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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=KuronoX</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-06-02T13:36:17Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Payday:_The_Heist&amp;diff=1148265</id>
		<title>Talk:Payday: The Heist</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Payday:_The_Heist&amp;diff=1148265"/>
		<updated>2017-12-22T05:54:34Z</updated>

		<summary type="html">&lt;p&gt;KuronoX: /* AK rifle reflex sight is not a Kobra */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Concept Vid weapons ==&lt;br /&gt;
I saw some of the alpha vids for this game, and they featured the FAMAS and Galil models from Counter-Strike: Source, with iron-sight functionality.  It also demonstrates why CSS models, at least those 2, are poor candidates for any Source mod with iron-sights.  The Galil model has WAAY too much visual kick for it to work with ironsights.  If I manage to find those vids again, can I place examples of the 2 weapons appearing in this game under the talk page? --[[User:HashiriyaR32|HashiriyaR32]] 20:53, 25 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well, it is in the game, yeah, put them up here. --[[User:GP32GL|GP32GL]] 17:38, 26 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I love how this is basically a stripped down version of Kane and Lynch's multiplayer, but with fewer weapons, clunkier controls, and less variety&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dlc weapons ==&lt;br /&gt;
Can someone add the ak, fullauro g17 and m79?--[[User:Speo16|Speo16]] 12:45, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AK rifle reflex sight is not a Kobra ==&lt;br /&gt;
&lt;br /&gt;
Why is everybody mistaken the reflex sight is a fake Kobra? Do they even know what the Kobra sight look like? This sight looks more like a [http://airsoft.tiger111hk.com/p15894/BSA-SP-4-SWEET-17-True-Sight-red-dot-Hunting-Rifle-Scope/product_info.html BSA SP-4]. --[[User:KuronoX|KuronoX]] ([[User talk:KuronoX|talk]]) 21:24, 1 September 2014 (EDT)&lt;/div&gt;</summary>
		<author><name>KuronoX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday:_The_Heist&amp;diff=1148264</id>
		<title>Payday: The Heist</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday:_The_Heist&amp;diff=1148264"/>
		<updated>2017-12-22T05:53:00Z</updated>

		<summary type="html">&lt;p&gt;KuronoX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Payday: The Heist.&lt;br /&gt;
|picture = PayDay The Heist PC Box Art.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Payday (disambiguation)|Payday]]&lt;br /&gt;
|date= 2011&lt;br /&gt;
|developer=Overkill Software&lt;br /&gt;
|platforms=PC, PS3&lt;br /&gt;
|publisher= Sony Online Entertainment&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''' ''PAYDAY: The Heist'' ''' is a four-player cooperative FPS game released by Overkill Software in 2011, based around classic bank robbery movies such as ''[[Heat]]''. Players take control of four career criminals, Dallas, Hoxton, Wolf, and Chains, as they commit various heists orchestrated by their contact, known as Bain. Players face a variety of law enforcement enemies and objectives, such as using portable saws to literally separate a room from a building before taking it out of there with them, or sneaking around the building of a gem company to break into its vault.&lt;br /&gt;
Of note is that there are three (four with the Wolf Pack DLC) different 'skill trees' for players to progress in. These can be toggled at any time in-mission and whichever tree is selected will award the player with a new item or upgrade on their next level up. These trees are: '''Assault,''' which is focused on heavier weaponry, '''Sharpshooter,''' which is focused on accurate weapons and extra endurance, '''Support,''' which is based around powerful supporting weapons and healing, and the DLC tree '''Technician,''' which is focused around gadgets like automated sentry guns.&lt;br /&gt;
Take note that all of the cosmetic additions to weapons earned with upgrades, such as the dual magazine for the MP5 or the bipod for the HK-21 are all entirely optional and can be enabled or disabled at will by the player in the Upgrades tab on the main menu.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Payday: The Heist'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta_92_pistol_series#Beretta_92F.2FFS|Beretta 92FS]] appears in-game as the &amp;quot;B9-S&amp;quot; and is fitted with a suppressor. It is the default sidearm, always being available. It is also one of two weapons to be suppressed in the game. Levelling up in the Assault tree will award extended magazine capacities, while the Sharpshooter tree will award a barrel extension and the Support tree will give accuracy increases. While having a higher magazine size than most of the other pistols, the B9-S has extremely low damage. The Shield special unit uses a fully-automatic variant (acting much like the in-game Glock), while normal versions are used by the FBI Hostage Rescue Team enemies. The third-person model is solid black while the first-person model has a chrome slide and frame, with black grips. The gun appears to operate in DAO.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:BS9.jpg|thumb|none|600px|The B9-S in-game, the upgraded version on the bottom.]]&lt;br /&gt;
[[file:Payday Beretta 92fs holding 1.jpg|thumb|none|600px|The player holds the B9-S.]]&lt;br /&gt;
[[file:Payday Beretta 92fs holding 2.jpg|thumb|none|600px|The player holds the B9-S with its upgrade.]]&lt;br /&gt;
[[file:Payday Beretta 92fs aim.jpg|thumb|none|600px|The player aims the B9-S.]]&lt;br /&gt;
[[file:Payday Beretta 92fs reloading 1.jpg|thumb|none|600px|The player reloads the B9-S.]]&lt;br /&gt;
[[file:Payday Beretta 92fs reloading 2.jpg|thumb|none|600px|The player reloads the upgraded B9-S.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The Chromed or Nickeled [[M1911A1|Colt M1911A1]] appears in-game as the &amp;quot;Crosskill .45&amp;quot;, or &amp;quot;C45&amp;quot; for short.It should be noted that the gun also incorrectly operates in DAO. It is unlocked at level 13 in the Assault skill tree and possesses a good balance of power and magazine size. More levels in the Assault tree will give out a recoil compensator (similar to the above B9-S) in addition to magazine extensions and increased damage. The C45 is also commonly used by security guards as well as police officers. &lt;br /&gt;
[[File:NickelM1911A1.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[File:C45.jpg|thumb|none|600px|The Crosskill .45 and its two upgrades.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 holding 1.jpg|thumb|none|600px|The player holds the base Crosskill .45.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 holding 2.jpg|thumb|none|600px|The player holds the Crosskill .45 with its first upgrade.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 holding 3.jpg|thumb|none|600px|The player holds a fully upgraded Crosskill .45.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 aim.jpg|thumb|none|600px|The player aims the Crosskill .45.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 reloading 1.jpg|thumb|none|600px|The player reloads the Crosskill .45.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 reloading 2.jpg|thumb|none|600px|The player reloads the Crosskill .45 with its first upgrade.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 reloading 3.jpg|thumb|none|600px|The player reloads a fully upgraded Crosskill .45.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18|Glock 18C]] appears in-game as the &amp;quot;STRYK&amp;quot; (the name of the gun means &amp;quot;to beating&amp;quot; in Swedish) in the Wolf Pack DLC. It is notably always spun when drawn and is unlocked at level 2 of the Technician skill tree (DLC only). The STRYK pistol is the only fully-automatic handgun in the game with the largest magazine capacity and rate of fire. However, it suffers from low single-shot damage, high recoil, low accuracy, and even lower ammunition reserve for its magazine size. Thus, firing the weapon in short, accurate bursts is a must to get the most out of it. &lt;br /&gt;
&lt;br /&gt;
Further levels will increase the magazine capacity (which turns the STRYK's standard 17 round magazine into a high-capacity 33 round magazine.), as well as decreasing the recoil, boosting the accuracy, as well as the low damage. The B9-S used by the Shield special units acts much like this weapon.&lt;br /&gt;
&lt;br /&gt;
Despite the STRYK being depicted as matte black in upgrade images and other media, it is actually olive-drab/desert colored, best observed in well-lit heists such as Counterfeit. This may suggest that the STRYK is a illegally-modified semi-auto pistol, as colored Glock frames are only marketed for civilian models, while the Glock 18s are available in black finish only (the colored frame could also be just a custom finish, however).&lt;br /&gt;
[[Image:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm. This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing]]&lt;br /&gt;
[[File:Payday Glock normal.jpg|thumb|none|600px|Holding the STRYK pistol.]]&lt;br /&gt;
[[File:Payday Glock sights.jpg|thumb|none|600px|The player aims the STRYK pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] appears in-game as the &amp;quot;Bronco .44&amp;quot;. It is unlocked at level 6 in the Support skill tree and is the most powerful sidearm, taking far less hits to kill enemies than the others. On the other hand, it fires more slowly and holds less ammunition than the other sidearms and has a longer reload time. Further levels in the Support tree will decrease the reload time, in addition to improving the accuracy (which will also give a full-length barrel) and increases to its already-high damage. It is worth noting that the final damage increase upgrade visually alters the bullets to be hollow-point rounds, which would actually be less effective against most of the enemies due to their body armor. Chains can be briefly seen holding the revolver during the game intro and on a menu background.&lt;br /&gt;
[[File:Taurus Raging Bull black.jpg|thumb|none|350px|Taurus Raging Bull Black - .44 Magnum]]&lt;br /&gt;
[[File:B44.jpg|thumb|none|600px|The Bronco .44 alongside the long-barrel-upgraded version, and the unupgraded and hollow-point bullet speedloaders compared.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull holding 1.jpg|thumb|none|600px|The player holds the unupgraded Bronco .44.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull holding 2.jpg|thumb|none|600px|The player holds the Bronco .44 with its long barrel upgrade.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull holding 3.jpg|thumb|none|600px|The player holds the Bronco .44 with its hollow-point bullets upgrade.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull aim.jpg|thumb|none|600px|The player aims the unupgraded Bronco .44.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull reloading 1.jpg|thumb|none|600px|The player reloads the base Bronco .44. Note the cocked hammer, it is always in the cocked position despite there is no animation that shows it being cocked.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull reloading 2.jpg|thumb|none|600px|The player reloads the long-barreled Bronco .44.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull reloading 3.jpg|thumb|none|600px|The player prepares to load new hollow-point rounds into the fully upgraded Bronco .44.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler and Koch MP5A2==&lt;br /&gt;
The [[MP5A2|Heckler and Koch MP5A2]] appears in-game as the &amp;quot;Compact-5&amp;quot;. It is unlocked at level 21 of the Support skill tree, and is the most accurate of the secondary weapons. It fires slower than the Mark 11 and holds less in its magazine, but is far more precise and is an effective weapon at medium and even long ranges with good aim and firing discipline, even being an excellent weapon to dispatch SWAT Snipers. Upgrades later in the Support tree will decrease the time it takes to zoom in and out of its sights, as well as lower its reload duration (which will change the magazine to a straight magazine, and later a double magazine) and recoil. Rather than magazine extensions, the Compact-5 gets upgrades to its already high accuracy, which eventually changes the handguard into a heat shield. It is also worth noting that two MP5s with their stocks removed are used as the weapon part of the deployable Sentry Gun (which is available with the Wolf Pack DLC), which appears to feed from an internal box, similar to the ammo boxes used in machine guns, instead of magazines. The MP5 is also used by the Cloaker special units. The MP5 is also seen in the menu background for the Support tree, being carried by Chains.&lt;br /&gt;
[[File:H%26KMP5-N.jpg|thumb|none|350px|Heckler and Koch MP5A2 - 9x19mm.]]&lt;br /&gt;
[[File:COM-5.jpg|thumb|none|600px|The base Compact-5 above the fully-upgraded version.]]&lt;br /&gt;
[[file:Payday MP5A2 holding 1.jpg|thumb|none|600px|The player holds the normal Compact-5.]]&lt;br /&gt;
[[file:Payday MP5A2 holding 2.jpg|thumb|none|600px|The player holds the Compact-5. It's hard to tell, but it has its heat-shield upgrade, signifying this is a fully-upgraded Compact-5.]]&lt;br /&gt;
[[file:Payday MP5A2 aim.jpg|thumb|none|600px|The player aims the Compact-5.]]&lt;br /&gt;
[[file:Payday MP5A2 reloading 1.jpg|thumb|none|600px|The player reloads the Compact-5.]]&lt;br /&gt;
[[file:Payday MP5A2 reloading 2.jpg|thumb|none|600px|The player loads a new double-magazine into the Compact-5.]]&lt;br /&gt;
[[file:Payday MP5A2 reloading 3.jpg|thumb|none|600px|The player reloads a fully-upgraded Compact-5.]]&lt;br /&gt;
[[File:Payday_MP5_sentry.jpg|thumb|none|600px|Twin-linked MP5s serve as the weapon for the sentry gun. They appear to feed from a high-capacity box instead of traditional magazines. This is supported by the fact that the sentry gun fires well beyond 30 rounds, the largest magazine for an MP5, before running out of ammo.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]], fitted with a suppressor, appears in-game as the &amp;quot;Mark 11&amp;quot; (indicative of the MAC-11, but the in-game stats specifically state it is a .45 ACP weapon). It is unlocked at level 5 of the Assault tree and is a popular secondary weapon, given its rather large magazine capacity and its high rate of fire, though its power is somewhat low and its recoil can be hard to manage. It is the only weapon in the game aside from the B9-S that comes with a suppressor, making it useful for missions where stealth would be required (such as shooting out security cameras at the start of the No Mercy DLC heist). Further level-ups in the Assault tree will reduce the time it takes to zoom in and out from the sights, as well as increase the magazine size (which visibly changes) and lower the recoil (which will change the suppressor to a large flash hider on the final upgrade, oddly enough). The MAC-10 is also used (again, with the suppressor) by the enemy gangsters in the Panic Room heist. The menu background for the Assault tree also shows Dallas carrying this weapon.&lt;br /&gt;
&lt;br /&gt;
Oddly enough, the upgrade tree description of the &amp;quot;Mark 11&amp;quot; claims it was illegally modified to support auto-fire, suggesting that this weapon is a post-op SWD/Cobray M10 dressed up to look the part instead.&lt;br /&gt;
[[File:Ingram-mac10 new.jpg|thumb|none|350px|MAC-10 with a suppressor - .45 ACP]]&lt;br /&gt;
[[File:Ingram MAC 10.jpg|thumb|none|350px|MAC-10 with detachable barrel extension - .45 ACP]]&lt;br /&gt;
[[File:Mark11.jpg|thumb|none|600px|The Mark 11 with its visual upgrades showcased.]]&lt;br /&gt;
[[file:PaydayMac10holding1.jpg|thumb|none|600px|The player holds the base Mark 11.]]&lt;br /&gt;
[[file:Payday Mac10 holding 2.jpg|thumb|none|600px|The player holds the Mark 11 with its lightweight &amp;quot;silencer&amp;quot; upgrade.]]&lt;br /&gt;
[[file:Payday Mac10 aim.jpg|thumb|none|600px|The player aims the Mark 11.]]&lt;br /&gt;
[[file:Payday Mac10 reloading 1.jpg|thumb|none|600px|The player reloads the unupgraded Mark 11.]]&lt;br /&gt;
[[file:Payday Mac10 reloading 2.jpg|thumb|none|600px|The player reloads the Mark 11 with its upgraded casket magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1|Colt M4A1]] appears in-game as the AMCAR-4. It is the default primary weapon, being fairly accurate and powerful with a high rate of fire. As with the B9-S, the three different skill trees (not counting the Wolf Pack DLC, as the Technician tree does not affect either starting weapon) will upgrade different aspects of the weapon. The Assault tree increase the AMCAR's power, while the Sharpshooter tree increases its accuracy (adding a different flash hider and later an EOTech sight), and the Support tree enhances its magazine capacity. The M4A1 is also used by a majority of the SWAT enemies, notably the Taser. Bizarrely, the shock from the taser appears to come from the barrel of their M4A1s. The SWAT Sniper enemies also use them semi-automatically and with red tracer rounds, though this can only be seen on Counterfeit where the snipers are much closer than in other maps. Many menu backgrounds also depict the crew holding this weapon.&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:AMCAR.jpg|thumb|none|600px|The AMCAR-4's in-game model and upgrades.]]&lt;br /&gt;
[[file:Payday M4A1 holding 1.jpg|thumb|none|600px|The player holds the unupgraded AMCAR-4.]]&lt;br /&gt;
[[file:Payday M4A1 holding 2.jpg|thumb|none|600px|The player holds the AMCAR-4 with its flash hider upgrade.]]&lt;br /&gt;
[[file:Payday M4A1 holding 3.jpg|thumb|none|600px|The player holds the AMCAR-4, now fully upgraded with its reflex sight.]]&lt;br /&gt;
[[file:Payday M4A1 aim 1.jpg|thumb|none|600px|The player aims through the base AMCAR-4's iron sights.]]&lt;br /&gt;
[[file:Payday M4A1 aim 2.jpg|thumb|none|600px|The player aims through the fully upgraded AMCAR-4's reflex sight.]]&lt;br /&gt;
[[file:Payday M4A1 reloading 1.jpg|thumb|none|600px|The player reloads the AMCAR-4.]]&lt;br /&gt;
[[file:Payday M4A1 reloading 2.jpg|thumb|none|600px|The player reloads the AMCAR-4, providing a better view of its flash hider upgrade.]]&lt;br /&gt;
[[file:Payday M4A1 reloading 3.jpg|thumb|none|600px|The player reloads the fully upgraded AMCAR-4.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKM==&lt;br /&gt;
The [[AKM|Izhmash AKM]] appears in-game as the ''AK'' in the Wolf Pack DLC. It is unlocked at level 9 in the Technician skill tree and has more power and a higher rate of fire than the AMCAR-4, but at the same time, has a longer reload time and much higher recoil. Upgrades later in the tree will decrease the recoil, and increase the accuracy (which results in adding a reflex sight, which seems to be a lower weaver rail mounted BSA SP-4, magazine size, and power. One of the later recoil dampener upgrades will change the rifle's frame by replacing the wooden handguard with a synthetic black RIS handguard and the wooden fixed stock replaced with a metal folding stock typically found in skladnoy AK variants.&lt;br /&gt;
&lt;br /&gt;
A worthy note is that the AK's magazine is noticeably small and has little curvature, highly resembling the smaller 5.56x45mm magazines used by the [[Norinco Type 84S]]. This is odd, however, since according to it's in-game description: it uses the standard 7.62x39mm rounds. It also uses an AK74-styled muzzle brake, although there are aftermarket muzzle brakes in that style for 7.62x39mm AKs.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMRifle.jpg||350px|thumb|none|Izhmash AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Payday_AK_Normal.jpeg|thumb|600px|none|Holding an unmodded AK. Note the ribbed receiver.]]&lt;br /&gt;
[[File:Payday_AK_Normal_Sights.jpg|thumb|600px|none|Sighting down an unmodded AK.]]&lt;br /&gt;
[[File:Payday AK Normal Reload.jpg|600px|none|thumb|The dramatic reload of an unmodded AK. Whenever the magazine is reloaded after it is completely empty; the shooter will displace the old magazine by pushing the release level with the new magazine then load it in, then throw the gun over to his left hand to charge the weapon with his right hand, then position it back.]]&lt;br /&gt;
[[File:Payday AK upgrade.jpg|350px|none|thumb|A view of the AK in the upgrade menu. Note the Type 84S-styled magazine and AK74-styled muzzle brake.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[M14　Rifle#Springfield Armory M1A SOCOM 16|M1A SOCOM 16]] appears in-game as the M308. It is unlocked at level 17 in the Sharpshooter skill tree and features a dark digital camouflage finish in first-person (though oddly, the third-person is black instead). Upgrades later in the tree will decrease the high recoil and increase the magazine capacity and damage, in addition to the accuracy (which will add a reflex sight later on). The menu background for the Sharpshooter tree also shows Hoxton wielding this rifle.&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|350px|Springfield Armory M1A SOCOM 16 - .308 Winchester]]&lt;br /&gt;
[[File:M308.jpg|thumb|none|600px|The M308 showcased with its only visual upgrade.]]&lt;br /&gt;
[[file:Payday M14 holding 1.jpg|thumb|none|600px|The player holds the unupgraded M308.]]&lt;br /&gt;
[[file:Payday M14 holding 2.jpg|thumb|none|600px|The player holds the sighted M308.]]&lt;br /&gt;
[[file:Payday M14 aim 1.jpg|thumb|none|600px|The player aims with the unupgraded M308, wishing that they had an optical sight to use.]]&lt;br /&gt;
[[file:Payday M14 aim 2.jpg|thumb|none|600px|The player's wishes had come true and is now aiming the M308 with the assistance of a scope.]]&lt;br /&gt;
[[file:Payday M14 reloading 1.jpg|thumb|none|600px|After failing to snipe the ground beneath them because their rifle lacks a scope, the player reloads the M308.]]&lt;br /&gt;
[[file:Payday M14 reloading 2.jpg|thumb|none|600px|With the help of their scope, the player managed to take out the ground with only one shot and tops off the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M1 Entry==&lt;br /&gt;
A variant of the [[Benelli M Series Super 90 Shotguns#Benelli M1|Benelli M1 Entry]] appears in-game as the Reinbeck 880. It is unlocked at level 13 in the Support skill tree and is a popular primary weapon due to its high damage, and because it hits from much further away than most shotguns in video games can. When reloading from empty, the gun will occasionally be pumped after the last shell is loaded, but sometimes instead after the first shell. The high power makes it easy to stun enemies that aren't killed outright. Upgrades will increase the magazine capacity and power, as well as lower the recoil (which comes with a heat shield on the barrel at a late level). Some enemies use this as well, mostly the higher-level SWAT team. It is also used by the Bulldozer special unit, having extreme power in his hands and is usually able to incapacitate a player in a single blast if their armor was already low or gone. Oddly enough, the third-person model of the Reinbeck is that of a Mossberg 500 series shotgun with a heat shield and an M4-style stock and pistol grip.&lt;br /&gt;
[[File:Benellim1entry5hx.jpg|thumb|none|350px|Benelli M1 Entry - 12 Gauge]]&lt;br /&gt;
[[File:R880.jpg|thumb|none|600px|The Reinbeck 880 is shown with and without its upgrades.]]&lt;br /&gt;
[[file:Payday Benelli M1 holding 1.jpg|thumb|none|600px|The player holds the unupgraded Reinbeck 880.]]&lt;br /&gt;
[[file:Payday Benelli M1 holding 2.jpg|thumb|none|600px|The player holds the fully upgraded Reinbeck, as denoted by its heat shield.]]&lt;br /&gt;
[[file:Payday Benelli M1 aim.jpg|thumb|none|600px|The player aims the Reinbeck.]]&lt;br /&gt;
[[file:Payday Benelli M1 reloading 1.jpg|thumb|none|600px|The player reloads the base Reinbeck.]]&lt;br /&gt;
[[file:Payday Benelli M1 reloading 2.jpg|thumb|none|600px|The player reloads the Reinbeck with its extended magazine upgrade.]]&lt;br /&gt;
[[file:Payday Benelli M1 reloading 3.jpg|thumb|none|600px|The player reloads the fully-upgraded Reinbeck 880. Note that the heat shield covers the weapon's serial number.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
The [[Serbu Super Shorty]] appears in-game as the Locomotive 12G. It is unlocked at level 7 in the Sharpshooter skill tree and is infamous among the community for its low magazine capacity, accuracy, and power. Unusually, ammo pickups from enemies will sometimes not function for this weapon. The Locomotive's main advantages are its somewhat faster rate of fire and its slightly faster reload speed than the Reinbeck. Later levels in the Sharpshooter tree will decrease the recoil and reload time, in addition to enhancing its small magazine (very slightly) and increasing its fire rate, which eventually adds a barrel extension and a foregrip.&lt;br /&gt;
[[File:Super Shorty (870).jpg|thumb|none|350px|Serbu Super Shorty Shotgun made from a [[Remington 870]] - 12 Gauge]]&lt;br /&gt;
[[File:L12G.jpg|thumb|none|600px|The Locomotive 12G with its visual upgrades.]]&lt;br /&gt;
[[file:Payday Serbu Super Shorty holding 1.jpg|thumb|none|600px|The player holds the Locomotive 12G. Its visual upgrades can't be seen without reloading.]]&lt;br /&gt;
[[file:Payday Serbu Super Shorty aim 1.jpg|thumb|none|600px|The player aims the Locomotive 12G , its stock acting as a makeshift scope.]]&lt;br /&gt;
[[file:Payday Serbu Super Shorty reloading 1.jpg|thumb|none|600px|The player reloads the unupgraded Locomotive 12G.]]&lt;br /&gt;
[[file:Payday Serbu Super Shorty reloading 2.jpg|thumb|none|600px|The player reloads the Locomotive 12G with its extended magazine upgrade.]]&lt;br /&gt;
[[file:Payday Serbu Super Shorty reloading 3.jpg|thumb|none|600px|The player reloads the Locomotive 12G with its custom foregrip upgrade.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler %26 Koch HK series machine guns#Heckler .26 Koch HK21|Heckler and Koch HK11A1]] appears in-game as the Brenner 21. It is unlocked at level 22 of the Assault tree and is a popular weapon due to its very high power and its large magazines. Upgrades are given at later levels that boost its already-high damage and magazine size, and decrease its recoil (which will add an unusable bipod and a reflex sight). The last magazine upgrade will change the magazine to a box and ammo belt instead of the normal drum. The Brenner 21's main flaws are its very low accuracy, its slow reload times, and its somewhat low rate of fire.&lt;br /&gt;
[[File:Hk11e.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK11E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BREN.jpg|thumb|none|600px|The Brenner 21 along with its various upgrades. This is undoubtedly a 11A1 due to the optimized magazine-fed design and short barrel.]]&lt;br /&gt;
[[file:Payday HK21 holding 1.jpg|thumb|none|600px|The player holds the Brenner 21 with its box magazine upgrade, it's ''last'' upgrade.]]&lt;br /&gt;
[[file:Payday HK21 holding 2.jpg|thumb|none|600px|The player holds the Brenner 21 with its bipod and reflex sight upgrades, but not with its box magazine upgrade. Apparently whoever was taking these pictures forgot that the ''drum'' magazine was the unupgraded magazine and the ''box'' magazine was the upgraded one, not the other way around.]]&lt;br /&gt;
[[file:Payday HK21 aim 1.jpg|thumb|none|600px|The player aims with the Brenner 21's rather small iron sights.]]&lt;br /&gt;
[[file:Payday HK21 aim 2.jpg|thumb|none|600px|The player aims through the Brenner 21's reflex sight upgrade.]]&lt;br /&gt;
[[file:Payday HK21 reloading 1.jpg|thumb|none|600px|The player prepares to remove the Brenner 21's upgraded box magazine.]]&lt;br /&gt;
[[file:Payday HK21 reloading 2.jpg|thumb|none|600px|The player grips the Brenner 21's upgraded box magazine while eyeing the bipod upgrade.]]&lt;br /&gt;
[[file:Payday HK21 reloading 3.jpg|thumb|none|600px|The player dramatically grabs the Brenner 21's unupgraded drum magazine, with the bipod upgrade hidden behind the player's hand and the weapon's reflex sight upgrade on the right edge of the picture.]]&lt;br /&gt;
[[file:Payday HK21 reloading 4.jpg|thumb|none|600px|The player finally reloads a fully upgraded Brenner 21.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
The [[M79 Grenade Launcher]] appears in-game as the GL40 in the Wolf Pack DLC. It is unlocked at level 21 of the Technician skill tree. It can decimate a fairly large group of enemies in a single hit, and is powerful, though its slow reload time, low reserve ammunition capacity, and the fact that it can cause self-damage (and potentially hit civilians or hostages) require its users to be careful and conservative. An upgrade later in the tree will increase the radius of the explosions (and add a range finder), while others will increase the damage and the number of extra grenades that can be carried. In particular, the GL40 is an effective weapon on the Shield special units, as firing one grenade behind their bulletproof shield will usually kill them instantly (and any enemies next to them).&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|350px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is a tactical grenade exclusive to the police. It is usually thrown whenever the SWAT team goes in during a police assault. It obscures player vision, but the police seem to be totally unaffected by it and are capable of accurately shooting you down through the smoke cloud. Supposedly because of thermal sights according to the heisters, despite the fact that apart from the Cloaker, no officer is seen wearing or using any kind of electronic goggles or scopes.&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:Payday M18 Smoke.jpg|thumb|none|600px|The M18 smoke grenade strangely unobscured by its own smoke.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
[[Payday (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
[[Payday: The Heist]]&lt;br /&gt;
&lt;br /&gt;
[[Payday 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>KuronoX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_1&amp;diff=1148263</id>
		<title>Talk:Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_1&amp;diff=1148263"/>
		<updated>2017-12-22T05:27:06Z</updated>

		<summary type="html">&lt;p&gt;KuronoX: /* SMLE carbine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== This gonna be good... ==&lt;br /&gt;
&lt;br /&gt;
Seriously. This is a good change for once, other than Battlefield mod and fictional &amp;quot;Iron Storm&amp;quot; (2002). This is a first World War 1 FPS comes from a major game publisher.[[User:Alex Vostox|Alex Vostox]] ([[User talk:Alex Vostox|talk]])&lt;br /&gt;
:Yeah, it's got some nice Steampunk elements (ala Dishonored) too, but tbh im more pumped about this than Infinite Warfare, even the CoD 4 remaster looked better imo.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 13:00, 7 May 2016 (EDT)&lt;br /&gt;
::I was really hoping to see 1944 next, but I gotta say that this looks amazing. Perhaps the first after this is 1944. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 13:27, 7 May 2016 (EDT)&lt;br /&gt;
:::It looks alright, the graphics are damn good though, that's for sure.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:28, 7 May 2016 (EDT)&lt;br /&gt;
::::Let's hope they bring one of the MANLIEST element of the World War 1..The MUSTACHE! [[User:Alex Vostox|Alex Vostox]] ([[User talk:Alex Vostox|talk]])&lt;br /&gt;
:::::Every time you rank up your character's moustache gets slightly bigger? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:42, 7 May 2016 (EDT)&lt;br /&gt;
::::::Mustache AI--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:58, 7 May 2016 (EDT)&lt;br /&gt;
:::::::I'm going to be really disappointed if they don't have this in the game--[[User:John Ryder|John Ryder]] ([[User talk:John Ryder|talk]]) 03:34, 8 May 2016 (EDT)&lt;br /&gt;
::::::::You've reached Rank 100. You've unlocked... The Handlebar.--[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 01:50, 9 May 2016 (EDT)&lt;br /&gt;
:::::::::It's gonna be a good year for FPS games. I can't wait for this and Infinite Warfare (that must be illegal). As some of you guys mentioned, World War I games are rarely done and it's nice to see a triple A publisher try their hand at it. WWI is such a sorely underused setting, so much potential too. And I love space and science fiction, so Infinite Warfare has me covered there. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 02:24, 9 May 2016 (EDT)&lt;br /&gt;
::::::::::This game reminds me that i want to see a CoD of BF that takes place during the korean war.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 02:46, 9 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Italian Rifle  ==&lt;br /&gt;
&lt;br /&gt;
It does look like it's designed after a Carcano 1891 Cavalry Carbine, but the rifle is way too long. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 23:09, 7 May 2016 (EDT)&lt;br /&gt;
:Maybe it's a inaccurately sized model? Judging from DICE's rendering accuracy (cough cough ARX 160), it could be the case.&lt;br /&gt;
::Is that cough getting in the way of you signing your posts, mysterious contributor?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:43, 8 May 2016 (EDT)&lt;br /&gt;
:::It isn't a Carcano, the stock is the wrong shape, there is no external magazine, no folding bayonet, and the end cap on the stock is wrong. C&amp;amp;Rsenal did a brakdown of the trailer and their oppinion on this rifle is that it is just a place holder and will eventually be a Carcano Cavalry Carbine, but it seems that currently the model is a modified Mauser 1898.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:34, 8 May 2016 (EDT)&lt;br /&gt;
::::Hrm, interesting. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 19:26, 9 May 2016 (EDT)&lt;br /&gt;
:::::And, though it's just me, the barrel on it seems extremely too long and thin. This leads me to believe it IS supposed to be the Carcano, but just absurdly disproportionate. [[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 19:38, 15 May 2016 (EDT)&lt;br /&gt;
::::::I agree, it looks like they have mistaken the length of the Carbine for the full length M91 --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 20:20, 15 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MG 15? ==&lt;br /&gt;
So, there was a short teaser released few days ago, and it showed Bergmann MG 15nA light machine gun. I came here to add that to the images but it appears that someone inserted MG 15 instead of MG 15nA. I changed the name/image and added new screenshot, but if there is an image that contains MG 15 as well as MG 15nA, feel free to add that again. [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
&lt;br /&gt;
== What's this rifle ==&lt;br /&gt;
&lt;br /&gt;
EA just had their E3 stream. It was really lame and not enough ME: Andromeda footage (i've been waiting 3 years for some gameplay, move yer butts!) There was a new trailer for BF1 though showing DICE's lack of taste in music. There's gonna be a livestream of bored looking people playing to soon.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:09, 12 June 2016 (EDT)&lt;br /&gt;
[[File:BF1 rifle.jpg|thumb|600px|none|Anyway, what's goin on here?!]]&lt;br /&gt;
:It's a [[Winchester Model 1907]]. And yeah, that music was shite.&lt;br /&gt;
:[[Image:Winchester Model 1907.jpg|450px|thumb|none|Winchester Model 1907 - .351 Winchester]] [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 17:46, 12 June 2016 (EDT)&lt;br /&gt;
::I assume it was used during WW1?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:09, 12 June 2016 (EDT)&lt;br /&gt;
:::I don't if it was or was not. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 18:25, 12 June 2016 (EDT)&lt;br /&gt;
::::I just hope that the Winchester 1895 shows up.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:40, 12 June 2016 (EDT)&lt;br /&gt;
:::::It was used by France, and is limited by Russia and by the United Kingdom. Some French versions have been converted into a full-auto and are equipped with extended magazines. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:57, 12 June 2016 (EDT)&lt;br /&gt;
::::::Here's the [https://www.youtube.com/watch?v=4pY3hlQEOc0 trailer]--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:04, 12 June 2016 (EDT)&lt;br /&gt;
:::::::What I really hope doesn't happen with this game is have tons of rare and little used semi auto rifles and SMGs inexplicably in the hands of common infantrymen, just so the game can still have the feel of Battlefield without modern automatic weapons. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 19:32, 12 June 2016 (EDT)&lt;br /&gt;
::::::::[https://www.youtube.com/watch?v=WXcD4ePJWEc 14 minutes of gameplay].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 19:49, 12 June 2016 (EDT)&lt;br /&gt;
:::::::::I hope they keep it authentic with the Nagant jaming all the time.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:17, 12 June 2016 (EDT)&lt;br /&gt;
::::::::::More gameplay [https://www.youtube.com/watch?v=AObo251De4k here].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 23:33, 12 June 2016 (EDT)&lt;br /&gt;
:::::::::::About the only thing that makes me worried so far is the aircraft seem ludicrously tough, in these alpha games you have people slamming them headlong into the ground and flying them through buildings without destroying them. I guess that might be a balance thing because they're slower and so easier to hit from the ground, but still. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:07, 1 July 2016 (EDT)&lt;br /&gt;
::::::::::::I don't think the collision physics for airplanes has been finalized yet, but I do hope they stay more resilient when touching the ground than BF4's instantly-dead jets. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:04, 1 July 2016 (EDT)&lt;br /&gt;
:::::::::::::Back in Battlefield 1942: Desert Combat the AC-130 was kind of infamous for having so much health it could actually fly straight through the chimneys on the El Alamein map and survive. It might be they just jacked up their health for the early builds because they wanted people who had no idea how to fly them to still have fun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 21:25, 1 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== An unknown shotgun ==&lt;br /&gt;
[[Image:Bf1-shotgun.jpg|600px|thumb|none|Unknown shotgun - needs an identification]]&lt;br /&gt;
So I added bunch of new weapons that came out from the second gameplay trailer, and I need some help identifying this shotgun. I know that there is a confirmation that Winchester M1897 &amp;quot;Trench Gun&amp;quot; is going to be in the game, but this gun is shown very briefly in first person view, and I am not sure whether it's M1897 or not. If this gun is from WW1 then Winchester Model 12 might be another possible candidate, but that I cannot guarantee. What do you guys think? [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
:Those sights are throwing me off. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 22:34, 12 June 2016 (EDT)&lt;br /&gt;
::I could be wrong, but that could be either the Stevens Model 520 or the Remington Model 10. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 23:40, 12 June 2016 (EDT)&lt;br /&gt;
:::I think you are right about Remington Model 10. If you look closely on the top of receiver, there is a bulged rail-looking part for mounting attachments(like the optic in the image) and I haven't seen that thing on M1897/M520. Now Winchester Model 12 also has that part on top of the receiver, but when I looked at the footage frame by frame, there were no shells ejecting on the right side, which fits the description of Model 10's bottom feed/ejecting mechanism. Unless I see any other suggestion of what that shotgun might be by tomorrow, I will update it to Remington Model 10. Thanks for the suggestion! [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
::::A quick update to my previous comment. I just checked the new multiplayer gameplay footage from Jackfrags and kill-feed confirms that it is Remington Model 10(It says Model 10-A-HE, which I assume it is one of the pre-set customization options). I will update the main page right away! [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
:::::Wow...so I actually knew something right about a gun being shown!--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:37, 13 June 2016 (EDT)&lt;br /&gt;
::::::About the names and presets, it seems every gun has a two-letter bit at the end of its name denoting the different presets, but I haven't figured out what they actually mean. About the sights, it seems the game as some sort of early dual-lens system where the front and rear sights are replaced with lenses that give the player what is effectively a 2x scope. Keep this in mind if you're trying to ID something and the sights are like this. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:25, 14 June 2016 (EDT)&lt;br /&gt;
::::::::On a sidenote, I think that the picture of the shotgunner getting hit with a shovel should be moved under the Model 10, as the model clearly lacks a hammer. Now, granted, the pump handle is shoved under the receiver, so you could argue that the same applies to the other moving parts, including the hammer, but I'm more inclined to believe that the victim of a shovel attack has (or rather, had) a Model 10. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:45, 2 July 2016 (EDT)&lt;br /&gt;
:::::::::How come they didn't include the extra round chambering on this shotgun in the closed alpha. Maybe they will fix it in the final release? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:28, 18 July 2016 (EDT)&lt;br /&gt;
::::::::::Probably trying to use WW1 era gun handling techniques. Notice how handguns are now held with one hand? I don't think chambering a shell, then loading the tube was a common military practice for shotguns back then. I could be wrong though.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 15:13, 18 July 2016 (EDT)&lt;br /&gt;
:::::::::::This is likely it. From my not-super-educated-on-the-era perspective, BF3/4's loading the chamber first, then the tube definitely feels more &amp;quot;modern&amp;quot; and &amp;quot;tactical&amp;quot;, while loading the tube first and ending with a pump feels more &amp;quot;classic&amp;quot; and &amp;quot;old school&amp;quot;. Also, another fun fact is that you can cancel/shorten reloads if you need to ready the gun quickly. Mag-fed guns can't do this of course, but anything that uses stripper clips and single-round loading can. If you hit the fire button while reloading, the round/clip currently being inserted will finish loading, then you'll rechamber the gun right after, so for rifles you'll close the bolt and shotguns you'll pump them, and I assume this will apply to revolvers in the full game as well. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:26, 18 July 2016 (EDT)&lt;br /&gt;
::::::::::::You should therefore also expect to see a lot of terrible trigger discipline since the military didn't teach it to soldiers back then. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 00:10, 20 July 2016 (EDT)&lt;br /&gt;
:::::::::Makes sense. Only time will tell if an extra round can at least be chambered by reloading the Model 10 a second time after an empty reload (like mag-fed weapons do). Btw Call of Duty 3 made two interesting things regarding this topic: an empty reload of the Winchester M1897 involved loading 5 shells, pumping and then automatically inserting an extra one, and while loading two stripper clips into the Lee-Enfield you could actually interrupt the process and fire the weapon after loading only one. It's extremely silly that such features weren't carried on in any of the 10 following games. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 19:49, 19 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Weapon identifications by Forgotten Weapons==&lt;br /&gt;
Forgotten Weapon uploaded a few videos analyzing the different guns that appeared in the teaser trailer and the gameplay trailer. [[User:Inceptor57|Inceptor57]] ([[User talk:Inceptor57|talk]]) 22:41, 12 June 2016 (EDT)&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=dDRRlVElEXI] - Teaser Trailer analysis&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=19hohCtdJ4Y] - Gameplay Trailer analysis&lt;br /&gt;
&lt;br /&gt;
I also will run the assumption that no matter if it was introduced at the beginning or end of the war, we will be seeing any gun that existed during this time period regardless if it served in actual combat. Like I bet the BAR will be an awesome weapon. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:29, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
I am fearing that the game designers will put sights that are the closest thing there will be to &amp;quot;optics&amp;quot; because gamers and kids these days just love their red dots and can't seem to want to play period pieces without their red dots. Greatest example is COD black ops where red dots galore before red dots were even thought possible for long guns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:25, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Holy damn, they added a Cei-Rigotti, I may have to buy this game. :P --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:32, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Well, you do have things that look pretty close to modern optics like [http://media.liveauctiongroup.net/i/17982/17332762_1.jpg?v=8D086BA4C1ABE20 this thing], which is a rare Zeiss-made 2.5x prismatic magnifier. Also reflex sights are [https://www.forgottenweapons.com/nydar-reflex-sight/ a bit older than you think], they just didn't really catch on at first. Even some WW1 fighter planes had red-dot reflector gunsights, in fact, though you'd never see them officially because they were top-secret: as late as WW2 the RAF was still messing around with photographs to replace reflector sights on Spitfires with old wire bullseye sights. &lt;br /&gt;
&lt;br /&gt;
::Also, regarding the mystery scope on the Beretta M1918, I found [http://www.enfieldresource.com/wp-content/uploads/2012/12/cropped-azzzzzz1.jpg this] image of a Lee-Enfield with what looks like some kind of magnifying rear sight, but I couldn't find any sites describing it or giving it a name. Anyone know? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:49, 28 June 2016 (EDT)&lt;br /&gt;
:::It looks like Parker-Hale aperture backsight, most likely [http://www.rifleman.org.uk/PH_Service_sights.htm Model 4] (though it was used with No.4 Mk I rifle). [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 06:46, 29 June 2016 (EDT)&lt;br /&gt;
https://imgur.com/gallery/QV6Fc&lt;br /&gt;
Speaking of ForgottenWeapons, apparently he took a trip to DICE's LA studio, and assisted them. Dunno how, but it gives me faith that the weapons will at least be modelled and animated as close to authentic as possible.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:42, 25 July 2016 (EDT)&lt;br /&gt;
::I can't be the only one who, if I was the one picking the teams for the livestream, would have invited him to play?--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 12:24, 6 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Reloading rifles that require opening the action ==&lt;br /&gt;
Despite my initial concerns due to how terrible Youtube compression is, making it hard to see details, the round ejected when opening the action is actually accounted for. And by &amp;quot;accounted for&amp;quot;, I mean your character covers the ejection port with their left hand as you open the bolt, putting the ejecting round back into the internal magazine. Thought you guys would find this interesting. Literally the ''only'' inaccuracy I'm finding with weapon reloading is the C96, but the alternative is not allowing reloads unless empty, so I can let that one slide. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:20, 16 June 2016 (EDT)&lt;br /&gt;
:Love it when animators put details like that into reload animations. That's why i like MoH: Warfighter, delicious animations.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:37, 16 June 2016 (EDT)&lt;br /&gt;
::But in the B1 has a realistic reloading (with half-empty magazine replaced by a full magazine no jerks once again charging handle); as well as the balance between the stripper clips and the individual rounds to rifles (insert a stripper clip when you can insert a five ammo to the rifle's magazine, and the pre-load with the individual cartridges) - something that is very rarely see in the video games, and already is an achievement in itself. As for the animations, I hope that they will correct their later, as now the game is only in alpha stage. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:57, 16 June 2016 (EDT)&lt;br /&gt;
:::Considering the attention to detail and the selection firearms, this is looking to be atleast interesting to play just to see all the guns.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:58, 16 June 2016 (EDT)&lt;br /&gt;
::::I wonder if they'll have the dafter stuff like the catapults and grenade-launching crossbows they developed before everyone came to their senses and started using rifle grenades? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:29, 28 June 2016 (EDT)&lt;br /&gt;
:::::Your post reminds me of that knife with a bipod from BF4, that was fun.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:52, 1 July 2016 (EDT) &lt;br /&gt;
::::::5 bucks says that they include the Blanch-Chevalier. For those that don't know, it was basically a Martini-Henry with the barrel replaced with a setup that allows for the use of proprietary muzzle-loading grenades and blank cartridges, fired from the shoulder just to make it more ridiculous. Only 1 exists, but given the Cei-Rigotti, it seems likely. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:55, 1 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown LMG ==&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|]]&lt;br /&gt;
He was seen in the pre-alpha. At first I thought it was the Colt Model 1895; but it seems to be something other. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 12:27, 28 June 2016 (EDT)&lt;br /&gt;
:Actually it's not a machine gun, it is an anti-tank weapon ''1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II''. There are some BF1 videos where it is being used against, well, tanks. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 12:51, 28 June 2016 (EDT)&lt;br /&gt;
::As I understand, it will replace the rocket launchers from WWII shooters. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 11:59, 30 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha data mined ==&lt;br /&gt;
&lt;br /&gt;
http://www.neogaf.com/forum/showthread.php?t=1241794&lt;br /&gt;
&lt;br /&gt;
A list of all the weapon names obtained from the Alpha files. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:That's definitely a list of weapons from singleplayer, though that said the odds of SP-only guns should be pretty low. I'm excited for some of those pistols. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:42, 2 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Heh, Mars pistol in there as the game's Desert Eagle. Wonder if it costs health to shoot it like the real one? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:59, 2 July 2016 (EDT)&lt;br /&gt;
:::This is clearly not a complete list. There are missing the many weapons, that are already in the game. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 15:06, 2 July 2016 (EDT)&lt;br /&gt;
::::Well, this is pulled out of the files (probably for SP) so it's entirely possible some of the MP weapons don't appear in SP. It's also entirely possible some of the weapons on that list will only ever be on that list. &lt;br /&gt;
::::I'm a little confused as to what use a 2.7mm smoothbore pistol with an almighty 3 foot-pounds of muzzle energy is going to be in-game, though. The Kolibri makes a .22LR look like a cannon. In fact given the Kolibri is [http://14544-presscdn-0-64.pagely.netdna-cdn.com/wp-content/uploads/2013/02/kolibri_and_round_next_to_a_50_AE_bullet_for_comparison.jpg this big] (that's a .50 AE round beside it), it's going to be hard to even see it in your character's hand.&lt;br /&gt;
::::What I'm really hoping is somewhere in the DLC they do a Battle of Jutland map where every squad leader can spawn a Dreadnought or something. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:24, 2 July 2016 (EDT)&lt;br /&gt;
:::::Why am I getting the vibe with this is that they just watched any Forgotten Weapons video with a gun from before 1918 and just said, sure let's put that in. I mean the Kolibri's are rare, the Mars were effectively relics by WWI, Howdah's were hunting guns and their military uses were more in India and South Africa, Bulldog's were sort of petering out in popularity with civilians and next to none were in military hands. --[[User:PaperCake|PaperCake]] 10:26, 4 July 2016 (EST)&lt;br /&gt;
::::::Well it's not like it's ever ''not'' been like that given Battlefield's tendency towards things like Pancor Jackhammers and MagPul PDRs and such. Even the first one had you fighting with the StG-44 before it had been invented and with the HMS ''Prince of Wales'' after she'd been sunk. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:44, 4 July 2016 (EDT)&lt;br /&gt;
:::::::Yeah, the Battlefield series is known for taking artistic liberties in their games. Don't forget the Tiger I in Operation Battleaxe a year before they entered service. Then of course you have the Secret Weapons pack and all they added. DICE likes to use low production or even just prototypes for their games, and keeping them to the correct chronological point isn't their concern. [[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 14:47, 4 July 2016 (EDT)&lt;br /&gt;
I gotta say, I quite like that they put these rare or low production weapons in their games, makes the games more interesting and shows of weapons people might never heard of before. If i want historical accuracy, I'd play Red Orchestra or something.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:52, 4 July 2016 (EDT)&lt;br /&gt;
:I'll second this entirely. There are so many very cool and interesting guns (and vehicles and other tech) I'd never heard of before, I love it! And really, ''every'' Battlefield's weapon list is like this. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:10, 4 July 2016 (EDT)&lt;br /&gt;
::Yeah, it makes it more interesting then just having everyone run around with Nagants and Mausers and whatnot.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 21:02, 4 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Neat Video==&lt;br /&gt;
[https://www.youtube.com/watch?v=TuCOj7ez3H8].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 01:06, 6 August 2016 (EDT)&lt;br /&gt;
: Something I see there besides the Auto-5 and MG15, I also see the Remington Model 8 as well. Currently an image of it is being used to showcase the Auto-5 which is incorrect as I do not believe the Auto-5 ever held 8 rounds. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 08:51, 6 August 2016 (EDT)&lt;br /&gt;
::Well, the Model 8 could be running the 15-rounder, and just isn't fully loaded. Also, we saw the M1918 Mauser 13.2mm, and an icon of the Webley-Fosbery autorevolver (which, by the way, YES) for a split-second. Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:52, 6 August 2016 (EDT)&lt;br /&gt;
:::I am thoroughly surprised the Chauchat has yet to be revealed. Here's to hoping the French's 8x50mmR Lebel makes it into the game over the US's .30-06 version. [[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 21:12, 15 August 2016 (EDT)&lt;br /&gt;
::::The Borchardt C-93, Steyer M1912, and Frommer Stop machine pistol are in some of the recent videos from Gamescon.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:23, 15 August 2016 (EDT)&lt;br /&gt;
::::I'd bet the Chauchat will be in the France DLC. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:12, 16 August 2016 (EDT)&lt;br /&gt;
:::::Selbstlader M1916 in the hands of an desert infantryman? O_o. I understand everything, but in real life Mauser Selbstlader and the desert - the things, I think, very poorly compatible. Where it would be logical, if it would the pilot's choice of weapon. -[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:01, 21 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Beta Data Mine, Full Weapon List==&lt;br /&gt;
Unlike the previous one, this looks to be a full, proper list of [https://www.reddit.com/r/Battlefield/comments/523ly0/bf1_full_weapon_list_including_gadgets_and/ all weapons], including their presets. As a Canadian, I will absolutely be rocking the Huot Automatic Rifle. Edit: I made an [https://www.reddit.com/r/battlefield_one/comments/523mef/full_weapon_list_including_gadgets_and_variants/d7hbq46 easier to read version]. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:02, 10 September 2016 (EDT)&lt;br /&gt;
:&amp;gt;holy moley a Kolibri pistol&lt;br /&gt;
:Forgotten Weapons: The Game is really shaping up well.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:43, 10 September 2016 (EDT)&lt;br /&gt;
::Replacing my previous text, as I've put together a [https://www.reddit.com/r/battlefield_one/comments/529uf8/full_weapon_list_cleaned_organized_and_new/ much more legible and complete list]. I'd be surprised if this isn't a complete list. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:32, 11 September 2016 (EDT)&lt;br /&gt;
:::Again, I'm surprised that the Chauchaut hasn't been confirmed yet. I mean, it was the first widely used, man portable, fully automatic rifle. [[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 16:27, 14 September 2016 (EDT)&lt;br /&gt;
::::Probably all the French weapons are supposed to be in the first DLC.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:34, 14 September 2016 (EDT)&lt;br /&gt;
:::::I'd bet anything the France DLC will have the RSC 1917, Chauchat, Lebel (and an Assault gun), while the Russia DLC will have the Fedorov Avtomat and Mosin-Nagant (and Assault/Support guns). [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:30, 15 September 2016 (EDT)&lt;br /&gt;
::::::French Assault class automatic will most likely be ''Ribeyrolles Mle. 1918'', calling it now! I really wonder what they could bring in the Russian DLC, maybe more Winchester self loading rifles?--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 09:09, 15 September 2016 (EDT)&lt;br /&gt;
:::::::Figured you guys would want to see [https://www.reddit.com/r/battlefield_one/comments/559aey/ingame_images_of_the_2mm_kolibri_pistol/ this]. :3 [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:31, 30 September 2016 (EDT)&lt;br /&gt;
::::::::Imagine it serves as a melee weapon that behaves akin to an extreme choking hazard.--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:27, 30 September 2016 (EDT)&lt;br /&gt;
:::::::::Maybe it's for the yet-to-be-revealed Ant class. On a more serious note, my best guesses for the French DLC are an Mle. 1892, a Star Ruby (along with a possible Plus Ultra variant), a Savage pistol, and maybe an 1873 Chamelot-Delvigne as a joke (with a muzzle velocity of about 2 m/s), a Ribeyrolles 1918, a Chauchat, an RSC 1917 or 1918, a Lebel, a Berthier, and maybe a Remington Rolling Block. Only time will tell. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:13, 30 September 2016 (EDT)&lt;br /&gt;
::::::::::Hopefully after you've emptied the weapon and dirtied someones shirt you can throw it at them. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 15:50, 2 October 2016 (EDT)&lt;br /&gt;
On a slightly less related note, we've got confirmation of the M1889 Bodeo, based on some early footage of the cinematic tools available ingame, along with the BAR. It's in [https://www.youtube.com/watch?v=B2_j6D1NsHc/ this video.] Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:14, 8 October 2016 (EDT)&lt;br /&gt;
:Nice to finally see some revolver gameplay, though I do want to see their reloads, what with most of them using loading gates. Also, [https://www.youtube.com/watch?v=mMPTc6E9wxo the Avanti Savoia teaser], with a shot of a rather unique weapon in it. :3 [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:47, 10 October 2016 (EDT)&lt;br /&gt;
::::::::::Hey, it seemed to me, or I saw this there: --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:56, 13 October 2016 (EDT)&lt;br /&gt;
[[File:Fake Villar Perosa from The Sicilian.jpg|thumb|400px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Some Weapons + Skins==&lt;br /&gt;
Found this video [https://www.youtube.com/watch?v=5YmPP2h8u40/ here] of a guy showcasing some weapons and weapon skins. Added the ones that I saw, also I'm not liking many of those skins at all in my honest opinion. The flashy gold engraving is not too bad but most of them are pretty bad. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 16:53, 12 October 2016 (EDT)&lt;br /&gt;
:It's a WWI game, you don't need skins. It looks quite ironic when a gold plated BAR gets muddy in St. Quentin Scar.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:21, 12 October 2016 (EDT)&lt;br /&gt;
:: It's not like this is a game about realism. Prototypes and experimental designs being used as standard issue and all. Not to mention tactics not seen until the Second World War(Literally saw a combined armed blitzkrieg assault using RE8s and Mark IV tanks). [[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 17:40, 12 October 2016 (EDT)&lt;br /&gt;
:::Nice to see that DICE have acknowledged the M1897's slam fire capability.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:14, 13 October 2016 (EDT)&lt;br /&gt;
Just a [https://www.reddit.com/r/Battlefield/comments/57emdb/bf1_if_you_equip_the_m1903_experimental_and/ little something] I discovered today. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:20, 14 October 2016 (EDT)&lt;br /&gt;
::::Some more weapons can be seen from gameplay in Jackfrags video, [https://www.youtube.com/watch?v=6GMcq87FVSc/ Sentry Destruction] which includes a new Sawn Off Shotgun for the Tank Hunter class [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 14:43, 14 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:[https://www.youtube.com/watch?v=cErZWtWCgAY The 2mm Kolibri is in the game], which [https://www.youtube.com/watch?v=THsDpGJcpk8 Forgotten Weapons made a video about].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 17:46, 14 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Can't shake modern warfare ==&lt;br /&gt;
&lt;br /&gt;
I just watched the early footage of the game yesterday and watching the player go through the first couple missions, I'd noticed that the creators of this game really can't get away from everything modern warfare style games have done to the genre of shooters. You first start off with the broom handle, sure that's ok. Churchill himself used one in his youth but then, you can tell the progression of the player as he picked up the &amp;quot;essentially an assault rifle&amp;quot; and going to town, then switching up to full auto weapons. It's cool to use those types of guns, but the historical inaccuracy is just painful and we know why they did it. They designed this game to feel like modern warfare with guns close enough to today's automatic guns in a time period that didn't have a lot of that in the actual feel. It's like if they make a Civil War game and we constantly see Henry rifles even though they weren't that prominent on the battlefield, despite being game changers. It's like the designers think it'd be too boring for the Brits to use a bolt action Enfield with a Webley as his sidearm. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:02, 13 October 2016 (EDT)&lt;br /&gt;
: &amp;quot;It's like the designers think it'd be too boring for the Brits to use a bolt action Enfield with a Webley as his sidearm.&amp;quot; Yes, that is the point. This is an AAA game trying to compete on the shooter market with the mass of gamers, not a game made for people who want realism. Using tactics of the Great War, with common weapons of the Great War, would be too slow for the average shooter player(Look at the insanity of Titanfall). To be a big seller, you have to have intense fast paced action, and bolt actions and trench warfare doesn't do that. Instead of have a gamer closer to a World War 2 game, because fast mechanized warfare is what the average gamer wants. Remember, this game isn't for us older people into the historical lore of the firearms of the period, but for that range from 15-25. [[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 12:02, 13 October 2016 (EDT)&lt;br /&gt;
::I've noticed exactly that watching some of the game-play videos out now. In one of the story modes the character has a bolt-action for about 30 seconds before switching to a semi-auto rifle and then picking up a portable machine gun. Based on a lot of weaponry it seems the game developers based most of it on the Forgotten Weapons youtube channel https://www.youtube.com/user/ForgottenWeapons/videos [[User:brasco|brasco]] ([[User talk:brasco|talk]]) 15:16, 13 October 2016 (EDT)&lt;br /&gt;
::::Well, in this sort of situation, there's always a balance between realism and fun. On one hand, you can't just throw realism out the window and have people running around with AUGs and SPAS-12s like it's Black Ops, but on the other hand, were it to be ''completely'' realistic, you'd spend about a month of your time sitting in a trench with a bolt-action rifle, waiting to get trenchfoot or die of an infection. Sure, it's not terribly historically accurate, but I'm fine with them fictionalizing the available armaments of the war (at least to the extent of things that existed, but weren't issued in large numbers/ at all) in exchange for a more enjoyable game. If you want a more realistic WW1 shooter, go get a copy of Verdun. But anyway, that's just the opinion of [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:03, 13 October 2016 (EDT)&lt;br /&gt;
:::::Well said. Also, you're free to use or not use whatever weapons you want in campaign, so it's not like you have to use something out of place if you don't want. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:09, 13 October 2016 (EDT)&lt;br /&gt;
:::I don't subscribe to the belief of, &amp;quot;don't play or watch it if it is bad&amp;quot; logic. That kind of thinking only encourages bad things instead of bringing it up. I wasn't expecting full on trench warefare[[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:46, 25 October 2016 (EDT)&lt;br /&gt;
::::If you want a game that combines realism and fun, Red Orchestra is probably your best bet.  I think it's computer only, but it's pretty realistic.  For example, when firing your bolt action rifle, which the majority of players will get, one mouse click fires the weapon and a second one cycles the bolt.  There's also no reticle, and you need to use your iron sights to fire accurately).  Tank crews have specific jobs like driver, gunner, commander, etc, and a driver will only drive the tank (but can switch to other positions).  So none of this &amp;quot;I'mma drive the tank and fire it while I'm moving&amp;quot; stuff.  It's available on Steam if anyone is interested, and there are mods available to allow you to play as Americans or Brits as well as the original Russians or Germans.  [[User:Cozmo|Cozmo]] ([[User talk:Cozmo|talk]]) 12:49, 10 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Villa-Perosa 1915 ==&lt;br /&gt;
&lt;br /&gt;
There was a Villa-Perosa 1915 in one of the recent gameplay videos on YouTube. It could be picked up from weapon boxes spread around the maps. Should this be added?--[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 14:57, 16 October 2016 (EDT)&lt;br /&gt;
:Of course. Also, it should be noted that though the HUD shows it holding &amp;quot;25&amp;quot;, that's ''shots'', not individual rounds. It fires two at once, thus is correctly 50 rounds. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:56, 16 October 2016 (EDT)&lt;br /&gt;
::I believe it's available as an alternate weapon for the Sentry Elite Class. It trades firepower for added mobility I believe. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 18:22, 16 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Kolibri==&lt;br /&gt;
Seriously, this cute little pistol actually existed?  How do you actually use that thing though (in terms of practicality)?  - [[User:Kenny99|Kenny99]] ([[User talk:Kenny99|talk]]) 20:16, 17 October 2016 (EDT)&lt;br /&gt;
:It's adorable and does 5 damage at point blank, 25 for a headshot. Also, while we're on this topic, it's capacity of 7+1 looks to be correct (whoever wrote otherwise). While Ian of Forgotten Weapons did say it didn't like loading all seven, the magazines were clearly designed for seven. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:21, 17 October 2016 (EDT)&lt;br /&gt;
::It's actually half as powerful as the UK muzzle energy cutoff for an air pistol to be considered a firearm. Given the designer was a watchmaker (and you basically have to load the thing with tweezers because the rounds are so dinky), it was probably more a &amp;quot;look what I can do&amp;quot; thing. Or a pistol so that your actual pistol can defend itself. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:07, 18 October 2016 (EDT)&lt;br /&gt;
:::Welp. I loved it when how the player hands reacts when receiving this pistol for first time. And how gently the player hands pulled the slide and shoot it like holding a tiny tea cup.  [[User:Alex Vostox|Alex Vostox]] ([[User talk:Alex Vostox|talk]])&lt;br /&gt;
&lt;br /&gt;
==Everything feels so weak... and it is==&lt;br /&gt;
Seriously since playing for the past few days (Early Enlister) everything Ive used thus far feels so incredibly weak barring Scout weapons and Shotguns that nearly everybody I've faced feel like bullet sponges what with the developers infamous netcode issues on bullet registeration. The LMG's you'd believe to be fairly powerful but they are so misleading because they do the exact damage as most of the SMG's, some examples are the BAR M1918, M1909 and Lewis Gun which do the same damage as the M1918 Automatico at 21 per shot and the Madsen and MG15 do around 23 per shot within 20 meters. Some of the Medic's rifles take nearly 3-4 bullets just to down a single soldier making most of the Medic's rifles such as the Model 8 .35 and Luger 1906 (which is a level 10 final unlock for the Medic) useless because their magazine sizes are so small, only the Mondragon and Selbstrader M1916 kill in a consistent three shots at all ranges and M1907, Cei Rigotti and Model 8 .25 kill in about 3 shots at 25 meters and 4 at everything else. The pistols aren't too bad because they have the highest variety in damage in my opinion however the M1911 makes almost all but the Revolvers and specility pistols obsolete thus far because it simply outshines them in every way. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 15:30, 22 October 2016 (EDT)&lt;br /&gt;
:Most MGs are not supposed to be used within 20m and are therefore rather ineffective at it; mid-long range is where they shine. They're among the best weapons in the game if you can make the most of them, they just have a steeper learning curve. The Lewis does feel a bit average, and the Low Weight (no attachment) MGs will almost certainly be getting a buff (as the benefits of no attachments don't really apply to the MGs' spread mechanics). SLRs being 3-4 hits makes perfect sense to me; use them as &amp;quot;rifles&amp;quot; not &amp;quot;DMRs&amp;quot;, if that differentiation makes sense to you. The Remington .35 is one of my favourite guns, but it's ''hard'' to master, I most definitely haven't yet. It has the highest RoF in the class and the accuracy to make use of that RoF, with good damage, but only five rounds. It has among the fastest kill time potential, but making every shot count, reloading as much as possible, and having a solid sidearm are all musts. It's a technically demanding, but highly rewarding rifle. And it shows off your emblem much better than most guns do. :3 [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:44, 22 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
::This is exactly why I have such a problem getting into Battlefield games. Every gun just feels so weak and every soldier is a bullet sponge. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 19:04, 27 October 2016 (EDT)&lt;br /&gt;
:::I hear what you're saying (the bullet sponge thing is why I stay away from Halo and Destiny mp) but I like it because, for me, it's not about the kills. My multiplayer FPS skills are very mediocre. For me, having a break even K/D ratio in a round is a success. Playing as a medic and healing or resurrecting teammates is just as fulfilling as getting kills.--[[User:John Ryder|John Ryder]] ([[User talk:John Ryder|talk]]) 22:37, 28 October 2016 (EDT)&lt;br /&gt;
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==Suppressed weapons==&lt;br /&gt;
&lt;br /&gt;
It's cool that I've never seen a suppressed 03 Springfield but...it's a suppressed 03 Springfield with a Warner &amp;amp; Swasey Scope....it's just weird. Everything from how plentiful SMGs and semi-auto rifles are. What surprised me is during the only American mission, you don't get any BARs if this was their point [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:44, 25 October 2016 (EDT)&lt;br /&gt;
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== Placeholder Rifle ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know what happened to it? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 08:18, 26 October 2016 (EDT)&lt;br /&gt;
:It left the game, moved to Wisconsin, and got a job in insurance. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:16, 12 December 2016 (EST) Hey look you can type after your post's signature. Neat.&lt;br /&gt;
::Found this random wallpaper image that shows the alleged Carcano a bit clearer; it looks like the G98 without the Lange visier and the front end of the stock removed.&lt;br /&gt;
::[[File:Bf1carcanobackground.jpg|thumb|none|600px]]&lt;br /&gt;
:::Also you can see it here: [https://i.ytimg.com/vi/4pY3hlQEOc0/maxresdefault.jpg]. It seems that the developers just too lazy (?) to make later a normal Carcano replacement for this placeholder, and even abandoned this (Carcano) rifle. -[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 08:09, 7 March 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Rifle grenades?  ==&lt;br /&gt;
&lt;br /&gt;
I have been playing the game now for a few days and I think I saw someone using rifle grenades. Can anybody confirm that they are ingame? For which weapons are they available? Which types of rifle grenades are ingame? Can someone please cap Screenshots and add them to this page? I haven't unlocked them yet.--[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 16:18, 27 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yes, there are rifle grenades in both the single-player campaign and multiplayer. In multiplayer, they can be used only by the Medic class in the Gadget Slots. The three types are: Fragmentation, High Explosive, and Smoke. They can be bought with 60 War Bonds each. --[[User:John Ryder|John Ryder]] ([[User talk:John Ryder|talk]]) 17:16, 27 October 2016 (EDT)&lt;br /&gt;
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== Weapon Variants ==&lt;br /&gt;
&lt;br /&gt;
I added a Weapon variants section to the front page to better explain the various weapon variants you get in Battlefield 1. I'll leave it upto a mod whether or not it deserves being placed in the main page or being moved to the Discussion page. Also added additional details to a few sections to better describe how the weapon function in-game. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 23:11, 30 October 2016 (EDT)&lt;br /&gt;
:All the new info there looks fantastic and correct, thank you! :D [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 21:11, 31 October 2016 (EDT)&lt;br /&gt;
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== Scout rifle monopod ==&lt;br /&gt;
&lt;br /&gt;
The monopod on certain scout rifle variants is actually modelled off of a Schutzen palm rest. http://csharpsarms.com/catalog-detail/382/1874-SCHUETZEN-SPORTING-RIFLE-IN-32-40.html --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 21:27, 13 November 2016 (EST)&lt;br /&gt;
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== Shotgun ventilated rib ==&lt;br /&gt;
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I've noticed that the shotgun customization typically allows for you to choose between a heat shield or barrel rib for the sights, but were ventilated barrels a thing around WWI?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:47, 11 December 2016 (EST)&lt;br /&gt;
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== Giant's Shadow ==&lt;br /&gt;
&lt;br /&gt;
So, the Giant's Shadow DLC is coming out soon, and it apparently includes a new Support gadget: a crossbow. Now, I know that we normally don't include such things, but I think this one might be a bit different. You see, in practical terms, it's less of a crossbow and more of a ''grenade launcher''. It has a fixed cup attached to the string, into which hand grenades (Millis Bombs, I'm fairly certain) are inserted, then fired. Any thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:14, 12 December 2016 (EST)&lt;br /&gt;
:I'd just mention it on the Mills bomb section, could add some screens whenever.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:17, 12 December 2016 (EST)&lt;br /&gt;
::Well, if it's a [https://en.wikipedia.org/wiki/Sauterelle Sauterelle] or something we should ID it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:02, 13 December 2016 (EST)&lt;br /&gt;
:::Doesn't seem like it, seeing as this thing's man-portable, unlike the Sauterelle. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:06, 13 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop Auto==&lt;br /&gt;
Is there a particular designation for this fully-automatic variant? I don't think that the current &amp;quot;Frommer Stop Auto M1912&amp;quot; title on the page is the most appropriate (from what I've seen online, this seems to be a generic name for the original weapon). The full-auto version that is dual-mounted upside down on a tripod is the M1917, but I'm not sure if this designation also applies to the single machine pistol seen in-game. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:47, 13 December 2016 (EST)&lt;br /&gt;
:&amp;quot;Dual-mounted upside down on a tripod&amp;quot;. World War 1 was a strange, strange time period. On a more serious note, I don't see why it wouldn't be called an M1917, as it's just half of an M1917 without a tripod, but I think that I'm probably not the best person to ask (I'm also not the best person to ask as to why I even bothered writing this). [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:09, 13 December 2016 (EST)&lt;br /&gt;
::Well, after doing more research, the two pistols of the &amp;quot;strange&amp;quot; M.17 mount [http://www.youtube.com/watch?v=k6KGXpiN4Mk kinda differ] from the variant that I'm talking about. The in-game full-auto weapon [http://www.rwnaf.org/collections/display?type=collection_items&amp;amp;id=325 is apparently an M1912] like the standard semi-auto one, we might just have to change the section heading to &amp;quot;Frommer Stop machine pistol&amp;quot; or something (I took care of it for now). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:31, 13 December 2016 (EST)&lt;br /&gt;
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== Vive la France! ==&lt;br /&gt;
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French Army would appear in DLC They Shall Not Pass. So what we can see on concept art:&lt;br /&gt;
[[File:FRENCH DLC HINT - Battlefield 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Chauchat]] at the left looks a little strange, as it seems to lack the grip below the magazine. An officer at the right holds a pistol, possibly a [[Star Ruby]] that is also predictable (nevertheless he carries a revolver holster). Rifles are nondescript, but the general shape tend to Berthier rather than Lebel. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 02:49, 18 December 2016 (EST)&lt;br /&gt;
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Will they include a gameplay mechanic where everyone playing a French character in MP can immediately surrender the moment a round starts? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:43, 18 December 2016 (EST)&lt;br /&gt;
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:Looks like a fortress, I'm guessing Verdun? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:47, 18 December 2016 (EST)&lt;br /&gt;
:: This is WW1 France, not WW2. Dudes were hardcore.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 23:44, 29 December 2016 (EST)&lt;br /&gt;
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Spartan198 I will give the bad news. No. Look at Italian faction... can they change side while fighting? XD --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:17, 10 January 2017 (EST)&lt;br /&gt;
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== An interesting thing to note about &amp;quot;K bullets&amp;quot; ==&lt;br /&gt;
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What I've noticed is that, unlike a normal reload, when switching to K bullets, the character lets the unfired normal round eject from the rifle, and when you switch back to the normal rounds, there will be one round missing from your mag. that being said, the K bullet that is ejected when switching back to normal rounds is not accounted for (likely for gameplay reasons, as we only get 5, but maybe we're supposed to assume that the character catches it offscreen after he racks the bolt). Another thing that I will have to try out is the feature where holding down the trigger prevents the character from cycling the action on manual weapons. maybe switching to K bullets while the trigger is being held after firing will make the spent casing be ejected instead of an unfired round?--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 12:24, 29 December 2016 (EST)&lt;br /&gt;
:You do indeed lose a round from your magazine when switching to K-Bullets and back, but you don't lose it from your inventory, it's simply transferred to spare ammo, and K-Bullets work the same. I just tried to check what ejects, and you're going to need to freeze-frame it to catch it. I'd figure anything that ejects is always a spent case, just for simplicity since it's really not noticeable at all. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:24, 29 December 2016 (EST)&lt;br /&gt;
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== Return of the easter egg reload ==&lt;br /&gt;
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https://www.youtube.com/watch?v=JOINJwDHGaA&lt;br /&gt;
--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:41, 22 January 2017 (EST)&lt;br /&gt;
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:Great, now I want one with smoother animation. Speaking of ''Doom'', I kind of wish the reboot had reload animations for all its guns like ''Doom 3'' did. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:39, 23 January 2017 (EST)&lt;br /&gt;
::But, um, the joke is that it has the same number of frames that the animation in Doom did. And I guess, though only if you just had a button to reload them but never actually had to. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:18, 23 January 2017 (EST)&lt;br /&gt;
:::There's also one for the .25 Model 8 that's lifted straight from the AN-94- flicking the old magazine out with the new one, then turning the gun over and pulling the charging handle. I hope that they include some more, preferably at least as many as Hardline. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 13:18, 23 January 2017 (EST)&lt;br /&gt;
:Yes, I knew the joke was to make it look like it came straight out of ''Doom II'', but with polygons. Speaking of the reboot, it's clearly of the run-and-gun genre like the early ''Quake'' titles where you only have to let go of the trigger after everything around you is dead or if you're out of ammo and need to switch to another weapon. ''Doom 3'''s magazine system at least forced you to be a little more conservative with your ammunition. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 23:35, 23 January 2017 (EST)&lt;br /&gt;
::There's also [https://www.reddit.com/r/battlefield_one/comments/5n3ju9/kolibri_easter_egg_reload/ this amazing Kolibri easter egg reload]. You have to be prone, and it only shows in third person. AnimationMerc, DICE LA's weapon animator, has a few comments there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:41, 24 January 2017 (EST)&lt;br /&gt;
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== The Magic Slide returns with a vengeance ==&lt;br /&gt;
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I'm rather impressed with most of the reloads in this game, as they do portray some rather rare guns with some realism. However a lot of the pistols don't get the same treatment. Many of these guns lack hold opens, such as the M1915, the Colt Hammerless and the FN 1903. While some of these guns do have magazine hold opens, that would only keep the gun locked open for as long as the empty magazine was in the gun. As soon as it would be removed, the slide would be released. I've noted these on the page, though I don't know if the Mauser Pocket Pistol has the same problem. -[[User:PaperCake|PaperCake]] 11:52, 4 February 2017 (EST)&lt;br /&gt;
:The FN has a slide lock so it's fine, the Hammerless isn't supposed to lock open at all, and you're right that the Beretta would lock open on its mag then drop forward when the mag is removed. I passed on the Hammerless to LA's animator, along with a list of other stuff including the Beretta's slide locking waaaaay too far back, but when I mentioned that ''he'' pointed out to ''me'' that the slide should actually only be locking on the mag. I know a bunch of this sort of stuff has been fixed for the patch this month, but I don't know exactly what. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:29, 4 February 2017 (EST)&lt;br /&gt;
::The FN doesn't have a slide lock, it's basically a scaled up Hammerless. Also the Mauser Pocket Pistol suffers from the same problem. --[[User:PaperCake|PaperCake]] 17:13, 4 February 2017 (EST)&lt;br /&gt;
:::Actually, the Mauser not only stays locked open when the magazine is released, it also automatically drops the slide when it's re-inserted, both of which are correctly simulated in the game. That being said, I'm still a bit disappointed at the C96 reloads w/ magic slides, and the oversimplification of rifle grenades. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:06, 4 February 2017 (EST)&lt;br /&gt;
::::[https://www.youtube.com/watch?v=uGL_Nanys7k&amp;amp;feature=youtu.be&amp;amp;t=21 The FN 1903 does lock open], and you can see the slide catch on the right side of the gun. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:12, 5 February 2017 (EST)&lt;br /&gt;
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== New Maschinengewehr. ==&lt;br /&gt;
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Apparently, the next DLC will contain an MG14/17. So... um, yeah, I don't have anything else to say why am I still talking this is really goddamned awkward bye. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:41, 6 March 2017 (EST)&lt;br /&gt;
:It's already in the game, just mounted on the German biplanes.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:05, 28 March 2017 (EDT)&lt;br /&gt;
::I know, I meant that it'll be available as an infantry-portable weapon. In other news, it is actually impossible to manually type out the signature, even if you replicate the wikitext perfectly. You have to use the 4-tilde method, or else you get an error. I don't know why I tried, but I did. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:21, 28 March 2017 (EDT)&lt;br /&gt;
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== Optics ==&lt;br /&gt;
Does anyone have an ID on the two black/brass rifle scopes? I'm trying to figure out the correct reticles for everything, but I'm not sure what these two are. The larger one is used on Scout's Sniper-variant rifles, while the smaller of the same style is used on Medic's Marksman/Sniper variants. EDIT: The &amp;quot;Sniper&amp;quot; scope for the bolt actions is a Periscopic Prism Company scope designed for the SMLE, while the smaller version does look to just be the same in-game model with the front brass bit removed and rear brass part swapped to a different one. It seems there were a lot of scopes of similar size/shape to the Medic one (especially German) back then, but I'm pretty sure BF1's is just an altered P.P.Co. scope. But I can't find its reticle. I even found ''a guide on how to disassemble it'', but not its sight picture. Can anyone help? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:14, 22 April 2017 (EDT)&lt;br /&gt;
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== Limpet Charge missing ==&lt;br /&gt;
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The limpet charge is missing on this page. As it is a real explosive device, I think it should be added. Anybody want to add it? Otherwise I can do it.--[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 16:49, 29 May 2017 (EDT)&lt;br /&gt;
:I have no idea what the real one is named or anything, so please do! I do agree it should be on the page. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:34, 29 May 2017 (EDT)&lt;br /&gt;
::I added a separate gun page for the Limpet Charge and added the entry to this page. Would you please be so kind and add the ingame screenshots? --[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 14:47, 30 May 2017 (EDT)&lt;br /&gt;
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== Some pre-release stuff ==&lt;br /&gt;
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I'll just leave it here: [https://youtu.be/vSLNy91JrD0] --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 13:23, 5 June 2017 (EDT)&lt;br /&gt;
:Meanwhile, the first trailer of the new DLC came out: [https://youtu.be/O3zza3ofZ0Q]. The double-barreled shotgun and MG-14/17 is confirmed, also seen the Mosin-Nagant. -[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 20:02, 10 June 2017 (EDT)&lt;br /&gt;
::It looks like the MG-14 has a non-disintegrating belt, neat!--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:45, 10 June 2017 (EDT)&lt;br /&gt;
:::[https://www.reddit.com/r/battlefield_one/comments/6h1mlc/battlefield_1_gameplay_for_in_the_name_of_the/ And it has differing reloads depending on how much of the belt has been used. &amp;lt;3] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:38, 13 June 2017 (EDT)&lt;br /&gt;
Funny, the double barrel shotgun is twice incorrect. First, in reality Russian Army never used such weapon. The only shotgun that had a chance to be used by Russian troops (and exclusively auxiliary forces) was Berdan rifle converted to shotgun (so called &amp;quot;Berdanka&amp;quot;). In theory it could be fitted with bayonet and used for training and varyous auxiliary duties. But this idea did not come true. And the second, nearly all double barrel shotguns that were produced in Russia or imported from abroad had exposed hammers, unlike the hammerless in-game weapon. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 12:53, 11 June 2017 (EDT)&lt;br /&gt;
:Nothing wrong with that, not all of the weapons are Russian-used, rather like the Sjögren and Mle 1903 carbine in the France DLC. It's even named &amp;quot;Remington M1900&amp;quot;, clearly not trying to be Russian. I fully expect the C93 carbine to be in this DLC too, also very obviously not Russian. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:34, 11 June 2017 (EDT)&lt;br /&gt;
::Of course, Russian Army used a lot of weapons, purchased abroad, like Mauser C96 and Star Ruby pistols, Arisaka, Gras and Vetterli rifles, Lewis, Colt-Browning and Chauchat machine guns. But I only mentioned that double barrled shotgun, nevermind of what origin, doesn't match the reality as army weapon. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 14:52, 11 June 2017 (EDT)&lt;br /&gt;
:::So any depiction of a double-barreled shotgun in military hands in WWI or WWII media is incorrect? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:51, 11 June 2017 (EDT)&lt;br /&gt;
::::Not universally, for example the German army issued a large number of double barrel shotguns and drillings to troops during WW1. The thing is though that they were not intended for combat, they were for hunting game to supplement rations. There are however photos of them being carried by sentries, so they ''may'' have been used in combat but I am unaware of any proof of this.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:48, 11 June 2017 (EDT)&lt;br /&gt;
:::::I'd still like to know, did vented barrel ribs exist at this time?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:19, 11 June 2017 (EDT)&lt;br /&gt;
::::::Yeah, they existed back then. [http://www.icollector.com/Antique-Parker-Brothers-GH-Grade-Side-by-Side-Shotgun-with-Vent-Rib_i17958535 Here] is an example of a shotgun with a vented rib from 1892. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:50, 12 June 2017 (EDT)&lt;br /&gt;
The General Liu rifle seems to have the same schtick as the M1891/30 when reloading with one round left, where the chambered round is pocketed and a new clip is stripped into the rifle. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 19:27, 8 August 2017 (EDT)&lt;br /&gt;
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== C&amp;amp;Rsenal ==&lt;br /&gt;
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I must point out this YouTube channel and article website, as they have incredibly useful insights to the weaponry of WWI (the objective of the YouTube channel) and beyond, even going so far to do one hour episodes for certain guns such as the Mannlicher 1886, The Lee-Enfields, and the Lewis gun.&lt;br /&gt;
&lt;br /&gt;
Article Website: http://candrsenal.com/&lt;br /&gt;
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YouTube Channel: https://www.youtube.com/channel/UClq1dvO44aNovUUy0SiSDOQ&lt;br /&gt;
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== Jam Tin Bombs ==&lt;br /&gt;
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This is pretty neat detail:&lt;br /&gt;
https://www.youtube.com/watch?v=_lU_uSYtw-M&lt;br /&gt;
--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:29, 18 September 2017 (EDT)&lt;br /&gt;
:You can tell that the devs really put a lot of effort into the game, especially now with some of these ITNOTT animations. I, frankly, just can't wait to see this game's version of the BF4 DICE LA camo easter egg, or the BFH Lewis Gun/Merkel Drilling easter eggs. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:50, 18 September 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Turning Tides weapon list==&lt;br /&gt;
No point adding anything to the page yet, but I figured you guys would find this interesting. [https://www.reddit.com/r/battlefield_one/comments/76e1u8/names_of_turning_tides_weapons_found_in_cte_files/ Here.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:36, 14 October 2017 (EDT)&lt;br /&gt;
:I wonder if the M1917 is confirmed to be the machine gun (which it isn't really all that portable by a single man), or I hope it really ends up being the M1917 revolver, because moon clips would be great to see in the game. The Webley 1912 pistol would be awesome to have as well, I'd assume maybe some of the Royal Marines probably carried them.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:45, 14 October 2017 (EDT)&lt;br /&gt;
::Well, that apparently wasn't the full list, considering what just happened recently. DICE gave a sneak-peek at the DLC, complete with 6 new weapons: the Carcano and Arisaka for the Scout, the Browning M1917 for Support (even though it weighs like a hundred pounds), the Farquhar-Hill for the Medic, and the C96 Trench Carbine for the Assault, along with something else interesting: a full-auto Steyr M1912 (referred to as the M1912P16, but that's just a file name, like the rest in this build). I pretty much knew that that thing was coming, but I figured it'd be for the pilot/tanker classes. Well, DICE does always have a way of surprising people. Considering how there are 2 Assault weapons and 2 Scout ones, I'd guess that we're getting a new Medic rifle and Support machine gun, as well as possibly a new vehicle-class weapon, some new melee weapons, and possibly new sidearms. Thoughts, anybody? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:07, 16 October 2017 (EDT)&lt;br /&gt;
:::The Steyr machine pistol's full designation is &amp;quot;M1912/P.16&amp;quot; so that's where the &amp;quot;P16&amp;quot; comes from. I don't really think they need to add anymore pilot/tanker weapons because of how un-often those actually end up used (unless the vehicle crewman class is somehow made more prevalent). And yeah, just John Basilone that Browning 1917 around, why not.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:43, 16 October 2017 (EDT)&lt;br /&gt;
::::The medic's getting the Farquhar-Hill automatic rifle. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 22:24, 16 October 2017 (EDT)&lt;br /&gt;
:::::Like the two TSNP Assault weapons, these pairs of Assault and Scout weapons are not getting variants, while the Medic and Support guns are, so it's six guns total, but two options for each class. The Farquhar-Hill comes in Storm or Optical, the Browning M1917 comes in Low Weight and Telescopic (and it does not weight 100 pounds, that's the weight with the huge full emplacement tripod and stuff; it's comparable to the MG08/15 and Perino), and the two bolt actions are both iron sights only (though it seems the Carcano may be a Carbine variant in stats, but with iron sights, which would be fantastic). Looks like a very cool selection or weapons, I'm quite excited about all of them. Oh and we're also getting a flak-round variant of the Rocket Gun, for AA use; about damn time we get an infantry-based AA option. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:15, 17 October 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Howdah Sweeper ==&lt;br /&gt;
&lt;br /&gt;
What caliber could the &amp;quot;Sweeper&amp;quot; variant of the Howdah pistol possibly use? For shotgun-type shells, I've read 20 and 28 gauge, but these are apparently only for modern double-barreled reproductions. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:12, 20 October 2017 (EDT)&lt;br /&gt;
:It could just be firing the standard .476 cartridges (which the unchanged model and animations would suggest), but loaded with a snakeshot-style cluster of pellets wrapped in paper or something. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 07:10, 20 October 2017 (EDT)&lt;br /&gt;
::The .577 version wouldn't be that hard to do it with since it's very close to 24 gauge (to the point you can apparently make fireable .577 ammo by cutting down 24 gauge brass shotgun cases) but I think the .577s were double barrel. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:28, 20 October 2017 (EDT)&lt;br /&gt;
:::The one in BF1 uses .455, and thus has the exact same damage and ballistics as the Webley-Fosbery. If you're ever curious as to what projectile any BF1 gun uses, go to [http://symthic.com/bf1-weapon-info Symthic's Weapon Info section] and pick a gun, then look at the &amp;quot;Projectile&amp;quot; line; the Howdah uses &amp;quot;455WebleyMkII&amp;quot;. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:29, 20 October 2017 (EDT)&lt;br /&gt;
::::Yeah, but it doesn't necessarily follow that the gun is visually or conceptually based on a .455 gun just because it uses the ballistic model that's called .455, see also the &amp;quot;.700 Nitro&amp;quot; rifle in Far Cry 4 that fires .600 Nitro Express, games where you can fire &amp;quot;9mm ammo&amp;quot; out of pistols that aren't 9mm, or various games where pistols eject bottlenecked rifle casings. Visually, [http://www.imfdb.org/images/3/37/BF1_Howdah_%283%29.jpg that ammo he's putting in] doesn't look much like [https://commons.wikimedia.org/wiki/File:455_Webley_Revolver.jpg .455 Webley MkII]. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:51, 20 October 2017 (EDT)&lt;br /&gt;
:::::Yeah, Symthic isn't always accurate in terms of (at least) ammo listing. For example, it states that BF Hardline's Saiga 308 is chambered in 7.62x39mm and that the HCAR is in 7.62x51mm. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:37, 20 October 2017 (EDT)&lt;br /&gt;
::::::Maybe I should have phrased that differently; .455 Webley MkII is what the gun uses in BF1 in a gameplay sense, that's DICE's file name for that projectile (Symthic does not invent or alter projectile names), which is used in this and the Fosbery. Whether the real pistol is supposed to use that, I have no idea. Looking at that comparison image, MkII and MkVI are nearly identical (different bullet finish/material, and that little dimple mark being different), so if you had put on the main page that it looks more like the MkVI due to the bullet colour (because the dimple part is entirely absent in BF1, so that's the only difference), please keep in mind that weapon skins (which that image has) also recolour cartridges (camo skins give camo rounds too).  [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:00, 20 October 2017 (EDT)&lt;br /&gt;
:::::::It's a complete band around the MkII, but [https://www.warstuff.com/uploaded/2013-10-28-imp/68725F15FOZvH2Ti0rYuzyuF2vLzpiKQ5V82Oaz.jpg there's a side of the Mark VI that has no dimple or band], so what's seen in the game would be possible only with that bullet. EDIT: in fact, those are inert bullets, the real ones [http://oldbritishguns.com/images/stories/handguns/mk6bullets.jpg have a big dimple on both sides with a space between]. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:09, 21 October 2017 (EDT)&lt;br /&gt;
::::::::Or, they simply aren't detailed enough to include the dimple from either version. Calling out the lack of detail is fine, but trying to claim this means they're actually MkVI is really stretching things, and doesn't do anyone any favours. They're MkII without the dimple modelled. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:28, 21 October 2017 (EDT)&lt;br /&gt;
:::::::::That's like saying a Glock 18C without the fire selector or compensator ports modelled is still a Glock 18C rather than a Glock 17. We call it what it is, not what it ought to be. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:40, 21 October 2017 (EDT)&lt;br /&gt;
::::::::::And I'm telling you that without ''either'' dimple pattern modelled it could be either Mk. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 21:48, 22 October 2017 (EDT)&lt;br /&gt;
:::::::::::...Except I showed you a picture of inert MkVI rounds without either. Come on, we already have them throwing WW2 stick grenades in WW1, it's not like this would be a one-off error. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:55, 23 October 2017 (EDT)&lt;br /&gt;
::::::::::::Whoops, sorry, I missed that image. &amp;gt;.&amp;gt; [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:35, 23 October 2017 (EDT)&lt;br /&gt;
==Apocalypse DLC==&lt;br /&gt;
&lt;br /&gt;
So, I'm calling it now, you heard it here first, but the final DLC is going to be the Somme. If you read the description for it, it talks about being the most notorious battle of the war. We already have Verdun and it looks like Turning Tides will cover Gallipoli. What else could it be?--[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 23:17, 8 November 2017 (EST)&lt;br /&gt;
:Vimy Ridge and/or Passchendaele? For weapons, I'm betting on the Annihilator, Howell, Burton, and Ross. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:01, 12 November 2017 (EST)&lt;br /&gt;
::For MGs, the Burton seems likely, along with either a Lewis Assault Phase Rifle or a pre-Vickers Berthier light machine gun prototype. The Ross seems like a likely choice (and it would be absolutely hilarious if there was an Easter-egg animation where the bolt comes clear of the receiver and just straight-up kills you), and it could be accompanied by an M1917/P14 Enfield, or perhaps a Berthier. For the Assault, the Thompson Annihilator could be chosen, but it would be infuriatingly overpowered; from what I've heard, it fired at 1,000+ RPM, so that coupled with it being in .45 ACP (i.e. being a 3-shot-kill up close, assuming they keep the M1911's damage model) would essentially make it an Automatico on MLB-level steroids, and nobody wants that. Instead, I think that that one U.S. prototype SMG that had a rotary rack of 10 M1911 magazines that basically nobody knows anything about could be neat, as the fact that it's so obscure means that they could take some interesting liberties in the name of balance- say, manually rotate the rack every 7 rounds, M1911 damage, moderate fire-rate, replace magazines one at a time during the reload, etc. The accompanying shotgun will probably be an M1887, because they already have the assets from Hardline, but it could be something else, like a Burgess. For SLRs, the Howell is another solid choice, and would allow for recycling of parts of the SMLE model; it could be accompanied by a Meunier rifle or carbine. As for pistols, there are plenty of options to pick from, and I'd rather not make this comment any more unnecessarily long. Unless, that is, you want that for some reason. Anyways, see you later. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:53, 13 November 2017 (EST) P.S.: I know that there's no chance of it whatsoever, but I still for some reason keep hoping that the DLC will be focused around the [http://www.scp-wiki.net/scp-186 Battle of Husiatyn Woods].&lt;br /&gt;
:::That's a fantastic list and reasoning, I have to agree with all of that. :D&lt;br /&gt;
&lt;br /&gt;
== Hellriegel capacity ==&lt;br /&gt;
&lt;br /&gt;
[http://youtu.be/BIX3YyVTxPQ?t=27 Here you go], Pyr0m4n14c. Btw it's not like it's never been that way, the Ares-16 MCR used to hold 99+1 in BF4 until it was later patched. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:04, 13 November 2017 (EST)&lt;br /&gt;
:Well I'll be damned. Thanks for finding that, U94N. By the way, how long did that take you to find? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:39, 13 November 2017 (EST)&lt;br /&gt;
::I saw the 59+1 listed somewhere a long time ago and found a video confirming this (I don't remember how long it took me, but I don't think it was hard), and then I added the info to the page. Today it didn't take me much time either; just select the duration filter for the YouTube search to &amp;quot;Short (&amp;lt; 4 minutes)&amp;quot;, sort by upload date to make sure it's sort of recent gameplay where the weapon wasn't patched or something, aaaaand profit. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:26, 13 November 2017 (EST)&lt;br /&gt;
:::You guys say this like none of you actually play the game. xD Since the Hellriegel capacity is downscaled from the real one, really any value at all could be correct; 59+1 is just less &amp;quot;intuitive&amp;quot; than a nice round number +1. From that same line of thought, it's possible they went with 59+1 because people are very rarely going to run it empty, so it will almost always show a clean, pretty, round 60 on the HUD. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:26, 13 November 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Limpet Mines ==&lt;br /&gt;
&lt;br /&gt;
I tried my best to do research about this mine, but I don't have any conclusive evidence that the thing shown in the picture is the prototype limpet mine described in the linked sources. It's an educated guess since the earliest prototypes were made in 1939 and this picture, as described on Wikipedia (&amp;amp; Wikimedia Commons), says that it was taken in 1939. I'm also not sure if (one of) the production version of the thing looks just like it. If anybody could provide more helpful research I would be incredibly glad.&lt;br /&gt;
&lt;br /&gt;
Also a note to self for a primary source written by one of the inventors: [https://books.google.co.jp/books?hl=zh-CN&amp;amp;id=tnaoAwAAQBAJ&amp;amp;q=limpet#v=snippet&amp;amp;q=limpet&amp;amp;f=false Winston Churchill's Toyshop] --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 09:35, 11 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== SMLE carbine ==&lt;br /&gt;
&lt;br /&gt;
The SMLE carbine could be based on the New Zealand Carbine or the Royal Irish Contabulary Carbine.&lt;br /&gt;
&lt;br /&gt;
:That's a possibility but given both of those are technically Lee-Metford and original Lee-Enfield rifles I doubt it. Given the pile of prototypes in-game, they probably found the prototype SMLE carbine and just added it thinking no one would care.  --[[User:PaperCake|PaperCake]] 19:10, 12 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
::The game gun just appears to be a standard SMLE that has had the barrel and handguard chopped down and the standard nose-cap refitted. The thing is, there are real guns that actually match this configuration. However, I do not think that they are WW1 guns. The &amp;quot;combat&amp;quot; use that I have heard for these guns is that they were WW2 era conversions done by the Australians, and another &amp;quot;non-combat&amp;quot; supposed source of these guns is that post WW1 some schools and cadet forces converted them for use by smaller youngsters (supposedly drill purpose only).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:17, 16 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
More so it could be the Lee–Enfield Cavalry Carbine Mk I. --[[User:KuronoX|KuronoX]] ([[User talk:KuronoX|talk]]) 20:35, 16 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:Even by then I do doubt it. The whole front of the Cavalry Carbine Mk 1 is entirely different from the in-game version. It really does look like they just took the standard SMLE model and chopped a few inches down so there is a British version to the M.95 and M.95 carbines. While the game has some older firearms, including some very obsolete ones, I doubt they'd include a specific carbine version that had been declared obsolete before the war even began. --[[User:PaperCake|PaperCake]] 21:05, 16 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Can we change it from the Jungle Carbine, though? I feel like listing it under that entry is wrong since the in-game carbine hardly resembles it.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:45, 16 December 2017 (EST)&lt;br /&gt;
 &lt;br /&gt;
[[File:bf1_smle_carbine.jpg|thumb|none|600px|For better comparison. The world model of the carbine.]]--[[User:HighPhigh|HighPhigh]] ([[User talk:HighPhigh|talk]]) 06:35, 17 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:If you want technical game terms, all of the shorter variants (1895, M.95, SMLE) have a front end &amp;quot;attachment&amp;quot; that simply differs between the two variants; just compare any two to see where the main model and front-end model splits, it's really obvious. Have you ever seen the K-Bullets glitch where you get an 1895 with no sights and no front end? That's because the 1895 is coded as the default, and that's how it appears with no &amp;quot;attachments&amp;quot; (modular parts in game terms). It's the same BF1 SMLE with a shorter front end, in game terms it's that simple. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:11, 18 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
According to [http://www.milsurps.com/content.php?r=198-Shortened-No.-1-Mk-III*-Rifle&amp;amp;styleid=15 Milsurps], the British did experiment a shortened SMLE in 1916 and it looks similar to the BF1 SMLE carbine without the globe sight. so can we change the Jungle carbine to [https://www.milsurps.com/showthread.php?t=8611 this]? I don't know if milsurps approve using photos from their site.--[[User:KuronoX|KuronoX]] ([[User talk:KuronoX|talk]]) 17:46, 21 December 2017 (EST)&lt;br /&gt;
:Unless I am misreading it, they do not come to the conclusion that this rifle was an experiment from 1916. They only have theories about where these rifles came from with no actual conclusion due to the total lack of information. The only fact is that the rifle was originally manufactured in 1916, but due to the fact that at some point the rifle was downgraded to only &amp;quot;drill purpose&amp;quot; that would suggest that the modification was done when the rifle was already rather old (so not WWI). As for what they were going for when they modelled this gun I don't think they were really basing it on anything real, they just chopped down the existing model so I would guess that any resemblance to a real gun is more luck than judgment.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:08, 21 December 2017 (EST)&lt;br /&gt;
This [https://www.milsurps.com/showthread.php?t=8611&amp;amp;page=3 thread page] said In the Imperial War Museum Review No.6, pages 4-15 is an article by Bryn Hammond - Professionals and specialists: military mining on the Western Front. It describes combat underground and a cut-down version of the .303 rifle is mentioned.--[[User:KuronoX|KuronoX]] ([[User talk:KuronoX|talk]]) 18:42, 21 December 2017 (EST)&lt;br /&gt;
:The problem is that there is no image of that gun so we do not know what it actually looked like, and all examples of shortened SMLEs that exist were most likely post war modifications. In fact, the one that you mention there I'm pretty sure is totally different, if you google &amp;quot;sapper's SMLE&amp;quot; or &amp;quot;tunneler's SMLE&amp;quot; you will find what this gun looks like and you will see it is VERY different. These guns are also a little mysterious as they appear like they would be basically unusable, and another possible use I have seen for them is that they were actually a firing method for improvised trench mortars. That being said, I think there is a reference to them out there from someone in a Canadian unit where they talk about doing this due to the fact that they couldn't get any pistols and they were better than nothing. There are some sources that make reference to WW1 era experiments into shortened SMLEs (in the 18-20 inch barrel range rather than these pistol things), but again, we have no images of them to know if they would actually be a match for what they did in this game.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:17, 21 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
No image?&lt;br /&gt;
[[File:TJH38.jpg]]&lt;br /&gt;
--[[User:KuronoX|KuronoX]] ([[User talk:KuronoX|talk]]) 00:27, 22 December 2017 (EST)&lt;/div&gt;</summary>
		<author><name>KuronoX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:LE_rifle_short_barrel.jpg&amp;diff=1148262</id>
		<title>File:LE rifle short barrel.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:LE_rifle_short_barrel.jpg&amp;diff=1148262"/>
		<updated>2017-12-22T05:25:30Z</updated>

		<summary type="html">&lt;p&gt;KuronoX: &lt;/p&gt;
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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>KuronoX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_1&amp;diff=1148231</id>
		<title>Talk:Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_1&amp;diff=1148231"/>
		<updated>2017-12-21T23:42:27Z</updated>

		<summary type="html">&lt;p&gt;KuronoX: /* SMLE carbine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== This gonna be good... ==&lt;br /&gt;
&lt;br /&gt;
Seriously. This is a good change for once, other than Battlefield mod and fictional &amp;quot;Iron Storm&amp;quot; (2002). This is a first World War 1 FPS comes from a major game publisher.[[User:Alex Vostox|Alex Vostox]] ([[User talk:Alex Vostox|talk]])&lt;br /&gt;
:Yeah, it's got some nice Steampunk elements (ala Dishonored) too, but tbh im more pumped about this than Infinite Warfare, even the CoD 4 remaster looked better imo.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 13:00, 7 May 2016 (EDT)&lt;br /&gt;
::I was really hoping to see 1944 next, but I gotta say that this looks amazing. Perhaps the first after this is 1944. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 13:27, 7 May 2016 (EDT)&lt;br /&gt;
:::It looks alright, the graphics are damn good though, that's for sure.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:28, 7 May 2016 (EDT)&lt;br /&gt;
::::Let's hope they bring one of the MANLIEST element of the World War 1..The MUSTACHE! [[User:Alex Vostox|Alex Vostox]] ([[User talk:Alex Vostox|talk]])&lt;br /&gt;
:::::Every time you rank up your character's moustache gets slightly bigger? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:42, 7 May 2016 (EDT)&lt;br /&gt;
::::::Mustache AI--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:58, 7 May 2016 (EDT)&lt;br /&gt;
:::::::I'm going to be really disappointed if they don't have this in the game--[[User:John Ryder|John Ryder]] ([[User talk:John Ryder|talk]]) 03:34, 8 May 2016 (EDT)&lt;br /&gt;
::::::::You've reached Rank 100. You've unlocked... The Handlebar.--[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 01:50, 9 May 2016 (EDT)&lt;br /&gt;
:::::::::It's gonna be a good year for FPS games. I can't wait for this and Infinite Warfare (that must be illegal). As some of you guys mentioned, World War I games are rarely done and it's nice to see a triple A publisher try their hand at it. WWI is such a sorely underused setting, so much potential too. And I love space and science fiction, so Infinite Warfare has me covered there. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 02:24, 9 May 2016 (EDT)&lt;br /&gt;
::::::::::This game reminds me that i want to see a CoD of BF that takes place during the korean war.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 02:46, 9 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Italian Rifle  ==&lt;br /&gt;
&lt;br /&gt;
It does look like it's designed after a Carcano 1891 Cavalry Carbine, but the rifle is way too long. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 23:09, 7 May 2016 (EDT)&lt;br /&gt;
:Maybe it's a inaccurately sized model? Judging from DICE's rendering accuracy (cough cough ARX 160), it could be the case.&lt;br /&gt;
::Is that cough getting in the way of you signing your posts, mysterious contributor?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:43, 8 May 2016 (EDT)&lt;br /&gt;
:::It isn't a Carcano, the stock is the wrong shape, there is no external magazine, no folding bayonet, and the end cap on the stock is wrong. C&amp;amp;Rsenal did a brakdown of the trailer and their oppinion on this rifle is that it is just a place holder and will eventually be a Carcano Cavalry Carbine, but it seems that currently the model is a modified Mauser 1898.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:34, 8 May 2016 (EDT)&lt;br /&gt;
::::Hrm, interesting. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 19:26, 9 May 2016 (EDT)&lt;br /&gt;
:::::And, though it's just me, the barrel on it seems extremely too long and thin. This leads me to believe it IS supposed to be the Carcano, but just absurdly disproportionate. [[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 19:38, 15 May 2016 (EDT)&lt;br /&gt;
::::::I agree, it looks like they have mistaken the length of the Carbine for the full length M91 --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 20:20, 15 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MG 15? ==&lt;br /&gt;
So, there was a short teaser released few days ago, and it showed Bergmann MG 15nA light machine gun. I came here to add that to the images but it appears that someone inserted MG 15 instead of MG 15nA. I changed the name/image and added new screenshot, but if there is an image that contains MG 15 as well as MG 15nA, feel free to add that again. [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
&lt;br /&gt;
== What's this rifle ==&lt;br /&gt;
&lt;br /&gt;
EA just had their E3 stream. It was really lame and not enough ME: Andromeda footage (i've been waiting 3 years for some gameplay, move yer butts!) There was a new trailer for BF1 though showing DICE's lack of taste in music. There's gonna be a livestream of bored looking people playing to soon.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:09, 12 June 2016 (EDT)&lt;br /&gt;
[[File:BF1 rifle.jpg|thumb|600px|none|Anyway, what's goin on here?!]]&lt;br /&gt;
:It's a [[Winchester Model 1907]]. And yeah, that music was shite.&lt;br /&gt;
:[[Image:Winchester Model 1907.jpg|450px|thumb|none|Winchester Model 1907 - .351 Winchester]] [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 17:46, 12 June 2016 (EDT)&lt;br /&gt;
::I assume it was used during WW1?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:09, 12 June 2016 (EDT)&lt;br /&gt;
:::I don't if it was or was not. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 18:25, 12 June 2016 (EDT)&lt;br /&gt;
::::I just hope that the Winchester 1895 shows up.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:40, 12 June 2016 (EDT)&lt;br /&gt;
:::::It was used by France, and is limited by Russia and by the United Kingdom. Some French versions have been converted into a full-auto and are equipped with extended magazines. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:57, 12 June 2016 (EDT)&lt;br /&gt;
::::::Here's the [https://www.youtube.com/watch?v=4pY3hlQEOc0 trailer]--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:04, 12 June 2016 (EDT)&lt;br /&gt;
:::::::What I really hope doesn't happen with this game is have tons of rare and little used semi auto rifles and SMGs inexplicably in the hands of common infantrymen, just so the game can still have the feel of Battlefield without modern automatic weapons. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 19:32, 12 June 2016 (EDT)&lt;br /&gt;
::::::::[https://www.youtube.com/watch?v=WXcD4ePJWEc 14 minutes of gameplay].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 19:49, 12 June 2016 (EDT)&lt;br /&gt;
:::::::::I hope they keep it authentic with the Nagant jaming all the time.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:17, 12 June 2016 (EDT)&lt;br /&gt;
::::::::::More gameplay [https://www.youtube.com/watch?v=AObo251De4k here].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 23:33, 12 June 2016 (EDT)&lt;br /&gt;
:::::::::::About the only thing that makes me worried so far is the aircraft seem ludicrously tough, in these alpha games you have people slamming them headlong into the ground and flying them through buildings without destroying them. I guess that might be a balance thing because they're slower and so easier to hit from the ground, but still. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:07, 1 July 2016 (EDT)&lt;br /&gt;
::::::::::::I don't think the collision physics for airplanes has been finalized yet, but I do hope they stay more resilient when touching the ground than BF4's instantly-dead jets. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:04, 1 July 2016 (EDT)&lt;br /&gt;
:::::::::::::Back in Battlefield 1942: Desert Combat the AC-130 was kind of infamous for having so much health it could actually fly straight through the chimneys on the El Alamein map and survive. It might be they just jacked up their health for the early builds because they wanted people who had no idea how to fly them to still have fun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 21:25, 1 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== An unknown shotgun ==&lt;br /&gt;
[[Image:Bf1-shotgun.jpg|600px|thumb|none|Unknown shotgun - needs an identification]]&lt;br /&gt;
So I added bunch of new weapons that came out from the second gameplay trailer, and I need some help identifying this shotgun. I know that there is a confirmation that Winchester M1897 &amp;quot;Trench Gun&amp;quot; is going to be in the game, but this gun is shown very briefly in first person view, and I am not sure whether it's M1897 or not. If this gun is from WW1 then Winchester Model 12 might be another possible candidate, but that I cannot guarantee. What do you guys think? [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
:Those sights are throwing me off. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 22:34, 12 June 2016 (EDT)&lt;br /&gt;
::I could be wrong, but that could be either the Stevens Model 520 or the Remington Model 10. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 23:40, 12 June 2016 (EDT)&lt;br /&gt;
:::I think you are right about Remington Model 10. If you look closely on the top of receiver, there is a bulged rail-looking part for mounting attachments(like the optic in the image) and I haven't seen that thing on M1897/M520. Now Winchester Model 12 also has that part on top of the receiver, but when I looked at the footage frame by frame, there were no shells ejecting on the right side, which fits the description of Model 10's bottom feed/ejecting mechanism. Unless I see any other suggestion of what that shotgun might be by tomorrow, I will update it to Remington Model 10. Thanks for the suggestion! [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
::::A quick update to my previous comment. I just checked the new multiplayer gameplay footage from Jackfrags and kill-feed confirms that it is Remington Model 10(It says Model 10-A-HE, which I assume it is one of the pre-set customization options). I will update the main page right away! [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
:::::Wow...so I actually knew something right about a gun being shown!--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:37, 13 June 2016 (EDT)&lt;br /&gt;
::::::About the names and presets, it seems every gun has a two-letter bit at the end of its name denoting the different presets, but I haven't figured out what they actually mean. About the sights, it seems the game as some sort of early dual-lens system where the front and rear sights are replaced with lenses that give the player what is effectively a 2x scope. Keep this in mind if you're trying to ID something and the sights are like this. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:25, 14 June 2016 (EDT)&lt;br /&gt;
::::::::On a sidenote, I think that the picture of the shotgunner getting hit with a shovel should be moved under the Model 10, as the model clearly lacks a hammer. Now, granted, the pump handle is shoved under the receiver, so you could argue that the same applies to the other moving parts, including the hammer, but I'm more inclined to believe that the victim of a shovel attack has (or rather, had) a Model 10. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:45, 2 July 2016 (EDT)&lt;br /&gt;
:::::::::How come they didn't include the extra round chambering on this shotgun in the closed alpha. Maybe they will fix it in the final release? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:28, 18 July 2016 (EDT)&lt;br /&gt;
::::::::::Probably trying to use WW1 era gun handling techniques. Notice how handguns are now held with one hand? I don't think chambering a shell, then loading the tube was a common military practice for shotguns back then. I could be wrong though.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 15:13, 18 July 2016 (EDT)&lt;br /&gt;
:::::::::::This is likely it. From my not-super-educated-on-the-era perspective, BF3/4's loading the chamber first, then the tube definitely feels more &amp;quot;modern&amp;quot; and &amp;quot;tactical&amp;quot;, while loading the tube first and ending with a pump feels more &amp;quot;classic&amp;quot; and &amp;quot;old school&amp;quot;. Also, another fun fact is that you can cancel/shorten reloads if you need to ready the gun quickly. Mag-fed guns can't do this of course, but anything that uses stripper clips and single-round loading can. If you hit the fire button while reloading, the round/clip currently being inserted will finish loading, then you'll rechamber the gun right after, so for rifles you'll close the bolt and shotguns you'll pump them, and I assume this will apply to revolvers in the full game as well. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:26, 18 July 2016 (EDT)&lt;br /&gt;
::::::::::::You should therefore also expect to see a lot of terrible trigger discipline since the military didn't teach it to soldiers back then. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 00:10, 20 July 2016 (EDT)&lt;br /&gt;
:::::::::Makes sense. Only time will tell if an extra round can at least be chambered by reloading the Model 10 a second time after an empty reload (like mag-fed weapons do). Btw Call of Duty 3 made two interesting things regarding this topic: an empty reload of the Winchester M1897 involved loading 5 shells, pumping and then automatically inserting an extra one, and while loading two stripper clips into the Lee-Enfield you could actually interrupt the process and fire the weapon after loading only one. It's extremely silly that such features weren't carried on in any of the 10 following games. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 19:49, 19 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Weapon identifications by Forgotten Weapons==&lt;br /&gt;
Forgotten Weapon uploaded a few videos analyzing the different guns that appeared in the teaser trailer and the gameplay trailer. [[User:Inceptor57|Inceptor57]] ([[User talk:Inceptor57|talk]]) 22:41, 12 June 2016 (EDT)&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=dDRRlVElEXI] - Teaser Trailer analysis&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=19hohCtdJ4Y] - Gameplay Trailer analysis&lt;br /&gt;
&lt;br /&gt;
I also will run the assumption that no matter if it was introduced at the beginning or end of the war, we will be seeing any gun that existed during this time period regardless if it served in actual combat. Like I bet the BAR will be an awesome weapon. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:29, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
I am fearing that the game designers will put sights that are the closest thing there will be to &amp;quot;optics&amp;quot; because gamers and kids these days just love their red dots and can't seem to want to play period pieces without their red dots. Greatest example is COD black ops where red dots galore before red dots were even thought possible for long guns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:25, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Holy damn, they added a Cei-Rigotti, I may have to buy this game. :P --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:32, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Well, you do have things that look pretty close to modern optics like [http://media.liveauctiongroup.net/i/17982/17332762_1.jpg?v=8D086BA4C1ABE20 this thing], which is a rare Zeiss-made 2.5x prismatic magnifier. Also reflex sights are [https://www.forgottenweapons.com/nydar-reflex-sight/ a bit older than you think], they just didn't really catch on at first. Even some WW1 fighter planes had red-dot reflector gunsights, in fact, though you'd never see them officially because they were top-secret: as late as WW2 the RAF was still messing around with photographs to replace reflector sights on Spitfires with old wire bullseye sights. &lt;br /&gt;
&lt;br /&gt;
::Also, regarding the mystery scope on the Beretta M1918, I found [http://www.enfieldresource.com/wp-content/uploads/2012/12/cropped-azzzzzz1.jpg this] image of a Lee-Enfield with what looks like some kind of magnifying rear sight, but I couldn't find any sites describing it or giving it a name. Anyone know? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:49, 28 June 2016 (EDT)&lt;br /&gt;
:::It looks like Parker-Hale aperture backsight, most likely [http://www.rifleman.org.uk/PH_Service_sights.htm Model 4] (though it was used with No.4 Mk I rifle). [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 06:46, 29 June 2016 (EDT)&lt;br /&gt;
https://imgur.com/gallery/QV6Fc&lt;br /&gt;
Speaking of ForgottenWeapons, apparently he took a trip to DICE's LA studio, and assisted them. Dunno how, but it gives me faith that the weapons will at least be modelled and animated as close to authentic as possible.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:42, 25 July 2016 (EDT)&lt;br /&gt;
::I can't be the only one who, if I was the one picking the teams for the livestream, would have invited him to play?--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 12:24, 6 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Reloading rifles that require opening the action ==&lt;br /&gt;
Despite my initial concerns due to how terrible Youtube compression is, making it hard to see details, the round ejected when opening the action is actually accounted for. And by &amp;quot;accounted for&amp;quot;, I mean your character covers the ejection port with their left hand as you open the bolt, putting the ejecting round back into the internal magazine. Thought you guys would find this interesting. Literally the ''only'' inaccuracy I'm finding with weapon reloading is the C96, but the alternative is not allowing reloads unless empty, so I can let that one slide. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:20, 16 June 2016 (EDT)&lt;br /&gt;
:Love it when animators put details like that into reload animations. That's why i like MoH: Warfighter, delicious animations.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:37, 16 June 2016 (EDT)&lt;br /&gt;
::But in the B1 has a realistic reloading (with half-empty magazine replaced by a full magazine no jerks once again charging handle); as well as the balance between the stripper clips and the individual rounds to rifles (insert a stripper clip when you can insert a five ammo to the rifle's magazine, and the pre-load with the individual cartridges) - something that is very rarely see in the video games, and already is an achievement in itself. As for the animations, I hope that they will correct their later, as now the game is only in alpha stage. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:57, 16 June 2016 (EDT)&lt;br /&gt;
:::Considering the attention to detail and the selection firearms, this is looking to be atleast interesting to play just to see all the guns.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:58, 16 June 2016 (EDT)&lt;br /&gt;
::::I wonder if they'll have the dafter stuff like the catapults and grenade-launching crossbows they developed before everyone came to their senses and started using rifle grenades? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:29, 28 June 2016 (EDT)&lt;br /&gt;
:::::Your post reminds me of that knife with a bipod from BF4, that was fun.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:52, 1 July 2016 (EDT) &lt;br /&gt;
::::::5 bucks says that they include the Blanch-Chevalier. For those that don't know, it was basically a Martini-Henry with the barrel replaced with a setup that allows for the use of proprietary muzzle-loading grenades and blank cartridges, fired from the shoulder just to make it more ridiculous. Only 1 exists, but given the Cei-Rigotti, it seems likely. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:55, 1 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown LMG ==&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|]]&lt;br /&gt;
He was seen in the pre-alpha. At first I thought it was the Colt Model 1895; but it seems to be something other. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 12:27, 28 June 2016 (EDT)&lt;br /&gt;
:Actually it's not a machine gun, it is an anti-tank weapon ''1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II''. There are some BF1 videos where it is being used against, well, tanks. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 12:51, 28 June 2016 (EDT)&lt;br /&gt;
::As I understand, it will replace the rocket launchers from WWII shooters. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 11:59, 30 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha data mined ==&lt;br /&gt;
&lt;br /&gt;
http://www.neogaf.com/forum/showthread.php?t=1241794&lt;br /&gt;
&lt;br /&gt;
A list of all the weapon names obtained from the Alpha files. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:That's definitely a list of weapons from singleplayer, though that said the odds of SP-only guns should be pretty low. I'm excited for some of those pistols. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:42, 2 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Heh, Mars pistol in there as the game's Desert Eagle. Wonder if it costs health to shoot it like the real one? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:59, 2 July 2016 (EDT)&lt;br /&gt;
:::This is clearly not a complete list. There are missing the many weapons, that are already in the game. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 15:06, 2 July 2016 (EDT)&lt;br /&gt;
::::Well, this is pulled out of the files (probably for SP) so it's entirely possible some of the MP weapons don't appear in SP. It's also entirely possible some of the weapons on that list will only ever be on that list. &lt;br /&gt;
::::I'm a little confused as to what use a 2.7mm smoothbore pistol with an almighty 3 foot-pounds of muzzle energy is going to be in-game, though. The Kolibri makes a .22LR look like a cannon. In fact given the Kolibri is [http://14544-presscdn-0-64.pagely.netdna-cdn.com/wp-content/uploads/2013/02/kolibri_and_round_next_to_a_50_AE_bullet_for_comparison.jpg this big] (that's a .50 AE round beside it), it's going to be hard to even see it in your character's hand.&lt;br /&gt;
::::What I'm really hoping is somewhere in the DLC they do a Battle of Jutland map where every squad leader can spawn a Dreadnought or something. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:24, 2 July 2016 (EDT)&lt;br /&gt;
:::::Why am I getting the vibe with this is that they just watched any Forgotten Weapons video with a gun from before 1918 and just said, sure let's put that in. I mean the Kolibri's are rare, the Mars were effectively relics by WWI, Howdah's were hunting guns and their military uses were more in India and South Africa, Bulldog's were sort of petering out in popularity with civilians and next to none were in military hands. --[[User:PaperCake|PaperCake]] 10:26, 4 July 2016 (EST)&lt;br /&gt;
::::::Well it's not like it's ever ''not'' been like that given Battlefield's tendency towards things like Pancor Jackhammers and MagPul PDRs and such. Even the first one had you fighting with the StG-44 before it had been invented and with the HMS ''Prince of Wales'' after she'd been sunk. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:44, 4 July 2016 (EDT)&lt;br /&gt;
:::::::Yeah, the Battlefield series is known for taking artistic liberties in their games. Don't forget the Tiger I in Operation Battleaxe a year before they entered service. Then of course you have the Secret Weapons pack and all they added. DICE likes to use low production or even just prototypes for their games, and keeping them to the correct chronological point isn't their concern. [[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 14:47, 4 July 2016 (EDT)&lt;br /&gt;
I gotta say, I quite like that they put these rare or low production weapons in their games, makes the games more interesting and shows of weapons people might never heard of before. If i want historical accuracy, I'd play Red Orchestra or something.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:52, 4 July 2016 (EDT)&lt;br /&gt;
:I'll second this entirely. There are so many very cool and interesting guns (and vehicles and other tech) I'd never heard of before, I love it! And really, ''every'' Battlefield's weapon list is like this. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:10, 4 July 2016 (EDT)&lt;br /&gt;
::Yeah, it makes it more interesting then just having everyone run around with Nagants and Mausers and whatnot.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 21:02, 4 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Neat Video==&lt;br /&gt;
[https://www.youtube.com/watch?v=TuCOj7ez3H8].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 01:06, 6 August 2016 (EDT)&lt;br /&gt;
: Something I see there besides the Auto-5 and MG15, I also see the Remington Model 8 as well. Currently an image of it is being used to showcase the Auto-5 which is incorrect as I do not believe the Auto-5 ever held 8 rounds. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 08:51, 6 August 2016 (EDT)&lt;br /&gt;
::Well, the Model 8 could be running the 15-rounder, and just isn't fully loaded. Also, we saw the M1918 Mauser 13.2mm, and an icon of the Webley-Fosbery autorevolver (which, by the way, YES) for a split-second. Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:52, 6 August 2016 (EDT)&lt;br /&gt;
:::I am thoroughly surprised the Chauchat has yet to be revealed. Here's to hoping the French's 8x50mmR Lebel makes it into the game over the US's .30-06 version. [[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 21:12, 15 August 2016 (EDT)&lt;br /&gt;
::::The Borchardt C-93, Steyer M1912, and Frommer Stop machine pistol are in some of the recent videos from Gamescon.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:23, 15 August 2016 (EDT)&lt;br /&gt;
::::I'd bet the Chauchat will be in the France DLC. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:12, 16 August 2016 (EDT)&lt;br /&gt;
:::::Selbstlader M1916 in the hands of an desert infantryman? O_o. I understand everything, but in real life Mauser Selbstlader and the desert - the things, I think, very poorly compatible. Where it would be logical, if it would the pilot's choice of weapon. -[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:01, 21 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Beta Data Mine, Full Weapon List==&lt;br /&gt;
Unlike the previous one, this looks to be a full, proper list of [https://www.reddit.com/r/Battlefield/comments/523ly0/bf1_full_weapon_list_including_gadgets_and/ all weapons], including their presets. As a Canadian, I will absolutely be rocking the Huot Automatic Rifle. Edit: I made an [https://www.reddit.com/r/battlefield_one/comments/523mef/full_weapon_list_including_gadgets_and_variants/d7hbq46 easier to read version]. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:02, 10 September 2016 (EDT)&lt;br /&gt;
:&amp;gt;holy moley a Kolibri pistol&lt;br /&gt;
:Forgotten Weapons: The Game is really shaping up well.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:43, 10 September 2016 (EDT)&lt;br /&gt;
::Replacing my previous text, as I've put together a [https://www.reddit.com/r/battlefield_one/comments/529uf8/full_weapon_list_cleaned_organized_and_new/ much more legible and complete list]. I'd be surprised if this isn't a complete list. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:32, 11 September 2016 (EDT)&lt;br /&gt;
:::Again, I'm surprised that the Chauchaut hasn't been confirmed yet. I mean, it was the first widely used, man portable, fully automatic rifle. [[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 16:27, 14 September 2016 (EDT)&lt;br /&gt;
::::Probably all the French weapons are supposed to be in the first DLC.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:34, 14 September 2016 (EDT)&lt;br /&gt;
:::::I'd bet anything the France DLC will have the RSC 1917, Chauchat, Lebel (and an Assault gun), while the Russia DLC will have the Fedorov Avtomat and Mosin-Nagant (and Assault/Support guns). [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:30, 15 September 2016 (EDT)&lt;br /&gt;
::::::French Assault class automatic will most likely be ''Ribeyrolles Mle. 1918'', calling it now! I really wonder what they could bring in the Russian DLC, maybe more Winchester self loading rifles?--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 09:09, 15 September 2016 (EDT)&lt;br /&gt;
:::::::Figured you guys would want to see [https://www.reddit.com/r/battlefield_one/comments/559aey/ingame_images_of_the_2mm_kolibri_pistol/ this]. :3 [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:31, 30 September 2016 (EDT)&lt;br /&gt;
::::::::Imagine it serves as a melee weapon that behaves akin to an extreme choking hazard.--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:27, 30 September 2016 (EDT)&lt;br /&gt;
:::::::::Maybe it's for the yet-to-be-revealed Ant class. On a more serious note, my best guesses for the French DLC are an Mle. 1892, a Star Ruby (along with a possible Plus Ultra variant), a Savage pistol, and maybe an 1873 Chamelot-Delvigne as a joke (with a muzzle velocity of about 2 m/s), a Ribeyrolles 1918, a Chauchat, an RSC 1917 or 1918, a Lebel, a Berthier, and maybe a Remington Rolling Block. Only time will tell. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:13, 30 September 2016 (EDT)&lt;br /&gt;
::::::::::Hopefully after you've emptied the weapon and dirtied someones shirt you can throw it at them. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 15:50, 2 October 2016 (EDT)&lt;br /&gt;
On a slightly less related note, we've got confirmation of the M1889 Bodeo, based on some early footage of the cinematic tools available ingame, along with the BAR. It's in [https://www.youtube.com/watch?v=B2_j6D1NsHc/ this video.] Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:14, 8 October 2016 (EDT)&lt;br /&gt;
:Nice to finally see some revolver gameplay, though I do want to see their reloads, what with most of them using loading gates. Also, [https://www.youtube.com/watch?v=mMPTc6E9wxo the Avanti Savoia teaser], with a shot of a rather unique weapon in it. :3 [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:47, 10 October 2016 (EDT)&lt;br /&gt;
::::::::::Hey, it seemed to me, or I saw this there: --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:56, 13 October 2016 (EDT)&lt;br /&gt;
[[File:Fake Villar Perosa from The Sicilian.jpg|thumb|400px|none|]]&lt;br /&gt;
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==Some Weapons + Skins==&lt;br /&gt;
Found this video [https://www.youtube.com/watch?v=5YmPP2h8u40/ here] of a guy showcasing some weapons and weapon skins. Added the ones that I saw, also I'm not liking many of those skins at all in my honest opinion. The flashy gold engraving is not too bad but most of them are pretty bad. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 16:53, 12 October 2016 (EDT)&lt;br /&gt;
:It's a WWI game, you don't need skins. It looks quite ironic when a gold plated BAR gets muddy in St. Quentin Scar.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:21, 12 October 2016 (EDT)&lt;br /&gt;
:: It's not like this is a game about realism. Prototypes and experimental designs being used as standard issue and all. Not to mention tactics not seen until the Second World War(Literally saw a combined armed blitzkrieg assault using RE8s and Mark IV tanks). [[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 17:40, 12 October 2016 (EDT)&lt;br /&gt;
:::Nice to see that DICE have acknowledged the M1897's slam fire capability.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:14, 13 October 2016 (EDT)&lt;br /&gt;
Just a [https://www.reddit.com/r/Battlefield/comments/57emdb/bf1_if_you_equip_the_m1903_experimental_and/ little something] I discovered today. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:20, 14 October 2016 (EDT)&lt;br /&gt;
::::Some more weapons can be seen from gameplay in Jackfrags video, [https://www.youtube.com/watch?v=6GMcq87FVSc/ Sentry Destruction] which includes a new Sawn Off Shotgun for the Tank Hunter class [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 14:43, 14 October 2016 (EDT)&lt;br /&gt;
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:[https://www.youtube.com/watch?v=cErZWtWCgAY The 2mm Kolibri is in the game], which [https://www.youtube.com/watch?v=THsDpGJcpk8 Forgotten Weapons made a video about].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 17:46, 14 October 2016 (EDT)&lt;br /&gt;
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==Can't shake modern warfare ==&lt;br /&gt;
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I just watched the early footage of the game yesterday and watching the player go through the first couple missions, I'd noticed that the creators of this game really can't get away from everything modern warfare style games have done to the genre of shooters. You first start off with the broom handle, sure that's ok. Churchill himself used one in his youth but then, you can tell the progression of the player as he picked up the &amp;quot;essentially an assault rifle&amp;quot; and going to town, then switching up to full auto weapons. It's cool to use those types of guns, but the historical inaccuracy is just painful and we know why they did it. They designed this game to feel like modern warfare with guns close enough to today's automatic guns in a time period that didn't have a lot of that in the actual feel. It's like if they make a Civil War game and we constantly see Henry rifles even though they weren't that prominent on the battlefield, despite being game changers. It's like the designers think it'd be too boring for the Brits to use a bolt action Enfield with a Webley as his sidearm. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:02, 13 October 2016 (EDT)&lt;br /&gt;
: &amp;quot;It's like the designers think it'd be too boring for the Brits to use a bolt action Enfield with a Webley as his sidearm.&amp;quot; Yes, that is the point. This is an AAA game trying to compete on the shooter market with the mass of gamers, not a game made for people who want realism. Using tactics of the Great War, with common weapons of the Great War, would be too slow for the average shooter player(Look at the insanity of Titanfall). To be a big seller, you have to have intense fast paced action, and bolt actions and trench warfare doesn't do that. Instead of have a gamer closer to a World War 2 game, because fast mechanized warfare is what the average gamer wants. Remember, this game isn't for us older people into the historical lore of the firearms of the period, but for that range from 15-25. [[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 12:02, 13 October 2016 (EDT)&lt;br /&gt;
::I've noticed exactly that watching some of the game-play videos out now. In one of the story modes the character has a bolt-action for about 30 seconds before switching to a semi-auto rifle and then picking up a portable machine gun. Based on a lot of weaponry it seems the game developers based most of it on the Forgotten Weapons youtube channel https://www.youtube.com/user/ForgottenWeapons/videos [[User:brasco|brasco]] ([[User talk:brasco|talk]]) 15:16, 13 October 2016 (EDT)&lt;br /&gt;
::::Well, in this sort of situation, there's always a balance between realism and fun. On one hand, you can't just throw realism out the window and have people running around with AUGs and SPAS-12s like it's Black Ops, but on the other hand, were it to be ''completely'' realistic, you'd spend about a month of your time sitting in a trench with a bolt-action rifle, waiting to get trenchfoot or die of an infection. Sure, it's not terribly historically accurate, but I'm fine with them fictionalizing the available armaments of the war (at least to the extent of things that existed, but weren't issued in large numbers/ at all) in exchange for a more enjoyable game. If you want a more realistic WW1 shooter, go get a copy of Verdun. But anyway, that's just the opinion of [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:03, 13 October 2016 (EDT)&lt;br /&gt;
:::::Well said. Also, you're free to use or not use whatever weapons you want in campaign, so it's not like you have to use something out of place if you don't want. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:09, 13 October 2016 (EDT)&lt;br /&gt;
:::I don't subscribe to the belief of, &amp;quot;don't play or watch it if it is bad&amp;quot; logic. That kind of thinking only encourages bad things instead of bringing it up. I wasn't expecting full on trench warefare[[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:46, 25 October 2016 (EDT)&lt;br /&gt;
::::If you want a game that combines realism and fun, Red Orchestra is probably your best bet.  I think it's computer only, but it's pretty realistic.  For example, when firing your bolt action rifle, which the majority of players will get, one mouse click fires the weapon and a second one cycles the bolt.  There's also no reticle, and you need to use your iron sights to fire accurately).  Tank crews have specific jobs like driver, gunner, commander, etc, and a driver will only drive the tank (but can switch to other positions).  So none of this &amp;quot;I'mma drive the tank and fire it while I'm moving&amp;quot; stuff.  It's available on Steam if anyone is interested, and there are mods available to allow you to play as Americans or Brits as well as the original Russians or Germans.  [[User:Cozmo|Cozmo]] ([[User talk:Cozmo|talk]]) 12:49, 10 January 2017 (EST)&lt;br /&gt;
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== Villa-Perosa 1915 ==&lt;br /&gt;
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There was a Villa-Perosa 1915 in one of the recent gameplay videos on YouTube. It could be picked up from weapon boxes spread around the maps. Should this be added?--[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 14:57, 16 October 2016 (EDT)&lt;br /&gt;
:Of course. Also, it should be noted that though the HUD shows it holding &amp;quot;25&amp;quot;, that's ''shots'', not individual rounds. It fires two at once, thus is correctly 50 rounds. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:56, 16 October 2016 (EDT)&lt;br /&gt;
::I believe it's available as an alternate weapon for the Sentry Elite Class. It trades firepower for added mobility I believe. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 18:22, 16 October 2016 (EDT)&lt;br /&gt;
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==Kolibri==&lt;br /&gt;
Seriously, this cute little pistol actually existed?  How do you actually use that thing though (in terms of practicality)?  - [[User:Kenny99|Kenny99]] ([[User talk:Kenny99|talk]]) 20:16, 17 October 2016 (EDT)&lt;br /&gt;
:It's adorable and does 5 damage at point blank, 25 for a headshot. Also, while we're on this topic, it's capacity of 7+1 looks to be correct (whoever wrote otherwise). While Ian of Forgotten Weapons did say it didn't like loading all seven, the magazines were clearly designed for seven. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:21, 17 October 2016 (EDT)&lt;br /&gt;
::It's actually half as powerful as the UK muzzle energy cutoff for an air pistol to be considered a firearm. Given the designer was a watchmaker (and you basically have to load the thing with tweezers because the rounds are so dinky), it was probably more a &amp;quot;look what I can do&amp;quot; thing. Or a pistol so that your actual pistol can defend itself. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:07, 18 October 2016 (EDT)&lt;br /&gt;
:::Welp. I loved it when how the player hands reacts when receiving this pistol for first time. And how gently the player hands pulled the slide and shoot it like holding a tiny tea cup.  [[User:Alex Vostox|Alex Vostox]] ([[User talk:Alex Vostox|talk]])&lt;br /&gt;
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==Everything feels so weak... and it is==&lt;br /&gt;
Seriously since playing for the past few days (Early Enlister) everything Ive used thus far feels so incredibly weak barring Scout weapons and Shotguns that nearly everybody I've faced feel like bullet sponges what with the developers infamous netcode issues on bullet registeration. The LMG's you'd believe to be fairly powerful but they are so misleading because they do the exact damage as most of the SMG's, some examples are the BAR M1918, M1909 and Lewis Gun which do the same damage as the M1918 Automatico at 21 per shot and the Madsen and MG15 do around 23 per shot within 20 meters. Some of the Medic's rifles take nearly 3-4 bullets just to down a single soldier making most of the Medic's rifles such as the Model 8 .35 and Luger 1906 (which is a level 10 final unlock for the Medic) useless because their magazine sizes are so small, only the Mondragon and Selbstrader M1916 kill in a consistent three shots at all ranges and M1907, Cei Rigotti and Model 8 .25 kill in about 3 shots at 25 meters and 4 at everything else. The pistols aren't too bad because they have the highest variety in damage in my opinion however the M1911 makes almost all but the Revolvers and specility pistols obsolete thus far because it simply outshines them in every way. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 15:30, 22 October 2016 (EDT)&lt;br /&gt;
:Most MGs are not supposed to be used within 20m and are therefore rather ineffective at it; mid-long range is where they shine. They're among the best weapons in the game if you can make the most of them, they just have a steeper learning curve. The Lewis does feel a bit average, and the Low Weight (no attachment) MGs will almost certainly be getting a buff (as the benefits of no attachments don't really apply to the MGs' spread mechanics). SLRs being 3-4 hits makes perfect sense to me; use them as &amp;quot;rifles&amp;quot; not &amp;quot;DMRs&amp;quot;, if that differentiation makes sense to you. The Remington .35 is one of my favourite guns, but it's ''hard'' to master, I most definitely haven't yet. It has the highest RoF in the class and the accuracy to make use of that RoF, with good damage, but only five rounds. It has among the fastest kill time potential, but making every shot count, reloading as much as possible, and having a solid sidearm are all musts. It's a technically demanding, but highly rewarding rifle. And it shows off your emblem much better than most guns do. :3 [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:44, 22 October 2016 (EDT)&lt;br /&gt;
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::This is exactly why I have such a problem getting into Battlefield games. Every gun just feels so weak and every soldier is a bullet sponge. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 19:04, 27 October 2016 (EDT)&lt;br /&gt;
:::I hear what you're saying (the bullet sponge thing is why I stay away from Halo and Destiny mp) but I like it because, for me, it's not about the kills. My multiplayer FPS skills are very mediocre. For me, having a break even K/D ratio in a round is a success. Playing as a medic and healing or resurrecting teammates is just as fulfilling as getting kills.--[[User:John Ryder|John Ryder]] ([[User talk:John Ryder|talk]]) 22:37, 28 October 2016 (EDT)&lt;br /&gt;
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==Suppressed weapons==&lt;br /&gt;
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It's cool that I've never seen a suppressed 03 Springfield but...it's a suppressed 03 Springfield with a Warner &amp;amp; Swasey Scope....it's just weird. Everything from how plentiful SMGs and semi-auto rifles are. What surprised me is during the only American mission, you don't get any BARs if this was their point [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:44, 25 October 2016 (EDT)&lt;br /&gt;
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== Placeholder Rifle ==&lt;br /&gt;
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Does anyone know what happened to it? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 08:18, 26 October 2016 (EDT)&lt;br /&gt;
:It left the game, moved to Wisconsin, and got a job in insurance. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:16, 12 December 2016 (EST) Hey look you can type after your post's signature. Neat.&lt;br /&gt;
::Found this random wallpaper image that shows the alleged Carcano a bit clearer; it looks like the G98 without the Lange visier and the front end of the stock removed.&lt;br /&gt;
::[[File:Bf1carcanobackground.jpg|thumb|none|600px]]&lt;br /&gt;
:::Also you can see it here: [https://i.ytimg.com/vi/4pY3hlQEOc0/maxresdefault.jpg]. It seems that the developers just too lazy (?) to make later a normal Carcano replacement for this placeholder, and even abandoned this (Carcano) rifle. -[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 08:09, 7 March 2017 (EST)&lt;br /&gt;
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== Rifle grenades?  ==&lt;br /&gt;
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I have been playing the game now for a few days and I think I saw someone using rifle grenades. Can anybody confirm that they are ingame? For which weapons are they available? Which types of rifle grenades are ingame? Can someone please cap Screenshots and add them to this page? I haven't unlocked them yet.--[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 16:18, 27 October 2016 (EDT)&lt;br /&gt;
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Yes, there are rifle grenades in both the single-player campaign and multiplayer. In multiplayer, they can be used only by the Medic class in the Gadget Slots. The three types are: Fragmentation, High Explosive, and Smoke. They can be bought with 60 War Bonds each. --[[User:John Ryder|John Ryder]] ([[User talk:John Ryder|talk]]) 17:16, 27 October 2016 (EDT)&lt;br /&gt;
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== Weapon Variants ==&lt;br /&gt;
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I added a Weapon variants section to the front page to better explain the various weapon variants you get in Battlefield 1. I'll leave it upto a mod whether or not it deserves being placed in the main page or being moved to the Discussion page. Also added additional details to a few sections to better describe how the weapon function in-game. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 23:11, 30 October 2016 (EDT)&lt;br /&gt;
:All the new info there looks fantastic and correct, thank you! :D [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 21:11, 31 October 2016 (EDT)&lt;br /&gt;
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== Scout rifle monopod ==&lt;br /&gt;
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The monopod on certain scout rifle variants is actually modelled off of a Schutzen palm rest. http://csharpsarms.com/catalog-detail/382/1874-SCHUETZEN-SPORTING-RIFLE-IN-32-40.html --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 21:27, 13 November 2016 (EST)&lt;br /&gt;
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== Shotgun ventilated rib ==&lt;br /&gt;
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I've noticed that the shotgun customization typically allows for you to choose between a heat shield or barrel rib for the sights, but were ventilated barrels a thing around WWI?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:47, 11 December 2016 (EST)&lt;br /&gt;
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== Giant's Shadow ==&lt;br /&gt;
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So, the Giant's Shadow DLC is coming out soon, and it apparently includes a new Support gadget: a crossbow. Now, I know that we normally don't include such things, but I think this one might be a bit different. You see, in practical terms, it's less of a crossbow and more of a ''grenade launcher''. It has a fixed cup attached to the string, into which hand grenades (Millis Bombs, I'm fairly certain) are inserted, then fired. Any thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:14, 12 December 2016 (EST)&lt;br /&gt;
:I'd just mention it on the Mills bomb section, could add some screens whenever.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:17, 12 December 2016 (EST)&lt;br /&gt;
::Well, if it's a [https://en.wikipedia.org/wiki/Sauterelle Sauterelle] or something we should ID it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:02, 13 December 2016 (EST)&lt;br /&gt;
:::Doesn't seem like it, seeing as this thing's man-portable, unlike the Sauterelle. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:06, 13 December 2016 (EST)&lt;br /&gt;
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==Frommer Stop Auto==&lt;br /&gt;
Is there a particular designation for this fully-automatic variant? I don't think that the current &amp;quot;Frommer Stop Auto M1912&amp;quot; title on the page is the most appropriate (from what I've seen online, this seems to be a generic name for the original weapon). The full-auto version that is dual-mounted upside down on a tripod is the M1917, but I'm not sure if this designation also applies to the single machine pistol seen in-game. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:47, 13 December 2016 (EST)&lt;br /&gt;
:&amp;quot;Dual-mounted upside down on a tripod&amp;quot;. World War 1 was a strange, strange time period. On a more serious note, I don't see why it wouldn't be called an M1917, as it's just half of an M1917 without a tripod, but I think that I'm probably not the best person to ask (I'm also not the best person to ask as to why I even bothered writing this). [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:09, 13 December 2016 (EST)&lt;br /&gt;
::Well, after doing more research, the two pistols of the &amp;quot;strange&amp;quot; M.17 mount [http://www.youtube.com/watch?v=k6KGXpiN4Mk kinda differ] from the variant that I'm talking about. The in-game full-auto weapon [http://www.rwnaf.org/collections/display?type=collection_items&amp;amp;id=325 is apparently an M1912] like the standard semi-auto one, we might just have to change the section heading to &amp;quot;Frommer Stop machine pistol&amp;quot; or something (I took care of it for now). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:31, 13 December 2016 (EST)&lt;br /&gt;
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== Vive la France! ==&lt;br /&gt;
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French Army would appear in DLC They Shall Not Pass. So what we can see on concept art:&lt;br /&gt;
[[File:FRENCH DLC HINT - Battlefield 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Chauchat]] at the left looks a little strange, as it seems to lack the grip below the magazine. An officer at the right holds a pistol, possibly a [[Star Ruby]] that is also predictable (nevertheless he carries a revolver holster). Rifles are nondescript, but the general shape tend to Berthier rather than Lebel. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 02:49, 18 December 2016 (EST)&lt;br /&gt;
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Will they include a gameplay mechanic where everyone playing a French character in MP can immediately surrender the moment a round starts? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:43, 18 December 2016 (EST)&lt;br /&gt;
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:Looks like a fortress, I'm guessing Verdun? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:47, 18 December 2016 (EST)&lt;br /&gt;
:: This is WW1 France, not WW2. Dudes were hardcore.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 23:44, 29 December 2016 (EST)&lt;br /&gt;
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Spartan198 I will give the bad news. No. Look at Italian faction... can they change side while fighting? XD --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:17, 10 January 2017 (EST)&lt;br /&gt;
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== An interesting thing to note about &amp;quot;K bullets&amp;quot; ==&lt;br /&gt;
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What I've noticed is that, unlike a normal reload, when switching to K bullets, the character lets the unfired normal round eject from the rifle, and when you switch back to the normal rounds, there will be one round missing from your mag. that being said, the K bullet that is ejected when switching back to normal rounds is not accounted for (likely for gameplay reasons, as we only get 5, but maybe we're supposed to assume that the character catches it offscreen after he racks the bolt). Another thing that I will have to try out is the feature where holding down the trigger prevents the character from cycling the action on manual weapons. maybe switching to K bullets while the trigger is being held after firing will make the spent casing be ejected instead of an unfired round?--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 12:24, 29 December 2016 (EST)&lt;br /&gt;
:You do indeed lose a round from your magazine when switching to K-Bullets and back, but you don't lose it from your inventory, it's simply transferred to spare ammo, and K-Bullets work the same. I just tried to check what ejects, and you're going to need to freeze-frame it to catch it. I'd figure anything that ejects is always a spent case, just for simplicity since it's really not noticeable at all. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:24, 29 December 2016 (EST)&lt;br /&gt;
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== Return of the easter egg reload ==&lt;br /&gt;
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https://www.youtube.com/watch?v=JOINJwDHGaA&lt;br /&gt;
--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:41, 22 January 2017 (EST)&lt;br /&gt;
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:Great, now I want one with smoother animation. Speaking of ''Doom'', I kind of wish the reboot had reload animations for all its guns like ''Doom 3'' did. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:39, 23 January 2017 (EST)&lt;br /&gt;
::But, um, the joke is that it has the same number of frames that the animation in Doom did. And I guess, though only if you just had a button to reload them but never actually had to. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:18, 23 January 2017 (EST)&lt;br /&gt;
:::There's also one for the .25 Model 8 that's lifted straight from the AN-94- flicking the old magazine out with the new one, then turning the gun over and pulling the charging handle. I hope that they include some more, preferably at least as many as Hardline. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 13:18, 23 January 2017 (EST)&lt;br /&gt;
:Yes, I knew the joke was to make it look like it came straight out of ''Doom II'', but with polygons. Speaking of the reboot, it's clearly of the run-and-gun genre like the early ''Quake'' titles where you only have to let go of the trigger after everything around you is dead or if you're out of ammo and need to switch to another weapon. ''Doom 3'''s magazine system at least forced you to be a little more conservative with your ammunition. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 23:35, 23 January 2017 (EST)&lt;br /&gt;
::There's also [https://www.reddit.com/r/battlefield_one/comments/5n3ju9/kolibri_easter_egg_reload/ this amazing Kolibri easter egg reload]. You have to be prone, and it only shows in third person. AnimationMerc, DICE LA's weapon animator, has a few comments there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:41, 24 January 2017 (EST)&lt;br /&gt;
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== The Magic Slide returns with a vengeance ==&lt;br /&gt;
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I'm rather impressed with most of the reloads in this game, as they do portray some rather rare guns with some realism. However a lot of the pistols don't get the same treatment. Many of these guns lack hold opens, such as the M1915, the Colt Hammerless and the FN 1903. While some of these guns do have magazine hold opens, that would only keep the gun locked open for as long as the empty magazine was in the gun. As soon as it would be removed, the slide would be released. I've noted these on the page, though I don't know if the Mauser Pocket Pistol has the same problem. -[[User:PaperCake|PaperCake]] 11:52, 4 February 2017 (EST)&lt;br /&gt;
:The FN has a slide lock so it's fine, the Hammerless isn't supposed to lock open at all, and you're right that the Beretta would lock open on its mag then drop forward when the mag is removed. I passed on the Hammerless to LA's animator, along with a list of other stuff including the Beretta's slide locking waaaaay too far back, but when I mentioned that ''he'' pointed out to ''me'' that the slide should actually only be locking on the mag. I know a bunch of this sort of stuff has been fixed for the patch this month, but I don't know exactly what. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:29, 4 February 2017 (EST)&lt;br /&gt;
::The FN doesn't have a slide lock, it's basically a scaled up Hammerless. Also the Mauser Pocket Pistol suffers from the same problem. --[[User:PaperCake|PaperCake]] 17:13, 4 February 2017 (EST)&lt;br /&gt;
:::Actually, the Mauser not only stays locked open when the magazine is released, it also automatically drops the slide when it's re-inserted, both of which are correctly simulated in the game. That being said, I'm still a bit disappointed at the C96 reloads w/ magic slides, and the oversimplification of rifle grenades. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:06, 4 February 2017 (EST)&lt;br /&gt;
::::[https://www.youtube.com/watch?v=uGL_Nanys7k&amp;amp;feature=youtu.be&amp;amp;t=21 The FN 1903 does lock open], and you can see the slide catch on the right side of the gun. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:12, 5 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== New Maschinengewehr. ==&lt;br /&gt;
&lt;br /&gt;
Apparently, the next DLC will contain an MG14/17. So... um, yeah, I don't have anything else to say why am I still talking this is really goddamned awkward bye. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:41, 6 March 2017 (EST)&lt;br /&gt;
:It's already in the game, just mounted on the German biplanes.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:05, 28 March 2017 (EDT)&lt;br /&gt;
::I know, I meant that it'll be available as an infantry-portable weapon. In other news, it is actually impossible to manually type out the signature, even if you replicate the wikitext perfectly. You have to use the 4-tilde method, or else you get an error. I don't know why I tried, but I did. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:21, 28 March 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Optics ==&lt;br /&gt;
Does anyone have an ID on the two black/brass rifle scopes? I'm trying to figure out the correct reticles for everything, but I'm not sure what these two are. The larger one is used on Scout's Sniper-variant rifles, while the smaller of the same style is used on Medic's Marksman/Sniper variants. EDIT: The &amp;quot;Sniper&amp;quot; scope for the bolt actions is a Periscopic Prism Company scope designed for the SMLE, while the smaller version does look to just be the same in-game model with the front brass bit removed and rear brass part swapped to a different one. It seems there were a lot of scopes of similar size/shape to the Medic one (especially German) back then, but I'm pretty sure BF1's is just an altered P.P.Co. scope. But I can't find its reticle. I even found ''a guide on how to disassemble it'', but not its sight picture. Can anyone help? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:14, 22 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Limpet Charge missing ==&lt;br /&gt;
&lt;br /&gt;
The limpet charge is missing on this page. As it is a real explosive device, I think it should be added. Anybody want to add it? Otherwise I can do it.--[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 16:49, 29 May 2017 (EDT)&lt;br /&gt;
:I have no idea what the real one is named or anything, so please do! I do agree it should be on the page. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:34, 29 May 2017 (EDT)&lt;br /&gt;
::I added a separate gun page for the Limpet Charge and added the entry to this page. Would you please be so kind and add the ingame screenshots? --[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 14:47, 30 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Some pre-release stuff ==&lt;br /&gt;
&lt;br /&gt;
I'll just leave it here: [https://youtu.be/vSLNy91JrD0] --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 13:23, 5 June 2017 (EDT)&lt;br /&gt;
:Meanwhile, the first trailer of the new DLC came out: [https://youtu.be/O3zza3ofZ0Q]. The double-barreled shotgun and MG-14/17 is confirmed, also seen the Mosin-Nagant. -[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 20:02, 10 June 2017 (EDT)&lt;br /&gt;
::It looks like the MG-14 has a non-disintegrating belt, neat!--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:45, 10 June 2017 (EDT)&lt;br /&gt;
:::[https://www.reddit.com/r/battlefield_one/comments/6h1mlc/battlefield_1_gameplay_for_in_the_name_of_the/ And it has differing reloads depending on how much of the belt has been used. &amp;lt;3] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:38, 13 June 2017 (EDT)&lt;br /&gt;
Funny, the double barrel shotgun is twice incorrect. First, in reality Russian Army never used such weapon. The only shotgun that had a chance to be used by Russian troops (and exclusively auxiliary forces) was Berdan rifle converted to shotgun (so called &amp;quot;Berdanka&amp;quot;). In theory it could be fitted with bayonet and used for training and varyous auxiliary duties. But this idea did not come true. And the second, nearly all double barrel shotguns that were produced in Russia or imported from abroad had exposed hammers, unlike the hammerless in-game weapon. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 12:53, 11 June 2017 (EDT)&lt;br /&gt;
:Nothing wrong with that, not all of the weapons are Russian-used, rather like the Sjögren and Mle 1903 carbine in the France DLC. It's even named &amp;quot;Remington M1900&amp;quot;, clearly not trying to be Russian. I fully expect the C93 carbine to be in this DLC too, also very obviously not Russian. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:34, 11 June 2017 (EDT)&lt;br /&gt;
::Of course, Russian Army used a lot of weapons, purchased abroad, like Mauser C96 and Star Ruby pistols, Arisaka, Gras and Vetterli rifles, Lewis, Colt-Browning and Chauchat machine guns. But I only mentioned that double barrled shotgun, nevermind of what origin, doesn't match the reality as army weapon. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 14:52, 11 June 2017 (EDT)&lt;br /&gt;
:::So any depiction of a double-barreled shotgun in military hands in WWI or WWII media is incorrect? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:51, 11 June 2017 (EDT)&lt;br /&gt;
::::Not universally, for example the German army issued a large number of double barrel shotguns and drillings to troops during WW1. The thing is though that they were not intended for combat, they were for hunting game to supplement rations. There are however photos of them being carried by sentries, so they ''may'' have been used in combat but I am unaware of any proof of this.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:48, 11 June 2017 (EDT)&lt;br /&gt;
:::::I'd still like to know, did vented barrel ribs exist at this time?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:19, 11 June 2017 (EDT)&lt;br /&gt;
::::::Yeah, they existed back then. [http://www.icollector.com/Antique-Parker-Brothers-GH-Grade-Side-by-Side-Shotgun-with-Vent-Rib_i17958535 Here] is an example of a shotgun with a vented rib from 1892. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:50, 12 June 2017 (EDT)&lt;br /&gt;
The General Liu rifle seems to have the same schtick as the M1891/30 when reloading with one round left, where the chambered round is pocketed and a new clip is stripped into the rifle. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 19:27, 8 August 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== C&amp;amp;Rsenal ==&lt;br /&gt;
&lt;br /&gt;
I must point out this YouTube channel and article website, as they have incredibly useful insights to the weaponry of WWI (the objective of the YouTube channel) and beyond, even going so far to do one hour episodes for certain guns such as the Mannlicher 1886, The Lee-Enfields, and the Lewis gun.&lt;br /&gt;
&lt;br /&gt;
Article Website: http://candrsenal.com/&lt;br /&gt;
&lt;br /&gt;
YouTube Channel: https://www.youtube.com/channel/UClq1dvO44aNovUUy0SiSDOQ&lt;br /&gt;
&lt;br /&gt;
== Jam Tin Bombs ==&lt;br /&gt;
&lt;br /&gt;
This is pretty neat detail:&lt;br /&gt;
https://www.youtube.com/watch?v=_lU_uSYtw-M&lt;br /&gt;
--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:29, 18 September 2017 (EDT)&lt;br /&gt;
:You can tell that the devs really put a lot of effort into the game, especially now with some of these ITNOTT animations. I, frankly, just can't wait to see this game's version of the BF4 DICE LA camo easter egg, or the BFH Lewis Gun/Merkel Drilling easter eggs. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:50, 18 September 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Turning Tides weapon list==&lt;br /&gt;
No point adding anything to the page yet, but I figured you guys would find this interesting. [https://www.reddit.com/r/battlefield_one/comments/76e1u8/names_of_turning_tides_weapons_found_in_cte_files/ Here.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:36, 14 October 2017 (EDT)&lt;br /&gt;
:I wonder if the M1917 is confirmed to be the machine gun (which it isn't really all that portable by a single man), or I hope it really ends up being the M1917 revolver, because moon clips would be great to see in the game. The Webley 1912 pistol would be awesome to have as well, I'd assume maybe some of the Royal Marines probably carried them.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:45, 14 October 2017 (EDT)&lt;br /&gt;
::Well, that apparently wasn't the full list, considering what just happened recently. DICE gave a sneak-peek at the DLC, complete with 6 new weapons: the Carcano and Arisaka for the Scout, the Browning M1917 for Support (even though it weighs like a hundred pounds), the Farquhar-Hill for the Medic, and the C96 Trench Carbine for the Assault, along with something else interesting: a full-auto Steyr M1912 (referred to as the M1912P16, but that's just a file name, like the rest in this build). I pretty much knew that that thing was coming, but I figured it'd be for the pilot/tanker classes. Well, DICE does always have a way of surprising people. Considering how there are 2 Assault weapons and 2 Scout ones, I'd guess that we're getting a new Medic rifle and Support machine gun, as well as possibly a new vehicle-class weapon, some new melee weapons, and possibly new sidearms. Thoughts, anybody? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:07, 16 October 2017 (EDT)&lt;br /&gt;
:::The Steyr machine pistol's full designation is &amp;quot;M1912/P.16&amp;quot; so that's where the &amp;quot;P16&amp;quot; comes from. I don't really think they need to add anymore pilot/tanker weapons because of how un-often those actually end up used (unless the vehicle crewman class is somehow made more prevalent). And yeah, just John Basilone that Browning 1917 around, why not.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:43, 16 October 2017 (EDT)&lt;br /&gt;
::::The medic's getting the Farquhar-Hill automatic rifle. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 22:24, 16 October 2017 (EDT)&lt;br /&gt;
:::::Like the two TSNP Assault weapons, these pairs of Assault and Scout weapons are not getting variants, while the Medic and Support guns are, so it's six guns total, but two options for each class. The Farquhar-Hill comes in Storm or Optical, the Browning M1917 comes in Low Weight and Telescopic (and it does not weight 100 pounds, that's the weight with the huge full emplacement tripod and stuff; it's comparable to the MG08/15 and Perino), and the two bolt actions are both iron sights only (though it seems the Carcano may be a Carbine variant in stats, but with iron sights, which would be fantastic). Looks like a very cool selection or weapons, I'm quite excited about all of them. Oh and we're also getting a flak-round variant of the Rocket Gun, for AA use; about damn time we get an infantry-based AA option. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:15, 17 October 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Howdah Sweeper ==&lt;br /&gt;
&lt;br /&gt;
What caliber could the &amp;quot;Sweeper&amp;quot; variant of the Howdah pistol possibly use? For shotgun-type shells, I've read 20 and 28 gauge, but these are apparently only for modern double-barreled reproductions. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:12, 20 October 2017 (EDT)&lt;br /&gt;
:It could just be firing the standard .476 cartridges (which the unchanged model and animations would suggest), but loaded with a snakeshot-style cluster of pellets wrapped in paper or something. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 07:10, 20 October 2017 (EDT)&lt;br /&gt;
::The .577 version wouldn't be that hard to do it with since it's very close to 24 gauge (to the point you can apparently make fireable .577 ammo by cutting down 24 gauge brass shotgun cases) but I think the .577s were double barrel. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:28, 20 October 2017 (EDT)&lt;br /&gt;
:::The one in BF1 uses .455, and thus has the exact same damage and ballistics as the Webley-Fosbery. If you're ever curious as to what projectile any BF1 gun uses, go to [http://symthic.com/bf1-weapon-info Symthic's Weapon Info section] and pick a gun, then look at the &amp;quot;Projectile&amp;quot; line; the Howdah uses &amp;quot;455WebleyMkII&amp;quot;. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:29, 20 October 2017 (EDT)&lt;br /&gt;
::::Yeah, but it doesn't necessarily follow that the gun is visually or conceptually based on a .455 gun just because it uses the ballistic model that's called .455, see also the &amp;quot;.700 Nitro&amp;quot; rifle in Far Cry 4 that fires .600 Nitro Express, games where you can fire &amp;quot;9mm ammo&amp;quot; out of pistols that aren't 9mm, or various games where pistols eject bottlenecked rifle casings. Visually, [http://www.imfdb.org/images/3/37/BF1_Howdah_%283%29.jpg that ammo he's putting in] doesn't look much like [https://commons.wikimedia.org/wiki/File:455_Webley_Revolver.jpg .455 Webley MkII]. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:51, 20 October 2017 (EDT)&lt;br /&gt;
:::::Yeah, Symthic isn't always accurate in terms of (at least) ammo listing. For example, it states that BF Hardline's Saiga 308 is chambered in 7.62x39mm and that the HCAR is in 7.62x51mm. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:37, 20 October 2017 (EDT)&lt;br /&gt;
::::::Maybe I should have phrased that differently; .455 Webley MkII is what the gun uses in BF1 in a gameplay sense, that's DICE's file name for that projectile (Symthic does not invent or alter projectile names), which is used in this and the Fosbery. Whether the real pistol is supposed to use that, I have no idea. Looking at that comparison image, MkII and MkVI are nearly identical (different bullet finish/material, and that little dimple mark being different), so if you had put on the main page that it looks more like the MkVI due to the bullet colour (because the dimple part is entirely absent in BF1, so that's the only difference), please keep in mind that weapon skins (which that image has) also recolour cartridges (camo skins give camo rounds too).  [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:00, 20 October 2017 (EDT)&lt;br /&gt;
:::::::It's a complete band around the MkII, but [https://www.warstuff.com/uploaded/2013-10-28-imp/68725F15FOZvH2Ti0rYuzyuF2vLzpiKQ5V82Oaz.jpg there's a side of the Mark VI that has no dimple or band], so what's seen in the game would be possible only with that bullet. EDIT: in fact, those are inert bullets, the real ones [http://oldbritishguns.com/images/stories/handguns/mk6bullets.jpg have a big dimple on both sides with a space between]. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:09, 21 October 2017 (EDT)&lt;br /&gt;
::::::::Or, they simply aren't detailed enough to include the dimple from either version. Calling out the lack of detail is fine, but trying to claim this means they're actually MkVI is really stretching things, and doesn't do anyone any favours. They're MkII without the dimple modelled. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:28, 21 October 2017 (EDT)&lt;br /&gt;
:::::::::That's like saying a Glock 18C without the fire selector or compensator ports modelled is still a Glock 18C rather than a Glock 17. We call it what it is, not what it ought to be. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:40, 21 October 2017 (EDT)&lt;br /&gt;
::::::::::And I'm telling you that without ''either'' dimple pattern modelled it could be either Mk. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 21:48, 22 October 2017 (EDT)&lt;br /&gt;
:::::::::::...Except I showed you a picture of inert MkVI rounds without either. Come on, we already have them throwing WW2 stick grenades in WW1, it's not like this would be a one-off error. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:55, 23 October 2017 (EDT)&lt;br /&gt;
::::::::::::Whoops, sorry, I missed that image. &amp;gt;.&amp;gt; [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:35, 23 October 2017 (EDT)&lt;br /&gt;
==Apocalypse DLC==&lt;br /&gt;
&lt;br /&gt;
So, I'm calling it now, you heard it here first, but the final DLC is going to be the Somme. If you read the description for it, it talks about being the most notorious battle of the war. We already have Verdun and it looks like Turning Tides will cover Gallipoli. What else could it be?--[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 23:17, 8 November 2017 (EST)&lt;br /&gt;
:Vimy Ridge and/or Passchendaele? For weapons, I'm betting on the Annihilator, Howell, Burton, and Ross. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:01, 12 November 2017 (EST)&lt;br /&gt;
::For MGs, the Burton seems likely, along with either a Lewis Assault Phase Rifle or a pre-Vickers Berthier light machine gun prototype. The Ross seems like a likely choice (and it would be absolutely hilarious if there was an Easter-egg animation where the bolt comes clear of the receiver and just straight-up kills you), and it could be accompanied by an M1917/P14 Enfield, or perhaps a Berthier. For the Assault, the Thompson Annihilator could be chosen, but it would be infuriatingly overpowered; from what I've heard, it fired at 1,000+ RPM, so that coupled with it being in .45 ACP (i.e. being a 3-shot-kill up close, assuming they keep the M1911's damage model) would essentially make it an Automatico on MLB-level steroids, and nobody wants that. Instead, I think that that one U.S. prototype SMG that had a rotary rack of 10 M1911 magazines that basically nobody knows anything about could be neat, as the fact that it's so obscure means that they could take some interesting liberties in the name of balance- say, manually rotate the rack every 7 rounds, M1911 damage, moderate fire-rate, replace magazines one at a time during the reload, etc. The accompanying shotgun will probably be an M1887, because they already have the assets from Hardline, but it could be something else, like a Burgess. For SLRs, the Howell is another solid choice, and would allow for recycling of parts of the SMLE model; it could be accompanied by a Meunier rifle or carbine. As for pistols, there are plenty of options to pick from, and I'd rather not make this comment any more unnecessarily long. Unless, that is, you want that for some reason. Anyways, see you later. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:53, 13 November 2017 (EST) P.S.: I know that there's no chance of it whatsoever, but I still for some reason keep hoping that the DLC will be focused around the [http://www.scp-wiki.net/scp-186 Battle of Husiatyn Woods].&lt;br /&gt;
:::That's a fantastic list and reasoning, I have to agree with all of that. :D&lt;br /&gt;
&lt;br /&gt;
== Hellriegel capacity ==&lt;br /&gt;
&lt;br /&gt;
[http://youtu.be/BIX3YyVTxPQ?t=27 Here you go], Pyr0m4n14c. Btw it's not like it's never been that way, the Ares-16 MCR used to hold 99+1 in BF4 until it was later patched. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:04, 13 November 2017 (EST)&lt;br /&gt;
:Well I'll be damned. Thanks for finding that, U94N. By the way, how long did that take you to find? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:39, 13 November 2017 (EST)&lt;br /&gt;
::I saw the 59+1 listed somewhere a long time ago and found a video confirming this (I don't remember how long it took me, but I don't think it was hard), and then I added the info to the page. Today it didn't take me much time either; just select the duration filter for the YouTube search to &amp;quot;Short (&amp;lt; 4 minutes)&amp;quot;, sort by upload date to make sure it's sort of recent gameplay where the weapon wasn't patched or something, aaaaand profit. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:26, 13 November 2017 (EST)&lt;br /&gt;
:::You guys say this like none of you actually play the game. xD Since the Hellriegel capacity is downscaled from the real one, really any value at all could be correct; 59+1 is just less &amp;quot;intuitive&amp;quot; than a nice round number +1. From that same line of thought, it's possible they went with 59+1 because people are very rarely going to run it empty, so it will almost always show a clean, pretty, round 60 on the HUD. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:26, 13 November 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Limpet Mines ==&lt;br /&gt;
&lt;br /&gt;
I tried my best to do research about this mine, but I don't have any conclusive evidence that the thing shown in the picture is the prototype limpet mine described in the linked sources. It's an educated guess since the earliest prototypes were made in 1939 and this picture, as described on Wikipedia (&amp;amp; Wikimedia Commons), says that it was taken in 1939. I'm also not sure if (one of) the production version of the thing looks just like it. If anybody could provide more helpful research I would be incredibly glad.&lt;br /&gt;
&lt;br /&gt;
Also a note to self for a primary source written by one of the inventors: [https://books.google.co.jp/books?hl=zh-CN&amp;amp;id=tnaoAwAAQBAJ&amp;amp;q=limpet#v=snippet&amp;amp;q=limpet&amp;amp;f=false Winston Churchill's Toyshop] --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 09:35, 11 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== SMLE carbine ==&lt;br /&gt;
&lt;br /&gt;
The SMLE carbine could be based on the New Zealand Carbine or the Royal Irish Contabulary Carbine.&lt;br /&gt;
&lt;br /&gt;
:That's a possibility but given both of those are technically Lee-Metford and original Lee-Enfield rifles I doubt it. Given the pile of prototypes in-game, they probably found the prototype SMLE carbine and just added it thinking no one would care.  --[[User:PaperCake|PaperCake]] 19:10, 12 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
::The game gun just appears to be a standard SMLE that has had the barrel and handguard chopped down and the standard nose-cap refitted. The thing is, there are real guns that actually match this configuration. However, I do not think that they are WW1 guns. The &amp;quot;combat&amp;quot; use that I have heard for these guns is that they were WW2 era conversions done by the Australians, and another &amp;quot;non-combat&amp;quot; supposed source of these guns is that post WW1 some schools and cadet forces converted them for use by smaller youngsters (supposedly drill purpose only).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:17, 16 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
More so it could be the Lee–Enfield Cavalry Carbine Mk I. --[[User:KuronoX|KuronoX]] ([[User talk:KuronoX|talk]]) 20:35, 16 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:Even by then I do doubt it. The whole front of the Cavalry Carbine Mk 1 is entirely different from the in-game version. It really does look like they just took the standard SMLE model and chopped a few inches down so there is a British version to the M.95 and M.95 carbines. While the game has some older firearms, including some very obsolete ones, I doubt they'd include a specific carbine version that had been declared obsolete before the war even began. --[[User:PaperCake|PaperCake]] 21:05, 16 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Can we change it from the Jungle Carbine, though? I feel like listing it under that entry is wrong since the in-game carbine hardly resembles it.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:45, 16 December 2017 (EST)&lt;br /&gt;
 &lt;br /&gt;
[[File:bf1_smle_carbine.jpg|thumb|none|600px|For better comparison. The world model of the carbine.]]--[[User:HighPhigh|HighPhigh]] ([[User talk:HighPhigh|talk]]) 06:35, 17 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:If you want technical game terms, all of the shorter variants (1895, M.95, SMLE) have a front end &amp;quot;attachment&amp;quot; that simply differs between the two variants; just compare any two to see where the main model and front-end model splits, it's really obvious. Have you ever seen the K-Bullets glitch where you get an 1895 with no sights and no front end? That's because the 1895 is coded as the default, and that's how it appears with no &amp;quot;attachments&amp;quot; (modular parts in game terms). It's the same BF1 SMLE with a shorter front end, in game terms it's that simple. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:11, 18 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
According to [http://www.milsurps.com/content.php?r=198-Shortened-No.-1-Mk-III*-Rifle&amp;amp;styleid=15 Milsurps], the British did experiment a shortened SMLE in 1916 and it looks similar to the BF1 SMLE carbine without the globe sight. so can we change the Jungle carbine to [https://www.milsurps.com/showthread.php?t=8611 this]? I don't know if milsurps approve using photos from their site.--[[User:KuronoX|KuronoX]] ([[User talk:KuronoX|talk]]) 17:46, 21 December 2017 (EST)&lt;br /&gt;
:Unless I am misreading it, they do not come to the conclusion that this rifle was an experiment from 1916. They only have theories about where these rifles came from with no actual conclusion due to the total lack of information. The only fact is that the rifle was originally manufactured in 1916, but due to the fact that at some point the rifle was downgraded to only &amp;quot;drill purpose&amp;quot; that would suggest that the modification was done when the rifle was already rather old (so not WWI). As for what they were going for when they modelled this gun I don't think they were really basing it on anything real, they just chopped down the existing model so I would guess that any resemblance to a real gun is more luck than judgment.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:08, 21 December 2017 (EST)&lt;br /&gt;
This [https://www.milsurps.com/showthread.php?t=8611&amp;amp;page=3 thread page] said In the Imperial War Museum Review No.6, pages 4-15 is an article by Bryn Hammond - Professionals and specialists: military mining on the Western Front. It describes combat underground and a cut-down version of the .303 rifle is mentioned.--[[User:KuronoX|KuronoX]] ([[User talk:KuronoX|talk]]) 18:42, 21 December 2017 (EST)&lt;/div&gt;</summary>
		<author><name>KuronoX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_1&amp;diff=1148229</id>
		<title>Talk:Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_1&amp;diff=1148229"/>
		<updated>2017-12-21T22:59:08Z</updated>

		<summary type="html">&lt;p&gt;KuronoX: /* SMLE carbine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== This gonna be good... ==&lt;br /&gt;
&lt;br /&gt;
Seriously. This is a good change for once, other than Battlefield mod and fictional &amp;quot;Iron Storm&amp;quot; (2002). This is a first World War 1 FPS comes from a major game publisher.[[User:Alex Vostox|Alex Vostox]] ([[User talk:Alex Vostox|talk]])&lt;br /&gt;
:Yeah, it's got some nice Steampunk elements (ala Dishonored) too, but tbh im more pumped about this than Infinite Warfare, even the CoD 4 remaster looked better imo.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 13:00, 7 May 2016 (EDT)&lt;br /&gt;
::I was really hoping to see 1944 next, but I gotta say that this looks amazing. Perhaps the first after this is 1944. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 13:27, 7 May 2016 (EDT)&lt;br /&gt;
:::It looks alright, the graphics are damn good though, that's for sure.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:28, 7 May 2016 (EDT)&lt;br /&gt;
::::Let's hope they bring one of the MANLIEST element of the World War 1..The MUSTACHE! [[User:Alex Vostox|Alex Vostox]] ([[User talk:Alex Vostox|talk]])&lt;br /&gt;
:::::Every time you rank up your character's moustache gets slightly bigger? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:42, 7 May 2016 (EDT)&lt;br /&gt;
::::::Mustache AI--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:58, 7 May 2016 (EDT)&lt;br /&gt;
:::::::I'm going to be really disappointed if they don't have this in the game--[[User:John Ryder|John Ryder]] ([[User talk:John Ryder|talk]]) 03:34, 8 May 2016 (EDT)&lt;br /&gt;
::::::::You've reached Rank 100. You've unlocked... The Handlebar.--[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 01:50, 9 May 2016 (EDT)&lt;br /&gt;
:::::::::It's gonna be a good year for FPS games. I can't wait for this and Infinite Warfare (that must be illegal). As some of you guys mentioned, World War I games are rarely done and it's nice to see a triple A publisher try their hand at it. WWI is such a sorely underused setting, so much potential too. And I love space and science fiction, so Infinite Warfare has me covered there. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 02:24, 9 May 2016 (EDT)&lt;br /&gt;
::::::::::This game reminds me that i want to see a CoD of BF that takes place during the korean war.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 02:46, 9 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Italian Rifle  ==&lt;br /&gt;
&lt;br /&gt;
It does look like it's designed after a Carcano 1891 Cavalry Carbine, but the rifle is way too long. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 23:09, 7 May 2016 (EDT)&lt;br /&gt;
:Maybe it's a inaccurately sized model? Judging from DICE's rendering accuracy (cough cough ARX 160), it could be the case.&lt;br /&gt;
::Is that cough getting in the way of you signing your posts, mysterious contributor?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:43, 8 May 2016 (EDT)&lt;br /&gt;
:::It isn't a Carcano, the stock is the wrong shape, there is no external magazine, no folding bayonet, and the end cap on the stock is wrong. C&amp;amp;Rsenal did a brakdown of the trailer and their oppinion on this rifle is that it is just a place holder and will eventually be a Carcano Cavalry Carbine, but it seems that currently the model is a modified Mauser 1898.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:34, 8 May 2016 (EDT)&lt;br /&gt;
::::Hrm, interesting. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 19:26, 9 May 2016 (EDT)&lt;br /&gt;
:::::And, though it's just me, the barrel on it seems extremely too long and thin. This leads me to believe it IS supposed to be the Carcano, but just absurdly disproportionate. [[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 19:38, 15 May 2016 (EDT)&lt;br /&gt;
::::::I agree, it looks like they have mistaken the length of the Carbine for the full length M91 --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 20:20, 15 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MG 15? ==&lt;br /&gt;
So, there was a short teaser released few days ago, and it showed Bergmann MG 15nA light machine gun. I came here to add that to the images but it appears that someone inserted MG 15 instead of MG 15nA. I changed the name/image and added new screenshot, but if there is an image that contains MG 15 as well as MG 15nA, feel free to add that again. [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
&lt;br /&gt;
== What's this rifle ==&lt;br /&gt;
&lt;br /&gt;
EA just had their E3 stream. It was really lame and not enough ME: Andromeda footage (i've been waiting 3 years for some gameplay, move yer butts!) There was a new trailer for BF1 though showing DICE's lack of taste in music. There's gonna be a livestream of bored looking people playing to soon.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:09, 12 June 2016 (EDT)&lt;br /&gt;
[[File:BF1 rifle.jpg|thumb|600px|none|Anyway, what's goin on here?!]]&lt;br /&gt;
:It's a [[Winchester Model 1907]]. And yeah, that music was shite.&lt;br /&gt;
:[[Image:Winchester Model 1907.jpg|450px|thumb|none|Winchester Model 1907 - .351 Winchester]] [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 17:46, 12 June 2016 (EDT)&lt;br /&gt;
::I assume it was used during WW1?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:09, 12 June 2016 (EDT)&lt;br /&gt;
:::I don't if it was or was not. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 18:25, 12 June 2016 (EDT)&lt;br /&gt;
::::I just hope that the Winchester 1895 shows up.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:40, 12 June 2016 (EDT)&lt;br /&gt;
:::::It was used by France, and is limited by Russia and by the United Kingdom. Some French versions have been converted into a full-auto and are equipped with extended magazines. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:57, 12 June 2016 (EDT)&lt;br /&gt;
::::::Here's the [https://www.youtube.com/watch?v=4pY3hlQEOc0 trailer]--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:04, 12 June 2016 (EDT)&lt;br /&gt;
:::::::What I really hope doesn't happen with this game is have tons of rare and little used semi auto rifles and SMGs inexplicably in the hands of common infantrymen, just so the game can still have the feel of Battlefield without modern automatic weapons. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 19:32, 12 June 2016 (EDT)&lt;br /&gt;
::::::::[https://www.youtube.com/watch?v=WXcD4ePJWEc 14 minutes of gameplay].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 19:49, 12 June 2016 (EDT)&lt;br /&gt;
:::::::::I hope they keep it authentic with the Nagant jaming all the time.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:17, 12 June 2016 (EDT)&lt;br /&gt;
::::::::::More gameplay [https://www.youtube.com/watch?v=AObo251De4k here].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 23:33, 12 June 2016 (EDT)&lt;br /&gt;
:::::::::::About the only thing that makes me worried so far is the aircraft seem ludicrously tough, in these alpha games you have people slamming them headlong into the ground and flying them through buildings without destroying them. I guess that might be a balance thing because they're slower and so easier to hit from the ground, but still. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:07, 1 July 2016 (EDT)&lt;br /&gt;
::::::::::::I don't think the collision physics for airplanes has been finalized yet, but I do hope they stay more resilient when touching the ground than BF4's instantly-dead jets. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:04, 1 July 2016 (EDT)&lt;br /&gt;
:::::::::::::Back in Battlefield 1942: Desert Combat the AC-130 was kind of infamous for having so much health it could actually fly straight through the chimneys on the El Alamein map and survive. It might be they just jacked up their health for the early builds because they wanted people who had no idea how to fly them to still have fun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 21:25, 1 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== An unknown shotgun ==&lt;br /&gt;
[[Image:Bf1-shotgun.jpg|600px|thumb|none|Unknown shotgun - needs an identification]]&lt;br /&gt;
So I added bunch of new weapons that came out from the second gameplay trailer, and I need some help identifying this shotgun. I know that there is a confirmation that Winchester M1897 &amp;quot;Trench Gun&amp;quot; is going to be in the game, but this gun is shown very briefly in first person view, and I am not sure whether it's M1897 or not. If this gun is from WW1 then Winchester Model 12 might be another possible candidate, but that I cannot guarantee. What do you guys think? [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
:Those sights are throwing me off. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 22:34, 12 June 2016 (EDT)&lt;br /&gt;
::I could be wrong, but that could be either the Stevens Model 520 or the Remington Model 10. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 23:40, 12 June 2016 (EDT)&lt;br /&gt;
:::I think you are right about Remington Model 10. If you look closely on the top of receiver, there is a bulged rail-looking part for mounting attachments(like the optic in the image) and I haven't seen that thing on M1897/M520. Now Winchester Model 12 also has that part on top of the receiver, but when I looked at the footage frame by frame, there were no shells ejecting on the right side, which fits the description of Model 10's bottom feed/ejecting mechanism. Unless I see any other suggestion of what that shotgun might be by tomorrow, I will update it to Remington Model 10. Thanks for the suggestion! [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
::::A quick update to my previous comment. I just checked the new multiplayer gameplay footage from Jackfrags and kill-feed confirms that it is Remington Model 10(It says Model 10-A-HE, which I assume it is one of the pre-set customization options). I will update the main page right away! [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
:::::Wow...so I actually knew something right about a gun being shown!--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:37, 13 June 2016 (EDT)&lt;br /&gt;
::::::About the names and presets, it seems every gun has a two-letter bit at the end of its name denoting the different presets, but I haven't figured out what they actually mean. About the sights, it seems the game as some sort of early dual-lens system where the front and rear sights are replaced with lenses that give the player what is effectively a 2x scope. Keep this in mind if you're trying to ID something and the sights are like this. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:25, 14 June 2016 (EDT)&lt;br /&gt;
::::::::On a sidenote, I think that the picture of the shotgunner getting hit with a shovel should be moved under the Model 10, as the model clearly lacks a hammer. Now, granted, the pump handle is shoved under the receiver, so you could argue that the same applies to the other moving parts, including the hammer, but I'm more inclined to believe that the victim of a shovel attack has (or rather, had) a Model 10. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:45, 2 July 2016 (EDT)&lt;br /&gt;
:::::::::How come they didn't include the extra round chambering on this shotgun in the closed alpha. Maybe they will fix it in the final release? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:28, 18 July 2016 (EDT)&lt;br /&gt;
::::::::::Probably trying to use WW1 era gun handling techniques. Notice how handguns are now held with one hand? I don't think chambering a shell, then loading the tube was a common military practice for shotguns back then. I could be wrong though.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 15:13, 18 July 2016 (EDT)&lt;br /&gt;
:::::::::::This is likely it. From my not-super-educated-on-the-era perspective, BF3/4's loading the chamber first, then the tube definitely feels more &amp;quot;modern&amp;quot; and &amp;quot;tactical&amp;quot;, while loading the tube first and ending with a pump feels more &amp;quot;classic&amp;quot; and &amp;quot;old school&amp;quot;. Also, another fun fact is that you can cancel/shorten reloads if you need to ready the gun quickly. Mag-fed guns can't do this of course, but anything that uses stripper clips and single-round loading can. If you hit the fire button while reloading, the round/clip currently being inserted will finish loading, then you'll rechamber the gun right after, so for rifles you'll close the bolt and shotguns you'll pump them, and I assume this will apply to revolvers in the full game as well. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:26, 18 July 2016 (EDT)&lt;br /&gt;
::::::::::::You should therefore also expect to see a lot of terrible trigger discipline since the military didn't teach it to soldiers back then. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 00:10, 20 July 2016 (EDT)&lt;br /&gt;
:::::::::Makes sense. Only time will tell if an extra round can at least be chambered by reloading the Model 10 a second time after an empty reload (like mag-fed weapons do). Btw Call of Duty 3 made two interesting things regarding this topic: an empty reload of the Winchester M1897 involved loading 5 shells, pumping and then automatically inserting an extra one, and while loading two stripper clips into the Lee-Enfield you could actually interrupt the process and fire the weapon after loading only one. It's extremely silly that such features weren't carried on in any of the 10 following games. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 19:49, 19 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Weapon identifications by Forgotten Weapons==&lt;br /&gt;
Forgotten Weapon uploaded a few videos analyzing the different guns that appeared in the teaser trailer and the gameplay trailer. [[User:Inceptor57|Inceptor57]] ([[User talk:Inceptor57|talk]]) 22:41, 12 June 2016 (EDT)&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=dDRRlVElEXI] - Teaser Trailer analysis&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=19hohCtdJ4Y] - Gameplay Trailer analysis&lt;br /&gt;
&lt;br /&gt;
I also will run the assumption that no matter if it was introduced at the beginning or end of the war, we will be seeing any gun that existed during this time period regardless if it served in actual combat. Like I bet the BAR will be an awesome weapon. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:29, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
I am fearing that the game designers will put sights that are the closest thing there will be to &amp;quot;optics&amp;quot; because gamers and kids these days just love their red dots and can't seem to want to play period pieces without their red dots. Greatest example is COD black ops where red dots galore before red dots were even thought possible for long guns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:25, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Holy damn, they added a Cei-Rigotti, I may have to buy this game. :P --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:32, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Well, you do have things that look pretty close to modern optics like [http://media.liveauctiongroup.net/i/17982/17332762_1.jpg?v=8D086BA4C1ABE20 this thing], which is a rare Zeiss-made 2.5x prismatic magnifier. Also reflex sights are [https://www.forgottenweapons.com/nydar-reflex-sight/ a bit older than you think], they just didn't really catch on at first. Even some WW1 fighter planes had red-dot reflector gunsights, in fact, though you'd never see them officially because they were top-secret: as late as WW2 the RAF was still messing around with photographs to replace reflector sights on Spitfires with old wire bullseye sights. &lt;br /&gt;
&lt;br /&gt;
::Also, regarding the mystery scope on the Beretta M1918, I found [http://www.enfieldresource.com/wp-content/uploads/2012/12/cropped-azzzzzz1.jpg this] image of a Lee-Enfield with what looks like some kind of magnifying rear sight, but I couldn't find any sites describing it or giving it a name. Anyone know? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:49, 28 June 2016 (EDT)&lt;br /&gt;
:::It looks like Parker-Hale aperture backsight, most likely [http://www.rifleman.org.uk/PH_Service_sights.htm Model 4] (though it was used with No.4 Mk I rifle). [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 06:46, 29 June 2016 (EDT)&lt;br /&gt;
https://imgur.com/gallery/QV6Fc&lt;br /&gt;
Speaking of ForgottenWeapons, apparently he took a trip to DICE's LA studio, and assisted them. Dunno how, but it gives me faith that the weapons will at least be modelled and animated as close to authentic as possible.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:42, 25 July 2016 (EDT)&lt;br /&gt;
::I can't be the only one who, if I was the one picking the teams for the livestream, would have invited him to play?--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 12:24, 6 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Reloading rifles that require opening the action ==&lt;br /&gt;
Despite my initial concerns due to how terrible Youtube compression is, making it hard to see details, the round ejected when opening the action is actually accounted for. And by &amp;quot;accounted for&amp;quot;, I mean your character covers the ejection port with their left hand as you open the bolt, putting the ejecting round back into the internal magazine. Thought you guys would find this interesting. Literally the ''only'' inaccuracy I'm finding with weapon reloading is the C96, but the alternative is not allowing reloads unless empty, so I can let that one slide. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:20, 16 June 2016 (EDT)&lt;br /&gt;
:Love it when animators put details like that into reload animations. That's why i like MoH: Warfighter, delicious animations.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:37, 16 June 2016 (EDT)&lt;br /&gt;
::But in the B1 has a realistic reloading (with half-empty magazine replaced by a full magazine no jerks once again charging handle); as well as the balance between the stripper clips and the individual rounds to rifles (insert a stripper clip when you can insert a five ammo to the rifle's magazine, and the pre-load with the individual cartridges) - something that is very rarely see in the video games, and already is an achievement in itself. As for the animations, I hope that they will correct their later, as now the game is only in alpha stage. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:57, 16 June 2016 (EDT)&lt;br /&gt;
:::Considering the attention to detail and the selection firearms, this is looking to be atleast interesting to play just to see all the guns.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:58, 16 June 2016 (EDT)&lt;br /&gt;
::::I wonder if they'll have the dafter stuff like the catapults and grenade-launching crossbows they developed before everyone came to their senses and started using rifle grenades? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:29, 28 June 2016 (EDT)&lt;br /&gt;
:::::Your post reminds me of that knife with a bipod from BF4, that was fun.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:52, 1 July 2016 (EDT) &lt;br /&gt;
::::::5 bucks says that they include the Blanch-Chevalier. For those that don't know, it was basically a Martini-Henry with the barrel replaced with a setup that allows for the use of proprietary muzzle-loading grenades and blank cartridges, fired from the shoulder just to make it more ridiculous. Only 1 exists, but given the Cei-Rigotti, it seems likely. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:55, 1 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown LMG ==&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|]]&lt;br /&gt;
He was seen in the pre-alpha. At first I thought it was the Colt Model 1895; but it seems to be something other. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 12:27, 28 June 2016 (EDT)&lt;br /&gt;
:Actually it's not a machine gun, it is an anti-tank weapon ''1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II''. There are some BF1 videos where it is being used against, well, tanks. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 12:51, 28 June 2016 (EDT)&lt;br /&gt;
::As I understand, it will replace the rocket launchers from WWII shooters. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 11:59, 30 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha data mined ==&lt;br /&gt;
&lt;br /&gt;
http://www.neogaf.com/forum/showthread.php?t=1241794&lt;br /&gt;
&lt;br /&gt;
A list of all the weapon names obtained from the Alpha files. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:That's definitely a list of weapons from singleplayer, though that said the odds of SP-only guns should be pretty low. I'm excited for some of those pistols. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:42, 2 July 2016 (EDT)&lt;br /&gt;
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::Heh, Mars pistol in there as the game's Desert Eagle. Wonder if it costs health to shoot it like the real one? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:59, 2 July 2016 (EDT)&lt;br /&gt;
:::This is clearly not a complete list. There are missing the many weapons, that are already in the game. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 15:06, 2 July 2016 (EDT)&lt;br /&gt;
::::Well, this is pulled out of the files (probably for SP) so it's entirely possible some of the MP weapons don't appear in SP. It's also entirely possible some of the weapons on that list will only ever be on that list. &lt;br /&gt;
::::I'm a little confused as to what use a 2.7mm smoothbore pistol with an almighty 3 foot-pounds of muzzle energy is going to be in-game, though. The Kolibri makes a .22LR look like a cannon. In fact given the Kolibri is [http://14544-presscdn-0-64.pagely.netdna-cdn.com/wp-content/uploads/2013/02/kolibri_and_round_next_to_a_50_AE_bullet_for_comparison.jpg this big] (that's a .50 AE round beside it), it's going to be hard to even see it in your character's hand.&lt;br /&gt;
::::What I'm really hoping is somewhere in the DLC they do a Battle of Jutland map where every squad leader can spawn a Dreadnought or something. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:24, 2 July 2016 (EDT)&lt;br /&gt;
:::::Why am I getting the vibe with this is that they just watched any Forgotten Weapons video with a gun from before 1918 and just said, sure let's put that in. I mean the Kolibri's are rare, the Mars were effectively relics by WWI, Howdah's were hunting guns and their military uses were more in India and South Africa, Bulldog's were sort of petering out in popularity with civilians and next to none were in military hands. --[[User:PaperCake|PaperCake]] 10:26, 4 July 2016 (EST)&lt;br /&gt;
::::::Well it's not like it's ever ''not'' been like that given Battlefield's tendency towards things like Pancor Jackhammers and MagPul PDRs and such. Even the first one had you fighting with the StG-44 before it had been invented and with the HMS ''Prince of Wales'' after she'd been sunk. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:44, 4 July 2016 (EDT)&lt;br /&gt;
:::::::Yeah, the Battlefield series is known for taking artistic liberties in their games. Don't forget the Tiger I in Operation Battleaxe a year before they entered service. Then of course you have the Secret Weapons pack and all they added. DICE likes to use low production or even just prototypes for their games, and keeping them to the correct chronological point isn't their concern. [[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 14:47, 4 July 2016 (EDT)&lt;br /&gt;
I gotta say, I quite like that they put these rare or low production weapons in their games, makes the games more interesting and shows of weapons people might never heard of before. If i want historical accuracy, I'd play Red Orchestra or something.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:52, 4 July 2016 (EDT)&lt;br /&gt;
:I'll second this entirely. There are so many very cool and interesting guns (and vehicles and other tech) I'd never heard of before, I love it! And really, ''every'' Battlefield's weapon list is like this. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:10, 4 July 2016 (EDT)&lt;br /&gt;
::Yeah, it makes it more interesting then just having everyone run around with Nagants and Mausers and whatnot.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 21:02, 4 July 2016 (EDT)&lt;br /&gt;
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==Neat Video==&lt;br /&gt;
[https://www.youtube.com/watch?v=TuCOj7ez3H8].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 01:06, 6 August 2016 (EDT)&lt;br /&gt;
: Something I see there besides the Auto-5 and MG15, I also see the Remington Model 8 as well. Currently an image of it is being used to showcase the Auto-5 which is incorrect as I do not believe the Auto-5 ever held 8 rounds. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 08:51, 6 August 2016 (EDT)&lt;br /&gt;
::Well, the Model 8 could be running the 15-rounder, and just isn't fully loaded. Also, we saw the M1918 Mauser 13.2mm, and an icon of the Webley-Fosbery autorevolver (which, by the way, YES) for a split-second. Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:52, 6 August 2016 (EDT)&lt;br /&gt;
:::I am thoroughly surprised the Chauchat has yet to be revealed. Here's to hoping the French's 8x50mmR Lebel makes it into the game over the US's .30-06 version. [[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 21:12, 15 August 2016 (EDT)&lt;br /&gt;
::::The Borchardt C-93, Steyer M1912, and Frommer Stop machine pistol are in some of the recent videos from Gamescon.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:23, 15 August 2016 (EDT)&lt;br /&gt;
::::I'd bet the Chauchat will be in the France DLC. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:12, 16 August 2016 (EDT)&lt;br /&gt;
:::::Selbstlader M1916 in the hands of an desert infantryman? O_o. I understand everything, but in real life Mauser Selbstlader and the desert - the things, I think, very poorly compatible. Where it would be logical, if it would the pilot's choice of weapon. -[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:01, 21 August 2016 (EDT)&lt;br /&gt;
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==Beta Data Mine, Full Weapon List==&lt;br /&gt;
Unlike the previous one, this looks to be a full, proper list of [https://www.reddit.com/r/Battlefield/comments/523ly0/bf1_full_weapon_list_including_gadgets_and/ all weapons], including their presets. As a Canadian, I will absolutely be rocking the Huot Automatic Rifle. Edit: I made an [https://www.reddit.com/r/battlefield_one/comments/523mef/full_weapon_list_including_gadgets_and_variants/d7hbq46 easier to read version]. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:02, 10 September 2016 (EDT)&lt;br /&gt;
:&amp;gt;holy moley a Kolibri pistol&lt;br /&gt;
:Forgotten Weapons: The Game is really shaping up well.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:43, 10 September 2016 (EDT)&lt;br /&gt;
::Replacing my previous text, as I've put together a [https://www.reddit.com/r/battlefield_one/comments/529uf8/full_weapon_list_cleaned_organized_and_new/ much more legible and complete list]. I'd be surprised if this isn't a complete list. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:32, 11 September 2016 (EDT)&lt;br /&gt;
:::Again, I'm surprised that the Chauchaut hasn't been confirmed yet. I mean, it was the first widely used, man portable, fully automatic rifle. [[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 16:27, 14 September 2016 (EDT)&lt;br /&gt;
::::Probably all the French weapons are supposed to be in the first DLC.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:34, 14 September 2016 (EDT)&lt;br /&gt;
:::::I'd bet anything the France DLC will have the RSC 1917, Chauchat, Lebel (and an Assault gun), while the Russia DLC will have the Fedorov Avtomat and Mosin-Nagant (and Assault/Support guns). [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:30, 15 September 2016 (EDT)&lt;br /&gt;
::::::French Assault class automatic will most likely be ''Ribeyrolles Mle. 1918'', calling it now! I really wonder what they could bring in the Russian DLC, maybe more Winchester self loading rifles?--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 09:09, 15 September 2016 (EDT)&lt;br /&gt;
:::::::Figured you guys would want to see [https://www.reddit.com/r/battlefield_one/comments/559aey/ingame_images_of_the_2mm_kolibri_pistol/ this]. :3 [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:31, 30 September 2016 (EDT)&lt;br /&gt;
::::::::Imagine it serves as a melee weapon that behaves akin to an extreme choking hazard.--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:27, 30 September 2016 (EDT)&lt;br /&gt;
:::::::::Maybe it's for the yet-to-be-revealed Ant class. On a more serious note, my best guesses for the French DLC are an Mle. 1892, a Star Ruby (along with a possible Plus Ultra variant), a Savage pistol, and maybe an 1873 Chamelot-Delvigne as a joke (with a muzzle velocity of about 2 m/s), a Ribeyrolles 1918, a Chauchat, an RSC 1917 or 1918, a Lebel, a Berthier, and maybe a Remington Rolling Block. Only time will tell. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:13, 30 September 2016 (EDT)&lt;br /&gt;
::::::::::Hopefully after you've emptied the weapon and dirtied someones shirt you can throw it at them. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 15:50, 2 October 2016 (EDT)&lt;br /&gt;
On a slightly less related note, we've got confirmation of the M1889 Bodeo, based on some early footage of the cinematic tools available ingame, along with the BAR. It's in [https://www.youtube.com/watch?v=B2_j6D1NsHc/ this video.] Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:14, 8 October 2016 (EDT)&lt;br /&gt;
:Nice to finally see some revolver gameplay, though I do want to see their reloads, what with most of them using loading gates. Also, [https://www.youtube.com/watch?v=mMPTc6E9wxo the Avanti Savoia teaser], with a shot of a rather unique weapon in it. :3 [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:47, 10 October 2016 (EDT)&lt;br /&gt;
::::::::::Hey, it seemed to me, or I saw this there: --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:56, 13 October 2016 (EDT)&lt;br /&gt;
[[File:Fake Villar Perosa from The Sicilian.jpg|thumb|400px|none|]]&lt;br /&gt;
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==Some Weapons + Skins==&lt;br /&gt;
Found this video [https://www.youtube.com/watch?v=5YmPP2h8u40/ here] of a guy showcasing some weapons and weapon skins. Added the ones that I saw, also I'm not liking many of those skins at all in my honest opinion. The flashy gold engraving is not too bad but most of them are pretty bad. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 16:53, 12 October 2016 (EDT)&lt;br /&gt;
:It's a WWI game, you don't need skins. It looks quite ironic when a gold plated BAR gets muddy in St. Quentin Scar.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:21, 12 October 2016 (EDT)&lt;br /&gt;
:: It's not like this is a game about realism. Prototypes and experimental designs being used as standard issue and all. Not to mention tactics not seen until the Second World War(Literally saw a combined armed blitzkrieg assault using RE8s and Mark IV tanks). [[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 17:40, 12 October 2016 (EDT)&lt;br /&gt;
:::Nice to see that DICE have acknowledged the M1897's slam fire capability.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:14, 13 October 2016 (EDT)&lt;br /&gt;
Just a [https://www.reddit.com/r/Battlefield/comments/57emdb/bf1_if_you_equip_the_m1903_experimental_and/ little something] I discovered today. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:20, 14 October 2016 (EDT)&lt;br /&gt;
::::Some more weapons can be seen from gameplay in Jackfrags video, [https://www.youtube.com/watch?v=6GMcq87FVSc/ Sentry Destruction] which includes a new Sawn Off Shotgun for the Tank Hunter class [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 14:43, 14 October 2016 (EDT)&lt;br /&gt;
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:[https://www.youtube.com/watch?v=cErZWtWCgAY The 2mm Kolibri is in the game], which [https://www.youtube.com/watch?v=THsDpGJcpk8 Forgotten Weapons made a video about].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 17:46, 14 October 2016 (EDT)&lt;br /&gt;
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==Can't shake modern warfare ==&lt;br /&gt;
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I just watched the early footage of the game yesterday and watching the player go through the first couple missions, I'd noticed that the creators of this game really can't get away from everything modern warfare style games have done to the genre of shooters. You first start off with the broom handle, sure that's ok. Churchill himself used one in his youth but then, you can tell the progression of the player as he picked up the &amp;quot;essentially an assault rifle&amp;quot; and going to town, then switching up to full auto weapons. It's cool to use those types of guns, but the historical inaccuracy is just painful and we know why they did it. They designed this game to feel like modern warfare with guns close enough to today's automatic guns in a time period that didn't have a lot of that in the actual feel. It's like if they make a Civil War game and we constantly see Henry rifles even though they weren't that prominent on the battlefield, despite being game changers. It's like the designers think it'd be too boring for the Brits to use a bolt action Enfield with a Webley as his sidearm. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:02, 13 October 2016 (EDT)&lt;br /&gt;
: &amp;quot;It's like the designers think it'd be too boring for the Brits to use a bolt action Enfield with a Webley as his sidearm.&amp;quot; Yes, that is the point. This is an AAA game trying to compete on the shooter market with the mass of gamers, not a game made for people who want realism. Using tactics of the Great War, with common weapons of the Great War, would be too slow for the average shooter player(Look at the insanity of Titanfall). To be a big seller, you have to have intense fast paced action, and bolt actions and trench warfare doesn't do that. Instead of have a gamer closer to a World War 2 game, because fast mechanized warfare is what the average gamer wants. Remember, this game isn't for us older people into the historical lore of the firearms of the period, but for that range from 15-25. [[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 12:02, 13 October 2016 (EDT)&lt;br /&gt;
::I've noticed exactly that watching some of the game-play videos out now. In one of the story modes the character has a bolt-action for about 30 seconds before switching to a semi-auto rifle and then picking up a portable machine gun. Based on a lot of weaponry it seems the game developers based most of it on the Forgotten Weapons youtube channel https://www.youtube.com/user/ForgottenWeapons/videos [[User:brasco|brasco]] ([[User talk:brasco|talk]]) 15:16, 13 October 2016 (EDT)&lt;br /&gt;
::::Well, in this sort of situation, there's always a balance between realism and fun. On one hand, you can't just throw realism out the window and have people running around with AUGs and SPAS-12s like it's Black Ops, but on the other hand, were it to be ''completely'' realistic, you'd spend about a month of your time sitting in a trench with a bolt-action rifle, waiting to get trenchfoot or die of an infection. Sure, it's not terribly historically accurate, but I'm fine with them fictionalizing the available armaments of the war (at least to the extent of things that existed, but weren't issued in large numbers/ at all) in exchange for a more enjoyable game. If you want a more realistic WW1 shooter, go get a copy of Verdun. But anyway, that's just the opinion of [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:03, 13 October 2016 (EDT)&lt;br /&gt;
:::::Well said. Also, you're free to use or not use whatever weapons you want in campaign, so it's not like you have to use something out of place if you don't want. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:09, 13 October 2016 (EDT)&lt;br /&gt;
:::I don't subscribe to the belief of, &amp;quot;don't play or watch it if it is bad&amp;quot; logic. That kind of thinking only encourages bad things instead of bringing it up. I wasn't expecting full on trench warefare[[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:46, 25 October 2016 (EDT)&lt;br /&gt;
::::If you want a game that combines realism and fun, Red Orchestra is probably your best bet.  I think it's computer only, but it's pretty realistic.  For example, when firing your bolt action rifle, which the majority of players will get, one mouse click fires the weapon and a second one cycles the bolt.  There's also no reticle, and you need to use your iron sights to fire accurately).  Tank crews have specific jobs like driver, gunner, commander, etc, and a driver will only drive the tank (but can switch to other positions).  So none of this &amp;quot;I'mma drive the tank and fire it while I'm moving&amp;quot; stuff.  It's available on Steam if anyone is interested, and there are mods available to allow you to play as Americans or Brits as well as the original Russians or Germans.  [[User:Cozmo|Cozmo]] ([[User talk:Cozmo|talk]]) 12:49, 10 January 2017 (EST)&lt;br /&gt;
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== Villa-Perosa 1915 ==&lt;br /&gt;
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There was a Villa-Perosa 1915 in one of the recent gameplay videos on YouTube. It could be picked up from weapon boxes spread around the maps. Should this be added?--[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 14:57, 16 October 2016 (EDT)&lt;br /&gt;
:Of course. Also, it should be noted that though the HUD shows it holding &amp;quot;25&amp;quot;, that's ''shots'', not individual rounds. It fires two at once, thus is correctly 50 rounds. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:56, 16 October 2016 (EDT)&lt;br /&gt;
::I believe it's available as an alternate weapon for the Sentry Elite Class. It trades firepower for added mobility I believe. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 18:22, 16 October 2016 (EDT)&lt;br /&gt;
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==Kolibri==&lt;br /&gt;
Seriously, this cute little pistol actually existed?  How do you actually use that thing though (in terms of practicality)?  - [[User:Kenny99|Kenny99]] ([[User talk:Kenny99|talk]]) 20:16, 17 October 2016 (EDT)&lt;br /&gt;
:It's adorable and does 5 damage at point blank, 25 for a headshot. Also, while we're on this topic, it's capacity of 7+1 looks to be correct (whoever wrote otherwise). While Ian of Forgotten Weapons did say it didn't like loading all seven, the magazines were clearly designed for seven. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:21, 17 October 2016 (EDT)&lt;br /&gt;
::It's actually half as powerful as the UK muzzle energy cutoff for an air pistol to be considered a firearm. Given the designer was a watchmaker (and you basically have to load the thing with tweezers because the rounds are so dinky), it was probably more a &amp;quot;look what I can do&amp;quot; thing. Or a pistol so that your actual pistol can defend itself. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:07, 18 October 2016 (EDT)&lt;br /&gt;
:::Welp. I loved it when how the player hands reacts when receiving this pistol for first time. And how gently the player hands pulled the slide and shoot it like holding a tiny tea cup.  [[User:Alex Vostox|Alex Vostox]] ([[User talk:Alex Vostox|talk]])&lt;br /&gt;
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==Everything feels so weak... and it is==&lt;br /&gt;
Seriously since playing for the past few days (Early Enlister) everything Ive used thus far feels so incredibly weak barring Scout weapons and Shotguns that nearly everybody I've faced feel like bullet sponges what with the developers infamous netcode issues on bullet registeration. The LMG's you'd believe to be fairly powerful but they are so misleading because they do the exact damage as most of the SMG's, some examples are the BAR M1918, M1909 and Lewis Gun which do the same damage as the M1918 Automatico at 21 per shot and the Madsen and MG15 do around 23 per shot within 20 meters. Some of the Medic's rifles take nearly 3-4 bullets just to down a single soldier making most of the Medic's rifles such as the Model 8 .35 and Luger 1906 (which is a level 10 final unlock for the Medic) useless because their magazine sizes are so small, only the Mondragon and Selbstrader M1916 kill in a consistent three shots at all ranges and M1907, Cei Rigotti and Model 8 .25 kill in about 3 shots at 25 meters and 4 at everything else. The pistols aren't too bad because they have the highest variety in damage in my opinion however the M1911 makes almost all but the Revolvers and specility pistols obsolete thus far because it simply outshines them in every way. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 15:30, 22 October 2016 (EDT)&lt;br /&gt;
:Most MGs are not supposed to be used within 20m and are therefore rather ineffective at it; mid-long range is where they shine. They're among the best weapons in the game if you can make the most of them, they just have a steeper learning curve. The Lewis does feel a bit average, and the Low Weight (no attachment) MGs will almost certainly be getting a buff (as the benefits of no attachments don't really apply to the MGs' spread mechanics). SLRs being 3-4 hits makes perfect sense to me; use them as &amp;quot;rifles&amp;quot; not &amp;quot;DMRs&amp;quot;, if that differentiation makes sense to you. The Remington .35 is one of my favourite guns, but it's ''hard'' to master, I most definitely haven't yet. It has the highest RoF in the class and the accuracy to make use of that RoF, with good damage, but only five rounds. It has among the fastest kill time potential, but making every shot count, reloading as much as possible, and having a solid sidearm are all musts. It's a technically demanding, but highly rewarding rifle. And it shows off your emblem much better than most guns do. :3 [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:44, 22 October 2016 (EDT)&lt;br /&gt;
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::This is exactly why I have such a problem getting into Battlefield games. Every gun just feels so weak and every soldier is a bullet sponge. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 19:04, 27 October 2016 (EDT)&lt;br /&gt;
:::I hear what you're saying (the bullet sponge thing is why I stay away from Halo and Destiny mp) but I like it because, for me, it's not about the kills. My multiplayer FPS skills are very mediocre. For me, having a break even K/D ratio in a round is a success. Playing as a medic and healing or resurrecting teammates is just as fulfilling as getting kills.--[[User:John Ryder|John Ryder]] ([[User talk:John Ryder|talk]]) 22:37, 28 October 2016 (EDT)&lt;br /&gt;
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==Suppressed weapons==&lt;br /&gt;
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It's cool that I've never seen a suppressed 03 Springfield but...it's a suppressed 03 Springfield with a Warner &amp;amp; Swasey Scope....it's just weird. Everything from how plentiful SMGs and semi-auto rifles are. What surprised me is during the only American mission, you don't get any BARs if this was their point [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:44, 25 October 2016 (EDT)&lt;br /&gt;
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== Placeholder Rifle ==&lt;br /&gt;
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Does anyone know what happened to it? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 08:18, 26 October 2016 (EDT)&lt;br /&gt;
:It left the game, moved to Wisconsin, and got a job in insurance. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:16, 12 December 2016 (EST) Hey look you can type after your post's signature. Neat.&lt;br /&gt;
::Found this random wallpaper image that shows the alleged Carcano a bit clearer; it looks like the G98 without the Lange visier and the front end of the stock removed.&lt;br /&gt;
::[[File:Bf1carcanobackground.jpg|thumb|none|600px]]&lt;br /&gt;
:::Also you can see it here: [https://i.ytimg.com/vi/4pY3hlQEOc0/maxresdefault.jpg]. It seems that the developers just too lazy (?) to make later a normal Carcano replacement for this placeholder, and even abandoned this (Carcano) rifle. -[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 08:09, 7 March 2017 (EST)&lt;br /&gt;
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== Rifle grenades?  ==&lt;br /&gt;
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I have been playing the game now for a few days and I think I saw someone using rifle grenades. Can anybody confirm that they are ingame? For which weapons are they available? Which types of rifle grenades are ingame? Can someone please cap Screenshots and add them to this page? I haven't unlocked them yet.--[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 16:18, 27 October 2016 (EDT)&lt;br /&gt;
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Yes, there are rifle grenades in both the single-player campaign and multiplayer. In multiplayer, they can be used only by the Medic class in the Gadget Slots. The three types are: Fragmentation, High Explosive, and Smoke. They can be bought with 60 War Bonds each. --[[User:John Ryder|John Ryder]] ([[User talk:John Ryder|talk]]) 17:16, 27 October 2016 (EDT)&lt;br /&gt;
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== Weapon Variants ==&lt;br /&gt;
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I added a Weapon variants section to the front page to better explain the various weapon variants you get in Battlefield 1. I'll leave it upto a mod whether or not it deserves being placed in the main page or being moved to the Discussion page. Also added additional details to a few sections to better describe how the weapon function in-game. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 23:11, 30 October 2016 (EDT)&lt;br /&gt;
:All the new info there looks fantastic and correct, thank you! :D [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 21:11, 31 October 2016 (EDT)&lt;br /&gt;
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== Scout rifle monopod ==&lt;br /&gt;
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The monopod on certain scout rifle variants is actually modelled off of a Schutzen palm rest. http://csharpsarms.com/catalog-detail/382/1874-SCHUETZEN-SPORTING-RIFLE-IN-32-40.html --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 21:27, 13 November 2016 (EST)&lt;br /&gt;
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== Shotgun ventilated rib ==&lt;br /&gt;
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I've noticed that the shotgun customization typically allows for you to choose between a heat shield or barrel rib for the sights, but were ventilated barrels a thing around WWI?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:47, 11 December 2016 (EST)&lt;br /&gt;
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== Giant's Shadow ==&lt;br /&gt;
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So, the Giant's Shadow DLC is coming out soon, and it apparently includes a new Support gadget: a crossbow. Now, I know that we normally don't include such things, but I think this one might be a bit different. You see, in practical terms, it's less of a crossbow and more of a ''grenade launcher''. It has a fixed cup attached to the string, into which hand grenades (Millis Bombs, I'm fairly certain) are inserted, then fired. Any thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:14, 12 December 2016 (EST)&lt;br /&gt;
:I'd just mention it on the Mills bomb section, could add some screens whenever.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:17, 12 December 2016 (EST)&lt;br /&gt;
::Well, if it's a [https://en.wikipedia.org/wiki/Sauterelle Sauterelle] or something we should ID it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:02, 13 December 2016 (EST)&lt;br /&gt;
:::Doesn't seem like it, seeing as this thing's man-portable, unlike the Sauterelle. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:06, 13 December 2016 (EST)&lt;br /&gt;
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==Frommer Stop Auto==&lt;br /&gt;
Is there a particular designation for this fully-automatic variant? I don't think that the current &amp;quot;Frommer Stop Auto M1912&amp;quot; title on the page is the most appropriate (from what I've seen online, this seems to be a generic name for the original weapon). The full-auto version that is dual-mounted upside down on a tripod is the M1917, but I'm not sure if this designation also applies to the single machine pistol seen in-game. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:47, 13 December 2016 (EST)&lt;br /&gt;
:&amp;quot;Dual-mounted upside down on a tripod&amp;quot;. World War 1 was a strange, strange time period. On a more serious note, I don't see why it wouldn't be called an M1917, as it's just half of an M1917 without a tripod, but I think that I'm probably not the best person to ask (I'm also not the best person to ask as to why I even bothered writing this). [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:09, 13 December 2016 (EST)&lt;br /&gt;
::Well, after doing more research, the two pistols of the &amp;quot;strange&amp;quot; M.17 mount [http://www.youtube.com/watch?v=k6KGXpiN4Mk kinda differ] from the variant that I'm talking about. The in-game full-auto weapon [http://www.rwnaf.org/collections/display?type=collection_items&amp;amp;id=325 is apparently an M1912] like the standard semi-auto one, we might just have to change the section heading to &amp;quot;Frommer Stop machine pistol&amp;quot; or something (I took care of it for now). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:31, 13 December 2016 (EST)&lt;br /&gt;
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== Vive la France! ==&lt;br /&gt;
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French Army would appear in DLC They Shall Not Pass. So what we can see on concept art:&lt;br /&gt;
[[File:FRENCH DLC HINT - Battlefield 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Chauchat]] at the left looks a little strange, as it seems to lack the grip below the magazine. An officer at the right holds a pistol, possibly a [[Star Ruby]] that is also predictable (nevertheless he carries a revolver holster). Rifles are nondescript, but the general shape tend to Berthier rather than Lebel. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 02:49, 18 December 2016 (EST)&lt;br /&gt;
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Will they include a gameplay mechanic where everyone playing a French character in MP can immediately surrender the moment a round starts? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:43, 18 December 2016 (EST)&lt;br /&gt;
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:Looks like a fortress, I'm guessing Verdun? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:47, 18 December 2016 (EST)&lt;br /&gt;
:: This is WW1 France, not WW2. Dudes were hardcore.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 23:44, 29 December 2016 (EST)&lt;br /&gt;
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Spartan198 I will give the bad news. No. Look at Italian faction... can they change side while fighting? XD --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:17, 10 January 2017 (EST)&lt;br /&gt;
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== An interesting thing to note about &amp;quot;K bullets&amp;quot; ==&lt;br /&gt;
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What I've noticed is that, unlike a normal reload, when switching to K bullets, the character lets the unfired normal round eject from the rifle, and when you switch back to the normal rounds, there will be one round missing from your mag. that being said, the K bullet that is ejected when switching back to normal rounds is not accounted for (likely for gameplay reasons, as we only get 5, but maybe we're supposed to assume that the character catches it offscreen after he racks the bolt). Another thing that I will have to try out is the feature where holding down the trigger prevents the character from cycling the action on manual weapons. maybe switching to K bullets while the trigger is being held after firing will make the spent casing be ejected instead of an unfired round?--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 12:24, 29 December 2016 (EST)&lt;br /&gt;
:You do indeed lose a round from your magazine when switching to K-Bullets and back, but you don't lose it from your inventory, it's simply transferred to spare ammo, and K-Bullets work the same. I just tried to check what ejects, and you're going to need to freeze-frame it to catch it. I'd figure anything that ejects is always a spent case, just for simplicity since it's really not noticeable at all. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:24, 29 December 2016 (EST)&lt;br /&gt;
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== Return of the easter egg reload ==&lt;br /&gt;
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https://www.youtube.com/watch?v=JOINJwDHGaA&lt;br /&gt;
--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:41, 22 January 2017 (EST)&lt;br /&gt;
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:Great, now I want one with smoother animation. Speaking of ''Doom'', I kind of wish the reboot had reload animations for all its guns like ''Doom 3'' did. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:39, 23 January 2017 (EST)&lt;br /&gt;
::But, um, the joke is that it has the same number of frames that the animation in Doom did. And I guess, though only if you just had a button to reload them but never actually had to. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:18, 23 January 2017 (EST)&lt;br /&gt;
:::There's also one for the .25 Model 8 that's lifted straight from the AN-94- flicking the old magazine out with the new one, then turning the gun over and pulling the charging handle. I hope that they include some more, preferably at least as many as Hardline. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 13:18, 23 January 2017 (EST)&lt;br /&gt;
:Yes, I knew the joke was to make it look like it came straight out of ''Doom II'', but with polygons. Speaking of the reboot, it's clearly of the run-and-gun genre like the early ''Quake'' titles where you only have to let go of the trigger after everything around you is dead or if you're out of ammo and need to switch to another weapon. ''Doom 3'''s magazine system at least forced you to be a little more conservative with your ammunition. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 23:35, 23 January 2017 (EST)&lt;br /&gt;
::There's also [https://www.reddit.com/r/battlefield_one/comments/5n3ju9/kolibri_easter_egg_reload/ this amazing Kolibri easter egg reload]. You have to be prone, and it only shows in third person. AnimationMerc, DICE LA's weapon animator, has a few comments there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:41, 24 January 2017 (EST)&lt;br /&gt;
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== The Magic Slide returns with a vengeance ==&lt;br /&gt;
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I'm rather impressed with most of the reloads in this game, as they do portray some rather rare guns with some realism. However a lot of the pistols don't get the same treatment. Many of these guns lack hold opens, such as the M1915, the Colt Hammerless and the FN 1903. While some of these guns do have magazine hold opens, that would only keep the gun locked open for as long as the empty magazine was in the gun. As soon as it would be removed, the slide would be released. I've noted these on the page, though I don't know if the Mauser Pocket Pistol has the same problem. -[[User:PaperCake|PaperCake]] 11:52, 4 February 2017 (EST)&lt;br /&gt;
:The FN has a slide lock so it's fine, the Hammerless isn't supposed to lock open at all, and you're right that the Beretta would lock open on its mag then drop forward when the mag is removed. I passed on the Hammerless to LA's animator, along with a list of other stuff including the Beretta's slide locking waaaaay too far back, but when I mentioned that ''he'' pointed out to ''me'' that the slide should actually only be locking on the mag. I know a bunch of this sort of stuff has been fixed for the patch this month, but I don't know exactly what. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:29, 4 February 2017 (EST)&lt;br /&gt;
::The FN doesn't have a slide lock, it's basically a scaled up Hammerless. Also the Mauser Pocket Pistol suffers from the same problem. --[[User:PaperCake|PaperCake]] 17:13, 4 February 2017 (EST)&lt;br /&gt;
:::Actually, the Mauser not only stays locked open when the magazine is released, it also automatically drops the slide when it's re-inserted, both of which are correctly simulated in the game. That being said, I'm still a bit disappointed at the C96 reloads w/ magic slides, and the oversimplification of rifle grenades. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:06, 4 February 2017 (EST)&lt;br /&gt;
::::[https://www.youtube.com/watch?v=uGL_Nanys7k&amp;amp;feature=youtu.be&amp;amp;t=21 The FN 1903 does lock open], and you can see the slide catch on the right side of the gun. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:12, 5 February 2017 (EST)&lt;br /&gt;
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== New Maschinengewehr. ==&lt;br /&gt;
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Apparently, the next DLC will contain an MG14/17. So... um, yeah, I don't have anything else to say why am I still talking this is really goddamned awkward bye. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:41, 6 March 2017 (EST)&lt;br /&gt;
:It's already in the game, just mounted on the German biplanes.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:05, 28 March 2017 (EDT)&lt;br /&gt;
::I know, I meant that it'll be available as an infantry-portable weapon. In other news, it is actually impossible to manually type out the signature, even if you replicate the wikitext perfectly. You have to use the 4-tilde method, or else you get an error. I don't know why I tried, but I did. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:21, 28 March 2017 (EDT)&lt;br /&gt;
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== Optics ==&lt;br /&gt;
Does anyone have an ID on the two black/brass rifle scopes? I'm trying to figure out the correct reticles for everything, but I'm not sure what these two are. The larger one is used on Scout's Sniper-variant rifles, while the smaller of the same style is used on Medic's Marksman/Sniper variants. EDIT: The &amp;quot;Sniper&amp;quot; scope for the bolt actions is a Periscopic Prism Company scope designed for the SMLE, while the smaller version does look to just be the same in-game model with the front brass bit removed and rear brass part swapped to a different one. It seems there were a lot of scopes of similar size/shape to the Medic one (especially German) back then, but I'm pretty sure BF1's is just an altered P.P.Co. scope. But I can't find its reticle. I even found ''a guide on how to disassemble it'', but not its sight picture. Can anyone help? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:14, 22 April 2017 (EDT)&lt;br /&gt;
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== Limpet Charge missing ==&lt;br /&gt;
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The limpet charge is missing on this page. As it is a real explosive device, I think it should be added. Anybody want to add it? Otherwise I can do it.--[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 16:49, 29 May 2017 (EDT)&lt;br /&gt;
:I have no idea what the real one is named or anything, so please do! I do agree it should be on the page. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:34, 29 May 2017 (EDT)&lt;br /&gt;
::I added a separate gun page for the Limpet Charge and added the entry to this page. Would you please be so kind and add the ingame screenshots? --[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 14:47, 30 May 2017 (EDT)&lt;br /&gt;
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== Some pre-release stuff ==&lt;br /&gt;
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I'll just leave it here: [https://youtu.be/vSLNy91JrD0] --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 13:23, 5 June 2017 (EDT)&lt;br /&gt;
:Meanwhile, the first trailer of the new DLC came out: [https://youtu.be/O3zza3ofZ0Q]. The double-barreled shotgun and MG-14/17 is confirmed, also seen the Mosin-Nagant. -[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 20:02, 10 June 2017 (EDT)&lt;br /&gt;
::It looks like the MG-14 has a non-disintegrating belt, neat!--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:45, 10 June 2017 (EDT)&lt;br /&gt;
:::[https://www.reddit.com/r/battlefield_one/comments/6h1mlc/battlefield_1_gameplay_for_in_the_name_of_the/ And it has differing reloads depending on how much of the belt has been used. &amp;lt;3] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:38, 13 June 2017 (EDT)&lt;br /&gt;
Funny, the double barrel shotgun is twice incorrect. First, in reality Russian Army never used such weapon. The only shotgun that had a chance to be used by Russian troops (and exclusively auxiliary forces) was Berdan rifle converted to shotgun (so called &amp;quot;Berdanka&amp;quot;). In theory it could be fitted with bayonet and used for training and varyous auxiliary duties. But this idea did not come true. And the second, nearly all double barrel shotguns that were produced in Russia or imported from abroad had exposed hammers, unlike the hammerless in-game weapon. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 12:53, 11 June 2017 (EDT)&lt;br /&gt;
:Nothing wrong with that, not all of the weapons are Russian-used, rather like the Sjögren and Mle 1903 carbine in the France DLC. It's even named &amp;quot;Remington M1900&amp;quot;, clearly not trying to be Russian. I fully expect the C93 carbine to be in this DLC too, also very obviously not Russian. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:34, 11 June 2017 (EDT)&lt;br /&gt;
::Of course, Russian Army used a lot of weapons, purchased abroad, like Mauser C96 and Star Ruby pistols, Arisaka, Gras and Vetterli rifles, Lewis, Colt-Browning and Chauchat machine guns. But I only mentioned that double barrled shotgun, nevermind of what origin, doesn't match the reality as army weapon. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 14:52, 11 June 2017 (EDT)&lt;br /&gt;
:::So any depiction of a double-barreled shotgun in military hands in WWI or WWII media is incorrect? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:51, 11 June 2017 (EDT)&lt;br /&gt;
::::Not universally, for example the German army issued a large number of double barrel shotguns and drillings to troops during WW1. The thing is though that they were not intended for combat, they were for hunting game to supplement rations. There are however photos of them being carried by sentries, so they ''may'' have been used in combat but I am unaware of any proof of this.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:48, 11 June 2017 (EDT)&lt;br /&gt;
:::::I'd still like to know, did vented barrel ribs exist at this time?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:19, 11 June 2017 (EDT)&lt;br /&gt;
::::::Yeah, they existed back then. [http://www.icollector.com/Antique-Parker-Brothers-GH-Grade-Side-by-Side-Shotgun-with-Vent-Rib_i17958535 Here] is an example of a shotgun with a vented rib from 1892. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:50, 12 June 2017 (EDT)&lt;br /&gt;
The General Liu rifle seems to have the same schtick as the M1891/30 when reloading with one round left, where the chambered round is pocketed and a new clip is stripped into the rifle. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 19:27, 8 August 2017 (EDT)&lt;br /&gt;
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== C&amp;amp;Rsenal ==&lt;br /&gt;
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I must point out this YouTube channel and article website, as they have incredibly useful insights to the weaponry of WWI (the objective of the YouTube channel) and beyond, even going so far to do one hour episodes for certain guns such as the Mannlicher 1886, The Lee-Enfields, and the Lewis gun.&lt;br /&gt;
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Article Website: http://candrsenal.com/&lt;br /&gt;
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YouTube Channel: https://www.youtube.com/channel/UClq1dvO44aNovUUy0SiSDOQ&lt;br /&gt;
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== Jam Tin Bombs ==&lt;br /&gt;
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This is pretty neat detail:&lt;br /&gt;
https://www.youtube.com/watch?v=_lU_uSYtw-M&lt;br /&gt;
--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:29, 18 September 2017 (EDT)&lt;br /&gt;
:You can tell that the devs really put a lot of effort into the game, especially now with some of these ITNOTT animations. I, frankly, just can't wait to see this game's version of the BF4 DICE LA camo easter egg, or the BFH Lewis Gun/Merkel Drilling easter eggs. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:50, 18 September 2017 (EDT)&lt;br /&gt;
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==Turning Tides weapon list==&lt;br /&gt;
No point adding anything to the page yet, but I figured you guys would find this interesting. [https://www.reddit.com/r/battlefield_one/comments/76e1u8/names_of_turning_tides_weapons_found_in_cte_files/ Here.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:36, 14 October 2017 (EDT)&lt;br /&gt;
:I wonder if the M1917 is confirmed to be the machine gun (which it isn't really all that portable by a single man), or I hope it really ends up being the M1917 revolver, because moon clips would be great to see in the game. The Webley 1912 pistol would be awesome to have as well, I'd assume maybe some of the Royal Marines probably carried them.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:45, 14 October 2017 (EDT)&lt;br /&gt;
::Well, that apparently wasn't the full list, considering what just happened recently. DICE gave a sneak-peek at the DLC, complete with 6 new weapons: the Carcano and Arisaka for the Scout, the Browning M1917 for Support (even though it weighs like a hundred pounds), the Farquhar-Hill for the Medic, and the C96 Trench Carbine for the Assault, along with something else interesting: a full-auto Steyr M1912 (referred to as the M1912P16, but that's just a file name, like the rest in this build). I pretty much knew that that thing was coming, but I figured it'd be for the pilot/tanker classes. Well, DICE does always have a way of surprising people. Considering how there are 2 Assault weapons and 2 Scout ones, I'd guess that we're getting a new Medic rifle and Support machine gun, as well as possibly a new vehicle-class weapon, some new melee weapons, and possibly new sidearms. Thoughts, anybody? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:07, 16 October 2017 (EDT)&lt;br /&gt;
:::The Steyr machine pistol's full designation is &amp;quot;M1912/P.16&amp;quot; so that's where the &amp;quot;P16&amp;quot; comes from. I don't really think they need to add anymore pilot/tanker weapons because of how un-often those actually end up used (unless the vehicle crewman class is somehow made more prevalent). And yeah, just John Basilone that Browning 1917 around, why not.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:43, 16 October 2017 (EDT)&lt;br /&gt;
::::The medic's getting the Farquhar-Hill automatic rifle. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 22:24, 16 October 2017 (EDT)&lt;br /&gt;
:::::Like the two TSNP Assault weapons, these pairs of Assault and Scout weapons are not getting variants, while the Medic and Support guns are, so it's six guns total, but two options for each class. The Farquhar-Hill comes in Storm or Optical, the Browning M1917 comes in Low Weight and Telescopic (and it does not weight 100 pounds, that's the weight with the huge full emplacement tripod and stuff; it's comparable to the MG08/15 and Perino), and the two bolt actions are both iron sights only (though it seems the Carcano may be a Carbine variant in stats, but with iron sights, which would be fantastic). Looks like a very cool selection or weapons, I'm quite excited about all of them. Oh and we're also getting a flak-round variant of the Rocket Gun, for AA use; about damn time we get an infantry-based AA option. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:15, 17 October 2017 (EDT)&lt;br /&gt;
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== Howdah Sweeper ==&lt;br /&gt;
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What caliber could the &amp;quot;Sweeper&amp;quot; variant of the Howdah pistol possibly use? For shotgun-type shells, I've read 20 and 28 gauge, but these are apparently only for modern double-barreled reproductions. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:12, 20 October 2017 (EDT)&lt;br /&gt;
:It could just be firing the standard .476 cartridges (which the unchanged model and animations would suggest), but loaded with a snakeshot-style cluster of pellets wrapped in paper or something. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 07:10, 20 October 2017 (EDT)&lt;br /&gt;
::The .577 version wouldn't be that hard to do it with since it's very close to 24 gauge (to the point you can apparently make fireable .577 ammo by cutting down 24 gauge brass shotgun cases) but I think the .577s were double barrel. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:28, 20 October 2017 (EDT)&lt;br /&gt;
:::The one in BF1 uses .455, and thus has the exact same damage and ballistics as the Webley-Fosbery. If you're ever curious as to what projectile any BF1 gun uses, go to [http://symthic.com/bf1-weapon-info Symthic's Weapon Info section] and pick a gun, then look at the &amp;quot;Projectile&amp;quot; line; the Howdah uses &amp;quot;455WebleyMkII&amp;quot;. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:29, 20 October 2017 (EDT)&lt;br /&gt;
::::Yeah, but it doesn't necessarily follow that the gun is visually or conceptually based on a .455 gun just because it uses the ballistic model that's called .455, see also the &amp;quot;.700 Nitro&amp;quot; rifle in Far Cry 4 that fires .600 Nitro Express, games where you can fire &amp;quot;9mm ammo&amp;quot; out of pistols that aren't 9mm, or various games where pistols eject bottlenecked rifle casings. Visually, [http://www.imfdb.org/images/3/37/BF1_Howdah_%283%29.jpg that ammo he's putting in] doesn't look much like [https://commons.wikimedia.org/wiki/File:455_Webley_Revolver.jpg .455 Webley MkII]. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:51, 20 October 2017 (EDT)&lt;br /&gt;
:::::Yeah, Symthic isn't always accurate in terms of (at least) ammo listing. For example, it states that BF Hardline's Saiga 308 is chambered in 7.62x39mm and that the HCAR is in 7.62x51mm. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:37, 20 October 2017 (EDT)&lt;br /&gt;
::::::Maybe I should have phrased that differently; .455 Webley MkII is what the gun uses in BF1 in a gameplay sense, that's DICE's file name for that projectile (Symthic does not invent or alter projectile names), which is used in this and the Fosbery. Whether the real pistol is supposed to use that, I have no idea. Looking at that comparison image, MkII and MkVI are nearly identical (different bullet finish/material, and that little dimple mark being different), so if you had put on the main page that it looks more like the MkVI due to the bullet colour (because the dimple part is entirely absent in BF1, so that's the only difference), please keep in mind that weapon skins (which that image has) also recolour cartridges (camo skins give camo rounds too).  [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:00, 20 October 2017 (EDT)&lt;br /&gt;
:::::::It's a complete band around the MkII, but [https://www.warstuff.com/uploaded/2013-10-28-imp/68725F15FOZvH2Ti0rYuzyuF2vLzpiKQ5V82Oaz.jpg there's a side of the Mark VI that has no dimple or band], so what's seen in the game would be possible only with that bullet. EDIT: in fact, those are inert bullets, the real ones [http://oldbritishguns.com/images/stories/handguns/mk6bullets.jpg have a big dimple on both sides with a space between]. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:09, 21 October 2017 (EDT)&lt;br /&gt;
::::::::Or, they simply aren't detailed enough to include the dimple from either version. Calling out the lack of detail is fine, but trying to claim this means they're actually MkVI is really stretching things, and doesn't do anyone any favours. They're MkII without the dimple modelled. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:28, 21 October 2017 (EDT)&lt;br /&gt;
:::::::::That's like saying a Glock 18C without the fire selector or compensator ports modelled is still a Glock 18C rather than a Glock 17. We call it what it is, not what it ought to be. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:40, 21 October 2017 (EDT)&lt;br /&gt;
::::::::::And I'm telling you that without ''either'' dimple pattern modelled it could be either Mk. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 21:48, 22 October 2017 (EDT)&lt;br /&gt;
:::::::::::...Except I showed you a picture of inert MkVI rounds without either. Come on, we already have them throwing WW2 stick grenades in WW1, it's not like this would be a one-off error. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:55, 23 October 2017 (EDT)&lt;br /&gt;
::::::::::::Whoops, sorry, I missed that image. &amp;gt;.&amp;gt; [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:35, 23 October 2017 (EDT)&lt;br /&gt;
==Apocalypse DLC==&lt;br /&gt;
&lt;br /&gt;
So, I'm calling it now, you heard it here first, but the final DLC is going to be the Somme. If you read the description for it, it talks about being the most notorious battle of the war. We already have Verdun and it looks like Turning Tides will cover Gallipoli. What else could it be?--[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 23:17, 8 November 2017 (EST)&lt;br /&gt;
:Vimy Ridge and/or Passchendaele? For weapons, I'm betting on the Annihilator, Howell, Burton, and Ross. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:01, 12 November 2017 (EST)&lt;br /&gt;
::For MGs, the Burton seems likely, along with either a Lewis Assault Phase Rifle or a pre-Vickers Berthier light machine gun prototype. The Ross seems like a likely choice (and it would be absolutely hilarious if there was an Easter-egg animation where the bolt comes clear of the receiver and just straight-up kills you), and it could be accompanied by an M1917/P14 Enfield, or perhaps a Berthier. For the Assault, the Thompson Annihilator could be chosen, but it would be infuriatingly overpowered; from what I've heard, it fired at 1,000+ RPM, so that coupled with it being in .45 ACP (i.e. being a 3-shot-kill up close, assuming they keep the M1911's damage model) would essentially make it an Automatico on MLB-level steroids, and nobody wants that. Instead, I think that that one U.S. prototype SMG that had a rotary rack of 10 M1911 magazines that basically nobody knows anything about could be neat, as the fact that it's so obscure means that they could take some interesting liberties in the name of balance- say, manually rotate the rack every 7 rounds, M1911 damage, moderate fire-rate, replace magazines one at a time during the reload, etc. The accompanying shotgun will probably be an M1887, because they already have the assets from Hardline, but it could be something else, like a Burgess. For SLRs, the Howell is another solid choice, and would allow for recycling of parts of the SMLE model; it could be accompanied by a Meunier rifle or carbine. As for pistols, there are plenty of options to pick from, and I'd rather not make this comment any more unnecessarily long. Unless, that is, you want that for some reason. Anyways, see you later. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:53, 13 November 2017 (EST) P.S.: I know that there's no chance of it whatsoever, but I still for some reason keep hoping that the DLC will be focused around the [http://www.scp-wiki.net/scp-186 Battle of Husiatyn Woods].&lt;br /&gt;
:::That's a fantastic list and reasoning, I have to agree with all of that. :D&lt;br /&gt;
&lt;br /&gt;
== Hellriegel capacity ==&lt;br /&gt;
&lt;br /&gt;
[http://youtu.be/BIX3YyVTxPQ?t=27 Here you go], Pyr0m4n14c. Btw it's not like it's never been that way, the Ares-16 MCR used to hold 99+1 in BF4 until it was later patched. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:04, 13 November 2017 (EST)&lt;br /&gt;
:Well I'll be damned. Thanks for finding that, U94N. By the way, how long did that take you to find? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:39, 13 November 2017 (EST)&lt;br /&gt;
::I saw the 59+1 listed somewhere a long time ago and found a video confirming this (I don't remember how long it took me, but I don't think it was hard), and then I added the info to the page. Today it didn't take me much time either; just select the duration filter for the YouTube search to &amp;quot;Short (&amp;lt; 4 minutes)&amp;quot;, sort by upload date to make sure it's sort of recent gameplay where the weapon wasn't patched or something, aaaaand profit. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:26, 13 November 2017 (EST)&lt;br /&gt;
:::You guys say this like none of you actually play the game. xD Since the Hellriegel capacity is downscaled from the real one, really any value at all could be correct; 59+1 is just less &amp;quot;intuitive&amp;quot; than a nice round number +1. From that same line of thought, it's possible they went with 59+1 because people are very rarely going to run it empty, so it will almost always show a clean, pretty, round 60 on the HUD. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:26, 13 November 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Limpet Mines ==&lt;br /&gt;
&lt;br /&gt;
I tried my best to do research about this mine, but I don't have any conclusive evidence that the thing shown in the picture is the prototype limpet mine described in the linked sources. It's an educated guess since the earliest prototypes were made in 1939 and this picture, as described on Wikipedia (&amp;amp; Wikimedia Commons), says that it was taken in 1939. I'm also not sure if (one of) the production version of the thing looks just like it. If anybody could provide more helpful research I would be incredibly glad.&lt;br /&gt;
&lt;br /&gt;
Also a note to self for a primary source written by one of the inventors: [https://books.google.co.jp/books?hl=zh-CN&amp;amp;id=tnaoAwAAQBAJ&amp;amp;q=limpet#v=snippet&amp;amp;q=limpet&amp;amp;f=false Winston Churchill's Toyshop] --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 09:35, 11 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== SMLE carbine ==&lt;br /&gt;
&lt;br /&gt;
The SMLE carbine could be based on the New Zealand Carbine or the Royal Irish Contabulary Carbine.&lt;br /&gt;
&lt;br /&gt;
:That's a possibility but given both of those are technically Lee-Metford and original Lee-Enfield rifles I doubt it. Given the pile of prototypes in-game, they probably found the prototype SMLE carbine and just added it thinking no one would care.  --[[User:PaperCake|PaperCake]] 19:10, 12 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
::The game gun just appears to be a standard SMLE that has had the barrel and handguard chopped down and the standard nose-cap refitted. The thing is, there are real guns that actually match this configuration. However, I do not think that they are WW1 guns. The &amp;quot;combat&amp;quot; use that I have heard for these guns is that they were WW2 era conversions done by the Australians, and another &amp;quot;non-combat&amp;quot; supposed source of these guns is that post WW1 some schools and cadet forces converted them for use by smaller youngsters (supposedly drill purpose only).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:17, 16 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
More so it could be the Lee–Enfield Cavalry Carbine Mk I. --[[User:KuronoX|KuronoX]] ([[User talk:KuronoX|talk]]) 20:35, 16 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:Even by then I do doubt it. The whole front of the Cavalry Carbine Mk 1 is entirely different from the in-game version. It really does look like they just took the standard SMLE model and chopped a few inches down so there is a British version to the M.95 and M.95 carbines. While the game has some older firearms, including some very obsolete ones, I doubt they'd include a specific carbine version that had been declared obsolete before the war even began. --[[User:PaperCake|PaperCake]] 21:05, 16 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Can we change it from the Jungle Carbine, though? I feel like listing it under that entry is wrong since the in-game carbine hardly resembles it.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:45, 16 December 2017 (EST)&lt;br /&gt;
 &lt;br /&gt;
[[File:bf1_smle_carbine.jpg|thumb|none|600px|For better comparison. The world model of the carbine.]]--[[User:HighPhigh|HighPhigh]] ([[User talk:HighPhigh|talk]]) 06:35, 17 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:If you want technical game terms, all of the shorter variants (1895, M.95, SMLE) have a front end &amp;quot;attachment&amp;quot; that simply differs between the two variants; just compare any two to see where the main model and front-end model splits, it's really obvious. Have you ever seen the K-Bullets glitch where you get an 1895 with no sights and no front end? That's because the 1895 is coded as the default, and that's how it appears with no &amp;quot;attachments&amp;quot; (modular parts in game terms). It's the same BF1 SMLE with a shorter front end, in game terms it's that simple. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:11, 18 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
According to [http://www.milsurps.com/content.php?r=198-Shortened-No.-1-Mk-III*-Rifle&amp;amp;styleid=15 Milsurps], the British did experiment a shortened SMLE in 1916 and it looks similar to the BF1 SMLE carbine without the globe sight. so can we change the Jungle carbine to [http://www.milsurps.com/showthread.php?t=8611 this]? I don't know if milsurps approve using photos from their site.--[[User:KuronoX|KuronoX]] ([[User talk:KuronoX|talk]]) 17:46, 21 December 2017 (EST)&lt;/div&gt;</summary>
		<author><name>KuronoX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_1&amp;diff=1148228</id>
		<title>Talk:Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_1&amp;diff=1148228"/>
		<updated>2017-12-21T22:51:46Z</updated>

		<summary type="html">&lt;p&gt;KuronoX: /* SMLE carbine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== This gonna be good... ==&lt;br /&gt;
&lt;br /&gt;
Seriously. This is a good change for once, other than Battlefield mod and fictional &amp;quot;Iron Storm&amp;quot; (2002). This is a first World War 1 FPS comes from a major game publisher.[[User:Alex Vostox|Alex Vostox]] ([[User talk:Alex Vostox|talk]])&lt;br /&gt;
:Yeah, it's got some nice Steampunk elements (ala Dishonored) too, but tbh im more pumped about this than Infinite Warfare, even the CoD 4 remaster looked better imo.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 13:00, 7 May 2016 (EDT)&lt;br /&gt;
::I was really hoping to see 1944 next, but I gotta say that this looks amazing. Perhaps the first after this is 1944. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 13:27, 7 May 2016 (EDT)&lt;br /&gt;
:::It looks alright, the graphics are damn good though, that's for sure.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:28, 7 May 2016 (EDT)&lt;br /&gt;
::::Let's hope they bring one of the MANLIEST element of the World War 1..The MUSTACHE! [[User:Alex Vostox|Alex Vostox]] ([[User talk:Alex Vostox|talk]])&lt;br /&gt;
:::::Every time you rank up your character's moustache gets slightly bigger? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:42, 7 May 2016 (EDT)&lt;br /&gt;
::::::Mustache AI--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:58, 7 May 2016 (EDT)&lt;br /&gt;
:::::::I'm going to be really disappointed if they don't have this in the game--[[User:John Ryder|John Ryder]] ([[User talk:John Ryder|talk]]) 03:34, 8 May 2016 (EDT)&lt;br /&gt;
::::::::You've reached Rank 100. You've unlocked... The Handlebar.--[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 01:50, 9 May 2016 (EDT)&lt;br /&gt;
:::::::::It's gonna be a good year for FPS games. I can't wait for this and Infinite Warfare (that must be illegal). As some of you guys mentioned, World War I games are rarely done and it's nice to see a triple A publisher try their hand at it. WWI is such a sorely underused setting, so much potential too. And I love space and science fiction, so Infinite Warfare has me covered there. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 02:24, 9 May 2016 (EDT)&lt;br /&gt;
::::::::::This game reminds me that i want to see a CoD of BF that takes place during the korean war.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 02:46, 9 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Italian Rifle  ==&lt;br /&gt;
&lt;br /&gt;
It does look like it's designed after a Carcano 1891 Cavalry Carbine, but the rifle is way too long. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 23:09, 7 May 2016 (EDT)&lt;br /&gt;
:Maybe it's a inaccurately sized model? Judging from DICE's rendering accuracy (cough cough ARX 160), it could be the case.&lt;br /&gt;
::Is that cough getting in the way of you signing your posts, mysterious contributor?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:43, 8 May 2016 (EDT)&lt;br /&gt;
:::It isn't a Carcano, the stock is the wrong shape, there is no external magazine, no folding bayonet, and the end cap on the stock is wrong. C&amp;amp;Rsenal did a brakdown of the trailer and their oppinion on this rifle is that it is just a place holder and will eventually be a Carcano Cavalry Carbine, but it seems that currently the model is a modified Mauser 1898.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:34, 8 May 2016 (EDT)&lt;br /&gt;
::::Hrm, interesting. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 19:26, 9 May 2016 (EDT)&lt;br /&gt;
:::::And, though it's just me, the barrel on it seems extremely too long and thin. This leads me to believe it IS supposed to be the Carcano, but just absurdly disproportionate. [[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 19:38, 15 May 2016 (EDT)&lt;br /&gt;
::::::I agree, it looks like they have mistaken the length of the Carbine for the full length M91 --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 20:20, 15 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MG 15? ==&lt;br /&gt;
So, there was a short teaser released few days ago, and it showed Bergmann MG 15nA light machine gun. I came here to add that to the images but it appears that someone inserted MG 15 instead of MG 15nA. I changed the name/image and added new screenshot, but if there is an image that contains MG 15 as well as MG 15nA, feel free to add that again. [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
&lt;br /&gt;
== What's this rifle ==&lt;br /&gt;
&lt;br /&gt;
EA just had their E3 stream. It was really lame and not enough ME: Andromeda footage (i've been waiting 3 years for some gameplay, move yer butts!) There was a new trailer for BF1 though showing DICE's lack of taste in music. There's gonna be a livestream of bored looking people playing to soon.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:09, 12 June 2016 (EDT)&lt;br /&gt;
[[File:BF1 rifle.jpg|thumb|600px|none|Anyway, what's goin on here?!]]&lt;br /&gt;
:It's a [[Winchester Model 1907]]. And yeah, that music was shite.&lt;br /&gt;
:[[Image:Winchester Model 1907.jpg|450px|thumb|none|Winchester Model 1907 - .351 Winchester]] [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 17:46, 12 June 2016 (EDT)&lt;br /&gt;
::I assume it was used during WW1?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:09, 12 June 2016 (EDT)&lt;br /&gt;
:::I don't if it was or was not. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 18:25, 12 June 2016 (EDT)&lt;br /&gt;
::::I just hope that the Winchester 1895 shows up.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:40, 12 June 2016 (EDT)&lt;br /&gt;
:::::It was used by France, and is limited by Russia and by the United Kingdom. Some French versions have been converted into a full-auto and are equipped with extended magazines. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:57, 12 June 2016 (EDT)&lt;br /&gt;
::::::Here's the [https://www.youtube.com/watch?v=4pY3hlQEOc0 trailer]--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:04, 12 June 2016 (EDT)&lt;br /&gt;
:::::::What I really hope doesn't happen with this game is have tons of rare and little used semi auto rifles and SMGs inexplicably in the hands of common infantrymen, just so the game can still have the feel of Battlefield without modern automatic weapons. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 19:32, 12 June 2016 (EDT)&lt;br /&gt;
::::::::[https://www.youtube.com/watch?v=WXcD4ePJWEc 14 minutes of gameplay].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 19:49, 12 June 2016 (EDT)&lt;br /&gt;
:::::::::I hope they keep it authentic with the Nagant jaming all the time.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:17, 12 June 2016 (EDT)&lt;br /&gt;
::::::::::More gameplay [https://www.youtube.com/watch?v=AObo251De4k here].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 23:33, 12 June 2016 (EDT)&lt;br /&gt;
:::::::::::About the only thing that makes me worried so far is the aircraft seem ludicrously tough, in these alpha games you have people slamming them headlong into the ground and flying them through buildings without destroying them. I guess that might be a balance thing because they're slower and so easier to hit from the ground, but still. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:07, 1 July 2016 (EDT)&lt;br /&gt;
::::::::::::I don't think the collision physics for airplanes has been finalized yet, but I do hope they stay more resilient when touching the ground than BF4's instantly-dead jets. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:04, 1 July 2016 (EDT)&lt;br /&gt;
:::::::::::::Back in Battlefield 1942: Desert Combat the AC-130 was kind of infamous for having so much health it could actually fly straight through the chimneys on the El Alamein map and survive. It might be they just jacked up their health for the early builds because they wanted people who had no idea how to fly them to still have fun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 21:25, 1 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== An unknown shotgun ==&lt;br /&gt;
[[Image:Bf1-shotgun.jpg|600px|thumb|none|Unknown shotgun - needs an identification]]&lt;br /&gt;
So I added bunch of new weapons that came out from the second gameplay trailer, and I need some help identifying this shotgun. I know that there is a confirmation that Winchester M1897 &amp;quot;Trench Gun&amp;quot; is going to be in the game, but this gun is shown very briefly in first person view, and I am not sure whether it's M1897 or not. If this gun is from WW1 then Winchester Model 12 might be another possible candidate, but that I cannot guarantee. What do you guys think? [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
:Those sights are throwing me off. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 22:34, 12 June 2016 (EDT)&lt;br /&gt;
::I could be wrong, but that could be either the Stevens Model 520 or the Remington Model 10. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 23:40, 12 June 2016 (EDT)&lt;br /&gt;
:::I think you are right about Remington Model 10. If you look closely on the top of receiver, there is a bulged rail-looking part for mounting attachments(like the optic in the image) and I haven't seen that thing on M1897/M520. Now Winchester Model 12 also has that part on top of the receiver, but when I looked at the footage frame by frame, there were no shells ejecting on the right side, which fits the description of Model 10's bottom feed/ejecting mechanism. Unless I see any other suggestion of what that shotgun might be by tomorrow, I will update it to Remington Model 10. Thanks for the suggestion! [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
::::A quick update to my previous comment. I just checked the new multiplayer gameplay footage from Jackfrags and kill-feed confirms that it is Remington Model 10(It says Model 10-A-HE, which I assume it is one of the pre-set customization options). I will update the main page right away! [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
:::::Wow...so I actually knew something right about a gun being shown!--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:37, 13 June 2016 (EDT)&lt;br /&gt;
::::::About the names and presets, it seems every gun has a two-letter bit at the end of its name denoting the different presets, but I haven't figured out what they actually mean. About the sights, it seems the game as some sort of early dual-lens system where the front and rear sights are replaced with lenses that give the player what is effectively a 2x scope. Keep this in mind if you're trying to ID something and the sights are like this. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:25, 14 June 2016 (EDT)&lt;br /&gt;
::::::::On a sidenote, I think that the picture of the shotgunner getting hit with a shovel should be moved under the Model 10, as the model clearly lacks a hammer. Now, granted, the pump handle is shoved under the receiver, so you could argue that the same applies to the other moving parts, including the hammer, but I'm more inclined to believe that the victim of a shovel attack has (or rather, had) a Model 10. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:45, 2 July 2016 (EDT)&lt;br /&gt;
:::::::::How come they didn't include the extra round chambering on this shotgun in the closed alpha. Maybe they will fix it in the final release? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:28, 18 July 2016 (EDT)&lt;br /&gt;
::::::::::Probably trying to use WW1 era gun handling techniques. Notice how handguns are now held with one hand? I don't think chambering a shell, then loading the tube was a common military practice for shotguns back then. I could be wrong though.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 15:13, 18 July 2016 (EDT)&lt;br /&gt;
:::::::::::This is likely it. From my not-super-educated-on-the-era perspective, BF3/4's loading the chamber first, then the tube definitely feels more &amp;quot;modern&amp;quot; and &amp;quot;tactical&amp;quot;, while loading the tube first and ending with a pump feels more &amp;quot;classic&amp;quot; and &amp;quot;old school&amp;quot;. Also, another fun fact is that you can cancel/shorten reloads if you need to ready the gun quickly. Mag-fed guns can't do this of course, but anything that uses stripper clips and single-round loading can. If you hit the fire button while reloading, the round/clip currently being inserted will finish loading, then you'll rechamber the gun right after, so for rifles you'll close the bolt and shotguns you'll pump them, and I assume this will apply to revolvers in the full game as well. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:26, 18 July 2016 (EDT)&lt;br /&gt;
::::::::::::You should therefore also expect to see a lot of terrible trigger discipline since the military didn't teach it to soldiers back then. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 00:10, 20 July 2016 (EDT)&lt;br /&gt;
:::::::::Makes sense. Only time will tell if an extra round can at least be chambered by reloading the Model 10 a second time after an empty reload (like mag-fed weapons do). Btw Call of Duty 3 made two interesting things regarding this topic: an empty reload of the Winchester M1897 involved loading 5 shells, pumping and then automatically inserting an extra one, and while loading two stripper clips into the Lee-Enfield you could actually interrupt the process and fire the weapon after loading only one. It's extremely silly that such features weren't carried on in any of the 10 following games. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 19:49, 19 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Weapon identifications by Forgotten Weapons==&lt;br /&gt;
Forgotten Weapon uploaded a few videos analyzing the different guns that appeared in the teaser trailer and the gameplay trailer. [[User:Inceptor57|Inceptor57]] ([[User talk:Inceptor57|talk]]) 22:41, 12 June 2016 (EDT)&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=dDRRlVElEXI] - Teaser Trailer analysis&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=19hohCtdJ4Y] - Gameplay Trailer analysis&lt;br /&gt;
&lt;br /&gt;
I also will run the assumption that no matter if it was introduced at the beginning or end of the war, we will be seeing any gun that existed during this time period regardless if it served in actual combat. Like I bet the BAR will be an awesome weapon. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:29, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
I am fearing that the game designers will put sights that are the closest thing there will be to &amp;quot;optics&amp;quot; because gamers and kids these days just love their red dots and can't seem to want to play period pieces without their red dots. Greatest example is COD black ops where red dots galore before red dots were even thought possible for long guns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:25, 13 June 2016 (EDT)&lt;br /&gt;
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:Holy damn, they added a Cei-Rigotti, I may have to buy this game. :P --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:32, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Well, you do have things that look pretty close to modern optics like [http://media.liveauctiongroup.net/i/17982/17332762_1.jpg?v=8D086BA4C1ABE20 this thing], which is a rare Zeiss-made 2.5x prismatic magnifier. Also reflex sights are [https://www.forgottenweapons.com/nydar-reflex-sight/ a bit older than you think], they just didn't really catch on at first. Even some WW1 fighter planes had red-dot reflector gunsights, in fact, though you'd never see them officially because they were top-secret: as late as WW2 the RAF was still messing around with photographs to replace reflector sights on Spitfires with old wire bullseye sights. &lt;br /&gt;
&lt;br /&gt;
::Also, regarding the mystery scope on the Beretta M1918, I found [http://www.enfieldresource.com/wp-content/uploads/2012/12/cropped-azzzzzz1.jpg this] image of a Lee-Enfield with what looks like some kind of magnifying rear sight, but I couldn't find any sites describing it or giving it a name. Anyone know? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:49, 28 June 2016 (EDT)&lt;br /&gt;
:::It looks like Parker-Hale aperture backsight, most likely [http://www.rifleman.org.uk/PH_Service_sights.htm Model 4] (though it was used with No.4 Mk I rifle). [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 06:46, 29 June 2016 (EDT)&lt;br /&gt;
https://imgur.com/gallery/QV6Fc&lt;br /&gt;
Speaking of ForgottenWeapons, apparently he took a trip to DICE's LA studio, and assisted them. Dunno how, but it gives me faith that the weapons will at least be modelled and animated as close to authentic as possible.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:42, 25 July 2016 (EDT)&lt;br /&gt;
::I can't be the only one who, if I was the one picking the teams for the livestream, would have invited him to play?--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 12:24, 6 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Reloading rifles that require opening the action ==&lt;br /&gt;
Despite my initial concerns due to how terrible Youtube compression is, making it hard to see details, the round ejected when opening the action is actually accounted for. And by &amp;quot;accounted for&amp;quot;, I mean your character covers the ejection port with their left hand as you open the bolt, putting the ejecting round back into the internal magazine. Thought you guys would find this interesting. Literally the ''only'' inaccuracy I'm finding with weapon reloading is the C96, but the alternative is not allowing reloads unless empty, so I can let that one slide. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:20, 16 June 2016 (EDT)&lt;br /&gt;
:Love it when animators put details like that into reload animations. That's why i like MoH: Warfighter, delicious animations.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:37, 16 June 2016 (EDT)&lt;br /&gt;
::But in the B1 has a realistic reloading (with half-empty magazine replaced by a full magazine no jerks once again charging handle); as well as the balance between the stripper clips and the individual rounds to rifles (insert a stripper clip when you can insert a five ammo to the rifle's magazine, and the pre-load with the individual cartridges) - something that is very rarely see in the video games, and already is an achievement in itself. As for the animations, I hope that they will correct their later, as now the game is only in alpha stage. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:57, 16 June 2016 (EDT)&lt;br /&gt;
:::Considering the attention to detail and the selection firearms, this is looking to be atleast interesting to play just to see all the guns.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:58, 16 June 2016 (EDT)&lt;br /&gt;
::::I wonder if they'll have the dafter stuff like the catapults and grenade-launching crossbows they developed before everyone came to their senses and started using rifle grenades? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:29, 28 June 2016 (EDT)&lt;br /&gt;
:::::Your post reminds me of that knife with a bipod from BF4, that was fun.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:52, 1 July 2016 (EDT) &lt;br /&gt;
::::::5 bucks says that they include the Blanch-Chevalier. For those that don't know, it was basically a Martini-Henry with the barrel replaced with a setup that allows for the use of proprietary muzzle-loading grenades and blank cartridges, fired from the shoulder just to make it more ridiculous. Only 1 exists, but given the Cei-Rigotti, it seems likely. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:55, 1 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown LMG ==&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|]]&lt;br /&gt;
He was seen in the pre-alpha. At first I thought it was the Colt Model 1895; but it seems to be something other. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 12:27, 28 June 2016 (EDT)&lt;br /&gt;
:Actually it's not a machine gun, it is an anti-tank weapon ''1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II''. There are some BF1 videos where it is being used against, well, tanks. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 12:51, 28 June 2016 (EDT)&lt;br /&gt;
::As I understand, it will replace the rocket launchers from WWII shooters. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 11:59, 30 June 2016 (EDT)&lt;br /&gt;
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== Alpha data mined ==&lt;br /&gt;
&lt;br /&gt;
http://www.neogaf.com/forum/showthread.php?t=1241794&lt;br /&gt;
&lt;br /&gt;
A list of all the weapon names obtained from the Alpha files. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
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:That's definitely a list of weapons from singleplayer, though that said the odds of SP-only guns should be pretty low. I'm excited for some of those pistols. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:42, 2 July 2016 (EDT)&lt;br /&gt;
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::Heh, Mars pistol in there as the game's Desert Eagle. Wonder if it costs health to shoot it like the real one? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:59, 2 July 2016 (EDT)&lt;br /&gt;
:::This is clearly not a complete list. There are missing the many weapons, that are already in the game. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 15:06, 2 July 2016 (EDT)&lt;br /&gt;
::::Well, this is pulled out of the files (probably for SP) so it's entirely possible some of the MP weapons don't appear in SP. It's also entirely possible some of the weapons on that list will only ever be on that list. &lt;br /&gt;
::::I'm a little confused as to what use a 2.7mm smoothbore pistol with an almighty 3 foot-pounds of muzzle energy is going to be in-game, though. The Kolibri makes a .22LR look like a cannon. In fact given the Kolibri is [http://14544-presscdn-0-64.pagely.netdna-cdn.com/wp-content/uploads/2013/02/kolibri_and_round_next_to_a_50_AE_bullet_for_comparison.jpg this big] (that's a .50 AE round beside it), it's going to be hard to even see it in your character's hand.&lt;br /&gt;
::::What I'm really hoping is somewhere in the DLC they do a Battle of Jutland map where every squad leader can spawn a Dreadnought or something. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:24, 2 July 2016 (EDT)&lt;br /&gt;
:::::Why am I getting the vibe with this is that they just watched any Forgotten Weapons video with a gun from before 1918 and just said, sure let's put that in. I mean the Kolibri's are rare, the Mars were effectively relics by WWI, Howdah's were hunting guns and their military uses were more in India and South Africa, Bulldog's were sort of petering out in popularity with civilians and next to none were in military hands. --[[User:PaperCake|PaperCake]] 10:26, 4 July 2016 (EST)&lt;br /&gt;
::::::Well it's not like it's ever ''not'' been like that given Battlefield's tendency towards things like Pancor Jackhammers and MagPul PDRs and such. Even the first one had you fighting with the StG-44 before it had been invented and with the HMS ''Prince of Wales'' after she'd been sunk. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:44, 4 July 2016 (EDT)&lt;br /&gt;
:::::::Yeah, the Battlefield series is known for taking artistic liberties in their games. Don't forget the Tiger I in Operation Battleaxe a year before they entered service. Then of course you have the Secret Weapons pack and all they added. DICE likes to use low production or even just prototypes for their games, and keeping them to the correct chronological point isn't their concern. [[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 14:47, 4 July 2016 (EDT)&lt;br /&gt;
I gotta say, I quite like that they put these rare or low production weapons in their games, makes the games more interesting and shows of weapons people might never heard of before. If i want historical accuracy, I'd play Red Orchestra or something.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:52, 4 July 2016 (EDT)&lt;br /&gt;
:I'll second this entirely. There are so many very cool and interesting guns (and vehicles and other tech) I'd never heard of before, I love it! And really, ''every'' Battlefield's weapon list is like this. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:10, 4 July 2016 (EDT)&lt;br /&gt;
::Yeah, it makes it more interesting then just having everyone run around with Nagants and Mausers and whatnot.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 21:02, 4 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Neat Video==&lt;br /&gt;
[https://www.youtube.com/watch?v=TuCOj7ez3H8].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 01:06, 6 August 2016 (EDT)&lt;br /&gt;
: Something I see there besides the Auto-5 and MG15, I also see the Remington Model 8 as well. Currently an image of it is being used to showcase the Auto-5 which is incorrect as I do not believe the Auto-5 ever held 8 rounds. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 08:51, 6 August 2016 (EDT)&lt;br /&gt;
::Well, the Model 8 could be running the 15-rounder, and just isn't fully loaded. Also, we saw the M1918 Mauser 13.2mm, and an icon of the Webley-Fosbery autorevolver (which, by the way, YES) for a split-second. Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:52, 6 August 2016 (EDT)&lt;br /&gt;
:::I am thoroughly surprised the Chauchat has yet to be revealed. Here's to hoping the French's 8x50mmR Lebel makes it into the game over the US's .30-06 version. [[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 21:12, 15 August 2016 (EDT)&lt;br /&gt;
::::The Borchardt C-93, Steyer M1912, and Frommer Stop machine pistol are in some of the recent videos from Gamescon.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:23, 15 August 2016 (EDT)&lt;br /&gt;
::::I'd bet the Chauchat will be in the France DLC. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:12, 16 August 2016 (EDT)&lt;br /&gt;
:::::Selbstlader M1916 in the hands of an desert infantryman? O_o. I understand everything, but in real life Mauser Selbstlader and the desert - the things, I think, very poorly compatible. Where it would be logical, if it would the pilot's choice of weapon. -[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:01, 21 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Beta Data Mine, Full Weapon List==&lt;br /&gt;
Unlike the previous one, this looks to be a full, proper list of [https://www.reddit.com/r/Battlefield/comments/523ly0/bf1_full_weapon_list_including_gadgets_and/ all weapons], including their presets. As a Canadian, I will absolutely be rocking the Huot Automatic Rifle. Edit: I made an [https://www.reddit.com/r/battlefield_one/comments/523mef/full_weapon_list_including_gadgets_and_variants/d7hbq46 easier to read version]. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:02, 10 September 2016 (EDT)&lt;br /&gt;
:&amp;gt;holy moley a Kolibri pistol&lt;br /&gt;
:Forgotten Weapons: The Game is really shaping up well.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:43, 10 September 2016 (EDT)&lt;br /&gt;
::Replacing my previous text, as I've put together a [https://www.reddit.com/r/battlefield_one/comments/529uf8/full_weapon_list_cleaned_organized_and_new/ much more legible and complete list]. I'd be surprised if this isn't a complete list. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:32, 11 September 2016 (EDT)&lt;br /&gt;
:::Again, I'm surprised that the Chauchaut hasn't been confirmed yet. I mean, it was the first widely used, man portable, fully automatic rifle. [[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 16:27, 14 September 2016 (EDT)&lt;br /&gt;
::::Probably all the French weapons are supposed to be in the first DLC.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:34, 14 September 2016 (EDT)&lt;br /&gt;
:::::I'd bet anything the France DLC will have the RSC 1917, Chauchat, Lebel (and an Assault gun), while the Russia DLC will have the Fedorov Avtomat and Mosin-Nagant (and Assault/Support guns). [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:30, 15 September 2016 (EDT)&lt;br /&gt;
::::::French Assault class automatic will most likely be ''Ribeyrolles Mle. 1918'', calling it now! I really wonder what they could bring in the Russian DLC, maybe more Winchester self loading rifles?--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 09:09, 15 September 2016 (EDT)&lt;br /&gt;
:::::::Figured you guys would want to see [https://www.reddit.com/r/battlefield_one/comments/559aey/ingame_images_of_the_2mm_kolibri_pistol/ this]. :3 [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:31, 30 September 2016 (EDT)&lt;br /&gt;
::::::::Imagine it serves as a melee weapon that behaves akin to an extreme choking hazard.--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:27, 30 September 2016 (EDT)&lt;br /&gt;
:::::::::Maybe it's for the yet-to-be-revealed Ant class. On a more serious note, my best guesses for the French DLC are an Mle. 1892, a Star Ruby (along with a possible Plus Ultra variant), a Savage pistol, and maybe an 1873 Chamelot-Delvigne as a joke (with a muzzle velocity of about 2 m/s), a Ribeyrolles 1918, a Chauchat, an RSC 1917 or 1918, a Lebel, a Berthier, and maybe a Remington Rolling Block. Only time will tell. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:13, 30 September 2016 (EDT)&lt;br /&gt;
::::::::::Hopefully after you've emptied the weapon and dirtied someones shirt you can throw it at them. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 15:50, 2 October 2016 (EDT)&lt;br /&gt;
On a slightly less related note, we've got confirmation of the M1889 Bodeo, based on some early footage of the cinematic tools available ingame, along with the BAR. It's in [https://www.youtube.com/watch?v=B2_j6D1NsHc/ this video.] Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:14, 8 October 2016 (EDT)&lt;br /&gt;
:Nice to finally see some revolver gameplay, though I do want to see their reloads, what with most of them using loading gates. Also, [https://www.youtube.com/watch?v=mMPTc6E9wxo the Avanti Savoia teaser], with a shot of a rather unique weapon in it. :3 [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:47, 10 October 2016 (EDT)&lt;br /&gt;
::::::::::Hey, it seemed to me, or I saw this there: --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:56, 13 October 2016 (EDT)&lt;br /&gt;
[[File:Fake Villar Perosa from The Sicilian.jpg|thumb|400px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Some Weapons + Skins==&lt;br /&gt;
Found this video [https://www.youtube.com/watch?v=5YmPP2h8u40/ here] of a guy showcasing some weapons and weapon skins. Added the ones that I saw, also I'm not liking many of those skins at all in my honest opinion. The flashy gold engraving is not too bad but most of them are pretty bad. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 16:53, 12 October 2016 (EDT)&lt;br /&gt;
:It's a WWI game, you don't need skins. It looks quite ironic when a gold plated BAR gets muddy in St. Quentin Scar.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:21, 12 October 2016 (EDT)&lt;br /&gt;
:: It's not like this is a game about realism. Prototypes and experimental designs being used as standard issue and all. Not to mention tactics not seen until the Second World War(Literally saw a combined armed blitzkrieg assault using RE8s and Mark IV tanks). [[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 17:40, 12 October 2016 (EDT)&lt;br /&gt;
:::Nice to see that DICE have acknowledged the M1897's slam fire capability.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:14, 13 October 2016 (EDT)&lt;br /&gt;
Just a [https://www.reddit.com/r/Battlefield/comments/57emdb/bf1_if_you_equip_the_m1903_experimental_and/ little something] I discovered today. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:20, 14 October 2016 (EDT)&lt;br /&gt;
::::Some more weapons can be seen from gameplay in Jackfrags video, [https://www.youtube.com/watch?v=6GMcq87FVSc/ Sentry Destruction] which includes a new Sawn Off Shotgun for the Tank Hunter class [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 14:43, 14 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:[https://www.youtube.com/watch?v=cErZWtWCgAY The 2mm Kolibri is in the game], which [https://www.youtube.com/watch?v=THsDpGJcpk8 Forgotten Weapons made a video about].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 17:46, 14 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Can't shake modern warfare ==&lt;br /&gt;
&lt;br /&gt;
I just watched the early footage of the game yesterday and watching the player go through the first couple missions, I'd noticed that the creators of this game really can't get away from everything modern warfare style games have done to the genre of shooters. You first start off with the broom handle, sure that's ok. Churchill himself used one in his youth but then, you can tell the progression of the player as he picked up the &amp;quot;essentially an assault rifle&amp;quot; and going to town, then switching up to full auto weapons. It's cool to use those types of guns, but the historical inaccuracy is just painful and we know why they did it. They designed this game to feel like modern warfare with guns close enough to today's automatic guns in a time period that didn't have a lot of that in the actual feel. It's like if they make a Civil War game and we constantly see Henry rifles even though they weren't that prominent on the battlefield, despite being game changers. It's like the designers think it'd be too boring for the Brits to use a bolt action Enfield with a Webley as his sidearm. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:02, 13 October 2016 (EDT)&lt;br /&gt;
: &amp;quot;It's like the designers think it'd be too boring for the Brits to use a bolt action Enfield with a Webley as his sidearm.&amp;quot; Yes, that is the point. This is an AAA game trying to compete on the shooter market with the mass of gamers, not a game made for people who want realism. Using tactics of the Great War, with common weapons of the Great War, would be too slow for the average shooter player(Look at the insanity of Titanfall). To be a big seller, you have to have intense fast paced action, and bolt actions and trench warfare doesn't do that. Instead of have a gamer closer to a World War 2 game, because fast mechanized warfare is what the average gamer wants. Remember, this game isn't for us older people into the historical lore of the firearms of the period, but for that range from 15-25. [[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 12:02, 13 October 2016 (EDT)&lt;br /&gt;
::I've noticed exactly that watching some of the game-play videos out now. In one of the story modes the character has a bolt-action for about 30 seconds before switching to a semi-auto rifle and then picking up a portable machine gun. Based on a lot of weaponry it seems the game developers based most of it on the Forgotten Weapons youtube channel https://www.youtube.com/user/ForgottenWeapons/videos [[User:brasco|brasco]] ([[User talk:brasco|talk]]) 15:16, 13 October 2016 (EDT)&lt;br /&gt;
::::Well, in this sort of situation, there's always a balance between realism and fun. On one hand, you can't just throw realism out the window and have people running around with AUGs and SPAS-12s like it's Black Ops, but on the other hand, were it to be ''completely'' realistic, you'd spend about a month of your time sitting in a trench with a bolt-action rifle, waiting to get trenchfoot or die of an infection. Sure, it's not terribly historically accurate, but I'm fine with them fictionalizing the available armaments of the war (at least to the extent of things that existed, but weren't issued in large numbers/ at all) in exchange for a more enjoyable game. If you want a more realistic WW1 shooter, go get a copy of Verdun. But anyway, that's just the opinion of [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:03, 13 October 2016 (EDT)&lt;br /&gt;
:::::Well said. Also, you're free to use or not use whatever weapons you want in campaign, so it's not like you have to use something out of place if you don't want. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:09, 13 October 2016 (EDT)&lt;br /&gt;
:::I don't subscribe to the belief of, &amp;quot;don't play or watch it if it is bad&amp;quot; logic. That kind of thinking only encourages bad things instead of bringing it up. I wasn't expecting full on trench warefare[[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:46, 25 October 2016 (EDT)&lt;br /&gt;
::::If you want a game that combines realism and fun, Red Orchestra is probably your best bet.  I think it's computer only, but it's pretty realistic.  For example, when firing your bolt action rifle, which the majority of players will get, one mouse click fires the weapon and a second one cycles the bolt.  There's also no reticle, and you need to use your iron sights to fire accurately).  Tank crews have specific jobs like driver, gunner, commander, etc, and a driver will only drive the tank (but can switch to other positions).  So none of this &amp;quot;I'mma drive the tank and fire it while I'm moving&amp;quot; stuff.  It's available on Steam if anyone is interested, and there are mods available to allow you to play as Americans or Brits as well as the original Russians or Germans.  [[User:Cozmo|Cozmo]] ([[User talk:Cozmo|talk]]) 12:49, 10 January 2017 (EST)&lt;br /&gt;
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== Villa-Perosa 1915 ==&lt;br /&gt;
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There was a Villa-Perosa 1915 in one of the recent gameplay videos on YouTube. It could be picked up from weapon boxes spread around the maps. Should this be added?--[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 14:57, 16 October 2016 (EDT)&lt;br /&gt;
:Of course. Also, it should be noted that though the HUD shows it holding &amp;quot;25&amp;quot;, that's ''shots'', not individual rounds. It fires two at once, thus is correctly 50 rounds. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:56, 16 October 2016 (EDT)&lt;br /&gt;
::I believe it's available as an alternate weapon for the Sentry Elite Class. It trades firepower for added mobility I believe. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 18:22, 16 October 2016 (EDT)&lt;br /&gt;
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==Kolibri==&lt;br /&gt;
Seriously, this cute little pistol actually existed?  How do you actually use that thing though (in terms of practicality)?  - [[User:Kenny99|Kenny99]] ([[User talk:Kenny99|talk]]) 20:16, 17 October 2016 (EDT)&lt;br /&gt;
:It's adorable and does 5 damage at point blank, 25 for a headshot. Also, while we're on this topic, it's capacity of 7+1 looks to be correct (whoever wrote otherwise). While Ian of Forgotten Weapons did say it didn't like loading all seven, the magazines were clearly designed for seven. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:21, 17 October 2016 (EDT)&lt;br /&gt;
::It's actually half as powerful as the UK muzzle energy cutoff for an air pistol to be considered a firearm. Given the designer was a watchmaker (and you basically have to load the thing with tweezers because the rounds are so dinky), it was probably more a &amp;quot;look what I can do&amp;quot; thing. Or a pistol so that your actual pistol can defend itself. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:07, 18 October 2016 (EDT)&lt;br /&gt;
:::Welp. I loved it when how the player hands reacts when receiving this pistol for first time. And how gently the player hands pulled the slide and shoot it like holding a tiny tea cup.  [[User:Alex Vostox|Alex Vostox]] ([[User talk:Alex Vostox|talk]])&lt;br /&gt;
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==Everything feels so weak... and it is==&lt;br /&gt;
Seriously since playing for the past few days (Early Enlister) everything Ive used thus far feels so incredibly weak barring Scout weapons and Shotguns that nearly everybody I've faced feel like bullet sponges what with the developers infamous netcode issues on bullet registeration. The LMG's you'd believe to be fairly powerful but they are so misleading because they do the exact damage as most of the SMG's, some examples are the BAR M1918, M1909 and Lewis Gun which do the same damage as the M1918 Automatico at 21 per shot and the Madsen and MG15 do around 23 per shot within 20 meters. Some of the Medic's rifles take nearly 3-4 bullets just to down a single soldier making most of the Medic's rifles such as the Model 8 .35 and Luger 1906 (which is a level 10 final unlock for the Medic) useless because their magazine sizes are so small, only the Mondragon and Selbstrader M1916 kill in a consistent three shots at all ranges and M1907, Cei Rigotti and Model 8 .25 kill in about 3 shots at 25 meters and 4 at everything else. The pistols aren't too bad because they have the highest variety in damage in my opinion however the M1911 makes almost all but the Revolvers and specility pistols obsolete thus far because it simply outshines them in every way. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 15:30, 22 October 2016 (EDT)&lt;br /&gt;
:Most MGs are not supposed to be used within 20m and are therefore rather ineffective at it; mid-long range is where they shine. They're among the best weapons in the game if you can make the most of them, they just have a steeper learning curve. The Lewis does feel a bit average, and the Low Weight (no attachment) MGs will almost certainly be getting a buff (as the benefits of no attachments don't really apply to the MGs' spread mechanics). SLRs being 3-4 hits makes perfect sense to me; use them as &amp;quot;rifles&amp;quot; not &amp;quot;DMRs&amp;quot;, if that differentiation makes sense to you. The Remington .35 is one of my favourite guns, but it's ''hard'' to master, I most definitely haven't yet. It has the highest RoF in the class and the accuracy to make use of that RoF, with good damage, but only five rounds. It has among the fastest kill time potential, but making every shot count, reloading as much as possible, and having a solid sidearm are all musts. It's a technically demanding, but highly rewarding rifle. And it shows off your emblem much better than most guns do. :3 [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:44, 22 October 2016 (EDT)&lt;br /&gt;
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::This is exactly why I have such a problem getting into Battlefield games. Every gun just feels so weak and every soldier is a bullet sponge. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 19:04, 27 October 2016 (EDT)&lt;br /&gt;
:::I hear what you're saying (the bullet sponge thing is why I stay away from Halo and Destiny mp) but I like it because, for me, it's not about the kills. My multiplayer FPS skills are very mediocre. For me, having a break even K/D ratio in a round is a success. Playing as a medic and healing or resurrecting teammates is just as fulfilling as getting kills.--[[User:John Ryder|John Ryder]] ([[User talk:John Ryder|talk]]) 22:37, 28 October 2016 (EDT)&lt;br /&gt;
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==Suppressed weapons==&lt;br /&gt;
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It's cool that I've never seen a suppressed 03 Springfield but...it's a suppressed 03 Springfield with a Warner &amp;amp; Swasey Scope....it's just weird. Everything from how plentiful SMGs and semi-auto rifles are. What surprised me is during the only American mission, you don't get any BARs if this was their point [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:44, 25 October 2016 (EDT)&lt;br /&gt;
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== Placeholder Rifle ==&lt;br /&gt;
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Does anyone know what happened to it? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 08:18, 26 October 2016 (EDT)&lt;br /&gt;
:It left the game, moved to Wisconsin, and got a job in insurance. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:16, 12 December 2016 (EST) Hey look you can type after your post's signature. Neat.&lt;br /&gt;
::Found this random wallpaper image that shows the alleged Carcano a bit clearer; it looks like the G98 without the Lange visier and the front end of the stock removed.&lt;br /&gt;
::[[File:Bf1carcanobackground.jpg|thumb|none|600px]]&lt;br /&gt;
:::Also you can see it here: [https://i.ytimg.com/vi/4pY3hlQEOc0/maxresdefault.jpg]. It seems that the developers just too lazy (?) to make later a normal Carcano replacement for this placeholder, and even abandoned this (Carcano) rifle. -[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 08:09, 7 March 2017 (EST)&lt;br /&gt;
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== Rifle grenades?  ==&lt;br /&gt;
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I have been playing the game now for a few days and I think I saw someone using rifle grenades. Can anybody confirm that they are ingame? For which weapons are they available? Which types of rifle grenades are ingame? Can someone please cap Screenshots and add them to this page? I haven't unlocked them yet.--[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 16:18, 27 October 2016 (EDT)&lt;br /&gt;
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Yes, there are rifle grenades in both the single-player campaign and multiplayer. In multiplayer, they can be used only by the Medic class in the Gadget Slots. The three types are: Fragmentation, High Explosive, and Smoke. They can be bought with 60 War Bonds each. --[[User:John Ryder|John Ryder]] ([[User talk:John Ryder|talk]]) 17:16, 27 October 2016 (EDT)&lt;br /&gt;
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== Weapon Variants ==&lt;br /&gt;
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I added a Weapon variants section to the front page to better explain the various weapon variants you get in Battlefield 1. I'll leave it upto a mod whether or not it deserves being placed in the main page or being moved to the Discussion page. Also added additional details to a few sections to better describe how the weapon function in-game. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 23:11, 30 October 2016 (EDT)&lt;br /&gt;
:All the new info there looks fantastic and correct, thank you! :D [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 21:11, 31 October 2016 (EDT)&lt;br /&gt;
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== Scout rifle monopod ==&lt;br /&gt;
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The monopod on certain scout rifle variants is actually modelled off of a Schutzen palm rest. http://csharpsarms.com/catalog-detail/382/1874-SCHUETZEN-SPORTING-RIFLE-IN-32-40.html --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 21:27, 13 November 2016 (EST)&lt;br /&gt;
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== Shotgun ventilated rib ==&lt;br /&gt;
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I've noticed that the shotgun customization typically allows for you to choose between a heat shield or barrel rib for the sights, but were ventilated barrels a thing around WWI?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:47, 11 December 2016 (EST)&lt;br /&gt;
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== Giant's Shadow ==&lt;br /&gt;
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So, the Giant's Shadow DLC is coming out soon, and it apparently includes a new Support gadget: a crossbow. Now, I know that we normally don't include such things, but I think this one might be a bit different. You see, in practical terms, it's less of a crossbow and more of a ''grenade launcher''. It has a fixed cup attached to the string, into which hand grenades (Millis Bombs, I'm fairly certain) are inserted, then fired. Any thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:14, 12 December 2016 (EST)&lt;br /&gt;
:I'd just mention it on the Mills bomb section, could add some screens whenever.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:17, 12 December 2016 (EST)&lt;br /&gt;
::Well, if it's a [https://en.wikipedia.org/wiki/Sauterelle Sauterelle] or something we should ID it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:02, 13 December 2016 (EST)&lt;br /&gt;
:::Doesn't seem like it, seeing as this thing's man-portable, unlike the Sauterelle. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:06, 13 December 2016 (EST)&lt;br /&gt;
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==Frommer Stop Auto==&lt;br /&gt;
Is there a particular designation for this fully-automatic variant? I don't think that the current &amp;quot;Frommer Stop Auto M1912&amp;quot; title on the page is the most appropriate (from what I've seen online, this seems to be a generic name for the original weapon). The full-auto version that is dual-mounted upside down on a tripod is the M1917, but I'm not sure if this designation also applies to the single machine pistol seen in-game. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:47, 13 December 2016 (EST)&lt;br /&gt;
:&amp;quot;Dual-mounted upside down on a tripod&amp;quot;. World War 1 was a strange, strange time period. On a more serious note, I don't see why it wouldn't be called an M1917, as it's just half of an M1917 without a tripod, but I think that I'm probably not the best person to ask (I'm also not the best person to ask as to why I even bothered writing this). [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:09, 13 December 2016 (EST)&lt;br /&gt;
::Well, after doing more research, the two pistols of the &amp;quot;strange&amp;quot; M.17 mount [http://www.youtube.com/watch?v=k6KGXpiN4Mk kinda differ] from the variant that I'm talking about. The in-game full-auto weapon [http://www.rwnaf.org/collections/display?type=collection_items&amp;amp;id=325 is apparently an M1912] like the standard semi-auto one, we might just have to change the section heading to &amp;quot;Frommer Stop machine pistol&amp;quot; or something (I took care of it for now). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:31, 13 December 2016 (EST)&lt;br /&gt;
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== Vive la France! ==&lt;br /&gt;
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French Army would appear in DLC They Shall Not Pass. So what we can see on concept art:&lt;br /&gt;
[[File:FRENCH DLC HINT - Battlefield 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Chauchat]] at the left looks a little strange, as it seems to lack the grip below the magazine. An officer at the right holds a pistol, possibly a [[Star Ruby]] that is also predictable (nevertheless he carries a revolver holster). Rifles are nondescript, but the general shape tend to Berthier rather than Lebel. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 02:49, 18 December 2016 (EST)&lt;br /&gt;
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Will they include a gameplay mechanic where everyone playing a French character in MP can immediately surrender the moment a round starts? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:43, 18 December 2016 (EST)&lt;br /&gt;
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:Looks like a fortress, I'm guessing Verdun? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:47, 18 December 2016 (EST)&lt;br /&gt;
:: This is WW1 France, not WW2. Dudes were hardcore.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 23:44, 29 December 2016 (EST)&lt;br /&gt;
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Spartan198 I will give the bad news. No. Look at Italian faction... can they change side while fighting? XD --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:17, 10 January 2017 (EST)&lt;br /&gt;
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== An interesting thing to note about &amp;quot;K bullets&amp;quot; ==&lt;br /&gt;
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What I've noticed is that, unlike a normal reload, when switching to K bullets, the character lets the unfired normal round eject from the rifle, and when you switch back to the normal rounds, there will be one round missing from your mag. that being said, the K bullet that is ejected when switching back to normal rounds is not accounted for (likely for gameplay reasons, as we only get 5, but maybe we're supposed to assume that the character catches it offscreen after he racks the bolt). Another thing that I will have to try out is the feature where holding down the trigger prevents the character from cycling the action on manual weapons. maybe switching to K bullets while the trigger is being held after firing will make the spent casing be ejected instead of an unfired round?--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 12:24, 29 December 2016 (EST)&lt;br /&gt;
:You do indeed lose a round from your magazine when switching to K-Bullets and back, but you don't lose it from your inventory, it's simply transferred to spare ammo, and K-Bullets work the same. I just tried to check what ejects, and you're going to need to freeze-frame it to catch it. I'd figure anything that ejects is always a spent case, just for simplicity since it's really not noticeable at all. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:24, 29 December 2016 (EST)&lt;br /&gt;
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== Return of the easter egg reload ==&lt;br /&gt;
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https://www.youtube.com/watch?v=JOINJwDHGaA&lt;br /&gt;
--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:41, 22 January 2017 (EST)&lt;br /&gt;
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:Great, now I want one with smoother animation. Speaking of ''Doom'', I kind of wish the reboot had reload animations for all its guns like ''Doom 3'' did. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:39, 23 January 2017 (EST)&lt;br /&gt;
::But, um, the joke is that it has the same number of frames that the animation in Doom did. And I guess, though only if you just had a button to reload them but never actually had to. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:18, 23 January 2017 (EST)&lt;br /&gt;
:::There's also one for the .25 Model 8 that's lifted straight from the AN-94- flicking the old magazine out with the new one, then turning the gun over and pulling the charging handle. I hope that they include some more, preferably at least as many as Hardline. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 13:18, 23 January 2017 (EST)&lt;br /&gt;
:Yes, I knew the joke was to make it look like it came straight out of ''Doom II'', but with polygons. Speaking of the reboot, it's clearly of the run-and-gun genre like the early ''Quake'' titles where you only have to let go of the trigger after everything around you is dead or if you're out of ammo and need to switch to another weapon. ''Doom 3'''s magazine system at least forced you to be a little more conservative with your ammunition. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 23:35, 23 January 2017 (EST)&lt;br /&gt;
::There's also [https://www.reddit.com/r/battlefield_one/comments/5n3ju9/kolibri_easter_egg_reload/ this amazing Kolibri easter egg reload]. You have to be prone, and it only shows in third person. AnimationMerc, DICE LA's weapon animator, has a few comments there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:41, 24 January 2017 (EST)&lt;br /&gt;
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== The Magic Slide returns with a vengeance ==&lt;br /&gt;
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I'm rather impressed with most of the reloads in this game, as they do portray some rather rare guns with some realism. However a lot of the pistols don't get the same treatment. Many of these guns lack hold opens, such as the M1915, the Colt Hammerless and the FN 1903. While some of these guns do have magazine hold opens, that would only keep the gun locked open for as long as the empty magazine was in the gun. As soon as it would be removed, the slide would be released. I've noted these on the page, though I don't know if the Mauser Pocket Pistol has the same problem. -[[User:PaperCake|PaperCake]] 11:52, 4 February 2017 (EST)&lt;br /&gt;
:The FN has a slide lock so it's fine, the Hammerless isn't supposed to lock open at all, and you're right that the Beretta would lock open on its mag then drop forward when the mag is removed. I passed on the Hammerless to LA's animator, along with a list of other stuff including the Beretta's slide locking waaaaay too far back, but when I mentioned that ''he'' pointed out to ''me'' that the slide should actually only be locking on the mag. I know a bunch of this sort of stuff has been fixed for the patch this month, but I don't know exactly what. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:29, 4 February 2017 (EST)&lt;br /&gt;
::The FN doesn't have a slide lock, it's basically a scaled up Hammerless. Also the Mauser Pocket Pistol suffers from the same problem. --[[User:PaperCake|PaperCake]] 17:13, 4 February 2017 (EST)&lt;br /&gt;
:::Actually, the Mauser not only stays locked open when the magazine is released, it also automatically drops the slide when it's re-inserted, both of which are correctly simulated in the game. That being said, I'm still a bit disappointed at the C96 reloads w/ magic slides, and the oversimplification of rifle grenades. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:06, 4 February 2017 (EST)&lt;br /&gt;
::::[https://www.youtube.com/watch?v=uGL_Nanys7k&amp;amp;feature=youtu.be&amp;amp;t=21 The FN 1903 does lock open], and you can see the slide catch on the right side of the gun. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:12, 5 February 2017 (EST)&lt;br /&gt;
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== New Maschinengewehr. ==&lt;br /&gt;
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Apparently, the next DLC will contain an MG14/17. So... um, yeah, I don't have anything else to say why am I still talking this is really goddamned awkward bye. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:41, 6 March 2017 (EST)&lt;br /&gt;
:It's already in the game, just mounted on the German biplanes.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:05, 28 March 2017 (EDT)&lt;br /&gt;
::I know, I meant that it'll be available as an infantry-portable weapon. In other news, it is actually impossible to manually type out the signature, even if you replicate the wikitext perfectly. You have to use the 4-tilde method, or else you get an error. I don't know why I tried, but I did. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:21, 28 March 2017 (EDT)&lt;br /&gt;
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== Optics ==&lt;br /&gt;
Does anyone have an ID on the two black/brass rifle scopes? I'm trying to figure out the correct reticles for everything, but I'm not sure what these two are. The larger one is used on Scout's Sniper-variant rifles, while the smaller of the same style is used on Medic's Marksman/Sniper variants. EDIT: The &amp;quot;Sniper&amp;quot; scope for the bolt actions is a Periscopic Prism Company scope designed for the SMLE, while the smaller version does look to just be the same in-game model with the front brass bit removed and rear brass part swapped to a different one. It seems there were a lot of scopes of similar size/shape to the Medic one (especially German) back then, but I'm pretty sure BF1's is just an altered P.P.Co. scope. But I can't find its reticle. I even found ''a guide on how to disassemble it'', but not its sight picture. Can anyone help? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:14, 22 April 2017 (EDT)&lt;br /&gt;
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== Limpet Charge missing ==&lt;br /&gt;
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The limpet charge is missing on this page. As it is a real explosive device, I think it should be added. Anybody want to add it? Otherwise I can do it.--[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 16:49, 29 May 2017 (EDT)&lt;br /&gt;
:I have no idea what the real one is named or anything, so please do! I do agree it should be on the page. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:34, 29 May 2017 (EDT)&lt;br /&gt;
::I added a separate gun page for the Limpet Charge and added the entry to this page. Would you please be so kind and add the ingame screenshots? --[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 14:47, 30 May 2017 (EDT)&lt;br /&gt;
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== Some pre-release stuff ==&lt;br /&gt;
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I'll just leave it here: [https://youtu.be/vSLNy91JrD0] --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 13:23, 5 June 2017 (EDT)&lt;br /&gt;
:Meanwhile, the first trailer of the new DLC came out: [https://youtu.be/O3zza3ofZ0Q]. The double-barreled shotgun and MG-14/17 is confirmed, also seen the Mosin-Nagant. -[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 20:02, 10 June 2017 (EDT)&lt;br /&gt;
::It looks like the MG-14 has a non-disintegrating belt, neat!--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:45, 10 June 2017 (EDT)&lt;br /&gt;
:::[https://www.reddit.com/r/battlefield_one/comments/6h1mlc/battlefield_1_gameplay_for_in_the_name_of_the/ And it has differing reloads depending on how much of the belt has been used. &amp;lt;3] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:38, 13 June 2017 (EDT)&lt;br /&gt;
Funny, the double barrel shotgun is twice incorrect. First, in reality Russian Army never used such weapon. The only shotgun that had a chance to be used by Russian troops (and exclusively auxiliary forces) was Berdan rifle converted to shotgun (so called &amp;quot;Berdanka&amp;quot;). In theory it could be fitted with bayonet and used for training and varyous auxiliary duties. But this idea did not come true. And the second, nearly all double barrel shotguns that were produced in Russia or imported from abroad had exposed hammers, unlike the hammerless in-game weapon. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 12:53, 11 June 2017 (EDT)&lt;br /&gt;
:Nothing wrong with that, not all of the weapons are Russian-used, rather like the Sjögren and Mle 1903 carbine in the France DLC. It's even named &amp;quot;Remington M1900&amp;quot;, clearly not trying to be Russian. I fully expect the C93 carbine to be in this DLC too, also very obviously not Russian. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:34, 11 June 2017 (EDT)&lt;br /&gt;
::Of course, Russian Army used a lot of weapons, purchased abroad, like Mauser C96 and Star Ruby pistols, Arisaka, Gras and Vetterli rifles, Lewis, Colt-Browning and Chauchat machine guns. But I only mentioned that double barrled shotgun, nevermind of what origin, doesn't match the reality as army weapon. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 14:52, 11 June 2017 (EDT)&lt;br /&gt;
:::So any depiction of a double-barreled shotgun in military hands in WWI or WWII media is incorrect? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:51, 11 June 2017 (EDT)&lt;br /&gt;
::::Not universally, for example the German army issued a large number of double barrel shotguns and drillings to troops during WW1. The thing is though that they were not intended for combat, they were for hunting game to supplement rations. There are however photos of them being carried by sentries, so they ''may'' have been used in combat but I am unaware of any proof of this.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:48, 11 June 2017 (EDT)&lt;br /&gt;
:::::I'd still like to know, did vented barrel ribs exist at this time?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:19, 11 June 2017 (EDT)&lt;br /&gt;
::::::Yeah, they existed back then. [http://www.icollector.com/Antique-Parker-Brothers-GH-Grade-Side-by-Side-Shotgun-with-Vent-Rib_i17958535 Here] is an example of a shotgun with a vented rib from 1892. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:50, 12 June 2017 (EDT)&lt;br /&gt;
The General Liu rifle seems to have the same schtick as the M1891/30 when reloading with one round left, where the chambered round is pocketed and a new clip is stripped into the rifle. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 19:27, 8 August 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== C&amp;amp;Rsenal ==&lt;br /&gt;
&lt;br /&gt;
I must point out this YouTube channel and article website, as they have incredibly useful insights to the weaponry of WWI (the objective of the YouTube channel) and beyond, even going so far to do one hour episodes for certain guns such as the Mannlicher 1886, The Lee-Enfields, and the Lewis gun.&lt;br /&gt;
&lt;br /&gt;
Article Website: http://candrsenal.com/&lt;br /&gt;
&lt;br /&gt;
YouTube Channel: https://www.youtube.com/channel/UClq1dvO44aNovUUy0SiSDOQ&lt;br /&gt;
&lt;br /&gt;
== Jam Tin Bombs ==&lt;br /&gt;
&lt;br /&gt;
This is pretty neat detail:&lt;br /&gt;
https://www.youtube.com/watch?v=_lU_uSYtw-M&lt;br /&gt;
--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:29, 18 September 2017 (EDT)&lt;br /&gt;
:You can tell that the devs really put a lot of effort into the game, especially now with some of these ITNOTT animations. I, frankly, just can't wait to see this game's version of the BF4 DICE LA camo easter egg, or the BFH Lewis Gun/Merkel Drilling easter eggs. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:50, 18 September 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Turning Tides weapon list==&lt;br /&gt;
No point adding anything to the page yet, but I figured you guys would find this interesting. [https://www.reddit.com/r/battlefield_one/comments/76e1u8/names_of_turning_tides_weapons_found_in_cte_files/ Here.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:36, 14 October 2017 (EDT)&lt;br /&gt;
:I wonder if the M1917 is confirmed to be the machine gun (which it isn't really all that portable by a single man), or I hope it really ends up being the M1917 revolver, because moon clips would be great to see in the game. The Webley 1912 pistol would be awesome to have as well, I'd assume maybe some of the Royal Marines probably carried them.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:45, 14 October 2017 (EDT)&lt;br /&gt;
::Well, that apparently wasn't the full list, considering what just happened recently. DICE gave a sneak-peek at the DLC, complete with 6 new weapons: the Carcano and Arisaka for the Scout, the Browning M1917 for Support (even though it weighs like a hundred pounds), the Farquhar-Hill for the Medic, and the C96 Trench Carbine for the Assault, along with something else interesting: a full-auto Steyr M1912 (referred to as the M1912P16, but that's just a file name, like the rest in this build). I pretty much knew that that thing was coming, but I figured it'd be for the pilot/tanker classes. Well, DICE does always have a way of surprising people. Considering how there are 2 Assault weapons and 2 Scout ones, I'd guess that we're getting a new Medic rifle and Support machine gun, as well as possibly a new vehicle-class weapon, some new melee weapons, and possibly new sidearms. Thoughts, anybody? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:07, 16 October 2017 (EDT)&lt;br /&gt;
:::The Steyr machine pistol's full designation is &amp;quot;M1912/P.16&amp;quot; so that's where the &amp;quot;P16&amp;quot; comes from. I don't really think they need to add anymore pilot/tanker weapons because of how un-often those actually end up used (unless the vehicle crewman class is somehow made more prevalent). And yeah, just John Basilone that Browning 1917 around, why not.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:43, 16 October 2017 (EDT)&lt;br /&gt;
::::The medic's getting the Farquhar-Hill automatic rifle. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 22:24, 16 October 2017 (EDT)&lt;br /&gt;
:::::Like the two TSNP Assault weapons, these pairs of Assault and Scout weapons are not getting variants, while the Medic and Support guns are, so it's six guns total, but two options for each class. The Farquhar-Hill comes in Storm or Optical, the Browning M1917 comes in Low Weight and Telescopic (and it does not weight 100 pounds, that's the weight with the huge full emplacement tripod and stuff; it's comparable to the MG08/15 and Perino), and the two bolt actions are both iron sights only (though it seems the Carcano may be a Carbine variant in stats, but with iron sights, which would be fantastic). Looks like a very cool selection or weapons, I'm quite excited about all of them. Oh and we're also getting a flak-round variant of the Rocket Gun, for AA use; about damn time we get an infantry-based AA option. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:15, 17 October 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Howdah Sweeper ==&lt;br /&gt;
&lt;br /&gt;
What caliber could the &amp;quot;Sweeper&amp;quot; variant of the Howdah pistol possibly use? For shotgun-type shells, I've read 20 and 28 gauge, but these are apparently only for modern double-barreled reproductions. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:12, 20 October 2017 (EDT)&lt;br /&gt;
:It could just be firing the standard .476 cartridges (which the unchanged model and animations would suggest), but loaded with a snakeshot-style cluster of pellets wrapped in paper or something. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 07:10, 20 October 2017 (EDT)&lt;br /&gt;
::The .577 version wouldn't be that hard to do it with since it's very close to 24 gauge (to the point you can apparently make fireable .577 ammo by cutting down 24 gauge brass shotgun cases) but I think the .577s were double barrel. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:28, 20 October 2017 (EDT)&lt;br /&gt;
:::The one in BF1 uses .455, and thus has the exact same damage and ballistics as the Webley-Fosbery. If you're ever curious as to what projectile any BF1 gun uses, go to [http://symthic.com/bf1-weapon-info Symthic's Weapon Info section] and pick a gun, then look at the &amp;quot;Projectile&amp;quot; line; the Howdah uses &amp;quot;455WebleyMkII&amp;quot;. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:29, 20 October 2017 (EDT)&lt;br /&gt;
::::Yeah, but it doesn't necessarily follow that the gun is visually or conceptually based on a .455 gun just because it uses the ballistic model that's called .455, see also the &amp;quot;.700 Nitro&amp;quot; rifle in Far Cry 4 that fires .600 Nitro Express, games where you can fire &amp;quot;9mm ammo&amp;quot; out of pistols that aren't 9mm, or various games where pistols eject bottlenecked rifle casings. Visually, [http://www.imfdb.org/images/3/37/BF1_Howdah_%283%29.jpg that ammo he's putting in] doesn't look much like [https://commons.wikimedia.org/wiki/File:455_Webley_Revolver.jpg .455 Webley MkII]. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:51, 20 October 2017 (EDT)&lt;br /&gt;
:::::Yeah, Symthic isn't always accurate in terms of (at least) ammo listing. For example, it states that BF Hardline's Saiga 308 is chambered in 7.62x39mm and that the HCAR is in 7.62x51mm. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:37, 20 October 2017 (EDT)&lt;br /&gt;
::::::Maybe I should have phrased that differently; .455 Webley MkII is what the gun uses in BF1 in a gameplay sense, that's DICE's file name for that projectile (Symthic does not invent or alter projectile names), which is used in this and the Fosbery. Whether the real pistol is supposed to use that, I have no idea. Looking at that comparison image, MkII and MkVI are nearly identical (different bullet finish/material, and that little dimple mark being different), so if you had put on the main page that it looks more like the MkVI due to the bullet colour (because the dimple part is entirely absent in BF1, so that's the only difference), please keep in mind that weapon skins (which that image has) also recolour cartridges (camo skins give camo rounds too).  [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:00, 20 October 2017 (EDT)&lt;br /&gt;
:::::::It's a complete band around the MkII, but [https://www.warstuff.com/uploaded/2013-10-28-imp/68725F15FOZvH2Ti0rYuzyuF2vLzpiKQ5V82Oaz.jpg there's a side of the Mark VI that has no dimple or band], so what's seen in the game would be possible only with that bullet. EDIT: in fact, those are inert bullets, the real ones [http://oldbritishguns.com/images/stories/handguns/mk6bullets.jpg have a big dimple on both sides with a space between]. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:09, 21 October 2017 (EDT)&lt;br /&gt;
::::::::Or, they simply aren't detailed enough to include the dimple from either version. Calling out the lack of detail is fine, but trying to claim this means they're actually MkVI is really stretching things, and doesn't do anyone any favours. They're MkII without the dimple modelled. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:28, 21 October 2017 (EDT)&lt;br /&gt;
:::::::::That's like saying a Glock 18C without the fire selector or compensator ports modelled is still a Glock 18C rather than a Glock 17. We call it what it is, not what it ought to be. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:40, 21 October 2017 (EDT)&lt;br /&gt;
::::::::::And I'm telling you that without ''either'' dimple pattern modelled it could be either Mk. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 21:48, 22 October 2017 (EDT)&lt;br /&gt;
:::::::::::...Except I showed you a picture of inert MkVI rounds without either. Come on, we already have them throwing WW2 stick grenades in WW1, it's not like this would be a one-off error. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:55, 23 October 2017 (EDT)&lt;br /&gt;
::::::::::::Whoops, sorry, I missed that image. &amp;gt;.&amp;gt; [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:35, 23 October 2017 (EDT)&lt;br /&gt;
==Apocalypse DLC==&lt;br /&gt;
&lt;br /&gt;
So, I'm calling it now, you heard it here first, but the final DLC is going to be the Somme. If you read the description for it, it talks about being the most notorious battle of the war. We already have Verdun and it looks like Turning Tides will cover Gallipoli. What else could it be?--[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 23:17, 8 November 2017 (EST)&lt;br /&gt;
:Vimy Ridge and/or Passchendaele? For weapons, I'm betting on the Annihilator, Howell, Burton, and Ross. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:01, 12 November 2017 (EST)&lt;br /&gt;
::For MGs, the Burton seems likely, along with either a Lewis Assault Phase Rifle or a pre-Vickers Berthier light machine gun prototype. The Ross seems like a likely choice (and it would be absolutely hilarious if there was an Easter-egg animation where the bolt comes clear of the receiver and just straight-up kills you), and it could be accompanied by an M1917/P14 Enfield, or perhaps a Berthier. For the Assault, the Thompson Annihilator could be chosen, but it would be infuriatingly overpowered; from what I've heard, it fired at 1,000+ RPM, so that coupled with it being in .45 ACP (i.e. being a 3-shot-kill up close, assuming they keep the M1911's damage model) would essentially make it an Automatico on MLB-level steroids, and nobody wants that. Instead, I think that that one U.S. prototype SMG that had a rotary rack of 10 M1911 magazines that basically nobody knows anything about could be neat, as the fact that it's so obscure means that they could take some interesting liberties in the name of balance- say, manually rotate the rack every 7 rounds, M1911 damage, moderate fire-rate, replace magazines one at a time during the reload, etc. The accompanying shotgun will probably be an M1887, because they already have the assets from Hardline, but it could be something else, like a Burgess. For SLRs, the Howell is another solid choice, and would allow for recycling of parts of the SMLE model; it could be accompanied by a Meunier rifle or carbine. As for pistols, there are plenty of options to pick from, and I'd rather not make this comment any more unnecessarily long. Unless, that is, you want that for some reason. Anyways, see you later. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:53, 13 November 2017 (EST) P.S.: I know that there's no chance of it whatsoever, but I still for some reason keep hoping that the DLC will be focused around the [http://www.scp-wiki.net/scp-186 Battle of Husiatyn Woods].&lt;br /&gt;
:::That's a fantastic list and reasoning, I have to agree with all of that. :D&lt;br /&gt;
&lt;br /&gt;
== Hellriegel capacity ==&lt;br /&gt;
&lt;br /&gt;
[http://youtu.be/BIX3YyVTxPQ?t=27 Here you go], Pyr0m4n14c. Btw it's not like it's never been that way, the Ares-16 MCR used to hold 99+1 in BF4 until it was later patched. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:04, 13 November 2017 (EST)&lt;br /&gt;
:Well I'll be damned. Thanks for finding that, U94N. By the way, how long did that take you to find? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:39, 13 November 2017 (EST)&lt;br /&gt;
::I saw the 59+1 listed somewhere a long time ago and found a video confirming this (I don't remember how long it took me, but I don't think it was hard), and then I added the info to the page. Today it didn't take me much time either; just select the duration filter for the YouTube search to &amp;quot;Short (&amp;lt; 4 minutes)&amp;quot;, sort by upload date to make sure it's sort of recent gameplay where the weapon wasn't patched or something, aaaaand profit. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:26, 13 November 2017 (EST)&lt;br /&gt;
:::You guys say this like none of you actually play the game. xD Since the Hellriegel capacity is downscaled from the real one, really any value at all could be correct; 59+1 is just less &amp;quot;intuitive&amp;quot; than a nice round number +1. From that same line of thought, it's possible they went with 59+1 because people are very rarely going to run it empty, so it will almost always show a clean, pretty, round 60 on the HUD. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:26, 13 November 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Limpet Mines ==&lt;br /&gt;
&lt;br /&gt;
I tried my best to do research about this mine, but I don't have any conclusive evidence that the thing shown in the picture is the prototype limpet mine described in the linked sources. It's an educated guess since the earliest prototypes were made in 1939 and this picture, as described on Wikipedia (&amp;amp; Wikimedia Commons), says that it was taken in 1939. I'm also not sure if (one of) the production version of the thing looks just like it. If anybody could provide more helpful research I would be incredibly glad.&lt;br /&gt;
&lt;br /&gt;
Also a note to self for a primary source written by one of the inventors: [https://books.google.co.jp/books?hl=zh-CN&amp;amp;id=tnaoAwAAQBAJ&amp;amp;q=limpet#v=snippet&amp;amp;q=limpet&amp;amp;f=false Winston Churchill's Toyshop] --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 09:35, 11 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== SMLE carbine ==&lt;br /&gt;
&lt;br /&gt;
The SMLE carbine could be based on the New Zealand Carbine or the Royal Irish Contabulary Carbine.&lt;br /&gt;
&lt;br /&gt;
:That's a possibility but given both of those are technically Lee-Metford and original Lee-Enfield rifles I doubt it. Given the pile of prototypes in-game, they probably found the prototype SMLE carbine and just added it thinking no one would care.  --[[User:PaperCake|PaperCake]] 19:10, 12 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
::The game gun just appears to be a standard SMLE that has had the barrel and handguard chopped down and the standard nose-cap refitted. The thing is, there are real guns that actually match this configuration. However, I do not think that they are WW1 guns. The &amp;quot;combat&amp;quot; use that I have heard for these guns is that they were WW2 era conversions done by the Australians, and another &amp;quot;non-combat&amp;quot; supposed source of these guns is that post WW1 some schools and cadet forces converted them for use by smaller youngsters (supposedly drill purpose only).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:17, 16 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
More so it could be the Lee–Enfield Cavalry Carbine Mk I. --[[User:KuronoX|KuronoX]] ([[User talk:KuronoX|talk]]) 20:35, 16 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:Even by then I do doubt it. The whole front of the Cavalry Carbine Mk 1 is entirely different from the in-game version. It really does look like they just took the standard SMLE model and chopped a few inches down so there is a British version to the M.95 and M.95 carbines. While the game has some older firearms, including some very obsolete ones, I doubt they'd include a specific carbine version that had been declared obsolete before the war even began. --[[User:PaperCake|PaperCake]] 21:05, 16 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Can we change it from the Jungle Carbine, though? I feel like listing it under that entry is wrong since the in-game carbine hardly resembles it.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:45, 16 December 2017 (EST)&lt;br /&gt;
 &lt;br /&gt;
[[File:bf1_smle_carbine.jpg|thumb|none|600px|For better comparison. The world model of the carbine.]]--[[User:HighPhigh|HighPhigh]] ([[User talk:HighPhigh|talk]]) 06:35, 17 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:If you want technical game terms, all of the shorter variants (1895, M.95, SMLE) have a front end &amp;quot;attachment&amp;quot; that simply differs between the two variants; just compare any two to see where the main model and front-end model splits, it's really obvious. Have you ever seen the K-Bullets glitch where you get an 1895 with no sights and no front end? That's because the 1895 is coded as the default, and that's how it appears with no &amp;quot;attachments&amp;quot; (modular parts in game terms). It's the same BF1 SMLE with a shorter front end, in game terms it's that simple. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:11, 18 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
According to [http://www.milsurps.com/content.php?r=198-Shortened-No.-1-Mk-III*-Rifle&amp;amp;styleid=15 Milsurps], the British did experiment a shortened SMLE in 1916 and it looks similar to the BF1 SMLE carbine without the globe sight. so can we change the Jungle carbine to [http://www.milsurps.com/showthread.php?t=8611 this]? I don't if milsurps approve using photos from their site.--[[User:KuronoX|KuronoX]] ([[User talk:KuronoX|talk]]) 17:46, 21 December 2017 (EST)&lt;/div&gt;</summary>
		<author><name>KuronoX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_1&amp;diff=1148227</id>
		<title>Talk:Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_1&amp;diff=1148227"/>
		<updated>2017-12-21T22:46:49Z</updated>

		<summary type="html">&lt;p&gt;KuronoX: /* SMLE carbine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== This gonna be good... ==&lt;br /&gt;
&lt;br /&gt;
Seriously. This is a good change for once, other than Battlefield mod and fictional &amp;quot;Iron Storm&amp;quot; (2002). This is a first World War 1 FPS comes from a major game publisher.[[User:Alex Vostox|Alex Vostox]] ([[User talk:Alex Vostox|talk]])&lt;br /&gt;
:Yeah, it's got some nice Steampunk elements (ala Dishonored) too, but tbh im more pumped about this than Infinite Warfare, even the CoD 4 remaster looked better imo.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 13:00, 7 May 2016 (EDT)&lt;br /&gt;
::I was really hoping to see 1944 next, but I gotta say that this looks amazing. Perhaps the first after this is 1944. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 13:27, 7 May 2016 (EDT)&lt;br /&gt;
:::It looks alright, the graphics are damn good though, that's for sure.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:28, 7 May 2016 (EDT)&lt;br /&gt;
::::Let's hope they bring one of the MANLIEST element of the World War 1..The MUSTACHE! [[User:Alex Vostox|Alex Vostox]] ([[User talk:Alex Vostox|talk]])&lt;br /&gt;
:::::Every time you rank up your character's moustache gets slightly bigger? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:42, 7 May 2016 (EDT)&lt;br /&gt;
::::::Mustache AI--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:58, 7 May 2016 (EDT)&lt;br /&gt;
:::::::I'm going to be really disappointed if they don't have this in the game--[[User:John Ryder|John Ryder]] ([[User talk:John Ryder|talk]]) 03:34, 8 May 2016 (EDT)&lt;br /&gt;
::::::::You've reached Rank 100. You've unlocked... The Handlebar.--[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 01:50, 9 May 2016 (EDT)&lt;br /&gt;
:::::::::It's gonna be a good year for FPS games. I can't wait for this and Infinite Warfare (that must be illegal). As some of you guys mentioned, World War I games are rarely done and it's nice to see a triple A publisher try their hand at it. WWI is such a sorely underused setting, so much potential too. And I love space and science fiction, so Infinite Warfare has me covered there. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 02:24, 9 May 2016 (EDT)&lt;br /&gt;
::::::::::This game reminds me that i want to see a CoD of BF that takes place during the korean war.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 02:46, 9 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Italian Rifle  ==&lt;br /&gt;
&lt;br /&gt;
It does look like it's designed after a Carcano 1891 Cavalry Carbine, but the rifle is way too long. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 23:09, 7 May 2016 (EDT)&lt;br /&gt;
:Maybe it's a inaccurately sized model? Judging from DICE's rendering accuracy (cough cough ARX 160), it could be the case.&lt;br /&gt;
::Is that cough getting in the way of you signing your posts, mysterious contributor?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:43, 8 May 2016 (EDT)&lt;br /&gt;
:::It isn't a Carcano, the stock is the wrong shape, there is no external magazine, no folding bayonet, and the end cap on the stock is wrong. C&amp;amp;Rsenal did a brakdown of the trailer and their oppinion on this rifle is that it is just a place holder and will eventually be a Carcano Cavalry Carbine, but it seems that currently the model is a modified Mauser 1898.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:34, 8 May 2016 (EDT)&lt;br /&gt;
::::Hrm, interesting. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 19:26, 9 May 2016 (EDT)&lt;br /&gt;
:::::And, though it's just me, the barrel on it seems extremely too long and thin. This leads me to believe it IS supposed to be the Carcano, but just absurdly disproportionate. [[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 19:38, 15 May 2016 (EDT)&lt;br /&gt;
::::::I agree, it looks like they have mistaken the length of the Carbine for the full length M91 --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 20:20, 15 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MG 15? ==&lt;br /&gt;
So, there was a short teaser released few days ago, and it showed Bergmann MG 15nA light machine gun. I came here to add that to the images but it appears that someone inserted MG 15 instead of MG 15nA. I changed the name/image and added new screenshot, but if there is an image that contains MG 15 as well as MG 15nA, feel free to add that again. [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
&lt;br /&gt;
== What's this rifle ==&lt;br /&gt;
&lt;br /&gt;
EA just had their E3 stream. It was really lame and not enough ME: Andromeda footage (i've been waiting 3 years for some gameplay, move yer butts!) There was a new trailer for BF1 though showing DICE's lack of taste in music. There's gonna be a livestream of bored looking people playing to soon.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:09, 12 June 2016 (EDT)&lt;br /&gt;
[[File:BF1 rifle.jpg|thumb|600px|none|Anyway, what's goin on here?!]]&lt;br /&gt;
:It's a [[Winchester Model 1907]]. And yeah, that music was shite.&lt;br /&gt;
:[[Image:Winchester Model 1907.jpg|450px|thumb|none|Winchester Model 1907 - .351 Winchester]] [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 17:46, 12 June 2016 (EDT)&lt;br /&gt;
::I assume it was used during WW1?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:09, 12 June 2016 (EDT)&lt;br /&gt;
:::I don't if it was or was not. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 18:25, 12 June 2016 (EDT)&lt;br /&gt;
::::I just hope that the Winchester 1895 shows up.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:40, 12 June 2016 (EDT)&lt;br /&gt;
:::::It was used by France, and is limited by Russia and by the United Kingdom. Some French versions have been converted into a full-auto and are equipped with extended magazines. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:57, 12 June 2016 (EDT)&lt;br /&gt;
::::::Here's the [https://www.youtube.com/watch?v=4pY3hlQEOc0 trailer]--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:04, 12 June 2016 (EDT)&lt;br /&gt;
:::::::What I really hope doesn't happen with this game is have tons of rare and little used semi auto rifles and SMGs inexplicably in the hands of common infantrymen, just so the game can still have the feel of Battlefield without modern automatic weapons. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 19:32, 12 June 2016 (EDT)&lt;br /&gt;
::::::::[https://www.youtube.com/watch?v=WXcD4ePJWEc 14 minutes of gameplay].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 19:49, 12 June 2016 (EDT)&lt;br /&gt;
:::::::::I hope they keep it authentic with the Nagant jaming all the time.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:17, 12 June 2016 (EDT)&lt;br /&gt;
::::::::::More gameplay [https://www.youtube.com/watch?v=AObo251De4k here].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 23:33, 12 June 2016 (EDT)&lt;br /&gt;
:::::::::::About the only thing that makes me worried so far is the aircraft seem ludicrously tough, in these alpha games you have people slamming them headlong into the ground and flying them through buildings without destroying them. I guess that might be a balance thing because they're slower and so easier to hit from the ground, but still. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:07, 1 July 2016 (EDT)&lt;br /&gt;
::::::::::::I don't think the collision physics for airplanes has been finalized yet, but I do hope they stay more resilient when touching the ground than BF4's instantly-dead jets. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:04, 1 July 2016 (EDT)&lt;br /&gt;
:::::::::::::Back in Battlefield 1942: Desert Combat the AC-130 was kind of infamous for having so much health it could actually fly straight through the chimneys on the El Alamein map and survive. It might be they just jacked up their health for the early builds because they wanted people who had no idea how to fly them to still have fun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 21:25, 1 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== An unknown shotgun ==&lt;br /&gt;
[[Image:Bf1-shotgun.jpg|600px|thumb|none|Unknown shotgun - needs an identification]]&lt;br /&gt;
So I added bunch of new weapons that came out from the second gameplay trailer, and I need some help identifying this shotgun. I know that there is a confirmation that Winchester M1897 &amp;quot;Trench Gun&amp;quot; is going to be in the game, but this gun is shown very briefly in first person view, and I am not sure whether it's M1897 or not. If this gun is from WW1 then Winchester Model 12 might be another possible candidate, but that I cannot guarantee. What do you guys think? [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
:Those sights are throwing me off. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 22:34, 12 June 2016 (EDT)&lt;br /&gt;
::I could be wrong, but that could be either the Stevens Model 520 or the Remington Model 10. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 23:40, 12 June 2016 (EDT)&lt;br /&gt;
:::I think you are right about Remington Model 10. If you look closely on the top of receiver, there is a bulged rail-looking part for mounting attachments(like the optic in the image) and I haven't seen that thing on M1897/M520. Now Winchester Model 12 also has that part on top of the receiver, but when I looked at the footage frame by frame, there were no shells ejecting on the right side, which fits the description of Model 10's bottom feed/ejecting mechanism. Unless I see any other suggestion of what that shotgun might be by tomorrow, I will update it to Remington Model 10. Thanks for the suggestion! [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
::::A quick update to my previous comment. I just checked the new multiplayer gameplay footage from Jackfrags and kill-feed confirms that it is Remington Model 10(It says Model 10-A-HE, which I assume it is one of the pre-set customization options). I will update the main page right away! [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
:::::Wow...so I actually knew something right about a gun being shown!--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:37, 13 June 2016 (EDT)&lt;br /&gt;
::::::About the names and presets, it seems every gun has a two-letter bit at the end of its name denoting the different presets, but I haven't figured out what they actually mean. About the sights, it seems the game as some sort of early dual-lens system where the front and rear sights are replaced with lenses that give the player what is effectively a 2x scope. Keep this in mind if you're trying to ID something and the sights are like this. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:25, 14 June 2016 (EDT)&lt;br /&gt;
::::::::On a sidenote, I think that the picture of the shotgunner getting hit with a shovel should be moved under the Model 10, as the model clearly lacks a hammer. Now, granted, the pump handle is shoved under the receiver, so you could argue that the same applies to the other moving parts, including the hammer, but I'm more inclined to believe that the victim of a shovel attack has (or rather, had) a Model 10. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:45, 2 July 2016 (EDT)&lt;br /&gt;
:::::::::How come they didn't include the extra round chambering on this shotgun in the closed alpha. Maybe they will fix it in the final release? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:28, 18 July 2016 (EDT)&lt;br /&gt;
::::::::::Probably trying to use WW1 era gun handling techniques. Notice how handguns are now held with one hand? I don't think chambering a shell, then loading the tube was a common military practice for shotguns back then. I could be wrong though.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 15:13, 18 July 2016 (EDT)&lt;br /&gt;
:::::::::::This is likely it. From my not-super-educated-on-the-era perspective, BF3/4's loading the chamber first, then the tube definitely feels more &amp;quot;modern&amp;quot; and &amp;quot;tactical&amp;quot;, while loading the tube first and ending with a pump feels more &amp;quot;classic&amp;quot; and &amp;quot;old school&amp;quot;. Also, another fun fact is that you can cancel/shorten reloads if you need to ready the gun quickly. Mag-fed guns can't do this of course, but anything that uses stripper clips and single-round loading can. If you hit the fire button while reloading, the round/clip currently being inserted will finish loading, then you'll rechamber the gun right after, so for rifles you'll close the bolt and shotguns you'll pump them, and I assume this will apply to revolvers in the full game as well. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:26, 18 July 2016 (EDT)&lt;br /&gt;
::::::::::::You should therefore also expect to see a lot of terrible trigger discipline since the military didn't teach it to soldiers back then. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 00:10, 20 July 2016 (EDT)&lt;br /&gt;
:::::::::Makes sense. Only time will tell if an extra round can at least be chambered by reloading the Model 10 a second time after an empty reload (like mag-fed weapons do). Btw Call of Duty 3 made two interesting things regarding this topic: an empty reload of the Winchester M1897 involved loading 5 shells, pumping and then automatically inserting an extra one, and while loading two stripper clips into the Lee-Enfield you could actually interrupt the process and fire the weapon after loading only one. It's extremely silly that such features weren't carried on in any of the 10 following games. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 19:49, 19 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Weapon identifications by Forgotten Weapons==&lt;br /&gt;
Forgotten Weapon uploaded a few videos analyzing the different guns that appeared in the teaser trailer and the gameplay trailer. [[User:Inceptor57|Inceptor57]] ([[User talk:Inceptor57|talk]]) 22:41, 12 June 2016 (EDT)&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=dDRRlVElEXI] - Teaser Trailer analysis&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=19hohCtdJ4Y] - Gameplay Trailer analysis&lt;br /&gt;
&lt;br /&gt;
I also will run the assumption that no matter if it was introduced at the beginning or end of the war, we will be seeing any gun that existed during this time period regardless if it served in actual combat. Like I bet the BAR will be an awesome weapon. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:29, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
I am fearing that the game designers will put sights that are the closest thing there will be to &amp;quot;optics&amp;quot; because gamers and kids these days just love their red dots and can't seem to want to play period pieces without their red dots. Greatest example is COD black ops where red dots galore before red dots were even thought possible for long guns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:25, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Holy damn, they added a Cei-Rigotti, I may have to buy this game. :P --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:32, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Well, you do have things that look pretty close to modern optics like [http://media.liveauctiongroup.net/i/17982/17332762_1.jpg?v=8D086BA4C1ABE20 this thing], which is a rare Zeiss-made 2.5x prismatic magnifier. Also reflex sights are [https://www.forgottenweapons.com/nydar-reflex-sight/ a bit older than you think], they just didn't really catch on at first. Even some WW1 fighter planes had red-dot reflector gunsights, in fact, though you'd never see them officially because they were top-secret: as late as WW2 the RAF was still messing around with photographs to replace reflector sights on Spitfires with old wire bullseye sights. &lt;br /&gt;
&lt;br /&gt;
::Also, regarding the mystery scope on the Beretta M1918, I found [http://www.enfieldresource.com/wp-content/uploads/2012/12/cropped-azzzzzz1.jpg this] image of a Lee-Enfield with what looks like some kind of magnifying rear sight, but I couldn't find any sites describing it or giving it a name. Anyone know? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:49, 28 June 2016 (EDT)&lt;br /&gt;
:::It looks like Parker-Hale aperture backsight, most likely [http://www.rifleman.org.uk/PH_Service_sights.htm Model 4] (though it was used with No.4 Mk I rifle). [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 06:46, 29 June 2016 (EDT)&lt;br /&gt;
https://imgur.com/gallery/QV6Fc&lt;br /&gt;
Speaking of ForgottenWeapons, apparently he took a trip to DICE's LA studio, and assisted them. Dunno how, but it gives me faith that the weapons will at least be modelled and animated as close to authentic as possible.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:42, 25 July 2016 (EDT)&lt;br /&gt;
::I can't be the only one who, if I was the one picking the teams for the livestream, would have invited him to play?--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 12:24, 6 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Reloading rifles that require opening the action ==&lt;br /&gt;
Despite my initial concerns due to how terrible Youtube compression is, making it hard to see details, the round ejected when opening the action is actually accounted for. And by &amp;quot;accounted for&amp;quot;, I mean your character covers the ejection port with their left hand as you open the bolt, putting the ejecting round back into the internal magazine. Thought you guys would find this interesting. Literally the ''only'' inaccuracy I'm finding with weapon reloading is the C96, but the alternative is not allowing reloads unless empty, so I can let that one slide. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:20, 16 June 2016 (EDT)&lt;br /&gt;
:Love it when animators put details like that into reload animations. That's why i like MoH: Warfighter, delicious animations.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:37, 16 June 2016 (EDT)&lt;br /&gt;
::But in the B1 has a realistic reloading (with half-empty magazine replaced by a full magazine no jerks once again charging handle); as well as the balance between the stripper clips and the individual rounds to rifles (insert a stripper clip when you can insert a five ammo to the rifle's magazine, and the pre-load with the individual cartridges) - something that is very rarely see in the video games, and already is an achievement in itself. As for the animations, I hope that they will correct their later, as now the game is only in alpha stage. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:57, 16 June 2016 (EDT)&lt;br /&gt;
:::Considering the attention to detail and the selection firearms, this is looking to be atleast interesting to play just to see all the guns.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:58, 16 June 2016 (EDT)&lt;br /&gt;
::::I wonder if they'll have the dafter stuff like the catapults and grenade-launching crossbows they developed before everyone came to their senses and started using rifle grenades? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:29, 28 June 2016 (EDT)&lt;br /&gt;
:::::Your post reminds me of that knife with a bipod from BF4, that was fun.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:52, 1 July 2016 (EDT) &lt;br /&gt;
::::::5 bucks says that they include the Blanch-Chevalier. For those that don't know, it was basically a Martini-Henry with the barrel replaced with a setup that allows for the use of proprietary muzzle-loading grenades and blank cartridges, fired from the shoulder just to make it more ridiculous. Only 1 exists, but given the Cei-Rigotti, it seems likely. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:55, 1 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown LMG ==&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|]]&lt;br /&gt;
He was seen in the pre-alpha. At first I thought it was the Colt Model 1895; but it seems to be something other. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 12:27, 28 June 2016 (EDT)&lt;br /&gt;
:Actually it's not a machine gun, it is an anti-tank weapon ''1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II''. There are some BF1 videos where it is being used against, well, tanks. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 12:51, 28 June 2016 (EDT)&lt;br /&gt;
::As I understand, it will replace the rocket launchers from WWII shooters. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 11:59, 30 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha data mined ==&lt;br /&gt;
&lt;br /&gt;
http://www.neogaf.com/forum/showthread.php?t=1241794&lt;br /&gt;
&lt;br /&gt;
A list of all the weapon names obtained from the Alpha files. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:That's definitely a list of weapons from singleplayer, though that said the odds of SP-only guns should be pretty low. I'm excited for some of those pistols. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:42, 2 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Heh, Mars pistol in there as the game's Desert Eagle. Wonder if it costs health to shoot it like the real one? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:59, 2 July 2016 (EDT)&lt;br /&gt;
:::This is clearly not a complete list. There are missing the many weapons, that are already in the game. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 15:06, 2 July 2016 (EDT)&lt;br /&gt;
::::Well, this is pulled out of the files (probably for SP) so it's entirely possible some of the MP weapons don't appear in SP. It's also entirely possible some of the weapons on that list will only ever be on that list. &lt;br /&gt;
::::I'm a little confused as to what use a 2.7mm smoothbore pistol with an almighty 3 foot-pounds of muzzle energy is going to be in-game, though. The Kolibri makes a .22LR look like a cannon. In fact given the Kolibri is [http://14544-presscdn-0-64.pagely.netdna-cdn.com/wp-content/uploads/2013/02/kolibri_and_round_next_to_a_50_AE_bullet_for_comparison.jpg this big] (that's a .50 AE round beside it), it's going to be hard to even see it in your character's hand.&lt;br /&gt;
::::What I'm really hoping is somewhere in the DLC they do a Battle of Jutland map where every squad leader can spawn a Dreadnought or something. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:24, 2 July 2016 (EDT)&lt;br /&gt;
:::::Why am I getting the vibe with this is that they just watched any Forgotten Weapons video with a gun from before 1918 and just said, sure let's put that in. I mean the Kolibri's are rare, the Mars were effectively relics by WWI, Howdah's were hunting guns and their military uses were more in India and South Africa, Bulldog's were sort of petering out in popularity with civilians and next to none were in military hands. --[[User:PaperCake|PaperCake]] 10:26, 4 July 2016 (EST)&lt;br /&gt;
::::::Well it's not like it's ever ''not'' been like that given Battlefield's tendency towards things like Pancor Jackhammers and MagPul PDRs and such. Even the first one had you fighting with the StG-44 before it had been invented and with the HMS ''Prince of Wales'' after she'd been sunk. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:44, 4 July 2016 (EDT)&lt;br /&gt;
:::::::Yeah, the Battlefield series is known for taking artistic liberties in their games. Don't forget the Tiger I in Operation Battleaxe a year before they entered service. Then of course you have the Secret Weapons pack and all they added. DICE likes to use low production or even just prototypes for their games, and keeping them to the correct chronological point isn't their concern. [[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 14:47, 4 July 2016 (EDT)&lt;br /&gt;
I gotta say, I quite like that they put these rare or low production weapons in their games, makes the games more interesting and shows of weapons people might never heard of before. If i want historical accuracy, I'd play Red Orchestra or something.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:52, 4 July 2016 (EDT)&lt;br /&gt;
:I'll second this entirely. There are so many very cool and interesting guns (and vehicles and other tech) I'd never heard of before, I love it! And really, ''every'' Battlefield's weapon list is like this. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:10, 4 July 2016 (EDT)&lt;br /&gt;
::Yeah, it makes it more interesting then just having everyone run around with Nagants and Mausers and whatnot.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 21:02, 4 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Neat Video==&lt;br /&gt;
[https://www.youtube.com/watch?v=TuCOj7ez3H8].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 01:06, 6 August 2016 (EDT)&lt;br /&gt;
: Something I see there besides the Auto-5 and MG15, I also see the Remington Model 8 as well. Currently an image of it is being used to showcase the Auto-5 which is incorrect as I do not believe the Auto-5 ever held 8 rounds. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 08:51, 6 August 2016 (EDT)&lt;br /&gt;
::Well, the Model 8 could be running the 15-rounder, and just isn't fully loaded. Also, we saw the M1918 Mauser 13.2mm, and an icon of the Webley-Fosbery autorevolver (which, by the way, YES) for a split-second. Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:52, 6 August 2016 (EDT)&lt;br /&gt;
:::I am thoroughly surprised the Chauchat has yet to be revealed. Here's to hoping the French's 8x50mmR Lebel makes it into the game over the US's .30-06 version. [[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 21:12, 15 August 2016 (EDT)&lt;br /&gt;
::::The Borchardt C-93, Steyer M1912, and Frommer Stop machine pistol are in some of the recent videos from Gamescon.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:23, 15 August 2016 (EDT)&lt;br /&gt;
::::I'd bet the Chauchat will be in the France DLC. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:12, 16 August 2016 (EDT)&lt;br /&gt;
:::::Selbstlader M1916 in the hands of an desert infantryman? O_o. I understand everything, but in real life Mauser Selbstlader and the desert - the things, I think, very poorly compatible. Where it would be logical, if it would the pilot's choice of weapon. -[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:01, 21 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Beta Data Mine, Full Weapon List==&lt;br /&gt;
Unlike the previous one, this looks to be a full, proper list of [https://www.reddit.com/r/Battlefield/comments/523ly0/bf1_full_weapon_list_including_gadgets_and/ all weapons], including their presets. As a Canadian, I will absolutely be rocking the Huot Automatic Rifle. Edit: I made an [https://www.reddit.com/r/battlefield_one/comments/523mef/full_weapon_list_including_gadgets_and_variants/d7hbq46 easier to read version]. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:02, 10 September 2016 (EDT)&lt;br /&gt;
:&amp;gt;holy moley a Kolibri pistol&lt;br /&gt;
:Forgotten Weapons: The Game is really shaping up well.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:43, 10 September 2016 (EDT)&lt;br /&gt;
::Replacing my previous text, as I've put together a [https://www.reddit.com/r/battlefield_one/comments/529uf8/full_weapon_list_cleaned_organized_and_new/ much more legible and complete list]. I'd be surprised if this isn't a complete list. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:32, 11 September 2016 (EDT)&lt;br /&gt;
:::Again, I'm surprised that the Chauchaut hasn't been confirmed yet. I mean, it was the first widely used, man portable, fully automatic rifle. [[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 16:27, 14 September 2016 (EDT)&lt;br /&gt;
::::Probably all the French weapons are supposed to be in the first DLC.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:34, 14 September 2016 (EDT)&lt;br /&gt;
:::::I'd bet anything the France DLC will have the RSC 1917, Chauchat, Lebel (and an Assault gun), while the Russia DLC will have the Fedorov Avtomat and Mosin-Nagant (and Assault/Support guns). [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:30, 15 September 2016 (EDT)&lt;br /&gt;
::::::French Assault class automatic will most likely be ''Ribeyrolles Mle. 1918'', calling it now! I really wonder what they could bring in the Russian DLC, maybe more Winchester self loading rifles?--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 09:09, 15 September 2016 (EDT)&lt;br /&gt;
:::::::Figured you guys would want to see [https://www.reddit.com/r/battlefield_one/comments/559aey/ingame_images_of_the_2mm_kolibri_pistol/ this]. :3 [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:31, 30 September 2016 (EDT)&lt;br /&gt;
::::::::Imagine it serves as a melee weapon that behaves akin to an extreme choking hazard.--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:27, 30 September 2016 (EDT)&lt;br /&gt;
:::::::::Maybe it's for the yet-to-be-revealed Ant class. On a more serious note, my best guesses for the French DLC are an Mle. 1892, a Star Ruby (along with a possible Plus Ultra variant), a Savage pistol, and maybe an 1873 Chamelot-Delvigne as a joke (with a muzzle velocity of about 2 m/s), a Ribeyrolles 1918, a Chauchat, an RSC 1917 or 1918, a Lebel, a Berthier, and maybe a Remington Rolling Block. Only time will tell. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:13, 30 September 2016 (EDT)&lt;br /&gt;
::::::::::Hopefully after you've emptied the weapon and dirtied someones shirt you can throw it at them. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 15:50, 2 October 2016 (EDT)&lt;br /&gt;
On a slightly less related note, we've got confirmation of the M1889 Bodeo, based on some early footage of the cinematic tools available ingame, along with the BAR. It's in [https://www.youtube.com/watch?v=B2_j6D1NsHc/ this video.] Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:14, 8 October 2016 (EDT)&lt;br /&gt;
:Nice to finally see some revolver gameplay, though I do want to see their reloads, what with most of them using loading gates. Also, [https://www.youtube.com/watch?v=mMPTc6E9wxo the Avanti Savoia teaser], with a shot of a rather unique weapon in it. :3 [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:47, 10 October 2016 (EDT)&lt;br /&gt;
::::::::::Hey, it seemed to me, or I saw this there: --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:56, 13 October 2016 (EDT)&lt;br /&gt;
[[File:Fake Villar Perosa from The Sicilian.jpg|thumb|400px|none|]]&lt;br /&gt;
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==Some Weapons + Skins==&lt;br /&gt;
Found this video [https://www.youtube.com/watch?v=5YmPP2h8u40/ here] of a guy showcasing some weapons and weapon skins. Added the ones that I saw, also I'm not liking many of those skins at all in my honest opinion. The flashy gold engraving is not too bad but most of them are pretty bad. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 16:53, 12 October 2016 (EDT)&lt;br /&gt;
:It's a WWI game, you don't need skins. It looks quite ironic when a gold plated BAR gets muddy in St. Quentin Scar.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:21, 12 October 2016 (EDT)&lt;br /&gt;
:: It's not like this is a game about realism. Prototypes and experimental designs being used as standard issue and all. Not to mention tactics not seen until the Second World War(Literally saw a combined armed blitzkrieg assault using RE8s and Mark IV tanks). [[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 17:40, 12 October 2016 (EDT)&lt;br /&gt;
:::Nice to see that DICE have acknowledged the M1897's slam fire capability.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:14, 13 October 2016 (EDT)&lt;br /&gt;
Just a [https://www.reddit.com/r/Battlefield/comments/57emdb/bf1_if_you_equip_the_m1903_experimental_and/ little something] I discovered today. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:20, 14 October 2016 (EDT)&lt;br /&gt;
::::Some more weapons can be seen from gameplay in Jackfrags video, [https://www.youtube.com/watch?v=6GMcq87FVSc/ Sentry Destruction] which includes a new Sawn Off Shotgun for the Tank Hunter class [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 14:43, 14 October 2016 (EDT)&lt;br /&gt;
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:[https://www.youtube.com/watch?v=cErZWtWCgAY The 2mm Kolibri is in the game], which [https://www.youtube.com/watch?v=THsDpGJcpk8 Forgotten Weapons made a video about].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 17:46, 14 October 2016 (EDT)&lt;br /&gt;
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==Can't shake modern warfare ==&lt;br /&gt;
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I just watched the early footage of the game yesterday and watching the player go through the first couple missions, I'd noticed that the creators of this game really can't get away from everything modern warfare style games have done to the genre of shooters. You first start off with the broom handle, sure that's ok. Churchill himself used one in his youth but then, you can tell the progression of the player as he picked up the &amp;quot;essentially an assault rifle&amp;quot; and going to town, then switching up to full auto weapons. It's cool to use those types of guns, but the historical inaccuracy is just painful and we know why they did it. They designed this game to feel like modern warfare with guns close enough to today's automatic guns in a time period that didn't have a lot of that in the actual feel. It's like if they make a Civil War game and we constantly see Henry rifles even though they weren't that prominent on the battlefield, despite being game changers. It's like the designers think it'd be too boring for the Brits to use a bolt action Enfield with a Webley as his sidearm. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:02, 13 October 2016 (EDT)&lt;br /&gt;
: &amp;quot;It's like the designers think it'd be too boring for the Brits to use a bolt action Enfield with a Webley as his sidearm.&amp;quot; Yes, that is the point. This is an AAA game trying to compete on the shooter market with the mass of gamers, not a game made for people who want realism. Using tactics of the Great War, with common weapons of the Great War, would be too slow for the average shooter player(Look at the insanity of Titanfall). To be a big seller, you have to have intense fast paced action, and bolt actions and trench warfare doesn't do that. Instead of have a gamer closer to a World War 2 game, because fast mechanized warfare is what the average gamer wants. Remember, this game isn't for us older people into the historical lore of the firearms of the period, but for that range from 15-25. [[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 12:02, 13 October 2016 (EDT)&lt;br /&gt;
::I've noticed exactly that watching some of the game-play videos out now. In one of the story modes the character has a bolt-action for about 30 seconds before switching to a semi-auto rifle and then picking up a portable machine gun. Based on a lot of weaponry it seems the game developers based most of it on the Forgotten Weapons youtube channel https://www.youtube.com/user/ForgottenWeapons/videos [[User:brasco|brasco]] ([[User talk:brasco|talk]]) 15:16, 13 October 2016 (EDT)&lt;br /&gt;
::::Well, in this sort of situation, there's always a balance between realism and fun. On one hand, you can't just throw realism out the window and have people running around with AUGs and SPAS-12s like it's Black Ops, but on the other hand, were it to be ''completely'' realistic, you'd spend about a month of your time sitting in a trench with a bolt-action rifle, waiting to get trenchfoot or die of an infection. Sure, it's not terribly historically accurate, but I'm fine with them fictionalizing the available armaments of the war (at least to the extent of things that existed, but weren't issued in large numbers/ at all) in exchange for a more enjoyable game. If you want a more realistic WW1 shooter, go get a copy of Verdun. But anyway, that's just the opinion of [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:03, 13 October 2016 (EDT)&lt;br /&gt;
:::::Well said. Also, you're free to use or not use whatever weapons you want in campaign, so it's not like you have to use something out of place if you don't want. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:09, 13 October 2016 (EDT)&lt;br /&gt;
:::I don't subscribe to the belief of, &amp;quot;don't play or watch it if it is bad&amp;quot; logic. That kind of thinking only encourages bad things instead of bringing it up. I wasn't expecting full on trench warefare[[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:46, 25 October 2016 (EDT)&lt;br /&gt;
::::If you want a game that combines realism and fun, Red Orchestra is probably your best bet.  I think it's computer only, but it's pretty realistic.  For example, when firing your bolt action rifle, which the majority of players will get, one mouse click fires the weapon and a second one cycles the bolt.  There's also no reticle, and you need to use your iron sights to fire accurately).  Tank crews have specific jobs like driver, gunner, commander, etc, and a driver will only drive the tank (but can switch to other positions).  So none of this &amp;quot;I'mma drive the tank and fire it while I'm moving&amp;quot; stuff.  It's available on Steam if anyone is interested, and there are mods available to allow you to play as Americans or Brits as well as the original Russians or Germans.  [[User:Cozmo|Cozmo]] ([[User talk:Cozmo|talk]]) 12:49, 10 January 2017 (EST)&lt;br /&gt;
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== Villa-Perosa 1915 ==&lt;br /&gt;
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There was a Villa-Perosa 1915 in one of the recent gameplay videos on YouTube. It could be picked up from weapon boxes spread around the maps. Should this be added?--[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 14:57, 16 October 2016 (EDT)&lt;br /&gt;
:Of course. Also, it should be noted that though the HUD shows it holding &amp;quot;25&amp;quot;, that's ''shots'', not individual rounds. It fires two at once, thus is correctly 50 rounds. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:56, 16 October 2016 (EDT)&lt;br /&gt;
::I believe it's available as an alternate weapon for the Sentry Elite Class. It trades firepower for added mobility I believe. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 18:22, 16 October 2016 (EDT)&lt;br /&gt;
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==Kolibri==&lt;br /&gt;
Seriously, this cute little pistol actually existed?  How do you actually use that thing though (in terms of practicality)?  - [[User:Kenny99|Kenny99]] ([[User talk:Kenny99|talk]]) 20:16, 17 October 2016 (EDT)&lt;br /&gt;
:It's adorable and does 5 damage at point blank, 25 for a headshot. Also, while we're on this topic, it's capacity of 7+1 looks to be correct (whoever wrote otherwise). While Ian of Forgotten Weapons did say it didn't like loading all seven, the magazines were clearly designed for seven. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:21, 17 October 2016 (EDT)&lt;br /&gt;
::It's actually half as powerful as the UK muzzle energy cutoff for an air pistol to be considered a firearm. Given the designer was a watchmaker (and you basically have to load the thing with tweezers because the rounds are so dinky), it was probably more a &amp;quot;look what I can do&amp;quot; thing. Or a pistol so that your actual pistol can defend itself. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:07, 18 October 2016 (EDT)&lt;br /&gt;
:::Welp. I loved it when how the player hands reacts when receiving this pistol for first time. And how gently the player hands pulled the slide and shoot it like holding a tiny tea cup.  [[User:Alex Vostox|Alex Vostox]] ([[User talk:Alex Vostox|talk]])&lt;br /&gt;
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==Everything feels so weak... and it is==&lt;br /&gt;
Seriously since playing for the past few days (Early Enlister) everything Ive used thus far feels so incredibly weak barring Scout weapons and Shotguns that nearly everybody I've faced feel like bullet sponges what with the developers infamous netcode issues on bullet registeration. The LMG's you'd believe to be fairly powerful but they are so misleading because they do the exact damage as most of the SMG's, some examples are the BAR M1918, M1909 and Lewis Gun which do the same damage as the M1918 Automatico at 21 per shot and the Madsen and MG15 do around 23 per shot within 20 meters. Some of the Medic's rifles take nearly 3-4 bullets just to down a single soldier making most of the Medic's rifles such as the Model 8 .35 and Luger 1906 (which is a level 10 final unlock for the Medic) useless because their magazine sizes are so small, only the Mondragon and Selbstrader M1916 kill in a consistent three shots at all ranges and M1907, Cei Rigotti and Model 8 .25 kill in about 3 shots at 25 meters and 4 at everything else. The pistols aren't too bad because they have the highest variety in damage in my opinion however the M1911 makes almost all but the Revolvers and specility pistols obsolete thus far because it simply outshines them in every way. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 15:30, 22 October 2016 (EDT)&lt;br /&gt;
:Most MGs are not supposed to be used within 20m and are therefore rather ineffective at it; mid-long range is where they shine. They're among the best weapons in the game if you can make the most of them, they just have a steeper learning curve. The Lewis does feel a bit average, and the Low Weight (no attachment) MGs will almost certainly be getting a buff (as the benefits of no attachments don't really apply to the MGs' spread mechanics). SLRs being 3-4 hits makes perfect sense to me; use them as &amp;quot;rifles&amp;quot; not &amp;quot;DMRs&amp;quot;, if that differentiation makes sense to you. The Remington .35 is one of my favourite guns, but it's ''hard'' to master, I most definitely haven't yet. It has the highest RoF in the class and the accuracy to make use of that RoF, with good damage, but only five rounds. It has among the fastest kill time potential, but making every shot count, reloading as much as possible, and having a solid sidearm are all musts. It's a technically demanding, but highly rewarding rifle. And it shows off your emblem much better than most guns do. :3 [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:44, 22 October 2016 (EDT)&lt;br /&gt;
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::This is exactly why I have such a problem getting into Battlefield games. Every gun just feels so weak and every soldier is a bullet sponge. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 19:04, 27 October 2016 (EDT)&lt;br /&gt;
:::I hear what you're saying (the bullet sponge thing is why I stay away from Halo and Destiny mp) but I like it because, for me, it's not about the kills. My multiplayer FPS skills are very mediocre. For me, having a break even K/D ratio in a round is a success. Playing as a medic and healing or resurrecting teammates is just as fulfilling as getting kills.--[[User:John Ryder|John Ryder]] ([[User talk:John Ryder|talk]]) 22:37, 28 October 2016 (EDT)&lt;br /&gt;
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==Suppressed weapons==&lt;br /&gt;
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It's cool that I've never seen a suppressed 03 Springfield but...it's a suppressed 03 Springfield with a Warner &amp;amp; Swasey Scope....it's just weird. Everything from how plentiful SMGs and semi-auto rifles are. What surprised me is during the only American mission, you don't get any BARs if this was their point [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:44, 25 October 2016 (EDT)&lt;br /&gt;
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== Placeholder Rifle ==&lt;br /&gt;
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Does anyone know what happened to it? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 08:18, 26 October 2016 (EDT)&lt;br /&gt;
:It left the game, moved to Wisconsin, and got a job in insurance. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:16, 12 December 2016 (EST) Hey look you can type after your post's signature. Neat.&lt;br /&gt;
::Found this random wallpaper image that shows the alleged Carcano a bit clearer; it looks like the G98 without the Lange visier and the front end of the stock removed.&lt;br /&gt;
::[[File:Bf1carcanobackground.jpg|thumb|none|600px]]&lt;br /&gt;
:::Also you can see it here: [https://i.ytimg.com/vi/4pY3hlQEOc0/maxresdefault.jpg]. It seems that the developers just too lazy (?) to make later a normal Carcano replacement for this placeholder, and even abandoned this (Carcano) rifle. -[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 08:09, 7 March 2017 (EST)&lt;br /&gt;
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== Rifle grenades?  ==&lt;br /&gt;
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I have been playing the game now for a few days and I think I saw someone using rifle grenades. Can anybody confirm that they are ingame? For which weapons are they available? Which types of rifle grenades are ingame? Can someone please cap Screenshots and add them to this page? I haven't unlocked them yet.--[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 16:18, 27 October 2016 (EDT)&lt;br /&gt;
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Yes, there are rifle grenades in both the single-player campaign and multiplayer. In multiplayer, they can be used only by the Medic class in the Gadget Slots. The three types are: Fragmentation, High Explosive, and Smoke. They can be bought with 60 War Bonds each. --[[User:John Ryder|John Ryder]] ([[User talk:John Ryder|talk]]) 17:16, 27 October 2016 (EDT)&lt;br /&gt;
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== Weapon Variants ==&lt;br /&gt;
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I added a Weapon variants section to the front page to better explain the various weapon variants you get in Battlefield 1. I'll leave it upto a mod whether or not it deserves being placed in the main page or being moved to the Discussion page. Also added additional details to a few sections to better describe how the weapon function in-game. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 23:11, 30 October 2016 (EDT)&lt;br /&gt;
:All the new info there looks fantastic and correct, thank you! :D [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 21:11, 31 October 2016 (EDT)&lt;br /&gt;
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== Scout rifle monopod ==&lt;br /&gt;
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The monopod on certain scout rifle variants is actually modelled off of a Schutzen palm rest. http://csharpsarms.com/catalog-detail/382/1874-SCHUETZEN-SPORTING-RIFLE-IN-32-40.html --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 21:27, 13 November 2016 (EST)&lt;br /&gt;
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== Shotgun ventilated rib ==&lt;br /&gt;
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I've noticed that the shotgun customization typically allows for you to choose between a heat shield or barrel rib for the sights, but were ventilated barrels a thing around WWI?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:47, 11 December 2016 (EST)&lt;br /&gt;
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== Giant's Shadow ==&lt;br /&gt;
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So, the Giant's Shadow DLC is coming out soon, and it apparently includes a new Support gadget: a crossbow. Now, I know that we normally don't include such things, but I think this one might be a bit different. You see, in practical terms, it's less of a crossbow and more of a ''grenade launcher''. It has a fixed cup attached to the string, into which hand grenades (Millis Bombs, I'm fairly certain) are inserted, then fired. Any thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:14, 12 December 2016 (EST)&lt;br /&gt;
:I'd just mention it on the Mills bomb section, could add some screens whenever.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:17, 12 December 2016 (EST)&lt;br /&gt;
::Well, if it's a [https://en.wikipedia.org/wiki/Sauterelle Sauterelle] or something we should ID it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:02, 13 December 2016 (EST)&lt;br /&gt;
:::Doesn't seem like it, seeing as this thing's man-portable, unlike the Sauterelle. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:06, 13 December 2016 (EST)&lt;br /&gt;
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==Frommer Stop Auto==&lt;br /&gt;
Is there a particular designation for this fully-automatic variant? I don't think that the current &amp;quot;Frommer Stop Auto M1912&amp;quot; title on the page is the most appropriate (from what I've seen online, this seems to be a generic name for the original weapon). The full-auto version that is dual-mounted upside down on a tripod is the M1917, but I'm not sure if this designation also applies to the single machine pistol seen in-game. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:47, 13 December 2016 (EST)&lt;br /&gt;
:&amp;quot;Dual-mounted upside down on a tripod&amp;quot;. World War 1 was a strange, strange time period. On a more serious note, I don't see why it wouldn't be called an M1917, as it's just half of an M1917 without a tripod, but I think that I'm probably not the best person to ask (I'm also not the best person to ask as to why I even bothered writing this). [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:09, 13 December 2016 (EST)&lt;br /&gt;
::Well, after doing more research, the two pistols of the &amp;quot;strange&amp;quot; M.17 mount [http://www.youtube.com/watch?v=k6KGXpiN4Mk kinda differ] from the variant that I'm talking about. The in-game full-auto weapon [http://www.rwnaf.org/collections/display?type=collection_items&amp;amp;id=325 is apparently an M1912] like the standard semi-auto one, we might just have to change the section heading to &amp;quot;Frommer Stop machine pistol&amp;quot; or something (I took care of it for now). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:31, 13 December 2016 (EST)&lt;br /&gt;
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== Vive la France! ==&lt;br /&gt;
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French Army would appear in DLC They Shall Not Pass. So what we can see on concept art:&lt;br /&gt;
[[File:FRENCH DLC HINT - Battlefield 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Chauchat]] at the left looks a little strange, as it seems to lack the grip below the magazine. An officer at the right holds a pistol, possibly a [[Star Ruby]] that is also predictable (nevertheless he carries a revolver holster). Rifles are nondescript, but the general shape tend to Berthier rather than Lebel. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 02:49, 18 December 2016 (EST)&lt;br /&gt;
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Will they include a gameplay mechanic where everyone playing a French character in MP can immediately surrender the moment a round starts? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:43, 18 December 2016 (EST)&lt;br /&gt;
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:Looks like a fortress, I'm guessing Verdun? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:47, 18 December 2016 (EST)&lt;br /&gt;
:: This is WW1 France, not WW2. Dudes were hardcore.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 23:44, 29 December 2016 (EST)&lt;br /&gt;
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Spartan198 I will give the bad news. No. Look at Italian faction... can they change side while fighting? XD --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:17, 10 January 2017 (EST)&lt;br /&gt;
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== An interesting thing to note about &amp;quot;K bullets&amp;quot; ==&lt;br /&gt;
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What I've noticed is that, unlike a normal reload, when switching to K bullets, the character lets the unfired normal round eject from the rifle, and when you switch back to the normal rounds, there will be one round missing from your mag. that being said, the K bullet that is ejected when switching back to normal rounds is not accounted for (likely for gameplay reasons, as we only get 5, but maybe we're supposed to assume that the character catches it offscreen after he racks the bolt). Another thing that I will have to try out is the feature where holding down the trigger prevents the character from cycling the action on manual weapons. maybe switching to K bullets while the trigger is being held after firing will make the spent casing be ejected instead of an unfired round?--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 12:24, 29 December 2016 (EST)&lt;br /&gt;
:You do indeed lose a round from your magazine when switching to K-Bullets and back, but you don't lose it from your inventory, it's simply transferred to spare ammo, and K-Bullets work the same. I just tried to check what ejects, and you're going to need to freeze-frame it to catch it. I'd figure anything that ejects is always a spent case, just for simplicity since it's really not noticeable at all. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:24, 29 December 2016 (EST)&lt;br /&gt;
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== Return of the easter egg reload ==&lt;br /&gt;
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https://www.youtube.com/watch?v=JOINJwDHGaA&lt;br /&gt;
--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:41, 22 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:Great, now I want one with smoother animation. Speaking of ''Doom'', I kind of wish the reboot had reload animations for all its guns like ''Doom 3'' did. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:39, 23 January 2017 (EST)&lt;br /&gt;
::But, um, the joke is that it has the same number of frames that the animation in Doom did. And I guess, though only if you just had a button to reload them but never actually had to. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:18, 23 January 2017 (EST)&lt;br /&gt;
:::There's also one for the .25 Model 8 that's lifted straight from the AN-94- flicking the old magazine out with the new one, then turning the gun over and pulling the charging handle. I hope that they include some more, preferably at least as many as Hardline. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 13:18, 23 January 2017 (EST)&lt;br /&gt;
:Yes, I knew the joke was to make it look like it came straight out of ''Doom II'', but with polygons. Speaking of the reboot, it's clearly of the run-and-gun genre like the early ''Quake'' titles where you only have to let go of the trigger after everything around you is dead or if you're out of ammo and need to switch to another weapon. ''Doom 3'''s magazine system at least forced you to be a little more conservative with your ammunition. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 23:35, 23 January 2017 (EST)&lt;br /&gt;
::There's also [https://www.reddit.com/r/battlefield_one/comments/5n3ju9/kolibri_easter_egg_reload/ this amazing Kolibri easter egg reload]. You have to be prone, and it only shows in third person. AnimationMerc, DICE LA's weapon animator, has a few comments there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:41, 24 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== The Magic Slide returns with a vengeance ==&lt;br /&gt;
&lt;br /&gt;
I'm rather impressed with most of the reloads in this game, as they do portray some rather rare guns with some realism. However a lot of the pistols don't get the same treatment. Many of these guns lack hold opens, such as the M1915, the Colt Hammerless and the FN 1903. While some of these guns do have magazine hold opens, that would only keep the gun locked open for as long as the empty magazine was in the gun. As soon as it would be removed, the slide would be released. I've noted these on the page, though I don't know if the Mauser Pocket Pistol has the same problem. -[[User:PaperCake|PaperCake]] 11:52, 4 February 2017 (EST)&lt;br /&gt;
:The FN has a slide lock so it's fine, the Hammerless isn't supposed to lock open at all, and you're right that the Beretta would lock open on its mag then drop forward when the mag is removed. I passed on the Hammerless to LA's animator, along with a list of other stuff including the Beretta's slide locking waaaaay too far back, but when I mentioned that ''he'' pointed out to ''me'' that the slide should actually only be locking on the mag. I know a bunch of this sort of stuff has been fixed for the patch this month, but I don't know exactly what. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:29, 4 February 2017 (EST)&lt;br /&gt;
::The FN doesn't have a slide lock, it's basically a scaled up Hammerless. Also the Mauser Pocket Pistol suffers from the same problem. --[[User:PaperCake|PaperCake]] 17:13, 4 February 2017 (EST)&lt;br /&gt;
:::Actually, the Mauser not only stays locked open when the magazine is released, it also automatically drops the slide when it's re-inserted, both of which are correctly simulated in the game. That being said, I'm still a bit disappointed at the C96 reloads w/ magic slides, and the oversimplification of rifle grenades. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:06, 4 February 2017 (EST)&lt;br /&gt;
::::[https://www.youtube.com/watch?v=uGL_Nanys7k&amp;amp;feature=youtu.be&amp;amp;t=21 The FN 1903 does lock open], and you can see the slide catch on the right side of the gun. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:12, 5 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== New Maschinengewehr. ==&lt;br /&gt;
&lt;br /&gt;
Apparently, the next DLC will contain an MG14/17. So... um, yeah, I don't have anything else to say why am I still talking this is really goddamned awkward bye. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:41, 6 March 2017 (EST)&lt;br /&gt;
:It's already in the game, just mounted on the German biplanes.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:05, 28 March 2017 (EDT)&lt;br /&gt;
::I know, I meant that it'll be available as an infantry-portable weapon. In other news, it is actually impossible to manually type out the signature, even if you replicate the wikitext perfectly. You have to use the 4-tilde method, or else you get an error. I don't know why I tried, but I did. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:21, 28 March 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Optics ==&lt;br /&gt;
Does anyone have an ID on the two black/brass rifle scopes? I'm trying to figure out the correct reticles for everything, but I'm not sure what these two are. The larger one is used on Scout's Sniper-variant rifles, while the smaller of the same style is used on Medic's Marksman/Sniper variants. EDIT: The &amp;quot;Sniper&amp;quot; scope for the bolt actions is a Periscopic Prism Company scope designed for the SMLE, while the smaller version does look to just be the same in-game model with the front brass bit removed and rear brass part swapped to a different one. It seems there were a lot of scopes of similar size/shape to the Medic one (especially German) back then, but I'm pretty sure BF1's is just an altered P.P.Co. scope. But I can't find its reticle. I even found ''a guide on how to disassemble it'', but not its sight picture. Can anyone help? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:14, 22 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Limpet Charge missing ==&lt;br /&gt;
&lt;br /&gt;
The limpet charge is missing on this page. As it is a real explosive device, I think it should be added. Anybody want to add it? Otherwise I can do it.--[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 16:49, 29 May 2017 (EDT)&lt;br /&gt;
:I have no idea what the real one is named or anything, so please do! I do agree it should be on the page. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:34, 29 May 2017 (EDT)&lt;br /&gt;
::I added a separate gun page for the Limpet Charge and added the entry to this page. Would you please be so kind and add the ingame screenshots? --[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 14:47, 30 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Some pre-release stuff ==&lt;br /&gt;
&lt;br /&gt;
I'll just leave it here: [https://youtu.be/vSLNy91JrD0] --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 13:23, 5 June 2017 (EDT)&lt;br /&gt;
:Meanwhile, the first trailer of the new DLC came out: [https://youtu.be/O3zza3ofZ0Q]. The double-barreled shotgun and MG-14/17 is confirmed, also seen the Mosin-Nagant. -[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 20:02, 10 June 2017 (EDT)&lt;br /&gt;
::It looks like the MG-14 has a non-disintegrating belt, neat!--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:45, 10 June 2017 (EDT)&lt;br /&gt;
:::[https://www.reddit.com/r/battlefield_one/comments/6h1mlc/battlefield_1_gameplay_for_in_the_name_of_the/ And it has differing reloads depending on how much of the belt has been used. &amp;lt;3] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:38, 13 June 2017 (EDT)&lt;br /&gt;
Funny, the double barrel shotgun is twice incorrect. First, in reality Russian Army never used such weapon. The only shotgun that had a chance to be used by Russian troops (and exclusively auxiliary forces) was Berdan rifle converted to shotgun (so called &amp;quot;Berdanka&amp;quot;). In theory it could be fitted with bayonet and used for training and varyous auxiliary duties. But this idea did not come true. And the second, nearly all double barrel shotguns that were produced in Russia or imported from abroad had exposed hammers, unlike the hammerless in-game weapon. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 12:53, 11 June 2017 (EDT)&lt;br /&gt;
:Nothing wrong with that, not all of the weapons are Russian-used, rather like the Sjögren and Mle 1903 carbine in the France DLC. It's even named &amp;quot;Remington M1900&amp;quot;, clearly not trying to be Russian. I fully expect the C93 carbine to be in this DLC too, also very obviously not Russian. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:34, 11 June 2017 (EDT)&lt;br /&gt;
::Of course, Russian Army used a lot of weapons, purchased abroad, like Mauser C96 and Star Ruby pistols, Arisaka, Gras and Vetterli rifles, Lewis, Colt-Browning and Chauchat machine guns. But I only mentioned that double barrled shotgun, nevermind of what origin, doesn't match the reality as army weapon. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 14:52, 11 June 2017 (EDT)&lt;br /&gt;
:::So any depiction of a double-barreled shotgun in military hands in WWI or WWII media is incorrect? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:51, 11 June 2017 (EDT)&lt;br /&gt;
::::Not universally, for example the German army issued a large number of double barrel shotguns and drillings to troops during WW1. The thing is though that they were not intended for combat, they were for hunting game to supplement rations. There are however photos of them being carried by sentries, so they ''may'' have been used in combat but I am unaware of any proof of this.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:48, 11 June 2017 (EDT)&lt;br /&gt;
:::::I'd still like to know, did vented barrel ribs exist at this time?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:19, 11 June 2017 (EDT)&lt;br /&gt;
::::::Yeah, they existed back then. [http://www.icollector.com/Antique-Parker-Brothers-GH-Grade-Side-by-Side-Shotgun-with-Vent-Rib_i17958535 Here] is an example of a shotgun with a vented rib from 1892. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:50, 12 June 2017 (EDT)&lt;br /&gt;
The General Liu rifle seems to have the same schtick as the M1891/30 when reloading with one round left, where the chambered round is pocketed and a new clip is stripped into the rifle. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 19:27, 8 August 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== C&amp;amp;Rsenal ==&lt;br /&gt;
&lt;br /&gt;
I must point out this YouTube channel and article website, as they have incredibly useful insights to the weaponry of WWI (the objective of the YouTube channel) and beyond, even going so far to do one hour episodes for certain guns such as the Mannlicher 1886, The Lee-Enfields, and the Lewis gun.&lt;br /&gt;
&lt;br /&gt;
Article Website: http://candrsenal.com/&lt;br /&gt;
&lt;br /&gt;
YouTube Channel: https://www.youtube.com/channel/UClq1dvO44aNovUUy0SiSDOQ&lt;br /&gt;
&lt;br /&gt;
== Jam Tin Bombs ==&lt;br /&gt;
&lt;br /&gt;
This is pretty neat detail:&lt;br /&gt;
https://www.youtube.com/watch?v=_lU_uSYtw-M&lt;br /&gt;
--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:29, 18 September 2017 (EDT)&lt;br /&gt;
:You can tell that the devs really put a lot of effort into the game, especially now with some of these ITNOTT animations. I, frankly, just can't wait to see this game's version of the BF4 DICE LA camo easter egg, or the BFH Lewis Gun/Merkel Drilling easter eggs. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:50, 18 September 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Turning Tides weapon list==&lt;br /&gt;
No point adding anything to the page yet, but I figured you guys would find this interesting. [https://www.reddit.com/r/battlefield_one/comments/76e1u8/names_of_turning_tides_weapons_found_in_cte_files/ Here.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:36, 14 October 2017 (EDT)&lt;br /&gt;
:I wonder if the M1917 is confirmed to be the machine gun (which it isn't really all that portable by a single man), or I hope it really ends up being the M1917 revolver, because moon clips would be great to see in the game. The Webley 1912 pistol would be awesome to have as well, I'd assume maybe some of the Royal Marines probably carried them.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:45, 14 October 2017 (EDT)&lt;br /&gt;
::Well, that apparently wasn't the full list, considering what just happened recently. DICE gave a sneak-peek at the DLC, complete with 6 new weapons: the Carcano and Arisaka for the Scout, the Browning M1917 for Support (even though it weighs like a hundred pounds), the Farquhar-Hill for the Medic, and the C96 Trench Carbine for the Assault, along with something else interesting: a full-auto Steyr M1912 (referred to as the M1912P16, but that's just a file name, like the rest in this build). I pretty much knew that that thing was coming, but I figured it'd be for the pilot/tanker classes. Well, DICE does always have a way of surprising people. Considering how there are 2 Assault weapons and 2 Scout ones, I'd guess that we're getting a new Medic rifle and Support machine gun, as well as possibly a new vehicle-class weapon, some new melee weapons, and possibly new sidearms. Thoughts, anybody? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:07, 16 October 2017 (EDT)&lt;br /&gt;
:::The Steyr machine pistol's full designation is &amp;quot;M1912/P.16&amp;quot; so that's where the &amp;quot;P16&amp;quot; comes from. I don't really think they need to add anymore pilot/tanker weapons because of how un-often those actually end up used (unless the vehicle crewman class is somehow made more prevalent). And yeah, just John Basilone that Browning 1917 around, why not.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:43, 16 October 2017 (EDT)&lt;br /&gt;
::::The medic's getting the Farquhar-Hill automatic rifle. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 22:24, 16 October 2017 (EDT)&lt;br /&gt;
:::::Like the two TSNP Assault weapons, these pairs of Assault and Scout weapons are not getting variants, while the Medic and Support guns are, so it's six guns total, but two options for each class. The Farquhar-Hill comes in Storm or Optical, the Browning M1917 comes in Low Weight and Telescopic (and it does not weight 100 pounds, that's the weight with the huge full emplacement tripod and stuff; it's comparable to the MG08/15 and Perino), and the two bolt actions are both iron sights only (though it seems the Carcano may be a Carbine variant in stats, but with iron sights, which would be fantastic). Looks like a very cool selection or weapons, I'm quite excited about all of them. Oh and we're also getting a flak-round variant of the Rocket Gun, for AA use; about damn time we get an infantry-based AA option. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:15, 17 October 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Howdah Sweeper ==&lt;br /&gt;
&lt;br /&gt;
What caliber could the &amp;quot;Sweeper&amp;quot; variant of the Howdah pistol possibly use? For shotgun-type shells, I've read 20 and 28 gauge, but these are apparently only for modern double-barreled reproductions. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:12, 20 October 2017 (EDT)&lt;br /&gt;
:It could just be firing the standard .476 cartridges (which the unchanged model and animations would suggest), but loaded with a snakeshot-style cluster of pellets wrapped in paper or something. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 07:10, 20 October 2017 (EDT)&lt;br /&gt;
::The .577 version wouldn't be that hard to do it with since it's very close to 24 gauge (to the point you can apparently make fireable .577 ammo by cutting down 24 gauge brass shotgun cases) but I think the .577s were double barrel. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:28, 20 October 2017 (EDT)&lt;br /&gt;
:::The one in BF1 uses .455, and thus has the exact same damage and ballistics as the Webley-Fosbery. If you're ever curious as to what projectile any BF1 gun uses, go to [http://symthic.com/bf1-weapon-info Symthic's Weapon Info section] and pick a gun, then look at the &amp;quot;Projectile&amp;quot; line; the Howdah uses &amp;quot;455WebleyMkII&amp;quot;. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:29, 20 October 2017 (EDT)&lt;br /&gt;
::::Yeah, but it doesn't necessarily follow that the gun is visually or conceptually based on a .455 gun just because it uses the ballistic model that's called .455, see also the &amp;quot;.700 Nitro&amp;quot; rifle in Far Cry 4 that fires .600 Nitro Express, games where you can fire &amp;quot;9mm ammo&amp;quot; out of pistols that aren't 9mm, or various games where pistols eject bottlenecked rifle casings. Visually, [http://www.imfdb.org/images/3/37/BF1_Howdah_%283%29.jpg that ammo he's putting in] doesn't look much like [https://commons.wikimedia.org/wiki/File:455_Webley_Revolver.jpg .455 Webley MkII]. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:51, 20 October 2017 (EDT)&lt;br /&gt;
:::::Yeah, Symthic isn't always accurate in terms of (at least) ammo listing. For example, it states that BF Hardline's Saiga 308 is chambered in 7.62x39mm and that the HCAR is in 7.62x51mm. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:37, 20 October 2017 (EDT)&lt;br /&gt;
::::::Maybe I should have phrased that differently; .455 Webley MkII is what the gun uses in BF1 in a gameplay sense, that's DICE's file name for that projectile (Symthic does not invent or alter projectile names), which is used in this and the Fosbery. Whether the real pistol is supposed to use that, I have no idea. Looking at that comparison image, MkII and MkVI are nearly identical (different bullet finish/material, and that little dimple mark being different), so if you had put on the main page that it looks more like the MkVI due to the bullet colour (because the dimple part is entirely absent in BF1, so that's the only difference), please keep in mind that weapon skins (which that image has) also recolour cartridges (camo skins give camo rounds too).  [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:00, 20 October 2017 (EDT)&lt;br /&gt;
:::::::It's a complete band around the MkII, but [https://www.warstuff.com/uploaded/2013-10-28-imp/68725F15FOZvH2Ti0rYuzyuF2vLzpiKQ5V82Oaz.jpg there's a side of the Mark VI that has no dimple or band], so what's seen in the game would be possible only with that bullet. EDIT: in fact, those are inert bullets, the real ones [http://oldbritishguns.com/images/stories/handguns/mk6bullets.jpg have a big dimple on both sides with a space between]. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:09, 21 October 2017 (EDT)&lt;br /&gt;
::::::::Or, they simply aren't detailed enough to include the dimple from either version. Calling out the lack of detail is fine, but trying to claim this means they're actually MkVI is really stretching things, and doesn't do anyone any favours. They're MkII without the dimple modelled. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:28, 21 October 2017 (EDT)&lt;br /&gt;
:::::::::That's like saying a Glock 18C without the fire selector or compensator ports modelled is still a Glock 18C rather than a Glock 17. We call it what it is, not what it ought to be. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:40, 21 October 2017 (EDT)&lt;br /&gt;
::::::::::And I'm telling you that without ''either'' dimple pattern modelled it could be either Mk. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 21:48, 22 October 2017 (EDT)&lt;br /&gt;
:::::::::::...Except I showed you a picture of inert MkVI rounds without either. Come on, we already have them throwing WW2 stick grenades in WW1, it's not like this would be a one-off error. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:55, 23 October 2017 (EDT)&lt;br /&gt;
::::::::::::Whoops, sorry, I missed that image. &amp;gt;.&amp;gt; [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:35, 23 October 2017 (EDT)&lt;br /&gt;
==Apocalypse DLC==&lt;br /&gt;
&lt;br /&gt;
So, I'm calling it now, you heard it here first, but the final DLC is going to be the Somme. If you read the description for it, it talks about being the most notorious battle of the war. We already have Verdun and it looks like Turning Tides will cover Gallipoli. What else could it be?--[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 23:17, 8 November 2017 (EST)&lt;br /&gt;
:Vimy Ridge and/or Passchendaele? For weapons, I'm betting on the Annihilator, Howell, Burton, and Ross. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:01, 12 November 2017 (EST)&lt;br /&gt;
::For MGs, the Burton seems likely, along with either a Lewis Assault Phase Rifle or a pre-Vickers Berthier light machine gun prototype. The Ross seems like a likely choice (and it would be absolutely hilarious if there was an Easter-egg animation where the bolt comes clear of the receiver and just straight-up kills you), and it could be accompanied by an M1917/P14 Enfield, or perhaps a Berthier. For the Assault, the Thompson Annihilator could be chosen, but it would be infuriatingly overpowered; from what I've heard, it fired at 1,000+ RPM, so that coupled with it being in .45 ACP (i.e. being a 3-shot-kill up close, assuming they keep the M1911's damage model) would essentially make it an Automatico on MLB-level steroids, and nobody wants that. Instead, I think that that one U.S. prototype SMG that had a rotary rack of 10 M1911 magazines that basically nobody knows anything about could be neat, as the fact that it's so obscure means that they could take some interesting liberties in the name of balance- say, manually rotate the rack every 7 rounds, M1911 damage, moderate fire-rate, replace magazines one at a time during the reload, etc. The accompanying shotgun will probably be an M1887, because they already have the assets from Hardline, but it could be something else, like a Burgess. For SLRs, the Howell is another solid choice, and would allow for recycling of parts of the SMLE model; it could be accompanied by a Meunier rifle or carbine. As for pistols, there are plenty of options to pick from, and I'd rather not make this comment any more unnecessarily long. Unless, that is, you want that for some reason. Anyways, see you later. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:53, 13 November 2017 (EST) P.S.: I know that there's no chance of it whatsoever, but I still for some reason keep hoping that the DLC will be focused around the [http://www.scp-wiki.net/scp-186 Battle of Husiatyn Woods].&lt;br /&gt;
:::That's a fantastic list and reasoning, I have to agree with all of that. :D&lt;br /&gt;
&lt;br /&gt;
== Hellriegel capacity ==&lt;br /&gt;
&lt;br /&gt;
[http://youtu.be/BIX3YyVTxPQ?t=27 Here you go], Pyr0m4n14c. Btw it's not like it's never been that way, the Ares-16 MCR used to hold 99+1 in BF4 until it was later patched. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:04, 13 November 2017 (EST)&lt;br /&gt;
:Well I'll be damned. Thanks for finding that, U94N. By the way, how long did that take you to find? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:39, 13 November 2017 (EST)&lt;br /&gt;
::I saw the 59+1 listed somewhere a long time ago and found a video confirming this (I don't remember how long it took me, but I don't think it was hard), and then I added the info to the page. Today it didn't take me much time either; just select the duration filter for the YouTube search to &amp;quot;Short (&amp;lt; 4 minutes)&amp;quot;, sort by upload date to make sure it's sort of recent gameplay where the weapon wasn't patched or something, aaaaand profit. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:26, 13 November 2017 (EST)&lt;br /&gt;
:::You guys say this like none of you actually play the game. xD Since the Hellriegel capacity is downscaled from the real one, really any value at all could be correct; 59+1 is just less &amp;quot;intuitive&amp;quot; than a nice round number +1. From that same line of thought, it's possible they went with 59+1 because people are very rarely going to run it empty, so it will almost always show a clean, pretty, round 60 on the HUD. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:26, 13 November 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Limpet Mines ==&lt;br /&gt;
&lt;br /&gt;
I tried my best to do research about this mine, but I don't have any conclusive evidence that the thing shown in the picture is the prototype limpet mine described in the linked sources. It's an educated guess since the earliest prototypes were made in 1939 and this picture, as described on Wikipedia (&amp;amp; Wikimedia Commons), says that it was taken in 1939. I'm also not sure if (one of) the production version of the thing looks just like it. If anybody could provide more helpful research I would be incredibly glad.&lt;br /&gt;
&lt;br /&gt;
Also a note to self for a primary source written by one of the inventors: [https://books.google.co.jp/books?hl=zh-CN&amp;amp;id=tnaoAwAAQBAJ&amp;amp;q=limpet#v=snippet&amp;amp;q=limpet&amp;amp;f=false Winston Churchill's Toyshop] --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 09:35, 11 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== SMLE carbine ==&lt;br /&gt;
&lt;br /&gt;
The SMLE carbine could be based on the New Zealand Carbine or the Royal Irish Contabulary Carbine.&lt;br /&gt;
&lt;br /&gt;
:That's a possibility but given both of those are technically Lee-Metford and original Lee-Enfield rifles I doubt it. Given the pile of prototypes in-game, they probably found the prototype SMLE carbine and just added it thinking no one would care.  --[[User:PaperCake|PaperCake]] 19:10, 12 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
::The game gun just appears to be a standard SMLE that has had the barrel and handguard chopped down and the standard nose-cap refitted. The thing is, there are real guns that actually match this configuration. However, I do not think that they are WW1 guns. The &amp;quot;combat&amp;quot; use that I have heard for these guns is that they were WW2 era conversions done by the Australians, and another &amp;quot;non-combat&amp;quot; supposed source of these guns is that post WW1 some schools and cadet forces converted them for use by smaller youngsters (supposedly drill purpose only).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:17, 16 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
More so it could be the Lee–Enfield Cavalry Carbine Mk I. --[[User:KuronoX|KuronoX]] ([[User talk:KuronoX|talk]]) 20:35, 16 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:Even by then I do doubt it. The whole front of the Cavalry Carbine Mk 1 is entirely different from the in-game version. It really does look like they just took the standard SMLE model and chopped a few inches down so there is a British version to the M.95 and M.95 carbines. While the game has some older firearms, including some very obsolete ones, I doubt they'd include a specific carbine version that had been declared obsolete before the war even began. --[[User:PaperCake|PaperCake]] 21:05, 16 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Can we change it from the Jungle Carbine, though? I feel like listing it under that entry is wrong since the in-game carbine hardly resembles it.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:45, 16 December 2017 (EST)&lt;br /&gt;
 &lt;br /&gt;
[[File:bf1_smle_carbine.jpg|thumb|none|600px|For better comparison. The world model of the carbine.]]--[[User:HighPhigh|HighPhigh]] ([[User talk:HighPhigh|talk]]) 06:35, 17 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:If you want technical game terms, all of the shorter variants (1895, M.95, SMLE) have a front end &amp;quot;attachment&amp;quot; that simply differs between the two variants; just compare any two to see where the main model and front-end model splits, it's really obvious. Have you ever seen the K-Bullets glitch where you get an 1895 with no sights and no front end? That's because the 1895 is coded as the default, and that's how it appears with no &amp;quot;attachments&amp;quot; (modular parts in game terms). It's the same BF1 SMLE with a shorter front end, in game terms it's that simple. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:11, 18 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
According to [http://www.milsurps.com/content.php?r=198-Shortened-No.-1-Mk-III*-Rifle&amp;amp;styleid=15 Milsurps], the British did experiment a shortened SMLE in 1916 and it looks similar to the BF1 SMLE carbine without the globe sight. so can we change the Jungle carbine to [https://imageevent.com/badgerdog/generalstorage/shortenedno1mkiii this]? I don't if milsurps approve using photos from their site.--[[User:KuronoX|KuronoX]] ([[User talk:KuronoX|talk]]) 17:46, 21 December 2017 (EST)&lt;/div&gt;</summary>
		<author><name>KuronoX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_1&amp;diff=1147036</id>
		<title>Talk:Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_1&amp;diff=1147036"/>
		<updated>2017-12-17T01:35:27Z</updated>

		<summary type="html">&lt;p&gt;KuronoX: /* SMLE carbine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== This gonna be good... ==&lt;br /&gt;
&lt;br /&gt;
Seriously. This is a good change for once, other than Battlefield mod and fictional &amp;quot;Iron Storm&amp;quot; (2002). This is a first World War 1 FPS comes from a major game publisher.[[User:Alex Vostox|Alex Vostox]] ([[User talk:Alex Vostox|talk]])&lt;br /&gt;
:Yeah, it's got some nice Steampunk elements (ala Dishonored) too, but tbh im more pumped about this than Infinite Warfare, even the CoD 4 remaster looked better imo.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 13:00, 7 May 2016 (EDT)&lt;br /&gt;
::I was really hoping to see 1944 next, but I gotta say that this looks amazing. Perhaps the first after this is 1944. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 13:27, 7 May 2016 (EDT)&lt;br /&gt;
:::It looks alright, the graphics are damn good though, that's for sure.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:28, 7 May 2016 (EDT)&lt;br /&gt;
::::Let's hope they bring one of the MANLIEST element of the World War 1..The MUSTACHE! [[User:Alex Vostox|Alex Vostox]] ([[User talk:Alex Vostox|talk]])&lt;br /&gt;
:::::Every time you rank up your character's moustache gets slightly bigger? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:42, 7 May 2016 (EDT)&lt;br /&gt;
::::::Mustache AI--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:58, 7 May 2016 (EDT)&lt;br /&gt;
:::::::I'm going to be really disappointed if they don't have this in the game--[[User:John Ryder|John Ryder]] ([[User talk:John Ryder|talk]]) 03:34, 8 May 2016 (EDT)&lt;br /&gt;
::::::::You've reached Rank 100. You've unlocked... The Handlebar.--[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 01:50, 9 May 2016 (EDT)&lt;br /&gt;
:::::::::It's gonna be a good year for FPS games. I can't wait for this and Infinite Warfare (that must be illegal). As some of you guys mentioned, World War I games are rarely done and it's nice to see a triple A publisher try their hand at it. WWI is such a sorely underused setting, so much potential too. And I love space and science fiction, so Infinite Warfare has me covered there. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 02:24, 9 May 2016 (EDT)&lt;br /&gt;
::::::::::This game reminds me that i want to see a CoD of BF that takes place during the korean war.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 02:46, 9 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Italian Rifle  ==&lt;br /&gt;
&lt;br /&gt;
It does look like it's designed after a Carcano 1891 Cavalry Carbine, but the rifle is way too long. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 23:09, 7 May 2016 (EDT)&lt;br /&gt;
:Maybe it's a inaccurately sized model? Judging from DICE's rendering accuracy (cough cough ARX 160), it could be the case.&lt;br /&gt;
::Is that cough getting in the way of you signing your posts, mysterious contributor?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:43, 8 May 2016 (EDT)&lt;br /&gt;
:::It isn't a Carcano, the stock is the wrong shape, there is no external magazine, no folding bayonet, and the end cap on the stock is wrong. C&amp;amp;Rsenal did a brakdown of the trailer and their oppinion on this rifle is that it is just a place holder and will eventually be a Carcano Cavalry Carbine, but it seems that currently the model is a modified Mauser 1898.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:34, 8 May 2016 (EDT)&lt;br /&gt;
::::Hrm, interesting. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 19:26, 9 May 2016 (EDT)&lt;br /&gt;
:::::And, though it's just me, the barrel on it seems extremely too long and thin. This leads me to believe it IS supposed to be the Carcano, but just absurdly disproportionate. [[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 19:38, 15 May 2016 (EDT)&lt;br /&gt;
::::::I agree, it looks like they have mistaken the length of the Carbine for the full length M91 --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 20:20, 15 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MG 15? ==&lt;br /&gt;
So, there was a short teaser released few days ago, and it showed Bergmann MG 15nA light machine gun. I came here to add that to the images but it appears that someone inserted MG 15 instead of MG 15nA. I changed the name/image and added new screenshot, but if there is an image that contains MG 15 as well as MG 15nA, feel free to add that again. [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
&lt;br /&gt;
== What's this rifle ==&lt;br /&gt;
&lt;br /&gt;
EA just had their E3 stream. It was really lame and not enough ME: Andromeda footage (i've been waiting 3 years for some gameplay, move yer butts!) There was a new trailer for BF1 though showing DICE's lack of taste in music. There's gonna be a livestream of bored looking people playing to soon.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:09, 12 June 2016 (EDT)&lt;br /&gt;
[[File:BF1 rifle.jpg|thumb|600px|none|Anyway, what's goin on here?!]]&lt;br /&gt;
:It's a [[Winchester Model 1907]]. And yeah, that music was shite.&lt;br /&gt;
:[[Image:Winchester Model 1907.jpg|450px|thumb|none|Winchester Model 1907 - .351 Winchester]] [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 17:46, 12 June 2016 (EDT)&lt;br /&gt;
::I assume it was used during WW1?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:09, 12 June 2016 (EDT)&lt;br /&gt;
:::I don't if it was or was not. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 18:25, 12 June 2016 (EDT)&lt;br /&gt;
::::I just hope that the Winchester 1895 shows up.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:40, 12 June 2016 (EDT)&lt;br /&gt;
:::::It was used by France, and is limited by Russia and by the United Kingdom. Some French versions have been converted into a full-auto and are equipped with extended magazines. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:57, 12 June 2016 (EDT)&lt;br /&gt;
::::::Here's the [https://www.youtube.com/watch?v=4pY3hlQEOc0 trailer]--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:04, 12 June 2016 (EDT)&lt;br /&gt;
:::::::What I really hope doesn't happen with this game is have tons of rare and little used semi auto rifles and SMGs inexplicably in the hands of common infantrymen, just so the game can still have the feel of Battlefield without modern automatic weapons. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 19:32, 12 June 2016 (EDT)&lt;br /&gt;
::::::::[https://www.youtube.com/watch?v=WXcD4ePJWEc 14 minutes of gameplay].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 19:49, 12 June 2016 (EDT)&lt;br /&gt;
:::::::::I hope they keep it authentic with the Nagant jaming all the time.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:17, 12 June 2016 (EDT)&lt;br /&gt;
::::::::::More gameplay [https://www.youtube.com/watch?v=AObo251De4k here].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 23:33, 12 June 2016 (EDT)&lt;br /&gt;
:::::::::::About the only thing that makes me worried so far is the aircraft seem ludicrously tough, in these alpha games you have people slamming them headlong into the ground and flying them through buildings without destroying them. I guess that might be a balance thing because they're slower and so easier to hit from the ground, but still. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:07, 1 July 2016 (EDT)&lt;br /&gt;
::::::::::::I don't think the collision physics for airplanes has been finalized yet, but I do hope they stay more resilient when touching the ground than BF4's instantly-dead jets. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:04, 1 July 2016 (EDT)&lt;br /&gt;
:::::::::::::Back in Battlefield 1942: Desert Combat the AC-130 was kind of infamous for having so much health it could actually fly straight through the chimneys on the El Alamein map and survive. It might be they just jacked up their health for the early builds because they wanted people who had no idea how to fly them to still have fun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 21:25, 1 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== An unknown shotgun ==&lt;br /&gt;
[[Image:Bf1-shotgun.jpg|600px|thumb|none|Unknown shotgun - needs an identification]]&lt;br /&gt;
So I added bunch of new weapons that came out from the second gameplay trailer, and I need some help identifying this shotgun. I know that there is a confirmation that Winchester M1897 &amp;quot;Trench Gun&amp;quot; is going to be in the game, but this gun is shown very briefly in first person view, and I am not sure whether it's M1897 or not. If this gun is from WW1 then Winchester Model 12 might be another possible candidate, but that I cannot guarantee. What do you guys think? [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
:Those sights are throwing me off. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 22:34, 12 June 2016 (EDT)&lt;br /&gt;
::I could be wrong, but that could be either the Stevens Model 520 or the Remington Model 10. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 23:40, 12 June 2016 (EDT)&lt;br /&gt;
:::I think you are right about Remington Model 10. If you look closely on the top of receiver, there is a bulged rail-looking part for mounting attachments(like the optic in the image) and I haven't seen that thing on M1897/M520. Now Winchester Model 12 also has that part on top of the receiver, but when I looked at the footage frame by frame, there were no shells ejecting on the right side, which fits the description of Model 10's bottom feed/ejecting mechanism. Unless I see any other suggestion of what that shotgun might be by tomorrow, I will update it to Remington Model 10. Thanks for the suggestion! [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
::::A quick update to my previous comment. I just checked the new multiplayer gameplay footage from Jackfrags and kill-feed confirms that it is Remington Model 10(It says Model 10-A-HE, which I assume it is one of the pre-set customization options). I will update the main page right away! [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
:::::Wow...so I actually knew something right about a gun being shown!--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:37, 13 June 2016 (EDT)&lt;br /&gt;
::::::About the names and presets, it seems every gun has a two-letter bit at the end of its name denoting the different presets, but I haven't figured out what they actually mean. About the sights, it seems the game as some sort of early dual-lens system where the front and rear sights are replaced with lenses that give the player what is effectively a 2x scope. Keep this in mind if you're trying to ID something and the sights are like this. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:25, 14 June 2016 (EDT)&lt;br /&gt;
::::::::On a sidenote, I think that the picture of the shotgunner getting hit with a shovel should be moved under the Model 10, as the model clearly lacks a hammer. Now, granted, the pump handle is shoved under the receiver, so you could argue that the same applies to the other moving parts, including the hammer, but I'm more inclined to believe that the victim of a shovel attack has (or rather, had) a Model 10. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:45, 2 July 2016 (EDT)&lt;br /&gt;
:::::::::How come they didn't include the extra round chambering on this shotgun in the closed alpha. Maybe they will fix it in the final release? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:28, 18 July 2016 (EDT)&lt;br /&gt;
::::::::::Probably trying to use WW1 era gun handling techniques. Notice how handguns are now held with one hand? I don't think chambering a shell, then loading the tube was a common military practice for shotguns back then. I could be wrong though.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 15:13, 18 July 2016 (EDT)&lt;br /&gt;
:::::::::::This is likely it. From my not-super-educated-on-the-era perspective, BF3/4's loading the chamber first, then the tube definitely feels more &amp;quot;modern&amp;quot; and &amp;quot;tactical&amp;quot;, while loading the tube first and ending with a pump feels more &amp;quot;classic&amp;quot; and &amp;quot;old school&amp;quot;. Also, another fun fact is that you can cancel/shorten reloads if you need to ready the gun quickly. Mag-fed guns can't do this of course, but anything that uses stripper clips and single-round loading can. If you hit the fire button while reloading, the round/clip currently being inserted will finish loading, then you'll rechamber the gun right after, so for rifles you'll close the bolt and shotguns you'll pump them, and I assume this will apply to revolvers in the full game as well. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:26, 18 July 2016 (EDT)&lt;br /&gt;
::::::::::::You should therefore also expect to see a lot of terrible trigger discipline since the military didn't teach it to soldiers back then. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 00:10, 20 July 2016 (EDT)&lt;br /&gt;
:::::::::Makes sense. Only time will tell if an extra round can at least be chambered by reloading the Model 10 a second time after an empty reload (like mag-fed weapons do). Btw Call of Duty 3 made two interesting things regarding this topic: an empty reload of the Winchester M1897 involved loading 5 shells, pumping and then automatically inserting an extra one, and while loading two stripper clips into the Lee-Enfield you could actually interrupt the process and fire the weapon after loading only one. It's extremely silly that such features weren't carried on in any of the 10 following games. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 19:49, 19 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Weapon identifications by Forgotten Weapons==&lt;br /&gt;
Forgotten Weapon uploaded a few videos analyzing the different guns that appeared in the teaser trailer and the gameplay trailer. [[User:Inceptor57|Inceptor57]] ([[User talk:Inceptor57|talk]]) 22:41, 12 June 2016 (EDT)&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=dDRRlVElEXI] - Teaser Trailer analysis&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=19hohCtdJ4Y] - Gameplay Trailer analysis&lt;br /&gt;
&lt;br /&gt;
I also will run the assumption that no matter if it was introduced at the beginning or end of the war, we will be seeing any gun that existed during this time period regardless if it served in actual combat. Like I bet the BAR will be an awesome weapon. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:29, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
I am fearing that the game designers will put sights that are the closest thing there will be to &amp;quot;optics&amp;quot; because gamers and kids these days just love their red dots and can't seem to want to play period pieces without their red dots. Greatest example is COD black ops where red dots galore before red dots were even thought possible for long guns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:25, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Holy damn, they added a Cei-Rigotti, I may have to buy this game. :P --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:32, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Well, you do have things that look pretty close to modern optics like [http://media.liveauctiongroup.net/i/17982/17332762_1.jpg?v=8D086BA4C1ABE20 this thing], which is a rare Zeiss-made 2.5x prismatic magnifier. Also reflex sights are [https://www.forgottenweapons.com/nydar-reflex-sight/ a bit older than you think], they just didn't really catch on at first. Even some WW1 fighter planes had red-dot reflector gunsights, in fact, though you'd never see them officially because they were top-secret: as late as WW2 the RAF was still messing around with photographs to replace reflector sights on Spitfires with old wire bullseye sights. &lt;br /&gt;
&lt;br /&gt;
::Also, regarding the mystery scope on the Beretta M1918, I found [http://www.enfieldresource.com/wp-content/uploads/2012/12/cropped-azzzzzz1.jpg this] image of a Lee-Enfield with what looks like some kind of magnifying rear sight, but I couldn't find any sites describing it or giving it a name. Anyone know? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:49, 28 June 2016 (EDT)&lt;br /&gt;
:::It looks like Parker-Hale aperture backsight, most likely [http://www.rifleman.org.uk/PH_Service_sights.htm Model 4] (though it was used with No.4 Mk I rifle). [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 06:46, 29 June 2016 (EDT)&lt;br /&gt;
https://imgur.com/gallery/QV6Fc&lt;br /&gt;
Speaking of ForgottenWeapons, apparently he took a trip to DICE's LA studio, and assisted them. Dunno how, but it gives me faith that the weapons will at least be modelled and animated as close to authentic as possible.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:42, 25 July 2016 (EDT)&lt;br /&gt;
::I can't be the only one who, if I was the one picking the teams for the livestream, would have invited him to play?--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 12:24, 6 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Reloading rifles that require opening the action ==&lt;br /&gt;
Despite my initial concerns due to how terrible Youtube compression is, making it hard to see details, the round ejected when opening the action is actually accounted for. And by &amp;quot;accounted for&amp;quot;, I mean your character covers the ejection port with their left hand as you open the bolt, putting the ejecting round back into the internal magazine. Thought you guys would find this interesting. Literally the ''only'' inaccuracy I'm finding with weapon reloading is the C96, but the alternative is not allowing reloads unless empty, so I can let that one slide. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:20, 16 June 2016 (EDT)&lt;br /&gt;
:Love it when animators put details like that into reload animations. That's why i like MoH: Warfighter, delicious animations.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:37, 16 June 2016 (EDT)&lt;br /&gt;
::But in the B1 has a realistic reloading (with half-empty magazine replaced by a full magazine no jerks once again charging handle); as well as the balance between the stripper clips and the individual rounds to rifles (insert a stripper clip when you can insert a five ammo to the rifle's magazine, and the pre-load with the individual cartridges) - something that is very rarely see in the video games, and already is an achievement in itself. As for the animations, I hope that they will correct their later, as now the game is only in alpha stage. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:57, 16 June 2016 (EDT)&lt;br /&gt;
:::Considering the attention to detail and the selection firearms, this is looking to be atleast interesting to play just to see all the guns.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:58, 16 June 2016 (EDT)&lt;br /&gt;
::::I wonder if they'll have the dafter stuff like the catapults and grenade-launching crossbows they developed before everyone came to their senses and started using rifle grenades? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:29, 28 June 2016 (EDT)&lt;br /&gt;
:::::Your post reminds me of that knife with a bipod from BF4, that was fun.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:52, 1 July 2016 (EDT) &lt;br /&gt;
::::::5 bucks says that they include the Blanch-Chevalier. For those that don't know, it was basically a Martini-Henry with the barrel replaced with a setup that allows for the use of proprietary muzzle-loading grenades and blank cartridges, fired from the shoulder just to make it more ridiculous. Only 1 exists, but given the Cei-Rigotti, it seems likely. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:55, 1 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown LMG ==&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|]]&lt;br /&gt;
He was seen in the pre-alpha. At first I thought it was the Colt Model 1895; but it seems to be something other. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 12:27, 28 June 2016 (EDT)&lt;br /&gt;
:Actually it's not a machine gun, it is an anti-tank weapon ''1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II''. There are some BF1 videos where it is being used against, well, tanks. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 12:51, 28 June 2016 (EDT)&lt;br /&gt;
::As I understand, it will replace the rocket launchers from WWII shooters. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 11:59, 30 June 2016 (EDT)&lt;br /&gt;
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== Alpha data mined ==&lt;br /&gt;
&lt;br /&gt;
http://www.neogaf.com/forum/showthread.php?t=1241794&lt;br /&gt;
&lt;br /&gt;
A list of all the weapon names obtained from the Alpha files. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
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:That's definitely a list of weapons from singleplayer, though that said the odds of SP-only guns should be pretty low. I'm excited for some of those pistols. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:42, 2 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Heh, Mars pistol in there as the game's Desert Eagle. Wonder if it costs health to shoot it like the real one? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:59, 2 July 2016 (EDT)&lt;br /&gt;
:::This is clearly not a complete list. There are missing the many weapons, that are already in the game. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 15:06, 2 July 2016 (EDT)&lt;br /&gt;
::::Well, this is pulled out of the files (probably for SP) so it's entirely possible some of the MP weapons don't appear in SP. It's also entirely possible some of the weapons on that list will only ever be on that list. &lt;br /&gt;
::::I'm a little confused as to what use a 2.7mm smoothbore pistol with an almighty 3 foot-pounds of muzzle energy is going to be in-game, though. The Kolibri makes a .22LR look like a cannon. In fact given the Kolibri is [http://14544-presscdn-0-64.pagely.netdna-cdn.com/wp-content/uploads/2013/02/kolibri_and_round_next_to_a_50_AE_bullet_for_comparison.jpg this big] (that's a .50 AE round beside it), it's going to be hard to even see it in your character's hand.&lt;br /&gt;
::::What I'm really hoping is somewhere in the DLC they do a Battle of Jutland map where every squad leader can spawn a Dreadnought or something. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:24, 2 July 2016 (EDT)&lt;br /&gt;
:::::Why am I getting the vibe with this is that they just watched any Forgotten Weapons video with a gun from before 1918 and just said, sure let's put that in. I mean the Kolibri's are rare, the Mars were effectively relics by WWI, Howdah's were hunting guns and their military uses were more in India and South Africa, Bulldog's were sort of petering out in popularity with civilians and next to none were in military hands. --[[User:PaperCake|PaperCake]] 10:26, 4 July 2016 (EST)&lt;br /&gt;
::::::Well it's not like it's ever ''not'' been like that given Battlefield's tendency towards things like Pancor Jackhammers and MagPul PDRs and such. Even the first one had you fighting with the StG-44 before it had been invented and with the HMS ''Prince of Wales'' after she'd been sunk. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:44, 4 July 2016 (EDT)&lt;br /&gt;
:::::::Yeah, the Battlefield series is known for taking artistic liberties in their games. Don't forget the Tiger I in Operation Battleaxe a year before they entered service. Then of course you have the Secret Weapons pack and all they added. DICE likes to use low production or even just prototypes for their games, and keeping them to the correct chronological point isn't their concern. [[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 14:47, 4 July 2016 (EDT)&lt;br /&gt;
I gotta say, I quite like that they put these rare or low production weapons in their games, makes the games more interesting and shows of weapons people might never heard of before. If i want historical accuracy, I'd play Red Orchestra or something.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:52, 4 July 2016 (EDT)&lt;br /&gt;
:I'll second this entirely. There are so many very cool and interesting guns (and vehicles and other tech) I'd never heard of before, I love it! And really, ''every'' Battlefield's weapon list is like this. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:10, 4 July 2016 (EDT)&lt;br /&gt;
::Yeah, it makes it more interesting then just having everyone run around with Nagants and Mausers and whatnot.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 21:02, 4 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Neat Video==&lt;br /&gt;
[https://www.youtube.com/watch?v=TuCOj7ez3H8].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 01:06, 6 August 2016 (EDT)&lt;br /&gt;
: Something I see there besides the Auto-5 and MG15, I also see the Remington Model 8 as well. Currently an image of it is being used to showcase the Auto-5 which is incorrect as I do not believe the Auto-5 ever held 8 rounds. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 08:51, 6 August 2016 (EDT)&lt;br /&gt;
::Well, the Model 8 could be running the 15-rounder, and just isn't fully loaded. Also, we saw the M1918 Mauser 13.2mm, and an icon of the Webley-Fosbery autorevolver (which, by the way, YES) for a split-second. Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:52, 6 August 2016 (EDT)&lt;br /&gt;
:::I am thoroughly surprised the Chauchat has yet to be revealed. Here's to hoping the French's 8x50mmR Lebel makes it into the game over the US's .30-06 version. [[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 21:12, 15 August 2016 (EDT)&lt;br /&gt;
::::The Borchardt C-93, Steyer M1912, and Frommer Stop machine pistol are in some of the recent videos from Gamescon.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:23, 15 August 2016 (EDT)&lt;br /&gt;
::::I'd bet the Chauchat will be in the France DLC. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:12, 16 August 2016 (EDT)&lt;br /&gt;
:::::Selbstlader M1916 in the hands of an desert infantryman? O_o. I understand everything, but in real life Mauser Selbstlader and the desert - the things, I think, very poorly compatible. Where it would be logical, if it would the pilot's choice of weapon. -[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:01, 21 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Beta Data Mine, Full Weapon List==&lt;br /&gt;
Unlike the previous one, this looks to be a full, proper list of [https://www.reddit.com/r/Battlefield/comments/523ly0/bf1_full_weapon_list_including_gadgets_and/ all weapons], including their presets. As a Canadian, I will absolutely be rocking the Huot Automatic Rifle. Edit: I made an [https://www.reddit.com/r/battlefield_one/comments/523mef/full_weapon_list_including_gadgets_and_variants/d7hbq46 easier to read version]. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:02, 10 September 2016 (EDT)&lt;br /&gt;
:&amp;gt;holy moley a Kolibri pistol&lt;br /&gt;
:Forgotten Weapons: The Game is really shaping up well.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:43, 10 September 2016 (EDT)&lt;br /&gt;
::Replacing my previous text, as I've put together a [https://www.reddit.com/r/battlefield_one/comments/529uf8/full_weapon_list_cleaned_organized_and_new/ much more legible and complete list]. I'd be surprised if this isn't a complete list. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:32, 11 September 2016 (EDT)&lt;br /&gt;
:::Again, I'm surprised that the Chauchaut hasn't been confirmed yet. I mean, it was the first widely used, man portable, fully automatic rifle. [[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 16:27, 14 September 2016 (EDT)&lt;br /&gt;
::::Probably all the French weapons are supposed to be in the first DLC.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:34, 14 September 2016 (EDT)&lt;br /&gt;
:::::I'd bet anything the France DLC will have the RSC 1917, Chauchat, Lebel (and an Assault gun), while the Russia DLC will have the Fedorov Avtomat and Mosin-Nagant (and Assault/Support guns). [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:30, 15 September 2016 (EDT)&lt;br /&gt;
::::::French Assault class automatic will most likely be ''Ribeyrolles Mle. 1918'', calling it now! I really wonder what they could bring in the Russian DLC, maybe more Winchester self loading rifles?--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 09:09, 15 September 2016 (EDT)&lt;br /&gt;
:::::::Figured you guys would want to see [https://www.reddit.com/r/battlefield_one/comments/559aey/ingame_images_of_the_2mm_kolibri_pistol/ this]. :3 [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:31, 30 September 2016 (EDT)&lt;br /&gt;
::::::::Imagine it serves as a melee weapon that behaves akin to an extreme choking hazard.--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:27, 30 September 2016 (EDT)&lt;br /&gt;
:::::::::Maybe it's for the yet-to-be-revealed Ant class. On a more serious note, my best guesses for the French DLC are an Mle. 1892, a Star Ruby (along with a possible Plus Ultra variant), a Savage pistol, and maybe an 1873 Chamelot-Delvigne as a joke (with a muzzle velocity of about 2 m/s), a Ribeyrolles 1918, a Chauchat, an RSC 1917 or 1918, a Lebel, a Berthier, and maybe a Remington Rolling Block. Only time will tell. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:13, 30 September 2016 (EDT)&lt;br /&gt;
::::::::::Hopefully after you've emptied the weapon and dirtied someones shirt you can throw it at them. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 15:50, 2 October 2016 (EDT)&lt;br /&gt;
On a slightly less related note, we've got confirmation of the M1889 Bodeo, based on some early footage of the cinematic tools available ingame, along with the BAR. It's in [https://www.youtube.com/watch?v=B2_j6D1NsHc/ this video.] Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:14, 8 October 2016 (EDT)&lt;br /&gt;
:Nice to finally see some revolver gameplay, though I do want to see their reloads, what with most of them using loading gates. Also, [https://www.youtube.com/watch?v=mMPTc6E9wxo the Avanti Savoia teaser], with a shot of a rather unique weapon in it. :3 [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:47, 10 October 2016 (EDT)&lt;br /&gt;
::::::::::Hey, it seemed to me, or I saw this there: --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:56, 13 October 2016 (EDT)&lt;br /&gt;
[[File:Fake Villar Perosa from The Sicilian.jpg|thumb|400px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Some Weapons + Skins==&lt;br /&gt;
Found this video [https://www.youtube.com/watch?v=5YmPP2h8u40/ here] of a guy showcasing some weapons and weapon skins. Added the ones that I saw, also I'm not liking many of those skins at all in my honest opinion. The flashy gold engraving is not too bad but most of them are pretty bad. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 16:53, 12 October 2016 (EDT)&lt;br /&gt;
:It's a WWI game, you don't need skins. It looks quite ironic when a gold plated BAR gets muddy in St. Quentin Scar.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:21, 12 October 2016 (EDT)&lt;br /&gt;
:: It's not like this is a game about realism. Prototypes and experimental designs being used as standard issue and all. Not to mention tactics not seen until the Second World War(Literally saw a combined armed blitzkrieg assault using RE8s and Mark IV tanks). [[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 17:40, 12 October 2016 (EDT)&lt;br /&gt;
:::Nice to see that DICE have acknowledged the M1897's slam fire capability.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:14, 13 October 2016 (EDT)&lt;br /&gt;
Just a [https://www.reddit.com/r/Battlefield/comments/57emdb/bf1_if_you_equip_the_m1903_experimental_and/ little something] I discovered today. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:20, 14 October 2016 (EDT)&lt;br /&gt;
::::Some more weapons can be seen from gameplay in Jackfrags video, [https://www.youtube.com/watch?v=6GMcq87FVSc/ Sentry Destruction] which includes a new Sawn Off Shotgun for the Tank Hunter class [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 14:43, 14 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:[https://www.youtube.com/watch?v=cErZWtWCgAY The 2mm Kolibri is in the game], which [https://www.youtube.com/watch?v=THsDpGJcpk8 Forgotten Weapons made a video about].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 17:46, 14 October 2016 (EDT)&lt;br /&gt;
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==Can't shake modern warfare ==&lt;br /&gt;
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I just watched the early footage of the game yesterday and watching the player go through the first couple missions, I'd noticed that the creators of this game really can't get away from everything modern warfare style games have done to the genre of shooters. You first start off with the broom handle, sure that's ok. Churchill himself used one in his youth but then, you can tell the progression of the player as he picked up the &amp;quot;essentially an assault rifle&amp;quot; and going to town, then switching up to full auto weapons. It's cool to use those types of guns, but the historical inaccuracy is just painful and we know why they did it. They designed this game to feel like modern warfare with guns close enough to today's automatic guns in a time period that didn't have a lot of that in the actual feel. It's like if they make a Civil War game and we constantly see Henry rifles even though they weren't that prominent on the battlefield, despite being game changers. It's like the designers think it'd be too boring for the Brits to use a bolt action Enfield with a Webley as his sidearm. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:02, 13 October 2016 (EDT)&lt;br /&gt;
: &amp;quot;It's like the designers think it'd be too boring for the Brits to use a bolt action Enfield with a Webley as his sidearm.&amp;quot; Yes, that is the point. This is an AAA game trying to compete on the shooter market with the mass of gamers, not a game made for people who want realism. Using tactics of the Great War, with common weapons of the Great War, would be too slow for the average shooter player(Look at the insanity of Titanfall). To be a big seller, you have to have intense fast paced action, and bolt actions and trench warfare doesn't do that. Instead of have a gamer closer to a World War 2 game, because fast mechanized warfare is what the average gamer wants. Remember, this game isn't for us older people into the historical lore of the firearms of the period, but for that range from 15-25. [[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 12:02, 13 October 2016 (EDT)&lt;br /&gt;
::I've noticed exactly that watching some of the game-play videos out now. In one of the story modes the character has a bolt-action for about 30 seconds before switching to a semi-auto rifle and then picking up a portable machine gun. Based on a lot of weaponry it seems the game developers based most of it on the Forgotten Weapons youtube channel https://www.youtube.com/user/ForgottenWeapons/videos [[User:brasco|brasco]] ([[User talk:brasco|talk]]) 15:16, 13 October 2016 (EDT)&lt;br /&gt;
::::Well, in this sort of situation, there's always a balance between realism and fun. On one hand, you can't just throw realism out the window and have people running around with AUGs and SPAS-12s like it's Black Ops, but on the other hand, were it to be ''completely'' realistic, you'd spend about a month of your time sitting in a trench with a bolt-action rifle, waiting to get trenchfoot or die of an infection. Sure, it's not terribly historically accurate, but I'm fine with them fictionalizing the available armaments of the war (at least to the extent of things that existed, but weren't issued in large numbers/ at all) in exchange for a more enjoyable game. If you want a more realistic WW1 shooter, go get a copy of Verdun. But anyway, that's just the opinion of [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:03, 13 October 2016 (EDT)&lt;br /&gt;
:::::Well said. Also, you're free to use or not use whatever weapons you want in campaign, so it's not like you have to use something out of place if you don't want. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:09, 13 October 2016 (EDT)&lt;br /&gt;
:::I don't subscribe to the belief of, &amp;quot;don't play or watch it if it is bad&amp;quot; logic. That kind of thinking only encourages bad things instead of bringing it up. I wasn't expecting full on trench warefare[[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:46, 25 October 2016 (EDT)&lt;br /&gt;
::::If you want a game that combines realism and fun, Red Orchestra is probably your best bet.  I think it's computer only, but it's pretty realistic.  For example, when firing your bolt action rifle, which the majority of players will get, one mouse click fires the weapon and a second one cycles the bolt.  There's also no reticle, and you need to use your iron sights to fire accurately).  Tank crews have specific jobs like driver, gunner, commander, etc, and a driver will only drive the tank (but can switch to other positions).  So none of this &amp;quot;I'mma drive the tank and fire it while I'm moving&amp;quot; stuff.  It's available on Steam if anyone is interested, and there are mods available to allow you to play as Americans or Brits as well as the original Russians or Germans.  [[User:Cozmo|Cozmo]] ([[User talk:Cozmo|talk]]) 12:49, 10 January 2017 (EST)&lt;br /&gt;
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== Villa-Perosa 1915 ==&lt;br /&gt;
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There was a Villa-Perosa 1915 in one of the recent gameplay videos on YouTube. It could be picked up from weapon boxes spread around the maps. Should this be added?--[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 14:57, 16 October 2016 (EDT)&lt;br /&gt;
:Of course. Also, it should be noted that though the HUD shows it holding &amp;quot;25&amp;quot;, that's ''shots'', not individual rounds. It fires two at once, thus is correctly 50 rounds. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:56, 16 October 2016 (EDT)&lt;br /&gt;
::I believe it's available as an alternate weapon for the Sentry Elite Class. It trades firepower for added mobility I believe. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 18:22, 16 October 2016 (EDT)&lt;br /&gt;
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==Kolibri==&lt;br /&gt;
Seriously, this cute little pistol actually existed?  How do you actually use that thing though (in terms of practicality)?  - [[User:Kenny99|Kenny99]] ([[User talk:Kenny99|talk]]) 20:16, 17 October 2016 (EDT)&lt;br /&gt;
:It's adorable and does 5 damage at point blank, 25 for a headshot. Also, while we're on this topic, it's capacity of 7+1 looks to be correct (whoever wrote otherwise). While Ian of Forgotten Weapons did say it didn't like loading all seven, the magazines were clearly designed for seven. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:21, 17 October 2016 (EDT)&lt;br /&gt;
::It's actually half as powerful as the UK muzzle energy cutoff for an air pistol to be considered a firearm. Given the designer was a watchmaker (and you basically have to load the thing with tweezers because the rounds are so dinky), it was probably more a &amp;quot;look what I can do&amp;quot; thing. Or a pistol so that your actual pistol can defend itself. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:07, 18 October 2016 (EDT)&lt;br /&gt;
:::Welp. I loved it when how the player hands reacts when receiving this pistol for first time. And how gently the player hands pulled the slide and shoot it like holding a tiny tea cup.  [[User:Alex Vostox|Alex Vostox]] ([[User talk:Alex Vostox|talk]])&lt;br /&gt;
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==Everything feels so weak... and it is==&lt;br /&gt;
Seriously since playing for the past few days (Early Enlister) everything Ive used thus far feels so incredibly weak barring Scout weapons and Shotguns that nearly everybody I've faced feel like bullet sponges what with the developers infamous netcode issues on bullet registeration. The LMG's you'd believe to be fairly powerful but they are so misleading because they do the exact damage as most of the SMG's, some examples are the BAR M1918, M1909 and Lewis Gun which do the same damage as the M1918 Automatico at 21 per shot and the Madsen and MG15 do around 23 per shot within 20 meters. Some of the Medic's rifles take nearly 3-4 bullets just to down a single soldier making most of the Medic's rifles such as the Model 8 .35 and Luger 1906 (which is a level 10 final unlock for the Medic) useless because their magazine sizes are so small, only the Mondragon and Selbstrader M1916 kill in a consistent three shots at all ranges and M1907, Cei Rigotti and Model 8 .25 kill in about 3 shots at 25 meters and 4 at everything else. The pistols aren't too bad because they have the highest variety in damage in my opinion however the M1911 makes almost all but the Revolvers and specility pistols obsolete thus far because it simply outshines them in every way. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 15:30, 22 October 2016 (EDT)&lt;br /&gt;
:Most MGs are not supposed to be used within 20m and are therefore rather ineffective at it; mid-long range is where they shine. They're among the best weapons in the game if you can make the most of them, they just have a steeper learning curve. The Lewis does feel a bit average, and the Low Weight (no attachment) MGs will almost certainly be getting a buff (as the benefits of no attachments don't really apply to the MGs' spread mechanics). SLRs being 3-4 hits makes perfect sense to me; use them as &amp;quot;rifles&amp;quot; not &amp;quot;DMRs&amp;quot;, if that differentiation makes sense to you. The Remington .35 is one of my favourite guns, but it's ''hard'' to master, I most definitely haven't yet. It has the highest RoF in the class and the accuracy to make use of that RoF, with good damage, but only five rounds. It has among the fastest kill time potential, but making every shot count, reloading as much as possible, and having a solid sidearm are all musts. It's a technically demanding, but highly rewarding rifle. And it shows off your emblem much better than most guns do. :3 [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:44, 22 October 2016 (EDT)&lt;br /&gt;
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::This is exactly why I have such a problem getting into Battlefield games. Every gun just feels so weak and every soldier is a bullet sponge. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 19:04, 27 October 2016 (EDT)&lt;br /&gt;
:::I hear what you're saying (the bullet sponge thing is why I stay away from Halo and Destiny mp) but I like it because, for me, it's not about the kills. My multiplayer FPS skills are very mediocre. For me, having a break even K/D ratio in a round is a success. Playing as a medic and healing or resurrecting teammates is just as fulfilling as getting kills.--[[User:John Ryder|John Ryder]] ([[User talk:John Ryder|talk]]) 22:37, 28 October 2016 (EDT)&lt;br /&gt;
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==Suppressed weapons==&lt;br /&gt;
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It's cool that I've never seen a suppressed 03 Springfield but...it's a suppressed 03 Springfield with a Warner &amp;amp; Swasey Scope....it's just weird. Everything from how plentiful SMGs and semi-auto rifles are. What surprised me is during the only American mission, you don't get any BARs if this was their point [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:44, 25 October 2016 (EDT)&lt;br /&gt;
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== Placeholder Rifle ==&lt;br /&gt;
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Does anyone know what happened to it? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 08:18, 26 October 2016 (EDT)&lt;br /&gt;
:It left the game, moved to Wisconsin, and got a job in insurance. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:16, 12 December 2016 (EST) Hey look you can type after your post's signature. Neat.&lt;br /&gt;
::Found this random wallpaper image that shows the alleged Carcano a bit clearer; it looks like the G98 without the Lange visier and the front end of the stock removed.&lt;br /&gt;
::[[File:Bf1carcanobackground.jpg|thumb|none|600px]]&lt;br /&gt;
:::Also you can see it here: [https://i.ytimg.com/vi/4pY3hlQEOc0/maxresdefault.jpg]. It seems that the developers just too lazy (?) to make later a normal Carcano replacement for this placeholder, and even abandoned this (Carcano) rifle. -[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 08:09, 7 March 2017 (EST)&lt;br /&gt;
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== Rifle grenades?  ==&lt;br /&gt;
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I have been playing the game now for a few days and I think I saw someone using rifle grenades. Can anybody confirm that they are ingame? For which weapons are they available? Which types of rifle grenades are ingame? Can someone please cap Screenshots and add them to this page? I haven't unlocked them yet.--[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 16:18, 27 October 2016 (EDT)&lt;br /&gt;
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Yes, there are rifle grenades in both the single-player campaign and multiplayer. In multiplayer, they can be used only by the Medic class in the Gadget Slots. The three types are: Fragmentation, High Explosive, and Smoke. They can be bought with 60 War Bonds each. --[[User:John Ryder|John Ryder]] ([[User talk:John Ryder|talk]]) 17:16, 27 October 2016 (EDT)&lt;br /&gt;
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== Weapon Variants ==&lt;br /&gt;
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I added a Weapon variants section to the front page to better explain the various weapon variants you get in Battlefield 1. I'll leave it upto a mod whether or not it deserves being placed in the main page or being moved to the Discussion page. Also added additional details to a few sections to better describe how the weapon function in-game. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 23:11, 30 October 2016 (EDT)&lt;br /&gt;
:All the new info there looks fantastic and correct, thank you! :D [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 21:11, 31 October 2016 (EDT)&lt;br /&gt;
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== Scout rifle monopod ==&lt;br /&gt;
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The monopod on certain scout rifle variants is actually modelled off of a Schutzen palm rest. http://csharpsarms.com/catalog-detail/382/1874-SCHUETZEN-SPORTING-RIFLE-IN-32-40.html --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 21:27, 13 November 2016 (EST)&lt;br /&gt;
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== Shotgun ventilated rib ==&lt;br /&gt;
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I've noticed that the shotgun customization typically allows for you to choose between a heat shield or barrel rib for the sights, but were ventilated barrels a thing around WWI?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:47, 11 December 2016 (EST)&lt;br /&gt;
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== Giant's Shadow ==&lt;br /&gt;
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So, the Giant's Shadow DLC is coming out soon, and it apparently includes a new Support gadget: a crossbow. Now, I know that we normally don't include such things, but I think this one might be a bit different. You see, in practical terms, it's less of a crossbow and more of a ''grenade launcher''. It has a fixed cup attached to the string, into which hand grenades (Millis Bombs, I'm fairly certain) are inserted, then fired. Any thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:14, 12 December 2016 (EST)&lt;br /&gt;
:I'd just mention it on the Mills bomb section, could add some screens whenever.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:17, 12 December 2016 (EST)&lt;br /&gt;
::Well, if it's a [https://en.wikipedia.org/wiki/Sauterelle Sauterelle] or something we should ID it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:02, 13 December 2016 (EST)&lt;br /&gt;
:::Doesn't seem like it, seeing as this thing's man-portable, unlike the Sauterelle. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:06, 13 December 2016 (EST)&lt;br /&gt;
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==Frommer Stop Auto==&lt;br /&gt;
Is there a particular designation for this fully-automatic variant? I don't think that the current &amp;quot;Frommer Stop Auto M1912&amp;quot; title on the page is the most appropriate (from what I've seen online, this seems to be a generic name for the original weapon). The full-auto version that is dual-mounted upside down on a tripod is the M1917, but I'm not sure if this designation also applies to the single machine pistol seen in-game. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:47, 13 December 2016 (EST)&lt;br /&gt;
:&amp;quot;Dual-mounted upside down on a tripod&amp;quot;. World War 1 was a strange, strange time period. On a more serious note, I don't see why it wouldn't be called an M1917, as it's just half of an M1917 without a tripod, but I think that I'm probably not the best person to ask (I'm also not the best person to ask as to why I even bothered writing this). [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:09, 13 December 2016 (EST)&lt;br /&gt;
::Well, after doing more research, the two pistols of the &amp;quot;strange&amp;quot; M.17 mount [http://www.youtube.com/watch?v=k6KGXpiN4Mk kinda differ] from the variant that I'm talking about. The in-game full-auto weapon [http://www.rwnaf.org/collections/display?type=collection_items&amp;amp;id=325 is apparently an M1912] like the standard semi-auto one, we might just have to change the section heading to &amp;quot;Frommer Stop machine pistol&amp;quot; or something (I took care of it for now). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:31, 13 December 2016 (EST)&lt;br /&gt;
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== Vive la France! ==&lt;br /&gt;
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French Army would appear in DLC They Shall Not Pass. So what we can see on concept art:&lt;br /&gt;
[[File:FRENCH DLC HINT - Battlefield 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Chauchat]] at the left looks a little strange, as it seems to lack the grip below the magazine. An officer at the right holds a pistol, possibly a [[Star Ruby]] that is also predictable (nevertheless he carries a revolver holster). Rifles are nondescript, but the general shape tend to Berthier rather than Lebel. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 02:49, 18 December 2016 (EST)&lt;br /&gt;
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Will they include a gameplay mechanic where everyone playing a French character in MP can immediately surrender the moment a round starts? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:43, 18 December 2016 (EST)&lt;br /&gt;
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:Looks like a fortress, I'm guessing Verdun? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:47, 18 December 2016 (EST)&lt;br /&gt;
:: This is WW1 France, not WW2. Dudes were hardcore.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 23:44, 29 December 2016 (EST)&lt;br /&gt;
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Spartan198 I will give the bad news. No. Look at Italian faction... can they change side while fighting? XD --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:17, 10 January 2017 (EST)&lt;br /&gt;
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== An interesting thing to note about &amp;quot;K bullets&amp;quot; ==&lt;br /&gt;
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What I've noticed is that, unlike a normal reload, when switching to K bullets, the character lets the unfired normal round eject from the rifle, and when you switch back to the normal rounds, there will be one round missing from your mag. that being said, the K bullet that is ejected when switching back to normal rounds is not accounted for (likely for gameplay reasons, as we only get 5, but maybe we're supposed to assume that the character catches it offscreen after he racks the bolt). Another thing that I will have to try out is the feature where holding down the trigger prevents the character from cycling the action on manual weapons. maybe switching to K bullets while the trigger is being held after firing will make the spent casing be ejected instead of an unfired round?--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 12:24, 29 December 2016 (EST)&lt;br /&gt;
:You do indeed lose a round from your magazine when switching to K-Bullets and back, but you don't lose it from your inventory, it's simply transferred to spare ammo, and K-Bullets work the same. I just tried to check what ejects, and you're going to need to freeze-frame it to catch it. I'd figure anything that ejects is always a spent case, just for simplicity since it's really not noticeable at all. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:24, 29 December 2016 (EST)&lt;br /&gt;
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== Return of the easter egg reload ==&lt;br /&gt;
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https://www.youtube.com/watch?v=JOINJwDHGaA&lt;br /&gt;
--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:41, 22 January 2017 (EST)&lt;br /&gt;
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:Great, now I want one with smoother animation. Speaking of ''Doom'', I kind of wish the reboot had reload animations for all its guns like ''Doom 3'' did. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:39, 23 January 2017 (EST)&lt;br /&gt;
::But, um, the joke is that it has the same number of frames that the animation in Doom did. And I guess, though only if you just had a button to reload them but never actually had to. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:18, 23 January 2017 (EST)&lt;br /&gt;
:::There's also one for the .25 Model 8 that's lifted straight from the AN-94- flicking the old magazine out with the new one, then turning the gun over and pulling the charging handle. I hope that they include some more, preferably at least as many as Hardline. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 13:18, 23 January 2017 (EST)&lt;br /&gt;
:Yes, I knew the joke was to make it look like it came straight out of ''Doom II'', but with polygons. Speaking of the reboot, it's clearly of the run-and-gun genre like the early ''Quake'' titles where you only have to let go of the trigger after everything around you is dead or if you're out of ammo and need to switch to another weapon. ''Doom 3'''s magazine system at least forced you to be a little more conservative with your ammunition. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 23:35, 23 January 2017 (EST)&lt;br /&gt;
::There's also [https://www.reddit.com/r/battlefield_one/comments/5n3ju9/kolibri_easter_egg_reload/ this amazing Kolibri easter egg reload]. You have to be prone, and it only shows in third person. AnimationMerc, DICE LA's weapon animator, has a few comments there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:41, 24 January 2017 (EST)&lt;br /&gt;
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== The Magic Slide returns with a vengeance ==&lt;br /&gt;
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I'm rather impressed with most of the reloads in this game, as they do portray some rather rare guns with some realism. However a lot of the pistols don't get the same treatment. Many of these guns lack hold opens, such as the M1915, the Colt Hammerless and the FN 1903. While some of these guns do have magazine hold opens, that would only keep the gun locked open for as long as the empty magazine was in the gun. As soon as it would be removed, the slide would be released. I've noted these on the page, though I don't know if the Mauser Pocket Pistol has the same problem. -[[User:PaperCake|PaperCake]] 11:52, 4 February 2017 (EST)&lt;br /&gt;
:The FN has a slide lock so it's fine, the Hammerless isn't supposed to lock open at all, and you're right that the Beretta would lock open on its mag then drop forward when the mag is removed. I passed on the Hammerless to LA's animator, along with a list of other stuff including the Beretta's slide locking waaaaay too far back, but when I mentioned that ''he'' pointed out to ''me'' that the slide should actually only be locking on the mag. I know a bunch of this sort of stuff has been fixed for the patch this month, but I don't know exactly what. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:29, 4 February 2017 (EST)&lt;br /&gt;
::The FN doesn't have a slide lock, it's basically a scaled up Hammerless. Also the Mauser Pocket Pistol suffers from the same problem. --[[User:PaperCake|PaperCake]] 17:13, 4 February 2017 (EST)&lt;br /&gt;
:::Actually, the Mauser not only stays locked open when the magazine is released, it also automatically drops the slide when it's re-inserted, both of which are correctly simulated in the game. That being said, I'm still a bit disappointed at the C96 reloads w/ magic slides, and the oversimplification of rifle grenades. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:06, 4 February 2017 (EST)&lt;br /&gt;
::::[https://www.youtube.com/watch?v=uGL_Nanys7k&amp;amp;feature=youtu.be&amp;amp;t=21 The FN 1903 does lock open], and you can see the slide catch on the right side of the gun. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:12, 5 February 2017 (EST)&lt;br /&gt;
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== New Maschinengewehr. ==&lt;br /&gt;
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Apparently, the next DLC will contain an MG14/17. So... um, yeah, I don't have anything else to say why am I still talking this is really goddamned awkward bye. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:41, 6 March 2017 (EST)&lt;br /&gt;
:It's already in the game, just mounted on the German biplanes.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:05, 28 March 2017 (EDT)&lt;br /&gt;
::I know, I meant that it'll be available as an infantry-portable weapon. In other news, it is actually impossible to manually type out the signature, even if you replicate the wikitext perfectly. You have to use the 4-tilde method, or else you get an error. I don't know why I tried, but I did. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:21, 28 March 2017 (EDT)&lt;br /&gt;
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== Optics ==&lt;br /&gt;
Does anyone have an ID on the two black/brass rifle scopes? I'm trying to figure out the correct reticles for everything, but I'm not sure what these two are. The larger one is used on Scout's Sniper-variant rifles, while the smaller of the same style is used on Medic's Marksman/Sniper variants. EDIT: The &amp;quot;Sniper&amp;quot; scope for the bolt actions is a Periscopic Prism Company scope designed for the SMLE, while the smaller version does look to just be the same in-game model with the front brass bit removed and rear brass part swapped to a different one. It seems there were a lot of scopes of similar size/shape to the Medic one (especially German) back then, but I'm pretty sure BF1's is just an altered P.P.Co. scope. But I can't find its reticle. I even found ''a guide on how to disassemble it'', but not its sight picture. Can anyone help? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:14, 22 April 2017 (EDT)&lt;br /&gt;
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== Limpet Charge missing ==&lt;br /&gt;
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The limpet charge is missing on this page. As it is a real explosive device, I think it should be added. Anybody want to add it? Otherwise I can do it.--[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 16:49, 29 May 2017 (EDT)&lt;br /&gt;
:I have no idea what the real one is named or anything, so please do! I do agree it should be on the page. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:34, 29 May 2017 (EDT)&lt;br /&gt;
::I added a separate gun page for the Limpet Charge and added the entry to this page. Would you please be so kind and add the ingame screenshots? --[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 14:47, 30 May 2017 (EDT)&lt;br /&gt;
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== Some pre-release stuff ==&lt;br /&gt;
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I'll just leave it here: [https://youtu.be/vSLNy91JrD0] --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 13:23, 5 June 2017 (EDT)&lt;br /&gt;
:Meanwhile, the first trailer of the new DLC came out: [https://youtu.be/O3zza3ofZ0Q]. The double-barreled shotgun and MG-14/17 is confirmed, also seen the Mosin-Nagant. -[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 20:02, 10 June 2017 (EDT)&lt;br /&gt;
::It looks like the MG-14 has a non-disintegrating belt, neat!--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:45, 10 June 2017 (EDT)&lt;br /&gt;
:::[https://www.reddit.com/r/battlefield_one/comments/6h1mlc/battlefield_1_gameplay_for_in_the_name_of_the/ And it has differing reloads depending on how much of the belt has been used. &amp;lt;3] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:38, 13 June 2017 (EDT)&lt;br /&gt;
Funny, the double barrel shotgun is twice incorrect. First, in reality Russian Army never used such weapon. The only shotgun that had a chance to be used by Russian troops (and exclusively auxiliary forces) was Berdan rifle converted to shotgun (so called &amp;quot;Berdanka&amp;quot;). In theory it could be fitted with bayonet and used for training and varyous auxiliary duties. But this idea did not come true. And the second, nearly all double barrel shotguns that were produced in Russia or imported from abroad had exposed hammers, unlike the hammerless in-game weapon. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 12:53, 11 June 2017 (EDT)&lt;br /&gt;
:Nothing wrong with that, not all of the weapons are Russian-used, rather like the Sjögren and Mle 1903 carbine in the France DLC. It's even named &amp;quot;Remington M1900&amp;quot;, clearly not trying to be Russian. I fully expect the C93 carbine to be in this DLC too, also very obviously not Russian. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:34, 11 June 2017 (EDT)&lt;br /&gt;
::Of course, Russian Army used a lot of weapons, purchased abroad, like Mauser C96 and Star Ruby pistols, Arisaka, Gras and Vetterli rifles, Lewis, Colt-Browning and Chauchat machine guns. But I only mentioned that double barrled shotgun, nevermind of what origin, doesn't match the reality as army weapon. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 14:52, 11 June 2017 (EDT)&lt;br /&gt;
:::So any depiction of a double-barreled shotgun in military hands in WWI or WWII media is incorrect? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:51, 11 June 2017 (EDT)&lt;br /&gt;
::::Not universally, for example the German army issued a large number of double barrel shotguns and drillings to troops during WW1. The thing is though that they were not intended for combat, they were for hunting game to supplement rations. There are however photos of them being carried by sentries, so they ''may'' have been used in combat but I am unaware of any proof of this.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:48, 11 June 2017 (EDT)&lt;br /&gt;
:::::I'd still like to know, did vented barrel ribs exist at this time?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:19, 11 June 2017 (EDT)&lt;br /&gt;
::::::Yeah, they existed back then. [http://www.icollector.com/Antique-Parker-Brothers-GH-Grade-Side-by-Side-Shotgun-with-Vent-Rib_i17958535 Here] is an example of a shotgun with a vented rib from 1892. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:50, 12 June 2017 (EDT)&lt;br /&gt;
The General Liu rifle seems to have the same schtick as the M1891/30 when reloading with one round left, where the chambered round is pocketed and a new clip is stripped into the rifle. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 19:27, 8 August 2017 (EDT)&lt;br /&gt;
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== C&amp;amp;Rsenal ==&lt;br /&gt;
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I must point out this YouTube channel and article website, as they have incredibly useful insights to the weaponry of WWI (the objective of the YouTube channel) and beyond, even going so far to do one hour episodes for certain guns such as the Mannlicher 1886, The Lee-Enfields, and the Lewis gun.&lt;br /&gt;
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Article Website: http://candrsenal.com/&lt;br /&gt;
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YouTube Channel: https://www.youtube.com/channel/UClq1dvO44aNovUUy0SiSDOQ&lt;br /&gt;
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== Jam Tin Bombs ==&lt;br /&gt;
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This is pretty neat detail:&lt;br /&gt;
https://www.youtube.com/watch?v=_lU_uSYtw-M&lt;br /&gt;
--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:29, 18 September 2017 (EDT)&lt;br /&gt;
:You can tell that the devs really put a lot of effort into the game, especially now with some of these ITNOTT animations. I, frankly, just can't wait to see this game's version of the BF4 DICE LA camo easter egg, or the BFH Lewis Gun/Merkel Drilling easter eggs. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:50, 18 September 2017 (EDT)&lt;br /&gt;
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==Turning Tides weapon list==&lt;br /&gt;
No point adding anything to the page yet, but I figured you guys would find this interesting. [https://www.reddit.com/r/battlefield_one/comments/76e1u8/names_of_turning_tides_weapons_found_in_cte_files/ Here.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:36, 14 October 2017 (EDT)&lt;br /&gt;
:I wonder if the M1917 is confirmed to be the machine gun (which it isn't really all that portable by a single man), or I hope it really ends up being the M1917 revolver, because moon clips would be great to see in the game. The Webley 1912 pistol would be awesome to have as well, I'd assume maybe some of the Royal Marines probably carried them.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:45, 14 October 2017 (EDT)&lt;br /&gt;
::Well, that apparently wasn't the full list, considering what just happened recently. DICE gave a sneak-peek at the DLC, complete with 6 new weapons: the Carcano and Arisaka for the Scout, the Browning M1917 for Support (even though it weighs like a hundred pounds), the Farquhar-Hill for the Medic, and the C96 Trench Carbine for the Assault, along with something else interesting: a full-auto Steyr M1912 (referred to as the M1912P16, but that's just a file name, like the rest in this build). I pretty much knew that that thing was coming, but I figured it'd be for the pilot/tanker classes. Well, DICE does always have a way of surprising people. Considering how there are 2 Assault weapons and 2 Scout ones, I'd guess that we're getting a new Medic rifle and Support machine gun, as well as possibly a new vehicle-class weapon, some new melee weapons, and possibly new sidearms. Thoughts, anybody? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:07, 16 October 2017 (EDT)&lt;br /&gt;
:::The Steyr machine pistol's full designation is &amp;quot;M1912/P.16&amp;quot; so that's where the &amp;quot;P16&amp;quot; comes from. I don't really think they need to add anymore pilot/tanker weapons because of how un-often those actually end up used (unless the vehicle crewman class is somehow made more prevalent). And yeah, just John Basilone that Browning 1917 around, why not.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:43, 16 October 2017 (EDT)&lt;br /&gt;
::::The medic's getting the Farquhar-Hill automatic rifle. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 22:24, 16 October 2017 (EDT)&lt;br /&gt;
:::::Like the two TSNP Assault weapons, these pairs of Assault and Scout weapons are not getting variants, while the Medic and Support guns are, so it's six guns total, but two options for each class. The Farquhar-Hill comes in Storm or Optical, the Browning M1917 comes in Low Weight and Telescopic (and it does not weight 100 pounds, that's the weight with the huge full emplacement tripod and stuff; it's comparable to the MG08/15 and Perino), and the two bolt actions are both iron sights only (though it seems the Carcano may be a Carbine variant in stats, but with iron sights, which would be fantastic). Looks like a very cool selection or weapons, I'm quite excited about all of them. Oh and we're also getting a flak-round variant of the Rocket Gun, for AA use; about damn time we get an infantry-based AA option. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:15, 17 October 2017 (EDT)&lt;br /&gt;
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== Howdah Sweeper ==&lt;br /&gt;
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What caliber could the &amp;quot;Sweeper&amp;quot; variant of the Howdah pistol possibly use? For shotgun-type shells, I've read 20 and 28 gauge, but these are apparently only for modern double-barreled reproductions. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:12, 20 October 2017 (EDT)&lt;br /&gt;
:It could just be firing the standard .476 cartridges (which the unchanged model and animations would suggest), but loaded with a snakeshot-style cluster of pellets wrapped in paper or something. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 07:10, 20 October 2017 (EDT)&lt;br /&gt;
::The .577 version wouldn't be that hard to do it with since it's very close to 24 gauge (to the point you can apparently make fireable .577 ammo by cutting down 24 gauge brass shotgun cases) but I think the .577s were double barrel. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:28, 20 October 2017 (EDT)&lt;br /&gt;
:::The one in BF1 uses .455, and thus has the exact same damage and ballistics as the Webley-Fosbery. If you're ever curious as to what projectile any BF1 gun uses, go to [http://symthic.com/bf1-weapon-info Symthic's Weapon Info section] and pick a gun, then look at the &amp;quot;Projectile&amp;quot; line; the Howdah uses &amp;quot;455WebleyMkII&amp;quot;. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:29, 20 October 2017 (EDT)&lt;br /&gt;
::::Yeah, but it doesn't necessarily follow that the gun is visually or conceptually based on a .455 gun just because it uses the ballistic model that's called .455, see also the &amp;quot;.700 Nitro&amp;quot; rifle in Far Cry 4 that fires .600 Nitro Express, games where you can fire &amp;quot;9mm ammo&amp;quot; out of pistols that aren't 9mm, or various games where pistols eject bottlenecked rifle casings. Visually, [http://www.imfdb.org/images/3/37/BF1_Howdah_%283%29.jpg that ammo he's putting in] doesn't look much like [https://commons.wikimedia.org/wiki/File:455_Webley_Revolver.jpg .455 Webley MkII]. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:51, 20 October 2017 (EDT)&lt;br /&gt;
:::::Yeah, Symthic isn't always accurate in terms of (at least) ammo listing. For example, it states that BF Hardline's Saiga 308 is chambered in 7.62x39mm and that the HCAR is in 7.62x51mm. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:37, 20 October 2017 (EDT)&lt;br /&gt;
::::::Maybe I should have phrased that differently; .455 Webley MkII is what the gun uses in BF1 in a gameplay sense, that's DICE's file name for that projectile (Symthic does not invent or alter projectile names), which is used in this and the Fosbery. Whether the real pistol is supposed to use that, I have no idea. Looking at that comparison image, MkII and MkVI are nearly identical (different bullet finish/material, and that little dimple mark being different), so if you had put on the main page that it looks more like the MkVI due to the bullet colour (because the dimple part is entirely absent in BF1, so that's the only difference), please keep in mind that weapon skins (which that image has) also recolour cartridges (camo skins give camo rounds too).  [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:00, 20 October 2017 (EDT)&lt;br /&gt;
:::::::It's a complete band around the MkII, but [https://www.warstuff.com/uploaded/2013-10-28-imp/68725F15FOZvH2Ti0rYuzyuF2vLzpiKQ5V82Oaz.jpg there's a side of the Mark VI that has no dimple or band], so what's seen in the game would be possible only with that bullet. EDIT: in fact, those are inert bullets, the real ones [http://oldbritishguns.com/images/stories/handguns/mk6bullets.jpg have a big dimple on both sides with a space between]. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:09, 21 October 2017 (EDT)&lt;br /&gt;
::::::::Or, they simply aren't detailed enough to include the dimple from either version. Calling out the lack of detail is fine, but trying to claim this means they're actually MkVI is really stretching things, and doesn't do anyone any favours. They're MkII without the dimple modelled. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:28, 21 October 2017 (EDT)&lt;br /&gt;
:::::::::That's like saying a Glock 18C without the fire selector or compensator ports modelled is still a Glock 18C rather than a Glock 17. We call it what it is, not what it ought to be. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:40, 21 October 2017 (EDT)&lt;br /&gt;
::::::::::And I'm telling you that without ''either'' dimple pattern modelled it could be either Mk. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 21:48, 22 October 2017 (EDT)&lt;br /&gt;
:::::::::::...Except I showed you a picture of inert MkVI rounds without either. Come on, we already have them throwing WW2 stick grenades in WW1, it's not like this would be a one-off error. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:55, 23 October 2017 (EDT)&lt;br /&gt;
::::::::::::Whoops, sorry, I missed that image. &amp;gt;.&amp;gt; [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:35, 23 October 2017 (EDT)&lt;br /&gt;
==Apocalypse DLC==&lt;br /&gt;
&lt;br /&gt;
So, I'm calling it now, you heard it here first, but the final DLC is going to be the Somme. If you read the description for it, it talks about being the most notorious battle of the war. We already have Verdun and it looks like Turning Tides will cover Gallipoli. What else could it be?--[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 23:17, 8 November 2017 (EST)&lt;br /&gt;
:Vimy Ridge and/or Passchendaele? For weapons, I'm betting on the Annihilator, Howell, Burton, and Ross. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:01, 12 November 2017 (EST)&lt;br /&gt;
::For MGs, the Burton seems likely, along with either a Lewis Assault Phase Rifle or a pre-Vickers Berthier light machine gun prototype. The Ross seems like a likely choice (and it would be absolutely hilarious if there was an Easter-egg animation where the bolt comes clear of the receiver and just straight-up kills you), and it could be accompanied by an M1917/P14 Enfield, or perhaps a Berthier. For the Assault, the Thompson Annihilator could be chosen, but it would be infuriatingly overpowered; from what I've heard, it fired at 1,000+ RPM, so that coupled with it being in .45 ACP (i.e. being a 3-shot-kill up close, assuming they keep the M1911's damage model) would essentially make it an Automatico on MLB-level steroids, and nobody wants that. Instead, I think that that one U.S. prototype SMG that had a rotary rack of 10 M1911 magazines that basically nobody knows anything about could be neat, as the fact that it's so obscure means that they could take some interesting liberties in the name of balance- say, manually rotate the rack every 7 rounds, M1911 damage, moderate fire-rate, replace magazines one at a time during the reload, etc. The accompanying shotgun will probably be an M1887, because they already have the assets from Hardline, but it could be something else, like a Burgess. For SLRs, the Howell is another solid choice, and would allow for recycling of parts of the SMLE model; it could be accompanied by a Meunier rifle or carbine. As for pistols, there are plenty of options to pick from, and I'd rather not make this comment any more unnecessarily long. Unless, that is, you want that for some reason. Anyways, see you later. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:53, 13 November 2017 (EST) P.S.: I know that there's no chance of it whatsoever, but I still for some reason keep hoping that the DLC will be focused around the [http://www.scp-wiki.net/scp-186 Battle of Husiatyn Woods].&lt;br /&gt;
:::That's a fantastic list and reasoning, I have to agree with all of that. :D&lt;br /&gt;
&lt;br /&gt;
== Hellriegel capacity ==&lt;br /&gt;
&lt;br /&gt;
[http://youtu.be/BIX3YyVTxPQ?t=27 Here you go], Pyr0m4n14c. Btw it's not like it's never been that way, the Ares-16 MCR used to hold 99+1 in BF4 until it was later patched. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:04, 13 November 2017 (EST)&lt;br /&gt;
:Well I'll be damned. Thanks for finding that, U94N. By the way, how long did that take you to find? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:39, 13 November 2017 (EST)&lt;br /&gt;
::I saw the 59+1 listed somewhere a long time ago and found a video confirming this (I don't remember how long it took me, but I don't think it was hard), and then I added the info to the page. Today it didn't take me much time either; just select the duration filter for the YouTube search to &amp;quot;Short (&amp;lt; 4 minutes)&amp;quot;, sort by upload date to make sure it's sort of recent gameplay where the weapon wasn't patched or something, aaaaand profit. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:26, 13 November 2017 (EST)&lt;br /&gt;
:::You guys say this like none of you actually play the game. xD Since the Hellriegel capacity is downscaled from the real one, really any value at all could be correct; 59+1 is just less &amp;quot;intuitive&amp;quot; than a nice round number +1. From that same line of thought, it's possible they went with 59+1 because people are very rarely going to run it empty, so it will almost always show a clean, pretty, round 60 on the HUD. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:26, 13 November 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Limpet Mines ==&lt;br /&gt;
&lt;br /&gt;
I tried my best to do research about this mine, but I don't have any conclusive evidence that the thing shown in the picture is the prototype limpet mine described in the linked sources. It's an educated guess since the earliest prototypes were made in 1939 and this picture, as described on Wikipedia (&amp;amp; Wikimedia Commons), says that it was taken in 1939. I'm also not sure if (one of) the production version of the thing looks just like it. If anybody could provide more helpful research I would be incredibly glad.&lt;br /&gt;
&lt;br /&gt;
Also a note to self for a primary source written by one of the inventors: [https://books.google.co.jp/books?hl=zh-CN&amp;amp;id=tnaoAwAAQBAJ&amp;amp;q=limpet#v=snippet&amp;amp;q=limpet&amp;amp;f=false Winston Churchill's Toyshop] --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 09:35, 11 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== SMLE carbine ==&lt;br /&gt;
&lt;br /&gt;
The SMLE carbine could be based on the New Zealand Carbine or the Royal Irish Contabulary Carbine.&lt;br /&gt;
&lt;br /&gt;
:That's a possibility but given both of those are technically Lee-Metford and original Lee-Enfield rifles I doubt it. Given the pile of prototypes in-game, they probably found the prototype SMLE carbine and just added it thinking no one would care.  --[[User:PaperCake|PaperCake]] 19:10, 12 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
::The game gun just appears to be a standard SMLE that has had the barrel and handguard chopped down and the standard nose-cap refitted. The thing is, there are real guns that actually match this configuration. However, I do not think that they are WW1 guns. The &amp;quot;combat&amp;quot; use that I have heard for these guns is that they were WW2 era conversions done by the Australians, and another &amp;quot;non-combat&amp;quot; supposed source of these guns is that post WW1 some schools and cadet forces converted them for use by smaller youngsters (supposedly drill purpose only).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:17, 16 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
More so it could be the Lee–Enfield Cavalry Carbine Mk I. --[[User:KuronoX|KuronoX]] ([[User talk:KuronoX|talk]]) 20:35, 16 December 2017 (EST)&lt;/div&gt;</summary>
		<author><name>KuronoX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_1&amp;diff=1147027</id>
		<title>Talk:Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_1&amp;diff=1147027"/>
		<updated>2017-12-16T23:06:21Z</updated>

		<summary type="html">&lt;p&gt;KuronoX: /* SMLE carbine */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== This gonna be good... ==&lt;br /&gt;
&lt;br /&gt;
Seriously. This is a good change for once, other than Battlefield mod and fictional &amp;quot;Iron Storm&amp;quot; (2002). This is a first World War 1 FPS comes from a major game publisher.[[User:Alex Vostox|Alex Vostox]] ([[User talk:Alex Vostox|talk]])&lt;br /&gt;
:Yeah, it's got some nice Steampunk elements (ala Dishonored) too, but tbh im more pumped about this than Infinite Warfare, even the CoD 4 remaster looked better imo.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 13:00, 7 May 2016 (EDT)&lt;br /&gt;
::I was really hoping to see 1944 next, but I gotta say that this looks amazing. Perhaps the first after this is 1944. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 13:27, 7 May 2016 (EDT)&lt;br /&gt;
:::It looks alright, the graphics are damn good though, that's for sure.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:28, 7 May 2016 (EDT)&lt;br /&gt;
::::Let's hope they bring one of the MANLIEST element of the World War 1..The MUSTACHE! [[User:Alex Vostox|Alex Vostox]] ([[User talk:Alex Vostox|talk]])&lt;br /&gt;
:::::Every time you rank up your character's moustache gets slightly bigger? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:42, 7 May 2016 (EDT)&lt;br /&gt;
::::::Mustache AI--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:58, 7 May 2016 (EDT)&lt;br /&gt;
:::::::I'm going to be really disappointed if they don't have this in the game--[[User:John Ryder|John Ryder]] ([[User talk:John Ryder|talk]]) 03:34, 8 May 2016 (EDT)&lt;br /&gt;
::::::::You've reached Rank 100. You've unlocked... The Handlebar.--[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 01:50, 9 May 2016 (EDT)&lt;br /&gt;
:::::::::It's gonna be a good year for FPS games. I can't wait for this and Infinite Warfare (that must be illegal). As some of you guys mentioned, World War I games are rarely done and it's nice to see a triple A publisher try their hand at it. WWI is such a sorely underused setting, so much potential too. And I love space and science fiction, so Infinite Warfare has me covered there. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 02:24, 9 May 2016 (EDT)&lt;br /&gt;
::::::::::This game reminds me that i want to see a CoD of BF that takes place during the korean war.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 02:46, 9 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Italian Rifle  ==&lt;br /&gt;
&lt;br /&gt;
It does look like it's designed after a Carcano 1891 Cavalry Carbine, but the rifle is way too long. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 23:09, 7 May 2016 (EDT)&lt;br /&gt;
:Maybe it's a inaccurately sized model? Judging from DICE's rendering accuracy (cough cough ARX 160), it could be the case.&lt;br /&gt;
::Is that cough getting in the way of you signing your posts, mysterious contributor?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:43, 8 May 2016 (EDT)&lt;br /&gt;
:::It isn't a Carcano, the stock is the wrong shape, there is no external magazine, no folding bayonet, and the end cap on the stock is wrong. C&amp;amp;Rsenal did a brakdown of the trailer and their oppinion on this rifle is that it is just a place holder and will eventually be a Carcano Cavalry Carbine, but it seems that currently the model is a modified Mauser 1898.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:34, 8 May 2016 (EDT)&lt;br /&gt;
::::Hrm, interesting. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 19:26, 9 May 2016 (EDT)&lt;br /&gt;
:::::And, though it's just me, the barrel on it seems extremely too long and thin. This leads me to believe it IS supposed to be the Carcano, but just absurdly disproportionate. [[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 19:38, 15 May 2016 (EDT)&lt;br /&gt;
::::::I agree, it looks like they have mistaken the length of the Carbine for the full length M91 --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 20:20, 15 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MG 15? ==&lt;br /&gt;
So, there was a short teaser released few days ago, and it showed Bergmann MG 15nA light machine gun. I came here to add that to the images but it appears that someone inserted MG 15 instead of MG 15nA. I changed the name/image and added new screenshot, but if there is an image that contains MG 15 as well as MG 15nA, feel free to add that again. [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
&lt;br /&gt;
== What's this rifle ==&lt;br /&gt;
&lt;br /&gt;
EA just had their E3 stream. It was really lame and not enough ME: Andromeda footage (i've been waiting 3 years for some gameplay, move yer butts!) There was a new trailer for BF1 though showing DICE's lack of taste in music. There's gonna be a livestream of bored looking people playing to soon.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:09, 12 June 2016 (EDT)&lt;br /&gt;
[[File:BF1 rifle.jpg|thumb|600px|none|Anyway, what's goin on here?!]]&lt;br /&gt;
:It's a [[Winchester Model 1907]]. And yeah, that music was shite.&lt;br /&gt;
:[[Image:Winchester Model 1907.jpg|450px|thumb|none|Winchester Model 1907 - .351 Winchester]] [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 17:46, 12 June 2016 (EDT)&lt;br /&gt;
::I assume it was used during WW1?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:09, 12 June 2016 (EDT)&lt;br /&gt;
:::I don't if it was or was not. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 18:25, 12 June 2016 (EDT)&lt;br /&gt;
::::I just hope that the Winchester 1895 shows up.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:40, 12 June 2016 (EDT)&lt;br /&gt;
:::::It was used by France, and is limited by Russia and by the United Kingdom. Some French versions have been converted into a full-auto and are equipped with extended magazines. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:57, 12 June 2016 (EDT)&lt;br /&gt;
::::::Here's the [https://www.youtube.com/watch?v=4pY3hlQEOc0 trailer]--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:04, 12 June 2016 (EDT)&lt;br /&gt;
:::::::What I really hope doesn't happen with this game is have tons of rare and little used semi auto rifles and SMGs inexplicably in the hands of common infantrymen, just so the game can still have the feel of Battlefield without modern automatic weapons. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 19:32, 12 June 2016 (EDT)&lt;br /&gt;
::::::::[https://www.youtube.com/watch?v=WXcD4ePJWEc 14 minutes of gameplay].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 19:49, 12 June 2016 (EDT)&lt;br /&gt;
:::::::::I hope they keep it authentic with the Nagant jaming all the time.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:17, 12 June 2016 (EDT)&lt;br /&gt;
::::::::::More gameplay [https://www.youtube.com/watch?v=AObo251De4k here].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 23:33, 12 June 2016 (EDT)&lt;br /&gt;
:::::::::::About the only thing that makes me worried so far is the aircraft seem ludicrously tough, in these alpha games you have people slamming them headlong into the ground and flying them through buildings without destroying them. I guess that might be a balance thing because they're slower and so easier to hit from the ground, but still. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:07, 1 July 2016 (EDT)&lt;br /&gt;
::::::::::::I don't think the collision physics for airplanes has been finalized yet, but I do hope they stay more resilient when touching the ground than BF4's instantly-dead jets. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:04, 1 July 2016 (EDT)&lt;br /&gt;
:::::::::::::Back in Battlefield 1942: Desert Combat the AC-130 was kind of infamous for having so much health it could actually fly straight through the chimneys on the El Alamein map and survive. It might be they just jacked up their health for the early builds because they wanted people who had no idea how to fly them to still have fun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 21:25, 1 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== An unknown shotgun ==&lt;br /&gt;
[[Image:Bf1-shotgun.jpg|600px|thumb|none|Unknown shotgun - needs an identification]]&lt;br /&gt;
So I added bunch of new weapons that came out from the second gameplay trailer, and I need some help identifying this shotgun. I know that there is a confirmation that Winchester M1897 &amp;quot;Trench Gun&amp;quot; is going to be in the game, but this gun is shown very briefly in first person view, and I am not sure whether it's M1897 or not. If this gun is from WW1 then Winchester Model 12 might be another possible candidate, but that I cannot guarantee. What do you guys think? [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
:Those sights are throwing me off. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 22:34, 12 June 2016 (EDT)&lt;br /&gt;
::I could be wrong, but that could be either the Stevens Model 520 or the Remington Model 10. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 23:40, 12 June 2016 (EDT)&lt;br /&gt;
:::I think you are right about Remington Model 10. If you look closely on the top of receiver, there is a bulged rail-looking part for mounting attachments(like the optic in the image) and I haven't seen that thing on M1897/M520. Now Winchester Model 12 also has that part on top of the receiver, but when I looked at the footage frame by frame, there were no shells ejecting on the right side, which fits the description of Model 10's bottom feed/ejecting mechanism. Unless I see any other suggestion of what that shotgun might be by tomorrow, I will update it to Remington Model 10. Thanks for the suggestion! [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
::::A quick update to my previous comment. I just checked the new multiplayer gameplay footage from Jackfrags and kill-feed confirms that it is Remington Model 10(It says Model 10-A-HE, which I assume it is one of the pre-set customization options). I will update the main page right away! [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
:::::Wow...so I actually knew something right about a gun being shown!--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:37, 13 June 2016 (EDT)&lt;br /&gt;
::::::About the names and presets, it seems every gun has a two-letter bit at the end of its name denoting the different presets, but I haven't figured out what they actually mean. About the sights, it seems the game as some sort of early dual-lens system where the front and rear sights are replaced with lenses that give the player what is effectively a 2x scope. Keep this in mind if you're trying to ID something and the sights are like this. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:25, 14 June 2016 (EDT)&lt;br /&gt;
::::::::On a sidenote, I think that the picture of the shotgunner getting hit with a shovel should be moved under the Model 10, as the model clearly lacks a hammer. Now, granted, the pump handle is shoved under the receiver, so you could argue that the same applies to the other moving parts, including the hammer, but I'm more inclined to believe that the victim of a shovel attack has (or rather, had) a Model 10. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:45, 2 July 2016 (EDT)&lt;br /&gt;
:::::::::How come they didn't include the extra round chambering on this shotgun in the closed alpha. Maybe they will fix it in the final release? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:28, 18 July 2016 (EDT)&lt;br /&gt;
::::::::::Probably trying to use WW1 era gun handling techniques. Notice how handguns are now held with one hand? I don't think chambering a shell, then loading the tube was a common military practice for shotguns back then. I could be wrong though.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 15:13, 18 July 2016 (EDT)&lt;br /&gt;
:::::::::::This is likely it. From my not-super-educated-on-the-era perspective, BF3/4's loading the chamber first, then the tube definitely feels more &amp;quot;modern&amp;quot; and &amp;quot;tactical&amp;quot;, while loading the tube first and ending with a pump feels more &amp;quot;classic&amp;quot; and &amp;quot;old school&amp;quot;. Also, another fun fact is that you can cancel/shorten reloads if you need to ready the gun quickly. Mag-fed guns can't do this of course, but anything that uses stripper clips and single-round loading can. If you hit the fire button while reloading, the round/clip currently being inserted will finish loading, then you'll rechamber the gun right after, so for rifles you'll close the bolt and shotguns you'll pump them, and I assume this will apply to revolvers in the full game as well. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:26, 18 July 2016 (EDT)&lt;br /&gt;
::::::::::::You should therefore also expect to see a lot of terrible trigger discipline since the military didn't teach it to soldiers back then. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 00:10, 20 July 2016 (EDT)&lt;br /&gt;
:::::::::Makes sense. Only time will tell if an extra round can at least be chambered by reloading the Model 10 a second time after an empty reload (like mag-fed weapons do). Btw Call of Duty 3 made two interesting things regarding this topic: an empty reload of the Winchester M1897 involved loading 5 shells, pumping and then automatically inserting an extra one, and while loading two stripper clips into the Lee-Enfield you could actually interrupt the process and fire the weapon after loading only one. It's extremely silly that such features weren't carried on in any of the 10 following games. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 19:49, 19 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Weapon identifications by Forgotten Weapons==&lt;br /&gt;
Forgotten Weapon uploaded a few videos analyzing the different guns that appeared in the teaser trailer and the gameplay trailer. [[User:Inceptor57|Inceptor57]] ([[User talk:Inceptor57|talk]]) 22:41, 12 June 2016 (EDT)&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=dDRRlVElEXI] - Teaser Trailer analysis&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=19hohCtdJ4Y] - Gameplay Trailer analysis&lt;br /&gt;
&lt;br /&gt;
I also will run the assumption that no matter if it was introduced at the beginning or end of the war, we will be seeing any gun that existed during this time period regardless if it served in actual combat. Like I bet the BAR will be an awesome weapon. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:29, 13 June 2016 (EDT)&lt;br /&gt;
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I am fearing that the game designers will put sights that are the closest thing there will be to &amp;quot;optics&amp;quot; because gamers and kids these days just love their red dots and can't seem to want to play period pieces without their red dots. Greatest example is COD black ops where red dots galore before red dots were even thought possible for long guns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:25, 13 June 2016 (EDT)&lt;br /&gt;
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:Holy damn, they added a Cei-Rigotti, I may have to buy this game. :P --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:32, 13 June 2016 (EDT)&lt;br /&gt;
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::Well, you do have things that look pretty close to modern optics like [http://media.liveauctiongroup.net/i/17982/17332762_1.jpg?v=8D086BA4C1ABE20 this thing], which is a rare Zeiss-made 2.5x prismatic magnifier. Also reflex sights are [https://www.forgottenweapons.com/nydar-reflex-sight/ a bit older than you think], they just didn't really catch on at first. Even some WW1 fighter planes had red-dot reflector gunsights, in fact, though you'd never see them officially because they were top-secret: as late as WW2 the RAF was still messing around with photographs to replace reflector sights on Spitfires with old wire bullseye sights. &lt;br /&gt;
&lt;br /&gt;
::Also, regarding the mystery scope on the Beretta M1918, I found [http://www.enfieldresource.com/wp-content/uploads/2012/12/cropped-azzzzzz1.jpg this] image of a Lee-Enfield with what looks like some kind of magnifying rear sight, but I couldn't find any sites describing it or giving it a name. Anyone know? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:49, 28 June 2016 (EDT)&lt;br /&gt;
:::It looks like Parker-Hale aperture backsight, most likely [http://www.rifleman.org.uk/PH_Service_sights.htm Model 4] (though it was used with No.4 Mk I rifle). [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 06:46, 29 June 2016 (EDT)&lt;br /&gt;
https://imgur.com/gallery/QV6Fc&lt;br /&gt;
Speaking of ForgottenWeapons, apparently he took a trip to DICE's LA studio, and assisted them. Dunno how, but it gives me faith that the weapons will at least be modelled and animated as close to authentic as possible.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:42, 25 July 2016 (EDT)&lt;br /&gt;
::I can't be the only one who, if I was the one picking the teams for the livestream, would have invited him to play?--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 12:24, 6 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Reloading rifles that require opening the action ==&lt;br /&gt;
Despite my initial concerns due to how terrible Youtube compression is, making it hard to see details, the round ejected when opening the action is actually accounted for. And by &amp;quot;accounted for&amp;quot;, I mean your character covers the ejection port with their left hand as you open the bolt, putting the ejecting round back into the internal magazine. Thought you guys would find this interesting. Literally the ''only'' inaccuracy I'm finding with weapon reloading is the C96, but the alternative is not allowing reloads unless empty, so I can let that one slide. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:20, 16 June 2016 (EDT)&lt;br /&gt;
:Love it when animators put details like that into reload animations. That's why i like MoH: Warfighter, delicious animations.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:37, 16 June 2016 (EDT)&lt;br /&gt;
::But in the B1 has a realistic reloading (with half-empty magazine replaced by a full magazine no jerks once again charging handle); as well as the balance between the stripper clips and the individual rounds to rifles (insert a stripper clip when you can insert a five ammo to the rifle's magazine, and the pre-load with the individual cartridges) - something that is very rarely see in the video games, and already is an achievement in itself. As for the animations, I hope that they will correct their later, as now the game is only in alpha stage. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:57, 16 June 2016 (EDT)&lt;br /&gt;
:::Considering the attention to detail and the selection firearms, this is looking to be atleast interesting to play just to see all the guns.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:58, 16 June 2016 (EDT)&lt;br /&gt;
::::I wonder if they'll have the dafter stuff like the catapults and grenade-launching crossbows they developed before everyone came to their senses and started using rifle grenades? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:29, 28 June 2016 (EDT)&lt;br /&gt;
:::::Your post reminds me of that knife with a bipod from BF4, that was fun.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:52, 1 July 2016 (EDT) &lt;br /&gt;
::::::5 bucks says that they include the Blanch-Chevalier. For those that don't know, it was basically a Martini-Henry with the barrel replaced with a setup that allows for the use of proprietary muzzle-loading grenades and blank cartridges, fired from the shoulder just to make it more ridiculous. Only 1 exists, but given the Cei-Rigotti, it seems likely. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:55, 1 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown LMG ==&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|]]&lt;br /&gt;
He was seen in the pre-alpha. At first I thought it was the Colt Model 1895; but it seems to be something other. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 12:27, 28 June 2016 (EDT)&lt;br /&gt;
:Actually it's not a machine gun, it is an anti-tank weapon ''1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II''. There are some BF1 videos where it is being used against, well, tanks. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 12:51, 28 June 2016 (EDT)&lt;br /&gt;
::As I understand, it will replace the rocket launchers from WWII shooters. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 11:59, 30 June 2016 (EDT)&lt;br /&gt;
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== Alpha data mined ==&lt;br /&gt;
&lt;br /&gt;
http://www.neogaf.com/forum/showthread.php?t=1241794&lt;br /&gt;
&lt;br /&gt;
A list of all the weapon names obtained from the Alpha files. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
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:That's definitely a list of weapons from singleplayer, though that said the odds of SP-only guns should be pretty low. I'm excited for some of those pistols. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:42, 2 July 2016 (EDT)&lt;br /&gt;
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::Heh, Mars pistol in there as the game's Desert Eagle. Wonder if it costs health to shoot it like the real one? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:59, 2 July 2016 (EDT)&lt;br /&gt;
:::This is clearly not a complete list. There are missing the many weapons, that are already in the game. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 15:06, 2 July 2016 (EDT)&lt;br /&gt;
::::Well, this is pulled out of the files (probably for SP) so it's entirely possible some of the MP weapons don't appear in SP. It's also entirely possible some of the weapons on that list will only ever be on that list. &lt;br /&gt;
::::I'm a little confused as to what use a 2.7mm smoothbore pistol with an almighty 3 foot-pounds of muzzle energy is going to be in-game, though. The Kolibri makes a .22LR look like a cannon. In fact given the Kolibri is [http://14544-presscdn-0-64.pagely.netdna-cdn.com/wp-content/uploads/2013/02/kolibri_and_round_next_to_a_50_AE_bullet_for_comparison.jpg this big] (that's a .50 AE round beside it), it's going to be hard to even see it in your character's hand.&lt;br /&gt;
::::What I'm really hoping is somewhere in the DLC they do a Battle of Jutland map where every squad leader can spawn a Dreadnought or something. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:24, 2 July 2016 (EDT)&lt;br /&gt;
:::::Why am I getting the vibe with this is that they just watched any Forgotten Weapons video with a gun from before 1918 and just said, sure let's put that in. I mean the Kolibri's are rare, the Mars were effectively relics by WWI, Howdah's were hunting guns and their military uses were more in India and South Africa, Bulldog's were sort of petering out in popularity with civilians and next to none were in military hands. --[[User:PaperCake|PaperCake]] 10:26, 4 July 2016 (EST)&lt;br /&gt;
::::::Well it's not like it's ever ''not'' been like that given Battlefield's tendency towards things like Pancor Jackhammers and MagPul PDRs and such. Even the first one had you fighting with the StG-44 before it had been invented and with the HMS ''Prince of Wales'' after she'd been sunk. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:44, 4 July 2016 (EDT)&lt;br /&gt;
:::::::Yeah, the Battlefield series is known for taking artistic liberties in their games. Don't forget the Tiger I in Operation Battleaxe a year before they entered service. Then of course you have the Secret Weapons pack and all they added. DICE likes to use low production or even just prototypes for their games, and keeping them to the correct chronological point isn't their concern. [[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 14:47, 4 July 2016 (EDT)&lt;br /&gt;
I gotta say, I quite like that they put these rare or low production weapons in their games, makes the games more interesting and shows of weapons people might never heard of before. If i want historical accuracy, I'd play Red Orchestra or something.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:52, 4 July 2016 (EDT)&lt;br /&gt;
:I'll second this entirely. There are so many very cool and interesting guns (and vehicles and other tech) I'd never heard of before, I love it! And really, ''every'' Battlefield's weapon list is like this. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:10, 4 July 2016 (EDT)&lt;br /&gt;
::Yeah, it makes it more interesting then just having everyone run around with Nagants and Mausers and whatnot.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 21:02, 4 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Neat Video==&lt;br /&gt;
[https://www.youtube.com/watch?v=TuCOj7ez3H8].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 01:06, 6 August 2016 (EDT)&lt;br /&gt;
: Something I see there besides the Auto-5 and MG15, I also see the Remington Model 8 as well. Currently an image of it is being used to showcase the Auto-5 which is incorrect as I do not believe the Auto-5 ever held 8 rounds. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 08:51, 6 August 2016 (EDT)&lt;br /&gt;
::Well, the Model 8 could be running the 15-rounder, and just isn't fully loaded. Also, we saw the M1918 Mauser 13.2mm, and an icon of the Webley-Fosbery autorevolver (which, by the way, YES) for a split-second. Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:52, 6 August 2016 (EDT)&lt;br /&gt;
:::I am thoroughly surprised the Chauchat has yet to be revealed. Here's to hoping the French's 8x50mmR Lebel makes it into the game over the US's .30-06 version. [[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 21:12, 15 August 2016 (EDT)&lt;br /&gt;
::::The Borchardt C-93, Steyer M1912, and Frommer Stop machine pistol are in some of the recent videos from Gamescon.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:23, 15 August 2016 (EDT)&lt;br /&gt;
::::I'd bet the Chauchat will be in the France DLC. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:12, 16 August 2016 (EDT)&lt;br /&gt;
:::::Selbstlader M1916 in the hands of an desert infantryman? O_o. I understand everything, but in real life Mauser Selbstlader and the desert - the things, I think, very poorly compatible. Where it would be logical, if it would the pilot's choice of weapon. -[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:01, 21 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Beta Data Mine, Full Weapon List==&lt;br /&gt;
Unlike the previous one, this looks to be a full, proper list of [https://www.reddit.com/r/Battlefield/comments/523ly0/bf1_full_weapon_list_including_gadgets_and/ all weapons], including their presets. As a Canadian, I will absolutely be rocking the Huot Automatic Rifle. Edit: I made an [https://www.reddit.com/r/battlefield_one/comments/523mef/full_weapon_list_including_gadgets_and_variants/d7hbq46 easier to read version]. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:02, 10 September 2016 (EDT)&lt;br /&gt;
:&amp;gt;holy moley a Kolibri pistol&lt;br /&gt;
:Forgotten Weapons: The Game is really shaping up well.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:43, 10 September 2016 (EDT)&lt;br /&gt;
::Replacing my previous text, as I've put together a [https://www.reddit.com/r/battlefield_one/comments/529uf8/full_weapon_list_cleaned_organized_and_new/ much more legible and complete list]. I'd be surprised if this isn't a complete list. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:32, 11 September 2016 (EDT)&lt;br /&gt;
:::Again, I'm surprised that the Chauchaut hasn't been confirmed yet. I mean, it was the first widely used, man portable, fully automatic rifle. [[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 16:27, 14 September 2016 (EDT)&lt;br /&gt;
::::Probably all the French weapons are supposed to be in the first DLC.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:34, 14 September 2016 (EDT)&lt;br /&gt;
:::::I'd bet anything the France DLC will have the RSC 1917, Chauchat, Lebel (and an Assault gun), while the Russia DLC will have the Fedorov Avtomat and Mosin-Nagant (and Assault/Support guns). [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:30, 15 September 2016 (EDT)&lt;br /&gt;
::::::French Assault class automatic will most likely be ''Ribeyrolles Mle. 1918'', calling it now! I really wonder what they could bring in the Russian DLC, maybe more Winchester self loading rifles?--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 09:09, 15 September 2016 (EDT)&lt;br /&gt;
:::::::Figured you guys would want to see [https://www.reddit.com/r/battlefield_one/comments/559aey/ingame_images_of_the_2mm_kolibri_pistol/ this]. :3 [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:31, 30 September 2016 (EDT)&lt;br /&gt;
::::::::Imagine it serves as a melee weapon that behaves akin to an extreme choking hazard.--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:27, 30 September 2016 (EDT)&lt;br /&gt;
:::::::::Maybe it's for the yet-to-be-revealed Ant class. On a more serious note, my best guesses for the French DLC are an Mle. 1892, a Star Ruby (along with a possible Plus Ultra variant), a Savage pistol, and maybe an 1873 Chamelot-Delvigne as a joke (with a muzzle velocity of about 2 m/s), a Ribeyrolles 1918, a Chauchat, an RSC 1917 or 1918, a Lebel, a Berthier, and maybe a Remington Rolling Block. Only time will tell. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:13, 30 September 2016 (EDT)&lt;br /&gt;
::::::::::Hopefully after you've emptied the weapon and dirtied someones shirt you can throw it at them. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 15:50, 2 October 2016 (EDT)&lt;br /&gt;
On a slightly less related note, we've got confirmation of the M1889 Bodeo, based on some early footage of the cinematic tools available ingame, along with the BAR. It's in [https://www.youtube.com/watch?v=B2_j6D1NsHc/ this video.] Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:14, 8 October 2016 (EDT)&lt;br /&gt;
:Nice to finally see some revolver gameplay, though I do want to see their reloads, what with most of them using loading gates. Also, [https://www.youtube.com/watch?v=mMPTc6E9wxo the Avanti Savoia teaser], with a shot of a rather unique weapon in it. :3 [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:47, 10 October 2016 (EDT)&lt;br /&gt;
::::::::::Hey, it seemed to me, or I saw this there: --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:56, 13 October 2016 (EDT)&lt;br /&gt;
[[File:Fake Villar Perosa from The Sicilian.jpg|thumb|400px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Some Weapons + Skins==&lt;br /&gt;
Found this video [https://www.youtube.com/watch?v=5YmPP2h8u40/ here] of a guy showcasing some weapons and weapon skins. Added the ones that I saw, also I'm not liking many of those skins at all in my honest opinion. The flashy gold engraving is not too bad but most of them are pretty bad. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 16:53, 12 October 2016 (EDT)&lt;br /&gt;
:It's a WWI game, you don't need skins. It looks quite ironic when a gold plated BAR gets muddy in St. Quentin Scar.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:21, 12 October 2016 (EDT)&lt;br /&gt;
:: It's not like this is a game about realism. Prototypes and experimental designs being used as standard issue and all. Not to mention tactics not seen until the Second World War(Literally saw a combined armed blitzkrieg assault using RE8s and Mark IV tanks). [[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 17:40, 12 October 2016 (EDT)&lt;br /&gt;
:::Nice to see that DICE have acknowledged the M1897's slam fire capability.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:14, 13 October 2016 (EDT)&lt;br /&gt;
Just a [https://www.reddit.com/r/Battlefield/comments/57emdb/bf1_if_you_equip_the_m1903_experimental_and/ little something] I discovered today. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:20, 14 October 2016 (EDT)&lt;br /&gt;
::::Some more weapons can be seen from gameplay in Jackfrags video, [https://www.youtube.com/watch?v=6GMcq87FVSc/ Sentry Destruction] which includes a new Sawn Off Shotgun for the Tank Hunter class [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 14:43, 14 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:[https://www.youtube.com/watch?v=cErZWtWCgAY The 2mm Kolibri is in the game], which [https://www.youtube.com/watch?v=THsDpGJcpk8 Forgotten Weapons made a video about].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 17:46, 14 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Can't shake modern warfare ==&lt;br /&gt;
&lt;br /&gt;
I just watched the early footage of the game yesterday and watching the player go through the first couple missions, I'd noticed that the creators of this game really can't get away from everything modern warfare style games have done to the genre of shooters. You first start off with the broom handle, sure that's ok. Churchill himself used one in his youth but then, you can tell the progression of the player as he picked up the &amp;quot;essentially an assault rifle&amp;quot; and going to town, then switching up to full auto weapons. It's cool to use those types of guns, but the historical inaccuracy is just painful and we know why they did it. They designed this game to feel like modern warfare with guns close enough to today's automatic guns in a time period that didn't have a lot of that in the actual feel. It's like if they make a Civil War game and we constantly see Henry rifles even though they weren't that prominent on the battlefield, despite being game changers. It's like the designers think it'd be too boring for the Brits to use a bolt action Enfield with a Webley as his sidearm. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:02, 13 October 2016 (EDT)&lt;br /&gt;
: &amp;quot;It's like the designers think it'd be too boring for the Brits to use a bolt action Enfield with a Webley as his sidearm.&amp;quot; Yes, that is the point. This is an AAA game trying to compete on the shooter market with the mass of gamers, not a game made for people who want realism. Using tactics of the Great War, with common weapons of the Great War, would be too slow for the average shooter player(Look at the insanity of Titanfall). To be a big seller, you have to have intense fast paced action, and bolt actions and trench warfare doesn't do that. Instead of have a gamer closer to a World War 2 game, because fast mechanized warfare is what the average gamer wants. Remember, this game isn't for us older people into the historical lore of the firearms of the period, but for that range from 15-25. [[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 12:02, 13 October 2016 (EDT)&lt;br /&gt;
::I've noticed exactly that watching some of the game-play videos out now. In one of the story modes the character has a bolt-action for about 30 seconds before switching to a semi-auto rifle and then picking up a portable machine gun. Based on a lot of weaponry it seems the game developers based most of it on the Forgotten Weapons youtube channel https://www.youtube.com/user/ForgottenWeapons/videos [[User:brasco|brasco]] ([[User talk:brasco|talk]]) 15:16, 13 October 2016 (EDT)&lt;br /&gt;
::::Well, in this sort of situation, there's always a balance between realism and fun. On one hand, you can't just throw realism out the window and have people running around with AUGs and SPAS-12s like it's Black Ops, but on the other hand, were it to be ''completely'' realistic, you'd spend about a month of your time sitting in a trench with a bolt-action rifle, waiting to get trenchfoot or die of an infection. Sure, it's not terribly historically accurate, but I'm fine with them fictionalizing the available armaments of the war (at least to the extent of things that existed, but weren't issued in large numbers/ at all) in exchange for a more enjoyable game. If you want a more realistic WW1 shooter, go get a copy of Verdun. But anyway, that's just the opinion of [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:03, 13 October 2016 (EDT)&lt;br /&gt;
:::::Well said. Also, you're free to use or not use whatever weapons you want in campaign, so it's not like you have to use something out of place if you don't want. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:09, 13 October 2016 (EDT)&lt;br /&gt;
:::I don't subscribe to the belief of, &amp;quot;don't play or watch it if it is bad&amp;quot; logic. That kind of thinking only encourages bad things instead of bringing it up. I wasn't expecting full on trench warefare[[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:46, 25 October 2016 (EDT)&lt;br /&gt;
::::If you want a game that combines realism and fun, Red Orchestra is probably your best bet.  I think it's computer only, but it's pretty realistic.  For example, when firing your bolt action rifle, which the majority of players will get, one mouse click fires the weapon and a second one cycles the bolt.  There's also no reticle, and you need to use your iron sights to fire accurately).  Tank crews have specific jobs like driver, gunner, commander, etc, and a driver will only drive the tank (but can switch to other positions).  So none of this &amp;quot;I'mma drive the tank and fire it while I'm moving&amp;quot; stuff.  It's available on Steam if anyone is interested, and there are mods available to allow you to play as Americans or Brits as well as the original Russians or Germans.  [[User:Cozmo|Cozmo]] ([[User talk:Cozmo|talk]]) 12:49, 10 January 2017 (EST)&lt;br /&gt;
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== Villa-Perosa 1915 ==&lt;br /&gt;
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There was a Villa-Perosa 1915 in one of the recent gameplay videos on YouTube. It could be picked up from weapon boxes spread around the maps. Should this be added?--[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 14:57, 16 October 2016 (EDT)&lt;br /&gt;
:Of course. Also, it should be noted that though the HUD shows it holding &amp;quot;25&amp;quot;, that's ''shots'', not individual rounds. It fires two at once, thus is correctly 50 rounds. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:56, 16 October 2016 (EDT)&lt;br /&gt;
::I believe it's available as an alternate weapon for the Sentry Elite Class. It trades firepower for added mobility I believe. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 18:22, 16 October 2016 (EDT)&lt;br /&gt;
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==Kolibri==&lt;br /&gt;
Seriously, this cute little pistol actually existed?  How do you actually use that thing though (in terms of practicality)?  - [[User:Kenny99|Kenny99]] ([[User talk:Kenny99|talk]]) 20:16, 17 October 2016 (EDT)&lt;br /&gt;
:It's adorable and does 5 damage at point blank, 25 for a headshot. Also, while we're on this topic, it's capacity of 7+1 looks to be correct (whoever wrote otherwise). While Ian of Forgotten Weapons did say it didn't like loading all seven, the magazines were clearly designed for seven. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:21, 17 October 2016 (EDT)&lt;br /&gt;
::It's actually half as powerful as the UK muzzle energy cutoff for an air pistol to be considered a firearm. Given the designer was a watchmaker (and you basically have to load the thing with tweezers because the rounds are so dinky), it was probably more a &amp;quot;look what I can do&amp;quot; thing. Or a pistol so that your actual pistol can defend itself. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:07, 18 October 2016 (EDT)&lt;br /&gt;
:::Welp. I loved it when how the player hands reacts when receiving this pistol for first time. And how gently the player hands pulled the slide and shoot it like holding a tiny tea cup.  [[User:Alex Vostox|Alex Vostox]] ([[User talk:Alex Vostox|talk]])&lt;br /&gt;
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==Everything feels so weak... and it is==&lt;br /&gt;
Seriously since playing for the past few days (Early Enlister) everything Ive used thus far feels so incredibly weak barring Scout weapons and Shotguns that nearly everybody I've faced feel like bullet sponges what with the developers infamous netcode issues on bullet registeration. The LMG's you'd believe to be fairly powerful but they are so misleading because they do the exact damage as most of the SMG's, some examples are the BAR M1918, M1909 and Lewis Gun which do the same damage as the M1918 Automatico at 21 per shot and the Madsen and MG15 do around 23 per shot within 20 meters. Some of the Medic's rifles take nearly 3-4 bullets just to down a single soldier making most of the Medic's rifles such as the Model 8 .35 and Luger 1906 (which is a level 10 final unlock for the Medic) useless because their magazine sizes are so small, only the Mondragon and Selbstrader M1916 kill in a consistent three shots at all ranges and M1907, Cei Rigotti and Model 8 .25 kill in about 3 shots at 25 meters and 4 at everything else. The pistols aren't too bad because they have the highest variety in damage in my opinion however the M1911 makes almost all but the Revolvers and specility pistols obsolete thus far because it simply outshines them in every way. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 15:30, 22 October 2016 (EDT)&lt;br /&gt;
:Most MGs are not supposed to be used within 20m and are therefore rather ineffective at it; mid-long range is where they shine. They're among the best weapons in the game if you can make the most of them, they just have a steeper learning curve. The Lewis does feel a bit average, and the Low Weight (no attachment) MGs will almost certainly be getting a buff (as the benefits of no attachments don't really apply to the MGs' spread mechanics). SLRs being 3-4 hits makes perfect sense to me; use them as &amp;quot;rifles&amp;quot; not &amp;quot;DMRs&amp;quot;, if that differentiation makes sense to you. The Remington .35 is one of my favourite guns, but it's ''hard'' to master, I most definitely haven't yet. It has the highest RoF in the class and the accuracy to make use of that RoF, with good damage, but only five rounds. It has among the fastest kill time potential, but making every shot count, reloading as much as possible, and having a solid sidearm are all musts. It's a technically demanding, but highly rewarding rifle. And it shows off your emblem much better than most guns do. :3 [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:44, 22 October 2016 (EDT)&lt;br /&gt;
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::This is exactly why I have such a problem getting into Battlefield games. Every gun just feels so weak and every soldier is a bullet sponge. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 19:04, 27 October 2016 (EDT)&lt;br /&gt;
:::I hear what you're saying (the bullet sponge thing is why I stay away from Halo and Destiny mp) but I like it because, for me, it's not about the kills. My multiplayer FPS skills are very mediocre. For me, having a break even K/D ratio in a round is a success. Playing as a medic and healing or resurrecting teammates is just as fulfilling as getting kills.--[[User:John Ryder|John Ryder]] ([[User talk:John Ryder|talk]]) 22:37, 28 October 2016 (EDT)&lt;br /&gt;
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==Suppressed weapons==&lt;br /&gt;
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It's cool that I've never seen a suppressed 03 Springfield but...it's a suppressed 03 Springfield with a Warner &amp;amp; Swasey Scope....it's just weird. Everything from how plentiful SMGs and semi-auto rifles are. What surprised me is during the only American mission, you don't get any BARs if this was their point [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:44, 25 October 2016 (EDT)&lt;br /&gt;
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== Placeholder Rifle ==&lt;br /&gt;
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Does anyone know what happened to it? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 08:18, 26 October 2016 (EDT)&lt;br /&gt;
:It left the game, moved to Wisconsin, and got a job in insurance. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:16, 12 December 2016 (EST) Hey look you can type after your post's signature. Neat.&lt;br /&gt;
::Found this random wallpaper image that shows the alleged Carcano a bit clearer; it looks like the G98 without the Lange visier and the front end of the stock removed.&lt;br /&gt;
::[[File:Bf1carcanobackground.jpg|thumb|none|600px]]&lt;br /&gt;
:::Also you can see it here: [https://i.ytimg.com/vi/4pY3hlQEOc0/maxresdefault.jpg]. It seems that the developers just too lazy (?) to make later a normal Carcano replacement for this placeholder, and even abandoned this (Carcano) rifle. -[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 08:09, 7 March 2017 (EST)&lt;br /&gt;
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== Rifle grenades?  ==&lt;br /&gt;
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I have been playing the game now for a few days and I think I saw someone using rifle grenades. Can anybody confirm that they are ingame? For which weapons are they available? Which types of rifle grenades are ingame? Can someone please cap Screenshots and add them to this page? I haven't unlocked them yet.--[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 16:18, 27 October 2016 (EDT)&lt;br /&gt;
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Yes, there are rifle grenades in both the single-player campaign and multiplayer. In multiplayer, they can be used only by the Medic class in the Gadget Slots. The three types are: Fragmentation, High Explosive, and Smoke. They can be bought with 60 War Bonds each. --[[User:John Ryder|John Ryder]] ([[User talk:John Ryder|talk]]) 17:16, 27 October 2016 (EDT)&lt;br /&gt;
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== Weapon Variants ==&lt;br /&gt;
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I added a Weapon variants section to the front page to better explain the various weapon variants you get in Battlefield 1. I'll leave it upto a mod whether or not it deserves being placed in the main page or being moved to the Discussion page. Also added additional details to a few sections to better describe how the weapon function in-game. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 23:11, 30 October 2016 (EDT)&lt;br /&gt;
:All the new info there looks fantastic and correct, thank you! :D [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 21:11, 31 October 2016 (EDT)&lt;br /&gt;
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== Scout rifle monopod ==&lt;br /&gt;
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The monopod on certain scout rifle variants is actually modelled off of a Schutzen palm rest. http://csharpsarms.com/catalog-detail/382/1874-SCHUETZEN-SPORTING-RIFLE-IN-32-40.html --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 21:27, 13 November 2016 (EST)&lt;br /&gt;
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== Shotgun ventilated rib ==&lt;br /&gt;
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I've noticed that the shotgun customization typically allows for you to choose between a heat shield or barrel rib for the sights, but were ventilated barrels a thing around WWI?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:47, 11 December 2016 (EST)&lt;br /&gt;
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== Giant's Shadow ==&lt;br /&gt;
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So, the Giant's Shadow DLC is coming out soon, and it apparently includes a new Support gadget: a crossbow. Now, I know that we normally don't include such things, but I think this one might be a bit different. You see, in practical terms, it's less of a crossbow and more of a ''grenade launcher''. It has a fixed cup attached to the string, into which hand grenades (Millis Bombs, I'm fairly certain) are inserted, then fired. Any thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:14, 12 December 2016 (EST)&lt;br /&gt;
:I'd just mention it on the Mills bomb section, could add some screens whenever.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:17, 12 December 2016 (EST)&lt;br /&gt;
::Well, if it's a [https://en.wikipedia.org/wiki/Sauterelle Sauterelle] or something we should ID it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:02, 13 December 2016 (EST)&lt;br /&gt;
:::Doesn't seem like it, seeing as this thing's man-portable, unlike the Sauterelle. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:06, 13 December 2016 (EST)&lt;br /&gt;
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==Frommer Stop Auto==&lt;br /&gt;
Is there a particular designation for this fully-automatic variant? I don't think that the current &amp;quot;Frommer Stop Auto M1912&amp;quot; title on the page is the most appropriate (from what I've seen online, this seems to be a generic name for the original weapon). The full-auto version that is dual-mounted upside down on a tripod is the M1917, but I'm not sure if this designation also applies to the single machine pistol seen in-game. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:47, 13 December 2016 (EST)&lt;br /&gt;
:&amp;quot;Dual-mounted upside down on a tripod&amp;quot;. World War 1 was a strange, strange time period. On a more serious note, I don't see why it wouldn't be called an M1917, as it's just half of an M1917 without a tripod, but I think that I'm probably not the best person to ask (I'm also not the best person to ask as to why I even bothered writing this). [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:09, 13 December 2016 (EST)&lt;br /&gt;
::Well, after doing more research, the two pistols of the &amp;quot;strange&amp;quot; M.17 mount [http://www.youtube.com/watch?v=k6KGXpiN4Mk kinda differ] from the variant that I'm talking about. The in-game full-auto weapon [http://www.rwnaf.org/collections/display?type=collection_items&amp;amp;id=325 is apparently an M1912] like the standard semi-auto one, we might just have to change the section heading to &amp;quot;Frommer Stop machine pistol&amp;quot; or something (I took care of it for now). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:31, 13 December 2016 (EST)&lt;br /&gt;
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== Vive la France! ==&lt;br /&gt;
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French Army would appear in DLC They Shall Not Pass. So what we can see on concept art:&lt;br /&gt;
[[File:FRENCH DLC HINT - Battlefield 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Chauchat]] at the left looks a little strange, as it seems to lack the grip below the magazine. An officer at the right holds a pistol, possibly a [[Star Ruby]] that is also predictable (nevertheless he carries a revolver holster). Rifles are nondescript, but the general shape tend to Berthier rather than Lebel. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 02:49, 18 December 2016 (EST)&lt;br /&gt;
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Will they include a gameplay mechanic where everyone playing a French character in MP can immediately surrender the moment a round starts? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:43, 18 December 2016 (EST)&lt;br /&gt;
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:Looks like a fortress, I'm guessing Verdun? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:47, 18 December 2016 (EST)&lt;br /&gt;
:: This is WW1 France, not WW2. Dudes were hardcore.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 23:44, 29 December 2016 (EST)&lt;br /&gt;
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Spartan198 I will give the bad news. No. Look at Italian faction... can they change side while fighting? XD --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:17, 10 January 2017 (EST)&lt;br /&gt;
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== An interesting thing to note about &amp;quot;K bullets&amp;quot; ==&lt;br /&gt;
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What I've noticed is that, unlike a normal reload, when switching to K bullets, the character lets the unfired normal round eject from the rifle, and when you switch back to the normal rounds, there will be one round missing from your mag. that being said, the K bullet that is ejected when switching back to normal rounds is not accounted for (likely for gameplay reasons, as we only get 5, but maybe we're supposed to assume that the character catches it offscreen after he racks the bolt). Another thing that I will have to try out is the feature where holding down the trigger prevents the character from cycling the action on manual weapons. maybe switching to K bullets while the trigger is being held after firing will make the spent casing be ejected instead of an unfired round?--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 12:24, 29 December 2016 (EST)&lt;br /&gt;
:You do indeed lose a round from your magazine when switching to K-Bullets and back, but you don't lose it from your inventory, it's simply transferred to spare ammo, and K-Bullets work the same. I just tried to check what ejects, and you're going to need to freeze-frame it to catch it. I'd figure anything that ejects is always a spent case, just for simplicity since it's really not noticeable at all. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:24, 29 December 2016 (EST)&lt;br /&gt;
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== Return of the easter egg reload ==&lt;br /&gt;
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https://www.youtube.com/watch?v=JOINJwDHGaA&lt;br /&gt;
--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:41, 22 January 2017 (EST)&lt;br /&gt;
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:Great, now I want one with smoother animation. Speaking of ''Doom'', I kind of wish the reboot had reload animations for all its guns like ''Doom 3'' did. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:39, 23 January 2017 (EST)&lt;br /&gt;
::But, um, the joke is that it has the same number of frames that the animation in Doom did. And I guess, though only if you just had a button to reload them but never actually had to. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:18, 23 January 2017 (EST)&lt;br /&gt;
:::There's also one for the .25 Model 8 that's lifted straight from the AN-94- flicking the old magazine out with the new one, then turning the gun over and pulling the charging handle. I hope that they include some more, preferably at least as many as Hardline. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 13:18, 23 January 2017 (EST)&lt;br /&gt;
:Yes, I knew the joke was to make it look like it came straight out of ''Doom II'', but with polygons. Speaking of the reboot, it's clearly of the run-and-gun genre like the early ''Quake'' titles where you only have to let go of the trigger after everything around you is dead or if you're out of ammo and need to switch to another weapon. ''Doom 3'''s magazine system at least forced you to be a little more conservative with your ammunition. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 23:35, 23 January 2017 (EST)&lt;br /&gt;
::There's also [https://www.reddit.com/r/battlefield_one/comments/5n3ju9/kolibri_easter_egg_reload/ this amazing Kolibri easter egg reload]. You have to be prone, and it only shows in third person. AnimationMerc, DICE LA's weapon animator, has a few comments there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:41, 24 January 2017 (EST)&lt;br /&gt;
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== The Magic Slide returns with a vengeance ==&lt;br /&gt;
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I'm rather impressed with most of the reloads in this game, as they do portray some rather rare guns with some realism. However a lot of the pistols don't get the same treatment. Many of these guns lack hold opens, such as the M1915, the Colt Hammerless and the FN 1903. While some of these guns do have magazine hold opens, that would only keep the gun locked open for as long as the empty magazine was in the gun. As soon as it would be removed, the slide would be released. I've noted these on the page, though I don't know if the Mauser Pocket Pistol has the same problem. -[[User:PaperCake|PaperCake]] 11:52, 4 February 2017 (EST)&lt;br /&gt;
:The FN has a slide lock so it's fine, the Hammerless isn't supposed to lock open at all, and you're right that the Beretta would lock open on its mag then drop forward when the mag is removed. I passed on the Hammerless to LA's animator, along with a list of other stuff including the Beretta's slide locking waaaaay too far back, but when I mentioned that ''he'' pointed out to ''me'' that the slide should actually only be locking on the mag. I know a bunch of this sort of stuff has been fixed for the patch this month, but I don't know exactly what. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:29, 4 February 2017 (EST)&lt;br /&gt;
::The FN doesn't have a slide lock, it's basically a scaled up Hammerless. Also the Mauser Pocket Pistol suffers from the same problem. --[[User:PaperCake|PaperCake]] 17:13, 4 February 2017 (EST)&lt;br /&gt;
:::Actually, the Mauser not only stays locked open when the magazine is released, it also automatically drops the slide when it's re-inserted, both of which are correctly simulated in the game. That being said, I'm still a bit disappointed at the C96 reloads w/ magic slides, and the oversimplification of rifle grenades. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:06, 4 February 2017 (EST)&lt;br /&gt;
::::[https://www.youtube.com/watch?v=uGL_Nanys7k&amp;amp;feature=youtu.be&amp;amp;t=21 The FN 1903 does lock open], and you can see the slide catch on the right side of the gun. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:12, 5 February 2017 (EST)&lt;br /&gt;
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== New Maschinengewehr. ==&lt;br /&gt;
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Apparently, the next DLC will contain an MG14/17. So... um, yeah, I don't have anything else to say why am I still talking this is really goddamned awkward bye. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:41, 6 March 2017 (EST)&lt;br /&gt;
:It's already in the game, just mounted on the German biplanes.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:05, 28 March 2017 (EDT)&lt;br /&gt;
::I know, I meant that it'll be available as an infantry-portable weapon. In other news, it is actually impossible to manually type out the signature, even if you replicate the wikitext perfectly. You have to use the 4-tilde method, or else you get an error. I don't know why I tried, but I did. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:21, 28 March 2017 (EDT)&lt;br /&gt;
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== Optics ==&lt;br /&gt;
Does anyone have an ID on the two black/brass rifle scopes? I'm trying to figure out the correct reticles for everything, but I'm not sure what these two are. The larger one is used on Scout's Sniper-variant rifles, while the smaller of the same style is used on Medic's Marksman/Sniper variants. EDIT: The &amp;quot;Sniper&amp;quot; scope for the bolt actions is a Periscopic Prism Company scope designed for the SMLE, while the smaller version does look to just be the same in-game model with the front brass bit removed and rear brass part swapped to a different one. It seems there were a lot of scopes of similar size/shape to the Medic one (especially German) back then, but I'm pretty sure BF1's is just an altered P.P.Co. scope. But I can't find its reticle. I even found ''a guide on how to disassemble it'', but not its sight picture. Can anyone help? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:14, 22 April 2017 (EDT)&lt;br /&gt;
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== Limpet Charge missing ==&lt;br /&gt;
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The limpet charge is missing on this page. As it is a real explosive device, I think it should be added. Anybody want to add it? Otherwise I can do it.--[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 16:49, 29 May 2017 (EDT)&lt;br /&gt;
:I have no idea what the real one is named or anything, so please do! I do agree it should be on the page. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:34, 29 May 2017 (EDT)&lt;br /&gt;
::I added a separate gun page for the Limpet Charge and added the entry to this page. Would you please be so kind and add the ingame screenshots? --[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 14:47, 30 May 2017 (EDT)&lt;br /&gt;
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== Some pre-release stuff ==&lt;br /&gt;
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I'll just leave it here: [https://youtu.be/vSLNy91JrD0] --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 13:23, 5 June 2017 (EDT)&lt;br /&gt;
:Meanwhile, the first trailer of the new DLC came out: [https://youtu.be/O3zza3ofZ0Q]. The double-barreled shotgun and MG-14/17 is confirmed, also seen the Mosin-Nagant. -[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 20:02, 10 June 2017 (EDT)&lt;br /&gt;
::It looks like the MG-14 has a non-disintegrating belt, neat!--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:45, 10 June 2017 (EDT)&lt;br /&gt;
:::[https://www.reddit.com/r/battlefield_one/comments/6h1mlc/battlefield_1_gameplay_for_in_the_name_of_the/ And it has differing reloads depending on how much of the belt has been used. &amp;lt;3] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:38, 13 June 2017 (EDT)&lt;br /&gt;
Funny, the double barrel shotgun is twice incorrect. First, in reality Russian Army never used such weapon. The only shotgun that had a chance to be used by Russian troops (and exclusively auxiliary forces) was Berdan rifle converted to shotgun (so called &amp;quot;Berdanka&amp;quot;). In theory it could be fitted with bayonet and used for training and varyous auxiliary duties. But this idea did not come true. And the second, nearly all double barrel shotguns that were produced in Russia or imported from abroad had exposed hammers, unlike the hammerless in-game weapon. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 12:53, 11 June 2017 (EDT)&lt;br /&gt;
:Nothing wrong with that, not all of the weapons are Russian-used, rather like the Sjögren and Mle 1903 carbine in the France DLC. It's even named &amp;quot;Remington M1900&amp;quot;, clearly not trying to be Russian. I fully expect the C93 carbine to be in this DLC too, also very obviously not Russian. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:34, 11 June 2017 (EDT)&lt;br /&gt;
::Of course, Russian Army used a lot of weapons, purchased abroad, like Mauser C96 and Star Ruby pistols, Arisaka, Gras and Vetterli rifles, Lewis, Colt-Browning and Chauchat machine guns. But I only mentioned that double barrled shotgun, nevermind of what origin, doesn't match the reality as army weapon. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 14:52, 11 June 2017 (EDT)&lt;br /&gt;
:::So any depiction of a double-barreled shotgun in military hands in WWI or WWII media is incorrect? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:51, 11 June 2017 (EDT)&lt;br /&gt;
::::Not universally, for example the German army issued a large number of double barrel shotguns and drillings to troops during WW1. The thing is though that they were not intended for combat, they were for hunting game to supplement rations. There are however photos of them being carried by sentries, so they ''may'' have been used in combat but I am unaware of any proof of this.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:48, 11 June 2017 (EDT)&lt;br /&gt;
:::::I'd still like to know, did vented barrel ribs exist at this time?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:19, 11 June 2017 (EDT)&lt;br /&gt;
::::::Yeah, they existed back then. [http://www.icollector.com/Antique-Parker-Brothers-GH-Grade-Side-by-Side-Shotgun-with-Vent-Rib_i17958535 Here] is an example of a shotgun with a vented rib from 1892. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:50, 12 June 2017 (EDT)&lt;br /&gt;
The General Liu rifle seems to have the same schtick as the M1891/30 when reloading with one round left, where the chambered round is pocketed and a new clip is stripped into the rifle. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 19:27, 8 August 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== C&amp;amp;Rsenal ==&lt;br /&gt;
&lt;br /&gt;
I must point out this YouTube channel and article website, as they have incredibly useful insights to the weaponry of WWI (the objective of the YouTube channel) and beyond, even going so far to do one hour episodes for certain guns such as the Mannlicher 1886, The Lee-Enfields, and the Lewis gun.&lt;br /&gt;
&lt;br /&gt;
Article Website: http://candrsenal.com/&lt;br /&gt;
&lt;br /&gt;
YouTube Channel: https://www.youtube.com/channel/UClq1dvO44aNovUUy0SiSDOQ&lt;br /&gt;
&lt;br /&gt;
== Jam Tin Bombs ==&lt;br /&gt;
&lt;br /&gt;
This is pretty neat detail:&lt;br /&gt;
https://www.youtube.com/watch?v=_lU_uSYtw-M&lt;br /&gt;
--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:29, 18 September 2017 (EDT)&lt;br /&gt;
:You can tell that the devs really put a lot of effort into the game, especially now with some of these ITNOTT animations. I, frankly, just can't wait to see this game's version of the BF4 DICE LA camo easter egg, or the BFH Lewis Gun/Merkel Drilling easter eggs. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:50, 18 September 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Turning Tides weapon list==&lt;br /&gt;
No point adding anything to the page yet, but I figured you guys would find this interesting. [https://www.reddit.com/r/battlefield_one/comments/76e1u8/names_of_turning_tides_weapons_found_in_cte_files/ Here.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:36, 14 October 2017 (EDT)&lt;br /&gt;
:I wonder if the M1917 is confirmed to be the machine gun (which it isn't really all that portable by a single man), or I hope it really ends up being the M1917 revolver, because moon clips would be great to see in the game. The Webley 1912 pistol would be awesome to have as well, I'd assume maybe some of the Royal Marines probably carried them.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:45, 14 October 2017 (EDT)&lt;br /&gt;
::Well, that apparently wasn't the full list, considering what just happened recently. DICE gave a sneak-peek at the DLC, complete with 6 new weapons: the Carcano and Arisaka for the Scout, the Browning M1917 for Support (even though it weighs like a hundred pounds), the Farquhar-Hill for the Medic, and the C96 Trench Carbine for the Assault, along with something else interesting: a full-auto Steyr M1912 (referred to as the M1912P16, but that's just a file name, like the rest in this build). I pretty much knew that that thing was coming, but I figured it'd be for the pilot/tanker classes. Well, DICE does always have a way of surprising people. Considering how there are 2 Assault weapons and 2 Scout ones, I'd guess that we're getting a new Medic rifle and Support machine gun, as well as possibly a new vehicle-class weapon, some new melee weapons, and possibly new sidearms. Thoughts, anybody? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:07, 16 October 2017 (EDT)&lt;br /&gt;
:::The Steyr machine pistol's full designation is &amp;quot;M1912/P.16&amp;quot; so that's where the &amp;quot;P16&amp;quot; comes from. I don't really think they need to add anymore pilot/tanker weapons because of how un-often those actually end up used (unless the vehicle crewman class is somehow made more prevalent). And yeah, just John Basilone that Browning 1917 around, why not.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:43, 16 October 2017 (EDT)&lt;br /&gt;
::::The medic's getting the Farquhar-Hill automatic rifle. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 22:24, 16 October 2017 (EDT)&lt;br /&gt;
:::::Like the two TSNP Assault weapons, these pairs of Assault and Scout weapons are not getting variants, while the Medic and Support guns are, so it's six guns total, but two options for each class. The Farquhar-Hill comes in Storm or Optical, the Browning M1917 comes in Low Weight and Telescopic (and it does not weight 100 pounds, that's the weight with the huge full emplacement tripod and stuff; it's comparable to the MG08/15 and Perino), and the two bolt actions are both iron sights only (though it seems the Carcano may be a Carbine variant in stats, but with iron sights, which would be fantastic). Looks like a very cool selection or weapons, I'm quite excited about all of them. Oh and we're also getting a flak-round variant of the Rocket Gun, for AA use; about damn time we get an infantry-based AA option. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:15, 17 October 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Howdah Sweeper ==&lt;br /&gt;
&lt;br /&gt;
What caliber could the &amp;quot;Sweeper&amp;quot; variant of the Howdah pistol possibly use? For shotgun-type shells, I've read 20 and 28 gauge, but these are apparently only for modern double-barreled reproductions. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:12, 20 October 2017 (EDT)&lt;br /&gt;
:It could just be firing the standard .476 cartridges (which the unchanged model and animations would suggest), but loaded with a snakeshot-style cluster of pellets wrapped in paper or something. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 07:10, 20 October 2017 (EDT)&lt;br /&gt;
::The .577 version wouldn't be that hard to do it with since it's very close to 24 gauge (to the point you can apparently make fireable .577 ammo by cutting down 24 gauge brass shotgun cases) but I think the .577s were double barrel. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:28, 20 October 2017 (EDT)&lt;br /&gt;
:::The one in BF1 uses .455, and thus has the exact same damage and ballistics as the Webley-Fosbery. If you're ever curious as to what projectile any BF1 gun uses, go to [http://symthic.com/bf1-weapon-info Symthic's Weapon Info section] and pick a gun, then look at the &amp;quot;Projectile&amp;quot; line; the Howdah uses &amp;quot;455WebleyMkII&amp;quot;. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:29, 20 October 2017 (EDT)&lt;br /&gt;
::::Yeah, but it doesn't necessarily follow that the gun is visually or conceptually based on a .455 gun just because it uses the ballistic model that's called .455, see also the &amp;quot;.700 Nitro&amp;quot; rifle in Far Cry 4 that fires .600 Nitro Express, games where you can fire &amp;quot;9mm ammo&amp;quot; out of pistols that aren't 9mm, or various games where pistols eject bottlenecked rifle casings. Visually, [http://www.imfdb.org/images/3/37/BF1_Howdah_%283%29.jpg that ammo he's putting in] doesn't look much like [https://commons.wikimedia.org/wiki/File:455_Webley_Revolver.jpg .455 Webley MkII]. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:51, 20 October 2017 (EDT)&lt;br /&gt;
:::::Yeah, Symthic isn't always accurate in terms of (at least) ammo listing. For example, it states that BF Hardline's Saiga 308 is chambered in 7.62x39mm and that the HCAR is in 7.62x51mm. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:37, 20 October 2017 (EDT)&lt;br /&gt;
::::::Maybe I should have phrased that differently; .455 Webley MkII is what the gun uses in BF1 in a gameplay sense, that's DICE's file name for that projectile (Symthic does not invent or alter projectile names), which is used in this and the Fosbery. Whether the real pistol is supposed to use that, I have no idea. Looking at that comparison image, MkII and MkVI are nearly identical (different bullet finish/material, and that little dimple mark being different), so if you had put on the main page that it looks more like the MkVI due to the bullet colour (because the dimple part is entirely absent in BF1, so that's the only difference), please keep in mind that weapon skins (which that image has) also recolour cartridges (camo skins give camo rounds too).  [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:00, 20 October 2017 (EDT)&lt;br /&gt;
:::::::It's a complete band around the MkII, but [https://www.warstuff.com/uploaded/2013-10-28-imp/68725F15FOZvH2Ti0rYuzyuF2vLzpiKQ5V82Oaz.jpg there's a side of the Mark VI that has no dimple or band], so what's seen in the game would be possible only with that bullet. EDIT: in fact, those are inert bullets, the real ones [http://oldbritishguns.com/images/stories/handguns/mk6bullets.jpg have a big dimple on both sides with a space between]. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:09, 21 October 2017 (EDT)&lt;br /&gt;
::::::::Or, they simply aren't detailed enough to include the dimple from either version. Calling out the lack of detail is fine, but trying to claim this means they're actually MkVI is really stretching things, and doesn't do anyone any favours. They're MkII without the dimple modelled. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:28, 21 October 2017 (EDT)&lt;br /&gt;
:::::::::That's like saying a Glock 18C without the fire selector or compensator ports modelled is still a Glock 18C rather than a Glock 17. We call it what it is, not what it ought to be. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:40, 21 October 2017 (EDT)&lt;br /&gt;
::::::::::And I'm telling you that without ''either'' dimple pattern modelled it could be either Mk. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 21:48, 22 October 2017 (EDT)&lt;br /&gt;
:::::::::::...Except I showed you a picture of inert MkVI rounds without either. Come on, we already have them throwing WW2 stick grenades in WW1, it's not like this would be a one-off error. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:55, 23 October 2017 (EDT)&lt;br /&gt;
::::::::::::Whoops, sorry, I missed that image. &amp;gt;.&amp;gt; [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:35, 23 October 2017 (EDT)&lt;br /&gt;
==Apocalypse DLC==&lt;br /&gt;
&lt;br /&gt;
So, I'm calling it now, you heard it here first, but the final DLC is going to be the Somme. If you read the description for it, it talks about being the most notorious battle of the war. We already have Verdun and it looks like Turning Tides will cover Gallipoli. What else could it be?--[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 23:17, 8 November 2017 (EST)&lt;br /&gt;
:Vimy Ridge and/or Passchendaele? For weapons, I'm betting on the Annihilator, Howell, Burton, and Ross. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:01, 12 November 2017 (EST)&lt;br /&gt;
::For MGs, the Burton seems likely, along with either a Lewis Assault Phase Rifle or a pre-Vickers Berthier light machine gun prototype. The Ross seems like a likely choice (and it would be absolutely hilarious if there was an Easter-egg animation where the bolt comes clear of the receiver and just straight-up kills you), and it could be accompanied by an M1917/P14 Enfield, or perhaps a Berthier. For the Assault, the Thompson Annihilator could be chosen, but it would be infuriatingly overpowered; from what I've heard, it fired at 1,000+ RPM, so that coupled with it being in .45 ACP (i.e. being a 3-shot-kill up close, assuming they keep the M1911's damage model) would essentially make it an Automatico on MLB-level steroids, and nobody wants that. Instead, I think that that one U.S. prototype SMG that had a rotary rack of 10 M1911 magazines that basically nobody knows anything about could be neat, as the fact that it's so obscure means that they could take some interesting liberties in the name of balance- say, manually rotate the rack every 7 rounds, M1911 damage, moderate fire-rate, replace magazines one at a time during the reload, etc. The accompanying shotgun will probably be an M1887, because they already have the assets from Hardline, but it could be something else, like a Burgess. For SLRs, the Howell is another solid choice, and would allow for recycling of parts of the SMLE model; it could be accompanied by a Meunier rifle or carbine. As for pistols, there are plenty of options to pick from, and I'd rather not make this comment any more unnecessarily long. Unless, that is, you want that for some reason. Anyways, see you later. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:53, 13 November 2017 (EST) P.S.: I know that there's no chance of it whatsoever, but I still for some reason keep hoping that the DLC will be focused around the [http://www.scp-wiki.net/scp-186 Battle of Husiatyn Woods].&lt;br /&gt;
:::That's a fantastic list and reasoning, I have to agree with all of that. :D&lt;br /&gt;
&lt;br /&gt;
== Hellriegel capacity ==&lt;br /&gt;
&lt;br /&gt;
[http://youtu.be/BIX3YyVTxPQ?t=27 Here you go], Pyr0m4n14c. Btw it's not like it's never been that way, the Ares-16 MCR used to hold 99+1 in BF4 until it was later patched. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:04, 13 November 2017 (EST)&lt;br /&gt;
:Well I'll be damned. Thanks for finding that, U94N. By the way, how long did that take you to find? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:39, 13 November 2017 (EST)&lt;br /&gt;
::I saw the 59+1 listed somewhere a long time ago and found a video confirming this (I don't remember how long it took me, but I don't think it was hard), and then I added the info to the page. Today it didn't take me much time either; just select the duration filter for the YouTube search to &amp;quot;Short (&amp;lt; 4 minutes)&amp;quot;, sort by upload date to make sure it's sort of recent gameplay where the weapon wasn't patched or something, aaaaand profit. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:26, 13 November 2017 (EST)&lt;br /&gt;
:::You guys say this like none of you actually play the game. xD Since the Hellriegel capacity is downscaled from the real one, really any value at all could be correct; 59+1 is just less &amp;quot;intuitive&amp;quot; than a nice round number +1. From that same line of thought, it's possible they went with 59+1 because people are very rarely going to run it empty, so it will almost always show a clean, pretty, round 60 on the HUD. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:26, 13 November 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Limpet Mines ==&lt;br /&gt;
&lt;br /&gt;
I tried my best to do research about this mine, but I don't have any conclusive evidence that the thing shown in the picture is the prototype limpet mine described in the linked sources. It's an educated guess since the earliest prototypes were made in 1939 and this picture, as described on Wikipedia (&amp;amp; Wikimedia Commons), says that it was taken in 1939. I'm also not sure if (one of) the production version of the thing looks just like it. If anybody could provide more helpful research I would be incredibly glad.&lt;br /&gt;
&lt;br /&gt;
Also a note to self for a primary source written by one of the inventors: [https://books.google.co.jp/books?hl=zh-CN&amp;amp;id=tnaoAwAAQBAJ&amp;amp;q=limpet#v=snippet&amp;amp;q=limpet&amp;amp;f=false Winston Churchill's Toyshop] --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 09:35, 11 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== SMLE carbine ==&lt;br /&gt;
&lt;br /&gt;
The SMLE carbine could be based on the New Zealand Carbine or the Royal Irish Contabulary Carbine.&lt;/div&gt;</summary>
		<author><name>KuronoX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Rainbow_Six_Siege&amp;diff=1087316</id>
		<title>Rainbow Six Siege</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Rainbow_Six_Siege&amp;diff=1087316"/>
		<updated>2017-02-23T01:30:28Z</updated>

		<summary type="html">&lt;p&gt;KuronoX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Rainbow Six: Siege&lt;br /&gt;
|picture = R6 siege pc box.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= [[Tom Clancy#Rainbow Six|Rainbow Six]]&lt;br /&gt;
|date= December 1, 2015&lt;br /&gt;
|developer=Ubisoft&lt;br /&gt;
|platforms=Xbox One&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=Ubisoft&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
All primary weapons in Rainbow Six: Siege have &amp;quot;charm mounts&amp;quot;, which by default appears as sling loops. They usually appear in rather obscure places, such as the middle of a weapon's receiver.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Rainbow Six: Siege'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Pistols=&lt;br /&gt;
==FN Five-seveN Mark 2==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN Mark 2]] is used by the American FBI SWAT operatives. It appears as the &amp;quot;5.7 USG&amp;quot;.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - FN 5.7×28mm. This variant is now the standard version of the FN Five-seveN offered by FNH. The Mk2 model has cocking serrations on the front of the slide as well as on the rear. This is a fixed-sight version. ]]&lt;br /&gt;
[[file:RainbowSix Siege FN Five-seveN USG.jpg|thumb|600px|none|FN Five-seveN Mark 2 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege FN Five-seveN USG holding.jpg|thumb|none|600px|The player holds the FN Five-seveN Mark 2.]]&lt;br /&gt;
[[file:RainbowSix Siege FN Five-seveN USG aim.jpg|thumb|none|600px|The player aims the FN Five-seveN Mark 2.]]&lt;br /&gt;
[[file:RainbowSix Siege FN Five-seveN USG reloading 1.jpg|thumb|none|600px|The player reloads the FN Five-seveN Mark 2.]]&lt;br /&gt;
[[file:RainbowSix Siege FN Five-seveN USG reloading 2.jpg|thumb|none|600px|The player reloads the FN Five-seveN Mark 2.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-9==&lt;br /&gt;
The [[FN FNP-9]] is used by the French GIGN operatives. It appears as the &amp;quot;P9&amp;quot;.&lt;br /&gt;
[[file:FNP-Pistol.jpg |thumb|350px|none|FN FNP-9 - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege FNP-9.jpg|thumb|600px|none|FNP-9 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege FNP-9 holding.jpg|thumb|none|600px|The player holds the FNP-9.]]&lt;br /&gt;
[[file:RainbowSix Siege FNP-9 aim.jpg|thumb|none|600px|The player aims the FNP-9.]]&lt;br /&gt;
[[file:RainbowSix Siege FNP-9 reloading 1.jpg|thumb|none|600px|The player reloads the FNP-9.]]&lt;br /&gt;
[[file:RainbowSix Siege FNP-9 reloading 2.jpg|thumb|none|600px|The player reloads the FNP-9.]]&lt;br /&gt;
&lt;br /&gt;
==GSh-18==&lt;br /&gt;
The [[GSh-18]] is used by the Russian Spetsnaz operatives.&lt;br /&gt;
[[File:Gsh18-l.jpg|thumb|none|350px|GSh-18 - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege GSh-18.jpg|thumb|600px|none|GSh-18 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege GSh-18 holding.jpg|thumb|none|600px|The player holds the GSh-18.]]&lt;br /&gt;
[[file:RainbowSix Siege GSh-18 aim.jpg|thumb|none|600px|The player aims the GSh-18.]]&lt;br /&gt;
[[file:RainbowSix Siege GSh-18 reloading 1.jpg|thumb|none|600px|The player reloads the GSh-18.]]&lt;br /&gt;
[[file:RainbowSix Siege GSh-18 reloading 2.jpg|thumb|none|600px|The player reloads the GSh-18.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Tactical==&lt;br /&gt;
The P12 is the German equipment designation for the [[Heckler &amp;amp; Koch USP Tactical]] is used by the German GSG-9 operatives. The loadout icon was originally the same as the FNP-9, but in Update 3.2 the USP was given a new proper icon. Magazine capacity is also wrong for a .45ACP USP Tactical, only 10 or 12 round magazines exist for .45ACP version.&lt;br /&gt;
[[file:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch USP.jpg|thumb|600px|none|USP Tactical in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch USP holding.jpg|thumb|none|600px|The player holds the Heckler &amp;amp; Koch USP Tactical.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch USP aim.jpg|thumb|none|600px|The player aims the Heckler &amp;amp; Koch USP Tactical.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch USP reloading1.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch USP Tactical.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch USP reloading 2.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch USP Tactical.]]&lt;br /&gt;
&lt;br /&gt;
==M45/MEU(SOC)==&lt;br /&gt;
The [[M1911#M45 / MEU(SOC)|M45/MEU(SOC)]] is used by the FBI SWAT operatives. It appears as the &amp;quot;M45 MEUSOC&amp;quot;.&lt;br /&gt;
[[file:M-45 MEU(SOC).jpg|thumb|none|350px|MEU(SOC) Pistol, later version - .45 ACP]]&lt;br /&gt;
[[file:RainbowSix Siege m45 meusoc.jpg‎|thumb|600px|none|M45/MEU(SOC) in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege m45 meusoc holding.jpg|thumb|none|600px|The player holds the M45/MEU(SOC).]]&lt;br /&gt;
[[file:RainbowSixSiege m45 meusoc aim.jpg|thumb|none|600px|The player aims the M45/MEU(SOC).]]&lt;br /&gt;
[[file:RainbowSix Siege m45 meusoc reloading 1.jpg|thumb|none|600px|The player reloads the M45/MEU(SOC).]]&lt;br /&gt;
[[file:RainbowSix Siege m45 meusoc reloading 2.jpg|thumb|none|600px|The player reloads the M45/MEU(SOC).]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
Though called a PMM, the model shown is acually the older [[Makarov PM]]. It used by the Spetsnaz operatives.&lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Russian Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:RainbowSix Siege Makarov PMM.jpg|thumb|600px|none|Makarov PM in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Makarov PMM holding.jpg|thumb|none|600px|The player holds the Makarov PM.]]&lt;br /&gt;
[[file:RainbowSix Siege Makarov PMM aim.jpg|thumb|none|600px|The player aims the Makarov PM.]]&lt;br /&gt;
[[file:RainbowSix Siege Makarov PMM reloading 1.jpg|thumb|none|600px|The player reloads the Makarov PM.]]&lt;br /&gt;
[[file:RainbowSix Siege Makarov PMM reloading 2.jpg|thumb|none|600px|The player reloads the Makarov PM.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226 Mk 25==&lt;br /&gt;
The [[SIG-Sauer P226|SIG-Sauer P226 Mk 25]] is used by the British SAS operatives.&lt;br /&gt;
[[file:P226 Navy.jpg|thumb|350px|none|SIG-Sauer P226 Navy, this is the version used by the Navy SEALs, easily identifiable by the white anchor on the slide - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege SIG-Sauer P226.jpg|thumb|600px|none|SIG-Sauer P226 Mk 25 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG-Sauer P226 holding.jpg|thumb|none|600px|The player holds the P226 Mk 25.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG-Sauer P226 aim.jpg|thumb|none|600px|The player aims the P226 Mk 25.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG-Sauer P226 reloading 1.jpg|thumb|none|600px|The player reloads the P226 Mk 25.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG-Sauer P226 reloading 2.jpg|thumb|none|600px|The player reloads the P226 Mk 25.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 586]] is used by the GIGN operatives. It appears as the &amp;quot;LFP586&amp;quot;.&lt;br /&gt;
[[file:S&amp;amp;W586-6.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 586 with 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[file:RainbowSix Siege Smith &amp;amp; Wesson Model 586.jpg|thumb|600px|none|Smith &amp;amp; Wesson Model 586 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Smith &amp;amp; Wesson Model 586 holding.jpg|thumb|none|600px|The player holds the Smith &amp;amp; Wesson Model 586.]]&lt;br /&gt;
[[file:RainbowSix Siege Smith &amp;amp; Wesson Model 586 aim.jpg|thumb|none|600px|The player aims the Smith &amp;amp; Wesson Model 586.]]&lt;br /&gt;
[[file:RainbowSix Siege Smith &amp;amp; Wesson Model 586 reloading 1.jpg|thumb|none|600px|The player reloads the Smith &amp;amp; Wesson Model 586.]]&lt;br /&gt;
[[file:RainbowSix Siege Smith &amp;amp; Wesson Model 586 reloading 2.jpg|thumb|none|600px|The player reloads the Smith &amp;amp; Wesson Model 586.]]&lt;br /&gt;
[[File:RSS S&amp;amp;W.jpg|thumb|none|600px|A GIGN recruit aims a Model 586 at Rook in the latter's introductory cinematic.]]&lt;br /&gt;
[[File:RSS S&amp;amp;W-1.jpg|thumb|none|600px|Cocking the hammer...]]&lt;br /&gt;
&lt;br /&gt;
==Inglis Hi-Power==&lt;br /&gt;
The Inglis Hi-Power, Canadian-manufactured version of the [[Browning Hi-Power]] is used by the Canadian JTF-2 operators that appeared in the Operation Black Ice expansion. It incorrectly appears as the &amp;quot;MK1 9mm&amp;quot;.&lt;br /&gt;
[[Image:Inglis Hi-Power.JPG|thumb|none|350px|Inglis Hi-Power - 9x19mm]]&lt;br /&gt;
[[File:Cc-r6.siege-inglis-001.jpg|thumb|600px|none|MK1 9mm in lobby.]]&lt;br /&gt;
[[File:RSSHipower.jpg|thumb|none|600px|The Hi-Power in Buck's hands.]]&lt;br /&gt;
[[File:RSSHipower-1.jpg|thumb|none|600px|Iron sight view of the Inglis.]]&lt;br /&gt;
[[File:RSSHipower-2.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:RSSHipower-3.jpg|thumb|none|600px|Slide released; ready to go.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert_Eagle#Desert_Eagle_Mark_XIX|Desert Eagle Mark XIX]] is used by the Navy SEAL operators that appeared in the Operation Dust Line expansion (2016). It appears as the &amp;quot;D-50&amp;quot;. With the release of Operation Velvet Shell the finish was changed to black.&lt;br /&gt;
[[Image:Deser_Eagle_XIX_50AE_Picatinny.jpg|thumb|350px|none|MRI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[File:R6S-d50.jpg|thumb|600px|none|D-50 in lobby. Old finish.]]&lt;br /&gt;
[[File:RainbowSixSiege-D50.jpg|thumb|600px|none|D-50 in lobby. Current version.]]&lt;br /&gt;
[[File:RSSDEagle.jpg|thumb|none|600px|&amp;quot;Having decided to forsake all sensible armament&amp;quot;, Blackbeard brandishes the chrome Desert Eagle.]]&lt;br /&gt;
[[File:RSSDEagle-1.jpg|thumb|none|600px|The non standard illuminated iron sights are nice and open, however.]]&lt;br /&gt;
[[File:RSSDEagle-2.jpg|thumb|none|600px|Performing a mid-magazine swap with the &amp;quot;Deagle.&amp;quot;]]&lt;br /&gt;
[[File:RSSDEagle-3.jpg|thumb|none|600px|Blackbeard dramatically ditches out an empty magazine...]]&lt;br /&gt;
[[File:RSSDEagle-4.jpg|thumb|none|600px|...and inserts a fresh one, 7 rounds of .50 Action Express.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92==&lt;br /&gt;
The BOPE faction introduced in the Operation Skull Rain DLC wield the original [[Beretta 92]] pistols as their sidearms, labeled in game as &amp;quot;PRB92.&amp;quot; Presumably these pistols were intended to be [[Taurus PT92]] handguns, but the rounded triggerguard and magazine release located on the butt of the grip are features of the first model Beretta 92. On another note, the defender Caveira wields a unique &amp;quot;Luison&amp;quot; version that comes pre-equipped with a suppressor and fires non lethal rounds.&lt;br /&gt;
[[File:Beretta92oldest.jpg|thumb|none|350px|Beretta 92, the first Beretta 92 Series model produced, noted by rounded trigger guard, butt located magazine release, and frame mounted safety (pre-decocking safety) - 9x19mm.]]&lt;br /&gt;
[[File:Taurus-PT92AF.jpg|thumb|none|350px|Taurus PT92AF (blued) for comparison - 9x19mm]]&lt;br /&gt;
[[File:R6S-prb92.jpg|thumb|600px|none|PRB92 in lobby. Note the rounded triggerguard, which has never been a feature of the Taurus series.]]&lt;br /&gt;
[[File:R6S-luison.jpg|thumb|600px|none|Luison in lobby.]]&lt;br /&gt;
[[File:RSSPt92.jpg|thumb|none|600px|The Beretta in idle on the new Favelas map.]]&lt;br /&gt;
[[File:RSSPt92-1.jpg|thumb|none|600px|Iron sight view.]]&lt;br /&gt;
[[File:RSSPt92-2.jpg|thumb|none|600px|Caveira wields her 92 one handed while in &amp;quot;Silent-Step&amp;quot; mode. Note that the &amp;quot;custom suppressor&amp;quot; is just the same Osprey 9 as other pistols, wrapped in a mysterious shroud.]]&lt;br /&gt;
[[File:RSSPt92-3.jpg|thumb|none|600px|Capitão ejects a magazine, note the low button release. This leads to a rather flamboyant &amp;quot;holding the pistol as high as possible while dropping the mag&amp;quot; show of reloading.]]&lt;br /&gt;
[[File:RSSPt92-4.jpg|thumb|none|600px|Caveira racks the slide to chamber a round on her Luison. The alleged &amp;quot;non-lethal&amp;quot; rounds seem just as lethal as other pistols, though.....]]&lt;br /&gt;
[[File:RSS Taurusactual.jpg|thumb|none|600px|One of the Skull Rain loading screens shows the actual PT92, however.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P229 Elite==&lt;br /&gt;
The [[SIG-Sauer_P220_pistol_series#SIG-Sauer_P229|P229 Elite]] is used by the SAT operators of the Operation Red Crow expansion. It appears as the &amp;quot;P229&amp;quot;.&lt;br /&gt;
[[Image:P229_Elite_Stainless.jpg|thumb|350px|none|SIG-Sauer P229 Elite - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:R6S-p229.jpg|thumb|600px|none|P229 in lobby. Note the Elite beavertail frame with front strap checkering.]]&lt;br /&gt;
[[File:RSSP229.jpg|thumb|none|600px|Hibana patrols the rooftop dojo, P229 Elite at the ready.]]&lt;br /&gt;
[[File:RSSP229ads.jpg|thumb|none|600px|Aiming the SIG.]]&lt;br /&gt;
[[File:RSSP229-1.jpg|thumb|none|600px|Reloading. It predictably uses the same animations as the SAS's SIG P226.]]&lt;br /&gt;
[[File:RSSP229-2.jpg|thumb|none|600px|Fresh mag-in, preparing to release the slide from empty.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact==&lt;br /&gt;
The [[Heckler_%26_Koch_USP#Heckler_.26_Koch_USP_Compact|Heckler &amp;amp; Koch USP Compact]] is used by the GEO operators of the Operation Velvet Shell expansion. It appears as the &amp;quot;USP40&amp;quot;.&lt;br /&gt;
[[Image:Usp40compact.jpg|thumb|350px|none|Heckler &amp;amp; Koch USP Compact - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:RainbowSixSiege-USP40.jpg|thumb|600px|none|USP40 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
Sub-machine Guns are available only to Defenders in Multiplayer, with the exception of the MAC-11 and Minebea M-9 sidearms. None are used by AI enemies in Terrorist Hunt.&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]] is available to the GIGN Defenders.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR with optics removed and empty magazine - 5.7x28mm]]&lt;br /&gt;
[[file:RainbowSix Siege FN P90 TR.jpg|thumb|600px|none|FN P90 TR menu model. Note the grey material covering most of the magazine (it's presumably duct tape).]]&lt;br /&gt;
[[file:RainbowSix Siege FN P90 TR holding.jpg|thumb|none|600px|The player holds the FN P90 TR.]]&lt;br /&gt;
[[file:RainbowSix Siege FN P90 TR aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege FN P90 TR reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:RainbowSix Siege FN P90 TR reloading 2.jpg|thumb|none|600px|Chambering a new round. The &amp;quot;duct tape&amp;quot; is probably there to cover up the fact that Ubisoft didn't animate the rounds inside of it, but this seems unlikely as the small visible portion of the magazine is clearly solid tan.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5 MLI==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5 MLI]] is also usable by the GIGN. It appears as the &amp;quot;MP5&amp;quot;.&lt;br /&gt;
[[file:Heckler-Koch-MP5-MLI.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5 MLI - updated with a triple-rail forearm, a quick-release-mount, and the new RAL8000 color scheme - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5A3.jpg|thumb|600px|none|Heckler &amp;amp; Koch MP5 MLI in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5A3 holding.jpg|thumb|none|600px|The player holds the Heckler &amp;amp; Koch MP5 MLI.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5A3 aim.jpg|thumb|none|600px|The player aims the Heckler &amp;amp; Koch MP5 MLI.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5A3 reloading 1.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch MP5 MLI.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5A3 reloading 2.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch MP5 MLI.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K-PDW==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K-PDW]] is available in the game, issued to SAS Defenders.&lt;br /&gt;
[[file:MP5K-PDW.jpg|thumb|none|350px|MP5K-PDW with its extended barrel with 3 lugs &amp;amp; folding stock - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5K-PDW.jpg|thumb|600px|none|Heckler &amp;amp; Koch MP5K-PDW in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5K-PDW1 holding.jpg|thumb|none|600px|The player holds the Heckler &amp;amp; Koch MP5K-PDW.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5K-PDW1 aim.jpg|thumb|none|600px|The player aims the Heckler &amp;amp; Koch MP5K-PDW.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5K-PDW1 reloading 1.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch MP5K-PDW.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5K-PDW1 reloading 2.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch MP5K-PDW.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is issued to the GSG-9 Defense Recruit and Bandit. For some reason, it has a 30 round magazine capacity despite being modeled with the 40 round magazine, the developers also thought that the charging handle is always in its pulled back position, as it's been permanently modeled so and is even visible on HUD icons (Although this error was fixed in &amp;quot;Operation Black Ice&amp;quot; update. As of the Dust Line update, the carabiner clipped to the rear sling mount was removed in favor of a &amp;quot;charm&amp;quot; mount instead).&lt;br /&gt;
[[file:MP7 40rdmag.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP7A1.jpg|thumb|600px|none|Heckler &amp;amp; Koch MP7A1 in lobby (Before &amp;quot;Operation Black Ice&amp;quot; update).]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP7A1 holding.jpg|thumb|none|600px|The player holds the Heckler &amp;amp; Koch MP7A1 (Before &amp;quot;Operation Black Ice&amp;quot; update).]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP7A1 aim.jpg|thumb|none|600px|The player aims the Heckler &amp;amp; Koch MP7A1.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP7A1 reloading 1.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch MP7A1.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP7A1 reloading 2.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch MP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] is used by the FBI Defenders. The charging handle incorrectly locks back on its own when the magazine is emptied.&lt;br /&gt;
[[file:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch UMP45.jpg|thumb|600px|none|Heckler &amp;amp; Koch UMP45 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch UMP45 holding.jpg|thumb|none|600px|The player holds the Heckler &amp;amp; Koch UMP45.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch UMP45 aim.jpg|thumb|none|600px|The player aims the Heckler &amp;amp; Koch UMP45.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch UMP45 reloading 1.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch UMP45.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch UMP45 reloading 2.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch UMP45.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19-01 Vityaz-SN==&lt;br /&gt;
The [[PP-19-01 Vityaz|Izhmash PP-19-01 Vityaz-SN]] is appears as the &amp;quot;9×19VSN&amp;quot;. It is equipped with Zenitco furniture and used by the Spetsnaz' OSN Saturn department.&lt;br /&gt;
[[file:VityazsnOSN.jpg |thumb|none|350px|PP-19-01 Vityaz-SN - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege PP-19-01 Vityaz-SN.jpg|thumb|600px|none|Izhmash PP-19-01 Vityaz-SN in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege PP-19-01 Vityaz-SN holding.jpg|thumb|none|600px|The player holds the Izhmash PP-19-01 Vityaz-SN.]]&lt;br /&gt;
[[file:RainbowSix Siege PP-19-01 Vityaz-SN aim.jpg|thumb|none|600px|The player aims the Izhmash PP-19-01 Vityaz-SN.]]&lt;br /&gt;
[[file:RainbowSix Siege PP-19-01 Vityaz-SN reloading 1.jpg|thumb|none|600px|The player reloads the Izhmash PP-19-01 Vityaz-SN.]]&lt;br /&gt;
[[file:RainbowSix Siege PP-19-01 Vityaz-SN reloading 2.jpg|thumb|none|600px|The player reloads the Izhmash PP-19-01 Vityaz-SN.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-11==&lt;br /&gt;
A [[MAC-11]] with the upper receiver of a Masterpiece Arms MPA10SST appears as the &amp;quot;SMG-11,&amp;quot; as in [[Watch_Dogs]]. The shape of the ejection port denotes it as the .45 version. It is exclusively used as a sidearm by Sledge, Smoke, and SAS Recruits. &lt;br /&gt;
[[file:Mpa10sst.jpg|thumb|none|350px|Masterpiece Arms MPA10SST - .45 ACP]]&lt;br /&gt;
[[file:RainbowSix Siege MAC-11.jpg|thumb|600px|none|The &amp;quot;SMG-11&amp;quot; in lobby, note the stock similar to a Micro-Uzi's.]]&lt;br /&gt;
[[file:RainbowSix Siege MAC-11 holding.jpg|thumb|none|600px|The player holds the MAC-11.]]&lt;br /&gt;
[[file:RainbowSix Siege MAC-11 aim.jpg|thumb|none|600px|The player aims the MPA10SST sights.]]&lt;br /&gt;
[[file:RainbowSix Siege MAC-11 reloading 2.jpg|thumb|none|600px|Opening the bolt on the M11. For balancing reasons, that large magazine only holds 16 rounds, and despite having a proper animation for an open bolt gun, it still tracks +1 round in the chamber incorrectly.]]&lt;br /&gt;
[[file:RainbowSix Siege MAC-11 reloading 1.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul FMG-9==&lt;br /&gt;
The [[Magpul FMG-9]] is available in the game, and is exclusively used by Smoke or the SAS Defender Recruit.&lt;br /&gt;
[[file:MagpulFMG-9.jpg|thumb|none|350px|Magpul FMG-9 in open form - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege Magpul FMG-9.jpg|thumb|600px|none|Magpul FMG-9 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Magpul FMG-9 holding.jpg|thumb|none|600px|The player holds the Magpul FMG-9.]]&lt;br /&gt;
[[file:RainbowSix Siege Magpul FMG-9 aim.jpg|thumb|none|600px|The player aims the Magpul FMG-9.]]&lt;br /&gt;
[[file:RainbowSix Siege Magpul FMG-9 reloading 1.jpg|thumb|none|600px|The player reloads the Magpul FMG-9.]]&lt;br /&gt;
[[file:RainbowSix Siege Magpul FMG-9 reloading 2.jpg|thumb|none|600px|The player reloads the Magpul FMG-9.]]&lt;br /&gt;
&lt;br /&gt;
==C1 Submachine Gun==&lt;br /&gt;
The [[Sterling SMG|C1 Submachine Gun]], the Canadian variant of Sterling SMG, has been available in the game since the Operation Black Ice expansion was released. It is referred to as the &amp;quot;9mm C1&amp;quot;, and is exclusive to the JTF-2 Defender Frost.&lt;br /&gt;
[[File:C1-smg.jpg|thumb|none|350px|C1 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Cc-r6.siege-sterling-001.jpg|thumb|600px|none|9mm C1 in lobby.]]&lt;br /&gt;
[[File:RSSSterling.jpg|thumb|none|600px|Prior to the Skull Rain DLC, Frost used to wield her C1 SMG incorrectly by gripping the magazine.]]&lt;br /&gt;
[[File:RSSSterling-1.jpg|thumb|none|600px|Iron sight view of the C1 Submachine Gun.]]&lt;br /&gt;
[[File:RSSSterling-2.jpg|thumb|none|600px|Locking the bolt back on a full reload.]]&lt;br /&gt;
[[File:RSSC1smg.jpg|thumb|none|600px|After the Skull Rain DLC was released, Frost was updated to grip the C1 SMG correctly by the heat shield.]]&lt;br /&gt;
[[File:RSSC1smg-1.jpg|thumb|none|600px|Reloading the C1 SMG. It also inaccurately tracks +1 in the chamber.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] has been available in the game since the Operation Dust Line expansion was released, although the integrally suppressed version was shown on part of the base game's cover artwork. It is referred to as the &amp;quot;MPX&amp;quot;. It is only available to the &amp;quot;Navy SEAL&amp;quot; Valkyrie. &lt;br /&gt;
[[file:SIG_MPX.jpg|thumb|none|350px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[file:R6S-mpx.jpg|thumb|600px|none|MPX in lobby.]]&lt;br /&gt;
[[File:RSSMPX.jpg|thumb|none|600px|Valkyrie wields the SIG MPX.]]&lt;br /&gt;
[[File:RSSMPX-1.jpg|thumb|none|600px|ADS view of the MPX.]]&lt;br /&gt;
[[File:RSSMPX-2.jpg|thumb|none|600px|Valkyrie rather dramatically pitches the gun upwards when swapping magazines.]]&lt;br /&gt;
[[File:RSSMPX-3.jpg|thumb|none|600px|She then turns the gun over to yank the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta PM12S==&lt;br /&gt;
The [[Beretta M12]], with the stock extended, is one of the weapons available to the BOPE defender Caveira. As with other open bolt weapons in-game, it is incorrectly portrayed as having an additional round in the chamber.&lt;br /&gt;
[[File:BerettaPM12S.jpg|thumb|none|350px|Beretta PM12S - 9x19mm]]&lt;br /&gt;
[[File:R6S-m12.jpg|thumb|600px|none|M12 in lobby.]]&lt;br /&gt;
[[File:RSSM12.jpg|thumb|none|600px|The PM12S inside a favela laundry.]]&lt;br /&gt;
[[File:RSSM12-1.jpg|thumb|none|600px|ADS of the PM12S.]]&lt;br /&gt;
[[File:RSSM12-2.jpg|thumb|none|600px|Reloading the Beretta PM12S. Note the safety marking is printed opposite of the Beretta model; this actually matches the Taurus MT-12AD produced in Brazil.]]&lt;br /&gt;
[[File:RSSM12-3.jpg|thumb|none|600px|Locking the bolt back, which apparently chambers a fresh round according to Rainbow logic.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5SD|Heckler &amp;amp; Koch MP5SD2]] is available in the game with the Operation Red Crow expansion. It is referred to as the &amp;quot;MP5SD&amp;quot;, and is exclusive to the SAT Operator &amp;quot;Echo&amp;quot;.&lt;br /&gt;
[[File:R6S-mp5sd.jpg|thumb|600px|none|MP5SD in lobby. Note the original SEF trigger group indicating the model being MP5SD2. A KAC M4 RIS is also zip-tied to the handguard.]]&lt;br /&gt;
[[File:RSSMP5SD.jpg|thumb|none|600px|Looking a high tech display of some Tokyo towers.]]&lt;br /&gt;
[[File:RSSMP5SDads.jpg|thumb|none|600px|Iron sights of the MP5SD2.]]&lt;br /&gt;
[[File:RSSMP5SD-1.jpg|thumb|none|600px|Locking the bolt back, same as the other faction's MP5 variants.]]&lt;br /&gt;
[[File:RSSMP5SD-2.jpg|thumb|none|600px|Fresh magazine loaded...]]&lt;br /&gt;
[[File:RSSMP5SD-3.jpg|thumb|none|600px|...and the aftermath of a gentle HK-slap.]]&lt;br /&gt;
[[File:RSSMP5SD-4.jpg|thumb|none|600px|Melee animation.]]&lt;br /&gt;
&lt;br /&gt;
==Minebea M-9==&lt;br /&gt;
The [[Uzi#Minebea_M-9|Minebea M-9]] is a sidearm available to the Japanese SAT operators. It is referred to as the &amp;quot;Bearing 9&amp;quot;, and is similar to the &amp;quot;SMG-11&amp;quot;.&lt;br /&gt;
[[File:Minebea_M-9_submachine_gun_(New).jpg|thumb|none|350px|Minebea M-9 - 9x19mm]]&lt;br /&gt;
[[File:R6S-bearing9.jpg|thumb|600px|none|&amp;quot;Bearing 9&amp;quot; in lobby. Minebea stands for &amp;quot;Nippon Miniature Bearing Company,&amp;quot; which likely explains the odd in-game designation.]]&lt;br /&gt;
[[File:RSSM-9.jpg|thumb|none|600px|Echo observes some more traditional Japanese fighting gear, Minebea M-9 in hand.]]&lt;br /&gt;
[[File:RSSM-9ads.jpg|thumb|none|600px|Aiming the M-9.]]&lt;br /&gt;
[[File:RSSM-9-1.jpg|thumb|none|600px|Reloading, basically the same procedure as seen on the M11.]]&lt;br /&gt;
[[File:RSS-M-9-2.jpg|thumb|none|600px|Charging the M-9, ''Modern Warfare'' style (although Echo at least has the decency to use the vertical foregrip).]]&lt;br /&gt;
[[File:RSSM-9-3.jpg|thumb|none|600px|Breaking in to one of the display cases.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Angstadt Arms UDP-9==&lt;br /&gt;
The [[Angstadt Arms UDP-9]] is available in the game with the Operation Velvet Shell expansion. It is referred to as the &amp;quot;PDW9&amp;quot;, and is exclusive to the GEO Operator &amp;quot;Jackal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:UDP-9 PDW.jpg|thumb|350px|none|Angstadt Arms UPD-9 PDW - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:RainbowSixSiege-PDW9.jpg|thumb|600px|none|PDW9 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==TDI / KRISS USA Vector==&lt;br /&gt;
The [[TDI_Vector|TDI / KRISS USA Vector]] is available in the game with the Operation Velvet Shell expansion. It is referred to as the &amp;quot;Vector .45 ACP&amp;quot;, and is exclusive to the GEO Operator &amp;quot;Mira&amp;quot;.&lt;br /&gt;
[[Image:KRISSVectorBlank.jpg|thumb|none|350px|TDI / KRISS USA Gen I Vector - .45 ACP]]&lt;br /&gt;
[[File:RainbowSixSiege-Vector45acp.jpg|thumb|600px|none|Vector .45 ACP in lobby.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
With the exception of the HK416C, these weapons are only usable by Attackers in Multiplayer.&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[L85A2|Enfield L85A2]] is available in the game, and issued to the SAS Attackers. It often used by terrorists in the Terrorist Hunt mode. &lt;br /&gt;
[[file:L85A2 upgraded.jpg|thumb|350px|none|Enfield L85A2 with magazine removed, railed fore-end, ACOG scope, Grippod foregrip, and Surefire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege L85A2.jpg|thumb|600px|none|Enfield L85A2 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege L85A2 holding.jpg|thumb|none|600px|The player holds the Enfield L85A2.]]&lt;br /&gt;
[[file:RainbowSix Siege L85A2 aim.jpg|thumb|none|600px|The player aims the Enfield L85A2.]]&lt;br /&gt;
[[file:RainbowSix Siege L85A2 reloading 1.jpg|thumb|none|600px|The player reloads the Enfield L85A2.]]&lt;br /&gt;
[[file:RainbowSix Siege L85A2 reloading 2.jpg|thumb|none|600px|The player reloads the Enfield L85A2.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS F1]] appears in the game as the &amp;quot;F2&amp;quot; and so far incorrectly holds 30 rounds in 25-round magazines. It is used by the GIGN Attacker Recruit and operative Twitch.&lt;br /&gt;
[[file:Famas.jpg|thumb|350px|none|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege FAMAS F1.jpg|thumb|600px|none|FAMAS F1 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege FAMAS F1 holding.jpg|thumb|none|600px|The player holds the FAMAS F1.]]&lt;br /&gt;
[[file:RainbowSix Siege FAMAS F1 aim.jpg|thumb|none|600px|The player aims the FAMAS F1.]]&lt;br /&gt;
[[file:RainbowSix Siege FAMAS F1 reloading 1.jpg|thumb|none|600px|The player reloads the FAMAS F1.]]&lt;br /&gt;
[[file:RainbowSix Siege FAMAS F1 reloading 2.jpg|thumb|none|600px|The player reloads the FAMAS F1.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is available in the game, and exclusively used by FBI Attacker Ash. &lt;br /&gt;
[[file:Hkg36c.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege g36c.jpg|thumb|600px|none|Heckler &amp;amp; Koch G36C in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege g36c holding.jpg|thumb|none|600px|The player holds the G36C.]]&lt;br /&gt;
[[file:RainbowSix Siege g36c aim.jpg|thumb|none|600px|The player aims the G36C.]]&lt;br /&gt;
[[file:RainbowSix Siege g36c reloading 1.jpg|thumb|none|600px|The player reloads the G36C.]]&lt;br /&gt;
[[file:RainbowSix Siege g36c reloading 2.jpg|thumb|none|600px|The player reloads the G36C.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK33A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33A2]] appears as the &amp;quot;AR33&amp;quot;, and is used by SAS Operator Thatcher and SAS recruits. It uses a 30-round magazine, though it only holds 25 rounds. It has a permanently attached optic rail, a rail on the bottom of the handguard, and a &amp;quot;charm mount&amp;quot; was on the left side of the stock, above the stock pins, but was updated to be on the rearward most claw on the optic mount. The rear sight is removed when using optics.&lt;br /&gt;
[[file:HK33w25rdMag.jpg|thumb|350px|none|Heckler &amp;amp; Koch HK33A2 Select Fire rifle with Factory 25rd Magazine - 5.56x45mm.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK33A2.jpg|thumb|600px|none|Heckler &amp;amp; Koch HK33A2 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK33A2 holding.jpg|thumb|none|600px|The player holds the Heckler &amp;amp; Koch HK33A2.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK33A2 aim.jpg|thumb|none|600px|The player aims the Heckler &amp;amp; Koch HK33A2.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK33A2 reloading 1.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch HK33A2.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK33A2 reloading 2.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch HK33A2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416C]] is appears as the &amp;quot;416-C CARBINE&amp;quot;. It is the only assault rifle usable on the Defender's side; issued to the GSG-9 Recruit and Jäger.&lt;br /&gt;
[[file:HK416C.jpg|thumb|350px|none|Heckler &amp;amp; Koch HK416C ultra-compact carbine with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK416C.jpg|thumb|600px|none|Heckler &amp;amp; Koch HK416C in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK416C holding.jpg|thumb|none|600px|The player holds the Heckler &amp;amp; Koch HK416C.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK416C aim.jpg|thumb|none|600px|The player aims the Heckler &amp;amp; Koch HK416C.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK416C reloading 1.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch HK416C.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK416C reloading 2.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch HK416C.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK417]] is available to the GIGN attacker recruit and Twitch. It is intended to be used as a DMR, as it is restricted to semi-auto only. It is also modeled with a 20-round magazine, which is modeled solid instead of transparent, but the in-game capacity is only 10 rounds.&lt;br /&gt;
[[file:HK417 16.jpg|thumb|350px|none|Heckler &amp;amp; Koch HK417 with sights removed and 16&amp;quot; barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK417.jpg|thumb|600px|none|Heckler &amp;amp; Koch HK417 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK417 holding.jpg|thumb|none|600px|The player holds the Heckler &amp;amp; Koch HK417.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK417 aim.jpg|thumb|none|600px|The player aims the Heckler &amp;amp; Koch HK417.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK417 reloading 1.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch HK417.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK417 reloading 2.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch HK417.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AK-12==&lt;br /&gt;
The [[AK-12]] is issued to the Spetsnaz recruit and Fuze.&lt;br /&gt;
[[file:Ak-12.jpg|thumb|350px|none|Izhmash AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:RainbowSix Siege ak-12.jpg|thumb|600px|none|AK-12 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege ak-12 holding.jpg|thumb|none|600px|The player holds the AK-12.]]&lt;br /&gt;
[[file:RainbowSix Siege ak-12 aim.jpg|thumb|none|600px|The player aims the AK-12.]]&lt;br /&gt;
[[file:RainbowSix Siege ak-12 reloading 1.jpg|thumb|none|600px|The player reloads the AK-12.]]&lt;br /&gt;
[[file:RainbowSix Siege ak-12 reloading 2.jpg|thumb|none|600px|The player reloads the AK-12. Unlike other games, the bolt is shown locking open, which is a feature of the current production model AK-12.]]&lt;br /&gt;
&lt;br /&gt;
==Remington R4-C==&lt;br /&gt;
A [[Remington R4|Remington R4-C]] appears simply as the &amp;quot;R4-C&amp;quot; and is available to the FBI SWAT recruit and offensive Operator Ash. It is modeled with a Magpul MOE pistol grip, CTR buttstock, and Remington RAHG modular forend with rail sections permanently installed. The weapon's charm mount is located in the middle of the receiver, close to the top rail.&lt;br /&gt;
[[file:RemingtonR4C.jpg|thumb|350px|none|Remington R4-C - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege Remington R4-C.jpg|thumb|600px|none|Remington R4-C menu model.]]&lt;br /&gt;
[[file:RainbowSix Siege Remington R4-C holding.jpg|thumb|none|600px|The R4-C in first person, which is held by the magwell.]]&lt;br /&gt;
[[file:RainbowSix Siege Remington R4-C aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege Remington R4-C reloading 1.jpg|thumb|none|600px|Pulling out an old magazine.]]&lt;br /&gt;
[[file:RainbowSix Siege Remington R4-C reloading 2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
The [[SIG SG 552]] is appears as the &amp;quot;552 Commando&amp;quot;. Like in [[Rainbow Six: Vegas|previous]] [[Rainbow Six: Vegas 2|games]], it has a 30 round magazine capacity despite being modeled with the 20 round magazine. It can be seen in terrorist hands in the Terrorist Hunt mode. The SG 552 is used by GSG-9 Attacker recruits and IQ.&lt;br /&gt;
[[file:SIG SG552.jpg|thumb|350px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 552.jpg|thumb|600px|none|SIG SG 552 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 552 holding.jpg|thumb|none|600px|The player holds the SIG SG 552.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 552 aim.jpg|thumb|none|600px|The player aims the SIG SG 552.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 552 reloading 1.jpg|thumb|none|600px|The player reloads the SIG SG 552.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 552 reloading 2.jpg|thumb|none|600px|The player reloads the SIG SG 552.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 556xi==&lt;br /&gt;
The [[SIG SG 556|SIG SG 556xi]] is available to the FBI recruit and operative Thermite.&lt;br /&gt;
[[file:Sg556xi.jpg|thumb|350px|none|SIG SG 556xi - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 556xi.jpg|thumb|600px|none|SIG SG 556xi in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 556xi holding.jpg|thumb|none|600px|The player holds the SIG SG 556xi.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 556xi aim.jpg|thumb|none|600px|The player aims the SIG SG 556xi.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 556xi reloading 1.jpg|thumb|none|600px|The player reloads the SIG SG 556xi.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 556xi reloading 2.jpg|thumb|none|600px|The player reloads the SIG SG 556xi. Originally, it was the only assault rifle with a used bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2==&lt;br /&gt;
The [[Steyr AUG A2]] is available in the game to the GSG-9 recruit and IQ. It is occasionally seen in terrorist hands in the Terrorist Hunt mode. &lt;br /&gt;
[[file:AUG A2 16.jpg|thumb|350px|none|Steyr AUG A2 - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege Aug-A2.jpg|thumb|600px|none|Steyr AUG A2 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Aug-A2 holding.jpg|thumb|none|600px|The player holds the Steyr AUG A2.]]&lt;br /&gt;
[[file:RainbowSix Siege Aug-A2 aim.jpg|thumb|none|600px|The player aims the Steyr AUG A2.]]&lt;br /&gt;
[[file:RainbowSix Siege Aug-A2 reloading 1.jpg|thumb|none|600px|The player reloads the Steyr AUG A2.]]&lt;br /&gt;
[[file:RainbowSix Siege Aug-A2 reloading 2.jpg|thumb|none|600px|The player reloads the Steyr AUG A2.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
The [[Colt Model 933]] has been available for JTF-2 operator Buck since the Operation Black Ice expansion was released. It is referred to incorrectly as the &amp;quot;C8-SFW&amp;quot;, but is identifiable as a 933 by its 11.5&amp;quot; barrel. It also incorrectly has a cut in the barrel for an [[M203 grenade launcher]].&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|500px|Colt Model 933 with 4-position stock - 5.56x45mm]]&lt;br /&gt;
[[File:Cc-r6.siege-c8sfw-001.jpg|thumb|600px|none|The Model 933 in lobby.]]&lt;br /&gt;
[[File:RSSC8.jpg|thumb|none|600px|The Model 933 in first person.]]&lt;br /&gt;
[[File:RSSC8-1.jpg|thumb|none|600px|Iron sight view of the 933.]]&lt;br /&gt;
[[File:RSSC8-2.jpg|thumb|none|600px|Inserting a new Magpul PMAG, which shows a good view of the underbarrel shotgun.]]&lt;br /&gt;
[[File:Screenshot-Original (41).jpg|thumb|none|600px|Buck karate chops the oddly-shaped charging handle back to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
==C1A1==&lt;br /&gt;
The [[FN_FAL#L1A1|C1A1]], the Canadian variant of L1A1 SLR, is Buck's second primary weapon choice from the Operation Black Ice expansion. It is referred to as the &amp;quot;CAMRS&amp;quot;. The weapon features L1A1 SLR's synthetic furniture for stock and handguard.&lt;br /&gt;
[[file:C1a1.jpg|thumb|none|350px|Canadian C1A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:L1A1-SLR.jpg|thumb|none|350px|L1A1 SLR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Cc-r6.siege-camrs-001.jpg|thumb|600px|none|CAMRS in lobby.]]&lt;br /&gt;
[[File:RSSC1A1.jpg|thumb|none|600px|The C1A1, wielded by Buck.]]&lt;br /&gt;
[[File:RSSC1A1-1.jpg|thumb|none|600px|View of the C1A1's distinct ring aperture rear sight.]]&lt;br /&gt;
[[File:RSSC1A1-2.jpg|thumb|none|600px|Inserting a new magazine, which give a good view of the real name on receiver.]]&lt;br /&gt;
[[File:RSSC1A1reload.jpg|thumb|none|600px|Chambering a round on a C1A1 customized with a muzzle device and an Aimpoint Micro T1.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H CQC==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] has been available in the game since the Operation Dust Line expansion was released, for Navy SEAL operator Blackbeard. It is referred to as the &amp;quot;Mk17 CQB&amp;quot;.&lt;br /&gt;
[[file:2fff2537c0.jpg|thumb|none|350px|FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[file:R6S-mk17cqb.jpg|thumb|600px|none|Mk17 CQB in lobby.]]&lt;br /&gt;
[[File:RSSScar.jpg|thumb|none|600px|Blackbeard's SCAR-H.]]&lt;br /&gt;
[[File:RSSScar-1.jpg|thumb|none|600px|ADS view of the Mk17.]]&lt;br /&gt;
[[File:RSSScarreload.jpg|thumb|none|600px|Reloading the SCAR with several attachments.]]&lt;br /&gt;
[[File:RSSScar-2.jpg|thumb|none|600px|The uncommon sight of a bolt release being used in Siege.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25]] has been available in the game since the Operation Dust Line expansion was released. It is a second choice for Blackbeard.&lt;br /&gt;
[[file:Knights Armament SR25 ECC.jpg|thumb|none|350px|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[file:R6S-sr25.jpg|thumb|600px|none|SR-25 in lobby.]]&lt;br /&gt;
[[File:RSSSR25.jpg|thumb|none|600px|Blackbeard uses his SR25 with attached gun shield to defend himself from some deranged 7.62x51mm STANAGS.]]&lt;br /&gt;
[[File:RSSSR25-1.jpg|thumb|none|600px|Troy iron sight view.]]&lt;br /&gt;
[[File:RSSSR25-2.jpg|thumb|none|600px|Reloading the SR25 ECC.]]&lt;br /&gt;
[[File:RSSSR25-3.jpg|thumb|none|600px|Operating the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==ParaFAL==&lt;br /&gt;
The [[IMBEL ParaFAL]] is the battle rifle available to BOPE operator Capitão, under the name of &amp;quot;PARA-308&amp;quot;. It has a worn tan finish and feeds from extended straight 30 round magazines.&lt;br /&gt;
[[File:ModernparaFAL.JPG|thumb|none|350px|IMBEL M964 A1 MD1 ParaFAL - 7.62x51mm NATO]]&lt;br /&gt;
[[File:R6S-para308.jpg|thumb|600px|none|PARA-308 in lobby.]]&lt;br /&gt;
[[File:RSSSA58.jpg|thumb|none|600px|Capitão patrols a street with the OSW.]]&lt;br /&gt;
[[File:RSSSA58-1.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:RSSSA58-2.jpg|thumb|none|600px|Inserting a fresh magazine of 7.62 NATO.]]&lt;br /&gt;
[[File:RSSSA58-3.jpg|thumb|none|600px|And lastly, a refreshing tab of the FAL's lesser known bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Howa Type 89-F==&lt;br /&gt;
The [[Howa_Type_89|Howa Type 89-F]] has been available for SAT operator Hibana with the Operation Red Crow expansion. It is referred to as the &amp;quot;Type-89&amp;quot;.&lt;br /&gt;
[[Image:HowaType89Para.jpg|thumb|none|350px|Howa Type 89-F - 5.56x45mm]]&lt;br /&gt;
[[File:R6S-type89.jpg|thumb|600px|none|Type-89 in lobby.]]&lt;br /&gt;
[[File:RSSType89.jpg|thumb|none|600px|The Howa Type 89-F in-game.]]&lt;br /&gt;
[[File:RSSType89ads.jpg|thumb|none|600px|Aiming the Type 89.]]&lt;br /&gt;
[[File:RSSType89-1.jpg|thumb|none|600px|Changing out a 20-round STANAG.]]&lt;br /&gt;
[[File:RSSType89-2.jpg|thumb|none|600px|Hibana uses her right hand to chamber a round when reloading from empty.]]&lt;br /&gt;
[[File:RSSType89-3.jpg|thumb|none|600px|Rifle-butting a helicopter...]]&lt;br /&gt;
&lt;br /&gt;
==Colt Canada C7==&lt;br /&gt;
The [[M16_rifle_series#Diemaco_C7.2FColt_Model_715|Colt Canada C7]] is used exclusively by GEO Operator &amp;quot;Jackal&amp;quot; who was added with the &amp;quot;Operation Velvet Shell&amp;quot; DLC. The weapon in-game is modeled after the C7NLD, an officially dubbed, custom variant of the C7 used by the Netherlands. Along with the original customization, it is fitted with a Magpul PRS and uses PMAGs with Ranger Plates. It is named the &amp;quot;C7E&amp;quot; in-game, and is incorrectly depicted as having both fully-automatic and burst-fire modes.&lt;br /&gt;
[[Image:Colt715_C7Rifle.jpg|thumb|none|350px|Colt Model 715, the earliest form of the C7 rifle - 5.56x45mm]]&lt;br /&gt;
[[File:RainbowSixSiege-C7E.jpg|thumb|600px|none|C7E menu model. Note the lack of a muzzle device and any barrel threading.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
With exception to the mounted DP-28, Machine Guns are issued only to Attackers. As with the MAC-11, the open bolt machine guns incorrectly track +1 in the chamber.&lt;br /&gt;
==Degtyaryov DP-28==&lt;br /&gt;
The Spetsnaz operator Tachanka can deploy a tripod-mounted [[Degtyaryov DP-28]]. Despite being referred as the RP-46 (belt-fed version with a pistol grip), it has the original buttstock and magazines of the DP-28. Tachanka has been said to seek out original Soviet-made parts for his weapon, however, and even going so far as to mill his own if he can't find such, making it possible that he's modified an RP-46 into a weapon resembling the DP-28.&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|350px|Degtyaryov DP-28 machine gun - 7.62x54mm R]]&lt;br /&gt;
[[File:R6S tachanka dp.jpg|thumb|none|350px|Tachanka's DP-28 mounted on its tripod. Note the shortened barrel.]]&lt;br /&gt;
[[File:R6S tachanka bio.jpg|thumb|none|350px|Tachanka's profile, armed on his mounted DP-28.]]&lt;br /&gt;
[[file:RainbowSix Siege dp-28 holding.jpg|thumb|none|600px|The player holds the Degtyaryov DP-28.]]&lt;br /&gt;
[[file:RainbowSix Siege dp-28 aim.jpg|thumb|none|600px|The player aims the Degtyaryov DP-28.]]&lt;br /&gt;
[[file:RainbowSix Siege dp-28 reloading 1.jpg|thumb|none|600px|The player reloads the Degtyaryov DP-28.]]&lt;br /&gt;
[[file:RainbowSix Siege dp-28 reloading 2.jpg|thumb|none|600px|The player reloads the Degtyaryov DP-28.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G8A1==&lt;br /&gt;
The G8A1 is the German Military version of the [[Heckler &amp;amp; Koch HK11|Heckler &amp;amp; Koch HK11A1]] and is available in the game for IQ and the GSG-9 Recruit. It has a G3 rear sight, added rails, and uses X Products X-91 50-round drum magazines.&lt;br /&gt;
[[file:Hk11e.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK11E - 7.62x51mm NATO]]&lt;br /&gt;
[[file:RainbowSix Siege hk21.jpg|thumb|600px|none|Heckler &amp;amp; Koch G8A1 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege g8a1 holding.jpg|thumb|none|600px|The player holds the Heckler &amp;amp; Koch G8A1.]]&lt;br /&gt;
[[file:RainbowSix Siege g8a1 aim.jpg|thumb|none|600px|The player aims the Heckler &amp;amp; Koch G8A1.]]&lt;br /&gt;
[[file:RainbowSix Siege g8a1 reloading 1.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch G8A1.]]&lt;br /&gt;
[[file:RainbowSix Siege g8a1 reloading 2.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch G8A1.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
A [[PKP Pecheneg]] with an aftermarket bullpup conversion kit manufactured by Zenit is used by the Spetsnaz Recruit and Fuze. Some suicide bombers also use it in Terrorist Hunt; they are a force to be reckoned with.&lt;br /&gt;
[[file:Pkpzenit.jpg|thumb|350px|none|PKP Pecheneg with Zenit bullpup conversion kit - 7.62x54mm R]]&lt;br /&gt;
[[file:RainbowSix Siege PKP Pecheneg.jpg|thumb|600px|none|PKP Pecheneg in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege PKP Pecheneg holding.jpg|thumb|none|600px|The player holds the PKP Pecheneg.]]&lt;br /&gt;
[[file:RainbowSix Siege PKP Pecheneg aim.jpg|thumb|none|600px|The player aims the PKP Pecheneg.]]&lt;br /&gt;
[[file:RainbowSix Siege PKP Pecheneg reloading 1.jpg|thumb|none|600px|The player reloads the PKP Pecheneg.]]&lt;br /&gt;
[[file:RainbowSix Siege PKP Pecheneg reloading 2.jpg|thumb|none|600px|The player reloads the PKP Pecheneg.]]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The second option for BOPE attacker Capitão is the [[FN Minimi|M249 Paratrooper SAW]]. It has a newer FN Minimi Mk 3 collapsible stock and sports a worn beige finish, similar to his SA58 OSW. As usual, it incorrectly tracks a round in the chamber.&lt;br /&gt;
[[File:M249 Para ACOG.jpg|thumb|none|350px|M249 SAW Paratrooper - 5.56x45mm]]&lt;br /&gt;
[[File:R6S-m249.jpg|thumb|600px|none|M249 in lobby.]]&lt;br /&gt;
[[File:RSSM249.jpg|thumb|none|600px|M249 SAW in idle.]]&lt;br /&gt;
[[File:RSSM249-1.jpg|thumb|none|600px|View down the rather beat up iron sights.]]&lt;br /&gt;
[[File:RSSM249-2.jpg|thumb|none|600px|Capitão moving to open the latches and pop up the feed tray cover. Note the clippage issue on the rear sight.]]&lt;br /&gt;
[[File:RSSM249-3.jpg|thumb|none|600px|Setting the fresh belt in place. Unlike the PKP, the belt does not disappear as it reaches zero, unfortunately.]]&lt;br /&gt;
[[File:RSSM249-4.jpg|thumb|none|600px|And finally, a tug of the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns are available to both sides in Multiplayer. Given the game's emphasis on micro-destruction, they make great assets in &amp;quot;redecorating&amp;quot; the interiors throughout the game's levels.&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] is available in the game. Although in-game M4 hold 8 rounds, it is modeled with a 4-round civilian magazine-tube. The M4 is usable by every FBI operator except Ash.&lt;br /&gt;
[[file:Benelli m4 2.jpg‎|thumb|none|350px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[file:RainbowSix Siege Benelli M4 Super 90.jpg|thumb|600px|none|Benelli M4 Super 90 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Benelli M4 Super 90 holding.jpg|thumb|none|600px|The player holds the Benelli M4 Super 90.]]&lt;br /&gt;
[[file:RainbowSix Siege Benelli M4 Super 90 aim.jpg|thumb|none|600px|The player aims the Benelli M4 Super 90.]]&lt;br /&gt;
[[file:RainbowSix Siege Benelli M4 Super 90 reloading 1.jpg|thumb|none|600px|The player reloads the Benelli M4 Super 90.]]&lt;br /&gt;
[[file:RainbowSix Siege Benelli M4 Super 90 reloading 2.jpg|thumb|none|600px|The player reloads the Benelli M4 Super 90.]]&lt;br /&gt;
&lt;br /&gt;
==FABARM SDASS COMPACT==&lt;br /&gt;
A [[Heckler &amp;amp; Koch FABARM FP6|FABARM SDASS COMPACT]] with a pistol grip and side folding wire stock is appears as the &amp;quot;SG-CQB&amp;quot;. It can be used by every GIGN operator sans Montagne, who favors &amp;quot;Le Rock,&amp;quot; a massive riot shield in exchange of a primary weapon.&lt;br /&gt;
[[file:FABARM SDASS compact 20.jpg|thumb|none|350px|FABARM SDASS Compact  - 12 gauge]]&lt;br /&gt;
[[file:Fabarm Sdass tactical -1-.jpg‎|thumb|none|350px|FABARM SDASS Tactical - 12 gauge]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 500.jpg|thumb|600px|none|Heckler &amp;amp; Koch FABARM SDASS Tactical in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch FABARM SDASS Tactical holding.jpg|thumb|none|600px|The player holds the FABARM SDASS Compact.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch FABARM SDASS Tactical aim.jpg|thumb|none|600px|The player aims the FABARM SDASS Compact.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch FABARM SDASS Tactical reloading 1.jpg|thumb|none|600px|The player reloads the FABARM SDASS Compact.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch FABARM SDASS Tactical reloading 2.jpg|thumb|none|600px|The player reloads the FABARM SDASS Compact.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga-12K==&lt;br /&gt;
A custom [[Saiga 12|Saiga-12K]] is appears as the &amp;quot;SASG-12&amp;quot; (which [[The Division]] followed suit with). It has a RIS foregrip with an aftermarket front sight and an AK-12 rear sight mounted on top, an aftermarket trigger-guard, Hogue pistol grip, and a CAA CBS AR-15 stock. It uses 8-round box magazines. The Saiga-12 is used primarily by Spetsnaz defenders, though the attacker recruit may use it as well. &lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|350px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[file:RainbowSix Siege vepr-12.jpg|thumb|600px|none|Custom Saiga-12K in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Saiga-12K holding.jpg|thumb|none|600px|The player holds the Custom Saiga-12K.]]&lt;br /&gt;
[[file:RainbowSix Siege Saiga-12K aim.jpg|thumb|none|600px|The player aims the Custom Saiga-12K]]&lt;br /&gt;
[[file:RainbowSix Siege Saiga-12K reloading 1.jpg|thumb|none|600px|The player reloads the Custom Saiga-12K.]]&lt;br /&gt;
[[file:RainbowSix Siege Saiga-12K reloading 2.jpg|thumb|none|600px|The player reloads the Custom Saiga-12K. Despite being modeled with an ambidextrous charging handle, it reuses the same animation from the Vityaz-SN.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1 Blackwater==&lt;br /&gt;
The [[Mossberg 590A1|Mossberg 590A1 Blackwater]] is available in the game, issued to the SAS. The M590A1 is also somewhat used by terrorists in the Terrorist Hunt mode, though they usually carry assault rifles.&lt;br /&gt;
[[File:M590A1B.jpg|thumb|none|350px|Mossberg 590A1 Blackwater - 12 gauge]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 590A1.jpg|thumb|600px|none|Mossberg 590A1 Blackwater in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 590A1 holding.jpg|thumb|none|600px|The player holds the Mossberg 590A1 Blackwater.]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 590A1 aim.jpg|thumb|none|600px|The player aims the Mossberg 590A1 Blackwater.]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 590A1 reloading 1.jpg|thumb|none|600px|The player reloads the Mossberg 590A1 Blackwater.]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 590A1 reloading 2.jpg|thumb|none|600px|The player reloads the Mossberg 590A1 Blackwater.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 (Custom Shorty)==&lt;br /&gt;
An unknown custom [[Remington Model 870]] with a tri-rail foregrip, heat-shield/top rail, flip-up iron sights, a pistol grip, and an M4 stock appears in the game. It somehow holds 6 shells in a tube that could hold 4 at best. It is available to the GSG-9, though only the Recruit on the Attacker's side can use it.&lt;br /&gt;
[[File:SBS4E5REM 870.jpg|thumb|350px|none|Remington 870 with Aimtec Warhammer rail system, FAB Defense stock and pump, MAGPUL Back-Up Sights, and 1st generation Bushnell Holosight - 12 gauge. This is the screen-used gun from ''[[Strike Back - Season 4]]'']]&lt;br /&gt;
[[file:RainbowSix Siege m870.jpg|thumb|600px|none|Remington Model 870 (Custom Shorty) in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege m870 holding.jpg|thumb|none|600px|The player holds the Remington Model 870 (Custom Shorty).]]&lt;br /&gt;
[[file:RainbowSix Siege m870 aim.jpg|thumb|none|600px|The player aims the Remington Model 870 (Custom Shorty).]]&lt;br /&gt;
[[file:RainbowSix Siege m870 reloading 1.jpg|thumb|none|600px|The player reloads the Remington Model 870 (Custom Shorty).]]&lt;br /&gt;
[[file:RainbowSix Siege m870 reloading 2.jpg|thumb|none|600px|The player reloads the CRemington Model 870 (Custom Shorty).]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M3 Super 90 Shorty==&lt;br /&gt;
The [[Benelli M3 Super 90|Benelli M3 Super 90 Shorty]] has been available in the game since the Operation Black Ice expansion was released, for JTF-2 defender Frost. It is referred to as the &amp;quot;Super 90,&amp;quot; and operates exclusively in semi-automatic mode.&lt;br /&gt;
[[File:Benelli_M3_Super_90_Shorty.jpg|thumb|350px|none|Benelli M3 Super 90 Shorty - 12 gauge]]&lt;br /&gt;
[[File:Cc-r6.siege-super90-001.jpg|thumb|600px|none|Super 90 in lobby.]]&lt;br /&gt;
[[File:RSSM1Super90.jpg|thumb|none|600px|Benelli M3 shorty in first person.]]&lt;br /&gt;
[[File:RSSM1Super90-1.jpg|thumb|none|600px|ADS on the M3 Super 90; the rear sight's usefulness is negligible at best.]]&lt;br /&gt;
[[File:RSSM1Super90-2.jpg|thumb|none|600px|Frost has not yet mastered the technique of chamber-loading this Benelli....]]&lt;br /&gt;
[[File:RSSM1Super90-3.jpg|thumb|none|600px|Loading more shells in the tube.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The JTF-2 operator Buck uses the [[M26 Modular Accessory Shotgun System]] as his gadget. It is named the Skeleton Key, an obvious allusion to the [[Knight's Armament Masterkey]]'s name, and also a likely nod to how the fictional Skeleton Key can open any door, paired with the fact the M26 was designed to be a door-breaching shotgun. Like in [[Rainbow Six: Vegas|previous]] [[Rainbow Six: Vegas 2|games]], the M26 in the game is semi-automatic, while the real one is a straight-pull bolt action.&lt;br /&gt;
[[File:PEO M26 MASS on M4 Carbine.jpg|thumb|350px|none|Standalone version of M26 MASS - 12 gauge]]&lt;br /&gt;
[[File:Cc-r6.siege-c8sfw-001.jpg|thumb|600px|none|M26 MASS mounted to a C8-SFW in lobby.]]&lt;br /&gt;
[[File:Cc-r6.siege-camrs-001.jpg|thumb|600px|none|M26 MASS mounted to a CAMRS in lobby.]]&lt;br /&gt;
[[File:RSSM26.jpg|thumb|none|600px|Activated M26 MASS on the C8 SFW.]]&lt;br /&gt;
[[File:RSSM26-1.jpg|thumb|none|600px|Reloading the M26, note the bolt locks back like a modern auto loading shotgun.]]&lt;br /&gt;
[[File:RSSM26-2.jpg|thumb|none|600px|Releasing the bolt on an empty C1A1's M26. Note the totally empty FAL magazine, even the follower is gone.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been available in the game since the Operation Dust Line expansion was released, and is used by Valkyrie. As with the Benelli M3, it operates only in semi-automatic mode.&lt;br /&gt;
[[File:SPAS12.jpg|thumb|350px|none|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[File:R6S-spas12.jpg|thumb|600px|none|SPAS-12 in lobby.]]&lt;br /&gt;
[[File:RSSSPAS12.jpg|thumb|none|600px|The SPAS-12 in first person.]]&lt;br /&gt;
[[File:RSSSPAS12-1.jpg|thumb|none|600px|Iron sight view of the SPAS-12, which appear to be identical to the ones on the same weapon in Far Cry 3 and 4.]]&lt;br /&gt;
[[File:RSSSPAS12-2.jpg|thumb|none|600px|Valkyrie, on the other hand, has mastered the ability to load her shotgun from empty. And it's nice to see that developers understand how the SPAS-12 works in semi-automatic, leaving the pump locked and stationary.]]&lt;br /&gt;
[[File:RSSSPAS12-3.jpg|thumb|none|600px|She holds the shotgun upside down to load the tube with her right hand, similar to the FBI's M1014.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-15==&lt;br /&gt;
The last addition of the Operation Skull Rain update is the SPAS-12's successor, the [[Franchi SPAS-15]], used exclusively by BOPE operator Caviera. It is depicted as semi-automatic only, and properly utilizes its bolt catch mechanism.&lt;br /&gt;
[[File:Franchi spas15.jpg|thumb|none|350px|Franchi SPAS-15 - 12 Gauge]]&lt;br /&gt;
[[File:R6S-spas15.jpg|thumb|600px|none|SPAS-15 in lobby.]]&lt;br /&gt;
[[File:RSSSPAS15.jpg|thumb|none|600px|SPAS-15 in-game view.]]&lt;br /&gt;
[[File:RSSSPAS15-1.jpg|thumb|none|600px|ADS view. As with the USAS-12 from Modern Warfare 3, optics are mounted rather high on the non-removable carry handle.]]&lt;br /&gt;
[[File:RSSSPAS-15-2.jpg|thumb|none|600px|Reloading the SPAS-15 mid-magazine.]]&lt;br /&gt;
[[File:RSSSPAS15-3.jpg|thumb|none|600px|Releasing the bolt....after making a new window.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli Supernova==&lt;br /&gt;
The [[Benelli Supernova]] has been available in the game since the Operation Red Crow expansion release, and is available to both SAT Operators. It is less powerful than other pump action shotguns, but offers excellent recoil control.&lt;br /&gt;
[[Image:Benelli Supernova pistol grip.jpg|thumb|none|350px|Benelli Supernova with pistol grip stock combination - 12 Gauge]]&lt;br /&gt;
[[File:R6S-supernova.jpg|thumb|600px|none|SuperNova menu model. Note the green furniture.]]&lt;br /&gt;
[[File:RSSSupernova.jpg|thumb|none|600px|Hibana holding the Benelli Supernova.]]&lt;br /&gt;
[[File:RSSSupernovaads.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:RSSSupernova-1.jpg|thumb|none|600px|Pumping the Supernova.]]&lt;br /&gt;
[[File:RSSSupernova-2.jpg|thumb|none|600px|Chamberloading the Benelli.]]&lt;br /&gt;
[[File:RSSSupernova-3.jpg|thumb|none|600px|Loading shells into the magazine tube. Like with most shotguns in Siege, the player turns it sideways/upside down.]]&lt;br /&gt;
[[File:RSSSupernova-4.jpg|thumb|none|600px|Melee attack.]]&lt;br /&gt;
&lt;br /&gt;
==FABARM STF 12==&lt;br /&gt;
The [[FABARM STF 12]] is available for both G.E.O. operators introduced in Operation Velvet Shell, and comes in two variants, the Pistolgrip Initial as the primary &amp;quot;ITA12L&amp;quot; and the Short Initial as the secondary &amp;quot;ITA12S&amp;quot;.&lt;br /&gt;
[[File:Fabarm STF12 COMPACT.jpg|thumb|none|450px|FABARM STF 12 Compact - 12 gauge]]&lt;br /&gt;
[[File:RainbowSixSiege-ITA12L.jpg|thumb|none|600px|ITA12L in lobby.]]&lt;br /&gt;
[[File:RainbowSixSiege-ITA12S.jpg|thumb|none|600px|ITA12S in lobby.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SVU Dragunov==&lt;br /&gt;
The [[SVU Dragunov]] is appears as the &amp;quot;OTs-03&amp;quot;, and is used by the Spetsnaz operator Glaz. It is fitted with a rather odd red-tinted magnifier that can be flipped into or out of the main sight plane; unusually, this does not actually require an optical sight to use, with the front iron sight serving as the reticule instead. It also has some of the best armor penetration in the game, capable of piercing a wide variety of surfaces with a minimal loss of damage.&lt;br /&gt;
[[file:Svu-a 2.jpg|thumb|none|350px|SVU Dragunov modernized with black furniture and a bipod - 7.62x54mm R]]&lt;br /&gt;
[[file:RainbowSix Siegesvu.jpg|thumb|600px|none|SVU Dragunov in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siegesvu holding.jpg|thumb|none|600px|The player holds the SVU Dragunov.]]&lt;br /&gt;
[[file:RainbowSix Siegesvu aim 1.jpg|thumb|none|600px|The player aims the SVU Dragunov.]]&lt;br /&gt;
[[file:RainbowSix Siegesvu aim 2.jpg|thumb|none|600px|The player aims the SVU Dragunov.]]&lt;br /&gt;
[[file:RainbowSix Siegesvu reloading 1.jpg|thumb|none|600px|The player reloads the SVU Dragunov.]]&lt;br /&gt;
[[file:RainbowSix Siegesvu reloading 2.jpg|thumb|none|600px|The player reloads the SVU Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]], indexed as &amp;quot;M120 CREM,&amp;quot; is used by the FBI SWAT operative &amp;quot;Ash&amp;quot;. It appears stand-alone in the game with a longer barrel and an under-barrel rail with an attached vertical grip instead of the the built-in folding vertical grip. Ingame it fires specialized (and, given the reload animation, seemingly caseless) breaching rounds that drill into destructible surfaces, then explode after a delay in order to ensure maximum penetration. To the relief of some and the disappointment of others, the game's list of &amp;quot;breachable surfaces&amp;quot; does not include enemies; a round that directly impacts an enemy will simply deal impact damage and bounce off.&lt;br /&gt;
[[file:XM320 stock extended.jpg|thumb|none|350px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[file:RainbowSix Siege m320 holding.jpg|thumb|none|600px|Ash with the customized Heckler &amp;amp; Koch M320.]]&lt;br /&gt;
[[file:RainbowSix Siege m320 aim.jpg|thumb|none|600px|Aiming the M320 with non-standard sights mounted directly on top, similar to the [[Heckler &amp;amp; Koch HK69A1|HK69A1]].]]&lt;br /&gt;
[[file:RainbowSix Siege m320 reloading 1.jpg|thumb|none|600px|Handling another breaching round.]]&lt;br /&gt;
[[file:RainbowSix Siege m320 reloading 2.jpg|thumb|none|600px|The &amp;quot;M120 CREM&amp;quot; barrel loaded and about to be closed.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==C4==&lt;br /&gt;
Appears as &amp;quot;Nitro Cell,&amp;quot; detonated by a cellphone remote.&lt;br /&gt;
[[file:RainbowSix Siege c4 a.jpg|thumb|600px|none|C4 in game.]]&lt;br /&gt;
[[file:RainbowSix Siege c4 b.jpg|thumb|600px|none|C4 in game.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is available to attacking operators.&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:RainbowSix Siege m18 smoke.jpg|thumb|600px|none|M18 smoke grenade in game. Apparently, it releases grenade-colored smoke (compare with the above image).]]&lt;br /&gt;
[[file:RainbowSix Siege m18 smoke holding.jpg|thumb|600px|none|M18 smoke grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade]] is given to some attacking operators.&lt;br /&gt;
[[file:Baseball.jpg|thumb|none|150px|M67 hand grenade]]&lt;br /&gt;
[[file:RainbowSix Siege m67 grenade a.jpg|thumb|600px|none|M67 hand grenade in game.]]&lt;br /&gt;
[[file:RainbowSix Siege m67 grenade holding.jpg|thumb|600px|none|M67 hand grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] is another non-lethal grenade for attackers.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 Stun Grenade]]&lt;br /&gt;
[[file:RainbowSix Siege m84 grenade.jpg‎|thumb|600px|none|M84 Stun Grenade in game.]]&lt;br /&gt;
[[file:RainbowSix Siege m84 grenade holding 1.jpg‎|thumb|600px|none|M84 Stun Grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore Mine==&lt;br /&gt;
The [[M18A1 Claymore]] was added in the September 13, 2016 patch 4.2 for operators Twitch, Thermite, Glaz, and Thatcher.&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|600px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[File:RSS M18A1.jpg|thumb|none|600px|Back of the Claymore in the loadoout screen, note the warnings.]]&lt;br /&gt;
[[File:RSS M18A1-1.jpg|thumb|none|600px|And a triple laser beam device is glued on the enemy-facing side.]]&lt;br /&gt;
[[File:RSS M18A1-2.jpg|thumb|none|600px|Claymore in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Izhmash PP-19 Bizon==&lt;br /&gt;
Map Clubhouse, in the basement&lt;br /&gt;
[[File:Bizon1.jpg‎|thumb|none|350px]]&lt;br /&gt;
[[File:Rainbowsix 2016-05-10 02-58-47.jpg||thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==AK-107==&lt;br /&gt;
In the introductory video for the Spetsnaz operator Fuze, terrorists are shown wielding what appears to be [[AK-107]] rifles.&lt;br /&gt;
[[File:Ak107-2.jpg|thumb|none|350px|AK-107 with experimental 60-round magazine - 5.45x39mm]]&lt;br /&gt;
[[File:RSS AK107.jpg||thumb|none|600px|Note the distinctive gas tube containing the counter-balance recoil system and the scope rail.]]&lt;br /&gt;
[[File:RSS AK107-1.jpg||thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
GSG-9 operative Jäger tests his trademark active defense system against a remote [[Mk 19 Grenade Launcher]] firing a training 40mm round in his introduction video.&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|350px|Mk 19 grenade launcher in vehicle mounting - 40x53mm]]&lt;br /&gt;
[[File:RSS Mk19.jpg|thumb|none|600px|The Mark-19 with a mounted camera scope rises out of a bunker. Note the blue rounds, which usually signify dummy ammunition.]]&lt;br /&gt;
[[File:RSS Mk19-1.jpg|thumb|none|600px|The business end of the mean machine.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
Map Clubhouse, in the basement&lt;br /&gt;
[[File:Rpg-7.jpg‎|thumb|none|350px]]&lt;br /&gt;
[[File:Rainbowsix 2016-05-10 02-58-47.jpg||thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Tom Clancy]]&lt;br /&gt;
[[Category: First-Person Shooter]]&lt;br /&gt;
[[Category: Crime]]&lt;/div&gt;</summary>
		<author><name>KuronoX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Rainbow_Six_Siege&amp;diff=1087315</id>
		<title>Rainbow Six Siege</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Rainbow_Six_Siege&amp;diff=1087315"/>
		<updated>2017-02-23T01:29:06Z</updated>

		<summary type="html">&lt;p&gt;KuronoX: /* ParaFAL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Rainbow Six: Siege&lt;br /&gt;
|picture = R6 siege pc box.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= [[Tom Clancy#Rainbow Six|Rainbow Six]]&lt;br /&gt;
|date= December 1, 2015&lt;br /&gt;
|developer=Ubisoft&lt;br /&gt;
|platforms=Xbox One&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=Ubisoft&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
All primary weapons in Rainbow Six: Siege have &amp;quot;charm mounts&amp;quot;, which by default appears as sling loops. They usually appear in rather obscure places, such as the middle of a weapon's receiver.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Rainbow Six: Siege'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Pistols=&lt;br /&gt;
==FN Five-seveN Mark 2==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN Mark 2]] is used by the American FBI SWAT operatives. It appears as the &amp;quot;5.7 USG&amp;quot;.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - FN 5.7×28mm. This variant is now the standard version of the FN Five-seveN offered by FNH. The Mk2 model has cocking serrations on the front of the slide as well as on the rear. This is a fixed-sight version. ]]&lt;br /&gt;
[[file:RainbowSix Siege FN Five-seveN USG.jpg|thumb|600px|none|FN Five-seveN Mark 2 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege FN Five-seveN USG holding.jpg|thumb|none|600px|The player holds the FN Five-seveN Mark 2.]]&lt;br /&gt;
[[file:RainbowSix Siege FN Five-seveN USG aim.jpg|thumb|none|600px|The player aims the FN Five-seveN Mark 2.]]&lt;br /&gt;
[[file:RainbowSix Siege FN Five-seveN USG reloading 1.jpg|thumb|none|600px|The player reloads the FN Five-seveN Mark 2.]]&lt;br /&gt;
[[file:RainbowSix Siege FN Five-seveN USG reloading 2.jpg|thumb|none|600px|The player reloads the FN Five-seveN Mark 2.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-9==&lt;br /&gt;
The [[FN FNP-9]] is used by the French GIGN operatives. It appears as the &amp;quot;P9&amp;quot;.&lt;br /&gt;
[[file:FNP-Pistol.jpg |thumb|350px|none|FN FNP-9 - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege FNP-9.jpg|thumb|600px|none|FNP-9 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege FNP-9 holding.jpg|thumb|none|600px|The player holds the FNP-9.]]&lt;br /&gt;
[[file:RainbowSix Siege FNP-9 aim.jpg|thumb|none|600px|The player aims the FNP-9.]]&lt;br /&gt;
[[file:RainbowSix Siege FNP-9 reloading 1.jpg|thumb|none|600px|The player reloads the FNP-9.]]&lt;br /&gt;
[[file:RainbowSix Siege FNP-9 reloading 2.jpg|thumb|none|600px|The player reloads the FNP-9.]]&lt;br /&gt;
&lt;br /&gt;
==GSh-18==&lt;br /&gt;
The [[GSh-18]] is used by the Russian Spetsnaz operatives.&lt;br /&gt;
[[File:Gsh18-l.jpg|thumb|none|350px|GSh-18 - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege GSh-18.jpg|thumb|600px|none|GSh-18 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege GSh-18 holding.jpg|thumb|none|600px|The player holds the GSh-18.]]&lt;br /&gt;
[[file:RainbowSix Siege GSh-18 aim.jpg|thumb|none|600px|The player aims the GSh-18.]]&lt;br /&gt;
[[file:RainbowSix Siege GSh-18 reloading 1.jpg|thumb|none|600px|The player reloads the GSh-18.]]&lt;br /&gt;
[[file:RainbowSix Siege GSh-18 reloading 2.jpg|thumb|none|600px|The player reloads the GSh-18.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Tactical==&lt;br /&gt;
The P12 is the German equipment designation for the [[Heckler &amp;amp; Koch USP Tactical]] is used by the German GSG-9 operatives. The loadout icon was originally the same as the FNP-9, but in Update 3.2 the USP was given a new proper icon. Magazine capacity is also wrong for a .45ACP USP Tactical, only 10 or 12 round magazines exist for .45ACP version.&lt;br /&gt;
[[file:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch USP.jpg|thumb|600px|none|USP Tactical in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch USP holding.jpg|thumb|none|600px|The player holds the Heckler &amp;amp; Koch USP Tactical.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch USP aim.jpg|thumb|none|600px|The player aims the Heckler &amp;amp; Koch USP Tactical.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch USP reloading1.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch USP Tactical.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch USP reloading 2.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch USP Tactical.]]&lt;br /&gt;
&lt;br /&gt;
==M45/MEU(SOC)==&lt;br /&gt;
The [[M1911#M45 / MEU(SOC)|M45/MEU(SOC)]] is used by the FBI SWAT operatives. It appears as the &amp;quot;M45 MEUSOC&amp;quot;.&lt;br /&gt;
[[file:M-45 MEU(SOC).jpg|thumb|none|350px|MEU(SOC) Pistol, later version - .45 ACP]]&lt;br /&gt;
[[file:RainbowSix Siege m45 meusoc.jpg‎|thumb|600px|none|M45/MEU(SOC) in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege m45 meusoc holding.jpg|thumb|none|600px|The player holds the M45/MEU(SOC).]]&lt;br /&gt;
[[file:RainbowSixSiege m45 meusoc aim.jpg|thumb|none|600px|The player aims the M45/MEU(SOC).]]&lt;br /&gt;
[[file:RainbowSix Siege m45 meusoc reloading 1.jpg|thumb|none|600px|The player reloads the M45/MEU(SOC).]]&lt;br /&gt;
[[file:RainbowSix Siege m45 meusoc reloading 2.jpg|thumb|none|600px|The player reloads the M45/MEU(SOC).]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
Though called a PMM, the model shown is acually the older [[Makarov PM]]. It used by the Spetsnaz operatives.&lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Russian Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:RainbowSix Siege Makarov PMM.jpg|thumb|600px|none|Makarov PM in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Makarov PMM holding.jpg|thumb|none|600px|The player holds the Makarov PM.]]&lt;br /&gt;
[[file:RainbowSix Siege Makarov PMM aim.jpg|thumb|none|600px|The player aims the Makarov PM.]]&lt;br /&gt;
[[file:RainbowSix Siege Makarov PMM reloading 1.jpg|thumb|none|600px|The player reloads the Makarov PM.]]&lt;br /&gt;
[[file:RainbowSix Siege Makarov PMM reloading 2.jpg|thumb|none|600px|The player reloads the Makarov PM.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226 Mk 25==&lt;br /&gt;
The [[SIG-Sauer P226|SIG-Sauer P226 Mk 25]] is used by the British SAS operatives.&lt;br /&gt;
[[file:P226 Navy.jpg|thumb|350px|none|SIG-Sauer P226 Navy, this is the version used by the Navy SEALs, easily identifiable by the white anchor on the slide - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege SIG-Sauer P226.jpg|thumb|600px|none|SIG-Sauer P226 Mk 25 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG-Sauer P226 holding.jpg|thumb|none|600px|The player holds the P226 Mk 25.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG-Sauer P226 aim.jpg|thumb|none|600px|The player aims the P226 Mk 25.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG-Sauer P226 reloading 1.jpg|thumb|none|600px|The player reloads the P226 Mk 25.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG-Sauer P226 reloading 2.jpg|thumb|none|600px|The player reloads the P226 Mk 25.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 586]] is used by the GIGN operatives. It appears as the &amp;quot;LFP586&amp;quot;.&lt;br /&gt;
[[file:S&amp;amp;W586-6.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 586 with 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[file:RainbowSix Siege Smith &amp;amp; Wesson Model 586.jpg|thumb|600px|none|Smith &amp;amp; Wesson Model 586 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Smith &amp;amp; Wesson Model 586 holding.jpg|thumb|none|600px|The player holds the Smith &amp;amp; Wesson Model 586.]]&lt;br /&gt;
[[file:RainbowSix Siege Smith &amp;amp; Wesson Model 586 aim.jpg|thumb|none|600px|The player aims the Smith &amp;amp; Wesson Model 586.]]&lt;br /&gt;
[[file:RainbowSix Siege Smith &amp;amp; Wesson Model 586 reloading 1.jpg|thumb|none|600px|The player reloads the Smith &amp;amp; Wesson Model 586.]]&lt;br /&gt;
[[file:RainbowSix Siege Smith &amp;amp; Wesson Model 586 reloading 2.jpg|thumb|none|600px|The player reloads the Smith &amp;amp; Wesson Model 586.]]&lt;br /&gt;
[[File:RSS S&amp;amp;W.jpg|thumb|none|600px|A GIGN recruit aims a Model 586 at Rook in the latter's introductory cinematic.]]&lt;br /&gt;
[[File:RSS S&amp;amp;W-1.jpg|thumb|none|600px|Cocking the hammer...]]&lt;br /&gt;
&lt;br /&gt;
==Inglis Hi-Power==&lt;br /&gt;
The Inglis Hi-Power, Canadian-manufactured version of the [[Browning Hi-Power]] is used by the Canadian JTF-2 operators that appeared in the Operation Black Ice expansion. It incorrectly appears as the &amp;quot;MK1 9mm&amp;quot;.&lt;br /&gt;
[[Image:Inglis Hi-Power.JPG|thumb|none|350px|Inglis Hi-Power - 9x19mm]]&lt;br /&gt;
[[File:Cc-r6.siege-inglis-001.jpg|thumb|600px|none|MK1 9mm in lobby.]]&lt;br /&gt;
[[File:RSSHipower.jpg|thumb|none|600px|The Hi-Power in Buck's hands.]]&lt;br /&gt;
[[File:RSSHipower-1.jpg|thumb|none|600px|Iron sight view of the Inglis.]]&lt;br /&gt;
[[File:RSSHipower-2.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:RSSHipower-3.jpg|thumb|none|600px|Slide released; ready to go.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert_Eagle#Desert_Eagle_Mark_XIX|Desert Eagle Mark XIX]] is used by the Navy SEAL operators that appeared in the Operation Dust Line expansion (2016). It appears as the &amp;quot;D-50&amp;quot;. With the release of Operation Velvet Shell the finish was changed to black.&lt;br /&gt;
[[Image:Deser_Eagle_XIX_50AE_Picatinny.jpg|thumb|350px|none|MRI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[File:R6S-d50.jpg|thumb|600px|none|D-50 in lobby. Old finish.]]&lt;br /&gt;
[[File:RainbowSixSiege-D50.jpg|thumb|600px|none|D-50 in lobby. Current version.]]&lt;br /&gt;
[[File:RSSDEagle.jpg|thumb|none|600px|&amp;quot;Having decided to forsake all sensible armament&amp;quot;, Blackbeard brandishes the chrome Desert Eagle.]]&lt;br /&gt;
[[File:RSSDEagle-1.jpg|thumb|none|600px|The non standard illuminated iron sights are nice and open, however.]]&lt;br /&gt;
[[File:RSSDEagle-2.jpg|thumb|none|600px|Performing a mid-magazine swap with the &amp;quot;Deagle.&amp;quot;]]&lt;br /&gt;
[[File:RSSDEagle-3.jpg|thumb|none|600px|Blackbeard dramatically ditches out an empty magazine...]]&lt;br /&gt;
[[File:RSSDEagle-4.jpg|thumb|none|600px|...and inserts a fresh one, 7 rounds of .50 Action Express.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92==&lt;br /&gt;
The BOPE faction introduced in the Operation Skull Rain DLC wield the original [[Beretta 92]] pistols as their sidearms, labeled in game as &amp;quot;PRB92.&amp;quot; Presumably these pistols were intended to be [[Taurus PT92]] handguns, but the rounded triggerguard and magazine release located on the butt of the grip are features of the first model Beretta 92. On another note, the defender Caveira wields a unique &amp;quot;Luison&amp;quot; version that comes pre-equipped with a suppressor and fires non lethal rounds.&lt;br /&gt;
[[File:Beretta92oldest.jpg|thumb|none|350px|Beretta 92, the first Beretta 92 Series model produced, noted by rounded trigger guard, butt located magazine release, and frame mounted safety (pre-decocking safety) - 9x19mm.]]&lt;br /&gt;
[[File:Taurus-PT92AF.jpg|thumb|none|350px|Taurus PT92AF (blued) for comparison - 9x19mm]]&lt;br /&gt;
[[File:R6S-prb92.jpg|thumb|600px|none|PRB92 in lobby. Note the rounded triggerguard, which has never been a feature of the Taurus series.]]&lt;br /&gt;
[[File:R6S-luison.jpg|thumb|600px|none|Luison in lobby.]]&lt;br /&gt;
[[File:RSSPt92.jpg|thumb|none|600px|The Beretta in idle on the new Favelas map.]]&lt;br /&gt;
[[File:RSSPt92-1.jpg|thumb|none|600px|Iron sight view.]]&lt;br /&gt;
[[File:RSSPt92-2.jpg|thumb|none|600px|Caveira wields her 92 one handed while in &amp;quot;Silent-Step&amp;quot; mode. Note that the &amp;quot;custom suppressor&amp;quot; is just the same Osprey 9 as other pistols, wrapped in a mysterious shroud.]]&lt;br /&gt;
[[File:RSSPt92-3.jpg|thumb|none|600px|Capitão ejects a magazine, note the low button release. This leads to a rather flamboyant &amp;quot;holding the pistol as high as possible while dropping the mag&amp;quot; show of reloading.]]&lt;br /&gt;
[[File:RSSPt92-4.jpg|thumb|none|600px|Caveira racks the slide to chamber a round on her Luison. The alleged &amp;quot;non-lethal&amp;quot; rounds seem just as lethal as other pistols, though.....]]&lt;br /&gt;
[[File:RSS Taurusactual.jpg|thumb|none|600px|One of the Skull Rain loading screens shows the actual PT92, however.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P229 Elite==&lt;br /&gt;
The [[SIG-Sauer_P220_pistol_series#SIG-Sauer_P229|P229 Elite]] is used by the SAT operators of the Operation Red Crow expansion. It appears as the &amp;quot;P229&amp;quot;.&lt;br /&gt;
[[Image:P229_Elite_Stainless.jpg|thumb|350px|none|SIG-Sauer P229 Elite - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:R6S-p229.jpg|thumb|600px|none|P229 in lobby. Note the Elite beavertail frame with front strap checkering.]]&lt;br /&gt;
[[File:RSSP229.jpg|thumb|none|600px|Hibana patrols the rooftop dojo, P229 Elite at the ready.]]&lt;br /&gt;
[[File:RSSP229ads.jpg|thumb|none|600px|Aiming the SIG.]]&lt;br /&gt;
[[File:RSSP229-1.jpg|thumb|none|600px|Reloading. It predictably uses the same animations as the SAS's SIG P226.]]&lt;br /&gt;
[[File:RSSP229-2.jpg|thumb|none|600px|Fresh mag-in, preparing to release the slide from empty.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact==&lt;br /&gt;
The [[Heckler_%26_Koch_USP#Heckler_.26_Koch_USP_Compact|Heckler &amp;amp; Koch USP Compact]] is used by the GEO operators of the Operation Velvet Shell expansion. It appears as the &amp;quot;USP40&amp;quot;.&lt;br /&gt;
[[Image:Usp40compact.jpg|thumb|350px|none|Heckler &amp;amp; Koch USP Compact - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:RainbowSixSiege-USP40.jpg|thumb|600px|none|USP40 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
Sub-machine Guns are available only to Defenders in Multiplayer, with the exception of the MAC-11 and Minebea M-9 sidearms. None are used by AI enemies in Terrorist Hunt.&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]] is available to the GIGN Defenders.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR with optics removed and empty magazine - 5.7x28mm]]&lt;br /&gt;
[[file:RainbowSix Siege FN P90 TR.jpg|thumb|600px|none|FN P90 TR menu model. Note the grey material covering most of the magazine (it's presumably duct tape).]]&lt;br /&gt;
[[file:RainbowSix Siege FN P90 TR holding.jpg|thumb|none|600px|The player holds the FN P90 TR.]]&lt;br /&gt;
[[file:RainbowSix Siege FN P90 TR aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege FN P90 TR reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:RainbowSix Siege FN P90 TR reloading 2.jpg|thumb|none|600px|Chambering a new round. The &amp;quot;duct tape&amp;quot; is probably there to cover up the fact that Ubisoft didn't animate the rounds inside of it, but this seems unlikely as the small visible portion of the magazine is clearly solid tan.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5 MLI==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5 MLI]] is also usable by the GIGN. It appears as the &amp;quot;MP5&amp;quot;.&lt;br /&gt;
[[file:Heckler-Koch-MP5-MLI.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5 MLI - updated with a triple-rail forearm, a quick-release-mount, and the new RAL8000 color scheme - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5A3.jpg|thumb|600px|none|Heckler &amp;amp; Koch MP5 MLI in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5A3 holding.jpg|thumb|none|600px|The player holds the Heckler &amp;amp; Koch MP5 MLI.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5A3 aim.jpg|thumb|none|600px|The player aims the Heckler &amp;amp; Koch MP5 MLI.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5A3 reloading 1.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch MP5 MLI.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5A3 reloading 2.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch MP5 MLI.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K-PDW==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K-PDW]] is available in the game, issued to SAS Defenders.&lt;br /&gt;
[[file:MP5K-PDW.jpg|thumb|none|350px|MP5K-PDW with its extended barrel with 3 lugs &amp;amp; folding stock - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5K-PDW.jpg|thumb|600px|none|Heckler &amp;amp; Koch MP5K-PDW in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5K-PDW1 holding.jpg|thumb|none|600px|The player holds the Heckler &amp;amp; Koch MP5K-PDW.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5K-PDW1 aim.jpg|thumb|none|600px|The player aims the Heckler &amp;amp; Koch MP5K-PDW.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5K-PDW1 reloading 1.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch MP5K-PDW.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5K-PDW1 reloading 2.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch MP5K-PDW.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is issued to the GSG-9 Defense Recruit and Bandit. For some reason, it has a 30 round magazine capacity despite being modeled with the 40 round magazine, the developers also thought that the charging handle is always in its pulled back position, as it's been permanently modeled so and is even visible on HUD icons (Although this error was fixed in &amp;quot;Operation Black Ice&amp;quot; update. As of the Dust Line update, the carabiner clipped to the rear sling mount was removed in favor of a &amp;quot;charm&amp;quot; mount instead).&lt;br /&gt;
[[file:MP7 40rdmag.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP7A1.jpg|thumb|600px|none|Heckler &amp;amp; Koch MP7A1 in lobby (Before &amp;quot;Operation Black Ice&amp;quot; update).]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP7A1 holding.jpg|thumb|none|600px|The player holds the Heckler &amp;amp; Koch MP7A1 (Before &amp;quot;Operation Black Ice&amp;quot; update).]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP7A1 aim.jpg|thumb|none|600px|The player aims the Heckler &amp;amp; Koch MP7A1.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP7A1 reloading 1.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch MP7A1.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP7A1 reloading 2.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch MP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] is used by the FBI Defenders. The charging handle incorrectly locks back on its own when the magazine is emptied.&lt;br /&gt;
[[file:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch UMP45.jpg|thumb|600px|none|Heckler &amp;amp; Koch UMP45 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch UMP45 holding.jpg|thumb|none|600px|The player holds the Heckler &amp;amp; Koch UMP45.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch UMP45 aim.jpg|thumb|none|600px|The player aims the Heckler &amp;amp; Koch UMP45.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch UMP45 reloading 1.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch UMP45.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch UMP45 reloading 2.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch UMP45.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19-01 Vityaz-SN==&lt;br /&gt;
The [[PP-19-01 Vityaz|Izhmash PP-19-01 Vityaz-SN]] is appears as the &amp;quot;9×19VSN&amp;quot;. It is equipped with Zenitco furniture and used by the Spetsnaz' OSN Saturn department.&lt;br /&gt;
[[file:VityazsnOSN.jpg |thumb|none|350px|PP-19-01 Vityaz-SN - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege PP-19-01 Vityaz-SN.jpg|thumb|600px|none|Izhmash PP-19-01 Vityaz-SN in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege PP-19-01 Vityaz-SN holding.jpg|thumb|none|600px|The player holds the Izhmash PP-19-01 Vityaz-SN.]]&lt;br /&gt;
[[file:RainbowSix Siege PP-19-01 Vityaz-SN aim.jpg|thumb|none|600px|The player aims the Izhmash PP-19-01 Vityaz-SN.]]&lt;br /&gt;
[[file:RainbowSix Siege PP-19-01 Vityaz-SN reloading 1.jpg|thumb|none|600px|The player reloads the Izhmash PP-19-01 Vityaz-SN.]]&lt;br /&gt;
[[file:RainbowSix Siege PP-19-01 Vityaz-SN reloading 2.jpg|thumb|none|600px|The player reloads the Izhmash PP-19-01 Vityaz-SN.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-11==&lt;br /&gt;
A [[MAC-11]] with the upper receiver of a Masterpiece Arms MPA10SST appears as the &amp;quot;SMG-11,&amp;quot; as in [[Watch_Dogs]]. The shape of the ejection port denotes it as the .45 version. It is exclusively used as a sidearm by Sledge, Smoke, and SAS Recruits. &lt;br /&gt;
[[file:Mpa10sst.jpg|thumb|none|350px|Masterpiece Arms MPA10SST - .45 ACP]]&lt;br /&gt;
[[file:RainbowSix Siege MAC-11.jpg|thumb|600px|none|The &amp;quot;SMG-11&amp;quot; in lobby, note the stock similar to a Micro-Uzi's.]]&lt;br /&gt;
[[file:RainbowSix Siege MAC-11 holding.jpg|thumb|none|600px|The player holds the MAC-11.]]&lt;br /&gt;
[[file:RainbowSix Siege MAC-11 aim.jpg|thumb|none|600px|The player aims the MPA10SST sights.]]&lt;br /&gt;
[[file:RainbowSix Siege MAC-11 reloading 2.jpg|thumb|none|600px|Opening the bolt on the M11. For balancing reasons, that large magazine only holds 16 rounds, and despite having a proper animation for an open bolt gun, it still tracks +1 round in the chamber incorrectly.]]&lt;br /&gt;
[[file:RainbowSix Siege MAC-11 reloading 1.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul FMG-9==&lt;br /&gt;
The [[Magpul FMG-9]] is available in the game, and is exclusively used by Smoke or the SAS Defender Recruit.&lt;br /&gt;
[[file:MagpulFMG-9.jpg|thumb|none|350px|Magpul FMG-9 in open form - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege Magpul FMG-9.jpg|thumb|600px|none|Magpul FMG-9 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Magpul FMG-9 holding.jpg|thumb|none|600px|The player holds the Magpul FMG-9.]]&lt;br /&gt;
[[file:RainbowSix Siege Magpul FMG-9 aim.jpg|thumb|none|600px|The player aims the Magpul FMG-9.]]&lt;br /&gt;
[[file:RainbowSix Siege Magpul FMG-9 reloading 1.jpg|thumb|none|600px|The player reloads the Magpul FMG-9.]]&lt;br /&gt;
[[file:RainbowSix Siege Magpul FMG-9 reloading 2.jpg|thumb|none|600px|The player reloads the Magpul FMG-9.]]&lt;br /&gt;
&lt;br /&gt;
==C1 Submachine Gun==&lt;br /&gt;
The [[Sterling SMG|C1 Submachine Gun]], the Canadian variant of Sterling SMG, has been available in the game since the Operation Black Ice expansion was released. It is referred to as the &amp;quot;9mm C1&amp;quot;, and is exclusive to the JTF-2 Defender Frost.&lt;br /&gt;
[[File:C1-smg.jpg|thumb|none|350px|C1 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Cc-r6.siege-sterling-001.jpg|thumb|600px|none|9mm C1 in lobby.]]&lt;br /&gt;
[[File:RSSSterling.jpg|thumb|none|600px|Prior to the Skull Rain DLC, Frost used to wield her C1 SMG incorrectly by gripping the magazine.]]&lt;br /&gt;
[[File:RSSSterling-1.jpg|thumb|none|600px|Iron sight view of the C1 Submachine Gun.]]&lt;br /&gt;
[[File:RSSSterling-2.jpg|thumb|none|600px|Locking the bolt back on a full reload.]]&lt;br /&gt;
[[File:RSSC1smg.jpg|thumb|none|600px|After the Skull Rain DLC was released, Frost was updated to grip the C1 SMG correctly by the heat shield.]]&lt;br /&gt;
[[File:RSSC1smg-1.jpg|thumb|none|600px|Reloading the C1 SMG. It also inaccurately tracks +1 in the chamber.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] has been available in the game since the Operation Dust Line expansion was released, although the integrally suppressed version was shown on part of the base game's cover artwork. It is referred to as the &amp;quot;MPX&amp;quot;. It is only available to the &amp;quot;Navy SEAL&amp;quot; Valkyrie. &lt;br /&gt;
[[file:SIG_MPX.jpg|thumb|none|350px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[file:R6S-mpx.jpg|thumb|600px|none|MPX in lobby.]]&lt;br /&gt;
[[File:RSSMPX.jpg|thumb|none|600px|Valkyrie wields the SIG MPX.]]&lt;br /&gt;
[[File:RSSMPX-1.jpg|thumb|none|600px|ADS view of the MPX.]]&lt;br /&gt;
[[File:RSSMPX-2.jpg|thumb|none|600px|Valkyrie rather dramatically pitches the gun upwards when swapping magazines.]]&lt;br /&gt;
[[File:RSSMPX-3.jpg|thumb|none|600px|She then turns the gun over to yank the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta PM12S==&lt;br /&gt;
The [[Beretta M12]], with the stock extended, is one of the weapons available to the BOPE defender Caveira. As with other open bolt weapons in-game, it is incorrectly portrayed as having an additional round in the chamber.&lt;br /&gt;
[[File:BerettaPM12S.jpg|thumb|none|350px|Beretta PM12S - 9x19mm]]&lt;br /&gt;
[[File:R6S-m12.jpg|thumb|600px|none|M12 in lobby.]]&lt;br /&gt;
[[File:RSSM12.jpg|thumb|none|600px|The PM12S inside a favela laundry.]]&lt;br /&gt;
[[File:RSSM12-1.jpg|thumb|none|600px|ADS of the PM12S.]]&lt;br /&gt;
[[File:RSSM12-2.jpg|thumb|none|600px|Reloading the Beretta PM12S. Note the safety marking is printed opposite of the Beretta model; this actually matches the Taurus MT-12AD produced in Brazil.]]&lt;br /&gt;
[[File:RSSM12-3.jpg|thumb|none|600px|Locking the bolt back, which apparently chambers a fresh round according to Rainbow logic.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5SD|Heckler &amp;amp; Koch MP5SD2]] is available in the game with the Operation Red Crow expansion. It is referred to as the &amp;quot;MP5SD&amp;quot;, and is exclusive to the SAT Operator &amp;quot;Echo&amp;quot;.&lt;br /&gt;
[[File:R6S-mp5sd.jpg|thumb|600px|none|MP5SD in lobby. Note the original SEF trigger group indicating the model being MP5SD2. A KAC M4 RIS is also zip-tied to the handguard.]]&lt;br /&gt;
[[File:RSSMP5SD.jpg|thumb|none|600px|Looking a high tech display of some Tokyo towers.]]&lt;br /&gt;
[[File:RSSMP5SDads.jpg|thumb|none|600px|Iron sights of the MP5SD2.]]&lt;br /&gt;
[[File:RSSMP5SD-1.jpg|thumb|none|600px|Locking the bolt back, same as the other faction's MP5 variants.]]&lt;br /&gt;
[[File:RSSMP5SD-2.jpg|thumb|none|600px|Fresh magazine loaded...]]&lt;br /&gt;
[[File:RSSMP5SD-3.jpg|thumb|none|600px|...and the aftermath of a gentle HK-slap.]]&lt;br /&gt;
[[File:RSSMP5SD-4.jpg|thumb|none|600px|Melee animation.]]&lt;br /&gt;
&lt;br /&gt;
==Minebea M-9==&lt;br /&gt;
The [[Uzi#Minebea_M-9|Minebea M-9]] is a sidearm available to the Japanese SAT operators. It is referred to as the &amp;quot;Bearing 9&amp;quot;, and is similar to the &amp;quot;SMG-11&amp;quot;.&lt;br /&gt;
[[File:Minebea_M-9_submachine_gun_(New).jpg|thumb|none|350px|Minebea M-9 - 9x19mm]]&lt;br /&gt;
[[File:R6S-bearing9.jpg|thumb|600px|none|&amp;quot;Bearing 9&amp;quot; in lobby. Minebea stands for &amp;quot;Nippon Miniature Bearing Company,&amp;quot; which likely explains the odd in-game designation.]]&lt;br /&gt;
[[File:RSSM-9.jpg|thumb|none|600px|Echo observes some more traditional Japanese fighting gear, Minebea M-9 in hand.]]&lt;br /&gt;
[[File:RSSM-9ads.jpg|thumb|none|600px|Aiming the M-9.]]&lt;br /&gt;
[[File:RSSM-9-1.jpg|thumb|none|600px|Reloading, basically the same procedure as seen on the M11.]]&lt;br /&gt;
[[File:RSS-M-9-2.jpg|thumb|none|600px|Charging the M-9, ''Modern Warfare'' style (although Echo at least has the decency to use the vertical foregrip).]]&lt;br /&gt;
[[File:RSSM-9-3.jpg|thumb|none|600px|Breaking in to one of the display cases.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Angstadt Arms UDP-9==&lt;br /&gt;
The [[Angstadt Arms UDP-9]] is available in the game with the Operation Velvet Shell expansion. It is referred to as the &amp;quot;PDW9&amp;quot;, and is exclusive to the GEO Operator &amp;quot;Jackal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:UDP-9 PDW.jpg|thumb|350px|none|Angstadt Arms UPD-9 PDW - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:RainbowSixSiege-PDW9.jpg|thumb|600px|none|PDW9 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==TDI / KRISS USA Vector==&lt;br /&gt;
The [[TDI_Vector|TDI / KRISS USA Vector]] is available in the game with the Operation Velvet Shell expansion. It is referred to as the &amp;quot;Vector .45 ACP&amp;quot;, and is exclusive to the GEO Operator &amp;quot;Mira&amp;quot;.&lt;br /&gt;
[[Image:KRISSVectorBlank.jpg|thumb|none|350px|TDI / KRISS USA Gen I Vector - .45 ACP]]&lt;br /&gt;
[[File:RainbowSixSiege-Vector45acp.jpg|thumb|600px|none|Vector .45 ACP in lobby.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
With the exception of the HK416C, these weapons are only usable by Attackers in Multiplayer.&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[L85A2|Enfield L85A2]] is available in the game, and issued to the SAS Attackers. It often used by terrorists in the Terrorist Hunt mode. &lt;br /&gt;
[[file:L85A2 upgraded.jpg|thumb|350px|none|Enfield L85A2 with magazine removed, railed fore-end, ACOG scope, Grippod foregrip, and Surefire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege L85A2.jpg|thumb|600px|none|Enfield L85A2 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege L85A2 holding.jpg|thumb|none|600px|The player holds the Enfield L85A2.]]&lt;br /&gt;
[[file:RainbowSix Siege L85A2 aim.jpg|thumb|none|600px|The player aims the Enfield L85A2.]]&lt;br /&gt;
[[file:RainbowSix Siege L85A2 reloading 1.jpg|thumb|none|600px|The player reloads the Enfield L85A2.]]&lt;br /&gt;
[[file:RainbowSix Siege L85A2 reloading 2.jpg|thumb|none|600px|The player reloads the Enfield L85A2.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS F1]] appears in the game as the &amp;quot;F2&amp;quot; and so far incorrectly holds 30 rounds in 25-round magazines. It is used by the GIGN Attacker Recruit and operative Twitch.&lt;br /&gt;
[[file:Famas.jpg|thumb|350px|none|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege FAMAS F1.jpg|thumb|600px|none|FAMAS F1 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege FAMAS F1 holding.jpg|thumb|none|600px|The player holds the FAMAS F1.]]&lt;br /&gt;
[[file:RainbowSix Siege FAMAS F1 aim.jpg|thumb|none|600px|The player aims the FAMAS F1.]]&lt;br /&gt;
[[file:RainbowSix Siege FAMAS F1 reloading 1.jpg|thumb|none|600px|The player reloads the FAMAS F1.]]&lt;br /&gt;
[[file:RainbowSix Siege FAMAS F1 reloading 2.jpg|thumb|none|600px|The player reloads the FAMAS F1.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is available in the game, and exclusively used by FBI Attacker Ash. &lt;br /&gt;
[[file:Hkg36c.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege g36c.jpg|thumb|600px|none|Heckler &amp;amp; Koch G36C in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege g36c holding.jpg|thumb|none|600px|The player holds the G36C.]]&lt;br /&gt;
[[file:RainbowSix Siege g36c aim.jpg|thumb|none|600px|The player aims the G36C.]]&lt;br /&gt;
[[file:RainbowSix Siege g36c reloading 1.jpg|thumb|none|600px|The player reloads the G36C.]]&lt;br /&gt;
[[file:RainbowSix Siege g36c reloading 2.jpg|thumb|none|600px|The player reloads the G36C.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK33A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33A2]] appears as the &amp;quot;AR33&amp;quot;, and is used by SAS Operator Thatcher and SAS recruits. It uses a 30-round magazine, though it only holds 25 rounds. It has a permanently attached optic rail, a rail on the bottom of the handguard, and a &amp;quot;charm mount&amp;quot; was on the left side of the stock, above the stock pins, but was updated to be on the rearward most claw on the optic mount. The rear sight is removed when using optics.&lt;br /&gt;
[[file:HK33w25rdMag.jpg|thumb|350px|none|Heckler &amp;amp; Koch HK33A2 Select Fire rifle with Factory 25rd Magazine - 5.56x45mm.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK33A2.jpg|thumb|600px|none|Heckler &amp;amp; Koch HK33A2 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK33A2 holding.jpg|thumb|none|600px|The player holds the Heckler &amp;amp; Koch HK33A2.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK33A2 aim.jpg|thumb|none|600px|The player aims the Heckler &amp;amp; Koch HK33A2.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK33A2 reloading 1.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch HK33A2.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK33A2 reloading 2.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch HK33A2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416C]] is appears as the &amp;quot;416-C CARBINE&amp;quot;. It is the only assault rifle usable on the Defender's side; issued to the GSG-9 Recruit and Jäger.&lt;br /&gt;
[[file:HK416C.jpg|thumb|350px|none|Heckler &amp;amp; Koch HK416C ultra-compact carbine with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK416C.jpg|thumb|600px|none|Heckler &amp;amp; Koch HK416C in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK416C holding.jpg|thumb|none|600px|The player holds the Heckler &amp;amp; Koch HK416C.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK416C aim.jpg|thumb|none|600px|The player aims the Heckler &amp;amp; Koch HK416C.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK416C reloading 1.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch HK416C.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK416C reloading 2.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch HK416C.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK417]] is available to the GIGN attacker recruit and Twitch. It is intended to be used as a DMR, as it is restricted to semi-auto only. It is also modeled with a 20-round magazine, which is modeled solid instead of transparent, but the in-game capacity is only 10 rounds.&lt;br /&gt;
[[file:HK417 16.jpg|thumb|350px|none|Heckler &amp;amp; Koch HK417 with sights removed and 16&amp;quot; barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK417.jpg|thumb|600px|none|Heckler &amp;amp; Koch HK417 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK417 holding.jpg|thumb|none|600px|The player holds the Heckler &amp;amp; Koch HK417.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK417 aim.jpg|thumb|none|600px|The player aims the Heckler &amp;amp; Koch HK417.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK417 reloading 1.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch HK417.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK417 reloading 2.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch HK417.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AK-12==&lt;br /&gt;
The [[AK-12]] is issued to the Spetsnaz recruit and Fuze.&lt;br /&gt;
[[file:Ak-12.jpg|thumb|350px|none|Izhmash AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:RainbowSix Siege ak-12.jpg|thumb|600px|none|AK-12 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege ak-12 holding.jpg|thumb|none|600px|The player holds the AK-12.]]&lt;br /&gt;
[[file:RainbowSix Siege ak-12 aim.jpg|thumb|none|600px|The player aims the AK-12.]]&lt;br /&gt;
[[file:RainbowSix Siege ak-12 reloading 1.jpg|thumb|none|600px|The player reloads the AK-12.]]&lt;br /&gt;
[[file:RainbowSix Siege ak-12 reloading 2.jpg|thumb|none|600px|The player reloads the AK-12. Unlike other games, the bolt is shown locking open, which is a feature of the current production model AK-12.]]&lt;br /&gt;
&lt;br /&gt;
==Remington R4-C==&lt;br /&gt;
A [[Remington R4|Remington R4-C]] appears simply as the &amp;quot;R4-C&amp;quot; and is available to the FBI SWAT recruit and offensive Operator Ash. It is modeled with a Magpul MOE pistol grip, CTR buttstock, and Remington RAHG modular forend with rail sections permanently installed. The weapon's charm mount is located in the middle of the receiver, close to the top rail.&lt;br /&gt;
[[file:RemingtonR4C.jpg|thumb|350px|none|Remington R4-C - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege Remington R4-C.jpg|thumb|600px|none|Remington R4-C menu model.]]&lt;br /&gt;
[[file:RainbowSix Siege Remington R4-C holding.jpg|thumb|none|600px|The R4-C in first person, which is held by the magwell.]]&lt;br /&gt;
[[file:RainbowSix Siege Remington R4-C aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege Remington R4-C reloading 1.jpg|thumb|none|600px|Pulling out an old magazine.]]&lt;br /&gt;
[[file:RainbowSix Siege Remington R4-C reloading 2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
The [[SIG SG 552]] is appears as the &amp;quot;552 Commando&amp;quot;. Like in [[Rainbow Six: Vegas|previous]] [[Rainbow Six: Vegas 2|games]], it has a 30 round magazine capacity despite being modeled with the 20 round magazine. It can be seen in terrorist hands in the Terrorist Hunt mode. The SG 552 is used by GSG-9 Attacker recruits and IQ.&lt;br /&gt;
[[file:SIG SG552.jpg|thumb|350px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 552.jpg|thumb|600px|none|SIG SG 552 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 552 holding.jpg|thumb|none|600px|The player holds the SIG SG 552.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 552 aim.jpg|thumb|none|600px|The player aims the SIG SG 552.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 552 reloading 1.jpg|thumb|none|600px|The player reloads the SIG SG 552.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 552 reloading 2.jpg|thumb|none|600px|The player reloads the SIG SG 552.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 556xi==&lt;br /&gt;
The [[SIG SG 556|SIG SG 556xi]] is available to the FBI recruit and operative Thermite.&lt;br /&gt;
[[file:Sg556xi.jpg|thumb|350px|none|SIG SG 556xi - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 556xi.jpg|thumb|600px|none|SIG SG 556xi in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 556xi holding.jpg|thumb|none|600px|The player holds the SIG SG 556xi.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 556xi aim.jpg|thumb|none|600px|The player aims the SIG SG 556xi.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 556xi reloading 1.jpg|thumb|none|600px|The player reloads the SIG SG 556xi.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 556xi reloading 2.jpg|thumb|none|600px|The player reloads the SIG SG 556xi. Originally, it was the only assault rifle with a used bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2==&lt;br /&gt;
The [[Steyr AUG A2]] is available in the game to the GSG-9 recruit and IQ. It is occasionally seen in terrorist hands in the Terrorist Hunt mode. &lt;br /&gt;
[[file:AUG A2 16.jpg|thumb|350px|none|Steyr AUG A2 - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege Aug-A2.jpg|thumb|600px|none|Steyr AUG A2 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Aug-A2 holding.jpg|thumb|none|600px|The player holds the Steyr AUG A2.]]&lt;br /&gt;
[[file:RainbowSix Siege Aug-A2 aim.jpg|thumb|none|600px|The player aims the Steyr AUG A2.]]&lt;br /&gt;
[[file:RainbowSix Siege Aug-A2 reloading 1.jpg|thumb|none|600px|The player reloads the Steyr AUG A2.]]&lt;br /&gt;
[[file:RainbowSix Siege Aug-A2 reloading 2.jpg|thumb|none|600px|The player reloads the Steyr AUG A2.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
The [[Colt Model 933]] has been available for JTF-2 operator Buck since the Operation Black Ice expansion was released. It is referred to incorrectly as the &amp;quot;C8-SFW&amp;quot;, but is identifiable as a 933 by its 11.5&amp;quot; barrel. It also incorrectly has a cut in the barrel for an [[M203 grenade launcher]].&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|500px|Colt Model 933 with 4-position stock - 5.56x45mm]]&lt;br /&gt;
[[File:Cc-r6.siege-c8sfw-001.jpg|thumb|600px|none|The Model 933 in lobby.]]&lt;br /&gt;
[[File:RSSC8.jpg|thumb|none|600px|The Model 933 in first person.]]&lt;br /&gt;
[[File:RSSC8-1.jpg|thumb|none|600px|Iron sight view of the 933.]]&lt;br /&gt;
[[File:RSSC8-2.jpg|thumb|none|600px|Inserting a new Magpul PMAG, which shows a good view of the underbarrel shotgun.]]&lt;br /&gt;
[[File:Screenshot-Original (41).jpg|thumb|none|600px|Buck karate chops the oddly-shaped charging handle back to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
==C1A1==&lt;br /&gt;
The [[FN_FAL#L1A1|C1A1]], the Canadian variant of L1A1 SLR, is Buck's second primary weapon choice from the Operation Black Ice expansion. It is referred to as the &amp;quot;CAMRS&amp;quot;. The weapon features L1A1 SLR's synthetic furniture for stock and handguard.&lt;br /&gt;
[[file:C1a1.jpg|thumb|none|350px|Canadian C1A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:L1A1-SLR.jpg|thumb|none|350px|L1A1 SLR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Cc-r6.siege-camrs-001.jpg|thumb|600px|none|CAMRS in lobby.]]&lt;br /&gt;
[[File:RSSC1A1.jpg|thumb|none|600px|The C1A1, wielded by Buck.]]&lt;br /&gt;
[[File:RSSC1A1-1.jpg|thumb|none|600px|View of the C1A1's distinct ring aperture rear sight.]]&lt;br /&gt;
[[File:RSSC1A1-2.jpg|thumb|none|600px|Inserting a new magazine, which give a good view of the real name on receiver.]]&lt;br /&gt;
[[File:RSSC1A1reload.jpg|thumb|none|600px|Chambering a round on a C1A1 customized with a muzzle device and an Aimpoint Micro T1.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H CQC==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] has been available in the game since the Operation Dust Line expansion was released, for Navy SEAL operator Blackbeard. It is referred to as the &amp;quot;Mk17 CQB&amp;quot;.&lt;br /&gt;
[[file:2fff2537c0.jpg|thumb|none|350px|FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[file:R6S-mk17cqb.jpg|thumb|600px|none|Mk17 CQB in lobby.]]&lt;br /&gt;
[[File:RSSScar.jpg|thumb|none|600px|Blackbeard's SCAR-H.]]&lt;br /&gt;
[[File:RSSScar-1.jpg|thumb|none|600px|ADS view of the Mk17.]]&lt;br /&gt;
[[File:RSSScarreload.jpg|thumb|none|600px|Reloading the SCAR with several attachments.]]&lt;br /&gt;
[[File:RSSScar-2.jpg|thumb|none|600px|The uncommon sight of a bolt release being used in Siege.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25]] has been available in the game since the Operation Dust Line expansion was released. It is a second choice for Blackbeard.&lt;br /&gt;
[[file:Knights Armament SR25 ECC.jpg|thumb|none|350px|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[file:R6S-sr25.jpg|thumb|600px|none|SR-25 in lobby.]]&lt;br /&gt;
[[File:RSSSR25.jpg|thumb|none|600px|Blackbeard uses his SR25 with attached gun shield to defend himself from some deranged 7.62x51mm STANAGS.]]&lt;br /&gt;
[[File:RSSSR25-1.jpg|thumb|none|600px|Troy iron sight view.]]&lt;br /&gt;
[[File:RSSSR25-2.jpg|thumb|none|600px|Reloading the SR25 ECC.]]&lt;br /&gt;
[[File:RSSSR25-3.jpg|thumb|none|600px|Operating the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==ParaFAL==&lt;br /&gt;
The [[IMBEL ParaFAL]] is the battle rifle available to BOPE operator Capitão, under the name of &amp;quot;PARA-308&amp;quot;. It has a worn tan finish and feeds from extended straight 30 round magazines.&lt;br /&gt;
[[File:ModernparaFAL.JPG]]|thumb|600px|none|IMBEL M964 A1 MD1 ParaFAL - 7.62x51mm NATO]]&lt;br /&gt;
[[File:R6S-para308.jpg|thumb|600px|none|PARA-308 in lobby.]]&lt;br /&gt;
[[File:RSSSA58.jpg|thumb|none|600px|Capitão patrols a street with the OSW.]]&lt;br /&gt;
[[File:RSSSA58-1.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:RSSSA58-2.jpg|thumb|none|600px|Inserting a fresh magazine of 7.62 NATO.]]&lt;br /&gt;
[[File:RSSSA58-3.jpg|thumb|none|600px|And lastly, a refreshing tab of the FAL's lesser known bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Howa Type 89-F==&lt;br /&gt;
The [[Howa_Type_89|Howa Type 89-F]] has been available for SAT operator Hibana with the Operation Red Crow expansion. It is referred to as the &amp;quot;Type-89&amp;quot;.&lt;br /&gt;
[[Image:HowaType89Para.jpg|thumb|none|350px|Howa Type 89-F - 5.56x45mm]]&lt;br /&gt;
[[File:R6S-type89.jpg|thumb|600px|none|Type-89 in lobby.]]&lt;br /&gt;
[[File:RSSType89.jpg|thumb|none|600px|The Howa Type 89-F in-game.]]&lt;br /&gt;
[[File:RSSType89ads.jpg|thumb|none|600px|Aiming the Type 89.]]&lt;br /&gt;
[[File:RSSType89-1.jpg|thumb|none|600px|Changing out a 20-round STANAG.]]&lt;br /&gt;
[[File:RSSType89-2.jpg|thumb|none|600px|Hibana uses her right hand to chamber a round when reloading from empty.]]&lt;br /&gt;
[[File:RSSType89-3.jpg|thumb|none|600px|Rifle-butting a helicopter...]]&lt;br /&gt;
&lt;br /&gt;
==Colt Canada C7==&lt;br /&gt;
The [[M16_rifle_series#Diemaco_C7.2FColt_Model_715|Colt Canada C7]] is used exclusively by GEO Operator &amp;quot;Jackal&amp;quot; who was added with the &amp;quot;Operation Velvet Shell&amp;quot; DLC. The weapon in-game is modeled after the C7NLD, an officially dubbed, custom variant of the C7 used by the Netherlands. Along with the original customization, it is fitted with a Magpul PRS and uses PMAGs with Ranger Plates. It is named the &amp;quot;C7E&amp;quot; in-game, and is incorrectly depicted as having both fully-automatic and burst-fire modes.&lt;br /&gt;
[[Image:Colt715_C7Rifle.jpg|thumb|none|350px|Colt Model 715, the earliest form of the C7 rifle - 5.56x45mm]]&lt;br /&gt;
[[File:RainbowSixSiege-C7E.jpg|thumb|600px|none|C7E menu model. Note the lack of a muzzle device and any barrel threading.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
With exception to the mounted DP-28, Machine Guns are issued only to Attackers. As with the MAC-11, the open bolt machine guns incorrectly track +1 in the chamber.&lt;br /&gt;
==Degtyaryov DP-28==&lt;br /&gt;
The Spetsnaz operator Tachanka can deploy a tripod-mounted [[Degtyaryov DP-28]]. Despite being referred as the RP-46 (belt-fed version with a pistol grip), it has the original buttstock and magazines of the DP-28. Tachanka has been said to seek out original Soviet-made parts for his weapon, however, and even going so far as to mill his own if he can't find such, making it possible that he's modified an RP-46 into a weapon resembling the DP-28.&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|350px|Degtyaryov DP-28 machine gun - 7.62x54mm R]]&lt;br /&gt;
[[File:R6S tachanka dp.jpg|thumb|none|350px|Tachanka's DP-28 mounted on its tripod. Note the shortened barrel.]]&lt;br /&gt;
[[File:R6S tachanka bio.jpg|thumb|none|350px|Tachanka's profile, armed on his mounted DP-28.]]&lt;br /&gt;
[[file:RainbowSix Siege dp-28 holding.jpg|thumb|none|600px|The player holds the Degtyaryov DP-28.]]&lt;br /&gt;
[[file:RainbowSix Siege dp-28 aim.jpg|thumb|none|600px|The player aims the Degtyaryov DP-28.]]&lt;br /&gt;
[[file:RainbowSix Siege dp-28 reloading 1.jpg|thumb|none|600px|The player reloads the Degtyaryov DP-28.]]&lt;br /&gt;
[[file:RainbowSix Siege dp-28 reloading 2.jpg|thumb|none|600px|The player reloads the Degtyaryov DP-28.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G8A1==&lt;br /&gt;
The G8A1 is the German Military version of the [[Heckler &amp;amp; Koch HK11|Heckler &amp;amp; Koch HK11A1]] and is available in the game for IQ and the GSG-9 Recruit. It has a G3 rear sight, added rails, and uses X Products X-91 50-round drum magazines.&lt;br /&gt;
[[file:Hk11e.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK11E - 7.62x51mm NATO]]&lt;br /&gt;
[[file:RainbowSix Siege hk21.jpg|thumb|600px|none|Heckler &amp;amp; Koch G8A1 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege g8a1 holding.jpg|thumb|none|600px|The player holds the Heckler &amp;amp; Koch G8A1.]]&lt;br /&gt;
[[file:RainbowSix Siege g8a1 aim.jpg|thumb|none|600px|The player aims the Heckler &amp;amp; Koch G8A1.]]&lt;br /&gt;
[[file:RainbowSix Siege g8a1 reloading 1.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch G8A1.]]&lt;br /&gt;
[[file:RainbowSix Siege g8a1 reloading 2.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch G8A1.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
A [[PKP Pecheneg]] with an aftermarket bullpup conversion kit manufactured by Zenit is used by the Spetsnaz Recruit and Fuze. Some suicide bombers also use it in Terrorist Hunt; they are a force to be reckoned with.&lt;br /&gt;
[[file:Pkpzenit.jpg|thumb|350px|none|PKP Pecheneg with Zenit bullpup conversion kit - 7.62x54mm R]]&lt;br /&gt;
[[file:RainbowSix Siege PKP Pecheneg.jpg|thumb|600px|none|PKP Pecheneg in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege PKP Pecheneg holding.jpg|thumb|none|600px|The player holds the PKP Pecheneg.]]&lt;br /&gt;
[[file:RainbowSix Siege PKP Pecheneg aim.jpg|thumb|none|600px|The player aims the PKP Pecheneg.]]&lt;br /&gt;
[[file:RainbowSix Siege PKP Pecheneg reloading 1.jpg|thumb|none|600px|The player reloads the PKP Pecheneg.]]&lt;br /&gt;
[[file:RainbowSix Siege PKP Pecheneg reloading 2.jpg|thumb|none|600px|The player reloads the PKP Pecheneg.]]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The second option for BOPE attacker Capitão is the [[FN Minimi|M249 Paratrooper SAW]]. It has a newer FN Minimi Mk 3 collapsible stock and sports a worn beige finish, similar to his SA58 OSW. As usual, it incorrectly tracks a round in the chamber.&lt;br /&gt;
[[File:M249 Para ACOG.jpg|thumb|none|350px|M249 SAW Paratrooper - 5.56x45mm]]&lt;br /&gt;
[[File:R6S-m249.jpg|thumb|600px|none|M249 in lobby.]]&lt;br /&gt;
[[File:RSSM249.jpg|thumb|none|600px|M249 SAW in idle.]]&lt;br /&gt;
[[File:RSSM249-1.jpg|thumb|none|600px|View down the rather beat up iron sights.]]&lt;br /&gt;
[[File:RSSM249-2.jpg|thumb|none|600px|Capitão moving to open the latches and pop up the feed tray cover. Note the clippage issue on the rear sight.]]&lt;br /&gt;
[[File:RSSM249-3.jpg|thumb|none|600px|Setting the fresh belt in place. Unlike the PKP, the belt does not disappear as it reaches zero, unfortunately.]]&lt;br /&gt;
[[File:RSSM249-4.jpg|thumb|none|600px|And finally, a tug of the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns are available to both sides in Multiplayer. Given the game's emphasis on micro-destruction, they make great assets in &amp;quot;redecorating&amp;quot; the interiors throughout the game's levels.&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] is available in the game. Although in-game M4 hold 8 rounds, it is modeled with a 4-round civilian magazine-tube. The M4 is usable by every FBI operator except Ash.&lt;br /&gt;
[[file:Benelli m4 2.jpg‎|thumb|none|350px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[file:RainbowSix Siege Benelli M4 Super 90.jpg|thumb|600px|none|Benelli M4 Super 90 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Benelli M4 Super 90 holding.jpg|thumb|none|600px|The player holds the Benelli M4 Super 90.]]&lt;br /&gt;
[[file:RainbowSix Siege Benelli M4 Super 90 aim.jpg|thumb|none|600px|The player aims the Benelli M4 Super 90.]]&lt;br /&gt;
[[file:RainbowSix Siege Benelli M4 Super 90 reloading 1.jpg|thumb|none|600px|The player reloads the Benelli M4 Super 90.]]&lt;br /&gt;
[[file:RainbowSix Siege Benelli M4 Super 90 reloading 2.jpg|thumb|none|600px|The player reloads the Benelli M4 Super 90.]]&lt;br /&gt;
&lt;br /&gt;
==FABARM SDASS COMPACT==&lt;br /&gt;
A [[Heckler &amp;amp; Koch FABARM FP6|FABARM SDASS COMPACT]] with a pistol grip and side folding wire stock is appears as the &amp;quot;SG-CQB&amp;quot;. It can be used by every GIGN operator sans Montagne, who favors &amp;quot;Le Rock,&amp;quot; a massive riot shield in exchange of a primary weapon.&lt;br /&gt;
[[file:FABARM SDASS compact 20.jpg|thumb|none|350px|FABARM SDASS Compact  - 12 gauge]]&lt;br /&gt;
[[file:Fabarm Sdass tactical -1-.jpg‎|thumb|none|350px|FABARM SDASS Tactical - 12 gauge]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 500.jpg|thumb|600px|none|Heckler &amp;amp; Koch FABARM SDASS Tactical in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch FABARM SDASS Tactical holding.jpg|thumb|none|600px|The player holds the FABARM SDASS Compact.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch FABARM SDASS Tactical aim.jpg|thumb|none|600px|The player aims the FABARM SDASS Compact.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch FABARM SDASS Tactical reloading 1.jpg|thumb|none|600px|The player reloads the FABARM SDASS Compact.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch FABARM SDASS Tactical reloading 2.jpg|thumb|none|600px|The player reloads the FABARM SDASS Compact.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga-12K==&lt;br /&gt;
A custom [[Saiga 12|Saiga-12K]] is appears as the &amp;quot;SASG-12&amp;quot; (which [[The Division]] followed suit with). It has a RIS foregrip with an aftermarket front sight and an AK-12 rear sight mounted on top, an aftermarket trigger-guard, Hogue pistol grip, and a CAA CBS AR-15 stock. It uses 8-round box magazines. The Saiga-12 is used primarily by Spetsnaz defenders, though the attacker recruit may use it as well. &lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|350px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[file:RainbowSix Siege vepr-12.jpg|thumb|600px|none|Custom Saiga-12K in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Saiga-12K holding.jpg|thumb|none|600px|The player holds the Custom Saiga-12K.]]&lt;br /&gt;
[[file:RainbowSix Siege Saiga-12K aim.jpg|thumb|none|600px|The player aims the Custom Saiga-12K]]&lt;br /&gt;
[[file:RainbowSix Siege Saiga-12K reloading 1.jpg|thumb|none|600px|The player reloads the Custom Saiga-12K.]]&lt;br /&gt;
[[file:RainbowSix Siege Saiga-12K reloading 2.jpg|thumb|none|600px|The player reloads the Custom Saiga-12K. Despite being modeled with an ambidextrous charging handle, it reuses the same animation from the Vityaz-SN.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1 Blackwater==&lt;br /&gt;
The [[Mossberg 590A1|Mossberg 590A1 Blackwater]] is available in the game, issued to the SAS. The M590A1 is also somewhat used by terrorists in the Terrorist Hunt mode, though they usually carry assault rifles.&lt;br /&gt;
[[File:M590A1B.jpg|thumb|none|350px|Mossberg 590A1 Blackwater - 12 gauge]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 590A1.jpg|thumb|600px|none|Mossberg 590A1 Blackwater in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 590A1 holding.jpg|thumb|none|600px|The player holds the Mossberg 590A1 Blackwater.]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 590A1 aim.jpg|thumb|none|600px|The player aims the Mossberg 590A1 Blackwater.]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 590A1 reloading 1.jpg|thumb|none|600px|The player reloads the Mossberg 590A1 Blackwater.]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 590A1 reloading 2.jpg|thumb|none|600px|The player reloads the Mossberg 590A1 Blackwater.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 (Custom Shorty)==&lt;br /&gt;
An unknown custom [[Remington Model 870]] with a tri-rail foregrip, heat-shield/top rail, flip-up iron sights, a pistol grip, and an M4 stock appears in the game. It somehow holds 6 shells in a tube that could hold 4 at best. It is available to the GSG-9, though only the Recruit on the Attacker's side can use it.&lt;br /&gt;
[[File:SBS4E5REM 870.jpg|thumb|350px|none|Remington 870 with Aimtec Warhammer rail system, FAB Defense stock and pump, MAGPUL Back-Up Sights, and 1st generation Bushnell Holosight - 12 gauge. This is the screen-used gun from ''[[Strike Back - Season 4]]'']]&lt;br /&gt;
[[file:RainbowSix Siege m870.jpg|thumb|600px|none|Remington Model 870 (Custom Shorty) in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege m870 holding.jpg|thumb|none|600px|The player holds the Remington Model 870 (Custom Shorty).]]&lt;br /&gt;
[[file:RainbowSix Siege m870 aim.jpg|thumb|none|600px|The player aims the Remington Model 870 (Custom Shorty).]]&lt;br /&gt;
[[file:RainbowSix Siege m870 reloading 1.jpg|thumb|none|600px|The player reloads the Remington Model 870 (Custom Shorty).]]&lt;br /&gt;
[[file:RainbowSix Siege m870 reloading 2.jpg|thumb|none|600px|The player reloads the CRemington Model 870 (Custom Shorty).]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M3 Super 90 Shorty==&lt;br /&gt;
The [[Benelli M3 Super 90|Benelli M3 Super 90 Shorty]] has been available in the game since the Operation Black Ice expansion was released, for JTF-2 defender Frost. It is referred to as the &amp;quot;Super 90,&amp;quot; and operates exclusively in semi-automatic mode.&lt;br /&gt;
[[File:Benelli_M3_Super_90_Shorty.jpg|thumb|350px|none|Benelli M3 Super 90 Shorty - 12 gauge]]&lt;br /&gt;
[[File:Cc-r6.siege-super90-001.jpg|thumb|600px|none|Super 90 in lobby.]]&lt;br /&gt;
[[File:RSSM1Super90.jpg|thumb|none|600px|Benelli M3 shorty in first person.]]&lt;br /&gt;
[[File:RSSM1Super90-1.jpg|thumb|none|600px|ADS on the M3 Super 90; the rear sight's usefulness is negligible at best.]]&lt;br /&gt;
[[File:RSSM1Super90-2.jpg|thumb|none|600px|Frost has not yet mastered the technique of chamber-loading this Benelli....]]&lt;br /&gt;
[[File:RSSM1Super90-3.jpg|thumb|none|600px|Loading more shells in the tube.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The JTF-2 operator Buck uses the [[M26 Modular Accessory Shotgun System]] as his gadget. It is named the Skeleton Key, an obvious allusion to the [[Knight's Armament Masterkey]]'s name, and also a likely nod to how the fictional Skeleton Key can open any door, paired with the fact the M26 was designed to be a door-breaching shotgun. Like in [[Rainbow Six: Vegas|previous]] [[Rainbow Six: Vegas 2|games]], the M26 in the game is semi-automatic, while the real one is a straight-pull bolt action.&lt;br /&gt;
[[File:PEO M26 MASS on M4 Carbine.jpg|thumb|350px|none|Standalone version of M26 MASS - 12 gauge]]&lt;br /&gt;
[[File:Cc-r6.siege-c8sfw-001.jpg|thumb|600px|none|M26 MASS mounted to a C8-SFW in lobby.]]&lt;br /&gt;
[[File:Cc-r6.siege-camrs-001.jpg|thumb|600px|none|M26 MASS mounted to a CAMRS in lobby.]]&lt;br /&gt;
[[File:RSSM26.jpg|thumb|none|600px|Activated M26 MASS on the C8 SFW.]]&lt;br /&gt;
[[File:RSSM26-1.jpg|thumb|none|600px|Reloading the M26, note the bolt locks back like a modern auto loading shotgun.]]&lt;br /&gt;
[[File:RSSM26-2.jpg|thumb|none|600px|Releasing the bolt on an empty C1A1's M26. Note the totally empty FAL magazine, even the follower is gone.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been available in the game since the Operation Dust Line expansion was released, and is used by Valkyrie. As with the Benelli M3, it operates only in semi-automatic mode.&lt;br /&gt;
[[File:SPAS12.jpg|thumb|350px|none|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[File:R6S-spas12.jpg|thumb|600px|none|SPAS-12 in lobby.]]&lt;br /&gt;
[[File:RSSSPAS12.jpg|thumb|none|600px|The SPAS-12 in first person.]]&lt;br /&gt;
[[File:RSSSPAS12-1.jpg|thumb|none|600px|Iron sight view of the SPAS-12, which appear to be identical to the ones on the same weapon in Far Cry 3 and 4.]]&lt;br /&gt;
[[File:RSSSPAS12-2.jpg|thumb|none|600px|Valkyrie, on the other hand, has mastered the ability to load her shotgun from empty. And it's nice to see that developers understand how the SPAS-12 works in semi-automatic, leaving the pump locked and stationary.]]&lt;br /&gt;
[[File:RSSSPAS12-3.jpg|thumb|none|600px|She holds the shotgun upside down to load the tube with her right hand, similar to the FBI's M1014.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-15==&lt;br /&gt;
The last addition of the Operation Skull Rain update is the SPAS-12's successor, the [[Franchi SPAS-15]], used exclusively by BOPE operator Caviera. It is depicted as semi-automatic only, and properly utilizes its bolt catch mechanism.&lt;br /&gt;
[[File:Franchi spas15.jpg|thumb|none|350px|Franchi SPAS-15 - 12 Gauge]]&lt;br /&gt;
[[File:R6S-spas15.jpg|thumb|600px|none|SPAS-15 in lobby.]]&lt;br /&gt;
[[File:RSSSPAS15.jpg|thumb|none|600px|SPAS-15 in-game view.]]&lt;br /&gt;
[[File:RSSSPAS15-1.jpg|thumb|none|600px|ADS view. As with the USAS-12 from Modern Warfare 3, optics are mounted rather high on the non-removable carry handle.]]&lt;br /&gt;
[[File:RSSSPAS-15-2.jpg|thumb|none|600px|Reloading the SPAS-15 mid-magazine.]]&lt;br /&gt;
[[File:RSSSPAS15-3.jpg|thumb|none|600px|Releasing the bolt....after making a new window.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli Supernova==&lt;br /&gt;
The [[Benelli Supernova]] has been available in the game since the Operation Red Crow expansion release, and is available to both SAT Operators. It is less powerful than other pump action shotguns, but offers excellent recoil control.&lt;br /&gt;
[[Image:Benelli Supernova pistol grip.jpg|thumb|none|350px|Benelli Supernova with pistol grip stock combination - 12 Gauge]]&lt;br /&gt;
[[File:R6S-supernova.jpg|thumb|600px|none|SuperNova menu model. Note the green furniture.]]&lt;br /&gt;
[[File:RSSSupernova.jpg|thumb|none|600px|Hibana holding the Benelli Supernova.]]&lt;br /&gt;
[[File:RSSSupernovaads.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:RSSSupernova-1.jpg|thumb|none|600px|Pumping the Supernova.]]&lt;br /&gt;
[[File:RSSSupernova-2.jpg|thumb|none|600px|Chamberloading the Benelli.]]&lt;br /&gt;
[[File:RSSSupernova-3.jpg|thumb|none|600px|Loading shells into the magazine tube. Like with most shotguns in Siege, the player turns it sideways/upside down.]]&lt;br /&gt;
[[File:RSSSupernova-4.jpg|thumb|none|600px|Melee attack.]]&lt;br /&gt;
&lt;br /&gt;
==FABARM STF 12==&lt;br /&gt;
The [[FABARM STF 12]] is available for both G.E.O. operators introduced in Operation Velvet Shell, and comes in two variants, the Pistolgrip Initial as the primary &amp;quot;ITA12L&amp;quot; and the Short Initial as the secondary &amp;quot;ITA12S&amp;quot;.&lt;br /&gt;
[[File:Fabarm STF12 COMPACT.jpg|thumb|none|450px|FABARM STF 12 Compact - 12 gauge]]&lt;br /&gt;
[[File:RainbowSixSiege-ITA12L.jpg|thumb|none|600px|ITA12L in lobby.]]&lt;br /&gt;
[[File:RainbowSixSiege-ITA12S.jpg|thumb|none|600px|ITA12S in lobby.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SVU Dragunov==&lt;br /&gt;
The [[SVU Dragunov]] is appears as the &amp;quot;OTs-03&amp;quot;, and is used by the Spetsnaz operator Glaz. It is fitted with a rather odd red-tinted magnifier that can be flipped into or out of the main sight plane; unusually, this does not actually require an optical sight to use, with the front iron sight serving as the reticule instead. It also has some of the best armor penetration in the game, capable of piercing a wide variety of surfaces with a minimal loss of damage.&lt;br /&gt;
[[file:Svu-a 2.jpg|thumb|none|350px|SVU Dragunov modernized with black furniture and a bipod - 7.62x54mm R]]&lt;br /&gt;
[[file:RainbowSix Siegesvu.jpg|thumb|600px|none|SVU Dragunov in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siegesvu holding.jpg|thumb|none|600px|The player holds the SVU Dragunov.]]&lt;br /&gt;
[[file:RainbowSix Siegesvu aim 1.jpg|thumb|none|600px|The player aims the SVU Dragunov.]]&lt;br /&gt;
[[file:RainbowSix Siegesvu aim 2.jpg|thumb|none|600px|The player aims the SVU Dragunov.]]&lt;br /&gt;
[[file:RainbowSix Siegesvu reloading 1.jpg|thumb|none|600px|The player reloads the SVU Dragunov.]]&lt;br /&gt;
[[file:RainbowSix Siegesvu reloading 2.jpg|thumb|none|600px|The player reloads the SVU Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]], indexed as &amp;quot;M120 CREM,&amp;quot; is used by the FBI SWAT operative &amp;quot;Ash&amp;quot;. It appears stand-alone in the game with a longer barrel and an under-barrel rail with an attached vertical grip instead of the the built-in folding vertical grip. Ingame it fires specialized (and, given the reload animation, seemingly caseless) breaching rounds that drill into destructible surfaces, then explode after a delay in order to ensure maximum penetration. To the relief of some and the disappointment of others, the game's list of &amp;quot;breachable surfaces&amp;quot; does not include enemies; a round that directly impacts an enemy will simply deal impact damage and bounce off.&lt;br /&gt;
[[file:XM320 stock extended.jpg|thumb|none|350px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[file:RainbowSix Siege m320 holding.jpg|thumb|none|600px|Ash with the customized Heckler &amp;amp; Koch M320.]]&lt;br /&gt;
[[file:RainbowSix Siege m320 aim.jpg|thumb|none|600px|Aiming the M320 with non-standard sights mounted directly on top, similar to the [[Heckler &amp;amp; Koch HK69A1|HK69A1]].]]&lt;br /&gt;
[[file:RainbowSix Siege m320 reloading 1.jpg|thumb|none|600px|Handling another breaching round.]]&lt;br /&gt;
[[file:RainbowSix Siege m320 reloading 2.jpg|thumb|none|600px|The &amp;quot;M120 CREM&amp;quot; barrel loaded and about to be closed.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==C4==&lt;br /&gt;
Appears as &amp;quot;Nitro Cell,&amp;quot; detonated by a cellphone remote.&lt;br /&gt;
[[file:RainbowSix Siege c4 a.jpg|thumb|600px|none|C4 in game.]]&lt;br /&gt;
[[file:RainbowSix Siege c4 b.jpg|thumb|600px|none|C4 in game.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is available to attacking operators.&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:RainbowSix Siege m18 smoke.jpg|thumb|600px|none|M18 smoke grenade in game. Apparently, it releases grenade-colored smoke (compare with the above image).]]&lt;br /&gt;
[[file:RainbowSix Siege m18 smoke holding.jpg|thumb|600px|none|M18 smoke grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade]] is given to some attacking operators.&lt;br /&gt;
[[file:Baseball.jpg|thumb|none|150px|M67 hand grenade]]&lt;br /&gt;
[[file:RainbowSix Siege m67 grenade a.jpg|thumb|600px|none|M67 hand grenade in game.]]&lt;br /&gt;
[[file:RainbowSix Siege m67 grenade holding.jpg|thumb|600px|none|M67 hand grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] is another non-lethal grenade for attackers.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 Stun Grenade]]&lt;br /&gt;
[[file:RainbowSix Siege m84 grenade.jpg‎|thumb|600px|none|M84 Stun Grenade in game.]]&lt;br /&gt;
[[file:RainbowSix Siege m84 grenade holding 1.jpg‎|thumb|600px|none|M84 Stun Grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore Mine==&lt;br /&gt;
The [[M18A1 Claymore]] was added in the September 13, 2016 patch 4.2 for operators Twitch, Thermite, Glaz, and Thatcher.&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|600px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[File:RSS M18A1.jpg|thumb|none|600px|Back of the Claymore in the loadoout screen, note the warnings.]]&lt;br /&gt;
[[File:RSS M18A1-1.jpg|thumb|none|600px|And a triple laser beam device is glued on the enemy-facing side.]]&lt;br /&gt;
[[File:RSS M18A1-2.jpg|thumb|none|600px|Claymore in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Izhmash PP-19 Bizon==&lt;br /&gt;
Map Clubhouse, in the basement&lt;br /&gt;
[[File:Bizon1.jpg‎|thumb|none|350px]]&lt;br /&gt;
[[File:Rainbowsix 2016-05-10 02-58-47.jpg||thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==AK-107==&lt;br /&gt;
In the introductory video for the Spetsnaz operator Fuze, terrorists are shown wielding what appears to be [[AK-107]] rifles.&lt;br /&gt;
[[File:Ak107-2.jpg|thumb|none|350px|AK-107 with experimental 60-round magazine - 5.45x39mm]]&lt;br /&gt;
[[File:RSS AK107.jpg||thumb|none|600px|Note the distinctive gas tube containing the counter-balance recoil system and the scope rail.]]&lt;br /&gt;
[[File:RSS AK107-1.jpg||thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
GSG-9 operative Jäger tests his trademark active defense system against a remote [[Mk 19 Grenade Launcher]] firing a training 40mm round in his introduction video.&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|350px|Mk 19 grenade launcher in vehicle mounting - 40x53mm]]&lt;br /&gt;
[[File:RSS Mk19.jpg|thumb|none|600px|The Mark-19 with a mounted camera scope rises out of a bunker. Note the blue rounds, which usually signify dummy ammunition.]]&lt;br /&gt;
[[File:RSS Mk19-1.jpg|thumb|none|600px|The business end of the mean machine.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
Map Clubhouse, in the basement&lt;br /&gt;
[[File:Rpg-7.jpg‎|thumb|none|350px]]&lt;br /&gt;
[[File:Rainbowsix 2016-05-10 02-58-47.jpg||thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Tom Clancy]]&lt;br /&gt;
[[Category: First-Person Shooter]]&lt;br /&gt;
[[Category: Crime]]&lt;/div&gt;</summary>
		<author><name>KuronoX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Rainbow_Six_Siege&amp;diff=1087314</id>
		<title>Rainbow Six Siege</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Rainbow_Six_Siege&amp;diff=1087314"/>
		<updated>2017-02-23T01:27:46Z</updated>

		<summary type="html">&lt;p&gt;KuronoX: /* ParaFAL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Rainbow Six: Siege&lt;br /&gt;
|picture = R6 siege pc box.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= [[Tom Clancy#Rainbow Six|Rainbow Six]]&lt;br /&gt;
|date= December 1, 2015&lt;br /&gt;
|developer=Ubisoft&lt;br /&gt;
|platforms=Xbox One&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=Ubisoft&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
All primary weapons in Rainbow Six: Siege have &amp;quot;charm mounts&amp;quot;, which by default appears as sling loops. They usually appear in rather obscure places, such as the middle of a weapon's receiver.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Rainbow Six: Siege'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Pistols=&lt;br /&gt;
==FN Five-seveN Mark 2==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN Mark 2]] is used by the American FBI SWAT operatives. It appears as the &amp;quot;5.7 USG&amp;quot;.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - FN 5.7×28mm. This variant is now the standard version of the FN Five-seveN offered by FNH. The Mk2 model has cocking serrations on the front of the slide as well as on the rear. This is a fixed-sight version. ]]&lt;br /&gt;
[[file:RainbowSix Siege FN Five-seveN USG.jpg|thumb|600px|none|FN Five-seveN Mark 2 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege FN Five-seveN USG holding.jpg|thumb|none|600px|The player holds the FN Five-seveN Mark 2.]]&lt;br /&gt;
[[file:RainbowSix Siege FN Five-seveN USG aim.jpg|thumb|none|600px|The player aims the FN Five-seveN Mark 2.]]&lt;br /&gt;
[[file:RainbowSix Siege FN Five-seveN USG reloading 1.jpg|thumb|none|600px|The player reloads the FN Five-seveN Mark 2.]]&lt;br /&gt;
[[file:RainbowSix Siege FN Five-seveN USG reloading 2.jpg|thumb|none|600px|The player reloads the FN Five-seveN Mark 2.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-9==&lt;br /&gt;
The [[FN FNP-9]] is used by the French GIGN operatives. It appears as the &amp;quot;P9&amp;quot;.&lt;br /&gt;
[[file:FNP-Pistol.jpg |thumb|350px|none|FN FNP-9 - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege FNP-9.jpg|thumb|600px|none|FNP-9 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege FNP-9 holding.jpg|thumb|none|600px|The player holds the FNP-9.]]&lt;br /&gt;
[[file:RainbowSix Siege FNP-9 aim.jpg|thumb|none|600px|The player aims the FNP-9.]]&lt;br /&gt;
[[file:RainbowSix Siege FNP-9 reloading 1.jpg|thumb|none|600px|The player reloads the FNP-9.]]&lt;br /&gt;
[[file:RainbowSix Siege FNP-9 reloading 2.jpg|thumb|none|600px|The player reloads the FNP-9.]]&lt;br /&gt;
&lt;br /&gt;
==GSh-18==&lt;br /&gt;
The [[GSh-18]] is used by the Russian Spetsnaz operatives.&lt;br /&gt;
[[File:Gsh18-l.jpg|thumb|none|350px|GSh-18 - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege GSh-18.jpg|thumb|600px|none|GSh-18 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege GSh-18 holding.jpg|thumb|none|600px|The player holds the GSh-18.]]&lt;br /&gt;
[[file:RainbowSix Siege GSh-18 aim.jpg|thumb|none|600px|The player aims the GSh-18.]]&lt;br /&gt;
[[file:RainbowSix Siege GSh-18 reloading 1.jpg|thumb|none|600px|The player reloads the GSh-18.]]&lt;br /&gt;
[[file:RainbowSix Siege GSh-18 reloading 2.jpg|thumb|none|600px|The player reloads the GSh-18.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Tactical==&lt;br /&gt;
The P12 is the German equipment designation for the [[Heckler &amp;amp; Koch USP Tactical]] is used by the German GSG-9 operatives. The loadout icon was originally the same as the FNP-9, but in Update 3.2 the USP was given a new proper icon. Magazine capacity is also wrong for a .45ACP USP Tactical, only 10 or 12 round magazines exist for .45ACP version.&lt;br /&gt;
[[file:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch USP.jpg|thumb|600px|none|USP Tactical in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch USP holding.jpg|thumb|none|600px|The player holds the Heckler &amp;amp; Koch USP Tactical.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch USP aim.jpg|thumb|none|600px|The player aims the Heckler &amp;amp; Koch USP Tactical.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch USP reloading1.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch USP Tactical.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch USP reloading 2.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch USP Tactical.]]&lt;br /&gt;
&lt;br /&gt;
==M45/MEU(SOC)==&lt;br /&gt;
The [[M1911#M45 / MEU(SOC)|M45/MEU(SOC)]] is used by the FBI SWAT operatives. It appears as the &amp;quot;M45 MEUSOC&amp;quot;.&lt;br /&gt;
[[file:M-45 MEU(SOC).jpg|thumb|none|350px|MEU(SOC) Pistol, later version - .45 ACP]]&lt;br /&gt;
[[file:RainbowSix Siege m45 meusoc.jpg‎|thumb|600px|none|M45/MEU(SOC) in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege m45 meusoc holding.jpg|thumb|none|600px|The player holds the M45/MEU(SOC).]]&lt;br /&gt;
[[file:RainbowSixSiege m45 meusoc aim.jpg|thumb|none|600px|The player aims the M45/MEU(SOC).]]&lt;br /&gt;
[[file:RainbowSix Siege m45 meusoc reloading 1.jpg|thumb|none|600px|The player reloads the M45/MEU(SOC).]]&lt;br /&gt;
[[file:RainbowSix Siege m45 meusoc reloading 2.jpg|thumb|none|600px|The player reloads the M45/MEU(SOC).]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
Though called a PMM, the model shown is acually the older [[Makarov PM]]. It used by the Spetsnaz operatives.&lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Russian Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:RainbowSix Siege Makarov PMM.jpg|thumb|600px|none|Makarov PM in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Makarov PMM holding.jpg|thumb|none|600px|The player holds the Makarov PM.]]&lt;br /&gt;
[[file:RainbowSix Siege Makarov PMM aim.jpg|thumb|none|600px|The player aims the Makarov PM.]]&lt;br /&gt;
[[file:RainbowSix Siege Makarov PMM reloading 1.jpg|thumb|none|600px|The player reloads the Makarov PM.]]&lt;br /&gt;
[[file:RainbowSix Siege Makarov PMM reloading 2.jpg|thumb|none|600px|The player reloads the Makarov PM.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226 Mk 25==&lt;br /&gt;
The [[SIG-Sauer P226|SIG-Sauer P226 Mk 25]] is used by the British SAS operatives.&lt;br /&gt;
[[file:P226 Navy.jpg|thumb|350px|none|SIG-Sauer P226 Navy, this is the version used by the Navy SEALs, easily identifiable by the white anchor on the slide - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege SIG-Sauer P226.jpg|thumb|600px|none|SIG-Sauer P226 Mk 25 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG-Sauer P226 holding.jpg|thumb|none|600px|The player holds the P226 Mk 25.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG-Sauer P226 aim.jpg|thumb|none|600px|The player aims the P226 Mk 25.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG-Sauer P226 reloading 1.jpg|thumb|none|600px|The player reloads the P226 Mk 25.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG-Sauer P226 reloading 2.jpg|thumb|none|600px|The player reloads the P226 Mk 25.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 586]] is used by the GIGN operatives. It appears as the &amp;quot;LFP586&amp;quot;.&lt;br /&gt;
[[file:S&amp;amp;W586-6.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 586 with 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[file:RainbowSix Siege Smith &amp;amp; Wesson Model 586.jpg|thumb|600px|none|Smith &amp;amp; Wesson Model 586 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Smith &amp;amp; Wesson Model 586 holding.jpg|thumb|none|600px|The player holds the Smith &amp;amp; Wesson Model 586.]]&lt;br /&gt;
[[file:RainbowSix Siege Smith &amp;amp; Wesson Model 586 aim.jpg|thumb|none|600px|The player aims the Smith &amp;amp; Wesson Model 586.]]&lt;br /&gt;
[[file:RainbowSix Siege Smith &amp;amp; Wesson Model 586 reloading 1.jpg|thumb|none|600px|The player reloads the Smith &amp;amp; Wesson Model 586.]]&lt;br /&gt;
[[file:RainbowSix Siege Smith &amp;amp; Wesson Model 586 reloading 2.jpg|thumb|none|600px|The player reloads the Smith &amp;amp; Wesson Model 586.]]&lt;br /&gt;
[[File:RSS S&amp;amp;W.jpg|thumb|none|600px|A GIGN recruit aims a Model 586 at Rook in the latter's introductory cinematic.]]&lt;br /&gt;
[[File:RSS S&amp;amp;W-1.jpg|thumb|none|600px|Cocking the hammer...]]&lt;br /&gt;
&lt;br /&gt;
==Inglis Hi-Power==&lt;br /&gt;
The Inglis Hi-Power, Canadian-manufactured version of the [[Browning Hi-Power]] is used by the Canadian JTF-2 operators that appeared in the Operation Black Ice expansion. It incorrectly appears as the &amp;quot;MK1 9mm&amp;quot;.&lt;br /&gt;
[[Image:Inglis Hi-Power.JPG|thumb|none|350px|Inglis Hi-Power - 9x19mm]]&lt;br /&gt;
[[File:Cc-r6.siege-inglis-001.jpg|thumb|600px|none|MK1 9mm in lobby.]]&lt;br /&gt;
[[File:RSSHipower.jpg|thumb|none|600px|The Hi-Power in Buck's hands.]]&lt;br /&gt;
[[File:RSSHipower-1.jpg|thumb|none|600px|Iron sight view of the Inglis.]]&lt;br /&gt;
[[File:RSSHipower-2.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:RSSHipower-3.jpg|thumb|none|600px|Slide released; ready to go.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert_Eagle#Desert_Eagle_Mark_XIX|Desert Eagle Mark XIX]] is used by the Navy SEAL operators that appeared in the Operation Dust Line expansion (2016). It appears as the &amp;quot;D-50&amp;quot;. With the release of Operation Velvet Shell the finish was changed to black.&lt;br /&gt;
[[Image:Deser_Eagle_XIX_50AE_Picatinny.jpg|thumb|350px|none|MRI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[File:R6S-d50.jpg|thumb|600px|none|D-50 in lobby. Old finish.]]&lt;br /&gt;
[[File:RainbowSixSiege-D50.jpg|thumb|600px|none|D-50 in lobby. Current version.]]&lt;br /&gt;
[[File:RSSDEagle.jpg|thumb|none|600px|&amp;quot;Having decided to forsake all sensible armament&amp;quot;, Blackbeard brandishes the chrome Desert Eagle.]]&lt;br /&gt;
[[File:RSSDEagle-1.jpg|thumb|none|600px|The non standard illuminated iron sights are nice and open, however.]]&lt;br /&gt;
[[File:RSSDEagle-2.jpg|thumb|none|600px|Performing a mid-magazine swap with the &amp;quot;Deagle.&amp;quot;]]&lt;br /&gt;
[[File:RSSDEagle-3.jpg|thumb|none|600px|Blackbeard dramatically ditches out an empty magazine...]]&lt;br /&gt;
[[File:RSSDEagle-4.jpg|thumb|none|600px|...and inserts a fresh one, 7 rounds of .50 Action Express.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92==&lt;br /&gt;
The BOPE faction introduced in the Operation Skull Rain DLC wield the original [[Beretta 92]] pistols as their sidearms, labeled in game as &amp;quot;PRB92.&amp;quot; Presumably these pistols were intended to be [[Taurus PT92]] handguns, but the rounded triggerguard and magazine release located on the butt of the grip are features of the first model Beretta 92. On another note, the defender Caveira wields a unique &amp;quot;Luison&amp;quot; version that comes pre-equipped with a suppressor and fires non lethal rounds.&lt;br /&gt;
[[File:Beretta92oldest.jpg|thumb|none|350px|Beretta 92, the first Beretta 92 Series model produced, noted by rounded trigger guard, butt located magazine release, and frame mounted safety (pre-decocking safety) - 9x19mm.]]&lt;br /&gt;
[[File:Taurus-PT92AF.jpg|thumb|none|350px|Taurus PT92AF (blued) for comparison - 9x19mm]]&lt;br /&gt;
[[File:R6S-prb92.jpg|thumb|600px|none|PRB92 in lobby. Note the rounded triggerguard, which has never been a feature of the Taurus series.]]&lt;br /&gt;
[[File:R6S-luison.jpg|thumb|600px|none|Luison in lobby.]]&lt;br /&gt;
[[File:RSSPt92.jpg|thumb|none|600px|The Beretta in idle on the new Favelas map.]]&lt;br /&gt;
[[File:RSSPt92-1.jpg|thumb|none|600px|Iron sight view.]]&lt;br /&gt;
[[File:RSSPt92-2.jpg|thumb|none|600px|Caveira wields her 92 one handed while in &amp;quot;Silent-Step&amp;quot; mode. Note that the &amp;quot;custom suppressor&amp;quot; is just the same Osprey 9 as other pistols, wrapped in a mysterious shroud.]]&lt;br /&gt;
[[File:RSSPt92-3.jpg|thumb|none|600px|Capitão ejects a magazine, note the low button release. This leads to a rather flamboyant &amp;quot;holding the pistol as high as possible while dropping the mag&amp;quot; show of reloading.]]&lt;br /&gt;
[[File:RSSPt92-4.jpg|thumb|none|600px|Caveira racks the slide to chamber a round on her Luison. The alleged &amp;quot;non-lethal&amp;quot; rounds seem just as lethal as other pistols, though.....]]&lt;br /&gt;
[[File:RSS Taurusactual.jpg|thumb|none|600px|One of the Skull Rain loading screens shows the actual PT92, however.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P229 Elite==&lt;br /&gt;
The [[SIG-Sauer_P220_pistol_series#SIG-Sauer_P229|P229 Elite]] is used by the SAT operators of the Operation Red Crow expansion. It appears as the &amp;quot;P229&amp;quot;.&lt;br /&gt;
[[Image:P229_Elite_Stainless.jpg|thumb|350px|none|SIG-Sauer P229 Elite - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:R6S-p229.jpg|thumb|600px|none|P229 in lobby. Note the Elite beavertail frame with front strap checkering.]]&lt;br /&gt;
[[File:RSSP229.jpg|thumb|none|600px|Hibana patrols the rooftop dojo, P229 Elite at the ready.]]&lt;br /&gt;
[[File:RSSP229ads.jpg|thumb|none|600px|Aiming the SIG.]]&lt;br /&gt;
[[File:RSSP229-1.jpg|thumb|none|600px|Reloading. It predictably uses the same animations as the SAS's SIG P226.]]&lt;br /&gt;
[[File:RSSP229-2.jpg|thumb|none|600px|Fresh mag-in, preparing to release the slide from empty.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact==&lt;br /&gt;
The [[Heckler_%26_Koch_USP#Heckler_.26_Koch_USP_Compact|Heckler &amp;amp; Koch USP Compact]] is used by the GEO operators of the Operation Velvet Shell expansion. It appears as the &amp;quot;USP40&amp;quot;.&lt;br /&gt;
[[Image:Usp40compact.jpg|thumb|350px|none|Heckler &amp;amp; Koch USP Compact - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:RainbowSixSiege-USP40.jpg|thumb|600px|none|USP40 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
Sub-machine Guns are available only to Defenders in Multiplayer, with the exception of the MAC-11 and Minebea M-9 sidearms. None are used by AI enemies in Terrorist Hunt.&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]] is available to the GIGN Defenders.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR with optics removed and empty magazine - 5.7x28mm]]&lt;br /&gt;
[[file:RainbowSix Siege FN P90 TR.jpg|thumb|600px|none|FN P90 TR menu model. Note the grey material covering most of the magazine (it's presumably duct tape).]]&lt;br /&gt;
[[file:RainbowSix Siege FN P90 TR holding.jpg|thumb|none|600px|The player holds the FN P90 TR.]]&lt;br /&gt;
[[file:RainbowSix Siege FN P90 TR aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege FN P90 TR reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:RainbowSix Siege FN P90 TR reloading 2.jpg|thumb|none|600px|Chambering a new round. The &amp;quot;duct tape&amp;quot; is probably there to cover up the fact that Ubisoft didn't animate the rounds inside of it, but this seems unlikely as the small visible portion of the magazine is clearly solid tan.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5 MLI==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5 MLI]] is also usable by the GIGN. It appears as the &amp;quot;MP5&amp;quot;.&lt;br /&gt;
[[file:Heckler-Koch-MP5-MLI.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5 MLI - updated with a triple-rail forearm, a quick-release-mount, and the new RAL8000 color scheme - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5A3.jpg|thumb|600px|none|Heckler &amp;amp; Koch MP5 MLI in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5A3 holding.jpg|thumb|none|600px|The player holds the Heckler &amp;amp; Koch MP5 MLI.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5A3 aim.jpg|thumb|none|600px|The player aims the Heckler &amp;amp; Koch MP5 MLI.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5A3 reloading 1.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch MP5 MLI.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5A3 reloading 2.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch MP5 MLI.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K-PDW==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K-PDW]] is available in the game, issued to SAS Defenders.&lt;br /&gt;
[[file:MP5K-PDW.jpg|thumb|none|350px|MP5K-PDW with its extended barrel with 3 lugs &amp;amp; folding stock - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5K-PDW.jpg|thumb|600px|none|Heckler &amp;amp; Koch MP5K-PDW in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5K-PDW1 holding.jpg|thumb|none|600px|The player holds the Heckler &amp;amp; Koch MP5K-PDW.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5K-PDW1 aim.jpg|thumb|none|600px|The player aims the Heckler &amp;amp; Koch MP5K-PDW.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5K-PDW1 reloading 1.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch MP5K-PDW.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5K-PDW1 reloading 2.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch MP5K-PDW.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is issued to the GSG-9 Defense Recruit and Bandit. For some reason, it has a 30 round magazine capacity despite being modeled with the 40 round magazine, the developers also thought that the charging handle is always in its pulled back position, as it's been permanently modeled so and is even visible on HUD icons (Although this error was fixed in &amp;quot;Operation Black Ice&amp;quot; update. As of the Dust Line update, the carabiner clipped to the rear sling mount was removed in favor of a &amp;quot;charm&amp;quot; mount instead).&lt;br /&gt;
[[file:MP7 40rdmag.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP7A1.jpg|thumb|600px|none|Heckler &amp;amp; Koch MP7A1 in lobby (Before &amp;quot;Operation Black Ice&amp;quot; update).]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP7A1 holding.jpg|thumb|none|600px|The player holds the Heckler &amp;amp; Koch MP7A1 (Before &amp;quot;Operation Black Ice&amp;quot; update).]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP7A1 aim.jpg|thumb|none|600px|The player aims the Heckler &amp;amp; Koch MP7A1.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP7A1 reloading 1.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch MP7A1.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP7A1 reloading 2.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch MP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] is used by the FBI Defenders. The charging handle incorrectly locks back on its own when the magazine is emptied.&lt;br /&gt;
[[file:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch UMP45.jpg|thumb|600px|none|Heckler &amp;amp; Koch UMP45 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch UMP45 holding.jpg|thumb|none|600px|The player holds the Heckler &amp;amp; Koch UMP45.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch UMP45 aim.jpg|thumb|none|600px|The player aims the Heckler &amp;amp; Koch UMP45.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch UMP45 reloading 1.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch UMP45.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch UMP45 reloading 2.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch UMP45.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19-01 Vityaz-SN==&lt;br /&gt;
The [[PP-19-01 Vityaz|Izhmash PP-19-01 Vityaz-SN]] is appears as the &amp;quot;9×19VSN&amp;quot;. It is equipped with Zenitco furniture and used by the Spetsnaz' OSN Saturn department.&lt;br /&gt;
[[file:VityazsnOSN.jpg |thumb|none|350px|PP-19-01 Vityaz-SN - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege PP-19-01 Vityaz-SN.jpg|thumb|600px|none|Izhmash PP-19-01 Vityaz-SN in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege PP-19-01 Vityaz-SN holding.jpg|thumb|none|600px|The player holds the Izhmash PP-19-01 Vityaz-SN.]]&lt;br /&gt;
[[file:RainbowSix Siege PP-19-01 Vityaz-SN aim.jpg|thumb|none|600px|The player aims the Izhmash PP-19-01 Vityaz-SN.]]&lt;br /&gt;
[[file:RainbowSix Siege PP-19-01 Vityaz-SN reloading 1.jpg|thumb|none|600px|The player reloads the Izhmash PP-19-01 Vityaz-SN.]]&lt;br /&gt;
[[file:RainbowSix Siege PP-19-01 Vityaz-SN reloading 2.jpg|thumb|none|600px|The player reloads the Izhmash PP-19-01 Vityaz-SN.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-11==&lt;br /&gt;
A [[MAC-11]] with the upper receiver of a Masterpiece Arms MPA10SST appears as the &amp;quot;SMG-11,&amp;quot; as in [[Watch_Dogs]]. The shape of the ejection port denotes it as the .45 version. It is exclusively used as a sidearm by Sledge, Smoke, and SAS Recruits. &lt;br /&gt;
[[file:Mpa10sst.jpg|thumb|none|350px|Masterpiece Arms MPA10SST - .45 ACP]]&lt;br /&gt;
[[file:RainbowSix Siege MAC-11.jpg|thumb|600px|none|The &amp;quot;SMG-11&amp;quot; in lobby, note the stock similar to a Micro-Uzi's.]]&lt;br /&gt;
[[file:RainbowSix Siege MAC-11 holding.jpg|thumb|none|600px|The player holds the MAC-11.]]&lt;br /&gt;
[[file:RainbowSix Siege MAC-11 aim.jpg|thumb|none|600px|The player aims the MPA10SST sights.]]&lt;br /&gt;
[[file:RainbowSix Siege MAC-11 reloading 2.jpg|thumb|none|600px|Opening the bolt on the M11. For balancing reasons, that large magazine only holds 16 rounds, and despite having a proper animation for an open bolt gun, it still tracks +1 round in the chamber incorrectly.]]&lt;br /&gt;
[[file:RainbowSix Siege MAC-11 reloading 1.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul FMG-9==&lt;br /&gt;
The [[Magpul FMG-9]] is available in the game, and is exclusively used by Smoke or the SAS Defender Recruit.&lt;br /&gt;
[[file:MagpulFMG-9.jpg|thumb|none|350px|Magpul FMG-9 in open form - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege Magpul FMG-9.jpg|thumb|600px|none|Magpul FMG-9 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Magpul FMG-9 holding.jpg|thumb|none|600px|The player holds the Magpul FMG-9.]]&lt;br /&gt;
[[file:RainbowSix Siege Magpul FMG-9 aim.jpg|thumb|none|600px|The player aims the Magpul FMG-9.]]&lt;br /&gt;
[[file:RainbowSix Siege Magpul FMG-9 reloading 1.jpg|thumb|none|600px|The player reloads the Magpul FMG-9.]]&lt;br /&gt;
[[file:RainbowSix Siege Magpul FMG-9 reloading 2.jpg|thumb|none|600px|The player reloads the Magpul FMG-9.]]&lt;br /&gt;
&lt;br /&gt;
==C1 Submachine Gun==&lt;br /&gt;
The [[Sterling SMG|C1 Submachine Gun]], the Canadian variant of Sterling SMG, has been available in the game since the Operation Black Ice expansion was released. It is referred to as the &amp;quot;9mm C1&amp;quot;, and is exclusive to the JTF-2 Defender Frost.&lt;br /&gt;
[[File:C1-smg.jpg|thumb|none|350px|C1 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Cc-r6.siege-sterling-001.jpg|thumb|600px|none|9mm C1 in lobby.]]&lt;br /&gt;
[[File:RSSSterling.jpg|thumb|none|600px|Prior to the Skull Rain DLC, Frost used to wield her C1 SMG incorrectly by gripping the magazine.]]&lt;br /&gt;
[[File:RSSSterling-1.jpg|thumb|none|600px|Iron sight view of the C1 Submachine Gun.]]&lt;br /&gt;
[[File:RSSSterling-2.jpg|thumb|none|600px|Locking the bolt back on a full reload.]]&lt;br /&gt;
[[File:RSSC1smg.jpg|thumb|none|600px|After the Skull Rain DLC was released, Frost was updated to grip the C1 SMG correctly by the heat shield.]]&lt;br /&gt;
[[File:RSSC1smg-1.jpg|thumb|none|600px|Reloading the C1 SMG. It also inaccurately tracks +1 in the chamber.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] has been available in the game since the Operation Dust Line expansion was released, although the integrally suppressed version was shown on part of the base game's cover artwork. It is referred to as the &amp;quot;MPX&amp;quot;. It is only available to the &amp;quot;Navy SEAL&amp;quot; Valkyrie. &lt;br /&gt;
[[file:SIG_MPX.jpg|thumb|none|350px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[file:R6S-mpx.jpg|thumb|600px|none|MPX in lobby.]]&lt;br /&gt;
[[File:RSSMPX.jpg|thumb|none|600px|Valkyrie wields the SIG MPX.]]&lt;br /&gt;
[[File:RSSMPX-1.jpg|thumb|none|600px|ADS view of the MPX.]]&lt;br /&gt;
[[File:RSSMPX-2.jpg|thumb|none|600px|Valkyrie rather dramatically pitches the gun upwards when swapping magazines.]]&lt;br /&gt;
[[File:RSSMPX-3.jpg|thumb|none|600px|She then turns the gun over to yank the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta PM12S==&lt;br /&gt;
The [[Beretta M12]], with the stock extended, is one of the weapons available to the BOPE defender Caveira. As with other open bolt weapons in-game, it is incorrectly portrayed as having an additional round in the chamber.&lt;br /&gt;
[[File:BerettaPM12S.jpg|thumb|none|350px|Beretta PM12S - 9x19mm]]&lt;br /&gt;
[[File:R6S-m12.jpg|thumb|600px|none|M12 in lobby.]]&lt;br /&gt;
[[File:RSSM12.jpg|thumb|none|600px|The PM12S inside a favela laundry.]]&lt;br /&gt;
[[File:RSSM12-1.jpg|thumb|none|600px|ADS of the PM12S.]]&lt;br /&gt;
[[File:RSSM12-2.jpg|thumb|none|600px|Reloading the Beretta PM12S. Note the safety marking is printed opposite of the Beretta model; this actually matches the Taurus MT-12AD produced in Brazil.]]&lt;br /&gt;
[[File:RSSM12-3.jpg|thumb|none|600px|Locking the bolt back, which apparently chambers a fresh round according to Rainbow logic.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5SD|Heckler &amp;amp; Koch MP5SD2]] is available in the game with the Operation Red Crow expansion. It is referred to as the &amp;quot;MP5SD&amp;quot;, and is exclusive to the SAT Operator &amp;quot;Echo&amp;quot;.&lt;br /&gt;
[[File:R6S-mp5sd.jpg|thumb|600px|none|MP5SD in lobby. Note the original SEF trigger group indicating the model being MP5SD2. A KAC M4 RIS is also zip-tied to the handguard.]]&lt;br /&gt;
[[File:RSSMP5SD.jpg|thumb|none|600px|Looking a high tech display of some Tokyo towers.]]&lt;br /&gt;
[[File:RSSMP5SDads.jpg|thumb|none|600px|Iron sights of the MP5SD2.]]&lt;br /&gt;
[[File:RSSMP5SD-1.jpg|thumb|none|600px|Locking the bolt back, same as the other faction's MP5 variants.]]&lt;br /&gt;
[[File:RSSMP5SD-2.jpg|thumb|none|600px|Fresh magazine loaded...]]&lt;br /&gt;
[[File:RSSMP5SD-3.jpg|thumb|none|600px|...and the aftermath of a gentle HK-slap.]]&lt;br /&gt;
[[File:RSSMP5SD-4.jpg|thumb|none|600px|Melee animation.]]&lt;br /&gt;
&lt;br /&gt;
==Minebea M-9==&lt;br /&gt;
The [[Uzi#Minebea_M-9|Minebea M-9]] is a sidearm available to the Japanese SAT operators. It is referred to as the &amp;quot;Bearing 9&amp;quot;, and is similar to the &amp;quot;SMG-11&amp;quot;.&lt;br /&gt;
[[File:Minebea_M-9_submachine_gun_(New).jpg|thumb|none|350px|Minebea M-9 - 9x19mm]]&lt;br /&gt;
[[File:R6S-bearing9.jpg|thumb|600px|none|&amp;quot;Bearing 9&amp;quot; in lobby. Minebea stands for &amp;quot;Nippon Miniature Bearing Company,&amp;quot; which likely explains the odd in-game designation.]]&lt;br /&gt;
[[File:RSSM-9.jpg|thumb|none|600px|Echo observes some more traditional Japanese fighting gear, Minebea M-9 in hand.]]&lt;br /&gt;
[[File:RSSM-9ads.jpg|thumb|none|600px|Aiming the M-9.]]&lt;br /&gt;
[[File:RSSM-9-1.jpg|thumb|none|600px|Reloading, basically the same procedure as seen on the M11.]]&lt;br /&gt;
[[File:RSS-M-9-2.jpg|thumb|none|600px|Charging the M-9, ''Modern Warfare'' style (although Echo at least has the decency to use the vertical foregrip).]]&lt;br /&gt;
[[File:RSSM-9-3.jpg|thumb|none|600px|Breaking in to one of the display cases.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Angstadt Arms UDP-9==&lt;br /&gt;
The [[Angstadt Arms UDP-9]] is available in the game with the Operation Velvet Shell expansion. It is referred to as the &amp;quot;PDW9&amp;quot;, and is exclusive to the GEO Operator &amp;quot;Jackal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:UDP-9 PDW.jpg|thumb|350px|none|Angstadt Arms UPD-9 PDW - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:RainbowSixSiege-PDW9.jpg|thumb|600px|none|PDW9 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==TDI / KRISS USA Vector==&lt;br /&gt;
The [[TDI_Vector|TDI / KRISS USA Vector]] is available in the game with the Operation Velvet Shell expansion. It is referred to as the &amp;quot;Vector .45 ACP&amp;quot;, and is exclusive to the GEO Operator &amp;quot;Mira&amp;quot;.&lt;br /&gt;
[[Image:KRISSVectorBlank.jpg|thumb|none|350px|TDI / KRISS USA Gen I Vector - .45 ACP]]&lt;br /&gt;
[[File:RainbowSixSiege-Vector45acp.jpg|thumb|600px|none|Vector .45 ACP in lobby.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
With the exception of the HK416C, these weapons are only usable by Attackers in Multiplayer.&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[L85A2|Enfield L85A2]] is available in the game, and issued to the SAS Attackers. It often used by terrorists in the Terrorist Hunt mode. &lt;br /&gt;
[[file:L85A2 upgraded.jpg|thumb|350px|none|Enfield L85A2 with magazine removed, railed fore-end, ACOG scope, Grippod foregrip, and Surefire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege L85A2.jpg|thumb|600px|none|Enfield L85A2 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege L85A2 holding.jpg|thumb|none|600px|The player holds the Enfield L85A2.]]&lt;br /&gt;
[[file:RainbowSix Siege L85A2 aim.jpg|thumb|none|600px|The player aims the Enfield L85A2.]]&lt;br /&gt;
[[file:RainbowSix Siege L85A2 reloading 1.jpg|thumb|none|600px|The player reloads the Enfield L85A2.]]&lt;br /&gt;
[[file:RainbowSix Siege L85A2 reloading 2.jpg|thumb|none|600px|The player reloads the Enfield L85A2.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS F1]] appears in the game as the &amp;quot;F2&amp;quot; and so far incorrectly holds 30 rounds in 25-round magazines. It is used by the GIGN Attacker Recruit and operative Twitch.&lt;br /&gt;
[[file:Famas.jpg|thumb|350px|none|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege FAMAS F1.jpg|thumb|600px|none|FAMAS F1 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege FAMAS F1 holding.jpg|thumb|none|600px|The player holds the FAMAS F1.]]&lt;br /&gt;
[[file:RainbowSix Siege FAMAS F1 aim.jpg|thumb|none|600px|The player aims the FAMAS F1.]]&lt;br /&gt;
[[file:RainbowSix Siege FAMAS F1 reloading 1.jpg|thumb|none|600px|The player reloads the FAMAS F1.]]&lt;br /&gt;
[[file:RainbowSix Siege FAMAS F1 reloading 2.jpg|thumb|none|600px|The player reloads the FAMAS F1.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is available in the game, and exclusively used by FBI Attacker Ash. &lt;br /&gt;
[[file:Hkg36c.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege g36c.jpg|thumb|600px|none|Heckler &amp;amp; Koch G36C in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege g36c holding.jpg|thumb|none|600px|The player holds the G36C.]]&lt;br /&gt;
[[file:RainbowSix Siege g36c aim.jpg|thumb|none|600px|The player aims the G36C.]]&lt;br /&gt;
[[file:RainbowSix Siege g36c reloading 1.jpg|thumb|none|600px|The player reloads the G36C.]]&lt;br /&gt;
[[file:RainbowSix Siege g36c reloading 2.jpg|thumb|none|600px|The player reloads the G36C.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK33A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33A2]] appears as the &amp;quot;AR33&amp;quot;, and is used by SAS Operator Thatcher and SAS recruits. It uses a 30-round magazine, though it only holds 25 rounds. It has a permanently attached optic rail, a rail on the bottom of the handguard, and a &amp;quot;charm mount&amp;quot; was on the left side of the stock, above the stock pins, but was updated to be on the rearward most claw on the optic mount. The rear sight is removed when using optics.&lt;br /&gt;
[[file:HK33w25rdMag.jpg|thumb|350px|none|Heckler &amp;amp; Koch HK33A2 Select Fire rifle with Factory 25rd Magazine - 5.56x45mm.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK33A2.jpg|thumb|600px|none|Heckler &amp;amp; Koch HK33A2 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK33A2 holding.jpg|thumb|none|600px|The player holds the Heckler &amp;amp; Koch HK33A2.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK33A2 aim.jpg|thumb|none|600px|The player aims the Heckler &amp;amp; Koch HK33A2.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK33A2 reloading 1.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch HK33A2.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK33A2 reloading 2.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch HK33A2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416C]] is appears as the &amp;quot;416-C CARBINE&amp;quot;. It is the only assault rifle usable on the Defender's side; issued to the GSG-9 Recruit and Jäger.&lt;br /&gt;
[[file:HK416C.jpg|thumb|350px|none|Heckler &amp;amp; Koch HK416C ultra-compact carbine with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK416C.jpg|thumb|600px|none|Heckler &amp;amp; Koch HK416C in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK416C holding.jpg|thumb|none|600px|The player holds the Heckler &amp;amp; Koch HK416C.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK416C aim.jpg|thumb|none|600px|The player aims the Heckler &amp;amp; Koch HK416C.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK416C reloading 1.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch HK416C.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK416C reloading 2.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch HK416C.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK417]] is available to the GIGN attacker recruit and Twitch. It is intended to be used as a DMR, as it is restricted to semi-auto only. It is also modeled with a 20-round magazine, which is modeled solid instead of transparent, but the in-game capacity is only 10 rounds.&lt;br /&gt;
[[file:HK417 16.jpg|thumb|350px|none|Heckler &amp;amp; Koch HK417 with sights removed and 16&amp;quot; barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK417.jpg|thumb|600px|none|Heckler &amp;amp; Koch HK417 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK417 holding.jpg|thumb|none|600px|The player holds the Heckler &amp;amp; Koch HK417.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK417 aim.jpg|thumb|none|600px|The player aims the Heckler &amp;amp; Koch HK417.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK417 reloading 1.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch HK417.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK417 reloading 2.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch HK417.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AK-12==&lt;br /&gt;
The [[AK-12]] is issued to the Spetsnaz recruit and Fuze.&lt;br /&gt;
[[file:Ak-12.jpg|thumb|350px|none|Izhmash AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:RainbowSix Siege ak-12.jpg|thumb|600px|none|AK-12 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege ak-12 holding.jpg|thumb|none|600px|The player holds the AK-12.]]&lt;br /&gt;
[[file:RainbowSix Siege ak-12 aim.jpg|thumb|none|600px|The player aims the AK-12.]]&lt;br /&gt;
[[file:RainbowSix Siege ak-12 reloading 1.jpg|thumb|none|600px|The player reloads the AK-12.]]&lt;br /&gt;
[[file:RainbowSix Siege ak-12 reloading 2.jpg|thumb|none|600px|The player reloads the AK-12. Unlike other games, the bolt is shown locking open, which is a feature of the current production model AK-12.]]&lt;br /&gt;
&lt;br /&gt;
==Remington R4-C==&lt;br /&gt;
A [[Remington R4|Remington R4-C]] appears simply as the &amp;quot;R4-C&amp;quot; and is available to the FBI SWAT recruit and offensive Operator Ash. It is modeled with a Magpul MOE pistol grip, CTR buttstock, and Remington RAHG modular forend with rail sections permanently installed. The weapon's charm mount is located in the middle of the receiver, close to the top rail.&lt;br /&gt;
[[file:RemingtonR4C.jpg|thumb|350px|none|Remington R4-C - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege Remington R4-C.jpg|thumb|600px|none|Remington R4-C menu model.]]&lt;br /&gt;
[[file:RainbowSix Siege Remington R4-C holding.jpg|thumb|none|600px|The R4-C in first person, which is held by the magwell.]]&lt;br /&gt;
[[file:RainbowSix Siege Remington R4-C aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege Remington R4-C reloading 1.jpg|thumb|none|600px|Pulling out an old magazine.]]&lt;br /&gt;
[[file:RainbowSix Siege Remington R4-C reloading 2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
The [[SIG SG 552]] is appears as the &amp;quot;552 Commando&amp;quot;. Like in [[Rainbow Six: Vegas|previous]] [[Rainbow Six: Vegas 2|games]], it has a 30 round magazine capacity despite being modeled with the 20 round magazine. It can be seen in terrorist hands in the Terrorist Hunt mode. The SG 552 is used by GSG-9 Attacker recruits and IQ.&lt;br /&gt;
[[file:SIG SG552.jpg|thumb|350px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 552.jpg|thumb|600px|none|SIG SG 552 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 552 holding.jpg|thumb|none|600px|The player holds the SIG SG 552.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 552 aim.jpg|thumb|none|600px|The player aims the SIG SG 552.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 552 reloading 1.jpg|thumb|none|600px|The player reloads the SIG SG 552.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 552 reloading 2.jpg|thumb|none|600px|The player reloads the SIG SG 552.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 556xi==&lt;br /&gt;
The [[SIG SG 556|SIG SG 556xi]] is available to the FBI recruit and operative Thermite.&lt;br /&gt;
[[file:Sg556xi.jpg|thumb|350px|none|SIG SG 556xi - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 556xi.jpg|thumb|600px|none|SIG SG 556xi in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 556xi holding.jpg|thumb|none|600px|The player holds the SIG SG 556xi.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 556xi aim.jpg|thumb|none|600px|The player aims the SIG SG 556xi.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 556xi reloading 1.jpg|thumb|none|600px|The player reloads the SIG SG 556xi.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 556xi reloading 2.jpg|thumb|none|600px|The player reloads the SIG SG 556xi. Originally, it was the only assault rifle with a used bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2==&lt;br /&gt;
The [[Steyr AUG A2]] is available in the game to the GSG-9 recruit and IQ. It is occasionally seen in terrorist hands in the Terrorist Hunt mode. &lt;br /&gt;
[[file:AUG A2 16.jpg|thumb|350px|none|Steyr AUG A2 - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege Aug-A2.jpg|thumb|600px|none|Steyr AUG A2 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Aug-A2 holding.jpg|thumb|none|600px|The player holds the Steyr AUG A2.]]&lt;br /&gt;
[[file:RainbowSix Siege Aug-A2 aim.jpg|thumb|none|600px|The player aims the Steyr AUG A2.]]&lt;br /&gt;
[[file:RainbowSix Siege Aug-A2 reloading 1.jpg|thumb|none|600px|The player reloads the Steyr AUG A2.]]&lt;br /&gt;
[[file:RainbowSix Siege Aug-A2 reloading 2.jpg|thumb|none|600px|The player reloads the Steyr AUG A2.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
The [[Colt Model 933]] has been available for JTF-2 operator Buck since the Operation Black Ice expansion was released. It is referred to incorrectly as the &amp;quot;C8-SFW&amp;quot;, but is identifiable as a 933 by its 11.5&amp;quot; barrel. It also incorrectly has a cut in the barrel for an [[M203 grenade launcher]].&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|500px|Colt Model 933 with 4-position stock - 5.56x45mm]]&lt;br /&gt;
[[File:Cc-r6.siege-c8sfw-001.jpg|thumb|600px|none|The Model 933 in lobby.]]&lt;br /&gt;
[[File:RSSC8.jpg|thumb|none|600px|The Model 933 in first person.]]&lt;br /&gt;
[[File:RSSC8-1.jpg|thumb|none|600px|Iron sight view of the 933.]]&lt;br /&gt;
[[File:RSSC8-2.jpg|thumb|none|600px|Inserting a new Magpul PMAG, which shows a good view of the underbarrel shotgun.]]&lt;br /&gt;
[[File:Screenshot-Original (41).jpg|thumb|none|600px|Buck karate chops the oddly-shaped charging handle back to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
==C1A1==&lt;br /&gt;
The [[FN_FAL#L1A1|C1A1]], the Canadian variant of L1A1 SLR, is Buck's second primary weapon choice from the Operation Black Ice expansion. It is referred to as the &amp;quot;CAMRS&amp;quot;. The weapon features L1A1 SLR's synthetic furniture for stock and handguard.&lt;br /&gt;
[[file:C1a1.jpg|thumb|none|350px|Canadian C1A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:L1A1-SLR.jpg|thumb|none|350px|L1A1 SLR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Cc-r6.siege-camrs-001.jpg|thumb|600px|none|CAMRS in lobby.]]&lt;br /&gt;
[[File:RSSC1A1.jpg|thumb|none|600px|The C1A1, wielded by Buck.]]&lt;br /&gt;
[[File:RSSC1A1-1.jpg|thumb|none|600px|View of the C1A1's distinct ring aperture rear sight.]]&lt;br /&gt;
[[File:RSSC1A1-2.jpg|thumb|none|600px|Inserting a new magazine, which give a good view of the real name on receiver.]]&lt;br /&gt;
[[File:RSSC1A1reload.jpg|thumb|none|600px|Chambering a round on a C1A1 customized with a muzzle device and an Aimpoint Micro T1.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H CQC==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] has been available in the game since the Operation Dust Line expansion was released, for Navy SEAL operator Blackbeard. It is referred to as the &amp;quot;Mk17 CQB&amp;quot;.&lt;br /&gt;
[[file:2fff2537c0.jpg|thumb|none|350px|FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[file:R6S-mk17cqb.jpg|thumb|600px|none|Mk17 CQB in lobby.]]&lt;br /&gt;
[[File:RSSScar.jpg|thumb|none|600px|Blackbeard's SCAR-H.]]&lt;br /&gt;
[[File:RSSScar-1.jpg|thumb|none|600px|ADS view of the Mk17.]]&lt;br /&gt;
[[File:RSSScarreload.jpg|thumb|none|600px|Reloading the SCAR with several attachments.]]&lt;br /&gt;
[[File:RSSScar-2.jpg|thumb|none|600px|The uncommon sight of a bolt release being used in Siege.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25]] has been available in the game since the Operation Dust Line expansion was released. It is a second choice for Blackbeard.&lt;br /&gt;
[[file:Knights Armament SR25 ECC.jpg|thumb|none|350px|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[file:R6S-sr25.jpg|thumb|600px|none|SR-25 in lobby.]]&lt;br /&gt;
[[File:RSSSR25.jpg|thumb|none|600px|Blackbeard uses his SR25 with attached gun shield to defend himself from some deranged 7.62x51mm STANAGS.]]&lt;br /&gt;
[[File:RSSSR25-1.jpg|thumb|none|600px|Troy iron sight view.]]&lt;br /&gt;
[[File:RSSSR25-2.jpg|thumb|none|600px|Reloading the SR25 ECC.]]&lt;br /&gt;
[[File:RSSSR25-3.jpg|thumb|none|600px|Operating the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==ParaFAL==&lt;br /&gt;
The [[IMBEL ParaFAL]] is the battle rifle available to BOPE operator Capitão, under the name of &amp;quot;PARA-308&amp;quot;. It has a worn tan finish and feeds from extended straight 30 round magazines.&lt;br /&gt;
[[File:ModernparaFAL.JPG]]|thumb|none|350px|IMBEL M964 A1 MD1 ParaFAL - 7.62x51mm NATO]]&lt;br /&gt;
[[File:R6S-para308.jpg|thumb|600px|none|PARA-308 in lobby.]]&lt;br /&gt;
[[File:RSSSA58.jpg|thumb|none|600px|Capitão patrols a street with the OSW.]]&lt;br /&gt;
[[File:RSSSA58-1.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:RSSSA58-2.jpg|thumb|none|600px|Inserting a fresh magazine of 7.62 NATO.]]&lt;br /&gt;
[[File:RSSSA58-3.jpg|thumb|none|600px|And lastly, a refreshing tab of the FAL's lesser known bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Howa Type 89-F==&lt;br /&gt;
The [[Howa_Type_89|Howa Type 89-F]] has been available for SAT operator Hibana with the Operation Red Crow expansion. It is referred to as the &amp;quot;Type-89&amp;quot;.&lt;br /&gt;
[[Image:HowaType89Para.jpg|thumb|none|350px|Howa Type 89-F - 5.56x45mm]]&lt;br /&gt;
[[File:R6S-type89.jpg|thumb|600px|none|Type-89 in lobby.]]&lt;br /&gt;
[[File:RSSType89.jpg|thumb|none|600px|The Howa Type 89-F in-game.]]&lt;br /&gt;
[[File:RSSType89ads.jpg|thumb|none|600px|Aiming the Type 89.]]&lt;br /&gt;
[[File:RSSType89-1.jpg|thumb|none|600px|Changing out a 20-round STANAG.]]&lt;br /&gt;
[[File:RSSType89-2.jpg|thumb|none|600px|Hibana uses her right hand to chamber a round when reloading from empty.]]&lt;br /&gt;
[[File:RSSType89-3.jpg|thumb|none|600px|Rifle-butting a helicopter...]]&lt;br /&gt;
&lt;br /&gt;
==Colt Canada C7==&lt;br /&gt;
The [[M16_rifle_series#Diemaco_C7.2FColt_Model_715|Colt Canada C7]] is used exclusively by GEO Operator &amp;quot;Jackal&amp;quot; who was added with the &amp;quot;Operation Velvet Shell&amp;quot; DLC. The weapon in-game is modeled after the C7NLD, an officially dubbed, custom variant of the C7 used by the Netherlands. Along with the original customization, it is fitted with a Magpul PRS and uses PMAGs with Ranger Plates. It is named the &amp;quot;C7E&amp;quot; in-game, and is incorrectly depicted as having both fully-automatic and burst-fire modes.&lt;br /&gt;
[[Image:Colt715_C7Rifle.jpg|thumb|none|350px|Colt Model 715, the earliest form of the C7 rifle - 5.56x45mm]]&lt;br /&gt;
[[File:RainbowSixSiege-C7E.jpg|thumb|600px|none|C7E menu model. Note the lack of a muzzle device and any barrel threading.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
With exception to the mounted DP-28, Machine Guns are issued only to Attackers. As with the MAC-11, the open bolt machine guns incorrectly track +1 in the chamber.&lt;br /&gt;
==Degtyaryov DP-28==&lt;br /&gt;
The Spetsnaz operator Tachanka can deploy a tripod-mounted [[Degtyaryov DP-28]]. Despite being referred as the RP-46 (belt-fed version with a pistol grip), it has the original buttstock and magazines of the DP-28. Tachanka has been said to seek out original Soviet-made parts for his weapon, however, and even going so far as to mill his own if he can't find such, making it possible that he's modified an RP-46 into a weapon resembling the DP-28.&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|350px|Degtyaryov DP-28 machine gun - 7.62x54mm R]]&lt;br /&gt;
[[File:R6S tachanka dp.jpg|thumb|none|350px|Tachanka's DP-28 mounted on its tripod. Note the shortened barrel.]]&lt;br /&gt;
[[File:R6S tachanka bio.jpg|thumb|none|350px|Tachanka's profile, armed on his mounted DP-28.]]&lt;br /&gt;
[[file:RainbowSix Siege dp-28 holding.jpg|thumb|none|600px|The player holds the Degtyaryov DP-28.]]&lt;br /&gt;
[[file:RainbowSix Siege dp-28 aim.jpg|thumb|none|600px|The player aims the Degtyaryov DP-28.]]&lt;br /&gt;
[[file:RainbowSix Siege dp-28 reloading 1.jpg|thumb|none|600px|The player reloads the Degtyaryov DP-28.]]&lt;br /&gt;
[[file:RainbowSix Siege dp-28 reloading 2.jpg|thumb|none|600px|The player reloads the Degtyaryov DP-28.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G8A1==&lt;br /&gt;
The G8A1 is the German Military version of the [[Heckler &amp;amp; Koch HK11|Heckler &amp;amp; Koch HK11A1]] and is available in the game for IQ and the GSG-9 Recruit. It has a G3 rear sight, added rails, and uses X Products X-91 50-round drum magazines.&lt;br /&gt;
[[file:Hk11e.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK11E - 7.62x51mm NATO]]&lt;br /&gt;
[[file:RainbowSix Siege hk21.jpg|thumb|600px|none|Heckler &amp;amp; Koch G8A1 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege g8a1 holding.jpg|thumb|none|600px|The player holds the Heckler &amp;amp; Koch G8A1.]]&lt;br /&gt;
[[file:RainbowSix Siege g8a1 aim.jpg|thumb|none|600px|The player aims the Heckler &amp;amp; Koch G8A1.]]&lt;br /&gt;
[[file:RainbowSix Siege g8a1 reloading 1.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch G8A1.]]&lt;br /&gt;
[[file:RainbowSix Siege g8a1 reloading 2.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch G8A1.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
A [[PKP Pecheneg]] with an aftermarket bullpup conversion kit manufactured by Zenit is used by the Spetsnaz Recruit and Fuze. Some suicide bombers also use it in Terrorist Hunt; they are a force to be reckoned with.&lt;br /&gt;
[[file:Pkpzenit.jpg|thumb|350px|none|PKP Pecheneg with Zenit bullpup conversion kit - 7.62x54mm R]]&lt;br /&gt;
[[file:RainbowSix Siege PKP Pecheneg.jpg|thumb|600px|none|PKP Pecheneg in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege PKP Pecheneg holding.jpg|thumb|none|600px|The player holds the PKP Pecheneg.]]&lt;br /&gt;
[[file:RainbowSix Siege PKP Pecheneg aim.jpg|thumb|none|600px|The player aims the PKP Pecheneg.]]&lt;br /&gt;
[[file:RainbowSix Siege PKP Pecheneg reloading 1.jpg|thumb|none|600px|The player reloads the PKP Pecheneg.]]&lt;br /&gt;
[[file:RainbowSix Siege PKP Pecheneg reloading 2.jpg|thumb|none|600px|The player reloads the PKP Pecheneg.]]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The second option for BOPE attacker Capitão is the [[FN Minimi|M249 Paratrooper SAW]]. It has a newer FN Minimi Mk 3 collapsible stock and sports a worn beige finish, similar to his SA58 OSW. As usual, it incorrectly tracks a round in the chamber.&lt;br /&gt;
[[File:M249 Para ACOG.jpg|thumb|none|350px|M249 SAW Paratrooper - 5.56x45mm]]&lt;br /&gt;
[[File:R6S-m249.jpg|thumb|600px|none|M249 in lobby.]]&lt;br /&gt;
[[File:RSSM249.jpg|thumb|none|600px|M249 SAW in idle.]]&lt;br /&gt;
[[File:RSSM249-1.jpg|thumb|none|600px|View down the rather beat up iron sights.]]&lt;br /&gt;
[[File:RSSM249-2.jpg|thumb|none|600px|Capitão moving to open the latches and pop up the feed tray cover. Note the clippage issue on the rear sight.]]&lt;br /&gt;
[[File:RSSM249-3.jpg|thumb|none|600px|Setting the fresh belt in place. Unlike the PKP, the belt does not disappear as it reaches zero, unfortunately.]]&lt;br /&gt;
[[File:RSSM249-4.jpg|thumb|none|600px|And finally, a tug of the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns are available to both sides in Multiplayer. Given the game's emphasis on micro-destruction, they make great assets in &amp;quot;redecorating&amp;quot; the interiors throughout the game's levels.&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] is available in the game. Although in-game M4 hold 8 rounds, it is modeled with a 4-round civilian magazine-tube. The M4 is usable by every FBI operator except Ash.&lt;br /&gt;
[[file:Benelli m4 2.jpg‎|thumb|none|350px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[file:RainbowSix Siege Benelli M4 Super 90.jpg|thumb|600px|none|Benelli M4 Super 90 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Benelli M4 Super 90 holding.jpg|thumb|none|600px|The player holds the Benelli M4 Super 90.]]&lt;br /&gt;
[[file:RainbowSix Siege Benelli M4 Super 90 aim.jpg|thumb|none|600px|The player aims the Benelli M4 Super 90.]]&lt;br /&gt;
[[file:RainbowSix Siege Benelli M4 Super 90 reloading 1.jpg|thumb|none|600px|The player reloads the Benelli M4 Super 90.]]&lt;br /&gt;
[[file:RainbowSix Siege Benelli M4 Super 90 reloading 2.jpg|thumb|none|600px|The player reloads the Benelli M4 Super 90.]]&lt;br /&gt;
&lt;br /&gt;
==FABARM SDASS COMPACT==&lt;br /&gt;
A [[Heckler &amp;amp; Koch FABARM FP6|FABARM SDASS COMPACT]] with a pistol grip and side folding wire stock is appears as the &amp;quot;SG-CQB&amp;quot;. It can be used by every GIGN operator sans Montagne, who favors &amp;quot;Le Rock,&amp;quot; a massive riot shield in exchange of a primary weapon.&lt;br /&gt;
[[file:FABARM SDASS compact 20.jpg|thumb|none|350px|FABARM SDASS Compact  - 12 gauge]]&lt;br /&gt;
[[file:Fabarm Sdass tactical -1-.jpg‎|thumb|none|350px|FABARM SDASS Tactical - 12 gauge]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 500.jpg|thumb|600px|none|Heckler &amp;amp; Koch FABARM SDASS Tactical in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch FABARM SDASS Tactical holding.jpg|thumb|none|600px|The player holds the FABARM SDASS Compact.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch FABARM SDASS Tactical aim.jpg|thumb|none|600px|The player aims the FABARM SDASS Compact.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch FABARM SDASS Tactical reloading 1.jpg|thumb|none|600px|The player reloads the FABARM SDASS Compact.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch FABARM SDASS Tactical reloading 2.jpg|thumb|none|600px|The player reloads the FABARM SDASS Compact.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga-12K==&lt;br /&gt;
A custom [[Saiga 12|Saiga-12K]] is appears as the &amp;quot;SASG-12&amp;quot; (which [[The Division]] followed suit with). It has a RIS foregrip with an aftermarket front sight and an AK-12 rear sight mounted on top, an aftermarket trigger-guard, Hogue pistol grip, and a CAA CBS AR-15 stock. It uses 8-round box magazines. The Saiga-12 is used primarily by Spetsnaz defenders, though the attacker recruit may use it as well. &lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|350px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[file:RainbowSix Siege vepr-12.jpg|thumb|600px|none|Custom Saiga-12K in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Saiga-12K holding.jpg|thumb|none|600px|The player holds the Custom Saiga-12K.]]&lt;br /&gt;
[[file:RainbowSix Siege Saiga-12K aim.jpg|thumb|none|600px|The player aims the Custom Saiga-12K]]&lt;br /&gt;
[[file:RainbowSix Siege Saiga-12K reloading 1.jpg|thumb|none|600px|The player reloads the Custom Saiga-12K.]]&lt;br /&gt;
[[file:RainbowSix Siege Saiga-12K reloading 2.jpg|thumb|none|600px|The player reloads the Custom Saiga-12K. Despite being modeled with an ambidextrous charging handle, it reuses the same animation from the Vityaz-SN.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1 Blackwater==&lt;br /&gt;
The [[Mossberg 590A1|Mossberg 590A1 Blackwater]] is available in the game, issued to the SAS. The M590A1 is also somewhat used by terrorists in the Terrorist Hunt mode, though they usually carry assault rifles.&lt;br /&gt;
[[File:M590A1B.jpg|thumb|none|350px|Mossberg 590A1 Blackwater - 12 gauge]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 590A1.jpg|thumb|600px|none|Mossberg 590A1 Blackwater in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 590A1 holding.jpg|thumb|none|600px|The player holds the Mossberg 590A1 Blackwater.]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 590A1 aim.jpg|thumb|none|600px|The player aims the Mossberg 590A1 Blackwater.]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 590A1 reloading 1.jpg|thumb|none|600px|The player reloads the Mossberg 590A1 Blackwater.]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 590A1 reloading 2.jpg|thumb|none|600px|The player reloads the Mossberg 590A1 Blackwater.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 (Custom Shorty)==&lt;br /&gt;
An unknown custom [[Remington Model 870]] with a tri-rail foregrip, heat-shield/top rail, flip-up iron sights, a pistol grip, and an M4 stock appears in the game. It somehow holds 6 shells in a tube that could hold 4 at best. It is available to the GSG-9, though only the Recruit on the Attacker's side can use it.&lt;br /&gt;
[[File:SBS4E5REM 870.jpg|thumb|350px|none|Remington 870 with Aimtec Warhammer rail system, FAB Defense stock and pump, MAGPUL Back-Up Sights, and 1st generation Bushnell Holosight - 12 gauge. This is the screen-used gun from ''[[Strike Back - Season 4]]'']]&lt;br /&gt;
[[file:RainbowSix Siege m870.jpg|thumb|600px|none|Remington Model 870 (Custom Shorty) in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege m870 holding.jpg|thumb|none|600px|The player holds the Remington Model 870 (Custom Shorty).]]&lt;br /&gt;
[[file:RainbowSix Siege m870 aim.jpg|thumb|none|600px|The player aims the Remington Model 870 (Custom Shorty).]]&lt;br /&gt;
[[file:RainbowSix Siege m870 reloading 1.jpg|thumb|none|600px|The player reloads the Remington Model 870 (Custom Shorty).]]&lt;br /&gt;
[[file:RainbowSix Siege m870 reloading 2.jpg|thumb|none|600px|The player reloads the CRemington Model 870 (Custom Shorty).]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M3 Super 90 Shorty==&lt;br /&gt;
The [[Benelli M3 Super 90|Benelli M3 Super 90 Shorty]] has been available in the game since the Operation Black Ice expansion was released, for JTF-2 defender Frost. It is referred to as the &amp;quot;Super 90,&amp;quot; and operates exclusively in semi-automatic mode.&lt;br /&gt;
[[File:Benelli_M3_Super_90_Shorty.jpg|thumb|350px|none|Benelli M3 Super 90 Shorty - 12 gauge]]&lt;br /&gt;
[[File:Cc-r6.siege-super90-001.jpg|thumb|600px|none|Super 90 in lobby.]]&lt;br /&gt;
[[File:RSSM1Super90.jpg|thumb|none|600px|Benelli M3 shorty in first person.]]&lt;br /&gt;
[[File:RSSM1Super90-1.jpg|thumb|none|600px|ADS on the M3 Super 90; the rear sight's usefulness is negligible at best.]]&lt;br /&gt;
[[File:RSSM1Super90-2.jpg|thumb|none|600px|Frost has not yet mastered the technique of chamber-loading this Benelli....]]&lt;br /&gt;
[[File:RSSM1Super90-3.jpg|thumb|none|600px|Loading more shells in the tube.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The JTF-2 operator Buck uses the [[M26 Modular Accessory Shotgun System]] as his gadget. It is named the Skeleton Key, an obvious allusion to the [[Knight's Armament Masterkey]]'s name, and also a likely nod to how the fictional Skeleton Key can open any door, paired with the fact the M26 was designed to be a door-breaching shotgun. Like in [[Rainbow Six: Vegas|previous]] [[Rainbow Six: Vegas 2|games]], the M26 in the game is semi-automatic, while the real one is a straight-pull bolt action.&lt;br /&gt;
[[File:PEO M26 MASS on M4 Carbine.jpg|thumb|350px|none|Standalone version of M26 MASS - 12 gauge]]&lt;br /&gt;
[[File:Cc-r6.siege-c8sfw-001.jpg|thumb|600px|none|M26 MASS mounted to a C8-SFW in lobby.]]&lt;br /&gt;
[[File:Cc-r6.siege-camrs-001.jpg|thumb|600px|none|M26 MASS mounted to a CAMRS in lobby.]]&lt;br /&gt;
[[File:RSSM26.jpg|thumb|none|600px|Activated M26 MASS on the C8 SFW.]]&lt;br /&gt;
[[File:RSSM26-1.jpg|thumb|none|600px|Reloading the M26, note the bolt locks back like a modern auto loading shotgun.]]&lt;br /&gt;
[[File:RSSM26-2.jpg|thumb|none|600px|Releasing the bolt on an empty C1A1's M26. Note the totally empty FAL magazine, even the follower is gone.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been available in the game since the Operation Dust Line expansion was released, and is used by Valkyrie. As with the Benelli M3, it operates only in semi-automatic mode.&lt;br /&gt;
[[File:SPAS12.jpg|thumb|350px|none|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[File:R6S-spas12.jpg|thumb|600px|none|SPAS-12 in lobby.]]&lt;br /&gt;
[[File:RSSSPAS12.jpg|thumb|none|600px|The SPAS-12 in first person.]]&lt;br /&gt;
[[File:RSSSPAS12-1.jpg|thumb|none|600px|Iron sight view of the SPAS-12, which appear to be identical to the ones on the same weapon in Far Cry 3 and 4.]]&lt;br /&gt;
[[File:RSSSPAS12-2.jpg|thumb|none|600px|Valkyrie, on the other hand, has mastered the ability to load her shotgun from empty. And it's nice to see that developers understand how the SPAS-12 works in semi-automatic, leaving the pump locked and stationary.]]&lt;br /&gt;
[[File:RSSSPAS12-3.jpg|thumb|none|600px|She holds the shotgun upside down to load the tube with her right hand, similar to the FBI's M1014.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-15==&lt;br /&gt;
The last addition of the Operation Skull Rain update is the SPAS-12's successor, the [[Franchi SPAS-15]], used exclusively by BOPE operator Caviera. It is depicted as semi-automatic only, and properly utilizes its bolt catch mechanism.&lt;br /&gt;
[[File:Franchi spas15.jpg|thumb|none|350px|Franchi SPAS-15 - 12 Gauge]]&lt;br /&gt;
[[File:R6S-spas15.jpg|thumb|600px|none|SPAS-15 in lobby.]]&lt;br /&gt;
[[File:RSSSPAS15.jpg|thumb|none|600px|SPAS-15 in-game view.]]&lt;br /&gt;
[[File:RSSSPAS15-1.jpg|thumb|none|600px|ADS view. As with the USAS-12 from Modern Warfare 3, optics are mounted rather high on the non-removable carry handle.]]&lt;br /&gt;
[[File:RSSSPAS-15-2.jpg|thumb|none|600px|Reloading the SPAS-15 mid-magazine.]]&lt;br /&gt;
[[File:RSSSPAS15-3.jpg|thumb|none|600px|Releasing the bolt....after making a new window.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli Supernova==&lt;br /&gt;
The [[Benelli Supernova]] has been available in the game since the Operation Red Crow expansion release, and is available to both SAT Operators. It is less powerful than other pump action shotguns, but offers excellent recoil control.&lt;br /&gt;
[[Image:Benelli Supernova pistol grip.jpg|thumb|none|350px|Benelli Supernova with pistol grip stock combination - 12 Gauge]]&lt;br /&gt;
[[File:R6S-supernova.jpg|thumb|600px|none|SuperNova menu model. Note the green furniture.]]&lt;br /&gt;
[[File:RSSSupernova.jpg|thumb|none|600px|Hibana holding the Benelli Supernova.]]&lt;br /&gt;
[[File:RSSSupernovaads.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:RSSSupernova-1.jpg|thumb|none|600px|Pumping the Supernova.]]&lt;br /&gt;
[[File:RSSSupernova-2.jpg|thumb|none|600px|Chamberloading the Benelli.]]&lt;br /&gt;
[[File:RSSSupernova-3.jpg|thumb|none|600px|Loading shells into the magazine tube. Like with most shotguns in Siege, the player turns it sideways/upside down.]]&lt;br /&gt;
[[File:RSSSupernova-4.jpg|thumb|none|600px|Melee attack.]]&lt;br /&gt;
&lt;br /&gt;
==FABARM STF 12==&lt;br /&gt;
The [[FABARM STF 12]] is available for both G.E.O. operators introduced in Operation Velvet Shell, and comes in two variants, the Pistolgrip Initial as the primary &amp;quot;ITA12L&amp;quot; and the Short Initial as the secondary &amp;quot;ITA12S&amp;quot;.&lt;br /&gt;
[[File:Fabarm STF12 COMPACT.jpg|thumb|none|450px|FABARM STF 12 Compact - 12 gauge]]&lt;br /&gt;
[[File:RainbowSixSiege-ITA12L.jpg|thumb|none|600px|ITA12L in lobby.]]&lt;br /&gt;
[[File:RainbowSixSiege-ITA12S.jpg|thumb|none|600px|ITA12S in lobby.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SVU Dragunov==&lt;br /&gt;
The [[SVU Dragunov]] is appears as the &amp;quot;OTs-03&amp;quot;, and is used by the Spetsnaz operator Glaz. It is fitted with a rather odd red-tinted magnifier that can be flipped into or out of the main sight plane; unusually, this does not actually require an optical sight to use, with the front iron sight serving as the reticule instead. It also has some of the best armor penetration in the game, capable of piercing a wide variety of surfaces with a minimal loss of damage.&lt;br /&gt;
[[file:Svu-a 2.jpg|thumb|none|350px|SVU Dragunov modernized with black furniture and a bipod - 7.62x54mm R]]&lt;br /&gt;
[[file:RainbowSix Siegesvu.jpg|thumb|600px|none|SVU Dragunov in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siegesvu holding.jpg|thumb|none|600px|The player holds the SVU Dragunov.]]&lt;br /&gt;
[[file:RainbowSix Siegesvu aim 1.jpg|thumb|none|600px|The player aims the SVU Dragunov.]]&lt;br /&gt;
[[file:RainbowSix Siegesvu aim 2.jpg|thumb|none|600px|The player aims the SVU Dragunov.]]&lt;br /&gt;
[[file:RainbowSix Siegesvu reloading 1.jpg|thumb|none|600px|The player reloads the SVU Dragunov.]]&lt;br /&gt;
[[file:RainbowSix Siegesvu reloading 2.jpg|thumb|none|600px|The player reloads the SVU Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]], indexed as &amp;quot;M120 CREM,&amp;quot; is used by the FBI SWAT operative &amp;quot;Ash&amp;quot;. It appears stand-alone in the game with a longer barrel and an under-barrel rail with an attached vertical grip instead of the the built-in folding vertical grip. Ingame it fires specialized (and, given the reload animation, seemingly caseless) breaching rounds that drill into destructible surfaces, then explode after a delay in order to ensure maximum penetration. To the relief of some and the disappointment of others, the game's list of &amp;quot;breachable surfaces&amp;quot; does not include enemies; a round that directly impacts an enemy will simply deal impact damage and bounce off.&lt;br /&gt;
[[file:XM320 stock extended.jpg|thumb|none|350px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[file:RainbowSix Siege m320 holding.jpg|thumb|none|600px|Ash with the customized Heckler &amp;amp; Koch M320.]]&lt;br /&gt;
[[file:RainbowSix Siege m320 aim.jpg|thumb|none|600px|Aiming the M320 with non-standard sights mounted directly on top, similar to the [[Heckler &amp;amp; Koch HK69A1|HK69A1]].]]&lt;br /&gt;
[[file:RainbowSix Siege m320 reloading 1.jpg|thumb|none|600px|Handling another breaching round.]]&lt;br /&gt;
[[file:RainbowSix Siege m320 reloading 2.jpg|thumb|none|600px|The &amp;quot;M120 CREM&amp;quot; barrel loaded and about to be closed.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==C4==&lt;br /&gt;
Appears as &amp;quot;Nitro Cell,&amp;quot; detonated by a cellphone remote.&lt;br /&gt;
[[file:RainbowSix Siege c4 a.jpg|thumb|600px|none|C4 in game.]]&lt;br /&gt;
[[file:RainbowSix Siege c4 b.jpg|thumb|600px|none|C4 in game.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is available to attacking operators.&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:RainbowSix Siege m18 smoke.jpg|thumb|600px|none|M18 smoke grenade in game. Apparently, it releases grenade-colored smoke (compare with the above image).]]&lt;br /&gt;
[[file:RainbowSix Siege m18 smoke holding.jpg|thumb|600px|none|M18 smoke grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade]] is given to some attacking operators.&lt;br /&gt;
[[file:Baseball.jpg|thumb|none|150px|M67 hand grenade]]&lt;br /&gt;
[[file:RainbowSix Siege m67 grenade a.jpg|thumb|600px|none|M67 hand grenade in game.]]&lt;br /&gt;
[[file:RainbowSix Siege m67 grenade holding.jpg|thumb|600px|none|M67 hand grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] is another non-lethal grenade for attackers.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 Stun Grenade]]&lt;br /&gt;
[[file:RainbowSix Siege m84 grenade.jpg‎|thumb|600px|none|M84 Stun Grenade in game.]]&lt;br /&gt;
[[file:RainbowSix Siege m84 grenade holding 1.jpg‎|thumb|600px|none|M84 Stun Grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore Mine==&lt;br /&gt;
The [[M18A1 Claymore]] was added in the September 13, 2016 patch 4.2 for operators Twitch, Thermite, Glaz, and Thatcher.&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|600px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[File:RSS M18A1.jpg|thumb|none|600px|Back of the Claymore in the loadoout screen, note the warnings.]]&lt;br /&gt;
[[File:RSS M18A1-1.jpg|thumb|none|600px|And a triple laser beam device is glued on the enemy-facing side.]]&lt;br /&gt;
[[File:RSS M18A1-2.jpg|thumb|none|600px|Claymore in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Izhmash PP-19 Bizon==&lt;br /&gt;
Map Clubhouse, in the basement&lt;br /&gt;
[[File:Bizon1.jpg‎|thumb|none|350px]]&lt;br /&gt;
[[File:Rainbowsix 2016-05-10 02-58-47.jpg||thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==AK-107==&lt;br /&gt;
In the introductory video for the Spetsnaz operator Fuze, terrorists are shown wielding what appears to be [[AK-107]] rifles.&lt;br /&gt;
[[File:Ak107-2.jpg|thumb|none|350px|AK-107 with experimental 60-round magazine - 5.45x39mm]]&lt;br /&gt;
[[File:RSS AK107.jpg||thumb|none|600px|Note the distinctive gas tube containing the counter-balance recoil system and the scope rail.]]&lt;br /&gt;
[[File:RSS AK107-1.jpg||thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
GSG-9 operative Jäger tests his trademark active defense system against a remote [[Mk 19 Grenade Launcher]] firing a training 40mm round in his introduction video.&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|350px|Mk 19 grenade launcher in vehicle mounting - 40x53mm]]&lt;br /&gt;
[[File:RSS Mk19.jpg|thumb|none|600px|The Mark-19 with a mounted camera scope rises out of a bunker. Note the blue rounds, which usually signify dummy ammunition.]]&lt;br /&gt;
[[File:RSS Mk19-1.jpg|thumb|none|600px|The business end of the mean machine.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
Map Clubhouse, in the basement&lt;br /&gt;
[[File:Rpg-7.jpg‎|thumb|none|350px]]&lt;br /&gt;
[[File:Rainbowsix 2016-05-10 02-58-47.jpg||thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Tom Clancy]]&lt;br /&gt;
[[Category: First-Person Shooter]]&lt;br /&gt;
[[Category: Crime]]&lt;/div&gt;</summary>
		<author><name>KuronoX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Rainbow_Six_Siege&amp;diff=1087313</id>
		<title>Rainbow Six Siege</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Rainbow_Six_Siege&amp;diff=1087313"/>
		<updated>2017-02-23T01:26:49Z</updated>

		<summary type="html">&lt;p&gt;KuronoX: /* DSA SA-58 OSW */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Rainbow Six: Siege&lt;br /&gt;
|picture = R6 siege pc box.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= [[Tom Clancy#Rainbow Six|Rainbow Six]]&lt;br /&gt;
|date= December 1, 2015&lt;br /&gt;
|developer=Ubisoft&lt;br /&gt;
|platforms=Xbox One&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=Ubisoft&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
All primary weapons in Rainbow Six: Siege have &amp;quot;charm mounts&amp;quot;, which by default appears as sling loops. They usually appear in rather obscure places, such as the middle of a weapon's receiver.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Rainbow Six: Siege'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Pistols=&lt;br /&gt;
==FN Five-seveN Mark 2==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN Mark 2]] is used by the American FBI SWAT operatives. It appears as the &amp;quot;5.7 USG&amp;quot;.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - FN 5.7×28mm. This variant is now the standard version of the FN Five-seveN offered by FNH. The Mk2 model has cocking serrations on the front of the slide as well as on the rear. This is a fixed-sight version. ]]&lt;br /&gt;
[[file:RainbowSix Siege FN Five-seveN USG.jpg|thumb|600px|none|FN Five-seveN Mark 2 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege FN Five-seveN USG holding.jpg|thumb|none|600px|The player holds the FN Five-seveN Mark 2.]]&lt;br /&gt;
[[file:RainbowSix Siege FN Five-seveN USG aim.jpg|thumb|none|600px|The player aims the FN Five-seveN Mark 2.]]&lt;br /&gt;
[[file:RainbowSix Siege FN Five-seveN USG reloading 1.jpg|thumb|none|600px|The player reloads the FN Five-seveN Mark 2.]]&lt;br /&gt;
[[file:RainbowSix Siege FN Five-seveN USG reloading 2.jpg|thumb|none|600px|The player reloads the FN Five-seveN Mark 2.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-9==&lt;br /&gt;
The [[FN FNP-9]] is used by the French GIGN operatives. It appears as the &amp;quot;P9&amp;quot;.&lt;br /&gt;
[[file:FNP-Pistol.jpg |thumb|350px|none|FN FNP-9 - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege FNP-9.jpg|thumb|600px|none|FNP-9 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege FNP-9 holding.jpg|thumb|none|600px|The player holds the FNP-9.]]&lt;br /&gt;
[[file:RainbowSix Siege FNP-9 aim.jpg|thumb|none|600px|The player aims the FNP-9.]]&lt;br /&gt;
[[file:RainbowSix Siege FNP-9 reloading 1.jpg|thumb|none|600px|The player reloads the FNP-9.]]&lt;br /&gt;
[[file:RainbowSix Siege FNP-9 reloading 2.jpg|thumb|none|600px|The player reloads the FNP-9.]]&lt;br /&gt;
&lt;br /&gt;
==GSh-18==&lt;br /&gt;
The [[GSh-18]] is used by the Russian Spetsnaz operatives.&lt;br /&gt;
[[File:Gsh18-l.jpg|thumb|none|350px|GSh-18 - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege GSh-18.jpg|thumb|600px|none|GSh-18 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege GSh-18 holding.jpg|thumb|none|600px|The player holds the GSh-18.]]&lt;br /&gt;
[[file:RainbowSix Siege GSh-18 aim.jpg|thumb|none|600px|The player aims the GSh-18.]]&lt;br /&gt;
[[file:RainbowSix Siege GSh-18 reloading 1.jpg|thumb|none|600px|The player reloads the GSh-18.]]&lt;br /&gt;
[[file:RainbowSix Siege GSh-18 reloading 2.jpg|thumb|none|600px|The player reloads the GSh-18.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Tactical==&lt;br /&gt;
The P12 is the German equipment designation for the [[Heckler &amp;amp; Koch USP Tactical]] is used by the German GSG-9 operatives. The loadout icon was originally the same as the FNP-9, but in Update 3.2 the USP was given a new proper icon. Magazine capacity is also wrong for a .45ACP USP Tactical, only 10 or 12 round magazines exist for .45ACP version.&lt;br /&gt;
[[file:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch USP.jpg|thumb|600px|none|USP Tactical in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch USP holding.jpg|thumb|none|600px|The player holds the Heckler &amp;amp; Koch USP Tactical.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch USP aim.jpg|thumb|none|600px|The player aims the Heckler &amp;amp; Koch USP Tactical.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch USP reloading1.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch USP Tactical.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch USP reloading 2.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch USP Tactical.]]&lt;br /&gt;
&lt;br /&gt;
==M45/MEU(SOC)==&lt;br /&gt;
The [[M1911#M45 / MEU(SOC)|M45/MEU(SOC)]] is used by the FBI SWAT operatives. It appears as the &amp;quot;M45 MEUSOC&amp;quot;.&lt;br /&gt;
[[file:M-45 MEU(SOC).jpg|thumb|none|350px|MEU(SOC) Pistol, later version - .45 ACP]]&lt;br /&gt;
[[file:RainbowSix Siege m45 meusoc.jpg‎|thumb|600px|none|M45/MEU(SOC) in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege m45 meusoc holding.jpg|thumb|none|600px|The player holds the M45/MEU(SOC).]]&lt;br /&gt;
[[file:RainbowSixSiege m45 meusoc aim.jpg|thumb|none|600px|The player aims the M45/MEU(SOC).]]&lt;br /&gt;
[[file:RainbowSix Siege m45 meusoc reloading 1.jpg|thumb|none|600px|The player reloads the M45/MEU(SOC).]]&lt;br /&gt;
[[file:RainbowSix Siege m45 meusoc reloading 2.jpg|thumb|none|600px|The player reloads the M45/MEU(SOC).]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
Though called a PMM, the model shown is acually the older [[Makarov PM]]. It used by the Spetsnaz operatives.&lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Russian Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:RainbowSix Siege Makarov PMM.jpg|thumb|600px|none|Makarov PM in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Makarov PMM holding.jpg|thumb|none|600px|The player holds the Makarov PM.]]&lt;br /&gt;
[[file:RainbowSix Siege Makarov PMM aim.jpg|thumb|none|600px|The player aims the Makarov PM.]]&lt;br /&gt;
[[file:RainbowSix Siege Makarov PMM reloading 1.jpg|thumb|none|600px|The player reloads the Makarov PM.]]&lt;br /&gt;
[[file:RainbowSix Siege Makarov PMM reloading 2.jpg|thumb|none|600px|The player reloads the Makarov PM.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226 Mk 25==&lt;br /&gt;
The [[SIG-Sauer P226|SIG-Sauer P226 Mk 25]] is used by the British SAS operatives.&lt;br /&gt;
[[file:P226 Navy.jpg|thumb|350px|none|SIG-Sauer P226 Navy, this is the version used by the Navy SEALs, easily identifiable by the white anchor on the slide - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege SIG-Sauer P226.jpg|thumb|600px|none|SIG-Sauer P226 Mk 25 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG-Sauer P226 holding.jpg|thumb|none|600px|The player holds the P226 Mk 25.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG-Sauer P226 aim.jpg|thumb|none|600px|The player aims the P226 Mk 25.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG-Sauer P226 reloading 1.jpg|thumb|none|600px|The player reloads the P226 Mk 25.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG-Sauer P226 reloading 2.jpg|thumb|none|600px|The player reloads the P226 Mk 25.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 586]] is used by the GIGN operatives. It appears as the &amp;quot;LFP586&amp;quot;.&lt;br /&gt;
[[file:S&amp;amp;W586-6.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 586 with 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[file:RainbowSix Siege Smith &amp;amp; Wesson Model 586.jpg|thumb|600px|none|Smith &amp;amp; Wesson Model 586 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Smith &amp;amp; Wesson Model 586 holding.jpg|thumb|none|600px|The player holds the Smith &amp;amp; Wesson Model 586.]]&lt;br /&gt;
[[file:RainbowSix Siege Smith &amp;amp; Wesson Model 586 aim.jpg|thumb|none|600px|The player aims the Smith &amp;amp; Wesson Model 586.]]&lt;br /&gt;
[[file:RainbowSix Siege Smith &amp;amp; Wesson Model 586 reloading 1.jpg|thumb|none|600px|The player reloads the Smith &amp;amp; Wesson Model 586.]]&lt;br /&gt;
[[file:RainbowSix Siege Smith &amp;amp; Wesson Model 586 reloading 2.jpg|thumb|none|600px|The player reloads the Smith &amp;amp; Wesson Model 586.]]&lt;br /&gt;
[[File:RSS S&amp;amp;W.jpg|thumb|none|600px|A GIGN recruit aims a Model 586 at Rook in the latter's introductory cinematic.]]&lt;br /&gt;
[[File:RSS S&amp;amp;W-1.jpg|thumb|none|600px|Cocking the hammer...]]&lt;br /&gt;
&lt;br /&gt;
==Inglis Hi-Power==&lt;br /&gt;
The Inglis Hi-Power, Canadian-manufactured version of the [[Browning Hi-Power]] is used by the Canadian JTF-2 operators that appeared in the Operation Black Ice expansion. It incorrectly appears as the &amp;quot;MK1 9mm&amp;quot;.&lt;br /&gt;
[[Image:Inglis Hi-Power.JPG|thumb|none|350px|Inglis Hi-Power - 9x19mm]]&lt;br /&gt;
[[File:Cc-r6.siege-inglis-001.jpg|thumb|600px|none|MK1 9mm in lobby.]]&lt;br /&gt;
[[File:RSSHipower.jpg|thumb|none|600px|The Hi-Power in Buck's hands.]]&lt;br /&gt;
[[File:RSSHipower-1.jpg|thumb|none|600px|Iron sight view of the Inglis.]]&lt;br /&gt;
[[File:RSSHipower-2.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:RSSHipower-3.jpg|thumb|none|600px|Slide released; ready to go.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert_Eagle#Desert_Eagle_Mark_XIX|Desert Eagle Mark XIX]] is used by the Navy SEAL operators that appeared in the Operation Dust Line expansion (2016). It appears as the &amp;quot;D-50&amp;quot;. With the release of Operation Velvet Shell the finish was changed to black.&lt;br /&gt;
[[Image:Deser_Eagle_XIX_50AE_Picatinny.jpg|thumb|350px|none|MRI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[File:R6S-d50.jpg|thumb|600px|none|D-50 in lobby. Old finish.]]&lt;br /&gt;
[[File:RainbowSixSiege-D50.jpg|thumb|600px|none|D-50 in lobby. Current version.]]&lt;br /&gt;
[[File:RSSDEagle.jpg|thumb|none|600px|&amp;quot;Having decided to forsake all sensible armament&amp;quot;, Blackbeard brandishes the chrome Desert Eagle.]]&lt;br /&gt;
[[File:RSSDEagle-1.jpg|thumb|none|600px|The non standard illuminated iron sights are nice and open, however.]]&lt;br /&gt;
[[File:RSSDEagle-2.jpg|thumb|none|600px|Performing a mid-magazine swap with the &amp;quot;Deagle.&amp;quot;]]&lt;br /&gt;
[[File:RSSDEagle-3.jpg|thumb|none|600px|Blackbeard dramatically ditches out an empty magazine...]]&lt;br /&gt;
[[File:RSSDEagle-4.jpg|thumb|none|600px|...and inserts a fresh one, 7 rounds of .50 Action Express.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92==&lt;br /&gt;
The BOPE faction introduced in the Operation Skull Rain DLC wield the original [[Beretta 92]] pistols as their sidearms, labeled in game as &amp;quot;PRB92.&amp;quot; Presumably these pistols were intended to be [[Taurus PT92]] handguns, but the rounded triggerguard and magazine release located on the butt of the grip are features of the first model Beretta 92. On another note, the defender Caveira wields a unique &amp;quot;Luison&amp;quot; version that comes pre-equipped with a suppressor and fires non lethal rounds.&lt;br /&gt;
[[File:Beretta92oldest.jpg|thumb|none|350px|Beretta 92, the first Beretta 92 Series model produced, noted by rounded trigger guard, butt located magazine release, and frame mounted safety (pre-decocking safety) - 9x19mm.]]&lt;br /&gt;
[[File:Taurus-PT92AF.jpg|thumb|none|350px|Taurus PT92AF (blued) for comparison - 9x19mm]]&lt;br /&gt;
[[File:R6S-prb92.jpg|thumb|600px|none|PRB92 in lobby. Note the rounded triggerguard, which has never been a feature of the Taurus series.]]&lt;br /&gt;
[[File:R6S-luison.jpg|thumb|600px|none|Luison in lobby.]]&lt;br /&gt;
[[File:RSSPt92.jpg|thumb|none|600px|The Beretta in idle on the new Favelas map.]]&lt;br /&gt;
[[File:RSSPt92-1.jpg|thumb|none|600px|Iron sight view.]]&lt;br /&gt;
[[File:RSSPt92-2.jpg|thumb|none|600px|Caveira wields her 92 one handed while in &amp;quot;Silent-Step&amp;quot; mode. Note that the &amp;quot;custom suppressor&amp;quot; is just the same Osprey 9 as other pistols, wrapped in a mysterious shroud.]]&lt;br /&gt;
[[File:RSSPt92-3.jpg|thumb|none|600px|Capitão ejects a magazine, note the low button release. This leads to a rather flamboyant &amp;quot;holding the pistol as high as possible while dropping the mag&amp;quot; show of reloading.]]&lt;br /&gt;
[[File:RSSPt92-4.jpg|thumb|none|600px|Caveira racks the slide to chamber a round on her Luison. The alleged &amp;quot;non-lethal&amp;quot; rounds seem just as lethal as other pistols, though.....]]&lt;br /&gt;
[[File:RSS Taurusactual.jpg|thumb|none|600px|One of the Skull Rain loading screens shows the actual PT92, however.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P229 Elite==&lt;br /&gt;
The [[SIG-Sauer_P220_pistol_series#SIG-Sauer_P229|P229 Elite]] is used by the SAT operators of the Operation Red Crow expansion. It appears as the &amp;quot;P229&amp;quot;.&lt;br /&gt;
[[Image:P229_Elite_Stainless.jpg|thumb|350px|none|SIG-Sauer P229 Elite - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:R6S-p229.jpg|thumb|600px|none|P229 in lobby. Note the Elite beavertail frame with front strap checkering.]]&lt;br /&gt;
[[File:RSSP229.jpg|thumb|none|600px|Hibana patrols the rooftop dojo, P229 Elite at the ready.]]&lt;br /&gt;
[[File:RSSP229ads.jpg|thumb|none|600px|Aiming the SIG.]]&lt;br /&gt;
[[File:RSSP229-1.jpg|thumb|none|600px|Reloading. It predictably uses the same animations as the SAS's SIG P226.]]&lt;br /&gt;
[[File:RSSP229-2.jpg|thumb|none|600px|Fresh mag-in, preparing to release the slide from empty.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact==&lt;br /&gt;
The [[Heckler_%26_Koch_USP#Heckler_.26_Koch_USP_Compact|Heckler &amp;amp; Koch USP Compact]] is used by the GEO operators of the Operation Velvet Shell expansion. It appears as the &amp;quot;USP40&amp;quot;.&lt;br /&gt;
[[Image:Usp40compact.jpg|thumb|350px|none|Heckler &amp;amp; Koch USP Compact - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:RainbowSixSiege-USP40.jpg|thumb|600px|none|USP40 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
Sub-machine Guns are available only to Defenders in Multiplayer, with the exception of the MAC-11 and Minebea M-9 sidearms. None are used by AI enemies in Terrorist Hunt.&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]] is available to the GIGN Defenders.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR with optics removed and empty magazine - 5.7x28mm]]&lt;br /&gt;
[[file:RainbowSix Siege FN P90 TR.jpg|thumb|600px|none|FN P90 TR menu model. Note the grey material covering most of the magazine (it's presumably duct tape).]]&lt;br /&gt;
[[file:RainbowSix Siege FN P90 TR holding.jpg|thumb|none|600px|The player holds the FN P90 TR.]]&lt;br /&gt;
[[file:RainbowSix Siege FN P90 TR aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege FN P90 TR reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:RainbowSix Siege FN P90 TR reloading 2.jpg|thumb|none|600px|Chambering a new round. The &amp;quot;duct tape&amp;quot; is probably there to cover up the fact that Ubisoft didn't animate the rounds inside of it, but this seems unlikely as the small visible portion of the magazine is clearly solid tan.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5 MLI==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5 MLI]] is also usable by the GIGN. It appears as the &amp;quot;MP5&amp;quot;.&lt;br /&gt;
[[file:Heckler-Koch-MP5-MLI.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5 MLI - updated with a triple-rail forearm, a quick-release-mount, and the new RAL8000 color scheme - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5A3.jpg|thumb|600px|none|Heckler &amp;amp; Koch MP5 MLI in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5A3 holding.jpg|thumb|none|600px|The player holds the Heckler &amp;amp; Koch MP5 MLI.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5A3 aim.jpg|thumb|none|600px|The player aims the Heckler &amp;amp; Koch MP5 MLI.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5A3 reloading 1.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch MP5 MLI.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5A3 reloading 2.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch MP5 MLI.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K-PDW==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K-PDW]] is available in the game, issued to SAS Defenders.&lt;br /&gt;
[[file:MP5K-PDW.jpg|thumb|none|350px|MP5K-PDW with its extended barrel with 3 lugs &amp;amp; folding stock - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5K-PDW.jpg|thumb|600px|none|Heckler &amp;amp; Koch MP5K-PDW in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5K-PDW1 holding.jpg|thumb|none|600px|The player holds the Heckler &amp;amp; Koch MP5K-PDW.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5K-PDW1 aim.jpg|thumb|none|600px|The player aims the Heckler &amp;amp; Koch MP5K-PDW.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5K-PDW1 reloading 1.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch MP5K-PDW.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5K-PDW1 reloading 2.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch MP5K-PDW.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is issued to the GSG-9 Defense Recruit and Bandit. For some reason, it has a 30 round magazine capacity despite being modeled with the 40 round magazine, the developers also thought that the charging handle is always in its pulled back position, as it's been permanently modeled so and is even visible on HUD icons (Although this error was fixed in &amp;quot;Operation Black Ice&amp;quot; update. As of the Dust Line update, the carabiner clipped to the rear sling mount was removed in favor of a &amp;quot;charm&amp;quot; mount instead).&lt;br /&gt;
[[file:MP7 40rdmag.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP7A1.jpg|thumb|600px|none|Heckler &amp;amp; Koch MP7A1 in lobby (Before &amp;quot;Operation Black Ice&amp;quot; update).]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP7A1 holding.jpg|thumb|none|600px|The player holds the Heckler &amp;amp; Koch MP7A1 (Before &amp;quot;Operation Black Ice&amp;quot; update).]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP7A1 aim.jpg|thumb|none|600px|The player aims the Heckler &amp;amp; Koch MP7A1.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP7A1 reloading 1.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch MP7A1.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP7A1 reloading 2.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch MP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] is used by the FBI Defenders. The charging handle incorrectly locks back on its own when the magazine is emptied.&lt;br /&gt;
[[file:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch UMP45.jpg|thumb|600px|none|Heckler &amp;amp; Koch UMP45 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch UMP45 holding.jpg|thumb|none|600px|The player holds the Heckler &amp;amp; Koch UMP45.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch UMP45 aim.jpg|thumb|none|600px|The player aims the Heckler &amp;amp; Koch UMP45.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch UMP45 reloading 1.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch UMP45.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch UMP45 reloading 2.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch UMP45.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19-01 Vityaz-SN==&lt;br /&gt;
The [[PP-19-01 Vityaz|Izhmash PP-19-01 Vityaz-SN]] is appears as the &amp;quot;9×19VSN&amp;quot;. It is equipped with Zenitco furniture and used by the Spetsnaz' OSN Saturn department.&lt;br /&gt;
[[file:VityazsnOSN.jpg |thumb|none|350px|PP-19-01 Vityaz-SN - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege PP-19-01 Vityaz-SN.jpg|thumb|600px|none|Izhmash PP-19-01 Vityaz-SN in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege PP-19-01 Vityaz-SN holding.jpg|thumb|none|600px|The player holds the Izhmash PP-19-01 Vityaz-SN.]]&lt;br /&gt;
[[file:RainbowSix Siege PP-19-01 Vityaz-SN aim.jpg|thumb|none|600px|The player aims the Izhmash PP-19-01 Vityaz-SN.]]&lt;br /&gt;
[[file:RainbowSix Siege PP-19-01 Vityaz-SN reloading 1.jpg|thumb|none|600px|The player reloads the Izhmash PP-19-01 Vityaz-SN.]]&lt;br /&gt;
[[file:RainbowSix Siege PP-19-01 Vityaz-SN reloading 2.jpg|thumb|none|600px|The player reloads the Izhmash PP-19-01 Vityaz-SN.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-11==&lt;br /&gt;
A [[MAC-11]] with the upper receiver of a Masterpiece Arms MPA10SST appears as the &amp;quot;SMG-11,&amp;quot; as in [[Watch_Dogs]]. The shape of the ejection port denotes it as the .45 version. It is exclusively used as a sidearm by Sledge, Smoke, and SAS Recruits. &lt;br /&gt;
[[file:Mpa10sst.jpg|thumb|none|350px|Masterpiece Arms MPA10SST - .45 ACP]]&lt;br /&gt;
[[file:RainbowSix Siege MAC-11.jpg|thumb|600px|none|The &amp;quot;SMG-11&amp;quot; in lobby, note the stock similar to a Micro-Uzi's.]]&lt;br /&gt;
[[file:RainbowSix Siege MAC-11 holding.jpg|thumb|none|600px|The player holds the MAC-11.]]&lt;br /&gt;
[[file:RainbowSix Siege MAC-11 aim.jpg|thumb|none|600px|The player aims the MPA10SST sights.]]&lt;br /&gt;
[[file:RainbowSix Siege MAC-11 reloading 2.jpg|thumb|none|600px|Opening the bolt on the M11. For balancing reasons, that large magazine only holds 16 rounds, and despite having a proper animation for an open bolt gun, it still tracks +1 round in the chamber incorrectly.]]&lt;br /&gt;
[[file:RainbowSix Siege MAC-11 reloading 1.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul FMG-9==&lt;br /&gt;
The [[Magpul FMG-9]] is available in the game, and is exclusively used by Smoke or the SAS Defender Recruit.&lt;br /&gt;
[[file:MagpulFMG-9.jpg|thumb|none|350px|Magpul FMG-9 in open form - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege Magpul FMG-9.jpg|thumb|600px|none|Magpul FMG-9 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Magpul FMG-9 holding.jpg|thumb|none|600px|The player holds the Magpul FMG-9.]]&lt;br /&gt;
[[file:RainbowSix Siege Magpul FMG-9 aim.jpg|thumb|none|600px|The player aims the Magpul FMG-9.]]&lt;br /&gt;
[[file:RainbowSix Siege Magpul FMG-9 reloading 1.jpg|thumb|none|600px|The player reloads the Magpul FMG-9.]]&lt;br /&gt;
[[file:RainbowSix Siege Magpul FMG-9 reloading 2.jpg|thumb|none|600px|The player reloads the Magpul FMG-9.]]&lt;br /&gt;
&lt;br /&gt;
==C1 Submachine Gun==&lt;br /&gt;
The [[Sterling SMG|C1 Submachine Gun]], the Canadian variant of Sterling SMG, has been available in the game since the Operation Black Ice expansion was released. It is referred to as the &amp;quot;9mm C1&amp;quot;, and is exclusive to the JTF-2 Defender Frost.&lt;br /&gt;
[[File:C1-smg.jpg|thumb|none|350px|C1 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Cc-r6.siege-sterling-001.jpg|thumb|600px|none|9mm C1 in lobby.]]&lt;br /&gt;
[[File:RSSSterling.jpg|thumb|none|600px|Prior to the Skull Rain DLC, Frost used to wield her C1 SMG incorrectly by gripping the magazine.]]&lt;br /&gt;
[[File:RSSSterling-1.jpg|thumb|none|600px|Iron sight view of the C1 Submachine Gun.]]&lt;br /&gt;
[[File:RSSSterling-2.jpg|thumb|none|600px|Locking the bolt back on a full reload.]]&lt;br /&gt;
[[File:RSSC1smg.jpg|thumb|none|600px|After the Skull Rain DLC was released, Frost was updated to grip the C1 SMG correctly by the heat shield.]]&lt;br /&gt;
[[File:RSSC1smg-1.jpg|thumb|none|600px|Reloading the C1 SMG. It also inaccurately tracks +1 in the chamber.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] has been available in the game since the Operation Dust Line expansion was released, although the integrally suppressed version was shown on part of the base game's cover artwork. It is referred to as the &amp;quot;MPX&amp;quot;. It is only available to the &amp;quot;Navy SEAL&amp;quot; Valkyrie. &lt;br /&gt;
[[file:SIG_MPX.jpg|thumb|none|350px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[file:R6S-mpx.jpg|thumb|600px|none|MPX in lobby.]]&lt;br /&gt;
[[File:RSSMPX.jpg|thumb|none|600px|Valkyrie wields the SIG MPX.]]&lt;br /&gt;
[[File:RSSMPX-1.jpg|thumb|none|600px|ADS view of the MPX.]]&lt;br /&gt;
[[File:RSSMPX-2.jpg|thumb|none|600px|Valkyrie rather dramatically pitches the gun upwards when swapping magazines.]]&lt;br /&gt;
[[File:RSSMPX-3.jpg|thumb|none|600px|She then turns the gun over to yank the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta PM12S==&lt;br /&gt;
The [[Beretta M12]], with the stock extended, is one of the weapons available to the BOPE defender Caveira. As with other open bolt weapons in-game, it is incorrectly portrayed as having an additional round in the chamber.&lt;br /&gt;
[[File:BerettaPM12S.jpg|thumb|none|350px|Beretta PM12S - 9x19mm]]&lt;br /&gt;
[[File:R6S-m12.jpg|thumb|600px|none|M12 in lobby.]]&lt;br /&gt;
[[File:RSSM12.jpg|thumb|none|600px|The PM12S inside a favela laundry.]]&lt;br /&gt;
[[File:RSSM12-1.jpg|thumb|none|600px|ADS of the PM12S.]]&lt;br /&gt;
[[File:RSSM12-2.jpg|thumb|none|600px|Reloading the Beretta PM12S. Note the safety marking is printed opposite of the Beretta model; this actually matches the Taurus MT-12AD produced in Brazil.]]&lt;br /&gt;
[[File:RSSM12-3.jpg|thumb|none|600px|Locking the bolt back, which apparently chambers a fresh round according to Rainbow logic.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5SD|Heckler &amp;amp; Koch MP5SD2]] is available in the game with the Operation Red Crow expansion. It is referred to as the &amp;quot;MP5SD&amp;quot;, and is exclusive to the SAT Operator &amp;quot;Echo&amp;quot;.&lt;br /&gt;
[[File:R6S-mp5sd.jpg|thumb|600px|none|MP5SD in lobby. Note the original SEF trigger group indicating the model being MP5SD2. A KAC M4 RIS is also zip-tied to the handguard.]]&lt;br /&gt;
[[File:RSSMP5SD.jpg|thumb|none|600px|Looking a high tech display of some Tokyo towers.]]&lt;br /&gt;
[[File:RSSMP5SDads.jpg|thumb|none|600px|Iron sights of the MP5SD2.]]&lt;br /&gt;
[[File:RSSMP5SD-1.jpg|thumb|none|600px|Locking the bolt back, same as the other faction's MP5 variants.]]&lt;br /&gt;
[[File:RSSMP5SD-2.jpg|thumb|none|600px|Fresh magazine loaded...]]&lt;br /&gt;
[[File:RSSMP5SD-3.jpg|thumb|none|600px|...and the aftermath of a gentle HK-slap.]]&lt;br /&gt;
[[File:RSSMP5SD-4.jpg|thumb|none|600px|Melee animation.]]&lt;br /&gt;
&lt;br /&gt;
==Minebea M-9==&lt;br /&gt;
The [[Uzi#Minebea_M-9|Minebea M-9]] is a sidearm available to the Japanese SAT operators. It is referred to as the &amp;quot;Bearing 9&amp;quot;, and is similar to the &amp;quot;SMG-11&amp;quot;.&lt;br /&gt;
[[File:Minebea_M-9_submachine_gun_(New).jpg|thumb|none|350px|Minebea M-9 - 9x19mm]]&lt;br /&gt;
[[File:R6S-bearing9.jpg|thumb|600px|none|&amp;quot;Bearing 9&amp;quot; in lobby. Minebea stands for &amp;quot;Nippon Miniature Bearing Company,&amp;quot; which likely explains the odd in-game designation.]]&lt;br /&gt;
[[File:RSSM-9.jpg|thumb|none|600px|Echo observes some more traditional Japanese fighting gear, Minebea M-9 in hand.]]&lt;br /&gt;
[[File:RSSM-9ads.jpg|thumb|none|600px|Aiming the M-9.]]&lt;br /&gt;
[[File:RSSM-9-1.jpg|thumb|none|600px|Reloading, basically the same procedure as seen on the M11.]]&lt;br /&gt;
[[File:RSS-M-9-2.jpg|thumb|none|600px|Charging the M-9, ''Modern Warfare'' style (although Echo at least has the decency to use the vertical foregrip).]]&lt;br /&gt;
[[File:RSSM-9-3.jpg|thumb|none|600px|Breaking in to one of the display cases.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Angstadt Arms UDP-9==&lt;br /&gt;
The [[Angstadt Arms UDP-9]] is available in the game with the Operation Velvet Shell expansion. It is referred to as the &amp;quot;PDW9&amp;quot;, and is exclusive to the GEO Operator &amp;quot;Jackal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:UDP-9 PDW.jpg|thumb|350px|none|Angstadt Arms UPD-9 PDW - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:RainbowSixSiege-PDW9.jpg|thumb|600px|none|PDW9 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==TDI / KRISS USA Vector==&lt;br /&gt;
The [[TDI_Vector|TDI / KRISS USA Vector]] is available in the game with the Operation Velvet Shell expansion. It is referred to as the &amp;quot;Vector .45 ACP&amp;quot;, and is exclusive to the GEO Operator &amp;quot;Mira&amp;quot;.&lt;br /&gt;
[[Image:KRISSVectorBlank.jpg|thumb|none|350px|TDI / KRISS USA Gen I Vector - .45 ACP]]&lt;br /&gt;
[[File:RainbowSixSiege-Vector45acp.jpg|thumb|600px|none|Vector .45 ACP in lobby.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
With the exception of the HK416C, these weapons are only usable by Attackers in Multiplayer.&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[L85A2|Enfield L85A2]] is available in the game, and issued to the SAS Attackers. It often used by terrorists in the Terrorist Hunt mode. &lt;br /&gt;
[[file:L85A2 upgraded.jpg|thumb|350px|none|Enfield L85A2 with magazine removed, railed fore-end, ACOG scope, Grippod foregrip, and Surefire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege L85A2.jpg|thumb|600px|none|Enfield L85A2 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege L85A2 holding.jpg|thumb|none|600px|The player holds the Enfield L85A2.]]&lt;br /&gt;
[[file:RainbowSix Siege L85A2 aim.jpg|thumb|none|600px|The player aims the Enfield L85A2.]]&lt;br /&gt;
[[file:RainbowSix Siege L85A2 reloading 1.jpg|thumb|none|600px|The player reloads the Enfield L85A2.]]&lt;br /&gt;
[[file:RainbowSix Siege L85A2 reloading 2.jpg|thumb|none|600px|The player reloads the Enfield L85A2.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS F1]] appears in the game as the &amp;quot;F2&amp;quot; and so far incorrectly holds 30 rounds in 25-round magazines. It is used by the GIGN Attacker Recruit and operative Twitch.&lt;br /&gt;
[[file:Famas.jpg|thumb|350px|none|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege FAMAS F1.jpg|thumb|600px|none|FAMAS F1 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege FAMAS F1 holding.jpg|thumb|none|600px|The player holds the FAMAS F1.]]&lt;br /&gt;
[[file:RainbowSix Siege FAMAS F1 aim.jpg|thumb|none|600px|The player aims the FAMAS F1.]]&lt;br /&gt;
[[file:RainbowSix Siege FAMAS F1 reloading 1.jpg|thumb|none|600px|The player reloads the FAMAS F1.]]&lt;br /&gt;
[[file:RainbowSix Siege FAMAS F1 reloading 2.jpg|thumb|none|600px|The player reloads the FAMAS F1.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is available in the game, and exclusively used by FBI Attacker Ash. &lt;br /&gt;
[[file:Hkg36c.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege g36c.jpg|thumb|600px|none|Heckler &amp;amp; Koch G36C in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege g36c holding.jpg|thumb|none|600px|The player holds the G36C.]]&lt;br /&gt;
[[file:RainbowSix Siege g36c aim.jpg|thumb|none|600px|The player aims the G36C.]]&lt;br /&gt;
[[file:RainbowSix Siege g36c reloading 1.jpg|thumb|none|600px|The player reloads the G36C.]]&lt;br /&gt;
[[file:RainbowSix Siege g36c reloading 2.jpg|thumb|none|600px|The player reloads the G36C.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK33A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33A2]] appears as the &amp;quot;AR33&amp;quot;, and is used by SAS Operator Thatcher and SAS recruits. It uses a 30-round magazine, though it only holds 25 rounds. It has a permanently attached optic rail, a rail on the bottom of the handguard, and a &amp;quot;charm mount&amp;quot; was on the left side of the stock, above the stock pins, but was updated to be on the rearward most claw on the optic mount. The rear sight is removed when using optics.&lt;br /&gt;
[[file:HK33w25rdMag.jpg|thumb|350px|none|Heckler &amp;amp; Koch HK33A2 Select Fire rifle with Factory 25rd Magazine - 5.56x45mm.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK33A2.jpg|thumb|600px|none|Heckler &amp;amp; Koch HK33A2 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK33A2 holding.jpg|thumb|none|600px|The player holds the Heckler &amp;amp; Koch HK33A2.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK33A2 aim.jpg|thumb|none|600px|The player aims the Heckler &amp;amp; Koch HK33A2.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK33A2 reloading 1.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch HK33A2.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK33A2 reloading 2.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch HK33A2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416C]] is appears as the &amp;quot;416-C CARBINE&amp;quot;. It is the only assault rifle usable on the Defender's side; issued to the GSG-9 Recruit and Jäger.&lt;br /&gt;
[[file:HK416C.jpg|thumb|350px|none|Heckler &amp;amp; Koch HK416C ultra-compact carbine with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK416C.jpg|thumb|600px|none|Heckler &amp;amp; Koch HK416C in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK416C holding.jpg|thumb|none|600px|The player holds the Heckler &amp;amp; Koch HK416C.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK416C aim.jpg|thumb|none|600px|The player aims the Heckler &amp;amp; Koch HK416C.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK416C reloading 1.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch HK416C.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK416C reloading 2.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch HK416C.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK417]] is available to the GIGN attacker recruit and Twitch. It is intended to be used as a DMR, as it is restricted to semi-auto only. It is also modeled with a 20-round magazine, which is modeled solid instead of transparent, but the in-game capacity is only 10 rounds.&lt;br /&gt;
[[file:HK417 16.jpg|thumb|350px|none|Heckler &amp;amp; Koch HK417 with sights removed and 16&amp;quot; barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK417.jpg|thumb|600px|none|Heckler &amp;amp; Koch HK417 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK417 holding.jpg|thumb|none|600px|The player holds the Heckler &amp;amp; Koch HK417.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK417 aim.jpg|thumb|none|600px|The player aims the Heckler &amp;amp; Koch HK417.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK417 reloading 1.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch HK417.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK417 reloading 2.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch HK417.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AK-12==&lt;br /&gt;
The [[AK-12]] is issued to the Spetsnaz recruit and Fuze.&lt;br /&gt;
[[file:Ak-12.jpg|thumb|350px|none|Izhmash AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:RainbowSix Siege ak-12.jpg|thumb|600px|none|AK-12 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege ak-12 holding.jpg|thumb|none|600px|The player holds the AK-12.]]&lt;br /&gt;
[[file:RainbowSix Siege ak-12 aim.jpg|thumb|none|600px|The player aims the AK-12.]]&lt;br /&gt;
[[file:RainbowSix Siege ak-12 reloading 1.jpg|thumb|none|600px|The player reloads the AK-12.]]&lt;br /&gt;
[[file:RainbowSix Siege ak-12 reloading 2.jpg|thumb|none|600px|The player reloads the AK-12. Unlike other games, the bolt is shown locking open, which is a feature of the current production model AK-12.]]&lt;br /&gt;
&lt;br /&gt;
==Remington R4-C==&lt;br /&gt;
A [[Remington R4|Remington R4-C]] appears simply as the &amp;quot;R4-C&amp;quot; and is available to the FBI SWAT recruit and offensive Operator Ash. It is modeled with a Magpul MOE pistol grip, CTR buttstock, and Remington RAHG modular forend with rail sections permanently installed. The weapon's charm mount is located in the middle of the receiver, close to the top rail.&lt;br /&gt;
[[file:RemingtonR4C.jpg|thumb|350px|none|Remington R4-C - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege Remington R4-C.jpg|thumb|600px|none|Remington R4-C menu model.]]&lt;br /&gt;
[[file:RainbowSix Siege Remington R4-C holding.jpg|thumb|none|600px|The R4-C in first person, which is held by the magwell.]]&lt;br /&gt;
[[file:RainbowSix Siege Remington R4-C aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege Remington R4-C reloading 1.jpg|thumb|none|600px|Pulling out an old magazine.]]&lt;br /&gt;
[[file:RainbowSix Siege Remington R4-C reloading 2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
The [[SIG SG 552]] is appears as the &amp;quot;552 Commando&amp;quot;. Like in [[Rainbow Six: Vegas|previous]] [[Rainbow Six: Vegas 2|games]], it has a 30 round magazine capacity despite being modeled with the 20 round magazine. It can be seen in terrorist hands in the Terrorist Hunt mode. The SG 552 is used by GSG-9 Attacker recruits and IQ.&lt;br /&gt;
[[file:SIG SG552.jpg|thumb|350px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 552.jpg|thumb|600px|none|SIG SG 552 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 552 holding.jpg|thumb|none|600px|The player holds the SIG SG 552.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 552 aim.jpg|thumb|none|600px|The player aims the SIG SG 552.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 552 reloading 1.jpg|thumb|none|600px|The player reloads the SIG SG 552.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 552 reloading 2.jpg|thumb|none|600px|The player reloads the SIG SG 552.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 556xi==&lt;br /&gt;
The [[SIG SG 556|SIG SG 556xi]] is available to the FBI recruit and operative Thermite.&lt;br /&gt;
[[file:Sg556xi.jpg|thumb|350px|none|SIG SG 556xi - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 556xi.jpg|thumb|600px|none|SIG SG 556xi in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 556xi holding.jpg|thumb|none|600px|The player holds the SIG SG 556xi.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 556xi aim.jpg|thumb|none|600px|The player aims the SIG SG 556xi.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 556xi reloading 1.jpg|thumb|none|600px|The player reloads the SIG SG 556xi.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 556xi reloading 2.jpg|thumb|none|600px|The player reloads the SIG SG 556xi. Originally, it was the only assault rifle with a used bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2==&lt;br /&gt;
The [[Steyr AUG A2]] is available in the game to the GSG-9 recruit and IQ. It is occasionally seen in terrorist hands in the Terrorist Hunt mode. &lt;br /&gt;
[[file:AUG A2 16.jpg|thumb|350px|none|Steyr AUG A2 - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege Aug-A2.jpg|thumb|600px|none|Steyr AUG A2 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Aug-A2 holding.jpg|thumb|none|600px|The player holds the Steyr AUG A2.]]&lt;br /&gt;
[[file:RainbowSix Siege Aug-A2 aim.jpg|thumb|none|600px|The player aims the Steyr AUG A2.]]&lt;br /&gt;
[[file:RainbowSix Siege Aug-A2 reloading 1.jpg|thumb|none|600px|The player reloads the Steyr AUG A2.]]&lt;br /&gt;
[[file:RainbowSix Siege Aug-A2 reloading 2.jpg|thumb|none|600px|The player reloads the Steyr AUG A2.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
The [[Colt Model 933]] has been available for JTF-2 operator Buck since the Operation Black Ice expansion was released. It is referred to incorrectly as the &amp;quot;C8-SFW&amp;quot;, but is identifiable as a 933 by its 11.5&amp;quot; barrel. It also incorrectly has a cut in the barrel for an [[M203 grenade launcher]].&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|500px|Colt Model 933 with 4-position stock - 5.56x45mm]]&lt;br /&gt;
[[File:Cc-r6.siege-c8sfw-001.jpg|thumb|600px|none|The Model 933 in lobby.]]&lt;br /&gt;
[[File:RSSC8.jpg|thumb|none|600px|The Model 933 in first person.]]&lt;br /&gt;
[[File:RSSC8-1.jpg|thumb|none|600px|Iron sight view of the 933.]]&lt;br /&gt;
[[File:RSSC8-2.jpg|thumb|none|600px|Inserting a new Magpul PMAG, which shows a good view of the underbarrel shotgun.]]&lt;br /&gt;
[[File:Screenshot-Original (41).jpg|thumb|none|600px|Buck karate chops the oddly-shaped charging handle back to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
==C1A1==&lt;br /&gt;
The [[FN_FAL#L1A1|C1A1]], the Canadian variant of L1A1 SLR, is Buck's second primary weapon choice from the Operation Black Ice expansion. It is referred to as the &amp;quot;CAMRS&amp;quot;. The weapon features L1A1 SLR's synthetic furniture for stock and handguard.&lt;br /&gt;
[[file:C1a1.jpg|thumb|none|350px|Canadian C1A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:L1A1-SLR.jpg|thumb|none|350px|L1A1 SLR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Cc-r6.siege-camrs-001.jpg|thumb|600px|none|CAMRS in lobby.]]&lt;br /&gt;
[[File:RSSC1A1.jpg|thumb|none|600px|The C1A1, wielded by Buck.]]&lt;br /&gt;
[[File:RSSC1A1-1.jpg|thumb|none|600px|View of the C1A1's distinct ring aperture rear sight.]]&lt;br /&gt;
[[File:RSSC1A1-2.jpg|thumb|none|600px|Inserting a new magazine, which give a good view of the real name on receiver.]]&lt;br /&gt;
[[File:RSSC1A1reload.jpg|thumb|none|600px|Chambering a round on a C1A1 customized with a muzzle device and an Aimpoint Micro T1.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H CQC==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] has been available in the game since the Operation Dust Line expansion was released, for Navy SEAL operator Blackbeard. It is referred to as the &amp;quot;Mk17 CQB&amp;quot;.&lt;br /&gt;
[[file:2fff2537c0.jpg|thumb|none|350px|FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[file:R6S-mk17cqb.jpg|thumb|600px|none|Mk17 CQB in lobby.]]&lt;br /&gt;
[[File:RSSScar.jpg|thumb|none|600px|Blackbeard's SCAR-H.]]&lt;br /&gt;
[[File:RSSScar-1.jpg|thumb|none|600px|ADS view of the Mk17.]]&lt;br /&gt;
[[File:RSSScarreload.jpg|thumb|none|600px|Reloading the SCAR with several attachments.]]&lt;br /&gt;
[[File:RSSScar-2.jpg|thumb|none|600px|The uncommon sight of a bolt release being used in Siege.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25]] has been available in the game since the Operation Dust Line expansion was released. It is a second choice for Blackbeard.&lt;br /&gt;
[[file:Knights Armament SR25 ECC.jpg|thumb|none|350px|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[file:R6S-sr25.jpg|thumb|600px|none|SR-25 in lobby.]]&lt;br /&gt;
[[File:RSSSR25.jpg|thumb|none|600px|Blackbeard uses his SR25 with attached gun shield to defend himself from some deranged 7.62x51mm STANAGS.]]&lt;br /&gt;
[[File:RSSSR25-1.jpg|thumb|none|600px|Troy iron sight view.]]&lt;br /&gt;
[[File:RSSSR25-2.jpg|thumb|none|600px|Reloading the SR25 ECC.]]&lt;br /&gt;
[[File:RSSSR25-3.jpg|thumb|none|600px|Operating the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==ParaFAL==&lt;br /&gt;
The [[IMBEL ParaFAL]] is the battle rifle available to BOPE operator Capitão, under the name of &amp;quot;PARA-308&amp;quot;. It has a worn tan finish and feeds from extended straight 30 round magazines.&lt;br /&gt;
[[File:ModernparaFAL.JPG]|thumb|none|350px|IMBEL M964 A1 MD1 ParaFAL - 7.62x51mm NATO]]&lt;br /&gt;
[[File:R6S-para308.jpg|thumb|600px|none|PARA-308 in lobby.]]&lt;br /&gt;
[[File:RSSSA58.jpg|thumb|none|600px|Capitão patrols a street with the OSW.]]&lt;br /&gt;
[[File:RSSSA58-1.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:RSSSA58-2.jpg|thumb|none|600px|Inserting a fresh magazine of 7.62 NATO.]]&lt;br /&gt;
[[File:RSSSA58-3.jpg|thumb|none|600px|And lastly, a refreshing tab of the FAL's lesser known bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Howa Type 89-F==&lt;br /&gt;
The [[Howa_Type_89|Howa Type 89-F]] has been available for SAT operator Hibana with the Operation Red Crow expansion. It is referred to as the &amp;quot;Type-89&amp;quot;.&lt;br /&gt;
[[Image:HowaType89Para.jpg|thumb|none|350px|Howa Type 89-F - 5.56x45mm]]&lt;br /&gt;
[[File:R6S-type89.jpg|thumb|600px|none|Type-89 in lobby.]]&lt;br /&gt;
[[File:RSSType89.jpg|thumb|none|600px|The Howa Type 89-F in-game.]]&lt;br /&gt;
[[File:RSSType89ads.jpg|thumb|none|600px|Aiming the Type 89.]]&lt;br /&gt;
[[File:RSSType89-1.jpg|thumb|none|600px|Changing out a 20-round STANAG.]]&lt;br /&gt;
[[File:RSSType89-2.jpg|thumb|none|600px|Hibana uses her right hand to chamber a round when reloading from empty.]]&lt;br /&gt;
[[File:RSSType89-3.jpg|thumb|none|600px|Rifle-butting a helicopter...]]&lt;br /&gt;
&lt;br /&gt;
==Colt Canada C7==&lt;br /&gt;
The [[M16_rifle_series#Diemaco_C7.2FColt_Model_715|Colt Canada C7]] is used exclusively by GEO Operator &amp;quot;Jackal&amp;quot; who was added with the &amp;quot;Operation Velvet Shell&amp;quot; DLC. The weapon in-game is modeled after the C7NLD, an officially dubbed, custom variant of the C7 used by the Netherlands. Along with the original customization, it is fitted with a Magpul PRS and uses PMAGs with Ranger Plates. It is named the &amp;quot;C7E&amp;quot; in-game, and is incorrectly depicted as having both fully-automatic and burst-fire modes.&lt;br /&gt;
[[Image:Colt715_C7Rifle.jpg|thumb|none|350px|Colt Model 715, the earliest form of the C7 rifle - 5.56x45mm]]&lt;br /&gt;
[[File:RainbowSixSiege-C7E.jpg|thumb|600px|none|C7E menu model. Note the lack of a muzzle device and any barrel threading.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
With exception to the mounted DP-28, Machine Guns are issued only to Attackers. As with the MAC-11, the open bolt machine guns incorrectly track +1 in the chamber.&lt;br /&gt;
==Degtyaryov DP-28==&lt;br /&gt;
The Spetsnaz operator Tachanka can deploy a tripod-mounted [[Degtyaryov DP-28]]. Despite being referred as the RP-46 (belt-fed version with a pistol grip), it has the original buttstock and magazines of the DP-28. Tachanka has been said to seek out original Soviet-made parts for his weapon, however, and even going so far as to mill his own if he can't find such, making it possible that he's modified an RP-46 into a weapon resembling the DP-28.&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|350px|Degtyaryov DP-28 machine gun - 7.62x54mm R]]&lt;br /&gt;
[[File:R6S tachanka dp.jpg|thumb|none|350px|Tachanka's DP-28 mounted on its tripod. Note the shortened barrel.]]&lt;br /&gt;
[[File:R6S tachanka bio.jpg|thumb|none|350px|Tachanka's profile, armed on his mounted DP-28.]]&lt;br /&gt;
[[file:RainbowSix Siege dp-28 holding.jpg|thumb|none|600px|The player holds the Degtyaryov DP-28.]]&lt;br /&gt;
[[file:RainbowSix Siege dp-28 aim.jpg|thumb|none|600px|The player aims the Degtyaryov DP-28.]]&lt;br /&gt;
[[file:RainbowSix Siege dp-28 reloading 1.jpg|thumb|none|600px|The player reloads the Degtyaryov DP-28.]]&lt;br /&gt;
[[file:RainbowSix Siege dp-28 reloading 2.jpg|thumb|none|600px|The player reloads the Degtyaryov DP-28.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G8A1==&lt;br /&gt;
The G8A1 is the German Military version of the [[Heckler &amp;amp; Koch HK11|Heckler &amp;amp; Koch HK11A1]] and is available in the game for IQ and the GSG-9 Recruit. It has a G3 rear sight, added rails, and uses X Products X-91 50-round drum magazines.&lt;br /&gt;
[[file:Hk11e.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK11E - 7.62x51mm NATO]]&lt;br /&gt;
[[file:RainbowSix Siege hk21.jpg|thumb|600px|none|Heckler &amp;amp; Koch G8A1 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege g8a1 holding.jpg|thumb|none|600px|The player holds the Heckler &amp;amp; Koch G8A1.]]&lt;br /&gt;
[[file:RainbowSix Siege g8a1 aim.jpg|thumb|none|600px|The player aims the Heckler &amp;amp; Koch G8A1.]]&lt;br /&gt;
[[file:RainbowSix Siege g8a1 reloading 1.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch G8A1.]]&lt;br /&gt;
[[file:RainbowSix Siege g8a1 reloading 2.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch G8A1.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
A [[PKP Pecheneg]] with an aftermarket bullpup conversion kit manufactured by Zenit is used by the Spetsnaz Recruit and Fuze. Some suicide bombers also use it in Terrorist Hunt; they are a force to be reckoned with.&lt;br /&gt;
[[file:Pkpzenit.jpg|thumb|350px|none|PKP Pecheneg with Zenit bullpup conversion kit - 7.62x54mm R]]&lt;br /&gt;
[[file:RainbowSix Siege PKP Pecheneg.jpg|thumb|600px|none|PKP Pecheneg in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege PKP Pecheneg holding.jpg|thumb|none|600px|The player holds the PKP Pecheneg.]]&lt;br /&gt;
[[file:RainbowSix Siege PKP Pecheneg aim.jpg|thumb|none|600px|The player aims the PKP Pecheneg.]]&lt;br /&gt;
[[file:RainbowSix Siege PKP Pecheneg reloading 1.jpg|thumb|none|600px|The player reloads the PKP Pecheneg.]]&lt;br /&gt;
[[file:RainbowSix Siege PKP Pecheneg reloading 2.jpg|thumb|none|600px|The player reloads the PKP Pecheneg.]]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The second option for BOPE attacker Capitão is the [[FN Minimi|M249 Paratrooper SAW]]. It has a newer FN Minimi Mk 3 collapsible stock and sports a worn beige finish, similar to his SA58 OSW. As usual, it incorrectly tracks a round in the chamber.&lt;br /&gt;
[[File:M249 Para ACOG.jpg|thumb|none|350px|M249 SAW Paratrooper - 5.56x45mm]]&lt;br /&gt;
[[File:R6S-m249.jpg|thumb|600px|none|M249 in lobby.]]&lt;br /&gt;
[[File:RSSM249.jpg|thumb|none|600px|M249 SAW in idle.]]&lt;br /&gt;
[[File:RSSM249-1.jpg|thumb|none|600px|View down the rather beat up iron sights.]]&lt;br /&gt;
[[File:RSSM249-2.jpg|thumb|none|600px|Capitão moving to open the latches and pop up the feed tray cover. Note the clippage issue on the rear sight.]]&lt;br /&gt;
[[File:RSSM249-3.jpg|thumb|none|600px|Setting the fresh belt in place. Unlike the PKP, the belt does not disappear as it reaches zero, unfortunately.]]&lt;br /&gt;
[[File:RSSM249-4.jpg|thumb|none|600px|And finally, a tug of the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns are available to both sides in Multiplayer. Given the game's emphasis on micro-destruction, they make great assets in &amp;quot;redecorating&amp;quot; the interiors throughout the game's levels.&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] is available in the game. Although in-game M4 hold 8 rounds, it is modeled with a 4-round civilian magazine-tube. The M4 is usable by every FBI operator except Ash.&lt;br /&gt;
[[file:Benelli m4 2.jpg‎|thumb|none|350px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[file:RainbowSix Siege Benelli M4 Super 90.jpg|thumb|600px|none|Benelli M4 Super 90 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Benelli M4 Super 90 holding.jpg|thumb|none|600px|The player holds the Benelli M4 Super 90.]]&lt;br /&gt;
[[file:RainbowSix Siege Benelli M4 Super 90 aim.jpg|thumb|none|600px|The player aims the Benelli M4 Super 90.]]&lt;br /&gt;
[[file:RainbowSix Siege Benelli M4 Super 90 reloading 1.jpg|thumb|none|600px|The player reloads the Benelli M4 Super 90.]]&lt;br /&gt;
[[file:RainbowSix Siege Benelli M4 Super 90 reloading 2.jpg|thumb|none|600px|The player reloads the Benelli M4 Super 90.]]&lt;br /&gt;
&lt;br /&gt;
==FABARM SDASS COMPACT==&lt;br /&gt;
A [[Heckler &amp;amp; Koch FABARM FP6|FABARM SDASS COMPACT]] with a pistol grip and side folding wire stock is appears as the &amp;quot;SG-CQB&amp;quot;. It can be used by every GIGN operator sans Montagne, who favors &amp;quot;Le Rock,&amp;quot; a massive riot shield in exchange of a primary weapon.&lt;br /&gt;
[[file:FABARM SDASS compact 20.jpg|thumb|none|350px|FABARM SDASS Compact  - 12 gauge]]&lt;br /&gt;
[[file:Fabarm Sdass tactical -1-.jpg‎|thumb|none|350px|FABARM SDASS Tactical - 12 gauge]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 500.jpg|thumb|600px|none|Heckler &amp;amp; Koch FABARM SDASS Tactical in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch FABARM SDASS Tactical holding.jpg|thumb|none|600px|The player holds the FABARM SDASS Compact.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch FABARM SDASS Tactical aim.jpg|thumb|none|600px|The player aims the FABARM SDASS Compact.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch FABARM SDASS Tactical reloading 1.jpg|thumb|none|600px|The player reloads the FABARM SDASS Compact.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch FABARM SDASS Tactical reloading 2.jpg|thumb|none|600px|The player reloads the FABARM SDASS Compact.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga-12K==&lt;br /&gt;
A custom [[Saiga 12|Saiga-12K]] is appears as the &amp;quot;SASG-12&amp;quot; (which [[The Division]] followed suit with). It has a RIS foregrip with an aftermarket front sight and an AK-12 rear sight mounted on top, an aftermarket trigger-guard, Hogue pistol grip, and a CAA CBS AR-15 stock. It uses 8-round box magazines. The Saiga-12 is used primarily by Spetsnaz defenders, though the attacker recruit may use it as well. &lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|350px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[file:RainbowSix Siege vepr-12.jpg|thumb|600px|none|Custom Saiga-12K in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Saiga-12K holding.jpg|thumb|none|600px|The player holds the Custom Saiga-12K.]]&lt;br /&gt;
[[file:RainbowSix Siege Saiga-12K aim.jpg|thumb|none|600px|The player aims the Custom Saiga-12K]]&lt;br /&gt;
[[file:RainbowSix Siege Saiga-12K reloading 1.jpg|thumb|none|600px|The player reloads the Custom Saiga-12K.]]&lt;br /&gt;
[[file:RainbowSix Siege Saiga-12K reloading 2.jpg|thumb|none|600px|The player reloads the Custom Saiga-12K. Despite being modeled with an ambidextrous charging handle, it reuses the same animation from the Vityaz-SN.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1 Blackwater==&lt;br /&gt;
The [[Mossberg 590A1|Mossberg 590A1 Blackwater]] is available in the game, issued to the SAS. The M590A1 is also somewhat used by terrorists in the Terrorist Hunt mode, though they usually carry assault rifles.&lt;br /&gt;
[[File:M590A1B.jpg|thumb|none|350px|Mossberg 590A1 Blackwater - 12 gauge]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 590A1.jpg|thumb|600px|none|Mossberg 590A1 Blackwater in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 590A1 holding.jpg|thumb|none|600px|The player holds the Mossberg 590A1 Blackwater.]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 590A1 aim.jpg|thumb|none|600px|The player aims the Mossberg 590A1 Blackwater.]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 590A1 reloading 1.jpg|thumb|none|600px|The player reloads the Mossberg 590A1 Blackwater.]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 590A1 reloading 2.jpg|thumb|none|600px|The player reloads the Mossberg 590A1 Blackwater.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 (Custom Shorty)==&lt;br /&gt;
An unknown custom [[Remington Model 870]] with a tri-rail foregrip, heat-shield/top rail, flip-up iron sights, a pistol grip, and an M4 stock appears in the game. It somehow holds 6 shells in a tube that could hold 4 at best. It is available to the GSG-9, though only the Recruit on the Attacker's side can use it.&lt;br /&gt;
[[File:SBS4E5REM 870.jpg|thumb|350px|none|Remington 870 with Aimtec Warhammer rail system, FAB Defense stock and pump, MAGPUL Back-Up Sights, and 1st generation Bushnell Holosight - 12 gauge. This is the screen-used gun from ''[[Strike Back - Season 4]]'']]&lt;br /&gt;
[[file:RainbowSix Siege m870.jpg|thumb|600px|none|Remington Model 870 (Custom Shorty) in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege m870 holding.jpg|thumb|none|600px|The player holds the Remington Model 870 (Custom Shorty).]]&lt;br /&gt;
[[file:RainbowSix Siege m870 aim.jpg|thumb|none|600px|The player aims the Remington Model 870 (Custom Shorty).]]&lt;br /&gt;
[[file:RainbowSix Siege m870 reloading 1.jpg|thumb|none|600px|The player reloads the Remington Model 870 (Custom Shorty).]]&lt;br /&gt;
[[file:RainbowSix Siege m870 reloading 2.jpg|thumb|none|600px|The player reloads the CRemington Model 870 (Custom Shorty).]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M3 Super 90 Shorty==&lt;br /&gt;
The [[Benelli M3 Super 90|Benelli M3 Super 90 Shorty]] has been available in the game since the Operation Black Ice expansion was released, for JTF-2 defender Frost. It is referred to as the &amp;quot;Super 90,&amp;quot; and operates exclusively in semi-automatic mode.&lt;br /&gt;
[[File:Benelli_M3_Super_90_Shorty.jpg|thumb|350px|none|Benelli M3 Super 90 Shorty - 12 gauge]]&lt;br /&gt;
[[File:Cc-r6.siege-super90-001.jpg|thumb|600px|none|Super 90 in lobby.]]&lt;br /&gt;
[[File:RSSM1Super90.jpg|thumb|none|600px|Benelli M3 shorty in first person.]]&lt;br /&gt;
[[File:RSSM1Super90-1.jpg|thumb|none|600px|ADS on the M3 Super 90; the rear sight's usefulness is negligible at best.]]&lt;br /&gt;
[[File:RSSM1Super90-2.jpg|thumb|none|600px|Frost has not yet mastered the technique of chamber-loading this Benelli....]]&lt;br /&gt;
[[File:RSSM1Super90-3.jpg|thumb|none|600px|Loading more shells in the tube.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The JTF-2 operator Buck uses the [[M26 Modular Accessory Shotgun System]] as his gadget. It is named the Skeleton Key, an obvious allusion to the [[Knight's Armament Masterkey]]'s name, and also a likely nod to how the fictional Skeleton Key can open any door, paired with the fact the M26 was designed to be a door-breaching shotgun. Like in [[Rainbow Six: Vegas|previous]] [[Rainbow Six: Vegas 2|games]], the M26 in the game is semi-automatic, while the real one is a straight-pull bolt action.&lt;br /&gt;
[[File:PEO M26 MASS on M4 Carbine.jpg|thumb|350px|none|Standalone version of M26 MASS - 12 gauge]]&lt;br /&gt;
[[File:Cc-r6.siege-c8sfw-001.jpg|thumb|600px|none|M26 MASS mounted to a C8-SFW in lobby.]]&lt;br /&gt;
[[File:Cc-r6.siege-camrs-001.jpg|thumb|600px|none|M26 MASS mounted to a CAMRS in lobby.]]&lt;br /&gt;
[[File:RSSM26.jpg|thumb|none|600px|Activated M26 MASS on the C8 SFW.]]&lt;br /&gt;
[[File:RSSM26-1.jpg|thumb|none|600px|Reloading the M26, note the bolt locks back like a modern auto loading shotgun.]]&lt;br /&gt;
[[File:RSSM26-2.jpg|thumb|none|600px|Releasing the bolt on an empty C1A1's M26. Note the totally empty FAL magazine, even the follower is gone.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been available in the game since the Operation Dust Line expansion was released, and is used by Valkyrie. As with the Benelli M3, it operates only in semi-automatic mode.&lt;br /&gt;
[[File:SPAS12.jpg|thumb|350px|none|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[File:R6S-spas12.jpg|thumb|600px|none|SPAS-12 in lobby.]]&lt;br /&gt;
[[File:RSSSPAS12.jpg|thumb|none|600px|The SPAS-12 in first person.]]&lt;br /&gt;
[[File:RSSSPAS12-1.jpg|thumb|none|600px|Iron sight view of the SPAS-12, which appear to be identical to the ones on the same weapon in Far Cry 3 and 4.]]&lt;br /&gt;
[[File:RSSSPAS12-2.jpg|thumb|none|600px|Valkyrie, on the other hand, has mastered the ability to load her shotgun from empty. And it's nice to see that developers understand how the SPAS-12 works in semi-automatic, leaving the pump locked and stationary.]]&lt;br /&gt;
[[File:RSSSPAS12-3.jpg|thumb|none|600px|She holds the shotgun upside down to load the tube with her right hand, similar to the FBI's M1014.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-15==&lt;br /&gt;
The last addition of the Operation Skull Rain update is the SPAS-12's successor, the [[Franchi SPAS-15]], used exclusively by BOPE operator Caviera. It is depicted as semi-automatic only, and properly utilizes its bolt catch mechanism.&lt;br /&gt;
[[File:Franchi spas15.jpg|thumb|none|350px|Franchi SPAS-15 - 12 Gauge]]&lt;br /&gt;
[[File:R6S-spas15.jpg|thumb|600px|none|SPAS-15 in lobby.]]&lt;br /&gt;
[[File:RSSSPAS15.jpg|thumb|none|600px|SPAS-15 in-game view.]]&lt;br /&gt;
[[File:RSSSPAS15-1.jpg|thumb|none|600px|ADS view. As with the USAS-12 from Modern Warfare 3, optics are mounted rather high on the non-removable carry handle.]]&lt;br /&gt;
[[File:RSSSPAS-15-2.jpg|thumb|none|600px|Reloading the SPAS-15 mid-magazine.]]&lt;br /&gt;
[[File:RSSSPAS15-3.jpg|thumb|none|600px|Releasing the bolt....after making a new window.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli Supernova==&lt;br /&gt;
The [[Benelli Supernova]] has been available in the game since the Operation Red Crow expansion release, and is available to both SAT Operators. It is less powerful than other pump action shotguns, but offers excellent recoil control.&lt;br /&gt;
[[Image:Benelli Supernova pistol grip.jpg|thumb|none|350px|Benelli Supernova with pistol grip stock combination - 12 Gauge]]&lt;br /&gt;
[[File:R6S-supernova.jpg|thumb|600px|none|SuperNova menu model. Note the green furniture.]]&lt;br /&gt;
[[File:RSSSupernova.jpg|thumb|none|600px|Hibana holding the Benelli Supernova.]]&lt;br /&gt;
[[File:RSSSupernovaads.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:RSSSupernova-1.jpg|thumb|none|600px|Pumping the Supernova.]]&lt;br /&gt;
[[File:RSSSupernova-2.jpg|thumb|none|600px|Chamberloading the Benelli.]]&lt;br /&gt;
[[File:RSSSupernova-3.jpg|thumb|none|600px|Loading shells into the magazine tube. Like with most shotguns in Siege, the player turns it sideways/upside down.]]&lt;br /&gt;
[[File:RSSSupernova-4.jpg|thumb|none|600px|Melee attack.]]&lt;br /&gt;
&lt;br /&gt;
==FABARM STF 12==&lt;br /&gt;
The [[FABARM STF 12]] is available for both G.E.O. operators introduced in Operation Velvet Shell, and comes in two variants, the Pistolgrip Initial as the primary &amp;quot;ITA12L&amp;quot; and the Short Initial as the secondary &amp;quot;ITA12S&amp;quot;.&lt;br /&gt;
[[File:Fabarm STF12 COMPACT.jpg|thumb|none|450px|FABARM STF 12 Compact - 12 gauge]]&lt;br /&gt;
[[File:RainbowSixSiege-ITA12L.jpg|thumb|none|600px|ITA12L in lobby.]]&lt;br /&gt;
[[File:RainbowSixSiege-ITA12S.jpg|thumb|none|600px|ITA12S in lobby.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SVU Dragunov==&lt;br /&gt;
The [[SVU Dragunov]] is appears as the &amp;quot;OTs-03&amp;quot;, and is used by the Spetsnaz operator Glaz. It is fitted with a rather odd red-tinted magnifier that can be flipped into or out of the main sight plane; unusually, this does not actually require an optical sight to use, with the front iron sight serving as the reticule instead. It also has some of the best armor penetration in the game, capable of piercing a wide variety of surfaces with a minimal loss of damage.&lt;br /&gt;
[[file:Svu-a 2.jpg|thumb|none|350px|SVU Dragunov modernized with black furniture and a bipod - 7.62x54mm R]]&lt;br /&gt;
[[file:RainbowSix Siegesvu.jpg|thumb|600px|none|SVU Dragunov in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siegesvu holding.jpg|thumb|none|600px|The player holds the SVU Dragunov.]]&lt;br /&gt;
[[file:RainbowSix Siegesvu aim 1.jpg|thumb|none|600px|The player aims the SVU Dragunov.]]&lt;br /&gt;
[[file:RainbowSix Siegesvu aim 2.jpg|thumb|none|600px|The player aims the SVU Dragunov.]]&lt;br /&gt;
[[file:RainbowSix Siegesvu reloading 1.jpg|thumb|none|600px|The player reloads the SVU Dragunov.]]&lt;br /&gt;
[[file:RainbowSix Siegesvu reloading 2.jpg|thumb|none|600px|The player reloads the SVU Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]], indexed as &amp;quot;M120 CREM,&amp;quot; is used by the FBI SWAT operative &amp;quot;Ash&amp;quot;. It appears stand-alone in the game with a longer barrel and an under-barrel rail with an attached vertical grip instead of the the built-in folding vertical grip. Ingame it fires specialized (and, given the reload animation, seemingly caseless) breaching rounds that drill into destructible surfaces, then explode after a delay in order to ensure maximum penetration. To the relief of some and the disappointment of others, the game's list of &amp;quot;breachable surfaces&amp;quot; does not include enemies; a round that directly impacts an enemy will simply deal impact damage and bounce off.&lt;br /&gt;
[[file:XM320 stock extended.jpg|thumb|none|350px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[file:RainbowSix Siege m320 holding.jpg|thumb|none|600px|Ash with the customized Heckler &amp;amp; Koch M320.]]&lt;br /&gt;
[[file:RainbowSix Siege m320 aim.jpg|thumb|none|600px|Aiming the M320 with non-standard sights mounted directly on top, similar to the [[Heckler &amp;amp; Koch HK69A1|HK69A1]].]]&lt;br /&gt;
[[file:RainbowSix Siege m320 reloading 1.jpg|thumb|none|600px|Handling another breaching round.]]&lt;br /&gt;
[[file:RainbowSix Siege m320 reloading 2.jpg|thumb|none|600px|The &amp;quot;M120 CREM&amp;quot; barrel loaded and about to be closed.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==C4==&lt;br /&gt;
Appears as &amp;quot;Nitro Cell,&amp;quot; detonated by a cellphone remote.&lt;br /&gt;
[[file:RainbowSix Siege c4 a.jpg|thumb|600px|none|C4 in game.]]&lt;br /&gt;
[[file:RainbowSix Siege c4 b.jpg|thumb|600px|none|C4 in game.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is available to attacking operators.&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:RainbowSix Siege m18 smoke.jpg|thumb|600px|none|M18 smoke grenade in game. Apparently, it releases grenade-colored smoke (compare with the above image).]]&lt;br /&gt;
[[file:RainbowSix Siege m18 smoke holding.jpg|thumb|600px|none|M18 smoke grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade]] is given to some attacking operators.&lt;br /&gt;
[[file:Baseball.jpg|thumb|none|150px|M67 hand grenade]]&lt;br /&gt;
[[file:RainbowSix Siege m67 grenade a.jpg|thumb|600px|none|M67 hand grenade in game.]]&lt;br /&gt;
[[file:RainbowSix Siege m67 grenade holding.jpg|thumb|600px|none|M67 hand grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] is another non-lethal grenade for attackers.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 Stun Grenade]]&lt;br /&gt;
[[file:RainbowSix Siege m84 grenade.jpg‎|thumb|600px|none|M84 Stun Grenade in game.]]&lt;br /&gt;
[[file:RainbowSix Siege m84 grenade holding 1.jpg‎|thumb|600px|none|M84 Stun Grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore Mine==&lt;br /&gt;
The [[M18A1 Claymore]] was added in the September 13, 2016 patch 4.2 for operators Twitch, Thermite, Glaz, and Thatcher.&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|600px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[File:RSS M18A1.jpg|thumb|none|600px|Back of the Claymore in the loadoout screen, note the warnings.]]&lt;br /&gt;
[[File:RSS M18A1-1.jpg|thumb|none|600px|And a triple laser beam device is glued on the enemy-facing side.]]&lt;br /&gt;
[[File:RSS M18A1-2.jpg|thumb|none|600px|Claymore in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Izhmash PP-19 Bizon==&lt;br /&gt;
Map Clubhouse, in the basement&lt;br /&gt;
[[File:Bizon1.jpg‎|thumb|none|350px]]&lt;br /&gt;
[[File:Rainbowsix 2016-05-10 02-58-47.jpg||thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==AK-107==&lt;br /&gt;
In the introductory video for the Spetsnaz operator Fuze, terrorists are shown wielding what appears to be [[AK-107]] rifles.&lt;br /&gt;
[[File:Ak107-2.jpg|thumb|none|350px|AK-107 with experimental 60-round magazine - 5.45x39mm]]&lt;br /&gt;
[[File:RSS AK107.jpg||thumb|none|600px|Note the distinctive gas tube containing the counter-balance recoil system and the scope rail.]]&lt;br /&gt;
[[File:RSS AK107-1.jpg||thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
GSG-9 operative Jäger tests his trademark active defense system against a remote [[Mk 19 Grenade Launcher]] firing a training 40mm round in his introduction video.&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|350px|Mk 19 grenade launcher in vehicle mounting - 40x53mm]]&lt;br /&gt;
[[File:RSS Mk19.jpg|thumb|none|600px|The Mark-19 with a mounted camera scope rises out of a bunker. Note the blue rounds, which usually signify dummy ammunition.]]&lt;br /&gt;
[[File:RSS Mk19-1.jpg|thumb|none|600px|The business end of the mean machine.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
Map Clubhouse, in the basement&lt;br /&gt;
[[File:Rpg-7.jpg‎|thumb|none|350px]]&lt;br /&gt;
[[File:Rainbowsix 2016-05-10 02-58-47.jpg||thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Tom Clancy]]&lt;br /&gt;
[[Category: First-Person Shooter]]&lt;br /&gt;
[[Category: Crime]]&lt;/div&gt;</summary>
		<author><name>KuronoX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:ModernparaFAL.JPG&amp;diff=1087312</id>
		<title>File:ModernparaFAL.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:ModernparaFAL.JPG&amp;diff=1087312"/>
		<updated>2017-02-23T01:25:54Z</updated>

		<summary type="html">&lt;p&gt;KuronoX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>KuronoX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:America%27s_Army:_Proving_Grounds&amp;diff=993707</id>
		<title>Talk:America's Army: Proving Grounds</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:America%27s_Army:_Proving_Grounds&amp;diff=993707"/>
		<updated>2016-01-09T05:37:10Z</updated>

		<summary type="html">&lt;p&gt;KuronoX: /* Enemies Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Enemies Weapons ==&lt;br /&gt;
*AK-105&lt;br /&gt;
*AK-107&lt;br /&gt;
*RPK-74M&lt;br /&gt;
*SV-98&lt;br /&gt;
*Supernova&lt;br /&gt;
*SVD&lt;br /&gt;
[http://news.americasarmy.com/americas-army-proving-grounds-is-out-of-beta/#menu Source]&lt;/div&gt;</summary>
		<author><name>KuronoX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:America%27s_Army:_Proving_Grounds&amp;diff=993706</id>
		<title>Talk:America's Army: Proving Grounds</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:America%27s_Army:_Proving_Grounds&amp;diff=993706"/>
		<updated>2016-01-09T05:36:50Z</updated>

		<summary type="html">&lt;p&gt;KuronoX: Created page with &amp;quot;== Enemies Weapons == AK-105 AK-107 RPK-74M SV-98 Supernova SVD [http://news.americasarmy.com/americas-army-proving-grounds-is-out-of-beta/#menu Source]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Enemies Weapons ==&lt;br /&gt;
AK-105&lt;br /&gt;
AK-107&lt;br /&gt;
RPK-74M&lt;br /&gt;
SV-98&lt;br /&gt;
Supernova&lt;br /&gt;
SVD&lt;br /&gt;
[http://news.americasarmy.com/americas-army-proving-grounds-is-out-of-beta/#menu Source]&lt;/div&gt;</summary>
		<author><name>KuronoX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Category_talk:Shotgun&amp;diff=921031</id>
		<title>Category talk:Shotgun</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Category_talk:Shotgun&amp;diff=921031"/>
		<updated>2015-05-13T06:49:00Z</updated>

		<summary type="html">&lt;p&gt;KuronoX: /* Dual Mode Shotgun:Pump and Semi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is not a person here who does ''not'' love the shotgun, regardless of type, action or gauge. It is just way too good to not like.&lt;br /&gt;
&lt;br /&gt;
Who put the Winchester 1907 on this page? It's a rifle, not a shotgun. Also, shouldn't the M26 be under pump-action rather than semi/full auto?--[[User:Mandolin|Mandolin]] 20:55, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I imagine that it was done because the 1907 looks like a shotgun, and the m26 doesn't look like a pump action. Have fixed both.  --[[User:Commando552|commando552]] 04:48, 22 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Dual Mode Shotgun:Pump and Semi ==&lt;br /&gt;
&lt;br /&gt;
Spas-12&amp;lt;br /&amp;gt;&lt;br /&gt;
Spas-15&amp;lt;br /&amp;gt;&lt;br /&gt;
Benelli M3&amp;lt;br /&amp;gt;&lt;br /&gt;
Beretta M3P&amp;lt;br /&amp;gt;&lt;br /&gt;
--[[User:KuronoX|KuronoX]] ([[User talk:KuronoX|talk]]) 02:49, 13 May 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>KuronoX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Category_talk:Shotgun&amp;diff=921030</id>
		<title>Category talk:Shotgun</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Category_talk:Shotgun&amp;diff=921030"/>
		<updated>2015-05-13T05:53:05Z</updated>

		<summary type="html">&lt;p&gt;KuronoX: /* Dual Mode Shotgun:Pump and Semi */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is not a person here who does ''not'' love the shotgun, regardless of type, action or gauge. It is just way too good to not like.&lt;br /&gt;
&lt;br /&gt;
Who put the Winchester 1907 on this page? It's a rifle, not a shotgun. Also, shouldn't the M26 be under pump-action rather than semi/full auto?--[[User:Mandolin|Mandolin]] 20:55, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I imagine that it was done because the 1907 looks like a shotgun, and the m26 doesn't look like a pump action. Have fixed both.  --[[User:Commando552|commando552]] 04:48, 22 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Dual Mode Shotgun:Pump and Semi ==&lt;br /&gt;
&lt;br /&gt;
Spas-12&amp;lt;br /&amp;gt;&lt;br /&gt;
Spas-15&amp;lt;br /&amp;gt;&lt;br /&gt;
Benelli M3&amp;lt;br /&amp;gt;&lt;br /&gt;
Beretta M3P&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>KuronoX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ruger_Police_Carbine&amp;diff=919498</id>
		<title>Ruger Police Carbine</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ruger_Police_Carbine&amp;diff=919498"/>
		<updated>2015-05-08T22:32:59Z</updated>

		<summary type="html">&lt;p&gt;KuronoX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
[[File:Ruger Police Carbine.jpg|thumb|500px|right|Ruger Police carbine]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1996 - 2006)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Carbine&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 9x19mm Parabellum, 40S&amp;amp;W&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 7 lb (3.2 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 34 in (860 mm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 16.24 in (412 mm)&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 10 or 15 round P series box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
'''The Ruger Police Carbine can be seen in the following:'''&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[State of Decay]] (Breakdown DLC) || &amp;quot;RC40&amp;quot; || || .40S&amp;amp;W version || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
* [[Ruger]] - A list of all firearms manufactured by Ruger.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]] &lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>KuronoX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Category_talk:Rifle&amp;diff=912186</id>
		<title>Category talk:Rifle</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Category_talk:Rifle&amp;diff=912186"/>
		<updated>2015-04-18T01:30:55Z</updated>

		<summary type="html">&lt;p&gt;KuronoX: /* Ruger Police Carbine */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;   i am looking for info and or pictures of the flintlock rifle carried by the famous frontiersman Simon Kenton who was a good freind of Daniel Boone.   can anyone help me? thanks&lt;br /&gt;
&lt;br /&gt;
== Ruger Police Carbine ==&lt;br /&gt;
&lt;br /&gt;
http://www.imfdb.org/wiki/Ruger_Police_Carbine--[[User:KuronoX|KuronoX]] ([[User talk:KuronoX|talk]]) 21:30, 17 April 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>KuronoX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Kel-Tec_RFB&amp;diff=901003</id>
		<title>Kel-Tec RFB</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Kel-Tec_RFB&amp;diff=901003"/>
		<updated>2015-03-14T02:34:36Z</updated>

		<summary type="html">&lt;p&gt;KuronoX: /* Kel-Tec RFB Target */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Kel-Tec RFB (''Rifle, Forward-ejecting Bullpup'') is a bullpup battle rifle using the 7.62mm NATO round.&lt;br /&gt;
&lt;br /&gt;
'''The Kel-Tec RFB can be seen in the following:'''&lt;br /&gt;
=Kel-Tec RFB Carbine=&lt;br /&gt;
[[Image:Kel-Tec RFB Carbine.jpg|thumb|right|450px|Kel-Tec RFB Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:RFB-18.jpg|thumb|right|450px|Kel-Tec RFB Carbine - 7.62x51mm NATO]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2008 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Battle Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 7.62x51mm NATO&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 8.1 lbs (3.7 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 26 in (66 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 18 in (46 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 10, 20&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Alliance of Valiant Arms]]''||&amp;quot;Kel-Tec RFB&amp;quot;|| ||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darkness II, The|The Darkness II]]'' || &amp;quot;Striker&amp;quot; || Fitted with a red dot sight and lacks the charging handle. || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA III]]'' ||  || Fictional variant which was modified to fire underwater. It is fitted with iron sights and lacks the Picatinny rail. || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Kel-Tec RFB Target=&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|right|450px|Kel-Tec RFB Target - 7.62x51mm NATO]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2008 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Battle Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 7.62x51mm NATO&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 11.3 lbs (5.1 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 40 in (100 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 32 in (81 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 10, 20&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Soldier of Fortune: Payback]]''||&amp;quot;ACR-2&amp;quot;|| ||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield 4]]''||&amp;quot;RFB&amp;quot;|| ||2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Kel-Tec]] - A list of all firearms manufactured by Kel-Tec.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Sniper Rifle]]&lt;br /&gt;
[[Category:Bullpup]]&lt;br /&gt;
[[Category:Carbine]]&lt;br /&gt;
[[Category:Battle Rifle]]&lt;/div&gt;</summary>
		<author><name>KuronoX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Chiappa_Rhino&amp;diff=880541</id>
		<title>Chiappa Rhino</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Chiappa_Rhino&amp;diff=880541"/>
		<updated>2015-01-07T02:56:06Z</updated>

		<summary type="html">&lt;p&gt;KuronoX: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Rhino is a Revolver produced by the Italian firearms company Chiappa (previously Armi Chiappa) designed by Antonio Cudazzo and Emilio Ghisoni (designer of the [[Mateba Autorevolver|Mateba]] series of revolvers). Similarly to the Mateba, this revolver fires from the bottom chamber of the cylinder, creating a very low barrel axis and a more manageable amount of recoil. The pistol is available in a variety of barrel lengths, with a black, polished stainless steel, or brushed nickel finish.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} comes in multiple sizes including 2&amp;quot; ([[Chiappa Rhino 20DS]]), 4&amp;quot; ([[Chiappa Rhino 40DS]]), 5&amp;quot; ([[Chiappa Rhino 50DS]]) and 6&amp;quot; ([[Chiappa Rhino 60DS]]). &lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Chiappa Rhino 20DS=&lt;br /&gt;
[[File:Chiappa Firearms RHINO.jpg|thumb|right|350px|Chiappa Rhino 20DS (2&amp;quot; barrel version) with stainless steel finish and wooden grips - .357 Magnum]]&lt;br /&gt;
[[File:Chiappa Rhino chrome 20DS current.jpg|thumb|350px|right|Chiappa Rhino 20DS, current production version with hard chrome finish and fibre-optic sights - .357 Magnum.]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2009 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Revolver&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .357 Magnum, .40 S&amp;amp;W, 9x21mm IMI&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|.7}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|164}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|50}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 6-round cylinder&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' SA and SA/DA&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Chiappa Rhino 20DS}}&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nikita (2010)|Nikita]]'' || [[Peter Outerbridge]] ||  Ari Tasarov|| &amp;quot;Power&amp;quot; (S02E18), chrome finish and fibre-optic sights  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Covert Affairs]]'' || [[Piper Perabo]] || Annie Walker || [[Covert Affairs - Season 3|Season 3]], Episodes 2, 8 &amp;amp; 14 || 2012&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cat Planet Cuties]]''|| Manami || &amp;quot;I Came to Kidnap&amp;quot; (Episode 4), replica with stainless steel finish || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Chiappa Rhino 40DS=&lt;br /&gt;
[[File:Chiappa_Rhino_4&amp;quot;.jpg|thumb|right|350px|Chiappa Rhino 40DS (4&amp;quot; barrel version) .357 Magnum]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2009 - Present)&lt;br /&gt;
* '''Type:''' Revolver&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .357 Magnum, .40 S&amp;amp;W, 9x21mm IMI&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|.830}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|205}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|4}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 6-round cylinder&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' SA/DA&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Chiappa Rhino 40DS}}&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 4]]'' || SW40||  || Dragon's Teeth DLC || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Chiappa Rhino 50DS=&lt;br /&gt;
[[File:Chiappa Rhino 5&amp;quot;.jpg|thumb|right|350px|Chiappa Rhino 50DS (5&amp;quot; barrel version), early model  - .357 Magnum]]&lt;br /&gt;
[[File:Rhino5 Bianca.jpg|thumb|right|350px|Chiappa Rhino 50DS (5&amp;quot; barrel version), current production model with hard chrome plating  - .357 Magnum]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2009 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Revolver&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .357 Magnum, .40 S&amp;amp;W, 9x21mm IMI&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|.895}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|240}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|5}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 6-round cylinder&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' SA/DA&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Chiappa Rhino 50DS}}&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Total Recall (2012)|Total Recall]]'' || [[Colin Farrell]] ||  Douglas Quaid || Black and hard chrome finishes|| rowspan=&amp;quot;3&amp;quot;|2012&lt;br /&gt;
|-&lt;br /&gt;
|  [[Kate Beckinsale]] ||  Lori Quaid ||Hard chrome finish&lt;br /&gt;
|-&lt;br /&gt;
|   ||  Police officers || Black finish &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Divergent]]'' || [[Theo James]] || Tobias &amp;quot;Four&amp;quot; Eaton || rowspan=&amp;quot;3&amp;quot;| Chrome finish || rowspan=&amp;quot;3&amp;quot;|2014&lt;br /&gt;
|-&lt;br /&gt;
|  [[Kate Winslet]] || Jeanine Matthews&lt;br /&gt;
|-&lt;br /&gt;
| [[Shailene Woodley]] || Beatrice &amp;quot;Tris&amp;quot; Prior &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nikita (2010)|Nikita]]'' || [[Maggie Q]] ||  Nikita  || &amp;quot;Covenants&amp;quot; (S01E17) || 2010&lt;br /&gt;
|-&lt;br /&gt;
|    ''[[Covert Affairs]]'' || || CIA Trainee ||&amp;quot;Bang and Blame&amp;quot; (S02E03) || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Chiappa Rhino 60DS=&lt;br /&gt;
[[File:Chiappa Rhino 6&amp;quot;.jpg|thumb|right|350px|Chiappa Rhino 60DS (6&amp;quot; barrel version) - .357 Magnum]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2009 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Revolver&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .357 Magnum, .40 S&amp;amp;W, 9x21mm IMI&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|.936}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|266}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|6}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 6-round cylinder&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' SA/DA&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Chiappa Rhino 60DS}}&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Recon: Future Soldier]] || Wild Boar || AP ammo, RDS, laser or match trigger || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow Warrior (2013)|Shadow Warrior]] || Tosianu Type 13 || modified || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Revolver]]&lt;/div&gt;</summary>
		<author><name>KuronoX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Chiappa_Rhino&amp;diff=880503</id>
		<title>Chiappa Rhino</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Chiappa_Rhino&amp;diff=880503"/>
		<updated>2015-01-06T21:58:13Z</updated>

		<summary type="html">&lt;p&gt;KuronoX: /* Chiappa Rhino 40DS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Rhino is a Revolver produced by the Italian firearms company Chiappa (previously Armi Chiappa) designed by Antonio Cudazzo and Emilio Ghisoni (designer of the [[Mateba Autorevolver|Mateba]] series of revolvers). Similarly to the Mateba, this revolver fires from the bottom chamber of the cylinder, creating a very low barrel axis and a more manageable amount of recoil. The pistol is available in a variety of barrel lengths, with a black, polished stainless steel, or brushed nickel finish.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} comes in multiple sizes including 2&amp;quot; ([[Chiappa Rhino 20DS]]), 4&amp;quot; ([[Chiappa Rhino 40DS]]), 5&amp;quot; ([[Chiappa Rhino 50DS]]) and 6&amp;quot; ([[Chiappa Rhino 60DS]]). &lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Chiappa Rhino 20DS=&lt;br /&gt;
[[File:Chiappa Firearms RHINO.jpg|thumb|right|350px|Chiappa Rhino 20DS (2&amp;quot; barrel version) with stainless steel finish and wooden grips - .357 Magnum]]&lt;br /&gt;
[[File:Chiappa Rhino chrome 20DS current.jpg|thumb|350px|right|Chiappa Rhino 20DS, current production version with hard chrome finish and fibre-optic sights - .357 Magnum.]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2009 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Revolver&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .357 Magnum, .40 S&amp;amp;W, 9x21mm IMI&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|.7}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|164}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|50}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 6-round cylinder&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' SA and SA/DA&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Chiappa Rhino 20DS}}&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nikita (2010)|Nikita]]'' || [[Peter Outerbridge]] ||  Ari Tasarov|| &amp;quot;Power&amp;quot; (S02E18), chrome finish and fibre-optic sights  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Covert Affairs]]'' || [[Piper Perabo]] || Annie Walker || [[Covert Affairs - Season 3|Season 3]], Episodes 2, 8 &amp;amp; 14 || 2012&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cat Planet Cuties]]''|| Manami || &amp;quot;I Came to Kidnap&amp;quot; (Episode 4), replica with stainless steel finish || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Chiappa Rhino 40DS=&lt;br /&gt;
[[File:Chiappa_Rhino_4&amp;quot;.jpg|thumb|right|350px|Chiappa Rhino 40DS (4&amp;quot; barrel version) .357 Magnum]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2009 - Present)&lt;br /&gt;
* '''Type:''' Revolver&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .357 Magnum, .40 S&amp;amp;W, 9x21mm IMI&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|.830}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|205}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|4}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 6-round cylinder&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' SA/DA&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Chiappa Rhino 40DS}}&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 4]] || SW40 ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Chiappa Rhino 50DS=&lt;br /&gt;
[[File:Chiappa Rhino 5&amp;quot;.jpg|thumb|right|350px|Chiappa Rhino 50DS (5&amp;quot; barrel version), early model  - .357 Magnum]]&lt;br /&gt;
[[File:Rhino5 Bianca.jpg|thumb|right|350px|Chiappa Rhino 50DS (5&amp;quot; barrel version), current production model with hard chrome plating  - .357 Magnum]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2009 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Revolver&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .357 Magnum, .40 S&amp;amp;W, 9x21mm IMI&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|.895}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|240}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|5}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 6-round cylinder&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' SA/DA&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Chiappa Rhino 50DS}}&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Total Recall (2012)|Total Recall]]'' || [[Colin Farrell]] ||  Douglas Quaid || Black and hard chrome finishes|| rowspan=&amp;quot;3&amp;quot;|2012&lt;br /&gt;
|-&lt;br /&gt;
|  [[Kate Beckinsale]] ||  Lori Quaid ||Hard chrome finish&lt;br /&gt;
|-&lt;br /&gt;
|   ||  Police officers || Black finish &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Divergent]]'' || [[Theo James]] || Tobias &amp;quot;Four&amp;quot; Eaton || rowspan=&amp;quot;3&amp;quot;| Chrome finish || rowspan=&amp;quot;3&amp;quot;|2014&lt;br /&gt;
|-&lt;br /&gt;
|  [[Kate Winslet]] || Jeanine Matthews&lt;br /&gt;
|-&lt;br /&gt;
| [[Shailene Woodley]] || Beatrice &amp;quot;Tris&amp;quot; Prior &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nikita (2010)|Nikita]]'' || [[Maggie Q]] ||  Nikita  || &amp;quot;Covenants&amp;quot; (S01E17) || 2010&lt;br /&gt;
|-&lt;br /&gt;
|    ''[[Covert Affairs]]'' || || CIA Trainee ||&amp;quot;Bang and Blame&amp;quot; (S02E03) || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Chiappa Rhino 60DS=&lt;br /&gt;
[[File:Chiappa Rhino 6&amp;quot;.jpg|thumb|right|350px|Chiappa Rhino 60DS (6&amp;quot; barrel version) - .357 Magnum]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2009 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Revolver&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .357 Magnum, .40 S&amp;amp;W, 9x21mm IMI&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|.936}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|266}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|6}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 6-round cylinder&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' SA/DA&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Chiappa Rhino 60DS}}&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Recon: Future Soldier]] || Wild Boar || AP ammo, RDS, laser or match trigger || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow Warrior (2013)|Shadow Warrior]] || Tosianu Type 13 || modified || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Revolver]]&lt;/div&gt;</summary>
		<author><name>KuronoX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Chiappa_Rhino&amp;diff=880501</id>
		<title>Chiappa Rhino</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Chiappa_Rhino&amp;diff=880501"/>
		<updated>2015-01-06T21:46:41Z</updated>

		<summary type="html">&lt;p&gt;KuronoX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Rhino is a Revolver produced by the Italian firearms company Chiappa (previously Armi Chiappa) designed by Antonio Cudazzo and Emilio Ghisoni (designer of the [[Mateba Autorevolver|Mateba]] series of revolvers). Similarly to the Mateba, this revolver fires from the bottom chamber of the cylinder, creating a very low barrel axis and a more manageable amount of recoil. The pistol is available in a variety of barrel lengths, with a black, polished stainless steel, or brushed nickel finish.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} comes in multiple sizes including 2&amp;quot; ([[Chiappa Rhino 20DS]]), 4&amp;quot; ([[Chiappa Rhino 40DS]]), 5&amp;quot; ([[Chiappa Rhino 50DS]]) and 6&amp;quot; ([[Chiappa Rhino 60DS]]). &lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Chiappa Rhino 20DS=&lt;br /&gt;
[[File:Chiappa Firearms RHINO.jpg|thumb|right|350px|Chiappa Rhino 20DS (2&amp;quot; barrel version) with stainless steel finish and wooden grips - .357 Magnum]]&lt;br /&gt;
[[File:Chiappa Rhino chrome 20DS current.jpg|thumb|350px|right|Chiappa Rhino 20DS, current production version with hard chrome finish and fibre-optic sights - .357 Magnum.]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2009 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Revolver&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .357 Magnum, .40 S&amp;amp;W, 9x21mm IMI&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|.7}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|164}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|50}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 6-round cylinder&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' SA and SA/DA&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Chiappa Rhino 20DS}}&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nikita (2010)|Nikita]]'' || [[Peter Outerbridge]] ||  Ari Tasarov|| &amp;quot;Power&amp;quot; (S02E18), chrome finish and fibre-optic sights  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Covert Affairs]]'' || [[Piper Perabo]] || Annie Walker || [[Covert Affairs - Season 3|Season 3]], Episodes 2, 8 &amp;amp; 14 || 2012&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cat Planet Cuties]]''|| Manami || &amp;quot;I Came to Kidnap&amp;quot; (Episode 4), replica with stainless steel finish || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Chiappa Rhino 40DS=&lt;br /&gt;
[[File:Chiappa_Rhino_4&amp;quot;.jpg|thumb|right|350px|Chiappa Rhino 40DS (4&amp;quot; barrel version) .357 Magnum]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2009 - Present)&lt;br /&gt;
* '''Type:''' Revolver&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .357 Magnum, .40 S&amp;amp;W, 9x21mm IMI&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|.895}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|240}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|5}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 6-round cylinder&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' SA/DA&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Chiappa Rhino 40DS}}&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 4]] || SW40 ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Chiappa Rhino 50DS=&lt;br /&gt;
[[File:Chiappa Rhino 5&amp;quot;.jpg|thumb|right|350px|Chiappa Rhino 50DS (5&amp;quot; barrel version), early model  - .357 Magnum]]&lt;br /&gt;
[[File:Rhino5 Bianca.jpg|thumb|right|350px|Chiappa Rhino 50DS (5&amp;quot; barrel version), current production model with hard chrome plating  - .357 Magnum]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2009 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Revolver&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .357 Magnum, .40 S&amp;amp;W, 9x21mm IMI&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|.895}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|240}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|5}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 6-round cylinder&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' SA/DA&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Chiappa Rhino 50DS}}&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Total Recall (2012)|Total Recall]]'' || [[Colin Farrell]] ||  Douglas Quaid || Black and hard chrome finishes|| rowspan=&amp;quot;3&amp;quot;|2012&lt;br /&gt;
|-&lt;br /&gt;
|  [[Kate Beckinsale]] ||  Lori Quaid ||Hard chrome finish&lt;br /&gt;
|-&lt;br /&gt;
|   ||  Police officers || Black finish &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Divergent]]'' || [[Theo James]] || Tobias &amp;quot;Four&amp;quot; Eaton || rowspan=&amp;quot;3&amp;quot;| Chrome finish || rowspan=&amp;quot;3&amp;quot;|2014&lt;br /&gt;
|-&lt;br /&gt;
|  [[Kate Winslet]] || Jeanine Matthews&lt;br /&gt;
|-&lt;br /&gt;
| [[Shailene Woodley]] || Beatrice &amp;quot;Tris&amp;quot; Prior &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nikita (2010)|Nikita]]'' || [[Maggie Q]] ||  Nikita  || &amp;quot;Covenants&amp;quot; (S01E17) || 2010&lt;br /&gt;
|-&lt;br /&gt;
|    ''[[Covert Affairs]]'' || || CIA Trainee ||&amp;quot;Bang and Blame&amp;quot; (S02E03) || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Chiappa Rhino 60DS=&lt;br /&gt;
[[File:Chiappa Rhino 6&amp;quot;.jpg|thumb|right|350px|Chiappa Rhino 60DS (6&amp;quot; barrel version) - .357 Magnum]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2009 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Revolver&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .357 Magnum, .40 S&amp;amp;W, 9x21mm IMI&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|.936}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|266}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|6}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 6-round cylinder&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' SA/DA&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Chiappa Rhino 60DS}}&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Recon: Future Soldier]] || Wild Boar || AP ammo, RDS, laser or match trigger || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow Warrior (2013)|Shadow Warrior]] || Tosianu Type 13 || modified || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Revolver]]&lt;/div&gt;</summary>
		<author><name>KuronoX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency:_Modern_Infantry_Combat&amp;diff=879832</id>
		<title>Insurgency: Modern Infantry Combat</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency:_Modern_Infantry_Combat&amp;diff=879832"/>
		<updated>2015-01-04T07:41:59Z</updated>

		<summary type="html">&lt;p&gt;KuronoX: /* TOZ 87 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Insurgency.jpg|thumb|right|400px|''Insurgency'' (2007)]]&lt;br /&gt;
&lt;br /&gt;
''Insurgency'' is an official STEAM mod for ''[[Half-Life 2]]''. This modification focuses on realism, modern warfare and fighting battles from Iraq to Afghanistan.&lt;br /&gt;
&lt;br /&gt;
A retail sequel, again simply titled ''Insurgency'', was released on January 22 of 2014&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Insurgency'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Weapons used by USMC=&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 ==&lt;br /&gt;
The [[M16#M16A4 Rifle |M16A4]] is used by USMC Rifleman class. The Grenadier class uses one fitted with an [[M203]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|500px|Colt M16A4‎ - 5.56x45mm]]&lt;br /&gt;
[[Image:Ins_m16.jpg|thumb|none|450px|none]]&lt;br /&gt;
[[Image:Ins_m16_sight.jpg|thumb|none|450px|Ironsight view]]&lt;br /&gt;
[[Image:Ins_m16_world.jpg|thumb|none|450px|World view]]&lt;br /&gt;
[[Image:M16A4M203.jpg|thumb|none|501px|M16A4 5.56x45mm with M203 grenade launcher 40mm]]&lt;br /&gt;
[[Image:Ins_m16g.jpg|thumb|none|450px|Grenadier version]]&lt;br /&gt;
[[Image:Ins_m16g_sight.jpg|thumb|none|450px|Ironsight view]]&lt;br /&gt;
[[Image:Ins_m16g_world.jpg|thumb|none|450px|World view]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
The [[M16#M4/M4A1 Carbine |M4A1]] is used by the USMC Sergeant class. The M4A1 with vertical foregrip is the primary weapon, but you can also choose a one with M68 AimPoint sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg‎|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:Ins_m4.jpg|thumb|none|450px|M4A1 with vertgrip]]&lt;br /&gt;
[[Image:Ins_m4_sight.jpg|thumb|none|450px|Ironsight view]]&lt;br /&gt;
[[Image:Ins_m4_world.jpg|thumb|none|450px|World view]]&lt;br /&gt;
[[Image:Ins_m4ap.jpg|thumb|none|450px|M4A1 with AimPoint]]&lt;br /&gt;
[[Image:Ins_m4ap_sight.jpg|thumb|none|450px|Looking through the AimPoint]]&lt;br /&gt;
[[Image:Ins_m4ap_world.jpg|thumb|none|450px|World view]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90 ==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as M1014 JSCS (Joint Service Combat Shotgun) and is used by the USMC Engineer Class. Note that ''Insurgency'' is one of the few games to have proper shotgun reloading; if the magazine is empty, the player will insert one shell, chamber it and then inserts the rest of the shells.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|500px|Benelli M4 Super 90 with 7-shot tube - 12 Gauge]]&lt;br /&gt;
[[Image:Ins_xm.jpg|thumb|none|450px|none]]&lt;br /&gt;
[[Image:Ins_xm_sight.jpg|thumb|none|450px|Ironsight view]]&lt;br /&gt;
[[Image:Ins_xm_world.jpg|thumb|none|450px|World view]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW==&lt;br /&gt;
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] Squad Automatic Weapon is used by the USMC Support Class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg‎|500px|thumb|none|FN M249 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Ins_saw.jpg|thumb|none|450px|none]]&lt;br /&gt;
[[Image:Ins_saw_sight.jpg|thumb|none|450px|Ironsight view]]&lt;br /&gt;
[[Image:Ins_saw_world.jpg|thumb|none|450px|World view. Notice the lack of heatshield and the longer barrel. The first person model was swapped out with a higher quality one, the world view was never updated.]]&lt;br /&gt;
[[Image:Ins_saw_bipod.jpg|thumb|none|450px|Bipods deployed]]&lt;br /&gt;
[[Image:Ins_saw_bipodworld.jpg|thumb|none|450px|Ditto, world view]]&lt;br /&gt;
&lt;br /&gt;
==M14 Designated Marksman Rifle==&lt;br /&gt;
The [[M14 Rifle#M14 Designated Marksman Rifle|M14 Designated Marksman Rifle]] is used by the USMC Marksman Class. The bipods can be deployed to improve accuracy.&lt;br /&gt;
&lt;br /&gt;
[[Image:Us m14 dmr 02.jpg‎|thumb|none|500px|M14 DMR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Ins_m14.jpg|thumb|none|450px|none]]&lt;br /&gt;
[[Image:Ins_m14_sight.jpg|thumb|none|450px|Looking through the scope]]&lt;br /&gt;
[[Image:Ins_m14_world.jpg|thumb|none|450px|World view]]&lt;br /&gt;
&lt;br /&gt;
=Weapons used by the Insurgents=&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] is the standard Insurgent Rifleman weapon, capable of fully automatic and semi automatic fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak_54.jpg‎|thumb|none|500px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Ins_ak.jpg|thumb|none|450px|none]]&lt;br /&gt;
[[Image:Ins_ak_sight.jpg|thumb|none|450px|Ironsight view]]&lt;br /&gt;
[[Image:Ins_ak_world.jpg|thumb|none|450px|World view]]&lt;br /&gt;
&lt;br /&gt;
==SKS Simonov==&lt;br /&gt;
The [[SKS rifle]] is the other selectable weapon for the Insurgent Rifleman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg‎|thumb|none|500px|Simonov SKS - 7.62x39mm]]&lt;br /&gt;
[[Image:Ins_sks.jpg|thumb|none|450px|none]]&lt;br /&gt;
[[Image:Ins_sks_sight.jpg|thumb|none|450px|Ironsight view]]&lt;br /&gt;
[[Image:Ins_sks_world.jpg|thumb|none|450px|World view]]&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
The [[FN FAL#L1A1|L1A1]] is the standard weapon of Insurgents Militant class.&lt;br /&gt;
&lt;br /&gt;
[[Image:C1A1.jpg‎|thumb|none|500px|L1A1 SLR - 7.62x51mm]]&lt;br /&gt;
[[Image:Ins_fal_.jpg|thumb|none|450px|none]]&lt;br /&gt;
[[Image:Ins_fal_sight.jpg|thumb|none|450px|Ironsight view]]&lt;br /&gt;
[[Image:Ins_fal_world.jpg|thumb|none|450px|World view]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] is the other selectable weapon for the Insurgent Militant class.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg‎|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:Ins_aks.jpg|thumb|none|450px|none]]&lt;br /&gt;
[[Image:Ins_aks_sight.jpg|thumb|none|450px|Ironsight view]]&lt;br /&gt;
[[Image:Ins_aks_world.jpg|thumb|none|450px|World view]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] is the used by the Insurgent RPG class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|none|thumb|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Ins_rpg.jpg|thumb|none|450px|none]]&lt;br /&gt;
[[Image:Ins_rpg_sight.jpg|thumb|none|450px|Ironsight view]]&lt;br /&gt;
[[Image:Ins_rpg_world.jpg|thumb|none|450px|World view]]&lt;br /&gt;
&lt;br /&gt;
==TOZ 87==&lt;br /&gt;
The [[TOZ 87]] is used by Insurgent Sapper class. It seems to be fitted with extended magazine tube.&lt;br /&gt;
&lt;br /&gt;
[[File:Tula_TOZ_87.jpg|thumb|none|500px|Tula TOZ-87 - 12 Gauge]]&lt;br /&gt;
[[Image:Ins_toz.jpg|thumb|none|450px|none]]&lt;br /&gt;
[[Image:Ins_toz_sight.jpg|thumb|none|450px|Ironsight view]]&lt;br /&gt;
[[Image:Ins_toz_world.jpg|thumb|none|450px|World view]]&lt;br /&gt;
&lt;br /&gt;
==RPK Light Machine Gun==&lt;br /&gt;
The [[RPK light machine gun]] is used by Insurgent Support class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpk 01 drum.jpg|thumb|none|501px|RPK light machine gun with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:Ins_rpk.jpg|thumb|none|500px|none]]&lt;br /&gt;
[[Image:Ins_rpk_sight.jpg|thumb|none|450px|Ironsight view]]&lt;br /&gt;
[[Image:Ins_rpk_world.jpg|thumb|none|450px|World view]]&lt;br /&gt;
[[Image:Ins_rpk_bipod.jpg|thumb|none|450px|Bipods deployed]]&lt;br /&gt;
[[Image:Ins_rpk_bipodworld.jpg|thumb|none|450px|Ditto, world view]]&lt;br /&gt;
&lt;br /&gt;
==Al-Kadesiah==&lt;br /&gt;
The [[SVD Dragunov]]'s Iraqi clone is the standard weapon of Insurgent Sniper class&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:Ins_svd.jpg|thumb|none|450px|none]]&lt;br /&gt;
[[Image:Ins_svd_sight.jpg|thumb|none|450px|Looking through the PSO-1 scope]]&lt;br /&gt;
[[Image:Ins_svd_world.jpg|thumb|none|450px|World view]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L42A1==&lt;br /&gt;
The [[Short Magazine Lee-Enfield (SMLE)#Enfield Enforcer/L42A1 sniper rifle|Enfield L42A1]] military rifle is the other weapon selectable of the Insurgent Sniper class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Enfieldenforcer.jpg|thumb|none|500px|Enfield Enforcer - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Ins_enfield.jpg|thumb|none|450px|none]]&lt;br /&gt;
[[Image:Ins_enfield_sight.jpg|thumb|none|450px|Looking through the scope]]&lt;br /&gt;
[[Image:Ins_enfield_world.jpg|thumb|none|450px|World view]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the standard hand grenade of the Insurgent team.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|400px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Ins_rgd.jpg|thumb|none|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] is the standard hand grenade for the USMC Team.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 fragmentation grenade]]&lt;br /&gt;
[[Image:Ins_m67.jpg|thumb|none|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is used by the Militant/Sergeant and Sniper classes of both alliances.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|M18 smoke grenade]]&lt;br /&gt;
[[Image:Ins_m18.jpg|thumb|none|450px|none]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>KuronoX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Tula_TOZ_87.jpg&amp;diff=879831</id>
		<title>File:Tula TOZ 87.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Tula_TOZ_87.jpg&amp;diff=879831"/>
		<updated>2015-01-04T07:39:12Z</updated>

		<summary type="html">&lt;p&gt;KuronoX: Tula TOZ 87&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tula TOZ 87&lt;/div&gt;</summary>
		<author><name>KuronoX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:M1_Garand&amp;diff=878212</id>
		<title>Talk:M1 Garand</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:M1_Garand&amp;diff=878212"/>
		<updated>2014-12-29T01:30:20Z</updated>

		<summary type="html">&lt;p&gt;KuronoX: /* Type 5 photo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==M1C Garand and M1D Garand==&lt;br /&gt;
Ok, I made a youtube video last year and it was a montage of all the weapons in Call of Duty: World at War (It had real-world pictures, and the only ingame pictures were &amp;quot;fictional&amp;quot; guns, or weapons that I couldn't find a real-world look-a-like of. Anyways, I got a comment 5 months ago. The comment was &amp;quot;Is it a M1C or D Garand? And the Kabar (Not Ka-Bar)wasn't exactly used in this game. I did correct the commentor on his knife mistake, but I am still confused by his first question. Is there three different models of an M1 Garand, or only two? And I thought the M1C and M1D were sniper variants? - [[User:1morey]] August 7, 2011 5:42 PM (EST)&lt;br /&gt;
&lt;br /&gt;
== BM59 ==&lt;br /&gt;
&lt;br /&gt;
we should add the BM59 to the article. The BM59 is an Italian licensed copy of the M1 Garand.--[[User:Gunner5|Gunner5]]&lt;br /&gt;
:We have a separate [[Beretta BM59]] page because it is a significant modification of the M1 Garand that goes beyond being a mere copy. --[[User:Markit|Markit]] 20:48, 7 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Oh, ok, sorry, didnt notice that. [[User:Gunner5|Gunner5]]&lt;br /&gt;
&lt;br /&gt;
== M1's in Brazil and Argentina==&lt;br /&gt;
&lt;br /&gt;
So I heard that in the 60's Argentina received about 30,000 M1s from the U.S and were converted to accept magazines that were for the [[Beretta BM59]] while Brazil got them in the 50s from the U.S. government and were converted to 7.62x51mm NATO and modified to accept mags from the [[FN FAL]]. Is any of this true? -[[User:Mr.Ice|Mr.Ice]]&lt;br /&gt;
&lt;br /&gt;
Doesn't sound so legit to me. Argentina's armed force had enough budget to even develop a jet during its 50s. There's no reason for them to receive surplus weapon from the United State. And also, modifying seem to take much time and money to modify M1 Garand since barrel probably should be changed to receive NATO 7.62mm. And other thing is that Angentine force was seen using FN FAL during the Falklands war. -[[User:Mamaya94|Mamaya94]]&lt;br /&gt;
&lt;br /&gt;
:I agree with [[User:Mamaya94|Mamaya94]]sounds like more internet misinformation. Why would Argentina want 30,000 M1's when they make a licensed copy of the Best Battle Rifle in the Free World? It would take a tremendous amount of work to convert a Garand to use 7.62x51 NATO and FAL mags. Why? I think someone saw Beretta BM59's an thought up that info not realizing the differance between the two. The Internet good and bad info rolled into one.--[[User:Phoenixent|phoenixent]] 19:11, 11 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yeah I kinda knew it but wasn't sure. Im just wondering how exactly an M1 would look with a FAL mag. But what about Brazil did they resive any M1s? [[User:Mr.Ice|Mr.Ice]]&lt;br /&gt;
&lt;br /&gt;
:I think it's the same story as the Argentine Garands just changed to add to the story. It seems to me by searching the net it all the same story so it came from one source. Brazil adopted the FAL in 1964 as there rifle with FN setting up a factory in a trade for coffee production so when did there Garands arrive in Brazil.Why would they convert them if they are already building the FAL? Also there has been no photos that have surfaced of this Brazilian conversion but. Since that kind of work would be done at a Government armory the rifles would have come out with a government crest as did the Colt 1927 pistols made down there and the one rebuilt. My father was involved in the manufacture of BM59's out of demilled M1 and there was a ton of work that was done to the receiver alone not to mention the trigger housing. That is why Beretta who made M1 Garands built all new tooling and made new BM59 and not convert the old M1. I am sure the Italian government looked into that to save some money.--[[User:Phoenixent|phoenixent]] 12:36, 12 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== The &amp;quot;rifle that won WWII&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
I've heard of people gushing about this battle rifle in that manner (which, if you think a little about it, is manifestly false--soldiers with M1 Garands alone would not have been sufficient to win the day even on D-Day), but I'd like to know just ''why'' it's called this way. Is it because it was a mass-produced and standard-issue ''semiautomatic'' battle rifle, while virtually every other faction in WWII used bolt-action battle rifles? I suppose the faster rate of fire would have been a tactical advantage, but other WWII armies (such as the Russians or the British) did fairly well against the WWII Germans without standard-issue semiautomatic battle rifles. It'd be interesting to see how the WWII American forces would have done without the M1 Garand/Carbine, especially if they had to use their older M1903 Springfield Rifles and Carbines instead (they'd still have their SMGs in that scenario) to match the standard-issue rifles of the other major WWII players. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 00:29, 15 January 2013 (EST)&lt;br /&gt;
:Patton himself called it &amp;quot;the greatest single battle implement ever devised by man.&amp;quot; Considering his belief that he was the reincarnation of several warriors throughout thousands of years of human history, that's quite a compliment. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 01:45, 15 January 2013 (EST)&lt;br /&gt;
Well, Patton was also someone who [http://en.wikipedia.org/wiki/George_S._Patton_slapping_incidents didn't believe in the existence of PTSD]--if WWI attitudes about PTSD were more widespread at the time, I wonder if he would have had a few of the &amp;quot;malingerers&amp;quot; under his command tied to posts and shot to dissuade the rest of them from &amp;quot;shirking their duty.&amp;quot; And to misquote [[Star Trek: First Contact]], the M1 Garand is an imperfect implement made by imperfect beings. Besides, it wasn't ''the'' weapon that won WWII, it was the American factories, the bombers, the Sherman tanks, the whole of the Red/British/other allied Armies and their associated infrastructure that helped to win WWII in favour of the Allies. Placing the cause of the victory on one weapon is just hype in my view, ''unless'' it's applied purely to the fact that amongst small arms used in WWII, it was a standard-issue battle rifle that happened to be semiautomatic--something that the enemy forces didn't have in such numbers. M1 Garands certainly didn't win the subsequent Korean War despite still being standard-issue at the time. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 00:23, 16 January 2013 (EST)&lt;br /&gt;
:I think you're talking the phrase a little too literally. I don't think anyone truly believes that the Winchester repeating rifle was the &amp;quot;gun that won the West&amp;quot; either. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 00:29, 16 January 2013 (EST)&lt;br /&gt;
::And you did say the &amp;quot;'''rifle''' that won WWII.&amp;quot; No, the M1 Garand wasn't as effective as say, the atomic bomb, but I can't think of a better rifle. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 03:00, 16 January 2013 (EST)&lt;br /&gt;
I see, still, it's riflemen that win rifle fights, not rifles. I might think that the SVT-40 may have been a strong contender for &amp;quot;best WWII rifle&amp;quot; if its Soviet manufacturers had exercised a little more quality control (to make the gun more accurate) and beefed up their industrial capabilities to increase its prevalence. The SVT-40 could be quickly loaded with stripper clips, or individual rounds, or the entire detachable box magazine (rather than solely through an en-bloc clip or somewhat clumsily with loose rounds as with the M1 Garand), had 10 rounds to the Garand's 8, and was semiautomatic with a comparable round. About the only thing it couldn't do was launch rifle grenades, but I'm sure the Soviets would have gotten around to that if they hadn't decided to produce more Mosin Nagant Rifles instead.--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:19, 17 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== M1C and M1D Pictures ==&lt;br /&gt;
&lt;br /&gt;
The M1C and M1D pictured were both actually M1Ds. I've uploaded a picture of an M1C. It appears to be working correctly on all the linked pages but the thumbnail on the M1 Garand Page is still showing the older picture of an M1D. I'm working on getting it right, but if anyone else beats me to it, that would be fine.&lt;br /&gt;
&lt;br /&gt;
EDIT: Fixed.&lt;br /&gt;
:Thank you for bringing it to our attention.  (And please sign your posts.) --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:04, 25 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Type 5 photo ==&lt;br /&gt;
&lt;br /&gt;
Is it ok to upload the Type 5 photo on the Battlefield wikia?--[[User:KuronoX|KuronoX]] ([[User talk:KuronoX|talk]]) 20:30, 28 December 2014 (EST)&lt;/div&gt;</summary>
		<author><name>KuronoX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:M1_Garand&amp;diff=878211</id>
		<title>Talk:M1 Garand</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:M1_Garand&amp;diff=878211"/>
		<updated>2014-12-29T01:29:55Z</updated>

		<summary type="html">&lt;p&gt;KuronoX: /* Type 5 photo */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==M1C Garand and M1D Garand==&lt;br /&gt;
Ok, I made a youtube video last year and it was a montage of all the weapons in Call of Duty: World at War (It had real-world pictures, and the only ingame pictures were &amp;quot;fictional&amp;quot; guns, or weapons that I couldn't find a real-world look-a-like of. Anyways, I got a comment 5 months ago. The comment was &amp;quot;Is it a M1C or D Garand? And the Kabar (Not Ka-Bar)wasn't exactly used in this game. I did correct the commentor on his knife mistake, but I am still confused by his first question. Is there three different models of an M1 Garand, or only two? And I thought the M1C and M1D were sniper variants? - [[User:1morey]] August 7, 2011 5:42 PM (EST)&lt;br /&gt;
&lt;br /&gt;
== BM59 ==&lt;br /&gt;
&lt;br /&gt;
we should add the BM59 to the article. The BM59 is an Italian licensed copy of the M1 Garand.--[[User:Gunner5|Gunner5]]&lt;br /&gt;
:We have a separate [[Beretta BM59]] page because it is a significant modification of the M1 Garand that goes beyond being a mere copy. --[[User:Markit|Markit]] 20:48, 7 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Oh, ok, sorry, didnt notice that. [[User:Gunner5|Gunner5]]&lt;br /&gt;
&lt;br /&gt;
== M1's in Brazil and Argentina==&lt;br /&gt;
&lt;br /&gt;
So I heard that in the 60's Argentina received about 30,000 M1s from the U.S and were converted to accept magazines that were for the [[Beretta BM59]] while Brazil got them in the 50s from the U.S. government and were converted to 7.62x51mm NATO and modified to accept mags from the [[FN FAL]]. Is any of this true? -[[User:Mr.Ice|Mr.Ice]]&lt;br /&gt;
&lt;br /&gt;
Doesn't sound so legit to me. Argentina's armed force had enough budget to even develop a jet during its 50s. There's no reason for them to receive surplus weapon from the United State. And also, modifying seem to take much time and money to modify M1 Garand since barrel probably should be changed to receive NATO 7.62mm. And other thing is that Angentine force was seen using FN FAL during the Falklands war. -[[User:Mamaya94|Mamaya94]]&lt;br /&gt;
&lt;br /&gt;
:I agree with [[User:Mamaya94|Mamaya94]]sounds like more internet misinformation. Why would Argentina want 30,000 M1's when they make a licensed copy of the Best Battle Rifle in the Free World? It would take a tremendous amount of work to convert a Garand to use 7.62x51 NATO and FAL mags. Why? I think someone saw Beretta BM59's an thought up that info not realizing the differance between the two. The Internet good and bad info rolled into one.--[[User:Phoenixent|phoenixent]] 19:11, 11 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yeah I kinda knew it but wasn't sure. Im just wondering how exactly an M1 would look with a FAL mag. But what about Brazil did they resive any M1s? [[User:Mr.Ice|Mr.Ice]]&lt;br /&gt;
&lt;br /&gt;
:I think it's the same story as the Argentine Garands just changed to add to the story. It seems to me by searching the net it all the same story so it came from one source. Brazil adopted the FAL in 1964 as there rifle with FN setting up a factory in a trade for coffee production so when did there Garands arrive in Brazil.Why would they convert them if they are already building the FAL? Also there has been no photos that have surfaced of this Brazilian conversion but. Since that kind of work would be done at a Government armory the rifles would have come out with a government crest as did the Colt 1927 pistols made down there and the one rebuilt. My father was involved in the manufacture of BM59's out of demilled M1 and there was a ton of work that was done to the receiver alone not to mention the trigger housing. That is why Beretta who made M1 Garands built all new tooling and made new BM59 and not convert the old M1. I am sure the Italian government looked into that to save some money.--[[User:Phoenixent|phoenixent]] 12:36, 12 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== The &amp;quot;rifle that won WWII&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
I've heard of people gushing about this battle rifle in that manner (which, if you think a little about it, is manifestly false--soldiers with M1 Garands alone would not have been sufficient to win the day even on D-Day), but I'd like to know just ''why'' it's called this way. Is it because it was a mass-produced and standard-issue ''semiautomatic'' battle rifle, while virtually every other faction in WWII used bolt-action battle rifles? I suppose the faster rate of fire would have been a tactical advantage, but other WWII armies (such as the Russians or the British) did fairly well against the WWII Germans without standard-issue semiautomatic battle rifles. It'd be interesting to see how the WWII American forces would have done without the M1 Garand/Carbine, especially if they had to use their older M1903 Springfield Rifles and Carbines instead (they'd still have their SMGs in that scenario) to match the standard-issue rifles of the other major WWII players. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 00:29, 15 January 2013 (EST)&lt;br /&gt;
:Patton himself called it &amp;quot;the greatest single battle implement ever devised by man.&amp;quot; Considering his belief that he was the reincarnation of several warriors throughout thousands of years of human history, that's quite a compliment. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 01:45, 15 January 2013 (EST)&lt;br /&gt;
Well, Patton was also someone who [http://en.wikipedia.org/wiki/George_S._Patton_slapping_incidents didn't believe in the existence of PTSD]--if WWI attitudes about PTSD were more widespread at the time, I wonder if he would have had a few of the &amp;quot;malingerers&amp;quot; under his command tied to posts and shot to dissuade the rest of them from &amp;quot;shirking their duty.&amp;quot; And to misquote [[Star Trek: First Contact]], the M1 Garand is an imperfect implement made by imperfect beings. Besides, it wasn't ''the'' weapon that won WWII, it was the American factories, the bombers, the Sherman tanks, the whole of the Red/British/other allied Armies and their associated infrastructure that helped to win WWII in favour of the Allies. Placing the cause of the victory on one weapon is just hype in my view, ''unless'' it's applied purely to the fact that amongst small arms used in WWII, it was a standard-issue battle rifle that happened to be semiautomatic--something that the enemy forces didn't have in such numbers. M1 Garands certainly didn't win the subsequent Korean War despite still being standard-issue at the time. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 00:23, 16 January 2013 (EST)&lt;br /&gt;
:I think you're talking the phrase a little too literally. I don't think anyone truly believes that the Winchester repeating rifle was the &amp;quot;gun that won the West&amp;quot; either. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 00:29, 16 January 2013 (EST)&lt;br /&gt;
::And you did say the &amp;quot;'''rifle''' that won WWII.&amp;quot; No, the M1 Garand wasn't as effective as say, the atomic bomb, but I can't think of a better rifle. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 03:00, 16 January 2013 (EST)&lt;br /&gt;
I see, still, it's riflemen that win rifle fights, not rifles. I might think that the SVT-40 may have been a strong contender for &amp;quot;best WWII rifle&amp;quot; if its Soviet manufacturers had exercised a little more quality control (to make the gun more accurate) and beefed up their industrial capabilities to increase its prevalence. The SVT-40 could be quickly loaded with stripper clips, or individual rounds, or the entire detachable box magazine (rather than solely through an en-bloc clip or somewhat clumsily with loose rounds as with the M1 Garand), had 10 rounds to the Garand's 8, and was semiautomatic with a comparable round. About the only thing it couldn't do was launch rifle grenades, but I'm sure the Soviets would have gotten around to that if they hadn't decided to produce more Mosin Nagant Rifles instead.--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:19, 17 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== M1C and M1D Pictures ==&lt;br /&gt;
&lt;br /&gt;
The M1C and M1D pictured were both actually M1Ds. I've uploaded a picture of an M1C. It appears to be working correctly on all the linked pages but the thumbnail on the M1 Garand Page is still showing the older picture of an M1D. I'm working on getting it right, but if anyone else beats me to it, that would be fine.&lt;br /&gt;
&lt;br /&gt;
EDIT: Fixed.&lt;br /&gt;
:Thank you for bringing it to our attention.  (And please sign your posts.) --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:04, 25 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Type 5 photo ==&lt;br /&gt;
&lt;br /&gt;
Is it ok to upload the Type 5 photo on the Battlefield wikia?&lt;/div&gt;</summary>
		<author><name>KuronoX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_Hardline&amp;diff=875604</id>
		<title>Battlefield Hardline</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_Hardline&amp;diff=875604"/>
		<updated>2014-12-19T00:31:20Z</updated>

		<summary type="html">&lt;p&gt;KuronoX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield Hardline&lt;br /&gt;
|picture=BF Hardline.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=March 17, 2015&lt;br /&gt;
|developer=Visceral&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield Hardline'' is the latest game coming out for the ''[[Battlefield]]'' series, focusing on criminals and police warfare instead of pitting armies against each other.&lt;br /&gt;
&lt;br /&gt;
As in previous games, player take on as one of four classes:&lt;br /&gt;
&lt;br /&gt;
*Operator is akin to the Assault/Medic class, able to revive and heal other players, and for the first time in the series, revive him/herself.&lt;br /&gt;
*Enforcer is a class wielding light machine guns and dropping ammo for allies. A riot shield and C4 explosive is also unlocked by this class.&lt;br /&gt;
*Mechanic class is the stand in for the Engineer, using sub-machine guns and a rocket launcher that seems somewhat out of place in a law enforcement setting. A blowtorch is available for vehicle repair. &lt;br /&gt;
*Professional class is the Recon/Sniper of this game, unlocking both bolt action and high caliber semi-automatic weapons. Gadgets available to this class include the trip mine and a surveillance camera.&lt;br /&gt;
&lt;br /&gt;
All classes (as of the beta) can equip the zip-line launcher (a crossbow), grappling hook launcher and gas mask in place for their regular gadgets.&lt;br /&gt;
&lt;br /&gt;
DISCLAIMER*: As of June 12 2014, the screenshots posted here are from the game's beta trial, thus representing the unfinished product. It is quite possible that these weapons are unfinished, expect some of these screenshots to be replaced when the the actual game releases. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] makes an appearance as the &amp;quot;92FS&amp;quot;, it is available only to the Mechanic class as of the beta.&lt;br /&gt;
[[Image:Beretta92F LeftSide.jpg|thumb|none|350px|Beretta 92F - 9x19mm.]]&lt;br /&gt;
[[Image:BFHL92FSLoadout.jpg|thumb|none|600px|Stock &amp;quot;92FS&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BFHL92FS03.jpg|thumb|none|600px|&amp;quot;92FS&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHL92FS02.jpg|thumb|none|600px|Player holding the &amp;quot;92FS&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS &amp;quot;93R&amp;quot;==&lt;br /&gt;
The [[Beretta 93R|Beretta 92FS &amp;quot;93R&amp;quot;]] it's one of the &amp;quot;hidden guns&amp;quot;, it's the same &amp;quot;93R&amp;quot; from [[Battlefield 3]] which, of course, it's a normal 92FS with a resemblance of the 93R.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Real Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:BFH93R.jpg|thumb|none|600px|Beretta 92FS as the &amp;quot;M93R&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45CT==&lt;br /&gt;
[[Heckler &amp;amp; Koch HK45|Heckler &amp;amp; Koch HK45CT]] is available to the Enforcer class as of the beta, called HK45C in the game.&lt;br /&gt;
[[Image:HK45C with Threaded Barrel.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45CT with low profile Meprolight night sights - .45 ACP]]&lt;br /&gt;
[[Image:BFHLHK4503.jpg|thumb|none|600px|Stock &amp;quot;HK45C&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLHK4502.jpg|thumb|none|600px|&amp;quot;HK45C&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHLHK4501.jpg|thumb|none|600px|Player holding the &amp;quot;HK45C&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 327 R8==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 327|Smith &amp;amp; Wesson Model 327 R8]] makes it appearance in this set of [[Battlefield]]. It's one of the &amp;quot;hidden guns&amp;quot;&lt;br /&gt;
[[Image:S&amp;amp;WModel327.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson 327 R8 - .357 Magnum]]&lt;br /&gt;
[[Image:BFHSW357.jpg|thumb|none|600px|S&amp;amp;W Model 327 R8 as the &amp;quot;RS357&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 642==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 642]] revolver is equipped by the Operator class; it is called &amp;quot;.38 Snub&amp;quot; in-game. It incorrectly holds 6 rounds per cylinder instead of 5.&lt;br /&gt;
[[Image:S&amp;amp;W642Airweight.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 642 Airweight Snub nose revolver chambered in .38 Special]]&lt;br /&gt;
[[Image:BFHLSNUB03.jpg|thumb|none|600px|Model 642 in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLSNUB02.jpg|thumb|none|600px|Model 642's iron sights.]]&lt;br /&gt;
[[Image:BFHLSNUB01.jpg|thumb|none|600px|Player holding the Model 642]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|none|350px|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
The [[Colt M1911|Vickers Tactical 1911]] comes back from [[Battlefield 4]] depicted as the &amp;quot;M1911&amp;quot;. It's one of the &amp;quot;hidden guns&amp;quot;&lt;br /&gt;
[[Image:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|350px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[Image:BFH1911.jpg|thumb|none|600px|Vickers tactical as &amp;quot;M1911&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M/45==&lt;br /&gt;
[[Image:Kp m45b.jpg|thumb|none|400px|Swedish K / Carl Gustav M45 Submachine Gun - 9x19mm‎]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]] is available for the Mechanic class as the &amp;quot;P90&amp;quot;. The magazine incorrectly contains 40 rounds, only with the &amp;quot;extended magazine&amp;quot; accessory is possible to have the correct 50 rounds magazine. The game also shows the magazine to be incorrectly removed without pressing the magazine release button&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BFHLP9002.jpg|thumb|none|600px|&amp;quot;P90&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLP9003.jpg|thumb|none|600px|&amp;quot;P90&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLP9001.jpg|thumb|none|600px|Stock &amp;quot;P90&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
[[image:MP5KA4.jpg|thumb|none|350px|MP5KA4 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]], as the &amp;quot;UMP-45&amp;quot;, is the starting weapon for the Mechnic class. the front sight assembly is removed when equipped with optics like in [[Battlefield 4]]. In real life, this would not be possible without permanently altering the weapon. In the game the charging handle incorrectly locks back when all the rounds are fired&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BFHLUMP4501.jpg|thumb|none|600px|UMP-45 being held.]]&lt;br /&gt;
[[Image:BFHLUMP4502.jpg|thumb|none|600px|UMP-45 iron sight.]]&lt;br /&gt;
[[Image:BFHLUMP4503.jpg|thumb|none|600px|Stock UMP-45 in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] is wielded by the Mechanic calss. It is incorrectly chambered in &amp;quot;6.5x25 CBJ&amp;quot; and it fires 700 rounds per minute instead of the correct 600 rounds per minute. The real Uzi is open bolt, which means it can't chamber a round to gain a +1, as opposed to what is portrayed in the game. The caliber listing, rate of fire, and closed bolt function are a direct copy of Battlefield 4's CBJ-MS.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm.]]&lt;br /&gt;
[[Image:BFHLUZI02.jpg|thumb|none|600px|Uzi being held.]]&lt;br /&gt;
[[Image:BFHLUZI03.jpg|thumb|none|600px|Uzi iron sight.]]&lt;br /&gt;
[[Image:BFHLUZI01.jpg|thumb|none|600px|Stock Uzi in the loadout menu]]&lt;br /&gt;
[[Image:BFHLUZI.jpg|thumb|none|600px|&amp;quot;I don't know how to Uzi.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] it's one of the &amp;quot;hidden guns&amp;quot;, it seems to have rails attached.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|300px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:BFHMAC10.jpg|thumb|none|600px|MAC-10 in the loadout menu. Note the missing bolt]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
An [[Intratec TEC-9]] converted to full-auto is available for the Professional class as a sidearm rather than a primary weapon. The gun is open bolt which means it can't chamber a round to gain a +1 as portrayed in the game. The magazine is also shown to be incorrectly holding 20 rounds in a 32 rounds magazine.&lt;br /&gt;
[[Image:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:BFHLTEC901.jpg|thumb|none|600px|TEC-9 being held.]]&lt;br /&gt;
[[Image:BFHLTEC902.jpg|thumb|none|600px|TEC-9 iron sight.]]&lt;br /&gt;
[[Image:BFHLTEC903.jpg|thumb|none|600px|Stock TEC-9 in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==KRISS K10==&lt;br /&gt;
[[Image:K102.jpg|thumb|none|400px|KRISS K10 with barrel RIS - .45 ACP / 9x19mm Para / .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
==Magpul FMG-9==&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|350px|Magpul FMG-9 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37 &amp;quot;Stakeout&amp;quot;==&lt;br /&gt;
[[Image:Custom37.jpg|thumb|none|400px|Customized Ithaca 37 &amp;quot;Stakeout&amp;quot; with Pachymar pistol grip, vertical foregrip, and heat shield - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Marine Magnum==&lt;br /&gt;
The [[Remington 870 Marine Magnum]] is unlocked by the Enforcer class as the &amp;quot;870P Marine Magnum&amp;quot;. It has rails attached to the top of the receiver.&lt;br /&gt;
[[Image:Remington870MarineMagnum.jpg|thumb|none|400px|Remington 870 Marine Magnum - 12 Gauge]]&lt;br /&gt;
[[Image:BFHLR87001.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLR87002.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLR87003.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; with a flashlight attched in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Side by Side Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawed-Off Side by Side Shotgun]] is unlocked by the Enforcer class as the &amp;quot;Sawed Off Shotgun&amp;quot;. As of the beta, when reloading after only one shot is fired, both shells are replaced.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Sawed-Off Remington SBS - 12 gauge]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF01.jpg|thumb|none|600px|&amp;quot;Sawed Off Shotgun&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF02.jpg|thumb|none|600px|&amp;quot;Sawed Off Shotgun&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF03.jpg|thumb|none|600px|Stock &amp;quot;Sawed Off Shotgun&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is available to the Operator class. It comes with rails attached to the hand-guard, but still retains the traditional scope mount when any kind of optics is attached. It is incorrectly chambered in &amp;quot;5.45x39mm WP&amp;quot;, the real AKM being chambered in 7.62x39mm, and it has an overwrought rate of fire of 900 rounds per minute as opposed to the real 600. The caliber listing and rate of fire are a direct copy of Battlefield 4's AEK-971&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:BFHLAKM02.jpg|thumb|none|600px|AKM being held.]]&lt;br /&gt;
[[Image:BFHLAKM03.jpg|thumb|none|600px|AKM iron sight.]]&lt;br /&gt;
[[Image:BFHLAKM01.jpg|thumb|none|600px|Stock AKM in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[Colt M16A4]] is depicted as a fully automatic &amp;quot;M16A3&amp;quot;, similar to [[Battlefield 3]]. It is available to the Operator by default.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|450px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[Image:BFHLM16A30Hold.jpg|thumb|none|600px|&amp;quot;M16A3&amp;quot; being held. Evident in this screenshot are the incorrectly raised receiver rails, resulting in a small gap between the rear of the carrying handle and the receiver. This is possibly due to needing to match the height of the new handguard rail model (discussed in a following screenshot caption).]]&lt;br /&gt;
[[Image:BFHLM16A302.jpg|thumb|none|600px|&amp;quot;M16A3&amp;quot; iron sight. Like in BF3 and BF4, the ghost ring assembly is incorrectly modelled with the small aperture style ring but with the opening of a large aperture.]]&lt;br /&gt;
[[Image:BFHLM16A303.jpg|thumb|none|600px|Stock &amp;quot;M16A3&amp;quot; in the loadout menu. Note the long-awaited bayonet lug has been added with a sling swivel (though the swivel should be mounted on the rear lug of the front sight base) along with a new Daniel Defense M4 12.0 free float handguard (a Knight's Armament Company RAS M5 in previous titles).]]&lt;br /&gt;
[[Image:BFHLM16A301.jpg‎|thumb|none|600px|Promotional screenshot of the &amp;quot;M16A3&amp;quot;; this SWAT officer's misfortune at least gives us good lighting on his newly upgraded Magpul PMAGs. Note that the character seems to be using the CIRAS maritime body armor.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
The [[Colt Model 933]] is available to the Operator class as the &amp;quot;RO933&amp;quot;.&lt;br /&gt;
[[Image:Colt m933 03.jpg|thumb|none|450px|Colt Model 933 with SIRS handguard, Aimpoint M68 CCO, and SureFire M900 WeaponLight foregrip - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Heckler &amp;amp; Koch G36C]] is unlocked by the Operator class. Like in Battlefield 4, it has an incorrect rate of fire of 650 rounds per minute instead of 750.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFHLG36C02.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BFHLG36C03.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
[[Image:BFHLG36C01.jpg|thumb|none|600px|Stock G36C in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36E/KV Hybrid==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36|H&amp;amp;K G36E/KV Hybrid]] is the default Enforcer weapon, fitted with a 100-round drum C-Mag. The game refers it as the &amp;quot;MG36&amp;quot; LMG variant, but it is obviously NOT an MG36 since H&amp;amp;K only produced few MG36s with export sight; the weapon in-game is depicted as having the G36KV carrying handle/railmount. When equipped with iron sights, it uses backup iron sights as opposed to the sights mounted on the G36KV carrying handle as they are absent. The gun also shows the bolt being still even when the gun is fired.&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KV with rail top carry handle - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:HKG36E-KV(MG36).jpg‎|thumb|none|450px|'''Airsoft''' A Hybrid of the G36E/KV which is often confused as the &amp;quot;MG36&amp;quot; Configuration -(fake) 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFHLG36K01.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLG36K02.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHLG36K04.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; with an EOtech holographic sight.]]&lt;br /&gt;
[[Image:BFHLG36K03.jpg|thumb|none|600px|Stock &amp;quot;MG36&amp;quot;  in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[Galil ARM]] is available to the Operator class as the &amp;quot;ARM&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE N 21==&lt;br /&gt;
The Galil ACE N 21 is available to the Operator class as the &amp;quot;CAR-556&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] is available to the Operator class as the &amp;quot;M416&amp;quot;.&lt;br /&gt;
[[File:Heckler_and_Koch_416.jpg|thumb|none||450px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 533]] is available to the Operator class as the &amp;quot;SG553&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==L85A2==&lt;br /&gt;
The [[L85A2]] is available to the Operator class.&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR]] is available to the Operator class as the &amp;quot;ACW-R&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==PTR 91==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#PTR 91|PTR 91]] is available as a marksman rifle to the Professional class.&lt;br /&gt;
[[Image:PTR91NEW.jpg‎|thumb|none|450px|PTR 91 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFHLPTR02.jpg|thumb|none|600px|PTR-91 being held.]]&lt;br /&gt;
[[Image:BFHLPTR03.jpg|thumb|none|600px|PTR-91 iron sight.]]&lt;br /&gt;
[[Image:BFHLPTR01.jpg|thumb|none|600px|Stock PTR-91 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==SAIGA 308==&lt;br /&gt;
The [[SAIGA 308]] as the &amp;quot;SAIGA .308&amp;quot; is unlocked by the Professional class. As of the beta, no iron sight is available to this gun. Due to either modeling or point of perspective, when viewed from the first person, the scope seems ridiculously large.&lt;br /&gt;
[[Image:Saiga 308.jpg|thumb|none|450px|SAIGA 308 - 7.62х51mm NATO]]&lt;br /&gt;
[[Image:BFHLSAIGA30802.jpg|thumb|none|600px|&amp;quot;SAIGA .308&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLSAIGA30801.jpg|thumb|none|600px|Stock &amp;quot;SAIGA .308&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[M240B]] Comes back from the previous [[Battlefield]] series. It's one of the &amp;quot;hidden guns&amp;quot;&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|450px|M240B - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BFHM240B.jpg|thumb|none|600px|The M240B in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==M249 Para==&lt;br /&gt;
An [[M249]] is featured on the Counter/Heavy Attack Truck, being used by the secondary gunner.&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|450px|FN M249 Para - 5.56x45mm]]&lt;br /&gt;
[[Image:BFHLSAW01.jpg‎|thumb|none|600px|M249 SAW mounted on top of the Mk19 grenade launcher and M2HB machine gun, that is mounted on top of a Counter/Heavy Attack Truck.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]] comes back from the [[Battlefield]] series. This model seems to be the one from [[Battlefield 4]]. It's again incorrectly named &amp;quot;L96A1&amp;quot;. This is one of the &amp;quot;hidden guns&amp;quot;&lt;br /&gt;
[[Image:AI L115A3.jpg|thumb|none|450px|Accuracy International AWM-F - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BFHAWMF.jpg|thumb|none|600px|The AWM-F as the &amp;quot;L96A1&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] comes back from the [[Battlefield]] series. Curiously enough, this model seems to come from [[Battlefield 4]]. This is one of the &amp;quot;hidden guns&amp;quot;&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|450px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFHSR25.jpg|thumb|none|600px|The Mk 11 Mod 0 as the &amp;quot;SR-25 ECC&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Remington XM2010 Enhanced Sniper Rifle==&lt;br /&gt;
[[Image:XM2010.jpg|thumb|none|450px|Remington XM2010 Enhanced Sniper Rifle with AAC Titan sound suppressor and Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700LTR==&lt;br /&gt;
The [[Remington 700| Remington 700 LTR]], as &amp;quot;R700LTR&amp;quot;, is the default weapon of the Professional class. It seem to be equipped with a fluted barrel.&lt;br /&gt;
[[Image:Rem700.jpg|thumb|none|450px|Remington Model 700P LTR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFHLR70001.jpg|thumb|none|600px|&amp;quot;R700 LTR&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLR70002.jpg|thumb|none|600px|Stock &amp;quot;R700 LTR&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|none|450px|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
[[FIM-92A Stinger]] is available to the Mechanic class. Just how the police and a criminal syndicate can get a hold of this advanced military grade weapon is beyond anyone's guess, but it functions just like the previous games.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BFHLStinger01.jpg|thumb|none|600px|Player holding the Stinger.]]&lt;br /&gt;
[[Image:BFHLStinger02.jpg|thumb|none|600px|Player aiming down the sights of the Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|275px|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The Mechanic class can equip a [[RPG-7|RPG-7V2]] to take out vehicles.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BFHLRPG701.jpg|thumb|none|600px|Player holding the RPG-7V2.]]&lt;br /&gt;
[[Image:BFHLRPG702.jpg|thumb|none|600px|Sights of the RPG-7V2.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==AN/M14 incendiary grenade==&lt;br /&gt;
[[Image:AN-M14 Incendiary Grenade.jpg|thumb|none|150px|AN/M14 incendiary grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|120px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
Every class in the game can equip one [[M67 hand grenade|M67 fragmentation hand grenade]].&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|150px|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:BFHLM6701.jpg|thumb|none|600px|Player holding the M67.]]&lt;br /&gt;
[[Image:BFHLM6702.jpg|thumb|none|600px|M67 on the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|100px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The Counter Attack Truck is equipped with a [[Browning M2HB]] as one of its weapons.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BFHLM201.jpg|thumb|none|600px|Heavy/Counter Attack Truck with the M2HB mounted on top]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is also mounted on the Counter Attack Truck as a secondary weapon to the [[Browning M2HB]], it can be customized to fire 25mm flechette ammunition.&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BFHLMK1901.jpg|thumb|none|600px|Mk 19 grenade launcher on a police Counter Attack Truck.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
[[M134 Minigun]]s are mounted on the Transport Helicopters, Armoured Van and Attack Helicopter's nose mount.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BFHLM13401.jpg|thumb|none|600px|M134 mounted on top of a Armoured Van.]]&lt;br /&gt;
[[Image:BFHLM13403.jpg|thumb|none|600px|Armoured Van with M134 in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLM13402.jpg|thumb|none|600px|M134 mounted on top of a Transport Helicopter.]]&lt;br /&gt;
[[Image:BFHLM13404.jpg|thumb|none|600px|Transport Helicopter with M134 in the loadout menu]]&lt;br /&gt;
[[Image:BFHLM13405.jpg|thumb|none|600px|M134 mounted on the nose of the Attack Helicopter.]]&lt;br /&gt;
&lt;br /&gt;
=Misc.=&lt;br /&gt;
&lt;br /&gt;
==X26 Taser==&lt;br /&gt;
The [[Taser#X26|X26 Taser]] appears as a gadget that all classes can equip. It is called &amp;quot;T62 CEW&amp;quot; in the game&lt;br /&gt;
[[Image:X26-tazer.jpg|thumb|none|401px|X26 Taser with safety cap on]]&lt;br /&gt;
[[Image:BFHLTaser01.jpg|thumb|none|600px|&amp;quot;T62&amp;quot; being reloaded.]]&lt;br /&gt;
[[Image:BFHLTaser02.jpg|thumb|none|600px|&amp;quot;T62&amp;quot; in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>KuronoX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Project_Reality&amp;diff=873234</id>
		<title>Talk:Project Reality</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Project_Reality&amp;diff=873234"/>
		<updated>2014-12-11T02:04:10Z</updated>

		<summary type="html">&lt;p&gt;KuronoX: /* The QBZ-95 scope */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
Seeing how Orca has practically single handedly constructed this page I didn't want to just barge in and go changing things.&lt;br /&gt;
&lt;br /&gt;
However, just like the Taliban Russians, Militia and Hamas all use the 7VM and 7VR warheads with their light and heavy AT kits respectively, the light AT being an alternative choice for the Russian and militia factions. As such I'd change the now Taliban specific wording to a more generalized state. --Fin- 11:36, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Upcoming Additions ==&lt;br /&gt;
&lt;br /&gt;
The following is a catalog of upcoming weapons due to be added in the v1.0 update presently being developed, as seen in dev blogs.&lt;br /&gt;
&lt;br /&gt;
* [[Yakushev-Borzov Yak-B]]&lt;br /&gt;
&lt;br /&gt;
* [[M39 Enhanced Marksman Rifle]]&lt;br /&gt;
&lt;br /&gt;
* [[MAS FR F2]]&lt;br /&gt;
&lt;br /&gt;
* [[FAMAS F1]]&lt;br /&gt;
&lt;br /&gt;
* [[M1911A1]]&lt;br /&gt;
&lt;br /&gt;
* [[Tokarev TT-33]]&lt;br /&gt;
&lt;br /&gt;
* [[Norinco QSZ-92|Norinco QSZ-92-5.8]]&lt;br /&gt;
&lt;br /&gt;
* [[PAMAS G1]]&lt;br /&gt;
&lt;br /&gt;
* [[Degtyaryov DP-28]]&lt;br /&gt;
&lt;br /&gt;
* [[MAT-49]]&lt;br /&gt;
&lt;br /&gt;
* [[Glock 17]]&lt;br /&gt;
&lt;br /&gt;
* [[M240B machine gun]]&lt;br /&gt;
&lt;br /&gt;
* [[M240G machine gun]]&lt;br /&gt;
&lt;br /&gt;
* [[FN MAG 58]]&lt;br /&gt;
&lt;br /&gt;
* [[Mk 12 Special Purpose Rifle|Mk 12 Mod 1 SPR]]&lt;br /&gt;
&lt;br /&gt;
* [[Heckler &amp;amp; Koch HK417]]&lt;br /&gt;
&lt;br /&gt;
* [[AKS-74]]&lt;br /&gt;
&lt;br /&gt;
* [[RPK-74M]]&lt;br /&gt;
&lt;br /&gt;
* [[General Dynamics GAU-12/U]]&lt;br /&gt;
&lt;br /&gt;
* [[Nudelman-Rikhter NR-23]]&lt;br /&gt;
&lt;br /&gt;
* [[GIAT 30]]&lt;br /&gt;
&lt;br /&gt;
* [[Mk 153 Mod 0 SMAW]]&lt;br /&gt;
&lt;br /&gt;
* [[PKP Pecheneg]]&lt;br /&gt;
&lt;br /&gt;
[[User:Orca1 9904|Orca1 9904]] ([[User talk:Orca1 9904|talk]]) 07:15, 10 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Have any of these weapons been added to Project Reality yet?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 14:38, 29 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Nope, and as far as I know there is no fixed date of 1.0s release as of yet. But as with the here mentioned new weapons, we are to pretty much expect new models on some of the existing firearms, sounds and animations, so they can be justified in taking their sweet time with the project. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 16:41, 29 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::If you check the Realitymod Youtube channel ([http://www.youtube.com/user/realitymod/videos link here]), you can see dev blogs showing progress they're making on v1.0. In addition to adding and improving weapons for existing factions (including adding backup iron sights to scoped non-sniper/DMR weapons), they're also going to be adding the French military as well. [[User:Orca1 9904|Orca1 9904]] ([[User talk:Orca1 9904|talk]]) 00:55, 30 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::alright. Thanks for the explanation.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:04, 30 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
List has been updated to include weapons showcased in this post on the ''PR'' website: [http://www.realitymod.com/forum/f196-pr-highlights/120517-1-0-weapon-feature-not-56k-friendly.html]. Also, v1.0 is now in open Beta as of June 29. [[User:Orca1 9904|Orca1 9904]] ([[User talk:Orca1 9904|talk]]) 07:42, 29 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I'm exacted all around about these additions. Now, is it just me or does that RPK-74M have a suspiciously curved magazine, almost as if it's chambered for 7.62x39? Also have they announced the details about tweaking they've been doing around with kit geometries? I sincerely hope Russians at least get to wield the Saiga this time around. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 08:39, 29 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
There's two new classes coming: the Machine Gunner and the Spotter. Also, they're getting rid of the Incindiary Grenade and putting in c4. It's all found here: http://www.realitymod.com/forum/f380-project-reality-news/120542-project-reality-bf2-v1-0-open-beta-released.html --[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:08, 29 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
''PR'' v1.0 is now live. I am downloading it as I type this, and will provide screenshots once installation is complete. [[User:Orca1 9904|Orca1 9904]] ([[User talk:Orca1 9904|talk]]) 20:02, 2 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
*so, any. Screenshots?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 19:18, 10 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
** I ran into problems during the installation which left me unable to complete the process, and as such have had to abort the process. [[User:Orca1 9904|Orca1 9904]] ([[User talk:Orca1 9904|talk]]) 18:45, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
*** Don't worry, Orca, I got some screenshots of the French going up right now, and more on the way :). Also have you tried using Desura to download Project Reality? Its what I use instead of torrenting it.                                                [[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 10:00PM, 23 September 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
**** Thanks for that. Don't forget we'll need screenshots of the new weapons for the other factions, as well as replacements for some of the existing weapons to reflect texture changes (such as scopes not having opaque lenses anymore) and the addition of backup iron sights. [[User:Orca1 9904|Orca1 9904]] ([[User talk:Orca1 9904|talk]]) 02:13, 28 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
***** Got it, I think the new weapons should have priority first though. I also have a question: are my pictures' resolution too big (1360x768), or should I make them smaller? [[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 6:12AM, 28 September 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::::::I can't speak for everyone of course, but I'm, personally, quite fond of your choice in resolution. If it was anything smaller, it would be perhaps a bit too small for me. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 07:37, 28 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== FN MAGs are actually L7A2's ==&lt;br /&gt;
&lt;br /&gt;
I was looking at a screenshot I took of the IDF's FN MAG when I noticed the printing on the side of the gun said &amp;quot;L7A2&amp;quot; (despite the game calling it a FN MAG in the inventory). I'll look into this more, but I do believe that the &lt;br /&gt;
FN MAGs and Canadian C6s actually use the British L7A2's model (most likely a placeholder). Should we change the L7A2 and FN MAG 58's information accordingly?&lt;br /&gt;
[[Image:ProjectRealityFNMAG.jpg|thumb|none|400px|If you look at printing very closely, you can see it says L7A2]]&lt;br /&gt;
[[Image:ProjectRealityL7A2print.JPG|thumb|none|400px|Closer look at the print]]&lt;br /&gt;
[[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 17:55, 8 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* I got a screenshot of the M240B and I noticed that has all the features of a real M240B (heat shield, MIL-STD-1913 rail, synthetic stock) but yet it also has the L7A2's printing on the side. I now go against my above statement and think that the FN MAGs are actual FN MAGs, just the developers got lazy and put the L7A2 printing on the side. Still would be a good idea for someone who's better at identifying weapons to confirm or deny this.&lt;br /&gt;
M240B: http://imgur.com/PMcLQbs&lt;br /&gt;
M240B with M145 MGO: http://imgur.com/6Y43lya&lt;br /&gt;
[[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 12:56, 9 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I think they are acually all based on an L7 model. If you look at the carry handle of the FN MAG and M240 and compare it to that of the L7 you will see that they are different, with the game gun appearing the have the L7's. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 14:54, 9 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I was going to point out the carrying handle as well; The FN MAG and M240 have a carry handle that bulges in the middle while the L7 has one that tapers from back to front in an elongated conical shape, which is the style all the MAG variants in the game seem to have, not just the L7. [[User:Orca1 9904|Orca1 9904]] ([[User talk:Orca1 9904|talk]]) 08:43, 10 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I also noticed they made the same goof on the MAG 58 in ''[[Project Reality: Falklands]]''. [[User:Orca1 9904|Orca1 9904]] ([[User talk:Orca1 9904|talk]]) 16:47, 10 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Norwegian Military advert ==&lt;br /&gt;
&lt;br /&gt;
I was playing on the Dovre (Germany vs Russia) map when I noticed this billboard in the German base.&lt;br /&gt;
[[Image:PRNorwegianMilitaryAd.jpg|thumb|500px|none|]]&lt;br /&gt;
The two soldiers in front appear to be armed with HK416s with forgrips and M68 Aimpoint red dot sights, while the soldier in the back carries  what seems like an MG3. The website link on the bottom right leads to the Norwegian Armed Forces official website. Is this significant enough to create a HK416 part of the page?&lt;br /&gt;
[[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 22:55, 18 October 2013 (EDT)&lt;br /&gt;
:Yes it is. Its a general rule of thumb that if a weapon is seen clearly enough, its gets a mention.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 23:15, 18 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Just added it. [[User:Orca1 9904|Orca1 9904]] ([[User talk:Orca1 9904|talk]]) 23:54, 18 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Edits ==&lt;br /&gt;
&lt;br /&gt;
Hey Orca, hope you don't mind me adding some more images of the weapons. I just thought it should have some when they reloading, drawing, etc&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 22:11, 15 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== The QBZ-95 scope ==&lt;br /&gt;
&lt;br /&gt;
The scope on the QBZ-95 is named Y/MA 95-002 and it doesn't really magnify 4x. It is 3x.--[[User:KuronoX|KuronoX]] ([[User talk:KuronoX|talk]]) 21:04, 10 December 2014 (EST)&lt;/div&gt;</summary>
		<author><name>KuronoX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Project_Reality&amp;diff=873233</id>
		<title>Talk:Project Reality</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Project_Reality&amp;diff=873233"/>
		<updated>2014-12-11T02:03:48Z</updated>

		<summary type="html">&lt;p&gt;KuronoX: /* The QBZ-95 scope */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
Seeing how Orca has practically single handedly constructed this page I didn't want to just barge in and go changing things.&lt;br /&gt;
&lt;br /&gt;
However, just like the Taliban Russians, Militia and Hamas all use the 7VM and 7VR warheads with their light and heavy AT kits respectively, the light AT being an alternative choice for the Russian and militia factions. As such I'd change the now Taliban specific wording to a more generalized state. --Fin- 11:36, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Upcoming Additions ==&lt;br /&gt;
&lt;br /&gt;
The following is a catalog of upcoming weapons due to be added in the v1.0 update presently being developed, as seen in dev blogs.&lt;br /&gt;
&lt;br /&gt;
* [[Yakushev-Borzov Yak-B]]&lt;br /&gt;
&lt;br /&gt;
* [[M39 Enhanced Marksman Rifle]]&lt;br /&gt;
&lt;br /&gt;
* [[MAS FR F2]]&lt;br /&gt;
&lt;br /&gt;
* [[FAMAS F1]]&lt;br /&gt;
&lt;br /&gt;
* [[M1911A1]]&lt;br /&gt;
&lt;br /&gt;
* [[Tokarev TT-33]]&lt;br /&gt;
&lt;br /&gt;
* [[Norinco QSZ-92|Norinco QSZ-92-5.8]]&lt;br /&gt;
&lt;br /&gt;
* [[PAMAS G1]]&lt;br /&gt;
&lt;br /&gt;
* [[Degtyaryov DP-28]]&lt;br /&gt;
&lt;br /&gt;
* [[MAT-49]]&lt;br /&gt;
&lt;br /&gt;
* [[Glock 17]]&lt;br /&gt;
&lt;br /&gt;
* [[M240B machine gun]]&lt;br /&gt;
&lt;br /&gt;
* [[M240G machine gun]]&lt;br /&gt;
&lt;br /&gt;
* [[FN MAG 58]]&lt;br /&gt;
&lt;br /&gt;
* [[Mk 12 Special Purpose Rifle|Mk 12 Mod 1 SPR]]&lt;br /&gt;
&lt;br /&gt;
* [[Heckler &amp;amp; Koch HK417]]&lt;br /&gt;
&lt;br /&gt;
* [[AKS-74]]&lt;br /&gt;
&lt;br /&gt;
* [[RPK-74M]]&lt;br /&gt;
&lt;br /&gt;
* [[General Dynamics GAU-12/U]]&lt;br /&gt;
&lt;br /&gt;
* [[Nudelman-Rikhter NR-23]]&lt;br /&gt;
&lt;br /&gt;
* [[GIAT 30]]&lt;br /&gt;
&lt;br /&gt;
* [[Mk 153 Mod 0 SMAW]]&lt;br /&gt;
&lt;br /&gt;
* [[PKP Pecheneg]]&lt;br /&gt;
&lt;br /&gt;
[[User:Orca1 9904|Orca1 9904]] ([[User talk:Orca1 9904|talk]]) 07:15, 10 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Have any of these weapons been added to Project Reality yet?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 14:38, 29 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Nope, and as far as I know there is no fixed date of 1.0s release as of yet. But as with the here mentioned new weapons, we are to pretty much expect new models on some of the existing firearms, sounds and animations, so they can be justified in taking their sweet time with the project. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 16:41, 29 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::If you check the Realitymod Youtube channel ([http://www.youtube.com/user/realitymod/videos link here]), you can see dev blogs showing progress they're making on v1.0. In addition to adding and improving weapons for existing factions (including adding backup iron sights to scoped non-sniper/DMR weapons), they're also going to be adding the French military as well. [[User:Orca1 9904|Orca1 9904]] ([[User talk:Orca1 9904|talk]]) 00:55, 30 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::alright. Thanks for the explanation.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:04, 30 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
List has been updated to include weapons showcased in this post on the ''PR'' website: [http://www.realitymod.com/forum/f196-pr-highlights/120517-1-0-weapon-feature-not-56k-friendly.html]. Also, v1.0 is now in open Beta as of June 29. [[User:Orca1 9904|Orca1 9904]] ([[User talk:Orca1 9904|talk]]) 07:42, 29 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I'm exacted all around about these additions. Now, is it just me or does that RPK-74M have a suspiciously curved magazine, almost as if it's chambered for 7.62x39? Also have they announced the details about tweaking they've been doing around with kit geometries? I sincerely hope Russians at least get to wield the Saiga this time around. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 08:39, 29 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
There's two new classes coming: the Machine Gunner and the Spotter. Also, they're getting rid of the Incindiary Grenade and putting in c4. It's all found here: http://www.realitymod.com/forum/f380-project-reality-news/120542-project-reality-bf2-v1-0-open-beta-released.html --[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:08, 29 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
''PR'' v1.0 is now live. I am downloading it as I type this, and will provide screenshots once installation is complete. [[User:Orca1 9904|Orca1 9904]] ([[User talk:Orca1 9904|talk]]) 20:02, 2 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
*so, any. Screenshots?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 19:18, 10 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
** I ran into problems during the installation which left me unable to complete the process, and as such have had to abort the process. [[User:Orca1 9904|Orca1 9904]] ([[User talk:Orca1 9904|talk]]) 18:45, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
*** Don't worry, Orca, I got some screenshots of the French going up right now, and more on the way :). Also have you tried using Desura to download Project Reality? Its what I use instead of torrenting it.                                                [[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 10:00PM, 23 September 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
**** Thanks for that. Don't forget we'll need screenshots of the new weapons for the other factions, as well as replacements for some of the existing weapons to reflect texture changes (such as scopes not having opaque lenses anymore) and the addition of backup iron sights. [[User:Orca1 9904|Orca1 9904]] ([[User talk:Orca1 9904|talk]]) 02:13, 28 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
***** Got it, I think the new weapons should have priority first though. I also have a question: are my pictures' resolution too big (1360x768), or should I make them smaller? [[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 6:12AM, 28 September 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::::::I can't speak for everyone of course, but I'm, personally, quite fond of your choice in resolution. If it was anything smaller, it would be perhaps a bit too small for me. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 07:37, 28 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== FN MAGs are actually L7A2's ==&lt;br /&gt;
&lt;br /&gt;
I was looking at a screenshot I took of the IDF's FN MAG when I noticed the printing on the side of the gun said &amp;quot;L7A2&amp;quot; (despite the game calling it a FN MAG in the inventory). I'll look into this more, but I do believe that the &lt;br /&gt;
FN MAGs and Canadian C6s actually use the British L7A2's model (most likely a placeholder). Should we change the L7A2 and FN MAG 58's information accordingly?&lt;br /&gt;
[[Image:ProjectRealityFNMAG.jpg|thumb|none|400px|If you look at printing very closely, you can see it says L7A2]]&lt;br /&gt;
[[Image:ProjectRealityL7A2print.JPG|thumb|none|400px|Closer look at the print]]&lt;br /&gt;
[[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 17:55, 8 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* I got a screenshot of the M240B and I noticed that has all the features of a real M240B (heat shield, MIL-STD-1913 rail, synthetic stock) but yet it also has the L7A2's printing on the side. I now go against my above statement and think that the FN MAGs are actual FN MAGs, just the developers got lazy and put the L7A2 printing on the side. Still would be a good idea for someone who's better at identifying weapons to confirm or deny this.&lt;br /&gt;
M240B: http://imgur.com/PMcLQbs&lt;br /&gt;
M240B with M145 MGO: http://imgur.com/6Y43lya&lt;br /&gt;
[[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 12:56, 9 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I think they are acually all based on an L7 model. If you look at the carry handle of the FN MAG and M240 and compare it to that of the L7 you will see that they are different, with the game gun appearing the have the L7's. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 14:54, 9 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I was going to point out the carrying handle as well; The FN MAG and M240 have a carry handle that bulges in the middle while the L7 has one that tapers from back to front in an elongated conical shape, which is the style all the MAG variants in the game seem to have, not just the L7. [[User:Orca1 9904|Orca1 9904]] ([[User talk:Orca1 9904|talk]]) 08:43, 10 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I also noticed they made the same goof on the MAG 58 in ''[[Project Reality: Falklands]]''. [[User:Orca1 9904|Orca1 9904]] ([[User talk:Orca1 9904|talk]]) 16:47, 10 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Norwegian Military advert ==&lt;br /&gt;
&lt;br /&gt;
I was playing on the Dovre (Germany vs Russia) map when I noticed this billboard in the German base.&lt;br /&gt;
[[Image:PRNorwegianMilitaryAd.jpg|thumb|500px|none|]]&lt;br /&gt;
The two soldiers in front appear to be armed with HK416s with forgrips and M68 Aimpoint red dot sights, while the soldier in the back carries  what seems like an MG3. The website link on the bottom right leads to the Norwegian Armed Forces official website. Is this significant enough to create a HK416 part of the page?&lt;br /&gt;
[[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 22:55, 18 October 2013 (EDT)&lt;br /&gt;
:Yes it is. Its a general rule of thumb that if a weapon is seen clearly enough, its gets a mention.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 23:15, 18 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Just added it. [[User:Orca1 9904|Orca1 9904]] ([[User talk:Orca1 9904|talk]]) 23:54, 18 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Edits ==&lt;br /&gt;
&lt;br /&gt;
Hey Orca, hope you don't mind me adding some more images of the weapons. I just thought it should have some when they reloading, drawing, etc&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 22:11, 15 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== The QBZ-95 scope ==&lt;br /&gt;
&lt;br /&gt;
The scope on the QBZ-95 is named Y/MA 95-002 and it doesn't really magnify 4x. It is 3x.&lt;/div&gt;</summary>
		<author><name>KuronoX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday:_The_Heist&amp;diff=867578</id>
		<title>Payday: The Heist</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday:_The_Heist&amp;diff=867578"/>
		<updated>2014-11-19T03:29:22Z</updated>

		<summary type="html">&lt;p&gt;KuronoX: /* Izhmash AKM */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Payday: The Heist.&lt;br /&gt;
|picture = PayDay The Heist PC Box Art.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Payday (disambiguation)|Payday]]&lt;br /&gt;
|date= 2011&lt;br /&gt;
|developer=Overkill Software&lt;br /&gt;
|platforms=PC, PS3&lt;br /&gt;
|publisher= Sony Online Entertainment&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''' ''PAYDAY: The Heist'' ''' is a four-player cooperative FPS game released by Overkill Software in 2011, based around classic bank robbery movies such as ''[[Heat]]''. Players take control of four career criminals, Dallas, Hoxton, Wolf, and Chains, as they commit various heists orchestrated by their contact, known as Bain. Players face a variety of law enforcement enemies and objectives, such as using portable saws to literally separate a room from a building before taking it out of there with them, or sneaking around the building of a gem company to break into its vault.&lt;br /&gt;
Of note is that there are three (four with the Wolf Pack DLC) different 'skill trees' for players to progress in. These can be toggled at any time in-mission and whichever tree is selected will award the player with a new item or upgrade on their next level up. These trees are: '''Assault,''' which is focused on heavier weaponry, '''Sharpshooter,''' which is focused on accurate weapons and extra endurance, '''Support,''' which is based around powerful supporting weapons and healing, and the DLC tree '''Technician,''' which is focused around gadgets like automated sentry guns.&lt;br /&gt;
Take note that all of the cosmetic additions to weapons earned with upgrades, such as the dual magazine for the MP5 or the bipod for the HK-21 are all entirely optional and can be enabled or disabled at will by the player in the Upgrades tab on the main menu.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Payday: The Heist'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta_92_pistol_series#Beretta_92F.2FFS|Beretta 92FS]] appears in-game as the B9-S and is fitted with a suppressor. It is the default sidearm, always being available. It is also one of two weapons to be suppressed in the game. Levelling up in the Assault tree will award extended magazine capacities, while the Sharpshooter tree will award a recoil compensator and the Support tree will give accuracy increases. While having a higher magazine size than most of the other pistols, the B9-S has extremely low damage. The Shield special unit uses a fully-automatic variant (acting much like the in-game Glock), while normal versions are used by the FBI Hostage Rescue Team enemies. The third-person model is solid black while the first-person model has a chrome slide and frame, with black grips.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[File:BS9.jpg|thumb|none|600px|In-Game Variants]]&lt;br /&gt;
[[file:Payday Beretta 92fs holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Beretta 92FS&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday Beretta 92fs holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Beretta 92FS&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday Beretta 92fs aim.jpg|thumb|none|600px|The player aims to &amp;quot;Beretta 92FS&amp;quot;.]]&lt;br /&gt;
[[file:Payday Beretta 92fs reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday Beretta 92fs reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS&amp;quot; Upgrade 2.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911A1|Colt M1911A1]] appears in-game as the Crosskill .45, or C45 for short. It is unlocked at level 13 in the Assault skill tree and possesses a good balance of power and magazine size. More levels in the Assault tree will give out a recoil compensator (similar to the above B9-S) in addition to magazine extensions and increased damage. The C45 is also commonly used by security guards (such as those in First World Bank and Diamond Heist) as well as police officers.&lt;br /&gt;
[[File:NickelM1911A1.jpg|thumb|none|350px|Colt M1911A1 - 0.45 ACP.]]&lt;br /&gt;
[[File:C45.jpg|thumb|none|600px|In-Game Variants]]&lt;br /&gt;
[[file:Payday Colt M1911A1 holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M1911A1&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M1911A1&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 holding 3.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M1911A1&amp;quot; Upgrade 3.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M1911A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M1911A1&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M1911A1&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 reloading 3.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M1911A1&amp;quot; Upgrade 3.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18|Glock 18C]] appears in-game as the STRYK in the Wolf Pack DLC. It is notably always spun when drawn and is unlocked at level 2 of the Technician skill tree (DLC only). The STRYK pistol is the only fully-automatic handgun in the game with the largest magazine capacity and rate of fire. However, it suffers from low single-shot damage, high recoil, low accuracy, and even lower ammunition reserve for it's magazine size. Thus, firing the weapon in short, accurate bursts is a must to get the most out of it. &lt;br /&gt;
&lt;br /&gt;
Further levels will increase the magazine capacity (which turns the STRYK's standard 17 round magazine into a high-capacity 33 round magazine.), as well as decreasing the recoil, boosting the accuracy, as well as the low damage. The B9-S used by the Shield special units acts much like this weapon.&lt;br /&gt;
[[File:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C]]&lt;br /&gt;
[[File:Payday Glock normal.jpg|thumb|none|600px|Holding the STRYK pistol.]]&lt;br /&gt;
[[File:Payday Glock sights.jpg|thumb|none|600px|Sighting down on the STRYK pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] appears in-game as the Bronco .44. It is unlocked at level 6 in the Support skill tree and is the most powerful sidearm, taking far less hits to kill enemies than the others. On the other hand, it fires more slowly and holds less ammunition than the other sidearms and has a longer reload time. Further levels in the Support tree will decrease the reload time, in addition to improving the accuracy (which will also give a full-length barrel) and increases to its already-high damage. It is worth noting that the final damage increase upgrade visually alters the bullets to be hollow-point rounds, which would actually be less effective against most of the enemies due to their body armor. Chains can be briefly seen holding the revolver during the game intro and on a menu background.&lt;br /&gt;
[[File:Taurus Raging Bull black.jpg|thumb|none|350px|Taurus Raging Bull Black - .44 Magnum]]&lt;br /&gt;
[[File:B44.jpg|thumb|none|600px|In-Game Variants]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Taurus Raging Bull&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Taurus Raging Bull&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull holding 3.jpg|thumb|none|600px|The player holds the &amp;quot;Taurus Raging Bull&amp;quot; Upgrade 3.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull aim.jpg|thumb|none|600px|The player aims to &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull reloading 3.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot; Upgrade 3.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch MP5A2==&lt;br /&gt;
The [[MP5A2|Heckler and Koch MP5A2]] appears in-game as the COMPACT-5. It is unlocked at level 21 of the Support skill tree, and is the most accurate of the secondary weapons. It fires slower than the Mark 11 and holds less in its magazine, but is far more precise and is an effective weapon at medium and even long ranges with good aim and firing discipline, even being an excellent weapon to dispatch SWAT Snipers. Upgrades later in the Support tree will decrease the time it takes to zoom in and out of its sights, as well as lower its reload duration (which will change the magazine to a straight magazine, and later a double magazine) and recoil. Rather than magazine extensions, the COMPACT-5 gets upgrades to its already high accuracy, which eventually changes the handguard into a heat shield. It is also worth noting that two MP5s with their stocks removed are used as the weapon part of the deployable Sentry Gun (which is available with the Wolf Pack DLC), which appears to feed from an internal box, similar to the ammo boxes used in machine guns, instead of magazines. The MP5 is also used by the Cloaker special units. The MP5 is also seen in the menu background for the Support tree, being carried by Chains.&lt;br /&gt;
[[File:H%26KMP5-N.jpg|thumb|none|350px|Heckler and Koch MP5A2 - 9x19mm.]]&lt;br /&gt;
[[File:COM-5.jpg|thumb|none|600px|In-Game Variants]]&lt;br /&gt;
[[file:Payday MP5A2 holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler and Koch MP5A2&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday MP5A2 holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler and Koch MP5A2&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday MP5A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler and Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday MP5A2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler and Koch MP5A2&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday MP5A2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler and Koch MP5A2&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday MP5A2 reloading 3.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler and Koch MP5A2&amp;quot; Upgrade 3.]]&lt;br /&gt;
[[File:Payday_MP5_sentry.jpg|thumb|none|600px|Twin-linked MP5s serve as the weapon for the sentry gun. They appear to feed from a high-capacity box instead of traditional magazines. This is supported by the fact that the sentry gun fires well beyond 30 rounds, the largest magazine for an MP5, before running out of ammo.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]], fitted with a suppressor, appears in-game as the &amp;quot;Mark 11&amp;quot; (indicative of the MAC-11, but the in-game stats specifically state it is a .45 ACP weapon). It is unlocked at level 5 of the Assault tree and is a popular secondary weapon, given its rather large magazine capacity and its high rate of fire, though its power is somewhat low and its recoil can be hard to manage. It is the only weapon in the game aside from the B9-S that comes with a suppressor, making it useful for missions where stealth would be required (such as shooting out security cameras at the start of the No Mercy DLC heist). Further level-ups in the Assault tree will reduce the time it takes to zoom in and out from the sights, as well as increase the magazine size (which visibly changes) and lower the recoil (which will change the suppressor to a large flash hider on the final upgrade, oddly enough). The MAC-10 is also used (again, with the suppressor) by the gang in the Panic Room heist. The menu background for the Assault tree also shows Dallas carrying this weapon.&lt;br /&gt;
[[File:Ingram-mac10 new.jpg|thumb|none|350px|MAC-10 with a suppressor - .45 ACP]]&lt;br /&gt;
[[File:Ingram MAC 10.jpg|thumb|none|350px|MAC-10 with detachable barrel extension - .45 ACP]]&lt;br /&gt;
[[File:Mark11.jpg|thumb|none|600px|In-Game Variants]]&lt;br /&gt;
[[file:PaydayMac10holding1.jpg|thumb|none|600px|The player holds the &amp;quot;Ingram MAC-10&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday Mac10 holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Ingram MAC-10&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday Mac10 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday Mac10 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday Mac10 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot; Upgrade 2.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1|Colt M4A1]] appears in-game as the AMCAR-4. It is the default primary weapon, being fairly accurate and powerful with a high rate of fire. As with the B9-S, the three different skill trees (not counting the Wolf Pack DLC, as the Technician tree does not affect either starting weapon) will upgrade different aspects of the weapon. The Assault tree increase the AMCAR's power, while the Sharpshooter tree increases its accuracy (adding a different flash hider and later an EOTech sight), and the Support tree enhances its magazine capacity. The M4A1 is also used by a majority of the SWAT enemies, notably the Taser. Bizarrely, the shock from the taser appears to come from the barrel of their M4A1s. The SWAT Sniper enemies also use them semi-automatically and with red tracer rounds, though this can only be seen on Counterfeit where the snipers are much closer than in other maps. Many menu backgrounds also depict the crew holding this weapon.&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:AMCAR.jpg|thumb|none|600px|In-Game Model]]&lt;br /&gt;
[[file:Payday M4A1 holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M4A1&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday M4A1 holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M4A1&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday M4A1 holding 3.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M4A1&amp;quot; Upgrade 3.]]&lt;br /&gt;
[[file:Payday M4A1 aim 1.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M4A1&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday M4A1 aim 2.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M4A1&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday M4A1 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday M4A1 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday M4A1 reloading 3.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot; Upgrade 3.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKM==&lt;br /&gt;
The [[AKM|Izhmash AKM]] appears in-game as the ''AK'' in the Wolf Pack DLC. It is unlocked at level 9 in the Technician skill tree and has more power and a higher rate of fire than the AMCAR-4, but at the same time, has a longer reload time and much higher recoil. Upgrades later in the tree will decrease the recoil, and increase the accuracy (which results in adding a reflex sight, which seems to be a lower weaver rail mounted [http://posp.ru/rd/pk-04_L.jpg PK-04 Collimator sight].), magazine size, and power. One of the later recoil dampener upgrades will change the rifle's frame by replacing the wooden handguard with a synthetic black RIS handguard and the wooden fixed stock replaced with a metal folding stock typically found in skladnoy AK variants.&lt;br /&gt;
&lt;br /&gt;
A worthy note is that the AK's magazine is noticeably small and has little curvature, highly resembling the smaller 5.56x45mm magazines used by the [[Norinco Type 84S]]. This is odd, however, since according to it's in-game description: it uses the standard 7.62x39mm rounds. It also uses an AK74-styled muzzle brake, although there are aftermarket muzzle brakes in that style for 7.62x39mm AKs.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMRifle.jpg||350px|thumb|none|Izhmash AKM - 7.62x39mm.]]&lt;br /&gt;
[[File:Payday_AK_Normal.jpeg|thumb|600px|none|Holding an unmodded AK. Note the ribbed receiver.]]&lt;br /&gt;
[[File:Payday_AK_Normal_Sights.jpg|thumb|600px|none|Sighting down an unmodded AK.]]&lt;br /&gt;
[[File:Payday AK Normal Reload.jpg|600px|none|thumb|The dramatic reload of an unmodded AK. Whenever the magazine is reloaded after it is completely empty; the shooter will displace the old magazine by pushing the release level with the new magazine then load it in, then throw the gun over to his left hand to charge the weapon with his right hand, then position it back.]]&lt;br /&gt;
[[File:Payday AK upgrade.jpg|350px|none|thumb|A view of the AK in the upgrade menu. Note the Type 84S-styled magazine and AK74-styled muzzle brake.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[M14　Rifle#Springfield Armory M1A SOCOM 16|M1A SOCOM 16]] appears in-game as the M308. It is unlocked at level 17 in the Sharpshooter skill tree and features a dark digital camouflage finish in first-person (though oddly, the third-person is black instead). Upgrades later in the tree will decrease the high recoil and increase the magazine capacity and damage, in addition to the accuracy (which will add a reflex sight later on). The menu background for the Sharpshooter tree also shows Hoxton wielding this rifle.&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|350px|Springfield Armory M1A SOCOM 16 - .308 Winchester]]&lt;br /&gt;
[[File:M308.jpg|thumb|none|600px|In-Game Model]]&lt;br /&gt;
[[file:Payday M14 holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday M14 holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday M14 aim 1.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday M14 aim 2.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday M14 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday M14 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot; Upgrade 2.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M1 Entry==&lt;br /&gt;
A variant of the [[Benelli M Series Super 90 Shotguns#Benelli M1|Benelli M1 Entry]] appears in-game as the Reinbeck 880. It is unlocked at level 13 in the Support skill tree and is a popular primary weapon due to its high damage, and because it hits from much further away than most shotguns in video games can. When reloading from empty, the gun will occasionally be pumped after the last shell is loaded, but sometimes instead after the first shell. The high power makes it easy to stun enemies that aren't killed outright. Upgrades will increase the magazine capacity and power, as well as lower the recoil (which comes with a heat shield on the barrel at a late level). Some enemies use this as well, mostly the higher-level SWAT team. It is also used by the Bulldozer special unit, having extreme power in his hands and is usually able to incapacitate a player in a single blast if their armor was already low or gone. Oddly enough, the third-person model of the Reinbeck is that of a Mossberg 500 series shotgun with a heat shield and an M4-style stock and pistol grip.&lt;br /&gt;
[[File:Benellim1entry5hx.jpg|thumb|none|350px|Benelli M1 Entry - 12 Gauge]]&lt;br /&gt;
[[File:R880.jpg|thumb|none|600px|In-Game Model]]&lt;br /&gt;
[[file:Payday Benelli M1 holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Benelli M1 Entry&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday Benelli M1 holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Benelli M1 Entry&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday Benelli M1 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Benelli M1 Entry&amp;quot;.]]&lt;br /&gt;
[[file:Payday Benelli M1 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M1 Entry&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday Benelli M1 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M1 Entry&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday Benelli M1 reloading 3.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M1 Entry&amp;quot; Upgrade 3.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
The [[Serbu Super Shorty]] appears in-game as the Locomotive 12G. It is unlocked at level 7 in the Sharpshooter skill tree and is infamous among the community for its low magazine capacity, accuracy, and power. Unusually, ammo pickups from enemies will sometimes not function for this weapon. The Locomotive's main advantages are its somewhat faster rate of fire and its slightly faster reload speed than the Reinbeck. Later levels in the Sharpshooter tree will decrease the recoil and reload time, in addition to enhancing its small magazine (very slightly) and increasing its fire rate, which eventually adds a barrel extentsion and a foregrip.&lt;br /&gt;
[[File:Super Shorty (870).jpg|thumb|none|350px|Serbu Super Shorty Shotgun made from a [[Remington 870]] - 12 Gauge]]&lt;br /&gt;
[[File:L12G.jpg|thumb|none|600px|In-Game Model]]&lt;br /&gt;
[[file:Payday Serbu Super Shorty holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Serbu Super Shorty&amp;quot; ]]&lt;br /&gt;
[[file:Payday Serbu Super Shorty aim 1.jpg|thumb|none|600px|The player aims to &amp;quot;Serbu Super Shorty.]]&lt;br /&gt;
[[file:Payday Serbu Super Shorty reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday Serbu Super Shorty reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday Serbu Super Shorty reloading 3.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot; Upgrade 3.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|Heckler and Koch HK21]] appears in-game as the Brenner 21. It is unlocked at level 22 of the Assault tree and is a popular weapon due to its very high power and its large magazines. Upgrades are given at later levels that boost its already-high damage and magazine size, and decrease its recoil (which will add an unusable bipod and a reflex sight). The last magazine upgrade will change the magazine to a box and ammo belt instead of the normal drum. The Brenner 21's main flaws are its very low accuracy, its slow reload times, and its somewhat low rate of fire.&lt;br /&gt;
[[File:HK21MachineGun.jpg|thumb|none|350px|H&amp;amp;K HK21]]&lt;br /&gt;
[[File:BREN.jpg|thumb|none|600px|In-Game Model]]&lt;br /&gt;
[[file:Payday HK21 holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch HK21&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday HK21 holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch HK21&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday HK21 aim 1.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch HK21&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday HK21 aim 2.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch HK21&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday HK21 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch HK21&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday HK21 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch HK21&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday HK21 reloading 3.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch HK21&amp;quot; Upgrade 3.]]&lt;br /&gt;
[[file:Payday HK21 reloading 4.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch HK21&amp;quot; Upgrade 4.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
The [[M79 Grenade Launcher]] appears in-game as the GL40 in the Wolf Pack DLC. It is unlocked at level 21 of the Technician skill tree. It can decimate a fairly large group of enemies in a single hit, and is powerful, though its slow reload time, low reserve ammunition capacity, and the fact that it can cause self-damage (and potentially hit civilians or hostages) require its users to be careful and conservative. An upgrade later in the tree will increase the radius of the explosions (and add a range finder), while others will increase the damage and the number of extra grenades that can be carried. In particular, the GL40 is an effective weapon on the Shield special units, as firing one grenade behind their bulletproof shield will usually kill them instantly (and any enemies next to them).&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|350px|M79]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is a tactical grenade exclusive to the police. It is usually thrown whenever the SWAT team goes in during a police assault. It obscures player vision, but the police seem to be totally unaffected by it and are capable of accurately shooting you down through the smoke cloud. Supposedly because of thermal sights according to the heisters, despite the fact that apart form the cloaker, no officer is seen wearing or using any kind of electronic goggles or scopes.&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[file:Payday M18 Smoke.jpg|thumb|none|600px|&amp;quot;M18 smoke grenade&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
[[Payday (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
[[Payday: The Heist]]&lt;br /&gt;
&lt;br /&gt;
[[Payday 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>KuronoX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Payday:_The_Heist&amp;diff=867576</id>
		<title>Talk:Payday: The Heist</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Payday:_The_Heist&amp;diff=867576"/>
		<updated>2014-11-19T03:26:09Z</updated>

		<summary type="html">&lt;p&gt;KuronoX: /* AK rifle reflex sight is not a Kobra */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Concept Vid weapons ==&lt;br /&gt;
I saw some of the alpha vids for this game, and they featured the FAMAS and Galil models from Counter-Strike: Source, with iron-sight functionality.  It also demonstrates why CSS models, at least those 2, are poor candidates for any Source mod with iron-sights.  The Galil model has WAAY too much visual kick for it to work with ironsights.  If I manage to find those vids again, can I place examples of the 2 weapons appearing in this game under the talk page? --[[User:HashiriyaR32|HashiriyaR32]] 20:53, 25 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well, it is in the game, yeah, put them up here. --[[User:GP32GL|GP32GL]] 17:38, 26 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I love how this is basically a stripped down version of Kane and Lynch's multiplayer, but with fewer weapons, clunkier controls, and less variety&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dlc weapons ==&lt;br /&gt;
Can someone add the ak, fullauro g17 and m79?--[[User:Speo16|Speo16]] 12:45, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AK rifle reflex sight is not a Kobra ==&lt;br /&gt;
&lt;br /&gt;
Why is everybody mistaken the reflex sight is a fake Kobra? Do they even know what the Kobra sight look like? This sight looks more like a [http://belomo.rd4b.com/en/catalog/optical-and-optoelectronic-products/priceli_kollimatornie_dlya_strelkovogo_orujiya/pk-04/ PK-04]. --[[User:KuronoX|KuronoX]] ([[User talk:KuronoX|talk]]) 21:24, 1 September 2014 (EDT)&lt;/div&gt;</summary>
		<author><name>KuronoX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Payday:_The_Heist&amp;diff=867575</id>
		<title>Talk:Payday: The Heist</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Payday:_The_Heist&amp;diff=867575"/>
		<updated>2014-11-19T03:25:24Z</updated>

		<summary type="html">&lt;p&gt;KuronoX: /* AK rifle reflex sight is not a Kobra */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Concept Vid weapons ==&lt;br /&gt;
I saw some of the alpha vids for this game, and they featured the FAMAS and Galil models from Counter-Strike: Source, with iron-sight functionality.  It also demonstrates why CSS models, at least those 2, are poor candidates for any Source mod with iron-sights.  The Galil model has WAAY too much visual kick for it to work with ironsights.  If I manage to find those vids again, can I place examples of the 2 weapons appearing in this game under the talk page? --[[User:HashiriyaR32|HashiriyaR32]] 20:53, 25 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well, it is in the game, yeah, put them up here. --[[User:GP32GL|GP32GL]] 17:38, 26 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I love how this is basically a stripped down version of Kane and Lynch's multiplayer, but with fewer weapons, clunkier controls, and less variety&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dlc weapons ==&lt;br /&gt;
Can someone add the ak, fullauro g17 and m79?--[[User:Speo16|Speo16]] 12:45, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AK rifle reflex sight is not a Kobra ==&lt;br /&gt;
&lt;br /&gt;
Why is everybody mistaken the reflex sight is a fake Kobra? Do they even know what the Kobra sight look like? This sight looks more like a [http://%5Bhttp://belomo.rd4b.com/en/catalog/optical-and-optoelectronic-products/priceli_kollimatornie_dlya_strelkovogo_orujiya/pk-04/ PK-04]. --[[User:KuronoX|KuronoX]] ([[User talk:KuronoX|talk]]) 21:24, 1 September 2014 (EDT)&lt;/div&gt;</summary>
		<author><name>KuronoX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Payday:_The_Heist&amp;diff=863448</id>
		<title>Talk:Payday: The Heist</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Payday:_The_Heist&amp;diff=863448"/>
		<updated>2014-11-03T04:47:35Z</updated>

		<summary type="html">&lt;p&gt;KuronoX: /* AK rifle reflex sight is not a Kobra */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Concept Vid weapons ==&lt;br /&gt;
I saw some of the alpha vids for this game, and they featured the FAMAS and Galil models from Counter-Strike: Source, with iron-sight functionality.  It also demonstrates why CSS models, at least those 2, are poor candidates for any Source mod with iron-sights.  The Galil model has WAAY too much visual kick for it to work with ironsights.  If I manage to find those vids again, can I place examples of the 2 weapons appearing in this game under the talk page? --[[User:HashiriyaR32|HashiriyaR32]] 20:53, 25 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well, it is in the game, yeah, put them up here. --[[User:GP32GL|GP32GL]] 17:38, 26 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I love how this is basically a stripped down version of Kane and Lynch's multiplayer, but with fewer weapons, clunkier controls, and less variety&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dlc weapons ==&lt;br /&gt;
Can someone add the ak, fullauro g17 and m79?--[[User:Speo16|Speo16]] 12:45, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AK rifle reflex sight is not a Kobra ==&lt;br /&gt;
&lt;br /&gt;
Why is everybody mistaken the reflex sight is a fake Kobra? Do they even know what the Kobra sight look like? This sight looks more like a [http://belomo.rd4b.com/en/catalog/optical-and-optoelectronic-products/priceli_kollimatornie_dlya_strelkovogo_orujiya/pk-04/ PK-04. --[[User:KuronoX|KuronoX]] ([[User talk:KuronoX|talk]]) 21:24, 1 September 2014 (EDT)&lt;/div&gt;</summary>
		<author><name>KuronoX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday:_The_Heist&amp;diff=863447</id>
		<title>Payday: The Heist</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday:_The_Heist&amp;diff=863447"/>
		<updated>2014-11-03T04:46:24Z</updated>

		<summary type="html">&lt;p&gt;KuronoX: /* Izhmash AKM */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Payday: The Heist.&lt;br /&gt;
|picture = PayDay The Heist PC Box Art.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Payday (disambiguation)|Payday]]&lt;br /&gt;
|date= 2011&lt;br /&gt;
|developer=Overkill Software&lt;br /&gt;
|platforms=PC, PS3&lt;br /&gt;
|publisher= Sony Online Entertainment&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''' ''PAYDAY: The Heist'' ''' is a four-player cooperative FPS game released by Overkill Software in 2011, based around classic bank robbery movies such as ''[[Heat]]''. Players take control of four career criminals, Dallas, Hoxton, Wolf, and Chains, as they commit various heists orchestrated by their contact, known as Bain. Players face a variety of law enforcement enemies and objectives, such as using portable saws to literally separate a room from a building before taking it out of there with them, or sneaking around the building of a gem company to break into its vault.&lt;br /&gt;
Of note is that there are three (four with the Wolf Pack DLC) different 'skill trees' for players to progress in. These can be toggled at any time in-mission and whichever tree is selected will award the player with a new item or upgrade on their next level up. These trees are: '''Assault,''' which is focused on heavier weaponry, '''Sharpshooter,''' which is focused on accurate weapons and extra endurance, '''Support,''' which is based around powerful supporting weapons and healing, and the DLC tree '''Technician,''' which is focused around gadgets like automated sentry guns.&lt;br /&gt;
Take note that all of the cosmetic additions to weapons earned with upgrades, such as the dual magazine for the MP5 or the bipod for the HK-21 are all entirely optional and can be enabled or disabled at will by the player in the Upgrades tab on the main menu.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Payday: The Heist'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta_92_pistol_series#Beretta_92F.2FFS|Beretta 92FS]] appears in-game as the B9-S and is fitted with a suppressor. It is the default sidearm, always being available. It is also one of two weapons to be suppressed in the game. Levelling up in the Assault tree will award extended magazine capacities, while the Sharpshooter tree will award a recoil compensator and the Support tree will give accuracy increases. While having a higher magazine size than most of the other pistols, the B9-S has extremely low damage. The Shield special unit uses a fully-automatic variant (acting much like the in-game Glock), while normal versions are used by the FBI Hostage Rescue Team enemies. The third-person model is solid black while the first-person model has a chrome slide and frame, with black grips.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[File:BS9.jpg|thumb|none|600px|In-Game Variants]]&lt;br /&gt;
[[file:Payday Beretta 92fs holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Beretta 92FS&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday Beretta 92fs holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Beretta 92FS&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday Beretta 92fs aim.jpg|thumb|none|600px|The player aims to &amp;quot;Beretta 92FS&amp;quot;.]]&lt;br /&gt;
[[file:Payday Beretta 92fs reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday Beretta 92fs reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS&amp;quot; Upgrade 2.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911A1|Colt M1911A1]] appears in-game as the Crosskill .45, or C45 for short. It is unlocked at level 13 in the Assault skill tree and possesses a good balance of power and magazine size. More levels in the Assault tree will give out a recoil compensator (similar to the above B9-S) in addition to magazine extensions and increased damage. The C45 is also commonly used by security guards (such as those in First World Bank and Diamond Heist) as well as police officers.&lt;br /&gt;
[[File:NickelM1911A1.jpg|thumb|none|350px|Colt M1911A1 - 0.45 ACP.]]&lt;br /&gt;
[[File:C45.jpg|thumb|none|600px|In-Game Variants]]&lt;br /&gt;
[[file:Payday Colt M1911A1 holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M1911A1&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M1911A1&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 holding 3.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M1911A1&amp;quot; Upgrade 3.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M1911A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M1911A1&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M1911A1&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 reloading 3.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M1911A1&amp;quot; Upgrade 3.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18|Glock 18C]] appears in-game as the STRYK in the Wolf Pack DLC. It is notably always spun when drawn and is unlocked at level 2 of the Technician skill tree (DLC only). The STRYK pistol is the only fully-automatic handgun in the game with the largest magazine capacity and rate of fire. However, it suffers from low single-shot damage, high recoil, low accuracy, and even lower ammunition reserve for it's magazine size. Thus, firing the weapon in short, accurate bursts is a must to get the most out of it. &lt;br /&gt;
&lt;br /&gt;
Further levels will increase the magazine capacity (which turns the STRYK's standard 17 round magazine into a high-capacity 33 round magazine.), as well as decreasing the recoil, boosting the accuracy, as well as the low damage. The B9-S used by the Shield special units acts much like this weapon.&lt;br /&gt;
[[File:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C]]&lt;br /&gt;
[[File:Payday Glock normal.jpg|thumb|none|600px|Holding the STRYK pistol.]]&lt;br /&gt;
[[File:Payday Glock sights.jpg|thumb|none|600px|Sighting down on the STRYK pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] appears in-game as the Bronco .44. It is unlocked at level 6 in the Support skill tree and is the most powerful sidearm, taking far less hits to kill enemies than the others. On the other hand, it fires more slowly and holds less ammunition than the other sidearms and has a longer reload time. Further levels in the Support tree will decrease the reload time, in addition to improving the accuracy (which will also give a full-length barrel) and increases to its already-high damage. It is worth noting that the final damage increase upgrade visually alters the bullets to be hollow-point rounds, which would actually be less effective against most of the enemies due to their body armor. Chains can be briefly seen holding the revolver during the game intro and on a menu background.&lt;br /&gt;
[[File:Taurus Raging Bull black.jpg|thumb|none|350px|Taurus Raging Bull Black - .44 Magnum]]&lt;br /&gt;
[[File:B44.jpg|thumb|none|600px|In-Game Variants]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Taurus Raging Bull&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Taurus Raging Bull&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull holding 3.jpg|thumb|none|600px|The player holds the &amp;quot;Taurus Raging Bull&amp;quot; Upgrade 3.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull aim.jpg|thumb|none|600px|The player aims to &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull reloading 3.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot; Upgrade 3.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch MP5A2==&lt;br /&gt;
The [[MP5A2|Heckler and Koch MP5A2]] appears in-game as the COMPACT-5. It is unlocked at level 21 of the Support skill tree, and is the most accurate of the secondary weapons. It fires slower than the Mark 11 and holds less in its magazine, but is far more precise and is an effective weapon at medium and even long ranges with good aim and firing discipline, even being an excellent weapon to dispatch SWAT Snipers. Upgrades later in the Support tree will decrease the time it takes to zoom in and out of its sights, as well as lower its reload duration (which will change the magazine to a straight magazine, and later a double magazine) and recoil. Rather than magazine extensions, the COMPACT-5 gets upgrades to its already high accuracy, which eventually changes the handguard into a heat shield. It is also worth noting that two MP5s with their stocks removed are used as the weapon part of the deployable Sentry Gun (which is available with the Wolf Pack DLC), which appears to feed from an internal box, similar to the ammo boxes used in machine guns, instead of magazines. The MP5 is also used by the Cloaker special units. The MP5 is also seen in the menu background for the Support tree, being carried by Chains.&lt;br /&gt;
[[File:H%26KMP5-N.jpg|thumb|none|350px|Heckler and Koch MP5A2 - 9x19mm.]]&lt;br /&gt;
[[File:COM-5.jpg|thumb|none|600px|In-Game Variants]]&lt;br /&gt;
[[file:Payday MP5A2 holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler and Koch MP5A2&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday MP5A2 holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler and Koch MP5A2&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday MP5A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler and Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday MP5A2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler and Koch MP5A2&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday MP5A2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler and Koch MP5A2&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday MP5A2 reloading 3.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler and Koch MP5A2&amp;quot; Upgrade 3.]]&lt;br /&gt;
[[File:Payday_MP5_sentry.jpg|thumb|none|600px|Twin-linked MP5s serve as the weapon for the sentry gun. They appear to feed from a high-capacity box instead of traditional magazines. This is supported by the fact that the sentry gun fires well beyond 30 rounds, the largest magazine for an MP5, before running out of ammo.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]], fitted with a suppressor, appears in-game as the &amp;quot;Mark 11&amp;quot; (indicative of the MAC-11, but the in-game stats specifically state it is a .45 ACP weapon). It is unlocked at level 5 of the Assault tree and is a popular secondary weapon, given its rather large magazine capacity and its high rate of fire, though its power is somewhat low and its recoil can be hard to manage. It is the only weapon in the game aside from the B9-S that comes with a suppressor, making it useful for missions where stealth would be required (such as shooting out security cameras at the start of the No Mercy DLC heist). Further level-ups in the Assault tree will reduce the time it takes to zoom in and out from the sights, as well as increase the magazine size (which visibly changes) and lower the recoil (which will change the suppressor to a large flash hider on the final upgrade, oddly enough). The MAC-10 is also used (again, with the suppressor) by the gang in the Panic Room heist. The menu background for the Assault tree also shows Dallas carrying this weapon.&lt;br /&gt;
[[File:Ingram-mac10 new.jpg|thumb|none|350px|MAC-10 with a suppressor - .45 ACP]]&lt;br /&gt;
[[File:Ingram MAC 10.jpg|thumb|none|350px|MAC-10 with detachable barrel extension - .45 ACP]]&lt;br /&gt;
[[File:Mark11.jpg|thumb|none|600px|In-Game Variants]]&lt;br /&gt;
[[file:PaydayMac10holding1.jpg|thumb|none|600px|The player holds the &amp;quot;Ingram MAC-10&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday Mac10 holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Ingram MAC-10&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday Mac10 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday Mac10 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday Mac10 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot; Upgrade 2.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1|Colt M4A1]] appears in-game as the AMCAR-4. It is the default primary weapon, being fairly accurate and powerful with a high rate of fire. As with the B9-S, the three different skill trees (not counting the Wolf Pack DLC, as the Technician tree does not affect either starting weapon) will upgrade different aspects of the weapon. The Assault tree increase the AMCAR's power, while the Sharpshooter tree increases its accuracy (adding a different flash hider and later an EOTech sight), and the Support tree enhances its magazine capacity. The M4A1 is also used by a majority of the SWAT enemies, notably the Taser. Bizarrely, the shock from the taser appears to come from the barrel of their M4A1s. The SWAT Sniper enemies also use them semi-automatically and with red tracer rounds, though this can only be seen on Counterfeit where the snipers are much closer than in other maps. Many menu backgrounds also depict the crew holding this weapon.&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:AMCAR.jpg|thumb|none|600px|In-Game Model]]&lt;br /&gt;
[[file:Payday M4A1 holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M4A1&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday M4A1 holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M4A1&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday M4A1 holding 3.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M4A1&amp;quot; Upgrade 3.]]&lt;br /&gt;
[[file:Payday M4A1 aim 1.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M4A1&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday M4A1 aim 2.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M4A1&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday M4A1 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday M4A1 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday M4A1 reloading 3.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot; Upgrade 3.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKM==&lt;br /&gt;
The [[AKM|Izhmash AKM]] appears in-game as the ''AK'' in the Wolf Pack DLC. It is unlocked at level 9 in the Technician skill tree and has more power and a higher rate of fire than the AMCAR-4, but at the same time, has a longer reload time and much higher recoil. Upgrades later in the tree will decrease the recoil, and increase the accuracy (which results in adding a reflex sight, which seems to be a lower weaver rail mounted BelOMO PK-04 sight.), magazine size, and power. One of the later recoil dampener upgrades will change the rifle's frame by replacing the wooden handguard with a synthetic black RIS handguard and the wooden fixed stock replaced with a metal folding stock typically found in skladnoy AK variants.&lt;br /&gt;
&lt;br /&gt;
A worthy note is that the AK's magazine is noticeably small and has little curvature, highly resembling the smaller 5.56x45mm magazines used by the [[Norinco Type 84S]]. This is odd, however, since according to it's in-game description: it uses the standard 7.62x39mm rounds. It also uses an AK74-styled muzzle brake, although there are aftermarket muzzle brakes in that style for 7.62x39mm AKs.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMRifle.jpg||350px|thumb|none|Izhmash AKM - 7.62x39mm.]]&lt;br /&gt;
[[File:Payday_AK_Normal.jpeg|thumb|600px|none|Holding an unmodded AK. Note the ribbed receiver.]]&lt;br /&gt;
[[File:Payday_AK_Normal_Sights.jpg|thumb|600px|none|Sighting down an unmodded AK.]]&lt;br /&gt;
[[File:Payday AK Normal Reload.jpg|600px|none|thumb|The dramatic reload of an unmodded AK. Whenever the magazine is reloaded after it is completely empty; the shooter will displace the old magazine by pushing the release level with the new magazine then load it in, then throw the gun over to his left hand to charge the weapon with his right hand, then position it back.]]&lt;br /&gt;
[[File:Payday AK upgrade.jpg|350px|none|thumb|A view of the AK in the upgrade menu. Note the Type 84S-styled magazine and AK74-styled muzzle brake.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[M14　Rifle#Springfield Armory M1A SOCOM 16|M1A SOCOM 16]] appears in-game as the M308. It is unlocked at level 17 in the Sharpshooter skill tree and features a dark digital camouflage finish in first-person (though oddly, the third-person is black instead). Upgrades later in the tree will decrease the high recoil and increase the magazine capacity and damage, in addition to the accuracy (which will add a reflex sight later on). The menu background for the Sharpshooter tree also shows Hoxton wielding this rifle.&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|350px|Springfield Armory M1A SOCOM 16 - .308 Winchester]]&lt;br /&gt;
[[File:M308.jpg|thumb|none|600px|In-Game Model]]&lt;br /&gt;
[[file:Payday M14 holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday M14 holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday M14 aim 1.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday M14 aim 2.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday M14 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday M14 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot; Upgrade 2.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M1 Entry==&lt;br /&gt;
A variant of the [[Benelli M Series Super 90 Shotguns#Benelli M1|Benelli M1 Entry]] appears in-game as the Reinbeck 880. It is unlocked at level 13 in the Support skill tree and is a popular primary weapon due to its high damage, and because it hits from much further away than most shotguns in video games can. When reloading from empty, the gun will occasionally be pumped after the last shell is loaded, but sometimes instead after the first shell. The high power makes it easy to stun enemies that aren't killed outright. Upgrades will increase the magazine capacity and power, as well as lower the recoil (which comes with a heat shield on the barrel at a late level). Some enemies use this as well, mostly the higher-level SWAT team. It is also used by the Bulldozer special unit, having extreme power in his hands and is usually able to incapacitate a player in a single blast if their armor was already low or gone. Oddly enough, the third-person model of the Reinbeck is that of a Mossberg 500 series shotgun with a heat shield and an M4-style stock and pistol grip.&lt;br /&gt;
[[File:Benellim1entry5hx.jpg|thumb|none|350px|Benelli M1 Entry - 12 Gauge]]&lt;br /&gt;
[[File:R880.jpg|thumb|none|600px|In-Game Model]]&lt;br /&gt;
[[file:Payday Benelli M1 holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Benelli M1 Entry&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday Benelli M1 holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Benelli M1 Entry&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday Benelli M1 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Benelli M1 Entry&amp;quot;.]]&lt;br /&gt;
[[file:Payday Benelli M1 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M1 Entry&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday Benelli M1 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M1 Entry&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday Benelli M1 reloading 3.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M1 Entry&amp;quot; Upgrade 3.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
The [[Serbu Super Shorty]] appears in-game as the Locomotive 12G. It is unlocked at level 7 in the Sharpshooter skill tree and is infamous among the community for its low magazine capacity, accuracy, and power. Unusually, ammo pickups from enemies will sometimes not function for this weapon. The Locomotive's main advantages are its somewhat faster rate of fire and its slightly faster reload speed than the Reinbeck. Later levels in the Sharpshooter tree will decrease the recoil and reload time, in addition to enhancing its small magazine (very slightly) and increasing its fire rate, which eventually adds a barrel extentsion and a foregrip.&lt;br /&gt;
[[File:Super Shorty (870).jpg|thumb|none|350px|Serbu Super Shorty Shotgun made from a [[Remington 870]] - 12 Gauge]]&lt;br /&gt;
[[File:L12G.jpg|thumb|none|600px|In-Game Model]]&lt;br /&gt;
[[file:Payday Serbu Super Shorty holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Serbu Super Shorty&amp;quot; ]]&lt;br /&gt;
[[file:Payday Serbu Super Shorty aim 1.jpg|thumb|none|600px|The player aims to &amp;quot;Serbu Super Shorty.]]&lt;br /&gt;
[[file:Payday Serbu Super Shorty reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday Serbu Super Shorty reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday Serbu Super Shorty reloading 3.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot; Upgrade 3.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|Heckler and Koch HK21]] appears in-game as the Brenner 21. It is unlocked at level 22 of the Assault tree and is a popular weapon due to its very high power and its large magazines. Upgrades are given at later levels that boost its already-high damage and magazine size, and decrease its recoil (which will add an unusable bipod and a reflex sight). The last magazine upgrade will change the magazine to a box and ammo belt instead of the normal drum. The Brenner 21's main flaws are its very low accuracy, its slow reload times, and its somewhat low rate of fire.&lt;br /&gt;
[[File:HK21MachineGun.jpg|thumb|none|350px|H&amp;amp;K HK21]]&lt;br /&gt;
[[File:BREN.jpg|thumb|none|600px|In-Game Model]]&lt;br /&gt;
[[file:Payday HK21 holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch HK21&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday HK21 holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch HK21&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday HK21 aim 1.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch HK21&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday HK21 aim 2.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch HK21&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday HK21 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch HK21&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday HK21 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch HK21&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday HK21 reloading 3.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch HK21&amp;quot; Upgrade 3.]]&lt;br /&gt;
[[file:Payday HK21 reloading 4.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch HK21&amp;quot; Upgrade 4.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
The [[M79 Grenade Launcher]] appears in-game as the GL40 in the Wolf Pack DLC. It is unlocked at level 21 of the Technician skill tree. It can decimate a fairly large group of enemies in a single hit, and is powerful, though its slow reload time, low reserve ammunition capacity, and the fact that it can cause self-damage (and potentially hit civilians or hostages) require its users to be careful and conservative. An upgrade later in the tree will increase the radius of the explosions (and add a range finder), while others will increase the damage and the number of extra grenades that can be carried. In particular, the GL40 is an effective weapon on the Shield special units, as firing one grenade behind their bulletproof shield will usually kill them instantly (and any enemies next to them).&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|350px|M79]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is a tactical grenade exclusive to the police. It is usually thrown whenever the SWAT team goes in during a police assault. It obscures player vision, but the police seem to be totally unaffected by it and are capable of accurately shooting you down through the smoke cloud. Supposedly because of thermal sights according to the heisters, despite the fact that apart form the cloaker, no officer is seen wearing or using any kind of electronic goggles or scopes.&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[file:Payday M18 Smoke.jpg|thumb|none|600px|&amp;quot;M18 smoke grenade&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
[[Payday (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
[[Payday: The Heist]]&lt;br /&gt;
&lt;br /&gt;
[[Payday 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>KuronoX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday:_The_Heist&amp;diff=862729</id>
		<title>Payday: The Heist</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday:_The_Heist&amp;diff=862729"/>
		<updated>2014-11-01T06:43:50Z</updated>

		<summary type="html">&lt;p&gt;KuronoX: /* Izhmash AKM */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Payday: The Heist.&lt;br /&gt;
|picture = PayDay The Heist PC Box Art.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Payday (disambiguation)|Payday]]&lt;br /&gt;
|date= 2011&lt;br /&gt;
|developer=Overkill Software&lt;br /&gt;
|platforms=PC, PS3&lt;br /&gt;
|publisher= Sony Online Entertainment&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''' ''PAYDAY: The Heist'' ''' is a four-player cooperative FPS game released by Overkill Software in 2011, based around classic bank robbery movies such as ''[[Heat]]''. Players take control of four career criminals, Dallas, Hoxton, Wolf, and Chains, as they commit various heists orchestrated by their contact, known as Bain. Players face a variety of law enforcement enemies and objectives, such as using portable saws to literally separate a room from a building before taking it out of there with them, or sneaking around the building of a gem company to break into its vault.&lt;br /&gt;
Of note is that there are three (four with the Wolf Pack DLC) different 'skill trees' for players to progress in. These can be toggled at any time in-mission and whichever tree is selected will award the player with a new item or upgrade on their next level up. These trees are: '''Assault,''' which is focused on heavier weaponry, '''Sharpshooter,''' which is focused on accurate weapons and extra endurance, '''Support,''' which is based around powerful supporting weapons and healing, and the DLC tree '''Technician,''' which is focused around gadgets like automated sentry guns.&lt;br /&gt;
Take note that all of the cosmetic additions to weapons earned with upgrades, such as the dual magazine for the MP5 or the bipod for the HK-21 are all entirely optional and can be enabled or disabled at will by the player in the Upgrades tab on the main menu.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Payday: The Heist'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta_92_pistol_series#Beretta_92F.2FFS|Beretta 92FS]] appears in-game as the B9-S and is fitted with a suppressor. It is the default sidearm, always being available. It is also one of two weapons to be suppressed in the game. Levelling up in the Assault tree will award extended magazine capacities, while the Sharpshooter tree will award a recoil compensator and the Support tree will give accuracy increases. While having a higher magazine size than most of the other pistols, the B9-S has extremely low damage. The Shield special unit uses a fully-automatic variant (acting much like the in-game Glock), while normal versions are used by the FBI Hostage Rescue Team enemies. The third-person model is solid black while the first-person model has a chrome slide and frame, with black grips.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[File:BS9.jpg|thumb|none|600px|In-Game Variants]]&lt;br /&gt;
[[file:Payday Beretta 92fs holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Beretta 92FS&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday Beretta 92fs holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Beretta 92FS&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday Beretta 92fs aim.jpg|thumb|none|600px|The player aims to &amp;quot;Beretta 92FS&amp;quot;.]]&lt;br /&gt;
[[file:Payday Beretta 92fs reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday Beretta 92fs reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS&amp;quot; Upgrade 2.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911A1|Colt M1911A1]] appears in-game as the Crosskill .45, or C45 for short. It is unlocked at level 13 in the Assault skill tree and possesses a good balance of power and magazine size. More levels in the Assault tree will give out a recoil compensator (similar to the above B9-S) in addition to magazine extensions and increased damage. The C45 is also commonly used by security guards (such as those in First World Bank and Diamond Heist) as well as police officers.&lt;br /&gt;
[[File:NickelM1911A1.jpg|thumb|none|350px|Colt M1911A1 - 0.45 ACP.]]&lt;br /&gt;
[[File:C45.jpg|thumb|none|600px|In-Game Variants]]&lt;br /&gt;
[[file:Payday Colt M1911A1 holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M1911A1&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M1911A1&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 holding 3.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M1911A1&amp;quot; Upgrade 3.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M1911A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M1911A1&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M1911A1&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 reloading 3.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M1911A1&amp;quot; Upgrade 3.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18|Glock 18C]] appears in-game as the STRYK in the Wolf Pack DLC. It is notably always spun when drawn and is unlocked at level 2 of the Technician skill tree (DLC only). The STRYK pistol is the only fully-automatic handgun in the game with the largest magazine capacity and rate of fire. However, it suffers from low single-shot damage, high recoil, low accuracy, and even lower ammunition reserve for it's magazine size. Thus, firing the weapon in short, accurate bursts is a must to get the most out of it. &lt;br /&gt;
&lt;br /&gt;
Further levels will increase the magazine capacity (which turns the STRYK's standard 17 round magazine into a high-capacity 33 round magazine.), as well as decreasing the recoil, boosting the accuracy, as well as the low damage. The B9-S used by the Shield special units acts much like this weapon.&lt;br /&gt;
[[File:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C]]&lt;br /&gt;
[[File:Payday Glock normal.jpg|thumb|none|600px|Holding the STRYK pistol.]]&lt;br /&gt;
[[File:Payday Glock sights.jpg|thumb|none|600px|Sighting down on the STRYK pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] appears in-game as the Bronco .44. It is unlocked at level 6 in the Support skill tree and is the most powerful sidearm, taking far less hits to kill enemies than the others. On the other hand, it fires more slowly and holds less ammunition than the other sidearms and has a longer reload time. Further levels in the Support tree will decrease the reload time, in addition to improving the accuracy (which will also give a full-length barrel) and increases to its already-high damage. It is worth noting that the final damage increase upgrade visually alters the bullets to be hollow-point rounds, which would actually be less effective against most of the enemies due to their body armor. Chains can be briefly seen holding the revolver during the game intro and on a menu background.&lt;br /&gt;
[[File:Taurus Raging Bull black.jpg|thumb|none|350px|Taurus Raging Bull Black - .44 Magnum]]&lt;br /&gt;
[[File:B44.jpg|thumb|none|600px|In-Game Variants]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Taurus Raging Bull&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Taurus Raging Bull&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull holding 3.jpg|thumb|none|600px|The player holds the &amp;quot;Taurus Raging Bull&amp;quot; Upgrade 3.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull aim.jpg|thumb|none|600px|The player aims to &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull reloading 3.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot; Upgrade 3.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch MP5A2==&lt;br /&gt;
The [[MP5A2|Heckler and Koch MP5A2]] appears in-game as the COMPACT-5. It is unlocked at level 21 of the Support skill tree, and is the most accurate of the secondary weapons. It fires slower than the Mark 11 and holds less in its magazine, but is far more precise and is an effective weapon at medium and even long ranges with good aim and firing discipline, even being an excellent weapon to dispatch SWAT Snipers. Upgrades later in the Support tree will decrease the time it takes to zoom in and out of its sights, as well as lower its reload duration (which will change the magazine to a straight magazine, and later a double magazine) and recoil. Rather than magazine extensions, the COMPACT-5 gets upgrades to its already high accuracy, which eventually changes the handguard into a heat shield. It is also worth noting that two MP5s with their stocks removed are used as the weapon part of the deployable Sentry Gun (which is available with the Wolf Pack DLC), which appears to feed from an internal box, similar to the ammo boxes used in machine guns, instead of magazines. The MP5 is also used by the Cloaker special units. The MP5 is also seen in the menu background for the Support tree, being carried by Chains.&lt;br /&gt;
[[File:H%26KMP5-N.jpg|thumb|none|350px|Heckler and Koch MP5A2 - 9x19mm.]]&lt;br /&gt;
[[File:COM-5.jpg|thumb|none|600px|In-Game Variants]]&lt;br /&gt;
[[file:Payday MP5A2 holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler and Koch MP5A2&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday MP5A2 holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler and Koch MP5A2&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday MP5A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler and Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday MP5A2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler and Koch MP5A2&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday MP5A2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler and Koch MP5A2&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday MP5A2 reloading 3.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler and Koch MP5A2&amp;quot; Upgrade 3.]]&lt;br /&gt;
[[File:Payday_MP5_sentry.jpg|thumb|none|600px|Twin-linked MP5s serve as the weapon for the sentry gun. They appear to feed from a high-capacity box instead of traditional magazines. This is supported by the fact that the sentry gun fires well beyond 30 rounds, the largest magazine for an MP5, before running out of ammo.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]], fitted with a suppressor, appears in-game as the &amp;quot;Mark 11&amp;quot; (indicative of the MAC-11, but the in-game stats specifically state it is a .45 ACP weapon). It is unlocked at level 5 of the Assault tree and is a popular secondary weapon, given its rather large magazine capacity and its high rate of fire, though its power is somewhat low and its recoil can be hard to manage. It is the only weapon in the game aside from the B9-S that comes with a suppressor, making it useful for missions where stealth would be required (such as shooting out security cameras at the start of the No Mercy DLC heist). Further level-ups in the Assault tree will reduce the time it takes to zoom in and out from the sights, as well as increase the magazine size (which visibly changes) and lower the recoil (which will change the suppressor to a large flash hider on the final upgrade, oddly enough). The MAC-10 is also used (again, with the suppressor) by the gang in the Panic Room heist. The menu background for the Assault tree also shows Dallas carrying this weapon.&lt;br /&gt;
[[File:Ingram-mac10 new.jpg|thumb|none|350px|MAC-10 with a suppressor - .45 ACP]]&lt;br /&gt;
[[File:Ingram MAC 10.jpg|thumb|none|350px|MAC-10 with detachable barrel extension - .45 ACP]]&lt;br /&gt;
[[File:Mark11.jpg|thumb|none|600px|In-Game Variants]]&lt;br /&gt;
[[file:PaydayMac10holding1.jpg|thumb|none|600px|The player holds the &amp;quot;Ingram MAC-10&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday Mac10 holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Ingram MAC-10&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday Mac10 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday Mac10 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday Mac10 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot; Upgrade 2.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1|Colt M4A1]] appears in-game as the AMCAR-4. It is the default primary weapon, being fairly accurate and powerful with a high rate of fire. As with the B9-S, the three different skill trees (not counting the Wolf Pack DLC, as the Technician tree does not affect either starting weapon) will upgrade different aspects of the weapon. The Assault tree increase the AMCAR's power, while the Sharpshooter tree increases its accuracy (adding a different flash hider and later an EOTech sight), and the Support tree enhances its magazine capacity. The M4A1 is also used by a majority of the SWAT enemies, notably the Taser. Bizarrely, the shock from the taser appears to come from the barrel of their M4A1s. The SWAT Sniper enemies also use them semi-automatically and with red tracer rounds, though this can only be seen on Counterfeit where the snipers are much closer than in other maps. Many menu backgrounds also depict the crew holding this weapon.&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:AMCAR.jpg|thumb|none|600px|In-Game Model]]&lt;br /&gt;
[[file:Payday M4A1 holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M4A1&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday M4A1 holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M4A1&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday M4A1 holding 3.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M4A1&amp;quot; Upgrade 3.]]&lt;br /&gt;
[[file:Payday M4A1 aim 1.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M4A1&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday M4A1 aim 2.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M4A1&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday M4A1 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday M4A1 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday M4A1 reloading 3.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot; Upgrade 3.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKM==&lt;br /&gt;
The [[AKM|Izhmash AKM]] appears in-game as the ''AK'' in the Wolf Pack DLC. It is unlocked at level 9 in the Technician skill tree and has more power and a higher rate of fire than the AMCAR-4, but at the same time, has a longer reload time and much higher recoil. Upgrades later in the tree will decrease the recoil, and increase the accuracy (which results in adding a reflex sight, which seems to be a lower weaver rail mounted Russian Sturman Open II sight.), magazine size, and power. One of the later recoil dampener upgrades will change the rifle's frame by replacing the wooden handguard with a synthetic black RIS handguard and the wooden fixed stock replaced with a metal folding stock typically found in skladnoy AK variants.&lt;br /&gt;
&lt;br /&gt;
A worthy note is that the AK's magazine is noticeably small and has little curvature, highly resembling the smaller 5.56x45mm magazines used by the [[Norinco Type 84S]]. This is odd, however, since according to it's in-game description: it uses the standard 7.62x39mm rounds. It also uses an AK74-styled muzzle brake, although there are aftermarket muzzle brakes in that style for 7.62x39mm AKs.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMRifle.jpg||350px|thumb|none|Izhmash AKM - 7.62x39mm.]]&lt;br /&gt;
[[File:Payday_AK_Normal.jpeg|thumb|600px|none|Holding an unmodded AK. Note the ribbed receiver.]]&lt;br /&gt;
[[File:Payday_AK_Normal_Sights.jpg|thumb|600px|none|Sighting down an unmodded AK.]]&lt;br /&gt;
[[File:Payday AK Normal Reload.jpg|600px|none|thumb|The dramatic reload of an unmodded AK. Whenever the magazine is reloaded after it is completely empty; the shooter will displace the old magazine by pushing the release level with the new magazine then load it in, then throw the gun over to his left hand to charge the weapon with his right hand, then position it back.]]&lt;br /&gt;
[[File:Payday AK upgrade.jpg|350px|none|thumb|A view of the AK in the upgrade menu. Note the Type 84S-styled magazine and AK74-styled muzzle brake.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[M14　Rifle#Springfield Armory M1A SOCOM 16|M1A SOCOM 16]] appears in-game as the M308. It is unlocked at level 17 in the Sharpshooter skill tree and features a dark digital camouflage finish in first-person (though oddly, the third-person is black instead). Upgrades later in the tree will decrease the high recoil and increase the magazine capacity and damage, in addition to the accuracy (which will add a reflex sight later on). The menu background for the Sharpshooter tree also shows Hoxton wielding this rifle.&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|350px|Springfield Armory M1A SOCOM 16 - .308 Winchester]]&lt;br /&gt;
[[File:M308.jpg|thumb|none|600px|In-Game Model]]&lt;br /&gt;
[[file:Payday M14 holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday M14 holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday M14 aim 1.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday M14 aim 2.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday M14 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday M14 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot; Upgrade 2.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M1 Entry==&lt;br /&gt;
A variant of the [[Benelli M Series Super 90 Shotguns#Benelli M1|Benelli M1 Entry]] appears in-game as the Reinbeck 880. It is unlocked at level 13 in the Support skill tree and is a popular primary weapon due to its high damage, and because it hits from much further away than most shotguns in video games can. When reloading from empty, the gun will occasionally be pumped after the last shell is loaded, but sometimes instead after the first shell. The high power makes it easy to stun enemies that aren't killed outright. Upgrades will increase the magazine capacity and power, as well as lower the recoil (which comes with a heat shield on the barrel at a late level). Some enemies use this as well, mostly the higher-level SWAT team. It is also used by the Bulldozer special unit, having extreme power in his hands and is usually able to incapacitate a player in a single blast if their armor was already low or gone. Oddly enough, the third-person model of the Reinbeck is that of a Mossberg 500 series shotgun with a heat shield and an M4-style stock and pistol grip.&lt;br /&gt;
[[File:Benellim1entry5hx.jpg|thumb|none|350px|Benelli M1 Entry - 12 Gauge]]&lt;br /&gt;
[[File:R880.jpg|thumb|none|600px|In-Game Model]]&lt;br /&gt;
[[file:Payday Benelli M1 holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Benelli M1 Entry&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday Benelli M1 holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Benelli M1 Entry&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday Benelli M1 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Benelli M1 Entry&amp;quot;.]]&lt;br /&gt;
[[file:Payday Benelli M1 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M1 Entry&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday Benelli M1 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M1 Entry&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday Benelli M1 reloading 3.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M1 Entry&amp;quot; Upgrade 3.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
The [[Serbu Super Shorty]] appears in-game as the Locomotive 12G. It is unlocked at level 7 in the Sharpshooter skill tree and is infamous among the community for its low magazine capacity, accuracy, and power. Unusually, ammo pickups from enemies will sometimes not function for this weapon. The Locomotive's main advantages are its somewhat faster rate of fire and its slightly faster reload speed than the Reinbeck. Later levels in the Sharpshooter tree will decrease the recoil and reload time, in addition to enhancing its small magazine (very slightly) and increasing its fire rate, which eventually adds a barrel extentsion and a foregrip.&lt;br /&gt;
[[File:Super Shorty (870).jpg|thumb|none|350px|Serbu Super Shorty Shotgun made from a [[Remington 870]] - 12 Gauge]]&lt;br /&gt;
[[File:L12G.jpg|thumb|none|600px|In-Game Model]]&lt;br /&gt;
[[file:Payday Serbu Super Shorty holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Serbu Super Shorty&amp;quot; ]]&lt;br /&gt;
[[file:Payday Serbu Super Shorty aim 1.jpg|thumb|none|600px|The player aims to &amp;quot;Serbu Super Shorty.]]&lt;br /&gt;
[[file:Payday Serbu Super Shorty reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday Serbu Super Shorty reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday Serbu Super Shorty reloading 3.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot; Upgrade 3.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|Heckler and Koch HK21]] appears in-game as the Brenner 21. It is unlocked at level 22 of the Assault tree and is a popular weapon due to its very high power and its large magazines. Upgrades are given at later levels that boost its already-high damage and magazine size, and decrease its recoil (which will add an unusable bipod and a reflex sight). The last magazine upgrade will change the magazine to a box and ammo belt instead of the normal drum. The Brenner 21's main flaws are its very low accuracy, its slow reload times, and its somewhat low rate of fire.&lt;br /&gt;
[[File:HK21MachineGun.jpg|thumb|none|350px|H&amp;amp;K HK21]]&lt;br /&gt;
[[File:BREN.jpg|thumb|none|600px|In-Game Model]]&lt;br /&gt;
[[file:Payday HK21 holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch HK21&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday HK21 holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch HK21&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday HK21 aim 1.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch HK21&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday HK21 aim 2.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch HK21&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday HK21 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch HK21&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday HK21 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch HK21&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday HK21 reloading 3.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch HK21&amp;quot; Upgrade 3.]]&lt;br /&gt;
[[file:Payday HK21 reloading 4.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch HK21&amp;quot; Upgrade 4.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
The [[M79 Grenade Launcher]] appears in-game as the GL40 in the Wolf Pack DLC. It is unlocked at level 21 of the Technician skill tree. It can decimate a fairly large group of enemies in a single hit, and is powerful, though its slow reload time, low reserve ammunition capacity, and the fact that it can cause self-damage (and potentially hit civilians or hostages) require its users to be careful and conservative. An upgrade later in the tree will increase the radius of the explosions (and add a range finder), while others will increase the damage and the number of extra grenades that can be carried. In particular, the GL40 is an effective weapon on the Shield special units, as firing one grenade behind their bulletproof shield will usually kill them instantly (and any enemies next to them).&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|350px|M79]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is a tactical grenade exclusive to the police. It is usually thrown whenever the SWAT team goes in during a police assault. It obscures player vision, but the police seem to be totally unaffected by it and are capable of accurately shooting you down through the smoke cloud. Supposedly because of thermal sights according to the heisters, despite the fact that apart form the cloaker, no officer is seen wearing or using any kind of electronic goggles or scopes.&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[file:Payday M18 Smoke.jpg|thumb|none|600px|&amp;quot;M18 smoke grenade&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
[[Payday (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
[[Payday: The Heist]]&lt;br /&gt;
&lt;br /&gt;
[[Payday 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>KuronoX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday:_The_Heist&amp;diff=862725</id>
		<title>Payday: The Heist</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday:_The_Heist&amp;diff=862725"/>
		<updated>2014-11-01T06:11:32Z</updated>

		<summary type="html">&lt;p&gt;KuronoX: /* Izhmash AKM */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Payday: The Heist.&lt;br /&gt;
|picture = PayDay The Heist PC Box Art.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Payday (disambiguation)|Payday]]&lt;br /&gt;
|date= 2011&lt;br /&gt;
|developer=Overkill Software&lt;br /&gt;
|platforms=PC, PS3&lt;br /&gt;
|publisher= Sony Online Entertainment&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''' ''PAYDAY: The Heist'' ''' is a four-player cooperative FPS game released by Overkill Software in 2011, based around classic bank robbery movies such as ''[[Heat]]''. Players take control of four career criminals, Dallas, Hoxton, Wolf, and Chains, as they commit various heists orchestrated by their contact, known as Bain. Players face a variety of law enforcement enemies and objectives, such as using portable saws to literally separate a room from a building before taking it out of there with them, or sneaking around the building of a gem company to break into its vault.&lt;br /&gt;
Of note is that there are three (four with the Wolf Pack DLC) different 'skill trees' for players to progress in. These can be toggled at any time in-mission and whichever tree is selected will award the player with a new item or upgrade on their next level up. These trees are: '''Assault,''' which is focused on heavier weaponry, '''Sharpshooter,''' which is focused on accurate weapons and extra endurance, '''Support,''' which is based around powerful supporting weapons and healing, and the DLC tree '''Technician,''' which is focused around gadgets like automated sentry guns.&lt;br /&gt;
Take note that all of the cosmetic additions to weapons earned with upgrades, such as the dual magazine for the MP5 or the bipod for the HK-21 are all entirely optional and can be enabled or disabled at will by the player in the Upgrades tab on the main menu.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Payday: The Heist'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta_92_pistol_series#Beretta_92F.2FFS|Beretta 92FS]] appears in-game as the B9-S and is fitted with a suppressor. It is the default sidearm, always being available. It is also one of two weapons to be suppressed in the game. Levelling up in the Assault tree will award extended magazine capacities, while the Sharpshooter tree will award a recoil compensator and the Support tree will give accuracy increases. While having a higher magazine size than most of the other pistols, the B9-S has extremely low damage. The Shield special unit uses a fully-automatic variant (acting much like the in-game Glock), while normal versions are used by the FBI Hostage Rescue Team enemies. The third-person model is solid black while the first-person model has a chrome slide and frame, with black grips.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[File:BS9.jpg|thumb|none|600px|In-Game Variants]]&lt;br /&gt;
[[file:Payday Beretta 92fs holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Beretta 92FS&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday Beretta 92fs holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Beretta 92FS&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday Beretta 92fs aim.jpg|thumb|none|600px|The player aims to &amp;quot;Beretta 92FS&amp;quot;.]]&lt;br /&gt;
[[file:Payday Beretta 92fs reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday Beretta 92fs reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS&amp;quot; Upgrade 2.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911A1|Colt M1911A1]] appears in-game as the Crosskill .45, or C45 for short. It is unlocked at level 13 in the Assault skill tree and possesses a good balance of power and magazine size. More levels in the Assault tree will give out a recoil compensator (similar to the above B9-S) in addition to magazine extensions and increased damage. The C45 is also commonly used by security guards (such as those in First World Bank and Diamond Heist) as well as police officers.&lt;br /&gt;
[[File:NickelM1911A1.jpg|thumb|none|350px|Colt M1911A1 - 0.45 ACP.]]&lt;br /&gt;
[[File:C45.jpg|thumb|none|600px|In-Game Variants]]&lt;br /&gt;
[[file:Payday Colt M1911A1 holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M1911A1&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M1911A1&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 holding 3.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M1911A1&amp;quot; Upgrade 3.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M1911A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M1911A1&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M1911A1&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 reloading 3.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M1911A1&amp;quot; Upgrade 3.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18|Glock 18C]] appears in-game as the STRYK in the Wolf Pack DLC. It is notably always spun when drawn and is unlocked at level 2 of the Technician skill tree (DLC only). The STRYK pistol is the only fully-automatic handgun in the game with the largest magazine capacity and rate of fire. However, it suffers from low single-shot damage, high recoil, low accuracy, and even lower ammunition reserve for it's magazine size. Thus, firing the weapon in short, accurate bursts is a must to get the most out of it. &lt;br /&gt;
&lt;br /&gt;
Further levels will increase the magazine capacity (which turns the STRYK's standard 17 round magazine into a high-capacity 33 round magazine.), as well as decreasing the recoil, boosting the accuracy, as well as the low damage. The B9-S used by the Shield special units acts much like this weapon.&lt;br /&gt;
[[File:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C]]&lt;br /&gt;
[[File:Payday Glock normal.jpg|thumb|none|600px|Holding the STRYK pistol.]]&lt;br /&gt;
[[File:Payday Glock sights.jpg|thumb|none|600px|Sighting down on the STRYK pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] appears in-game as the Bronco .44. It is unlocked at level 6 in the Support skill tree and is the most powerful sidearm, taking far less hits to kill enemies than the others. On the other hand, it fires more slowly and holds less ammunition than the other sidearms and has a longer reload time. Further levels in the Support tree will decrease the reload time, in addition to improving the accuracy (which will also give a full-length barrel) and increases to its already-high damage. It is worth noting that the final damage increase upgrade visually alters the bullets to be hollow-point rounds, which would actually be less effective against most of the enemies due to their body armor. Chains can be briefly seen holding the revolver during the game intro and on a menu background.&lt;br /&gt;
[[File:Taurus Raging Bull black.jpg|thumb|none|350px|Taurus Raging Bull Black - .44 Magnum]]&lt;br /&gt;
[[File:B44.jpg|thumb|none|600px|In-Game Variants]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Taurus Raging Bull&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Taurus Raging Bull&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull holding 3.jpg|thumb|none|600px|The player holds the &amp;quot;Taurus Raging Bull&amp;quot; Upgrade 3.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull aim.jpg|thumb|none|600px|The player aims to &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull reloading 3.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot; Upgrade 3.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch MP5A2==&lt;br /&gt;
The [[MP5A2|Heckler and Koch MP5A2]] appears in-game as the COMPACT-5. It is unlocked at level 21 of the Support skill tree, and is the most accurate of the secondary weapons. It fires slower than the Mark 11 and holds less in its magazine, but is far more precise and is an effective weapon at medium and even long ranges with good aim and firing discipline, even being an excellent weapon to dispatch SWAT Snipers. Upgrades later in the Support tree will decrease the time it takes to zoom in and out of its sights, as well as lower its reload duration (which will change the magazine to a straight magazine, and later a double magazine) and recoil. Rather than magazine extensions, the COMPACT-5 gets upgrades to its already high accuracy, which eventually changes the handguard into a heat shield. It is also worth noting that two MP5s with their stocks removed are used as the weapon part of the deployable Sentry Gun (which is available with the Wolf Pack DLC), which appears to feed from an internal box, similar to the ammo boxes used in machine guns, instead of magazines. The MP5 is also used by the Cloaker special units. The MP5 is also seen in the menu background for the Support tree, being carried by Chains.&lt;br /&gt;
[[File:H%26KMP5-N.jpg|thumb|none|350px|Heckler and Koch MP5A2 - 9x19mm.]]&lt;br /&gt;
[[File:COM-5.jpg|thumb|none|600px|In-Game Variants]]&lt;br /&gt;
[[file:Payday MP5A2 holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler and Koch MP5A2&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday MP5A2 holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler and Koch MP5A2&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday MP5A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler and Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday MP5A2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler and Koch MP5A2&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday MP5A2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler and Koch MP5A2&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday MP5A2 reloading 3.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler and Koch MP5A2&amp;quot; Upgrade 3.]]&lt;br /&gt;
[[File:Payday_MP5_sentry.jpg|thumb|none|600px|Twin-linked MP5s serve as the weapon for the sentry gun. They appear to feed from a high-capacity box instead of traditional magazines. This is supported by the fact that the sentry gun fires well beyond 30 rounds, the largest magazine for an MP5, before running out of ammo.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]], fitted with a suppressor, appears in-game as the &amp;quot;Mark 11&amp;quot; (indicative of the MAC-11, but the in-game stats specifically state it is a .45 ACP weapon). It is unlocked at level 5 of the Assault tree and is a popular secondary weapon, given its rather large magazine capacity and its high rate of fire, though its power is somewhat low and its recoil can be hard to manage. It is the only weapon in the game aside from the B9-S that comes with a suppressor, making it useful for missions where stealth would be required (such as shooting out security cameras at the start of the No Mercy DLC heist). Further level-ups in the Assault tree will reduce the time it takes to zoom in and out from the sights, as well as increase the magazine size (which visibly changes) and lower the recoil (which will change the suppressor to a large flash hider on the final upgrade, oddly enough). The MAC-10 is also used (again, with the suppressor) by the gang in the Panic Room heist. The menu background for the Assault tree also shows Dallas carrying this weapon.&lt;br /&gt;
[[File:Ingram-mac10 new.jpg|thumb|none|350px|MAC-10 with a suppressor - .45 ACP]]&lt;br /&gt;
[[File:Ingram MAC 10.jpg|thumb|none|350px|MAC-10 with detachable barrel extension - .45 ACP]]&lt;br /&gt;
[[File:Mark11.jpg|thumb|none|600px|In-Game Variants]]&lt;br /&gt;
[[file:PaydayMac10holding1.jpg|thumb|none|600px|The player holds the &amp;quot;Ingram MAC-10&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday Mac10 holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Ingram MAC-10&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday Mac10 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday Mac10 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday Mac10 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot; Upgrade 2.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1|Colt M4A1]] appears in-game as the AMCAR-4. It is the default primary weapon, being fairly accurate and powerful with a high rate of fire. As with the B9-S, the three different skill trees (not counting the Wolf Pack DLC, as the Technician tree does not affect either starting weapon) will upgrade different aspects of the weapon. The Assault tree increase the AMCAR's power, while the Sharpshooter tree increases its accuracy (adding a different flash hider and later an EOTech sight), and the Support tree enhances its magazine capacity. The M4A1 is also used by a majority of the SWAT enemies, notably the Taser. Bizarrely, the shock from the taser appears to come from the barrel of their M4A1s. The SWAT Sniper enemies also use them semi-automatically and with red tracer rounds, though this can only be seen on Counterfeit where the snipers are much closer than in other maps. Many menu backgrounds also depict the crew holding this weapon.&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:AMCAR.jpg|thumb|none|600px|In-Game Model]]&lt;br /&gt;
[[file:Payday M4A1 holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M4A1&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday M4A1 holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M4A1&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday M4A1 holding 3.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M4A1&amp;quot; Upgrade 3.]]&lt;br /&gt;
[[file:Payday M4A1 aim 1.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M4A1&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday M4A1 aim 2.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M4A1&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday M4A1 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday M4A1 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday M4A1 reloading 3.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot; Upgrade 3.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKM==&lt;br /&gt;
The [[AKM|Izhmash AKM]] appears in-game as the ''AK'' in the Wolf Pack DLC. It is unlocked at level 9 in the Technician skill tree and has more power and a higher rate of fire than the AMCAR-4, but at the same time, has a longer reload time and much higher recoil. Upgrades later in the tree will decrease the recoil, and increase the accuracy (which results in adding a reflex sight, which seems to be based on the Russian Sturman Open II sight.), magazine size, and power. One of the later recoil dampener upgrades will change the rifle's frame by replacing the wooden handguard with a synthetic black RIS handguard and the wooden fixed stock replaced with a metal folding stock typically found in skladnoy AK variants.&lt;br /&gt;
&lt;br /&gt;
A worthy note is that the AK's magazine is noticeably small and has little curvature, highly resembling the smaller 5.56x45mm magazines used by the [[Norinco Type 84S]]. This is odd, however, since according to it's in-game description: it uses the standard 7.62x39mm rounds. It also uses an AK74-styled muzzle brake, although there are aftermarket muzzle brakes in that style for 7.62x39mm AKs.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMRifle.jpg||350px|thumb|none|Izhmash AKM - 7.62x39mm.]]&lt;br /&gt;
[[File:Payday_AK_Normal.jpeg|thumb|600px|none|Holding an unmodded AK. Note the ribbed receiver.]]&lt;br /&gt;
[[File:Payday_AK_Normal_Sights.jpg|thumb|600px|none|Sighting down an unmodded AK.]]&lt;br /&gt;
[[File:Payday AK Normal Reload.jpg|600px|none|thumb|The dramatic reload of an unmodded AK. Whenever the magazine is reloaded after it is completely empty; the shooter will displace the old magazine by pushing the release level with the new magazine then load it in, then throw the gun over to his left hand to charge the weapon with his right hand, then position it back.]]&lt;br /&gt;
[[File:Payday AK upgrade.jpg|350px|none|thumb|A view of the AK in the upgrade menu. Note the Type 84S-styled magazine and AK74-styled muzzle brake.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[M14　Rifle#Springfield Armory M1A SOCOM 16|M1A SOCOM 16]] appears in-game as the M308. It is unlocked at level 17 in the Sharpshooter skill tree and features a dark digital camouflage finish in first-person (though oddly, the third-person is black instead). Upgrades later in the tree will decrease the high recoil and increase the magazine capacity and damage, in addition to the accuracy (which will add a reflex sight later on). The menu background for the Sharpshooter tree also shows Hoxton wielding this rifle.&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|350px|Springfield Armory M1A SOCOM 16 - .308 Winchester]]&lt;br /&gt;
[[File:M308.jpg|thumb|none|600px|In-Game Model]]&lt;br /&gt;
[[file:Payday M14 holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday M14 holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday M14 aim 1.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday M14 aim 2.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday M14 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday M14 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot; Upgrade 2.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M1 Entry==&lt;br /&gt;
A variant of the [[Benelli M Series Super 90 Shotguns#Benelli M1|Benelli M1 Entry]] appears in-game as the Reinbeck 880. It is unlocked at level 13 in the Support skill tree and is a popular primary weapon due to its high damage, and because it hits from much further away than most shotguns in video games can. When reloading from empty, the gun will occasionally be pumped after the last shell is loaded, but sometimes instead after the first shell. The high power makes it easy to stun enemies that aren't killed outright. Upgrades will increase the magazine capacity and power, as well as lower the recoil (which comes with a heat shield on the barrel at a late level). Some enemies use this as well, mostly the higher-level SWAT team. It is also used by the Bulldozer special unit, having extreme power in his hands and is usually able to incapacitate a player in a single blast if their armor was already low or gone. Oddly enough, the third-person model of the Reinbeck is that of a Mossberg 500 series shotgun with a heat shield and an M4-style stock and pistol grip.&lt;br /&gt;
[[File:Benellim1entry5hx.jpg|thumb|none|350px|Benelli M1 Entry - 12 Gauge]]&lt;br /&gt;
[[File:R880.jpg|thumb|none|600px|In-Game Model]]&lt;br /&gt;
[[file:Payday Benelli M1 holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Benelli M1 Entry&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday Benelli M1 holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Benelli M1 Entry&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday Benelli M1 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Benelli M1 Entry&amp;quot;.]]&lt;br /&gt;
[[file:Payday Benelli M1 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M1 Entry&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday Benelli M1 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M1 Entry&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday Benelli M1 reloading 3.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M1 Entry&amp;quot; Upgrade 3.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
The [[Serbu Super Shorty]] appears in-game as the Locomotive 12G. It is unlocked at level 7 in the Sharpshooter skill tree and is infamous among the community for its low magazine capacity, accuracy, and power. Unusually, ammo pickups from enemies will sometimes not function for this weapon. The Locomotive's main advantages are its somewhat faster rate of fire and its slightly faster reload speed than the Reinbeck. Later levels in the Sharpshooter tree will decrease the recoil and reload time, in addition to enhancing its small magazine (very slightly) and increasing its fire rate, which eventually adds a barrel extentsion and a foregrip.&lt;br /&gt;
[[File:Super Shorty (870).jpg|thumb|none|350px|Serbu Super Shorty Shotgun made from a [[Remington 870]] - 12 Gauge]]&lt;br /&gt;
[[File:L12G.jpg|thumb|none|600px|In-Game Model]]&lt;br /&gt;
[[file:Payday Serbu Super Shorty holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Serbu Super Shorty&amp;quot; ]]&lt;br /&gt;
[[file:Payday Serbu Super Shorty aim 1.jpg|thumb|none|600px|The player aims to &amp;quot;Serbu Super Shorty.]]&lt;br /&gt;
[[file:Payday Serbu Super Shorty reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday Serbu Super Shorty reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday Serbu Super Shorty reloading 3.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot; Upgrade 3.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|Heckler and Koch HK21]] appears in-game as the Brenner 21. It is unlocked at level 22 of the Assault tree and is a popular weapon due to its very high power and its large magazines. Upgrades are given at later levels that boost its already-high damage and magazine size, and decrease its recoil (which will add an unusable bipod and a reflex sight). The last magazine upgrade will change the magazine to a box and ammo belt instead of the normal drum. The Brenner 21's main flaws are its very low accuracy, its slow reload times, and its somewhat low rate of fire.&lt;br /&gt;
[[File:HK21MachineGun.jpg|thumb|none|350px|H&amp;amp;K HK21]]&lt;br /&gt;
[[File:BREN.jpg|thumb|none|600px|In-Game Model]]&lt;br /&gt;
[[file:Payday HK21 holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch HK21&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday HK21 holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch HK21&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday HK21 aim 1.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch HK21&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday HK21 aim 2.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch HK21&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday HK21 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch HK21&amp;quot; Upgrade 1.]]&lt;br /&gt;
[[file:Payday HK21 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch HK21&amp;quot; Upgrade 2.]]&lt;br /&gt;
[[file:Payday HK21 reloading 3.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch HK21&amp;quot; Upgrade 3.]]&lt;br /&gt;
[[file:Payday HK21 reloading 4.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch HK21&amp;quot; Upgrade 4.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
The [[M79 Grenade Launcher]] appears in-game as the GL40 in the Wolf Pack DLC. It is unlocked at level 21 of the Technician skill tree. It can decimate a fairly large group of enemies in a single hit, and is powerful, though its slow reload time, low reserve ammunition capacity, and the fact that it can cause self-damage (and potentially hit civilians or hostages) require its users to be careful and conservative. An upgrade later in the tree will increase the radius of the explosions (and add a range finder), while others will increase the damage and the number of extra grenades that can be carried. In particular, the GL40 is an effective weapon on the Shield special units, as firing one grenade behind their bulletproof shield will usually kill them instantly (and any enemies next to them).&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|350px|M79]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is a tactical grenade exclusive to the police. It is usually thrown whenever the SWAT team goes in during a police assault. It obscures player vision, but the police seem to be totally unaffected by it and are capable of accurately shooting you down through the smoke cloud. Supposedly because of thermal sights according to the heisters, despite the fact that apart form the cloaker, no officer is seen wearing or using any kind of electronic goggles or scopes.&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[file:Payday M18 Smoke.jpg|thumb|none|600px|&amp;quot;M18 smoke grenade&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
[[Payday (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
[[Payday: The Heist]]&lt;br /&gt;
&lt;br /&gt;
[[Payday 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>KuronoX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=13&amp;diff=856392</id>
		<title>13</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=13&amp;diff=856392"/>
		<updated>2014-10-07T03:00:28Z</updated>

		<summary type="html">&lt;p&gt;KuronoX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:13 Cover.jpg|thumb|right|300px|''13 (2010)'']]&lt;br /&gt;
'''The following weapons can be seen in the film ''13'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
===Smith &amp;amp; Wesson M&amp;amp;P===&lt;br /&gt;
Drizer ([[Alan Davidson]]) carries a [[Smith &amp;amp; Wesson M&amp;amp;P]] pistol chambered in 9x19mm.&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 9mm.jpg‎‎|thumb|none|400px|Smith &amp;amp; Wesson M&amp;amp;P Semiautomatic Pistol - 9x19mm]]&lt;br /&gt;
[[Image:13 M&amp;amp;P 1.jpg|thumb|none|600px|Drizer puts the M&amp;amp;P to Vince's head because he did not fire when the bulb lit up.]]&lt;br /&gt;
[[Image:13 M&amp;amp;P 2.jpg|thumb|none|600px|The same scene from the opposite angle.]]&lt;br /&gt;
[[Image:13 M&amp;amp;P 3.jpg|thumb|none|600px|Drizer executes one of the players who survived a headshot from point blank range. Rules are rules, who gets shot during the game must die.]]&lt;br /&gt;
&lt;br /&gt;
===Solothurn ITM AT84S===&lt;br /&gt;
Jasper ([[Jason Statham]]) puts a [[Sphinx AT 2000#Solothurn ITM T-84 series|Solothurn ITM AT84S pistol]] in his belt in the hotel room before going to the mansion. He is seen using it on a train later.&lt;br /&gt;
[[File:ITM-AT84S.jpg|thumb|none|400px|Solothurn ITM AT84S - 9x19mm]]&lt;br /&gt;
[[Image:13 - Handgun 1.jpg|thumb|none|600px|Jasper picks up the Solothurn ITM AT84S...]]&lt;br /&gt;
[[Image:13 - Handgun 2.jpg|thumb|none|600px|... and puts it behind his belt.]]&lt;br /&gt;
[[Image:13 - Handgun 4.jpg|thumb|none|600px|Jasper pulls out his AT84S on the train.]]&lt;br /&gt;
[[Image:13 - Handgun 3.jpg|thumb|none|600px|Jasper fires his pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Revolvers==&lt;br /&gt;
===Colt Python===&lt;br /&gt;
In the first round Vince ([[Sam Riley]]) uses a [[Colt Python]] with 6&amp;quot; barrel. In the second round Jefferson ([[Mickey Rourke]]) is seen with the same weapon. Jack ([[Alexander Skarsgård]]) is seen with the Python for a short time when he shows the inexperienced Vince how to properly load a bullet into the cylinder.&lt;br /&gt;
[[Image:ColtPython6In.jpg‎‎|thumb|none|400px|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[Image:13 001.jpg|thumb|none|600px|Jefferson ([[Mickey Rourke]]) holds the Python.]]&lt;br /&gt;
[[Image:13 002.jpg|thumb|none|600px|Vince ([[Sam Riley]]) with the same revolver.]]&lt;br /&gt;
[[Image:13 012.jpg|thumb|none|600px|Jack ([[Alexander Skarsgård]]) opens the cylinder and shows Vince how to reload a revolver.]]&lt;br /&gt;
[[Image:13 013.jpg|thumb|none|600px|Vince ([[Sam Riely]]) seconds before pulling the trigger of his Python during the first round.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Detective Special===&lt;br /&gt;
A [[Colt Detective Special]] is also seen being used by a player.&lt;br /&gt;
[[Image:ColtDS.jpg|thumb|none|400px|Colt Detective Special 3rd Gen - .38 Special]]&lt;br /&gt;
[[Image:13 007.jpg|thumb|none|600px|On the left.]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 10===&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 10]] was used by player number 16.&lt;br /&gt;
[[Image:S&amp;amp;W-Model-10.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 10 - .38 Special]]&lt;br /&gt;
[[Image:13 004.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 10 HB===&lt;br /&gt;
Ronald Lynn ([[Ray Winstone]]) uses a [[Smith &amp;amp; Wesson Model 10|Smith &amp;amp; Wesson Model 10 Heavy Barrel]] in the final round. In the second round it is in the hand of Jefferson ([[Mickey Rourke]]) .&lt;br /&gt;
[[Image:S&amp;amp;WModel10HB.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 10 HB - .38 Special]]&lt;br /&gt;
[[Image:13 010.jpg|thumb|none|600px|Ronald Lynn ([[Ray Winstone]]) holds the Model 10 HB while Vince ([[Sam Riley]]) holds a GP100.]]&lt;br /&gt;
[[Image:13 017.jpg|thumb|none|600px|Jefferson ([[Mickey Rourke]]) with his Model 10 after surviving the second round.]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 29===&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 29]] was used by player number 16 ([[David Conley]]).&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 Magnum]]&lt;br /&gt;
[[Image:13 005.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 64===&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 64]] is also seen being used by a player.&lt;br /&gt;
[[Image:S&amp;amp;WModel64SS.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 64 - .38 Special]]&lt;br /&gt;
[[Image:13 007.jpg|thumb|none|600px|On the right.]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 66===&lt;br /&gt;
One player is seen with what appears to be a [[Smith &amp;amp; Wesson Model 66]].&lt;br /&gt;
[[Image:S&amp;amp;WModel66BlackGrips.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 66 - .357 Magnum]]&lt;br /&gt;
[[Image:13 009.jpg|thumb|none|600px|Model 66 in the middle.]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 686===&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 686]]-look-a-like revolver is also seen during the game.&lt;br /&gt;
[[Image:800px-SW686.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 686 6&amp;quot; Barrel  - .357 Magnum.]]&lt;br /&gt;
[[Image:13 008.jpg|thumb|none|600px|Model 586 on the left.]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 629===&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 629]] is used by many of the players at the mansion, including Ronald Lynn ([[Ray Winstone]]).&lt;br /&gt;
[[Image:S&amp;amp;WModel629.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629 with Hogue Grips - .44 Magnum]]&lt;br /&gt;
[[Image:13 - Model29 1.jpg|thumb|none|600px|A Smith &amp;amp; Wesson M629 during the CGI intro.]]&lt;br /&gt;
[[Image:13 - Model29 2.jpg|thumb|none|600px|A Model 629 pointed to the head of Lynn.]]&lt;br /&gt;
[[Image:13 009.jpg|thumb|none|600px|Ronald Lynn ([[Ray Winstone]]) with an Model 629 on the left.]]&lt;br /&gt;
&lt;br /&gt;
===Ruger Security Six===&lt;br /&gt;
A stainless [[Ruger Security Six]] with 2.75&amp;quot; barrel is used by some of the players.&lt;br /&gt;
[[Image:RugerSecuritySixSnub.jpg|thumb|none|400px|Ruger Security Six with 2.75&amp;quot; barrel and Hogue Rubber Grips - Stainless Steel - .357 Magnum]]&lt;br /&gt;
[[Image:13 003.jpg|thumb|none|600px|Ruger Security Six in the hand of the player in the middle.]]&lt;br /&gt;
[[Image:13 005.jpg|thumb|none|600px|A Security Six being pointed to the head of player #16.]]&lt;br /&gt;
&lt;br /&gt;
===Ruger GP100===&lt;br /&gt;
Vince ([[Sam Riley]]) uses a stainless [[Ruger GP100]] in the final duel. It is also used by two other players in the first and second rounds.&lt;br /&gt;
[[Image:GP101.jpg|thumb|none|400px|Ruger GP100 - .357 Magnum]]&lt;br /&gt;
[[Image:13 014.jpg|thumb|none|600px|The guard opens the cylinder and notes that the guy in front of it was lucky because the bullet was in the chamber but the handler had no time to pull the trigger.]]&lt;br /&gt;
[[Image:13 010.jpg|thumb|none|600px|Ronald Lynn ([[Ray Winstone]]) holds the Model 10 HB and Vince ([[Sam Riley]]) holds a GP100.]]&lt;br /&gt;
[[Image:13 011.jpg|thumb|none|600px|Same scene from a different angle.]]&lt;br /&gt;
[[Image:13 015.jpg|thumb|none|600px|A good close up on the GP100.]]&lt;br /&gt;
[[Image:13 016.jpg|thumb|none|600px|One of the guards shows that the cylinder is loaded with three bullets for the last duel.]]&lt;br /&gt;
&lt;br /&gt;
===Ruger Speed Six===&lt;br /&gt;
A blued [[Ruger Speed Six]] with a 2&amp;quot; barrel is also seen in the hands of the players.&lt;br /&gt;
[[Image:Ruger Speed 6.jpg|thumb|none|400px|Ruger Speed Six with blued finish and 2-inch barrel .357 Magnum]]&lt;br /&gt;
[[Image:13 006.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Automatic Weapons==&lt;br /&gt;
===IMI Uzi===&lt;br /&gt;
The [[Uzi]] is carried by some of the guards.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:13 Uzi 1.jpg|thumb|none|600px|A guard armed with an Uzi behind Jasper ([[Jason Statham]]).]]&lt;br /&gt;
[[Image:13 Uzi 2.jpg|thumb|none|600px|An Uzi on the left, an SP-10 in the middle, and a G36C rifle on the right.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
Several guards at the mansion are carrying [[Heckler &amp;amp; Koch G36C]] rifles.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|H&amp;amp;K G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:13 - G36C 1.jpg|thumb|none|600px|A guard with a G36C.]]&lt;br /&gt;
[[Image:13 - G36C 2.jpg|thumb|none|600px|A guard with a G36C in the background.]]&lt;br /&gt;
&lt;br /&gt;
===Special Weapons SP-10===&lt;br /&gt;
Some other guards are seen with chopped [[MP5#Special Weapons MP-10 and SP-10|Special Weapons SP-10]] submachine guns.&lt;br /&gt;
[[Image:SP10-1-.jpg|thumb|none|400px|Special Weapons SP-10 with ATN Ultra Sight - 9x19mm]]&lt;br /&gt;
[[Image:13 SP10 1.jpg|thumb|none|600px|A guard with an SP-10 SMG.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Movie]]&lt;br /&gt;
[[Category: Thriller]]&lt;br /&gt;
[[Category: Crime]]&lt;/div&gt;</summary>
		<author><name>KuronoX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=I_Am_Legend&amp;diff=856391</id>
		<title>I Am Legend</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=I_Am_Legend&amp;diff=856391"/>
		<updated>2014-10-07T02:59:28Z</updated>

		<summary type="html">&lt;p&gt;KuronoX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:IAmLegend.jpg|thumb|right|300px|''I Am Legend'' (2007)]]&lt;br /&gt;
&lt;br /&gt;
'''''I Am Legend''''' is the 2007 science fiction action film that stars [[Will Smith]] as an Army doctor who struggles to find a cure to the virus that has affected nearly the entire population of the world.   The film is the third official film adaptation of Richard Matheson's sci-fi novel of the same name, the first being 1964's ''[[The Last Man on Earth]]'' and the second being 1971's ''[[The Omega Man]]'' starring [[Charlton Heston]].&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
= Pistols =&lt;br /&gt;
== Heckler &amp;amp; Koch Mark 23 (&amp;quot;SOCOM&amp;quot;) ==&lt;br /&gt;
Dr. Robert Neville ([[Will Smith]]) uses a [[Heckler &amp;amp; Koch Mk 23 Mod 0|Heckler &amp;amp; Koch Mark 23]] with a flat earth (tan) frame as his main sidearm. He is seen with it holstered, but also carries one in the driver's door, most notably to shooting the infected dogs in the middle of the film. There were several identical firing Mark 23s used on-set, as well as rubber versions for stunt work. For most scenes where Will Smith carried the weapon in the holster, a lightweight airsoft Mark 23 (with frame painted tan to match the firing pistols) was used.&lt;br /&gt;
[[Image:TanMark23.jpg|thumb|none|450px|One of the actual Heckler &amp;amp; Koch Mark 23 pistols used in the film - .45 ACP (photo from Weapons Specialists, Ltd., which supplied the guns used in the movie).]]&lt;br /&gt;
[[Image:IAL-Mk23.jpg|thumb|none|600px|Closeup of Neville's holstered Mark 23 in his van door. This shot proves it to be a [[Heckler &amp;amp; Koch Mark 23]] rather than any variation of the [[Heckler &amp;amp; Koch USP]].]]&lt;br /&gt;
[[Image:IAL-Mk23Socom-1.jpg|thumb|none|600px|Neville reaches desperately for his holstered Mark 23]]&lt;br /&gt;
[[Image:IAL-MK23Socom-2.jpg|thumb|none|600px|Neville fires quickly at one of the dark seeker dogs after recovering his H&amp;amp;K Mk 23.]]&lt;br /&gt;
[[Image:IAL-Mk23Socom-3.jpg|thumb|none|600px|Neville attempts to save Sam before being pounced by another dog.]]&lt;br /&gt;
[[Image:IAL-MK23Socom-4.jpg|thumb|none|600px|Neville ([[Will Smith]]) drops his [[H&amp;amp;K Mk 23 Mod 0|H&amp;amp;K Mark 23]] during the dog attack.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
Neville ([[Will Smith]]) keeps a [[Beretta 92FS]] on his nightstand.  In the alternate ending to the film, Anna picks up the Beretta.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:IAL-Beretta-1.jpg|thumb|602px|none|Neville's Beretta 92FS on his nightstand.]]&lt;br /&gt;
[[Image:IAL-Beretta-2.jpg|thumb|601px|none|Neville eyes his Beretta 92FS as a dark seeker claws at his bedroom ceiling.]]&lt;br /&gt;
[[Image:IAL-Beretta-3.jpg|thumb|602px|none|Neville fires at a dark seeker inside his house.]]&lt;br /&gt;
[[Image:IAL-Beretta-4.jpg|thumb|601px|none|A closer shot of Neville's Beretta.]]&lt;br /&gt;
[[Image:IAL-Beretta-7.jpg|thumb|601px|none|A Closeup of Neville's Beretta as he finishes off the dark seeker.]]&lt;br /&gt;
[[Image:IAL-Beretta-5.jpg|thumb|601px|none|Neville aims his Beretta at the infected trying to break into his lab.]]&lt;br /&gt;
[[Image:IAL-Beretta-6.jpg|thumb|601px|none|Anna picks up Neville's Beretta. (Alternate Ending)]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson 5946 ==&lt;br /&gt;
Robert Neville ([[Will Smith]]) draws a [[Smith &amp;amp; Wesson 5900 pistol series#Smith &amp;amp; Wesson 5946|Smith &amp;amp; Wesson 5946]] on Anna ([[Alice Braga]]) and Ethan (Charlie Tahan). The 5946 in the DAO setting is one of three pistols used by the NYPD (the other two being the Glock 19 and the P226 DAO), so it was likely recovered by Neville from an NYPD precinct.&lt;br /&gt;
[[Image:S&amp;amp;W5946.jpg|thumb|none|300px|none|Smith &amp;amp; Wesson 5946 - 9x19mm]]&lt;br /&gt;
[[Image:IAL-S&amp;amp;W5946.jpg|thumb|none|601px|Neville ([[Will Smith]]) puts the Smith &amp;amp; Wesson 5946 on the counter.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 19 ==&lt;br /&gt;
Anna ([[Alice Braga]]) draws a [[Glock 19]] on Robert Neville ([[Will Smith]]) during breakfast in Neville's home.&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|300px|Glock 19 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:IAL-Glock.jpg|thumb|none|600px|Anna ([[Alice Braga]]) pulls a [[Glock#Glock 19|Glock 19]] on Neville ([[Will Smith]]). Note how the gun is attached by a lanyard to her belt. Glock pistols have a hole at the base of the grip for a standard metal clip at the end of most lanyards used for handguns, whistles, stopwatches etc.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Gun =&lt;br /&gt;
&lt;br /&gt;
== Special Weapons SP-10 ==&lt;br /&gt;
[[Heckler &amp;amp; Koch MP5#Special Weapons MP-10 and SP-10|Special Weapons SP-10]]s are used by the two Army Rangers that escort Dr. Neville to the dock. The first seen when Neville says, &amp;quot;Five minutes, we'll make it&amp;quot;. The second when Dr. Neville orders the other troops to &amp;quot;get your hands off my wife&amp;quot;.&lt;br /&gt;
[[Image:SP10-1-.jpg|thumb|none|500px|Special Weapons SP-10 with ATN Ultra Sight - 9x19mm.]]&lt;br /&gt;
[[Image:IAL 721.jpg|thumb|601px|none|[[Heckler &amp;amp; Koch MP5#Special Weapons MP-10 and SP-10|Special Weapons SP-10]]s used by the Army Ranger.]]&lt;br /&gt;
[[Image:IAL-SP-10.jpg|thumb|none|602px|An Army Ranger with a SP-10 equipped with an M68 Aimpoint red dot scope.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles &amp;amp; Carbines =&lt;br /&gt;
&lt;br /&gt;
== Colt Law Enforcement Model 6920 Carbine==&lt;br /&gt;
Robert Neville ([[Will Smith]]) uses a semi-automatic Colt AR-15 model that closely resembles an [[M16 rifle series#M4 Carbine|M4A1]] carbine; this variant is referred to in the company's catalog as the &amp;quot;[[M16 rifle series#Colt Law Enforcement Carbine|Law Enforcement Carbine]]&amp;quot;, or the Model 6920 (see http://www.colt.com/law/lecarbine.asp for more info on this model). The LE Carbine is a semi-automatic-only variant of the M4 with a 16&amp;quot; barrel, but according to the Propstore of London, the weapon was modified to fire automatic for the film. His AR is also equipped with an ACOG (TA31 Series) sight attachment throughout the movie. The tactical light on the gun is a Pentagon MD3R.&lt;br /&gt;
[[Image:Opb-layout-i-am-legend-m4-carbine-x800.jpg|thumb|500px|none|]]&lt;br /&gt;
[[Image:Legend M4 Firearm 1 1.jpg|thumb|500px|none|The exact same Colt AR15 &amp;quot;Law Enforcement Carbine&amp;quot; that was used in the film (photo courtesy of the Propstore of London). Note Trijicon ACOG optic, C-MORE free floating rail, ERGO rail covers, and PentagonLight tactical light.]]&lt;br /&gt;
[[Image:ColtLawEnforcementCarbine.jpg|thumb|none|550px|Colt Law Enforcement Carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:IAL-AR-15-1.jpg|thumb|601px|none|Robert Neville ([[Will Smith]]) stalking a deer with his AR.]]&lt;br /&gt;
[[Image:IAL-AR15-2.jpg|thumb|601px|none|Neville aims his AR-15 at a pack of Lions.]]&lt;br /&gt;
[[Image:IAL-AR15-3.jpg|thumb|601px|none|A good side view of Neville's AR as he checks his watch.]]&lt;br /&gt;
[[Image:IAL-Arsenal.jpg|thumb|601px|none|Two more AR-15s are seen in Neville's small arsenal.]]&lt;br /&gt;
[[Image:IAL-AR15-4.jpg|thumb|601px|none|Robert Neville ([[Will Smith]]) firing his AR at 'Fred'.]]&lt;br /&gt;
[[Image:IAL-AR15-5.jpg|thumb|602px|none|Neville fires at a dark seeker when the infected break into his house.]]&lt;br /&gt;
[[Image:IAL-AR15-6.jpg|thumb|602px|none|Neville checks the magazine of his empty AR before discarding.]]&lt;br /&gt;
[[File:IAL 712.jpg|thumb|none|600px|Neville takes shelter in his bathtub and holding the rifle.]]&lt;br /&gt;
[[File:Iamlegendstill.jpg|thumb|500px|none|A publicity still of [[Will Smith]] as Robert Neville sleeping with his Model 6920.]]&lt;br /&gt;
&lt;br /&gt;
== M16A2 ==&lt;br /&gt;
One of the guards is armed with an [[M16 rifle series#M16A2 Rifle|M16A2]] at the safe haven. Several US soldiers armed with M16 rifles at the checkpoint seen in a flashback.&lt;br /&gt;
[[Image:M16A2.jpg‎|thumb|550px|none|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[Image:IAL-M16A2.jpg|thumb|none|601px|A guard armed with an M16A2.]]&lt;br /&gt;
&lt;br /&gt;
== M4A1 ==&lt;br /&gt;
The [[M4A1]] is used by US Army Personnel at the harbor during the evacuation scene. One of the [[M4A1]]s clearly has a C-More reflex sight on top and a regular handguard. Others have regular iron sights. (at the part where Dr. Neville says, &amp;quot;Scan her again!&amp;quot;)&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:IAL-M4.jpg|thumb|none|602px|An Army Ranger with an M4A1 with a C-More reflex sight in Neville's flashback.]]&lt;br /&gt;
&lt;br /&gt;
==DPMS Panther LRT SASS==&lt;br /&gt;
When Neville ([[Will Smith]]) opens up his closet arsenal, a long rifle can be seen on the right next next to his [[M249 SAW]].  This rifle appears to be a DPMS Panther LRT SASS rifle.  &lt;br /&gt;
[[Image:DPMS Panther LRT SASS.jpg|thumb|none|500px|DPMS Panther LRT SASS - from The Specialists, Ltd.]]&lt;br /&gt;
[[Image:IAL-Arsenal.jpg|thumb|none|601px|The rifle can be seen to the right of Neville's two AR-15s. Note DVD copy of [[Goodfellas]] on the door on the cabinet.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Gun =&lt;br /&gt;
&lt;br /&gt;
==M249-E2 SAW==&lt;br /&gt;
When Dr. Neville ([[Will Smith]]) opens his arms cabinet, an [[M249 SAW|M249-E2]] along with another [[M16 rifle series#M4 Carbine|M4A1 Carbine]] with the flashlight on the opposite side. &lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|M249-E2 SAW equipped with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:IAL-SAW.jpg|thumb|none|602px|Neville opens his cabinet and reveals a small arsenal including an M249.]]&lt;br /&gt;
&lt;br /&gt;
= Grenade =&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
Robert Neville ([[Will Smith]]) pulls out an [[M67 hand grenade]] in the climax of the movie.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|none|200px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:IAL-M67.jpg|thumb|none|601px|Neville ([[Will Smith]]) pulls an [[M67 hand grenade]] from a drawer in his lab.]]&lt;br /&gt;
[[Image:IAL-M67-2.jpg|thumb|none|601px|Neville pulls the pin off the M67.]]&lt;br /&gt;
&lt;br /&gt;
= Accoutrements =&lt;br /&gt;
&lt;br /&gt;
== PentagonLight™ MD3R ==&lt;br /&gt;
The weapon light used in the movie is a PentagonLight™ MD3R, most notably when he searches for Sam in a dark, abandoned bank.&lt;br /&gt;
[[Image:MD3R-XL-Medium.jpg|thumb|400px|none|PentagonLight MD3R.]]&lt;br /&gt;
[[Image:IAL-Light-1.jpg|thumb|600px|none|The PentagonLight™ MD3R on Neville's AR.]]&lt;br /&gt;
[[Image:IAL-Light-2.jpg|thumb|601px|none|Neville uses the PentagonLight™ MD3R in the abandoned bank.]]&lt;br /&gt;
&lt;br /&gt;
== Trijicon ACOG (Advanced Combat Optical Gunsight) TA31 Model ==&lt;br /&gt;
The optic Neville used on his AR is a Trijicon ACOG TA31F. However, the movie displayed an incorrect reticle for the optic. &lt;br /&gt;
[[Image:ta31f.jpg|thumb|400px|none|Trijicon ACOG TA31F.]]&lt;br /&gt;
[[Image:IAL-Reticle.jpg|thumb|601px|none|The scope view as seen through the reticle of Neville's Trijicon ACOG.]]&lt;br /&gt;
&lt;br /&gt;
== Knights Armament RAS ==&lt;br /&gt;
Neville had numerous ARs in various configurations in his arsenal. One of his ARs was equipped with a Knights Armament Company RAS. &lt;br /&gt;
[[Image:IAL_Rail.JPG|thumb|275px|none|Closeup of Rail. Eight bottom vent holes. Characteristic of a RAS]][[Image:Kacm4ras.jpg|thumb|425px|none|Knights Armament Company RAS.]]&lt;br /&gt;
&lt;br /&gt;
== ERGO Rail Covers ==&lt;br /&gt;
Neville had Ergo rail covers (11) on one of his ARs in the film.&lt;br /&gt;
[[Image:Railcover1.jpg|thumb|225px|none|Closeup of Rail Covers.]][[Image:Railcover2.JPG|thumb|200px|none|Ergo Rail Cover.]]&lt;br /&gt;
[[Image:IAL 705.jpg|thumb|601px|none|Neville had Ergo rail covers (11) on one of ARs.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>KuronoX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ultimate_Weapons&amp;diff=853860</id>
		<title>Ultimate Weapons</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ultimate_Weapons&amp;diff=853860"/>
		<updated>2014-09-26T23:20:16Z</updated>

		<summary type="html">&lt;p&gt;KuronoX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:UW-Banner.jpg|thumb|right|510px|''Ultimate Weapons'' (2009)]]&lt;br /&gt;
'''''Ultimate Weapons''''' is a documentary TV show on Military Channel. It searches for the ten best weapons in five different categories: Close Quarters Battle, Sniper Rifles, Artillery and Armored Vehicles, Firepower, and Robotic Warriors.&lt;br /&gt;
&lt;br /&gt;
'''The following guns appear in the television series ''Ultimate Weapons'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
A suppressed [[Beretta 92FS Inox]] with black safety control and hammer is attached to a [[CornerShot]].&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS Inox - 9x19mm]]&lt;br /&gt;
[[Image:UW-92FS-1.jpg|thumb|none|500px|The suppressed 92FS Inox in a CornerShot. This footage was also seen in ''[[Future Weapons]]'', another Military Channel show.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
A [[Browning HP]] is compared to a [[MP7|H&amp;amp;K MP7A1]] to demonstrate the small size of the submachine gun.&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|400px|Browning Hi-Power Mk 3 - 9x19mm]]&lt;br /&gt;
[[Image:UW-HP.jpg|thumb|none|500px|A Browning HP pistol in front of an MP7A1 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN USG==&lt;br /&gt;
During the part with the [[FN P90]], the operator pulls out a [[FN Five-seveN]] and fires a few shots at the shooting range.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|380px|FN Five-seveN USG (U.S. Government) - 5.7x28mm]]&lt;br /&gt;
[[Image:UW-Five7.jpg|thumb|none|500px|The FNH USA Representative fires his Five-seveN pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A Gen2 [[Glock 17]] is attached to a [[CornerShot]].&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|400px|Glock 17 - 9x19mm]]&lt;br /&gt;
[[Image:UW-G17-1.jpg|thumb|none|500px|A Gen2 Glock 17 attached to a CornerShot.]]&lt;br /&gt;
[[Image:UW-G17-2.jpg|thumb|none|500px|Retired Israeli Army Lieutenant Colonel Amos Golan (the designer of the CornerShot) displays the features of the CS.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
A [[Glock 19]] pistol is attached to a [[CornerShot]].&lt;br /&gt;
[[Image:Glock19 2ndGen.jpg|thumb|none|400px|Glock 19 - 9x19mm]]&lt;br /&gt;
[[Image:UW-G19-1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:UW-G19-2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19C==&lt;br /&gt;
A [[Glock 19|Glock 19C]] is attached to a [[CornerShot]].&lt;br /&gt;
[[Image:Gen2 G19C.jpg|thumb|none|400px|Glock 19C - 9x19mm]]&lt;br /&gt;
[[Image:UW-G19C-1.jpg|thumb|none|500px|Glock 19C with hi-cap magazine in a CornerShot.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Jericho 941 F==&lt;br /&gt;
The [[Jericho 941]] is seen when the VIPeR (Versatile, Intelligent, Portable Robot) is being shown. (Note: The length of the barrel cannot be seen, so the gun could be a compact variant too.)&lt;br /&gt;
[[File:Jericho 941 F stainless.jpg|thumb|none|400px|Stainless IMI Jericho 941 F - 9x19mm]]&lt;br /&gt;
[[File:UW-Jer941.jpg|thumb|none|500px|A Jericho 941 in a terrorist's holster. This image is through the VIPeR's camera.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==FN P90 / P90 TR==&lt;br /&gt;
The [[FN P90]] was ranked the fifth best CQB weapon. The gun was praised for its innovative design, rounded corners, small size, superb accuracy, and high magazine capacity.&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[Image:UW-P90-1.jpg|thumb|none|500px|&amp;quot;FN P90&amp;quot;]]&lt;br /&gt;
[[Image:UW-P90-2.jpg|thumb|none|500px|Loading the magazine with 5.7mm ammo.]]&lt;br /&gt;
[[Image:UW-P90-3.jpg|thumb|none|500px|The FNH USA Representative loads up his P90 TR fitted with a C-More Systems Red Dot Sight. A standard P90 is visible in the back.]]&lt;br /&gt;
[[Image:UW-P90-4.jpg|thumb|none|500px|FN P90's being fired.]]&lt;br /&gt;
[[Image:UW-P90-5.jpg|thumb|none|500px|Another FN P90 TR.]]&lt;br /&gt;
[[Image:UW-P90-6.jpg|thumb|none|500px|Firing the P90 TR.]]&lt;br /&gt;
[[Image:UW-P90-7.jpg|thumb|none|500px|A few 5.7x28mm rounds and casings.]]&lt;br /&gt;
[[Image:UW-P90-8.jpg|thumb|none|500px|Final score of the FN P90.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
A guard was carrying an [[MP5A2]] during the part showing the [[MP7|H&amp;amp;K MP7A1]].&lt;br /&gt;
[[Image:SWATMP5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 - 9x19mm]]&lt;br /&gt;
[[Image:UW-MP5A2-1.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP5A2 with EOTech holographic sight and dedicated forend weapon light.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[MP7|H&amp;amp;K MP7A1]] was ranked the second best close quarters combat weapon. &lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|420px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight - 4.6x30mm]]&lt;br /&gt;
[[Image:UW-MP7-1.jpg|thumb|none|500px|While the title says &amp;quot;MP7&amp;quot;, the gun on the picture is clearly the A1 model.]]&lt;br /&gt;
[[Image:UW-MP7-2.jpg|thumb|none|500px|H&amp;amp;K MP7A1]]&lt;br /&gt;
[[Image:UW-MP7-3.jpg|thumb|none|500px|The H&amp;amp;K USA representative fires the MP7A1 in full-auto.]]&lt;br /&gt;
[[Image:UW-MP7-4.jpg|thumb|none|500px|The H&amp;amp;K USA representative fires the MP7A1 covered with nasty mud.]]&lt;br /&gt;
[[Image:UW-MP7-5.jpg|thumb|none|500px|Several 4.6x30mm rounds.]]&lt;br /&gt;
[[Image:MP7A1-30.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with H&amp;amp;K sound suppressor and red dot sight - 4.6x30mm]]&lt;br /&gt;
[[Image:UW-MP7-7.jpg|thumb|none|500px|Another shot of the MP7A1, this time fitted with a H&amp;amp;K SD MP7 sound suppressor.]]&lt;br /&gt;
[[Image:UW-MP7-6.jpg|thumb|none|500px|Final score of the MP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
A CGI [[Micro Uzi]] is shown during the opening sequence of each episode. Another Micro Uzi with stock folded was also shown during the part with the Uzi.&lt;br /&gt;
[[Image:MicroUziPistol.jpg|thumb|none|400px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
[[Image:UW-MicroUzi.jpg|thumb|none|500px|While a CGI Micro Uzi is spinning around, the label on the paper says &amp;quot;UZI&amp;quot;.]]&lt;br /&gt;
[[Image:UW-MicroUzi-2.jpg|thumb|none|500px|Micro Uzi with stock folded.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
Picture of a [[Mini Uzi]] was shown when the [[Uzi]] was tested and its variants were mentioned.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
[[Image:UW-MiniUzi-1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[Uzi]] was ranked the tenth best close combat weapon.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:UW-UZI-1.jpg|thumb|none|500px|&amp;quot;UZI&amp;quot;]]&lt;br /&gt;
[[Image:UW-UZI-3.jpg|thumb|none|500px|Close-up of the iron sights and the charging handle of the Uzi.]]&lt;br /&gt;
[[Image:UW-UZI-4.jpg|thumb|none|500px|The Ex US Army Spec Ops member (who tested the Uzi) holds the SMG.]]&lt;br /&gt;
[[Image:UW-UZI-2.jpg|thumb|none|500px|The same man pulls the charging handle of the Uzi.]]&lt;br /&gt;
[[Image:UW-UZI-5.jpg|thumb|none|500px|Final score of the Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] was ranked the best close quarter combat weapon.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|420px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:Uwcrbso2.jpg|thumb|none|500px|&amp;quot;KRISS SUPER V&amp;quot;&amp;lt;br&amp;gt;]]&lt;br /&gt;
[[Image:Uwcrbso.jpg|thumb|none|500px|Vector with EOTech holo-sight, BUIS, and foregrip. A few .45 ACP rounds are visible on the right.]]&lt;br /&gt;
[[Image:Uwcrbso3.jpg|thumb|none|500px|Vector with EOTech holo-sight, BUIS, and foregrip. A few .45 ACP rounds are visible on the right.]]&lt;br /&gt;
[[Image:Uwcrbso4.jpg|thumb|none|500px|The operator fires the Vector.]]&lt;br /&gt;
[[Image:Uwcrbso5.jpg|thumb|none|500px|Disassembling the Vector SMG.]]&lt;br /&gt;
[[Image:Uwcrbso6.jpg|thumb|none|500px|Close-up image showing the ejection port of the Vector.]]&lt;br /&gt;
[[Image:UW-Kriss-7.jpg|thumb|none|500px|Animation showing the working principle of the Kriss Super V system.]]&lt;br /&gt;
[[Image:UW-Kriss-8.jpg|thumb|none|500px|Close-up of the Vector, showing the semi/2-round burst/auto modes on the selector. The &amp;quot;S&amp;quot; and &amp;quot;F&amp;quot; positions are located on the other selector, partially visible on the right.]]&lt;br /&gt;
[[Image:UW-Kriss-9.jpg|thumb|none|500px|Final score of the Vector.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul FMG-9==&lt;br /&gt;
Prototype version of the [[Magpul FMG-9]] was ranked the third best close combat weapon.&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|400px|'''Prototype''' Magpul FMG-9 - 9x19mm]]&lt;br /&gt;
[[Image:Uwfmg9.jpg|thumb|none|501px|&amp;quot;MAGPUL FMG9&amp;quot;]]&lt;br /&gt;
[[Image:Uwfmg92.jpg|thumb|none|501px|The FMG-9 in box form.]]&lt;br /&gt;
[[Image:Uwfmg93.jpg|thumb|none|501px|Magpul FMG-9 with carrying handle removed.]]&lt;br /&gt;
[[Image:Uwfmg94.jpg|thumb|none|501px|The Magpul Representative removes to cover to show the modified [[Glock 18]] inside.]]&lt;br /&gt;
[[Image:Uwfmg95.jpg|thumb|none|501px|The Magpul Representative fires the FMG-9.]]&lt;br /&gt;
[[Image:UW-FMG-6.jpg|thumb|none|501px|Final score of the FMG-9.]]&lt;br /&gt;
&lt;br /&gt;
==UC-M21==&lt;br /&gt;
Images of the [[UC-M21]] are shown when the [[Magpul FMG-9]] is being shown. The gun is misidentified as the [[Ares FMG]].&lt;br /&gt;
[[Image:UC-M21.jpg|thumb|none|400px|UC-M21 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Assault/Battle Rifles=&lt;br /&gt;
==Alexander Arms .50 Beowulf==&lt;br /&gt;
The [[Alexander Arms .50 Beowulf]] was ranked the fourth best weapon in the Firepower category.&lt;br /&gt;
[[Image:AA Beowulf.jpg|thumb|none|420px|AA .50 Beowulf - .50 Beowulf]]&lt;br /&gt;
[[Image:UW-Beowulf-1.jpg|thumb|none|500px|&amp;quot;BEOWULF&amp;quot;]]&lt;br /&gt;
[[Image:UW-Beowulf-2.jpg|thumb|none|500px|A Beowulf rifle fitted with bipod, RIS handguard, sliding stock and holo-sight.]]&lt;br /&gt;
[[Image:UW-Beowulf-3.jpg|thumb|none|500px|The Alexander Arms Representative fires the .50 Beowulf.]]&lt;br /&gt;
[[Image:UW-Beowulf-4.jpg|thumb|none|500px|Close-up of the selector. As this picture shows, the Beowulf is not capable of firing in fully automatic mode.]]&lt;br /&gt;
[[Image:UW-Beowulf-5.jpg|thumb|none|500px|A .50 Caliber Beowulf cartridge.]]&lt;br /&gt;
[[Image:UW-Beowulf-6.jpg|thumb|none|500px|Another Beowulf, this time with a tan finish.]]&lt;br /&gt;
[[Image:UW-Beowulf-7.jpg|thumb|none|500px|Final score of the Beowulf rifle.&amp;lt;br&amp;gt;Note: Five points for Cost means that the rifle is very cheap... :)]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1]] is prominently featured throughout the series.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:UW-M4A1-1.jpg|thumb|none|500px|An M4A1 fitted with a [[Rafael SIMON|SIMON]] door breacher rifle grenade.]]&lt;br /&gt;
[[Image:UW-M4A1-2.jpg|thumb|none|500px|Colt M4A1 with laser designator and M68 Aimpoint sight.]]&lt;br /&gt;
[[Image:UW-M4A1-3.jpg|thumb|none|500px|Another M4A1, from the [[AT4|AT4 CS]]' episode.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
Various [[M16A4]] rifles are seen during stock footage.&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:UW-M16A4-1.jpg|thumb|none|500px|An M16A4 with ACOG and vertical grip (back) and an M16A4 with ITL MARS sight (front).]]&lt;br /&gt;
&lt;br /&gt;
==Colt XM177E2==&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|none|400px|Colt XM177E2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:UW-Unknown-1.jpg|thumb|none|500px|Colt XM177E2 rifle fitted with M203 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
==Custom AR-15==&lt;br /&gt;
A custom [[AR-15]] rifle is seen in one of the episodes. The rifle looks like an early model [[Colt AR-15A2 Sporter II]] with the handguard of an [[M16A1]] type handguard. This is not unusual as the Sporter II used a proprietary handguard designed to fit the A1 triangular end cap, meaning that if it became damaged the easiest replacement part would be an A1 handguard.&lt;br /&gt;
[[File:1001147qb7.jpg|thumb|450px|none|Colt AR15A2 Sporter II (Model 6500) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:UW-M16.jpg|thumb|none|500px|The customized AR-15 rifle with 20-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K2==&lt;br /&gt;
A [[Daewoo K2]] rifle is seen during the part when the [[FN P90]] is being presented.&lt;br /&gt;
[[Image:Daewoo-K2.jpg|thumb|none|400px|Daewoo K2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:UW-K2.jpg|thumb|none|500px|Daewoo K2 rifle on the right. [[M240 machine gun|FN M240D]] on the left.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A1/A2==&lt;br /&gt;
[[SA80|Enfield L85A1/A2 rifles]] are seen in archive footage. Sometimes equipped with SUSAT or L123A2 grenade launcher.&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|400px|L85A2 / SA80A2 - 5.56x45mm]]&lt;br /&gt;
[[Image:UW-L85-1.jpg|thumb|none|500px|An L85 rifle on an archive video.]]&lt;br /&gt;
[[Image:UW-L85-2.jpg|thumb|none|500px|An L85 rifle on an archive video.]]&lt;br /&gt;
&lt;br /&gt;
==Ferfrans SOAR==&lt;br /&gt;
The [[Ferfrans SOAR]] (Special Operations Assault Rifle) is ranked the ninth best close combat weapon. It is shown with a 10.5&amp;quot; barrel and Magpul CTR stock.&lt;br /&gt;
[[Image:SOAR.jpg|thumb|none|450px|Ferfrans SOAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:UW-SOAR-1.jpg|thumb|none|500px|&amp;quot;FERFRANS SOAR&amp;quot;&amp;lt;br&amp;gt;Shown here with M4-style stock, Aimpoint sight with magnifier, RIS handguard, and foregrip.]]&lt;br /&gt;
[[Image:UW-SOAR-2.jpg|thumb|none|500px|The SOAR with FERFRANS FAS (Fast Acquisition Sight).]]&lt;br /&gt;
[[Image:UW-SOAR-3.jpg|thumb|none|500px|The operator fires the SOAR.]]&lt;br /&gt;
[[Image:UW-SOAR-4.jpg|thumb|none|500px|The SOAR with unknown red dot sight.]]&lt;br /&gt;
[[Image:UW-SOAR-5.jpg|thumb|none|500px|Close-up of the receiver.]]&lt;br /&gt;
[[Image:UW-SOAR-6.jpg|thumb|none|500px|The operator fires the SOAR.]]&lt;br /&gt;
[[Image:UW-SOAR-7.jpg|thumb|none|500px|The operator reloads the SOAR.]]&lt;br /&gt;
[[Image:UW-SOAR-8.jpg|thumb|none|500px|Final score of the SOAR.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL 50.63==&lt;br /&gt;
On an archive footage, a soldier carries what look like a [[FAL|FN FAL 50.63 rifle]] with the carrying handle removed.&lt;br /&gt;
[[Image:Fal para-1-.jpg|thumb|none|420px|FAL 50.63 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:UW-FAL-1.jpg|thumb|none|500px|The FAL on an archive footage.]]&lt;br /&gt;
[[Image:UW-FAL-2.jpg|thumb|none|500px|The FAL on an archive footage.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
A [[G3A3]] was seen on a German soldier's back while he was loading up a PzH 2000 howitzer.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:UW-G3.jpg|thumb|none|500px|A G3A3 on the back of a German soldier.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] was ranked the 8th best close quarters combat weapon.&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:UW-G36C-1.jpg|thumb|none|500px|&amp;quot;G36C&amp;quot;]]&lt;br /&gt;
[[Image:UW-G36C-2.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36C rifle fitted with an Aimpoint red dot sight, and what looks like a Knight's Armament Company G36/SL8 Front and Rear Sight Combo carrying handle replacement. Also note the two magazines clamped together.]]&lt;br /&gt;
[[Image:UW-G36C-4.jpg|thumb|none|500px|Water test.]]&lt;br /&gt;
[[Image:UW-G36C-5.jpg|thumb|none|500px|Dirt test.]]&lt;br /&gt;
[[Image:UW-G36C-3.jpg|thumb|none|500px|Final score of the H&amp;amp;K G36C.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
A [[Heckler &amp;amp; Koch HK416]] with drum mag is also seen when the [[Ferfrans SOAR]] is being shown. The footage shown there is actually from ''[[Future Weapons]]''.&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:UW-HK416-1.jpg|thumb|none|500px|The H&amp;amp;K USA Representative fires the HK416. He is rotating his hands clockwise to show that the rifle can fire from any angle and position.]]&lt;br /&gt;
[[Image:UW-HK416-3.jpg|thumb|none|500px|Another HK416, this time without a foregrip.]]&lt;br /&gt;
[[Image:UW-HK416-2.jpg|thumb|none|500px|Smoke coming out of the vent holes after emptying a 100-round drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor CTAR-21==&lt;br /&gt;
An Israeli Spec Ops operative is seen holding a [[CTAR-21]] when the [[CornerShot]] is being shown. Another soldier is seen with a CTAR-21 when the VIPeR (Versatile, Intelligent, Portable Robot) is being showcased.&lt;br /&gt;
[[Image:IMI CTAR-21 Tavor.jpg|thumb|none|400px|IMI Tavor CTAR-21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:UW-CTAR21-1.jpg|thumb|none|500px|An Israeli soldier with a CTAR-21 rifle.]]&lt;br /&gt;
[[Image:UW-CTAR21-2.jpg|thumb|none|500px|A soldier patrols in the forest while holding a CTAR-21 and carrying a VIPeR on his back.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company PDW==&lt;br /&gt;
The [[Knight's Armament PDW|KAC PDW]] was ranked the sixth best CQB weapon.&lt;br /&gt;
[[Image:KAC PDW 10in.jpg|thumb|none|450px|KAC PDW with 10&amp;quot; barrel - 6x35mm]]&lt;br /&gt;
[[Image:UW-KACPDW-1.jpg|thumb|none|500px|&amp;quot;Knight's PDW&amp;quot;]]&lt;br /&gt;
[[Image:UW-KACPDW-2.jpg|thumb|none|500px|The KAC PDW displayed with the stock folded.]]&lt;br /&gt;
[[Image:KAC PDW 8in.jpg|thumb|none|450px|KAC PDW with 8&amp;quot; barrel - 6x35mm]]&lt;br /&gt;
[[Image:UW-KACPDW-3.jpg|thumb|none|500px|The operator presses the bolt catch release after a reload.]]&lt;br /&gt;
[[Image:UW-KACPDW-4.jpg|thumb|none|500px|CGI render of the KAC PDW.&amp;lt;br&amp;gt;The designers at Knight's Armament built a complete 3D model of the gun on the computer first. They optimized it before the start of the final production, eradicating the need of various prototypes and wasted materials.]]&lt;br /&gt;
[[Image:UW-KACPDW-5.jpg|thumb|none|500px|Final score of the PDW.]]&lt;br /&gt;
&lt;br /&gt;
==LWRC PSD==&lt;br /&gt;
The [[LWRC SRT rifle series#LWRC M6A2 PSD|LWRC PSD (Personal Security Detail)]] - known as &amp;quot;M6 PSD&amp;quot; when this show was made - was ranked the seventh best close quarters battle weapon.&lt;br /&gt;
[[Image:LWRC psd RifleA.jpg|thumb|none|451px|LWRC  PSD - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:UW-PSD-1.jpg|thumb|none|500px|&amp;quot;LWRC M6 PSD&amp;quot;]]&lt;br /&gt;
[[Image:UW-PSD-2.jpg|thumb|none|500px|The PSD, fitted with Magpul CTR stock and standard 5.56mm magazine.]]&lt;br /&gt;
[[Image:UW-PSD-4.jpg|thumb|none|500px|The LWRC Representative shows the damage the rifle is capable of doing. Note the Barrett 6.8mm magazine.]]&lt;br /&gt;
[[Image:UW-PSD-3.jpg|thumb|none|500px|Final score of the PSD.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
An [[M14]] rifle is being shown when the [[Ferfrans SOAR]] is being tested.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:UW-M14-1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56-1==&lt;br /&gt;
During the part when the [[Ferfrans SOAR]] was tested, several [[Norinco Type 56]]-1 rifles were also shown being fired. The Type 56-1's are fitted with Bakelite magazines.&lt;br /&gt;
[[Image:Type56S.jpg|thumb|none|450px|Norinco Type 56-1 - 7.62x39mm]]&lt;br /&gt;
[[Image:UW-Type56-1-1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:UW-Type56-1-2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Zastava Arms M70AB2==&lt;br /&gt;
A [[Zastava M70|Zastava Arms M70AB2 rifle]] was seen during the part with the [[TDI Vector|KRISS USA Vector]].&lt;br /&gt;
[[Image:Zastava M70 AB2.jpg|thumb|none|400px|Zastava M70AB2 - 7.62x39mm]]&lt;br /&gt;
[[Image:Uwm70.jpg|thumb|none|500px|A Zastava Arms M70AB2 rifle displayed on gravel.]]&lt;br /&gt;
[[Image:UW-M70-1.jpg|thumb|none|500px|A Zastava Arms M70AB2 rifle displayed on gravel.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AS50==&lt;br /&gt;
The [[Accuracy International AS50]] was ranked the 5th best sniper rifle.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|450px|Accuracy International AS50 - .50 BMG]]&lt;br /&gt;
[[Image:Uwas50.jpg|thumb|none|500px|&amp;quot;Accuracy International AS-50&amp;quot;]]&lt;br /&gt;
[[Image:Uwas502.jpg|thumb|none|500px|The AS50 rifle and a few .50 caliber rounds.]]&lt;br /&gt;
[[Image:Uwas503.jpg|thumb|none|500px|The AI representative fires the AS50 anti-materiel rifle.]]&lt;br /&gt;
[[Image:Uwas504.jpg|thumb|none|500px|Firing the AS50 in front of a high speed camera.]]&lt;br /&gt;
[[Image:Uwas505.jpg|thumb|none|500px|Final score of the AS50 rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWSM==&lt;br /&gt;
The [[AW#Accuracy International Arctic Warfare Magnum|Accuracy International Arctic Warface Super Magnum]] was ranked the third best sniper rifle.&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|450px|Accuracy International AWSM - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:UW-AWSM-1.jpg|thumb|none|500px|&amp;quot;Accuracy International AWSM&amp;quot;]]&lt;br /&gt;
[[Image:UW-AWSM-2.jpg|thumb|none|500px|An AWSM rifle with the magazine removed and the bold handle turned up.]]&lt;br /&gt;
[[Image:UW-AWSM-3.jpg|thumb|none|500px|The shooter operates the bolt of the AWSM.]]&lt;br /&gt;
[[Image:UW-AWSM-4.jpg|thumb|none|500px|The Accuracy International Arctic Warfare Super Magnum rifle.]]&lt;br /&gt;
[[Image:UW-AWSM-5.jpg|thumb|none|500px|A loaded magazine and two .338 Lapua Magnum rounds.]]&lt;br /&gt;
[[Image:UW-AWSM-6.jpg|thumb|none|500px|Final score of the Arctic Warfare Super Magnum rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AX338==&lt;br /&gt;
An [[Accuracy International AX338]] sniper rifle was seen during the AWSM episode.&lt;br /&gt;
[[Image:AX338.jpg|thumb|none|450px|Accuracy International AX338 with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:UW-AX338.jpg|thumb|none|500px|The AX338 rifle with stock folded on the ground, while the AI weapons designer is talking about the unique design of their rifles' bolt handles.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82==&lt;br /&gt;
The first version [[Barrett M82]] was shown on a photo in front of the gun's designer, Ronnie Barrett.&lt;br /&gt;
[[Image:M82A1 OldSpec.JPG|thumb|none|450px|Early Specification Barrett M82 - .50 BMG]]&lt;br /&gt;
[[Image:UW-M82-3.jpg|thumb|none|500px|First production version of the Barrett M82.]]&lt;br /&gt;
[[Image:UW-M82-1.jpg|thumb|none|500px|And an even older variant.]]&lt;br /&gt;
[[Image:UW-M82-2.jpg|thumb|none|500px|Muzzle brake of the first prototype.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
A [[Barrett M82A1]] was shown during the presentation of the M107.&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|450px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[Image:UW-M82A1-1.jpg|thumb|none|500px|A Barrett M82A1 rifle displayed on a hood of a jeep.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1M==&lt;br /&gt;
A [[Barrett M82A1M]] was shown as the file image for the [[Barrett M107]].&lt;br /&gt;
[[File:Barrett M82A1M.jpg|thumb|none|450px|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
[[Image:UW-M107-1.jpg|thumb|none|500px|&amp;quot;BARRETT M107&amp;quot;. Note the visible receiver mounted front and rear sights not present on the later M107 variant.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M99==&lt;br /&gt;
The [[Barrett M99]] chambered in .416 Barrett was ranked the fourth best sniper rifle.&lt;br /&gt;
[[Image:Barett m99-1.jpg|thumb|none|400px|Barrett M99 - .416 Barrett]]&lt;br /&gt;
[[Image:Uwm99.jpg|thumb|none|500px|Instead of the rifle itself, a .416 Barrett round is shown on the intro image.]]&lt;br /&gt;
[[Image:Uwm992.jpg|thumb|none|500px|A Barrett Firearms Representative with a Model 99 rifle.]]&lt;br /&gt;
[[Image:UW-M99-4.jpg|thumb|none|500px|The shooter inserts a .416 caliber round...]]&lt;br /&gt;
[[Image:Uwm993.jpg|thumb|none|500px|...and then operates the bolt of the rifle.]]&lt;br /&gt;
[[Image:UW-M99-5.jpg|thumb|none|500px|Final score of the Barrett Model 99 rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M107]] was ranked the second best sniper rifle.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|450px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:UW-M107-2.jpg|thumb|none|500px|Firing the Barrett M107.]]&lt;br /&gt;
[[Image:UW-M107-3.jpg|thumb|none|500px|Firing the Barrett M107.]]&lt;br /&gt;
[[Image:UW-M107-4.jpg|thumb|none|500px|Final score of the Barrett M107.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107A1==&lt;br /&gt;
The [[Barrett M82#Barrett M107A1|Barrett M107A1]] was shown during the part with its predecessor, the M107.&lt;br /&gt;
[[File:Barrett-M107A1 29 inch.jpg|thumb|none|450px|Barrett M107A1, 29&amp;quot; barrel without optics - .50 BMG]]&lt;br /&gt;
[[Image:Uwm1072.jpg|thumb|none|500px|A displayed M107A1 rifle.]]&lt;br /&gt;
[[Image:Uwm1074.jpg|thumb|none|500px|The shooter loads up the M107A1.]]&lt;br /&gt;
[[Image:Uwm1073.jpg|thumb|none|500px|The Barrett Firearms Representative fires the M107A1.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention ==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] was ranked the best sniper rifle.&lt;br /&gt;
[[Image:M200 grooved.jpg|thumb|none|450px|CheyTac M-200 - .408 CheyTac]]&lt;br /&gt;
[[Image:Uwm200.jpg|thumb|none|500px|&amp;quot;CHEYTAC M200 INTERVENTION LRSS&amp;quot;]]&lt;br /&gt;
[[Image:Uwm2002.jpg|thumb|none|500px|An M-200 Intervention rifle and an Advanced Ballistic Computer.]]&lt;br /&gt;
[[Image:Uwm2003.jpg|thumb|none|500px|The CheyTac USA Representative prepares to fire the Intervention.]]&lt;br /&gt;
[[Image:UW-M200-2.jpg|thumb|none|500px|Loading up the rifle.]]&lt;br /&gt;
[[Image:UW-M200-5.jpg|thumb|none|500px|The CheyTac USA Representative operates the bolt handle of the suppressed M-200.]]&lt;br /&gt;
[[Image:UW-M200-6.jpg|thumb|none|500px|Close-up of the rifle's receiver.]]&lt;br /&gt;
[[Image:UW-M200-7.jpg|thumb|none|500px|Final score of the M-200 Intervention.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] was ranked the sixth best sniper rifle.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|400px|Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:Uwsrs4.jpg|thumb|none|500px|&amp;quot;DESERT TACTICAL ARMS STEALTH RECON SCOUT&amp;quot;]]&lt;br /&gt;
[[Image:Uwsrs.jpg|thumb|none|500px|The Stealth Recon Scout rifle.]]&lt;br /&gt;
[[Image:Uwsrs2.jpg|thumb|none|500px|Operating the bolt of the SRS.]]&lt;br /&gt;
[[Image:Uwsrs3.jpg|thumb|none|500px|The Stealth Recon Scout in the hands of the DTA Representative.]]&lt;br /&gt;
[[Image:UW-SRS-1.jpg|thumb|none|500px|The DTA Representative fires the SRS.]]&lt;br /&gt;
[[Image:Uwsrs5.jpg|thumb|none|500px|Final score of the Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company M110 SASS==&lt;br /&gt;
The [[SR-25|Knight's Armament Company M110 Semi-Automatic Sniper System]] was ranked the tenth best sniper rifle.&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|430px|Knight's Armament M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Uwm110.jpg|thumb|none|500px|&amp;quot;KNIGHT'S ARMAMENT M110&amp;quot;]]&lt;br /&gt;
[[Image:Uwm1102.jpg|thumb|none|500px|The KAC Representative aims the M110 SASS. He won't do much damage with no magazine inserted...]]&lt;br /&gt;
[[Image:UW-M110-6.jpg|thumb|none|500px|The M110 SASS fitted with KAC SR-M110 sound suppressor.]]&lt;br /&gt;
[[Image:Uwm1103.jpg|thumb|none|500px|The KAC Representative fires the M110 SASS.]]&lt;br /&gt;
[[Image:Uwm1104.jpg|thumb|none|500px|Close-up of the receiver and selector of the M110 SASS.]]&lt;br /&gt;
[[Image:UW-M110-7.jpg|thumb|none|500px|The buttplate of the stock is adjustable. This feature was one of the US Army's requests, and it is not found on the SR-25.]]&lt;br /&gt;
[[Image:Uwm1105.jpg|thumb|none|500px|Final score of the M110 SASS.]]&lt;br /&gt;
&lt;br /&gt;
==LWRC SABR==&lt;br /&gt;
The [[LWRC SRT rifle series#LWRC REPR/SABR|LWRC SABR (Sniper Assaulter Battle Rifle)]] - now known as the REPR (Rapid Engagement Precision Rifle) - was ranked the 9th best sniper rifle.&lt;br /&gt;
[[Image:REPR.jpg|thumb|none|450px|LWRC REPR with Magpul PRS stock and 20&amp;quot; sniper barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Uwsabr.jpg|thumb|none|500px|&amp;quot;LWRC SABR 308&amp;quot;]]&lt;br /&gt;
[[Image:Uwsabr2.jpg|thumb|none|500px|A good close-up of the rifle shows that the SABR/REPR has its charging handle on the (left) side, instead of the top where most [[AR-15]]-style guns have it.]]&lt;br /&gt;
[[Image:Uwsabr3.jpg|thumb|none|500px|The LWRC Representative fires the SABR fitted with a VLTOR EMod buttstock.]]&lt;br /&gt;
[[Image:UW-SABR-5.jpg|thumb|none|500px|The LWRC Representative fires the SABR.]]&lt;br /&gt;
[[Image:UW-SABR-4.jpg|thumb|none|500px|Final score of the SABR.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan TAC-50==&lt;br /&gt;
The [[McMillan TAC-50]] was ranked the 8th best sniper rifle, fitted with a McCann night vision rail mount.&lt;br /&gt;
[[File:Tac50-package.jpg|thumb|400px|none|McMillan TAC-50 with McCann night vision rail mount and other accessories - .50 BMG]]&lt;br /&gt;
[[Image:Uwtac50.jpg|thumb|none|500px|&amp;quot;MCMILLAN TAC 50&amp;quot;]]&lt;br /&gt;
[[Image:Uwtac503.jpg|thumb|none|500px|Close-up of the rifle.]]&lt;br /&gt;
[[Image:Uwtac504.jpg|thumb|none|500px|Operating the bolt after the reload.]]&lt;br /&gt;
[[Image:UW-TAC50-5.jpg|thumb|none|500px|The McMillan Representative fires the TAC-50 rifle.]]&lt;br /&gt;
[[Image:Uwtac502.jpg|thumb|none|500px|The shooter manipulates the bolt handle and the spent casing flies away.]]&lt;br /&gt;
[[Image:UW-TAC50-6.jpg|thumb|none|500px|Final score of the TAC-50 rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Remington/USMC M40A3 ==&lt;br /&gt;
An [[Remington Model 700#M40A3 Sniper Rifle|M40A3 rifle]] is seen during the part with the Tactical Rifles M40.&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|450px|M40A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:UW-M40A3-1.jpg|thumb|none|500px|The shooter manipulates the bolt of the M40A3.]]&lt;br /&gt;
[[Image:UW-M40A3-2.jpg|thumb|none|500px|An excellent close-up of the M40A3 rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Tactical Rifles M40==&lt;br /&gt;
Chambered in 6.5x47 Lapua. Ranked the 7th best sniper rifle.&lt;br /&gt;
[[Image:Uwm40.jpg|thumb|none|500px|&amp;quot;TACTICAL RIFLES M40 6.5 x 47 LAPUA&amp;quot;]]&lt;br /&gt;
[[Image:Uwm402.jpg|thumb|none|500px|A displayed M40 rifle.]]&lt;br /&gt;
[[Image:Uwm403.jpg|thumb|none|500px|Another M40 rifle, fitted with a 20-round magazine.]]&lt;br /&gt;
[[Image:Uwm404.jpg|thumb|none|500px|Final score of the M40.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==MPS AA-12==&lt;br /&gt;
The [[AA-12|Military Police Systems AA-12]] was ranked the sixth best weapon in the Firepower category. The AA-12 CQB (13&amp;quot; barrel) was also seen for a brief time, mounted on a UGV (Unmanned Ground Vehicle).&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|AA-12 - 12 Gauge]]&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|350px|none|AA-12 CQB - 12 Gauge]]&lt;br /&gt;
[[Image:UW-AA12-1.jpg|thumb|500px|none|&amp;quot;AA-12&amp;quot;]]&lt;br /&gt;
[[Image:UW-AA12-3.jpg|thumb|500px|none|The AA-12 and various 12 Gauge ammunition.]]&lt;br /&gt;
[[Image:UW-AA12-4.jpg|thumb|500px|none|]]&lt;br /&gt;
[[Image:UW-AA12-5.jpg|thumb|500px|none|The shooter fires the AA-12 shotgun.]]&lt;br /&gt;
[[Image:UW-AA12-6.jpg|thumb|500px|none|Two AA-12 CQB shotguns mounted on an UGV.]]&lt;br /&gt;
[[Image:UW-AA12-8.jpg|thumb|500px|none|]]&lt;br /&gt;
[[Image:UW-AA12-7.jpg|thumb|500px|none|...and the controller of the UGV, which may look familiar.]]&lt;br /&gt;
[[Image:UW-AA12-2.jpg|thumb|500px|none|Final score of the AA-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
== Bofors 40mm L/60==&lt;br /&gt;
[[Bofors 40mm]] L/60 auto-cannons can be seen mounted on AC-130 Spooky gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|250px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
[[Image:UW-Spooky-2.jpg|thumb|none|500px|A Bofors L/60 (middle) mounted on an AC-130 Spooky gunship.]]&lt;br /&gt;
[[Image:UW-Spooky-1.jpg|thumb|none|500px|A Bofors L/60 (middle) mounted on an AC-130 Spooky gunship.]]&lt;br /&gt;
[[Image:UW-L60.jpg|thumb|none|500px|Close-up of the Bofors L/60 40mm machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB / M2A2 ==&lt;br /&gt;
The [[Browning M2|Browning M2HB / M2A2 Heavy Machine Gun]] is seen mounted on various armored vehicles including the Abrams M1A2, Merkava IV MBT, Crusher UGV, and the M1128 Mobile Gun System (Stryker MGS). It is also found on the &amp;quot;Lemur&amp;quot; RWS (Remote Weapon System) mounted on a BAE Systems FH77BW L52 &amp;quot;Archer&amp;quot; Artillery System.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|421px|Browning M2 Heavy Machine Gun - .50 BMG]]&lt;br /&gt;
[[Image:M2A2.jpg|thumb|none|421px|Browning M2A2 Heavy Machine Gun - .50 BMG]]&lt;br /&gt;
[[Image:UW Stryker MGS 1.jpg|thumb|none|500px|Browning M2 mounted on an M1128 Mobile Gun System (Stryker MGS).]]&lt;br /&gt;
[[Image:UW Stryker MGS 2.jpg|thumb|none|500px|Browning M2 mounted on an M1128 Mobile Gun System (Stryker MGS).]]&lt;br /&gt;
[[Image:UW ARCHER 1.jpg|thumb|none|500px|Photo of a FH77BW L52 &amp;quot;Archer&amp;quot; Artillery System. The &amp;quot;Lemur&amp;quot; RWS is fitted with a Browning M2A2 machine gun.]]&lt;br /&gt;
[[Image:UW ARCHER 2.jpg|thumb|none|500px|Browning M2 mounted on a BAE Systems FH77BW L52 &amp;quot;Archer&amp;quot; Artillery System.]]&lt;br /&gt;
[[Image:UW Abrams 1.jpg|thumb|none|500px|Top view of an Abrams M1A2.]]&lt;br /&gt;
[[Image:UW Abrams 2.jpg|thumb|none|500px|Browning M2 mounted on an Abrams M1A2.]]&lt;br /&gt;
[[Image:UW Merkava IV 1.jpg|thumb|none|500px|Browning M2 with custom muzzle brake mounted on an Israeli Merkava IV MBT.]]&lt;br /&gt;
[[Image:UW Merkava IV 2.jpg|thumb|none|500px|Browning M2 with custom muzzle brake mounted on an Israeli Merkava IV MBT.]]&lt;br /&gt;
[[Image:UW Crusher.jpg|thumb|none|500px|Browning M2 machine gun mounted on a Crusher UGV.]]&lt;br /&gt;
&lt;br /&gt;
==Dillon Aero M134D==&lt;br /&gt;
The [[GE M134 Minigun#Dillon Aero M134 Minigun|Dillon Aero M134D Minigun]] was ranked the ninth best weapon in the Firepower category.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:UW-DA-1.jpg|thumb|none|500px|&amp;quot;DILLON AERO GATLING GUN&amp;quot;]]&lt;br /&gt;
[[Image:UW-DA-2.jpg|thumb|none|500px|Firing the DA M134 Minigun.]]&lt;br /&gt;
[[Image:UW-DA-3.jpg|thumb|none|500px|Final score of the M134D Minigun.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
An [[M240 machine gun|FN M240B machine gun]] was seen during the [[Desert Tactical Arms Stealth Recon Scout]] episode.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:UW-M240B.jpg|thumb|none|500px|An M240B machine gun being fired.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240C==&lt;br /&gt;
The [[M240 machine gun|FN M240C machine gun]] is coaxial-mounted on the Abrams M1A2 tank.&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:UW Abrams 1.jpg|thumb|none|500px|Top view of an Abrams tank.]]&lt;br /&gt;
[[Image:UW Abrams 3.jpg|thumb|none|500px|M240C machine gun on an Abrams tank.]]&lt;br /&gt;
[[Image:UW Abrams 4.jpg|thumb|none|500px|M240C machine gun on an Abrams tank.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240D==&lt;br /&gt;
The [[M240 machine gun|FN M240D machine gun]] is mounted on a Abrams M1A2 tank, and on the Protector USV (Unmanned Surface Vehicle) in a Mini Typhoon Weapon Station.&lt;br /&gt;
[[Image:M240d.jpg|thumb|none|400px|M240D - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:UW Abrams 1.jpg|thumb|none|500px|Top view of an Abrams M1A2.]]&lt;br /&gt;
[[Image:UW-Protector-1.jpg|thumb|none|500px|Mini Typhoon Weapon Station on a Protector USV. Note the visible spade grip.]]&lt;br /&gt;
[[Image:UW-Protector-2.jpg|thumb|none|500px|Mini Typhoon Weapon Station on a Protector USV.]]&lt;br /&gt;
[[Image:UW-K2.jpg|thumb|none|500px|An FN M240D on an unknown helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249-E2 SAW==&lt;br /&gt;
The [[M249|FN M249-E2 Squad Automatic Weapon]] is seen on stock footage, most notably during the part with the [[AT4|AT4 CS launcher]].&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249-E2 SAW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:UW-M249E2-1.jpg|thumb|none|500px|A soldier fires his M249-E2 SAW (middle).]]&lt;br /&gt;
[[Image:UW-M249E2-2.jpg|thumb|none|500px|A soldier holds his M249-E2 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==FN MAG==&lt;br /&gt;
The [[FN MAG]] is mounted on the Merkava IV Main Battle Tank. It has the barrel of the coaxial variants, hence the absence of the flash hider and front sight.&lt;br /&gt;
[[Image:Mag58postb.jpg|thumb|none|400px|FN MAG 58 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:UW Merkava IV 3.jpg|thumb|none|500px|FN MAG machine gun mounted on a Merkava Mark IV MBT.]]&lt;br /&gt;
[[Image:UW Merkava IV 5.jpg|thumb|none|500px|FN MAG machine gun mounted on a Merkava Mark IV MBT.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U Equalizer==&lt;br /&gt;
A [[General Dynamics GAU-12/U]] 25mm cannon can be seen mounted on an AC-130 Spooky gunship.&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|410px|General Dynamics GAU-12/U - 25x137mm]]&lt;br /&gt;
[[Image:UW-Spooky-2.jpg|thumb|none|500px|A GAU-12/U Equalizer (front) mounted on an AC-130 Spooky gunship.]]&lt;br /&gt;
[[Image:UW-Spooky-1.jpg|thumb|none|500px|A GAU-12/U Equalizer (front) mounted on an AC-130 Spooky gunship.]]&lt;br /&gt;
[[Image:UW-Equalizer.jpg|thumb|none|500px|Close-up of the GAU-12/U Equalizer machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric M61 Vulcan==&lt;br /&gt;
The AC-130A Project Gunship II is armed with four 20mm [[M61 Vulcan]] rotary machine guns.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|450px|GE M61 Vulcan Cannon - 20mm]]&lt;br /&gt;
[[Image:UW-OldAC130.jpg|thumb|none|500px|AC-130A Project Gunship II on an archive footage.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PKM]] was seen on archive footeage, most notably during the [[Beowulf]] and [[RPG-7]] segments.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|500px|none|PKM with latest version of Flash hider - 7.62x54mm R]]&lt;br /&gt;
[[Image:UW-PKM.jpg|thumb|none|500px|An unknown soldier guards a checkpoint with a PKM.]]&lt;br /&gt;
&lt;br /&gt;
==Rheinmetall MG3==&lt;br /&gt;
An [[MG3]] is mounted on the PzH 2000 howitzer.&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|400px|MG3 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:UW PzH 2000.jpg|thumb|none|500px|An MG3 mounted on a PzH 2000 howitzer.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers &amp;amp; Artillery=&lt;br /&gt;
==Ferfrans RMGL 403==&lt;br /&gt;
The [[Ferfrans RMGL 403]] is seen in stand-alone configuration for a brief time, when the SOAR is being tested. The narrator refers to it as &amp;quot;XL-200&amp;quot;, which was possibly the previous designation of the GL.&lt;br /&gt;
[[Image:RMGL 403.jpg|thumb|none|450px|Ferfrans RMGL 403 mounted on a Ferfrans SOAR - 40x46mm]]&lt;br /&gt;
[[Image:UW-RMGL403-1.jpg|thumb|none|500px|Ferfrans RMGL 403 in stand-alone configuration.]]&lt;br /&gt;
[[Image:UW-RMGL403-2.jpg|thumb|none|500px|The Ferfrans Representative fires the RMGL 403 launcher.]]&lt;br /&gt;
[[Image:UW-RMGL403-3.jpg|thumb|none|500px|The Ferfrans Representative shows that the RMGL 403's barrel tilts downwards.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] was ranked the best weapon in the Firepower category. Several other Javelins are also seen during the episode showcasing the MULE UGV.&lt;br /&gt;
[[Image:Javelin single.jpg|thumb|none|350px|FGM-148 Javelin - 142mm]]&lt;br /&gt;
[[Image:UW-Javelin-1.jpg|thumb|none|500px|&amp;quot;JAVELIN&amp;quot;]]&lt;br /&gt;
[[Image:UW-Javelin-2.jpg|thumb|none|500px|The main rocket motors ignite after reaching a safe distance from the operator.]]&lt;br /&gt;
[[Image:UW-Javelin-3.jpg|thumb|none|500px|The CLU of the Javelin, with the top-attack selected as the missile's flight profile.]]&lt;br /&gt;
[[Image:UW-Javelin-4.jpg|thumb|none|500px|Firing a Javelin in front of a high-speed camera.]]&lt;br /&gt;
[[Image:UW-Javelin (MULE).jpg|thumb|none|500px|A soldier loads up a MULE (Multifunctional Utility/Logistics and Equipment vehicle) with a Javelin.]]&lt;br /&gt;
[[Image:UW-Javelin-5.jpg|thumb|none|500px|Final score of the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
== M102 105mm Howitzer ==&lt;br /&gt;
M102 105mm Howitzers can be seen mounted on AC-130 Spooky gunships.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
[[Image:UW-Spooky-2.jpg|thumb|none|500px|An M102 Howitzer (back) mounted on an AC-130 Spooky gunship.]]&lt;br /&gt;
[[Image:UW-Spooky-1.jpg|thumb|none|500px|An M102 Howitzer (back) mounted on an AC-130 Spooky gunship.]]&lt;br /&gt;
[[Image:UW-Howitzer.jpg|thumb|none|500px|Close-up of the M102 Howitzer.]]&lt;br /&gt;
&lt;br /&gt;
==M203==&lt;br /&gt;
The [[M203]] is mounted on various rifles, seen on archive footage.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 - 40x46mm]]&lt;br /&gt;
[[Image:UW-Unknown-1.jpg|thumb|none|500px|An M203 launcher mounted on an XM177E2 rifle.]]&lt;br /&gt;
&lt;br /&gt;
==M79 &amp;quot;Thumper&amp;quot;==&lt;br /&gt;
The [[M79 grenade launcher]] is shown on an archive footage when the narrator speaks about the [[MGL-140|Milkor MGL Mk 1L]]'s capability to fire six rounds without reloading.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 GL - 40x46mm]]&lt;br /&gt;
[[Image:UW Thump Thump.jpg|thumb|none|500px|M79 grenade launcher on an archive footage.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1L==&lt;br /&gt;
The [[MGL-140|Milkor MGL Mk 1L]] was presented by a Milkor USA designer. It was ranked the 2nd best weapon in the firepower category.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|450px|MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:UW-MGL-1.jpg|thumb|none|500px|The &amp;quot;M32&amp;quot; is the USMC designation of the MGL-140 / MGL Mk 1L launcher.]]&lt;br /&gt;
[[Image:UW-MGL-2.jpg|thumb|none|500px|An MGL Mk 1L launcher fitted with Milkor Armson OEG reflex sight, and VLTOR EMod buttstock, and a few M781 training grenades.]]&lt;br /&gt;
[[Image:UW-MGL-3.jpg|thumb|none|500px|The Milkor USA Representative loads the MGL with M781 training grenades.]]&lt;br /&gt;
[[Image:UW-MGL-4.jpg|thumb|none|500px|The Milkor USA Representative fires the MGL Mk 1L.]]&lt;br /&gt;
[[Image:UW-MGL-5.jpg|thumb|none|500px|The Milkor USA Representative fires the MGL Mk 1L. The red smoke in the distance is the M781 practice round hitting the target.]]&lt;br /&gt;
[[Image:UW-MGL-7.jpg|thumb|none|500px|The Milkor USA Representative fires the MGL Mk 1L.]]&lt;br /&gt;
[[Image:UW-MGL-6.jpg|thumb|none|500px|Final score of the MGL Mk 1L.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor Mark 14==&lt;br /&gt;
The [[Milkor MGL#Mark 14 / M32A1|Mark 14]] was ranked the 2nd best weapon in the firepower category, along with its bigger brother, the MGL Mk 1L (MGL-140).&lt;br /&gt;
[[Image:Milkor Mark 14.jpg|thumb|none|400px|Milkor Mark 14 - 40x46mm]]&lt;br /&gt;
[[Image:UW-Mark14-1.jpg|thumb|none|500px|Milkor Mark 14 with VLTOR EMod buttstock and custom pistol grip.]]&lt;br /&gt;
[[Image:UW-Mark14-2.jpg|thumb|none|500px|The Milkor USA Representative fires the Mark 14 launcher.]]&lt;br /&gt;
[[Image:UW-Mark14-3.jpg|thumb|none|500px|The Milkor USA Representative holds the Mark 14 grenade launcher.]]&lt;br /&gt;
[[Image:UW-Mark14-4.jpg|thumb|none|500px|Milkor Mark 14 and two M781 training grenades on a desk.]]&lt;br /&gt;
[[Image:UW-Mark14-5.jpg|thumb|none|500px|The Milkor USA Representative fires the Mark 14 launcher.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 ==&lt;br /&gt;
A [[SMAW]] was fired on an archive footage.&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:UW-SMAW.jpg|thumb|none|500px|The SMAW being fired.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 69==&lt;br /&gt;
[[RPG-7#Type 69 RPG|Norinco Type 69 rocket propelled grenade]] was shown during the part with the [[RPG-7]]. (Just like in most US films, it was used as a stand-in for the real RPG-7.)&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|400px|Norinco Type 69 RPG - 40mm]]&lt;br /&gt;
[[Image:UW-T69-1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:UW-T69-2.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:UW-T69-3.jpg|thumb|none|500px|The warhead of the Type 69 RPG.]]&lt;br /&gt;
&lt;br /&gt;
==Rafael MATADOR==&lt;br /&gt;
The [[MATADOR|Rafael MATADOR]] was ranked the seventh best weapon in the Firepower category.&lt;br /&gt;
[[Image:MATADOR.jpg|thumb|none|400px|Rafael MATADOR - 90mm]]&lt;br /&gt;
[[Image:UW-MATADOR-1.jpg|thumb|500px|none|&amp;quot;MATADOR&amp;quot;]]&lt;br /&gt;
[[Image:UW-MATADOR-2.jpg|thumb|500px|none|Close-up of the MATADOR's barrel.]]&lt;br /&gt;
[[Image:UW-MATADOR-3.jpg|thumb|500px|none|A MATADOR launcher on the ground.]]&lt;br /&gt;
[[Image:UW-MATADOR-4.jpg|thumb|500px|none|Final score of the MATADOR.]]&lt;br /&gt;
&lt;br /&gt;
==Rafael SIMON==&lt;br /&gt;
The [[Rafael SIMON]] was ranked the 8th best weapon in the Firepower category. &lt;br /&gt;
[[Image:SIMON.jpg|thumb|none|400px|SIMON door breacher rifle grenade]]&lt;br /&gt;
[[Image:UW-SIMON-1.jpg|thumb|500px|none|&amp;quot;SIMON&amp;quot;&amp;lt;br&amp;gt;While &amp;quot;Compatibility&amp;quot; says &amp;quot;[[M16|M16-M4]]&amp;quot;, it can be fired from any kind of rifle or submachine gun with a thin barrel.]]&lt;br /&gt;
[[Image:UW-SIMON-2.jpg|thumb|500px|none|SIMON breacher grenade attached to an [[M16A2]] (?)]]&lt;br /&gt;
[[Image:UW-SIMON-4.jpg|thumb|500px|none|Close-up of the SIMON.]]&lt;br /&gt;
[[Image:UW-SIMON-3.jpg|thumb|500px|none|Final score of the SIMON.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-2==&lt;br /&gt;
An [[RPG-2]] was shown on archive footage during the part with the RPG-7.&lt;br /&gt;
[[Image:Rpg-2.jpg|thumb|400px|none|RPG-2 40mm with PG-2 rocket]]&lt;br /&gt;
[[Image:UW-RPG2-1.jpg|thumb|500px|none|An RPG-2 on an archive video.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] was ranked the fifth best weapon in the Firepower category. It was praised for its high portability, low cost and simplicity.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:UW-RPG7-1.jpg‎|thumb|none|500px|&amp;quot;RPG-7&amp;quot;]]&lt;br /&gt;
[[Image:UW-RPG7-2.jpg‎|thumb|none|500px|Taking aim with an RPG-7 launcher.]]&lt;br /&gt;
[[Image:UW-RPG7-3.jpg‎|thumb|none|500px|Close-up of the pistol grip and support grip of an RPG-7.]]&lt;br /&gt;
[[Image:UW-RPG7-4.jpg‎|thumb|none|500px|Backblast of an RPG-7 launcher.]]&lt;br /&gt;
[[Image:UW-RPG7-5.jpg‎|thumb|none|500px|Final score of the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics AT4 CS==&lt;br /&gt;
The [[AT4|AT4 CS]] (Confined Space) was ranked the third best weapon in the Firepower category.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|450px|AT4 - 84mm]]&lt;br /&gt;
[[Image:UW-AT4-1.jpg‎ |thumb|none|500px|&amp;quot;AT4 CS&amp;quot;]]&lt;br /&gt;
[[Image:UW-AT4-3.jpg‎ |thumb|none|500px|An AT4 being fired on an archive video.]]&lt;br /&gt;
[[Image:UW-AT4-5.jpg‎ |thumb|none|500px|Close-up of the AT4 CS' barrel.]]&lt;br /&gt;
[[Image:UW-AT4-4.jpg‎ |thumb|none|500px|Back blast of the original AT4.]]&lt;br /&gt;
[[Image:UW-AT4-2.jpg‎ |thumb|none|500px|Back blast of the AT4 CS. The CS variant uses a saltwater countermass in the rear of the launcher to absorb the back blast, allowing troops to fire the launcher from enclosed areas.]]&lt;br /&gt;
[[Image:UW-AT4-6.jpg‎ |thumb|none|500px|Final score of the AT4 CS.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics RBS 70==&lt;br /&gt;
The [[Saab Bofors Dynamics RBS 70]] MANPADS was ranked the tenth most powerful weapon.&lt;br /&gt;
[[Image:RBS70.jpg|thumb|none|240px|RBS 70 - 106mm]]&lt;br /&gt;
[[Image:UW-RBS70-1.jpg|thumb|none|500px|&amp;quot;RBS-70&amp;quot;]]&lt;br /&gt;
[[Image:UW-RBS70-2.jpg|thumb|none|500px|Swedish soldiers preparing to fire the RBS 70 launcher.]]&lt;br /&gt;
[[Image:UW-RBS70-3.jpg|thumb|none|500px|A Swedish soldier fires the RBS 70 in slow motion.]]&lt;br /&gt;
[[Image:UW-RBS70-4.jpg|thumb|none|500px|Final score of the RBS 70.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==CornerShot==&lt;br /&gt;
The [[CornerShot]] is ranked the fourth best CQB weapon. It is fitted with a [[ Beretta 92FS Inox]], [[Glock 17]], [[Glock 19]], [[Glock 19|Glock 19C]] and a 40x46mm grenade launcher (designated &amp;quot;CornerShot 40TM&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
'''FOR MORE CORNERSHOT IMAGES, PLEASE GO TO THE HANDGUNS SECTION OF THIS ARTICLE.'''&lt;br /&gt;
[[Image:CornerShot.gif|thumb|none|300px|CornerShot with [[Glock 17]] pistol]]&lt;br /&gt;
[[Image:CornerShot 40TM.jpg|thumb|none|300px|CornerShot 40TM - 40x46mm]]&lt;br /&gt;
[[Image:UW-Corner-1.jpg|thumb|none|500px|&amp;quot;CORNER SHOT&amp;quot;]]&lt;br /&gt;
[[Image:UW-Corner-2.jpg|thumb|none|500px|CornerShot with a [[Glock 19]] pistol.]]&lt;br /&gt;
[[Image:UW-Corner-3.jpg|thumb|none|500px|Close-up of a CornerShot 40TM.]]&lt;br /&gt;
[[Image:UW-Corner-4.jpg|thumb|none|500px|Another CS, this time fitted with a 7.62mm APR (Assault Pistol Rifle), a heavily modified [[AKM]] rifle.]]&lt;br /&gt;
[[Image:UW-Corner-5.jpg|thumb|none|500px|Final score of the CornerShot. Obviously, Rate of Fire and Stopping Power depend on the attached firearm.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
An [[Mk 2 hand grenade]] was seen on an archive footage.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|145px|Mk 2 hand grenade]]&lt;br /&gt;
[[Image:UW-Mk2-1.jpg|thumb|none|500px|Archive footage]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Documentary]]&lt;/div&gt;</summary>
		<author><name>KuronoX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:AK-12_shotgun.jpg&amp;diff=847306</id>
		<title>File:AK-12 shotgun.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:AK-12_shotgun.jpg&amp;diff=847306"/>
		<updated>2014-09-02T16:43:37Z</updated>

		<summary type="html">&lt;p&gt;KuronoX: KuronoX uploaded a new version of &amp;amp;quot;File:AK-12 shotgun.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The AK-12/76 Shotgun variant&lt;/div&gt;</summary>
		<author><name>KuronoX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:AK-12_shotgun.jpg&amp;diff=847305</id>
		<title>File:AK-12 shotgun.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:AK-12_shotgun.jpg&amp;diff=847305"/>
		<updated>2014-09-02T16:41:49Z</updated>

		<summary type="html">&lt;p&gt;KuronoX: KuronoX uploaded a new version of &amp;amp;quot;File:AK-12 shotgun.jpg&amp;amp;quot;: Reverted to version as of 16:10, 2 September 2014&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The AK-12/76 Shotgun variant&lt;/div&gt;</summary>
		<author><name>KuronoX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:AK-12_shotgun.jpg&amp;diff=847304</id>
		<title>File:AK-12 shotgun.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:AK-12_shotgun.jpg&amp;diff=847304"/>
		<updated>2014-09-02T16:41:36Z</updated>

		<summary type="html">&lt;p&gt;KuronoX: KuronoX uploaded a new version of &amp;amp;quot;File:AK-12 shotgun.jpg&amp;amp;quot;: Reverted to version as of 16:10, 2 September 2014&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The AK-12/76 Shotgun variant&lt;/div&gt;</summary>
		<author><name>KuronoX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:AK-12_shotgun.jpg&amp;diff=847303</id>
		<title>File:AK-12 shotgun.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:AK-12_shotgun.jpg&amp;diff=847303"/>
		<updated>2014-09-02T16:11:10Z</updated>

		<summary type="html">&lt;p&gt;KuronoX: KuronoX uploaded a new version of &amp;amp;quot;File:AK-12 shotgun.jpg&amp;amp;quot;: Reverted to version as of 16:09, 2 September 2014&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The AK-12/76 Shotgun variant&lt;/div&gt;</summary>
		<author><name>KuronoX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:AK-12_shotgun.jpg&amp;diff=847302</id>
		<title>File:AK-12 shotgun.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:AK-12_shotgun.jpg&amp;diff=847302"/>
		<updated>2014-09-02T16:10:08Z</updated>

		<summary type="html">&lt;p&gt;KuronoX: KuronoX uploaded a new version of &amp;amp;quot;File:AK-12 shotgun.jpg&amp;amp;quot;: Reverted to version as of 16:09, 2 September 2014&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The AK-12/76 Shotgun variant&lt;/div&gt;</summary>
		<author><name>KuronoX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:AK-12_shotgun.jpg&amp;diff=847301</id>
		<title>File:AK-12 shotgun.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:AK-12_shotgun.jpg&amp;diff=847301"/>
		<updated>2014-09-02T16:09:35Z</updated>

		<summary type="html">&lt;p&gt;KuronoX: KuronoX uploaded a new version of &amp;amp;quot;File:AK-12 shotgun.jpg&amp;amp;quot;: Reverted to version as of 16:08, 2 September 2014&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The AK-12/76 Shotgun variant&lt;/div&gt;</summary>
		<author><name>KuronoX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:AK-12_shotgun.jpg&amp;diff=847300</id>
		<title>File:AK-12 shotgun.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:AK-12_shotgun.jpg&amp;diff=847300"/>
		<updated>2014-09-02T16:09:20Z</updated>

		<summary type="html">&lt;p&gt;KuronoX: KuronoX uploaded a new version of &amp;amp;quot;File:AK-12 shotgun.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The AK-12/76 Shotgun variant&lt;/div&gt;</summary>
		<author><name>KuronoX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:AK-12_shotgun.jpg&amp;diff=847299</id>
		<title>File:AK-12 shotgun.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:AK-12_shotgun.jpg&amp;diff=847299"/>
		<updated>2014-09-02T16:08:26Z</updated>

		<summary type="html">&lt;p&gt;KuronoX: KuronoX uploaded a new version of &amp;amp;quot;File:AK-12 shotgun.jpg&amp;amp;quot;: AK-12/76 Shotgun variant.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The AK-12/76 Shotgun variant&lt;/div&gt;</summary>
		<author><name>KuronoX</name></author>
	</entry>
</feed>