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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Krautcombine</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-05-28T05:36:47Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Left_4_Dead_2&amp;diff=433934</id>
		<title>Left 4 Dead 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Left_4_Dead_2&amp;diff=433934"/>
		<updated>2011-07-01T11:32:09Z</updated>

		<summary type="html">&lt;p&gt;Krautcombine: /* SIG-Sauer P226 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incompletepage}}&lt;br /&gt;
'''The following weapons appear in the video game ''Left 4 Dead 2'':'''&lt;br /&gt;
[[Image:Left_4_Dead_2.jpg|thumb|right|300px|''Left 4 Dead 2'' (2009)]]&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226 ==&lt;br /&gt;
A custom [[SIG-Sauer P220 pistol series#SIG P226|SIG-Sauer P226]] is now one of standard handguns for the Survivors. Although it says &amp;quot;Triton P220&amp;quot; on The slide, it actually modeled after a P226 with a shorter than standard slide and barrel. The gun also features a custom reverse two-tone finish, custom sights, and an under-barrel tactical flashlight/laser sight (the later of which is, unfortunately, unusable). &lt;br /&gt;
&lt;br /&gt;
‎[[Image:SigP226TwoTone01.jpg‎|450px|thumb|none|SIG-Sauer P226 with custom reverse two-tone finish - 9x19mm, similar to the one in-game.]]&lt;br /&gt;
[[Image:L4D2sig.JPG|450px|thumb|none|The pistol used in the game, which is modeled after the P226, note how the the grip is wider than a P220. (Also note the Frame-mounted thumb safety, only found on the P220 SAO)]]&lt;br /&gt;
[[Image:L4d2 cinematic intro.mp4 snapshot 00.16 -2010.12.26 17.30.55-.jpg|thumb|none|600px|Nick opens a cash register with his &amp;quot;Triton P220&amp;quot;]]&lt;br /&gt;
[[Image:L4D2-Ellis with P226.jpg|600px|thumb|none|Ellis holding a custom SIG-Sauer P226.]]&lt;br /&gt;
[[Image:Th left4dead2 2009-11-09 00-00-26-43.jpg|600px|thumb|none|Rochelle duel-wielding a custom SIG-Sauer P226 and a Glock.]]&lt;br /&gt;
Notice the name of the coach player becuse whe all know that all have diffrent but sometimes funny names.&lt;br /&gt;
&lt;br /&gt;
== Composite Glock ==&lt;br /&gt;
A [[Glock]] pistol is seen used as the second handgun for dual wielding, The Glock is actually not a 17 directly but a composite blend of Glocks, the shape of the fore-end of the slide is the shape of some of the subcompact models like the 26, the dimensions of the Glock itself have the slide length of a standard frame like a Glock 17 but the grip seems stunted and off a slightly smaller compact model like the 15-round Glock 19. It does not have a mounted flashlight on it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|450px|A Generation 3 Glock 17 9x19mm.]]&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|450px|A Generation 3 Glock 19 9x19mm.]]&lt;br /&gt;
[[Image:Glock 26.jpg|thumb|none|450px|Glock 26 subcompact Pistol - 9x19mm.]]&lt;br /&gt;
[[Image:L4D2glock.JPG|450px|thumb|none|The Glock pistol model as seen in-game.]]&lt;br /&gt;
[[Image:Th left4dead2 2009-11-09 00-00-52-57.jpg|600px|thumb|none|Rochelle with a custom SIG-Sauer P226 and Glock akimbo, being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle ==&lt;br /&gt;
The pistol holds 8 rounds like the .44 Magnum version, even though it is modeled after the .50 caliber version. &lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] has more recoil and a slower rate of fire, but has much more stopping power than the standard sidearms and greater accuracy. This weapon usually kills common infected with a single shot. &lt;br /&gt;
&lt;br /&gt;
When found in Whitaker's Gun Shop, a sign names the pistol &amp;quot;Desert Cobra,&amp;quot; and the game fictionally states that only 2000 were ever made and prices them at 2000 dollars apiece, probably Whitakers marketing ploy at work.&lt;br /&gt;
&lt;br /&gt;
Interestingly, Its flash-light is attached via a rifle scope ring-mount and a after-market under-barrel rail. &lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE, Brushed Chrome finish.]]&lt;br /&gt;
[[Image:L4D2de.JPG|thumb|450px|none|The Desert Eagle model as seen in-game.&lt;br /&gt;
Note the lack of a bore on the muzzle end.]]&lt;br /&gt;
[[Image:left4dead2-deagle.jpg|thumb|600px|none|Ellis reloading a [[Desert Eagle]] in Left 4 Dead 2.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Remington 870 Police Magnum Riot ==&lt;br /&gt;
A similar shotgun like the &amp;quot;Renegade Rangemaster&amp;quot; from [[Left 4 Dead|the first game]] appears in this game, but has a new model. It now resembles the [[Remington Model 870 Shotgun|Remington 870 Police Magnum Riot Shotgun]], but it still has a [[Ithaca 37]]-like magazine tube.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg|450px|thumb|none|Remington 870 Police Magnum Riot Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:L4D2 Pump-Shotgun.jpg|450px|thumb|none|The Pump-Shotgun model as seen in-game.]]&lt;br /&gt;
[[Image:L4d2 cinematic intro.mp4 snapshot 01.32 -2010.12.26 16.24.21-.jpg|thumb|none|600px|&amp;quot;'''Weren't they supposed to be saving our asses?'''&amp;quot; Coach holds a &amp;quot;Renegade Rangemaster&amp;quot;.]]&lt;br /&gt;
[[Image:L4D2-Ellis with 870.jpg|thumb|none|600px|Ellis with a Remington 870 Police Magnum Riot.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 Marine Magnum==&lt;br /&gt;
[[Remington Model 870 Shotgun|Remington 870]] Marine Magnum is seen with a Mariner NP3 finish. Its got a ventilated rib and ghost-ring sights. It has a tighter spread than the default shotgun, but deals slightly less damage. It has the tightest spread of all of the shotguns, which makes it more effective at distance shots compared to the other shotguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870MarineMagnum.jpg|450px|thumb|none|Remington 870 Marine Magnum - 12 Gauge]]&lt;br /&gt;
[[Image:L4D2csg.JPG|450px|thumb|none|The chrome shotgun that is used in the game. Note the ventilated rib that's not on the real one and has a tactical sight sitting on the top.]]&lt;br /&gt;
[[Image:L4d2 cinematic intro.mp4 snapshot 01.04 -2010.12.26 16.23.19-.jpg|thumb|600px|none|Coach fires his Remington 870 Marine Magnum]]&lt;br /&gt;
[[Image:Newshotgunl4d2.jpg|600px|thumb|none|Ellis as seen in-game using the 'Chrome Shotgun'.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
The shotgun from the first game which is another Second Tier weapon, the [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4]] in-game has a 10-round magazine (while the real one has an 7 round magazine) and a flashlight clipped to the barrel right in front of the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli_m4_2.jpg|450px|thumb|none|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:L4Dauto.JPG|450px|thumb|none|The Benelli M4 Super 90 model as seen in-game.]]&lt;br /&gt;
[[Image:L4D2-Coach with M1014.jpg|600px|thumb|none|Coach using a Benelli M4 Super 90.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
The [[Franchi SPAS-12]] is the second auto-shotgun available to the players, It carries 10 rounds while the real one has a max capacity of 8 and unlike other Valve games, it's fired in its semi auto mode. It has the tightest spread and does more damage per pellet than its counterpart, but to compensate, it shoots less pellets per shell.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|450px|thumb|none|Franchi SPAS-12 with the stock folded and the butt-hook removed - 12 gauge]]&lt;br /&gt;
[[Image:L4D2spas.JPG|450px|thumb|none|The SPAS-12 shotgun model as seen in-game.]]&lt;br /&gt;
[[Image:L4d2 cinematic intro.mp4 snapshot 00.34 -2010.12.26 16.17.20-.jpg|thumb|none|600px|&amp;quot;'''Kill all sons of bitches!'''&amp;quot; Ellis pumps a round into his newfound SPAS-12.]]&lt;br /&gt;
[[Image:left4dead2-spas.jpg|600px|thumb|none|Ellis using the SPAS-12 against several zombies.]]&lt;br /&gt;
&lt;br /&gt;
= SMGs =&lt;br /&gt;
&lt;br /&gt;
== Ingram MAC-10 ==&lt;br /&gt;
Fitted with the legendary Mitchell Werbell suppressor, which has a flashlight attached to it with zip ties, and is chambered in .45 ACP, evidenced by the fact that it does more damage and has more recoil than the Uzi. The [[MAC-10]]'s has a 50 round magazine with a extra 650 rounds in reserve, despite the fact the one used in the game is modeled after a 30-round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ingram-mac10 new.jpg|450px|thumb|none|Ingram MAC-10 with a suppressor.]]&lt;br /&gt;
[[Image:L4D2mac.JPG|450px|thumb|none|The MAC-10 model as seen in-game.]]&lt;br /&gt;
[[Image:L4d2 cinematic intro.mp4 snapshot 02.42 -2010.12.26 17.34.02-.jpg|thumb|none|600px|Nick unloads a MAC-10 on a Tank.]]&lt;br /&gt;
[[Image:L4D2-Nick with MAC-10.jpg|600px|thumb|none|Nick reloading a suppressed MAC-10.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
The [[Uzi]] from the first game. It is the same full-sized First Tier Uzi using a 50 round magazine (modeled after the 32 round one) with a flashlight taped to its handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|450px|IMI Uzi with the buttstock folded - 9x19mm]]&lt;br /&gt;
[[Image:L4DUzi.JPG|thumb|none|450px|The Uzi model as seen in the first game.]]&lt;br /&gt;
[[Image:L4d2 cinematic intro.mp4 snapshot 01.02 -2010.12.26 16.19.42-.jpg|thumb|none|600px|Rochelle and Nick open up on the zombie horde. Nick has an Uzi.]]&lt;br /&gt;
[[Image:L4D2-Rochelle with Uzi.jpg|thumb|none|600px|Rochelle reloads her Uzi after a zombie horde attack.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
The [[Ruger Mini-14]] hunting rifle has been carried over from the previous game.  &lt;br /&gt;
&lt;br /&gt;
Hip accuracy has been significantly increased compared to the L4D1 version, in fact it is the most accurate weapon on the move in L4D2. With a laser sight it is even more accurate on the move than any SMG. It is also slightly more accurate than the Sniper Rifle. It has a capacity of 15 rounds even though it is modeled with a 10 round magazine.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Ruger-Mini-14.jpg|thumb|none|450px|Ruger Mini-14 Standard Model Semiautomatic Rifle (Pre-2005) with 30 round magazine attached - 5.56x45mm]]&lt;br /&gt;
[[Image:L4DMini14.JPG|thumb|none|450px|The Mini-14 model as seen in the first game.]]&lt;br /&gt;
[[Image:left4dead2-mini14.jpg|thumb|none|600px|Ellis firing the Ruger Mini-14 from the hip, without using the scope.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A2 ==&lt;br /&gt;
The [[M16 rifle series|M-16]] from the first game appears in Left 4 Dead 2. It says &amp;quot;M16 A2&amp;quot; on the lower receiver but It fires in full auto like the M16A1 and M16A3. It appears to have the highest rate of fire out of all the assault rifles and it still has a unrealistic magazine capacity of 50 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|450px|none|M16A2 - 5.56x45mm select-fire rifle (Safe, Semi, 3-round burst)]]&lt;br /&gt;
[[Image:L4DM16.JPG|thumb|none|450px|The M16A2 model as seen in the first game.]]&lt;br /&gt;
[[Image:L4d2 cinematic intro.mp4 snapshot 01.02 -2010.12.26 16.19.42-.jpg|thumb|none|600px|Nick and Rochelle unload on the zombie horde. Rochelle has an M16.]]&lt;br /&gt;
[[Image:Groupshot.jpg|thumb|none|600px|The group readies to kill some zombies. Rochelle carries an M16.]]&lt;br /&gt;
[[Image:L4D2-Ellis with M16A2.jpg|thumb|none|600px|Ellis holds a M16A2 in Whitakers' gunstore.]]&lt;br /&gt;
&lt;br /&gt;
== AKM == &lt;br /&gt;
&lt;br /&gt;
The [[AK-47#AKM|AKM]] has a 40 round magazine which is 10 less than the M16 and 20 less than the SCAR-L. It also has the lowest rate of fire of the assault rifles, but also does very good damage to the Infected.&lt;br /&gt;
&lt;br /&gt;
Its identified as an AKM by its muzzle compensator, stamped steel receiver, night sight mounting bracket on the left side and plastic 7.62x39mm, 30 round magazines. However, it has a 40 round capacity which is possible in real life by using [[RPK light machine gun|RPK]] magazines, although it makes the weapon rather bulky.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|450px|none|AKM Stamped steel receiver with slant muzzle brake - 7.62x39mm ]]&lt;br /&gt;
[[Image:L4D2akm.JPG|thumb|450px|none|The AKM model as seen in-game.]]&lt;br /&gt;
[[Image:L4D2-Nick with AKM.jpg|thumb|600px|none|Nick holding a AKM in-game.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
The [[FN SCAR#FN SCAR-L|FN SCAR-L]] is called the &amp;quot;Combat Rifle&amp;quot; in-game and holds an unrealistic 60 rounds of ammunition despite the fact that it's modeled with a 30 round STANAG magazine (same as the M16's), and fires in a three-shot burst (which real SCAR-Ls do not have). Although if you keep the trigger depressed, it will fire successive three-shot bursts without the need to pull the trigger again. It also has very high accuracy and appears to do more damage than the M16. In addition, The SCAR-L in-game seems to be modeled after the FN SCAR 16S, a civilian version of the SCAR-L with a 16&amp;quot; barrel and a M16A2 flash-hider, but oddly, it has &amp;quot;Mk.17&amp;quot; markings on the side of the weapon (denoting the SCAR-H). &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR-L_(Standard).jpg|450px|thumb|none|Third-generation FN SCAR-L - 5.56x45mm]]&lt;br /&gt;
[[Image:L4D2fn.JPG|450px|thumb|none|The FN SCAR-L model as seen in-game.]]&lt;br /&gt;
[[Image:L4d2 cinematic intro.mp4 snapshot 02.36 -2010.12.26 16.30.53-.jpg|thumb|none|600px|Ellis readies his SCAR-L.]]&lt;br /&gt;
[[Image:L4D2-Ellis with SCAR-L.jpg|thumb|none|600px|Ellis with a SCAR-L in-game. Note markings on the side of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
== HK MSG90A1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch MSG90|Heckler &amp;amp; Koch MSG90A1]] serves as a long range weapon like the Mini-14 from the first game. It is modeled after the H&amp;amp;K MSG90A1 sniper rifle, with some features from the H&amp;amp;K G3/SG1. It has the MSG90A1's stock, trigger group, and barrel, but it also has the G3/SG1's fore-grip and bi-pod, rear sight (which is the same as rest of the G3 series) and scope mount. Its magazine holds 30 rounds (even though it's modeled with a 20 round magazine), which is double that of the previous hunting rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKMSG90A1.jpg|450px|thumb|none|Heckler &amp;amp; Koch MSG90A1 with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:H&amp;amp;KSG1.jpg|450px|thumb|none|Heckler &amp;amp; Koch G3/SG1 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:L4D2hk.JPG|450px|thumb|none|The HK MSG90A1 model as seen in-game. Note the AK-74 muzzle brake.]]&lt;br /&gt;
[[Image:L4d2 cinematic intro.mp4 snapshot 02.00 -2010.12.26 16.26.15-.jpg|thumb|none|600px|Ellis gets his Sniper Rifle knocked away.]]&lt;br /&gt;
[[Image:L4D2-Ellis with MSG90A1.jpg|thumb|none|600px|Ellis holds a MSG90A1, Rochelle has a M16A2.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
The [[Browning M2]] heavy machine gun replaces the [[GE M134 Minigun]] from the first game.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|A Browning M2HB on a vehicle mount - .50BMG]]&lt;br /&gt;
[[Image:L4D2 M2 .50 MG.jpg|thumb|none|450px|The Browning M2 model as seen in-game.]]&lt;br /&gt;
[[Image:Rochelle50cal.jpg|thumb|none|600px|Rochelle fires a Browning M2]]&lt;br /&gt;
[[Image:L4D2 M2 .50 cal in-game.jpg|thumb|none|600px|The Browning M2 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
The  [[GE M134 Minigun]] from the first game returns in The Sacrifice DLC, used in campaigns where the players control the original Survivors. The time needed to spool up the barrels and start firing seems to be slightly decreased.&lt;br /&gt;
[[Image:L4Dminigun.JPG|thumb|none|450px|The GE M134 Minigun model as seen from the first game.]]&lt;br /&gt;
&lt;br /&gt;
== [[M60 machine gun]] ==&lt;br /&gt;
&lt;br /&gt;
Only available in The Passing and No Mercy DLC (it may be in the Sacrifice). It carries only 150 rounds and, after being depleted, is dropped (That's right, no reloading). The Survivor will then revert back to their secondary weapon, much like with the Grenade Launcher. There is an Achievement called &amp;quot;Till it Goes Click&amp;quot; ([[The Big Lebowski]] refernce), which requires the player to mow down 25 infected without letting go of the trigger.&lt;br /&gt;
[[Image:M60.jpg|thumb|none|450px|M60 GPMG - 7.62x51mm NATO]]&lt;br /&gt;
[[image:L4D2 M60.jpg|thumb|none|500px|The M60 model as seen in-game.]]&lt;br /&gt;
[[image:L4D2M60.jpg|thumb|none|600px|Ellis using the M60 machine gun against a horde of zombies attacking him.]]&lt;br /&gt;
[[image:L4D2-Ellis with M60.jpg|thumb|none|600px|Ellis holding the M60.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
== M79 grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M79 grenade launcher]] acts as a single-shot, area-effect weapon, it must be reloaded after every shot and the wielder must pay particular attention not to hurt themselves or their teammates with the explosion.&lt;br /&gt;
&lt;br /&gt;
It comes with 30 grenades plus one already in the weapon, it can kill a Tank in only 2-5 hits (on Normal difficulty), and has almost no arc, unlike most games including HL2. It can also use incendiary and fragmentation rounds if incendiary or fragmentation ammo boxes are used, and for some bizarre reason, you can also put a laser sight on it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:L4D2 M79.jpg|thumb|none|450px|The M79 grenade launcher model as seen in-game. (Note that the trigger is missing in this image for some reason...)]]&lt;br /&gt;
[[Image:Black Dynamite2010-12-26-17h06m48s59.jpg|thumb|none|600px|Ellis fires a 40mm round at a Tank.]]&lt;br /&gt;
[[Image:Groupshot.jpg|thumb|none|600px|none|The group readies to kill some zombies. Ellis has an M79.]]&lt;br /&gt;
[[Image:L4D2-Nick with M79.jpg|thumb|none|600px|none|Nick holding a M79.]]&lt;br /&gt;
&lt;br /&gt;
== Pipe Bomb ==&lt;br /&gt;
As in the first game the pipe bomb has a smoke alarm attached to it that beeps loudly and brings zombies running. &lt;br /&gt;
&lt;br /&gt;
[[Image:L4Dpipe.JPG|thumb|none|350px|The pipe bomb model as seen in the first game.]]&lt;br /&gt;
[[Image:L4D2 Pipe Bomb.jpg|thumb|none|600px|Ellis holding a pipe bomb. Note that fuse never gets smaller for some reason...]]&lt;br /&gt;
&lt;br /&gt;
== Molotov Cocktail ==&lt;br /&gt;
The Molotov Coctails from the first game are available to the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Molotov_cocktail.png|thumb|none|400px|The Molotov Cocktail as seen from the first game.]]&lt;br /&gt;
[[Image:L4D2 Molotov.jpg|thumb|none|600px|Coach holding a Molotov Cocktail.]]&lt;br /&gt;
&lt;br /&gt;
= German/International Version =&lt;br /&gt;
Because of the strict censorship in Germany (and also in Australia and elsewhere in the world), Valve decided to add 4 [[Counter-Strike: Source]] weapons. You are able to use them even in non-German versions of the game if you play with someone with the German version. You can also use these weapons via cheat in the console (give smg_mp5...) but they will deal no damage unless the map is restarted or they are carried through to the next map via safe room.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5N ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A5|MP5N]] has a lower rate of fire than the normal SMGs in the game, but it has a slightly higher accuracy than Uzi while its damage is the same as the MAC-10.&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|H&amp;amp;K MP5N - 9x19mm]]&lt;br /&gt;
[[image:mp5german.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Steyr Scout ==&lt;br /&gt;
The [[Steyr Scout]] has lower rate of fire than other sniper rifles in game, but good accuracy.&lt;br /&gt;
[[Image:Scout.jpg|thumb|none|400px|Steyr Scout - 7.62x51mm NATO.]]&lt;br /&gt;
[[image:snipergerman.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AWSM ==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series|Accuracy International AWSM]] has the slowest rate of fire (excluding the Grenade Launcher) in the game but inflicts a high amount of damage per shot.&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWSM - .338 Lapua Magnum]]&lt;br /&gt;
[[image:snipergerman2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552 ==&lt;br /&gt;
The [[SIG SG 550#SIG SG 552|SIG SG 552]] has a 2x scope and two rates of fire, determined by whether the scope is in use. Without looking down the scope, it has the highest automatic rate of fire out of all assault rifles.&lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|400px|none|SIG SG 552 - 5.56x45mm.]]&lt;br /&gt;
[[image:siggerman.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>Krautcombine</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Zombie_Panic!_Source&amp;diff=429491</id>
		<title>Zombie Panic! Source</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Zombie_Panic!_Source&amp;diff=429491"/>
		<updated>2011-06-17T14:23:00Z</updated>

		<summary type="html">&lt;p&gt;Krautcombine: /* H&amp;amp;K MP5A4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:zombiepanicHL.jpg|thumb|right|400px|Zombie Panic: Source]]&lt;br /&gt;
Zombie Panic! Source is a free multiplayer [[Half-Life 2]] first-person shooter modification.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the HL2 mod Zombie Panic Source:'''&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock#Glock 17|Glock 17]] in Zombie Panic: Source appears to be modelled on a 3rd generation model. It holds 17 rounds of 9x19mm Parabellum ammunition. Baseline pistol in the game and given at random to some players on a beginning round.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
[[Image:ZPSGlock17.jpg|thumb|none|400px|Glock 17 in the player's hands.]]&lt;br /&gt;
[[Image:ZPSGlock_17-2.jpg|thumb|none|400px|Glock 17 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
extra when have the glock empty the barrel is invisebel a hole instead is there&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18C]] is almost identical to the [[Glock#Glock 17|Glock 17]] - both pistols hold 17 rounds. Unlike its real-life counterpart, it does not fire fully automatic for balanced purposes. It seems to have been modelled off the Tokyo Marui Airsoft line of Glock Pistols instead of the real Glock 18C. It is also modelled with the safety on.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm. (This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing.)]]&lt;br /&gt;
[[Image:ZPSGlock18C.jpg|thumb|none|600px|Glock 18C in the hands of the player.]]&lt;br /&gt;
[[Image:ZPSGlock18C-2.jpg|thumb|none|600px|Glock 18C on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch USP .45==&lt;br /&gt;
The H&amp;amp;K [[USP]] pistol appears in the mod. According to the game, its chambered in 9mm, with a 15 round magazine. In-game name is simply &amp;quot;USP&amp;quot;.&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|400px|H&amp;amp;K USP45 - .45 ACP]]&lt;br /&gt;
[[Image:ZPSUSP.jpg|thumb|none|600px|The player holding the USP.]]&lt;br /&gt;
[[Image:ZPSUSP-2.jpg|thumb|none|600px|Model of the H&amp;amp;K USP.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK/S==&lt;br /&gt;
The [[Walther PP Pistol Series#Walther PPK/S|Walther PPK/S]] appears in the mod as &amp;quot;PPK&amp;quot;. It is incorrectly shown to have a slide release when reloading and uses the same ammunition as the other pistols for gameplay reasons even though this gun is chambered for .380ACP round (9mm Kurz or Short). Lower magazine capacity than the other pistols but weighs slightly less than other pistols. Before the 1.5 update, the PPK was a weapon previously used as a punishable weapon should a player join the survivors just after a round has started.&lt;br /&gt;
[[Image:PPKS_blued.jpg|thumb|none|400px|Walther PPK/S blued - .380 ACP]]&lt;br /&gt;
[[Image:ZPSPPK.jpg|thumb|none|600px|The PPK/S in the hands of the player.]]&lt;br /&gt;
[[Image:ZPSPPK-2.jpg|thumb|none|600px|Walther PPK/S on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 66==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 66]] Alot of Guesses have been put into the true origin into this particular revolver, but after discussion with the 3D modeler of Zombie Panic!: Source, It's identified as a [[Smith &amp;amp; Wesson Model 66]] with 4 inch barrel and regular wooden grip. .357 Magnum&lt;br /&gt;
[[Image:Smith-&amp;amp;-Wesson-Model-66.jpg|thumb|none|450px|Smith &amp;amp; Wesson Model 66 with 4&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ZPS357Magnum.jpg|thumb|none|600px|S&amp;amp;W Model 66 in the player's hands.]]&lt;br /&gt;
[[Image:ZPS44Magnum-2.jpg|thumb|none|600px|The &amp;quot;Revolver&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870 Shotgun]] appears with a pistol grip and holds six shells of 12 gauge shotgun ammunition. Called the &amp;quot;Remmy 870&amp;quot; in the game.&lt;br /&gt;
[[Image:Remington870Pstlgrip.jpg|thumb|none|400px|Remington 870 with pistol grip - 12 Gauge]]&lt;br /&gt;
[[Image:ZPSRem870.jpg|thumb|none|600px|First-person view.]]&lt;br /&gt;
[[Image:ZPSRem870-2.jpg|thumb|none|600px|Model of the Remington 870 (which lacks the ejection port).]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Winchester&amp;quot; Double Barreled Shotgun==&lt;br /&gt;
An unknown make of [[12 Gauge Double Barreled Shotgun|double-barreled shotgun]] manufactured by Winchester. The longer barrels of the shotgun allow a much tighter shot grouping allowing the shotgun to be used at medium range without much loss in damage. In early renders of the shotgun it was previously known as the Winchester 1878 Hammerless. It is often nicknamed the &amp;quot;Fail Chester&amp;quot; because of the limited two shot capacity and the inability to kill more than one zombie.&lt;br /&gt;
[[Image:ZPSWinchester.jpg|thumb|none|600px|Holding the double-barreled shotgun.]]&lt;br /&gt;
[[Image:ZPSWinchester-2.jpg|thumb|none|600px|The shotgun on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
The [[Serbu Super Shorty]] holds 3 shells and only takes one slot in the inventory. Has a wider spread than the other shotguns. Called the &amp;quot;Super Shorty&amp;quot; in the mod.&lt;br /&gt;
[[Image:Shorty3-1-.jpg|thumb|none|400px|Serbu Super Shorty Shotgun - 12-Gauge.]]&lt;br /&gt;
[[Image:ZPSSerbuSuperShorty.jpg|thumb|none|600px|The player holding the Serbu Super Shorty.]]&lt;br /&gt;
[[Image:ZPSSerbuSuperShorty-2.jpg|thumb|none|600px|Serbu Super Shorty on the ground with fore-grip folded.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] holds 30 rounds and has the lowest rate of fire of the automatic rifles but does the most damage. It also has the highest amount of recoil among the automatics when fired in full-auto and is highly inaccurate when fired this way.&lt;br /&gt;
[[Image:TypeIII_AK47.jpg|thumb|none|500px|Final Production version of the III AK-47 with laminated stock - 7.62x39mm]]&lt;br /&gt;
[[Image:ZPSAK47.jpg|thumb|none|600px|Holding the AK-47.]]&lt;br /&gt;
[[Image:ZPSAK47-2.jpg|thumb|none|500px|AK-47 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] holds 30 rounds and does slightly more damage than the MP5 and has the highest rate-of-fire of the automatics. Is also the most accurate when fired in bursts. It's notably an M4A1 because of the removable carry handle.&lt;br /&gt;
[[Image:ColtM4_FirstVersion.jpg|thumb|none|600px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[Image:ZPSM4A1.jpg|thumb|none|600px|M4A1 - FPS view.]]&lt;br /&gt;
[[Image:ZPSM4A1-2.jpg|thumb|none|600px|Model of the M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A4|Heckler &amp;amp; Koch MP5A4]] appears in the mod. Holds 30 rounds and has a 4 Position trigger group. Originally depicted as (correctly) using 9mm ammunition, it was later switched to &amp;quot;Rifle&amp;quot; ammo due to its incredibly fast ammo consumption. Called &amp;quot;MP5&amp;quot; in the game. One of the more commonly found automatic weapons.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|500px|H&amp;amp;K MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:ZPSMP5A4.jpg|thumb|none|500px|MP5A4 in the player's hands.]]&lt;br /&gt;
[[Image:ZPSMP5A4-2.jpg|thumb|none|500px|H&amp;amp;K MP5A4 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
take notice the front sight on ground is whole while first person shows it with missing top&lt;br /&gt;
&lt;br /&gt;
==HE/ Frag Grenade==&lt;br /&gt;
HE Grenade shaped like an M18 Smoke Grenade. In-game name is &amp;quot;HE Grenade&amp;quot;, but on the model itself the words &amp;quot;Frag Grenade&amp;quot; can be read. The weapon is NOT a Frag Grenade as it does not produce explosive shrapnel, instead it relies on direct explosive power with a 4.5 second fuse.&lt;br /&gt;
[[Image:ZPSHE-Frag_Grenade-2.jpg|thumb|none|600px|HE/Frag Grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Krautcombine</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Zombie_Panic!_Source&amp;diff=429490</id>
		<title>Zombie Panic! Source</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Zombie_Panic!_Source&amp;diff=429490"/>
		<updated>2011-06-17T14:20:51Z</updated>

		<summary type="html">&lt;p&gt;Krautcombine: /* Glock 17 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:zombiepanicHL.jpg|thumb|right|400px|Zombie Panic: Source]]&lt;br /&gt;
Zombie Panic! Source is a free multiplayer [[Half-Life 2]] first-person shooter modification.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the HL2 mod Zombie Panic Source:'''&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock#Glock 17|Glock 17]] in Zombie Panic: Source appears to be modelled on a 3rd generation model. It holds 17 rounds of 9x19mm Parabellum ammunition. Baseline pistol in the game and given at random to some players on a beginning round.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
[[Image:ZPSGlock17.jpg|thumb|none|400px|Glock 17 in the player's hands.]]&lt;br /&gt;
[[Image:ZPSGlock_17-2.jpg|thumb|none|400px|Glock 17 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
extra when have the glock empty the barrel is invisebel a hole instead is there&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18C]] is almost identical to the [[Glock#Glock 17|Glock 17]] - both pistols hold 17 rounds. Unlike its real-life counterpart, it does not fire fully automatic for balanced purposes. It seems to have been modelled off the Tokyo Marui Airsoft line of Glock Pistols instead of the real Glock 18C. It is also modelled with the safety on.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm. (This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing.)]]&lt;br /&gt;
[[Image:ZPSGlock18C.jpg|thumb|none|600px|Glock 18C in the hands of the player.]]&lt;br /&gt;
[[Image:ZPSGlock18C-2.jpg|thumb|none|600px|Glock 18C on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch USP .45==&lt;br /&gt;
The H&amp;amp;K [[USP]] pistol appears in the mod. According to the game, its chambered in 9mm, with a 15 round magazine. In-game name is simply &amp;quot;USP&amp;quot;.&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|400px|H&amp;amp;K USP45 - .45 ACP]]&lt;br /&gt;
[[Image:ZPSUSP.jpg|thumb|none|600px|The player holding the USP.]]&lt;br /&gt;
[[Image:ZPSUSP-2.jpg|thumb|none|600px|Model of the H&amp;amp;K USP.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK/S==&lt;br /&gt;
The [[Walther PP Pistol Series#Walther PPK/S|Walther PPK/S]] appears in the mod as &amp;quot;PPK&amp;quot;. It is incorrectly shown to have a slide release when reloading and uses the same ammunition as the other pistols for gameplay reasons even though this gun is chambered for .380ACP round (9mm Kurz or Short). Lower magazine capacity than the other pistols but weighs slightly less than other pistols. Before the 1.5 update, the PPK was a weapon previously used as a punishable weapon should a player join the survivors just after a round has started.&lt;br /&gt;
[[Image:PPKS_blued.jpg|thumb|none|400px|Walther PPK/S blued - .380 ACP]]&lt;br /&gt;
[[Image:ZPSPPK.jpg|thumb|none|600px|The PPK/S in the hands of the player.]]&lt;br /&gt;
[[Image:ZPSPPK-2.jpg|thumb|none|600px|Walther PPK/S on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 66==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 66]] Alot of Guesses have been put into the true origin into this particular revolver, but after discussion with the 3D modeler of Zombie Panic!: Source, It's identified as a [[Smith &amp;amp; Wesson Model 66]] with 4 inch barrel and regular wooden grip. .357 Magnum&lt;br /&gt;
[[Image:Smith-&amp;amp;-Wesson-Model-66.jpg|thumb|none|450px|Smith &amp;amp; Wesson Model 66 with 4&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ZPS357Magnum.jpg|thumb|none|600px|S&amp;amp;W Model 66 in the player's hands.]]&lt;br /&gt;
[[Image:ZPS44Magnum-2.jpg|thumb|none|600px|The &amp;quot;Revolver&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870 Shotgun]] appears with a pistol grip and holds six shells of 12 gauge shotgun ammunition. Called the &amp;quot;Remmy 870&amp;quot; in the game.&lt;br /&gt;
[[Image:Remington870Pstlgrip.jpg|thumb|none|400px|Remington 870 with pistol grip - 12 Gauge]]&lt;br /&gt;
[[Image:ZPSRem870.jpg|thumb|none|600px|First-person view.]]&lt;br /&gt;
[[Image:ZPSRem870-2.jpg|thumb|none|600px|Model of the Remington 870 (which lacks the ejection port).]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Winchester&amp;quot; Double Barreled Shotgun==&lt;br /&gt;
An unknown make of [[12 Gauge Double Barreled Shotgun|double-barreled shotgun]] manufactured by Winchester. The longer barrels of the shotgun allow a much tighter shot grouping allowing the shotgun to be used at medium range without much loss in damage. In early renders of the shotgun it was previously known as the Winchester 1878 Hammerless. It is often nicknamed the &amp;quot;Fail Chester&amp;quot; because of the limited two shot capacity and the inability to kill more than one zombie.&lt;br /&gt;
[[Image:ZPSWinchester.jpg|thumb|none|600px|Holding the double-barreled shotgun.]]&lt;br /&gt;
[[Image:ZPSWinchester-2.jpg|thumb|none|600px|The shotgun on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
The [[Serbu Super Shorty]] holds 3 shells and only takes one slot in the inventory. Has a wider spread than the other shotguns. Called the &amp;quot;Super Shorty&amp;quot; in the mod.&lt;br /&gt;
[[Image:Shorty3-1-.jpg|thumb|none|400px|Serbu Super Shorty Shotgun - 12-Gauge.]]&lt;br /&gt;
[[Image:ZPSSerbuSuperShorty.jpg|thumb|none|600px|The player holding the Serbu Super Shorty.]]&lt;br /&gt;
[[Image:ZPSSerbuSuperShorty-2.jpg|thumb|none|600px|Serbu Super Shorty on the ground with fore-grip folded.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] holds 30 rounds and has the lowest rate of fire of the automatic rifles but does the most damage. It also has the highest amount of recoil among the automatics when fired in full-auto and is highly inaccurate when fired this way.&lt;br /&gt;
[[Image:TypeIII_AK47.jpg|thumb|none|500px|Final Production version of the III AK-47 with laminated stock - 7.62x39mm]]&lt;br /&gt;
[[Image:ZPSAK47.jpg|thumb|none|600px|Holding the AK-47.]]&lt;br /&gt;
[[Image:ZPSAK47-2.jpg|thumb|none|500px|AK-47 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] holds 30 rounds and does slightly more damage than the MP5 and has the highest rate-of-fire of the automatics. Is also the most accurate when fired in bursts. It's notably an M4A1 because of the removable carry handle.&lt;br /&gt;
[[Image:ColtM4_FirstVersion.jpg|thumb|none|600px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[Image:ZPSM4A1.jpg|thumb|none|600px|M4A1 - FPS view.]]&lt;br /&gt;
[[Image:ZPSM4A1-2.jpg|thumb|none|600px|Model of the M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A4|Heckler &amp;amp; Koch MP5A4]] appears in the mod. Holds 30 rounds and has a 4 Position trigger group. Originally depicted as (correctly) using 9mm ammunition, it was later switched to &amp;quot;Rifle&amp;quot; ammo due to its incredibly fast ammo consumption. Called &amp;quot;MP5&amp;quot; in the game. One of the more commonly found automatic weapons.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|500px|H&amp;amp;K MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:ZPSMP5A4.jpg|thumb|none|500px|MP5A4 in the player's hands.]]&lt;br /&gt;
[[Image:ZPSMP5A4-2.jpg|thumb|none|500px|H&amp;amp;K MP5A4 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==HE/ Frag Grenade==&lt;br /&gt;
HE Grenade shaped like an M18 Smoke Grenade. In-game name is &amp;quot;HE Grenade&amp;quot;, but on the model itself the words &amp;quot;Frag Grenade&amp;quot; can be read. The weapon is NOT a Frag Grenade as it does not produce explosive shrapnel, instead it relies on direct explosive power with a 4.5 second fuse.&lt;br /&gt;
[[Image:ZPSHE-Frag_Grenade-2.jpg|thumb|none|600px|HE/Frag Grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Krautcombine</name></author>
	</entry>
</feed>