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	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-06-13T22:30:49Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1335392</id>
		<title>Talk:Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1335392"/>
		<updated>2020-04-02T18:07:36Z</updated>

		<summary type="html">&lt;p&gt;Kornflakes89: /* More info from the subreddit. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Title note ==&lt;br /&gt;
So far, Capcom's marketing has only referred to this remake as &amp;quot;Resident Evil 3&amp;quot; without the &amp;quot;Nemesis&amp;quot; subtitle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:54, 11 December 2019 (EST)&lt;br /&gt;
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==Glock==&lt;br /&gt;
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Jill's Glock looks more like the full size than the 19.&lt;br /&gt;
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She's holding it in the statue that comes with the collector's edition of the game[https://www.windowscentral.com/resident-evil-3-collectors-edition-goes-preorder-gamestop]. I'm pretty sure it's a 19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:44, 12 December 2019 (EST)&lt;br /&gt;
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Here's a higher-res image of Jill's character model[https://vignette.wikia.nocookie.net/residentevil/images/4/42/Jill_Full_R3make.png/revision/latest?cb=20191210163135]. Definitely a 19, though I was wrong on which generation. But I see that's been corrected already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:54, 12 December 2019 (EST)&lt;br /&gt;
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I am so glad they are again using real weapons like the original unlike RE6. Though why replace Jill's iconic Samurai Edge is beyond me. They kept Leon's gun the same in the remake and the Hi Power. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Could be because Jill is on suspension and had to turn in her samurai edge and the glock is her personal weapon.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:43, 14 January 2020 (EST)&lt;br /&gt;
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:The Samurai Edge has become something of an &amp;quot;Excalibur&amp;quot; (lol) to RE fans. It wouldn't surprise me if one or more versions of it are DLC weapons like they were in RE2. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::I've always wanted an 92 ever since Die Hard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 13 December 2019 (EST)&lt;br /&gt;
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Also, how much you wanna bet they kept the factory sights on it even though no real shooter would ever keep them on [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Keep in mind that stringent gun control keeps most Japanese from ever becoming &amp;quot;real shooters.&amp;quot; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::You'd be surprised how knowledgeable some gun geeks are in Japan. The Airsoft community there is pretty hardcore [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:45, 13 December 2019 (EST)&lt;br /&gt;
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I was watching someone's reaction to the new gameplay trailer and I noticed something weird at 2:31 in the video. I think Jill's Glock had a suppressor on it as she ran from Nemesis. You can see it at the above timestamp as she rounds a corner. At first, I thought it was the shotgun barrel but I paused and played that section over and over (I'm on my mobile at work.) and I swear it's a suppressor. Can anyone confirm? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:48, 27 February 2020 (EST)&lt;br /&gt;
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:I saw it as well, but it goes by so fast and the background is so dark that I can't get a decent shot of it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:57, 27 February 2020 (EST)&lt;br /&gt;
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I just saw parts of the demo and it looks like the base Glock is the correct 15 rounds. Unlike Leon's VP70 that started out with a stupid 12 rounds. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 18 March 2020 (EDT)&lt;br /&gt;
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I am laughing at the C-More red dot sight you can add to your Glock and period correct. It's not being attached through some invisible rail. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:25, 19 March 2020 (EDT)&lt;br /&gt;
:How exactly is the pistol supposed to cycle correctly with the red dot mounted directly above the ejection port? That looks like a mod that I'm going to leave off regardless of the benefits. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:59, 21 March 2020 (EDT)&lt;br /&gt;
::It should eject fine. When the slide goes back, the brass will be ejected behind the mount [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:13, 21 March 2020 (EDT)&lt;br /&gt;
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:Yeah, I honestly don't like the look of it with the red dot on either. I'll probably leave it off, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:00, 21 March 2020 (EDT)&lt;br /&gt;
:;Aesthetically, it does look weird, but it has a game function of giving you a red dot that doesn't get larger when you shoot, so you're aim is always true. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:09, 21 March 2020 (EDT)&lt;br /&gt;
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==M933 possible in 1998==&lt;br /&gt;
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I mean, one could assemble one considering you just add a shorter barrel to an M4's flat top. The poster actually shows the rifle with what looks like an Aimpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:59, 11 December 2019 (EST)&lt;br /&gt;
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Since this is still a remake and taking place in the late 90s, quad rails were not a thing yet, so it's hard to imagine them having it on an M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:07, 12 December 2019 (EST)&lt;br /&gt;
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According to an M4 carbine progression timeline chart I found on PEO Soldier or something years back, KAC first introduced the original RIS (later replaced mostly by the improved RAS) handguard in 97. I don't recall exactly when the M933 was introduced as a factory setup, but 11.5&amp;quot; barrels had been around since the 60s and flat top uppers were nothing new when the original game was made in 98. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:39, 12 December 2019 (EST)&lt;br /&gt;
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This is practically the same when i was wondering that about the 3rd Gen Glock 17 when editing the RE Outbreak page, as far as i know, they were still yet to be produced, the SIGPROSP2009 was definetily anachronistic for the time period the game is set in (1998) versus the year it was made in (1999) i think. Still, i really like how Carlos' Colt is set up, notice how he has a rear sight in conjunction with his Comp M2, most games when mounting an optic either the rear sight is down or is completely removed so props to that, when the optic is damaged and goes off, you still have a reference point of aim.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:41, 12 December 2019 (EST)&lt;br /&gt;
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:Special Forces guys were the first ones to do that. They basically took the carrying handle that's removable from their M4s, hack saw the handle part and leave the rear sight so they can cowitness a rear sight with their red dots [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:16, 5 January 2020 (EST)&lt;br /&gt;
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Jill having a 2nd Gen Glock or a 3rd gen would both make sense since 3rd gens were introduced in 1998. Since the game firmly takes place in 1998 like the original. We can surmise since Umbrella is the mega corporation that the 90s warned us about, it would be safe to assume they'd armed their private army with the most advanced gear they can get. Though oddly in the poster and in the original, the rifles used by the Umbrella troops had red dots on them. The one screen shot we have of the rifle placed down doesn't look like it has one on it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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:Considering Jill is loading a flush fit mag in her Glock in one shot and has an extended mag in it in another, it's safe to assume RE2's weapon mod system carries over and the red dot sight is a mod that can be found somewhere in the game world. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:16, 13 December 2019 (EST)&lt;br /&gt;
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:In fact, I'd bet my last dollar she'll find parts to mod it into a full auto like the G18. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:28, 13 December 2019 (EST)&lt;br /&gt;
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I'm really hoping for an easy mode like in the original where you start off with all the best weapons to just have fun with the game. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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Was it too much to ask for Capcom to just remake the M4 they used in the OG game? It didn't have quad rails, so all the accessories had bolted on rails, which made more sense for the time period. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 25 March 2020 (EDT)&lt;br /&gt;
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== Benelli M3 with M4 stock ==&lt;br /&gt;
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There's a screenshot of the game rolling around with an M3 that I can only assume was modeled after the M3 made by airsoft company CYMA. &lt;br /&gt;
[https://cdn3.dualshockers.com/wp-content/uploads/2019/12/RE3_Jill_vs_Zombies.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:Appreciate that, thank you. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:59, 13 December 2019 (EST)&lt;br /&gt;
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Wanna bet they will only use the pump action feature and not the semi auto feature? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:29, 15 January 2020 (EST)&lt;br /&gt;
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== Possible 870 ==&lt;br /&gt;
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So, I was watching the new trailer yesterday and I noticed Jill using what appeared to be a Remington 870 or it could be possibly be the Benelli with wood furniture. You can see it in the trailer at :48 seconds in. I tried to take a screenshot but I'm having trouble uploading it but I managed to find this instead. [https://cdn3.dualshockers.com/wp-content/uploads/2020/01/RE3_Jill_ShotGun.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:I already have the 870 listed on the page, but thanks for bringing that shot of Jill with it to my attention. I'll try to upload it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:19, 16 January 2020 (EST)&lt;br /&gt;
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::I'm assuming, since it has the same rear sight the M3 does, and the 870 doesn't have any rear sight in particular, that it's an M3 with a wooden stock. [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 13:10, 16 January 2020 (EST)&lt;br /&gt;
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:::It's unusual, but not completely unheard of.&lt;br /&gt;
[[Image:Model870P 14inlg.jpg|thumb|none|400px|Remington 870 Police &amp;quot;Entry Gun&amp;quot; with a Surefire dedicated forend weaponlight - 12 gauge]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:05, 16 January 2020 (EST)&lt;br /&gt;
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::::It is worth noting that, to my surprise, I did not find any wooden furniture for M3. Moreover, the current one looks just like a plastic one, painted as a wood - pay attention to the belt mount on the buttstock. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:01, 20 March 2020 (EDT)&lt;br /&gt;
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:::::You mean sling mount? It may be incorrect, but the default stock is clearly textured as if it were made of wood as you can see wood grain on it. But I've pointed out the goof nonetheless. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:05, 21 March 2020 (EDT)&lt;br /&gt;
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Totally called it that they are only using the pump feature of the M3 but MAYBE when you upgrade it, it will be semi auto. Here's hoping [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:08, 21 March 2020 (EDT)&lt;br /&gt;
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== Nemmy's rocket launcher ==&lt;br /&gt;
A Nintendo Super Scope? That's hilarious. I guess the ''Duck Hunt'' jokes were more suitable than I thought. Any opposition to uploading a reference image for it? IIRC, we've done it before for Nerf guns used as the basis for a prop weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 16 January 2020 (EST)&lt;br /&gt;
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Saw the new trailer that came out a few days ago and I noticed that Nemmy's rocket launcher had the same cooldown bars as his flamethrower did. They were sticking out just behind the scope then they retracted back into the scope and the scope's laser sight turned on. You can see it at 1:29 in the trailer. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 16:44, 29 March 2020 (EDT)&lt;br /&gt;
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== Federal ammunition? ==&lt;br /&gt;
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Played through the demo and noticed a familiar sight on the assault rifle ammo. Possibly a temporary texture? I wonder...&lt;br /&gt;
[https://i.imgur.com/xkdmpZ5.jpg 1] [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 19:28, 19 March 2020 (EST)&lt;br /&gt;
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Kinda weird they let you pick up assault rifle ammo but not use the assault rifle in the demo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:56, 19 March 2020 (EDT)&lt;br /&gt;
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You can, you just have to die and you get an option to switch to assist mode. You start with 4 extra item slots and an assault rifle with spare ammo. However, you ''can'' create magnum ammo, which is labeled as &amp;quot;.44 AE.&amp;quot; [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 22:18, 19 March 2020 (EST)&lt;br /&gt;
:I didn't know that...because I didn't suck...but playing it on console, aiming for the head is a challenge. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:06, 21 March 2020 (EDT)&lt;br /&gt;
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I'll have to boot up the demo and get some pics of the 933, then. How many times do you need to die? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:21, 20 March 2020 (EDT)&lt;br /&gt;
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Just one. There's a button on the bottom right that should give you the ability to change the difficulty.&lt;br /&gt;
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==Easy mode returns ==&lt;br /&gt;
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Some people wanna call me a pussy about it, but I had fun playing the original in the assist mode which starts you off with the best weapons because RE3 is more of an action game vs RE2 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:55, 19 March 2020 (EDT)&lt;br /&gt;
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There's no shame in playing easy modes instead of the super meta play in my book. That being said, it annoys me the AR has a lower rate of fire compared to the real thing. But still fun to play with nonetheless.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:55, 20 March 2020 (EDT)&lt;br /&gt;
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It's confirmed that Easy Mode returns? I won't bust anyone's balls for playing Easy Mode. It's a good way of &amp;quot;training&amp;quot; oneself for the normal difficulty. I just wonder if the remake will have similar perks for playing on the normal difficulty, like the original did with the extra weapons and enhanced ammo. And I also hope I can still get the game when it releases, since a mandatory state-wide &amp;quot;stay at home&amp;quot; order went into effect at midnight with all non-essential businesses closing down. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:20, 20 March 2020 (EDT)&lt;br /&gt;
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*Someone data-mined the demo, a lot of the stuff that wasn't in the demo was scrubbed but there was some stuff left in, according to it, there's four difficulties, assisted, standard, hard and an unlockable super hard mode.  Playing on assisted starts you with the Colt 933.  As far as extra weapons, I haven't read anything about that but I'm pretty sure that one article I read said that Nemesis will drop special ammo when you down him.  But yeah, hope you can get the game when it releases.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:02, 21 March 2020 (EDT)&lt;br /&gt;
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:GameStop is currently remaining open and considers themselves to be an &amp;quot;essential&amp;quot; retailer (no desire to debate over that, just repeating what their HQ stated). Only thing I have to worry about now is whether Capcom decides to delay its release due to the virus like Naughty Dog did with TLoU Part II. Of course, I ''have'' been told that developers ship their games out to retailers two weeks in advance of release (which would be today for RE3), but whether that's true or not, IDK. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:51, 21 March 2020 (EDT)&lt;br /&gt;
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== Street date broken ==&lt;br /&gt;
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An outlet in France broke street date due to everyone being trapped at home.&lt;br /&gt;
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https://i.postimg.cc/rw6g7qRT/sss.png&lt;br /&gt;
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My crude google translate:&lt;br /&gt;
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&amp;quot;For the weapons we have the knife, the flash and normal grenades, the shotgun which we improve, the glock 19, a glock 18 which fires bursts of 2-3 bullets, the grenade launcher (which is used for the passage of launches mines too), and the magnum.&amp;quot;[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Some screens of the unlockable weapons https://imgur.com/a/M8MnLJZ [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::And &amp;quot;G18&amp;quot; will be an update to G19, of course. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 14:13, 22 March 2020 (EDT)&lt;br /&gt;
:::I don't think so. According to the image Temp89 posted above, they're separate weapons. That actually surprises me, considering I previously suspected there would be a full auto mod for Jill's G19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:43, 22 March 2020 (EDT)&lt;br /&gt;
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They cut out the S&amp;amp;W 629? Kiss my @$$, Capcom, why? It's not like Desert Eagles haven't been used in 5,000,000 other games already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:50, 21 March 2020 (EDT)&lt;br /&gt;
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The developers must like 90's Hollywood style movies, i guess.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 04:21, 22 March 2020 (EDT)&lt;br /&gt;
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What catches my attention is the USP has infinite ammo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:36, 25 March 2020 (EDT)&lt;br /&gt;
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==Jill's shoulder holster==&lt;br /&gt;
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In the demo and some trailers I noticed she has a shoulder holster but some trailers she doesn't wear it. I'm wondering what it's for because she has a thigh holster for her Glock or more of a universal holster like Leon and Claire in the last game where it fits all other handguns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:09, 22 March 2020 (EDT)&lt;br /&gt;
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It could be she gets the shoulder rig at some point throughout the game? She did get some web gear that expanded her inventory space in the original. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:37, 22 March 2020 (EDT)&lt;br /&gt;
::It could be that but the RE2 Remake didn't physically illustrate that upgrade, this goes back to my head scratching. She has a holster on her thigh for whatever handgun she is equipped like in RE2 Remake, but she clearly now has a shoulder holster and I don't understand for what reason. If her thigh holster functions like the previous remake, it means any handgun we equip her with will universally fit in her thigh rig. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:35, 25 March 2020 (EDT)&lt;br /&gt;
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I remember in RE4 when Leon loses his jacket, we find out he's wearing a shoulder holster under it while wearing a thigh holster. It could just be an aesthetic thing? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:18, 25 March 2020 (EDT)&lt;br /&gt;
::Doesn't Leon holster his pistol in the shoulder? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:19, 25 March 2020 (EDT)&lt;br /&gt;
:::Nope, in the cutscene where Salazar sets off the floortrap, Leon pulls his handgun out from his thigh holster.  Pretty sure he does the same in the scene with the first villager ganado.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 18:13, 28 March 2020 (EDT)&lt;br /&gt;
::So just like RE4, they made a shoulder holster for no reason [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 13:27, 29 March 2020 (EDT)&lt;br /&gt;
:::I need to go back and check but I think in RE2 Remake, if Leon wears the Noir costume, the shoulder holster functions the same way his thigh holster does. Still, it would be interesting to see both holsters work ingame. Like having the Glock 19 in the thigh holster and the Glock 18 or the Samurai Edge in the shoulder holster. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 16:37, 29 March 2020 (EDT)&lt;br /&gt;
::Leon's Noir costume is an alternate non canon (obviously) outfit. We're looking at this current look for Jill as her default. There's so far, no in universe explaination for a random shoulder holster like Leon's random shoulder holster in RE4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:36, 29 March 2020 (EDT)&lt;br /&gt;
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Also pretty sure like in the RE2 Remake, if you are equipped with no pistols, your thigh holster would be empty. I think a lot of the mechanics are carry overs from the RE2 Remake [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:37, 29 March 2020 (EDT)&lt;br /&gt;
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==Jill's Samurai Edge==&lt;br /&gt;
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Just found a screenshot of the rewards screen in the spoiler thread on RE's subreddit, Jill's Samurai Edge is an unlockable (The picture on the rewards screen is pretty small but it appears to not have the accessory rails it did in REmake 2), I can drop a link in here if you guys want but I'll leave the main page editing to the people that actually know how to do it, with my luck I'll end up nuking the whole thing lol.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:35, 22 March 2020 (EDT)&lt;br /&gt;
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Yeah, I'd like to see it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:35, 22 March 2020 (EDT)&lt;br /&gt;
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Here ya go https://i.imgur.com/amRiXUU.jpg [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]])&lt;br /&gt;
&lt;br /&gt;
The reason it doesn't have the rail is because it's the base model Samurai Edge rather than the Samurai Edge A1 that RE2 attributed to Jill. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:15, 23 March 2020 (EDT)&lt;br /&gt;
:That and I don't think rails showed up on the 92/M9 until 2006 at the earliest --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:53, 25 March 2020 (EDT)&lt;br /&gt;
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So does this page mean we get to unlock additional content with playthroughs? I don't know the language here [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:32, 25 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:From the spoiler thread on the RE subreddit.  You get points by completing challenges (Like the in-game &amp;quot;Kill X amount of enemies with this weapon&amp;quot; achievements in REmake 2) and unlock stuff with them, each challenge can only be completed once, so you can't grind the same challenge for more points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
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Probably. I heard that if you collect all 20 bobble heads in the demo, you get 100 Ambassador points. I'm assuming these are the points. I did a Google Translate on some of the items. The 'Presse Rechargement' translates to Press Reloading which says to me, are we getting the reloading press from the original game? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:13, 25 March 2020 (EDT)&lt;br /&gt;
:Ambassador points are for RE.net.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
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:What do you mean &amp;quot;Press Reloading&amp;quot;? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:25, 26 March 2020 (EDT)&lt;br /&gt;
::In the original game, you had access to a reloading press gadget that let you make your own ammo (which, IIRC, only required powder to use). [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 01:54, 26 March 2020 (EDT)&lt;br /&gt;
:::Seems redundant when we can already make ammo from combining gun powders. Must be referring to something else. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:01, 26 March 2020 (EDT)&lt;br /&gt;
::::That's what I was referring to - the ability to use gunpowder you find to make your own ammo - unless that doesn't require a tool now, that is. In which case the reloading press could be something else entirely. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]])&lt;br /&gt;
:::::Maybe it makes more ammo with one gunpowder than combining two of them?  Or maybe having it in your inventory when combining gunpowders doubles the amount of ammo that gets made?[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 18:24, 26 March 2020 (EDT)&lt;br /&gt;
:::::Making ammo out of gunpowder didn't require a tool in the RE2 remake or the RE3 Raccoon City demo, so it's unlikely to be different in the full game. Its purpose being to create ammo out of one jar of gunpowder also seems way too minor a purpose, IMO. It must serve a different purpose. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:31, 27 March 2020 (EDT)&lt;br /&gt;
:::::Well the description says &amp;quot;Allows crafting of more ammo&amp;quot; so increasing the amount of ammo that's crafted when you combine gunpowders while it's in your inventory is my best guess on what it does.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 07:11, 27 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Guy on gamefaqs that got an early copy showed off the rewards screen, it's all in English, the description says that it increases the amount of ammo made when crafting.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 03:12, 2 April 2020 (EDT)&lt;br /&gt;
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== More info from the subreddit. ==&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/vgteQJA.jpg&lt;br /&gt;
This is the Rai-Den, a lightning gun, infiite ammo unlockable for 12000 points.  They're not shown in this screenshot but the MUP is an unlockable with infinite ammo for 8000 points.  The CQBR is an unlockable with infinite ammo for 28400 points.  The rocket launcher (Reddit guy says it's the same one as REmake 2's) is an infinite ammo unlockable for 62400 points.  The Hot Dogger is a machete that ignites enemies on contact (Yeah it's not a firearm but I figured since I was mentioning the weapons I might as well do them all) it costs 7200 points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:19, 26 March 2020 (EDT)&lt;br /&gt;
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&lt;br /&gt;
https://i.imgur.com/ui0BPko.jpg&lt;br /&gt;
Found another thing, this comes from Gamefaqs.  End game spoiler warning (This is the most non-spoilery image there was, if posting it isn't allowed then feel free to delete it)  Not seen is the big cable in the back.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 20:10, 26 March 2020 (EDT)&lt;br /&gt;
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I want to avoid any spoilers before I can actually play the game, but who knows when that will be due to GameStop being closed UFN. What type of weapon is it? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:55, 26 March 2020 (EDT)&lt;br /&gt;
:No real way for me to say what kind of weapon it is without saying exactly what it is so, it's a railgun, almost twice as long as Jill is tall.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:19, 27 March 2020 (EDT)&lt;br /&gt;
::ah, the Demon Sword of Paracelsus makes a return. That I kind of expected. I just don't want the specifics of the new version of the battle spoiled, is all. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:26, 27 March 2020 (EDT)&lt;br /&gt;
:::Yeah that's why I posted the one that's just got Jill and the gun and nothing else, it was the least spoilery one there was.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 07:09, 27 March 2020 (EDT)&lt;br /&gt;
::::Oh, okay. Having looked at it, though ... WHAT. THE. F&amp;amp;*K? Yeah, I get the Demon Sword in the original was ludicrously impractical in the way it was deployed, but this is ... better? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:17, 27 March 2020 (EDT)&lt;br /&gt;
:::::As long as it's actually plugged into something, and not treated as a completely man-portable system with a self-contained power unit (i.e. being found with some sort of mounting, slowing you down when you carry it, etc.), then it's not ''too'' absurd. A cannon-strength railgun of that size (with external power) is, while still science fiction, roughly on par with the sci-fi of the rest of the game. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:18, 27 March 2020 (EDT) P.S.: I do fear for Jill's arms when that thing goes off, though - after all, railguns don't exactly stay cold when you fire them.&lt;br /&gt;
::::::I still think it could have been made a bit more size-practical, like Fortune's rail gun from MGS. I'm half expecting Sephiroth from Final Fantasy or Rory from Gate to show up during the battle now. &amp;gt;_&amp;lt; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:22, 27 March 2020 (EDT)&lt;br /&gt;
:::::::Yeah, the size is pretty impressive; gotta wonder what it's actually supposed to be made of, if she can pick it up at an angle like that. Balsa wood, maybe? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:19, 27 March 2020 (EDT)&lt;br /&gt;
::::::::&amp;quot;You want STARS? I'll give you ST-OH GOD! MY BACK!&amp;quot; Is all I'm hearing in my head when I look at that picture. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 23:09, 27 March 2020 (EDT)&lt;br /&gt;
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Got some more info.  &lt;br /&gt;
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The Glock 19 has three mods, the sight, a 33 round magazine and a suppressor, the suppressors description says &amp;quot;Tightens spread, making critical shots easier.&amp;quot; and from the video, it doesn't make the &amp;quot;Fwip&amp;quot; sound, it's loud, but not as loud as without it.  &lt;br /&gt;
&lt;br /&gt;
The Glock 18 Jill gets has a 33 round magazine, fires in three round bursts and has a protruding compensated barrel, the one Carlos has has an 18 round magazine and is single fire only, neither has any attachments. &lt;br /&gt;
 &lt;br /&gt;
The Benelli M3's barrel upgrade increases its capacity from 4 to 6 and makes it semi-automatic, there's apparently a third attachment the video didn't show (I asked the guy in the comments that pointed out the missed parts what they were, will update when/if he replies).  &lt;br /&gt;
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The CQBR has a dot sight that adds a reticle when aiming and a tactical pistol grip that reduces recoil when firing.  The Desert Eagle has an 8 round magazine, the video didn't show the attachments for it but I'd assume it's the same as in RE2's remake (Same as the M3, will update when/if the guy in the comments replies).  &lt;br /&gt;
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Grenade launcher has three ammo types, explosive, incendiary and mines. (Someone in the comments said there were acid rounds but I rewatched it and didn't see them.)&lt;br /&gt;
&lt;br /&gt;
And the Rai-Den only does damage when aimed at weak points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 00:47, 2 April 2020 (EDT)&lt;br /&gt;
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::I watched a video last night of all of the encounters with Nemesis. The Desert Eagle gets the same barrel attachment like in RE2 Remake but it's nickel plated by the looks of it, didn't get a good look. Not sure if there's more attachments, the guy playing looked he was doing kind of a speed run. &lt;br /&gt;
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::Nicholai uses a compact pistol that looks like Ada's from RE2 Remake. I also noticed in an trailer that Nicholai was also using a Beretta 92FS when he meets Jill and Carlos (It's hard to see since he keeps it down by his side but I recognized the shape). &lt;br /&gt;
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::Jill also had her Samurai Edge at the beginning of the game when she first encounters Nemesis during a cutscene but it looks like she loses it while escaping from Nemesis. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 09:40, 2 April 2020 (EDT)&lt;br /&gt;
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So, it kind of just dawned on me that some of the images I've uploaded for the page, like the Samurai Edge and the Rai-Den, would technically be considered bootleg since the game's official release date is tomorrow and IMFDb has rules against bootleg screenshots, so I'm going to avoid uploading anymore that come from the early French release. But, I'm pretty sure I can still get the game tomorrow (I got an email about the game with info about GameStop's &amp;quot;Delivery@Door&amp;quot; policy), so I'll be basically redoing the page from scratch. However, that only goes for RE3. Someone else will have to cover Resistance since I neither have PS Plus to play it nor any real enjoyment of multiplayer in general to stick with it long enough to unlock everything. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:04, 2 April 2020 (EDT)&lt;br /&gt;
:Well that's good that you should be getting it tomorrow, I woke up to an email from UPS saying mine should be arriving tomorrow too.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 14:07, 2 April 2020 (EDT)&lt;br /&gt;
:: Just found this. Looks like all the weapons in the game including the Infinite ammo weapons and the endgame weapon. https://m.youtube.com/watch?v=EUcTj9TbGGo  --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 13:52, 2 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Supply Cases ==&lt;br /&gt;
When you downed Nemesis in the original game, he would drop boxes that contained weapon parts that could be combined together to make more weapons. In the Remake, he now drops weapon mods like the extended magazine for the G19 and the suppressor which is called the moderator. This video explains it: https://www.youtube.com/watch?v=9ShB-SJ8T0U --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 11:44, 30 March 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>Kornflakes89</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1335289</id>
		<title>Talk:Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1335289"/>
		<updated>2020-04-02T07:12:19Z</updated>

		<summary type="html">&lt;p&gt;Kornflakes89: /* Jill's Samurai Edge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Title note ==&lt;br /&gt;
So far, Capcom's marketing has only referred to this remake as &amp;quot;Resident Evil 3&amp;quot; without the &amp;quot;Nemesis&amp;quot; subtitle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:54, 11 December 2019 (EST)&lt;br /&gt;
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==Glock==&lt;br /&gt;
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Jill's Glock looks more like the full size than the 19.&lt;br /&gt;
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She's holding it in the statue that comes with the collector's edition of the game[https://www.windowscentral.com/resident-evil-3-collectors-edition-goes-preorder-gamestop]. I'm pretty sure it's a 19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:44, 12 December 2019 (EST)&lt;br /&gt;
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Here's a higher-res image of Jill's character model[https://vignette.wikia.nocookie.net/residentevil/images/4/42/Jill_Full_R3make.png/revision/latest?cb=20191210163135]. Definitely a 19, though I was wrong on which generation. But I see that's been corrected already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:54, 12 December 2019 (EST)&lt;br /&gt;
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I am so glad they are again using real weapons like the original unlike RE6. Though why replace Jill's iconic Samurai Edge is beyond me. They kept Leon's gun the same in the remake and the Hi Power. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Could be because Jill is on suspension and had to turn in her samurai edge and the glock is her personal weapon.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:43, 14 January 2020 (EST)&lt;br /&gt;
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:The Samurai Edge has become something of an &amp;quot;Excalibur&amp;quot; (lol) to RE fans. It wouldn't surprise me if one or more versions of it are DLC weapons like they were in RE2. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::I've always wanted an 92 ever since Die Hard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 13 December 2019 (EST)&lt;br /&gt;
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Also, how much you wanna bet they kept the factory sights on it even though no real shooter would ever keep them on [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Keep in mind that stringent gun control keeps most Japanese from ever becoming &amp;quot;real shooters.&amp;quot; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::You'd be surprised how knowledgeable some gun geeks are in Japan. The Airsoft community there is pretty hardcore [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:45, 13 December 2019 (EST)&lt;br /&gt;
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I was watching someone's reaction to the new gameplay trailer and I noticed something weird at 2:31 in the video. I think Jill's Glock had a suppressor on it as she ran from Nemesis. You can see it at the above timestamp as she rounds a corner. At first, I thought it was the shotgun barrel but I paused and played that section over and over (I'm on my mobile at work.) and I swear it's a suppressor. Can anyone confirm? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:48, 27 February 2020 (EST)&lt;br /&gt;
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:I saw it as well, but it goes by so fast and the background is so dark that I can't get a decent shot of it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:57, 27 February 2020 (EST)&lt;br /&gt;
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I just saw parts of the demo and it looks like the base Glock is the correct 15 rounds. Unlike Leon's VP70 that started out with a stupid 12 rounds. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 18 March 2020 (EDT)&lt;br /&gt;
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I am laughing at the C-More red dot sight you can add to your Glock and period correct. It's not being attached through some invisible rail. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:25, 19 March 2020 (EDT)&lt;br /&gt;
:How exactly is the pistol supposed to cycle correctly with the red dot mounted directly above the ejection port? That looks like a mod that I'm going to leave off regardless of the benefits. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:59, 21 March 2020 (EDT)&lt;br /&gt;
::It should eject fine. When the slide goes back, the brass will be ejected behind the mount [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:13, 21 March 2020 (EDT)&lt;br /&gt;
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:Yeah, I honestly don't like the look of it with the red dot on either. I'll probably leave it off, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:00, 21 March 2020 (EDT)&lt;br /&gt;
:;Aesthetically, it does look weird, but it has a game function of giving you a red dot that doesn't get larger when you shoot, so you're aim is always true. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:09, 21 March 2020 (EDT)&lt;br /&gt;
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==M933 possible in 1998==&lt;br /&gt;
&lt;br /&gt;
I mean, one could assemble one considering you just add a shorter barrel to an M4's flat top. The poster actually shows the rifle with what looks like an Aimpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:59, 11 December 2019 (EST)&lt;br /&gt;
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Since this is still a remake and taking place in the late 90s, quad rails were not a thing yet, so it's hard to imagine them having it on an M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:07, 12 December 2019 (EST)&lt;br /&gt;
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According to an M4 carbine progression timeline chart I found on PEO Soldier or something years back, KAC first introduced the original RIS (later replaced mostly by the improved RAS) handguard in 97. I don't recall exactly when the M933 was introduced as a factory setup, but 11.5&amp;quot; barrels had been around since the 60s and flat top uppers were nothing new when the original game was made in 98. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:39, 12 December 2019 (EST)&lt;br /&gt;
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This is practically the same when i was wondering that about the 3rd Gen Glock 17 when editing the RE Outbreak page, as far as i know, they were still yet to be produced, the SIGPROSP2009 was definetily anachronistic for the time period the game is set in (1998) versus the year it was made in (1999) i think. Still, i really like how Carlos' Colt is set up, notice how he has a rear sight in conjunction with his Comp M2, most games when mounting an optic either the rear sight is down or is completely removed so props to that, when the optic is damaged and goes off, you still have a reference point of aim.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:41, 12 December 2019 (EST)&lt;br /&gt;
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:Special Forces guys were the first ones to do that. They basically took the carrying handle that's removable from their M4s, hack saw the handle part and leave the rear sight so they can cowitness a rear sight with their red dots [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:16, 5 January 2020 (EST)&lt;br /&gt;
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Jill having a 2nd Gen Glock or a 3rd gen would both make sense since 3rd gens were introduced in 1998. Since the game firmly takes place in 1998 like the original. We can surmise since Umbrella is the mega corporation that the 90s warned us about, it would be safe to assume they'd armed their private army with the most advanced gear they can get. Though oddly in the poster and in the original, the rifles used by the Umbrella troops had red dots on them. The one screen shot we have of the rifle placed down doesn't look like it has one on it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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:Considering Jill is loading a flush fit mag in her Glock in one shot and has an extended mag in it in another, it's safe to assume RE2's weapon mod system carries over and the red dot sight is a mod that can be found somewhere in the game world. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:16, 13 December 2019 (EST)&lt;br /&gt;
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:In fact, I'd bet my last dollar she'll find parts to mod it into a full auto like the G18. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:28, 13 December 2019 (EST)&lt;br /&gt;
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I'm really hoping for an easy mode like in the original where you start off with all the best weapons to just have fun with the game. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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Was it too much to ask for Capcom to just remake the M4 they used in the OG game? It didn't have quad rails, so all the accessories had bolted on rails, which made more sense for the time period. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 25 March 2020 (EDT)&lt;br /&gt;
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== Benelli M3 with M4 stock ==&lt;br /&gt;
&lt;br /&gt;
There's a screenshot of the game rolling around with an M3 that I can only assume was modeled after the M3 made by airsoft company CYMA. &lt;br /&gt;
[https://cdn3.dualshockers.com/wp-content/uploads/2019/12/RE3_Jill_vs_Zombies.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:Appreciate that, thank you. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:59, 13 December 2019 (EST)&lt;br /&gt;
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Wanna bet they will only use the pump action feature and not the semi auto feature? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:29, 15 January 2020 (EST)&lt;br /&gt;
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== Possible 870 ==&lt;br /&gt;
&lt;br /&gt;
So, I was watching the new trailer yesterday and I noticed Jill using what appeared to be a Remington 870 or it could be possibly be the Benelli with wood furniture. You can see it in the trailer at :48 seconds in. I tried to take a screenshot but I'm having trouble uploading it but I managed to find this instead. [https://cdn3.dualshockers.com/wp-content/uploads/2020/01/RE3_Jill_ShotGun.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
:I already have the 870 listed on the page, but thanks for bringing that shot of Jill with it to my attention. I'll try to upload it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:19, 16 January 2020 (EST)&lt;br /&gt;
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::I'm assuming, since it has the same rear sight the M3 does, and the 870 doesn't have any rear sight in particular, that it's an M3 with a wooden stock. [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 13:10, 16 January 2020 (EST)&lt;br /&gt;
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:::It's unusual, but not completely unheard of.&lt;br /&gt;
[[Image:Model870P 14inlg.jpg|thumb|none|400px|Remington 870 Police &amp;quot;Entry Gun&amp;quot; with a Surefire dedicated forend weaponlight - 12 gauge]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:05, 16 January 2020 (EST)&lt;br /&gt;
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::::It is worth noting that, to my surprise, I did not find any wooden furniture for M3. Moreover, the current one looks just like a plastic one, painted as a wood - pay attention to the belt mount on the buttstock. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:01, 20 March 2020 (EDT)&lt;br /&gt;
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:::::You mean sling mount? It may be incorrect, but the default stock is clearly textured as if it were made of wood as you can see wood grain on it. But I've pointed out the goof nonetheless. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:05, 21 March 2020 (EDT)&lt;br /&gt;
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Totally called it that they are only using the pump feature of the M3 but MAYBE when you upgrade it, it will be semi auto. Here's hoping [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:08, 21 March 2020 (EDT)&lt;br /&gt;
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== Nemmy's rocket launcher ==&lt;br /&gt;
A Nintendo Super Scope? That's hilarious. I guess the ''Duck Hunt'' jokes were more suitable than I thought. Any opposition to uploading a reference image for it? IIRC, we've done it before for Nerf guns used as the basis for a prop weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 16 January 2020 (EST)&lt;br /&gt;
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Saw the new trailer that came out a few days ago and I noticed that Nemmy's rocket launcher had the same cooldown bars as his flamethrower did. They were sticking out just behind the scope then they retracted back into the scope and the scope's laser sight turned on. You can see it at 1:29 in the trailer. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 16:44, 29 March 2020 (EDT)&lt;br /&gt;
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== Federal ammunition? ==&lt;br /&gt;
&lt;br /&gt;
Played through the demo and noticed a familiar sight on the assault rifle ammo. Possibly a temporary texture? I wonder...&lt;br /&gt;
[https://i.imgur.com/xkdmpZ5.jpg 1] [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 19:28, 19 March 2020 (EST)&lt;br /&gt;
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Kinda weird they let you pick up assault rifle ammo but not use the assault rifle in the demo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:56, 19 March 2020 (EDT)&lt;br /&gt;
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You can, you just have to die and you get an option to switch to assist mode. You start with 4 extra item slots and an assault rifle with spare ammo. However, you ''can'' create magnum ammo, which is labeled as &amp;quot;.44 AE.&amp;quot; [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 22:18, 19 March 2020 (EST)&lt;br /&gt;
:I didn't know that...because I didn't suck...but playing it on console, aiming for the head is a challenge. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:06, 21 March 2020 (EDT)&lt;br /&gt;
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I'll have to boot up the demo and get some pics of the 933, then. How many times do you need to die? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:21, 20 March 2020 (EDT)&lt;br /&gt;
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Just one. There's a button on the bottom right that should give you the ability to change the difficulty.&lt;br /&gt;
&lt;br /&gt;
==Easy mode returns ==&lt;br /&gt;
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Some people wanna call me a pussy about it, but I had fun playing the original in the assist mode which starts you off with the best weapons because RE3 is more of an action game vs RE2 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:55, 19 March 2020 (EDT)&lt;br /&gt;
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There's no shame in playing easy modes instead of the super meta play in my book. That being said, it annoys me the AR has a lower rate of fire compared to the real thing. But still fun to play with nonetheless.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:55, 20 March 2020 (EDT)&lt;br /&gt;
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It's confirmed that Easy Mode returns? I won't bust anyone's balls for playing Easy Mode. It's a good way of &amp;quot;training&amp;quot; oneself for the normal difficulty. I just wonder if the remake will have similar perks for playing on the normal difficulty, like the original did with the extra weapons and enhanced ammo. And I also hope I can still get the game when it releases, since a mandatory state-wide &amp;quot;stay at home&amp;quot; order went into effect at midnight with all non-essential businesses closing down. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:20, 20 March 2020 (EDT)&lt;br /&gt;
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*Someone data-mined the demo, a lot of the stuff that wasn't in the demo was scrubbed but there was some stuff left in, according to it, there's four difficulties, assisted, standard, hard and an unlockable super hard mode.  Playing on assisted starts you with the Colt 933.  As far as extra weapons, I haven't read anything about that but I'm pretty sure that one article I read said that Nemesis will drop special ammo when you down him.  But yeah, hope you can get the game when it releases.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:02, 21 March 2020 (EDT)&lt;br /&gt;
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:GameStop is currently remaining open and considers themselves to be an &amp;quot;essential&amp;quot; retailer (no desire to debate over that, just repeating what their HQ stated). Only thing I have to worry about now is whether Capcom decides to delay its release due to the virus like Naughty Dog did with TLoU Part II. Of course, I ''have'' been told that developers ship their games out to retailers two weeks in advance of release (which would be today for RE3), but whether that's true or not, IDK. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:51, 21 March 2020 (EDT)&lt;br /&gt;
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== Street date broken ==&lt;br /&gt;
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An outlet in France broke street date due to everyone being trapped at home.&lt;br /&gt;
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https://i.postimg.cc/rw6g7qRT/sss.png&lt;br /&gt;
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My crude google translate:&lt;br /&gt;
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&amp;quot;For the weapons we have the knife, the flash and normal grenades, the shotgun which we improve, the glock 19, a glock 18 which fires bursts of 2-3 bullets, the grenade launcher (which is used for the passage of launches mines too), and the magnum.&amp;quot;[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Some screens of the unlockable weapons https://imgur.com/a/M8MnLJZ [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::And &amp;quot;G18&amp;quot; will be an update to G19, of course. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 14:13, 22 March 2020 (EDT)&lt;br /&gt;
:::I don't think so. According to the image Temp89 posted above, they're separate weapons. That actually surprises me, considering I previously suspected there would be a full auto mod for Jill's G19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:43, 22 March 2020 (EDT)&lt;br /&gt;
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They cut out the S&amp;amp;W 629? Kiss my @$$, Capcom, why? It's not like Desert Eagles haven't been used in 5,000,000 other games already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:50, 21 March 2020 (EDT)&lt;br /&gt;
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The developers must like 90's Hollywood style movies, i guess.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 04:21, 22 March 2020 (EDT)&lt;br /&gt;
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What catches my attention is the USP has infinite ammo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:36, 25 March 2020 (EDT)&lt;br /&gt;
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==Jill's shoulder holster==&lt;br /&gt;
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In the demo and some trailers I noticed she has a shoulder holster but some trailers she doesn't wear it. I'm wondering what it's for because she has a thigh holster for her Glock or more of a universal holster like Leon and Claire in the last game where it fits all other handguns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:09, 22 March 2020 (EDT)&lt;br /&gt;
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It could be she gets the shoulder rig at some point throughout the game? She did get some web gear that expanded her inventory space in the original. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:37, 22 March 2020 (EDT)&lt;br /&gt;
::It could be that but the RE2 Remake didn't physically illustrate that upgrade, this goes back to my head scratching. She has a holster on her thigh for whatever handgun she is equipped like in RE2 Remake, but she clearly now has a shoulder holster and I don't understand for what reason. If her thigh holster functions like the previous remake, it means any handgun we equip her with will universally fit in her thigh rig. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:35, 25 March 2020 (EDT)&lt;br /&gt;
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I remember in RE4 when Leon loses his jacket, we find out he's wearing a shoulder holster under it while wearing a thigh holster. It could just be an aesthetic thing? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:18, 25 March 2020 (EDT)&lt;br /&gt;
::Doesn't Leon holster his pistol in the shoulder? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:19, 25 March 2020 (EDT)&lt;br /&gt;
:::Nope, in the cutscene where Salazar sets off the floortrap, Leon pulls his handgun out from his thigh holster.  Pretty sure he does the same in the scene with the first villager ganado.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 18:13, 28 March 2020 (EDT)&lt;br /&gt;
::So just like RE4, they made a shoulder holster for no reason [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 13:27, 29 March 2020 (EDT)&lt;br /&gt;
:::I need to go back and check but I think in RE2 Remake, if Leon wears the Noir costume, the shoulder holster functions the same way his thigh holster does. Still, it would be interesting to see both holsters work ingame. Like having the Glock 19 in the thigh holster and the Glock 18 or the Samurai Edge in the shoulder holster. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 16:37, 29 March 2020 (EDT)&lt;br /&gt;
::Leon's Noir costume is an alternate non canon (obviously) outfit. We're looking at this current look for Jill as her default. There's so far, no in universe explaination for a random shoulder holster like Leon's random shoulder holster in RE4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:36, 29 March 2020 (EDT)&lt;br /&gt;
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Also pretty sure like in the RE2 Remake, if you are equipped with no pistols, your thigh holster would be empty. I think a lot of the mechanics are carry overs from the RE2 Remake [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:37, 29 March 2020 (EDT)&lt;br /&gt;
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==Jill's Samurai Edge==&lt;br /&gt;
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Just found a screenshot of the rewards screen in the spoiler thread on RE's subreddit, Jill's Samurai Edge is an unlockable (The picture on the rewards screen is pretty small but it appears to not have the accessory rails it did in REmake 2), I can drop a link in here if you guys want but I'll leave the main page editing to the people that actually know how to do it, with my luck I'll end up nuking the whole thing lol.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:35, 22 March 2020 (EDT)&lt;br /&gt;
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Yeah, I'd like to see it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:35, 22 March 2020 (EDT)&lt;br /&gt;
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Here ya go https://i.imgur.com/amRiXUU.jpg [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]])&lt;br /&gt;
&lt;br /&gt;
The reason it doesn't have the rail is because it's the base model Samurai Edge rather than the Samurai Edge A1 that RE2 attributed to Jill. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:15, 23 March 2020 (EDT)&lt;br /&gt;
:That and I don't think rails showed up on the 92/M9 until 2006 at the earliest --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:53, 25 March 2020 (EDT)&lt;br /&gt;
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So does this page mean we get to unlock additional content with playthroughs? I don't know the language here [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:32, 25 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:From the spoiler thread on the RE subreddit.  You get points by completing challenges (Like the in-game &amp;quot;Kill X amount of enemies with this weapon&amp;quot; achievements in REmake 2) and unlock stuff with them, each challenge can only be completed once, so you can't grind the same challenge for more points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
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Probably. I heard that if you collect all 20 bobble heads in the demo, you get 100 Ambassador points. I'm assuming these are the points. I did a Google Translate on some of the items. The 'Presse Rechargement' translates to Press Reloading which says to me, are we getting the reloading press from the original game? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:13, 25 March 2020 (EDT)&lt;br /&gt;
:Ambassador points are for RE.net.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
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:What do you mean &amp;quot;Press Reloading&amp;quot;? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:25, 26 March 2020 (EDT)&lt;br /&gt;
::In the original game, you had access to a reloading press gadget that let you make your own ammo (which, IIRC, only required powder to use). [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 01:54, 26 March 2020 (EDT)&lt;br /&gt;
:::Seems redundant when we can already make ammo from combining gun powders. Must be referring to something else. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:01, 26 March 2020 (EDT)&lt;br /&gt;
::::That's what I was referring to - the ability to use gunpowder you find to make your own ammo - unless that doesn't require a tool now, that is. In which case the reloading press could be something else entirely. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]])&lt;br /&gt;
:::::Maybe it makes more ammo with one gunpowder than combining two of them?  Or maybe having it in your inventory when combining gunpowders doubles the amount of ammo that gets made?[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 18:24, 26 March 2020 (EDT)&lt;br /&gt;
:::::Making ammo out of gunpowder didn't require a tool in the RE2 remake or the RE3 Raccoon City demo, so it's unlikely to be different in the full game. Its purpose being to create ammo out of one jar of gunpowder also seems way too minor a purpose, IMO. It must serve a different purpose. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:31, 27 March 2020 (EDT)&lt;br /&gt;
:::::Well the description says &amp;quot;Allows crafting of more ammo&amp;quot; so increasing the amount of ammo that's crafted when you combine gunpowders while it's in your inventory is my best guess on what it does.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 07:11, 27 March 2020 (EDT)&lt;br /&gt;
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Guy on gamefaqs that got an early copy showed off the rewards screen, it's all in English, the description says that it increases the amount of ammo made when crafting.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 03:12, 2 April 2020 (EDT)&lt;br /&gt;
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== More info from the subreddit. ==&lt;br /&gt;
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https://i.imgur.com/vgteQJA.jpg&lt;br /&gt;
This is the Rai-Den, a lightning gun, infiite ammo unlockable for 12000 points.  They're not shown in this screenshot but the MUP is an unlockable with infinite ammo for 8000 points.  The CQBR is an unlockable with infinite ammo for 28400 points.  The rocket launcher (Reddit guy says it's the same one as REmake 2's) is an infinite ammo unlockable for 62400 points.  The Hot Dogger is a machete that ignites enemies on contact (Yeah it's not a firearm but I figured since I was mentioning the weapons I might as well do them all) it costs 7200 points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:19, 26 March 2020 (EDT)&lt;br /&gt;
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https://i.imgur.com/ui0BPko.jpg&lt;br /&gt;
Found another thing, this comes from Gamefaqs.  End game spoiler warning (This is the most non-spoilery image there was, if posting it isn't allowed then feel free to delete it)  Not seen is the big cable in the back.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 20:10, 26 March 2020 (EDT)&lt;br /&gt;
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I want to avoid any spoilers before I can actually play the game, but who knows when that will be due to GameStop being closed UFN. What type of weapon is it? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:55, 26 March 2020 (EDT)&lt;br /&gt;
:No real way for me to say what kind of weapon it is without saying exactly what it is so, it's a railgun, almost twice as long as Jill is tall.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:19, 27 March 2020 (EDT)&lt;br /&gt;
::ah, the Demon Sword of Paracelsus makes a return. That I kind of expected. I just don't want the specifics of the new version of the battle spoiled, is all. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:26, 27 March 2020 (EDT)&lt;br /&gt;
:::Yeah that's why I posted the one that's just got Jill and the gun and nothing else, it was the least spoilery one there was.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 07:09, 27 March 2020 (EDT)&lt;br /&gt;
::::Oh, okay. Having looked at it, though ... WHAT. THE. F&amp;amp;*K? Yeah, I get the Demon Sword in the original was ludicrously impractical in the way it was deployed, but this is ... better? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:17, 27 March 2020 (EDT)&lt;br /&gt;
:::::As long as it's actually plugged into something, and not treated as a completely man-portable system with a self-contained power unit (i.e. being found with some sort of mounting, slowing you down when you carry it, etc.), then it's not ''too'' absurd. A cannon-strength railgun of that size (with external power) is, while still science fiction, roughly on par with the sci-fi of the rest of the game. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:18, 27 March 2020 (EDT) P.S.: I do fear for Jill's arms when that thing goes off, though - after all, railguns don't exactly stay cold when you fire them.&lt;br /&gt;
::::::I still think it could have been made a bit more size-practical, like Fortune's rail gun from MGS. I'm half expecting Sephiroth from Final Fantasy or Rory from Gate to show up during the battle now. &amp;gt;_&amp;lt; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:22, 27 March 2020 (EDT)&lt;br /&gt;
:::::::Yeah, the size is pretty impressive; gotta wonder what it's actually supposed to be made of, if she can pick it up at an angle like that. Balsa wood, maybe? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:19, 27 March 2020 (EDT)&lt;br /&gt;
::::::::&amp;quot;You want STARS? I'll give you ST-OH GOD! MY BACK!&amp;quot; Is all I'm hearing in my head when I look at that picture. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 23:09, 27 March 2020 (EDT)&lt;br /&gt;
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Got some more info.  &lt;br /&gt;
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The Glock 19 has three mods, the sight, a 33 round magazine and a suppressor, the suppressors description says &amp;quot;Tightens spread, making critical shots easier.&amp;quot; and from the video, it doesn't make the &amp;quot;Fwip&amp;quot; sound, it's loud, but not as loud as without it.  &lt;br /&gt;
&lt;br /&gt;
The Glock 18 Jill gets has a 33 round magazine, fires in three round bursts and has a protruding compensated barrel, the one Carlos has has an 18 round magazine and is single fire only, neither has any attachments. &lt;br /&gt;
 &lt;br /&gt;
The Benelli M3's barrel upgrade increases its capacity from 4 to 6 and makes it semi-automatic, there's apparently a third attachment the video didn't show (I asked the guy in the comments that pointed out the missed parts what they were, will update when/if he replies).  &lt;br /&gt;
&lt;br /&gt;
The CQBR has a dot sight that adds a reticle when aiming and a tactical pistol grip that reduces recoil when firing.  The Desert Eagle has an 8 round magazine, the video didn't show the attachments for it but I'd assume it's the same as in RE2's remake (Same as the M3, will update when/if the guy in the comments replies).  &lt;br /&gt;
&lt;br /&gt;
Grenade launcher has three ammo types, explosive, incendiary and mines. (Someone in the comments said there were acid rounds but I rewatched it and didn't see them.)&lt;br /&gt;
&lt;br /&gt;
And the Rai-Den only does damage when aimed at weak points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 00:47, 2 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Supply Cases ==&lt;br /&gt;
When you downed Nemesis in the original game, he would drop boxes that contained weapon parts that could be combined together to make more weapons. In the Remake, he now drops weapon mods like the extended magazine for the G19 and the suppressor which is called the moderator. This video explains it: https://www.youtube.com/watch?v=9ShB-SJ8T0U --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 11:44, 30 March 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>Kornflakes89</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1335249</id>
		<title>Talk:Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1335249"/>
		<updated>2020-04-02T05:14:50Z</updated>

		<summary type="html">&lt;p&gt;Kornflakes89: /* More info from the subreddit. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Title note ==&lt;br /&gt;
So far, Capcom's marketing has only referred to this remake as &amp;quot;Resident Evil 3&amp;quot; without the &amp;quot;Nemesis&amp;quot; subtitle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:54, 11 December 2019 (EST)&lt;br /&gt;
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&lt;br /&gt;
==Glock==&lt;br /&gt;
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Jill's Glock looks more like the full size than the 19.&lt;br /&gt;
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She's holding it in the statue that comes with the collector's edition of the game[https://www.windowscentral.com/resident-evil-3-collectors-edition-goes-preorder-gamestop]. I'm pretty sure it's a 19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:44, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Here's a higher-res image of Jill's character model[https://vignette.wikia.nocookie.net/residentevil/images/4/42/Jill_Full_R3make.png/revision/latest?cb=20191210163135]. Definitely a 19, though I was wrong on which generation. But I see that's been corrected already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:54, 12 December 2019 (EST)&lt;br /&gt;
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I am so glad they are again using real weapons like the original unlike RE6. Though why replace Jill's iconic Samurai Edge is beyond me. They kept Leon's gun the same in the remake and the Hi Power. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Could be because Jill is on suspension and had to turn in her samurai edge and the glock is her personal weapon.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:43, 14 January 2020 (EST)&lt;br /&gt;
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:The Samurai Edge has become something of an &amp;quot;Excalibur&amp;quot; (lol) to RE fans. It wouldn't surprise me if one or more versions of it are DLC weapons like they were in RE2. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::I've always wanted an 92 ever since Die Hard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 13 December 2019 (EST)&lt;br /&gt;
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Also, how much you wanna bet they kept the factory sights on it even though no real shooter would ever keep them on [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Keep in mind that stringent gun control keeps most Japanese from ever becoming &amp;quot;real shooters.&amp;quot; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::You'd be surprised how knowledgeable some gun geeks are in Japan. The Airsoft community there is pretty hardcore [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:45, 13 December 2019 (EST)&lt;br /&gt;
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I was watching someone's reaction to the new gameplay trailer and I noticed something weird at 2:31 in the video. I think Jill's Glock had a suppressor on it as she ran from Nemesis. You can see it at the above timestamp as she rounds a corner. At first, I thought it was the shotgun barrel but I paused and played that section over and over (I'm on my mobile at work.) and I swear it's a suppressor. Can anyone confirm? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:48, 27 February 2020 (EST)&lt;br /&gt;
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:I saw it as well, but it goes by so fast and the background is so dark that I can't get a decent shot of it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:57, 27 February 2020 (EST)&lt;br /&gt;
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I just saw parts of the demo and it looks like the base Glock is the correct 15 rounds. Unlike Leon's VP70 that started out with a stupid 12 rounds. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 18 March 2020 (EDT)&lt;br /&gt;
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I am laughing at the C-More red dot sight you can add to your Glock and period correct. It's not being attached through some invisible rail. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:25, 19 March 2020 (EDT)&lt;br /&gt;
:How exactly is the pistol supposed to cycle correctly with the red dot mounted directly above the ejection port? That looks like a mod that I'm going to leave off regardless of the benefits. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:59, 21 March 2020 (EDT)&lt;br /&gt;
::It should eject fine. When the slide goes back, the brass will be ejected behind the mount [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:13, 21 March 2020 (EDT)&lt;br /&gt;
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:Yeah, I honestly don't like the look of it with the red dot on either. I'll probably leave it off, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:00, 21 March 2020 (EDT)&lt;br /&gt;
:;Aesthetically, it does look weird, but it has a game function of giving you a red dot that doesn't get larger when you shoot, so you're aim is always true. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:09, 21 March 2020 (EDT)&lt;br /&gt;
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==M933 possible in 1998==&lt;br /&gt;
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I mean, one could assemble one considering you just add a shorter barrel to an M4's flat top. The poster actually shows the rifle with what looks like an Aimpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:59, 11 December 2019 (EST)&lt;br /&gt;
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Since this is still a remake and taking place in the late 90s, quad rails were not a thing yet, so it's hard to imagine them having it on an M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:07, 12 December 2019 (EST)&lt;br /&gt;
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According to an M4 carbine progression timeline chart I found on PEO Soldier or something years back, KAC first introduced the original RIS (later replaced mostly by the improved RAS) handguard in 97. I don't recall exactly when the M933 was introduced as a factory setup, but 11.5&amp;quot; barrels had been around since the 60s and flat top uppers were nothing new when the original game was made in 98. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:39, 12 December 2019 (EST)&lt;br /&gt;
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This is practically the same when i was wondering that about the 3rd Gen Glock 17 when editing the RE Outbreak page, as far as i know, they were still yet to be produced, the SIGPROSP2009 was definetily anachronistic for the time period the game is set in (1998) versus the year it was made in (1999) i think. Still, i really like how Carlos' Colt is set up, notice how he has a rear sight in conjunction with his Comp M2, most games when mounting an optic either the rear sight is down or is completely removed so props to that, when the optic is damaged and goes off, you still have a reference point of aim.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:41, 12 December 2019 (EST)&lt;br /&gt;
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:Special Forces guys were the first ones to do that. They basically took the carrying handle that's removable from their M4s, hack saw the handle part and leave the rear sight so they can cowitness a rear sight with their red dots [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:16, 5 January 2020 (EST)&lt;br /&gt;
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Jill having a 2nd Gen Glock or a 3rd gen would both make sense since 3rd gens were introduced in 1998. Since the game firmly takes place in 1998 like the original. We can surmise since Umbrella is the mega corporation that the 90s warned us about, it would be safe to assume they'd armed their private army with the most advanced gear they can get. Though oddly in the poster and in the original, the rifles used by the Umbrella troops had red dots on them. The one screen shot we have of the rifle placed down doesn't look like it has one on it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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:Considering Jill is loading a flush fit mag in her Glock in one shot and has an extended mag in it in another, it's safe to assume RE2's weapon mod system carries over and the red dot sight is a mod that can be found somewhere in the game world. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:16, 13 December 2019 (EST)&lt;br /&gt;
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:In fact, I'd bet my last dollar she'll find parts to mod it into a full auto like the G18. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:28, 13 December 2019 (EST)&lt;br /&gt;
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I'm really hoping for an easy mode like in the original where you start off with all the best weapons to just have fun with the game. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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Was it too much to ask for Capcom to just remake the M4 they used in the OG game? It didn't have quad rails, so all the accessories had bolted on rails, which made more sense for the time period. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 25 March 2020 (EDT)&lt;br /&gt;
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== Benelli M3 with M4 stock ==&lt;br /&gt;
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There's a screenshot of the game rolling around with an M3 that I can only assume was modeled after the M3 made by airsoft company CYMA. &lt;br /&gt;
[https://cdn3.dualshockers.com/wp-content/uploads/2019/12/RE3_Jill_vs_Zombies.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:Appreciate that, thank you. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:59, 13 December 2019 (EST)&lt;br /&gt;
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Wanna bet they will only use the pump action feature and not the semi auto feature? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:29, 15 January 2020 (EST)&lt;br /&gt;
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== Possible 870 ==&lt;br /&gt;
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So, I was watching the new trailer yesterday and I noticed Jill using what appeared to be a Remington 870 or it could be possibly be the Benelli with wood furniture. You can see it in the trailer at :48 seconds in. I tried to take a screenshot but I'm having trouble uploading it but I managed to find this instead. [https://cdn3.dualshockers.com/wp-content/uploads/2020/01/RE3_Jill_ShotGun.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:I already have the 870 listed on the page, but thanks for bringing that shot of Jill with it to my attention. I'll try to upload it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:19, 16 January 2020 (EST)&lt;br /&gt;
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::I'm assuming, since it has the same rear sight the M3 does, and the 870 doesn't have any rear sight in particular, that it's an M3 with a wooden stock. [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 13:10, 16 January 2020 (EST)&lt;br /&gt;
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:::It's unusual, but not completely unheard of.&lt;br /&gt;
[[Image:Model870P 14inlg.jpg|thumb|none|400px|Remington 870 Police &amp;quot;Entry Gun&amp;quot; with a Surefire dedicated forend weaponlight - 12 gauge]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:05, 16 January 2020 (EST)&lt;br /&gt;
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::::It is worth noting that, to my surprise, I did not find any wooden furniture for M3. Moreover, the current one looks just like a plastic one, painted as a wood - pay attention to the belt mount on the buttstock. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:01, 20 March 2020 (EDT)&lt;br /&gt;
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:::::You mean sling mount? It may be incorrect, but the default stock is clearly textured as if it were made of wood as you can see wood grain on it. But I've pointed out the goof nonetheless. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:05, 21 March 2020 (EDT)&lt;br /&gt;
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Totally called it that they are only using the pump feature of the M3 but MAYBE when you upgrade it, it will be semi auto. Here's hoping [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:08, 21 March 2020 (EDT)&lt;br /&gt;
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== Nemmy's rocket launcher ==&lt;br /&gt;
A Nintendo Super Scope? That's hilarious. I guess the ''Duck Hunt'' jokes were more suitable than I thought. Any opposition to uploading a reference image for it? IIRC, we've done it before for Nerf guns used as the basis for a prop weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 16 January 2020 (EST)&lt;br /&gt;
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Saw the new trailer that came out a few days ago and I noticed that Nemmy's rocket launcher had the same cooldown bars as his flamethrower did. They were sticking out just behind the scope then they retracted back into the scope and the scope's laser sight turned on. You can see it at 1:29 in the trailer. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 16:44, 29 March 2020 (EDT)&lt;br /&gt;
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== Federal ammunition? ==&lt;br /&gt;
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Played through the demo and noticed a familiar sight on the assault rifle ammo. Possibly a temporary texture? I wonder...&lt;br /&gt;
[https://i.imgur.com/xkdmpZ5.jpg 1] [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 19:28, 19 March 2020 (EST)&lt;br /&gt;
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Kinda weird they let you pick up assault rifle ammo but not use the assault rifle in the demo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:56, 19 March 2020 (EDT)&lt;br /&gt;
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You can, you just have to die and you get an option to switch to assist mode. You start with 4 extra item slots and an assault rifle with spare ammo. However, you ''can'' create magnum ammo, which is labeled as &amp;quot;.44 AE.&amp;quot; [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 22:18, 19 March 2020 (EST)&lt;br /&gt;
:I didn't know that...because I didn't suck...but playing it on console, aiming for the head is a challenge. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:06, 21 March 2020 (EDT)&lt;br /&gt;
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I'll have to boot up the demo and get some pics of the 933, then. How many times do you need to die? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:21, 20 March 2020 (EDT)&lt;br /&gt;
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Just one. There's a button on the bottom right that should give you the ability to change the difficulty.&lt;br /&gt;
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==Easy mode returns ==&lt;br /&gt;
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Some people wanna call me a pussy about it, but I had fun playing the original in the assist mode which starts you off with the best weapons because RE3 is more of an action game vs RE2 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:55, 19 March 2020 (EDT)&lt;br /&gt;
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There's no shame in playing easy modes instead of the super meta play in my book. That being said, it annoys me the AR has a lower rate of fire compared to the real thing. But still fun to play with nonetheless.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:55, 20 March 2020 (EDT)&lt;br /&gt;
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It's confirmed that Easy Mode returns? I won't bust anyone's balls for playing Easy Mode. It's a good way of &amp;quot;training&amp;quot; oneself for the normal difficulty. I just wonder if the remake will have similar perks for playing on the normal difficulty, like the original did with the extra weapons and enhanced ammo. And I also hope I can still get the game when it releases, since a mandatory state-wide &amp;quot;stay at home&amp;quot; order went into effect at midnight with all non-essential businesses closing down. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:20, 20 March 2020 (EDT)&lt;br /&gt;
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*Someone data-mined the demo, a lot of the stuff that wasn't in the demo was scrubbed but there was some stuff left in, according to it, there's four difficulties, assisted, standard, hard and an unlockable super hard mode.  Playing on assisted starts you with the Colt 933.  As far as extra weapons, I haven't read anything about that but I'm pretty sure that one article I read said that Nemesis will drop special ammo when you down him.  But yeah, hope you can get the game when it releases.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:02, 21 March 2020 (EDT)&lt;br /&gt;
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:GameStop is currently remaining open and considers themselves to be an &amp;quot;essential&amp;quot; retailer (no desire to debate over that, just repeating what their HQ stated). Only thing I have to worry about now is whether Capcom decides to delay its release due to the virus like Naughty Dog did with TLoU Part II. Of course, I ''have'' been told that developers ship their games out to retailers two weeks in advance of release (which would be today for RE3), but whether that's true or not, IDK. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:51, 21 March 2020 (EDT)&lt;br /&gt;
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== Street date broken ==&lt;br /&gt;
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An outlet in France broke street date due to everyone being trapped at home.&lt;br /&gt;
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https://i.postimg.cc/rw6g7qRT/sss.png&lt;br /&gt;
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My crude google translate:&lt;br /&gt;
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&amp;quot;For the weapons we have the knife, the flash and normal grenades, the shotgun which we improve, the glock 19, a glock 18 which fires bursts of 2-3 bullets, the grenade launcher (which is used for the passage of launches mines too), and the magnum.&amp;quot;[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Some screens of the unlockable weapons https://imgur.com/a/M8MnLJZ [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::And &amp;quot;G18&amp;quot; will be an update to G19, of course. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 14:13, 22 March 2020 (EDT)&lt;br /&gt;
:::I don't think so. According to the image Temp89 posted above, they're separate weapons. That actually surprises me, considering I previously suspected there would be a full auto mod for Jill's G19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:43, 22 March 2020 (EDT)&lt;br /&gt;
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They cut out the S&amp;amp;W 629? Kiss my @$$, Capcom, why? It's not like Desert Eagles haven't been used in 5,000,000 other games already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:50, 21 March 2020 (EDT)&lt;br /&gt;
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The developers must like 90's Hollywood style movies, i guess.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 04:21, 22 March 2020 (EDT)&lt;br /&gt;
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What catches my attention is the USP has infinite ammo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:36, 25 March 2020 (EDT)&lt;br /&gt;
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==Jill's shoulder holster==&lt;br /&gt;
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In the demo and some trailers I noticed she has a shoulder holster but some trailers she doesn't wear it. I'm wondering what it's for because she has a thigh holster for her Glock or more of a universal holster like Leon and Claire in the last game where it fits all other handguns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:09, 22 March 2020 (EDT)&lt;br /&gt;
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It could be she gets the shoulder rig at some point throughout the game? She did get some web gear that expanded her inventory space in the original. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:37, 22 March 2020 (EDT)&lt;br /&gt;
::It could be that but the RE2 Remake didn't physically illustrate that upgrade, this goes back to my head scratching. She has a holster on her thigh for whatever handgun she is equipped like in RE2 Remake, but she clearly now has a shoulder holster and I don't understand for what reason. If her thigh holster functions like the previous remake, it means any handgun we equip her with will universally fit in her thigh rig. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:35, 25 March 2020 (EDT)&lt;br /&gt;
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I remember in RE4 when Leon loses his jacket, we find out he's wearing a shoulder holster under it while wearing a thigh holster. It could just be an aesthetic thing? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:18, 25 March 2020 (EDT)&lt;br /&gt;
::Doesn't Leon holster his pistol in the shoulder? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:19, 25 March 2020 (EDT)&lt;br /&gt;
:::Nope, in the cutscene where Salazar sets off the floortrap, Leon pulls his handgun out from his thigh holster.  Pretty sure he does the same in the scene with the first villager ganado.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 18:13, 28 March 2020 (EDT)&lt;br /&gt;
::So just like RE4, they made a shoulder holster for no reason [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 13:27, 29 March 2020 (EDT)&lt;br /&gt;
:::I need to go back and check but I think in RE2 Remake, if Leon wears the Noir costume, the shoulder holster functions the same way his thigh holster does. Still, it would be interesting to see both holsters work ingame. Like having the Glock 19 in the thigh holster and the Glock 18 or the Samurai Edge in the shoulder holster. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 16:37, 29 March 2020 (EDT)&lt;br /&gt;
::Leon's Noir costume is an alternate non canon (obviously) outfit. We're looking at this current look for Jill as her default. There's so far, no in universe explaination for a random shoulder holster like Leon's random shoulder holster in RE4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:36, 29 March 2020 (EDT)&lt;br /&gt;
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Also pretty sure like in the RE2 Remake, if you are equipped with no pistols, your thigh holster would be empty. I think a lot of the mechanics are carry overs from the RE2 Remake [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:37, 29 March 2020 (EDT)&lt;br /&gt;
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==Jill's Samurai Edge==&lt;br /&gt;
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Just found a screenshot of the rewards screen in the spoiler thread on RE's subreddit, Jill's Samurai Edge is an unlockable (The picture on the rewards screen is pretty small but it appears to not have the accessory rails it did in REmake 2), I can drop a link in here if you guys want but I'll leave the main page editing to the people that actually know how to do it, with my luck I'll end up nuking the whole thing lol.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:35, 22 March 2020 (EDT)&lt;br /&gt;
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Yeah, I'd like to see it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:35, 22 March 2020 (EDT)&lt;br /&gt;
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Here ya go https://i.imgur.com/amRiXUU.jpg [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]])&lt;br /&gt;
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The reason it doesn't have the rail is because it's the base model Samurai Edge rather than the Samurai Edge A1 that RE2 attributed to Jill. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:15, 23 March 2020 (EDT)&lt;br /&gt;
:That and I don't think rails showed up on the 92/M9 until 2006 at the earliest --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:53, 25 March 2020 (EDT)&lt;br /&gt;
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So does this page mean we get to unlock additional content with playthroughs? I don't know the language here [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:32, 25 March 2020 (EDT)&lt;br /&gt;
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:From the spoiler thread on the RE subreddit.  You get points by completing challenges (Like the in-game &amp;quot;Kill X amount of enemies with this weapon&amp;quot; achievements in REmake 2) and unlock stuff with them, each challenge can only be completed once, so you can't grind the same challenge for more points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
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Probably. I heard that if you collect all 20 bobble heads in the demo, you get 100 Ambassador points. I'm assuming these are the points. I did a Google Translate on some of the items. The 'Presse Rechargement' translates to Press Reloading which says to me, are we getting the reloading press from the original game? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:13, 25 March 2020 (EDT)&lt;br /&gt;
:Ambassador points are for RE.net.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
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:What do you mean &amp;quot;Press Reloading&amp;quot;? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:25, 26 March 2020 (EDT)&lt;br /&gt;
::In the original game, you had access to a reloading press gadget that let you make your own ammo (which, IIRC, only required powder to use). [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 01:54, 26 March 2020 (EDT)&lt;br /&gt;
:::Seems redundant when we can already make ammo from combining gun powders. Must be referring to something else. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:01, 26 March 2020 (EDT)&lt;br /&gt;
::::That's what I was referring to - the ability to use gunpowder you find to make your own ammo - unless that doesn't require a tool now, that is. In which case the reloading press could be something else entirely. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]])&lt;br /&gt;
:::::Maybe it makes more ammo with one gunpowder than combining two of them?  Or maybe having it in your inventory when combining gunpowders doubles the amount of ammo that gets made?[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 18:24, 26 March 2020 (EDT)&lt;br /&gt;
:::::Making ammo out of gunpowder didn't require a tool in the RE2 remake or the RE3 Raccoon City demo, so it's unlikely to be different in the full game. Its purpose being to create ammo out of one jar of gunpowder also seems way too minor a purpose, IMO. It must serve a different purpose. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:31, 27 March 2020 (EDT)&lt;br /&gt;
:::::Well the description says &amp;quot;Allows crafting of more ammo&amp;quot; so increasing the amount of ammo that's crafted when you combine gunpowders while it's in your inventory is my best guess on what it does.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 07:11, 27 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== More info from the subreddit. ==&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/vgteQJA.jpg&lt;br /&gt;
This is the Rai-Den, a lightning gun, infiite ammo unlockable for 12000 points.  They're not shown in this screenshot but the MUP is an unlockable with infinite ammo for 8000 points.  The CQBR is an unlockable with infinite ammo for 28400 points.  The rocket launcher (Reddit guy says it's the same one as REmake 2's) is an infinite ammo unlockable for 62400 points.  The Hot Dogger is a machete that ignites enemies on contact (Yeah it's not a firearm but I figured since I was mentioning the weapons I might as well do them all) it costs 7200 points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:19, 26 March 2020 (EDT)&lt;br /&gt;
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https://i.imgur.com/ui0BPko.jpg&lt;br /&gt;
Found another thing, this comes from Gamefaqs.  End game spoiler warning (This is the most non-spoilery image there was, if posting it isn't allowed then feel free to delete it)  Not seen is the big cable in the back.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 20:10, 26 March 2020 (EDT)&lt;br /&gt;
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I want to avoid any spoilers before I can actually play the game, but who knows when that will be due to GameStop being closed UFN. What type of weapon is it? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:55, 26 March 2020 (EDT)&lt;br /&gt;
:No real way for me to say what kind of weapon it is without saying exactly what it is so, it's a railgun, almost twice as long as Jill is tall.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:19, 27 March 2020 (EDT)&lt;br /&gt;
::ah, the Demon Sword of Paracelsus makes a return. That I kind of expected. I just don't want the specifics of the new version of the battle spoiled, is all. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:26, 27 March 2020 (EDT)&lt;br /&gt;
:::Yeah that's why I posted the one that's just got Jill and the gun and nothing else, it was the least spoilery one there was.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 07:09, 27 March 2020 (EDT)&lt;br /&gt;
::::Oh, okay. Having looked at it, though ... WHAT. THE. F&amp;amp;*K? Yeah, I get the Demon Sword in the original was ludicrously impractical in the way it was deployed, but this is ... better? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:17, 27 March 2020 (EDT)&lt;br /&gt;
:::::As long as it's actually plugged into something, and not treated as a completely man-portable system with a self-contained power unit (i.e. being found with some sort of mounting, slowing you down when you carry it, etc.), then it's not ''too'' absurd. A cannon-strength railgun of that size (with external power) is, while still science fiction, roughly on par with the sci-fi of the rest of the game. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:18, 27 March 2020 (EDT) P.S.: I do fear for Jill's arms when that thing goes off, though - after all, railguns don't exactly stay cold when you fire them.&lt;br /&gt;
::::::I still think it could have been made a bit more size-practical, like Fortune's rail gun from MGS. I'm half expecting Sephiroth from Final Fantasy or Rory from Gate to show up during the battle now. &amp;gt;_&amp;lt; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:22, 27 March 2020 (EDT)&lt;br /&gt;
:::::::Yeah, the size is pretty impressive; gotta wonder what it's actually supposed to be made of, if she can pick it up at an angle like that. Balsa wood, maybe? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:19, 27 March 2020 (EDT)&lt;br /&gt;
::::::::&amp;quot;You want STARS? I'll give you ST-OH GOD! MY BACK!&amp;quot; Is all I'm hearing in my head when I look at that picture. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 23:09, 27 March 2020 (EDT)&lt;br /&gt;
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Got some more info.  &lt;br /&gt;
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The Glock 19 has three mods, the sight, a 33 round magazine and a suppressor, the suppressors description says &amp;quot;Tightens spread, making critical shots easier.&amp;quot; and from the video, it doesn't make the &amp;quot;Fwip&amp;quot; sound, it's loud, but not as loud as without it.  &lt;br /&gt;
&lt;br /&gt;
The Glock 18 Jill gets has a 33 round magazine, fires in three round bursts and has a protruding compensated barrel, the one Carlos has has an 18 round magazine and is single fire only, neither has any attachments. &lt;br /&gt;
 &lt;br /&gt;
The Benelli M3's barrel upgrade increases its capacity from 4 to 6 and makes it semi-automatic, there's apparently a third attachment the video didn't show (I asked the guy in the comments that pointed out the missed parts what they were, will update when/if he replies).  &lt;br /&gt;
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The CQBR has a dot sight that adds a reticle when aiming and a tactical pistol grip that reduces recoil when firing.  The Desert Eagle has an 8 round magazine, the video didn't show the attachments for it but I'd assume it's the same as in RE2's remake (Same as the M3, will update when/if the guy in the comments replies).  &lt;br /&gt;
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Grenade launcher has three ammo types, explosive, incendiary and mines. (Someone in the comments said there were acid rounds but I rewatched it and didn't see them.)&lt;br /&gt;
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And the Rai-Den only does damage when aimed at weak points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 00:47, 2 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Supply Cases ==&lt;br /&gt;
When you downed Nemesis in the original game, he would drop boxes that contained weapon parts that could be combined together to make more weapons. In the Remake, he now drops weapon mods like the extended magazine for the G19 and the suppressor which is called the moderator. This video explains it: https://www.youtube.com/watch?v=9ShB-SJ8T0U --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 11:44, 30 March 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>Kornflakes89</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1335248</id>
		<title>Talk:Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1335248"/>
		<updated>2020-04-02T05:09:48Z</updated>

		<summary type="html">&lt;p&gt;Kornflakes89: /* More info from the subreddit. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Title note ==&lt;br /&gt;
So far, Capcom's marketing has only referred to this remake as &amp;quot;Resident Evil 3&amp;quot; without the &amp;quot;Nemesis&amp;quot; subtitle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:54, 11 December 2019 (EST)&lt;br /&gt;
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==Glock==&lt;br /&gt;
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Jill's Glock looks more like the full size than the 19.&lt;br /&gt;
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She's holding it in the statue that comes with the collector's edition of the game[https://www.windowscentral.com/resident-evil-3-collectors-edition-goes-preorder-gamestop]. I'm pretty sure it's a 19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:44, 12 December 2019 (EST)&lt;br /&gt;
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Here's a higher-res image of Jill's character model[https://vignette.wikia.nocookie.net/residentevil/images/4/42/Jill_Full_R3make.png/revision/latest?cb=20191210163135]. Definitely a 19, though I was wrong on which generation. But I see that's been corrected already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:54, 12 December 2019 (EST)&lt;br /&gt;
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I am so glad they are again using real weapons like the original unlike RE6. Though why replace Jill's iconic Samurai Edge is beyond me. They kept Leon's gun the same in the remake and the Hi Power. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Could be because Jill is on suspension and had to turn in her samurai edge and the glock is her personal weapon.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:43, 14 January 2020 (EST)&lt;br /&gt;
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:The Samurai Edge has become something of an &amp;quot;Excalibur&amp;quot; (lol) to RE fans. It wouldn't surprise me if one or more versions of it are DLC weapons like they were in RE2. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::I've always wanted an 92 ever since Die Hard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 13 December 2019 (EST)&lt;br /&gt;
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Also, how much you wanna bet they kept the factory sights on it even though no real shooter would ever keep them on [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Keep in mind that stringent gun control keeps most Japanese from ever becoming &amp;quot;real shooters.&amp;quot; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::You'd be surprised how knowledgeable some gun geeks are in Japan. The Airsoft community there is pretty hardcore [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:45, 13 December 2019 (EST)&lt;br /&gt;
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I was watching someone's reaction to the new gameplay trailer and I noticed something weird at 2:31 in the video. I think Jill's Glock had a suppressor on it as she ran from Nemesis. You can see it at the above timestamp as she rounds a corner. At first, I thought it was the shotgun barrel but I paused and played that section over and over (I'm on my mobile at work.) and I swear it's a suppressor. Can anyone confirm? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:48, 27 February 2020 (EST)&lt;br /&gt;
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:I saw it as well, but it goes by so fast and the background is so dark that I can't get a decent shot of it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:57, 27 February 2020 (EST)&lt;br /&gt;
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I just saw parts of the demo and it looks like the base Glock is the correct 15 rounds. Unlike Leon's VP70 that started out with a stupid 12 rounds. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 18 March 2020 (EDT)&lt;br /&gt;
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I am laughing at the C-More red dot sight you can add to your Glock and period correct. It's not being attached through some invisible rail. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:25, 19 March 2020 (EDT)&lt;br /&gt;
:How exactly is the pistol supposed to cycle correctly with the red dot mounted directly above the ejection port? That looks like a mod that I'm going to leave off regardless of the benefits. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:59, 21 March 2020 (EDT)&lt;br /&gt;
::It should eject fine. When the slide goes back, the brass will be ejected behind the mount [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:13, 21 March 2020 (EDT)&lt;br /&gt;
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:Yeah, I honestly don't like the look of it with the red dot on either. I'll probably leave it off, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:00, 21 March 2020 (EDT)&lt;br /&gt;
:;Aesthetically, it does look weird, but it has a game function of giving you a red dot that doesn't get larger when you shoot, so you're aim is always true. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:09, 21 March 2020 (EDT)&lt;br /&gt;
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==M933 possible in 1998==&lt;br /&gt;
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I mean, one could assemble one considering you just add a shorter barrel to an M4's flat top. The poster actually shows the rifle with what looks like an Aimpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:59, 11 December 2019 (EST)&lt;br /&gt;
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Since this is still a remake and taking place in the late 90s, quad rails were not a thing yet, so it's hard to imagine them having it on an M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:07, 12 December 2019 (EST)&lt;br /&gt;
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According to an M4 carbine progression timeline chart I found on PEO Soldier or something years back, KAC first introduced the original RIS (later replaced mostly by the improved RAS) handguard in 97. I don't recall exactly when the M933 was introduced as a factory setup, but 11.5&amp;quot; barrels had been around since the 60s and flat top uppers were nothing new when the original game was made in 98. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:39, 12 December 2019 (EST)&lt;br /&gt;
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This is practically the same when i was wondering that about the 3rd Gen Glock 17 when editing the RE Outbreak page, as far as i know, they were still yet to be produced, the SIGPROSP2009 was definetily anachronistic for the time period the game is set in (1998) versus the year it was made in (1999) i think. Still, i really like how Carlos' Colt is set up, notice how he has a rear sight in conjunction with his Comp M2, most games when mounting an optic either the rear sight is down or is completely removed so props to that, when the optic is damaged and goes off, you still have a reference point of aim.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:41, 12 December 2019 (EST)&lt;br /&gt;
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:Special Forces guys were the first ones to do that. They basically took the carrying handle that's removable from their M4s, hack saw the handle part and leave the rear sight so they can cowitness a rear sight with their red dots [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:16, 5 January 2020 (EST)&lt;br /&gt;
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Jill having a 2nd Gen Glock or a 3rd gen would both make sense since 3rd gens were introduced in 1998. Since the game firmly takes place in 1998 like the original. We can surmise since Umbrella is the mega corporation that the 90s warned us about, it would be safe to assume they'd armed their private army with the most advanced gear they can get. Though oddly in the poster and in the original, the rifles used by the Umbrella troops had red dots on them. The one screen shot we have of the rifle placed down doesn't look like it has one on it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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:Considering Jill is loading a flush fit mag in her Glock in one shot and has an extended mag in it in another, it's safe to assume RE2's weapon mod system carries over and the red dot sight is a mod that can be found somewhere in the game world. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:16, 13 December 2019 (EST)&lt;br /&gt;
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:In fact, I'd bet my last dollar she'll find parts to mod it into a full auto like the G18. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:28, 13 December 2019 (EST)&lt;br /&gt;
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I'm really hoping for an easy mode like in the original where you start off with all the best weapons to just have fun with the game. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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Was it too much to ask for Capcom to just remake the M4 they used in the OG game? It didn't have quad rails, so all the accessories had bolted on rails, which made more sense for the time period. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 25 March 2020 (EDT)&lt;br /&gt;
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== Benelli M3 with M4 stock ==&lt;br /&gt;
&lt;br /&gt;
There's a screenshot of the game rolling around with an M3 that I can only assume was modeled after the M3 made by airsoft company CYMA. &lt;br /&gt;
[https://cdn3.dualshockers.com/wp-content/uploads/2019/12/RE3_Jill_vs_Zombies.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:Appreciate that, thank you. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:59, 13 December 2019 (EST)&lt;br /&gt;
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Wanna bet they will only use the pump action feature and not the semi auto feature? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:29, 15 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Possible 870 ==&lt;br /&gt;
&lt;br /&gt;
So, I was watching the new trailer yesterday and I noticed Jill using what appeared to be a Remington 870 or it could be possibly be the Benelli with wood furniture. You can see it in the trailer at :48 seconds in. I tried to take a screenshot but I'm having trouble uploading it but I managed to find this instead. [https://cdn3.dualshockers.com/wp-content/uploads/2020/01/RE3_Jill_ShotGun.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
:I already have the 870 listed on the page, but thanks for bringing that shot of Jill with it to my attention. I'll try to upload it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:19, 16 January 2020 (EST)&lt;br /&gt;
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::I'm assuming, since it has the same rear sight the M3 does, and the 870 doesn't have any rear sight in particular, that it's an M3 with a wooden stock. [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 13:10, 16 January 2020 (EST)&lt;br /&gt;
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:::It's unusual, but not completely unheard of.&lt;br /&gt;
[[Image:Model870P 14inlg.jpg|thumb|none|400px|Remington 870 Police &amp;quot;Entry Gun&amp;quot; with a Surefire dedicated forend weaponlight - 12 gauge]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:05, 16 January 2020 (EST)&lt;br /&gt;
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::::It is worth noting that, to my surprise, I did not find any wooden furniture for M3. Moreover, the current one looks just like a plastic one, painted as a wood - pay attention to the belt mount on the buttstock. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:01, 20 March 2020 (EDT)&lt;br /&gt;
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:::::You mean sling mount? It may be incorrect, but the default stock is clearly textured as if it were made of wood as you can see wood grain on it. But I've pointed out the goof nonetheless. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:05, 21 March 2020 (EDT)&lt;br /&gt;
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Totally called it that they are only using the pump feature of the M3 but MAYBE when you upgrade it, it will be semi auto. Here's hoping [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:08, 21 March 2020 (EDT)&lt;br /&gt;
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== Nemmy's rocket launcher ==&lt;br /&gt;
A Nintendo Super Scope? That's hilarious. I guess the ''Duck Hunt'' jokes were more suitable than I thought. Any opposition to uploading a reference image for it? IIRC, we've done it before for Nerf guns used as the basis for a prop weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 16 January 2020 (EST)&lt;br /&gt;
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Saw the new trailer that came out a few days ago and I noticed that Nemmy's rocket launcher had the same cooldown bars as his flamethrower did. They were sticking out just behind the scope then they retracted back into the scope and the scope's laser sight turned on. You can see it at 1:29 in the trailer. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 16:44, 29 March 2020 (EDT)&lt;br /&gt;
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== Federal ammunition? ==&lt;br /&gt;
&lt;br /&gt;
Played through the demo and noticed a familiar sight on the assault rifle ammo. Possibly a temporary texture? I wonder...&lt;br /&gt;
[https://i.imgur.com/xkdmpZ5.jpg 1] [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 19:28, 19 March 2020 (EST)&lt;br /&gt;
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Kinda weird they let you pick up assault rifle ammo but not use the assault rifle in the demo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:56, 19 March 2020 (EDT)&lt;br /&gt;
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You can, you just have to die and you get an option to switch to assist mode. You start with 4 extra item slots and an assault rifle with spare ammo. However, you ''can'' create magnum ammo, which is labeled as &amp;quot;.44 AE.&amp;quot; [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 22:18, 19 March 2020 (EST)&lt;br /&gt;
:I didn't know that...because I didn't suck...but playing it on console, aiming for the head is a challenge. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:06, 21 March 2020 (EDT)&lt;br /&gt;
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I'll have to boot up the demo and get some pics of the 933, then. How many times do you need to die? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:21, 20 March 2020 (EDT)&lt;br /&gt;
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Just one. There's a button on the bottom right that should give you the ability to change the difficulty.&lt;br /&gt;
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==Easy mode returns ==&lt;br /&gt;
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Some people wanna call me a pussy about it, but I had fun playing the original in the assist mode which starts you off with the best weapons because RE3 is more of an action game vs RE2 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:55, 19 March 2020 (EDT)&lt;br /&gt;
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There's no shame in playing easy modes instead of the super meta play in my book. That being said, it annoys me the AR has a lower rate of fire compared to the real thing. But still fun to play with nonetheless.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:55, 20 March 2020 (EDT)&lt;br /&gt;
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It's confirmed that Easy Mode returns? I won't bust anyone's balls for playing Easy Mode. It's a good way of &amp;quot;training&amp;quot; oneself for the normal difficulty. I just wonder if the remake will have similar perks for playing on the normal difficulty, like the original did with the extra weapons and enhanced ammo. And I also hope I can still get the game when it releases, since a mandatory state-wide &amp;quot;stay at home&amp;quot; order went into effect at midnight with all non-essential businesses closing down. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:20, 20 March 2020 (EDT)&lt;br /&gt;
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*Someone data-mined the demo, a lot of the stuff that wasn't in the demo was scrubbed but there was some stuff left in, according to it, there's four difficulties, assisted, standard, hard and an unlockable super hard mode.  Playing on assisted starts you with the Colt 933.  As far as extra weapons, I haven't read anything about that but I'm pretty sure that one article I read said that Nemesis will drop special ammo when you down him.  But yeah, hope you can get the game when it releases.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:02, 21 March 2020 (EDT)&lt;br /&gt;
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:GameStop is currently remaining open and considers themselves to be an &amp;quot;essential&amp;quot; retailer (no desire to debate over that, just repeating what their HQ stated). Only thing I have to worry about now is whether Capcom decides to delay its release due to the virus like Naughty Dog did with TLoU Part II. Of course, I ''have'' been told that developers ship their games out to retailers two weeks in advance of release (which would be today for RE3), but whether that's true or not, IDK. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:51, 21 March 2020 (EDT)&lt;br /&gt;
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== Street date broken ==&lt;br /&gt;
&lt;br /&gt;
An outlet in France broke street date due to everyone being trapped at home.&lt;br /&gt;
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https://i.postimg.cc/rw6g7qRT/sss.png&lt;br /&gt;
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My crude google translate:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For the weapons we have the knife, the flash and normal grenades, the shotgun which we improve, the glock 19, a glock 18 which fires bursts of 2-3 bullets, the grenade launcher (which is used for the passage of launches mines too), and the magnum.&amp;quot;[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Some screens of the unlockable weapons https://imgur.com/a/M8MnLJZ [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::And &amp;quot;G18&amp;quot; will be an update to G19, of course. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 14:13, 22 March 2020 (EDT)&lt;br /&gt;
:::I don't think so. According to the image Temp89 posted above, they're separate weapons. That actually surprises me, considering I previously suspected there would be a full auto mod for Jill's G19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:43, 22 March 2020 (EDT)&lt;br /&gt;
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They cut out the S&amp;amp;W 629? Kiss my @$$, Capcom, why? It's not like Desert Eagles haven't been used in 5,000,000 other games already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:50, 21 March 2020 (EDT)&lt;br /&gt;
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The developers must like 90's Hollywood style movies, i guess.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 04:21, 22 March 2020 (EDT)&lt;br /&gt;
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What catches my attention is the USP has infinite ammo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:36, 25 March 2020 (EDT)&lt;br /&gt;
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==Jill's shoulder holster==&lt;br /&gt;
&lt;br /&gt;
In the demo and some trailers I noticed she has a shoulder holster but some trailers she doesn't wear it. I'm wondering what it's for because she has a thigh holster for her Glock or more of a universal holster like Leon and Claire in the last game where it fits all other handguns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:09, 22 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
It could be she gets the shoulder rig at some point throughout the game? She did get some web gear that expanded her inventory space in the original. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:37, 22 March 2020 (EDT)&lt;br /&gt;
::It could be that but the RE2 Remake didn't physically illustrate that upgrade, this goes back to my head scratching. She has a holster on her thigh for whatever handgun she is equipped like in RE2 Remake, but she clearly now has a shoulder holster and I don't understand for what reason. If her thigh holster functions like the previous remake, it means any handgun we equip her with will universally fit in her thigh rig. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:35, 25 March 2020 (EDT)&lt;br /&gt;
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I remember in RE4 when Leon loses his jacket, we find out he's wearing a shoulder holster under it while wearing a thigh holster. It could just be an aesthetic thing? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:18, 25 March 2020 (EDT)&lt;br /&gt;
::Doesn't Leon holster his pistol in the shoulder? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:19, 25 March 2020 (EDT)&lt;br /&gt;
:::Nope, in the cutscene where Salazar sets off the floortrap, Leon pulls his handgun out from his thigh holster.  Pretty sure he does the same in the scene with the first villager ganado.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 18:13, 28 March 2020 (EDT)&lt;br /&gt;
::So just like RE4, they made a shoulder holster for no reason [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 13:27, 29 March 2020 (EDT)&lt;br /&gt;
:::I need to go back and check but I think in RE2 Remake, if Leon wears the Noir costume, the shoulder holster functions the same way his thigh holster does. Still, it would be interesting to see both holsters work ingame. Like having the Glock 19 in the thigh holster and the Glock 18 or the Samurai Edge in the shoulder holster. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 16:37, 29 March 2020 (EDT)&lt;br /&gt;
::Leon's Noir costume is an alternate non canon (obviously) outfit. We're looking at this current look for Jill as her default. There's so far, no in universe explaination for a random shoulder holster like Leon's random shoulder holster in RE4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:36, 29 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Also pretty sure like in the RE2 Remake, if you are equipped with no pistols, your thigh holster would be empty. I think a lot of the mechanics are carry overs from the RE2 Remake [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:37, 29 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Jill's Samurai Edge==&lt;br /&gt;
&lt;br /&gt;
Just found a screenshot of the rewards screen in the spoiler thread on RE's subreddit, Jill's Samurai Edge is an unlockable (The picture on the rewards screen is pretty small but it appears to not have the accessory rails it did in REmake 2), I can drop a link in here if you guys want but I'll leave the main page editing to the people that actually know how to do it, with my luck I'll end up nuking the whole thing lol.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:35, 22 March 2020 (EDT)&lt;br /&gt;
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Yeah, I'd like to see it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:35, 22 March 2020 (EDT)&lt;br /&gt;
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Here ya go https://i.imgur.com/amRiXUU.jpg [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]])&lt;br /&gt;
&lt;br /&gt;
The reason it doesn't have the rail is because it's the base model Samurai Edge rather than the Samurai Edge A1 that RE2 attributed to Jill. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:15, 23 March 2020 (EDT)&lt;br /&gt;
:That and I don't think rails showed up on the 92/M9 until 2006 at the earliest --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:53, 25 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
So does this page mean we get to unlock additional content with playthroughs? I don't know the language here [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:32, 25 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:From the spoiler thread on the RE subreddit.  You get points by completing challenges (Like the in-game &amp;quot;Kill X amount of enemies with this weapon&amp;quot; achievements in REmake 2) and unlock stuff with them, each challenge can only be completed once, so you can't grind the same challenge for more points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
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Probably. I heard that if you collect all 20 bobble heads in the demo, you get 100 Ambassador points. I'm assuming these are the points. I did a Google Translate on some of the items. The 'Presse Rechargement' translates to Press Reloading which says to me, are we getting the reloading press from the original game? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:13, 25 March 2020 (EDT)&lt;br /&gt;
:Ambassador points are for RE.net.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
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:What do you mean &amp;quot;Press Reloading&amp;quot;? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:25, 26 March 2020 (EDT)&lt;br /&gt;
::In the original game, you had access to a reloading press gadget that let you make your own ammo (which, IIRC, only required powder to use). [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 01:54, 26 March 2020 (EDT)&lt;br /&gt;
:::Seems redundant when we can already make ammo from combining gun powders. Must be referring to something else. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:01, 26 March 2020 (EDT)&lt;br /&gt;
::::That's what I was referring to - the ability to use gunpowder you find to make your own ammo - unless that doesn't require a tool now, that is. In which case the reloading press could be something else entirely. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]])&lt;br /&gt;
:::::Maybe it makes more ammo with one gunpowder than combining two of them?  Or maybe having it in your inventory when combining gunpowders doubles the amount of ammo that gets made?[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 18:24, 26 March 2020 (EDT)&lt;br /&gt;
:::::Making ammo out of gunpowder didn't require a tool in the RE2 remake or the RE3 Raccoon City demo, so it's unlikely to be different in the full game. Its purpose being to create ammo out of one jar of gunpowder also seems way too minor a purpose, IMO. It must serve a different purpose. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:31, 27 March 2020 (EDT)&lt;br /&gt;
:::::Well the description says &amp;quot;Allows crafting of more ammo&amp;quot; so increasing the amount of ammo that's crafted when you combine gunpowders while it's in your inventory is my best guess on what it does.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 07:11, 27 March 2020 (EDT)&lt;br /&gt;
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== More info from the subreddit. ==&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/vgteQJA.jpg&lt;br /&gt;
This is the Rai-Den, a lightning gun, infiite ammo unlockable for 12000 points.  They're not shown in this screenshot but the MUP is an unlockable with infinite ammo for 8000 points.  The CQBR is an unlockable with infinite ammo for 28400 points.  The rocket launcher (Reddit guy says it's the same one as REmake 2's) is an infinite ammo unlockable for 62400 points.  The Hot Dogger is a machete that ignites enemies on contact (Yeah it's not a firearm but I figured since I was mentioning the weapons I might as well do them all) it costs 7200 points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:19, 26 March 2020 (EDT)&lt;br /&gt;
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&lt;br /&gt;
https://i.imgur.com/ui0BPko.jpg&lt;br /&gt;
Found another thing, this comes from Gamefaqs.  End game spoiler warning (This is the most non-spoilery image there was, if posting it isn't allowed then feel free to delete it)  Not seen is the big cable in the back.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 20:10, 26 March 2020 (EDT)&lt;br /&gt;
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I want to avoid any spoilers before I can actually play the game, but who knows when that will be due to GameStop being closed UFN. What type of weapon is it? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:55, 26 March 2020 (EDT)&lt;br /&gt;
:No real way for me to say what kind of weapon it is without saying exactly what it is so, it's a railgun, almost twice as long as Jill is tall.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:19, 27 March 2020 (EDT)&lt;br /&gt;
::ah, the Demon Sword of Paracelsus makes a return. That I kind of expected. I just don't want the specifics of the new version of the battle spoiled, is all. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:26, 27 March 2020 (EDT)&lt;br /&gt;
:::Yeah that's why I posted the one that's just got Jill and the gun and nothing else, it was the least spoilery one there was.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 07:09, 27 March 2020 (EDT)&lt;br /&gt;
::::Oh, okay. Having looked at it, though ... WHAT. THE. F&amp;amp;*K? Yeah, I get the Demon Sword in the original was ludicrously impractical in the way it was deployed, but this is ... better? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:17, 27 March 2020 (EDT)&lt;br /&gt;
:::::As long as it's actually plugged into something, and not treated as a completely man-portable system with a self-contained power unit (i.e. being found with some sort of mounting, slowing you down when you carry it, etc.), then it's not ''too'' absurd. A cannon-strength railgun of that size (with external power) is, while still science fiction, roughly on par with the sci-fi of the rest of the game. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:18, 27 March 2020 (EDT) P.S.: I do fear for Jill's arms when that thing goes off, though - after all, railguns don't exactly stay cold when you fire them.&lt;br /&gt;
::::::I still think it could have been made a bit more size-practical, like Fortune's rail gun from MGS. I'm half expecting Sephiroth from Final Fantasy or Rory from Gate to show up during the battle now. &amp;gt;_&amp;lt; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:22, 27 March 2020 (EDT)&lt;br /&gt;
:::::::Yeah, the size is pretty impressive; gotta wonder what it's actually supposed to be made of, if she can pick it up at an angle like that. Balsa wood, maybe? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:19, 27 March 2020 (EDT)&lt;br /&gt;
::::::::&amp;quot;You want STARS? I'll give you ST-OH GOD! MY BACK!&amp;quot; Is all I'm hearing in my head when I look at that picture. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 23:09, 27 March 2020 (EDT)&lt;br /&gt;
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Got some more info.  &lt;br /&gt;
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The Glock 19 has three mods, the sight, a 33 round magazine and a suppressor, the suppressors description says &amp;quot;Tightens spread, making critical shots easier.&amp;quot; and from the video, it doesn't make the &amp;quot;Fwip&amp;quot; sound, it's loud, but not as loud as without it.  &lt;br /&gt;
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The Glock 18 Jill gets has a 33 round magazine, fires in three round bursts and has a protruding compensated barrel, the one Carlos has has an 18 round magazine and is single fire only, neither has any attachments. &lt;br /&gt;
 &lt;br /&gt;
The Benelli M3's barrel upgrade increases its capacity from 4 to 6 and makes it semi-automatic, there's apparently a third attachment the video didn't show (I asked the guy in the comments that pointed out the missed parts what they were, will update when/if he replies).  &lt;br /&gt;
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The CQBR has a dot sight that adds a reticle when aiming and a tactical pistol grip that reduces recoil when firing.  The Desert Eagle has an 8 round magazine, the video didn't show the attachments for it but I'd assume it's the same as in RE2's remake (Same as the M3, will update when/if the guy in the comments replies).  &lt;br /&gt;
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Grenade launcher has four ammo types, explosive, incendiary, acid and mines.&lt;br /&gt;
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And the Rai-Den only does damage when aimed at weak points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 00:47, 2 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Supply Cases ==&lt;br /&gt;
When you downed Nemesis in the original game, he would drop boxes that contained weapon parts that could be combined together to make more weapons. In the Remake, he now drops weapon mods like the extended magazine for the G19 and the suppressor which is called the moderator. This video explains it: https://www.youtube.com/watch?v=9ShB-SJ8T0U --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 11:44, 30 March 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>Kornflakes89</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1335246</id>
		<title>Talk:Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1335246"/>
		<updated>2020-04-02T05:00:41Z</updated>

		<summary type="html">&lt;p&gt;Kornflakes89: /* More info from the subreddit. */&lt;/p&gt;
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&lt;div&gt;== Title note ==&lt;br /&gt;
So far, Capcom's marketing has only referred to this remake as &amp;quot;Resident Evil 3&amp;quot; without the &amp;quot;Nemesis&amp;quot; subtitle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:54, 11 December 2019 (EST)&lt;br /&gt;
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==Glock==&lt;br /&gt;
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Jill's Glock looks more like the full size than the 19.&lt;br /&gt;
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She's holding it in the statue that comes with the collector's edition of the game[https://www.windowscentral.com/resident-evil-3-collectors-edition-goes-preorder-gamestop]. I'm pretty sure it's a 19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:44, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Here's a higher-res image of Jill's character model[https://vignette.wikia.nocookie.net/residentevil/images/4/42/Jill_Full_R3make.png/revision/latest?cb=20191210163135]. Definitely a 19, though I was wrong on which generation. But I see that's been corrected already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:54, 12 December 2019 (EST)&lt;br /&gt;
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I am so glad they are again using real weapons like the original unlike RE6. Though why replace Jill's iconic Samurai Edge is beyond me. They kept Leon's gun the same in the remake and the Hi Power. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Could be because Jill is on suspension and had to turn in her samurai edge and the glock is her personal weapon.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:43, 14 January 2020 (EST)&lt;br /&gt;
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:The Samurai Edge has become something of an &amp;quot;Excalibur&amp;quot; (lol) to RE fans. It wouldn't surprise me if one or more versions of it are DLC weapons like they were in RE2. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::I've always wanted an 92 ever since Die Hard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 13 December 2019 (EST)&lt;br /&gt;
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Also, how much you wanna bet they kept the factory sights on it even though no real shooter would ever keep them on [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Keep in mind that stringent gun control keeps most Japanese from ever becoming &amp;quot;real shooters.&amp;quot; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::You'd be surprised how knowledgeable some gun geeks are in Japan. The Airsoft community there is pretty hardcore [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:45, 13 December 2019 (EST)&lt;br /&gt;
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I was watching someone's reaction to the new gameplay trailer and I noticed something weird at 2:31 in the video. I think Jill's Glock had a suppressor on it as she ran from Nemesis. You can see it at the above timestamp as she rounds a corner. At first, I thought it was the shotgun barrel but I paused and played that section over and over (I'm on my mobile at work.) and I swear it's a suppressor. Can anyone confirm? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:48, 27 February 2020 (EST)&lt;br /&gt;
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:I saw it as well, but it goes by so fast and the background is so dark that I can't get a decent shot of it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:57, 27 February 2020 (EST)&lt;br /&gt;
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I just saw parts of the demo and it looks like the base Glock is the correct 15 rounds. Unlike Leon's VP70 that started out with a stupid 12 rounds. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 18 March 2020 (EDT)&lt;br /&gt;
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I am laughing at the C-More red dot sight you can add to your Glock and period correct. It's not being attached through some invisible rail. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:25, 19 March 2020 (EDT)&lt;br /&gt;
:How exactly is the pistol supposed to cycle correctly with the red dot mounted directly above the ejection port? That looks like a mod that I'm going to leave off regardless of the benefits. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:59, 21 March 2020 (EDT)&lt;br /&gt;
::It should eject fine. When the slide goes back, the brass will be ejected behind the mount [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:13, 21 March 2020 (EDT)&lt;br /&gt;
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:Yeah, I honestly don't like the look of it with the red dot on either. I'll probably leave it off, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:00, 21 March 2020 (EDT)&lt;br /&gt;
:;Aesthetically, it does look weird, but it has a game function of giving you a red dot that doesn't get larger when you shoot, so you're aim is always true. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:09, 21 March 2020 (EDT)&lt;br /&gt;
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==M933 possible in 1998==&lt;br /&gt;
&lt;br /&gt;
I mean, one could assemble one considering you just add a shorter barrel to an M4's flat top. The poster actually shows the rifle with what looks like an Aimpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:59, 11 December 2019 (EST)&lt;br /&gt;
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Since this is still a remake and taking place in the late 90s, quad rails were not a thing yet, so it's hard to imagine them having it on an M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:07, 12 December 2019 (EST)&lt;br /&gt;
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According to an M4 carbine progression timeline chart I found on PEO Soldier or something years back, KAC first introduced the original RIS (later replaced mostly by the improved RAS) handguard in 97. I don't recall exactly when the M933 was introduced as a factory setup, but 11.5&amp;quot; barrels had been around since the 60s and flat top uppers were nothing new when the original game was made in 98. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:39, 12 December 2019 (EST)&lt;br /&gt;
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This is practically the same when i was wondering that about the 3rd Gen Glock 17 when editing the RE Outbreak page, as far as i know, they were still yet to be produced, the SIGPROSP2009 was definetily anachronistic for the time period the game is set in (1998) versus the year it was made in (1999) i think. Still, i really like how Carlos' Colt is set up, notice how he has a rear sight in conjunction with his Comp M2, most games when mounting an optic either the rear sight is down or is completely removed so props to that, when the optic is damaged and goes off, you still have a reference point of aim.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:41, 12 December 2019 (EST)&lt;br /&gt;
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:Special Forces guys were the first ones to do that. They basically took the carrying handle that's removable from their M4s, hack saw the handle part and leave the rear sight so they can cowitness a rear sight with their red dots [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:16, 5 January 2020 (EST)&lt;br /&gt;
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Jill having a 2nd Gen Glock or a 3rd gen would both make sense since 3rd gens were introduced in 1998. Since the game firmly takes place in 1998 like the original. We can surmise since Umbrella is the mega corporation that the 90s warned us about, it would be safe to assume they'd armed their private army with the most advanced gear they can get. Though oddly in the poster and in the original, the rifles used by the Umbrella troops had red dots on them. The one screen shot we have of the rifle placed down doesn't look like it has one on it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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:Considering Jill is loading a flush fit mag in her Glock in one shot and has an extended mag in it in another, it's safe to assume RE2's weapon mod system carries over and the red dot sight is a mod that can be found somewhere in the game world. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:16, 13 December 2019 (EST)&lt;br /&gt;
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:In fact, I'd bet my last dollar she'll find parts to mod it into a full auto like the G18. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:28, 13 December 2019 (EST)&lt;br /&gt;
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I'm really hoping for an easy mode like in the original where you start off with all the best weapons to just have fun with the game. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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Was it too much to ask for Capcom to just remake the M4 they used in the OG game? It didn't have quad rails, so all the accessories had bolted on rails, which made more sense for the time period. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 25 March 2020 (EDT)&lt;br /&gt;
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== Benelli M3 with M4 stock ==&lt;br /&gt;
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There's a screenshot of the game rolling around with an M3 that I can only assume was modeled after the M3 made by airsoft company CYMA. &lt;br /&gt;
[https://cdn3.dualshockers.com/wp-content/uploads/2019/12/RE3_Jill_vs_Zombies.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:Appreciate that, thank you. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:59, 13 December 2019 (EST)&lt;br /&gt;
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Wanna bet they will only use the pump action feature and not the semi auto feature? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:29, 15 January 2020 (EST)&lt;br /&gt;
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== Possible 870 ==&lt;br /&gt;
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So, I was watching the new trailer yesterday and I noticed Jill using what appeared to be a Remington 870 or it could be possibly be the Benelli with wood furniture. You can see it in the trailer at :48 seconds in. I tried to take a screenshot but I'm having trouble uploading it but I managed to find this instead. [https://cdn3.dualshockers.com/wp-content/uploads/2020/01/RE3_Jill_ShotGun.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:I already have the 870 listed on the page, but thanks for bringing that shot of Jill with it to my attention. I'll try to upload it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:19, 16 January 2020 (EST)&lt;br /&gt;
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::I'm assuming, since it has the same rear sight the M3 does, and the 870 doesn't have any rear sight in particular, that it's an M3 with a wooden stock. [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 13:10, 16 January 2020 (EST)&lt;br /&gt;
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:::It's unusual, but not completely unheard of.&lt;br /&gt;
[[Image:Model870P 14inlg.jpg|thumb|none|400px|Remington 870 Police &amp;quot;Entry Gun&amp;quot; with a Surefire dedicated forend weaponlight - 12 gauge]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:05, 16 January 2020 (EST)&lt;br /&gt;
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::::It is worth noting that, to my surprise, I did not find any wooden furniture for M3. Moreover, the current one looks just like a plastic one, painted as a wood - pay attention to the belt mount on the buttstock. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:01, 20 March 2020 (EDT)&lt;br /&gt;
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:::::You mean sling mount? It may be incorrect, but the default stock is clearly textured as if it were made of wood as you can see wood grain on it. But I've pointed out the goof nonetheless. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:05, 21 March 2020 (EDT)&lt;br /&gt;
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Totally called it that they are only using the pump feature of the M3 but MAYBE when you upgrade it, it will be semi auto. Here's hoping [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:08, 21 March 2020 (EDT)&lt;br /&gt;
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== Nemmy's rocket launcher ==&lt;br /&gt;
A Nintendo Super Scope? That's hilarious. I guess the ''Duck Hunt'' jokes were more suitable than I thought. Any opposition to uploading a reference image for it? IIRC, we've done it before for Nerf guns used as the basis for a prop weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 16 January 2020 (EST)&lt;br /&gt;
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Saw the new trailer that came out a few days ago and I noticed that Nemmy's rocket launcher had the same cooldown bars as his flamethrower did. They were sticking out just behind the scope then they retracted back into the scope and the scope's laser sight turned on. You can see it at 1:29 in the trailer. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 16:44, 29 March 2020 (EDT)&lt;br /&gt;
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== Federal ammunition? ==&lt;br /&gt;
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Played through the demo and noticed a familiar sight on the assault rifle ammo. Possibly a temporary texture? I wonder...&lt;br /&gt;
[https://i.imgur.com/xkdmpZ5.jpg 1] [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 19:28, 19 March 2020 (EST)&lt;br /&gt;
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Kinda weird they let you pick up assault rifle ammo but not use the assault rifle in the demo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:56, 19 March 2020 (EDT)&lt;br /&gt;
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You can, you just have to die and you get an option to switch to assist mode. You start with 4 extra item slots and an assault rifle with spare ammo. However, you ''can'' create magnum ammo, which is labeled as &amp;quot;.44 AE.&amp;quot; [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 22:18, 19 March 2020 (EST)&lt;br /&gt;
:I didn't know that...because I didn't suck...but playing it on console, aiming for the head is a challenge. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:06, 21 March 2020 (EDT)&lt;br /&gt;
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I'll have to boot up the demo and get some pics of the 933, then. How many times do you need to die? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:21, 20 March 2020 (EDT)&lt;br /&gt;
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Just one. There's a button on the bottom right that should give you the ability to change the difficulty.&lt;br /&gt;
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==Easy mode returns ==&lt;br /&gt;
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Some people wanna call me a pussy about it, but I had fun playing the original in the assist mode which starts you off with the best weapons because RE3 is more of an action game vs RE2 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:55, 19 March 2020 (EDT)&lt;br /&gt;
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There's no shame in playing easy modes instead of the super meta play in my book. That being said, it annoys me the AR has a lower rate of fire compared to the real thing. But still fun to play with nonetheless.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:55, 20 March 2020 (EDT)&lt;br /&gt;
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It's confirmed that Easy Mode returns? I won't bust anyone's balls for playing Easy Mode. It's a good way of &amp;quot;training&amp;quot; oneself for the normal difficulty. I just wonder if the remake will have similar perks for playing on the normal difficulty, like the original did with the extra weapons and enhanced ammo. And I also hope I can still get the game when it releases, since a mandatory state-wide &amp;quot;stay at home&amp;quot; order went into effect at midnight with all non-essential businesses closing down. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:20, 20 March 2020 (EDT)&lt;br /&gt;
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*Someone data-mined the demo, a lot of the stuff that wasn't in the demo was scrubbed but there was some stuff left in, according to it, there's four difficulties, assisted, standard, hard and an unlockable super hard mode.  Playing on assisted starts you with the Colt 933.  As far as extra weapons, I haven't read anything about that but I'm pretty sure that one article I read said that Nemesis will drop special ammo when you down him.  But yeah, hope you can get the game when it releases.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:02, 21 March 2020 (EDT)&lt;br /&gt;
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:GameStop is currently remaining open and considers themselves to be an &amp;quot;essential&amp;quot; retailer (no desire to debate over that, just repeating what their HQ stated). Only thing I have to worry about now is whether Capcom decides to delay its release due to the virus like Naughty Dog did with TLoU Part II. Of course, I ''have'' been told that developers ship their games out to retailers two weeks in advance of release (which would be today for RE3), but whether that's true or not, IDK. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:51, 21 March 2020 (EDT)&lt;br /&gt;
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== Street date broken ==&lt;br /&gt;
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An outlet in France broke street date due to everyone being trapped at home.&lt;br /&gt;
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https://i.postimg.cc/rw6g7qRT/sss.png&lt;br /&gt;
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My crude google translate:&lt;br /&gt;
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&amp;quot;For the weapons we have the knife, the flash and normal grenades, the shotgun which we improve, the glock 19, a glock 18 which fires bursts of 2-3 bullets, the grenade launcher (which is used for the passage of launches mines too), and the magnum.&amp;quot;[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Some screens of the unlockable weapons https://imgur.com/a/M8MnLJZ [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::And &amp;quot;G18&amp;quot; will be an update to G19, of course. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 14:13, 22 March 2020 (EDT)&lt;br /&gt;
:::I don't think so. According to the image Temp89 posted above, they're separate weapons. That actually surprises me, considering I previously suspected there would be a full auto mod for Jill's G19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:43, 22 March 2020 (EDT)&lt;br /&gt;
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They cut out the S&amp;amp;W 629? Kiss my @$$, Capcom, why? It's not like Desert Eagles haven't been used in 5,000,000 other games already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:50, 21 March 2020 (EDT)&lt;br /&gt;
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The developers must like 90's Hollywood style movies, i guess.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 04:21, 22 March 2020 (EDT)&lt;br /&gt;
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What catches my attention is the USP has infinite ammo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:36, 25 March 2020 (EDT)&lt;br /&gt;
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==Jill's shoulder holster==&lt;br /&gt;
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In the demo and some trailers I noticed she has a shoulder holster but some trailers she doesn't wear it. I'm wondering what it's for because she has a thigh holster for her Glock or more of a universal holster like Leon and Claire in the last game where it fits all other handguns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:09, 22 March 2020 (EDT)&lt;br /&gt;
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It could be she gets the shoulder rig at some point throughout the game? She did get some web gear that expanded her inventory space in the original. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:37, 22 March 2020 (EDT)&lt;br /&gt;
::It could be that but the RE2 Remake didn't physically illustrate that upgrade, this goes back to my head scratching. She has a holster on her thigh for whatever handgun she is equipped like in RE2 Remake, but she clearly now has a shoulder holster and I don't understand for what reason. If her thigh holster functions like the previous remake, it means any handgun we equip her with will universally fit in her thigh rig. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:35, 25 March 2020 (EDT)&lt;br /&gt;
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I remember in RE4 when Leon loses his jacket, we find out he's wearing a shoulder holster under it while wearing a thigh holster. It could just be an aesthetic thing? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:18, 25 March 2020 (EDT)&lt;br /&gt;
::Doesn't Leon holster his pistol in the shoulder? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:19, 25 March 2020 (EDT)&lt;br /&gt;
:::Nope, in the cutscene where Salazar sets off the floortrap, Leon pulls his handgun out from his thigh holster.  Pretty sure he does the same in the scene with the first villager ganado.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 18:13, 28 March 2020 (EDT)&lt;br /&gt;
::So just like RE4, they made a shoulder holster for no reason [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 13:27, 29 March 2020 (EDT)&lt;br /&gt;
:::I need to go back and check but I think in RE2 Remake, if Leon wears the Noir costume, the shoulder holster functions the same way his thigh holster does. Still, it would be interesting to see both holsters work ingame. Like having the Glock 19 in the thigh holster and the Glock 18 or the Samurai Edge in the shoulder holster. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 16:37, 29 March 2020 (EDT)&lt;br /&gt;
::Leon's Noir costume is an alternate non canon (obviously) outfit. We're looking at this current look for Jill as her default. There's so far, no in universe explaination for a random shoulder holster like Leon's random shoulder holster in RE4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:36, 29 March 2020 (EDT)&lt;br /&gt;
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Also pretty sure like in the RE2 Remake, if you are equipped with no pistols, your thigh holster would be empty. I think a lot of the mechanics are carry overs from the RE2 Remake [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:37, 29 March 2020 (EDT)&lt;br /&gt;
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==Jill's Samurai Edge==&lt;br /&gt;
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Just found a screenshot of the rewards screen in the spoiler thread on RE's subreddit, Jill's Samurai Edge is an unlockable (The picture on the rewards screen is pretty small but it appears to not have the accessory rails it did in REmake 2), I can drop a link in here if you guys want but I'll leave the main page editing to the people that actually know how to do it, with my luck I'll end up nuking the whole thing lol.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:35, 22 March 2020 (EDT)&lt;br /&gt;
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Yeah, I'd like to see it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:35, 22 March 2020 (EDT)&lt;br /&gt;
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Here ya go https://i.imgur.com/amRiXUU.jpg [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]])&lt;br /&gt;
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The reason it doesn't have the rail is because it's the base model Samurai Edge rather than the Samurai Edge A1 that RE2 attributed to Jill. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:15, 23 March 2020 (EDT)&lt;br /&gt;
:That and I don't think rails showed up on the 92/M9 until 2006 at the earliest --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:53, 25 March 2020 (EDT)&lt;br /&gt;
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So does this page mean we get to unlock additional content with playthroughs? I don't know the language here [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:32, 25 March 2020 (EDT)&lt;br /&gt;
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:From the spoiler thread on the RE subreddit.  You get points by completing challenges (Like the in-game &amp;quot;Kill X amount of enemies with this weapon&amp;quot; achievements in REmake 2) and unlock stuff with them, each challenge can only be completed once, so you can't grind the same challenge for more points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
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Probably. I heard that if you collect all 20 bobble heads in the demo, you get 100 Ambassador points. I'm assuming these are the points. I did a Google Translate on some of the items. The 'Presse Rechargement' translates to Press Reloading which says to me, are we getting the reloading press from the original game? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:13, 25 March 2020 (EDT)&lt;br /&gt;
:Ambassador points are for RE.net.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
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:What do you mean &amp;quot;Press Reloading&amp;quot;? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:25, 26 March 2020 (EDT)&lt;br /&gt;
::In the original game, you had access to a reloading press gadget that let you make your own ammo (which, IIRC, only required powder to use). [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 01:54, 26 March 2020 (EDT)&lt;br /&gt;
:::Seems redundant when we can already make ammo from combining gun powders. Must be referring to something else. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:01, 26 March 2020 (EDT)&lt;br /&gt;
::::That's what I was referring to - the ability to use gunpowder you find to make your own ammo - unless that doesn't require a tool now, that is. In which case the reloading press could be something else entirely. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]])&lt;br /&gt;
:::::Maybe it makes more ammo with one gunpowder than combining two of them?  Or maybe having it in your inventory when combining gunpowders doubles the amount of ammo that gets made?[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 18:24, 26 March 2020 (EDT)&lt;br /&gt;
:::::Making ammo out of gunpowder didn't require a tool in the RE2 remake or the RE3 Raccoon City demo, so it's unlikely to be different in the full game. Its purpose being to create ammo out of one jar of gunpowder also seems way too minor a purpose, IMO. It must serve a different purpose. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:31, 27 March 2020 (EDT)&lt;br /&gt;
:::::Well the description says &amp;quot;Allows crafting of more ammo&amp;quot; so increasing the amount of ammo that's crafted when you combine gunpowders while it's in your inventory is my best guess on what it does.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 07:11, 27 March 2020 (EDT)&lt;br /&gt;
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== More info from the subreddit. ==&lt;br /&gt;
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https://i.imgur.com/vgteQJA.jpg&lt;br /&gt;
This is the Rai-Den, a lightning gun, infiite ammo unlockable for 12000 points.  They're not shown in this screenshot but the MUP is an unlockable with infinite ammo for 8000 points.  The CQBR is an unlockable with infinite ammo for 28400 points.  The rocket launcher (Reddit guy says it's the same one as REmake 2's) is an infinite ammo unlockable for 62400 points.  The Hot Dogger is a machete that ignites enemies on contact (Yeah it's not a firearm but I figured since I was mentioning the weapons I might as well do them all) it costs 7200 points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:19, 26 March 2020 (EDT)&lt;br /&gt;
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https://i.imgur.com/ui0BPko.jpg&lt;br /&gt;
Found another thing, this comes from Gamefaqs.  End game spoiler warning (This is the most non-spoilery image there was, if posting it isn't allowed then feel free to delete it)  Not seen is the big cable in the back.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 20:10, 26 March 2020 (EDT)&lt;br /&gt;
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I want to avoid any spoilers before I can actually play the game, but who knows when that will be due to GameStop being closed UFN. What type of weapon is it? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:55, 26 March 2020 (EDT)&lt;br /&gt;
:No real way for me to say what kind of weapon it is without saying exactly what it is so, it's a railgun, almost twice as long as Jill is tall.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:19, 27 March 2020 (EDT)&lt;br /&gt;
::ah, the Demon Sword of Paracelsus makes a return. That I kind of expected. I just don't want the specifics of the new version of the battle spoiled, is all. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:26, 27 March 2020 (EDT)&lt;br /&gt;
:::Yeah that's why I posted the one that's just got Jill and the gun and nothing else, it was the least spoilery one there was.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 07:09, 27 March 2020 (EDT)&lt;br /&gt;
::::Oh, okay. Having looked at it, though ... WHAT. THE. F&amp;amp;*K? Yeah, I get the Demon Sword in the original was ludicrously impractical in the way it was deployed, but this is ... better? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:17, 27 March 2020 (EDT)&lt;br /&gt;
:::::As long as it's actually plugged into something, and not treated as a completely man-portable system with a self-contained power unit (i.e. being found with some sort of mounting, slowing you down when you carry it, etc.), then it's not ''too'' absurd. A cannon-strength railgun of that size (with external power) is, while still science fiction, roughly on par with the sci-fi of the rest of the game. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:18, 27 March 2020 (EDT) P.S.: I do fear for Jill's arms when that thing goes off, though - after all, railguns don't exactly stay cold when you fire them.&lt;br /&gt;
::::::I still think it could have been made a bit more size-practical, like Fortune's rail gun from MGS. I'm half expecting Sephiroth from Final Fantasy or Rory from Gate to show up during the battle now. &amp;gt;_&amp;lt; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:22, 27 March 2020 (EDT)&lt;br /&gt;
:::::::Yeah, the size is pretty impressive; gotta wonder what it's actually supposed to be made of, if she can pick it up at an angle like that. Balsa wood, maybe? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:19, 27 March 2020 (EDT)&lt;br /&gt;
::::::::&amp;quot;You want STARS? I'll give you ST-OH GOD! MY BACK!&amp;quot; Is all I'm hearing in my head when I look at that picture. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 23:09, 27 March 2020 (EDT)&lt;br /&gt;
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Got some more info.  &lt;br /&gt;
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The Glock 19 has three mods, the sight, a 33 round magazine and a suppressor, the suppressors description says &amp;quot;Tightens spread, making critical shots easier.&amp;quot; and from the video, it doesn't make the &amp;quot;Fwip&amp;quot; sound, it's loud, but not as loud as without it.  &lt;br /&gt;
&lt;br /&gt;
The Glock 18 Jill gets has a 33 round magazine, fires in three round bursts and has a protruding compensated barrel, the one Carlos has has an 18 round magazine and is single fire only, neither has any attachments. &lt;br /&gt;
 &lt;br /&gt;
The Benelli M3's barrel upgrade increases its capacity from 4 to 6 and makes it semi-automatic, there's apparently a third attachment the video didn't show (I asked the guy in the comments that pointed out the missed parts what they were, will update when/if he replies).  &lt;br /&gt;
&lt;br /&gt;
The CQBR has a dot sight that adds a reticle when aiming and a tactical pistol grip that reduces recoil when firing.  The Desert Eagle has an 8 round magazine, the video didn't show the attachments for it but I'd assume it's the same as in RE2's remake (Same as the M3, will update when/if the guy in the comments replies).  &lt;br /&gt;
&lt;br /&gt;
Grenade launcher has three ammo types, explosive, incendiary and mines.&lt;br /&gt;
&lt;br /&gt;
And the Rai-Den only does damage when aimed at weak points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 00:47, 2 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Supply Cases ==&lt;br /&gt;
When you downed Nemesis in the original game, he would drop boxes that contained weapon parts that could be combined together to make more weapons. In the Remake, he now drops weapon mods like the extended magazine for the G19 and the suppressor which is called the moderator. This video explains it: https://www.youtube.com/watch?v=9ShB-SJ8T0U --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 11:44, 30 March 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>Kornflakes89</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1335245</id>
		<title>Talk:Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1335245"/>
		<updated>2020-04-02T04:48:35Z</updated>

		<summary type="html">&lt;p&gt;Kornflakes89: /* More info from the subreddit. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Title note ==&lt;br /&gt;
So far, Capcom's marketing has only referred to this remake as &amp;quot;Resident Evil 3&amp;quot; without the &amp;quot;Nemesis&amp;quot; subtitle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:54, 11 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glock==&lt;br /&gt;
&lt;br /&gt;
Jill's Glock looks more like the full size than the 19.&lt;br /&gt;
&lt;br /&gt;
She's holding it in the statue that comes with the collector's edition of the game[https://www.windowscentral.com/resident-evil-3-collectors-edition-goes-preorder-gamestop]. I'm pretty sure it's a 19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:44, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Here's a higher-res image of Jill's character model[https://vignette.wikia.nocookie.net/residentevil/images/4/42/Jill_Full_R3make.png/revision/latest?cb=20191210163135]. Definitely a 19, though I was wrong on which generation. But I see that's been corrected already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:54, 12 December 2019 (EST)&lt;br /&gt;
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I am so glad they are again using real weapons like the original unlike RE6. Though why replace Jill's iconic Samurai Edge is beyond me. They kept Leon's gun the same in the remake and the Hi Power. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Could be because Jill is on suspension and had to turn in her samurai edge and the glock is her personal weapon.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:43, 14 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
:The Samurai Edge has become something of an &amp;quot;Excalibur&amp;quot; (lol) to RE fans. It wouldn't surprise me if one or more versions of it are DLC weapons like they were in RE2. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::I've always wanted an 92 ever since Die Hard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 13 December 2019 (EST)&lt;br /&gt;
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Also, how much you wanna bet they kept the factory sights on it even though no real shooter would ever keep them on [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:Keep in mind that stringent gun control keeps most Japanese from ever becoming &amp;quot;real shooters.&amp;quot; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::You'd be surprised how knowledgeable some gun geeks are in Japan. The Airsoft community there is pretty hardcore [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:45, 13 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
I was watching someone's reaction to the new gameplay trailer and I noticed something weird at 2:31 in the video. I think Jill's Glock had a suppressor on it as she ran from Nemesis. You can see it at the above timestamp as she rounds a corner. At first, I thought it was the shotgun barrel but I paused and played that section over and over (I'm on my mobile at work.) and I swear it's a suppressor. Can anyone confirm? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:48, 27 February 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
:I saw it as well, but it goes by so fast and the background is so dark that I can't get a decent shot of it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:57, 27 February 2020 (EST)&lt;br /&gt;
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I just saw parts of the demo and it looks like the base Glock is the correct 15 rounds. Unlike Leon's VP70 that started out with a stupid 12 rounds. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 18 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I am laughing at the C-More red dot sight you can add to your Glock and period correct. It's not being attached through some invisible rail. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:25, 19 March 2020 (EDT)&lt;br /&gt;
:How exactly is the pistol supposed to cycle correctly with the red dot mounted directly above the ejection port? That looks like a mod that I'm going to leave off regardless of the benefits. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:59, 21 March 2020 (EDT)&lt;br /&gt;
::It should eject fine. When the slide goes back, the brass will be ejected behind the mount [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:13, 21 March 2020 (EDT)&lt;br /&gt;
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&lt;br /&gt;
:Yeah, I honestly don't like the look of it with the red dot on either. I'll probably leave it off, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:00, 21 March 2020 (EDT)&lt;br /&gt;
:;Aesthetically, it does look weird, but it has a game function of giving you a red dot that doesn't get larger when you shoot, so you're aim is always true. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:09, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==M933 possible in 1998==&lt;br /&gt;
&lt;br /&gt;
I mean, one could assemble one considering you just add a shorter barrel to an M4's flat top. The poster actually shows the rifle with what looks like an Aimpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:59, 11 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since this is still a remake and taking place in the late 90s, quad rails were not a thing yet, so it's hard to imagine them having it on an M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:07, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
According to an M4 carbine progression timeline chart I found on PEO Soldier or something years back, KAC first introduced the original RIS (later replaced mostly by the improved RAS) handguard in 97. I don't recall exactly when the M933 was introduced as a factory setup, but 11.5&amp;quot; barrels had been around since the 60s and flat top uppers were nothing new when the original game was made in 98. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:39, 12 December 2019 (EST)&lt;br /&gt;
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This is practically the same when i was wondering that about the 3rd Gen Glock 17 when editing the RE Outbreak page, as far as i know, they were still yet to be produced, the SIGPROSP2009 was definetily anachronistic for the time period the game is set in (1998) versus the year it was made in (1999) i think. Still, i really like how Carlos' Colt is set up, notice how he has a rear sight in conjunction with his Comp M2, most games when mounting an optic either the rear sight is down or is completely removed so props to that, when the optic is damaged and goes off, you still have a reference point of aim.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:41, 12 December 2019 (EST)&lt;br /&gt;
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:Special Forces guys were the first ones to do that. They basically took the carrying handle that's removable from their M4s, hack saw the handle part and leave the rear sight so they can cowitness a rear sight with their red dots [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:16, 5 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jill having a 2nd Gen Glock or a 3rd gen would both make sense since 3rd gens were introduced in 1998. Since the game firmly takes place in 1998 like the original. We can surmise since Umbrella is the mega corporation that the 90s warned us about, it would be safe to assume they'd armed their private army with the most advanced gear they can get. Though oddly in the poster and in the original, the rifles used by the Umbrella troops had red dots on them. The one screen shot we have of the rifle placed down doesn't look like it has one on it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:Considering Jill is loading a flush fit mag in her Glock in one shot and has an extended mag in it in another, it's safe to assume RE2's weapon mod system carries over and the red dot sight is a mod that can be found somewhere in the game world. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:16, 13 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:In fact, I'd bet my last dollar she'll find parts to mod it into a full auto like the G18. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:28, 13 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm really hoping for an easy mode like in the original where you start off with all the best weapons to just have fun with the game. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Was it too much to ask for Capcom to just remake the M4 they used in the OG game? It didn't have quad rails, so all the accessories had bolted on rails, which made more sense for the time period. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 25 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 with M4 stock ==&lt;br /&gt;
&lt;br /&gt;
There's a screenshot of the game rolling around with an M3 that I can only assume was modeled after the M3 made by airsoft company CYMA. &lt;br /&gt;
[https://cdn3.dualshockers.com/wp-content/uploads/2019/12/RE3_Jill_vs_Zombies.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
:Appreciate that, thank you. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:59, 13 December 2019 (EST)&lt;br /&gt;
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Wanna bet they will only use the pump action feature and not the semi auto feature? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:29, 15 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Possible 870 ==&lt;br /&gt;
&lt;br /&gt;
So, I was watching the new trailer yesterday and I noticed Jill using what appeared to be a Remington 870 or it could be possibly be the Benelli with wood furniture. You can see it in the trailer at :48 seconds in. I tried to take a screenshot but I'm having trouble uploading it but I managed to find this instead. [https://cdn3.dualshockers.com/wp-content/uploads/2020/01/RE3_Jill_ShotGun.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
:I already have the 870 listed on the page, but thanks for bringing that shot of Jill with it to my attention. I'll try to upload it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:19, 16 January 2020 (EST)&lt;br /&gt;
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::I'm assuming, since it has the same rear sight the M3 does, and the 870 doesn't have any rear sight in particular, that it's an M3 with a wooden stock. [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 13:10, 16 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
:::It's unusual, but not completely unheard of.&lt;br /&gt;
[[Image:Model870P 14inlg.jpg|thumb|none|400px|Remington 870 Police &amp;quot;Entry Gun&amp;quot; with a Surefire dedicated forend weaponlight - 12 gauge]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:05, 16 January 2020 (EST)&lt;br /&gt;
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::::It is worth noting that, to my surprise, I did not find any wooden furniture for M3. Moreover, the current one looks just like a plastic one, painted as a wood - pay attention to the belt mount on the buttstock. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:01, 20 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::You mean sling mount? It may be incorrect, but the default stock is clearly textured as if it were made of wood as you can see wood grain on it. But I've pointed out the goof nonetheless. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:05, 21 March 2020 (EDT)&lt;br /&gt;
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Totally called it that they are only using the pump feature of the M3 but MAYBE when you upgrade it, it will be semi auto. Here's hoping [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:08, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Nemmy's rocket launcher ==&lt;br /&gt;
A Nintendo Super Scope? That's hilarious. I guess the ''Duck Hunt'' jokes were more suitable than I thought. Any opposition to uploading a reference image for it? IIRC, we've done it before for Nerf guns used as the basis for a prop weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 16 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
Saw the new trailer that came out a few days ago and I noticed that Nemmy's rocket launcher had the same cooldown bars as his flamethrower did. They were sticking out just behind the scope then they retracted back into the scope and the scope's laser sight turned on. You can see it at 1:29 in the trailer. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 16:44, 29 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Federal ammunition? ==&lt;br /&gt;
&lt;br /&gt;
Played through the demo and noticed a familiar sight on the assault rifle ammo. Possibly a temporary texture? I wonder...&lt;br /&gt;
[https://i.imgur.com/xkdmpZ5.jpg 1] [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 19:28, 19 March 2020 (EST)&lt;br /&gt;
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Kinda weird they let you pick up assault rifle ammo but not use the assault rifle in the demo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:56, 19 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
You can, you just have to die and you get an option to switch to assist mode. You start with 4 extra item slots and an assault rifle with spare ammo. However, you ''can'' create magnum ammo, which is labeled as &amp;quot;.44 AE.&amp;quot; [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 22:18, 19 March 2020 (EST)&lt;br /&gt;
:I didn't know that...because I didn't suck...but playing it on console, aiming for the head is a challenge. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:06, 21 March 2020 (EDT)&lt;br /&gt;
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I'll have to boot up the demo and get some pics of the 933, then. How many times do you need to die? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:21, 20 March 2020 (EDT)&lt;br /&gt;
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Just one. There's a button on the bottom right that should give you the ability to change the difficulty.&lt;br /&gt;
&lt;br /&gt;
==Easy mode returns ==&lt;br /&gt;
&lt;br /&gt;
Some people wanna call me a pussy about it, but I had fun playing the original in the assist mode which starts you off with the best weapons because RE3 is more of an action game vs RE2 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:55, 19 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
There's no shame in playing easy modes instead of the super meta play in my book. That being said, it annoys me the AR has a lower rate of fire compared to the real thing. But still fun to play with nonetheless.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:55, 20 March 2020 (EDT)&lt;br /&gt;
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It's confirmed that Easy Mode returns? I won't bust anyone's balls for playing Easy Mode. It's a good way of &amp;quot;training&amp;quot; oneself for the normal difficulty. I just wonder if the remake will have similar perks for playing on the normal difficulty, like the original did with the extra weapons and enhanced ammo. And I also hope I can still get the game when it releases, since a mandatory state-wide &amp;quot;stay at home&amp;quot; order went into effect at midnight with all non-essential businesses closing down. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:20, 20 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
*Someone data-mined the demo, a lot of the stuff that wasn't in the demo was scrubbed but there was some stuff left in, according to it, there's four difficulties, assisted, standard, hard and an unlockable super hard mode.  Playing on assisted starts you with the Colt 933.  As far as extra weapons, I haven't read anything about that but I'm pretty sure that one article I read said that Nemesis will drop special ammo when you down him.  But yeah, hope you can get the game when it releases.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:02, 21 March 2020 (EDT)&lt;br /&gt;
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:GameStop is currently remaining open and considers themselves to be an &amp;quot;essential&amp;quot; retailer (no desire to debate over that, just repeating what their HQ stated). Only thing I have to worry about now is whether Capcom decides to delay its release due to the virus like Naughty Dog did with TLoU Part II. Of course, I ''have'' been told that developers ship their games out to retailers two weeks in advance of release (which would be today for RE3), but whether that's true or not, IDK. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:51, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Street date broken ==&lt;br /&gt;
&lt;br /&gt;
An outlet in France broke street date due to everyone being trapped at home.&lt;br /&gt;
&lt;br /&gt;
https://i.postimg.cc/rw6g7qRT/sss.png&lt;br /&gt;
&lt;br /&gt;
My crude google translate:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For the weapons we have the knife, the flash and normal grenades, the shotgun which we improve, the glock 19, a glock 18 which fires bursts of 2-3 bullets, the grenade launcher (which is used for the passage of launches mines too), and the magnum.&amp;quot;[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Some screens of the unlockable weapons https://imgur.com/a/M8MnLJZ [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::And &amp;quot;G18&amp;quot; will be an update to G19, of course. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 14:13, 22 March 2020 (EDT)&lt;br /&gt;
:::I don't think so. According to the image Temp89 posted above, they're separate weapons. That actually surprises me, considering I previously suspected there would be a full auto mod for Jill's G19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:43, 22 March 2020 (EDT)&lt;br /&gt;
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They cut out the S&amp;amp;W 629? Kiss my @$$, Capcom, why? It's not like Desert Eagles haven't been used in 5,000,000 other games already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:50, 21 March 2020 (EDT)&lt;br /&gt;
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The developers must like 90's Hollywood style movies, i guess.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 04:21, 22 March 2020 (EDT)&lt;br /&gt;
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What catches my attention is the USP has infinite ammo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:36, 25 March 2020 (EDT)&lt;br /&gt;
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==Jill's shoulder holster==&lt;br /&gt;
&lt;br /&gt;
In the demo and some trailers I noticed she has a shoulder holster but some trailers she doesn't wear it. I'm wondering what it's for because she has a thigh holster for her Glock or more of a universal holster like Leon and Claire in the last game where it fits all other handguns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:09, 22 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
It could be she gets the shoulder rig at some point throughout the game? She did get some web gear that expanded her inventory space in the original. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:37, 22 March 2020 (EDT)&lt;br /&gt;
::It could be that but the RE2 Remake didn't physically illustrate that upgrade, this goes back to my head scratching. She has a holster on her thigh for whatever handgun she is equipped like in RE2 Remake, but she clearly now has a shoulder holster and I don't understand for what reason. If her thigh holster functions like the previous remake, it means any handgun we equip her with will universally fit in her thigh rig. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:35, 25 March 2020 (EDT)&lt;br /&gt;
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I remember in RE4 when Leon loses his jacket, we find out he's wearing a shoulder holster under it while wearing a thigh holster. It could just be an aesthetic thing? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:18, 25 March 2020 (EDT)&lt;br /&gt;
::Doesn't Leon holster his pistol in the shoulder? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:19, 25 March 2020 (EDT)&lt;br /&gt;
:::Nope, in the cutscene where Salazar sets off the floortrap, Leon pulls his handgun out from his thigh holster.  Pretty sure he does the same in the scene with the first villager ganado.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 18:13, 28 March 2020 (EDT)&lt;br /&gt;
::So just like RE4, they made a shoulder holster for no reason [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 13:27, 29 March 2020 (EDT)&lt;br /&gt;
:::I need to go back and check but I think in RE2 Remake, if Leon wears the Noir costume, the shoulder holster functions the same way his thigh holster does. Still, it would be interesting to see both holsters work ingame. Like having the Glock 19 in the thigh holster and the Glock 18 or the Samurai Edge in the shoulder holster. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 16:37, 29 March 2020 (EDT)&lt;br /&gt;
::Leon's Noir costume is an alternate non canon (obviously) outfit. We're looking at this current look for Jill as her default. There's so far, no in universe explaination for a random shoulder holster like Leon's random shoulder holster in RE4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:36, 29 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Also pretty sure like in the RE2 Remake, if you are equipped with no pistols, your thigh holster would be empty. I think a lot of the mechanics are carry overs from the RE2 Remake [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:37, 29 March 2020 (EDT)&lt;br /&gt;
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==Jill's Samurai Edge==&lt;br /&gt;
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Just found a screenshot of the rewards screen in the spoiler thread on RE's subreddit, Jill's Samurai Edge is an unlockable (The picture on the rewards screen is pretty small but it appears to not have the accessory rails it did in REmake 2), I can drop a link in here if you guys want but I'll leave the main page editing to the people that actually know how to do it, with my luck I'll end up nuking the whole thing lol.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:35, 22 March 2020 (EDT)&lt;br /&gt;
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Yeah, I'd like to see it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:35, 22 March 2020 (EDT)&lt;br /&gt;
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Here ya go https://i.imgur.com/amRiXUU.jpg [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]])&lt;br /&gt;
&lt;br /&gt;
The reason it doesn't have the rail is because it's the base model Samurai Edge rather than the Samurai Edge A1 that RE2 attributed to Jill. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:15, 23 March 2020 (EDT)&lt;br /&gt;
:That and I don't think rails showed up on the 92/M9 until 2006 at the earliest --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:53, 25 March 2020 (EDT)&lt;br /&gt;
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So does this page mean we get to unlock additional content with playthroughs? I don't know the language here [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:32, 25 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:From the spoiler thread on the RE subreddit.  You get points by completing challenges (Like the in-game &amp;quot;Kill X amount of enemies with this weapon&amp;quot; achievements in REmake 2) and unlock stuff with them, each challenge can only be completed once, so you can't grind the same challenge for more points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
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Probably. I heard that if you collect all 20 bobble heads in the demo, you get 100 Ambassador points. I'm assuming these are the points. I did a Google Translate on some of the items. The 'Presse Rechargement' translates to Press Reloading which says to me, are we getting the reloading press from the original game? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:13, 25 March 2020 (EDT)&lt;br /&gt;
:Ambassador points are for RE.net.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
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:What do you mean &amp;quot;Press Reloading&amp;quot;? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:25, 26 March 2020 (EDT)&lt;br /&gt;
::In the original game, you had access to a reloading press gadget that let you make your own ammo (which, IIRC, only required powder to use). [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 01:54, 26 March 2020 (EDT)&lt;br /&gt;
:::Seems redundant when we can already make ammo from combining gun powders. Must be referring to something else. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:01, 26 March 2020 (EDT)&lt;br /&gt;
::::That's what I was referring to - the ability to use gunpowder you find to make your own ammo - unless that doesn't require a tool now, that is. In which case the reloading press could be something else entirely. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]])&lt;br /&gt;
:::::Maybe it makes more ammo with one gunpowder than combining two of them?  Or maybe having it in your inventory when combining gunpowders doubles the amount of ammo that gets made?[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 18:24, 26 March 2020 (EDT)&lt;br /&gt;
:::::Making ammo out of gunpowder didn't require a tool in the RE2 remake or the RE3 Raccoon City demo, so it's unlikely to be different in the full game. Its purpose being to create ammo out of one jar of gunpowder also seems way too minor a purpose, IMO. It must serve a different purpose. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:31, 27 March 2020 (EDT)&lt;br /&gt;
:::::Well the description says &amp;quot;Allows crafting of more ammo&amp;quot; so increasing the amount of ammo that's crafted when you combine gunpowders while it's in your inventory is my best guess on what it does.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 07:11, 27 March 2020 (EDT)&lt;br /&gt;
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== More info from the subreddit. ==&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/vgteQJA.jpg&lt;br /&gt;
This is the Rai-Den, a lightning gun, infiite ammo unlockable for 12000 points.  They're not shown in this screenshot but the MUP is an unlockable with infinite ammo for 8000 points.  The CQBR is an unlockable with infinite ammo for 28400 points.  The rocket launcher (Reddit guy says it's the same one as REmake 2's) is an infinite ammo unlockable for 62400 points.  The Hot Dogger is a machete that ignites enemies on contact (Yeah it's not a firearm but I figured since I was mentioning the weapons I might as well do them all) it costs 7200 points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:19, 26 March 2020 (EDT)&lt;br /&gt;
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https://i.imgur.com/ui0BPko.jpg&lt;br /&gt;
Found another thing, this comes from Gamefaqs.  End game spoiler warning (This is the most non-spoilery image there was, if posting it isn't allowed then feel free to delete it)  Not seen is the big cable in the back.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 20:10, 26 March 2020 (EDT)&lt;br /&gt;
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I want to avoid any spoilers before I can actually play the game, but who knows when that will be due to GameStop being closed UFN. What type of weapon is it? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:55, 26 March 2020 (EDT)&lt;br /&gt;
:No real way for me to say what kind of weapon it is without saying exactly what it is so, it's a railgun, almost twice as long as Jill is tall.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:19, 27 March 2020 (EDT)&lt;br /&gt;
::ah, the Demon Sword of Paracelsus makes a return. That I kind of expected. I just don't want the specifics of the new version of the battle spoiled, is all. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:26, 27 March 2020 (EDT)&lt;br /&gt;
:::Yeah that's why I posted the one that's just got Jill and the gun and nothing else, it was the least spoilery one there was.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 07:09, 27 March 2020 (EDT)&lt;br /&gt;
::::Oh, okay. Having looked at it, though ... WHAT. THE. F&amp;amp;*K? Yeah, I get the Demon Sword in the original was ludicrously impractical in the way it was deployed, but this is ... better? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:17, 27 March 2020 (EDT)&lt;br /&gt;
:::::As long as it's actually plugged into something, and not treated as a completely man-portable system with a self-contained power unit (i.e. being found with some sort of mounting, slowing you down when you carry it, etc.), then it's not ''too'' absurd. A cannon-strength railgun of that size (with external power) is, while still science fiction, roughly on par with the sci-fi of the rest of the game. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:18, 27 March 2020 (EDT) P.S.: I do fear for Jill's arms when that thing goes off, though - after all, railguns don't exactly stay cold when you fire them.&lt;br /&gt;
::::::I still think it could have been made a bit more size-practical, like Fortune's rail gun from MGS. I'm half expecting Sephiroth from Final Fantasy or Rory from Gate to show up during the battle now. &amp;gt;_&amp;lt; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:22, 27 March 2020 (EDT)&lt;br /&gt;
:::::::Yeah, the size is pretty impressive; gotta wonder what it's actually supposed to be made of, if she can pick it up at an angle like that. Balsa wood, maybe? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:19, 27 March 2020 (EDT)&lt;br /&gt;
::::::::&amp;quot;You want STARS? I'll give you ST-OH GOD! MY BACK!&amp;quot; Is all I'm hearing in my head when I look at that picture. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 23:09, 27 March 2020 (EDT)&lt;br /&gt;
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Got some more info.  &lt;br /&gt;
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The Glock 19 has three mods, the sight, a 33 round magazine and a suppressor, the suppressors description says &amp;quot;Tightens spread, making critical shots easier.&amp;quot; and from the video, it doesn't make the &amp;quot;Fwip&amp;quot; sound, it's loud, but not as loud as without it.  &lt;br /&gt;
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The Glock 18 Jill gets has a 33 round magazine, fires in three round bursts and has a protruding compensated barrel, the one Carlos has has an 18 round magazine and is single fire only, neither has any attachments. &lt;br /&gt;
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The Benelli M3's barrel upgrade increases its capacity from 4 to 6 and makes it semi-automatic, there's apparently a third attachment the video didn't show (I asked the guy in the comments that pointed out the missed parts what they were, will update when/if he replies).  &lt;br /&gt;
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The CQBR has a dot sight that adds a reticle when aiming and a tactical pistol grip that reduces recoil when firing.  The Desert Eagle has an 8 round magazine, the video didn't show the attachments for it but I'd assume it's the same as in RE2's remake (Same as the M3, will update when/if the guy in the comments replies).  &lt;br /&gt;
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And the Rai-Den only does damage when aimed at weak points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 00:47, 2 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Supply Cases ==&lt;br /&gt;
When you downed Nemesis in the original game, he would drop boxes that contained weapon parts that could be combined together to make more weapons. In the Remake, he now drops weapon mods like the extended magazine for the G19 and the suppressor which is called the moderator. This video explains it: https://www.youtube.com/watch?v=9ShB-SJ8T0U --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 11:44, 30 March 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>Kornflakes89</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1335244</id>
		<title>Talk:Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1335244"/>
		<updated>2020-04-02T04:47:57Z</updated>

		<summary type="html">&lt;p&gt;Kornflakes89: /* More info from the subreddit. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Title note ==&lt;br /&gt;
So far, Capcom's marketing has only referred to this remake as &amp;quot;Resident Evil 3&amp;quot; without the &amp;quot;Nemesis&amp;quot; subtitle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:54, 11 December 2019 (EST)&lt;br /&gt;
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==Glock==&lt;br /&gt;
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Jill's Glock looks more like the full size than the 19.&lt;br /&gt;
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She's holding it in the statue that comes with the collector's edition of the game[https://www.windowscentral.com/resident-evil-3-collectors-edition-goes-preorder-gamestop]. I'm pretty sure it's a 19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:44, 12 December 2019 (EST)&lt;br /&gt;
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Here's a higher-res image of Jill's character model[https://vignette.wikia.nocookie.net/residentevil/images/4/42/Jill_Full_R3make.png/revision/latest?cb=20191210163135]. Definitely a 19, though I was wrong on which generation. But I see that's been corrected already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:54, 12 December 2019 (EST)&lt;br /&gt;
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I am so glad they are again using real weapons like the original unlike RE6. Though why replace Jill's iconic Samurai Edge is beyond me. They kept Leon's gun the same in the remake and the Hi Power. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Could be because Jill is on suspension and had to turn in her samurai edge and the glock is her personal weapon.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:43, 14 January 2020 (EST)&lt;br /&gt;
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:The Samurai Edge has become something of an &amp;quot;Excalibur&amp;quot; (lol) to RE fans. It wouldn't surprise me if one or more versions of it are DLC weapons like they were in RE2. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::I've always wanted an 92 ever since Die Hard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 13 December 2019 (EST)&lt;br /&gt;
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Also, how much you wanna bet they kept the factory sights on it even though no real shooter would ever keep them on [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Keep in mind that stringent gun control keeps most Japanese from ever becoming &amp;quot;real shooters.&amp;quot; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::You'd be surprised how knowledgeable some gun geeks are in Japan. The Airsoft community there is pretty hardcore [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:45, 13 December 2019 (EST)&lt;br /&gt;
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I was watching someone's reaction to the new gameplay trailer and I noticed something weird at 2:31 in the video. I think Jill's Glock had a suppressor on it as she ran from Nemesis. You can see it at the above timestamp as she rounds a corner. At first, I thought it was the shotgun barrel but I paused and played that section over and over (I'm on my mobile at work.) and I swear it's a suppressor. Can anyone confirm? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:48, 27 February 2020 (EST)&lt;br /&gt;
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:I saw it as well, but it goes by so fast and the background is so dark that I can't get a decent shot of it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:57, 27 February 2020 (EST)&lt;br /&gt;
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I just saw parts of the demo and it looks like the base Glock is the correct 15 rounds. Unlike Leon's VP70 that started out with a stupid 12 rounds. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 18 March 2020 (EDT)&lt;br /&gt;
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I am laughing at the C-More red dot sight you can add to your Glock and period correct. It's not being attached through some invisible rail. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:25, 19 March 2020 (EDT)&lt;br /&gt;
:How exactly is the pistol supposed to cycle correctly with the red dot mounted directly above the ejection port? That looks like a mod that I'm going to leave off regardless of the benefits. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:59, 21 March 2020 (EDT)&lt;br /&gt;
::It should eject fine. When the slide goes back, the brass will be ejected behind the mount [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:13, 21 March 2020 (EDT)&lt;br /&gt;
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:Yeah, I honestly don't like the look of it with the red dot on either. I'll probably leave it off, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:00, 21 March 2020 (EDT)&lt;br /&gt;
:;Aesthetically, it does look weird, but it has a game function of giving you a red dot that doesn't get larger when you shoot, so you're aim is always true. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:09, 21 March 2020 (EDT)&lt;br /&gt;
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==M933 possible in 1998==&lt;br /&gt;
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I mean, one could assemble one considering you just add a shorter barrel to an M4's flat top. The poster actually shows the rifle with what looks like an Aimpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:59, 11 December 2019 (EST)&lt;br /&gt;
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Since this is still a remake and taking place in the late 90s, quad rails were not a thing yet, so it's hard to imagine them having it on an M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:07, 12 December 2019 (EST)&lt;br /&gt;
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According to an M4 carbine progression timeline chart I found on PEO Soldier or something years back, KAC first introduced the original RIS (later replaced mostly by the improved RAS) handguard in 97. I don't recall exactly when the M933 was introduced as a factory setup, but 11.5&amp;quot; barrels had been around since the 60s and flat top uppers were nothing new when the original game was made in 98. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:39, 12 December 2019 (EST)&lt;br /&gt;
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This is practically the same when i was wondering that about the 3rd Gen Glock 17 when editing the RE Outbreak page, as far as i know, they were still yet to be produced, the SIGPROSP2009 was definetily anachronistic for the time period the game is set in (1998) versus the year it was made in (1999) i think. Still, i really like how Carlos' Colt is set up, notice how he has a rear sight in conjunction with his Comp M2, most games when mounting an optic either the rear sight is down or is completely removed so props to that, when the optic is damaged and goes off, you still have a reference point of aim.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:41, 12 December 2019 (EST)&lt;br /&gt;
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:Special Forces guys were the first ones to do that. They basically took the carrying handle that's removable from their M4s, hack saw the handle part and leave the rear sight so they can cowitness a rear sight with their red dots [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:16, 5 January 2020 (EST)&lt;br /&gt;
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Jill having a 2nd Gen Glock or a 3rd gen would both make sense since 3rd gens were introduced in 1998. Since the game firmly takes place in 1998 like the original. We can surmise since Umbrella is the mega corporation that the 90s warned us about, it would be safe to assume they'd armed their private army with the most advanced gear they can get. Though oddly in the poster and in the original, the rifles used by the Umbrella troops had red dots on them. The one screen shot we have of the rifle placed down doesn't look like it has one on it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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:Considering Jill is loading a flush fit mag in her Glock in one shot and has an extended mag in it in another, it's safe to assume RE2's weapon mod system carries over and the red dot sight is a mod that can be found somewhere in the game world. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:16, 13 December 2019 (EST)&lt;br /&gt;
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:In fact, I'd bet my last dollar she'll find parts to mod it into a full auto like the G18. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:28, 13 December 2019 (EST)&lt;br /&gt;
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I'm really hoping for an easy mode like in the original where you start off with all the best weapons to just have fun with the game. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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Was it too much to ask for Capcom to just remake the M4 they used in the OG game? It didn't have quad rails, so all the accessories had bolted on rails, which made more sense for the time period. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 25 March 2020 (EDT)&lt;br /&gt;
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== Benelli M3 with M4 stock ==&lt;br /&gt;
&lt;br /&gt;
There's a screenshot of the game rolling around with an M3 that I can only assume was modeled after the M3 made by airsoft company CYMA. &lt;br /&gt;
[https://cdn3.dualshockers.com/wp-content/uploads/2019/12/RE3_Jill_vs_Zombies.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:Appreciate that, thank you. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:59, 13 December 2019 (EST)&lt;br /&gt;
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Wanna bet they will only use the pump action feature and not the semi auto feature? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:29, 15 January 2020 (EST)&lt;br /&gt;
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== Possible 870 ==&lt;br /&gt;
&lt;br /&gt;
So, I was watching the new trailer yesterday and I noticed Jill using what appeared to be a Remington 870 or it could be possibly be the Benelli with wood furniture. You can see it in the trailer at :48 seconds in. I tried to take a screenshot but I'm having trouble uploading it but I managed to find this instead. [https://cdn3.dualshockers.com/wp-content/uploads/2020/01/RE3_Jill_ShotGun.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
:I already have the 870 listed on the page, but thanks for bringing that shot of Jill with it to my attention. I'll try to upload it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:19, 16 January 2020 (EST)&lt;br /&gt;
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::I'm assuming, since it has the same rear sight the M3 does, and the 870 doesn't have any rear sight in particular, that it's an M3 with a wooden stock. [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 13:10, 16 January 2020 (EST)&lt;br /&gt;
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:::It's unusual, but not completely unheard of.&lt;br /&gt;
[[Image:Model870P 14inlg.jpg|thumb|none|400px|Remington 870 Police &amp;quot;Entry Gun&amp;quot; with a Surefire dedicated forend weaponlight - 12 gauge]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:05, 16 January 2020 (EST)&lt;br /&gt;
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::::It is worth noting that, to my surprise, I did not find any wooden furniture for M3. Moreover, the current one looks just like a plastic one, painted as a wood - pay attention to the belt mount on the buttstock. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:01, 20 March 2020 (EDT)&lt;br /&gt;
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:::::You mean sling mount? It may be incorrect, but the default stock is clearly textured as if it were made of wood as you can see wood grain on it. But I've pointed out the goof nonetheless. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:05, 21 March 2020 (EDT)&lt;br /&gt;
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Totally called it that they are only using the pump feature of the M3 but MAYBE when you upgrade it, it will be semi auto. Here's hoping [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:08, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Nemmy's rocket launcher ==&lt;br /&gt;
A Nintendo Super Scope? That's hilarious. I guess the ''Duck Hunt'' jokes were more suitable than I thought. Any opposition to uploading a reference image for it? IIRC, we've done it before for Nerf guns used as the basis for a prop weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 16 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
Saw the new trailer that came out a few days ago and I noticed that Nemmy's rocket launcher had the same cooldown bars as his flamethrower did. They were sticking out just behind the scope then they retracted back into the scope and the scope's laser sight turned on. You can see it at 1:29 in the trailer. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 16:44, 29 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Federal ammunition? ==&lt;br /&gt;
&lt;br /&gt;
Played through the demo and noticed a familiar sight on the assault rifle ammo. Possibly a temporary texture? I wonder...&lt;br /&gt;
[https://i.imgur.com/xkdmpZ5.jpg 1] [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 19:28, 19 March 2020 (EST)&lt;br /&gt;
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Kinda weird they let you pick up assault rifle ammo but not use the assault rifle in the demo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:56, 19 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
You can, you just have to die and you get an option to switch to assist mode. You start with 4 extra item slots and an assault rifle with spare ammo. However, you ''can'' create magnum ammo, which is labeled as &amp;quot;.44 AE.&amp;quot; [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 22:18, 19 March 2020 (EST)&lt;br /&gt;
:I didn't know that...because I didn't suck...but playing it on console, aiming for the head is a challenge. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:06, 21 March 2020 (EDT)&lt;br /&gt;
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&lt;br /&gt;
I'll have to boot up the demo and get some pics of the 933, then. How many times do you need to die? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:21, 20 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Just one. There's a button on the bottom right that should give you the ability to change the difficulty.&lt;br /&gt;
&lt;br /&gt;
==Easy mode returns ==&lt;br /&gt;
&lt;br /&gt;
Some people wanna call me a pussy about it, but I had fun playing the original in the assist mode which starts you off with the best weapons because RE3 is more of an action game vs RE2 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:55, 19 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
There's no shame in playing easy modes instead of the super meta play in my book. That being said, it annoys me the AR has a lower rate of fire compared to the real thing. But still fun to play with nonetheless.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:55, 20 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
It's confirmed that Easy Mode returns? I won't bust anyone's balls for playing Easy Mode. It's a good way of &amp;quot;training&amp;quot; oneself for the normal difficulty. I just wonder if the remake will have similar perks for playing on the normal difficulty, like the original did with the extra weapons and enhanced ammo. And I also hope I can still get the game when it releases, since a mandatory state-wide &amp;quot;stay at home&amp;quot; order went into effect at midnight with all non-essential businesses closing down. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:20, 20 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
*Someone data-mined the demo, a lot of the stuff that wasn't in the demo was scrubbed but there was some stuff left in, according to it, there's four difficulties, assisted, standard, hard and an unlockable super hard mode.  Playing on assisted starts you with the Colt 933.  As far as extra weapons, I haven't read anything about that but I'm pretty sure that one article I read said that Nemesis will drop special ammo when you down him.  But yeah, hope you can get the game when it releases.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:02, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:GameStop is currently remaining open and considers themselves to be an &amp;quot;essential&amp;quot; retailer (no desire to debate over that, just repeating what their HQ stated). Only thing I have to worry about now is whether Capcom decides to delay its release due to the virus like Naughty Dog did with TLoU Part II. Of course, I ''have'' been told that developers ship their games out to retailers two weeks in advance of release (which would be today for RE3), but whether that's true or not, IDK. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:51, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Street date broken ==&lt;br /&gt;
&lt;br /&gt;
An outlet in France broke street date due to everyone being trapped at home.&lt;br /&gt;
&lt;br /&gt;
https://i.postimg.cc/rw6g7qRT/sss.png&lt;br /&gt;
&lt;br /&gt;
My crude google translate:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For the weapons we have the knife, the flash and normal grenades, the shotgun which we improve, the glock 19, a glock 18 which fires bursts of 2-3 bullets, the grenade launcher (which is used for the passage of launches mines too), and the magnum.&amp;quot;[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Some screens of the unlockable weapons https://imgur.com/a/M8MnLJZ [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::And &amp;quot;G18&amp;quot; will be an update to G19, of course. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 14:13, 22 March 2020 (EDT)&lt;br /&gt;
:::I don't think so. According to the image Temp89 posted above, they're separate weapons. That actually surprises me, considering I previously suspected there would be a full auto mod for Jill's G19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:43, 22 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
They cut out the S&amp;amp;W 629? Kiss my @$$, Capcom, why? It's not like Desert Eagles haven't been used in 5,000,000 other games already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:50, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
The developers must like 90's Hollywood style movies, i guess.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 04:21, 22 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
What catches my attention is the USP has infinite ammo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:36, 25 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Jill's shoulder holster==&lt;br /&gt;
&lt;br /&gt;
In the demo and some trailers I noticed she has a shoulder holster but some trailers she doesn't wear it. I'm wondering what it's for because she has a thigh holster for her Glock or more of a universal holster like Leon and Claire in the last game where it fits all other handguns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:09, 22 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
It could be she gets the shoulder rig at some point throughout the game? She did get some web gear that expanded her inventory space in the original. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:37, 22 March 2020 (EDT)&lt;br /&gt;
::It could be that but the RE2 Remake didn't physically illustrate that upgrade, this goes back to my head scratching. She has a holster on her thigh for whatever handgun she is equipped like in RE2 Remake, but she clearly now has a shoulder holster and I don't understand for what reason. If her thigh holster functions like the previous remake, it means any handgun we equip her with will universally fit in her thigh rig. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:35, 25 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
I remember in RE4 when Leon loses his jacket, we find out he's wearing a shoulder holster under it while wearing a thigh holster. It could just be an aesthetic thing? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:18, 25 March 2020 (EDT)&lt;br /&gt;
::Doesn't Leon holster his pistol in the shoulder? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:19, 25 March 2020 (EDT)&lt;br /&gt;
:::Nope, in the cutscene where Salazar sets off the floortrap, Leon pulls his handgun out from his thigh holster.  Pretty sure he does the same in the scene with the first villager ganado.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 18:13, 28 March 2020 (EDT)&lt;br /&gt;
::So just like RE4, they made a shoulder holster for no reason [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 13:27, 29 March 2020 (EDT)&lt;br /&gt;
:::I need to go back and check but I think in RE2 Remake, if Leon wears the Noir costume, the shoulder holster functions the same way his thigh holster does. Still, it would be interesting to see both holsters work ingame. Like having the Glock 19 in the thigh holster and the Glock 18 or the Samurai Edge in the shoulder holster. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 16:37, 29 March 2020 (EDT)&lt;br /&gt;
::Leon's Noir costume is an alternate non canon (obviously) outfit. We're looking at this current look for Jill as her default. There's so far, no in universe explaination for a random shoulder holster like Leon's random shoulder holster in RE4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:36, 29 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Also pretty sure like in the RE2 Remake, if you are equipped with no pistols, your thigh holster would be empty. I think a lot of the mechanics are carry overs from the RE2 Remake [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:37, 29 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Jill's Samurai Edge==&lt;br /&gt;
&lt;br /&gt;
Just found a screenshot of the rewards screen in the spoiler thread on RE's subreddit, Jill's Samurai Edge is an unlockable (The picture on the rewards screen is pretty small but it appears to not have the accessory rails it did in REmake 2), I can drop a link in here if you guys want but I'll leave the main page editing to the people that actually know how to do it, with my luck I'll end up nuking the whole thing lol.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:35, 22 March 2020 (EDT)&lt;br /&gt;
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Yeah, I'd like to see it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:35, 22 March 2020 (EDT)&lt;br /&gt;
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Here ya go https://i.imgur.com/amRiXUU.jpg [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]])&lt;br /&gt;
&lt;br /&gt;
The reason it doesn't have the rail is because it's the base model Samurai Edge rather than the Samurai Edge A1 that RE2 attributed to Jill. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:15, 23 March 2020 (EDT)&lt;br /&gt;
:That and I don't think rails showed up on the 92/M9 until 2006 at the earliest --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:53, 25 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
So does this page mean we get to unlock additional content with playthroughs? I don't know the language here [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:32, 25 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:From the spoiler thread on the RE subreddit.  You get points by completing challenges (Like the in-game &amp;quot;Kill X amount of enemies with this weapon&amp;quot; achievements in REmake 2) and unlock stuff with them, each challenge can only be completed once, so you can't grind the same challenge for more points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Probably. I heard that if you collect all 20 bobble heads in the demo, you get 100 Ambassador points. I'm assuming these are the points. I did a Google Translate on some of the items. The 'Presse Rechargement' translates to Press Reloading which says to me, are we getting the reloading press from the original game? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:13, 25 March 2020 (EDT)&lt;br /&gt;
:Ambassador points are for RE.net.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:What do you mean &amp;quot;Press Reloading&amp;quot;? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:25, 26 March 2020 (EDT)&lt;br /&gt;
::In the original game, you had access to a reloading press gadget that let you make your own ammo (which, IIRC, only required powder to use). [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 01:54, 26 March 2020 (EDT)&lt;br /&gt;
:::Seems redundant when we can already make ammo from combining gun powders. Must be referring to something else. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:01, 26 March 2020 (EDT)&lt;br /&gt;
::::That's what I was referring to - the ability to use gunpowder you find to make your own ammo - unless that doesn't require a tool now, that is. In which case the reloading press could be something else entirely. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]])&lt;br /&gt;
:::::Maybe it makes more ammo with one gunpowder than combining two of them?  Or maybe having it in your inventory when combining gunpowders doubles the amount of ammo that gets made?[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 18:24, 26 March 2020 (EDT)&lt;br /&gt;
:::::Making ammo out of gunpowder didn't require a tool in the RE2 remake or the RE3 Raccoon City demo, so it's unlikely to be different in the full game. Its purpose being to create ammo out of one jar of gunpowder also seems way too minor a purpose, IMO. It must serve a different purpose. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:31, 27 March 2020 (EDT)&lt;br /&gt;
:::::Well the description says &amp;quot;Allows crafting of more ammo&amp;quot; so increasing the amount of ammo that's crafted when you combine gunpowders while it's in your inventory is my best guess on what it does.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 07:11, 27 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== More info from the subreddit. ==&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/vgteQJA.jpg&lt;br /&gt;
This is the Rai-Den, a lightning gun, infiite ammo unlockable for 12000 points.  They're not shown in this screenshot but the MUP is an unlockable with infinite ammo for 8000 points.  The CQBR is an unlockable with infinite ammo for 28400 points.  The rocket launcher (Reddit guy says it's the same one as REmake 2's) is an infinite ammo unlockable for 62400 points.  The Hot Dogger is a machete that ignites enemies on contact (Yeah it's not a firearm but I figured since I was mentioning the weapons I might as well do them all) it costs 7200 points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:19, 26 March 2020 (EDT)&lt;br /&gt;
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&lt;br /&gt;
https://i.imgur.com/ui0BPko.jpg&lt;br /&gt;
Found another thing, this comes from Gamefaqs.  End game spoiler warning (This is the most non-spoilery image there was, if posting it isn't allowed then feel free to delete it)  Not seen is the big cable in the back.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 20:10, 26 March 2020 (EDT)&lt;br /&gt;
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I want to avoid any spoilers before I can actually play the game, but who knows when that will be due to GameStop being closed UFN. What type of weapon is it? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:55, 26 March 2020 (EDT)&lt;br /&gt;
:No real way for me to say what kind of weapon it is without saying exactly what it is so, it's a railgun, almost twice as long as Jill is tall.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:19, 27 March 2020 (EDT)&lt;br /&gt;
::ah, the Demon Sword of Paracelsus makes a return. That I kind of expected. I just don't want the specifics of the new version of the battle spoiled, is all. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:26, 27 March 2020 (EDT)&lt;br /&gt;
:::Yeah that's why I posted the one that's just got Jill and the gun and nothing else, it was the least spoilery one there was.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 07:09, 27 March 2020 (EDT)&lt;br /&gt;
::::Oh, okay. Having looked at it, though ... WHAT. THE. F&amp;amp;*K? Yeah, I get the Demon Sword in the original was ludicrously impractical in the way it was deployed, but this is ... better? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:17, 27 March 2020 (EDT)&lt;br /&gt;
:::::As long as it's actually plugged into something, and not treated as a completely man-portable system with a self-contained power unit (i.e. being found with some sort of mounting, slowing you down when you carry it, etc.), then it's not ''too'' absurd. A cannon-strength railgun of that size (with external power) is, while still science fiction, roughly on par with the sci-fi of the rest of the game. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:18, 27 March 2020 (EDT) P.S.: I do fear for Jill's arms when that thing goes off, though - after all, railguns don't exactly stay cold when you fire them.&lt;br /&gt;
::::::I still think it could have been made a bit more size-practical, like Fortune's rail gun from MGS. I'm half expecting Sephiroth from Final Fantasy or Rory from Gate to show up during the battle now. &amp;gt;_&amp;lt; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:22, 27 March 2020 (EDT)&lt;br /&gt;
:::::::Yeah, the size is pretty impressive; gotta wonder what it's actually supposed to be made of, if she can pick it up at an angle like that. Balsa wood, maybe? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:19, 27 March 2020 (EDT)&lt;br /&gt;
::::::::&amp;quot;You want STARS? I'll give you ST-OH GOD! MY BACK!&amp;quot; Is all I'm hearing in my head when I look at that picture. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 23:09, 27 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Got some more info.  &lt;br /&gt;
The Glock 19 has three mods, the sight, a 33 round magazine and a suppressor, the suppressors description says &amp;quot;Tightens spread, making critical shots easier.&amp;quot; and from the video, it doesn't make the &amp;quot;Fwip&amp;quot; sound, it's loud, but not as loud as without it.  &lt;br /&gt;
The Glock 18 Jill gets has a 33 round magazine, fires in three round bursts and has a protruding compensated barrel, the one Carlos has has an 18 round magazine and is single fire only, neither has any attachments.  &lt;br /&gt;
The Benelli M3's barrel upgrade increases its capacity from 4 to 6 and makes it semi-automatic, there's apparently a third attachment the video didn't show (I asked the guy in the comments that pointed out the missed parts what they were, will update when/if he replies).  &lt;br /&gt;
The CQBR has a dot sight that adds a reticle when aiming and a tactical pistol grip that reduces recoil when firing.  The Desert Eagle has an 8 round magazine, the video didn't show the attachments for it but I'd assume it's the same as in RE2's remake (Same as the M3, will update when/if the guy in the comments replies).  &lt;br /&gt;
And the Rai-Den only does damage when aimed at weak points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 00:47, 2 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Supply Cases ==&lt;br /&gt;
When you downed Nemesis in the original game, he would drop boxes that contained weapon parts that could be combined together to make more weapons. In the Remake, he now drops weapon mods like the extended magazine for the G19 and the suppressor which is called the moderator. This video explains it: https://www.youtube.com/watch?v=9ShB-SJ8T0U --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 11:44, 30 March 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>Kornflakes89</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1335243</id>
		<title>Talk:Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1335243"/>
		<updated>2020-04-02T04:47:07Z</updated>

		<summary type="html">&lt;p&gt;Kornflakes89: /* More info from the subreddit. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Title note ==&lt;br /&gt;
So far, Capcom's marketing has only referred to this remake as &amp;quot;Resident Evil 3&amp;quot; without the &amp;quot;Nemesis&amp;quot; subtitle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:54, 11 December 2019 (EST)&lt;br /&gt;
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&lt;br /&gt;
==Glock==&lt;br /&gt;
&lt;br /&gt;
Jill's Glock looks more like the full size than the 19.&lt;br /&gt;
&lt;br /&gt;
She's holding it in the statue that comes with the collector's edition of the game[https://www.windowscentral.com/resident-evil-3-collectors-edition-goes-preorder-gamestop]. I'm pretty sure it's a 19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:44, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Here's a higher-res image of Jill's character model[https://vignette.wikia.nocookie.net/residentevil/images/4/42/Jill_Full_R3make.png/revision/latest?cb=20191210163135]. Definitely a 19, though I was wrong on which generation. But I see that's been corrected already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:54, 12 December 2019 (EST)&lt;br /&gt;
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I am so glad they are again using real weapons like the original unlike RE6. Though why replace Jill's iconic Samurai Edge is beyond me. They kept Leon's gun the same in the remake and the Hi Power. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Could be because Jill is on suspension and had to turn in her samurai edge and the glock is her personal weapon.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:43, 14 January 2020 (EST)&lt;br /&gt;
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:The Samurai Edge has become something of an &amp;quot;Excalibur&amp;quot; (lol) to RE fans. It wouldn't surprise me if one or more versions of it are DLC weapons like they were in RE2. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::I've always wanted an 92 ever since Die Hard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 13 December 2019 (EST)&lt;br /&gt;
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&lt;br /&gt;
Also, how much you wanna bet they kept the factory sights on it even though no real shooter would ever keep them on [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Keep in mind that stringent gun control keeps most Japanese from ever becoming &amp;quot;real shooters.&amp;quot; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::You'd be surprised how knowledgeable some gun geeks are in Japan. The Airsoft community there is pretty hardcore [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:45, 13 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
I was watching someone's reaction to the new gameplay trailer and I noticed something weird at 2:31 in the video. I think Jill's Glock had a suppressor on it as she ran from Nemesis. You can see it at the above timestamp as she rounds a corner. At first, I thought it was the shotgun barrel but I paused and played that section over and over (I'm on my mobile at work.) and I swear it's a suppressor. Can anyone confirm? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:48, 27 February 2020 (EST)&lt;br /&gt;
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:I saw it as well, but it goes by so fast and the background is so dark that I can't get a decent shot of it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:57, 27 February 2020 (EST)&lt;br /&gt;
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I just saw parts of the demo and it looks like the base Glock is the correct 15 rounds. Unlike Leon's VP70 that started out with a stupid 12 rounds. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 18 March 2020 (EDT)&lt;br /&gt;
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I am laughing at the C-More red dot sight you can add to your Glock and period correct. It's not being attached through some invisible rail. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:25, 19 March 2020 (EDT)&lt;br /&gt;
:How exactly is the pistol supposed to cycle correctly with the red dot mounted directly above the ejection port? That looks like a mod that I'm going to leave off regardless of the benefits. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:59, 21 March 2020 (EDT)&lt;br /&gt;
::It should eject fine. When the slide goes back, the brass will be ejected behind the mount [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:13, 21 March 2020 (EDT)&lt;br /&gt;
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:Yeah, I honestly don't like the look of it with the red dot on either. I'll probably leave it off, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:00, 21 March 2020 (EDT)&lt;br /&gt;
:;Aesthetically, it does look weird, but it has a game function of giving you a red dot that doesn't get larger when you shoot, so you're aim is always true. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:09, 21 March 2020 (EDT)&lt;br /&gt;
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==M933 possible in 1998==&lt;br /&gt;
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I mean, one could assemble one considering you just add a shorter barrel to an M4's flat top. The poster actually shows the rifle with what looks like an Aimpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:59, 11 December 2019 (EST)&lt;br /&gt;
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Since this is still a remake and taking place in the late 90s, quad rails were not a thing yet, so it's hard to imagine them having it on an M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:07, 12 December 2019 (EST)&lt;br /&gt;
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According to an M4 carbine progression timeline chart I found on PEO Soldier or something years back, KAC first introduced the original RIS (later replaced mostly by the improved RAS) handguard in 97. I don't recall exactly when the M933 was introduced as a factory setup, but 11.5&amp;quot; barrels had been around since the 60s and flat top uppers were nothing new when the original game was made in 98. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:39, 12 December 2019 (EST)&lt;br /&gt;
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This is practically the same when i was wondering that about the 3rd Gen Glock 17 when editing the RE Outbreak page, as far as i know, they were still yet to be produced, the SIGPROSP2009 was definetily anachronistic for the time period the game is set in (1998) versus the year it was made in (1999) i think. Still, i really like how Carlos' Colt is set up, notice how he has a rear sight in conjunction with his Comp M2, most games when mounting an optic either the rear sight is down or is completely removed so props to that, when the optic is damaged and goes off, you still have a reference point of aim.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:41, 12 December 2019 (EST)&lt;br /&gt;
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:Special Forces guys were the first ones to do that. They basically took the carrying handle that's removable from their M4s, hack saw the handle part and leave the rear sight so they can cowitness a rear sight with their red dots [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:16, 5 January 2020 (EST)&lt;br /&gt;
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Jill having a 2nd Gen Glock or a 3rd gen would both make sense since 3rd gens were introduced in 1998. Since the game firmly takes place in 1998 like the original. We can surmise since Umbrella is the mega corporation that the 90s warned us about, it would be safe to assume they'd armed their private army with the most advanced gear they can get. Though oddly in the poster and in the original, the rifles used by the Umbrella troops had red dots on them. The one screen shot we have of the rifle placed down doesn't look like it has one on it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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:Considering Jill is loading a flush fit mag in her Glock in one shot and has an extended mag in it in another, it's safe to assume RE2's weapon mod system carries over and the red dot sight is a mod that can be found somewhere in the game world. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:16, 13 December 2019 (EST)&lt;br /&gt;
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:In fact, I'd bet my last dollar she'll find parts to mod it into a full auto like the G18. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:28, 13 December 2019 (EST)&lt;br /&gt;
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I'm really hoping for an easy mode like in the original where you start off with all the best weapons to just have fun with the game. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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Was it too much to ask for Capcom to just remake the M4 they used in the OG game? It didn't have quad rails, so all the accessories had bolted on rails, which made more sense for the time period. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 25 March 2020 (EDT)&lt;br /&gt;
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== Benelli M3 with M4 stock ==&lt;br /&gt;
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There's a screenshot of the game rolling around with an M3 that I can only assume was modeled after the M3 made by airsoft company CYMA. &lt;br /&gt;
[https://cdn3.dualshockers.com/wp-content/uploads/2019/12/RE3_Jill_vs_Zombies.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:Appreciate that, thank you. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:59, 13 December 2019 (EST)&lt;br /&gt;
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Wanna bet they will only use the pump action feature and not the semi auto feature? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:29, 15 January 2020 (EST)&lt;br /&gt;
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== Possible 870 ==&lt;br /&gt;
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So, I was watching the new trailer yesterday and I noticed Jill using what appeared to be a Remington 870 or it could be possibly be the Benelli with wood furniture. You can see it in the trailer at :48 seconds in. I tried to take a screenshot but I'm having trouble uploading it but I managed to find this instead. [https://cdn3.dualshockers.com/wp-content/uploads/2020/01/RE3_Jill_ShotGun.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:I already have the 870 listed on the page, but thanks for bringing that shot of Jill with it to my attention. I'll try to upload it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:19, 16 January 2020 (EST)&lt;br /&gt;
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::I'm assuming, since it has the same rear sight the M3 does, and the 870 doesn't have any rear sight in particular, that it's an M3 with a wooden stock. [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 13:10, 16 January 2020 (EST)&lt;br /&gt;
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:::It's unusual, but not completely unheard of.&lt;br /&gt;
[[Image:Model870P 14inlg.jpg|thumb|none|400px|Remington 870 Police &amp;quot;Entry Gun&amp;quot; with a Surefire dedicated forend weaponlight - 12 gauge]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:05, 16 January 2020 (EST)&lt;br /&gt;
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::::It is worth noting that, to my surprise, I did not find any wooden furniture for M3. Moreover, the current one looks just like a plastic one, painted as a wood - pay attention to the belt mount on the buttstock. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:01, 20 March 2020 (EDT)&lt;br /&gt;
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:::::You mean sling mount? It may be incorrect, but the default stock is clearly textured as if it were made of wood as you can see wood grain on it. But I've pointed out the goof nonetheless. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:05, 21 March 2020 (EDT)&lt;br /&gt;
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Totally called it that they are only using the pump feature of the M3 but MAYBE when you upgrade it, it will be semi auto. Here's hoping [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:08, 21 March 2020 (EDT)&lt;br /&gt;
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== Nemmy's rocket launcher ==&lt;br /&gt;
A Nintendo Super Scope? That's hilarious. I guess the ''Duck Hunt'' jokes were more suitable than I thought. Any opposition to uploading a reference image for it? IIRC, we've done it before for Nerf guns used as the basis for a prop weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 16 January 2020 (EST)&lt;br /&gt;
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Saw the new trailer that came out a few days ago and I noticed that Nemmy's rocket launcher had the same cooldown bars as his flamethrower did. They were sticking out just behind the scope then they retracted back into the scope and the scope's laser sight turned on. You can see it at 1:29 in the trailer. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 16:44, 29 March 2020 (EDT)&lt;br /&gt;
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== Federal ammunition? ==&lt;br /&gt;
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Played through the demo and noticed a familiar sight on the assault rifle ammo. Possibly a temporary texture? I wonder...&lt;br /&gt;
[https://i.imgur.com/xkdmpZ5.jpg 1] [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 19:28, 19 March 2020 (EST)&lt;br /&gt;
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Kinda weird they let you pick up assault rifle ammo but not use the assault rifle in the demo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:56, 19 March 2020 (EDT)&lt;br /&gt;
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You can, you just have to die and you get an option to switch to assist mode. You start with 4 extra item slots and an assault rifle with spare ammo. However, you ''can'' create magnum ammo, which is labeled as &amp;quot;.44 AE.&amp;quot; [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 22:18, 19 March 2020 (EST)&lt;br /&gt;
:I didn't know that...because I didn't suck...but playing it on console, aiming for the head is a challenge. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:06, 21 March 2020 (EDT)&lt;br /&gt;
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I'll have to boot up the demo and get some pics of the 933, then. How many times do you need to die? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:21, 20 March 2020 (EDT)&lt;br /&gt;
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Just one. There's a button on the bottom right that should give you the ability to change the difficulty.&lt;br /&gt;
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==Easy mode returns ==&lt;br /&gt;
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Some people wanna call me a pussy about it, but I had fun playing the original in the assist mode which starts you off with the best weapons because RE3 is more of an action game vs RE2 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:55, 19 March 2020 (EDT)&lt;br /&gt;
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There's no shame in playing easy modes instead of the super meta play in my book. That being said, it annoys me the AR has a lower rate of fire compared to the real thing. But still fun to play with nonetheless.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:55, 20 March 2020 (EDT)&lt;br /&gt;
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It's confirmed that Easy Mode returns? I won't bust anyone's balls for playing Easy Mode. It's a good way of &amp;quot;training&amp;quot; oneself for the normal difficulty. I just wonder if the remake will have similar perks for playing on the normal difficulty, like the original did with the extra weapons and enhanced ammo. And I also hope I can still get the game when it releases, since a mandatory state-wide &amp;quot;stay at home&amp;quot; order went into effect at midnight with all non-essential businesses closing down. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:20, 20 March 2020 (EDT)&lt;br /&gt;
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*Someone data-mined the demo, a lot of the stuff that wasn't in the demo was scrubbed but there was some stuff left in, according to it, there's four difficulties, assisted, standard, hard and an unlockable super hard mode.  Playing on assisted starts you with the Colt 933.  As far as extra weapons, I haven't read anything about that but I'm pretty sure that one article I read said that Nemesis will drop special ammo when you down him.  But yeah, hope you can get the game when it releases.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:02, 21 March 2020 (EDT)&lt;br /&gt;
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:GameStop is currently remaining open and considers themselves to be an &amp;quot;essential&amp;quot; retailer (no desire to debate over that, just repeating what their HQ stated). Only thing I have to worry about now is whether Capcom decides to delay its release due to the virus like Naughty Dog did with TLoU Part II. Of course, I ''have'' been told that developers ship their games out to retailers two weeks in advance of release (which would be today for RE3), but whether that's true or not, IDK. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:51, 21 March 2020 (EDT)&lt;br /&gt;
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== Street date broken ==&lt;br /&gt;
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An outlet in France broke street date due to everyone being trapped at home.&lt;br /&gt;
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https://i.postimg.cc/rw6g7qRT/sss.png&lt;br /&gt;
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My crude google translate:&lt;br /&gt;
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&amp;quot;For the weapons we have the knife, the flash and normal grenades, the shotgun which we improve, the glock 19, a glock 18 which fires bursts of 2-3 bullets, the grenade launcher (which is used for the passage of launches mines too), and the magnum.&amp;quot;[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Some screens of the unlockable weapons https://imgur.com/a/M8MnLJZ [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::And &amp;quot;G18&amp;quot; will be an update to G19, of course. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 14:13, 22 March 2020 (EDT)&lt;br /&gt;
:::I don't think so. According to the image Temp89 posted above, they're separate weapons. That actually surprises me, considering I previously suspected there would be a full auto mod for Jill's G19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:43, 22 March 2020 (EDT)&lt;br /&gt;
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They cut out the S&amp;amp;W 629? Kiss my @$$, Capcom, why? It's not like Desert Eagles haven't been used in 5,000,000 other games already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:50, 21 March 2020 (EDT)&lt;br /&gt;
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The developers must like 90's Hollywood style movies, i guess.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 04:21, 22 March 2020 (EDT)&lt;br /&gt;
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What catches my attention is the USP has infinite ammo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:36, 25 March 2020 (EDT)&lt;br /&gt;
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==Jill's shoulder holster==&lt;br /&gt;
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In the demo and some trailers I noticed she has a shoulder holster but some trailers she doesn't wear it. I'm wondering what it's for because she has a thigh holster for her Glock or more of a universal holster like Leon and Claire in the last game where it fits all other handguns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:09, 22 March 2020 (EDT)&lt;br /&gt;
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It could be she gets the shoulder rig at some point throughout the game? She did get some web gear that expanded her inventory space in the original. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:37, 22 March 2020 (EDT)&lt;br /&gt;
::It could be that but the RE2 Remake didn't physically illustrate that upgrade, this goes back to my head scratching. She has a holster on her thigh for whatever handgun she is equipped like in RE2 Remake, but she clearly now has a shoulder holster and I don't understand for what reason. If her thigh holster functions like the previous remake, it means any handgun we equip her with will universally fit in her thigh rig. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:35, 25 March 2020 (EDT)&lt;br /&gt;
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I remember in RE4 when Leon loses his jacket, we find out he's wearing a shoulder holster under it while wearing a thigh holster. It could just be an aesthetic thing? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:18, 25 March 2020 (EDT)&lt;br /&gt;
::Doesn't Leon holster his pistol in the shoulder? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:19, 25 March 2020 (EDT)&lt;br /&gt;
:::Nope, in the cutscene where Salazar sets off the floortrap, Leon pulls his handgun out from his thigh holster.  Pretty sure he does the same in the scene with the first villager ganado.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 18:13, 28 March 2020 (EDT)&lt;br /&gt;
::So just like RE4, they made a shoulder holster for no reason [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 13:27, 29 March 2020 (EDT)&lt;br /&gt;
:::I need to go back and check but I think in RE2 Remake, if Leon wears the Noir costume, the shoulder holster functions the same way his thigh holster does. Still, it would be interesting to see both holsters work ingame. Like having the Glock 19 in the thigh holster and the Glock 18 or the Samurai Edge in the shoulder holster. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 16:37, 29 March 2020 (EDT)&lt;br /&gt;
::Leon's Noir costume is an alternate non canon (obviously) outfit. We're looking at this current look for Jill as her default. There's so far, no in universe explaination for a random shoulder holster like Leon's random shoulder holster in RE4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:36, 29 March 2020 (EDT)&lt;br /&gt;
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Also pretty sure like in the RE2 Remake, if you are equipped with no pistols, your thigh holster would be empty. I think a lot of the mechanics are carry overs from the RE2 Remake [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:37, 29 March 2020 (EDT)&lt;br /&gt;
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==Jill's Samurai Edge==&lt;br /&gt;
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Just found a screenshot of the rewards screen in the spoiler thread on RE's subreddit, Jill's Samurai Edge is an unlockable (The picture on the rewards screen is pretty small but it appears to not have the accessory rails it did in REmake 2), I can drop a link in here if you guys want but I'll leave the main page editing to the people that actually know how to do it, with my luck I'll end up nuking the whole thing lol.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:35, 22 March 2020 (EDT)&lt;br /&gt;
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Yeah, I'd like to see it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:35, 22 March 2020 (EDT)&lt;br /&gt;
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Here ya go https://i.imgur.com/amRiXUU.jpg [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]])&lt;br /&gt;
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The reason it doesn't have the rail is because it's the base model Samurai Edge rather than the Samurai Edge A1 that RE2 attributed to Jill. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:15, 23 March 2020 (EDT)&lt;br /&gt;
:That and I don't think rails showed up on the 92/M9 until 2006 at the earliest --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:53, 25 March 2020 (EDT)&lt;br /&gt;
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So does this page mean we get to unlock additional content with playthroughs? I don't know the language here [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:32, 25 March 2020 (EDT)&lt;br /&gt;
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:From the spoiler thread on the RE subreddit.  You get points by completing challenges (Like the in-game &amp;quot;Kill X amount of enemies with this weapon&amp;quot; achievements in REmake 2) and unlock stuff with them, each challenge can only be completed once, so you can't grind the same challenge for more points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
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Probably. I heard that if you collect all 20 bobble heads in the demo, you get 100 Ambassador points. I'm assuming these are the points. I did a Google Translate on some of the items. The 'Presse Rechargement' translates to Press Reloading which says to me, are we getting the reloading press from the original game? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:13, 25 March 2020 (EDT)&lt;br /&gt;
:Ambassador points are for RE.net.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
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:What do you mean &amp;quot;Press Reloading&amp;quot;? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:25, 26 March 2020 (EDT)&lt;br /&gt;
::In the original game, you had access to a reloading press gadget that let you make your own ammo (which, IIRC, only required powder to use). [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 01:54, 26 March 2020 (EDT)&lt;br /&gt;
:::Seems redundant when we can already make ammo from combining gun powders. Must be referring to something else. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:01, 26 March 2020 (EDT)&lt;br /&gt;
::::That's what I was referring to - the ability to use gunpowder you find to make your own ammo - unless that doesn't require a tool now, that is. In which case the reloading press could be something else entirely. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]])&lt;br /&gt;
:::::Maybe it makes more ammo with one gunpowder than combining two of them?  Or maybe having it in your inventory when combining gunpowders doubles the amount of ammo that gets made?[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 18:24, 26 March 2020 (EDT)&lt;br /&gt;
:::::Making ammo out of gunpowder didn't require a tool in the RE2 remake or the RE3 Raccoon City demo, so it's unlikely to be different in the full game. Its purpose being to create ammo out of one jar of gunpowder also seems way too minor a purpose, IMO. It must serve a different purpose. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:31, 27 March 2020 (EDT)&lt;br /&gt;
:::::Well the description says &amp;quot;Allows crafting of more ammo&amp;quot; so increasing the amount of ammo that's crafted when you combine gunpowders while it's in your inventory is my best guess on what it does.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 07:11, 27 March 2020 (EDT)&lt;br /&gt;
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== More info from the subreddit. ==&lt;br /&gt;
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https://i.imgur.com/vgteQJA.jpg&lt;br /&gt;
This is the Rai-Den, a lightning gun, infiite ammo unlockable for 12000 points.  They're not shown in this screenshot but the MUP is an unlockable with infinite ammo for 8000 points.  The CQBR is an unlockable with infinite ammo for 28400 points.  The rocket launcher (Reddit guy says it's the same one as REmake 2's) is an infinite ammo unlockable for 62400 points.  The Hot Dogger is a machete that ignites enemies on contact (Yeah it's not a firearm but I figured since I was mentioning the weapons I might as well do them all) it costs 7200 points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:19, 26 March 2020 (EDT)&lt;br /&gt;
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https://i.imgur.com/ui0BPko.jpg&lt;br /&gt;
Found another thing, this comes from Gamefaqs.  End game spoiler warning (This is the most non-spoilery image there was, if posting it isn't allowed then feel free to delete it)  Not seen is the big cable in the back.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 20:10, 26 March 2020 (EDT)&lt;br /&gt;
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I want to avoid any spoilers before I can actually play the game, but who knows when that will be due to GameStop being closed UFN. What type of weapon is it? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:55, 26 March 2020 (EDT)&lt;br /&gt;
:No real way for me to say what kind of weapon it is without saying exactly what it is so, it's a railgun, almost twice as long as Jill is tall.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:19, 27 March 2020 (EDT)&lt;br /&gt;
::ah, the Demon Sword of Paracelsus makes a return. That I kind of expected. I just don't want the specifics of the new version of the battle spoiled, is all. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:26, 27 March 2020 (EDT)&lt;br /&gt;
:::Yeah that's why I posted the one that's just got Jill and the gun and nothing else, it was the least spoilery one there was.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 07:09, 27 March 2020 (EDT)&lt;br /&gt;
::::Oh, okay. Having looked at it, though ... WHAT. THE. F&amp;amp;*K? Yeah, I get the Demon Sword in the original was ludicrously impractical in the way it was deployed, but this is ... better? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:17, 27 March 2020 (EDT)&lt;br /&gt;
:::::As long as it's actually plugged into something, and not treated as a completely man-portable system with a self-contained power unit (i.e. being found with some sort of mounting, slowing you down when you carry it, etc.), then it's not ''too'' absurd. A cannon-strength railgun of that size (with external power) is, while still science fiction, roughly on par with the sci-fi of the rest of the game. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:18, 27 March 2020 (EDT) P.S.: I do fear for Jill's arms when that thing goes off, though - after all, railguns don't exactly stay cold when you fire them.&lt;br /&gt;
::::::I still think it could have been made a bit more size-practical, like Fortune's rail gun from MGS. I'm half expecting Sephiroth from Final Fantasy or Rory from Gate to show up during the battle now. &amp;gt;_&amp;lt; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:22, 27 March 2020 (EDT)&lt;br /&gt;
:::::::Yeah, the size is pretty impressive; gotta wonder what it's actually supposed to be made of, if she can pick it up at an angle like that. Balsa wood, maybe? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:19, 27 March 2020 (EDT)&lt;br /&gt;
::::::::&amp;quot;You want STARS? I'll give you ST-OH GOD! MY BACK!&amp;quot; Is all I'm hearing in my head when I look at that picture. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 23:09, 27 March 2020 (EDT)&lt;br /&gt;
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Got some more info.  The Glock 19 has three mods, the sight, a 33 round magazine and a suppressor, the suppressors description says &amp;quot;Tightens spread, making critical shots easier.&amp;quot; and from the video, it doesn't make the &amp;quot;Fwip&amp;quot; sound, it's loud, but not as loud as without it.  The Glock 18 Jill gets has a 33 round magazine, fires in three round bursts and has a protruding compensated barrel, the one Carlos has has an 18 round magazine and is single fire only, neither has any attachments.  The Benelli M3's barrel upgrade increases its capacity from 4 to 6 and makes it semi-automatic, there's apparently a third attachment the video didn't show (I asked the guy in the comments that pointed out the missed parts what they were, will update when/if he replies).  The CQBR has a dot sight that adds a reticle when aiming and a tactical pistol grip that reduces recoil when firing.  The Desert Eagle has an 8 round magazine, the video didn't show the attachments for it but I'd assume it's the same as in RE2's remake (Same as the M3, will update when/if the guy in the comments replies).  And the Rai-Den only does damage when aimed at weak points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 00:47, 2 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Supply Cases ==&lt;br /&gt;
When you downed Nemesis in the original game, he would drop boxes that contained weapon parts that could be combined together to make more weapons. In the Remake, he now drops weapon mods like the extended magazine for the G19 and the suppressor which is called the moderator. This video explains it: https://www.youtube.com/watch?v=9ShB-SJ8T0U --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 11:44, 30 March 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>Kornflakes89</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1334413</id>
		<title>Talk:Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1334413"/>
		<updated>2020-03-28T22:13:02Z</updated>

		<summary type="html">&lt;p&gt;Kornflakes89: /* Jill's shoulder holster */&lt;/p&gt;
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&lt;div&gt;== Title note ==&lt;br /&gt;
So far, Capcom's marketing has only referred to this remake as &amp;quot;Resident Evil 3&amp;quot; without the &amp;quot;Nemesis&amp;quot; subtitle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:54, 11 December 2019 (EST)&lt;br /&gt;
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==Glock==&lt;br /&gt;
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Jill's Glock looks more like the full size than the 19.&lt;br /&gt;
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She's holding it in the statue that comes with the collector's edition of the game[https://www.windowscentral.com/resident-evil-3-collectors-edition-goes-preorder-gamestop]. I'm pretty sure it's a 19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:44, 12 December 2019 (EST)&lt;br /&gt;
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Here's a higher-res image of Jill's character model[https://vignette.wikia.nocookie.net/residentevil/images/4/42/Jill_Full_R3make.png/revision/latest?cb=20191210163135]. Definitely a 19, though I was wrong on which generation. But I see that's been corrected already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:54, 12 December 2019 (EST)&lt;br /&gt;
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I am so glad they are again using real weapons like the original unlike RE6. Though why replace Jill's iconic Samurai Edge is beyond me. They kept Leon's gun the same in the remake and the Hi Power. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Could be because Jill is on suspension and had to turn in her samurai edge and the glock is her personal weapon.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:43, 14 January 2020 (EST)&lt;br /&gt;
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:The Samurai Edge has become something of an &amp;quot;Excalibur&amp;quot; (lol) to RE fans. It wouldn't surprise me if one or more versions of it are DLC weapons like they were in RE2. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::I've always wanted an 92 ever since Die Hard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 13 December 2019 (EST)&lt;br /&gt;
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Also, how much you wanna bet they kept the factory sights on it even though no real shooter would ever keep them on [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Keep in mind that stringent gun control keeps most Japanese from ever becoming &amp;quot;real shooters.&amp;quot; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::You'd be surprised how knowledgeable some gun geeks are in Japan. The Airsoft community there is pretty hardcore [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:45, 13 December 2019 (EST)&lt;br /&gt;
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I was watching someone's reaction to the new gameplay trailer and I noticed something weird at 2:31 in the video. I think Jill's Glock had a suppressor on it as she ran from Nemesis. You can see it at the above timestamp as she rounds a corner. At first, I thought it was the shotgun barrel but I paused and played that section over and over (I'm on my mobile at work.) and I swear it's a suppressor. Can anyone confirm? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:48, 27 February 2020 (EST)&lt;br /&gt;
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:I saw it as well, but it goes by so fast and the background is so dark that I can't get a decent shot of it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:57, 27 February 2020 (EST)&lt;br /&gt;
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I just saw parts of the demo and it looks like the base Glock is the correct 15 rounds. Unlike Leon's VP70 that started out with a stupid 12 rounds. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 18 March 2020 (EDT)&lt;br /&gt;
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I am laughing at the C-More red dot sight you can add to your Glock and period correct. It's not being attached through some invisible rail. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:25, 19 March 2020 (EDT)&lt;br /&gt;
:How exactly is the pistol supposed to cycle correctly with the red dot mounted directly above the ejection port? That looks like a mod that I'm going to leave off regardless of the benefits. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:59, 21 March 2020 (EDT)&lt;br /&gt;
::It should eject fine. When the slide goes back, the brass will be ejected behind the mount [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:13, 21 March 2020 (EDT)&lt;br /&gt;
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:Yeah, I honestly don't like the look of it with the red dot on either. I'll probably leave it off, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:00, 21 March 2020 (EDT)&lt;br /&gt;
:;Aesthetically, it does look weird, but it has a game function of giving you a red dot that doesn't get larger when you shoot, so you're aim is always true. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:09, 21 March 2020 (EDT)&lt;br /&gt;
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==M933 possible in 1998==&lt;br /&gt;
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I mean, one could assemble one considering you just add a shorter barrel to an M4's flat top. The poster actually shows the rifle with what looks like an Aimpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:59, 11 December 2019 (EST)&lt;br /&gt;
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Since this is still a remake and taking place in the late 90s, quad rails were not a thing yet, so it's hard to imagine them having it on an M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:07, 12 December 2019 (EST)&lt;br /&gt;
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According to an M4 carbine progression timeline chart I found on PEO Soldier or something years back, KAC first introduced the original RIS (later replaced mostly by the improved RAS) handguard in 97. I don't recall exactly when the M933 was introduced as a factory setup, but 11.5&amp;quot; barrels had been around since the 60s and flat top uppers were nothing new when the original game was made in 98. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:39, 12 December 2019 (EST)&lt;br /&gt;
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This is practically the same when i was wondering that about the 3rd Gen Glock 17 when editing the RE Outbreak page, as far as i know, they were still yet to be produced, the SIGPROSP2009 was definetily anachronistic for the time period the game is set in (1998) versus the year it was made in (1999) i think. Still, i really like how Carlos' Colt is set up, notice how he has a rear sight in conjunction with his Comp M2, most games when mounting an optic either the rear sight is down or is completely removed so props to that, when the optic is damaged and goes off, you still have a reference point of aim.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:41, 12 December 2019 (EST)&lt;br /&gt;
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:Special Forces guys were the first ones to do that. They basically took the carrying handle that's removable from their M4s, hack saw the handle part and leave the rear sight so they can cowitness a rear sight with their red dots [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:16, 5 January 2020 (EST)&lt;br /&gt;
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Jill having a 2nd Gen Glock or a 3rd gen would both make sense since 3rd gens were introduced in 1998. Since the game firmly takes place in 1998 like the original. We can surmise since Umbrella is the mega corporation that the 90s warned us about, it would be safe to assume they'd armed their private army with the most advanced gear they can get. Though oddly in the poster and in the original, the rifles used by the Umbrella troops had red dots on them. The one screen shot we have of the rifle placed down doesn't look like it has one on it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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:Considering Jill is loading a flush fit mag in her Glock in one shot and has an extended mag in it in another, it's safe to assume RE2's weapon mod system carries over and the red dot sight is a mod that can be found somewhere in the game world. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:16, 13 December 2019 (EST)&lt;br /&gt;
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:In fact, I'd bet my last dollar she'll find parts to mod it into a full auto like the G18. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:28, 13 December 2019 (EST)&lt;br /&gt;
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I'm really hoping for an easy mode like in the original where you start off with all the best weapons to just have fun with the game. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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Was it too much to ask for Capcom to just remake the M4 they used in the OG game? It didn't have quad rails, so all the accessories had bolted on rails, which made more sense for the time period. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 25 March 2020 (EDT)&lt;br /&gt;
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== Benelli M3 with M4 stock ==&lt;br /&gt;
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There's a screenshot of the game rolling around with an M3 that I can only assume was modeled after the M3 made by airsoft company CYMA. &lt;br /&gt;
[https://cdn3.dualshockers.com/wp-content/uploads/2019/12/RE3_Jill_vs_Zombies.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:Appreciate that, thank you. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:59, 13 December 2019 (EST)&lt;br /&gt;
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Wanna bet they will only use the pump action feature and not the semi auto feature? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:29, 15 January 2020 (EST)&lt;br /&gt;
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== Possible 870 ==&lt;br /&gt;
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So, I was watching the new trailer yesterday and I noticed Jill using what appeared to be a Remington 870 or it could be possibly be the Benelli with wood furniture. You can see it in the trailer at :48 seconds in. I tried to take a screenshot but I'm having trouble uploading it but I managed to find this instead. [https://cdn3.dualshockers.com/wp-content/uploads/2020/01/RE3_Jill_ShotGun.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:I already have the 870 listed on the page, but thanks for bringing that shot of Jill with it to my attention. I'll try to upload it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:19, 16 January 2020 (EST)&lt;br /&gt;
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::I'm assuming, since it has the same rear sight the M3 does, and the 870 doesn't have any rear sight in particular, that it's an M3 with a wooden stock. [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 13:10, 16 January 2020 (EST)&lt;br /&gt;
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:::It's unusual, but not completely unheard of.&lt;br /&gt;
[[Image:Model870P 14inlg.jpg|thumb|none|400px|Remington 870 Police &amp;quot;Entry Gun&amp;quot; with a Surefire dedicated forend weaponlight - 12 gauge]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:05, 16 January 2020 (EST)&lt;br /&gt;
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::::It is worth noting that, to my surprise, I did not find any wooden furniture for M3. Moreover, the current one looks just like a plastic one, painted as a wood - pay attention to the belt mount on the buttstock. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:01, 20 March 2020 (EDT)&lt;br /&gt;
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:::::You mean sling mount? It may be incorrect, but the default stock is clearly textured as if it were made of wood as you can see wood grain on it. But I've pointed out the goof nonetheless. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:05, 21 March 2020 (EDT)&lt;br /&gt;
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Totally called it that they are only using the pump feature of the M3 but MAYBE when you upgrade it, it will be semi auto. Here's hoping [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:08, 21 March 2020 (EDT)&lt;br /&gt;
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== Nemmy's rocket launcher ==&lt;br /&gt;
A Nintendo Super Scope? That's hilarious. I guess the ''Duck Hunt'' jokes were more suitable than I thought. Any opposition to uploading a reference image for it? IIRC, we've done it before for Nerf guns used as the basis for a prop weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 16 January 2020 (EST)&lt;br /&gt;
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== Federal ammunition? ==&lt;br /&gt;
&lt;br /&gt;
Played through the demo and noticed a familiar sight on the assault rifle ammo. Possibly a temporary texture? I wonder...&lt;br /&gt;
[https://i.imgur.com/xkdmpZ5.jpg 1] [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 19:28, 19 March 2020 (EST)&lt;br /&gt;
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Kinda weird they let you pick up assault rifle ammo but not use the assault rifle in the demo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:56, 19 March 2020 (EDT)&lt;br /&gt;
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You can, you just have to die and you get an option to switch to assist mode. You start with 4 extra item slots and an assault rifle with spare ammo. However, you ''can'' create magnum ammo, which is labeled as &amp;quot;.44 AE.&amp;quot; [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 22:18, 19 March 2020 (EST)&lt;br /&gt;
:I didn't know that...because I didn't suck...but playing it on console, aiming for the head is a challenge. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:06, 21 March 2020 (EDT)&lt;br /&gt;
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I'll have to boot up the demo and get some pics of the 933, then. How many times do you need to die? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:21, 20 March 2020 (EDT)&lt;br /&gt;
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Just one. There's a button on the bottom right that should give you the ability to change the difficulty.&lt;br /&gt;
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==Easy mode returns ==&lt;br /&gt;
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Some people wanna call me a pussy about it, but I had fun playing the original in the assist mode which starts you off with the best weapons because RE3 is more of an action game vs RE2 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:55, 19 March 2020 (EDT)&lt;br /&gt;
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There's no shame in playing easy modes instead of the super meta play in my book. That being said, it annoys me the AR has a lower rate of fire compared to the real thing. But still fun to play with nonetheless.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:55, 20 March 2020 (EDT)&lt;br /&gt;
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It's confirmed that Easy Mode returns? I won't bust anyone's balls for playing Easy Mode. It's a good way of &amp;quot;training&amp;quot; oneself for the normal difficulty. I just wonder if the remake will have similar perks for playing on the normal difficulty, like the original did with the extra weapons and enhanced ammo. And I also hope I can still get the game when it releases, since a mandatory state-wide &amp;quot;stay at home&amp;quot; order went into effect at midnight with all non-essential businesses closing down. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:20, 20 March 2020 (EDT)&lt;br /&gt;
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*Someone data-mined the demo, a lot of the stuff that wasn't in the demo was scrubbed but there was some stuff left in, according to it, there's four difficulties, assisted, standard, hard and an unlockable super hard mode.  Playing on assisted starts you with the Colt 933.  As far as extra weapons, I haven't read anything about that but I'm pretty sure that one article I read said that Nemesis will drop special ammo when you down him.  But yeah, hope you can get the game when it releases.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:02, 21 March 2020 (EDT)&lt;br /&gt;
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:GameStop is currently remaining open and considers themselves to be an &amp;quot;essential&amp;quot; retailer (no desire to debate over that, just repeating what their HQ stated). Only thing I have to worry about now is whether Capcom decides to delay its release due to the virus like Naughty Dog did with TLoU Part II. Of course, I ''have'' been told that developers ship their games out to retailers two weeks in advance of release (which would be today for RE3), but whether that's true or not, IDK. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:51, 21 March 2020 (EDT)&lt;br /&gt;
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== Street date broken ==&lt;br /&gt;
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An outlet in France broke street date due to everyone being trapped at home.&lt;br /&gt;
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https://i.postimg.cc/rw6g7qRT/sss.png&lt;br /&gt;
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My crude google translate:&lt;br /&gt;
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&amp;quot;For the weapons we have the knife, the flash and normal grenades, the shotgun which we improve, the glock 19, a glock 18 which fires bursts of 2-3 bullets, the grenade launcher (which is used for the passage of launches mines too), and the magnum.&amp;quot;[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Some screens of the unlockable weapons https://imgur.com/a/M8MnLJZ [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::And &amp;quot;G18&amp;quot; will be an update to G19, of course. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 14:13, 22 March 2020 (EDT)&lt;br /&gt;
:::I don't think so. According to the image Temp89 posted above, they're separate weapons. That actually surprises me, considering I previously suspected there would be a full auto mod for Jill's G19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:43, 22 March 2020 (EDT)&lt;br /&gt;
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They cut out the S&amp;amp;W 629? Kiss my @$$, Capcom, why? It's not like Desert Eagles haven't been used in 5,000,000 other games already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:50, 21 March 2020 (EDT)&lt;br /&gt;
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The developers must like 90's Hollywood style movies, i guess.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 04:21, 22 March 2020 (EDT)&lt;br /&gt;
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What catches my attention is the USP has infinite ammo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:36, 25 March 2020 (EDT)&lt;br /&gt;
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==Jill's shoulder holster==&lt;br /&gt;
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In the demo and some trailers I noticed she has a shoulder holster but some trailers she doesn't wear it. I'm wondering what it's for because she has a thigh holster for her Glock or more of a universal holster like Leon and Claire in the last game where it fits all other handguns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:09, 22 March 2020 (EDT)&lt;br /&gt;
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It could be she gets the shoulder rig at some point throughout the game? She did get some web gear that expanded her inventory space in the original. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:37, 22 March 2020 (EDT)&lt;br /&gt;
::It could be that but the RE2 Remake didn't physically illustrate that upgrade, this goes back to my head scratching. She has a holster on her thigh for whatever handgun she is equipped like in RE2 Remake, but she clearly now has a shoulder holster and I don't understand for what reason. If her thigh holster functions like the previous remake, it means any handgun we equip her with will universally fit in her thigh rig. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:35, 25 March 2020 (EDT)&lt;br /&gt;
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I remember in RE4 when Leon loses his jacket, we find out he's wearing a shoulder holster under it while wearing a thigh holster. It could just be an aesthetic thing? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:18, 25 March 2020 (EDT)&lt;br /&gt;
::Doesn't Leon holster his pistol in the shoulder? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:19, 25 March 2020 (EDT)&lt;br /&gt;
:::Nope, in the cutscene where Salazar sets off the floortrap, Leon pulls his handgun out from his thigh holster.  Pretty sure he does the same in the scene with the first villager ganado.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 18:13, 28 March 2020 (EDT)&lt;br /&gt;
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==Jill's Samurai Edge==&lt;br /&gt;
&lt;br /&gt;
Just found a screenshot of the rewards screen in the spoiler thread on RE's subreddit, Jill's Samurai Edge is an unlockable (The picture on the rewards screen is pretty small but it appears to not have the accessory rails it did in REmake 2), I can drop a link in here if you guys want but I'll leave the main page editing to the people that actually know how to do it, with my luck I'll end up nuking the whole thing lol.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:35, 22 March 2020 (EDT)&lt;br /&gt;
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Yeah, I'd like to see it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:35, 22 March 2020 (EDT)&lt;br /&gt;
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Here ya go https://i.imgur.com/amRiXUU.jpg [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]])&lt;br /&gt;
&lt;br /&gt;
The reason it doesn't have the rail is because it's the base model Samurai Edge rather than the Samurai Edge A1 that RE2 attributed to Jill. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:15, 23 March 2020 (EDT)&lt;br /&gt;
:That and I don't think rails showed up on the 92/M9 until 2006 at the earliest --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:53, 25 March 2020 (EDT)&lt;br /&gt;
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So does this page mean we get to unlock additional content with playthroughs? I don't know the language here [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:32, 25 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:From the spoiler thread on the RE subreddit.  You get points by completing challenges (Like the in-game &amp;quot;Kill X amount of enemies with this weapon&amp;quot; achievements in REmake 2) and unlock stuff with them, each challenge can only be completed once, so you can't grind the same challenge for more points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
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Probably. I heard that if you collect all 20 bobble heads in the demo, you get 100 Ambassador points. I'm assuming these are the points. I did a Google Translate on some of the items. The 'Presse Rechargement' translates to Press Reloading which says to me, are we getting the reloading press from the original game? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:13, 25 March 2020 (EDT)&lt;br /&gt;
:Ambassador points are for RE.net.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
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:What do you mean &amp;quot;Press Reloading&amp;quot;? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:25, 26 March 2020 (EDT)&lt;br /&gt;
::In the original game, you had access to a reloading press gadget that let you make your own ammo (which, IIRC, only required powder to use). [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 01:54, 26 March 2020 (EDT)&lt;br /&gt;
:::Seems redundant when we can already make ammo from combining gun powders. Must be referring to something else. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:01, 26 March 2020 (EDT)&lt;br /&gt;
::::That's what I was referring to - the ability to use gunpowder you find to make your own ammo - unless that doesn't require a tool now, that is. In which case the reloading press could be something else entirely. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]])&lt;br /&gt;
:::::Maybe it makes more ammo with one gunpowder than combining two of them?  Or maybe having it in your inventory when combining gunpowders doubles the amount of ammo that gets made?[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 18:24, 26 March 2020 (EDT)&lt;br /&gt;
:::::Making ammo out of gunpowder didn't require a tool in the RE2 remake or the RE3 Raccoon City demo, so it's unlikely to be different in the full game. Its purpose being to create ammo out of one jar of gunpowder also seems way too minor a purpose, IMO. It must serve a different purpose. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:31, 27 March 2020 (EDT)&lt;br /&gt;
:::::Well the description says &amp;quot;Allows crafting of more ammo&amp;quot; so increasing the amount of ammo that's crafted when you combine gunpowders while it's in your inventory is my best guess on what it does.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 07:11, 27 March 2020 (EDT)&lt;br /&gt;
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== More info from the subreddit. ==&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/vgteQJA.jpg&lt;br /&gt;
This is the Rai-Den, a lightning gun, infiite ammo unlockable for 12000 points.  They're not shown in this screenshot but the MUP is an unlockable with infinite ammo for 8000 points.  The CQBR is an unlockable with infinite ammo for 28400 points.  The rocket launcher (Reddit guy says it's the same one as REmake 2's) is an infinite ammo unlockable for 62400 points.  The Hot Dogger is a machete that ignites enemies on contact (Yeah it's not a firearm but I figured since I was mentioning the weapons I might as well do them all) it costs 7200 points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:19, 26 March 2020 (EDT)&lt;br /&gt;
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https://i.imgur.com/ui0BPko.jpg&lt;br /&gt;
Found another thing, this comes from Gamefaqs.  End game spoiler warning (This is the most non-spoilery image there was, if posting it isn't allowed then feel free to delete it)  Not seen is the big cable in the back.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 20:10, 26 March 2020 (EDT)&lt;br /&gt;
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I want to avoid any spoilers before I can actually play the game, but who knows when that will be due to GameStop being closed UFN. What type of weapon is it? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:55, 26 March 2020 (EDT)&lt;br /&gt;
:No real way for me to say what kind of weapon it is without saying exactly what it is so, it's a railgun, almost twice as long as Jill is tall.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:19, 27 March 2020 (EDT)&lt;br /&gt;
::ah, the Demon Sword of Paracelsus makes a return. That I kind of expected. I just don't want the specifics of the new version of the battle spoiled, is all. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:26, 27 March 2020 (EDT)&lt;br /&gt;
:::Yeah that's why I posted the one that's just got Jill and the gun and nothing else, it was the least spoilery one there was.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 07:09, 27 March 2020 (EDT)&lt;br /&gt;
::::Oh, okay. Having looked at it, though ... WHAT. THE. F&amp;amp;*K? Yeah, I get the Demon Sword in the original was ludicrously impractical in the way it was deployed, but this is ... better? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:17, 27 March 2020 (EDT)&lt;br /&gt;
:::::As long as it's actually plugged into something, and not treated as a completely man-portable system with a self-contained power unit (i.e. being found with some sort of mounting, slowing you down when you carry it, etc.), then it's not ''too'' absurd. A cannon-strength railgun of that size (with external power) is, while still science fiction, roughly on par with the sci-fi of the rest of the game. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:18, 27 March 2020 (EDT) P.S.: I do fear for Jill's arms when that thing goes off, though - after all, railguns don't exactly stay cold when you fire them.&lt;br /&gt;
::::::I still think it could have been made a bit more size-practical, like Fortune's rail gun from MGS. I'm half expecting Sephiroth from Final Fantasy or Rory from Gate to show up during the battle now. &amp;gt;_&amp;lt; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:22, 27 March 2020 (EDT)&lt;br /&gt;
:::::::Yeah, the size is pretty impressive; gotta wonder what it's actually supposed to be made of, if she can pick it up at an angle like that. Balsa wood, maybe? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:19, 27 March 2020 (EDT)&lt;br /&gt;
::::::::&amp;quot;You want STARS? I'll give you ST-OH GOD! MY BACK!&amp;quot; Is all I'm hearing in my head when I look at that picture. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 23:09, 27 March 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>Kornflakes89</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1333928</id>
		<title>Talk:Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1333928"/>
		<updated>2020-03-27T11:11:41Z</updated>

		<summary type="html">&lt;p&gt;Kornflakes89: /* Jill's Samurai Edge */&lt;/p&gt;
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&lt;div&gt;== Title note ==&lt;br /&gt;
So far, Capcom's marketing has only referred to this remake as &amp;quot;Resident Evil 3&amp;quot; without the &amp;quot;Nemesis&amp;quot; subtitle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:54, 11 December 2019 (EST)&lt;br /&gt;
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==Glock==&lt;br /&gt;
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Jill's Glock looks more like the full size than the 19.&lt;br /&gt;
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She's holding it in the statue that comes with the collector's edition of the game[https://www.windowscentral.com/resident-evil-3-collectors-edition-goes-preorder-gamestop]. I'm pretty sure it's a 19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:44, 12 December 2019 (EST)&lt;br /&gt;
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Here's a higher-res image of Jill's character model[https://vignette.wikia.nocookie.net/residentevil/images/4/42/Jill_Full_R3make.png/revision/latest?cb=20191210163135]. Definitely a 19, though I was wrong on which generation. But I see that's been corrected already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:54, 12 December 2019 (EST)&lt;br /&gt;
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I am so glad they are again using real weapons like the original unlike RE6. Though why replace Jill's iconic Samurai Edge is beyond me. They kept Leon's gun the same in the remake and the Hi Power. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Could be because Jill is on suspension and had to turn in her samurai edge and the glock is her personal weapon.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:43, 14 January 2020 (EST)&lt;br /&gt;
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:The Samurai Edge has become something of an &amp;quot;Excalibur&amp;quot; (lol) to RE fans. It wouldn't surprise me if one or more versions of it are DLC weapons like they were in RE2. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::I've always wanted an 92 ever since Die Hard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 13 December 2019 (EST)&lt;br /&gt;
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Also, how much you wanna bet they kept the factory sights on it even though no real shooter would ever keep them on [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Keep in mind that stringent gun control keeps most Japanese from ever becoming &amp;quot;real shooters.&amp;quot; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::You'd be surprised how knowledgeable some gun geeks are in Japan. The Airsoft community there is pretty hardcore [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:45, 13 December 2019 (EST)&lt;br /&gt;
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I was watching someone's reaction to the new gameplay trailer and I noticed something weird at 2:31 in the video. I think Jill's Glock had a suppressor on it as she ran from Nemesis. You can see it at the above timestamp as she rounds a corner. At first, I thought it was the shotgun barrel but I paused and played that section over and over (I'm on my mobile at work.) and I swear it's a suppressor. Can anyone confirm? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:48, 27 February 2020 (EST)&lt;br /&gt;
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:I saw it as well, but it goes by so fast and the background is so dark that I can't get a decent shot of it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:57, 27 February 2020 (EST)&lt;br /&gt;
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I just saw parts of the demo and it looks like the base Glock is the correct 15 rounds. Unlike Leon's VP70 that started out with a stupid 12 rounds. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 18 March 2020 (EDT)&lt;br /&gt;
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I am laughing at the C-More red dot sight you can add to your Glock and period correct. It's not being attached through some invisible rail. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:25, 19 March 2020 (EDT)&lt;br /&gt;
:How exactly is the pistol supposed to cycle correctly with the red dot mounted directly above the ejection port? That looks like a mod that I'm going to leave off regardless of the benefits. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:59, 21 March 2020 (EDT)&lt;br /&gt;
::It should eject fine. When the slide goes back, the brass will be ejected behind the mount [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:13, 21 March 2020 (EDT)&lt;br /&gt;
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:Yeah, I honestly don't like the look of it with the red dot on either. I'll probably leave it off, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:00, 21 March 2020 (EDT)&lt;br /&gt;
:;Aesthetically, it does look weird, but it has a game function of giving you a red dot that doesn't get larger when you shoot, so you're aim is always true. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:09, 21 March 2020 (EDT)&lt;br /&gt;
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==M933 possible in 1998==&lt;br /&gt;
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I mean, one could assemble one considering you just add a shorter barrel to an M4's flat top. The poster actually shows the rifle with what looks like an Aimpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:59, 11 December 2019 (EST)&lt;br /&gt;
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Since this is still a remake and taking place in the late 90s, quad rails were not a thing yet, so it's hard to imagine them having it on an M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:07, 12 December 2019 (EST)&lt;br /&gt;
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According to an M4 carbine progression timeline chart I found on PEO Soldier or something years back, KAC first introduced the original RIS (later replaced mostly by the improved RAS) handguard in 97. I don't recall exactly when the M933 was introduced as a factory setup, but 11.5&amp;quot; barrels had been around since the 60s and flat top uppers were nothing new when the original game was made in 98. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:39, 12 December 2019 (EST)&lt;br /&gt;
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This is practically the same when i was wondering that about the 3rd Gen Glock 17 when editing the RE Outbreak page, as far as i know, they were still yet to be produced, the SIGPROSP2009 was definetily anachronistic for the time period the game is set in (1998) versus the year it was made in (1999) i think. Still, i really like how Carlos' Colt is set up, notice how he has a rear sight in conjunction with his Comp M2, most games when mounting an optic either the rear sight is down or is completely removed so props to that, when the optic is damaged and goes off, you still have a reference point of aim.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:41, 12 December 2019 (EST)&lt;br /&gt;
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:Special Forces guys were the first ones to do that. They basically took the carrying handle that's removable from their M4s, hack saw the handle part and leave the rear sight so they can cowitness a rear sight with their red dots [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:16, 5 January 2020 (EST)&lt;br /&gt;
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Jill having a 2nd Gen Glock or a 3rd gen would both make sense since 3rd gens were introduced in 1998. Since the game firmly takes place in 1998 like the original. We can surmise since Umbrella is the mega corporation that the 90s warned us about, it would be safe to assume they'd armed their private army with the most advanced gear they can get. Though oddly in the poster and in the original, the rifles used by the Umbrella troops had red dots on them. The one screen shot we have of the rifle placed down doesn't look like it has one on it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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:Considering Jill is loading a flush fit mag in her Glock in one shot and has an extended mag in it in another, it's safe to assume RE2's weapon mod system carries over and the red dot sight is a mod that can be found somewhere in the game world. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:16, 13 December 2019 (EST)&lt;br /&gt;
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:In fact, I'd bet my last dollar she'll find parts to mod it into a full auto like the G18. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:28, 13 December 2019 (EST)&lt;br /&gt;
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I'm really hoping for an easy mode like in the original where you start off with all the best weapons to just have fun with the game. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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Was it too much to ask for Capcom to just remake the M4 they used in the OG game? It didn't have quad rails, so all the accessories had bolted on rails, which made more sense for the time period. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 25 March 2020 (EDT)&lt;br /&gt;
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== Benelli M3 with M4 stock ==&lt;br /&gt;
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There's a screenshot of the game rolling around with an M3 that I can only assume was modeled after the M3 made by airsoft company CYMA. &lt;br /&gt;
[https://cdn3.dualshockers.com/wp-content/uploads/2019/12/RE3_Jill_vs_Zombies.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:Appreciate that, thank you. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:59, 13 December 2019 (EST)&lt;br /&gt;
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Wanna bet they will only use the pump action feature and not the semi auto feature? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:29, 15 January 2020 (EST)&lt;br /&gt;
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== Possible 870 ==&lt;br /&gt;
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So, I was watching the new trailer yesterday and I noticed Jill using what appeared to be a Remington 870 or it could be possibly be the Benelli with wood furniture. You can see it in the trailer at :48 seconds in. I tried to take a screenshot but I'm having trouble uploading it but I managed to find this instead. [https://cdn3.dualshockers.com/wp-content/uploads/2020/01/RE3_Jill_ShotGun.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:I already have the 870 listed on the page, but thanks for bringing that shot of Jill with it to my attention. I'll try to upload it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:19, 16 January 2020 (EST)&lt;br /&gt;
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::I'm assuming, since it has the same rear sight the M3 does, and the 870 doesn't have any rear sight in particular, that it's an M3 with a wooden stock. [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 13:10, 16 January 2020 (EST)&lt;br /&gt;
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:::It's unusual, but not completely unheard of.&lt;br /&gt;
[[Image:Model870P 14inlg.jpg|thumb|none|400px|Remington 870 Police &amp;quot;Entry Gun&amp;quot; with a Surefire dedicated forend weaponlight - 12 gauge]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:05, 16 January 2020 (EST)&lt;br /&gt;
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::::It is worth noting that, to my surprise, I did not find any wooden furniture for M3. Moreover, the current one looks just like a plastic one, painted as a wood - pay attention to the belt mount on the buttstock. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:01, 20 March 2020 (EDT)&lt;br /&gt;
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:::::You mean sling mount? It may be incorrect, but the default stock is clearly textured as if it were made of wood as you can see wood grain on it. But I've pointed out the goof nonetheless. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:05, 21 March 2020 (EDT)&lt;br /&gt;
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Totally called it that they are only using the pump feature of the M3 but MAYBE when you upgrade it, it will be semi auto. Here's hoping [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:08, 21 March 2020 (EDT)&lt;br /&gt;
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== Nemmy's rocket launcher ==&lt;br /&gt;
A Nintendo Super Scope? That's hilarious. I guess the ''Duck Hunt'' jokes were more suitable than I thought. Any opposition to uploading a reference image for it? IIRC, we've done it before for Nerf guns used as the basis for a prop weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 16 January 2020 (EST)&lt;br /&gt;
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== Federal ammunition? ==&lt;br /&gt;
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Played through the demo and noticed a familiar sight on the assault rifle ammo. Possibly a temporary texture? I wonder...&lt;br /&gt;
[https://i.imgur.com/xkdmpZ5.jpg 1] [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 19:28, 19 March 2020 (EST)&lt;br /&gt;
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Kinda weird they let you pick up assault rifle ammo but not use the assault rifle in the demo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:56, 19 March 2020 (EDT)&lt;br /&gt;
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You can, you just have to die and you get an option to switch to assist mode. You start with 4 extra item slots and an assault rifle with spare ammo. However, you ''can'' create magnum ammo, which is labeled as &amp;quot;.44 AE.&amp;quot; [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 22:18, 19 March 2020 (EST)&lt;br /&gt;
:I didn't know that...because I didn't suck...but playing it on console, aiming for the head is a challenge. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:06, 21 March 2020 (EDT)&lt;br /&gt;
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&lt;br /&gt;
I'll have to boot up the demo and get some pics of the 933, then. How many times do you need to die? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:21, 20 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Just one. There's a button on the bottom right that should give you the ability to change the difficulty.&lt;br /&gt;
&lt;br /&gt;
==Easy mode returns ==&lt;br /&gt;
&lt;br /&gt;
Some people wanna call me a pussy about it, but I had fun playing the original in the assist mode which starts you off with the best weapons because RE3 is more of an action game vs RE2 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:55, 19 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
There's no shame in playing easy modes instead of the super meta play in my book. That being said, it annoys me the AR has a lower rate of fire compared to the real thing. But still fun to play with nonetheless.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:55, 20 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
It's confirmed that Easy Mode returns? I won't bust anyone's balls for playing Easy Mode. It's a good way of &amp;quot;training&amp;quot; oneself for the normal difficulty. I just wonder if the remake will have similar perks for playing on the normal difficulty, like the original did with the extra weapons and enhanced ammo. And I also hope I can still get the game when it releases, since a mandatory state-wide &amp;quot;stay at home&amp;quot; order went into effect at midnight with all non-essential businesses closing down. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:20, 20 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
*Someone data-mined the demo, a lot of the stuff that wasn't in the demo was scrubbed but there was some stuff left in, according to it, there's four difficulties, assisted, standard, hard and an unlockable super hard mode.  Playing on assisted starts you with the Colt 933.  As far as extra weapons, I haven't read anything about that but I'm pretty sure that one article I read said that Nemesis will drop special ammo when you down him.  But yeah, hope you can get the game when it releases.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:02, 21 March 2020 (EDT)&lt;br /&gt;
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:GameStop is currently remaining open and considers themselves to be an &amp;quot;essential&amp;quot; retailer (no desire to debate over that, just repeating what their HQ stated). Only thing I have to worry about now is whether Capcom decides to delay its release due to the virus like Naughty Dog did with TLoU Part II. Of course, I ''have'' been told that developers ship their games out to retailers two weeks in advance of release (which would be today for RE3), but whether that's true or not, IDK. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:51, 21 March 2020 (EDT)&lt;br /&gt;
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== Street date broken ==&lt;br /&gt;
&lt;br /&gt;
An outlet in France broke street date due to everyone being trapped at home.&lt;br /&gt;
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https://i.postimg.cc/rw6g7qRT/sss.png&lt;br /&gt;
&lt;br /&gt;
My crude google translate:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For the weapons we have the knife, the flash and normal grenades, the shotgun which we improve, the glock 19, a glock 18 which fires bursts of 2-3 bullets, the grenade launcher (which is used for the passage of launches mines too), and the magnum.&amp;quot;[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Some screens of the unlockable weapons https://imgur.com/a/M8MnLJZ [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::And &amp;quot;G18&amp;quot; will be an update to G19, of course. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 14:13, 22 March 2020 (EDT)&lt;br /&gt;
:::I don't think so. According to the image Temp89 posted above, they're separate weapons. That actually surprises me, considering I previously suspected there would be a full auto mod for Jill's G19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:43, 22 March 2020 (EDT)&lt;br /&gt;
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They cut out the S&amp;amp;W 629? Kiss my @$$, Capcom, why? It's not like Desert Eagles haven't been used in 5,000,000 other games already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:50, 21 March 2020 (EDT)&lt;br /&gt;
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The developers must like 90's Hollywood style movies, i guess.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 04:21, 22 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
What catches my attention is the USP has infinite ammo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:36, 25 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Jill's shoulder holster==&lt;br /&gt;
&lt;br /&gt;
In the demo and some trailers I noticed she has a shoulder holster but some trailers she doesn't wear it. I'm wondering what it's for because she has a thigh holster for her Glock or more of a universal holster like Leon and Claire in the last game where it fits all other handguns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:09, 22 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
It could be she gets the shoulder rig at some point throughout the game? She did get some web gear that expanded her inventory space in the original. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:37, 22 March 2020 (EDT)&lt;br /&gt;
::It could be that but the RE2 Remake didn't physically illustrate that upgrade, this goes back to my head scratching. She has a holster on her thigh for whatever handgun she is equipped like in RE2 Remake, but she clearly now has a shoulder holster and I don't understand for what reason. If her thigh holster functions like the previous remake, it means any handgun we equip her with will universally fit in her thigh rig. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:35, 25 March 2020 (EDT)&lt;br /&gt;
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I remember in RE4 when Leon loses his jacket, we find out he's wearing a shoulder holster under it while wearing a thigh holster. It could just be an aesthetic thing? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:18, 25 March 2020 (EDT)&lt;br /&gt;
::Doesn't Leon holster his pistol in the shoulder? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:19, 25 March 2020 (EDT)&lt;br /&gt;
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==Jill's Samurai Edge==&lt;br /&gt;
&lt;br /&gt;
Just found a screenshot of the rewards screen in the spoiler thread on RE's subreddit, Jill's Samurai Edge is an unlockable (The picture on the rewards screen is pretty small but it appears to not have the accessory rails it did in REmake 2), I can drop a link in here if you guys want but I'll leave the main page editing to the people that actually know how to do it, with my luck I'll end up nuking the whole thing lol.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:35, 22 March 2020 (EDT)&lt;br /&gt;
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Yeah, I'd like to see it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:35, 22 March 2020 (EDT)&lt;br /&gt;
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Here ya go https://i.imgur.com/amRiXUU.jpg [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]])&lt;br /&gt;
&lt;br /&gt;
The reason it doesn't have the rail is because it's the base model Samurai Edge rather than the Samurai Edge A1 that RE2 attributed to Jill. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:15, 23 March 2020 (EDT)&lt;br /&gt;
:That and I don't think rails showed up on the 92/M9 until 2006 at the earliest --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:53, 25 March 2020 (EDT)&lt;br /&gt;
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So does this page mean we get to unlock additional content with playthroughs? I don't know the language here [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:32, 25 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:From the spoiler thread on the RE subreddit.  You get points by completing challenges (Like the in-game &amp;quot;Kill X amount of enemies with this weapon&amp;quot; achievements in REmake 2) and unlock stuff with them, each challenge can only be completed once, so you can't grind the same challenge for more points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
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Probably. I heard that if you collect all 20 bobble heads in the demo, you get 100 Ambassador points. I'm assuming these are the points. I did a Google Translate on some of the items. The 'Presse Rechargement' translates to Press Reloading which says to me, are we getting the reloading press from the original game? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:13, 25 March 2020 (EDT)&lt;br /&gt;
:Ambassador points are for RE.net.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
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:What do you mean &amp;quot;Press Reloading&amp;quot;? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:25, 26 March 2020 (EDT)&lt;br /&gt;
::In the original game, you had access to a reloading press gadget that let you make your own ammo (which, IIRC, only required powder to use). [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 01:54, 26 March 2020 (EDT)&lt;br /&gt;
:::Seems redundant when we can already make ammo from combining gun powders. Must be referring to something else. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:01, 26 March 2020 (EDT)&lt;br /&gt;
::::That's what I was referring to - the ability to use gunpowder you find to make your own ammo - unless that doesn't require a tool now, that is. In which case the reloading press could be something else entirely. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]])&lt;br /&gt;
:::::Maybe it makes more ammo with one gunpowder than combining two of them?  Or maybe having it in your inventory when combining gunpowders doubles the amount of ammo that gets made?[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 18:24, 26 March 2020 (EDT)&lt;br /&gt;
:::::Making ammo out of gunpowder didn't require a tool in the RE2 remake or the RE3 Raccoon City demo, so it's unlikely to be different in the full game. Its purpose being to create ammo out of one jar of gunpowder also seems way too minor a purpose, IMO. It must serve a different purpose. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:31, 27 March 2020 (EDT)&lt;br /&gt;
:::::Well the description says &amp;quot;Allows crafting of more ammo&amp;quot; so increasing the amount of ammo that's crafted when you combine gunpowders while it's in your inventory is my best guess on what it does.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 07:11, 27 March 2020 (EDT)&lt;br /&gt;
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== More info from the subreddit. ==&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/vgteQJA.jpg&lt;br /&gt;
This is the Rai-Den, a lightning gun, infiite ammo unlockable for 12000 points.  They're not shown in this screenshot but the MUP is an unlockable with infinite ammo for 8000 points.  The CQBR is an unlockable with infinite ammo for 28400 points.  The rocket launcher (Reddit guy says it's the same one as REmake 2's) is an infinite ammo unlockable for 62400 points.  The Hot Dogger is a machete that ignites enemies on contact (Yeah it's not a firearm but I figured since I was mentioning the weapons I might as well do them all) it costs 7200 points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:19, 26 March 2020 (EDT)&lt;br /&gt;
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&lt;br /&gt;
https://i.imgur.com/ui0BPko.jpg&lt;br /&gt;
Found another thing, this comes from Gamefaqs.  End game spoiler warning (This is the most non-spoilery image there was, if posting it isn't allowed then feel free to delete it)  Not seen is the big cable in the back.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 20:10, 26 March 2020 (EDT)&lt;br /&gt;
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I want to avoid any spoilers before I can actually play the game, but who knows when that will be due to GameStop being closed UFN. What type of weapon is it? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:55, 26 March 2020 (EDT)&lt;br /&gt;
:No real way for me to say what kind of weapon it is without saying exactly what it is so, it's a railgun, almost twice as long as Jill is tall.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:19, 27 March 2020 (EDT)&lt;br /&gt;
::ah, the Demon Sword of Paracelsus makes a return. That I kind of expected. I just don't want the specifics of the new version of the battle spoiled, is all. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:26, 27 March 2020 (EDT)&lt;br /&gt;
:::Yeah that's why I posted the one that's just got Jill and the gun and nothing else, it was the least spoilery one there was.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 07:09, 27 March 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>Kornflakes89</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1333927</id>
		<title>Talk:Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1333927"/>
		<updated>2020-03-27T11:09:44Z</updated>

		<summary type="html">&lt;p&gt;Kornflakes89: /* More info from the subreddit. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Title note ==&lt;br /&gt;
So far, Capcom's marketing has only referred to this remake as &amp;quot;Resident Evil 3&amp;quot; without the &amp;quot;Nemesis&amp;quot; subtitle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:54, 11 December 2019 (EST)&lt;br /&gt;
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==Glock==&lt;br /&gt;
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Jill's Glock looks more like the full size than the 19.&lt;br /&gt;
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She's holding it in the statue that comes with the collector's edition of the game[https://www.windowscentral.com/resident-evil-3-collectors-edition-goes-preorder-gamestop]. I'm pretty sure it's a 19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:44, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Here's a higher-res image of Jill's character model[https://vignette.wikia.nocookie.net/residentevil/images/4/42/Jill_Full_R3make.png/revision/latest?cb=20191210163135]. Definitely a 19, though I was wrong on which generation. But I see that's been corrected already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:54, 12 December 2019 (EST)&lt;br /&gt;
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I am so glad they are again using real weapons like the original unlike RE6. Though why replace Jill's iconic Samurai Edge is beyond me. They kept Leon's gun the same in the remake and the Hi Power. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Could be because Jill is on suspension and had to turn in her samurai edge and the glock is her personal weapon.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:43, 14 January 2020 (EST)&lt;br /&gt;
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:The Samurai Edge has become something of an &amp;quot;Excalibur&amp;quot; (lol) to RE fans. It wouldn't surprise me if one or more versions of it are DLC weapons like they were in RE2. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::I've always wanted an 92 ever since Die Hard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 13 December 2019 (EST)&lt;br /&gt;
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Also, how much you wanna bet they kept the factory sights on it even though no real shooter would ever keep them on [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Keep in mind that stringent gun control keeps most Japanese from ever becoming &amp;quot;real shooters.&amp;quot; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::You'd be surprised how knowledgeable some gun geeks are in Japan. The Airsoft community there is pretty hardcore [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:45, 13 December 2019 (EST)&lt;br /&gt;
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I was watching someone's reaction to the new gameplay trailer and I noticed something weird at 2:31 in the video. I think Jill's Glock had a suppressor on it as she ran from Nemesis. You can see it at the above timestamp as she rounds a corner. At first, I thought it was the shotgun barrel but I paused and played that section over and over (I'm on my mobile at work.) and I swear it's a suppressor. Can anyone confirm? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:48, 27 February 2020 (EST)&lt;br /&gt;
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:I saw it as well, but it goes by so fast and the background is so dark that I can't get a decent shot of it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:57, 27 February 2020 (EST)&lt;br /&gt;
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I just saw parts of the demo and it looks like the base Glock is the correct 15 rounds. Unlike Leon's VP70 that started out with a stupid 12 rounds. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 18 March 2020 (EDT)&lt;br /&gt;
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I am laughing at the C-More red dot sight you can add to your Glock and period correct. It's not being attached through some invisible rail. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:25, 19 March 2020 (EDT)&lt;br /&gt;
:How exactly is the pistol supposed to cycle correctly with the red dot mounted directly above the ejection port? That looks like a mod that I'm going to leave off regardless of the benefits. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:59, 21 March 2020 (EDT)&lt;br /&gt;
::It should eject fine. When the slide goes back, the brass will be ejected behind the mount [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:13, 21 March 2020 (EDT)&lt;br /&gt;
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:Yeah, I honestly don't like the look of it with the red dot on either. I'll probably leave it off, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:00, 21 March 2020 (EDT)&lt;br /&gt;
:;Aesthetically, it does look weird, but it has a game function of giving you a red dot that doesn't get larger when you shoot, so you're aim is always true. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:09, 21 March 2020 (EDT)&lt;br /&gt;
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==M933 possible in 1998==&lt;br /&gt;
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I mean, one could assemble one considering you just add a shorter barrel to an M4's flat top. The poster actually shows the rifle with what looks like an Aimpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:59, 11 December 2019 (EST)&lt;br /&gt;
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Since this is still a remake and taking place in the late 90s, quad rails were not a thing yet, so it's hard to imagine them having it on an M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:07, 12 December 2019 (EST)&lt;br /&gt;
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According to an M4 carbine progression timeline chart I found on PEO Soldier or something years back, KAC first introduced the original RIS (later replaced mostly by the improved RAS) handguard in 97. I don't recall exactly when the M933 was introduced as a factory setup, but 11.5&amp;quot; barrels had been around since the 60s and flat top uppers were nothing new when the original game was made in 98. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:39, 12 December 2019 (EST)&lt;br /&gt;
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This is practically the same when i was wondering that about the 3rd Gen Glock 17 when editing the RE Outbreak page, as far as i know, they were still yet to be produced, the SIGPROSP2009 was definetily anachronistic for the time period the game is set in (1998) versus the year it was made in (1999) i think. Still, i really like how Carlos' Colt is set up, notice how he has a rear sight in conjunction with his Comp M2, most games when mounting an optic either the rear sight is down or is completely removed so props to that, when the optic is damaged and goes off, you still have a reference point of aim.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:41, 12 December 2019 (EST)&lt;br /&gt;
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:Special Forces guys were the first ones to do that. They basically took the carrying handle that's removable from their M4s, hack saw the handle part and leave the rear sight so they can cowitness a rear sight with their red dots [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:16, 5 January 2020 (EST)&lt;br /&gt;
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Jill having a 2nd Gen Glock or a 3rd gen would both make sense since 3rd gens were introduced in 1998. Since the game firmly takes place in 1998 like the original. We can surmise since Umbrella is the mega corporation that the 90s warned us about, it would be safe to assume they'd armed their private army with the most advanced gear they can get. Though oddly in the poster and in the original, the rifles used by the Umbrella troops had red dots on them. The one screen shot we have of the rifle placed down doesn't look like it has one on it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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:Considering Jill is loading a flush fit mag in her Glock in one shot and has an extended mag in it in another, it's safe to assume RE2's weapon mod system carries over and the red dot sight is a mod that can be found somewhere in the game world. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:16, 13 December 2019 (EST)&lt;br /&gt;
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:In fact, I'd bet my last dollar she'll find parts to mod it into a full auto like the G18. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:28, 13 December 2019 (EST)&lt;br /&gt;
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I'm really hoping for an easy mode like in the original where you start off with all the best weapons to just have fun with the game. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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Was it too much to ask for Capcom to just remake the M4 they used in the OG game? It didn't have quad rails, so all the accessories had bolted on rails, which made more sense for the time period. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 25 March 2020 (EDT)&lt;br /&gt;
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== Benelli M3 with M4 stock ==&lt;br /&gt;
&lt;br /&gt;
There's a screenshot of the game rolling around with an M3 that I can only assume was modeled after the M3 made by airsoft company CYMA. &lt;br /&gt;
[https://cdn3.dualshockers.com/wp-content/uploads/2019/12/RE3_Jill_vs_Zombies.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:Appreciate that, thank you. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:59, 13 December 2019 (EST)&lt;br /&gt;
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Wanna bet they will only use the pump action feature and not the semi auto feature? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:29, 15 January 2020 (EST)&lt;br /&gt;
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== Possible 870 ==&lt;br /&gt;
&lt;br /&gt;
So, I was watching the new trailer yesterday and I noticed Jill using what appeared to be a Remington 870 or it could be possibly be the Benelli with wood furniture. You can see it in the trailer at :48 seconds in. I tried to take a screenshot but I'm having trouble uploading it but I managed to find this instead. [https://cdn3.dualshockers.com/wp-content/uploads/2020/01/RE3_Jill_ShotGun.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
:I already have the 870 listed on the page, but thanks for bringing that shot of Jill with it to my attention. I'll try to upload it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:19, 16 January 2020 (EST)&lt;br /&gt;
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::I'm assuming, since it has the same rear sight the M3 does, and the 870 doesn't have any rear sight in particular, that it's an M3 with a wooden stock. [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 13:10, 16 January 2020 (EST)&lt;br /&gt;
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:::It's unusual, but not completely unheard of.&lt;br /&gt;
[[Image:Model870P 14inlg.jpg|thumb|none|400px|Remington 870 Police &amp;quot;Entry Gun&amp;quot; with a Surefire dedicated forend weaponlight - 12 gauge]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:05, 16 January 2020 (EST)&lt;br /&gt;
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::::It is worth noting that, to my surprise, I did not find any wooden furniture for M3. Moreover, the current one looks just like a plastic one, painted as a wood - pay attention to the belt mount on the buttstock. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:01, 20 March 2020 (EDT)&lt;br /&gt;
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:::::You mean sling mount? It may be incorrect, but the default stock is clearly textured as if it were made of wood as you can see wood grain on it. But I've pointed out the goof nonetheless. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:05, 21 March 2020 (EDT)&lt;br /&gt;
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Totally called it that they are only using the pump feature of the M3 but MAYBE when you upgrade it, it will be semi auto. Here's hoping [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:08, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Nemmy's rocket launcher ==&lt;br /&gt;
A Nintendo Super Scope? That's hilarious. I guess the ''Duck Hunt'' jokes were more suitable than I thought. Any opposition to uploading a reference image for it? IIRC, we've done it before for Nerf guns used as the basis for a prop weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 16 January 2020 (EST)&lt;br /&gt;
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== Federal ammunition? ==&lt;br /&gt;
&lt;br /&gt;
Played through the demo and noticed a familiar sight on the assault rifle ammo. Possibly a temporary texture? I wonder...&lt;br /&gt;
[https://i.imgur.com/xkdmpZ5.jpg 1] [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 19:28, 19 March 2020 (EST)&lt;br /&gt;
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Kinda weird they let you pick up assault rifle ammo but not use the assault rifle in the demo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:56, 19 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
You can, you just have to die and you get an option to switch to assist mode. You start with 4 extra item slots and an assault rifle with spare ammo. However, you ''can'' create magnum ammo, which is labeled as &amp;quot;.44 AE.&amp;quot; [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 22:18, 19 March 2020 (EST)&lt;br /&gt;
:I didn't know that...because I didn't suck...but playing it on console, aiming for the head is a challenge. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:06, 21 March 2020 (EDT)&lt;br /&gt;
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I'll have to boot up the demo and get some pics of the 933, then. How many times do you need to die? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:21, 20 March 2020 (EDT)&lt;br /&gt;
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Just one. There's a button on the bottom right that should give you the ability to change the difficulty.&lt;br /&gt;
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==Easy mode returns ==&lt;br /&gt;
&lt;br /&gt;
Some people wanna call me a pussy about it, but I had fun playing the original in the assist mode which starts you off with the best weapons because RE3 is more of an action game vs RE2 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:55, 19 March 2020 (EDT)&lt;br /&gt;
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There's no shame in playing easy modes instead of the super meta play in my book. That being said, it annoys me the AR has a lower rate of fire compared to the real thing. But still fun to play with nonetheless.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:55, 20 March 2020 (EDT)&lt;br /&gt;
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It's confirmed that Easy Mode returns? I won't bust anyone's balls for playing Easy Mode. It's a good way of &amp;quot;training&amp;quot; oneself for the normal difficulty. I just wonder if the remake will have similar perks for playing on the normal difficulty, like the original did with the extra weapons and enhanced ammo. And I also hope I can still get the game when it releases, since a mandatory state-wide &amp;quot;stay at home&amp;quot; order went into effect at midnight with all non-essential businesses closing down. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:20, 20 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
*Someone data-mined the demo, a lot of the stuff that wasn't in the demo was scrubbed but there was some stuff left in, according to it, there's four difficulties, assisted, standard, hard and an unlockable super hard mode.  Playing on assisted starts you with the Colt 933.  As far as extra weapons, I haven't read anything about that but I'm pretty sure that one article I read said that Nemesis will drop special ammo when you down him.  But yeah, hope you can get the game when it releases.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:02, 21 March 2020 (EDT)&lt;br /&gt;
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:GameStop is currently remaining open and considers themselves to be an &amp;quot;essential&amp;quot; retailer (no desire to debate over that, just repeating what their HQ stated). Only thing I have to worry about now is whether Capcom decides to delay its release due to the virus like Naughty Dog did with TLoU Part II. Of course, I ''have'' been told that developers ship their games out to retailers two weeks in advance of release (which would be today for RE3), but whether that's true or not, IDK. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:51, 21 March 2020 (EDT)&lt;br /&gt;
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== Street date broken ==&lt;br /&gt;
&lt;br /&gt;
An outlet in France broke street date due to everyone being trapped at home.&lt;br /&gt;
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https://i.postimg.cc/rw6g7qRT/sss.png&lt;br /&gt;
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My crude google translate:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For the weapons we have the knife, the flash and normal grenades, the shotgun which we improve, the glock 19, a glock 18 which fires bursts of 2-3 bullets, the grenade launcher (which is used for the passage of launches mines too), and the magnum.&amp;quot;[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Some screens of the unlockable weapons https://imgur.com/a/M8MnLJZ [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::And &amp;quot;G18&amp;quot; will be an update to G19, of course. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 14:13, 22 March 2020 (EDT)&lt;br /&gt;
:::I don't think so. According to the image Temp89 posted above, they're separate weapons. That actually surprises me, considering I previously suspected there would be a full auto mod for Jill's G19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:43, 22 March 2020 (EDT)&lt;br /&gt;
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They cut out the S&amp;amp;W 629? Kiss my @$$, Capcom, why? It's not like Desert Eagles haven't been used in 5,000,000 other games already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:50, 21 March 2020 (EDT)&lt;br /&gt;
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The developers must like 90's Hollywood style movies, i guess.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 04:21, 22 March 2020 (EDT)&lt;br /&gt;
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What catches my attention is the USP has infinite ammo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:36, 25 March 2020 (EDT)&lt;br /&gt;
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==Jill's shoulder holster==&lt;br /&gt;
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In the demo and some trailers I noticed she has a shoulder holster but some trailers she doesn't wear it. I'm wondering what it's for because she has a thigh holster for her Glock or more of a universal holster like Leon and Claire in the last game where it fits all other handguns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:09, 22 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
It could be she gets the shoulder rig at some point throughout the game? She did get some web gear that expanded her inventory space in the original. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:37, 22 March 2020 (EDT)&lt;br /&gt;
::It could be that but the RE2 Remake didn't physically illustrate that upgrade, this goes back to my head scratching. She has a holster on her thigh for whatever handgun she is equipped like in RE2 Remake, but she clearly now has a shoulder holster and I don't understand for what reason. If her thigh holster functions like the previous remake, it means any handgun we equip her with will universally fit in her thigh rig. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:35, 25 March 2020 (EDT)&lt;br /&gt;
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I remember in RE4 when Leon loses his jacket, we find out he's wearing a shoulder holster under it while wearing a thigh holster. It could just be an aesthetic thing? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:18, 25 March 2020 (EDT)&lt;br /&gt;
::Doesn't Leon holster his pistol in the shoulder? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:19, 25 March 2020 (EDT)&lt;br /&gt;
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==Jill's Samurai Edge==&lt;br /&gt;
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Just found a screenshot of the rewards screen in the spoiler thread on RE's subreddit, Jill's Samurai Edge is an unlockable (The picture on the rewards screen is pretty small but it appears to not have the accessory rails it did in REmake 2), I can drop a link in here if you guys want but I'll leave the main page editing to the people that actually know how to do it, with my luck I'll end up nuking the whole thing lol.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:35, 22 March 2020 (EDT)&lt;br /&gt;
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Yeah, I'd like to see it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:35, 22 March 2020 (EDT)&lt;br /&gt;
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Here ya go https://i.imgur.com/amRiXUU.jpg [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]])&lt;br /&gt;
&lt;br /&gt;
The reason it doesn't have the rail is because it's the base model Samurai Edge rather than the Samurai Edge A1 that RE2 attributed to Jill. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:15, 23 March 2020 (EDT)&lt;br /&gt;
:That and I don't think rails showed up on the 92/M9 until 2006 at the earliest --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:53, 25 March 2020 (EDT)&lt;br /&gt;
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So does this page mean we get to unlock additional content with playthroughs? I don't know the language here [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:32, 25 March 2020 (EDT)&lt;br /&gt;
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:From the spoiler thread on the RE subreddit.  You get points by completing challenges (Like the in-game &amp;quot;Kill X amount of enemies with this weapon&amp;quot; achievements in REmake 2) and unlock stuff with them, each challenge can only be completed once, so you can't grind the same challenge for more points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
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Probably. I heard that if you collect all 20 bobble heads in the demo, you get 100 Ambassador points. I'm assuming these are the points. I did a Google Translate on some of the items. The 'Presse Rechargement' translates to Press Reloading which says to me, are we getting the reloading press from the original game? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:13, 25 March 2020 (EDT)&lt;br /&gt;
:Ambassador points are for RE.net.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
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:What do you mean &amp;quot;Press Reloading&amp;quot;? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:25, 26 March 2020 (EDT)&lt;br /&gt;
::In the original game, you had access to a reloading press gadget that let you make your own ammo (which, IIRC, only required powder to use). [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 01:54, 26 March 2020 (EDT)&lt;br /&gt;
:::Seems redundant when we can already make ammo from combining gun powders. Must be referring to something else. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:01, 26 March 2020 (EDT)&lt;br /&gt;
::::That's what I was referring to - the ability to use gunpowder you find to make your own ammo - unless that doesn't require a tool now, that is. In which case the reloading press could be something else entirely. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]])&lt;br /&gt;
:::::Maybe it makes more ammo with one gunpowder than combining two of them?  Or maybe having it in your inventory when combining gunpowders doubles the amount of ammo that gets made?[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 18:24, 26 March 2020 (EDT)&lt;br /&gt;
:::::Making ammo out of gunpowder didn't require a tool in the RE2 remake or the RE3 Raccoon City demo, so it's unlikely to be different in the full game. Its purpose being to create ammo out of one jar of gunpowder also seems way too minor a purpose, IMO. It must serve a different purpose. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:31, 27 March 2020 (EDT)&lt;br /&gt;
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== More info from the subreddit. ==&lt;br /&gt;
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https://i.imgur.com/vgteQJA.jpg&lt;br /&gt;
This is the Rai-Den, a lightning gun, infiite ammo unlockable for 12000 points.  They're not shown in this screenshot but the MUP is an unlockable with infinite ammo for 8000 points.  The CQBR is an unlockable with infinite ammo for 28400 points.  The rocket launcher (Reddit guy says it's the same one as REmake 2's) is an infinite ammo unlockable for 62400 points.  The Hot Dogger is a machete that ignites enemies on contact (Yeah it's not a firearm but I figured since I was mentioning the weapons I might as well do them all) it costs 7200 points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:19, 26 March 2020 (EDT)&lt;br /&gt;
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https://i.imgur.com/ui0BPko.jpg&lt;br /&gt;
Found another thing, this comes from Gamefaqs.  End game spoiler warning (This is the most non-spoilery image there was, if posting it isn't allowed then feel free to delete it)  Not seen is the big cable in the back.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 20:10, 26 March 2020 (EDT)&lt;br /&gt;
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I want to avoid any spoilers before I can actually play the game, but who knows when that will be due to GameStop being closed UFN. What type of weapon is it? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:55, 26 March 2020 (EDT)&lt;br /&gt;
:No real way for me to say what kind of weapon it is without saying exactly what it is so, it's a railgun, almost twice as long as Jill is tall.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:19, 27 March 2020 (EDT)&lt;br /&gt;
::ah, the Demon Sword of Paracelsus makes a return. That I kind of expected. I just don't want the specifics of the new version of the battle spoiled, is all. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:26, 27 March 2020 (EDT)&lt;br /&gt;
:::Yeah that's why I posted the one that's just got Jill and the gun and nothing else, it was the least spoilery one there was.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 07:09, 27 March 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>Kornflakes89</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1333910</id>
		<title>Talk:Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1333910"/>
		<updated>2020-03-27T06:19:01Z</updated>

		<summary type="html">&lt;p&gt;Kornflakes89: /* More info from the subreddit. */&lt;/p&gt;
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&lt;div&gt;== Title note ==&lt;br /&gt;
So far, Capcom's marketing has only referred to this remake as &amp;quot;Resident Evil 3&amp;quot; without the &amp;quot;Nemesis&amp;quot; subtitle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:54, 11 December 2019 (EST)&lt;br /&gt;
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==Glock==&lt;br /&gt;
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Jill's Glock looks more like the full size than the 19.&lt;br /&gt;
&lt;br /&gt;
She's holding it in the statue that comes with the collector's edition of the game[https://www.windowscentral.com/resident-evil-3-collectors-edition-goes-preorder-gamestop]. I'm pretty sure it's a 19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:44, 12 December 2019 (EST)&lt;br /&gt;
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Here's a higher-res image of Jill's character model[https://vignette.wikia.nocookie.net/residentevil/images/4/42/Jill_Full_R3make.png/revision/latest?cb=20191210163135]. Definitely a 19, though I was wrong on which generation. But I see that's been corrected already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:54, 12 December 2019 (EST)&lt;br /&gt;
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I am so glad they are again using real weapons like the original unlike RE6. Though why replace Jill's iconic Samurai Edge is beyond me. They kept Leon's gun the same in the remake and the Hi Power. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Could be because Jill is on suspension and had to turn in her samurai edge and the glock is her personal weapon.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:43, 14 January 2020 (EST)&lt;br /&gt;
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:The Samurai Edge has become something of an &amp;quot;Excalibur&amp;quot; (lol) to RE fans. It wouldn't surprise me if one or more versions of it are DLC weapons like they were in RE2. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::I've always wanted an 92 ever since Die Hard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 13 December 2019 (EST)&lt;br /&gt;
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Also, how much you wanna bet they kept the factory sights on it even though no real shooter would ever keep them on [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Keep in mind that stringent gun control keeps most Japanese from ever becoming &amp;quot;real shooters.&amp;quot; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::You'd be surprised how knowledgeable some gun geeks are in Japan. The Airsoft community there is pretty hardcore [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:45, 13 December 2019 (EST)&lt;br /&gt;
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I was watching someone's reaction to the new gameplay trailer and I noticed something weird at 2:31 in the video. I think Jill's Glock had a suppressor on it as she ran from Nemesis. You can see it at the above timestamp as she rounds a corner. At first, I thought it was the shotgun barrel but I paused and played that section over and over (I'm on my mobile at work.) and I swear it's a suppressor. Can anyone confirm? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:48, 27 February 2020 (EST)&lt;br /&gt;
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:I saw it as well, but it goes by so fast and the background is so dark that I can't get a decent shot of it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:57, 27 February 2020 (EST)&lt;br /&gt;
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I just saw parts of the demo and it looks like the base Glock is the correct 15 rounds. Unlike Leon's VP70 that started out with a stupid 12 rounds. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 18 March 2020 (EDT)&lt;br /&gt;
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I am laughing at the C-More red dot sight you can add to your Glock and period correct. It's not being attached through some invisible rail. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:25, 19 March 2020 (EDT)&lt;br /&gt;
:How exactly is the pistol supposed to cycle correctly with the red dot mounted directly above the ejection port? That looks like a mod that I'm going to leave off regardless of the benefits. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:59, 21 March 2020 (EDT)&lt;br /&gt;
::It should eject fine. When the slide goes back, the brass will be ejected behind the mount [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:13, 21 March 2020 (EDT)&lt;br /&gt;
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:Yeah, I honestly don't like the look of it with the red dot on either. I'll probably leave it off, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:00, 21 March 2020 (EDT)&lt;br /&gt;
:;Aesthetically, it does look weird, but it has a game function of giving you a red dot that doesn't get larger when you shoot, so you're aim is always true. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:09, 21 March 2020 (EDT)&lt;br /&gt;
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==M933 possible in 1998==&lt;br /&gt;
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I mean, one could assemble one considering you just add a shorter barrel to an M4's flat top. The poster actually shows the rifle with what looks like an Aimpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:59, 11 December 2019 (EST)&lt;br /&gt;
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Since this is still a remake and taking place in the late 90s, quad rails were not a thing yet, so it's hard to imagine them having it on an M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:07, 12 December 2019 (EST)&lt;br /&gt;
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According to an M4 carbine progression timeline chart I found on PEO Soldier or something years back, KAC first introduced the original RIS (later replaced mostly by the improved RAS) handguard in 97. I don't recall exactly when the M933 was introduced as a factory setup, but 11.5&amp;quot; barrels had been around since the 60s and flat top uppers were nothing new when the original game was made in 98. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:39, 12 December 2019 (EST)&lt;br /&gt;
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This is practically the same when i was wondering that about the 3rd Gen Glock 17 when editing the RE Outbreak page, as far as i know, they were still yet to be produced, the SIGPROSP2009 was definetily anachronistic for the time period the game is set in (1998) versus the year it was made in (1999) i think. Still, i really like how Carlos' Colt is set up, notice how he has a rear sight in conjunction with his Comp M2, most games when mounting an optic either the rear sight is down or is completely removed so props to that, when the optic is damaged and goes off, you still have a reference point of aim.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:41, 12 December 2019 (EST)&lt;br /&gt;
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:Special Forces guys were the first ones to do that. They basically took the carrying handle that's removable from their M4s, hack saw the handle part and leave the rear sight so they can cowitness a rear sight with their red dots [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:16, 5 January 2020 (EST)&lt;br /&gt;
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Jill having a 2nd Gen Glock or a 3rd gen would both make sense since 3rd gens were introduced in 1998. Since the game firmly takes place in 1998 like the original. We can surmise since Umbrella is the mega corporation that the 90s warned us about, it would be safe to assume they'd armed their private army with the most advanced gear they can get. Though oddly in the poster and in the original, the rifles used by the Umbrella troops had red dots on them. The one screen shot we have of the rifle placed down doesn't look like it has one on it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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:Considering Jill is loading a flush fit mag in her Glock in one shot and has an extended mag in it in another, it's safe to assume RE2's weapon mod system carries over and the red dot sight is a mod that can be found somewhere in the game world. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:16, 13 December 2019 (EST)&lt;br /&gt;
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:In fact, I'd bet my last dollar she'll find parts to mod it into a full auto like the G18. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:28, 13 December 2019 (EST)&lt;br /&gt;
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I'm really hoping for an easy mode like in the original where you start off with all the best weapons to just have fun with the game. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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Was it too much to ask for Capcom to just remake the M4 they used in the OG game? It didn't have quad rails, so all the accessories had bolted on rails, which made more sense for the time period. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 25 March 2020 (EDT)&lt;br /&gt;
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== Benelli M3 with M4 stock ==&lt;br /&gt;
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There's a screenshot of the game rolling around with an M3 that I can only assume was modeled after the M3 made by airsoft company CYMA. &lt;br /&gt;
[https://cdn3.dualshockers.com/wp-content/uploads/2019/12/RE3_Jill_vs_Zombies.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:Appreciate that, thank you. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:59, 13 December 2019 (EST)&lt;br /&gt;
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Wanna bet they will only use the pump action feature and not the semi auto feature? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:29, 15 January 2020 (EST)&lt;br /&gt;
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== Possible 870 ==&lt;br /&gt;
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So, I was watching the new trailer yesterday and I noticed Jill using what appeared to be a Remington 870 or it could be possibly be the Benelli with wood furniture. You can see it in the trailer at :48 seconds in. I tried to take a screenshot but I'm having trouble uploading it but I managed to find this instead. [https://cdn3.dualshockers.com/wp-content/uploads/2020/01/RE3_Jill_ShotGun.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:I already have the 870 listed on the page, but thanks for bringing that shot of Jill with it to my attention. I'll try to upload it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:19, 16 January 2020 (EST)&lt;br /&gt;
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::I'm assuming, since it has the same rear sight the M3 does, and the 870 doesn't have any rear sight in particular, that it's an M3 with a wooden stock. [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 13:10, 16 January 2020 (EST)&lt;br /&gt;
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:::It's unusual, but not completely unheard of.&lt;br /&gt;
[[Image:Model870P 14inlg.jpg|thumb|none|400px|Remington 870 Police &amp;quot;Entry Gun&amp;quot; with a Surefire dedicated forend weaponlight - 12 gauge]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:05, 16 January 2020 (EST)&lt;br /&gt;
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::::It is worth noting that, to my surprise, I did not find any wooden furniture for M3. Moreover, the current one looks just like a plastic one, painted as a wood - pay attention to the belt mount on the buttstock. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:01, 20 March 2020 (EDT)&lt;br /&gt;
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:::::You mean sling mount? It may be incorrect, but the default stock is clearly textured as if it were made of wood as you can see wood grain on it. But I've pointed out the goof nonetheless. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:05, 21 March 2020 (EDT)&lt;br /&gt;
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Totally called it that they are only using the pump feature of the M3 but MAYBE when you upgrade it, it will be semi auto. Here's hoping [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:08, 21 March 2020 (EDT)&lt;br /&gt;
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== Nemmy's rocket launcher ==&lt;br /&gt;
A Nintendo Super Scope? That's hilarious. I guess the ''Duck Hunt'' jokes were more suitable than I thought. Any opposition to uploading a reference image for it? IIRC, we've done it before for Nerf guns used as the basis for a prop weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 16 January 2020 (EST)&lt;br /&gt;
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== Federal ammunition? ==&lt;br /&gt;
&lt;br /&gt;
Played through the demo and noticed a familiar sight on the assault rifle ammo. Possibly a temporary texture? I wonder...&lt;br /&gt;
[https://i.imgur.com/xkdmpZ5.jpg 1] [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 19:28, 19 March 2020 (EST)&lt;br /&gt;
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Kinda weird they let you pick up assault rifle ammo but not use the assault rifle in the demo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:56, 19 March 2020 (EDT)&lt;br /&gt;
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You can, you just have to die and you get an option to switch to assist mode. You start with 4 extra item slots and an assault rifle with spare ammo. However, you ''can'' create magnum ammo, which is labeled as &amp;quot;.44 AE.&amp;quot; [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 22:18, 19 March 2020 (EST)&lt;br /&gt;
:I didn't know that...because I didn't suck...but playing it on console, aiming for the head is a challenge. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:06, 21 March 2020 (EDT)&lt;br /&gt;
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I'll have to boot up the demo and get some pics of the 933, then. How many times do you need to die? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:21, 20 March 2020 (EDT)&lt;br /&gt;
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Just one. There's a button on the bottom right that should give you the ability to change the difficulty.&lt;br /&gt;
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==Easy mode returns ==&lt;br /&gt;
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Some people wanna call me a pussy about it, but I had fun playing the original in the assist mode which starts you off with the best weapons because RE3 is more of an action game vs RE2 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:55, 19 March 2020 (EDT)&lt;br /&gt;
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There's no shame in playing easy modes instead of the super meta play in my book. That being said, it annoys me the AR has a lower rate of fire compared to the real thing. But still fun to play with nonetheless.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:55, 20 March 2020 (EDT)&lt;br /&gt;
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It's confirmed that Easy Mode returns? I won't bust anyone's balls for playing Easy Mode. It's a good way of &amp;quot;training&amp;quot; oneself for the normal difficulty. I just wonder if the remake will have similar perks for playing on the normal difficulty, like the original did with the extra weapons and enhanced ammo. And I also hope I can still get the game when it releases, since a mandatory state-wide &amp;quot;stay at home&amp;quot; order went into effect at midnight with all non-essential businesses closing down. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:20, 20 March 2020 (EDT)&lt;br /&gt;
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*Someone data-mined the demo, a lot of the stuff that wasn't in the demo was scrubbed but there was some stuff left in, according to it, there's four difficulties, assisted, standard, hard and an unlockable super hard mode.  Playing on assisted starts you with the Colt 933.  As far as extra weapons, I haven't read anything about that but I'm pretty sure that one article I read said that Nemesis will drop special ammo when you down him.  But yeah, hope you can get the game when it releases.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:02, 21 March 2020 (EDT)&lt;br /&gt;
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:GameStop is currently remaining open and considers themselves to be an &amp;quot;essential&amp;quot; retailer (no desire to debate over that, just repeating what their HQ stated). Only thing I have to worry about now is whether Capcom decides to delay its release due to the virus like Naughty Dog did with TLoU Part II. Of course, I ''have'' been told that developers ship their games out to retailers two weeks in advance of release (which would be today for RE3), but whether that's true or not, IDK. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:51, 21 March 2020 (EDT)&lt;br /&gt;
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== Street date broken ==&lt;br /&gt;
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An outlet in France broke street date due to everyone being trapped at home.&lt;br /&gt;
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https://i.postimg.cc/rw6g7qRT/sss.png&lt;br /&gt;
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My crude google translate:&lt;br /&gt;
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&amp;quot;For the weapons we have the knife, the flash and normal grenades, the shotgun which we improve, the glock 19, a glock 18 which fires bursts of 2-3 bullets, the grenade launcher (which is used for the passage of launches mines too), and the magnum.&amp;quot;[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Some screens of the unlockable weapons https://imgur.com/a/M8MnLJZ [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::And &amp;quot;G18&amp;quot; will be an update to G19, of course. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 14:13, 22 March 2020 (EDT)&lt;br /&gt;
:::I don't think so. According to the image Temp89 posted above, they're separate weapons. That actually surprises me, considering I previously suspected there would be a full auto mod for Jill's G19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:43, 22 March 2020 (EDT)&lt;br /&gt;
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They cut out the S&amp;amp;W 629? Kiss my @$$, Capcom, why? It's not like Desert Eagles haven't been used in 5,000,000 other games already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:50, 21 March 2020 (EDT)&lt;br /&gt;
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The developers must like 90's Hollywood style movies, i guess.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 04:21, 22 March 2020 (EDT)&lt;br /&gt;
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What catches my attention is the USP has infinite ammo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:36, 25 March 2020 (EDT)&lt;br /&gt;
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==Jill's shoulder holster==&lt;br /&gt;
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In the demo and some trailers I noticed she has a shoulder holster but some trailers she doesn't wear it. I'm wondering what it's for because she has a thigh holster for her Glock or more of a universal holster like Leon and Claire in the last game where it fits all other handguns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:09, 22 March 2020 (EDT)&lt;br /&gt;
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It could be she gets the shoulder rig at some point throughout the game? She did get some web gear that expanded her inventory space in the original. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:37, 22 March 2020 (EDT)&lt;br /&gt;
::It could be that but the RE2 Remake didn't physically illustrate that upgrade, this goes back to my head scratching. She has a holster on her thigh for whatever handgun she is equipped like in RE2 Remake, but she clearly now has a shoulder holster and I don't understand for what reason. If her thigh holster functions like the previous remake, it means any handgun we equip her with will universally fit in her thigh rig. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:35, 25 March 2020 (EDT)&lt;br /&gt;
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I remember in RE4 when Leon loses his jacket, we find out he's wearing a shoulder holster under it while wearing a thigh holster. It could just be an aesthetic thing? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:18, 25 March 2020 (EDT)&lt;br /&gt;
::Doesn't Leon holster his pistol in the shoulder? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:19, 25 March 2020 (EDT)&lt;br /&gt;
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==Jill's Samurai Edge==&lt;br /&gt;
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Just found a screenshot of the rewards screen in the spoiler thread on RE's subreddit, Jill's Samurai Edge is an unlockable (The picture on the rewards screen is pretty small but it appears to not have the accessory rails it did in REmake 2), I can drop a link in here if you guys want but I'll leave the main page editing to the people that actually know how to do it, with my luck I'll end up nuking the whole thing lol.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:35, 22 March 2020 (EDT)&lt;br /&gt;
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Yeah, I'd like to see it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:35, 22 March 2020 (EDT)&lt;br /&gt;
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Here ya go https://i.imgur.com/amRiXUU.jpg [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]])&lt;br /&gt;
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The reason it doesn't have the rail is because it's the base model Samurai Edge rather than the Samurai Edge A1 that RE2 attributed to Jill. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:15, 23 March 2020 (EDT)&lt;br /&gt;
:That and I don't think rails showed up on the 92/M9 until 2006 at the earliest --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:53, 25 March 2020 (EDT)&lt;br /&gt;
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So does this page mean we get to unlock additional content with playthroughs? I don't know the language here [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:32, 25 March 2020 (EDT)&lt;br /&gt;
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:From the spoiler thread on the RE subreddit.  You get points by completing challenges (Like the in-game &amp;quot;Kill X amount of enemies with this weapon&amp;quot; achievements in REmake 2) and unlock stuff with them, each challenge can only be completed once, so you can't grind the same challenge for more points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
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Probably. I heard that if you collect all 20 bobble heads in the demo, you get 100 Ambassador points. I'm assuming these are the points. I did a Google Translate on some of the items. The 'Presse Rechargement' translates to Press Reloading which says to me, are we getting the reloading press from the original game? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:13, 25 March 2020 (EDT)&lt;br /&gt;
:Ambassador points are for RE.net.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
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:What do you mean &amp;quot;Press Reloading&amp;quot;? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:25, 26 March 2020 (EDT)&lt;br /&gt;
::In the original game, you had access to a reloading press gadget that let you make your own ammo (which, IIRC, only required powder to use). [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 01:54, 26 March 2020 (EDT)&lt;br /&gt;
:::Seems redundant when we can already make ammo from combining gun powders. Must be referring to something else. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:01, 26 March 2020 (EDT)&lt;br /&gt;
::::That's what I was referring to - the ability to use gunpowder you find to make your own ammo - unless that doesn't require a tool now, that is. In which case the reloading press could be something else entirely. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]])&lt;br /&gt;
:::::Maybe it makes more ammo with one gunpowder than combining two of them?  Or maybe having it in your inventory when combining gunpowders doubles the amount of ammo that gets made?[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 18:24, 26 March 2020 (EDT)&lt;br /&gt;
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== More info from the subreddit. ==&lt;br /&gt;
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https://i.imgur.com/vgteQJA.jpg&lt;br /&gt;
This is the Rai-Den, a lightning gun, infiite ammo unlockable for 12000 points.  They're not shown in this screenshot but the MUP is an unlockable with infinite ammo for 8000 points.  The CQBR is an unlockable with infinite ammo for 28400 points.  The rocket launcher (Reddit guy says it's the same one as REmake 2's) is an infinite ammo unlockable for 62400 points.  The Hot Dogger is a machete that ignites enemies on contact (Yeah it's not a firearm but I figured since I was mentioning the weapons I might as well do them all) it costs 7200 points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:19, 26 March 2020 (EDT)&lt;br /&gt;
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https://i.imgur.com/ui0BPko.jpg&lt;br /&gt;
Found another thing, this comes from Gamefaqs.  End game spoiler warning (This is the most non-spoilery image there was, if posting it isn't allowed then feel free to delete it)  Not seen is the big cable in the back.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 20:10, 26 March 2020 (EDT)&lt;br /&gt;
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I want to avoid any spoilers before I can actually play the game, but who knows when that will be due to GameStop being closed UFN. What type of weapon is it? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:55, 26 March 2020 (EDT)&lt;br /&gt;
:No real way for me to say what kind of weapon it is without saying exactly what it is so, it's a railgun, almost twice as long as Jill is tall.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:19, 27 March 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>Kornflakes89</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1333899</id>
		<title>Talk:Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1333899"/>
		<updated>2020-03-27T00:10:18Z</updated>

		<summary type="html">&lt;p&gt;Kornflakes89: /* More info from the subreddit. */&lt;/p&gt;
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&lt;div&gt;== Title note ==&lt;br /&gt;
So far, Capcom's marketing has only referred to this remake as &amp;quot;Resident Evil 3&amp;quot; without the &amp;quot;Nemesis&amp;quot; subtitle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:54, 11 December 2019 (EST)&lt;br /&gt;
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==Glock==&lt;br /&gt;
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Jill's Glock looks more like the full size than the 19.&lt;br /&gt;
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She's holding it in the statue that comes with the collector's edition of the game[https://www.windowscentral.com/resident-evil-3-collectors-edition-goes-preorder-gamestop]. I'm pretty sure it's a 19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:44, 12 December 2019 (EST)&lt;br /&gt;
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Here's a higher-res image of Jill's character model[https://vignette.wikia.nocookie.net/residentevil/images/4/42/Jill_Full_R3make.png/revision/latest?cb=20191210163135]. Definitely a 19, though I was wrong on which generation. But I see that's been corrected already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:54, 12 December 2019 (EST)&lt;br /&gt;
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I am so glad they are again using real weapons like the original unlike RE6. Though why replace Jill's iconic Samurai Edge is beyond me. They kept Leon's gun the same in the remake and the Hi Power. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Could be because Jill is on suspension and had to turn in her samurai edge and the glock is her personal weapon.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:43, 14 January 2020 (EST)&lt;br /&gt;
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:The Samurai Edge has become something of an &amp;quot;Excalibur&amp;quot; (lol) to RE fans. It wouldn't surprise me if one or more versions of it are DLC weapons like they were in RE2. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::I've always wanted an 92 ever since Die Hard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 13 December 2019 (EST)&lt;br /&gt;
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Also, how much you wanna bet they kept the factory sights on it even though no real shooter would ever keep them on [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Keep in mind that stringent gun control keeps most Japanese from ever becoming &amp;quot;real shooters.&amp;quot; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::You'd be surprised how knowledgeable some gun geeks are in Japan. The Airsoft community there is pretty hardcore [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:45, 13 December 2019 (EST)&lt;br /&gt;
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I was watching someone's reaction to the new gameplay trailer and I noticed something weird at 2:31 in the video. I think Jill's Glock had a suppressor on it as she ran from Nemesis. You can see it at the above timestamp as she rounds a corner. At first, I thought it was the shotgun barrel but I paused and played that section over and over (I'm on my mobile at work.) and I swear it's a suppressor. Can anyone confirm? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:48, 27 February 2020 (EST)&lt;br /&gt;
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:I saw it as well, but it goes by so fast and the background is so dark that I can't get a decent shot of it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:57, 27 February 2020 (EST)&lt;br /&gt;
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I just saw parts of the demo and it looks like the base Glock is the correct 15 rounds. Unlike Leon's VP70 that started out with a stupid 12 rounds. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 18 March 2020 (EDT)&lt;br /&gt;
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I am laughing at the C-More red dot sight you can add to your Glock and period correct. It's not being attached through some invisible rail. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:25, 19 March 2020 (EDT)&lt;br /&gt;
:How exactly is the pistol supposed to cycle correctly with the red dot mounted directly above the ejection port? That looks like a mod that I'm going to leave off regardless of the benefits. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:59, 21 March 2020 (EDT)&lt;br /&gt;
::It should eject fine. When the slide goes back, the brass will be ejected behind the mount [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:13, 21 March 2020 (EDT)&lt;br /&gt;
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:Yeah, I honestly don't like the look of it with the red dot on either. I'll probably leave it off, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:00, 21 March 2020 (EDT)&lt;br /&gt;
:;Aesthetically, it does look weird, but it has a game function of giving you a red dot that doesn't get larger when you shoot, so you're aim is always true. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:09, 21 March 2020 (EDT)&lt;br /&gt;
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==M933 possible in 1998==&lt;br /&gt;
&lt;br /&gt;
I mean, one could assemble one considering you just add a shorter barrel to an M4's flat top. The poster actually shows the rifle with what looks like an Aimpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:59, 11 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since this is still a remake and taking place in the late 90s, quad rails were not a thing yet, so it's hard to imagine them having it on an M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:07, 12 December 2019 (EST)&lt;br /&gt;
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According to an M4 carbine progression timeline chart I found on PEO Soldier or something years back, KAC first introduced the original RIS (later replaced mostly by the improved RAS) handguard in 97. I don't recall exactly when the M933 was introduced as a factory setup, but 11.5&amp;quot; barrels had been around since the 60s and flat top uppers were nothing new when the original game was made in 98. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:39, 12 December 2019 (EST)&lt;br /&gt;
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This is practically the same when i was wondering that about the 3rd Gen Glock 17 when editing the RE Outbreak page, as far as i know, they were still yet to be produced, the SIGPROSP2009 was definetily anachronistic for the time period the game is set in (1998) versus the year it was made in (1999) i think. Still, i really like how Carlos' Colt is set up, notice how he has a rear sight in conjunction with his Comp M2, most games when mounting an optic either the rear sight is down or is completely removed so props to that, when the optic is damaged and goes off, you still have a reference point of aim.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:41, 12 December 2019 (EST)&lt;br /&gt;
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:Special Forces guys were the first ones to do that. They basically took the carrying handle that's removable from their M4s, hack saw the handle part and leave the rear sight so they can cowitness a rear sight with their red dots [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:16, 5 January 2020 (EST)&lt;br /&gt;
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&lt;br /&gt;
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Jill having a 2nd Gen Glock or a 3rd gen would both make sense since 3rd gens were introduced in 1998. Since the game firmly takes place in 1998 like the original. We can surmise since Umbrella is the mega corporation that the 90s warned us about, it would be safe to assume they'd armed their private army with the most advanced gear they can get. Though oddly in the poster and in the original, the rifles used by the Umbrella troops had red dots on them. The one screen shot we have of the rifle placed down doesn't look like it has one on it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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:Considering Jill is loading a flush fit mag in her Glock in one shot and has an extended mag in it in another, it's safe to assume RE2's weapon mod system carries over and the red dot sight is a mod that can be found somewhere in the game world. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:16, 13 December 2019 (EST)&lt;br /&gt;
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:In fact, I'd bet my last dollar she'll find parts to mod it into a full auto like the G18. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:28, 13 December 2019 (EST)&lt;br /&gt;
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I'm really hoping for an easy mode like in the original where you start off with all the best weapons to just have fun with the game. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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Was it too much to ask for Capcom to just remake the M4 they used in the OG game? It didn't have quad rails, so all the accessories had bolted on rails, which made more sense for the time period. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 25 March 2020 (EDT)&lt;br /&gt;
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== Benelli M3 with M4 stock ==&lt;br /&gt;
&lt;br /&gt;
There's a screenshot of the game rolling around with an M3 that I can only assume was modeled after the M3 made by airsoft company CYMA. &lt;br /&gt;
[https://cdn3.dualshockers.com/wp-content/uploads/2019/12/RE3_Jill_vs_Zombies.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:Appreciate that, thank you. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:59, 13 December 2019 (EST)&lt;br /&gt;
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Wanna bet they will only use the pump action feature and not the semi auto feature? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:29, 15 January 2020 (EST)&lt;br /&gt;
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== Possible 870 ==&lt;br /&gt;
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So, I was watching the new trailer yesterday and I noticed Jill using what appeared to be a Remington 870 or it could be possibly be the Benelli with wood furniture. You can see it in the trailer at :48 seconds in. I tried to take a screenshot but I'm having trouble uploading it but I managed to find this instead. [https://cdn3.dualshockers.com/wp-content/uploads/2020/01/RE3_Jill_ShotGun.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
:I already have the 870 listed on the page, but thanks for bringing that shot of Jill with it to my attention. I'll try to upload it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:19, 16 January 2020 (EST)&lt;br /&gt;
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::I'm assuming, since it has the same rear sight the M3 does, and the 870 doesn't have any rear sight in particular, that it's an M3 with a wooden stock. [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 13:10, 16 January 2020 (EST)&lt;br /&gt;
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:::It's unusual, but not completely unheard of.&lt;br /&gt;
[[Image:Model870P 14inlg.jpg|thumb|none|400px|Remington 870 Police &amp;quot;Entry Gun&amp;quot; with a Surefire dedicated forend weaponlight - 12 gauge]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:05, 16 January 2020 (EST)&lt;br /&gt;
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::::It is worth noting that, to my surprise, I did not find any wooden furniture for M3. Moreover, the current one looks just like a plastic one, painted as a wood - pay attention to the belt mount on the buttstock. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:01, 20 March 2020 (EDT)&lt;br /&gt;
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:::::You mean sling mount? It may be incorrect, but the default stock is clearly textured as if it were made of wood as you can see wood grain on it. But I've pointed out the goof nonetheless. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:05, 21 March 2020 (EDT)&lt;br /&gt;
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Totally called it that they are only using the pump feature of the M3 but MAYBE when you upgrade it, it will be semi auto. Here's hoping [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:08, 21 March 2020 (EDT)&lt;br /&gt;
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== Nemmy's rocket launcher ==&lt;br /&gt;
A Nintendo Super Scope? That's hilarious. I guess the ''Duck Hunt'' jokes were more suitable than I thought. Any opposition to uploading a reference image for it? IIRC, we've done it before for Nerf guns used as the basis for a prop weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 16 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Federal ammunition? ==&lt;br /&gt;
&lt;br /&gt;
Played through the demo and noticed a familiar sight on the assault rifle ammo. Possibly a temporary texture? I wonder...&lt;br /&gt;
[https://i.imgur.com/xkdmpZ5.jpg 1] [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 19:28, 19 March 2020 (EST)&lt;br /&gt;
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Kinda weird they let you pick up assault rifle ammo but not use the assault rifle in the demo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:56, 19 March 2020 (EDT)&lt;br /&gt;
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You can, you just have to die and you get an option to switch to assist mode. You start with 4 extra item slots and an assault rifle with spare ammo. However, you ''can'' create magnum ammo, which is labeled as &amp;quot;.44 AE.&amp;quot; [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 22:18, 19 March 2020 (EST)&lt;br /&gt;
:I didn't know that...because I didn't suck...but playing it on console, aiming for the head is a challenge. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:06, 21 March 2020 (EDT)&lt;br /&gt;
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I'll have to boot up the demo and get some pics of the 933, then. How many times do you need to die? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:21, 20 March 2020 (EDT)&lt;br /&gt;
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Just one. There's a button on the bottom right that should give you the ability to change the difficulty.&lt;br /&gt;
&lt;br /&gt;
==Easy mode returns ==&lt;br /&gt;
&lt;br /&gt;
Some people wanna call me a pussy about it, but I had fun playing the original in the assist mode which starts you off with the best weapons because RE3 is more of an action game vs RE2 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:55, 19 March 2020 (EDT)&lt;br /&gt;
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There's no shame in playing easy modes instead of the super meta play in my book. That being said, it annoys me the AR has a lower rate of fire compared to the real thing. But still fun to play with nonetheless.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:55, 20 March 2020 (EDT)&lt;br /&gt;
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It's confirmed that Easy Mode returns? I won't bust anyone's balls for playing Easy Mode. It's a good way of &amp;quot;training&amp;quot; oneself for the normal difficulty. I just wonder if the remake will have similar perks for playing on the normal difficulty, like the original did with the extra weapons and enhanced ammo. And I also hope I can still get the game when it releases, since a mandatory state-wide &amp;quot;stay at home&amp;quot; order went into effect at midnight with all non-essential businesses closing down. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:20, 20 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
*Someone data-mined the demo, a lot of the stuff that wasn't in the demo was scrubbed but there was some stuff left in, according to it, there's four difficulties, assisted, standard, hard and an unlockable super hard mode.  Playing on assisted starts you with the Colt 933.  As far as extra weapons, I haven't read anything about that but I'm pretty sure that one article I read said that Nemesis will drop special ammo when you down him.  But yeah, hope you can get the game when it releases.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:02, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:GameStop is currently remaining open and considers themselves to be an &amp;quot;essential&amp;quot; retailer (no desire to debate over that, just repeating what their HQ stated). Only thing I have to worry about now is whether Capcom decides to delay its release due to the virus like Naughty Dog did with TLoU Part II. Of course, I ''have'' been told that developers ship their games out to retailers two weeks in advance of release (which would be today for RE3), but whether that's true or not, IDK. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:51, 21 March 2020 (EDT)&lt;br /&gt;
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== Street date broken ==&lt;br /&gt;
&lt;br /&gt;
An outlet in France broke street date due to everyone being trapped at home.&lt;br /&gt;
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https://i.postimg.cc/rw6g7qRT/sss.png&lt;br /&gt;
&lt;br /&gt;
My crude google translate:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For the weapons we have the knife, the flash and normal grenades, the shotgun which we improve, the glock 19, a glock 18 which fires bursts of 2-3 bullets, the grenade launcher (which is used for the passage of launches mines too), and the magnum.&amp;quot;[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Some screens of the unlockable weapons https://imgur.com/a/M8MnLJZ [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::And &amp;quot;G18&amp;quot; will be an update to G19, of course. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 14:13, 22 March 2020 (EDT)&lt;br /&gt;
:::I don't think so. According to the image Temp89 posted above, they're separate weapons. That actually surprises me, considering I previously suspected there would be a full auto mod for Jill's G19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:43, 22 March 2020 (EDT)&lt;br /&gt;
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They cut out the S&amp;amp;W 629? Kiss my @$$, Capcom, why? It's not like Desert Eagles haven't been used in 5,000,000 other games already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:50, 21 March 2020 (EDT)&lt;br /&gt;
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The developers must like 90's Hollywood style movies, i guess.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 04:21, 22 March 2020 (EDT)&lt;br /&gt;
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What catches my attention is the USP has infinite ammo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:36, 25 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Jill's shoulder holster==&lt;br /&gt;
&lt;br /&gt;
In the demo and some trailers I noticed she has a shoulder holster but some trailers she doesn't wear it. I'm wondering what it's for because she has a thigh holster for her Glock or more of a universal holster like Leon and Claire in the last game where it fits all other handguns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:09, 22 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
It could be she gets the shoulder rig at some point throughout the game? She did get some web gear that expanded her inventory space in the original. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:37, 22 March 2020 (EDT)&lt;br /&gt;
::It could be that but the RE2 Remake didn't physically illustrate that upgrade, this goes back to my head scratching. She has a holster on her thigh for whatever handgun she is equipped like in RE2 Remake, but she clearly now has a shoulder holster and I don't understand for what reason. If her thigh holster functions like the previous remake, it means any handgun we equip her with will universally fit in her thigh rig. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:35, 25 March 2020 (EDT)&lt;br /&gt;
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I remember in RE4 when Leon loses his jacket, we find out he's wearing a shoulder holster under it while wearing a thigh holster. It could just be an aesthetic thing? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:18, 25 March 2020 (EDT)&lt;br /&gt;
::Doesn't Leon holster his pistol in the shoulder? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:19, 25 March 2020 (EDT)&lt;br /&gt;
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==Jill's Samurai Edge==&lt;br /&gt;
&lt;br /&gt;
Just found a screenshot of the rewards screen in the spoiler thread on RE's subreddit, Jill's Samurai Edge is an unlockable (The picture on the rewards screen is pretty small but it appears to not have the accessory rails it did in REmake 2), I can drop a link in here if you guys want but I'll leave the main page editing to the people that actually know how to do it, with my luck I'll end up nuking the whole thing lol.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:35, 22 March 2020 (EDT)&lt;br /&gt;
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Yeah, I'd like to see it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:35, 22 March 2020 (EDT)&lt;br /&gt;
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Here ya go https://i.imgur.com/amRiXUU.jpg [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]])&lt;br /&gt;
&lt;br /&gt;
The reason it doesn't have the rail is because it's the base model Samurai Edge rather than the Samurai Edge A1 that RE2 attributed to Jill. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:15, 23 March 2020 (EDT)&lt;br /&gt;
:That and I don't think rails showed up on the 92/M9 until 2006 at the earliest --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:53, 25 March 2020 (EDT)&lt;br /&gt;
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So does this page mean we get to unlock additional content with playthroughs? I don't know the language here [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:32, 25 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:From the spoiler thread on the RE subreddit.  You get points by completing challenges (Like the in-game &amp;quot;Kill X amount of enemies with this weapon&amp;quot; achievements in REmake 2) and unlock stuff with them, each challenge can only be completed once, so you can't grind the same challenge for more points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
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Probably. I heard that if you collect all 20 bobble heads in the demo, you get 100 Ambassador points. I'm assuming these are the points. I did a Google Translate on some of the items. The 'Presse Rechargement' translates to Press Reloading which says to me, are we getting the reloading press from the original game? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:13, 25 March 2020 (EDT)&lt;br /&gt;
:Ambassador points are for RE.net.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
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:What do you mean &amp;quot;Press Reloading&amp;quot;? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:25, 26 March 2020 (EDT)&lt;br /&gt;
::In the original game, you had access to a reloading press gadget that let you make your own ammo (which, IIRC, only required powder to use). [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 01:54, 26 March 2020 (EDT)&lt;br /&gt;
:::Seems redundant when we can already make ammo from combining gun powders. Must be referring to something else. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:01, 26 March 2020 (EDT)&lt;br /&gt;
::::That's what I was referring to - the ability to use gunpowder you find to make your own ammo - unless that doesn't require a tool now, that is. In which case the reloading press could be something else entirely. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]])&lt;br /&gt;
:::::Maybe it makes more ammo with one gunpowder than combining two of them?  Or maybe having it in your inventory when combining gunpowders doubles the amount of ammo that gets made?[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 18:24, 26 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== More info from the subreddit. ==&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/vgteQJA.jpg&lt;br /&gt;
This is the Rai-Den, a lightning gun, infiite ammo unlockable for 12000 points.  They're not shown in this screenshot but the MUP is an unlockable with infinite ammo for 8000 points.  The CQBR is an unlockable with infinite ammo for 28400 points.  The rocket launcher (Reddit guy says it's the same one as REmake 2's) is an infinite ammo unlockable for 62400 points.  The Hot Dogger is a machete that ignites enemies on contact (Yeah it's not a firearm but I figured since I was mentioning the weapons I might as well do them all) it costs 7200 points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:19, 26 March 2020 (EDT)&lt;br /&gt;
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https://i.imgur.com/ui0BPko.jpg&lt;br /&gt;
Found another thing, this comes from Gamefaqs.  End game spoiler warning (This is the most non-spoilery image there was, if posting it isn't allowed then feel free to delete it)  Not seen is the big cable in the back.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 20:10, 26 March 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>Kornflakes89</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1333895</id>
		<title>Talk:Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1333895"/>
		<updated>2020-03-26T22:24:58Z</updated>

		<summary type="html">&lt;p&gt;Kornflakes89: /* Jill's Samurai Edge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Title note ==&lt;br /&gt;
So far, Capcom's marketing has only referred to this remake as &amp;quot;Resident Evil 3&amp;quot; without the &amp;quot;Nemesis&amp;quot; subtitle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:54, 11 December 2019 (EST)&lt;br /&gt;
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&lt;br /&gt;
==Glock==&lt;br /&gt;
&lt;br /&gt;
Jill's Glock looks more like the full size than the 19.&lt;br /&gt;
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She's holding it in the statue that comes with the collector's edition of the game[https://www.windowscentral.com/resident-evil-3-collectors-edition-goes-preorder-gamestop]. I'm pretty sure it's a 19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:44, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Here's a higher-res image of Jill's character model[https://vignette.wikia.nocookie.net/residentevil/images/4/42/Jill_Full_R3make.png/revision/latest?cb=20191210163135]. Definitely a 19, though I was wrong on which generation. But I see that's been corrected already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:54, 12 December 2019 (EST)&lt;br /&gt;
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I am so glad they are again using real weapons like the original unlike RE6. Though why replace Jill's iconic Samurai Edge is beyond me. They kept Leon's gun the same in the remake and the Hi Power. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Could be because Jill is on suspension and had to turn in her samurai edge and the glock is her personal weapon.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:43, 14 January 2020 (EST)&lt;br /&gt;
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:The Samurai Edge has become something of an &amp;quot;Excalibur&amp;quot; (lol) to RE fans. It wouldn't surprise me if one or more versions of it are DLC weapons like they were in RE2. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::I've always wanted an 92 ever since Die Hard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 13 December 2019 (EST)&lt;br /&gt;
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Also, how much you wanna bet they kept the factory sights on it even though no real shooter would ever keep them on [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Keep in mind that stringent gun control keeps most Japanese from ever becoming &amp;quot;real shooters.&amp;quot; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::You'd be surprised how knowledgeable some gun geeks are in Japan. The Airsoft community there is pretty hardcore [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:45, 13 December 2019 (EST)&lt;br /&gt;
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I was watching someone's reaction to the new gameplay trailer and I noticed something weird at 2:31 in the video. I think Jill's Glock had a suppressor on it as she ran from Nemesis. You can see it at the above timestamp as she rounds a corner. At first, I thought it was the shotgun barrel but I paused and played that section over and over (I'm on my mobile at work.) and I swear it's a suppressor. Can anyone confirm? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:48, 27 February 2020 (EST)&lt;br /&gt;
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:I saw it as well, but it goes by so fast and the background is so dark that I can't get a decent shot of it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:57, 27 February 2020 (EST)&lt;br /&gt;
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I just saw parts of the demo and it looks like the base Glock is the correct 15 rounds. Unlike Leon's VP70 that started out with a stupid 12 rounds. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 18 March 2020 (EDT)&lt;br /&gt;
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I am laughing at the C-More red dot sight you can add to your Glock and period correct. It's not being attached through some invisible rail. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:25, 19 March 2020 (EDT)&lt;br /&gt;
:How exactly is the pistol supposed to cycle correctly with the red dot mounted directly above the ejection port? That looks like a mod that I'm going to leave off regardless of the benefits. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:59, 21 March 2020 (EDT)&lt;br /&gt;
::It should eject fine. When the slide goes back, the brass will be ejected behind the mount [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:13, 21 March 2020 (EDT)&lt;br /&gt;
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:Yeah, I honestly don't like the look of it with the red dot on either. I'll probably leave it off, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:00, 21 March 2020 (EDT)&lt;br /&gt;
:;Aesthetically, it does look weird, but it has a game function of giving you a red dot that doesn't get larger when you shoot, so you're aim is always true. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:09, 21 March 2020 (EDT)&lt;br /&gt;
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==M933 possible in 1998==&lt;br /&gt;
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I mean, one could assemble one considering you just add a shorter barrel to an M4's flat top. The poster actually shows the rifle with what looks like an Aimpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:59, 11 December 2019 (EST)&lt;br /&gt;
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Since this is still a remake and taking place in the late 90s, quad rails were not a thing yet, so it's hard to imagine them having it on an M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:07, 12 December 2019 (EST)&lt;br /&gt;
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According to an M4 carbine progression timeline chart I found on PEO Soldier or something years back, KAC first introduced the original RIS (later replaced mostly by the improved RAS) handguard in 97. I don't recall exactly when the M933 was introduced as a factory setup, but 11.5&amp;quot; barrels had been around since the 60s and flat top uppers were nothing new when the original game was made in 98. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:39, 12 December 2019 (EST)&lt;br /&gt;
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This is practically the same when i was wondering that about the 3rd Gen Glock 17 when editing the RE Outbreak page, as far as i know, they were still yet to be produced, the SIGPROSP2009 was definetily anachronistic for the time period the game is set in (1998) versus the year it was made in (1999) i think. Still, i really like how Carlos' Colt is set up, notice how he has a rear sight in conjunction with his Comp M2, most games when mounting an optic either the rear sight is down or is completely removed so props to that, when the optic is damaged and goes off, you still have a reference point of aim.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:41, 12 December 2019 (EST)&lt;br /&gt;
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:Special Forces guys were the first ones to do that. They basically took the carrying handle that's removable from their M4s, hack saw the handle part and leave the rear sight so they can cowitness a rear sight with their red dots [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:16, 5 January 2020 (EST)&lt;br /&gt;
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Jill having a 2nd Gen Glock or a 3rd gen would both make sense since 3rd gens were introduced in 1998. Since the game firmly takes place in 1998 like the original. We can surmise since Umbrella is the mega corporation that the 90s warned us about, it would be safe to assume they'd armed their private army with the most advanced gear they can get. Though oddly in the poster and in the original, the rifles used by the Umbrella troops had red dots on them. The one screen shot we have of the rifle placed down doesn't look like it has one on it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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:Considering Jill is loading a flush fit mag in her Glock in one shot and has an extended mag in it in another, it's safe to assume RE2's weapon mod system carries over and the red dot sight is a mod that can be found somewhere in the game world. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:16, 13 December 2019 (EST)&lt;br /&gt;
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:In fact, I'd bet my last dollar she'll find parts to mod it into a full auto like the G18. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:28, 13 December 2019 (EST)&lt;br /&gt;
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I'm really hoping for an easy mode like in the original where you start off with all the best weapons to just have fun with the game. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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Was it too much to ask for Capcom to just remake the M4 they used in the OG game? It didn't have quad rails, so all the accessories had bolted on rails, which made more sense for the time period. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 25 March 2020 (EDT)&lt;br /&gt;
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== Benelli M3 with M4 stock ==&lt;br /&gt;
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There's a screenshot of the game rolling around with an M3 that I can only assume was modeled after the M3 made by airsoft company CYMA. &lt;br /&gt;
[https://cdn3.dualshockers.com/wp-content/uploads/2019/12/RE3_Jill_vs_Zombies.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:Appreciate that, thank you. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:59, 13 December 2019 (EST)&lt;br /&gt;
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Wanna bet they will only use the pump action feature and not the semi auto feature? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:29, 15 January 2020 (EST)&lt;br /&gt;
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== Possible 870 ==&lt;br /&gt;
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So, I was watching the new trailer yesterday and I noticed Jill using what appeared to be a Remington 870 or it could be possibly be the Benelli with wood furniture. You can see it in the trailer at :48 seconds in. I tried to take a screenshot but I'm having trouble uploading it but I managed to find this instead. [https://cdn3.dualshockers.com/wp-content/uploads/2020/01/RE3_Jill_ShotGun.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:I already have the 870 listed on the page, but thanks for bringing that shot of Jill with it to my attention. I'll try to upload it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:19, 16 January 2020 (EST)&lt;br /&gt;
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::I'm assuming, since it has the same rear sight the M3 does, and the 870 doesn't have any rear sight in particular, that it's an M3 with a wooden stock. [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 13:10, 16 January 2020 (EST)&lt;br /&gt;
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:::It's unusual, but not completely unheard of.&lt;br /&gt;
[[Image:Model870P 14inlg.jpg|thumb|none|400px|Remington 870 Police &amp;quot;Entry Gun&amp;quot; with a Surefire dedicated forend weaponlight - 12 gauge]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:05, 16 January 2020 (EST)&lt;br /&gt;
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::::It is worth noting that, to my surprise, I did not find any wooden furniture for M3. Moreover, the current one looks just like a plastic one, painted as a wood - pay attention to the belt mount on the buttstock. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:01, 20 March 2020 (EDT)&lt;br /&gt;
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:::::You mean sling mount? It may be incorrect, but the default stock is clearly textured as if it were made of wood as you can see wood grain on it. But I've pointed out the goof nonetheless. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:05, 21 March 2020 (EDT)&lt;br /&gt;
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Totally called it that they are only using the pump feature of the M3 but MAYBE when you upgrade it, it will be semi auto. Here's hoping [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:08, 21 March 2020 (EDT)&lt;br /&gt;
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== Nemmy's rocket launcher ==&lt;br /&gt;
A Nintendo Super Scope? That's hilarious. I guess the ''Duck Hunt'' jokes were more suitable than I thought. Any opposition to uploading a reference image for it? IIRC, we've done it before for Nerf guns used as the basis for a prop weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 16 January 2020 (EST)&lt;br /&gt;
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== Federal ammunition? ==&lt;br /&gt;
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Played through the demo and noticed a familiar sight on the assault rifle ammo. Possibly a temporary texture? I wonder...&lt;br /&gt;
[https://i.imgur.com/xkdmpZ5.jpg 1] [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 19:28, 19 March 2020 (EST)&lt;br /&gt;
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Kinda weird they let you pick up assault rifle ammo but not use the assault rifle in the demo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:56, 19 March 2020 (EDT)&lt;br /&gt;
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You can, you just have to die and you get an option to switch to assist mode. You start with 4 extra item slots and an assault rifle with spare ammo. However, you ''can'' create magnum ammo, which is labeled as &amp;quot;.44 AE.&amp;quot; [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 22:18, 19 March 2020 (EST)&lt;br /&gt;
:I didn't know that...because I didn't suck...but playing it on console, aiming for the head is a challenge. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:06, 21 March 2020 (EDT)&lt;br /&gt;
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I'll have to boot up the demo and get some pics of the 933, then. How many times do you need to die? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:21, 20 March 2020 (EDT)&lt;br /&gt;
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Just one. There's a button on the bottom right that should give you the ability to change the difficulty.&lt;br /&gt;
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==Easy mode returns ==&lt;br /&gt;
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Some people wanna call me a pussy about it, but I had fun playing the original in the assist mode which starts you off with the best weapons because RE3 is more of an action game vs RE2 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:55, 19 March 2020 (EDT)&lt;br /&gt;
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There's no shame in playing easy modes instead of the super meta play in my book. That being said, it annoys me the AR has a lower rate of fire compared to the real thing. But still fun to play with nonetheless.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:55, 20 March 2020 (EDT)&lt;br /&gt;
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It's confirmed that Easy Mode returns? I won't bust anyone's balls for playing Easy Mode. It's a good way of &amp;quot;training&amp;quot; oneself for the normal difficulty. I just wonder if the remake will have similar perks for playing on the normal difficulty, like the original did with the extra weapons and enhanced ammo. And I also hope I can still get the game when it releases, since a mandatory state-wide &amp;quot;stay at home&amp;quot; order went into effect at midnight with all non-essential businesses closing down. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:20, 20 March 2020 (EDT)&lt;br /&gt;
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*Someone data-mined the demo, a lot of the stuff that wasn't in the demo was scrubbed but there was some stuff left in, according to it, there's four difficulties, assisted, standard, hard and an unlockable super hard mode.  Playing on assisted starts you with the Colt 933.  As far as extra weapons, I haven't read anything about that but I'm pretty sure that one article I read said that Nemesis will drop special ammo when you down him.  But yeah, hope you can get the game when it releases.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:02, 21 March 2020 (EDT)&lt;br /&gt;
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:GameStop is currently remaining open and considers themselves to be an &amp;quot;essential&amp;quot; retailer (no desire to debate over that, just repeating what their HQ stated). Only thing I have to worry about now is whether Capcom decides to delay its release due to the virus like Naughty Dog did with TLoU Part II. Of course, I ''have'' been told that developers ship their games out to retailers two weeks in advance of release (which would be today for RE3), but whether that's true or not, IDK. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:51, 21 March 2020 (EDT)&lt;br /&gt;
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== Street date broken ==&lt;br /&gt;
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An outlet in France broke street date due to everyone being trapped at home.&lt;br /&gt;
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https://i.postimg.cc/rw6g7qRT/sss.png&lt;br /&gt;
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My crude google translate:&lt;br /&gt;
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&amp;quot;For the weapons we have the knife, the flash and normal grenades, the shotgun which we improve, the glock 19, a glock 18 which fires bursts of 2-3 bullets, the grenade launcher (which is used for the passage of launches mines too), and the magnum.&amp;quot;[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Some screens of the unlockable weapons https://imgur.com/a/M8MnLJZ [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::And &amp;quot;G18&amp;quot; will be an update to G19, of course. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 14:13, 22 March 2020 (EDT)&lt;br /&gt;
:::I don't think so. According to the image Temp89 posted above, they're separate weapons. That actually surprises me, considering I previously suspected there would be a full auto mod for Jill's G19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:43, 22 March 2020 (EDT)&lt;br /&gt;
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They cut out the S&amp;amp;W 629? Kiss my @$$, Capcom, why? It's not like Desert Eagles haven't been used in 5,000,000 other games already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:50, 21 March 2020 (EDT)&lt;br /&gt;
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The developers must like 90's Hollywood style movies, i guess.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 04:21, 22 March 2020 (EDT)&lt;br /&gt;
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What catches my attention is the USP has infinite ammo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:36, 25 March 2020 (EDT)&lt;br /&gt;
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==Jill's shoulder holster==&lt;br /&gt;
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In the demo and some trailers I noticed she has a shoulder holster but some trailers she doesn't wear it. I'm wondering what it's for because she has a thigh holster for her Glock or more of a universal holster like Leon and Claire in the last game where it fits all other handguns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:09, 22 March 2020 (EDT)&lt;br /&gt;
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It could be she gets the shoulder rig at some point throughout the game? She did get some web gear that expanded her inventory space in the original. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:37, 22 March 2020 (EDT)&lt;br /&gt;
::It could be that but the RE2 Remake didn't physically illustrate that upgrade, this goes back to my head scratching. She has a holster on her thigh for whatever handgun she is equipped like in RE2 Remake, but she clearly now has a shoulder holster and I don't understand for what reason. If her thigh holster functions like the previous remake, it means any handgun we equip her with will universally fit in her thigh rig. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:35, 25 March 2020 (EDT)&lt;br /&gt;
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I remember in RE4 when Leon loses his jacket, we find out he's wearing a shoulder holster under it while wearing a thigh holster. It could just be an aesthetic thing? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:18, 25 March 2020 (EDT)&lt;br /&gt;
::Doesn't Leon holster his pistol in the shoulder? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:19, 25 March 2020 (EDT)&lt;br /&gt;
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==Jill's Samurai Edge==&lt;br /&gt;
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Just found a screenshot of the rewards screen in the spoiler thread on RE's subreddit, Jill's Samurai Edge is an unlockable (The picture on the rewards screen is pretty small but it appears to not have the accessory rails it did in REmake 2), I can drop a link in here if you guys want but I'll leave the main page editing to the people that actually know how to do it, with my luck I'll end up nuking the whole thing lol.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:35, 22 March 2020 (EDT)&lt;br /&gt;
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Yeah, I'd like to see it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:35, 22 March 2020 (EDT)&lt;br /&gt;
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Here ya go https://i.imgur.com/amRiXUU.jpg [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]])&lt;br /&gt;
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The reason it doesn't have the rail is because it's the base model Samurai Edge rather than the Samurai Edge A1 that RE2 attributed to Jill. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:15, 23 March 2020 (EDT)&lt;br /&gt;
:That and I don't think rails showed up on the 92/M9 until 2006 at the earliest --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:53, 25 March 2020 (EDT)&lt;br /&gt;
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So does this page mean we get to unlock additional content with playthroughs? I don't know the language here [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:32, 25 March 2020 (EDT)&lt;br /&gt;
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:From the spoiler thread on the RE subreddit.  You get points by completing challenges (Like the in-game &amp;quot;Kill X amount of enemies with this weapon&amp;quot; achievements in REmake 2) and unlock stuff with them, each challenge can only be completed once, so you can't grind the same challenge for more points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
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Probably. I heard that if you collect all 20 bobble heads in the demo, you get 100 Ambassador points. I'm assuming these are the points. I did a Google Translate on some of the items. The 'Presse Rechargement' translates to Press Reloading which says to me, are we getting the reloading press from the original game? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:13, 25 March 2020 (EDT)&lt;br /&gt;
:Ambassador points are for RE.net.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
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:What do you mean &amp;quot;Press Reloading&amp;quot;? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:25, 26 March 2020 (EDT)&lt;br /&gt;
::In the original game, you had access to a reloading press gadget that let you make your own ammo (which, IIRC, only required powder to use). [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 01:54, 26 March 2020 (EDT)&lt;br /&gt;
:::Seems redundant when we can already make ammo from combining gun powders. Must be referring to something else. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:01, 26 March 2020 (EDT)&lt;br /&gt;
::::That's what I was referring to - the ability to use gunpowder you find to make your own ammo - unless that doesn't require a tool now, that is. In which case the reloading press could be something else entirely. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]])&lt;br /&gt;
:::::Maybe it makes more ammo with one gunpowder than combining two of them?  Or maybe having it in your inventory when combining gunpowders doubles the amount of ammo that gets made?[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 18:24, 26 March 2020 (EDT)&lt;br /&gt;
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== More info from the subreddit. ==&lt;br /&gt;
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https://i.imgur.com/vgteQJA.jpg&lt;br /&gt;
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This is the Rai-Den, a lightning gun, infiite ammo unlockable for 12000 points.  They're not shown in this screenshot but the MUP is an unlockable with infinite ammo for 8000 points.  The CQBR is an unlockable with infinite ammo for 28400 points.  The rocket launcher (Reddit guy says it's the same one as REmake 2's) is an infinite ammo unlockable for 62400 points.  The Hot Dogger is a machete that ignites enemies on contact (Yeah it's not a firearm but I figured since I was mentioning the weapons I might as well do them all) it costs 7200 points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:19, 26 March 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>Kornflakes89</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1333807</id>
		<title>Talk:Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1333807"/>
		<updated>2020-03-26T10:19:28Z</updated>

		<summary type="html">&lt;p&gt;Kornflakes89: /* More info from the subreddit. */ new section&lt;/p&gt;
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&lt;div&gt;== Title note ==&lt;br /&gt;
So far, Capcom's marketing has only referred to this remake as &amp;quot;Resident Evil 3&amp;quot; without the &amp;quot;Nemesis&amp;quot; subtitle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:54, 11 December 2019 (EST)&lt;br /&gt;
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==Glock==&lt;br /&gt;
&lt;br /&gt;
Jill's Glock looks more like the full size than the 19.&lt;br /&gt;
&lt;br /&gt;
She's holding it in the statue that comes with the collector's edition of the game[https://www.windowscentral.com/resident-evil-3-collectors-edition-goes-preorder-gamestop]. I'm pretty sure it's a 19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:44, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Here's a higher-res image of Jill's character model[https://vignette.wikia.nocookie.net/residentevil/images/4/42/Jill_Full_R3make.png/revision/latest?cb=20191210163135]. Definitely a 19, though I was wrong on which generation. But I see that's been corrected already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:54, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
I am so glad they are again using real weapons like the original unlike RE6. Though why replace Jill's iconic Samurai Edge is beyond me. They kept Leon's gun the same in the remake and the Hi Power. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Could be because Jill is on suspension and had to turn in her samurai edge and the glock is her personal weapon.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:43, 14 January 2020 (EST)&lt;br /&gt;
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:The Samurai Edge has become something of an &amp;quot;Excalibur&amp;quot; (lol) to RE fans. It wouldn't surprise me if one or more versions of it are DLC weapons like they were in RE2. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::I've always wanted an 92 ever since Die Hard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 13 December 2019 (EST)&lt;br /&gt;
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Also, how much you wanna bet they kept the factory sights on it even though no real shooter would ever keep them on [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:Keep in mind that stringent gun control keeps most Japanese from ever becoming &amp;quot;real shooters.&amp;quot; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::You'd be surprised how knowledgeable some gun geeks are in Japan. The Airsoft community there is pretty hardcore [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:45, 13 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
I was watching someone's reaction to the new gameplay trailer and I noticed something weird at 2:31 in the video. I think Jill's Glock had a suppressor on it as she ran from Nemesis. You can see it at the above timestamp as she rounds a corner. At first, I thought it was the shotgun barrel but I paused and played that section over and over (I'm on my mobile at work.) and I swear it's a suppressor. Can anyone confirm? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:48, 27 February 2020 (EST)&lt;br /&gt;
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:I saw it as well, but it goes by so fast and the background is so dark that I can't get a decent shot of it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:57, 27 February 2020 (EST)&lt;br /&gt;
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I just saw parts of the demo and it looks like the base Glock is the correct 15 rounds. Unlike Leon's VP70 that started out with a stupid 12 rounds. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 18 March 2020 (EDT)&lt;br /&gt;
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I am laughing at the C-More red dot sight you can add to your Glock and period correct. It's not being attached through some invisible rail. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:25, 19 March 2020 (EDT)&lt;br /&gt;
:How exactly is the pistol supposed to cycle correctly with the red dot mounted directly above the ejection port? That looks like a mod that I'm going to leave off regardless of the benefits. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:59, 21 March 2020 (EDT)&lt;br /&gt;
::It should eject fine. When the slide goes back, the brass will be ejected behind the mount [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:13, 21 March 2020 (EDT)&lt;br /&gt;
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:Yeah, I honestly don't like the look of it with the red dot on either. I'll probably leave it off, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:00, 21 March 2020 (EDT)&lt;br /&gt;
:;Aesthetically, it does look weird, but it has a game function of giving you a red dot that doesn't get larger when you shoot, so you're aim is always true. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:09, 21 March 2020 (EDT)&lt;br /&gt;
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==M933 possible in 1998==&lt;br /&gt;
&lt;br /&gt;
I mean, one could assemble one considering you just add a shorter barrel to an M4's flat top. The poster actually shows the rifle with what looks like an Aimpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:59, 11 December 2019 (EST)&lt;br /&gt;
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Since this is still a remake and taking place in the late 90s, quad rails were not a thing yet, so it's hard to imagine them having it on an M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:07, 12 December 2019 (EST)&lt;br /&gt;
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According to an M4 carbine progression timeline chart I found on PEO Soldier or something years back, KAC first introduced the original RIS (later replaced mostly by the improved RAS) handguard in 97. I don't recall exactly when the M933 was introduced as a factory setup, but 11.5&amp;quot; barrels had been around since the 60s and flat top uppers were nothing new when the original game was made in 98. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:39, 12 December 2019 (EST)&lt;br /&gt;
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This is practically the same when i was wondering that about the 3rd Gen Glock 17 when editing the RE Outbreak page, as far as i know, they were still yet to be produced, the SIGPROSP2009 was definetily anachronistic for the time period the game is set in (1998) versus the year it was made in (1999) i think. Still, i really like how Carlos' Colt is set up, notice how he has a rear sight in conjunction with his Comp M2, most games when mounting an optic either the rear sight is down or is completely removed so props to that, when the optic is damaged and goes off, you still have a reference point of aim.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:41, 12 December 2019 (EST)&lt;br /&gt;
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:Special Forces guys were the first ones to do that. They basically took the carrying handle that's removable from their M4s, hack saw the handle part and leave the rear sight so they can cowitness a rear sight with their red dots [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:16, 5 January 2020 (EST)&lt;br /&gt;
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Jill having a 2nd Gen Glock or a 3rd gen would both make sense since 3rd gens were introduced in 1998. Since the game firmly takes place in 1998 like the original. We can surmise since Umbrella is the mega corporation that the 90s warned us about, it would be safe to assume they'd armed their private army with the most advanced gear they can get. Though oddly in the poster and in the original, the rifles used by the Umbrella troops had red dots on them. The one screen shot we have of the rifle placed down doesn't look like it has one on it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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:Considering Jill is loading a flush fit mag in her Glock in one shot and has an extended mag in it in another, it's safe to assume RE2's weapon mod system carries over and the red dot sight is a mod that can be found somewhere in the game world. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:16, 13 December 2019 (EST)&lt;br /&gt;
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:In fact, I'd bet my last dollar she'll find parts to mod it into a full auto like the G18. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:28, 13 December 2019 (EST)&lt;br /&gt;
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I'm really hoping for an easy mode like in the original where you start off with all the best weapons to just have fun with the game. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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Was it too much to ask for Capcom to just remake the M4 they used in the OG game? It didn't have quad rails, so all the accessories had bolted on rails, which made more sense for the time period. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 25 March 2020 (EDT)&lt;br /&gt;
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== Benelli M3 with M4 stock ==&lt;br /&gt;
&lt;br /&gt;
There's a screenshot of the game rolling around with an M3 that I can only assume was modeled after the M3 made by airsoft company CYMA. &lt;br /&gt;
[https://cdn3.dualshockers.com/wp-content/uploads/2019/12/RE3_Jill_vs_Zombies.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:Appreciate that, thank you. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:59, 13 December 2019 (EST)&lt;br /&gt;
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Wanna bet they will only use the pump action feature and not the semi auto feature? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:29, 15 January 2020 (EST)&lt;br /&gt;
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== Possible 870 ==&lt;br /&gt;
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So, I was watching the new trailer yesterday and I noticed Jill using what appeared to be a Remington 870 or it could be possibly be the Benelli with wood furniture. You can see it in the trailer at :48 seconds in. I tried to take a screenshot but I'm having trouble uploading it but I managed to find this instead. [https://cdn3.dualshockers.com/wp-content/uploads/2020/01/RE3_Jill_ShotGun.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
:I already have the 870 listed on the page, but thanks for bringing that shot of Jill with it to my attention. I'll try to upload it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:19, 16 January 2020 (EST)&lt;br /&gt;
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::I'm assuming, since it has the same rear sight the M3 does, and the 870 doesn't have any rear sight in particular, that it's an M3 with a wooden stock. [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 13:10, 16 January 2020 (EST)&lt;br /&gt;
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:::It's unusual, but not completely unheard of.&lt;br /&gt;
[[Image:Model870P 14inlg.jpg|thumb|none|400px|Remington 870 Police &amp;quot;Entry Gun&amp;quot; with a Surefire dedicated forend weaponlight - 12 gauge]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:05, 16 January 2020 (EST)&lt;br /&gt;
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::::It is worth noting that, to my surprise, I did not find any wooden furniture for M3. Moreover, the current one looks just like a plastic one, painted as a wood - pay attention to the belt mount on the buttstock. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:01, 20 March 2020 (EDT)&lt;br /&gt;
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:::::You mean sling mount? It may be incorrect, but the default stock is clearly textured as if it were made of wood as you can see wood grain on it. But I've pointed out the goof nonetheless. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:05, 21 March 2020 (EDT)&lt;br /&gt;
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Totally called it that they are only using the pump feature of the M3 but MAYBE when you upgrade it, it will be semi auto. Here's hoping [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:08, 21 March 2020 (EDT)&lt;br /&gt;
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== Nemmy's rocket launcher ==&lt;br /&gt;
A Nintendo Super Scope? That's hilarious. I guess the ''Duck Hunt'' jokes were more suitable than I thought. Any opposition to uploading a reference image for it? IIRC, we've done it before for Nerf guns used as the basis for a prop weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 16 January 2020 (EST)&lt;br /&gt;
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== Federal ammunition? ==&lt;br /&gt;
&lt;br /&gt;
Played through the demo and noticed a familiar sight on the assault rifle ammo. Possibly a temporary texture? I wonder...&lt;br /&gt;
[https://i.imgur.com/xkdmpZ5.jpg 1] [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 19:28, 19 March 2020 (EST)&lt;br /&gt;
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Kinda weird they let you pick up assault rifle ammo but not use the assault rifle in the demo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:56, 19 March 2020 (EDT)&lt;br /&gt;
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You can, you just have to die and you get an option to switch to assist mode. You start with 4 extra item slots and an assault rifle with spare ammo. However, you ''can'' create magnum ammo, which is labeled as &amp;quot;.44 AE.&amp;quot; [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 22:18, 19 March 2020 (EST)&lt;br /&gt;
:I didn't know that...because I didn't suck...but playing it on console, aiming for the head is a challenge. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:06, 21 March 2020 (EDT)&lt;br /&gt;
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I'll have to boot up the demo and get some pics of the 933, then. How many times do you need to die? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:21, 20 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Just one. There's a button on the bottom right that should give you the ability to change the difficulty.&lt;br /&gt;
&lt;br /&gt;
==Easy mode returns ==&lt;br /&gt;
&lt;br /&gt;
Some people wanna call me a pussy about it, but I had fun playing the original in the assist mode which starts you off with the best weapons because RE3 is more of an action game vs RE2 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:55, 19 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
There's no shame in playing easy modes instead of the super meta play in my book. That being said, it annoys me the AR has a lower rate of fire compared to the real thing. But still fun to play with nonetheless.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:55, 20 March 2020 (EDT)&lt;br /&gt;
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It's confirmed that Easy Mode returns? I won't bust anyone's balls for playing Easy Mode. It's a good way of &amp;quot;training&amp;quot; oneself for the normal difficulty. I just wonder if the remake will have similar perks for playing on the normal difficulty, like the original did with the extra weapons and enhanced ammo. And I also hope I can still get the game when it releases, since a mandatory state-wide &amp;quot;stay at home&amp;quot; order went into effect at midnight with all non-essential businesses closing down. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:20, 20 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
*Someone data-mined the demo, a lot of the stuff that wasn't in the demo was scrubbed but there was some stuff left in, according to it, there's four difficulties, assisted, standard, hard and an unlockable super hard mode.  Playing on assisted starts you with the Colt 933.  As far as extra weapons, I haven't read anything about that but I'm pretty sure that one article I read said that Nemesis will drop special ammo when you down him.  But yeah, hope you can get the game when it releases.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:02, 21 March 2020 (EDT)&lt;br /&gt;
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:GameStop is currently remaining open and considers themselves to be an &amp;quot;essential&amp;quot; retailer (no desire to debate over that, just repeating what their HQ stated). Only thing I have to worry about now is whether Capcom decides to delay its release due to the virus like Naughty Dog did with TLoU Part II. Of course, I ''have'' been told that developers ship their games out to retailers two weeks in advance of release (which would be today for RE3), but whether that's true or not, IDK. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:51, 21 March 2020 (EDT)&lt;br /&gt;
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== Street date broken ==&lt;br /&gt;
&lt;br /&gt;
An outlet in France broke street date due to everyone being trapped at home.&lt;br /&gt;
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https://i.postimg.cc/rw6g7qRT/sss.png&lt;br /&gt;
&lt;br /&gt;
My crude google translate:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For the weapons we have the knife, the flash and normal grenades, the shotgun which we improve, the glock 19, a glock 18 which fires bursts of 2-3 bullets, the grenade launcher (which is used for the passage of launches mines too), and the magnum.&amp;quot;[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Some screens of the unlockable weapons https://imgur.com/a/M8MnLJZ [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::And &amp;quot;G18&amp;quot; will be an update to G19, of course. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 14:13, 22 March 2020 (EDT)&lt;br /&gt;
:::I don't think so. According to the image Temp89 posted above, they're separate weapons. That actually surprises me, considering I previously suspected there would be a full auto mod for Jill's G19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:43, 22 March 2020 (EDT)&lt;br /&gt;
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They cut out the S&amp;amp;W 629? Kiss my @$$, Capcom, why? It's not like Desert Eagles haven't been used in 5,000,000 other games already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:50, 21 March 2020 (EDT)&lt;br /&gt;
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The developers must like 90's Hollywood style movies, i guess.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 04:21, 22 March 2020 (EDT)&lt;br /&gt;
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What catches my attention is the USP has infinite ammo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:36, 25 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Jill's shoulder holster==&lt;br /&gt;
&lt;br /&gt;
In the demo and some trailers I noticed she has a shoulder holster but some trailers she doesn't wear it. I'm wondering what it's for because she has a thigh holster for her Glock or more of a universal holster like Leon and Claire in the last game where it fits all other handguns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:09, 22 March 2020 (EDT)&lt;br /&gt;
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It could be she gets the shoulder rig at some point throughout the game? She did get some web gear that expanded her inventory space in the original. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:37, 22 March 2020 (EDT)&lt;br /&gt;
::It could be that but the RE2 Remake didn't physically illustrate that upgrade, this goes back to my head scratching. She has a holster on her thigh for whatever handgun she is equipped like in RE2 Remake, but she clearly now has a shoulder holster and I don't understand for what reason. If her thigh holster functions like the previous remake, it means any handgun we equip her with will universally fit in her thigh rig. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:35, 25 March 2020 (EDT)&lt;br /&gt;
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I remember in RE4 when Leon loses his jacket, we find out he's wearing a shoulder holster under it while wearing a thigh holster. It could just be an aesthetic thing? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:18, 25 March 2020 (EDT)&lt;br /&gt;
::Doesn't Leon holster his pistol in the shoulder? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:19, 25 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Jill's Samurai Edge==&lt;br /&gt;
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Just found a screenshot of the rewards screen in the spoiler thread on RE's subreddit, Jill's Samurai Edge is an unlockable (The picture on the rewards screen is pretty small but it appears to not have the accessory rails it did in REmake 2), I can drop a link in here if you guys want but I'll leave the main page editing to the people that actually know how to do it, with my luck I'll end up nuking the whole thing lol.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:35, 22 March 2020 (EDT)&lt;br /&gt;
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Yeah, I'd like to see it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:35, 22 March 2020 (EDT)&lt;br /&gt;
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Here ya go https://i.imgur.com/amRiXUU.jpg [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]])&lt;br /&gt;
&lt;br /&gt;
The reason it doesn't have the rail is because it's the base model Samurai Edge rather than the Samurai Edge A1 that RE2 attributed to Jill. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:15, 23 March 2020 (EDT)&lt;br /&gt;
:That and I don't think rails showed up on the 92/M9 until 2006 at the earliest --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:53, 25 March 2020 (EDT)&lt;br /&gt;
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So does this page mean we get to unlock additional content with playthroughs? I don't know the language here [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:32, 25 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:From the spoiler thread on the RE subreddit.  You get points by completing challenges (Like the in-game &amp;quot;Kill X amount of enemies with this weapon&amp;quot; achievements in REmake 2) and unlock stuff with them, each challenge can only be completed once, so you can't grind the same challenge for more points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
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Probably. I heard that if you collect all 20 bobble heads in the demo, you get 100 Ambassador points. I'm assuming these are the points. I did a Google Translate on some of the items. The 'Presse Rechargement' translates to Press Reloading which says to me, are we getting the reloading press from the original game? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:13, 25 March 2020 (EDT)&lt;br /&gt;
:Ambassador points are for RE.net.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
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:What do you mean &amp;quot;Press Reloading&amp;quot;? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:25, 26 March 2020 (EDT)&lt;br /&gt;
::In the original game, you had access to a reloading press gadget that let you make your own ammo (which, IIRC, only required powder to use). [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 01:54, 26 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== More info from the subreddit. ==&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/vgteQJA.jpg&lt;br /&gt;
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This is the Rai-Den, a lightning gun, infiite ammo unlockable for 12000 points.  They're not shown in this screenshot but the MUP is an unlockable with infinite ammo for 8000 points.  The CQBR is an unlockable with infinite ammo for 28400 points.  The rocket launcher (Reddit guy says it's the same one as REmake 2's) is an infinite ammo unlockable for 62400 points.  The Hot Dogger is a machete that ignites enemies on contact (Yeah it's not a firearm but I figured since I was mentioning the weapons I might as well do them all) it costs 7200 points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:19, 26 March 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>Kornflakes89</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1333806</id>
		<title>Talk:Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1333806"/>
		<updated>2020-03-26T10:09:42Z</updated>

		<summary type="html">&lt;p&gt;Kornflakes89: /* Jill's Samurai Edge */&lt;/p&gt;
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&lt;div&gt;== Title note ==&lt;br /&gt;
So far, Capcom's marketing has only referred to this remake as &amp;quot;Resident Evil 3&amp;quot; without the &amp;quot;Nemesis&amp;quot; subtitle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:54, 11 December 2019 (EST)&lt;br /&gt;
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==Glock==&lt;br /&gt;
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Jill's Glock looks more like the full size than the 19.&lt;br /&gt;
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She's holding it in the statue that comes with the collector's edition of the game[https://www.windowscentral.com/resident-evil-3-collectors-edition-goes-preorder-gamestop]. I'm pretty sure it's a 19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:44, 12 December 2019 (EST)&lt;br /&gt;
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Here's a higher-res image of Jill's character model[https://vignette.wikia.nocookie.net/residentevil/images/4/42/Jill_Full_R3make.png/revision/latest?cb=20191210163135]. Definitely a 19, though I was wrong on which generation. But I see that's been corrected already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:54, 12 December 2019 (EST)&lt;br /&gt;
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I am so glad they are again using real weapons like the original unlike RE6. Though why replace Jill's iconic Samurai Edge is beyond me. They kept Leon's gun the same in the remake and the Hi Power. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Could be because Jill is on suspension and had to turn in her samurai edge and the glock is her personal weapon.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:43, 14 January 2020 (EST)&lt;br /&gt;
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:The Samurai Edge has become something of an &amp;quot;Excalibur&amp;quot; (lol) to RE fans. It wouldn't surprise me if one or more versions of it are DLC weapons like they were in RE2. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::I've always wanted an 92 ever since Die Hard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 13 December 2019 (EST)&lt;br /&gt;
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Also, how much you wanna bet they kept the factory sights on it even though no real shooter would ever keep them on [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Keep in mind that stringent gun control keeps most Japanese from ever becoming &amp;quot;real shooters.&amp;quot; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::You'd be surprised how knowledgeable some gun geeks are in Japan. The Airsoft community there is pretty hardcore [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:45, 13 December 2019 (EST)&lt;br /&gt;
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I was watching someone's reaction to the new gameplay trailer and I noticed something weird at 2:31 in the video. I think Jill's Glock had a suppressor on it as she ran from Nemesis. You can see it at the above timestamp as she rounds a corner. At first, I thought it was the shotgun barrel but I paused and played that section over and over (I'm on my mobile at work.) and I swear it's a suppressor. Can anyone confirm? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:48, 27 February 2020 (EST)&lt;br /&gt;
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:I saw it as well, but it goes by so fast and the background is so dark that I can't get a decent shot of it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:57, 27 February 2020 (EST)&lt;br /&gt;
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I just saw parts of the demo and it looks like the base Glock is the correct 15 rounds. Unlike Leon's VP70 that started out with a stupid 12 rounds. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 18 March 2020 (EDT)&lt;br /&gt;
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I am laughing at the C-More red dot sight you can add to your Glock and period correct. It's not being attached through some invisible rail. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:25, 19 March 2020 (EDT)&lt;br /&gt;
:How exactly is the pistol supposed to cycle correctly with the red dot mounted directly above the ejection port? That looks like a mod that I'm going to leave off regardless of the benefits. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:59, 21 March 2020 (EDT)&lt;br /&gt;
::It should eject fine. When the slide goes back, the brass will be ejected behind the mount [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:13, 21 March 2020 (EDT)&lt;br /&gt;
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:Yeah, I honestly don't like the look of it with the red dot on either. I'll probably leave it off, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:00, 21 March 2020 (EDT)&lt;br /&gt;
:;Aesthetically, it does look weird, but it has a game function of giving you a red dot that doesn't get larger when you shoot, so you're aim is always true. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:09, 21 March 2020 (EDT)&lt;br /&gt;
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==M933 possible in 1998==&lt;br /&gt;
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I mean, one could assemble one considering you just add a shorter barrel to an M4's flat top. The poster actually shows the rifle with what looks like an Aimpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:59, 11 December 2019 (EST)&lt;br /&gt;
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Since this is still a remake and taking place in the late 90s, quad rails were not a thing yet, so it's hard to imagine them having it on an M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:07, 12 December 2019 (EST)&lt;br /&gt;
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According to an M4 carbine progression timeline chart I found on PEO Soldier or something years back, KAC first introduced the original RIS (later replaced mostly by the improved RAS) handguard in 97. I don't recall exactly when the M933 was introduced as a factory setup, but 11.5&amp;quot; barrels had been around since the 60s and flat top uppers were nothing new when the original game was made in 98. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:39, 12 December 2019 (EST)&lt;br /&gt;
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This is practically the same when i was wondering that about the 3rd Gen Glock 17 when editing the RE Outbreak page, as far as i know, they were still yet to be produced, the SIGPROSP2009 was definetily anachronistic for the time period the game is set in (1998) versus the year it was made in (1999) i think. Still, i really like how Carlos' Colt is set up, notice how he has a rear sight in conjunction with his Comp M2, most games when mounting an optic either the rear sight is down or is completely removed so props to that, when the optic is damaged and goes off, you still have a reference point of aim.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:41, 12 December 2019 (EST)&lt;br /&gt;
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:Special Forces guys were the first ones to do that. They basically took the carrying handle that's removable from their M4s, hack saw the handle part and leave the rear sight so they can cowitness a rear sight with their red dots [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:16, 5 January 2020 (EST)&lt;br /&gt;
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Jill having a 2nd Gen Glock or a 3rd gen would both make sense since 3rd gens were introduced in 1998. Since the game firmly takes place in 1998 like the original. We can surmise since Umbrella is the mega corporation that the 90s warned us about, it would be safe to assume they'd armed their private army with the most advanced gear they can get. Though oddly in the poster and in the original, the rifles used by the Umbrella troops had red dots on them. The one screen shot we have of the rifle placed down doesn't look like it has one on it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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:Considering Jill is loading a flush fit mag in her Glock in one shot and has an extended mag in it in another, it's safe to assume RE2's weapon mod system carries over and the red dot sight is a mod that can be found somewhere in the game world. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:16, 13 December 2019 (EST)&lt;br /&gt;
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:In fact, I'd bet my last dollar she'll find parts to mod it into a full auto like the G18. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:28, 13 December 2019 (EST)&lt;br /&gt;
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I'm really hoping for an easy mode like in the original where you start off with all the best weapons to just have fun with the game. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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Was it too much to ask for Capcom to just remake the M4 they used in the OG game? It didn't have quad rails, so all the accessories had bolted on rails, which made more sense for the time period. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 25 March 2020 (EDT)&lt;br /&gt;
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== Benelli M3 with M4 stock ==&lt;br /&gt;
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There's a screenshot of the game rolling around with an M3 that I can only assume was modeled after the M3 made by airsoft company CYMA. &lt;br /&gt;
[https://cdn3.dualshockers.com/wp-content/uploads/2019/12/RE3_Jill_vs_Zombies.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:Appreciate that, thank you. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:59, 13 December 2019 (EST)&lt;br /&gt;
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Wanna bet they will only use the pump action feature and not the semi auto feature? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:29, 15 January 2020 (EST)&lt;br /&gt;
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== Possible 870 ==&lt;br /&gt;
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So, I was watching the new trailer yesterday and I noticed Jill using what appeared to be a Remington 870 or it could be possibly be the Benelli with wood furniture. You can see it in the trailer at :48 seconds in. I tried to take a screenshot but I'm having trouble uploading it but I managed to find this instead. [https://cdn3.dualshockers.com/wp-content/uploads/2020/01/RE3_Jill_ShotGun.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:I already have the 870 listed on the page, but thanks for bringing that shot of Jill with it to my attention. I'll try to upload it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:19, 16 January 2020 (EST)&lt;br /&gt;
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::I'm assuming, since it has the same rear sight the M3 does, and the 870 doesn't have any rear sight in particular, that it's an M3 with a wooden stock. [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 13:10, 16 January 2020 (EST)&lt;br /&gt;
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:::It's unusual, but not completely unheard of.&lt;br /&gt;
[[Image:Model870P 14inlg.jpg|thumb|none|400px|Remington 870 Police &amp;quot;Entry Gun&amp;quot; with a Surefire dedicated forend weaponlight - 12 gauge]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:05, 16 January 2020 (EST)&lt;br /&gt;
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::::It is worth noting that, to my surprise, I did not find any wooden furniture for M3. Moreover, the current one looks just like a plastic one, painted as a wood - pay attention to the belt mount on the buttstock. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:01, 20 March 2020 (EDT)&lt;br /&gt;
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:::::You mean sling mount? It may be incorrect, but the default stock is clearly textured as if it were made of wood as you can see wood grain on it. But I've pointed out the goof nonetheless. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:05, 21 March 2020 (EDT)&lt;br /&gt;
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Totally called it that they are only using the pump feature of the M3 but MAYBE when you upgrade it, it will be semi auto. Here's hoping [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:08, 21 March 2020 (EDT)&lt;br /&gt;
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== Nemmy's rocket launcher ==&lt;br /&gt;
A Nintendo Super Scope? That's hilarious. I guess the ''Duck Hunt'' jokes were more suitable than I thought. Any opposition to uploading a reference image for it? IIRC, we've done it before for Nerf guns used as the basis for a prop weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 16 January 2020 (EST)&lt;br /&gt;
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== Federal ammunition? ==&lt;br /&gt;
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Played through the demo and noticed a familiar sight on the assault rifle ammo. Possibly a temporary texture? I wonder...&lt;br /&gt;
[https://i.imgur.com/xkdmpZ5.jpg 1] [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 19:28, 19 March 2020 (EST)&lt;br /&gt;
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Kinda weird they let you pick up assault rifle ammo but not use the assault rifle in the demo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:56, 19 March 2020 (EDT)&lt;br /&gt;
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You can, you just have to die and you get an option to switch to assist mode. You start with 4 extra item slots and an assault rifle with spare ammo. However, you ''can'' create magnum ammo, which is labeled as &amp;quot;.44 AE.&amp;quot; [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 22:18, 19 March 2020 (EST)&lt;br /&gt;
:I didn't know that...because I didn't suck...but playing it on console, aiming for the head is a challenge. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:06, 21 March 2020 (EDT)&lt;br /&gt;
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I'll have to boot up the demo and get some pics of the 933, then. How many times do you need to die? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:21, 20 March 2020 (EDT)&lt;br /&gt;
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Just one. There's a button on the bottom right that should give you the ability to change the difficulty.&lt;br /&gt;
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==Easy mode returns ==&lt;br /&gt;
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Some people wanna call me a pussy about it, but I had fun playing the original in the assist mode which starts you off with the best weapons because RE3 is more of an action game vs RE2 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:55, 19 March 2020 (EDT)&lt;br /&gt;
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There's no shame in playing easy modes instead of the super meta play in my book. That being said, it annoys me the AR has a lower rate of fire compared to the real thing. But still fun to play with nonetheless.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:55, 20 March 2020 (EDT)&lt;br /&gt;
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It's confirmed that Easy Mode returns? I won't bust anyone's balls for playing Easy Mode. It's a good way of &amp;quot;training&amp;quot; oneself for the normal difficulty. I just wonder if the remake will have similar perks for playing on the normal difficulty, like the original did with the extra weapons and enhanced ammo. And I also hope I can still get the game when it releases, since a mandatory state-wide &amp;quot;stay at home&amp;quot; order went into effect at midnight with all non-essential businesses closing down. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:20, 20 March 2020 (EDT)&lt;br /&gt;
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*Someone data-mined the demo, a lot of the stuff that wasn't in the demo was scrubbed but there was some stuff left in, according to it, there's four difficulties, assisted, standard, hard and an unlockable super hard mode.  Playing on assisted starts you with the Colt 933.  As far as extra weapons, I haven't read anything about that but I'm pretty sure that one article I read said that Nemesis will drop special ammo when you down him.  But yeah, hope you can get the game when it releases.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:02, 21 March 2020 (EDT)&lt;br /&gt;
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:GameStop is currently remaining open and considers themselves to be an &amp;quot;essential&amp;quot; retailer (no desire to debate over that, just repeating what their HQ stated). Only thing I have to worry about now is whether Capcom decides to delay its release due to the virus like Naughty Dog did with TLoU Part II. Of course, I ''have'' been told that developers ship their games out to retailers two weeks in advance of release (which would be today for RE3), but whether that's true or not, IDK. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:51, 21 March 2020 (EDT)&lt;br /&gt;
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== Street date broken ==&lt;br /&gt;
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An outlet in France broke street date due to everyone being trapped at home.&lt;br /&gt;
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https://i.postimg.cc/rw6g7qRT/sss.png&lt;br /&gt;
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My crude google translate:&lt;br /&gt;
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&amp;quot;For the weapons we have the knife, the flash and normal grenades, the shotgun which we improve, the glock 19, a glock 18 which fires bursts of 2-3 bullets, the grenade launcher (which is used for the passage of launches mines too), and the magnum.&amp;quot;[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Some screens of the unlockable weapons https://imgur.com/a/M8MnLJZ [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::And &amp;quot;G18&amp;quot; will be an update to G19, of course. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 14:13, 22 March 2020 (EDT)&lt;br /&gt;
:::I don't think so. According to the image Temp89 posted above, they're separate weapons. That actually surprises me, considering I previously suspected there would be a full auto mod for Jill's G19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:43, 22 March 2020 (EDT)&lt;br /&gt;
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They cut out the S&amp;amp;W 629? Kiss my @$$, Capcom, why? It's not like Desert Eagles haven't been used in 5,000,000 other games already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:50, 21 March 2020 (EDT)&lt;br /&gt;
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The developers must like 90's Hollywood style movies, i guess.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 04:21, 22 March 2020 (EDT)&lt;br /&gt;
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What catches my attention is the USP has infinite ammo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:36, 25 March 2020 (EDT)&lt;br /&gt;
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==Jill's shoulder holster==&lt;br /&gt;
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In the demo and some trailers I noticed she has a shoulder holster but some trailers she doesn't wear it. I'm wondering what it's for because she has a thigh holster for her Glock or more of a universal holster like Leon and Claire in the last game where it fits all other handguns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:09, 22 March 2020 (EDT)&lt;br /&gt;
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It could be she gets the shoulder rig at some point throughout the game? She did get some web gear that expanded her inventory space in the original. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:37, 22 March 2020 (EDT)&lt;br /&gt;
::It could be that but the RE2 Remake didn't physically illustrate that upgrade, this goes back to my head scratching. She has a holster on her thigh for whatever handgun she is equipped like in RE2 Remake, but she clearly now has a shoulder holster and I don't understand for what reason. If her thigh holster functions like the previous remake, it means any handgun we equip her with will universally fit in her thigh rig. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:35, 25 March 2020 (EDT)&lt;br /&gt;
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I remember in RE4 when Leon loses his jacket, we find out he's wearing a shoulder holster under it while wearing a thigh holster. It could just be an aesthetic thing? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:18, 25 March 2020 (EDT)&lt;br /&gt;
::Doesn't Leon holster his pistol in the shoulder? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:19, 25 March 2020 (EDT)&lt;br /&gt;
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==Jill's Samurai Edge==&lt;br /&gt;
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Just found a screenshot of the rewards screen in the spoiler thread on RE's subreddit, Jill's Samurai Edge is an unlockable (The picture on the rewards screen is pretty small but it appears to not have the accessory rails it did in REmake 2), I can drop a link in here if you guys want but I'll leave the main page editing to the people that actually know how to do it, with my luck I'll end up nuking the whole thing lol.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:35, 22 March 2020 (EDT)&lt;br /&gt;
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Yeah, I'd like to see it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:35, 22 March 2020 (EDT)&lt;br /&gt;
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Here ya go https://i.imgur.com/amRiXUU.jpg [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]])&lt;br /&gt;
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The reason it doesn't have the rail is because it's the base model Samurai Edge rather than the Samurai Edge A1 that RE2 attributed to Jill. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:15, 23 March 2020 (EDT)&lt;br /&gt;
:That and I don't think rails showed up on the 92/M9 until 2006 at the earliest --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:53, 25 March 2020 (EDT)&lt;br /&gt;
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So does this page mean we get to unlock additional content with playthroughs? I don't know the language here [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:32, 25 March 2020 (EDT)&lt;br /&gt;
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:From the spoiler thread on the RE subreddit.  You get points by completing challenges (Like the in-game &amp;quot;Kill X amount of enemies with this weapon&amp;quot; achievements in REmake 2) and unlock stuff with them, each challenge can only be completed once, so you can't grind the same challenge for more points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
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Probably. I heard that if you collect all 20 bobble heads in the demo, you get 100 Ambassador points. I'm assuming these are the points. I did a Google Translate on some of the items. The 'Presse Rechargement' translates to Press Reloading which says to me, are we getting the reloading press from the original game? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:13, 25 March 2020 (EDT)&lt;br /&gt;
:Ambassador points are for RE.net.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
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:What do you mean &amp;quot;Press Reloading&amp;quot;? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:25, 26 March 2020 (EDT)&lt;br /&gt;
::In the original game, you had access to a reloading press gadget that let you make your own ammo (which, IIRC, only required powder to use). [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 01:54, 26 March 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>Kornflakes89</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1333805</id>
		<title>Talk:Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1333805"/>
		<updated>2020-03-26T10:09:21Z</updated>

		<summary type="html">&lt;p&gt;Kornflakes89: /* Jill's Samurai Edge */&lt;/p&gt;
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&lt;div&gt;== Title note ==&lt;br /&gt;
So far, Capcom's marketing has only referred to this remake as &amp;quot;Resident Evil 3&amp;quot; without the &amp;quot;Nemesis&amp;quot; subtitle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:54, 11 December 2019 (EST)&lt;br /&gt;
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==Glock==&lt;br /&gt;
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Jill's Glock looks more like the full size than the 19.&lt;br /&gt;
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She's holding it in the statue that comes with the collector's edition of the game[https://www.windowscentral.com/resident-evil-3-collectors-edition-goes-preorder-gamestop]. I'm pretty sure it's a 19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:44, 12 December 2019 (EST)&lt;br /&gt;
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Here's a higher-res image of Jill's character model[https://vignette.wikia.nocookie.net/residentevil/images/4/42/Jill_Full_R3make.png/revision/latest?cb=20191210163135]. Definitely a 19, though I was wrong on which generation. But I see that's been corrected already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:54, 12 December 2019 (EST)&lt;br /&gt;
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I am so glad they are again using real weapons like the original unlike RE6. Though why replace Jill's iconic Samurai Edge is beyond me. They kept Leon's gun the same in the remake and the Hi Power. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Could be because Jill is on suspension and had to turn in her samurai edge and the glock is her personal weapon.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:43, 14 January 2020 (EST)&lt;br /&gt;
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:The Samurai Edge has become something of an &amp;quot;Excalibur&amp;quot; (lol) to RE fans. It wouldn't surprise me if one or more versions of it are DLC weapons like they were in RE2. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::I've always wanted an 92 ever since Die Hard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 13 December 2019 (EST)&lt;br /&gt;
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Also, how much you wanna bet they kept the factory sights on it even though no real shooter would ever keep them on [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Keep in mind that stringent gun control keeps most Japanese from ever becoming &amp;quot;real shooters.&amp;quot; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::You'd be surprised how knowledgeable some gun geeks are in Japan. The Airsoft community there is pretty hardcore [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:45, 13 December 2019 (EST)&lt;br /&gt;
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I was watching someone's reaction to the new gameplay trailer and I noticed something weird at 2:31 in the video. I think Jill's Glock had a suppressor on it as she ran from Nemesis. You can see it at the above timestamp as she rounds a corner. At first, I thought it was the shotgun barrel but I paused and played that section over and over (I'm on my mobile at work.) and I swear it's a suppressor. Can anyone confirm? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:48, 27 February 2020 (EST)&lt;br /&gt;
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:I saw it as well, but it goes by so fast and the background is so dark that I can't get a decent shot of it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:57, 27 February 2020 (EST)&lt;br /&gt;
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I just saw parts of the demo and it looks like the base Glock is the correct 15 rounds. Unlike Leon's VP70 that started out with a stupid 12 rounds. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 18 March 2020 (EDT)&lt;br /&gt;
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I am laughing at the C-More red dot sight you can add to your Glock and period correct. It's not being attached through some invisible rail. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:25, 19 March 2020 (EDT)&lt;br /&gt;
:How exactly is the pistol supposed to cycle correctly with the red dot mounted directly above the ejection port? That looks like a mod that I'm going to leave off regardless of the benefits. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:59, 21 March 2020 (EDT)&lt;br /&gt;
::It should eject fine. When the slide goes back, the brass will be ejected behind the mount [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:13, 21 March 2020 (EDT)&lt;br /&gt;
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:Yeah, I honestly don't like the look of it with the red dot on either. I'll probably leave it off, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:00, 21 March 2020 (EDT)&lt;br /&gt;
:;Aesthetically, it does look weird, but it has a game function of giving you a red dot that doesn't get larger when you shoot, so you're aim is always true. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:09, 21 March 2020 (EDT)&lt;br /&gt;
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==M933 possible in 1998==&lt;br /&gt;
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I mean, one could assemble one considering you just add a shorter barrel to an M4's flat top. The poster actually shows the rifle with what looks like an Aimpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:59, 11 December 2019 (EST)&lt;br /&gt;
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Since this is still a remake and taking place in the late 90s, quad rails were not a thing yet, so it's hard to imagine them having it on an M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:07, 12 December 2019 (EST)&lt;br /&gt;
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According to an M4 carbine progression timeline chart I found on PEO Soldier or something years back, KAC first introduced the original RIS (later replaced mostly by the improved RAS) handguard in 97. I don't recall exactly when the M933 was introduced as a factory setup, but 11.5&amp;quot; barrels had been around since the 60s and flat top uppers were nothing new when the original game was made in 98. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:39, 12 December 2019 (EST)&lt;br /&gt;
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This is practically the same when i was wondering that about the 3rd Gen Glock 17 when editing the RE Outbreak page, as far as i know, they were still yet to be produced, the SIGPROSP2009 was definetily anachronistic for the time period the game is set in (1998) versus the year it was made in (1999) i think. Still, i really like how Carlos' Colt is set up, notice how he has a rear sight in conjunction with his Comp M2, most games when mounting an optic either the rear sight is down or is completely removed so props to that, when the optic is damaged and goes off, you still have a reference point of aim.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:41, 12 December 2019 (EST)&lt;br /&gt;
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:Special Forces guys were the first ones to do that. They basically took the carrying handle that's removable from their M4s, hack saw the handle part and leave the rear sight so they can cowitness a rear sight with their red dots [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:16, 5 January 2020 (EST)&lt;br /&gt;
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Jill having a 2nd Gen Glock or a 3rd gen would both make sense since 3rd gens were introduced in 1998. Since the game firmly takes place in 1998 like the original. We can surmise since Umbrella is the mega corporation that the 90s warned us about, it would be safe to assume they'd armed their private army with the most advanced gear they can get. Though oddly in the poster and in the original, the rifles used by the Umbrella troops had red dots on them. The one screen shot we have of the rifle placed down doesn't look like it has one on it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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:Considering Jill is loading a flush fit mag in her Glock in one shot and has an extended mag in it in another, it's safe to assume RE2's weapon mod system carries over and the red dot sight is a mod that can be found somewhere in the game world. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:16, 13 December 2019 (EST)&lt;br /&gt;
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:In fact, I'd bet my last dollar she'll find parts to mod it into a full auto like the G18. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:28, 13 December 2019 (EST)&lt;br /&gt;
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I'm really hoping for an easy mode like in the original where you start off with all the best weapons to just have fun with the game. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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Was it too much to ask for Capcom to just remake the M4 they used in the OG game? It didn't have quad rails, so all the accessories had bolted on rails, which made more sense for the time period. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 25 March 2020 (EDT)&lt;br /&gt;
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== Benelli M3 with M4 stock ==&lt;br /&gt;
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There's a screenshot of the game rolling around with an M3 that I can only assume was modeled after the M3 made by airsoft company CYMA. &lt;br /&gt;
[https://cdn3.dualshockers.com/wp-content/uploads/2019/12/RE3_Jill_vs_Zombies.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:Appreciate that, thank you. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:59, 13 December 2019 (EST)&lt;br /&gt;
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Wanna bet they will only use the pump action feature and not the semi auto feature? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:29, 15 January 2020 (EST)&lt;br /&gt;
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== Possible 870 ==&lt;br /&gt;
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So, I was watching the new trailer yesterday and I noticed Jill using what appeared to be a Remington 870 or it could be possibly be the Benelli with wood furniture. You can see it in the trailer at :48 seconds in. I tried to take a screenshot but I'm having trouble uploading it but I managed to find this instead. [https://cdn3.dualshockers.com/wp-content/uploads/2020/01/RE3_Jill_ShotGun.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:I already have the 870 listed on the page, but thanks for bringing that shot of Jill with it to my attention. I'll try to upload it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:19, 16 January 2020 (EST)&lt;br /&gt;
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::I'm assuming, since it has the same rear sight the M3 does, and the 870 doesn't have any rear sight in particular, that it's an M3 with a wooden stock. [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 13:10, 16 January 2020 (EST)&lt;br /&gt;
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:::It's unusual, but not completely unheard of.&lt;br /&gt;
[[Image:Model870P 14inlg.jpg|thumb|none|400px|Remington 870 Police &amp;quot;Entry Gun&amp;quot; with a Surefire dedicated forend weaponlight - 12 gauge]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:05, 16 January 2020 (EST)&lt;br /&gt;
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::::It is worth noting that, to my surprise, I did not find any wooden furniture for M3. Moreover, the current one looks just like a plastic one, painted as a wood - pay attention to the belt mount on the buttstock. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:01, 20 March 2020 (EDT)&lt;br /&gt;
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:::::You mean sling mount? It may be incorrect, but the default stock is clearly textured as if it were made of wood as you can see wood grain on it. But I've pointed out the goof nonetheless. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:05, 21 March 2020 (EDT)&lt;br /&gt;
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Totally called it that they are only using the pump feature of the M3 but MAYBE when you upgrade it, it will be semi auto. Here's hoping [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:08, 21 March 2020 (EDT)&lt;br /&gt;
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== Nemmy's rocket launcher ==&lt;br /&gt;
A Nintendo Super Scope? That's hilarious. I guess the ''Duck Hunt'' jokes were more suitable than I thought. Any opposition to uploading a reference image for it? IIRC, we've done it before for Nerf guns used as the basis for a prop weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 16 January 2020 (EST)&lt;br /&gt;
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== Federal ammunition? ==&lt;br /&gt;
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Played through the demo and noticed a familiar sight on the assault rifle ammo. Possibly a temporary texture? I wonder...&lt;br /&gt;
[https://i.imgur.com/xkdmpZ5.jpg 1] [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 19:28, 19 March 2020 (EST)&lt;br /&gt;
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Kinda weird they let you pick up assault rifle ammo but not use the assault rifle in the demo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:56, 19 March 2020 (EDT)&lt;br /&gt;
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You can, you just have to die and you get an option to switch to assist mode. You start with 4 extra item slots and an assault rifle with spare ammo. However, you ''can'' create magnum ammo, which is labeled as &amp;quot;.44 AE.&amp;quot; [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 22:18, 19 March 2020 (EST)&lt;br /&gt;
:I didn't know that...because I didn't suck...but playing it on console, aiming for the head is a challenge. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:06, 21 March 2020 (EDT)&lt;br /&gt;
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I'll have to boot up the demo and get some pics of the 933, then. How many times do you need to die? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:21, 20 March 2020 (EDT)&lt;br /&gt;
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Just one. There's a button on the bottom right that should give you the ability to change the difficulty.&lt;br /&gt;
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==Easy mode returns ==&lt;br /&gt;
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Some people wanna call me a pussy about it, but I had fun playing the original in the assist mode which starts you off with the best weapons because RE3 is more of an action game vs RE2 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:55, 19 March 2020 (EDT)&lt;br /&gt;
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There's no shame in playing easy modes instead of the super meta play in my book. That being said, it annoys me the AR has a lower rate of fire compared to the real thing. But still fun to play with nonetheless.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:55, 20 March 2020 (EDT)&lt;br /&gt;
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It's confirmed that Easy Mode returns? I won't bust anyone's balls for playing Easy Mode. It's a good way of &amp;quot;training&amp;quot; oneself for the normal difficulty. I just wonder if the remake will have similar perks for playing on the normal difficulty, like the original did with the extra weapons and enhanced ammo. And I also hope I can still get the game when it releases, since a mandatory state-wide &amp;quot;stay at home&amp;quot; order went into effect at midnight with all non-essential businesses closing down. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:20, 20 March 2020 (EDT)&lt;br /&gt;
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*Someone data-mined the demo, a lot of the stuff that wasn't in the demo was scrubbed but there was some stuff left in, according to it, there's four difficulties, assisted, standard, hard and an unlockable super hard mode.  Playing on assisted starts you with the Colt 933.  As far as extra weapons, I haven't read anything about that but I'm pretty sure that one article I read said that Nemesis will drop special ammo when you down him.  But yeah, hope you can get the game when it releases.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:02, 21 March 2020 (EDT)&lt;br /&gt;
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:GameStop is currently remaining open and considers themselves to be an &amp;quot;essential&amp;quot; retailer (no desire to debate over that, just repeating what their HQ stated). Only thing I have to worry about now is whether Capcom decides to delay its release due to the virus like Naughty Dog did with TLoU Part II. Of course, I ''have'' been told that developers ship their games out to retailers two weeks in advance of release (which would be today for RE3), but whether that's true or not, IDK. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:51, 21 March 2020 (EDT)&lt;br /&gt;
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== Street date broken ==&lt;br /&gt;
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An outlet in France broke street date due to everyone being trapped at home.&lt;br /&gt;
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https://i.postimg.cc/rw6g7qRT/sss.png&lt;br /&gt;
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My crude google translate:&lt;br /&gt;
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&amp;quot;For the weapons we have the knife, the flash and normal grenades, the shotgun which we improve, the glock 19, a glock 18 which fires bursts of 2-3 bullets, the grenade launcher (which is used for the passage of launches mines too), and the magnum.&amp;quot;[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Some screens of the unlockable weapons https://imgur.com/a/M8MnLJZ [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::And &amp;quot;G18&amp;quot; will be an update to G19, of course. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 14:13, 22 March 2020 (EDT)&lt;br /&gt;
:::I don't think so. According to the image Temp89 posted above, they're separate weapons. That actually surprises me, considering I previously suspected there would be a full auto mod for Jill's G19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:43, 22 March 2020 (EDT)&lt;br /&gt;
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They cut out the S&amp;amp;W 629? Kiss my @$$, Capcom, why? It's not like Desert Eagles haven't been used in 5,000,000 other games already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:50, 21 March 2020 (EDT)&lt;br /&gt;
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The developers must like 90's Hollywood style movies, i guess.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 04:21, 22 March 2020 (EDT)&lt;br /&gt;
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What catches my attention is the USP has infinite ammo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:36, 25 March 2020 (EDT)&lt;br /&gt;
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==Jill's shoulder holster==&lt;br /&gt;
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In the demo and some trailers I noticed she has a shoulder holster but some trailers she doesn't wear it. I'm wondering what it's for because she has a thigh holster for her Glock or more of a universal holster like Leon and Claire in the last game where it fits all other handguns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:09, 22 March 2020 (EDT)&lt;br /&gt;
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It could be she gets the shoulder rig at some point throughout the game? She did get some web gear that expanded her inventory space in the original. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:37, 22 March 2020 (EDT)&lt;br /&gt;
::It could be that but the RE2 Remake didn't physically illustrate that upgrade, this goes back to my head scratching. She has a holster on her thigh for whatever handgun she is equipped like in RE2 Remake, but she clearly now has a shoulder holster and I don't understand for what reason. If her thigh holster functions like the previous remake, it means any handgun we equip her with will universally fit in her thigh rig. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:35, 25 March 2020 (EDT)&lt;br /&gt;
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I remember in RE4 when Leon loses his jacket, we find out he's wearing a shoulder holster under it while wearing a thigh holster. It could just be an aesthetic thing? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:18, 25 March 2020 (EDT)&lt;br /&gt;
::Doesn't Leon holster his pistol in the shoulder? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:19, 25 March 2020 (EDT)&lt;br /&gt;
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==Jill's Samurai Edge==&lt;br /&gt;
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Just found a screenshot of the rewards screen in the spoiler thread on RE's subreddit, Jill's Samurai Edge is an unlockable (The picture on the rewards screen is pretty small but it appears to not have the accessory rails it did in REmake 2), I can drop a link in here if you guys want but I'll leave the main page editing to the people that actually know how to do it, with my luck I'll end up nuking the whole thing lol.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:35, 22 March 2020 (EDT)&lt;br /&gt;
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Yeah, I'd like to see it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:35, 22 March 2020 (EDT)&lt;br /&gt;
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Here ya go https://i.imgur.com/amRiXUU.jpg [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]])&lt;br /&gt;
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The reason it doesn't have the rail is because it's the base model Samurai Edge rather than the Samurai Edge A1 that RE2 attributed to Jill. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:15, 23 March 2020 (EDT)&lt;br /&gt;
:That and I don't think rails showed up on the 92/M9 until 2006 at the earliest --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:53, 25 March 2020 (EDT)&lt;br /&gt;
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So does this page mean we get to unlock additional content with playthroughs? I don't know the language here [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:32, 25 March 2020 (EDT)&lt;br /&gt;
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:From the spoiler thread on the RE subreddit.  You get points by completing challenges (Like the in-game &amp;quot;Kill X amount of enemies with this weapon&amp;quot; achievements in REmake 2) and unlock stuff with them, each challenge can only be completed once, so you can't grind the same challenge for more points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
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Probably. I heard that if you collect all 20 bobble heads in the demo, you get 100 Ambassador points. I'm assuming these are the points. I did a Google Translate on some of the items. The 'Presse Rechargement' translates to Press Reloading which says to me, are we getting the reloading press from the original game? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:13, 25 March 2020 (EDT)&lt;br /&gt;
:Ambassador points are for RE.net.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
:What do you mean &amp;quot;Press Reloading&amp;quot;? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:25, 26 March 2020 (EDT)&lt;br /&gt;
::In the original game, you had access to a reloading press gadget that let you make your own ammo (which, IIRC, only required powder to use). [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 01:54, 26 March 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>Kornflakes89</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1333086</id>
		<title>Talk:Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1333086"/>
		<updated>2020-03-23T04:09:23Z</updated>

		<summary type="html">&lt;p&gt;Kornflakes89: /* Jill's Samurai Edge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Title note ==&lt;br /&gt;
So far, Capcom's marketing has only referred to this remake as &amp;quot;Resident Evil 3&amp;quot; without the &amp;quot;Nemesis&amp;quot; subtitle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:54, 11 December 2019 (EST)&lt;br /&gt;
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==Glock==&lt;br /&gt;
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Jill's Glock looks more like the full size than the 19.&lt;br /&gt;
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She's holding it in the statue that comes with the collector's edition of the game[https://www.windowscentral.com/resident-evil-3-collectors-edition-goes-preorder-gamestop]. I'm pretty sure it's a 19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:44, 12 December 2019 (EST)&lt;br /&gt;
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Here's a higher-res image of Jill's character model[https://vignette.wikia.nocookie.net/residentevil/images/4/42/Jill_Full_R3make.png/revision/latest?cb=20191210163135]. Definitely a 19, though I was wrong on which generation. But I see that's been corrected already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:54, 12 December 2019 (EST)&lt;br /&gt;
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I am so glad they are again using real weapons like the original unlike RE6. Though why replace Jill's iconic Samurai Edge is beyond me. They kept Leon's gun the same in the remake and the Hi Power. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Could be because Jill is on suspension and had to turn in her samurai edge and the glock is her personal weapon.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:43, 14 January 2020 (EST)&lt;br /&gt;
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:The Samurai Edge has become something of an &amp;quot;Excalibur&amp;quot; (lol) to RE fans. It wouldn't surprise me if one or more versions of it are DLC weapons like they were in RE2. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::I've always wanted an 92 ever since Die Hard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 13 December 2019 (EST)&lt;br /&gt;
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Also, how much you wanna bet they kept the factory sights on it even though no real shooter would ever keep them on [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Keep in mind that stringent gun control keeps most Japanese from ever becoming &amp;quot;real shooters.&amp;quot; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::You'd be surprised how knowledgeable some gun geeks are in Japan. The Airsoft community there is pretty hardcore [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:45, 13 December 2019 (EST)&lt;br /&gt;
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I was watching someone's reaction to the new gameplay trailer and I noticed something weird at 2:31 in the video. I think Jill's Glock had a suppressor on it as she ran from Nemesis. You can see it at the above timestamp as she rounds a corner. At first, I thought it was the shotgun barrel but I paused and played that section over and over (I'm on my mobile at work.) and I swear it's a suppressor. Can anyone confirm? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:48, 27 February 2020 (EST)&lt;br /&gt;
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:I saw it as well, but it goes by so fast and the background is so dark that I can't get a decent shot of it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:57, 27 February 2020 (EST)&lt;br /&gt;
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I just saw parts of the demo and it looks like the base Glock is the correct 15 rounds. Unlike Leon's VP70 that started out with a stupid 12 rounds. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 18 March 2020 (EDT)&lt;br /&gt;
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I am laughing at the C-More red dot sight you can add to your Glock and period correct. It's not being attached through some invisible rail. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:25, 19 March 2020 (EDT)&lt;br /&gt;
:How exactly is the pistol supposed to cycle correctly with the red dot mounted directly above the ejection port? That looks like a mod that I'm going to leave off regardless of the benefits. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:59, 21 March 2020 (EDT)&lt;br /&gt;
::It should eject fine. When the slide goes back, the brass will be ejected behind the mount [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:13, 21 March 2020 (EDT)&lt;br /&gt;
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:Yeah, I honestly don't like the look of it with the red dot on either. I'll probably leave it off, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:00, 21 March 2020 (EDT)&lt;br /&gt;
:;Aesthetically, it does look weird, but it has a game function of giving you a red dot that doesn't get larger when you shoot, so you're aim is always true. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:09, 21 March 2020 (EDT)&lt;br /&gt;
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==M933 possible in 1998==&lt;br /&gt;
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I mean, one could assemble one considering you just add a shorter barrel to an M4's flat top. The poster actually shows the rifle with what looks like an Aimpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:59, 11 December 2019 (EST)&lt;br /&gt;
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Since this is still a remake and taking place in the late 90s, quad rails were not a thing yet, so it's hard to imagine them having it on an M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:07, 12 December 2019 (EST)&lt;br /&gt;
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According to an M4 carbine progression timeline chart I found on PEO Soldier or something years back, KAC first introduced the original RIS (later replaced mostly by the improved RAS) handguard in 97. I don't recall exactly when the M933 was introduced as a factory setup, but 11.5&amp;quot; barrels had been around since the 60s and flat top uppers were nothing new when the original game was made in 98. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:39, 12 December 2019 (EST)&lt;br /&gt;
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This is practically the same when i was wondering that about the 3rd Gen Glock 17 when editing the RE Outbreak page, as far as i know, they were still yet to be produced, the SIGPROSP2009 was definetily anachronistic for the time period the game is set in (1998) versus the year it was made in (1999) i think. Still, i really like how Carlos' Colt is set up, notice how he has a rear sight in conjunction with his Comp M2, most games when mounting an optic either the rear sight is down or is completely removed so props to that, when the optic is damaged and goes off, you still have a reference point of aim.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:41, 12 December 2019 (EST)&lt;br /&gt;
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:Special Forces guys were the first ones to do that. They basically took the carrying handle that's removable from their M4s, hack saw the handle part and leave the rear sight so they can cowitness a rear sight with their red dots [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:16, 5 January 2020 (EST)&lt;br /&gt;
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Jill having a 2nd Gen Glock or a 3rd gen would both make sense since 3rd gens were introduced in 1998. Since the game firmly takes place in 1998 like the original. We can surmise since Umbrella is the mega corporation that the 90s warned us about, it would be safe to assume they'd armed their private army with the most advanced gear they can get. Though oddly in the poster and in the original, the rifles used by the Umbrella troops had red dots on them. The one screen shot we have of the rifle placed down doesn't look like it has one on it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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:Considering Jill is loading a flush fit mag in her Glock in one shot and has an extended mag in it in another, it's safe to assume RE2's weapon mod system carries over and the red dot sight is a mod that can be found somewhere in the game world. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:16, 13 December 2019 (EST)&lt;br /&gt;
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:In fact, I'd bet my last dollar she'll find parts to mod it into a full auto like the G18. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:28, 13 December 2019 (EST)&lt;br /&gt;
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I'm really hoping for an easy mode like in the original where you start off with all the best weapons to just have fun with the game. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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== Benelli M3 with M4 stock ==&lt;br /&gt;
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There's a screenshot of the game rolling around with an M3 that I can only assume was modeled after the M3 made by airsoft company CYMA. &lt;br /&gt;
[https://cdn3.dualshockers.com/wp-content/uploads/2019/12/RE3_Jill_vs_Zombies.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:Appreciate that, thank you. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:59, 13 December 2019 (EST)&lt;br /&gt;
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Wanna bet they will only use the pump action feature and not the semi auto feature? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:29, 15 January 2020 (EST)&lt;br /&gt;
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== Possible 870 ==&lt;br /&gt;
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So, I was watching the new trailer yesterday and I noticed Jill using what appeared to be a Remington 870 or it could be possibly be the Benelli with wood furniture. You can see it in the trailer at :48 seconds in. I tried to take a screenshot but I'm having trouble uploading it but I managed to find this instead. [https://cdn3.dualshockers.com/wp-content/uploads/2020/01/RE3_Jill_ShotGun.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:I already have the 870 listed on the page, but thanks for bringing that shot of Jill with it to my attention. I'll try to upload it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:19, 16 January 2020 (EST)&lt;br /&gt;
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::I'm assuming, since it has the same rear sight the M3 does, and the 870 doesn't have any rear sight in particular, that it's an M3 with a wooden stock. [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 13:10, 16 January 2020 (EST)&lt;br /&gt;
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:::It's unusual, but not completely unheard of.&lt;br /&gt;
[[Image:Model870P 14inlg.jpg|thumb|none|400px|Remington 870 Police &amp;quot;Entry Gun&amp;quot; with a Surefire dedicated forend weaponlight - 12 gauge]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:05, 16 January 2020 (EST)&lt;br /&gt;
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::::It is worth noting that, to my surprise, I did not find any wooden furniture for M3. Moreover, the current one looks just like a plastic one, painted as a wood - pay attention to the belt mount on the buttstock. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:01, 20 March 2020 (EDT)&lt;br /&gt;
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:::::You mean sling mount? It may be incorrect, but the default stock is clearly textured as if it were made of wood as you can see wood grain on it. But I've pointed out the goof nonetheless. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:05, 21 March 2020 (EDT)&lt;br /&gt;
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Totally called it that they are only using the pump feature of the M3 but MAYBE when you upgrade it, it will be semi auto. Here's hoping [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:08, 21 March 2020 (EDT)&lt;br /&gt;
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== Nemmy's rocket launcher ==&lt;br /&gt;
A Nintendo Super Scope? That's hilarious. I guess the ''Duck Hunt'' jokes were more suitable than I thought. Any opposition to uploading a reference image for it? IIRC, we've done it before for Nerf guns used as the basis for a prop weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 16 January 2020 (EST)&lt;br /&gt;
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== Federal ammunition? ==&lt;br /&gt;
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Played through the demo and noticed a familiar sight on the assault rifle ammo. Possibly a temporary texture? I wonder...&lt;br /&gt;
[https://i.imgur.com/xkdmpZ5.jpg 1] [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 19:28, 19 March 2020 (EST)&lt;br /&gt;
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Kinda weird they let you pick up assault rifle ammo but not use the assault rifle in the demo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:56, 19 March 2020 (EDT)&lt;br /&gt;
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You can, you just have to die and you get an option to switch to assist mode. You start with 4 extra item slots and an assault rifle with spare ammo. However, you ''can'' create magnum ammo, which is labeled as &amp;quot;.44 AE.&amp;quot; [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 22:18, 19 March 2020 (EST)&lt;br /&gt;
:I didn't know that...because I didn't suck...but playing it on console, aiming for the head is a challenge. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:06, 21 March 2020 (EDT)&lt;br /&gt;
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I'll have to boot up the demo and get some pics of the 933, then. How many times do you need to die? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:21, 20 March 2020 (EDT)&lt;br /&gt;
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Just one. There's a button on the bottom right that should give you the ability to change the difficulty.&lt;br /&gt;
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==Easy mode returns ==&lt;br /&gt;
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Some people wanna call me a pussy about it, but I had fun playing the original in the assist mode which starts you off with the best weapons because RE3 is more of an action game vs RE2 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:55, 19 March 2020 (EDT)&lt;br /&gt;
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There's no shame in playing easy modes instead of the super meta play in my book. That being said, it annoys me the AR has a lower rate of fire compared to the real thing. But still fun to play with nonetheless.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:55, 20 March 2020 (EDT)&lt;br /&gt;
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It's confirmed that Easy Mode returns? I won't bust anyone's balls for playing Easy Mode. It's a good way of &amp;quot;training&amp;quot; oneself for the normal difficulty. I just wonder if the remake will have similar perks for playing on the normal difficulty, like the original did with the extra weapons and enhanced ammo. And I also hope I can still get the game when it releases, since a mandatory state-wide &amp;quot;stay at home&amp;quot; order went into effect at midnight with all non-essential businesses closing down. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:20, 20 March 2020 (EDT)&lt;br /&gt;
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*Someone data-mined the demo, a lot of the stuff that wasn't in the demo was scrubbed but there was some stuff left in, according to it, there's four difficulties, assisted, standard, hard and an unlockable super hard mode.  Playing on assisted starts you with the Colt 933.  As far as extra weapons, I haven't read anything about that but I'm pretty sure that one article I read said that Nemesis will drop special ammo when you down him.  But yeah, hope you can get the game when it releases.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:02, 21 March 2020 (EDT)&lt;br /&gt;
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:GameStop is currently remaining open and considers themselves to be an &amp;quot;essential&amp;quot; retailer (no desire to debate over that, just repeating what their HQ stated). Only thing I have to worry about now is whether Capcom decides to delay its release due to the virus like Naughty Dog did with TLoU Part II. Of course, I ''have'' been told that developers ship their games out to retailers two weeks in advance of release (which would be today for RE3), but whether that's true or not, IDK. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:51, 21 March 2020 (EDT)&lt;br /&gt;
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== Street date broken ==&lt;br /&gt;
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An outlet in France broke street date due to everyone being trapped at home.&lt;br /&gt;
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https://i.postimg.cc/rw6g7qRT/sss.png&lt;br /&gt;
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My crude google translate:&lt;br /&gt;
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&amp;quot;For the weapons we have the knife, the flash and normal grenades, the shotgun which we improve, the glock 19, a glock 18 which fires bursts of 2-3 bullets, the grenade launcher (which is used for the passage of launches mines too), and the magnum.&amp;quot;[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:And &amp;quot;G18&amp;quot; will be an update to G19, of course. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 14:13, 22 March 2020 (EDT)&lt;br /&gt;
::I don't think so. According to the image Temp89 posted above, they're separate weapons. That actually surprises me, considering I previously suspected there would be a full auto mod for Jill's G19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:43, 22 March 2020 (EDT)&lt;br /&gt;
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They cut out the S&amp;amp;W 629? Kiss my @$$, Capcom, why? It's not like Desert Eagles haven't been used in 5,000,000 other games already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:50, 21 March 2020 (EDT)&lt;br /&gt;
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The developers must like 90's Hollywood style movies, i guess.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 04:21, 22 March 2020 (EDT)&lt;br /&gt;
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==Jill's shoulder holster==&lt;br /&gt;
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In the demo and some trailers I noticed she has a shoulder holster but some trailers she doesn't wear it. I'm wondering what it's for because she has a thigh holster for her Glock or more of a universal holster like Leon and Claire in the last game where it fits all other handguns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:09, 22 March 2020 (EDT)&lt;br /&gt;
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It could be she gets the shoulder rig at some point throughout the game? She did get some web gear that expanded her inventory space in the original. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:37, 22 March 2020 (EDT)&lt;br /&gt;
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==Jill's Samurai Edge==&lt;br /&gt;
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Just found a screenshot of the rewards screen in the spoiler thread on RE's subreddit, Jill's Samurai Edge is an unlockable (The picture on the rewards screen is pretty small but it appears to not have the accessory rails it did in REmake 2), I can drop a link in here if you guys want but I'll leave the main page editing to the people that actually know how to do it, with my luck I'll end up nuking the whole thing lol.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:35, 22 March 2020 (EDT)&lt;br /&gt;
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Yeah, I'd like to see it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:35, 22 March 2020 (EDT)&lt;br /&gt;
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Here ya go https://i.imgur.com/amRiXUU.jpg [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]])&lt;/div&gt;</summary>
		<author><name>Kornflakes89</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1333053</id>
		<title>Talk:Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1333053"/>
		<updated>2020-03-22T20:35:50Z</updated>

		<summary type="html">&lt;p&gt;Kornflakes89: &lt;/p&gt;
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&lt;div&gt;== Title note ==&lt;br /&gt;
So far, Capcom's marketing has only referred to this remake as &amp;quot;Resident Evil 3&amp;quot; without the &amp;quot;Nemesis&amp;quot; subtitle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:54, 11 December 2019 (EST)&lt;br /&gt;
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==Glock==&lt;br /&gt;
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Jill's Glock looks more like the full size than the 19.&lt;br /&gt;
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She's holding it in the statue that comes with the collector's edition of the game[https://www.windowscentral.com/resident-evil-3-collectors-edition-goes-preorder-gamestop]. I'm pretty sure it's a 19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:44, 12 December 2019 (EST)&lt;br /&gt;
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Here's a higher-res image of Jill's character model[https://vignette.wikia.nocookie.net/residentevil/images/4/42/Jill_Full_R3make.png/revision/latest?cb=20191210163135]. Definitely a 19, though I was wrong on which generation. But I see that's been corrected already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:54, 12 December 2019 (EST)&lt;br /&gt;
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I am so glad they are again using real weapons like the original unlike RE6. Though why replace Jill's iconic Samurai Edge is beyond me. They kept Leon's gun the same in the remake and the Hi Power. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Could be because Jill is on suspension and had to turn in her samurai edge and the glock is her personal weapon.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:43, 14 January 2020 (EST)&lt;br /&gt;
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:The Samurai Edge has become something of an &amp;quot;Excalibur&amp;quot; (lol) to RE fans. It wouldn't surprise me if one or more versions of it are DLC weapons like they were in RE2. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::I've always wanted an 92 ever since Die Hard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 13 December 2019 (EST)&lt;br /&gt;
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Also, how much you wanna bet they kept the factory sights on it even though no real shooter would ever keep them on [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Keep in mind that stringent gun control keeps most Japanese from ever becoming &amp;quot;real shooters.&amp;quot; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::You'd be surprised how knowledgeable some gun geeks are in Japan. The Airsoft community there is pretty hardcore [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:45, 13 December 2019 (EST)&lt;br /&gt;
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I was watching someone's reaction to the new gameplay trailer and I noticed something weird at 2:31 in the video. I think Jill's Glock had a suppressor on it as she ran from Nemesis. You can see it at the above timestamp as she rounds a corner. At first, I thought it was the shotgun barrel but I paused and played that section over and over (I'm on my mobile at work.) and I swear it's a suppressor. Can anyone confirm? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:48, 27 February 2020 (EST)&lt;br /&gt;
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:I saw it as well, but it goes by so fast and the background is so dark that I can't get a decent shot of it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:57, 27 February 2020 (EST)&lt;br /&gt;
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I just saw parts of the demo and it looks like the base Glock is the correct 15 rounds. Unlike Leon's VP70 that started out with a stupid 12 rounds. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 18 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I am laughing at the C-More red dot sight you can add to your Glock and period correct. It's not being attached through some invisible rail. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:25, 19 March 2020 (EDT)&lt;br /&gt;
:How exactly is the pistol supposed to cycle correctly with the red dot mounted directly above the ejection port? That looks like a mod that I'm going to leave off regardless of the benefits. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:59, 21 March 2020 (EDT)&lt;br /&gt;
::It should eject fine. When the slide goes back, the brass will be ejected behind the mount [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:13, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Yeah, I honestly don't like the look of it with the red dot on either. I'll probably leave it off, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:00, 21 March 2020 (EDT)&lt;br /&gt;
:;Aesthetically, it does look weird, but it has a game function of giving you a red dot that doesn't get larger when you shoot, so you're aim is always true. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:09, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==M933 possible in 1998==&lt;br /&gt;
&lt;br /&gt;
I mean, one could assemble one considering you just add a shorter barrel to an M4's flat top. The poster actually shows the rifle with what looks like an Aimpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:59, 11 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since this is still a remake and taking place in the late 90s, quad rails were not a thing yet, so it's hard to imagine them having it on an M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:07, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
According to an M4 carbine progression timeline chart I found on PEO Soldier or something years back, KAC first introduced the original RIS (later replaced mostly by the improved RAS) handguard in 97. I don't recall exactly when the M933 was introduced as a factory setup, but 11.5&amp;quot; barrels had been around since the 60s and flat top uppers were nothing new when the original game was made in 98. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:39, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
This is practically the same when i was wondering that about the 3rd Gen Glock 17 when editing the RE Outbreak page, as far as i know, they were still yet to be produced, the SIGPROSP2009 was definetily anachronistic for the time period the game is set in (1998) versus the year it was made in (1999) i think. Still, i really like how Carlos' Colt is set up, notice how he has a rear sight in conjunction with his Comp M2, most games when mounting an optic either the rear sight is down or is completely removed so props to that, when the optic is damaged and goes off, you still have a reference point of aim.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:41, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:Special Forces guys were the first ones to do that. They basically took the carrying handle that's removable from their M4s, hack saw the handle part and leave the rear sight so they can cowitness a rear sight with their red dots [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:16, 5 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jill having a 2nd Gen Glock or a 3rd gen would both make sense since 3rd gens were introduced in 1998. Since the game firmly takes place in 1998 like the original. We can surmise since Umbrella is the mega corporation that the 90s warned us about, it would be safe to assume they'd armed their private army with the most advanced gear they can get. Though oddly in the poster and in the original, the rifles used by the Umbrella troops had red dots on them. The one screen shot we have of the rifle placed down doesn't look like it has one on it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:Considering Jill is loading a flush fit mag in her Glock in one shot and has an extended mag in it in another, it's safe to assume RE2's weapon mod system carries over and the red dot sight is a mod that can be found somewhere in the game world. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:16, 13 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:In fact, I'd bet my last dollar she'll find parts to mod it into a full auto like the G18. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:28, 13 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm really hoping for an easy mode like in the original where you start off with all the best weapons to just have fun with the game. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 with M4 stock ==&lt;br /&gt;
&lt;br /&gt;
There's a screenshot of the game rolling around with an M3 that I can only assume was modeled after the M3 made by airsoft company CYMA. &lt;br /&gt;
[https://cdn3.dualshockers.com/wp-content/uploads/2019/12/RE3_Jill_vs_Zombies.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
:Appreciate that, thank you. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:59, 13 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Wanna bet they will only use the pump action feature and not the semi auto feature? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:29, 15 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Possible 870 ==&lt;br /&gt;
&lt;br /&gt;
So, I was watching the new trailer yesterday and I noticed Jill using what appeared to be a Remington 870 or it could be possibly be the Benelli with wood furniture. You can see it in the trailer at :48 seconds in. I tried to take a screenshot but I'm having trouble uploading it but I managed to find this instead. [https://cdn3.dualshockers.com/wp-content/uploads/2020/01/RE3_Jill_ShotGun.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
:I already have the 870 listed on the page, but thanks for bringing that shot of Jill with it to my attention. I'll try to upload it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:19, 16 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
::I'm assuming, since it has the same rear sight the M3 does, and the 870 doesn't have any rear sight in particular, that it's an M3 with a wooden stock. [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 13:10, 16 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
:::It's unusual, but not completely unheard of.&lt;br /&gt;
[[Image:Model870P 14inlg.jpg|thumb|none|400px|Remington 870 Police &amp;quot;Entry Gun&amp;quot; with a Surefire dedicated forend weaponlight - 12 gauge]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:05, 16 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
::::It is worth noting that, to my surprise, I did not find any wooden furniture for M3. Moreover, the current one looks just like a plastic one, painted as a wood - pay attention to the belt mount on the buttstock. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:01, 20 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::You mean sling mount? It may be incorrect, but the default stock is clearly textured as if it were made of wood as you can see wood grain on it. But I've pointed out the goof nonetheless. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:05, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Totally called it that they are only using the pump feature of the M3 but MAYBE when you upgrade it, it will be semi auto. Here's hoping [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:08, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Nemmy's rocket launcher ==&lt;br /&gt;
A Nintendo Super Scope? That's hilarious. I guess the ''Duck Hunt'' jokes were more suitable than I thought. Any opposition to uploading a reference image for it? IIRC, we've done it before for Nerf guns used as the basis for a prop weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 16 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Federal ammunition? ==&lt;br /&gt;
&lt;br /&gt;
Played through the demo and noticed a familiar sight on the assault rifle ammo. Possibly a temporary texture? I wonder...&lt;br /&gt;
[https://i.imgur.com/xkdmpZ5.jpg 1] [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 19:28, 19 March 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
Kinda weird they let you pick up assault rifle ammo but not use the assault rifle in the demo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:56, 19 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
You can, you just have to die and you get an option to switch to assist mode. You start with 4 extra item slots and an assault rifle with spare ammo. However, you ''can'' create magnum ammo, which is labeled as &amp;quot;.44 AE.&amp;quot; [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 22:18, 19 March 2020 (EST)&lt;br /&gt;
:I didn't know that...because I didn't suck...but playing it on console, aiming for the head is a challenge. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:06, 21 March 2020 (EDT)&lt;br /&gt;
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&lt;br /&gt;
I'll have to boot up the demo and get some pics of the 933, then. How many times do you need to die? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:21, 20 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Just one. There's a button on the bottom right that should give you the ability to change the difficulty.&lt;br /&gt;
&lt;br /&gt;
==Easy mode returns ==&lt;br /&gt;
&lt;br /&gt;
Some people wanna call me a pussy about it, but I had fun playing the original in the assist mode which starts you off with the best weapons because RE3 is more of an action game vs RE2 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:55, 19 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
There's no shame in playing easy modes instead of the super meta play in my book. That being said, it annoys me the AR has a lower rate of fire compared to the real thing. But still fun to play with nonetheless.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:55, 20 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
It's confirmed that Easy Mode returns? I won't bust anyone's balls for playing Easy Mode. It's a good way of &amp;quot;training&amp;quot; oneself for the normal difficulty. I just wonder if the remake will have similar perks for playing on the normal difficulty, like the original did with the extra weapons and enhanced ammo. And I also hope I can still get the game when it releases, since a mandatory state-wide &amp;quot;stay at home&amp;quot; order went into effect at midnight with all non-essential businesses closing down. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:20, 20 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
*Someone data-mined the demo, a lot of the stuff that wasn't in the demo was scrubbed but there was some stuff left in, according to it, there's four difficulties, assisted, standard, hard and an unlockable super hard mode.  Playing on assisted starts you with the Colt 933.  As far as extra weapons, I haven't read anything about that but I'm pretty sure that one article I read said that Nemesis will drop special ammo when you down him.  But yeah, hope you can get the game when it releases.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:02, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:GameStop is currently remaining open and considers themselves to be an &amp;quot;essential&amp;quot; retailer (no desire to debate over that, just repeating what their HQ stated). Only thing I have to worry about now is whether Capcom decides to delay its release due to the virus like Naughty Dog did with TLoU Part II. Of course, I ''have'' been told that developers ship their games out to retailers two weeks in advance of release (which would be today for RE3), but whether that's true or not, IDK. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:51, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Street date broken ==&lt;br /&gt;
&lt;br /&gt;
An outlet in France broke street date due to everyone being trapped at home.&lt;br /&gt;
&lt;br /&gt;
https://i.postimg.cc/rw6g7qRT/sss.png&lt;br /&gt;
&lt;br /&gt;
My crude google translate:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For the weapons we have the knife, the flash and normal grenades, the shotgun which we improve, the glock 19, a glock 18 which fires bursts of 2-3 bullets, the grenade launcher (which is used for the passage of launches mines too), and the magnum.&amp;quot;[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:And &amp;quot;G18&amp;quot; will be an update to G19, of course. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 14:13, 22 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
They cut out the S&amp;amp;W 629? Kiss my @$$, Capcom, why? It's not like Desert Eagles haven't been used in 5,000,000 other games already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:50, 21 March 2020 (EDT)&lt;br /&gt;
The developers must like 90's Hollywood style movies, i guess.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 04:21, 22 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Jill's shoulder holster==&lt;br /&gt;
&lt;br /&gt;
In the demo and some trailers I noticed she has a shoulder holster but some trailers she doesn't wear it. I'm wondering what it's for because she has a thigh holster for her Glock or more of a universal holster like Leon and Claire in the last game where it fits all other handguns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:09, 22 March 2020 (EDT)&lt;br /&gt;
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==Jill's Samurai Edge==&lt;br /&gt;
&lt;br /&gt;
Just found a screenshot of the rewards screen in the spoiler thread on RE's subreddit, Jill's Samurai Edge is an unlockable (The picture on the rewards screen is pretty small but it appears to not have the accessory rails it did in REmake 2), I can drop a link in here if you guys want but I'll leave the main page editing to the people that actually know how to do it, with my luck I'll end up nuking the whole thing lol.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:35, 22 March 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>Kornflakes89</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1332495</id>
		<title>Talk:Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1332495"/>
		<updated>2020-03-21T06:02:11Z</updated>

		<summary type="html">&lt;p&gt;Kornflakes89: /* Easy mode returns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Title note ==&lt;br /&gt;
So far, Capcom's marketing has only referred to this remake as &amp;quot;Resident Evil 3&amp;quot; without the &amp;quot;Nemesis&amp;quot; subtitle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:54, 11 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glock==&lt;br /&gt;
&lt;br /&gt;
Jill's Glock looks more like the full size than the 19.&lt;br /&gt;
&lt;br /&gt;
She's holding it in the statue that comes with the collector's edition of the game[https://www.windowscentral.com/resident-evil-3-collectors-edition-goes-preorder-gamestop]. I'm pretty sure it's a 19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:44, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Here's a higher-res image of Jill's character model[https://vignette.wikia.nocookie.net/residentevil/images/4/42/Jill_Full_R3make.png/revision/latest?cb=20191210163135]. Definitely a 19, though I was wrong on which generation. But I see that's been corrected already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:54, 12 December 2019 (EST)&lt;br /&gt;
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I am so glad they are again using real weapons like the original unlike RE6. Though why replace Jill's iconic Samurai Edge is beyond me. They kept Leon's gun the same in the remake and the Hi Power. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Could be because Jill is on suspension and had to turn in her samurai edge and the glock is her personal weapon.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:43, 14 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
:The Samurai Edge has become something of an &amp;quot;Excalibur&amp;quot; (lol) to RE fans. It wouldn't surprise me if one or more versions of it are DLC weapons like they were in RE2. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::I've always wanted an 92 ever since Die Hard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 13 December 2019 (EST)&lt;br /&gt;
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&lt;br /&gt;
Also, how much you wanna bet they kept the factory sights on it even though no real shooter would ever keep them on [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:Keep in mind that stringent gun control keeps most Japanese from ever becoming &amp;quot;real shooters.&amp;quot; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::You'd be surprised how knowledgeable some gun geeks are in Japan. The Airsoft community there is pretty hardcore [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:45, 13 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
I was watching someone's reaction to the new gameplay trailer and I noticed something weird at 2:31 in the video. I think Jill's Glock had a suppressor on it as she ran from Nemesis. You can see it at the above timestamp as she rounds a corner. At first, I thought it was the shotgun barrel but I paused and played that section over and over (I'm on my mobile at work.) and I swear it's a suppressor. Can anyone confirm? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:48, 27 February 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
:I saw it as well, but it goes by so fast and the background is so dark that I can't get a decent shot of it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:57, 27 February 2020 (EST)&lt;br /&gt;
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&lt;br /&gt;
I just saw parts of the demo and it looks like the base Glock is the correct 15 rounds. Unlike Leon's VP70 that started out with a stupid 12 rounds. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 18 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I am laughing at the C-More red dot sight you can add to your Glock and period correct. It's not being attached through some invisible rail. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:25, 19 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==M933 possible in 1998==&lt;br /&gt;
&lt;br /&gt;
I mean, one could assemble one considering you just add a shorter barrel to an M4's flat top. The poster actually shows the rifle with what looks like an Aimpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:59, 11 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since this is still a remake and taking place in the late 90s, quad rails were not a thing yet, so it's hard to imagine them having it on an M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:07, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
According to an M4 carbine progression timeline chart I found on PEO Soldier or something years back, KAC first introduced the original RIS (later replaced mostly by the improved RAS) handguard in 97. I don't recall exactly when the M933 was introduced as a factory setup, but 11.5&amp;quot; barrels had been around since the 60s and flat top uppers were nothing new when the original game was made in 98. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:39, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
This is practically the same when i was wondering that about the 3rd Gen Glock 17 when editing the RE Outbreak page, as far as i know, they were still yet to be produced, the SIGPROSP2009 was definetily anachronistic for the time period the game is set in (1998) versus the year it was made in (1999) i think. Still, i really like how Carlos' Colt is set up, notice how he has a rear sight in conjunction with his Comp M2, most games when mounting an optic either the rear sight is down or is completely removed so props to that, when the optic is damaged and goes off, you still have a reference point of aim.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:41, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:Special Forces guys were the first ones to do that. They basically took the carrying handle that's removable from their M4s, hack saw the handle part and leave the rear sight so they can cowitness a rear sight with their red dots [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:16, 5 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jill having a 2nd Gen Glock or a 3rd gen would both make sense since 3rd gens were introduced in 1998. Since the game firmly takes place in 1998 like the original. We can surmise since Umbrella is the mega corporation that the 90s warned us about, it would be safe to assume they'd armed their private army with the most advanced gear they can get. Though oddly in the poster and in the original, the rifles used by the Umbrella troops had red dots on them. The one screen shot we have of the rifle placed down doesn't look like it has one on it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:Considering Jill is loading a flush fit mag in her Glock in one shot and has an extended mag in it in another, it's safe to assume RE2's weapon mod system carries over and the red dot sight is a mod that can be found somewhere in the game world. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:16, 13 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:In fact, I'd bet my last dollar she'll find parts to mod it into a full auto like the G18. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:28, 13 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm really hoping for an easy mode like in the original where you start off with all the best weapons to just have fun with the game. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 with M4 stock ==&lt;br /&gt;
&lt;br /&gt;
There's a screenshot of the game rolling around with an M3 that I can only assume was modeled after the M3 made by airsoft company CYMA. &lt;br /&gt;
[https://cdn3.dualshockers.com/wp-content/uploads/2019/12/RE3_Jill_vs_Zombies.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
:Appreciate that, thank you. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:59, 13 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Wanna bet they will only use the pump action feature and not the semi auto feature? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:29, 15 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Possible 870 ==&lt;br /&gt;
&lt;br /&gt;
So, I was watching the new trailer yesterday and I noticed Jill using what appeared to be a Remington 870 or it could be possibly be the Benelli with wood furniture. You can see it in the trailer at :48 seconds in. I tried to take a screenshot but I'm having trouble uploading it but I managed to find this instead. [https://cdn3.dualshockers.com/wp-content/uploads/2020/01/RE3_Jill_ShotGun.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
:I already have the 870 listed on the page, but thanks for bringing that shot of Jill with it to my attention. I'll try to upload it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:19, 16 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
::I'm assuming, since it has the same rear sight the M3 does, and the 870 doesn't have any rear sight in particular, that it's an M3 with a wooden stock. [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 13:10, 16 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
:::It's unusual, but not completely unheard of.&lt;br /&gt;
[[Image:Model870P 14inlg.jpg|thumb|none|400px|Remington 870 Police &amp;quot;Entry Gun&amp;quot; with a Surefire dedicated forend weaponlight - 12 gauge]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:05, 16 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
::::It is worth noting that, to my surprise, I did not find any wooden furniture for M3. Moreover, the current one looks just like a plastic one, painted as a wood - pay attention to the belt mount on the buttstock. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:01, 20 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::You mean sling mount? It may be incorrect, but the default stock is clearly textured as if it were made of wood as you can see wood grain on it. But I've pointed out the goof nonetheless. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:05, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Nemmy's rocket launcher ==&lt;br /&gt;
A Nintendo Super Scope? That's hilarious. I guess the ''Duck Hunt'' jokes were more suitable than I thought. Any opposition to uploading a reference image for it? IIRC, we've done it before for Nerf guns used as the basis for a prop weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 16 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Federal ammunition? ==&lt;br /&gt;
&lt;br /&gt;
Played through the demo and noticed a familiar sight on the assault rifle ammo. Possibly a temporary texture? I wonder...&lt;br /&gt;
[https://i.imgur.com/xkdmpZ5.jpg 1] [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 19:28, 19 March 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
Kinda weird they let you pick up assault rifle ammo but not use the assault rifle in the demo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:56, 19 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
You can, you just have to die and you get an option to switch to assist mode. You start with 4 extra item slots and an assault rifle with spare ammo. However, you ''can'' create magnum ammo, which is labeled as &amp;quot;.44 AE.&amp;quot; [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 22:18, 19 March 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
I'll have to boot up the demo and get some pics of the 933, then. How many times do you need to die? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:21, 20 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Just one. There's a button on the bottom right that should give you the ability to change the difficulty.&lt;br /&gt;
&lt;br /&gt;
==Easy mode returns ==&lt;br /&gt;
&lt;br /&gt;
Some people wanna call me a pussy about it, but I had fun playing the original in the assist mode which starts you off with the best weapons because RE3 is more of an action game vs RE2 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:55, 19 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
There's no shame in playing easy modes instead of the super meta play in my book. That being said, it annoys me the AR has a lower rate of fire compared to the real thing. But still fun to play with nonetheless.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:55, 20 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
It's confirmed that Easy Mode returns? I won't bust anyone's balls for playing Easy Mode. It's a good way of &amp;quot;training&amp;quot; oneself for the normal difficulty. I just wonder if the remake will have similar perks for playing on the normal difficulty, like the original did with the extra weapons and enhanced ammo. And I also hope I can still get the game when it releases, since a mandatory state-wide &amp;quot;stay at home&amp;quot; order went into effect at midnight with all non-essential businesses closing down. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:20, 20 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
*Someone data-mined the demo, a lot of the stuff that wasn't in the demo was scrubbed but there was some stuff left in, according to it, there's four difficulties, assisted, standard, hard and an unlockable super hard mode.  Playing on assisted starts you with the Colt 933.  As far as extra weapons, I haven't read anything about that but I'm pretty sure that one article I read said that Nemesis will drop special ammo when you down him.  But yeah, hope you can get the game when it releases.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:02, 21 March 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>Kornflakes89</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1321918</id>
		<title>Talk:Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1321918"/>
		<updated>2020-01-14T21:43:00Z</updated>

		<summary type="html">&lt;p&gt;Kornflakes89: /* Glock */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Title note ==&lt;br /&gt;
So far, Capcom's marketing has only referred to this remake as &amp;quot;Resident Evil 3&amp;quot; without the &amp;quot;Nemesis&amp;quot; subtitle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:54, 11 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glock==&lt;br /&gt;
&lt;br /&gt;
Jill's Glock looks more like the full size than the 19.&lt;br /&gt;
&lt;br /&gt;
She's holding it in the statue that comes with the collector's edition of the game[https://www.windowscentral.com/resident-evil-3-collectors-edition-goes-preorder-gamestop]. I'm pretty sure it's a 19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:44, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Here's a higher-res image of Jill's character model[https://vignette.wikia.nocookie.net/residentevil/images/4/42/Jill_Full_R3make.png/revision/latest?cb=20191210163135]. Definitely a 19, though I was wrong on which generation. But I see that's been corrected already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:54, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
I am so glad they are again using real weapons like the original unlike RE6. Though why replace Jill's iconic Samurai Edge is beyond me. They kept Leon's gun the same in the remake and the Hi Power. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:Could be because Jill is on suspension and had to turn in her samurai edge and the glock is her personal weapon.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:43, 14 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
:The Samurai Edge has become something of an &amp;quot;Excalibur&amp;quot; (lol) to RE fans. It wouldn't surprise me if one or more versions of it are DLC weapons like they were in RE2. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::I've always wanted an 92 ever since Die Hard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 13 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also, how much you wanna bet they kept the factory sights on it even though no real shooter would ever keep them on [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:Keep in mind that stringent gun control keeps most Japanese from ever becoming &amp;quot;real shooters.&amp;quot; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::You'd be surprised how knowledgeable some gun geeks are in Japan. The Airsoft community there is pretty hardcore [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:45, 13 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
==M933 possible in 1998==&lt;br /&gt;
&lt;br /&gt;
I mean, one could assemble one considering you just add a shorter barrel to an M4's flat top. The poster actually shows the rifle with what looks like an Aimpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:59, 11 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since this is still a remake and taking place in the late 90s, quad rails were not a thing yet, so it's hard to imagine them having it on an M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:07, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
According to an M4 carbine progression timeline chart I found on PEO Soldier or something years back, KAC first introduced the original RIS (later replaced mostly by the improved RAS) handguard in 97. I don't recall exactly when the M933 was introduced as a factory setup, but 11.5&amp;quot; barrels had been around since the 60s and flat top uppers were nothing new when the original game was made in 98. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:39, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
This is practically the same when i was wondering that about the 3rd Gen Glock 17 when editing the RE Outbreak page, as far as i know, they were still yet to be produced, the SIGPROSP2009 was definetily anachronistic for the time period the game is set in (1998) versus the year it was made in (1999) i think. Still, i really like how Carlos' Colt is set up, notice how he has a rear sight in conjunction with his Comp M2, most games when mounting an optic either the rear sight is down or is completely removed so props to that, when the optic is damaged and goes off, you still have a reference point of aim.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:41, 12 December 2019 (EST)&lt;br /&gt;
-Special Forces guys were the first ones to do that. They basically took the carrying handle that's removable from their M4s, hack saw the handle part and leave the rear sight so they can cowitness a rear sight with their red dots [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:16, 5 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jill having a 2nd Gen Glock or a 3rd gen would both make sense since 3rd gens were introduced in 1998. Since the game firmly takes place in 1998 like the original. We can surmise since Umbrella is the mega corporation that the 90s warned us about, it would be safe to assume they'd armed their private army with the most advanced gear they can get. Though oddly in the poster and in the original, the rifles used by the Umbrella troops had red dots on them. The one screen shot we have of the rifle placed down doesn't look like it has one on it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:Considering Jill is loading a flush fit mag in her Glock in one shot and has an extended mag in it in another, it's safe to assume RE2's weapon mod system carries over and the red dot sight is a mod that can be found somewhere in the game world. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:16, 13 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:In fact, I'd bet my last dollar she'll find parts to mod it into a full auto like the G18. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:28, 13 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm really hoping for an easy mode like in the original where you start off with all the best weapons to just have fun with the game. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 with M4 stock ==&lt;br /&gt;
&lt;br /&gt;
There's a screenshot of the game rolling around with an M3 that I can only assume was modeled after the M3 made by airsoft company CYMA. &lt;br /&gt;
[https://cdn3.dualshockers.com/wp-content/uploads/2019/12/RE3_Jill_vs_Zombies.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
:Appreciate that, thank you. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:59, 13 December 2019 (EST)&lt;/div&gt;</summary>
		<author><name>Kornflakes89</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Kornflakes89&amp;diff=964689</id>
		<title>User:Kornflakes89</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Kornflakes89&amp;diff=964689"/>
		<updated>2015-09-29T00:39:36Z</updated>

		<summary type="html">&lt;p&gt;Kornflakes89: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Age: 22&lt;br /&gt;
&lt;br /&gt;
Interests: Movies, Games, Music, Books, Guns, Knives.&lt;br /&gt;
&lt;br /&gt;
Favorite Movies: Scarface, Saving Private Ryan, 3:10 To Yuma, and others.&lt;br /&gt;
&lt;br /&gt;
Favorite Games: Silent Hill 1, 2, 3, 4, and Homecoming.  Resident Evil 1, 2, 3, Outbreak 1 and 2, Dead Aim.  Medal of Honor (all of them)  SOCOM US Navy Seals 1, 2, 3.  Metal Gear Solid 1, 2, 3, Portable Ops.  Red Dead Redemption.  Fallout 3 and New Vegas.&lt;/div&gt;</summary>
		<author><name>Kornflakes89</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Payday_2&amp;diff=900571</id>
		<title>Talk:Payday 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Payday_2&amp;diff=900571"/>
		<updated>2015-03-13T02:34:48Z</updated>

		<summary type="html">&lt;p&gt;Kornflakes89: /* P30L? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Getting Started ==&lt;br /&gt;
Well I'm not the best at coding but I just wanted to get this page started. Anyone is free to help. --[[User:eelikay|eelikay]] 10:23, 2 August 2013 (CDT)&lt;br /&gt;
:Gimmie some time, I can get default screenshots for most every beta game. --[[User:Dannysaysnoo|Dannysaysnoo]] 00:34, 3 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Not a Heat reference==&lt;br /&gt;
&lt;br /&gt;
Just because the game has a 733, doesn't mean it's a reference to Heat. Also it isn't even using the curved 30 round magazine. It's like a badly rendered stretched 20 round mag like in COD Black Ops. Also Payday 2's 733 also has a modern M4 3rd gen stock and A2 rear sight while the 733 in Heat had a gen 2 stock and an A1 rear sight. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:17, 3 August 2013 (EDT)&lt;br /&gt;
:I guess they add the 20 round mag as a balancing thing. The stock and sight differences are odd, would that change the model? Also, I can't show you it yet, as the beta hasn't opened up that far, but it also seems like the game has the [[FN FNC]], if menu art is anything to go by. That is most certainly a Heat reference, and the developers have already stated it was an influence on the game. [[user:Dannysaysnoo|Dannysaysnoo]] 11:27, 3 August 2013 (GMT)&lt;br /&gt;
::It's really moot point since we're just robbing banks in a modern setting, so I'd use a more contemporary weapon than a design that's a bit dated. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:28, 3 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== The AUG is MASR STG ? ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
AUG's Magazine is not original. Do This Made MASR ? Assuming this is MASR made​​ AUG ? - [[User:KINKI'boy|KINKI'boy]] ([[User talk:KINKI'boy|talk]]) 13:46, 3 August 2013 (JST)&lt;br /&gt;
:Looks like a Magpul PMAG, as for the rifle, it's not uncommon for game devs to model their guns off of airsoft or civilian versions of guns. So it could be a MASR STG instead of a true AUG, I don't know how to tell.--[[User:Crazycrankle|Crazycrankle]] ([[User talk:Crazycrankle|talk]]) 09:46, 3 August 2013 (EDT)&lt;br /&gt;
::Also the foregrip is the KAC vertical grip instead of the folding grip [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:29, 3 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== All beta weapons added ==&lt;br /&gt;
&lt;br /&gt;
That's every single weapon from the beta capped, and added. [[user:Dannysaysnoo|Dannysaysnoo]] 17:27, 3 August 2013 (GMT)&lt;br /&gt;
:You can't access the P90 or HK416 in the beta? There are silhouettes for them on the second pages of primary and secondary weapons.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 17:28, 4 August 2013 (EDT)&lt;br /&gt;
::No, you can't. The level cap is 30. The only weapons not on the page are the FN FNC, at 33, the M16A2, at 39, A double barrel shotgun at 39, the P90 at 36, and the Deagle at 36. (Those are just guesses as to what they are. They might be slightly different once I see the 3D models. [[user:Dannysaysnoo|Dannysaysnoo]] 01:40, 4 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
I think we should use view mode for the majority of the screen shots. The models have more detail than thirdperson and you can see more of it than in first person&lt;br /&gt;
ex: http://imageshack.us/a/img203/7945/0tfc.jpg&lt;br /&gt;
(This is just a photo since I can't screenshot on a PS3 and don't have a computer version of the game)&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 17:31, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon Variants ==&lt;br /&gt;
&lt;br /&gt;
So I was thinking the gun customization in this game means a lot of guns have different variants that are worthy of article mention- here's what I've found:&lt;br /&gt;
&lt;br /&gt;
CAR-4 (M4A1- furniture mods can turn it into a LR300.&lt;br /&gt;
&lt;br /&gt;
UAR (AUG A2)- A3 forend mod.&lt;br /&gt;
&lt;br /&gt;
M308 (M14)- Jae 100 chassis, the EBR chassis is already shown in the article.&lt;br /&gt;
&lt;br /&gt;
Ak5- FNC handguard and Ak5C stock + forend, no ability to give it a proper &amp;quot;C&amp;quot; carbine barrel though.&lt;br /&gt;
&lt;br /&gt;
AMR-16 (M16A4)- can get the A1 handguard.&lt;br /&gt;
&lt;br /&gt;
Compact 5 (MP5)- the MP5K can be unlocked for use in addition to being used in the Sentry gun.&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:53, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
This ist LR 300 ??&lt;br /&gt;
[[File:Payday2 lr300 previu 1.jpg|thumb|none|600px|Lr300 ???]]&lt;br /&gt;
--[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 14:17, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I agree with mentioning this in the main article. I have also found that the Colt Model 733 is turned into a Colt Model 933 if attaching an optical sight. --[[User:RaNgeR|RaNgeR]] ([[User talk:RaNgeR|talk]]) 14:37, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Finish==&lt;br /&gt;
&lt;br /&gt;
Article finished. Make any other screenshots? --[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 11:01, 15 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Anyone know what rifle this is? ==&lt;br /&gt;
&lt;br /&gt;
[[File:Payday2SR.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
This is the picture from the sniper asset you can buy on Watchdogs day 2. Anyone know what rifle he's carrying? Looks like a Remington 700 variant, but I'm having trouble identifying the specific model.--[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 12:09, 12 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== DLC weapons ==&lt;br /&gt;
&lt;br /&gt;
A DLC has been released including 3 new guns and in two days another DLC will release adding yet another 3 new guns. So if anyone feels inclined to properly identify the real life models and add screenshots, I would appreciate it. I would do so myself but having played the game all my guns are heavily customized at this point. &lt;br /&gt;
&lt;br /&gt;
Armored Transport DLC includes a SIG 551-A1 SBR (From what I can tell, might be a different model), a Walther PPK and a Carl Gustav M/45 sub machine gun (Which is erroneously stated to be .45 cal on the DLC page).&lt;br /&gt;
&lt;br /&gt;
http://www.overkillsoftware.com/armoredtransport/&lt;br /&gt;
&lt;br /&gt;
The DLC to be released will include a FN SCAR-H, a HK MP7 and a handgun I can't identify. &lt;br /&gt;
&lt;br /&gt;
http://www.overkillsoftware.com/gageweaponpack01/ &lt;br /&gt;
&lt;br /&gt;
- [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
&lt;br /&gt;
The unidentified handgun seems to be a Sig Sauer P226.&lt;br /&gt;
&lt;br /&gt;
I've started uploading screenshots of the weapons in the first DLC. Won't be uploading any for the second pack, as I have no intent of buying it right now. Would appreciate it if someone wrote some&lt;br /&gt;
descriptions and correctly identify the Sig Sauer model. - [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I got both DLCs so I'll upload the screencap a when I get the chance. [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 11:46, 28 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
The most recent update (Death Wish) added a new difficulty and in that difficulty, we have two more weapons featured in the hands of NPCs (The guns are currently unavailable to players). The guns being the HK UMP and the Benelli M4 (Which seems to be based on the H2O model, but with a solid instead of a telescoping stock). Both seen featured here:&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=e8CMPB03-pw&amp;amp;feature=player_detailpage#t=45 - [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
&lt;br /&gt;
Another DLC pack incoming - 3 sniper rifles to add to the arsenal, all featured in this video: &lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=sNs9yQcc5ew&lt;br /&gt;
&lt;br /&gt;
Pictures and in-game names are scheduled to be revealed tomorrow. So far though, I've identified one of them as a Barret M95. [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
:Looks like the other two are the Blaser R93 LRS2 and a Remington 700 with verious chassis mods (wooden M40A5 and MSR, it looks like). Barret seems weirdly semi auto.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:24, 6 May 2014 (EDT)&lt;br /&gt;
&amp;quot;Barret seems weirdly semi auto.&amp;quot;. Well, it is a video game bolt action rifle. I think the limited FOV cuts off the actual bolt operation animation. If you look closely, you can see that the right hand isn't holding the grip after shooting (At about 26,5s in the video). --[[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]]) 20:53, 6 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I am very lazy. I apologize for that. Anyway, I uploaded inventory screenshots of the shotguns from the &amp;quot;Gage Shotgun Pack&amp;quot; DLC. --[[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]]) 03:13, 4 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MP5A2/A3/KN? ==&lt;br /&gt;
&lt;br /&gt;
Now, correct me if I'm wrong, but wouldn't the presence of a burst fire option in the selector make them MP5A4, A5, SD5, SD6 and KA4 respectively? --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 15:15, 8 June 2014 (EDT)&lt;br /&gt;
:Actually the texture is kinda goofed, the selector has no Safe option, it doesn't have a crossed out white bullet pictogram, instead it has a white Semi pictogram, so technically it has no Safe mode, it just has Semi/Burst/Auto. :\  [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 00:24, 4 July 2014 (EDT)&lt;br /&gt;
[[File:PAYDAY2 weird MP5 fire selector.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Missed lots of guns, MP7, and FAL's pic, three new shotguns DLC which include Benelli M4 , STRIKER12, and KSG, anyone wants to work with me? ==&lt;br /&gt;
&lt;br /&gt;
I m newbie, so don't know too much about it.....&lt;br /&gt;
&lt;br /&gt;
== FN FNC ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Belgian Heat&amp;quot; handguard changes the AK5 to a FNC. Could someone in possession of the mod add it on please?&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 22:14, 21 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== PSG-1 from Modded G3? ==&lt;br /&gt;
&lt;br /&gt;
I have noticed that modding Gewehr 3 with DMR Kit, Precision foregrip, grip and stock will create a gun that heavily resembles H&amp;amp;K PSG-1, should it be included in the list?&lt;br /&gt;
and if so, under what category should it be in?, since the ridle is not a proper sniper rifle in game so to speak&lt;br /&gt;
&lt;br /&gt;
Here's the said rifle:&lt;br /&gt;
[[File:2014-10-05 00001.jpg|800px|thumb|none|alt text]]&lt;br /&gt;
&lt;br /&gt;
--[[User:Pyronite|Pyronite]] ([[User talk:Pyronite|talk]]) 00:50, 5 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
It looks like [[Heckler &amp;amp; Koch SR9TC]].&lt;br /&gt;
[[File:HKSR9TC.jpg|600px|thumb|none|H&amp;amp;K SR9(TC) rifle with tropical forearm and bipod - 7.62x51mm. The TC version has the PSG buttstock as well as the trigger pack.]]&lt;br /&gt;
--[[User:Seganamcofan|Seganamcofan]] ([[User talk:Seganamcofan|talk]]) 10:40, 5 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
It actually uses the original PSG-1 parts so it's not a SR9TC, even though, I'd say it's more a hybrid than other. --[[User:James Dalcan|James Dalcan]]&lt;br /&gt;
&lt;br /&gt;
:That gun is a total mongrel, it is no real G3 variant. Firstly, there is a paddle mag release which rules out the SR9 and PSG-1. The combination of a front sight post and the PSG style handguard might suggest an MSG90A1, however it has a plain barrel, the trigger pack is the original metal type rather than the polymer Navy type used on the MSG90, and the rear sight is a normal diopter rather than the one used on the MSG90. Technically, I would say that it is a G3 fitted with a PSG-1 handguard, butt and trigger shoe, and a plain heavy barrel (it is not the normal PSG-1 one though, it is too short).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:27, 5 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::That is exactly what it is in game, it's essentially G3 modded with PSG-1 parts (possible in reality or not aside), now the question is that is it worth mentioning somewhere in the main article or not, even as Modded variant and another gun itself. --[[User:Pyronite|Pyronite]] ([[User talk:Pyronite|talk]]) 21:27, 5 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== John Wick DLC ==&lt;br /&gt;
&lt;br /&gt;
OVERKILL released a new DLC based on [[John Wick]], which added John as a playable character, a Glock 26, three new accessories for the pistols, two new grips for the Glocks, and the ability the dual wield the Glock 26, the Operator, the Beretta 92 (a shout-out to Matrix, perhaps?) and the Desert Eagle.&lt;br /&gt;
&lt;br /&gt;
They added another weapon, a SPAS 12, with it's own sets of mods and all.&lt;br /&gt;
&lt;br /&gt;
== Gage Historic Pack DLC ==&lt;br /&gt;
&lt;br /&gt;
OVERKILL is making a new weapon pack full of WWII era weapons. The weapons are, at least by my guess, to be a MG42, a Mauser C96, either a Sten gun or a Sterling, and a sniper version of the Mosin-Nagant. So apparently with the purchase of the pack, you get to murder cops with an 100 year old handgun. ([[User:PaperCake|PaperCake]])&lt;br /&gt;
: http://overkillsoftware.com/gagehistoricalpack/ [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:18, 11 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
Well, I was close, the weapons in it are an MG42, named the Buzzsaw 42, a Sterling, named the Pratchett L2A1, the C96 is named the Broomstick, and the Mosin 91/30 is named the Mosin-Nagant. Even so, you get to murder cops with WWII-era weaponry. ([[User:PaperCake|PaperCake]])&lt;br /&gt;
&lt;br /&gt;
== Chicago Typewriter ==&lt;br /&gt;
&lt;br /&gt;
A M1928 was added the game to celebrate two million people joining the PAYDAY Steam Group.&lt;br /&gt;
&lt;br /&gt;
http://www.overkillsoftware.com/2million/&lt;br /&gt;
&lt;br /&gt;
Still haven't unlocked any mods since they're dropped in the Payday instead of being unlocked via achievements, but still, it's pretty neat. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 21:22, 4 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== L85 is upcoming , in Clover Character Dlc ==&lt;br /&gt;
&lt;br /&gt;
http://www.overkillsoftware.com/games/thediamond/&lt;br /&gt;
&lt;br /&gt;
== The Bomb Heists DLC Weapons ==&lt;br /&gt;
The HS Produkt VHS-2 and HS Produkt HS2000 40SW model is added on The Bomb Heists DLC. Its named &amp;quot;Lion’s Roar rifle&amp;quot; and &amp;quot;LEO pistol&amp;quot;. --[[User:Seganamcofan|Seganamcofan]]&lt;br /&gt;
&lt;br /&gt;
It's an Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;, actually. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 03:22, 26 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== XDM/HS2000 ==&lt;br /&gt;
&lt;br /&gt;
I'm a bit perplexed by the XDM, since it has the serrations of a XDM, and yet they still went out of their way to label it HS. It appears that Springfield just markets the HS2000 in the US, everything is still manufactured in Croatia. Is there an international version of the XDM that HS sells? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 23:03, 1 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Why do the images have the weapons' actual names in quotes? ==&lt;br /&gt;
&lt;br /&gt;
It seems kind of weird having image descriptions that state things like; 'The player holds the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.' despite the fact that those are the actual names of the weapons. Wouldn't it be more fitting to say; 'The player holds the &amp;quot;CMP&amp;quot;.', or at least remove the quotes? The way that it's set up just really bothers me.&lt;br /&gt;
--[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 00:38, 2 February 2015 (EST)&lt;br /&gt;
:It's standard practice to include the name of the actual weapon, and there's nothing wrong with having the alias in quotes. I see nothing wrong here. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:11, 2 February 2015 (EST)&lt;br /&gt;
:: Well, I gotta admit seeing the quoted weapon name on almost every in-game thumbnail does look a bit annoying, not to mention a wee bit redundant perhaps. But as said, there's nothing actually wrong with it. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 13:04, 2 February 2015 (EST)&lt;br /&gt;
::Oh, you mean in the captions. Yes, that's a bit annoying. I wouldn't object if someone took them out. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:44, 2 February 2015 (EST)&lt;br /&gt;
:::I think it's an artifact of Mateogala not really speaking English, he puts the in-game weapon name in quotes I guess because he saw a page where that was done with a fictional or hybrid weapon. If anyone's doing a find / replace for that, could they also swap &amp;quot;player&amp;quot; for &amp;quot;player character?&amp;quot; That one always bugs me, the player isn't the guy in the game. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:55, 2 February 2015 (EST)&lt;br /&gt;
::::Yeah, I was referring to the captions, should've been a bit more concise. There's nothing inherently wrong with it, it's just ever so slightly bothersome to me personally. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 22:18, 3 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== We are getting a Minigun and AT4 ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=EWpeEe6qxHc    But one thing confuse me is in the video, it shows an AT4, but in store page, the introduction says it's RPG.&lt;br /&gt;
&lt;br /&gt;
== We are going to get a MAC 11 ==&lt;br /&gt;
&lt;br /&gt;
http://media.overkillsoftware.com/2015/02/hlm2_jacket_gun_screen.png    &lt;br /&gt;
&lt;br /&gt;
Unlock it through purchase Hotline Miami 2 digital pack on March 10.&lt;br /&gt;
&lt;br /&gt;
It's a MAC 11, right?&lt;br /&gt;
&lt;br /&gt;
Looks more like a Cobray M11/9. [[User:Hi, My Name Is GameZone|Hi, My Name Is GameZone]] ([[User talk:Hi, My Name Is GameZone|talk]]) 18:07, 25 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== OVERKILL DLC ==&lt;br /&gt;
&lt;br /&gt;
The weapons have been announced for the DLC. They are a handheld M134 Minigun and an RPG-7. This is gonna be fun. [[User:PaperCake|PaperCake]] 12:29, 6 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== M134 Barrels ==&lt;br /&gt;
&lt;br /&gt;
The article mentions that they don't move, but they actually do, at least with the short and Vulcan-esque barrels. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 09:21, 7 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Okay, I just checked, the default and Aerial Assault barrel definitely move, but I'm still not sure about the short ones, I have no money in game at the moment, so I can't check right now. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 09:40, 7 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
I just read a lot of people saying they didn't spin on the forums and reddit, I didn't actually check myself. I just watched a video and they were spinning in first person, so maybe they just don't spin in 3rd person or maybe those people were wrong. [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 14:25, 7 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
After some testing, I managed to find out that if your game is running at 30, 60 or 120 FPS the barrels appear to not rotate due to the monitor not being able to actually register the spin before it refreshes. In 45, 50, 75, and 135 the barrel jumps around, but some rotation can be seen. So in conclusion, yeah, they do spin. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 01:01, 8 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Do you know if the 3rd person model spins as well? [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 14:44, 8 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=_hS6h4NTd3w&amp;amp;feature=youtu.be  --[[User:Mateogala|Grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr]] ([[User talk:Mateogala|talk]]) 17:26, 8 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I have a feeling this might be the same optical illusion that causes car wheels to stop spinning or rotate backwards: if the barrels are in the same position every time the screen refreshes, the minigun will appear to not be turning even though it actually is. The reason it appears to be totally stopped is the lack of motion blur on them, I think. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:33, 8 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: If I knew how to record at around 600-1200 FPS (Which can be done) I could make a video showing the barrels rotating. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 01:00, 9 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
I've seen videos of first person showing them spinning (I don't have enough to buy the weapon myself yet.) What I'm asking is if the 3rd person model spins as well. Payday 2 (like lots of games) has separate models for first person and 3rd person, the 3rd person models are significantly lower quality and the animations for them are less precise (look at this mod that replaced the 3rd person models with the 1st person ones to see https://steamcommunity.com/app/218620/discussions/15/558754900072790886). The only person I saw using the minigun ingame only had it for a few seconds and I didn't get a chance to see if the barrels spun in 3rd person. Regardless I removed the part about them not spinning, but may add a note if they don't spin in 3rd person. [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 13:16, 9 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
==P30L?==&lt;br /&gt;
I'm thinking of buying this game since it's on sale on Steam (along with it's ludicrous amount of DLC). BUT, didn't Overkill really add H&amp;amp;K P30Ls with the John Wick update? I was kinda hoping I'd see them in the game. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 08:10, 10 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
They added a Glock 26 (Chimano Compact) with John Wick as his signature gun. [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 10:03, 10 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
There isn't a P30L in the game, but there are pistols in the game that you can mod to look similar to it, like the USP (Interceptor .45 in game) with either the Facepunch Compensator or the Match slide, the Signature .40 (SIG P226) modified with the Facepunch compensator also looks similar, then the Chimano Custom (Glock 22C) kinda sorta but not really looks like it with the Facepunch again.  But your best bet would be the Interceptor .45[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 22:34, 12 March 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>Kornflakes89</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Metal_Gear_Solid_V:_The_Phantom_Pain&amp;diff=741931</id>
		<title>Talk:Metal Gear Solid V: The Phantom Pain</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Metal_Gear_Solid_V:_The_Phantom_Pain&amp;diff=741931"/>
		<updated>2013-09-25T03:08:27Z</updated>

		<summary type="html">&lt;p&gt;Kornflakes89: /* Getting the feeling of anachronism */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Unknown SMG==&lt;br /&gt;
Anybody know what these are?&lt;br /&gt;
&lt;br /&gt;
[[File:MGS5Unknown.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 16:05, 28 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Considering all footage shown so far, showing relatively narrow arsenal assets, I'm willing to say pretty surely that it's the same MP9 as in Ground Zeroes. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:24, 28 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
But whats the point of holding them sideways like that especially with the ejection port facing up.--[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 17:40, 28 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I assume however, it could be held sideways because they are so densely packed together, using it as a method of evading to shower their mates with hot brass. I'm puzzled as to why they are holding them ejection port upwards, but it could be some recoil controlling technique perhaps even a depiction of the C.A.R. technique. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 18:03, 28 March 2013 (EDT)&lt;br /&gt;
::You are thinking about it too much, I would highly doubt that anyone involved in this decision has even heard of the CAR technique. My guess is that they are doing it because someone thinks it looks cool, particularly if you get to have the cases spraying upwards into the air showing off some nice physics. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:59, 28 March 2013 (EDT)&lt;br /&gt;
:::I don't know about the guns, but the stuff on the soldiers backs seem to resemble the fuel canisters for the M2 Flamethrower or a similar flamethrower. What I do know is that whatever the make, the backpack is undeniably a flamethrower weapon. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 21:50, 28 March 2013 (EDT)&lt;br /&gt;
::::I don't think they are, more likely they are air tanks as they appear to be wearing breathing apparatus.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:39, 29 March 2013 (EDT)&lt;br /&gt;
:::Found another gun image, it's from the last few seconds of the VGA trailer:&lt;br /&gt;
:::[[File:Pp12.jpg|thumb|none|600px]]&lt;br /&gt;
:::Don't know if its the same gun or a different gun, but still, hope I helped. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 21:57, 28 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The The Phantom Pain and Ground Zero is the same game. They've just announced that. So one of these pages has got to go [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:47, 28 March 2013 (EDT)&lt;br /&gt;
:The last I read (earlier today) &amp;quot;Ground Zeroes&amp;quot; is the prologue to &amp;quot;The Phantom Pain&amp;quot; which taken together make up MGS5, but they would not confirm whether or not they were shipping it as one game or two separate ones.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:59, 28 March 2013 (EDT)&lt;br /&gt;
::Well, I advocated patience and just waiting for official word earlier, I don't know why people are in such a rush. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 20:22, 28 March 2013 (EDT)&lt;br /&gt;
:::Yeah, here's a bit of a problem, though: Konami told GameSpot that they are two separate games. Jay Boor, director of PR, stated they are two separate games, and the official MGS facebook page (which is owned by Konami and Kojima Productions) not only stated they were two different games, they even quoted Kojima's twitter on it. We keep them separate. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 20:46, 28 March 2013 (EDT)&lt;br /&gt;
::::If they truly are separate games, then why does the new trailer contain footage from BOTH teasers and titled it MGS5 The Phantom Pain? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:57, 28 March 2013 (EDT)&lt;br /&gt;
:::::If I recall correctly, ''Peace Walker'' and ''Portable Ops'' also contained footage from ''Metal Gear Solid 3'' in their debut trailers, so I doubt it would mean much. Even if it did, it's likely that they are somewhat connected, but still separate games. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 21:59, 28 March 2013 (EDT)&lt;br /&gt;
::::::I don't ever remember they using footage from MGS3 to advertise that the final product will look like Portable Ops or Peacewalker. The recent trailer did not even state they were two separate games. It didn't say Ground Zeroes once, it only titled itself as MGS5 The Phantom Pain. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:58, 28 March 2013 (EDT)&lt;br /&gt;
:::::::Portable Ops: http://www.youtube.com/watch?v=i0NUg0DLMpQ&lt;br /&gt;
:::::::Peace Walker TGS2009 Trailer: http://www.youtube.com/watch?v=0b5trPeM9wI&lt;br /&gt;
:::::::Both of these trailers showed footage from ''MGS3'', at least at the beginning of the trailer. And the trailer may not have stated they were two separate games, but Konami and other official sources stated they are. Heck, even Kojima stated that the sequence he showed in TPP was actually the tutorial at the beginning of a game, despite claiming that Ground Zeroes was the prologue. The only way to claim both to be true is if they are indeed separate games. And besides, Kojima also stated that both Rising and Peace Walker were Metal Gear Solid 5 in interviews, even though back then it was clear as day they were separate games. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 23:16, 28 March 2013 (EDT)&lt;br /&gt;
:::::::I am still holding out that it's all misdirection on part of the creator. It seems odd to market 2 games at the same time. Are both going to be released at the same time? in one box? a year apart? There's a lot of questions from a production standpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:22, 29 March 2013 (EDT)&lt;br /&gt;
::::::::And going back to the portable games trailers with MGS3 footage. Those were the Japanese trailers and the MGS3 footages serve as a jump off point. If you were to compare advertising like that to these games, it would be like watching a trailer of MGS5 starting off with a couple scenes from MGS4, 2 completely different games but obviously has connections to each other since they exist in the same universe. You can't argue because the portable games did it so it makes sense for the new MGS5 trailer. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:26, 29 March 2013 (EDT)&lt;br /&gt;
:::::::::It's not odd at all that they'd market two completely different games at the same time. Heck, Lords of Shadows 2 actually marketed both the console game and the portable game at the exact same time in E3 2012, and Epic Mickey 2 also did the same with two games that were completely different. And misdirection or not, I sincerely doubt Kojima'd refer to the opening scene of TPP as being the tutorial to the game AFTER marketing it as the same as Ground Zeroes. You can't have a tutorial level after the main prologue of a game. Did we have that in the Plant Chapter of MGS2? Operation Snake Eater in MGS3? Any of the levels after Liquid Sun in MGS4? Any of the levels after the intro to Peace Walker? There is a way for games to be separate and the same at the exact same time though: Think Sonic 4. Separate releases, same game. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 12:07, 21 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gun wish list==&lt;br /&gt;
Here's some guns I hope will come for the game since Kojima confirmed The Phantom Pain will take place around 1984. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:52, 29 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The first is a Glock and not the Glock 18.&lt;br /&gt;
Galil&lt;br /&gt;
&lt;br /&gt;
CZ75&lt;br /&gt;
&lt;br /&gt;
UZI&lt;br /&gt;
&lt;br /&gt;
ASP9&lt;br /&gt;
&lt;br /&gt;
M14&lt;br /&gt;
&lt;br /&gt;
AK74&lt;br /&gt;
&lt;br /&gt;
FAL&lt;br /&gt;
&lt;br /&gt;
Valmet series&lt;br /&gt;
&lt;br /&gt;
Browning HP&lt;br /&gt;
&lt;br /&gt;
VP70&lt;br /&gt;
&lt;br /&gt;
Beretta 93R&lt;br /&gt;
&lt;br /&gt;
SIG SG 540 &lt;br /&gt;
&lt;br /&gt;
XL64E5 &lt;br /&gt;
&lt;br /&gt;
FAMAS&lt;br /&gt;
&lt;br /&gt;
More M16 variants&lt;br /&gt;
&lt;br /&gt;
Daewoo K1 / K2&lt;br /&gt;
&lt;br /&gt;
Mini-14&lt;br /&gt;
&lt;br /&gt;
SA Vz.58&lt;br /&gt;
&lt;br /&gt;
AR-18&lt;br /&gt;
&lt;br /&gt;
Different AK variants&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Guns that I personally predict would be useable:  --[[User:Btgr|Btgr]] ([[User talk:Btgr|talk]]) 18:58, 6 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Makarov PM &lt;br /&gt;
&lt;br /&gt;
Stetchkin APS&lt;br /&gt;
&lt;br /&gt;
M1911A1&lt;br /&gt;
&lt;br /&gt;
Any .357 Magnum revolver made by Smith &amp;amp; Wesson, Colt or Ruger&lt;br /&gt;
&lt;br /&gt;
SPAS-12&lt;br /&gt;
&lt;br /&gt;
Lee-Enfield&lt;br /&gt;
&lt;br /&gt;
SKS&lt;br /&gt;
&lt;br /&gt;
PPSh-41&lt;br /&gt;
&lt;br /&gt;
Sterling SMG&lt;br /&gt;
&lt;br /&gt;
BXP or Skorpion&lt;br /&gt;
&lt;br /&gt;
AKS-74U&lt;br /&gt;
&lt;br /&gt;
GP-25 (for the AK47 variant)&lt;br /&gt;
&lt;br /&gt;
M203 (for the SAR-80)&lt;br /&gt;
&lt;br /&gt;
FN MAG-58&lt;br /&gt;
&lt;br /&gt;
PKM&lt;br /&gt;
&lt;br /&gt;
RPG-7&lt;br /&gt;
&lt;br /&gt;
M72 LAW&lt;br /&gt;
&lt;br /&gt;
FIM-92 Stinger&lt;br /&gt;
&lt;br /&gt;
RGD-5 or M67&lt;br /&gt;
&lt;br /&gt;
Heckler &amp;amp; Koch G11&lt;br /&gt;
&lt;br /&gt;
Railgun&lt;br /&gt;
&lt;br /&gt;
=New Red band trailer=&lt;br /&gt;
http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=gEqmkduIeMU&lt;br /&gt;
&lt;br /&gt;
:Am the only one, but are there quite a lot of hybrid firearms on display here? Take a closer look at those AKs, both the 7.62 and 5.56 versions. AK-74 stand-ins have a ring sight mounted on the back of the receiver, and [http://cdn1.sbnation.com/uploads/chorus_image/image/14607241/mgs5_phantom_pain.0_cinema_640.0.jpg 7.62 ones have a bizarre wooden front grip, AKS-74U patterned back sights along with a pretty western looking flash hider]. Now those are some jive-ass Kalashnikovs if I ever laid my very one eyes upon one. Is anyone a bit more versed as to why Kojima suddenly went for this bizarre change? --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:26, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I'll admit it is unusual, but at least they look like they can exist unlike Resident Evil 6 where all guns seemed like frankenguns [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:58, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
=Getting the feeling of anachronism =&lt;br /&gt;
I wonder, with the recent trailer, a lot of the tech and gear are a bit anachronistic for the 80s like Skull face's men. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:19, 11 June 2013 (EDT)&lt;br /&gt;
:Dudes got a robot arm, I don't think historical accuracy is a big deal.--[[User:Crazycrankle|Crazycrankle]] ([[User talk:Crazycrankle|talk]]) 20:49, 11 June 2013 (EDT)&lt;br /&gt;
::That's a BS argument. If that's the excuse, why not all guns be fictional and they start using halo plasma rifles and phasers? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:07, 11 June 2013 (EDT)&lt;br /&gt;
:::Kojima has said that MGS takes place in an alternate time line from the real world, so there being anachronisms in weapons and technology really shouldn't matter all that much, I mean hell, Peace Walker had some weapons that weren't made until the 80's and I believe some that weren't made until the 90's, so it's a little late for the &amp;quot;This is anachronistic!&amp;quot; arguments.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 23:08, 24 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
= Single Action Army and other guns  =&lt;br /&gt;
&lt;br /&gt;
Not much to go off but Ocelot's gun does not look like an SAA at all. It looks like some kind of top breaker. Do you think the guns in this one are going to be generic instead of actual models like they've been before?--[[User:Acepeacemaker|Acepeacemaker]] ([[User talk:Acepeacemaker|talk]])&lt;br /&gt;
:I would agree that it looks nothing like a Colt, more like a Webley, but it isn't a perfect match for that either. As far as I can tell every one of these weapons is a hybrid or fabrication of some sort. The AK is the same shape as an AK-47, but every single part of it is wrong in some way. The rifle used by Skull Face's guys is pretty close to a real gun, as everything up the the rear of the handguard is a SIG SG 550, but ahead of that it goes to hell (looks a bit like an FNC from that point on).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:12, 12 June 2013 (EDT)&lt;br /&gt;
::Yeah back to the AK, in the shot I took of Snake disarming a guy, that AK has the elevated rear sight like a Galil [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:33, 12 June 2013 (EDT)&lt;br /&gt;
:::That AK is such a mess it is ridiculous. if you look at the receiver it actually appears to be partly based on that of an FN FAL (left side reflected on both sides of the AK) with an AKM dust cover with an AKS-74U rear sight. Added to this you have the weird straight post front sight (which I think I recognise from something but can't place), the slotted flash hider which looks a bit like a shortened Druganov, a vent-less handguard which looks like it has an M16A2 handguard texture applied to it, and a gas block like nothing I have seen on an AK. Also, unless they are at different game build stages there are two different rifles here, as the one with the rear sight at the top of the back cover has a Bakelite style 5.45×39mm style mag with the shallower curve. The guns are so f'ed up in this game so far that I almost get the feeling that they weren't actually designed for it, they just took existing models from other games and messed them up in the hopes that nobody would notice. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:22, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Let's hope the final product is a little different than advertised. In previous games, the weapons were slightly altered from early footage. In a way, the different weapon designs give off a sense of familiar yet alternate view of the period that the game takes place in. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:43, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anyway, you think the revolve might be a Nagant? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:45, 12 June 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Kornflakes89</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Splinter_Cell:_Blacklist&amp;diff=739206</id>
		<title>Talk:Splinter Cell: Blacklist</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Splinter_Cell:_Blacklist&amp;diff=739206"/>
		<updated>2013-09-17T07:27:36Z</updated>

		<summary type="html">&lt;p&gt;Kornflakes89: /* SC4000 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;quot;HK416&amp;quot; not HK416? ==&lt;br /&gt;
I'm pretty sure the so-called M416 in SC:B is not a HK416. It lacks four unique, identifying characteristics of the HK416; the raised top rail, the shape of the handguard, the gas block, and the nearly horizontal magwell bottom. &lt;br /&gt;
&lt;br /&gt;
As far as I can tell, it's some other modern AR carbine with a 10&amp;quot; barrel that has been misnamed by the developers. Anyone else got any input?&lt;br /&gt;
&lt;br /&gt;
[[User:Ramell|Ramell]] 14:51, 22 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I think what's got people automatically thinking it's a 416 is that front sight. I'll admit that's what did it for me when I saw the reveal trailer. Thought 'hmmm.....ditched the SC rifle for the 416' --[[User:DeltaOne|DeltaOne]] 21:05, 22 July 2012 (CDT)&lt;br /&gt;
:Are you telling that this is the first AR-15 you see in a game that has no gas block yet it can fire? BTW the selector has the HK416-style pictographs and let's not forget that these are pre-release images. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:56, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
@DeltaOne: Yeah, it looks like a HK front sight. A company named Troy Industries makes sights that look like those.&lt;br /&gt;
&lt;br /&gt;
@Bozitojugg3rn4ut: &lt;br /&gt;
No, it's not a lack of ''a'' gas block, but that specific gas block. Also, there are other AR lowers with the HK-style pictographs. They are pre-release images, sure, but it's not a HK416 in those. If it's changed to a real HK416 in release, it's all good, but right now, it's incorrect to call it an HK416.&lt;br /&gt;
[[User:Ramell|Ramell]] 06:33, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well, it's listed as unknown now. Personally, I'm thinking its just a mangled LMT piston carbine, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:41, 13 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:I've seen a very similar AR in another game:&lt;br /&gt;
:[[Image:BinaryDomain-ACR-2.jpg|thumb|none|600px]]&lt;br /&gt;
:[[Image:BinaryDomain-ACR-1.jpg|thumb|none|600px]]&lt;br /&gt;
:Which I personally always had pegged as an ACR. The one in this game looks like that shifted about halfway back to being an AR15 with the AR charging handle and ejection port. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:55, 30 April 2013 (EDT)&lt;br /&gt;
Do we want to get rid of all those early CGI guns and images and see if the ingame HK416 matches up?[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:The actual in-game &amp;quot;416&amp;quot; is much closer to the real HK416. The only wrong feature is the slanted magazine well so I think it is okay to call it an HK416. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 11:04, 7 September 2013 (EDT)&lt;br /&gt;
::There ''are'' some pics of the HK416A5 that show it with a slanted magazine well, such as this one showing it in both &amp;quot;earth&amp;quot; colors as well as black [http://www.special-ops.pl/images/photos/24/97/__b_MS1_5844.jpg]. So the slanted magwell isn't necessarily wrong. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:31, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== SC3000 ==&lt;br /&gt;
@Deltaone I'm glad that the SC3000 rifle got replaced. It was almost as annoying as the &amp;quot;hideous spawn of the devil&amp;quot; (http://www.imfdb.org/wiki/Far_Cry_Instincts:_Predator#.22Assault_Rifle.22) --[[User:Speo16|Speo16]] 06:45, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:What indication is there at this point to say it's been replaced? A few screenshots of Sam holding different rifles only means the ability to pick up enemy weapons is being carried over from Conviction. Besides, the SC3000 is far, ''far'' from the worst fictional design I've ever seen. [[User:Spartan198|Spartan198]] 08:18, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:yes but compared to sc2000k(im not sure i got that right) it is kinda bad, and in conviction pistols were basically the primaries&lt;br /&gt;
and rifles incl. sc3000 were useless. And me personally i think sc3000 feels like a downgrade than an upgrade--[[User:Speo16|Speo16]] 14:44, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
SC3000 was a garbage rifle. Always wound up using the M468 (REC7) instead. --[[User:DeltaOne|DeltaOne]] 22:20, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:You call it garbage, yet its performance in the game totally contradicts that. After putting a suppressor on the M468, accuracy and knockdown power seemed to drop drastically. This was where the SC3000 beat it out, as the addition of a suppressor didn't degrade its performance at all. If anything, accuracy in full-auto ''increased'' and bullet spread ''decreased'' with it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 16:23, 11 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== A Few BTS Images ==&lt;br /&gt;
&lt;br /&gt;
[http://www.facebook.com/photo.php?fbid=10151107144159888&amp;amp;set=a.10151107143729888.437925.62688139887&amp;amp;type=1&amp;amp;permPage=1 Link]&lt;br /&gt;
Some interesting weapons there...&lt;br /&gt;
&lt;br /&gt;
I would love to see the ARX-160 in the game tho. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 09:48, 6 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MP7 vid ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=YDMW_2gfDI8&lt;br /&gt;
&lt;br /&gt;
This vid shows Fisher with an MP7 on his back.&lt;br /&gt;
&lt;br /&gt;
== Film Adaptation ==&lt;br /&gt;
&lt;br /&gt;
It is official, Tom &amp;quot;Bane&amp;quot; Hardy will play Fisher in the upcoming movie. Let's hope it will be better than Far Cry or Prince of Persia. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 14:35, 13 December 2012 (EST)&lt;br /&gt;
:I thought Prince of Persia was pretty good for a game adaptation [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:53, 30 April 2013 (EDT)&lt;br /&gt;
:Yeah, PoP was great. Sure there were some character substitutions and additions, the time traveling could have been a bit bigger a focus, and I admit Jake what's-his-name wouldn't have been my first choice for the Prince, but the basic plot from the game was there pretty much in its entirety. I also didn't think Far Cry was that bad either, but I haven't played the game to compare. Anyhow, I really liked Hardy as Bane, so I'm going to be optimistic about this news. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:16, 10 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Any stealth options returning? ==&lt;br /&gt;
Any news on stealth options from previous games (knocking on walls to lure enemies, hiding bodies, throwing items to distract enemies, etc.) returning? Despite the lack of these features, I ''did'' enjoy Conviction and thought it played very well with the improved gunplay. They can make it action-oriented to appeal to the CoD crowd if they want, but I'd be happy enough as an old school SC fan with just the ''option'' to play stealthy if I wish. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:17, 10 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Gameplay of the intro and 1st level is up on Youtube: http://www.youtube.com/watch?v=vog0PVvnBKU&lt;br /&gt;
: There is luring guards, hiding bodies, dogs, less-lethal takedowns, hidden collectables, side missions, and stuff like that. So there is everything good from all the SC games except for one thing: ''Ironside''.&lt;br /&gt;
: Oh and there is also a mode that removes Mark &amp;amp; Execute and the see-tru-walls goggles. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 05:40, 10 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Great! I'll be sure to pick this up in a couple months when I have the money. :D I just hope the SC3000 makes it into the game again, because despite peoples' complaints about it, I found it to be one of the most effective rifles in the game in terms of recoil and stopping power. No Ironside does stink, but having gameplay features I like trumps who's voicing who. One question remains, though: What color is Grim's hair this time around? lol [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:59, 10 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Grim's hair is red like in Conviction.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:06, 19 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== tentative weapons list ==&lt;br /&gt;
&lt;br /&gt;
The main fan wiki updated with all the weapons. They're fairly on-the-ball and the game is out so it's probably correct.&lt;br /&gt;
&lt;br /&gt;
Handguns&lt;br /&gt;
&lt;br /&gt;
■Five-seveN &lt;br /&gt;
&lt;br /&gt;
■F40 (Amazon preorder only) &lt;br /&gt;
&lt;br /&gt;
■USP.45 &lt;br /&gt;
&lt;br /&gt;
■PX4 Storm.45 &lt;br /&gt;
&lt;br /&gt;
■Makarov PM-B &lt;br /&gt;
&lt;br /&gt;
■Desert Eagle &lt;br /&gt;
&lt;br /&gt;
■SC-15 pistol &lt;br /&gt;
&lt;br /&gt;
Assault Rifles&lt;br /&gt;
&lt;br /&gt;
■HK416 (Amazon preorder only) &lt;br /&gt;
&lt;br /&gt;
■AK-47 &lt;br /&gt;
&lt;br /&gt;
■SCAR-H &lt;br /&gt;
&lt;br /&gt;
■FAMAS &lt;br /&gt;
&lt;br /&gt;
■HK G36C &lt;br /&gt;
&lt;br /&gt;
■Beretta ARX-160 &lt;br /&gt;
&lt;br /&gt;
■Goblin &lt;br /&gt;
&lt;br /&gt;
■Honey Badger &lt;br /&gt;
&lt;br /&gt;
■SC4000 &lt;br /&gt;
&lt;br /&gt;
■PFS-12 &lt;br /&gt;
&lt;br /&gt;
■SA-58 OSW &lt;br /&gt;
&lt;br /&gt;
Sub-Machine Guns&lt;br /&gt;
&lt;br /&gt;
■AKS-74U &lt;br /&gt;
&lt;br /&gt;
■MP7A1 &lt;br /&gt;
&lt;br /&gt;
■Vector.45ACP (Best Buy preorder only) &lt;br /&gt;
&lt;br /&gt;
■UMP-45 &lt;br /&gt;
&lt;br /&gt;
■CZ SCORPION EVO 3 A1 &lt;br /&gt;
&lt;br /&gt;
■MAC-11 &lt;br /&gt;
&lt;br /&gt;
■SC-400S &lt;br /&gt;
&lt;br /&gt;
■PP19 &lt;br /&gt;
&lt;br /&gt;
■MP5/10 &lt;br /&gt;
&lt;br /&gt;
■PP2000 &lt;br /&gt;
&lt;br /&gt;
Shotguns&lt;br /&gt;
&lt;br /&gt;
■M1014 (Walmart preorder only) &lt;br /&gt;
&lt;br /&gt;
■Saiga-12 &lt;br /&gt;
&lt;br /&gt;
■ACS-12 &lt;br /&gt;
&lt;br /&gt;
■SASG-12 &lt;br /&gt;
&lt;br /&gt;
■RMB-93 &lt;br /&gt;
&lt;br /&gt;
■SC-15 shotgun &lt;br /&gt;
&lt;br /&gt;
Sniper Rifles&lt;br /&gt;
&lt;br /&gt;
■VSS Sniper Rifle (Gamestop preorder only) &lt;br /&gt;
&lt;br /&gt;
■SVU Dragunov &lt;br /&gt;
&lt;br /&gt;
■SR-25 &lt;br /&gt;
&lt;br /&gt;
■Barrett 50.Cal [only available in Nairobi] &lt;br /&gt;
&lt;br /&gt;
■SC-15 Sniper Rifle &lt;br /&gt;
&lt;br /&gt;
■Cheytac Intervention &lt;br /&gt;
&lt;br /&gt;
Recycling a bunch of Ghost Recon models it seems. Not sure what the SC SMG, shotgun, sniper and pistol will be.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 10:03, 19 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Confirmed. This video shows all the weapons.&lt;br /&gt;
http://www.youtube.com/watch?v=uLJU3iBF_Lk&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 15:35, 19 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== SC4000 ==&lt;br /&gt;
&lt;br /&gt;
I miss the SC3000 but I also kinda like the new design of the 4000. And the 60 round mag is sweeeeet. The other prototype weapons are kinda ugly IMHO. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 13:06, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'm the opposite, I like the other prototype weapons but think the SC4000 is one ugly son of a bitch.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 03:27, 17 September 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Kornflakes89</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Splinter_Cell:_Blacklist&amp;diff=728775</id>
		<title>Talk:Splinter Cell: Blacklist</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Splinter_Cell:_Blacklist&amp;diff=728775"/>
		<updated>2013-08-19T06:06:49Z</updated>

		<summary type="html">&lt;p&gt;Kornflakes89: /* Any stealth options returning? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;quot;HK416&amp;quot; not HK416? ==&lt;br /&gt;
I'm pretty sure the so-called M416 in SC:B is not a HK416. It lacks four unique, identifying characteristics of the HK416; the raised top rail, the shape of the handguard, the gas block, and the nearly horizontal magwell bottom. &lt;br /&gt;
&lt;br /&gt;
As far as I can tell, it's some other modern AR carbine with a 10&amp;quot; barrel that has been misnamed by the developers. Anyone else got any input?&lt;br /&gt;
&lt;br /&gt;
[[User:Ramell|Ramell]] 14:51, 22 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I think what's got people automatically thinking it's a 416 is that front sight. I'll admit that's what did it for me when I saw the reveal trailer. Thought 'hmmm.....ditched the SC rifle for the 416' --[[User:DeltaOne|DeltaOne]] 21:05, 22 July 2012 (CDT)&lt;br /&gt;
:Are you telling that this is the first AR-15 you see in a game that has no gas block yet it can fire? BTW the selector has the HK416-style pictographs and let's not forget that these are pre-release images. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:56, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
@DeltaOne: Yeah, it looks like a HK front sight. A company named Troy Industries makes sights that look like those.&lt;br /&gt;
&lt;br /&gt;
@Bozitojugg3rn4ut: &lt;br /&gt;
No, it's not a lack of ''a'' gas block, but that specific gas block. Also, there are other AR lowers with the HK-style pictographs. They are pre-release images, sure, but it's not a HK416 in those. If it's changed to a real HK416 in release, it's all good, but right now, it's incorrect to call it an HK416.&lt;br /&gt;
[[User:Ramell|Ramell]] 06:33, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well, it's listed as unknown now. Personally, I'm thinking its just a mangled LMT piston carbine, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:41, 13 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:I've seen a very similar AR in another game:&lt;br /&gt;
:[[Image:BinaryDomain-ACR-2.jpg|thumb|none|600px]]&lt;br /&gt;
:[[Image:BinaryDomain-ACR-1.jpg|thumb|none|600px]]&lt;br /&gt;
:Which I personally always had pegged as an ACR. The one in this game looks like that shifted about halfway back to being an AR15 with the AR charging handle and ejection port. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:55, 30 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== SC3000 ==&lt;br /&gt;
@Deltaone I'm glad that the SC3000 rifle got replaced. It was almost as annoying as the &amp;quot;hideous spawn of the devil&amp;quot; (http://www.imfdb.org/wiki/Far_Cry_Instincts:_Predator#.22Assault_Rifle.22) --[[User:Speo16|Speo16]] 06:45, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:What indication is there at this point to say it's been replaced? A few screenshots of Sam holding different rifles only means the ability to pick up enemy weapons is being carried over from Conviction. Besides, the SC3000 is far, ''far'' from the worst fictional design I've ever seen. [[User:Spartan198|Spartan198]] 08:18, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:yes but compared to sc2000k(im not sure i got that right) it is kinda bad, and in conviction pistols were basically the primaries&lt;br /&gt;
and rifles incl. sc3000 were useless. And me personally i think sc3000 feels like a downgrade than an upgrade--[[User:Speo16|Speo16]] 14:44, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
SC3000 was a garbage rifle. Always wound up using the M468 (REC7) instead. --[[User:DeltaOne|DeltaOne]] 22:20, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:You call it garbage, yet its performance in the game totally contradicts that. After putting a suppressor on the M468, accuracy and knockdown power seemed to drop drastically. This was where the SC3000 beat it out, as the addition of a suppressor didn't degrade its performance at all. If anything, accuracy in full-auto ''increased'' and bullet spread ''decreased'' with it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 16:23, 11 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== A Few BTS Images ==&lt;br /&gt;
&lt;br /&gt;
[http://www.facebook.com/photo.php?fbid=10151107144159888&amp;amp;set=a.10151107143729888.437925.62688139887&amp;amp;type=1&amp;amp;permPage=1 Link]&lt;br /&gt;
Some interesting weapons there...&lt;br /&gt;
&lt;br /&gt;
I would love to see the ARX-160 in the game tho. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 09:48, 6 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MP7 vid ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=YDMW_2gfDI8&lt;br /&gt;
&lt;br /&gt;
This vid shows Fisher with an MP7 on his back.&lt;br /&gt;
&lt;br /&gt;
== Film Adaptation ==&lt;br /&gt;
&lt;br /&gt;
It is official, Tom &amp;quot;Bane&amp;quot; Hardy will play Fisher in the upcoming movie. Let's hope it will be better than Far Cry or Prince of Persia. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 14:35, 13 December 2012 (EST)&lt;br /&gt;
:I thought Prince of Persia was pretty good for a game adaptation [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:53, 30 April 2013 (EDT)&lt;br /&gt;
:Yeah, PoP was great. Sure there were some character substitutions and additions, the time traveling could have been a bit bigger a focus, and I admit Jake what's-his-name wouldn't have been my first choice for the Prince, but the basic plot from the game was there pretty much in its entirety. I also didn't think Far Cry was that bad either, but I haven't played the game to compare. Anyhow, I really liked Hardy as Bane, so I'm going to be optimistic about this news. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:16, 10 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Any stealth options returning? ==&lt;br /&gt;
Any news on stealth options from previous games (knocking on walls to lure enemies, hiding bodies, throwing items to distract enemies, etc.) returning? Despite the lack of these features, I ''did'' enjoy Conviction and thought it played very well with the improved gunplay. They can make it action-oriented to appeal to the CoD crowd if they want, but I'd be happy enough as an old school SC fan with just the ''option'' to play stealthy if I wish. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:17, 10 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Gameplay of the intro and 1st level is up on Youtube: http://www.youtube.com/watch?v=vog0PVvnBKU&lt;br /&gt;
: There is luring guards, hiding bodies, dogs, less-lethal takedowns, hidden collectables, side missions, and stuff like that. So there is everything good from all the SC games except for one thing: ''Ironside''.&lt;br /&gt;
: Oh and there is also a mode that removes Mark &amp;amp; Execute and the see-tru-walls goggles. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 05:40, 10 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Great! I'll be sure to pick this up in a couple months when I have the money. :D I just hope the SC3000 makes it into the game again, because despite peoples' complaints about it, I found it to be one of the most effective rifles in the game in terms of recoil and stopping power. No Ironside does stink, but having gameplay features I like trumps who's voicing who. One question remains, though: What color is Grim's hair this time around? lol [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:59, 10 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Grim's hair is red like in Conviction.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:06, 19 August 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Kornflakes89</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3:_Nemesis&amp;diff=726612</id>
		<title>Talk:Resident Evil 3: Nemesis</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3:_Nemesis&amp;diff=726612"/>
		<updated>2013-08-12T23:10:02Z</updated>

		<summary type="html">&lt;p&gt;Kornflakes89: /* Samurai Edge: 92F or 92FS? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Eagle used in RE3 was described as a '''6.0''', not 5.0. Also, the foregrip attachment on the M4A1 isn't a shotgun, it's just a plain old vertical foregrip (though, admittedly, it resembles a shotgun or Surfire M900 foregrip). Here you can see clearer picture of the M4A1, as well as weapons from the rest of the games ~ http://www.residentevilfan.com/encyclopedia/details.asp?id=625 [[User:Spartan198|Spartan198]] 03:17, 20 January 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
== Bazooka chat ==&lt;br /&gt;
Looks to big to be a Stinger, I say it's a Javalin.. - Thomas&lt;br /&gt;
:the Javalin wasn't out when this game was made. [[User:Rockwolf66|Rockwolf66]]&lt;br /&gt;
::Javelin's been in service since 1996 and had its first test flight in 1991. Resi 3 came out in &lt;br /&gt;
:1999. [[User:Dongs|Dongs]] 06:32, 4 June 2009 (UTC) &lt;br /&gt;
&lt;br /&gt;
Its not any of them, its probably made up just for him in the game, he can fire it many times with out reloading as if it was a handgun with a clip, what Stinger or Javelin can do that, and it really doesn't look like either of them and has short rockets not even half as long as its launcher. also it would be something like 7 feet long if you judge it in comparison to his size.&lt;br /&gt;
::Magazine! A clip is a piece of metal that holds bullets in a single-file stack that is used to load a magazine. A Magazine is a metal box with a spring and follower that holds the rounds in reserve to be loaded directly into the weapon. There is a difference, and you should know it! - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
A Stripper Clip is what holds the rounds. - Ithaqua&lt;br /&gt;
::A stripper clip loads an internal or detachable box magazine, a moon clip/speed loader loads a cylinder, and an en-block clip holds the rounds and serves as the walls of the magazine (the internals of the M1 Garand is just the spring and follower). Basically, a clip and a magazine are different. Period. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
- It actually looks more like a modified Super Bazooka in concept art.&lt;br /&gt;
:&amp;quot;Super Bazooka&amp;quot;? [[User:Spartan198|Spartan198]]&lt;br /&gt;
&lt;br /&gt;
- The M9A1 &amp;quot;Super Bazooka&amp;quot; used in World War 2, perhaps a modernised version was made specially for him. [[User:Draco122|Draco122]]&lt;br /&gt;
&lt;br /&gt;
== MP5 mystery ==&lt;br /&gt;
&lt;br /&gt;
the weapon the SPF are using is not a Mp5A3 it is a MP5-J this is the type used by the Japanese SAT(Special,Assualt,Team). The makers of the game obviously just used the images of this weapon when makeing the game (also no odd coincidence that Tokyo Marui has made several iterations of the airsoft version of this weapon as oftin Japanese game makers use these as refriences). well thats all hope it helps :)&lt;br /&gt;
:The only problem with that theory is (A) Marui also made an A3, so there's nothing to say that they didn't use one of those, (B) there is no real MP5J, it's just the name airsoft manufacturers use for the MP5F (the variant made for French Law Enforcement that is also used by the Japanese), and (C) the only ways to tell an A3 from an F visually is the stock (which has a thicker shoulder piece on the F) and the ambi sling mounts. The variants shown in the game have the standard A3 stock. Ergo, they're A3s.--[[User:PistolJunkie|PistolJunkie]] 22:11, 23 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Samurai Edge: 92F or 92FS? ==&lt;br /&gt;
&lt;br /&gt;
Sorry but I don't have this game. but does the Kendo fax really say 92F or does it say 92FS? If it really is a 92F, that means all the Samurai Edges in the RE games are 92F's, right?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since RE3 is set in '98, it has to be an FS; the 92F was only produced up to the late '80s.&lt;br /&gt;
&lt;br /&gt;
:Keep in mind that this series also frequently makes use of the term &amp;quot;M92F&amp;quot;. When a game makes that kind of amateurish mistake, you can only stake so much on the names that it gives its weapons.--[[User:PistolJunkie|PistolJunkie]] 22:17, 23 January 2011 (UTC)&lt;br /&gt;
::So should they be called 92FS on all the RE pages?&lt;br /&gt;
&lt;br /&gt;
:::I just checked my copy of Resident Evil Archive, and Kendo's fax did state that it's a M92F.  Just because the 92F wasn't manufactured anymore, doesn't mean he won't be able to acquire them.--[[User:Wildcards|Wildcards]] 15:05, 13 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::::I really doubt he'd be able to acquire enough numbers of a decade-long discontinued pistol to equip and maintain a police unit. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:49, 20 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::Wouldn't he only need to get enough just for the Alpha and Bravo team, not the entire Raccoon police force?  And the cutscenes in RE3 did show the RPD guys using Browning HP's so wouldn't that make the Browning their standard sidearm with the 92F was just for STARS?[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 01:50, 11 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::::I remember hearing from somewhere that the RPD was in the process of phasing out the Browning for the Beretta when the outbreak occurred, but I don't recall where. I might make a thread about it over on REF and ask because there are a couple of walking RE encyclopedias there. LOL [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:49, 11 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Yeah maybe you should, would be interesting to find out.  And yeah lol, I've seen plenty of walking Silent Hill, Metal Gear and Batman encyclopedias all over the place.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 19:10, 12 August 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Kornflakes89</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3:_Nemesis&amp;diff=726050</id>
		<title>Talk:Resident Evil 3: Nemesis</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3:_Nemesis&amp;diff=726050"/>
		<updated>2013-08-11T05:50:28Z</updated>

		<summary type="html">&lt;p&gt;Kornflakes89: /* Samurai Edge: 92F or 92FS? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Eagle used in RE3 was described as a '''6.0''', not 5.0. Also, the foregrip attachment on the M4A1 isn't a shotgun, it's just a plain old vertical foregrip (though, admittedly, it resembles a shotgun or Surfire M900 foregrip). Here you can see clearer picture of the M4A1, as well as weapons from the rest of the games ~ http://www.residentevilfan.com/encyclopedia/details.asp?id=625 [[User:Spartan198|Spartan198]] 03:17, 20 January 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
== Bazooka chat ==&lt;br /&gt;
Looks to big to be a Stinger, I say it's a Javalin.. - Thomas&lt;br /&gt;
:the Javalin wasn't out when this game was made. [[User:Rockwolf66|Rockwolf66]]&lt;br /&gt;
::Javelin's been in service since 1996 and had its first test flight in 1991. Resi 3 came out in &lt;br /&gt;
:1999. [[User:Dongs|Dongs]] 06:32, 4 June 2009 (UTC) &lt;br /&gt;
&lt;br /&gt;
Its not any of them, its probably made up just for him in the game, he can fire it many times with out reloading as if it was a handgun with a clip, what Stinger or Javelin can do that, and it really doesn't look like either of them and has short rockets not even half as long as its launcher. also it would be something like 7 feet long if you judge it in comparison to his size.&lt;br /&gt;
::Magazine! A clip is a piece of metal that holds bullets in a single-file stack that is used to load a magazine. A Magazine is a metal box with a spring and follower that holds the rounds in reserve to be loaded directly into the weapon. There is a difference, and you should know it! - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
A Stripper Clip is what holds the rounds. - Ithaqua&lt;br /&gt;
::A stripper clip loads an internal or detachable box magazine, a moon clip/speed loader loads a cylinder, and an en-block clip holds the rounds and serves as the walls of the magazine (the internals of the M1 Garand is just the spring and follower). Basically, a clip and a magazine are different. Period. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
- It actually looks more like a modified Super Bazooka in concept art.&lt;br /&gt;
:&amp;quot;Super Bazooka&amp;quot;? [[User:Spartan198|Spartan198]]&lt;br /&gt;
&lt;br /&gt;
- The M9A1 &amp;quot;Super Bazooka&amp;quot; used in World War 2, perhaps a modernised version was made specially for him. [[User:Draco122|Draco122]]&lt;br /&gt;
&lt;br /&gt;
== MP5 mystery ==&lt;br /&gt;
&lt;br /&gt;
the weapon the SPF are using is not a Mp5A3 it is a MP5-J this is the type used by the Japanese SAT(Special,Assualt,Team). The makers of the game obviously just used the images of this weapon when makeing the game (also no odd coincidence that Tokyo Marui has made several iterations of the airsoft version of this weapon as oftin Japanese game makers use these as refriences). well thats all hope it helps :)&lt;br /&gt;
:The only problem with that theory is (A) Marui also made an A3, so there's nothing to say that they didn't use one of those, (B) there is no real MP5J, it's just the name airsoft manufacturers use for the MP5F (the variant made for French Law Enforcement that is also used by the Japanese), and (C) the only ways to tell an A3 from an F visually is the stock (which has a thicker shoulder piece on the F) and the ambi sling mounts. The variants shown in the game have the standard A3 stock. Ergo, they're A3s.--[[User:PistolJunkie|PistolJunkie]] 22:11, 23 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Samurai Edge: 92F or 92FS? ==&lt;br /&gt;
&lt;br /&gt;
Sorry but I don't have this game. but does the Kendo fax really say 92F or does it say 92FS? If it really is a 92F, that means all the Samurai Edges in the RE games are 92F's, right?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since RE3 is set in '98, it has to be an FS; the 92F was only produced up to the late '80s.&lt;br /&gt;
&lt;br /&gt;
:Keep in mind that this series also frequently makes use of the term &amp;quot;M92F&amp;quot;. When a game makes that kind of amateurish mistake, you can only stake so much on the names that it gives its weapons.--[[User:PistolJunkie|PistolJunkie]] 22:17, 23 January 2011 (UTC)&lt;br /&gt;
::So should they be called 92FS on all the RE pages?&lt;br /&gt;
&lt;br /&gt;
:::I just checked my copy of Resident Evil Archive, and Kendo's fax did state that it's a M92F.  Just because the 92F wasn't manufactured anymore, doesn't mean he won't be able to acquire them.--[[User:Wildcards|Wildcards]] 15:05, 13 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::::I really doubt he'd be able to acquire enough numbers of a decade-long discontinued pistol to equip and maintain a police unit. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:49, 20 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::Wouldn't he only need to get enough just for the Alpha and Bravo team, not the entire Raccoon police force?  And the cutscenes in RE3 did show the RPD guys using Browning HP's so wouldn't that make the Browning their standard sidearm with the 92F was just for STARS?[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 01:50, 11 August 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Kornflakes89</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil:_The_Mercenaries_3D&amp;diff=724891</id>
		<title>Talk:Resident Evil: The Mercenaries 3D</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil:_The_Mercenaries_3D&amp;diff=724891"/>
		<updated>2013-08-07T21:04:53Z</updated>

		<summary type="html">&lt;p&gt;Kornflakes89: /* The Desert Eagle */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
Why does it say that it holding seven rounds is incorrect?  Isn't it supposed to be the .50AE version like in RE5?[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 17:04, 7 August 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Kornflakes89</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Last_of_Us&amp;diff=721947</id>
		<title>Talk:The Last of Us</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Last_of_Us&amp;diff=721947"/>
		<updated>2013-07-30T19:20:33Z</updated>

		<summary type="html">&lt;p&gt;Kornflakes89: /* Cool! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Cool! ==&lt;br /&gt;
&lt;br /&gt;
Hopefully Naughty Dog will be able to make a decent Zombie/Survival/Horror game, unlike all those other suck-fest's in the genre since Resident Evil 3!&lt;br /&gt;
:Do you mean ''after'' RE3 or are you including RE3? What about Code Veronica? RE0? REmake? All were fantastic games in every way. [[User:Spartan198|Spartan198]] 21:36, 15 December 2011 (CST)&lt;br /&gt;
::Sorry, I meant 3 was the last really good one. I never played any of those &amp;quot;in between&amp;quot; RE's because they always seemed to be for some obscure system only. But these modern ones... RE5, Dead Island, etc... They're okay, just not the same. Dead Space came close... but in ''space''. I Am Alive probably won't happen and the next RE looks stu-pid. Naughty Dog usually does good work. I hope they can revive survival horror!&lt;br /&gt;
&lt;br /&gt;
::Well, Code Veronica X was on PS2, which isn't exactly an &amp;quot;obscure&amp;quot; console (in fact, it's the most successful game console ever made and calling it obscure is like calling the AR-15 rare). Code Veronica HD is also available for DL on PSN (not sure about Xbox Live) I wouldn't label the Gamecube (which REmake and RE0 are still exclusive to) as obscure either, really. And sign your posts by putting four tildes after it. (&amp;quot;~&amp;quot;) [[User:Spartan198|Spartan198]] 06:42, 23 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::No, you're right. I don't know why I thought it was a such a hassle? Just go back and get a Gamecube whatever that is ;)  Oh and I never sign posts when I'm ragging on something as sacred as VGs!&lt;br /&gt;
&lt;br /&gt;
Dead Space isn't a zombie game, and there are quite a few zombie games that aren't &amp;quot;suck-fests&amp;quot; you just have bad taste, and if you're not going to sign your posts you might as well not post at all because post signing is mandatory here.[[User:Kornflakes89|Kornflakes89]] 17:29, 29 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:And not signing doesn't exactly make one's post anonymous... [[User:Acepeacemaker|Acepeacemaker]]! ;) [[User:Spartan198|Spartan198]] 01:46, 1 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::Report me Kornflakes. This isn't really a zombie game either. -ACE&lt;br /&gt;
&lt;br /&gt;
Yeah, from what I've seen to call this a zombie game would be like calling Fallout 3 a zombie game. It's a totally different animal. --[[User:K|K]] 13:55, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::Zombies are written differently in just about everything they're featured in, you got the most common virus zombies, voodoo zombies, enhanced rabies strain zombies, nuclear radiation zombies (which does include the Fallout ghouls), zombies made from some asteroid landing on earth from outer space, zombies made from eating someones brains when if they have some special hormone, zombies that mutate into fat gassy things, zombies that mutate and become covered in boils then explode, zombies that become twice as large as any human, zombies that run, zombies that shamble towards you, and many other different types of zombies.&lt;br /&gt;
&lt;br /&gt;
It's like Batman, he's written differently depending on the person(s) writing him. [[User:Kornflakes89|Kornflakes89]] 04:56, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
This game reminds of &amp;quot;[[I Am Legend]]&amp;quot; film, doesn't it? --[[User:Masterius|Masterius]] 01:47, 9 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Don't mean to revive a dead argument, but the infected enemies in this game are basically....zombies. [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 07:10, 28 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I haven't been keeping up. What level of intelligence do they display? Are they brainless savages that would blindly rush headlong at an approaching bulldozer without regard or do they possess enough intelligence to use complex weapons (like firearms) and coordinate tactically as a group? In other words, do they behave like rage infectees or the ganados/majini from RE? If the latter, I personally wouldn't consider them zombies. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 16:08, 28 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Pretty much brainless savages that blindly rush at a guy who's aiming a lead pipe at their skull, don't use any weapons other than their hands and mouths and the only group coordination they display is, see human, rush him, kill him, eat him, but they do that regardless of whether they're in a group or not.  They don't show any combat tactics other than grabbing, biting and swatting with their hands and the only thing that implies they have some kind of communication skills is yelling, growling or screatching loudly once they see you which seems to attract some others but that could just be them being attracted by loud noises.  So I would say it's safe to consider them zombies or at least zombie-like.  Regardless, game looks great and I haven't played a Naughty Dog game that I haven't enjoyed yet.  [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 21:35, 28 May 2013 (EDT)&lt;br /&gt;
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:::That's pretty much my definition of a zombie in a nutshell. I intend to pick this up at some point as well (post-apocalyptic in particular has always been one of my favorite sci-fi sub-genres ever since I saw [[The Road Warrior]]), but can't afford it right now with Saints Row IV, GTA V, and WWE 2K14 coming up. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:48, 16 July 2013 (EDT)&lt;br /&gt;
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::::Yeah, it's got some good stealth gameplay as well, so I think you'd enjoy it.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 15:20, 30 July 2013 (EDT)&lt;br /&gt;
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==Story Trailer Weapon Listing==&lt;br /&gt;
Hey there! Just watched the new trailer for the game (which looks amazing!) and I noticed that there should be a  lot more weapons this time around. Here are some that i have been able to find. Those who are capable can do screencaps and upload them here.&lt;br /&gt;
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At :30, you can see Ellie cocking what appears to be a Beretta Cheetah with wood grips and stainless slide (She has good trigger discipline too)&lt;br /&gt;
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At :49, Soldiers are seen weilding flat top M4 rifles&lt;br /&gt;
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At 1:08, a man on the left is showin holding a type of pump action shotgun. Could be an Ithica or Mossberg model&lt;br /&gt;
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At 1:20, Ellie is seen holding a weapon of similar design as in the begging, but this one seems to be based of a Colt (like the one in Uncharted 2+3)&lt;br /&gt;
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Hope it helps, great to see the library of weapons is growing--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 19:49, 12 December 2012 (EST)&lt;br /&gt;
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I think the Beretta is a model 70 based on the trigger guard, mag release, and finger step on the magazine.--[[User:1911isthebestgunever|One shot is all it takes.]] ([[User talk:1911isthebestgunever|talk]]) 17:20, 21 April 2013 (EDT)&lt;br /&gt;
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:I just added a bunch of images from the trailer to the page. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 01:03, 22 April 2013 (EDT)&lt;br /&gt;
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The &amp;quot;M4s&amp;quot; look to me like they could be full-length M16s with collapsible stocks. The barrel, handguard, and sight radius don't look short enough to be a carbine. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 16:19, 28 May 2013 (EDT)&lt;br /&gt;
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Well, I love this game but the diversity in weapons is rather lacking. I mean... It's really hilarious how the Colt Defender is the primary handgun- it's not exactly a prolific model. There are no Berettas, no Glocks, no S&amp;amp;Ws? The the Taurus is the only revolver too? You would think that the examples of firearms in the end of the world would be whatever the survivors could get their hands on. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 16:39, 24 June 2013 (EDT)&lt;br /&gt;
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I think the Beretta used by the FEDRA guard during the scene where the group is captured is actually a 92FS Brigadier. It's got the slide and it looks to be a full size handgun. I also echo previous sentiments that the Assault Rifles are definitely some sort of M16. The barrel is far too long to be an M4. My bet is an A3/A4 hybrid due to the rails and full auto firing capability.[[User:ShootingLiberal|ShootingLiberal]] ([[User talk:ShootingLiberal|talk]]) 04:34, 27 June 2013 (EDT)&lt;br /&gt;
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I'm gonna agree with you, Shooting. I thought on first glance the guard was using some sort of full sized Beretta, I obviously thought M9 at first with them being the US Military and all, but it's definitely a full sized Beretta. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 20:29, 27 June 2013 (EDT)&lt;br /&gt;
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== Missing a few guns ==&lt;br /&gt;
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There are three weapons not mentioned in the article. &lt;br /&gt;
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I have no pictures of them and even if I did, I can't seem to nail the file upload system on this site. I shall try my best to visualize them.&lt;br /&gt;
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In multiplayer, available for use is the &amp;quot;burst rifle,&amp;quot; which fires in 3 round burst only. Naturally, with all the weird weapon choices in this game, Naughty Dog didn't decide to make it like... an M16A2 or M16A4. It's some really deformed looking assault rifle-ish thing with a skeleton butt stock, really short barrel, and an overall stubby appearance. My guess? A FAL Para. Maybe?&lt;br /&gt;
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There's also a &amp;quot;military sniper&amp;quot; available in MP. It fires semi auto and sort of looks like the FNH Ballista, a Remington MSR, and/or the XM2010. But all those rifles are bolt action. &lt;br /&gt;
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In singleplayer, Joel and his group are harassed by a bandit with some sort of military grade sniper rifle at one point while sneaking through some suburbs. Joel makes it to the sniper's nest, deals with the sniper, and then uses the rifle to cover the group from bandit attacks and infected attacks. The rifle is never seen again and is mounted on a swiveling monopod. My guess was that it was some sort of British Accuracy International rifle, like the L118a or L96A1. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 20:48, 27 June 2013 (EDT)&lt;br /&gt;
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I'm gonna go ahead and agree in regards to the sniper rifle. My first guess was an Accuracy International but I wasn't sure because I'm not very good with modern bolt actions. I know there's also some stock Remington makes for the 700 that makes it look similar to an AI but you'd probably know better than I would.[[User:ShootingLiberal|ShootingLiberal]] ([[User talk:ShootingLiberal|talk]]) 06:59, 28 June 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Kornflakes89</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=720527</id>
		<title>Talk:Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=720527"/>
		<updated>2013-07-26T08:29:45Z</updated>

		<summary type="html">&lt;p&gt;Kornflakes89: /* VP-70 */&lt;/p&gt;
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&lt;div&gt;Is this for real? Because the bumf we've got here sounds like a bad fanfic. [[User:The Wierd It|The Wierd It]] 12:47, 20 January 2012 (CST)&lt;br /&gt;
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:For reals. http://worthplaying.com/article/2012/1/19/news/84815/ --[[User:Temp89|Temp89]] 13:05, 20 January 2012 (CST)&lt;br /&gt;
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Are we okay with copying and pasting Capcom's press release? --[[User:Funkychinaman|Funkychinaman]] 13:52, 20 January 2012 (CST)&lt;br /&gt;
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:Why would we need to do that? The trailer's legit and we're identifying the firearms. That's pretty much where IMFDB's job ends. [[User:Spartan198|Spartan198]] 16:09, 20 January 2012 (CST)&lt;br /&gt;
::I meant the paragraph that's already there. (&amp;quot;Blending action and survival horror, Resident Evil 6 is the most ambitious, immersive...&amp;quot; ). [http://thecontrolleronline.com/2012/01/capcom-confirms-resident-evil-6/] --[[User:Funkychinaman|Funkychinaman]] 16:25, 20 January 2012 (CST)&lt;br /&gt;
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== unknown pistol ==&lt;br /&gt;
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Could it be a hybrid of a Springfield handgun and a Glock?[[User:Bristow8411|Bristow8411]] 14:13, 20 January 2012 (CST)&lt;br /&gt;
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It looks like a Steyr M9 to me. I don't see the Springfield's resemblance here.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:59, 20 January 2012 (CST)&lt;br /&gt;
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Smith &amp;amp; Wesson Sigma? --[[User:DeltaOne|DeltaOne]] 16:14, 21 January 2012 (CST)&lt;br /&gt;
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I say it's either Smith &amp;amp; Wesson Sigma or M&amp;amp;P --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 20:23, 6 February 2012 (PT)&lt;br /&gt;
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Here's a [http://img826.imageshack.us/img826/4373/helensliderear.jpg screencap] of the slide rear. Definitely not a Steyr M9. --[[User:John 234|John 234]] 03:29, 8 February 2012 (CST)&lt;br /&gt;
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It looks like a H&amp;amp;K USP to me. gonna have to wait till the game is released.&lt;br /&gt;
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:No way it's the USP. Although between this weapon and Leon's handgun, I'm starting to wonder if these aren't placeholder weapons - like the Hybrid Assault Rifle that turned into the SIG556 and the 1911 w/compensator that turned into the 92FS in RE5. --[[User:DeltaOne|DeltaOne]] 14:30, 14 February 2012 (CST)&lt;br /&gt;
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Anyone think it could be a S&amp;amp;W SD series pistol. --[User:Stoeger8000]&lt;br /&gt;
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I'm leaning more towards the M&amp;amp;P now.[[User:Bristow8411|Bristow8411]] 20:15, 10 April 2012 (CDT)&lt;br /&gt;
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Just saw a new gameplay video that Capcom released and there was a very brief moment where you could clearly see the slide profile and it looked very similar to a M&amp;amp;P [[User:Bristow8411|Bristow8411]] 21:25, 20 June 2012 (CDT)&lt;br /&gt;
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It'll be nice to see Capcom looking at the latest popular handgun. [[User:Excalibur01|Excalibur01]] 22:59, 20 June 2012 (CDT)&lt;br /&gt;
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== unknown Rifle ==&lt;br /&gt;
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[[File:Re6ar2.jpg|thumb|none|500px]]&lt;br /&gt;
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in my humble opinion is an ACR rifle iron sight with an unknown, similar to m4a1 / G36, the stock is identical to the ACR and the MAGAZINE appears to be 5.56.&lt;br /&gt;
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[[File:Bushmasteracrentry.jpg|thumb|none|400px]]&lt;br /&gt;
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comparative picture&lt;br /&gt;
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[[File:Acrsogsl.jpg|thumb|none|400px]]&lt;br /&gt;
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Look: The pistol does not seem to be a sig p226?&lt;br /&gt;
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Link:[http://criticorevoltado.files.wordpress.com/2012/01/acrsogsl.jpg]&lt;br /&gt;
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:Stock, yes. Everything else, no. And it's a magazine, not a clip. [[User:The Wierd It|The Wierd It]] 17:25, 21 January 2012 (CST)&lt;br /&gt;
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:: Looks like a composite rifle. Front end looks like a micro-Galil, stock from ACR or Scar, cocking lever from FAMAS, rails from G36C. That cocking lever is kind of a sore point as it rules out a lot of guns no matter how much they customised it. Remember the AR in resident evil 5 was also a fictional composite rifle in previews until they changed it to a SIG556. --[[User:Temp89|Temp89]] 17:35, 21 January 2012 (CST)&lt;br /&gt;
::: the charging handle looks a bit SPAS-15? but this gun sure as hell ain't a shotgun though, as seen in the trailer[[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
:::: The stock is definitely an ACR's, and the receiver looks kind of like a mashup, but in the first picture, I think it most closely resembles an ACR's.&lt;br /&gt;
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It was RE5 actually and it could be subjected to change, but the game comes out this year on November, so who knows. This isn't like an early teaser trailer. [[User:Excalibur01|Excalibur01]] 23:30, 21 January 2012 (CST)&lt;br /&gt;
:why mention RE5...? [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
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::I would like to ACR and with a grenade launcher, I'm sick of the same weapons in racoon city operation to weapons like the M416 and they put Scar, was nonsense of course but it was far more options, they could put a FABARM FP6 and an SR-25 would be balanced and different compared to previous ones. (Sorry if it was not clear, I am Brazilian and I speak little English).&lt;br /&gt;
:I think you should write to capcom or whichever studio develop the game to address this... [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
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Fabarm Fp6   :D&lt;br /&gt;
[[File:Fabarm Sdass tactical -1-.jpg|thumb|none|500px]]&lt;br /&gt;
SR-25 &lt;br /&gt;
[[File:SR25.jpg|thumb|none|500px]]&lt;br /&gt;
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==VP-70== &lt;br /&gt;
I doubt Leon's pistol is a bona fide HK VP-70. [http://img821.imageshack.us/img821/8394/leonpistolleft.jpg Screenshot of left side] The cut of the slide front, plus what seems to be some sort of accessory groove look a lot like a PX4 or a P99. No matter what it is, however - those cuts are completely uncharacteristic of a VP-70, which is somewhat rounded. [http://img259.imageshack.us/img259/2844/leontrigger.jpg Trigger area screenshot] there's a trigger pivot pin missing on the VP-70, a conspicuous disassembly catch (which the VP-70 has) and diagonal cocking serrations, which the VP lacks. It's probably another Capcom hybrid gun. Sorry about crappy screenshot resolution, by the way.&lt;br /&gt;
--[[User:John 234|John 234]] 03:29, 8 February 2012 (CST)&lt;br /&gt;
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Think they gave Leon the new PPQ? Which depending on where this game takes place in the RE series could be badly anachronistic (not that they care, look at ORC) --[[User:DeltaOne|DeltaOne]] 04:10, 8 February 2012 (CST)&lt;br /&gt;
:It's after RE5.-protoAuthor 18:35, 14 February 2012 (CST)&lt;br /&gt;
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Grip texture looks different, plus it looks like there's no front cocking serrations. I wish Capcom didn't do so many bizarre hybrid concept designs. --[[User:John 234|John 234]] 16:15, 10 February 2012 (CST)&lt;br /&gt;
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:I think the Trigger screenshot is not leon's gun.-protoAuthor 18:35, 14 February 2012 (CST)&lt;br /&gt;
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I thought it would be a good idea of posting [http://images3.wikia.nocookie.net/__cb20120121022314/residentevil/images/0/02/Dual_Weild.png this picture] here rather than on the front page. Sorry for the bad quality. As you can see, Leon appears to be dual weilding what looks like his VP-70 but I can't be sure about the pistol in his left hand (right side of the screen). --[[User:Bad Boy|Bad Boy]] 21:53, 15 February 2012 (CST)&lt;br /&gt;
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I've never understood Capcom's fascination with giving Leon the VP70. When RE2 came out it may have made a little sense as the VP70 had been out of production for less than a decade but was still probably in gun shop circulation. But here we are, the game timeline is now entering 2013 (assumed until the game is released or a trailer explicitly reveals a date) and they are still giving him the VP70 (maybe, maybe not)??? RE4 takes place in 2004, six years after the events of Raccoon. Leon is just starting his Secret Service career and even on his first assignment he has a customized 9mm (the Silver Ghost). Now he's a top-tier agent and still might be using a pistol that hasn't been produced in almost a quarter of a century? Come on....anyways, rant over. Not a lot went right tonight and I've had a bit to drink. Still looking forward to this game a ton, even if the weapons arrangements have me perplexed. --[[User:DeltaOne|DeltaOne]] 04:23, 17 February 2012 (CST)&lt;br /&gt;
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Maybe the Silver Ghost was Leon's issued weapon when he was Secret Service. If not, people can have a change of perferences over time. If it turns out to be a VP70, it's just a call back to RE2 really. In RE2, the VP70 could have just been his personal carry gun [[User:Excalibur01|Excalibur01]] 23:01, 20 June 2012 (CDT)&lt;br /&gt;
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I miss the old days when they tried to make Leon's signature handgun the Desert Eagle lol for those of you that remember Leon's endgame pic in RE2 and the first trailer they had for the second version of RE4 you know what I mean. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 23:59, 20 June 2012 (PST)&lt;br /&gt;
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Though the Desert Eagle is available in both games so it wasn't like they cut it out. [[User:Excalibur01|Excalibur01]] 11:09, 21 June 2012 (CDT)&lt;br /&gt;
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Though realistically, we can forgive the RE creators because they live in a country where handgun ownership is prohibited and it isn't like they have a good gun culture. So if they tag a main character with a Desert Eagle, there is some leeway unlike say Modern Warfare 3 where Captain Price had a Desert Eagle as his sidearm [[User:Excalibur01|Excalibur01]] 11:10, 21 June 2012 (CDT)&lt;br /&gt;
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No I know about the Desert Eagle still being in the series. Always was my favorite magnum in the games. But I mean cutscene wise lol. I'm hoping with the improved graphics of RE6 we can pick which handgun our characters will pull XD But that's probably asking for too much. Though the fact that the characters have guns in cutscenes has shown that RE has come along way. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 14:51, 21 June 2012 (PST)&lt;br /&gt;
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A Desert Eagle actually isn't a &amp;quot;magnum&amp;quot;. Anyway, why couldn't they do that in RE6 since we see other games do that [[User:Excalibur01|Excalibur01]] 21:40, 21 June 2012 (CDT)&lt;br /&gt;
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Probably because it's one of those things the developers would consider to be a &amp;quot;little detail&amp;quot; something they think no one would care to notice so don't bother with it. Like how IW had player models in MP carry secondary weapons on their back even if it's a pistol and Treyarch in Black Ops actually had small weapons like the pistols not show on the back when not in use. Not sure if that last part made sense. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:01, 22 June 2012 (PST)&lt;br /&gt;
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You consider recent games like Max Payne 3 and Mass Effect 3 show cutscenes with your selected gun in it, how hard can it be? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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No you're right, I didn't mean to refer to all games. There are some developers willing to go that not so extra mile. And I'm glad you reminded me of Max Payne 3. I had to juggle my weapons around to make sure the one I want to see in cutscenes was in the I think the left shoulder holster, that way Max always draws it in cutscenes lol[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 12:08, 22 June 2012 (PST)&lt;br /&gt;
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Though it was kinda weird that even cutscene in Max Payne 3, we see him switch from whatever long arm you had him using to the pistol every time. Anyway, I don't think Capcom will go the extra mile in having cutscenes with the character holding the gun you want them to hold even though in the previous game, whatever outfit you want them to wear is present. I guess it was easier that way. [[User:Excalibur01|Excalibur01]] 19:51, 22 June 2012 (CDT)&lt;br /&gt;
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Well if it came down to it. I'd rather take every bonus costume being seen in the cutscenes over choosing what weapons I want in the cutscenes. I always loved that part of RE5. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 18:15, 22 June 2012 (PST)&lt;br /&gt;
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Being an extreme fan of the games, I perhaps can help shed some light (or at least a decent opinion) on this issue. According to canon (which is legitimized by the S.D Perry novels), Leon's first actual gun was supposed  to be the Desert Eagle .50. The RCPD (Raccoon City Police Department) had left the Beretta M92FS (which prior to RE3 and the remake was the standard issue S.T.A.R.S handgun)and instead switched to the HKVP 70 for its high ammunition capacity and the Browning HP for its reliable stopping power. Once working for the United States Secret Service, Leon could have been issued the Silver Ghost during his mission in Spain. Perhaps once he completed the mission (and the ones afterwards in the films Degeneration and the upcoming film) he felt that his HKVP 70 was a more reliable sidearm and thus went back to it. Personally I love this handgun and am attempting to purchase one someday (it is also used in Aliens which is my favorite movie). I am very happy that they brought this weapon back, and wish they didn't bring in all these composite weapons.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 22:19, 19 September 2012 (EDT)&lt;br /&gt;
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I don't believe that the SD Perry novels have been confirmed as Canon as they introduce certain elements that have never shown up in the games. But I'd say your explanation makes sense.[[User:Bristow8411|Bristow8411]] ([[User talk:Bristow8411|talk]]) 00:16, 27 September 2012 (EDT)&lt;br /&gt;
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@Bristow8411: Thinking again, I could agree that the S.D Perry novels are not completely licensed by Capcom (Ill have to check my books again), but the Desert Eagle can be inferred as a good reference for the timeline because the Airsoft Version by Tokyo Mauri is specifically designed as the model that Leon uses in the game, and while the VP70 is mainly used in the campaign they decided to make that version of the weapon so I would infer that the assumption is close to correct. Thanks for the understanding, in this game series with the plot holes and inaccuracies it is up to the consensus of the fan base.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 14:43, 1 October 2012 (EDT)&lt;br /&gt;
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:The Perry novels are not cannon. At all. The Desert Eagle that Marui made was due to the fact that the magnum available in Leon's route in RE2. At no point in canon was the VP70 ever standard issue for the RPD; Perry didn't seem to realize that a.)every other pistol in the RPD besides Leon's was either a 92FS (there's no &amp;quot;M&amp;quot; there, by the way) or a Browning Hi-Power and that b.) all three of those guns use the same damn bullet (so saying they switched for &amp;quot;stopping power&amp;quot; is silly). The idea of an American police department issuing the VP-70 as a standard pistol is, to be quite frank, stupid. Also, Leon wasn't issued the Silver Ghost for his mission to Spain; he had it custom made for himself after the Raccoon outbreak (if you want more info about it, the source I cited for it on the RE4 page takes you to our page for the Silver Ghost over at Project Umbrella).--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 23:06, 3 October 2012 (EDT)&lt;br /&gt;
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@PistolJunkie: I first thought &amp;quot;what an interesting creation story, how is it that I have never heard of it before&amp;quot;, but sorry, while I do love the website projectumbrella.net (and am now a member), this story IS NOT CANNON. Here is an exact quote pulled from your page &amp;quot;This story is made up by the author, and has no connection with the Biohazard 4 story&amp;quot;. You can find this excerpt right beneath the main portion of the story after he &amp;quot;names&amp;quot; the gun. This is purely fan fiction which while semi-detailed, is not only non-canon but doesnt even fit into the timeline itself. Leon would not be that aware of the &amp;quot;Samurai Edge&amp;quot; line because of is limited time in Raccoon City (he was there the week before it was destroyed, not a moment sooner). Also more importantly, a man such as Leon working on a case for the P.O.T.U.S wouldnt be advertising it all around for the world to know. Sorry I don't mean to troll, but you cant possibly make me believe that S.D Perry whose novels actually show in the binding that it is licensed by Capcom and to you is not cannon, when some blogger with a keyboard and some ideas (half thought ideas at that) attempts to throw something together and call it cannon.  --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:15, 10 October 2012 (EDT)&lt;br /&gt;
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:Sorry pal, but the SD Perry novels are not canon, being licensed by Capcom doesn't mean a damn thing. [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 05:51, 31 January 2013 (EST)&lt;br /&gt;
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:If you're gonna' call me a &amp;quot;blogger with a keyboard and some [half thought ideas]&amp;quot; to discredit anything I say, you might want to make sure that you're argument for the Perry novels being canon isn't that they were licensed by Capcom. ORC was also licensed by Capcom, and while my memory may be a little fuzzy, I don't recall any part in RE2 where a bunch of Metal Gear Solid rejects start taking pot-shots at you with rifles from 10 years in the future. That story is made up by the author, who, surprise, was the guy who created the Sliver Ghost (that article is translated from a magazine article that interviewed the weapons supervisor for RE4 and focused on the Silver Ghost). The exact conversation may not be canon, but the main point (That Leon had Joe Kendo build him a specialized handgun) is pretty canon (hell, the gun has Kendo's name emblazoned on it's slide). So Leon clearly had clearly contacted the surviving Kendo brother at some point, thus the idea of him learning about the Samurai Edge after the fact isn't hard to buy, especially when the grips on the Silver Ghost are structured just like the ones on the S.E. Also, I don't think telling one friend that you're working for the POTUS count's as &amp;quot;advertising it all around for the world to know&amp;quot;. Not that there's any point in that article where he tells Kendo that and is actually very obtuse when Kendo asks him about it...--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 12:47, 11 October 2012 (EDT)&lt;br /&gt;
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Here's something that would easily confirm why the SD Perry Novels although good are not canon. Besides the number of OCs never mentioned in canon of the games. The fact that in the novel STARS is a national Police Unit rather than in cannon of the games STARS is exclusive to the RPD. I don't have references here I'm just doing the novel game quality comparisons here. But City of the Dead goes by Leon A/Claire B story. In canon of the games it's Claire A/Leon B since Sherry mentions her G-virus infection from RE2. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 21:39, 10 Oct 2012 (PST)&lt;br /&gt;
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@DarkSamuraiX1999, I just checked my books and you are right. If there is one thing that we can all agree upon is that the Resident Evil Series has had a hard time keeping its consistency for its timeline in check. Look at RE:0, this game was made way after RE3 and the origin story changes the duration of time in which the S.T.A.R.S Alpha Team go in to investigate. In any hoot, I am happy that the VP70 is back in action because I think that pistol is boss!&lt;br /&gt;
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After studying sevral shots of the gun, I think it may have a stronger resemblence to the Walther P5 series but thats just my view&lt;br /&gt;
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Would have been even better if they made it burst again [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 08:26, 15 October 2012 (EDT)&lt;br /&gt;
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I DO NOT think that Leon's guns are VP70's. They are the Punisher handguns from RE4. Take a look here for comparison...&lt;br /&gt;
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[[Image:RE4punisherleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4punisherright.jpg|thumb|none|600px|Punisher handgun with exclusive upgrade.]]&lt;br /&gt;
[[File:Re6dualvp70.jpg|thumb|none|600px|Leon is later seen dual-welding his VP70s.]]&lt;br /&gt;
[[File:Re6dualvp70_1.jpg|thumb|none|600px|Same image as above, brightened up.]]&lt;br /&gt;
Even has the same attached trigger. Just different laser sights. Whattya think? ([[User talk:TheREwiz|talk]])&lt;br /&gt;
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@The REwiz, I think you are incorrect. If you look at the front end of the weapons they tend to have more trapazoid frames homologous to the VP70. Also The name &amp;quot;Wing Shooter&amp;quot; I feel appeals more to the shape of the gullwing style the VP70 has and not the FiveSeven. On top of that, I feel it would be random to give Leon the FiveSeven when (aside from RE4, and his use is not canon, just gameplay) his staple gun from RE2 was a HKVP70. If Capcom decided not to give him the VP70 they would have given him the Silver Ghost. But then again, these guns for the most part are frankenguns and that just pisses me off.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 13:07, 30 January 2013 (EST)&lt;br /&gt;
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On the Resident Evil Wikia, they say it's a VP70 with a slightly longer barrel and different trigger guard, but it has the overall profile of a VP70 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 15:56, 30 January 2013 (EST)&lt;br /&gt;
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@A single bullet can change history Well, I guess in a fictional universe it doesn't really matter that they have fictional guns. They would only give him the VP70 or Silver Ghost you say? In Resident Evil: Damnation he uses a 1911. And also, if you go by canon the only gun that Leon had in Resident Evil 4 was the Silver Ghost. And considering that you kill over 1000 enemies in that game, and have no logical realistic way to get ammo, I'd say that cutscene &amp;quot;canon&amp;quot; doesn't really matter. --[[User:TheREwiz]]&lt;br /&gt;
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Actually cutscene canon matters a lot, but still you're wrong about him only having the handgun, he'd also have the weapons that he found lying around as well, but no, it doesn't make any sense to give Leon a gun that 1) He's technically not used before.  and 2) Is not even known for using.  Besides, it doesn't even look like a Five-seveN, I'm pretty sure that whoever changed it needs to change it back to what it was.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 05:45, 31 January 2013 (EST)&lt;br /&gt;
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@Kornflakes89 What you just said doesn't make sense. I already established that Leon has before used a gun that has never even appeared before, the 1911 in Damnation. And the Punisher is acquired very early on in Resident Evil 4. Why is it that other guns he found &amp;quot;lying around&amp;quot; are canon and the Punisher is not? [[User:TheREwiz]]&lt;br /&gt;
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:I would've thought this was obvious, it's simple, in RE4's cutscenes, the pistol he uses is the default Silver Ghost, therefor that is the pistol he canonically used at that time, the Punisher and the other weapons that you can get off the merchant are most likely not canon because the merchant isn't a real character in the story and is just there for the players convenience, I mean really, a guy who wanders around Spain, a castle and an island carrying his own personal armory on his back?  That and there's no mention of him in the story at all, and the weapons that you find lying around like the shotgun and the broken butterfly are canon for obvious reasons, they're scattered around the game for you to pick up whereas the Punisher, Killer7 and other weapons that the merchant sells you are not because he's the only way to get them.  It's the same principle as Jill in RE3 can get two different pistols but canonically only had her Beretta.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 04:29, 26 July 2013 (EDT)&lt;br /&gt;
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Let's face it, whoever did the guns of RE6 really did it half ass. Guns are for the most part pretty accurate. Sure, RE 0 had a couple fictional guns, but most guns look like their real world counterpart. In RE5, I don't remember a single hand held gun and no the minigun doesn't count, that isn't based on a real gun that people can pick up and shoot. RE6, they really half ass the guns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:24, 31 January 2013 (EST)&lt;br /&gt;
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@Excalibur01 While I did enjoy the game, this is very true. I'm merely suggesting that the Wing Shooter is based off of the Punisher in design. It certainly does not look like a VP70 to me. Its either some kinda Five-seveN/VP70 hybrid or a completely made from scratch design, and trying to identify what it is could be utterly pointless. Perhaps we should just label this as the &amp;quot;Wing Shooter&amp;quot; and write that it is a fictional handgun with traits of the Punisher of RE4 and the VP70 of RE2? [[User:TheREwiz]]&lt;br /&gt;
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 I rather thought that the Springfield Armory TRP Operator 1911 from Damnation was a cool choice for Leon.&lt;br /&gt;
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== H&amp;amp;K UMP9 ==&lt;br /&gt;
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[[File:Hk ump9.jpg|thumb|none|500px]]&lt;br /&gt;
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[[File:Re6mp5.jpg|thumb|none|500px]]&lt;br /&gt;
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The overall shape of the receiver is more like a UMP than an MP5 [[User:Excalibur01|Excalibur01]] 22:10, 15 February 2012 (CST)&lt;br /&gt;
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== Timeline Inconsistency ==&lt;br /&gt;
Not really a discussion on the guns but does anyone else notice the timeline issue with RE6? I mean RE5 took place in 2009 and the opening for RE6's trailer says 10 years after Raccoon City, which would make it 2008. And I find it hard to imagine that this game is intended as a prequel to 5. Since these seem to be pretty catastrophic world events which I find it hard to fail to mention in RE5's timeline histories. --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 23:57, 15 February 2012 (PT)&lt;br /&gt;
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According to the newest Game Informer, which is usually pretty reliable, the game takes place after RE5 as the details release to GI by Capcom mention Wesker's death and a couple of other specifics. I'm going with that it's set after RE5. --[[User:DeltaOne|DeltaOne]] 03:04, 16 February 2012 (CST)&lt;br /&gt;
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I figured as much but that opening bit did throw me off. Somewhere in the back of my head Capcom was thinking 2018 but added up the years wrong. --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 01:39, 16 February 2012 (PT)&lt;br /&gt;
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According to the Resident Evil Wikia, the game takes place in 2013. But you are right, the Capcom official description does state that this game takes place ten years after Raccoon's fall.--[[User:Bad Boy|Bad Boy]] 18:35, 16 February 2012 (CST)&lt;br /&gt;
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This game take place Ten years after whats i think is called the Raccoon City trials which is when the fall of Umbrella happened--[[User:Anarchy66660|Anarchy66660]] 10:06, 17 February 2012 (CST)&lt;br /&gt;
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Capcom has in fact corrected their mistakes with the earlier timeline release. the game is set in 2013, 10 years after the Raccoon City Trials.[[User:Bristow8411|Bristow8411]] 15:07, 17 February 2012 (CST)&lt;br /&gt;
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Well they would have to have enough years to pass by otherwise, Sherry would be too young to be a playable character. According to the wikia, she was born in 86. She'd be 25/26 when the game starts [[User:Excalibur01|Excalibur01]] 15:42, 10 April 2012 (CDT)&lt;br /&gt;
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== Weapons from new media ==&lt;br /&gt;
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Some close-ups of the guns if anyone can identify them. Click the screens for hi-res versions&lt;br /&gt;
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http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625313&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625332&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625334&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625331&lt;br /&gt;
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[[User:Temp89|Temp89]] 11:14, 10 April 2012 (CDT)&lt;br /&gt;
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On the newest E3 trailer I know I saw Leon dual wielding a pair of VP70s (why that gun I can't fathom). And shoulder firing that 20mm rifle? Ok..... --[[User:DeltaOne|DeltaOne]] 00:04, 9 June 2012 (CDT)&lt;br /&gt;
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Some of those guns look somewhat fictional to me or could be Capcom's &amp;quot;Combo&amp;quot; guns, they have a habit of making their own guns by mashing up several together. Two of which I can identify, a 1911 styled pistol, possibly a Kimber Warrior and the Sniper looks similar to the Steyr Scout in Counter Strike with the exception of the custom stock. I say this because of shape of the weapon looks very similar to how the Scout looks in Counter Strike. Though it could be any sniper rifle really. [[User:Draco122|Draco122]] 08:04, 9 June 2012 (CDT)&lt;br /&gt;
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== Weapon list &amp;amp; new footage ==&lt;br /&gt;
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The demo has all the weapons still in it. It's not a very exciting line-up. Brackets are my guesses.&lt;br /&gt;
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Hand-To-Hand, Nine-Oh-Nine (909) (Jake &amp;amp; Chris's gun), Picador (Helena's gun), Wing Shooter (Leon's VP70), Shotgun (Possibly M870 with wire stock), Assault Shotgun (M1014 or FN TPS?), Hydra (RE5 sawn-off), Lightning Hawk (Deagle), Elephant Killer (M500), Sniper Rifle, Semi-Auto Sniper Rifle (Remington MSR), Anti-Material Rifle (NTW-20), Triple Shot (Sherry's gun), MP-AF, Assault Rifle for Special Tactics (Composite rifle), Bear Commander (Another composite with AG36 launcher), Assault Rifle RN (an AK), Grenade Launcher (an ARWEN?), Hand Grenade, Incendiary Grenade, Flash Grenade, Remote Bomb, Crossbow, Survival Knife, Combat Knife, Stun Rod (Sherry's knife)&lt;br /&gt;
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Here's a vid showing a few off.&lt;br /&gt;
http://www.youtube.com/watch?v=5TRu_VrHQgo [[User:Temp89|Temp89]] 05:09, 6 July 2012 (CDT)&lt;br /&gt;
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I really cannot wait for this game to get here. --[[User:DeltaOne|DeltaOne]] 16:10, 7 July 2012 (CDT)&lt;br /&gt;
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== Elephant Killer ==&lt;br /&gt;
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This revolver is indeed the S&amp;amp;W500 as in the demo, you can bust open a crate to find 500S&amp;amp;W rounds.&lt;br /&gt;
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The one in the game is a break action though, is the S&amp;amp;W500 a break action revolver ? Or is this new revolver just using the same ammo as it.&lt;br /&gt;
I think the S&amp;amp;W500 will return as the handcannon. - Joey1666&lt;br /&gt;
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I did not realize it's a break action revolver. Hmm. [[User:Bristow8411|Bristow8411]] 19:59, 15 July 2012 (CDT)&lt;br /&gt;
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Well, the model shown in the caps is essentially this one:&lt;br /&gt;
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[[File:S&amp;amp;W500.jpg|thumb|none|500px]]&lt;br /&gt;
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But it's clearly not a break-action revolver, which means they've made some sort of composite out of it. --[[User:Dirty Harold|Dirty Harold]] 12:34, 17 July 2012 (CDT)&lt;br /&gt;
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Elephant Killer uses the .500 S&amp;amp;W Magnum round, but it's definitely not a M500. It looks more like a gigantic Schofield than anything else. [[User:Atypicaloracle|Atypicaloracle]] ([[User talk:Atypicaloracle|talk]]) 23:11, 25 October 2012 (EDT)&lt;br /&gt;
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== Sherry's rifle ==&lt;br /&gt;
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In the article, the rifle is (acknowledged) to be mistakenly identified as a Remington MSR due to the magazine latch. Is it possible that the rifle is an Accuracy International AX variant?&lt;br /&gt;
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[[File:AX338.jpg|thumb|none|500px]]&lt;br /&gt;
(That's the .338 variant of the AX rifle, for reference) --[[User:Dirty Harold|Dirty Harold]] 12:35, 16 July 2012 (CDT)&lt;br /&gt;
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If you pay attention to the stock, it's retractable like on an M14 EBR type [[User:Excalibur01|Excalibur01]] 12:03, 16 July 2012 (CDT)&lt;br /&gt;
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I think there's a chance that more of the guns are composites. The M500, Helena's M&amp;amp;P, Pier's UMP9, the bolt-action sniper all have elements of other guns in them. [[User:Temp89|Temp89]] 05:32, 17 July 2012 (CDT)&lt;br /&gt;
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I agree with the composite idea, since it seems several of the guns are horrible amalgamations of popular weapons. At first glance, though, the rifle struck me more as an AX. --[[User:Dirty Harold|Dirty Harold]] 09:52, 17 July 2012 (CDT)&lt;br /&gt;
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:Plus it's capcom we're talking here and they have forever been known to make composites of multiple types of guns like the Silver Ghost for example. [[User:Draco122|Draco122]] 07:00, 18 July 2012 (CDT)&lt;br /&gt;
::True, but all the other guns in the passed games were not combo guns. They got special sci fi guns but look at RE5 and aside from maybe the PG shotgun you get at the beginning, it doesn't have any combo guns, in fact, they even used the real names in the game. So judging from ALL their games, they have the money to acquire the rights to print the gun's names in the games, except for RE4, which uses fake names but the guns were all for the most part, modeled after the real steel. [[User:Excalibur01|Excalibur01]] 11:16, 18 July 2012 (CDT)&lt;br /&gt;
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== Weapon Names ==&lt;br /&gt;
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Downloaded the demo to my 360. Got the names of the weapons available in the demo and added them into the descriptions here along with any special features. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 09:07, 22 September 2012 (EDT)&lt;br /&gt;
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== Review Scores==&lt;br /&gt;
Has anyone had the chance to see the reviews for this game? GT 9.8, IGN 7.9, Gamespot 4.5!!!! I am shocked and amazed at these scores. I didnt expect this game to drop below the 7 mark in any rating. Funny thing is how the Leon campaign across the board is the most popular and fun (maybe Capcom should think and listen next time to the fan base?). What do you think? --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 14:50, 1 October 2012 (EDT)&lt;br /&gt;
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Considering Gamespot seems somewhat biased (the reviewer took off points for too many cutscenes but gave MGS4 a 10/10) and I just really don't trust reviews all that often, it's not that big of a deal. As the demo was apparently pretty representational of the full game, chances are if you liked the demo you'll like the game and vice versa [[User:Bristow8411|Bristow8411]] ([[User talk:Bristow8411|talk]]) 16:36, 1 October 2012 (EDT)&lt;br /&gt;
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Gamespot is a joke. I don't rely on them for reviews. I'd have to say this - if you're a fan of the direction that Resident Evil has presently been heading than you will most likely enjoy the game. I did enjoy the demo and I've enjoyed the modern REs (not counting ORC). I just picked 6 up tonight and I'm looking forward to playing it.--[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 04:39, 2 October 2012 (EDT)&lt;br /&gt;
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Still looks better than RE: ORC. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:57, 2 October 2012 (EDT)&lt;br /&gt;
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@Excalibur01, Ah yes, new someone would bring it up. Again, if you haven't seen my comments before I am a huge RE fan, and RE:ORC is one of the weaker games. However if you play with friends, and have a little fun with it it is enjoyable. There are plenty of gameplay flaws here and there, but what I do love about it is the attempt to take it in a new direction (Like RE4), and it is the first time really that we have got to see a HD version of Raccoon City, for which I am very excited about. I wouldnt mind seeing a sequel, if only to fix the flaws from the first.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:12, 2 October 2012 (EDT)&lt;br /&gt;
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==Weapon Roster awful==&lt;br /&gt;
I dont know if I am the only one here, but I personally dislike the weapon roster in this game. First they have the most limited selection of firearms (I havent played the full game but I would have imagined that most of the weapons would have been listed on this page by our community) from the last game. There were about 5-7 handguns alone which all differed in stats especially when you upgrade them (not to mention the unlockable handguns), this game doesnt push the bar but at least brings back the VP70 from RE2. Secondly, what is with all of these hybrid weapons that make no sense? I loved it how in all of the games up until RE4 actually used not only the real name of the weapon, but also gave detailed information about the caliber and the country of origin. Third, there seems to be no 3D render of the guns just the small in game icon in the game menu....seriously....Tell me what you think about this issue. One reason that I enjoy RE:ORC is because the weapon roster does have several weapons from the previous titles. I wish that a game like this which is almost a RE reuinion for characters should have done similar.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:19, 2 October 2012 (EDT)&lt;br /&gt;
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My problem with RE: ORC is that despite having a large roster of guns there is no difference in any of them. They all sound the same, shoot the same and feel the same. At least in RE6, the guns have personality. But I am a bit weird out with the hybrid guns. Why? In RE5, they were able to get the names of all the guns and almost all of them save for a couple were real world guns with in game 3D models. It was cool to use them. Also, where is Claire? I wanted to see her show up and why did they leave out Jill? I wish they had Claire instead of Helena and Jill instead of Pierce. That would have been a perfect RE reunion [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:52, 2 October 2012 (EDT)&lt;br /&gt;
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Another thing that I am worried about is the skill tree system. I was looking over it online and it looks like once you fully upgrade a skill that the game will become ridiculously easy (for example the precise verbage for the weapon damage states how easy boss fights will become). The funny thing about this game is how big of a fan I am, and last night I fought so hard not to directly purchase it on PSN. I am waiting to pick up the game used. &lt;br /&gt;
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The game doesn't really need 50,000 different guns, IMO. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:30, 3 October 2012 (EDT)&lt;br /&gt;
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No. It just needs a dozen good ones. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:52, 3 October 2012 (EDT)&lt;br /&gt;
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@Spartan198 your right on the number of guns, especially for a RE series, but diversity is key, similar to what Excalibur01 is saying. One of the staple things about RE was the connection between you and your weapon, this is the only thing that is keeping you alive and thus you gain a large appreciation for it. Much like a racing game needing a good roster of cars because that is what you use, same thing can be said for the RE series. What this game should have done is like the idea Excalibur01 said about bringing in Jill and Claire, would have been awesome (especially as now we have found out in the canon films that Claire is an anti-B.O.W activist and could have been at the university, while Jill is saved at the end of RE5 and thus should have been partnered up with Chris. If it were up to me, the weapon selection should have been weapons from the RE games historically, with maybe a new weapon from today's era added in as bonus content. But hey, at least they added in moving and shooting, only took 15 years. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 14:13, 3 October 2012 (EDT)&lt;br /&gt;
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So far I'm enjoying the game. But yeah I was disappointed to see that a large majority of the guns were composites. I guess in all that budget and development staff that Capcom spared for this game, they didn't spare a single cent or effort for accurate weapon models lol At least they are recognizable to an extent. I really miss though being able to buy and upgrade weapons. I guess they felt it had to be a trade off, upgrading weapon stats or upgrading skill/perks. Though I'm sure there's plenty of games that keeps both so I don't see why they couldn't do it for RE6. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 20:49, 03 Oct 2012 (PST)&lt;br /&gt;
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I really am not liking the COD style of perk upgrade system and I definitely miss the RE4 and 5 style of where you buy guns and reply the game with different weapons. Now, it's almost like the previous games where you pick up new weapons as you go along. The cover system is clunky and pointless in RE6. In RE5, the cover system works, but only when there is no need for a cover system. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 01:27, 4 October 2012 (EDT)&lt;br /&gt;
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What I am afraid of is the skill system in that once I have played through it maybe after once or twice I should have every skill unlocked, and that after that occurs the game will be a breeze in future attempts. But again this is all related to them taking away the weapon purchasing system from the previous titles and trying something new. The cool thing about RE4 was it was the first time this upgrading system was in place and it worked, not to mention the blue torch lights were always a sight to see. In RE5 they took away this aspect, changing it to inbetween missions, which helped streamlined it along with a large complement of weapons. Now they went back almost back to the original days of RE with a limited selection. Dont get me wrong, last night I was pulling myself away from trying to purchase the game via PSN, but i am trying to wait until it is used.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 13:00, 4 October 2012 (EDT)&lt;br /&gt;
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I hate the limited selection and character exclusive weapons of the old days. I want to be able to use the &amp;quot;Triple Shot&amp;quot; and &amp;quot;Wing Shooter&amp;quot; with any of the characters lol. I don't want to have to just play one characters scenario just for the sake of using their exclusive weapon. I like that weapon switching is more streamlined and faster to use but I want control over what weapons I carry or don't carry. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 10:48, 04 Oct 2012 (PST)&lt;br /&gt;
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==Bear Commander==&lt;br /&gt;
So I finally got to use the Bear Commander in the game. I noticed that for the RE6 article here someone said the rifle bears a resemblance to an FN Fal variant. Well I can see what he or she means, but I think it's a composite of the FAL and the Taiwanese T91 Carbine. That's just my thoughts, what do you guys think? [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 18:15, 22 June 2012 (PST)&lt;br /&gt;
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== the AK ==&lt;br /&gt;
&lt;br /&gt;
In the prelude/tutorial chapter Leon has lots of guns including the RN rifle. Getting a closer look at it it looked a bit more like an AEK-971.&lt;br /&gt;
&lt;br /&gt;
== Gun ID's  ==&lt;br /&gt;
&lt;br /&gt;
I have only played the demo, but it was released a week earlier than the game, so I can't imagine it being too different. The Nine-Oh-Nine is definitely not a PT909, it appears to be some kind of 1911 with forward cocking serrations. Sherry's pistol is the same as The Nine-Oh-Nine except with a compensator, a red dot sight, and an optional burst fire mode. The Elephant Killer looks nothing like the S&amp;amp;W 500 and just looking at Sherry's sniper rifle from the pic it looks absolutely nothing like the MSR. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 08:35, 8 October 2012 (EDT)&lt;br /&gt;
:The 909's that the BSAA uses are Taurus 909s. Jakes' pistol is not. As for the other IDs... yeah, a lot of them are pretty questionable. I'm working on getting a system set up where I can record and screencap footage from my game systems. Once I get it set up, I plan on going through and getting clear, high-quality shots of most of these weapons.--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 18:58, 17 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Okay I've had the time to look at the weapon models off of the &amp;quot;trophy&amp;quot; figures you can unlock in game. It's kinda hard to tell which one the Triple Shot is closer to, 1911 or P220 Sport. Due to how bland the model looks there isn't enough distinct detail to the body. And as for the 909 in game. The only difference between Chris and Jake's is the color. And seriously the only link between the 909 in game to the Taurus 909 is the names alone. The in game 909 is definitely modeled after some sort of 1911 pattern pistol. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 22:49, 26 Oct 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Just to clarify'''&lt;br /&gt;
&lt;br /&gt;
Elephant Killer&lt;br /&gt;
&lt;br /&gt;
http://images3.wikia.nocookie.net/__cb20121012174731/residentevil/images/3/3e/Elephantkiller.jpg&lt;br /&gt;
&lt;br /&gt;
Nine Oh Nine&lt;br /&gt;
&lt;br /&gt;
http://images3.wikia.nocookie.net/residentevil/images/thumb/3/31/Nine-Oh-Nine_%28909%29.jpg/1024px-Nine-Oh-Nine_%28909%29.jpg&lt;br /&gt;
&lt;br /&gt;
Triple Shot&lt;br /&gt;
&lt;br /&gt;
http://images.wikia.com/residentevil/images/f/f0/Triple_Shot.jpg&lt;br /&gt;
&lt;br /&gt;
[[User:ZombieKiller|ZombieKiller]] 10:07, 28 Oct 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:The triple shot looks 1911-ish but lacks a slidelock and has a Glockish magazine release, so you could chalk it up to being loosely based on a M1911. However, that image of the 909 is pretty clearly a Taurus. There's no 1911 with a grip like that.--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 14:04, 29 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
@PistolJunkie: Dont forget the Beretta 93R style foregrip beneath the barrel. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:16, 29 October 2012 (EDT)&lt;br /&gt;
:They didn't even try to make that look like a natural part of the gun; it's shape and color are mismatched where it meets the frame.--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 16:29, 29 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The Nine Oh Nine doesn't even remotely look like a PT-909. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 16:41, 29 October 2012 (EDT)&lt;br /&gt;
:::You're kidding, right? Look at the linked image; the slide assembly is longer than that of a PT909, but the grips, magazine, trigger, magazine catch, and safety are clearly that of a Taurus-made Beretta derivative.--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 20:26, 29 October 2012 (EDT)&lt;br /&gt;
::::These two look the same?&lt;br /&gt;
::::[[File:PT909.jpg|thumb|none|300px|Taurus PT-909 - 9x19mm]] [[File:RE6 Nine-Oh-Nine.jpg|thumb|none|400px|Jake aims his Taurus PT-909.]] The grips look like checkered 1911 grips to me, the slides don't even come close to matching up, neither does the front of the frame, there is no takedown lever and the slide release is completely different. At most the safety and magazine catch are similar, but it is definitely a franken gun and not a Tauus PT-909--[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 23:37, 29 October 2012 (EDT)&lt;br /&gt;
:::::I said that the slide was wrong, but you completely ignored the linked image where you can actually see the safety, grip panels and grip shape; they're clearly based on the Taurus PT line.--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 11:09, 30 October 2012 (EDT)&lt;br /&gt;
Okay so we can all just agree then it's not 100% 909 then, can we just change the description then and say it's a 1911 and 909 composite pistol then? [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 14:17, 30 Oct 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
I GOT IT! The Triple Shot is the following (please correct me if I am wrong): The handle of a 1911 (I would say STI), magazine cache of a Glock, folding grip from a Beretta 93R, Muzzle compensator of a Tokyo Mauri Glock airsoft pistol, and lastly a reflex sight. How does that sound?--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:43, 29 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:No, the Triple Shot is a SIG Sauer P220 Sport, there is no folding grip on it, not every gun is a mix of several different guns you know.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 05:36, 31 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== J'avo Snipers/SVD Dragunov == &lt;br /&gt;
&lt;br /&gt;
Noticed in Chapter 2 of the Chris campaign that the J'avo snipers use SVD Dragunov rifles if someone wants to add it. I don't have a means to get a screen grab. [[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 14:47, 4 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:@DeltaOne, yeah I noticed that to. I cant tell if the whole weapon is a SVD (or if it is a frankengun like the others), but the front muzzle and barrel assembly has the same mock up as an SVD, but it also could be the &amp;quot;Assault Rifle RN&amp;quot; with a telescopic scope.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:47, 4 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:It's an SVD. Looks to be an all-black model from RE5. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 00:08, 5 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
==Airsoft replica makes me scratch my head==&lt;br /&gt;
&lt;br /&gt;
So apparently a well known airsoft company made replica of one of the pistols in RE6 but I don't know who has this gun. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:25, 17 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
http://kotaku.com/5961422/this-new-resident-evil-pistol-looks-real-enough-to-kill-zombies&lt;br /&gt;
&lt;br /&gt;
:I claim it to be B.S from Capcom trying to make an extra buck. It's like when movies make action figures from movies that actually have nothing to do with the film. Especially for the price (and rather ugly assortment of parts)--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 21:55, 17 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Especially on the fact that this was supposed to be Leon's handgun but was dropped. The weapon choices and the way the game was made me trade it in. A complete disappointment [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:18, 17 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:@Excalibur01, really? Didnt know that? Cool info. Anyways, this is godawful. The Samurai Edge Beretta 92F is actually part of the Resident Evil canon which is why if any airsoft I wanted to get that would be the one....sad sad.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 22:52, 17 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Hey i don't know about you guys but if i had $4,350 to purchase this gun, well i would not waste the money...That's extremely expensive for an airsoft pistol and worse off it looks nothing like ANY RE gun from any game/movie etc --[[User:BrokenBullet|BrokenBullet]] ([[User talk:BrokenBullet|talk]]) 14:53, 9 January 2013 (EST)&lt;br /&gt;
:You need to redo your math. 27000 yen is about 308 dollars [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:47, 9 January 2013 (EST)&lt;br /&gt;
:But i did no math ... Google did it, i simply copied and pasted...--[[User:BrokenBullet|BrokenBullet]] ([[User talk:BrokenBullet|talk]]) 13:10, 10 January 2013 (EST)&lt;br /&gt;
::I don't know what number you put it on Google, but I did it...twice just to be sure and the exact conversion is $307.18. Because $4,350 US dollars in Yen is 383,624.95 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 15:52, 10 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Taking a look at this one ==&lt;br /&gt;
&lt;br /&gt;
So far a lot of Frankenguns and it's impressively silly. Also a railroad gun which seems to have the barrel copied from the Schwerer Gustav, though sadly it wasn't nearly as awesome as the Gustav clone in ''Lost Planet 2''. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:51, 18 June 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Kornflakes89</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Rainbow_6:_Patriots&amp;diff=706522</id>
		<title>Talk:Rainbow 6: Patriots</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Rainbow_6:_Patriots&amp;diff=706522"/>
		<updated>2013-06-18T03:09:09Z</updated>

		<summary type="html">&lt;p&gt;Kornflakes89: /* Possible new info. */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gun wishlist ==&lt;br /&gt;
&lt;br /&gt;
I was thinking about the guns I would love to see in this game so I thought I'd start a little list and see what others would like to see in it as well.&lt;br /&gt;
&lt;br /&gt;
Pistols: A modern 1911 variant like a Kimber TLE II, Springfield TRP or a S&amp;amp;W 1911 etc. HK45, SIG Sauer P226, Beretta Px4 Storm.&lt;br /&gt;
&lt;br /&gt;
Sub-Machine guns: H&amp;amp;K MP5 (both an A3/A5 and SD variant), FN P90, IMI Uzi, TDI Vector.&lt;br /&gt;
&lt;br /&gt;
Assault Rifles: HK416, Colt M4A1, AKMS, AKMSU, SIG 552, Robinson Armament XCR, FNC, LWRC M6.&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles: M40A5, Knight's Armament SR-25, M39 EMR.&lt;br /&gt;
&lt;br /&gt;
Shotguns: Mossberg 590, AA12, USAS 12, Remington 870. --[[User:Cool-breeze|cool-breeze]] 06:30, 10 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:So you want a MP5 with the uncomfortable retracting stock, an AKM with the uncomfortable under-folder stock, and two pump-action shotguns and two full-auto shotguns only; no sensible semi-auto shotguns? :P - [[User:Mr. Wolf|Mr. Wolf]] 10:32, 10 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I would like to see:&lt;br /&gt;
&lt;br /&gt;
Handguns: A modern 1911 pistol, Beretta 92g Elite, USP Tactical, Full Size SIG P250, Smith &amp;amp; Wesson M &amp;amp; P in  .357 sig, FN Five-seveN, MP-412 REX.&lt;br /&gt;
&lt;br /&gt;
SMGs: MP5K, MP7, P90, Brügger &amp;amp; Thomet MP-9, Bushmaster Carbon 15, Spectre M4, TDI KRISS.&lt;br /&gt;
&lt;br /&gt;
Assault rifles: AK-74, AKM, HK417, M4A1, Tavor TAR-21, IMBEL IA2, G3KA4, G36KV and a Bushmaster ACR.&lt;br /&gt;
&lt;br /&gt;
Shotguns: Remington 870 MCS, Benelli Nova, Benelli M3 (in semi-auto), Benelli M4, Remington 887, AA-12.                                                                          &lt;br /&gt;
&lt;br /&gt;
Sniper Rifles: Remington XM2010, SL8 variant, PSG-1, SIG-Sauer SSG 3000 and DSR-precision GmbH DSR-1.--[[User:Flavio|Flavio]] 11:27, 10 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I never found the retracting stock of the MP5 to be uncomfortable, the AK underfolding stock isn't that uncomfortable either. My list wasn't a complete list of everything that I want in the game, more like some of the things I want to see in it. And the USAS 12 and AA12 have a semi auto as well as full auto ;) --[[User:Cool-breeze|cool-breeze]] 17:01, 10 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I hope they add the HK417 instead of the overrated and overused SCAR-H. Plus they really should not include old-timers from Vegas 2, like the FNC, G3KA4, M40A1, Desert Eagle Mark I, M11 or Kalash. An AK-100-series rifle would be nice, and of course the Beretta 92FS or M9A1. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:48, 11 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::A HK417 would be awesome, but I would like to see some sort of G3 rifle and the FNC was awesome. I agree with the Desert Eagle, they should definitely not have any Desert Eagle in it because it's not the kind of weapon a real Special Forces operative would use. --[[User:Cool-breeze|cool-breeze]] 08:53, 11 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Just give me an M4, a Mark 12, and a 1911, and I'll be happy. [[User:Spartan198|Spartan198]] 18:23, 11 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Ingame Screencaps ==&lt;br /&gt;
&lt;br /&gt;
just like to point out, that the ingame screenshots posted on the main page is from the Rainbow Six: Patriots &amp;quot;target&amp;quot; gameplay, it is not acutally ingame footage, rather cgi rendered to display what the devs want the game to play like, so we shouldnt assume the weapons in the video will appear in the game.--[[User:Sike|Sike]] 16:08, 10 December 2011 (CST)&lt;br /&gt;
:Non-gameplay trailers, images, &amp;lt;u&amp;gt;official&amp;lt;/u&amp;gt; pre-alpha footages or anything associated with guns and games officially released by the company responsible for the given VG does count. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 00:17, 11 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== New trailer ==&lt;br /&gt;
&lt;br /&gt;
The new teaser trailer is out and there's M16s in them. [[User:Excalibur01|Excalibur01]] 23:57, 10 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Possible new info. ==&lt;br /&gt;
&lt;br /&gt;
Not sure if it's reliable but from this link.&lt;br /&gt;
&lt;br /&gt;
http://www.gamespot.com/e3/rainbow-six-patriots-moves-to-next-gen-6410181/&lt;br /&gt;
&lt;br /&gt;
It looks like the game isn't coming out this year and has been moved to PS4/XboxOne. [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 23:09, 17 June 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Kornflakes89</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Last_of_Us&amp;diff=699046</id>
		<title>Talk:The Last of Us</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Last_of_Us&amp;diff=699046"/>
		<updated>2013-05-29T01:35:22Z</updated>

		<summary type="html">&lt;p&gt;Kornflakes89: /* Cool! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Cool! ==&lt;br /&gt;
&lt;br /&gt;
Hopefully Naughty Dog will be able to make a decent Zombie/Survival/Horror game, unlike all those other suck-fest's in the genre since Resident Evil 3!&lt;br /&gt;
:Do you mean ''after'' RE3 or are you including RE3? What about Code Veronica? RE0? REmake? All were fantastic games in every way. [[User:Spartan198|Spartan198]] 21:36, 15 December 2011 (CST)&lt;br /&gt;
::Sorry, I meant 3 was the last really good one. I never played any of those &amp;quot;in between&amp;quot; RE's because they always seemed to be for some obscure system only. But these modern ones... RE5, Dead Island, etc... They're okay, just not the same. Dead Space came close... but in ''space''. I Am Alive probably won't happen and the next RE looks stu-pid. Naughty Dog usually does good work. I hope they can revive survival horror!&lt;br /&gt;
&lt;br /&gt;
::Well, Code Veronica X was on PS2, which isn't exactly an &amp;quot;obscure&amp;quot; console (in fact, it's the most successful game console ever made and calling it obscure is like calling the AR-15 rare). Code Veronica HD is also available for DL on PSN (not sure about Xbox Live) I wouldn't label the Gamecube (which REmake and RE0 are still exclusive to) as obscure either, really. And sign your posts by putting four tildes after it. (&amp;quot;~&amp;quot;) [[User:Spartan198|Spartan198]] 06:42, 23 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::No, you're right. I don't know why I thought it was a such a hassle? Just go back and get a Gamecube whatever that is ;)  Oh and I never sign posts when I'm ragging on something as sacred as VGs!&lt;br /&gt;
&lt;br /&gt;
Dead Space isn't a zombie game, and there are quite a few zombie games that aren't &amp;quot;suck-fests&amp;quot; you just have bad taste, and if you're not going to sign your posts you might as well not post at all because post signing is mandatory here.[[User:Kornflakes89|Kornflakes89]] 17:29, 29 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:And not signing doesn't exactly make one's post anonymous... [[User:Acepeacemaker|Acepeacemaker]]! ;) [[User:Spartan198|Spartan198]] 01:46, 1 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::Report me Kornflakes. This isn't really a zombie game either. -ACE&lt;br /&gt;
&lt;br /&gt;
Yeah, from what I've seen to call this a zombie game would be like calling Fallout 3 a zombie game. It's a totally different animal. --[[User:K|K]] 13:55, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::Zombies are written differently in just about everything they're featured in, you got the most common virus zombies, voodoo zombies, enhanced rabies strain zombies, nuclear radiation zombies (which does include the Fallout ghouls), zombies made from some asteroid landing on earth from outer space, zombies made from eating someones brains when if they have some special hormone, zombies that mutate into fat gassy things, zombies that mutate and become covered in boils then explode, zombies that become twice as large as any human, zombies that run, zombies that shamble towards you, and many other different types of zombies.&lt;br /&gt;
&lt;br /&gt;
It's like Batman, he's written differently depending on the person(s) writing him. [[User:Kornflakes89|Kornflakes89]] 04:56, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
This game reminds of &amp;quot;[[I Am Legend]]&amp;quot; film, doesn't it? --[[User:Masterius|Masterius]] 01:47, 9 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Don't mean to revive a dead argument, but the infected enemies in this game are basically....zombies. [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 07:10, 28 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I haven't been keeping up. What level of intelligence do they display? Are they brainless savages that would blindly rush headlong at an approaching bulldozer without regard or do they possess enough intelligence to use complex weapons (like firearms) and coordinate tactically as a group? In other words, do they behave like rage infectees or the ganados/majini from RE? If the latter, I personally wouldn't consider them zombies. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 16:08, 28 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Pretty much brainless savages that blindly rush at a guy who's aiming a lead pipe at their skull, don't use any weapons other than their hands and mouths and the only group coordination they display is, see human, rush him, kill him, eat him, but they do that regardless of whether they're in a group or not.  They don't show any combat tactics other than grabbing, biting and swatting with their hands and the only thing that implies they have some kind of communication skills is yelling, growling or screatching loudly once they see you which seems to attract some others but that could just be them being attracted by loud noises.  So I would say it's safe to consider them zombies or at least zombie-like.  Regardless, game looks great and I haven't played a Naughty Dog game that I haven't enjoyed yet.  [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 21:35, 28 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Story Trailer Weapon Listing==&lt;br /&gt;
Hey there! Just watched the new trailer for the game (which looks amazing!) and I noticed that there should be a  lot more weapons this time around. Here are some that i have been able to find. Those who are capable can do screencaps and upload them here.&lt;br /&gt;
&lt;br /&gt;
At :30, you can see Ellie cocking what appears to be a Beretta Cheetah with wood grips and stainless slide (She has good trigger discipline too)&lt;br /&gt;
&lt;br /&gt;
At :49, Soldiers are seen weilding flat top M4 rifles&lt;br /&gt;
&lt;br /&gt;
At 1:08, a man on the left is showin holding a type of pump action shotgun. Could be an Ithica or Mossberg model&lt;br /&gt;
&lt;br /&gt;
At 1:20, Ellie is seen holding a weapon of similar design as in the begging, but this one seems to be based of a Colt (like the one in Uncharted 2+3)&lt;br /&gt;
&lt;br /&gt;
Hope it helps, great to see the library of weapons is growing--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 19:49, 12 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I think the Beretta is a model 70 based on the trigger guard, mag release, and finger step on the magazine.--[[User:1911isthebestgunever|One shot is all it takes.]] ([[User talk:1911isthebestgunever|talk]]) 17:20, 21 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I just added a bunch of images from the trailer to the page. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 01:03, 22 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M4s&amp;quot; look to me like they could be full-length M16s with collapsible stocks. The barrel, handguard, and sight radius don't look short enough to be a carbine. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 16:19, 28 May 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Kornflakes89</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Last_of_Us&amp;diff=699045</id>
		<title>Talk:The Last of Us</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Last_of_Us&amp;diff=699045"/>
		<updated>2013-05-29T01:32:42Z</updated>

		<summary type="html">&lt;p&gt;Kornflakes89: /* Cool! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Cool! ==&lt;br /&gt;
&lt;br /&gt;
Hopefully Naughty Dog will be able to make a decent Zombie/Survival/Horror game, unlike all those other suck-fest's in the genre since Resident Evil 3!&lt;br /&gt;
:Do you mean ''after'' RE3 or are you including RE3? What about Code Veronica? RE0? REmake? All were fantastic games in every way. [[User:Spartan198|Spartan198]] 21:36, 15 December 2011 (CST)&lt;br /&gt;
::Sorry, I meant 3 was the last really good one. I never played any of those &amp;quot;in between&amp;quot; RE's because they always seemed to be for some obscure system only. But these modern ones... RE5, Dead Island, etc... They're okay, just not the same. Dead Space came close... but in ''space''. I Am Alive probably won't happen and the next RE looks stu-pid. Naughty Dog usually does good work. I hope they can revive survival horror!&lt;br /&gt;
&lt;br /&gt;
::Well, Code Veronica X was on PS2, which isn't exactly an &amp;quot;obscure&amp;quot; console (in fact, it's the most successful game console ever made and calling it obscure is like calling the AR-15 rare). Code Veronica HD is also available for DL on PSN (not sure about Xbox Live) I wouldn't label the Gamecube (which REmake and RE0 are still exclusive to) as obscure either, really. And sign your posts by putting four tildes after it. (&amp;quot;~&amp;quot;) [[User:Spartan198|Spartan198]] 06:42, 23 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::No, you're right. I don't know why I thought it was a such a hassle? Just go back and get a Gamecube whatever that is ;)  Oh and I never sign posts when I'm ragging on something as sacred as VGs!&lt;br /&gt;
&lt;br /&gt;
Dead Space isn't a zombie game, and there are quite a few zombie games that aren't &amp;quot;suck-fests&amp;quot; you just have bad taste, and if you're not going to sign your posts you might as well not post at all because post signing is mandatory here.[[User:Kornflakes89|Kornflakes89]] 17:29, 29 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:And not signing doesn't exactly make one's post anonymous... [[User:Acepeacemaker|Acepeacemaker]]! ;) [[User:Spartan198|Spartan198]] 01:46, 1 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::Report me Kornflakes. This isn't really a zombie game either. -ACE&lt;br /&gt;
&lt;br /&gt;
Yeah, from what I've seen to call this a zombie game would be like calling Fallout 3 a zombie game. It's a totally different animal. --[[User:K|K]] 13:55, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::Zombies are written differently in just about everything they're featured in, you got the most common virus zombies, voodoo zombies, enhanced rabies strain zombies, nuclear radiation zombies (which does include the Fallout ghouls), zombies made from some asteroid landing on earth from outer space, zombies made from eating someones brains when if they have some special hormone, zombies that mutate into fat gassy things, zombies that mutate and become covered in boils then explode, zombies that become twice as large as any human, zombies that run, zombies that shamble towards you, and many other different types of zombies.&lt;br /&gt;
&lt;br /&gt;
It's like Batman, he's written differently depending on the person(s) writing him. [[User:Kornflakes89|Kornflakes89]] 04:56, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
This game reminds of &amp;quot;[[I Am Legend]]&amp;quot; film, doesn't it? --[[User:Masterius|Masterius]] 01:47, 9 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Don't mean to revive a dead argument, but the infected enemies in this game are basically....zombies. [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 07:10, 28 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I haven't been keeping up. What level of intelligence do they display? Are they brainless savages that would blindly rush headlong at an approaching bulldozer without regard or do they possess enough intelligence to use complex weapons (like firearms) and coordinate tactically as a group? In other words, do they behave like rage infectees or the ganados/majini from RE? If the latter, I personally wouldn't consider them zombies. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 16:08, 28 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Pretty much brainless savages that blindly rush at a guy who's aiming a lead pipe at their skull, don't use any weapons other than their hands and mouths and the only group coordination they display is, see human, rush him, kill him, eat him, but they do that regardless of whether they're in a group or not.  They don't show any combat tactics other than grabbing, biting and swatting with their hands and the only thing that implies they have some kind of communication skills is yelling, growling or screatching loudly once they see you which seems to attract some others but that could just be them being attracted by loud noises.  So I would say it's safe to consider them zombies or at least zombie-like. [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 21:32, 28 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Story Trailer Weapon Listing==&lt;br /&gt;
Hey there! Just watched the new trailer for the game (which looks amazing!) and I noticed that there should be a  lot more weapons this time around. Here are some that i have been able to find. Those who are capable can do screencaps and upload them here.&lt;br /&gt;
&lt;br /&gt;
At :30, you can see Ellie cocking what appears to be a Beretta Cheetah with wood grips and stainless slide (She has good trigger discipline too)&lt;br /&gt;
&lt;br /&gt;
At :49, Soldiers are seen weilding flat top M4 rifles&lt;br /&gt;
&lt;br /&gt;
At 1:08, a man on the left is showin holding a type of pump action shotgun. Could be an Ithica or Mossberg model&lt;br /&gt;
&lt;br /&gt;
At 1:20, Ellie is seen holding a weapon of similar design as in the begging, but this one seems to be based of a Colt (like the one in Uncharted 2+3)&lt;br /&gt;
&lt;br /&gt;
Hope it helps, great to see the library of weapons is growing--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 19:49, 12 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I think the Beretta is a model 70 based on the trigger guard, mag release, and finger step on the magazine.--[[User:1911isthebestgunever|One shot is all it takes.]] ([[User talk:1911isthebestgunever|talk]]) 17:20, 21 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I just added a bunch of images from the trailer to the page. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 01:03, 22 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M4s&amp;quot; look to me like they could be full-length M16s with collapsible stocks. The barrel, handguard, and sight radius don't look short enough to be a carbine. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 16:19, 28 May 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Kornflakes89</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Last_of_Us&amp;diff=698853</id>
		<title>Talk:The Last of Us</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Last_of_Us&amp;diff=698853"/>
		<updated>2013-05-28T11:10:03Z</updated>

		<summary type="html">&lt;p&gt;Kornflakes89: /* Cool! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Cool! ==&lt;br /&gt;
&lt;br /&gt;
Hopefully Naughty Dog will be able to make a decent Zombie/Survival/Horror game, unlike all those other suck-fest's in the genre since Resident Evil 3!&lt;br /&gt;
:Do you mean ''after'' RE3 or are you including RE3? What about Code Veronica? RE0? REmake? All were fantastic games in every way. [[User:Spartan198|Spartan198]] 21:36, 15 December 2011 (CST)&lt;br /&gt;
::Sorry, I meant 3 was the last really good one. I never played any of those &amp;quot;in between&amp;quot; RE's because they always seemed to be for some obscure system only. But these modern ones... RE5, Dead Island, etc... They're okay, just not the same. Dead Space came close... but in ''space''. I Am Alive probably won't happen and the next RE looks stu-pid. Naughty Dog usually does good work. I hope they can revive survival horror!&lt;br /&gt;
&lt;br /&gt;
::Well, Code Veronica X was on PS2, which isn't exactly an &amp;quot;obscure&amp;quot; console (in fact, it's the most successful game console ever made and calling it obscure is like calling the AR-15 rare). Code Veronica HD is also available for DL on PSN (not sure about Xbox Live) I wouldn't label the Gamecube (which REmake and RE0 are still exclusive to) as obscure either, really. And sign your posts by putting four tildes after it. (&amp;quot;~&amp;quot;) [[User:Spartan198|Spartan198]] 06:42, 23 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::No, you're right. I don't know why I thought it was a such a hassle? Just go back and get a Gamecube whatever that is ;)  Oh and I never sign posts when I'm ragging on something as sacred as VGs!&lt;br /&gt;
&lt;br /&gt;
Dead Space isn't a zombie game, and there are quite a few zombie games that aren't &amp;quot;suck-fests&amp;quot; you just have bad taste, and if you're not going to sign your posts you might as well not post at all because post signing is mandatory here.[[User:Kornflakes89|Kornflakes89]] 17:29, 29 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:And not signing doesn't exactly make one's post anonymous... [[User:Acepeacemaker|Acepeacemaker]]! ;) [[User:Spartan198|Spartan198]] 01:46, 1 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::Report me Kornflakes. This isn't really a zombie game either. -ACE&lt;br /&gt;
&lt;br /&gt;
Yeah, from what I've seen to call this a zombie game would be like calling Fallout 3 a zombie game. It's a totally different animal. --[[User:K|K]] 13:55, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::Zombies are written differently in just about everything they're featured in, you got the most common virus zombies, voodoo zombies, enhanced rabies strain zombies, nuclear radiation zombies (which does include the Fallout ghouls), zombies made from some asteroid landing on earth from outer space, zombies made from eating someones brains when if they have some special hormone, zombies that mutate into fat gassy things, zombies that mutate and become covered in boils then explode, zombies that become twice as large as any human, zombies that run, zombies that shamble towards you, and many other different types of zombies.&lt;br /&gt;
&lt;br /&gt;
It's like Batman, he's written differently depending on the person(s) writing him. [[User:Kornflakes89|Kornflakes89]] 04:56, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
This game reminds of &amp;quot;[[I Am Legend]]&amp;quot; film, doesn't it? --[[User:Masterius|Masterius]] 01:47, 9 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Don't mean to revive a dead argument, but the infected enemies in this game are basically....zombies. [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 07:10, 28 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Story Trailer Weapon Listing==&lt;br /&gt;
Hey there! Just watched the new trailer for the game (which looks amazing!) and I noticed that there should be a  lot more weapons this time around. Here are some that i have been able to find. Those who are capable can do screencaps and upload them here.&lt;br /&gt;
&lt;br /&gt;
At :30, you can see Ellie cocking what appears to be a Beretta Cheetah with wood grips and stainless slide (She has good trigger discipline too)&lt;br /&gt;
&lt;br /&gt;
At :49, Soldiers are seen weilding flat top M4 rifles&lt;br /&gt;
&lt;br /&gt;
At 1:08, a man on the left is showin holding a type of pump action shotgun. Could be an Ithica or Mossberg model&lt;br /&gt;
&lt;br /&gt;
At 1:20, Ellie is seen holding a weapon of similar design as in the begging, but this one seems to be based of a Colt (like the one in Uncharted 2+3)&lt;br /&gt;
&lt;br /&gt;
Hope it helps, great to see the library of weapons is growing--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 19:49, 12 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I think the Beretta is a model 70 based on the trigger guard, mag release, and finger step on the magazine.--[[User:1911isthebestgunever|One shot is all it takes.]] ([[User talk:1911isthebestgunever|talk]]) 17:20, 21 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I just added a bunch of images from the trailer to the page. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 01:03, 22 April 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Kornflakes89</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Metal_Gear_Solid_V:_Ground_Zeroes&amp;diff=675592</id>
		<title>Talk:Metal Gear Solid V: Ground Zeroes</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Metal_Gear_Solid_V:_Ground_Zeroes&amp;diff=675592"/>
		<updated>2013-03-29T08:10:25Z</updated>

		<summary type="html">&lt;p&gt;Kornflakes89: /* Game now titled MGS5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== SMG ==&lt;br /&gt;
&lt;br /&gt;
Not sure it is a Steyr. Ejection port is different and no top bolt. Might one of the PP or PM series.[[User:Temp89|Temp89]] 12:25, 4 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I was thinking the same thing, about how it doesn't look like a Steyr, but I don't really see the PP or PM series in that SMG. --[[User:SmithandWesson36|SmithandWesson36]] 12:39, 4 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I glanced around and the best match I could find would be a Ruger MP9 with most of the grip removed and a Skorpion-style stock added. [[User:Evil Tim|Evil Tim]] 13:02, 4 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Comparing recent Gametrailers' pop up trailer and looking online, it does look more like a Steyr MPi 69 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 15:46, 7 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, but in the shots we have the ribs on the side and the ejection port aren't right for the Steyr at all. I bet it's some ridiculously obscure subgun prototype or something. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:24, 8 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
My guess is they are going for made up hybrids this time. With the rifle for example there is actually nothing on there that matches a real FNC, think it just got ID'd as that as it has a folding stock and is sort of the same general shape. If you look closely at the lower receiver it actually appears to be a bastardised malformed AR-15 lower.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 04:34, 8 September 2012 (EDT)&lt;br /&gt;
:I dunno, this is still supposed to be MSF as far as I'm aware, so it's in the past; could be a case of MSF having to go to fictional stuff after having invented every weapon and thing ever in the last game, I suppose. And actually I think that's the FAL model from Peace Walker with a 5.56mm STANAG stuck in it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:07, 8 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
So far, none of the MGS games have resorted to fictional firearms aside from the ray guns and rail guns [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:02, 8 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Thinking about it, is it possible it's some cheapy Airsoft FAL which is built around guts designed to go in an AR-15 platform and so needs to use a 5.56mm mag and have a front pivot? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:35, 9 September 2012 (EDT)&lt;br /&gt;
::That idea does seem like a stretch. I have never seen an &amp;quot;cheap&amp;quot; Airsoft FAL that is built to look like an AR and I've seen a lot of weird Airsoft when I was into it. Keep in mind, this is still a demo and they could still fix it to look more like an FNC, which is what I think they are trying for. And are we dead set on what the SMG really is without considering the MPi? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:42, 10 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
I still think the AR is just a random hybrid gun rather than it being physically based on anything. It is kind of like they cobbled together random bits of models to make a gun in the ''shape'' of an FNC, so could be a place holder. As for the SMG, it appears to me to be mostly based on a malformed Uzi with a Skorpion style top folding stock added and a few parts omitted or changed. On first glance I know it doesn't really look like one but hear me out. First off are the sights, with the front and rear sights both having semi circular wings. Then there is the fact that it has the slot in the top of the receiver for the top mounted charging handle although the handle itself is absent and the top of the model has been flattened rather than keeping the humped Uzi receiver. The two short ribs at the rear of the receiver match the Uzi. Also above the pistol grip is a horizontal rectangular indent which is another telling Uzi feature. Finally in the last screenshot you can see that behind the pistol grip the receiver narrows like on the Uzi. I will admit that the final product doesn't look much like an Uzi what with it having a Skorpion folding wire stock and lacking the distinctive Uzi muzzle and handguards, but to me it appears that the &amp;quot;raw material&amp;quot; they were working from to make this gun was an Uzi.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:04, 10 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I thought Uzi as my second option, that indent is way closer to Uzi than the longer one on the MP9. As for the rifle...Tilting my head, it looks almost like it's supposed to be the missing (or rather nonexistent) link between the FAL and the SCAR. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:06, 10 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Grabbed a couple extra shots. Not really helpful in getting an ID, but it's something. --[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 23:53, 13 September 2012 (EDT)&lt;br /&gt;
[[File:MGSGZ-SMG1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MGSGZ-SMG2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== BIG BOSS's rifle ==&lt;br /&gt;
&lt;br /&gt;
Is Snake with the rifle wonder why truly FN FAL Paratrooper? I think that HAC-7. - [[User:KINKI'boy|KINKI'boy]] 16:17, 13 September 2012 (JST)&lt;br /&gt;
&lt;br /&gt;
[[File:MGSGZFNFNC.jpeg|none|400px|thumb|Snake with the rifle.]]&lt;br /&gt;
[[File:HAC-7.jpg|none|400px|thumb|HAC-7 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
:It does actually bear quite a good resemblance to the [http://www.biggerhammer.net/hac7/pictorial/ HAC-7C] (assuming it would be the carbine version as the suppressor goes all the way back to the front sight) but there are some differences. Firstly it is the wrong caliber, the HAC-7 is a .308 feeding from AR-10 magazines rather than this which has a regular 30 round .223 mag. The stock is also wrong being of a more conventional FAL type, and the gun has an AR-15 pistol grip as opposed to the FAL type on the HAC-7. This gun is close enough that it ''might'' be what they were going for, but not a single part is actually a match for the real gun, it is just the same general shape and layout. Part of this might be the fact that the gun is so rare that they could not find much reference material for it, but not sure that is really an excuse as after 5 minuted on google I was able to find pictured good enough to show that there model is wrong. Again, could just be a place-holder model though. Regardless,if it turns out that it is a HAC-7 of some sort this is a totally bizarre choice, using a gun that only about 300 were made which was never designed or trialled for military use, it is just one of those random rare civillian guns made by a Texas gunsmith.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 03:53, 13 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
While the gun seems to be a combination of parts from different weapons, wouldn't the FAL style receiver and 5.56 mm magazine indicate that it's (at least somewhat) based on the IMBEL MD-97? --[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 23:49, 13 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:Imbel MD 97.jpg|none|400px|thumb|IMBEL MD-97 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
The [[IMBEL MD-97]] wouldn't be that impossible looks pretty much like the screenshot, was made for the Brazilian Army, and its special forces and chambered for 5.56x45mm NATO. However it was not made until 1997 but it wouldn't be the first time anachronisms appeared in MGS unless you meant the earlier (but still anachronistic) IMBEL MD.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 16:28, 19 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The annoying thing about this gun is it looks &amp;quot;pretty much&amp;quot; like quite a few things, but exactly like nothing. If you look at any part and compare it to the MD-97 it is different, with the exception of the magazine itself, and possibly the stock if you were feeling generous. I'm sticking with hybrid, possibly standing in for something else. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:20, 19 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Im not sure when this happen but someone said it was a [http://en.wikipedia.org/wiki/SR_88 St.Kinetics SR-88] and put it on the main page but I changed it back to Commando's description.&lt;br /&gt;
&lt;br /&gt;
[[File:SR-88.jpg|thumb|none|450px|St.Kinetics SR-88 assault rifle - 5.56x45]]&lt;br /&gt;
[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 17:03, 27 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Game now titled MGS5==&lt;br /&gt;
&lt;br /&gt;
This game is now officially called Metal Gear Solid 5: The Phantom Pain [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:06, 27 March 2013 (EDT)&lt;br /&gt;
*Not exactly: Jay Boor stated they are still two separate games. Here's the source: http://www.siliconera.com/2013/03/27/the-phantom-pain-and-metal-gear-solid-ground-zeroes-are-two-separate-games/#6eJtQjLEJ9DWuyBo.99/ [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 23:19, 27 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
And then in the second update it says he can't confirm anything, while Kojima said that &amp;quot;Ground Zeroes and Phantom Pain together make MGSV.&amp;quot; which implies that they're both the same game, Boor most likely made an error, and I'd take Kojima's word since he's the one who actually worked on the game whereas Boor is not, so I think the title should be changed. [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 12:52, 28 March 2013 (EDT)&lt;br /&gt;
:Maybe we should just wait until something truly solid comes along. This page has already been moved and then moved back within the last 24 hours. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:55, 28 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Wait I just screencaped the latest trailer but was it MSG5 or MGSGZ?--[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 14:24, 28 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Well according to the Wikia of MGS, it states that both are the same game. The two games were believed (mostly by the press) to be separate until they were officially announced to be one during the 2013 Game Developers Conference [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:49, 28 March 2013 (EDT)&lt;br /&gt;
:Konami seems to disagree, and even Kojima hinted that they were still two separate games (his claim that the opening of TPP was a tutorial session at the beginning, despite claiming in the same twitter post that GZ is a prologue of TPP). [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 21:33, 28 March 2013 (EDT)&lt;br /&gt;
::He still doesn't specify whether it's one game or two separate games though, as for Konami's PR guy Boor, he didn't seem too sure of what he stated in the updates to the article as I said before and with the recent interview with Kojima not saying much to imply that it's two separate releases, I think it's safe to say it's one game. [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 04:10, 29 March 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Kornflakes89</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Metal_Gear_Solid_V:_Ground_Zeroes&amp;diff=675390</id>
		<title>Talk:Metal Gear Solid V: Ground Zeroes</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Metal_Gear_Solid_V:_Ground_Zeroes&amp;diff=675390"/>
		<updated>2013-03-28T16:52:26Z</updated>

		<summary type="html">&lt;p&gt;Kornflakes89: /* Game now titled MGS5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== SMG ==&lt;br /&gt;
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Not sure it is a Steyr. Ejection port is different and no top bolt. Might one of the PP or PM series.[[User:Temp89|Temp89]] 12:25, 4 September 2012 (CDT)&lt;br /&gt;
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:Yeah, I was thinking the same thing, about how it doesn't look like a Steyr, but I don't really see the PP or PM series in that SMG. --[[User:SmithandWesson36|SmithandWesson36]] 12:39, 4 September 2012 (CDT)&lt;br /&gt;
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::I glanced around and the best match I could find would be a Ruger MP9 with most of the grip removed and a Skorpion-style stock added. [[User:Evil Tim|Evil Tim]] 13:02, 4 September 2012 (CDT)&lt;br /&gt;
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Comparing recent Gametrailers' pop up trailer and looking online, it does look more like a Steyr MPi 69 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 15:46, 7 September 2012 (EDT)&lt;br /&gt;
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:Yeah, but in the shots we have the ribs on the side and the ejection port aren't right for the Steyr at all. I bet it's some ridiculously obscure subgun prototype or something. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:24, 8 September 2012 (EDT)&lt;br /&gt;
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My guess is they are going for made up hybrids this time. With the rifle for example there is actually nothing on there that matches a real FNC, think it just got ID'd as that as it has a folding stock and is sort of the same general shape. If you look closely at the lower receiver it actually appears to be a bastardised malformed AR-15 lower.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 04:34, 8 September 2012 (EDT)&lt;br /&gt;
:I dunno, this is still supposed to be MSF as far as I'm aware, so it's in the past; could be a case of MSF having to go to fictional stuff after having invented every weapon and thing ever in the last game, I suppose. And actually I think that's the FAL model from Peace Walker with a 5.56mm STANAG stuck in it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:07, 8 September 2012 (EDT)&lt;br /&gt;
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So far, none of the MGS games have resorted to fictional firearms aside from the ray guns and rail guns [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:02, 8 September 2012 (EDT)&lt;br /&gt;
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:Thinking about it, is it possible it's some cheapy Airsoft FAL which is built around guts designed to go in an AR-15 platform and so needs to use a 5.56mm mag and have a front pivot? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:35, 9 September 2012 (EDT)&lt;br /&gt;
::That idea does seem like a stretch. I have never seen an &amp;quot;cheap&amp;quot; Airsoft FAL that is built to look like an AR and I've seen a lot of weird Airsoft when I was into it. Keep in mind, this is still a demo and they could still fix it to look more like an FNC, which is what I think they are trying for. And are we dead set on what the SMG really is without considering the MPi? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:42, 10 September 2012 (EDT)&lt;br /&gt;
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I still think the AR is just a random hybrid gun rather than it being physically based on anything. It is kind of like they cobbled together random bits of models to make a gun in the ''shape'' of an FNC, so could be a place holder. As for the SMG, it appears to me to be mostly based on a malformed Uzi with a Skorpion style top folding stock added and a few parts omitted or changed. On first glance I know it doesn't really look like one but hear me out. First off are the sights, with the front and rear sights both having semi circular wings. Then there is the fact that it has the slot in the top of the receiver for the top mounted charging handle although the handle itself is absent and the top of the model has been flattened rather than keeping the humped Uzi receiver. The two short ribs at the rear of the receiver match the Uzi. Also above the pistol grip is a horizontal rectangular indent which is another telling Uzi feature. Finally in the last screenshot you can see that behind the pistol grip the receiver narrows like on the Uzi. I will admit that the final product doesn't look much like an Uzi what with it having a Skorpion folding wire stock and lacking the distinctive Uzi muzzle and handguards, but to me it appears that the &amp;quot;raw material&amp;quot; they were working from to make this gun was an Uzi.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:04, 10 September 2012 (EDT)&lt;br /&gt;
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:Yeah, I thought Uzi as my second option, that indent is way closer to Uzi than the longer one on the MP9. As for the rifle...Tilting my head, it looks almost like it's supposed to be the missing (or rather nonexistent) link between the FAL and the SCAR. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:06, 10 September 2012 (EDT)&lt;br /&gt;
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Grabbed a couple extra shots. Not really helpful in getting an ID, but it's something. --[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 23:53, 13 September 2012 (EDT)&lt;br /&gt;
[[File:MGSGZ-SMG1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MGSGZ-SMG2.jpg|thumb|none|600px|]]&lt;br /&gt;
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== BIG BOSS's rifle ==&lt;br /&gt;
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Is Snake with the rifle wonder why truly FN FAL Paratrooper? I think that HAC-7. - [[User:KINKI'boy|KINKI'boy]] 16:17, 13 September 2012 (JST)&lt;br /&gt;
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[[File:MGSGZFNFNC.jpeg|none|400px|thumb|Snake with the rifle.]]&lt;br /&gt;
[[File:HAC-7.jpg|none|400px|thumb|HAC-7 - 7.62x51mm NATO]]&lt;br /&gt;
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:It does actually bear quite a good resemblance to the [http://www.biggerhammer.net/hac7/pictorial/ HAC-7C] (assuming it would be the carbine version as the suppressor goes all the way back to the front sight) but there are some differences. Firstly it is the wrong caliber, the HAC-7 is a .308 feeding from AR-10 magazines rather than this which has a regular 30 round .223 mag. The stock is also wrong being of a more conventional FAL type, and the gun has an AR-15 pistol grip as opposed to the FAL type on the HAC-7. This gun is close enough that it ''might'' be what they were going for, but not a single part is actually a match for the real gun, it is just the same general shape and layout. Part of this might be the fact that the gun is so rare that they could not find much reference material for it, but not sure that is really an excuse as after 5 minuted on google I was able to find pictured good enough to show that there model is wrong. Again, could just be a place-holder model though. Regardless,if it turns out that it is a HAC-7 of some sort this is a totally bizarre choice, using a gun that only about 300 were made which was never designed or trialled for military use, it is just one of those random rare civillian guns made by a Texas gunsmith.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 03:53, 13 September 2012 (EDT)&lt;br /&gt;
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While the gun seems to be a combination of parts from different weapons, wouldn't the FAL style receiver and 5.56 mm magazine indicate that it's (at least somewhat) based on the IMBEL MD-97? --[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 23:49, 13 September 2012 (EDT)&lt;br /&gt;
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[[File:Imbel MD 97.jpg|none|400px|thumb|IMBEL MD-97 - 5.56x45mm]]&lt;br /&gt;
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The [[IMBEL MD-97]] wouldn't be that impossible looks pretty much like the screenshot, was made for the Brazilian Army, and its special forces and chambered for 5.56x45mm NATO. However it was not made until 1997 but it wouldn't be the first time anachronisms appeared in MGS unless you meant the earlier (but still anachronistic) IMBEL MD.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 16:28, 19 September 2012 (EDT)&lt;br /&gt;
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:The annoying thing about this gun is it looks &amp;quot;pretty much&amp;quot; like quite a few things, but exactly like nothing. If you look at any part and compare it to the MD-97 it is different, with the exception of the magazine itself, and possibly the stock if you were feeling generous. I'm sticking with hybrid, possibly standing in for something else. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:20, 19 September 2012 (EDT)&lt;br /&gt;
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Im not sure when this happen but someone said it was a [http://en.wikipedia.org/wiki/SR_88 St.Kinetics SR-88] and put it on the main page but I changed it back to Commando's description.&lt;br /&gt;
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[[File:SR-88.jpg|thumb|none|450px|St.Kinetics SR-88 assault rifle - 5.56x45]]&lt;br /&gt;
[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 17:03, 27 March 2013 (EDT)&lt;br /&gt;
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==Game now titled MGS5==&lt;br /&gt;
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This game is now officially called Metal Gear Solid 5: The Phantom Pain [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:06, 27 March 2013 (EDT)&lt;br /&gt;
*Not exactly: Jay Boor stated they are still two separate games. Here's the source: http://www.siliconera.com/2013/03/27/the-phantom-pain-and-metal-gear-solid-ground-zeroes-are-two-separate-games/#6eJtQjLEJ9DWuyBo.99/ [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 23:19, 27 March 2013 (EDT)&lt;br /&gt;
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And then in the second update it says he can't confirm anything, while Kojima said that &amp;quot;Ground Zeroes and Phantom Pain together make MGSV.&amp;quot; which implies that they're both the same game, Boor most likely made an error, and I'd take Kojima's word since he's the one who actually worked on the game whereas Boor is not, so I think the title should be changed. [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 12:52, 28 March 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Kornflakes89</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=668469</id>
		<title>Talk:Metal Gear Solid 4: Guns of the Patriots</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=668469"/>
		<updated>2013-03-12T03:08:07Z</updated>

		<summary type="html">&lt;p&gt;Kornflakes89: /* Name of the equipment that allows Old Snake to reload one-handed? */&lt;/p&gt;
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&lt;div&gt;== Airsoft 1911 ==&lt;br /&gt;
Are you absolutely sure the airsoft gun wasn't based on the gun in the game?-protoAuthor&lt;br /&gt;
:What are you talking about? [[User:Spartan198|Spartan198]] 04:10, 6 September 2009 (UTC)&lt;br /&gt;
::You say the custom 1911 was based on an airsoft gun. Are you sure it wasn't the other way around?-protoAuthor&lt;br /&gt;
::I also agree that the gun isn't based off the one in the pic for that weapon. Aside from it being an airsoft gun, it is a compact version of a 1911 when Big Boss's 1911 was a fullsize. Also, the slide serrations are slanted wheras the ones on big boss's weapon were vertical like those on the original 1911. Neither one has anything to do with the other, I think the image should be removed.&lt;br /&gt;
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the 'source' for the statement 'Big Boss's gun is based off a custom airsoft' is http://crimsonsguns.tripod.com/gameguns.html&lt;br /&gt;
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However, I view this with a huge degree of skepticism.  For starters, as mentioned, the barrel/slide seems to be longer on Big Boss's gun.  But even if it is based on an airsoft gun, the airsoft gun itself is based on a standard real-world 1911 with real world features. So it's just one step removed from raw, hands on research.  But then again, I don't think most game companies actually buy real versions of the guns they are modeling, they just look around for photos of them.  It's like saying 'the model for the gun in this game isn't based on a REAL M-16, it's based on pictures of an M-16'&lt;br /&gt;
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That 'source' mentions that the gun was produced by Sheriff Co. Given that Sheriff is mentioned in the MGS3 credits it's actually quite likely that it was in fact modeled off an airsoft gun. However, the one in the picture is obviously not the one in the game.--[[User:Lynx|Lynx]] 19:44, 21 April 2010 (UTC)&lt;br /&gt;
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I know that Western Arms did an airsoft version of the MGS3 custom 1911 after the game was released. I wasn't aware of an airsoft gun like that existing before MGS3 was released. --[[User:Cool-breeze|cool-breeze]] 07:30, 2 July 2011 (CDT)&lt;br /&gt;
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== DSR-1 ==&lt;br /&gt;
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It can also be found in South America when following Naomi's trail, just follow the wrong footsteps from the point where you can also find hand trails. You will hear Naomi crying for help (from a radio) and a sniper will wait for you to come. She has the DSR-1 with her.&lt;br /&gt;
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== In game pistures ==&lt;br /&gt;
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Someone needs to post ingame pictures of the guns.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:22, 22 April 2010 (UTC)&lt;br /&gt;
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this shot gun (http://www.gunsamerica.com/926290644/Guns/Shotguns/Ithaca-Shotguns/SxS/Ithaca_NID_New_Ithaca_Field_Grade.htm) looks alot like the &amp;quot;twin barrel&amp;quot; in the game.--[[Special:Contributions/184.35.22.22|184.35.22.22]] 22:34, 5 May 2010 (UTC)&lt;br /&gt;
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== Mark 23 Mod 1? ==&lt;br /&gt;
''According to the Metal Gear Wiki, the gun they used as a reference in MGS4 is actually an experimental &amp;quot;Phase 2&amp;quot; model that is currently undergoing testing by the US Navy.''&lt;br /&gt;
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No, actually it says that ''the SOCOM presented in MGS1, MGS2 and MGS4 is in fact the Phase II model handgun submitted for trials in the USSOCOM Offensive Handgun Weapon System (OHWS) competition around the later part of 1991, and not the actual production model of the Mk.23 Mod 0''. [[User:Spartan198|Spartan198]] 23:37, 5 May 2010 (UTC)&lt;br /&gt;
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::I wrote that -- the differences were the LAM, front serrations on the slide, markings, and the hammer looked different too. By the time the Mk23 was received in May '96, these details bad been changed; both for the military and civilian versions of the pistol. Overall, they're mostly aesthetic changes. -- Orca*&lt;br /&gt;
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==Screenshots needed==&lt;br /&gt;
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This page needs someone with enough effort to add pictures for all of these guns. -GM&lt;br /&gt;
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:I can't do screencaps, but I did add some details about some of the weapons such as where they can be found and such. [[User:Spartan198|Spartan198]] 12:06, 26 May 2009 (UTC) Spartan198&lt;br /&gt;
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:I would agree that a game with this many weapons would be much better with more relevant screencaps, especially ones without watermarks. More relevant information about the guns themselves would also be welcome.&lt;br /&gt;
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==Why the strange biases towards certain weapons and calibers in this game?==&lt;br /&gt;
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It seems odd to me why the weapon/caliber selection is so odd in this game. Metal Gear Solid has been one of the best game series to prominently display the real names of every gun in the game, but I have to wonder if some of those companies Kojima got permission from paid him to underplay the abilities of other guns in this game. &lt;br /&gt;
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For the calibers, it seems mighty odd that the Glock 18c is the only 9x19mm pistol in the entire game. Not even the rebels or militia use older 9x19mm pistols, which is very odd because you'd think that of the vast majority of older pistols that escaped the worldwide mandatory ID lock systems that is mentioned in the game's backstory would be 9x19mm pistols.  Not even something like a Beretta M9 is used by the PMC troopers, even though it would be a nice free choice to have in Metal Gear Online. &lt;br /&gt;
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The game also strangely features 7.62x51mm Battle Rifles where they aren't the most appropriate, such as how the PMCs use the FN SCAR-H even in the confines of urban ruins (as in Act 1) or an intact city (as in Act 3). Only the South American countryside in Act 2 would be an appropriate location for those Battle Rifles in the hands of general troopers. You'd think that Kojima with his weaponry knowledge would give them assault rifles/PDWs/shotguns instead while in urban operations, but that's somehow not the case. &lt;br /&gt;
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Did H&amp;amp;K and FN pay Kojima to include (and in turn, advertise) their products a great deal in this highly-anticipated and wildly popular game? FN has the Five-SeveN, the P90, the SCAR-H, and the FAL all in the game, while H&amp;amp;K has the SOCOM pistol, the MP5SD2, the XM8, the G3A3, and the HK21E. Colt products and their users by contrast don't get that kind of exposure--Colt M4s are rare, and Colt M16s are completely non-existent in this game. I also think it's telling that the FN P90 has its 50 round magazine, a combat sight, a flashlight and a suppressor, but its competitor, the H&amp;amp;K MP7 has only a red dot sight and is stuck with its 20 round magazine (not its upgraded 40 round magazine) according to this game just can't compete. &lt;br /&gt;
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Contrary to what some posters on this wiki have said elsewhere, I don't believe this game is biased towards the latest and greatest weapons in general, as several weapons here such as the Vz. 83, the FN FAL carbine, the G3A3, the MAC-10, the Mosin Nagant, the PKM, the RPG-7 and the SVD Dragonuv are quite old. &lt;br /&gt;
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Kojima definitely spent some time doing weapons research for this game, but did he ever come out with a reason as to why the game chose such odd additions to its arsenal? His personal favourite gun is the Barret M82, something not suited for general combat, so maybe he himself doesn't know as much as the ingame info might imply. --[[User:Mazryonh|Mazryonh]] 00:50, 13 May 2010 (UTC)&lt;br /&gt;
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I think the same arguments could be said about any of the Tom Clancy games like Rainbow Six Vegas and it's whoring worth of H&amp;amp;K weaponry [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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It would seem to me that if HK and FN paid Kojima off to showcase (or &amp;quot;whore out&amp;quot;, whichever you reading this prefers) their tech, weapons like the XM8 and SCAR-H wouldn't be seemingly outclassed by the M4. You can kit the M4 out with anything and everything, while the SCAR-H lacks a suppressor and grenade launcher (severely hindering its flexibility) and the only thing the XM8 gets is the grenade launcher. Heck, the M4 is pretty much a CQB, grenadier, and designated marksman carbine all in one package (and I typically use it as such, often foregoing the actual ''sniper rifles'' in the game in long range combat for the M4 equipped with an ACOG). If HK or FN had paid him off, it would seem logical for the M4 to be totally outclassed in-game by both the XM8 and SCAR-H. Not only those points, but the M4 and the 1911s (I say 1911s collectively because cutscenes seem to automatically replace every non-1911 pistol in your inventory with the Operator) are implied to be Snake's signature weapons this time around. If he were paid off, why aren't the Mark 23 and XM8 or Five-Seven and SCAR-H his signature weapons? Also where's the PSG1, the so-called &amp;quot;greatest sniper rifle in the world&amp;quot; (or so HK says)? And I also feel the urge to point out that the HK21E has '''0''' modifications for it as well as a ridiculously slow ROF, which makes the M60E4 ''clearly'' superior to it. Now, I'm not exactly ''defending'' either company here, but it just seems to me that if they had paid Kojima off, the biases pointed out here would be far more extreme. As it stands, I just think Kojima wanted the weapons he likes the most to be the ones players used the most. Regarding the &amp;quot;old&amp;quot; weapons in the game, they may have seen a few years, yes, but FALs, G3s, Dragunovs, PKs, and above all the RPG-7 are so ubiquitous today that we'll be seeing them on modern battlefields, ''especially'' ones in the Middle East, for decades to come. [[User:Spartan198|Spartan198]] 08:11, 13 May 2010 (UTC)&lt;br /&gt;
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:Actually, now that I've spent some time thinking about it, the M4 and M1911 in MGS4 may not actually be Colt products at all. After all, didn't a court decision in real life rule that an M4 is a type of firearm and not a Colt trademark at all? It's kind of like how an &amp;quot;M1911-style pistol&amp;quot; is also a type of pistol, not a Colt trademark which is why there are dozens if not hundreds of kinds of &amp;quot;M1911-style pistols&amp;quot; for sale on the general market today. I wonder if Kojima asked Colt to use their trademarks and got rebuffed for whatever reason, which might have caused him to withdraw the M4s from the PMCs and substitute FN SCAR-Hs until someone told him he could just call it an M4 (though not a Colt M4) and avoid copyright infringement. &lt;br /&gt;
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:On the issue of customizability, I think the M4's customizability compared to, for instance, the XM8 and FN SCAR-H is a bit of laziness on the part of Kojima. I don't think there's any reason why they couldn't just stick the M14 EBR's suppressor model on the end of the FN SCAR-H or G3A3 and turn those two into suppressed firearms, for instance. They could have also stuck the M4's suppressor model onto the AK-101 or XM8 as well (in my opinion the XM8's integral red dot sight in MGS4 is easier to use than the M4's, being a great deal less claustrophobic than the M4's version). Something like the FN EGLM would have been nice on the SCAR-H (or the SCAR-L had they bothered to give the PMCs assault rifles in urban areas) but unlike the M320 or GP-30, would only have gone on one weapon (unless the SCAR-L was included) and possibly not have been good on the cost-benefit analysis. But my point, that the customizability of many of the weapon systems (where are the PSO-1 scopes for the AN-94 and AK-102, for instance?) is more an artifact of the design decision than the reality of the weapons in question. Of course, even with the full &amp;quot;real-life&amp;quot; customizability, the M4 would still be the only one capable of carrying an underslung shotgun, which I think is unique enough (though I bet the XM8 could have gotten one had it been adopted, and I'm sure one will be designed for the FN SCAR models if it proves itself in the field enough). &lt;br /&gt;
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:Oh, and one of the reasons why you can snipe with the M4 is because the game over-emphasizes headshots and doesn't implement ballistic physics for bullets. If it did, bullet drop would come into play (especially since the M4's short barrel means that less  velocity and energy is imparted to the bullet, resulting in less effective range), moreso with the M4 than the FN SCAR-H or M14 EBR for instance. I think the game would have been more fun if helmets were stronger (for instance, 5 helmet hits from most pistol weapons to kill, 3 helmet hits from 5.56mm weapons to kill someone, or 2 7.62x51mm/PDW ammunition hits, or 1 9x39mm/shotgun slug hit), forcing the player to aim for the exposed face or neck to guarantee a one-hit headshot kill). &lt;br /&gt;
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:I only mentioned those weapons as &amp;quot;old&amp;quot; so as to defuse claims that Kojima was only focussed on the &amp;quot;latest and greatest.&amp;quot; &lt;br /&gt;
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:It would have been nice if a PSG-1 and FAMAS (both weapons used in MGS1) showed up in the game for old time's sake, but that was not to be. Still, that doesn't resolve the question of why HK's PDW (the MP7A1) is so inferior to FN's PDW (the P90) in this game. Even the wikipedia image of the MP7A1 shows it with a suppressor and 40 round magazine, along with custom optics. --[[User:Mazryonh|Mazryonh]] 18:25, 17 May 2010 (UTC)&lt;br /&gt;
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::Play on a higher difficulty level. The strength of the PMC's helmets varies. On the easiest level, a single 9mm round will punch through. On the highest level, it takes a couple of rounds of 7.62 NATO to punch through. [[User:Spartan198|Spartan198]] 08:50, 10 July 2010 (UTC)&lt;br /&gt;
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One imagines a general switch from assault rifles back to battle rifles would occur in a world where you might reasonably expect to encounter extremely tough infantry armour or power suits; given the nature of the PMCs as private entities, being &amp;quot;equipped for anything&amp;quot; is probably a selling point. [[User:Evil Tim|Evil Tim]] 04:23, 29 May 2011 (CDT)&lt;br /&gt;
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:Sure, but if you're really &amp;quot;equipped for anything&amp;quot; you'd issue what's needed for the environment. And the PMCs in Act 2 (South America) still use the SCAR-H CQC even though in open countryside that barrel length is more of a liability than anything else. Even the Leftist insurgents are using full-size G3A3s in that stage. In a battle rifle, the shorter the barrel, the more of the cartridge's energy goes to waste as useless muzzle flash and sound. --[[User:Mazryonh|Mazryonh]] 00:09, 30 May 2011 (CDT)&lt;br /&gt;
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::To be fair, Pieuvre Armement also have more support weapons than any of the other PMCs (snipers, HMGs, grenade launchers, and a lot of mounted guns) and it looks like they were primarily hired to defend key government structures rather than fight it out in the open. Perhaps with the SCARs they just got a bulk discount, or given it's a private entity it could just be one of the directors like the look of the weapon / someone was impressed by the salesman's spiel / someone was sleeping with someone else / whatever. Out of game, it makes some sense; it means you only need one set of gestures coded for NPC / rifle no matter what level they're in. [[User:Evil Tim|Evil Tim]] 02:19, 30 May 2011 (CDT)&lt;br /&gt;
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:If Kojima's aim was to make the FN SCAR-H a &amp;quot;this is one of the signature enemy NPC guns&amp;quot; type of thing, then that does make some sense, but that doesn't even cover how many Pieuvre Armement troopers can be found patrolling in the open, sometimes ambushed by Leftist insurgents, or the lack of customizability options for the FN SCAR-H. &lt;br /&gt;
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:Furthermore, if Kojima and his team could afford the time and money to put the KAC Masterkey on the M4A1 Carbine (an accessory that can be mounted on no other weapon in this game) you could just as easily do the same kind of work and stick an FN EGLM grenade launcher to the SCAR-H (it uses the same swing-out cylinder as does the M320 grenade launcher, so the animations would be largely the same), to say nothing of a suppressor or the LSS underslung shotgun for the XM8.  And why not rip off the Mk. 14 Mod 0's suppressor to use on the SCAR-H, G3A3 or the FAL carbine? Before you tell me &amp;quot;they don't have barrel threading,&amp;quot; neither does Snake's Operator pistol, his very first suppressed lethal weapon. --[[User:Mazryonh|Mazryonh]] 15:31, 30 May 2011 (CDT)&lt;br /&gt;
::Uh dude, Snake's Operator does have a threaded barrel, did you even look at the pics... - [[User:Mr. Wolf|Mr. Wolf]] 15:41, 30 May 2011 (CDT)&lt;br /&gt;
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:I stand corrected, the thumbnail made the threading blend together into a featureless grey. Regardless, my other points stand. --[[User:Mazryonh|Mazryonh]] 15:55, 30 May 2011 (CDT)&lt;br /&gt;
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I think the idea was to make players want to use the M4 over other weapons (I guess to emphasise it), so the SCAR couldn't be as good as it. [[User:Evil Tim|Evil Tim]] 02:07, 31 May 2011 (CDT)&lt;br /&gt;
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Noteworthy is the fact that the Masterkey in reality doesn't come in a rail-mounted version like is shown in-game. [[User:Spartan198|Spartan198]] 20:44, 27 June 2011 (CDT)&lt;br /&gt;
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== Mk. 23 Mod 0 ==&lt;br /&gt;
I just have to ask this; why does Snake like using the H&amp;amp;K Mk. 23? I mean, from everything I've heard/read about them, the USP compact tactical variant is much better, so why doesn't Snake use that?--[[User:Zblayde|Zblayde]] 16:00, 9 July 2010 (UTC)&lt;br /&gt;
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He uses it because the designers wanted him to use it.  And if you've ever shot a Mk23 you'd know that it is vastly superior to the entire USP series in every possible way other than weight and weight shouldnt be an issue you're looking for a combat handgun.&lt;br /&gt;
-Double Agent M&lt;br /&gt;
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:Um, yes, weight ''is'' an issue in a combat handgun. Weight is ''always'' an issue when it comes to the weapons and gear used by soldiers. That's why the Mark 23 ''failed'' as a combat handgun and lavished on supply shelves instead of inside holsters like the various 1911 makes and even the entire USP series. [[User:Spartan198|Spartan198]] 08:55, 10 July 2010 (UTC)&lt;br /&gt;
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I've been meaning to ask this for a while now on the HK Mk. 23's page, but since this was brought up, I might as well ask it here: why ''was'' the Mk. 23 made so big and bulky in the first place, if its performance could have been replicated in the smaller USP series? It's close in size to the Desert Eagle despite firing a smaller (and more combat-practical) cartridge. Was it to ensure ruggedness, resistance to salt water damage, and reliability? Or something else? It's always puzzled me about this pistol that is one of the signature weapons of the Metal Gear Solid series (making appearances in 1, 2, and 4). Of course, it could be that Kojima just thinks it's a &amp;quot;cool gun&amp;quot; . . . --[[User:Mazryonh|Mazryonh]] 20:59, 10 July 2010 (UTC)&lt;br /&gt;
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Its weight helps counteract recoil, the elongated barrel improves accuracy, and right out of the box it can be fitted with a suppressor and a LEM.  It's bulky enough so that if you need to you can beat a man to death with it.  It's a fantastic combat handgun but where it loses out to Berettas and Colts is in complexity.  Because of it's raw size you cant just whip it around and the controls can take some getting used to.  It's not intended to be a back-up weapon, it's designed to supplement and compliment a shooter's primary firearm.&lt;br /&gt;
-Double Agent M&lt;br /&gt;
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:Supposedly the USP Compact Tactical can mount a suppressor and Laser Aiming Module, but only has 8 rounds in .45 ACP. Also, as a &amp;quot;Offensive Handgun Weapons System,&amp;quot; the SOCOM pistol supposed to be usable as a primary weapon when killing is supposed to be done discreetly, such as many situations in the Metal Gear Solid series. On paper I can see why it's better, but if the hands-on experience of operators deems it as &amp;quot;uncomfortable to carry and use,&amp;quot; then their complaints trump the on-paper benefits. &lt;br /&gt;
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:Of course, &amp;quot;uncomfortable&amp;quot; and &amp;quot;hard to use&amp;quot; is a bit of a relative term, since training and practice can certainly acclimatise someone to almost any well-designed weapons system, but that takes time, money, and perseverance. Given that handguns are hardly a primary weapon system anymore, and the majority those who do professionally use them as such (such as average beat cops) don't train with them to be expert shooters most of the time, I suppose ease of use is a major factor because it's the easier way out instead of spending time to get used to a better-on-paper but less-user-friendly weapon. If &amp;quot;better-on-paper&amp;quot; mattered more, wouldn't the FBI be using Glock 20 pistols instead of Glock 22 pistols? --[[User:Mazryonh|Mazryonh]] 16:48, 11 July 2010 (UTC)&lt;br /&gt;
:::I agree with you. :) But I'd still love to get a hold of one and try it for myself. - [[User:Mr. Wolf|Mr. Wolf]] 13:23, 16 April 2011 (CDT) &lt;br /&gt;
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:: &amp;quot;It's not intended to be a back-up weapon, it's designed to supplement and compliment a shooter's primary firearm.&amp;quot; &amp;lt;-I love this kind of thing. Sure, a pistol that's a foot and an half long with a suppressor and weighs as much as an empty MP5 is a much better compliment to your primary weapon than it's weight in extra magazines ''for'' that primary weapon. Think you needed to lay off the HK propaganda there, &amp;quot;Agent M.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;To actually answer the question, they used the Mk23 because it's huge and blocky (same reason Meryl got that 50 AE Deagle), so it's easy for the player to see it in Snake's hands and for the PS1 to render it. Simple as that. [[User:Evil Tim|Evil Tim]] 06:42, 16 April 2011 (CDT)&lt;br /&gt;
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:::I've heard from a lot people who actually own MK 23s and they say that their excellent weapons (and no, it was not &amp;quot;HK propaganda&amp;quot;). - [[User:Mr. Wolf|Mr. Wolf]] 13:23, 16 April 2011 (CDT)&lt;br /&gt;
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::::From what I've heard, they're excellent weapons in terms of accuracy (which comes from being gigantic and heavy) but not something you'd want to take into combat; they're too big for a backup weapon and not capable enough as a primary weapon. Also, anyone who drops the cost of a Mk23 on a pistol is going to have thought it was an excellent weapon ''before'' they bought it, otherwise they never would have done so in the first place. [[User:Evil Tim|Evil Tim]] 14:56, 24 May 2011 (CDT)&lt;br /&gt;
:::::I would buy one, but hey, a four pound .44 Magnum revolver feels like nothing in my hands, and I'm only a medium-sized guy with not much of a build. -  [[User:Mr. Wolf|Mr. Wolf]] 17:43, 24 May 2011 (CDT)&lt;br /&gt;
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:::::Not sure if anyone has noticed this, but is it me, or the MK 23 is listed in the menu as actually much lighter than it is IRL? Maybe that's why it is so popular in the MG universe... --[[User:Researcher|Researcher]] 20:18, 12 March 2012 (CDT)&lt;br /&gt;
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The MK23 is too heavy to be considered a practical firearm, too big to be quickly drawn from the holster if needed, sure the added weight can help reduce recoil, and the good magazine capacity is a plus, but that's really all that it has going for it, it was developed for the Navy SEALS SOCOM unit, and they don't even like it, preferring the smaller and more user friendly SIG SAUER P226, so if an actual military unit thinks the pistol is crap, then quite honestly, it's crap.[[User:Kornflakes89|Kornflakes89]] 19:10, 9 May 2012 (CDT)&lt;br /&gt;
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== Meryl's Desert Eagle  ==&lt;br /&gt;
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Just how &amp;quot;combat-effective&amp;quot; would the ballistics of Meryl's long-barrelled Desert Eagle be? What might the effective range be, and would it regularly penetrate the body armour of the FROG troopers she faces? Or would she be better off with an 40-round MP7A1 (to go with the theme of &amp;quot;biggest to smallest&amp;quot; weapons of the Rat Patrol) when fighting the FROG troopers in Advent Palace and Outer Haven? --[[User:Mazryonh|Mazryonh]] 15:51, 23 August 2010 (UTC)&lt;br /&gt;
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*I've got an Airsoft Desert Eagle (bought many years ago, mind) that came with both barrels, and it's weighted to the point you can see what a bad idea it is: it's ridiculously front-heavy with that barrel extension, and I imagine with a scope as well it'd probably weigh as much as the MP7 anyway. So maybe it could penetrate body armour and maybe it couldn't, but you'd still have better ergo from using a 1911 duct-taped to the head of a banjo. [[User:Vangelis|Vangelis]] 09:21, 6 March 2011 (MSK)&lt;br /&gt;
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:Okay, so that Airsoft model exactly duplicates the loaded weight of Meryl's long-barrelled Desert Eagle? That's rather interesting. Even if it couldn't penetrate the body armour the FROGs seem to be wearing, would the impact force be enough to inflict blunt trauma on the FROGs, such as broken ribs, concussions, or the like? --[[User:Mazryonh|Mazryonh]] 22:15, 6 March 2011 (MSK)&lt;br /&gt;
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Well back when I did Airsoft, I played for functionality and being simple. Sure my team and I decked out our guns, but nothing more than red dot sights, and vertical grips. Because it isn't real firearms, we tried to not equip like we would a real weapon because it's not the same thing. Lighter is always better. The less we have to carry, the better. That being said, I would never get an Airsoft Desert Eagle to shoot in games. For fun, yeah. It'll be cool to run around the woods with the 10in barrel and a scope mounted on it, but you wouldn't get any good range with an airsoft pistol anyway, even if it is gas powered. Now a REAL Desert Eagle, I'd get for fun, but that's only after I get my more practical guns first. &lt;br /&gt;
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Anyway, I think from a character standpoint, Meryl's character is supposed to be a &amp;quot;tough chick&amp;quot; so what's the iconic tough guy gun? A Desert Eagle from the action movies. I don't know if the .50 AE could go through body armor [[User:Excalibur01|Excalibur01]] 10:42, 6 March 2011 (MSK)&lt;br /&gt;
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:Yeah, I just use it for plinking spiders because I have a high ceiling. Bought it because I was a teenager and it was a Desert Eagle, I will make no excuses on that front. [[User:Vangelis|Vangelis]] 10:48, 6 March 2011 (MSK)&lt;br /&gt;
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::lol, I also bought a Airsoft Desert Eagle when I was a teenager and I still have it. :D - [[User:Mr. Wolf|Mr. Wolf]] 17:50, 24 May 2011 (CDT)&lt;br /&gt;
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:::Well, living here in Comrade Elizabeth's Glorious People's Republic of Englandstan makes it easy to hang on to it since if I'm reading this correctly I couldn't legally sell it anyway. [[User:Evil Tim|Evil Tim]] 07:13, 25 May 2011 (CDT)&lt;br /&gt;
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::::lol. :) - [[User:Mr. Wolf|Mr. Wolf]] 07:49, 25 May 2011 (CDT)&lt;br /&gt;
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:Well I admit before I knew anything about the M16, I was very anti-gun kid in early high school. Then when I got to know guns, I thought the M16 is this Vietnam piece of crap that jams all the time and the AK is the ultimate assault rifle until I grew up and got a more objective view of guns. When buying my first Airsoft, I bought a P90 cause I was a fan of Stargate...then I discovered a P90 Airsoft is useless, inaccurate and has terrible range. So I went and bought an M733, and then realize that you need a longer barrel for range and accuracy and that evolved to my M4 type rifle. [[User:Excalibur01|Excalibur01]] 10:59, 6 March 2011 (MSK)&lt;br /&gt;
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One more thing; does the reloading style Meryl uses in the fight inside Outer Haven's computer room have a name (where she jams one of her magazines into the crook of her knee while firing with her other hand, before reloading an empty Desert Eagle with the magazine held in her knee)? I see so many adds for shooting schools with patented styles around I have to wonder if this comes from one of them. --[[User:Mazryonh|Mazryonh]] 22:11, 21 June 2011 (CDT)&lt;br /&gt;
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== Tanegashima rifle ==&lt;br /&gt;
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Why isn't it on the page?&lt;br /&gt;
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:Thanks to Evil Tim's hard work, it is now on the page. However, there's something that remains to be investigated; I've heard conflicting reports about whether or not the Tanegashima arquebus will always fire its &amp;quot;divine wind&amp;quot; (translated version of the Japanese word &amp;quot;Kamikaze&amp;quot;) tornado if you fire it in the opposite direction of the wind in a singleplayer level. That could be something worth looking into. --[[User:Mazryonh|Mazryonh]] 07:15, 2 June 2011 (CDT)&lt;br /&gt;
::I'll check up on that; I'd just heard it was a one-third chance per shot. [[User:Evil Tim|Evil Tim]] 07:51, 2 June 2011 (CDT)&lt;br /&gt;
::Nope, nothing to do with the wind direction, I tried with and against the wind, and in the end it just went off at random like usual. [[User:Evil Tim|Evil Tim]] 06:17, 3 June 2011 (CDT)&lt;br /&gt;
:I see it was just a rumour then. Still, I'm puzzled as to why you didn't take a screenshot highlighting the extreme silliness of the weapon; it would have been worth a chuckle to see a screenshot of PMCs caught in the tornado flying in a spiral while dropping far more items than they could ever carry in real life while collecting their &amp;quot;frequent flier miles.&amp;quot;--[[User:Mazryonh|Mazryonh]] 12:57, 4 June 2011 (CDT)&lt;br /&gt;
::Well, I accidentally selected Solid Normal rather than Big Wuss Easy, and it's hard enough getting the Tanegashima to do its thing normally, nevermind trying to check how it's affected by the direction of the wind while being shot at. I'm doing enough stupid things to burn through rations as it is :D [[User:Evil Tim|Evil Tim]] 03:58, 6 June 2011 (CDT)&lt;br /&gt;
:I see; I guess not all of us have the time to learn how not to get shot up less in this game (here's a tip; going prone or crawling is the best way to use your Octocamo). Would have been nice to see PMCs flying in a big spiral anyhow on this wiki. --[[User:Mazryonh|Mazryonh]] 22:43, 6 June 2011 (CDT)&lt;br /&gt;
::Well sure, I can be pretty sneaky when I'm not doing stupid things like seeing if I can get a Gekko to throw a grenade at me. Same as I'm trying to avoid wearing the Octocamo hood even though it's good for your camo index, because it also makes Snake look really stoopid. [[User:Evil Tim|Evil Tim]] 00:42, 28 June 2011 (CDT)&lt;br /&gt;
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== Someone needs to finish this page ==&lt;br /&gt;
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This page is how old and no one has finished it? Someone needs to start doing it.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:17, 26 January 2011 (UTC)&lt;br /&gt;
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Well I don't have this game and it's a chore to get all the screenshots second hand [[User:Excalibur01|Excalibur01]] 02:54, 26 January 2011 (UTC)&lt;br /&gt;
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I've got a much better capture device than I used to, so I could probably do this at some stage; the main problem is I'd have to record it first (since the software with the Dazzle crashes every time I take a screenshot and BSODs the entire computer if I try to take more than one); I'll have a crack at it next time I'm off work. Don't want to just stand in a corner looking at the same thing for every gun, that makes for dull page. [[User:Vangelis|Vangelis]] 09:34, 2 March 2011 (UTC)&lt;br /&gt;
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:Please do. Stealth camo would be useful to take screenshots of weapons in the hands of NPCs (such as the MP7 or the like). --[[User:Mazryonh|Mazryonh]] 00:48, 3 March 2011 (UTC)&lt;br /&gt;
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::Still on this. It's going to take a while before I have time (especially since I'll need to record some of those billion hours of cutscenes), but I haven't forgotten. I'll probably get Twin Snakes and cap the whole series, since doing PS1 MGS1 without first-person aim mode for caps would be a bit pointless. &amp;quot;Look, Snake has a FAMAS! Down there in his hands...oh just click on the damn image and press your nose right up to the screen.&amp;quot; Only thing I really need from that is a comparison shot of the Abrams, since the original game's one had two M2 Brownings instead of one. Also I've got an MGS2 trailer somewhere showing Snake with a FAMAS, so I'll have to add that to the 2 page. I'm hoping I can find a picture of the wooden prop version of Fortune's railgun that they built for motion capture. [[User:Evil Tim|Evil Tim]] 04:31, 16 April 2011 (CDT)&lt;br /&gt;
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:Good to know. I'm looking forward to a full version of this page. I would have finished the MGS2 page myself, except that the PC version I have (the official KONAMI port) is somewhat poorly optimized, with some textures missing or improperly rendered (and what do you mean, KONAMI, that we can't use the mouse to aim in FPV or duplicate the pressure sensitive button functions from a PS2 controller with a keyboard?!). Also, the FAMAS in MGS2 is only usable on the demo version of MGS2 (though it does show up in some cutscenes in the Plant chapter for some strange reason). Did they reuse the MGS2 Demo FAMAS for the Twin Snakes? Perhaps you can find out. --[[User:Mazryonh|Mazryonh]] 04:54, 16 April 2011 (CDT)&lt;br /&gt;
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::Yeah, that'd be worth checking. I heard GIAT (it was still GIAT back then) got very precious about their intellectual property after they realised people wanted to put the FAMAS in games (they're the same about model companies and the LeClerc, Tamiya had to stick their logo and &amp;quot;officially endorsed&amp;quot; on the box of their LeClerc kit) and I think that's why Konami pulled the FAMAS from 2 and never had it turn up again even in 4. Probably they couldn't say no to using it in a remake since they'd already said yes the first time. I've still got the demo of 2 (only reason anyone bought ''Zone of the Enders'', after all) and the FAMAS isn't in that either; it goes from the start of Tanker to the end of the boss fight with Olga, and only gives you the M9 and USP. It was only ever in the early trailers showing Snake on the Tanker. I heard there's some other changes like the guys in the Warhead Storage room using ring airfoil rounds rather than just instakilling you with a radiation leak if you were spotted. Also, you didn't miss anything with the pressure sensitive buttons, trying to half-hold the fire button to aim a rifle in first person was terrible.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Apparently the &amp;quot;Tanegashima&amp;quot; is a Japanese copy of a Portugese arquebus design (sayeth Wikipedia, anyway), so I'll have to add that to the page too. [[User:Evil Tim|Evil Tim]] 05:19, 16 April 2011 (CDT)&lt;br /&gt;
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:Well, copyright is a sticky situation (go look at one of my earlier comments here and notice how there are no Colt products in this game, despite the presence of an M4A1 Carbine and an M1911). Ubisoft got around it because the FAMAS appears in Rainbow Six Vegas 2 by its real name, so why not MGS4? And I was wrong; the FAMAS is coded within the MGS2 demo, but it is only accessible [http://youtu.be/MxfMCXcpGx8 via a code]. And actually there are a few uses for the pressure-sensitive buttons in MGS2--without them you bang your head against a locker ventilation grille when trying to look out, alerting any nearby enemies. You also can't aim an assault rifle without the pressure-sensitive controls, which made controlling them on the PC next to impossible. Another problem is you can't lower a pistol without firing it if you don't let go of the aiming button gently (I got around this on the PC version by unequipping my weapon). Finally, the distance you throw grenades is determined by how hard you press the pressure-sensitive button (but they were almost useless anyway since throwing a frag or flashbang grenade automatically causes an alert upon detonation and frags have a small damage radius). All this made for a frustratingly bad PC port, which is why I caved in and got the PS2 version afterwards. --[[User:Mazryonh|Mazryonh]] 15:20, 16 April 2011 (CDT)&lt;br /&gt;
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Well, made a start before realising I'm going to have to crop the borders off every image by hand. :(  Ah well, they're just placeholders anyway just so we can get rid of the IGN watermarks and have actual game images. For now they can keep the borders and I'll replace them all when I do this page properly. I hope you appreciate my sacrifice, I had to uninstall Vanquish to get these. Stupid 40 gig PS3. [[User:Evil Tim|Evil Tim]] 12:35, 24 May 2011 (CDT)&lt;br /&gt;
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Good work so far Tim. :) - [[User:Mr. Wolf|Mr. Wolf]] 16:40, 24 May 2011 (CDT)&lt;br /&gt;
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*Ok, I'll put up the explosives later today (since we don't have them at all). I'm fairly sure the railgun qualifies as reasonably believable; it was actually built as a physical object (a wooden MoCap prop) and looks like an XM25 that's eaten its Wheaties. And then everyone else's Wheaties. [[User:Evil Tim|Evil Tim]] 23:29, 24 May 2011 (CDT)&lt;br /&gt;
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Anyone remember where the PMCs with standalone Masterkeys show up? I think it's somewhere in Act 2, but I can't remember if you have to cause an alert or if they're just ahead of where I stopped recording (partway through Confinement Facility). Also, don't worry, the shots aren't all going to be from Act 2. Also added a spoiler warning since, well, I can hardly ''not'' have a shot of A Certain Person holding the Patriot, and the fourth Act being on Shadow Moses is kind of a spoiler too. [[User:Evil Tim|Evil Tim]] 04:07, 29 May 2011 (CDT)&lt;br /&gt;
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:There's definitely at least one in the Confinement Facility, check out about 10:50 of this video [http://www.youtube.com/watch?v=mg87rbI3CXU#t=10m50s], there's a guard with one who shows up with one at the right edge of the screen (pretty sure he always respawns there with a Masterkey). --[[User:Lynx|Lynx]] 15:27, 29 May 2011 (CDT)&lt;br /&gt;
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::Naw, that's an XM320, he's one of the pair I've got a shot of in that section. You can hear a &amp;quot;phut&amp;quot; rather than a shotgun blast when he fires. But I know there's people with standalone Masterkeys somewhere, because I remember being puzzled at why on earth you would create such a thing. (edit) Ah, MG Wiki says there's one at the gate of Vista Mansion. [[User:Evil Tim|Evil Tim]] 02:05, 30 May 2011 (CDT)&lt;br /&gt;
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:Also, considering all the shit that fits inside Metal Gear Mk. 2 (50 Stingers, 50 Javelins, 50 LAWs, a Barrett, a railgun the size of a pony, etc) why does it never occur to Snake to hide inside it himself? I know they kind of joked about it with Snake being able to pocket a drum can that's bigger than he is, but still. [[User:Evil Tim|Evil Tim]] 10:36, 29 May 2011 (CDT)&lt;br /&gt;
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It's called a &amp;quot;Hyperspace Arsenal.&amp;quot; I would be all for a realistic mode that forced you to carry guns that are too big right from the beginning of a mission rather than have them delivered by the mini-Metal Gear, or have you collect them after a period of time after &amp;quot;requesting&amp;quot; them at a cache location dropped off by Drebin, or else only be able to transfer/launder/buy ammo just after meeting Drebin in cutscenes. Still, that wouldn't address the other realism issues this game has, such as how the NPCs are indestructible--shouldn't shooting them with .50 BMG weapons or high explosives blow off limbs or reduce them to ludicrous gibs? And what about the octocamo system; wouldn't the human eye only be realistically fooled if Snake was hiding in foliage or else, quite some distance away, lest the enemies spot his outline and start shooting at Snake? &lt;br /&gt;
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In any case, do you think you could also include tidbits on which guns need to be laundered and which don't need to be? It'd be a nice tidbit, since the entry already includes which guns are available in multiplayer and which aren't. I'm very much looking forward to seeing more great screenshots of this game's guns--do you think it'd be possible for you to equip stealth camo and enter First Person view so we can see NPCs with holding their guns up close?--[[User:Mazryonh|Mazryonh]] 14:06, 29 May 2011 (CDT)&lt;br /&gt;
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:I'm afraid I don't have stealth camo (I can never resist firing LAWs at Strykers :() but I tend to prefer wider shots with things actually going on in them; just focusing right in on the gun makes the page rather dull to look through, IMO (I ''hate'' those CoD page images with everything cropped out but one corner of the screen; just imagine if you took the shot of Dirty Harry holding his revolver in the &amp;quot;do you feel lucky?&amp;quot; scene and cut out everything but the revolver). Also, I'm fairly sure the player and world models for weapons are exactly the same in this game. Still, it's not that hard to get close when you're recording video rather than taking individual screenshots, and it's even easier to get close to the totally broken Raven Sword AI in Act 3. Plus you can get great views of almost all the PMC weapons in cutscenes anyway. [[User:Evil Tim|Evil Tim]] 01:53, 30 May 2011 (CDT)&lt;br /&gt;
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I didn't mean cropping the images so that only the guns are visible; I was just saying that with Stealth camo you could get within punching (or kissing) distance of the various NPCs in the game so you could get good pics of them holding their weapons without the annoying black-screen parts from scopes or the HUD marks in the centre of the screen if you use Snake's binocular's or the mini-Metal Gear's camera view. Also, could you please please please make a screenshot of the FROG firing her DSR-1 at Big Mama followed by the latter's &amp;quot;I'm fine&amp;quot; despite not wearing any body armour? I find it one of the more unintentionally hilarious parts of the game. --[[User:Mazryonh|Mazryonh]] 16:15, 30 May 2011 (CDT)&lt;br /&gt;
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:I'll be sure to get that, yes. Though for me the funniest sequence was the part before the &amp;quot;guns of the Patriots&amp;quot; part, where the US Army were pointing guns at Liquid Ocelot's boat and making clicking noises for so long it became ridiculous. Of course the Foxdie scene was funnier, but probably intentional (Snake and Liquid do the &amp;quot;Fox...&amp;quot; &amp;quot;...Die&amp;quot; bit, Liquid Ocelot jumps up and runs away cackling ridiculously and Snake responds by falling over). [[User:Evil Tim|Evil Tim]] 02:05, 31 May 2011 (CDT)&lt;br /&gt;
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Heh heh, it's funny how after the &amp;quot;Guns of the Patriots&amp;quot; scene, Drebin's prices fall flat on their faces with a permanent 50% discount until the end of the game. Of course, that raises the question about why Drebin's prices never go up; wouldn't the complete lock-out of ID-locked firearms mean that the services of gun launderers like Drebin would be more in demand than ever (resulting in a huge price increase), even if just to keep the Rebels who use naked guns from killing all the ID-locked gun users? It's just another entry in the long list of this game's realism problems. And of course, the first FOXDIE scene is another manifestation of how wrong it was to let Kojima direct the game, since he's so firmly stuck in MGS1's shadow the plot of MGS4 is so firmly stuck in the first game's mold. Of course, that's got nothing to do with the weaponry in the game, but I'm still looking forward to this page's completion nonetheless. By the way, have you seen Ocelot's &amp;quot;THINK AGAIN!&amp;quot; ability in Metal Gear Online yet?--[[User:Mazryonh|Mazryonh]] 21:47, 31 May 2011 (CDT)&lt;br /&gt;
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:I must admit I've never played MGO. As for Kojima, I think he was at his best in MGS3 when he was making a tribute to something he loved (the old spy movies that had inspired the series in the first place, with their cool gadgets and ridiculous villians) and he's at his worst when he's trying to force out a game he seems to have regarded as his obligation; I remember that he didn't really want to be involved in 4 and only came back on board after the fans raised a stink about his being absent. He strikes me as a lot like Lucas, who was great when he was making a tribute to the old-fashioned sci-fi he grew up with and hideous when he was left making something he didn't really care for except as a way to make money. [[User:Evil Tim|Evil Tim]] 01:57, 1 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Funny that you mentioned George Lucas. I have to wonder whether or not Kojima took some inspiration from Lucas when he decided to make his newest, completely over-referenced MacGuffin: nanomachines that do almost everything, from track biological functions to serve as ID keys, even form the basis for mind control or emotional manipulation. Kind of reminded me of Lucas' &amp;quot;midi-chlorians,&amp;quot; since the two of them are both blood-borne squiggly things. Oh well, the fans, like everyone else, don't always know how what they want isn't necessarily what they need. And even the greatest of us can succumb to &amp;quot;Creator's Conceit,&amp;quot; whereupon one starts believing in the delusion that &amp;quot;because I made this best-selling piece of media, I can change it however I want, heedless of the needs of believability, plausibility, realism or even my own previous work.&amp;quot; Ocelot's &amp;quot;THINK AGAIN&amp;quot; ability in Metal Gear Online can be seen in full force [http://youtu.be/XM7yc5Gf_OU here]. You should give Metal Gear Online a try if you have the money; its training mode is great for taking pictures of the unique characters and their weapons, and it is the only mode where you can use the ballistic shield, or hear the various multiplayer characters do their Rambo impressions while firing an M60E4. Once again, a hearty thank you for your hard work. --[[User:Mazryonh|Mazryonh]] 07:26, 2 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I think I'm immune to stupid depictions of nanomachines after playing the two ''Deus Ex'' games, expecially the second one where you apparently have a nanoforge in every weapon that makes the relevant ammo type out of a universal base material ''as you fire''. [[User:Evil Tim|Evil Tim]] 07:53, 2 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Also, I'm trying to remember: I know there's no flashback of Vulcan Raven, but wasn't there one of Sniper Wolf that showed her PSG-1 at one point? [[User:Evil Tim|Evil Tim]] 08:59, 2 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The various flashbacks in Act 4 can be found [http://youtu.be/81A3yb_FATg here] and [http://youtu.be/aznWCpBYkKQ here]. You can check those out at your leisure. --[[User:Mazryonh|Mazryonh]] 12:50, 4 June 2011 (CDT)&lt;br /&gt;
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:::The links you're posting don't work [[User:Evil Tim|Evil Tim]] 03:59, 6 June 2011 (CDT)&lt;br /&gt;
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::Pardon me, they're fixed now. --[[User:Mazryonh|Mazryonh]] 21:13, 6 June 2011 (CDT)&lt;br /&gt;
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Right, that's me out for today, getting sleepy. Got a lot more caps to get off this Act 1 video, though. [[User:Evil Tim|Evil Tim]] 11:13, 3 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I think if you see Sniper Wolf's PSG-1 it's part of Crying Wolf's death scene or Naomi's (I seem to recall there's an X button prompt when Otacon is getting upset about that whole thing where everyone he displays the slightest affection for dies instantly), which that doesn't have. Regardless, been a little busy, but should have some new caps up soon. I'm trying to get everything with a Browning M2, so IIRC I still need the Stryker MGS from Act 2, the Humvee in Act 3 and the derelict M1 tank in the hanger in Act 4. I'll finally be able to take that &amp;quot;Incomplete&amp;quot; down once I get a shot of Rex, Ray or one of ''Missouri's'' Phalanxes. Also might see if I can ID those two giant cannons on Liquid's boat, at least in a caption. [[User:Evil Tim|Evil Tim]] 03:10, 7 June 2011 (CDT)&lt;br /&gt;
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::I was right, you ''do'' have an X button flashback there. There's also a painting of Big Boss holding his old Mark 22 in Big Mama's church, because it makes sense for one of those to be there. [[User:Evil Tim|Evil Tim]] 21:12, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Having never had a chance to really pay attention to the Vamp / Raiden fight until now, I must admit I laughed my ass off at the part where Raiden has both arms pinned to his back and so blocks Vamp's arm and then throws him using only his teeth. [[User:Evil Tim|Evil Tim]] 20:36, 27 June 2011 (CDT)&lt;br /&gt;
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Ok, going to be redoing all these caps soon (seen [[Dark Sector]] for why, comparing the new shots with the ones of the Spectre and G36; I've now got an official Sony component cable, so the red after-image from my third-party cable on the [[Bodycount]] page is gone). Going to be kind of &amp;quot;fun&amp;quot; trying to get the same shots all over again, I'll probably be updating all the basic weapon images tomorrow or so and then starting on recording the levels. [[User:Evil Tim|Evil Tim]] 04:53, 24 September 2011 (CDT)&lt;br /&gt;
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:The things we do for this wiki . . . well, I'm glad you're willing to get more screenshots over something that isn't very visible on the thumbnails. Are you talking about the red-tinged edges that can be seen on some of your screenshots on the Bodycount page? That's known as chromatic abberration, but I can't see much of it on the MGS4 screenshots myself. --[[User:Mazryonh|Mazryonh]] 01:01, 25 September 2011 (CDT)&lt;br /&gt;
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::Naw, the red was just why I was holding out for the Sony cable, that's why it isn't on the Dark Sector images (I now have it). The reason I'm going to replace these images is they're taken using a much lower-resolution capture device than the one I now have (a Pinnacle Dazzle rather than a Hauppage HD-PVR). You'll see the difference. [[User:Evil Tim|Evil Tim]] 01:45, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
OK, here's the difference:&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-1911Cus.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MGS4-M1911Cus-HQ.jpg|thumb|none|600px]]&lt;br /&gt;
I'll resize the rest to 1280x720 or so rather than all of them being as big as that one, it's kinda unnecessary when they're only shown on the page at 600px anyway. The weird effect at full resolution is how the pause menu is actually supposed to look, to those not familiar with MGS4. [[User:Evil Tim|Evil Tim]] 05:50, 25 September 2011 (CDT)&lt;br /&gt;
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:YES. Better resolution is ALWAYS welcome. Looking forward to seeing more MGS &amp;quot;gun porn&amp;quot; in HD, as well as seeing some other issues resolved (such as whether the M10 and M60E4 are closed-bolt firearms in this game or their original open-bolt versions, just how Old Snake holds the M10 in a two-handed fashion with no foregrip, suppressor, or strap to put his offhand on, etc.). --[[User:Mazryonh|Mazryonh]] 07:01, 25 September 2011 (CDT)&lt;br /&gt;
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::If Snake is holding the MAC-10 in a two-handed grip without the aid of an foregrip, suppressor, or strap, he would hold it in a Weaver-stance or a CAR-stance. I saw a screen shot of him using the MAC-10 and he held it in a Weaver-stance like a handgun while utilizing the stock, which makes good practical sense. - [[User:Mr. Wolf|Mr. Wolf]] 18:28, 25 September 2011 (CDT)&lt;br /&gt;
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:I see. Regardless, I'm surprised that Kojima didn't slap on a &amp;quot;modernizing conversion&amp;quot; for the MAC-10 in this game, such as made available by [http://www.max-11.com/ Lage Mfg], which in short makes the gun much easier to handle by increasing the length of the barrel and handguard to add space for rails (and their accessories), a foregrip and folding buttstock, along with a mechanism that reduces the rate of fire to 600 RPM from 1100 RPM. This sort of conversion kit would essentially turn the MAC-10 into a close competitor for the HK UMP, except that this &amp;quot;MAX-10&amp;quot; version would be easier to instinctively reload since the magazine goes in the pistol grip. Too bad that the only .45 SMG in this game just isn't that good; whatever else can be said about the MAC-10, ergonomics were clearly not emphasized in its original design. --[[User:Mazryonh|Mazryonh]] 10:45, 2 October 2011 (CDT)&lt;br /&gt;
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::From what I know, the MAC-10 has inferior reliability compared to the UZI and pretty much any other SMG design. - [[User:Mr. Wolf|Mr. Wolf]] 15:07, 2 October 2011 (CDT)&lt;br /&gt;
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Just a couple of new images tonight, going to do the rest of this video tomorrow. [[User:Evil Tim|Evil Tim]] 14:44, 3 October 2011 (CDT)&lt;br /&gt;
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Oh, and here's Otacon explaining why the AK jammed:&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-Otaconsez.jpg|thumb|none|600px|&amp;quot;Also, there was apparently more than one cartridge in the chamber. That might have been a problem too.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[User:Evil Tim|Evil Tim]] 14:48, 3 October 2011 (CDT)&lt;br /&gt;
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:I think that's pretty cool he explains what possibly happened to the weapon, you don't get that in very many games. But it still doesn't explains ''how'' this happened to an AK, I could expect that from an AR, but an AK? Like I said on the page, Snake must have REALLY bad luck. :) - [[User:Mr. Wolf|Mr. Wolf]] 15:25, 3 October 2011 (CDT)&lt;br /&gt;
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::Well, he's not the only one, I noticed at least one of the rebels struggling with the charging handle of his AK during the same sequence. It must just be ''really'' bad ammo. Maybe it's special ''Far Cry 2'' ammo made from blasting caps and dynamite. [[User:Evil Tim|Evil Tim]] 15:36, 3 October 2011 (CDT)&lt;br /&gt;
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:::I think you just solved it mate. ;) - [[User:Mr. Wolf|Mr. Wolf]] 16:20, 3 October 2011 (CDT)&lt;br /&gt;
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Had a few problems with my footage being blurry (not in the shots I actually uploaded, mind) which I think is my old PC. A suitably beefy PC should be winging it's way to me in the next couple of weeks. :D [[User:Evil Tim|Evil Tim]] 10:45, 4 October 2011 (CDT)&lt;br /&gt;
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:I've already had my new beefed-up PC a couple of weeks. :D Now I'm counting down the days for BF3. &amp;gt;:B  - [[User:Mr. Wolf|Mr. Wolf]] 18:09, 4 October 2011 (CDT)&lt;br /&gt;
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::Then let us do as men have done for centuries and compare the lengths of our, um, computers. Mine's going to be an i7 2600K overclocked to 4.6 GHz, SLI 2 x 1,536 meg GeForce cards, 16 gigs RAM, 120 gig SSD + 3 terabyte data drive. I imagine it'll just be able to scare Crysis into running. [[User:Evil Tim|Evil Tim]] 23:05, 4 October 2011 (CDT)&lt;br /&gt;
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== Screenshot requests ==&lt;br /&gt;
&lt;br /&gt;
I know Evil Tim's busy, but this might be a good opportunity to let him know what screenshots might be appropriate to showcase each weapon. &lt;br /&gt;
*Five-seveN pistol: Old Snake commits &amp;quot;sexual assault&amp;quot; at gunpoint by holding up a FROG trooper with her own pistol while patting her down for items, along with the &amp;quot;crotch grab&amp;quot; move.&lt;br /&gt;
*MAC-10/G18C: Old Snake tries out for a movie of &amp;quot;Bonnie and Clyde&amp;quot; while performing a drive-by shooting from Big Mama's motorcycle. &lt;br /&gt;
*M4 Custom: For some reason, Old Snake has taken up the habit of shooting this carbine while holding it sideways. &lt;br /&gt;
*Shansi Type 17: Big Mama gets her awesome on by shooting up some Dwarf Gekko drones with her Type 17 pistol.&lt;br /&gt;
*MP7A1: Isn't there a PMC in Act 2 carrying this weapon who is distracted by a Playboy Magazine? &lt;br /&gt;
Sometimes funny screenshots make entries on this wiki all the more entertaining to read. --[[User:Mazryonh|Mazryonh]] 13:09, 4 June 2011 (CDT)&lt;br /&gt;
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*Might try that&lt;br /&gt;
*Almost certainly going to do something like that&lt;br /&gt;
*When does he hold it sideways, again?&lt;br /&gt;
*Yes&lt;br /&gt;
*Yes&lt;br /&gt;
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Also, totally going to show how you can kill a Gekko with the SVD. Just a note: you don't have to call him Old Snake in every caption. The game only calls him that occasionally and he's &amp;quot;Snake&amp;quot; the rest of the time, and it's not like this is MGS1 and there's two people potentially called &amp;quot;Snake&amp;quot; (even in that case, they always call him Snake and his brother Liquid, so there's only minimal potential for confusion). I could see there being some issues with what to call Big Boss in 3, but this guy is still Snake. [[User:Evil Tim|Evil Tim]] 04:06, 6 June 2011 (CDT)&lt;br /&gt;
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:I call him &amp;quot;Old Snake&amp;quot; because that's the name above his lifebar, and because that name clearly refers to him in the MGS4 time period. Of course, if you really want to be pedantic, it could be argued that Liquid Snake and Solid Snake should have called each other Liquid and Solid instead of Liquid and Snake (I think the latter combination was chosen because it sounds less silly). If you prefer to just call him Snake in the article, feel free to change that part pack. And Old Snake holds his M4A1 carbine sideways once when engaging the Pieuvre Armement PMCs who are taking Naomi away after headshotting Vamp. Another US Marine aboard the Missouri holds his M4A1 Carbine while trembling with fear as the Dwarf Gekkos execute a boarding action right outside the Missouri's bridge. That's all I can remember right now. --[[User:Mazryonh|Mazryonh]] 22:37, 6 June 2011 (CDT)&lt;br /&gt;
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Oh, and if you want to show the Vulcan Cannons on the Missouri battleship, shouldn't you include the dramatic close-up shot of its CIWS cannons firing like hell trying to intercept the swarm of anti-ship missiles launched from Outer Haven? The one available now only shows the CIWS cannons in a distant shot. --[[User:Mazryonh|Mazryonh]] 21:58, 27 June 2011 (CDT)&lt;br /&gt;
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:The one you're thinking of is a rather dull closeup of the installation from the ''rear'', I wanted this one because it shows the main guns and looks awesome. The Phalanx shots are exclusively taken to show off ''Missouri'', the installations can piss off. :P [[User:Evil Tim|Evil Tim]] 22:15, 27 June 2011 (CDT)&lt;br /&gt;
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Incidentally&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-M61-2.jpg|thumb|none|600px]]&lt;br /&gt;
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Ray should not have been allowed to use the hydrocutter as it's opening attack. &amp;gt;:( Also, just noticed that half the &amp;quot;Street Fighter&amp;quot; attacks use the beak to grab Ray, even though it's where Snake is sitting and at least two of them would clearly kill him. [[User:Evil Tim|Evil Tim]] 04:08, 28 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
Do real suppressors degrade like in MGS3 and MGS4? I think not, or at least it's ''very'' exaggerated in these game. - [[User:Mr. Wolf|Mr. Wolf]] 11:50, 6 June 2011 (CDT)&lt;br /&gt;
:old style wipe suppressors do degrade over time. Maxim type supressors and supressors designed after the 1960s don't degrade. You will have to clean them out after combat load but with the lenght of most computer games it should not be an issue as there isn't the time for junk to build up to the point where the supressor will fail. Basically if you take the time to clean you equipment every so often things should't go bad. [[User:Rockwolf66|Rockwolf66]] 21:32, 6 June 2011 (CDT)&lt;br /&gt;
::Thank you. :) - [[User:Mr. Wolf|Mr. Wolf]] 21:45, 6 June 2011 (CDT)&lt;br /&gt;
:Yep, suppressors in this game are another problem with its realism. The wipe-style suppressors in MGS3 would indeed degrade, sometimes after as low as 5 to 10 shots. Modern suppressors can last for thousands of rounds of semiautomatic fire, but less if fully-automatic fire is used. &lt;br /&gt;
:In reality, detachable suppressors fitted to weapons with supersonic ammunition (Drebin doesn't sell subsonic versions of normally supersonic ammunition, such as 5.56mm NATO, 7.62mm NATO, etc.) would not be as stealthy as depicted, especially at the ranges you fight at in this game. Try dropping a phone book from a height of 5 feet (or 150 cm in metric) onto a hard floor that is not covered by a rug or carpet--that's close to what even the best suppressors can do. At most of the ranges you shoot at in this game, real people would definitely notice (if not necessarily know where you are) and would immediately trigger a caution phase unless your first shot killed someone who was all by his lonesome. Suppressors can't deal with the sonic boom caused by supersonic ammunition, either, which can alert people. This is why the quietest suppressed weapons use subsonic ammunition (such as .45 ACP, or Russian 9x39mm ammo, etc.), or a special integral suppressor (like that on the MP5SD2) that slows supersonic ammunition down to subsonic speeds. Even that doesn't do anything for the clacking noises caused by the cycling of a (semi)automatic weapon's action, which is why the tranquilizer pistols in MGS2, 3, and 4 all use slide locks to eliminate that.  &lt;br /&gt;
:Another problem is that suppressors, by slowing down the hot gas from fired rounds, cause a gun to overheat faster (because the slowed gas has more time to impart its heat to the weapon). Again, this is generally not a problem unless you forgo all fire discipline and keep firing in full auto; then you might have reason to detach an overheated suppressor and put a new one in place. --[[User:Mazryonh|Mazryonh]] 22:08, 6 June 2011 (CDT)&lt;br /&gt;
Last time I helped put rounds through a MP5 with a detachable suppressor it took a bit for the suppressor to cool enough that it could be removed from the barrel. Of course we put 120 rounds through it with mostly magazine dumps as we were just testing the guns function.[[User:Rockwolf66|Rockwolf66]] 22:36, 6 June 2011 (CDT)&lt;br /&gt;
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Thanks guys. Well a suppressor is not meant to suppress gun fire so people in the same room can't hear it, it's meant so people in the whole building and in the city outside the building can't hear it. - [[User:Mr. Wolf|Mr. Wolf]] 12:46, 7 June 2011 (CDT)&lt;br /&gt;
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:Oops, forgot to mention that another way to remove the &amp;quot;clack-clack&amp;quot; sounds of a firearm's action (which can be louder than a suppressed gun's muzzle blast if the suppressor is good enough), aside from slide locks. Any type of round cycling that needs to be manually operated (such as bolt action, pump-action, etc.) will eliminate that sound. Too bad the DSR-1 couldn't be suppressed in this game; combined with its bolt action you'd get a very powerful, quiet, and lethal counterpart to the Mosin Nagant tranq rifle. --[[User:Mazryonh|Mazryonh]] 00:45, 10 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Just checking something ==&lt;br /&gt;
&lt;br /&gt;
Of the M4, Drebin says &amp;quot;The barrel's free floating, of course.&amp;quot; Now, you can see from the shot of Snake firing that even the ''handguard'' isn't free-floating, but isn't it a contradiction in terms for a direct impingement rifle to have a free-floating barrel since the barrel ''has'' to be touching something other than the receiver, namely the gas tube? [[User:Evil Tim|Evil Tim]] 03:08, 12 June 2011 (CDT)&lt;br /&gt;
:I hear of free-floating barrels on AR-15s all the time, I think &amp;quot;free-floating&amp;quot; means nothing but the receiver (and the gas tube) is holding the barrel in place. At least, that's what I know. - [[User:Mr. Wolf|Mr. Wolf]] 13:36, 12 June 2011 (CDT)&lt;br /&gt;
It could be a bit of &amp;quot;Kojima nonsense&amp;quot; that snuck its way into the script (kind of like how Drebin claims the PMCs love to use the M4A1 Carbine, when in fact none of them do, and the game gives you the impression that Drebin is just foisting off old, obsolete stock onto Old Snake). After all, are we really supposed to believe that Fatman from Metal Gear Solid 2 built his first atomic bomb(!) at age 10? --[[User:Mazryonh|Mazryonh]] 13:56, 12 June 2011 (CDT)&lt;br /&gt;
::I guess it could also be a translation error of some kind, since there's a few of those knocking around; I've just got to the first case of them mangling a symmetrical sentence by having Naomi alternate &amp;quot;fate&amp;quot; and &amp;quot;destiny&amp;quot; rather than just saying &amp;quot;it&amp;quot; the second time. [[User:Evil Tim|Evil Tim]] 06:41, 14 June 2011 (CDT)&lt;br /&gt;
:Or it could be Kojima's notoriously inconsistent stance on the realism/unrealism scale, especially when it comes to weaponry. First in MGS2 they let us render any enemy limb useless in a single lethal weapon hit (a feature that never returned), but in that same game they let us use the Stinger Missile Launcher indoors (even though that kind of weapon would cause a cave-in or flooding in the Plant chapter). And now they ask us to believe that in some scenes, professional PMC operators can't hit Snake when he's in spitting distance (such as after he shoot Vamp in the head in South America). That scene might have worked if he was hiding some distance away using Octocamo, though. --[[User:Mazryonh|Mazryonh]] 21:07, 14 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Oh, and one more thing about the M4A1 in this game; why would you need to have a free-floating barrel on an automatic carbine? Wouldn't it just be simpler to insert a longer barrel, which would increase both accuracy and the bullet's effective range? Or, if you have the resources, you could always use better rounds (like the real life Mk 262) which have both longer effective range and accuracy than the standard 5.56mm NATO rounds in service now. That speech of Drebin's just makes him look like a &amp;quot;used car salesman&amp;quot;--it reeks of hucksterism. --[[User:Mazryonh|Mazryonh]] 10:04, 21 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown pistol ==&lt;br /&gt;
&lt;br /&gt;
Any idea what this is in Johnny Sasaki's leg holster? USP, maybe?&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-UnknownPistol.jpg|thumb|none|600px|Unknown]]&lt;br /&gt;
&lt;br /&gt;
[[User:Evil Tim|Evil Tim]] 06:26, 14 June 2011 (CDT)&lt;br /&gt;
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:Wow, even I'm a bit stumped, it's almost featureless. o_0 - [[User:Mr. Wolf|Mr. Wolf]] 16:12, 14 June 2011 (CDT)&lt;br /&gt;
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::I was going by the features it doesn't have, more. It's got a horizontal base to the grip while holstered, which rules out any 1911-based pistol, but it doesn't have a beavertail bigger than the one on an actual beaver, so it can't be a Desert Eagle. It's obviously not any pistol that's available in the game unless it's a very small Mark 23, and a very small Mark 23 is called a USP. [[User:Evil Tim|Evil Tim]] 02:25, 15 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Also, am I hideously mistaken or is the Mk. 46 Mod 1 actually a Mod 0? The handguard doesn't look right for a Mod 1. [[User:Evil Tim|Evil Tim]] 14:01, 15 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Based on what the model looks like it could be a featureless USP or P226 (it's too small for a Mark 23), but without the said &amp;quot;features&amp;quot; it's almost impossible tell what it is. It could also be just a generic &amp;quot;holster stuffer&amp;quot;. :P (P.S. what's the deference between the Mk. 46 Mod 1 and the Mod 0, I've only seen the Mod 0?) - [[User:Mr. Wolf|Mr. Wolf]] 16:59, 15 June 2011 (CDT)&lt;br /&gt;
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::The forearm of the Mod 1 lacks the rail at the 12 o'clock position (FN Herestal has pictures of the Mod 1 on their website [http://www.fnhusa.com/le/products/firearms/family.asp?fid=FNF055&amp;amp;gid=FNG008]). There's probably other differences, but either Google is failing me, or there's no info about on the Mod 1 upgrades on the entire internet. --[[User:Lynx|Lynx]] 18:48, 15 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::[http://www.fnhusa.com/mil/products/firearms/model.asp?fid=FNF059&amp;amp;gid=FNG008&amp;amp;mid=FNM0039 FN USA] says &amp;quot;improved receiver pins, a feed tray with retention pawls and a vented handguard with improved heat shield and three MIL-STD 1913 rails.&amp;quot; Now, I've checked the reload animation and you can see it's got a 12-o-clock rail on the handguard, so it's a Mod 0. [[User:Evil Tim|Evil Tim]] 02:05, 16 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Also, of those two it'd have to be the USP, the SIG would have two screws visible holding the grips on. What I can tell you is the shape is intentional; it's ''not'' the same model used in PMC holsters; the ones I checked have a diagonal base to the grip and therefore are obviously supposed to be a GSR. [[User:Evil Tim|Evil Tim]] 04:34, 16 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Just to add these:&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-FROG-Holster.jpg|thumb|none|600px|FROG holster weapon, probably Five-seveN]]&lt;br /&gt;
[[Image:MGS4-GSR-2.jpg|thumb|none|600px|PMC Holster weapon, clearly GSR.]]&lt;br /&gt;
[[Image:MGS4-UnknownPistol-2.jpg|thumb|none|600px|Another angle on Johnny's weapon, and one where they seem to have forgotten to add that delightful skidmark to his trousers, too.]]&lt;br /&gt;
&lt;br /&gt;
Incidentally, ID'ing this one will take us up to 76 weapons with only one not ID'd (the land mine). [[User:Evil Tim|Evil Tim]] 08:25, 16 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
But it doesn't have the finger tip-shaped slots at the mag well to be a USP ether... In the last pic of Johnny the pistol now looks like a stubby Desert Eagle because of the way the grip looks. :/ - [[User:Mr. Wolf|Mr. Wolf]] 15:53, 16 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well, there should be some closer shots of it when I finally get off my ass and get around to recording and capping stage 3, there's a lot of closeups of the Rat Patrol members at the end of that one that should settle it if it actually is something. Interestingly, Meryl also has that holster as part of her uniform, but hers is empty (Deagle the first has a horizontal chest holster). [[User:Evil Tim|Evil Tim]] 16:24, 16 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-UnknownPistol-3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Think this is the best shot you're likely to get. Now, I'm going to bed, I just spent hours recording the entire third Act and at least half of the fourth and it's 3am. [[User:Evil Tim|Evil Tim]] 20:57, 17 June 2011 (CDT)&lt;br /&gt;
::In more ways than one. :P [[User:Spartan198|Spartan198]] 18:33, 24 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Looks kinda like a Desert Eagle with the beavertail milled down, wow this is hard. :/ - [[User:Mr. Wolf|Mr. Wolf]] 23:27, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Seems it's actually a Mark 23, since Raiden's character weapon (aside from a heap of pointy things) is a Mark 23, and he has the same holster. Holster looks to be very similar to [http://airsoftbb4u.com/index.php?main_page=product_info&amp;amp;products_id=402 one of these]. [[User:Evil Tim|Evil Tim]] 19:10, 27 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::You could be right, but still looks off from a Mark 23, I see a metal tang on the grip like the Desert Eagle. Err. -_-  [[User:Mr. Wolf|Mr. Wolf]] 21:04, 27 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Might just be a mistake in the model. It's certainly supposed to be a Mark 23 (it's Raiden's only gun in multi), but since they never draw them (unlike FROGs and PMCs, who do draw their sidearms if they're disarmed), there was probably no obligation to actually put a drawable gun in there. I can't remember if Johnny pulls out his sidearm when they're defending the door or not, I'll have to see if they'll actually settle it for us or not. Otherwise we'll just have to say it's an inaccurate Mark 23. [[User:Evil Tim|Evil Tim]] 22:09, 27 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Johnny does use his sidearm there. He uses a GSR. [[User:Spartan198|Spartan198]] 16:11, 29 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Note about the M4 and the &amp;quot;big PMCs&amp;quot; ==&lt;br /&gt;
They ''did'' use the M4 in early builds of the game [http://ranger.gamebanana.com/img/ss/srends/thm__2863-.jpg] [http://i117.photobucket.com/albums/o58/God-of-Reapers/metal-gear-solid-4-guns-of-the-p-1.jpg], but it was changed to the Mark 17 at some point for some unknown reason. Snake even got ''his'' M4 by taking it from a PMC in an early trailer. [[User:Spartan198|Spartan198]] 16:11, 29 June 2011 (CDT)&lt;br /&gt;
:Regarding the Patriot, wouldn't it fall under the same hideously ill-defined &amp;quot;PDW&amp;quot; label as the XM8 Compact? It does rather seem that PDW just stands for whatever your marketing department wants it to: HK definately called the XM8 compact a PDW in sales fluff, and invented the term because they didn't want to call their compact MP5K the MP5 Kurz Kurz as far as I can tell. [[User:Evil Tim|Evil Tim]] 02:14, 30 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:On the subject of the M4: the article mentions that the handguard isn't free floating like Drebin says. However, I'm pretty sure the rail is carbine length KAC URX which is free floating.  Also, the MP5K-PDW isn't a compact MP5K; it's an MP5K with a stock added.  --[[User:Lynx|Lynx]] 09:01, 30 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Look at the shot of Snake firing the M4 into the camera and you can see there's a circular cap on the front of the rail handguard which contacts the barrel: a KAC URX doesn't have such a cap, which is why it's free-floating while this one isn't. [[User:Evil Tim|Evil Tim]] 15:42, 30 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Also the delta ring between the rail system and the receiver. URX mates with the receiver to form an uninterrupted top rail for optics. [[User:Spartan198|Spartan198]] 22:56, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
PDW is indeed something of a term that is a bit too nebulous. I've even heard the term applied to the select-fire variant of the Mauser C96 being described as a PDW since it could mount a shoulder stock and used ammo that was &amp;quot;armour piercing.&amp;quot; Still, the question I raised earlier on this page as to the point of mounting a free-floating handguard onto an M4A1 carbine remains--isn't a free-floating barrel mainly for sniper or designated marksmen weapons, not for CQB full-auto weapons? And wouldn't greater long-distance accuracy be achieved more simply by using a longer barrel or enhanced ammunition? --[[User:Mazryonh|Mazryonh]] 13:09, 30 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:With regard to free-float rails: there's more to it than just accuracy. Keeping the rails from contacting the barrel means that any accessories mounted on the weapon will be affected less by the vibrations that occur during firing. This helps keep vertical grips and the like from coming loose, and any optics/lasers/IR designators mounted on the forearm will have an easier time retaining their zero. --[[User:Lynx|Lynx]] 15:12, 30 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well, that does make a bit more sense, but it still sounds like the sort of thing a National Army wouldn't issue--though it wouldn't be out of place among civilians or Private Military Contractors. Don't National Armies train for accurate semiautomatic fire whenever possible from anything that isn't an LMG, and if you fire enough fully-automatic rounds to affect the zero of accessories mounted on the handguard, doesn't that mean you're doing something wrong? --[[User:Mazryonh|Mazryonh]] 01:07, 8 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== XM8 Compact ==&lt;br /&gt;
&lt;br /&gt;
Why is the XM8 Compact under the SMG/PDW section? PDW or not, 5.56x45mm should go to the Assault rifles. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:37, 1 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I was considering moving it to go with the Patriot. I'll do that tomorrow assuming someone doesn't beat me to it, and I'll remove &amp;quot;PDW&amp;quot; from the other heading since it's such a vague, useless class of weapons that seems to include everything gun company marketing departments feel like including from SMGs firing pistol rounds to compact assault rifles. [[User:Evil Tim|Evil Tim]] 08:37, 1 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm not sure about that; I think PDW is still useful to describe select-fire SCHV (small caliber, high velocity) two-handed firearms using proprietary rounds purpose-built for armour-piercing properties, like the 5.7x28mm, the 4.6x30mm, the 6.5x25mm, etc. that aren't (machine) pistols. Having said that, I would agree about how the label can be abused (the MP5K-PDW should have just received an &amp;quot;A&amp;quot; designation such as the MP5KA6 or the like). Still, I have to wonder if Akiba was given the XM8 Compact to show that Meryl &amp;quot;wears the pants&amp;quot; in their relationship--at a 9-inch barrel length, the XM8 (ultra)compact carbine is shorter than Meryl's long-barrelled Desert Eagle, which is 10 inches long.--[[User:Mazryonh|Mazryonh]] 10:08, 1 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The trouble I have with the PDW label is either (a) it just means SMG so there's no point including it or (b) it includes all the stupid things that are called PDWs but aren't SMGs. Sure, the SCHV rounds aren't all used by pistols so not all PDWs are ''technically'' SMGs, but all PDW rounds are dimensioned like pistol cartridges and most have pistols designed and / or manufactured to shoot them anyway. [[User:Evil Tim|Evil Tim]] 04:42, 3 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The funny thing is, if you really want to be pedantic, an SMG is really just a select-fire pistol-caliber carbine. In my view the PDW label is still useful for a narrower class of weapons than most users of the label think, and should only be used if the weapon meets all of the following characteristics.&lt;br /&gt;
&lt;br /&gt;
*Proprietary PDW rounds are designed from the ground up as armour-piercing rounds (piercing Level IIIA ballistic armour or lower), and resemble miniaturized assault rifle ammunition (by virtue of its dimensions and spitzer shape) rather than traditional pistol ammunition. So by this definition the PP-2000 would not be a PDW since it's still using 9x19mm rounds, just in an armour-piercing configuration. &lt;br /&gt;
*A stock and foregrip must be present on the weapon for it to be considered a PDW, since both simplify aiming (which is very important in a CQB situation). So a select-fire Five-seveN or C96 are still not PDWs (instead, they are just armour-piercing machine pistols) since it lacks the ability to have both of those features. An MP5K PDW has both a stock and foregrip but doesn't meet the first requirement, and is therefore just a compact SMG with a folding stock and small foregrip. &lt;br /&gt;
*A true PDW must have select-fire or fully-automatic fire capability, otherwise it just becomes a fancy carbine like the PS90.&lt;br /&gt;
&lt;br /&gt;
You have to admit that PDW is a more convenient acronym than something like SCHV SMG or the like. We could just go with something like &amp;quot;AP (armour-piercing) SMG&amp;quot; but that would bring stuff like the PP-2000 back into the mix. --[[User:Mazryonh|Mazryonh]] 21:27, 3 July 2011 (CDT)&lt;br /&gt;
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::Actually, an SMG is a super-light machine gun firing a pistol round: remember the category comes from the first world war before the concept of an intermediate round even existed. And the problem is most users of the label include most companies that say their weapons are PDWs; there's such a huge number of bad examples and so few good ones that it isn't really worth using it, IMO. [[User:Evil Tim|Evil Tim]] 21:42, 3 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:My google-fu's rather weak right now, but aside from H&amp;amp;K marketing derivatives of the MP5 and XM8 as PDWs I don't know of companies that are marketing SMGs or compact assault rifles with the PDW label, when in fact they don't meet the requirements I outlined earlier. Maybe you could point me in the right direction? --[[User:Mazryonh|Mazryonh]] 23:32, 6 July 2011 (CDT)&lt;br /&gt;
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::Wikipedia says the Jatimatic was marketed as a PDW back when HK invented the term, and since the 5.7mm has realised its friends would still like it if it came out as a pistol round anything that fires that is basically a subgun in the normal sense of the term. Magpul's PDR Shirow-gun fires a full-sized 5.56mm, the Chinese QCW-05 fires the 5.8x21mm pistol round, the VBR-Belgium PDW fires the 7.92x24mm pistol round...It's fair to say most things called PDWs don't qualify in the strictest sense. [[User:Evil Tim|Evil Tim]] 02:00, 7 July 2011 (CDT) &lt;br /&gt;
&lt;br /&gt;
:The &amp;quot;Shirow-gun&amp;quot;? And here I was thinking firearms designed for Ghost in the Shell at least made some sense, even if their service pistol caliber choice was a little iffy on the stopping power side (BTW, the Seburo Firearms page should not have been removed from this wiki). PDW rounds fired out of pistols seem a little iffy to me as well; if HK had to cancel its UCP for &amp;quot;inadequate ballistics in a pistol platform,&amp;quot; what makes the Five-seveN/QSZ-92/VBR 7.92 Glock that much better? In any case, the Magpul PDR is just a compact bullpup carbine in 5.56mm NATO, and the 5.8x21mm round (how is this better than the 5.7x28mm round again?) is a miniaturized version of the Chinese 5.8x42mm assault rifle round, which makes it a PDW round. Maybe we could compromise and call them &amp;quot;CQDWs&amp;quot; for &amp;quot;Close Quarters Defensive Weapons&amp;quot; to show how they are meant to be stowed in &amp;quot;Close Quarters&amp;quot; and are most effective in CQB range as well, given their shorter cases compared to full-size assault rifle rounds? Making a poll on the forum asking whether or not the PDW label should be expunged from the site might be useful as well. --[[User:Mazryonh|Mazryonh]] 01:23, 8 July 2011 (CDT)&lt;br /&gt;
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::Again, though, I don't really see the point of using a label that's just going to cause a lot of confusion with not-examples and pseudo-examples. Anything that is categorised as a PDW in the strictest sense is basically an SMG firing AP ammunition. Not using the term rules out all the various pistols and assault rifles that would otherwise sneak into the SMG heading through the vague backdoor marked &amp;quot;PDW.&amp;quot; It's sorta like having a category called &amp;quot;Dogs / mammals&amp;quot; next to one saying &amp;quot;cats&amp;quot; and expecting cats to not end up in the dog category. [[User:Evil Tim|Evil Tim]] 02:05, 8 July 2011 (CDT)&lt;br /&gt;
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:I lol'ed at what you said about Akiba and Meryl. :D - [[User:Mr. Wolf|Mr. Wolf]] 16:15, 1 July 2011 (CDT)&lt;br /&gt;
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Yep, then Akiba tries to &amp;quot;man up&amp;quot; by getting the Barrett M82A2, but then finds he can't &amp;quot;last long.&amp;quot; He definitely would have lasted longer if he had gotten something capable of &amp;quot;sustained fire&amp;quot; instead, like the Mk. 46 Mod. 0 coupled with an FN P90 of his own, so either he or Meryl could use the LMG for covering fire while the other goes out to loot P90 magazines from dead FROG troopers and keep wreaking merry hell as long as possible. But no, Kojima had to saddle Akiba with an incredibly impractical Barrett M82A2 (only really useful for killing larger Gekko drones and annoying unmanned Metal Gear RAYs), his old XM8 Compact and a GSR. --[[User:Mazryonh|Mazryonh]] 17:23, 1 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== The MAC-10 in this game ==&lt;br /&gt;
&lt;br /&gt;
Is it an open bolt (the original version) or a closed bolt version? An open bolt version wouldn't need charging after reloading, and wouldn't need to be racked unless the trigger was held down after the last round fired (after which you'd just pull it back to ready the weapon). If the MAC-10 in this game were a closed bolt version, then you would need rack the bolt if you were loading from empty and would indeed eject a round if one were still in the chamber if you racked the bolt. If Old Snake is ejecting a round from the MAC-10 after a mid-magazine reload, then wouldn't it be a closed version? --[[User:Mazryonh|Mazryonh]] 22:27, 6 July 2011 (CDT)&lt;br /&gt;
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:I'd have to check. [[User:Evil Tim|Evil Tim]] 02:09, 7 July 2011 (CDT)&lt;br /&gt;
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Another thing you might want to examine is the M60E4; it's still an open bolt weapon last I checked (partly because open bolt weapons run cooler than closed bolt ones, an advantage on an LMG since it means you don't have to change barrels as often). Also, is the M60E4 supposed to be the &amp;quot;very latest model&amp;quot; that the rebel in the Middle Eastern Militia Safe House was boasting about? It would make more sense than an HK21E, since some PMC machine gunners use the M60E4 and it is &amp;quot;the very latest model&amp;quot; of its kind. --[[User:Mazryonh|Mazryonh]] 04:45, 7 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Again, I'll check. In the latter case, I imagine the &amp;quot;very latest model&amp;quot; was probably supposed to be the XM8 LMG: it's the only version missing from the final game. Perhaps they gave the guy the HK21 instead because their playtesters would always kill him to get themselves a free 5.56mm machine gun with a built-in optic. [[User:Evil Tim|Evil Tim]] 22:30, 7 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Please do. Your considerable efforts on this page are much appreciated. But it wouldn't be the first time a game has used closed bolt versions of weapons that were originally open bolt; Rainbow Six Vegas 2 uses a closed bolt version of the MAC-11 machine pistol, for instance. And the XM8 LMG was always a strange one to me; while the other variants had good advantages for reliability and ease of use for their roles (since their sights didn't need zeroing, had more durable/reliable parts, along with infrared laser pointer/illuminators built into the sight), the XM8 LMG does not have a quick-swap barrel (unlike the M249, for instance) and is a closed bolt weapon which would make its heat buildup more problematic, despite the tougher barrel. In any case, all the game devs had to do to make the XM8 LMG would be to stick a Beta C-mag on the Marksman version of the XM8, since you can't use bipods in this game. The XM8 LMG would have been great in Johnathan's hands, and the standard carbine would then be given to Akiba. Even so, giving that boastful rebel an M60E4 would still require that you spend the money for accessories on a new game, so it wouldn't be as imbalanced as an XM8 LMG.--[[User:Mazryonh|Mazryonh]] 01:34, 8 July 2011 (CDT)&lt;br /&gt;
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== The &amp;quot;PMCs love the (M4)&amp;quot; line ==&lt;br /&gt;
&lt;br /&gt;
In my edit I did NOT specify which voice track language I was referring to (for all I know, that line could also have been in the original JP version).  What I was commenting on was how the recording for that scene was probably done before the decision was made to have the PMC guys use the SCAR-H rather than have them actually use the M4-type carbines (as seen in the preview images someone posted earlier).  While not wrong to begin with, the fact that they didn't go back to re-do that scene based on the new weapon assignment leave me scratching my head. --[[User:HashiriyaR32|HashiriyaR32]] 01:26, 7 July 2011 (CDT)&lt;br /&gt;
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:Yeah, but it's hardly the only strange mistake made in that scene; Drebin also says it has a free-floating barrel even though there's clearly a circular end cap connecting the rail handguard to the barrel, and also that the US Army uses it even though in-game they don't. It's hard to say if it's something that used to be true, a mistake, or just Drebin playing salesman and hoping Snake doesn't notice the more obvious BS in his pitch. [[User:Evil Tim|Evil Tim]] 01:43, 7 July 2011 (CDT)&lt;br /&gt;
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:Just my personal observation, but I don't think Drebin's 'pretty popular with the big PMCs' line must necessarily mean that the M4 Custom is their standard-issue weapon. Maybe, in-universe, this version of the M4 is perhaps more like a weapon custom-made by the Drebins, and naturally sold exclusively by them. Perhaps he refers to veteran members of the PMCs buying them with their own fundings? Just my theory here, maybe I'm looking too much into it. --[[User:Researcher|Researcher]] 21:01, 12 March 2012 (CDT)&lt;br /&gt;
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:It's also a possibility that ''everyone'' used the M4 Custom in a previous build of the game and the changes were made after the voice overs were recorded. There's really nothing in the game to prove the M4 isn't still the US Army's standard combat weapon. Meryl's &amp;quot;Army/Marines&amp;quot; team is a very, very, very small fraction of the entire US military and them using XM8s means nothing, otherwise HK416 use by Delta Force is proof that that weapon is used by the whole US Army, which we all know isn't true. [[User:Spartan198|Spartan198]] 15:39, 13 March 2012 (CDT)&lt;br /&gt;
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::The problem is we have no evidence at all of that being the case; the only standard rifle we see any US soldier using during the duration of the game is the XM8, and the only one the PMCs use is the SCAR. Made-up reasoning to fill over a hole in the game world's logic is referred to in some circles as &amp;quot;plot spackle.&amp;quot; To go with your example, if the US Army were fictional and we had only ever seen soldiers with HK416s, it would be correct to say we have no evidence the US Army uses anything but the HK416, and if someone said they used the M4, we would point out we've never actually seen them do so and the HK416 appears to be their standard weapon. When interpreting fiction, seeing is believing; characters can lie, exaggerate and be wrong, but a bunch of guys carrying one gun and not the other is a pretty airtight argument as ti which weapon they use. [[User:Evil Tim|Evil Tim]] 21:39, 21 March 2012 (CDT)&lt;br /&gt;
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== Just found out something interesting... ==&lt;br /&gt;
&lt;br /&gt;
HD remakes of all the previous games are apparently being released on PSN and possibly Live in November, so I'll hold out for them before screencapping those pages. Apparently they're going to sling in ''Peace Walker'' for PS3, too. [[User:Evil Tim|Evil Tim]] 06:15, 9 July 2011 (CDT&lt;br /&gt;
&lt;br /&gt;
:Are they going to retexture MGS2 and MGS3 for this collection? I hope so, because MGS2 is horribly bland with its textures, far more than MGS3 was. I'd do MGS2 myself, I don't have a capture card and the PC version I have is not well programmed for PC graphics cards, so you often end up with a lot of graphical errors. --[[User:Mazryonh|Mazryonh]] 11:48, 9 July 2011 (CDT)&lt;br /&gt;
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::From the sounds of things it's going to be retextured MGS2, retextured MGS3 and probably retextured Twin Snakes running in the MGS4 engine. [[User:Evil Tim|Evil Tim]] 12:02, 9 July 2011 (CDT)&lt;br /&gt;
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:::That sounds cool. :) - [[User:Mr. Wolf|Mr. Wolf]] 13:53, 9 July 2011 (CDT)&lt;br /&gt;
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Last I heard it was only for the X Box 360. Good news that it's being released on the PS3 as well. Might mean that we're going to see it on the PC (fingers crossed). --[[User:Cool-breeze|cool-breeze]] 15:10, 9 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Drebins Camo Trousers ==&lt;br /&gt;
hi guys, wondering if anyone can tell me that make/pattern drebins trousers are, i mean obviously they are desert but im not sure what brand.&lt;br /&gt;
&lt;br /&gt;
[http://images.wikia.com/metalgear/images/c/ca/DrebinMGS4.jpg] --[[User:Sike|Sike]] 10:48, 14 July 2011 (CDT)&lt;br /&gt;
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Pattern would be something like &amp;quot;desert tiger stripe&amp;quot; and there's a similar-looking set of trousers [http://www.tigerstripeproducts.com/original_desert_tiger_stripe.htm here]. His look to be bleached a bit lighter or something, but it's the same basic pattern. [[User:Evil Tim|Evil Tim]] 11:04, 14 July 2011 (CDT)&lt;br /&gt;
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== A minor controversy over the Operator suicide scene ==&lt;br /&gt;
&lt;br /&gt;
The English voice actor of Old Snake, David Hayter, caused a minor controversy among gaming journalists and the MGS fandom when he said he [http://www.youtube.com/watch?v=2rH-cYUiogI didn't find Old Snake's reluctance to commit suicide to be believable]. Now that the relevant screenshot is in this wiki entry, I thought it deserved some explanation. In David Hayter's words, he says ''&amp;quot;. . . Snake would put a bullet in, and put [the gun] in his mouth and just pop himself, like he's killed--he's killed how many countless thousands of people, and he's going to shake because he's going to kill himself? I didn't agree with that at all and begged them to change it . . . .&amp;quot;'' --[[User:Mazryonh|Mazryonh]] 22:05, 29 July 2011 (CDT)&lt;br /&gt;
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:Hm, I don't really buy that. He's killed ''other'' people, sure, but confronting the end of your own existence and what might come next isn't going to be easy unless you're incredibly secure in your convictions as to what will happen (and Snake hardly strikes me as devoutly religious) or too stupid to comprehend that's what you're doing. It's not like it's a spur of the moment &amp;quot;I have to do this&amp;quot; thing, after all. Mind you, I really don't think we needed to see him going down on the Operator for quite as long as he did. [[User:Evil Tim|Evil Tim]] 03:45, 30 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Even so, I think he's used to fearlessly facing death, even if it's virtually certain (such as when he faced Metal Gear REX before Grey Fox intervened in MGS1, or during his hopeless duel with Fortune in MGS2). And &amp;quot;going down on the Operator&amp;quot;--that's a nice wordplay. Still, I think it's a little disappointing how what comes next is available at any difficulty--it would be more of an incentive to play on harder difficulties if you only got the complete scene after doing something such as completing the Boss Extreme difficulty or getting a Big Boss emblem. Otherwise, you'd only see:&lt;br /&gt;
&lt;br /&gt;
*Old Snake smoking a last cig before fading to black and the last gunshot after finishing Liquid Easy.&lt;br /&gt;
*The scene where he sucks his gun off (again fading to black with the last gunshot) after finishing Solid Normal.&lt;br /&gt;
*A short cut after the final gunshot showing the gun and its smoking barrel in Old Snake's gnarled hand, fading to black after finishing Big Boss Hard.&lt;br /&gt;
*And the complete ending scene after finishing The Boss Extreme. &lt;br /&gt;
&lt;br /&gt;
It would also have been a nice touch if you got to see the ghostly forms of all the people you killed throughout the game or the people Old Snake couldn't save (which means, at a minimum, Liquid Ocelot, Naomi and Big Mama) surrounding Old Snake in the cemetery as he puts the gun in his mouth, as he will join them in death very soon. Such a scene would be a nice reference to the Sorrow's River in MGS3. --[[User:Mazryonh|Mazryonh]] 13:42, 30 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
*I don't know, facing almost certain death is different to facing ''actual'' certain death, especially when it's for something as abstract as the human race rather than something as concrete as someone right in front of you. Also, in both those cases his other option was being killed by the thing he was facing, so he ''didn't'' pick the &amp;quot;certain death&amp;quot; option. Also, given Naomi's record for telling the truth, he's probably worried that shooting himself would just make the bullet ricochet off his superior genes, kill the person who was ''actually'' going to cure the disease and overpenetrate to also kill the world's most adorable kitten which was behind that guy. [[User:Evil Tim|Evil Tim]] 03:18, 31 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I think the best real world explanation on why Snake's Operator locked back when he had no mag was that he could have possibly pressed the slide release up and hence locking it back by accident. I've seen people accidentally lock the slide back when they accidentally push the slide release up with a loaded mag in. It could have just been the mistake of the animator that they drew a mag follower when there shouldn't have been a mag inside the gun [[User:Excalibur01|Excalibur01]] 22:56, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A buddy of mine told me that dropping a round into the chamber like what Snake did would really risk accidentally setting the gun off and he seriously tells me to never do that in real life for any gun [[User:Excalibur01|Excalibur01]] 17:26, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Hideo Kojima thinks so as well. He was forced to add that scene after the credits, I hear. In his mind, Snake did kill himself-protoAuthor 17:31, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Actually the original ending would have been Snake and Otacon being hanged for treason (it's not clear who by). Hence &amp;quot;Here's to you&amp;quot; over the credits, which is about [http://en.wikipedia.org/wiki/Sacco_and_Vanzetti these two]. [[User:Evil Tim|Evil Tim]] 03:57, 25 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Also, given Naomi's record for telling the truth...&amp;quot; ...makes me facepalm at how proponents of the suicide ending stick to her claims of Snake becoming a biological weapon as if they're the words of Jesus himself. Seriously, if someone attempted to assassinate ''you'' with a biological weapon and that person later told you that you were in danger of ''becoming'' a biological weapon, would you really actually believe that person? [[User:Spartan198|Spartan198]] 23:14, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Operator ==&lt;br /&gt;
&lt;br /&gt;
I think Snake's main 1911 is closer to a TRP Operator than a standard MC Operator. It has a Target cut rear sight, full length guide rod, extended magazine well and front strap checkering. Standard MEUSOC 1911s like the MC Operator and the Kimber Warrior don't have these features. I know it's not a huge difference but I think it may be worth mentioning.&lt;br /&gt;
:I just realized that TRPs are usually bushingless. I think it's more of a frankengun with features from both but I still think it's closer to the TRP so I changed the picture. Hope no one minds.&lt;br /&gt;
::I think we'll stick with the MC, it's heavily modified from either regardless of what it originally might have been. [[User:Evil Tim|Evil Tim]] 12:57, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== screenshots ==&lt;br /&gt;
&lt;br /&gt;
I've taken some screen shots from MGS4 of most of the guns from a side on view I've uploaded a few as an example. The first is snake loading a cartridge into the breech of the thor, the second you can see the compensator working on the G18C, the third is snake screaming Rambo style. [[http://www.imfdb.org/wiki/File:THOR_breech_load.jpg]] [[http://www.imfdb.org/wiki/File:G18C_working_compensator.jpg]] [[http://www.imfdb.org/wiki/File:Rambo_Scream.jpg]] &lt;br /&gt;
I've got more like them if anyone wants me to upload them just want to see what you think. [[User:Whatmename|Whatmename]]&lt;br /&gt;
&lt;br /&gt;
You couldn't have taken bigger screen shots? [[User:Excalibur01|Excalibur01]] 22:31, 2 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;s&amp;gt;Certainly doable, yes. I'm going to be re-doing all the other shots when I have some time off work next month, I'll pick those up at the same time.&amp;lt;/s&amp;gt; Edit: oh, wait, that wasn't Excalibur asking me to take bigger ones. Nevermind, I'll take bigger ones of those things, Whatmename, don't worry about uploading yours. Best that every shot comes from the same capture device and method, it makes the page look tidier. Besides, we don't really need side-on shots of most of the weapons since we've already got the inventory images for that. [[User:Evil Tim|Evil Tim]] 05:09, 3 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I think that screenshot from the G18C shows that the muzzle flash doesn't quite fit where the compensator port is supposed to be. I think the only video games I've seen that correctly emulate the compensated muzzle flash are Ghost Recon Advanced Warfighter 1 and 2. --[[User:Mazryonh|Mazryonh]] 22:21, 3 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M4 Custom RAS ==&lt;br /&gt;
&lt;br /&gt;
Regarding the confusion regarding the RAS on the M4 custom.&lt;br /&gt;
&lt;br /&gt;
The in game RAS resembles two offerings from KAC, the Carbine RAS and the free floating RAS.&lt;br /&gt;
[http://www.knightarmco.com/mod_weapons_1.htm Knights ArmCo RAS]&lt;br /&gt;
&lt;br /&gt;
The carbine RAS replaces the standard handguards and is secured with the default delta ring and end-cap.&lt;br /&gt;
The free floating RAS replaces the entire handguard, including the delta ring; replacing it with a visually distinctive locking ring. The end-cap in not employed.&lt;br /&gt;
&lt;br /&gt;
The in-game model has the locking ring from the free-floating RAS but the end-cap from the carbine RAS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IMHO this was done so that the game engine wouldn't have to render the interior surfaces for the RAS and barrel.&lt;br /&gt;
&lt;br /&gt;
:Given we have other errors due to using airsoft guns as models, I think it's more likely that they used an airsoft replica. A cheaply made plastic RAS might have issues with snapping off if it wasn't secured at both ends. [[User:Evil Tim|Evil Tim]] 18:47, 25 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Also, I'm going to be replacing almost every picture on this page with HD versions soon, so don't worry too much about new ones, it just gives me more work. Put any suggestions here or on my talk page. [[User:Evil Tim|Evil Tim]] 19:02, 25 October 2011 (CDT)&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
== Playing this again and disappointed in weapons ==&lt;br /&gt;
&lt;br /&gt;
Decided to pop this back in and am a bit disappointed on how limited the guns are. The M4 is really the only gun you can fully accessorize and even then it was limited to what was available at the time of development. I didn't like the old style Aimpoint sight, no EOtech sight and I couldn't customized other guns like putting a red dot on the MP5. or the FAL. Since I've first played this game, I've learned how to shoot guns and I am a bit put off on how Snake not using the mag release button on rifles and ejecting a live round for only rifles and for some reason, not the handguns. [[User:Excalibur01|Excalibur01]] 20:05, 11 May 2012 (CDT)&lt;br /&gt;
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:Yeah, I'm playing through this one again, too. I think that the gun ''selection'' is good, but I'm with you on the customization. They really could have explored more options as far as accessories go. As for him not using the bolt catch and ejecting live rounds...well, Snake is a professional, and I guess he has his own way of doing things. There's not really anything wrong with either of those (well, ejecting chambered rounds is pretty weird). It's like how some people drop the slide on a pistol with the slide lock, while some rack and release the slide. --[[User:ColonelTomb|ColonelTomb]] 22:43, 11 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Selection-wise there are a lot of odd guns in my opinion. There's no reason why the Middle Eastern Rebels couldn't have been using AKMs or AK-74s, and Big Mama's resistance members could also be using them as well. The HK21E has absolutely ZERO reason to be in the game (you could have just replaced the Rebel's HK21E with an M60E4 and everything would be hunky-dory rather than with the nonsensical dialogue the Rebel spouts about the HK21E being &amp;quot;the very latest model&amp;quot;). The XM8 should have been the full-length model to give better damage retention at range than the M4A1 (and should have been given a suppressor as well). And no revolvers, despite Ocelot being in the game? --[[User:Mazryonh|Mazryonh]] 20:50, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Despite how overrated and in many games now, the ACR should be in this game. Because this game takes place in the future, a LOT more new guns have been out since then. The standard XM8 is a carbine. The &amp;quot;full length model&amp;quot; as you call it is just the DMR variant. The XM8 was originally intended to be a replacement carbine for the M4. Technically those aren't &amp;quot;middle eastern rebels&amp;quot; but mercenaries hired, so their gun choices are whatever they want. I wish the SCAR-L was in the game alongside the SCAR-H and I wish they modeled different barrel length instead of just the CQC variant. It's kinda odd none of the more &amp;quot;professional&amp;quot; PMC soldiers had any optics on their guns and shooting their SCARs in full auto. [[User:Excalibur01|Excalibur01]] 20:59, 24 August 2012 (CDT)&lt;br /&gt;
:Those ''were'' Middle Eastern rebels, the only PMCs there were the advisers, the guys who didn't wear anything covering their faces. This is stated so during Codec conversations with Otacon. [[User:Spartan198|Spartan198]] 01:47, 1 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
The game is also missing out on using more widely know handguns like SIGs and Glocks. The Glock 18 is just something overused in the media, so it doesn't count. I kinda wish you can &amp;quot;equip&amp;quot; a gun in the game so that in cut scenes, Snake is holding the gun you were holding the moment before the cut scene was triggered or when you walk around, the handgun holster is not automatically the 1911. [[User:Excalibur01|Excalibur01]] 21:10, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I think the main problem I always had with this is there's so many guns you never have any good reason to actually use for anything. The P90 is just plain ''better'' than all the other subguns, most of the vanilla pistols are useless, and so on. It's like they just threw darts at an airsoft catalog, and it results in some pretty dull bosses since none of them are designed with any particular weapon in mind. Plus the mount system doesn't have enough options; it's no good having mount something / mount nothing attachment points, there should be several accessories per location. Even if it's slightly farfetched things like sensor mountings on the side rails, it's better than nothing. Too many weapons with no accessories, too; I'd rather have fewer guns and more stuff to do with them, maybe have a SUIT scope for the FAL and some bracket accessories for the AK like a Kobra sight and so on. Also Snake maintaining light discipline in fully lit rooms is ridiculous.&lt;br /&gt;
&lt;br /&gt;
:In general the design doesn't really work; dividing a warzone into arbitrary rooms shouldn't be necessary, and since they use the same alert system as always you get the weird scene of soldiers being attacked by a BMP-3 going to alert because AN OLD MAN WITH A BAD BACK IS HIDING IN THAT ALLEY. [[User:Evil Tim|Evil Tim]] 03:31, 25 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I think the reason why 9mm semiautomatic pistols were not included lies in the damage variables used in the game's engine. If you ever played Metal Gear Online 2, you might have noticed that it took 8 auto-aimed hits from the GSR to down an enemy player at full health. Using auto-aim with a full-auto Glock 18 took around 20 bullets to down someone as well. Imagine taking a Beretta M9 into that mode and consistently finding yourself 5 bullets short if you tried to use your handgun and auto-aim a lot. And yes, the alert system is lifted straight from the earlier games, so the PMCs' highest threat priority is Old Snake at all times. More accessories for more of the ingame-weapons would have been nice, but what do you mean by &amp;quot;sensor mountings&amp;quot;? --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 02:05, 7 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
I kinda wish they brought back some weapons from the previous games like the FAMAS, or the PSG-1. [[User:Excalibur01|Excalibur01]] 17:02, 1 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:An AKS-74U with Kobra RDS and PBS-1 suppressor options would have been nice, too. I also would have preferred the XM8 be the RIS-equipped Malaysian variant (if not replaced altogether by something more relevant and modern like the ACR), the AK-102 have its tri-rail handguard, optic choices (EOTech!!!!!) and mounts for more guns, an M203 for the M4 (the HK launcher just looked too damn bulky on it) and suppressor options for ''most'' conventional weapons. I was just using the Dragunov last night during Act 2 and wished to high heaven I'd had a suppressor for it. [[User:Spartan198|Spartan198]] 20:07, 1 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I understand why the M203 was not in the game. If you think about it, it's a weapon that's getting old and this game takes place in the future. So a more future Grenade launcher would be better...that said, I wish the SCAR-H in the game was given a EGLM. Seriously, we needed more optics than the Aimpoint and ACOG. [[User:Excalibur01|Excalibur01]] 23:11, 1 September 2012 (CDT)&lt;br /&gt;
:This game is chock full of vintage weapons, including the Makarov, 1911, Mosin-Nagant, G3, Dragunov, MAC-10, Type 17, FAL, and even a freaking muzzleloading matchlock rifle, all ''older'' than the M203. Same could be said in a round-about way about the Mark 14 (M14), M4 (M16 platform), AK-102 (just an updated AK), and the Remington 870. I don't see how giving the M4 a variation of an accessory it's ''famed'' for would be out of place. It all goes back to us wanting more variety in weapon mods. Besides, there's nothing functionally wrong with the M203 and all the ammo available for the XM320 and MGL were standard 40x46mm that would have worked fine in it. [[User:Spartan198|Spartan198]] 01:39, 2 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
When Snake held his M4 tilted, it doesn't make sense in the context of the scene, but if the game was made today, I'd bet you Kojima saw the future when we have recently added red dot attachments at a tilted angle for ARs. I wanted a regular M82A1, not the bullpup variant that no one ever sees anywhere. I really wished Merle didn't have double Desert Eagles. One as a sidearm, sure as a homage because it was her gun in MGS1 but 2? The G36 series of guns would have been nice. I wish the SCAR-Ls were in the hands of the mercs along side the SCAR-H because it's kinda weird that they ALL have SCAR-Hs but weirder is that none of them have optics or other attachments. [[User:Excalibur01|Excalibur01]] 23:11, 1 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Name of the equipment that allows Old Snake to reload one-handed?  ==&lt;br /&gt;
&lt;br /&gt;
If you choose to make Old Snake commit a war crime by taking an NPC as a human shield while wielding a handgun, you'll notice that unlike the previous game, Old Snake will actually reload his handgun when you press the reload button, rather than just stand around like an idiot when his gun runs empty (as was the case in MGS3) while holding a human shield. Is there a name for the holster setup he uses ingame that lets him reload one-handed? Would it be possible to get something similar that would allow you to reload a handgun that doesn't use detachable box magazines, like the Thor .45-70 in this game or a revolver? --[[User:Mazryonh|Mazryonh]] 20:19, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: I don't think he has any special equipment to reload with a human shield. I think he just smacks the gun around on his leg to make it look like he is actually doing something, but his gun is just reloaded by the  magic elves in shooters, that also pick up spent shell casings and discarded mags as well as re-plaster walls that were damaged by bullet holes. --[[User:SmithandWesson36|SmithandWesson36]] 21:31, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Also, it's not a war crime; the fourth Geneva convention only says you can't take civilians or soldiers who are taking no active part in the conflict as hostages. I don't think it applies to threatening one soldier to make others back off. [[User:Evil Tim|Evil Tim]] 03:19, 25 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It would be cool to see them do some animation where we see Snake doing one handed reloads while holding a hostage. [[User:Excalibur01|Excalibur01]] 23:22, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I would think that directly using one as a human shield would be frowned on by those at the Hague, however. But that's not the worst of it in this game. For one, you can make Old Snake execute soldiers you've made to surrender (i.e., you hold them up, then throw them to the ground and hold them up again to make them put their hands behind their heads). You can also commit sexual assault at gunpoint by holding up a FROG trooper and patting her down, along with the crotch-grab move. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 02:14, 7 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:You can think that if you want, but it doesn't make it so. Police pat female suspects down just like they do males. It's not sexual assault. You have a beef against Solid Snake or something? First you try to make him out as a war criminal, next a rapist. Are you going to imply he beats Sunny next? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:52, 11 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Mazryonh, you're thinking with a civilian mindset. Depending on situation, military around the world do train their people how to effectively hold someone, either as a &amp;quot;hostage&amp;quot;, to suppress nonlethal or to kill silently. It's part of military doctrine. The whole patting down is also part of procedure. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 13:24, 11 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Oh well, police officers at least have a legal right to pat people down, and at a police station a female detainee can usually ask to be patted down by a female officer. I very much doubt that the crotch squeeze (which is intentional genital contact) counts as &amp;quot;standard procedure&amp;quot; either. It was a joke in MGS2 and MGS3; here it's something Old Snake (who to everyone but a few people in MGS' world is an &amp;quot;illegal combatant&amp;quot;) intentionally does to incapacitate the enemy or &amp;quot;cop a feel&amp;quot; at gunpoint (the FROG troopers even sometimes quip that &amp;quot;You know what I like!&amp;quot; if you do it to them sometimes, shortly before they try to kick you down). --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:29, 14 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Personally I don't see the point of asking to be pat down by a female officer, you're going to be patted down the same way by either gender so it doesn't make much of a difference, if they think you're hiding something up &amp;quot;there&amp;quot; they're still going to pat down that area.  And the reason for the crotch squeeze is to 1) Knock the male PMC's out and 2) Make the FROG soldiers kick Snake in the face. [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 23:08, 11 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Most Detailed Weapons in Gaming History? ==&lt;br /&gt;
&lt;br /&gt;
Now I know MGS isn't perfect as far as weapons go (wonky weapon choice, needless cocking), but doesn't it have the most detailed models?  I've personally never played a game where so many weapons were portrayed so realistically (visually at least).  All guns cycle and eject spent casings.  Bolts lock back when they're supposed to (M4 Custom, MK 17 bolt lock's back along with charging handle).  And even when snake reloads early (he needlessly cocks the weapon) the weapon does eject the appropriate cartridge, which means they actually modeled a spent casing along with a cartridge.  Maybe i'm the only one constantly in awe of this games weapons, but maybe not. Who else agrees. - cheech98&lt;br /&gt;
&lt;br /&gt;
:The devs definitely went (almost) all out. But then again, that's what I'd expect from an MGS game. The only thing that kinda spoils it is the fact that fresh mags aren't modeled with any cartridges in them. [[User:Spartan198|Spartan198]] 11:27, 25 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's also the first game that I've ever seen where people use a large amount of trigger discipline, some games are starting to implement it but I have never seen it as much as in this [[User:Bristow8411|Bristow8411]] 20:37, 25 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It's probably the first ''console'' game to model firearms with this level of detail. But ''PC'' games did this earlier. Just go look at the level of detail present in the PC versions of [[Ghost Recon Advanced Warfighter]] and [[Ghost Recon Advanced Warfighter 2|its sequel.]] Both of them have the +1 round in the chamber from a tactical reload, there are two reload animations for virtually every firearm, and weapons can be extensively customized (except for the lack of an underslung shotgun). About the only real complaints I have about the guns in those games are an unrealistic damage system and the fact that selector switches don't actually move when you change your firing mode. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 02:50, 7 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weapons in stock photos used in cutscenes ==&lt;br /&gt;
Mostly M16A2s, an M16A2 with an M203, and an M249E1 from the first Gulf War (from the looks of their 90s-vintage gear), and M4s and a not-clearly-shown M240 variant used by troops in Iraq. Should these be included? [[User:Spartan198|Spartan198]] 01:15, 1 September 2012 (CDT)&lt;br /&gt;
:Yeah, stock footage is still in the game, after all. I'll have to get those when I get around to re-recording all this in HD. Kinda tricky because I'm going to need to make myself a plan of exactly what to do to get the same shots again in gameplay. Be interesting to see what the rumoured upcoming patch is going to do and if it changes anything (it's going to add trophy support, we know that part). [[User:Evil Tim|Evil Tim]] 01:48, 1 September 2012 (CDT)&lt;br /&gt;
::That patch is actually already out, released two or three days ago. Didn't change anything aside from adding trophy support, from what I can see (and I just finished a playthrough about half an hour to an hour ago). All of the above weapons appeared in you-know-who's monologue at the end of the game. [[User:Spartan198|Spartan198]] 02:50, 1 September 2012 (CDT)&lt;br /&gt;
:::I assume they haven't put the MGO servers back up? They were turned off earlier this year IIRC. [[User:Evil Tim|Evil Tim]] 05:43, 2 September 2012 (CDT)&lt;br /&gt;
::::No. The MGO option in MGS4's main menu has been replaced with an option to install all five acts of the game to the HDD at the same time. [[User:Spartan198|Spartan198]] 16:28, 2 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Hey... ==&lt;br /&gt;
&lt;br /&gt;
If Johnny doesn't have nanomachines, wouldn't that mean he didn't have a system ID, meaning he'd have never been able to fire his issue weapon? Wouldn't someone have, you know, ''noticed'' that? For that matter, how come Snake thought threatening him with his issue weapon was a good idea when as far as he knew he'd never have been able to fire it without taking it to Drebin? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 00:06, 14 January 2013 (EST)&lt;br /&gt;
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:I talked about this in an earlier revision of the XM8 section of this entry. But apparently I was wrong, and that was before I got the game for myself anyway. In any case, it's not too far of a stretch to posit that he's been paying Drebin some visits. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:22, 14 January 2013 (EST)&lt;br /&gt;
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::Well yeah, but it's his issue weapon. Wouldn't the instructors have noticed he was the only one on the firing range physically incapable of firing his weapon at a target and, you know, done something about it? And you get in trouble if he has a non-ID weapon too since he should have used it at the end of Act 3. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:17, 14 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:::He couldn't have used it if he wanted to in Act 3 cause he was puking his guts out on that boat. Of course now that you mention it, I do wonder how neither Merle or anyone on her team notices how they cannot link with Johnny at all [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 08:25, 14 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::::Meryl oft mentions how johnny can be so out of synch with the rest of the team, most notably in the first few scenes where they are introduced IIRC. Also, from what I recall from the MGS database, all his gear is customized with tech from Japan to bypass the ID coding, minus the stuff from Drebin. [[User:The Kaptain|The Kaptain]] ([[User talk:The Kaptain|talk]]) 15:06, 14 January 2013 (EST)&lt;/div&gt;</summary>
		<author><name>Kornflakes89</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=655093</id>
		<title>Talk:Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=655093"/>
		<updated>2013-01-31T10:51:36Z</updated>

		<summary type="html">&lt;p&gt;Kornflakes89: /* VP-70 */&lt;/p&gt;
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&lt;div&gt;Is this for real? Because the bumf we've got here sounds like a bad fanfic. [[User:The Wierd It|The Wierd It]] 12:47, 20 January 2012 (CST)&lt;br /&gt;
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:For reals. http://worthplaying.com/article/2012/1/19/news/84815/ --[[User:Temp89|Temp89]] 13:05, 20 January 2012 (CST)&lt;br /&gt;
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Are we okay with copying and pasting Capcom's press release? --[[User:Funkychinaman|Funkychinaman]] 13:52, 20 January 2012 (CST)&lt;br /&gt;
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:Why would we need to do that? The trailer's legit and we're identifying the firearms. That's pretty much where IMFDB's job ends. [[User:Spartan198|Spartan198]] 16:09, 20 January 2012 (CST)&lt;br /&gt;
::I meant the paragraph that's already there. (&amp;quot;Blending action and survival horror, Resident Evil 6 is the most ambitious, immersive...&amp;quot; ). [http://thecontrolleronline.com/2012/01/capcom-confirms-resident-evil-6/] --[[User:Funkychinaman|Funkychinaman]] 16:25, 20 January 2012 (CST)&lt;br /&gt;
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== unknown pistol ==&lt;br /&gt;
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Could it be a hybrid of a Springfield handgun and a Glock?[[User:Bristow8411|Bristow8411]] 14:13, 20 January 2012 (CST)&lt;br /&gt;
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It looks like a Steyr M9 to me. I don't see the Springfield's resemblance here.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:59, 20 January 2012 (CST)&lt;br /&gt;
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Smith &amp;amp; Wesson Sigma? --[[User:DeltaOne|DeltaOne]] 16:14, 21 January 2012 (CST)&lt;br /&gt;
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I say it's either Smith &amp;amp; Wesson Sigma or M&amp;amp;P --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 20:23, 6 February 2012 (PT)&lt;br /&gt;
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Here's a [http://img826.imageshack.us/img826/4373/helensliderear.jpg screencap] of the slide rear. Definitely not a Steyr M9. --[[User:John 234|John 234]] 03:29, 8 February 2012 (CST)&lt;br /&gt;
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It looks like a H&amp;amp;K USP to me. gonna have to wait till the game is released.&lt;br /&gt;
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:No way it's the USP. Although between this weapon and Leon's handgun, I'm starting to wonder if these aren't placeholder weapons - like the Hybrid Assault Rifle that turned into the SIG556 and the 1911 w/compensator that turned into the 92FS in RE5. --[[User:DeltaOne|DeltaOne]] 14:30, 14 February 2012 (CST)&lt;br /&gt;
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Anyone think it could be a S&amp;amp;W SD series pistol. --[User:Stoeger8000]&lt;br /&gt;
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I'm leaning more towards the M&amp;amp;P now.[[User:Bristow8411|Bristow8411]] 20:15, 10 April 2012 (CDT)&lt;br /&gt;
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Just saw a new gameplay video that Capcom released and there was a very brief moment where you could clearly see the slide profile and it looked very similar to a M&amp;amp;P [[User:Bristow8411|Bristow8411]] 21:25, 20 June 2012 (CDT)&lt;br /&gt;
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It'll be nice to see Capcom looking at the latest popular handgun. [[User:Excalibur01|Excalibur01]] 22:59, 20 June 2012 (CDT)&lt;br /&gt;
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== unknown Rifle ==&lt;br /&gt;
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[[File:Re6ar2.jpg|thumb|none|500px]]&lt;br /&gt;
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in my humble opinion is an ACR rifle iron sight with an unknown, similar to m4a1 / G36, the stock is identical to the ACR and the MAGAZINE appears to be 5.56.&lt;br /&gt;
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[[File:Bushmasteracrentry.jpg|thumb|none|400px]]&lt;br /&gt;
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comparative picture&lt;br /&gt;
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[[File:Acrsogsl.jpg|thumb|none|400px]]&lt;br /&gt;
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Look: The pistol does not seem to be a sig p226?&lt;br /&gt;
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Link:[http://criticorevoltado.files.wordpress.com/2012/01/acrsogsl.jpg]&lt;br /&gt;
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:Stock, yes. Everything else, no. And it's a magazine, not a clip. [[User:The Wierd It|The Wierd It]] 17:25, 21 January 2012 (CST)&lt;br /&gt;
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:: Looks like a composite rifle. Front end looks like a micro-Galil, stock from ACR or Scar, cocking lever from FAMAS, rails from G36C. That cocking lever is kind of a sore point as it rules out a lot of guns no matter how much they customised it. Remember the AR in resident evil 5 was also a fictional composite rifle in previews until they changed it to a SIG556. --[[User:Temp89|Temp89]] 17:35, 21 January 2012 (CST)&lt;br /&gt;
::: the charging handle looks a bit SPAS-15? but this gun sure as hell ain't a shotgun though, as seen in the trailer[[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
:::: The stock is definitely an ACR's, and the receiver looks kind of like a mashup, but in the first picture, I think it most closely resembles an ACR's.&lt;br /&gt;
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It was RE5 actually and it could be subjected to change, but the game comes out this year on November, so who knows. This isn't like an early teaser trailer. [[User:Excalibur01|Excalibur01]] 23:30, 21 January 2012 (CST)&lt;br /&gt;
:why mention RE5...? [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
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::I would like to ACR and with a grenade launcher, I'm sick of the same weapons in racoon city operation to weapons like the M416 and they put Scar, was nonsense of course but it was far more options, they could put a FABARM FP6 and an SR-25 would be balanced and different compared to previous ones. (Sorry if it was not clear, I am Brazilian and I speak little English).&lt;br /&gt;
:I think you should write to capcom or whichever studio develop the game to address this... [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
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Fabarm Fp6   :D&lt;br /&gt;
[[File:Fabarm Sdass tactical -1-.jpg|thumb|none|500px]]&lt;br /&gt;
SR-25 &lt;br /&gt;
[[File:SR25.jpg|thumb|none|500px]]&lt;br /&gt;
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==VP-70== &lt;br /&gt;
I doubt Leon's pistol is a bona fide HK VP-70. [http://img821.imageshack.us/img821/8394/leonpistolleft.jpg Screenshot of left side] The cut of the slide front, plus what seems to be some sort of accessory groove look a lot like a PX4 or a P99. No matter what it is, however - those cuts are completely uncharacteristic of a VP-70, which is somewhat rounded. [http://img259.imageshack.us/img259/2844/leontrigger.jpg Trigger area screenshot] there's a trigger pivot pin missing on the VP-70, a conspicuous disassembly catch (which the VP-70 has) and diagonal cocking serrations, which the VP lacks. It's probably another Capcom hybrid gun. Sorry about crappy screenshot resolution, by the way.&lt;br /&gt;
--[[User:John 234|John 234]] 03:29, 8 February 2012 (CST)&lt;br /&gt;
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Think they gave Leon the new PPQ? Which depending on where this game takes place in the RE series could be badly anachronistic (not that they care, look at ORC) --[[User:DeltaOne|DeltaOne]] 04:10, 8 February 2012 (CST)&lt;br /&gt;
:It's after RE5.-protoAuthor 18:35, 14 February 2012 (CST)&lt;br /&gt;
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Grip texture looks different, plus it looks like there's no front cocking serrations. I wish Capcom didn't do so many bizarre hybrid concept designs. --[[User:John 234|John 234]] 16:15, 10 February 2012 (CST)&lt;br /&gt;
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:I think the Trigger screenshot is not leon's gun.-protoAuthor 18:35, 14 February 2012 (CST)&lt;br /&gt;
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I thought it would be a good idea of posting [http://images3.wikia.nocookie.net/__cb20120121022314/residentevil/images/0/02/Dual_Weild.png this picture] here rather than on the front page. Sorry for the bad quality. As you can see, Leon appears to be dual weilding what looks like his VP-70 but I can't be sure about the pistol in his left hand (right side of the screen). --[[User:Bad Boy|Bad Boy]] 21:53, 15 February 2012 (CST)&lt;br /&gt;
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I've never understood Capcom's fascination with giving Leon the VP70. When RE2 came out it may have made a little sense as the VP70 had been out of production for less than a decade but was still probably in gun shop circulation. But here we are, the game timeline is now entering 2013 (assumed until the game is released or a trailer explicitly reveals a date) and they are still giving him the VP70 (maybe, maybe not)??? RE4 takes place in 2004, six years after the events of Raccoon. Leon is just starting his Secret Service career and even on his first assignment he has a customized 9mm (the Silver Ghost). Now he's a top-tier agent and still might be using a pistol that hasn't been produced in almost a quarter of a century? Come on....anyways, rant over. Not a lot went right tonight and I've had a bit to drink. Still looking forward to this game a ton, even if the weapons arrangements have me perplexed. --[[User:DeltaOne|DeltaOne]] 04:23, 17 February 2012 (CST)&lt;br /&gt;
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Maybe the Silver Ghost was Leon's issued weapon when he was Secret Service. If not, people can have a change of perferences over time. If it turns out to be a VP70, it's just a call back to RE2 really. In RE2, the VP70 could have just been his personal carry gun [[User:Excalibur01|Excalibur01]] 23:01, 20 June 2012 (CDT)&lt;br /&gt;
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I miss the old days when they tried to make Leon's signature handgun the Desert Eagle lol for those of you that remember Leon's endgame pic in RE2 and the first trailer they had for the second version of RE4 you know what I mean. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 23:59, 20 June 2012 (PST)&lt;br /&gt;
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Though the Desert Eagle is available in both games so it wasn't like they cut it out. [[User:Excalibur01|Excalibur01]] 11:09, 21 June 2012 (CDT)&lt;br /&gt;
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Though realistically, we can forgive the RE creators because they live in a country where handgun ownership is prohibited and it isn't like they have a good gun culture. So if they tag a main character with a Desert Eagle, there is some leeway unlike say Modern Warfare 3 where Captain Price had a Desert Eagle as his sidearm [[User:Excalibur01|Excalibur01]] 11:10, 21 June 2012 (CDT)&lt;br /&gt;
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No I know about the Desert Eagle still being in the series. Always was my favorite magnum in the games. But I mean cutscene wise lol. I'm hoping with the improved graphics of RE6 we can pick which handgun our characters will pull XD But that's probably asking for too much. Though the fact that the characters have guns in cutscenes has shown that RE has come along way. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 14:51, 21 June 2012 (PST)&lt;br /&gt;
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A Desert Eagle actually isn't a &amp;quot;magnum&amp;quot;. Anyway, why couldn't they do that in RE6 since we see other games do that [[User:Excalibur01|Excalibur01]] 21:40, 21 June 2012 (CDT)&lt;br /&gt;
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Probably because it's one of those things the developers would consider to be a &amp;quot;little detail&amp;quot; something they think no one would care to notice so don't bother with it. Like how IW had player models in MP carry secondary weapons on their back even if it's a pistol and Treyarch in Black Ops actually had small weapons like the pistols not show on the back when not in use. Not sure if that last part made sense. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:01, 22 June 2012 (PST)&lt;br /&gt;
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You consider recent games like Max Payne 3 and Mass Effect 3 show cutscenes with your selected gun in it, how hard can it be? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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No you're right, I didn't mean to refer to all games. There are some developers willing to go that not so extra mile. And I'm glad you reminded me of Max Payne 3. I had to juggle my weapons around to make sure the one I want to see in cutscenes was in the I think the left shoulder holster, that way Max always draws it in cutscenes lol[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 12:08, 22 June 2012 (PST)&lt;br /&gt;
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Though it was kinda weird that even cutscene in Max Payne 3, we see him switch from whatever long arm you had him using to the pistol every time. Anyway, I don't think Capcom will go the extra mile in having cutscenes with the character holding the gun you want them to hold even though in the previous game, whatever outfit you want them to wear is present. I guess it was easier that way. [[User:Excalibur01|Excalibur01]] 19:51, 22 June 2012 (CDT)&lt;br /&gt;
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Well if it came down to it. I'd rather take every bonus costume being seen in the cutscenes over choosing what weapons I want in the cutscenes. I always loved that part of RE5. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 18:15, 22 June 2012 (PST)&lt;br /&gt;
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Being an extreme fan of the games, I perhaps can help shed some light (or at least a decent opinion) on this issue. According to canon (which is legitimized by the S.D Perry novels), Leon's first actual gun was supposed  to be the Desert Eagle .50. The RCPD (Raccoon City Police Department) had left the Beretta M92FS (which prior to RE3 and the remake was the standard issue S.T.A.R.S handgun)and instead switched to the HKVP 70 for its high ammunition capacity and the Browning HP for its reliable stopping power. Once working for the United States Secret Service, Leon could have been issued the Silver Ghost during his mission in Spain. Perhaps once he completed the mission (and the ones afterwards in the films Degeneration and the upcoming film) he felt that his HKVP 70 was a more reliable sidearm and thus went back to it. Personally I love this handgun and am attempting to purchase one someday (it is also used in Aliens which is my favorite movie). I am very happy that they brought this weapon back, and wish they didn't bring in all these composite weapons.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 22:19, 19 September 2012 (EDT)&lt;br /&gt;
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I don't believe that the SD Perry novels have been confirmed as Canon as they introduce certain elements that have never shown up in the games. But I'd say your explanation makes sense.[[User:Bristow8411|Bristow8411]] ([[User talk:Bristow8411|talk]]) 00:16, 27 September 2012 (EDT)&lt;br /&gt;
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@Bristow8411: Thinking again, I could agree that the S.D Perry novels are not completely licensed by Capcom (Ill have to check my books again), but the Desert Eagle can be inferred as a good reference for the timeline because the Airsoft Version by Tokyo Mauri is specifically designed as the model that Leon uses in the game, and while the VP70 is mainly used in the campaign they decided to make that version of the weapon so I would infer that the assumption is close to correct. Thanks for the understanding, in this game series with the plot holes and inaccuracies it is up to the consensus of the fan base.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 14:43, 1 October 2012 (EDT)&lt;br /&gt;
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:The Perry novels are not cannon. At all. The Desert Eagle that Marui made was due to the fact that the magnum available in Leon's route in RE2. At no point in canon was the VP70 ever standard issue for the RPD; Perry didn't seem to realize that a.)every other pistol in the RPD besides Leon's was either a 92FS (there's no &amp;quot;M&amp;quot; there, by the way) or a Browning Hi-Power and that b.) all three of those guns use the same damn bullet (so saying they switched for &amp;quot;stopping power&amp;quot; is silly). The idea of an American police department issuing the VP-70 as a standard pistol is, to be quite frank, stupid. Also, Leon wasn't issued the Silver Ghost for his mission to Spain; he had it custom made for himself after the Raccoon outbreak (if you want more info about it, the source I cited for it on the RE4 page takes you to our page for the Silver Ghost over at Project Umbrella).--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 23:06, 3 October 2012 (EDT)&lt;br /&gt;
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@PistolJunkie: I first thought &amp;quot;what an interesting creation story, how is it that I have never heard of it before&amp;quot;, but sorry, while I do love the website projectumbrella.net (and am now a member), this story IS NOT CANNON. Here is an exact quote pulled from your page &amp;quot;This story is made up by the author, and has no connection with the Biohazard 4 story&amp;quot;. You can find this excerpt right beneath the main portion of the story after he &amp;quot;names&amp;quot; the gun. This is purely fan fiction which while semi-detailed, is not only non-canon but doesnt even fit into the timeline itself. Leon would not be that aware of the &amp;quot;Samurai Edge&amp;quot; line because of is limited time in Raccoon City (he was there the week before it was destroyed, not a moment sooner). Also more importantly, a man such as Leon working on a case for the P.O.T.U.S wouldnt be advertising it all around for the world to know. Sorry I don't mean to troll, but you cant possibly make me believe that S.D Perry whose novels actually show in the binding that it is licensed by Capcom and to you is not cannon, when some blogger with a keyboard and some ideas (half thought ideas at that) attempts to throw something together and call it cannon.  --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:15, 10 October 2012 (EDT)&lt;br /&gt;
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:Sorry pal, but the SD Perry novels are not canon, being licensed by Capcom doesn't mean a damn thing. [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 05:51, 31 January 2013 (EST)&lt;br /&gt;
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:If you're gonna' call me a &amp;quot;blogger with a keyboard and some [half thought ideas]&amp;quot; to discredit anything I say, you might want to make sure that you're argument for the Perry novels being canon isn't that they were licensed by Capcom. ORC was also licensed by Capcom, and while my memory may be a little fuzzy, I don't recall any part in RE2 where a bunch of Metal Gear Solid rejects start taking pot-shots at you with rifles from 10 years in the future. That story is made up by the author, who, surprise, was the guy who created the Sliver Ghost (that article is translated from a magazine article that interviewed the weapons supervisor for RE4 and focused on the Silver Ghost). The exact conversation may not be canon, but the main point (That Leon had Joe Kendo build him a specialized handgun) is pretty canon (hell, the gun has Kendo's name emblazoned on it's slide). So Leon clearly had clearly contacted the surviving Kendo brother at some point, thus the idea of him learning about the Samurai Edge after the fact isn't hard to buy, especially when the grips on the Silver Ghost are structured just like the ones on the S.E. Also, I don't think telling one friend that you're working for the POTUS count's as &amp;quot;advertising it all around for the world to know&amp;quot;. Not that there's any point in that article where he tells Kendo that and is actually very obtuse when Kendo asks him about it...--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 12:47, 11 October 2012 (EDT)&lt;br /&gt;
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Here's something that would easily confirm why the SD Perry Novels although good are not canon. Besides the number of OCs never mentioned in canon of the games. The fact that in the novel STARS is a national Police Unit rather than in cannon of the games STARS is exclusive to the RPD. I don't have references here I'm just doing the novel game quality comparisons here. But City of the Dead goes by Leon A/Claire B story. In canon of the games it's Claire A/Leon B since Sherry mentions her G-virus infection from RE2. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 21:39, 10 Oct 2012 (PST)&lt;br /&gt;
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@DarkSamuraiX1999, I just checked my books and you are right. If there is one thing that we can all agree upon is that the Resident Evil Series has had a hard time keeping its consistency for its timeline in check. Look at RE:0, this game was made way after RE3 and the origin story changes the duration of time in which the S.T.A.R.S Alpha Team go in to investigate. In any hoot, I am happy that the VP70 is back in action because I think that pistol is boss!&lt;br /&gt;
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After studying sevral shots of the gun, I think it may have a stronger resemblence to the Walther P5 series but thats just my view&lt;br /&gt;
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Would have been even better if they made it burst again [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 08:26, 15 October 2012 (EDT)&lt;br /&gt;
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I DO NOT think that Leon's guns are VP70's. They are the Punisher handguns from RE4. Take a look here for comparison...&lt;br /&gt;
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[[Image:RE4punisherleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4punisherright.jpg|thumb|none|600px|Punisher handgun with exclusive upgrade.]]&lt;br /&gt;
[[File:Re6dualvp70.jpg|thumb|none|600px|Leon is later seen dual-welding his VP70s.]]&lt;br /&gt;
[[File:Re6dualvp70_1.jpg|thumb|none|600px|Same image as above, brightened up.]]&lt;br /&gt;
Even has the same attached trigger. Just different laser sights. Whattya think? ([[User talk:TheREwiz|talk]])&lt;br /&gt;
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@The REwiz, I think you are incorrect. If you look at the front end of the weapons they tend to have more trapazoid frames homologous to the VP70. Also The name &amp;quot;Wing Shooter&amp;quot; I feel appeals more to the shape of the gullwing style the VP70 has and not the FiveSeven. On top of that, I feel it would be random to give Leon the FiveSeven when (aside from RE4, and his use is not canon, just gameplay) his staple gun from RE2 was a HKVP70. If Capcom decided not to give him the VP70 they would have given him the Silver Ghost. But then again, these guns for the most part are frankenguns and that just pisses me off.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 13:07, 30 January 2013 (EST)&lt;br /&gt;
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On the Resident Evil Wikia, they say it's a VP70 with a slightly longer barrel and different trigger guard, but it has the overall profile of a VP70 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 15:56, 30 January 2013 (EST)&lt;br /&gt;
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@A single bullet can change history Well, I guess in a fictional universe it doesn't really matter that they have fictional guns. They would only give him the VP70 or Silver Ghost you say? In Resident Evil: Damnation he uses a 1911. And also, if you go by canon the only gun that Leon had in Resident Evil 4 was the Silver Ghost. And considering that you kill over 1000 enemies in that game, and have no logical realistic way to get ammo, I'd say that cutscene &amp;quot;canon&amp;quot; doesn't really matter. --[[User:TheREwiz]]&lt;br /&gt;
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Actually cutscene canon matters a lot, but still you're wrong about him only having the handgun, he'd also have the weapons that he found lying around as well, but no, it doesn't make any sense to give Leon a gun that 1) He's technically not used before.  and 2) Is not even known for using.  Besides, it doesn't even look like a Five-seveN, I'm pretty sure that whoever changed it needs to change it back to what it was.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 05:45, 31 January 2013 (EST)&lt;br /&gt;
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== H&amp;amp;K UMP9 ==&lt;br /&gt;
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[[File:Hk ump9.jpg|thumb|none|500px]]&lt;br /&gt;
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[[File:Re6mp5.jpg|thumb|none|500px]]&lt;br /&gt;
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The overall shape of the receiver is more like a UMP than an MP5 [[User:Excalibur01|Excalibur01]] 22:10, 15 February 2012 (CST)&lt;br /&gt;
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== Timeline Inconsistency ==&lt;br /&gt;
Not really a discussion on the guns but does anyone else notice the timeline issue with RE6? I mean RE5 took place in 2009 and the opening for RE6's trailer says 10 years after Raccoon City, which would make it 2008. And I find it hard to imagine that this game is intended as a prequel to 5. Since these seem to be pretty catastrophic world events which I find it hard to fail to mention in RE5's timeline histories. --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 23:57, 15 February 2012 (PT)&lt;br /&gt;
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According to the newest Game Informer, which is usually pretty reliable, the game takes place after RE5 as the details release to GI by Capcom mention Wesker's death and a couple of other specifics. I'm going with that it's set after RE5. --[[User:DeltaOne|DeltaOne]] 03:04, 16 February 2012 (CST)&lt;br /&gt;
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I figured as much but that opening bit did throw me off. Somewhere in the back of my head Capcom was thinking 2018 but added up the years wrong. --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 01:39, 16 February 2012 (PT)&lt;br /&gt;
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According to the Resident Evil Wikia, the game takes place in 2013. But you are right, the Capcom official description does state that this game takes place ten years after Raccoon's fall.--[[User:Bad Boy|Bad Boy]] 18:35, 16 February 2012 (CST)&lt;br /&gt;
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This game take place Ten years after whats i think is called the Raccoon City trials which is when the fall of Umbrella happened--[[User:Anarchy66660|Anarchy66660]] 10:06, 17 February 2012 (CST)&lt;br /&gt;
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Capcom has in fact corrected their mistakes with the earlier timeline release. the game is set in 2013, 10 years after the Raccoon City Trials.[[User:Bristow8411|Bristow8411]] 15:07, 17 February 2012 (CST)&lt;br /&gt;
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Well they would have to have enough years to pass by otherwise, Sherry would be too young to be a playable character. According to the wikia, she was born in 86. She'd be 25/26 when the game starts [[User:Excalibur01|Excalibur01]] 15:42, 10 April 2012 (CDT)&lt;br /&gt;
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== Weapons from new media ==&lt;br /&gt;
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Some close-ups of the guns if anyone can identify them. Click the screens for hi-res versions&lt;br /&gt;
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http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625313&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625332&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625334&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625331&lt;br /&gt;
&lt;br /&gt;
[[User:Temp89|Temp89]] 11:14, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
On the newest E3 trailer I know I saw Leon dual wielding a pair of VP70s (why that gun I can't fathom). And shoulder firing that 20mm rifle? Ok..... --[[User:DeltaOne|DeltaOne]] 00:04, 9 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Some of those guns look somewhat fictional to me or could be Capcom's &amp;quot;Combo&amp;quot; guns, they have a habit of making their own guns by mashing up several together. Two of which I can identify, a 1911 styled pistol, possibly a Kimber Warrior and the Sniper looks similar to the Steyr Scout in Counter Strike with the exception of the custom stock. I say this because of shape of the weapon looks very similar to how the Scout looks in Counter Strike. Though it could be any sniper rifle really. [[User:Draco122|Draco122]] 08:04, 9 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon list &amp;amp; new footage ==&lt;br /&gt;
&lt;br /&gt;
The demo has all the weapons still in it. It's not a very exciting line-up. Brackets are my guesses.&lt;br /&gt;
&lt;br /&gt;
Hand-To-Hand, Nine-Oh-Nine (909) (Jake &amp;amp; Chris's gun), Picador (Helena's gun), Wing Shooter (Leon's VP70), Shotgun (Possibly M870 with wire stock), Assault Shotgun (M1014 or FN TPS?), Hydra (RE5 sawn-off), Lightning Hawk (Deagle), Elephant Killer (M500), Sniper Rifle, Semi-Auto Sniper Rifle (Remington MSR), Anti-Material Rifle (NTW-20), Triple Shot (Sherry's gun), MP-AF, Assault Rifle for Special Tactics (Composite rifle), Bear Commander (Another composite with AG36 launcher), Assault Rifle RN (an AK), Grenade Launcher (an ARWEN?), Hand Grenade, Incendiary Grenade, Flash Grenade, Remote Bomb, Crossbow, Survival Knife, Combat Knife, Stun Rod (Sherry's knife)&lt;br /&gt;
&lt;br /&gt;
Here's a vid showing a few off.&lt;br /&gt;
http://www.youtube.com/watch?v=5TRu_VrHQgo [[User:Temp89|Temp89]] 05:09, 6 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I really cannot wait for this game to get here. --[[User:DeltaOne|DeltaOne]] 16:10, 7 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Elephant Killer ==&lt;br /&gt;
&lt;br /&gt;
This revolver is indeed the S&amp;amp;W500 as in the demo, you can bust open a crate to find 500S&amp;amp;W rounds.&lt;br /&gt;
&lt;br /&gt;
The one in the game is a break action though, is the S&amp;amp;W500 a break action revolver ? Or is this new revolver just using the same ammo as it.&lt;br /&gt;
I think the S&amp;amp;W500 will return as the handcannon. - Joey1666&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I did not realize it's a break action revolver. Hmm. [[User:Bristow8411|Bristow8411]] 19:59, 15 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well, the model shown in the caps is essentially this one:&lt;br /&gt;
&lt;br /&gt;
[[File:S&amp;amp;W500.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
But it's clearly not a break-action revolver, which means they've made some sort of composite out of it. --[[User:Dirty Harold|Dirty Harold]] 12:34, 17 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Elephant Killer uses the .500 S&amp;amp;W Magnum round, but it's definitely not a M500. It looks more like a gigantic Schofield than anything else. [[User:Atypicaloracle|Atypicaloracle]] ([[User talk:Atypicaloracle|talk]]) 23:11, 25 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Sherry's rifle ==&lt;br /&gt;
&lt;br /&gt;
In the article, the rifle is (acknowledged) to be mistakenly identified as a Remington MSR due to the magazine latch. Is it possible that the rifle is an Accuracy International AX variant?&lt;br /&gt;
&lt;br /&gt;
[[File:AX338.jpg|thumb|none|500px]]&lt;br /&gt;
(That's the .338 variant of the AX rifle, for reference) --[[User:Dirty Harold|Dirty Harold]] 12:35, 16 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
If you pay attention to the stock, it's retractable like on an M14 EBR type [[User:Excalibur01|Excalibur01]] 12:03, 16 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I think there's a chance that more of the guns are composites. The M500, Helena's M&amp;amp;P, Pier's UMP9, the bolt-action sniper all have elements of other guns in them. [[User:Temp89|Temp89]] 05:32, 17 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I agree with the composite idea, since it seems several of the guns are horrible amalgamations of popular weapons. At first glance, though, the rifle struck me more as an AX. --[[User:Dirty Harold|Dirty Harold]] 09:52, 17 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Plus it's capcom we're talking here and they have forever been known to make composites of multiple types of guns like the Silver Ghost for example. [[User:Draco122|Draco122]] 07:00, 18 July 2012 (CDT)&lt;br /&gt;
::True, but all the other guns in the passed games were not combo guns. They got special sci fi guns but look at RE5 and aside from maybe the PG shotgun you get at the beginning, it doesn't have any combo guns, in fact, they even used the real names in the game. So judging from ALL their games, they have the money to acquire the rights to print the gun's names in the games, except for RE4, which uses fake names but the guns were all for the most part, modeled after the real steel. [[User:Excalibur01|Excalibur01]] 11:16, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon Names ==&lt;br /&gt;
&lt;br /&gt;
Downloaded the demo to my 360. Got the names of the weapons available in the demo and added them into the descriptions here along with any special features. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 09:07, 22 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Review Scores==&lt;br /&gt;
Has anyone had the chance to see the reviews for this game? GT 9.8, IGN 7.9, Gamespot 4.5!!!! I am shocked and amazed at these scores. I didnt expect this game to drop below the 7 mark in any rating. Funny thing is how the Leon campaign across the board is the most popular and fun (maybe Capcom should think and listen next time to the fan base?). What do you think? --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 14:50, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Considering Gamespot seems somewhat biased (the reviewer took off points for too many cutscenes but gave MGS4 a 10/10) and I just really don't trust reviews all that often, it's not that big of a deal. As the demo was apparently pretty representational of the full game, chances are if you liked the demo you'll like the game and vice versa [[User:Bristow8411|Bristow8411]] ([[User talk:Bristow8411|talk]]) 16:36, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Gamespot is a joke. I don't rely on them for reviews. I'd have to say this - if you're a fan of the direction that Resident Evil has presently been heading than you will most likely enjoy the game. I did enjoy the demo and I've enjoyed the modern REs (not counting ORC). I just picked 6 up tonight and I'm looking forward to playing it.--[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 04:39, 2 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Still looks better than RE: ORC. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:57, 2 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
@Excalibur01, Ah yes, new someone would bring it up. Again, if you haven't seen my comments before I am a huge RE fan, and RE:ORC is one of the weaker games. However if you play with friends, and have a little fun with it it is enjoyable. There are plenty of gameplay flaws here and there, but what I do love about it is the attempt to take it in a new direction (Like RE4), and it is the first time really that we have got to see a HD version of Raccoon City, for which I am very excited about. I wouldnt mind seeing a sequel, if only to fix the flaws from the first.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:12, 2 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Weapon Roster awful==&lt;br /&gt;
I dont know if I am the only one here, but I personally dislike the weapon roster in this game. First they have the most limited selection of firearms (I havent played the full game but I would have imagined that most of the weapons would have been listed on this page by our community) from the last game. There were about 5-7 handguns alone which all differed in stats especially when you upgrade them (not to mention the unlockable handguns), this game doesnt push the bar but at least brings back the VP70 from RE2. Secondly, what is with all of these hybrid weapons that make no sense? I loved it how in all of the games up until RE4 actually used not only the real name of the weapon, but also gave detailed information about the caliber and the country of origin. Third, there seems to be no 3D render of the guns just the small in game icon in the game menu....seriously....Tell me what you think about this issue. One reason that I enjoy RE:ORC is because the weapon roster does have several weapons from the previous titles. I wish that a game like this which is almost a RE reuinion for characters should have done similar.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:19, 2 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
My problem with RE: ORC is that despite having a large roster of guns there is no difference in any of them. They all sound the same, shoot the same and feel the same. At least in RE6, the guns have personality. But I am a bit weird out with the hybrid guns. Why? In RE5, they were able to get the names of all the guns and almost all of them save for a couple were real world guns with in game 3D models. It was cool to use them. Also, where is Claire? I wanted to see her show up and why did they leave out Jill? I wish they had Claire instead of Helena and Jill instead of Pierce. That would have been a perfect RE reunion [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:52, 2 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Another thing that I am worried about is the skill tree system. I was looking over it online and it looks like once you fully upgrade a skill that the game will become ridiculously easy (for example the precise verbage for the weapon damage states how easy boss fights will become). The funny thing about this game is how big of a fan I am, and last night I fought so hard not to directly purchase it on PSN. I am waiting to pick up the game used. &lt;br /&gt;
&lt;br /&gt;
The game doesn't really need 50,000 different guns, IMO. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:30, 3 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
No. It just needs a dozen good ones. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:52, 3 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
@Spartan198 your right on the number of guns, especially for a RE series, but diversity is key, similar to what Excalibur01 is saying. One of the staple things about RE was the connection between you and your weapon, this is the only thing that is keeping you alive and thus you gain a large appreciation for it. Much like a racing game needing a good roster of cars because that is what you use, same thing can be said for the RE series. What this game should have done is like the idea Excalibur01 said about bringing in Jill and Claire, would have been awesome (especially as now we have found out in the canon films that Claire is an anti-B.O.W activist and could have been at the university, while Jill is saved at the end of RE5 and thus should have been partnered up with Chris. If it were up to me, the weapon selection should have been weapons from the RE games historically, with maybe a new weapon from today's era added in as bonus content. But hey, at least they added in moving and shooting, only took 15 years. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 14:13, 3 October 2012 (EDT)&lt;br /&gt;
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So far I'm enjoying the game. But yeah I was disappointed to see that a large majority of the guns were composites. I guess in all that budget and development staff that Capcom spared for this game, they didn't spare a single cent or effort for accurate weapon models lol At least they are recognizable to an extent. I really miss though being able to buy and upgrade weapons. I guess they felt it had to be a trade off, upgrading weapon stats or upgrading skill/perks. Though I'm sure there's plenty of games that keeps both so I don't see why they couldn't do it for RE6. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 20:49, 03 Oct 2012 (PST)&lt;br /&gt;
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I really am not liking the COD style of perk upgrade system and I definitely miss the RE4 and 5 style of where you buy guns and reply the game with different weapons. Now, it's almost like the previous games where you pick up new weapons as you go along. The cover system is clunky and pointless in RE6. In RE5, the cover system works, but only when there is no need for a cover system. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 01:27, 4 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
What I am afraid of is the skill system in that once I have played through it maybe after once or twice I should have every skill unlocked, and that after that occurs the game will be a breeze in future attempts. But again this is all related to them taking away the weapon purchasing system from the previous titles and trying something new. The cool thing about RE4 was it was the first time this upgrading system was in place and it worked, not to mention the blue torch lights were always a sight to see. In RE5 they took away this aspect, changing it to inbetween missions, which helped streamlined it along with a large complement of weapons. Now they went back almost back to the original days of RE with a limited selection. Dont get me wrong, last night I was pulling myself away from trying to purchase the game via PSN, but i am trying to wait until it is used.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 13:00, 4 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
I hate the limited selection and character exclusive weapons of the old days. I want to be able to use the &amp;quot;Triple Shot&amp;quot; and &amp;quot;Wing Shooter&amp;quot; with any of the characters lol. I don't want to have to just play one characters scenario just for the sake of using their exclusive weapon. I like that weapon switching is more streamlined and faster to use but I want control over what weapons I carry or don't carry. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 10:48, 04 Oct 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
==Bear Commander==&lt;br /&gt;
So I finally got to use the Bear Commander in the game. I noticed that for the RE6 article here someone said the rifle bears a resemblance to an FN Fal variant. Well I can see what he or she means, but I think it's a composite of the FAL and the Taiwanese T91 Carbine. That's just my thoughts, what do you guys think? [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 18:15, 22 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== the AK ==&lt;br /&gt;
&lt;br /&gt;
In the prelude/tutorial chapter Leon has lots of guns including the RN rifle. Getting a closer look at it it looked a bit more like an AEK-971.&lt;br /&gt;
&lt;br /&gt;
== Gun ID's  ==&lt;br /&gt;
&lt;br /&gt;
I have only played the demo, but it was released a week earlier than the game, so I can't imagine it being too different. The Nine-Oh-Nine is definitely not a PT909, it appears to be some kind of 1911 with forward cocking serrations. Sherry's pistol is the same as The Nine-Oh-Nine except with a compensator, a red dot sight, and an optional burst fire mode. The Elephant Killer looks nothing like the S&amp;amp;W 500 and just looking at Sherry's sniper rifle from the pic it looks absolutely nothing like the MSR. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 08:35, 8 October 2012 (EDT)&lt;br /&gt;
:The 909's that the BSAA uses are Taurus 909s. Jakes' pistol is not. As for the other IDs... yeah, a lot of them are pretty questionable. I'm working on getting a system set up where I can record and screencap footage from my game systems. Once I get it set up, I plan on going through and getting clear, high-quality shots of most of these weapons.--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 18:58, 17 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Okay I've had the time to look at the weapon models off of the &amp;quot;trophy&amp;quot; figures you can unlock in game. It's kinda hard to tell which one the Triple Shot is closer to, 1911 or P220 Sport. Due to how bland the model looks there isn't enough distinct detail to the body. And as for the 909 in game. The only difference between Chris and Jake's is the color. And seriously the only link between the 909 in game to the Taurus 909 is the names alone. The in game 909 is definitely modeled after some sort of 1911 pattern pistol. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 22:49, 26 Oct 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Just to clarify'''&lt;br /&gt;
&lt;br /&gt;
Elephant Killer&lt;br /&gt;
&lt;br /&gt;
http://images3.wikia.nocookie.net/__cb20121012174731/residentevil/images/3/3e/Elephantkiller.jpg&lt;br /&gt;
&lt;br /&gt;
Nine Oh Nine&lt;br /&gt;
&lt;br /&gt;
http://images3.wikia.nocookie.net/residentevil/images/thumb/3/31/Nine-Oh-Nine_%28909%29.jpg/1024px-Nine-Oh-Nine_%28909%29.jpg&lt;br /&gt;
&lt;br /&gt;
Triple Shot&lt;br /&gt;
&lt;br /&gt;
http://images.wikia.com/residentevil/images/f/f0/Triple_Shot.jpg&lt;br /&gt;
&lt;br /&gt;
[[User:ZombieKiller|ZombieKiller]] 10:07, 28 Oct 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:The triple shot looks 1911-ish but lacks a slidelock and has a Glockish magazine release, so you could chalk it up to being loosely based on a M1911. However, that image of the 909 is pretty clearly a Taurus. There's no 1911 with a grip like that.--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 14:04, 29 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
@PistolJunkie: Dont forget the Beretta 93R style foregrip beneath the barrel. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:16, 29 October 2012 (EDT)&lt;br /&gt;
:They didn't even try to make that look like a natural part of the gun; it's shape and color are mismatched where it meets the frame.--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 16:29, 29 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The Nine Oh Nine doesn't even remotely look like a PT-909. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 16:41, 29 October 2012 (EDT)&lt;br /&gt;
:::You're kidding, right? Look at the linked image; the slide assembly is longer than that of a PT909, but the grips, magazine, trigger, magazine catch, and safety are clearly that of a Taurus-made Beretta derivative.--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 20:26, 29 October 2012 (EDT)&lt;br /&gt;
::::These two look the same?&lt;br /&gt;
::::[[File:PT909.jpg|thumb|none|300px|Taurus PT-909 - 9x19mm]] [[File:RE6 Nine-Oh-Nine.jpg|thumb|none|400px|Jake aims his Taurus PT-909.]] The grips look like checkered 1911 grips to me, the slides don't even come close to matching up, neither does the front of the frame, there is no takedown lever and the slide release is completely different. At most the safety and magazine catch are similar, but it is definitely a franken gun and not a Tauus PT-909--[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 23:37, 29 October 2012 (EDT)&lt;br /&gt;
:::::I said that the slide was wrong, but you completely ignored the linked image where you can actually see the safety, grip panels and grip shape; they're clearly based on the Taurus PT line.--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 11:09, 30 October 2012 (EDT)&lt;br /&gt;
Okay so we can all just agree then it's not 100% 909 then, can we just change the description then and say it's a 1911 and 909 composite pistol then? [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 14:17, 30 Oct 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
I GOT IT! The Triple Shot is the following (please correct me if I am wrong): The handle of a 1911 (I would say STI), magazine cache of a Glock, folding grip from a Beretta 93R, Muzzle compensator of a Tokyo Mauri Glock airsoft pistol, and lastly a reflex sight. How does that sound?--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:43, 29 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:No, the Triple Shot is a SIG Sauer P220 Sport, there is no folding grip on it, not every gun is a mix of several different guns you know.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 05:36, 31 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== J'avo Snipers/SVD Dragunov == &lt;br /&gt;
&lt;br /&gt;
Noticed in Chapter 2 of the Chris campaign that the J'avo snipers use SVD Dragunov rifles if someone wants to add it. I don't have a means to get a screen grab. [[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 14:47, 4 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:@DeltaOne, yeah I noticed that to. I cant tell if the whole weapon is a SVD (or if it is a frankengun like the others), but the front muzzle and barrel assembly has the same mock up as an SVD, but it also could be the &amp;quot;Assault Rifle RN&amp;quot; with a telescopic scope.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:47, 4 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:It's an SVD. Looks to be an all-black model from RE5. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 00:08, 5 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
==Airsoft replica makes me scratch my head==&lt;br /&gt;
&lt;br /&gt;
So apparently a well known airsoft company made replica of one of the pistols in RE6 but I don't know who has this gun. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:25, 17 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
http://kotaku.com/5961422/this-new-resident-evil-pistol-looks-real-enough-to-kill-zombies&lt;br /&gt;
&lt;br /&gt;
:I claim it to be B.S from Capcom trying to make an extra buck. It's like when movies make action figures from movies that actually have nothing to do with the film. Especially for the price (and rather ugly assortment of parts)--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 21:55, 17 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Especially on the fact that this was supposed to be Leon's handgun but was dropped. The weapon choices and the way the game was made me trade it in. A complete disappointment [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:18, 17 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:@Excalibur01, really? Didnt know that? Cool info. Anyways, this is godawful. The Samurai Edge Beretta 92F is actually part of the Resident Evil canon which is why if any airsoft I wanted to get that would be the one....sad sad.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 22:52, 17 November 2012 (EST)&lt;br /&gt;
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Hey i don't know about you guys but if i had $4,350 to purchase this gun, well i would not waste the money...That's extremely expensive for an airsoft pistol and worse off it looks nothing like ANY RE gun from any game/movie etc --[[User:BrokenBullet|BrokenBullet]] ([[User talk:BrokenBullet|talk]]) 14:53, 9 January 2013 (EST)&lt;br /&gt;
:You need to redo your math. 27000 yen is about 308 dollars [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:47, 9 January 2013 (EST)&lt;br /&gt;
:But i did no math ... Google did it, i simply copied and pasted...--[[User:BrokenBullet|BrokenBullet]] ([[User talk:BrokenBullet|talk]]) 13:10, 10 January 2013 (EST)&lt;br /&gt;
::I don't know what number you put it on Google, but I did it...twice just to be sure and the exact conversion is $307.18. Because $4,350 US dollars in Yen is 383,624.95 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 15:52, 10 January 2013 (EST)&lt;/div&gt;</summary>
		<author><name>Kornflakes89</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=655089</id>
		<title>Talk:Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=655089"/>
		<updated>2013-01-31T10:45:26Z</updated>

		<summary type="html">&lt;p&gt;Kornflakes89: /* VP-70 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is this for real? Because the bumf we've got here sounds like a bad fanfic. [[User:The Wierd It|The Wierd It]] 12:47, 20 January 2012 (CST)&lt;br /&gt;
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:For reals. http://worthplaying.com/article/2012/1/19/news/84815/ --[[User:Temp89|Temp89]] 13:05, 20 January 2012 (CST)&lt;br /&gt;
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Are we okay with copying and pasting Capcom's press release? --[[User:Funkychinaman|Funkychinaman]] 13:52, 20 January 2012 (CST)&lt;br /&gt;
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:Why would we need to do that? The trailer's legit and we're identifying the firearms. That's pretty much where IMFDB's job ends. [[User:Spartan198|Spartan198]] 16:09, 20 January 2012 (CST)&lt;br /&gt;
::I meant the paragraph that's already there. (&amp;quot;Blending action and survival horror, Resident Evil 6 is the most ambitious, immersive...&amp;quot; ). [http://thecontrolleronline.com/2012/01/capcom-confirms-resident-evil-6/] --[[User:Funkychinaman|Funkychinaman]] 16:25, 20 January 2012 (CST)&lt;br /&gt;
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== unknown pistol ==&lt;br /&gt;
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Could it be a hybrid of a Springfield handgun and a Glock?[[User:Bristow8411|Bristow8411]] 14:13, 20 January 2012 (CST)&lt;br /&gt;
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It looks like a Steyr M9 to me. I don't see the Springfield's resemblance here.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:59, 20 January 2012 (CST)&lt;br /&gt;
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Smith &amp;amp; Wesson Sigma? --[[User:DeltaOne|DeltaOne]] 16:14, 21 January 2012 (CST)&lt;br /&gt;
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I say it's either Smith &amp;amp; Wesson Sigma or M&amp;amp;P --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 20:23, 6 February 2012 (PT)&lt;br /&gt;
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Here's a [http://img826.imageshack.us/img826/4373/helensliderear.jpg screencap] of the slide rear. Definitely not a Steyr M9. --[[User:John 234|John 234]] 03:29, 8 February 2012 (CST)&lt;br /&gt;
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It looks like a H&amp;amp;K USP to me. gonna have to wait till the game is released.&lt;br /&gt;
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:No way it's the USP. Although between this weapon and Leon's handgun, I'm starting to wonder if these aren't placeholder weapons - like the Hybrid Assault Rifle that turned into the SIG556 and the 1911 w/compensator that turned into the 92FS in RE5. --[[User:DeltaOne|DeltaOne]] 14:30, 14 February 2012 (CST)&lt;br /&gt;
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Anyone think it could be a S&amp;amp;W SD series pistol. --[User:Stoeger8000]&lt;br /&gt;
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I'm leaning more towards the M&amp;amp;P now.[[User:Bristow8411|Bristow8411]] 20:15, 10 April 2012 (CDT)&lt;br /&gt;
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Just saw a new gameplay video that Capcom released and there was a very brief moment where you could clearly see the slide profile and it looked very similar to a M&amp;amp;P [[User:Bristow8411|Bristow8411]] 21:25, 20 June 2012 (CDT)&lt;br /&gt;
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It'll be nice to see Capcom looking at the latest popular handgun. [[User:Excalibur01|Excalibur01]] 22:59, 20 June 2012 (CDT)&lt;br /&gt;
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== unknown Rifle ==&lt;br /&gt;
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[[File:Re6ar2.jpg|thumb|none|500px]]&lt;br /&gt;
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in my humble opinion is an ACR rifle iron sight with an unknown, similar to m4a1 / G36, the stock is identical to the ACR and the MAGAZINE appears to be 5.56.&lt;br /&gt;
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[[File:Bushmasteracrentry.jpg|thumb|none|400px]]&lt;br /&gt;
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comparative picture&lt;br /&gt;
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[[File:Acrsogsl.jpg|thumb|none|400px]]&lt;br /&gt;
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Look: The pistol does not seem to be a sig p226?&lt;br /&gt;
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Link:[http://criticorevoltado.files.wordpress.com/2012/01/acrsogsl.jpg]&lt;br /&gt;
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:Stock, yes. Everything else, no. And it's a magazine, not a clip. [[User:The Wierd It|The Wierd It]] 17:25, 21 January 2012 (CST)&lt;br /&gt;
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:: Looks like a composite rifle. Front end looks like a micro-Galil, stock from ACR or Scar, cocking lever from FAMAS, rails from G36C. That cocking lever is kind of a sore point as it rules out a lot of guns no matter how much they customised it. Remember the AR in resident evil 5 was also a fictional composite rifle in previews until they changed it to a SIG556. --[[User:Temp89|Temp89]] 17:35, 21 January 2012 (CST)&lt;br /&gt;
::: the charging handle looks a bit SPAS-15? but this gun sure as hell ain't a shotgun though, as seen in the trailer[[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
:::: The stock is definitely an ACR's, and the receiver looks kind of like a mashup, but in the first picture, I think it most closely resembles an ACR's.&lt;br /&gt;
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It was RE5 actually and it could be subjected to change, but the game comes out this year on November, so who knows. This isn't like an early teaser trailer. [[User:Excalibur01|Excalibur01]] 23:30, 21 January 2012 (CST)&lt;br /&gt;
:why mention RE5...? [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
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::I would like to ACR and with a grenade launcher, I'm sick of the same weapons in racoon city operation to weapons like the M416 and they put Scar, was nonsense of course but it was far more options, they could put a FABARM FP6 and an SR-25 would be balanced and different compared to previous ones. (Sorry if it was not clear, I am Brazilian and I speak little English).&lt;br /&gt;
:I think you should write to capcom or whichever studio develop the game to address this... [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
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Fabarm Fp6   :D&lt;br /&gt;
[[File:Fabarm Sdass tactical -1-.jpg|thumb|none|500px]]&lt;br /&gt;
SR-25 &lt;br /&gt;
[[File:SR25.jpg|thumb|none|500px]]&lt;br /&gt;
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==VP-70== &lt;br /&gt;
I doubt Leon's pistol is a bona fide HK VP-70. [http://img821.imageshack.us/img821/8394/leonpistolleft.jpg Screenshot of left side] The cut of the slide front, plus what seems to be some sort of accessory groove look a lot like a PX4 or a P99. No matter what it is, however - those cuts are completely uncharacteristic of a VP-70, which is somewhat rounded. [http://img259.imageshack.us/img259/2844/leontrigger.jpg Trigger area screenshot] there's a trigger pivot pin missing on the VP-70, a conspicuous disassembly catch (which the VP-70 has) and diagonal cocking serrations, which the VP lacks. It's probably another Capcom hybrid gun. Sorry about crappy screenshot resolution, by the way.&lt;br /&gt;
--[[User:John 234|John 234]] 03:29, 8 February 2012 (CST)&lt;br /&gt;
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Think they gave Leon the new PPQ? Which depending on where this game takes place in the RE series could be badly anachronistic (not that they care, look at ORC) --[[User:DeltaOne|DeltaOne]] 04:10, 8 February 2012 (CST)&lt;br /&gt;
:It's after RE5.-protoAuthor 18:35, 14 February 2012 (CST)&lt;br /&gt;
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Grip texture looks different, plus it looks like there's no front cocking serrations. I wish Capcom didn't do so many bizarre hybrid concept designs. --[[User:John 234|John 234]] 16:15, 10 February 2012 (CST)&lt;br /&gt;
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:I think the Trigger screenshot is not leon's gun.-protoAuthor 18:35, 14 February 2012 (CST)&lt;br /&gt;
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I thought it would be a good idea of posting [http://images3.wikia.nocookie.net/__cb20120121022314/residentevil/images/0/02/Dual_Weild.png this picture] here rather than on the front page. Sorry for the bad quality. As you can see, Leon appears to be dual weilding what looks like his VP-70 but I can't be sure about the pistol in his left hand (right side of the screen). --[[User:Bad Boy|Bad Boy]] 21:53, 15 February 2012 (CST)&lt;br /&gt;
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I've never understood Capcom's fascination with giving Leon the VP70. When RE2 came out it may have made a little sense as the VP70 had been out of production for less than a decade but was still probably in gun shop circulation. But here we are, the game timeline is now entering 2013 (assumed until the game is released or a trailer explicitly reveals a date) and they are still giving him the VP70 (maybe, maybe not)??? RE4 takes place in 2004, six years after the events of Raccoon. Leon is just starting his Secret Service career and even on his first assignment he has a customized 9mm (the Silver Ghost). Now he's a top-tier agent and still might be using a pistol that hasn't been produced in almost a quarter of a century? Come on....anyways, rant over. Not a lot went right tonight and I've had a bit to drink. Still looking forward to this game a ton, even if the weapons arrangements have me perplexed. --[[User:DeltaOne|DeltaOne]] 04:23, 17 February 2012 (CST)&lt;br /&gt;
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Maybe the Silver Ghost was Leon's issued weapon when he was Secret Service. If not, people can have a change of perferences over time. If it turns out to be a VP70, it's just a call back to RE2 really. In RE2, the VP70 could have just been his personal carry gun [[User:Excalibur01|Excalibur01]] 23:01, 20 June 2012 (CDT)&lt;br /&gt;
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I miss the old days when they tried to make Leon's signature handgun the Desert Eagle lol for those of you that remember Leon's endgame pic in RE2 and the first trailer they had for the second version of RE4 you know what I mean. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 23:59, 20 June 2012 (PST)&lt;br /&gt;
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Though the Desert Eagle is available in both games so it wasn't like they cut it out. [[User:Excalibur01|Excalibur01]] 11:09, 21 June 2012 (CDT)&lt;br /&gt;
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Though realistically, we can forgive the RE creators because they live in a country where handgun ownership is prohibited and it isn't like they have a good gun culture. So if they tag a main character with a Desert Eagle, there is some leeway unlike say Modern Warfare 3 where Captain Price had a Desert Eagle as his sidearm [[User:Excalibur01|Excalibur01]] 11:10, 21 June 2012 (CDT)&lt;br /&gt;
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No I know about the Desert Eagle still being in the series. Always was my favorite magnum in the games. But I mean cutscene wise lol. I'm hoping with the improved graphics of RE6 we can pick which handgun our characters will pull XD But that's probably asking for too much. Though the fact that the characters have guns in cutscenes has shown that RE has come along way. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 14:51, 21 June 2012 (PST)&lt;br /&gt;
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A Desert Eagle actually isn't a &amp;quot;magnum&amp;quot;. Anyway, why couldn't they do that in RE6 since we see other games do that [[User:Excalibur01|Excalibur01]] 21:40, 21 June 2012 (CDT)&lt;br /&gt;
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Probably because it's one of those things the developers would consider to be a &amp;quot;little detail&amp;quot; something they think no one would care to notice so don't bother with it. Like how IW had player models in MP carry secondary weapons on their back even if it's a pistol and Treyarch in Black Ops actually had small weapons like the pistols not show on the back when not in use. Not sure if that last part made sense. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:01, 22 June 2012 (PST)&lt;br /&gt;
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You consider recent games like Max Payne 3 and Mass Effect 3 show cutscenes with your selected gun in it, how hard can it be? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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No you're right, I didn't mean to refer to all games. There are some developers willing to go that not so extra mile. And I'm glad you reminded me of Max Payne 3. I had to juggle my weapons around to make sure the one I want to see in cutscenes was in the I think the left shoulder holster, that way Max always draws it in cutscenes lol[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 12:08, 22 June 2012 (PST)&lt;br /&gt;
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Though it was kinda weird that even cutscene in Max Payne 3, we see him switch from whatever long arm you had him using to the pistol every time. Anyway, I don't think Capcom will go the extra mile in having cutscenes with the character holding the gun you want them to hold even though in the previous game, whatever outfit you want them to wear is present. I guess it was easier that way. [[User:Excalibur01|Excalibur01]] 19:51, 22 June 2012 (CDT)&lt;br /&gt;
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Well if it came down to it. I'd rather take every bonus costume being seen in the cutscenes over choosing what weapons I want in the cutscenes. I always loved that part of RE5. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 18:15, 22 June 2012 (PST)&lt;br /&gt;
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Being an extreme fan of the games, I perhaps can help shed some light (or at least a decent opinion) on this issue. According to canon (which is legitimized by the S.D Perry novels), Leon's first actual gun was supposed  to be the Desert Eagle .50. The RCPD (Raccoon City Police Department) had left the Beretta M92FS (which prior to RE3 and the remake was the standard issue S.T.A.R.S handgun)and instead switched to the HKVP 70 for its high ammunition capacity and the Browning HP for its reliable stopping power. Once working for the United States Secret Service, Leon could have been issued the Silver Ghost during his mission in Spain. Perhaps once he completed the mission (and the ones afterwards in the films Degeneration and the upcoming film) he felt that his HKVP 70 was a more reliable sidearm and thus went back to it. Personally I love this handgun and am attempting to purchase one someday (it is also used in Aliens which is my favorite movie). I am very happy that they brought this weapon back, and wish they didn't bring in all these composite weapons.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 22:19, 19 September 2012 (EDT)&lt;br /&gt;
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I don't believe that the SD Perry novels have been confirmed as Canon as they introduce certain elements that have never shown up in the games. But I'd say your explanation makes sense.[[User:Bristow8411|Bristow8411]] ([[User talk:Bristow8411|talk]]) 00:16, 27 September 2012 (EDT)&lt;br /&gt;
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@Bristow8411: Thinking again, I could agree that the S.D Perry novels are not completely licensed by Capcom (Ill have to check my books again), but the Desert Eagle can be inferred as a good reference for the timeline because the Airsoft Version by Tokyo Mauri is specifically designed as the model that Leon uses in the game, and while the VP70 is mainly used in the campaign they decided to make that version of the weapon so I would infer that the assumption is close to correct. Thanks for the understanding, in this game series with the plot holes and inaccuracies it is up to the consensus of the fan base.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 14:43, 1 October 2012 (EDT)&lt;br /&gt;
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:The Perry novels are not cannon. At all. The Desert Eagle that Marui made was due to the fact that the magnum available in Leon's route in RE2. At no point in canon was the VP70 ever standard issue for the RPD; Perry didn't seem to realize that a.)every other pistol in the RPD besides Leon's was either a 92FS (there's no &amp;quot;M&amp;quot; there, by the way) or a Browning Hi-Power and that b.) all three of those guns use the same damn bullet (so saying they switched for &amp;quot;stopping power&amp;quot; is silly). The idea of an American police department issuing the VP-70 as a standard pistol is, to be quite frank, stupid. Also, Leon wasn't issued the Silver Ghost for his mission to Spain; he had it custom made for himself after the Raccoon outbreak (if you want more info about it, the source I cited for it on the RE4 page takes you to our page for the Silver Ghost over at Project Umbrella).--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 23:06, 3 October 2012 (EDT)&lt;br /&gt;
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@PistolJunkie: I first thought &amp;quot;what an interesting creation story, how is it that I have never heard of it before&amp;quot;, but sorry, while I do love the website projectumbrella.net (and am now a member), this story IS NOT CANNON. Here is an exact quote pulled from your page &amp;quot;This story is made up by the author, and has no connection with the Biohazard 4 story&amp;quot;. You can find this excerpt right beneath the main portion of the story after he &amp;quot;names&amp;quot; the gun. This is purely fan fiction which while semi-detailed, is not only non-canon but doesnt even fit into the timeline itself. Leon would not be that aware of the &amp;quot;Samurai Edge&amp;quot; line because of is limited time in Raccoon City (he was there the week before it was destroyed, not a moment sooner). Also more importantly, a man such as Leon working on a case for the P.O.T.U.S wouldnt be advertising it all around for the world to know. Sorry I don't mean to troll, but you cant possibly make me believe that S.D Perry whose novels actually show in the binding that it is licensed by Capcom and to you is not cannon, when some blogger with a keyboard and some ideas (half thought ideas at that) attempts to throw something together and call it cannon.  --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:15, 10 October 2012 (EDT)&lt;br /&gt;
:If you're gonna' call me a &amp;quot;blogger with a keyboard and some [half thought ideas]&amp;quot; to discredit anything I say, you might want to make sure that you're argument for the Perry novels being canon isn't that they were licensed by Capcom. ORC was also licensed by Capcom, and while my memory may be a little fuzzy, I don't recall any part in RE2 where a bunch of Metal Gear Solid rejects start taking pot-shots at you with rifles from 10 years in the future. That story is made up by the author, who, surprise, was the guy who created the Sliver Ghost (that article is translated from a magazine article that interviewed the weapons supervisor for RE4 and focused on the Silver Ghost). The exact conversation may not be canon, but the main point (That Leon had Joe Kendo build him a specialized handgun) is pretty canon (hell, the gun has Kendo's name emblazoned on it's slide). So Leon clearly had clearly contacted the surviving Kendo brother at some point, thus the idea of him learning about the Samurai Edge after the fact isn't hard to buy, especially when the grips on the Silver Ghost are structured just like the ones on the S.E. Also, I don't think telling one friend that you're working for the POTUS count's as &amp;quot;advertising it all around for the world to know&amp;quot;. Not that there's any point in that article where he tells Kendo that and is actually very obtuse when Kendo asks him about it...--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 12:47, 11 October 2012 (EDT)&lt;br /&gt;
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Here's something that would easily confirm why the SD Perry Novels although good are not canon. Besides the number of OCs never mentioned in canon of the games. The fact that in the novel STARS is a national Police Unit rather than in cannon of the games STARS is exclusive to the RPD. I don't have references here I'm just doing the novel game quality comparisons here. But City of the Dead goes by Leon A/Claire B story. In canon of the games it's Claire A/Leon B since Sherry mentions her G-virus infection from RE2. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 21:39, 10 Oct 2012 (PST)&lt;br /&gt;
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@DarkSamuraiX1999, I just checked my books and you are right. If there is one thing that we can all agree upon is that the Resident Evil Series has had a hard time keeping its consistency for its timeline in check. Look at RE:0, this game was made way after RE3 and the origin story changes the duration of time in which the S.T.A.R.S Alpha Team go in to investigate. In any hoot, I am happy that the VP70 is back in action because I think that pistol is boss!&lt;br /&gt;
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After studying sevral shots of the gun, I think it may have a stronger resemblence to the Walther P5 series but thats just my view&lt;br /&gt;
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Would have been even better if they made it burst again [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 08:26, 15 October 2012 (EDT)&lt;br /&gt;
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I DO NOT think that Leon's guns are VP70's. They are the Punisher handguns from RE4. Take a look here for comparison...&lt;br /&gt;
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[[Image:RE4punisherleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4punisherright.jpg|thumb|none|600px|Punisher handgun with exclusive upgrade.]]&lt;br /&gt;
[[File:Re6dualvp70.jpg|thumb|none|600px|Leon is later seen dual-welding his VP70s.]]&lt;br /&gt;
[[File:Re6dualvp70_1.jpg|thumb|none|600px|Same image as above, brightened up.]]&lt;br /&gt;
Even has the same attached trigger. Just different laser sights. Whattya think? ([[User talk:TheREwiz|talk]])&lt;br /&gt;
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@The REwiz, I think you are incorrect. If you look at the front end of the weapons they tend to have more trapazoid frames homologous to the VP70. Also The name &amp;quot;Wing Shooter&amp;quot; I feel appeals more to the shape of the gullwing style the VP70 has and not the FiveSeven. On top of that, I feel it would be random to give Leon the FiveSeven when (aside from RE4, and his use is not canon, just gameplay) his staple gun from RE2 was a HKVP70. If Capcom decided not to give him the VP70 they would have given him the Silver Ghost. But then again, these guns for the most part are frankenguns and that just pisses me off.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 13:07, 30 January 2013 (EST)&lt;br /&gt;
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On the Resident Evil Wikia, they say it's a VP70 with a slightly longer barrel and different trigger guard, but it has the overall profile of a VP70 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 15:56, 30 January 2013 (EST)&lt;br /&gt;
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@A single bullet can change history Well, I guess in a fictional universe it doesn't really matter that they have fictional guns. They would only give him the VP70 or Silver Ghost you say? In Resident Evil: Damnation he uses a 1911. And also, if you go by canon the only gun that Leon had in Resident Evil 4 was the Silver Ghost. And considering that you kill over 1000 enemies in that game, and have no logical realistic way to get ammo, I'd say that cutscene &amp;quot;canon&amp;quot; doesn't really matter. --[[User:TheREwiz]]&lt;br /&gt;
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Actually cutscene canon matters a lot, but still you're wrong about him only having the handgun, he'd also have the weapons that he found lying around as well, but no, it doesn't make any sense to give Leon a gun that 1) He's technically not used before.  and 2) Is not even known for using.  Besides, it doesn't even look like a Five-seveN, I'm pretty sure that whoever changed it needs to change it back to what it was.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 05:45, 31 January 2013 (EST)&lt;br /&gt;
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== H&amp;amp;K UMP9 ==&lt;br /&gt;
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[[File:Hk ump9.jpg|thumb|none|500px]]&lt;br /&gt;
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[[File:Re6mp5.jpg|thumb|none|500px]]&lt;br /&gt;
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The overall shape of the receiver is more like a UMP than an MP5 [[User:Excalibur01|Excalibur01]] 22:10, 15 February 2012 (CST)&lt;br /&gt;
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== Timeline Inconsistency ==&lt;br /&gt;
Not really a discussion on the guns but does anyone else notice the timeline issue with RE6? I mean RE5 took place in 2009 and the opening for RE6's trailer says 10 years after Raccoon City, which would make it 2008. And I find it hard to imagine that this game is intended as a prequel to 5. Since these seem to be pretty catastrophic world events which I find it hard to fail to mention in RE5's timeline histories. --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 23:57, 15 February 2012 (PT)&lt;br /&gt;
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According to the newest Game Informer, which is usually pretty reliable, the game takes place after RE5 as the details release to GI by Capcom mention Wesker's death and a couple of other specifics. I'm going with that it's set after RE5. --[[User:DeltaOne|DeltaOne]] 03:04, 16 February 2012 (CST)&lt;br /&gt;
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I figured as much but that opening bit did throw me off. Somewhere in the back of my head Capcom was thinking 2018 but added up the years wrong. --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 01:39, 16 February 2012 (PT)&lt;br /&gt;
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According to the Resident Evil Wikia, the game takes place in 2013. But you are right, the Capcom official description does state that this game takes place ten years after Raccoon's fall.--[[User:Bad Boy|Bad Boy]] 18:35, 16 February 2012 (CST)&lt;br /&gt;
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This game take place Ten years after whats i think is called the Raccoon City trials which is when the fall of Umbrella happened--[[User:Anarchy66660|Anarchy66660]] 10:06, 17 February 2012 (CST)&lt;br /&gt;
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Capcom has in fact corrected their mistakes with the earlier timeline release. the game is set in 2013, 10 years after the Raccoon City Trials.[[User:Bristow8411|Bristow8411]] 15:07, 17 February 2012 (CST)&lt;br /&gt;
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Well they would have to have enough years to pass by otherwise, Sherry would be too young to be a playable character. According to the wikia, she was born in 86. She'd be 25/26 when the game starts [[User:Excalibur01|Excalibur01]] 15:42, 10 April 2012 (CDT)&lt;br /&gt;
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== Weapons from new media ==&lt;br /&gt;
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Some close-ups of the guns if anyone can identify them. Click the screens for hi-res versions&lt;br /&gt;
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http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625313&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625332&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625334&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625331&lt;br /&gt;
&lt;br /&gt;
[[User:Temp89|Temp89]] 11:14, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
On the newest E3 trailer I know I saw Leon dual wielding a pair of VP70s (why that gun I can't fathom). And shoulder firing that 20mm rifle? Ok..... --[[User:DeltaOne|DeltaOne]] 00:04, 9 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Some of those guns look somewhat fictional to me or could be Capcom's &amp;quot;Combo&amp;quot; guns, they have a habit of making their own guns by mashing up several together. Two of which I can identify, a 1911 styled pistol, possibly a Kimber Warrior and the Sniper looks similar to the Steyr Scout in Counter Strike with the exception of the custom stock. I say this because of shape of the weapon looks very similar to how the Scout looks in Counter Strike. Though it could be any sniper rifle really. [[User:Draco122|Draco122]] 08:04, 9 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon list &amp;amp; new footage ==&lt;br /&gt;
&lt;br /&gt;
The demo has all the weapons still in it. It's not a very exciting line-up. Brackets are my guesses.&lt;br /&gt;
&lt;br /&gt;
Hand-To-Hand, Nine-Oh-Nine (909) (Jake &amp;amp; Chris's gun), Picador (Helena's gun), Wing Shooter (Leon's VP70), Shotgun (Possibly M870 with wire stock), Assault Shotgun (M1014 or FN TPS?), Hydra (RE5 sawn-off), Lightning Hawk (Deagle), Elephant Killer (M500), Sniper Rifle, Semi-Auto Sniper Rifle (Remington MSR), Anti-Material Rifle (NTW-20), Triple Shot (Sherry's gun), MP-AF, Assault Rifle for Special Tactics (Composite rifle), Bear Commander (Another composite with AG36 launcher), Assault Rifle RN (an AK), Grenade Launcher (an ARWEN?), Hand Grenade, Incendiary Grenade, Flash Grenade, Remote Bomb, Crossbow, Survival Knife, Combat Knife, Stun Rod (Sherry's knife)&lt;br /&gt;
&lt;br /&gt;
Here's a vid showing a few off.&lt;br /&gt;
http://www.youtube.com/watch?v=5TRu_VrHQgo [[User:Temp89|Temp89]] 05:09, 6 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I really cannot wait for this game to get here. --[[User:DeltaOne|DeltaOne]] 16:10, 7 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Elephant Killer ==&lt;br /&gt;
&lt;br /&gt;
This revolver is indeed the S&amp;amp;W500 as in the demo, you can bust open a crate to find 500S&amp;amp;W rounds.&lt;br /&gt;
&lt;br /&gt;
The one in the game is a break action though, is the S&amp;amp;W500 a break action revolver ? Or is this new revolver just using the same ammo as it.&lt;br /&gt;
I think the S&amp;amp;W500 will return as the handcannon. - Joey1666&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I did not realize it's a break action revolver. Hmm. [[User:Bristow8411|Bristow8411]] 19:59, 15 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well, the model shown in the caps is essentially this one:&lt;br /&gt;
&lt;br /&gt;
[[File:S&amp;amp;W500.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
But it's clearly not a break-action revolver, which means they've made some sort of composite out of it. --[[User:Dirty Harold|Dirty Harold]] 12:34, 17 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Elephant Killer uses the .500 S&amp;amp;W Magnum round, but it's definitely not a M500. It looks more like a gigantic Schofield than anything else. [[User:Atypicaloracle|Atypicaloracle]] ([[User talk:Atypicaloracle|talk]]) 23:11, 25 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Sherry's rifle ==&lt;br /&gt;
&lt;br /&gt;
In the article, the rifle is (acknowledged) to be mistakenly identified as a Remington MSR due to the magazine latch. Is it possible that the rifle is an Accuracy International AX variant?&lt;br /&gt;
&lt;br /&gt;
[[File:AX338.jpg|thumb|none|500px]]&lt;br /&gt;
(That's the .338 variant of the AX rifle, for reference) --[[User:Dirty Harold|Dirty Harold]] 12:35, 16 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
If you pay attention to the stock, it's retractable like on an M14 EBR type [[User:Excalibur01|Excalibur01]] 12:03, 16 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I think there's a chance that more of the guns are composites. The M500, Helena's M&amp;amp;P, Pier's UMP9, the bolt-action sniper all have elements of other guns in them. [[User:Temp89|Temp89]] 05:32, 17 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I agree with the composite idea, since it seems several of the guns are horrible amalgamations of popular weapons. At first glance, though, the rifle struck me more as an AX. --[[User:Dirty Harold|Dirty Harold]] 09:52, 17 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Plus it's capcom we're talking here and they have forever been known to make composites of multiple types of guns like the Silver Ghost for example. [[User:Draco122|Draco122]] 07:00, 18 July 2012 (CDT)&lt;br /&gt;
::True, but all the other guns in the passed games were not combo guns. They got special sci fi guns but look at RE5 and aside from maybe the PG shotgun you get at the beginning, it doesn't have any combo guns, in fact, they even used the real names in the game. So judging from ALL their games, they have the money to acquire the rights to print the gun's names in the games, except for RE4, which uses fake names but the guns were all for the most part, modeled after the real steel. [[User:Excalibur01|Excalibur01]] 11:16, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon Names ==&lt;br /&gt;
&lt;br /&gt;
Downloaded the demo to my 360. Got the names of the weapons available in the demo and added them into the descriptions here along with any special features. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 09:07, 22 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Review Scores==&lt;br /&gt;
Has anyone had the chance to see the reviews for this game? GT 9.8, IGN 7.9, Gamespot 4.5!!!! I am shocked and amazed at these scores. I didnt expect this game to drop below the 7 mark in any rating. Funny thing is how the Leon campaign across the board is the most popular and fun (maybe Capcom should think and listen next time to the fan base?). What do you think? --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 14:50, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Considering Gamespot seems somewhat biased (the reviewer took off points for too many cutscenes but gave MGS4 a 10/10) and I just really don't trust reviews all that often, it's not that big of a deal. As the demo was apparently pretty representational of the full game, chances are if you liked the demo you'll like the game and vice versa [[User:Bristow8411|Bristow8411]] ([[User talk:Bristow8411|talk]]) 16:36, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Gamespot is a joke. I don't rely on them for reviews. I'd have to say this - if you're a fan of the direction that Resident Evil has presently been heading than you will most likely enjoy the game. I did enjoy the demo and I've enjoyed the modern REs (not counting ORC). I just picked 6 up tonight and I'm looking forward to playing it.--[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 04:39, 2 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Still looks better than RE: ORC. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:57, 2 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
@Excalibur01, Ah yes, new someone would bring it up. Again, if you haven't seen my comments before I am a huge RE fan, and RE:ORC is one of the weaker games. However if you play with friends, and have a little fun with it it is enjoyable. There are plenty of gameplay flaws here and there, but what I do love about it is the attempt to take it in a new direction (Like RE4), and it is the first time really that we have got to see a HD version of Raccoon City, for which I am very excited about. I wouldnt mind seeing a sequel, if only to fix the flaws from the first.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:12, 2 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Weapon Roster awful==&lt;br /&gt;
I dont know if I am the only one here, but I personally dislike the weapon roster in this game. First they have the most limited selection of firearms (I havent played the full game but I would have imagined that most of the weapons would have been listed on this page by our community) from the last game. There were about 5-7 handguns alone which all differed in stats especially when you upgrade them (not to mention the unlockable handguns), this game doesnt push the bar but at least brings back the VP70 from RE2. Secondly, what is with all of these hybrid weapons that make no sense? I loved it how in all of the games up until RE4 actually used not only the real name of the weapon, but also gave detailed information about the caliber and the country of origin. Third, there seems to be no 3D render of the guns just the small in game icon in the game menu....seriously....Tell me what you think about this issue. One reason that I enjoy RE:ORC is because the weapon roster does have several weapons from the previous titles. I wish that a game like this which is almost a RE reuinion for characters should have done similar.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:19, 2 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
My problem with RE: ORC is that despite having a large roster of guns there is no difference in any of them. They all sound the same, shoot the same and feel the same. At least in RE6, the guns have personality. But I am a bit weird out with the hybrid guns. Why? In RE5, they were able to get the names of all the guns and almost all of them save for a couple were real world guns with in game 3D models. It was cool to use them. Also, where is Claire? I wanted to see her show up and why did they leave out Jill? I wish they had Claire instead of Helena and Jill instead of Pierce. That would have been a perfect RE reunion [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:52, 2 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Another thing that I am worried about is the skill tree system. I was looking over it online and it looks like once you fully upgrade a skill that the game will become ridiculously easy (for example the precise verbage for the weapon damage states how easy boss fights will become). The funny thing about this game is how big of a fan I am, and last night I fought so hard not to directly purchase it on PSN. I am waiting to pick up the game used. &lt;br /&gt;
&lt;br /&gt;
The game doesn't really need 50,000 different guns, IMO. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:30, 3 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
No. It just needs a dozen good ones. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:52, 3 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
@Spartan198 your right on the number of guns, especially for a RE series, but diversity is key, similar to what Excalibur01 is saying. One of the staple things about RE was the connection between you and your weapon, this is the only thing that is keeping you alive and thus you gain a large appreciation for it. Much like a racing game needing a good roster of cars because that is what you use, same thing can be said for the RE series. What this game should have done is like the idea Excalibur01 said about bringing in Jill and Claire, would have been awesome (especially as now we have found out in the canon films that Claire is an anti-B.O.W activist and could have been at the university, while Jill is saved at the end of RE5 and thus should have been partnered up with Chris. If it were up to me, the weapon selection should have been weapons from the RE games historically, with maybe a new weapon from today's era added in as bonus content. But hey, at least they added in moving and shooting, only took 15 years. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 14:13, 3 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
So far I'm enjoying the game. But yeah I was disappointed to see that a large majority of the guns were composites. I guess in all that budget and development staff that Capcom spared for this game, they didn't spare a single cent or effort for accurate weapon models lol At least they are recognizable to an extent. I really miss though being able to buy and upgrade weapons. I guess they felt it had to be a trade off, upgrading weapon stats or upgrading skill/perks. Though I'm sure there's plenty of games that keeps both so I don't see why they couldn't do it for RE6. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 20:49, 03 Oct 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
I really am not liking the COD style of perk upgrade system and I definitely miss the RE4 and 5 style of where you buy guns and reply the game with different weapons. Now, it's almost like the previous games where you pick up new weapons as you go along. The cover system is clunky and pointless in RE6. In RE5, the cover system works, but only when there is no need for a cover system. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 01:27, 4 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
What I am afraid of is the skill system in that once I have played through it maybe after once or twice I should have every skill unlocked, and that after that occurs the game will be a breeze in future attempts. But again this is all related to them taking away the weapon purchasing system from the previous titles and trying something new. The cool thing about RE4 was it was the first time this upgrading system was in place and it worked, not to mention the blue torch lights were always a sight to see. In RE5 they took away this aspect, changing it to inbetween missions, which helped streamlined it along with a large complement of weapons. Now they went back almost back to the original days of RE with a limited selection. Dont get me wrong, last night I was pulling myself away from trying to purchase the game via PSN, but i am trying to wait until it is used.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 13:00, 4 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
I hate the limited selection and character exclusive weapons of the old days. I want to be able to use the &amp;quot;Triple Shot&amp;quot; and &amp;quot;Wing Shooter&amp;quot; with any of the characters lol. I don't want to have to just play one characters scenario just for the sake of using their exclusive weapon. I like that weapon switching is more streamlined and faster to use but I want control over what weapons I carry or don't carry. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 10:48, 04 Oct 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
==Bear Commander==&lt;br /&gt;
So I finally got to use the Bear Commander in the game. I noticed that for the RE6 article here someone said the rifle bears a resemblance to an FN Fal variant. Well I can see what he or she means, but I think it's a composite of the FAL and the Taiwanese T91 Carbine. That's just my thoughts, what do you guys think? [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 18:15, 22 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== the AK ==&lt;br /&gt;
&lt;br /&gt;
In the prelude/tutorial chapter Leon has lots of guns including the RN rifle. Getting a closer look at it it looked a bit more like an AEK-971.&lt;br /&gt;
&lt;br /&gt;
== Gun ID's  ==&lt;br /&gt;
&lt;br /&gt;
I have only played the demo, but it was released a week earlier than the game, so I can't imagine it being too different. The Nine-Oh-Nine is definitely not a PT909, it appears to be some kind of 1911 with forward cocking serrations. Sherry's pistol is the same as The Nine-Oh-Nine except with a compensator, a red dot sight, and an optional burst fire mode. The Elephant Killer looks nothing like the S&amp;amp;W 500 and just looking at Sherry's sniper rifle from the pic it looks absolutely nothing like the MSR. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 08:35, 8 October 2012 (EDT)&lt;br /&gt;
:The 909's that the BSAA uses are Taurus 909s. Jakes' pistol is not. As for the other IDs... yeah, a lot of them are pretty questionable. I'm working on getting a system set up where I can record and screencap footage from my game systems. Once I get it set up, I plan on going through and getting clear, high-quality shots of most of these weapons.--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 18:58, 17 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Okay I've had the time to look at the weapon models off of the &amp;quot;trophy&amp;quot; figures you can unlock in game. It's kinda hard to tell which one the Triple Shot is closer to, 1911 or P220 Sport. Due to how bland the model looks there isn't enough distinct detail to the body. And as for the 909 in game. The only difference between Chris and Jake's is the color. And seriously the only link between the 909 in game to the Taurus 909 is the names alone. The in game 909 is definitely modeled after some sort of 1911 pattern pistol. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 22:49, 26 Oct 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Just to clarify'''&lt;br /&gt;
&lt;br /&gt;
Elephant Killer&lt;br /&gt;
&lt;br /&gt;
http://images3.wikia.nocookie.net/__cb20121012174731/residentevil/images/3/3e/Elephantkiller.jpg&lt;br /&gt;
&lt;br /&gt;
Nine Oh Nine&lt;br /&gt;
&lt;br /&gt;
http://images3.wikia.nocookie.net/residentevil/images/thumb/3/31/Nine-Oh-Nine_%28909%29.jpg/1024px-Nine-Oh-Nine_%28909%29.jpg&lt;br /&gt;
&lt;br /&gt;
Triple Shot&lt;br /&gt;
&lt;br /&gt;
http://images.wikia.com/residentevil/images/f/f0/Triple_Shot.jpg&lt;br /&gt;
&lt;br /&gt;
[[User:ZombieKiller|ZombieKiller]] 10:07, 28 Oct 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:The triple shot looks 1911-ish but lacks a slidelock and has a Glockish magazine release, so you could chalk it up to being loosely based on a M1911. However, that image of the 909 is pretty clearly a Taurus. There's no 1911 with a grip like that.--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 14:04, 29 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
@PistolJunkie: Dont forget the Beretta 93R style foregrip beneath the barrel. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:16, 29 October 2012 (EDT)&lt;br /&gt;
:They didn't even try to make that look like a natural part of the gun; it's shape and color are mismatched where it meets the frame.--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 16:29, 29 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The Nine Oh Nine doesn't even remotely look like a PT-909. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 16:41, 29 October 2012 (EDT)&lt;br /&gt;
:::You're kidding, right? Look at the linked image; the slide assembly is longer than that of a PT909, but the grips, magazine, trigger, magazine catch, and safety are clearly that of a Taurus-made Beretta derivative.--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 20:26, 29 October 2012 (EDT)&lt;br /&gt;
::::These two look the same?&lt;br /&gt;
::::[[File:PT909.jpg|thumb|none|300px|Taurus PT-909 - 9x19mm]] [[File:RE6 Nine-Oh-Nine.jpg|thumb|none|400px|Jake aims his Taurus PT-909.]] The grips look like checkered 1911 grips to me, the slides don't even come close to matching up, neither does the front of the frame, there is no takedown lever and the slide release is completely different. At most the safety and magazine catch are similar, but it is definitely a franken gun and not a Tauus PT-909--[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 23:37, 29 October 2012 (EDT)&lt;br /&gt;
:::::I said that the slide was wrong, but you completely ignored the linked image where you can actually see the safety, grip panels and grip shape; they're clearly based on the Taurus PT line.--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 11:09, 30 October 2012 (EDT)&lt;br /&gt;
Okay so we can all just agree then it's not 100% 909 then, can we just change the description then and say it's a 1911 and 909 composite pistol then? [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 14:17, 30 Oct 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
I GOT IT! The Triple Shot is the following (please correct me if I am wrong): The handle of a 1911 (I would say STI), magazine cache of a Glock, folding grip from a Beretta 93R, Muzzle compensator of a Tokyo Mauri Glock airsoft pistol, and lastly a reflex sight. How does that sound?--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:43, 29 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:No, the Triple Shot is a SIG Sauer P220 Sport, there is no folding grip on it, not every gun is a mix of several different guns you know.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 05:36, 31 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== J'avo Snipers/SVD Dragunov == &lt;br /&gt;
&lt;br /&gt;
Noticed in Chapter 2 of the Chris campaign that the J'avo snipers use SVD Dragunov rifles if someone wants to add it. I don't have a means to get a screen grab. [[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 14:47, 4 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:@DeltaOne, yeah I noticed that to. I cant tell if the whole weapon is a SVD (or if it is a frankengun like the others), but the front muzzle and barrel assembly has the same mock up as an SVD, but it also could be the &amp;quot;Assault Rifle RN&amp;quot; with a telescopic scope.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:47, 4 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:It's an SVD. Looks to be an all-black model from RE5. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 00:08, 5 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
==Airsoft replica makes me scratch my head==&lt;br /&gt;
&lt;br /&gt;
So apparently a well known airsoft company made replica of one of the pistols in RE6 but I don't know who has this gun. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:25, 17 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
http://kotaku.com/5961422/this-new-resident-evil-pistol-looks-real-enough-to-kill-zombies&lt;br /&gt;
&lt;br /&gt;
:I claim it to be B.S from Capcom trying to make an extra buck. It's like when movies make action figures from movies that actually have nothing to do with the film. Especially for the price (and rather ugly assortment of parts)--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 21:55, 17 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Especially on the fact that this was supposed to be Leon's handgun but was dropped. The weapon choices and the way the game was made me trade it in. A complete disappointment [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:18, 17 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:@Excalibur01, really? Didnt know that? Cool info. Anyways, this is godawful. The Samurai Edge Beretta 92F is actually part of the Resident Evil canon which is why if any airsoft I wanted to get that would be the one....sad sad.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 22:52, 17 November 2012 (EST)&lt;br /&gt;
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Hey i don't know about you guys but if i had $4,350 to purchase this gun, well i would not waste the money...That's extremely expensive for an airsoft pistol and worse off it looks nothing like ANY RE gun from any game/movie etc --[[User:BrokenBullet|BrokenBullet]] ([[User talk:BrokenBullet|talk]]) 14:53, 9 January 2013 (EST)&lt;br /&gt;
:You need to redo your math. 27000 yen is about 308 dollars [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:47, 9 January 2013 (EST)&lt;br /&gt;
:But i did no math ... Google did it, i simply copied and pasted...--[[User:BrokenBullet|BrokenBullet]] ([[User talk:BrokenBullet|talk]]) 13:10, 10 January 2013 (EST)&lt;br /&gt;
::I don't know what number you put it on Google, but I did it...twice just to be sure and the exact conversion is $307.18. Because $4,350 US dollars in Yen is 383,624.95 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 15:52, 10 January 2013 (EST)&lt;/div&gt;</summary>
		<author><name>Kornflakes89</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=655087</id>
		<title>Talk:Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=655087"/>
		<updated>2013-01-31T10:36:16Z</updated>

		<summary type="html">&lt;p&gt;Kornflakes89: /* Gun ID's */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is this for real? Because the bumf we've got here sounds like a bad fanfic. [[User:The Wierd It|The Wierd It]] 12:47, 20 January 2012 (CST)&lt;br /&gt;
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:For reals. http://worthplaying.com/article/2012/1/19/news/84815/ --[[User:Temp89|Temp89]] 13:05, 20 January 2012 (CST)&lt;br /&gt;
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Are we okay with copying and pasting Capcom's press release? --[[User:Funkychinaman|Funkychinaman]] 13:52, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:Why would we need to do that? The trailer's legit and we're identifying the firearms. That's pretty much where IMFDB's job ends. [[User:Spartan198|Spartan198]] 16:09, 20 January 2012 (CST)&lt;br /&gt;
::I meant the paragraph that's already there. (&amp;quot;Blending action and survival horror, Resident Evil 6 is the most ambitious, immersive...&amp;quot; ). [http://thecontrolleronline.com/2012/01/capcom-confirms-resident-evil-6/] --[[User:Funkychinaman|Funkychinaman]] 16:25, 20 January 2012 (CST)&lt;br /&gt;
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== unknown pistol ==&lt;br /&gt;
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Could it be a hybrid of a Springfield handgun and a Glock?[[User:Bristow8411|Bristow8411]] 14:13, 20 January 2012 (CST)&lt;br /&gt;
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It looks like a Steyr M9 to me. I don't see the Springfield's resemblance here.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:59, 20 January 2012 (CST)&lt;br /&gt;
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Smith &amp;amp; Wesson Sigma? --[[User:DeltaOne|DeltaOne]] 16:14, 21 January 2012 (CST)&lt;br /&gt;
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I say it's either Smith &amp;amp; Wesson Sigma or M&amp;amp;P --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 20:23, 6 February 2012 (PT)&lt;br /&gt;
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Here's a [http://img826.imageshack.us/img826/4373/helensliderear.jpg screencap] of the slide rear. Definitely not a Steyr M9. --[[User:John 234|John 234]] 03:29, 8 February 2012 (CST)&lt;br /&gt;
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It looks like a H&amp;amp;K USP to me. gonna have to wait till the game is released.&lt;br /&gt;
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:No way it's the USP. Although between this weapon and Leon's handgun, I'm starting to wonder if these aren't placeholder weapons - like the Hybrid Assault Rifle that turned into the SIG556 and the 1911 w/compensator that turned into the 92FS in RE5. --[[User:DeltaOne|DeltaOne]] 14:30, 14 February 2012 (CST)&lt;br /&gt;
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Anyone think it could be a S&amp;amp;W SD series pistol. --[User:Stoeger8000]&lt;br /&gt;
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I'm leaning more towards the M&amp;amp;P now.[[User:Bristow8411|Bristow8411]] 20:15, 10 April 2012 (CDT)&lt;br /&gt;
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Just saw a new gameplay video that Capcom released and there was a very brief moment where you could clearly see the slide profile and it looked very similar to a M&amp;amp;P [[User:Bristow8411|Bristow8411]] 21:25, 20 June 2012 (CDT)&lt;br /&gt;
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It'll be nice to see Capcom looking at the latest popular handgun. [[User:Excalibur01|Excalibur01]] 22:59, 20 June 2012 (CDT)&lt;br /&gt;
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== unknown Rifle ==&lt;br /&gt;
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[[File:Re6ar2.jpg|thumb|none|500px]]&lt;br /&gt;
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in my humble opinion is an ACR rifle iron sight with an unknown, similar to m4a1 / G36, the stock is identical to the ACR and the MAGAZINE appears to be 5.56.&lt;br /&gt;
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[[File:Bushmasteracrentry.jpg|thumb|none|400px]]&lt;br /&gt;
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comparative picture&lt;br /&gt;
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[[File:Acrsogsl.jpg|thumb|none|400px]]&lt;br /&gt;
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Look: The pistol does not seem to be a sig p226?&lt;br /&gt;
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Link:[http://criticorevoltado.files.wordpress.com/2012/01/acrsogsl.jpg]&lt;br /&gt;
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:Stock, yes. Everything else, no. And it's a magazine, not a clip. [[User:The Wierd It|The Wierd It]] 17:25, 21 January 2012 (CST)&lt;br /&gt;
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:: Looks like a composite rifle. Front end looks like a micro-Galil, stock from ACR or Scar, cocking lever from FAMAS, rails from G36C. That cocking lever is kind of a sore point as it rules out a lot of guns no matter how much they customised it. Remember the AR in resident evil 5 was also a fictional composite rifle in previews until they changed it to a SIG556. --[[User:Temp89|Temp89]] 17:35, 21 January 2012 (CST)&lt;br /&gt;
::: the charging handle looks a bit SPAS-15? but this gun sure as hell ain't a shotgun though, as seen in the trailer[[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
:::: The stock is definitely an ACR's, and the receiver looks kind of like a mashup, but in the first picture, I think it most closely resembles an ACR's.&lt;br /&gt;
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It was RE5 actually and it could be subjected to change, but the game comes out this year on November, so who knows. This isn't like an early teaser trailer. [[User:Excalibur01|Excalibur01]] 23:30, 21 January 2012 (CST)&lt;br /&gt;
:why mention RE5...? [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
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::I would like to ACR and with a grenade launcher, I'm sick of the same weapons in racoon city operation to weapons like the M416 and they put Scar, was nonsense of course but it was far more options, they could put a FABARM FP6 and an SR-25 would be balanced and different compared to previous ones. (Sorry if it was not clear, I am Brazilian and I speak little English).&lt;br /&gt;
:I think you should write to capcom or whichever studio develop the game to address this... [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
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Fabarm Fp6   :D&lt;br /&gt;
[[File:Fabarm Sdass tactical -1-.jpg|thumb|none|500px]]&lt;br /&gt;
SR-25 &lt;br /&gt;
[[File:SR25.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==VP-70== &lt;br /&gt;
I doubt Leon's pistol is a bona fide HK VP-70. [http://img821.imageshack.us/img821/8394/leonpistolleft.jpg Screenshot of left side] The cut of the slide front, plus what seems to be some sort of accessory groove look a lot like a PX4 or a P99. No matter what it is, however - those cuts are completely uncharacteristic of a VP-70, which is somewhat rounded. [http://img259.imageshack.us/img259/2844/leontrigger.jpg Trigger area screenshot] there's a trigger pivot pin missing on the VP-70, a conspicuous disassembly catch (which the VP-70 has) and diagonal cocking serrations, which the VP lacks. It's probably another Capcom hybrid gun. Sorry about crappy screenshot resolution, by the way.&lt;br /&gt;
--[[User:John 234|John 234]] 03:29, 8 February 2012 (CST)&lt;br /&gt;
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Think they gave Leon the new PPQ? Which depending on where this game takes place in the RE series could be badly anachronistic (not that they care, look at ORC) --[[User:DeltaOne|DeltaOne]] 04:10, 8 February 2012 (CST)&lt;br /&gt;
:It's after RE5.-protoAuthor 18:35, 14 February 2012 (CST)&lt;br /&gt;
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Grip texture looks different, plus it looks like there's no front cocking serrations. I wish Capcom didn't do so many bizarre hybrid concept designs. --[[User:John 234|John 234]] 16:15, 10 February 2012 (CST)&lt;br /&gt;
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:I think the Trigger screenshot is not leon's gun.-protoAuthor 18:35, 14 February 2012 (CST)&lt;br /&gt;
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I thought it would be a good idea of posting [http://images3.wikia.nocookie.net/__cb20120121022314/residentevil/images/0/02/Dual_Weild.png this picture] here rather than on the front page. Sorry for the bad quality. As you can see, Leon appears to be dual weilding what looks like his VP-70 but I can't be sure about the pistol in his left hand (right side of the screen). --[[User:Bad Boy|Bad Boy]] 21:53, 15 February 2012 (CST)&lt;br /&gt;
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I've never understood Capcom's fascination with giving Leon the VP70. When RE2 came out it may have made a little sense as the VP70 had been out of production for less than a decade but was still probably in gun shop circulation. But here we are, the game timeline is now entering 2013 (assumed until the game is released or a trailer explicitly reveals a date) and they are still giving him the VP70 (maybe, maybe not)??? RE4 takes place in 2004, six years after the events of Raccoon. Leon is just starting his Secret Service career and even on his first assignment he has a customized 9mm (the Silver Ghost). Now he's a top-tier agent and still might be using a pistol that hasn't been produced in almost a quarter of a century? Come on....anyways, rant over. Not a lot went right tonight and I've had a bit to drink. Still looking forward to this game a ton, even if the weapons arrangements have me perplexed. --[[User:DeltaOne|DeltaOne]] 04:23, 17 February 2012 (CST)&lt;br /&gt;
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Maybe the Silver Ghost was Leon's issued weapon when he was Secret Service. If not, people can have a change of perferences over time. If it turns out to be a VP70, it's just a call back to RE2 really. In RE2, the VP70 could have just been his personal carry gun [[User:Excalibur01|Excalibur01]] 23:01, 20 June 2012 (CDT)&lt;br /&gt;
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I miss the old days when they tried to make Leon's signature handgun the Desert Eagle lol for those of you that remember Leon's endgame pic in RE2 and the first trailer they had for the second version of RE4 you know what I mean. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 23:59, 20 June 2012 (PST)&lt;br /&gt;
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Though the Desert Eagle is available in both games so it wasn't like they cut it out. [[User:Excalibur01|Excalibur01]] 11:09, 21 June 2012 (CDT)&lt;br /&gt;
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Though realistically, we can forgive the RE creators because they live in a country where handgun ownership is prohibited and it isn't like they have a good gun culture. So if they tag a main character with a Desert Eagle, there is some leeway unlike say Modern Warfare 3 where Captain Price had a Desert Eagle as his sidearm [[User:Excalibur01|Excalibur01]] 11:10, 21 June 2012 (CDT)&lt;br /&gt;
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No I know about the Desert Eagle still being in the series. Always was my favorite magnum in the games. But I mean cutscene wise lol. I'm hoping with the improved graphics of RE6 we can pick which handgun our characters will pull XD But that's probably asking for too much. Though the fact that the characters have guns in cutscenes has shown that RE has come along way. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 14:51, 21 June 2012 (PST)&lt;br /&gt;
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A Desert Eagle actually isn't a &amp;quot;magnum&amp;quot;. Anyway, why couldn't they do that in RE6 since we see other games do that [[User:Excalibur01|Excalibur01]] 21:40, 21 June 2012 (CDT)&lt;br /&gt;
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Probably because it's one of those things the developers would consider to be a &amp;quot;little detail&amp;quot; something they think no one would care to notice so don't bother with it. Like how IW had player models in MP carry secondary weapons on their back even if it's a pistol and Treyarch in Black Ops actually had small weapons like the pistols not show on the back when not in use. Not sure if that last part made sense. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:01, 22 June 2012 (PST)&lt;br /&gt;
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You consider recent games like Max Payne 3 and Mass Effect 3 show cutscenes with your selected gun in it, how hard can it be? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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No you're right, I didn't mean to refer to all games. There are some developers willing to go that not so extra mile. And I'm glad you reminded me of Max Payne 3. I had to juggle my weapons around to make sure the one I want to see in cutscenes was in the I think the left shoulder holster, that way Max always draws it in cutscenes lol[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 12:08, 22 June 2012 (PST)&lt;br /&gt;
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Though it was kinda weird that even cutscene in Max Payne 3, we see him switch from whatever long arm you had him using to the pistol every time. Anyway, I don't think Capcom will go the extra mile in having cutscenes with the character holding the gun you want them to hold even though in the previous game, whatever outfit you want them to wear is present. I guess it was easier that way. [[User:Excalibur01|Excalibur01]] 19:51, 22 June 2012 (CDT)&lt;br /&gt;
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Well if it came down to it. I'd rather take every bonus costume being seen in the cutscenes over choosing what weapons I want in the cutscenes. I always loved that part of RE5. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 18:15, 22 June 2012 (PST)&lt;br /&gt;
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Being an extreme fan of the games, I perhaps can help shed some light (or at least a decent opinion) on this issue. According to canon (which is legitimized by the S.D Perry novels), Leon's first actual gun was supposed  to be the Desert Eagle .50. The RCPD (Raccoon City Police Department) had left the Beretta M92FS (which prior to RE3 and the remake was the standard issue S.T.A.R.S handgun)and instead switched to the HKVP 70 for its high ammunition capacity and the Browning HP for its reliable stopping power. Once working for the United States Secret Service, Leon could have been issued the Silver Ghost during his mission in Spain. Perhaps once he completed the mission (and the ones afterwards in the films Degeneration and the upcoming film) he felt that his HKVP 70 was a more reliable sidearm and thus went back to it. Personally I love this handgun and am attempting to purchase one someday (it is also used in Aliens which is my favorite movie). I am very happy that they brought this weapon back, and wish they didn't bring in all these composite weapons.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 22:19, 19 September 2012 (EDT)&lt;br /&gt;
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I don't believe that the SD Perry novels have been confirmed as Canon as they introduce certain elements that have never shown up in the games. But I'd say your explanation makes sense.[[User:Bristow8411|Bristow8411]] ([[User talk:Bristow8411|talk]]) 00:16, 27 September 2012 (EDT)&lt;br /&gt;
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@Bristow8411: Thinking again, I could agree that the S.D Perry novels are not completely licensed by Capcom (Ill have to check my books again), but the Desert Eagle can be inferred as a good reference for the timeline because the Airsoft Version by Tokyo Mauri is specifically designed as the model that Leon uses in the game, and while the VP70 is mainly used in the campaign they decided to make that version of the weapon so I would infer that the assumption is close to correct. Thanks for the understanding, in this game series with the plot holes and inaccuracies it is up to the consensus of the fan base.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 14:43, 1 October 2012 (EDT)&lt;br /&gt;
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:The Perry novels are not cannon. At all. The Desert Eagle that Marui made was due to the fact that the magnum available in Leon's route in RE2. At no point in canon was the VP70 ever standard issue for the RPD; Perry didn't seem to realize that a.)every other pistol in the RPD besides Leon's was either a 92FS (there's no &amp;quot;M&amp;quot; there, by the way) or a Browning Hi-Power and that b.) all three of those guns use the same damn bullet (so saying they switched for &amp;quot;stopping power&amp;quot; is silly). The idea of an American police department issuing the VP-70 as a standard pistol is, to be quite frank, stupid. Also, Leon wasn't issued the Silver Ghost for his mission to Spain; he had it custom made for himself after the Raccoon outbreak (if you want more info about it, the source I cited for it on the RE4 page takes you to our page for the Silver Ghost over at Project Umbrella).--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 23:06, 3 October 2012 (EDT)&lt;br /&gt;
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@PistolJunkie: I first thought &amp;quot;what an interesting creation story, how is it that I have never heard of it before&amp;quot;, but sorry, while I do love the website projectumbrella.net (and am now a member), this story IS NOT CANNON. Here is an exact quote pulled from your page &amp;quot;This story is made up by the author, and has no connection with the Biohazard 4 story&amp;quot;. You can find this excerpt right beneath the main portion of the story after he &amp;quot;names&amp;quot; the gun. This is purely fan fiction which while semi-detailed, is not only non-canon but doesnt even fit into the timeline itself. Leon would not be that aware of the &amp;quot;Samurai Edge&amp;quot; line because of is limited time in Raccoon City (he was there the week before it was destroyed, not a moment sooner). Also more importantly, a man such as Leon working on a case for the P.O.T.U.S wouldnt be advertising it all around for the world to know. Sorry I don't mean to troll, but you cant possibly make me believe that S.D Perry whose novels actually show in the binding that it is licensed by Capcom and to you is not cannon, when some blogger with a keyboard and some ideas (half thought ideas at that) attempts to throw something together and call it cannon.  --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:15, 10 October 2012 (EDT)&lt;br /&gt;
:If you're gonna' call me a &amp;quot;blogger with a keyboard and some [half thought ideas]&amp;quot; to discredit anything I say, you might want to make sure that you're argument for the Perry novels being canon isn't that they were licensed by Capcom. ORC was also licensed by Capcom, and while my memory may be a little fuzzy, I don't recall any part in RE2 where a bunch of Metal Gear Solid rejects start taking pot-shots at you with rifles from 10 years in the future. That story is made up by the author, who, surprise, was the guy who created the Sliver Ghost (that article is translated from a magazine article that interviewed the weapons supervisor for RE4 and focused on the Silver Ghost). The exact conversation may not be canon, but the main point (That Leon had Joe Kendo build him a specialized handgun) is pretty canon (hell, the gun has Kendo's name emblazoned on it's slide). So Leon clearly had clearly contacted the surviving Kendo brother at some point, thus the idea of him learning about the Samurai Edge after the fact isn't hard to buy, especially when the grips on the Silver Ghost are structured just like the ones on the S.E. Also, I don't think telling one friend that you're working for the POTUS count's as &amp;quot;advertising it all around for the world to know&amp;quot;. Not that there's any point in that article where he tells Kendo that and is actually very obtuse when Kendo asks him about it...--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 12:47, 11 October 2012 (EDT)&lt;br /&gt;
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Here's something that would easily confirm why the SD Perry Novels although good are not canon. Besides the number of OCs never mentioned in canon of the games. The fact that in the novel STARS is a national Police Unit rather than in cannon of the games STARS is exclusive to the RPD. I don't have references here I'm just doing the novel game quality comparisons here. But City of the Dead goes by Leon A/Claire B story. In canon of the games it's Claire A/Leon B since Sherry mentions her G-virus infection from RE2. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 21:39, 10 Oct 2012 (PST)&lt;br /&gt;
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@DarkSamuraiX1999, I just checked my books and you are right. If there is one thing that we can all agree upon is that the Resident Evil Series has had a hard time keeping its consistency for its timeline in check. Look at RE:0, this game was made way after RE3 and the origin story changes the duration of time in which the S.T.A.R.S Alpha Team go in to investigate. In any hoot, I am happy that the VP70 is back in action because I think that pistol is boss!&lt;br /&gt;
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After studying sevral shots of the gun, I think it may have a stronger resemblence to the Walther P5 series but thats just my view&lt;br /&gt;
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Would have been even better if they made it burst again [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 08:26, 15 October 2012 (EDT)&lt;br /&gt;
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I DO NOT think that Leon's guns are VP70's. They are the Punisher handguns from RE4. Take a look here for comparison...&lt;br /&gt;
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[[Image:RE4punisherleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4punisherright.jpg|thumb|none|600px|Punisher handgun with exclusive upgrade.]]&lt;br /&gt;
[[File:Re6dualvp70.jpg|thumb|none|600px|Leon is later seen dual-welding his VP70s.]]&lt;br /&gt;
[[File:Re6dualvp70_1.jpg|thumb|none|600px|Same image as above, brightened up.]]&lt;br /&gt;
Even has the same attached trigger. Just different laser sights. Whattya think? ([[User talk:TheREwiz|talk]])&lt;br /&gt;
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@The REwiz, I think you are incorrect. If you look at the front end of the weapons they tend to have more trapazoid frames homologous to the VP70. Also The name &amp;quot;Wing Shooter&amp;quot; I feel appeals more to the shape of the gullwing style the VP70 has and not the FiveSeven. On top of that, I feel it would be random to give Leon the FiveSeven when (aside from RE4, and his use is not canon, just gameplay) his staple gun from RE2 was a HKVP70. If Capcom decided not to give him the VP70 they would have given him the Silver Ghost. But then again, these guns for the most part are frankenguns and that just pisses me off.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 13:07, 30 January 2013 (EST)&lt;br /&gt;
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On the Resident Evil Wikia, they say it's a VP70 with a slightly longer barrel and different trigger guard, but it has the overall profile of a VP70 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 15:56, 30 January 2013 (EST)&lt;br /&gt;
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@A single bullet can change history Well, I guess in a fictional universe it doesn't really matter that they have fictional guns. They would only give him the VP70 or Silver Ghost you say? In Resident Evil: Damnation he uses a 1911. And also, if you go by canon the only gun that Leon had in Resident Evil 4 was the Silver Ghost. And considering that you kill over 1000 enemies in that game, and have no logical realistic way to get ammo, I'd say that cutscene &amp;quot;canon&amp;quot; doesn't really matter. --[[User:TheREwiz]]&lt;br /&gt;
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== H&amp;amp;K UMP9 ==&lt;br /&gt;
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[[File:Hk ump9.jpg|thumb|none|500px]]&lt;br /&gt;
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[[File:Re6mp5.jpg|thumb|none|500px]]&lt;br /&gt;
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The overall shape of the receiver is more like a UMP than an MP5 [[User:Excalibur01|Excalibur01]] 22:10, 15 February 2012 (CST)&lt;br /&gt;
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== Timeline Inconsistency ==&lt;br /&gt;
Not really a discussion on the guns but does anyone else notice the timeline issue with RE6? I mean RE5 took place in 2009 and the opening for RE6's trailer says 10 years after Raccoon City, which would make it 2008. And I find it hard to imagine that this game is intended as a prequel to 5. Since these seem to be pretty catastrophic world events which I find it hard to fail to mention in RE5's timeline histories. --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 23:57, 15 February 2012 (PT)&lt;br /&gt;
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According to the newest Game Informer, which is usually pretty reliable, the game takes place after RE5 as the details release to GI by Capcom mention Wesker's death and a couple of other specifics. I'm going with that it's set after RE5. --[[User:DeltaOne|DeltaOne]] 03:04, 16 February 2012 (CST)&lt;br /&gt;
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I figured as much but that opening bit did throw me off. Somewhere in the back of my head Capcom was thinking 2018 but added up the years wrong. --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 01:39, 16 February 2012 (PT)&lt;br /&gt;
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According to the Resident Evil Wikia, the game takes place in 2013. But you are right, the Capcom official description does state that this game takes place ten years after Raccoon's fall.--[[User:Bad Boy|Bad Boy]] 18:35, 16 February 2012 (CST)&lt;br /&gt;
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This game take place Ten years after whats i think is called the Raccoon City trials which is when the fall of Umbrella happened--[[User:Anarchy66660|Anarchy66660]] 10:06, 17 February 2012 (CST)&lt;br /&gt;
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Capcom has in fact corrected their mistakes with the earlier timeline release. the game is set in 2013, 10 years after the Raccoon City Trials.[[User:Bristow8411|Bristow8411]] 15:07, 17 February 2012 (CST)&lt;br /&gt;
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Well they would have to have enough years to pass by otherwise, Sherry would be too young to be a playable character. According to the wikia, she was born in 86. She'd be 25/26 when the game starts [[User:Excalibur01|Excalibur01]] 15:42, 10 April 2012 (CDT)&lt;br /&gt;
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== Weapons from new media ==&lt;br /&gt;
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Some close-ups of the guns if anyone can identify them. Click the screens for hi-res versions&lt;br /&gt;
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http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625313&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625332&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625334&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625331&lt;br /&gt;
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[[User:Temp89|Temp89]] 11:14, 10 April 2012 (CDT)&lt;br /&gt;
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On the newest E3 trailer I know I saw Leon dual wielding a pair of VP70s (why that gun I can't fathom). And shoulder firing that 20mm rifle? Ok..... --[[User:DeltaOne|DeltaOne]] 00:04, 9 June 2012 (CDT)&lt;br /&gt;
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Some of those guns look somewhat fictional to me or could be Capcom's &amp;quot;Combo&amp;quot; guns, they have a habit of making their own guns by mashing up several together. Two of which I can identify, a 1911 styled pistol, possibly a Kimber Warrior and the Sniper looks similar to the Steyr Scout in Counter Strike with the exception of the custom stock. I say this because of shape of the weapon looks very similar to how the Scout looks in Counter Strike. Though it could be any sniper rifle really. [[User:Draco122|Draco122]] 08:04, 9 June 2012 (CDT)&lt;br /&gt;
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== Weapon list &amp;amp; new footage ==&lt;br /&gt;
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The demo has all the weapons still in it. It's not a very exciting line-up. Brackets are my guesses.&lt;br /&gt;
&lt;br /&gt;
Hand-To-Hand, Nine-Oh-Nine (909) (Jake &amp;amp; Chris's gun), Picador (Helena's gun), Wing Shooter (Leon's VP70), Shotgun (Possibly M870 with wire stock), Assault Shotgun (M1014 or FN TPS?), Hydra (RE5 sawn-off), Lightning Hawk (Deagle), Elephant Killer (M500), Sniper Rifle, Semi-Auto Sniper Rifle (Remington MSR), Anti-Material Rifle (NTW-20), Triple Shot (Sherry's gun), MP-AF, Assault Rifle for Special Tactics (Composite rifle), Bear Commander (Another composite with AG36 launcher), Assault Rifle RN (an AK), Grenade Launcher (an ARWEN?), Hand Grenade, Incendiary Grenade, Flash Grenade, Remote Bomb, Crossbow, Survival Knife, Combat Knife, Stun Rod (Sherry's knife)&lt;br /&gt;
&lt;br /&gt;
Here's a vid showing a few off.&lt;br /&gt;
http://www.youtube.com/watch?v=5TRu_VrHQgo [[User:Temp89|Temp89]] 05:09, 6 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I really cannot wait for this game to get here. --[[User:DeltaOne|DeltaOne]] 16:10, 7 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Elephant Killer ==&lt;br /&gt;
&lt;br /&gt;
This revolver is indeed the S&amp;amp;W500 as in the demo, you can bust open a crate to find 500S&amp;amp;W rounds.&lt;br /&gt;
&lt;br /&gt;
The one in the game is a break action though, is the S&amp;amp;W500 a break action revolver ? Or is this new revolver just using the same ammo as it.&lt;br /&gt;
I think the S&amp;amp;W500 will return as the handcannon. - Joey1666&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I did not realize it's a break action revolver. Hmm. [[User:Bristow8411|Bristow8411]] 19:59, 15 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well, the model shown in the caps is essentially this one:&lt;br /&gt;
&lt;br /&gt;
[[File:S&amp;amp;W500.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
But it's clearly not a break-action revolver, which means they've made some sort of composite out of it. --[[User:Dirty Harold|Dirty Harold]] 12:34, 17 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Elephant Killer uses the .500 S&amp;amp;W Magnum round, but it's definitely not a M500. It looks more like a gigantic Schofield than anything else. [[User:Atypicaloracle|Atypicaloracle]] ([[User talk:Atypicaloracle|talk]]) 23:11, 25 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Sherry's rifle ==&lt;br /&gt;
&lt;br /&gt;
In the article, the rifle is (acknowledged) to be mistakenly identified as a Remington MSR due to the magazine latch. Is it possible that the rifle is an Accuracy International AX variant?&lt;br /&gt;
&lt;br /&gt;
[[File:AX338.jpg|thumb|none|500px]]&lt;br /&gt;
(That's the .338 variant of the AX rifle, for reference) --[[User:Dirty Harold|Dirty Harold]] 12:35, 16 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
If you pay attention to the stock, it's retractable like on an M14 EBR type [[User:Excalibur01|Excalibur01]] 12:03, 16 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I think there's a chance that more of the guns are composites. The M500, Helena's M&amp;amp;P, Pier's UMP9, the bolt-action sniper all have elements of other guns in them. [[User:Temp89|Temp89]] 05:32, 17 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I agree with the composite idea, since it seems several of the guns are horrible amalgamations of popular weapons. At first glance, though, the rifle struck me more as an AX. --[[User:Dirty Harold|Dirty Harold]] 09:52, 17 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Plus it's capcom we're talking here and they have forever been known to make composites of multiple types of guns like the Silver Ghost for example. [[User:Draco122|Draco122]] 07:00, 18 July 2012 (CDT)&lt;br /&gt;
::True, but all the other guns in the passed games were not combo guns. They got special sci fi guns but look at RE5 and aside from maybe the PG shotgun you get at the beginning, it doesn't have any combo guns, in fact, they even used the real names in the game. So judging from ALL their games, they have the money to acquire the rights to print the gun's names in the games, except for RE4, which uses fake names but the guns were all for the most part, modeled after the real steel. [[User:Excalibur01|Excalibur01]] 11:16, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon Names ==&lt;br /&gt;
&lt;br /&gt;
Downloaded the demo to my 360. Got the names of the weapons available in the demo and added them into the descriptions here along with any special features. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 09:07, 22 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Review Scores==&lt;br /&gt;
Has anyone had the chance to see the reviews for this game? GT 9.8, IGN 7.9, Gamespot 4.5!!!! I am shocked and amazed at these scores. I didnt expect this game to drop below the 7 mark in any rating. Funny thing is how the Leon campaign across the board is the most popular and fun (maybe Capcom should think and listen next time to the fan base?). What do you think? --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 14:50, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Considering Gamespot seems somewhat biased (the reviewer took off points for too many cutscenes but gave MGS4 a 10/10) and I just really don't trust reviews all that often, it's not that big of a deal. As the demo was apparently pretty representational of the full game, chances are if you liked the demo you'll like the game and vice versa [[User:Bristow8411|Bristow8411]] ([[User talk:Bristow8411|talk]]) 16:36, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Gamespot is a joke. I don't rely on them for reviews. I'd have to say this - if you're a fan of the direction that Resident Evil has presently been heading than you will most likely enjoy the game. I did enjoy the demo and I've enjoyed the modern REs (not counting ORC). I just picked 6 up tonight and I'm looking forward to playing it.--[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 04:39, 2 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Still looks better than RE: ORC. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:57, 2 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
@Excalibur01, Ah yes, new someone would bring it up. Again, if you haven't seen my comments before I am a huge RE fan, and RE:ORC is one of the weaker games. However if you play with friends, and have a little fun with it it is enjoyable. There are plenty of gameplay flaws here and there, but what I do love about it is the attempt to take it in a new direction (Like RE4), and it is the first time really that we have got to see a HD version of Raccoon City, for which I am very excited about. I wouldnt mind seeing a sequel, if only to fix the flaws from the first.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:12, 2 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Weapon Roster awful==&lt;br /&gt;
I dont know if I am the only one here, but I personally dislike the weapon roster in this game. First they have the most limited selection of firearms (I havent played the full game but I would have imagined that most of the weapons would have been listed on this page by our community) from the last game. There were about 5-7 handguns alone which all differed in stats especially when you upgrade them (not to mention the unlockable handguns), this game doesnt push the bar but at least brings back the VP70 from RE2. Secondly, what is with all of these hybrid weapons that make no sense? I loved it how in all of the games up until RE4 actually used not only the real name of the weapon, but also gave detailed information about the caliber and the country of origin. Third, there seems to be no 3D render of the guns just the small in game icon in the game menu....seriously....Tell me what you think about this issue. One reason that I enjoy RE:ORC is because the weapon roster does have several weapons from the previous titles. I wish that a game like this which is almost a RE reuinion for characters should have done similar.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:19, 2 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
My problem with RE: ORC is that despite having a large roster of guns there is no difference in any of them. They all sound the same, shoot the same and feel the same. At least in RE6, the guns have personality. But I am a bit weird out with the hybrid guns. Why? In RE5, they were able to get the names of all the guns and almost all of them save for a couple were real world guns with in game 3D models. It was cool to use them. Also, where is Claire? I wanted to see her show up and why did they leave out Jill? I wish they had Claire instead of Helena and Jill instead of Pierce. That would have been a perfect RE reunion [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:52, 2 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Another thing that I am worried about is the skill tree system. I was looking over it online and it looks like once you fully upgrade a skill that the game will become ridiculously easy (for example the precise verbage for the weapon damage states how easy boss fights will become). The funny thing about this game is how big of a fan I am, and last night I fought so hard not to directly purchase it on PSN. I am waiting to pick up the game used. &lt;br /&gt;
&lt;br /&gt;
The game doesn't really need 50,000 different guns, IMO. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:30, 3 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
No. It just needs a dozen good ones. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:52, 3 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
@Spartan198 your right on the number of guns, especially for a RE series, but diversity is key, similar to what Excalibur01 is saying. One of the staple things about RE was the connection between you and your weapon, this is the only thing that is keeping you alive and thus you gain a large appreciation for it. Much like a racing game needing a good roster of cars because that is what you use, same thing can be said for the RE series. What this game should have done is like the idea Excalibur01 said about bringing in Jill and Claire, would have been awesome (especially as now we have found out in the canon films that Claire is an anti-B.O.W activist and could have been at the university, while Jill is saved at the end of RE5 and thus should have been partnered up with Chris. If it were up to me, the weapon selection should have been weapons from the RE games historically, with maybe a new weapon from today's era added in as bonus content. But hey, at least they added in moving and shooting, only took 15 years. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 14:13, 3 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
So far I'm enjoying the game. But yeah I was disappointed to see that a large majority of the guns were composites. I guess in all that budget and development staff that Capcom spared for this game, they didn't spare a single cent or effort for accurate weapon models lol At least they are recognizable to an extent. I really miss though being able to buy and upgrade weapons. I guess they felt it had to be a trade off, upgrading weapon stats or upgrading skill/perks. Though I'm sure there's plenty of games that keeps both so I don't see why they couldn't do it for RE6. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 20:49, 03 Oct 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
I really am not liking the COD style of perk upgrade system and I definitely miss the RE4 and 5 style of where you buy guns and reply the game with different weapons. Now, it's almost like the previous games where you pick up new weapons as you go along. The cover system is clunky and pointless in RE6. In RE5, the cover system works, but only when there is no need for a cover system. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 01:27, 4 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
What I am afraid of is the skill system in that once I have played through it maybe after once or twice I should have every skill unlocked, and that after that occurs the game will be a breeze in future attempts. But again this is all related to them taking away the weapon purchasing system from the previous titles and trying something new. The cool thing about RE4 was it was the first time this upgrading system was in place and it worked, not to mention the blue torch lights were always a sight to see. In RE5 they took away this aspect, changing it to inbetween missions, which helped streamlined it along with a large complement of weapons. Now they went back almost back to the original days of RE with a limited selection. Dont get me wrong, last night I was pulling myself away from trying to purchase the game via PSN, but i am trying to wait until it is used.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 13:00, 4 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
I hate the limited selection and character exclusive weapons of the old days. I want to be able to use the &amp;quot;Triple Shot&amp;quot; and &amp;quot;Wing Shooter&amp;quot; with any of the characters lol. I don't want to have to just play one characters scenario just for the sake of using their exclusive weapon. I like that weapon switching is more streamlined and faster to use but I want control over what weapons I carry or don't carry. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 10:48, 04 Oct 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
==Bear Commander==&lt;br /&gt;
So I finally got to use the Bear Commander in the game. I noticed that for the RE6 article here someone said the rifle bears a resemblance to an FN Fal variant. Well I can see what he or she means, but I think it's a composite of the FAL and the Taiwanese T91 Carbine. That's just my thoughts, what do you guys think? [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 18:15, 22 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== the AK ==&lt;br /&gt;
&lt;br /&gt;
In the prelude/tutorial chapter Leon has lots of guns including the RN rifle. Getting a closer look at it it looked a bit more like an AEK-971.&lt;br /&gt;
&lt;br /&gt;
== Gun ID's  ==&lt;br /&gt;
&lt;br /&gt;
I have only played the demo, but it was released a week earlier than the game, so I can't imagine it being too different. The Nine-Oh-Nine is definitely not a PT909, it appears to be some kind of 1911 with forward cocking serrations. Sherry's pistol is the same as The Nine-Oh-Nine except with a compensator, a red dot sight, and an optional burst fire mode. The Elephant Killer looks nothing like the S&amp;amp;W 500 and just looking at Sherry's sniper rifle from the pic it looks absolutely nothing like the MSR. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 08:35, 8 October 2012 (EDT)&lt;br /&gt;
:The 909's that the BSAA uses are Taurus 909s. Jakes' pistol is not. As for the other IDs... yeah, a lot of them are pretty questionable. I'm working on getting a system set up where I can record and screencap footage from my game systems. Once I get it set up, I plan on going through and getting clear, high-quality shots of most of these weapons.--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 18:58, 17 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Okay I've had the time to look at the weapon models off of the &amp;quot;trophy&amp;quot; figures you can unlock in game. It's kinda hard to tell which one the Triple Shot is closer to, 1911 or P220 Sport. Due to how bland the model looks there isn't enough distinct detail to the body. And as for the 909 in game. The only difference between Chris and Jake's is the color. And seriously the only link between the 909 in game to the Taurus 909 is the names alone. The in game 909 is definitely modeled after some sort of 1911 pattern pistol. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 22:49, 26 Oct 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Just to clarify'''&lt;br /&gt;
&lt;br /&gt;
Elephant Killer&lt;br /&gt;
&lt;br /&gt;
http://images3.wikia.nocookie.net/__cb20121012174731/residentevil/images/3/3e/Elephantkiller.jpg&lt;br /&gt;
&lt;br /&gt;
Nine Oh Nine&lt;br /&gt;
&lt;br /&gt;
http://images3.wikia.nocookie.net/residentevil/images/thumb/3/31/Nine-Oh-Nine_%28909%29.jpg/1024px-Nine-Oh-Nine_%28909%29.jpg&lt;br /&gt;
&lt;br /&gt;
Triple Shot&lt;br /&gt;
&lt;br /&gt;
http://images.wikia.com/residentevil/images/f/f0/Triple_Shot.jpg&lt;br /&gt;
&lt;br /&gt;
[[User:ZombieKiller|ZombieKiller]] 10:07, 28 Oct 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:The triple shot looks 1911-ish but lacks a slidelock and has a Glockish magazine release, so you could chalk it up to being loosely based on a M1911. However, that image of the 909 is pretty clearly a Taurus. There's no 1911 with a grip like that.--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 14:04, 29 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
@PistolJunkie: Dont forget the Beretta 93R style foregrip beneath the barrel. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:16, 29 October 2012 (EDT)&lt;br /&gt;
:They didn't even try to make that look like a natural part of the gun; it's shape and color are mismatched where it meets the frame.--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 16:29, 29 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The Nine Oh Nine doesn't even remotely look like a PT-909. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 16:41, 29 October 2012 (EDT)&lt;br /&gt;
:::You're kidding, right? Look at the linked image; the slide assembly is longer than that of a PT909, but the grips, magazine, trigger, magazine catch, and safety are clearly that of a Taurus-made Beretta derivative.--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 20:26, 29 October 2012 (EDT)&lt;br /&gt;
::::These two look the same?&lt;br /&gt;
::::[[File:PT909.jpg|thumb|none|300px|Taurus PT-909 - 9x19mm]] [[File:RE6 Nine-Oh-Nine.jpg|thumb|none|400px|Jake aims his Taurus PT-909.]] The grips look like checkered 1911 grips to me, the slides don't even come close to matching up, neither does the front of the frame, there is no takedown lever and the slide release is completely different. At most the safety and magazine catch are similar, but it is definitely a franken gun and not a Tauus PT-909--[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 23:37, 29 October 2012 (EDT)&lt;br /&gt;
:::::I said that the slide was wrong, but you completely ignored the linked image where you can actually see the safety, grip panels and grip shape; they're clearly based on the Taurus PT line.--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 11:09, 30 October 2012 (EDT)&lt;br /&gt;
Okay so we can all just agree then it's not 100% 909 then, can we just change the description then and say it's a 1911 and 909 composite pistol then? [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 14:17, 30 Oct 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
I GOT IT! The Triple Shot is the following (please correct me if I am wrong): The handle of a 1911 (I would say STI), magazine cache of a Glock, folding grip from a Beretta 93R, Muzzle compensator of a Tokyo Mauri Glock airsoft pistol, and lastly a reflex sight. How does that sound?--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:43, 29 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:No, the Triple Shot is a SIG Sauer P220 Sport, there is no folding grip on it, not every gun is a mix of several different guns you know.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 05:36, 31 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== J'avo Snipers/SVD Dragunov == &lt;br /&gt;
&lt;br /&gt;
Noticed in Chapter 2 of the Chris campaign that the J'avo snipers use SVD Dragunov rifles if someone wants to add it. I don't have a means to get a screen grab. [[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 14:47, 4 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:@DeltaOne, yeah I noticed that to. I cant tell if the whole weapon is a SVD (or if it is a frankengun like the others), but the front muzzle and barrel assembly has the same mock up as an SVD, but it also could be the &amp;quot;Assault Rifle RN&amp;quot; with a telescopic scope.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:47, 4 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:It's an SVD. Looks to be an all-black model from RE5. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 00:08, 5 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
==Airsoft replica makes me scratch my head==&lt;br /&gt;
&lt;br /&gt;
So apparently a well known airsoft company made replica of one of the pistols in RE6 but I don't know who has this gun. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:25, 17 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
http://kotaku.com/5961422/this-new-resident-evil-pistol-looks-real-enough-to-kill-zombies&lt;br /&gt;
&lt;br /&gt;
:I claim it to be B.S from Capcom trying to make an extra buck. It's like when movies make action figures from movies that actually have nothing to do with the film. Especially for the price (and rather ugly assortment of parts)--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 21:55, 17 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Especially on the fact that this was supposed to be Leon's handgun but was dropped. The weapon choices and the way the game was made me trade it in. A complete disappointment [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:18, 17 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:@Excalibur01, really? Didnt know that? Cool info. Anyways, this is godawful. The Samurai Edge Beretta 92F is actually part of the Resident Evil canon which is why if any airsoft I wanted to get that would be the one....sad sad.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 22:52, 17 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Hey i don't know about you guys but if i had $4,350 to purchase this gun, well i would not waste the money...That's extremely expensive for an airsoft pistol and worse off it looks nothing like ANY RE gun from any game/movie etc --[[User:BrokenBullet|BrokenBullet]] ([[User talk:BrokenBullet|talk]]) 14:53, 9 January 2013 (EST)&lt;br /&gt;
:You need to redo your math. 27000 yen is about 308 dollars [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:47, 9 January 2013 (EST)&lt;br /&gt;
:But i did no math ... Google did it, i simply copied and pasted...--[[User:BrokenBullet|BrokenBullet]] ([[User talk:BrokenBullet|talk]]) 13:10, 10 January 2013 (EST)&lt;br /&gt;
::I don't know what number you put it on Google, but I did it...twice just to be sure and the exact conversion is $307.18. Because $4,350 US dollars in Yen is 383,624.95 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 15:52, 10 January 2013 (EST)&lt;/div&gt;</summary>
		<author><name>Kornflakes89</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil:_Retribution&amp;diff=651409</id>
		<title>Talk:Resident Evil: Retribution</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil:_Retribution&amp;diff=651409"/>
		<updated>2013-01-21T00:28:36Z</updated>

		<summary type="html">&lt;p&gt;Kornflakes89: /* .... */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Need Help with these firearms==&lt;br /&gt;
Please help ID the following firearms --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 13:59, 26 December 2012 (EST)&lt;br /&gt;
[[Image:RER 1091.jpg|thumb|none|800px|Leon's pistol on the left.]]&lt;br /&gt;
Looks like a 1911 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:18, 28 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
[[Image:RER 1077.jpg|thumb|none|800px|Possibly a KPV, but need confirmation.]]&lt;br /&gt;
I doubt you'd be able to mount a KPV on the handlebars of a motorcycle. Maybe an M240C? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:57, 28 December 2012 (EST)&lt;br /&gt;
It looked like an M60 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 13:07, 28 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
==Moved from main page==&lt;br /&gt;
http://www.moviesonline.ca/wp-content/uploads/2012/05/resident-evil-retribution-poster-590x358.jpg&lt;br /&gt;
Alice has a Beretta 9FS in the movie&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Until some actual footage from the film is officially released, these screenshots will be put here.  --[[User:Ben41|Ben41]] 04:57, 30 September 2011 (CDT)&lt;br /&gt;
[[File:RE Retribution banner.jpg|thumb|none|600px|Promotional poster showing Alice with the KRISS Vector. Notice the CGI casings in wrong caliber, clearly longer than Vector's .45ACP]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
&lt;br /&gt;
The lead actress, [[Milla Jovovich]], uploaded a group of &amp;quot;behind-the-scenes&amp;quot; videos of the film including a training session with a TDI Vector. It features an extended magazine, no foregrip and no stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Rekriss1.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Rekriss2.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Additional vids ==&lt;br /&gt;
&lt;br /&gt;
More vids from Milla. One dual-wielding Vectors, one of Jill Valentine (Sienna Miller) training with an MP7 and one of Michelle Rodriguez with an MP5.&lt;br /&gt;
&lt;br /&gt;
http://tweetreel.com/?s93ex&lt;br /&gt;
http://tweetreel.com/?ag173&lt;br /&gt;
http://tweetreel.com/?62emj&lt;br /&gt;
&lt;br /&gt;
So it appears earlier reports that Sienna Guillory (not Miller ;) ) wouldn't be returning in Retribution were incorrect. [[User:Spartan198|Spartan198]] 21:53, 19 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Michelle Rodriguez? Didn't she get zombified, then die again in the first movie? Also, you'd  think that after using the MP5K and MP5A2 in previous movies, she'd already know how to shoot. On the other hand, it's probably more of a getting re-acquainted with the weapon than rely learning how to operate it, it's been a few years. --[[User:Mandolin|Mandolin]] 21:55, 19 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Additional Screenshots==&lt;br /&gt;
&lt;br /&gt;
[[Image:RER 412.jpg|thumb|none|601px|Ada Wong ([[Li Bingbing]]) appears to pull a [[Glock 17]] with a rail mounted white light.]]&lt;br /&gt;
 [[Image:RER 416.jpg|thumb|none|600px|Rain Ocampo uses the TDI Vector against a giant Licker.]]&lt;br /&gt;
[[File:RER 904.jpg|thumb|none|600px|Rain with the M4.]]&lt;br /&gt;
[[File:RER_SIG552.jpg|thumb|none|600px|Leon Kennedy and Alice with their weapons]]&lt;br /&gt;
&lt;br /&gt;
== .... ==&lt;br /&gt;
&lt;br /&gt;
Seriously? Another one? *sighs*&lt;br /&gt;
&lt;br /&gt;
I give up on Hollywood's ability to listen to what the fans really wanted from a true Resident Evil film...  --[[User:ThatoneguyJosh|ThatoneguyJosh]] 06:16, 19 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Can't possibly be worse than ''Dead Aim''. Unless they also decide to have a gender-swapped Tyrant with electric tits and organic high heels. [[User:Evil Tim|Evil Tim]] 06:20, 19 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::...Er yeah, We'd rather '''''NOT''''' think about that X___X But in all honestly, you are better off owning [[Resident Evil Degeneration]] and it's upcoming sequel, Resident Evil Damnation. Instead of owning some aborted fanfiction movie trilogy created by some no-talent hack director who can't make a good movie worth shit. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 06:59, 19 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I think I'm the only one who really likes these movies (this coming from a big fan of the games), except for the the second movie. :\ - [[User:Mr. Wolf|Mr. Wolf]] 17:32, 19 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
You could go a lot worse with videogame movies than this series (see Alone in the Dark, Postal, etc.).  --[[User:Ben41|Ben41]] 17:43, 19 October 2011 (CDT)&lt;br /&gt;
:You mean everything made by Uwe Boll and the 80's. XD - [[User:Mr. Wolf|Mr. Wolf]] 17:48, 19 October 2011 (CDT)&lt;br /&gt;
::'''[[Street Fighter|OF COURSE!]]'''--[[User:PistolJunkie|PistolJunkie]] 21:01, 19 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::At least the [[Postal]] film fares better than Uwe Boll's other works because the game it's based on has NO PLOT whatsoever. The game is just an opportunity to see what would happen if you decided one day that you are gonna go postal on everyone and everything around you, which is why that game has a bunch of mindless tongue-in-cheek and toilet humor, murderous rampaging, blood and body parts, sexual innuendo, animal abuse, and pissing off the parents of kids who owned the game, minorities, ethnic groups, religious groups and those extremist activist groups who happened to take notice of the game. So in the case of the Postal film, I am a little more forgiving. Same deal with the Hitman movie and the Prince of Persia film. Every other videogame movie after or before those ones, suck. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 21:29, 19 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::In your humble opinion. - [[User:Mr. Wolf|Mr. Wolf]] 00:51, 20 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It's more than my opinion, everybody from the hardcore fans of the games to the professional film critics bash these films and give them negative reviews. But it's more than just the negative backlash and criticism, it's really about this issue: Why can't the studios actually listen to the negative backlash and criticism that these films get, and instead of viewing it as an attack against them or their character, use it as a learning tool. So that when they go in to make the next film, they will have learned and remembered what was said about the previous film, and not make the same mistakes again? If Universal Studios could do that with [[The Incredible Hulk]] after [[Hulk]] sucked ass so hard, and Warner Brothers with their Batman reboot trilogy after Joel Schumacher's horrible Batman &amp;amp; Robin film, and Sony Pictures with their upcoming Spider-Man reboot film after Sam Raimi's [[Spider-Man 3]] didn't leave the last trilogy on a positive note, then why can't the studios that distribute the Resident Evil films do the same thing? And as a matter of fact, why can't other film studios that have tried their hands at videogame film adaptations follow that example as well? --[[User:ThatoneguyJosh|ThatoneguyJosh]] 17:17, 20 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:So I shouldn't like the movies because you and other people say so... - [[User:Mr. Wolf|Mr. Wolf]] 18:59, 20 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::No. If people like these movies, then ok, I won't hold that against them or you. I'm not trying to take away your liking of the Resident Evil movies, I'm just stating how these movies ''could'' have been better than what the audience got if the studios listened to the criticism that the more hardcore game fans and the film critics gave to the first film, and worked with it when they made the next few films. But since you like the Resident Evil films for what they are, then I'm not holding that against you. Many people out there like these films, I just happen to be one of the many who don't. But in closing, I was just stating how the movies could have been different than what the audience got with my last closing paragraph. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 19:31, 20 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I understand. :) I personally look at the movies story and such as an alternate version of the games, and that's how I treat them, as an alternate version of Resident Evil. - [[User:Mr. Wolf|Mr. Wolf]] 18:50, 21 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Hey!  Dead Aim wasn't that bad, and hell, the guy looked feminine enough before he turned into a Tyrant, and that moment doesn't even come close to the butchering of the series RE5, and the movies (though the first was decent, felt like a side story to the games and should've stayed that way) have done.  Whether people like this movie or not, the characters they're putting in it don't make any fucking sense at all, Leon for example, in a newspaper thing in the second movie, he's pretty much confirmed dead, though i guess retcons happen in games and movies all the time, but how the fuck are they going to get Rain and One back by cloning after they nuked the entire city, destroying pretty much everything (which would've included their bodies, or what's left of them)  it's just like this Alex Wesker crap they pulled in RE5, just another last minute add in to keep beating an already long dead horse who just wants it to end.[[User:Kornflakes89|Kornflakes89]] 18:01, 7 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
The movies are apparently successful enough to generate sequel after sequel, so clearly more people like them than the OP would like to think. Reviewers are tools and their opinions mean piss to most people with half a brain. And most game fans only want the movies to be identical rehashings of the games, which isn't very appealing to me even as what one would call a &amp;quot;hardcore Resident Evil fan&amp;quot;. If I wanted to relive RE2, I'd go back and ''play RE2''. A full-length multi-million dollar movie that rehashes the story and events RE2 already told isn't something I'd pay $8.50 to see since I already have RE2. As far as dead characters returning as clones in ''Retribution'', none of us have seen the movie and very little of the plot has been released, so it's a bit premature to say it doesn't make sense since we don't know the circumstances behind how or why they've been cloned. Don't knock it until you've seen it. [[User:Spartan198|Spartan198]] 05:06, 15 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:While i do agree, i won't bash the movie until i've seen it, i still think putting Leon in doesn't make sense, since as i said before, there's a newspaper clipping in the second movie that says pretty clearly that he's dead, unless there were two people with the same name but were entirely separate people, it doesn't make much sense to put him in if one of the previous movies say he's dead.[[User:Kornflakes89|Kornflakes89]] 04:24, 14 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm with all who have a big sigh for these movies. I watch them because I am a complete nerd for Resident Evil, but the series is so far off the bender its like somebody having 5 sex changes, each time trying to label themselves as someone else (not trying to be discriminatory to the transgender community). Since RE Apocalypse, there has been nothing tied to the source material, just referencing characters by name and having their skin (like Safeway brand Mountain Dew as Mountain Breeze, same style drink, but only in looks). Now, 5 movies later (and yes, I do know the property rights issue), they have essentialy nothing for these characters to be built upon. Why should I care who Jill Valentine is? She didnt do anything in the movies? Why should I care about Ada Wong and Leon Kennedy, they never appeared until now? You cant just throw in characters and enemies from the game (retard choice of Paul Anderson to throw in the Las Plagas last movie, as it had NOTHING TO DO WITH THE T VIRUS) and claim it to be resident evil. The truth is, he has a mad love for his wife (like Tim Burton does for Johnny Depp and Helena Bona Carter) and because of it cannot have any of the movies not centralize around her and make her the ultimate badass (Best example last movie when Claire is fighting the axe man, of which shouldnt be in the movie in the first place, blasts him with a shotgun and downs him, but takes Alice to shoot him another time and then kill him). Please REBOOT THIS SERIES!!!--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 18:22, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Just do what I do guys, watch them as something they're not supposed to be, like...I watched Retribution as if it was supposed to be a comedy, and I actually enjoyed it a lot more, and honestly it was kinda fun to see Alice get her ass kicked. [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 19:28, 20 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Possibility on Ada's pistol ==&lt;br /&gt;
&lt;br /&gt;
I'm not sure but I think Ada's pistol may be a Glock 17 with a tactical entry light but it's too blurry when she draws it (0:59 in the new trailer.) to tell. Can't tell if it's a 3rd or 4th generation either. Possibly a 3rd. &lt;br /&gt;
&lt;br /&gt;
It looks long enough and the shape seems right. Plus she draws it with her left, Ada in the game is a rightie. However, after reviewing the trailer again, Ada might draw this weapon from a holster in the small of her back.&lt;br /&gt;
&lt;br /&gt;
Like I said though, can't be sure. I even watched it in 1080p full screen. --[[User:Bad Boy|Bad Boy]] 20:19, 19 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
(moved until confirmed)&lt;br /&gt;
==H&amp;amp;K MP5A5==&lt;br /&gt;
Rain is seen in the trailer carrying an MP5A5 like the one she trained with in the most recent behind-the-scenes video.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP7==&lt;br /&gt;
Jill Valentine uses an MP7 as her personal weapon whilst under Wesker's control.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Galil? ==&lt;br /&gt;
In a new screenshot, it looks like James One Shade ([[Colin Salmon]]) is holding what appears to be a heavily customized Galil ARM. Not sure though, needs to be verified. Seen on the right. I apologize about the small picture size. &lt;br /&gt;
[[File:RER 901.jpg|thumb|none|800px|]]&lt;br /&gt;
&lt;br /&gt;
== &lt;br /&gt;
New trailer ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There's a new trailer out. Anyone want to cap it?&lt;br /&gt;
&lt;br /&gt;
== Barry Burton ==&lt;br /&gt;
&lt;br /&gt;
I found an image of Kevin Durand As Barry Burton i cant identify the weapon he's using the image is on resident evil wikia.&lt;br /&gt;
&lt;br /&gt;
[[File:RERBarry.jpg]]&lt;br /&gt;
&lt;br /&gt;
Looks like the same Galil type seen in the movie so far except he has a suppressor attached. [[User:Excalibur01|Excalibur01]] 16:23, 27 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It looks like the revolver he is using is a Smith &amp;amp; Wesson model 629 what do you think? [[User:Balin21|Balin21]] 16:52 27 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
The rifle looks like the ACE 21, a newer version of the Galil with rails, a different charging handle, and different mag well. [[User:Dover500|Dover500]] 17:17, 27 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Behind the scenes documentary ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=rQfRTBb751g&amp;amp;list=PLCA6405E04E623D9B&amp;amp;index=2&amp;amp;feature=plpp_video&lt;br /&gt;
This part has some good close-ups of the Red Army zombie weapons and a special two-tone G36C.&lt;br /&gt;
&lt;br /&gt;
:And I thought these movies couldn't get anymore stupid. [[User:Excalibur01|Excalibur01]] 10:05, 27 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::There was a time I thought the games couldn't get so stupid either, but clearly I was wrong. The movies are just following Capcom's lead. [[User:Spartan198|Spartan198]] 15:32, 27 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::WTF...zombies with guns?  I'm really lost for words at this point.--[[User:Wildcards|Wildcards]] 14:11, 27 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=C6qdC1e13nI&lt;br /&gt;
Shows the Umbrella armory.[[User:Temp89|Temp89]] 09:36, 27 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:And I thought they couldn't steal anymore scenes from the game and rip them off [[User:Excalibur01|Excalibur01]] 10:05, 27 August 2012 (CDT)&lt;br /&gt;
::Not to mention they did it very badly...I laughed when I saw Alice running slowly with her knife to Ada.--[[User:Wildcards|Wildcards]] 14:28, 27 August 2012 (CDT)&lt;br /&gt;
::At least when they ripped off a scene in the last movie, they 2 of the 3 original characters in it. Wesker throws his shades at Chris, who catches it and does the whole matrix bullet dodge with him. They just wanted to give Alice-fu more scenes of &amp;quot;badassery&amp;quot;. And yeah the movie clip. The action was not like in RE4 where they did the slow-mo. In here, it's clunky and clumsy [[User:Excalibur01|Excalibur01]] 19:20, 27 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== More guns ==&lt;br /&gt;
&lt;br /&gt;
Leon had a 1911, Luther had a USP. At the beginning of the movie, which is a freaking Dead Island trailer rip off, Alice had 2 P226 maybe. Rain also used a P226 later on [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:06, 16 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Leon had 2 pistols, one in a leg and the other in a shoulder holster. ones was definitely a 1911 with a light attachment of some kind. I'm sure Luther had 2 USP two-tones --[[User:BrokenBullet|BrokenBullet]] ([[User talk:BrokenBullet|talk]]) 16:22, 30 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Really? I remember in the beginning, Alice had 2 P226s, which she didn't have from the previous movie. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 10:05, 1 October 2012 (EDT)&lt;br /&gt;
I've just seen the Blu-ray man, Alice has indeed 2 P226 on the Arcadia in the beginning, plus I've taken a screenshot of her shooting,&lt;br /&gt;
it seems they've added a CGI casing for the 3D pop out of the screen effect, too bad it's the wrong caliber ahahaha&lt;br /&gt;
Here's the image, you can upload here too if it's not copyright protected ;-) https://www.facebook.com/photo.php?fbid=4591961848454&amp;amp;set=a.2161213241258.2116213.1574394918&amp;amp;type=1&amp;amp;theater ([[User talk:Purifier|talk]])&lt;br /&gt;
&lt;br /&gt;
Yeah man. I saw it yesterday. A few things i didn't get though were: &lt;br /&gt;
Leon has 2 pistols, yet you only ever see him draw one?&lt;br /&gt;
Luther has 2 USP two-tones that he uses when presumably when he doesn't have time to reload his G36[coz after the shootout he reloads the G36] but where did he carry them ??? Because as far as i remember he dint have any holsters on his person.&lt;br /&gt;
Also seen as the Umbrella guys have P226s, I'd assume that Alice took them off dead guys...&lt;br /&gt;
&lt;br /&gt;
Did they HAVE to make the G36 a two tone? Just because it's being used by a black guy? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:59, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:RER 409.jpg|thumb|none|600px|]]&lt;/div&gt;</summary>
		<author><name>Kornflakes89</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&amp;diff=650923</id>
		<title>Talk:Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&amp;diff=650923"/>
		<updated>2013-01-18T19:48:07Z</updated>

		<summary type="html">&lt;p&gt;Kornflakes89: /* AKS-74U misclassified as an SMG? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Live Action Trailers==&lt;br /&gt;
===&amp;quot;Surprise&amp;quot; Trailer&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
====Taurus Judge====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComTaurusJudge.jpg|thumb|none|600px|The Taurus Judge stuffed in a &amp;quot;players&amp;quot; vest. This appears to be standing in for the [[Taurus Raging Judge]] as the Judge dose not appear in game.]]&lt;br /&gt;
&lt;br /&gt;
====Remington 870====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComRemington870.jpg|thumb|none|600px|&amp;quot;''Zombies? Groovy''&amp;quot;. A &amp;quot;player&amp;quot; is about to take on a zombie horde with a Remington 870 equipped with a M4 style stock and a pump mounted tac light. Judging by this set up the regular Remington 870 seen here in standing in for the MCS version seen in game.]]&lt;br /&gt;
&lt;br /&gt;
====AK74M====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComAK74M.jpg|thumb|none|600px|Another &amp;quot;player&amp;quot; in the background with an AK74M due to the indent on the stock. This appears to be standing in for the AN-94 seen ingame.]]&lt;br /&gt;
&lt;br /&gt;
====AKU-94====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComAKU94.jpg|thumb|none|600px|The AKU-94 seen in the hands of the &amp;quot;player&amp;quot; on the left. This appears to be standing for the fictional &amp;quot;Type 25&amp;quot; seen ingame. Also their are no references to AKUs in American film or TV armories so either this is a very good mockup from a [[Norinco Type 86S]] or this is a prop.]]&lt;br /&gt;
&lt;br /&gt;
====M14====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComMGLMK1&amp;amp;M134CLAW.jpg|thumb|none|600px|Look in the bottom left corner; see that? Its the chalk outline for the M14 in zombies mode.]]&lt;br /&gt;
&lt;br /&gt;
====M14 variant with Bulldog 762 Bullpup chassis ====&lt;br /&gt;
&lt;br /&gt;
[[File:BullDog762.JPG|thumb|none|450px|M1A Scout action in Bulldog 762 bullpup chassis with TA11 ACOG scope, vertical foregrip and bipod - .308 Winchester / 7.62x51mm NATO ]]&lt;br /&gt;
[[File:CODBO2LiveActComUnknownSniperRifle.jpg|thumb|none|600px|&amp;quot;''Hey buddy.''&amp;quot;]]&lt;br /&gt;
[[File:CODBO2LiveActComUnknownSniperRifleFront.jpg|thumb|none|600px|The view along the rifle. This appears to be standing in for the &amp;quot;SMR&amp;quot; rifle seen in the game which is visually similar, though the SMR is not a sniper rifle and cannot mount a sniper scope or the &amp;quot;ballistic computer&amp;quot; add-on seen here. The only other option is the M14 variant is acting as a ''very'' poor stand-in for a DSR-50.]]&lt;br /&gt;
[[File:CODBO2LiveActComUnknownSniperRifleScope.jpg|thumb|none|600px|The scope.]]&lt;br /&gt;
&lt;br /&gt;
====XM8 (Prop)====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComLikelyXM8Prop.jpg|thumb|none|600px|An XM8 with the fictional &amp;quot;MMS&amp;quot; optic. Due to obvious reason this is definitely a prop.]]&lt;br /&gt;
&lt;br /&gt;
====Milkor MGL Mk 1====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComMGLMK1&amp;amp;M134CLAW.jpg|thumb|none|600px|Oh you're screwed.]]&lt;br /&gt;
&lt;br /&gt;
====GE M134====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComMGLMK1&amp;amp;M134CLAW.jpg|thumb|none|600px|CGI rendered M134s on CLAW AI vehicles.]]&lt;br /&gt;
&lt;br /&gt;
====Semtex====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComSemtex.jpg|thumb|none|600px|The Semtex ready to blow while the guy in the back gives us an epic &amp;quot;oh crap&amp;quot; face.]]&lt;br /&gt;
&lt;br /&gt;
=== LG Cinema Trailer===&lt;br /&gt;
&lt;br /&gt;
====AK Type Rifle====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LGLiveActComAKRifle.jpg|thumb|none|600px|An AK type rifle in the background. Its possible its the AK74M listed above.]]&lt;br /&gt;
&lt;br /&gt;
:For some reason, it gives me Vz. 58 vibes. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:04, 23 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
====M16 Type Rifle====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LGLiveActComXM8PropCloseUp.jpg|thumb|none|600px|The rifle on the left bares resemblance to an M16 style rifle.]]&lt;br /&gt;
&lt;br /&gt;
====XM8 (Dressed up G36K)====&lt;br /&gt;
The fictional &amp;quot;M8A1&amp;quot; variant of the [[Heckler &amp;amp; Koch XM8|H&amp;amp;K XM8 rifle]] appears in the trailer being wielded by a player. Based on close examination, the rifle can be seen ejecting spent casings and appears to have a hinge where the stock connects to the receiver, suggesting that, unlike the one seen in the ''Surprise'' trailer, it could possibly be a live-firing [[Heckler &amp;amp; Koch G36K]] dressed up as an XM8 rather than a prop as previously believed.&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|none|400px|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36KV with rail top carry handle - 5.56x45mm]]&lt;br /&gt;
[[File:CODBO2LGLiveActComGM134CLAW&amp;amp;XM8Prop.jpg|thumb|none|600px|The player firing his G36K. The muzzle flash looks real enough to not be CG.]]&lt;br /&gt;
[[File:CODBO2LGLiveActComXM8PropCloseUp.jpg|thumb|none|600px|A close up of the dressed up G36K.]]&lt;br /&gt;
&lt;br /&gt;
====GE M134====&lt;br /&gt;
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[[File:CODBO2LGLiveActComGM134CLAW.jpg|thumb|none|600px|An M134 mounted on the CLAW.]]&lt;br /&gt;
[[File:CODBO2LGLiveActComGM134CLAW&amp;amp;XM8Prop.jpg|thumb|none|600px|A closeup.]]&lt;br /&gt;
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== Button mashing ==&lt;br /&gt;
Anyone else hate the useless button mashing sequences, I have died about 30 times under that horse by now, just waiting for that idiot to figure out a human can't life a horse hehe. Why do they put them in shooters anyway? --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 11:52, 14 November 2012 (EST)&lt;br /&gt;
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Urmmm... And how's that relevant to this page? You're just raging at the game xD --[[User:Alisha161fishy|Alisha161Fishy]] ([[User talk:Alisha161fishy|talk]]) 17:00, 14 November 2012 (EST)&lt;br /&gt;
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You're not supposed to mash for that particular section.  You need to hold the triggers/mouse buttons to successfully clear that segment. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 18:05, 15 November 2012 (EST)&lt;br /&gt;
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== The Newest Joke? ==&lt;br /&gt;
Why put up a IMFDB page of this game when it looks clearly like a waste of money - Anonymous User&lt;br /&gt;
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Because I am loking forward to this game, and cheevo hunting. Besides I am the only biotic organism that plays CoD for the SP and not the multi (well, except for split-screening with my girlfriend). Anyways, I like Call of Duty, and I think this will be cool, and I cannot wait to see what new weapons they will have. - [[User:1morey]] May 6, 2012 8:58 AM (EST)&lt;br /&gt;
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Because we hate you, that's why. [[User:Chitoryu12|Chitoryu12]] 17:44, 22 May 2012 (CDT)&lt;br /&gt;
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:And ''he sucks'' and we hate him. :P [[User:Spartan198|Spartan198]] 18:30, 9 June 2012 (CDT)&lt;br /&gt;
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Sorry [[User:1morey|1morey]], but you are not the only &amp;quot;biotic organism&amp;quot; who buy CoD only for the SP campaign XD [[User:Lone Soldier|Lone Soldier]]&lt;br /&gt;
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I too like to play CoD single player campaigns. I dabbled a little in MP here and there, but don't really understand what all the fuss is about. If only the developers put in as much time and effort into the SP nowadays, like they used too :(  --[[User:Ultimagameboy|Ultimagameboy]] 19:12, 5 July 2012 (CDT)&lt;br /&gt;
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If IW/Treyarch put as much effort into SP as they do MP these days, we ''might'' actually get an SP game as epic, or better than, CoD4's. Even today with my negative opinion of the CoD franchise, I ''still'' consider CoD4 to be one of the most epic games I've ever played. This is why I like Battlefield and MoH over CoD, because the devs actually put some effort into SP to make it believable and entertaining instead of just putting millions of random enemies with random guns in front of you in a random location and calling it a story. Maybe the plots of those games weren't as dramatic as Russian paras suddenly falling on suburban USA (if I want to see that, I'll put my ''[[Red Dawn (1984)|Red Dawn]]'' Blu-Ray in), but at least they were believable as events that could ''actually'' happen in the real world, especially so with them taking place in more or less the present day. While that may not matter to others, it ''does'' to me and if I can't accept something happening in reality, I can't get engrossed in it in the game. I call it the &amp;quot;Barney Principle&amp;quot;. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:02, 23 November 2012 (EST)&lt;br /&gt;
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== XM8? ==&lt;br /&gt;
http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg&lt;br /&gt;
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Weapon in the pic looks like a modified XM8 [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)&lt;br /&gt;
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Looks like the hybrid ACR from RE6 --[[User:DeltaOne|DeltaOne]] 15:31, 1 May 2012 (CDT)&lt;br /&gt;
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Looks to just be like a space gun... It &amp;quot;resembles&amp;quot; a XM8 and an ACR, but looks like the SCAR from Crysis. It's just a future weapon. [[User:Halorocka888|Halorocka888]] 16:40, 1 May 2012 (CDT)&lt;br /&gt;
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To be more specific,it appears to be the Malaysian variant of the XM8,the Malaysian variant has no built in scope like on the ones designed for the U.S Army,but a rail instead.however it has extra features of weapons such as the ACR, which Treyarch probably to give their own artistic touch to make it look unique and futuristic.[[User:Ziess|Ziess]] 22:41, 1 May 2012 (CDT)&lt;br /&gt;
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In the description, someone wrote that it is based on the M41A1 pulse rifle from Aliens. How? Why? [[User:Excalibur01|Excalibur01]] 21:52, 5 July 2012 (CDT)&lt;br /&gt;
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No response to why somebody say the rifle was based on the Pulse Rifle from Aliens? Also is it me or does the firepower of this gun seem a bit weak? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:34, 14 November 2012 (EST)&lt;br /&gt;
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Don't know about it being based on the M41A (come on, it's ''clearly'' based on the minigun in ''Predator'' [/joke]), but I think given a beefier stock, Treyarch's incarnation would actually look ''good''. Its lines do certainly look more pleasing to me than the current version, and I'm probably one of the biggest XM8 critics on this site. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:12, 23 November 2012 (EST)&lt;br /&gt;
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I was just now watching the Cinema commercial on YouTube (hey, if there's one thing IW and Treyarch can do right, it's advertise their games) and caught this.&lt;br /&gt;
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[[File:XM8 Blops 2.jpg|thumb|none|300px]]&lt;br /&gt;
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This &amp;quot;prop&amp;quot; is ejecting a spent casing, which looks legit enough, and the muzzle flash doesn't look like CGI, either (CGI muzzle flashes tend to be quite distinguishable from the real thing, from my TV viewing experience). In addition, you can very faintly make out what looks like a hinge where the stock and receiver connect. Could it be a dressed up G36 rather than a prop? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:59, 26 November 2012 (EST)&lt;br /&gt;
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:Yeah, I think that bulky carry handle is there to cover up a real G36 carry handle underneath, and the magwell looks right for a G36 and wrong for an XM8. Though, um...Unless the bottom of the trigger guard is missing, how can he pull the trigger with his finger there? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:07, 26 November 2012 (EST)&lt;br /&gt;
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::Another G36 indicator is that the stock is side folding. On the XM8 it is only collapsible. A more accurate XM8 mock up based on a G36 can be seen in [[XXX:_State_of_the_Union#.28Fake.29_Heckler_.26_Koch_XM8|XXX: State of the Union]].  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:35, 26 November 2012 (EST)&lt;br /&gt;
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:::Interestingly the in-game weapon also has a G36-style magwell. Might have used the dressed-up prop as a reference, even. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:07, 26 November 2012 (EST)&lt;br /&gt;
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:::Strike what I typed previously in this space, I misread Commando's comment and thought he was citing a ''lack'' of a folding stock on the M8A1 mock up. My bad. Since there seems to be a consensus, I'm going to change the XM8 prop entry for the Cinema trailer to state that it's a G36 (probably a K, judging by the barrel length and exposed gas block) dressed up as an XM8. The one used in the ''Surprise'' trailer looks more like the in-game model, so I'm inclined to say that one ''is'' a prop. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:23, 26 November 2012 (EST)&lt;br /&gt;
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== Future Warfare ==&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-074340.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070746.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-065949.jpg&lt;br /&gt;
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The game is set in near future, rumours say it's in 2027. [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)&lt;br /&gt;
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That's what we've been needing. More future crap. ~ACE&lt;br /&gt;
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Call Of Recon: Ghost Ops --[[User:DeltaOne|DeltaOne]] 15:35, 1 May 2012 (CDT)&lt;br /&gt;
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Well, I've given up on the series now that being on top of five grenades when they go off doesn't kill people.[[User:The Wierd It|The Wierd It]] 16:03, 1 May 2012 (CDT)&lt;br /&gt;
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:Givern how CoD does with real weapons, watching them making up weapons should be eight kinds of hilarious. [[User:Evil Tim|Evil Tim]] 22:10, 1 May 2012 (CDT)&lt;br /&gt;
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its been confirmed to be set in the year 2025,i would imagine a mixture of real weapons,and Treyarch-created mashups will be included[[User:Ziess|Ziess]] 22:28, 1 May 2012 (CDT)&lt;br /&gt;
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As long as we get (have) to shoot hundreds of rounds full auto at each quadrupedal robot it will apparently be awesome. I hope bullets have no effect on enemies until they suddenly die also. ~ACE&lt;br /&gt;
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:I don't know, as long as the robots acknowledge being hit, a linebreaker enemy that stops you getting bogged down in one place can be good. ''Resistance: Fall of Man'' had enemies which would use their superior hitpoints (3+ headshots on normal for grunts with the basic rifles) to advance under fire while firing from the hip, which meant they ''didn't'' have to spam grenades at you constantly to stop you staying in one place (also they had Steelheads with guns that shot through walls to help them with that). It actually made the firefights rather more interesting than the headshot = dead standard. Though they at least reacted to being shot (flinched but kept running), it wasn't like ''STALKER'' where enemies were either alive or dead and wouldn't acknowledge any state in between (which in ''Clear Sky'' where they jacked up Bloodsucker HP ridiculously meant you weren't actually sure you were even hurting them).&lt;br /&gt;
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:In general enemy variety is a huge weakness for modern shooters, since almost everything is 'man with gun.' If they do this ''right'' it could actually have far more varied firefights. Or they'll just have it invincible until you find the glowing rocket launcher Private Dies In An Inconvenient Place dropped, which seems more likely all things considered. [[User:Evil Tim|Evil Tim]] 14:04, 2 May 2012 (CDT)&lt;br /&gt;
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::Dual wielding Javelins. ~ACE&lt;br /&gt;
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== Come On ==&lt;br /&gt;
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There is NOTHING warranting a page for this yet.  All of you fanboys need to drop your cocks and have a little patience.  Would any IMFDB mods put up with this for any other page or project with the same amount of leaked content, being 1, maybe 2 usable pictures?  No way; this whole thing strikes me as ridiculous.  If there's nothing concrete worth putting on the main page, stick to the Treyarch forums.  It's insane how quickly the COD community jumped onto it on IMFDB.  It's fucking preposterous to discuss ONE PICTURE for a WHOLE GAME THAT HASN'T EVEN BEEN OFFICIALLY ANNOUNCED YET.  Please, fanboys, calm down, and don't get ahead of yourselves.  --[[User:ZeoRanger5|ZeoRanger5]] 16:38, 1 May 2012 (CDT)&lt;br /&gt;
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Finally someone who agrees with me. --[[User:Mr.Ice|Mr.Ice]]&lt;br /&gt;
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I can't disagree [[User:Bristow8411|Bristow8411]] 17:18, 1 May 2012 (CDT)&lt;br /&gt;
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The game has been officially announced, there are several pictures on CallofDuty.com --[[User:Pistolpete|Pistolpete]] 17:47, 1 May 2012 (CDT)&lt;br /&gt;
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Plus, a trailer is coming out today [[User:Gonzaga|Gonzaga]] 18:29, 1 May 2012 (CDT)&lt;br /&gt;
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Trailer released, and I can already see inclusions in the form of the M249. --[[User:Jusuchin|Jusuchin]] 19:21, 1 May 2012 (CDT)&lt;br /&gt;
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== Trailer Weapon Spots ==&lt;br /&gt;
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Weapon spots from the trailer that I found in the new trailer: at 0:30 there is a M134 Minigun (future-ized) mounted on a four legged combat drone, 0:43 there is a tank drone that appears to have a Metal Storm weapon mounted on its left (our right), 1:09 there is a future pistol (seems unrelated to any real world firearm), 1:11 there is a future-ized XM8, 1:18 there is an M16 (which model can't tell though length suggest it is a full length barrel and has 20 round magazine), 1:27 there what appears to be an M249 SAW (or M240), 1:31 there is a soldier with a balaclava firing a bullpup short barreled weapon that bears resemblance to the QBZ-95, at 1:31 or 1:32 (very easy to miss) there is a soldier being blown away holding an AK variant and by the looks of the handguard and flash hider it is an AN-94, at 1:34 in horseback solders are armed with WWII bolt action rifles, at 1:36 the technical is armed with a Dshk hmg, 1:44 hard to make out but rider on the right has an AK pattern weapon, likely an AK-47 since it looks like the Soviet Invasion of Afghanistan, 1:48 unknown shotgun. That's all I found for now. --[[User:DaiTaNam|DaiTaNam]] 21:03, 1 May 2012 (CDT)&lt;br /&gt;
:I have an intuition that the M16 might (and I have empathize this, ''might'') be an A1 variant or a faux XM16 judging solely from silhouette of the upper receiver. The SAW apparently has an Mk 48 Mod 1 styled heat shield and handguard but that doesn't really mean anything, considering how the franchise loves to mix and match different variants. Weapon at 1:32, on the other hand, is ''definitely'' an AN-94. At least in aesthetic terms.--[[User:BeloglaviSup|BeloglaviSup]] 01:03, 2 May 2012 (CDT)&lt;br /&gt;
:: Isn't it &amp;quot;Kriss USA&amp;quot; instead of &amp;quot;TDI&amp;quot; now?[[User:Temp89|Temp89]] 08:04, 2 May 2012 (CDT)&lt;br /&gt;
:::Possibly, but KRISS ALLCAPS TACTICOOL ARMS is a stupid title and they were TDI first. They only changed it because they've belatedly discovered the mil-spec subgun market is a ghost town if you're not an MP5 and they're only ever going to sell Vectors to mall ninjas. [[User:Evil Tim|Evil Tim]] 14:22, 2 May 2012 (CDT)&lt;br /&gt;
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==Designated Arguing/Complaining Area==&lt;br /&gt;
Before this discussion page turns to chaos like all the other CoD talk pages, let's open up a designated complaint zone. I know many people want to offer their negative opinions about the game, so if you don't have any real discussion topics please post in subheadings here. Hopefully this will allow people who want to actually discuss the game rather than arguing or whining to avoid these comments and have an actual discussion.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)&lt;br /&gt;
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===What is this going to be like===&lt;br /&gt;
I have looked at the trailer several times. This is how I think the games success is going to be. A: It will be a huge hit and sell millions of copies like all other COD games or B: It is going to be a complete and total disaster and there will never be another COD game made again in our lifetimes. I find from what I learned from the plot line details that has been released that it is going to feature what the first Black Ops did, except that the flashbacks will be set in the 1980's and the present 2025. I am wondering how Treyarch is going to do that. This will be a very curious COD game that I will be wondering about UNTIL it comes out.--[[User:Coltmth|Coltmth]] 21:58, 4 May 2012 (CDT) &lt;br /&gt;
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===Wow...===&lt;br /&gt;
I'll start off by saying the obvious- this game looks stupid. I mean, why jump from the 60's to the 2020's? I could see the futuristic idea that they were trying for, but this looks like a Ghost Recon rip-off. I have just lost what little respect I had for Treyarch. As more details become availiable, I might change my mind, but first impressions are not good. As with any game, if it is fun I will play it.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)&lt;br /&gt;
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I've lost respect for the Call of Duty franchise after Infinity Ward broke up [[User:Excalibur01|Excalibur01]] 23:35, 1 May 2012 (CDT)&lt;br /&gt;
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After at least one failed Soviet aggression in the late 60s, failed invasion of the Eastcoast US, ''failed'' (third time's the charm, right?) invasion of continental Europe within the last three games alone, you'd think the US at least would just get used to getting attacked on a major scale by this point.--[[User:BeloglaviSup|BeloglaviSup]] 01:09, 2 May 2012 (CDT)&lt;br /&gt;
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:Well they have, it's pretty clear from MW2 that Russia tries to nuke the US so often in this universe that they didn't even bother with a counter-launch since that would just encourage them. [[User:Evil Tim|Evil Tim]] 01:11, 2 May 2012 (CDT)&lt;br /&gt;
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I can't believe how generic they managed to make their new take on the series. Evil robots, mechs on four legs and choppers with unnecesserly many features. It's basically the same as every futuristic game. On top of it the game looks awful, name doesn't make sense, it looks more over-the-top than MW3. Could Treyarch have mistaken May 1 for April 1? This either is a joke, or will become one.--[[User:Z008MJ|Z008MJ]] 05:46, 2 May 2012 (CDT)&lt;br /&gt;
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What the hell were Treyarch thinking? I was seriously hoping too see what happened to Hudson, Weaver and Mason in Operation Charybdis and maybe if we would get to see how Price started his career. It is often better to go back to basics than too go forward complications. [[User:Fixer|Fixer]]&lt;br /&gt;
:What made you so sure that Price was going to be in this game?[[User:The Wierd It|The Wierd It]] 08:45, 2 May 2012 (CDT)&lt;br /&gt;
:Modern Warfare is set in a different continuity, and they even wanted to spin it off into an entirely separate franchise. The Call of Duty label was stuck on by Activision as a way of marketing it. Price won't be appearing because he doesn't exist. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)&lt;br /&gt;
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:From what I've read on CoD wiki and heard, 1/3 of the game will take place in the 80s and the rest in 2025--[[User:Gran28|Gran28]] 09:51, 2 May 2012 (CDT)&lt;br /&gt;
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: @ The Wierd It - the 'intel' at the ending of the final story mission of Black Ops suggest that Mason is being hunted by an SAS team in South Africa lead by a young operative called 'Jonathan' which many people have taken to mean a very young Captain Price [[User:Spanner|Spanner]]&lt;br /&gt;
::I think it's very unlikely that they'll have any crossovers between the WaW/BO and MW universes. --[[User:Funkychinaman|Funkychinaman]] 10:47, 2 May 2012 (CDT)&lt;br /&gt;
::I know that. I'm wondering where the leap in logic came that took people from one of the more common first names in the English language to &amp;quot;this is obviously meant to be Price&amp;quot;. [[User:The Wierd It|The Wierd It]] 15:36, 2 May 2012 (CDT)&lt;br /&gt;
:::Well, it's positively rational compared to the kind of logical gymnastics that some rumour threads get. &amp;quot;I performed a series of random mathematical actions on this Valve press release and made the number 3! Episode 3 confirmed!&amp;quot; [[User:Evil Tim|Evil Tim]] 15:59, 2 May 2012 (CDT)&lt;br /&gt;
The first thing I thought when I saw the trailer was that this game was CoD attempting to piggyback on the whole idea of Metal Gear Solid 4. Then I saw the horse sequences and realized I was actually watching an Uncharted 3 trailer. --[[User:K|K]] 19:51, 2 May 2012 (CDT)&lt;br /&gt;
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I honestly like the way it's going now. I liked Black Ops better than Modern Warfare because it went to a setting not commonly covered (especially in big-budget titles) and had some more interesting segments than just running through an urban environment shooting dozens of AK-toting terrorists or Russians. I'm interested in seeing how Black Ops II progresses now that they're able to create their own technology (no worries of anachronisms or errors). It's a refreshing change of pace from generic World War II and modern day &amp;quot;realistic&amp;quot; shooters. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)&lt;br /&gt;
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@ The Wierd It - Ok mate, fair enough I might have jumped the gun. But on what we know from the intel in Black Ops and the character of Price in the MW franchise, (&amp;quot;promising SAS solider named Jonathan&amp;quot; also referred to as Price in the french Black Ops) - basing it on that knowledge, see why I jumped the gun? However, they brought Woods back for this one, when we were all sure he was dead, what's too say a very young Price won't be featuring in this game? [[User:Fixer|Fixer]]&lt;br /&gt;
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:I still love COD4, great game, but now I refuse to play anything after it. I did play through MW3's story to see the ending, and the MW series' ''story'' is pretty good, but the 2 and 3's gameplay is soooooo bad. In every single mission except one, you start with a reflex sight on your gun in MW3. The other mission you have a pistol. I'm gonna follow this page just to see how bad they can make it. I find it really funny how Halo and Mass Effect have guns (and tech) that are more realistic than MW2/BO/MW3/BO2. Hell, not just more realistic, Halo and ME's weapons ''actually make sense''. [[User:Alex T Snow|Alex T Snow]] 21:23, 4 May 2012 (CDT)&lt;br /&gt;
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It looks like the US got some help from the Combine with those 4 propeller gunships they have. Maybe we might see an AR1 or a Strider? :D [[User:Lurker McNasty|Lurker McNasty]] 22:12, 7 May 2012 (CDT)&lt;br /&gt;
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===My two cents on the matter===&lt;br /&gt;
Ok... well, first off, I'll admit that I am a fan of CoD. But from the first glance of this trailer, I think that Activision needs it's old management back, and fire the current management along with Robert Kotick.&lt;br /&gt;
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Seriously Robert? This is what Black Ops II is going to be? A pseudo-futuristic first person shooter with player-driven choices thrown into the mix? &lt;br /&gt;
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I was expecting that the next Call of Duty was going to be the inevitable Black Ops II (and if not that, then maybe something different for a change like making the game about a war that many people have forgotten about, like World War I or the Korean War, cause World War II and Vietnam get WAY too much attention). but I was expecting it to dive into details about Black Ops operations in the 1970s, 1980s and 1990s when the United States got involved in conflicts during those years AFTER the Vietnam war (a.k.a., Grenada, Panama, Soviet invasion of Afghanistan, Gulf War I, Bosnian conflicts, etc.). But really, THIS is the best idea that your workers came up with? Some cyberwar between China and the United States?&lt;br /&gt;
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Ok, from what I've read, there will be some throwbacks to the 1980s in this game, but adding in player-driven choices which affect the outcome of the game is a bad idea. I play Call of Duty for mindless entertainment and for shooting things, not to play over and over for making different moral decisions every time to get all the endings of the game! If I wanted a first person shooter with that theme, I'd go play Fallout 3. (Speaking of which, do you think we're really that stupid to notice that you guys stole &amp;quot;The Vault&amp;quot; name?)&lt;br /&gt;
: A video game uses the word &amp;quot;Vault&amp;quot; to refer to a location. Must have been stolen from Fallout, since they invented....the English language? [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)&lt;br /&gt;
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As for the weapons... you guys do realize that MANY of these weapons are either still on the drawing board, in the prototype stages, canceled (*cough* XM8 *cough*), or being tested in LIMITED numbers, and that we might not be seeing ANY of them in any future war by the year 2025... right?&lt;br /&gt;
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it isn't even an xm8, i don't know how it could be a wrong choice for a gun if the gun itself isn't actually a real concept of any kind, its just a futuristic-looking gun designed by treyarch, and what would firing bobby kotick actually do it wouldn't change any of the games because he doesn't make any desicions regarding them, he worries about the money side e.g. the budget, the advertisement.&lt;br /&gt;
also the creators of fallout didn't actually invent the word vault so i don't really know what the pointless rant was for.--[[User:Pistolpete|Pistolpete]] 02:48, 3 May 2012 (CDT)&lt;br /&gt;
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In the game it's called an M8A1. It's definitely the XM8. It's Treyarch doing what they do. Being creative with things that shouldn't have creativity added. [[User:DJCDavisDubstep|DJCDavisDubstep]] 16:25, 10 July 2012 (PDT)&lt;br /&gt;
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Well... maybe I might give this game a chance when it comes out. But seriously, if this is what all future Call of Duty games are going to follow from this point onward, then I will stick with the older ones instead. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 22:20, 2 May 2012 (CDT)&lt;br /&gt;
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Hey, thanks to the video game industry, one would think that there may be a chance that the project will get cancelled like many games before it... unfortunately since the Call Of Duty franchise pops out games like a mother rabbit the future seems bleak...&lt;br /&gt;
--[[User:Mikethepanda|Mikethepanda]] 01:44, 3 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure the game will still have all the mindless shooter nonsense that makes them millions and spawns dozens of poor imitations, but the addition of branching storylines and sandbox gameplay at least makes things more interesting. The Call of Duty formula stagnated with Modern Warfare 2, as it showed that it was little more than repeating the same basic formula with minor changes that add less new content than the average DLC pack. Black Ops at least tried to break from the mold a bit with the helicopter sequences (a throwback to the old games' vehicle segments) and the protagonist not suddenly losing his voice when you look through his eyes. I'm proud of Treyarch for trying to actually do something different and make an interesting game instead of following Infinity Ward and Activision's lead and just making a clone of Black Ops with some new weapons and tweaking the multiplayer. [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16A1? ==&lt;br /&gt;
&lt;br /&gt;
Link to image&lt;br /&gt;
&lt;br /&gt;
(403 error)&lt;br /&gt;
&lt;br /&gt;
also the futuristic M4: http://images2.wikia.nocookie.net/__cb20120502191412/callofduty/images/5/53/20120502-084241.jpg&lt;br /&gt;
&lt;br /&gt;
The 'futuristic' M4 in the link above appears to be based upon the GR4 G26 airsoft rifle manufactured by Guay &amp;amp; Guay. Shown here for comparison: http://www.titano-shopping.com/immagini/Prodotti/Big/GR4_G26_DST&lt;br /&gt;
&lt;br /&gt;
Yes it looks like that... It's not the first time CoD takes from airosft the looks for the guns&lt;br /&gt;
&lt;br /&gt;
I wouldn't be surprised if they just used that futuristic looking gun for the photoshoot for the poster and it doesn't appear at all in the game itself.  --[[User:Commando552|commando552]] 07:32, 3 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
All those links are broken. Also I saw the recent trailer and the sillohuotte images of the M16 does look like an A1 from the handguard but the pop up trailer on gametrailers.com called it a classic M4 [[User:Excalibur01|Excalibur01]] 23:51, 4 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Classic? It was an M4 before there were any M4s. That's a hipster M4 if there ever was one... [[User:Alex T Snow|Alex T Snow]] 02:43, 5 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Speaking of the M16A1, why are we given the A1 in the game. The story mission where the weapon was recommended took place in 1989 in Panama. The standard mag looks like a 20 rounder and it was called the A1. By the 80s, the US Army had already started using 30 round mags and replaced the A1 with the A2. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:33, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm surprised they didn't bring back the CAR-15 or whatever that was in the first game [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:39, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Rename ==&lt;br /&gt;
&lt;br /&gt;
Shouldn't the page be renamed to &amp;quot;Call of Duty: Black Ops II&amp;quot;. With the Roman numerals, because that's what all official material lists it as. - [[User:1morey]] May 5, 2012 8:59 AM (EST)&lt;br /&gt;
&lt;br /&gt;
:Naw, since that would put it out of order when they inevitably make Black Ops 3. [[User:Evil Tim|Evil Tim]] 08:08, 6 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::A note could be made in the first paragraph though. [[User:Alex T Snow|Alex T Snow]] 16:36, 7 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Or the page could simply be named correctly. Who care if the games aren't listed in order of release. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 14:17, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== AK variant during horse scene ==&lt;br /&gt;
&lt;br /&gt;
Recently revealed production images of Black Ops 2 not only show how seriously Treyarch is taking the precise animation of horses but also that the AK variants they are carrying are actually mo-capped TOYS:&lt;br /&gt;
http://media.pcgamer.com/files/2012/05/Call-of-Duty-Black-Ops-II-Horse-Motion-Capture-2.jpg&lt;br /&gt;
&lt;br /&gt;
:Ha, that's the most obvious airsoft horse I've ever seen. [[User:Evil Tim|Evil Tim]] 18:40, 21 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Bulldog Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
Trailer from BO2&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=gr0Z3RsOmlo&lt;br /&gt;
&lt;br /&gt;
looks like the assault rifle from distric 9 use by the bad guys&lt;br /&gt;
&lt;br /&gt;
:Looks like a futuristic QB rifle variant to me.--[[User:BeloglaviSup|BeloglaviSup]] 06:34, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The name &amp;quot;Type 25&amp;quot; has been mentioned. Could that be it?&lt;br /&gt;
&lt;br /&gt;
:::Most likely is. In fact, it almost definitely is, but we can't actually confirm that until the game comes out. Also, remember to sign your posts. --[[User:BeloglaviSup|BeloglaviSup]] 05:46, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Preview ==&lt;br /&gt;
&lt;br /&gt;
A preview mentions the Type 95 and Keltec KSG by name. Will wait for screens.&lt;br /&gt;
http://www.nowgamer.com/xbox-360/xbox-360-previews/1388343/black_ops_2_campaign_eyeson_with_two_levels_protect_potus_singapore.html&lt;br /&gt;
&lt;br /&gt;
Well hopefully it's the real Type 95 and not the Type 97 misnamed [[User:Excalibur01|Excalibur01]] 07:20, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Black Ops 2 Behind the Scenes E3 trailer ==&lt;br /&gt;
&lt;br /&gt;
The new Behind the Scenes BO2 trailer released at E3 shows a couple of guns, most notably a sniper rifle at 3:18&lt;br /&gt;
Link to trailer: http://youtu(dot)be/GElKpJLvKLc&lt;br /&gt;
:2:08, what looks like a Galil SAR, 2:41, possible MM1 grenade launcher [[User:Temp89|Temp89]] 05:37, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
In another behind the scenes trailer, there's a KRISS Vector.--[[User:Mikethepanda|Mikethepanda]] 15:03, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== There's a reason the Vector is called a K10 ==&lt;br /&gt;
&lt;br /&gt;
Apparently, at SHOT Show 2011, a newer, improved, slightly more compact variant of the Vector with a telescoping stock was revealed, called the K10.&lt;br /&gt;
Here's the source: &lt;br /&gt;
:http://www.defensereview.com/kriss-k10-super-v-vector-xsmg-submachine-gun-smg-product-improvedupgraded-multi-caliber-subgun-for-special-operations-forces-sof-and-close-quarters-battle-cqb-applications-shot-show-2011-phot/&lt;br /&gt;
&lt;br /&gt;
It does look slightly different from the Vector, though: &lt;br /&gt;
:http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_1.jpg&lt;br /&gt;
:http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_2.jpg&lt;br /&gt;
--[[User:Jeddostotle7|Jeddostotle7]]-- 9:45, 6 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== LAPD Shotgun ==&lt;br /&gt;
&lt;br /&gt;
I don't really think that we can call the fact that the LAPD officers are using the KSG incorrect, since the game takes place in the future. Apparently in the time the game takes place, we will have flying, fighting robots, so it's not too hard to imagine that the LAPD could have switched shotguns. --[[User:SmithandWesson36|SmithandWesson36]] 11:02, 6 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, that's what I was thinking.  --[[User:Jeddostotle7|Jeddostotle7]]--  9:48, 6 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
::Well after talking to some cops, it really depends on the department to say what an officer can have in his car. A lot can get their own personal shotguns in their car after qualifying with it. Not sure about a KSG, but it's possible if approved [[User:Excalibur01|Excalibur01]] 18:22, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, it would probably be even more likely to be in use since the game takes place in the future.  --[[User:Jeddostotle7|Jeddostotle7]]--  4:25, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== The Unknown Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The unknown shotgun is actually the Storm PSR (the ridiculous X-Ray Railgun thing), if you look closely at Harper's vest the white dot is from the scope, and it's also been stated by Treyarch that the Storm PSR has three barrels.... --[[User:Ghostdigga|Ghostdigga]] 21:20, 6 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Gameplay footage ==&lt;br /&gt;
&lt;br /&gt;
Well folks, here's a video from E3 showcasing the extended gameplay of Black Ops 2, and what might be expected in the game when it's released: [http://www.youtube.com/watch?v=pTtsn2Srm3E] --[[User:ThatoneguyJosh|ThatoneguyJosh]] 18:44, 20 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AN-94 in segment taking place in the 80's? ==&lt;br /&gt;
&lt;br /&gt;
It seems to me that part of the trailer the AN-94 appears in takes place in one of the 80's segments of the game.  I shouldn't be surprised, but seriously, this seems like an even bigger anachronism than usual, even though it's not.  Anyone else thinking the same?  --[[User:Jeddostotle7|Jeddostotle7]]--  2:57, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
:You never know just because it was seen in the desert doesn't mean its in the 80's segment of the game.[[User:Mr.Ice|Mr.Ice]]&lt;br /&gt;
&lt;br /&gt;
::That's not what I meant, I just meant if it was part of the main 2025 story line of the game, there probably would have been '''some''' kind of future technology.  --[[User:Jeddostotle7|Jeddostotle7]]--  3:14, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
Oh yeah, it'll be anachronistic, no doubts there. This is Treyarch, after all. Do you think you'll be seeing anything (non-explosive) from the 20th Century in the future setting? I don't.--[[User:Z008MJ|Z008MJ]] 18:28, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I have no doubt there'll be TONS of anachronisms in the 80's parts.  I think the QBZ-97 was in the future part, so that's one thing from the 20th century in the future setting.  --[[User:Jeddostotle7|Jeddostotle7]]--  4:41, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
::I did not see it, are you talking about the fictional Type 25, or did i miss it?--[[User:Z008MJ|Z008MJ]] 18:46, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Go on the page, there'll be a QBZ-97, and then it'll say &amp;quot;Type 25&amp;quot; somewhere else on the page.  --[[User:Jeddostotle7|Jeddostotle7]]--  5:24, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SCAR-L :)==&lt;br /&gt;
&lt;br /&gt;
http://k31.kn3.net/D8EA00866.png&lt;br /&gt;
&lt;br /&gt;
Video&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=0QP3_8y8uzk&lt;br /&gt;
&lt;br /&gt;
:I'm afraid the picture link doesn't work, but the rifle that appears 1:45 is most definitely a SCAR-H. --[[User:BeloglaviSup|BeloglaviSup]] 13:05, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== IMFDB's Fault ==&lt;br /&gt;
&lt;br /&gt;
Does anyone think that the fact that this game takes place in the future is partly our (IMFDB's users) fault. I bet someone working for Treyarch saw the IMFDB page for Black Ops and how the anachronistic guns are criticized, and thought, &amp;quot;We're anachronistic, are we? Well let's see about being anachronistic when the game takes place over a decade in the future!&amp;quot; --[[User:SmithandWesson36|SmithandWesson36]] 12:46, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
That's.... something to think about for awhile and if they did then either 3arc will be more accurate with the guns or make the guns worst than the first time.[[User:Mr.Ice|Mr.Ice]] 12:52, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I don't know why it's such a big deal to everyone, just treat the &amp;quot;game&amp;quot; as a &amp;quot;game&amp;quot; and play it; there are too many over-opinionated comments with the words I DON'T LIKE IT, WHY DIDN'T YOU MAKE IT LIKE I WANTED IT!!! WAAAAHHH&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] 16:52, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
To be fair you do know where you are right? [[User:Mr.Ice|Mr.Ice]] 17:12, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Nah, I highly doubt that anyone at Treyarch or Activision has taken the time to read up about their videogames being featured on this site, and the legit or unnecessary complaints people have made about their past games. IMFDB has been a growing name in the film industry for a while now and this site is often browsed and looked into by those who have made or acted in the films featured on here and many of the administrators (the ones who work in the industry) can vouch for that. But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 18:44, 20 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
You do realize that I meant this as a joke, right? --[[User:SmithandWesson36|SmithandWesson36]] 18:07, 21 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I see where you're getting at, but I want to make a point. I was hoping for a bunch of weapons to be in CoJ 3. And more than a handful of them were in the game (or a variant of the weapon). Just to make this clear, I am an admin for the CoJ Wiki, and we have connections to Techland. And I had posted links to the IMFDB CoJ pages on the fan page for CoJ on Facebook (Which Techland frequents). &lt;br /&gt;
I was hoping for a Skorpion, Benelli M4, SW Model 29, FN FAL, M72 LAW, and FN Five-seveN. They were in the game.&lt;br /&gt;
I was hoping for a Uzi (Instead, a Mini Uzi), A Sig-Sauer (Instead a SIG Mosquito), Remington 700 ( Instead a Remington M24), MP5 variant (The game had a MP5A2), AR-15 variant (The game had a HK416), Mossberg 500 variant (The game had a Mossberg 500A Field Gun). Now I'm not saying Techland read the page and said &amp;quot;Ph hey, this 1morey guy wants to see these weapons, let's answer his request.&amp;quot; That's not what I am saying at all, but I wouldn't doubt they read the page, and used the list as &amp;quot;inspiration&amp;quot;. Another user had wanted a Steyr AUG A3. That was a cut weapon.&lt;br /&gt;
&lt;br /&gt;
Anyways, back on topic. I don't doubt some video game companies use this site as inspiration, but if I had to pick one, I would say Infinity Ward, EA, and Treyarch probably don't look at this site at all, I think they just watch a bunch of movies, or see what other games have. - [[User:1morey]] August 7, 2012 3:10 PM (EST)&lt;br /&gt;
I mean if this isn't a coincidence, I  don't know what is.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer Reveal Trailer ==&lt;br /&gt;
&lt;br /&gt;
The new trailer for the multiplayer of BO2 just went up, showing a plethora of new weapons: -killerkirill, 19:13 GMT, 07/08/12&lt;br /&gt;
 http://www.youtube.com/watch?v=HrOpWYsp3L8&amp;amp;feature=g-u-u&lt;br /&gt;
&lt;br /&gt;
:Well, the good thing at least is that the main page will be considerably shorter and easier to maintain. --[[User:BeloglaviSup|BeloglaviSup]] 14:28, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Taurus Raging Bull/Dan Wesson???, barrett/steyr sniper?/ Mechem NTW?, SRM Arms Model 1212/1216?, Remington MSR? and lots, lots  more. :~P --[[User:Pistolpete|Pistolpete]] 17:04, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
This game is going to be worse than Crysis for people coming up with contrived &amp;quot;hybrid&amp;quot; explanations for the guns. That shotgun does look pretty close to a SRM Arms Model 1216 though, even looks like the player is correctly rotating the magazine very 4 shots, never thought I would see that in a game. --[[User:Commando552|commando552]] 18:25, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
i have played it safe and included the dsr-50 sniper rifle in the page, source= http://mp1st.com/wp-content/uploads/2012/08/Screen-Shot-2012-08-07-at-1.58.00-PM-600x331.png&lt;br /&gt;
&lt;br /&gt;
yellow sniper looks like the Remington MSR, an Ashbury ASW338LM, or an FN SCAR - SSR Mk.20 Mod.0 / Sniper Support Rifle with modifications including bolt action. &lt;br /&gt;
&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] 23:30, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looking through screenshots in this article: [url=http://www.computerandvideogames.com/362018/39-black-ops-2-multiplayer-screens-from-the-trailer/?page=1#top_banner] &amp;lt;br&amp;gt;&lt;br /&gt;
-LSAT LMG &amp;lt;br&amp;gt;&lt;br /&gt;
-AN-94 &amp;lt;br&amp;gt;&lt;br /&gt;
-QCW-05 known as &amp;quot;Chicom QCB&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
-Kriss K-10 &amp;lt;br&amp;gt;&lt;br /&gt;
-H&amp;amp;K XM8 is known as the &amp;quot;M8A1&amp;quot;, this is very clearly seen in screencap 17. &amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;quot;Ballista&amp;quot; bolt-action sniper in screencap 18- has an extremely similar first-person appearance to BF3's [[MKEK JNG-90]] &amp;lt;br&amp;gt;&lt;br /&gt;
-FN Mk.48 &amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;quot;PDW-5.7&amp;quot; in screencap 12, quite likely a [[P90]] variant, it looks like one, 50 round mag, plus the P90 is a PDW in 5.7 mm. Seen in pic 32 in 3rd person. &amp;lt;br&amp;gt;&lt;br /&gt;
-[[SRM Arms 1200 Series Shotguns|M1216 Shotgun]] &amp;lt;br&amp;gt;&lt;br /&gt;
-Taurus Raging Bull in screencap 12- distinctive sights and red backstrap. &amp;lt;br&amp;gt;&lt;br /&gt;
-Unknown in screencap 20 &amp;lt;br&amp;gt;&lt;br /&gt;
-Screencap 25 is possibly also the &amp;quot;Ballista&amp;quot;? Looks similar but too small.&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] 13:13, 8 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's the FN Ballista, a new-ish rifle designed to compete with the MSR--[[User:Recon42|Recon42]] 13:37, 8 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Using steel torsion bar action and firing a 7.62mm log? [[User:Evil Tim|Evil Tim]] 13:51, 8 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks Recon42, I hadn't heard of the FN Ballista before. [[User:ArrowTwoActual|ArrowTwoActual]] 16:15, 8 August 2012 (CDT)&lt;br /&gt;
::: For future reference: [http://www.fnhusa.com/le/products/firearms/family.asp?fid=FNF076&amp;amp;gid=FNG005 FNH USA's page on the Ballista].[[User:The Wierd It|The Wierd It]] 12:36, 9 August 2012 (CDT)&lt;br /&gt;
::: [[:File:FNBallista.jpg|Image uploaded and ready for use.]] [[User:The Wierd It|The Wierd It]] 12:43, 9 August 2012 (CDT)&lt;br /&gt;
This made me remember an interesting thing. I read Treyarch has said there will be no 1980's weapons in multiplayer, but yet the AN-94 is there. Is the information wrong or will the AN-94 not feature in the 80's?--[[User:Z008MJ|Z008MJ]] 11:49, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
So, Treyarch is copying BF3 and letting you use iron sights on the sniper rifles, maybe that means they can actually be used to kill people in this one, since long ranged scope rifles were never very practical in the tiny maps of the COD series. --[[User:SmithandWesson36|SmithandWesson36]] 14:40, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
even though call of duty: world at war had unscoped sniper rifles and also, Battlefield copied call of duty with ELITE/PREMIUM service and Spec-Ops mode yet this doesn't help anyone. :~P --[[User:Pistolpete|Pistolpete]] 15:18, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm not saying that BF doesn't copy COD, it does, I know that and everybody else knows that. I wasn't saying , &amp;quot;BF is better than COD, because BF is original.&amp;quot; The only points I was trying to make was that due to the popularity of non-scoped sniper rifles in BF3, 3arc decided to add this feature and that sniper rifle were not useful in COD multiplayer. WAW didn't really have unscoped sniper rifles, they were infantry rifles that you could mount a scope on, it's the equivalent of putting a sniper scope on an assault rifle in a game that takes place in modern times. --[[User:SmithandWesson36|SmithandWesson36]] 21:09, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Raging Judge model ==&lt;br /&gt;
&lt;br /&gt;
I think the Raging Judge that they are basing their model on based on is this one:&lt;br /&gt;
[[File:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge - 28 gauge]]&lt;br /&gt;
This is chambered in 28 gauge shotshells (which is 13.97mm or .550in for those wondering) and was unveiled in 2011 but was blocked (for valid reasons in my opinion) by the BATFE so it never entered production. Despite this, the fact that the gun in the game has a five round unfluted cylinder as opposed to the 6 round fluted cylinder on the .454 production model indicates that this was their source material.  --[[User:Commando552|commando552]] 15:42, 13 August 2012 (CDT)&lt;br /&gt;
:So, um...Were they trying to beat the Maadi-Griffin in the stupid handgun cartridge arms race? I'm calling it, someone's going to have made a handgun that fires 20mm Hispano by 2020. [[User:Evil Tim|Evil Tim]] 16:24, 13 August 2012 (CDT)&lt;br /&gt;
::&amp;quot;A Taurus Raging Judge, identifiable by the red stripe along the handle...&amp;quot; Doesn't the [[Taurus Raging Bull]] have the same stripe on the grips? Is there anything else to prove that this is a Raging Judge and not a Raging Bull? --[[User:Funkychinaman|Funkychinaman]] 18:08, 13 August 2012 (CDT)&lt;br /&gt;
:::It does also say &amp;quot;Raging Judge&amp;quot; in the bottom right corner of the HUD.  --[[User:Commando552|commando552]] 18:21, 13 August 2012 (CDT)&lt;br /&gt;
::::Well, that would do it then. --[[User:Funkychinaman|Funkychinaman]] 18:24, 13 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapons once the game is released ==&lt;br /&gt;
&lt;br /&gt;
Once the game is released, and after a few days, the page is mostly completed, should we mention for the weapons which ones are based on the actual weapons, and which ones are just &amp;quot;futuristic&amp;quot; versions of the weapon. Anyone get what I'm saying.&lt;br /&gt;
&lt;br /&gt;
Like the Chicom QCB, is that really a QCW-05, or is that a futuristic gun modeled after the QCW-05? I figure the TDI Kard is a TDI Kard, because it does't really need mocked up that much, since the real-life weapon looks futuristic already. - [[User:1morey]] August 14, 2012 12:03 PM (EST)&lt;br /&gt;
&lt;br /&gt;
== Weapon selection video ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=_Fuba3mPotE&lt;br /&gt;
&lt;br /&gt;
DSR-50 | SVU | Ballista&lt;br /&gt;
&lt;br /&gt;
fictional M1216 | Saiga 12 | Remington M870 RCS&lt;br /&gt;
&lt;br /&gt;
LSAT | QBB-95 | Mk48&lt;br /&gt;
&lt;br /&gt;
Skorpion EVO A3&lt;br /&gt;
&lt;br /&gt;
KARD | FNP-45 Tactical | Taurus | futurised M93R&lt;br /&gt;
&lt;br /&gt;
M8A1 | SMR (futurised AUGA3?) | futurised Type 95 | SA58 | SIG556 | SCAR-H | AN-94&lt;br /&gt;
&lt;br /&gt;
Milkor MGL | futurised Stinger | handheld GAU-19/A&lt;br /&gt;
&lt;br /&gt;
A-10 | Commanche [[User:Temp89|Temp89]] 04:53, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== B23-R Nomenclature ==&lt;br /&gt;
&lt;br /&gt;
Could B23-R stand for &amp;quot; Beretta 2023 Raffica&amp;quot;? It's very similar to other Beretta pistols, so I guess that's a reasonable guess [[User:Gonzaga|Gonzaga]] 18:42, 15 August 2012 (CDT)&lt;br /&gt;
:I don't think so, as to me I think it is a 1911 based pistol. The shaoe of the rear of the slide, the hammer and the trigger look very 1911-ish to me. Also, I just want to point out that the comment about the two ejection ports makes absolutely no sense. First off, I don't think it is a second ejection port, but is simply where the top of the slide has been removed showing the exposed barrel (think the Beretta 92 but with a bridge in front of the ejection area). Secondly, how would having an ejection port in front of another make it possible to eject the cartridges out the other side? The slide would have to travel back further to line the chamber up with this second ejection port for one thing which I can't see being possible. The layout of this gun is pretty standard so I don't think it will be doing anything crazy, and regardless this feature would have absolutely no utility or point in a game.&lt;br /&gt;
&lt;br /&gt;
== M249 SAW and MK48 are the same ==&lt;br /&gt;
&lt;br /&gt;
Look at the gas regulator plug of the so called M249 SAW. It is clearly from an Mk 48. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:17, 16 August 2012 (CDT)&lt;br /&gt;
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== Can we PLEASE change it? ==&lt;br /&gt;
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Could we please get rid of the two ejection ports bullshit from the B23-R section of the page?  [[User:Jeddostotle7|Jeddostotle7]] 17:45, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If you want to change it, then change it. I doubt anyone is going to argue with you. --[[User:SmithandWesson36|SmithandWesson36]] 17:59, 16 August 2012 (CDT)&lt;br /&gt;
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::Hm, looks like someone already did.  [[User:Jeddostotle7|Jeddostotle7]] 18:37, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
I like the comment under the pic of the AN-94 reloading that says it has 5.56 rounds in the mag, so it could be a fictional export version. It could be, OR more reasonably, the developers decided to ignore the calibers and modeled the same cartridges in all of the assault rifles' magazines. --[[User:SmithandWesson36|SmithandWesson36]] 12:51, 4 September 2012 (CDT)&lt;br /&gt;
:It's the later. And even if it happens to be the former, I doubt they would care enough to give an explanation ingame. But they stopped caring about these 'tiny details' a long time ago.--[[User:BeloglaviSup|BeloglaviSup]] 13:52, 4 September 2012 (CDT)&lt;br /&gt;
::Yeah, it seems they are so many overspeculations on this page, like the how it says the B-23 is possibly a Beretta. Why, because it has the letter B, it doesn't really look like any Beretta design. --[[User:SmithandWesson36|SmithandWesson36]] 14:43, 4 September 2012 (CDT)&lt;br /&gt;
:::To be honest, in my opinion the 'B23R' doesn't actually resemble, outside of it's name, any real specific pistol. It's just a chimera of different futuristic parts that fulfills the same gameplay niche as the Beretta 93R from the previous titles.--[[User:BeloglaviSup|BeloglaviSup]] 15:00, 4 September 2012 (CDT)&lt;br /&gt;
::::Sorry about that comment, I noticed the rounds were 5x56MM NATO. The part about it being an export version was unnecessary for me to write, it's much more reasonable that it's just lack of detail by the developers.&lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:54, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Beta leak ==&lt;br /&gt;
&lt;br /&gt;
I know it can't be used on the main page, but for those who are planning on playing the game and are curious about the weapons, 7 new ones were found in the leaked beta build, [http://videobam.com/RHFxv here's a video of them.] --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 21:20, 18 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Ahh, the return of select-fire.  Missed it from the original COD and the United Offensive expansion. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 07:52, 19 September 2012 (EDT) &lt;br /&gt;
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Text confirms that the Taurus does actually fire the 28 gauge shotgun shells it is meant to. This surprises me, I assumed they just based the model on the wrong image.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 04:38, 19 September 2012 (EDT)&lt;br /&gt;
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m27 iar, scar type lmg, and i would say the rpg was airtronic due to this pic: &lt;br /&gt;
look at the solider on the left&lt;br /&gt;
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http://cdn.medialib.oxm.co.uk/screens/screenshot_30711.jpg&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] ([[User talk:Pistolpete|talk]]) 09:47, 22 September 2012 (EDT)&lt;br /&gt;
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::Five-seveN, MTAR, M27 and FN HAMR spotted. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 09:17, 27 September 2012 (EDT)&lt;br /&gt;
http://www.charlieintel.com/wp-content/uploads/2012/09/120918a.jpg&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K m27  ==&lt;br /&gt;
&lt;br /&gt;
On the cod wikia i found the m27 i know the hk416 m27 variant so i identified it as the actual m27 no real modification to make it look futuristic their calling it an assault rifle (facepalm) there's a picture on there I don't know to upload pictures on here though.--[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 18:45, 25 September 2012 (EDT)&lt;br /&gt;
:Eh, if they're using an M27 with a 30-rounder and calling it an AR I wouldn't really call that wrong per se, since the M27 is only a SAW because the USMC is issuing it as one (much like the QJY-88 is issued as a GPMG even though it's actually an LMG). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:00, 25 September 2012 (EDT)&lt;br /&gt;
::Yeah, I agree, and most Marines that were issued it are using it as an AR, apparently, because it essentially is.  Also, person above Evil Tim, please sign your name by pressing the signature button at the top or putting four of this: ~ after your name.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 10:18, 25 September 2012 (EDT)&lt;br /&gt;
::: Yeah sorry i need to remember that i know how to do just forgot but i also facepalmed but its not a 30 round capacity i found that out it appears to be but its going to have a 50 round capacity granted there are 50 round AR mags but still combined with extended clip and all that other COD BS it might as well be an LMG. --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 18:45, 25 September 2012 (EDT)&lt;br /&gt;
:::: New footage of the m27 in the zombies gameplay trailer on top on a bus also new footage of the m1216 and the pdw 57 and what appear to be the tar 21 or QBZ-97 in the video --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 20:25, 26 September 2012 (EDT)&lt;br /&gt;
:The M27 is not an assault rifle. It is a Squad Automatic Weapon, which can be considered as a sub-category of the machine gun group. Magazine size has nothing to do with its classification. The Minimi or RPK will not be &amp;quot;denoted&amp;quot; to an assault rifle is you use it with a 30-round STANAG/AK magazine. The M27 is the same as the FN HAMR - which is listed as a MG.... [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 05:29, 27 September 2012 (EDT)&lt;br /&gt;
::The thing is SAW is a weapon role, not a weapon type; if you issued the M1911 to squad support gunners it would be a SAW (it would just be a terrible one). There is no mechanical reason to ''not'' call the M27 an assault rifle, just as there's no mechanical reason to not call the QJY-88 a light machine gun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:56, 27 September 2012 (EDT)&lt;br /&gt;
:::You could argue that the M27 is optimised for the SAW role by supposedly having a heavier weight barrel, but as the weight increase is only something like 40g I think this is actually a myth. I believe the only physical difference between an HK416 D16.5RS and the M27 IAR are the handguard being 11&amp;quot; long rather than 9&amp;quot; which means that the bayonet lug is also a separate piece placed further forward on the barrel rather than the HK 416 which mounts the lug on the gas block, the bolt carrier has a captive firing pin retaining pin, the fire selector is ambidexterous and the bolt handle is ambidextrous (not double sided but can be switch sides at an armourer level). None of these modifications are what I would deem to be SAW modifications, with the possible exception of the longer handguard allowing a separate vertical grip and bipod to be used more easily, so i you were classifying the weapon on its characteristics rather than role I would put it as an AR.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:28, 27 September 2012 (EDT)&lt;br /&gt;
:Yeah.... also it looks like it has a combined bayonet lug / gas block and some sort of step in the barrel, so I would say that it is not even a real M27 but a HK416. Now *that* should definitely go to the rifles. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:07, 27 September 2012 (EDT)&lt;br /&gt;
::Are there any images out yet of it apart from the gear screen image on the COD Wiki? From that image it also looks like it has the shorter 9&amp;quot; handguard used on the standard HK416 rifles. Barrel is throwing me a bit as it looks like it might have the M4 profile barrel that is on the 14.5&amp;quot; rifles, but in terms of length it looks like it is a 16.5&amp;quot; barrel which should be straight. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:20, 27 September 2012 (EDT)&lt;br /&gt;
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What seems odd to me is how a heavy assault rifle/light machine gun has higher mobility than others in it's class [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 19:34, 29 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
I found this odd too, the M27 IAR would be heavier and hence more stable in automatic fire than the other ARs, not lighter/better mobility. The barrel is somewhat confusing, it looks to be shaped after a stepped AR-15 carbine barrel but too long. &lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:50, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== FN HAMR ==&lt;br /&gt;
&lt;br /&gt;
Along the same lines as the M27, I think the &amp;quot;FN HAMR&amp;quot; is actually just a regular SCAR that they are mis-naming. The main difference between the regular SCAR and the HAMR is the fact that the lower handguard on the HAMR is deeper to accommodate the gubbins that switches the gun from closed bolt to open bolt when the barrel gets hot. The game gun has the same lower handguard as on a regular scar, with the bottom of the rail being at the same height as the bottom of the front push pin. Also the flash hider is not the one used on the HAMR, but is instead the one from a SCAR-H. If it is the case that this a regular SCAR, do we put it in the AR category because that is what it is?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:56, 1 October 2012 (EDT)&lt;br /&gt;
:Yes, and now that you mention it also has the SCAR-like vent holes.I am gonna change it to SCAR-L and the M27 to HK416 too. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:57, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Pointless weapon stats==&lt;br /&gt;
Has anyone noticed how pointless the stats are in the COD series? Seriously these stats are so generic and so open ended to interpretation that I find it hard to compare one gun to the other. In fact I have seen two guns on the roster here alone, one of which has better stats in terms of &amp;quot;blocks&amp;quot; than the other so why would I bother using the other weapon? On top of that they dont seem to match weapon caliber to damage. Ex a MP5 should be the same damage as a Glock 17 but they arent because the Glock is a pistol and the MP5 is a SMG (I know these arent in this game just bare with me). That and why is it that from a distance (straying off topic I know) shotgun pellets seem to disintegrate completely? I love these games but Furry they need better gun designers to look into this--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 18:44, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
The weapon stats have an alarming tendency of being BLATANT LIES.  Denkirson runs a xanga page with weapon stats from all the COD games since the first Modern Warfare, and noted how the stat bars in that game were occasionally inaccurate/vague (G36 being more accurate than the M4.  The G36 simply has less sight sway, and is not necessarily more accurate) or outright lying (G36 being more powerful than the M4.  This is untrue.  Both guns have the same 30max-20min damage values.) --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:10, 1 October 2012 (EDT)&lt;br /&gt;
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@HashiriyaR32, not only that, but I also hated how for some reason for example in COD4 how the M9 has less damage than the MP5, while they are both chambered in the same cartridge! I feel that videogames should use the caliber of the weapon to help define stats. For example the damage and range would be the same across all weapon types (because of the cartridge) but should defer in magazine size, recoil, accuracy, and reload speed. Its reasons like this why handguns are so underused in multiplayer--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:26, 30 October 2012 (EDT)&lt;br /&gt;
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:While &amp;quot;damage&amp;quot; can never be perfectly done in games, [[Battlefield 3]]'s weapon damages are all based of calibre. It's still a game and not a simulator, but it's one of the best out there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:31, 30 October 2012 (EDT)&lt;br /&gt;
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:@Alex T Snow, yeah, forgot about that, honestly havent played BF3 in a while but as memory serves it is more &amp;quot;realistic&amp;quot; with its weapons.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:09, 30 October 2012 (EDT)&lt;br /&gt;
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::Just FYI, an M9 should cause less &amp;quot;damage&amp;quot; than an MP5. An MP5 has a longer barrel meaning that it generates a higher muzzle velocity and hence muzzle energy (which is the simplest analogue to damage). Some stats in these games make no sense, like weapons with the same barrel length and caliber having different damages, but in this particular case they got it broadly correct.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:40, 30 October 2012 (EDT)&lt;br /&gt;
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Just found a clear example of how the weapon stats are pointless. Under the sniper rifles the two in question are the DSR 50 and the XPR 50. It clearly shows that the DSR 50 has better stats in all categories compared to the XPR 50, so the question is if there is a weapon that clearly has better stats then why should I bother using the other weapon (FYI I am a COD veteran and know that sometimes these stats have to be tested out). Anyone have any opinions regarding this example? --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:17, 5 November 2012 (EST)&lt;br /&gt;
:That one's easy, the DSR-50 is a bolt action whereas the XPR-50 is semi-auto. I would also guess that the XPR-50 might have a large magazine based on how the weapon image looks.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:32, 5 November 2012 (EST)&lt;br /&gt;
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: @Commando552, thanks for the info, I guess that does answer a little, but don't you think that they should have placed the ammunition capacity? Or at least make the distinctions more apparent? I mean J.C! I literally was using my pen on the screen trying to count each of the different squares.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:37, 5 November 2012 (EST)&lt;br /&gt;
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If you see any references to rates of fire or kill ranges, just be aware that I'm getting them from this image.  It's based on the day-1 patch. http://img27.imageshack.us/img27/6712/bo2weaponchartv102.png --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:32, 18 November 2012 (EST)&lt;br /&gt;
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:I'm fairly sure those are the multiplayer stats, since the SMR is still fullauto even if you don't choose select fire in single. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:31, 19 November 2012 (EST)&lt;br /&gt;
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They are.  The full-auto fire mode is the default for the SMR, FAL OSW, JS Type 05, SG556, and XM8 in single-player mode. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 10:09, 19 November 2012 (EST)&lt;br /&gt;
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==Unknown Assault Rifle==&lt;br /&gt;
I was watching the launch trailer for the game and I caught this gun. Not sure what it is, so any help will be hot [[User:SeanWolf|SeanWolf]]&lt;br /&gt;
[[File:Call_Of_Duty_Black_Ops_2_Unknown_Rifle.jpg|none|500px]]&lt;br /&gt;
&lt;br /&gt;
:That is a Saiga 12 shotgun (according to the game). - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 17:32, 16 October 2012 (EDT)&lt;br /&gt;
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:Looks like an AK-12 to me http://www.imfdb.org/wiki/File:Ak-12.jpg --[[User:Doom-generation|Doom-generation]] ([[User talk:Doom-generation|talk]]) 20:43, 16 October 2012 (EDT)&lt;br /&gt;
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::And while it is indeed a super tactical, commando grade, hand made for the operators by the dwarves of Moria, it is just a Saiga with aftermarket HK style back sights and rails slapped on like there's no tomorrow. But that's hardly the most worrisome thing by now.--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 02:30, 17 October 2012 (EDT)&lt;br /&gt;
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::: Well, honestly, I think it would be dumber to have an elite operator using a plain weapon than a modified one like that. Especially since in this game you actually get to use side rails (with Laser Sights, though I think that's it), the 4-sides rails system doesn't seem exaggerated like in the past ones. [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 21:09, 1 November 2012 (EDT)&lt;br /&gt;
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::::Certainly so, although I am baffled by the decision as to why decided to make it look so 'westernized' (HK sight, rails more typical for aftermarket then modern military use... etc.) if it's a (I assume) firearm of the opposing force. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 08:16, 5 November 2012 (EST)&lt;br /&gt;
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:::::Well Russian special forces (and police) have been known to put American aftermarket parts (Magpul stocks, EOTechs, stuff like that) on their weapons, but I don't think they'd go extreme with it though.  Example: [http://www.thefirearmblog.com/blog/wp-content/uploads/2012/10/0_848ce_a_11e_10bb_orig-tfb.jpeg M4 style stock] --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 17:51, 5 November 2012 (EST)&lt;br /&gt;
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== Live action trailer just released ==&lt;br /&gt;
&lt;br /&gt;
So... now there's a live action trailer for Call of Duty: Black Ops 2, and it looks pretty impressive. It's got quite a few celebrities in it as well as a few YouTube personalities, along with some of the modern and futuristic weapons that will be seen in the game:&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=4wIZp_E2CxQ&lt;br /&gt;
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: Surprised FPS Russia didn't say 'Have nice day.'-Survivalkid21&lt;br /&gt;
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==SPOILERS: Full walkthrough leaked==&lt;br /&gt;
&lt;br /&gt;
As usual, Game Anyone has leaked a full walkthrough of the game. You can at least make a note of the weapons for later. Already seen a [[Hawk MM1 grenade launcher]], a full size [[MP5]], and the [[FAL]] is back and has a select fire option. http://www.gameanyone.com/video/505480 [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:36, 6 November 2012 (EST)&lt;br /&gt;
:Rifles Fal | Galil | M16A1 | &amp;quot;AK47&amp;quot; (AKM?)&lt;br /&gt;
&lt;br /&gt;
:SMGs MP5A3 | AK74U | Uzi&lt;br /&gt;
&lt;br /&gt;
:Shotties Olympia over and under | SPAS 12&lt;br /&gt;
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:LMGs RPD | M60 | Minigun (same one as Vorkuta)&lt;br /&gt;
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:Snipers M82A1 | SVD Dragunov&lt;br /&gt;
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:Pistols 1911 | Makarov PM | Browning HP&lt;br /&gt;
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:Launchers RPG7 | Stinger | MM1&lt;br /&gt;
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I believe there is no Type 97 and only the fictional Type 25 in the game.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 18:11, 7 November 2012 (EST)&lt;br /&gt;
** There's two different kinds of miniguns: there's the handheld minigun from the first Black Ops, and a new &amp;quot;Death Machine&amp;quot; that looks to be a futuristic one. The LSAT machine gun also has a digital ammo counter like the ''Aliens'' pulse rifle. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:36, 7 November 2012 (EST)&lt;br /&gt;
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==No optics==&lt;br /&gt;
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It's kinda straight that in the future, none of the characters around you carry their guns with any sort of attachments on their weapons. No optics, grips or anything. The flashback scenes in the 80s make sense because electronics were not big at the time. It was more strange still for us to be carrying a gun with a red dot sight [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:18, 13 November 2012 (EST)&lt;br /&gt;
:It's especially odd, considering all the weight and bulk of RIS, to put nothing on it at all. Hmm. Well this is CoD, after all. [[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 13:00, 14 November 2012 (EST)&lt;br /&gt;
Not always true. A lot of the other series have optics on certain of your buddies. Other points where we have the odd no optics are pick up weapons off some enemies. It's kinda weird that some of the mercs and the Chinese who uses more advanced weapons have no optics on their guns. When you play a different SEAL in the Strike missions, some times you start off with a gun that has no optic on it. This is the future, optics are the way of the future, especially for Spec Ops guys [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:30, 14 November 2012 (EST)&lt;br /&gt;
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==Realism==&lt;br /&gt;
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[[File:Blop2-Stinger-3.jpg|200px|thumb|left]]I know this is just a game that should be played for fun but... Come on, here we can see that the player just destroyed a tank with a FIM92 Stinger while riding a horse and he has 19 more Stingers on him. I'd like to see him with 19 launchers on his back. I think it beats any other nonsense in a game that has real firearms--[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 15:29, 15 November 2012 (EST)&lt;br /&gt;
:Of all the things that is kinda weird and stupid in this game, you pointed this out? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:25, 15 November 2012 (EST)&lt;br /&gt;
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Actually, it's very realistic. Didn't you know that every real-life Black Ops operator has a small army of invisible midgets that carry all their extra ammo? --[[User:CommanderLukas|Commander Lukas]] ([[User talk:CommanderLukas|talk]]) 17:14, 15 November 2012 (EST)&lt;br /&gt;
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Eh, certain kit configurations in MGS4 can result in Snake carrying three or more tons of rocket launchers. Naw, the one that really annoyed me was &amp;quot;fast mag&amp;quot; but &amp;quot;extended clip.&amp;quot; Why did they have to get it right ''and'' wrong in the same game? The invisible long barrels and foregrips and unchanged high-cap magazines kinda irritated me, too. Still, nice to see they're finally trying to put the fire selectors in the right positions and have magazines with actual ammo in them. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:14, 16 November 2012 (EST)&lt;br /&gt;
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:Thinking about it, the most likely answer (especially in light of the awesomely silly commie land battleship at the end) is that it was originally intended as a future level with a futuristic multi-mode rocket launcher, but either they thought the horse was silly in the future or there weren't enough past levels, so it ended up being a magic dual-mode Stinger. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:38, 17 November 2012 (EST)&lt;br /&gt;
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==AN94 missing magazines==&lt;br /&gt;
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At the beginning of Achilles' Veil, when you walk slowly with Menendez, if you look around at all the AN94s, most of them don't have magazines attached. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:51, 15 November 2012 (EST)&lt;br /&gt;
:They may be acting in a ceremonial capacity, and are carrying their weapons unloaded. Only Menendez (and possibly the few soldiers outside with him) expected the American assault, and would have been prepared to fire on the VTOLs and Yemeni troops. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 03:17, 16 November 2012 (EST)&lt;br /&gt;
::Naw, I've got shots of them actually aiming the things at the VTOL when it arrives, have to check again to see if any of the empty ones fire but I think they do. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:32, 16 November 2012 (EST)&lt;br /&gt;
::Yeah, I thought for a second about the ceremonial angle, but when Menendez shoots down a VTOL, most of the soldiers around him were missing mags in their rifles [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:23, 16 November 2012 (EST)&lt;br /&gt;
::: Considering the scale of the apparent error, then, it may be intentional. It would be hard for something like models with missing magazines to make it past testing. I'm willing to bet ceremonial, since I've seen many times where soldiers acting as ceremonial guards will carry their rifles unloaded and with no magazine. The function that's occurring would make sense for this action. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 03:26, 17 November 2012 (EST)&lt;br /&gt;
::::Yeah, but again, they ''aim'' rifles with no magazines at things, though I'm going back through now to get more screencaps and check if they actually fire them without magazines. It might just be a spawning bug, and a visual error a good 70% of users won't even notice is going to get flagged as &amp;quot;low priority&amp;quot; even in the likely case that the QA team spotted it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:39, 17 November 2012 (EST)&lt;br /&gt;
:::::Yeah, I noticed this during my playthrough. I was using an AN-94 on this level, and in first person my gun had no magazine. It reappeared during my reload, and disappeared afterwards. I was going to grab a screenshot and uypload it, but it appears I've been beaten to it :P [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 09:05, 20 November 2012 (EST)&lt;br /&gt;
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== Terminology note ==&lt;br /&gt;
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&amp;quot;The first game&amp;quot; = World at War, not Black Ops.&lt;br /&gt;
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&amp;quot;The previous game&amp;quot; should not be used, since it's confusing as to whether that's MW3 or Black Ops. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:48, 18 November 2012 (EST)&lt;br /&gt;
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:By that standard, &amp;quot;the first game&amp;quot; would mean Call of Duty 1, so I would say just use the full name of the game in question. [[User:Animalmenace|Animalmenace]] ([[User talk:Animalmenace|talk]])&lt;br /&gt;
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== STORM PSR Sniper Rifle ==&lt;br /&gt;
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is it just me or did the makers of call of duty: black ops II put in the em-1 railgun from the movie eraser?&lt;br /&gt;
the scope may not see in MRI mode, but it can see in thermal or infrared or whatever they call it in the game, but i enjoyed it immensely. i love the game.&lt;br /&gt;
:As I recall this actually ''was'' something Metal Storm Inc were suggesting their technology could do back when they were touting their million RPM rig to everyone who would listen; a superfast burst would potential result in multiple projectiles hitting the same position for very high penetration. Trouble was the superfast Metal Storm guns have issues with minor things like ''not exploding'' because gun barrels really don't like it when you fire a round while the previous one is still inside the barrel. They came up with some complicated venting system to solve that, but realised it basically removed all the advantages Metal Storm was supposed to have (in that it was more complex and meant the weapon had more moving parts than a normal gun) and so went over to stacked-round mortars, GLs and that underbarrel shotgun they have. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:54, 20 November 2012 (EST)&lt;br /&gt;
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Did anyone else notice that it says either 7.62 SX15 or 7.62 5X15 right below where it says Metalstorm Multishot Rifle? This may be a reference to its caliber, though I have a hard time imagining that 5 7.62mm bullets would penetrate 8 meters of any solid structure. That might just be video game physics, though. [[User:Supercavitation|Supercavitation]] ([[User talk:Supercavitation|talk]]) 19:26, 15 January 2013 (EST)&lt;br /&gt;
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:Eh, most &amp;quot;solid&amp;quot; structures only really have solid outer walls and loadbearing members, the rest doesn't offer all that much resistance, so it would depend what you were shooting at. I'm fairly sure if you built something like this it might be able to drill through light plate or cause local failure by repeatedly stressing the same place, but since the game doesn't seem to care about materials it can get a little silly.&lt;br /&gt;
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:Of course you'd be better off just firing one big bullet rather than a lot of little ones since momentum = haet when it comes to penetrating armour. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:26, 18 January 2013 (EST)&lt;br /&gt;
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==New Screenshots==&lt;br /&gt;
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I just added a few screenshots for some of the missing weapons (MP5A3, Beretta M682, SPAS-12, M1216, Type 25, M8A1, SIG 556) let me know if there's anything wrong with them and I'll take better ones. I had shots for the HAMR( SCAR-L) and the SCAR-H but they didn't turn out well so I didn't upload them. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 10:33, 20 November 2012 (EST)&lt;br /&gt;
:It's ok, I've got about three thousand screenshots and pretty much everything covered, and I think I'm running higher resolution and settings. If you want something to do, though, you could try making the ''World at War'' page...Well, &amp;quot;less awful&amp;quot; would be a start, even. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:55, 20 November 2012 (EST)&lt;br /&gt;
:::I have recently acquired a physical copy of ''World at War'' so I'll see what I can do about in game screenshots. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 09:04, 25 November 2012 (EST)&lt;br /&gt;
::Well, I was running everything on Max but I don't think FRAPS likes Black Ops 2 very much because everything turned out low-res. And I don't own World at War, so I can't really contribute to it's page :P [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 13:32, 20 November 2012 (EST)&lt;br /&gt;
:::You shouldn't really need FRAPs, if you're running it through Steam it has its own screenshot key and even if you're not there should be a &amp;quot;take screenshot&amp;quot; command in the control settings. Though as said, I've got this one covered so we don't really need anyone else getting caps for it anyway. Thanks for the effort, though. :) [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:37, 20 November 2012 (EST)&lt;br /&gt;
::::I use FRAPS because I can save the images as .PNGs because I take a lot of game screenshots for my blog, and as far as I know Steam only does .JPGs. But Yeah, I'll keep an eye out next time I'm grabbing screenshots so I don't step on any toes. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 11:04, 22 November 2012 (EST)&lt;br /&gt;
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== Fun with old models ==&lt;br /&gt;
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So, the Kurzer 8 cm Granatwerfer 42 model is seven years old. For those wondering if this is some kind of record, it's got a long way to go; I believe the record for officially recycled art assets is ''Castlevania'', which got a Medusa Head sprite in ''Rondo of Blood'' in 1993 and recycled it until ''Order of Ecclesia'' in 2008. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:13, 22 November 2012 (EST)&lt;br /&gt;
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== Could someone explain this if possible? ==&lt;br /&gt;
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I don't have the game, so forgive me if i am missing something obvious, but i have noticed several confusing things in the various gameplay videos.&lt;br /&gt;
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First of all, why does some guns not eject casings? I know guns can eject downwards but no casings are left on the floor. This seems to apply to all Chinese weapons, the MTAR-21, SMR and PDW-57. I know it could be a mistake on the developer's part but it seems so obvious, am i missing anything?&lt;br /&gt;
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Secondly, regarding the PDW-57, the above could potentially make sense as the casings are left in the magazine even when it has been fired empty. But it seems impractical, and why are they all in the same place no matter how many shots have been fired? Do they move in a circle around the inside of the magazine?&lt;br /&gt;
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Thirdly, how does Fast Mag work on Shotguns with tube magazines?&lt;br /&gt;
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Also, can 1980's weapons, when used in the future levels after completing the game, use futuristic attachments?&lt;br /&gt;
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Finally, why does some videos decipt the KSG reloading one shell at a time and others two shells at a time?&lt;br /&gt;
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Thanks in advance. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 18:54, 24 November 2012 (EST)&lt;br /&gt;
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Fast mag for the tube-magged shotguns makes it so that you reload two shells at a time.  1980s weapons cannot use futuristic attachments even in the 2025 missions.  They have their own set of attachments.--[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 19:01, 24 November 2012 (EST)&lt;br /&gt;
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:The bullpup weapons have the ejection port where it generally isn't even on-screen when the weapon is shouldered, so there's no way you'd see ejected brass. PDW-57 is probably supposed to eject down like the P90. They probably just didn't bother with a brass effect you'd hardly ever see, and it's not like the series is exactly big on getting brass right (see also every revolver reload ever). &lt;br /&gt;
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:PDW-57 just isn't animated, game P90s almost never are and in general a transparent magazine will just show a fixed number of rounds inside it. While you can cycle rounds back into a magazine after firing (aircraft cannons sometimes do it) it would be impractical in a weapon that wasn't belt fed because you'd have to have the weapon basically eject spent casings back into its own magazine. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:22, 25 November 2012 (EST)&lt;br /&gt;
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::It is very rare in games to see a P90 cartridge cycle. The one that I am known to is the Rainbow Six Vegas series. More games should have this feature and take away the ammo counter on screen, use visual cues. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:52, 26 November 2012 (EST)&lt;br /&gt;
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:::MGS4 does it, too. But the ammo counter is mainly there because your character is supposed to be a soldier, and so he'd have some sense of the weight of his weapon and be more focused on how many rounds he's fired than the player. It's like, say, a minimap is supposed to substitute for your character's knowledge of the area they're in; it's much easier to have the character pass their knowledge to the player rather than expecting the player to BE the character. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:06, 27 November 2012 (EST)&lt;br /&gt;
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Thanks for the answers, both of you. Very much appreciated. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 15:02, 25 November 2012 (EST)&lt;br /&gt;
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== Overall thoughts on the game... ==&lt;br /&gt;
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So I managed to pick up a copy of the game, and I played it several times through, and well... it was pretty impressive to say in the least.&lt;br /&gt;
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The strong points of the game are pretty much as follows: the pre-mission weapon customization, being able to drive/command vehicles, the developers making an attempt at providing more details on the weapons, players getting the opportunity to use every weapon on any mission (even if it doesn't fit the time period), a pretty damn good musical soundtrack, giving the protagonists and antagonists better personalities and character depth rather than just presenting them as wooden beings who follow orders or one-track objectives, and finally, presenting a story that can end in a different number of ways depending on your choices, was understandable for the most part, and how such a story could possibly one day happen in real life (Cause let's be honest here folks, there are people out there in the world like Raul Menendez who wish to create chaos and anarchy (for whatever purpose suits them), and yet they claim to 'fight for the oppressed', and are viewed and praised as 'heroes', 'revolutionaries' and 'saints' by the people that are often called 'the 99%' in today's fast-changing society of ours... [interesting Occupy Movement reference there, Treyarch]).&lt;br /&gt;
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Call of Duty: Black Ops II definitely qualifies to be on the list of &amp;quot;Top X best games of 2012&amp;quot;, and perhaps the better Call of Duty game that not only ranks up there along with Call of Duty (2003) and Call of Duty 4: Modern Warfare (at least I think so, feel free to disagree), but also the better Call of Duty game that Activision has made in the past 5 years. I hope that the next batch of Call of Duty games are just as good as this one was. --[[User:ThatoneguyJosh|ThatoneguyJosh]] ([[User talk:ThatoneguyJosh|talk]]) 04:45, 28 November 2012 (EST)&lt;br /&gt;
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Aside from Menendez's back story and his organization, the story was pretty good. I need the game to explain what the villain is apart of and what they represent [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:04, 28 November 2012 (EST)&lt;br /&gt;
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== Why is the SCAR-H model listed as being too thin? ==&lt;br /&gt;
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I don't find the in-game model to be thinner than it really should. What are we going by? The top parts of both the SCAR-H and the SCAR-L have the same width due to both of them having the same Picatinny rail on top. [[User:RadicalDisconnect|RadicalDisconnect]] ([[User talk:RadicalDisconnect|talk]]) 02:39, 1 December 2012 (EST)&lt;br /&gt;
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I looked at it too. I've handled a SCAR-17S and it isn't &amp;quot;bulky&amp;quot; really [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:57, 1 December 2012 (EST)&lt;br /&gt;
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I suggest removing that line, as I don't find the rifle to be too thin at all. I think the illusion came from the fact that the Picatinny rails have more slots in them than in previous games. [[User:RadicalDisconnect|RadicalDisconnect]] ([[User talk:RadicalDisconnect|talk]]) 08:11, 12 December 2012 (EST)&lt;br /&gt;
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== Reloadings are incorrectly described .... ==&lt;br /&gt;
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Both the USAF M16 and MP5A3 sections states the magazines are empty/solid when reloading, while after lenthy examination, i have found all weapons to feature bullets in their inserted magazines. It also seems that the previous magazine visibly features bullets when reloading from non-empty and no bullets when reloading from empty. This includes the M16 and MP5. It does however seem like this was overlooked on Fast Mags. Can whoever took the MP5 images specify if he was using Fast Mag in the image thet claims it is solid?&lt;br /&gt;
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Otherwise this should be pointed out somewhere on the page instead. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 20:18, 6 December 2012 (EST)&lt;br /&gt;
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:Fast mag on the M16 but I don't think so on the MP5 (edit: checked, it's a fast mag there too), I'll have to go in and check again next time I'm off work (that'll be sunday). Caption for the M16 does specify that the magazines in the screenshot are empty, it doesn't say they always are. Incidentally if you're wondering why there's a lot of shots from &amp;quot;Old Wounds,&amp;quot; it's the one where they give you guns the fastest. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:59, 7 December 2012 (EST)&lt;br /&gt;
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While it doesn't say it is always empty, it does give that impression. I thought so until i checked myself. Maybe just pointing out somewhere that Fast Mag lacks detail could perhaps be useful. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 07:55, 7 December 2012 (EST)&lt;br /&gt;
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:I'll get some extra shots on sunday for it. It's pretty hard with the MP5 because the mag's not actually on screen for very long (same with Far Cry 3 and finding SPAS reloads where there's a cartridge on-screen, it seems) but I have a stupid mouse with one button set to screenshot so I will stupid at the game until it loses. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:43, 7 December 2012 (EST)&lt;br /&gt;
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== Learned some things ==&lt;br /&gt;
Drift0r's BO2 vids have taught me something that we could probably add to the main article.&lt;br /&gt;
I mentioned, correctly, that Select Fire alters handling characteristics, and full-auto is usually slower than burst (we already know of one case that isn't true).  What I just found out is that a select-fire Vector has identical burst and full-auto ROFs, and its burst mode is a 2-round burst, like the AN-94, and unlike all the other SF-enabled burst modes of other full-auto weapons.  Also, I managed to find a more recent version of the BO2 weapon chart, and the mentioning of the SIG 556's damage profile being altered in full-auto mode (via SF) is no longer true.  It now has identical max-min damages (40-24) in both burst and full-auto.  What is still true is that it still suffers a reduction in its 3 and 4 hit kill ranges.--[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 23:19, 9 December 2012 (EST)&lt;br /&gt;
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== Protection level ==&lt;br /&gt;
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This page should not be infinitely protected from editing, it can still be improved. The [[Modern Warfare 3]] page is also still protected. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:54, 21 December 2012 (EST)&lt;br /&gt;
:You can suggest changes here, both pages are likely to attract stupidity. This page will be finished shortly, I just need to find time to sift through the rest of my screencaps. I know about the 92SB in MW3, I'm going to add it when I get around to getting a screencap, should all be done over the weekend. That aside MW3 is complete and 99% of edits to it will be either adding worthless or incorrect information. Please don't dictate what our protection policy should be, it ''is'' policy to fully protect high-traffic pages. ''Rambo III'' has been sysop protected for the last three and a half years. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:44, 21 December 2012 (EST)&lt;br /&gt;
::Okay, the M16A4 should be added, as it is seen during a cutscene in which Woods strangles a Viet Cong soldier with the rifle, yet it is not obtainable during gameplay. The SMR also turned out to be a true Saritch 308 (or at least with a slightly modified appearance like the XM8, but not just a fictional weapon based on it), due to this evidence given in the Call of Duty Wiki:&amp;lt;br&amp;gt;- &amp;quot;In Zombies, Marlton comments on how the SMR uses .308 rounds, just like the Saritch 308&amp;lt;br&amp;gt;- On ELiTE, [...] the default file name was 'Saritch'&amp;lt;br&amp;gt;- SMR possibly stands for 'Saritch Modular Rifle' or 'Saritch Marksman Rifle'&amp;quot;. &amp;lt;br&amp;gt;Also, the KAP-40 is described in the IMFDB page as &amp;quot;a fully automatic handgun based on the TDI Kard&amp;quot;, yet I don't find any major difference between them (unless the full-auto fire mode is incorrect); its mechanism and caliber (.45 ACP) are also the same as the real TDI Kard, so I believe that it is indeed a TDI Kard. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 03:35, 22 December 2012 (EST)&lt;br /&gt;
::::Would the &amp;quot;40&amp;quot; in &amp;quot;KAP-40&amp;quot; not imply somewhat that the pistol is chambered in a .40-calibre round, such as .40 S&amp;amp;W? I know it's a trivial thing, but that's the first thing that came to my mind upon hearing the name. --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 07:31, 22 December 2012 (EST)&lt;br /&gt;
:::::No, because the left hand side of the KAP-40 says &amp;quot;.45 ACP&amp;quot; --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:29, 22 December 2012 (EST)&lt;br /&gt;
::::::Ah, right--upon examining the gun more closely, I can see where it says that. Seems as though &amp;quot;KAP-45&amp;quot; would have been a more appropriate name given the circumstances. --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 11:04, 22 December 2012 (EST)&lt;br /&gt;
:::I'll check for the M16 tomorrow, the SMR isn't really all that similar to the Saritch (it's about the same shape, but it looks like it's been built out of features of other guns like the B23R; it's about as close as the Type 25 is to any of the QB rifles) and the KAP is obviously based on the Kard but has, among other things, completely different join lines, a differently shaped grip, a TDI Vector fire selector (since the real one has no full-auto functionality) and a stupidly out-of-reach Vector bolt release. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:47, 22 December 2012 (EST)&lt;br /&gt;
::::That's right, the SMR seems to contain parts of the Vulkan M2T Ukrainian experimental assault rifle. It should also be mentioned that the 3-round burst and fully-automatic fire are incorrect for the SG 556, since the real one only comes in semi-auto. For the M16A4, it is seen in Woods' flashback in the mission &amp;quot;Pyrrhic Victory&amp;quot;. And an extra note: the Barrett M107 section should contain a sentence like &amp;quot;While the M82A1 would fit in the game's setting (having been developed in 1982), the M107 is highly anachronistic, since it ...&amp;quot; (because it is referred to as Barrett M82A1 in-game) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:55, 22 December 2012 (EST)&lt;br /&gt;
:::::I think the actual error there is that Barrett have started marketing the M107 as the M82A1 (per our own page on the Barrett rifles), so the problem is they put the wrong M82A1 in the game. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:33, 23 December 2012 (EST)&lt;br /&gt;
::::::The &amp;quot;FAL OSW&amp;quot; doesn't seem to me to be based on the Para Tactical Carbine. The front of the weapon and rail systems are obviously that of the SA58 OSW variant (yet the barrel's length portrayed in-game doesn't match any of these two variants, as seen in their images in the main [[FN FAL]] page). Also, isn't it incorrect for the &amp;quot;Olympia&amp;quot; to be able to eject the spent shells when reloaded instead of dumping them out manually? By the way in the SCAR-H section why is the &amp;quot;Extended Clip&amp;quot; mentioned to be incorrectly named? Because the calibers for the 20-round and 30-round mags are different?&amp;lt;br&amp;gt;Extra note: this image of the Storm PSR's third person view should be add to the main page: &amp;lt;br&amp;gt;[[File:Storm PSR Menu Icon BOII.jpg|thumb|none|400px]]&amp;lt;br&amp;gt;--[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:48, 25 December 2012 (EST)&lt;br /&gt;
:::::::No, it's incorrectly named because it's a &amp;quot;magazine,&amp;quot; not a &amp;quot;clip.&amp;quot; Ask anyone here who's serious and they'll tell you that. --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 16:55, 25 December 2012 (EST)&lt;br /&gt;
:::::::The rail handguard is an optional extra for SA58 rifles, but judging by the length of the rail the rifle in the game is actually an SA58 Para Elite Compact, I'll see if I can get an image of that variant. I have all the menu pictures for the weapons, so I'll be adding that for each weapon shortly. The manual for the Model 682 says it has an automatic ejector / extractor which will eject spent shells, so I'm fairly sure that's right.&lt;br /&gt;
:::::::A clip is a bent piece of metal that has no mechanical components, a magazine has a mechnical follower or drive member. Think of it as the difference between a paperclip and a lever arch file. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:44, 26 December 2012 (EST)&lt;br /&gt;
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Again, why is the SCAR-H being listed as too thin? I've handled a SCAR-17S before, and it's upper and lower receivers are really not that wide or bulky. The in-game model may seem a little thin compared to, say, MW2's SCAR-H because the picatinny rail on top has more notches. Besides, the top part of the SCAR-L and the SCAR-H is the same width because they both have the picatinny rail on top. [[User:RadicalDisconnect|RadicalDisconnect]] ([[User talk:RadicalDisconnect|talk]]) 17:13, 27 December 2012 (EST)&lt;br /&gt;
:It's not, I removed that the other day. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:14, 28 December 2012 (EST)&lt;br /&gt;
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== Basis of in-game Saiga? ==&lt;br /&gt;
&lt;br /&gt;
Guys, I think I may have found the the Saiga Treyarch based in the in-game model off of:&lt;br /&gt;
[http://www.redjacketfirearms.com/index.php?page=shop.product_details&amp;amp;flypage=flypage.tpl&amp;amp;product_id=25&amp;amp;category_id=2&amp;amp;option=com_virtuemart&amp;amp;Itemid=3 Link to page on Red Jacket website]&lt;br /&gt;
(I don't know how to &amp;quot;safely&amp;quot; place a link onto IMFDB from an iPad, which is currently my only form of Internet access, so it would be much appreciated if someone could tell me how so I could up date it later).  If anyone asks why I was on the website of the atrocious Red Jacket Firearms, I was Googling &amp;quot;AK Shotguns&amp;quot; to see if there were anymore I didn't know about, and their website came up.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 03:00, 25 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Some Stuff To Add On The Main Page ==&lt;br /&gt;
&lt;br /&gt;
*The TDI Kard used by the LAPD in Cordis Die is fires semi auto only and the officers pulls a non existing slide when reloading.&lt;br /&gt;
*The Uzi is used by the Dignity Battalion in Suffer with Me.&lt;br /&gt;
*The fast SPAS 12 reload Menendez can do in Time And Fate only works with the SPAS 12 he takes from Noriega. Meaning if he picks up another one he will reload normally.&lt;br /&gt;
*The KSG only reloads two shells at a time only if fast mags is chosen.&lt;br /&gt;
*The AKS-74U is incorrectly used by Soviets on the front lines rather than tank crews.&lt;br /&gt;
*The M1216 is used by Navy Sailors in the USS Obama.&lt;br /&gt;
*Wouldn't the SVD-M be anachronistic to the 1980s missions?&lt;br /&gt;
*The RPD is incorrectly used by the Soviets in Afghanistan rather than the RPK-74.&lt;br /&gt;
*The FHJ-18 AA is used in singleplayer by Menendez and his troops.&lt;br /&gt;
*There is some kind of revolver seen on the model of some Dignity Battalion an Menendez Cartel members.&lt;br /&gt;
*[http://images.wikia.com/callofduty/images/a/ac/Wielding_MP7_BOII.png Is that a USP in his holster?]&lt;br /&gt;
*[http://images.wikia.com/callofduty/images/d/d6/Viet_Cong_Kill_BOII.png There is an M16 variant in the cutscene that plays after the first mission].&lt;br /&gt;
*M2 Brownings are mounted on the SOC-Ts in Fallen Angel.&lt;br /&gt;
*An AH-64 variant can be seen in the startup cutscene. &lt;br /&gt;
[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 11:41, 26 December 2012 (EST)&lt;br /&gt;
: According to the Call of Duty wiki, the M16 Woods is using in that cutscene is the [[M16A4]] model from [[Call of Duty: Modern Warfare 3]]. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 22:54, 12 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Peacekeeper ==&lt;br /&gt;
&lt;br /&gt;
So, first DLC is going to include a new weapon, a weirdy compact carbine most likely misclassified as an SMG called the &amp;quot;Peacekeeper.&amp;quot; Looks like a Frankengun AR. With the safety on.&lt;br /&gt;
&lt;br /&gt;
[[Image:Peacekeeper.jpg|thumb|none|600px|&amp;quot;Peacekeeper&amp;quot; compact carbine.]]&lt;br /&gt;
&lt;br /&gt;
[[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:50, 9 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:This is precisely why we can't have nice things. It looks like pure evil. Even saying it's supposed to be an AR platform is a bit of a stretch. The hand guard and flash hider at the very least seem familiar, although I can't put my finger on it. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 05:37, 9 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::I'm kind of curious as to how it's even supposed to work; I assume that's a hinge in front of the trigger guard rather than a pin, which means the gun strips by splitting diagonally along the middle of the receiver like it's a FAL, only it can't actually do that because the trigger guard is in the way. And it seems that the only possible component that could be holding the two halves of the reciever together other than that single pin is, um, the bolt release. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:17, 9 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:::I'm under a terrible premonition that clever chaps who were at helm when it came to designing the thing had no idea that a firearm should have such a function. Instead, they tried to meagerly deceive us with arbitrary dents and recesses so we would be more susceptible to accepting that this is indeed a future weapon created by future technological achievements in order to further achieve future tasks. Just look at that tiny stock and ridiculous vertical forehand, ye Mighty, and despair. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 13:34, 10 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::::The front thing is ''basically'' just a Magpul AFG with no rear support (which would make breaking an issue), but it's too far forward to actually use since you'd have to rest your thumb on either the flash hider or in front of the front sight where it would easily slip onto the hider anyway. It looks like something built in Pimp My Gun by someone who wasn't really thinking about how anyone would actually use it.&lt;br /&gt;
&lt;br /&gt;
::::Bit of a shame, some of their other designs like the SMR are actually pretty neat looking. Still, it's not going to out-ugly the Peacekeeper Carbine from ''Bulletstorm'' anytime soon (see my user page, bring sickbag). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:03, 11 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::A plague o' both your houses, Evil Tim! I am sped. What a terrible machination ''Epic Games'' has on their hands. But at least that can somewhat be looked over considering it is ''Bulletstorm'' of all things. ''Black Ops II: The Black Opsening'' had a pretty solid and down to earth art direction considering it is set in a brave new world of the near future. Setting that could have very easily been exploited by the developers to just chug a few liters of liqueur and go all out on the weapon selection, spilling what ever silly idea they harbored in their noggins.&lt;br /&gt;
:::::But this 'Peacekeeper' business is bound to make me assume the very name is cursed by some ancient and mercifully forgotten anathema and every fictional firearm that bears it's label is forever cursed to be mocked and ridiculed in public. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 09:52, 11 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:I'm sort of wondering if it isn't supposed to be a futured-up AAC Honey Badger:&lt;br /&gt;
:[[Image:AAC honey badger.jpg|thumb|none|600px|Honey Badger with magazine removed - 7.62x35mm]]&lt;br /&gt;
:[[Image:Peacekeeper.jpg|thumb|none|600px|&amp;quot;Peacekeeper&amp;quot; compact carbine]]&lt;br /&gt;
:They've messed around with it a lot, but the outline is basically the same and you can see how that tiny, stupid stock came to be. It's also kind of funny that the Peacekeeper still seems to have the pin which should be at the front of the lower receiver under the rear of the handguard, even though the front of the lower isn't there anymore. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 00:28, 14 January 2013 (EST)&lt;br /&gt;
::I have to wonder why they didn't just use the Honey Badger then. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 01:37, 14 January 2013 (EST)&lt;br /&gt;
:::That's a very good point. Perhaps they posses a crippling phobia of large weasels and did not want to associate their product with them. I personally find it hilarious how they didn't quite get around to the idea of a retractable stock, those clever beasts. Surely the fact that this is a downright ridiculous configuration had to come up when they started animating it with first person and third person models. Even so, should we add this to main page when the time comes (The Titus and that three barreled marksman rifle are already there and the latter is basically based on just a very shoddy concept) even if it might be a ''completely'' fictive rifle? --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 04:44, 14 January 2013 (EST)&lt;br /&gt;
::::Yeah, it's going on. Especially with a game where a lot of the players don't know anything about guns at all, it's kind of important to point out which guns aren't real if there's a mix of real and real-enough-to-the-layman. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:10, 14 January 2013 (EST)&lt;br /&gt;
:::::Maybe it has a weird sci-fi feature like the Storm or the Titus. Does Activision have to pay licensing fees to the manufacturers to use these weapons? Maybe they wanted to save a buck. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:55, 14 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== AKS-74U misclassified as an SMG? ==&lt;br /&gt;
&lt;br /&gt;
I have seen many sources with legitimate and proper authority claim compact assault rifles can be classified as submachine guns, the most recent i read being Jane's Infantry Weapons 1992-1993, which considers the AKS-74U a submachine gun while still acknowledging it is firing 5.45x39mm ammunition and being developed from the AK-74. They clearly classified it as an SMG.&lt;br /&gt;
&lt;br /&gt;
So are they wrong, or do opinions simply differ and IMFDB has weapon guidelines based on their opnions on the matter? [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 09:48, 18 January 2013 (EST)&lt;br /&gt;
:This has been [[Talk:Call_of_Duty:_Black_Ops/Archive_1#AKS74U_a_RIFLE.2C_not_a_SMG.21.21.21.21|kicked around]] since ''Black Ops 1''. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:36, 18 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
We also have books that were made during the early 2000's and the 90's and each one says the AKS-74U is a sub machine. I remember having these books way before COD 4.--[[User:Commandoninja137|Commandoninja137]] ([[User talk:Commandoninja137|talk]]) 12:05, 18 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:Yeah they can classify it as whatever the hell they want, but it'll still officially be a shortened carbine assault rifle, IMO the only time they can legitimately call the AKS-74u an SMG would be when they make a gun that looks exactly like it that fires pistol rounds like an actual SMG. [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 14:48, 18 January 2013 (EST)&lt;/div&gt;</summary>
		<author><name>Kornflakes89</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Assassin%27s_Creed_III&amp;diff=650753</id>
		<title>Talk:Assassin's Creed III</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Assassin%27s_Creed_III&amp;diff=650753"/>
		<updated>2013-01-18T00:50:24Z</updated>

		<summary type="html">&lt;p&gt;Kornflakes89: /* Desmond's pistol training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yeah I haven't played any of these. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:31, 28 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
There was a scene where Connor referred to a man's Brown Bess as a &amp;quot;rifle&amp;quot;. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:20, 28 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Desmond's pistol training ==&lt;br /&gt;
&lt;br /&gt;
In this game, Desmond spends ten memory sequences in the memories of two ancestors, both of which fire their guns left handed, although Connor uses his primary with his right. After the tenth sequence, (during whcih he becomes completely adept at using their fighting styles), Desmond Miles is called upon to rescue his father in Abstergo. Late in that mission, he takes Daniel Cross' Mark 23 and uses it to rape throught the ranks of Abstergo agents. &amp;lt;br /&amp;gt;&lt;br /&gt;
(Side note: I think the Mark 23 is the same model Ubisoft used in [[Splinter Cell: Conviction]].)&lt;br /&gt;
&lt;br /&gt;
So before you lamblast me with insults of my stupidity, I thought that since I'm among the experts, I might as well: &amp;lt;br /&amp;gt;&lt;br /&gt;
In the '''REAL WORLD''', if someone were to train with just single shot pistols long enough to master them and have a very tight grouping, then be put in a high-stress situation with a modern handgun in their off-hand (although Desmond probably now is ambidextrous), would they be able to hit with a high enough accuracy to hit foreheads, hearts, and graze the jugular so the target bleeds out?&lt;br /&gt;
[[User:SIGman|SIGman]] ([[User talk:SIGman|talk]]) 09:53, 27 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Personally you would think the modern day assassins would have trained Desmond in modern combat tactics and how to use guns and other things. The fight at Abstergo was so out of place [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:33, 12 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Desmond's only training has been within the Animus, via the memories of Altair, Ezio, and now Conner. I don't think he's been given ''any'' modern training. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:08, 12 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:This, unless Desmond was trained before he ran away, then he's most likely had no training outside of what he's done inside the animus, and even if he did have training, I highly doubt that any type of training would get you good enough to hit four guys right in the head in rapid succession while firing one handed with a pretty heavy pistol, I mean hell, after getting the MK 23 that entire part of the game becomes &amp;quot;Spam triangle/Y/Whatever other button to win.&amp;quot; not that any of them presented much of a challenge in the first place.  And I'd like to know who made Desmond's jacket using Wolverine's mutant healing abilities. [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 19:50, 17 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Also, no matter how much you train, it's unlikely in the real world you'll ever achieve &amp;quot;a very tight grouping&amp;quot; with a late-18th-century flintlock pistol, since they're some of the most horrifically inaccurate weapons known to man. At best, you could hope to consistently hit a man-size target at fifteen yards, but anything else would be wishful thinking. - Phalanx&lt;br /&gt;
:: Well, Desmond certainly seems to be able to use his pistol in the real world in melee combat better than virtually any real world expert. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 22:50, 12 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Unless he was in an ancestor that was an assassin that's dealt with modern weapons in the passed century, I don't think he'll stand a chance against guards with guns and we can assume the Abstergo guards are not supposed to be your run of the mill rent a cop [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:56, 12 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Flintlock Pistol ==&lt;br /&gt;
I think the flintlock pistol is a very anachronistic Harper's Ferry Flintlock: [http://www.cherrys.com/pedpics/s320b.jpg Harper's Ferry Flintlock]. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 20:17, 11 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Seems like a match to me. Also is anyone here familiar with IDing cannons?[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 21:17, 11 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Brown Bess ==&lt;br /&gt;
&lt;br /&gt;
Just an initial heads-up to say that while the section heading for the Brown Bess correctly identifies it as a musket, it's referred to as a &amp;quot;rifle&amp;quot; in the captions, which it most assuredly is not.&lt;br /&gt;
&lt;br /&gt;
That being said, however, even if it's referred to as a Brown Bess and it would be historically correct for Redcoats and some settlers to have it (though they should have Trade Muskets really), the in-game model is definitely NOT a Brown Bess. Note how it has barrel hoops, something no Brown Bess model (except a replica made by Denix) ever had, and the highly curved stock with decorative brasswork on the buttplate is more reminescent of a sportsman's Pennsylvania/Kentucky Rifle than any military-issue firearm of the period (but no rifle of that type had bayonet lugs or barrel hoops). Frankly that monstrosity looks like a Kentucky Long Rifle had a night of passion with a Charleville 1766 Musket. - Phalanx&lt;/div&gt;</summary>
		<author><name>Kornflakes89</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Crysis_3&amp;diff=650752</id>
		<title>Talk:Crysis 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Crysis_3&amp;diff=650752"/>
		<updated>2013-01-18T00:40:03Z</updated>

		<summary type="html">&lt;p&gt;Kornflakes89: /* Character name? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Character name? ==&lt;br /&gt;
&lt;br /&gt;
Shouldn't the images where it says the characters name be Alcatraz, not Prophet?  I'm assuming that you continue as Alcatraz in this one since Prophet is well...out of action. [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 19:40, 17 January 2013 (EST)&lt;/div&gt;</summary>
		<author><name>Kornflakes89</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Miracle_at_St._Anna&amp;diff=621908</id>
		<title>Miracle at St. Anna</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Miracle_at_St._Anna&amp;diff=621908"/>
		<updated>2012-10-14T19:02:05Z</updated>

		<summary type="html">&lt;p&gt;Kornflakes89: /* M1928A1 Thompson */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = Miracle at St. Anna&lt;br /&gt;
|picture = MASAPoster.jpg&lt;br /&gt;
|caption = ''Official Poster''&lt;br /&gt;
|country = [[File:USA.jpg|25px]] United States&lt;br /&gt;
|director = Spike Lee&lt;br /&gt;
|date= 2008&lt;br /&gt;
|language = English, Italian, German&lt;br /&gt;
|studio= 40 Acres &amp;amp; A Mule Filmworks&lt;br /&gt;
|distributor=  Touchstone Pictures&lt;br /&gt;
|character1=Corporal Hector Negron&lt;br /&gt;
|actor1=[[Laz Alonso]]&lt;br /&gt;
|character2=Staff Sergeant Audrey Stamps&lt;br /&gt;
|actor2=[[Derek Luke]]&lt;br /&gt;
|character3=Private First Class Samuel Train&lt;br /&gt;
|actor3=[[Omar Benson Miller]]&lt;br /&gt;
|character4=Sergeant Bishop Cummings&lt;br /&gt;
|actor4=[[Michael Ealy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Miracle at St. Anna'' is a 2008 movie by well-known director Spike Lee. In 1944, four black US soldiers from the segregated 92nd Infantry Division are cut off from their company during a failed attack on a German position in the Italian Campaign. The soldiers take refuge in a small Tuscan village, bringing along with them a traumatized young boy who, unknown to them, is the sole survivor of the Sant'Anna di Stazzema massacre, where hundreds of Italian civilians were killed by Waffen-SS panzergrenadiers as retribution for partisan attacks. &lt;br /&gt;
&lt;br /&gt;
'''The following guns were used in the movie Miracle at St. Anna:'''&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sidearms=&lt;br /&gt;
==Colt Mk IV Series 70==&lt;br /&gt;
Major General Edward Almond ([[Robert John Burke]] carries a [[M1911_pistol_series#Colt_MK_IV_Series_70|Colt Mk IV Series 70]] pistol as his personal sidearm.&lt;br /&gt;
[[File:ColtMkIVSeries70.jpg|thumb|none|350px|Colt Mk IV Series 70 - .45 ACP]]&lt;br /&gt;
[[File:StAnna Allmond ColtMkIV.jpg|thumb|none|600px|Major General Almond ([[Robert John Burke]]) draws his Colt Mk IV Series 70.]]&lt;br /&gt;
[[File:MASA 14.jpg|thumb|none|600px|The Colt Mk IV on Almond's desk.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
Herb Redneck ([[John Hawkes]]) pulls a [[Smith &amp;amp; Wesson Model 10]] during an argument with the four men in his shop.&lt;br /&gt;
[[File:S&amp;amp;W-Model-10.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 10 Revolver - .38 Special]]&lt;br /&gt;
[[File:MASA 15.jpg|thumb|none|600px|Herb Redneck ([[John Hawkes]]) draws his Smith &amp;amp; Wesson Model 10.]]&lt;br /&gt;
[[File:StAnna Herb S&amp;amp;W.jpg|thumb|none|600px|Herb with his S &amp;amp; W.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
A [[Luger P08]] is used by the elderly Hector Negron to shoot a customer in a New York post office. It is seen throughout the film used by German soldiers and Italian partisans.&lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:MASA 1.jpg|thumb|none|600px|An elderly Hector Negron shoots a customer with his Luger P08.]]&lt;br /&gt;
[[File:StAnna Luger.jpg|thumb|none|600px|The Luger P08 sitting in a bloody hat.]]&lt;br /&gt;
[[File:StAnna German Luger.jpg|thumb|none|600px|A Waffen-SS officer executes an Italian priest at Sant'Anna di Stazzema.]]&lt;br /&gt;
[[File:MASA 23.jpg|thumb|none|600px|The officer executing the wounded at Sant'Anna di Stazzema.]]&lt;br /&gt;
[[File:StAnna German Luger 2.jpg|thumb|none|600px|A Wehrmacht officer hands his Luger P08 to Corporal Hector Negron ([[Laz Alonso]]).]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==M1928A1 Thompson==&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|M1928A1 Thompson]] is used by Staff Sergeant Audrey Stamps ([[Derek Luke]]), Sergeant Bishop Cummings ([[Michael Ealy]]) and Corporal Hector Negron ([[Laz Alonso]]), fitted with 30-round stick magazines.&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|500px|M1928A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:Mast.anna 01.jpg|thumb|none|600px|Left to Right - Corporal Hector Negron ([[Laz Alonso]]), Staff Sergeant Audrey Stamps ([[Derek Luke]]) and Sergeant Bishop Cummings ([[Michael Ealy]]) with their M1928A1 Thompson submachine guns in a promotional image.]]&lt;br /&gt;
[[File:StAnna Negron Thompson.jpg|thumb|none|600px|Corporal Hector Negron ([[Laz Alonso]]) aims his M1928A1 Thompson.]]&lt;br /&gt;
[[File:MASA 8.jpg|thumb|none|600px|Sergeant Bishop Cummings ([[Michael Ealy]]) fires his Thompson during the river battle.]]&lt;br /&gt;
[[File:StAnna Stamps Thompson.jpg|thumb|none|600px|Staff Sergeant Audrey Stamps ([[Derek Luke]]) fires his Thompson from the hip. Note the shell-casing flying in front of his face.]]&lt;br /&gt;
[[File:StAnna Bishop Thompson.jpg|thumb|none|600px|Bishop reloading a new 30-round magazine. Note the bullets in the new mag.]]&lt;br /&gt;
[[File:StAnna Bishop Negron Stamps Thompson.jpg|thumb|none|600px|Stamps, Bishop and Negron with their Tommy Guns.]]&lt;br /&gt;
[[File:StAnna Stamps Thompson 2.jpg|thumb|none|600px|Stamps aiming his Thompson.]]&lt;br /&gt;
[[File:StAnna Negron Thompson 2.jpg|thumb|none|600px|Hector fires his M1928A1 Thompson.]]&lt;br /&gt;
[[File:StAnna Bishop Thompson 2.jpg|thumb|none|600px|Bishop opens up with his Thompson.]]&lt;br /&gt;
[[File:StAnna Stamps Thompson 3.jpg|thumb|none|600px|Stamps with his Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
At least one 92nd Division soldier uses an [[Thompson_Submachine_Gun#M1A1_Thompson|M1A1 Thompson]].&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|500px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:StAnna 92nd ThompsonM1A1.jpg|thumb|none|600px|A 92nd Division soldier fires his M1A1 Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
Local Partisan leader Peppi &amp;quot;The Great Butterfly&amp;quot; Grotta ([[Pierfrancesco Favino]]) carries a [[Sten#Sten_Mk_II|Sten Mk II]].&lt;br /&gt;
[[File:Unitsten2.jpg|thumb|none|500px|Sten Mk II - 9x19mm]]&lt;br /&gt;
[[File:StAnna Peppi Sten.jpg|thumb|none|600px|Peppi &amp;quot;The Great Butterfly&amp;quot; Grotta ([[Pierfrancesco Favino]]) teaches his fellow partisans a lesson about failing to be alert.]]&lt;br /&gt;
[[File:StAnna Peppi Sten 2.jpg|thumb|none|600px|Peppi aims his Sten.]]&lt;br /&gt;
[[File:StAnna Peppi Sten 3.jpg|thumb|none|600px|The Sten on the table.]]&lt;br /&gt;
[[File:MASA 20.jpg|thumb|none|600px|Peppi fires his Sten Mk II in the air to quell unrest.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 38A==&lt;br /&gt;
The [[Beretta_Model_38#Beretta_Model_38A|Beretta Model 38A]] is used by Rodolfo ([[Sergio Albelli]]) and several other partisans.&lt;br /&gt;
[[File:Beretta Model 38A.jpg|thumb|none|500px|Beretta Model 38A - 9x19mm]]&lt;br /&gt;
[[File:StAnna Partisan Beretta38.jpg|thumb|none|600px|A Beretta Model 38A resting on a Partisan's legs.]]&lt;br /&gt;
[[File:StAnna Rudolfo Beretta.jpg|thumb|none|600px|Rodolfo ([[Sergio Albelli]]) runs with his Beretta.]]&lt;br /&gt;
[[File:MASA 21.jpg|thumb|none|600px|Rodolfo with his Beretta Model 38A.]]&lt;br /&gt;
[[File:StAnna Partisan Beretta38 2.jpg|thumb|none|600px|A Partisan with a slung Model 38A.]]&lt;br /&gt;
[[File:StAnna Rudolfo Beretta 2.jpg|thumb|none|600px|A Beretta lying in the foliage.]]&lt;br /&gt;
[[File:StAnna Partisan Beretta38 3.jpg|thumb|none|600px|A Partisan firing his Beretta during a battle.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
German soldiers and Italian partisans can be seen with the [[MP40#MP40|MP40]].&lt;br /&gt;
[[File:MP40.jpg|thumb|none|500px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:MASA 3.jpg|thumb|none|600px|A German soldier with an MP40.]]&lt;br /&gt;
[[File:StAnna Partisan MP40.jpg|thumb|none|600px|The German soldier standing to the rear carries a captured MP40.]]&lt;br /&gt;
[[File:StAnna Partisan MP40 2.jpg|thumb|none|600px|A Partisan with a captured MP40.]]&lt;br /&gt;
[[File:StAnna German MP40.jpg|thumb|none|600px|An SS soldier fires his MP40.]]&lt;br /&gt;
[[File:StAnna German MP40 2.jpg|thumb|none|600px|German soldiers open up with MP40's.]]&lt;br /&gt;
[[File:StAnna German MP40 3.jpg|thumb|none|600px|A German soldier fires his MP40.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington SPR210 Shotgun Hammerless Coach Gun==&lt;br /&gt;
One of the Redneck's at Herbs Ice Cream Parlor can be seen with a [[12 Gauge Double Barreled Shotgun|Remington SPR210 Shotgun Hammerless Coach Gun]]. &lt;br /&gt;
[[File:RemingtonSPR210Cowboy.jpg|thumb|none|500px|Remington SPR210 Shotgun Hammerless Coach Gun - 12 Gauge]]&lt;br /&gt;
[[File:MASA 18.jpg|thumb|none|600px|A Redneck with an Remington SPR210 Shotgun Hammerless Coach Gun.]] &lt;br /&gt;
&lt;br /&gt;
==Unknown Sawed-Off Short barreled Side by Side Shotgun==&lt;br /&gt;
An unknown sawed-off [[12_Gauge_Double_Barreled_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|Short barreled Side by Side Shotgun]] is used by a Partisan in battle.&lt;br /&gt;
[[File:Remington SBS.jpg|thumb|none|500px|Sawed-Off Short barreled Side by Side Shotgun - 12 Gauge]]&lt;br /&gt;
[[File:StAnna Partisan Shotgun.jpg|thumb|none|600px|A Partisan with a Sawed-Off Side by Side Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1912 Riot Gun==&lt;br /&gt;
One of the Redneck's at Herbs Ice Cream Parlor is armed with a [[Winchester_Model_1912|Winchester Model 1912 Riot Gun]].&lt;br /&gt;
[[File:WinchesterModel12Riot.jpg|thumb|none|500px|Winchester Model 1912 Riot Gun - 12 Gauge]]&lt;br /&gt;
[[File:MASA 19.jpg|thumb|none|600px|A Winchester Model 1912 Riot Gun propped up against the bar.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand#M1 Garand|M1 Garand]] is the main weapon of the 92nd Infantry Division in the movie, although Private First Class Samuel Train ([[Omar Benson Miller]]) is the only of the four main characters to use it.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|500px|M1 Garand - 30.06]]&lt;br /&gt;
[[File:StAnnna Tucker M1.jpg|thumb|none|600px|''This your mamma. Right here.'' Corporal Hector Negron tries to calm down a very frightened Private Tucker ([[Michael K. Williams]]) by giving him and his M1 Garand a pep-talk. Yes, ''that'' Michael K. Williams, acting very unlike [[Wire, The|Omar]] and [[Boardwalk Empire|Chalky]].]]&lt;br /&gt;
[[File:StAnna Train M1.jpg|thumb|none|600px|Private First Class Samuel Train ([[Omar Benson Miller]]) aims his M1.]]&lt;br /&gt;
[[File:StAnna 92nd M1.jpg|thumb|none|600px|92nd Division soldiers take up position.]]&lt;br /&gt;
[[File:MASA 4.jpg|thumb|none|600px|A 92nd Division soldier aims his M1 Garand.]]&lt;br /&gt;
[[File:StAnna Train M1 2.jpg|thumb|none|600px|PFC Train, having a very unusual reaction to combat.]]&lt;br /&gt;
[[File:StAnna 92nd M1 2.jpg|thumb|none|600px|A 92nd Division soldier fires his M1.]]&lt;br /&gt;
[[File:StAnna 92nd M1 3.jpg|thumb|none|600px|PING! A 92nd soldier empties his M1. Note the ejected clip above the chamber.]]&lt;br /&gt;
[[File:StAnna 92nd M1 4.jpg|thumb|none|600px|A 92nd Division soldier loads a new en-bloc clip into his M1...]]&lt;br /&gt;
[[File:StAnna 92nd M1 5.jpg|thumb|none|600px|...and takes down a German soldier.]]&lt;br /&gt;
[[File:StAnna Train M1 3.jpg|thumb|none|600px|PFC Train with his M1.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The two Military Policemen in Herbs Ice Cream Parlor carry the [[M1_Carbine#M1.2FM1A1_Carbine|M1 Carbine]]. Note that they are the anachronistic post-war models, fitted with a bayonet lug and 30-round magazines.&lt;br /&gt;
[[File:M1CarbineLateModel.jpg|thumb|none|500px|M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:MASA 16.jpg|thumb|none|600px|MP Freddy Naughton ([[Douglas M. Griffin]]) with an M1 Carbine.]]&lt;br /&gt;
[[File:StAnna MP Carbine.jpg|thumb|none|600px|An MP with his Carbine. Note the anachronistic bayonet lug and 30-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The main weapon of the German soldiers in the film is the [[Karabiner 98k]]. Note that several of these rifles have straight bolt handles.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:StAnna German 98k.jpg|thumb|none|600px|German soldiers with Karabiner 98k rifles.]]&lt;br /&gt;
[[File:StAnna German 98k 2.jpg|thumb|none|600px|A German sniper fires his 98k.]]&lt;br /&gt;
[[File:StAnna German 98k 3.jpg|thumb|none|600px|A German soldier with a 98k and bayonet.]]&lt;br /&gt;
[[File:StAnna German 98k 4.jpg|thumb|none|600px|A German soldier with a 98k.]]&lt;br /&gt;
[[File:StAnna German 98k 5.jpg|thumb|none|600px|A German soldier fires his 98k.]]&lt;br /&gt;
[[File:StAnna German 98k 6.jpg|thumb|none|600px|A German soldier aims his 98k. Note the straight bolt handle.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning Mk II==&lt;br /&gt;
A [[Browning_M1919#Browning_AN.2FM2|Browning Mk II]] is used by the 92nd Division in the opening battle. The choice of weapon is unusual; the Mk II was made exclusively for use by the Royal Air Force, and was chambered in .303 British, not a readily available caliber for the US Army. The [[Browning_M1919#Browning_M1919A4|Browning M1919A4]] would be more accurate.&lt;br /&gt;
[[File:Browning.303.jpg|thumb|none|500px|Browning Mk II - .303 British]]&lt;br /&gt;
[[File:StAnna 92nd ANM2.jpg|thumb|none|600px|A 92nd Division soldier drags the dead gunner away from the Browning Mk II.]]&lt;br /&gt;
[[File:MASA 13.jpg|thumb|none|600px|The soldier fires the Browning Mk II.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
A [[Browning_M2#Browning_M2_Heavy_Barrel|Browning M2HB]] can be briefly glimpsed mounted on a US Army tank at an artillery firebase.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:StAnna Tank M2HB.jpg|thumb|none|600px|A tank-mounted Browning M2HB can be seen in the background.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk1==&lt;br /&gt;
The [[Vickers#Vickers_MK1_Machine_Gun|Vickers Mk1]] is mounted on a US Army jeep, manned by Private First Class Samuel Train. Once again, the [[Browning_M1919#Browning_M1919A4|Browning M1919A4]] would be more accurate.&lt;br /&gt;
[[File:VickersMk1.jpg|thumb|none|400px|Vickers Mk1 - .303 British]]&lt;br /&gt;
[[File:MASA 17.jpg|thumb|none|600px|The Vickers Mk1 mounted on a US Army jeep.]]&lt;br /&gt;
[[File:StAnna Train Vickers.jpg|thumb|none|600px|Train (out of shot) cocks the Vickers Mk1.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42#MG42|MG42]] is used by German soldiers in combat and at the Sant'Anna di Stazzema massacre.&lt;br /&gt;
[[File:MG42.jpg|thumb|none|500px|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:MASA 5.jpg|thumb|none|600px|German soldiers lie in wait with an MG42.]]&lt;br /&gt;
[[File:StAnna German MG.jpg|thumb|none|600px|German soldiers aim their MG42.]]&lt;br /&gt;
[[File:StAnna German MG 2.jpg|thumb|none|600px|A German machine gun crew open up with the MG42.]]&lt;br /&gt;
[[File:MASA 12.jpg|thumb|none|600px|German soldiers firing an MG42.]]&lt;br /&gt;
[[File:StAnna German MG 4.jpg|thumb|none|600px|Waffen-SS soldiers mow down civilians at Sant'Anna di Stazzema.]]&lt;br /&gt;
[[File:StAnna German MG 5.jpg|thumb|none|600px|An MG42 in action.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M2 Mortar==&lt;br /&gt;
The [[M2 Mortar]] is used by 92nd Division troops during the river battle.&lt;br /&gt;
[[File:M2Mortar60mm.jpg|thumb|none|400px|M2 Mortar - 60mm]]&lt;br /&gt;
[[File:MASA 10.jpg|thumb|none|600px|An M2 Mortar in action.]]&lt;br /&gt;
[[File:StAnna 92nd Mortar.jpg|thumb|none|600px|Close-up.]]&lt;br /&gt;
&lt;br /&gt;
==Granatwerfer 34==&lt;br /&gt;
The [[Granatwerfer 34 mortar|Granatwerfer 34]] is used by German troops during the river battle.&lt;br /&gt;
[[File:8cm-granatwerfer-34.jpg|thumb|none|400px|Granatwerfer 34 - 81.4mm]]&lt;br /&gt;
[[File:StAnna German Mortar.jpg|thumb|none|600px|A Granatwerfer 34 firing.]]&lt;br /&gt;
[[File:StAnna German Mortar 2.jpg|thumb|none|600px|German mortar crews in action.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The [[Mk 2 hand grenade|Mk 2 Hand Grenade]] is used by 92nd Division soldiers.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[File:StAnna Train Mk2.jpg|thumb|none|600px|Three Mk 2 Hand Grenades can be seen on Private First Class Samuel Train's ([[Omar Benson Miller]]) webbing.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is used by a German soldier to clear a house whilst searching for Partisans.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|300px|Model 24 Stielhandgranate High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[File:StAnna German PotatoMasher.jpg|thumb|none|600px|The German to the right readies a Model 24 Stielhandgranate.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Kornflakes89</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Proof_of_Life&amp;diff=617344</id>
		<title>Talk:Proof of Life</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Proof_of_Life&amp;diff=617344"/>
		<updated>2012-09-30T09:10:36Z</updated>

		<summary type="html">&lt;p&gt;Kornflakes89: /* I guess people dont understand */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Done! Not to bad if i dont say so myself. If i made a mistake, just fix it and move on, I'm only human. A big, big, BIG thanks to Orca1 for saving my ass with the pictures. Thanks again and Hoo-ra! [[User:The Winchester|The Winchester]]&lt;br /&gt;
&lt;br /&gt;
:It looks a lot better, but there are some issues...&lt;br /&gt;
&lt;br /&gt;
:(1.) Gun pictures don't go on the right side of the page; the setting &amp;quot;none&amp;quot; should be used for alignment.&lt;br /&gt;
&lt;br /&gt;
:(2.) It needs a description of each gun's use in the film and a link to the gun page within that text.&lt;br /&gt;
&lt;br /&gt;
:-[[User:MT2008|MT2008]]&lt;br /&gt;
::I think this article needs a rewrite.[[User:Oliveira|Oliveira]] 18:44, 23 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I guess people dont understand ==&lt;br /&gt;
I asked politely on [[Tears of the Sun]] that people not configure my pages into the separate gun types. I dont like it and will not put the pages in that order until they are apart of the official rules. Thank you. -[[User:The_Winchester|Winchester]]&lt;br /&gt;
&lt;br /&gt;
Read the bottom part where it states that the internet movie firearms database may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do no submit it here. It's in writing. So relax and stop trying to start a fight with people. Please. This site is about having fun and hsaring in a common interest. Thank you. --[[User:Jcordell|Jcordell]] 17:44, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That, and having the weapons organized by types is easier to look at IMO, makes the pages look better organized than having them all put in randomly. [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 05:10, 30 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Guilty Pleasure ==&lt;br /&gt;
Though the treacly &amp;quot;love story&amp;quot; is hard to take I like this movie solely because of the rescue.  Not only was it well filmed but also realistic.  None of the actors goes rock n roll on their weapons and fire either semi-auto or short, controlled bursts.  And, I have to admit, the coolest part for me was the down barrel view of Downtown 3's SAW.--[[User:Charon68|Charon68]] 09:05, 6 March 2011 (MSK)&lt;/div&gt;</summary>
		<author><name>Kornflakes89</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Milla_Jovovich&amp;diff=614197</id>
		<title>Talk:Milla Jovovich</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Milla_Jovovich&amp;diff=614197"/>
		<updated>2012-09-20T00:20:19Z</updated>

		<summary type="html">&lt;p&gt;Kornflakes89: /* Correction */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I just seen a 2006 movie with her called simply [[.45]].  Any chance of a pro wanting to tackle such a gun related movie.--[[User:Spades of Columbia|Spades of Columbia]] 22:22, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Correction ==&lt;br /&gt;
&lt;br /&gt;
Her SIG P226 Sport in RE Retribution needs to be changed to a SIG P220 Sport, I'd do it myself but I don't know how to change it so it links to the correct page. [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 20:20, 19 September 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>Kornflakes89</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Last_Boy_Scout&amp;diff=609805</id>
		<title>Talk:The Last Boy Scout</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Last_Boy_Scout&amp;diff=609805"/>
		<updated>2012-09-06T09:18:50Z</updated>

		<summary type="html">&lt;p&gt;Kornflakes89: /* This movie */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You forgot this gun!&lt;br /&gt;
[[Image:LastM36.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Have you noted the crew guy on te right?&lt;br /&gt;
[[Image:LBSMossberg500-3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[User:Charly Driver|Charly Driver]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:That's hilarious. Don't know how I missed the snubby, but I'm not sure what it is. Model 36 maybe? - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
::Probably. - [[User:Charly Driver|Charly Driver]]&lt;br /&gt;
&lt;br /&gt;
== This movie ==&lt;br /&gt;
This movie...this movie is the greatest movie. That's all that there is to say.--[[User:Oliveira|Oliveira]] 14:09, 15 November 2009 (UTC)&lt;br /&gt;
:Agreed, funny, full of action, and it's got Bruce Willis, what's not to love?  You can tell how dedicated he can be given the right roles when he actually puts on some weight for it, definitely one of the best actors of this age, though I still miss him with his hair though, bald Bruce just doesn't look right to me but whatever I guess. [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 05:18, 6 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==S&amp;amp;W 66 or 629?==&lt;br /&gt;
I'm not sure, but the bore of the 4&amp;quot; model 66 seems a little too large in the second vidcap. Maybe it's a 629?&lt;br /&gt;
&lt;br /&gt;
[[Image:LBSS&amp;amp;W66-2.jpg|thumb|none|600px|Joe mocks the group with Darian's puppet.]]&lt;br /&gt;
&lt;br /&gt;
: Focus/angle tricks with the camera often make barrel bores on guns look bigger. I've discovered this in many cases - thinking a .38 was a .44, and so on. So, it's a misleading thing to judge with. That said, looking at it close, it ''might'' be a an N-frame, as the rest of the gun ''seems'' a bit bigger. Again though, it's hard to tell. [[User:StanTheMan|StanTheMan]] 18:18, 28 October 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Kornflakes89</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Kornflakes89&amp;diff=607189</id>
		<title>User:Kornflakes89</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Kornflakes89&amp;diff=607189"/>
		<updated>2012-08-30T09:34:42Z</updated>

		<summary type="html">&lt;p&gt;Kornflakes89: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Age: 22&lt;br /&gt;
&lt;br /&gt;
Interests: Movies, Games, Music, Books, Guns, Knives.&lt;br /&gt;
&lt;br /&gt;
Favorite Movies: Scarface, Saving Private Ryan, 3:10 To Yuma, and others.&lt;br /&gt;
&lt;br /&gt;
Favorite Games: Silent Hill 1, 2, 3, 4, and Homecoming.  Resident Evil 1, 2, 3, Outbreak 1 and 2, Dead Aim.  Medal of Honor (all of them)  SOCOM US Navy Seals 1, 2, 3.  Metal Gear Solid 1, 2, 3, 4, Portable Ops, Peace Walker.  Red Dead Redemption.  Fallout 3 and New Vegas.&lt;br /&gt;
&lt;br /&gt;
Decided to create my own Fallout wikia page since the one that exists now is horrible, here's the link to it if anyone would like to help me out.&lt;br /&gt;
&lt;br /&gt;
http://thefalloutuniverse.wikia.com/wiki/The_Fallout_Universe_Wiki&lt;/div&gt;</summary>
		<author><name>Kornflakes89</name></author>
	</entry>
</feed>