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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Korbo</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-05-30T15:25:58Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty_4:_Modern_Warfare&amp;diff=1519178</id>
		<title>Talk:Call of Duty 4: Modern Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty_4:_Modern_Warfare&amp;diff=1519178"/>
		<updated>2022-09-12T23:30:29Z</updated>

		<summary type="html">&lt;p&gt;Korbo: /* The 1911 in-game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
=Additional=&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
While the weapon that the &amp;quot;AK-74u&amp;quot; is standing in for does not appear in-game, it is in the &amp;quot;Weapons of Call of Duty 4: Modern Warfare Gamer Picture Pack.&amp;quot; It is quite strange that it appears here, but not in the game.&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== Main Knife ==&lt;br /&gt;
This is main melee knife used in ''Call of Duty 4: Modern Warfare''. The knife attack always kills an enemy in one slash or stab. In Old School multiplayer matches, however, two knife attacks are required to kill an enemy player at full health. This two-hit-kill knifing also applies when double health is applied on Private Matches. It is used by all the factions and moves very fast. It is based on the Rambo II knife.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rambo_knife_2.JPG‎|thumb|none|400px|Rambo II Survival Knife]]&lt;br /&gt;
[[File:Knife 4.png|thumb|none|400px|The main Knife In-Game]]&lt;br /&gt;
&lt;br /&gt;
== NRS-2 Knife ==&lt;br /&gt;
Soviet [[NRS-2 Scout Firing Knife|NRS-2]] knives are strapped to the Ultranationalists' webbings. However, they still use the aforementioned pseudo Rambo II knife when meleeing in multiplayer.&lt;br /&gt;
[[Image:Nrs.jpg|thumb|none|400px|NRS-2 Scout Firing Knife with sheath / wirecutter and chamber detached - 7.62x42mm SP-4]]&lt;br /&gt;
&lt;br /&gt;
== CQB Bayonet ==&lt;br /&gt;
A slightly stylized AKM Type II Bayonet appears in the Remaster as the &amp;quot;CQB Bayonet&amp;quot;.&lt;br /&gt;
[[Image:AKM type 2 bayonet.jpg|thumb|none|400px|An AKM type 2 bayonet with scabbard.]]&lt;br /&gt;
&lt;br /&gt;
== Wakizashi ==&lt;br /&gt;
A Japanese Wakizashi sword complete with its scabbard appears in the Remaster as the &amp;quot;Samurai&amp;quot;.&lt;br /&gt;
[[Image:Wakizashi.jpg|thumb|none|400px|A 21&amp;quot; Japanese Wakizashi sword replica.]]&lt;br /&gt;
&lt;br /&gt;
==Tactical Gladius==&lt;br /&gt;
A tactical gladius loosely based on the Busse Combat gladius appears in the Remaster as the &amp;quot;Gladiator&amp;quot;.&lt;br /&gt;
[[Image:Busse Combat gladii.jpg|thumb|none|400px|Busse Combat tactical gladius swords.]]&lt;br /&gt;
&lt;br /&gt;
==Shillelagh==&lt;br /&gt;
An Irish Shillelagh club appears in the Remaster as the &amp;quot;Leprechaun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Ontario SP1 Marine Combat Knife==&lt;br /&gt;
An Ontario SP1 Marine Combat Knife appears in the Remaster as the &amp;quot;Point Knife&amp;quot;. It is depicted with a serrated blade akin to modern tactical KA-BAR knives.&lt;br /&gt;
[[Image:Ontario SP1 Marine Combat Knife.jpg|thumb|none|400px|An Ontario SP1 Spec Plus Marine Combat Knife.]]&lt;br /&gt;
&lt;br /&gt;
==Medieval Bar Mace==&lt;br /&gt;
A replica of a 14th century Italian bar mace appears in the Remaster as the &amp;quot;Bludgeon&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Lil Trucker== &lt;br /&gt;
A stylized depiction of the Lil Trucker multitool appears in the Remaster as the &amp;quot;Thug&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Tactical Ninja Sword==&lt;br /&gt;
What is known as &amp;quot;Tactical Ninja Sword&amp;quot; on various online retailers appears in the Remaster as the &amp;quot;Scorpion&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==PG-7 HEAT==&lt;br /&gt;
A PG-7 HEAT warhead is used in the Remaster as a melee weapon known in game as the &amp;quot;Danger Close&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Death's Head Knuckle Knife==&lt;br /&gt;
A WW2 period British Death's Head Knuckle Knife also known as Middle East Commando Knife appears in the Remaster as the &amp;quot;Shamrock Blade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==UVSR Taiga==&lt;br /&gt;
A stylized depiction of the Soviet UVSR Taiga more commonly known simply as spetsnaz machete appears in the Remaster as the &amp;quot;Machete&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==TOPS Knives Tidal Force Cleaver==&lt;br /&gt;
The &amp;quot;Cleaver&amp;quot; is loosely based on the TOPS Knives Tidal Force Cleaver.&lt;br /&gt;
&lt;br /&gt;
=Attachments=&lt;br /&gt;
== Red Dot Sight ==&lt;br /&gt;
The red dot sight is based on the Adco SOLO Sight System or some of its numerous copies like the Sure Shot reflex sight.&lt;br /&gt;
&lt;br /&gt;
== Holographic Sight ==&lt;br /&gt;
The '''Eotech 512''' (distinguishable from the 552 model due to the lack of a night vision switch on the control panel of the 512) appears as the &amp;quot;Holographic Sight&amp;quot;. However, the two adjustment knobs found on the right sight of the real sight are incorrectly depicted on the left side in game.&lt;br /&gt;
&lt;br /&gt;
The Holographic Sight in the Remaster is a fictional model created to avoid legal complications. However, its frame and rear panel are mostly inspired by the EOTech EXPS2 and EOTech EXPS3. However, there are some design problems with the model. There is no actual control panel or adjustment switches, only a single button on the rear panel which presumably is used to switch the device on/off. This means that the reticle's settings such as brightness, size or position cannot be adjusted. Also what usually is the battery compartment on real holographic sights is replaced with a combination of apparently pointless screws.&lt;br /&gt;
&lt;br /&gt;
On another note, the EXPS series were introduced in 2010 and while the game takes place in 2011, the EXPS somewhat contradicts the pre-2007 themed weaponry and equipment of the original game.&lt;br /&gt;
&lt;br /&gt;
== ACOG ==&lt;br /&gt;
The Trijicon 4x32 ACOG is featured as the &amp;quot;ACOG Scope&amp;quot;.&lt;br /&gt;
[[Image:ta31f.jpg|thumb|400px|none|Trijicon ACOG TA31F.]]&lt;br /&gt;
&lt;br /&gt;
== Reflex Sight ==&lt;br /&gt;
The Tasco Red Dot reflex scope is featured as the &amp;quot;Reflex Sight&amp;quot;. It is featured exclusively in the campaign and is mounted on the M4A1 or the G36C.&lt;br /&gt;
&lt;br /&gt;
== Grip ==&lt;br /&gt;
The Grip attachment for the Winchester 1200 is the Advanced Technology (ATI) shotgun foregrip, this model is also used as the attachment icon. When used on the RPD it gives it a hybrid between the RPD handguard and Romanian AIM foregrip. The M249 SAW grip is unknown (KAC?). The Grip model is changed to a different unknown model in the remaster.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Discussion =&lt;br /&gt;
&lt;br /&gt;
Ah, goddamnit. I wanted to do this.&lt;br /&gt;
Well, maybe i can make it up to IMFDB standards sometime, just '''DON'T''' do Half-Life 2. - [[User:Flying Dane|Flying Dane]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==MP5==&lt;br /&gt;
This is not an MP5A3/SD as previously suggested, as it has a flat sided receiver with pictogram markings instead of the S-E-F markings on the A3.&lt;br /&gt;
&lt;br /&gt;
Wrong, It's an MP5N/SDN, it doesn't have the 4th selector option.&lt;br /&gt;
&lt;br /&gt;
:Please, keep the commentary on the discussion page. At any rate, I added a capture with a clearer view of the selector and its lack of a fourth position. [[User:Spartan198|Spartan198]] 20:42, 15 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
I have a lot of shots for the page and will upload them tommorow. -GM&lt;br /&gt;
&lt;br /&gt;
I've got a crapload of good real pictures for a lot of the guns, but I don't have any clue as to how to upload them, so, for anyone that can, email me at r1c0ch37@gmail.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== You know what would have been better? ==&lt;br /&gt;
&lt;br /&gt;
I kinda wished the creators of this game made more guns for us to use. There are so many modern firearms at least they could put in the multiplayer. Like the G36 carrying handle instead of the rail, H&amp;amp;K machineguns, H&amp;amp;K grenade launchers, a full auto M16 in the multiplayer, the option to put every accessory on your primary, like sights, suppressor, and grenade launcher all in one instead of just pick only one. I know they did that for balance, but screw balance. Let's see, what else? The UMP, Mac-10, Glocks (specificly the Glock 18), Drum magazines, AUG, Tavor, SA80/L85A1, L96A1, MP7A1. I know I'm starting to sound like I'm turning the gun choices of COD4 into Rainbow Six, but that's why I like that game a lot because it has SO MANY GUNS to pick from and the option of putting whatever you want. I want the ability to change firing modes, to add and take off suppressors. [[User:Excalibur01|Excalibur01]] 20:34, 21 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Not to mention having the actual front sight posts still present on optic-equipped M16s and M4s would have been nice. I realize they probably removed it to give better visibility, but still. [[User:Spartan198|Spartan198]] 22:40, 24 February 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
::Firing selectors would have been nice. Full auto or nothing is kind of lame. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
:::According to gamers, the military doesn't use semi-automatic (sarcasm). [[User:Spartan198|Spartan198]] 09:31, 7 March 2009 (UTC) Spartan198&lt;br /&gt;
:Yet it's all modeled on semi. Or safe.-protoAuthor 01:45, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Well screw hardcore gamers. I have most of the Tom Clancy games and those you can select weapons to semi and auto and even some have bursts mode[[User:Excalibur01|Excalibur01]] 01:06,&lt;br /&gt;
 3 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I agree completely with you. In most situations in-game, I seemingly always find myself tapping the trigger for single shots instead of firing bursts. [[User:Spartan198|Spartan198]] 07:02, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
i would have liked to have seen the L96A1 and or the AW50F, as these would have been awesome in cod, also the glock 18, SR-25, and i would have liked to do my own customising of weapons, like on the M16 on the modified version you lose the front sights which just look wrong.&lt;br /&gt;
&lt;br /&gt;
Is ok to put pics on this from other websites. [[User:Drjuki]]&lt;br /&gt;
&lt;br /&gt;
I want a goddamm regular FN FAL and a IMI Galil AR with the wood hand guards. They would be perfect in the hands of terrorists in the game. They already have the G3 why not a FN FAL?[[User:Oliveira|Oliveira]] 18:56, 26 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
i would have liked to customised the weapons myself&lt;br /&gt;
&lt;br /&gt;
In my opinion the worst choice of the Infinity Ward was the selection of the MP-44 as &amp;quot;final unlock&amp;quot;: is older than the AK-47 and cannot be modified, excepted the selection of the camouiflage painting. Why call the game &amp;quot;Modern Warfare&amp;quot; if the (teorically) ultimate gun is also the oldest???&lt;br /&gt;
[[User:Lone Soldier|Lone Soldier]] 03-12-2009&lt;br /&gt;
&lt;br /&gt;
I believe the mp44 aka sturm was put in there as an Easter Egg of sorts since this was the first Call of Duty to date that wasnt about WW2.&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
what finishes do the Desert Eagles have in the game? IMI lists several variants http://www.magnumresearch.com/CustomFinishes.asp&lt;br /&gt;
&lt;br /&gt;
Just stainless steel, I think. But don't quote me. I never use it. [[User:Spartan198|Spartan198]] 07:07, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
the game has chrome and titanium gold.&lt;br /&gt;
&lt;br /&gt;
Stainless steel, as well as gold once you reach level 55.&lt;br /&gt;
&lt;br /&gt;
The Desert Eagles don't come in stainless steel. It would be too goddamn shiny. It uses a chrome-plating finish. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:29, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==P90 comments.==&lt;br /&gt;
whoever keeps deleting my edits bugger off, this gun is awesome it is easy to aim and has awesome stopping power, and to say it is weak and inaccurate is just plain rubbish, u would have to be a fool to fail to kill an oppo with this gun&lt;br /&gt;
&lt;br /&gt;
''Have at it, but remember - this is the last time I play nice.'' --[[User:Clutch|Clutch]] 19:05, 9 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
this weapon is the fantastic it is very easy to aim it has good stopping power and at close range it is downright lethal&lt;br /&gt;
&lt;br /&gt;
Can't we all play nice?!?! [[User:Drjuki]]&lt;br /&gt;
&lt;br /&gt;
I stopped playing COD4 because of peoples bickering &amp;quot;Thats a noob gun&amp;quot; &amp;quot;you're camping&amp;quot; &amp;quot;that perk sucks&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There is a crowd who all believe what perks everyoe should have and what weapons, Id love to see a game by their rules, it would be boring. So waiting a few minuites behid a corner is camping, and i'm kicked for it, but they can sit in a building with a siper level the whole match? Tehn there is the p90 debate. Let people who like it use it, do't start telling them there  a noob and being unfair.&lt;br /&gt;
&lt;br /&gt;
Come on clutch! Don't be so evil on the kid.[[User:Oliveira|Oliveira]] 18:56, 26 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Any weapon or perk combination you use to kill an opposing player is deemed &amp;quot;noobish&amp;quot;. Anymore I just laugh their rants off and go on with the game. [[User:Spartan198|Spartan198]] 20:46, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
I think it's sad people (including myself) stop playing the very good multiplayer because of the other players who just ruin it with loud, abusive talking, silly arguments about trivial matters, and generally making it uncomfortable. [[User:Mcguinness]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
the noobish comment is spot on as if u use something that the other gamers dont like noobish sod that i kill the lot of em, and the silly arguements comment is also right it gets down right annoying&lt;br /&gt;
&lt;br /&gt;
== No Browning M2? ==&lt;br /&gt;
Why is there no Browning on the page? It was clearly seen in-game.&lt;br /&gt;
&lt;br /&gt;
umm i dont think glitching outside of the map counts unles your counting the one on the M1 ambrams -scarecrow&lt;br /&gt;
&lt;br /&gt;
:As long as it's in the game, it counts to be in the article. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:31, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Red Dot Sight ==&lt;br /&gt;
The red dot sight on the M4 SOPMOD is a Sure Shot Reflex Sight, not a C-More. [[http://www.afmo.com/Sure_Shot_Reflex_Sight_p/217-00588.htm]] [[User:Spartan198|Spartan198]] 07:14, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
==The 1911 Griggs used looks more like a Kimber TLE stainless==&lt;br /&gt;
&lt;br /&gt;
About the Springfield 1911 in the game I also think it is a Springfield opposed to a Kimber Warrior because I have one and the grip is a lighter color plus it has a different magazine.&lt;br /&gt;
&lt;br /&gt;
umm its a stainless (silver colour) 1911 isnt it? where does it say on the page its a kimber? -scarecrow&lt;br /&gt;
&lt;br /&gt;
==Excerpt from Remington 700P==&lt;br /&gt;
*''&amp;quot;Oddly, the M40A3 also seen in game is very much the same weapon, although in the game they have slightly different attributes.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
I have to agree and disagree with this statement, as they can't be classified &amp;quot;as the same weapon&amp;quot;, since the M40A3 has its own model number, designation, and role in the Marine Corps; and was modified from the R700P, one change being the finely rifled heavy barrel. However, both rifles, as mentioned before, are made from the Remington 700 model. I think this should be clarified a bit more clearly. Any thoughts? --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 12:57, 8 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Just quick, is the 700p the ltr model or not? Can you tell? [[User:Mcguinness]]&lt;br /&gt;
&lt;br /&gt;
== Bluey? ==&lt;br /&gt;
I noticed that some M4's and M16's have &amp;quot;Bluey&amp;quot; on the side. Is there a reason for this? Or just something the designers put in?&lt;br /&gt;
&lt;br /&gt;
*I think it's &amp;quot;Blue 4,&amp;quot; possibly to identify who the rifle belongs to in the squad. [[User:Vangelis|Vangelis]] 11:34, 1 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
yea it says blue 4 on both a M4 and M16 -scarecrow&lt;br /&gt;
&lt;br /&gt;
== M4/M16 ==&lt;br /&gt;
I added a little more information about how the gas block removal on an M4/M16 would effect the firearm. It is true that is the gas block is removed that the next round will not chamber automatically. the bolt would have to be racked to load a new round. I just thought I'd add that information to the page. It can be removed if desired. [[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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INCORRECT ^&lt;br /&gt;
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Though you cannot see it, most likely the standard front sight gas block has been replaced whit anyone of the readily available low-profile gas blocks and most likely covered by the rail system or fore-grip.&lt;br /&gt;
&lt;br /&gt;
Thank you...some one realized that it was still there. please remove the text stating it is not there from the main page -supertoaster&lt;br /&gt;
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The KAC RIS isn't long enough to cover a low profile gas block because the gas tube has to be long enough to reach the front sight post, which rests in front of the RIS on the barrel. If the RIS covered the entire gas tube, then the standard RIS/front sight post set up wouldn't work because the gas tube wouldn't be long enough to reach the front sight post and therefor no gases would be directed back to cycle the bolt. And if this explanation is lost on you, try taking a look at Rabbit's CQBR from [[Medal of Honor (2010)]], which actually ''is'' equipped with a low profile gas block.&lt;br /&gt;
[[image:MOH2010-Mark18-2.jpg|600px|thumb|none|]]&lt;br /&gt;
Notice how the gas block, while partially obscured by the tac light, can quite clearly be ''seen'' on the barrel. It has to be placed here because of the length of the gas tube, which extends beyond the length of the RIS. Compare this with the AR-15 carbine in CoD4.&lt;br /&gt;
[[Image:COD4 - M4A1 1.jpg|thumb|none|600px]]&lt;br /&gt;
Notice how it doesn't even have a gas ''tube''! This gas block debate is getting old, especially with how I've just shown that any gas block would be visible on the barrel. There is ''no'' gas block. Get over it. [[User:Spartan198|Spartan198]] 01:35, 13 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:There's obviously no gas block, I personally never argued there was, but in first person you wouldn't be able to see it if there was one, so there &amp;quot;could&amp;quot; be one in first person, when you're holding it. I don't think anyone was saying there was a gas block on the actual model or in third person.&lt;br /&gt;
&lt;br /&gt;
::You say you never argued there was a gas block, but then you say there could be one. Quite a contradiction there. The fact is that the low profile gas block defense is baseless and essentially made up, even for the hero guns used by the player, because there's nothing in the game to actually support it. The third person model is all there is to go by and it ''refutes'' any and all claims of a low profile gas block being present. [[User:Spartan198|Spartan198]] 21:24, 13 April 2012 (CDT)&lt;br /&gt;
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:::I mean I know there obviously isn't a gas block, they didn't put one on the player or world models, but on the hero gun, your first person gun, you can't tell. What I'm saying is if I'm playing I can assume there's a gas block there, just like I assume there's a stock on the gun, even though I can't see it either. Basically, there is no gas block, but in first person you can't tell if there is or isn't. [[User:Alex T Snow|Alex T Snow]] 02:43, 14 April 2012 (CDT)&lt;br /&gt;
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== M4 Barrel ==&lt;br /&gt;
If anyone's still looking at this page, does it look to you like the M4 has a 16&amp;quot; barrel? It does to me. A perfectly straight 16&amp;quot; barrel (no M203 cuts) and the old style M4 stock. I believe that makes it exactly the same as the C8, which was mentioned as being what the SAS really use, so maybe the M4 in this game is really a C8. If anyone can counter this feel free.&lt;br /&gt;
&lt;br /&gt;
You're right about the barrel, I think, but the C8 has a 14.5&amp;quot;, not a 16&amp;quot;. Furthermore, if you look at the rifle without any optics, it has an A2 style rear sight, while the C8's is A1 style.&lt;br /&gt;
&lt;br /&gt;
The barrel looks longer because the front sight/gas block is removed when equipped with optics. If you take into account the length of the front sight, the barrel evens out at around 14.5 inches. The &amp;quot;standard&amp;quot; C8 has a 14.5 inch A1 profile barrel, but the C8FTHB (the version used by SAS under the designation L119A1) has a 16.1 inch barrel that bulges out where the M203 step is on an M4 barrel. [[User:Spartan198|Spartan198]] 18:27, 23 December 2009 (UTC)&lt;br /&gt;
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The L119A1's the SFW, not the FTHB. Although in practice there's probably not much difference. [[User:The Wierd It|The Wierd It]] 20:53, 23 December 2009 (UTC)&lt;br /&gt;
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Oh right, I forgot about the front sight being removed. Since you never have a carry handle in the SAS missions I wasn't counting that, and I was thinking SFW when I said C8.&lt;br /&gt;
&lt;br /&gt;
Looks like the FTHB to me. L119A1 - [http://www.cybershooters.org/dgca/images/M4/C8andAG36.jpg] C8FTHB - [http://www.casr.ca/101-smallarm-1-c8fthb-rifle.jpg] [[User:Spartan198|Spartan198]] 00:51, 25 December 2009 (UTC)&lt;br /&gt;
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The only difference is that the SFW has a stronger front sight to use the HK AG-C/L17A1 grenade launcher.[[User:The Wierd It|The Wierd It]] 09:29, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Why would a stronger front sight be needed when the AG-C is RIS-mounted? [[User:Spartan198|Spartan198]] 18:44, 25 December 2009 (UTC)&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
==The 1911 in-game==&lt;br /&gt;
&lt;br /&gt;
The article is full of incorrect information.  The MEU (SOC) pistol does have novak sights and a match grade trigger nowadays, and a Springfield Loaded model has front cocking serrations which the 1911 ingame does not.  I don't see how it's anymore a Springfield Loaded than the other models the article lists it as not being.  It seems obvious it's not any specific model of a 1911 but I'd say it's closer to the MEU (SOC) pistol than anything else.  The MEU (SOC) pistol even uses desert tan gunner grips now that look just like the ones in the game.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not that I disagree that the Springfield Armory Professional 1911 is the 1911 model in-game, but I think that there ''is'' a possibility that it might be a Nighthawk Custom Enforcer Series or GRP 1911. Why? Because the armed forces would likely use higher-ended companies like Nighthawk. Anyway, just a possibility. Any thoughts?&lt;br /&gt;
&lt;br /&gt;
LINKS:&lt;br /&gt;
&lt;br /&gt;
* http://www.nighthawktactical.com/The_Enforcer.html&lt;br /&gt;
&lt;br /&gt;
* http://www.nighthawktactical.com/GRP.html&lt;br /&gt;
&lt;br /&gt;
--[[User:Blemo]] 22:45, 1 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That's a negative. The Nighthawk Enforcer is basically a Kimber Warrior without the rail, and the rail wasn't the only thing that made the Kimber Warrior a misidentification. The Novak sights are different, and it has a flat top strap across the slide. As far as the military using &amp;quot;higher end companies&amp;quot; They usually buy what's most cost effective and not necessarily best quality, and since Nighthawk Custom makes.... custom firearms, I doubt they'd have a contract that would be cheap, or at least cheaper than competitors. It's still a Professional. --[[User:Yournamehere|Yournamehere]] 02:51, 2 January 2010 (UTC)&lt;br /&gt;
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:I see. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:39, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It definitly has those grips though, that was the first thing I noticed. It might not be an Enforcer, but it has the same grips.&lt;br /&gt;
Here (in tan):&lt;br /&gt;
&lt;br /&gt;
link: http://www.nighthawkcustom.com/detail.aspx?ID=133#&lt;br /&gt;
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Oh and thanks Blemo for bringing this up anyway because I've been trying to put together an airsoft replica of this 1911 for a while, and now I've finally got those damn grips, couldn't find 'em anywhere. I also put together the M4 SOPMOD the S.A.S. use in game as my primary, which makes me Captain Price :D&lt;br /&gt;
&lt;br /&gt;
EDIT: You guys think it could be this one, a Springfield Armory Loaded? Just add the grips I linked above, I'm pretty sure it's exactly the same otherwise.&lt;br /&gt;
&lt;br /&gt;
http://www.bullshooterssupply.com/store/images/springfield_armory_1911_a1_px9109lp.jpg&lt;br /&gt;
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EDIT 2: I used my not so amazing MS Paint skills to put this together for you guys (and me)&lt;br /&gt;
&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 06:32, 4 January 2010 (UTC)&lt;br /&gt;
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It could be a customized Colt since the front sight does not seem to dovetailed into the slide--[[User:Jan|Jan]] 22:36, 15 March 2010 (UTC)&lt;br /&gt;
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:Thanks for the MS Paint image, Alex. =] Sadly, I'd hate to burst your bubble and say that the ejection port should not be as &amp;quot;shiny&amp;quot; as seen in this image. Plus, the coloration of the slide and frame should be darker. (although it may just be the lighting). --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:39, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I know, but the barrel, bushing, and trigger are some kind of &amp;quot;silver&amp;quot;, whether it be stainless, chrome, nickel-plated, though I'd say stainless the point is those parts are &amp;quot;silver&amp;quot; [[User:Alex T Snow|Alex T Snow]] 22:12, 9 July 2010 (UTC)&lt;br /&gt;
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although more likely for Special Ops to be using Nighthawk's i dont think the designers at infinity ward no what they are. and on the topic of it possibly being an Enforcer model. All Nighthawks have Novak Sights besides the Dominator. and the Grips are easily replacable. so it could be any model from the GRP to the Enforcer to the Talon. [[User:Dirtdiver6421|Dirtdiver6421]] 23:14, 9 July 2010 (UTC)&lt;br /&gt;
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The 1911 in game is based off the Kimber ICQB pistol, also known as the DET-1. It differs by having no front serrations and a black full-length guide rod/plug where the original ICQB had those in stainless with front slide serrations, as well as the Kimber legend on the left side of the slide. I tried edited the article to reflect this but the jannies don't like being wrong it seems.&lt;br /&gt;
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== Desert Eagles hammer down? ==&lt;br /&gt;
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Isn't the Desert Eagles hammer incorrectly down?&lt;br /&gt;
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Yes but so is the 1911's, and the rest once they've been fired. In the Modern Warfare universe all guns are double action only I guess. [[User:Alex T Snow|Alex T Snow]] 06:09, 31 March 2010 (UTC)&lt;br /&gt;
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== M4 In-Game For Airsofters (Or Real Steel Guys Too I Guess) ==&lt;br /&gt;
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As with I'm sure a number of other people on this site, I airsoft. =D I've been working on a Captain Price kit for a little while, who, as you know, uses an M4 SOPMOD/Grenadier. The reason he uses both is because they're the same gun with and without the suppressor, for the sneaky and not sneaky parts. (And different optics, but his gun is probably supposed to have the same optics the whole time, I'd bet IW didn't want to make a different gun just for him, as most people wouldn't notice.) Because finding EVERYTHING to put together his M4 was a big pain, I'm going to put a list of parts here for anyone wanting to make the M4 and its versions in-game. This would also work for a real one too I would think, at least mostly. This is assuming the base gun is a normal, generic M4A1.&lt;br /&gt;
&lt;br /&gt;
M4A1 &amp;quot;multiplayer&amp;quot;:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*Vertical foregrip&lt;br /&gt;
(Please note this one can't be made using an electric airsoft M4, well, it can, but there'll be nowhere to put a battery. You will need a gas airsoft one or a real steel one.)&lt;br /&gt;
&lt;br /&gt;
M4A1 &amp;quot;normal&amp;quot;:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*Vertical foregrip&lt;br /&gt;
*PEQ-2 (on the front left)&lt;br /&gt;
*Tasco red dot scope&lt;br /&gt;
*The smallest gas block you can find&lt;br /&gt;
&lt;br /&gt;
M4A1 Suppressed:&lt;br /&gt;
*Same as the M4A1 &amp;quot;normal&amp;quot; except with a suppressor (go figure)&lt;br /&gt;
&lt;br /&gt;
M4A1 Grenadier:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*M203 (9&amp;quot; rail mounted version)&lt;br /&gt;
*M203 leaf sight (on the front top)&lt;br /&gt;
*PEQ-2 (on the front left)&lt;br /&gt;
*EOTech 552 holosight&lt;br /&gt;
*The smallest gas block you can find&lt;br /&gt;
&lt;br /&gt;
M4A1 SOPMOD:&lt;br /&gt;
*Same as the M4 Grenadier except with a suppressor, and a Tasco QP22 reflex sight replacing the EOTech 552&lt;br /&gt;
&lt;br /&gt;
For Captain Price's M4 I'm combining the Grenadier and SOPMOD by having a suppressor and an EOTech 552, seems like the easiest way to solve the problem.&lt;br /&gt;
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I hope this list helps whoever needs it. :)&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 08:54, 3 April 2010 (UTC)&lt;br /&gt;
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The barrel on the M4 is 14.5&amp;quot;. The missing FSP just makes it look longer. [[User:Spartan198|Spartan198]] 05:21, 24 August 2010 (UTC)&lt;br /&gt;
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As much as everyone seems to think that, try putting a piece of paper up to your screen with the edge down the centre of the barrel of a 14.5&amp;quot; M4, a real one would be good. Mark off the back of the front sight/front of the RAS/Handguard, and, without moving it, mark where the flash hider starts. This distance will be the same as the length of the RAS/Handguard. Do the same thing to the COD4 M4 Info Picture and you'll find the barrel's longer. :) [[User:Alex T Snow|Alex T Snow]] 12:42, 26 August 2010 (UTC)&lt;br /&gt;
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== AKS-74 ==&lt;br /&gt;
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Misinformation - as it is not portrayed in game. Removing&lt;br /&gt;
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How? It's pointed out that it is not in game and only on the poster. We have the Glock 17 on the Overkill and Last Stand perks, and the PPSh-41 that the statues hold, this isn't any different. [[User:Alex T Snow|Alex T Snow]] 22:37, 12 July 2010 (UTC)&lt;br /&gt;
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== G3A4 ==&lt;br /&gt;
Someone commented that this was an HK91 due to the lack of a paddle release on the magazine. Here's a picture of a player reloading it:&lt;br /&gt;
[[Image:G3-CoD4.jpg|thumb|none|600px|]]&lt;br /&gt;
I don't see much here so what do you guys think? - [[User:Kenny99|Kenny99]] 16:02, 12 August 2010 (UTC)&lt;br /&gt;
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Don't see one, look at the create a class picture, no paddle release there either. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:50, 13 August 2010 (UTC)&lt;br /&gt;
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Well the reload animation acts like it DOES have a paddle release, so it supposed to be a G3A4 but the animation forgot about it, just like the trigger and guard for the M203 [[User:Excalibur01|Excalibur01]] 03:36, 24 August 2010 (UTC)&lt;br /&gt;
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Seems like a HK91 to me.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 15:03, 24 August 2010 (UTC)&lt;br /&gt;
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[[Image:COD4 - G3 proof.jpg|thumb|none|500px|]] --[[User:Milkovich|Milkovich]] 20:19, 31 October 2010 (UTC)&lt;br /&gt;
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I saw that it is a HK91 even without looking at Milkovich's proof image. Missing paddle release can be seen on the image with tha reload on the page. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 02:01, 27 July 2011 (CDT)&lt;br /&gt;
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== The Javelin sight ==&lt;br /&gt;
&lt;br /&gt;
I posted this on the CoD wiki initially, but only on a talk page since they don't feature RL weapon info. When you're looking through the Javelin's sight, the display behaves...oddly. [http://callofduty.wikia.com/wiki/File:BogPar9_3.jpg The light on at the bottom] is supposed to be red and indicates &amp;quot;missile BIT failure,&amp;quot; according to the [http://www.globalsecurity.org/military/library/policy/army/fm/3-22-37/chap2.htm field manual]. The red CLU BIT failure light comes on when it's locking on, and the amber &amp;quot;missile not ready&amp;quot; flashes just before you fire. I'm not sure if this is just normal behaviour or the FM on GlobalSecurity is wrong (I'd defer to anyone who's actually used one of these things for that) or if they just had lights come on at random for visual appeal.  [[User:Vangelis|Vangelis]] 20:24, 5 March 2011 (MSK)&lt;br /&gt;
Also seems that Remaster is now more unrealistic.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:03, 11 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== The M4A1 ==&lt;br /&gt;
&lt;br /&gt;
From Hitman: Contracts Talk page: &amp;quot;HOW the hell can the M4 in COD4:MW be an M4 if it has a 16&amp;quot; non-stepped barrel? I say that is an AR-15A3 with a full auto lower, if something like that can exist&amp;quot; (Stated by bozitojugg3rn4ut)&lt;br /&gt;
&lt;br /&gt;
Does anyone else agree? I do. - [[User:Mr. Wolf|Mr. Wolf]] 17:34, 24 September 2011 (CDT)&lt;br /&gt;
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:I'm thinking the AR-15A3 is the most likely, but at any rate, here are the differences between the COD4 M4A1 a real M4A1. 16&amp;quot; heavy barrel (non-stepped), M16A1 flash hider, original M4 stock, M16A1 pistol grip (in 3rd person, can't see it in 1st), and a KAC RIS. Also, being a civilian gun could explain why the selector is set to semi. [[User:Alex T Snow|Alex T Snow]] 20:10, 24 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But the M4A1 in MW2 and MW3 have their selector switches set to semi too. :\ - [[User:Mr. Wolf|Mr. Wolf]] 22:02, 24 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yeah... but there were so many other things in those games I just call that lazy. AUG with no rear sight... [[User:Alex T Snow|Alex T Snow]] 23:41, 24 September 2011 (CDT)&lt;br /&gt;
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::::Which game? - [[User:Mr. Wolf|Mr. Wolf]] 18:12, 25 September 2011 (CDT)&lt;br /&gt;
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:::::MW2's AUG has no rear sight, an aftermarket rail-mounted front sight, and a 30 round magazine that holds 42 rounds. [[User:Alex T Snow|Alex T Snow]] 20:02, 25 September 2011 (CDT)&lt;br /&gt;
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::::::Aw, okay. Never played MW2 so I wouldn't know. - [[User:Mr. Wolf|Mr. Wolf]] 20:42, 25 September 2011 (CDT)&lt;br /&gt;
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::::::Don't, it will make you depressed :/ [[User:Alex T Snow|Alex T Snow]] 21:14, 25 September 2011 (CDT)&lt;br /&gt;
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:::::::Never planed too. :) - [[User:Mr. Wolf|Mr. Wolf]] 22:29, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::This site's MW2 page has pics, they're enough [[User:Alex T Snow|Alex T Snow]] 00:13, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
* Looks like this thread died... Bye Bye Thread. (P.S.: I still say that let's change it to AR-15A3. Will do it tomorrow if no one comes up with a good reason not to.) - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:20, 3 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
although not a solid reason i would just keep it. its not a big deal but for any onlookers there not going to understand it [[User:Dirtdiver6421|Dirtdiver6421]] 20:11, 3 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Or, they could learn what an AR-15A3 is :) [[User:Alex T Snow|Alex T Snow]] 20:38, 3 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
So am I the only one willing to write the barrel off as a modelling error and the rest as being due to the low-polygon third person model? [[User:The Wierd It|The Wierd It]] 09:46, 5 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If a modelling error makes one gun into another, then we cover it as the one the error made it into. [[User:Evil Tim|Evil Tim]] 10:21, 5 October 2011 (CDT)&lt;br /&gt;
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:Well, I've always insisted that the M4 in-game IS an M4 rather any other M16-based weapon, but I guess I was wrong and looking on the small details, it's a civilian AR-15A3. BTW, if talking about accuracies, have you noticed that the M203 mounted on the, eventually AR-15A3 :P, is actually the A2 version used for the M16A4, rather the A1? (noticed by the rail). I guess it ought be changed too :) --[[User:RaNgeR|RaNgeR]] 10:49, 5 October 2011 (CDT)&lt;br /&gt;
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Although if it was a 14-inch barrel I could almost argue it's a C8A1 fitted with an M4 carry handle. [[User:The Wierd It|The Wierd It]] 11:39, 5 October 2011 (CDT)&lt;br /&gt;
: Correction; [http://www.coltcanada.com/c8-page.htm C8A2] with M4A1 carry handle and M16A1 pistol grip; the A1 doesn't have the heavy barrel. [[User:The Wierd It|The Wierd It]] 12:58, 5 October 2011 (CDT)&lt;br /&gt;
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::If you measure the length of the rail system, and then the length of the barrel in front of the front sight of this &amp;quot;M4&amp;quot;, you can tell for sure it has a 16 inch barrel. I'm still thinking it's supposed to be the [http://www.coltcanada.com/sfw-page.htm C8SFW], the barrel's straight instead of stepped, but still 16 inches, one of the few with a standard 16 inch barrel. And 90% of the time you see a picture of the SFW, it has a KAC RIS. Oh, and it IS what the SAS use in real life as well, makes it more likely. Wow, this has got the be one of the hardest guns to identify... [[User:Alex T Snow|Alex T Snow]] 18:43, 5 October 2011 (CDT)&lt;br /&gt;
:::I really think you are giving the devs too much credit here with the appropriateness of the C8SFW for the SAS, especially as they call it an M4. There are quite a few Colt variants that have a 16&amp;quot; barrel as standard, the carbine sporter and LE variants. These would also be much more prevalent in the US for the developers to get a look at to base their weapon off of. The only distinguishing features of the C8SFW is the profile of the barrel and rupper pad on the butt, both of which are absent from this weapon.  --[[User:Commando552|commando552]] 19:21, 5 October 2011 (CDT)&lt;br /&gt;
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:You're forgetting the original style M4 stock, that's pretty important. [[User:Alex T Snow|Alex T Snow]] 20:49, 5 October 2011 (CDT)&lt;br /&gt;
::That is literally a 2 second job to change, and as I said before the SFW has a chunky rubber pad on the butt, which the game gun doesn't. Unlike the gun we have pictured for the site, AR15A3s can also have the fiberlite stock [http://www.expertoutfitters.com/index.php?main_page=product_info&amp;amp;cPath=22_62&amp;amp;products_id=197]. All of this is assuming it is a Colt rifle at all, for example it is a match for a [http://www.fulton-armory.com/fariflecal556mmupruniversalprecisionrifle-3-2-2-1.aspx Fulton Armory Classic M4], but that really is opening up a can of worms for something that probably only has a 16&amp;quot; barrel due to poor scaling of the 3rd person model.  --[[User:Commando552|commando552]] 05:13, 6 October 2011 (CDT)&lt;br /&gt;
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I see your point, but a rubber stock pad is as much a part of the gun as rail mounted optics, it's really not. Let's just go with the AR-15A3. The 16&amp;quot; straight barrel and old style stock are the most notable features, and it has both. [[User:Alex T Snow|Alex T Snow]] 05:36, 6 October 2011 (CDT)&lt;br /&gt;
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== Images ==&lt;br /&gt;
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I'm gonna bump the image sizes up to 600px, is that okay? - [[User:Mr. Wolf|Mr. Wolf]] 22:03, 7 November 2011 (CST)&lt;br /&gt;
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:Sounds fine to me :) [[User:Alex T Snow|Alex T Snow]] 23:05, 7 November 2011 (CST)&lt;br /&gt;
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== Inaccurate Recoil Info ==&lt;br /&gt;
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In the HK91 (G3) section the one photo says something along the lines that: ''Although firing a larger cartridge than the AK-47, the G3 is inaccurately depicted as having less recoil than the AK.'' The game is actually relatively correct that the G3 has less recoil than the AK, because the AK is a 6-7lb rifle firing full auto, and the G3 is a 10-12lb semi-automatic battle rifle firing a caliber (7.62x51 NATO) that really isn't that much more severe than the AK (7.62x39 Russian). --[[User:Ranger12|Ranger12]] 11:18, 8 November 2011 (CST)&lt;br /&gt;
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:Sounds right to me [[User:Alex T Snow|Alex T Snow]] 16:22, 8 November 2011 (CST)&lt;br /&gt;
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::Actually AKs usually weigh 8 lbs (stamped steel) or 10 lbs (milled steel), G3s weigh 9 lbs (G3A3) or 10 lbs (G3A4), plus real G3s are semi &amp;amp; full-auto (the one in-game is a HK91) and most people say it has a good kick like any other 7.62 NATO rifle. - [[User:Mr. Wolf|Mr. Wolf]] 17:05, 8 November 2011 (CST)&lt;br /&gt;
:::A G3 still has more recoil than an AK-47. Although the G3A4 is heavier (only by one or two hundred grams when both are fully loaded thanks to the &amp;quot;sturdy&amp;quot; AK magazine), the NATO round has quite a bit more energy than the 7.62x39. Did a (very) quick calculation and came out a loaded G3 having approximately double the recoil kinetic energy of a loaded AK-47.  --[[User:Commando552|commando552]] 17:17, 8 November 2011 (CST)&lt;br /&gt;
:::::Mmmmm sorry it really doesn't. I have a Saiga .308, which in the way I have it configured, weighs 10lbs loaded. The Saiga 7.62x39, which weighs 7lbs loaded, recoils as much as or more than the .308. Also, there are other factors being left out here. For one, the G3 is roller delayed recoil operated, which soaks up about 80% of the recoil alone. The AK is gas piston operated which soaks up only about 60% of the recoil. Another factor is the bullet itself. .308 tends to just &amp;quot;shove&amp;quot; your shoulder, whereas a 7.62x39 delivers a quick punch. (If you have shot these calibers you know exactly what I'm talking about). Lastly, a G3 has an 18&amp;quot; barrel, which offers more velocity to the .308 cartridge than the 16&amp;quot; barrel does to the 7.62x39, therefore calculations on velocity/energy vs recoil won't be accurate because it isn't a direct comparison. (you would need to compare 16&amp;quot; to 16&amp;quot; barrels, and as a rule of thumb, every inch different from the published velocity of a certain ammo adds or subtracts 50 fps for every inch added or removed). --[[User:Ranger12|Ranger12]] 18:28, 8 November 2011 (CST)&lt;br /&gt;
::::::The only factors I took into account were the muzzle velocity of the particular firearms, the weight of the bullet, the weight of the gun, and Newton's third law. In order for the world not the fall apart, the G3 definitely recoils with more energy than an AK-47. The exact manner in which it transfers this energy is a different matter. I can't say definitely as haven't shot them back to back, but I would agree that a G3 is more ''comfortable'' than an AK-47, but if you were to lay them both on a frictionless table and pull the trigger, the G3 would slide backwards faster than an AK-47. I have also shot a G3 full auto, and it is pretty damn hard to stay on target.  --[[User:Commando552|commando552]] 19:13, 8 November 2011 (CST)&lt;br /&gt;
::::::::Theoretically, you would be right. However the roller delayed blowback system significantly slows down the cycling of the gun and requires much of the recoil to operate the bolt, thereby reducing '''felt''' recoil. Technically, yes the G3 does have more recoil, but because of the operating system, you don't feel it nearly as much as on an AK. Don't get me wrong, it's one heck of a gun to control, however because of the type of action, the type of caliber, rounds per minute, and so on, the recoil on a full auto AK will be much worse than a semi-auto G3. Are we all cleared up? Thanks --[[User:Ranger12|Ranger12]] 19:46, 8 November 2011 (CST)&lt;br /&gt;
:::::::::Maybe recoil is the wrong word here, the MP5 (in-game at least) has tons, but that's not what we mean. What we're talking about is muzzle climb, or vertical recoil, not factoring recoil back into your shoulder, because you don't really see that in a game. [[User:Alex T Snow|Alex T Snow]] 19:48, 8 November 2011 (CST)&lt;br /&gt;
I still think the statement should be deleted because it obviously isn't true. Alex, I'm pretty sure it's safe to call muzzle climb &amp;quot;recoil&amp;quot; because in the game, that's what recoil is depicted as. If we want to switch out everything we talked about to muzzle climb, well it still would be wrong. In game, it's the same thing. --[[User:Ranger12|Ranger12]] 19:58, 8 November 2011 (CST)&lt;br /&gt;
:To be honest I haven't played the original Modern warfare, so have just looked up some videos of the G3 firing and it has ridiculously low recoil, its like a .22LR. Even if you click the mouse so fast it replicates full auto, there is zero muzzle climb. In real life, even if we are just talking about muzzle climb, in my experiencing a G3 firing on full auto has a lot more climb than an AK-47 firing on full auto. As for the operating systems absorbing recoil, I don't know where you are getting numbers like 80% from (so you think a G3 has 20% the recoil of a bolt action 7.62?) but no operating system can get rid of recoil energy (with the exception of turning negligible amounts of it into sound and heat) it will just change the way it is distributed over time. The bolt on an AK-47 is heavier due to the piston being attached, which meant that it might have a harder &amp;quot;kick&amp;quot; within the recoil when the bolt hits the rear, but the G3 has a possibly softer but much more sustained push, which will typically cause more muzzle climb. An analogy would be that you can push someone and punch someone with the same amount of energy, and they will be knocked over by the push but the punch will hurt more. I don't see anything untrue about the statement as it stands, but if it bothers you, get rid of the reference to the AK as it is unnecessary, and just change it to saying that the G3 has much lower recoil than it should creating zero muzzle climb even with rapid fire. --[[User:Commando552|commando552]] 06:31, 9 November 2011 (CST)&lt;br /&gt;
::I totally get what your saying. Those numbers I got are approximations from strictly my observations only. I own AK's and have shot CETME's along with dozens of other firearms, sometimes back to back. In full auto, yes. I 100% agree with your statement (although it would probably be considerably less of you were shooting prone or from a bipod). As for shooting it out of a bolt action, yes, shooting .308 out of a bolt action is at least 2x as hard on your shoulder than if you shot it out of a semi-auto. It may not be 80%, but you have to remember the other factors than just the operating system.&lt;br /&gt;
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::I also agree that the depicted recoil may be less than it should be, however, given weight, operating system, caliber, caliber gunpowder burn type (pretty technical but it plays in), gun weight distribution, etc. its pretty safe to say that the semi auto G3 will have less recoil than the full auto AK. Maybe not as less recoil as depicted, but less recoil nonetheless. --[[User:Ranger12|Ranger12]] 07:42, 9 November 2011 (CST)&lt;br /&gt;
:::I think the difference is that I'm comparing a full auto G3 to a full auto AK-47, whereas you are talking about a semi auto G3. I don't think this is a fair comparison though (which is suppose is a reason to get rid of or change the phrase in question, not because it is false but because it isn't a fair comparison), as any full auto rifle would have more perceived recoil and muzzle climb than a semi auto. A better comparison would be for a single shot from either gun, and in my opinion is that you would definitely feel more recoil from a single shot from a G3 as opposed to an AK-47.  --[[User:Commando552|commando552]] 09:51, 9 November 2011 (CST)&lt;br /&gt;
::::In short, I'll agree with that. There are other things to be factored in and bla bla bla, but in short, you've got it. Glad we could fix this. --[[User:Ranger12|Ranger12]] 10:50, 9 November 2011 (CST)&lt;br /&gt;
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== Revising the page ==&lt;br /&gt;
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Can I be the one to get the screen shots, I want one less page afflicted with your (Evil Tim) obsession with the number 400. It may take me a while (need to get a new copy of the game (didn't own an actual copy) and I will be addicted to Skyrim and BF3 on top of that), hope you can wait Tim and ignore this page like how I ignore your pages (jk! &amp;gt;:P).  I'm a merican, I do not like your 400px weapon images of &amp;quot;order&amp;quot; and you will never understand my &amp;quot;disorder&amp;quot;, because you're not an operator, you wouldn't understand. &amp;lt;br&amp;gt; - [[User:Mr. Wolf|Mr. Wolf]] 01:02, 26 November 2011 (CST)&lt;br /&gt;
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:Well, look at this page ''now'' and you can see a demonstration of different image sizes making things look messy. [[User:Evil Tim|Evil Tim]] 03:05, 26 November 2011 (CST)&lt;br /&gt;
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::I'm not talking about the caps, screen caps '''should''' be 600/500px, I'm talking weapon images. - [[User:Mr. Wolf|Mr. Wolf]] 21:46, 26 November 2011 (CST)&lt;br /&gt;
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:::No, I mean the page is an excellent large-scale demonstration of how messy it looks when there's no standard image size. Incidentally, the way I took my caps for MW3 was to get it on Steam (which has a built in screencapping function by pressing F12) and then use Setpoint to stick F12 on one of my spare mouse buttons. I currently have a Steam copy of MW since I &amp;quot;pre-ordered&amp;quot; MW3 (by thirty minutes, and 6 hours ''after'' it was released in stores here) so I might have a head start :D [[User:Evil Tim|Evil Tim]] 02:41, 27 November 2011 (CST)&lt;br /&gt;
:Well, the only thing that needs to be replaced are the weapons screenshots. - [[User:Kenny99|Kenny99]] 11:43, 27 November 2011 (CST)&lt;br /&gt;
::Yeah, the only thing that needs to be changed is basically the entire page. I can't believe we still have Gamespot and IGN watermarks and a picture of someone's TV screen for the Desert Eagle. Also, Kenny, the images you're uploading are nice, but gameplay images are better than model viewer images. Let's try and build this page out of images of what the game looks like while someone's actually playing it. EDIT: There, that's a few uploaded just as a demonstration. [[User:Evil Tim|Evil Tim]] 11:53, 27 November 2011 (CST)&lt;br /&gt;
:::Just a note, you're going to have to be quick with this, this page is so incredibly horrible I'm fighting the urge to overhaul it immediately. [[User:Evil Tim|Evil Tim]] 12:45, 27 November 2011 (CST)&lt;br /&gt;
::::I won't mess with it while you guys are changing it, but seriously, it's MacTavish. Mac. Not Mc. He is Scottish after all. [[User:Alex T Snow|Alex T Snow]] 17:33, 27 November 2011 (CST)&lt;br /&gt;
:::::Must admit I hadn't checked the spelling. Nevermind, the series makes it clear the entire population of the British Isles are actually Scottish so maybe Soap is one of the English kind of Scottish. [[User:Evil Tim|Evil Tim]] 21:07, 27 November 2011 (CST)&lt;br /&gt;
::::::Mac as opposed the Mc has nothing to do with whether he is Scottish or not. The voice actor is Scottish and his name is McKidd. Mc is just an abbreviation of Mac (used to be written as M'c) and is a personal preference thing. The thing about Mac being Scottish and Mc being Irish is a myth, you find both forms in both places.  --[[User:Commando552|commando552]] 03:46, 28 November 2011 (CST)&lt;br /&gt;
:::::::Good to know, I didn't mean to generalize. :/ Well, there's Soap and MacMillan who are Scottish, but Price, Gaz/Ghost/Wallcroft, and most of the other SAS members in this and MW3 are English if I remember correctly. [[User:Alex T Snow|Alex T Snow]] 13:46, 28 November 2011 (CST)&lt;br /&gt;
::::::::I've been told that in real life there are proportionally more Scots in the SAS than there should be. If you live in a country where the thistles are waist high and nobody's invented trousers, you're going to toughen up a bit I suppose.  --[[User:Commando552|commando552]] 15:54, 28 November 2011 (CST)&lt;br /&gt;
:::::::::Hahahahaha very true :) [[User:Alex T Snow|Alex T Snow]] 18:20, 28 November 2011 (CST)&lt;br /&gt;
::::::::::I would know, I have Scottish ancestry. :D - [[User:Mr. Wolf|Mr. Wolf]] 19:12, 28 November 2011 (CST)&lt;br /&gt;
:::::::::::Cool :) [[User:Alex T Snow|Alex T Snow]] 01:07, 29 November 2011 (CST)&lt;br /&gt;
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== Not an AK-47 ==&lt;br /&gt;
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The game gun is not based on an AK-47 as it has a stamped upper and lower receiver. However it lacks the AKM dimple, so my guess would be that it is actually based on a [[AK-47#Romanian_WASR|WASR-10]]. The rivets are in slightly the wrong place though, and it has a random plate stuck on the side behind the handguard so might be something else, but at the very least I think it should be labelled as an [[AKM]] variant.  --[[User:Commando552|commando552]] 13:00, 29 November 2011 (CST)&lt;br /&gt;
:You know these guys, it's probably based on some Airsoft hybrid like the &amp;quot;AK-74U&amp;quot; was. [[User:Evil Tim|Evil Tim]] 13:02, 29 November 2011 (CST)&lt;br /&gt;
::Just noticed as well that it has the AK-47 type front sight, so it is either based on something obscure, a custom, airsoft, or imagination.  --[[User:Commando552|commando552]] 13:05, 29 November 2011 (CST)&lt;br /&gt;
:::I think &amp;quot;most likely based on an Airsoft gun&amp;quot; is probably the best bet for the article. We know they do that, and it's vastly more likely than that they picked an obscure AK variant. [[User:Evil Tim|Evil Tim]] 13:12, 29 November 2011 (CST)&lt;br /&gt;
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::::I agree. Saying most likely based on an airsoft gun is best, if only to avoid confusing everybody :/ [[User:Alex T Snow|Alex T Snow]] 16:07, 29 November 2011 (CST)&lt;br /&gt;
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Is it possible that &amp;quot;AK-74U&amp;quot; in [[Battlefield 2#AKS-74U|Battlefield 2]] was based on Airsoft hybrid too? [http://images.wikia.com/battlefield/images/1/1d/BF2_AK-74U.png Its image] --[[User:Masterius|Masterius]] 08:02, 12 April 2012 (CDT)&lt;br /&gt;
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:Yep, that's the same as the COD4 one except for the 74U stock and 5.45mm magazine. [[User:Alex T Snow|Alex T Snow]] 12:43, 12 April 2012 (CDT)&lt;br /&gt;
::It is slightly different as it has the correct stamped receiver as opposed to the milled one on the COD4 gun along with the above differences. --[[User:Commando552|commando552]] 13:10, 12 April 2012 (CDT)&lt;br /&gt;
:::Good catch :) [[User:Alex T Snow|Alex T Snow]] 14:38, 12 April 2012 (CDT)&lt;br /&gt;
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== Price is Price's grandson ==&lt;br /&gt;
While I agree it was most likely a joke at first, as MW Price became such an important character and so well liked they must've felt they had to clear this up and someone from IW (from the model department no less) said that he is his grandson. [[User:Alex T Snow|Alex T Snow]] 01:56, 15 December 2011 (CST)&lt;br /&gt;
:It's never officially stated in the games themselves if they're even related, just an informal interview. Doesn't really dignify including it. [[User:Evil Tim|Evil Tim]] 02:46, 15 December 2011 (CST)&lt;br /&gt;
::Okay :/ [[User:Alex T Snow|Alex T Snow]] 09:38, 15 December 2011 (CST)&lt;br /&gt;
:::Plus we know from Price surviving being shot in the head, Macmillan surviving a helicopter falling on him, Zakhaev being fine after having his arm blown off in the middle of nowhere, Petrenko surviving due to being handed a Russian flag and Ghost TOTALLY NOT BEING GAZ that death in the CoD universe works on the honour system. [[User:Evil Tim|Evil Tim]] 17:16, 15 December 2011 (CST)&lt;br /&gt;
:::: When'd he get shot in the head? [[User:The Wierd It|The Wierd It]] 17:28, 15 December 2011 (CST)&lt;br /&gt;
:::::Fairly sure that was where Zakaev shot him at the end of 4. [[User:Evil Tim|Evil Tim]] 19:13, 15 December 2011 (CST)&lt;br /&gt;
::::::[http://www.youtube.com/watch?v=PAENNWtb0DU Nope], he shoots another similarly dressed guy in the head, Price is the one that slides the pistol over after this point. Price's fate is initially ambiguous, as you see a Russian soldier attempting CPR.  --[[User:Commando552|commando552]] 19:20, 15 December 2011 (CST)&lt;br /&gt;
::::::Yeah, that was Gaz that Zhakaev shot in the head, not Price. Also, not trying to ignite an argument about it, but having the same voice actor doesn't make Gaz and Ghost the same person. Going by that logic, Naomi Hunter and Emma Emmerich from the MGS franchise must be the same person because both were voiced by Jennifer Hale, and Resident Evil's Leon S. Kennedy and Specter the SEAL from the SOCOM games must be the same person because both were voiced by Paul Mercier. [[User:Spartan198|Spartan198]] 19:24, 15 December 2011 (CST)&lt;br /&gt;
:::::::Well sure, but neither of those died only to be replaced by a character called ghost wearing a skull mask he never takes off. It's pretty obviously supposed to be a joke rather than him actually being undead Gaz, but still. [[User:Evil Tim|Evil Tim]] 19:50, 15 December 2011 (CST)&lt;br /&gt;
:::::Undead Gaz sounds like something Treyarch would try. Anyway, I read the Ghost comic book series, and he has his own backstory. It's just weird they'd bring in Craig Fairbrass to do the role again, he has such a distinctive voice. --[[User:Funkychinaman|Funkychinaman]] 22:21, 15 December 2011 (CST)&lt;br /&gt;
::::::He's also in MW3, voicing Wallcroft, who was in this :) [[User:Alex T Snow|Alex T Snow]] 01:56, 16 December 2011 (CST)&lt;br /&gt;
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== C8 Link Help :( ==&lt;br /&gt;
I don't know how to link things to places part way down pages, so could someone fix the red C8 link in the AR-15A3 section? [[User:Alex T Snow|Alex T Snow]] 02:57, 9 February 2012 (CST)&lt;br /&gt;
:The correct markup is PAGENAME#SECTIONNAME [[User:Evil Tim|Evil Tim]] 06:28, 9 February 2012 (CST)&lt;br /&gt;
::Thanks :) [[User:Alex T Snow|Alex T Snow]] 18:41, 9 February 2012 (CST)&lt;br /&gt;
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== M21 Scope ==&lt;br /&gt;
Can anyone ID the M21's scope? I'm not very good with rifle scopes.&lt;br /&gt;
[http://images1.wikia.nocookie.net/__cb20120119193148/callofduty/images/3/33/M21_4.png Here], [http://images1.wikia.nocookie.net/__cb20100717003122/callofduty/images/d/d5/M21-.JPG here], [http://images1.wikia.nocookie.net/__cb20110604031102/callofduty/images/0/08/M21Desert.png here], and [http://images3.wikia.nocookie.net/__cb20120122190016/callofduty/images/7/75/Woodland_M21_CoD4.png here]. [[User:Alex T Snow|Alex T Snow]] 20:54, 13 June 2012 (CDT)&lt;br /&gt;
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:I believe it is a Leupold scope of some sort, maybe a Mark 4 as seen fitted on many other sniper rifles. --[[User:RaNgeR|RaNgeR]] 06:06, 14 June 2012 (CDT)&lt;br /&gt;
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::Thanks! That narrowed it down enough, and I think I figure out exactly what it is, the [http://www.leupold.com/tactical/products/scopes/mark-4-ert-riflescopes/mark-4-6-5-20x50mm-ert-m5-front-focal/ Leupold Mark 4 6.5-20x50mm ER/T M5]. Yes, that ''is'' as short as Leupold names come. The rear end seems to be enlarged in game, most likely something to do with the scoping-in animations working properly, and the whole thing is also mirrored. [[User:Alex T Snow|Alex T Snow]] 10:36, 14 June 2012 (CDT)&lt;br /&gt;
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::Well, then, glad to be at your service, M8 :) --[[User:RaNgeR|RaNgeR]] 11:49, 14 June 2012 (CDT)&lt;br /&gt;
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== Thing On Price's Vest ==&lt;br /&gt;
Not really firearm related, but does anyone know what the small round object is on the chest part of Price's vest? It's beside the flag patch. [[User:Alex T Snow|Alex T Snow]] 16:38, 2 July 2012 (CDT)&lt;br /&gt;
:I can't find any good images of it right now so can only see that it is round, but would guess that it is a PTT radio switch of some sort. The quintessential one that has been seen used by the British SAS is the [http://www.selex-comms.com/internet/localization/IPC/media/docs/ct401.pdf Selex CT401 Audio Harness].  --[[User:Commando552|commando552]] 17:57, 2 July 2012 (CDT)&lt;br /&gt;
::A PTT, that makes sense. And the one you linked is probably the same one :) [[User:Alex T Snow|Alex T Snow]] 02:35, 6 July 2012 (CDT)&lt;br /&gt;
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==Removal of guns from Main Page==&lt;br /&gt;
In my case (I wasn't the original remover) I re-removed the Glock entry and put it here on the talk page because I didn't think it a legitimate entry - The entry stated the gun only appears in those icons, which in my view doesn't constitute a real 'appearance' in-game, unlike the statues and posters in the game with the other weapons (and even those are debatable to some). One reference I make is the page for the original [[Half-Life]] - the shotgun icon shows an Ithaca &amp;quot;Stakeout&amp;quot; shotgun but no such weapon appears elsewhere in the game. As such, there is no entry for that weapon. There '''is''' a mention of it on the page, but no individual listing because again, outside of that one icon, the weapon is not in the game at all. Same thing here. I also removed the last Kalashnikov entry for the same reason - it references a weapon in picture files but not even in the game itself. It is notable enough to make a mention, hence why I moved it to the Talk Page, rather than just do away with it completely. But again I don't think it warrants its own section. If an admin would weigh in, I'll certainly defer to them. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 22:19, 20 February 2014 (EST)&lt;br /&gt;
:I usually don't handle games, but if the AK doesn't actually appear anywhere, then it's hard to justify its inclusion here. As for the Glock, statues and the poster, I believe there is precedent for those. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:23, 20 February 2014 (EST)&lt;br /&gt;
:: If they're equated the same, then fine by me. Sorry for the extraneous edits. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 22:25, 20 February 2014 (EST)&lt;br /&gt;
:::I'm okay with the 74u being moved to the talk page, I suppose it doesn't really count. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:29, 20 February 2014 (EST)&lt;br /&gt;
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== M2H in &amp;quot;Charlie don't surf&amp;quot; ==&lt;br /&gt;
The MG outside the level is a MG42 not a M2 i think. [[User:Nintendow131|Nintendow131]] 21:47 21 April 2014 (EST)&lt;br /&gt;
:It has the MG42 icon but is definitely the M2HB from the technical seen earlier as shown by the blocky reciever.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:41, 22 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Inaccurate use of the RPD ==&lt;br /&gt;
&lt;br /&gt;
Please someone of the admins add that the use of the RPD by Russian Forces is inaccurate, since it was replaced by the [[PKM]] (or the PKP Pecheneg). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:13, 1 May 2014 (EDT)&lt;br /&gt;
:As is the AK-47, along with the USP and M21 for the SAS, and AR-15A3 and 92SB for the US, etc. There's lot of this in this game, I'm not sure it's worth pointing out for everything. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:52, 1 May 2014 (EDT)&lt;br /&gt;
:::Yeah, right, the [[HK417]] would make more sense than the M21. ''(EDIT: It can't be in the levels set in 1996, since the HK417 was made in 2005; the Acc. Int. AW could be put instead.)'' --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:40, 5 May 2014 (EDT)&lt;br /&gt;
::::They would be more likely to be using an accurised G3 variant (particularly when this game was made). The SAS did get some HK417s to supplement the old G3s, and they were also adopted by the SFSG when they needed a DMR. However, with the adoption of the L129A1 I believe the HK417 has been phased out with the SFSG and replaced, and wouldn't be surprised if the same has happened with the SAS/SBS. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 11:42, 5 May 2014 (EDT)&lt;br /&gt;
:::::These weapons (G3/L129A1) should be added to [[List of firearms used by British Armed Forces|this page]], then. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:50, 12 April 2015 (EDT)&lt;br /&gt;
::::::The G3 is already on it and the L129 hasn't appeared in any media yet to warrant its inclusion. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:56, 13 April 2015 (EDT)&lt;br /&gt;
:::::::The G3KA4 carbine version is on it, but I think C552 was talking about a longer-range variant (that might have to be included in the sniper/DMR section), wasn't he? And regarding the L129A1, [[:File:LMT LM8MWS.jpg|a variant of it]] does appear in media, so we can add info about it (we're ok with spare images on talk pages). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:19, 13 April 2015 (EDT)&lt;br /&gt;
::::::::I don't think there being a variation of its base system seen in one movie is enough to warrant its inclusion. The [http://www.beretta.com/en-us/m9a3/ Beretta M9A3]] isn't on the [[Beretta 92 pistol series]] page for that same reason. There are 20+ more variants of the [[M1 Garand]], but they aren't included just because they're variations of the original M1. Just have some patience, the L129 will end up in a CoD or Battlefield title sooner or later. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:57, 13 April 2015 (EDT)&lt;br /&gt;
::Heck, the RPD makes some sense given the Second Russian Civil War, ostensibly both sides would make use of whatever old ComBloc arms they could find.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:42, 1 May 2014 (EDT)&lt;br /&gt;
:::Yeah, but it is a bit weird having it show up but not the PKM and RPK in greater quantities, since it's not like either of those is particularly new or hard to get hold of. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:28, 13 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== USP ==&lt;br /&gt;
&lt;br /&gt;
The USP used in the Modern Warfare titles is the USP Tactical (as seen [http://img1.wikia.nocookie.net/__cb20120122131120/callofduty/images/7/7b/USP.45_menu_icon_CoD4.png here] and [http://img1.wikia.nocookie.net/__cb20120122130731/callofduty/images/9/9c/USP_.45_menu_icon_MW2.png here]), as evidenced by the longer barrel, not the standard USP. Please can someone unlock the page (as well as the MW3 page)? I don't think it is really needed to keep them protected. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:20, 4 August 2014 (EDT)&lt;br /&gt;
:The menu icon there what looks like both a longer barrel, and oddly a longer guide rod; it appears to just be an error with that picture, since IIRC there's no extended barrel in either the first person or third person models. MW2's USP, the second picture, is a different in-game model and I think it's the Tactical. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:25, 4 August 2014 (EDT)&lt;br /&gt;
::The page states that it actually has an extended barrel in CoD4, and I just tested it in MW2 and MW3, where it also has one. For some reason, the MW pages state that it is a standard USP with an incorrect extended barrel. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:50, 4 August 2014 (EDT)&lt;br /&gt;
:::The gun model lacks the &amp;quot;Tactical&amp;quot; markings on the slide and it has the standard USP rear sight rather than the adjustable one used on the Tactical which suggest that this pistol is actually a standard model with an extended barrel.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:05, 4 August 2014 (EDT)&lt;br /&gt;
::::That makes sense, but usually the CoD developers write anything they want on the gun markings. And the iron sights part isn't a big deal, since in MW3 (which page state the presence of both the standard and tactical variants) the tactical variant is shown with the iron sights of the standard USP. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:13, 5 August 2014 (EDT)&lt;br /&gt;
:::::Swapping in a threaded barrel is about on par with giving on original M16 a birdcage flash hider, it doesn't make it an A1. Markings &amp;gt; iron sights &amp;gt; threaded barrel [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:00, 5 August 2014 (EDT)&lt;br /&gt;
:::::I'm fairly sure what's going on with the old USP is it was originally modelled as a Mark 23 (as evidenced by the LAM unit) and they didn't take the extended barrel off when they reworked it as a USP. The extension is shorter than the one on the actual USP Tactical in MW3, and it doesn't have the other features one would expect of a USP Tactical. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:01, 28 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
I posted a comparison of the three on the MW3 talk page, in fact, here:&lt;br /&gt;
&lt;br /&gt;
[[Image:MW1-USP-2.jpg|thumb|none|600px|Standard USP in ''CoD4''. ''Barely visible'' barrel, slide says &amp;quot;(HK logo or something like it) USP .45 Auto.&amp;quot; This is a USP 45.]]&lt;br /&gt;
[[Image:MW3-Nottactical.jpg|thumb|none|600px|Standard USP from ''MW2'' in ''MW3''. Slide wording &amp;quot;(front cocking serration) USP .45 Auto.&amp;quot; Has ''very slightly'' visible projecting barrel. This is a USP 45.]]&lt;br /&gt;
[[Image:MW3-USPTac-1.jpg|thumb|none|600px|USP Tactical model. Slide says &amp;quot;USP Tactical .45 Auto,&amp;quot; has ''highly'' visible (and therefore longer) projecting barrel. This is a USP Tactical.]]&lt;br /&gt;
&lt;br /&gt;
This is also visible if you compare the third-person models: the USP Tactical in MW3 has a longer barrel. To compare the real guns:&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|400px|H&amp;amp;K Mark 23 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
The smaller projecting barrel is pretty consistent with the Mark 23; that means it's an incorrect addition to the USP. Maybe if we didn't also have the Mark 23 LAM on the USP in the first game we could argue it was always supposed to be a USP Tactical, but with it we have a totally consistent reason for the differing barrel length in MW3 versus the other other two. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:18, 28 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:So it's a standard USP45 with the barrel (end) and LAM of a Mk 23, makes sense. Also, the MW2 USP45 features the Mk 23's rear sight, which is rather odd since otherwise it's a copy-paste, aside from the light which I believe is the proper USP45 light (forget the name). And yes, the CoD4 one has the HK logo. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:42, 29 September 2014 (EDT)&lt;br /&gt;
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== kurzer 8cm Granatwerfer 42 ==&lt;br /&gt;
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Can somebody please add the link to this page? http://www.imfdb.org/wiki/Granatwerfer_42_Mortar ?? I cannot edit this sight, looks like it has been locked? -Hchris&lt;br /&gt;
:I just went to do that, but it's locked for me too. Who can help? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:25, 28 September 2014 (EDT)&lt;br /&gt;
::Done. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:30, 28 September 2014 (EDT)&lt;br /&gt;
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==P90 in Ukraine is Anachronistic==&lt;br /&gt;
&lt;br /&gt;
Very heavily so. In the near-future timeline set forth in ''Mw3'', both missions in Pripyat take place in 1996; the FN P90 TR didn't even ''exist'' until 1999, and finding them in the hands of random dirt eating terrorists at the ass-end of nowhere seems a bit far-fetched (not to say its appearances elsewhere aren't possible, if highly implausible). However, on top of that, the game itself never gives any indication as to when these missions take place; assuming, as most of us probably did, it takes place in the year it came out (2007), that means the mission in question took place in 1992, just a year after the factory standard P90 even entered production. Worth noting?--[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 23:23, 11 August 2015 (EDT)&lt;br /&gt;
:That and the G36C was not around in 1996 either, although the setting of a fictional Russian civil war post Soviet collapse might mean a lot of small arms developed at a faster rate?[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:34, 12 August 2015 (EDT)&lt;br /&gt;
::Yeah, the P90 TR's anachronism is worth mentioning. Regarding the date, the MW3 flashback to Pripyat reveals it to be 1996. The date was even somehow implied in CoD4 when Price said in a cutscene &amp;quot;a decade&amp;quot; after the Chernobyl disaster, which occurred in 1986. &amp;lt;strike&amp;gt;Btw AgentGumby don't forget to sign your posts.&amp;lt;/strike&amp;gt; --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:13, 12 August 2015 (EDT)&lt;br /&gt;
:::Yeah, the Pripyat missions are 1996 and the story proper is 2011. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:02, 12 August 2015 (EDT)&lt;br /&gt;
::::I don't think you could use the civil war as the reason, since it wasn't happening yet in '96 in Call of Duty's timeline, it was just an arms deal. Price's voiceover implies the conflict has only just started in 2011. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:19, 13 August 2015 (EDT)&lt;br /&gt;
:::::The Ultranationalists are shown disposing a lot of Loyalists corpses in the vehicle graveyard, so I figured the conflict was going on prior to 2011.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:58, 13 August 2015 (EDT)&lt;br /&gt;
::::::I don't think they were Loyalists in the Civil War sense; MacMillan notes they had eliminated the men they couldn't buy out, so it seems to just be good old fashioned arms dealing and such. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:11, 13 August 2015 (EDT)&lt;br /&gt;
:::::::Can someone unlock the page so it can be done, or make the edit? It's currently locked. Also, we might want to mention the &amp;quot;remaster&amp;quot; IW is doing in the page's description. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 12:17, 9 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
&lt;br /&gt;
The [[:File:M16A4withANPEQ&amp;amp;ACOG.jpg|image with KAC M5 railed handguard]] should be added in addition to the one with A2 handguard, since that's the actual first-person model when not using the M203. I was also thinking at first if we add [[:File:M16A1wA2Handguards.jpg|the one for the M16A1 with A2 handguard]] regarding the third-person model, but the problem is that the model probably still has the A2 fixed stock (used on the real M16A4), so here I don't know. By the way does the page still need to be indefinitely sysop-protected? It was only done due to an edit warring that happened almost two years ago. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:45, 14 December 2015 (EST)&lt;br /&gt;
:That doesn't look like a KAC M5. There's no cutout at the front for the M203 mount.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 16:48, 7 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==CoD4 Remastered==&lt;br /&gt;
Is it me, or they changed the AK-47 model to that of an AKM in the remastered version? (as seen in the recent Crew Expendable gameplay video) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:45, 17 July 2016 (EDT)&lt;br /&gt;
:I honestly can't tell those sorts of AK features at a glance, but I ''can'' tell you the M4 now has an LE stock instead of the older C7-style stock, an M203 cut in the barrel (though it still looks like a 16&amp;quot; to me), and very notably a front sight. Also, the USP's hammer is now cocked, and the M4 Grenadier's EOTech 552 is one of those newer, smaller EOTechs. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:29, 17 July 2016 (EDT)&lt;br /&gt;
::Neither can I confirm if it is really an AKM, but one sure thing is that the weapon now has a stamped receiver. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:11, 17 July 2016 (EDT)&lt;br /&gt;
:::[http://www.youtube.com/watch?v=KLw4ytBsZfU Here's] some interesting stuff. In addition to the AKM, the game now features an actual AKS-74U (with still an underfolding stock though) instead of the 7.62x39mm shortened abomination from before, as well as a genuine M4A1 (with the selector correctly set to full-auto) instead of AR-15A3. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:38, 4 September 2016 (EDT)&lt;br /&gt;
::::That RPD is sexy, I just wish there was a more contemporary RPK variant and a Makarov.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:04, 4 September 2016 (EDT)&lt;br /&gt;
:::::I'd have also wished things like that (as well as an AK-74M), but nah, as of now they chose to keep same weapons with still the same incorrect names like AK-74u and M4 Carbine. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:11, 4 September 2016 (EDT)&lt;br /&gt;
I like how the hammer on the Deagle isn't properly cocked. At this point i wonder if game devs have some agenda against cocked hammers and fire-selectors being in the correct position.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:55, 4 September 2016 (EDT)&lt;br /&gt;
:The weird thing is the new USP model has its hammer cocked. I where the M1911's hammer will end up, as it was half-cocked in the original. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:49, 4 September 2016 (EDT)&lt;br /&gt;
::Drift0r has another video where he uses the M1911 at the end, it has a properly cocked hammer now. It looks it might be different from the Springfield PX9109 model.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:36, 4 September 2016 (EDT)&lt;br /&gt;
::: Honestly i was expecting the Desert Eagle to have its current production picatinny rails, same for the MP5N and not its wide tropical handguard, kinda dissapointed in that aspect but everything else looks great, imma just get this one since IW seems to follow Black Ops 3 mechanics and i prefer MW trilogy over BO so call me weird if you want.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:34, 5 September 2016 (EDT)&lt;br /&gt;
::::I found the other weapon modeling change: almost all weapon, the actual modeled bullets in the magazines. M9, now correctly modeled with cocked hammer and finger support trigger guard. Mini Uzi, the mysterious fingerprint are now removed. P90 and G36C, the bullets in the magazines are actually disappear. --[[User:Seganamcofan|Seganamcofan]] ([[User talk:Seganamcofan|talk]]) 13:08, 6 September 2016 (EDT).&lt;br /&gt;
:::::That I really like, bullets actually disappearing in clear mags [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:24, 6 September 2016 (EDT)&lt;br /&gt;
::::::I also found the LMG's reload animation change. Like in BF4's PKP, Remastered reload animation has the charging handle pulled last rather than at the start of a reload in original.--[[User:Seganamcofan|Seganamcofan]] ([[User talk:Seganamcofan|talk]]) 16:17, 6 September 2016 (EDT) &lt;br /&gt;
I think they also replaced most of the sounds of the guns to a different game. From the video, they guy claims some of the gun sounds like the Desert Eagle is from MW3, which is more beefier. Which I don't have a problem with. And interesting to see the AKS74U with an under folder stock instead of the correct side folder. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:57, 6 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
Damn, even ''I'm'' impressed with this remaster. Weapon world models actually look like skilled modeler made them, as opposed to the original game's models looking like they were drawn by an untalented 5 year old. Shame that the M203 still isn't scaled right, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 16:35, 6 September 2016 (EDT)&lt;br /&gt;
I'm not too impressed so far, some of the animations are sorta crap, the gas block on the M16 still dissappears when you mount an optic on it. That uncocked hammer on the Deagle is seriously annoying, the hammer on the RPG is also uncocked, the AK is still not an actual AK47 (wububb) or maybe it is idk.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:24, 6 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Really? Well, that sucks. My level of impressed just went down drastically. But then again, I've only looked at screenshots rather than gameplay videos. It's not as if I was going to buy it, though. The arcadey gameplay was what turned me off to CoD and I highly doubt it will ever change. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:16, 6 September 2016 (EDT)&lt;br /&gt;
::[https://www.youtube.com/watch?v=FYf7K8fDhv0 This video] shows off a low profile gas block on the M16 (at least on the world model), praise be to Eugene Stoner. AK looks like an AKM given the slant muzzle brake, but that makes more sense anyway.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:35, 6 September 2016 (EDT)&lt;br /&gt;
That low-profile gas block is ''real'' nice.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:36, 7 September 2016 (EDT)&lt;br /&gt;
:It still baffles me as to why they do that in shooters. In one of the betas for Battlefield 3, they actually had you using a standard M4 with a fixed front sight post with an EOtech over it I think but then they changed it. Something to do with perspective changes for objects in a game. I just think gamers have problem with seeing the front sight post int front of their optics. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:54, 7 September 2016 (EDT)&lt;br /&gt;
::No, they didn't. Front sight post is still present with the EOTech in BF3, at least in single player. It wasn't present with an ACOG, though, which is kind of half right because in reality the magnification [http://i342.photobucket.com/albums/o434/moose00015/P1020667.jpg blurs it out to the point where it's ''almost'' invisible]. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:51, 8 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As stated above, the LMG's charging handle is pulled after changing belt box instead of before like it used to. However, it is still pulled even if the belt box wasn't empty. Isn't this incorrect/impractical? Or it should be done this way due to the functionality of belt-fed open-bolt machine guns? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:58, 7 September 2016 (EDT)&lt;br /&gt;
:Sauce on this? I've only seen the M60, which is the same as it was in 2007.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:23, 7 September 2016 (EDT)&lt;br /&gt;
::at 5:00 https://m.youtube.com/watch?v=QEpiEF5wX38--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 12:16, 7 September 2016 (EDT)&lt;br /&gt;
:::&amp;quot;Sauce&amp;quot; lelelelelel--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:41, 7 September 2016 (EDT)&lt;br /&gt;
::::Lol didn't know that they made an exception for the M60. Anyway, the full reloading animation of the RPD is [http://www.youtube.com/watch?v=8Emcn6o52Ac here] at 4:54. And per my question above, does anybody know what's the correct way to cock the weapon? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:48, 7 September 2016 (EDT)&lt;br /&gt;
:::::There isn't really any correct way on most open bolt weapons. For belt fed machine guns, it can be [https://youtu.be/GfJkU4Sah8I?t=48 both] [https://youtu.be/vdpdD71a8cs?t=217 ways] as far as I've seen. For a mid-magazine reload, you shouldn't need to rack the bolt and forth.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:00, 7 September 2016 (EDT)&lt;br /&gt;
::::::On most machine guns there is a correct way, but it is totally dependent on the weapon. An FN MAG can be done both ways, an M60 has to be cocked before you load a belt, and an RPD has to be cocked after the belt is in. As for whether the bolt needs to cycle after a partial reload, you wouldn't have to for an M60 but I think you might for the RPD to lock the first round on the belt into the right place (so in this case you would have to remove the current belt, dry fire the gun, load a new belt and cock the bolt). As for non belt fed open bolts it generally doesn't matter, it is how the particular belt feed works on a weapon that makes it a complicated issue.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 10:27, 10 September 2016 (EDT)&lt;br /&gt;
:::::::Thanks man; then in this case the M60's reload remaining the same as in 2007 is correct. Btw it means that there's a lot of belt-fed LMGs (in the CoD and BF series) to check on whether their reload/cocking operations are correct or not, lol. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:59, 10 September 2016 (EDT)&lt;br /&gt;
::::::::Emm... apparently [http://youtu.be/UAIByp3l2Bc?t=470 that guy] cocked the RPD before the belt is in. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:10, 13 December 2016 (EST)&lt;br /&gt;
:::::::::Due to how that is edited, we do not know for sure when he cocked the gun. The cocking isn't shown on camera in a continuous shot with it being fired so it could have been before of after. From most stuff I have seen the action is cocked after a belt is inserted, as cocking the bolt back is what moves the belt into the correct position to strip the first round off of the belt. If you look [https://youtu.be/3vGbL45_qVs?t=6m57s here], [https://youtu.be/oSJPK5vtqJ8?t=2m30s here], [https://youtu.be/GsCytQvqapM?t=1m58s here], [https://youtu.be/SvOMGasmTa8?t=42s here], or [https://youtu.be/3eQP2ogsrt4?t=42s here], all of these guys seem to cock it after loading the belt, and in most cases (where the angle allows) you will see that the belt or starter tab moves through the action as the bolt is pulled back. If the bolt wasn't pulled back after the belt was loaded, there would be no round in line with the chamber. It may be that the guy in the video you posted is effectively skipping a step by putting the second round on the feed pawls so that there is a round in line with the chamber, but I am fairly sure this isn't how you are meant to load it and I imagine it would have a higher likelihood of something going wrong. I have actually fired an RPD years ago and I believe I charged the bolt after it was loaded with a belt. However, if I remember correctly I didn't open up the feed tray and just pulled the belt through the action by the starter tab so this may be different to what you can do with the feed tray open.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:41, 13 December 2016 (EST)&lt;br /&gt;
::::::::::Yeah, I should have mentioned initially that it isn't a continuous shot. Maybe when he was about to fire again, he noticed that he forgot to pull the bolt and didn't show this in the final editing :P who knows. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 04:14, 14 December 2016 (EST)&lt;br /&gt;
I don't know if anyone noticed it but the screen gets stained in blood if you kill someone with the knife, similar to some of the MGS games, could also get bloodier if you shoot  from close range, since it's basically the same results just saying.. but nice little detail if you ask me.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 13:47, 7 September 2016 (EDT)&lt;br /&gt;
I'm also wondering when you look down the EOtech, will it take up the whole screen like in the original or less like in the later editions [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:07, 9 September 2016 (EDT)&lt;br /&gt;
:[http://www.thefirearmblog.com/blog/2016/08/09/eotech-fails-epiclly-best-thing-owners/ This will happen]--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:16, 9 September 2016 (EDT)&lt;br /&gt;
::The Beretta has the correct model now, that's all I care about. :) Also, MP5 selector switch still pointing at a wrong angle :( [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 14:34, 10 September 2016 (EDT)&lt;br /&gt;
:I'm expecting the EOTech to work like it does in later games. Remember, the reason it took up the whole screen back in the day was because it was the singleplayer equivalent of the ACOG, same (incorrect) zoom with none of the idle sway. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 15:31, 22 September 2016 (EDT)&lt;br /&gt;
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After watching some of the footage that are out now, I really wished they put new gun models instead of just retexturing the older looking guns. Some are ok, but after getting into guns, the M4 with the weird red dot and no front sight or back up irons is just...weird. They could have added guns from the later COD games for the hell of it. In Ghost, they finally gave us a SIG handgun. Could of went back and give all the SAS guys SIGs. They could have just pulled the M4 model from MW2 or MW3 for shits. I really hope when I look down the sights of an EOtech for this game, it doesn't take up the entire screen. That was one thing I was glad they fixed in MW2 and beyond. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:04, 3 October 2016 (EDT)&lt;br /&gt;
:Gonna disappoint ya bubba but the EOtech still takes up the whole screen.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:54, 3 October 2016 (EDT)&lt;br /&gt;
::I know. I've been playing it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]])&lt;br /&gt;
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==Always red dots in modern warfare==&lt;br /&gt;
A particular trend I noticed starting with MW is pretty much all shooters need to give the play some kind of optic, either a red dot or something. Even in time periods where there shouldn't be a proliferation of red dots, we see red dots. Like COD Black Ops. It's like game developers and even fans of today's shooters can't live without red dots on their weapons. Going back to this game, the time it came out even the SAS still used plain MP5s with no sights on them and tons of Marines and soldiers deployed did not have optics of any sort on their rifles, yet in this game for the majority of playthrough, your starting weapon most likely has some sort of optic aside from the SAS missions with the MP5. It's always kinda bothered me how that trend translated into gaming and even with the release of Battlefield 1...we see very primitive optics like scopes on rifles that didn't have them back in WWI. As if the developers are so used to optics, they can't imagine a time when they didn't exist or not common. COD Black Ops is so guilty of this that they had to created shit for the M16 type rifles like completely removing the carrying handles to model mounts almost as if they were half assing models from previous games but because the size difference isn't right, they couldn't just mount shit on top of the carrying handles. It was only on a promotional poster for Black Ops where I see the shorty M16 with the old Colt scope on the carrying handle and also...incorrect magazine counts. Would it kill these developers to have accurate ammo count. MW2 had a SCAR-H with 30 rounds and Black Ops had the 20 round M16 mags with full 30 rounds...like the developers are afraid to limit the players with period accurate weapons. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:26, 5 October 2016 (EDT)&lt;br /&gt;
:That's something that irks me about BF1, that you have stuff such as those wonky sights, but also super rare and low production firearms being widely used. It's cool to see some of those guns (such as the Mondragon rifle) for the first time in a game (or media for that matter) but the fact that guns such as the Nagant and the french service rifle (whatever it was called) are locked behind DLC is just dumb. Why are super rare weapons more common in the game than the damn Nagant?!--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:41, 5 October 2016 (EDT)&lt;br /&gt;
::I think developers don't like old timey guns that are slow bolt action. They want fast firing guns. Why you think the cover character has an SMG with a high cap mag and a pistol that fired more rounds than most guns in a standard sized mag? For an action game, apparently slower working rifles and revolvers must not be appealing to testers or something. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:36, 5 October 2016 (EDT)&lt;br /&gt;
:::To be fair to this game, if you google &amp;quot;US soldier 2007&amp;quot; about 99% of them have optics on their rifles, either Aimpoints or ACOGs for the most part. Also, SAS MP5s would probably also have optics in 2007, or at the very least they would have those front sight mounted lasers which have been standard on SAS MP5s and MP5Ks since the early 90s. The reason that the SAS held off with optics on their MP5s is because they were not used in a role where they believed optics would be that useful. The majority of the time they used point shooting (with the held of a flashlight) due to the fact that they expected to be in the same room as the target and it is hard to get a good cheek weld wearing older style respirators so any sights were seen as unnecessary. Thats why they used the MP5KA1/5 variants with the useless tiny irons, as they weren't intending on using the sights anyway so they were just in the way. Hell, sometimes they didn't even bother with a stock on their MP5s just using the sling loop end cap so that gives you an idea as to the ranges they used the MP5s at. Thinking has changed somewhat since the 80/early 90s though.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:17, 5 October 2016 (EDT)&lt;br /&gt;
::::Don't forget the game is set in 2011, too. Whereas BF3 had Marines running around with M16A3s, carry handle and all, set in 2014....On a somewhat related note, has the SAS ever been seen in the &amp;quot;black kit&amp;quot; from the Iranian embassy siege in more recent times?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:08, 5 October 2016 (EDT)&lt;br /&gt;
:::::I have seen them in the flesh during a training exercise in the black kit in (I think) 2010. Standard issue was MP5s with Aimpoints, lasers and flashlights, some guys had MP5KA1s with the same, and marksmen had custom G3KA4 based rifles and Accuracy Internationals. Most of them has SIG pistols of some sort, but strangely one of them had a USP. Apparently the USP was the standard pistol in the SAS for a period, and this guy liked it so carried one even though it had been phased out (long before this guy would have joined up, so I assume they are all sitting in an armoury still and you just help yourself). The clothing and equipment itself is totally different to the &amp;quot;classic&amp;quot; kit, its all modular armour vests, helmets with integrated comms, NVGs, all the cool toys. I am not sure if they actually still wear the black kit now though, last time they were seen in the UK [https://www.thesun.co.uk/wp-content/uploads/2016/05/2858019.main_image.jpg this] is how they were equipped, with multicam and L119A2 carbines. EDIT: Looks like they do still wear the black overalls ([http://www.gearsoc.se/download/file.php?id=1764&amp;amp;mode=view], [http://i.imgur.com/kloApYG.jpg], [http://i1291.photobucket.com/albums/b548/ChrisStrawson/P1040138_zpserl3lmdh.jpg], [http://i.imgur.com/ZftoqzP.jpg]), unfortunately it looks like their gear colour coordination has gone to shit. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:06, 5 October 2016 (EDT)&lt;br /&gt;
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I'm only nitpicking because the Marines I'm friends with had joined back in 2005 when I was about to graduate high school and they showed me photos of them with the vast majority without optics of any kind of their rifles. Maybe it just bothers me with the no front sight post or any iron sights when you have a red dot attachment on your rifles in this game  [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 13:59, 6 October 2016 (EDT)&lt;br /&gt;
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==M203==&lt;br /&gt;
[[File:M203 CoDMWR.jpg|thumb|none|600px]]&lt;br /&gt;
The M203 still lacks the trigger guard in the Remastered version (fuck), but aside from that, is it also an airsoft version akin to the original CoD4? I uploaded this screencap two months ago to show if it is, but now there are other screencaps on the main page either way. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:28, 6 November 2016 (EST)&lt;br /&gt;
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Hard to tell in that pic, but the M16 definitely is. It shouldn't have an M203 groove in the barrel like that. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:36, 6 November 2016 (EST)&lt;br /&gt;
:I think he was talking about the M203, which I think we could just chalk up to a goof with the modeling and scaling as I'm not sure that there are any airsoft M203s that have the traditional barrel mount. As for the M16A4, I don't believe that it was an airsoft gun that was used for modeling as a) I've been looking at airsoft M16A4s for the past few months, and none have the M203 groove, and b) I believe that the modelers likely made the M4 model first, and then made an M5 RAS, and stuck the M4 barrel model on the end, which is something that I have seen before on M16 models. Also, I'm going to edit that bit about the M4/M16 gas block on the main page, gameplay footage shows that a lowpro Gas Block is used when mounting optics.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 12:43, 11 November 2016 (EST)&lt;br /&gt;
::You get Airsoft M203s that have the standard barrel mount, but when they have this they are pretty much indistinguishable from a real launcher. Although I would agree that in this case it is just that they stuck the M4 barrel on the front of an M16 length handguard, there are actually Airsoft replicas that have the M203 step on the barrel. [[Media:WELL M16A3.jpg|This one]] is an A1 rather than A4 receiver, but have also seen it on ones with flat top receivers. You tend to only find it on REALLY cheap crappy spring replicas, and the reason they do it is that there in only a thin inner barrel that runs the full length and the part of the barrel that is ahead of the handguard is just a cosmetic sheath, and they use the same one as they use on M4 type guns.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:01, 11 November 2016 (EST)&lt;br /&gt;
:::Consequently, I think we'll keep it ID'ed as an airsoft M203, because when equipped on the M4A1 it has a RIS mount with noticeable knobs (look [[:File:Codmwr Colt M4A1 holding 2.jpg|here]]), though it's not visible on the M16A4. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:34, 11 November 2016 (EST)&lt;br /&gt;
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== Here we go with the low profile gas block BS again... ==&lt;br /&gt;
There's ''nothing'' in any of the given M4 screencaps to prove there's a low-profile gas block. Face it, they just simply removed the front sight post again and the attempts to explain and defend its absence are pitiful. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:29, 11 November 2016 (EST)&lt;br /&gt;
:But the third-person model shows the rifle with one, doesn't it?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:59, 11 November 2016 (EST)&lt;br /&gt;
::[[File:MWRlowprofilegasblockproof.jpg|thumb|none|600px]] Au contraire, it looks like they ''made the M4/M16 great again''.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:59, 11 November 2016 (EST)&lt;br /&gt;
:::For as lazy as new-IW kept proving themselves to be for Ghosts, they're certainly doing a lot to impress me just with a remaster of an existing game now. I was honestly expecting them to just take the original models and slap on textures that look about the same but nevertheless require a much larger system footprint for no reason (I'm still not sure how they've managed that in every game since Ghosts). We're definitely going to need to grab our own shot of it, though - the only shot we have that would show off the low-profile gas block has it obscured by a laser aiming module. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 21:08, 11 November 2016 (EST)&lt;br /&gt;
::::Raven Software did the remaster, not Infinity Ward.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:12, 11 November 2016 (EST)&lt;br /&gt;
:::::Well that'd explain a thing or two then :V [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 02:01, 12 November 2016 (EST)&lt;br /&gt;
Okay, a shot that actually ''proves'' there's a low profile gas block this time around, even if it does look like a basic FSP with the actual sight post sawed off. Appreciate that, Gumby. Still, though, the front sight post [http://img.photobucket.com/albums/v706/Whorif/Airsoft%20Guns/M4%20M16%20ARs/22b90cbf.jpg~original doesn't obstruct optics] as much as some people make it out to. And through an ACOG, [http://i342.photobucket.com/albums/o434/moose00015/P1020667.jpg~original it's barely a blur]. So I don't quite understand why they didn't just put it on and leave it on. On a side note, it looks in the screenshot above like they put a Sampson rail handguard on it instead of the KAC one. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:56, 12 November 2016 (EST)&lt;br /&gt;
:yeah, I'm the one who put the gas block thing in, as I'd seen that shot in a gameplay video. Anyway, I get what you're saying about the handguard, looks like the vents don't go far enough back, but Samson rail handguards don't usually have delta rings or circular holes, or am I wrong?--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 11:08, 12 November 2016 (EST)&lt;br /&gt;
::Some Sampson rails, like the [http://www.samson-mfg.com/product/STAR-DI.html STAR DI], do make use of the delta ring, but you're right about the vent holes. The overall shape of it is more Sampson-ish than KAC to me, though. Personally, considering how the game is set in 2016 and it's 2016 now, I think they should have just Block IIed things up. RIS IIs, Elcans instead of ACOGs, the whole shebang. If you look up pics of MARSOC, that's mostly what they're using now. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:33, 15 November 2016 (EST)&lt;br /&gt;
:::at the risk of coming off really nitpicky, COD4 is set in 2011; MW2 is set in 2016. Although I wish more was done in this remaster instead of just rehashing the Halo Anniversary method. Marines riding in Blackhawks from LHDs is triggering.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:23, 15 November 2016 (EST)&lt;br /&gt;
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== MWR cut weapons ==&lt;br /&gt;
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Apparently there are quite a few weapons left in the files of the Remaster, including some sort of Saiga-12, MW2's PP2000, Striker, M240, FAL, Anaconda, and the Black Ops Galil: &lt;br /&gt;
http://imgur.com/a/sNi1b#6klDbvS&lt;br /&gt;
:There are rumors that some of these might be added to the game as DLC. And what about signing your post? :P --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:54, 16 November 2016 (EST)&lt;br /&gt;
I'm hoping they leave MWR as it is (bar extra maps) and instead add these (and more) into IW instead --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 07:27, 16 November 2016 (EST)&lt;br /&gt;
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Why the fuck the FAL is dubbed with a XM-LAR?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 14:47, 11 January 2017 (EST)&lt;br /&gt;
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Mhmh maybe they are planning a Remastered of MW2? The Saiga would be good instead of the Stryker.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 11:50, 5 February 2017 (EST)&lt;br /&gt;
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== New Guns ==&lt;br /&gt;
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The Original G3, The Original M14, The Broken Original AK47, and more Guns is in MWR.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 19:07, 13 December 2016 (EST)&lt;br /&gt;
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:To expand on this, a recent update added &amp;quot;Weapon Kits,&amp;quot; which are basically skins for guns that cosmetically change the various parts of the weapon. For example, the Battleworn weapon kit for assault rifles gives each weapon a weathered appearance, most notably removing the receiver cover of the AKM, giving the G3 a full wooden stock and furniture, and doing the same for the M14. Each weapon kit has a different theme going on for each. The sniper rifle weapon kit gives each rifle &amp;quot;tactical&amp;quot; body kits, the shotgun weapon kit gives each shotgun the appearance a of competition shotgun, etc. I'll try to see if I can get any good pictures. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 18:35, 14 December 2016 (EST)&lt;br /&gt;
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::Thanks for explain--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 21:29, 14 December 2016 (EST)-&lt;br /&gt;
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Well not all users/visitor of site got PS4/XB1/PC and game so uploading pics isnt a bad idea.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 14:42, 11 January 2017 (EST)&lt;br /&gt;
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==M14==&lt;br /&gt;
[[File:CoD4-OldSchool-M14M21.jpg|thumb|right|300px|Both lack a fire-control lever in third person]]&lt;br /&gt;
The Remastered version shows an actual M14 (having a SOCOM 16-style length tho). However, in the original CoD4, is the lack of a bayonet lug a powerful version enough to identify it as an M1A? Even if it uses a modified version of the M21's model, I think the presence of a selector switch in first-person outweighs the absence of a bayonet lug, and thus it might be better to identify it as an M14 (or maybe an M14/M1A hybrid), shouldn't it? (With that in mind, are some real M14s seen without bayonet lugs?)&lt;br /&gt;
&lt;br /&gt;
That said, the M14 and M21 both lack a selector switch in third person (easily seen in Old School FFA), so the M1A would still be mentioned in the page (for both cases; the in-game &amp;quot;M21&amp;quot; has a bayonet lug, which is possible on an M1A). For instance, I think the M1A image on the CoD4 page should be replaced by one showing [http://i144.photobucket.com/albums/r178/fragout2000/Pic%20set%202010/SANY1252.jpg this variant].&lt;br /&gt;
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Any ideas? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:17, 20 November 2016 (EST)&lt;br /&gt;
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:I'd go for it, just say that the original M14/M21 don't model the fire selector in third person giving some coincidental resemblance to the M1A.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:13, 7 February 2017 (EST)&lt;br /&gt;
::The fire selector is the more important feature over whether or not something is an M14 rather than the bayonet lug, so as these seem to have the selector I would go for calling it an M14 or M21 rather than a Springfield. As for the selector being missing in the 3rd person models, its absence is one of the smaller problems with those models so I would assume that this is more of a modelling expediency rather than it genuinely being modelled off of a different gun. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:38, 7 February 2017 (EST)&lt;br /&gt;
:::Alright. And by the way, the M14 has a SOCOM 16-style barrel in both CoD4 and MWR. Can it be the case on a real M14 (swapping barrels or something), or this only goes for civilian and airsoft versions? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:51, 7 February 2017 (EST)&lt;br /&gt;
Oh and on another note, that newly released FAL frankengun has a lot in common with [http://www.calguns.net/calgunforum/showthread.php?t=1121607 this stuff], not to mention its FN LAR-style rear sight. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:48, 8 February 2017 (EST)&lt;br /&gt;
:The new guns look like they've taken COD Online design cues for sure. I guess they are only available through  ̶s̶u̶p̶p̶l̶y̶ ̶d̶r̶o̶p̶s microtransactions?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:39, 8 February 2017 (EST)&lt;br /&gt;
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== What's the deal with the Anaconda? ==&lt;br /&gt;
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Do they call it an Anaconda in game? Because it's clearly not an Anaconda in the rendering that was just posted. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:47, 16 February 2017 (EST)&lt;br /&gt;
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So I should use the in-game name for pic of game and not the real?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:50, 16 February 2017 (EST)&lt;br /&gt;
:Go with that is actually is, maybe a Taurus Model 44(?), and then mention that it's referred to as a Colt Anaconda. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:09, 16 February 2017 (EST)&lt;br /&gt;
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Someone that created the section said that is based on an Anaconda maybe supposing is model from MW2, in-game is referred as &amp;quot;.44 Magnum&amp;quot;, and 44 Magnum is that I wrote--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 11:24, 16 February 2017 (EST)&lt;br /&gt;
:I looked on the CoD wiki, and the gun the rendering doesn't appear to the same gun in the screenshot. BTW, please don't poach images from the CoD wiki. We don't like it when other wikis poach from us, so let's show some professional courtesy. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:52, 16 February 2017 (EST)&lt;br /&gt;
::It's always a Taurus. The FPS image currently on the CoD wiki shows the pre-release model found in the game files that kinda reused the MW2 model. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:13, 16 February 2017 (EST)&lt;br /&gt;
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Well I dont own the remastered game so yes I admit i copied from CoD wiki.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 07:45, 17 February 2017 (EST)&lt;br /&gt;
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Look at [[Grand Theft Auto V]] page they use renders from gta wikia.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 15:02, 17 February 2017 (EST)&lt;br /&gt;
:This doesn't really hold water, just because something was done wrong before doesn't give you the permission to do the same elsewhere. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:12, 17 February 2017 (EST)&lt;br /&gt;
::Erm, I'm not really following how that matters. Congrats for having useful pictures? I doesn't really make sense to do everything all over again on every single site, as opposed to sharing resources, especially when both are just wikis. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 12:17, 18 February 2017 (EST)&lt;br /&gt;
:::Thing it it's not the only reason. The other one (which I believe is more important) is that such images tend to be too much cropped and/or have transparency added. This isn't usually suitable on IMFDB, where we always favor full-res screencaps showing the weapons in question rather than cropped to only show the weapon. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:51, 18 February 2017 (EST)&lt;br /&gt;
::::Ah, that makes sense then. I just thought it was a little silly to fight over the use of them when we're all really trying to do the same thing, but I do agree full screencaps are much better for here. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:20, 18 February 2017 (EST)&lt;br /&gt;
:::::If we can negotiate something between the CoD wiki admins and Bunni, then fine, but AFAIK, no agreement exists. I know how mad I was when I saw the caps I uploaded here elsewhere without being credited, I suspect others will feel the same. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 19:00, 18 February 2017 (EST)&lt;br /&gt;
::::::I've seen some of my [[Call of Duty 3]] screenshots on the Cod wiki, which I don't really mind other than some credit or a shoutout would be nice. What AnActualAK47 did on the M249 entry on the [[Payday_2#FN_M249_Para.28.2A.2A.29|Payday 2]] page seems fair to me.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:28, 19 February 2017 (EST)&lt;br /&gt;
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== They added PKM ==&lt;br /&gt;
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Finally, but they could had add it to story mode.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 14:18, 15 March 2017 (EDT)&lt;br /&gt;
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==New &amp;quot;D-25S&amp;quot; in MW Remastered==&lt;br /&gt;
[http://charlieintel.com/wp-content/uploads/2017/03/C65ZWu3V0AEWQyt.jpg Here.] Any idea on what it is? Could be something like an F&amp;amp;D Defense FD338 or a Remington RSASS. Also, is it fine how the &amp;quot;XM-LAR&amp;quot; is currently described as an FN LAR with SA58 OSW handguard/charging handle and custom stock, or is it more complex than this? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:24, 15 March 2017 (EDT)&lt;br /&gt;
:Kinda looks like some version of the HK417 but with a left side charging handle.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:37, 15 March 2017 (EDT)&lt;br /&gt;
::I did think of the HK417A2 previously, but nah, aside from some components like the rounded trigger guard I doubt it is. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:40, 15 March 2017 (EDT)&lt;br /&gt;
:::On a side note, I think IMBEL just came out with a new IA2 carbine that's (coincidentally?) pretty close to the &amp;quot;XM-LAR.&amp;quot; http://www.thefirearmblog.com/blog/2017/04/13/imbels-new-7-62x51mm-ia2-carbine-rifle/ --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:27, 13 April 2017 (EDT)&lt;br /&gt;
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I get H&amp;amp;K G28 vibes from it, personally.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 09:44, 16 March 2017 (EDT)H3nry8adger1982&lt;br /&gt;
:I'm seeing an HK417 combined with an RSASS or something of that sort.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 10:36, 16 March 2017 (EDT)&lt;br /&gt;
::Raven Software gotta love making frankenguns. Anyway while some parts are reminiscent of the HK417, I think the final verdict could actually be an F&amp;amp;D Defense FD338 with a Geissele Super Modular Rail HK handguard and a an AK-74/AR hybrid style muzzle brake (somebody else pointed out the latter details to me). Among the weapons we've mentioned in this section until now, the D-25S's operation (left-side bolt locking back, etc.) and the stock &amp;amp; upper receiver seem to match the FD338 the most. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:17, 18 March 2017 (EDT)&lt;br /&gt;
It's a RSASS.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 10:48, 18 March 2017 (EDT)&lt;br /&gt;
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::I dunno, I'm thinking this is an amalgam gun. The rail and overall coloration makes me think G28, the stock is straight off of the RSASS, but the RSASS comparisons end there. The grip is too rounded, plus the RSASS doesn't have such a round trigger guard. The barrel is really weird, it has a Mk 12 Mod 0 style break, then has a A2 flashhider screwed on. I'm thinking it's another amalgam gun like the FAL, taking parts from many other standard DMR AR rifles to make...that thing. -- [[User:PaperCake|PaperCake]] 13:59, 18 March 2017 (EST)&lt;br /&gt;
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Well, we are all 100% that is a AR-15 style... why we dont put a damn pic and say &amp;quot;Unidentified AR-15''? PS for me look like a HK417 style rifle.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 02:23, 19 March 2017 (EDT)&lt;br /&gt;
:Funny how the name could be inspired by the Remington R25. Coincidence? To make it similar to the D-25S we could have a Remington R25 Gen II with a Magpul PRS stock, but nah nevermind, the R25 GII's receiver is kinda different with buit-in trigger guard, and it has a rear-mounted charging handle. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:32, 20 March 2017 (EDT)&lt;br /&gt;
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I think the most accurate description is a frankenrifle made from the FD308 upper receiver matched with HK417/G28 parts (handguard, lower receiver and 10-round 417 style magazine, and G28 style paint finish) and a stock resembling the Magpul PRS.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:01, 28 March 2017 (EDT)&lt;br /&gt;
:Lol didn't know there was a .308 version of the F&amp;amp;D rifle. Anyway I agree with this, in addition to the custom handguard &amp;amp; muzzle brake as I mentioned above. Also funny how the charging handle resembles [http://polycount.com/discussion/170714/quicksilver-industries-wildebeest-rifle-dmr-sr that fictional design]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:18, 28 March 2017 (EDT)&lt;br /&gt;
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This fictional design remind me of the son of WA2000 and a P90.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 11:53, 28 March 2017 (EDT)&lt;br /&gt;
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:Looks partly based of the FAL. With the charging handle of the British L1A1 SLR variant. -[[User:SeptemberJack|SeptemberJack]] ([[User talk:SeptemberJack|talk]]) 19:29, 6 April 2017 (EDT)&lt;br /&gt;
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I just found out what the D-25S supposed to be. It is suppose to be the SR-25. It was going to called the DMR-25. I look up the gun, and I found the SR-25--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 22:20, 10 April 2017 (EDT)&lt;br /&gt;
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==Someone might have noticed this...==&lt;br /&gt;
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I thought i must have shared this and looking at the wooden targets you shoot in F.N.G, it seems they are holding UMP .45s.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 16:10, 6 April 2017 (EDT)&lt;br /&gt;
:[[File:MWR Targets FNG.jpg|thumb|none|600px]]&lt;br /&gt;
:That looks right. As long as it doesn't turn out to be some kind of [[Heckler &amp;amp; Koch MP5/10|MP5/10]] or MP5/40 (knowing what Raven Software usually does regarding weapons lol), then yeah we can add a UMP section to the page. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:55, 8 April 2017 (EDT)&lt;br /&gt;
::Why exactly do you think that this is a UMP as opposed to it being an MP5, as seen in the foreground of this same image? You can barely make out any details of the weapon, but one of the few that you can is the fact that it has a round cocking tube located above the barrel like on the MP5 rather than the UMP where it is a more seamless part of the receiver with a blockier shape. The front sight also looks more like an MP5 one, and the rear sights look like they are an MP5 dioptre rather than the simpler UMP flip rear sight. As for the magazine, it is pretty hard to tell from the angle but to me this looks curved rather than straight.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:19, 8 April 2017 (EDT)&lt;br /&gt;
:::What 'e said, MP5. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:39, 8 April 2017 (EDT)&lt;br /&gt;
::::So my doubts were true after all lol; I was gonna mention the front sight, which is a good giveaway. We could benefit from a good quality screencap about this though, to confirm the curvature of the magazine, etc. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:57, 8 April 2017 (EDT)&lt;br /&gt;
:That's one big ass MP5 then, unless its the weaponlight one.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 16:52, 8 April 2017 (EDT)&lt;br /&gt;
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== Bos14 (New Gun Coming to MWR) ==&lt;br /&gt;
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[[File:IMG 2873.JPG|thumb|none|600px]]&lt;br /&gt;
MWR are adding the new Bos14, and new attachments. What is this gun? Is that the TAR-21?--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 21:53, 10 April 2017 (EDT)&lt;br /&gt;
:no. it's [http://www.thefirearmblog.com/blog/wp-content/uploads/2016/04/12928233_262257300775966_6436946132702067534_n.jpg this].--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:13, 10 April 2017 (EDT)&lt;br /&gt;
Thanks--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 22:18, 10 April 2017 (EDT)&lt;br /&gt;
::Yeah, the Bos14 model looks pretty much like that bullpup SCAR; one of the main differences is the position of the charging handle. Some discussions on Reddit mentioned the resemblance to the &amp;quot;AKBP&amp;quot; (AKU-94) model from Raven Software's previous game CoD Online; while this Bos14 isn't the same weapon, it does have a similarly designed carrying handle/rail system. Also, not sure why they had to put &amp;quot;MK31 MOD1&amp;quot; (a torpedo's name) on the side of the weapon.&lt;br /&gt;
::On another note, regarding the D-25S, the magazine well indicates that it's chambered in .308, as I've added to the main page. From what I've read, 7.62mm ammo fits into .308 Winchester chambers (while for the opposite isn't the case), so I guess it can be considered correct for it to share ammunition with the 7.62x51mm rifles in-game, eh?&lt;br /&gt;
::--[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:40, 13 April 2017 (EDT)&lt;br /&gt;
:::From what I've heard, they're dimensionally interchangeable, but the headspacing can be a bit iffy when putting .308 into 7.62mm chambers, so it's generally not advised; the other way around doesn't really pose many issues. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:50, 27 April 2017 (EDT)&lt;br /&gt;
::::If I remember correctly, the cartridges are actually the same length, but the 7.62x51mm chamber is looser than the .308. The brass is also thinner on the .308, which when combined with this looser headspace can led to case ruptures. It is also possible that the .308 cartridge is greater pressure (there is potentially more room due to the thinner brass) but I vaguely remember hearing that this isn't necessarily the case as the two pressures are measured at different points with a different method so they are not actually comparable. Either way, 7.62x51mm in a .308 is definitely fine, and to be honest I imagine that most .308 in a 7.62x51mm gun would be as well, as the headspace difference isn't that much and probably falls within the machining tolerances for a lot of firearms. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:15, 27 April 2017 (EDT)&lt;br /&gt;
:::::I was going to mention the pressure difference, but that bit about different measurement methods is new to me. In any case, a quick double-check to make sure I remembered right shows me that SAAMI does consider the two interchangeable, even if it's probably meant primarily in the context of loading the military round into a civilian gun. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 19:25, 27 April 2017 (EDT)&lt;br /&gt;
::::::Yeah it considers them interchangeable, though [http://www.all4shooters.com/en/Shooting/technics/Winchester-308-762x51-Nato-calibers/?p=2 this] states that it's not really recommended to use .308 rounds in a 7.62x51mm chamber. On a similar topic though, SAAMI states that firing 5.56x45mm from a .223 Remington chamber is unsafe. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:19, 28 April 2017 (EDT)&lt;br /&gt;
:::::::Yeah, .223 versus 5.56mm is the opposite issue from .308 versus 7.62mm, the military round is loaded to higher pressures than the civilian one. I've heard most manufacturers &amp;quot;idiot-proof&amp;quot; their .223 rifles by making them strong enough to handle the military round just in case, but still. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 20:08, 28 April 2017 (EDT)&lt;br /&gt;
Well, that [http://pbs.twimg.com/media/C-1pbMiWAAQu6Rg.jpg BOS14] got released two days ago (should we mention it directly as a bullpup SCAR? in 5.56x45mm tho). We also have the [http://pbs.twimg.com/media/C-1pb31XsAAeeQf.jpg Prokolot], which is pretty much an Arsenal Strike One but with diagonal serrations (akin to the HK VP9 and the like). Finally, the [http://pbs.twimg.com/media/C-1pbhwW0AQD5CI.jpg Fang 45]: while the first thing that came into my mind was a FAMAE SAF (with a different trigger guard and a modified handguard akin to the SAF-200 variant), it actually seems to resemble the POF PSG 9mm; it also has a UMP45/UMP40 style magazine. Thoughts? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:59, 4 May 2017 (EDT)&lt;br /&gt;
:There's also a worn MP5 weapon kit based on [https://s-media-cache-ak0.pinimg.com/originals/b5/39/80/b53980603d7e9421ff7027ae694372d6.jpg this] that looks absolutely awesome.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:51, 9 May 2017 (EDT)&lt;br /&gt;
::I haven't seen the in-game appearance, but the image that you linked? [http://i.imgflip.com/ghppq.jpg This] is my reaction. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:13, 10 May 2017 (EDT)&lt;br /&gt;
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Prokolot seemsto mean ''Pierce'' in РУССИАН which imply that is based on a AP Russian pistol for sure the Stryke One is semi-russian so I think is right.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 14:09, 4 May 2017 (EDT)&lt;br /&gt;
:::Also, I've seen a claim that the LRC-2 long range conversion kit for the real Strike One allows it to fire in bursts, but it's apparently not the case (not 3-round burst or something; it seems it was intended to mean practical burst firing or something), I think it's only available in semi-auto/full-auto. But even without having this specific kit mounted, there's an available adapter that allows the base Strike One to fire in full-auto, am I correct? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:30, 11 May 2017 (EDT)&lt;br /&gt;
::::I don't know anything about an &amp;quot;adapter&amp;quot; that allows the Strike One to fire in auto, but there is a select fire full auto variant of it called the AF1-R. This is totally independent of the LRC-2 conversion, and can be used in the kit or as a standalone pistol, and the standard semi-only pistol will fit in the LRC-2. [https://www.youtube.com/watch?v=QklyPYf0H_U Here] is a promo video from Arsenal showing it being used both standalone and in the LRC-2. I don't know if this variant was ever really produced though or if it was essentially just a prototype.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 10:15, 11 May 2017 (EDT)&lt;br /&gt;
:::::Ah, nice info, I was trying to look up regarding what specific variant of the Strike One is full-auto. I checked [http://www.youtube.com/watch?v=9-yOEP0oLnk this video], but apparently the adapter info was only about the long range kit itself. The variant shown in the kit in this video was the AF1-R, I guess? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:55, 11 May 2017 (EDT)&lt;br /&gt;
::Oh and regarding the Fang 45, there's another candidate, which is the LWRC SMG-45, and I think it's the closest match (aside from some components like the muzzle brake), with some kind of handguard reminiscent of that of the Angstadt UDP-9. For now I'll wait for you guys to conclude what we can list it as. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:40, 12 May 2017 (EDT)&lt;br /&gt;
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Checking the game files? --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 12:26, 20 May 2017 (EDT)&lt;br /&gt;
:As far as i've seen, the game files for the new DLC weapons aren't helpful, they simply refer to them as their in-game name or things like &amp;quot;april smg&amp;quot; and the like. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:38, 22 May 2017 (EDT)&lt;br /&gt;
EDIT: regarding the Prokolot, it actually has more in common with the Arsenal Firearms USA Stryk-B compact variant. Basically the weapon is another frankengun, but I think we're safe to say that it's a mix of Arsenal Strike variants, right? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:08, 10 June 2017 (EDT)&lt;br /&gt;
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== Formatting added weapons ==&lt;br /&gt;
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I think it would make more sense to have the new entries come in a subcategory after the original COD4 weapons rather than putting them within the normal list. It seems kinda weird that the Arsenal Strike One is the first entry on the page and not a pistol from the base game.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:44, 20 May 2017 (EDT)&lt;br /&gt;
:Why not, this could work, either we keep them in their sections but after the original CoD4 weapons (which mean the alphabetical order will be disregarded), or else we can create a new section heading for all the MWR-exclusive weapons without necessarily mentioning the weapon classes. On an unrelated note, I wonder what is flying [http://youtu.be/CfAweu1o23k?t=209 here] besides the standard spent brass. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:51, 24 May 2017 (EDT)&lt;br /&gt;
::Regarding the 1st topic: Sounds like a good idea. Regarding the second topic: My best guess would be spent links, but rendered by someone who doesn't quite understand what disintegrating links look like once, well, disintegrated. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:58, 24 May 2017 (EDT)&lt;br /&gt;
:::I think it would be best to put a section at the bottom for the remastered exclusive guns as this seems the best way to differentiate them. As for the links coming out of the RPD, those look exactly like what the links from an RPD belt look like. The only problem is that the belt from an RPD is non-disentegrating, with the links attached to each other by a coiled wire (a bit like on a notepad) through those holes along the side edge. I understand why they just made up it being disintegrating though, it would be pretty tricky to correctly model and animate an intact belt coming out of the right side of the gun until you had fired 50 rounds, having this drop off, and then starting a new spent belt for the next 50 (the 100 round in the drum were separated into two 50 round belts joined in the middle that would separate after the joining cartridge were removed). Watch [https://youtu.be/3vGbL45_qVs?t=9m1s this] to see what an RPD should look like with the empty belts feeding out. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:17, 24 May 2017 (EDT)&lt;br /&gt;
::::Alright, thanks. And I've created a bottom section for the weapon that are exclusive to MWR. I will add the &amp;quot;Fang 45&amp;quot; and the &amp;quot;BOS14&amp;quot;, but first I would like some clarification on their ID, more exactly if I can list them directly as LWRC SMG-45 and bullpup SCAR respectively (if not other weapons), or else we list them as fictional weapons by putting their in quotes and mentioning their basis. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 04:50, 25 May 2017 (EDT)&lt;br /&gt;
:::::I'd just list them under their names in quotation marks and then mention the base weapon.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:50, 25 May 2017 (EDT)&lt;br /&gt;
::::::Done (also, yeah, it's isn't directly an SMG-45; i forgot that the Fang has a rear AR-type charging handle). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:05, 26 May 2017 (EDT)&lt;br /&gt;
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==.44 Magnum==&lt;br /&gt;
[[File:MWR 44 Magnum.jpg|thumb|none|450px]]&lt;br /&gt;
I can tell that the &amp;quot;.44 Magnum&amp;quot; in Remastered is a [[Taurus Model 689]] with rubber grips rather than the Model 44 currently stated on the page, due to the number of vent holes (and the way they are set up). The front sight is slightly different from both real weapons, but still closer to the 689. Before I make the change, I'd like to point out: the first image [[Talk:Taurus Model 689|here]] mentions a Model 689 in .44 Magnum, but I don't think the revolver is available in this caliber, is it? (in fact, the rounds seen in that image don't seem like .44 to me, but more like .38 Special) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:03, 17 February 2018 (EST)&lt;br /&gt;
: Well C552 added the image on the talk page and I wouldn't think he'd put in anything false, that being said, it was some old semi-anon user who uploaded that image originally, so.. perhaps just added it in as-is and didn't bother with checking it, it happens. I will say a couple pages where that image is used they look to be mis-ID'd Model 44s anyway since the vent rib style and overall shape doesn't match in those instances - but that's all another thing. Anyway, I'm quite sure the 689 is indeed .38/.357 only and I too agree this certainly looks to be a 689. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 12:12, 17 February 2018 (EST)&lt;br /&gt;
::Thanks for your input. I'm not sure which other pages are wrong about the Model 44, but anyway I'll make the changes so that the pages that use this image mention .38 Special as opposed to .44 Magnum (the spent casings seem to me like .38 rather than .357). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:31, 17 February 2018 (EST)&lt;br /&gt;
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== Spec Ops kit (&amp;amp; Other kits) ==&lt;br /&gt;
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The pistols in MWR have this Spec Ops kit as a customization option that changes their appearances quite a bit. [https://imgur.com/a/8bCLG Here's a gallery compiled by u/Takara94]. Are there anything interesting here? (I can see the USP turning into a USP Match, Nanomat of the COD Wiki also mentioned the revolver turning into something like [https://www.pyramydair.com/airgun-experience/new-asg-dan-wesson-4-inch-model-715-pellet-revolver/ this])&lt;br /&gt;
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There are some other kits that change the appearance of the base weapon, like the Obsidian, Urban Operator, and Slate, [seen here https://youtu.be/ToFOfvUiRBw], though I'm not sure if some of them can be ID'd reliably.--[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 06:09, 23 February 2018 (EST)&lt;br /&gt;
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== Not Usable vs Mounted Weapons ==&lt;br /&gt;
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Shouldn't some of the unusable mounted weapons (e.g. Kurzer 8 cm Granatwerfer 42) be moved into Not Usable?--[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 07:06, 15 March 2018 (EDT)&lt;br /&gt;
:I'd say move the not useable weapons out of that section, really. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:01, 16 March 2018 (EDT)&lt;br /&gt;
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== &amp;quot;AK-74u&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Apparently, the Bulgarian 5.56mm counterpart of the AKS-74U is known as an &amp;quot;AK-74U&amp;quot; (look [http://books.google.com.lb/books?id=qEhLZbdpkbYC&amp;amp;pg=PA186 here] and [http://books.google.com.lb/books?id=qEhLZbdpkbYC&amp;amp;pg=PA187 here]; note that this specific weapon slightly differs from the [[Arsenal AR-SF]]). Worth mentioning in the page? (for example a note that the name used in-game would in fact refer to this) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:40, 27 March 2018 (EDT)&lt;br /&gt;
:We could point that out, sure. We could also point out that an &amp;quot;AK-74u&amp;quot; would be an AKS-74U with a fixed stock, going by naming conventions. Whatever floats your boat. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 13:27, 27 March 2018 (EDT) P.S.: You probably shouldn't take my word alone for it, seeing as I rarely actually know what the hell I'm doing.&lt;br /&gt;
::I think this leans a little too much on the trivial side of things. Frankly, they probably just took the &amp;quot;AK-74u&amp;quot; moniker from [[Battlefield 2]] and threw it on the Beta-Spetsnaz airsoft gun.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:51, 27 March 2018 (EDT)&lt;br /&gt;
:::Yeah, it was more intended as a trivia point (although, nice to see that it coincides with the fact that it has a milled receiver and underfolding stock). That's before we start to consider the fact that the BF2 version also has a very short handguard like that Beta airsoft gun. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:57, 28 March 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Original CoD4 AK==&lt;br /&gt;
Unlike in MW2, MW3, and Advanced Warfare, the AK-47 in CoD4 doesn't have an AKM's ribbed top cover; those &amp;quot;ribs&amp;quot; are some custom plates welded on the top. The cover does appear to have an AKM-like horizontal bulge (or whatever it is), albeit positioned higher. Any idea on how we should describe this on the page? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:14, 17 May 2018 (EDT)&lt;br /&gt;
:It’s just a poor modeling work.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:45, 5 June 2018 (EDT)&lt;br /&gt;
::Alright, I've mentioned these (a bit vaguely) as some custom modeling features for now. Seems like somebody at IW was like &amp;quot;Hey, the original AK-47 is too plain, let's spice it up!&amp;quot; --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:35, 5 June 2018 (EDT)&lt;br /&gt;
:::Actually, upon looking at it again and comparing it with the left side of a real Type I AK-47 ([http://qph.fs.quoracdn.net/main-qimg-ac7705063033eb746f60daf59d15a69f-c image]), it seems to be a poor attempt of a scope mount, akin to the IO Inc SCOP0040 shown in MW2. I'm editing the page regarding this in a min. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:17, 8 November 2018 (EST)&lt;br /&gt;
::::By “it” you mean the bulge or the ribs on the top cover?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:09, 8 November 2018 (EST)&lt;br /&gt;
:::::It's about the ribs, plus they appear to be connected to that component (indicated with the red arrow) which isn't present on the real Type I AK either.&lt;br /&gt;
:::::[[File:CoD4-AK-Ribs.jpg|thumb|none|400px]]&lt;br /&gt;
:::::Also, since you're here, do you agree with my point below that the CoD4 &amp;quot;M21&amp;quot; is actually an M14 with a scope mount? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:09, 8 November 2018 (EST)&lt;br /&gt;
::::::I think that’s reaching to call those ribs a scope mount, it’s really just seems like the modeler did his work without bothering to stick too closely to reference images. As for the M21, I’d just mention that the model still has a fire selector at least.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:10, 20 November 2018 (EST)&lt;br /&gt;
:::::::Hmm... alright, fair enough regarding the AK. Now regarding the M21, it'd be one thing if some early ones were full-auto (or later converted to full-auto, which is rather unlikely), but otherwise, I do believe it would make sense to ID the in-game M21 as a scoped M14, considering that the major visual differences between the real rifles are the scope and the fire selector. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:30, 22 November 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Interesting pre-release stuff ==&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/J8ca9LY52vI?t=1762 This video] shows the development of most of the weapons and their animations, around the 29 minute mark. Some notable things are that the Benelli had a somewhat more realistic depiction of an empty reload, the Skorpion's original animation was changed to accommodate optics (it ended being used in Black Ops), and most of the other guns (like the AKs) changed quite a bit. There's also some interesting stuff on Black Ops in this video as well.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:01, 6 June 2018 (EDT) Also, early USP animations (from the CoD2 Luger, I think) can be seen [https://www.youtube.com/watch?v=0i8fBQM1QCw here].&lt;br /&gt;
:I suppose that they got rid of the Benelli's chambering process because they couldn't manage to do it exclusively on an empty reload, it had to go with the middle reload as well. It really pisses me off that in almost all CoD games UNTIL NOW, the shell-by-shell loading shotguns are always cocked after non-empty reloads (or not cocked at all in the case of the Benelli). Is it THAT hard to fix? I wonder how many times I'm gonna have to rant about this; pretty sure they're doing it on purpose/due to laziness at this point. I mean, in CoD3 it was actually done correctly; the same goes for even older games like Half-Life 2. And then there's the FP6 in CoD Ghosts: you have the accurate number of rounds in your hand (a rare sight in video games), BUT... still cocked no matter what, because logic. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 19:09, 7 June 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M21 ==&lt;br /&gt;
So, as seen [http://youtu.be/LeVoJpR04sY?t=354 here], the CoD4 &amp;quot;M21&amp;quot; appears to have a selector switch on the right side (this was fixed in MWR though), so I presume that it is modeled after a scoped M14 and not a genuine M21, right? (since the real M21 has the selector replaced by a button lock rendering it semi-auto only)&lt;br /&gt;
&lt;br /&gt;
On another note what's the deal with [http://en.wikipedia.org/wiki/File:Sniper_Rifles_M40_XM21.jpg that image]? Did some early XM21s have select fire capabilities, or is it just a scoped M14 standing in for it?&lt;br /&gt;
&lt;br /&gt;
--[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:50, 4 November 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== MWR weapons models ==&lt;br /&gt;
&lt;br /&gt;
An [https://ryzinart.com/mwr- epic collection of MWR weapon renders and art] for anyone who needs to see them in detail. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 18:11, 28 June 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Clacker beep? ==&lt;br /&gt;
&lt;br /&gt;
When watching over Hectorlo's MWR weapons video, I noted that [https://youtu.be/YTkzJfgFEHE?t=1036 the C4's clacker] beeps when it's taken out, and beeps when it's pressed. My questions are:&lt;br /&gt;
* Does this beeping happen in the original COD4?&lt;br /&gt;
* Does this beeping happen in real life?&lt;br /&gt;
--[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 03:26, 22 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
I believe the C4 clacker used in MW1, MW2, and BO1 is based on the M57 firing device used to detonate claymore mines. Here is a good video of one:              https://youtu.be/eddrE_ZJrE4. Its ridiculous that you call in killstreaks with it. Thankfully, in MW3 and MWR you use a satphone/radio. I don't know if it beeped in the original game, but in the video I linked to it sounds like more of a crunch. --[[User:TheFlyingDutchman|TheFlyingDutchman]] ([[User talk:TheFlyingDutchman|talk]]) 05:16, 22 April 2020 (EDT)&lt;br /&gt;
:It does not beep in the original games.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:52, 22 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Call of Duty Smoke Grenades ==&lt;br /&gt;
&lt;br /&gt;
My recent edit chain on Smoke Grenades in MW2, MW3 and CODOL re-identified all of them as the M83 Smoke Grenade, the same as what's identified on the COD4 page before (and right now). My main key for identification is that these grenades have a protruding circle on the tops of their cylinders like what's on the M83 smoke grenade here, and instead of the M18 smoke grenade's sunken top layer (which the MWR smoke grenade model portrayed correctly on their M18 smoke grenade model). I also have a feeling that the COD4 smoke model is a retextured version of the COD2 AN/M8 smoke grenade which also has the protruding circle on the top. I'm a bit uncertain about my conclusions since smoke grenades are all so similar, so I would like to ask for some more detailed verifications on the in-game grenade models, as well as more information on what differentiates between the real life grenades. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 01:51, 22 May 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:m87.JPG|thumb|none|150px|M83 smoke grenade]]&lt;br /&gt;
[[File:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== Any asset reusing in Secret Service 2008, on the same engine? ==&lt;br /&gt;
&lt;br /&gt;
http://www.imfdb.org/wiki/Secret_Service_(2008)&lt;br /&gt;
&lt;br /&gt;
The game looks better than COD4, close to COD8 levels, but the low-poly guns are ass. &lt;br /&gt;
&lt;br /&gt;
--[[User:Teslashark|Teslashark]] ([[User talk:Teslashark|talk]]) 07:44, 16 February 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
:Not sure what you mean by &amp;quot;COD8&amp;quot;, and that game appears to be based on [[Soldier of Fortune: Payback]] as noted by the page author.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:52, 16 February 2021 (EST)&lt;br /&gt;
::If that were the same engine as any ''Call of Duty'' it probably would have just reused the animations and UI from ''Call of Duty 4'' considering it's a low-budget release. It's an updated version of [https://www.pcgamingwiki.com/wiki/Engine:CloakNT a proprietary engine] that developer had been using since [[Chaser|at least 2003]].&lt;/div&gt;</summary>
		<author><name>Korbo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=1518902</id>
		<title>Call of Duty 4: Modern Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=1518902"/>
		<updated>2022-09-10T22:15:47Z</updated>

		<summary type="html">&lt;p&gt;Korbo: Edited 1911 to correctly show the Kimber ICQB instead of the Springfield Armory Loaded.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Call of Duty 4: Modern Warfare&lt;br /&gt;
|picture = COD4.jpg&lt;br /&gt;
|caption = ''Offical Boxart''&lt;br /&gt;
|series= [[Call of Duty]]&lt;br /&gt;
|date= 2007&lt;br /&gt;
|developer=Infinity Ward, &lt;br /&gt;
|platforms=Microsoft Windows, PlayStation 3, PlayStation 4, Wii, Xbox 360, Xbox One, Nintendo DS, Mac OS&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
[[File:Call of Duty Modern Warfare Remastered.jpg|thumb|right|300px|''Call of Duty Modern Warfare Remastered'' (2016)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty 4: Modern Warfare''''' (also known as ''CoD4:MW'', ''CoD4'', ''Modern Warfare 1'', and ''MW1'') is the fourth main installment of the ''[[Call of Duty|Call of Duty series]]'', and first installment of the ''Modern Warfare'' trilogy, officially released on November 5, 2007 in North-America for the PC, PS3 and Xbox 360, developed by Infinity Ward and published by Activision.&lt;br /&gt;
&lt;br /&gt;
The first game in the series to be set in modern times, ''Call of Duty 4'' taking during a turbulent 2011, when Russia is in a civil war between its government and Ultranationalist rebels led by Imran Zakhaev, while Middle Eastern warlord Khaled Al-Asad, supported by the Ultranationalists, stages a coup in an unnamed Middle Eastern country (his forces only given the name &amp;quot;OpFor&amp;quot;), leading to an American invasion that attempts to depose Al-Asad. The player takes control of of Sergeant &amp;quot;Soap&amp;quot; MacTavish, a British SAS marksman and demolition expert, and Sergeant Paul Jackson, a US Marine of the 1st Reconnaissance Battalion.&lt;br /&gt;
&lt;br /&gt;
A remastered version titled '''''Call of Duty: Modern Warfare Remastered''''' was released on November 4, 2016 as a bonus alongside the deluxe editions of ''[[Call of Duty: Infinite Warfare]]''. On December 13th, 2016, Supply Drops and various kinds of micro-DLC items were added to the Multiplayer. Among them, &amp;quot;Weapon Kits&amp;quot; were introduced, which can alter a weapon's appearance with a new set of base textures or a completely new model. A standalone version of the game was released on June 27, 2017 for the PS4, and July 27, 2017 for Xbox One and Microsoft Windows.&lt;br /&gt;
&lt;br /&gt;
'''Warning: Major plot spoilers in some of the weapon descriptions.'''&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Call of Duty 4: Modern Warfare'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
All handguns in ''Call of Duty 4'' are animated with the hammer either uncocked or half-cocked, effectively animating all the handguns as DAO. While this is possible for the USP since some variations of the USP do have a DAO setup in reality, the hammer animation is incorrect for all of the other handguns. ''Modern Warfare Remastered'' fixes most of the hammer animation problems.&lt;br /&gt;
&lt;br /&gt;
==Beretta 92SB==&lt;br /&gt;
The [[Beretta 92SB]] stands in as the [[Beretta 92 pistol series#Beretta 92F/FS|M9]], identified by its rounded trigger guard. Its magazine is however different from that of the 92SB, having a non-flat baseplate.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M9&amp;quot; is the main sidearm of Sergeant Paul Jackson and many other Marines and enemies, though an [[MEU(SOC)]] pistol would be more accurate to see in use by the Marines as they are part of the 1st Reconnaissance Battalion; this is somewhat fixed in the &amp;quot;Shock and Awe&amp;quot; level, where Jackson's secondary weapon is an M1911 variant.&lt;br /&gt;
&lt;br /&gt;
In-game, the 92SB has the same damage figures as the USP and the 1911, but has the least effective range. This is offset with the highest magazine capacity (fifteen rounds of 9mm) and the lowest recoil, allowing quick follow up shots. It can be suppressed.&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaM92SB.jpg|thumb|none|350px|Beretta 92SB - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MW1-Beretta-1.jpg|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish holds a Beretta 92SB during the mission &amp;quot;Crew Expendable.&amp;quot;]]&lt;br /&gt;
[[File:CoD4-M9.jpg|thumb|none|600px|Jackson reloads his Beretta 92SB aboard a UH-60 Black Hawk during the search for Al-Asad in &amp;quot;Charlie Don't Surf.&amp;quot; It would be more accurate to see CH-46 Sea Knights or CH-53 Sea Stallion/CH-53E Super Stallion instead, as US Marines do not operate UH-60 Black Hawks in real life. Also note that in this specific mission, all of the Black Hawks has &amp;quot;ARMY&amp;quot; on their tails, hinting that the Marines are collaborating with the US Army. The approach to the town and overall mission structure is meant to be a reference to ''[[Black Hawk Down]]'', hence the use of Black Hawks.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta M9 (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the weapon is correctly modeled after a [[Beretta M9]].&lt;br /&gt;
[[File:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codmwr M9 holding.jpg|thumb|none|600px|Holding the ''Remastered'' Beretta M9.]]&lt;br /&gt;
[[File:Codmwr M9 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr M9 reloading 1.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[File:Codmwr M9 world.jpg|thumb|none|600px|A Beretta M9 lies on a table, giving a good look at the trigger guard to show that it is a proper M9.]]&lt;br /&gt;
[[File:MWRM9.jpg|thumb|none|600px|A feature of the ''Remastered'' multiplayer is the ability to inspect weapons; here, an OpFor soldier chamber-checks his M9.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] is the sidearm of &amp;quot;Soap&amp;quot; MacTavish and other SAS soldiers in the game, but it would be more accurate to see them using [[SIG-Sauer P226]], [[SIG-Sauer P228]] or [[Browning Hi-Power]]. It uses .45 ACP rounds in a 12-round magazine. Its recoil, capacity, and stopping power make this gun the most balanced in its class.&lt;br /&gt;
&lt;br /&gt;
It appears that at some stage in design this weapon was going to be a [[Heckler &amp;amp; Koch Mark 23]] rather than a USP; it mounts the prototype Mark 23 LAM, and has a visible projecting barrel in both first and third person modes which would not be present on a standard USP45. Interestingly, the ''Modern Warfare 2'' USP45 model also has the rear sights of a Mark 23 even though this version does not, most likely due to recycling parts of the scrapped Mark 23 model.&lt;br /&gt;
&lt;br /&gt;
[[File:HK-USP.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP45 - .45 ACP.]]&lt;br /&gt;
[[File:MW1-USP-1.jpg|thumb|none|600px|Soap holds his USP45 as he looks over one of the two cut training areas in &amp;quot;FNG;&amp;quot; this would have been the explosive range. Note the wall marked &amp;quot;1&amp;quot; right next to the firing pit; this would have been used to show the player that the M203 has a minimum arming distance in the game.]]&lt;br /&gt;
[[File:MW1-USP-2.jpg|thumb|none|600px|Soap reloads his USP; note the Mark 23 LAM unit under the barrel.]]&lt;br /&gt;
[[File:SilencedUSp-CoD4.jpg|thumb|none|600px|Price's suppressed USP in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The &amp;quot;Competition&amp;quot; weapon kit gives the weapon a bright and glossy red slide and a slightly brighter frame, and the &amp;quot;Spec Ops&amp;quot; kit gives it a barrel weight similar to that of the USP Match.&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch USP45 holding.jpg|thumb|none|600px|Holding the ''Remastered'' USP45.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; KochUSP45 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch USP45 reloading 1.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch USP45 world.jpg|thumb|none|600px|A USP45 on a table; note the slightly-misshapen Mk 23 LAM.]]&lt;br /&gt;
[[File:MWRUSP.jpg|thumb|none|600px|Pulling back the slide on a suppressed USP45.]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle Mark XIX==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] is the most powerful pistol in COD4, dealing high damage but having only seven rounds in its magazine and having the worst recoil. The main villain Imran Zakhaev carries this pistol as his weapon of choice. In the opening credit sequence (&amp;quot;The Coup&amp;quot;), Zakhaev gives it to Khaled Al-Asad to execute President Yasir Al-Fulani. The only opportunity to use a Desert Eagle in singleplayer is in the level &amp;quot;Crew Expendable,&amp;quot; where an Ultranationalist attacks with two of them. A two-tone Desert Eagle with a black slide and barrel can be seen in the SAS armory.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, this gun is one of six multiplayer weapons that can have a gold finish, though the Gold Desert Eagle is unlocked at level 55 rather than through challenges.&lt;br /&gt;
&lt;br /&gt;
The ammo name for the Desert Eagle in the game files is .357 Magnum, contradicting the in-game .50 AE model (the .357 versions of the Mark XIX almost always have have a unique &amp;quot;fluted&amp;quot; barrel, which the in-game model lacks) and magazine capacity.&lt;br /&gt;
&lt;br /&gt;
[[File:DesertEagle50AE.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX - .50 Action Express]]&lt;br /&gt;
[[File:MW1-Deagle-1.jpg|thumb|none|600px|Soap holds a chrome-plated Desert Eagle during the mission &amp;quot;Crew Expendable.&amp;quot; If held in sunlight the pistol is much more reflective. Note the backwards mounted front sight.]]&lt;br /&gt;
[[File:COD4DesertEagleAlAsad.jpg|thumb|none|600px|&amp;quot;''This is how it begins.''&amp;quot; Al-Asad aims his Desert Eagle at Al-Fulani before executing him.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
The original game's Gold Desert Eagle has been replaced in the Remaster with the &amp;quot;Commander Desert Eagle,&amp;quot; still featuring a gold frame and slide, but now with a silver hammer, safety, and barrel, along with a shiny gray grip. Unlike the default Desert Eagle, it cannot have any custom camouflages or kits applied. In addition, the Desert Eagle replaces the Glock pistol on the icons of the Overkill and Last Stand perks.&lt;br /&gt;
&lt;br /&gt;
[[File:MWRemptyDEagle.jpg|thumb|none|600px|The same &amp;quot;Crew Expendable&amp;quot; Desert Eagle in the remastered version, now with a slide that properly locks back when out of reserve ammo.]]&lt;br /&gt;
[[File:MWRDEagle.jpg|thumb|none|600px|Desert Eagle Mark XIX in multiplayer. Notice that the hammer is now cocked, but only halfway.]]&lt;br /&gt;
[[File:MWRDEagle1.jpg|thumb|none|600px|Aiming the handcannon, although it's hard to make out the sight picture unless viewed at full size.]]&lt;br /&gt;
[[File:MWRDEagle2.jpg|thumb|none|600px|Desert Eagle, mid-recoil.]]&lt;br /&gt;
[[File:MWRDEagle3.jpg|thumb|none|600px|Preparing to dump the magazine. Note how this gun lacks markings of any kind compared to the other handguns.]]&lt;br /&gt;
[[File:MWRDEagle4.jpg|thumb|none|600px|Mashing in a new one, before releasing the slide.]]&lt;br /&gt;
[[File:MWRDEagle5.jpg|thumb|none|600px|Tugging the slide during the inspect animation. This time around the front sight is properly mounted.]]&lt;br /&gt;
&lt;br /&gt;
==Kimber DET-1/ICQB==&lt;br /&gt;
A version of the [[M1911]] makes an appearance in-game as the &amp;quot;M1911 .45&amp;quot;. It is modeled after the Kimber ICQB pistol, also known as the DET-1, adopted by the US Marines to replace their custom MEUSOC pistols in the early 2000s. It has three aftermarket parts not found on the original ICQB: a stainless barrel bushing, black guide rod, and a black guide rod plug. The brown Simonich Gunner Grips were standard, as well as Novak LoMount three dot night sights. It also uses Wilson Combat 47D eight-round magazines, but they only hold seven in singleplayer for some reason.&lt;br /&gt;
&lt;br /&gt;
It is the sidearm of choice for Captain Price and Viktor Zakhaev. Price lends his M1911 to Soap after their helicopter is shot down in an early level, uses it to execute a high value target around the middle of the game, and slides it to Soap on the bridge at the end of the game. Staff Sergeant Griggs carries a stainless version with black grips, and uses it while pulling Soap to cover on the bridge. The stainless version can also be seen in the SAS armory. It can be suppressed.&lt;br /&gt;
&lt;br /&gt;
[[File:ICQB DET-1.jpg|thumb|An example of the US Marine ICQB pistol. Note the version in game lacks the forward slide serrations.]]&lt;br /&gt;
[[File:GriggsM1911A1-CoD4.jpg|thumb|none|600px|Griggs fires his stainless M1911 at advancing Russians while hauling &amp;quot;Soap&amp;quot; MacTavish to cover. After running out, he drops the pistol to use his M249E2.]]&lt;br /&gt;
[[File:cod4price1911.jpg|thumb|none|600px|A wounded Price slides his M1911 to MacTavish on the bridge in a last ditch effort to defend their location. This picture is actually from ''Modern Warfare 2'', in a flashback, but the only difference is the black around the edges.]]&lt;br /&gt;
[[File:M1911-CoD4.jpg|thumb|none|600px|Sgt. Paul Jackson reloading his M1911 in &amp;quot;Shock and Awe&amp;quot;. The M1911 is likely standing in for the MEU(SOC) pistol.]]&lt;br /&gt;
[[File:COd4SW1911.jpg|thumb|none|600px|A soldier holds his suppressed M1911 in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
The &amp;quot;M1911&amp;quot; as it appears in the Remastered Version is now properly depicted with the hammer cocked.&lt;br /&gt;
&lt;br /&gt;
[[File:MWR M1911 1.jpg|thumb|none|600px|The M1911 on the festive version of the original map Downpour.]]&lt;br /&gt;
[[File:MWR M1911 2.jpg|thumb|none|600px|ADS of the M1911.]]&lt;br /&gt;
[[File:MWR M1911 3.jpg|thumb|none|600px|Mid-firing.]]&lt;br /&gt;
[[File:MWR M1911 4.jpg|thumb|none|600px|Dropping the magazine out of a nickel-plated 1911. The remaster finally allows for Grigg's unique pistol to be used in multiplayer.]]&lt;br /&gt;
[[File:MWR M1911 5.jpg|thumb|none|600px|Thumbing the slide release on a tan-colored M1911.]]&lt;br /&gt;
[[File:MWR M1911 6.jpg|thumb|none|600px|Inspect animation. The markings on the slide read, &amp;quot;M 1911 U.S. GOVERNMENT CAL .45&amp;quot; Also note the Hogue 3/16&amp;quot; Thin Piranha G10 grips.]]&lt;br /&gt;
[[File:MWRM1911inspect.jpg|thumb|none|600px|Racking the slide of the ''Remastered'' M1911. Note that this version lacks the full-length guide rod the original has.]]&lt;br /&gt;
[[File:MWR Griggs M1911.jpg|thumb|none|600px|SSgt. Griggs drags Soap to the remaster's climax; his .45 is now has the default finish for some reason.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
The &amp;quot;Whiteout&amp;quot; weapon kit exclusive to the SMG category paints them in glossy white and black.&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]], a version of the P90 with three accessory rails, appears in COD4. It always has an unusable laser attached to the side rail, and uses H&amp;amp;K Diopter sights as default iron sights.&lt;br /&gt;
&lt;br /&gt;
It is a rarely seen weapon in singleplayer, only occasionally used by some enemies, typically without any attachments. Its sole &amp;quot;special&amp;quot; appearance in singleplayer is in the 1996 mission &amp;quot;All Ghillied Up&amp;quot; with suppressor and red dot sight, and in this case it is anachronistic; while the original P90 was available during that time, the TR variant was introduced three years later.&lt;br /&gt;
&lt;br /&gt;
The P90 deals relatively low damage per shot and has a mediocre accuracy, relying on a high rate of fire and its large fifty-round magazine capacity for its effectiveness. The weapon is easy to wield in multiplayer, so much so that it has been restricted in competitive play due to its &amp;quot;spray&amp;quot; advantage over other weapons.&lt;br /&gt;
&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR - 5.7x28mm. Notably without the laser pointer or HK Diopter sights]]&lt;br /&gt;
[[File:CoD4-P90Sd.jpg|thumb|none|600px|The suppressed P90 TR in &amp;quot;All Ghillied Up&amp;quot;. It is referred to as &amp;quot;P90-SD&amp;quot;, which is odd as 'SD' is the abbreviation for the German word ''Schalldämpfer'', despite the P90 being a Belgian weapon.]]&lt;br /&gt;
[[File:COD4-P90.jpg|thumb|none|601px|&amp;quot;Suzy&amp;quot; wields a suppressed P90 TR as Captain MacMillian melees him with the butt of his M21 in &amp;quot;All Ghilled Up&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
The ''Remastered'' P90 TR is once again equipped with an unusable LAM and uses HK diopter sights as default iron sights. The translucent magazine is now fully animated, and visibly depletes as the weapon is fired.&lt;br /&gt;
&lt;br /&gt;
[[File:MWRP90SD.jpg|thumb|none|600px|Price observes his handiwork after liberating an irradiated laptop from lounging stalkers. Note the partly-empty magazine, black follower, and somewhat hard-to-see follower spring.]]&lt;br /&gt;
[[File:MWRP90SDworld.jpg|thumb|none|600px|World model and pickup icon for the ''Remastered'' &amp;quot;P90-SD.&amp;quot;]]&lt;br /&gt;
[[File:MWRP90.jpg|thumb|none|600px|FN P90 in the firing range, a new feature brought into the remaster.]]&lt;br /&gt;
[[File:MWRP90 1.jpg|thumb|none|600px|Aiming the P90.]]&lt;br /&gt;
[[File:MWRP90 2.jpg|thumb|none|600px|Removing the magazine.]]&lt;br /&gt;
[[File:MWRP90 3.jpg|thumb|none|600px|Pulling the P90's charging handle. ]]&lt;br /&gt;
[[File:MWRP90 4.jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
[[File:MWRP90 5.jpg|thumb|none|600px|Right side. Note the &amp;quot;PS 090&amp;quot; is written on the upper receiver along with some text on the lower that says &amp;quot;MODEL PP090 PROJECT 90 Cal. 5.7x28&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5N==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5N]] is often used by &amp;quot;Soap&amp;quot; MacTavish and some of the SAS soldiers, along with the Marines in Russia and Captain &amp;quot;Deadly&amp;quot; Pelayo after her AH-1W &amp;quot;Super Cobra&amp;quot; is shot down, and also by some enemies. The MP5 fires 9x19mm rounds from a thirty-round box magazine. Accurate and decently powerful, it is a popular all-around weapon in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[File:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[File:MW1-MP5-1.jpg|thumb|none|600px|Soap looks down at an MP5N during &amp;quot;FNG.&amp;quot;]]&lt;br /&gt;
[[File:CoD4-MP5.jpg|thumb|none|600px|An MP5N in &amp;quot;Safehouse&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
Applying camouflages to the weapon will paint over the weapon's selector markings, but the &amp;quot;Whiteout&amp;quot; weapon kit keeps them intact.&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5N holding.jpg|thumb|none|600px|Holding the ''Remastered'' MP5N, now more to scale with the real weapon. It now features a &amp;quot;Tropical&amp;quot; forend that's more &amp;quot;Tropical&amp;quot; than it is &amp;quot;Slimline&amp;quot; in terms of thickness, shorter sights, and is less anorexic across its length.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5N reloading 1.jpg|thumb|none|600px|The reload reuses the same basic animation as in the original game.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5N reloading 2.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:MWRMP5.jpg|thumb|none|600px|Removing a magazine in the inspect animation...]]&lt;br /&gt;
[[File:MWRMP5 1.jpg|thumb|none|600px|...which is followed by the user rather comically twirling the magazine around his fingers. Note how the bullet marking on the safety position is not crossed out.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
&amp;quot;Soap&amp;quot; MacTavish and other SAS soldiers wield [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5SD3]] in the prologue and epilogue levels. When a suppressor is attached to an MP5 in multiplayer, it becomes an MP5SD3 with a Navy trigger group.&lt;br /&gt;
&lt;br /&gt;
[[File:MP5SD3.jpg|thumb|none|350px|MP5SD3 with integrated sound suppressor - 9x19mm]]&lt;br /&gt;
[[File:MW1-MP5SD-1.jpg|thumb|none|600px|Soap holds an MP5SD3 at the start of the mission &amp;quot;Crew Expendable.&amp;quot;]]&lt;br /&gt;
[[File:MW1-MP5SD-2.jpg|thumb|none|600px|Reloading the MP5SD3; like the regular MP5, the fire selector is set to the point where &amp;quot;burst&amp;quot; would be on a four-position trigger group.]]&lt;br /&gt;
[[File:COD4MP5SD3SAS.jpg|thumb|none|600px|An SAS operator with an MP5SD3.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5SD3 holding.jpg|thumb|none|600px|Holding the ''Remastered'' MP5SD3.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5SD3 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5SD3 reloading 11.jpg|thumb|none|600px|Switching magazines.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5SD3 reloading 2.jpg|thumb|none|600px|Cocking the weapon.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5SD3 world 1.jpg|thumb|none|600px|An MP5SD3 on the ground]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5SD3 world.jpg|thumb|none|600px|An SAS operator with an MP5SD3.]]&lt;br /&gt;
[[File:MWRMP5SDcrewexpendable.jpg|thumb|none|600px|Soap preps his MP5SD3 shortly before deploying at the start of ''Crew Expendable''. Seeing as he is the &amp;quot;FNG&amp;quot;, he has to tighten the suppressor and chamber the weapon (with both actions somehow making the exact same sound) because he forgot to do so on the entire ride over. Either that, or he is breaking the 4th wall and waits to ready his weapon for dramatic/cinematic purposes.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
Many enemies use the [[Mini Uzi]]. Viktor Zakhaev carries one while escorting Al-Fulani to his execution, and while running from Soap, Gaz and Griggs. It has weak damage, firing 9mm rounds from a 32-round magazine, and is incorrectly shown with a reciprocating charging handle. The high rate of fire and bouncing recoil leave its accuracy poor for all but the shortest ranges. This gun is one of six weapons in multiplayer that can have a gold finish. Using alternate optics on the Uzi will remove the rear sight and replace it with a piece of Picatinny rail to mount the optic. &lt;br /&gt;
&lt;br /&gt;
[[File:MiniUzi 01.jpg|thumb|none|350px|Mini Uzi SMG with stock folded - 9x19mm]]&lt;br /&gt;
[[File:MW1-MiniUzi-1.jpg|thumb|none|600px|Soap holds a Mini Uzi as he discovers a Russian soldier using the dreaded Ostrich Technique.]]&lt;br /&gt;
[[File:COD4MiniUziCoup.jpg|thumb|none|600px|Viktor Zakhaev with his Mini Uzi in &amp;quot;The Coup&amp;quot;.]]&lt;br /&gt;
[[File:COD4MiniUziMileHigh.jpg|thumb|none|600px|An Ultranationalist with a Mini Uzi in &amp;quot;Mile High Club&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr mini uzi holding.jpg|thumb|none|600px|Holding the ''Remastered'' Mini Uzi.]]&lt;br /&gt;
[[File:Codmwr mini uzi aim.jpg|thumb|none|600px|Aiming, which still disregards the rear aperture unfortunately.]]&lt;br /&gt;
[[File:Codmwr mini uzi reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Codmwr mini uzi reloading 2.jpg|thumb|none|600px|Pulling the charging handle. Although difficult to see, the markings on the top of the receiver says, &amp;quot;ALTERATIONS TO THIS FIREARM ARE UNSAFE AND ILLEGAL. READ MANUAL BEFORE OPERATING.&amp;quot;]]&lt;br /&gt;
[[File:Codmwr mini uzi world.jpg|thumb|none|600px|The Mini Uzi on the ground; note the compensator cuts at the end of the muzzle.]]&lt;br /&gt;
[[File:MWRUzi.jpg|thumb|none|600px|Left side of the Mini-Uzi. Note the markings and how the selector switch is correctly set to automatic.]]&lt;br /&gt;
[[File:MWRUzi1.jpg|thumb|none|600px|And the right. The bolt looks like it is in half-battery, as if it can't make up its mind...]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion Sa vz. 61==&lt;br /&gt;
Some enemies use the [[Sa vz. 61 Skorpion]]. The side of the weapon reads &amp;quot;Zastava&amp;quot; and &amp;quot;Yugoslavia&amp;quot;, despite being modeled after the original Czech vz. 61 Skorpion and not the actual Yugoslavian vz. 61 E / M84 variant that would have a black pistol grip. Its high short-range damage, lack of recoil, and extreme rate of fire make it effective up close, balanced by a slow reload, low capacity (twenty .32 ACP rounds), and weak long-range damage. The weapon also has very little muzzle climb. Due to an early bug in multiplayer, where its damage did not decrease when silenced, the weapon has been banned from all major competitive leagues. The ban is likely for its ability to cause fifty damage at close range (half the regular health, 1/4th of the damage in Old School, and kills in one shot on Hardcore).&lt;br /&gt;
&lt;br /&gt;
[[File:CZ Vz.61.jpg|thumb|none|350px|Sa vz. 61 Skorpion - .32 ACP]]&lt;br /&gt;
[[File:CoD4-Skorpionb.jpg|thumb|none|600px|Skorpion Sa vz. 61 in &amp;quot;Blackout.&amp;quot;]]&lt;br /&gt;
[[File:CoD4-Skorpionreload.jpg|thumb|none|600px|Reloading the Skorpion.]]&lt;br /&gt;
[[File:CoD4-Skorpion.jpg|thumb|none|600px|A Russian Ultranationalist with his Skorpion in &amp;quot;Blackout.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
&lt;br /&gt;
[[File:MWRVz61.jpg|thumb|none|600px|The shiny new Skorpion.]]&lt;br /&gt;
[[File:MWRVz61 1.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:MWRVz61 2.jpg|thumb|none|600px|Reloading, which shows more proper trademarks.]]&lt;br /&gt;
[[File:MWRVz61 3.jpg|thumb|none|600px|Charging the vz. 61.]]&lt;br /&gt;
[[File:MWRVz61 4.jpg|thumb|none|600px|View of the right side of the Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as the &amp;quot;M1014.&amp;quot; It has a higher rate of fire than the W1200, but a lower magazine capacity (in multiplayer) and, like the W1200, a slow reload time. It is used by some Marines and by Soap MacTavish in &amp;quot;Safehouse.&amp;quot; The player never cocks the weapon on an empty reload, which would mean that a round isn't chambered and the gun couldn't fire. It is not possible to load the weapon's tube magazine when the gun is emptied, as the shell lifter is blocked due to the bolt being locked back. The weapon holds 7 rounds in singleplayer, but only 4 in multiplayer.&lt;br /&gt;
&lt;br /&gt;
This was also the only semi-automatic weapon, prior to a post-release patch, and in the remaster, to not have a ridiculous maximum rate of fire, as it's capped at 300 rounds a minute, as opposed to the 1200 RPM exhibited by the other semi-auto weapons. Said patch also dropped the max ROF for the G3 and M14 down to 444 RPM due to these two weapons being ripe for exploit with modded controllers (or, on PC, the classic trick of binding &amp;quot;fire&amp;quot; to the mouse scroll wheel).&lt;br /&gt;
&lt;br /&gt;
This gun is one of six weapons in multiplayer that can have a gold finish. &lt;br /&gt;
&lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[File:M1014.jpg|thumb|none|600px|M1014 information screen]]&lt;br /&gt;
[[File:M1014-CoD4.jpg|thumb|none|600px|An &amp;quot;M1014&amp;quot; in &amp;quot;Safehouse&amp;quot;, having just been used to put several holes in the text at the top of the screen.]]&lt;br /&gt;
[[File:COD4SASArmoury.jpg|thumb|none|600px|The M1014 in the third row under the Winchester 1200.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr benelli m4 super 90 holding.jpg|thumb|none|600px|Holding the ''Remastered'' Benelli M4 Super 90.]]&lt;br /&gt;
[[File:Codmwr benelli m4 super 90 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr benelli m4 super 90 reloading 1.jpg|thumb|none|600px|Loading in a 12 gauge shell.]]&lt;br /&gt;
[[File:Codmwr benelli m4 super 90 reloading 2.jpg|thumb|none|600px|...and another. Unfortunately, there is still no animation to account for chambering the Benelli M4.]]&lt;br /&gt;
[[File:Codmwr benelli m4 super 90 world.jpg|thumb|none|600px|A Benelli on the ground.]]&lt;br /&gt;
[[File:MWRM1014.jpg|thumb|none|600px|Inspecting animation of the M1014.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1200==&lt;br /&gt;
The [[Winchester 1200]] appears as the &amp;quot;W1200&amp;quot; and is outfitted with ATI Shotgun Standard Forend, ATI Classic Heatshield with Sights and Speedfeed pistol grip stock and is used by some of the Marines and many enemies throughout the game. Gaz pulls out a Model 1200 in &amp;quot;Crew Expendable.&amp;quot; Lieutenant Vasquez carries one without the stock on his back, although he never uses it. It is powerful at close range, but is slow to reload and cannot even hit anything past ten meters. Marine use in-game can be considered erroneous, as the US Marine Corps use the [[Mossberg 590|Mossberg 590/590A1]].&lt;br /&gt;
&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|450px|A Winchester 1300 Marine fitted with an ATI shotforce pistol grip stock, ATI shotgun standard forend, and an ATI classic heatshield with ghost ring sights - 12 gauge]]&lt;br /&gt;
[[File:WinM1200B.jpg|thumb|none|450px|A heavily modified Winchester 1200 with ATI Classic Heatshield with Sights and Speedfeed pistol grip stock - 12 gauge]]&lt;br /&gt;
[[File:MW1-W1200-1.jpg|thumb|none|600px|''[[Aliens|&amp;quot;I like to keep this for close encounters.&amp;quot;]]''&amp;lt;br&amp;gt;Gaz draws his Winchester 1200.]]&lt;br /&gt;
[[File:CoD4-W1200b.jpg|thumb|none|600px|A Winchester 1200 in &amp;quot;Charlie Don't Surf&amp;quot;. Note that the rear sight is incorrectly placed on the receiver instead of the heat shield.]]&lt;br /&gt;
[[File:CoD4-W1200.jpg|thumb|none|600px|A Russian Ultranationalist armed with a W1200 in &amp;quot;One Shot, One Kill&amp;quot;. Note the two-piece stock.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr Winchester 1200 holding.jpg|thumb|none|600px|Holding the ''Remastered'' Winchester 1200. This time around, even the front sight is mounted on the barrel instead of the heat shield.]]&lt;br /&gt;
[[File:Codmwr Winchester 1200 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr Winchester 1200 reloading 1.jpg|thumb|none|600px|Pumping the handle after firing a shot.]]&lt;br /&gt;
[[File:Codmwr Winchester 1200 reloading 2.jpg|thumb|none|600px|Reloading. Note the different, ribbed forearm.]]&lt;br /&gt;
[[File:Codmwr Winchester 1200 world.jpg|thumb|none|600px|Some Winchester 1200s on a table. The new world model incorrectly has the pump in the rearward position while also showing the bolt in battery. Note the Speedfeed pistol grip stock and the ATI shotgun standard forend which has been stylized in the remaster with grip grooves.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
Most enemies and incorrectly Russian soldiers use the [[AK-47]] instead of the AK-74M. It is modeled after the early Type I AK-47, though it has some custom modeling features on the receiver's cover. It fires 7.62x39mm rounds from a thirty-round magazine. Some of them have [[GP-30]] 40mm muzzle-loaded grenade launchers mounted on them.&lt;br /&gt;
&lt;br /&gt;
It is powerful, relatively accurate, and the equivalent to the M16 rifle. The AK-47 has become an established favorite online, and especially in the competitive leagues, for many of the same reasons it has in the real world: it is powerful and flexible, offering dependable performance in nearly every situation. This gun is one of six weapons in multiplayer that can have a gold finish, this one most likely inspired by Saddam Hussein's gold-plated AK-47.&lt;br /&gt;
&lt;br /&gt;
[[File:AK-47.jpg|thumb|none|450px|AK-47 (Type I) - 7.62x39mm]]&lt;br /&gt;
[[File:CoD4-Ak47.jpg|thumb|none|600px|An AK-47 in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
[[File:COD4AK-47-1.jpg|thumb|none|600px|An AK-47 fitted with an GP-30 grenade launcher in &amp;quot;Charlie Don't Surf&amp;quot;.]]&lt;br /&gt;
[[File:COD4 - AK47 1.jpg|thumb|none|600px|During the second part of &amp;quot;The Bog,&amp;quot; an OpFor soldier takes aim with his AK-47, all the while questioning why his hand has suddenly become intangible.]]&lt;br /&gt;
&lt;br /&gt;
===AKM (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the AK-47's weapon model has been changed to that of an [[AKM]], as indicated by the stamped receiver, the sloped flash hider and the straight stock. An interesting attention to detail is the Cyrillic select fire markings &amp;quot;АВ&amp;quot; meaning &amp;quot;Автоматический&amp;quot; (Auto) and &amp;quot;ОД&amp;quot; meaning &amp;quot;Одиночный&amp;quot; (Single) which indicates Russian manufacture. &lt;br /&gt;
&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Codmwr AKM holding.jpg|thumb|none|600px|Holding the AKM in ''Modern Warfare Remastered''.]]&lt;br /&gt;
[[File:Codmwr AKM aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr AKM reloading 1.jpg|thumb|none|600px|Reloading. Note the steel-cased 7.62x39mm rounds, which is typical for Russian-produced 7.62x39mm. Also note the factory markings on the receiver meaning the rifle was built in 1970.]]&lt;br /&gt;
[[File:Codmwr AKM reloading 2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:Codmwr AKM world.jpg|thumb|none|600px|A trio of AKMs lie on a table, showing off their defining features. Note the lack of lateral grooves on the handguards commonly found on AKM's and its variants. In addition, note how the select fire switch is correctly set to automatic. Strangely this changes to semi-automatic when viewed in first person.]]&lt;br /&gt;
[[File:MWR AKM (1).jpg|thumb|none|600px|An AKM found in multiplayer, featuring the &amp;quot;Battleworn&amp;quot; weapon kit, which removes the dust cover, and a PBS-1 sound suppressor.]]&lt;br /&gt;
[[File:MWR AKM (2).jpg|thumb|none|600px|Firing, which shows off nice details in the receiver, chamber, and gas tube.]]&lt;br /&gt;
[[File:MWR AKM (3).jpg|thumb|none|600px|A tacticool AKM (courtesy of the &amp;quot;Center Mass&amp;quot; weapon kit) found in a multiplayer match.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;AK-74u&amp;quot;==&lt;br /&gt;
A mix-and-match of different Kalashnikovs appears in the game as a submachine gun under the name &amp;quot;AK-74u.&amp;quot; Conceptually based on the [[AKS-74U]], it is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AKS-47 with a very short front end, an [[AKS-74U]] gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in-game has bakelite magazines, which led to some to believe it actually was a 74; the curve of the magazine and grooves on the magwell give away that it is based on a 47.&lt;br /&gt;
&lt;br /&gt;
In the campaign, it is mostly seen in the hands of Al-Asad's Middle East forces, and has a slower rate of fire than in multiplayer. One with a GP-30 is seen in the S.A.S. armory. While it handles like the other SMGs and its damage is equivalent to the H&amp;amp;K MP5, the AK-74u penetrates walls and other cover like the other assault rifles, a trait it does not share with the other SMGs, though in return its sights also have more pronounced idle sway like an assault rifle. With decent power and accuracy, the AK-74u is an effective close- and medium-range weapon.&lt;br /&gt;
&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|none|450px|'''Airsoft''' JG &amp;quot;AK Beta-F&amp;quot; rifle.]]&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|450px|An actual AKS-74U for comparison - 5.45x39mm]]&lt;br /&gt;
[[File:MW1-AK74U-1.jpg|thumb|none|600px|Soap reloads the &amp;quot;AK-74u&amp;quot; during the mission &amp;quot;Crew Expendable;&amp;quot; note the AK-74-style Bakelite magazine.]]&lt;br /&gt;
[[File:COD4WeaponsTable.jpg|thumb|none|600px|An AK-74u on a table.]]&lt;br /&gt;
[[File:COD4SASArmoury.jpg|thumb|none|600px|The AK-74u with a GP-30 above the G36C.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the weapon is modeled after an actual [[AKS-74U]], but it is still has the original model's underfolding stock and black furniture. With the &amp;quot;Whiteout&amp;quot; weapon kit equipped in Multiplayer, the magazine is re-textured to look like a Magpul PMAG, with a black finish and a similar textured grip pattern. The key distinguishing difference is that the Soviet-style mag is pinched for the length of the projectile at the front, where a 5.45 PMAG has a uniform body thickness. Like the AKM, the AKS-74U also has Cyrillic select fire markings &amp;quot;AB&amp;quot; and &amp;quot;OД&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:Codmwr AKS-74U holding.jpg|thumb|none|600px|Holding the ''Remastered'' AKS-74U.]]&lt;br /&gt;
[[File:Codmwr AKS-74U aim.jpg|thumb|none|600px|Iron sights. Despite being remastered, the user still can't seem to aim properly with it, doing his best to ignore the rear sight notch...]]&lt;br /&gt;
[[File:MWRAKS74Uads fixed.jpg|thumb|none|600px|Looking down while aiming with a high enough vertical sensitivity setting gives a better impression of what the sight picture should be.]]&lt;br /&gt;
[[File:Codmwr AKS-74U reloading 1.jpg|thumb|none|600px|Reloading. Note the markings on the receiver indicating the gun was manufactured in 1979. Also note that the front of the receiver lacks the latch normally used to keep an AKS-74U's stock folded; this is likely a result of the depiction of an underfolding stock, which wouldn't require it.]]&lt;br /&gt;
[[File:Codmwr AKS-74U reloading 2.jpg|thumb|none|600px|Chambering a new round after an empty reload.]]&lt;br /&gt;
[[File:Codmwr AKS-74U world.jpg|thumb|none|600px|An AKS-74U lies on a table, giving a good look at the proper 5.45mm magazine and AKMS-like underfolding stock.]]&lt;br /&gt;
[[File:MWRAKS74U.jpg|thumb|none|600px|View of the other side of the AKS-74U.]]&lt;br /&gt;
[[File:whiteoutaksumwr.jpg|thumb|none|600px|The &amp;quot;Whiteout&amp;quot; kit; note the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15A3==&lt;br /&gt;
The civilian [[M16 rifle series#Colt AR-15A3 Tactical Carbine|Colt AR-15A3]] (distinguishable by its 16 inch non-stepped heavy barrel and two-position selector switch) is one of the main assault rifles featured in the game, used by multiple factions. The AR-15A3 (a semi-automatic only weapon in real life) is referred to as the &amp;quot;[[M4A1]]&amp;quot; and fires in full auto in singleplayer, but as the &amp;quot;M4 Carbine&amp;quot; (the earlier burst-only version) in multiplayer, despite still firing in full-auto. Weirdly enough, the weapon appears to lack a forward assist presumably due to the right side of the weapon being modeled as a mirror of the left side.&lt;br /&gt;
&lt;br /&gt;
The weapon features the earlier four-position collapsible stock, an [[M16A1]] pistol grip and M16A1 flash hider, a KAC RIS handguard (with incorrect six vent holes instead of 7), and lacks a bayonet lug. By default, it is equipped with a KAC foregrip, but it is not visible in third person. What is only visible in third person however are KAC rail covers on whatever rails are not in use (meaning always one on the right side).&lt;br /&gt;
&lt;br /&gt;
When the weapon uses an M203 grenade launcher, the third-person model of the launcher is oddly scaled down to about half the proper size, though the first-person model is scaled correctly. If optics are attached, the front sight/gas block is removed to provide a clearer sight picture, however this raises the same issue as the &amp;quot;M16A4&amp;quot; below.&lt;br /&gt;
&lt;br /&gt;
Attachments available for the AR-15A3 in the multiplayer are: a Sightmark Sure Shot reflex sight, a Trijicon 4x32 ACOG, an M203 grenade launcher, or a suppressor. As expected, the Sure Shot and ACOG replace the carrying handle, the M203 replaces the KAC foregrip, and the Suppressor replaces the M16A1 flash hider. In singleplayer, it appears in four fixed configurations: M4A1 Carbine, M4A1 SOPMOD, M4A1 Grenadier, and M4A1 Suppressed. A fifth, unused M4A1 SOPMOD variant has the same attachments as the M4A1 SOPMOD appearing in-game, but with iron sights instead of a reflex sight. It can be seen in the SAS armory and can be acquired through the &amp;quot;Give All&amp;quot; cheat in the developer's console on the PC version while on the level &amp;quot;All In.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:ColtAR-15A3TacticalCarbine.jpg|thumb|none|450px|Colt AR-15A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ColtM4 FirstVersion.jpg|thumb|none|450px|Colt M4 Carbine with 4 position collapsible stock for comparison - 5.56x45mm]]&lt;br /&gt;
[[Image:Kacm4ras.jpg|thumb|425px|none|Knights Armament Company RAS.]]&lt;br /&gt;
[[File:CoD4-M4A1regular.jpg|thumb|none|600px|&amp;quot;M4A1 Carbine&amp;quot;, the regular version is a common US Marine weapon and &amp;quot;Soap&amp;quot; MacTavish's final mission weapon. It is fitted with a Tasco Red Dot reflex scope, an AN/PEQ-2A IR designator, and a KAC foregrip.]]&lt;br /&gt;
[[File:CoD4-M4A1SOFMOD.jpg|thumb|none|600px|&amp;quot;M4A1 SOPMOD&amp;quot;, used by some of the SAS soldiers. It is fitted with a Sightmark Sure Shot reflex sight, an AN/PEQ-2A IR designator, an M203 grenade launcher (plus leaf sight), and a suppressor.]]&lt;br /&gt;
[[File:CoD4-M4Grenadier.jpg|thumb|none|600px|&amp;quot;M4A1 Grenadier&amp;quot;, used by Captain Price and some US Marines. It is fitted with an EOTech 512 holographic sight, an AN/PEQ-2A IR designator, and an M203 grenade launcher (plus leaf sight).]]&lt;br /&gt;
[[File:COD4M4A1-3.jpg|thumb|none|600px|&amp;quot;M4A1 Suppressed&amp;quot;, only used by non-player characters (NPCs). It is fitted with a Tasco Red Dot reflex scope, an AN/PEQ-2A IR designator, a KAC foregrip, and a suppressor. It can be acquired through the &amp;quot;Give All&amp;quot; cheat in the developer's console on the PC version while on any level it is featured in.]]&lt;br /&gt;
[[File:Cod4-unusedM4.jpg|thumb|none|600px|An unused variant of the &amp;quot;M4A1 SOPMOD&amp;quot; acquired by the &amp;quot;Give All&amp;quot; cheat and has the same features as the regular variant, but has iron sights instead of a Sightmark Sure Shot reflex sight.]]&lt;br /&gt;
[[File:COD4M4A1-4.jpg|thumb|none|600px|A US Recon Marine armed with an &amp;quot;M4A1 Grenadier&amp;quot;. Note the very goofed up proportions of the weapon (and M203) and the right side of the weapon is a mirror of the left side. Also note the lack of front sight/gas block and the fire selector switch set on semi-auto rather than full-auto.]]&lt;br /&gt;
[[File:COD4 - M4A1 1.jpg|thumb|none|600px|Captain Price with his signature &amp;quot;M4A1 Grenadier&amp;quot; in &amp;quot;No Fighting in the War Room.&amp;quot; Note the KAC rail covers on the side rail.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the weapon is correctly modeled after an [[M4A1]]. The weapon gets a cut down front sight retaining the gas block when equipping optics unlike in the original.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm]]&lt;br /&gt;
[[File:Codmwr Colt M4A1 holding 1.jpg|thumb|none|600px|Holding the ''Remastered'' M4A1 in &amp;quot;Charlie Don't Surf&amp;quot;, still featuring the unique-to-singleplayer red dot scope. Note that while it may seem as if the gas block has been incorrectly removed ''again'' when mounting optics, a low-profile gas block is actually mounted in place of the regular one. This model only applies to the player's rifle and not any NPCs who have a similar setup and they retain the front sight post.]]&lt;br /&gt;
[[File:MWRM4draw.jpg|thumb|none|600px|Draw animation of the M4A1.]]&lt;br /&gt;
[[File:Codmwr Colt M4A1 holding 2.jpg|thumb|none|600px|Holding another variant, this time with an holographic sight and an M203. Interestingly, the holographic sight model in MWR is only EOTech-like and does not correspond to any real EOTech holographic sight model; according to [https://www.artstation.com/artwork/62ORN comments] by Raven Software 3D artist Rick Zeng on ArtStation, the fictional holographic sight model is apparently created out of legal concerns.]]&lt;br /&gt;
[[File:Codmwr Colt M4A1 reloading 1.jpg|thumb|none|600px|Reloading. Here we see one of nature's more uncommon sights, being a fire selector correctly set to auto.]]&lt;br /&gt;
[[File:Codmwr Colt M4A1 world.jpg|thumb|none|600px|Third-person view of the M4A1 in the first singleplayer configuration. Note that the foregrip is missing and is replaced with KAC rail covers on all rails, and how the front sight gas block is still attached in third-person, rather than the cut down one shown in first-person. Also note that in this configuration, the red dot is sitting too low to properly co-witness with the front sight and would make aiming the dot extremely difficult. Lastly, the remastered models have replaced the classic Colt carbine stocks with LE stocks.]]&lt;br /&gt;
[[File:MWRM4M203.jpg|thumb|none|600px|Inspect animation of a M4A1/M203 combo, showing off that the former has modeled the right side of the receiver in the player model unlike in the original. Note that the KAC RIS handguard is still modeled with incorrect six vent holes.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Sporter Competition==&lt;br /&gt;
The &amp;quot;[[M16A4]]&amp;quot; in-game is actually modeled after the civilian Colt Sporter Competition, as evidenced by the two-position selector switch and the lack of a bayonet lug. It is used by many of the U.S. Recon Marines; Lt. Vasquez carries an M16A4/[[M203 grenade launcher|M203]] combo as his weapon of choice. Whereas the real Colt Sporter Competition is semi-automatic only, the &amp;quot;M16A4&amp;quot; in the game is fully-automatic in single player (like an M16A3), while in multiplayer it fires in three-round burst mode (which would be correct for an actual M16A4). This makes an on-target salvo from the rifle very effective, but also makes misses much more costly, especially in close-quarters when pitted against full-auto weapons.&lt;br /&gt;
&lt;br /&gt;
Optics mounted on the rifle remove the front sight and gas block, which would render the gun unable to cycle automatically after the first shot, and the shooter would have to manually rack the bolt to load the next round into the chamber, effectively making the gun bolt-action. By default, it is fitted with a KAC M5 railed handguard like a real M16A4 (albeit without the cutout at the front for mounting an M203), but this only occurs in first person; the third-person model appears with the standard M16A2-style handguard instead. When equipped with an M203, the old dedicated M203 heat shield is used instead of the KAC railed handguard.&lt;br /&gt;
&lt;br /&gt;
[[File:Colt Sporter Competition.jpg|thumb|none|450px|Colt Sporter Competition with magazine removed - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|An actual M16A4, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[File:COd4M4A1-1.jpg|thumb|none|600px|Jackson holds an &amp;quot;M16A4&amp;quot; in the mission &amp;quot;War Pig.&amp;quot;]]&lt;br /&gt;
[[File:COD4M16A4-1.jpg|thumb|none|600px|A player character in multiplayer armed with an &amp;quot;M16A4&amp;quot; fitted with an M203 &amp;quot;Noob Tube,&amp;quot; nicknamed such because direct or even reasonably-close hits with its grenades are instant kills.]]&lt;br /&gt;
[[File:CoD4-M16A4-5.jpg|thumb|none|600px|Reloading; note the Safe/Fire selector switch and the lack of a bayonet lug. Also note the heat shield for the M203.]]&lt;br /&gt;
[[File:COD4M4A1-2.jpg|thumb|none|600px|A promotional image showing a US Recon Marine firing his &amp;quot;M16A4&amp;quot; during the mission &amp;quot;War Pig&amp;quot;. Notice that the right side of the weapon is a mirror of the left side, this error is also present on the &amp;quot;M4A1&amp;quot;. Additionally, note the American flag patch displayed on the Desert MARPAT uniform; the color scheme is inaccurate and US Marines do not wear flag patches on their uniforms in real life. There is also a M136 AT4 visible on the Marine's back.]]&lt;br /&gt;
[[File:COD4M16A4-5.jpg|thumb|none|600px|Lieutenant Vasquez and another US Recon Marine, armed with &amp;quot;M16A4&amp;quot; rifles during the mission &amp;quot;War Pig&amp;quot;. If you look closely at the helmet of Lieutenant Vasquez, you can see that he is wearing a Mich 2001 which is very inaccurate since the USMC uses both the Lightweight Helmet and Mich only.]]&lt;br /&gt;
&lt;br /&gt;
===M16A4 (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the weapon has a Safe/Semi/Burst selector switch and a bayonet lug, making it an actual M16A4, except that for some reason it still has an [[M4 Carbine|M4]] barrel profile, with a groove to accommodate the front barrel clamp of an M203 ahead of the front sight. It comes standard with 2 less rail covers on the 3 and 9 o'clock rails, and a slightly shorter rear sight (or slightly taller carry handle). The old heatshield is retained when the M203 is equipped, however the model is the same rail-mounted M203 as used on the rest of the assault rifles. This can clearly be seen with the &amp;quot;Battleworn&amp;quot; weapon kit equipped. Like the M4A1, the front sight is cut down when using optics.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|450px|M16A4 with railed handguard, AN/PEQ-2 IR designator, KAC foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm]]&lt;br /&gt;
[[File:Codmwr M16A4 holding.jpg|thumb|none|600px|Holding the ''Remastered'' M16A4.]]&lt;br /&gt;
[[File:Codmwr M16A4 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Codmwr M16A4 reloading 1.jpg|thumb|none|600px|Reloading; the ''Remastered'' M16A4 seems to have gone back to its original G36C-like animations rather than continuing to share the M4's as it has for the last seven years. Note the fire selector properly set to &amp;quot;Burst&amp;quot;, although the same model is used on the full-auto version in campaign.]]&lt;br /&gt;
[[File:Codmwr M16A4 reloading 2.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[File:Codmwr M16A4 world.jpg|thumb|none|600px|A pair of dropped M16A4s attempting to replicate the IMFDB site logo. Note the M4 barrel profile, evidenced by the M203 groove. Note that the modeled handguard is correctly the military-issued KAC M5 RAS, featuring the cut-out to accommodate the M203 barrel clamp.]]&lt;br /&gt;
[[File:MWR M16A4 (1).jpg|thumb|none|600px|Right side of the &amp;quot;Battleworn&amp;quot; M16A4 with A2 handguards.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[G36C|H&amp;amp;K G36C]] is the first weapon the player get to use in the campaign. It is Gaz's signature weapon, and also used by other SAS soldiers, the Russian loyalists in the mission &amp;quot;Safehouse&amp;quot; and by many enemies late in the game. It anachronistically appears in &amp;quot;All Ghillied Up&amp;quot; and &amp;quot;One Shot, One Kill&amp;quot;, both set in 1996; while the production of the original G36 began during that time, the G36C itself was not introduced until 2001. It is always equipped with a Tasco red dot scope in singleplayer.&lt;br /&gt;
&lt;br /&gt;
It is incorrectly depicted with a magazine that is released by flicking the weapon downwards akin to an AR magazine; G36 magazines are removed by actuating the paddle forward of the trigger guard, similar to the [[AK-47]]. Its front sight is removed when the red dot scope is equipped. Because of how low the red dot sits, the rear sight is visible when aiming down the red dot sight; the Remastered Edition corrects this by putting the red dot on a riser, but still removes the front sight when the red dot sight is used.&lt;br /&gt;
&lt;br /&gt;
It has slightly heavier recoil than the &amp;quot;M4A1&amp;quot;, but a higher rate of fire and much less sight sway, and deals the same damage per shot.&lt;br /&gt;
&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW1-G36-1.jpg|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish holds a G36C fitted with a Tasco red dot scope during the mission &amp;quot;FNG&amp;quot; as he looks over a second cut section of the tutorial, movement training. Both training areas on the South side of the complex were cut from the final game (though the areas themselves are still present), but were re-added in the ''Remastered'' version.]]&lt;br /&gt;
[[File:MW1-G36-2.jpg|thumb|none|600px|Soap reloads his G36C on the firing range; note the fire selector set to semi-auto. The &amp;quot;translucent&amp;quot; magazine is rather obviously just a solid box with bullet textures on the sides. Note the lack of the front iron sight.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
&lt;br /&gt;
[[File:MWRG36C.jpg|thumb|none|600px|H&amp;amp;K G36C in idle.]]&lt;br /&gt;
[[File:MWRG36C1.jpg|thumb|none|600px|Aiming the G36C, perhaps one of the most prolific sight pictures in modern first person shooters.]]&lt;br /&gt;
[[File:MWRG36C2.jpg|thumb|none|600px|Disregarding the established bays next to him, this Marine lets the range safety officer know who is boss...]]&lt;br /&gt;
[[File:MWRG36C3.jpg|thumb|none|600px|Reloading a fresh translucent magazine. Like the P90, the translucent magazine is now fully animated, depleting as rounds are expended.]]&lt;br /&gt;
[[File:MWRG36C4.jpg|thumb|none|600px|Giving the charging handle a tug.]]&lt;br /&gt;
[[File:MWRG36C5.jpg|thumb|none|600px|Right side of the G36.]]&lt;br /&gt;
[[File:MWR G36C 6.jpg|thumb|none|600px|The singleplayer G36C; note the red dot sight now sits on a riser.]]&lt;br /&gt;
[[File:MWR G36C 7.jpg|thumb|none|600px|ADS of the Tasco reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK91A3]], designated as a &amp;quot;[[G3]]&amp;quot; in-game, is a common battle rifle used by enemy factions, using 20-round magazines. It is distinguished from actual similar G3 variants (like the similarly collapsible stock [[Heckler &amp;amp; Koch G3A4]], which the weapon is likely standing in for) by its lack of a paddle magazine release and two position fire selector (which is always set to safe, even with the animation for picking one up off the ground showing the player release the safety with his left hand). While firing in full-auto in singleplayer, it is restricted to semi-auto in multiplayer, but with a greatly increased maximum rate of fire (1200 RPM vs 600 RPM).&lt;br /&gt;
&lt;br /&gt;
[[File:HK91A3.jpg|thumb|450px|none|HK91-A3 with factory telescoping Stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:COD4G3.jpg|thumb|none|600px|&amp;quot;G3&amp;quot; as in-game.]]&lt;br /&gt;
[[File:G3-CoD4.jpg|thumb|none|601px|Holding the HK91A3 in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
[[File:HK91A3-CoD4.jpg|thumb|none|600px|Sgt. Paul Jackson reloads his captured HK91A3 in &amp;quot;Shock and Awe&amp;quot;. Note the lack of a paddle release, indicating that it is an HK91A3 instead of a G3A4.]]&lt;br /&gt;
[[File:COD4 - G3 1.jpg|thumb|none|600px|An OpFor soldier wields a HK91A3 in &amp;quot;The Bog.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
Whereas most of the other weapons were replaced with the proper models they were named after for ''Remastered'', the HK91A3 has made it into the new version with no significant modifications to turn it into any version of the [[Heckler &amp;amp; Koch G3]]. Nevertheless, the &amp;quot;Battleworn&amp;quot; weapon kit gives it an early G3 wooden buttstock and a [[CETME Rifle|CETME Model C]] handguard.&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr HK91A3 holding.jpg|thumb|none|600px|Holding the ''Remastered'' HK91A3.]]&lt;br /&gt;
[[File:Codmwr HK91A3 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr HK91A3 reloading 1.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[File:Codmwr HK91A3 reloading 2.jpg|thumb|none|600px|Releasing the charging handle.]]&lt;br /&gt;
[[File:Codmwr HK91A3 world.jpg|thumb|none|600px|An HK91A3 lies on the ground. The continued lack of the paddle magazine release from an actual G3 like the game is still claiming it to be is apparent.]]&lt;br /&gt;
[[File:MWRHK91.jpg|thumb|none|600px|Equip animation of the HK91A3, where the character slaps the fire selector off of safe.]]&lt;br /&gt;
[[File:MWRHK91 1.jpg|thumb|none|600px|Why you would do this with the supporting hand instead of the dominant thumb is a mystery for another time. At least the selector actually moves with the character's finger this time.]]&lt;br /&gt;
[[File:MWRHK91 2.jpg|thumb|none|600px|Right side of the HK91, which shows the non ambidextrous fire selector.]]&lt;br /&gt;
[[File:Cetme.jpg|thumb|450px|none|CETME Model C - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWR HK91 (1).jpg|thumb|none|600px|Equipping a &amp;quot;Battleworn&amp;quot; HK91 with CETME Model C wood furniture and an ACOG scope.]]&lt;br /&gt;
[[File:MWR HK91 (2).jpg|thumb|none|600px|A tacticool HK91. Note the rail riser on top of the rail mount because the sight has to have the same elevated plane as the HK claw mount (seen in the above screenshot) that is used by default.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] with a shortened barrel appears exclusively in multiplayer with a black stock, silver Knight's Armaments RAS, a silver RAS scope mount, and black rail covers on the side rails. It has a twenty-round magazine, and is classified as an assault rifle. Like the G3, the semi-auto sniper rifles and pistols, its maximum rate of fire is a ridiculous figure of 1200 RPM. The bolt does not lock open upon emptying the weapon.&lt;br /&gt;
&lt;br /&gt;
It should be noted that the weapon lacks the bayonet lug under the front sight, and the third-person model also lacks the fire-control lever, making it resemble the [[Springfield Armory M1A]] civilian version.&lt;br /&gt;
&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Springfield Armory M1A Black.jpg|thumb|none|450px|Springfield Armory M1A with synthetic stock - 7.62x51mm]]&lt;br /&gt;
[[File:COD4MWM14.jpg|thumb|none|600px|M14 information screen in-game.]]&lt;br /&gt;
[[File:M14rifle-Cod4.jpg|thumb|none|600px|An M14 in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
In ''Modern Warfare Remastered'', the weapon has the bayonet lug and correctly has the fire selector in third-person. The optic mount is now only present with an optic. An M14 with a torn-up wooden stock is present in the Multiplayer as part of the &amp;quot;Battleworn&amp;quot; weapon kit. Like in the original game, the bolt does not lock back upon being emptied.&lt;br /&gt;
&lt;br /&gt;
[[File:MWRM14.jpg|thumb|none|600px|M14 in idle.]]&lt;br /&gt;
[[File:MWRM14 1.jpg|thumb|none|600px|ADS view. The markings on the receiver read, &amp;quot;U.S. RIFLE 7.62MM M14 RESTRICTED&amp;quot; followed by a serial number. The exact same inscription also appears on the M21.]]&lt;br /&gt;
[[File:MWRM14 2.jpg|thumb|none|600px|Reloading a 20-round magazine.]]&lt;br /&gt;
[[File:MWRM14 3.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:MWRM14 4.jpg|thumb|none|600px|Inspecting the M14. It still has the short SOCOM 16 style barrel of the original.]]&lt;br /&gt;
[[File:MWRM14 5.jpg|thumb|none|600px|The animation ends with a lovely brass check.]]&lt;br /&gt;
[[File:MWR M14 (1).jpg|thumb|none|600px|The &amp;quot;Batleworn&amp;quot; M14 with a worse-for-wear wooden stock.]]&lt;br /&gt;
[[File:MWR M14 (2).jpg|thumb|none|600px|The iron sight view is a bit more clean thanks to the removal of the KAC RAS top cover.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] only appears in multiplayer, referred to as the &amp;quot;MP44&amp;quot; (as it was in earlier ''Call of Duty'' games). It is powerful with no sway whatsoever while aiming (which it shares with the burst firing M16 and the 2 semi-auto rifles in its class), but has high recoil and low accuracy during sustained fire. It appears as a nod to the previous Call of Duty games, and is also the same model of the STG-44 from ''[[Call of Duty 2]]''. It is incompatible with the attachments available for other assault rifles (another throwback to the earlier titles, where weapons could not be modified beyond adding scopes to bolt-action and semi-auto rifles), but it can still accept camouflage.&lt;br /&gt;
&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 (MP44) - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:MP44 CoD4.jpg|thumb|none|600px|MP-44 information]]&lt;br /&gt;
[[File:MP44b-CoD4.jpg|thumb|none|600px|An MP44 in multiplayer.]]&lt;br /&gt;
[[File:MP44c-CoD4.jpg|thumb|none|600px|Reloading the MP44 on the multiplayer map &amp;quot;Countdown&amp;quot;. The MP44's reload is partially based on the AK-47's, and it also reuses the AK-47's firing sounds.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
&lt;br /&gt;
[[File:MWRMP44.jpg|thumb|none|600px|The ''Remastered'' Sturmgewehr 44.]]&lt;br /&gt;
[[File:MWRMP44 1.jpg|thumb|none|600px|StG-44 iron sights.]]&lt;br /&gt;
[[File:MWRMP44 2.jpg|thumb|none|600px|Removing the magazine]]&lt;br /&gt;
[[File:MWRMP44 4.jpg|thumb|none|600px|Inserting a fresh mag.]]&lt;br /&gt;
[[File:MWRMP44 5.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:MWRMP44 6.jpg|thumb|none|600px|Showing off the prized MP44. As with [[Battlefield V]], the recoil spring is erroneously present behind the charging handle; it should rat-tail into the stock like the original [[FN FAL]].]]&lt;br /&gt;
[[File:MWRMP44 7.jpg|thumb|none|600px|The right side shows the dust cover is absent, unfortunately.]]&lt;br /&gt;
[[File:MWR StG-44 (1).jpg|thumb|none|600px|The StG-44 with a tacticool kit in MP. In this case the recoil spring would have to be relocated from the nonexistant fixed stock.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
A programming bug makes all weapon scopes use the &amp;quot;scope_overlay_m40a3&amp;quot; image (the M40A3 reticle) rather than their own; the game files contain ''seven'' other reticle models, including two separate ones for the M21. Unfortunately, this error was not corrected in the remastered edition.&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
The [[Barrett M82]] appears in both singleplayer and multiplayer as the &amp;quot;Barrett .50cal&amp;quot;. It appears only once in the single player campaign, during the level &amp;quot;One Shot, One Kill&amp;quot; as a stationary weapon (with variable zoom and unlimited ammunition), which Lieutenant Price uses to take the titular shot.&lt;br /&gt;
&lt;br /&gt;
Much is made of the supposedly realistic ballistics in &amp;quot;One Shot, One Kill;&amp;quot; a long list of factors affecting the shot is given, but the only two actually accounted for are bullet drop due to range and deflection due to wind; the weapon does fire modelled projectiles in this sequence rather than using hitscans. The actual purpose of the long-range shot is rather less than realistic; the first shot the player fires which intersects Zakhaev's hitbox will always curve and hit his arm no matter where it was aimed, while all subsequent shots, regardless of aim, will curve away and miss him. This odd &amp;quot;force field&amp;quot; is later seen again when the player is tasked with firing RPGs at a Mi-24 Hind with Zakhaev in it, and they will always curve away from it to miss.&lt;br /&gt;
&lt;br /&gt;
It is an unlockable weapon in multiplayer, where it is the most powerful rifle available.&lt;br /&gt;
&lt;br /&gt;
[[File:M82a1.jpg|thumb|none|450px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[File:Barret50cal.jpg|thumb|none|600px|M82A1 information screen]]&lt;br /&gt;
[[File:Chernm82.jpg|thumb|none|600px|The M82A1 used in &amp;quot;One Shot, One Kill&amp;quot;. A photo of the target is to the weapon's left. Apparently this weapon comes with two bipods, as one is folded up against the weapon, and one is deployed. The front sight is also up, when it should be down, as it obstructs the scope's view. This Barrett apparently also has the ability to remain level despite not resting on anything.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
In ''Modern Warfare Remastered''’s multiplayer, the &amp;quot;Assassin&amp;quot; weapon kit places the M82A1 into a fictional chassis that features a full length RIS rail, giving it some resemblance to the [[Barrett M107]].&lt;br /&gt;
&lt;br /&gt;
[[File:MWR OneshotonekillM82.jpg|thumb|none|600px|The remastered version of the scene mentioned above. Note that the front sight, bipod, and floating issues have been fixed.]]&lt;br /&gt;
[[File:MWRM82.jpg|thumb|none|600px|Barrett M82 on the updated MP map ''Ambush.'']]&lt;br /&gt;
[[File:MWRM82 1.jpg|thumb|none|600px|Looking down the scope at what's left of the Abrams' armament.]]&lt;br /&gt;
[[File:MWRM82 2.jpg|thumb|none|600px|M82 mid-firing. A .50 BMG shell can be seen just through the rear sight.]]&lt;br /&gt;
[[File:MWRM82 4.jpg|thumb|none|600px|Unloaded a spent magazine.]]&lt;br /&gt;
[[File:MWRM82 3.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[File:MWRM82 5.jpg|thumb|none|600px|Charging the Barrett.]]&lt;br /&gt;
[[File:MWRM82 6.jpg|thumb|none|600px|&amp;quot;Tickling&amp;quot; the M82. Note the markings and how the safety is also on.]]&lt;br /&gt;
[[File:MWR M82A1 (1).jpg|thumb|none|600px|The M82A1 in a fancy chassis.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
All enemy snipers use the [[SVD Dragunov]]. It is a semi-popular weapon in multiplayer, as it has the best damage multipliers of its class (shared with the Remington 700), but this comes at the cost of much stronger and more random recoil than the M21. This gun is one of the six weapons in multiplayer that can have a gold finish.&lt;br /&gt;
&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[File:COD4SVD-2.jpg|thumb|none|600px|SVD Dragunov in-game.]]&lt;br /&gt;
[[File:COD4SVD-1.jpg|thumb|none|600px|Jackson armed with an SVD Dragunov in-game.]]&lt;br /&gt;
[[File:COD4SVDTable.jpg|thumb|none|600px|The SVD on a table with a few spare mags.]]&lt;br /&gt;
[[File:SVD-COD4.jpg|thumb|none|600px|A Russian Ultranationalist holds an SVD Dragunov during &amp;quot;All Ghilled Up.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr Dragunov SVD holding.jpg|thumb|none|600px|Holding the ''Remastered'' SVD.]]&lt;br /&gt;
[[File:Codmwr Dragunov SVD aim.jpg|thumb|none|600px|A view through the still incorrectly-reticuled PSO-1 scope.]]&lt;br /&gt;
[[File:Codmwr Dragunov SVD reloading 1.jpg|thumb|none|600px|Replacing the magazine.]]&lt;br /&gt;
[[File:Codmwr Dragunov SVD reloading 2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:Codmwr Dragunov SVD world.jpg|thumb|none|600px|An SVD lying on a table.]]&lt;br /&gt;
[[File:MWRSVD.jpg|thumb|none|600px|Inspecting the Dragunov, which has the same thumb animation as the M82.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M21&amp;quot;==&lt;br /&gt;
The &amp;quot;[[M21]]&amp;quot; sniper rifle in-game is actually modeled after a scoped [[M14]], as evidenced by the presence of a fire selector on the right side; the real M21 has a button lock instead (as with many of the issued M14s), rendering it semi-auto only. Note that in third-person view, there is no fire-control lever at all (just like the world model of the &amp;quot;M14&amp;quot;), making the weapon resemble a scoped Springfield Armory M1A.&lt;br /&gt;
&lt;br /&gt;
The weapon is available in both suppressed and unsuppressed versions, and both SAS and Marine snipers are seen using it it. It is fitted with a &amp;quot;Leupold Mark 4 6.5-20x50mm ER/T&amp;quot; scope (and a silver RAS mount for that scope), silver Knight's Armaments RAS, black rail covers on the side rails, a bipod, and a ten-round magazine. The rear end seems to be enlarged in-game, most likely something to do with the scoping-in animations working properly, and the whole thing is also mirrored.&lt;br /&gt;
&lt;br /&gt;
A unique suppressed and camouflaged ghillie M21 is used by both Soap in &amp;quot;Blackout&amp;quot; and Price and MacMillian in the two flashback missions. Outside of these missions, the M21 remains unsuppressed, and there is no option to suppress it in multiplayer, like the rest of the sniper rifles.&lt;br /&gt;
&lt;br /&gt;
[[File:M14 select-fire bipod.jpg|thumb|none|450px|M14 select-fire rifle fitted with a bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Xm21rifle.jpg|thumb|none|450px|An actual M21 for comparison; note the button lock in place of the fire selector above the trigger guard.]]&lt;br /&gt;
[[File:COD4MWM21.jpg|thumb|none|600px|&amp;quot;M21&amp;quot; information screen.]]&lt;br /&gt;
[[File:COD4M21-2.jpg|thumb|none|600px|The weapon in multiplayer.]]&lt;br /&gt;
[[File:CoD4-suppressedM21.jpg|thumb|none|600px|Price's suppressed &amp;quot;M21&amp;quot; in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
[[File:CoD4-M21McMillian.jpg|thumb|none|600px|Captain MacMillian with his suppressed rifle in &amp;quot;All Ghilled Up.&amp;quot;]]&lt;br /&gt;
[[File:CoD4-M21Reload.JPG|thumb|none|600px|Reloading. If you pay close attention, you can see that the magazine release lever is stuck forward when the magazine is removed, which is also the case for the &amp;quot;M14&amp;quot;. This would indicate the lever is broken, therefore useless at its sole function and the magazine is only kept in place during normal gameplay by some form of magic.]]&lt;br /&gt;
&lt;br /&gt;
===M21 sniper rifle (remastered version)===&lt;br /&gt;
The weapon in ''Modern Warfare Remastered'' is now correctly modeled after an M21, and the third-person model properly displays the button lock.&lt;br /&gt;
&lt;br /&gt;
[[File:Xm21rifle.jpg|thumb|none|450px|M21 sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWRM21.jpg|thumb|none|600px|M21 in the ''Remastered'' multiplayer.]]&lt;br /&gt;
[[File:MWRM21 1.jpg|thumb|none|600px|Scope view.]]&lt;br /&gt;
[[File:MWRM21 2.jpg|thumb|none|600px|Reloading the M21.]]&lt;br /&gt;
[[File:MWRM21 3.jpg|thumb|none|600px|Brass-check animation; same as the M14, although the scope and its rail unfortunately block most of the view.]]&lt;br /&gt;
[[File:MWRM21ghillie.jpg|thumb|none|600px|The ghillie-camouflaged suppressed M21 in &amp;quot;Blackout&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M40A3==&lt;br /&gt;
The [[M40A3 Sniper Rifle|M40A3]] is only usable in multiplayer, most likely due to a USMC sniper mission being cut from singleplayer, and it is similar in performance to the R700 - more accurate and almost as powerful. It holds five rounds in an integral box-magazine which has to be loaded one bullet at a time. A M40 rifle with a desert camo stock can be seen in the SAS armory. In multiplayer, it is generally the most popular sniper rifle, due to an oversight that increases its base damage when attached with an ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[File:M40a3.jpg|thumb|none|450px|M40A3 - 7.62x51]]&lt;br /&gt;
[[File:COD4M40A3.jpg|thumb|none|600px|M40A3 rifle in-game.]]&lt;br /&gt;
[[File:M40A3-CoD4.jpg|thumb|none|600px|An M40A3 in the multiplayer map, &amp;quot;Crash&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
In ''Modern Warfare Remastered''’s multiplayer, the &amp;quot;Assassin&amp;quot; weapon kit places the M40A3 into a custom chassis similar in style to the Cadex Defence Strike Dual rifle chassis.&lt;br /&gt;
&lt;br /&gt;
[[File:MWRM40A3.jpg|thumb|none|600px|M40A3 in idle.]]&lt;br /&gt;
[[File:MWRM40A3 5.jpg|thumb|none|600px|Aiming the M40A3.]]&lt;br /&gt;
[[File:MWRM40A3 1.jpg|thumb|none|600px|Cycling the bolt.]]&lt;br /&gt;
[[File:MWRM40A3 2.jpg|thumb|none|600px|Reloading, note the 7.62x51mm cartridge in the character's hand.]]&lt;br /&gt;
[[File:MWRM40A3 3.jpg|thumb|none|600px|The M40A3's inspect animation. Note the markings indicating the caliber, serial number, and model designation.]]&lt;br /&gt;
[[File:MWRM40A3 4.jpg|thumb|none|600px|Similar to the M14/M21, the user performs a chamber-check.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700P==&lt;br /&gt;
The [[Remington Model 700P]] appears as the &amp;quot;R700.&amp;quot; It is very powerful but has the shakiest scope view, heavy recoil, and frequently misses where it as actually shooting. It only appears once in the single player campaign, used by &amp;quot;Soap&amp;quot; MacTavish at the beginning of &amp;quot;Sins of the Father.&amp;quot; It holds four rounds in an integral box magazine and has to be loaded one bullet at a time, like the M40A3. Though the M40A3 is very much the same weapon, they have slightly different attributes in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Rem700.jpg|thumb|none|450px|Remington Model 700P LTR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:COD4MWR700.jpg|thumb|none|600px|R700 information screen.]]&lt;br /&gt;
[[File:COD4Rem700-2.jpg|thumb|none|600px|Remington Model 700P in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
Similarly to the M40A3, the &amp;quot;Assassin&amp;quot; weapon kit places the Remington 700 into a chassis comparable to the Cadex Defence Strike Dual rifle chassis.&lt;br /&gt;
&lt;br /&gt;
[[File:MWRR700.jpg|thumb|none|600px|The updated Remington 700.]]&lt;br /&gt;
[[File:MWRR700 1.jpg|thumb|none|600px|Cycling the bolt; same as the M40A3.]]&lt;br /&gt;
[[File:MWRR700 2.jpg|thumb|none|600px|Reloading the R700.]]&lt;br /&gt;
[[File:MWRR700 3.jpg|thumb|none|600px|Inspecting; unlike the M40, the user does not perform a brass check.]]&lt;br /&gt;
[[File:MWR R700 (4).jpg|thumb|none|600px|Due to a bug, the R700 has the scope rail of the M40A3 clipping into its own scope mount in the &amp;quot;Sins of the Father&amp;quot; level.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD]] is the most common support weapon of the OpFor and Ultranationalists in the single player campaign, equipped with a hundred round belt box. Mounted RPDs are usable in &amp;quot;Shock and Awe&amp;quot; and &amp;quot;Safehouse,&amp;quot; which never run out of ammunition. It is the most accurate machine gun when aiming down the sight (even without an ACOG or red dot sight), but has poor hip-fire accuracy and takes almost ten seconds to reload. It is incorrectly seen in the hands of Russian troops in 1996 and 2011, who have actually switched to the [[PKM]] decades before.&lt;br /&gt;
&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[File:COD4RPD.jpg|thumb|none|600px|In-game description]]&lt;br /&gt;
[[File:RPD-CoD4.jpg|thumb|none|600px|The RPD in-game.]]&lt;br /&gt;
[[File:COD4RPDSights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:COD4RPDReload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:COD4RPD-1.jpg|thumb|none|600px|An OpFor soldier aiming an RPD in &amp;quot;The Bog&amp;quot;, accepting the fact that his hand has become one with the magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
An excellent attention to detail in the remastered version is that the ammunition belt of the RPD and other machine guns will correctly correspond to the number of remaining rounds, a break from most FPS games where the ammo belt will always be full and then either suddenly disappear when a reload is triggered, or simply never run out.&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr RPD holding.jpg|thumb|none|600px|Holding the ''Remastered'' RPD.]]&lt;br /&gt;
[[File:Codmwr RPD aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr RPD reloading 1.jpg|thumb|none|600px|Replacing the belt.]]&lt;br /&gt;
[[File:Codmwr RPD reloading2.jpg|thumb|none|600px|Charging the weapon. No, these screenshots aren't in reverse order for no reason; the reload has actually been modified so the handle is racked ''after'' replacing the belt, even though both are OK and the RPD can be charged before or after replacing the belt.]]&lt;br /&gt;
[[File:Codmwr RPD world.jpg|thumb|none|600px|An RPD on the ground.]]&lt;br /&gt;
[[File:MWRRPD.jpg|thumb|none|600px|Left side of the RPD.]]&lt;br /&gt;
[[File:MWRRPD 1.jpg|thumb|none|600px|Right side. Although difficult to see from this angle, on the top cover there is a triangle with a 46 inside followed by a serial number outside. RPD's made in China (Type 56) follow this pattern although this model lacks the Chinese characters found on the real weapon.]]&lt;br /&gt;
[[File:MWR RPD (2).jpg|thumb|none|600px|Firing the mounted RPD in &amp;quot;Safehouse;&amp;quot; the muzzle flash illuminates the triangle &amp;quot;46&amp;quot; stamping.]]&lt;br /&gt;
&lt;br /&gt;
==M60E3==&lt;br /&gt;
The [[M60E3]] appears, incorrectly referred to as the M60E4, which has a much shorter barrel and larger handguard than the E3. It only appears once in the single player campaign, at the very end of the final mission, dropped by an Ultranationalist getting out of a troop transport truck. It also appears in the hands of one of Zakhaev's bodyguards in the final scene. It has a higher rate of fire in single player than in multiplayer. It fires 7.62x51mm rounds from a hundred-round belt box. It is the strongest machine gun in the game, but it suffers from damage drop-off at long ranges and also takes almost ten seconds to reload. This gun is one of the six weapons in the original multiplayer that can have a gold finish.&lt;br /&gt;
&lt;br /&gt;
[[File:USOM60E3.jpg|thumb|none|450px|M60E3 machine gun with the full length barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[File:COD4M60E4.jpg|thumb|none|600px|M60E3 as ingame. Note that it lacks the vertical grip that's on the real one, although it can have a grip attached with the appropriate attachment.]]&lt;br /&gt;
[[File:M60E4-CoD4.jpg|thumb|none|600px|An M60E3 in multiplayer as its user gives himself a promotion.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
&lt;br /&gt;
[[File:MWRM60.jpg|thumb|none|600px|Looking at the Chernobyl V.I. Lenin Nuclear Power Station, M60E3 in hand.]]&lt;br /&gt;
[[File:MWRM60 1.jpg|thumb|none|600px|M60 iron sights.]]&lt;br /&gt;
[[File:MWRM60 2.jpg|thumb|none|600px|Tugging the bolt back at the start of a reload. While the RPD and the M249's animation steps were reversed, which could be chalked up to the devs pandering to complaints since the original release about machine guns' reloads being &amp;quot;backwards&amp;quot;, the M60's animations are left exactly as they were. Also note the markings on the barrel near the rear sight which correctly identifies the weapon as the E3 model. Strangely, additional markings can be found behind the trigger group on the left side near the stock, which states the weapon is the M60E4/Mk43.]]&lt;br /&gt;
[[File:MWRM60 3.jpg|thumb|none|600px|Placing a new 100-round box magazine.]]&lt;br /&gt;
[[File:MWRM60 4.jpg|thumb|none|600px|Feeding in the 7.62x51mm belt.]]&lt;br /&gt;
[[File:MWRM60 5.jpg|thumb|none|600px|Closing the feed cover of the M60.]]&lt;br /&gt;
[[File:MWRM60 6.jpg|thumb|none|600px|Right side view.]]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The [[M249 SAW]] appears in the game, used by the US Marines (most notably Staff Sergeant Griggs) and members of the SAS (standing in for the FN Minimi). The M249 loads a hundred-round belt of 5.56x45mm. Its rate of fire is greater than the RPD or M60, but it does less damage per bullet. Its recoil is greater in single player than in multiplayer. It can mount a grip, ACOG scope, or red dot sight in multiplayer. Extremely powerful and fast-firing mounted M249 machine guns can be found on some multiplayer maps - like the mounted RPD in the campaign, these mounted guns never run out of ammunition.&lt;br /&gt;
&lt;br /&gt;
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|450px|M249 SAW (Squad Automatic Weapon) - 5.56x45mm (note heat shield over barrel and bent, finger grooved handle. The FN Minimi lacks these features and has a straight 90 degree handle.)]]&lt;br /&gt;
[[File:COD4MSAW.jpg|thumb|none|350px|M249 SAW as used in-game.]]&lt;br /&gt;
[[File:CoD4-M249.jpg|thumb|none|600px|An M249 SAW in &amp;quot;War Pig.&amp;quot;]]&lt;br /&gt;
[[File:COD4M249Sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:COD4M249Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoD4-M249soldier.jpg|thumb|none|600px|A US Marine fires his M249 SAW at OpFor forces.]]&lt;br /&gt;
[[File:COD4 - M249 1.jpg|thumb|none|600px|Staff Sergeant Griggs aims his M249 as the doors to the launch facilities control room open.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr M249E2 holding.jpg|thumb|none|600px|Holding the ''Remastered'' FN M249 SAW.]]&lt;br /&gt;
[[File:Codmwr M249E2 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr M249E2 reloading 1.jpg|thumb|none|600px|Replacing the belt.]]&lt;br /&gt;
[[File:Codmwr M249E2 reloading 2.jpg|thumb|none|600px|Closing the feed cover.]]&lt;br /&gt;
[[File:MWRM249 1.jpg|thumb|none|600px|Pulling the charging handle. Like the RPD, in ''Remastered'' it is now done after replacing the belt; for reference's sake, the real M249 can be cocked either before or after loading a new belt.]]&lt;br /&gt;
[[File:Codmwr M249E2 world.jpg|thumb|none|600px|Third-person view of the M249 SAW.]]&lt;br /&gt;
[[File:MWRM249.jpg|thumb|none|600px|Inspecting the M249 SAW, showing off the detail inside the receiver. Note the character actually pressing the latches that open the top cover with his left hand, another one of nature's unusual sights in video games.]]&lt;br /&gt;
[[File:MWR Mounted M249.jpg|thumb|none|600px|The updated turret variant of the M249, which is now missing its front sight for some reason.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
Assault rifles in COD4 can be equipped with grenade launchers. The launched grenades feature a range detonation safety, but has a lethal impact damage. Their propensity to instantly kill anyone at any range with either a direct hit or an explosion has earned them the derogatory nickname &amp;quot;Noob Tube.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==GP-30 Grenade Launcher==&lt;br /&gt;
The [[GP-30|GP-30 grenade launcher]] is seen on the AK-47 only and is mislabeled as a GP-25; the quadrant sight for the launcher is mounted on the right-hand side of the weapon, while the GP-25's would be mounted on the left. One is also seen mounted on an &amp;quot;AK-74u&amp;quot; in the SAS armory. While the grenades do the same damage as the M203's, the GP-30 has a much faster draw time, but slightly slower reload.&lt;br /&gt;
&lt;br /&gt;
The GP-30's reload animation incorrectly uses 40x46mm grenades instead of the proper VOG-25 grenades. The developers apparently also assumed that the GP-30 fires cased grenades (the real VOG-25 grenades are caseless), as the reload animation starts with a downwards flick to eject a &amp;quot;casing&amp;quot;; because the game lacks a standalone casing model however, the ejected object is actually a full 40mm grenade. &lt;br /&gt;
&lt;br /&gt;
While this could be explained as simple laziness, it may not be a coincidence that this is how one would reload an Airsoft GP-30. In these launchers the &amp;quot;grenade&amp;quot; is an inert frame containing a gas reservoir and a set of channels holding BBs, and remains in the launcher after being &amp;quot;fired.&amp;quot; These launchers are often compatible with standard Western-style 40mm &amp;quot;grenades&amp;quot; for Airsoft M203s.&lt;br /&gt;
&lt;br /&gt;
Due to what is likely a case of aggressive asset recycling, ''all'' VOG-25 grenade launchers' reload animations in the series up to ''Ghosts'' involve the ejection a nonexistent casing, using a full grenade model. The Infinity Ward games have the additional dubious quality of consistently using the Western grenade model to stand in for the VOG-25 in the reload animations, with Treyarch's ''Black Ops'' games using a correct VOG-25 model with the incorrect casing ejection animations.&lt;br /&gt;
&lt;br /&gt;
[[File:Gp-30 ak-74.jpg|thumb|none|350px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
[[File:CoD4-GP-25.jpg|thumb|none|600px|Reloading a GP-30 mounted on an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr GP-30 holding.jpg|thumb|none|600px|The ''Remastered'' AKM's grenade launcher in use, still modeled after a GP-30.]]&lt;br /&gt;
[[File:Codmwr GP-30 2.jpg|thumb|none|600px|Reloading the GP-30 after firing. Not only it loads a proper VOG-25 grenade, but also nine years after its introduction to the series, the GP-30 ''finally'' demonstrates that its grenades are caseless and as such do not require the launcher to be flicked.]]&lt;br /&gt;
[[File:Codmwr GP-30 3.jpg|thumb|none|600px|Sliding the new round into the weapon.]]&lt;br /&gt;
[[File:Codmwr GP-30 1.jpg|thumb|none|600px|An AKM with a mounted GP-30 lies on a table.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher (Airsoft)==&lt;br /&gt;
An airsoft version of the [[M203 grenade launcher]], distinguishable by its distinctive RIS mount and lack of a trigger guard, appears as the standard grenade launcher attachment for all assault rifles except the [[AK-47]] (which uses the GP-30) and StG 44 (which cannot equip any attachments). Equipping an M203 prevents that class from using Perk 1. When mounted on the &amp;quot;M4A1&amp;quot; and &amp;quot;M16A4&amp;quot;, the third-person model's lower receiver height is stretched and gives it a somewhat silly appearance, and the M203 itself is too small in scale in third-person, by about half.&lt;br /&gt;
&lt;br /&gt;
When reloading, a full 40mm grenade stands in for the grenade's casing, likely because a standalone casing model was never created.&lt;br /&gt;
&lt;br /&gt;
[[File:G&amp;amp;P M203.jpg|thumb|none|350px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount, the one in-game is missing the knobs for some reason, but the rest of the mount is present. It's also worth noting that G&amp;amp;P's version of the launcher comes with the trigger guard removed, meaning this is most likely the exact make and model of airsoft M203 used to model the in-game one.]]&lt;br /&gt;
[[File:COD4M4A1-4.jpg|thumb|none|600px|A US Recon Marine armed with an &amp;quot;M4A1&amp;quot;, fitted with an EOTech 512, an M203, and an AN/PEQ-2A.]]&lt;br /&gt;
[[File:COD4M203.jpg|thumb|none|601px|The M203 mounted on an &amp;quot;M16A4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr m203 holding.jpg|thumb|none|600px|M203 mounted on M16A4. Unfortunately, the launcher is still modeled after an airsoft version in ''Remastered''.]]&lt;br /&gt;
[[File:Codmwr m203 reloading 1.jpg|thumb|none|600px|Ejecting a spent casing; unlike the original game, this time the spent casing is actually a modeled spent casing.]]&lt;br /&gt;
[[File:Codmwr m203 reloading 2.jpg|thumb|none|600px|Inserting a new grenade.]]&lt;br /&gt;
[[File:Codmwr m203 2.jpg|thumb|none|600px|Third-person view of the M203.]]&lt;br /&gt;
&lt;br /&gt;
=Rocket/Missile Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] anti-tank guided missile launcher is used in the single-player missions &amp;quot;War Pig&amp;quot; and &amp;quot;Heat&amp;quot; to destroy enemy tanks; it is single-shot and requires a lock-on to fire and can only lock onto (and thus fire at) those tanks; in-game the entire unit, launch tube and command launch unit combined, is discarded after firing for the user to pull a new fully-formed one out of nowhere. A direct-attack mode Javelin can be found near the missile silos on &amp;quot;All In.&amp;quot; In both modes the Javelin is shown firing at impossibly short range: it climbs practically vertically rather than at a steep diagonal, and should not be able to hit targets closer than 160m in indirect mode or 65m in direct mode.&lt;br /&gt;
&lt;br /&gt;
[[File:Javalin.jpg|thumb|none|350px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[File:JavelinCoD.jpg|thumb|none|600px|CoD4's Javelin is stuck in top-attack mode, hence the vertical trail from the descending missile.]]&lt;br /&gt;
[[File:COD4JavelinADS.jpg|thumb|none|600px|The Javelin seems to be suffering from a broken missile; the light at the bottom should be red and indicates a missile BIT (Built-In Test) failure, while the red &amp;quot;CLU BIT failure&amp;quot; light on the left, which comes on while the weapon is locking, indicates the computer is having problems too. The amber &amp;quot;missile not ready&amp;quot; light flashes just as the weapon is fired. At least one of the WFOV and NFOV lights should be on at all times, since these are the two field of view options for the launcher.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr FGM-148 Javelin holding.jpg|thumb|none|600px|Holding the ''Remastered'' Javelin.]]&lt;br /&gt;
[[File:Codmwr FGM-148 Javelin aim.jpg|thumb|none|600px|Aiming at some OpFor tanks.]]&lt;br /&gt;
[[File:Codmwr FGM-148 Javelin world.jpg|thumb|none|600px|&amp;quot;A guided missile, an assault rifle ''and'' a wingmirror? Wow, this is the best Christmas ever!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
[[FIM-92 Stinger]]s appear in enemy weapons caches in &amp;quot;Hunted&amp;quot; and &amp;quot;All Ghillied Up,&amp;quot; though using one in the latter mission runs counter to its stealth aspect. They are used against enemy helicopters. As to why NATO MANPADS happen to be conveniently lying around Ukraine and Russia, just waiting to be used against Mi-8s and Mi-24s is another mystery in entirety. &lt;br /&gt;
&lt;br /&gt;
While the Stinger has yet to acquire the later-series ability to generate digital targeting boxes with its iron sights, it is still very inaccurately portrayed: the player character does not insert a BCU into the weapon before firing (something which is needed to give a 45-second window when the weapon can actually be fired) meaning it is apparently powered by some kind of integral perpetual battery and thermodynamics-reversing unit, and the missile is shown as seeking straight out of the tube rather than flying in a straight line for 660 feet before it can track anything.&lt;br /&gt;
&lt;br /&gt;
[[File:FIM-92 Stinger.jpg|thumb|none|350px|FIM-92 Stinger with IFF interrogator - 70mm]]&lt;br /&gt;
[[File:COD4StingerSights.jpg|thumb|none|600px|Soap demonstrates his failure to realise that the whole point of this sight is the target is supposed to be far away enough that it fits entirely inside the circle. The rear sights (which are used for target leading) are totally missing.]]&lt;br /&gt;
[[File:Stinger-COD4.jpg|thumb|none|600px|Three Stingers lying by a weapons cache.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[File:MWR Stinger 1.jpg|thumb|none|600px|Soap ponders how his Stinger has come to be infested with brightly coloured ridges.]]&lt;br /&gt;
[[File:MWR Stinger 2.jpg|thumb|none|600px|Locking on to the same Mi-8 from above.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
Some Marine NPCs have an [[M136 AT4]] strapped to their packs. It was cut as a usable weapon from the final game, but is accessible in &amp;quot;Shock and Awe&amp;quot; through the &amp;quot;Give All&amp;quot; cheat.&lt;br /&gt;
&lt;br /&gt;
[[File:AT-4Launcher.jpg|thumb|none|350px|M136 AT4 - 84mm]]&lt;br /&gt;
[[File:COD4M4A1-2.jpg|thumb|none|600px|The same promotional image as in the M16A4 section; a US Recon Marine firing his M16A4 with an M136 visible on his back.]]&lt;br /&gt;
[[File:AT4-Cod4.jpg|thumb|none|600px|The AT4 in &amp;quot;Shock and Awe&amp;quot; after using the &amp;quot;Give All&amp;quot; cheat. Note that there is no reload animation and that it is treated as reloadable as the weapon was scrapped during development.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr M136 AT4 1.jpg|thumb|none|600px|An M136 AT4 on the back of a marine.]]&lt;br /&gt;
[[File:Codmwr M136 AT4 2.jpg|thumb|none|600px|The AT4 on the ground after having been fired.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is commonly seen in enemy hands and can be used by the player in-game. In multiplayer, it is a good weapon against helicopters but has abysmal accuracy at long range due to the round spiraling unpredictably. While the abysmal accuracy uncharacteristic of the real RPG-7 is likely implemented for game balance, the in-game rockets do not deploy their stabilizing fins after launch, giving them a more Watsonian explanation.&lt;br /&gt;
&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:RPG-7-CoD4.jpg|thumb|none|600px|An RPG-7 in &amp;quot;Charlie Don't Surf&amp;quot;.]]&lt;br /&gt;
[[File:COD4RPGSights.jpg|thumb|none|600px|Sights.]]&lt;br /&gt;
[[File:COD4RPGReload.jpg|thumb|none|600px|Reloading; a rocket is inserted, and twisted slightly. This exact animation (complete with the player character forgetting to cock the hammer on the front grip that is needed to actually fire the weapon) has been reused for every single RPG-7 in the entire series, including the [[Airtronic RPG-7]] in ''[[Call of Duty: Black Ops II|Black Ops II]]''. The same process is repeated for the [[Panzerfaust 3]] in ''[[Call of Duty: Ghosts|Ghosts]]''.]]&lt;br /&gt;
[[File:COD4RPGTable.jpg|thumb|none|600px|A pair of Opfor RPG-7s on a table, along with 3 spare rockets; note that the latter are just that - rockets, without the rear-mounted booster charges that get them initially moving out of the launcher. These rounds would realistically be unfireable, and more or less useless.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
Amusingly, after the August 8, 2017 update, the player is able to use an RPG-7's warhead as a melee weapon called &amp;quot;Danger Close&amp;quot;. One of the animations involves the player character juggling with three warheads and then throwing away two of them, resulting in two explosions being heard.&lt;br /&gt;
[[File:Codmwr RPG-7 holding.jpg|thumb|none|600px|Holding the ''Remastered'' RPG-7.]]&lt;br /&gt;
[[File:Codmwr RPG-7 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr RPG-7 reloading 1.jpg|thumb|none|600px|The start of a reload; sadly, the aforementioned errors regarding booster charges and hammer cocking were not fixed in this version.]]&lt;br /&gt;
[[File:Codmwr RPG-7 reloading 2.jpg|thumb|none|600px|The new warhead inserted.]]&lt;br /&gt;
[[File:Codmwr RPG-7 world.jpg|thumb|none|600px|A pair of RPG-7s with additional rockets on a table.]]&lt;br /&gt;
[[File:MWRRPG.jpg|thumb|none|600px|Inspecting the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-26==&lt;br /&gt;
The [[RPG-26]] is seen strapped to the packs of several Ultranationalists, with textures burgled from the AT4 model rather haphazardly applied to it.&lt;br /&gt;
&lt;br /&gt;
[[File:Rpg26-1.jpg|thumb|none|350px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[File:RPG-27-COD4.jpg|thumb|none|600px|An RPG-26 on the back of a Russian Ultranationalist.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MWR RPG-26.jpg|thumb|none|600px|The unused RPG-26 in the remaster, strapped to the back of a Russian Ultranationalist wearing classic American frogskin camo, a pattern which was never printed on the Russian M88 jacket in reality.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The frag grenades seen in-game are [[M67 hand grenade]]s. They bounce much greater than their real-world counterparts and inflict damage solely through concussive force. In singleplayer, the player begins each level with four grenades. In multiplayer, everyone has one grenade and can choose a perk to carry three.&lt;br /&gt;
&lt;br /&gt;
[[File:M67.jpg|thumb|none|150px|M67 Hand Grenade]]&lt;br /&gt;
[[File:CoD4-M67.jpg|thumb|none|600px|A player about to pull the pin on an M67 grenade and throw it. The grenade, not the pin.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr M67 Hand Grenade.jpg|thumb|none|600px|Pulling the pin of the ''Remastered'' model.]]&lt;br /&gt;
[[File:Codmwr M67 Hand Grenade 2.jpg|thumb|none|600px|Some M67 grenades on a table.]]&lt;br /&gt;
[[File:Codmwr M67 Hand Grenade 3.jpg|thumb|none|600px|A pair of boxes of grenades.]]&lt;br /&gt;
&lt;br /&gt;
==M83 Smoke Grenade==&lt;br /&gt;
The Smoke Grenade in COD4 is the [[M83 smoke grenade]]; they feature incorrect [[M18 smoke grenade]] textures. In singleplayer, they only appear in &amp;quot;All In&amp;quot; and &amp;quot;Heat.&amp;quot; In multiplayer, they are a secondary grenade option. Smoke grenades in multiplayer cannot be used in conjunction with the &amp;quot;Special Grenades x3&amp;quot; perk.&lt;br /&gt;
&lt;br /&gt;
It is likely that the smoke grenade model is a retextured version of the [[AN/M8 HC smoke grenade]] model from ''[[Call of Duty 2]]''. This smoke grenade model would continued to be used by Infinity Ward, M18 textures included, all the way into ''Modern Warfare 3''.&lt;br /&gt;
&lt;br /&gt;
[[File:m87.JPG|thumb|none|150px|M83 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
===M18 (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the M83 is replaced with the [[M18 smoke grenade]].&lt;br /&gt;
&lt;br /&gt;
[[File:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[File:Codmwr M18 smoke 4.jpg|thumb|none|600px|Pulling the pin of an M18 smoke grenade.]]&lt;br /&gt;
[[File:Codmwr M18 smoke 1.jpg|thumb|none|600px|Smoke grenades on the body of an OpFor soldier.]]&lt;br /&gt;
[[File:Codmwr M18 smoke 2.jpg|thumb|none|600px|More smoke grenades are seen on his belt.]]&lt;br /&gt;
[[File:Codmwr M18 smoke 3.jpg|thumb|none|600px|Zakhaev's mercenaries also have M18s.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
&lt;br /&gt;
[[M84 stun grenade]]s appear as the Stun and Flash Grenades, oddly having its uses split between the two. Stun Grenades slow down players in the blast radius greatly and causes mild visual disruption. Flash Grenades fully blind players and merely prevents sprinting instead of slowing down all movement. In multiplayer, a player can select either a flashbang or a stun grenade as special grenades, and carry three with a perk. Flashbangs have a green stripe, while Stun Grenades have a red stripe.&lt;br /&gt;
&lt;br /&gt;
Very oddly, the COD4 Stun Grenade icon does not show an M84 stun grenade, and instead shows a very dark [[AN/M8 HC smoke grenade]], a model likely recycled from ''[[Call of Duty 2]]''.&lt;br /&gt;
&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:M84trio-CoD4.jpg|thumb|none|600px|Three M84 stun grenades on a crate with an SVD Dragunov in &amp;quot;Ultimatum&amp;quot;.]]&lt;br /&gt;
[[File:M84flash-CoD4.jpg|thumb|none|600px|An M84 stun grenade in mid-air on the multiplayer map, &amp;quot;Crash&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr M84 Stun Grenade 1.jpg|thumb|none|600px|Pulling the pin of the ''Remastered'' model.]]&lt;br /&gt;
[[File:Codmwr M84 Stun Grenade 2.jpg|thumb|none|600px|The M84 stun grenade about to be thrown.]]&lt;br /&gt;
[[File:Codmwr M84 StunGrenade 3.jpg|thumb|none|600px|A pair of stun grenades on a table.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in the single-player levels &amp;quot;Blackout&amp;quot; and &amp;quot;One Shot, One Kill.&amp;quot; They are also available in multiplayer, where a player can equip two Claymores as a perk. They are depicted with laser proximity detonators rather than the real Claymore's command detonation.&lt;br /&gt;
&lt;br /&gt;
[[File:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch.]]&lt;br /&gt;
[[File:M18A1-CoD4.jpg|thumb|none|601px|The player character holding an M18A1 Claymore.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
&lt;br /&gt;
[[File:MWRM18.jpg|thumb|none|600px|M18A1 Claymore in-hand and deployed.]]&lt;br /&gt;
[[File:MWRM18 1.jpg|thumb|none|600px|Looking at the infamous message embossed on the front of the Claymore.]]&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
C4 packs are issued in certain singleplayer missions and available in multiplayer by equipping the C4 perk.&lt;br /&gt;
&lt;br /&gt;
More strangely, the M57 firing device (commonly called the Clacker) used to detonate the C4 is also pulled out when the player calls in killstreaks in multiplayer, as if it was a radio. The Clacker is replaced with more proper radios and tablets in the Remaster.&lt;br /&gt;
&lt;br /&gt;
[[File:C4-CoD4.jpg|thumb|none|600px|A C4 pack on the ground in &amp;quot;One Shot, One Kill&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr c4.jpg|thumb|none|600px|A deployed C4 pack.]]&lt;br /&gt;
[[File:MWRC4.jpg|thumb|none|600px|Looking at a C4 pack in hand.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==M240C==&lt;br /&gt;
The [[M240C]] can be seen mounted coaxially on the M1A1HA Abrams.&lt;br /&gt;
&lt;br /&gt;
[[File:M240C.jpg|thumb|none|350px|FN M240C - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW1-M240C-placeholder.jpg|thumb|none|600px|The M240C is visible to the left of ''War Pig's'' main gun.]]&lt;br /&gt;
&lt;br /&gt;
==M240D==&lt;br /&gt;
The [[M240D]] is seen mounted on the loader's hatch of the M1A1HA Abrams tanks in several missions.&lt;br /&gt;
&lt;br /&gt;
[[File:M240d.jpg|thumb|none|350px|FN M240D vehicle and aircraft-mount version with spade grips - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW1-M240D-placeholder.jpg|thumb|none|600px|The M240D can be seen on top of ''War Pig'' as it advances.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] is seen mounted on the commander's hatch of M1A1HA Abrams tanks in several missions. It is not supposed to be available to the player at any point, but a usable M2HB on a stand is outside the map in &amp;quot;Charlie Don't Surf,&amp;quot; accessible by exploiting a bug.&lt;br /&gt;
&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|350px|Browning M2HB on vehicle mount - .50 BMG.]]&lt;br /&gt;
[[File:MW1-M240D-placeholder.jpg|thumb|none|600px|The M2HB is the further away of the two guns, mounted on the commander's hatch.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr M2HB 1.jpg|thumb|none|600px|Right side view of the M2HB.]]&lt;br /&gt;
[[File:Codmwr M2HB 2.jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
[[File:Codmwr M2HB 3.jpg|thumb|none|600px|A closer look at the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
The [[General Dynamics GAU-17/A]] appears as a usable stationary weapon mounted on a downed helicopter in the mission &amp;quot;Heat&amp;quot; and is used by a door gunner on a Black Hawk in both &amp;quot;Crew Expendable&amp;quot; and &amp;quot;The Sins of the Father.&amp;quot; That the M134 in &amp;quot;Heat&amp;quot; works at all is miraculous: an aircraft-mounted M134 is attached to the craft's electrical system, since it needs external power to function. This had been proven fairly recently in 2002 during the Battle of Takur Ghar / Roberts Ridge in Afghanistan, when the downed MH-47 Chinook ''Razor 03'' could not return fire with its miniguns due to damaged electrical systems. Unlike later ''Modern Warfare'' games it does not have a slotted flash hider, but does have the additional barrel discs of a GAU-17 rather than the single clamp of a Dillon Aero model.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU-17A HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Minigun2 4.png|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish uses the M134. Oddly, while the crashed Black Hawk is present in the night level set in the same area, the M134 is not. Clearly it was fitted in the interval by the same FPS elves that sweep up ejected brass and discarded mags. Note here &amp;quot;GAU&amp;quot; is even printed on the top of the weapon.]]&lt;br /&gt;
[[File:COD4 - Mini 1.jpg|thumb|none|600px|An M134 leans against a cabinet in the SAS armory at the beginning of the game.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MWR GAU-17.jpg|thumb|none|600px|Going to work with new &amp;quot;Heat&amp;quot; minigun.]]&lt;br /&gt;
&lt;br /&gt;
==KPV==&lt;br /&gt;
[[KPV]] heavy machine guns mounted in the ZPU-4 quad anti-aircraft mount are used by OpFor forces. Jackson destroys one in &amp;quot;The Bog&amp;quot; in order to clear the sky for AH-1 helicopter support. Many other ZPUs are also present in the same mission and its multiplayer variant. The OpFor also have ZPUs emplaced on rooftops and use them to engage the invading marines at the beginning of &amp;quot;Shock and Awe&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
That very same ZPU model would be later reused in three more ''Call of Duty'' games.&lt;br /&gt;
[[File:ZPU-4.jpg|thumb|none|400px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
[[File:COD4 ZPU (1).jpg|thumb|none|600px|The KPV machine guns in the ZPU-4 mount with its deceased gunner.]]&lt;br /&gt;
[[File:COD4 ZPU (2).jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MWR ZPU (1).jpg|thumb|none|600px|The remastered ZPU-4 emplacement.]]&lt;br /&gt;
[[File:MWR ZPU (2).jpg|thumb|none|600px|As seen from another view.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 19 Automatic Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears as a usable weapon mounted on a CH-46 Sea Knight helicopter in the mission &amp;quot;Shock and Awe,&amp;quot; its use governed by a heat gauge.&lt;br /&gt;
&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|350px|Mk 19 grenade launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
[[File:CoD4Mk19.jpg|thumb|none|600px|Mk. 19 in-game.]]&lt;br /&gt;
[[File:COD4 - NadeLaunch 1.jpg|thumb|none|600px|A Mk. 19 sits on the ground of the SAS armory at the beginning of the first level.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr Mk. 19 holding 1.jpg|thumb|none|600px|In the ''Remastered'' introduction to &amp;quot;Shock and Awe,&amp;quot; a new animation shows Sgt. Jackson loading the Mark 19.]]&lt;br /&gt;
[[File:Codmwr Mk. 19 reloading 1.jpg|thumb|none|600px|Loading in the 40mm belt.]]&lt;br /&gt;
[[File:Codmwr Mk. 19 reloading 2.jpg|thumb|none|600px|Chambering the Mk. 19.]]&lt;br /&gt;
[[File:Codmwr Mk. 19 holding 2.jpg|thumb|none|600px|Sgt. Jackson actually gets to use his hands this time rather than the Infinity Ward-brand turret telekinesis.]]&lt;br /&gt;
[[File:Codmwr Mk. 19 world.jpg|thumb|none|600px|A full view of the weapon with the grenade belt.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster Chaingun==&lt;br /&gt;
An [[M242 Bushmaster chaingun|M242 Bushmaster Chaingun]] can be spotted mounted on an M2A2 Bradley IFV in the multiplayer map &amp;quot;Ambush&amp;quot;. &lt;br /&gt;
[[File:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[File:MWBradley.jpeg|thumb|none|600px|An M242 Bushmaster mounted on an M2A2 Bradley. The player is holding a Heckler &amp;amp; Koch G36C fitted with a red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MWR M242.jpg|thumb|none|600px|The Bushmaster cannon in the remaster of &amp;quot;Ambush.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==PKT==&lt;br /&gt;
OpFor and Ultranationalist BMP-2 infantry fighting vehicles are modeled with the coaxial [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKTM]] machine gun, although they only appear to use the 2A42 autocannon.&lt;br /&gt;
[[File:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[File:MWRPKT.jpg|thumb|none|600px|Soap observes the hardware of an empty BMP.]]&lt;br /&gt;
&lt;br /&gt;
==Kurzer 8 cm Granatwerfer 42==&lt;br /&gt;
An unusable [[Granatwerfer 42 Mortar|Kz 8cm GrW 42 mortar]] can be seen on the never-used explosive training range on the South side of the SAS base in &amp;quot;FNG.&amp;quot; This model is actually lifted directly from ''[[Call of Duty 2]]''.&lt;br /&gt;
[[File:Kz-8cm-gr-w-42-short-mortar.jpg|thumb|none|350px|Kurzer 8 cm Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
[[File:MW1-M2Mort-1.jpg|thumb|none|600px|Soap looks over the rather rusty Kz 8cm GrW 42 mortar.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
The [[Shipunov 2A42]] is mounted on Mi-28N Havoc helicopters, which are used by Ultranationalist rebels and Russian loyalist forces. Mi-28N Havocs anachronistically appear in the missions &amp;quot;All Ghilled Up&amp;quot; and &amp;quot;One Shot, One Kill&amp;quot; that take place in 1996, as the all-weather Mi-28N (distinguished by the mast-mounted radar) was not operational until 2006; the first prototype only had its first flight in November of 1996. BMP-2 IFVs also use the Shipunov 2A42.&lt;br /&gt;
&lt;br /&gt;
[[File:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|350px|Shipunov 2А42 mounted on a Mi-28 Havoc - 30x165mm]]&lt;br /&gt;
[[File:MW1-Shipunov-Placeholder.jpg|thumb|none|600px|During the mission &amp;quot;Safehouse&amp;quot; Soap can call upon the services of an Mi-28N &amp;quot;Havoc&amp;quot; gunship to &amp;lt;s&amp;gt;accidentally blow himself up&amp;lt;/s&amp;gt; provide fire support with missiles and its Shipunov 2A42 autocannon.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[File:MWR2A42.jpg|thumb|none|600px|&amp;quot;Mosin 2-5&amp;quot; firing the 2A42 in the remastered edition.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
The [[M197 Vulcan]] is mounted on AH-1W Super Cobras used by the US Marines. In multiplayer, the Super Cobra is the support helicopter for both US Marines and SAS, awarded for 7 kills in a row.&lt;br /&gt;
&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|350px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[File:MW1-M197-PlaceholderA.jpg|thumb|none|600px|One of the two AH-1W Super Cobras that come to Jackson and his fellow Marines' assistance at the end of the mission &amp;quot;The Bog.&amp;quot;]]&lt;br /&gt;
[[File:MW1-M197-PlaceholderB.jpg|thumb|none|600px|Pelayo's Super Cobra goes down after taking a hit to the tail rotor in the mission &amp;quot;Shock And Awe.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MWR M197 Vulcan (1).jpg|thumb|none|600px|The two Whiskey Cobras lighting up the Opfor positions at the end of &amp;quot;The Bog&amp;quot; in the remaster.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-12/U==&lt;br /&gt;
A [[General Electric GAU-12/U|GAU-12/U]] is mounted on the AC-130U Spooky in the mission &amp;quot;Death From Above,&amp;quot; alongside the [[Bofors 40mm]] and M102 Howitzer.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU-12U.jpg|thumb|none|350px|GE GAU-12/U five-barrel cannon - 25mm.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors 40mm==&lt;br /&gt;
The [[Bofors 40mm]] is mounted on the AC-130U Spooky in the mission &amp;quot;Death From Above,&amp;quot; alongside the GAU-12/U and M102 Howitzer.&lt;br /&gt;
[[File:40mm bofors.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The [[M102 Howitzer|M102 105mm howitzer]] is mounted on the AC-130U Spooky in the mission &amp;quot;Death From Above,&amp;quot; alongside the GAU-12/U and 40mm Bofors.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|350px|none|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Yakushev-Borzov Yak-B==&lt;br /&gt;
[[Yakushev-Borzov Yak-B]] machine guns are mounted in the nose turrets of Mi-24 &amp;quot;Hind&amp;quot; gunships found throughout the game and as the OpFor and Ultranationalists' attack helicopter killstreak.&lt;br /&gt;
[[File:Yakb.JPG|thumb|none|400px|Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm]]&lt;br /&gt;
[[File:COD4 Yak-B.jpg|thumb|none|600px|The Yak-B seen on a mothballed Mi-24 outside of Pripyat.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MWR Yak-B.jpg|thumb|none|600px|Looking at an Ultranationalist Hind through the M21's scope. In the remaster, the mothballed Mi-24s have their cannons removed.]]&lt;br /&gt;
&lt;br /&gt;
=Not Usable=&lt;br /&gt;
==Beretta 92-series pistol==&lt;br /&gt;
What appears to be a 92-series pistol can also be seen on the Porter Justice posters, a (fictional) movie that looks to be a standard over the top Asian action movie.&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]]'s silhouette appears in the &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; perk symbols.&lt;br /&gt;
&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|A Generation 3 Glock 17 - 9x19mm.]]	&lt;br /&gt;
[[File:MW-PERKS.jpg|thumb|none|600px|The &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; Perk Symbols.]]&lt;br /&gt;
[[File:MWRglockposter.jpg|thumb|none|600px|A smaller profile Glock in a safety poster seen in the SAS firing range in the remastered version.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
In the remastered version, what appear to be [[SIG-Sauer P226]] pistols can be seen in the holsters of SAS soldiers.&lt;br /&gt;
[[File:SigP226.jpg|thumb|none|350px|SIG-Sauer P226 - 9x19mm]]&lt;br /&gt;
[[File:MWR P226.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==AK-74M==&lt;br /&gt;
In the intro for &amp;quot;The Coup&amp;quot;, soldiers carrying Al-Fulani are carrying [[AK-74M]]s, which switch to AK-47s (AKMs in ''Modern Warfare Remastered'') in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|350px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:CODRemasteredAK74.jpg|thumb|none|600px|These rifles can be identified as AK-74Ms by their magazine curvature, gas blocks, flash hiders, and folding stock hardware at the rear of the receivers.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
In some levels, &amp;quot;Soap&amp;quot; MacTavish can find posters on the walls with the details of an [[AKM]] assault rifle.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|350px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Cod4mw mw2 akm poster.jpg|thumb|none|600px|AKM Poster.]]&lt;br /&gt;
&lt;br /&gt;
==M1928A1 Thompson==&lt;br /&gt;
In a nod to the previous Call of Duty installments, WWII-era posters of a woman holding an [[M1928A1 Thompson]] can be found in various buildings, one being the SAS armory.&lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|350px|M1928A1 Thompson with 30-round magazine - .45 ACP.]]&lt;br /&gt;
[[File:cod4m1928A1.jpg|thumb|none|600px|A woman in a military uniform holds an M1928A1 Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
Many statues throughout the campaign and multiplayer levels are of Russian soldiers holding [[PPSh-41]]. No usable PPSh-41 appears in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|350px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:COD4-PPSH.jpg|thumb|none|601px|A statue of two Russian soldiers holding PPSh-41s.]]&lt;br /&gt;
[[File:MWRPPsHstatue.jpg|thumb|none|600px|The ''Remastered'' PPSh statue.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is added to the models of some enemies in ''Modern Warfare Remastered''. It is unusable in gameplay.&lt;br /&gt;
&lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|150px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Codmwr RGD-5.jpg|thumb|none|600px|A Russian mercenary with RGD-5 hand grenades on his chest.]]&lt;br /&gt;
[[File:MWR RGD-5 (1).jpg|thumb|none|600px|RGD-5 grenades on the Spetsnaz shotgunner model in Multiplayer. Note the US PALM AK magazines in his vest.]]&lt;br /&gt;
&lt;br /&gt;
=Modern Warfare Remastered exclusive weapons=&lt;br /&gt;
==Luger P08==&lt;br /&gt;
A [[Luger P08]] with some minor cosmetic alterations has been added to ''Modern Warfare Remastered'' via an update on August 8, 2017; it is referred to as the &amp;quot;BR9&amp;quot;. Its trigger and trigger guard are slightly similar to those of the [[Walther P5]]. Despite the real Luger using 9x19mm or 7.65x21mm ammunition, the in-game weapon is attributed with the same high damage as the Desert Eagle and the Taurus Model 689 (as well as a recoil profile similar to that of the Desert Eagle), though with faster damage drop-off at ranges.&lt;br /&gt;
&lt;br /&gt;
[[File:Luger.jpg|thumb|none|350px|Luger P08 with black grips - 9x19mm]]&lt;br /&gt;
[[File:Walther-P5.jpg|thumb|none|300px|Walther P5 - 9x19mm]]&lt;br /&gt;
[[File:MWR BR9.jpg|thumb|none|600px|The &amp;quot;BR9&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Prokolot&amp;quot;==&lt;br /&gt;
The &amp;quot;Prokolot&amp;quot; (which means &amp;quot;[he has been] punctured&amp;quot; in Russian) is a three-round burst pistol that was added to ''Modern Warfare Remastered'' via an update on May 2, 2017. It is a hybrid weapon featuring parts of the [[Arsenal Firearms Strike One]] and the Arsenal USA Stryk-B (with the length being intermediate between the two), as well as seeming to have a custom Glock trigger. The grip is also similar in appearance to that of the [[MP-443 Grach]]. [https://www.artstation.com/artwork/g4LA8 According to its designer], it was intended to be &amp;quot;some kind of Russian Glock&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In a surprising detail, the &amp;quot;Prokolot&amp;quot; is animated with the barrel tilting upwards whenever the slide moves back, like the [[Glock]] pistol.&lt;br /&gt;
&lt;br /&gt;
[[File:ArsenalS1.jpg|thumb|none|350px|Arsenal Firearms Strike One - 9x19mm]]&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|350px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:Arsenal Stryk B.jpg|thumb|350px|none|Arsenal Firearms USA Stryk-B - 9x19mm]]&lt;br /&gt;
[[File:MWR Prokolot.jpg|thumb|none|600px|The &amp;quot;Prokolot&amp;quot; in the weapon selection menu. Note the contradictory description &amp;quot;semi-automatic with three round burst fire&amp;quot;, which describes the pistol's firing mode of firing a burst with every pull of the trigger.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 689==&lt;br /&gt;
An 8 inch barrel [[Taurus Model 689]] with rubber grips was added to ''Modern Warfare Remastered'' via an update on February 7, 2017. Like the Colt Anaconda from ''Modern Warfare 2'' and ''Modern Warfare 3'', it is referred to as &amp;quot;.44 Magnum&amp;quot;, although this time it is wrong since the Model 689 isn't available in this caliber. It also inappropriately has the ability to equip a suppressor, and shares ammunition with the Desert Eagle, which is incorrect since the Desert Eagle in-game is modeled after the .50 AE version.&lt;br /&gt;
&lt;br /&gt;
[[File:TaurusModel689.jpg|thumb|none|350px|Taurus Model 689 - .357 Magnum]]&lt;br /&gt;
[[File:MWR Taurus 1.jpg|thumb|none|600px|The Taurus Model 689 in idle.]]&lt;br /&gt;
[[File:MWR Taurus 2.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:MWR Taurus 3.jpg|thumb|none|600px|Mid-recoil.]]&lt;br /&gt;
[[File:MWR Taurus 4.jpg|thumb|none|600px|Closing the cylinder on a reload. It uses the same animation as the Colt Anaconda from the sequels, which involves ejecting the spent casings by simply holding the weapon up without using the ejector rod.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Fang 45&amp;quot;==&lt;br /&gt;
The &amp;quot;Fang 45&amp;quot; is a fictional AR15-style submachine gun, chambered in .45 ACP and added among ''Modern Warfare Remastered''’s submachine guns via an update on May 2, 2017. It appears to be a hybrid of an [[LWRC SMG-45]] and a [[Patriot Ordnance Factory PSG]]. Its stock is similar to the Robinson Armament FAST stock, and it has an AR15 A2 pistol grip.&lt;br /&gt;
&lt;br /&gt;
[[File:LWRC SMG-45.jpg|thumb|none|400px|LWRC SMG-45, 2015 prototype - .45 ACP]]&lt;br /&gt;
[[File:POF PSG.jpg|thumb|none|400px|POF PSG with stock mounted sling - 9x19mm]]&lt;br /&gt;
[[File:MWR Fang45.jpg|thumb|none|600px|In-game model of the &amp;quot;Fang 45&amp;quot;.]]&lt;br /&gt;
[[File:MWR Fang 45 (1).jpg|thumb|none|600px|Equipping a Fang 45 with a gucci-fied finish.]]&lt;br /&gt;
[[File:MWR Fang 45 (2).jpg|thumb|none|600px|Reloading the stick magazine.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] has been added to ''Modern Warfare Remastered'' via an update on March 14, 2017. Despite the 30-round capacity (normally used for the .45 ACP version), the weapon is implied to be chambered in 9x19mm, as it shares ammunition with the Beretta M9, MP5, and Mini Uzi. The MAC-10 was actually planned for the original game, and did make it into the Nintendo DS version.&lt;br /&gt;
&lt;br /&gt;
[[File:IngramMAC10.jpg|thumb|none|300px|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[File:MWR M10 menu.jpg|thumb|none|600px|The MAC-10 in the armory menu.]]&lt;br /&gt;
[[File:Mwr mac10 idle.jpg|thumb|none|600px|Hplding the MAC-10 on the Beach Bog map.]]&lt;br /&gt;
[[File:Mwr mac10 ads.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Mwr mac10 reload2.jpg|thumb|none|600px|Inserting a new magazine. Unlike the other SMGs, this is done after the bolt is pulled back.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;PK-PSD9&amp;quot;==&lt;br /&gt;
The &amp;quot;PK-PSD9&amp;quot; is a three-round burst weapon that was added among ''Modern Warfare Remastered''’s submachine guns via an update on August 8, 2017. It consists of the aforementioned &amp;quot;Prokolot&amp;quot; fitted with an extended magazine, and placed into a carbine conversion kit that includes a spare mag holder (similarly to the [[CAA Tactical RONI]], but at the front instead of the rear). The muzzle brake seems to be inspired by the RONI Civilian Pistol Carbine Conversion C-G2.&lt;br /&gt;
&lt;br /&gt;
[[File:MWR PK-PSD9.jpg|thumb|none|600px|The &amp;quot;PK-PSD9&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:MWR PK-PSD9 (1).jpg|thumb|none|600px|Equipping the PK-PSD9; the user inserts the pistol into the carbine kit.]]&lt;br /&gt;
[[File:MWR PK-PSD9 (2).jpg|thumb|none|600px|The pistol is shown off again in the inspect animation.]]&lt;br /&gt;
[[File:MWR PK-PSD9 (3).jpg|thumb|none|600px|Reloading the astronaut-white PK-PSD9.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
A heavily embellished [[Saiga 12K]] converted to full-auto was added to ''Modern Warfare Remastered'' via an update on February 7, 2017. It is referred to as the &amp;quot;Kamchatka-12&amp;quot;, and has a stock similar to the SLR-95 Thumbhole stock. ''Kamchatka'' is the name of a peninsula in the Russian Far East.&lt;br /&gt;
&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]] &lt;br /&gt;
[[File:MWR Kam menu.jpg|thumb|none|600px|Third-person view of the custom Saiga.]]&lt;br /&gt;
&lt;br /&gt;
==Sears Ranger==&lt;br /&gt;
Dual-wielded [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sears Rangers]] were added to ''Modern Warfare Remastered'' via an update on June 27, 2017. Prior to this, a sawed-off double barreled shotgun could be seen holstered on the backpack of the depot supply drop contact (who is an ex-SAS captain) in ''Remastered''.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington SBS.jpg|thumb|none|350px|Sawed-off Double Barreled Shotgun - 12 gauge]]&lt;br /&gt;
[[File:MWR Graves sawnoff.jpg|thumb|none|600px|A decent view of the shotgun. The contact also has the M1911 in his right hand.]]&lt;br /&gt;
[[File:MWR Rangers.jpg|thumb|none|600px|The dual Rangers in the armory menu.]]&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
An [[AAC Honey Badger]] with some visual differences (such as the handguard and the magwell) was added on the August 8, 2017 update, under the name &amp;quot;Lynx CQ300&amp;quot;. It reuses the partial reload animation of the Honey Badger from ''[[Call of Duty: Ghosts]]'', but the empty reload is different: the weapon is fitted with an extended bolt release, which the player character hits with their trigger finger instead of pulling the rear charging handle as in ''Ghosts''. The integrated suppressor is replaced with a fictional muzzle brake, though a custom suppressor is available an optional attachment. The fictional handguard is of Keymod style; it's also depicted with a strange lock on mechanism and is fitted with a grip stop resembling the Lanco Tactical Grip Stop 2.&lt;br /&gt;
&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|350px|Honey Badger with magazine removed - 7.62x35mm]]&lt;br /&gt;
[[File:MWR Lynx CQ300.jpg|thumb|none|600px|The &amp;quot;Lynx CQ300&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:MWR Lynx (1).jpg|thumb|none|600px|Putting a magazine into the Lynx.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;BOS14&amp;quot;==&lt;br /&gt;
The &amp;quot;BOS14&amp;quot; is an assault rifle that was added to ''Modern Warfare Remastered'' via an update on May 2, 2017. It is primarily based on the SCAR 17 Ultralight, a bullpup conversion of the [[SCAR-H]], though the BOS14 has a 5.56x45mm magazine, essentially making its basis a bullpup version of the SCAR-L. It has a fictional rail riser and pistol grip which resembles the FAB Defense AGR-43. &lt;br /&gt;
&lt;br /&gt;
[[File:SCAR 17 Ultralight.jpg|thumb|none|400px|SCAR 17 Ultralight drop in bullpup conversion for SCAR-H, fitted with various accessories - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWR BOS14.jpg|thumb|none|600px|Menu model of the &amp;quot;BOS14&amp;quot;.]]&lt;br /&gt;
[[File:MWR BOS14 (1).jpg|thumb|none|600px|Inspecting a BOS14 that suffers from a horrifying weapon skin.]]&lt;br /&gt;
[[File:MWR BOS14 (2).jpg|thumb|none|600px|Reloading a BOS14 on &amp;quot;Downpour.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;XM-LAR&amp;quot;==&lt;br /&gt;
The &amp;quot;XM-LAR&amp;quot; is an FAL-type/ACR hybrid fully-automatic rifle that was added to ''Modern Warfare Remastered'' via an update on February 7, 2017.&lt;br /&gt;
&lt;br /&gt;
It consists of an [[FN FAL]] lower receiver (identifiable by the four bolts on the right side), a railed diagonal-sided upper typical of modern FAL variants like the DSA FALs, IMBEL IA2 and SC-2010, and a [[DSA SA58 OSW]] handguard (which has vent hole spacing similar to UTG FAL handguard) and charging handle, as well as a custom stock which resembles a bulkier Remington ACR stock with elements from Magpul Zhukov-S Folding Stock and with the sling loop being placed on top similar to ACE stocks. It also has a 14.5-inch ACR barrel and gas block.&lt;br /&gt;
&lt;br /&gt;
The grip resembles an AG-FAL ergonomic grip and the muzzle is a Noveske KX5 flash hider. It shares ammunition with the 7.62x39mm AKM, despite clearly having a 7.62x51mm 20-round magazine (holding 30 rounds in-game) which is based on the Magpul 7.62x51 PMAGs that are actually made only in 5 and 10 round capacity. The railed top cover has built in FAL ramp rear sight which also has the property of being foldable similar to L1A1 sights and treats the picatinny rail as a separate body attached onto the cover, also it only has two bolts on the right side similar to Ultimate Arms Gear cover but there are three on the left even though in reality the number of bolts typically is matching. The left side of the magazine well is a mirror of the right side and it has a built in Remington ACR style magazine release button. The combination of the aforementioned ACR components with an FAL receiver could mean that the internals of the FAL were entirely replaced with the ones from an ACR, however, the 5.56x45mm ACR components still couldn't work with the depicted 7.62x51mm magazine.&lt;br /&gt;
&lt;br /&gt;
XM (Experimental Model) is a US military designation for experimental weapons. LAR (Light Automatic Rifle) is an English translation of the original French designation, FAL (Fusil Automatique Léger).&lt;br /&gt;
&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|400px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|none|350px|DSArms SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Airsoft Masada Gen 2 (black).jpg|thumb|none|350px|An airsoft Gen 2 Magpul Masada. Image used to show ACR style fire selector, magazine release and stock.]]&lt;br /&gt;
[[File:Rem ACR.jpg|thumb|none|350px|Remington ACR with 14.5-inch barrel and fixed stock - 5.56x45mm NATO. Image used to show ACR barrel and gas block.]]&lt;br /&gt;
[[File:MWR XM-LAR menu.jpg|thumb|none|600px|The &amp;quot;XM-LAR&amp;quot; in the weapon selection menu. Note the ACR barrel, bayonet lug and gas block, the compatibility of which with an FAL in real life is dubious.]]&lt;br /&gt;
[[File:MWR FAL 1.jpg|thumb|none|600px|An &amp;quot;XM-LAR&amp;quot; with a reflex sight found in a multiplayer match. Note the folded rear sight.]]&lt;br /&gt;
[[File:MWR FAL 2.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:MWR FAL 3.jpg|thumb|none|600px|Pushing the mag release with a fresh magazine in hand. Making an FAL work with an AR15 type magazine release is also quite doubtful.]]&lt;br /&gt;
[[File:MWR FAL 4.jpg|thumb|none|600px|Rocking in the new one. Note the ACR style fire selector switch and that MWR continues the MW2 tradition of depicting ACR style fire selectors being set to safe and adorned with HK style markings. Note also the faint &amp;quot;Zeng Arms Custom&amp;quot; markings just behind the charging handle, referencing the weapon's designer, Raven Software artist Rick Zeng.]]&lt;br /&gt;
[[File:MWR FAL 5.jpg|thumb|none|600px|Charging the weapon. Note the fictional &amp;quot;RZ Upper Rail System&amp;quot;, which might also be a reference to Rick Zeng.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
A [[Cheyenne Tactical M-200 Intervention]] with some cosmetic alterations was added to ''Modern Warfare Remastered'' via an update on June 27, 2017, called the &amp;quot;S-Tac Aggressor&amp;quot;. It is shown with a handguard that looks similar to that of a PGW LRT-3 sniper rifle.&lt;br /&gt;
&lt;br /&gt;
[[File:M200-tan.jpg|thumb|none|350px|Cheyenne Tactical M-200 - .408 CheyTac]]&lt;br /&gt;
[[File:MWR CheyTac.jpg|thumb|none|600px|In-game model of the CheyTac M-200.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;D-25S&amp;quot;==&lt;br /&gt;
The &amp;quot;D-25S&amp;quot; is a semi-automatic sniper rifle that has been added to ''Modern Warfare Remastered'', via an update on March 14, 2017. It appears to consist of an [[F&amp;amp;D Defense FD308]] upper receiver and a [[Heckler &amp;amp; Koch G28]] lower receiver, as well as a Geissele Super Modular Rail HK style handguard and a stock very similar to the Magpul PRS. It shares ammunition with the 7.62x51mm rifles in-game, and it is referred to as &amp;quot;DMR-25&amp;quot; in the game files. &amp;quot;CAL .308&amp;quot; and &amp;quot;MADISON WI USA&amp;quot; can be seen written on the magazine well.&lt;br /&gt;
&lt;br /&gt;
[[File:FD308.jpg|thumb|none|350px|F&amp;amp;D Defense FD308 - .308 Winchester]]&lt;br /&gt;
[[File:HKG28.jpg|thumb|none|350px|Heckler &amp;amp; Koch G28, patrol version - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWR D25 1.jpg|thumb|none|600px|Left side view of the &amp;quot;D-25S&amp;quot;.]]&lt;br /&gt;
[[File:MWR D25 2.jpg|thumb|none|600px|Right side view.]]&lt;br /&gt;
[[File:MWR D25 3.jpg|thumb|none|600px|The &amp;quot;D-25S&amp;quot; in first person.]]&lt;br /&gt;
[[File:MWR D25 4.jpg|thumb|none|600px|Aiming down &amp;quot;scope_overlay_m40a3&amp;quot;, of course.]]&lt;br /&gt;
[[File:MWR D25 5.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:MWR D25 6.jpg|thumb|none|600px|Pushing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bered MK8&amp;quot;==&lt;br /&gt;
The &amp;quot;Bered MK8&amp;quot; is a magazine-fed light machine gun taking cues from the [[IMI Negev Commando]] and the [[Ultimax 100]] series. It was added to ''Modern Warfare Remastered'' via an update on June 27, 2017.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;Bered&amp;quot; is in reality a location south of Palestine, evoking the name of the Negev which also took its name from a desert in Israel. MK8 is from the Ultimax 100 series which are all named with a MK with a digit.&lt;br /&gt;
&lt;br /&gt;
[[File:Negev 4.jpg|thumb|none|400px|IMI Negev Commando with a 35-round box magazine from the Galil assault rifle]]&lt;br /&gt;
[[File:Ultimax MK5.jpg|thumb|none|400px|STK Ultimax 100 Mark 5 with Grippod foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWR Bered MK8.jpg|thumb|none|600px|Menu model of the &amp;quot;Bered MK8&amp;quot;.]]&lt;br /&gt;
[[File:MWR Bered (1).jpg|thumb|none|600px|A Bered MK8 found in a multiplayer lobby.]]&lt;br /&gt;
[[File:MWR Bered (2).jpg|thumb|none|600px|ADS of the Bered.]]&lt;br /&gt;
[[File:MWR Bered (3).jpg|thumb|none|600px|Reloading a casket mag into the machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PKM]] has been added to ''Modern Warfare Remastered'' via an update on March 14, 2017. It correctly feeds from the right side (unlike the [[PKP Pecheneg]] from ''Modern Warfare 3''), but for some reason it shares ammo with the differently chambered M249 SAW.&lt;br /&gt;
&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|none|400px|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
[[File:MWR PKM menu.jpg|thumb|none|600px|The PKM in the armory menu.]]&lt;br /&gt;
[[File:MWR PKM (1).jpg|thumb|none|600px|Inspecting a PKM with a red dot sight, note the mandated sacrifice of the iron sights.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Korbo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:ICQB_DET-1.jpg&amp;diff=1518901</id>
		<title>File:ICQB DET-1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:ICQB_DET-1.jpg&amp;diff=1518901"/>
		<updated>2022-09-10T22:12:08Z</updated>

		<summary type="html">&lt;p&gt;Korbo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ICQB Pistol&lt;/div&gt;</summary>
		<author><name>Korbo</name></author>
	</entry>
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