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	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-05-30T05:26:00Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=John_Wick:_Chapter_2&amp;diff=1123101</id>
		<title>John Wick: Chapter 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=John_Wick:_Chapter_2&amp;diff=1123101"/>
		<updated>2017-08-16T14:02:46Z</updated>

		<summary type="html">&lt;p&gt;Kliwher: /* SIG-Sauer P320 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Movie&lt;br /&gt;
|name=John Wick: Chapter 2&lt;br /&gt;
|picture=JohnWick2.jpg&lt;br /&gt;
|caption=Video Cover&lt;br /&gt;
|country=[[Image:USA.jpg|25px]] USA&lt;br /&gt;
|director=Chad Stahelski&lt;br /&gt;
|date=2017&lt;br /&gt;
|studio=87Eleven&amp;lt;br&amp;gt;Thunder Road Pictures&lt;br /&gt;
|distributor=Summit Entertainment&lt;br /&gt;
|character1=John Wick&lt;br /&gt;
|actor1=[[Keanu Reeves]]&lt;br /&gt;
|character2=Cassian&lt;br /&gt;
|actor2=[[Common]]&lt;br /&gt;
|character3=Helen Wick&lt;br /&gt;
|actor3=[[Bridget Moynahan]]&lt;br /&gt;
|character4=Winston&lt;br /&gt;
|actor4=[[Ian McShane]]&lt;br /&gt;
|character5=Aurelio&lt;br /&gt;
|actor5=[[John Leguizamo]]&lt;br /&gt;
|character6=Charon&lt;br /&gt;
|actor6=[[Lance Reddick]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''John Wick: Chapter 2''''' is the 2017 sequel to 2014's ''[[John Wick]]''. Chad Stahelski returns as director and [[Keanu Reeves]] as Wick, who finds himself coming out of retirement when rivals attempt to take over a criminal syndicate. The cast includes returning actors [[Ian McShane]], [[John Leguizamo]], and [[Lance Reddick]], in addition to [[Common]], [[Ruby Rose]], and [[Laurence Fishburne]], reuniting onscreen with Reeves for the first time since ''[[The Matrix Revolutions]]''.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==1911==&lt;br /&gt;
During the first fight against John Wick, Cassian ([[Common]]) uses what appears to be a two-tone [[M1911 pistol series|1911]] before being disarmed; this is a continuity error, as he was using an [[Arsenal Strike One]] in earlier shots. Some henchmen also use 1911s, including one that allowed John to reload his Kimber before the mirrors scene. John Wick also uses a compensated reversed two-tone 1911 in the final scene at the Continental, which could be a continuity error as that scene was directly after his fight with Ares, in which he picked up her SW1911SC instead.&lt;br /&gt;
[[Image:JW2CommonvsWick.jpg|thumb|none|450px|Behind the scenes shot.]]&lt;br /&gt;
[[Image:JW2 653.jpg|thumb|none|600px|The 1911 put on a table by Wick in the Continental.]]&lt;br /&gt;
&lt;br /&gt;
==Arsenal AF-1 Strike One==&lt;br /&gt;
&lt;br /&gt;
Cassian ([[Common]]) carries a two-tone [[Arsenal Strike One|Arsenal USA AF-1 Strike One]]. He first used it unsuppressed in Rome and used it suppressed in New York. &lt;br /&gt;
&lt;br /&gt;
[[File:Arsenal-USA-AF1.jpg|thumb|none|300px|Arsenal USA AF-1 Strike One - 9x19mm used in the movie. Credit/courtesy to '''Xtreme Props''' for the image shown.]]&lt;br /&gt;
[[Image:JW2Common.jpg|thumb|none|400px|Cassian aiming his suppressed Strike One during the subway fight.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 85BB==&lt;br /&gt;
An assassin attacks John with what appears to be a suppressed [[Beretta 85BB]]. D’Antonio also uses one at the end of the movie.&lt;br /&gt;
[[Image:Beretta 85BB.jpg|thumb|none|300px|Beretta 85BB - 8 round single stack - .380 ACP]]&lt;br /&gt;
[[Image:JohnWick2 41.jpg|thumb|none|600px|D’Antonio armed with the [[Beretta 85BB]].]]&lt;br /&gt;
&lt;br /&gt;
==CZ P-09==&lt;br /&gt;
The Sumo assassin (Yama) uses a suppressed [[CZ P-09]] pistol until Wick disarms him and takes the pistol.&lt;br /&gt;
[[File:CZP09.jpg|thumb|none|300px|CZ P-09 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:JohnWick2_29.jpg|thumb|none|600px|The Sumo assassin (Yama) uses a suppressed [[CZ P-09]] pistol during a confrontation with Wick.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
John uses multiple [[Glock 17]] pistols during the final battle when his Kimber 1911 ran empty. Some assassins use suppressed Glock 17s as well. &lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|Glock 17 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:John Wick2 pistol.jpg|thumb|none|600px|John loads the gun after checking the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
A [[Glock 26]] compact pistol, John Wick's original backup sidearm, is seen in the case of weapons that Wick reburies in the floor (oddly, however, the Glock 26 he buries has a magazine with an extended baseplate - he did not use this in the first film). He retrieves another one from a deposit box but never uses it. He gets a new one from The Sommelier - like his Glock 34, it is also customized by TTI. He uses this G26 during his first fight with Cassian after being disarmed of his G34, then loses it when he returns to New York.&lt;br /&gt;
[[Image:Glock 26.jpg‎|thumb|none|350px|Glock 26 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:JW2G26A.jpg|thumb|none|350px|The actual G26 displayed at SHOT Show 2017.]]&lt;br /&gt;
[[Image:JW2 300.jpg|thumb|none|600px|A [[Glock 26]] compact pistol, John Wick's original backup sidearm, is seen in the case of weapons that Wick reburies in the floor (oddly, however, the Glock 26 he buries has a magazine with an extended baseplate - he did not use this in the first film.)]]&lt;br /&gt;
[[Image:JW2 G26B.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 34 (TTI John Wick Combat Master Package)==&lt;br /&gt;
John Wick ([[Keanu Reeves]]) uses a [[Glock 34]] customized with the Taran Tactical Innovations John Wick Combat Master Package. He acquired this gun as well as his backup [[Glock 26]], AR-15, and [[Benelli M Series Super 90 Shotguns|Benelli M4]] from The Sommelier (Peter Serafinowicz) in Rome. &lt;br /&gt;
[[Image:Glock34.jpg‎|thumb|none|350px|Glock 34 - 9x19mm]]&lt;br /&gt;
[[Image:JW2G26.jpg|thumb|none|350px|The actual G34 displayed at SHOT Show 2017.]]&lt;br /&gt;
[[File:JW2 319.jpg|thumb|none|600px|John Wick ([[Keanu Reeves]]) uses a Taran Tactical customized [[Glock 34]] to eliminate several gunmen.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30L==&lt;br /&gt;
John Wick's original sidearm, a compensator-fitted [[Heckler &amp;amp; Koch P30L]], is briefly used by him in the garage during the intro. He later reburies it alongside his equipment and the other guns he used in the first film.&lt;br /&gt;
[[Image:HK P30L.jpg|thumb|none|300px|Heckler &amp;amp; Koch P30L - 9x19mm]]&lt;br /&gt;
[[File:JohnWick2 01.jpg|thumb|none|600px|John prepares to bury his HKP30, seen on the bottom right. Visible in the image is a Kel-Tec KSG and an AR-15, the KSG likely being the one he acquired from Tarasov's henchmen in the previous film.]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Warrior==&lt;br /&gt;
Wick receives a [[Kimber Warrior]] from The Bowery King ([[Laurence Fishburne]]) with only 1 magazine containing exactly 7 rounds for the final battle. In the mirrors scene, the SIG Sauer P320 Wick took earlier changes to this gun which is a continuity error.&lt;br /&gt;
[[Image:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[Image:JW2Kimber1911.jpg|thumb|none|600px|The Bowery King presents John with what he describes as the &amp;quot;Kimber 1911, .45 ACP&amp;quot;.]]&lt;br /&gt;
[[Image:JW21911.jpg|thumb|none|600px|John Wick loads his Kimber.]]&lt;br /&gt;
[[Image:JW2_317.jpg|thumb|none|600px|Wick employs the C.A.R. stance, Kimber in his hands.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P320==&lt;br /&gt;
Some of the guards following Ares carries [[SIG-Sauer P320]] pistols; during the mirrors scene, Wick takes a couple of them from two different guards and uses them before his fight with Ares ([[Ruby Rose]]).&lt;br /&gt;
[[File:SIGP320.jpg|thumb|none|350px|SIG-Sauer P320 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot;==&lt;br /&gt;
John Wick ([[Keanu Reeves]]) uses a suppressed [[M1911 pistol series#Smith &amp;amp; Wesson SW1911|Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot;]] during the subway fight (this is a continuity error, as he picked up a CZ P-09 and not this gun; the CZ changed to this after the earlier fountain shootout scene). Ares ([[Ruby Rose]]) also uses one (unsuppressed) in the catacombs and in the final fight (suppressor fitted).&lt;br /&gt;
[[File:SW1911SC_E_Series.jpg|thumb|none|350px|Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:JW2_310.jpg|thumb|none|600px|Bloodied-face Wick drawing his suppressed SW1911. Note the slide serrations.]]&lt;br /&gt;
[[Image:JW2 735.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:JW2 537.jpg|thumb|none|600px|Ares with her empty SW1911.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==M4A1==&lt;br /&gt;
One of Ares' men is also seen with a [[M4A1]]. Oddly, in the mirrors hall fight, he is armed with a full-rail AR-15 instead.&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2 M4.jpg|thumb|none|600px|The henchman in the foreground is seen with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
One of the guards following Ares ([[Ruby Rose]]) appears to be armed with the [[SIG SG 550]] rifle. This particular guard is armed with a SG 552 rifle during the mirrors hall fight instead.&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|500px|SIG SG 550 assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2_303.jpg|thumb|none|600px|The rifle is seen in the background right.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
A [[SIG SG 552]] is used by a guard. Oddly, in a previous scene, these rifles had rear sights, but in the mirrors scene, they are missing the rear sights. &lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|400px|none|SIG SG 552-2, version with permanent scope rail - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2_315.jpg|thumb|none|600px|The rifle is seen on the left. Note the missing rear sight.]]&lt;br /&gt;
[[Image:JW2_318.jpg|thumb|none|600px|Another guard with the SG 552 getting a surprise attack from Wick.]]&lt;br /&gt;
&lt;br /&gt;
==TTI TR-1 AR-15==&lt;br /&gt;
Wick uses a &amp;quot;Taran Tactical Innovations Rifle model TR&amp;quot;, fitted with BCM parts, compensator, a 1-6x24 Trijicon Accupoint scope with an RMR on a canted rail and Magpul PMAGs. A guard following Ares ([[Ruby Rose]]) is also seen with one in a similar configuration. &lt;br /&gt;
[[File:Taran-Tactical-TR-U1-Ultralight.jpg|thumb|none|500px|Taran Tactical Innovations TR-1 Ultralight rifle with Trijicon AccuPoint - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2AR.jpg|thumb|none|600px|John Wick ([[Keanu Reeves]]) checks his &amp;quot;AR-15&amp;quot;.]]&lt;br /&gt;
[[Image:John Wick2 AR 01.jpg|thumb|none|600px|Note the Taran Tactical logo on the lower receiver.]]&lt;br /&gt;
[[Image:John Wick2 AR 02.jpg|thumb|none|600px|Wick chambering a round in his TTI rifle. Note that the magazines have been fitted with Taran Tactical PMAG extensions, which allows the mags to hold 5 more rounds.]]&lt;br /&gt;
[[Image:JW2_315.jpg|thumb|none|600px|The guard on the right is seen with the rifle.]]&lt;br /&gt;
[[Image:John Wick2 AR 03.jpg|thumb|none|601px|The TTI rifle in the lower left corner. Here the BCM furniture can be seen.]]&lt;br /&gt;
&lt;br /&gt;
=Shotgun=&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
John uses a [[Benelli M Series Super 90 Shotguns|Benelli M4 Super 90]] during the fight in the catacombs. It is fitted with a fixed stock and customized by TTI.&lt;br /&gt;
[[Image:M4_Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical - 12 gauge]]&lt;br /&gt;
[[Image:JW2_BM4.jpg|thumb|none|601px|John checks out the [[Benelli M Series Super 90 Shotguns|Benelli M4 Super 90]].]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
== ARWEN 37 == &lt;br /&gt;
&lt;br /&gt;
An [[ARWEN 37]] standing in for an explosive launcher is used by Santino D’Antonio ([[Riccardo Scamarcio]]) to destroy John Wick's house.&lt;br /&gt;
[[Image:Arwen 37.JPG|thumb|none|400px|Arwen gas grenade launcher - 37mm]]&lt;br /&gt;
[[File:JohnWick2 05.jpg|thumb|none|600px|An ARWEN 37 is used by Santino D’Antonio.]]&lt;br /&gt;
[[File:JW2 304.jpg|thumb|none|600px|Aiming...]]&lt;br /&gt;
[[File:JW2 305.jpg|thumb|none|600px|...and firing.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
Several [[RPG-7]] launchers are seen in the arsenal of the Bowery King ([[Laurence Fishburne]]).&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:JohnWick2 31.jpg|thumb|none|600px|The RPG-7 launchers at the left.]]&lt;br /&gt;
&lt;br /&gt;
=Arsenals=&lt;br /&gt;
==The Wick Arsenal==&lt;br /&gt;
At the film's beginning, John is seen burying again his cache of weapons, which includes a [[Kel-Tec KSG]], a [[Coharie Arms CA-415]], possibly another CA-415 with a suppressor, a [[Heckler &amp;amp; Koch P30L]], and a [[Glock 26]] with a magazine that has an extended baseplate.&lt;br /&gt;
[[File:JohnWick2 01.jpg|thumb|none|600px|John prepares to bury his HKP30, seen on the bottom right and the cache also includes a [[Kel-Tec KSG]], a [[Coharie Arms CA-415]], possibly another CA-415 with a suppressor.]]&lt;br /&gt;
[[File:JW2 300.jpg|thumb|none|600px|John buries the final case, with the [[Glock 26]] with a magazine that has an extended baseplate.]]&lt;br /&gt;
&lt;br /&gt;
==The Sommelier's Armory==&lt;br /&gt;
At one point, John visits the Sommelier (Peter Serafinowicz) and picks out several weapons from the arsenal.&lt;br /&gt;
[[Image:JW2Weapons.jpg|thumb|none|601px|The Sommelier (Peter Serafinowicz) presents several weapons for John.]]&lt;br /&gt;
[[File:JW2Armory1.jpg|thumb|none|601px|Several pistols (including Glocks and Berettas) and an M79 grenade launcher are seen to John's left and several rifles behind the Sommelier.]]&lt;br /&gt;
[[File:JW2Armory2.jpg|thumb|none|601px|Several rifles are seen behind the Sommelier (Peter Serafinowicz). Visible is a Beretta AR70/90, several MP5Ks, multiple AR-15 type rifles and several Beretta PM12s.]]&lt;br /&gt;
[[File:JW2 136.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== The Bowery King's Armory ==&lt;br /&gt;
John also makes a visit to the headquarters of the Bowery King ([[Laurence Fishburne]]), which contains a cache of carbines, pistols and rifles.&lt;br /&gt;
[[Image:JW2BoweryKing.jpg|thumb|none|500px|A cache of carbines, submachine guns, and rifles are seen behind the Bowery King ([[Laurence Fishburne]]) in this production image.]]&lt;br /&gt;
[[File:JohnWick2_32.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
{{Film Action}}&lt;/div&gt;</summary>
		<author><name>Kliwher</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=John_Wick:_Chapter_2&amp;diff=1123100</id>
		<title>John Wick: Chapter 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=John_Wick:_Chapter_2&amp;diff=1123100"/>
		<updated>2017-08-16T14:00:13Z</updated>

		<summary type="html">&lt;p&gt;Kliwher: /* Kimber Warrior */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Movie&lt;br /&gt;
|name=John Wick: Chapter 2&lt;br /&gt;
|picture=JohnWick2.jpg&lt;br /&gt;
|caption=Video Cover&lt;br /&gt;
|country=[[Image:USA.jpg|25px]] USA&lt;br /&gt;
|director=Chad Stahelski&lt;br /&gt;
|date=2017&lt;br /&gt;
|studio=87Eleven&amp;lt;br&amp;gt;Thunder Road Pictures&lt;br /&gt;
|distributor=Summit Entertainment&lt;br /&gt;
|character1=John Wick&lt;br /&gt;
|actor1=[[Keanu Reeves]]&lt;br /&gt;
|character2=Cassian&lt;br /&gt;
|actor2=[[Common]]&lt;br /&gt;
|character3=Helen Wick&lt;br /&gt;
|actor3=[[Bridget Moynahan]]&lt;br /&gt;
|character4=Winston&lt;br /&gt;
|actor4=[[Ian McShane]]&lt;br /&gt;
|character5=Aurelio&lt;br /&gt;
|actor5=[[John Leguizamo]]&lt;br /&gt;
|character6=Charon&lt;br /&gt;
|actor6=[[Lance Reddick]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''John Wick: Chapter 2''''' is the 2017 sequel to 2014's ''[[John Wick]]''. Chad Stahelski returns as director and [[Keanu Reeves]] as Wick, who finds himself coming out of retirement when rivals attempt to take over a criminal syndicate. The cast includes returning actors [[Ian McShane]], [[John Leguizamo]], and [[Lance Reddick]], in addition to [[Common]], [[Ruby Rose]], and [[Laurence Fishburne]], reuniting onscreen with Reeves for the first time since ''[[The Matrix Revolutions]]''.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==1911==&lt;br /&gt;
During the first fight against John Wick, Cassian ([[Common]]) uses what appears to be a two-tone [[M1911 pistol series|1911]] before being disarmed; this is a continuity error, as he was using an [[Arsenal Strike One]] in earlier shots. Some henchmen also use 1911s, including one that allowed John to reload his Kimber before the mirrors scene. John Wick also uses a compensated reversed two-tone 1911 in the final scene at the Continental, which could be a continuity error as that scene was directly after his fight with Ares, in which he picked up her SW1911SC instead.&lt;br /&gt;
[[Image:JW2CommonvsWick.jpg|thumb|none|450px|Behind the scenes shot.]]&lt;br /&gt;
[[Image:JW2 653.jpg|thumb|none|600px|The 1911 put on a table by Wick in the Continental.]]&lt;br /&gt;
&lt;br /&gt;
==Arsenal AF-1 Strike One==&lt;br /&gt;
&lt;br /&gt;
Cassian ([[Common]]) carries a two-tone [[Arsenal Strike One|Arsenal USA AF-1 Strike One]]. He first used it unsuppressed in Rome and used it suppressed in New York. &lt;br /&gt;
&lt;br /&gt;
[[File:Arsenal-USA-AF1.jpg|thumb|none|300px|Arsenal USA AF-1 Strike One - 9x19mm used in the movie. Credit/courtesy to '''Xtreme Props''' for the image shown.]]&lt;br /&gt;
[[Image:JW2Common.jpg|thumb|none|400px|Cassian aiming his suppressed Strike One during the subway fight.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 85BB==&lt;br /&gt;
An assassin attacks John with what appears to be a suppressed [[Beretta 85BB]]. D’Antonio also uses one at the end of the movie.&lt;br /&gt;
[[Image:Beretta 85BB.jpg|thumb|none|300px|Beretta 85BB - 8 round single stack - .380 ACP]]&lt;br /&gt;
[[Image:JohnWick2 41.jpg|thumb|none|600px|D’Antonio armed with the [[Beretta 85BB]].]]&lt;br /&gt;
&lt;br /&gt;
==CZ P-09==&lt;br /&gt;
The Sumo assassin (Yama) uses a suppressed [[CZ P-09]] pistol until Wick disarms him and takes the pistol.&lt;br /&gt;
[[File:CZP09.jpg|thumb|none|300px|CZ P-09 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:JohnWick2_29.jpg|thumb|none|600px|The Sumo assassin (Yama) uses a suppressed [[CZ P-09]] pistol during a confrontation with Wick.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
John uses multiple [[Glock 17]] pistols during the final battle when his Kimber 1911 ran empty. Some assassins use suppressed Glock 17s as well. &lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|Glock 17 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:John Wick2 pistol.jpg|thumb|none|600px|John loads the gun after checking the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
A [[Glock 26]] compact pistol, John Wick's original backup sidearm, is seen in the case of weapons that Wick reburies in the floor (oddly, however, the Glock 26 he buries has a magazine with an extended baseplate - he did not use this in the first film). He retrieves another one from a deposit box but never uses it. He gets a new one from The Sommelier - like his Glock 34, it is also customized by TTI. He uses this G26 during his first fight with Cassian after being disarmed of his G34, then loses it when he returns to New York.&lt;br /&gt;
[[Image:Glock 26.jpg‎|thumb|none|350px|Glock 26 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:JW2G26A.jpg|thumb|none|350px|The actual G26 displayed at SHOT Show 2017.]]&lt;br /&gt;
[[Image:JW2 300.jpg|thumb|none|600px|A [[Glock 26]] compact pistol, John Wick's original backup sidearm, is seen in the case of weapons that Wick reburies in the floor (oddly, however, the Glock 26 he buries has a magazine with an extended baseplate - he did not use this in the first film.)]]&lt;br /&gt;
[[Image:JW2 G26B.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 34 (TTI John Wick Combat Master Package)==&lt;br /&gt;
John Wick ([[Keanu Reeves]]) uses a [[Glock 34]] customized with the Taran Tactical Innovations John Wick Combat Master Package. He acquired this gun as well as his backup [[Glock 26]], AR-15, and [[Benelli M Series Super 90 Shotguns|Benelli M4]] from The Sommelier (Peter Serafinowicz) in Rome. &lt;br /&gt;
[[Image:Glock34.jpg‎|thumb|none|350px|Glock 34 - 9x19mm]]&lt;br /&gt;
[[Image:JW2G26.jpg|thumb|none|350px|The actual G34 displayed at SHOT Show 2017.]]&lt;br /&gt;
[[File:JW2 319.jpg|thumb|none|600px|John Wick ([[Keanu Reeves]]) uses a Taran Tactical customized [[Glock 34]] to eliminate several gunmen.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30L==&lt;br /&gt;
John Wick's original sidearm, a compensator-fitted [[Heckler &amp;amp; Koch P30L]], is briefly used by him in the garage during the intro. He later reburies it alongside his equipment and the other guns he used in the first film.&lt;br /&gt;
[[Image:HK P30L.jpg|thumb|none|300px|Heckler &amp;amp; Koch P30L - 9x19mm]]&lt;br /&gt;
[[File:JohnWick2 01.jpg|thumb|none|600px|John prepares to bury his HKP30, seen on the bottom right. Visible in the image is a Kel-Tec KSG and an AR-15, the KSG likely being the one he acquired from Tarasov's henchmen in the previous film.]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Warrior==&lt;br /&gt;
Wick receives a [[Kimber Warrior]] from The Bowery King ([[Laurence Fishburne]]) with only 1 magazine containing exactly 7 rounds for the final battle. In the mirrors scene, the SIG Sauer P320 Wick took earlier changes to this gun which is a continuity error.&lt;br /&gt;
[[Image:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[Image:JW2Kimber1911.jpg|thumb|none|600px|The Bowery King presents John with what he describes as the &amp;quot;Kimber 1911, .45 ACP&amp;quot;.]]&lt;br /&gt;
[[Image:JW21911.jpg|thumb|none|600px|John Wick loads his Kimber.]]&lt;br /&gt;
[[Image:JW2_317.jpg|thumb|none|600px|Wick employs the C.A.R. stance, Kimber in his hands.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P320==&lt;br /&gt;
Some of the guards following Ares carries [[SIG-Sauer P320]] pistols; Wick takes one from a guard and uses it before his fight with Ares ([[Ruby Rose]]).&lt;br /&gt;
[[File:SIGP320.jpg|thumb|none|350px|SIG-Sauer P320 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot;==&lt;br /&gt;
John Wick ([[Keanu Reeves]]) uses a suppressed [[M1911 pistol series#Smith &amp;amp; Wesson SW1911|Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot;]] during the subway fight (this is a continuity error, as he picked up a CZ P-09 and not this gun; the CZ changed to this after the earlier fountain shootout scene). Ares ([[Ruby Rose]]) also uses one (unsuppressed) in the catacombs and in the final fight (suppressor fitted).&lt;br /&gt;
[[File:SW1911SC_E_Series.jpg|thumb|none|350px|Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:JW2_310.jpg|thumb|none|600px|Bloodied-face Wick drawing his suppressed SW1911. Note the slide serrations.]]&lt;br /&gt;
[[Image:JW2 735.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:JW2 537.jpg|thumb|none|600px|Ares with her empty SW1911.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==M4A1==&lt;br /&gt;
One of Ares' men is also seen with a [[M4A1]]. Oddly, in the mirrors hall fight, he is armed with a full-rail AR-15 instead.&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2 M4.jpg|thumb|none|600px|The henchman in the foreground is seen with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
One of the guards following Ares ([[Ruby Rose]]) appears to be armed with the [[SIG SG 550]] rifle. This particular guard is armed with a SG 552 rifle during the mirrors hall fight instead.&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|500px|SIG SG 550 assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2_303.jpg|thumb|none|600px|The rifle is seen in the background right.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
A [[SIG SG 552]] is used by a guard. Oddly, in a previous scene, these rifles had rear sights, but in the mirrors scene, they are missing the rear sights. &lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|400px|none|SIG SG 552-2, version with permanent scope rail - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2_315.jpg|thumb|none|600px|The rifle is seen on the left. Note the missing rear sight.]]&lt;br /&gt;
[[Image:JW2_318.jpg|thumb|none|600px|Another guard with the SG 552 getting a surprise attack from Wick.]]&lt;br /&gt;
&lt;br /&gt;
==TTI TR-1 AR-15==&lt;br /&gt;
Wick uses a &amp;quot;Taran Tactical Innovations Rifle model TR&amp;quot;, fitted with BCM parts, compensator, a 1-6x24 Trijicon Accupoint scope with an RMR on a canted rail and Magpul PMAGs. A guard following Ares ([[Ruby Rose]]) is also seen with one in a similar configuration. &lt;br /&gt;
[[File:Taran-Tactical-TR-U1-Ultralight.jpg|thumb|none|500px|Taran Tactical Innovations TR-1 Ultralight rifle with Trijicon AccuPoint - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2AR.jpg|thumb|none|600px|John Wick ([[Keanu Reeves]]) checks his &amp;quot;AR-15&amp;quot;.]]&lt;br /&gt;
[[Image:John Wick2 AR 01.jpg|thumb|none|600px|Note the Taran Tactical logo on the lower receiver.]]&lt;br /&gt;
[[Image:John Wick2 AR 02.jpg|thumb|none|600px|Wick chambering a round in his TTI rifle. Note that the magazines have been fitted with Taran Tactical PMAG extensions, which allows the mags to hold 5 more rounds.]]&lt;br /&gt;
[[Image:JW2_315.jpg|thumb|none|600px|The guard on the right is seen with the rifle.]]&lt;br /&gt;
[[Image:John Wick2 AR 03.jpg|thumb|none|601px|The TTI rifle in the lower left corner. Here the BCM furniture can be seen.]]&lt;br /&gt;
&lt;br /&gt;
=Shotgun=&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
John uses a [[Benelli M Series Super 90 Shotguns|Benelli M4 Super 90]] during the fight in the catacombs. It is fitted with a fixed stock and customized by TTI.&lt;br /&gt;
[[Image:M4_Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical - 12 gauge]]&lt;br /&gt;
[[Image:JW2_BM4.jpg|thumb|none|601px|John checks out the [[Benelli M Series Super 90 Shotguns|Benelli M4 Super 90]].]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
== ARWEN 37 == &lt;br /&gt;
&lt;br /&gt;
An [[ARWEN 37]] standing in for an explosive launcher is used by Santino D’Antonio ([[Riccardo Scamarcio]]) to destroy John Wick's house.&lt;br /&gt;
[[Image:Arwen 37.JPG|thumb|none|400px|Arwen gas grenade launcher - 37mm]]&lt;br /&gt;
[[File:JohnWick2 05.jpg|thumb|none|600px|An ARWEN 37 is used by Santino D’Antonio.]]&lt;br /&gt;
[[File:JW2 304.jpg|thumb|none|600px|Aiming...]]&lt;br /&gt;
[[File:JW2 305.jpg|thumb|none|600px|...and firing.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
Several [[RPG-7]] launchers are seen in the arsenal of the Bowery King ([[Laurence Fishburne]]).&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:JohnWick2 31.jpg|thumb|none|600px|The RPG-7 launchers at the left.]]&lt;br /&gt;
&lt;br /&gt;
=Arsenals=&lt;br /&gt;
==The Wick Arsenal==&lt;br /&gt;
At the film's beginning, John is seen burying again his cache of weapons, which includes a [[Kel-Tec KSG]], a [[Coharie Arms CA-415]], possibly another CA-415 with a suppressor, a [[Heckler &amp;amp; Koch P30L]], and a [[Glock 26]] with a magazine that has an extended baseplate.&lt;br /&gt;
[[File:JohnWick2 01.jpg|thumb|none|600px|John prepares to bury his HKP30, seen on the bottom right and the cache also includes a [[Kel-Tec KSG]], a [[Coharie Arms CA-415]], possibly another CA-415 with a suppressor.]]&lt;br /&gt;
[[File:JW2 300.jpg|thumb|none|600px|John buries the final case, with the [[Glock 26]] with a magazine that has an extended baseplate.]]&lt;br /&gt;
&lt;br /&gt;
==The Sommelier's Armory==&lt;br /&gt;
At one point, John visits the Sommelier (Peter Serafinowicz) and picks out several weapons from the arsenal.&lt;br /&gt;
[[Image:JW2Weapons.jpg|thumb|none|601px|The Sommelier (Peter Serafinowicz) presents several weapons for John.]]&lt;br /&gt;
[[File:JW2Armory1.jpg|thumb|none|601px|Several pistols (including Glocks and Berettas) and an M79 grenade launcher are seen to John's left and several rifles behind the Sommelier.]]&lt;br /&gt;
[[File:JW2Armory2.jpg|thumb|none|601px|Several rifles are seen behind the Sommelier (Peter Serafinowicz). Visible is a Beretta AR70/90, several MP5Ks, multiple AR-15 type rifles and several Beretta PM12s.]]&lt;br /&gt;
[[File:JW2 136.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== The Bowery King's Armory ==&lt;br /&gt;
John also makes a visit to the headquarters of the Bowery King ([[Laurence Fishburne]]), which contains a cache of carbines, pistols and rifles.&lt;br /&gt;
[[Image:JW2BoweryKing.jpg|thumb|none|500px|A cache of carbines, submachine guns, and rifles are seen behind the Bowery King ([[Laurence Fishburne]]) in this production image.]]&lt;br /&gt;
[[File:JohnWick2_32.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
{{Film Action}}&lt;/div&gt;</summary>
		<author><name>Kliwher</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=1115497</id>
		<title>Payday 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=1115497"/>
		<updated>2017-07-05T04:56:11Z</updated>

		<summary type="html">&lt;p&gt;Kliwher: /* IWI Jericho 941 PL(**) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Payday 2.&lt;br /&gt;
|picture = Payday2 pc box.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Payday (disambiguation)|Payday]]&lt;br /&gt;
|date= 2013&lt;br /&gt;
|developer=Overkill Software&lt;br /&gt;
|platforms=PC, PS3, X360, PS4, Xbox One&lt;br /&gt;
|publisher= 505 Games&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Payday 2''' is the sequel to [[Payday: The Heist]]. As with the first game, players may join up to three others in a spree of robberies and other heists to earn money. Payday 2 noticeably features many changes from the first game, among other things the new skill tree. Each of the five trees (the '''Mastermind''', '''Enforcer''', '''Technician''', '''Ghost''', and '''Fugitive''') focuses on differing specializations, though unlike the first game do not grant new weapons for level ups (aside from special examples like the portable saw). Weapons are instead unlocked to purchase by leveling up, which now is done with experience points instead of money. Money is used to buy new weapons, modifications, and masks, though it is divided between a player's &amp;quot;Offshore Account&amp;quot; (which comprises 80% of the money they earn in a heist) and spending cash (the other 20%), and only the spending cash can be used to buy weapons and addons.&lt;br /&gt;
&lt;br /&gt;
Entries marked with (*) are weapons obtained for free (although they still need to be bought with in-game money) by joining the official Payday 2 steam group. Entries marked with (**) are DLC (downloadable content) weapons.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Payday 2'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview= &lt;br /&gt;
&lt;br /&gt;
The game operates with the heister moving in with 2 weapons, and 2 weapons only. A primary and a secondary. Primaries consist of assault and battle rifles, shotguns, sniper rifles, machine guns, and dual-wielded weapons. Secondaries consist of pistols, machine pistols, and bizarrely, a few chopped down variants of some shotguns and assault rifles. Players can take ammo from enemies, but not weapons, ala [[SWAT 4]] and other such tactical shooters.&lt;br /&gt;
&lt;br /&gt;
Each weapon has its own customization options, though some like the Glock 17 barely have any and others like the M4A1 may have much more than others. In addition to shared items like suppressors, weapons also have their own sets of unique addons, such as extended magazines or different finishes or grips. Mods can be removed from these weapons for no charge, and the mod in question will not be lost, merely returned to the player's inventory. However, re-adding it will again require money, with the exception of certain items that have no cost to equip.&lt;br /&gt;
&lt;br /&gt;
In addition to this, the Gage Weapon Pack #01 DLC introduced select-fire to weapons, and DLC owners unlock access to special addons that enable locking a weapon permanently in one fire mode, along with frag grenades. The later Gage Weapon Pack #02 DLC introduced machine guns and knives to the game. Owners of the Gage Mod Courier DLC are able to unlock a special set of free modifications that are otherwise unobtainable. As a bonus, the pack also comes with extra reticles and colors for all sights, though players without the DLC will still be able to use all the colors and a few of the new reticles. In addition, every weapon DLC pack since (and a few heist DLCs) have had even more new guns and melee weapons, and some lock weapon addons to specific achievements rather than random drops. The Gage Sniper Pack introduced armor-piercing sniper rifles to the game. Finally, a noteworthy addition from the Gage Shotgun Pack DLC is the option to use different shell types for any of the game's shotguns. &lt;br /&gt;
&lt;br /&gt;
About 90% of the firearms in Payday 2 are capable of performing a faster &amp;quot;tactical reload&amp;quot; (i.e. reload when the magazine isn't emptied) in addition to the &amp;quot;dry&amp;quot; animation. All this does is reducing the reloading time, however, as none of the firearms are coded to retain the round currently in battery, meaning there is no &amp;quot;one round in the chamber&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The October 22, 2014 patch introduced akimbo weapons, which are wielded as primary weapons but are mostly identical to their single-wielded versions (aside to obvious penalties to their accuracy and recoil control). This list of weapons has expanded over time to include seven sets of pistols and three sets of sub-machine guns. Formerly, only players that had the Hitman perk deck or the Akimbo skill were able to use these weapons, though as of Update 100 (June 2, 2016) any player may use them without any skill investment at all&lt;br /&gt;
&lt;br /&gt;
As of Update #65 (The first person animation update) All base game guns (except for the Taurus Raging Bull aka Bronco .44) and some DLC weapons have received new first person animations, most notably new reloading animations. Also with this update magazines now actually have fully modeled bullets in them. On top of that, weapons with translucent magazines like the JP36 (G36K), Commando 553 (SG 552-2), Kobus 90 (P90) etc. also have actual rounds modeled that visibly deplete as the gun is fired.&lt;br /&gt;
&lt;br /&gt;
As of early June of 2017, all former DLC is now a single collection called the Ultimate Edition. All DLC information listed in this article is relevant to the DLC as it was originally packaged, as no other changes have been made aside from the name (and all DLC tags in-game being changed to Ultimate Edition tags)&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
As of update 61, it is now possible to dual-wield (or Akimbo) a select few of the handguns in-game. The Akimbo handguns are used as primary weapons. It is not possible to akimbo all handguns or a combination of two different pistols. &lt;br /&gt;
&lt;br /&gt;
The handguns that can be dual-wielded are listed below in their respective entry.&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The first weapon the new players can use alongside the Colt Model 733 is a [[Glock 17]]. It is given to the player for free as soon as they start the game and goes by the name &amp;quot;Chimano 88&amp;quot; as a reference to &amp;quot;Pistol 88&amp;quot;, the Swedish army's designation for the Glock 17. In the early days of Payday 2, the Glock 17's tactical use is as limited as it's selection of mods, only being able to use one of three suppressors, though additional mods compatible with it has since been added. &lt;br /&gt;
&lt;br /&gt;
It has damage and accuracy stats very slightly below most 9mm pistols in the game but it boasts a huge ammo pool and top notch concealment. The pistol has a 17 round magazine capacity which would be correct if it weren't for the extended base plate that ''should'' add two more rounds, but it doesn't. &lt;br /&gt;
It is one of eight pistols that can be dual-wielded.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 (Generation 3) - 9x19mm]]&lt;br /&gt;
[[File:PD2 G17 left.jpg|thumb|none|600px|Note extended +2 magazine base plate that's not factored into the weapons capacity. Also note that the pistol doesn't have any markings whatsoever on the slide.]]&lt;br /&gt;
[[File:PD2 G17 right.jpg|thumb|none|600px|#14 is scribbled just below the extractor.]]&lt;br /&gt;
[[file:PD2 G17 holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 G17 iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 G17 reloading1.jpg|thumb|none|600px|Reloading. Dumping the dry mag...]]&lt;br /&gt;
[[file:PD2 G17 reloading2.jpg|thumb|none|600px|...inserting a full one...]]&lt;br /&gt;
[[file:PD2 G17 reloading3.jpg|thumb|none|600px|...and hitting the slide release. This animation is reused on all Glocks in-game and also the Beretta 92FS Centurion.]]&lt;br /&gt;
[[file:PD2 G17 cops.jpg|thumb|none|500px|A regular Police Officer with a Glock 17. Note the attached (and low quality) Streamlight TLR 1 weaponlight, they never actually use it. These types of cops are also occasionally seen with the [[Taurus Raging Bull]].]]&lt;br /&gt;
[[file:PD2 G17 shield.jpg|thumb|none|500px|A shield cop with his Glock 17; like regular cops, they never use the weaponlight either. This is also great view of the higher quality NPC Streamlight TLR 1 weaponlight model only provided in some of Overkill's renders.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 G17 Akimbo.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 G17 Akimbo holding.jpg|thumb|600px|none|Bonnie dual-wielding her Glock 17s.]] &lt;br /&gt;
[[File:PD2 G17 Akimbo aiming.jpg|thumb|600px|none|Aiming the pistols produces this perspective, as common in video games. The same applies to all akimbo pistols in-game.]] &lt;br /&gt;
[[File:PD2 G17 Akimbo reloading1.jpg|thumb|600px|none|Reloading. Inserting a magazine into the first Glock 17...]] &lt;br /&gt;
[[File:PD2 G17 Akimbo reloading2.jpg|thumb|600px|none|...then the second...]] &lt;br /&gt;
[[File:PD2 G17 Akimbo reloading3.jpg|thumb|600px|none|...then chambering said rounds. While difficult to see, if one looks closely it's possible to see that the character will use their index finger to flick the slide release on the left pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory 1911 Lightweight Operator==&lt;br /&gt;
The [[Springfield Armory 1911 Series|Springfield Armory 1911 Lightweight Operator]] is unlocked at reputation level 2, and is much more customizable than the starting Glock 17. It goes by the name &amp;quot;Crosskill&amp;quot; as in the first game. The pistol holds 10 rounds in a 7 or 8-round magazine. Modifiying the pistol with the &amp;quot;12rnd Mag.&amp;quot;, modeled off the extended Kimber 10-round magazine, will actually give it a 16 round capacity. &lt;br /&gt;
[[File:Springfield Armory 1911 Lightweight Operator.jpg|thumb|none|350px|Springfield Armory 1911 Lightweight Operator - .45 ACP]]&lt;br /&gt;
[[File:PD2 1911 left.jpg|thumb|none|600px|Note the that 1911 is one of only three pistols in-game modeled with a threaded barrel.]]&lt;br /&gt;
[[File:PD2 1911 right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 1911LO holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 1911LO iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 1911LO reloading1.jpg|thumb|none|600px|Reloading. Dropping the &amp;quot;dry&amp;quot; magazine that has bullets textured inside in it.]]&lt;br /&gt;
[[file:PD2 1911LO reloading2.jpg|thumb|none|600px|Reloading. Inserting a mag. Note the clipping.]]&lt;br /&gt;
[[file:PD2 1911LO misc2.jpg|thumb|none|600px|Speaking of clipping, when taking a look at the right side of the pistol, there's clipping galore! The trigger discipline is excellent however.]]&lt;br /&gt;
[[File:PD2 1911LO misc.jpg|thumb|600px|none|The Lightweight Operator on a loading screen.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 1911LO Akimbo.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 1911LO Akimbo holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 1911LO Akimbo misc1.jpg|thumb|600px|none|Inspecting the Lightweight Operators. Note that the grip-safety isn't depressed, which wouldn't allow the gun to fire. Also note that Bonnie is bending her thumbs freakishly far.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Centurion==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92FS Centurion|Beretta 92FS Centurion]] appears as the &amp;quot;Bernetti 9&amp;quot; and is unlocked at level 6. It has an incorrect 14-round capacity instead of 15. The name &amp;quot;B9-S&amp;quot; is visible on the slide, as a nod to the pistol's name from the first Payday.&lt;br /&gt;
[[file:Beretta92Centurion.jpg|thumb|350px|none|Beretta 92FS Centurion - 9x19mm]]&lt;br /&gt;
[[File:PD2 92FS left.jpg|thumb|none|600px|Note that for some reason it's modeled with [[Beretta 92 pistol series#Beretta Model 92S|Beretta Model 92S]] grip panels meant for a heel-magazine release, but still has a groove for the 92FS' proper thumb release.]]&lt;br /&gt;
[[File:PD2 92FS right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 92FS holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 92FS iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 92FS reloading1.jpg|thumb|none|600px|Reloading. About to insert a fresh mag...]]&lt;br /&gt;
[[file:PD2 92FS reloading2.jpg|thumb|none|600px|...hitting the slide release.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 92FS Akimbo.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 92FS Akimbo misc1.jpg|thumb|600px|none|Dallas with his duel Beretta 92FS Centurions and Chains with his M249 Para.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] returns from the first Payday, again known as the &amp;quot;Bronco .44&amp;quot; but now featuring its full-length barrel by default. It holds 6 rounds and is unlocked at level 6. An early patch added street cops carrying this weapon. It is also notably used by the female FBI Agent enemies in the Hoxton Breakout heist and some mobsters in the Hotline Miami heist. &lt;br /&gt;
[[file:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[File:PD2 RBull left.jpg|thumb|none|600px|Note that the hammer is in SA mode but the trigger is in DA. Somehow the hammer cocks itself after each shot.]]&lt;br /&gt;
[[File:PD2 RBull right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 RBull holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 RBull iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 RBull reloading1.jpg|thumb|none|600px|Reloading. The spent cases drop out by themselves smoothly in perfect formation.]]&lt;br /&gt;
[[file:PD2 RBull reloading2.jpg|thumb|none|600px|Loading in six new rounds with an invisible speed loader. [[Half-Life 2#Colt Python|The Freeman is pleased]].]]&lt;br /&gt;
[[file:PD2 RBull reloading3.jpg|thumb|none|600px|Then snapping the cylinder shut with a flick of the wrist, which is no small feat considering the Raging Bull's frontal latch. This animation is reused on the Taurus 4510 PLYFS.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18|Glock 18C]] is unlocked at level 29 and, similarly to its appearance in the first game's &amp;quot;Wolf Pack&amp;quot; DLC, is known as the &amp;quot;STRYK 18c&amp;quot; (Stryk is swedish and can be translated as &amp;quot;beating&amp;quot;) It still features a high rate of fire, decent damage, and low accuracy. It holds 20 rounds in a 19 round magazine. Notably, it is one of three non-LMG guns in the game that cannot equip modifications to lock it in one firing mode, and one of the two among them that is capable of selective fire.&lt;br /&gt;
[[Image:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:PD2 G18 left.jpg|thumb|none|600px|Note the fire-selector on the slide.]]&lt;br /&gt;
[[File:PD2 G18 right.jpg|thumb|none|600px|It should be noted that Glock 18s are only manufactured in the standard black finish. The tan finish must be a custom job.]]&lt;br /&gt;
[[file:PD2 G18 holding.jpg|thumb|none|600px|Jiro holding a Glock 18C.]]&lt;br /&gt;
[[file:PD2 G18 iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 G18 reloading.jpg|thumb|none|600px|Reloading. About to insert a new magazine.]]&lt;br /&gt;
[[file:PD2 G18 misc2.jpg|thumb|none|600px|Note the cuts on the slide and ported barrel showing that it is a &amp;quot;C&amp;quot; model.]]&lt;br /&gt;
[[File:PD2 G18 misc1.jpg|thumb|600px|none|The Glock 18C fitted with a FAB Defense GLR-440 stock. This stock can only be fitted onto the &amp;quot;Stryk&amp;quot; and none of the other Glocks in-game, despite the fact that it should fit any real full-size or compact Glock.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert_Eagle#Desert_Eagle_Mark_XIX|IMI Desert Eagle Mark XIX]] goes by the everlasting nickname &amp;quot;Deagle&amp;quot; in-game. It holds an incorrect 10 rounds in its 7-round magazine. While it's possible to squeeze ten rounds into the .357 Magnum version of a Desert Eagle (nine in the mag and a round in the chamber) the Desert Eagle in-game is clearly the .50 AE version since it has a non-fluted barrel. &lt;br /&gt;
[[file:Desert-Eagle.jpeg|thumb|350px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[File:PD2 DE left.jpg|thumb|none|600px|Like the Glock 17, the Desert Eagle has no markings on the slide.]]&lt;br /&gt;
[[File:PD2 DE right.jpg|thumb|none|600px|Note the scratched out serial number just above the grip.]]&lt;br /&gt;
[[file:PD2 DE holding.jpg|thumb|none|600px|Dallas admires some graffiti with his Eagle. Note that it is possible to see a bullet inside the gun if you take a close look at the back end of it.]]&lt;br /&gt;
[[file:PD2 DE iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 DE misc1.jpg|thumb|none|600px|The slide cycling as the gun is fired.]]&lt;br /&gt;
[[File:PD2 DE reloading1.jpg|thumb|none|600px|Reloading. Inserting a new magazine filled with bullets...]]&lt;br /&gt;
[[file:PD2 DE reloading2.jpg|thumb|none|600px|...and then ''really'' racking the slide. There must be some malfunction with the slide release or more likely the magazine's hold-open device as the slide doesn't lock back once the gun is dry.]]&lt;br /&gt;
[[file:PD2 DE misc2.jpg|thumb|none|600px|The Desert Eagle modified into a ridiculous mall ninja's dream gun. Note that the can at the end of the barrel is a makeshift oil filter suppressor. Also note the ELCAN Specter scope attached to a scope mount that's attached to the existing scope mount.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 DE Akimbo.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 DE Akimbo misc1.jpg|thumb|600px|none|John Wick preparing to sprain his wrists.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP45 Tactical(*)==&lt;br /&gt;
The [[USP#Heckler_.26_Koch_USP_Tactical|Heckler &amp;amp; Koch USP45 Tactical]] appears as the &amp;quot;Interceptor .45&amp;quot; and is automatically unlocked for purchase by joining the official Payday Steam Group. It's quite powerful and uses a 13-round magazine (one more than it holds in real life for the .45 ACP version). &lt;br /&gt;
[[File:Hk-usp45tac.jpg|thumb|350px|none|Heckler &amp;amp; Koch USP45 Tactical - .45 ACP]]&lt;br /&gt;
[[File:PD2 USP T left.jpg|thumb|none|600px|Note the Jet-Funnel mag-well extension which was only designed for 9mm and .40 S&amp;amp;W versions of the USP.]]&lt;br /&gt;
[[File:PD2 USP T right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 USP holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 USP iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 USP reloading1.jpg|thumb|none|600px|Reloading. Inserting a mag...]]&lt;br /&gt;
[[file:PD2 USP reloading2.jpg|thumb|none|600px|...then the slide release is hit. Here the slide is just a blink away from locking into battery.]]&lt;br /&gt;
[[file:HK-USP expert.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Expert - .40 S&amp;amp;W. The Jet-Funnel mag-well extension is proper for the USP in this caliber.]]&lt;br /&gt;
[[File:PD2 USP E left.jpg|thumb|600px|none|The USP45 Tactical becomes a USP Expert if fitted with the &amp;quot;Expert Slide&amp;quot;.]]&lt;br /&gt;
[[file:H&amp;amp;K-USP-Compensator.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Match - 9x19mm]]&lt;br /&gt;
[[File:PD2 USP M right.jpg|thumb|600px|none|It can also be turned into an USP Match with the &amp;quot;Match Slide&amp;quot;. Fitting this mod on the pistol will give the slide a stainless finish.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 USP Akimbo.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 USP Akimbo reloading.jpg|thumb|600px|none|The lack of bullets modeled in the magazines becomes obvious when reloading akimbo USPs.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22C(*)==&lt;br /&gt;
The [[Glock 22|Glock 22C]] was added in the Election Day update as the &amp;quot;Chimano Custom&amp;quot; and is available to all members of the official Payday 2 Steam group.  It bears an OD frame and comes with a flared magazine well, while most of its non-unique mods are shared with the Glock 18C. &lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|Glock 22 (Generation 3) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:PD2 G22 left.jpg|thumb|none|600px|Note .40 S&amp;amp;W markings on the slide, denoting a Glock 22 variant. Also note the flared magazine-well.]]&lt;br /&gt;
[[File:PD2 G22 right.jpg|thumb|none|600px|As was the case with basically every other Glock variant in the game, the 22C's magazine is fitted with a 2-round extension plate. Unlike its brethren, however, the extension actually expands the 22C's default magazine, though it only comes loaded with half the amount it ought to.]]&lt;br /&gt;
[[File:PD2 G22 holding.jpg|thumb|600px|none|Bodhi with his Glock 22C at the range.]] &lt;br /&gt;
[[File:PD2 G22 iron sights.jpg|thumb|600px|none|Iron sights. Note the red fiber-optic front sight, which sadly does not glow in the dark.]] &lt;br /&gt;
[[File:PD2 G22 reloading.jpg|thumb|600px|none|Reloading. Here the cuts in the barrel are obvious meaning it's a &amp;quot;C&amp;quot; model. These don't mean squat in the presence of a suppressor, however, as was the case with the Glock 18C.]] &lt;br /&gt;
Modifying the &amp;quot;Chimano Custom&amp;quot; with the Long Slide produces a Glock 35.&lt;br /&gt;
[[File:G35.jpg|thumb|none|350px|Glock 35 - .40 S&amp;amp;W]]&lt;br /&gt;
[[file:PD2 G22 misc1.jpg|thumb|none|600px|Note the titanium-nitride coated vented-barrel. A vented barrel would make a suppressor useless, but it works just fine in-game.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 G22 Akimbo.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 G22 Akimbo holding.jpg|thumb|600px|none|Getting bored using just one Glock 22C, Bodhi pulls out another one.]] &lt;br /&gt;
[[File:PD2 G22 Akimbo reloading.jpg|thumb|600px|none|After some very inaccurate blasting, Bodhi reloads his Glock 22Cs. Here the cuts in the slide are obvious. Note how the chamber of the barrels are clipping through the slide, this is because the barrels are shown as straight and not tilting, as common in video games.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26(*)==&lt;br /&gt;
On the seventh day of the Crimefest release parade (October 22nd 2014), ''[[John Wick]]'' himself jumped aboard and brought his trusted [[Glock 26]] along for the ride. Called the '''Chimano Compact''', it tries to fill the same &amp;quot;high-capacity 9x19mm&amp;quot; role as the Beretta 92. It can stand up to it in terms of damage output and has a trivial recoil advantage, but otherwise lags a little behind on all fronts, especially so with the &amp;quot;high-capacity&amp;quot; bit. Unlocked at level 36, the $605,000 price tag is a little hard to swallow for what it is. It's also the first of the seven pistols which have separate akimbo variants classed as primary weapons.&lt;br /&gt;
[[file:Glock 26.jpg‎|thumb|none|350px|Glock 26 subcompact - 9x19mm]]&lt;br /&gt;
[[File:Payday2 GL26 preview.jpg|thumb|none|600px|Wick's unsullied Glock 26. Overkill correctly set it to carry 10 rounds at a time, but didn't account for the potential extra two bullets the molded Pearce Grips magazine extension adds.]]&lt;br /&gt;
[[File:Payday2 GL26 sights.jpg|thumb|none|600px|Given the worrying accuracy numbers Glocks have in this game, John is relieved to see that the Chimano Compact stands on the same adequate level as the Signature .40 and Crosskill. It can reliably put a round into a SWAT helmet around 10 meters (demonstrated by the poor bastard under the bead) without help and up to 20 when upgraded - which is about as far as the sights can comfortably handle, anyway.]]&lt;br /&gt;
[[File:Payday2 GL26 cerakote.jpg|thumb|none|600px|The unique Striking upgrades (body kit, slide, magazine) turn the gun into a &amp;quot;Tier 1&amp;quot; custom version from Salient Arms International. It even appears to have some of the optional extras listed in the brochure, namely the grip stippling and eye-searing Cerakote finish. The end result is a welcome upgrade to both damage and accuracy, but the gaudy look lowers its top-notch stealth rating to the level of a common .44 revolver.]]&lt;br /&gt;
[[File:Payday2 GL26 attachments.jpg|thumb|none|600px|Looks like this tactical custom was devised at an in-house &amp;quot;Chimano Custom Shop&amp;quot; instead. The gadget options are the same limited set as with the starter Glock, but it gets a free set of Striking components from the get-go. Note the relatively massive attachment rail and low-profile laser which don't hurt concealability in any way. The stock slide also has a small stamp on top of the bolt with the letters &amp;quot;AT&amp;quot; and the Overkill bomb logo - perhaps a modeler's signature.]]&lt;br /&gt;
[[File:Payday2 GL26 reload.jpg|thumb|none|600px|Dallas rallies his burly crew during an armored car ambush. When the slide locks back, the upgraded barrel is revealed to have heat-dissipating baffles all the way around it - another optional SAI custom order. Additionally, the colors of the Cerakote coating have a much closer resemblance to the real-life options under daylight. Another rather interesting detail is that the barrel is actually shown as tilting! An extremely rare detail in video games. This was the only pistol in-game to be properly shown with it until the H&amp;amp;K P30L was added to the game.]]&lt;br /&gt;
[[File:Payday2 GL26 fired.jpg|thumb|none|600px|The grip-mounted laser module not only increases accuracy in itself, but its beam is completely unobtrusive when the sights are used. Note the cute US flag on the upgraded slide.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:Payday2 GL26-A fired.jpg|thumb|none|600px|John Wick whips up a rampage inside a gangster stronghold. A rather weak option in the akimbo category, the Chimano Compacts suffer dearly from being stuck at a shallow 10-round magazine capacity. That said, they're still the least bad akimbo pistols to reach the maximum of 30 concealment - extremely important for Fugitives, whose combat performance is directly derived from stealthiness.]]&lt;br /&gt;
[[File:Payday2 GL26-A loaded.jpg|thumb|none|600px|Chambers full? Check.]]&lt;br /&gt;
[[File:Payday2 GL26-A aimed.jpg|thumb|none|600px|Revenge administered? Check!]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK(**)==&lt;br /&gt;
The [[Walther_PP_Pistol_Series#Walther_PPK|Walther PPK]] is available for purchase with the Armored Transport DLC and is known as the &amp;quot;Gruber Kurz&amp;quot; pistol. It is fairly weak but easy to conceal and incorrectly holds 14 rounds instead of 6 (.380 ACP) or 7 (.32 ACP) rounds. It was the first handgun in the game to be able to use a laser without needing anything in the gadget slot, having a unique grip with a built-in laser. This was later followed by the Glock series' own laser grip&lt;br /&gt;
[[file:Waltherppk32acp.jpg|thumb|350px|none|Walther PPK - .32 ACP]]&lt;br /&gt;
[[File:Payday2 Walther PPK -hd1- menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2 Walther PPK -hd1- menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 PPK holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 PPK iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 PPK reloading1.jpg|thumb|none|600px|Reloading. Inserting a new magazine.]]&lt;br /&gt;
[[file:PD2 PPK reloading2.jpg|thumb|none|600px|Tugging the slide to release it. Which is proper, since the PP-series don't have an external slide release.]]&lt;br /&gt;
[[file:Walther-PP-Post-War.jpg|thumb|350px|none|Walther PP - .32 ACP]]&lt;br /&gt;
[[File:Payday2 Walther PP -hd1- menu 1.jpg|thumb|none|600px|Fitting the long slide to the PPK turns it into a [[Walther PP]].]]&lt;br /&gt;
[[File:Payday2 Walther PP -hd1- menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 PPK PP1.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 PPK PP2.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 PPK PP iron sights.jpg|thumb|600px|none|Iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R(**)==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] in .40 S&amp;amp;W appears as the Signature .40 and is unlocked for purchase by buying the Gage Weapon Pack #01 DLC. In-game it does the same amount of damage as the Crosskill (Springfield Armory 1911 Lightweight Operator), but most, if not all, of its stats are better compared to the Crosskill. By default, the P226 holds 12 rounds (one less than the real .40 version) and its extended magazine unusually has no concealment penalty (unlike those for most weapons)&lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm. The one in-game is a .40 S&amp;amp;W model.]]&lt;br /&gt;
[[File:Payday2 SIG-Sauer P226R -hd1- menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2 SIG-Sauer P226R -hd1- menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 P226 holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 P226 iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 P226 reloading1.jpg|thumb|none|600px|Reloading. Dropping the dry magazine. If you take a closer look right under the gun you can see the magzine. It has some very strange-looking bullets modeled in it.]]&lt;br /&gt;
[[file:PD2 P226 reloading2.jpg|thumb|none|600px|Not concerned about the strange bullets, Dallas inserts a new mag and is just frames away from hitting the slide release.]]&lt;br /&gt;
[[file:PD2 P226 reload.jpg|thumb|none|600px|The P226 fitted with a Equinox two-tone slide, Osprey silencer, and micro LAM.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus 4510PLYFS(*)==&lt;br /&gt;
The [[Taurus 4510PLYFS]] was added to the game as a Crimefest community milestone reward, for having 1 million members in the Payday 2 Steam group. Chambered in .410 Bore and holds 5 shells, it is classed by the game as a shotgun, so handgun skills have no effects on it. It is depicted as being ridiculously powerful, even more so than most of the 12 gauge shotguns, despite it's .410 chambering, much like the similar [[Taurus Judge]] in the ''[[Max Payne (2008)|Max Payne]]'' movie. Thanks to sharing its accessories with the other shotguns, it can accept the Silent Killer suppressor, which logically wouldn't work due to the gap between the barrel and cylinder.&lt;br /&gt;
[[file:Taurus 4510Plyfs.jpg|thumb|none|350px|Taurus 4510PLYFS - .410 Bore/.45 Long Colt]]&lt;br /&gt;
[[File:PD2 PLYFS left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 PLYFS right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 PLYFS holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 PLYFS iron sights.jpg|thumb|600px|none|Iron sights. Note the red fiber-optic insert in the front sight. It does not actually glow in the dark. Also note that the hole in the hammer is the keyhole of Taurus' patented Revolver Security System. ]] &lt;br /&gt;
[[File:PD2 PLYFS reloading.jpg|thumb|600px|none|Reloading.]] &lt;br /&gt;
[[File:PD2 PLYFS misc1.jpg|thumb|600px|none|The rail mount for any underbarrel attachments. Note the Brazilian flag and that the shells are too long and clip into the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 &amp;quot;Broomhandle&amp;quot;(**)==&lt;br /&gt;
The [[Mauser C96]] appears as the &amp;quot;Broomstick&amp;quot; and is unlocked for purchase at level 23 if one owns the Gage Historical Pack DLC. A recent update puts the damage on the same level as the magnum handguns, and the long barrel mod puts it on the same level as DMR rifles, but is hindered by its 10-round magazine and a somewhat slower reload.&lt;br /&gt;
[[file:C96Pistol.jpg|thumb|350px|none|Mauser C96 &amp;quot;Broomhandle&amp;quot; - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:PD2 C96 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 C96 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 C96 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 C96 iron sights.jpg|thumb|600px|none|Iron sights.]]&lt;br /&gt;
[[File:PD2 C96 reloading1.jpg|thumb|600px|none|Reloading. Inserting a clip with ten rounds, note the clipping (höhö).]] &lt;br /&gt;
[[File:PD2 C96 reloading2.jpg|thumb|600px|none|After loading up, Wolf tugs the charging handle, making the clip fall and letting the bolt into battery. This is not the best idea as the clip would probably only break, causing a jam.]] &lt;br /&gt;
[[File:PD2 C96 misc4.jpg|thumb|600px|none|Interestingly, if one reloads when the magazine is only partially spent, the bolt will magically lock back by itself and the player character will load the magazine with a ten-round clip, they will then proceed to remove the clip by hand instead of tugging the charging handle, which is the advised way of reloading a C96.]]  &lt;br /&gt;
[[file:C96carbine.jpg|thumb|500px|none|Mauser C96 carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[file:C96STOCK.jpg|thumb|500px|none|Mauser C96 with detachable holster/stock - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:PD2 C96 misc1.jpg|thumb|600px|none|Modifying the C96 with the &amp;quot;Precision Barrel&amp;quot; and &amp;quot;Holster Stock&amp;quot; turns it into a hybrid [[C96#Mauser C96 &amp;quot;Broomhandle&amp;quot;|Mauser C96 carbine]]. It's not an actual carbine as the stock is the removable holster stock and not a part of the grip.]] &lt;br /&gt;
[[file:MauserM712Schnellfeuer.jpg|thumb|350px|none|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:PD2 C96 misc2.jpg|thumb|600px|none|Fitting the C96 with the extended magazine (giving it 20 rounds) makes it resemble the [[Mauser M712 Schnellfeuer]]. The reload animation still shows the character only loading ten rounds.]] &lt;br /&gt;
[[Image:SWHanB.jpg|thumb|none|350px|BlasTech DL-44 Heavy Blaster Pistol.]]&lt;br /&gt;
[[File:PD2 C96 misc3.jpg|thumb|600px|none|Putting a scope and the &amp;quot;Damper.L 44 Nozzle&amp;quot; makes it resemble Han Solo's [[Star Wars: The Original Trilogy#BlasTech DL-44 Heavy Blaster Pistol (Mauser C96)|BlasTech DL-44 Heavy Blaster Pistol]] from ''[[Star Wars]]'', while the arctic Russian scenery provides a nice stand-in for Hoth. The gun would have made for an excellent cosplay prop too if not for the weirdly-shaped muzzle and the lack of the DL-44's other embellishments. The scope is also fixed to the right-sided gadget rail instead of having its own dedicated mount like in the movie.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;(**)==&lt;br /&gt;
The [[Springfield Armory XD#Springfield Armory XDM|Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;]] appears as the &amp;quot;LEO Pistol&amp;quot; as part of the Bomb Heists DLC. Initially a Croatian design (as the HS2000), it has a 19-round magazine, which is correct for the 9mm version. The markings are inconsistent however, showing on the slide that the chambering is .40 S&amp;amp;W, but the ejection port markings show that is chambered for .45 ACP.&lt;br /&gt;
The pistol has an olive drab frame.&lt;br /&gt;
[[file:XDM-45.jpg‎|thumb|350px|none|Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt; with 4.5 inch barrel - .45 ACP]]&lt;br /&gt;
[[File:PD2 XDM left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 XDM right.jpg|thumb|600px|none|The XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt; is erroneously shown with an ambidextrous slide release and takedown lever(!)]] &lt;br /&gt;
[[File:PD2 XDM holding.jpg|thumb|600px|none|Chains with his XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;]] &lt;br /&gt;
[[File:PD2 XDM iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 XDM reloading1.jpg|thumb|600px|none|Reloading. Releasing the empty mag.]] &lt;br /&gt;
[[File:PD2 XDM reloading2.jpg|thumb|600px|none|Shoving in a new one.]] &lt;br /&gt;
[[File:PD2 XDM reloading3.jpg|thumb|600px|none|Chambering a round.]] &lt;br /&gt;
[[File:XDM 5.25 Two-tone .40 S&amp;amp;W.jpg|thumb|none|400px|Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt; 5.25 with two-tone finish – .40 S&amp;amp;W. To show the 5.25 slide.]]&lt;br /&gt;
[[File:PD2 XDM misc1.jpg|thumb|600px|none|The XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt; fitted with the &amp;quot;Long Slide&amp;quot;, it's not actually as long as a real 5.25 slide.]] &lt;br /&gt;
[[Image:Xd9v10.jpg|thumb|none|350px|Springfield Armory XD-9 V10 with 4 inch barrel - 9x19mm. To show the 4&amp;quot; ported XD slide.]]&lt;br /&gt;
[[File:PD2 XDM misc2.jpg|thumb|600px|none|The XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt; fitted with the &amp;quot;Custom Slide&amp;quot;. Note &amp;quot;5.25&amp;quot; on the the 4&amp;quot; XD slide.]]&lt;br /&gt;
&lt;br /&gt;
==Single Action Army(**)==&lt;br /&gt;
A [[Single Action Army]] with wooden grips appears as the &amp;quot;Peacemaker .45&amp;quot; and is part of the &amp;quot;Butcher's Western Pack&amp;quot; DLC. It deals a rather ridiculous amount of damage per shot, more than the Desert Eagle and Raging Bull.&lt;br /&gt;
[[File:ColtSAALongBarrel.jpg|350px|thumb|none|Colt Single Action Army with 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model. - .45 Long Colt]]&lt;br /&gt;
[[File:PD2 SAA left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 SAA right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 SAA holding.jpg|thumb|600px|none|Dallas inspecting a peculiar sign.]] &lt;br /&gt;
[[File:PD2 SAA iron sights.jpg|thumb|600px|none|Iron sights. Firing the Peacemaker like this would still prompt the player character to fan the hammer, however, which is not at all different from continuously karate chopping yourself in the nose in reality.]] &lt;br /&gt;
[[File:PD2 SAA misc1.jpg|thumb|600px|none|The hammer is fanned incredibly fast, happening almost the second the gun is fired.]] &lt;br /&gt;
[[File:PD2 SAA reloading1.jpg|thumb|600px|none|Reloading. Instead of using the ejector rod, the player character will flick the gun slightly downwards to drop them out, which isn't the best way to do it. ]] &lt;br /&gt;
[[File:PD2 SAA reloading2.jpg|thumb|600px|none|Loading in a new round.]] &lt;br /&gt;
[[File:PD2 SAA reloading3.jpg|thumb|600px|none|Lining up the next chamber. Also note the fully-cocked hammer which is mechanically impossible for this particular gun, as the cylinder bolt cams at this position, thus necessitating the half-cock step to release it first. If anything, the &amp;quot;Peacemaker&amp;quot; handles more like a Ruger New Vaquero instead, which could explain its ludicrous stopping power to a degree.]] &lt;br /&gt;
[[File:PD2 SAA reloading4.jpg|thumb|600px|none|After loading up, the rather loose hatch is closed with a flick of the wrist. What's keeping it from falling open again on its own during fire is not explained here.]] &lt;br /&gt;
[[File:SAA Artillery Cimarron.jpg|350px|thumb|none|Single Action Army with 5.5&amp;quot; barrel aka &amp;quot;Artillery&amp;quot; model with wooden grips - .45 Long Colt]]&lt;br /&gt;
[[File:PD2 SAA misc2.jpg|thumb|600px|none|The &amp;quot;Shootout Barrel&amp;quot; gives the SAA a shorter barrel...]] &lt;br /&gt;
[[File:ColtSAABuntlineSpecial12in.jpg|400px|thumb|none|Colt Single Action Army with 12&amp;quot; barrel known as the &amp;quot;Buntline Special&amp;quot; - .45 Long Colt]]&lt;br /&gt;
[[File:PD2 SAA misc3.jpg|thumb|600px|none|...while the &amp;quot;Precision Barrel&amp;quot; will lengthen it.]] &lt;br /&gt;
[[File:PD2 SAA misc4.jpg|thumb|600px|none|Adding a stock is handy when one needs to shoot [[Metal_gear_solid_3#Colt_Single_Action_Army|Snakes]].]]&lt;br /&gt;
&lt;br /&gt;
==Mateba 2006M(**)==&lt;br /&gt;
The [[Mateba Autorevolver|Mateba 2006M]] was added into the game with the &amp;quot;Alesso Heist&amp;quot; DLC. It's called &amp;quot;Matever .357&amp;quot; in game, a reference to the butchering of the manufacturer's name in the English dub of [[Ghost in the Shell]]. It holds 6 rounds.&lt;br /&gt;
[[File:Mateba 2006.jpg|thumb|360px|none|Mateba 2006M - .357 Magnum]]&lt;br /&gt;
[[File:PD2 2006M left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 2006M right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 2006M holding.jpg|thumb|600px|none|Sokol and his crew about to raid the Gensec vault during an Alesso concert.]] &lt;br /&gt;
[[File:PD2 2006M irons.jpg|thumb|600px|none|Blasting away at some cops who apparently has not deemed it necessary to shut down the concert despite all the gunfire.]] &lt;br /&gt;
[[File:PD2 2006M reloading1.jpg|thumb|600px|none|Sokol reloading while enjoying some slow hacking.]] &lt;br /&gt;
[[File:PD2 2006M reloading2.jpg|thumb|600px|none|Inserting six new rounds of .357 with a speedloader that isn't invisible this time.]] &lt;br /&gt;
[[File:PD2 2006M misc3.jpg|thumb|600px|none|Taking down a Dozer.]] &lt;br /&gt;
[[File:PD2 2006M misc1.jpg|thumb|600px|none|The 2006M with the &amp;quot;Medio barrel&amp;quot; which can be loosely translated from Italian as median or middle.]] &lt;br /&gt;
[[File:PD2 2006M misc2.jpg|thumb|600px|none|Continuing the trend of Italian names, the &amp;quot;Pesante barrel&amp;quot; fitted to the 2006M. Pesante can be translated as heavy. This barrel is exceedingly rare in reality, even more so than an actual 2006M.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Jericho 941 PL(**)==&lt;br /&gt;
The [[Jericho 941|IWI Jericho 941 PL]] was added in the Point Break heists DLC. It's known in-universe as the Sparrow 941 and referred to by the &amp;quot;Baby Deagle&amp;quot; moniker in-game, referencing Magnum Research's marketing of the Jericho as a &amp;quot;Baby Eagle&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
As with the Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;, the in-game Jericho's caliber is rather difficult to nail down due to the model featured being a mashup of several different variants. For starters, the ejection port is marked for the 9x19 Parabellum model, however it has a magazine capacity of 12 rounds, indicating a .40 S&amp;amp;W variant. Additionally, the Jericho has the silver guide rod of the 941's chambered in .41 AE and to confuse these caliber matters more, the pistol deals around a whooping 150 damage per shot unmodified, about on par with the game's resident .50 AE Desert Eagle. &lt;br /&gt;
[[file:IWI Jericho941-PL.jpg|thumb|350px|none|IWI Jericho 941 PL, current production polymer framed model - 9x19mm]]&lt;br /&gt;
[[File:PD2 941 RPL trailer3.jpg|thumb|600px|none|Bohdi reloads his Jericho 941 PL in the Point Break heist trailer.]]&lt;br /&gt;
[[File:PD2 941 RPL trailer1.jpg|thumb|none|600px|Note the threaded extended barrel. It is notably a model with a frame-mounted decocker, Bohdi is seen using it before holstering the pistol in the trailer.]]&lt;br /&gt;
[[File:PD2 941 RPL trailer2.jpg|thumb|600px|none|Bodhi decocking the Jericho.]]&lt;br /&gt;
[[File:PD2 941 RPL right.jpg|thumb|600px|none|Note the threaded barrel. The 941 is one of a handful of weapons in the game to actually have an interfacing component onto which suppressors and the like could logically be mounted.]]&lt;br /&gt;
[[File:PD2 941 RPL left.jpg|thumb|600px|none|9x19 is stamped on the ejection port.]]&lt;br /&gt;
[[File:PD2 941 RPL holding.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 941 RPL iron sights.jpg|thumb|600px|none|Iron sights.]]&lt;br /&gt;
[[File:PD2 941 RPL reloading.jpg|thumb|600px|none|Reloading. Inserting a new magazine. This animation was initially unique to this pistol, but was later reused on the PL-14.]]&lt;br /&gt;
[[file:Jericho 941 F stainless.jpg|thumb|350px|none|Stainless IMI Jericho 941 F (note decocker on frame) - 9x19mm]]&lt;br /&gt;
[[File:PD2 Jericho 941 F left1.jpg|thumb|600px|none|The Jericho 941 PL can be modified with the &amp;quot;Spike Kit&amp;quot; which turns it into an older steel framed [[Jericho 941|Jericho 941 F]].]]&lt;br /&gt;
[[File:PD2 Jericho 941 F right1.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:CB.941.Poseidon.JPG|thumb|350px|none|A non-firing replica of Spike Spiegel's Jericho 941 R by Japanese model company 'Poseidon' with laser sight and custom grips.]]&lt;br /&gt;
[[File:PD2 Jericho 941 F left2.jpg|thumb|600px|none|Adding the &amp;quot;Spike Grip&amp;quot; to the former will make it look like Spike Spiegel's 941 R from ''[[Cowboy Bebop#Jericho 941 R|Cowboy Bebop]]''. It is not the exact model as the decocker is mounted on the frame and not the slide as on the 941 R.]]&lt;br /&gt;
[[File:PD2 Jericho 941 F right2.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov Concern PL-14 Lebedev==&lt;br /&gt;
&lt;br /&gt;
The Russian [[PL-14 Lebedev]] prototype pistol is another weapon added for free with the Hardcore Henry Packs DLC and is called the &amp;quot;White Streak Pistol&amp;quot; in-game. It is incorrectly depicted with a 12-round magazine capacity instead the real life 15-round capacity, even with its &amp;quot;Extended Magazine&amp;quot; mod it only brings it to 14 rounds. Judging from its ridiculously high Desert Eagle level damage it seems to be chambered in a caliber far larger than 9x19mm (which is the only caliber available), the capacity and high damage show that its stats are a copy-and-paste of the Jericho 941 RPL's stats.&lt;br /&gt;
[[Image:PL-14 Lebedev.jpg|thumb|none|350px|PL-14 Lebedev - 9x19mm]]&lt;br /&gt;
[[File:PD2 PL14 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 PL14 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 PL14 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 PL14 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 PL14 reloading1.jpg|thumb|600px|none|Reloading. Inserting a magazine with no bullets. Bullets were later added in a patch.]] &lt;br /&gt;
[[File:PD2 PL14 reloading2.jpg|thumb|600px|none|...and then hitting the slide release.]] &lt;br /&gt;
[[File:PD2 PL14 misc1.jpg|thumb|600px|none|The PL-14 with its two unique mods, an extended magazine and a &amp;quot;prototype&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30L(**)==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P30L]] was added in the &amp;quot;John Wick Weapon Pack&amp;quot; alongside the long-awaited UMP-45 and Desert Tech SRS-A1 Covert. It is known in-universe as the &amp;quot;Schäfer &amp;amp; Gewehr Master&amp;quot;, or &amp;quot;Contractor&amp;quot; pistol in the game's inventory screen. It can be dual-wielded, which also marks the first ever set of DLC akimbo pistols in ''PAYDAY 2''.&lt;br /&gt;
[[Image:HK_P30L.jpg|thumb|none|350px|Heckler &amp;amp; Koch P30L - 9x19mm]]&lt;br /&gt;
[[File:PD2 P30L left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 P30L right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 P30L holding.jpg|thumb|600px|none|Wick preparing to enter the range with his P30L.]] &lt;br /&gt;
[[File:PD2 P30L irons.jpg|thumb|600px|none|Sighting up a target.]] &lt;br /&gt;
[[File:PD2 P30L reloading1.jpg|thumb|600px|none|After some blasting, Wick runs out of ammo and reloads. First he flicks out the magazine with a super tacticool magflip.]] &lt;br /&gt;
[[File:PD2 P30L reloading2.jpg|thumb|600px|none|Loading in a full mag. While somewhat hard to notice, like the Glock 26, the barrel is properly shown as tilting.]] &lt;br /&gt;
[[File:PD2 P30L reloading3.jpg|thumb|600px|none|Then finishing by racking the slide. An observant player may notice this reload sequence was lifted straight out of the movie, being demonstrated during the Red Circle shootout.]] &lt;br /&gt;
[[File:PD2 P30L miscselle2.jpg|thumb|600px|none|The P30L decked out with the &amp;quot;Contractor Compensator&amp;quot; &amp;quot;Tritium Sights&amp;quot; and the &amp;quot;Extended Magazine&amp;quot;. Note that the &amp;quot;tritium sights&amp;quot; are actually red fiber-optic sights and are properly depicted as glowing in the dark.]] &lt;br /&gt;
[[File:PD2 P30L misc1 remasterd.jpg|thumb|600px|none|John Wick at the range with his P30L. He was using the weapon at the range before the weapon pack was officially announced.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 P30L Akimbo.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 P30L Akimbo reloading.jpg|thumb|600px|none|Just about to flick the slide releases on the P30Ls.]]&lt;br /&gt;
==FN Five-seveN(*)==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN FDE]] with an EFK Fire Dragon threaded barrel was added on Day 6 of the Search for Kento event as the &amp;quot;5/7 AP&amp;quot;. As the name would suggest, the Five-seveN is capable of universal armor penetration (despite the real steel only being capable of piercing light kevlar), enabling it to shoot through walls, the breastplates of Maximum Force Responders, and to circumvent the Shield unit's primary means of protection, though damage is reduced for the latter. It also features astounding stopping power for a sidearm, being close to par with some of the game's magnums and revolvers, but only packs three magazines worth of ammunition. The in-game iteration is also under-loaded, stocking 15 bullets in the default 20-rounder magazine and 19 in the optional 30-rounder.&lt;br /&gt;
&lt;br /&gt;
Modifications include a titanium nitride-coated barrel and extended magazine, both of which do not impact its Concealment stat in any way.&lt;br /&gt;
[[Image:Five-seveN_FDE.jpg|thumb|none|350px|FN Five-seveN FDE - FN 5.7×28mm.]]&lt;br /&gt;
[[File:PD2 Five-seveN left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Five-seveN right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 FN57 1.jpg|thumb|none|600px|Jiro looking at some garbage with his Five-seveN.]]&lt;br /&gt;
[[File:PD2 FN57 2.jpg|thumb|none|600px|Aiming the FN57.]]&lt;br /&gt;
[[File:PD2 FN57 4.jpg|thumb|none|600px|Ejecting a magazine.]]&lt;br /&gt;
[[File:PD2 FN57 3.jpg|thumb|none|600px|In with a new one.]]&lt;br /&gt;
[[File:PD2 FN57 5.jpg|thumb|none|600px|John releasing the slide on an customized empty Five-seveN after seeing off some unwanted cops.]]&lt;br /&gt;
[[File:PD2 FN57 6.jpg|thumb|none|600px|Inspecting the custom nitride-treated barrel mentioned earlier.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] was added to the game on May 4th, 2017 as part of the free &amp;quot;Sangres Character Pack&amp;quot;. Known as the &amp;quot;Castigo .44&amp;quot; (Spanish for &amp;quot;punishment&amp;quot;), it notably is the first revolver in the game to support dual-wielding. Stat-wise, it is almost identical to the Bronco .44 (fitting, seeing as they share the same caliber), but with slightly higher base damage and concealment at the cost of worse stability and higher purchase price. However, the Castigo doesn't have nearly the range of attachments that the Bronco has, with a grand total of ''three'' to its name - all of which increase Stability or Accuracy by 8. It also has a slightly slower reload.&lt;br /&gt;
&lt;br /&gt;
Modifications include a [http://www.dentrinity.com/NelsonChen/Collection/Revolver/Km-29/Km-29.htm Kokusai Devil] heavy barrel, engraved grip panels and a special grip festooned with black tape and what appear to be spikes on the bottom.&lt;br /&gt;
[[Image:Smith &amp;amp; Wesson Model 29-8.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 New Production - .44 Magnum]]&lt;br /&gt;
[[File:PD2 S&amp;amp;W M29.jpg|thumb|600px|none|The M29 ingame. Note the cocked hammer; it's always like that.]] &lt;br /&gt;
[[File:PD2 S&amp;amp;W M29 right.jpg|thumb|600px|none|The other side of the M29.]]&lt;br /&gt;
[[File:PD2 S&amp;amp;W M29 1.jpg|thumb|600px|none|Hoxton brandishing his mint M29 during an armored convoy raid.]] &lt;br /&gt;
[[File:PD2 S&amp;amp;W M29 2.jpg|thumb|600px|none|Iron sights. These don't glow in the dark, unfortunately.]] &lt;br /&gt;
[[File:PD2 S&amp;amp;W M29 3.jpg|thumb|600px|none|Reloading. The player characters will actually utilize the extractor rod to dump the casings (very smart!) instead of simply shaking them out of the cylinder. Note that the rod and extractor don't actually move, however, but regardless the casings will still pop out in a neat synchronized formation.]] &lt;br /&gt;
[[File:PD2 S&amp;amp;W M29 4.jpg|thumb|600px|none|Loading in a new batch of .44 Magnum rounds.]] &lt;br /&gt;
[[File:PD2 S&amp;amp;W M29 5.jpg|thumb|600px|none|Flicking the cylinder shut, a far less advisable move than the use of the ejector rod.]] &lt;br /&gt;
[[File:PD2 S&amp;amp;W M29 6.jpg|thumb|600px|none|Hoxton dares the aptly-redshirted GenSec guard to make his day while lamenting the sore lack of Clint Eastwood references the developers could have made with this gun.]] &lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 S&amp;amp;W M29 Akimbo.jpg|thumb|600px|none|Did he fire six shots, or only five? Doesn't matter; he's still got at least six left.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
The Hardcore Henry update added the ability to Akimbo two SMGs. The dual-wielding works the same as with the pistols, with the two guns being used as a primary weapon. &lt;br /&gt;
&lt;br /&gt;
The SMGs that can be dual-wielded are listed below in their respective entry, except for the AKMSU. That entry is found in the rifles category. &lt;br /&gt;
==Ingram MAC-11==&lt;br /&gt;
The &amp;quot;Mark 10&amp;quot; is actually based on a [[MAC-10#MAC-11|Ingram MAC-11]] and a cheap Double Eagle airsoft one at that. It is unlocked at reputation level 2. It holds an incorrect 40 rounds in a short 16-round MAC-11 magazine and the Extended Magazine attachment gives it a 32-round magazine that increases the capacity to 48.&lt;br /&gt;
[[Image:Ingram MAC-11 stock ext.jpg|thumb|none|400px|Ingram MAC-11 with stock extended - .380 ACP]]&lt;br /&gt;
[[File:PD2 Mac11 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Mac11 left.jpg|thumb|600px|none|It comes standard with the sliding stock fully extended but there's no mod that actually allows you to retract the stock or even remove it. The only other option is the Skeletal Stock, which adds an even bulkier stock.]] &lt;br /&gt;
[[File:PD2 Mac11 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Mac11 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 Mac11 misc2.jpg|thumb|600px|none|Peeking in on the right side of the weapon clearly shows that the bolt is closed, which is incorrect as MAC-11s fire from a open bolt, even though the charging handle is correctly in the rear position.]] &lt;br /&gt;
[[File:PD2 Mac11 reloading1.jpg|thumb|600px|none|Reloading. Because the MAC-11 used to share the same first person animation rigging as the MP9 before the latter was changed in Update 79, reloading the weapon will result in the player character dropping out the magazine as if the gun had a thumb mag-release, despite the former having a heel mag-release.]] &lt;br /&gt;
[[File:PD2 Mac11 reloading2.jpg|thumb|600px|none|In with a new mag.]] &lt;br /&gt;
[[File:PD2 Mac11 reloading3.jpg|thumb|600px|none|And at last pulling the charging handle in a rather strange manner.]] &lt;br /&gt;
[[File:PD2 Mac11 misc3.jpg|thumb|600px|none|The extended 32-round magazine for the MAC-11 which only adds a measly 8 rounds.]] &lt;br /&gt;
[[File:PD2 Mac11 misc1.jpg|thumb|600px|none|The MAC-11 used by various gangsters in-game. Note that it has a unique flashlight attached to it that is never seen used. Also note the tape on the grip.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]] returns from the first Payday, again known as the &amp;quot;Compact-5&amp;quot;. It is unlocked at level 13 and can be modified into many different MP5 models.&lt;br /&gt;
[[file:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[File:MP5A4 PD2 left.jpg|thumb|none|600px|MP5A4. Note the odd depiction of the HK fire mode pictograms, There seems to be no safe setting and the semi-auto setting is white like the safe setting instead of being red like the other fire modes. Compare this to the above picture.]]&lt;br /&gt;
[[File:MP5A4 PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MP5A4 PD2 skin.jpg|thumb|none|600px|The MP5A4 with the '''Nightstalker''' skin applied, which ''finally'' corrects the weapon's odd set of pictograms, as long as it is equipped anyway.]]&lt;br /&gt;
[[file:PD2 MP5 holding.jpg|thumb|none|600px|Wolf running into a T.B.O.U.S in the safehouse bathroom.]]&lt;br /&gt;
[[file:PD2 MP5 irons.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 MP5 reloading1.jpg|thumb|none|600px|Pulling back the charging handle on a reload. Rather obviously this is never done during a partial reload, although topping of the MP5 with the bolt forward is rather difficult to do in real life.]]&lt;br /&gt;
[[file:PD2 MP5 reloading2.jpg|thumb|none|600px|Removing the dry mag.]]&lt;br /&gt;
[[file:PD2 MP5 reloading3.jpg|thumb|none|600px|About to load in a new one.]]&lt;br /&gt;
[[file:PD2 MP5 reloading4.jpg|thumb|none|600px|Wolf resorts to gently pushing down the bolt instead of going for the ubiquitous slap to chamber a new round.]]&lt;br /&gt;
[[file:H&amp;amp;KMP5A5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 - 9x19mm]]&lt;br /&gt;
[[File:MP5A5 PD2 left.jpg|thumb|none|600px|The &amp;quot;Adjustable Stock&amp;quot; turns the MP5A4 into an A5 model.]]&lt;br /&gt;
[[file:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm]]&lt;br /&gt;
[[File:MP5SD5 PD2 left.jpg|thumb|none|600px|The &amp;quot;Ninja barrel&amp;quot; turns the weapon into a MP5SD5.]]&lt;br /&gt;
[[file:H&amp;amp;KMP5SD6.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD6 - 9x19mm]]&lt;br /&gt;
[[File:MP5SD6 PD2 left.jpg|thumb|none|600px|Combining the &amp;quot;Ninja barrel&amp;quot; with the &amp;quot;Adjustable stock&amp;quot; produces an MP5SD6.]]&lt;br /&gt;
[[file:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KA4 - 9x19mm]]&lt;br /&gt;
[[File:MP5KA4 PD2 left.jpg|thumb|none|600px|The &amp;quot;Sehr Kurze Barrel&amp;quot; and the &amp;quot;Bare Essentials Stock&amp;quot; produce something similar to the MP5KA4, missing only the classic integrated &amp;quot;K&amp;quot; vertical foregrip.]]&lt;br /&gt;
[[file:MP5K-PDW.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K PDW - 9x19mm]]&lt;br /&gt;
[[File:MP5K PDW PD2 left.jpg|thumb|none|600px|Replacing the above's &amp;quot;Bare Essentials Stock&amp;quot; with the &amp;quot;Spartan Stock&amp;quot; from the Gage Spec Ops pack produces a rough approximation of the MP5K PDW, as it still lacks the foregrip on top of not having the PDW variant's extended barrel. The stock's proportions are also a little bit off compared to that of the real weapon.]]&lt;br /&gt;
[[Image:MP540.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5/40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:PD2 MP5 cl1.jpg|thumb|none|600px|The unique MP5/40 wielded by the Cloaker enemy. Note that it lacks the bolt-release. Despite what appears to be a suppressor on the gun, it has the same loud report as the standard MP5 used by other officers.]]&lt;br /&gt;
[[File:PD2 MP5 cl2.jpg|thumb|none|600px|Ditto.]]&lt;br /&gt;
[[Image:Heckler and Koch MP510.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5/10 with 2-round burst trigger group and sound suppressor - 10mm Auto]]&lt;br /&gt;
[[File:MP5.10 PD2 left.jpg|thumb|none|600px|The &amp;quot;Straight Magazine&amp;quot; turns it into a mostly-accurate MP5/10; like the Cloaker's version, it lacks the bolt release.]]&lt;br /&gt;
[[File:PD2 MP5 cops.jpg|thumb|500px|none|A Hostage Rescue team member with an MP5A3. This MP5 model is used across several enemy types. It has a Safe/Single/Auto trigger group as opposed to the Safe/Single/Burst/Auto trigger group used by the player available MP5s, making it an A3 model.]]&lt;br /&gt;
[[File:PD2 ZealTeamMP5dude.jpg|thumb|600px|none|A member of the new &amp;quot;Zeal Team&amp;quot; posing with an MP5SD5. The real unit in the game uses an MP5A5 with a railed foregrip however.]] &lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 MP5 akimbo left.jpg|thumb|600px|none|Preview of Akimbo Compact-5s. Other than stocks, twin MP5s have access to the same pool of attachments as a single one.]] &lt;br /&gt;
[[File:PD2 MP5 akimbo holding.jpg|thumb|600px|none|Dallas with his two MP5s.]] &lt;br /&gt;
[[File:PD2 MP5 akimbo aiming.jpg|thumb|600px|none|Aiming the MP5s produces the expected results. At least it's better than nothing...?]] &lt;br /&gt;
[[File:PD2 MP5 akimbo reloading1.jpg|thumb|600px|none|Reloading. Somehow dropping the magazines with both hands full.]] &lt;br /&gt;
[[File:PD2 MP5 akimbo reloading2.jpg|thumb|600px|none|Reloading. In classic video game fashion, Dallas pulls the guns off-screen and a bunch of noises gives us an idea of the guns are being reloaded, somehow.]] &lt;br /&gt;
[[File:PD2 MP5 akimbo misc1.jpg|thumb|600px|none|Running with twin MP5s (and the AKMSU) gives us this rather different animation, both guns are held up in a reckless fashion.]] &lt;br /&gt;
[[File:PD2 MP5 akimbo misc2.jpg|thumb|600px|none|John Wick brandishes his two MP5KA4s as he's about to rob a bank, remembering the [[The Matrix#Heckler &amp;amp; Koch MP5K|good ol' days]]. Note the lack of an ambidextrous fire-selector, something that would have been very handy when dual-wielding any gun.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Steyr_TMP#Brügger &amp;amp; Thomet MP9|B&amp;amp;T MP9]] appears as the &amp;quot;CMP&amp;quot; and is unlocked at reputation level 19, in reference to the Steyr TMP lookalike in the Nintendo 64 title ''Perfect Dark''. It has an unfortunate niche in the stat rankings where it's not able to muster enough brawn to plug heavier SWAT in single headshots, but isn't quite small enough to pocket for stealth tasks either. What makes it such a hidden gem are the terrific accuracy and stability for its fire rate, which mean that it can put three rounds into a helmet where other SMGs could only place one before jumping off mark. The quick reload, deep ammo pool and agreeable hipfire performance are just further perks.&lt;br /&gt;
&lt;br /&gt;
[[file:B&amp;amp;T-MP9.jpg|thumb|400px|none|Brügger &amp;amp; Thomet MP9 - 9x19mm. Fixed foregrip variant shown.]]&lt;br /&gt;
[[File:Payday2 MP9 preview.jpg|thumb|none|600px|A farm-fresh CMP. It looks uncannily like the current MP9-NA3 - N for NATO (9x19mm) and A3 for folding stock with gripless rail. The only crimp is the missing fire selection dial. It'd normally sit near the magazine release in thumb's reach, but this one uses the older double-stage trigger contraption.]]&lt;br /&gt;
[[File:Payday2 MP9 attachments2.jpg|thumb|none|600px|These accessories are all official B&amp;amp;T extras, excluding the TangoDown vertical foregrip. The 30-round &amp;quot;Extended Magazine&amp;quot; is an option, the Aimpoint Micro TL a.k.a. &amp;quot;Professional's Sight&amp;quot; is officially endorsed by B&amp;amp;T and the massive proprietary &amp;quot;Tactical Suppressor&amp;quot; is a reminder that Brügger &amp;amp; Thomet started out in the business of making silencers. The last one in the bunch come along only recently in the Butcher's Mod Pack. The TMP's Solid Stock is out of place here, however, due to it being a Steyr product; a true MP9 is not naturally compatible with this kind of part due to the molded folding stock hinge.]]&lt;br /&gt;
[[File:Payday2 MP9 attachments1.jpg|thumb|none|600px|The typical kinds of extras. The laser light gadgets sit on the left and upside down on the CMP, making the yellow laser module's label much more legible than usual.]]&lt;br /&gt;
[[File:Payday2 MP9 sights.jpg|thumb|none|600px|Ever the tactical one, Houston kicks off the night raid from atop an optional vantage point. As can be expected for such a low-profile machine pistol, the sights aren't too fast to use over a distance. The aiming modules clamped on the side are much more obtrusive using the irons than with an optical sights, which sit much higher on top of the gun.]]&lt;br /&gt;
[[File:Payday MP9 reload1.jpg|thumb|none|600px|Although its new animations are much less showy, even the CMP magazines got their shiny chrome bullets. As usual, the magazine sizes are all over the place, fitting 30 and 42 rounds in the 15-round stub and the 30-round option respectively.]]&lt;br /&gt;
[[File:Payday MP9 reload2.jpg|thumb|none|600px|Armed with only an MP5 and a shotgun from the trunk, a trio of beat cops attempt to evacuate a bystander from the mall chaos. Houston gets ready to finish his interruption. Here the bolt seems to have missed the part where it's supposed to be moving along with the racked charging handle.]]&lt;br /&gt;
[[File:Payday2 MP9 laser.jpg|thumb|none|600px|Coming from below and to the left, the laser sight beam on the CMP disrupts the sight picture much less than with most other guns.]]&lt;br /&gt;
[[File:Payday MP9 shield.jpg|thumb|none|600px|A tased Shield unit helplessly unloads his MP9 against metal. The big tan TangoDown foregrip on the CMP wasn't there from the start - it was added in a patch during the first few months after release, held before that with a tight two-hand grip like the Mark 10 is. The sidearms carried by FBI Heavy Response Shields didn't have to conform to that change.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN_P90#P90_TR|FN P90 TR]] appears as the &amp;quot;Kobus 90&amp;quot; and is unlocked at reputation level 36. It has the highest magazine size of any secondary, but only comes with a total of three mags. If the Long Barrel mod is put on the gun, it will resemble the PS90 TR, the civilian carbine version. As of the First Person Animations Update, the P90's magazine is now translucent and visibly empties as the gun is fired&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:P90 PD2 left.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:P90 PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:P90 PD2 idle.jpg|thumb|none|600px|In-game.]]&lt;br /&gt;
[[file:P90 PD2 iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:P90 PD2 reloading1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:P90 PD2 reloading2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:PS90 standard black.jpg|thumb|none|400px|FN PS90 - 5.7x28mm]]&lt;br /&gt;
[[File:PD2 P90 PS90.jpg|thumb|600px|none|The P90 fitted with the long barrel. It's not quite the same length as the PS90 and it has a standard P90 flash hider.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928(*)==&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|Thompson M1928]] with a 50-round &amp;quot;L&amp;quot; drum magazine was added in the December 3, 2014 patch and is unlocked at level 14 for members of the Payday 2 Steam group. Along with the P90, it has the highest magazine size of any SMG in the game, but its accuracy and damage are rather low without modifications.  It is one of 3 select-fire guns (one of two secondaries, alongside the Glock 18) that does not get the fire-mode locking mods.&lt;br /&gt;
[[file:M1928.jpg|thumb|none|450px|M1928 Thompson - .45 ACP]]&lt;br /&gt;
[[File:PD2 M1928 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M1928 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M1928 holding.jpg|thumb|600px|none|Dragan showing up the annual Payday Halloween party with his Thompson, going for that gangster look.]] &lt;br /&gt;
[[File:PD2 M1928 irons.jpg|thumb|600px|none|Sighting up a pumpkin, sadly not the sort carved with a submachine gun.]] &lt;br /&gt;
[[File:PD2 M1928 reloading1.jpg|thumb|600px|none|Reloading. About to pull out the drum. Note that the charging handle is still in the forward position, which would make the drum unable to be removed. Also note that the character will simply be shown as pulling out the drum instead of using the magazine release.]] &lt;br /&gt;
[[File:PD2 M1928 reloading2.jpg|thumb|600px|none|The drum removed, showing that it's empty.]] &lt;br /&gt;
[[File:PD2 M1928 reloading3.jpg|thumb|600px|none|About to insert a new drum full of .45 ACP.]] &lt;br /&gt;
[[File:PD2 M1928 reloading4.jpg|thumb|600px|none|Cocking the weapon.]] &lt;br /&gt;
[[Image:M1927AutoOrd.jpg|thumb|none|400px|M1927 Thompson Auto-Ordnance with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:PD2 M1928 misc1.jpg|thumb|600px|none|The M1928 fitted with the long barrel, giving it a similar appearance to the M1927 Auto-Ordnance Thompson. Also note the black furniture. Somehow this gives the gun higher concealment.]]&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M/45B(**)==&lt;br /&gt;
The [[Carl Gustav M/45|Carl Gustav M/45B]] is named the &amp;quot;Swedish K SMG&amp;quot; in game and incorrectly holds 40 rounds in the magazine instead of 36. It is available for purchase to anyone who owns the &amp;quot;Armored Transport&amp;quot; DLC. The in-game weapon is based on an early &amp;quot;B&amp;quot; model as evident by the elongated buffer cap hook and lack of Sweden's iconic green lacquer.&lt;br /&gt;
[[file:Kp m45b.jpg|thumb|450px|none|Swedish K / Carl Gustav M/45B Submachine Gun - 9x19mm‎]]&lt;br /&gt;
[[File:PD2 S K left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 S K right.jpg|thumb|600px|none|Note that the M/45B is incorrectly shown as firing from a closed bolt.]] &lt;br /&gt;
[[File:PD2 S K holding.jpg|thumb|600px|none|A view of the &amp;quot;hook&amp;quot; on top of the rear of the weapon which shows it to be a M/45B as opposed an older unmodified M/45.]] &lt;br /&gt;
[[File:PD2 S K irons.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 S K reloading1.jpg|thumb|600px|none|Reloading. Pulling out the empty mag.]] &lt;br /&gt;
[[File:PD2 S K reloading2.jpg|thumb|600px|none|A new magazine about to be loaded in.]] &lt;br /&gt;
[[File:PD2 S K reloading3.jpg|thumb|600px|none|Pulling the charging handle.]] &lt;br /&gt;
Modifying the Swedish K with the &amp;quot;Swedish Barrel&amp;quot;, &amp;quot;Swedish Body&amp;quot; and &amp;quot;Ergo Grip&amp;quot; completes the look of a general-production M/45B.&lt;br /&gt;
[[Image:AM.029788.jpg|thumb|none|450px|A Carl Gustav M/45, &amp;quot;B&amp;quot; model with the stock folded - 9x19mm]]&lt;br /&gt;
[[File:PD2 S K misc1.jpg|thumb|600px|none|Wolf with his Swedish K modified with the &amp;quot;Swedish Barrel&amp;quot;, &amp;quot;Swedish Body&amp;quot;, &amp;quot;Ergo Grip&amp;quot; (which is literally just the basic grip with a darker finish) &amp;quot;Extended Magazine&amp;quot; and &amp;quot;Folded Stock&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2(**)==&lt;br /&gt;
The [[ MP7 | Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;SpecOps&amp;quot; and is unlocked for purchase by buying the &amp;quot;Gage Weapon Pack #01&amp;quot; DLC. It holds 20 rounds in its standard flush maganine.&lt;br /&gt;
[[file:MP7A2.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[File:PD2 MP7 left.jpg|thumb|600px|none|Note the underbarrel rail slightly differs in shape from the real MP7A2, as the &amp;quot;SpecOps&amp;quot; was released in December 2013, which predates the actual A2 model.]] &lt;br /&gt;
[[File:PD2 MP7 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 MP7 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 MP7 irons.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 MP7 reloading1.jpg|thumb|600px|none|Reloading. Dropping out the mag.]] &lt;br /&gt;
[[File:PD2 MP7 reloading2.jpg|thumb|600px|none|Showing in a new one.]] &lt;br /&gt;
[[File:PD2 MP7 reloading3.jpg|thumb|600px|none|Then hitting the bolt release with a slap. This wouldn't be the best way to engage it, rather one should flick it upwards with their trigger finger.]] &lt;br /&gt;
[[Image:MP7A1-30.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with 30-round magazine, H&amp;amp;K SD MP7 sound suppressor, and Aimpoint T1 Micro red dot sight - 4.6x30mm]]&lt;br /&gt;
[[File:PD2 MP7 misc1.jpg|thumb|600px|none|The MP7A2 fitted with &amp;quot;The Professional's Choice Sight&amp;quot; (An Aimpoint T-1 Micro), &amp;quot;Unfolded Stock&amp;quot;, &amp;quot;Suppressed Barrel&amp;quot;, and the &amp;quot;Extended Mag&amp;quot; which is based off the 40-round magazine, but it only holds 32 rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz.61 Skorpion(**)==&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] appears as the &amp;quot;Cobra&amp;quot; and is unlocked for purchase by buying the &amp;quot;Hotline Miami&amp;quot; DLC. &lt;br /&gt;
[[Image:Yugoslav Model 61 Skorpion.jpg|thumb|350px|none|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP]]&lt;br /&gt;
[[File:PD2 Vz.61 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Vz.61 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Vz.61 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Vz.61 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 Vz.61 reloading1.jpg|thumb|600px|none|Reloading. Pushing the mag release to pull out the magazine.]] &lt;br /&gt;
[[File:PD2 Vz.61 reloading2.jpg|thumb|600px|none|About to insert a new one.]] &lt;br /&gt;
[[File:PD2 Vz.61 reloading3.jpg|thumb|600px|none|Pulling the charging handle. Note that no bullet is visible in the chamber.]] &lt;br /&gt;
[[file:CZ Vz.61.jpg|thumb|none|350px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
[[File:PD2 Vz.61 misc1.jpg|thumb|600px|none|Fitting the &amp;quot;Wooden grip&amp;quot; to the Vz.61 makes it resemble the classic Czechoslovakian model.]] &lt;br /&gt;
[[File:PD2 Vz.61 misc2.jpg|thumb|600px|none|John Wick channeling his inner mallninja with a decked out Skorpion. Note the suppressor (called Suppressor in-game,very clever), is unique to this gun. Also note the &amp;quot;Extended&amp;quot; magazine. Somehow two magazines clamped together give the gun a 40 round capacity. How it feeds from both magazines isn't clear, but it might be black magic.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9(**)==&lt;br /&gt;
An [[Intratec TEC-9]] modified to allow for fully-automatic firing appears as the &amp;quot;Blaster 9mm&amp;quot; and is unlocked for purchase by buying the &amp;quot;Hotline Miami&amp;quot; DLC. It holds 20 rounds by default and it's Extended Magazine modification gives it a correct 32 rounds. &lt;br /&gt;
&lt;br /&gt;
In-game, it operates in strange ways uncharacteristic of the real TEC-9, the weapon fires from a closed bolt, meaning that it could be based on the US-import KG-9 model. The KG-9 was forced to be converted to a closed-bolt firearm by the Bureau of Alcohol, Tobacco and Firearms and Explosives (ATF) before the weapon could be marketed in the United States. The closed bolt would make the full automatic conversion unfeasible, which is an intended feature of the forced redesign as to discourage users from illegally modifying their TEC-9s. It is also capable of selective-firing, which is a highly unusual trait, that few illegal gunsmiths would implement into a weapon when converting from semi to fully-automatic. This also suggest that the Blaster could be partially based on the [[Interdynamic KG-9 / Intratec TEC-9|Interdynamic MP9]], the parent design of the TEC-9.&lt;br /&gt;
&lt;br /&gt;
However, Payday 2 depicts several open-bolt firearms (the MAC-10, Uzi, AA-12, M/45) as firing from a closed bolt, so the TEC-9 having a closed-bolt in-game could (and probably is) simply a mistake made by whoever modeled the weapon. As for the select-fire capability, once again, either a mistake or the devs decided to add it for gameplay reasons and didn't care that it doesn't make sense, which would be feasible considering how little sense the game makes overall.&lt;br /&gt;
[[file:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[File:PD2 Tec9 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Tec9 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Tec9 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Tec9 iron sights.jpg|thumb|600px|none|Iron sights]] &lt;br /&gt;
[[File:PD2 Tec9 reloading1.jpg|thumb|600px|none|Reloading. Inserting a twenty round magazine.]] &lt;br /&gt;
[[File:PD2 Tec9 reloading2.jpg|thumb|600px|none|Reloading. Continuing the debate above, a rather curious detail with the TEC-9 is that, in the reload animation, once the charging handle is pulled, the bolt doesn't move at all. This is probably a mistake. However, in the original reload animation, the character holds the TEC-9 at an angle when pulling the charging handle that makes this mistake rather obvious. This &amp;quot;mistake&amp;quot; was not fixed in the new animation for the weapon, despite it still being held at an angle that makes it very obvious.]] &lt;br /&gt;
[[file:IntratecAB10Black.jpg‎|thumb|none|350px|Intratec AB-10 pistol in factory Black Finish - 9x19mm. Note the absence of barrel threads.]]&lt;br /&gt;
[[File:PD2 Tec9 misc1.jpg|thumb|600px|none|The TEC-9 becomes a [[Intratec AB-10]] if equipped with the &amp;quot;Short Barrel&amp;quot; modification.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi(**)==&lt;br /&gt;
The [[Uzi|IMI Uzi]] appears as the &amp;quot;Uzi&amp;quot; (one of the few guns to be called by its actual name in-game) and is unlocked for purchase by buying the &amp;quot;Hotline Miami&amp;quot; DLC. It holds 30 rounds in a 32-round magazine.&lt;br /&gt;
[[Image:Uzi-1.jpg|thumb|none|400px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:PD2 UZI left.jpg|thumb|600px|none|Note the &amp;quot;K&amp;quot; foregrip. This is mounted by default.]] &lt;br /&gt;
[[File:PD2 UZI right.jpg|thumb|600px|none|Like many other open-bolt guns in PD2, the UZI is depicted as firing from a closed bolt.]] &lt;br /&gt;
[[File:PD2 UZI holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 UZI iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 UZI reloading1.jpg|thumb|600px|none|Reloading. About to pull out the magazine.]] &lt;br /&gt;
[[File:PD2 UZI reloading2.jpg|thumb|600px|none|In with a new one.]] &lt;br /&gt;
[[File:PD2 UZI reloading3.jpg|thumb|600px|none|Just about to pull the charging handle.]] &lt;br /&gt;
[[Image:Uzi-3.jpg|thumb|none|400px|IMI Uzi with detachable wood buttstock (late model with cheek cut out in comb) - 9x19mm]]&lt;br /&gt;
[[File:PD2 UZI misc1.jpg|thumb|600px|none|Fitting the weapon with the &amp;quot;Solid stock&amp;quot; mod gives it this late model wooden stock.]] &lt;br /&gt;
[[Image:UZIwSionics.jpg|thumb|none|400px|IMI Uzi with Sionics suppressor - 9x19mm]] &lt;br /&gt;
[[File:PD2 UZI misc2.jpg|thumb|600px|none|The UZI can also have its stock folded. Note the suppressor (called &amp;quot;Silent Death&amp;quot; in-game) It's similar but not quite the same as the Sionics Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Sterling L2A3(**)==&lt;br /&gt;
The [[Sterling SMG|Sterling L2A3]] appears as the &amp;quot;Patchett L2A1&amp;quot; and is unlocked for purchase by buying the &amp;quot;Gage Historical Pack&amp;quot; DLC. It also holds an incorrect 20 bullets in the standard 34-round magazine. The name &amp;quot;Patchett&amp;quot; refers to the weapon's designer, George William Patchett, and the name of the weapon in its early development. &lt;br /&gt;
[[file:SterlingSMG.jpg|thumb|none|400px|Sterling L2A3 (Mk.4) - 9x19mm]]&lt;br /&gt;
[[File:PD2 L2A3 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 L2A3 right.jpg|thumb|600px|none|Note that this is one of the few weapons in-game properly depicted with an open bolt.]] &lt;br /&gt;
[[File:PD2 L2A3 holding part 2.jpg|thumb|600px|none|Wick admiring his collection of guns. As with most Sten models and derivatives in video games, the Sterling is held in the ever-so-incorrect &amp;quot;Sten grip&amp;quot; position, which is even more jarring in the hands of the series' resident Brit, Hoxton.]] &lt;br /&gt;
[[File:PD2 L2A3 irons.jpg|thumb|600px|none|Sighting up a blueprint of a [[Pancor Jackhammer]].]] &lt;br /&gt;
[[File:PD2 L2A3 misc3.jpg|thumb|600px|none|If one empties the mag, the magazine will be properly shown as empty.]] &lt;br /&gt;
[[File:PD2 L2A3 reloading1.jpg|thumb|600px|none|Reloading. About to pull out the magazine.]] &lt;br /&gt;
[[File:PD2 L2A3 reloading2.jpg|thumb|600px|none|In with a new one.]] &lt;br /&gt;
[[File:PD2 L2A3 reloading3.jpg|thumb|600px|none|Pulling back the bolt. Note that the bolt only goes locks forward at the beginning of the reload animation and not when the gun runs dry, as common in video games.]] &lt;br /&gt;
[[Image:Sterling-Patchett-Submachine-Gun.jpg|thumb|none|450px|Sterling L34A1 (Mk.5), suppressed version of the Sterling L2A3 - 9x19mm]]&lt;br /&gt;
[[File:PD2 L2A3 misc1.jpg|thumb|600px|none|The &amp;quot;Suppressed Barrel&amp;quot; mod turns the L2A3 into the [[Sterling SMG|Sterling L34A1]]. ]] &lt;br /&gt;
[[Image:SWE11br.jpg|thumb|none|400px|BlasTech E-11 Blaster Rifle prop from [[Star Wars]]]]&lt;br /&gt;
[[file:PD2 L2A3 misc2.1.jpg|thumb|none|600px|The L2A3 can be modified with a &amp;quot;Combat Sight&amp;quot;, &amp;quot;Short Magazine&amp;quot;, &amp;quot;Folded Stock&amp;quot; and &amp;quot;Heatsinked Suppressed Barrel&amp;quot; to make it look like the BlasTech E-11 Blaster from ''[[Star Wars]]''.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray M11/9(**)==&lt;br /&gt;
The [[MAC-10#Cobray M11/9|Cobray M11/9]] appears as &amp;quot;Jacket's Piece&amp;quot; and is unlocked for purchase by buying the &amp;quot;Jacket Character Pack&amp;quot; DLC. It holds 32 rounds.&lt;br /&gt;
[[file:M11SMG.jpg|thumb|none|350px|SWD/Cobray M11/9 with folding stock - 9x19mm]]&lt;br /&gt;
[[File:PD2 Cobray M11 left.jpg|thumb|600px|none|Note the aftermarket vertical foregrip in place of the barrel nut. The fire selector is set to &amp;quot;SMG&amp;quot;, whatever that means.]] &lt;br /&gt;
[[File:PD2 Cobray M11 right.jpg|thumb|600px|none|Note that the open bolt is properly depicted as ''open''.]] &lt;br /&gt;
[[File:PD2 Cobray M11 holding.jpg|thumb|600px|none|Jacket holding his piece while bathing in the neon light.]] &lt;br /&gt;
[[File:PD2 Cobray M11 irons.jpg|thumb|600px|none|Iron sights.]]&lt;br /&gt;
[[File:PD2 Cobray M11 reloading1.jpg|thumb|600px|none|Reloading. Pulling out the magazine with the heel mag-release.]] &lt;br /&gt;
[[File:PD2 Cobray M11 reloading2.jpg|thumb|600px|none|Mashing in a new mag.]] &lt;br /&gt;
[[File:PD2 Cobray M11 reloading3.jpg|thumb|600px|none|Then pulling the charging handle...]] &lt;br /&gt;
[[File:PD2 Cobray M11 reloading4.jpg|thumb|600px|none|...revealing the chamber.]] &lt;br /&gt;
[[File:PD2 Cobray M11 misc1.jpg|thumb|600px|none|The M11/9 modified with a shoulder thing that goes up (or a &amp;quot;Slotted barrel extension&amp;quot; as the game calls it)]] &lt;br /&gt;
[[File:PD2 Cobray M11 misc2.jpg|thumb|600px|none|The M11/9 with the &amp;quot;Werbell's suppressor&amp;quot; and its unique skin modification, known as &amp;quot;80's Calling&amp;quot;. The M11/9 is currently the only weapon that can be modified with an alternate finish that isn't counted as a weapon &amp;quot;skin&amp;quot;. Note the presence of ''Hotline Miami'' character Richard's face on the rear of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector(**)==&lt;br /&gt;
The [[KRISS Vector]] was added with the &amp;quot;Gage Ninja Pack&amp;quot; DLC. It is marketed as the &amp;quot;Polygon SMG&amp;quot; in-universe and called &amp;quot;Kross Vertex&amp;quot; by the inventory screen. The weapon holds 30 rounds in the &amp;quot;25+&amp;quot;-round magazines. &lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|none|400px|KRISS Vector - .45 ACP]]&lt;br /&gt;
[[File:PD2 KRISS Vector left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 KRISS Vector right.jpg|thumb|600px|none|&amp;quot;Polygon SMG&amp;quot; can be seen on the receiver near the muzzle.]] &lt;br /&gt;
[[File:KRISS Vector PD2 idle.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:KRISS Vector PD2 ironsights.jpg|thumb|none|600px|Iron Sights, which appear to be based on Daniel Defense A1 BUIS.]]&lt;br /&gt;
[[File:KRISS Vector PD2 reloading1.jpg|thumb|none|600px|Reloading. About to insert a new magazine.]]&lt;br /&gt;
[[File:KRISS Vector PD2 reloading2.jpg|thumb|none|600px|Pressing the bolt release, or rather, the surface just underneath it.]]&lt;br /&gt;
[[File:Krissciv.gif|thumb|none|500px|TDI CRB/SO with barrel &amp;quot;safety extension&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:PD2 KRISS Vector misc3.jpg|thumb|600px|none|The Vector fitted with the &amp;quot;Precision barrel&amp;quot; giving it a similar appearance to the Vector CRB, which is the civilian semi-auto only variant.]] &lt;br /&gt;
[[File:PD2 KRISS Vector misc4.jpg|thumb|600px|none|The Vector's unique suppressor, called &amp;quot;HPS Suppressor&amp;quot; in-game. It was modeled after the Defiance HPS 4GSK .45ACP, an actual Kriss USA product for Vector models of this caliber. Note that the &amp;quot;S&amp;quot; in &amp;quot;HPS&amp;quot; is already short for &amp;quot;suppressor&amp;quot;, so the in-game suffix is redundant.]] &lt;br /&gt;
[[File:PD2 KRISS Vector misc1.jpg|thumb|600px|none|Sydney reloading her Vector. Note that it no longer has a foregrip, it's still held as it has one however. Strangely, when fitting a &amp;quot;skin&amp;quot; to the gun, the foregrip will appear again. Why it disappears when no &amp;quot;skin&amp;quot; is used is unknown.]]&lt;br /&gt;
[[File:PD2 KRISS Vector misc2 director's cut.jpg|thumb|600px|none|The Vector with the &amp;quot;Urban camo&amp;quot; finish, showing the foregrip. Also note the stock interface, which is a Kriss USA's proprietary Enhanced Stock Adapter that appears when the Vector's default stock is swapped out for a mod.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi(**)==&lt;br /&gt;
The [[IMI Micro Uzi]] appears as the &amp;quot;Micro Uzi&amp;quot; and is unlocked for purchase by buying the &amp;quot;Yakuza Character Pack&amp;quot;.&lt;br /&gt;
[[Image:MicroUzi-2.jpg‎|thumb|none|350px|IMI Micro Uzi with bent trigger guard - 9x19mm]]&lt;br /&gt;
[[File:Micro Uzi PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Micro Uzi PD2 left.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Micro Uzi PD2 idle.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Micro Uzi PD2 Iron sights.jpg|thumb|none|600px|Iron sights. Note how the gun is held at an angle.]]&lt;br /&gt;
[[File:Micro Uzi PD2 Reloading1.jpg|thumb|none|600px|Reloading. Inserting a magazine.]]&lt;br /&gt;
[[File:Micro Uzi PD2 Reloading2.jpg|thumb|none|600px|Yanking the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==TsNIITochMash SR-2M Veresk==&lt;br /&gt;
The [[SR-2 Veresk|SR-2M Veresk]] was added along with the Jimmy character from the free Hardcore Henry Packs DLC, with his voice and likeness given by [[Sharlto Copley]] from the movie ''[[Hardcore Henry]]''. The weapon is called &amp;quot;Heather&amp;quot; ingame, which is the English translation of &amp;quot;Veresk&amp;quot;. It's notably the first subgun that can be dual-wielded. It has a slightly incorrect magazine capacity of 32 rounds instead of the real-world 30, likely because the stats, sans the rate of fire and stability, are a copy-and-paste of the [[MAC-10#Cobray M11/9|Cobray M11/9]] (Jacket's Piece).&lt;br /&gt;
[[file:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[File:PD2 SR2 left.jpg|thumb|600px|none|Here you can see the fire-selector is set to full-auto...]] &lt;br /&gt;
[[File:PD2 SR2 right.jpg|thumb|600px|none|...and the safety is set to fire!]] &lt;br /&gt;
[[File:PD2 SR2 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 SR2 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 SR2 reloading1.jpg|thumb|600px|none|Reloading. Removing the dry mag...]] &lt;br /&gt;
[[File:PD2 SR2 reloading2.jpg|thumb|600px|none|...inserting a new one...]] &lt;br /&gt;
[[File:PD2 SR2 reloading3.jpg|thumb|600px|none|...and pulling the charging handle. Note the coke stains on Jimmy's suit.]]&lt;br /&gt;
[[File:PD2 SR2 misc1.jpg|thumb|600px|none|The SR-2 with its two unique mods, an extended stock (that mod has to be unlocked, it is however free to install once the player has one) and the Tishina suppressor. Tishina means silence in Russian, an apt name. It might look like it's clipping into the gun but it's actually supposed to fit that way.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 SR2 akimbo left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 SR2 akimbo holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 SR2 akimbo reloading.jpg|thumb|600px|none|Reloading. Since the Veresk has an ambi mag-release, this is atleast somewhat conceivable.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45(**)==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] was originally an NPC-exclusive weapon, being used by enemy factions such as the GenSec Elite SWAT and the Murkywater PMC enemies. It was eventually added as a player-usable weapon with the &amp;quot;John Wick Weapon Pack&amp;quot; alongside the P30L and Desert Tech SRS-A1. Named the &amp;quot;Jackal SMG&amp;quot;, it is otherwise known in-universe as the &amp;quot;Schäfer &amp;amp; Gewehr AMP&amp;quot;, made by the same company that created the Bootleg, Gewehr 3, and Contractor pistol.&lt;br /&gt;
&lt;br /&gt;
Despite being ostensibly based on the .45 ACP model, the weapon's statistics and performance in the game are more akin to the UMP-40 variant, most notably the fire rate and 30-rounder magazine.&lt;br /&gt;
[[Image:HKUMP45.JPG|thumb|none|450px|Heckler &amp;amp; Koch UMP45 with vertical foregrip and flash hider - .45 ACP]]&lt;br /&gt;
[[File:PD2 UMP left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 UMP right.jpg|thumb|600px|none|If the player squints hard enough, the &amp;quot;.45 ACP&amp;quot; engraving can be seen on the bolt, thus confirming that this indeed is a UMP45, unlike what its stats may have suggested. Also despite being apparently milspec, the weapon also bears the caution to read the user manual above the fire selector, a feature not present on military UMPs.]] &lt;br /&gt;
[[File:PD2 UMP holding.jpg|thumb|600px|none|Wick admiring Sokol's hockey corner.]] &lt;br /&gt;
[[File:PD2 UMP irons.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 UMP reloading1.jpg|thumb|600px|none|After filling the goal with the wrong sort of projectile, Wick reloads the UMP45. First by pulling back the charging handle.]] &lt;br /&gt;
[[File:PD2 UMP reloading2.jpg|thumb|600px|none|Removing the empty mag.]] &lt;br /&gt;
[[File:PD2 UMP reloading3.jpg|thumb|600px|none|In with a new one.]] &lt;br /&gt;
[[File:PD2 UMP reloading4.jpg|thumb|600px|none|And the slapping (or punching, rather) the bolt into battery.]] &lt;br /&gt;
[[Image:Lg usc.jpg|thumb|none|450px|Heckler &amp;amp; Koch USC Tactical Match Rifle - .45 ACP]]&lt;br /&gt;
[[File:PD2 UMP misc1.jpg|thumb|600px|none|It's possible to modify the UMP45 into the [[Heckler &amp;amp; Koch USC]] with the &amp;quot;Civilian Barrel&amp;quot; and &amp;quot;Civilian Stock&amp;quot;. Add the &amp;quot;Short Magazine&amp;quot; (which holds 20 rounds instead of 10) and &amp;quot;Single Fire&amp;quot; mod for more &amp;quot;immersion&amp;quot;. The impersonation is less than perfect as the USC stock is not integral to the gun's frame, plus the UMP's stock hinge, 3-point fire selector switch and gadget rails remain attached to the weapon.]] &lt;br /&gt;
[[Image:UMP-45 Ironman.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP.  This is a Screen used UMP45 fitted with a C-More red dot sight and Surefire M900 weaponlight foregrip as used on the films ''[[Iron Man (2008)]]'' and ''[[Live Free or Die Hard]]''. A similar configuration, with the Surefire M900 replaced with a standard RIS foregrip, was used in ''[[XXX]]'']]&lt;br /&gt;
[[File:PD2 UMP misc2.jpg|thumb|600px|none|The UMP decked out with a suppressor, &amp;quot;Twinkle Grip&amp;quot; (this makes it one of the two weapons currently in the game with a second vertical foregrip as a modification, the other being the Uzi) &amp;quot;Military Laser Module&amp;quot;, &amp;quot;See More sight&amp;quot; and &amp;quot;Extended Magazine&amp;quot;.]]&lt;br /&gt;
[[File:Payday2_GenSecElites.jpg|thumb|none|600px|The GenSec Elite SWAT officer closest to the right side of the door holds a UMP45.]]&lt;br /&gt;
[[File:PD2 UMP misc3.jpg|thumb|600px|none|A dropped UMP wielded by a former Murkywater PMC.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon-2(**)==&lt;br /&gt;
The [[Izhmash PP-19 Bizon]]-2 was added with the &amp;quot;Gage Russian Weapon Pack&amp;quot; DLC. Named the &amp;quot;Tatonka&amp;quot; submachine gun in-game, the Bizon-2 is a rather inaccurate weapon with quite some recoil, though the latter is already remedied by the SMG's average fire rate. On the flip side, it is as compact as one would think and boasts unusually high damage per shot despite being chambered in pistol ammunition. &lt;br /&gt;
&lt;br /&gt;
Like the AK-12 in the same pack, the Bizon-2 lacks unique modifications.&lt;br /&gt;
[[Image:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[File:PD2 PP19 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 PP19 right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 PP19 1.jpg|thumb|none|600px|Looking for trouble with the &amp;quot;Tatonka&amp;quot; SMG. The in-game name is actually a Native American word for &amp;quot;bison.&amp;quot;]]&lt;br /&gt;
[[File:PD2 PP19 2.jpg|thumb|none|600px|Iron sights of the PP-19.]]&lt;br /&gt;
[[File:PD2 PP19 3.jpg|thumb|none|600px|Removing the helical mag on a customized Bizon.]]&lt;br /&gt;
[[File:PD2 PP19 4.jpg|thumb|none|600px|Locking in another magazine.]]&lt;br /&gt;
[[File:PD2 PP19 5.jpg|thumb|none|600px|Sokol chambering a round with his dominant hand.]]&lt;br /&gt;
&lt;br /&gt;
=Carbines / Assault Rifles / Battle Rifles=&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
The [[Colt Model 733]], fitted with an A2-style receiver and 6-position stock, appears as the ''AMCAR'', the very first primary weapon. Originally, its damage output was outright miserable compared to every other long arm and little could be done to fix it. Dumped as soon as possible, but kept by few as a voluntary handicap. After the big 2015 Crimefest weapon balance update, it now has higher damage output, on par with the [[G36K]] (JP36), which has a bit lower than average damage for an assault rifle in the game. Given the influence of ''[[Heat]]'' on the production, the highly specific choice of model probably isn't a coincidence.&lt;br /&gt;
[[File:Colt Model 733.jpg‎|thumb|500px|none|Colt Model 733 - 5.56x45mm. Note, the Model 733 does not appear to have a set specification from Colt, and could be found with either an A1, A1E1 or A2 upper receiver, A1 or A2 lower receiver, and a coated aluminum or fiberlite stock. This particular rifle has an A2 lower, an A1E1 upper (forward assist and case deflector with A1 sights as found on Canadian Colts), and a coated aluminium stock.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 -hd1- menu 1.jpg|thumb|none|600px|Unmodified Model 733, aside from the &amp;quot;Mil-Spec&amp;quot; magazine. The 20-round straight box comes by default.]]&lt;br /&gt;
[[file:Payday2-Colt 733-detail.jpg|thumb|none|600px|&amp;quot;Crosskill Tactical&amp;quot;, US-made. In spite of the markings, its original dismal damage put the Model 733 closer to a 9mm SMG than a short 5.56x45mm rifle.]]&lt;br /&gt;
[[File:Payday2-Colt 733-modified.jpg|thumb|none|600px|Nigh unmodifiable by default, some DLC components have eventually leaked into the Model 733's reach. Note the missing carry handle - it doesn't detach from the real-life Model 733.]]&lt;br /&gt;
[[File:Payday2-Colt 733-sights.jpg|thumb|none|600px|Chains catches a guard off-guard. The sight picture is clear, if cramped on the sides.]]&lt;br /&gt;
[[File:Payday2-Colt 733-magfull.jpg|thumb|none|600px|Knocking out a camera warrants a fresh magazine.]]&lt;br /&gt;
[[File:Payday2-Colt 733-magdry.jpg|thumb|none|600px|Empty box out.]]&lt;br /&gt;
[[File:Payday2-Colt 733-reload.jpg|thumb|none|600px|Full box in.]]&lt;br /&gt;
[[File:Payday2-Colt 733-cocking.jpg|thumb|none|600px|And a civilized bolt release. Back in action.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKS-74==&lt;br /&gt;
The [[AKS-74|Izhmash AKS-74]] is the second primary weapon unlocked, at reputation level 1. It's simply called AK Rifle and holds 30 rounds. &lt;br /&gt;
[[file:AKS-74.jpg|thumb|none|501px|Izhmash AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[File:PD2 AKS74 left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 AKS74 right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 AKS74 holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 AKS74 iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 AKS74 reloading ett.jpg|thumb|none|600px|Reloading. Rocking in a new mag...]]&lt;br /&gt;
[[file:PD2 AKS74 reloading2.jpg|thumb|none|600px|...then pulling the charging handle. One can make out a round in the chamber.]]&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:PD2 AK74 misc2.jpg|thumb|600px|none|Fitting the &amp;quot;Classic Stock&amp;quot; from The &amp;quot;Butcher's AK/CAR Mod Pack&amp;quot; turns the rifle into a regular [[AK-74]].]] &lt;br /&gt;
[[File:PD2 AK74 misc1.jpg|thumb|600px|none|Unusable solid stocked AK-74s with wood pistol grips and metal magazines can be found as loot called &amp;quot;Assault Rifles&amp;quot; They always come in twos and the models are noticeably higher quality than the in-game model.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4/M4A1_Carbine#M4.2FM4A1_Carbine|Colt M4A1]] appears as the &amp;quot;CAR-4&amp;quot; and is unlocked at reputation level 4. Essentially it is an upgrade of the starting Model 733 and features tan flip-up iron sights, KAC-style free-float railed foregrip, and a railed low-profile gas block. It is frequently used by law enforcers and holds 30 rounds. The NPC-exclusive model for this weapon features some small differences from player-used ones, such as a laser unit mounted on top of the railed handguard, instead of the side like on the player available M4A1. This rifle was notably used by the police Snipers, where it was claimed that it was a &amp;quot;higher caliber variant&amp;quot; of the M4 (perhaps a conversion to something like .50 Beowulf or .458 SOCOM) before being replaced by the G3A3 in PSG-1 mockup.&lt;br /&gt;
&lt;br /&gt;
The M4A1 has a ridiculous amount of modifications available (albeit most of them are locked behind DLC) which means it can be modified to fit many different roles. These modifications, if put together correctly, can make the M4A1 resemble a whole host of different real world AR variants.&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|none|500px|Colt M4A1 without carrying handle - 5.56x45mm]]&lt;br /&gt;
[[File:PD2 M4 left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 M4 right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 M4 misc1.jpg|thumb|none|600px|The markings on the side of the M4A1. They read: AR15 OVERKILL TACTICAL 5.56x45mm NATO MADE IN USA.]]&lt;br /&gt;
[[file:PD2 M4 holding.jpg|thumb|none|600px|Unlike a lot of shooters, the M4A1 in Payday 2 has the fire selector set to full-auto instead of semi-auto, safe, or &amp;quot;look, I broke the fire selector&amp;quot;.]]&lt;br /&gt;
[[file:PD2 M4 iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 M4 reloading1.jpg|thumb|none|600px|Reloading. Before mashing in the new mag, Dallas peeks into it, discovering it's only loaded with two bullets! (unless a magazine is completely empty, they will always been shown with two bullets in them.]]&lt;br /&gt;
[[file:PD2 M4 reloading2.jpg|thumb|none|600px|Not worried about this shortcoming, he loads the gun with the magazine anyway...]]&lt;br /&gt;
[[file:PD2 M4 reloading3.jpg|thumb|none|600px|...and then chambers one of the two bullets with the bolt release.]]&lt;br /&gt;
[[File:Z-m lr300-ML.jpg|thumb|none|500px|The Z-M LR 300ML - 5.56x45mm]]&lt;br /&gt;
[[File:PD2 M4 misc2.jpg|thumb|none|600px|Fitting a M4A1 with a Aftermarket Special Handguard, Folding Stock, Short Barrel, Straight Grip and Exotique (upper) Receiver makes it resemble the [[Z-M LR 300|Z-M LR 300ML]]. It's not a complete copy however, more like an approximation.]]&lt;br /&gt;
[[File:SalientArmsTier1 AR.jpg|thumb|500px|none|Salient Arms International GRY rifle - 5.56x45mm]] &lt;br /&gt;
[[File:SAITierOne.jpg|thumb|500px|none|Salient Arms International Tier One AR-15 - 5.56x45mm]] &lt;br /&gt;
[[File:PD2 M4 misc3.jpg|thumb|600px|none|Fitting the M4A1 with a Short Barrel, OVAL Foregrip, Straight Grip, THRUST lower and upper receiver and Wide Stock turns it into a mix between the Salient Arms GRY (pronounced grey) rifle and their other Tier-One (operator) AR's. The THRUST upper adds the distinctive titanium nitride coated bolt carrier group while the THRUST lower adds a Magpul BAD lever, albeit it's not actually used, which is too bad.]]&lt;br /&gt;
[[File:PD2 M4 cops1.jpg|thumb|500px|none|An FBI...]] &lt;br /&gt;
[[File:PD2 M4 cops2.jpg|thumb|500px|none|...SWAT...]] &lt;br /&gt;
[[File:PD2 M4 cops3.jpg|thumb|500px|none|...and higher level FBI member with their M4A1's. Note that this particular image is from a trailer, the model is higher quality than the actual in-game NPC used one. Also note how the iron sights are flipped down instead of removed like usual. This HD model more clearly shows its fitted with an Exotique (upper) Receiver and a EOTech 553 sight.]] &lt;br /&gt;
[[File:PD2 M4 taser.jpg|thumb|500px|none|A Taser with his M4A1.]] &lt;br /&gt;
[[File:PD2 M4 snipers.jpg|thumb|500px|none|And finally the snipers with their old riles, note the laser.]]&lt;br /&gt;
[[File:PD2 ZealTeamARdude.jpg|thumb|600px|none|A &amp;quot;Zeal Team&amp;quot; unit with an M4A1. Note the Folding Stock, which does not appear on said unit's weapon in the actual game.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2==&lt;br /&gt;
The [[Steyr AUG A2]] is at reputation level 8 and is named the &amp;quot;UAR&amp;quot; (presumably short for Universal Army Rifle, the English translation of Armee Universal Gewehr, or AUG). It holds 30 rounds and is rather accurate and powerful. It can be fitted with a railed fore end to make it resemble an AUG A3, but the rifle still lacks the bolt release of an A3. Oddly, instead of its build-in folding foregrip it has a section of rail added to the hinge and an aftermarket vertical grip attached to said rail.&lt;br /&gt;
Upon launch, the rifle can be seen using a Magpul PMAG, which suggests it was not based entirely on an authentic AUG. After the animation update, however, it gains the AUG's proprietary magazine.&lt;br /&gt;
As of update 61, the Raptor polymer body was added as a mod for the weapon, this mod will give the weapon the appearance of the Thales F90.&lt;br /&gt;
[[file:AUG A2 16.jpg|thumb|none|450px|Steyr AUG A2 (Military Version) - 5.56x45mm]]&lt;br /&gt;
[[File:AUG A2 PD2 left.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:AUG A2 PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:AUG A2 PD2 idle.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:AUG A2 PD2 Iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:AUG A2 PD2 Reloading1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:AUG A2 PD2 reloading2.jpg|thumb|none|600px|Reloading. Note the bullets are actually modeled inside the magazine!]]&lt;br /&gt;
[[file:F90.jpg|thumb|none|450px|Thales F90, a future replacement for the Australian F88 Austeyr - 5.56x45mm]]&lt;br /&gt;
[[file:PD2 AUG A2 misc1.jpg|thumb|none|600px|Slapping the &amp;quot;Raptor Polymer Body&amp;quot; onto the AUG makes it sorta resemble the Thales F90, it lacks the bolt release however.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMS==&lt;br /&gt;
The [[AKMS|Izhmash AKMS]] appears as the AK.762 and is unlocked at reputation level 16. It holds 30 rounds and has less total ammunition than the AKS-74. A golden version of this weapon with diamond plating on the wooden handguard was released as a community reward, though is more expensive and has a lower concealment stat with no other differences. It can become a [[AKM]] if the &amp;quot;Classic Stock&amp;quot; from The Butcher's AK/CAR Mod Pack is equipped.&lt;br /&gt;
[[file:AKMS.jpg|thumb|none|500px|AKMS, stamped steel receiver w/ slant muzzle brake and under-folding stock - 7.62x39mm]]&lt;br /&gt;
[[File:PD2 AKMS left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 AKMS right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 AKMS holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 AKMS iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 AKMS reloading1.jpg|thumb|600px|none|Reloading. Rocking in a new magazine.]] &lt;br /&gt;
[[File:PD2 AKMS reloading2.jpg|thumb|600px|none|Racking the charging handle. A round can be seen in the chamber if one looks closely enough.]] &lt;br /&gt;
[[File:PD2 AKMS Gold right.jpg|thumb|600px|none|The Gold AKMS in all its fugly glory.]]&lt;br /&gt;
[[file:PM md. 90 Krinkov.jpg|thumb|none|450px|AIMR - 7.62x39mm. The original Romanian designation for this rifle is the PM md. 90 cu țeavă scurtă (short barreled).]]&lt;br /&gt;
[[file:PD2 AKMS misc5.jpg|thumb|none|600px|Fitting the &amp;quot;AK Slavic Dragon Barrel&amp;quot; to the AKMS allows it to impersonate the [[AK-47#AIMR|Romanian AIMR]]]]&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|500px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:PD2 AKM misc6.jpg|thumb|600px|none|The AKM fitted with the &amp;quot;Classic stock&amp;quot; giving it that classic look.]] &lt;br /&gt;
[[File:PD2 AKMS misc1.jpg|thumb|600px|none|The Russian mercs in the Boiling Point heist use AKMs with solid stocks as their weapon. They were the only enemies to use AKMs initially, but eventually enemies such as the Hotline Miami gangsters, cartel members, gang members and AI companions started using them too.]] &lt;br /&gt;
[[File:PD2 AKMS misc2.jpg|thumb|600px|none|Ditto.]]&lt;br /&gt;
[[File:PD2 AKMS misc4.jpg|thumb|600px|none|The AI Houston using an AKM.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KV==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36K|Heckler &amp;amp; Koch G36KV]] makes an appearance as the &amp;quot;JP36&amp;quot;, unlocked as early as level 16. The damage output stays mediocre no matter what, but its main draws are easy recoil, solid accuracy, and a deep 240 round ammo pool.&lt;br /&gt;
[[file:HKG36KR.jpg|thumb|500px|none|Heckler &amp;amp; Koch G36KV - 5.56x45mm]]&lt;br /&gt;
[[File:Payday2 G36K preview.jpg|thumb|none|600px|The standard issue JP36. G36K and G36KV are all but indistinguishable these days, but the Navy style fire selector shows that this G36 is a KV. The proportions are a little off and the flash hider is that of a [[G36C]], hinting that it might've been modeled from an airsoft cousin or &amp;quot;stretching&amp;quot; a G36C model.]]&lt;br /&gt;
[[File:Payday2 G36K attachments1.jpg|thumb|none|600px|Festooned with toys. The option of installing a &amp;quot;Sniper Stock&amp;quot; from a civilian SR8 is an odd choice and makes the right-hand side fire selector vanish, but increases accuracy nonetheless. The side-mounting gadgets don't actually clip on the basic foregrip as intended, but rather bring their own screw-on rails if the originals weren't there.]]&lt;br /&gt;
[[File:Payday2 G36K attachments2.jpg|thumb|none|600px|The performance-increasing &amp;quot;Polizei Special Foregrip&amp;quot; is based on a Knight's Armament quad rail system. Note the combination retractable-folding HK stock, the fake vent holes on the foregrip texture, and the optic lens cover clipping through the front sight.]]&lt;br /&gt;
[[File:Payday2 G36K whack.jpg|thumb|none|600px|Houston breaks a shop display along with his ammunition. This completely unique melee attack is a weak knock with the most fragile part of the rifle, punctuated by totally absent trigger discipline.]]&lt;br /&gt;
[[File:Payday2 G36K reload1.jpg|thumb|none|600px|As a bank robbery goes bad, Houston stuffs a hastily scavenged mag into his drained JP36. Fortunately, the massive ammo pool also means a very quick resupply rate.]]&lt;br /&gt;
[[File:Payday2 G36K reload2.jpg|thumb|none|600px|20 extra bullets (count them!) certainly warrant sending the magazine home with a hearty smack. The precise number of rounds going into the rifle or going with the previous mag are strictly observed.]]&lt;br /&gt;
[[File:Payday2 G36K reload3.jpg|thumb|none|600px|Then he racks the lever...]]&lt;br /&gt;
[[File:Payday2 G36K firing.jpg|thumb|none|600px|...just in time to save himself from a beat cop gone bad.]]&lt;br /&gt;
[[File:PD2 G36C cops.jpg|thumb|600px|none|A GenSec Elite with a G36KV. Note the unique digital camo. It is fitted with a EOTech XPS red dot sight with a EOTech G33 3x magnifier mounted behind it, along with a Streamlight TLR 1 weaponlight on the handguard.]]&lt;br /&gt;
[[File:PD2 G36C cops2.jpg|thumb|600px|none|A GenSec Elite's G36KV laying on the ground, showing it is fitted with a HK 4-position combination retractable-folding G36 stock.]]&lt;br /&gt;
[[file:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[File:Payday2 G36C preview.jpg|thumb|none|600px|Installing the &amp;quot;Compact Foregrip&amp;quot; turns the gun into a convincing [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|G36C]]. The stamp names the rifle as a &amp;quot;PJ G36&amp;quot;. The stubby nose helps concealment with only minor drawbacks, but even the potential maximum is too poor to really make a difference when stealth counts.]]&lt;br /&gt;
[[File:Payday2 G36C sights.jpg|thumb|none|600px|A downtown ambush kicks off. The iron sights would be good and serviceable if the rear sight wasn't always flipped to the long-range setting. Optics are all but mandatory.]]&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[File:PD2 G36 misc1.jpg|thumb|600px|none|The &amp;quot;Gage Spec Ops Pack&amp;quot; DLC added along with a plethora of weapons mods, the &amp;quot;JP36 Original Sight&amp;quot; and &amp;quot;JP36 Long Foregrip&amp;quot;. This allows the weapon to impersonate the basic [[G36]] or an original German G36K if just the JP36 Original Sight is used.]] &lt;br /&gt;
[[File:PD2 G36 misc2.jpg|thumb|600px|none|A look down the fancy top mounted red dot sight. The reticle shape and color can be changed at the player's discretion.]]&lt;br /&gt;
&lt;br /&gt;
==Olympic Arms K23==&lt;br /&gt;
The ''Para SMG'' is unlocked at reputation level 19. A very competent and modifiable gun, it can easily cover whatever a gimmick primary weapon might lack - like a pocket CAR-4, albeit with worse concealability potential. It is a confusing mix of half-dozen different ultra-short AR-15 pistols and carbines, but since the game assets label it as ''&amp;quot;olympia&amp;quot;'', that's the headline.&lt;br /&gt;
===Olympic Arms K23B===&lt;br /&gt;
The basic look of the gun is closest to the [[M16_rifle_series#Olympic_Arms_K23B|OA K23B]] ultrashort carbine. However, the removable carry handle and RIS are featured only in its sister OA K23B Tactical, the emergency wire stock is taken from an [[M16 rifle series#M231 Firing Port Weapon|M231 FPW]] and the original aluminium foregrip has been extended over the gas block to make it a dead ringer with a round-front type [[M16 rifle series#LaFrance Specialties M16K|La France M16K]]. The name itself may be a dim reference to the fact that most of the involved guns have 9x19mm variants as well, but that's reaching.&lt;br /&gt;
[[file:Full-k23b.jpg|thumb|none|450px|Olympic Arms K23B - 5.56x45mm]]&lt;br /&gt;
[[file:K23B Tactical.jpg|thumb|none|450px|Olympic Arms K23B Tactical - 5.56x45mm. The Para gets different rails and no vertical foregrip.]]&lt;br /&gt;
[[File:Payday2 K23B preview.jpg|thumb|none|600px|The Para in its basic state. There's more than one model that could claim to be the basis.]]&lt;br /&gt;
&lt;br /&gt;
Attaching a Milspec Magazine and a Standard Stock bring the Olympic Arms K23B closest to its retail shape.&lt;br /&gt;
[[File:Payday2 K23B preview-true.jpg|thumb|none|600px|The older Para was a rather average SMG without being able to excel in any one area, but the 1st person animation update granted it a new lease of life by way of a lightning-fast reload.]]&lt;br /&gt;
&lt;br /&gt;
===Olympic Arms K23P===&lt;br /&gt;
Buying a Bare Essentials Stock for extra concealment removes the wire stock and leaves only the buffer tube behind. This combined with the old A2 flash hider out it as the Olympic Arms K23P, a semiauto pistol version of the same caliber.&lt;br /&gt;
[[File:Payday2 K23B pistol.jpg|thumb|none|600px|The wire stock secretly improves recoil control by +1. The in-game stat screens say that the stripped tube stock has no drawbacks, but memory hacking reveals otherwise. Note the further concealing Straight Grip.]]&lt;br /&gt;
&lt;br /&gt;
===M4 CQBR / Mk 18 Mod 0===&lt;br /&gt;
Attaching a Medium Barrel for extra accuracy and replacing the basic handguard with something else makes the Para finally look like an actual assault rifle. However, the barrel's rather specific ~10&amp;quot; length (falls just short of the 11.5&amp;quot; AMCAR) makes the most American option the [[M16_rifle_series#CQB-R / Mk. 18 Mod 0|Mk. 18 Mod 0]], ignoring the lack of a gas block/front sight and the too short foregrip.&lt;br /&gt;
[[File:Mk18.jpg|thumb|none|450px|Mk. 18 Mod 0 with Navy markings and special accessories - 5.56x45mm]]&lt;br /&gt;
[[File:Payday2 K23B Mk48 remastered.jpg|thumb|none|600px|The tan Tactical attachments have been in the game from the start and are less popular in the face of DLC stuff. The grip is Command Arms, the rest are faithful Magpul recreations.]]&lt;br /&gt;
[[File:Payday2 K23B reload.jpg|thumb|none|600px|Dallas tugs the charging handle of a reloaded Para - none of the other AR-15 pattern rifles reloaded like this until update 65, when the AMR-16 received a similar animation). Note the Butcher's recent Aftermarket Shorty foregrip and the bullets showing through the fresh Expert Magazine.]]&lt;br /&gt;
[[File:Payday2 K23B sights.jpg|thumb|none|600px|The sight picture is the same as the AMCAR, but it works well at ranges this short. Using a flashlight to make enemies pop out of a slightly dim background helps even during day heists.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M14==&lt;br /&gt;
A [[M14|Springfield Armory M14]] with a McMillan M2A stock and a short 16&amp;quot; barrel appears as the &amp;quot;M308&amp;quot; as in the first Payday. It is set to semi-auto by default but can be switched to full-auto and holds 10 rounds in a 20-round magazine. Prior to the first Gage Weapon Pack release, it was semi-automatic only, making it the only assault rifle to have the mode; as of then, it is now one of only two weapons with multiple fire modes that defaults to semi-auto, the other being the much-later-added HK417. The weapon can be modified with a JAE 100 G3 stock or a SAGE EBR Chassis, the later makes it resemble a [[M14#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]]. &lt;br /&gt;
[[file:Us m14 dmr 02.jpg|thumb|none|500px|Springfield Armory M14 Designated Marksman Rifle in a McMillan M2A stock - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Sagem14 09-1-.jpg|thumb|none|500px|Springfield Armory M14 with Sage stock and scope - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Springfield Armory M1A SOCOM 16 PD2 left.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Springfield Armory M1A SOCOM 16 PD2 right.jpg|thumb|none|600px|Note fire-selector below the rear sight.]]&lt;br /&gt;
[[File:PD2 M14 holding.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:PD2 M14 iron sights.jpg|thumb|none|600px|Iron Sights.]]&lt;br /&gt;
[[File:PD2 M14 reloading1.jpg|thumb|none|600px|Reloading. About to remove the magazine.]]&lt;br /&gt;
[[File:PD2 M14 reloading2.jpg|thumb|none|600px|About to insert a fresh mag.]]&lt;br /&gt;
[[File:PD2 M14 reloading3.jpg|thumb|none|600px|Hitting the bolt-release, a very rare sight with M14-style rifles in video-games. Note that the bolt is just about to lock into battery.]]&lt;br /&gt;
[[File:PD2 M14 misc1.jpg|thumb|none|600px|The M14 DMR in a JAE 100 G3 stock...]]&lt;br /&gt;
[[File:PD2 M14 misc2.jpg|thumb|none|600px|...and here in a SAGE EBR Chassis.]]&lt;br /&gt;
[[File:PD2 M14 misc3.jpg|thumb|none|600px|In the &amp;quot;Butcher mod pack&amp;quot; update, a scope mount was added for the M14. Without the mount, any optics will be mounted further forward on the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMSU==&lt;br /&gt;
A variant on the [[AKMSU|Izhmash AKMSU]] is unlocked at reputation level 29 and is named the &amp;quot;Krinkov,&amp;quot; the nickname of the [[AK-74#AKS-U|AKS-74U]]. It holds 30 rounds and is a catogorized as an SMG, rather than an assault rifle like the other three Kalashnikov rifles.&lt;br /&gt;
[[file:AK-Krinkov.jpg|thumb|none|450px|Izhmash AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:PD2 AKMSU left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 AKMSU right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 AKMSU holding.jpg|thumb|none|600px|Dallas admiring his huge stack of cash that he sadly can not spend on guns.]]&lt;br /&gt;
[[file:PD2 AKMSU iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 AKMSU reloading1.jpg|thumb|none|600px|Reloading. About to karate-chop the magazine out of the gun...]]&lt;br /&gt;
[[file:PD2 AKMSU reloading2.jpg|thumb|none|600px|...off it goes!]]&lt;br /&gt;
[[file:PD2 AKMSU quadmag.jpg|thumb|none|600px|Chains about to insert a quad stack magazine...]]&lt;br /&gt;
[[file:PD2 AKMSU reload.jpg|thumb|none|600px|...and finally racking the charging handle.]]&lt;br /&gt;
[[File:PD2 AKMS misc3.jpg|thumb|600px|none|Russian &amp;quot;light&amp;quot; mercs and (formerly) the Cloaker's Russian cousin in the Boiling Point heist use AKMSUs with a PBS-1 suppressor, railed handguard, an Aimpoint T1 Micro sight, no stock, and bakelite magazines. One might assume they use AKS-74Us due to the bakelite mags, but the curvature of the magazine indicates that it's chambered in 7.62x39mm. This could mean that the magazines are simply retextured AKMSU magazines that are supposed to make the gun look like an AKS-74U.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 AKMSU akimbo right.jpg|thumb|600px|none|This is a bad idea.]] &lt;br /&gt;
[[File:PD2 AKMSU akimbo holding.jpg|thumb|600px|none|...but Dallas don't care.]] &lt;br /&gt;
[[File:PD2 AKMSU akimbo reloading.jpg|thumb|600px|none|Reloading. Somehow reloading two AKMSUs is faster than reloading any of the akimbo pistols in-game. Magic innit?]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5==&lt;br /&gt;
The whole [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5]] family appears as the &amp;quot;AK5&amp;quot;, all packed inside one gun's upgrade selection. Its accuracy and recoil are solid from the start, but the low damage needs help to reach its best. Unlocked at level 33.&lt;br /&gt;
[[File:AK 5.jpg|thumb|none|500px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 -hd1- menu 1.jpg|thumb|none|600px|The stock model.]]&lt;br /&gt;
===Ak 5B===&lt;br /&gt;
Sticking on the &amp;quot;Bertil Stock&amp;quot; from the designated marksman model turns the AK5 into an ersatz [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5B]]. &lt;br /&gt;
[[File:Payday2 Ak 5 preview-b.jpg|thumb|none|600px|This DMR stock is enough to boost shot accuracy. The stock foregrip doesn't get rails, the components just sort of clamp on.]]&lt;br /&gt;
===Ak 5C===&lt;br /&gt;
The modernized [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5C]] comes together by replacing almost everything that comes off the receiver.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|500px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Ak 5 preview-c.jpg|thumb|none|600px|The true form of the rifle gains a leap to all important stats with the addition of the &amp;quot;Caesar&amp;quot; stock, &amp;quot;Karbin Ceres&amp;quot; foregrip and the recently introduced &amp;quot;CQB Barrel&amp;quot;, decorated here with a yellow laser module and a Lancer L5 magazine. The resemblance is far from perfect, however, due to the lack of the Ak 5C's railed top and duckbill flash hider, and the complete absence of vent holes on the foregrip.]]&lt;br /&gt;
[[File:Payday2 Ak 5 sights-c.jpg|thumb|none|600px|The sight picture is the western type, but the extra lateral vision is a welcome change from the AR-15 fashion.]]&lt;br /&gt;
[[File:Payday2 Ak 5 reload.jpg|thumb|none|600px|More targets means more bullets. The real-life foregrip's venting holes are nowhere to be seen.]]&lt;br /&gt;
[[File:Payday2 Ak 5 cocking.jpg|thumb|none|600px|The first-person animation update introduced this baffling maneuver - Chains here is strong enough to tug back the charging handle, with one finger, even when he's twisting his left arm through the gap between the stock and his right hand.]]&lt;br /&gt;
[[File:PD2 AK5 reloading1.jpg|thumb|600px|none|The reload animation has since been updated to be more conventional.]] &lt;br /&gt;
[[File:PD2 reloading2.jpg|thumb|600px|none|Chambering a round.]]&lt;br /&gt;
&lt;br /&gt;
===FN FNC===&lt;br /&gt;
The &amp;quot;Belgian Heat&amp;quot; handguard is cribbed straight off the [[FN_FNC#FN_FNC|FN Herstal FNC]] in a direct reference to Lt. Vincent Hanna ([[Al Pacino]]) from the movie ''[[Heat]]''.&lt;br /&gt;
[[File:FN FNC.jpg|thumb|500px|none|FN FNC - 5.56x45mm]]&lt;br /&gt;
[[File:Payday2 Ak 5 preview-fnc.jpg|thumb|none|600px|This unusual upgrade is a shunned choice. It helps less than the 5C handguard in every way.]]&lt;br /&gt;
[[File:Payday2 Ak 5 magbug.jpg|thumb|none|600px|The ghetto-FNC showing off a modeling bug. The Tactical and Expert magazines are misaligned and oversized for the magazine well, clipping through the front. This has since been patched.]]&lt;br /&gt;
[[File:Payday2 Ak 5 sights-fnc.jpg|thumb|none|600px|Looks like he's seen the film. The front sight is more reminiscent of the AR-15 types, very legible.]]&lt;br /&gt;
[[File:Payday2 Ak 5 magdry.jpg|thumb|none|600px|An empty magazine coming off the Bofors FNC. The voided barcode sticker is numbered &amp;quot;1KTG40885&amp;quot;.]]&lt;br /&gt;
[[File:Payday2 Ak 5 cocking-fnc.jpg|thumb|none|600px|Another shot of the Ak 5's cocking acrobatics, showing off the clashing difference between the black handguard and the Swedish green lacquer.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[M16#M16A4_Rifle|Colt M16A4]] with a short barrel appears as the &amp;quot;AMR-16&amp;quot; and is unlocked at reputation level 39. It is shown with a safe/semi/auto selective fire capability, meaning it was based on the export International Model R0901, and incorrectly holds 30 rounds in a 20-round magazine. It can be equipped with an [[M16A1]] handguard with the Blast From The Past modification. Unlike the other AR-15 type rifles, the M16's gas block and front sight disappear when using optics.&lt;br /&gt;
[[file:M16A4Standard.jpg‎|thumb|500px|none|Colt M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:PD2 M16 left.jpg|thumb|600px|none|The magazine is modeled after a 20 round mag but somehow it holds 30 rounds. Putting an actual 30 round mag in gun gives it 38 rounds.]] &lt;br /&gt;
[[File:PD2 M16 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M16 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M16 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 M16 reloading1.jpg|thumb|600px|none|Reloading. Inserting a new magazine.]] &lt;br /&gt;
[[File:PD2 M16 reloading2.jpg|thumb|600px|none|Then pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552-2(**)==&lt;br /&gt;
The [[SIG_SG_550#SIG_SG_552|SIG SG 552-2]] appears as the &amp;quot;Commando 553&amp;quot; (referring to the SG553 instead) and is available to purchase by anyone who owns the Armored Transport DLC. It Holds 30 rounds. The rifle can be confirmed as a 552-2 by the permanent scope rail, the simple, folding front and rear iron sights instead of the original sights of the SIG assault rifle series, and the proprietary SG 552 exclusive bolt handle. As of the First Person Animations Update, the weapon's magazine is translucent and visibly empties when firing, rather than being solid brown&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|450px|none|SIG SG 552-2, version with permanent scope rail and ACOG scope - 5.56x45mm. The in-game rifle has a factory handguard, although the pictured handguard can be put on the weapon.]]&lt;br /&gt;
[[File:SIG 552-2 PD2 left.jpg|thumb|none|600px|Note that the magazine has actual bullets modeled in it.]]&lt;br /&gt;
[[File:SIG 552-2 PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SIG 552-2 PD2 idle.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SIG 552-2 PD2 iron-sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:SIG 552-2 PD2 reloading1.jpg|thumb|none|600px|Reloading. Note that the magazine is modeled without a follower.]]&lt;br /&gt;
[[File:SIG 552-2 PD2 reloading2.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:SIG 552-2 PD2 reloading3.jpg|thumb|none|600px|Hitting the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H(**)==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-H|FN SCAR-H]] appears as the &amp;quot;Eagle Heavy Rifle&amp;quot; and is available to purchase for owners of the Gage Weapon Pack #1 DLC. It holds 20 rounds and is a powerful weapon. A version with a [[FN SCAR#FN SSR|FN SSR]] stock is used by some Murkywater PMC enemies.&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|500px|FN SCAR-H - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SCAR-H PD2 left.jpg|thumb|none|600px|Note the Magpul AFG, it is on the weapon by default and cannot be removed.]]&lt;br /&gt;
[[File:SCAR-H PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SCAR-H PD2 idle.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SCAR-H PD2 iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:SCAR-H PD2 reloading1.jpg|thumb|none|600px|Reloading. About to insert a magazine. The lack of feed lips is all too obvious in this frame.]]&lt;br /&gt;
[[File:SCAR-H PD2 reloading2.jpg|thumb|none|600px|Pulling the charging handle to chamber a new round. Seemingly, this SCAR-H has a broken bolt catch since the bolt does not lock back when the gun runs dry. Rather oddly, the original reload was '''correct''', as it uses the bolt release to chamber, until Update #65 released this new animation that seemingly &amp;quot;broke&amp;quot; the rifle.]]&lt;br /&gt;
[[File:PD2 SCAR misc1.jpg|thumb|600px|none|The SCAR-H used by the Murkywater PMCs. Note the AN/PEQ-15 IR designator on top of the front-rail.]] &lt;br /&gt;
[[File:PD2 SCAR misc2.jpg|thumb|600px|none|Ditto.]] &lt;br /&gt;
'''Modified Version'''&lt;br /&gt;
[[File:SCAR-H PD2 modified left.jpg|thumb|none|600px|Modified version with FN SSR stock, EOTech XPS, Command Arms pistol grip, and AN/PEQ-15 IR designator.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 FAL(**)==&lt;br /&gt;
A [[FAL|DSA SA58 FAL]] fitted with a DSA bolt-on railed scope mount and a paratrooper rear sight appears as the &amp;quot;Falcon Rifle&amp;quot; and is available to purchase for owners of the Big Bank DLC. It holds 20 rounds and is a very flexible weapon. Notably, the SA58 was the first weapon to have its accessories linked to DLC achievements rather than random drops. &lt;br /&gt;
[[File:DSA SA58 with 18'' barrel.jpg‎|thumb|none|500px|DSA SA58 with 18&amp;quot; barrel - 7.62x51mm NATO]] &lt;br /&gt;
[[File:PD2 FAL left.jpg|thumb|none|600px|Besides the DSA bolt-on railed scope mount and the eared paratrooper rear sight, it matches the above image to a T. Although difficult to spot in this screenshot, the receiver texture claims this weapon is chambered in .308 Winchester, a caliber that the original FAL cannot support while the SA58 can by using a proprietary receiver. Also note the fire selector being set to &amp;quot;Einzelfeuer&amp;quot; (single-fire), but the weapon still fires fully-automatic by default.]]&lt;br /&gt;
[[Image:PD2 FAL right.jpg|thumb|none|600px|Note the DSA bolt with &amp;quot;sand cuts&amp;quot;. The line &amp;quot;BARRINGTON, IL&amp;quot; milled onto its side is an obvious reference to the Barrington, Illinois-based DSA Arms.]]&lt;br /&gt;
[[File:PD2 FAL holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 FAL iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 FAL reloading1.jpg|thumb|600px|none|Reloading. Rocking in a new magazine...]] &lt;br /&gt;
[[File:PD2 FAL reloading2.jpg|thumb|600px|none|...then finishes by racking the charging handle.]] &lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|none|450px|DSA SA58 OSW - 7.62x51mm NATO]] &lt;br /&gt;
[[File:PD2 FAL SA58.jpg|thumb|none|600px|A DSA SA58 OSW can be replicated by equipping the &amp;quot;CQB Foregrip&amp;quot;, &amp;quot;Tactical Grip&amp;quot;, and &amp;quot;CQB Stock&amp;quot; modifications. An Extended Mag is optional, but will further improve the look.]] &lt;br /&gt;
[[Image:Fal13-1-.jpg‎|thumb|none|500px|Israeli FAL &amp;quot;Romat&amp;quot; with Wooden Furniture - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:PD2 FAL miscinthearse.jpg|thumb|none|600px|Attaching the &amp;quot;Retro Foregrip&amp;quot; and &amp;quot;Wooden Stock&amp;quot; to the SA58 allows it to impersonate the [[FN_FAL#IMI_Romat|IMI Romat]].]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1(**)==&lt;br /&gt;
The [[FAMAS#FAMAS_F1|FAMAS F1]] appears as the &amp;quot;Clarion Rifle&amp;quot; and is unlocked for purchase by buying the &amp;quot;Gage Assault Pack&amp;quot; DLC. It incorrectly holds 30 rounds in a 25-round magazine. It features unique modifications based on other, often obscure variations of the weapon; alongside the &amp;quot;G2 Grip&amp;quot; to turn it into the FAMAS G1, it also gets alternate barrels based on those of the G2 Commando, the G2 Sniper, and the Century Arms MAS .223 civilian rifle.&lt;br /&gt;
[[file:Famas.jpg|thumb|none|500px|FAMAS F1 - 5.56x45mm. Standard service rifle of the French Forces.]]&lt;br /&gt;
[[File:PD2 Famas left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Famas right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Famas holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Famas iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 Famas reloading1.jpg|thumb|600px|none|Reloading. Throwing away the empty mag.]] &lt;br /&gt;
[[File:PD2 Famas reloading2.jpg|thumb|600px|none|Inserting a new one.]] &lt;br /&gt;
[[File:PD2 Famas reloading3.jpg|thumb|600px|none|Pulling the charging handle.]] &lt;br /&gt;
[[file:FAMAS F2.jpg|thumb|none|500px|FAMAS G1 - 5.56x45mm. Older intermediate version of the G2 with magazine and magazine release system from the FAMAS F1.]]&lt;br /&gt;
[[File:PD2 Famas misc1.jpg|thumb|600px|none|If fitted with the &amp;quot;G2 Grip&amp;quot; (originally called &amp;quot;Retro Grip&amp;quot; before a patch, even though the G1 and G2 are newer models than the F1), the F1 turns into a G1 model.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM 7.62(**)==&lt;br /&gt;
The [[Galil#Galil 7.62|7.62mm variants of IMI Galil ARM]] appears as the &amp;quot;Gecko 7.62&amp;quot; rifle and is available to purchase for owners of the &amp;quot;Gage Assault Pack&amp;quot; DLC. It incorrectly holds 30 rounds in the 25-round magazine and has a much higher RoF than actual ARMs. &lt;br /&gt;
[[Image:Galilarm-05.jpg|thumb|none|500px|IMI Galil ARM chambered in 7.62x51mm NATO. Note the thicker, straight box magazine.]]&lt;br /&gt;
[[Image:PD2 Galil left.jpg|thumb|none|600px|Note that the bipod can't be used, it's purely cosmetic.]]&lt;br /&gt;
[[Image:PD2 Galil right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 Galil holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Galil iron sight.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 Galil reloading1.jpg|thumb|600px|none|Reloading. Removing the magazine, since it's not dry there's still bullets in it, or rather, a bullet.]] &lt;br /&gt;
[[File:PD2 Galil reloading2.jpg|thumb|600px|none|Rocking in a new mag.... with one bullet.]] &lt;br /&gt;
[[Image:Galil 7.62SAR Cropped.jpg|thumb|none|450px|IMI Galil SAR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PD2 Galil misc1.jpg|thumb|none|600px|It's possible to turn the ARM into a [[Galil SAR]] if fitted with the &amp;quot;Light Foregrip&amp;quot;.]]&lt;br /&gt;
[[Image:Galil_m.jpg|thumb|none|450px|IMI Galil MAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:PD2 Galil misc2.jpg|thumb|none|600px|If one modifies the ARM with the &amp;quot;CQB foregrip and &amp;quot;Skeletal stock&amp;quot; it turns into a [[Galil MAR]] lookalike.]]&lt;br /&gt;
[[Image:Galil-sniper-1.jpg|thumb|none|500px|Galil Sniper - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PD2 Galil misc3.jpg|thumb|none|600px|The &amp;quot;Sniper Foregrip&amp;quot; and &amp;quot;Sniper Stock&amp;quot; turns the ARM into the [[Galil Sniper Rifle]].]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3(**)==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3A3]] with a [[Heckler &amp;amp; Koch HK21]] machine gun's stock appears as the &amp;quot;Gewehr 3 Rifle&amp;quot; (a rather redundant name, as &amp;quot;Gewehr&amp;quot; means &amp;quot;rifle&amp;quot;, making this the &amp;quot;Rifle 3 Rifle&amp;quot;), and is available to purchase for owners of the &amp;quot;Gage Assault Pack&amp;quot; DLC. It holds 20 rounds in the magazine.&lt;br /&gt;
[[File:G3A3.jpg|thumb|none|500px|Heckler &amp;amp; Koch G3A3 with Navy trigger-group - 7.62x51mm NATO]]&lt;br /&gt;
[[File:PD2 G3 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 G3 right.jpg|thumb|600px|none|Note the G3A3A1-style ambidextrous fire selector. A real G3A3 (see above picture) is designed for right-handed shooters only.]] &lt;br /&gt;
[[File:PD2 G3 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 G3 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 G3 reloading1.jpg|thumb|600px|none|Reloading. Removing the empty mag...]] &lt;br /&gt;
[[File:PD2 G3 reloading2.jpg|thumb|600px|none|...about to insert a full one...]] &lt;br /&gt;
[[File:PD2 G3 reloading3.jpg|thumb|600px|none|...chambering a round.]] &lt;br /&gt;
[[Image:CETME G3.JPG|thumb|none|500px|Early Heckler &amp;amp; Koch G3 rifle with wooden handguard and buttstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:PD2 G3 misc3.jpg|thumb|600px|none|Fitting the G3 with the &amp;quot;Wooden foregrip&amp;quot;, &amp;quot;Wooden stock&amp;quot; and &amp;quot;Retro grip&amp;quot; will give it an appearance similar to the CETME rifles. Note the fancy (and entirely cosmetic) sling.]] &lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|500px|Heckler &amp;amp; Koch G3A3 with slimline handguard. This example is equipped with Olive-Drab colored furniture; H&amp;amp;K also produced this furniture in Black and &amp;quot;Jungle&amp;quot;-Green (referred to as &amp;quot;Police Green&amp;quot; in German circles). Saudi Arabia would also produce G3A3 rifles with light tan furniture - 7.62x51mm NATO]]&lt;br /&gt;
[[File:PD2 G3 misc4.jpg|thumb|600px|none|With the &amp;quot;Plastic foregrip&amp;quot; and &amp;quot;Retro grip&amp;quot; the G3 looks like the version above.]] &lt;br /&gt;
[[File:H&amp;amp;KPSG01.jpg|thumb|500px|none|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]] &lt;br /&gt;
[[File:PD2 G3 modified1 left.jpg|thumb|600px|none|The G3A3 modified to ''look'' like a PSG-1.]] &lt;br /&gt;
[[File:PD2 G3 modified1 right.jpg|thumb|600px|none|It's not quite a PSG-1 however...]] &lt;br /&gt;
[[File:PD2 G3 misc1.jpg|thumb|600px|none|Unlike a real PSG-1, this gun has S-E-F fire selector, a PSG-1 is semi-auto only and has a 0-1 selector. The PSG doesn't have any paddle magazine release or iron sights either.]] &lt;br /&gt;
[[File:PD2 G3 misc2.jpg|thumb|600px|none|Additionally, the fire selector on a PSG-1 isn't ambidextrous and was a forward assist/&amp;quot;silent bolt close divice&amp;quot;, something not present on this mock-up.]] &lt;br /&gt;
[[File:H&amp;amp;KSG1.jpg|thumb|500px|none|The gun is more of a strange hybrid between the the SG-1...(S-E-F fire-selector, paddle magazine release, iron sights)]] &lt;br /&gt;
[[File:Sr9tc.jpg|thumb|500px|none|...SR9(TC)...(grip, trigger, stock)]] &lt;br /&gt;
[[File:HKMSG90A1.jpg|thumb|500px|none|...and MSG90A1(ambidextrous fire-selector, forward assist, handguard)]]&lt;br /&gt;
[[File:PD2 CopSniperRifle.jpg|thumb|600px|none|The new rifle used by the Police Snipers. Note that it has the &amp;quot;Theia Magnified Scope&amp;quot; installed. This scope can only be used by the player on weapons categorized as sniper rifles, which the G3A3 is not.]]&lt;br /&gt;
[[File:PD2 CopSniperRifle2.jpg|thumb|600px|none|Left side of the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2(**)==&lt;br /&gt;
The [[Enfield_L85_rifle_series#L85A2|Enfield L85A2]] was released in the ''Clover Character Pack'' as the first paid DLC signature weapon. Known in-universe as the &amp;quot;L-95&amp;quot; and referred to as the &amp;quot;Queen's Wrath&amp;quot; by the inventory screen, the L85A2 comes with a Grippod vertical grip and optional Magpul EMAG that, despite the virtually unchanged dimensions compared to its default STANAG mag, seems to confer a sizable boost to capacity and, bizarrely, recoil reduction. &lt;br /&gt;
[[file:L85A2Iron.jpg|thumb|none|500px|Enfield L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PD2 L85 left.jpg|thumb|600px|none|A small clover sticker along with several tally marks can be made out if the player squints hard enough. Apparently the rifle had claimed 38 lives prior to Clover joining the gang, after which she for some reason decided to drop the habit entirely. It's probably for the best anyway, however, due to the massive number of cops the player ventilate each day the tally counts would literally go through the roof.]] &lt;br /&gt;
[[File:PD2 L85 right.jpg|thumb|600px|none|Note the zipped-on bottom and right rails. This is due to the L85 series' &amp;quot;flush&amp;quot; handguards not providing any attachment points for aftermarket accessories to mount on.]] &lt;br /&gt;
[[File:PD2 L85 holding.jpg|thumb|600px|none|Clover in her office with her favorite rifle.]]&lt;br /&gt;
[[File:PD2 L85 irons.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 L85 reloading1.jpg|thumb|600px|none|Reloading. Slapping the mag release, which probably wouldn't work very well.]] &lt;br /&gt;
[[File:PD2 L85 reloading2.jpg|thumb|600px|none|About to mash in a STANAG mag.]] &lt;br /&gt;
[[File:PD2 L85 reloading3.jpg|thumb|600px|none|Then pulling the charging handle. Like in many games, the bolt isn't depicted as locking back once the gun is dry.]]&lt;br /&gt;
[[File:PD2 L85 misc1.jpg|thumb|600px|none|The L85 is one of the few weapons in-game to have a completely different animation for reloading with a partially spent magazine. Instead of simply dropping the mag, it's removed by hand and presumably kept, which is wise.]] &lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, Daniel Defense railed foregrip, ACOG scope, Grippod vertical foregrip, and Surefire FHSA80SA flash hider - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PD2 L85 misc2.jpg|thumb|600px|none|One can deck out the L85A2 with the distinctive Daniel Defense rail for more tacticool. Also note the ACOG scope, called &amp;quot;Acough Optic Scope&amp;quot; in-game, and the Magpul EMAG, the latter was added along with this rifle and can be used with all rifles in-game that use STANAG magazines.]]&lt;br /&gt;
&lt;br /&gt;
==HS Produkt VHS-D2(**)==&lt;br /&gt;
The [[HS Produkt VHS|HS Produkt VHS-D2]] was released as part of the &amp;quot;Dragan Character Pack&amp;quot; DLC, much like the L85A2 was part of Clover's DLC. It is known in-game as the &amp;quot;Lion's Roar&amp;quot;, has a high rate of fire and overall good stats, though it has a long reload time and if unmodified, high recoil.&lt;br /&gt;
[[File:VHS-2.jpg|thumb|none|500px|HS Produkt VHS-D2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PD2 VHS left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 VHS right.jpg|thumb|600px|none|Note that the VHS-D2 is strangely a closed bolt weapon depicted as firing from an open bolt.]] &lt;br /&gt;
[[File:PD2 VHS holding.jpg|thumb|600px|none|Dragan in the gym with the rifle of his homeland.]] &lt;br /&gt;
[[File:PD2 VHS irons.jpg|thumb|600px|none|Iron sights. These bears some resemblance with the G36's iron sights.]] &lt;br /&gt;
[[File:PD2 VHS reloading1.jpg|thumb|600px|none|Reloading. Pulling out the magazine.]] &lt;br /&gt;
[[File:PD2 VHS reloading2.jpg|thumb|600px|none|A new magazine about to be loaded in. Here Dragan's VHS-D2 is shown to be using a real-but-relatively-obscure type of proprietary magazine. The VHS 2 series can accept G36 magazines in reality and are more commonly seen using them instead.]] &lt;br /&gt;
[[File:PD2 VHS reloading3.jpg|thumb|600px|none|Pulling the charging handle.]] &lt;br /&gt;
[[File:VHS-K2.jpg|thumb|none|450px|HS Produkt VHS-K2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PD2 VHS misc1.jpg|thumb|600px|none|With the &amp;quot;CQB Barrel&amp;quot; installed, the rifle resembles the K2 variant of the VHS.]]&lt;br /&gt;
&lt;br /&gt;
==TsNIITochMash AS Val(**)==&lt;br /&gt;
The [[AS Val]] was added with the Sokol Character Pack. It's called &amp;quot;Valkyria&amp;quot; in-game and holds 20 rounds of 9x39mm in the magazine.&lt;br /&gt;
[[File:AS Val.jpg|thumb|none|500px|AS Val - 9x39mm]]&lt;br /&gt;
[[File:PD2 AS Val left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 AS Val right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 AS Val holding.jpg|thumb|600px|none|Sokol admiring his hockey stick.]] &lt;br /&gt;
[[File:PD2 AS Val irons.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 AS Val reloading1.jpg|thumb|600px|none|Reloading. Removing the empty.]] &lt;br /&gt;
[[File:PD2 AS Val reloading2.jpg|thumb|600px|none|Rocking in a new one.]] &lt;br /&gt;
[[File:PD2 AS Val reloading3.jpg|thumb|600px|none|Pulling the charging handle with an underhand technique.]] &lt;br /&gt;
[[File:PD2 AS Val misc2.jpg|thumb|600px|none|The AS Val fitted with the &amp;quot;Prototype barrel&amp;quot; mod.]] &lt;br /&gt;
[[Image:Vss2.jpg|thumb|none|451px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[File:PD2 AS Val misc1.jpg|thumb|600px|none|Fitting the AS Val with the &amp;quot;Solid stock&amp;quot; turns it into a [[VSS Vintorez]].]] &lt;br /&gt;
[[File:PD2 AS Val misc3.jpg|thumb|600px|none|A VSS Vintorez in Chains' armory.]] &lt;br /&gt;
[[File:PD2 AS VAL misc1.jpg|thumb|600px|none|The VSS Vintorez used by the Russian Cloakers in the Boiling Point heist. At the time of the heist's release, they used AKMSUs.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec SUB-2000(**)==&lt;br /&gt;
Introduced in the Golden Grin update as a farewell gift from the Dentist, the [[Kel-Tec SUB-2000]] appears as the &amp;quot;Cavity 9mm&amp;quot;. A unique weapon to put it in gentle terms, it is a pistol caliber carbine primary weapon that achieves the damage level of a light sniper rifle using 9x19mm rounds. It fires exclusively in semi-auto as it does in real life and correctly holds 33-rounds in the extended Glock magazine with a +2 base-plate it uses. For some reason it is modeled without the red plastic blade in the front sight.&lt;br /&gt;
[[Image:Kel-Tec SUB-2000 33.jpg|thumb|none|500px|Kel-Tec SUB-2000 with 33-round Glock magazine - 9x19mm]] &lt;br /&gt;
[[File:Payday2 SUB-2000 preview.jpg|thumb|none|600px|The Cavity, straight from the gift wrappings. There are some small markings on the gun, but most are completely illegible. For once, the 33-rounder Glock magazine holds the correct amount of ammunition, and while it is usable with this gun in reality, it isn't recommended to any degree since the magwell of the SUB-2000 was not designed to work with the shelf of the Glock 18's extended magazine. This presents the risk of the magazine being shoved too far up the weapon when reloading and causing a jam. Kel-Tec therefore only recommends the use of standard Glock 17, 19, 22 and 23 magazines with their SUB-2000s.]]&lt;br /&gt;
[[File:Payday2 SUB-2000 attachments.jpg|thumb|none|600px|The gun comes complete with its own exclusive components. This Delabarre handguard reduces recoil at the expense of a lot of concealability. An alternate sight comes highly recommended.]]&lt;br /&gt;
[[file:Payday2_SUB-2000_flip1.jpg|thumb|none|600px|Flipping open the SUB-2000. Explains the extreme concealment rating, fails to account for the aftermarket sights. Not much slower than any other weapon draw, oddly enough.]]&lt;br /&gt;
[[file:Payday2_SUB-2000_flip2.jpg|thumb|none|600px|His peripheral sense tuned more towards sudden drawing motions, the guard fails to notice Hoxton pulling a carbine from his sleeve. Lifespan measured in seconds.]]&lt;br /&gt;
[[file:Payday2 SUB-2000 hipfire.jpg|thumb|none|600px|The second GenSec employee taking five to center mass. A surprise considering the gun's abysmal hipfire performance.]]&lt;br /&gt;
[[file:Payday2_SUB-2000_mag.jpg|thumb|none|600px|Hoxton's reign of terror takes a short pause. Note the LionGameLion maker's mark under the iron sight, right where the Kel-Tec logo is supposed to go.]]&lt;br /&gt;
[[file:Payday2 SUB-2000 reload.jpg|thumb|none|600px|The surprising stopping power might have something to do with the strange red tips in the 9x19mm that's crammed into the carbine. Chambering rare overpressure rounds would logically go with the low ammunition reserve, too.]]&lt;br /&gt;
[[Image:Kel-Tec SUB-2000 Gen 2.jpg|thumb|none|500px|Kel-Tec SUB-2000 Gen 2 - 9x19mm]] &lt;br /&gt;
[[file:Payday2 SUB-2000G2 overview.jpg|thumb|none|600px|Slapping on the &amp;quot;Appalachian Foregrip&amp;quot; transforms the first-run gun into a current Gen 2 model. The slimmer foregrip hikes concealment to brilliant levels, but stomps controllability to such a state where it genuinely starts competing in the class of actual sniper rifles. Note the stock, which also changed into that of the newer model.]]&lt;br /&gt;
[[file:Payday2 SUB-2000G2 attachments.jpg|thumb|none|600px|The &amp;quot;Tooth Fairy Suppressor&amp;quot; foregrip option also puts the rest of the furniture into Gen 2 shape. It seems to be a slightly-modified mockup of the GemTech MK-9K suppressor and Red Lion Precision rail combo.]]&lt;br /&gt;
[[file:Payday2 SUB-2000G2 sights.jpg|thumb|none|600px|The sight picture of the SUB-2000, viewed against a distant mercenary's upper body. The weapon is missing the red plastic blade in its front ring sight, making precise shooting a bit difficult. In real life the front sight blade is notorious for falling out or breaking off easily.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416C(**)==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416C]] was added with the release of the ''Sydney Character Pack''. It was marketed in-universe as the &amp;quot;Schäfer &amp;amp; Gewehr 416C&amp;quot;, but this copy of the weapon was renamed by Sydney to &amp;quot;Bootleg&amp;quot; after apparently buying from a blackmarket arms trader behind a gas station in Australia. Sydney also has a tattoo of the carbine on her left arm. It comes pre-fitted with a set of Centurion Arms diopter drum sights, non-removable 100-round Beta C-Mag and a Magpul RVG, the latter of which is apparently for posterity only as its recoil remains horrible throughout.&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416C carbine with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PD2 416C left.jpg|thumb|600px|none|The Beta C-Mag is attached by default and can't be switched to anything else. It correctly holds 100 rounds.]] &lt;br /&gt;
[[File:PD2 416C right.jpg|thumb|600px|none|Note the bullets modeled inside the drum. Also note the Magpul RVG that is fitted by default and can't be removed. The collapsible stock can't be extended either, meaning actual shoulder-firing of the weapon is not possible and explains quite a lot about its rather mediocre Stability value.]] &lt;br /&gt;
[[File:PD2 416C holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 416C iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 416C reloading1.jpg|thumb|600px|none|Reloading. Dumping the empty drum...]] &lt;br /&gt;
[[File:PD2 416C reloading2.jpg|thumb|600px|none|...inserting a new one... (Here you can see &amp;quot;SG 416 C&amp;quot; on the mag-well.)]] &lt;br /&gt;
[[File:PD2 416C reloading3.jpg|thumb|600px|none|...and hitting the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1(**)==&lt;br /&gt;
The [[CZ 805 BREN|CZ 805 BREN A1]] was added with the Biker Heist Packs and called the &amp;quot;CR 805B&amp;quot; in-game. It's strangely treated as an SMG by the game and is therefore a secondary weapon, which is even more egregious than the similarly-categorized Olympic Arms K23B and AKMSU as it is a legitimate full-length assault rifle in reality. It's fitted with a non-removable Magpul MVG foregrip. It has a factory gray and black two-tone finish and is fitted with a STANAG magwell (which can also be a factory option). It can be given a shorter barrel that turns the rifle into an A2 model.&lt;br /&gt;
[[File:CZ805BRENA1 adjustablestock.jpg|thumb|500px|none|CZ 805 BREN A1 - 5.56x45mm NATO]] &lt;br /&gt;
[[File:CZ805BREN variant.jpg|thumb|500px|none|CZ 805 BREN A1 with tan upper receiver - 5.56x45mm NATO, To show the CZ made STANAG magwell.]] &lt;br /&gt;
[[File:PD2 805BREN left.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 805BREN right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 805BREN holding.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 805BREN iron sights.jpg|thumb|600px|none|Iron sights.]]&lt;br /&gt;
[[File:PD2 805BREN reloading1.jpg|thumb|600px|none|Reloading. Jiro begins with checking the chamber, which is empty.]]&lt;br /&gt;
[[File:PD2 805BREN reloading2.jpg|thumb|600px|none|Flicking out the magazine in a very dramatic way before inserting a new one...]]&lt;br /&gt;
[[File:PD2 805BREN reloading3.jpg|thumb|600px|none|...and then he takes his sweet time to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417(**)==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK417]] was added to the game as part the &amp;quot;Scarface Character Pack&amp;quot; DLC. Known in-universe as the &amp;quot;Little Friend 7.62 Assault Rifle&amp;quot; or &amp;quot;Schäfer &amp;amp; Gewehr SG-417D&amp;quot;, it strangely sports an AR-15-esque solid stock instead of the proper one for the HK417, and a usable underslung [[M203 grenade launcher]]. The weapon is notable for not having any unique modifications to its name whatsoever. It's not even possible to switch out the grip or stock. It is also only one of two weapons in the game with multiple firing modes to default to semi-auto rather than full-auto, the other being the above M14.&lt;br /&gt;
[[Image:HK417 16.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK417 with sights removed and 16&amp;quot; barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PD2 417 left.jpg|thumb|none|600px|Left side preview of the HK417. Note the markings that confirm its caliber. While it is not uncommon for battle rifles to be classified as assault rifles in ''PAYDAY 2'', the 417 hikes this up to eleven by having the explicit term right in its (rather long) name, caps and all, which it is '''not''', by any stretch. Note the 30 on the full auto marking, which is not only wrong as the gun only holds 20 rounds in the mag, but on the real rifle it's marked 20. Lastly, the magazine is oddly solid despite several other weapons having their proper transparent magazines modeled and rendered.]]&lt;br /&gt;
[[Image:PD2 417 right.jpg|thumb|none|600px|Right side. For whatever reason, this incarnation of the &amp;quot;Little Friend&amp;quot; is a German-made battle rifle instead of Tony's classic M16, though it was clearly dolled up to pass for one as evident by the AR-15-esque solid stock. Overkill's decision to make it the HK417 instead could possibly be due to the fact that there already is an M16 in the game; adding another one would be redundant. The underslung M203 can be switched to the same way one would engage the bipods on an LMG.]]&lt;br /&gt;
[[File:PD2 HK417 holding.jpg|thumb|none|600px|Scarface introducing the target dummy to his &amp;quot;little friend&amp;quot;. The fire mode is by default set to semi but can be flicked to auto, a trait only shared with the M14.]]&lt;br /&gt;
[[File:PD2 HK417 ironsight.jpg|thumb|none|600px|Iron sights. These are the same ones found on Sydney's HK416C.]]&lt;br /&gt;
[[File:PD2 HK417 reload1.jpg|thumb|600px|none|Reloading. Scarface pulling out the spent mag.]]  &lt;br /&gt;
[[File:PD2 HK417 reload2.jpg|thumb|600px|none|Clicking a new one in.]]  &lt;br /&gt;
[[File:PD2 HK417 reload3.jpg|thumb|600px|none|Then finishes with a firm press on the bolt release accompanied with a very weak sound effect.]]&lt;br /&gt;
[[File:RM Equipment M203PI.jpg|thumb|none|375px|RM Equipment M203PI - 40x46mm.]]&lt;br /&gt;
[[File:PD2 M203 holding.jpg|thumb|600px|none|Attached to the Scarface Pack's HK417 is the [[M203 grenade launcher]], effectively forming a two-in-one combo with the launcher also doubling as the 417's unique &amp;quot;attachment&amp;quot; that cannot be removed. Rather strangely, the in-game M203 sports both a barrel clamp and rail mount brackets. Here Scarface is readying the HK417-mounted M203 upon a dangerously close dummy. Upon switching to launcher mode the player character will actually move his/her hand down to the M203's trigger.]]  &lt;br /&gt;
[[File:PD2 M203 reloading1.jpg|thumb|600px|none|Reloading. Opening the breech. Here's a frame away from the empty shell falling out.]] &lt;br /&gt;
[[File:PD2 M203 reloading2.jpg|thumb|600px|none|Loading in a new grenade.]] &lt;br /&gt;
[[File:PD2 M203 reloading3.jpg|thumb|600px|none|Then sliding the breech shut and the M203 is almost ready to fire again.]]&lt;br /&gt;
&lt;br /&gt;
==Taran Tactical Innovations TR-1 Ultra-light(**)==&lt;br /&gt;
The Taran Tactical Innovations TR-1 Ultra-light was added with the release of the &amp;quot;John Wick Heists&amp;quot; pack as the &amp;quot;Contractor .308&amp;quot;, ostensibly modeled after the rifle prominently used by Wick in ''[[John Wick: Chapter 2]]''. While the rifle used in the movie is an AR-15 variant, the in-game weapon uses a .308 receiver, which makes it an AR-10. It is oddly classified as a sniper rifle, therefore blessing it with the ability to pierce heavy armor and shields (despite only having slightly higher base damage than the above HK417 and M14), while crippling it with the typically meager sniper ammo reserve (one full magazine in the weapon, and only one in reserve) at the same time. For whatever reason, the &amp;quot;Contractor .308&amp;quot; is vastly more concealable than any other weapon in its class (barring the later SVD), rivaling some of the middle-ground assault rifles and capable of respectable values once modified.&lt;br /&gt;
&lt;br /&gt;
The in-game rifle utilizes a Cobra Tactical angled foregrip and Lancer Systems L7AWM .308 Winchester magazines.&lt;br /&gt;
[[Image:TTI Rifle model TR1 Ultralight.jpg|thumb|none|500px|TTI Rifle model TR-1 Ultra-light.]]&lt;br /&gt;
[[File:PD2 TTI TR1 left.jpg|thumb|600px|none|Left-side view of the TR-1. Note how the in-game rifle looks not quite as similar to the picture above due to the different parts used and the .308 AR-10 receiver.]]&lt;br /&gt;
[[File:PD2 TTI TR1 right.jpg|thumb|600px|none|The decision to list this gun as a sniper rifle is rather odd, as TR-1 rifles are usually little more than dolled up AR-15-based platforms with minimal changes to barrel lengths and whatnot, therefore are barely qualified as DMRs, much less sniper rifles. The upper receiver of the rifle is modeled after the Noveske upper used on the actual TTI TR-1, but they are only made for AR-15s, not the .308/7.62x51mm AR-10.]]&lt;br /&gt;
[[File:PD2 TTI TR1 misc1.jpg|thumb|600px|none|An up close look at the receiver. Taran Tactical Innovations has been changed to &amp;quot;Tecci Tactical Operations&amp;quot;. Note that the while the lower has &amp;quot;SAFE-FIRE&amp;quot; markings, which would mean that it would be capable of firing in semi-auto only (which is also what it does in-game), the selector is flipped to where auto would be on a select-fire AR.]] &lt;br /&gt;
[[File:PD2 TTI TR1 misc2.jpg|thumb|600px|none|Fitting the rifle with the &amp;quot;contractor grip&amp;quot; and &amp;quot;contractor stock&amp;quot; gives it an appearance similar to the rifle pictured above. ]]&lt;br /&gt;
[[File:PD2 TR-1 1.jpg|thumb|none|600px|On the watch for lawmen with the TTI TR-1.]]&lt;br /&gt;
[[File:PD2 TR-1 2.jpg|thumb|none|600px|Looking down an attached 45° canted reflex sight, just as John had on the movie's rifle.]]&lt;br /&gt;
[[File:PD2 TR-1 3.jpg|thumb|none|600px|Wick backs out of the window while taking fire from an unfriendly medic.]]&lt;br /&gt;
[[File:PD2 TR-1 4.jpg|thumb|none|600px|Meanwhile, Chains smacks in a new magazine as a random woman looks on in horror at the goon squad.]]&lt;br /&gt;
[[File:PD2 TR-1 5.jpg|thumb|none|600px|Chambering a .308 round. The bolt appropriately locks back for the empty reload.]]&lt;br /&gt;
[[File:PD2 TR-1 6.jpg|thumb|none|600px|The TR-1, locked and loaded.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12(**)==&lt;br /&gt;
The latest iteration of the [[AK-12]] was added with the &amp;quot;Gage Russian Weapon Pack&amp;quot; DLC. Going by the name &amp;quot;AK17&amp;quot; in-game. It holds 35 rounds by default, and can accept the other AK magazine mods (the ''Low Drag'' US PALM magazine gives it a similar appearance to the AK-15 variant).&lt;br /&gt;
[[File:AK-12 2016.jpg|thumb|none|500px|AK-12 with Krechet-M sight - 5.45x39mm, 2016 version]]&lt;br /&gt;
[[File:PD2 AK12 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 AK12 right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 AK12 1.jpg|thumb|none|600px|AK-12 in hand, Wolf watches a GenSec armored car crew have a very bad day.]]&lt;br /&gt;
[[File:PD2 AK12 2.jpg|thumb|none|600px|Returning fire with the AK-12 on the PMC convoy.]]&lt;br /&gt;
[[File:PD2 AK12 3.jpg|thumb|none|600px|Reloading the AK-12.]]&lt;br /&gt;
[[File:PD2 AK12 4.jpg|thumb|none|600px|Rocking in a new magazine.]]&lt;br /&gt;
[[File:PD2 AK12 5 .jpg|thumb|none|600px|Followed by an underhand tug of the charging handle, if needed.]]&lt;br /&gt;
[[File:PD2 AK12 6.jpg|thumb|none|600px|John Wick bashes another character (armed with a scoped SG 552) with his AK-12.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
The Shotguns in PAYDAY 2 are among a handful that are capable of using alternative munitions instead of their standard 00 Buckshot shells. The Gage Shotgun Pack introduces the first four shell types (000 Buck, fragmentation rounds, tungsten flechette shells and armor-piercing slugs), while The Butcher's BBQ Pack adds the Dragon's Breath rounds to the equation.&lt;br /&gt;
&lt;br /&gt;
All shotgun-type weapons are listed here except for the Taurus 4510PLYFS, which is indexed under &amp;quot;Pistols&amp;quot; instead.&lt;br /&gt;
==Remington Model 870 Field Gun==&lt;br /&gt;
A [[Remington Model 870 Field Gun]], called the &amp;quot;Reinfeld 880&amp;quot; is unlocked at level 8, it has synthetic furniture instead of wood and has a pistol gripped stock. It's the first unlockable shotgun. It holds 6 shells and is used by law enforcers, Hotline Miami mobsters, Russian mercs, and the basic green Bulldozer.&lt;br /&gt;
[[file:Remington870Fieldgun.jpg|thumb|none|500px|Remington Model 870 Field Gun - 12 gauge]]&lt;br /&gt;
[[File:PD2 M870 left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 M870 right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 M870 holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 M870 iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 M870 reloading1.jpg|thumb|none|600px|Reloading. Loading up with some 12 gauge shells...]]&lt;br /&gt;
[[file:PD2 M870 reloading2.jpg|thumb|none|600px|...and chambering said 12 gauge shell.]]&lt;br /&gt;
[[File:PD2 M870 cops.jpg|thumb|500px|none|A LEO with his 870. Note that it has a wooden pump in this particular picture, in-game they are decked out with a unique Surefire dedicated forend weaponlight.]] &lt;br /&gt;
[[File:PD2 M870 dozer.jpg|thumb|500px|none|The green dozer's 870.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 Short-Barreled==&lt;br /&gt;
A stubby variant of the [[Remington Model 870 Field Gun]] is unlocked at level 13 and is called the &amp;quot;Locomotive 12G&amp;quot;. It holds 6 shells in what appears to be a 3-round tube and was the only secondary shotgun prior to DLC and patches. It is overall similar to its full-sized counterpart, but has slightly higher damage and a higher rate of fire but shorter range and lower accuracy.&lt;br /&gt;
[[Image:Shorty870.jpg|thumb|none|450px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:PD2 M870SB left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 M870SB right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 M870SB holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 M870SB iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 M870SB reloading1.jpg|thumb|none|600px|Reloading. Loading some shells...]]&lt;br /&gt;
[[file:PD2 M870SB reloading2.jpg|thumb|none|600px|...and pumping it.]]&lt;br /&gt;
[[file:P1010021.JPG|thumb|none|500px|Remington 870 shotgun with AR-15 stock and pistol grip adapter and full-length picatinny rail system - 12 gauge]]&lt;br /&gt;
[[file:PD2 M870SB misc2.jpg|thumb|none|600px|Putting an AR stock on the Shorty 870 makes it similar to the shotgun above.]]&lt;br /&gt;
[[file:PD2 M870SB misc1.jpg|thumb|none|600px|A tacticooled Shorty 870. Payday 2 marks the first appearance of the SilencerCo Salvo 12 shotgun suppressor in a video game, and possibly, fictional media.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga-12K==&lt;br /&gt;
The [[Saiga 12K|Izhmash Saiga-12K]] (going by the name &amp;quot;IZHMA 12G&amp;quot;) is one of two select-fire shotguns in-game, along with the AA-12. It holds 7 shells in a box magazine and is unlocked at level 26. &lt;br /&gt;
&lt;br /&gt;
The model is not an actual Saiga-12K, but is rather a hybrid taking several components from the [[AKMS]]. Firstly it features a standard ribbed AKM top cover, rather than the smooth cover used on the Saiga-12 which has a larger ejection port with a sprung sliding cover over the rear portion. Secondly it has an under-folding AKMS stock which was not available on the Saiga-12. Lastly the receiver is a hybrid of an AKMS one and a Saiga, with the magazine release being immediately ahead of the trigger guard and receiver dimples above the magazine, but with a Saiga-style front trunion (lacking the corresponding rivets however). &lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|500px|Izhmash Saiga-12K - 12 gauge]]&lt;br /&gt;
[[File:PD2 Saiga left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 Saiga right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 Saiga holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 Saiga iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 Saiga boxmag.jpg|thumb|none|600px|Reloading a customized Saiga-12K, note the magazine is now properly loaded.]]&lt;br /&gt;
[[file:PD2 Saiga reload.jpg|thumb|none|600px|It is now charged underhand, with regard to keeping the optic stable.]]&lt;br /&gt;
[[File:PD2 Saiga dozer.jpg|thumb|500px|none|The black Dozers step up their shotgun game with a Saiga-12K.]]&lt;br /&gt;
&lt;br /&gt;
==Double Barreled Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|Double Barreled Shotgun]] appears as the &amp;quot;Mosconi 12G&amp;quot; and is unlocked at level 39. Obviously it only holds two shells but is one of the most powerful weapons in the game.&lt;br /&gt;
[[file:IGA-Coach-Gun.jpg|thumb|none|500px|Stoeger/IGA Coach imported side by side shotgun - 12 gauge]]&lt;br /&gt;
[[File:PD2 Double left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Double right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Double holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Double iron sights.jpg|thumb|600px|none|It would say &amp;quot;iron sights&amp;quot; here if there were any.]] &lt;br /&gt;
[[File:PD2 Double reloading1.jpg|thumb|600px|none|Reloading. Chucking out the spent shells. This wouldn't be that easy in reality as the shells would probably have expanded once they've been fired.]] &lt;br /&gt;
[[File:PD2 Double reloading2.jpg|thumb|600px|none|Loading in two new shells. Both shells will always be discarded, regardless if they've been spent or not.]] &lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Remington Spartan Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:PD2 Double misc1.jpg|thumb|600px|none|It's possible to saw down both the barrels and the stock with the use of the &amp;quot;Road Warrior&amp;quot; and &amp;quot;Gangsta Special&amp;quot; modifications respectively.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12(*)==&lt;br /&gt;
The [[Franchi SPAS-12]] was added during CrimeFest 2014 and is called the &amp;quot;Predator 12G&amp;quot;. It fires in semi-auto and holds 6 rounds in the default short tube, the &amp;quot;Extended Magazine&amp;quot; gives it the more standard length tube but it holds 10 rounds instead of the correct 8. It can be bought regardless of level and is unlocked by being a member of the Payday 2 Steam group.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[Image:Payday2_SPAS12.jpg|thumb|600px|none|Note the slid back pump, which would indicate a SPAS-12 in pump-action mode. A semi-automatic SPAS-12 would have its foregrip locked forward protruding past the heatshield. Despite this, the SPAS-12 exclusively fires in semi-automatic during gameplay.]]&lt;br /&gt;
[[Image:Payday2_SPAS12_2.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 SPAS holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 SPAS iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:Payday2SPASmelee.jpg|thumb|none|600px|Melee animation. The stock can be folded, removed, or replaced with the solid Franchi stock.]]&lt;br /&gt;
[[File:PD2 SPAS reloading1.jpg|thumb|600px|none|Loading up the SPAS-12 with some shells.]] &lt;br /&gt;
[[File:PD2 SPAS reloading2.jpg|thumb|600px|none|After doing so, Dallas flips over the SPAS-12 and racks the charging handle, or rather, he performs the motion of doing so, the actual charging handle doesn't move. It should be noted that this particular part of the reload animation wasn't changed in the weapon animation update.]]&lt;br /&gt;
[[File:PD2 SPAS misc1.jpg|thumb|600px|none|The various stock configurations of the SPAS-12. Here with no stock, which strangely is the most expensive &amp;quot;attachment&amp;quot;.]] &lt;br /&gt;
[[File:Spas12 fixed.jpg|thumb|500px|none|Franchi SPAS-12 with fixed stock - 12 gauge]] &lt;br /&gt;
[[File:PD2 SPAS misc2.jpg|thumb|600px|none|Solid stock. Note the ball bearing latches above the pistol grip despite there being no folding stock to actually lock into.]] &lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]] &lt;br /&gt;
[[File:PD2 SPAS misc3.jpg|thumb|600px|none|...and lastly the SPAS-12 with the stock folded. Upon closer inspection, the in-game model seems to lack the SPAS-12's iconic swivel butthook. This is presumably removed to allow players to properly aim down the sights during play.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta DT11/CZ Redhead Deluxe Hybrid(*)==&lt;br /&gt;
This [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under Shotgun]] was introduced along with the Bonnie Character update as the &amp;quot;Joceline O/U 12G&amp;quot;. It appears to be a hybrid of the Beretta DT11 and CZ Redhead Deluxe O/U, while the game files claim it's modeled after a Beretta 682 Gold E. &lt;br /&gt;
[[File:DT-11.jpg|thumb|none|500px|Beretta DT11 - 12 gauge]]&lt;br /&gt;
[[File:CZ Redhead.jpg|thumb|none|500px|CZ Redhead Deluxe O/U - 12 gauge]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 left.jpg|thumb|none|600px|As was the case with the other double-barreled shotgun in the game, the &amp;quot;Joceline O/U&amp;quot; seems to be a fictional frankengun, possessing the checkered forearm of the CZ Redhead Deluxe crammed together with what appears to be a Beretta DT11's stippled stock.]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 idle .jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 ironsights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 reloading2.jpg|thumb|none|600px|Unlike the other double-barreled shotgun in the game, the Joceline actually has a different animation for reloading when only one shell has been fired.]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 reloading3.jpg|thumb|none|600px|Reloading when both shells has been fired.]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 reloading4.jpg|thumb|none|600px|Inserting two new shells.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90(**)==&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Super 90]] appears as the &amp;quot;M1014&amp;quot; in-game, the US Military designation of the shotgun. It first appeared in the Death Wish Update in the hands of the GenSec Elite shotgun units, albeit in the M4 tactical configuration. A player-usable version was finally added in the &amp;quot;Gage Shotgun Pack&amp;quot; DLC. It holds 8 shells in the 7 round tube. &lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|500px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[File:PD2 M4 Super 90 left.jpg|thumb|600px|none|Note that the default barrel length of the gun is slightly shorter (or longer) than any configuration of the shotgun sold by Benelli. Fitting the &amp;quot;Long Barrel&amp;quot; mod to the gun will give it the proper length.]] &lt;br /&gt;
[[File:PD2 M4 Super 90 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M4 Super 90 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M4 Super 90 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 M4 Super 90 reloading1.jpg|thumb|600px|none|Reloading. Inserting some new shells. Note that the ramp isn't moving.]] &lt;br /&gt;
[[File:PD2 M4 Super 90 reloading2.jpg|thumb|600px|none|After filling up, Wick flips over the shotgun and pulls the charging handle, which haven't locked back, neither does it move when it's &amp;quot;pulled&amp;quot;]]&lt;br /&gt;
[[Image:M4_Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical - 12 gauge]]&lt;br /&gt;
[[File:PD2 M4 Super 90 misc3.jpg|thumb|600px|none|Fitting the M4 with the &amp;quot;Solid Stock&amp;quot; turns it into a Benelli M4 Tactical. Note that the &amp;quot;Long barrel&amp;quot; modification is also installed here, giving the shotgun its proper barrel lenght. That mod will also increase the capacity to 10 rounds.]] &lt;br /&gt;
[[File:BenelliM4FSC.jpg|thumb|none|450px|Benelli M4 NFA - 12 gauge]]&lt;br /&gt;
[[File:PD2 M4 Super 90 misc1.jpg|thumb|600px|none|With the &amp;quot;Short Barrel&amp;quot; mod, the shotgun becomes a Benelli M4 NFA. Here the &amp;quot;Collapsed Stock&amp;quot; mod is additionally installed. Note that the barrel is slightly too short.]] &lt;br /&gt;
[[File:M4NFATactical.jpg|thumb|none|450px|Benelli M4 NFA Tactical - 12 gauge]]&lt;br /&gt;
[[File:PD2 M4 Super 90 misc2.jpg|thumb|600px|none|With both the &amp;quot;Short Barrel&amp;quot; and &amp;quot;Solid Stock&amp;quot; installed, one can use the Benelli M4 NFA Tactical.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-tec KSG(**)==&lt;br /&gt;
The [[Kel-Tec KSG]], called the &amp;quot;Raven&amp;quot; in-game. As in most games, there is no tube switching or selection shown and the shotgun's magazine is treated as a single tube. Notably it is one of the most concealable shotguns in the game and has the highest capacity of any of them. Holds 14 shells and was added in the &amp;quot;Gage Shotgun Pack&amp;quot; DLC.&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|450px|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
[[File:Payday2Kel-tecKSGright.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2Kel-tecKSGLeft.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 KSG holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 KSG iron sights.jpg|thumb|600px|none|Iron sights. Which are Daniel Defense A1 BUIS sights.]] &lt;br /&gt;
[[File:PD2 KSG iron sights1.jpg|thumb|600px|none|The KSG is the only non-pistol in Payday 2 that has two different sets of iron sights. These are Magpul MBUS sights.]] &lt;br /&gt;
[[File:PD2 KSG iron sights2.jpg|thumb|600px|none|The main difference between these and the BUIS is the additional +2 concealment the MBUS adds and the overall clearer sight picture.]] &lt;br /&gt;
[[File:PD2 KSG pewpew.jpg|thumb|600px|none|Pumping the KSG.]] &lt;br /&gt;
[[File:PD2 KSG reloading1.jpg|thumb|600px|none|Reloading. Inserting 14 shells in the left magazine tube. Is the TARDIS hiding in there?]] &lt;br /&gt;
[[File:PD2 KSG reloading2.jpg|thumb|600px|none|Reloading. Chambering some gauge. It's interesting to note that the reload animation has been changed twice. The original animation is similar to the one that's in use right now, but that animation was changed to one were the KSG was held in such a way to that it wasn't possible to see the shells being loaded into the single tube, presumably to hide that fact. In a later update however, it was changed AGAIN to what we have now.]]&lt;br /&gt;
&lt;br /&gt;
==Sentinel Arms Striker-12(**)==&lt;br /&gt;
The humble fixed-drum [[Armsel Striker and variants#Examples of the Sentinel Arms Striker-12|Striker-12]] appears by the family's most prestigious name; the ''Street Sweeper''. In Overkill's usual fashion, it's a mix of all of the different versions mooshed together in a highly educated, equal measure. Unlocked at level 33, it's very capable of terminating an entire room of FBI SWAT in one 12-shot sweep, but the low damage needs specialization help to cope with Maximum Response teams. It was the only secondary-class shotgun introduced by Gage's Shotgun Pack.&lt;br /&gt;
[[File:CobrayStreetSweeper.jpg|thumb|none|450px|Cobray Street Sweeper - 12 gauge]]&lt;br /&gt;
[[File:Payday2ArmselStrikerRightSide.jpg|thumb|none|600px|The right side of a crisp Street Sweeper. The rails come with their own familiar clip-on irons, and the system itself appears to have come from ''[[Modern Warfare 3]]''.]]&lt;br /&gt;
[[File:Payday2 Striker magazine.jpg|thumb|none|600px|Note the different features: the drum advance level of the Armsel Striker, the shell deflector of the Protecta, the thin wind-up key of the Cobray Street Sweeper (actually visible in the above image) and the Sentinel Arms magazine's spring-loaded thumb tab actually used to advance the drum during reloads. The big tube on the end is an exclusive integral suppressor to further drive the gun into fantasy land.]]&lt;br /&gt;
[[File:Payday2 Striker origin.jpg|thumb|none|600px|The flag on the sling contrasts with the distinctly un-American manufacturer peeking out from underneath. The modern magazine action instead of the Cobray trigger-based one is a relief, considering that the safety lever in the corner of the trigger guard appears to have been sawed off into a nub.]]&lt;br /&gt;
[[File:Payday2 Striker reload.jpg|thumb|none|600px|T-minus one second to Hoxton's liberation, Chains tops off the magazine. Shell, tab, carry on the downward motion to the ammo pouch for another shell, repeat. A smooth cycle, but the Enforcer's reload speed upgrade is still rather necessary.]]&lt;br /&gt;
[[File:Payday2 Striker casualties.jpg|thumb|none|600px|T-plus three seconds, minus three prison guards. The flashlight is arguably better than the laser, since the light cone not only indicates the rough shot spread, but a lit-up target also means they're inside the shotgun's effective range.]]&lt;br /&gt;
&lt;br /&gt;
==MPS AA-12 CQB(**)==&lt;br /&gt;
The [[AA-12|MPS AA-12 CQB]] was added with &amp;quot;The Butcher's BBQ Pack&amp;quot; as the &amp;quot;Steakout 12G&amp;quot;, possibly a pun on the [[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] model (ironically, a standard Ithaca 37 was added later with the &amp;quot;Goat Simulator&amp;quot; DLC) &lt;br /&gt;
&lt;br /&gt;
It's possible to flick between semi and automatic fire in-game, something not possible on real AA-12s. They are full-auto only.&lt;br /&gt;
[[File:AA-12 CQB.jpg|thumb|none|500px|The MPS AA-12 CQB without its magazine - 12 gauge]]&lt;br /&gt;
[[File:PD2 AA12 left.jpg|thumb|600px|none|&amp;quot;O-24&amp;quot; is scribbled on the magazine.]] &lt;br /&gt;
[[File:PD2 AA12 right.jpg|thumb|600px|none|Note that the bolt is closed on the preview screen, showing that it is very nicely detailed.]] &lt;br /&gt;
[[File:PD2 AA12 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 AA12 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 AA12 reloading1.jpg|thumb|600px|none|Reloading. just about to fully insert a magazine.]] &lt;br /&gt;
[[File:PD2 AA12 reloading2.jpg|thumb|600px|none|Pulling the charging handle.]] &lt;br /&gt;
[[File:PD2 AA12 misc4.jpg|thumb|600px|none|The AA-12 tricked out with a rail (that has a pointless shell holder) fitted with a Sightmark Sure Shot or similar model reflex sight, a 20-round drum mag, and a fictional suppressed barrel. Note that the drum magazine is translucent, it visibly empties as the shotgun fires. This was the first magazine in-game to have this feature, the later animation update added this detail to more magazines.]] &lt;br /&gt;
[[File:PD2 AA12 misc1.jpg|thumb|none|600px|As the Payday chef BBQs some nearby cars, Jiro takes a closer look at his AA-12, discovering that the bolt is closed!]]&lt;br /&gt;
[[File:PD2 AA12 misc2.jpg|thumb|none|600px|Later that day, as they storm the Commissar's penthouse, Jiro takes a look again, this time discovering that the bolt is properly open. Why the AA-12 fluctuates between a closed and open bolt (sometimes in the middle of a game) is unknown.]]&lt;br /&gt;
[[File:AA12FullAutoShotGun.jpg|thumb|none|500px|The MPS AA-12 - 12 gauge]]&lt;br /&gt;
[[File:PD2 AA12 misc3.jpg|thumb|600px|none|Fitting the CQB with the long barrel modification turns it into a regular AA-12.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37(**)==&lt;br /&gt;
Along with the &amp;quot;Goat Simulator&amp;quot; DLC (where do they get these ideas?) a full-size [[Ithaca 37|Ithaca 37 Riot]] was added, oddly as a secondary weapon. Called &amp;quot;GSPS 12G&amp;quot; in-game as a rather obvious parody of the &amp;quot;Deer Slayer Police Special&amp;quot; variant. It incorrectly holds 7 rounds in the standard 4-round tube magazine.&lt;br /&gt;
[[File:IthacaModel37.jpg|thumb|none|500px|Ithaca Model 37 Riot - 12 gauge]]&lt;br /&gt;
[[File:PD2 Ithaca37 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Ithaca37 right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 Ithaca 37 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Ithaca 37 iron sights.jpg|thumb|600px|none|Iron sights, or rather a bead sight.]] &lt;br /&gt;
[[File:PD2 Ithaca 37 reloading1.jpg|thumb|600px|none|Reloading. The magazine tube takes 7 shells in a 4 round magazine tube.]] &lt;br /&gt;
[[File:PD2 Ithaca 37 reloading2.jpg|thumb|600px|none|Reloading. Chambering a shell.]]&lt;br /&gt;
[[File:PD2 Ithaca 37 misc.jpg|thumb|600px|none|The Ithaca 37 with the Riot Barrel and Stakeout Grip. Interestingly, neither actually match their namesake configurations, as the Riot Barrel is closer to the length of a Stakeout (the default length more closely resembles the actual Riot barrel), but the Stakeout Grip is simply a sawn-off version of the default stock rather than a dedicated pistol grip.]]&lt;br /&gt;
[[File:PD2 Ithaca37 misc2.jpg|thumb|600px|none|[[No Country for Old Men#Remington 11-87|No Ithaca for old men]].]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887(**)==&lt;br /&gt;
The [[Winchester Model 1887]] was added with the Biker Character Packs and is called the &amp;quot;Breaker 12G&amp;quot; in-game. It incorrectly holds 7 rounds in its 5-round tube magazine. Though Model 1887s can actually hold 5+2 by placing one shell directly into the chamber then placing a second shell on the loading ramp in the receiver, this action is not done when reloading the in-game Model 1887, the player characters simply loading all seven shells into the tube magazine.&lt;br /&gt;
[[Image:Norinco Winchester 1887.jpg|thumb|none|450px|Sawn-off Winchester Model 1887 (Norinco Replica) - 12 gauge]]&lt;br /&gt;
[[File:PD2 1887 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 1887 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 1887 holding.jpg|thumb|600px|none|Rust (voice acted by [[Ron Perlman]]) holding his recently washed Model 1887.]]&lt;br /&gt;
[[File:PD2 1887 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 1887 misc1.jpg|thumb|600px|none|Cycling the action after firing, note the new shell being chambered.]] &lt;br /&gt;
[[File:PD2 1887 misc2.jpg|thumb|600px|none|Cycling the lever after the last round been fired reveals that the chamber is empty. Nice attention to detail.]] &lt;br /&gt;
[[File:PD2 1887 reloading1.jpg|thumb|600px|none|Reloading. Inserting a new shell.]] &lt;br /&gt;
[[File:PD2 1887 reloading2.jpg|thumb|600px|none|Loading up on more shells, note that the magazine tube is loaded.]] &lt;br /&gt;
[[File:PD2 1887 reloading3.jpg|thumb|600px|none|Then after feeding his 1887, Rust decide to snap his fingers with a spin-cock. Trying to pull a spin-cock with a normal-sized lever is a bad idea.]]&lt;br /&gt;
[[File:PD2 1887 misc3.jpg|thumb|600px|none|The Model 1887 cut down to a short barrel...]] &lt;br /&gt;
[[File:PD2 1887 misc4.jpg|thumb|600px|none|...and an 1887 with a long barrel, treated receiver (adding a case-hardened finish, which somehow increases accuracy and stability) and a full stock. Note that cutting down or extending the barrel will also do the same for the magazine tube, but as with most of the other tube-fed shotguns doing so will not affect its capacity.]]&lt;br /&gt;
&lt;br /&gt;
==Crye Precision SIX12==&lt;br /&gt;
The [[Crye Precision Six12|Crye Precision SIX12]] was added during &amp;quot;Hoxton's Housewarming Party&amp;quot; as a secondary shotgun. It's called &amp;quot;Goliath 12G&amp;quot; in-game and is based on the 2nd prototype. &lt;br /&gt;
&lt;br /&gt;
Modifications include a short barrel for extra compactness and a custom-made quick-detach silencer, a strange addition since the SIX12 does have a proprietary suppressor system in reality that consists of a SilencerCo Salvo-12 and a dedicated foregrip sleeve. Curiously, the already-in-game Salvo-12 is available as an option for a suppressor, albeit as an ordinary muzzle extension instead of the specialized barrel group it belongs to.&lt;br /&gt;
[[file:Crye Precision SIX12 2015.jpg|thumb|450px|none|Crye Precision SIX12 (2nd prototype) - 12 gauge]]&lt;br /&gt;
[[File:PD2 Six12 left.jpg|thumb|600px|none|Note the Magpul MVG foregrip.]] &lt;br /&gt;
[[File:PD2 Six12 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Six12 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Six12 irons.jpg|thumb|600px|none|Iron sights. These are reused from the CZ 805.]] &lt;br /&gt;
[[File:PD2 Six12 reloading1.jpg|thumb|600px|none|Reloading. Pulling out the empty cylinder.]] &lt;br /&gt;
[[File:PD2 Six12 reloading2.jpg|thumb|600px|none|About to insert a new one.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
The first three machine guns (The RPK, M249 Para and HK21E) were added in the second &amp;quot;Gage weapon pack&amp;quot; DLC. The &amp;quot;Gage Historical Pack&amp;quot; introduced the MG-42 and the &amp;quot;CrimeFest 2015&amp;quot; update introduced the Ksp 58. These weapons can only be technically hip-fired, as aiming nominally zooms in on the weapon instead of using the sights, and are very inaccurate. The bipods could initially not be used but during the very same CrimeFest event that introduced the Ksp 58, a new attachment called the &amp;quot;Lion bipod&amp;quot; was added to all MGs, allowing the player to deploy them and fire more accurately and with almost no recoil. One cannot move when the bipod is deployed however.&lt;br /&gt;
&lt;br /&gt;
While they are all categorized as LMGs in game, the HK21E, MG42 and FN M240 are actually GPMG (General Purpose Machine Guns)&lt;br /&gt;
==Izhmash RPK(**)==&lt;br /&gt;
The [[RPK light machine gun#RPK|RPK]] appears as the &amp;quot;RPK&amp;quot; and is immediately unlocked at the start, on reputation level 0. It incorrectly holds 100 rounds in a 75-round drum magazine. The weapon comes lightly modified with a pair of small Picatinny rails on each side on the front portion of the barrel, an elongated birdcage-style flash hider, and a Romanian AIMS rifle handguard featuring a vertical grip.&lt;br /&gt;
[[file:Rpk 01 drum.jpg|thumb|500px|none|RPK light machine gun with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[File:PD2 RPK left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 RPK right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 RPK reloading1.jpg|thumb|none|600px|Reloading. Inserting a new drum.]]&lt;br /&gt;
[[File:PD2 RPK reloading2.jpg|thumb|600px|none|Reloading. Chambering a new round.]] &lt;br /&gt;
[[File:PD2 RPK modified left.jpg|thumb|600px|none|For some reason, putting a synthetic handguard with a plastic foregrip onto the RPK decreases both accuracy ''and'' stability but ''increases'' damage.]] &lt;br /&gt;
[[File:PD2 RPK74mag.jpg|thumb|none|600px|There is an unused [[RPK-74M]] type magazine hidden in the game files that can be used as a reskin of the default drum mag via mod tools.]]&lt;br /&gt;
[[File:PD2 variousAKs.jpg|thumb|600px|none|The RPK seen along with various other AKs in the new safehouse. Note that this model still has its bipod despite it not being present on the current weapon model.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 Para(**)==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Para]] appears as the &amp;quot;KSP&amp;quot; and is unlocked at reputation level 45. It has a 200-round detachable ammo drum. It is also the weapon of choice for the Skulldozer special enemy and the Commissar, the target of the Hotline Miami DLC heist.&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|450px|FN M249 SAW Paratrooper version with 200-round ammo box  - 5.56x45mm]]&lt;br /&gt;
[[File:SAWleftside.jpg|thumb|none|600px|Note the SAW's folded bipod fitting nicely into its handguard. As part of the gun's model, these remain attached to the weapon even with the Lion Bipod mod present, resulting in the M249 having two sets of bipods.]]&lt;br /&gt;
[[File:SAWrightside.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 M249 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M249 aiming.jpg|thumb|600px|none|&amp;quot;Aiming&amp;quot; the weapon (or any machine gun for that matter) will simply zoom in the perspective like this. Laser sights are recommend.]] &lt;br /&gt;
[[File:PD2 M249 shooting.jpg|thumb|600px|none|Blasting away with the M249 Para, note the brass and disintegrating belt links.]] &lt;br /&gt;
[[File:PD2 M249 reloading1.jpg|thumb|600px|none|Reloading. Note the strange presence of an empty belt, meaning the box mag was loaded with some extra belt with no rounds in them for some reason. Perhaps a visual warning the box is going to run dry soon.]] &lt;br /&gt;
[[File:PD2 M249 reloading2.jpg|thumb|600px|none|Reloading. About to fit in some more bullets.]] &lt;br /&gt;
[[File:PD2 M249 commisar.jpg|thumb|600px|none|The Commissar in a tasteful suit, holding on to his full-stocked M249 Para. Screenshot courtesy of the [http://payday.wikia.com/wiki/Payday_Wiki Payday wiki]]] &lt;br /&gt;
[[File:PD2 M249 dozer.jpg|thumb|500px|none|A skull dozer ready to tear up some heisters with his own full-stocked M249 Para.]] &lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200-round ammo box - 5.56x45mm]]&lt;br /&gt;
[[File:PD2 M249 misc1.jpg|thumb|600px|none|The Soild Stock and Long Barrel attachments turn the M249 Para into a [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249-E2 SAW]].]] &lt;br /&gt;
[[file:Mk46.jpg|thumb|450px|none|FN Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
[[File:PD2 M249 misc2.1.jpg|thumb|600px|none|Fitting the Railed Foregrip and Soild Stock to the M249 makes it resembles the [[FN_Minimi#Mk 46 Mod 0|Mk 46 Mod 0]], it still has the STANAG magwell however.]]&lt;br /&gt;
[[File:PD2 ZealTeamDozer.jpg|thumb|600px|none|The &amp;quot;Zeal Team&amp;quot; Dozer with his Mk 46 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21E(**)==&lt;br /&gt;
Returning from the previous installment, the [[Heckler &amp;amp; Koch HK series machine guns#Heckler &amp;amp; Koch HK21|Heckler &amp;amp; Koch HK21E]] appears as the &amp;quot;Brenner 21&amp;quot; and is unlocked at reputation level 75. It has a 150-round detachable belt box magazine. It has a MP5-style  diopter drum rear-sight rather than the Export variant's own. It has a canted front grip in order to make it easier to hold. &lt;br /&gt;
[[file:HK21E.jpg|thumb|500px|none|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 HK21E holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 HK21E reloading1.jpg|thumb|none|600px|Reloading. A little button is pressed in order to release the box mag.]]&lt;br /&gt;
[[file:PD2 HK21E reloading2.jpg|thumb|none|600px|Reloading. Inserting a new box.]]&lt;br /&gt;
&lt;br /&gt;
==MG 42(**)==&lt;br /&gt;
The [[MG42#MG42|MG 42]] appears as the &amp;quot;Buzzsaw 42&amp;quot; and is unlocked for purchase by buying the &amp;quot;Gage Historical Pack&amp;quot; DLC. It incorrectly holds 150 rounds in a 50-round drum magazine and has the highest rate of fire of the machine guns.&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:PD2 MG42 left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 MG42 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[file:Payday2 MG42 -hd1- holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- reloading 1.jpg|thumb|none|600px|Reloading. Seating a new drum.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- reloading 2.jpg|thumb|none|600px|After seating the belt and closing the top cover, the charging handle is pulled.]]&lt;br /&gt;
[[Image:mg-34.jpg|thumb|none|500px|MG34 with front and rear sights folded down - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:PD2 MG42 misc1.jpg|thumb|none|600px|Modified version of the MG 42. The &amp;quot;Light Barrel&amp;quot; modification gives it the barrel of its predecessor, the [[MG34|MG 34]].]]&lt;br /&gt;
[[file:PD2 MG42 misc2.jpg|thumb|none|600px|MG 42 modified with the &amp;quot;Heatsinked Suppressed Barrel&amp;quot;, based on the DLT-19 Heavy Blaster Rifle from ''[[Star Wars]]'' (which was actually made from an MG 34).]]&lt;br /&gt;
[[File:Payday2 MG42 -hd1- menu 2.jpg|thumb|none|600px|The old MG42 model, before it had its bipod removed.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240==&lt;br /&gt;
Although called &amp;quot;Ksp 58&amp;quot; in-game, after the Swedish version of the [[FN MAG 58]] and even has the distinctive Swedish green lacquer finish, it is actually modeled after the [[M240|FN M240B]], denoted by the short flash-hider, carry handle design, sights, the railed feed tray cover of the B model, and the stock design (both the default wood stock and the plastic stock use the same model). It was added on day 5 of &amp;quot;CrimeFest 2015&amp;quot; and along with it the ability to use a bipod with Machine Guns.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|500px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Ksp 58 B.jpg|thumb|none|500px|Carl Gustaf Ksp 58 B  - 7.62x51mm NATO. For comparison]]&lt;br /&gt;
[[File:PD2 M240 left.jpg|thumb|600px|none|The &amp;quot;Ksp 58&amp;quot;.]]&lt;br /&gt;
[[File:PD2 M240 right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 M240 holding.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 M240 aiming.jpg|thumb|600px|none|&amp;quot;Aiming&amp;quot;]]&lt;br /&gt;
[[File:PD2 M240 reloading1.jpg|thumb|600px|none|Reloading. It should be noted that the belt is shown as still having bullets in it even after apparently going through the whole box.]]&lt;br /&gt;
[[File:PD2 M240 reloading2.jpg|thumb|600px|none|Reloading. Inserting a new ammo box.]]&lt;br /&gt;
[[File:PD2 M240 misc1.jpg|thumb|600px|none|The M240 fitted with the &amp;quot;Lion's bipod&amp;quot; and &amp;quot;Plastic stock&amp;quot;, the latter being more in line with a proper M240 stock.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
The 'Gage Sniper Pack' downloadable content introduced 3 new weapons to the players' arsenal. All 3 weapons (the Remington MSR, Blaser R93 LRS2, and Barrett M95) are slow-firing but powerful bolt action sniper rifles, featuring 2 unique scopes and a 45-degree offset iron sight attachment. All 3 are capable of firing through certain objects, such as thin walls or police riot shields. This also applies to the Mosin-Nagant and Winchester Model 1873, which were released later. Along with the ''[[Point Break (2015)|Point Break]]'' heists update, the character Bodhi and a Winchester Model 70 was added for free to anyone who downloaded the update. &lt;br /&gt;
&lt;br /&gt;
Every in-game sniper rifle is listed here with the exception of the TTI TR-1 Ultra-lite, which is under &amp;quot;Assault rifles&amp;quot; instead.&lt;br /&gt;
==Remington MSR (**)==&lt;br /&gt;
The [[Remington MSR]] appears as the &amp;quot;Rattlesnake&amp;quot; and is unlocked at level 15. It holds 10 rounds in the magazine.&lt;br /&gt;
[[Image:MSR alt.jpg|thumb|none|450px|Remington MSR with Harris bipod and Leupold Mark 4 scope - .338 Lapua Magnum]]&lt;br /&gt;
[[File:PD2 MSR left.jpg|thumb|none|600px|Note that this wooden body is entirely fictional.]]&lt;br /&gt;
[[File:PD2 MSR right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 MSR holding.jpg|thumb|none|600px|The standard scope for all sniper rifles is based off the Schmidt &amp;amp; Bender 1-8x24 PM Short Dot.]]&lt;br /&gt;
[[File:PD2 MSR misc1.jpg|thumb|none|600px|The reticle of the default scope. This scope can't be chosen as an attachment but is placed on a weapon by default when no other optic is chosen. Unlike the other optical sights, there is no way to change the reticle shape or color on this scope.]]&lt;br /&gt;
[[File:PD2 MSR bolt cycle.jpg|thumb|none|600px|Cycling the bolt.]]&lt;br /&gt;
[[File:PD2 MSR reloading1.jpg|thumb|600px|none|Reloading. Throwing away the empty mag.]] &lt;br /&gt;
[[File:PD2 MSR reloading2.jpg|thumb|600px|none|Inserting a new one.]] &lt;br /&gt;
[[File:PD2 MSR reloading3.jpg|thumb|600px|none|Cycling the bolt to chamber a round, or rather, an empty case.]] &lt;br /&gt;
[[File:PD2 MSR misc2.5.jpg|thumb|none|600px|The rifle fitted with the &amp;quot;Tactical Aluminium body&amp;quot; &amp;quot;Sniper Suppressor&amp;quot; and the &amp;quot;Theia Magnified Scope&amp;quot; (actually a Leupold Mark 4 LR/T 8.5-25x50mm (30mm) M1 Illum. Ret fitted with a Barrett BORS)]]&lt;br /&gt;
&lt;br /&gt;
==Blaser R93 LRS2 (**)==&lt;br /&gt;
The [[Blaser R93|Blaser R93 LRS2 Precision Sniper Rifle]] appears as the &amp;quot;R93&amp;quot; and is unlocked at level 35. It holds 6 rounds in a 5-round magazine.&lt;br /&gt;
[[Image:Blaser93SniperRifleA.jpg|thumb|none|500px|Blaser R93 LRS2 Precision Sniper Rifle - .338 Lapua Magnum]]&lt;br /&gt;
[[File:PD2 R93 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 R93 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 R93 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 R93 bolt cycle.jpg|thumb|600px|none|Cycling the straight-pull bolt.]] &lt;br /&gt;
[[File:PD2 R93 reloading1.jpg|thumb|600px|none|Reloading. Removing the empty mag.]] &lt;br /&gt;
[[File:PD2 R93 reloading2.jpg|thumb|600px|none|Putting in a new one.]] &lt;br /&gt;
[[File:PD2 R93 reloading3.jpg|thumb|600px|none|Chambering a round. Note that there's an actual bullet in the chamber.]] &lt;br /&gt;
[[Image:R93SemiWeightRifle.jpg|thumb|none|500px|Blaser R93 Semi Weight Sporting Rifle - .308 Winchester. The same rifle is offered in a &amp;quot;Sporting&amp;quot; configuration.]]&lt;br /&gt;
[[File:PD2 R93 misc1.jpg|thumb|600px|none|The R93 fitted with the &amp;quot;Wooden Body&amp;quot; giving it a similar look to the rifle pictured above.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M95 (**)==&lt;br /&gt;
The [[Barrett M95]] appears as the &amp;quot;Thanatos&amp;quot; and is unlocked at level 65. It uses a 5 round magazine. Notably, it was the strongest weapon in the entire game upon its release, and the second most powerful one so far, having an astounding damage stat of '''2900''', second only to the RPG-7 included with the OVERKILL Pack, which deals a solid '''10000''' damage per shot.&lt;br /&gt;
[[File:Barrett m90.jpg|thumb|none|500px|Barrett M95 - .50 BMG]]&lt;br /&gt;
[[File:PD2 M95 left.jpg|thumb|none|600px|The bipod is unfortunately just for show.]]&lt;br /&gt;
[[File:PD2 M95 right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 M95 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M95 misc.jpg|thumb|600px|none|A closer look at the markings.]] &lt;br /&gt;
[[File:PD2 M95 bolt cycle.jpg|thumb|600px|none|Cycling the bolt which produces a rather odd sound effect.]] &lt;br /&gt;
[[File:PD2 M95 reloading1.jpg|thumb|600px|none|Reloading. Removing the empty mag...]] &lt;br /&gt;
[[File:PD2 M95 reloading2.jpg|thumb|600px|none|...and inserting a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1907 Carbine (**)==&lt;br /&gt;
The [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M1907 Carbine]] wa introduced to the game alongside the MG 42, Sterling L2A3 and Mauser C96 as part of the Gage Historical Pack DLC. Known in-game as the &amp;quot;Nagant&amp;quot;, it has a highly unusual name considering how the weapon was clearly modeled after a Mosin rifle, and the Léon Nagant-patented design was shelved before it ever entered mass production. Unlike the first three sniper rifles of the game, it can use ironsights, a trait shared with the Winchester 1873 and Model 70.&lt;br /&gt;
[[file:Mosin-M1907.JPG|thumb|500px|none|Mosin Nagant M1907 Carbine - 7.62x54mmR]]&lt;br /&gt;
[[File:PD2 Nagant left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 Nagant right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 Nagant holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 Nagant iron sights.jpg|thumb|none|600px|Iron sights. These aren't used by default, but rather has to be bought in order to be used, despite already being on the weapon! Also of note is the lack of a firing pin adjustment knob.]]&lt;br /&gt;
[[file:PD2 Nagant bolt cycle.jpg|thumb|none|600px|Dallas cycles the bolt on his Mosin Nagant M1907 Carbine as he tries his hand on some hip-shooting.]]&lt;br /&gt;
[[file:PD2 Nagant reloading1.jpg|thumb|none|600px|Reloading. Pressing in a clip with some 7.62x54R...]]&lt;br /&gt;
[[file:PD2 Nagant reloading2.jpg|thumb|none|600px|...and then chambering a round.]]&lt;br /&gt;
[[file:PD2 Nagant misc3.jpg|thumb|none|600px|The Mosin Nagant is the first and so far the only weapon that can be used with a bayonet.]]&lt;br /&gt;
[[file:M38Carbine.jpg|thumb|500px|none|Mosin Nagant M38 Carbine - 7.62x54mmR]]&lt;br /&gt;
[[File:PD2 Nagant misc1.jpg|thumb|600px|none|The Mosin Nagant can be modified with a M38 carbine length barrel...]] &lt;br /&gt;
[[file:M9130.jpg|thumb|500px|none|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mmR]]&lt;br /&gt;
[[File:PD2 Nagant misc2.jpg|thumb|600px|none|...and a full length M91/30 one.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1873 (**)==&lt;br /&gt;
The [[Winchester Model 1873]] appears in the game as the &amp;quot;Repeater 1874&amp;quot; and is part of the &amp;quot;Butchers Western Pack&amp;quot; DLC. Oddly enough, despite being chambered entirely for pistol-grade ammunition types, it is classified as a sniper rifle, and thus can penetrate thin walls and shields. Like the Mosin-Nagant, the iron sights are usable, unlike the Nagant however, the irons are the basic sights with the scope being a modification.&lt;br /&gt;
[[File:Winchester1873short.jpg|thumb|500px|none|Winchester Model 1873 with octagon barrel - .44-40 caliber]]&lt;br /&gt;
[[File:PD2 M1873 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M1873 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M1873 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M1873 irons.jpg|thumb|600px|none|Iron sights. The front sight post is barely visible.]] &lt;br /&gt;
[[File:PD2 M1873 cycle1.jpg|thumb|600px|none|Cycling the lever after hip-firing the rifle produces this animation.]] &lt;br /&gt;
[[File:PD2 M1873 cycle2.jpg|thumb|600px|none|When aiming and firing however, this animation is used.]] &lt;br /&gt;
[[File:PD2 M1873 reloading1.jpg|thumb|600px|none|Reloading. Loading up the magazine tube.]] &lt;br /&gt;
[[File:PD2 M1873 reloading2.jpg|thumb|600px|none|Chambering a new round.]] &lt;br /&gt;
[[File:PD2 M1873 misc1.jpg|thumb|600px|none|The Model 1873 decked out with its unique scope and suppressed barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Walther WA 2000 (**)==&lt;br /&gt;
The [[Walther WA 2000|Walther WA 2000 Generation 1]] was added with the &amp;quot;Gage Ninja Pack&amp;quot; DLC. It's called &amp;quot;Lebensauger .308&amp;quot; in game, which can roughly be translated from German to &amp;quot;life-sucker&amp;quot;. While the .308 in the name would suggest the weapon is chambered in .308 Winchester, it is more likely to be based on a .300 Win Mag Gen 1 rifle. The magazine in game holds 10 rounds even though it's modeled after the standard 6-round magazine.&lt;br /&gt;
[[File:Walther-WA2000.jpg|thumb|500px|none|Walther WA 2000 Gen 1 - .300 Win Mag]]&lt;br /&gt;
[[File:PD2 WA2000 left.jpg|thumb|600px|none|Inventory preview of the WA 2000. Note the can-shaped flash hider which denotes a first generation model.]] &lt;br /&gt;
[[File:PD2 WA2000 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 WA2000 holding.jpg|thumb|600px|none|Bodhi preparing to zero in his WA 2000 at the range.]] &lt;br /&gt;
[[File:PD2 WA2000 reloading1.jpg|thumb|600px|none|After pulling some sub-MOA groupings, he reloads the rifle. Pulling out the empty mag.]] &lt;br /&gt;
[[File:PD2 WA2000 reloading2.jpg|thumb|600px|none|About to load in a new one.]] &lt;br /&gt;
[[File:PD2 WA2000 reloading3.jpg|thumb|600px|none|Chambering a round.]] &lt;br /&gt;
[[File:Payday2GageWA2000.jpg|thumb|none|600px|Gage handles an unscoped WA 2000 in the pack's trailer whilst doing his best Agent 47 impression. Not entirely sure what he's hoping to achieve in doing this however, as the WA 2000 has no backup ironsights to rely on, ol' Gage would be practically blind-firing the rifle in this state.]]&lt;br /&gt;
[[File:Wa2000_second_variant.jpg|thumb|500px|none|Walther WA 2000 Gen 2 - .300 Win Mag]]&lt;br /&gt;
[[File:PD2 WA2000 Gen2 left.jpg|thumb|600px|none|Attaching the Langer Barrel mod turns the WA 2000 into a rough approximation of the second generation model.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
The [[Winchester Model 70]] was added along for free with the character Bodhi from the [[Point Break (2015)|Point Break remake]]. The rifle uses FN's [http://www.midwayusa.com/product/932445/fnh-tbm-trigger-guard-and-detachable-box-magazine-fn-spr-pbr-tsr-winchester-model-70-short-action-with-5-round-and-10-round-magazine Tactical Box Magazine adapter]. &lt;br /&gt;
[[File:Win70-2.jpg|thumb|500px|none|Modern update of classic Winchester Model 70 with open sights - .30-06]]&lt;br /&gt;
[[File:PD2 M70 left.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 M70 right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 M70 holding.jpg|thumb|600px|none|Bodhi holding on to his Model 70.]]&lt;br /&gt;
[[File:PD2 M70 iron sights.jpg|thumb|600px|none|Iron sights. Not the best place to put your thumb, however, as this could result in &amp;quot;shooter's thumb&amp;quot; a.k.a. getting whacked in the nose by your thumb knuckle due to the recoil.]]&lt;br /&gt;
[[File:PD2 M70 bolt cycle1.jpg|thumb|600px|none|Cycling the bolt. Note the round in the chamber.]]&lt;br /&gt;
[[File:PD2 M70 bolt cycle2.jpg|thumb|600px|none|Bodhi about to have some brass fly into his face. Note that once the last round is fired and the bolt is cycled, the magazine is visibly empty.]]&lt;br /&gt;
[[File:PD2 M70 reloading1.jpg|thumb|600px|none|Reloading. Removing the empty mag...]]&lt;br /&gt;
[[File:PD2 M70 reloading2.jpg|thumb|600px|none|...and then inserting a full one.]]&lt;br /&gt;
&lt;br /&gt;
==DTA Stealth Recon Scout(**)==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout|Desert Tactical Arms Stealth Recon Scout A1 Covert]] was added with the release of the &amp;quot;John Wick Weapon Pack&amp;quot;. Along with the aforementioned Heckler &amp;amp; Koch P30L/Contractor, the SRS-A1 was ostensibly modeled to ape the rifle used by Wick in his movie, though the final weapon cannot be modified to resemble the source material. Named the &amp;quot;Desertfox Sniper Rifle&amp;quot;, it has a black and tan two-tone finish.&lt;br /&gt;
[[File:COVERT-RIGHT-PROFILE-BLK-FDE.jpg|thumb|500px|none|Desert Tactical Arms Stealth Recon Scout A1 Covert - .338 Lapua Magnum]]&lt;br /&gt;
[[File:PD2 SRS left.jpg|thumb|600px|none|Note the 16&amp;lt;nowiki&amp;gt;''&amp;lt;/nowiki&amp;gt; barrel, which is not offered in .338 Lapua Magnum, but in .308 Winchester instead. The minimum barrel length offered in .338LM is 18&amp;lt;nowiki&amp;gt;''&amp;lt;/nowiki&amp;gt;.]] &lt;br /&gt;
[[File:PD2 SRS right.jpg|thumb|600px|none|Although hard to notice in this screenshot, the receiver texture claims this is the .338 Lapua Magnum variant of the Covert, which is at odds with its default barrel length as noted above.]]&lt;br /&gt;
[[File:PD2 SRS holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 SRS bolt cycle.jpg|thumb|600px|none|Cycling the bolt.]] &lt;br /&gt;
[[File:PD2 SRS reloading1.jpg|thumb|600px|none|Reloading. Removing the dry magazine.]] &lt;br /&gt;
[[File:PD2 SRS reloading2.jpg|thumb|600px|none|Fiddling in a new one.]] &lt;br /&gt;
[[File:PD2 SRS reloading3.jpg|thumb|600px|none|Chambering a new round. Note that the magazine is just barely visible.]] &lt;br /&gt;
[[File:PD2 SRS misc2.jpg|thumb|600px|none|The rifle fitted with its suppressor. Called &amp;quot;Silenced Barrel&amp;quot; in-game, the mod does not change the barrel to an integrally suppressed one, as the name would have one assume, instead it's just a suppressor attached to the end of the barrel.]]&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|450px|Earlier model DTA Stealth Recon Scout with quad-rail handguard and Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[File:PD2 SRS misc1.jpg|thumb|600px|none|The Stealth Recon fitted with the &amp;quot;Long Barrel&amp;quot; mod. Note the quad-rail handguard, meaning that this mod was possibly based of the early model Stealth Recon, as the newer models use a keymod handguard.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov(**)==&lt;br /&gt;
The [[SVD Dragunov]] is available for people who own the &amp;quot;Gage Russian Weapon Pack&amp;quot; DLC. Out of all the weapons in the pack, the SVD is the only one to come with unique mods. It goes by the name &amp;quot;Grom&amp;quot; in-game, which translates into &amp;quot;thunder&amp;quot; in Russian. &lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]] &lt;br /&gt;
[[File:PD2 SVD left.jpg|thumb|600px|none|Like with the Winchester M70 and Mosin Nagant in-game, the rifle doesn't use the iron sights by default. They have to be bought as a separate modification in order to be used.]] &lt;br /&gt;
[[File:PD2 SVD right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 SVD 1.jpg|thumb|none|600px|Sokol watches a street with his Dragunov.]]&lt;br /&gt;
[[File:PD2 SVD 2.jpg|thumb|none|600px|Aiming. At the maximum field of view, it's hard to make out the front sight.]]&lt;br /&gt;
[[File:PD2 SVD 3.jpg|thumb|none|600px|Reloading the SVD.]]&lt;br /&gt;
[[File:PD2 SVD 4.jpg|thumb|none|600px|Inserting a mag into an empty SVD with an ACOG scope attached.]]&lt;br /&gt;
[[File:PD2 SVD 5.jpg|thumb|none|600px|Charging.]]&lt;br /&gt;
[[File:PD2 SVD 6.jpg|thumb|none|600px|John waves his Dragunov at another heister.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher (**)==&lt;br /&gt;
The [[M79]] was added in the Gage Assault pack DLC. It's called the GL40 in-game, same as the first Payday. It is possible to hurt or kill one's own team members with it, so it pays to be careful when using it. Additionally, the grenades have no arming distance. This can be dangerous to the player as the grenade can be shot and detonated the split-second it's fired, leading to the user getting hurt.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[file:pd2-m79-grenade-launcher.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 M79 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M79 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[file:PD2 M79 sightup.jpg|thumb|none|600px|M79 with the leaf sight flipped up using what might be the same nameless force as with the M79 in Far Cry 4.]]&lt;br /&gt;
[[File:PD2 M79 leaf sights.jpg|thumb|600px|none|Looking down the leaf sights.]] &lt;br /&gt;
[[File:PD2 M79 reloading1.jpg|thumb|600px|none|Reloading. Dropping out the spent casing. Note the terrible trigger discipline.]] &lt;br /&gt;
[[File:PD2 M79 reloading2.jpg|thumb|600px|none|Inserting a new one to do some thumping.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1L (**)==&lt;br /&gt;
The Butcher's BBQ Pack added a [[Milkor MGL#MGL Mk 1L|Milkor MGL Mk 1L]] to the game, called Piglet in-game. Unlike the other grenade launchers, the Mk 1 can be modified with sights, gadgets and more then one different stock.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|450px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:PD2 MGL left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:PD2 MGL right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:PD2 MGL holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:PD2 MGL iron sights.jpg|thumb|none|600px|&amp;quot;Iron sights&amp;quot;]]&lt;br /&gt;
[[Image:PD2 MGL reloading1.jpg|thumb|none|600px|Reloading. About the swing out the cylinder.]]&lt;br /&gt;
[[Image:PD2 MGL reloading2.jpg|thumb|none|600px|The Mk 1L can take as long as 15 seconds(!) to reload if the user has gone through the whole cylinder. This is because each fired grenade is pulled out and subsequently replaced with a new one. Here a new grenade is loaded.]]&lt;br /&gt;
[[Image:PD2 MGL reloading3.jpg|thumb|none|600px|Closing the cylinder.]]&lt;br /&gt;
[[Image:PD2 MGL misc1.jpg|thumb|none|600px|As Dallas takes a look at his Mk 1L, he showcases his terrible trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7 (**)==&lt;br /&gt;
The [[RPG-7]] was added in the Overkill Pack. It has the highest damage of any weapon in the game at an astounding 10000, but the player can only carry 4 rockets in total and ammo pickups are disabled, meaning more rockets can only be obtained from ammo bags. The weapon can easily incapacitate the user and their whole team if fired recklessly and rockets can be detonated mid-flight if it's hit by enemy fire, something that happens a lot on more intense heists. The only modifications the RPG can accept are sights.&lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Payday2 -hd1- rpg-7 menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2 -hd1- rpg-7 menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 reloading 1.jpg|thumb|none|600px|Reloading. The RPG is loaded with PG-7VL HEAT rockets.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 reloading 2.jpg|thumb|none|600px|After inserting a new rocket, Wolf cocks the hammer, something very rarely shown in games.]]&lt;br /&gt;
&lt;br /&gt;
==China Lake Launcher (**)==&lt;br /&gt;
The [[China Lake Launcher]], known as the &amp;quot;China Puff&amp;quot; in game, was added in the Wolf Pack (the pack is free for anyone who bought the DLC back in the first Payday). Like the RPG, it's a secondary weapon.&lt;br /&gt;
[[Image:EX-41 ''CHINA LAKE LAUNCHER''.jpg|thumb|none|500px|China Lake Launcher - 40x46mm]]&lt;br /&gt;
[[File:PD2 China Lake holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 China Lake iron sights.jpg|thumb|600px|none|Iron sights...]] &lt;br /&gt;
[[File:PD2 China Lake leaf sights.jpg|thumb|600px|none|...and the leaf sights. They are flipped up via some form of telepathy seemingly.]] &lt;br /&gt;
[[File:PD2 China Lake pump cycle1.jpg|thumb|600px|none|Cycling the pump to chamber a new grenade.]] &lt;br /&gt;
[[File:PD2 China Lake pump cycle2.jpg|thumb|600px|none|After the last grenade is fired the chamber is empty.]] &lt;br /&gt;
[[File:PD2 China Lake reloading.jpg|thumb|600px|none|Reloading.]] &lt;br /&gt;
[[File:PD2 China Lake misc.jpg|thumb|600px|none|Dragan showing his (lack of) trigger discipline as he takes a look at the left side of the China Lake.]]&lt;br /&gt;
&lt;br /&gt;
==ATK XM25(**)==&lt;br /&gt;
The latest model of the [[XM25]] grenade launcher was added with the &amp;quot;Gage Spec Ops Pack&amp;quot; DLC. It has a very different unlocking method where the player has to find two keys and a box in four heists in order to unlock it. Known as the &amp;quot;Arbiter Grenade Launcher&amp;quot; in-game, it holds 5 rounds and does not come with its distinctive scope, thus restricting it to dumbfiring like any other launcher in the game, albeit the 25mm grenades travel faster and with less of an arc than the other 40mm grenade launchers.&lt;br /&gt;
[[Image:XM25-2015.jpg|thumb|none|450px|2015 ATK XM25 with new fire control system - 25x40mm]]&lt;br /&gt;
[[File:PD2 XM25 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 XM25 right.jpg|thumb|600px|none|Note the open bolt, which is rather odd, as the XM25 fires from a closed bolt.]]&lt;br /&gt;
[[File:PD2 XM25 holding.jpg|thumb|600px|none|Jimmy visiting the bar with his new found friend.]] &lt;br /&gt;
[[File:PD2 XM25 irons.jpg|thumb|600px|none|Iron sights. These are reused from the CZ 805.]] &lt;br /&gt;
[[File:PD2 XM25 reloading1.jpg|thumb|600px|none|Reloading. About to pull out the magazine with some struggle.]] &lt;br /&gt;
[[File:PD2 XM25 reloading2.jpg|thumb|600px|none|About to insert a new mag full of 25mm grenades.]] &lt;br /&gt;
[[File:PD2 XM25 reloading3.jpg|thumb|600px|none|Yanking the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==M202 FLASH(**)==&lt;br /&gt;
The [[M202 FLASH|M202A1 FLASH]] was added to the game with the release of the Scarface Heist DLC (not to be confused with the similarly-named Scarface '''Character''' DLC, which adds a HK417 instead (see above)). Extremely powerful damage-wise, the M202A1 is second only to the RPG-7 in terms of punch, while boasting a quadrupled magazine size and doubled the reserve capacity, though it has no compatible mods aside from boosts. &lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|400px|none|M202A1 FLASH - 66mm]]&lt;br /&gt;
[[File:PD2 M202 left remastered.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M202 right remastered.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 M202 holding.jpg|thumb|600px|none|Here's Hoxton after trying out his new toy on an unfortunate Sosa thug.]]  &lt;br /&gt;
[[File:PD2 M202 aiming.jpg|thumb|600px|none|Aiming through the M202's scope.]]  &lt;br /&gt;
[[File:PD2 M202 reloading1.jpg|thumb|600px|none|Hoxton tops off his M202 with a hearty smack to the release latch.]] &lt;br /&gt;
[[File:PD2 M202 reloading2.jpg|thumb|600px|none|Loading in a new clip. Despite being loaded with orange-tipped warheads, these are not incendiary rockets. The in-game M202 exclusively fires standard HEAT projectiles.]] &lt;br /&gt;
[[File:PD2 M202 reloading3.jpg|thumb|600px|none|Tugging on the clip to lock the rockets in.]] &lt;br /&gt;
[[File:PD2 M202 holding2.jpg|thumb|600px|none|Hoxton taking a detailed look at his &amp;quot;[[Commando]] 101&amp;quot; while aspiring to one day become as badass as [[Arnold Schwarzenegger|Arnold]].]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
C4 could originally only be used with the right Technician skills. As of Update 100 however, any player can use C4 by equipping Laser Tripmines, which come with a separate set of C4 charges. Laser Tripmines are powerful explosives that detonate when an enemy crosses the laser beam, or they can be toggled to merely act as a sensor device and mark special enemies or security guards that pass by, along with an audio cue. C4 charges are kept separate from Tripmines (in contrast to pre-Update 100, where a single charge used up a Tripmine) and are used to open doors and safes quickly. Some heists (such as The Bomb heists, Hotline Miami, and more) have a bag of C4 charges in the map to use for scripted objectives, these are treated as mission items rather that deployable equipment.&lt;br /&gt;
[[File:PD2 C4 misc1.jpg|thumb|none|600px|Two pieces of C4 in Wolf's workshop.]]&lt;br /&gt;
[[File:PD2 C4 misc2.jpg|thumb|none|600px|Two C4 charges on a wall. The blue laser is the sensor variant while the red one is of the explosive kind.]]&lt;br /&gt;
[[File:PD2 C4 misc3.jpg|thumb|600px|none|3 sticks of C4 stuck to a safe.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is used by law enforcers from time to time. Initially the smoke grenade model was reused for the flash bangs used by the police, but the flash finally got its own model in an update. &lt;br /&gt;
&lt;br /&gt;
A player-usable version was added as part of the Sangres Character Update and requires the appropriate perk unlocked to enable its use. Players are given infinite uses of their smoke grenades, though are entitled to only one at a time and with a short cooldown between each one. Unlike the police smoke grenade, the player-usable variant does more than just obstruct vision by decreasing nearby law enforcers' accuracy, while allowing those inside the smoke to dodge much of the incoming fire. &lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[file:Payday2 m18 smoke grenade.jpg|thumb|none|600px|A smoke grenade next to a dead Dozer.]]&lt;br /&gt;
[[file:PD2 M18 smoke grenade.jpg|thumb|none|600px|Inventory preview of the player-usable variant. Note that despite their print-on label and color-coded cap, these grenades emit whitish-lavender smoke when thrown instead of intense blue.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade (**)==&lt;br /&gt;
The [[M67 hand grenade]] was added in the first &amp;quot;Gage Weapon Pack&amp;quot; DLC. Players who own the DLC will start a heist with three grenades and they can also buy a briefcase that holds three grenades that all players can pick up and use. One should be careful when throwing one however, as police gunfire can detonate the grenade if it's hit. &lt;br /&gt;
&lt;br /&gt;
Update 100 added another version of the grenade called the &amp;quot;HEF Grenade&amp;quot; that can be used by any player following the Steam group for Payday 2. They work exactly the same as the Aforementioned ones.&lt;br /&gt;
[[file:Baseball.jpg|thumb|none|150px|M67 hand grenade.]]&lt;br /&gt;
[[file:PD2 M67 misc1.jpg|thumb|none|600px|The M67 grenade that was added with the &amp;quot;Gage Weapon Pack&amp;quot;. Note that the model originally used much lower resolution textures,]]&lt;br /&gt;
[[file:PD2 M67 misc2.jpg|thumb|none|600px|The &amp;quot;HEF Grenade&amp;quot;. Note the Overkill bomb attached to the pin.]]&lt;br /&gt;
[[file:PD2 M67 misc3.jpg|thumb|none|600px|A thrown grenade on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate (**)==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] was added as a melee weapon in the &amp;quot;Gage Historical Pack&amp;quot;. It's referred to as the &amp;quot;Potato Masher&amp;quot; in-game. &lt;br /&gt;
[[Image:Stielhandgranate.jpg|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[file:PD2 Model 24 misc1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 Model 24 misc2.jpg|thumb|none|600px|Dragan swatting SWAT away from his backyard.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 Stun Grenade]] was added in the &amp;quot;Hoxton's Housewarming Party&amp;quot; update under the misnomer of &amp;quot;Concussion Grenade&amp;quot;. Unlike the normally non-lethal flashbang, concussion grenades are offensive explosives that emit powerful shockwaves when detonated, which can be lethal up close. &lt;br /&gt;
&lt;br /&gt;
After an update, the law enforcers' own version of the flashbang has been updated to use this model.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:PD2 M84 misc1.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M84 misc2.jpg|thumb|600px|none|An M84 grenade on the floor. Note that the grenade's spoon actually flies off and is seen laying on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==AN-M14 Incendiary Grenade==&lt;br /&gt;
Another addition the game's arsenal of grenades is the [[AN-M14 Incendiary Grenade]] as part of &amp;quot;The Search for Kento&amp;quot; community event. As with the Molotov Cocktails, it sets enemies on fire, but does not create a fiery area-of-denial despite being essentially a handheld thermite charge; rather, it explodes more like a regular hand grenade.&lt;br /&gt;
[[File:AN-M14 Incendiary Grenade.jpg|thumb|none|150px|AN-M14 Incendiary Grenade]]&lt;br /&gt;
[[File:PD2 ANM14 1.jpg|thumb|none|600px|Throwing an incendiary grenade (which looks massive due to perspective) into a tire pyre.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Hand Held M134 Minigun==&lt;br /&gt;
A [[GE_M134_Minigun#Hand_Held_M134_Minigun|Hand Held M134 Minigun]] was added in the Overkill Pack DLC, and has the highest rate-of-fire of any weapon. It holds a total of 750 rounds, and has to be refilled via ammo bag deployables. Like LMGs, there is no actual iron sighting and the usually-nominal zoom is even less reliable. As usual in video games and films, the weapon appears to have no power source, though unlike most depictions of it in pop culture the in-game M134 does not need to be spooled up prior to firing, nor is the activity even possible during gameplay.&lt;br /&gt;
[[file:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgment Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:Payday2 -hd1- minigun menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2 -hd1- minigun menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 M134 holding.jpg|thumb|none|600px|Houston holds the Hand Held Minigun. The Payday Gang must have recruited its members from a professional group of weight lifters, considering how they are able to deadlift a 48lbs+ gatling gun and lug it around without breaking a sweat. The CrimeFest 2015 updates have also removed the movement speed penalty for machineguns, meaning the Minigun is now no more cumbersome than a dinky Walther PPK.]]&lt;br /&gt;
[[file:PD2 M134 reloading1.jpg|thumb|none|600px|Reloading. Beginning with removing the belt.]]&lt;br /&gt;
[[file:PD2 M134 reloading2.jpg|thumb|none|600px|After a lot of fiddling around off screen, a new belt is inserted.]]&lt;br /&gt;
[[file:PD2 M134 misc1.jpg|thumb|none|600px|The M134 with &amp;quot;The stump barrel&amp;quot; and &amp;quot;I'll take half that kit&amp;quot; (the latter coloring parts of the weapon red, persumably making the weapon lighter, but also cutting down the total amount of ammo that one can carry). As stated above, Crimefest 2015 removed the speed penalty with LMGs and the Minigun. However, they neglected to remove the speed buffs for cut down minigun parts at the same time, leading to the ability to run nearly twice as fast with a MINIGUN then any other weapon in the game. This was thankfully later patched. ]]&lt;br /&gt;
&lt;br /&gt;
==Sentry Gun==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5K]] appears as part of the Technician's Sentry Gun deployable, seen inside a case. As in the first game, the Sentry Gun can be destroyed by enemies and will shut down when its ammunition supply is exhausted. Aside from the Sentry, the MP5K can be used by modifying the MP5, as seen above. In Update 100, this model was replaced with a new Sentry Gun using a [[FN P90]] as its base.&lt;br /&gt;
[[File:H&amp;amp;K-MP5Ksuitcase.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K in trademark Heckler &amp;amp; Koch suitcase - 9x19mm]]&lt;br /&gt;
[[File:Payday2 win32 release 2013-09-08 22-00-45-77.jpg|thumb|none|600px|The original sentry gun in game.]]&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:PD2 P90 turret1.jpg|thumb|600px|none|The Sentry Gun was updated from a MP5K briefcase contraption to this P90 contraption. This is the standard version...]] &lt;br /&gt;
[[File:PD2 P90 turret2.jpg|thumb|600px|none|and this is the suppressed version. The suppressed version will have a smaller chance of being targeted by enemies, prolonging its use.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
A [[Browning M2HB]] machine gun is the main armament of the SWAT van turret weapons system. It is incorrectly depicted firing at almost twice its actual rate of fire at exactly 1000rpm, 600rpm is the max fire rate of a real Browning M2, and (thankfully for gameplay purposes) it does pitifully low damage for a .50 cal machine gun. It does however shred armor very quickly on higher difficulties. Though the rate of fire is befitting of the [[Browning M3|Browning M3 Aircraft]], it is obviously modeled after an M2 and not the M3. The SWAT Van Turret itself appears to be a modified version of a C.R.O.W.S II RWS. The Browning M2HB is a very commonly used weapon for this kind of weapon system.&lt;br /&gt;
[[Image:BrowningM2_plain.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:PD2 SVT.jpg|thumb|none|600px|The SWAT Van Turret as it appears when it deploys from the roof of the SWAT van.]]&lt;br /&gt;
[[File:SWAT van turret PD2.jpg|thumb|none|600px|A destroyed SWAT van turret lays on the ground, showing it is indeed a Browning M2HB. Note the tiny drum magazine that couldn't possibly hold more than 30 rounds of .50 BMG.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416D==&lt;br /&gt;
In the opening live-action title sequence, Chains wields an airsoft [[HK416|Heckler &amp;amp; Koch HK416D]] rifle.&lt;br /&gt;
[[Image:HK416 current.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK416D - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Payday2HK416.jpg|thumb|none|600px|The airsoft HK416D from the game's introductory video.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The motel overrun by Russian mobsters in the &amp;quot;Hotline Miami&amp;quot; job has [[M18A1 Claymore]] booby traps randomly placed on some of the door frames to the rooms.&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[File:PD2 Claymore.jpg|thumb|none|600px|As it turns out, Chains brought the right kind of VHS to this inn.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
[[Payday (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
[[Payday: The Heist]]&lt;br /&gt;
&lt;br /&gt;
[[Payday 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Kliwher</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Keanu_Reeves&amp;diff=1113058</id>
		<title>Keanu Reeves</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Keanu_Reeves&amp;diff=1113058"/>
		<updated>2017-06-18T08:31:33Z</updated>

		<summary type="html">&lt;p&gt;Kliwher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PBreak-00055.jpg|thumb|right|400px|Keanu Reeves holds a [[SIG-Sauer P226]] as FBI Special Agent Johnny Utah in ''[[Point Break]]'' (1991).]]&lt;br /&gt;
[[Image:SpeedS%26W4004-2.jpg|thumb|right|400px|Keanu Reeves aims a [[Smith &amp;amp; Wesson 6904]] as Officer Jack Traven in ''[[Speed]]'' (1994).]]&lt;br /&gt;
[[Image:MatrixBeretta92FS-2.jpg|thumb|right|400px|Keanu Reeves fires two [[Beretta 92FS]]' as Neo in ''[[The Matrix]]'' (1999).]]&lt;br /&gt;
[[Image:SK-4506-1.jpg|thumb|right|400px|Keanu Reeves aims a [[Smith &amp;amp; Wesson 4506]] as Detective Tom Ludlow in ''[[Street Kings]]'' (2008).]]&lt;br /&gt;
[[File:JohnWickKSG-3.jpg|thumb|right|400px|Keanu Reeves holds a [[Kel-Tec KSG]] as John Wick in ''[[John Wick]]'' (2014).]]&lt;br /&gt;
&lt;br /&gt;
{{Actor Title}}&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Gun'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Note'''&lt;br /&gt;
!align=center color's=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[SIG-Sauer P226]] || FBI Special Agent Johnny Utah || ''[[Point Break]]'' || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Mossberg 500]] || FBI Special Agent Johnny Utah || ''[[Point Break]]'' || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[M1911A1]] || Officer Jack Traven || ''[[Speed]]'' || Surefire 310R flashlight || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Heckler &amp;amp; Koch HK94A3]] || Officer Jack Traven || ''[[Speed]]'' || chopped and converted to resemble the MP5A3, collapsible stock, Surefire light || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson 6904]] || Officer Jack Traven || ''[[Speed]]'' || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta 92F]] || Eddie Kasalivich || ''[[Chain Reaction]]'' || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Walther PPK]] || Kevin Lomax || ''[[The Devil's Advocate]]'' || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[GE M134 Minigun]] || Thomas Anderson/Neo || ''[[The Matrix]]'' || mounted on Bell 212 helicopter || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta Cheetah|Beretta 84FS Cheetah]] || Thomas Anderson/Neo || ''[[The Matrix]]'' || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Zastava CZ99]] || Thomas Anderson/Neo || ''[[The Matrix]]'' || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta 92FS]] || Thomas Anderson/Neo || ''[[The Matrix]]'' || dual-wielded || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[M16|M16 (SP1)]] || Thomas Anderson/Neo || ''[[The Matrix]]'' || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Micro Uzi]] || Thomas Anderson/Neo || ''[[The Matrix]]'' || dual-wielded || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Heckler &amp;amp; Koch MP5K]] || Thomas Anderson/Neo || ''[[The Matrix]]'' || dual-wielded|| 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Skorpion SA Vz 61]] || Thomas Anderson/Neo || ''[[The Matrix]]'' || muzzle shrouds; dual-wielded || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 66]] || Donnie Barksdale || ''[[The Gift]]'' || Snub || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Glock 17]] || Griffin || ''[[The Watcher]]'' || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[12 Gauge Double Barreled Shotgun]] || Griffin || ''[[The Watcher]]'' || Sawed Off || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[&amp;quot;Constantines' &amp;quot; Holy Shotgun|Holy Shotgun]] || John Constantine || ''[[Constantine]]'' || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Constantine#Dragon.27s_Breath_Flamethrower|Dragon's Breath Flamethrower]] || John Constantine || ''[[Constantine]]'' || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta 92FS]] || Bob Arctor || ''[[A Scanner Darkly]]'' || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson 4506]] || Detective Tom Ludlow || ''[[Street Kings]]'' || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Colt MK IV Series 80]] || Detective Tom Ludlow || ''[[Street Kings]]'' || heavily customized || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Colt Commander|Colt Mark IV Series 80 Combat Commander ]] || Detective Tom Ludlow || ''[[Street Kings]]'' || gold plated, pearl grips || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahr K9|Kahr M9098 Elite 2003]] || Detective Tom Ludlow || ''[[Street Kings]]'' || polished stainless steel slide || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Charter Arms Off Duty]] || Detective Tom Ludlow || ''[[Street Kings]]''  || snub nose || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Benelli M1 Super 90]] || Detective Tom Ludlow || ''[[Street Kings]]''  || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Rohrbaugh R9]] || Detective Tom Ludlow || ''[[Street Kings]]''  || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Walther PPK|Walther PPK/S]] || Detective Tom Ludlow || ''[[Street Kings]]''  || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Flintlock Pistol]] || Kai || ''[[47 Ronin]]''  || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Brown Bess Flintlock Musket]] || Kai || ''[[47 Ronin]]''  || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Heckler &amp;amp; Koch P30L]] || John Wick || ''[[John Wick]]'' || fitted with compensator || 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Glock 26]] || John Wick || ''[[John Wick]]'' || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Glock 17]] || John Wick || ''[[John Wick]]'' || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Kel-Tec KSG]] || John Wick || ''[[John Wick]]'' || Fitted with EOtech sight|| 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Coharie Arms CA-415]] || John Wick || ''[[John Wick]]'' || fitted with EOtech 553 holographic sight, vertical foregrip, and shortened barrel || 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Tactical Arms Stealth Recon Scout]] || John Wick || ''[[John Wick]]'' || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Walther P99]] || John Wick || ''[[John Wick]]'' || suppressed || 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Heckler &amp;amp; Koch P30L]] || John Wick || ''[[John Wick: Chapter 2]]'' || fitted with compensator || 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Glock 26]]|| John Wick || ''[[John Wick: Chapter 2]]'' ||  || 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Glock 34]] || John Wick || ''[[John Wick: Chapter 2]]'' ||  TTI Glock Combat Master Performance Package || 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Glock 26]] || John Wick || ''[[John Wick: Chapter 2]]'' || TTI Glock Combat Carry Package || 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[AR-15|TTI TR-1 AR-15]]|| John Wick || ''[[John Wick: Chapter 2]]'' ||  || 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Benelli M4 Super 90]] || John Wick || ''[[John Wick: Chapter 2]]'' || customized by TTI || 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Kimber Warrior]] || John Wick || ''[[John Wick: Chapter 2]]'' ||  || 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Glock 17]]|| John Wick || ''[[John Wick: Chapter 2]]'' ||  || 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[CZ P-09]] || John Wick || ''[[John Wick: Chapter 2]]'' ||  || 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson SW1911SC|Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot;]] || John Wick || ''[[John Wick: Chapter 2]]'' || Continuity Error to the [[CZ P-09]]; Suppressed || 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[SIG-Sauer P320]] || John Wick || ''[[John Wick: Chapter 2]]'' ||  || 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[1911]]|| John Wick || ''[[John Wick: Chapter 2]]'' || customized with a fitted compensator &amp;amp; reversed two-tone || 2017&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Actor]]&lt;br /&gt;
[[Category:Actor Male]]&lt;/div&gt;</summary>
		<author><name>Kliwher</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Keanu_Reeves&amp;diff=1112527</id>
		<title>Keanu Reeves</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Keanu_Reeves&amp;diff=1112527"/>
		<updated>2017-06-15T02:19:38Z</updated>

		<summary type="html">&lt;p&gt;Kliwher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PBreak-00055.jpg|thumb|right|400px|Keanu Reeves holds a [[SIG-Sauer P226]] as FBI Special Agent Johnny Utah in ''[[Point Break]]'' (1991).]]&lt;br /&gt;
[[Image:SpeedS%26W4004-2.jpg|thumb|right|400px|Keanu Reeves aims a [[Smith &amp;amp; Wesson 6904]] as Officer Jack Traven in ''[[Speed]]'' (1994).]]&lt;br /&gt;
[[Image:MatrixBeretta92FS-2.jpg|thumb|right|400px|Keanu Reeves fires two [[Beretta 92FS]]' as Neo in ''[[The Matrix]]'' (1999).]]&lt;br /&gt;
[[Image:SK-4506-1.jpg|thumb|right|400px|Keanu Reeves aims a [[Smith &amp;amp; Wesson 4506]] as Detective Tom Ludlow in ''[[Street Kings]]'' (2008).]]&lt;br /&gt;
[[File:JohnWickKSG-3.jpg|thumb|right|400px|Keanu Reeves holds a [[Kel-Tec KSG]] as John Wick in ''[[John Wick]]'' (2014).]]&lt;br /&gt;
&lt;br /&gt;
{{Actor Title}}&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Gun'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Note'''&lt;br /&gt;
!align=center color's=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[SIG-Sauer P226]] || FBI Special Agent Johnny Utah || ''[[Point Break]]'' || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Mossberg 500]] || FBI Special Agent Johnny Utah || ''[[Point Break]]'' || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[M1911A1]] || Officer Jack Traven || ''[[Speed]]'' || Surefire 310R flashlight || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Heckler &amp;amp; Koch HK94A3]] || Officer Jack Traven || ''[[Speed]]'' || chopped and converted to resemble the MP5A3, collapsible stock, Surefire light || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson 6904]] || Officer Jack Traven || ''[[Speed]]'' || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta 92F]] || Eddie Kasalivich || ''[[Chain Reaction]]'' || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Walther PPK]] || Kevin Lomax || ''[[The Devil's Advocate]]'' || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[GE M134 Minigun]] || Thomas Anderson/Neo || ''[[The Matrix]]'' || mounted on Bell 212 helicopter || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta Cheetah|Beretta 84FS Cheetah]] || Thomas Anderson/Neo || ''[[The Matrix]]'' || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Zastava CZ99]] || Thomas Anderson/Neo || ''[[The Matrix]]'' || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta 92FS]] || Thomas Anderson/Neo || ''[[The Matrix]]'' || dual-wielded || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[M16|M16 (SP1)]] || Thomas Anderson/Neo || ''[[The Matrix]]'' || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Micro Uzi]] || Thomas Anderson/Neo || ''[[The Matrix]]'' || dual-wielded || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Heckler &amp;amp; Koch MP5K]] || Thomas Anderson/Neo || ''[[The Matrix]]'' || dual-wielded|| 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Skorpion SA Vz 61]] || Thomas Anderson/Neo || ''[[The Matrix]]'' || muzzle shrouds; dual-wielded || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 66]] || Donnie Barksdale || ''[[The Gift]]'' || Snub || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Glock 17]] || Griffin || ''[[The Watcher]]'' || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[12 Gauge Double Barreled Shotgun]] || Griffin || ''[[The Watcher]]'' || Sawed Off || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[&amp;quot;Constantines' &amp;quot; Holy Shotgun|Holy Shotgun]] || John Constantine || ''[[Constantine]]'' || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Constantine#Dragon.27s_Breath_Flamethrower|Dragon's Breath Flamethrower]] || John Constantine || ''[[Constantine]]'' || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta 92FS]] || Bob Arctor || ''[[A Scanner Darkly]]'' || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson 4506]] || Detective Tom Ludlow || ''[[Street Kings]]'' || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Colt MK IV Series 80]] || Detective Tom Ludlow || ''[[Street Kings]]'' || heavily customized || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Colt Commander|Colt Mark IV Series 80 Combat Commander ]] || Detective Tom Ludlow || ''[[Street Kings]]'' || gold plated, pearl grips || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahr K9|Kahr M9098 Elite 2003]] || Detective Tom Ludlow || ''[[Street Kings]]'' || polished stainless steel slide || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Charter Arms Off Duty]] || Detective Tom Ludlow || ''[[Street Kings]]''  || snub nose || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Benelli M1 Super 90]] || Detective Tom Ludlow || ''[[Street Kings]]''  || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Rohrbaugh R9]] || Detective Tom Ludlow || ''[[Street Kings]]''  || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Walther PPK|Walther PPK/S]] || Detective Tom Ludlow || ''[[Street Kings]]''  || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Flintlock Pistol]] || Kai || ''[[47 Ronin]]''  || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Brown Bess Flintlock Musket]] || Kai || ''[[47 Ronin]]''  || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Heckler &amp;amp; Koch P30L]] || John Wick || ''[[John Wick]]'' || fitted with compensator || 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Glock 26]] || John Wick || ''[[John Wick]]'' || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Glock 17]] || John Wick || ''[[John Wick]]'' || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Kel-Tec KSG]] || John Wick || ''[[John Wick]]'' || Fitted with EOtech sight|| 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Coharie Arms CA-415]] || John Wick || ''[[John Wick]]'' || fitted with EOtech 553 holographic sight, vertical foregrip, and shortened barrel || 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Tactical Arms Stealth Recon Scout]] || John Wick || ''[[John Wick]]'' || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Walther P99]] || John Wick || ''[[John Wick]]'' || suppressed || 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Heckler &amp;amp; Koch P30L]] || John Wick || ''[[John Wick: Chapter 2]]'' || fitted with compensator || 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Glock 26]]|| John Wick || ''[[John Wick: Chapter 2]]'' ||  || 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Glock 34]] || John Wick || ''[[John Wick: Chapter 2]]'' ||  TTI Glock Combat Master Performance Package || 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Glock 26]] || John Wick || ''[[John Wick: Chapter 2]]'' || TTI Glock Combat Master Performance Package || 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[AR-15|TTI TR-1 AR-15]]|| John Wick || ''[[John Wick: Chapter 2]]'' ||  || 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Benelli M4 Super 90]] || John Wick || ''[[John Wick: Chapter 2]]'' || customized by TTI || 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Kimber Warrior]] || John Wick || ''[[John Wick: Chapter 2]]'' ||  || 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Glock 17]]|| John Wick || ''[[John Wick: Chapter 2]]'' ||  || 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[CZ P-09]] || John Wick || ''[[John Wick: Chapter 2]]'' ||  || 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson SW1911SC|Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot;]] || John Wick || ''[[John Wick: Chapter 2]]'' || Continuity Error to the [[CZ P-09]]; Suppressed || 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[SIG-Sauer P320]] || John Wick || ''[[John Wick: Chapter 2]]'' ||  || 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[1911]]|| John Wick || ''[[John Wick: Chapter 2]]'' || customized with a fitted compensator &amp;amp; reversed two-tone || 2017&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Actor]]&lt;br /&gt;
[[Category:Actor Male]]&lt;/div&gt;</summary>
		<author><name>Kliwher</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Keanu_Reeves&amp;diff=1112526</id>
		<title>Keanu Reeves</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Keanu_Reeves&amp;diff=1112526"/>
		<updated>2017-06-15T02:16:56Z</updated>

		<summary type="html">&lt;p&gt;Kliwher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PBreak-00055.jpg|thumb|right|400px|Keanu Reeves holds a [[SIG-Sauer P226]] as FBI Special Agent Johnny Utah in ''[[Point Break]]'' (1991).]]&lt;br /&gt;
[[Image:SpeedS%26W4004-2.jpg|thumb|right|400px|Keanu Reeves aims a [[Smith &amp;amp; Wesson 6904]] as Officer Jack Traven in ''[[Speed]]'' (1994).]]&lt;br /&gt;
[[Image:MatrixBeretta92FS-2.jpg|thumb|right|400px|Keanu Reeves fires two [[Beretta 92FS]]' as Neo in ''[[The Matrix]]'' (1999).]]&lt;br /&gt;
[[Image:SK-4506-1.jpg|thumb|right|400px|Keanu Reeves aims a [[Smith &amp;amp; Wesson 4506]] as Detective Tom Ludlow in ''[[Street Kings]]'' (2008).]]&lt;br /&gt;
[[File:JohnWickKSG-3.jpg|thumb|right|400px|Keanu Reeves holds a [[Kel-Tec KSG]] as John Wick in ''[[John Wick]]'' (2014).]]&lt;br /&gt;
&lt;br /&gt;
{{Actor Title}}&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Gun'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Note'''&lt;br /&gt;
!align=center color's=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[SIG-Sauer P226]] || FBI Special Agent Johnny Utah || ''[[Point Break]]'' || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Mossberg 500]] || FBI Special Agent Johnny Utah || ''[[Point Break]]'' || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[M1911A1]] || Officer Jack Traven || ''[[Speed]]'' || Surefire 310R flashlight || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Heckler &amp;amp; Koch HK94A3]] || Officer Jack Traven || ''[[Speed]]'' || chopped and converted to resemble the MP5A3, collapsible stock, Surefire light || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson 6904]] || Officer Jack Traven || ''[[Speed]]'' || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta 92F]] || Eddie Kasalivich || ''[[Chain Reaction]]'' || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Walther PPK]] || Kevin Lomax || ''[[The Devil's Advocate]]'' || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[GE M134 Minigun]] || Thomas Anderson/Neo || ''[[The Matrix]]'' || mounted on Bell 212 helicopter || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta Cheetah|Beretta 84FS Cheetah]] || Thomas Anderson/Neo || ''[[The Matrix]]'' || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Zastava CZ99]] || Thomas Anderson/Neo || ''[[The Matrix]]'' || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta 92FS]] || Thomas Anderson/Neo || ''[[The Matrix]]'' || dual-wielded || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[M16|M16 (SP1)]] || Thomas Anderson/Neo || ''[[The Matrix]]'' || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Micro Uzi]] || Thomas Anderson/Neo || ''[[The Matrix]]'' || dual-wielded || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Heckler &amp;amp; Koch MP5K]] || Thomas Anderson/Neo || ''[[The Matrix]]'' || dual-wielded|| 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Skorpion SA Vz 61]] || Thomas Anderson/Neo || ''[[The Matrix]]'' || muzzle shrouds; dual-wielded || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 66]] || Donnie Barksdale || ''[[The Gift]]'' || Snub || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Glock 17]] || Griffin || ''[[The Watcher]]'' || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[12 Gauge Double Barreled Shotgun]] || Griffin || ''[[The Watcher]]'' || Sawed Off || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[&amp;quot;Constantines' &amp;quot; Holy Shotgun|Holy Shotgun]] || John Constantine || ''[[Constantine]]'' || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Constantine#Dragon.27s_Breath_Flamethrower|Dragon's Breath Flamethrower]] || John Constantine || ''[[Constantine]]'' || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta 92FS]] || Bob Arctor || ''[[A Scanner Darkly]]'' || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson 4506]] || Detective Tom Ludlow || ''[[Street Kings]]'' || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Colt MK IV Series 80]] || Detective Tom Ludlow || ''[[Street Kings]]'' || heavily customized || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Colt Commander|Colt Mark IV Series 80 Combat Commander ]] || Detective Tom Ludlow || ''[[Street Kings]]'' || gold plated, pearl grips || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahr K9|Kahr M9098 Elite 2003]] || Detective Tom Ludlow || ''[[Street Kings]]'' || polished stainless steel slide || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Charter Arms Off Duty]] || Detective Tom Ludlow || ''[[Street Kings]]''  || snub nose || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Benelli M1 Super 90]] || Detective Tom Ludlow || ''[[Street Kings]]''  || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Rohrbaugh R9]] || Detective Tom Ludlow || ''[[Street Kings]]''  || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Walther PPK|Walther PPK/S]] || Detective Tom Ludlow || ''[[Street Kings]]''  || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Flintlock Pistol]] || Kai || ''[[47 Ronin]]''  || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Brown Bess Flintlock Musket]] || Kai || ''[[47 Ronin]]''  || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Heckler &amp;amp; Koch P30L]] || John Wick || ''[[John Wick]]'' || fitted with compensator || 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Glock 26]] || John Wick || ''[[John Wick]]'' || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Glock 17]] || John Wick || ''[[John Wick]]'' || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Kel-Tec KSG]] || John Wick || ''[[John Wick]]'' || Fitted with EOtech sight|| 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Coharie Arms CA-415]] || John Wick || ''[[John Wick]]'' || fitted with EOtech 553 holographic sight, vertical foregrip, and shortened barrel || 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Tactical Arms Stealth Recon Scout]] || John Wick || ''[[John Wick]]'' || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Walther P99]] || John Wick || ''[[John Wick]]'' || suppressed || 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Heckler &amp;amp; Koch P30L]] || John Wick || ''[[John Wick: Chapter 2]]'' || fitted with compensator || 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Glock 26]]|| John Wick || ''[[John Wick: Chapter 2]]'' ||  || 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Glock 34]] || John Wick || ''[[John Wick: Chapter 2]]'' ||  TTI Glock Combat Master Performance Package || 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Glock 26]] || John Wick || ''[[John Wick: Chapter 2]]'' || TTI Glock Combat Master Performance Package || 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[AR-15|TTI TR-1 AR-15]]|| John Wick || ''[[John Wick: Chapter 2]]'' ||  || 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Benelli M4 Super 90]] || John Wick || ''[[John Wick: Chapter 2]]'' || customized by TTI|| 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Kimber Warrior]] || John Wick || ''[[John Wick: Chapter 2]]'' ||  || 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Glock 17]]|| John Wick || ''[[John Wick: Chapter 2]]'' ||  || 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[CZ P-09]] || John Wick || ''[[John Wick: Chapter 2]]'' ||  || 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson SW1911SC|Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot;]] || John Wick || ''[[John Wick: Chapter 2]]'' || Continuity Error to the [[CZ P-09]]; Suppressed || 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[SIG-Sauer P320]] || John Wick || ''[[John Wick: Chapter 2]]'' ||  || 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[1911]]|| John Wick || ''[[John Wick: Chapter 2]]'' || customized with a fitted compensator &amp;amp; reversed two-tone || 2017&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Actor]]&lt;br /&gt;
[[Category:Actor Male]]&lt;/div&gt;</summary>
		<author><name>Kliwher</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Keanu_Reeves&amp;diff=1112525</id>
		<title>Keanu Reeves</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Keanu_Reeves&amp;diff=1112525"/>
		<updated>2017-06-15T02:14:51Z</updated>

		<summary type="html">&lt;p&gt;Kliwher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PBreak-00055.jpg|thumb|right|400px|Keanu Reeves holds a [[SIG-Sauer P226]] as FBI Special Agent Johnny Utah in ''[[Point Break]]'' (1991).]]&lt;br /&gt;
[[Image:SpeedS%26W4004-2.jpg|thumb|right|400px|Keanu Reeves aims a [[Smith &amp;amp; Wesson 6904]] as Officer Jack Traven in ''[[Speed]]'' (1994).]]&lt;br /&gt;
[[Image:MatrixBeretta92FS-2.jpg|thumb|right|400px|Keanu Reeves fires two [[Beretta 92FS]]' as Neo in ''[[The Matrix]]'' (1999).]]&lt;br /&gt;
[[Image:SK-4506-1.jpg|thumb|right|400px|Keanu Reeves aims a [[Smith &amp;amp; Wesson 4506]] as Detective Tom Ludlow in ''[[Street Kings]]'' (2008).]]&lt;br /&gt;
[[File:JohnWickKSG-3.jpg|thumb|right|400px|Keanu Reeves holds a [[Kel-Tec KSG]] as John Wick in ''[[John Wick]]'' (2014).]]&lt;br /&gt;
&lt;br /&gt;
{{Actor Title}}&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Gun'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Note'''&lt;br /&gt;
!align=center color's=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[SIG-Sauer P226]] || FBI Special Agent Johnny Utah || ''[[Point Break]]'' || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Mossberg 500]] || FBI Special Agent Johnny Utah || ''[[Point Break]]'' || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[M1911A1]] || Officer Jack Traven || ''[[Speed]]'' || Surefire 310R flashlight || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Heckler &amp;amp; Koch HK94A3]] || Officer Jack Traven || ''[[Speed]]'' || chopped and converted to resemble the MP5A3, collapsible stock, Surefire light || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson 6904]] || Officer Jack Traven || ''[[Speed]]'' || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta 92F]] || Eddie Kasalivich || ''[[Chain Reaction]]'' || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Walther PPK]] || Kevin Lomax || ''[[The Devil's Advocate]]'' || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[GE M134 Minigun]] || Thomas Anderson/Neo || ''[[The Matrix]]'' || mounted on Bell 212 helicopter || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta Cheetah|Beretta 84FS Cheetah]] || Thomas Anderson/Neo || ''[[The Matrix]]'' || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Zastava CZ99]] || Thomas Anderson/Neo || ''[[The Matrix]]'' || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta 92FS]] || Thomas Anderson/Neo || ''[[The Matrix]]'' || dual-wielded || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[M16|M16 (SP1)]] || Thomas Anderson/Neo || ''[[The Matrix]]'' || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Micro Uzi]] || Thomas Anderson/Neo || ''[[The Matrix]]'' || dual-wielded || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Heckler &amp;amp; Koch MP5K]] || Thomas Anderson/Neo || ''[[The Matrix]]'' || dual-wielded|| 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Skorpion SA Vz 61]] || Thomas Anderson/Neo || ''[[The Matrix]]'' || muzzle shrouds; dual-wielded || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 66]] || Donnie Barksdale || ''[[The Gift]]'' || Snub || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Glock 17]] || Griffin || ''[[The Watcher]]'' || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[12 Gauge Double Barreled Shotgun]] || Griffin || ''[[The Watcher]]'' || Sawed Off || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[&amp;quot;Constantines' &amp;quot; Holy Shotgun|Holy Shotgun]] || John Constantine || ''[[Constantine]]'' || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Constantine#Dragon.27s_Breath_Flamethrower|Dragon's Breath Flamethrower]] || John Constantine || ''[[Constantine]]'' || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta 92FS]] || Bob Arctor || ''[[A Scanner Darkly]]'' || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson 4506]] || Detective Tom Ludlow || ''[[Street Kings]]'' || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Colt MK IV Series 80]] || Detective Tom Ludlow || ''[[Street Kings]]'' || heavily customized || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Colt Commander|Colt Mark IV Series 80 Combat Commander ]] || Detective Tom Ludlow || ''[[Street Kings]]'' || gold plated, pearl grips || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahr K9|Kahr M9098 Elite 2003]] || Detective Tom Ludlow || ''[[Street Kings]]'' || polished stainless steel slide || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Charter Arms Off Duty]] || Detective Tom Ludlow || ''[[Street Kings]]''  || snub nose || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Benelli M1 Super 90]] || Detective Tom Ludlow || ''[[Street Kings]]''  || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Rohrbaugh R9]] || Detective Tom Ludlow || ''[[Street Kings]]''  || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Walther PPK|Walther PPK/S]] || Detective Tom Ludlow || ''[[Street Kings]]''  || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Flintlock Pistol]] || Kai || ''[[47 Ronin]]''  || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Brown Bess Flintlock Musket]] || Kai || ''[[47 Ronin]]''  || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Heckler &amp;amp; Koch P30L]] || John Wick || ''[[John Wick]]'' || fitted with compensator || 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Glock 26]] || John Wick || ''[[John Wick]]'' || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Glock 17]] || John Wick || ''[[John Wick]]'' || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Kel-Tec KSG]] || John Wick || ''[[John Wick]]'' || Fitted with EOtech sight|| 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Coharie Arms CA-415]] || John Wick || ''[[John Wick]]'' || fitted with EOtech 553 holographic sight, vertical foregrip, and shortened barrel || 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Tactical Arms Stealth Recon Scout]] || John Wick || ''[[John Wick]]'' || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Walther P99]] || John Wick || ''[[John Wick]]'' || suppressed || 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Heckler &amp;amp; Koch P30L]] || John Wick || ''[[John Wick: Chapter 2]]'' || fitted with compensator || 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Glock 26]]|| John Wick || ''[[John Wick: Chapter 2]]'' ||  || 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Glock 34]] || John Wick || ''[[John Wick: Chapter 2]]'' ||  TTI Glock Combat Master Performance Package || 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Glock 26]] || John Wick || ''[[John Wick: Chapter 2]]'' || TTI Glock Combat Master Performance Package || 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[AR-15|TTI TR-1 AR-15]]|| John Wick || ''[[John Wick: Chapter 2]]'' |||| 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Benelli M4 Super 90]] || John Wick || ''[[John Wick: Chapter 2]]'' || customized by TTI|| 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Kimber Warrior]] || John Wick || ''[[John Wick: Chapter 2]]'' ||  || 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Glock 17]]|| John Wick || ''[[John Wick: Chapter 2]]'' ||  || 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[CZ P-09]] || John Wick || ''[[John Wick: Chapter 2]]'' ||  || 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson SW1911SC|Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot;]] || John Wick || ''[[John Wick: Chapter 2]]'' || Continuity Error to the [[CZ P-09]]; Suppressed || 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[SIG-Sauer P320]] || John Wick || ''[[John Wick: Chapter 2]]'' ||  || 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[1911]]|| John Wick || ''[[John Wick: Chapter 2]]'' || customized with a fitted compensator &amp;amp; reversed two-tone || 2017&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Actor]]&lt;br /&gt;
[[Category:Actor Male]]&lt;/div&gt;</summary>
		<author><name>Kliwher</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=John_Wick:_Chapter_2&amp;diff=1111971</id>
		<title>John Wick: Chapter 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=John_Wick:_Chapter_2&amp;diff=1111971"/>
		<updated>2017-06-12T02:25:22Z</updated>

		<summary type="html">&lt;p&gt;Kliwher: /* SIG-Sauer P320 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NowShowing}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Movie&lt;br /&gt;
|name=John Wick: Chapter 2&lt;br /&gt;
|picture=JohnWick2 cover.jpg&lt;br /&gt;
|caption=Poster&lt;br /&gt;
|country=[[Image:USA.jpg|25px]] USA&lt;br /&gt;
|director=Chad Stahelski&lt;br /&gt;
|date=2017&lt;br /&gt;
|studio=87Eleven&amp;lt;br&amp;gt;Thunder Road Pictures&lt;br /&gt;
|distributor=Summit Entertainment&lt;br /&gt;
|character1=John Wick&lt;br /&gt;
|actor1=[[Keanu Reeves]]&lt;br /&gt;
|character2=Cassian&lt;br /&gt;
|actor2=[[Common]]&lt;br /&gt;
|character3=Helen Wick&lt;br /&gt;
|actor3=[[Bridget Moynahan]]&lt;br /&gt;
|character4=Winston&lt;br /&gt;
|actor4=[[Ian McShane]]&lt;br /&gt;
|character5=Aurelio&lt;br /&gt;
|actor5=[[John Leguizamo]]&lt;br /&gt;
|character6=Charon&lt;br /&gt;
|actor6=[[Lance Reddick]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''John Wick: Chapter 2''''' is the 2017 sequel to 2014's ''[[John Wick]]''. [[Keanu Reeves]] returns as the title character and Chad Stahelski returns as director. The sequel finds Wick coming out of retirement when rivals attempt to take over a criminal syndicate. &lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==CZ P-09==&lt;br /&gt;
The Sumo assassin ([[Yama]]) used a suppressed [[CZ P-09]] pistol, Wick then disarms him and takes the pistol.&lt;br /&gt;
[[File:CZP09.jpg|thumb|none|350px|CZ P-09 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
== Glock 34 - TTI John Wick Combat Master Package==&lt;br /&gt;
John Wick ([[Keanu Reeves]]) uses a [[Glock 34]] customized with the Taran Tactical Innovations John Wick Combat Master Package. He acquired this gun as well as his backup [[Glock 26]], AR-15, and [[Benelli M Series Super 90 Shotguns|Benelli M4]] from The Sommelier ([[Peter Serafinowicz]]) in Rome. &lt;br /&gt;
[[Image:Glock34.jpg‎|thumb|none|350px|Glock 34 - 9x19mm]]&lt;br /&gt;
[[Image:JW2G26.jpg|thumb|none|350px|The actual G34 displayed at SHOT Show 2017.]]&lt;br /&gt;
[[File:JW2 319.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
A [[Glock 26]] compact pistol, John Wick's original backup sidearm, is seen in the case of weapons that Wick reburies in the floor (oddly, however, the Glock 26 he buries has a magazine with an extended baseplate - he did not use this in the first film.) He retrieves another one from a deposit box but never uses it. He gets a new one from The Sommelier - like his Glock 34, it is also customized by TTI. He uses the G26 during his first fight with Cassian after being disarmed of his G34, then loses it when he returns to New York.&lt;br /&gt;
[[Image:Glock 26.jpg‎|thumb|none|350px|Glock 26 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:JW2G26A.jpg|thumb|none|350px|The actual G26 displayed at SHOT Show 2017.]]&lt;br /&gt;
[[Image:JW2 300.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:JW2 G26B.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
John also uses multiple [[Glock 17]]s during the final battle when his Kimber 1911 ran empty. Some assasins use suppresed Glock 17 as well. &lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|Glock 17 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:John Wick2 pistol.jpg|thumb|none|600px|John loads the gun after checking the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30L==&lt;br /&gt;
John Wick's original sidearm, a compensator-fitted [[Heckler &amp;amp; Koch P30L]], is briefly seen at the beginning of the movie, where he reburies it alongside his equipment and the other guns he used in the first film.&lt;br /&gt;
[[Image:HK P30L.jpg|thumb|none|350px|Heckler &amp;amp; Koch P30L - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Warrior==&lt;br /&gt;
Wick  receives a [[Kimber Warrior]] from The Bowery King ([[Laurence Fishburne]]) with only 1 magazine with exactly 7 rounds for the final battle. &lt;br /&gt;
[[Image:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[Image:JW2Kimber1911.jpg|thumb|none|600px|The Bowery King presents John a &amp;quot;Kimber 1911&amp;quot;]]&lt;br /&gt;
[[Image:JW21911.jpg|thumb|none|600px|John Wick loads his Kimber.]]&lt;br /&gt;
[[Image:JW2_317.jpg|thumb|none|600px|Wick employs the C.A.R. stance, Kimber in his hands.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P320==&lt;br /&gt;
Some of the guards following Ares carries [[SIG-Sauer P320]] pistols, Wick takes one from the guard and uses it before his fight with Ares ([[Ruby Rose]]).&lt;br /&gt;
[[File:SIGP320.jpg|thumb|none|350px|SIG-Sauer P320 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot;==&lt;br /&gt;
John Wick ([[Keanu Reeves]]) uses a suppressed [[M1911A1|Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot;]] during the subway fight (this is a continuity error as he picked up a CZ P-09 and not this gun, the CZ changed to this during the earlier fountain shootout scene). Ares ([[Ruby Rose]]) also uses one (unsuppressed) in the catacombs and in the final fight (suppressor fitted).&lt;br /&gt;
[[File:SW1911SC_E_Series.jpg|thumb|none|350px|Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:JW2_310.jpg|thumb|none|600px|Bloodied-face Wick drawing his suppressed SW1911. Note the slide serrations.]]&lt;br /&gt;
&lt;br /&gt;
==1911==&lt;br /&gt;
&lt;br /&gt;
During their first fight, Cassian ([[Common]]) uses what appears to be a two-tone [[M1911 pistol series|1911]] before being disarmed, this is a continuity error as he was using an [[Arsenal Strike One]] in earlier shots. John Wick also uses a compensated reversed two-tone 1911 in the final scene at the Continental, which could be a continuity error as that scene was directly after his fight with Ares. &lt;br /&gt;
&lt;br /&gt;
Several henchmen also use 1911s including one that allowed John to reload his Kimber before his final confrontation with D’Antonio&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2CommonvsWick.jpg|thumb|none|450px|Behind the scenes shot.]]&lt;br /&gt;
&lt;br /&gt;
==Arsenal Strike One==&lt;br /&gt;
&lt;br /&gt;
The two-tone [[Arsenal Strike One]] is carried and used by Cassian ([[Common]]). He first used it unsuppressed in Rome and used it suppressed in New York. &lt;br /&gt;
&lt;br /&gt;
[[File:ArsenalS1.jpg|thumb|none|350px|Arsenal Strike One - 9x19mm]]&lt;br /&gt;
[[Image:JW2Common.jpg|thumb|none|400px|Cassian aiming his suppressed Strike One during the subway fight.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 80 Series Pistols - &amp;quot;Cheetah&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An assassin attacked John with a suppressed [[Beretta 85FS]] or what resembles on. D’Antonio uses one at the end of the movie.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-85FS.jpg‎ |thumb|none|350px|Beretta 85FS - .380 ACP (same as the 84, but has a single stacked magazine instead of the double stacked one used by the 84.)]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
== TTI TR-1 AR-15 ==&lt;br /&gt;
Wick uses a &amp;quot;Taran Tactical Innovations Rifle model TR&amp;quot;, fitted with BCM parts, compensator, a 1-6x24 Trijicon Accupoint scope with an RMR on a canted rail and Magpul PMAGs. A guard following Ares ([[Ruby Rose]]) is also seen with one in a similar configuration. &lt;br /&gt;
[[File:Taran-Tactical-TR-U1-Ultralight.jpg|thumb|none|500px|Taran Tactical Innovations TR-1 Ultralight rifle with Trijicon AccuPoint - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2AR.jpg|thumb|none|600px|John Wick ([[Keanu Reeves]]) checks his &amp;quot;AR-15&amp;quot;.]]&lt;br /&gt;
[[Image:John Wick2 AR 01.jpg|thumb|none|600px|Note the Taran Tactical logo on the lower receiver.]]&lt;br /&gt;
[[Image:John Wick2 AR 02.jpg|thumb|none|600px|Wick chambering a round in his TTI rifle. Note that the magazines have been fitted with Taran Tactical PMAG extensions, which allows the mags to hold 5 more rounds.]]&lt;br /&gt;
[[Image:JW2_315.jpg|thumb|none|600px|The guard on the right is seen with the rifle.]]&lt;br /&gt;
[[Image:John Wick2 AR 03.jpg|thumb|none|600px|The TTI rifle in the lower left corner. Here the BCM furniture can be seen.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
One of the guards following Ares ([[Ruby Rose]]) appears to be armed with the [[SIG SG 550]] rifle. This particular guard is armed with a SG 552 rifle during the mirrors hall fight instead.&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|500px|SIG SG 550 assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2_303.jpg|thumb|none|600px|The rifle is seen in the background right.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
A [[SIG SG 552]] is used by a guard. Oddly, in a previous scene, these rifles had rear sights, but in the mirrors scene, they are missing the rear sights. &lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|400px|none|SIG SG 552-2, version with permanent scope rail - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2_315.jpg|thumb|none|600px|The rifle is seen on the left. Note the missing rear sight.]]&lt;br /&gt;
[[Image:JW2_318.jpg|thumb|none|600px|Another guard with the SG 552 getting a surprise attack from Wick.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
&lt;br /&gt;
One of Ares's men is also seen with a [[M4A1]]. Oddly, in the mirrors hall fight, he is armed with a full-rail AR-15 instead.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2_M4.jpg|thumb|none|600px|The henchman in the foreground is seen with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Shotgun=&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
&lt;br /&gt;
John uses a [[Benelli M Series Super 90 Shotguns|Benelli M4 Super 90]] during the fight in the catacombs. It is fitted with a fixed stock and customized by TTI.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4_Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical - 12 gauge]]&lt;br /&gt;
[[Image:JW2_BM4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
== Arwen 37 == &lt;br /&gt;
&lt;br /&gt;
An [[Arwen 37]] is used by Santino D’Antonio ([[Riccardo Scamarcio]]) to destroy John Wick's house.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arwen 37.JPG|thumb|none|400px|Arwen gas grenade launcher - 37mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:JW2 304.jpg|thumb|none|600px|Aiming...]]&lt;br /&gt;
[[File:JW2 305.jpg|thumb|none|600px|...and firing.]]&lt;br /&gt;
&lt;br /&gt;
==The Sommelier's Armory==&lt;br /&gt;
&lt;br /&gt;
The Sommelier's ([[Peter Serafinowicz]]) arsenal.&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2Weapons.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2Armory1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2Armory2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== The Bowery King's Armory ==&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2BoweryKing.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Poster Weapons==&lt;br /&gt;
[[Image:JohnWick2 cover.jpg|thumb|none|400px|The film's first official poster features several firearms: a sawed-off [[Remington 870]], a [[Heckler &amp;amp; Koch P30L]] (fitted with the same compensator from the [[John Wick|first film]]), a [[Beretta 92FS]], two [[Beretta 92FS Inox]]es, two [[Beretta 90Two]]s, and several customized [[Colt M1911]] variants (one of which is obviously a replica with a visible parting line).]]&lt;br /&gt;
&lt;br /&gt;
{{Film Action}}&lt;/div&gt;</summary>
		<author><name>Kliwher</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=John_Wick:_Chapter_2&amp;diff=1111887</id>
		<title>John Wick: Chapter 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=John_Wick:_Chapter_2&amp;diff=1111887"/>
		<updated>2017-06-11T13:41:24Z</updated>

		<summary type="html">&lt;p&gt;Kliwher: /* CZ P-09 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NowShowing}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Movie&lt;br /&gt;
|name=John Wick: Chapter 2&lt;br /&gt;
|picture=JohnWick2 cover.jpg&lt;br /&gt;
|caption=Poster&lt;br /&gt;
|country=[[Image:USA.jpg|25px]] USA&lt;br /&gt;
|director=Chad Stahelski&lt;br /&gt;
|date=2017&lt;br /&gt;
|studio=87Eleven&amp;lt;br&amp;gt;Thunder Road Pictures&lt;br /&gt;
|distributor=Summit Entertainment&lt;br /&gt;
|character1=John Wick&lt;br /&gt;
|actor1=[[Keanu Reeves]]&lt;br /&gt;
|character2=Cassian&lt;br /&gt;
|actor2=[[Common]]&lt;br /&gt;
|character3=Helen Wick&lt;br /&gt;
|actor3=[[Bridget Moynahan]]&lt;br /&gt;
|character4=Winston&lt;br /&gt;
|actor4=[[Ian McShane]]&lt;br /&gt;
|character5=Aurelio&lt;br /&gt;
|actor5=[[John Leguizamo]]&lt;br /&gt;
|character6=Charon&lt;br /&gt;
|actor6=[[Lance Reddick]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''John Wick: Chapter 2''''' is the 2017 sequel to 2014's ''[[John Wick]]''. [[Keanu Reeves]] returns as the title character and Chad Stahelski returns as director. The sequel finds Wick coming out of retirement when rivals attempt to take over a criminal syndicate. &lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==CZ P-09==&lt;br /&gt;
The Sumo assassin ([[Yama]]) used a suppressed [[CZ P0-9]] pistol, Wick then disarms him and takes the pistol.&lt;br /&gt;
[[File:CZP09.jpg|thumb|none|350px|CZ P-09 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
== Glock 34 - TTI John Wick Combat Master Package==&lt;br /&gt;
John Wick ([[Keanu Reeves]]) uses a [[Glock 34]] customized with the Taran Tactical Innovations John Wick Combat Master Package. He acquired this gun as well as his backup [[Glock 26]], AR-15, and [[Benelli M Series Super 90 Shotguns|Benelli M4]] from The Sommelier ([[Peter Serafinowicz]]) in Rome. &lt;br /&gt;
[[Image:Glock34.jpg‎|thumb|none|350px|Glock 34 - 9x19mm]]&lt;br /&gt;
[[Image:JW2G26.jpg|thumb|none|350px|The actual G34 displayed at SHOT Show 2017.]]&lt;br /&gt;
[[File:JW2 319.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
A [[Glock 26]] compact pistol, John Wick's original backup sidearm, is seen in the case of weapons that Wick reburies in the floor (oddly, however, the Glock 26 he buries has a magazine with an extended baseplate - he did not use this in the first film.) He retrieves another one from a deposit box but never uses it. He gets a new one from The Sommelier - like his Glock 34, it is also customized by TTI. He uses the G26 during his first fight with Cassian after being disarmed of his G34, then loses it when he returns to New York.&lt;br /&gt;
[[Image:Glock 26.jpg‎|thumb|none|350px|Glock 26 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:JW2G26A.jpg|thumb|none|350px|The actual G26 displayed at SHOT Show 2017.]]&lt;br /&gt;
[[Image:JW2 300.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:JW2 G26B.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
John also uses multiple [[Glock 17]]s during the final battle when his Kimber 1911 ran empty. Some assasins use suppresed Glock 17 as well. &lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|Glock 17 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:John Wick2 pistol.jpg|thumb|none|600px|John loads the gun after checking the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30L==&lt;br /&gt;
John Wick's original sidearm, a compensator-fitted [[Heckler &amp;amp; Koch P30L]], is briefly seen at the beginning of the movie, where he reburies it alongside his equipment and the other guns he used in the first film.&lt;br /&gt;
[[Image:HK P30L.jpg|thumb|none|350px|Heckler &amp;amp; Koch P30L - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Warrior==&lt;br /&gt;
Wick  receives a [[Kimber Warrior]] from The Bowery King ([[Laurence Fishburne]]) with only 1 magazine with exactly 7 rounds for the final battle. &lt;br /&gt;
[[Image:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[Image:JW2Kimber1911.jpg|thumb|none|600px|The Bowery King presents John a &amp;quot;Kimber 1911&amp;quot;]]&lt;br /&gt;
[[Image:JW21911.jpg|thumb|none|600px|John Wick loads his Kimber.]]&lt;br /&gt;
[[Image:JW2_317.jpg|thumb|none|600px|Wick employs the C.A.R. stance, Kimber in his hands.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P320==&lt;br /&gt;
Some of the guards following Ares carries SIG-Sauer P320 pistols, Wick takes one from the guard and uses it before his fight with Ares ([[Ruby Rose]]).&lt;br /&gt;
[[File:SIGP320.jpg|thumb|none|350px|SIG-Sauer P320 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot;==&lt;br /&gt;
John Wick ([[Keanu Reeves]]) uses a suppressed [[M1911A1|Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot;]] during the subway fight (this is a continuity error as he picked up a CZ P-09 and not this gun, the CZ changed to this during the earlier fountain shootout scene). Ares ([[Ruby Rose]]) also uses one (unsuppressed) in the catacombs and in the final fight (suppressor fitted).&lt;br /&gt;
[[File:SW1911SC_E_Series.jpg|thumb|none|350px|Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:JW2_310.jpg|thumb|none|600px|Bloodied-face Wick drawing his suppressed SW1911. Note the slide serrations.]]&lt;br /&gt;
&lt;br /&gt;
==1911==&lt;br /&gt;
&lt;br /&gt;
During their first fight, Cassian ([[Common]]) uses what appears to be a two-tone [[M1911 pistol series|1911]] before being disarmed, this is a continuity error as he was using an [[Arsenal Strike One]] in earlier shots. John Wick also uses a compensated reversed two-tone 1911 in the final scene at the Continental, which could be a continuity error as that scene was directly after his fight with Ares. &lt;br /&gt;
&lt;br /&gt;
Several henchmen also use 1911s including one that allowed John to reload his Kimber before his final confrontation with D’Antonio&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2CommonvsWick.jpg|thumb|none|450px|Behind the scenes shot.]]&lt;br /&gt;
&lt;br /&gt;
==Arsenal Strike One==&lt;br /&gt;
&lt;br /&gt;
The two-tone [[Arsenal Strike One]] is carried and used by Cassian ([[Common]]). He first used it unsuppressed in Rome and used it suppressed in New York. &lt;br /&gt;
&lt;br /&gt;
[[File:ArsenalS1.jpg|thumb|none|350px|Arsenal Strike One - 9x19mm]]&lt;br /&gt;
[[Image:JW2Common.jpg|thumb|none|400px|Cassian aiming his suppressed Strike One during the subway fight.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 80 Series Pistols - &amp;quot;Cheetah&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An assassin attacked John with a suppressed [[Beretta 85FS]] or what resembles on. D’Antonio uses one at the end of the movie.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-85FS.jpg‎ |thumb|none|350px|Beretta 85FS - .380 ACP (same as the 84, but has a single stacked magazine instead of the double stacked one used by the 84.)]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
== TTI TR-1 AR-15 ==&lt;br /&gt;
Wick uses a &amp;quot;Taran Tactical Innovations Rifle model TR&amp;quot;, fitted with BCM parts, compensator, a 1-6x24 Trijicon Accupoint scope with an RMR on a canted rail and Magpul PMAGs. A guard following Ares ([[Ruby Rose]]) is also seen with one in a similar configuration. &lt;br /&gt;
[[File:Taran-Tactical-TR-U1-Ultralight.jpg|thumb|none|500px|Taran Tactical Innovations TR-1 Ultralight rifle with Trijicon AccuPoint - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2AR.jpg|thumb|none|600px|John Wick ([[Keanu Reeves]]) checks his &amp;quot;AR-15&amp;quot;.]]&lt;br /&gt;
[[Image:John Wick2 AR 01.jpg|thumb|none|600px|Note the Taran Tactical logo on the lower receiver.]]&lt;br /&gt;
[[Image:John Wick2 AR 02.jpg|thumb|none|600px|Wick chambering a round in his TTI rifle. Note that the magazines have been fitted with Taran Tactical PMAG extensions, which allows the mags to hold 5 more rounds.]]&lt;br /&gt;
[[Image:JW2_315.jpg|thumb|none|600px|The guard on the right is seen with the rifle.]]&lt;br /&gt;
[[Image:John Wick2 AR 03.jpg|thumb|none|600px|The TTI rifle in the lower left corner. Here the BCM furniture can be seen.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
One of the guards following Ares ([[Ruby Rose]]) appears to be armed with the [[SIG SG 550]] rifle. This particular guard is armed with a SG 552 rifle during the mirrors hall fight instead.&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|500px|SIG SG 550 assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2_303.jpg|thumb|none|600px|The rifle is seen in the background right.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
A [[SIG SG 552]] is used by a guard. Oddly, in a previous scene, these rifles had rear sights, but in the mirrors scene, they are missing the rear sights. &lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|400px|none|SIG SG 552-2, version with permanent scope rail - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2_315.jpg|thumb|none|600px|The rifle is seen on the left. Note the missing rear sight.]]&lt;br /&gt;
[[Image:JW2_318.jpg|thumb|none|600px|Another guard with the SG 552 getting a surprise attack from Wick.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
&lt;br /&gt;
One of Ares's men is also seen with a [[M4A1]]. Oddly, in the mirrors hall fight, he is armed with a full-rail AR-15 instead.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2_M4.jpg|thumb|none|600px|The henchman in the foreground is seen with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Shotgun=&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
&lt;br /&gt;
John uses a [[Benelli M Series Super 90 Shotguns|Benelli M4 Super 90]] during the fight in the catacombs. It is fitted with a fixed stock and customized by TTI.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4_Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical - 12 gauge]]&lt;br /&gt;
[[Image:JW2_BM4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
== Arwen 37 == &lt;br /&gt;
&lt;br /&gt;
An [[Arwen 37]] is used by Santino D’Antonio ([[Riccardo Scamarcio]]) to destroy John Wick's house.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arwen 37.JPG|thumb|none|400px|Arwen gas grenade launcher - 37mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:JW2 304.jpg|thumb|none|600px|Aiming...]]&lt;br /&gt;
[[File:JW2 305.jpg|thumb|none|600px|...and firing.]]&lt;br /&gt;
&lt;br /&gt;
==The Sommelier's Armory==&lt;br /&gt;
&lt;br /&gt;
The Sommelier's ([[Peter Serafinowicz]]) arsenal.&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2Weapons.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2Armory1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2Armory2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== The Bowery King's Armory ==&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2BoweryKing.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Poster Weapons==&lt;br /&gt;
[[Image:JohnWick2 cover.jpg|thumb|none|400px|The film's first official poster features several firearms: a sawed-off [[Remington 870]], a [[Heckler &amp;amp; Koch P30L]] (fitted with the same compensator from the [[John Wick|first film]]), a [[Beretta 92FS]], two [[Beretta 92FS Inox]]es, two [[Beretta 90Two]]s, and several customized [[Colt M1911]] variants (one of which is obviously a replica with a visible parting line).]]&lt;br /&gt;
&lt;br /&gt;
{{Film Action}}&lt;/div&gt;</summary>
		<author><name>Kliwher</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:John_Wick:_Chapter_2&amp;diff=1111886</id>
		<title>Talk:John Wick: Chapter 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:John_Wick:_Chapter_2&amp;diff=1111886"/>
		<updated>2017-06-11T13:34:28Z</updated>

		<summary type="html">&lt;p&gt;Kliwher: /* 1911s */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SO MUCH YES --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 21:24, 6 October 2016 (EDT)&lt;br /&gt;
:I KNOW!!! [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 10:43, 7 October 2016 (EDT)&lt;br /&gt;
::The hype is real!--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:44, 8 October 2016 (EDT)&lt;br /&gt;
:::And then there's me: I think the film looks generic.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 21:17, 8 October 2016 (EDT)&lt;br /&gt;
::::It really is, but it's not how original a story can be. The best thing you can do to a generic type of character is to have pretty good acting and for us here, awesome gun play and John Wick is awesome at the gun play. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:59, 12 October 2016 (EDT)&lt;br /&gt;
So, any special reason he's using some fancy Glock and AR-15 from a company no one has heard of? Why not give him his old P30 and HK416 back? Why do armorers keep buying overpriced Glocks with fancy aftermarket parts?--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 23:35, 8 October 2016 (EDT)&lt;br /&gt;
:::Taran Tactical isn't an unknown company. It might not be as famous or infamous as Salient, but it's known enough in some circles. They also trained Will Smith for Suicide Squad. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:11, 9 October 2016 (EDT)&lt;br /&gt;
:I'm pretty sure Keanu Reeves trained with them for the movie.--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 00:35, 9 October 2016 (EDT)&lt;br /&gt;
::I've heard somewhere that Keanu Reeves has some sort of share in Taran Tactical. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:12, 13 October 2016 (EDT)&lt;br /&gt;
:[https://www.facebook.com/TaranTactical/videos/1129178030434266/ Yep]. They even had a [https://www.facebook.com/TaranTactical/posts/1291057160913018 contest perfect for us].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 00:39, 9 October 2016 (EDT)&lt;br /&gt;
::Here's the same [https://www.youtube.com/watch?v=tpr8oqyjKIc video]on youtube for those who loathe facebook. Anyway, i think those tacticooled glocks sorta fit in a silly movie like John Wick. Then again, the only other movies where i've ever seen these types of pimped guns are the Transformers movies and 13 hours.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:23, 9 October 2016 (EDT)&lt;br /&gt;
:::It makes a sort of sense in a way of people of expensive groups will buy expensive things, including guns if need be. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:59, 10 October 2016 (EDT)&lt;br /&gt;
::: One of the unseen henchmen on the poster (on the right) appears to be holding a P30L with the same compensator from the first film. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 11:00, 9 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
Here's another vid of him training with Aaron Cohen, https://www.youtube.com/watch?v=1RKISkjMtPU [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:00, 12 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Please help ID ==&lt;br /&gt;
&lt;br /&gt;
Please help ID this launcher. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 14:30, 19 December 2016 (EST)&lt;br /&gt;
[[File:JW2 304.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2 305.jpg|thumb|none|600px|]]&lt;br /&gt;
::Looks like an [[ARWEN 37]] to me.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 15:09, 19 December 2016 (EST)&lt;br /&gt;
::: It was definitely an ARWEN 37, even got to see the loading process. --[[User:Insertjjs|Insertjjs]] ([[User talk:Insertjjs|talk]]) 07:39, 13 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Glock ==&lt;br /&gt;
Looks like the Glock that was used in this film is currently on display at SHOT Show:&lt;br /&gt;
https://scontent.fdet1-1.fna.fbcdn.net/v/t1.0-9/15977767_10154301140996134_2975412249705260393_n.jpg?oh=e720456e623db93a6644ca3c46a432c9&amp;amp;oe=591FE97A&lt;br /&gt;
&lt;br /&gt;
[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 12:05, 19 January 2017 (EST)&lt;br /&gt;
:Cool--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:38, 19 January 2017 (EST)&lt;br /&gt;
::Apparently he's also carrying a Taran Glock 26 too, if Glock themselves are to be [http://www.thefirearmblog.com/blog/2017/01/26/glock-movies-shot-2017/ believed.]--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:07, 27 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:There's a short clip ad of the scene where John Wick talks to the gun guy about what gun recommendations. He suggested a Glock 34, a Glock 26 as well as an &amp;quot;AR-15&amp;quot; and Benelli M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 10:57, 27 January 2017 (EST)&lt;br /&gt;
::Got a link to that clip?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:36, 27 January 2017 (EST)&lt;br /&gt;
::I've been trying to look for it, but it only appears as an ad every time I watch a Youtube vid. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:28, 27 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Nevermind. Found it https://www.youtube.com/watch?v=lgxWQADcWXI [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:29, 27 January 2017 (EST)&lt;br /&gt;
:That's neat. I guess all those guns have some Taran tactical thing going on with them...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:18, 27 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Armory ==&lt;br /&gt;
&lt;br /&gt;
[[File:JW2Armory1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2Armory2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Grabbed a couple more shots of the armory from the trailer. Does anyone know what the rifles that are hanging horizontally are? I can't place them, and it's bugging me.&lt;br /&gt;
--[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 11:45, 3 February 2017 (EST)&lt;br /&gt;
:Beretta AR70/90?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:16, 3 February 2017 (EST)&lt;br /&gt;
:: Yep, seems like a AR70/90--[[User:Flavio|Flavio]] ([[User talk:Flavio|talk]]) 13:56, 3 February 2017 (EST)&lt;br /&gt;
:::Looks like the 90 to be specific.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:31, 3 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
: In Picture #1 I see several Glock 17s on the top shelf and what looks like a Glock 17L on the very far right. The shelf below that has a compact SIG P220 series handgun (not sure which), a VP9, and two empty spots which is likely where John got his two Glocks below. The one below that has two Beretta 92 handguns, and another that I can't identify (looked ''kind of'' like a compact Walther P99 or Springfield XD but I don't think it is.) The bottom shelf is mostly unidentifiable but the one on the furthest right looks kind of like a HK Mark 23 to me. Leaning against that shelf is an M79. The right most shelf has more Glock 17s, two two-tone SIG-Sauer P226s, and a Beretta 93R. There's another 93R and a Px4 on the one below that. &lt;br /&gt;
: In Picture #2 I see MP5Ks, two of which have compensators attached and several Uzis/Mini-Uzis. To the right of those are a bunch of MP5s, some of which have Surefire lights installed. Can't identify the shotguns, sadly.&lt;br /&gt;
--[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 21:02, 3 February 2017 (EST)&lt;br /&gt;
::There's also a Beretta PM12 in between the MP5Ks and Uzis. Most of the guns on the bottom are hard to ID, but there's a couple of obvious M4/M16 variants.--[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 10:58, 5 February 2017 (EST)&lt;br /&gt;
:::Two of those tall shotguns are Benelli M4s, and it looks like there are two SG553s behind them, in addition to regular Beretta AR 70s.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:47, 5 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Just saw it ==&lt;br /&gt;
&lt;br /&gt;
So let me start by saying that if you're a fan of the first, chances are you'll love this one, I did. The action was beautifully choreographed and shot, and the world of the continental was expanded upon really well. Now for the guns I saw. Bear with me because the movie moved really fast and a lot of guns were used, but this is what I remember.&lt;br /&gt;
&lt;br /&gt;
-HK P30L - Same gun from the first movie, used by John in the opening fight briefly. Later seen buried under John's floor.&lt;br /&gt;
&lt;br /&gt;
-Kel-Tech KSG - Seen briefly being buried underneath John's floor in the beginning.&lt;br /&gt;
&lt;br /&gt;
-Coharie Arms CA-415 - Buried alongside the KSG and another gun I couldn't identify.&lt;br /&gt;
&lt;br /&gt;
-Glock 26 - Also seen alongside the P30L being buried.&lt;br /&gt;
&lt;br /&gt;
-ARWEN 37 - Used by Santino in the beginning of the film. Portrayed as an explosive grenade launcher.&lt;br /&gt;
&lt;br /&gt;
-Glock 34 - Main sidearm used by John in Rome, Had either the TTI or Salient modification. It was specifically referred to as the Glock 34 by &amp;quot;The Sommelier&amp;quot; (armorer). He also mentioned it's Austrian roots as well as the German roots of the P30.&lt;br /&gt;
&lt;br /&gt;
-Glock 27 - Also used by John in Rome. Also provided by The Sommelier. It may have been a Glock 26 but I seem to remember him calling it the 27, I could be wrong though. Used in a fistfight with Cassien.&lt;br /&gt;
&lt;br /&gt;
-Benelli M4 - Also used by John in Rome. Also provided by The Sommelier. Referred to by name and it's Italian roots are directly mentioned.&lt;br /&gt;
&lt;br /&gt;
-TTI TR-1 - Final weapon used by John in Rome (I believe). Once again, provided by The Sommelier. He refers to it as an AR-15, and the specifications of it's attachments were mentioned but unfortunately I cannot remember them. Also appears to be used by Ares men in the final battle&lt;br /&gt;
&lt;br /&gt;
-Kimber Warrior - Used by John as well as countless other assassins including Ares ([[Ruby Rose]]). Seen in both suppressed and unsuppressed modes, both of which are used by John. The Bowery King ([[Laurence Fishburne]]) provides one to John before the climax. He specifically refers to it as a &amp;quot;Kimber 1911&amp;quot; and also mentions it's seven round capacity, which also annoys John. The final gun John handles in the film.&lt;br /&gt;
&lt;br /&gt;
-Grey Glock? - Used by Cassien ([[Common]]) while pursuing John through New York. Appeared to be a grey Colored Glock with a matching grey suppressor. Could be a custom gun or could be something entirely different, I didn't get a clear look at it.&lt;br /&gt;
&lt;br /&gt;
-Various handguns - Used by multiple assassins attempting to kill John in New York. Appeared to be an assortment of Glocks, Kimbers, and HKs in suppressed and unsuppressed forms. Didn't get a clear view of them. John procures many of them from the assassins he kills throughout.&lt;br /&gt;
&lt;br /&gt;
-Beretta Cheetah - Appeared to be used by one of The Bowery King's men who saves John. Seen suppressed. Also used, unsuppressed, by Santino D'Antonio ([[Riccardo Scamarcio]])&lt;br /&gt;
&lt;br /&gt;
-Bowery King arsenal - Various weapons, many the same as seen earlier in the film, however I did notice what appeared to be an RPG-7 in one of the racks.&lt;br /&gt;
&lt;br /&gt;
-Glock 17 - Carried by nearly all of Santino's men. Multiple are used by John in the finale, with him procuring a new one every time he runs out of ammo in the previous one.&lt;br /&gt;
&lt;br /&gt;
-Sig SG 550 and 552 - Used by Ares' men in the finale. Some appeared to lack rear iron sights.&lt;br /&gt;
&lt;br /&gt;
Thats about it. Cassien used a handgun during his fight with John in Rome, but I never got a clear view of it. Also in the finale Ares's men used a collection of AR-15s and I believe a few SMGs. I couldn't quite tell what models the SMGs were, however they appeared to be HKs and also lacked rear iron sights, though I could just be rememebering the Sigs and imagining that they used SMGs (Quite likely to be honest, It was a late showing and I'm fairly tired). I'm sure I missed several guns, as like I said this was a gun heavy movie, however i will comment that many of the same models appeared repeatedly, probably props being reused. Both The Bowery King and The Sommelier had large arsenals with numerous guns I was unable to Identify. Sorry for missing some things, the movie moved at a breakneck pace and I didn't always have time to appreciate the action on screen and notice what guns we're being used.--[[User:1911isthebestgunever|One shot is all it takes.]] ([[User talk:1911isthebestgunever|talk]]) 05:09, 10 February 2017 (EST)&lt;br /&gt;
:The Sommelier mentions that Wick's AR-15 has a Trijicon Accupoint, but I don't remember him specifying the exact model. Also, regarding The Sommeliers arsenal, I believe the rifles in the background are Beretta AR70/90's.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 17:43, 13 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
I just saw it and I am pretty sure Cassien's grey glock was actually an Arsenal Strike One, It had a distinctive step down forward of the ejection port. You get a short but clear view of it when Cassien does an ammo check in the subway shootout. --[[User:Insertjjs|Insertjjs]] ([[User talk:Insertjjs|talk]]) 14:34, 12 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
We also need a photo of TTI's Glock 34 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 15:23, 14 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:They showed them off at the SHOT Show&lt;br /&gt;
:TTI Glock 34&lt;br /&gt;
:http://truthaboutguns-zippykid.netdna-ssl.com/wp-content/uploads/2017/01/20170117_124643-600x537.jpg&lt;br /&gt;
:TTI Glock 26&lt;br /&gt;
:http://truthaboutguns-zippykid.netdna-ssl.com/wp-content/uploads/2017/01/20170117_124607-600x341.jpg&lt;br /&gt;
Also there was a picture (cut away drawing?) of a H&amp;amp;K MG4 with a G36 Hensoldt AG Sight/carrying handle in Laurence Fishburne's office.&lt;br /&gt;
:--[[User:Insertjjs|Insertjjs]] ([[User talk:Insertjjs|talk]]) 15:40, 15 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 1911 that Ares uses is a S&amp;amp;W 1911 either a PD or an SC model I'm leaning towards a PD full size. Also the gun John uses at the very end seems to be some kind of Kimber with a custom compensator. [[User:Serpico1911|Serpico1911]] ([[User talk:Serpico1911|talk]] 03:38, 15 February 2017 (CST)&lt;br /&gt;
:Finally got to see it. To think they weren't going to show this movie in sweden! Thank god they did! It blew my dick off! Liked alot of things in it, but one thing that stood out to me was that i've never seen an action movie like this were the main character reloads as often as he does. Also, don't know if this is the case, but i watched this with a friend and he counted that in the Museum scene (when Wick is switching between guns left and right) he only shot the various pistols he picked up ten times before they ran out.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:07, 24 February 2017 (EST)&lt;br /&gt;
::Just saw it too, my jaw hit the floor when Keanu did the [[Killing Floor 2]] style ''one-handed'' brass check on a 1911 before entering the hall of mirrors towards the end.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:31, 25 February 2017 (EST)&lt;br /&gt;
:::The only other movie ive seen someone do that style of brass check before is The way of the gun. Can't think of any movie where someone brass checked guns as often as this one--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:28, 25 February 2017 (EST)&lt;br /&gt;
::::Only movies that come to mind for brass checking is pretty much anything by Michael Mann, particularly Heat, but not as much as this film. [[User:Bristow8411|Bristow8411]] ([[User talk:Bristow8411|talk]]) 18:29, 25 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
I'd say that Ares's pistol is a SW1911SC variant. I say this because we get a good look at the slide a few times, and it has the particular slide serrations of the SC series of SW1911's. It also seemed to have a black slide, but a stainless steel frame, but I could be wrong, saw the film last night. Loved it.--[[User:Bauer2121|Bauer2121]] ([[User talk:Bauer2121|talk]]) 13:05, 26 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== 1911s ==&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure that the 1911 used by Ares is a S&amp;amp;W. I remember in one shot you could clearly see the extractor  and the fish scale type serrations. I can't recall exactly what happened, but after John beats Ares to a pulp, he takes her 1911, but later when he's at the continental and shoots that guy with it, the 1911 he used is some variant with a compensator. Unless she was carrying two different 1911s, this might be a continuity error.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:19, 2 March 2017 (EST)&lt;br /&gt;
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Your right. I remember watching this a second time that Ares had a suppressor on hers and clearly no compensator so...either a deleted scene or he just got a completely different 1911. I remember he frisked Ares for a spare mag and reloaded it since it was empty but when he used it at the Continental, it locked back, meaning he had fired all but one round so...I think there must be a deleted scene involved or something or just bad continuity, which is surprising for a movie like this. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 15:46, 2 March 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Other than the final scene where we know for a fact that it's a Kimber 1911 as we can plainly see, I think all other 1911s should be in a separate section under 1911. Cassian's 1911, Ares' and the one John used in the subway fight [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 15:58, 2 March 2017 (EST)&lt;br /&gt;
:Yeah, lumping the S&amp;amp;W 1911 together with the Kimber is just confusing.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:27, 2 March 2017 (EST)&lt;br /&gt;
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I have a pic. that could be from the supposed deleted scene but not sure how to upload the photo to here if anyone could help with that. [[User:Serpico1911|Serpico1911]] ([[User talk:Serpico1911|talk]] 00:37, 4 March 2047 (CST)&lt;br /&gt;
: On the left side of the screen, Toolbox, Upload File.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 05:46, 4 March 2017 (EST)&lt;br /&gt;
[[File:FB IMG 1487413440638.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:FB IMG 1488634970915.jpg|thumb|600px|none|]] &lt;br /&gt;
[[User:Serpico1911|Serpico1911]] ([[User talk:Serpico1911|talk]] 07:41, 4 March 2017 (CST)&lt;br /&gt;
&lt;br /&gt;
Smith and Wesson SW1911 E-Series?&lt;br /&gt;
[[File:SW1911SC E series stainless slide.jpg|thumb|600px|none|]]&lt;br /&gt;
--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 18:26, 4 March 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have found what resembles the compensated reversed two-tone 1911 John used in the final scene. As far as I can see, the grips are unique to the Kimber Team Match II and I couldn't find any other after market grips that looks like it. Take a look at the screencap I took from youtube below (sorry for low quality). &lt;br /&gt;
[[File:Kimber Team Match II.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:John wick 2 compensated 1911.jpg|thumb|600px|none|Note the grips and the black ambi safety. The markings on the slide are missing, though.]]&lt;br /&gt;
Still, we have to wait until the DVD is released to be able to correctly Identify it.&lt;br /&gt;
--[[User:Kliwher|Kliwher]] ([[User talk:Kliwher|talk]]) 21:40, 6 May 2017 (EST)&lt;br /&gt;
:OK, got an update on the compensated 1911 it is definitely not a Kimber, it has slanted rear serrations, no front serrations, black controls, slide cuts, wood and rubber/plastic hybrid grips, and bushing compensator. It is also loaded with 10-round magazine. &lt;br /&gt;
:--[[User:Kliwher|Kliwher]] ([[User talk:Kliwher|talk]]) 20:34, 11 June 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== The Custom AR-15 ==&lt;br /&gt;
&lt;br /&gt;
The Sommelier refers to the Taran Tactical AR-15 as &amp;quot;11.5&amp;quot; inch - assuming he's referring to the barrel length, that can't be right surely? It looks much longer than that - closer to a regular size, 14.5 inch M4, if not longer.&lt;br /&gt;
Am I seeing things, or did someone make a mistake?&lt;br /&gt;
--[[User:Stickie|Stickie]] ([[User talk:Stickie|talk]]) 23:17, 28 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
I sent a message to TTI to confirm, but it could be an 11.5 in barrel with a big compensator that's throwing off the overall length. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:47, 5 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Shooting like a 3 gunner ==&lt;br /&gt;
&lt;br /&gt;
Is it me or compared to the nightclub scene from the first movie and the Vania scene in this one, John either tac reloads his gun and then shoots until he's out of bullets and out of spare mags while in this movie, I counted, he shot roughly half a mag, barely with those TTI extensions before dumping the mags entirely, most likely still with a lot of bullets and then retrieving a fresh mag from basically an unlimited supply unlike the first movie where he had a very limited amount. Let's give him the benefit of the doubt and say he's got 4 spare mags PLUS a spare AR mag...that's still not enough mags for the many reloads he did with his Glock. Compared to the first movie on how he reloads his pistol, it looks like the habits from competition target shooting (the idea to just dump your mag and get a fresh one, regardless of how many rounds are left) were carried over to this movie. The only time he didn't constantly reload his gun is during the final shootout where he kept picking up guns after emptying a new one he picks up. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:16, 5 June 2017 (EDT)&lt;br /&gt;
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&lt;br /&gt;
I also question why a shotgun? He could of hid caches of extra AR mags all along his escape route. It's very cool how he worked the M4, but it illustrates how he ran out of ammo quick and had to do reloads more often than if he had hidden more AR mags. It even showed that during his quick reloads, he was exposed. I wonder why Taran Butler didn't teach him a more combat reloading technique like chambering a shell and loading the rest with the thing tucked under instead of over the shoulder that's more akin to competition shooting. I bet if the prop guys also sourced High Threat Concealment, they could of had John wearing a metal plate under his shirt and get one of their magnetic chest carriers for AR mags and just slap it on, giving him more rounds [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:16, 5 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To add more, I'm looking at the final fight in the mirror room (reminded me of something from a Bond movie and a Bruce Lee movie, especially with the villain taunt). There were multiple chances for him to pick up a long gun or additional handguns when his 1911 ran empty, but he didn't even though he had plenty of time. Also before entering the mirror room, he reloaded his 1911, which was good because the holster he's wearing is most likely only for a 1911, but why didn't he pick up another Glock as his primary until it ran dry? Or stuff extra mags from the dead guy in his pocket?[[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:28, 5 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, it kinda bugged me that he didn't just bring a bag of mags along for his AR-15. You can get [https://www.cheaperthandirt.com/product/galati-gear-rifle-magazine-pouch-30-40-round-mags-six-pocket-shoulder-strap-nylon-black-glmp40-753182476940.do?green=54F3E6C9-EA95-5836-01AB-54A906029273 bandoleers] [https://www.cheaperthandirt.com/product/voodoo-tactical-m4-ar-15-six-magazine-bandolier-nylon-od-green-20-992804000-783377097476.do?sortby=ourPicksAscend&amp;amp;refType=&amp;amp;from=fn or] small [https://www.cheaperthandirt.com/product/blackhawk-rifle-bandoleer-holds-6-m4-ar15-mags-black-55sos1bk-648018019951.do?sortby=ourPicksAscend&amp;amp;refType=&amp;amp;from=fn chest rigs] that hold 6 mags. And I will always consider the use of a magnifying optic in a nighttime CQB situation stupid. Worse, the entire scene was pointless. John ninjaed his way in undetected and then didn't leave the way he came. Alternatively, just carrying a subcompact he might have convinced Cassian he wasn't there to fight. Or just don't admit you're working. --[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 18:02, 5 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Again, I go back to HTC with their magnetic chest rigs that you can just slap over your body armor plate. The movie allowed John to attach a fancy 3 gun style belt with spare shotgun shells. You're telling me, he couldn't throw on some kind of bandoleer for extra AR mags? If they really wanted him to go all out with the shotgun, he could of had a sling with shells attached to it for extra firepower. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:42, 6 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:And yes, only in three-gun would you use a 16&amp;quot; carbine with a scope and side-mount red dot. Really the whole use of custom guns from TTI screams &amp;quot;three-gun with little real-world value&amp;quot;. Unless I missed something, nobody actually uses angled foregrips, side-mount red dots/iron sights, or $2k in parts on a $500 pistol. And the entire point of a 16&amp;quot; barrel is going as short as legally possible without extra paperwork. The one three-gun accessory he didn't use but should have is a pistol red dot. They're finally at the point you can depend on them to work reliably without being too large (seriously, go look up some of the older movies on here. 80s/90s attempts at lasers and red dots are hilarious) and work better in low light and are more accurate. Oh, and buy yourself a 40 round PMag, not a mag extension. On a side note, caching a Minimi Para with an 200 round belt means no reloads and hilarious firepower.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 18:19, 5 June 2017 (EDT)&lt;br /&gt;
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::I have actually seem some US Army training vids where there was actually an angled red dot. I've seen Marines with AFGs on their rifles. There's nothing wrong with a 1x6 power scope on your fighting rifle but that's for varied ranges outdoors. He KNEW he was gonna be fighting in the catacombs at extremely close range, so just a simple red dot would work just fine or if he really needed range, a magnifier that he can flip on and off could work. Realistically, they should have just slapped John with the same 416 clone from the first movie with a micro red dot with the same short 10.5 in barrel and he'd still perform just as well. For flare, they could of added a silencer to it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]])&lt;br /&gt;
&lt;br /&gt;
I do like the idea that he should have set up traps. Remember in Shoot'em Up where Cllve Owens basically turned an entire gun factory into an automatically shooting gallery of guns all over the place? You're telling me John fucking Wick couldn't afford some well placed claymores or grenades? I'm still harping on the M4 shotgun. It's a good gun and even ghost loading it with an extension tube. He had like what? 9 + 1 shells maybe? Couldn't the Sommelier have recommended something bolder and bigger like say a Saiga 12 or bring back the AA-12 with frag-12s? Both being magazine fed shotguns that gives you a faster reload time and higher capacity? &lt;br /&gt;
&lt;br /&gt;
I mean, I understand these fantasy assassins are like fantasy knights where instead of custom designer fantasy swords of epic loot, they got custom guns. If money didn't matter, the TTI handguns are awesome, just as cool and functional as Salient or Agency Arms but to us lowly average joes, we can't afford all most of them. I've got mag extensions for my Glock and more as a fashion than practicality. There are much cheaper options for mag extensions that don't cost the price of 2 mags. The price for the TTI Pmag extensions is about the exact same price as a Pmag 40. I don't have mag extensions on any of my rifles because they are just pricey and if I really needed more rounds, I got a couple PMAG40s lying around. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:29, 6 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Also remember at the end of the movie, he was shooting stock guns with no fancy trigger jobs done to them and he still performed just as good. In fact, it's because  he was shooting stock guns is that we aren't so distracted by the guns he's using. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:45, 6 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Good point about the accessories. The 1-6x would have been fine in another setting. He couldn't use his 416 this time, but any AR platform would have been fine. Giving a professional a 16&amp;quot; AR is kinda SOD-breaking, he has no reason to use that length. And I have no idea why they had to give John all the super cool name-brand custom stuff this time. He did just fine with stock guns in the first movie. And yeah, PMag 40 would be better than some extensions. Mini-claymores are a thing BTW.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 19:09, 9 June 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>Kliwher</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:John_Wick:_Chapter_2&amp;diff=1111885</id>
		<title>Talk:John Wick: Chapter 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:John_Wick:_Chapter_2&amp;diff=1111885"/>
		<updated>2017-06-11T13:31:51Z</updated>

		<summary type="html">&lt;p&gt;Kliwher: /* 1911s */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SO MUCH YES --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 21:24, 6 October 2016 (EDT)&lt;br /&gt;
:I KNOW!!! [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 10:43, 7 October 2016 (EDT)&lt;br /&gt;
::The hype is real!--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:44, 8 October 2016 (EDT)&lt;br /&gt;
:::And then there's me: I think the film looks generic.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 21:17, 8 October 2016 (EDT)&lt;br /&gt;
::::It really is, but it's not how original a story can be. The best thing you can do to a generic type of character is to have pretty good acting and for us here, awesome gun play and John Wick is awesome at the gun play. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:59, 12 October 2016 (EDT)&lt;br /&gt;
So, any special reason he's using some fancy Glock and AR-15 from a company no one has heard of? Why not give him his old P30 and HK416 back? Why do armorers keep buying overpriced Glocks with fancy aftermarket parts?--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 23:35, 8 October 2016 (EDT)&lt;br /&gt;
:::Taran Tactical isn't an unknown company. It might not be as famous or infamous as Salient, but it's known enough in some circles. They also trained Will Smith for Suicide Squad. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:11, 9 October 2016 (EDT)&lt;br /&gt;
:I'm pretty sure Keanu Reeves trained with them for the movie.--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 00:35, 9 October 2016 (EDT)&lt;br /&gt;
::I've heard somewhere that Keanu Reeves has some sort of share in Taran Tactical. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:12, 13 October 2016 (EDT)&lt;br /&gt;
:[https://www.facebook.com/TaranTactical/videos/1129178030434266/ Yep]. They even had a [https://www.facebook.com/TaranTactical/posts/1291057160913018 contest perfect for us].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 00:39, 9 October 2016 (EDT)&lt;br /&gt;
::Here's the same [https://www.youtube.com/watch?v=tpr8oqyjKIc video]on youtube for those who loathe facebook. Anyway, i think those tacticooled glocks sorta fit in a silly movie like John Wick. Then again, the only other movies where i've ever seen these types of pimped guns are the Transformers movies and 13 hours.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:23, 9 October 2016 (EDT)&lt;br /&gt;
:::It makes a sort of sense in a way of people of expensive groups will buy expensive things, including guns if need be. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:59, 10 October 2016 (EDT)&lt;br /&gt;
::: One of the unseen henchmen on the poster (on the right) appears to be holding a P30L with the same compensator from the first film. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 11:00, 9 October 2016 (EDT)&lt;br /&gt;
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Here's another vid of him training with Aaron Cohen, https://www.youtube.com/watch?v=1RKISkjMtPU [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:00, 12 October 2016 (EDT)&lt;br /&gt;
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== Please help ID ==&lt;br /&gt;
&lt;br /&gt;
Please help ID this launcher. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 14:30, 19 December 2016 (EST)&lt;br /&gt;
[[File:JW2 304.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2 305.jpg|thumb|none|600px|]]&lt;br /&gt;
::Looks like an [[ARWEN 37]] to me.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 15:09, 19 December 2016 (EST)&lt;br /&gt;
::: It was definitely an ARWEN 37, even got to see the loading process. --[[User:Insertjjs|Insertjjs]] ([[User talk:Insertjjs|talk]]) 07:39, 13 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Glock ==&lt;br /&gt;
Looks like the Glock that was used in this film is currently on display at SHOT Show:&lt;br /&gt;
https://scontent.fdet1-1.fna.fbcdn.net/v/t1.0-9/15977767_10154301140996134_2975412249705260393_n.jpg?oh=e720456e623db93a6644ca3c46a432c9&amp;amp;oe=591FE97A&lt;br /&gt;
&lt;br /&gt;
[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 12:05, 19 January 2017 (EST)&lt;br /&gt;
:Cool--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:38, 19 January 2017 (EST)&lt;br /&gt;
::Apparently he's also carrying a Taran Glock 26 too, if Glock themselves are to be [http://www.thefirearmblog.com/blog/2017/01/26/glock-movies-shot-2017/ believed.]--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:07, 27 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:There's a short clip ad of the scene where John Wick talks to the gun guy about what gun recommendations. He suggested a Glock 34, a Glock 26 as well as an &amp;quot;AR-15&amp;quot; and Benelli M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 10:57, 27 January 2017 (EST)&lt;br /&gt;
::Got a link to that clip?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:36, 27 January 2017 (EST)&lt;br /&gt;
::I've been trying to look for it, but it only appears as an ad every time I watch a Youtube vid. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:28, 27 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Nevermind. Found it https://www.youtube.com/watch?v=lgxWQADcWXI [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:29, 27 January 2017 (EST)&lt;br /&gt;
:That's neat. I guess all those guns have some Taran tactical thing going on with them...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:18, 27 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Armory ==&lt;br /&gt;
&lt;br /&gt;
[[File:JW2Armory1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2Armory2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Grabbed a couple more shots of the armory from the trailer. Does anyone know what the rifles that are hanging horizontally are? I can't place them, and it's bugging me.&lt;br /&gt;
--[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 11:45, 3 February 2017 (EST)&lt;br /&gt;
:Beretta AR70/90?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:16, 3 February 2017 (EST)&lt;br /&gt;
:: Yep, seems like a AR70/90--[[User:Flavio|Flavio]] ([[User talk:Flavio|talk]]) 13:56, 3 February 2017 (EST)&lt;br /&gt;
:::Looks like the 90 to be specific.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:31, 3 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
: In Picture #1 I see several Glock 17s on the top shelf and what looks like a Glock 17L on the very far right. The shelf below that has a compact SIG P220 series handgun (not sure which), a VP9, and two empty spots which is likely where John got his two Glocks below. The one below that has two Beretta 92 handguns, and another that I can't identify (looked ''kind of'' like a compact Walther P99 or Springfield XD but I don't think it is.) The bottom shelf is mostly unidentifiable but the one on the furthest right looks kind of like a HK Mark 23 to me. Leaning against that shelf is an M79. The right most shelf has more Glock 17s, two two-tone SIG-Sauer P226s, and a Beretta 93R. There's another 93R and a Px4 on the one below that. &lt;br /&gt;
: In Picture #2 I see MP5Ks, two of which have compensators attached and several Uzis/Mini-Uzis. To the right of those are a bunch of MP5s, some of which have Surefire lights installed. Can't identify the shotguns, sadly.&lt;br /&gt;
--[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 21:02, 3 February 2017 (EST)&lt;br /&gt;
::There's also a Beretta PM12 in between the MP5Ks and Uzis. Most of the guns on the bottom are hard to ID, but there's a couple of obvious M4/M16 variants.--[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 10:58, 5 February 2017 (EST)&lt;br /&gt;
:::Two of those tall shotguns are Benelli M4s, and it looks like there are two SG553s behind them, in addition to regular Beretta AR 70s.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:47, 5 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Just saw it ==&lt;br /&gt;
&lt;br /&gt;
So let me start by saying that if you're a fan of the first, chances are you'll love this one, I did. The action was beautifully choreographed and shot, and the world of the continental was expanded upon really well. Now for the guns I saw. Bear with me because the movie moved really fast and a lot of guns were used, but this is what I remember.&lt;br /&gt;
&lt;br /&gt;
-HK P30L - Same gun from the first movie, used by John in the opening fight briefly. Later seen buried under John's floor.&lt;br /&gt;
&lt;br /&gt;
-Kel-Tech KSG - Seen briefly being buried underneath John's floor in the beginning.&lt;br /&gt;
&lt;br /&gt;
-Coharie Arms CA-415 - Buried alongside the KSG and another gun I couldn't identify.&lt;br /&gt;
&lt;br /&gt;
-Glock 26 - Also seen alongside the P30L being buried.&lt;br /&gt;
&lt;br /&gt;
-ARWEN 37 - Used by Santino in the beginning of the film. Portrayed as an explosive grenade launcher.&lt;br /&gt;
&lt;br /&gt;
-Glock 34 - Main sidearm used by John in Rome, Had either the TTI or Salient modification. It was specifically referred to as the Glock 34 by &amp;quot;The Sommelier&amp;quot; (armorer). He also mentioned it's Austrian roots as well as the German roots of the P30.&lt;br /&gt;
&lt;br /&gt;
-Glock 27 - Also used by John in Rome. Also provided by The Sommelier. It may have been a Glock 26 but I seem to remember him calling it the 27, I could be wrong though. Used in a fistfight with Cassien.&lt;br /&gt;
&lt;br /&gt;
-Benelli M4 - Also used by John in Rome. Also provided by The Sommelier. Referred to by name and it's Italian roots are directly mentioned.&lt;br /&gt;
&lt;br /&gt;
-TTI TR-1 - Final weapon used by John in Rome (I believe). Once again, provided by The Sommelier. He refers to it as an AR-15, and the specifications of it's attachments were mentioned but unfortunately I cannot remember them. Also appears to be used by Ares men in the final battle&lt;br /&gt;
&lt;br /&gt;
-Kimber Warrior - Used by John as well as countless other assassins including Ares ([[Ruby Rose]]). Seen in both suppressed and unsuppressed modes, both of which are used by John. The Bowery King ([[Laurence Fishburne]]) provides one to John before the climax. He specifically refers to it as a &amp;quot;Kimber 1911&amp;quot; and also mentions it's seven round capacity, which also annoys John. The final gun John handles in the film.&lt;br /&gt;
&lt;br /&gt;
-Grey Glock? - Used by Cassien ([[Common]]) while pursuing John through New York. Appeared to be a grey Colored Glock with a matching grey suppressor. Could be a custom gun or could be something entirely different, I didn't get a clear look at it.&lt;br /&gt;
&lt;br /&gt;
-Various handguns - Used by multiple assassins attempting to kill John in New York. Appeared to be an assortment of Glocks, Kimbers, and HKs in suppressed and unsuppressed forms. Didn't get a clear view of them. John procures many of them from the assassins he kills throughout.&lt;br /&gt;
&lt;br /&gt;
-Beretta Cheetah - Appeared to be used by one of The Bowery King's men who saves John. Seen suppressed. Also used, unsuppressed, by Santino D'Antonio ([[Riccardo Scamarcio]])&lt;br /&gt;
&lt;br /&gt;
-Bowery King arsenal - Various weapons, many the same as seen earlier in the film, however I did notice what appeared to be an RPG-7 in one of the racks.&lt;br /&gt;
&lt;br /&gt;
-Glock 17 - Carried by nearly all of Santino's men. Multiple are used by John in the finale, with him procuring a new one every time he runs out of ammo in the previous one.&lt;br /&gt;
&lt;br /&gt;
-Sig SG 550 and 552 - Used by Ares' men in the finale. Some appeared to lack rear iron sights.&lt;br /&gt;
&lt;br /&gt;
Thats about it. Cassien used a handgun during his fight with John in Rome, but I never got a clear view of it. Also in the finale Ares's men used a collection of AR-15s and I believe a few SMGs. I couldn't quite tell what models the SMGs were, however they appeared to be HKs and also lacked rear iron sights, though I could just be rememebering the Sigs and imagining that they used SMGs (Quite likely to be honest, It was a late showing and I'm fairly tired). I'm sure I missed several guns, as like I said this was a gun heavy movie, however i will comment that many of the same models appeared repeatedly, probably props being reused. Both The Bowery King and The Sommelier had large arsenals with numerous guns I was unable to Identify. Sorry for missing some things, the movie moved at a breakneck pace and I didn't always have time to appreciate the action on screen and notice what guns we're being used.--[[User:1911isthebestgunever|One shot is all it takes.]] ([[User talk:1911isthebestgunever|talk]]) 05:09, 10 February 2017 (EST)&lt;br /&gt;
:The Sommelier mentions that Wick's AR-15 has a Trijicon Accupoint, but I don't remember him specifying the exact model. Also, regarding The Sommeliers arsenal, I believe the rifles in the background are Beretta AR70/90's.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 17:43, 13 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
I just saw it and I am pretty sure Cassien's grey glock was actually an Arsenal Strike One, It had a distinctive step down forward of the ejection port. You get a short but clear view of it when Cassien does an ammo check in the subway shootout. --[[User:Insertjjs|Insertjjs]] ([[User talk:Insertjjs|talk]]) 14:34, 12 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
We also need a photo of TTI's Glock 34 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 15:23, 14 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:They showed them off at the SHOT Show&lt;br /&gt;
:TTI Glock 34&lt;br /&gt;
:http://truthaboutguns-zippykid.netdna-ssl.com/wp-content/uploads/2017/01/20170117_124643-600x537.jpg&lt;br /&gt;
:TTI Glock 26&lt;br /&gt;
:http://truthaboutguns-zippykid.netdna-ssl.com/wp-content/uploads/2017/01/20170117_124607-600x341.jpg&lt;br /&gt;
Also there was a picture (cut away drawing?) of a H&amp;amp;K MG4 with a G36 Hensoldt AG Sight/carrying handle in Laurence Fishburne's office.&lt;br /&gt;
:--[[User:Insertjjs|Insertjjs]] ([[User talk:Insertjjs|talk]]) 15:40, 15 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 1911 that Ares uses is a S&amp;amp;W 1911 either a PD or an SC model I'm leaning towards a PD full size. Also the gun John uses at the very end seems to be some kind of Kimber with a custom compensator. [[User:Serpico1911|Serpico1911]] ([[User talk:Serpico1911|talk]] 03:38, 15 February 2017 (CST)&lt;br /&gt;
:Finally got to see it. To think they weren't going to show this movie in sweden! Thank god they did! It blew my dick off! Liked alot of things in it, but one thing that stood out to me was that i've never seen an action movie like this were the main character reloads as often as he does. Also, don't know if this is the case, but i watched this with a friend and he counted that in the Museum scene (when Wick is switching between guns left and right) he only shot the various pistols he picked up ten times before they ran out.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:07, 24 February 2017 (EST)&lt;br /&gt;
::Just saw it too, my jaw hit the floor when Keanu did the [[Killing Floor 2]] style ''one-handed'' brass check on a 1911 before entering the hall of mirrors towards the end.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:31, 25 February 2017 (EST)&lt;br /&gt;
:::The only other movie ive seen someone do that style of brass check before is The way of the gun. Can't think of any movie where someone brass checked guns as often as this one--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:28, 25 February 2017 (EST)&lt;br /&gt;
::::Only movies that come to mind for brass checking is pretty much anything by Michael Mann, particularly Heat, but not as much as this film. [[User:Bristow8411|Bristow8411]] ([[User talk:Bristow8411|talk]]) 18:29, 25 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
I'd say that Ares's pistol is a SW1911SC variant. I say this because we get a good look at the slide a few times, and it has the particular slide serrations of the SC series of SW1911's. It also seemed to have a black slide, but a stainless steel frame, but I could be wrong, saw the film last night. Loved it.--[[User:Bauer2121|Bauer2121]] ([[User talk:Bauer2121|talk]]) 13:05, 26 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== 1911s ==&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure that the 1911 used by Ares is a S&amp;amp;W. I remember in one shot you could clearly see the extractor  and the fish scale type serrations. I can't recall exactly what happened, but after John beats Ares to a pulp, he takes her 1911, but later when he's at the continental and shoots that guy with it, the 1911 he used is some variant with a compensator. Unless she was carrying two different 1911s, this might be a continuity error.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:19, 2 March 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Your right. I remember watching this a second time that Ares had a suppressor on hers and clearly no compensator so...either a deleted scene or he just got a completely different 1911. I remember he frisked Ares for a spare mag and reloaded it since it was empty but when he used it at the Continental, it locked back, meaning he had fired all but one round so...I think there must be a deleted scene involved or something or just bad continuity, which is surprising for a movie like this. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 15:46, 2 March 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Other than the final scene where we know for a fact that it's a Kimber 1911 as we can plainly see, I think all other 1911s should be in a separate section under 1911. Cassian's 1911, Ares' and the one John used in the subway fight [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 15:58, 2 March 2017 (EST)&lt;br /&gt;
:Yeah, lumping the S&amp;amp;W 1911 together with the Kimber is just confusing.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:27, 2 March 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have a pic. that could be from the supposed deleted scene but not sure how to upload the photo to here if anyone could help with that. [[User:Serpico1911|Serpico1911]] ([[User talk:Serpico1911|talk]] 00:37, 4 March 2047 (CST)&lt;br /&gt;
: On the left side of the screen, Toolbox, Upload File.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 05:46, 4 March 2017 (EST)&lt;br /&gt;
[[File:FB IMG 1487413440638.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:FB IMG 1488634970915.jpg|thumb|600px|none|]] &lt;br /&gt;
[[User:Serpico1911|Serpico1911]] ([[User talk:Serpico1911|talk]] 07:41, 4 March 2017 (CST)&lt;br /&gt;
&lt;br /&gt;
Smith and Wesson SW1911 E-Series?&lt;br /&gt;
[[File:SW1911SC E series stainless slide.jpg|thumb|600px|none|]]&lt;br /&gt;
--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 18:26, 4 March 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have found what resembles the compensated reversed two-tone 1911 John used in the final scene. As far as I can see, the grips are unique to the Kimber Team Match II and I couldn't find any other after market grips that looks like it. Take a look at the screencap I took from youtube below (sorry for low quality). &lt;br /&gt;
[[File:Kimber Team Match II.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:John wick 2 compensated 1911.jpg|thumb|600px|none|Note the grips and the black ambi safety. The markings on the slide are missing, though.]]&lt;br /&gt;
Still, we have to wait until the DVD is released to be able to correctly Identify it.&lt;br /&gt;
--[[User:Kliwher|Kliwher]] ([[User talk:Kliwher|talk]]) 21:40, 6 May 2017 (EST)&lt;br /&gt;
:OK, got an update on the compensated 1911 it is definitely not a Kimber, it has slanted rear serrations, no front serrations, black controls, slide cuts, wood and rubber/plastic hybrid grips, and bushing compensator. It is also loaded with 10-round magazine.&lt;br /&gt;
&lt;br /&gt;
== The Custom AR-15 ==&lt;br /&gt;
&lt;br /&gt;
The Sommelier refers to the Taran Tactical AR-15 as &amp;quot;11.5&amp;quot; inch - assuming he's referring to the barrel length, that can't be right surely? It looks much longer than that - closer to a regular size, 14.5 inch M4, if not longer.&lt;br /&gt;
Am I seeing things, or did someone make a mistake?&lt;br /&gt;
--[[User:Stickie|Stickie]] ([[User talk:Stickie|talk]]) 23:17, 28 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
I sent a message to TTI to confirm, but it could be an 11.5 in barrel with a big compensator that's throwing off the overall length. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:47, 5 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Shooting like a 3 gunner ==&lt;br /&gt;
&lt;br /&gt;
Is it me or compared to the nightclub scene from the first movie and the Vania scene in this one, John either tac reloads his gun and then shoots until he's out of bullets and out of spare mags while in this movie, I counted, he shot roughly half a mag, barely with those TTI extensions before dumping the mags entirely, most likely still with a lot of bullets and then retrieving a fresh mag from basically an unlimited supply unlike the first movie where he had a very limited amount. Let's give him the benefit of the doubt and say he's got 4 spare mags PLUS a spare AR mag...that's still not enough mags for the many reloads he did with his Glock. Compared to the first movie on how he reloads his pistol, it looks like the habits from competition target shooting (the idea to just dump your mag and get a fresh one, regardless of how many rounds are left) were carried over to this movie. The only time he didn't constantly reload his gun is during the final shootout where he kept picking up guns after emptying a new one he picks up. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:16, 5 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I also question why a shotgun? He could of hid caches of extra AR mags all along his escape route. It's very cool how he worked the M4, but it illustrates how he ran out of ammo quick and had to do reloads more often than if he had hidden more AR mags. It even showed that during his quick reloads, he was exposed. I wonder why Taran Butler didn't teach him a more combat reloading technique like chambering a shell and loading the rest with the thing tucked under instead of over the shoulder that's more akin to competition shooting. I bet if the prop guys also sourced High Threat Concealment, they could of had John wearing a metal plate under his shirt and get one of their magnetic chest carriers for AR mags and just slap it on, giving him more rounds [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:16, 5 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To add more, I'm looking at the final fight in the mirror room (reminded me of something from a Bond movie and a Bruce Lee movie, especially with the villain taunt). There were multiple chances for him to pick up a long gun or additional handguns when his 1911 ran empty, but he didn't even though he had plenty of time. Also before entering the mirror room, he reloaded his 1911, which was good because the holster he's wearing is most likely only for a 1911, but why didn't he pick up another Glock as his primary until it ran dry? Or stuff extra mags from the dead guy in his pocket?[[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:28, 5 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, it kinda bugged me that he didn't just bring a bag of mags along for his AR-15. You can get [https://www.cheaperthandirt.com/product/galati-gear-rifle-magazine-pouch-30-40-round-mags-six-pocket-shoulder-strap-nylon-black-glmp40-753182476940.do?green=54F3E6C9-EA95-5836-01AB-54A906029273 bandoleers] [https://www.cheaperthandirt.com/product/voodoo-tactical-m4-ar-15-six-magazine-bandolier-nylon-od-green-20-992804000-783377097476.do?sortby=ourPicksAscend&amp;amp;refType=&amp;amp;from=fn or] small [https://www.cheaperthandirt.com/product/blackhawk-rifle-bandoleer-holds-6-m4-ar15-mags-black-55sos1bk-648018019951.do?sortby=ourPicksAscend&amp;amp;refType=&amp;amp;from=fn chest rigs] that hold 6 mags. And I will always consider the use of a magnifying optic in a nighttime CQB situation stupid. Worse, the entire scene was pointless. John ninjaed his way in undetected and then didn't leave the way he came. Alternatively, just carrying a subcompact he might have convinced Cassian he wasn't there to fight. Or just don't admit you're working. --[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 18:02, 5 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Again, I go back to HTC with their magnetic chest rigs that you can just slap over your body armor plate. The movie allowed John to attach a fancy 3 gun style belt with spare shotgun shells. You're telling me, he couldn't throw on some kind of bandoleer for extra AR mags? If they really wanted him to go all out with the shotgun, he could of had a sling with shells attached to it for extra firepower. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:42, 6 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:And yes, only in three-gun would you use a 16&amp;quot; carbine with a scope and side-mount red dot. Really the whole use of custom guns from TTI screams &amp;quot;three-gun with little real-world value&amp;quot;. Unless I missed something, nobody actually uses angled foregrips, side-mount red dots/iron sights, or $2k in parts on a $500 pistol. And the entire point of a 16&amp;quot; barrel is going as short as legally possible without extra paperwork. The one three-gun accessory he didn't use but should have is a pistol red dot. They're finally at the point you can depend on them to work reliably without being too large (seriously, go look up some of the older movies on here. 80s/90s attempts at lasers and red dots are hilarious) and work better in low light and are more accurate. Oh, and buy yourself a 40 round PMag, not a mag extension. On a side note, caching a Minimi Para with an 200 round belt means no reloads and hilarious firepower.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 18:19, 5 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I have actually seem some US Army training vids where there was actually an angled red dot. I've seen Marines with AFGs on their rifles. There's nothing wrong with a 1x6 power scope on your fighting rifle but that's for varied ranges outdoors. He KNEW he was gonna be fighting in the catacombs at extremely close range, so just a simple red dot would work just fine or if he really needed range, a magnifier that he can flip on and off could work. Realistically, they should have just slapped John with the same 416 clone from the first movie with a micro red dot with the same short 10.5 in barrel and he'd still perform just as well. For flare, they could of added a silencer to it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]])&lt;br /&gt;
&lt;br /&gt;
I do like the idea that he should have set up traps. Remember in Shoot'em Up where Cllve Owens basically turned an entire gun factory into an automatically shooting gallery of guns all over the place? You're telling me John fucking Wick couldn't afford some well placed claymores or grenades? I'm still harping on the M4 shotgun. It's a good gun and even ghost loading it with an extension tube. He had like what? 9 + 1 shells maybe? Couldn't the Sommelier have recommended something bolder and bigger like say a Saiga 12 or bring back the AA-12 with frag-12s? Both being magazine fed shotguns that gives you a faster reload time and higher capacity? &lt;br /&gt;
&lt;br /&gt;
I mean, I understand these fantasy assassins are like fantasy knights where instead of custom designer fantasy swords of epic loot, they got custom guns. If money didn't matter, the TTI handguns are awesome, just as cool and functional as Salient or Agency Arms but to us lowly average joes, we can't afford all most of them. I've got mag extensions for my Glock and more as a fashion than practicality. There are much cheaper options for mag extensions that don't cost the price of 2 mags. The price for the TTI Pmag extensions is about the exact same price as a Pmag 40. I don't have mag extensions on any of my rifles because they are just pricey and if I really needed more rounds, I got a couple PMAG40s lying around. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:29, 6 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Also remember at the end of the movie, he was shooting stock guns with no fancy trigger jobs done to them and he still performed just as good. In fact, it's because  he was shooting stock guns is that we aren't so distracted by the guns he's using. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:45, 6 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Good point about the accessories. The 1-6x would have been fine in another setting. He couldn't use his 416 this time, but any AR platform would have been fine. Giving a professional a 16&amp;quot; AR is kinda SOD-breaking, he has no reason to use that length. And I have no idea why they had to give John all the super cool name-brand custom stuff this time. He did just fine with stock guns in the first movie. And yeah, PMag 40 would be better than some extensions. Mini-claymores are a thing BTW.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 19:09, 9 June 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>Kliwher</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=John_Wick:_Chapter_2&amp;diff=1111884</id>
		<title>John Wick: Chapter 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=John_Wick:_Chapter_2&amp;diff=1111884"/>
		<updated>2017-06-11T13:28:49Z</updated>

		<summary type="html">&lt;p&gt;Kliwher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NowShowing}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Movie&lt;br /&gt;
|name=John Wick: Chapter 2&lt;br /&gt;
|picture=JohnWick2 cover.jpg&lt;br /&gt;
|caption=Poster&lt;br /&gt;
|country=[[Image:USA.jpg|25px]] USA&lt;br /&gt;
|director=Chad Stahelski&lt;br /&gt;
|date=2017&lt;br /&gt;
|studio=87Eleven&amp;lt;br&amp;gt;Thunder Road Pictures&lt;br /&gt;
|distributor=Summit Entertainment&lt;br /&gt;
|character1=John Wick&lt;br /&gt;
|actor1=[[Keanu Reeves]]&lt;br /&gt;
|character2=Cassian&lt;br /&gt;
|actor2=[[Common]]&lt;br /&gt;
|character3=Helen Wick&lt;br /&gt;
|actor3=[[Bridget Moynahan]]&lt;br /&gt;
|character4=Winston&lt;br /&gt;
|actor4=[[Ian McShane]]&lt;br /&gt;
|character5=Aurelio&lt;br /&gt;
|actor5=[[John Leguizamo]]&lt;br /&gt;
|character6=Charon&lt;br /&gt;
|actor6=[[Lance Reddick]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''John Wick: Chapter 2''''' is the 2017 sequel to 2014's ''[[John Wick]]''. [[Keanu Reeves]] returns as the title character and Chad Stahelski returns as director. The sequel finds Wick coming out of retirement when rivals attempt to take over a criminal syndicate. &lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==CZ P-09==&lt;br /&gt;
The Sumo assassin ([[Yama]]) used a suppressed [[CZ P0-9]] pistol, Wick then disarms him and take the pistol.&lt;br /&gt;
[[File:CZP09.jpg|thumb|none|350px|CZ P-09 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
== Glock 34 - TTI John Wick Combat Master Package==&lt;br /&gt;
John Wick ([[Keanu Reeves]]) uses a [[Glock 34]] customized with the Taran Tactical Innovations John Wick Combat Master Package. He acquired this gun as well as his backup [[Glock 26]], AR-15, and [[Benelli M Series Super 90 Shotguns|Benelli M4]] from The Sommelier ([[Peter Serafinowicz]]) in Rome. &lt;br /&gt;
[[Image:Glock34.jpg‎|thumb|none|350px|Glock 34 - 9x19mm]]&lt;br /&gt;
[[Image:JW2G26.jpg|thumb|none|350px|The actual G34 displayed at SHOT Show 2017.]]&lt;br /&gt;
[[File:JW2 319.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
A [[Glock 26]] compact pistol, John Wick's original backup sidearm, is seen in the case of weapons that Wick reburies in the floor (oddly, however, the Glock 26 he buries has a magazine with an extended baseplate - he did not use this in the first film.) He retrieves another one from a deposit box but never uses it. He gets a new one from The Sommelier - like his Glock 34, it is also customized by TTI. He uses the G26 during his first fight with Cassian after being disarmed of his G34, then loses it when he returns to New York.&lt;br /&gt;
[[Image:Glock 26.jpg‎|thumb|none|350px|Glock 26 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:JW2G26A.jpg|thumb|none|350px|The actual G26 displayed at SHOT Show 2017.]]&lt;br /&gt;
[[Image:JW2 300.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:JW2 G26B.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
John also uses multiple [[Glock 17]]s during the final battle when his Kimber 1911 ran empty. Some assasins use suppresed Glock 17 as well. &lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|Glock 17 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:John Wick2 pistol.jpg|thumb|none|600px|John loads the gun after checking the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30L==&lt;br /&gt;
John Wick's original sidearm, a compensator-fitted [[Heckler &amp;amp; Koch P30L]], is briefly seen at the beginning of the movie, where he reburies it alongside his equipment and the other guns he used in the first film.&lt;br /&gt;
[[Image:HK P30L.jpg|thumb|none|350px|Heckler &amp;amp; Koch P30L - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Warrior==&lt;br /&gt;
Wick  receives a [[Kimber Warrior]] from The Bowery King ([[Laurence Fishburne]]) with only 1 magazine with exactly 7 rounds for the final battle. &lt;br /&gt;
[[Image:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[Image:JW2Kimber1911.jpg|thumb|none|600px|The Bowery King presents John a &amp;quot;Kimber 1911&amp;quot;]]&lt;br /&gt;
[[Image:JW21911.jpg|thumb|none|600px|John Wick loads his Kimber.]]&lt;br /&gt;
[[Image:JW2_317.jpg|thumb|none|600px|Wick employs the C.A.R. stance, Kimber in his hands.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P320==&lt;br /&gt;
Some of the guards following Ares carries SIG-Sauer P320 pistols, Wick takes one from the guard and uses it before his fight with Ares ([[Ruby Rose]]).&lt;br /&gt;
[[File:SIGP320.jpg|thumb|none|350px|SIG-Sauer P320 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot;==&lt;br /&gt;
John Wick ([[Keanu Reeves]]) uses a suppressed [[M1911A1|Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot;]] during the subway fight (this is a continuity error as he picked up a CZ P-09 and not this gun, the CZ changed to this during the earlier fountain shootout scene). Ares ([[Ruby Rose]]) also uses one (unsuppressed) in the catacombs and in the final fight (suppressor fitted).&lt;br /&gt;
[[File:SW1911SC_E_Series.jpg|thumb|none|350px|Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:JW2_310.jpg|thumb|none|600px|Bloodied-face Wick drawing his suppressed SW1911. Note the slide serrations.]]&lt;br /&gt;
&lt;br /&gt;
==1911==&lt;br /&gt;
&lt;br /&gt;
During their first fight, Cassian ([[Common]]) uses what appears to be a two-tone [[M1911 pistol series|1911]] before being disarmed, this is a continuity error as he was using an [[Arsenal Strike One]] in earlier shots. John Wick also uses a compensated reversed two-tone 1911 in the final scene at the Continental, which could be a continuity error as that scene was directly after his fight with Ares. &lt;br /&gt;
&lt;br /&gt;
Several henchmen also use 1911s including one that allowed John to reload his Kimber before his final confrontation with D’Antonio&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2CommonvsWick.jpg|thumb|none|450px|Behind the scenes shot.]]&lt;br /&gt;
&lt;br /&gt;
==Arsenal Strike One==&lt;br /&gt;
&lt;br /&gt;
The two-tone [[Arsenal Strike One]] is carried and used by Cassian ([[Common]]). He first used it unsuppressed in Rome and used it suppressed in New York. &lt;br /&gt;
&lt;br /&gt;
[[File:ArsenalS1.jpg|thumb|none|350px|Arsenal Strike One - 9x19mm]]&lt;br /&gt;
[[Image:JW2Common.jpg|thumb|none|400px|Cassian aiming his suppressed Strike One during the subway fight.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 80 Series Pistols - &amp;quot;Cheetah&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An assassin attacked John with a suppressed [[Beretta 85FS]] or what resembles on. D’Antonio uses one at the end of the movie.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-85FS.jpg‎ |thumb|none|350px|Beretta 85FS - .380 ACP (same as the 84, but has a single stacked magazine instead of the double stacked one used by the 84.)]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
== TTI TR-1 AR-15 ==&lt;br /&gt;
Wick uses a &amp;quot;Taran Tactical Innovations Rifle model TR&amp;quot;, fitted with BCM parts, compensator, a 1-6x24 Trijicon Accupoint scope with an RMR on a canted rail and Magpul PMAGs. A guard following Ares ([[Ruby Rose]]) is also seen with one in a similar configuration. &lt;br /&gt;
[[File:Taran-Tactical-TR-U1-Ultralight.jpg|thumb|none|500px|Taran Tactical Innovations TR-1 Ultralight rifle with Trijicon AccuPoint - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2AR.jpg|thumb|none|600px|John Wick ([[Keanu Reeves]]) checks his &amp;quot;AR-15&amp;quot;.]]&lt;br /&gt;
[[Image:John Wick2 AR 01.jpg|thumb|none|600px|Note the Taran Tactical logo on the lower receiver.]]&lt;br /&gt;
[[Image:John Wick2 AR 02.jpg|thumb|none|600px|Wick chambering a round in his TTI rifle. Note that the magazines have been fitted with Taran Tactical PMAG extensions, which allows the mags to hold 5 more rounds.]]&lt;br /&gt;
[[Image:JW2_315.jpg|thumb|none|600px|The guard on the right is seen with the rifle.]]&lt;br /&gt;
[[Image:John Wick2 AR 03.jpg|thumb|none|600px|The TTI rifle in the lower left corner. Here the BCM furniture can be seen.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
One of the guards following Ares ([[Ruby Rose]]) appears to be armed with the [[SIG SG 550]] rifle. This particular guard is armed with a SG 552 rifle during the mirrors hall fight instead.&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|500px|SIG SG 550 assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2_303.jpg|thumb|none|600px|The rifle is seen in the background right.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
A [[SIG SG 552]] is used by a guard. Oddly, in a previous scene, these rifles had rear sights, but in the mirrors scene, they are missing the rear sights. &lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|400px|none|SIG SG 552-2, version with permanent scope rail - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2_315.jpg|thumb|none|600px|The rifle is seen on the left. Note the missing rear sight.]]&lt;br /&gt;
[[Image:JW2_318.jpg|thumb|none|600px|Another guard with the SG 552 getting a surprise attack from Wick.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
&lt;br /&gt;
One of Ares's men is also seen with a [[M4A1]]. Oddly, in the mirrors hall fight, he is armed with a full-rail AR-15 instead.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2_M4.jpg|thumb|none|600px|The henchman in the foreground is seen with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Shotgun=&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
&lt;br /&gt;
John uses a [[Benelli M Series Super 90 Shotguns|Benelli M4 Super 90]] during the fight in the catacombs. It is fitted with a fixed stock and customized by TTI.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4_Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical - 12 gauge]]&lt;br /&gt;
[[Image:JW2_BM4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
== Arwen 37 == &lt;br /&gt;
&lt;br /&gt;
An [[Arwen 37]] is used by Santino D’Antonio ([[Riccardo Scamarcio]]) to destroy John Wick's house.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arwen 37.JPG|thumb|none|400px|Arwen gas grenade launcher - 37mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:JW2 304.jpg|thumb|none|600px|Aiming...]]&lt;br /&gt;
[[File:JW2 305.jpg|thumb|none|600px|...and firing.]]&lt;br /&gt;
&lt;br /&gt;
==The Sommelier's Armory==&lt;br /&gt;
&lt;br /&gt;
The Sommelier's ([[Peter Serafinowicz]]) arsenal.&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2Weapons.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2Armory1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2Armory2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== The Bowery King's Armory ==&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2BoweryKing.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Poster Weapons==&lt;br /&gt;
[[Image:JohnWick2 cover.jpg|thumb|none|400px|The film's first official poster features several firearms: a sawed-off [[Remington 870]], a [[Heckler &amp;amp; Koch P30L]] (fitted with the same compensator from the [[John Wick|first film]]), a [[Beretta 92FS]], two [[Beretta 92FS Inox]]es, two [[Beretta 90Two]]s, and several customized [[Colt M1911]] variants (one of which is obviously a replica with a visible parting line).]]&lt;br /&gt;
&lt;br /&gt;
{{Film Action}}&lt;/div&gt;</summary>
		<author><name>Kliwher</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:CZP09.jpg&amp;diff=1111883</id>
		<title>File:CZP09.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:CZP09.jpg&amp;diff=1111883"/>
		<updated>2017-06-11T13:25:51Z</updated>

		<summary type="html">&lt;p&gt;Kliwher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kliwher</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=John_Wick:_Chapter_2&amp;diff=1111875</id>
		<title>John Wick: Chapter 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=John_Wick:_Chapter_2&amp;diff=1111875"/>
		<updated>2017-06-11T12:56:47Z</updated>

		<summary type="html">&lt;p&gt;Kliwher: /* M4A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NowShowing}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Movie&lt;br /&gt;
|name=John Wick: Chapter 2&lt;br /&gt;
|picture=JohnWick2 cover.jpg&lt;br /&gt;
|caption=Poster&lt;br /&gt;
|country=[[Image:USA.jpg|25px]] USA&lt;br /&gt;
|director=Chad Stahelski&lt;br /&gt;
|date=2017&lt;br /&gt;
|studio=87Eleven&amp;lt;br&amp;gt;Thunder Road Pictures&lt;br /&gt;
|distributor=Summit Entertainment&lt;br /&gt;
|character1=John Wick&lt;br /&gt;
|actor1=[[Keanu Reeves]]&lt;br /&gt;
|character2=Cassian&lt;br /&gt;
|actor2=[[Common]]&lt;br /&gt;
|character3=Helen Wick&lt;br /&gt;
|actor3=[[Bridget Moynahan]]&lt;br /&gt;
|character4=Winston&lt;br /&gt;
|actor4=[[Ian McShane]]&lt;br /&gt;
|character5=Aurelio&lt;br /&gt;
|actor5=[[John Leguizamo]]&lt;br /&gt;
|character6=Charon&lt;br /&gt;
|actor6=[[Lance Reddick]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''John Wick: Chapter 2''''' is the 2017 sequel to 2014's ''[[John Wick]]''. [[Keanu Reeves]] returns as the title character and Chad Stahelski returns as director. The sequel finds Wick coming out of retirement when rivals attempt to take over a criminal syndicate. &lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Glock 34 - TTI John Wick Combat Master Package==&lt;br /&gt;
John Wick ([[Keanu Reeves]]) uses a [[Glock 34]] customized with the Taran Tactical Innovations John Wick Combat Master Package. He acquired this gun as well as his backup [[Glock 26]], AR-15, and [[Benelli M Series Super 90 Shotguns|Benelli M4]] from The Sommelier ([[Peter Serafinowicz]]) in Rome. &lt;br /&gt;
[[Image:Glock34.jpg‎|thumb|none|300px|Glock 34 - 9x19mm]]&lt;br /&gt;
[[Image:JW2G26.jpg|thumb|none|400px|The actual G34 displayed at SHOT Show 2017.]]&lt;br /&gt;
[[File:JW2 319.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
A [[Glock 26]] compact pistol, John Wick's original backup sidearm, is seen in the case of weapons that Wick reburies in the floor (oddly, however, the Glock 26 he buries has a magazine with an extended baseplate - he did not use this in the first film.) He retrieves another one from a deposit box but never uses it. He gets a new one from The Sommelier - like his Glock 34, it is also customized by TTI. He uses the G26 during his first fight with Cassian after being disarmed of his G34, then loses it when he returns to New York.&lt;br /&gt;
[[Image:Glock 26.jpg‎|thumb|none|300px|Glock 26 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:JW2G26A.jpg|thumb|none|450px|The actual G26 displayed at SHOT Show 2017.]]&lt;br /&gt;
[[Image:JW2 300.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:JW2 G26B.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
John also uses multiple [[Glock 17]]s during the final battle when his Kimber 1911 ran empty.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:John Wick2 pistol.jpg|thumb|none|600px|John loads the gun after checking the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30L==&lt;br /&gt;
John Wick's original sidearm, a compensator-fitted [[Heckler &amp;amp; Koch P30L]], is briefly seen at the beginning of the movie, where he reburies it alongside his equipment and the other guns he used in the first film.&lt;br /&gt;
[[Image:HK P30L.jpg|thumb|none|300px|Heckler &amp;amp; Koch P30L - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Warrior==&lt;br /&gt;
Wick  receives a [[Kimber Warrior]] from The Bowery King ([[Laurence Fishburne]]) with only 1 magazine with exactly 7 rounds for the final battle. &lt;br /&gt;
[[Image:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[Image:JW2Kimber1911.jpg|thumb|none|600px|The Bowery King presents John a &amp;quot;Kimber 1911&amp;quot;]]&lt;br /&gt;
[[Image:JW21911.jpg|thumb|none|600px|John Wick loads his Kimber.]]&lt;br /&gt;
[[Image:JW2_317.jpg|thumb|none|600px|Wick employs the C.A.R. stance, Kimber in his hands.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot;==&lt;br /&gt;
John Wick ([[Keanu Reeves]]) picks up a suppressed [[M1911A1|Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot;]] before his fights in the subway. Ares ([[Ruby Rose]]) also uses one (unsuppressed) in the catacombs and in the final fight (suppressor fitted).&lt;br /&gt;
[[File:SW1911SC_E_Series.jpg|thumb|none|350px|Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:JW2_310.jpg|thumb|none|600px|Bloodied-face Wick drawing his suppressed SW1911 that he picked up earlier. Note the slide serrations.]]&lt;br /&gt;
&lt;br /&gt;
==1911==&lt;br /&gt;
&lt;br /&gt;
During their first fight, Cassian ([[Common]]) uses what appears to be a two-tone [[M1911 pistol series|1911]] before being disarmed, this is a continuity error as he was using an [[Arsenal Strike One]] in earlier shots. John Wick also uses a compensated reversed two-tone 1911 in the final scene at the Continental, which could be a continuity error as that scene was directly after his fight with Ares. &lt;br /&gt;
&lt;br /&gt;
Several henchmen also use 1911s including one that allowed John to reload his Kimber before his final confrontation with D’Antonio&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2CommonvsWick.jpg|thumb|none|450px|Behind the scenes shot.]]&lt;br /&gt;
&lt;br /&gt;
==Arsenal Strike One==&lt;br /&gt;
&lt;br /&gt;
The two-tone [[Arsenal Strike One]] is carried and used by Cassian ([[Common]]). He first used it unsuppressed in Rome and used it suppressed in New York. &lt;br /&gt;
&lt;br /&gt;
[[File:ArsenalS1.jpg|thumb|none|300px|Arsenal Strike One - 9x19mm]]&lt;br /&gt;
[[Image:JW2Common.jpg|thumb|none|400px|Cassian aiming his suppressed Strike One during the subway fight.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 80 Series Pistols - &amp;quot;Cheetah&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An assassin attacked John with a suppressed [[Beretta 85FS]] or what resembles on. D’Antonio uses one at the end of the movie.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-85FS.jpg‎ |thumb|none|300px|Beretta 85FS - .380 ACP (same as the 84, but has a single stacked magazine instead of the double stacked one used by the 84.)]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
== TTI TR-1 AR-15 ==&lt;br /&gt;
Wick uses a &amp;quot;Taran Tactical Innovations Rifle model TR&amp;quot;, fitted with BCM parts, compensator, a 1-6x24 Trijicon Accupoint scope with an RMR on a canted rail and Magpul PMAGs. A guard following Ares ([[Ruby Rose]]) is also seen with one in a similar configuration. &lt;br /&gt;
[[File:Taran-Tactical-TR-U1-Ultralight.jpg|thumb|none|500px|Taran Tactical Innovations TR-1 Ultralight rifle with Trijicon AccuPoint - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2AR.jpg|thumb|none|600px|John Wick ([[Keanu Reeves]]) checks his &amp;quot;AR-15&amp;quot;.]]&lt;br /&gt;
[[Image:John Wick2 AR 01.jpg|thumb|none|600px|Note the Taran Tactical logo on the lower receiver.]]&lt;br /&gt;
[[Image:John Wick2 AR 02.jpg|thumb|none|600px|Wick chambering a round in his TTI rifle. Note that the magazines have been fitted with Taran Tactical PMAG extensions, which allows the mags to hold 5 more rounds.]]&lt;br /&gt;
[[Image:JW2_315.jpg|thumb|none|600px|The guard on the right is seen with the rifle.]]&lt;br /&gt;
[[Image:John Wick2 AR 03.jpg|thumb|none|600px|The TTI rifle in the lower left corner. Here the BCM furniture can be seen.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
One of the guards following Ares ([[Ruby Rose]]) appears to be armed with the [[SIG SG 550]] rifle. This particular guard is armed with a SG 552 rifle during the mirrors hall fight instead.&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|500px|SIG SG 550 assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2_303.jpg|thumb|none|600px|The rifle is seen in the background right.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
A [[SIG SG 552]] is used by a guard. Oddly, in a previous scene, these rifles had rear sights, but in the mirrors scene, they are missing the rear sights. &lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|400px|none|SIG SG 552-2, version with permanent scope rail - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2_315.jpg|thumb|none|600px|The rifle is seen on the left. Note the missing rear sight.]]&lt;br /&gt;
[[Image:JW2_318.jpg|thumb|none|600px|Another guard with the SG 552 getting a surprise attack from Wick.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
&lt;br /&gt;
One of Ares's men is also seen with a [[M4A1]]. Oddly, in the mirrors hall fight, he is armed with a full-rail AR-15 instead.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2_M4.jpg|thumb|none|600px|The henchman in the foreground is seen with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Shotgun=&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
&lt;br /&gt;
John uses a [[Benelli M Series Super 90 Shotguns|Benelli M4 Super 90]] during the fight in the catacombs. It is fitted with a fixed stock and customized by TTI.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4_Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical - 12 gauge]]&lt;br /&gt;
[[Image:JW2_BM4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
== Arwen 37 == &lt;br /&gt;
&lt;br /&gt;
An [[Arwen 37]] is used by Santino D’Antonio ([[Riccardo Scamarcio]]) to destroy John Wick's house.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arwen 37.JPG|thumb|none|400px|Arwen gas grenade launcher - 37mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:JW2 304.jpg|thumb|none|600px|Aiming...]]&lt;br /&gt;
[[File:JW2 305.jpg|thumb|none|600px|...and firing.]]&lt;br /&gt;
&lt;br /&gt;
==The Sommelier's Armory==&lt;br /&gt;
&lt;br /&gt;
The Sommelier's ([[Peter Serafinowicz]]) arsenal.&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2Weapons.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2Armory1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2Armory2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== The Bowery King's Armory ==&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2BoweryKing.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Poster Weapons==&lt;br /&gt;
[[Image:JohnWick2 cover.jpg|thumb|none|400px|The film's first official poster features several firearms: a sawed-off [[Remington 870]], a [[Heckler &amp;amp; Koch P30L]] (fitted with the same compensator from the [[John Wick|first film]]), a [[Beretta 92FS]], two [[Beretta 92FS Inox]]es, two [[Beretta 90Two]]s, and several customized [[Colt M1911]] variants (one of which is obviously a replica with a visible parting line).]]&lt;br /&gt;
&lt;br /&gt;
{{Film Action}}&lt;/div&gt;</summary>
		<author><name>Kliwher</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=1111874</id>
		<title>Payday 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=1111874"/>
		<updated>2017-06-11T12:54:57Z</updated>

		<summary type="html">&lt;p&gt;Kliwher: /* FN Five-seveN(*) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Payday 2.&lt;br /&gt;
|picture = Payday2 pc box.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Payday (disambiguation)|Payday]]&lt;br /&gt;
|date= 2013&lt;br /&gt;
|developer=Overkill Software&lt;br /&gt;
|platforms=PC, PS3, X360, PS4, Xbox One&lt;br /&gt;
|publisher= 505 Games&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Payday 2''' is the sequel to [[Payday: The Heist]]. As with the first game, players may join up to three others in a spree of robberies and other heists to earn money. Payday 2 noticeably features many changes from the first game, among other things the new skill tree. Each of the five trees (the '''Mastermind''', '''Enforcer''', '''Technician''', '''Ghost''', and '''Fugitive''') focuses on differing specializations, though unlike the first game do not grant new weapons for level ups (aside from special examples like the portable saw). Weapons are instead unlocked to purchase by leveling up, which now is done with experience points instead of money. Money is used to buy new weapons, modifications, and masks, though it is divided between a player's &amp;quot;Offshore Account&amp;quot; (which comprises 80% of the money they earn in a heist) and spending cash (the other 20%), and only the spending cash can be used to buy weapons and addons.&lt;br /&gt;
&lt;br /&gt;
Entries marked with (*) are weapons obtained for free (although they still need to be bought with in-game money) by joining the official Payday 2 steam group. Entries marked with (**) are DLC (downloadable content) weapons.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Payday 2'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview= &lt;br /&gt;
&lt;br /&gt;
The game operates with the heister moving in with 2 weapons, and 2 weapons only. A primary and a secondary. Primaries consist of assault and battle rifles, shotguns, sniper rifles, machine guns, and dual-wielded weapons. Secondaries consist of pistols, machine pistols, and bizarrely, a few chopped down variants of some shotguns and assault rifles. Players can take ammo from enemies, but not weapons, ala [[SWAT 4]] and other such tactical shooters.&lt;br /&gt;
&lt;br /&gt;
Each weapon has its own customization options, though some like the Glock 17 barely have any and others like the M4A1 may have much more than others. In addition to shared items like suppressors, weapons also have their own sets of unique addons, such as extended magazines or different finishes or grips. Mods can be removed from these weapons for no charge, and the mod in question will not be lost, merely returned to the player's inventory. However, re-adding it will again require money, with the exception of certain items that have no cost to equip.&lt;br /&gt;
&lt;br /&gt;
In addition to this, the Gage Weapon Pack #01 DLC introduced select-fire to weapons, and DLC owners unlock access to special addons that enable locking a weapon permanently in one fire mode, along with frag grenades. The later Gage Weapon Pack #02 DLC introduced machine guns and knives to the game. Owners of the Gage Mod Courier DLC are able to unlock a special set of free modifications that are otherwise unobtainable. As a bonus, the pack also comes with extra reticles and colors for all sights, though players without the DLC will still be able to use all the colors and a few of the new reticles. In addition, every weapon DLC pack since (and a few heist DLCs) have had even more new guns and melee weapons, and some lock weapon addons to specific achievements rather than random drops. The Gage Sniper Pack introduced armor-piercing sniper rifles to the game. Finally, a noteworthy addition from the Gage Shotgun Pack DLC is the option to use different shell types for any of the game's shotguns. &lt;br /&gt;
&lt;br /&gt;
About 90% of the firearms in Payday 2 are capable of performing a faster &amp;quot;tactical reload&amp;quot; (i.e. reload when the magazine isn't emptied) in addition to the &amp;quot;dry&amp;quot; animation. All this does is reducing the reloading time, however, as none of the firearms are coded to retain the round currently in battery, meaning there is no &amp;quot;one round in the chamber&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The October 22, 2014 patch introduced akimbo weapons, which are wielded as primary weapons but are mostly identical to their single-wielded versions (aside to obvious penalties to their accuracy and recoil control). This list of weapons has expanded over time to include seven sets of pistols and three sets of sub-machine guns. Formerly, only players that had the Hitman perk deck or the Akimbo skill were able to use these weapons, though as of Update 100 (June 2, 2016) any player may use them without any skill investment at all&lt;br /&gt;
&lt;br /&gt;
As of Update #65 (The first person animation update) All base game guns (except for the Taurus Raging Bull aka Bronco .44) and some DLC weapons have received new first person animations, most notably new reloading animations. Also with this update magazines now actually have fully modeled bullets in them. On top of that, weapons with translucent magazines like the JP36 (G36K), Commando 553 (SG 552-2), Kobus 90 (P90) etc. also have actual rounds modeled that visibly deplete as the gun is fired.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
As of update 61, it is now possible to dual-wield (or Akimbo) a select few of the handguns in-game. The Akimbo handguns are used as primary weapons. It is not possible to akimbo all handguns or a combination of two different pistols. &lt;br /&gt;
&lt;br /&gt;
The handguns that can be dual-wielded are listed below in their respective entry.&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The first weapon the new players can use alongside the Colt Model 733 is a [[Glock 17]]. It is given to the player for free as soon as they start the game and goes by the name &amp;quot;Chimano 88&amp;quot; as a reference to &amp;quot;Pistol 88&amp;quot;, the Swedish army's designation for the Glock 17. In the early days of Payday 2, the Glock 17's tactical use is as limited as it's selection of mods, only being able to use one of three suppressors, though additional mods compatible with it has since been added. &lt;br /&gt;
&lt;br /&gt;
It has damage and accuracy stats very slightly below most 9mm pistols in the game but it boasts a huge ammo pool and top notch concealment. The pistol has a 17 round magazine capacity which would be correct if it weren't for the extended base plate that ''should'' add two more rounds, but it doesn't. &lt;br /&gt;
It is one of eight pistols that can be dual-wielded.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 (Generation 3) - 9x19mm]]&lt;br /&gt;
[[File:PD2 G17 left.jpg|thumb|none|600px|Note extended +2 magazine base plate that's not factored into the weapons capacity. Also note that the pistol doesn't have any markings whatsoever on the slide.]]&lt;br /&gt;
[[File:PD2 G17 right.jpg|thumb|none|600px|#14 is scribbled just below the extractor.]]&lt;br /&gt;
[[file:PD2 G17 holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 G17 iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 G17 reloading1.jpg|thumb|none|600px|Reloading. Dumping the dry mag...]]&lt;br /&gt;
[[file:PD2 G17 reloading2.jpg|thumb|none|600px|...inserting a full one...]]&lt;br /&gt;
[[file:PD2 G17 reloading3.jpg|thumb|none|600px|...and hitting the slide release. This animation is reused on all Glocks in-game and also the Beretta 92FS Centurion.]]&lt;br /&gt;
[[file:PD2 G17 cops.jpg|thumb|none|500px|A regular Police Officer with a Glock 17. Note the attached (and low quality) Streamlight TLR 1 weaponlight, they never actually use it. These types of cops are also occasionally seen with the [[Taurus Raging Bull]].]]&lt;br /&gt;
[[file:PD2 G17 shield.jpg|thumb|none|500px|A shield cop with his Glock 17; like regular cops, they never use the weaponlight either. This is also great view of the higher quality NPC Streamlight TLR 1 weaponlight model only provided in some of Overkill's renders.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 G17 Akimbo.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 G17 Akimbo holding.jpg|thumb|600px|none|Bonnie dual-wielding her Glock 17s.]] &lt;br /&gt;
[[File:PD2 G17 Akimbo aiming.jpg|thumb|600px|none|Aiming the pistols produces this perspective, as common in video games. The same applies to all akimbo pistols in-game.]] &lt;br /&gt;
[[File:PD2 G17 Akimbo reloading1.jpg|thumb|600px|none|Reloading. Inserting a magazine into the first Glock 17...]] &lt;br /&gt;
[[File:PD2 G17 Akimbo reloading2.jpg|thumb|600px|none|...then the second...]] &lt;br /&gt;
[[File:PD2 G17 Akimbo reloading3.jpg|thumb|600px|none|...then chambering said rounds. While difficult to see, if one looks closely it's possible to see that the character will use their index finger to flick the slide release on the left pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory 1911 Lightweight Operator==&lt;br /&gt;
The [[Springfield Armory 1911 Series|Springfield Armory 1911 Lightweight Operator]] is unlocked at reputation level 2, and is much more customizable than the starting Glock 17. It goes by the name &amp;quot;Crosskill&amp;quot; as in the first game. The pistol holds 10 rounds in a 7 or 8-round magazine. Modifiying the pistol with the &amp;quot;12rnd Mag.&amp;quot;, modeled off the extended Kimber 10-round magazine, will actually give it a 16 round capacity. &lt;br /&gt;
[[File:Springfield Armory 1911 Lightweight Operator.jpg|thumb|none|350px|Springfield Armory 1911 Lightweight Operator - .45 ACP]]&lt;br /&gt;
[[File:PD2 1911 left.jpg|thumb|none|600px|Note the that 1911 is one of only three pistols in-game modeled with a threaded barrel.]]&lt;br /&gt;
[[File:PD2 1911 right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 1911LO holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 1911LO iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 1911LO reloading1.jpg|thumb|none|600px|Reloading. Dropping the &amp;quot;dry&amp;quot; magazine that has bullets textured inside in it.]]&lt;br /&gt;
[[file:PD2 1911LO reloading2.jpg|thumb|none|600px|Reloading. Inserting a mag. Note the clipping.]]&lt;br /&gt;
[[file:PD2 1911LO misc2.jpg|thumb|none|600px|Speaking of clipping, when taking a look at the right side of the pistol, there's clipping galore! The trigger discipline is excellent however.]]&lt;br /&gt;
[[File:PD2 1911LO misc.jpg|thumb|600px|none|The Lightweight Operator on a loading screen.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 1911LO Akimbo.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 1911LO Akimbo holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 1911LO Akimbo misc1.jpg|thumb|600px|none|Inspecting the Lightweight Operators. Note that the grip-safety isn't depressed, which wouldn't allow the gun to fire. Also note that Bonnie is bending her thumbs freakishly far.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Centurion==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92FS Centurion|Beretta 92FS Centurion]] appears as the &amp;quot;Bernetti 9&amp;quot; and is unlocked at level 6. It has an incorrect 14-round capacity instead of 15. The name &amp;quot;B9-S&amp;quot; is visible on the slide, as a nod to the pistol's name from the first Payday.&lt;br /&gt;
[[file:Beretta92Centurion.jpg|thumb|350px|none|Beretta 92FS Centurion - 9x19mm]]&lt;br /&gt;
[[File:PD2 92FS left.jpg|thumb|none|600px|Note that for some reason it's modeled with [[Beretta 92 pistol series#Beretta Model 92S|Beretta Model 92S]] grip panels meant for a heel-magazine release, but still has a groove for the 92FS' proper thumb release.]]&lt;br /&gt;
[[File:PD2 92FS right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 92FS holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 92FS iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 92FS reloading1.jpg|thumb|none|600px|Reloading. About to insert a fresh mag...]]&lt;br /&gt;
[[file:PD2 92FS reloading2.jpg|thumb|none|600px|...hitting the slide release.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 92FS Akimbo.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 92FS Akimbo misc1.jpg|thumb|600px|none|Dallas with his duel Beretta 92FS Centurions and Chains with his M249 Para.]]&lt;br /&gt;
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==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] returns from the first Payday, again known as the &amp;quot;Bronco .44&amp;quot; but now featuring its full-length barrel by default. It holds 6 rounds and is unlocked at level 6. An early patch added street cops carrying this weapon. It is also notably used by the female FBI Agent enemies in the Hoxton Breakout heist and some mobsters in the Hotline Miami heist. &lt;br /&gt;
[[file:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[File:PD2 RBull left.jpg|thumb|none|600px|Note that the hammer is in SA mode but the trigger is in DA. Somehow the hammer cocks itself after each shot.]]&lt;br /&gt;
[[File:PD2 RBull right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 RBull holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 RBull iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 RBull reloading1.jpg|thumb|none|600px|Reloading. The spent cases drop out by themselves smoothly in perfect formation.]]&lt;br /&gt;
[[file:PD2 RBull reloading2.jpg|thumb|none|600px|Loading in six new rounds with an invisible speed loader. [[Half-Life 2#Colt Python|The Freeman is pleased]].]]&lt;br /&gt;
[[file:PD2 RBull reloading3.jpg|thumb|none|600px|Then snapping the cylinder shut with a flick of the wrist, which is no small feat considering the Raging Bull's frontal latch. This animation is reused on the Taurus 4510 PLYFS.]]&lt;br /&gt;
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==Glock 18C==&lt;br /&gt;
The [[Glock 18|Glock 18C]] is unlocked at level 29 and, similarly to its appearance in the first game's &amp;quot;Wolf Pack&amp;quot; DLC, is known as the &amp;quot;STRYK 18c&amp;quot; (Stryk is swedish and can be translated as &amp;quot;beating&amp;quot;) It still features a high rate of fire, decent damage, and low accuracy. It holds 20 rounds in a 19 round magazine. Notably, it is one of three non-LMG guns in the game that cannot equip modifications to lock it in one firing mode, and one of the two among them that is capable of selective fire.&lt;br /&gt;
[[Image:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:PD2 G18 left.jpg|thumb|none|600px|Note the fire-selector on the slide.]]&lt;br /&gt;
[[File:PD2 G18 right.jpg|thumb|none|600px|It should be noted that Glock 18s are only manufactured in the standard black finish. The tan finish must be a custom job.]]&lt;br /&gt;
[[file:PD2 G18 holding.jpg|thumb|none|600px|Jiro holding a Glock 18C.]]&lt;br /&gt;
[[file:PD2 G18 iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 G18 reloading.jpg|thumb|none|600px|Reloading. About to insert a new magazine.]]&lt;br /&gt;
[[file:PD2 G18 misc2.jpg|thumb|none|600px|Note the cuts on the slide and ported barrel showing that it is a &amp;quot;C&amp;quot; model.]]&lt;br /&gt;
[[File:PD2 G18 misc1.jpg|thumb|600px|none|The Glock 18C fitted with a FAB Defense GLR-440 stock. This stock can only be fitted onto the &amp;quot;Stryk&amp;quot; and none of the other Glocks in-game, despite the fact that it should fit any real full-size or compact Glock.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert_Eagle#Desert_Eagle_Mark_XIX|IMI Desert Eagle Mark XIX]] goes by the everlasting nickname &amp;quot;Deagle&amp;quot; in-game. It holds an incorrect 10 rounds in its 7-round magazine. While it's possible to squeeze ten rounds into the .357 Magnum version of a Desert Eagle (nine in the mag and a round in the chamber) the Desert Eagle in-game is clearly the .50 AE version since it has a non-fluted barrel. &lt;br /&gt;
[[file:Desert-Eagle.jpeg|thumb|350px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[File:PD2 DE left.jpg|thumb|none|600px|Like the Glock 17, the Desert Eagle has no markings on the slide.]]&lt;br /&gt;
[[File:PD2 DE right.jpg|thumb|none|600px|Note the scratched out serial number just above the grip.]]&lt;br /&gt;
[[file:PD2 DE holding.jpg|thumb|none|600px|Dallas admires some graffiti with his Eagle. Note that it is possible to see a bullet inside the gun if you take a close look at the back end of it.]]&lt;br /&gt;
[[file:PD2 DE iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 DE misc1.jpg|thumb|none|600px|The slide cycling as the gun is fired.]]&lt;br /&gt;
[[File:PD2 DE reloading1.jpg|thumb|none|600px|Reloading. Inserting a new magazine filled with bullets...]]&lt;br /&gt;
[[file:PD2 DE reloading2.jpg|thumb|none|600px|...and then ''really'' racking the slide. There must be some malfunction with the slide release or more likely the magazine's hold-open device as the slide doesn't lock back once the gun is dry.]]&lt;br /&gt;
[[file:PD2 DE misc2.jpg|thumb|none|600px|The Desert Eagle modified into a ridiculous mall ninja's dream gun. Note that the can at the end of the barrel is a makeshift oil filter suppressor. Also note the ELCAN Specter scope attached to a scope mount that's attached to the existing scope mount.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 DE Akimbo.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 DE Akimbo misc1.jpg|thumb|600px|none|John Wick preparing to sprain his wrists.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP45 Tactical(*)==&lt;br /&gt;
The [[USP#Heckler_.26_Koch_USP_Tactical|Heckler &amp;amp; Koch USP45 Tactical]] appears as the &amp;quot;Interceptor .45&amp;quot; and is automatically unlocked for purchase by joining the official Payday Steam Group. It's quite powerful and uses a 13-round magazine (one more than it holds in real life for the .45 ACP version). &lt;br /&gt;
[[File:Hk-usp45tac.jpg|thumb|350px|none|Heckler &amp;amp; Koch USP45 Tactical - .45 ACP]]&lt;br /&gt;
[[File:PD2 USP T left.jpg|thumb|none|600px|Note the Jet-Funnel mag-well extension which was only designed for 9mm and .40 S&amp;amp;W versions of the USP.]]&lt;br /&gt;
[[File:PD2 USP T right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 USP holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 USP iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 USP reloading1.jpg|thumb|none|600px|Reloading. Inserting a mag...]]&lt;br /&gt;
[[file:PD2 USP reloading2.jpg|thumb|none|600px|...then the slide release is hit. Here the slide is just a blink away from locking into battery.]]&lt;br /&gt;
[[file:HK-USP expert.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Expert - .40 S&amp;amp;W. The Jet-Funnel mag-well extension is proper for the USP in this caliber.]]&lt;br /&gt;
[[File:PD2 USP E left.jpg|thumb|600px|none|The USP45 Tactical becomes a USP Expert if fitted with the &amp;quot;Expert Slide&amp;quot;.]]&lt;br /&gt;
[[file:H&amp;amp;K-USP-Compensator.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Match - 9x19mm]]&lt;br /&gt;
[[File:PD2 USP M right.jpg|thumb|600px|none|It can also be turned into an USP Match with the &amp;quot;Match Slide&amp;quot;. Fitting this mod on the pistol will give the slide a stainless finish.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 USP Akimbo.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 USP Akimbo reloading.jpg|thumb|600px|none|The lack of bullets modeled in the magazines becomes obvious when reloading akimbo USPs.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22C(*)==&lt;br /&gt;
The [[Glock 22|Glock 22C]] was added in the Election Day update as the &amp;quot;Chimano Custom&amp;quot; and is available to all members of the official Payday 2 Steam group.  It bears an OD frame and comes with a flared magazine well, while most of its non-unique mods are shared with the Glock 18C. &lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|Glock 22 (Generation 3) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:PD2 G22 left.jpg|thumb|none|600px|Note .40 S&amp;amp;W markings on the slide, denoting a Glock 22 variant. Also note the flared magazine-well.]]&lt;br /&gt;
[[File:PD2 G22 right.jpg|thumb|none|600px|As was the case with basically every other Glock variant in the game, the 22C's magazine is fitted with a 2-round extension plate. Unlike its brethren, however, the extension actually expands the 22C's default magazine, though it only comes loaded with half the amount it ought to.]]&lt;br /&gt;
[[File:PD2 G22 holding.jpg|thumb|600px|none|Bodhi with his Glock 22C at the range.]] &lt;br /&gt;
[[File:PD2 G22 iron sights.jpg|thumb|600px|none|Iron sights. Note the red fiber-optic front sight, which sadly does not glow in the dark.]] &lt;br /&gt;
[[File:PD2 G22 reloading.jpg|thumb|600px|none|Reloading. Here the cuts in the barrel are obvious meaning it's a &amp;quot;C&amp;quot; model. These don't mean squat in the presence of a suppressor, however, as was the case with the Glock 18C.]] &lt;br /&gt;
Modifying the &amp;quot;Chimano Custom&amp;quot; with the Long Slide produces a Glock 35.&lt;br /&gt;
[[File:G35.jpg|thumb|none|350px|Glock 35 - .40 S&amp;amp;W]]&lt;br /&gt;
[[file:PD2 G22 misc1.jpg|thumb|none|600px|Note the titanium-nitride coated vented-barrel. A vented barrel would make a suppressor useless, but it works just fine in-game.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 G22 Akimbo.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 G22 Akimbo holding.jpg|thumb|600px|none|Getting bored using just one Glock 22C, Bodhi pulls out another one.]] &lt;br /&gt;
[[File:PD2 G22 Akimbo reloading.jpg|thumb|600px|none|After some very inaccurate blasting, Bodhi reloads his Glock 22Cs. Here the cuts in the slide are obvious. Note how the chamber of the barrels are clipping through the slide, this is because the barrels are shown as straight and not tilting, as common in video games.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26(*)==&lt;br /&gt;
On the seventh day of the Crimefest release parade (October 22nd 2014), ''[[John Wick]]'' himself jumped aboard and brought his trusted [[Glock 26]] along for the ride. Called the '''Chimano Compact''', it tries to fill the same &amp;quot;high-capacity 9x19mm&amp;quot; role as the Beretta 92. It can stand up to it in terms of damage output and has a trivial recoil advantage, but otherwise lags a little behind on all fronts, especially so with the &amp;quot;high-capacity&amp;quot; bit. Unlocked at level 36, the $605,000 price tag is a little hard to swallow for what it is. It's also the first of the seven pistols which have separate akimbo variants classed as primary weapons.&lt;br /&gt;
[[file:Glock 26.jpg‎|thumb|none|350px|Glock 26 subcompact - 9x19mm]]&lt;br /&gt;
[[File:Payday2 GL26 preview.jpg|thumb|none|600px|Wick's unsullied Glock 26. Overkill correctly set it to carry 10 rounds at a time, but didn't account for the potential extra two bullets the molded Pearce Grips magazine extension adds.]]&lt;br /&gt;
[[File:Payday2 GL26 sights.jpg|thumb|none|600px|Given the worrying accuracy numbers Glocks have in this game, John is relieved to see that the Chimano Compact stands on the same adequate level as the Signature .40 and Crosskill. It can reliably put a round into a SWAT helmet around 10 meters (demonstrated by the poor bastard under the bead) without help and up to 20 when upgraded - which is about as far as the sights can comfortably handle, anyway.]]&lt;br /&gt;
[[File:Payday2 GL26 cerakote.jpg|thumb|none|600px|The unique Striking upgrades (body kit, slide, magazine) turn the gun into a &amp;quot;Tier 1&amp;quot; custom version from Salient Arms International. It even appears to have some of the optional extras listed in the brochure, namely the grip stippling and eye-searing Cerakote finish. The end result is a welcome upgrade to both damage and accuracy, but the gaudy look lowers its top-notch stealth rating to the level of a common .44 revolver.]]&lt;br /&gt;
[[File:Payday2 GL26 attachments.jpg|thumb|none|600px|Looks like this tactical custom was devised at an in-house &amp;quot;Chimano Custom Shop&amp;quot; instead. The gadget options are the same limited set as with the starter Glock, but it gets a free set of Striking components from the get-go. Note the relatively massive attachment rail and low-profile laser which don't hurt concealability in any way. The stock slide also has a small stamp on top of the bolt with the letters &amp;quot;AT&amp;quot; and the Overkill bomb logo - perhaps a modeler's signature.]]&lt;br /&gt;
[[File:Payday2 GL26 reload.jpg|thumb|none|600px|Dallas rallies his burly crew during an armored car ambush. When the slide locks back, the upgraded barrel is revealed to have heat-dissipating baffles all the way around it - another optional SAI custom order. Additionally, the colors of the Cerakote coating have a much closer resemblance to the real-life options under daylight. Another rather interesting detail is that the barrel is actually shown as tilting! An extremely rare detail in video games. This was the only pistol in-game to be properly shown with it until the H&amp;amp;K P30L was added to the game.]]&lt;br /&gt;
[[File:Payday2 GL26 fired.jpg|thumb|none|600px|The grip-mounted laser module not only increases accuracy in itself, but its beam is completely unobtrusive when the sights are used. Note the cute US flag on the upgraded slide.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:Payday2 GL26-A fired.jpg|thumb|none|600px|John Wick whips up a rampage inside a gangster stronghold. A rather weak option in the akimbo category, the Chimano Compacts suffer dearly from being stuck at a shallow 10-round magazine capacity. That said, they're still the least bad akimbo pistols to reach the maximum of 30 concealment - extremely important for Fugitives, whose combat performance is directly derived from stealthiness.]]&lt;br /&gt;
[[File:Payday2 GL26-A loaded.jpg|thumb|none|600px|Chambers full? Check.]]&lt;br /&gt;
[[File:Payday2 GL26-A aimed.jpg|thumb|none|600px|Revenge administered? Check!]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK(**)==&lt;br /&gt;
The [[Walther_PP_Pistol_Series#Walther_PPK|Walther PPK]] is available for purchase with the Armored Transport DLC and is known as the &amp;quot;Gruber Kurz&amp;quot; pistol. It is fairly weak but easy to conceal and incorrectly holds 14 rounds instead of 6 (.380 ACP) or 7 (.32 ACP) rounds. It was the first handgun in the game to be able to use a laser without needing anything in the gadget slot, having a unique grip with a built-in laser. This was later followed by the Glock series' own laser grip&lt;br /&gt;
[[file:Waltherppk32acp.jpg|thumb|350px|none|Walther PPK - .32 ACP]]&lt;br /&gt;
[[File:Payday2 Walther PPK -hd1- menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2 Walther PPK -hd1- menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 PPK holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 PPK iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 PPK reloading1.jpg|thumb|none|600px|Reloading. Inserting a new magazine.]]&lt;br /&gt;
[[file:PD2 PPK reloading2.jpg|thumb|none|600px|Tugging the slide to release it. Which is proper, since the PP-series don't have an external slide release.]]&lt;br /&gt;
[[file:Walther-PP-Post-War.jpg|thumb|350px|none|Walther PP - .32 ACP]]&lt;br /&gt;
[[File:Payday2 Walther PP -hd1- menu 1.jpg|thumb|none|600px|Fitting the long slide to the PPK turns it into a [[Walther PP]].]]&lt;br /&gt;
[[File:Payday2 Walther PP -hd1- menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 PPK PP1.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 PPK PP2.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 PPK PP iron sights.jpg|thumb|600px|none|Iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R(**)==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] in .40 S&amp;amp;W appears as the Signature .40 and is unlocked for purchase by buying the Gage Weapon Pack #01 DLC. In-game it does the same amount of damage as the Crosskill (Springfield Armory 1911 Lightweight Operator), but most, if not all, of its stats are better compared to the Crosskill. By default, the P226 holds 12 rounds (one less than the real .40 version) and its extended magazine unusually has no concealment penalty (unlike those for most weapons)&lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm. The one in-game is a .40 S&amp;amp;W model.]]&lt;br /&gt;
[[File:Payday2 SIG-Sauer P226R -hd1- menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2 SIG-Sauer P226R -hd1- menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 P226 holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 P226 iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 P226 reloading1.jpg|thumb|none|600px|Reloading. Dropping the dry magazine. If you take a closer look right under the gun you can see the magzine. It has some very strange-looking bullets modeled in it.]]&lt;br /&gt;
[[file:PD2 P226 reloading2.jpg|thumb|none|600px|Not concerned about the strange bullets, Dallas inserts a new mag and is just frames away from hitting the slide release.]]&lt;br /&gt;
[[file:PD2 P226 reload.jpg|thumb|none|600px|The P226 fitted with a Equinox two-tone slide, Osprey silencer, and micro LAM.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus 4510PLYFS(*)==&lt;br /&gt;
The [[Taurus 4510PLYFS]] was added to the game as a Crimefest community milestone reward, for having 1 million members in the Payday 2 Steam group. Chambered in .410 Bore and holds 5 shells, it is classed by the game as a shotgun, so handgun skills have no effects on it. It is depicted as being ridiculously powerful, even more so than most of the 12 gauge shotguns, despite it's .410 chambering, much like the similar [[Taurus Judge]] in the ''[[Max Payne (2008)|Max Payne]]'' movie. Thanks to sharing its accessories with the other shotguns, it can accept the Silent Killer suppressor, which logically wouldn't work due to the gap between the barrel and cylinder.&lt;br /&gt;
[[file:Taurus 4510Plyfs.jpg|thumb|none|350px|Taurus 4510PLYFS - .410 Bore/.45 Long Colt]]&lt;br /&gt;
[[File:PD2 PLYFS left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 PLYFS right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 PLYFS holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 PLYFS iron sights.jpg|thumb|600px|none|Iron sights. Note the red fiber-optic insert in the front sight. It does not actually glow in the dark. Also note that the hole in the hammer is the keyhole of Taurus' patented Revolver Security System. ]] &lt;br /&gt;
[[File:PD2 PLYFS reloading.jpg|thumb|600px|none|Reloading.]] &lt;br /&gt;
[[File:PD2 PLYFS misc1.jpg|thumb|600px|none|The rail mount for any underbarrel attachments. Note the Brazilian flag and that the shells are too long and clip into the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 &amp;quot;Broomhandle&amp;quot;(**)==&lt;br /&gt;
The [[Mauser C96]] appears as the &amp;quot;Broomstick&amp;quot; and is unlocked for purchase at level 23 if one owns the Gage Historical Pack DLC. A recent update puts the damage on the same level as the magnum handguns, and the long barrel mod puts it on the same level as DMR rifles, but is hindered by its 10-round magazine and a somewhat slower reload.&lt;br /&gt;
[[file:C96Pistol.jpg|thumb|350px|none|Mauser C96 &amp;quot;Broomhandle&amp;quot; - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:PD2 C96 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 C96 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 C96 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 C96 iron sights.jpg|thumb|600px|none|Iron sights.]]&lt;br /&gt;
[[File:PD2 C96 reloading1.jpg|thumb|600px|none|Reloading. Inserting a clip with ten rounds, note the clipping (höhö).]] &lt;br /&gt;
[[File:PD2 C96 reloading2.jpg|thumb|600px|none|After loading up, Wolf tugs the charging handle, making the clip fall and letting the bolt into battery. This is not the best idea as the clip would probably only break, causing a jam.]] &lt;br /&gt;
[[File:PD2 C96 misc4.jpg|thumb|600px|none|Interestingly, if one reloads when the magazine is only partially spent, the bolt will magically lock back by itself and the player character will load the magazine with a ten-round clip, they will then proceed to remove the clip by hand instead of tugging the charging handle, which is the advised way of reloading a C96.]]  &lt;br /&gt;
[[file:C96carbine.jpg|thumb|500px|none|Mauser C96 carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[file:C96STOCK.jpg|thumb|500px|none|Mauser C96 with detachable holster/stock - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:PD2 C96 misc1.jpg|thumb|600px|none|Modifying the C96 with the &amp;quot;Precision Barrel&amp;quot; and &amp;quot;Holster Stock&amp;quot; turns it into a hybrid [[C96#Mauser C96 &amp;quot;Broomhandle&amp;quot;|Mauser C96 carbine]]. It's not an actual carbine as the stock is the removable holster stock and not a part of the grip.]] &lt;br /&gt;
[[file:MauserM712Schnellfeuer.jpg|thumb|350px|none|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:PD2 C96 misc2.jpg|thumb|600px|none|Fitting the C96 with the extended magazine (giving it 20 rounds) makes it resemble the [[Mauser M712 Schnellfeuer]]. The reload animation still shows the character only loading ten rounds.]] &lt;br /&gt;
[[Image:SWHanB.jpg|thumb|none|350px|BlasTech DL-44 Heavy Blaster Pistol.]]&lt;br /&gt;
[[File:PD2 C96 misc3.jpg|thumb|600px|none|Putting a scope and the &amp;quot;Damper.L 44 Nozzle&amp;quot; makes it resemble Han Solo's [[Star Wars: The Original Trilogy#BlasTech DL-44 Heavy Blaster Pistol (Mauser C96)|BlasTech DL-44 Heavy Blaster Pistol]] from ''[[Star Wars]]'', while the arctic Russian scenery provides a nice stand-in for Hoth. The gun would have made for an excellent cosplay prop too if not for the weirdly-shaped muzzle and the lack of the DL-44's other embellishments. The scope is also fixed to the right-sided gadget rail instead of having its own dedicated mount like in the movie.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;(**)==&lt;br /&gt;
The [[Springfield Armory XD#Springfield Armory XDM|Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;]] appears as the &amp;quot;LEO Pistol&amp;quot; as part of the Bomb Heists DLC. Initially a Croatian design (as the HS2000), it has a 19-round magazine, which is correct for the 9mm version. The markings are inconsistent however, showing on the slide that the chambering is .40 S&amp;amp;W, but the ejection port markings show that is chambered for .45 ACP.&lt;br /&gt;
The pistol has an olive drab frame.&lt;br /&gt;
[[file:XDM-45.jpg‎|thumb|350px|none|Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt; with 4.5 inch barrel - .45 ACP]]&lt;br /&gt;
[[File:PD2 XDM left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 XDM right.jpg|thumb|600px|none|The XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt; is erroneously shown with an ambidextrous slide release and takedown lever(!)]] &lt;br /&gt;
[[File:PD2 XDM holding.jpg|thumb|600px|none|Chains with his XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;]] &lt;br /&gt;
[[File:PD2 XDM iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 XDM reloading1.jpg|thumb|600px|none|Reloading. Releasing the empty mag.]] &lt;br /&gt;
[[File:PD2 XDM reloading2.jpg|thumb|600px|none|Shoving in a new one.]] &lt;br /&gt;
[[File:PD2 XDM reloading3.jpg|thumb|600px|none|Chambering a round.]] &lt;br /&gt;
[[File:XDM 5.25 Two-tone .40 S&amp;amp;W.jpg|thumb|none|400px|Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt; 5.25 with two-tone finish – .40 S&amp;amp;W. To show the 5.25 slide.]]&lt;br /&gt;
[[File:PD2 XDM misc1.jpg|thumb|600px|none|The XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt; fitted with the &amp;quot;Long Slide&amp;quot;, it's not actually as long as a real 5.25 slide.]] &lt;br /&gt;
[[Image:Xd9v10.jpg|thumb|none|350px|Springfield Armory XD-9 V10 with 4 inch barrel - 9x19mm. To show the 4&amp;quot; ported XD slide.]]&lt;br /&gt;
[[File:PD2 XDM misc2.jpg|thumb|600px|none|The XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt; fitted with the &amp;quot;Custom Slide&amp;quot;. Note &amp;quot;5.25&amp;quot; on the the 4&amp;quot; XD slide.]]&lt;br /&gt;
&lt;br /&gt;
==Single Action Army(**)==&lt;br /&gt;
A [[Single Action Army]] with wooden grips appears as the &amp;quot;Peacemaker .45&amp;quot; and is part of the &amp;quot;Butcher's Western Pack&amp;quot; DLC. It deals a rather ridiculous amount of damage per shot, more than the Desert Eagle and Raging Bull.&lt;br /&gt;
[[File:ColtSAALongBarrel.jpg|350px|thumb|none|Colt Single Action Army with 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model. - .45 Long Colt]]&lt;br /&gt;
[[File:PD2 SAA left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 SAA right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 SAA holding.jpg|thumb|600px|none|Dallas inspecting a peculiar sign.]] &lt;br /&gt;
[[File:PD2 SAA iron sights.jpg|thumb|600px|none|Iron sights. Firing the Peacemaker like this would still prompt the player character to fan the hammer, however, which is not at all different from continuously karate chopping yourself in the nose in reality.]] &lt;br /&gt;
[[File:PD2 SAA misc1.jpg|thumb|600px|none|The hammer is fanned incredibly fast, happening almost the second the gun is fired.]] &lt;br /&gt;
[[File:PD2 SAA reloading1.jpg|thumb|600px|none|Reloading. Instead of using the ejector rod, the player character will flick the gun slightly downwards to drop them out, which isn't the best way to do it. ]] &lt;br /&gt;
[[File:PD2 SAA reloading2.jpg|thumb|600px|none|Loading in a new round.]] &lt;br /&gt;
[[File:PD2 SAA reloading3.jpg|thumb|600px|none|Lining up the next chamber. Also note the fully-cocked hammer which is mechanically impossible for this particular gun, as the cylinder bolt cams at this position, thus necessitating the half-cock step to release it first. If anything, the &amp;quot;Peacemaker&amp;quot; handles more like a Ruger New Vaquero instead, which could explain its ludicrous stopping power to a degree.]] &lt;br /&gt;
[[File:PD2 SAA reloading4.jpg|thumb|600px|none|After loading up, the rather loose hatch is closed with a flick of the wrist. What's keeping it from falling open again on its own during fire is not explained here.]] &lt;br /&gt;
[[File:SAA Artillery Cimarron.jpg|350px|thumb|none|Single Action Army with 5.5&amp;quot; barrel aka &amp;quot;Artillery&amp;quot; model with wooden grips - .45 Long Colt]]&lt;br /&gt;
[[File:PD2 SAA misc2.jpg|thumb|600px|none|The &amp;quot;Shootout Barrel&amp;quot; gives the SAA a shorter barrel...]] &lt;br /&gt;
[[File:ColtSAABuntlineSpecial12in.jpg|400px|thumb|none|Colt Single Action Army with 12&amp;quot; barrel known as the &amp;quot;Buntline Special&amp;quot; - .45 Long Colt]]&lt;br /&gt;
[[File:PD2 SAA misc3.jpg|thumb|600px|none|...while the &amp;quot;Precision Barrel&amp;quot; will lengthen it.]] &lt;br /&gt;
[[File:PD2 SAA misc4.jpg|thumb|600px|none|Adding a stock is handy when one needs to shoot [http://www.imfdb.org/wiki/Metal_gear_solid_3#Colt_Single_Action_Army Snakes].]]&lt;br /&gt;
&lt;br /&gt;
==Mateba 2006M(**)==&lt;br /&gt;
The [[Mateba Autorevolver|Mateba 2006M]] was added into the game with the &amp;quot;Alesso Heist&amp;quot; DLC. It's called &amp;quot;Matever .357&amp;quot; in game, a reference to the butchering of the manufacturer's name in the English dub of [[Ghost in the Shell]]. It holds 6 rounds.&lt;br /&gt;
[[File:Mateba 2006.jpg|thumb|360px|none|Mateba 2006M - .357 Magnum]]&lt;br /&gt;
[[File:PD2 2006M left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 2006M right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 2006M holding.jpg|thumb|600px|none|Sokol and his crew about to raid the Gensec vault during an Alesso concert.]] &lt;br /&gt;
[[File:PD2 2006M irons.jpg|thumb|600px|none|Blasting away at some cops who apparently has not deemed it necessary to shut down the concert despite all the gunfire.]] &lt;br /&gt;
[[File:PD2 2006M reloading1.jpg|thumb|600px|none|Sokol reloading while enjoying some slow hacking.]] &lt;br /&gt;
[[File:PD2 2006M reloading2.jpg|thumb|600px|none|Inserting six new rounds of .357 with a speedloader that isn't invisible this time.]] &lt;br /&gt;
[[File:PD2 2006M misc3.jpg|thumb|600px|none|Taking down a Dozer.]] &lt;br /&gt;
[[File:PD2 2006M misc1.jpg|thumb|600px|none|The 2006M with the &amp;quot;Medio barrel&amp;quot; which can be loosely translated from Italian as median or middle.]] &lt;br /&gt;
[[File:PD2 2006M misc2.jpg|thumb|600px|none|Continuing the trend of Italian names, the &amp;quot;Pesante barrel&amp;quot; fitted to the 2006M. Pesante can be translated as heavy. This barrel is exceedingly rare in reality, even more so than an actual 2006M.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Jericho 941 PL(**)==&lt;br /&gt;
The [[Jericho 941|IWI Jericho 941 PL]] was added in the Point Break heists DLC. It's known in-universe as the Sparrow 941 and referred to by the &amp;quot;Baby Deagle&amp;quot; moniker in-game, referencing Magnum Research's marketing of the Jericho as a &amp;quot;Baby Eagle&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
As with the Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;, the in-game Jericho's caliber is rather difficult to nail down due to the model featured being a mashup of several different variants. For starters, the ejection port is marked for the 9x19 Parabellum model, however it has a magazine capacity of 12 rounds, indicating a .40 S&amp;amp;W variant. Additionally, the Jericho has the silver guide rod of the 941's chambered in .41 AE and to confuse these caliber matters more, the pistol deals around a whooping 150 damage per shot unmodified, about on par with the game's resident .50 AE Desert Eagle. &lt;br /&gt;
[[file:IWI Jericho941-PL.jpg|thumb|350px|none|IWI Jericho 941 PL, current production polymer framed model - 9x19mm]]&lt;br /&gt;
[[File:PD2 941 RPL trailer3.jpg|thumb|600px|none|Bohdi reloads his Jericho 941 PL in the Point Break heist trailer.]]&lt;br /&gt;
[[File:PD2 941 RPL trailer1.jpg|thumb|none|600px|Note the threaded extended barrel. It is notably a model with a frame-mounted safety, Bohdi is seen using it before holstering the pistol in the trailer.]]&lt;br /&gt;
[[File:PD2 941 RPL trailer2.jpg|thumb|600px|none|Bodhi engaging the safety.]]&lt;br /&gt;
[[File:PD2 941 RPL right.jpg|thumb|600px|none|Note the threaded barrel. The 941 is one of a handful of weapons in the game to actually have an interfacing component onto which suppressors and the like could logically be mounted.]]&lt;br /&gt;
[[File:PD2 941 RPL left.jpg|thumb|600px|none|9x19 is stamped on the ejection port.]]&lt;br /&gt;
[[File:PD2 941 RPL holding.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 941 RPL iron sights.jpg|thumb|600px|none|Iron sights.]]&lt;br /&gt;
[[File:PD2 941 RPL reloading.jpg|thumb|600px|none|Reloading. Inserting a new magazine. This animation was initially unique to this pistol, but was later reused on the PL-14.]]&lt;br /&gt;
[[file:Jericho 941 F stainless.jpg|thumb|350px|none|Stainless IMI Jericho 941 F (note decocker on frame) - 9x19mm]]&lt;br /&gt;
[[File:PD2 Jericho 941 F left1.jpg|thumb|600px|none|The Jericho 941 PL can be modified with the &amp;quot;Spike Kit&amp;quot; which turns it into an older steel framed [[Jericho 941|Jericho 941 F]].]]&lt;br /&gt;
[[File:PD2 Jericho 941 F right1.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:CB.941.Poseidon.JPG|thumb|350px|none|A non-firing replica of Spike Spiegel's Jericho 941 R by Japanese model company 'Poseidon' with laser sight and custom grips.]]&lt;br /&gt;
[[File:PD2 Jericho 941 F left2.jpg|thumb|600px|none|Adding the &amp;quot;Spike Grip&amp;quot; to the former will make it look like Spike Spiegel's 941 R from ''[[Cowboy Bebop#Jericho 941 R|Cowboy Bebop]]''. It is not the exact model as the decocker is mounted on the frame and not the slide as on the 941 R.]]&lt;br /&gt;
[[File:PD2 Jericho 941 F right2.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov Concern PL-14 Lebedev==&lt;br /&gt;
&lt;br /&gt;
The Russian [[PL-14 Lebedev]] prototype pistol is another weapon added for free with the Hardcore Henry Packs DLC and is called the &amp;quot;White Streak Pistol&amp;quot; in-game. It is incorrectly depicted with a 12-round magazine capacity instead the real life 15-round capacity, even with its &amp;quot;Extended Magazine&amp;quot; mod it only brings it to 14 rounds. Judging from its ridiculously high Desert Eagle level damage it seems to be chambered in a caliber far larger than 9x19mm (which is the only caliber available), the capacity and high damage show that its stats are a copy-and-paste of the Jericho 941 RPL's stats.&lt;br /&gt;
[[Image:PL-14 Lebedev.jpg|thumb|none|350px|PL-14 Lebedev - 9x19mm]]&lt;br /&gt;
[[File:PD2 PL14 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 PL14 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 PL14 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 PL14 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 PL14 reloading1.jpg|thumb|600px|none|Reloading. Inserting a magazine with no bullets. Bullets were later added in a patch.]] &lt;br /&gt;
[[File:PD2 PL14 reloading2.jpg|thumb|600px|none|...and then hitting the slide release.]] &lt;br /&gt;
[[File:PD2 PL14 misc1.jpg|thumb|600px|none|The PL-14 with its two unique mods, an extended magazine and a &amp;quot;prototype&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30L(**)==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P30L]] was added in the &amp;quot;John Wick Weapon Pack&amp;quot; alongside the long-awaited UMP-45 and Desert Tech SRS-A1 Covert. It is known in-universe as the &amp;quot;Schäfer &amp;amp; Gewehr Master&amp;quot;, or &amp;quot;Contractor&amp;quot; pistol in the game's inventory screen. It can be dual-wielded, which also marks the first ever set of DLC akimbo pistols in ''PAYDAY 2''.&lt;br /&gt;
[[Image:HK_P30L.jpg|thumb|none|350px|Heckler &amp;amp; Koch P30L - 9x19mm]]&lt;br /&gt;
[[File:PD2 P30L left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 P30L right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 P30L holding.jpg|thumb|600px|none|Wick preparing to enter the range with his P30L.]] &lt;br /&gt;
[[File:PD2 P30L irons.jpg|thumb|600px|none|Sighting up a target.]] &lt;br /&gt;
[[File:PD2 P30L reloading1.jpg|thumb|600px|none|After some blasting, Wick runs out of ammo and reloads. First he flicks out the magazine with a super tacticool magflip.]] &lt;br /&gt;
[[File:PD2 P30L reloading2.jpg|thumb|600px|none|Loading in a full mag. While somewhat hard to notice, like the Glock 26, the barrel is properly shown as tilting.]] &lt;br /&gt;
[[File:PD2 P30L reloading3.jpg|thumb|600px|none|Then finishing by racking the slide. An observant player may notice this reload sequence was lifted straight out of the movie, being demonstrated during the Red Circle shootout.]] &lt;br /&gt;
[[File:PD2 P30L miscselle2.jpg|thumb|600px|none|The P30L decked out with the &amp;quot;Contractor Compensator&amp;quot; &amp;quot;Tritium Sights&amp;quot; and the &amp;quot;Extended Magazine&amp;quot;. Note that the &amp;quot;tritium sights&amp;quot; are actually red fiber-optic sights and are properly depicted as glowing in the dark.]] &lt;br /&gt;
[[File:PD2 P30L misc1 remasterd.jpg|thumb|600px|none|John Wick at the range with his P30L. He was using the weapon at the range before the weapon pack was officially announced.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 P30L Akimbo.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 P30L Akimbo reloading.jpg|thumb|600px|none|Just about to flick the slide releases on the P30Ls.]]&lt;br /&gt;
==FN Five-seveN(*)==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN FDE]] with an EFK Fire Dragon threaded barrel was added on Day 6 of the Search for Kento event as the &amp;quot;5/7 AP&amp;quot;. As the name would suggest, the Five-seveN is capable of universal armor penetration (despite the real steel only being capable of piercing light kevlar), enabling it to shoot through walls, the breastplates of Maximum Force Responders, and to circumvent the Shield unit's primary means of protection, though damage is reduced for the latter. It also features astounding stopping power for a sidearm, being close to par with some of the game's magnums and revolvers, but only packs three magazines worth of ammunition. The in-game iteration is also under-loaded, stocking 15 bullets in the default 20-rounder magazine and 19 in the optional 30-rounder.&lt;br /&gt;
&lt;br /&gt;
Modifications include a titanium nitride-coated barrel and extended magazine, both of which do not impact its Concealment stat in any way.&lt;br /&gt;
[[Image:Five-seveN_FDE.jpg|thumb|none|350px|FN Five-seveN FDE - FN 5.7×28mm.]]&lt;br /&gt;
[[File:PD2 Five-seveN left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Five-seveN right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 FN57 1.jpg|thumb|none|600px|Jiro looking at some garbage with his Five-seveN.]]&lt;br /&gt;
[[File:PD2 FN57 2.jpg|thumb|none|600px|Aiming the FN57.]]&lt;br /&gt;
[[File:PD2 FN57 4.jpg|thumb|none|600px|Ejecting a magazine.]]&lt;br /&gt;
[[File:PD2 FN57 3.jpg|thumb|none|600px|In with a new one.]]&lt;br /&gt;
[[File:PD2 FN57 5.jpg|thumb|none|600px|John releasing the slide on an customized empty Five-seveN after seeing off some unwanted cops.]]&lt;br /&gt;
[[File:PD2 FN57 6.jpg|thumb|none|600px|Inspecting the custom nitride-treated barrel mentioned earlier.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] was added to the game on May 4th, 2017 as part of the free &amp;quot;Sangres Character Pack&amp;quot;. Known as the &amp;quot;Castigo .44&amp;quot; (Spanish for &amp;quot;punishment&amp;quot;), it notably is the first revolver in the game to support dual-wielding. Stat-wise, it is almost identical to the Bronco .44 (fitting, seeing as they share the same caliber), but with slightly higher base damage and concealment at the cost of worse stability and higher purchase price. However, the Castigo doesn't have nearly the range of attachments that the Bronco has, with a grand total of ''three'' to its name - all of which increase Stability or Accuracy by 8. It also has a slightly slower reload.&lt;br /&gt;
&lt;br /&gt;
Modifications include a [http://www.dentrinity.com/NelsonChen/Collection/Revolver/Km-29/Km-29.htm Kokusai Devil] heavy barrel, engraved grip panels and a special grip festooned with black tape and what appear to be spikes on the bottom.&lt;br /&gt;
[[Image:Smith &amp;amp; Wesson Model 29-8.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 New Production - .44 Magnum]]&lt;br /&gt;
[[File:PD2 S&amp;amp;W M29.jpg|thumb|600px|none|The M29 ingame. Note the cocked hammer; it's always like that.]] &lt;br /&gt;
[[File:PD2 S&amp;amp;W M29 right.jpg|thumb|600px|none|The other side of the M29.]]&lt;br /&gt;
[[File:PD2 S&amp;amp;W M29 1.jpg|thumb|600px|none|Hoxton brandishing his mint M29 during an armored convoy raid.]] &lt;br /&gt;
[[File:PD2 S&amp;amp;W M29 2.jpg|thumb|600px|none|Iron sights. These don't glow in the dark, unfortunately.]] &lt;br /&gt;
[[File:PD2 S&amp;amp;W M29 3.jpg|thumb|600px|none|Reloading. The player characters will actually utilize the extractor rod to dump the casings (very smart!) instead of simply shaking them out of the cylinder. Note that the rod and extractor don't actually move, however, but regardless the casings will still pop out in a neat synchronized formation.]] &lt;br /&gt;
[[File:PD2 S&amp;amp;W M29 4.jpg|thumb|600px|none|Loading in a new batch of .44 Magnum rounds.]] &lt;br /&gt;
[[File:PD2 S&amp;amp;W M29 5.jpg|thumb|600px|none|Flicking the cylinder shut, a far less advisable move than the use of the ejector rod.]] &lt;br /&gt;
[[File:PD2 S&amp;amp;W M29 6.jpg|thumb|600px|none|Hoxton dares the aptly-redshirted GenSec guard to make his day while lamenting the sore lack of Clint Eastwood references the developers could have made with this gun.]] &lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 S&amp;amp;W M29 Akimbo.jpg|thumb|600px|none|Did he fire six shots, or only five? Doesn't matter; he's still got at least six left.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
The Hardcore Henry update added the ability to Akimbo two SMGs. The dual-wielding works the same as with the pistols, with the two guns being used as a primary weapon. &lt;br /&gt;
&lt;br /&gt;
The SMGs that can be dual-wielded are listed below in their respective entry, except for the AKMSU. That entry is found in the rifles category. &lt;br /&gt;
==Ingram MAC-11==&lt;br /&gt;
The &amp;quot;Mark 10&amp;quot; is actually based on a [[MAC-10#MAC-11|Ingram MAC-11]] and a cheap Double Eagle airsoft one at that. It is unlocked at reputation level 2. It holds an incorrect 40 rounds in a short 16-round MAC-11 magazine and the Extended Magazine attachment gives it a 32-round magazine that increases the capacity to 48.&lt;br /&gt;
[[Image:Ingram MAC-11 stock ext.jpg|thumb|none|400px|Ingram MAC-11 with stock extended - .380 ACP]]&lt;br /&gt;
[[File:PD2 Mac11 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Mac11 left.jpg|thumb|600px|none|It comes standard with the sliding stock fully extended but there's no mod that actually allows you to retract the stock or even remove it. The only other option is the Skeletal Stock, which adds an even bulkier stock.]] &lt;br /&gt;
[[File:PD2 Mac11 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Mac11 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 Mac11 misc2.jpg|thumb|600px|none|Peeking in on the right side of the weapon clearly shows that the bolt is closed, which is incorrect as MAC-11s fire from a open bolt, even though the charging handle is correctly in the rear position.]] &lt;br /&gt;
[[File:PD2 Mac11 reloading1.jpg|thumb|600px|none|Reloading. Because the MAC-11 used to share the same first person animation rigging as the MP9 before the latter was changed in Update 79, reloading the weapon will result in the player character dropping out the magazine as if the gun had a thumb mag-release, despite the former having a heel mag-release.]] &lt;br /&gt;
[[File:PD2 Mac11 reloading2.jpg|thumb|600px|none|In with a new mag.]] &lt;br /&gt;
[[File:PD2 Mac11 reloading3.jpg|thumb|600px|none|And at last pulling the charging handle in a rather strange manner.]] &lt;br /&gt;
[[File:PD2 Mac11 misc3.jpg|thumb|600px|none|The extended 32-round magazine for the MAC-11 which only adds a measly 8 rounds.]] &lt;br /&gt;
[[File:PD2 Mac11 misc1.jpg|thumb|600px|none|The MAC-11 used by various gangsters in-game. Note that it has a unique flashlight attached to it that is never seen used. Also note the tape on the grip.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]] returns from the first Payday, again known as the &amp;quot;Compact-5&amp;quot;. It is unlocked at level 13 and can be modified into many different MP5 models.&lt;br /&gt;
[[file:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[File:MP5A4 PD2 left.jpg|thumb|none|600px|MP5A4. Note the odd depiction of the HK fire mode pictograms, There seems to be no safe setting and the semi-auto setting is white like the safe setting instead of being red like the other fire modes. Compare this to the above picture.]]&lt;br /&gt;
[[File:MP5A4 PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MP5A4 PD2 skin.jpg|thumb|none|600px|The MP5A4 with the '''Nightstalker''' skin applied, which ''finally'' corrects the weapon's odd set of pictograms, as long as it is equipped anyway.]]&lt;br /&gt;
[[file:PD2 MP5 holding.jpg|thumb|none|600px|Wolf running into a T.B.O.U.S in the safehouse bathroom.]]&lt;br /&gt;
[[file:PD2 MP5 irons.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 MP5 reloading1.jpg|thumb|none|600px|Reloading. Pulling back the charging handle. Rather obviously this is never done during a partial reload, nevermind the fact that the MP5 isn't even entirely capable of reloading like that in the first place due to the bolt riding on top of the magazine while in battery and obstructing the path of the next bullet (hence the need to always have the bolt retracted first before swapping mags), thus topping it off with a fully-loaded magazine isn't feasible.]]&lt;br /&gt;
[[file:PD2 MP5 reloading2.jpg|thumb|none|600px|Removing the dry mag.]]&lt;br /&gt;
[[file:PD2 MP5 reloading3.jpg|thumb|none|600px|About to load in a new one.]]&lt;br /&gt;
[[file:PD2 MP5 reloading4.jpg|thumb|none|600px|Wolf resorts to gently pushing down the bolt instead of going for the ubiquitous slap to chamber a new round.]]&lt;br /&gt;
[[file:H&amp;amp;KMP5A5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 - 9x19mm]]&lt;br /&gt;
[[File:MP5A5 PD2 left.jpg|thumb|none|600px|The &amp;quot;Adjustable Stock&amp;quot; turns the MP5A4 into an A5 model.]]&lt;br /&gt;
[[file:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm]]&lt;br /&gt;
[[File:MP5SD5 PD2 left.jpg|thumb|none|600px|The &amp;quot;Ninja barrel&amp;quot; turns the weapon into a MP5SD5.]]&lt;br /&gt;
[[file:H&amp;amp;KMP5SD6.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD6 - 9x19mm]]&lt;br /&gt;
[[File:MP5SD6 PD2 left.jpg|thumb|none|600px|Combining the &amp;quot;Ninja barrel&amp;quot; with the &amp;quot;Adjustable stock&amp;quot; produces an MP5SD6.]]&lt;br /&gt;
[[file:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KA4 - 9x19mm]]&lt;br /&gt;
[[File:MP5KA4 PD2 left.jpg|thumb|none|600px|The &amp;quot;Sehr Kurze Barrel&amp;quot; and the &amp;quot;Bare Essentials Stock&amp;quot; produce something similar to the MP5KA4, missing only the classic integrated &amp;quot;K&amp;quot; vertical foregrip.]]&lt;br /&gt;
[[file:MP5K-PDW.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K PDW - 9x19mm]]&lt;br /&gt;
[[File:MP5K PDW PD2 left.jpg|thumb|none|600px|Replacing the above's &amp;quot;Bare Essentials Stock&amp;quot; with the &amp;quot;Spartan Stock&amp;quot; from the Gage Spec Ops pack produces a rough approximation of the MP5K PDW, as it still lacks the foregrip on top of not having the PDW variant's extended barrel. The stock's proportions are also a little bit off compared to that of the real weapon.]]&lt;br /&gt;
[[Image:MP540.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5/40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:PD2 MP5 cl1.jpg|thumb|none|600px|The unique MP5/40 wielded by the Cloaker enemy. Note that it lacks the bolt-release. Despite what appears to be a suppressor on the gun, it has the same loud report as the standard MP5 used by other officers.]]&lt;br /&gt;
[[File:PD2 MP5 cl2.jpg|thumb|none|600px|Ditto.]]&lt;br /&gt;
[[Image:Heckler and Koch MP510.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5/10 with 2-round burst trigger group and sound suppressor - 10mm Auto]]&lt;br /&gt;
[[File:MP5.10 PD2 left.jpg|thumb|none|600px|The &amp;quot;Straight Magazine&amp;quot; turns it into a mostly-accurate MP5/10; like the Cloaker's version, it lacks the bolt release.]]&lt;br /&gt;
[[File:PD2 MP5 cops.jpg|thumb|500px|none|A Hostage Rescue team member with an MP5A3. This MP5 model is used across several enemy types. It has a Safe/Single/Auto trigger group as opposed to the Safe/Single/Burst/Auto trigger group used by the player available MP5s, making it an A3 model.]]&lt;br /&gt;
[[File:PD2 ZealTeamMP5dude.jpg|thumb|600px|none|A member of the new &amp;quot;Zeal Team&amp;quot; posing with an MP5SD5. The real unit in the game uses an MP5A5 with a railed foregrip however.]] &lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 MP5 akimbo left.jpg|thumb|600px|none|Preview of Akimbo Compact-5s. Other than stocks, twin MP5s have access to the same pool of attachments as a single one.]] &lt;br /&gt;
[[File:PD2 MP5 akimbo holding.jpg|thumb|600px|none|Dallas with his two MP5s.]] &lt;br /&gt;
[[File:PD2 MP5 akimbo aiming.jpg|thumb|600px|none|Aiming the MP5s produces the expected results. At least it's better than nothing...?]] &lt;br /&gt;
[[File:PD2 MP5 akimbo reloading1.jpg|thumb|600px|none|Reloading. Somehow dropping the magazines with both hands full.]] &lt;br /&gt;
[[File:PD2 MP5 akimbo reloading2.jpg|thumb|600px|none|Reloading. In classic video game fashion, Dallas pulls the guns off-screen and a bunch of noises gives us an idea of the guns are being reloaded, somehow.]] &lt;br /&gt;
[[File:PD2 MP5 akimbo misc1.jpg|thumb|600px|none|Running with twin MP5s (and the AKMSU) gives us this rather different animation, both guns are held up in a reckless fashion.]] &lt;br /&gt;
[[File:PD2 MP5 akimbo misc2.jpg|thumb|600px|none|John Wick brandishes his two MP5KA4s as he's about to rob a bank, remembering the [[The Matrix#Heckler &amp;amp; Koch MP5K|good ol' days]]. Note the lack of an ambidextrous fire-selector, something that would have been very handy when dual-wielding any gun.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Steyr_TMP#Brügger &amp;amp; Thomet MP9|B&amp;amp;T MP9]] appears as the &amp;quot;CMP&amp;quot; and is unlocked at reputation level 19, in reference to the Steyr TMP lookalike in the Nintendo 64 title ''Perfect Dark''. It has an unfortunate niche in the stat rankings where it's not able to muster enough brawn to plug heavier SWAT in single headshots, but isn't quite small enough to pocket for stealth tasks either. What makes it such a hidden gem are the terrific accuracy and stability for its fire rate, which mean that it can put three rounds into a helmet where other SMGs could only place one before jumping off mark. The quick reload, deep ammo pool and agreeable hipfire performance are just further perks.&lt;br /&gt;
&lt;br /&gt;
[[file:B&amp;amp;T-MP9.jpg|thumb|400px|none|Brügger &amp;amp; Thomet MP9 - 9x19mm. Fixed foregrip variant shown.]]&lt;br /&gt;
[[File:Payday2 MP9 preview.jpg|thumb|none|600px|A farm-fresh CMP. It looks uncannily like the current MP9-NA3 - N for NATO (9x19mm) and A3 for folding stock with gripless rail. The only crimp is the missing fire selection dial. It'd normally sit near the magazine release in thumb's reach, but this one uses the older double-stage trigger contraption.]]&lt;br /&gt;
[[File:Payday2 MP9 attachments2.jpg|thumb|none|600px|These accessories are all official B&amp;amp;T extras, excluding the TangoDown vertical foregrip. The 30-round &amp;quot;Extended Magazine&amp;quot; is an option, the Aimpoint Micro TL a.k.a. &amp;quot;Professional's Sight&amp;quot; is officially endorsed by B&amp;amp;T and the massive proprietary &amp;quot;Tactical Suppressor&amp;quot; is a reminder that Brügger &amp;amp; Thomet started out in the business of making silencers. The last one in the bunch come along only recently in the Butcher's Mod Pack. The TMP's Solid Stock is out of place here, however, due to it being a Steyr product; a true MP9 is not naturally compatible with this kind of part due to the molded folding stock hinge.]]&lt;br /&gt;
[[File:Payday2 MP9 attachments1.jpg|thumb|none|600px|The typical kinds of extras. The laser light gadgets sit on the left and upside down on the CMP, making the yellow laser module's label much more legible than usual.]]&lt;br /&gt;
[[File:Payday2 MP9 sights.jpg|thumb|none|600px|Ever the tactical one, Houston kicks off the night raid from atop an optional vantage point. As can be expected for such a low-profile machine pistol, the sights aren't too fast to use over a distance. The aiming modules clamped on the side are much more obtrusive using the irons than with an optical sights, which sit much higher on top of the gun.]]&lt;br /&gt;
[[File:Payday MP9 reload1.jpg|thumb|none|600px|Although its new animations are much less showy, even the CMP magazines got their shiny chrome bullets. As usual, the magazine sizes are all over the place, fitting 30 and 42 rounds in the 15-round stub and the 30-round option respectively.]]&lt;br /&gt;
[[File:Payday MP9 reload2.jpg|thumb|none|600px|Armed with only an MP5 and a shotgun from the trunk, a trio of beat cops attempt to evacuate a bystander from the mall chaos. Houston gets ready to finish his interruption. Here the bolt seems to have missed the part where it's supposed to be moving along with the racked charging handle.]]&lt;br /&gt;
[[File:Payday2 MP9 laser.jpg|thumb|none|600px|Coming from below and to the left, the laser sight beam on the CMP disrupts the sight picture much less than with most other guns.]]&lt;br /&gt;
[[File:Payday MP9 shield.jpg|thumb|none|600px|A tased Shield unit helplessly unloads his MP9 against metal. The big tan TangoDown foregrip on the CMP wasn't there from the start - it was added in a patch during the first few months after release, held before that with a tight two-hand grip like the Mark 10 is. The sidearms carried by FBI Heavy Response Shields didn't have to conform to that change.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN_P90#P90_TR|FN P90 TR]] appears as the &amp;quot;Kobus 90&amp;quot; and is unlocked at reputation level 36. It has the highest magazine size of any secondary, but only comes with a total of three mags. If the Long Barrel mod is put on the gun, it will resemble the PS90 TR, the civilian carbine version. As of the First Person Animations Update, the P90's magazine is now translucent and visibly empties as the gun is fired&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:P90 PD2 left.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:P90 PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:P90 PD2 idle.jpg|thumb|none|600px|In-game.]]&lt;br /&gt;
[[file:P90 PD2 iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:P90 PD2 reloading1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:P90 PD2 reloading2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:PS90 standard black.jpg|thumb|none|400px|FN PS90 - 5.7x28mm]]&lt;br /&gt;
[[File:PD2 P90 PS90.jpg|thumb|600px|none|The P90 fitted with the long barrel. It's not quite the same length as the PS90 and it has a standard P90 flash hider.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928(*)==&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|Thompson M1928]] with a 50-round &amp;quot;L&amp;quot; drum magazine was added in the December 3, 2014 patch and is unlocked at level 14 for members of the Payday 2 Steam group. Along with the P90, it has the highest magazine size of any SMG in the game, but its accuracy and damage are rather low without modifications.  It is one of 3 select-fire guns (one of two secondaries, alongside the Glock 18) that does not get the fire-mode locking mods.&lt;br /&gt;
[[file:M1928.jpg|thumb|none|450px|M1928 Thompson - .45 ACP]]&lt;br /&gt;
[[File:PD2 M1928 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M1928 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M1928 holding.jpg|thumb|600px|none|Dragan showing up the annual Payday Halloween party with his Thompson, going for that gangster look.]] &lt;br /&gt;
[[File:PD2 M1928 irons.jpg|thumb|600px|none|Sighting up a pumpkin, sadly not the sort carved with a submachine gun.]] &lt;br /&gt;
[[File:PD2 M1928 reloading1.jpg|thumb|600px|none|Reloading. About to pull out the drum. Note that the charging handle is still in the forward position, which would make the drum unable to be removed. Also note that the character will simply be shown as pulling out the drum instead of using the magazine release.]] &lt;br /&gt;
[[File:PD2 M1928 reloading2.jpg|thumb|600px|none|The drum removed, showing that it's empty.]] &lt;br /&gt;
[[File:PD2 M1928 reloading3.jpg|thumb|600px|none|About to insert a new drum full of .45 ACP.]] &lt;br /&gt;
[[File:PD2 M1928 reloading4.jpg|thumb|600px|none|Cocking the weapon.]] &lt;br /&gt;
[[Image:M1927AutoOrd.jpg|thumb|none|400px|M1927 Thompson Auto-Ordnance with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:PD2 M1928 misc1.jpg|thumb|600px|none|The M1928 fitted with the long barrel, giving it a similar appearance to the M1927 Auto-Ordnance Thompson. Also note the black furniture. Somehow this gives the gun higher concealment.]]&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M/45B(**)==&lt;br /&gt;
The [[Carl Gustav M/45|Carl Gustav M/45B]] is named the &amp;quot;Swedish K SMG&amp;quot; in game and incorrectly holds 40 rounds in the magazine instead of 36. It is available for purchase to anyone who owns the &amp;quot;Armored Transport&amp;quot; DLC. The in-game weapon is based on an early &amp;quot;B&amp;quot; model as evident by the elongated buffer cap hook and lack of Sweden's iconic green lacquer.&lt;br /&gt;
[[file:Kp m45b.jpg|thumb|450px|none|Swedish K / Carl Gustav M/45B Submachine Gun - 9x19mm‎]]&lt;br /&gt;
[[File:PD2 S K left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 S K right.jpg|thumb|600px|none|Note that the M/45B is incorrectly shown as firing from a closed bolt.]] &lt;br /&gt;
[[File:PD2 S K holding.jpg|thumb|600px|none|A view of the &amp;quot;hook&amp;quot; on top of the rear of the weapon which shows it to be a M/45B as opposed an older unmodified M/45.]] &lt;br /&gt;
[[File:PD2 S K irons.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 S K reloading1.jpg|thumb|600px|none|Reloading. Pulling out the empty mag.]] &lt;br /&gt;
[[File:PD2 S K reloading2.jpg|thumb|600px|none|A new magazine about to be loaded in.]] &lt;br /&gt;
[[File:PD2 S K reloading3.jpg|thumb|600px|none|Pulling the charging handle.]] &lt;br /&gt;
Modifying the Swedish K with the &amp;quot;Swedish Barrel&amp;quot;, &amp;quot;Swedish Body&amp;quot; and &amp;quot;Ergo Grip&amp;quot; completes the look of a general-production M/45B.&lt;br /&gt;
[[Image:AM.029788.jpg|thumb|none|450px|A Carl Gustav M/45, &amp;quot;B&amp;quot; model with the stock folded - 9x19mm]]&lt;br /&gt;
[[File:PD2 S K misc1.jpg|thumb|600px|none|Wolf with his Swedish K modified with the &amp;quot;Swedish Barrel&amp;quot;, &amp;quot;Swedish Body&amp;quot;, &amp;quot;Ergo Grip&amp;quot; (which is literally just the basic grip with a darker finish) &amp;quot;Extended Magazine&amp;quot; and &amp;quot;Folded Stock&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2(**)==&lt;br /&gt;
The [[ MP7 | Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;SpecOps&amp;quot; and is unlocked for purchase by buying the &amp;quot;Gage Weapon Pack #01&amp;quot; DLC. It holds 20 rounds in its standard flush maganine.&lt;br /&gt;
[[file:MP7A2.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[File:PD2 MP7 left.jpg|thumb|600px|none|Note the underbarrel rail slightly differs in shape from the real MP7A2, as the &amp;quot;SpecOps&amp;quot; was released in December 2013, which predates the actual A2 model.]] &lt;br /&gt;
[[File:PD2 MP7 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 MP7 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 MP7 irons.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 MP7 reloading1.jpg|thumb|600px|none|Reloading. Dropping out the mag.]] &lt;br /&gt;
[[File:PD2 MP7 reloading2.jpg|thumb|600px|none|Showing in a new one.]] &lt;br /&gt;
[[File:PD2 MP7 reloading3.jpg|thumb|600px|none|Then hitting the bolt release with a slap. This wouldn't be the best way to engage it, rather one should flick it upwards with their trigger finger.]] &lt;br /&gt;
[[Image:MP7A1-30.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with 30-round magazine, H&amp;amp;K SD MP7 sound suppressor, and Aimpoint T1 Micro red dot sight - 4.6x30mm]]&lt;br /&gt;
[[File:PD2 MP7 misc1.jpg|thumb|600px|none|The MP7A2 fitted with &amp;quot;The Professional's Choice Sight&amp;quot; (An Aimpoint T-1 Micro), &amp;quot;Unfolded Stock&amp;quot;, &amp;quot;Suppressed Barrel&amp;quot;, and the &amp;quot;Extended Mag&amp;quot; which is based off the 40-round magazine, but it only holds 32 rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz.61 Skorpion(**)==&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] appears as the &amp;quot;Cobra&amp;quot; and is unlocked for purchase by buying the &amp;quot;Hotline Miami&amp;quot; DLC. &lt;br /&gt;
[[Image:Yugoslav Model 61 Skorpion.jpg|thumb|350px|none|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP]]&lt;br /&gt;
[[File:PD2 Vz.61 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Vz.61 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Vz.61 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Vz.61 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 Vz.61 reloading1.jpg|thumb|600px|none|Reloading. Pushing the mag release to pull out the magazine.]] &lt;br /&gt;
[[File:PD2 Vz.61 reloading2.jpg|thumb|600px|none|About to insert a new one.]] &lt;br /&gt;
[[File:PD2 Vz.61 reloading3.jpg|thumb|600px|none|Pulling the charging handle. Note that no bullet is visible in the chamber.]] &lt;br /&gt;
[[file:CZ Vz.61.jpg|thumb|none|350px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
[[File:PD2 Vz.61 misc1.jpg|thumb|600px|none|Fitting the &amp;quot;Wooden grip&amp;quot; to the Vz.61 makes it resemble the classic Czechoslovakian model.]] &lt;br /&gt;
[[File:PD2 Vz.61 misc2.jpg|thumb|600px|none|John Wick channeling his inner mallninja with a decked out Skorpion. Note the suppressor (called Suppressor in-game,very clever), is unique to this gun. Also note the &amp;quot;Extended&amp;quot; magazine. Somehow two magazines clamped together give the gun a 40 round capacity. How it feeds from both magazines isn't clear, but it might be black magic.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9(**)==&lt;br /&gt;
An [[Intratec TEC-9]] modified to allow for fully-automatic firing appears as the &amp;quot;Blaster 9mm&amp;quot; and is unlocked for purchase by buying the &amp;quot;Hotline Miami&amp;quot; DLC. It holds 20 rounds by default and it's Extended Magazine modification gives it a correct 32 rounds. &lt;br /&gt;
&lt;br /&gt;
In-game, it operates in strange ways uncharacteristic of the real TEC-9, the weapon fires from a closed bolt, meaning that it could be based on the US-import KG-9 model. The KG-9 was forced to be converted to a closed-bolt firearm by the Bureau of Alcohol, Tobacco and Firearms and Explosives (ATF) before the weapon could be marketed in the United States. The closed bolt would make the full automatic conversion unfeasible, which is an intended feature of the forced redesign as to discourage users from illegally modifying their TEC-9s. It is also capable of selective-firing, which is a highly unusual trait, that few illegal gunsmiths would implement into a weapon when converting from semi to fully-automatic. This also suggest that the Blaster could be partially based on the [[Interdynamic KG-9 / Intratec TEC-9|Interdynamic MP9]], the parent design of the TEC-9.&lt;br /&gt;
&lt;br /&gt;
However, Payday 2 depicts several open-bolt firearms (the MAC-10, Uzi, AA-12, M/45) as firing from a closed bolt, so the TEC-9 having a closed-bolt in-game could (and probably is) simply a mistake made by whoever modeled the weapon. As for the select-fire capability, once again, either a mistake or the devs decided to add it for gameplay reasons and didn't care that it doesn't make sense, which would be feasible considering how little sense the game makes overall.&lt;br /&gt;
[[file:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[File:PD2 Tec9 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Tec9 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Tec9 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Tec9 iron sights.jpg|thumb|600px|none|Iron sights]] &lt;br /&gt;
[[File:PD2 Tec9 reloading1.jpg|thumb|600px|none|Reloading. Inserting a twenty round magazine.]] &lt;br /&gt;
[[File:PD2 Tec9 reloading2.jpg|thumb|600px|none|Reloading. Continuing the debate above, a rather curious detail with the TEC-9 is that, in the reload animation, once the charging handle is pulled, the bolt doesn't move at all. This is probably a mistake. However, in the original reload animation, the character holds the TEC-9 at an angle when pulling the charging handle that makes this mistake rather obvious. This &amp;quot;mistake&amp;quot; was not fixed in the new animation for the weapon, despite it still being held at an angle that makes it very obvious.]] &lt;br /&gt;
[[file:IntratecAB10Black.jpg‎|thumb|none|350px|Intratec AB-10 pistol in factory Black Finish - 9x19mm. Note the absence of barrel threads.]]&lt;br /&gt;
[[File:PD2 Tec9 misc1.jpg|thumb|600px|none|The TEC-9 becomes a [[Intratec AB-10]] if equipped with the &amp;quot;Short Barrel&amp;quot; modification.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi(**)==&lt;br /&gt;
The [[Uzi|IMI Uzi]] appears as the &amp;quot;Uzi&amp;quot; (one of the few guns to be called by its actual name in-game) and is unlocked for purchase by buying the &amp;quot;Hotline Miami&amp;quot; DLC. It holds 30 rounds in a 32-round magazine.&lt;br /&gt;
[[Image:Uzi-1.jpg|thumb|none|400px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:PD2 UZI left.jpg|thumb|600px|none|Note the &amp;quot;K&amp;quot; foregrip. This is mounted by default.]] &lt;br /&gt;
[[File:PD2 UZI right.jpg|thumb|600px|none|Like many other open-bolt guns in PD2, the UZI is depicted as firing from a closed bolt.]] &lt;br /&gt;
[[File:PD2 UZI holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 UZI iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 UZI reloading1.jpg|thumb|600px|none|Reloading. About to pull out the magazine.]] &lt;br /&gt;
[[File:PD2 UZI reloading2.jpg|thumb|600px|none|In with a new one.]] &lt;br /&gt;
[[File:PD2 UZI reloading3.jpg|thumb|600px|none|Just about to pull the charging handle.]] &lt;br /&gt;
[[Image:Uzi-3.jpg|thumb|none|400px|IMI Uzi with detachable wood buttstock (late model with cheek cut out in comb) - 9x19mm]]&lt;br /&gt;
[[File:PD2 UZI misc1.jpg|thumb|600px|none|Fitting the weapon with the &amp;quot;Solid stock&amp;quot; mod gives it this late model wooden stock.]] &lt;br /&gt;
[[Image:UZIwSionics.jpg|thumb|none|400px|IMI Uzi with Sionics suppressor - 9x19mm]] &lt;br /&gt;
[[File:PD2 UZI misc2.jpg|thumb|600px|none|The UZI can also have its stock folded. Note the suppressor (called &amp;quot;Silent Death&amp;quot; in-game) It's similar but not quite the same as the Sionics Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Sterling L2A3(**)==&lt;br /&gt;
The [[Sterling SMG|Sterling L2A3]] appears as the &amp;quot;Patchett L2A1&amp;quot; and is unlocked for purchase by buying the &amp;quot;Gage Historical Pack&amp;quot; DLC. It also holds an incorrect 20 bullets in the standard 34-round magazine. The name &amp;quot;Patchett&amp;quot; refers to the weapon's designer, George William Patchett, and the name of the weapon in its early development. &lt;br /&gt;
[[file:SterlingSMG.jpg|thumb|none|400px|Sterling L2A3 (Mk.4) - 9x19mm]]&lt;br /&gt;
[[File:PD2 L2A3 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 L2A3 right.jpg|thumb|600px|none|Note that this is one of the few weapons in-game properly depicted with an open bolt.]] &lt;br /&gt;
[[File:PD2 L2A3 holding part 2.jpg|thumb|600px|none|Wick admiring his collection of guns. As with most Sten models and derivatives in video games, the Sterling is held in the ever-so-incorrect &amp;quot;Sten grip&amp;quot; position, which is even more jarring in the hands of the series' resident Brit, Hoxton.]] &lt;br /&gt;
[[File:PD2 L2A3 irons.jpg|thumb|600px|none|Sighting up a blueprint of a [[Pancor Jackhammer]].]] &lt;br /&gt;
[[File:PD2 L2A3 misc3.jpg|thumb|600px|none|If one empties the mag, the magazine will be properly shown as empty.]] &lt;br /&gt;
[[File:PD2 L2A3 reloading1.jpg|thumb|600px|none|Reloading. About to pull out the magazine.]] &lt;br /&gt;
[[File:PD2 L2A3 reloading2.jpg|thumb|600px|none|In with a new one.]] &lt;br /&gt;
[[File:PD2 L2A3 reloading3.jpg|thumb|600px|none|Pulling back the bolt. Note that the bolt only goes locks forward at the beginning of the reload animation and not when the gun runs dry, as common in video games.]] &lt;br /&gt;
[[Image:Sterling-Patchett-Submachine-Gun.jpg|thumb|none|450px|Sterling L34A1 (Mk.5), suppressed version of the Sterling L2A3 - 9x19mm]]&lt;br /&gt;
[[File:PD2 L2A3 misc1.jpg|thumb|600px|none|The &amp;quot;Suppressed Barrel&amp;quot; mod turns the L2A3 into the [[Sterling SMG|Sterling L34A1]]. ]] &lt;br /&gt;
[[Image:SWE11br.jpg|thumb|none|400px|BlasTech E-11 Blaster Rifle prop from [[Star Wars]]]]&lt;br /&gt;
[[file:PD2 L2A3 misc2.1.jpg|thumb|none|600px|The L2A3 can be modified with a &amp;quot;Combat Sight&amp;quot;, &amp;quot;Short Magazine&amp;quot;, &amp;quot;Folded Stock&amp;quot; and &amp;quot;Heatsinked Suppressed Barrel&amp;quot; to make it look like the BlasTech E-11 Blaster from ''[[Star Wars]]''.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray M11/9(**)==&lt;br /&gt;
The [[MAC-10#Cobray M11/9|Cobray M11/9]] appears as &amp;quot;Jacket's Piece&amp;quot; and is unlocked for purchase by buying the &amp;quot;Jacket Character Pack&amp;quot; DLC. It holds 32 rounds.&lt;br /&gt;
[[file:M11SMG.jpg|thumb|none|350px|SWD/Cobray M11/9 with folding stock - 9x19mm]]&lt;br /&gt;
[[File:PD2 Cobray M11 left.jpg|thumb|600px|none|Note the aftermarket vertical foregrip in place of the barrel nut. The fire selector is set to &amp;quot;SMG&amp;quot;, whatever that means.]] &lt;br /&gt;
[[File:PD2 Cobray M11 right.jpg|thumb|600px|none|Note that the open bolt is properly depicted as ''open''.]] &lt;br /&gt;
[[File:PD2 Cobray M11 holding.jpg|thumb|600px|none|Jacket holding his piece while bathing in the neon light.]] &lt;br /&gt;
[[File:PD2 Cobray M11 irons.jpg|thumb|600px|none|Iron sights.]]&lt;br /&gt;
[[File:PD2 Cobray M11 reloading1.jpg|thumb|600px|none|Reloading. Pulling out the magazine with the heel mag-release.]] &lt;br /&gt;
[[File:PD2 Cobray M11 reloading2.jpg|thumb|600px|none|Mashing in a new mag.]] &lt;br /&gt;
[[File:PD2 Cobray M11 reloading3.jpg|thumb|600px|none|Then pulling the charging handle...]] &lt;br /&gt;
[[File:PD2 Cobray M11 reloading4.jpg|thumb|600px|none|...revealing the chamber.]] &lt;br /&gt;
[[File:PD2 Cobray M11 misc1.jpg|thumb|600px|none|The M11/9 modified with a shoulder thing that goes up (or a &amp;quot;Slotted barrel extension&amp;quot; as the game calls it)]] &lt;br /&gt;
[[File:PD2 Cobray M11 misc2.jpg|thumb|600px|none|The M11/9 with the &amp;quot;Werbell's suppressor&amp;quot; and its unique skin modification, known as &amp;quot;80's Calling&amp;quot;. The M11/9 is currently the only weapon that can be modified with an alternate finish that isn't counted as a weapon &amp;quot;skin&amp;quot;. Note the presence of ''Hotline Miami'' character Richard's face on the rear of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector(**)==&lt;br /&gt;
The [[KRISS Vector]] was added with the &amp;quot;Gage Ninja Pack&amp;quot; DLC. It is marketed as the &amp;quot;Polygon SMG&amp;quot; in-universe and called &amp;quot;Kross Vertex&amp;quot; by the inventory screen. The weapon holds 30 rounds in the &amp;quot;25+&amp;quot;-round magazines. &lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|none|400px|KRISS Vector - .45 ACP]]&lt;br /&gt;
[[File:PD2 KRISS Vector left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 KRISS Vector right.jpg|thumb|600px|none|&amp;quot;Polygon SMG&amp;quot; can be seen on the receiver near the muzzle.]] &lt;br /&gt;
[[File:KRISS Vector PD2 idle.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:KRISS Vector PD2 ironsights.jpg|thumb|none|600px|Iron Sights, which appear to be based on Daniel Defense A1 BUIS.]]&lt;br /&gt;
[[File:KRISS Vector PD2 reloading1.jpg|thumb|none|600px|Reloading. About to insert a new magazine.]]&lt;br /&gt;
[[File:KRISS Vector PD2 reloading2.jpg|thumb|none|600px|Pressing the bolt release, or rather, the surface just underneath it.]]&lt;br /&gt;
[[File:Krissciv.gif|thumb|none|500px|TDI CRB/SO with barrel &amp;quot;safety extension&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:PD2 KRISS Vector misc3.jpg|thumb|600px|none|The Vector fitted with the &amp;quot;Precision barrel&amp;quot; giving it a similar appearance to the Vector CRB, which is the civilian semi-auto only variant.]] &lt;br /&gt;
[[File:PD2 KRISS Vector misc4.jpg|thumb|600px|none|The Vector's unique suppressor, called &amp;quot;HPS Suppressor&amp;quot; in-game. It was modeled after the Defiance HPS 4GSK .45ACP, an actual Kriss USA product for Vector models of this caliber. Note that the &amp;quot;S&amp;quot; in &amp;quot;HPS&amp;quot; is already short for &amp;quot;suppressor&amp;quot;, so the in-game suffix is redundant.]] &lt;br /&gt;
[[File:PD2 KRISS Vector misc1.jpg|thumb|600px|none|Sydney reloading her Vector. Note that it no longer has a foregrip, it's still held as it has one however. Strangely, when fitting a &amp;quot;skin&amp;quot; to the gun, the foregrip will appear again. Why it disappears when no &amp;quot;skin&amp;quot; is used is unknown.]]&lt;br /&gt;
[[File:PD2 KRISS Vector misc2 director's cut.jpg|thumb|600px|none|The Vector with the &amp;quot;Urban camo&amp;quot; finish, showing the foregrip. Also note the stock interface, which is a Kriss USA's proprietary Enhanced Stock Adapter that appears when the Vector's default stock is swapped out for a mod.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi(**)==&lt;br /&gt;
The [[IMI Micro Uzi]] appears as the &amp;quot;Micro Uzi&amp;quot; and is unlocked for purchase by buying the &amp;quot;Yakuza Character Pack&amp;quot;.&lt;br /&gt;
[[Image:MicroUzi-2.jpg‎|thumb|none|350px|IMI Micro Uzi with bent trigger guard - 9x19mm]]&lt;br /&gt;
[[File:Micro Uzi PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Micro Uzi PD2 left.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Micro Uzi PD2 idle.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Micro Uzi PD2 Iron sights.jpg|thumb|none|600px|Iron sights. Note how the gun is held at an angle.]]&lt;br /&gt;
[[File:Micro Uzi PD2 Reloading1.jpg|thumb|none|600px|Reloading. Inserting a magazine.]]&lt;br /&gt;
[[File:Micro Uzi PD2 Reloading2.jpg|thumb|none|600px|Yanking the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==TsNIITochMash SR-2M Veresk==&lt;br /&gt;
The [[SR-2 Veresk|SR-2M Veresk]] was added along with the Jimmy character from the free Hardcore Henry Packs DLC, with his voice and likeness given by [[Sharlto Copley]] from the movie ''[[Hardcore Henry]]''. The weapon is called &amp;quot;Heather&amp;quot; ingame, which is the English translation of &amp;quot;Veresk&amp;quot;. It's notably the first subgun that can be dual-wielded. It has a slightly incorrect magazine capacity of 32 rounds instead of the real-world 30, likely because the stats, sans the rate of fire and stability, are a copy-and-paste of the [[MAC-10#Cobray M11/9|Cobray M11/9]] (Jacket's Piece).&lt;br /&gt;
[[file:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[File:PD2 SR2 left.jpg|thumb|600px|none|Here you can see the fire-selector is set to full-auto...]] &lt;br /&gt;
[[File:PD2 SR2 right.jpg|thumb|600px|none|...and the safety is set to fire!]] &lt;br /&gt;
[[File:PD2 SR2 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 SR2 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 SR2 reloading1.jpg|thumb|600px|none|Reloading. Removing the dry mag...]] &lt;br /&gt;
[[File:PD2 SR2 reloading2.jpg|thumb|600px|none|...inserting a new one...]] &lt;br /&gt;
[[File:PD2 SR2 reloading3.jpg|thumb|600px|none|...and pulling the charging handle. Note the coke stains on Jimmy's suit.]]&lt;br /&gt;
[[File:PD2 SR2 misc1.jpg|thumb|600px|none|The SR-2 with its two unique mods, an extended stock (that mod has to be unlocked, it is however free to install once the player has one) and the Tishina suppressor. Tishina means silence in Russian, an apt name. It might look like it's clipping into the gun but it's actually supposed to fit that way.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 SR2 akimbo left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 SR2 akimbo holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 SR2 akimbo reloading.jpg|thumb|600px|none|Reloading. Since the Veresk has an ambi mag-release, this is atleast somewhat conceivable.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45(**)==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] was originally an NPC-exclusive weapon, being used by enemy factions such as the GenSec Elite SWAT and the Murkywater PMC enemies. It was eventually added as a player-usable weapon with the &amp;quot;John Wick Weapon Pack&amp;quot; alongside the P30L and Desert Tech SRS-A1. Named the &amp;quot;Jackal SMG&amp;quot;, it is otherwise known in-universe as the &amp;quot;Schäfer &amp;amp; Gewehr AMP&amp;quot;, made by the same company that created the Bootleg, Gewehr 3, and Contractor pistol.&lt;br /&gt;
&lt;br /&gt;
Despite being ostensibly based on the .45 ACP model, the weapon's statistics and performance in the game are more akin to the UMP-40 variant, most notably the fire rate and 30-rounder magazine.&lt;br /&gt;
[[Image:HKUMP45.JPG|thumb|none|450px|Heckler &amp;amp; Koch UMP45 with vertical foregrip and flash hider - .45 ACP]]&lt;br /&gt;
[[File:PD2 UMP left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 UMP right.jpg|thumb|600px|none|If the player squints hard enough, the &amp;quot;.45 ACP&amp;quot; engraving can be seen on the bolt, thus confirming that this indeed is a UMP45, unlike what its stats may have suggested. Also despite being apparently milspec, the weapon also bears the caution to read the user manual above the fire selector, a feature not present on military UMPs.]] &lt;br /&gt;
[[File:PD2 UMP holding.jpg|thumb|600px|none|Wick admiring Sokol's hockey corner.]] &lt;br /&gt;
[[File:PD2 UMP irons.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 UMP reloading1.jpg|thumb|600px|none|After filling the goal with the wrong sort of projectile, Wick reloads the UMP45. First by pulling back the charging handle.]] &lt;br /&gt;
[[File:PD2 UMP reloading2.jpg|thumb|600px|none|Removing the empty mag.]] &lt;br /&gt;
[[File:PD2 UMP reloading3.jpg|thumb|600px|none|In with a new one.]] &lt;br /&gt;
[[File:PD2 UMP reloading4.jpg|thumb|600px|none|And the slapping (or punching, rather) the bolt into battery.]] &lt;br /&gt;
[[Image:Lg usc.jpg|thumb|none|450px|Heckler &amp;amp; Koch USC Tactical Match Rifle - .45 ACP]]&lt;br /&gt;
[[File:PD2 UMP misc1.jpg|thumb|600px|none|It's possible to modify the UMP45 into the [[Heckler &amp;amp; Koch USC]] with the &amp;quot;Civilian Barrel&amp;quot; and &amp;quot;Civilian Stock&amp;quot;. Add the &amp;quot;Short Magazine&amp;quot; (which holds 20 rounds instead of 10) and &amp;quot;Single Fire&amp;quot; mod for more &amp;quot;immersion&amp;quot;. The impersonation is less than perfect as the USC stock is not integral to the gun's frame, plus the UMP's stock hinge, 3-point fire selector switch and gadget rails remain attached to the weapon.]] &lt;br /&gt;
[[Image:UMP-45 Ironman.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP.  This is a Screen used UMP45 fitted with a C-More red dot sight and Surefire M900 weaponlight foregrip as used on the films ''[[Iron Man (2008)]]'' and ''[[Live Free or Die Hard]]''. A similar configuration, with the Surefire M900 replaced with a standard RIS foregrip, was used in ''[[XXX]]'']]&lt;br /&gt;
[[File:PD2 UMP misc2.jpg|thumb|600px|none|The UMP decked out with a suppressor, &amp;quot;Twinkle Grip&amp;quot; (this makes it one of the two weapons currently in the game with a second vertical foregrip as a modification, the other being the Uzi) &amp;quot;Military Laser Module&amp;quot;, &amp;quot;See More sight&amp;quot; and &amp;quot;Extended Magazine&amp;quot;.]]&lt;br /&gt;
[[File:Payday2_GenSecElites.jpg|thumb|none|600px|The GenSec Elite SWAT officer closest to the right side of the door holds a UMP45.]]&lt;br /&gt;
[[File:PD2 UMP misc3.jpg|thumb|600px|none|A dropped UMP wielded by a former Murkywater PMC.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon-2(**)==&lt;br /&gt;
The [[Izhmash PP-19 Bizon]]-2 was added with the &amp;quot;Gage Russian Weapon Pack&amp;quot; DLC. Named the &amp;quot;Tatonka&amp;quot; submachine gun in-game, the Bizon-2 is a rather inaccurate weapon with quite some recoil, though the latter is already remedied by the SMG's average fire rate. On the flip side, it is as compact as one would think and boasts unusually high damage per shot despite being chambered in pistol ammunition. &lt;br /&gt;
&lt;br /&gt;
Like the AK-12 in the same pack, the Bizon-2 lacks unique modifications.&lt;br /&gt;
[[Image:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[File:PD2 PP19 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 PP19 right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 PP19 1.jpg|thumb|none|600px|Looking for trouble with the &amp;quot;Tatonka&amp;quot; SMG. The in-game name is actually a Native American word for &amp;quot;bison.&amp;quot;]]&lt;br /&gt;
[[File:PD2 PP19 2.jpg|thumb|none|600px|Iron sights of the PP-19.]]&lt;br /&gt;
[[File:PD2 PP19 3.jpg|thumb|none|600px|Removing the helical mag on a customized Bizon.]]&lt;br /&gt;
[[File:PD2 PP19 4.jpg|thumb|none|600px|Locking in another magazine.]]&lt;br /&gt;
[[File:PD2 PP19 5.jpg|thumb|none|600px|Sokol chambering a round with his dominant hand.]]&lt;br /&gt;
&lt;br /&gt;
=Carbines / Assault Rifles / Battle Rifles=&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
The [[Colt Model 733]], fitted with an A2-style receiver and 6-position stock, appears as the ''AMCAR'', the very first primary weapon. Originally, its damage output was outright miserable compared to every other long arm and little could be done to fix it. Dumped as soon as possible, but kept by few as a voluntary handicap. After the big 2015 Crimefest weapon balance update, it now has higher damage output, on par with the [[G36K]] (JP36), which has a bit lower than average damage for an assault rifle in the game. Given the influence of ''[[Heat]]'' on the production, the highly specific choice of model probably isn't a coincidence.&lt;br /&gt;
[[File:Colt Model 733.jpg‎|thumb|500px|none|Colt Model 733 - 5.56x45mm. Note, the Model 733 does not appear to have a set specification from Colt, and could be found with either an A1, A1E1 or A2 upper receiver, A1 or A2 lower receiver, and a coated aluminum or fiberlite stock. This particular rifle has an A2 lower, an A1E1 upper (forward assist and case deflector with A1 sights as found on Canadian Colts), and a coated aluminium stock.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 -hd1- menu 1.jpg|thumb|none|600px|Unmodified Model 733, aside from the &amp;quot;Mil-Spec&amp;quot; magazine. The 20-round straight box comes by default.]]&lt;br /&gt;
[[file:Payday2-Colt 733-detail.jpg|thumb|none|600px|&amp;quot;Crosskill Tactical&amp;quot;, US-made. In spite of the markings, its original dismal damage put the Model 733 closer to a 9mm SMG than a short 5.56x45mm rifle.]]&lt;br /&gt;
[[File:Payday2-Colt 733-modified.jpg|thumb|none|600px|Nigh unmodifiable by default, some DLC components have eventually leaked into the Model 733's reach. Note the missing carry handle - it doesn't detach from the real-life Model 733.]]&lt;br /&gt;
[[File:Payday2-Colt 733-sights.jpg|thumb|none|600px|Chains catches a guard off-guard. The sight picture is clear, if cramped on the sides.]]&lt;br /&gt;
[[File:Payday2-Colt 733-magfull.jpg|thumb|none|600px|Knocking out a camera warrants a fresh magazine.]]&lt;br /&gt;
[[File:Payday2-Colt 733-magdry.jpg|thumb|none|600px|Empty box out.]]&lt;br /&gt;
[[File:Payday2-Colt 733-reload.jpg|thumb|none|600px|Full box in.]]&lt;br /&gt;
[[File:Payday2-Colt 733-cocking.jpg|thumb|none|600px|And a civilized bolt release. Back in action.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKS-74==&lt;br /&gt;
The [[AKS-74|Izhmash AKS-74]] is the second primary weapon unlocked, at reputation level 1. It's simply called AK Rifle and holds 30 rounds. &lt;br /&gt;
[[file:AKS-74.jpg|thumb|none|501px|Izhmash AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[File:PD2 AKS74 left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 AKS74 right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 AKS74 holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 AKS74 iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 AKS74 reloading ett.jpg|thumb|none|600px|Reloading. Rocking in a new mag...]]&lt;br /&gt;
[[file:PD2 AKS74 reloading2.jpg|thumb|none|600px|...then pulling the charging handle. One can make out a round in the chamber.]]&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:PD2 AK74 misc2.jpg|thumb|600px|none|Fitting the &amp;quot;Classic Stock&amp;quot; from The &amp;quot;Butcher's AK/CAR Mod Pack&amp;quot; turns the rifle into a regular [[AK-74]].]] &lt;br /&gt;
[[File:PD2 AK74 misc1.jpg|thumb|600px|none|Unusable solid stocked AK-74s with wood pistol grips and metal magazines can be found as loot called &amp;quot;Assault Rifles&amp;quot; They always come in twos and the models are noticeably higher quality than the in-game model.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4/M4A1_Carbine#M4.2FM4A1_Carbine|Colt M4A1]] appears as the &amp;quot;CAR-4&amp;quot; and is unlocked at reputation level 4. Essentially it is an upgrade of the starting Model 733 and features tan flip-up iron sights, KAC-style free-float railed foregrip, and a railed low-profile gas block. It is frequently used by law enforcers and holds 30 rounds. The NPC-exclusive model for this weapon features some small differences from player-used ones, such as a laser unit mounted on top of the railed handguard, instead of the side like on the player available M4A1. This rifle was notably used by the police Snipers, where it was claimed that it was a &amp;quot;higher caliber variant&amp;quot; of the M4 (perhaps a conversion to something like .50 Beowulf or .458 SOCOM) before being replaced by the G3A3 in PSG-1 mockup.&lt;br /&gt;
&lt;br /&gt;
The M4A1 has a ridiculous amount of modifications available (albeit most of them are locked behind DLC) which means it can be modified to fit many different roles. These modifications, if put together correctly, can make the M4A1 resemble a whole host of different real world AR variants.&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|none|500px|Colt M4A1 without carrying handle - 5.56x45mm]]&lt;br /&gt;
[[File:PD2 M4 left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 M4 right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 M4 misc1.jpg|thumb|none|600px|The markings on the side of the M4A1. They read: AR15 OVERKILL TACTICAL 5.56x45mm NATO MADE IN USA.]]&lt;br /&gt;
[[file:PD2 M4 holding.jpg|thumb|none|600px|Unlike a lot of shooters, the M4A1 in Payday 2 has the fire selector set to full-auto instead of semi-auto, safe, or &amp;quot;look, I broke the fire selector&amp;quot;.]]&lt;br /&gt;
[[file:PD2 M4 iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 M4 reloading1.jpg|thumb|none|600px|Reloading. Before mashing in the new mag, Dallas peeks into it, discovering it's only loaded with two bullets! (unless a magazine is completely empty, they will always been shown with two bullets in them.]]&lt;br /&gt;
[[file:PD2 M4 reloading2.jpg|thumb|none|600px|Not worried about this shortcoming, he loads the gun with the magazine anyway...]]&lt;br /&gt;
[[file:PD2 M4 reloading3.jpg|thumb|none|600px|...and then chambers one of the two bullets with the bolt release.]]&lt;br /&gt;
[[File:Z-m lr300-ML.jpg|thumb|none|500px|The Z-M LR 300ML - 5.56x45mm]]&lt;br /&gt;
[[File:PD2 M4 misc2.jpg|thumb|none|600px|Fitting a M4A1 with a Aftermarket Special Handguard, Folding Stock, Short Barrel, Straight Grip and Exotique (upper) Receiver makes it resemble the [[Z-M LR 300|Z-M LR 300ML]]. It's not a complete copy however, more like an approximation.]]&lt;br /&gt;
[[File:SalientArmsTier1 AR.jpg|thumb|500px|none|Salient Arms International GRY rifle - 5.56x45mm]] &lt;br /&gt;
[[File:SAITierOne.jpg|thumb|500px|none|Salient Arms International Tier One AR-15 - 5.56x45mm]] &lt;br /&gt;
[[File:PD2 M4 misc3.jpg|thumb|600px|none|Fitting the M4A1 with a Short Barrel, OVAL Foregrip, Straight Grip, THRUST lower and upper receiver and Wide Stock turns it into a mix between the Salient Arms GRY (pronounced grey) rifle and their other Tier-One (operator) AR's. The THRUST upper adds the distinctive titanium nitride coated bolt carrier group while the THRUST lower adds a Magpul BAD lever, albeit it's not actually used, which is too bad.]]&lt;br /&gt;
[[File:PD2 M4 cops1.jpg|thumb|500px|none|An FBI...]] &lt;br /&gt;
[[File:PD2 M4 cops2.jpg|thumb|500px|none|...SWAT...]] &lt;br /&gt;
[[File:PD2 M4 cops3.jpg|thumb|500px|none|...and higher level FBI member with their M4A1's. Note that this particular image is from a trailer, the model is higher quality than the actual in-game NPC used one. Also note how the iron sights are flipped down instead of removed like usual. This HD model more clearly shows its fitted with an Exotique (upper) Receiver and a EOTech 553 sight.]] &lt;br /&gt;
[[File:PD2 M4 taser.jpg|thumb|500px|none|A Taser with his M4A1.]] &lt;br /&gt;
[[File:PD2 M4 snipers.jpg|thumb|500px|none|And finally the snipers with their old riles, note the laser.]]&lt;br /&gt;
[[File:PD2 ZealTeamARdude.jpg|thumb|600px|none|A &amp;quot;Zeal Team&amp;quot; unit with an M4A1. Note the Folding Stock, which does not appear on said unit's weapon in the actual game.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2==&lt;br /&gt;
The [[Steyr AUG A2]] is at reputation level 8 and is named the &amp;quot;UAR&amp;quot; (presumably short for Universal Army Rifle, the English translation of Armee Universal Gewehr, or AUG). It holds 30 rounds and is rather accurate and powerful. It can be fitted with a railed fore end to make it resemble an AUG A3, but the rifle still lacks the bolt release of an A3. Oddly, instead of its build-in folding foregrip it has a section of rail added to the hinge and an aftermarket vertical grip attached to said rail.&lt;br /&gt;
Upon launch, the rifle can be seen using a Magpul PMAG, which suggests it was not based entirely on an authentic AUG. After the animation update, however, it gains the AUG's proprietary magazine.&lt;br /&gt;
As of update 61, the Raptor polymer body was added as a mod for the weapon, this mod will give the weapon the appearance of the Thales F90.&lt;br /&gt;
[[file:AUG A2 16.jpg|thumb|none|450px|Steyr AUG A2 (Military Version) - 5.56x45mm]]&lt;br /&gt;
[[File:AUG A2 PD2 left.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:AUG A2 PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:AUG A2 PD2 idle.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:AUG A2 PD2 Iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:AUG A2 PD2 Reloading1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:AUG A2 PD2 reloading2.jpg|thumb|none|600px|Reloading. Note the bullets are actually modeled inside the magazine!]]&lt;br /&gt;
[[file:F90.jpg|thumb|none|450px|Thales F90, a future replacement for the Australian F88 Austeyr - 5.56x45mm]]&lt;br /&gt;
[[file:PD2 AUG A2 misc1.jpg|thumb|none|600px|Slapping the &amp;quot;Raptor Polymer Body&amp;quot; onto the AUG makes it sorta resemble the Thales F90, it lacks the bolt release however.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMS==&lt;br /&gt;
The [[AKMS|Izhmash AKMS]] appears as the AK.762 and is unlocked at reputation level 16. It holds 30 rounds and has less total ammunition than the AKS-74. A golden version of this weapon with diamond plating on the wooden handguard was released as a community reward, though is more expensive and has a lower concealment stat with no other differences. It can become a [[AKM]] if the &amp;quot;Classic Stock&amp;quot; from The Butcher's AK/CAR Mod Pack is equipped.&lt;br /&gt;
[[file:AKMS.jpg|thumb|none|500px|AKMS, stamped steel receiver w/ slant muzzle brake and under-folding stock - 7.62x39mm]]&lt;br /&gt;
[[File:PD2 AKMS left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 AKMS right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 AKMS holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 AKMS iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 AKMS reloading1.jpg|thumb|600px|none|Reloading. Rocking in a new magazine.]] &lt;br /&gt;
[[File:PD2 AKMS reloading2.jpg|thumb|600px|none|Racking the charging handle. A round can be seen in the chamber if one looks closely enough.]] &lt;br /&gt;
[[File:PD2 AKMS Gold right.jpg|thumb|600px|none|The Gold AKMS in all its fugly glory.]]&lt;br /&gt;
[[file:PM md. 90 Krinkov.jpg|thumb|none|450px|AIMR - 7.62x39mm. The original Romanian designation for this rifle is the PM md. 90 cu țeavă scurtă (short barreled).]]&lt;br /&gt;
[[file:PD2 AKMS misc5.jpg|thumb|none|600px|Fitting the &amp;quot;AK Slavic Dragon Barrel&amp;quot; to the AKMS allows it to impersonate the [[AK-47#AIMR|Romanian AIMR]]]]&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|500px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:PD2 AKM misc6.jpg|thumb|600px|none|The AKM fitted with the &amp;quot;Classic stock&amp;quot; giving it that classic look.]] &lt;br /&gt;
[[File:PD2 AKMS misc1.jpg|thumb|600px|none|The Russian mercs in the Boiling Point heist use AKMs with solid stocks as their weapon. They were the only enemies to use AKMs initially, but eventually enemies such as the Hotline Miami gangsters, cartel members, gang members and AI companions started using them too.]] &lt;br /&gt;
[[File:PD2 AKMS misc2.jpg|thumb|600px|none|Ditto.]]&lt;br /&gt;
[[File:PD2 AKMS misc4.jpg|thumb|600px|none|The AI Houston using an AKM.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KV==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36K|Heckler &amp;amp; Koch G36KV]] makes an appearance as the &amp;quot;JP36&amp;quot;, unlocked as early as level 16. The damage output stays mediocre no matter what, but its main draws are easy recoil, solid accuracy, and a deep 240 round ammo pool.&lt;br /&gt;
[[file:HKG36KR.jpg|thumb|500px|none|Heckler &amp;amp; Koch G36KV - 5.56x45mm]]&lt;br /&gt;
[[File:Payday2 G36K preview.jpg|thumb|none|600px|The standard issue JP36. G36K and G36KV are all but indistinguishable these days, but the Navy style fire selector shows that this G36 is a KV. The proportions are a little off and the flash hider is that of a [[G36C]], hinting that it might've been modeled from an airsoft cousin or &amp;quot;stretching&amp;quot; a G36C model.]]&lt;br /&gt;
[[File:Payday2 G36K attachments1.jpg|thumb|none|600px|Festooned with toys. The option of installing a &amp;quot;Sniper Stock&amp;quot; from a civilian SR8 is an odd choice and makes the right-hand side fire selector vanish, but increases accuracy nonetheless. The side-mounting gadgets don't actually clip on the basic foregrip as intended, but rather bring their own screw-on rails if the originals weren't there.]]&lt;br /&gt;
[[File:Payday2 G36K attachments2.jpg|thumb|none|600px|The performance-increasing &amp;quot;Polizei Special Foregrip&amp;quot; is based on a Knight's Armament quad rail system. Note the combination retractable-folding HK stock, the fake vent holes on the foregrip texture, and the optic lens cover clipping through the front sight.]]&lt;br /&gt;
[[File:Payday2 G36K whack.jpg|thumb|none|600px|Houston breaks a shop display along with his ammunition. This completely unique melee attack is a weak knock with the most fragile part of the rifle, punctuated by totally absent trigger discipline.]]&lt;br /&gt;
[[File:Payday2 G36K reload1.jpg|thumb|none|600px|As a bank robbery goes bad, Houston stuffs a hastily scavenged mag into his drained JP36. Fortunately, the massive ammo pool also means a very quick resupply rate.]]&lt;br /&gt;
[[File:Payday2 G36K reload2.jpg|thumb|none|600px|20 extra bullets (count them!) certainly warrant sending the magazine home with a hearty smack. The precise number of rounds going into the rifle or going with the previous mag are strictly observed.]]&lt;br /&gt;
[[File:Payday2 G36K reload3.jpg|thumb|none|600px|Then he racks the lever...]]&lt;br /&gt;
[[File:Payday2 G36K firing.jpg|thumb|none|600px|...just in time to save himself from a beat cop gone bad.]]&lt;br /&gt;
[[File:PD2 G36C cops.jpg|thumb|600px|none|A GenSec Elite with a G36KV. Note the unique digital camo. It is fitted with a EOTech XPS red dot sight with a EOTech G33 3x magnifier mounted behind it, along with a Streamlight TLR 1 weaponlight on the handguard.]]&lt;br /&gt;
[[File:PD2 G36C cops2.jpg|thumb|600px|none|A GenSec Elite's G36KV laying on the ground, showing it is fitted with a HK 4-position combination retractable-folding G36 stock.]]&lt;br /&gt;
[[file:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[File:Payday2 G36C preview.jpg|thumb|none|600px|Installing the &amp;quot;Compact Foregrip&amp;quot; turns the gun into a convincing [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|G36C]]. The stamp names the rifle as a &amp;quot;PJ G36&amp;quot;. The stubby nose helps concealment with only minor drawbacks, but even the potential maximum is too poor to really make a difference when stealth counts.]]&lt;br /&gt;
[[File:Payday2 G36C sights.jpg|thumb|none|600px|A downtown ambush kicks off. The iron sights would be good and serviceable if the rear sight wasn't always flipped to the long-range setting. Optics are all but mandatory.]]&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[File:PD2 G36 misc1.jpg|thumb|600px|none|The &amp;quot;Gage Spec Ops Pack&amp;quot; DLC added along with a plethora of weapons mods, the &amp;quot;JP36 Original Sight&amp;quot; and &amp;quot;JP36 Long Foregrip&amp;quot;. This allows the weapon to impersonate the basic [[G36]] or an original German G36K if just the JP36 Original Sight is used.]] &lt;br /&gt;
[[File:PD2 G36 misc2.jpg|thumb|600px|none|A look down the fancy top mounted red dot sight. The reticle shape and color can be changed at the player's discretion.]]&lt;br /&gt;
&lt;br /&gt;
==Olympic Arms K23==&lt;br /&gt;
The ''Para SMG'' is unlocked at reputation level 19. A very competent and modifiable gun, it can easily cover whatever a gimmick primary weapon might lack - like a pocket CAR-4, albeit with worse concealability potential. It is a confusing mix of half-dozen different ultra-short AR-15 pistols and carbines, but since the game assets label it as ''&amp;quot;olympia&amp;quot;'', that's the headline.&lt;br /&gt;
===Olympic Arms K23B===&lt;br /&gt;
The basic look of the gun is closest to the [[M16_rifle_series#Olympic_Arms_K23B|OA K23B]] ultrashort carbine. However, the removable carry handle and RIS are featured only in its sister OA K23B Tactical, the emergency wire stock is taken from an [[M16 rifle series#M231 Firing Port Weapon|M231 FPW]] and the original aluminium foregrip has been extended over the gas block to make it a dead ringer with a round-front type [[M16 rifle series#LaFrance Specialties M16K|La France M16K]]. The name itself may be a dim reference to the fact that most of the involved guns have 9x19mm variants as well, but that's reaching.&lt;br /&gt;
[[file:Full-k23b.jpg|thumb|none|450px|Olympic Arms K23B - 5.56x45mm]]&lt;br /&gt;
[[file:K23B Tactical.jpg|thumb|none|450px|Olympic Arms K23B Tactical - 5.56x45mm. The Para gets different rails and no vertical foregrip.]]&lt;br /&gt;
[[File:Payday2 K23B preview.jpg|thumb|none|600px|The Para in its basic state. There's more than one model that could claim to be the basis.]]&lt;br /&gt;
&lt;br /&gt;
Attaching a Milspec Magazine and a Standard Stock bring the Olympic Arms K23B closest to its retail shape.&lt;br /&gt;
[[File:Payday2 K23B preview-true.jpg|thumb|none|600px|The older Para was a rather average SMG without being able to excel in any one area, but the 1st person animation update granted it a new lease of life by way of a lightning-fast reload.]]&lt;br /&gt;
&lt;br /&gt;
===Olympic Arms K23P===&lt;br /&gt;
Buying a Bare Essentials Stock for extra concealment removes the wire stock and leaves only the buffer tube behind. This combined with the old A2 flash hider out it as the Olympic Arms K23P, a semiauto pistol version of the same caliber.&lt;br /&gt;
[[File:Payday2 K23B pistol.jpg|thumb|none|600px|The wire stock secretly improves recoil control by +1. The in-game stat screens say that the stripped tube stock has no drawbacks, but memory hacking reveals otherwise. Note the further concealing Straight Grip.]]&lt;br /&gt;
&lt;br /&gt;
===M4 CQBR / Mk 18 Mod 0===&lt;br /&gt;
Attaching a Medium Barrel for extra accuracy and replacing the basic handguard with something else makes the Para finally look like an actual assault rifle. However, the barrel's rather specific ~10&amp;quot; length (falls just short of the 11.5&amp;quot; AMCAR) makes the most American option the [[M16_rifle_series#CQB-R / Mk. 18 Mod 0|Mk. 18 Mod 0]], ignoring the lack of a gas block/front sight and the too short foregrip.&lt;br /&gt;
[[File:Mk18.jpg|thumb|none|450px|Mk. 18 Mod 0 with Navy markings and special accessories - 5.56x45mm]]&lt;br /&gt;
[[File:Payday2 K23B Mk48 remastered.jpg|thumb|none|600px|The tan Tactical attachments have been in the game from the start and are less popular in the face of DLC stuff. The grip is Command Arms, the rest are faithful Magpul recreations.]]&lt;br /&gt;
[[File:Payday2 K23B reload.jpg|thumb|none|600px|Dallas tugs the charging handle of a reloaded Para - none of the other AR-15 pattern rifles reloaded like this until update 65, when the AMR-16 received a similar animation). Note the Butcher's recent Aftermarket Shorty foregrip and the bullets showing through the fresh Expert Magazine.]]&lt;br /&gt;
[[File:Payday2 K23B sights.jpg|thumb|none|600px|The sight picture is the same as the AMCAR, but it works well at ranges this short. Using a flashlight to make enemies pop out of a slightly dim background helps even during day heists.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M14==&lt;br /&gt;
A [[M14|Springfield Armory M14]] with a McMillan M2A stock and a short 16&amp;quot; barrel appears as the &amp;quot;M308&amp;quot; as in the first Payday. It is set to semi-auto by default but can be switched to full-auto and holds 10 rounds in a 20-round magazine. Prior to the first Gage Weapon Pack release, it was semi-automatic only, making it the only assault rifle to have the mode; as of then, it is now one of only two weapons with multiple fire modes that defaults to semi-auto, the other being the much-later-added HK417. The weapon can be modified with a JAE 100 G3 stock or a SAGE EBR Chassis, the later makes it resemble a [[M14#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]]. &lt;br /&gt;
[[file:Us m14 dmr 02.jpg|thumb|none|500px|Springfield Armory M14 Designated Marksman Rifle in a McMillan M2A stock - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Sagem14 09-1-.jpg|thumb|none|500px|Springfield Armory M14 with Sage stock and scope - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Springfield Armory M1A SOCOM 16 PD2 left.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Springfield Armory M1A SOCOM 16 PD2 right.jpg|thumb|none|600px|Note fire-selector below the rear sight.]]&lt;br /&gt;
[[File:PD2 M14 holding.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:PD2 M14 iron sights.jpg|thumb|none|600px|Iron Sights.]]&lt;br /&gt;
[[File:PD2 M14 reloading1.jpg|thumb|none|600px|Reloading. About to remove the magazine.]]&lt;br /&gt;
[[File:PD2 M14 reloading2.jpg|thumb|none|600px|About to insert a fresh mag.]]&lt;br /&gt;
[[File:PD2 M14 reloading3.jpg|thumb|none|600px|Hitting the bolt-release, a very rare sight with M14-style rifles in video-games. Note that the bolt is just about to lock into battery.]]&lt;br /&gt;
[[File:PD2 M14 misc1.jpg|thumb|none|600px|The M14 DMR in a JAE 100 G3 stock...]]&lt;br /&gt;
[[File:PD2 M14 misc2.jpg|thumb|none|600px|...and here in a SAGE EBR Chassis.]]&lt;br /&gt;
[[File:PD2 M14 misc3.jpg|thumb|none|600px|In the &amp;quot;Butcher mod pack&amp;quot; update, a scope mount was added for the M14. Without the mount, any optics will be mounted further forward on the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMSU==&lt;br /&gt;
A variant on the [[AKMSU|Izhmash AKMSU]] is unlocked at reputation level 29 and is named the &amp;quot;Krinkov,&amp;quot; the nickname of the [[AK-74#AKS-U|AKS-74U]]. It holds 30 rounds and is a catogorized as an SMG, rather than an assault rifle like the other three Kalashnikov rifles.&lt;br /&gt;
[[file:AK-Krinkov.jpg|thumb|none|450px|Izhmash AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:PD2 AKMSU left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 AKMSU right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 AKMSU holding.jpg|thumb|none|600px|Dallas admiring his huge stack of cash that he sadly can not spend on guns.]]&lt;br /&gt;
[[file:PD2 AKMSU iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 AKMSU reloading1.jpg|thumb|none|600px|Reloading. About to karate-chop the magazine out of the gun...]]&lt;br /&gt;
[[file:PD2 AKMSU reloading2.jpg|thumb|none|600px|...off it goes!]]&lt;br /&gt;
[[file:PD2 AKMSU quadmag.jpg|thumb|none|600px|Chains about to insert a quad stack magazine...]]&lt;br /&gt;
[[file:PD2 AKMSU reload.jpg|thumb|none|600px|...and finally racking the charging handle.]]&lt;br /&gt;
[[File:PD2 AKMS misc3.jpg|thumb|600px|none|Russian &amp;quot;light&amp;quot; mercs and (formerly) the Cloaker's Russian cousin in the Boiling Point heist use AKMSUs with a PBS-1 suppressor, railed handguard, an Aimpoint T1 Micro sight, no stock, and bakelite magazines. One might assume they use AKS-74Us due to the bakelite mags, but the curvature of the magazine indicates that it's chambered in 7.62x39mm. This could mean that the magazines are simply retextured AKMSU magazines that are supposed to make the gun look like an AKS-74U.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 AKMSU akimbo right.jpg|thumb|600px|none|This is a bad idea.]] &lt;br /&gt;
[[File:PD2 AKMSU akimbo holding.jpg|thumb|600px|none|...but Dallas don't care.]] &lt;br /&gt;
[[File:PD2 AKMSU akimbo reloading.jpg|thumb|600px|none|Reloading. Somehow reloading two AKMSUs is faster than reloading any of the akimbo pistols in-game. Magic innit?]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5==&lt;br /&gt;
The whole [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5]] family appears as the &amp;quot;AK5&amp;quot;, all packed inside one gun's upgrade selection. Its accuracy and recoil are solid from the start, but the low damage needs help to reach its best. Unlocked at level 33.&lt;br /&gt;
[[File:AK 5.jpg|thumb|none|500px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 -hd1- menu 1.jpg|thumb|none|600px|The stock model.]]&lt;br /&gt;
===Ak 5B===&lt;br /&gt;
Sticking on the &amp;quot;Bertil Stock&amp;quot; from the designated marksman model turns the AK5 into an ersatz [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5B]]. &lt;br /&gt;
[[File:Payday2 Ak 5 preview-b.jpg|thumb|none|600px|This DMR stock is enough to boost shot accuracy. The stock foregrip doesn't get rails, the components just sort of clamp on.]]&lt;br /&gt;
===Ak 5C===&lt;br /&gt;
The modernized [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5C]] comes together by replacing almost everything that comes off the receiver.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|500px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Ak 5 preview-c.jpg|thumb|none|600px|The true form of the rifle gains a leap to all important stats with the addition of the &amp;quot;Caesar&amp;quot; stock, &amp;quot;Karbin Ceres&amp;quot; foregrip and the recently introduced &amp;quot;CQB Barrel&amp;quot;, decorated here with a yellow laser module and a Lancer L5 magazine. The resemblance is far from perfect, however, due to the lack of the Ak 5C's railed top and duckbill flash hider, and the complete absence of vent holes on the foregrip.]]&lt;br /&gt;
[[File:Payday2 Ak 5 sights-c.jpg|thumb|none|600px|The sight picture is the western type, but the extra lateral vision is a welcome change from the AR-15 fashion.]]&lt;br /&gt;
[[File:Payday2 Ak 5 reload.jpg|thumb|none|600px|More targets means more bullets. The real-life foregrip's venting holes are nowhere to be seen.]]&lt;br /&gt;
[[File:Payday2 Ak 5 cocking.jpg|thumb|none|600px|The first-person animation update introduced this baffling maneuver - Chains here is strong enough to tug back the charging handle, with one finger, even when he's twisting his left arm through the gap between the stock and his right hand.]]&lt;br /&gt;
[[File:PD2 AK5 reloading1.jpg|thumb|600px|none|The reload animation has since been updated to be more conventional.]] &lt;br /&gt;
[[File:PD2 reloading2.jpg|thumb|600px|none|Chambering a round.]]&lt;br /&gt;
&lt;br /&gt;
===FN FNC===&lt;br /&gt;
The &amp;quot;Belgian Heat&amp;quot; handguard is cribbed straight off the [[FN_FNC#FN_FNC|FN Herstal FNC]] in a direct reference to Lt. Vincent Hanna ([[Al Pacino]]) from the movie ''[[Heat]]''.&lt;br /&gt;
[[File:FN FNC.jpg|thumb|500px|none|FN FNC - 5.56x45mm]]&lt;br /&gt;
[[File:Payday2 Ak 5 preview-fnc.jpg|thumb|none|600px|This unusual upgrade is a shunned choice. It helps less than the 5C handguard in every way.]]&lt;br /&gt;
[[File:Payday2 Ak 5 magbug.jpg|thumb|none|600px|The ghetto-FNC showing off a modeling bug. The Tactical and Expert magazines are misaligned and oversized for the magazine well, clipping through the front. This has since been patched.]]&lt;br /&gt;
[[File:Payday2 Ak 5 sights-fnc.jpg|thumb|none|600px|Looks like he's seen the film. The front sight is more reminiscent of the AR-15 types, very legible.]]&lt;br /&gt;
[[File:Payday2 Ak 5 magdry.jpg|thumb|none|600px|An empty magazine coming off the Bofors FNC. The voided barcode sticker is numbered &amp;quot;1KTG40885&amp;quot;.]]&lt;br /&gt;
[[File:Payday2 Ak 5 cocking-fnc.jpg|thumb|none|600px|Another shot of the Ak 5's cocking acrobatics, showing off the clashing difference between the black handguard and the Swedish green lacquer.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[M16#M16A4_Rifle|Colt M16A4]] with a short barrel appears as the &amp;quot;AMR-16&amp;quot; and is unlocked at reputation level 39. It is shown with a safe/semi/auto selective fire capability, meaning it was based on the export International Model R0901, and incorrectly holds 30 rounds in a 20-round magazine. It can be equipped with an [[M16A1]] handguard with the Blast From The Past modification. Unlike the other AR-15 type rifles, the M16's gas block and front sight disappear when using optics.&lt;br /&gt;
[[file:M16A4Standard.jpg‎|thumb|500px|none|Colt M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:PD2 M16 left.jpg|thumb|600px|none|The magazine is modeled after a 20 round mag but somehow it holds 30 rounds. Putting an actual 30 round mag in gun gives it 38 rounds.]] &lt;br /&gt;
[[File:PD2 M16 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M16 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M16 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 M16 reloading1.jpg|thumb|600px|none|Reloading. Inserting a new magazine.]] &lt;br /&gt;
[[File:PD2 M16 reloading2.jpg|thumb|600px|none|Then pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552-2(**)==&lt;br /&gt;
The [[SIG_SG_550#SIG_SG_552|SIG SG 552-2]] appears as the &amp;quot;Commando 553&amp;quot; (referring to the SG553 instead) and is available to purchase by anyone who owns the Armored Transport DLC. It Holds 30 rounds. The rifle can be confirmed as a 552-2 by the permanent scope rail, the simple, folding front and rear iron sights instead of the original sights of the SIG assault rifle series, and the proprietary SG 552 exclusive bolt handle. As of the First Person Animations Update, the weapon's magazine is translucent and visibly empties when firing, rather than being solid brown&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|450px|none|SIG SG 552-2, version with permanent scope rail and ACOG scope - 5.56x45mm. The in-game rifle has a factory handguard, although the pictured handguard can be put on the weapon.]]&lt;br /&gt;
[[File:SIG 552-2 PD2 left.jpg|thumb|none|600px|Note that the magazine has actual bullets modeled in it.]]&lt;br /&gt;
[[File:SIG 552-2 PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SIG 552-2 PD2 idle.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SIG 552-2 PD2 iron-sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:SIG 552-2 PD2 reloading1.jpg|thumb|none|600px|Reloading. Note that the magazine is modeled without a follower.]]&lt;br /&gt;
[[File:SIG 552-2 PD2 reloading2.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:SIG 552-2 PD2 reloading3.jpg|thumb|none|600px|Hitting the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H(**)==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-H|FN SCAR-H]] appears as the &amp;quot;Eagle Heavy Rifle&amp;quot; and is available to purchase for owners of the Gage Weapon Pack #1 DLC. It holds 20 rounds and is a powerful weapon. A version with a [[FN SCAR#FN SSR|FN SSR]] stock is used by some Murkywater PMC enemies.&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|500px|FN SCAR-H - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SCAR-H PD2 left.jpg|thumb|none|600px|Note the Magpul AFG, it is on the weapon by default and cannot be removed.]]&lt;br /&gt;
[[File:SCAR-H PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SCAR-H PD2 idle.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SCAR-H PD2 iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:SCAR-H PD2 reloading1.jpg|thumb|none|600px|Reloading. About to insert a magazine. The lack of feed lips is all too obvious in this frame.]]&lt;br /&gt;
[[File:SCAR-H PD2 reloading2.jpg|thumb|none|600px|Pulling the charging handle to chamber a new round. Seemingly, this SCAR-H has a broken bolt catch since the bolt does not lock back when the gun runs dry. Rather oddly, the original reload was '''correct''', as it uses the bolt release to chamber, until Update #65 released this new animation that seemingly &amp;quot;broke&amp;quot; the rifle.]]&lt;br /&gt;
[[File:PD2 SCAR misc1.jpg|thumb|600px|none|The SCAR-H used by the Murkywater PMCs. Note the AN/PEQ-15 IR designator on top of the front-rail.]] &lt;br /&gt;
[[File:PD2 SCAR misc2.jpg|thumb|600px|none|Ditto.]] &lt;br /&gt;
'''Modified Version'''&lt;br /&gt;
[[File:SCAR-H PD2 modified left.jpg|thumb|none|600px|Modified version with FN SSR stock, EOTech XPS, Command Arms pistol grip, and AN/PEQ-15 IR designator.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 FAL(**)==&lt;br /&gt;
A [[FAL|DSA SA58 FAL]] fitted with a DSA bolt-on railed scope mount and a paratrooper rear sight appears as the &amp;quot;Falcon Rifle&amp;quot; and is available to purchase for owners of the Big Bank DLC. It holds 20 rounds and is a very flexible weapon. Notably, the SA58 was the first weapon to have its accessories linked to DLC achievements rather than random drops. &lt;br /&gt;
[[File:DSA SA58 with 18'' barrel.jpg‎|thumb|none|500px|DSA SA58 with 18&amp;quot; barrel - 7.62x51mm NATO]] &lt;br /&gt;
[[File:PD2 FAL left.jpg|thumb|none|600px|Besides the DSA bolt-on railed scope mount and the eared paratrooper rear sight, it matches the above image to a T. Although difficult to spot in this screenshot, the receiver texture claims this weapon is chambered in .308 Winchester, a caliber that the original FAL cannot support while the SA58 can by using a proprietary receiver. Also note the fire selector being set to &amp;quot;Einzelfeuer&amp;quot; (single-fire), but the weapon still fires fully-automatic by default.]]&lt;br /&gt;
[[Image:PD2 FAL right.jpg|thumb|none|600px|Note the DSA bolt with &amp;quot;sand cuts&amp;quot;. The line &amp;quot;BARRINGTON, IL&amp;quot; milled onto its side is an obvious reference to the Barrington, Illinois-based DSA Arms.]]&lt;br /&gt;
[[File:PD2 FAL holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 FAL iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 FAL reloading1.jpg|thumb|600px|none|Reloading. Rocking in a new magazine...]] &lt;br /&gt;
[[File:PD2 FAL reloading2.jpg|thumb|600px|none|...then finishes by racking the charging handle.]] &lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|none|450px|DSA SA58 OSW - 7.62x51mm NATO]] &lt;br /&gt;
[[File:PD2 FAL SA58.jpg|thumb|none|600px|A DSA SA58 OSW can be replicated by equipping the &amp;quot;CQB Foregrip&amp;quot;, &amp;quot;Tactical Grip&amp;quot;, and &amp;quot;CQB Stock&amp;quot; modifications. An Extended Mag is optional, but will further improve the look.]] &lt;br /&gt;
[[Image:Fal13-1-.jpg‎|thumb|none|500px|Israeli FAL &amp;quot;Romat&amp;quot; with Wooden Furniture - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:PD2 FAL miscinthearse.jpg|thumb|none|600px|Attaching the &amp;quot;Retro Foregrip&amp;quot; and &amp;quot;Wooden Stock&amp;quot; to the SA58 allows it to impersonate the [[FN_FAL#IMI_Romat|IMI Romat]].]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1(**)==&lt;br /&gt;
The [[FAMAS#FAMAS_F1|FAMAS F1]] appears as the &amp;quot;Clarion Rifle&amp;quot; and is unlocked for purchase by buying the &amp;quot;Gage Assault Pack&amp;quot; DLC. It incorrectly holds 30 rounds in a 25-round magazine. It features unique modifications based on other, often obscure variations of the weapon; alongside the &amp;quot;G2 Grip&amp;quot; to turn it into the FAMAS G1, it also gets alternate barrels based on those of the G2 Commando, the G2 Sniper, and the Century Arms MAS .223 civilian rifle.&lt;br /&gt;
[[file:Famas.jpg|thumb|none|500px|FAMAS F1 - 5.56x45mm. Standard service rifle of the French Forces.]]&lt;br /&gt;
[[File:PD2 Famas left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Famas right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Famas holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Famas iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 Famas reloading1.jpg|thumb|600px|none|Reloading. Throwing away the empty mag.]] &lt;br /&gt;
[[File:PD2 Famas reloading2.jpg|thumb|600px|none|Inserting a new one.]] &lt;br /&gt;
[[File:PD2 Famas reloading3.jpg|thumb|600px|none|Pulling the charging handle.]] &lt;br /&gt;
[[file:FAMAS F2.jpg|thumb|none|500px|FAMAS G1 - 5.56x45mm. Older intermediate version of the G2 with magazine and magazine release system from the FAMAS F1.]]&lt;br /&gt;
[[File:PD2 Famas misc1.jpg|thumb|600px|none|If fitted with the &amp;quot;G2 Grip&amp;quot; (originally called &amp;quot;Retro Grip&amp;quot; before a patch, even though the G1 and G2 are newer models than the F1), the F1 turns into a G1 model.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM 7.62(**)==&lt;br /&gt;
The [[Galil#Galil 7.62|7.62mm variants of IMI Galil ARM]] appears as the &amp;quot;Gecko 7.62&amp;quot; rifle and is available to purchase for owners of the &amp;quot;Gage Assault Pack&amp;quot; DLC. It incorrectly holds 30 rounds in the 25-round magazine and has a much higher RoF than actual ARMs. &lt;br /&gt;
[[Image:Galilarm-05.jpg|thumb|none|500px|IMI Galil ARM chambered in 7.62x51mm NATO. Note the thicker, straight box magazine.]]&lt;br /&gt;
[[Image:PD2 Galil left.jpg|thumb|none|600px|Note that the bipod can't be used, it's purely cosmetic.]]&lt;br /&gt;
[[Image:PD2 Galil right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 Galil holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Galil iron sight.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 Galil reloading1.jpg|thumb|600px|none|Reloading. Removing the magazine, since it's not dry there's still bullets in it, or rather, a bullet.]] &lt;br /&gt;
[[File:PD2 Galil reloading2.jpg|thumb|600px|none|Rocking in a new mag.... with one bullet.]] &lt;br /&gt;
[[Image:Galil 7.62SAR Cropped.jpg|thumb|none|450px|IMI Galil SAR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PD2 Galil misc1.jpg|thumb|none|600px|It's possible to turn the ARM into a [[Galil SAR]] if fitted with the &amp;quot;Light Foregrip&amp;quot;.]]&lt;br /&gt;
[[Image:Galil_m.jpg|thumb|none|450px|IMI Galil MAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:PD2 Galil misc2.jpg|thumb|none|600px|If one modifies the ARM with the &amp;quot;CQB foregrip and &amp;quot;Skeletal stock&amp;quot; it turns into a [[Galil MAR]] lookalike.]]&lt;br /&gt;
[[Image:Galil-sniper-1.jpg|thumb|none|500px|Galil Sniper - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PD2 Galil misc3.jpg|thumb|none|600px|The &amp;quot;Sniper Foregrip&amp;quot; and &amp;quot;Sniper Stock&amp;quot; turns the ARM into the [[Galil Sniper Rifle]].]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3(**)==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3A3]] with a [[Heckler &amp;amp; Koch HK21]] machine gun's stock appears as the &amp;quot;Gewehr 3 Rifle&amp;quot; (a rather redundant name, as &amp;quot;Gewehr&amp;quot; means &amp;quot;rifle&amp;quot;, making this the &amp;quot;Rifle 3 Rifle&amp;quot;), and is available to purchase for owners of the &amp;quot;Gage Assault Pack&amp;quot; DLC. It holds 20 rounds in the magazine.&lt;br /&gt;
[[File:G3A3.jpg|thumb|none|500px|Heckler &amp;amp; Koch G3A3 with Navy trigger-group - 7.62x51mm NATO]]&lt;br /&gt;
[[File:PD2 G3 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 G3 right.jpg|thumb|600px|none|Note the G3A3A1-style ambidextrous fire selector. A real G3A3 (see above picture) is designed for right-handed shooters only.]] &lt;br /&gt;
[[File:PD2 G3 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 G3 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 G3 reloading1.jpg|thumb|600px|none|Reloading. Removing the empty mag...]] &lt;br /&gt;
[[File:PD2 G3 reloading2.jpg|thumb|600px|none|...about to insert a full one...]] &lt;br /&gt;
[[File:PD2 G3 reloading3.jpg|thumb|600px|none|...chambering a round.]] &lt;br /&gt;
[[Image:CETME G3.JPG|thumb|none|500px|Early Heckler &amp;amp; Koch G3 rifle with wooden handguard and buttstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:PD2 G3 misc3.jpg|thumb|600px|none|Fitting the G3 with the &amp;quot;Wooden foregrip&amp;quot;, &amp;quot;Wooden stock&amp;quot; and &amp;quot;Retro grip&amp;quot; will give it an appearance similar to the CETME rifles. Note the fancy (and entirely cosmetic) sling.]] &lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|500px|Heckler &amp;amp; Koch G3A3 with slimline handguard. This example is equipped with Olive-Drab colored furniture; H&amp;amp;K also produced this furniture in Black and &amp;quot;Jungle&amp;quot;-Green (referred to as &amp;quot;Police Green&amp;quot; in German circles). Saudi Arabia would also produce G3A3 rifles with light tan furniture - 7.62x51mm NATO]]&lt;br /&gt;
[[File:PD2 G3 misc4.jpg|thumb|600px|none|With the &amp;quot;Plastic foregrip&amp;quot; and &amp;quot;Retro grip&amp;quot; the G3 looks like the version above.]] &lt;br /&gt;
[[File:H&amp;amp;KPSG01.jpg|thumb|500px|none|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]] &lt;br /&gt;
[[File:PD2 G3 modified1 left.jpg|thumb|600px|none|The G3A3 modified to ''look'' like a PSG-1.]] &lt;br /&gt;
[[File:PD2 G3 modified1 right.jpg|thumb|600px|none|It's not quite a PSG-1 however...]] &lt;br /&gt;
[[File:PD2 G3 misc1.jpg|thumb|600px|none|Unlike a real PSG-1, this gun has S-E-F fire selector, a PSG-1 is semi-auto only and has a 0-1 selector. The PSG doesn't have any paddle magazine release or iron sights either.]] &lt;br /&gt;
[[File:PD2 G3 misc2.jpg|thumb|600px|none|Additionally, the fire selector on a PSG-1 isn't ambidextrous and was a forward assist/&amp;quot;silent bolt close divice&amp;quot;, something not present on this mock-up.]] &lt;br /&gt;
[[File:H&amp;amp;KSG1.jpg|thumb|500px|none|The gun is more of a strange hybrid between the the SG-1...(S-E-F fire-selector, paddle magazine release, iron sights)]] &lt;br /&gt;
[[File:Sr9tc.jpg|thumb|500px|none|...SR9(TC)...(grip, trigger, stock)]] &lt;br /&gt;
[[File:HKMSG90A1.jpg|thumb|500px|none|...and MSG90A1(ambidextrous fire-selector, forward assist, handguard)]]&lt;br /&gt;
[[File:PD2 CopSniperRifle.jpg|thumb|600px|none|The new rifle used by the Police Snipers. Note that it has the &amp;quot;Theia Magnified Scope&amp;quot; installed. This scope can only be used by the player on weapons categorized as sniper rifles, which the G3A3 is not.]]&lt;br /&gt;
[[File:PD2 CopSniperRifle2.jpg|thumb|600px|none|Left side of the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2(**)==&lt;br /&gt;
The [[Enfield_L85_rifle_series#L85A2|Enfield L85A2]] was released in the ''Clover Character Pack'' as the first paid DLC signature weapon. Known in-universe as the &amp;quot;L-95&amp;quot; and referred to as the &amp;quot;Queen's Wrath&amp;quot; by the inventory screen, the L85A2 comes with a Grippod vertical grip and optional Magpul EMAG that, despite the virtually unchanged dimensions compared to its default STANAG mag, seems to confer a sizable boost to capacity and, bizarrely, recoil reduction. &lt;br /&gt;
[[file:L85A2Iron.jpg|thumb|none|500px|Enfield L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PD2 L85 left.jpg|thumb|600px|none|A small clover sticker along with several tally marks can be made out if the player squints hard enough. Apparently the rifle had claimed 38 lives prior to Clover joining the gang, after which she for some reason decided to drop the habit entirely. It's probably for the best anyway, however, due to the massive number of cops the player ventilate each day the tally counts would literally go through the roof.]] &lt;br /&gt;
[[File:PD2 L85 right.jpg|thumb|600px|none|Note the zipped-on bottom and right rails. This is due to the L85 series' &amp;quot;flush&amp;quot; handguards not providing any attachment points for aftermarket accessories to mount on.]] &lt;br /&gt;
[[File:PD2 L85 holding.jpg|thumb|600px|none|Clover in her office with her favorite rifle.]]&lt;br /&gt;
[[File:PD2 L85 irons.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 L85 reloading1.jpg|thumb|600px|none|Reloading. Slapping the mag release, which probably wouldn't work very well.]] &lt;br /&gt;
[[File:PD2 L85 reloading2.jpg|thumb|600px|none|About to mash in a STANAG mag.]] &lt;br /&gt;
[[File:PD2 L85 reloading3.jpg|thumb|600px|none|Then pulling the charging handle. Like in many games, the bolt isn't depicted as locking back once the gun is dry.]]&lt;br /&gt;
[[File:PD2 L85 misc1.jpg|thumb|600px|none|The L85 is one of the few weapons in-game to have a completely different animation for reloading with a partially spent magazine. Instead of simply dropping the mag, it's removed by hand and presumably kept, which is wise.]] &lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, Daniel Defense railed foregrip, ACOG scope, Grippod vertical foregrip, and Surefire FHSA80SA flash hider - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PD2 L85 misc2.jpg|thumb|600px|none|One can deck out the L85A2 with the distinctive Daniel Defense rail for more tacticool. Also note the ACOG scope, called &amp;quot;Acough Optic Scope&amp;quot; in-game, and the Magpul EMAG, the latter was added along with this rifle and can be used with all rifles in-game that use STANAG magazines.]]&lt;br /&gt;
&lt;br /&gt;
==HS Produkt VHS-D2(**)==&lt;br /&gt;
The [[HS Produkt VHS|HS Produkt VHS-D2]] was released as part of the &amp;quot;Dragan Character Pack&amp;quot; DLC, much like the L85A2 was part of Clover's DLC. It is known in-game as the &amp;quot;Lion's Roar&amp;quot;, has a high rate of fire and overall good stats, though it has a long reload time and if unmodified, high recoil.&lt;br /&gt;
[[File:VHS-2.jpg|thumb|none|500px|HS Produkt VHS-D2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PD2 VHS left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 VHS right.jpg|thumb|600px|none|Note that the VHS-D2 is strangely a closed bolt weapon depicted as firing from an open bolt.]] &lt;br /&gt;
[[File:PD2 VHS holding.jpg|thumb|600px|none|Dragan in the gym with the rifle of his homeland.]] &lt;br /&gt;
[[File:PD2 VHS irons.jpg|thumb|600px|none|Iron sights. These bears some resemblance with the G36's iron sights.]] &lt;br /&gt;
[[File:PD2 VHS reloading1.jpg|thumb|600px|none|Reloading. Pulling out the magazine.]] &lt;br /&gt;
[[File:PD2 VHS reloading2.jpg|thumb|600px|none|A new magazine about to be loaded in. Here Dragan's VHS-D2 is shown to be using a real-but-relatively-obscure type of proprietary magazine. The VHS 2 series can accept G36 magazines in reality and are more commonly seen using them instead.]] &lt;br /&gt;
[[File:PD2 VHS reloading3.jpg|thumb|600px|none|Pulling the charging handle.]] &lt;br /&gt;
[[File:VHS-K2.jpg|thumb|none|450px|HS Produkt VHS-K2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PD2 VHS misc1.jpg|thumb|600px|none|With the &amp;quot;CQB Barrel&amp;quot; installed, the rifle resembles the K2 variant of the VHS.]]&lt;br /&gt;
&lt;br /&gt;
==TsNIITochMash AS Val(**)==&lt;br /&gt;
The [[AS Val]] was added with the Sokol Character Pack. It's called &amp;quot;Valkyria&amp;quot; in-game and holds 20 rounds of 9x39mm in the magazine.&lt;br /&gt;
[[File:AS Val.jpg|thumb|none|500px|AS Val - 9x39mm]]&lt;br /&gt;
[[File:PD2 AS Val left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 AS Val right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 AS Val holding.jpg|thumb|600px|none|Sokol admiring his hockey stick.]] &lt;br /&gt;
[[File:PD2 AS Val irons.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 AS Val reloading1.jpg|thumb|600px|none|Reloading. Removing the empty.]] &lt;br /&gt;
[[File:PD2 AS Val reloading2.jpg|thumb|600px|none|Rocking in a new one.]] &lt;br /&gt;
[[File:PD2 AS Val reloading3.jpg|thumb|600px|none|Pulling the charging handle with an underhand technique.]] &lt;br /&gt;
[[File:PD2 AS Val misc2.jpg|thumb|600px|none|The AS Val fitted with the &amp;quot;Prototype barrel&amp;quot; mod.]] &lt;br /&gt;
[[Image:Vss2.jpg|thumb|none|451px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[File:PD2 AS Val misc1.jpg|thumb|600px|none|Fitting the AS Val with the &amp;quot;Solid stock&amp;quot; turns it into a [[VSS Vintorez]].]] &lt;br /&gt;
[[File:PD2 AS Val misc3.jpg|thumb|600px|none|A VSS Vintorez in Chains' armory.]] &lt;br /&gt;
[[File:PD2 AS VAL misc1.jpg|thumb|600px|none|The VSS Vintorez used by the Russian Cloakers in the Boiling Point heist. At the time of the heist's release, they used AKMSUs.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec SUB-2000(**)==&lt;br /&gt;
Introduced in the Golden Grin update as a farewell gift from the Dentist, the [[Kel-Tec SUB-2000]] appears as the &amp;quot;Cavity 9mm&amp;quot;. A unique weapon to put it in gentle terms, it is a pistol caliber carbine primary weapon that achieves the damage level of a light sniper rifle using 9x19mm rounds. It fires exclusively in semi-auto as it does in real life and correctly holds 33-rounds in the extended Glock magazine with a +2 base-plate it uses. For some reason it is modeled without the red plastic blade in the front sight.&lt;br /&gt;
[[Image:Kel-Tec SUB-2000 33.jpg|thumb|none|500px|Kel-Tec SUB-2000 with 33-round Glock magazine - 9x19mm]] &lt;br /&gt;
[[File:Payday2 SUB-2000 preview.jpg|thumb|none|600px|The Cavity, straight from the gift wrappings. There are some small markings on the gun, but most are completely illegible. For once, the 33-rounder Glock magazine holds the correct amount of ammunition, and while it is usable with this gun in reality, it isn't recommended to any degree since the magwell of the SUB-2000 was not designed to work with the shelf of the Glock 18's extended magazine. This presents the risk of the magazine being shoved too far up the weapon when reloading and causing a jam. Kel-Tec therefore only recommends the use of standard Glock 17, 19, 22 and 23 magazines with their SUB-2000s.]]&lt;br /&gt;
[[File:Payday2 SUB-2000 attachments.jpg|thumb|none|600px|The gun comes complete with its own exclusive components. This Delabarre handguard reduces recoil at the expense of a lot of concealability. An alternate sight comes highly recommended.]]&lt;br /&gt;
[[file:Payday2_SUB-2000_flip1.jpg|thumb|none|600px|Flipping open the SUB-2000. Explains the extreme concealment rating, fails to account for the aftermarket sights. Not much slower than any other weapon draw, oddly enough.]]&lt;br /&gt;
[[file:Payday2_SUB-2000_flip2.jpg|thumb|none|600px|His peripheral sense tuned more towards sudden drawing motions, the guard fails to notice Hoxton pulling a carbine from his sleeve. Lifespan measured in seconds.]]&lt;br /&gt;
[[file:Payday2 SUB-2000 hipfire.jpg|thumb|none|600px|The second GenSec employee taking five to center mass. A surprise considering the gun's abysmal hipfire performance.]]&lt;br /&gt;
[[file:Payday2_SUB-2000_mag.jpg|thumb|none|600px|Hoxton's reign of terror takes a short pause. Note the LionGameLion maker's mark under the iron sight, right where the Kel-Tec logo is supposed to go.]]&lt;br /&gt;
[[file:Payday2 SUB-2000 reload.jpg|thumb|none|600px|The surprising stopping power might have something to do with the strange red tips in the 9x19mm that's crammed into the carbine. Chambering rare overpressure rounds would logically go with the low ammunition reserve, too.]]&lt;br /&gt;
[[Image:Kel-Tec SUB-2000 Gen 2.jpg|thumb|none|500px|Kel-Tec SUB-2000 Gen 2 - 9x19mm]] &lt;br /&gt;
[[file:Payday2 SUB-2000G2 overview.jpg|thumb|none|600px|Slapping on the &amp;quot;Appalachian Foregrip&amp;quot; transforms the first-run gun into a current Gen 2 model. The slimmer foregrip hikes concealment to brilliant levels, but stomps controllability to such a state where it genuinely starts competing in the class of actual sniper rifles. Note the stock, which also changed into that of the newer model.]]&lt;br /&gt;
[[file:Payday2 SUB-2000G2 attachments.jpg|thumb|none|600px|The &amp;quot;Tooth Fairy Suppressor&amp;quot; foregrip option also puts the rest of the furniture into Gen 2 shape. It seems to be a slightly-modified mockup of the GemTech MK-9K suppressor and Red Lion Precision rail combo.]]&lt;br /&gt;
[[file:Payday2 SUB-2000G2 sights.jpg|thumb|none|600px|The sight picture of the SUB-2000, viewed against a distant mercenary's upper body. The weapon is missing the red plastic blade in its front ring sight, making precise shooting a bit difficult. In real life the front sight blade is notorious for falling out or breaking off easily.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416C(**)==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416C]] was added with the release of the ''Sydney Character Pack''. It was marketed in-universe as the &amp;quot;Schäfer &amp;amp; Gewehr 416C&amp;quot;, but this copy of the weapon was renamed by Sydney to &amp;quot;Bootleg&amp;quot; after apparently buying from a blackmarket arms trader behind a gas station in Australia. Sydney also has a tattoo of the carbine on her left arm. It comes pre-fitted with a set of Centurion Arms diopter drum sights, non-removable 100-round Beta C-Mag and a Magpul RVG, the latter of which is apparently for posterity only as its recoil remains horrible throughout.&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416C carbine with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PD2 416C left.jpg|thumb|600px|none|The Beta C-Mag is attached by default and can't be switched to anything else. It correctly holds 100 rounds.]] &lt;br /&gt;
[[File:PD2 416C right.jpg|thumb|600px|none|Note the bullets modeled inside the drum. Also note the Magpul RVG that is fitted by default and can't be removed. The collapsible stock can't be extended either, meaning actual shoulder-firing of the weapon is not possible and explains quite a lot about its rather mediocre Stability value.]] &lt;br /&gt;
[[File:PD2 416C holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 416C iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 416C reloading1.jpg|thumb|600px|none|Reloading. Dumping the empty drum...]] &lt;br /&gt;
[[File:PD2 416C reloading2.jpg|thumb|600px|none|...inserting a new one... (Here you can see &amp;quot;SG 416 C&amp;quot; on the mag-well.)]] &lt;br /&gt;
[[File:PD2 416C reloading3.jpg|thumb|600px|none|...and hitting the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1(**)==&lt;br /&gt;
The [[CZ 805 BREN|CZ 805 BREN A1]] was added with the Biker Heist Packs and called the &amp;quot;CR 805B&amp;quot; in-game. It's strangely treated as an SMG by the game and is therefore a secondary weapon, which is even more egregious than the similarly-categorized Olympic Arms K23B and AKMSU as it is a legitimate full-length assault rifle in reality. It's fitted with a non-removable Magpul MVG foregrip. It has a factory gray and black two-tone finish and is fitted with a STANAG magwell (which can also be a factory option). It can be given a shorter barrel that turns the rifle into an A2 model.&lt;br /&gt;
[[File:CZ805BRENA1 adjustablestock.jpg|thumb|500px|none|CZ 805 BREN A1 - 5.56x45mm NATO]] &lt;br /&gt;
[[File:CZ805BREN variant.jpg|thumb|500px|none|CZ 805 BREN A1 with tan upper receiver - 5.56x45mm NATO, To show the CZ made STANAG magwell.]] &lt;br /&gt;
[[File:PD2 805BREN left.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 805BREN right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 805BREN holding.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 805BREN iron sights.jpg|thumb|600px|none|Iron sights.]]&lt;br /&gt;
[[File:PD2 805BREN reloading1.jpg|thumb|600px|none|Reloading. Jiro begins with checking the chamber, which is empty.]]&lt;br /&gt;
[[File:PD2 805BREN reloading2.jpg|thumb|600px|none|Flicking out the magazine in a very dramatic way before inserting a new one...]]&lt;br /&gt;
[[File:PD2 805BREN reloading3.jpg|thumb|600px|none|...and then he takes his sweet time to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417(**)==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK417]] was added to the game as part the &amp;quot;Scarface Character Pack&amp;quot; DLC. Known in-universe as the &amp;quot;Little Friend 7.62 Assault Rifle&amp;quot; or &amp;quot;Schäfer &amp;amp; Gewehr SG-417D&amp;quot;, it strangely sports an AR-15-esque solid stock instead of the proper one for the HK417, and a usable underslung [[M203 grenade launcher]]. The weapon is notable for not having any unique modifications to its name whatsoever. It's not even possible to switch out the grip or stock. It is also only one of two weapons in the game with multiple firing modes to default to semi-auto rather than full-auto, the other being the above M14.&lt;br /&gt;
[[Image:HK417 16.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK417 with sights removed and 16&amp;quot; barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PD2 417 left.jpg|thumb|none|600px|Left side preview of the HK417. Note the markings that confirm its caliber. While it is not uncommon for battle rifles to be classified as assault rifles in ''PAYDAY 2'', the 417 hikes this up to eleven by having the explicit term right in its (rather long) name, caps and all, which it is '''not''', by any stretch. Note the 30 on the full auto marking, which is not only wrong as the gun only holds 20 rounds in the mag, but on the real rifle it's marked 20. Lastly, the magazine is oddly solid despite several other weapons having their proper transparent magazines modeled and rendered.]]&lt;br /&gt;
[[Image:PD2 417 right.jpg|thumb|none|600px|Right side. For whatever reason, this incarnation of the &amp;quot;Little Friend&amp;quot; is a German-made battle rifle instead of Tony's classic M16, though it was clearly dolled up to pass for one as evident by the AR-15-esque solid stock. Overkill's decision to make it the HK417 instead could possibly be due to the fact that there already is an M16 in the game; adding another one would be redundant. The underslung M203 can be switched to the same way one would engage the bipods on an LMG.]]&lt;br /&gt;
[[File:PD2 HK417 holding.jpg|thumb|none|600px|Scarface introducing the target dummy to his &amp;quot;little friend&amp;quot;. The fire mode is by default set to semi but can be flicked to auto, a trait only shared with the M14.]]&lt;br /&gt;
[[File:PD2 HK417 ironsight.jpg|thumb|none|600px|Iron sights. These are the same ones found on Sydney's HK416C.]]&lt;br /&gt;
[[File:PD2 HK417 reload1.jpg|thumb|600px|none|Reloading. Scarface pulling out the spent mag.]]  &lt;br /&gt;
[[File:PD2 HK417 reload2.jpg|thumb|600px|none|Clicking a new one in.]]  &lt;br /&gt;
[[File:PD2 HK417 reload3.jpg|thumb|600px|none|Then finishes with a firm press on the bolt release accompanied with a very weak sound effect.]]&lt;br /&gt;
[[File:RM Equipment M203PI.jpg|thumb|none|375px|RM Equipment M203PI - 40x46mm.]]&lt;br /&gt;
[[File:PD2 M203 holding.jpg|thumb|600px|none|Attached to the Scarface Pack's HK417 is the [[M203 grenade launcher]], effectively forming a two-in-one combo with the launcher also doubling as the 417's unique &amp;quot;attachment&amp;quot; that cannot be removed. Rather strangely, the in-game M203 sports both a barrel clamp and rail mount brackets. Here Scarface is readying the HK417-mounted M203 upon a dangerously close dummy. Upon switching to launcher mode the player character will actually move his/her hand down to the M203's trigger.]]  &lt;br /&gt;
[[File:PD2 M203 reloading1.jpg|thumb|600px|none|Reloading. Opening the breech. Here's a frame away from the empty shell falling out.]] &lt;br /&gt;
[[File:PD2 M203 reloading2.jpg|thumb|600px|none|Loading in a new grenade.]] &lt;br /&gt;
[[File:PD2 M203 reloading3.jpg|thumb|600px|none|Then sliding the breech shut and the M203 is almost ready to fire again.]]&lt;br /&gt;
&lt;br /&gt;
==Taran Tactical Innovations TR-1 Ultra-light(**)==&lt;br /&gt;
The Taran Tactical Innovations TR-1 Ultra-light was added with the release of the &amp;quot;John Wick Heists&amp;quot; pack as the &amp;quot;Contractor .308&amp;quot;, ostensibly modeled after the rifle prominently used by Wick in ''[[John Wick: Chapter 2]]''. While the rifle used in the movie is an AR-15 variant, the in-game weapon uses a .308 receiver, which makes it an AR-10. It is oddly classified as a sniper rifle, therefore blessing it with the ability to pierce heavy armor and shields (despite only having slightly higher base damage than the above HK417 and M14), while crippling it with the typically meager sniper ammo reserve (one full magazine in the weapon, and only one in reserve) at the same time. For whatever reason, the &amp;quot;Contractor .308&amp;quot; is vastly more concealable than any other weapon in its class (barring the later SVD), rivaling some of the middle-ground assault rifles and capable of respectable values once modified.&lt;br /&gt;
&lt;br /&gt;
The in-game rifle utilizes a Cobra Tactical angled foregrip and Lancer Systems L7AWM .308 Winchester magazines.&lt;br /&gt;
[[Image:TTI Rifle model TR1 Ultralight.jpg|thumb|none|500px|TTI Rifle model TR-1 Ultra-light.]]&lt;br /&gt;
[[File:PD2 TTI TR1 left.jpg|thumb|600px|none|Left-side view of the TR-1. Note how the in-game rifle looks not quite as similar to the picture above due to the different parts used and the .308 AR-10 receiver.]]&lt;br /&gt;
[[File:PD2 TTI TR1 right.jpg|thumb|600px|none|The decision to list this gun as a sniper rifle is rather odd, as TR-1 rifles are usually little more than dolled up AR-15-based platforms with minimal changes to barrel lengths and whatnot, therefore are barely qualified as DMRs, much less sniper rifles. The upper receiver of the rifle is modeled after the Noveske upper used on the actual TTI TR-1, but they are only made for AR-15s, not the .308/7.62x51mm AR-10.]]&lt;br /&gt;
[[File:PD2 TTI TR1 misc1.jpg|thumb|600px|none|An up close look at the receiver. Taran Tactical Innovations has been changed to &amp;quot;Tecci Tactical Operations&amp;quot;. Note that the while the lower has &amp;quot;SAFE-FIRE&amp;quot; markings, which would mean that it would be capable of firing in semi-auto only (which is also what it does in-game), the selector is flipped to where auto would be on a select-fire AR.]] &lt;br /&gt;
[[File:PD2 TTI TR1 misc2.jpg|thumb|600px|none|Fitting the rifle with the &amp;quot;contractor grip&amp;quot; and &amp;quot;contractor stock&amp;quot; gives it an appearance similar to the rifle pictured above. ]]&lt;br /&gt;
[[File:PD2 TR-1 1.jpg|thumb|none|600px|On the watch for lawmen with the TTI TR-1.]]&lt;br /&gt;
[[File:PD2 TR-1 2.jpg|thumb|none|600px|Looking down an attached 45° canted reflex sight, just as John had on the movie's rifle.]]&lt;br /&gt;
[[File:PD2 TR-1 3.jpg|thumb|none|600px|Wick backs out of the window while taking fire from an unfriendly medic.]]&lt;br /&gt;
[[File:PD2 TR-1 4.jpg|thumb|none|600px|Meanwhile, Chains smacks in a new magazine as a random woman looks on in horror at the goon squad.]]&lt;br /&gt;
[[File:PD2 TR-1 5.jpg|thumb|none|600px|Chambering a .308 round. The bolt appropriately locks back for the empty reload.]]&lt;br /&gt;
[[File:PD2 TR-1 6.jpg|thumb|none|600px|The TR-1, locked and loaded.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12(**)==&lt;br /&gt;
The latest iteration of the [[AK-12]] was added with the &amp;quot;Gage Russian Weapon Pack&amp;quot; DLC. Going by the name &amp;quot;AK17&amp;quot; in-game. It holds 35 rounds by default, and can accept the other AK magazine mods (the ''Low Drag'' US PALM magazine gives it a similar appearance to the AK-15 variant).&lt;br /&gt;
[[File:AK-12 2016.jpg|thumb|none|500px|AK-12 with Krechet-M sight - 5.45x39mm, 2016 version]]&lt;br /&gt;
[[File:PD2 AK12 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 AK12 right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 AK12 1.jpg|thumb|none|600px|AK-12 in hand, Wolf watches a GenSec armored car crew have a very bad day.]]&lt;br /&gt;
[[File:PD2 AK12 2.jpg|thumb|none|600px|Returning fire with the AK-12 on the PMC convoy.]]&lt;br /&gt;
[[File:PD2 AK12 3.jpg|thumb|none|600px|Reloading the AK-12.]]&lt;br /&gt;
[[File:PD2 AK12 4.jpg|thumb|none|600px|Rocking in a new magazine.]]&lt;br /&gt;
[[File:PD2 AK12 5 .jpg|thumb|none|600px|Followed by an underhand tug of the charging handle, if needed.]]&lt;br /&gt;
[[File:PD2 AK12 6.jpg|thumb|none|600px|John Wick bashes another character (armed with a scoped SG 552) with his AK-12.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
The Shotguns in PAYDAY 2 are among a handful that are capable of using alternative munitions instead of their standard 00 Buckshot shells. The Gage Shotgun Pack introduces the first four shell types (000 Buck, fragmentation rounds, tungsten flechette shells and armor-piercing slugs), while The Butcher's BBQ Pack adds the Dragon's Breath rounds to the equation.&lt;br /&gt;
&lt;br /&gt;
All shotgun-type weapons are listed here except for the Taurus 4510PLYFS, which is indexed under &amp;quot;Pistols&amp;quot; instead.&lt;br /&gt;
==Remington Model 870 Field Gun==&lt;br /&gt;
A [[Remington Model 870 Field Gun]], called the &amp;quot;Reinfeld 880&amp;quot; is unlocked at level 8, it has synthetic furniture instead of wood and has a pistol gripped stock. It's the first unlockable shotgun. It holds 6 shells and is used by law enforcers, Hotline Miami mobsters, Russian mercs, and the basic green Bulldozer.&lt;br /&gt;
[[file:Remington870Fieldgun.jpg|thumb|none|500px|Remington Model 870 Field Gun - 12 gauge]]&lt;br /&gt;
[[File:PD2 M870 left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 M870 right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 M870 holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 M870 iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 M870 reloading1.jpg|thumb|none|600px|Reloading. Loading up with some 12 gauge shells...]]&lt;br /&gt;
[[file:PD2 M870 reloading2.jpg|thumb|none|600px|...and chambering said 12 gauge shell.]]&lt;br /&gt;
[[File:PD2 M870 cops.jpg|thumb|500px|none|A LEO with his 870. Note that it has a wooden pump in this particular picture, in-game they are decked out with a unique Surefire dedicated forend weaponlight.]] &lt;br /&gt;
[[File:PD2 M870 dozer.jpg|thumb|500px|none|The green dozer's 870.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 Short-Barreled==&lt;br /&gt;
A stubby variant of the [[Remington Model 870 Field Gun]] is unlocked at level 13 and is called the &amp;quot;Locomotive 12G&amp;quot;. It holds 6 shells in what appears to be a 3-round tube and was the only secondary shotgun prior to DLC and patches. It is overall similar to its full-sized counterpart, but has slightly higher damage and a higher rate of fire but shorter range and lower accuracy.&lt;br /&gt;
[[Image:Shorty870.jpg|thumb|none|450px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:PD2 M870SB left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 M870SB right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 M870SB holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 M870SB iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 M870SB reloading1.jpg|thumb|none|600px|Reloading. Loading some shells...]]&lt;br /&gt;
[[file:PD2 M870SB reloading2.jpg|thumb|none|600px|...and pumping it.]]&lt;br /&gt;
[[file:P1010021.JPG|thumb|none|500px|Remington 870 shotgun with AR-15 stock and pistol grip adapter and full-length picatinny rail system - 12 gauge]]&lt;br /&gt;
[[file:PD2 M870SB misc2.jpg|thumb|none|600px|Putting an AR stock on the Shorty 870 makes it similar to the shotgun above.]]&lt;br /&gt;
[[file:PD2 M870SB misc1.jpg|thumb|none|600px|A tacticooled Shorty 870. Payday 2 marks the first appearance of the SilencerCo Salvo 12 shotgun suppressor in a video game, and possibly, fictional media.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga-12K==&lt;br /&gt;
The [[Saiga 12K|Izhmash Saiga-12K]] (going by the name &amp;quot;IZHMA 12G&amp;quot;) is one of two select-fire shotguns in-game, along with the AA-12. It holds 7 shells in a box magazine and is unlocked at level 26. &lt;br /&gt;
&lt;br /&gt;
The model is not an actual Saiga-12K, but is rather a hybrid taking several components from the [[AKMS]]. Firstly it features a standard ribbed AKM top cover, rather than the smooth cover used on the Saiga-12 which has a larger ejection port with a sprung sliding cover over the rear portion. Secondly it has an under-folding AKMS stock which was not available on the Saiga-12. Lastly the receiver is a hybrid of an AKMS one and a Saiga, with the magazine release being immediately ahead of the trigger guard and receiver dimples above the magazine, but with a Saiga-style front trunion (lacking the corresponding rivets however). &lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|500px|Izhmash Saiga-12K - 12 gauge]]&lt;br /&gt;
[[File:PD2 Saiga left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 Saiga right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 Saiga holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 Saiga iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 Saiga boxmag.jpg|thumb|none|600px|Reloading a customized Saiga-12K, note the magazine is now properly loaded.]]&lt;br /&gt;
[[file:PD2 Saiga reload.jpg|thumb|none|600px|It is now charged underhand, with regard to keeping the optic stable.]]&lt;br /&gt;
[[File:PD2 Saiga dozer.jpg|thumb|500px|none|The black Dozers step up their shotgun game with a Saiga-12K.]]&lt;br /&gt;
&lt;br /&gt;
==Double Barreled Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|Double Barreled Shotgun]] appears as the &amp;quot;Mosconi 12G&amp;quot; and is unlocked at level 39. Obviously it only holds two shells but is one of the most powerful weapons in the game.&lt;br /&gt;
[[file:IGA-Coach-Gun.jpg|thumb|none|500px|Stoeger/IGA Coach imported side by side shotgun - 12 gauge]]&lt;br /&gt;
[[File:PD2 Double left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Double right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Double holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Double iron sights.jpg|thumb|600px|none|It would say &amp;quot;iron sights&amp;quot; here if there were any.]] &lt;br /&gt;
[[File:PD2 Double reloading1.jpg|thumb|600px|none|Reloading. Chucking out the spent shells. This wouldn't be that easy in reality as the shells would probably have expanded once they've been fired.]] &lt;br /&gt;
[[File:PD2 Double reloading2.jpg|thumb|600px|none|Loading in two new shells. Both shells will always be discarded, regardless if they've been spent or not.]] &lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Remington Spartan Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:PD2 Double misc1.jpg|thumb|600px|none|It's possible to saw down both the barrels and the stock with the use of the &amp;quot;Road Warrior&amp;quot; and &amp;quot;Gangsta Special&amp;quot; modifications respectively.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12(*)==&lt;br /&gt;
The [[Franchi SPAS-12]] was added during CrimeFest 2014 and is called the &amp;quot;Predator 12G&amp;quot;. It fires in semi-auto and holds 6 rounds in the default short tube, the &amp;quot;Extended Magazine&amp;quot; gives it the more standard length tube but it holds 10 rounds instead of the correct 8. It can be bought regardless of level and is unlocked by being a member of the Payday 2 Steam group.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[Image:Payday2_SPAS12.jpg|thumb|600px|none|Note the slid back pump, which would indicate a SPAS-12 in pump-action mode. A semi-automatic SPAS-12 would have its foregrip locked forward protruding past the heatshield. Despite this, the SPAS-12 exclusively fires in semi-automatic during gameplay.]]&lt;br /&gt;
[[Image:Payday2_SPAS12_2.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 SPAS holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 SPAS iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:Payday2SPASmelee.jpg|thumb|none|600px|Melee animation. The stock can be folded, removed, or replaced with the solid Franchi stock.]]&lt;br /&gt;
[[File:PD2 SPAS reloading1.jpg|thumb|600px|none|Loading up the SPAS-12 with some shells.]] &lt;br /&gt;
[[File:PD2 SPAS reloading2.jpg|thumb|600px|none|After doing so, Dallas flips over the SPAS-12 and racks the charging handle, or rather, he performs the motion of doing so, the actual charging handle doesn't move. It should be noted that this particular part of the reload animation wasn't changed in the weapon animation update.]]&lt;br /&gt;
[[File:PD2 SPAS misc1.jpg|thumb|600px|none|The various stock configurations of the SPAS-12. Here with no stock, which strangely is the most expensive &amp;quot;attachment&amp;quot;.]] &lt;br /&gt;
[[File:Spas12 fixed.jpg|thumb|500px|none|Franchi SPAS-12 with fixed stock - 12 gauge]] &lt;br /&gt;
[[File:PD2 SPAS misc2.jpg|thumb|600px|none|Solid stock. Note the ball bearing latches above the pistol grip despite there being no folding stock to actually lock into.]] &lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]] &lt;br /&gt;
[[File:PD2 SPAS misc3.jpg|thumb|600px|none|...and lastly the SPAS-12 with the stock folded. Upon closer inspection, the in-game model seems to lack the SPAS-12's iconic swivel butthook. This is presumably removed to allow players to properly aim down the sights during play.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta DT11/CZ Redhead Deluxe Hybrid(*)==&lt;br /&gt;
This [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under Shotgun]] was introduced along with the Bonnie Character update as the &amp;quot;Joceline O/U 12G&amp;quot;. It appears to be a hybrid of the Beretta DT11 and CZ Redhead Deluxe O/U, while the game files claim it's modeled after a Beretta 682 Gold E. &lt;br /&gt;
[[File:DT-11.jpg|thumb|none|500px|Beretta DT11 - 12 gauge]]&lt;br /&gt;
[[File:CZ Redhead.jpg|thumb|none|500px|CZ Redhead Deluxe O/U - 12 gauge]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 left.jpg|thumb|none|600px|As was the case with the other double-barreled shotgun in the game, the &amp;quot;Joceline O/U&amp;quot; seems to be a fictional frankengun, possessing the checkered forearm of the CZ Redhead Deluxe crammed together with what appears to be a Beretta DT11's stippled stock.]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 idle .jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 ironsights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 reloading2.jpg|thumb|none|600px|Unlike the other double-barreled shotgun in the game, the Joceline actually has a different animation for reloading when only one shell has been fired.]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 reloading3.jpg|thumb|none|600px|Reloading when both shells has been fired.]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 reloading4.jpg|thumb|none|600px|Inserting two new shells.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90(**)==&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Super 90]] appears as the &amp;quot;M1014&amp;quot; in-game, the US Military designation of the shotgun. It first appeared in the Death Wish Update in the hands of the GenSec Elite shotgun units, albeit in the M4 tactical configuration. A player-usable version was finally added in the &amp;quot;Gage Shotgun Pack&amp;quot; DLC. It holds 8 shells in the 7 round tube. &lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|500px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[File:PD2 M4 Super 90 left.jpg|thumb|600px|none|Note that the default barrel length of the gun is slightly shorter (or longer) than any configuration of the shotgun sold by Benelli. Fitting the &amp;quot;Long Barrel&amp;quot; mod to the gun will give it the proper length.]] &lt;br /&gt;
[[File:PD2 M4 Super 90 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M4 Super 90 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M4 Super 90 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 M4 Super 90 reloading1.jpg|thumb|600px|none|Reloading. Inserting some new shells. Note that the ramp isn't moving.]] &lt;br /&gt;
[[File:PD2 M4 Super 90 reloading2.jpg|thumb|600px|none|After filling up, Wick flips over the shotgun and pulls the charging handle, which haven't locked back, neither does it move when it's &amp;quot;pulled&amp;quot;]]&lt;br /&gt;
[[Image:M4_Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical - 12 gauge]]&lt;br /&gt;
[[File:PD2 M4 Super 90 misc3.jpg|thumb|600px|none|Fitting the M4 with the &amp;quot;Solid Stock&amp;quot; turns it into a Benelli M4 Tactical. Note that the &amp;quot;Long barrel&amp;quot; modification is also installed here, giving the shotgun its proper barrel lenght. That mod will also increase the capacity to 10 rounds.]] &lt;br /&gt;
[[File:BenelliM4FSC.jpg|thumb|none|450px|Benelli M4 NFA - 12 gauge]]&lt;br /&gt;
[[File:PD2 M4 Super 90 misc1.jpg|thumb|600px|none|With the &amp;quot;Short Barrel&amp;quot; mod, the shotgun becomes a Benelli M4 NFA. Here the &amp;quot;Collapsed Stock&amp;quot; mod is additionally installed. Note that the barrel is slightly too short.]] &lt;br /&gt;
[[File:M4NFATactical.jpg|thumb|none|450px|Benelli M4 NFA Tactical - 12 gauge]]&lt;br /&gt;
[[File:PD2 M4 Super 90 misc2.jpg|thumb|600px|none|With both the &amp;quot;Short Barrel&amp;quot; and &amp;quot;Solid Stock&amp;quot; installed, one can use the Benelli M4 NFA Tactical.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-tec KSG(**)==&lt;br /&gt;
The [[Kel-Tec KSG]], called the &amp;quot;Raven&amp;quot; in-game. As in most games, there is no tube switching or selection shown and the shotgun's magazine is treated as a single tube. Notably it is one of the most concealable shotguns in the game and has the highest capacity of any of them. Holds 14 shells and was added in the &amp;quot;Gage Shotgun Pack&amp;quot; DLC.&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|450px|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
[[File:Payday2Kel-tecKSGright.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2Kel-tecKSGLeft.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 KSG holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 KSG iron sights.jpg|thumb|600px|none|Iron sights. Which are Daniel Defense A1 BUIS sights.]] &lt;br /&gt;
[[File:PD2 KSG iron sights1.jpg|thumb|600px|none|The KSG is the only non-pistol in Payday 2 that has two different sets of iron sights. These are Magpul MBUS sights.]] &lt;br /&gt;
[[File:PD2 KSG iron sights2.jpg|thumb|600px|none|The main difference between these and the BUIS is the additional +2 concealment the MBUS adds and the overall clearer sight picture.]] &lt;br /&gt;
[[File:PD2 KSG pewpew.jpg|thumb|600px|none|Pumping the KSG.]] &lt;br /&gt;
[[File:PD2 KSG reloading1.jpg|thumb|600px|none|Reloading. Inserting 14 shells in the left magazine tube. Is the TARDIS hiding in there?]] &lt;br /&gt;
[[File:PD2 KSG reloading2.jpg|thumb|600px|none|Reloading. Chambering some gauge. It's interesting to note that the reload animation has been changed twice. The original animation is similar to the one that's in use right now, but that animation was changed to one were the KSG was held in such a way to that it wasn't possible to see the shells being loaded into the single tube, presumably to hide that fact. In a later update however, it was changed AGAIN to what we have now.]]&lt;br /&gt;
&lt;br /&gt;
==Sentinel Arms Striker-12(**)==&lt;br /&gt;
The humble fixed-drum [[Armsel Striker and variants#Examples of the Sentinel Arms Striker-12|Striker-12]] appears by the family's most prestigious name; the ''Street Sweeper''. In Overkill's usual fashion, it's a mix of all of the different versions mooshed together in a highly educated, equal measure. Unlocked at level 33, it's very capable of terminating an entire room of FBI SWAT in one 12-shot sweep, but the low damage needs specialization help to cope with Maximum Response teams. It was the only secondary-class shotgun introduced by Gage's Shotgun Pack.&lt;br /&gt;
[[File:CobrayStreetSweeper.jpg|thumb|none|450px|Cobray Street Sweeper - 12 gauge]]&lt;br /&gt;
[[File:Payday2ArmselStrikerRightSide.jpg|thumb|none|600px|The right side of a crisp Street Sweeper. The rails come with their own familiar clip-on irons, and the system itself appears to have come from ''[[Modern Warfare 3]]''.]]&lt;br /&gt;
[[File:Payday2 Striker magazine.jpg|thumb|none|600px|Note the different features: the drum advance level of the Armsel Striker, the shell deflector of the Protecta, the thin wind-up key of the Cobray Street Sweeper (actually visible in the above image) and the Sentinel Arms magazine's spring-loaded thumb tab actually used to advance the drum during reloads. The big tube on the end is an exclusive integral suppressor to further drive the gun into fantasy land.]]&lt;br /&gt;
[[File:Payday2 Striker origin.jpg|thumb|none|600px|The flag on the sling contrasts with the distinctly un-American manufacturer peeking out from underneath. The modern magazine action instead of the Cobray trigger-based one is a relief, considering that the safety lever in the corner of the trigger guard appears to have been sawed off into a nub.]]&lt;br /&gt;
[[File:Payday2 Striker reload.jpg|thumb|none|600px|T-minus one second to Hoxton's liberation, Chains tops off the magazine. Shell, tab, carry on the downward motion to the ammo pouch for another shell, repeat. A smooth cycle, but the Enforcer's reload speed upgrade is still rather necessary.]]&lt;br /&gt;
[[File:Payday2 Striker casualties.jpg|thumb|none|600px|T-plus three seconds, minus three prison guards. The flashlight is arguably better than the laser, since the light cone not only indicates the rough shot spread, but a lit-up target also means they're inside the shotgun's effective range.]]&lt;br /&gt;
&lt;br /&gt;
==MPS AA-12 CQB(**)==&lt;br /&gt;
The [[AA-12|MPS AA-12 CQB]] was added with &amp;quot;The Butcher's BBQ Pack&amp;quot; as the &amp;quot;Steakout 12G&amp;quot;, possibly a pun on the [[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] model (ironically, a standard Ithaca 37 was added later with the &amp;quot;Goat Simulator&amp;quot; DLC) &lt;br /&gt;
&lt;br /&gt;
It's possible to flick between semi and automatic fire in-game, something not possible on real AA-12s. They are full-auto only.&lt;br /&gt;
[[File:AA-12 CQB.jpg|thumb|none|500px|The MPS AA-12 CQB without its magazine - 12 gauge]]&lt;br /&gt;
[[File:PD2 AA12 left.jpg|thumb|600px|none|&amp;quot;O-24&amp;quot; is scribbled on the magazine.]] &lt;br /&gt;
[[File:PD2 AA12 right.jpg|thumb|600px|none|Note that the bolt is closed on the preview screen, showing that it is very nicely detailed.]] &lt;br /&gt;
[[File:PD2 AA12 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 AA12 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 AA12 reloading1.jpg|thumb|600px|none|Reloading. just about to fully insert a magazine.]] &lt;br /&gt;
[[File:PD2 AA12 reloading2.jpg|thumb|600px|none|Pulling the charging handle.]] &lt;br /&gt;
[[File:PD2 AA12 misc4.jpg|thumb|600px|none|The AA-12 tricked out with a rail (that has a pointless shell holder) fitted with a Sightmark Sure Shot or similar model reflex sight, a 20-round drum mag, and a fictional suppressed barrel. Note that the drum magazine is translucent, it visibly empties as the shotgun fires. This was the first magazine in-game to have this feature, the later animation update added this detail to more magazines.]] &lt;br /&gt;
[[File:PD2 AA12 misc1.jpg|thumb|none|600px|As the Payday chef BBQs some nearby cars, Jiro takes a closer look at his AA-12, discovering that the bolt is closed!]]&lt;br /&gt;
[[File:PD2 AA12 misc2.jpg|thumb|none|600px|Later that day, as they storm the Commissar's penthouse, Jiro takes a look again, this time discovering that the bolt is properly open. Why the AA-12 fluctuates between a closed and open bolt (sometimes in the middle of a game) is unknown.]]&lt;br /&gt;
[[File:AA12FullAutoShotGun.jpg|thumb|none|500px|The MPS AA-12 - 12 gauge]]&lt;br /&gt;
[[File:PD2 AA12 misc3.jpg|thumb|600px|none|Fitting the CQB with the long barrel modification turns it into a regular AA-12.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37(**)==&lt;br /&gt;
Along with the &amp;quot;Goat Simulator&amp;quot; DLC (where do they get these ideas?) a full-size [[Ithaca 37|Ithaca 37 Riot]] was added, oddly as a secondary weapon. Called &amp;quot;GSPS 12G&amp;quot; in-game as a rather obvious parody of the &amp;quot;Deer Slayer Police Special&amp;quot; variant. It incorrectly holds 7 rounds in the standard 4-round tube magazine.&lt;br /&gt;
[[File:IthacaModel37.jpg|thumb|none|500px|Ithaca Model 37 Riot - 12 gauge]]&lt;br /&gt;
[[File:PD2 Ithaca37 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Ithaca37 right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 Ithaca 37 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Ithaca 37 iron sights.jpg|thumb|600px|none|Iron sights, or rather a bead sight.]] &lt;br /&gt;
[[File:PD2 Ithaca 37 reloading1.jpg|thumb|600px|none|Reloading. The magazine tube takes 7 shells in a 4 round magazine tube.]] &lt;br /&gt;
[[File:PD2 Ithaca 37 reloading2.jpg|thumb|600px|none|Reloading. Chambering a shell.]]&lt;br /&gt;
[[File:PD2 Ithaca 37 misc.jpg|thumb|600px|none|The Ithaca 37 with the Riot Barrel and Stakeout Grip. Interestingly, neither actually match their namesake configurations, as the Riot Barrel is closer to the length of a Stakeout (the default length more closely resembles the actual Riot barrel), but the Stakeout Grip is simply a sawn-off version of the default stock rather than a dedicated pistol grip.]]&lt;br /&gt;
[[File:PD2 Ithaca37 misc2.jpg|thumb|600px|none|[[No Country for Old Men#Remington 11-87|No Ithaca for old men]].]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887(**)==&lt;br /&gt;
The [[Winchester Model 1887]] was added with the Biker Character Packs and is called the &amp;quot;Breaker 12G&amp;quot; in-game. It incorrectly holds 7 rounds in its 5-round tube magazine. Though Model 1887s can actually hold 5+2 by placing one shell directly into the chamber then placing a second shell on the loading ramp in the receiver, this action is not done when reloading the in-game Model 1887, the player characters simply loading all seven shells into the tube magazine.&lt;br /&gt;
[[Image:Norinco Winchester 1887.jpg|thumb|none|450px|Sawn-off Winchester Model 1887 (Norinco Replica) - 12 gauge]]&lt;br /&gt;
[[File:PD2 1887 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 1887 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 1887 holding.jpg|thumb|600px|none|Rust (voice acted by [[Ron Perlman]]) holding his recently washed Model 1887.]]&lt;br /&gt;
[[File:PD2 1887 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 1887 misc1.jpg|thumb|600px|none|Cycling the action after firing, note the new shell being chambered.]] &lt;br /&gt;
[[File:PD2 1887 misc2.jpg|thumb|600px|none|Cycling the lever after the last round been fired reveals that the chamber is empty. Nice attention to detail.]] &lt;br /&gt;
[[File:PD2 1887 reloading1.jpg|thumb|600px|none|Reloading. Inserting a new shell.]] &lt;br /&gt;
[[File:PD2 1887 reloading2.jpg|thumb|600px|none|Loading up on more shells, note that the magazine tube is loaded.]] &lt;br /&gt;
[[File:PD2 1887 reloading3.jpg|thumb|600px|none|Then after feeding his 1887, Rust decide to snap his fingers with a spin-cock. Trying to pull a spin-cock with a normal-sized lever is a bad idea.]]&lt;br /&gt;
[[File:PD2 1887 misc3.jpg|thumb|600px|none|The Model 1887 cut down to a short barrel...]] &lt;br /&gt;
[[File:PD2 1887 misc4.jpg|thumb|600px|none|...and an 1887 with a long barrel, treated receiver (adding a case-hardened finish, which somehow increases accuracy and stability) and a full stock. Note that cutting down or extending the barrel will also do the same for the magazine tube, but as with most of the other tube-fed shotguns doing so will not affect its capacity.]]&lt;br /&gt;
&lt;br /&gt;
==Crye Precision SIX12==&lt;br /&gt;
The [[Crye Precision Six12|Crye Precision SIX12]] was added during &amp;quot;Hoxton's Housewarming Party&amp;quot; as a secondary shotgun. It's called &amp;quot;Goliath 12G&amp;quot; in-game and is based on the 2nd prototype. &lt;br /&gt;
&lt;br /&gt;
Modifications include a short barrel for extra compactness and a custom-made quick-detach silencer, a strange addition since the SIX12 does have a proprietary suppressor system in reality that consists of a SilencerCo Salvo-12 and a dedicated foregrip sleeve. Curiously, the already-in-game Salvo-12 is available as an option for a suppressor, albeit as an ordinary muzzle extension instead of the specialized barrel group it belongs to.&lt;br /&gt;
[[file:Crye Precision SIX12 2015.jpg|thumb|450px|none|Crye Precision SIX12 (2nd prototype) - 12 gauge]]&lt;br /&gt;
[[File:PD2 Six12 left.jpg|thumb|600px|none|Note the Magpul MVG foregrip.]] &lt;br /&gt;
[[File:PD2 Six12 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Six12 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Six12 irons.jpg|thumb|600px|none|Iron sights. These are reused from the CZ 805.]] &lt;br /&gt;
[[File:PD2 Six12 reloading1.jpg|thumb|600px|none|Reloading. Pulling out the empty cylinder.]] &lt;br /&gt;
[[File:PD2 Six12 reloading2.jpg|thumb|600px|none|About to insert a new one.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
The first three machine guns (The RPK, M249 Para and HK21E) were added in the second &amp;quot;Gage weapon pack&amp;quot; DLC. The &amp;quot;Gage Historical Pack&amp;quot; introduced the MG-42 and the &amp;quot;CrimeFest 2015&amp;quot; update introduced the Ksp 58. These weapons can only be technically hip-fired, as aiming nominally zooms in on the weapon instead of using the sights, and are very inaccurate. The bipods could initially not be used but during the very same CrimeFest event that introduced the Ksp 58, a new attachment called the &amp;quot;Lion bipod&amp;quot; was added to all MGs, allowing the player to deploy them and fire more accurately and with almost no recoil. One cannot move when the bipod is deployed however.&lt;br /&gt;
&lt;br /&gt;
While they are all categorized as LMGs in game, the HK21E, MG42 and FN M240 are actually GPMG (General Purpose Machine Guns)&lt;br /&gt;
==Izhmash RPK(**)==&lt;br /&gt;
The [[RPK light machine gun#RPK|RPK]] appears as the &amp;quot;RPK&amp;quot; and is immediately unlocked at the start, on reputation level 0. It incorrectly holds 100 rounds in a 75-round drum magazine. The weapon comes lightly modified with a pair of small Picatinny rails on each side on the front portion of the barrel, an elongated birdcage-style flash hider, and a Romanian AIMS rifle handguard featuring a vertical grip.&lt;br /&gt;
[[file:Rpk 01 drum.jpg|thumb|500px|none|RPK light machine gun with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[File:PD2 RPK left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 RPK right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 RPK reloading1.jpg|thumb|none|600px|Reloading. Inserting a new drum.]]&lt;br /&gt;
[[File:PD2 RPK reloading2.jpg|thumb|600px|none|Reloading. Chambering a new round.]] &lt;br /&gt;
[[File:PD2 RPK modified left.jpg|thumb|600px|none|For some reason, putting a synthetic handguard with a plastic foregrip onto the RPK decreases both accuracy ''and'' stability but ''increases'' damage.]] &lt;br /&gt;
[[File:PD2 RPK74mag.jpg|thumb|none|600px|There is an unused [[RPK-74M]] type magazine hidden in the game files that can be used as a reskin of the default drum mag via mod tools.]]&lt;br /&gt;
[[File:PD2 variousAKs.jpg|thumb|600px|none|The RPK seen along with various other AKs in the new safehouse. Note that this model still has its bipod despite it not being present on the current weapon model.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 Para(**)==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Para]] appears as the &amp;quot;KSP&amp;quot; and is unlocked at reputation level 45. It has a 200-round detachable ammo drum. It is also the weapon of choice for the Skulldozer special enemy and the Commissar, the target of the Hotline Miami DLC heist.&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|450px|FN M249 SAW Paratrooper version with 200-round ammo box  - 5.56x45mm]]&lt;br /&gt;
[[File:SAWleftside.jpg|thumb|none|600px|Note the SAW's folded bipod fitting nicely into its handguard. As part of the gun's model, these remain attached to the weapon even with the Lion Bipod mod present, resulting in the M249 having two sets of bipods.]]&lt;br /&gt;
[[File:SAWrightside.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 M249 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M249 aiming.jpg|thumb|600px|none|&amp;quot;Aiming&amp;quot; the weapon (or any machine gun for that matter) will simply zoom in the perspective like this. Laser sights are recommend.]] &lt;br /&gt;
[[File:PD2 M249 shooting.jpg|thumb|600px|none|Blasting away with the M249 Para, note the brass and disintegrating belt links.]] &lt;br /&gt;
[[File:PD2 M249 reloading1.jpg|thumb|600px|none|Reloading. Note the strange presence of an empty belt, meaning the box mag was loaded with some extra belt with no rounds in them for some reason. Perhaps a visual warning the box is going to run dry soon.]] &lt;br /&gt;
[[File:PD2 M249 reloading2.jpg|thumb|600px|none|Reloading. About to fit in some more bullets.]] &lt;br /&gt;
[[File:PD2 M249 commisar.jpg|thumb|600px|none|The Commissar in a tasteful suit, holding on to his full-stocked M249 Para. Screenshot courtesy of the [http://payday.wikia.com/wiki/Payday_Wiki Payday wiki]]] &lt;br /&gt;
[[File:PD2 M249 dozer.jpg|thumb|500px|none|A skull dozer ready to tear up some heisters with his own full-stocked M249 Para.]] &lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200-round ammo box - 5.56x45mm]]&lt;br /&gt;
[[File:PD2 M249 misc1.jpg|thumb|600px|none|The Soild Stock and Long Barrel attachments turn the M249 Para into a [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249-E2 SAW]].]] &lt;br /&gt;
[[file:Mk46.jpg|thumb|450px|none|FN Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
[[File:PD2 M249 misc2.1.jpg|thumb|600px|none|Fitting the Railed Foregrip and Soild Stock to the M249 makes it resembles the [[FN_Minimi#Mk 46 Mod 0|Mk 46 Mod 0]], it still has the STANAG magwell however.]]&lt;br /&gt;
[[File:PD2 ZealTeamDozer.jpg|thumb|600px|none|The &amp;quot;Zeal Team&amp;quot; Dozer with his Mk 46 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21E(**)==&lt;br /&gt;
Returning from the previous installment, the [[Heckler &amp;amp; Koch HK series machine guns#Heckler &amp;amp; Koch HK21|Heckler &amp;amp; Koch HK21E]] appears as the &amp;quot;Brenner 21&amp;quot; and is unlocked at reputation level 75. It has a 150-round detachable belt box magazine. It has a MP5-style  diopter drum rear-sight rather than the Export variant's own. It has a canted front grip in order to make it easier to hold. &lt;br /&gt;
[[file:HK21E.jpg|thumb|500px|none|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 HK21E holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 HK21E reloading1.jpg|thumb|none|600px|Reloading. A little button is pressed in order to release the box mag.]]&lt;br /&gt;
[[file:PD2 HK21E reloading2.jpg|thumb|none|600px|Reloading. Inserting a new box.]]&lt;br /&gt;
&lt;br /&gt;
==MG 42(**)==&lt;br /&gt;
The [[MG42#MG42|MG 42]] appears as the &amp;quot;Buzzsaw 42&amp;quot; and is unlocked for purchase by buying the &amp;quot;Gage Historical Pack&amp;quot; DLC. It incorrectly holds 150 rounds in a 50-round drum magazine and has the highest rate of fire of the machine guns.&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:PD2 MG42 left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 MG42 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[file:Payday2 MG42 -hd1- holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- reloading 1.jpg|thumb|none|600px|Reloading. Seating a new drum.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- reloading 2.jpg|thumb|none|600px|After seating the belt and closing the top cover, the charging handle is pulled.]]&lt;br /&gt;
[[Image:mg-34.jpg|thumb|none|500px|MG34 with front and rear sights folded down - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:PD2 MG42 misc1.jpg|thumb|none|600px|Modified version of the MG 42. The &amp;quot;Light Barrel&amp;quot; modification gives it the barrel of its predecessor, the [[MG34|MG 34]].]]&lt;br /&gt;
[[file:PD2 MG42 misc2.jpg|thumb|none|600px|MG 42 modified with the &amp;quot;Heatsinked Suppressed Barrel&amp;quot;, based on the DLT-19 Heavy Blaster Rifle from ''[[Star Wars]]'' (which was actually made from an MG 34).]]&lt;br /&gt;
[[File:Payday2 MG42 -hd1- menu 2.jpg|thumb|none|600px|The old MG42 model, before it had its bipod removed.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240==&lt;br /&gt;
Although called &amp;quot;Ksp 58&amp;quot; in-game, after the Swedish version of the [[FN MAG 58]] and even has the distinctive Swedish green lacquer finish, it is actually modeled after the [[M240|FN M240B]], denoted by the short flash-hider, carry handle design, sights, the railed feed tray cover of the B model, and the stock design (both the default wood stock and the plastic stock use the same model). It was added on day 5 of &amp;quot;CrimeFest 2015&amp;quot; and along with it the ability to use a bipod with Machine Guns.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|500px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Ksp 58 B.jpg|thumb|none|500px|Carl Gustaf Ksp 58 B  - 7.62x51mm NATO. For comparison]]&lt;br /&gt;
[[File:PD2 M240 left.jpg|thumb|600px|none|The &amp;quot;Ksp 58&amp;quot;.]]&lt;br /&gt;
[[File:PD2 M240 right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 M240 holding.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 M240 aiming.jpg|thumb|600px|none|&amp;quot;Aiming&amp;quot;]]&lt;br /&gt;
[[File:PD2 M240 reloading1.jpg|thumb|600px|none|Reloading. It should be noted that the belt is shown as still having bullets in it even after apparently going through the whole box.]]&lt;br /&gt;
[[File:PD2 M240 reloading2.jpg|thumb|600px|none|Reloading. Inserting a new ammo box.]]&lt;br /&gt;
[[File:PD2 M240 misc1.jpg|thumb|600px|none|The M240 fitted with the &amp;quot;Lion's bipod&amp;quot; and &amp;quot;Plastic stock&amp;quot;, the latter being more in line with a proper M240 stock.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
The 'Gage Sniper Pack' downloadable content introduced 3 new weapons to the players' arsenal. All 3 weapons (the Remington MSR, Blaser R93 LRS2, and Barrett M95) are slow-firing but powerful bolt action sniper rifles, featuring 2 unique scopes and a 45-degree offset iron sight attachment. All 3 are capable of firing through certain objects, such as thin walls or police riot shields. This also applies to the Mosin-Nagant and Winchester Model 1873, which were released later. Along with the ''[[Point Break (2015)|Point Break]]'' heists update, the character Bodhi and a Winchester Model 70 was added for free to anyone who downloaded the update. &lt;br /&gt;
&lt;br /&gt;
Every in-game sniper rifle is listed here with the exception of the TTI TR-1 Ultra-lite, which is under &amp;quot;Assault rifles&amp;quot; instead.&lt;br /&gt;
==Remington MSR (**)==&lt;br /&gt;
The [[Remington MSR]] appears as the &amp;quot;Rattlesnake&amp;quot; and is unlocked at level 15. It holds 10 rounds in the magazine.&lt;br /&gt;
[[Image:MSR alt.jpg|thumb|none|450px|Remington MSR with Harris bipod and Leupold Mark 4 scope - .338 Lapua Magnum]]&lt;br /&gt;
[[File:PD2 MSR left.jpg|thumb|none|600px|Note that this wooden body is entirely fictional.]]&lt;br /&gt;
[[File:PD2 MSR right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 MSR holding.jpg|thumb|none|600px|The standard scope for all sniper rifles is based off the Schmidt &amp;amp; Bender 1-8x24 PM Short Dot.]]&lt;br /&gt;
[[File:PD2 MSR misc1.jpg|thumb|none|600px|The reticle of the default scope. This scope can't be chosen as an attachment but is placed on a weapon by default when no other optic is chosen. Unlike the other optical sights, there is no way to change the reticle shape or color on this scope.]]&lt;br /&gt;
[[File:PD2 MSR bolt cycle.jpg|thumb|none|600px|Cycling the bolt.]]&lt;br /&gt;
[[File:PD2 MSR reloading1.jpg|thumb|600px|none|Reloading. Throwing away the empty mag.]] &lt;br /&gt;
[[File:PD2 MSR reloading2.jpg|thumb|600px|none|Inserting a new one.]] &lt;br /&gt;
[[File:PD2 MSR reloading3.jpg|thumb|600px|none|Cycling the bolt to chamber a round, or rather, an empty case.]] &lt;br /&gt;
[[File:PD2 MSR misc2.5.jpg|thumb|none|600px|The rifle fitted with the &amp;quot;Tactical Aluminium body&amp;quot; &amp;quot;Sniper Suppressor&amp;quot; and the &amp;quot;Theia Magnified Scope&amp;quot; (actually a Leupold Mark 4 LR/T 8.5-25x50mm (30mm) M1 Illum. Ret fitted with a Barrett BORS)]]&lt;br /&gt;
&lt;br /&gt;
==Blaser R93 LRS2 (**)==&lt;br /&gt;
The [[Blaser R93|Blaser R93 LRS2 Precision Sniper Rifle]] appears as the &amp;quot;R93&amp;quot; and is unlocked at level 35. It holds 6 rounds in a 5-round magazine.&lt;br /&gt;
[[Image:Blaser93SniperRifleA.jpg|thumb|none|500px|Blaser R93 LRS2 Precision Sniper Rifle - .338 Lapua Magnum]]&lt;br /&gt;
[[File:PD2 R93 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 R93 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 R93 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 R93 bolt cycle.jpg|thumb|600px|none|Cycling the straight-pull bolt.]] &lt;br /&gt;
[[File:PD2 R93 reloading1.jpg|thumb|600px|none|Reloading. Removing the empty mag.]] &lt;br /&gt;
[[File:PD2 R93 reloading2.jpg|thumb|600px|none|Putting in a new one.]] &lt;br /&gt;
[[File:PD2 R93 reloading3.jpg|thumb|600px|none|Chambering a round. Note that there's an actual bullet in the chamber.]] &lt;br /&gt;
[[Image:R93SemiWeightRifle.jpg|thumb|none|500px|Blaser R93 Semi Weight Sporting Rifle - .308 Winchester. The same rifle is offered in a &amp;quot;Sporting&amp;quot; configuration.]]&lt;br /&gt;
[[File:PD2 R93 misc1.jpg|thumb|600px|none|The R93 fitted with the &amp;quot;Wooden Body&amp;quot; giving it a similar look to the rifle pictured above.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M95 (**)==&lt;br /&gt;
The [[Barrett M95]] appears as the &amp;quot;Thanatos&amp;quot; and is unlocked at level 65. It uses a 5 round magazine. Notably, it was the strongest weapon in the entire game upon its release, and the second most powerful one so far, having an astounding damage stat of '''2900''', second only to the RPG-7 included with the OVERKILL Pack, which deals a solid '''10000''' damage per shot.&lt;br /&gt;
[[File:Barrett m90.jpg|thumb|none|500px|Barrett M95 - .50 BMG]]&lt;br /&gt;
[[File:PD2 M95 left.jpg|thumb|none|600px|The bipod is unfortunately just for show.]]&lt;br /&gt;
[[File:PD2 M95 right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 M95 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M95 misc.jpg|thumb|600px|none|A closer look at the markings.]] &lt;br /&gt;
[[File:PD2 M95 bolt cycle.jpg|thumb|600px|none|Cycling the bolt which produces a rather odd sound effect.]] &lt;br /&gt;
[[File:PD2 M95 reloading1.jpg|thumb|600px|none|Reloading. Removing the empty mag...]] &lt;br /&gt;
[[File:PD2 M95 reloading2.jpg|thumb|600px|none|...and inserting a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1907 Carbine (**)==&lt;br /&gt;
The [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M1907 Carbine]] wa introduced to the game alongside the MG 42, Sterling L2A3 and Mauser C96 as part of the Gage Historical Pack DLC. Known in-game as the &amp;quot;Nagant&amp;quot;, it has a highly unusual name considering how the weapon was clearly modeled after a Mosin rifle, and the Léon Nagant-patented design was shelved before it ever entered mass production. Unlike the first three sniper rifles of the game, it can use ironsights, a trait shared with the Winchester 1873 and Model 70.&lt;br /&gt;
[[file:Mosin-M1907.JPG|thumb|500px|none|Mosin Nagant M1907 Carbine - 7.62x54mmR]]&lt;br /&gt;
[[File:PD2 Nagant left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 Nagant right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 Nagant holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 Nagant iron sights.jpg|thumb|none|600px|Iron sights. These aren't used by default, but rather has to be bought in order to be used, despite already being on the weapon! Also of note is the lack of a firing pin adjustment knob.]]&lt;br /&gt;
[[file:PD2 Nagant bolt cycle.jpg|thumb|none|600px|Dallas cycles the bolt on his Mosin Nagant M1907 Carbine as he tries his hand on some hip-shooting.]]&lt;br /&gt;
[[file:PD2 Nagant reloading1.jpg|thumb|none|600px|Reloading. Pressing in a clip with some 7.62x54R...]]&lt;br /&gt;
[[file:PD2 Nagant reloading2.jpg|thumb|none|600px|...and then chambering a round.]]&lt;br /&gt;
[[file:PD2 Nagant misc3.jpg|thumb|none|600px|The Mosin Nagant is the first and so far the only weapon that can be used with a bayonet.]]&lt;br /&gt;
[[file:M38Carbine.jpg|thumb|500px|none|Mosin Nagant M38 Carbine - 7.62x54mmR]]&lt;br /&gt;
[[File:PD2 Nagant misc1.jpg|thumb|600px|none|The Mosin Nagant can be modified with a M38 carbine length barrel...]] &lt;br /&gt;
[[file:M9130.jpg|thumb|500px|none|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mmR]]&lt;br /&gt;
[[File:PD2 Nagant misc2.jpg|thumb|600px|none|...and a full length M91/30 one.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1873 (**)==&lt;br /&gt;
The [[Winchester Model 1873]] appears in the game as the &amp;quot;Repeater 1874&amp;quot; and is part of the &amp;quot;Butchers Western Pack&amp;quot; DLC. Oddly enough, despite being chambered entirely for pistol-grade ammunition types, it is classified as a sniper rifle, and thus can penetrate thin walls and shields. Like the Mosin-Nagant, the iron sights are usable, unlike the Nagant however, the irons are the basic sights with the scope being a modification.&lt;br /&gt;
[[File:Winchester1873short.jpg|thumb|500px|none|Winchester Model 1873 with octagon barrel - .44-40 caliber]]&lt;br /&gt;
[[File:PD2 M1873 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M1873 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M1873 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M1873 irons.jpg|thumb|600px|none|Iron sights. The front sight post is barely visible.]] &lt;br /&gt;
[[File:PD2 M1873 cycle1.jpg|thumb|600px|none|Cycling the lever after hip-firing the rifle produces this animation.]] &lt;br /&gt;
[[File:PD2 M1873 cycle2.jpg|thumb|600px|none|When aiming and firing however, this animation is used.]] &lt;br /&gt;
[[File:PD2 M1873 reloading1.jpg|thumb|600px|none|Reloading. Loading up the magazine tube.]] &lt;br /&gt;
[[File:PD2 M1873 reloading2.jpg|thumb|600px|none|Chambering a new round.]] &lt;br /&gt;
[[File:PD2 M1873 misc1.jpg|thumb|600px|none|The Model 1873 decked out with its unique scope and suppressed barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Walther WA 2000 (**)==&lt;br /&gt;
The [[Walther WA 2000|Walther WA 2000 Generation 1]] was added with the &amp;quot;Gage Ninja Pack&amp;quot; DLC. It's called &amp;quot;Lebensauger .308&amp;quot; in game, which can roughly be translated from German to &amp;quot;life-sucker&amp;quot;. While the .308 in the name would suggest the weapon is chambered in .308 Winchester, it is more likely to be based on a .300 Win Mag Gen 1 rifle. The magazine in game holds 10 rounds even though it's modeled after the standard 6-round magazine.&lt;br /&gt;
[[File:Walther-WA2000.jpg|thumb|500px|none|Walther WA 2000 Gen 1 - .300 Win Mag]]&lt;br /&gt;
[[File:PD2 WA2000 left.jpg|thumb|600px|none|Inventory preview of the WA 2000. Note the can-shaped flash hider which denotes a first generation model.]] &lt;br /&gt;
[[File:PD2 WA2000 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 WA2000 holding.jpg|thumb|600px|none|Bodhi preparing to zero in his WA 2000 at the range.]] &lt;br /&gt;
[[File:PD2 WA2000 reloading1.jpg|thumb|600px|none|After pulling some sub-MOA groupings, he reloads the rifle. Pulling out the empty mag.]] &lt;br /&gt;
[[File:PD2 WA2000 reloading2.jpg|thumb|600px|none|About to load in a new one.]] &lt;br /&gt;
[[File:PD2 WA2000 reloading3.jpg|thumb|600px|none|Chambering a round.]] &lt;br /&gt;
[[File:Payday2GageWA2000.jpg|thumb|none|600px|Gage handles an unscoped WA 2000 in the pack's trailer whilst doing his best Agent 47 impression. Not entirely sure what he's hoping to achieve in doing this however, as the WA 2000 has no backup ironsights to rely on, ol' Gage would be practically blind-firing the rifle in this state.]]&lt;br /&gt;
[[File:Wa2000_second_variant.jpg|thumb|500px|none|Walther WA 2000 Gen 2 - .300 Win Mag]]&lt;br /&gt;
[[File:PD2 WA2000 Gen2 left.jpg|thumb|600px|none|Attaching the Langer Barrel mod turns the WA 2000 into a rough approximation of the second generation model.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
The [[Winchester Model 70]] was added along for free with the character Bodhi from the [[Point Break (2015)|Point Break remake]]. The rifle uses FN's [http://www.midwayusa.com/product/932445/fnh-tbm-trigger-guard-and-detachable-box-magazine-fn-spr-pbr-tsr-winchester-model-70-short-action-with-5-round-and-10-round-magazine Tactical Box Magazine adapter]. &lt;br /&gt;
[[File:Win70-2.jpg|thumb|500px|none|Modern update of classic Winchester Model 70 with open sights - .30-06]]&lt;br /&gt;
[[File:PD2 M70 left.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 M70 right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 M70 holding.jpg|thumb|600px|none|Bodhi holding on to his Model 70.]]&lt;br /&gt;
[[File:PD2 M70 iron sights.jpg|thumb|600px|none|Iron sights. Not the best place to put your thumb, however, as this could result in &amp;quot;shooter's thumb&amp;quot; a.k.a. getting whacked in the nose by your thumb knuckle due to the recoil.]]&lt;br /&gt;
[[File:PD2 M70 bolt cycle1.jpg|thumb|600px|none|Cycling the bolt. Note the round in the chamber.]]&lt;br /&gt;
[[File:PD2 M70 bolt cycle2.jpg|thumb|600px|none|Bodhi about to have some brass fly into his face. Note that once the last round is fired and the bolt is cycled, the magazine is visibly empty.]]&lt;br /&gt;
[[File:PD2 M70 reloading1.jpg|thumb|600px|none|Reloading. Removing the empty mag...]]&lt;br /&gt;
[[File:PD2 M70 reloading2.jpg|thumb|600px|none|...and then inserting a full one.]]&lt;br /&gt;
&lt;br /&gt;
==DTA Stealth Recon Scout(**)==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout|Desert Tactical Arms Stealth Recon Scout A1 Covert]] was added with the release of the &amp;quot;John Wick Weapon Pack&amp;quot;. Along with the aforementioned Heckler &amp;amp; Koch P30L/Contractor, the SRS-A1 was ostensibly modeled to ape the rifle used by Wick in his movie, though the final weapon cannot be modified to resemble the source material. Named the &amp;quot;Desertfox Sniper Rifle&amp;quot;, it has a black and tan two-tone finish.&lt;br /&gt;
[[File:COVERT-RIGHT-PROFILE-BLK-FDE.jpg|thumb|500px|none|Desert Tactical Arms Stealth Recon Scout A1 Covert - .338 Lapua Magnum]]&lt;br /&gt;
[[File:PD2 SRS left.jpg|thumb|600px|none|Note the 16&amp;lt;nowiki&amp;gt;''&amp;lt;/nowiki&amp;gt; barrel, which is not offered in .338 Lapua Magnum, but in .308 Winchester instead. The minimum barrel length offered in .338LM is 18&amp;lt;nowiki&amp;gt;''&amp;lt;/nowiki&amp;gt;.]] &lt;br /&gt;
[[File:PD2 SRS right.jpg|thumb|600px|none|Although hard to notice in this screenshot, the receiver texture claims this is the .338 Lapua Magnum variant of the Covert, which is at odds with its default barrel length as noted above.]]&lt;br /&gt;
[[File:PD2 SRS holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 SRS bolt cycle.jpg|thumb|600px|none|Cycling the bolt.]] &lt;br /&gt;
[[File:PD2 SRS reloading1.jpg|thumb|600px|none|Reloading. Removing the dry magazine.]] &lt;br /&gt;
[[File:PD2 SRS reloading2.jpg|thumb|600px|none|Fiddling in a new one.]] &lt;br /&gt;
[[File:PD2 SRS reloading3.jpg|thumb|600px|none|Chambering a new round. Note that the magazine is just barely visible.]] &lt;br /&gt;
[[File:PD2 SRS misc2.jpg|thumb|600px|none|The rifle fitted with its suppressor. Called &amp;quot;Silenced Barrel&amp;quot; in-game, the mod does not change the barrel to an integrally suppressed one, as the name would have one assume, instead it's just a suppressor attached to the end of the barrel.]]&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|450px|Earlier model DTA Stealth Recon Scout with quad-rail handguard and Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[File:PD2 SRS misc1.jpg|thumb|600px|none|The Stealth Recon fitted with the &amp;quot;Long Barrel&amp;quot; mod. Note the quad-rail handguard, meaning that this mod was possibly based of the early model Stealth Recon, as the newer models use a keymod handguard.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov(**)==&lt;br /&gt;
The [[SVD Dragunov]] is available for people who own the &amp;quot;Gage Russian Weapon Pack&amp;quot; DLC. Out of all the weapons in the pack, the SVD is the only one to come with unique mods. It goes by the name &amp;quot;Grom&amp;quot; in-game, which translates into &amp;quot;thunder&amp;quot; in Russian. &lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]] &lt;br /&gt;
[[File:PD2 SVD left.jpg|thumb|600px|none|Like with the Winchester M70 and Mosin Nagant in-game, the rifle doesn't use the iron sights by default. They have to be bought as a separate modification in order to be used.]] &lt;br /&gt;
[[File:PD2 SVD right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 SVD 1.jpg|thumb|none|600px|Sokol watches a street with his Dragunov.]]&lt;br /&gt;
[[File:PD2 SVD 2.jpg|thumb|none|600px|Aiming. At the maximum field of view, it's hard to make out the front sight.]]&lt;br /&gt;
[[File:PD2 SVD 3.jpg|thumb|none|600px|Reloading the SVD.]]&lt;br /&gt;
[[File:PD2 SVD 4.jpg|thumb|none|600px|Inserting a mag into an empty SVD with an ACOG scope attached.]]&lt;br /&gt;
[[File:PD2 SVD 5.jpg|thumb|none|600px|Charging.]]&lt;br /&gt;
[[File:PD2 SVD 6.jpg|thumb|none|600px|John waves his Dragunov at another heister.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher (**)==&lt;br /&gt;
The [[M79]] was added in the Gage Assault pack DLC. It's called the GL40 in-game, same as the first Payday. It is possible to hurt or kill one's own team members with it, so it pays to be careful when using it. Additionally, the grenades have no arming distance. This can be dangerous to the player as the grenade can be shot and detonated the split-second it's fired, leading to the user getting hurt.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[file:pd2-m79-grenade-launcher.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 M79 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M79 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[file:PD2 M79 sightup.jpg|thumb|none|600px|M79 with the leaf sight flipped up using what might be the same nameless force as with the M79 in Far Cry 4.]]&lt;br /&gt;
[[File:PD2 M79 leaf sights.jpg|thumb|600px|none|Looking down the leaf sights.]] &lt;br /&gt;
[[File:PD2 M79 reloading1.jpg|thumb|600px|none|Reloading. Dropping out the spent casing. Note the terrible trigger discipline.]] &lt;br /&gt;
[[File:PD2 M79 reloading2.jpg|thumb|600px|none|Inserting a new one to do some thumping.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1L (**)==&lt;br /&gt;
The Butcher's BBQ Pack added a [[Milkor MGL#MGL Mk 1L|Milkor MGL Mk 1L]] to the game, called Piglet in-game. Unlike the other grenade launchers, the Mk 1 can be modified with sights, gadgets and more then one different stock.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|450px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:PD2 MGL left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:PD2 MGL right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:PD2 MGL holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:PD2 MGL iron sights.jpg|thumb|none|600px|&amp;quot;Iron sights&amp;quot;]]&lt;br /&gt;
[[Image:PD2 MGL reloading1.jpg|thumb|none|600px|Reloading. About the swing out the cylinder.]]&lt;br /&gt;
[[Image:PD2 MGL reloading2.jpg|thumb|none|600px|The Mk 1L can take as long as 15 seconds(!) to reload if the user has gone through the whole cylinder. This is because each fired grenade is pulled out and subsequently replaced with a new one. Here a new grenade is loaded.]]&lt;br /&gt;
[[Image:PD2 MGL reloading3.jpg|thumb|none|600px|Closing the cylinder.]]&lt;br /&gt;
[[Image:PD2 MGL misc1.jpg|thumb|none|600px|As Dallas takes a look at his Mk 1L, he showcases his terrible trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7 (**)==&lt;br /&gt;
The [[RPG-7]] was added in the Overkill Pack. It has the highest damage of any weapon in the game at an astounding 10000, but the player can only carry 4 rockets in total and ammo pickups are disabled, meaning more rockets can only be obtained from ammo bags. The weapon can easily incapacitate the user and their whole team if fired recklessly and rockets can be detonated mid-flight if it's hit by enemy fire, something that happens a lot on more intense heists. The only modifications the RPG can accept are sights.&lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Payday2 -hd1- rpg-7 menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2 -hd1- rpg-7 menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 reloading 1.jpg|thumb|none|600px|Reloading. The RPG is loaded with PG-7VL HEAT rockets.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 reloading 2.jpg|thumb|none|600px|After inserting a new rocket, Wolf cocks the hammer, something very rarely shown in games.]]&lt;br /&gt;
&lt;br /&gt;
==China Lake Launcher (**)==&lt;br /&gt;
The [[China Lake Launcher]], known as the &amp;quot;China Puff&amp;quot; in game, was added in the Wolf Pack (the pack is free for anyone who bought the DLC back in the first Payday). Like the RPG, it's a secondary weapon.&lt;br /&gt;
[[Image:EX-41 ''CHINA LAKE LAUNCHER''.jpg|thumb|none|500px|China Lake Launcher - 40x46mm]]&lt;br /&gt;
[[File:PD2 China Lake holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 China Lake iron sights.jpg|thumb|600px|none|Iron sights...]] &lt;br /&gt;
[[File:PD2 China Lake leaf sights.jpg|thumb|600px|none|...and the leaf sights. They are flipped up via some form of telepathy seemingly.]] &lt;br /&gt;
[[File:PD2 China Lake pump cycle1.jpg|thumb|600px|none|Cycling the pump to chamber a new grenade.]] &lt;br /&gt;
[[File:PD2 China Lake pump cycle2.jpg|thumb|600px|none|After the last grenade is fired the chamber is empty.]] &lt;br /&gt;
[[File:PD2 China Lake reloading.jpg|thumb|600px|none|Reloading.]] &lt;br /&gt;
[[File:PD2 China Lake misc.jpg|thumb|600px|none|Dragan showing his (lack of) trigger discipline as he takes a look at the left side of the China Lake.]]&lt;br /&gt;
&lt;br /&gt;
==ATK XM25(**)==&lt;br /&gt;
The latest model of the [[XM25]] grenade launcher was added with the &amp;quot;Gage Spec Ops Pack&amp;quot; DLC. It has a very different unlocking method where the player has to find two keys and a box in four heists in order to unlock it. Known as the &amp;quot;Arbiter Grenade Launcher&amp;quot; in-game, it holds 5 rounds and does not come with its distinctive scope, thus restricting it to dumbfiring like any other launcher in the game, albeit the 25mm grenades travel faster and with less of an arc than the other 40mm grenade launchers.&lt;br /&gt;
[[Image:XM25-2015.jpg|thumb|none|450px|2015 ATK XM25 with new fire control system - 25x40mm]]&lt;br /&gt;
[[File:PD2 XM25 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 XM25 right.jpg|thumb|600px|none|Note the open bolt, which is rather odd, as the XM25 fires from a closed bolt.]]&lt;br /&gt;
[[File:PD2 XM25 holding.jpg|thumb|600px|none|Jimmy visiting the bar with his new found friend.]] &lt;br /&gt;
[[File:PD2 XM25 irons.jpg|thumb|600px|none|Iron sights. These are reused from the CZ 805.]] &lt;br /&gt;
[[File:PD2 XM25 reloading1.jpg|thumb|600px|none|Reloading. About to pull out the magazine with some struggle.]] &lt;br /&gt;
[[File:PD2 XM25 reloading2.jpg|thumb|600px|none|About to insert a new mag full of 25mm grenades.]] &lt;br /&gt;
[[File:PD2 XM25 reloading3.jpg|thumb|600px|none|Yanking the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==M202 FLASH(**)==&lt;br /&gt;
The [[M202 FLASH|M202A1 FLASH]] was added to the game with the release of the Scarface Heist DLC (not to be confused with the similarly-named Scarface '''Character''' DLC, which adds a HK417 instead (see above)). Extremely powerful damage-wise, the M202A1 is second only to the RPG-7 in terms of punch, while boasting a quadrupled magazine size and doubled the reserve capacity, though it has no compatible mods aside from boosts. &lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|400px|none|M202A1 FLASH - 66mm]]&lt;br /&gt;
[[File:PD2 M202 left remastered.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M202 right remastered.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 M202 holding.jpg|thumb|600px|none|Here's Hoxton after trying out his new toy on an unfortunate Sosa thug.]]  &lt;br /&gt;
[[File:PD2 M202 aiming.jpg|thumb|600px|none|Aiming through the M202's scope.]]  &lt;br /&gt;
[[File:PD2 M202 reloading1.jpg|thumb|600px|none|Hoxton tops off his M202 with a hearty smack to the release latch.]] &lt;br /&gt;
[[File:PD2 M202 reloading2.jpg|thumb|600px|none|Loading in a new clip. Despite being loaded with orange-tipped warheads, these are not incendiary rockets. The in-game M202 exclusively fires standard HEAT projectiles.]] &lt;br /&gt;
[[File:PD2 M202 reloading3.jpg|thumb|600px|none|Tugging on the clip to lock the rockets in.]] &lt;br /&gt;
[[File:PD2 M202 holding2.jpg|thumb|600px|none|Hoxton taking a detailed look at his &amp;quot;[[Commando]] 101&amp;quot; while aspiring to one day become as badass as [[Arnold Schwarzenegger|Arnold]].]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
C4 could originally only be used with the right Technician skills. As of Update 100 however, any player can use C4 by equipping Laser Tripmines, which come with a separate set of C4 charges. Laser Tripmines are powerful explosives that detonate when an enemy crosses the laser beam, or they can be toggled to merely act as a sensor device and mark special enemies or security guards that pass by, along with an audio cue. C4 charges are kept separate from Tripmines (in contrast to pre-Update 100, where a single charge used up a Tripmine) and are used to open doors and safes quickly. Some heists (such as The Bomb heists, Hotline Miami, and more) have a bag of C4 charges in the map to use for scripted objectives, these are treated as mission items rather that deployable equipment.&lt;br /&gt;
[[File:PD2 C4 misc1.jpg|thumb|none|600px|Two pieces of C4 in Wolf's workshop.]]&lt;br /&gt;
[[File:PD2 C4 misc2.jpg|thumb|none|600px|Two C4 charges on a wall. The blue laser is the sensor variant while the red one is of the explosive kind.]]&lt;br /&gt;
[[File:PD2 C4 misc3.jpg|thumb|600px|none|3 sticks of C4 stuck to a safe.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is used by law enforcers from time to time. Initially the smoke grenade model was reused for the flash bangs used by the police, but the flash finally got its own model in an update. &lt;br /&gt;
&lt;br /&gt;
A player-usable version was added as part of the Sangres Character Update and requires the appropriate perk unlocked to enable its use. Players are given infinite uses of their smoke grenades, though are entitled to only one at a time and with a short cooldown between each one. Unlike the police smoke grenade, the player-usable variant does more than just obstruct vision by decreasing nearby law enforcers' accuracy, while allowing those inside the smoke to dodge much of the incoming fire. &lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[file:Payday2 m18 smoke grenade.jpg|thumb|none|600px|A smoke grenade next to a dead Dozer.]]&lt;br /&gt;
[[file:PD2 M18 smoke grenade.jpg|thumb|none|600px|Inventory preview of the player-usable variant. Note that despite their print-on label and color-coded cap, these grenades emit whitish-lavender smoke when thrown instead of intense blue.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade (**)==&lt;br /&gt;
The [[M67 hand grenade]] was added in the first &amp;quot;Gage Weapon Pack&amp;quot; DLC. Players who own the DLC will start a heist with three grenades and they can also buy a briefcase that holds three grenades that all players can pick up and use. One should be careful when throwing one however, as police gunfire can detonate the grenade if it's hit. &lt;br /&gt;
&lt;br /&gt;
Update 100 added another version of the grenade called the &amp;quot;HEF Grenade&amp;quot; that can be used by any player following the Steam group for Payday 2. They work exactly the same as the Aforementioned ones.&lt;br /&gt;
[[file:Baseball.jpg|thumb|none|150px|M67 hand grenade.]]&lt;br /&gt;
[[file:PD2 M67 misc1.jpg|thumb|none|600px|The M67 grenade that was added with the &amp;quot;Gage Weapon Pack&amp;quot;. Note that the model originally used much lower resolution textures,]]&lt;br /&gt;
[[file:PD2 M67 misc2.jpg|thumb|none|600px|The &amp;quot;HEF Grenade&amp;quot;. Note the Overkill bomb attached to the pin.]]&lt;br /&gt;
[[file:PD2 M67 misc3.jpg|thumb|none|600px|A thrown grenade on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate (**)==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] was added as a melee weapon in the &amp;quot;Gage Historical Pack&amp;quot;. It's referred to as the &amp;quot;Potato Masher&amp;quot; in-game. &lt;br /&gt;
[[Image:Stielhandgranate.jpg|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[file:PD2 Model 24 misc1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 Model 24 misc2.jpg|thumb|none|600px|Dragan swatting SWAT away from his backyard.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 Stun Grenade]] was added in the &amp;quot;Hoxton's Housewarming Party&amp;quot; update under the misnomer of &amp;quot;Concussion Grenade&amp;quot;. Unlike the normally non-lethal flashbang, concussion grenades are offensive explosives that emit powerful shockwaves when detonated, which can be lethal up close. &lt;br /&gt;
&lt;br /&gt;
After an update, the law enforcers' own version of the flashbang has been updated to use this model.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:PD2 M84 misc1.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M84 misc2.jpg|thumb|600px|none|An M84 grenade on the floor. Note that the grenade's spoon actually flies off and is seen laying on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==AN-M14 Incendiary Grenade==&lt;br /&gt;
Another addition the game's arsenal of grenades is the [[AN-M14 Incendiary Grenade]] as part of &amp;quot;The Search for Kento&amp;quot; community event. As with the Molotov Cocktails, it sets enemies on fire, but does not create a fiery area-of-denial despite being essentially a handheld thermite charge; rather, it explodes more like a regular hand grenade.&lt;br /&gt;
[[File:AN-M14 Incendiary Grenade.jpg|thumb|none|150px|AN-M14 Incendiary Grenade]]&lt;br /&gt;
[[File:PD2 ANM14 1.jpg|thumb|none|600px|Throwing an incendiary grenade (which looks massive due to perspective) into a tire pyre.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Hand Held M134 Minigun==&lt;br /&gt;
A [[GE_M134_Minigun#Hand_Held_M134_Minigun|Hand Held M134 Minigun]] was added in the Overkill Pack DLC, and has the highest rate-of-fire of any weapon. It holds a total of 750 rounds, and has to be refilled via ammo bag deployables. Like LMGs, there is no actual iron sighting and the usually-nominal zoom is even less reliable. As usual in video games and films, the weapon appears to have no power source, though unlike most depictions of it in pop culture the in-game M134 does not need to be spooled up prior to firing, nor is the activity even possible during gameplay.&lt;br /&gt;
[[file:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgment Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:Payday2 -hd1- minigun menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2 -hd1- minigun menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 M134 holding.jpg|thumb|none|600px|Houston holds the Hand Held Minigun. The Payday Gang must have recruited its members from a professional group of weight lifters, considering how they are able to deadlift a 48lbs+ gatling gun and lug it around without breaking a sweat. The CrimeFest 2015 updates have also removed the movement speed penalty for machineguns, meaning the Minigun is now no more cumbersome than a dinky Walther PPK.]]&lt;br /&gt;
[[file:PD2 M134 reloading1.jpg|thumb|none|600px|Reloading. Beginning with removing the belt.]]&lt;br /&gt;
[[file:PD2 M134 reloading2.jpg|thumb|none|600px|After a lot of fiddling around off screen, a new belt is inserted.]]&lt;br /&gt;
[[file:PD2 M134 misc1.jpg|thumb|none|600px|The M134 with &amp;quot;The stump barrel&amp;quot; and &amp;quot;I'll take half that kit&amp;quot; (the latter coloring parts of the weapon red, persumably making the weapon lighter, but also cutting down the total amount of ammo that one can carry). As stated above, Crimefest 2015 removed the speed penalty with LMGs and the Minigun. However, they neglected to remove the speed buffs for cut down minigun parts at the same time, leading to the ability to run nearly twice as fast with a MINIGUN then any other weapon in the game. This was thankfully later patched. ]]&lt;br /&gt;
&lt;br /&gt;
==Sentry Gun==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5K]] appears as part of the Technician's Sentry Gun deployable, seen inside a case. As in the first game, the Sentry Gun can be destroyed by enemies and will shut down when its ammunition supply is exhausted. Aside from the Sentry, the MP5K can be used by modifying the MP5, as seen above. In Update 100, this model was replaced with a new Sentry Gun using a [[FN P90]] as its base.&lt;br /&gt;
[[File:H&amp;amp;K-MP5Ksuitcase.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K in trademark Heckler &amp;amp; Koch suitcase - 9x19mm]]&lt;br /&gt;
[[File:Payday2 win32 release 2013-09-08 22-00-45-77.jpg|thumb|none|600px|The original sentry gun in game.]]&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:PD2 P90 turret1.jpg|thumb|600px|none|The Sentry Gun was updated from a MP5K briefcase contraption to this P90 contraption. This is the standard version...]] &lt;br /&gt;
[[File:PD2 P90 turret2.jpg|thumb|600px|none|and this is the suppressed version. The suppressed version will have a smaller chance of being targeted by enemies, prolonging its use.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
A [[Browning M2HB]] machine gun is the main armament of the SWAT van turret weapons system. It is incorrectly depicted firing at almost twice its actual rate of fire at exactly 1000rpm, 600rpm is the max fire rate of a real Browning M2, and (thankfully for gameplay purposes) it does pitifully low damage for a .50 cal machine gun. It does however shred armor very quickly on higher difficulties. Though the rate of fire is befitting of the [[Browning M3|Browning M3 Aircraft]], it is obviously modeled after an M2 and not the M3. The SWAT Van Turret itself appears to be a modified version of a C.R.O.W.S II RWS. The Browning M2HB is a very commonly used weapon for this kind of weapon system.&lt;br /&gt;
[[Image:BrowningM2_plain.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:PD2 SVT.jpg|thumb|none|600px|The SWAT Van Turret as it appears when it deploys from the roof of the SWAT van.]]&lt;br /&gt;
[[File:SWAT van turret PD2.jpg|thumb|none|600px|A destroyed SWAT van turret lays on the ground, showing it is indeed a Browning M2HB. Note the tiny drum magazine that couldn't possibly hold more than 30 rounds of .50 BMG.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416D==&lt;br /&gt;
In the opening live-action title sequence, Chains wields an airsoft [[HK416|Heckler &amp;amp; Koch HK416D]] rifle.&lt;br /&gt;
[[Image:HK416 current.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK416D - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Payday2HK416.jpg|thumb|none|600px|The airsoft HK416D from the game's introductory video.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The motel overrun by Russian mobsters in the &amp;quot;Hotline Miami&amp;quot; job has [[M18A1 Claymore]] booby traps randomly placed on some of the door frames to the rooms.&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[File:PD2 Claymore.jpg|thumb|none|600px|As it turns out, Chains brought the right kind of VHS to this inn.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
[[Payday (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
[[Payday: The Heist]]&lt;br /&gt;
&lt;br /&gt;
[[Payday 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Kliwher</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=1111873</id>
		<title>Payday 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=1111873"/>
		<updated>2017-06-11T12:54:07Z</updated>

		<summary type="html">&lt;p&gt;Kliwher: /* IWI Jericho 941 PL(**) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Payday 2.&lt;br /&gt;
|picture = Payday2 pc box.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Payday (disambiguation)|Payday]]&lt;br /&gt;
|date= 2013&lt;br /&gt;
|developer=Overkill Software&lt;br /&gt;
|platforms=PC, PS3, X360, PS4, Xbox One&lt;br /&gt;
|publisher= 505 Games&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Payday 2''' is the sequel to [[Payday: The Heist]]. As with the first game, players may join up to three others in a spree of robberies and other heists to earn money. Payday 2 noticeably features many changes from the first game, among other things the new skill tree. Each of the five trees (the '''Mastermind''', '''Enforcer''', '''Technician''', '''Ghost''', and '''Fugitive''') focuses on differing specializations, though unlike the first game do not grant new weapons for level ups (aside from special examples like the portable saw). Weapons are instead unlocked to purchase by leveling up, which now is done with experience points instead of money. Money is used to buy new weapons, modifications, and masks, though it is divided between a player's &amp;quot;Offshore Account&amp;quot; (which comprises 80% of the money they earn in a heist) and spending cash (the other 20%), and only the spending cash can be used to buy weapons and addons.&lt;br /&gt;
&lt;br /&gt;
Entries marked with (*) are weapons obtained for free (although they still need to be bought with in-game money) by joining the official Payday 2 steam group. Entries marked with (**) are DLC (downloadable content) weapons.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Payday 2'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview= &lt;br /&gt;
&lt;br /&gt;
The game operates with the heister moving in with 2 weapons, and 2 weapons only. A primary and a secondary. Primaries consist of assault and battle rifles, shotguns, sniper rifles, machine guns, and dual-wielded weapons. Secondaries consist of pistols, machine pistols, and bizarrely, a few chopped down variants of some shotguns and assault rifles. Players can take ammo from enemies, but not weapons, ala [[SWAT 4]] and other such tactical shooters.&lt;br /&gt;
&lt;br /&gt;
Each weapon has its own customization options, though some like the Glock 17 barely have any and others like the M4A1 may have much more than others. In addition to shared items like suppressors, weapons also have their own sets of unique addons, such as extended magazines or different finishes or grips. Mods can be removed from these weapons for no charge, and the mod in question will not be lost, merely returned to the player's inventory. However, re-adding it will again require money, with the exception of certain items that have no cost to equip.&lt;br /&gt;
&lt;br /&gt;
In addition to this, the Gage Weapon Pack #01 DLC introduced select-fire to weapons, and DLC owners unlock access to special addons that enable locking a weapon permanently in one fire mode, along with frag grenades. The later Gage Weapon Pack #02 DLC introduced machine guns and knives to the game. Owners of the Gage Mod Courier DLC are able to unlock a special set of free modifications that are otherwise unobtainable. As a bonus, the pack also comes with extra reticles and colors for all sights, though players without the DLC will still be able to use all the colors and a few of the new reticles. In addition, every weapon DLC pack since (and a few heist DLCs) have had even more new guns and melee weapons, and some lock weapon addons to specific achievements rather than random drops. The Gage Sniper Pack introduced armor-piercing sniper rifles to the game. Finally, a noteworthy addition from the Gage Shotgun Pack DLC is the option to use different shell types for any of the game's shotguns. &lt;br /&gt;
&lt;br /&gt;
About 90% of the firearms in Payday 2 are capable of performing a faster &amp;quot;tactical reload&amp;quot; (i.e. reload when the magazine isn't emptied) in addition to the &amp;quot;dry&amp;quot; animation. All this does is reducing the reloading time, however, as none of the firearms are coded to retain the round currently in battery, meaning there is no &amp;quot;one round in the chamber&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The October 22, 2014 patch introduced akimbo weapons, which are wielded as primary weapons but are mostly identical to their single-wielded versions (aside to obvious penalties to their accuracy and recoil control). This list of weapons has expanded over time to include seven sets of pistols and three sets of sub-machine guns. Formerly, only players that had the Hitman perk deck or the Akimbo skill were able to use these weapons, though as of Update 100 (June 2, 2016) any player may use them without any skill investment at all&lt;br /&gt;
&lt;br /&gt;
As of Update #65 (The first person animation update) All base game guns (except for the Taurus Raging Bull aka Bronco .44) and some DLC weapons have received new first person animations, most notably new reloading animations. Also with this update magazines now actually have fully modeled bullets in them. On top of that, weapons with translucent magazines like the JP36 (G36K), Commando 553 (SG 552-2), Kobus 90 (P90) etc. also have actual rounds modeled that visibly deplete as the gun is fired.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
As of update 61, it is now possible to dual-wield (or Akimbo) a select few of the handguns in-game. The Akimbo handguns are used as primary weapons. It is not possible to akimbo all handguns or a combination of two different pistols. &lt;br /&gt;
&lt;br /&gt;
The handguns that can be dual-wielded are listed below in their respective entry.&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The first weapon the new players can use alongside the Colt Model 733 is a [[Glock 17]]. It is given to the player for free as soon as they start the game and goes by the name &amp;quot;Chimano 88&amp;quot; as a reference to &amp;quot;Pistol 88&amp;quot;, the Swedish army's designation for the Glock 17. In the early days of Payday 2, the Glock 17's tactical use is as limited as it's selection of mods, only being able to use one of three suppressors, though additional mods compatible with it has since been added. &lt;br /&gt;
&lt;br /&gt;
It has damage and accuracy stats very slightly below most 9mm pistols in the game but it boasts a huge ammo pool and top notch concealment. The pistol has a 17 round magazine capacity which would be correct if it weren't for the extended base plate that ''should'' add two more rounds, but it doesn't. &lt;br /&gt;
It is one of eight pistols that can be dual-wielded.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 (Generation 3) - 9x19mm]]&lt;br /&gt;
[[File:PD2 G17 left.jpg|thumb|none|600px|Note extended +2 magazine base plate that's not factored into the weapons capacity. Also note that the pistol doesn't have any markings whatsoever on the slide.]]&lt;br /&gt;
[[File:PD2 G17 right.jpg|thumb|none|600px|#14 is scribbled just below the extractor.]]&lt;br /&gt;
[[file:PD2 G17 holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 G17 iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 G17 reloading1.jpg|thumb|none|600px|Reloading. Dumping the dry mag...]]&lt;br /&gt;
[[file:PD2 G17 reloading2.jpg|thumb|none|600px|...inserting a full one...]]&lt;br /&gt;
[[file:PD2 G17 reloading3.jpg|thumb|none|600px|...and hitting the slide release. This animation is reused on all Glocks in-game and also the Beretta 92FS Centurion.]]&lt;br /&gt;
[[file:PD2 G17 cops.jpg|thumb|none|500px|A regular Police Officer with a Glock 17. Note the attached (and low quality) Streamlight TLR 1 weaponlight, they never actually use it. These types of cops are also occasionally seen with the [[Taurus Raging Bull]].]]&lt;br /&gt;
[[file:PD2 G17 shield.jpg|thumb|none|500px|A shield cop with his Glock 17; like regular cops, they never use the weaponlight either. This is also great view of the higher quality NPC Streamlight TLR 1 weaponlight model only provided in some of Overkill's renders.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 G17 Akimbo.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 G17 Akimbo holding.jpg|thumb|600px|none|Bonnie dual-wielding her Glock 17s.]] &lt;br /&gt;
[[File:PD2 G17 Akimbo aiming.jpg|thumb|600px|none|Aiming the pistols produces this perspective, as common in video games. The same applies to all akimbo pistols in-game.]] &lt;br /&gt;
[[File:PD2 G17 Akimbo reloading1.jpg|thumb|600px|none|Reloading. Inserting a magazine into the first Glock 17...]] &lt;br /&gt;
[[File:PD2 G17 Akimbo reloading2.jpg|thumb|600px|none|...then the second...]] &lt;br /&gt;
[[File:PD2 G17 Akimbo reloading3.jpg|thumb|600px|none|...then chambering said rounds. While difficult to see, if one looks closely it's possible to see that the character will use their index finger to flick the slide release on the left pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory 1911 Lightweight Operator==&lt;br /&gt;
The [[Springfield Armory 1911 Series|Springfield Armory 1911 Lightweight Operator]] is unlocked at reputation level 2, and is much more customizable than the starting Glock 17. It goes by the name &amp;quot;Crosskill&amp;quot; as in the first game. The pistol holds 10 rounds in a 7 or 8-round magazine. Modifiying the pistol with the &amp;quot;12rnd Mag.&amp;quot;, modeled off the extended Kimber 10-round magazine, will actually give it a 16 round capacity. &lt;br /&gt;
[[File:Springfield Armory 1911 Lightweight Operator.jpg|thumb|none|350px|Springfield Armory 1911 Lightweight Operator - .45 ACP]]&lt;br /&gt;
[[File:PD2 1911 left.jpg|thumb|none|600px|Note the that 1911 is one of only three pistols in-game modeled with a threaded barrel.]]&lt;br /&gt;
[[File:PD2 1911 right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 1911LO holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 1911LO iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 1911LO reloading1.jpg|thumb|none|600px|Reloading. Dropping the &amp;quot;dry&amp;quot; magazine that has bullets textured inside in it.]]&lt;br /&gt;
[[file:PD2 1911LO reloading2.jpg|thumb|none|600px|Reloading. Inserting a mag. Note the clipping.]]&lt;br /&gt;
[[file:PD2 1911LO misc2.jpg|thumb|none|600px|Speaking of clipping, when taking a look at the right side of the pistol, there's clipping galore! The trigger discipline is excellent however.]]&lt;br /&gt;
[[File:PD2 1911LO misc.jpg|thumb|600px|none|The Lightweight Operator on a loading screen.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 1911LO Akimbo.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 1911LO Akimbo holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 1911LO Akimbo misc1.jpg|thumb|600px|none|Inspecting the Lightweight Operators. Note that the grip-safety isn't depressed, which wouldn't allow the gun to fire. Also note that Bonnie is bending her thumbs freakishly far.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Centurion==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92FS Centurion|Beretta 92FS Centurion]] appears as the &amp;quot;Bernetti 9&amp;quot; and is unlocked at level 6. It has an incorrect 14-round capacity instead of 15. The name &amp;quot;B9-S&amp;quot; is visible on the slide, as a nod to the pistol's name from the first Payday.&lt;br /&gt;
[[file:Beretta92Centurion.jpg|thumb|350px|none|Beretta 92FS Centurion - 9x19mm]]&lt;br /&gt;
[[File:PD2 92FS left.jpg|thumb|none|600px|Note that for some reason it's modeled with [[Beretta 92 pistol series#Beretta Model 92S|Beretta Model 92S]] grip panels meant for a heel-magazine release, but still has a groove for the 92FS' proper thumb release.]]&lt;br /&gt;
[[File:PD2 92FS right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 92FS holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 92FS iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 92FS reloading1.jpg|thumb|none|600px|Reloading. About to insert a fresh mag...]]&lt;br /&gt;
[[file:PD2 92FS reloading2.jpg|thumb|none|600px|...hitting the slide release.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 92FS Akimbo.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 92FS Akimbo misc1.jpg|thumb|600px|none|Dallas with his duel Beretta 92FS Centurions and Chains with his M249 Para.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] returns from the first Payday, again known as the &amp;quot;Bronco .44&amp;quot; but now featuring its full-length barrel by default. It holds 6 rounds and is unlocked at level 6. An early patch added street cops carrying this weapon. It is also notably used by the female FBI Agent enemies in the Hoxton Breakout heist and some mobsters in the Hotline Miami heist. &lt;br /&gt;
[[file:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[File:PD2 RBull left.jpg|thumb|none|600px|Note that the hammer is in SA mode but the trigger is in DA. Somehow the hammer cocks itself after each shot.]]&lt;br /&gt;
[[File:PD2 RBull right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 RBull holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 RBull iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 RBull reloading1.jpg|thumb|none|600px|Reloading. The spent cases drop out by themselves smoothly in perfect formation.]]&lt;br /&gt;
[[file:PD2 RBull reloading2.jpg|thumb|none|600px|Loading in six new rounds with an invisible speed loader. [[Half-Life 2#Colt Python|The Freeman is pleased]].]]&lt;br /&gt;
[[file:PD2 RBull reloading3.jpg|thumb|none|600px|Then snapping the cylinder shut with a flick of the wrist, which is no small feat considering the Raging Bull's frontal latch. This animation is reused on the Taurus 4510 PLYFS.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18|Glock 18C]] is unlocked at level 29 and, similarly to its appearance in the first game's &amp;quot;Wolf Pack&amp;quot; DLC, is known as the &amp;quot;STRYK 18c&amp;quot; (Stryk is swedish and can be translated as &amp;quot;beating&amp;quot;) It still features a high rate of fire, decent damage, and low accuracy. It holds 20 rounds in a 19 round magazine. Notably, it is one of three non-LMG guns in the game that cannot equip modifications to lock it in one firing mode, and one of the two among them that is capable of selective fire.&lt;br /&gt;
[[Image:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:PD2 G18 left.jpg|thumb|none|600px|Note the fire-selector on the slide.]]&lt;br /&gt;
[[File:PD2 G18 right.jpg|thumb|none|600px|It should be noted that Glock 18s are only manufactured in the standard black finish. The tan finish must be a custom job.]]&lt;br /&gt;
[[file:PD2 G18 holding.jpg|thumb|none|600px|Jiro holding a Glock 18C.]]&lt;br /&gt;
[[file:PD2 G18 iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 G18 reloading.jpg|thumb|none|600px|Reloading. About to insert a new magazine.]]&lt;br /&gt;
[[file:PD2 G18 misc2.jpg|thumb|none|600px|Note the cuts on the slide and ported barrel showing that it is a &amp;quot;C&amp;quot; model.]]&lt;br /&gt;
[[File:PD2 G18 misc1.jpg|thumb|600px|none|The Glock 18C fitted with a FAB Defense GLR-440 stock. This stock can only be fitted onto the &amp;quot;Stryk&amp;quot; and none of the other Glocks in-game, despite the fact that it should fit any real full-size or compact Glock.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert_Eagle#Desert_Eagle_Mark_XIX|IMI Desert Eagle Mark XIX]] goes by the everlasting nickname &amp;quot;Deagle&amp;quot; in-game. It holds an incorrect 10 rounds in its 7-round magazine. While it's possible to squeeze ten rounds into the .357 Magnum version of a Desert Eagle (nine in the mag and a round in the chamber) the Desert Eagle in-game is clearly the .50 AE version since it has a non-fluted barrel. &lt;br /&gt;
[[file:Desert-Eagle.jpeg|thumb|350px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[File:PD2 DE left.jpg|thumb|none|600px|Like the Glock 17, the Desert Eagle has no markings on the slide.]]&lt;br /&gt;
[[File:PD2 DE right.jpg|thumb|none|600px|Note the scratched out serial number just above the grip.]]&lt;br /&gt;
[[file:PD2 DE holding.jpg|thumb|none|600px|Dallas admires some graffiti with his Eagle. Note that it is possible to see a bullet inside the gun if you take a close look at the back end of it.]]&lt;br /&gt;
[[file:PD2 DE iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 DE misc1.jpg|thumb|none|600px|The slide cycling as the gun is fired.]]&lt;br /&gt;
[[File:PD2 DE reloading1.jpg|thumb|none|600px|Reloading. Inserting a new magazine filled with bullets...]]&lt;br /&gt;
[[file:PD2 DE reloading2.jpg|thumb|none|600px|...and then ''really'' racking the slide. There must be some malfunction with the slide release or more likely the magazine's hold-open device as the slide doesn't lock back once the gun is dry.]]&lt;br /&gt;
[[file:PD2 DE misc2.jpg|thumb|none|600px|The Desert Eagle modified into a ridiculous mall ninja's dream gun. Note that the can at the end of the barrel is a makeshift oil filter suppressor. Also note the ELCAN Specter scope attached to a scope mount that's attached to the existing scope mount.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 DE Akimbo.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 DE Akimbo misc1.jpg|thumb|600px|none|John Wick preparing to sprain his wrists.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP45 Tactical(*)==&lt;br /&gt;
The [[USP#Heckler_.26_Koch_USP_Tactical|Heckler &amp;amp; Koch USP45 Tactical]] appears as the &amp;quot;Interceptor .45&amp;quot; and is automatically unlocked for purchase by joining the official Payday Steam Group. It's quite powerful and uses a 13-round magazine (one more than it holds in real life for the .45 ACP version). &lt;br /&gt;
[[File:Hk-usp45tac.jpg|thumb|350px|none|Heckler &amp;amp; Koch USP45 Tactical - .45 ACP]]&lt;br /&gt;
[[File:PD2 USP T left.jpg|thumb|none|600px|Note the Jet-Funnel mag-well extension which was only designed for 9mm and .40 S&amp;amp;W versions of the USP.]]&lt;br /&gt;
[[File:PD2 USP T right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 USP holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 USP iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 USP reloading1.jpg|thumb|none|600px|Reloading. Inserting a mag...]]&lt;br /&gt;
[[file:PD2 USP reloading2.jpg|thumb|none|600px|...then the slide release is hit. Here the slide is just a blink away from locking into battery.]]&lt;br /&gt;
[[file:HK-USP expert.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Expert - .40 S&amp;amp;W. The Jet-Funnel mag-well extension is proper for the USP in this caliber.]]&lt;br /&gt;
[[File:PD2 USP E left.jpg|thumb|600px|none|The USP45 Tactical becomes a USP Expert if fitted with the &amp;quot;Expert Slide&amp;quot;.]]&lt;br /&gt;
[[file:H&amp;amp;K-USP-Compensator.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Match - 9x19mm]]&lt;br /&gt;
[[File:PD2 USP M right.jpg|thumb|600px|none|It can also be turned into an USP Match with the &amp;quot;Match Slide&amp;quot;. Fitting this mod on the pistol will give the slide a stainless finish.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 USP Akimbo.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 USP Akimbo reloading.jpg|thumb|600px|none|The lack of bullets modeled in the magazines becomes obvious when reloading akimbo USPs.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22C(*)==&lt;br /&gt;
The [[Glock 22|Glock 22C]] was added in the Election Day update as the &amp;quot;Chimano Custom&amp;quot; and is available to all members of the official Payday 2 Steam group.  It bears an OD frame and comes with a flared magazine well, while most of its non-unique mods are shared with the Glock 18C. &lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|Glock 22 (Generation 3) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:PD2 G22 left.jpg|thumb|none|600px|Note .40 S&amp;amp;W markings on the slide, denoting a Glock 22 variant. Also note the flared magazine-well.]]&lt;br /&gt;
[[File:PD2 G22 right.jpg|thumb|none|600px|As was the case with basically every other Glock variant in the game, the 22C's magazine is fitted with a 2-round extension plate. Unlike its brethren, however, the extension actually expands the 22C's default magazine, though it only comes loaded with half the amount it ought to.]]&lt;br /&gt;
[[File:PD2 G22 holding.jpg|thumb|600px|none|Bodhi with his Glock 22C at the range.]] &lt;br /&gt;
[[File:PD2 G22 iron sights.jpg|thumb|600px|none|Iron sights. Note the red fiber-optic front sight, which sadly does not glow in the dark.]] &lt;br /&gt;
[[File:PD2 G22 reloading.jpg|thumb|600px|none|Reloading. Here the cuts in the barrel are obvious meaning it's a &amp;quot;C&amp;quot; model. These don't mean squat in the presence of a suppressor, however, as was the case with the Glock 18C.]] &lt;br /&gt;
Modifying the &amp;quot;Chimano Custom&amp;quot; with the Long Slide produces a Glock 35.&lt;br /&gt;
[[File:G35.jpg|thumb|none|350px|Glock 35 - .40 S&amp;amp;W]]&lt;br /&gt;
[[file:PD2 G22 misc1.jpg|thumb|none|600px|Note the titanium-nitride coated vented-barrel. A vented barrel would make a suppressor useless, but it works just fine in-game.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 G22 Akimbo.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 G22 Akimbo holding.jpg|thumb|600px|none|Getting bored using just one Glock 22C, Bodhi pulls out another one.]] &lt;br /&gt;
[[File:PD2 G22 Akimbo reloading.jpg|thumb|600px|none|After some very inaccurate blasting, Bodhi reloads his Glock 22Cs. Here the cuts in the slide are obvious. Note how the chamber of the barrels are clipping through the slide, this is because the barrels are shown as straight and not tilting, as common in video games.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26(*)==&lt;br /&gt;
On the seventh day of the Crimefest release parade (October 22nd 2014), ''[[John Wick]]'' himself jumped aboard and brought his trusted [[Glock 26]] along for the ride. Called the '''Chimano Compact''', it tries to fill the same &amp;quot;high-capacity 9x19mm&amp;quot; role as the Beretta 92. It can stand up to it in terms of damage output and has a trivial recoil advantage, but otherwise lags a little behind on all fronts, especially so with the &amp;quot;high-capacity&amp;quot; bit. Unlocked at level 36, the $605,000 price tag is a little hard to swallow for what it is. It's also the first of the seven pistols which have separate akimbo variants classed as primary weapons.&lt;br /&gt;
[[file:Glock 26.jpg‎|thumb|none|350px|Glock 26 subcompact - 9x19mm]]&lt;br /&gt;
[[File:Payday2 GL26 preview.jpg|thumb|none|600px|Wick's unsullied Glock 26. Overkill correctly set it to carry 10 rounds at a time, but didn't account for the potential extra two bullets the molded Pearce Grips magazine extension adds.]]&lt;br /&gt;
[[File:Payday2 GL26 sights.jpg|thumb|none|600px|Given the worrying accuracy numbers Glocks have in this game, John is relieved to see that the Chimano Compact stands on the same adequate level as the Signature .40 and Crosskill. It can reliably put a round into a SWAT helmet around 10 meters (demonstrated by the poor bastard under the bead) without help and up to 20 when upgraded - which is about as far as the sights can comfortably handle, anyway.]]&lt;br /&gt;
[[File:Payday2 GL26 cerakote.jpg|thumb|none|600px|The unique Striking upgrades (body kit, slide, magazine) turn the gun into a &amp;quot;Tier 1&amp;quot; custom version from Salient Arms International. It even appears to have some of the optional extras listed in the brochure, namely the grip stippling and eye-searing Cerakote finish. The end result is a welcome upgrade to both damage and accuracy, but the gaudy look lowers its top-notch stealth rating to the level of a common .44 revolver.]]&lt;br /&gt;
[[File:Payday2 GL26 attachments.jpg|thumb|none|600px|Looks like this tactical custom was devised at an in-house &amp;quot;Chimano Custom Shop&amp;quot; instead. The gadget options are the same limited set as with the starter Glock, but it gets a free set of Striking components from the get-go. Note the relatively massive attachment rail and low-profile laser which don't hurt concealability in any way. The stock slide also has a small stamp on top of the bolt with the letters &amp;quot;AT&amp;quot; and the Overkill bomb logo - perhaps a modeler's signature.]]&lt;br /&gt;
[[File:Payday2 GL26 reload.jpg|thumb|none|600px|Dallas rallies his burly crew during an armored car ambush. When the slide locks back, the upgraded barrel is revealed to have heat-dissipating baffles all the way around it - another optional SAI custom order. Additionally, the colors of the Cerakote coating have a much closer resemblance to the real-life options under daylight. Another rather interesting detail is that the barrel is actually shown as tilting! An extremely rare detail in video games. This was the only pistol in-game to be properly shown with it until the H&amp;amp;K P30L was added to the game.]]&lt;br /&gt;
[[File:Payday2 GL26 fired.jpg|thumb|none|600px|The grip-mounted laser module not only increases accuracy in itself, but its beam is completely unobtrusive when the sights are used. Note the cute US flag on the upgraded slide.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:Payday2 GL26-A fired.jpg|thumb|none|600px|John Wick whips up a rampage inside a gangster stronghold. A rather weak option in the akimbo category, the Chimano Compacts suffer dearly from being stuck at a shallow 10-round magazine capacity. That said, they're still the least bad akimbo pistols to reach the maximum of 30 concealment - extremely important for Fugitives, whose combat performance is directly derived from stealthiness.]]&lt;br /&gt;
[[File:Payday2 GL26-A loaded.jpg|thumb|none|600px|Chambers full? Check.]]&lt;br /&gt;
[[File:Payday2 GL26-A aimed.jpg|thumb|none|600px|Revenge administered? Check!]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK(**)==&lt;br /&gt;
The [[Walther_PP_Pistol_Series#Walther_PPK|Walther PPK]] is available for purchase with the Armored Transport DLC and is known as the &amp;quot;Gruber Kurz&amp;quot; pistol. It is fairly weak but easy to conceal and incorrectly holds 14 rounds instead of 6 (.380 ACP) or 7 (.32 ACP) rounds. It was the first handgun in the game to be able to use a laser without needing anything in the gadget slot, having a unique grip with a built-in laser. This was later followed by the Glock series' own laser grip&lt;br /&gt;
[[file:Waltherppk32acp.jpg|thumb|350px|none|Walther PPK - .32 ACP]]&lt;br /&gt;
[[File:Payday2 Walther PPK -hd1- menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2 Walther PPK -hd1- menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 PPK holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 PPK iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 PPK reloading1.jpg|thumb|none|600px|Reloading. Inserting a new magazine.]]&lt;br /&gt;
[[file:PD2 PPK reloading2.jpg|thumb|none|600px|Tugging the slide to release it. Which is proper, since the PP-series don't have an external slide release.]]&lt;br /&gt;
[[file:Walther-PP-Post-War.jpg|thumb|350px|none|Walther PP - .32 ACP]]&lt;br /&gt;
[[File:Payday2 Walther PP -hd1- menu 1.jpg|thumb|none|600px|Fitting the long slide to the PPK turns it into a [[Walther PP]].]]&lt;br /&gt;
[[File:Payday2 Walther PP -hd1- menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 PPK PP1.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 PPK PP2.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 PPK PP iron sights.jpg|thumb|600px|none|Iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R(**)==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] in .40 S&amp;amp;W appears as the Signature .40 and is unlocked for purchase by buying the Gage Weapon Pack #01 DLC. In-game it does the same amount of damage as the Crosskill (Springfield Armory 1911 Lightweight Operator), but most, if not all, of its stats are better compared to the Crosskill. By default, the P226 holds 12 rounds (one less than the real .40 version) and its extended magazine unusually has no concealment penalty (unlike those for most weapons)&lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm. The one in-game is a .40 S&amp;amp;W model.]]&lt;br /&gt;
[[File:Payday2 SIG-Sauer P226R -hd1- menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2 SIG-Sauer P226R -hd1- menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 P226 holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 P226 iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 P226 reloading1.jpg|thumb|none|600px|Reloading. Dropping the dry magazine. If you take a closer look right under the gun you can see the magzine. It has some very strange-looking bullets modeled in it.]]&lt;br /&gt;
[[file:PD2 P226 reloading2.jpg|thumb|none|600px|Not concerned about the strange bullets, Dallas inserts a new mag and is just frames away from hitting the slide release.]]&lt;br /&gt;
[[file:PD2 P226 reload.jpg|thumb|none|600px|The P226 fitted with a Equinox two-tone slide, Osprey silencer, and micro LAM.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus 4510PLYFS(*)==&lt;br /&gt;
The [[Taurus 4510PLYFS]] was added to the game as a Crimefest community milestone reward, for having 1 million members in the Payday 2 Steam group. Chambered in .410 Bore and holds 5 shells, it is classed by the game as a shotgun, so handgun skills have no effects on it. It is depicted as being ridiculously powerful, even more so than most of the 12 gauge shotguns, despite it's .410 chambering, much like the similar [[Taurus Judge]] in the ''[[Max Payne (2008)|Max Payne]]'' movie. Thanks to sharing its accessories with the other shotguns, it can accept the Silent Killer suppressor, which logically wouldn't work due to the gap between the barrel and cylinder.&lt;br /&gt;
[[file:Taurus 4510Plyfs.jpg|thumb|none|350px|Taurus 4510PLYFS - .410 Bore/.45 Long Colt]]&lt;br /&gt;
[[File:PD2 PLYFS left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 PLYFS right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 PLYFS holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 PLYFS iron sights.jpg|thumb|600px|none|Iron sights. Note the red fiber-optic insert in the front sight. It does not actually glow in the dark. Also note that the hole in the hammer is the keyhole of Taurus' patented Revolver Security System. ]] &lt;br /&gt;
[[File:PD2 PLYFS reloading.jpg|thumb|600px|none|Reloading.]] &lt;br /&gt;
[[File:PD2 PLYFS misc1.jpg|thumb|600px|none|The rail mount for any underbarrel attachments. Note the Brazilian flag and that the shells are too long and clip into the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 &amp;quot;Broomhandle&amp;quot;(**)==&lt;br /&gt;
The [[Mauser C96]] appears as the &amp;quot;Broomstick&amp;quot; and is unlocked for purchase at level 23 if one owns the Gage Historical Pack DLC. A recent update puts the damage on the same level as the magnum handguns, and the long barrel mod puts it on the same level as DMR rifles, but is hindered by its 10-round magazine and a somewhat slower reload.&lt;br /&gt;
[[file:C96Pistol.jpg|thumb|350px|none|Mauser C96 &amp;quot;Broomhandle&amp;quot; - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:PD2 C96 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 C96 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 C96 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 C96 iron sights.jpg|thumb|600px|none|Iron sights.]]&lt;br /&gt;
[[File:PD2 C96 reloading1.jpg|thumb|600px|none|Reloading. Inserting a clip with ten rounds, note the clipping (höhö).]] &lt;br /&gt;
[[File:PD2 C96 reloading2.jpg|thumb|600px|none|After loading up, Wolf tugs the charging handle, making the clip fall and letting the bolt into battery. This is not the best idea as the clip would probably only break, causing a jam.]] &lt;br /&gt;
[[File:PD2 C96 misc4.jpg|thumb|600px|none|Interestingly, if one reloads when the magazine is only partially spent, the bolt will magically lock back by itself and the player character will load the magazine with a ten-round clip, they will then proceed to remove the clip by hand instead of tugging the charging handle, which is the advised way of reloading a C96.]]  &lt;br /&gt;
[[file:C96carbine.jpg|thumb|500px|none|Mauser C96 carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[file:C96STOCK.jpg|thumb|500px|none|Mauser C96 with detachable holster/stock - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:PD2 C96 misc1.jpg|thumb|600px|none|Modifying the C96 with the &amp;quot;Precision Barrel&amp;quot; and &amp;quot;Holster Stock&amp;quot; turns it into a hybrid [[C96#Mauser C96 &amp;quot;Broomhandle&amp;quot;|Mauser C96 carbine]]. It's not an actual carbine as the stock is the removable holster stock and not a part of the grip.]] &lt;br /&gt;
[[file:MauserM712Schnellfeuer.jpg|thumb|350px|none|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:PD2 C96 misc2.jpg|thumb|600px|none|Fitting the C96 with the extended magazine (giving it 20 rounds) makes it resemble the [[Mauser M712 Schnellfeuer]]. The reload animation still shows the character only loading ten rounds.]] &lt;br /&gt;
[[Image:SWHanB.jpg|thumb|none|350px|BlasTech DL-44 Heavy Blaster Pistol.]]&lt;br /&gt;
[[File:PD2 C96 misc3.jpg|thumb|600px|none|Putting a scope and the &amp;quot;Damper.L 44 Nozzle&amp;quot; makes it resemble Han Solo's [[Star Wars: The Original Trilogy#BlasTech DL-44 Heavy Blaster Pistol (Mauser C96)|BlasTech DL-44 Heavy Blaster Pistol]] from ''[[Star Wars]]'', while the arctic Russian scenery provides a nice stand-in for Hoth. The gun would have made for an excellent cosplay prop too if not for the weirdly-shaped muzzle and the lack of the DL-44's other embellishments. The scope is also fixed to the right-sided gadget rail instead of having its own dedicated mount like in the movie.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;(**)==&lt;br /&gt;
The [[Springfield Armory XD#Springfield Armory XDM|Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;]] appears as the &amp;quot;LEO Pistol&amp;quot; as part of the Bomb Heists DLC. Initially a Croatian design (as the HS2000), it has a 19-round magazine, which is correct for the 9mm version. The markings are inconsistent however, showing on the slide that the chambering is .40 S&amp;amp;W, but the ejection port markings show that is chambered for .45 ACP.&lt;br /&gt;
The pistol has an olive drab frame.&lt;br /&gt;
[[file:XDM-45.jpg‎|thumb|350px|none|Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt; with 4.5 inch barrel - .45 ACP]]&lt;br /&gt;
[[File:PD2 XDM left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 XDM right.jpg|thumb|600px|none|The XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt; is erroneously shown with an ambidextrous slide release and takedown lever(!)]] &lt;br /&gt;
[[File:PD2 XDM holding.jpg|thumb|600px|none|Chains with his XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;]] &lt;br /&gt;
[[File:PD2 XDM iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 XDM reloading1.jpg|thumb|600px|none|Reloading. Releasing the empty mag.]] &lt;br /&gt;
[[File:PD2 XDM reloading2.jpg|thumb|600px|none|Shoving in a new one.]] &lt;br /&gt;
[[File:PD2 XDM reloading3.jpg|thumb|600px|none|Chambering a round.]] &lt;br /&gt;
[[File:XDM 5.25 Two-tone .40 S&amp;amp;W.jpg|thumb|none|400px|Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt; 5.25 with two-tone finish – .40 S&amp;amp;W. To show the 5.25 slide.]]&lt;br /&gt;
[[File:PD2 XDM misc1.jpg|thumb|600px|none|The XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt; fitted with the &amp;quot;Long Slide&amp;quot;, it's not actually as long as a real 5.25 slide.]] &lt;br /&gt;
[[Image:Xd9v10.jpg|thumb|none|350px|Springfield Armory XD-9 V10 with 4 inch barrel - 9x19mm. To show the 4&amp;quot; ported XD slide.]]&lt;br /&gt;
[[File:PD2 XDM misc2.jpg|thumb|600px|none|The XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt; fitted with the &amp;quot;Custom Slide&amp;quot;. Note &amp;quot;5.25&amp;quot; on the the 4&amp;quot; XD slide.]]&lt;br /&gt;
&lt;br /&gt;
==Single Action Army(**)==&lt;br /&gt;
A [[Single Action Army]] with wooden grips appears as the &amp;quot;Peacemaker .45&amp;quot; and is part of the &amp;quot;Butcher's Western Pack&amp;quot; DLC. It deals a rather ridiculous amount of damage per shot, more than the Desert Eagle and Raging Bull.&lt;br /&gt;
[[File:ColtSAALongBarrel.jpg|350px|thumb|none|Colt Single Action Army with 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model. - .45 Long Colt]]&lt;br /&gt;
[[File:PD2 SAA left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 SAA right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 SAA holding.jpg|thumb|600px|none|Dallas inspecting a peculiar sign.]] &lt;br /&gt;
[[File:PD2 SAA iron sights.jpg|thumb|600px|none|Iron sights. Firing the Peacemaker like this would still prompt the player character to fan the hammer, however, which is not at all different from continuously karate chopping yourself in the nose in reality.]] &lt;br /&gt;
[[File:PD2 SAA misc1.jpg|thumb|600px|none|The hammer is fanned incredibly fast, happening almost the second the gun is fired.]] &lt;br /&gt;
[[File:PD2 SAA reloading1.jpg|thumb|600px|none|Reloading. Instead of using the ejector rod, the player character will flick the gun slightly downwards to drop them out, which isn't the best way to do it. ]] &lt;br /&gt;
[[File:PD2 SAA reloading2.jpg|thumb|600px|none|Loading in a new round.]] &lt;br /&gt;
[[File:PD2 SAA reloading3.jpg|thumb|600px|none|Lining up the next chamber. Also note the fully-cocked hammer which is mechanically impossible for this particular gun, as the cylinder bolt cams at this position, thus necessitating the half-cock step to release it first. If anything, the &amp;quot;Peacemaker&amp;quot; handles more like a Ruger New Vaquero instead, which could explain its ludicrous stopping power to a degree.]] &lt;br /&gt;
[[File:PD2 SAA reloading4.jpg|thumb|600px|none|After loading up, the rather loose hatch is closed with a flick of the wrist. What's keeping it from falling open again on its own during fire is not explained here.]] &lt;br /&gt;
[[File:SAA Artillery Cimarron.jpg|350px|thumb|none|Single Action Army with 5.5&amp;quot; barrel aka &amp;quot;Artillery&amp;quot; model with wooden grips - .45 Long Colt]]&lt;br /&gt;
[[File:PD2 SAA misc2.jpg|thumb|600px|none|The &amp;quot;Shootout Barrel&amp;quot; gives the SAA a shorter barrel...]] &lt;br /&gt;
[[File:ColtSAABuntlineSpecial12in.jpg|400px|thumb|none|Colt Single Action Army with 12&amp;quot; barrel known as the &amp;quot;Buntline Special&amp;quot; - .45 Long Colt]]&lt;br /&gt;
[[File:PD2 SAA misc3.jpg|thumb|600px|none|...while the &amp;quot;Precision Barrel&amp;quot; will lengthen it.]] &lt;br /&gt;
[[File:PD2 SAA misc4.jpg|thumb|600px|none|Adding a stock is handy when one needs to shoot [http://www.imfdb.org/wiki/Metal_gear_solid_3#Colt_Single_Action_Army Snakes].]]&lt;br /&gt;
&lt;br /&gt;
==Mateba 2006M(**)==&lt;br /&gt;
The [[Mateba Autorevolver|Mateba 2006M]] was added into the game with the &amp;quot;Alesso Heist&amp;quot; DLC. It's called &amp;quot;Matever .357&amp;quot; in game, a reference to the butchering of the manufacturer's name in the English dub of [[Ghost in the Shell]]. It holds 6 rounds.&lt;br /&gt;
[[File:Mateba 2006.jpg|thumb|360px|none|Mateba 2006M - .357 Magnum]]&lt;br /&gt;
[[File:PD2 2006M left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 2006M right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 2006M holding.jpg|thumb|600px|none|Sokol and his crew about to raid the Gensec vault during an Alesso concert.]] &lt;br /&gt;
[[File:PD2 2006M irons.jpg|thumb|600px|none|Blasting away at some cops who apparently has not deemed it necessary to shut down the concert despite all the gunfire.]] &lt;br /&gt;
[[File:PD2 2006M reloading1.jpg|thumb|600px|none|Sokol reloading while enjoying some slow hacking.]] &lt;br /&gt;
[[File:PD2 2006M reloading2.jpg|thumb|600px|none|Inserting six new rounds of .357 with a speedloader that isn't invisible this time.]] &lt;br /&gt;
[[File:PD2 2006M misc3.jpg|thumb|600px|none|Taking down a Dozer.]] &lt;br /&gt;
[[File:PD2 2006M misc1.jpg|thumb|600px|none|The 2006M with the &amp;quot;Medio barrel&amp;quot; which can be loosely translated from Italian as median or middle.]] &lt;br /&gt;
[[File:PD2 2006M misc2.jpg|thumb|600px|none|Continuing the trend of Italian names, the &amp;quot;Pesante barrel&amp;quot; fitted to the 2006M. Pesante can be translated as heavy. This barrel is exceedingly rare in reality, even more so than an actual 2006M.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Jericho 941 PL(**)==&lt;br /&gt;
The [[Jericho 941|IWI Jericho 941 PL]] was added in the Point Break heists DLC. It's known in-universe as the Sparrow 941 and referred to by the &amp;quot;Baby Deagle&amp;quot; moniker in-game, referencing Magnum Research's marketing of the Jericho as a &amp;quot;Baby Eagle&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
As with the Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;, the in-game Jericho's caliber is rather difficult to nail down due to the model featured being a mashup of several different variants. For starters, the ejection port is marked for the 9x19 Parabellum model, however it has a magazine capacity of 12 rounds, indicating a .40 S&amp;amp;W variant. Additionally, the Jericho has the silver guide rod of the 941's chambered in .41 AE and to confuse these caliber matters more, the pistol deals around a whooping 150 damage per shot unmodified, about on par with the game's resident .50 AE Desert Eagle. &lt;br /&gt;
[[file:IWI Jericho941-PL.jpg|thumb|350px|none|IWI Jericho 941 PL, current production polymer framed model - 9x19mm]]&lt;br /&gt;
[[File:PD2 941 RPL trailer3.jpg|thumb|600px|none|Bohdi reloads his Jericho 941 PL in the Point Break heist trailer.]]&lt;br /&gt;
[[File:PD2 941 RPL trailer1.jpg|thumb|none|600px|Note the threaded extended barrel. It is notably a model with a frame-mounted safety, Bohdi is seen using it before holstering the pistol in the trailer.]]&lt;br /&gt;
[[File:PD2 941 RPL trailer2.jpg|thumb|600px|none|Bodhi engaging the safety.]]&lt;br /&gt;
[[File:PD2 941 RPL right.jpg|thumb|600px|none|Note the threaded barrel. The 941 is one of a handful of weapons in the game to actually have an interfacing component onto which suppressors and the like could logically be mounted.]]&lt;br /&gt;
[[File:PD2 941 RPL left.jpg|thumb|600px|none|9x19 is stamped on the ejection port.]]&lt;br /&gt;
[[File:PD2 941 RPL holding.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 941 RPL iron sights.jpg|thumb|600px|none|Iron sights.]]&lt;br /&gt;
[[File:PD2 941 RPL reloading.jpg|thumb|600px|none|Reloading. Inserting a new magazine. This animation was initially unique to this pistol, but was later reused on the PL-14.]]&lt;br /&gt;
[[file:Jericho 941 F stainless.jpg|thumb|350px|none|Stainless IMI Jericho 941 F (note decocker on frame) - 9x19mm]]&lt;br /&gt;
[[File:PD2 Jericho 941 F left1.jpg|thumb|600px|none|The Jericho 941 PL can be modified with the &amp;quot;Spike Kit&amp;quot; which turns it into an older steel framed [[Jericho 941|Jericho 941 F]].]]&lt;br /&gt;
[[File:PD2 Jericho 941 F right1.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:CB.941.Poseidon.JPG|thumb|350px|none|A non-firing replica of Spike Spiegel's Jericho 941 R by Japanese model company 'Poseidon' with laser sight and custom grips.]]&lt;br /&gt;
[[File:PD2 Jericho 941 F left2.jpg|thumb|600px|none|Adding the &amp;quot;Spike Grip&amp;quot; to the former will make it look like Spike Spiegel's 941 R from ''[[Cowboy Bebop#Jericho 941 R|Cowboy Bebop]]''. It is not the exact model as the decocker is mounted on the frame and not the slide as on the 941 R.]]&lt;br /&gt;
[[File:PD2 Jericho 941 F right2.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov Concern PL-14 Lebedev==&lt;br /&gt;
&lt;br /&gt;
The Russian [[PL-14 Lebedev]] prototype pistol is another weapon added for free with the Hardcore Henry Packs DLC and is called the &amp;quot;White Streak Pistol&amp;quot; in-game. It is incorrectly depicted with a 12-round magazine capacity instead the real life 15-round capacity, even with its &amp;quot;Extended Magazine&amp;quot; mod it only brings it to 14 rounds. Judging from its ridiculously high Desert Eagle level damage it seems to be chambered in a caliber far larger than 9x19mm (which is the only caliber available), the capacity and high damage show that its stats are a copy-and-paste of the Jericho 941 RPL's stats.&lt;br /&gt;
[[Image:PL-14 Lebedev.jpg|thumb|none|350px|PL-14 Lebedev - 9x19mm]]&lt;br /&gt;
[[File:PD2 PL14 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 PL14 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 PL14 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 PL14 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 PL14 reloading1.jpg|thumb|600px|none|Reloading. Inserting a magazine with no bullets. Bullets were later added in a patch.]] &lt;br /&gt;
[[File:PD2 PL14 reloading2.jpg|thumb|600px|none|...and then hitting the slide release.]] &lt;br /&gt;
[[File:PD2 PL14 misc1.jpg|thumb|600px|none|The PL-14 with its two unique mods, an extended magazine and a &amp;quot;prototype&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30L(**)==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P30L]] was added in the &amp;quot;John Wick Weapon Pack&amp;quot; alongside the long-awaited UMP-45 and Desert Tech SRS-A1 Covert. It is known in-universe as the &amp;quot;Schäfer &amp;amp; Gewehr Master&amp;quot;, or &amp;quot;Contractor&amp;quot; pistol in the game's inventory screen. It can be dual-wielded, which also marks the first ever set of DLC akimbo pistols in ''PAYDAY 2''.&lt;br /&gt;
[[Image:HK_P30L.jpg|thumb|none|350px|Heckler &amp;amp; Koch P30L - 9x19mm]]&lt;br /&gt;
[[File:PD2 P30L left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 P30L right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 P30L holding.jpg|thumb|600px|none|Wick preparing to enter the range with his P30L.]] &lt;br /&gt;
[[File:PD2 P30L irons.jpg|thumb|600px|none|Sighting up a target.]] &lt;br /&gt;
[[File:PD2 P30L reloading1.jpg|thumb|600px|none|After some blasting, Wick runs out of ammo and reloads. First he flicks out the magazine with a super tacticool magflip.]] &lt;br /&gt;
[[File:PD2 P30L reloading2.jpg|thumb|600px|none|Loading in a full mag. While somewhat hard to notice, like the Glock 26, the barrel is properly shown as tilting.]] &lt;br /&gt;
[[File:PD2 P30L reloading3.jpg|thumb|600px|none|Then finishing by racking the slide. An observant player may notice this reload sequence was lifted straight out of the movie, being demonstrated during the Red Circle shootout.]] &lt;br /&gt;
[[File:PD2 P30L miscselle2.jpg|thumb|600px|none|The P30L decked out with the &amp;quot;Contractor Compensator&amp;quot; &amp;quot;Tritium Sights&amp;quot; and the &amp;quot;Extended Magazine&amp;quot;. Note that the &amp;quot;tritium sights&amp;quot; are actually red fiber-optic sights and are properly depicted as glowing in the dark.]] &lt;br /&gt;
[[File:PD2 P30L misc1 remasterd.jpg|thumb|600px|none|John Wick at the range with his P30L. He was using the weapon at the range before the weapon pack was officially announced.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 P30L Akimbo.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 P30L Akimbo reloading.jpg|thumb|600px|none|Just about to flick the slide releases on the P30Ls.]]&lt;br /&gt;
==FN Five-seveN(*)==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN FDE]] with an EFK Fire Dragon threaded barrel was added on Day 6 of the Search for Kento event as the &amp;quot;5/7 AP&amp;quot;. As the name would suggest, the Five-seveN is capable of universal armor penetration (despite the real steel only being capable of piercing light kevlar), enabling it to shoot through walls, the breastplates of Maximum Force Responders, and to circumvent the Shield unit's primary means of protection, though damage is reduced for the latter. It also features astounding stopping power for a sidearm, being close to par with some of the game's magnums and revolvers, but only packs three magazines worth of ammunition. The in-game iteration is also under-loaded, stocking 15 bullets in the default 20-rounder magazine and 19 in the optional 30-rounder.&lt;br /&gt;
&lt;br /&gt;
Modifications include a titanium nitride-coated barrel and extended magazine, both of which do not impact its Concealment stat in any way.&lt;br /&gt;
[[Image:Five-seveN_FDE.jpg|thumb|none|350px|FN Five-seveN FDE - FN 5.7×28mm.]]&lt;br /&gt;
[[File:PD2 Five-seveN left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Five-seveN right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 FN57 1.jpg|thumb|none|600px|Jiro looking at some garbage with his Five-seveN.]]&lt;br /&gt;
[[File:PD2 FN57 2.jpg|thumb|none|600px|Aiming the FN57.]]&lt;br /&gt;
[[File:PD2 FN57 4.jpg|thumb|none|600px|Ejecting a magazine.]]&lt;br /&gt;
[[File:PD2 FN57 3.jpg|thumb|none|600px|In with a new one.]]&lt;br /&gt;
[[File:PD2 FN57 5.jpg|thumb|none|600px|John releasing the slide on an customized empty Five-seveN after seeing off some unwanted cops.]]&lt;br /&gt;
[[File:PD2 FN57 6.jpg|thumb|none|600px|Inspecting the custom nitride-treated barrel moments earlier.]]&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] was added to the game on May 4th, 2017 as part of the free &amp;quot;Sangres Character Pack&amp;quot;. Known as the &amp;quot;Castigo .44&amp;quot; (Spanish for &amp;quot;punishment&amp;quot;), it notably is the first revolver in the game to support dual-wielding. Stat-wise, it is almost identical to the Bronco .44 (fitting, seeing as they share the same caliber), but with slightly higher base damage and concealment at the cost of worse stability and higher purchase price. However, the Castigo doesn't have nearly the range of attachments that the Bronco has, with a grand total of ''three'' to its name - all of which increase Stability or Accuracy by 8. It also has a slightly slower reload.&lt;br /&gt;
&lt;br /&gt;
Modifications include a [http://www.dentrinity.com/NelsonChen/Collection/Revolver/Km-29/Km-29.htm Kokusai Devil] heavy barrel, engraved grip panels and a special grip festooned with black tape and what appear to be spikes on the bottom.&lt;br /&gt;
[[Image:Smith &amp;amp; Wesson Model 29-8.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 New Production - .44 Magnum]]&lt;br /&gt;
[[File:PD2 S&amp;amp;W M29.jpg|thumb|600px|none|The M29 ingame. Note the cocked hammer; it's always like that.]] &lt;br /&gt;
[[File:PD2 S&amp;amp;W M29 right.jpg|thumb|600px|none|The other side of the M29.]]&lt;br /&gt;
[[File:PD2 S&amp;amp;W M29 1.jpg|thumb|600px|none|Hoxton brandishing his mint M29 during an armored convoy raid.]] &lt;br /&gt;
[[File:PD2 S&amp;amp;W M29 2.jpg|thumb|600px|none|Iron sights. These don't glow in the dark, unfortunately.]] &lt;br /&gt;
[[File:PD2 S&amp;amp;W M29 3.jpg|thumb|600px|none|Reloading. The player characters will actually utilize the extractor rod to dump the casings (very smart!) instead of simply shaking them out of the cylinder. Note that the rod and extractor don't actually move, however, but regardless the casings will still pop out in a neat synchronized formation.]] &lt;br /&gt;
[[File:PD2 S&amp;amp;W M29 4.jpg|thumb|600px|none|Loading in a new batch of .44 Magnum rounds.]] &lt;br /&gt;
[[File:PD2 S&amp;amp;W M29 5.jpg|thumb|600px|none|Flicking the cylinder shut, a far less advisable move than the use of the ejector rod.]] &lt;br /&gt;
[[File:PD2 S&amp;amp;W M29 6.jpg|thumb|600px|none|Hoxton dares the aptly-redshirted GenSec guard to make his day while lamenting the sore lack of Clint Eastwood references the developers could have made with this gun.]] &lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 S&amp;amp;W M29 Akimbo.jpg|thumb|600px|none|Did he fire six shots, or only five? Doesn't matter; he's still got at least six left.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
The Hardcore Henry update added the ability to Akimbo two SMGs. The dual-wielding works the same as with the pistols, with the two guns being used as a primary weapon. &lt;br /&gt;
&lt;br /&gt;
The SMGs that can be dual-wielded are listed below in their respective entry, except for the AKMSU. That entry is found in the rifles category. &lt;br /&gt;
==Ingram MAC-11==&lt;br /&gt;
The &amp;quot;Mark 10&amp;quot; is actually based on a [[MAC-10#MAC-11|Ingram MAC-11]] and a cheap Double Eagle airsoft one at that. It is unlocked at reputation level 2. It holds an incorrect 40 rounds in a short 16-round MAC-11 magazine and the Extended Magazine attachment gives it a 32-round magazine that increases the capacity to 48.&lt;br /&gt;
[[Image:Ingram MAC-11 stock ext.jpg|thumb|none|400px|Ingram MAC-11 with stock extended - .380 ACP]]&lt;br /&gt;
[[File:PD2 Mac11 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Mac11 left.jpg|thumb|600px|none|It comes standard with the sliding stock fully extended but there's no mod that actually allows you to retract the stock or even remove it. The only other option is the Skeletal Stock, which adds an even bulkier stock.]] &lt;br /&gt;
[[File:PD2 Mac11 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Mac11 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 Mac11 misc2.jpg|thumb|600px|none|Peeking in on the right side of the weapon clearly shows that the bolt is closed, which is incorrect as MAC-11s fire from a open bolt, even though the charging handle is correctly in the rear position.]] &lt;br /&gt;
[[File:PD2 Mac11 reloading1.jpg|thumb|600px|none|Reloading. Because the MAC-11 used to share the same first person animation rigging as the MP9 before the latter was changed in Update 79, reloading the weapon will result in the player character dropping out the magazine as if the gun had a thumb mag-release, despite the former having a heel mag-release.]] &lt;br /&gt;
[[File:PD2 Mac11 reloading2.jpg|thumb|600px|none|In with a new mag.]] &lt;br /&gt;
[[File:PD2 Mac11 reloading3.jpg|thumb|600px|none|And at last pulling the charging handle in a rather strange manner.]] &lt;br /&gt;
[[File:PD2 Mac11 misc3.jpg|thumb|600px|none|The extended 32-round magazine for the MAC-11 which only adds a measly 8 rounds.]] &lt;br /&gt;
[[File:PD2 Mac11 misc1.jpg|thumb|600px|none|The MAC-11 used by various gangsters in-game. Note that it has a unique flashlight attached to it that is never seen used. Also note the tape on the grip.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]] returns from the first Payday, again known as the &amp;quot;Compact-5&amp;quot;. It is unlocked at level 13 and can be modified into many different MP5 models.&lt;br /&gt;
[[file:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[File:MP5A4 PD2 left.jpg|thumb|none|600px|MP5A4. Note the odd depiction of the HK fire mode pictograms, There seems to be no safe setting and the semi-auto setting is white like the safe setting instead of being red like the other fire modes. Compare this to the above picture.]]&lt;br /&gt;
[[File:MP5A4 PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MP5A4 PD2 skin.jpg|thumb|none|600px|The MP5A4 with the '''Nightstalker''' skin applied, which ''finally'' corrects the weapon's odd set of pictograms, as long as it is equipped anyway.]]&lt;br /&gt;
[[file:PD2 MP5 holding.jpg|thumb|none|600px|Wolf running into a T.B.O.U.S in the safehouse bathroom.]]&lt;br /&gt;
[[file:PD2 MP5 irons.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 MP5 reloading1.jpg|thumb|none|600px|Reloading. Pulling back the charging handle. Rather obviously this is never done during a partial reload, nevermind the fact that the MP5 isn't even entirely capable of reloading like that in the first place due to the bolt riding on top of the magazine while in battery and obstructing the path of the next bullet (hence the need to always have the bolt retracted first before swapping mags), thus topping it off with a fully-loaded magazine isn't feasible.]]&lt;br /&gt;
[[file:PD2 MP5 reloading2.jpg|thumb|none|600px|Removing the dry mag.]]&lt;br /&gt;
[[file:PD2 MP5 reloading3.jpg|thumb|none|600px|About to load in a new one.]]&lt;br /&gt;
[[file:PD2 MP5 reloading4.jpg|thumb|none|600px|Wolf resorts to gently pushing down the bolt instead of going for the ubiquitous slap to chamber a new round.]]&lt;br /&gt;
[[file:H&amp;amp;KMP5A5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 - 9x19mm]]&lt;br /&gt;
[[File:MP5A5 PD2 left.jpg|thumb|none|600px|The &amp;quot;Adjustable Stock&amp;quot; turns the MP5A4 into an A5 model.]]&lt;br /&gt;
[[file:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm]]&lt;br /&gt;
[[File:MP5SD5 PD2 left.jpg|thumb|none|600px|The &amp;quot;Ninja barrel&amp;quot; turns the weapon into a MP5SD5.]]&lt;br /&gt;
[[file:H&amp;amp;KMP5SD6.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD6 - 9x19mm]]&lt;br /&gt;
[[File:MP5SD6 PD2 left.jpg|thumb|none|600px|Combining the &amp;quot;Ninja barrel&amp;quot; with the &amp;quot;Adjustable stock&amp;quot; produces an MP5SD6.]]&lt;br /&gt;
[[file:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KA4 - 9x19mm]]&lt;br /&gt;
[[File:MP5KA4 PD2 left.jpg|thumb|none|600px|The &amp;quot;Sehr Kurze Barrel&amp;quot; and the &amp;quot;Bare Essentials Stock&amp;quot; produce something similar to the MP5KA4, missing only the classic integrated &amp;quot;K&amp;quot; vertical foregrip.]]&lt;br /&gt;
[[file:MP5K-PDW.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K PDW - 9x19mm]]&lt;br /&gt;
[[File:MP5K PDW PD2 left.jpg|thumb|none|600px|Replacing the above's &amp;quot;Bare Essentials Stock&amp;quot; with the &amp;quot;Spartan Stock&amp;quot; from the Gage Spec Ops pack produces a rough approximation of the MP5K PDW, as it still lacks the foregrip on top of not having the PDW variant's extended barrel. The stock's proportions are also a little bit off compared to that of the real weapon.]]&lt;br /&gt;
[[Image:MP540.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5/40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:PD2 MP5 cl1.jpg|thumb|none|600px|The unique MP5/40 wielded by the Cloaker enemy. Note that it lacks the bolt-release. Despite what appears to be a suppressor on the gun, it has the same loud report as the standard MP5 used by other officers.]]&lt;br /&gt;
[[File:PD2 MP5 cl2.jpg|thumb|none|600px|Ditto.]]&lt;br /&gt;
[[Image:Heckler and Koch MP510.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5/10 with 2-round burst trigger group and sound suppressor - 10mm Auto]]&lt;br /&gt;
[[File:MP5.10 PD2 left.jpg|thumb|none|600px|The &amp;quot;Straight Magazine&amp;quot; turns it into a mostly-accurate MP5/10; like the Cloaker's version, it lacks the bolt release.]]&lt;br /&gt;
[[File:PD2 MP5 cops.jpg|thumb|500px|none|A Hostage Rescue team member with an MP5A3. This MP5 model is used across several enemy types. It has a Safe/Single/Auto trigger group as opposed to the Safe/Single/Burst/Auto trigger group used by the player available MP5s, making it an A3 model.]]&lt;br /&gt;
[[File:PD2 ZealTeamMP5dude.jpg|thumb|600px|none|A member of the new &amp;quot;Zeal Team&amp;quot; posing with an MP5SD5. The real unit in the game uses an MP5A5 with a railed foregrip however.]] &lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 MP5 akimbo left.jpg|thumb|600px|none|Preview of Akimbo Compact-5s. Other than stocks, twin MP5s have access to the same pool of attachments as a single one.]] &lt;br /&gt;
[[File:PD2 MP5 akimbo holding.jpg|thumb|600px|none|Dallas with his two MP5s.]] &lt;br /&gt;
[[File:PD2 MP5 akimbo aiming.jpg|thumb|600px|none|Aiming the MP5s produces the expected results. At least it's better than nothing...?]] &lt;br /&gt;
[[File:PD2 MP5 akimbo reloading1.jpg|thumb|600px|none|Reloading. Somehow dropping the magazines with both hands full.]] &lt;br /&gt;
[[File:PD2 MP5 akimbo reloading2.jpg|thumb|600px|none|Reloading. In classic video game fashion, Dallas pulls the guns off-screen and a bunch of noises gives us an idea of the guns are being reloaded, somehow.]] &lt;br /&gt;
[[File:PD2 MP5 akimbo misc1.jpg|thumb|600px|none|Running with twin MP5s (and the AKMSU) gives us this rather different animation, both guns are held up in a reckless fashion.]] &lt;br /&gt;
[[File:PD2 MP5 akimbo misc2.jpg|thumb|600px|none|John Wick brandishes his two MP5KA4s as he's about to rob a bank, remembering the [[The Matrix#Heckler &amp;amp; Koch MP5K|good ol' days]]. Note the lack of an ambidextrous fire-selector, something that would have been very handy when dual-wielding any gun.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Steyr_TMP#Brügger &amp;amp; Thomet MP9|B&amp;amp;T MP9]] appears as the &amp;quot;CMP&amp;quot; and is unlocked at reputation level 19, in reference to the Steyr TMP lookalike in the Nintendo 64 title ''Perfect Dark''. It has an unfortunate niche in the stat rankings where it's not able to muster enough brawn to plug heavier SWAT in single headshots, but isn't quite small enough to pocket for stealth tasks either. What makes it such a hidden gem are the terrific accuracy and stability for its fire rate, which mean that it can put three rounds into a helmet where other SMGs could only place one before jumping off mark. The quick reload, deep ammo pool and agreeable hipfire performance are just further perks.&lt;br /&gt;
&lt;br /&gt;
[[file:B&amp;amp;T-MP9.jpg|thumb|400px|none|Brügger &amp;amp; Thomet MP9 - 9x19mm. Fixed foregrip variant shown.]]&lt;br /&gt;
[[File:Payday2 MP9 preview.jpg|thumb|none|600px|A farm-fresh CMP. It looks uncannily like the current MP9-NA3 - N for NATO (9x19mm) and A3 for folding stock with gripless rail. The only crimp is the missing fire selection dial. It'd normally sit near the magazine release in thumb's reach, but this one uses the older double-stage trigger contraption.]]&lt;br /&gt;
[[File:Payday2 MP9 attachments2.jpg|thumb|none|600px|These accessories are all official B&amp;amp;T extras, excluding the TangoDown vertical foregrip. The 30-round &amp;quot;Extended Magazine&amp;quot; is an option, the Aimpoint Micro TL a.k.a. &amp;quot;Professional's Sight&amp;quot; is officially endorsed by B&amp;amp;T and the massive proprietary &amp;quot;Tactical Suppressor&amp;quot; is a reminder that Brügger &amp;amp; Thomet started out in the business of making silencers. The last one in the bunch come along only recently in the Butcher's Mod Pack. The TMP's Solid Stock is out of place here, however, due to it being a Steyr product; a true MP9 is not naturally compatible with this kind of part due to the molded folding stock hinge.]]&lt;br /&gt;
[[File:Payday2 MP9 attachments1.jpg|thumb|none|600px|The typical kinds of extras. The laser light gadgets sit on the left and upside down on the CMP, making the yellow laser module's label much more legible than usual.]]&lt;br /&gt;
[[File:Payday2 MP9 sights.jpg|thumb|none|600px|Ever the tactical one, Houston kicks off the night raid from atop an optional vantage point. As can be expected for such a low-profile machine pistol, the sights aren't too fast to use over a distance. The aiming modules clamped on the side are much more obtrusive using the irons than with an optical sights, which sit much higher on top of the gun.]]&lt;br /&gt;
[[File:Payday MP9 reload1.jpg|thumb|none|600px|Although its new animations are much less showy, even the CMP magazines got their shiny chrome bullets. As usual, the magazine sizes are all over the place, fitting 30 and 42 rounds in the 15-round stub and the 30-round option respectively.]]&lt;br /&gt;
[[File:Payday MP9 reload2.jpg|thumb|none|600px|Armed with only an MP5 and a shotgun from the trunk, a trio of beat cops attempt to evacuate a bystander from the mall chaos. Houston gets ready to finish his interruption. Here the bolt seems to have missed the part where it's supposed to be moving along with the racked charging handle.]]&lt;br /&gt;
[[File:Payday2 MP9 laser.jpg|thumb|none|600px|Coming from below and to the left, the laser sight beam on the CMP disrupts the sight picture much less than with most other guns.]]&lt;br /&gt;
[[File:Payday MP9 shield.jpg|thumb|none|600px|A tased Shield unit helplessly unloads his MP9 against metal. The big tan TangoDown foregrip on the CMP wasn't there from the start - it was added in a patch during the first few months after release, held before that with a tight two-hand grip like the Mark 10 is. The sidearms carried by FBI Heavy Response Shields didn't have to conform to that change.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN_P90#P90_TR|FN P90 TR]] appears as the &amp;quot;Kobus 90&amp;quot; and is unlocked at reputation level 36. It has the highest magazine size of any secondary, but only comes with a total of three mags. If the Long Barrel mod is put on the gun, it will resemble the PS90 TR, the civilian carbine version. As of the First Person Animations Update, the P90's magazine is now translucent and visibly empties as the gun is fired&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:P90 PD2 left.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:P90 PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:P90 PD2 idle.jpg|thumb|none|600px|In-game.]]&lt;br /&gt;
[[file:P90 PD2 iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:P90 PD2 reloading1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:P90 PD2 reloading2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:PS90 standard black.jpg|thumb|none|400px|FN PS90 - 5.7x28mm]]&lt;br /&gt;
[[File:PD2 P90 PS90.jpg|thumb|600px|none|The P90 fitted with the long barrel. It's not quite the same length as the PS90 and it has a standard P90 flash hider.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928(*)==&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|Thompson M1928]] with a 50-round &amp;quot;L&amp;quot; drum magazine was added in the December 3, 2014 patch and is unlocked at level 14 for members of the Payday 2 Steam group. Along with the P90, it has the highest magazine size of any SMG in the game, but its accuracy and damage are rather low without modifications.  It is one of 3 select-fire guns (one of two secondaries, alongside the Glock 18) that does not get the fire-mode locking mods.&lt;br /&gt;
[[file:M1928.jpg|thumb|none|450px|M1928 Thompson - .45 ACP]]&lt;br /&gt;
[[File:PD2 M1928 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M1928 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M1928 holding.jpg|thumb|600px|none|Dragan showing up the annual Payday Halloween party with his Thompson, going for that gangster look.]] &lt;br /&gt;
[[File:PD2 M1928 irons.jpg|thumb|600px|none|Sighting up a pumpkin, sadly not the sort carved with a submachine gun.]] &lt;br /&gt;
[[File:PD2 M1928 reloading1.jpg|thumb|600px|none|Reloading. About to pull out the drum. Note that the charging handle is still in the forward position, which would make the drum unable to be removed. Also note that the character will simply be shown as pulling out the drum instead of using the magazine release.]] &lt;br /&gt;
[[File:PD2 M1928 reloading2.jpg|thumb|600px|none|The drum removed, showing that it's empty.]] &lt;br /&gt;
[[File:PD2 M1928 reloading3.jpg|thumb|600px|none|About to insert a new drum full of .45 ACP.]] &lt;br /&gt;
[[File:PD2 M1928 reloading4.jpg|thumb|600px|none|Cocking the weapon.]] &lt;br /&gt;
[[Image:M1927AutoOrd.jpg|thumb|none|400px|M1927 Thompson Auto-Ordnance with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:PD2 M1928 misc1.jpg|thumb|600px|none|The M1928 fitted with the long barrel, giving it a similar appearance to the M1927 Auto-Ordnance Thompson. Also note the black furniture. Somehow this gives the gun higher concealment.]]&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M/45B(**)==&lt;br /&gt;
The [[Carl Gustav M/45|Carl Gustav M/45B]] is named the &amp;quot;Swedish K SMG&amp;quot; in game and incorrectly holds 40 rounds in the magazine instead of 36. It is available for purchase to anyone who owns the &amp;quot;Armored Transport&amp;quot; DLC. The in-game weapon is based on an early &amp;quot;B&amp;quot; model as evident by the elongated buffer cap hook and lack of Sweden's iconic green lacquer.&lt;br /&gt;
[[file:Kp m45b.jpg|thumb|450px|none|Swedish K / Carl Gustav M/45B Submachine Gun - 9x19mm‎]]&lt;br /&gt;
[[File:PD2 S K left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 S K right.jpg|thumb|600px|none|Note that the M/45B is incorrectly shown as firing from a closed bolt.]] &lt;br /&gt;
[[File:PD2 S K holding.jpg|thumb|600px|none|A view of the &amp;quot;hook&amp;quot; on top of the rear of the weapon which shows it to be a M/45B as opposed an older unmodified M/45.]] &lt;br /&gt;
[[File:PD2 S K irons.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 S K reloading1.jpg|thumb|600px|none|Reloading. Pulling out the empty mag.]] &lt;br /&gt;
[[File:PD2 S K reloading2.jpg|thumb|600px|none|A new magazine about to be loaded in.]] &lt;br /&gt;
[[File:PD2 S K reloading3.jpg|thumb|600px|none|Pulling the charging handle.]] &lt;br /&gt;
Modifying the Swedish K with the &amp;quot;Swedish Barrel&amp;quot;, &amp;quot;Swedish Body&amp;quot; and &amp;quot;Ergo Grip&amp;quot; completes the look of a general-production M/45B.&lt;br /&gt;
[[Image:AM.029788.jpg|thumb|none|450px|A Carl Gustav M/45, &amp;quot;B&amp;quot; model with the stock folded - 9x19mm]]&lt;br /&gt;
[[File:PD2 S K misc1.jpg|thumb|600px|none|Wolf with his Swedish K modified with the &amp;quot;Swedish Barrel&amp;quot;, &amp;quot;Swedish Body&amp;quot;, &amp;quot;Ergo Grip&amp;quot; (which is literally just the basic grip with a darker finish) &amp;quot;Extended Magazine&amp;quot; and &amp;quot;Folded Stock&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2(**)==&lt;br /&gt;
The [[ MP7 | Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;SpecOps&amp;quot; and is unlocked for purchase by buying the &amp;quot;Gage Weapon Pack #01&amp;quot; DLC. It holds 20 rounds in its standard flush maganine.&lt;br /&gt;
[[file:MP7A2.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[File:PD2 MP7 left.jpg|thumb|600px|none|Note the underbarrel rail slightly differs in shape from the real MP7A2, as the &amp;quot;SpecOps&amp;quot; was released in December 2013, which predates the actual A2 model.]] &lt;br /&gt;
[[File:PD2 MP7 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 MP7 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 MP7 irons.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 MP7 reloading1.jpg|thumb|600px|none|Reloading. Dropping out the mag.]] &lt;br /&gt;
[[File:PD2 MP7 reloading2.jpg|thumb|600px|none|Showing in a new one.]] &lt;br /&gt;
[[File:PD2 MP7 reloading3.jpg|thumb|600px|none|Then hitting the bolt release with a slap. This wouldn't be the best way to engage it, rather one should flick it upwards with their trigger finger.]] &lt;br /&gt;
[[Image:MP7A1-30.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with 30-round magazine, H&amp;amp;K SD MP7 sound suppressor, and Aimpoint T1 Micro red dot sight - 4.6x30mm]]&lt;br /&gt;
[[File:PD2 MP7 misc1.jpg|thumb|600px|none|The MP7A2 fitted with &amp;quot;The Professional's Choice Sight&amp;quot; (An Aimpoint T-1 Micro), &amp;quot;Unfolded Stock&amp;quot;, &amp;quot;Suppressed Barrel&amp;quot;, and the &amp;quot;Extended Mag&amp;quot; which is based off the 40-round magazine, but it only holds 32 rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz.61 Skorpion(**)==&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] appears as the &amp;quot;Cobra&amp;quot; and is unlocked for purchase by buying the &amp;quot;Hotline Miami&amp;quot; DLC. &lt;br /&gt;
[[Image:Yugoslav Model 61 Skorpion.jpg|thumb|350px|none|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP]]&lt;br /&gt;
[[File:PD2 Vz.61 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Vz.61 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Vz.61 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Vz.61 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 Vz.61 reloading1.jpg|thumb|600px|none|Reloading. Pushing the mag release to pull out the magazine.]] &lt;br /&gt;
[[File:PD2 Vz.61 reloading2.jpg|thumb|600px|none|About to insert a new one.]] &lt;br /&gt;
[[File:PD2 Vz.61 reloading3.jpg|thumb|600px|none|Pulling the charging handle. Note that no bullet is visible in the chamber.]] &lt;br /&gt;
[[file:CZ Vz.61.jpg|thumb|none|350px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
[[File:PD2 Vz.61 misc1.jpg|thumb|600px|none|Fitting the &amp;quot;Wooden grip&amp;quot; to the Vz.61 makes it resemble the classic Czechoslovakian model.]] &lt;br /&gt;
[[File:PD2 Vz.61 misc2.jpg|thumb|600px|none|John Wick channeling his inner mallninja with a decked out Skorpion. Note the suppressor (called Suppressor in-game,very clever), is unique to this gun. Also note the &amp;quot;Extended&amp;quot; magazine. Somehow two magazines clamped together give the gun a 40 round capacity. How it feeds from both magazines isn't clear, but it might be black magic.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9(**)==&lt;br /&gt;
An [[Intratec TEC-9]] modified to allow for fully-automatic firing appears as the &amp;quot;Blaster 9mm&amp;quot; and is unlocked for purchase by buying the &amp;quot;Hotline Miami&amp;quot; DLC. It holds 20 rounds by default and it's Extended Magazine modification gives it a correct 32 rounds. &lt;br /&gt;
&lt;br /&gt;
In-game, it operates in strange ways uncharacteristic of the real TEC-9, the weapon fires from a closed bolt, meaning that it could be based on the US-import KG-9 model. The KG-9 was forced to be converted to a closed-bolt firearm by the Bureau of Alcohol, Tobacco and Firearms and Explosives (ATF) before the weapon could be marketed in the United States. The closed bolt would make the full automatic conversion unfeasible, which is an intended feature of the forced redesign as to discourage users from illegally modifying their TEC-9s. It is also capable of selective-firing, which is a highly unusual trait, that few illegal gunsmiths would implement into a weapon when converting from semi to fully-automatic. This also suggest that the Blaster could be partially based on the [[Interdynamic KG-9 / Intratec TEC-9|Interdynamic MP9]], the parent design of the TEC-9.&lt;br /&gt;
&lt;br /&gt;
However, Payday 2 depicts several open-bolt firearms (the MAC-10, Uzi, AA-12, M/45) as firing from a closed bolt, so the TEC-9 having a closed-bolt in-game could (and probably is) simply a mistake made by whoever modeled the weapon. As for the select-fire capability, once again, either a mistake or the devs decided to add it for gameplay reasons and didn't care that it doesn't make sense, which would be feasible considering how little sense the game makes overall.&lt;br /&gt;
[[file:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[File:PD2 Tec9 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Tec9 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Tec9 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Tec9 iron sights.jpg|thumb|600px|none|Iron sights]] &lt;br /&gt;
[[File:PD2 Tec9 reloading1.jpg|thumb|600px|none|Reloading. Inserting a twenty round magazine.]] &lt;br /&gt;
[[File:PD2 Tec9 reloading2.jpg|thumb|600px|none|Reloading. Continuing the debate above, a rather curious detail with the TEC-9 is that, in the reload animation, once the charging handle is pulled, the bolt doesn't move at all. This is probably a mistake. However, in the original reload animation, the character holds the TEC-9 at an angle when pulling the charging handle that makes this mistake rather obvious. This &amp;quot;mistake&amp;quot; was not fixed in the new animation for the weapon, despite it still being held at an angle that makes it very obvious.]] &lt;br /&gt;
[[file:IntratecAB10Black.jpg‎|thumb|none|350px|Intratec AB-10 pistol in factory Black Finish - 9x19mm. Note the absence of barrel threads.]]&lt;br /&gt;
[[File:PD2 Tec9 misc1.jpg|thumb|600px|none|The TEC-9 becomes a [[Intratec AB-10]] if equipped with the &amp;quot;Short Barrel&amp;quot; modification.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi(**)==&lt;br /&gt;
The [[Uzi|IMI Uzi]] appears as the &amp;quot;Uzi&amp;quot; (one of the few guns to be called by its actual name in-game) and is unlocked for purchase by buying the &amp;quot;Hotline Miami&amp;quot; DLC. It holds 30 rounds in a 32-round magazine.&lt;br /&gt;
[[Image:Uzi-1.jpg|thumb|none|400px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:PD2 UZI left.jpg|thumb|600px|none|Note the &amp;quot;K&amp;quot; foregrip. This is mounted by default.]] &lt;br /&gt;
[[File:PD2 UZI right.jpg|thumb|600px|none|Like many other open-bolt guns in PD2, the UZI is depicted as firing from a closed bolt.]] &lt;br /&gt;
[[File:PD2 UZI holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 UZI iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 UZI reloading1.jpg|thumb|600px|none|Reloading. About to pull out the magazine.]] &lt;br /&gt;
[[File:PD2 UZI reloading2.jpg|thumb|600px|none|In with a new one.]] &lt;br /&gt;
[[File:PD2 UZI reloading3.jpg|thumb|600px|none|Just about to pull the charging handle.]] &lt;br /&gt;
[[Image:Uzi-3.jpg|thumb|none|400px|IMI Uzi with detachable wood buttstock (late model with cheek cut out in comb) - 9x19mm]]&lt;br /&gt;
[[File:PD2 UZI misc1.jpg|thumb|600px|none|Fitting the weapon with the &amp;quot;Solid stock&amp;quot; mod gives it this late model wooden stock.]] &lt;br /&gt;
[[Image:UZIwSionics.jpg|thumb|none|400px|IMI Uzi with Sionics suppressor - 9x19mm]] &lt;br /&gt;
[[File:PD2 UZI misc2.jpg|thumb|600px|none|The UZI can also have its stock folded. Note the suppressor (called &amp;quot;Silent Death&amp;quot; in-game) It's similar but not quite the same as the Sionics Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Sterling L2A3(**)==&lt;br /&gt;
The [[Sterling SMG|Sterling L2A3]] appears as the &amp;quot;Patchett L2A1&amp;quot; and is unlocked for purchase by buying the &amp;quot;Gage Historical Pack&amp;quot; DLC. It also holds an incorrect 20 bullets in the standard 34-round magazine. The name &amp;quot;Patchett&amp;quot; refers to the weapon's designer, George William Patchett, and the name of the weapon in its early development. &lt;br /&gt;
[[file:SterlingSMG.jpg|thumb|none|400px|Sterling L2A3 (Mk.4) - 9x19mm]]&lt;br /&gt;
[[File:PD2 L2A3 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 L2A3 right.jpg|thumb|600px|none|Note that this is one of the few weapons in-game properly depicted with an open bolt.]] &lt;br /&gt;
[[File:PD2 L2A3 holding part 2.jpg|thumb|600px|none|Wick admiring his collection of guns. As with most Sten models and derivatives in video games, the Sterling is held in the ever-so-incorrect &amp;quot;Sten grip&amp;quot; position, which is even more jarring in the hands of the series' resident Brit, Hoxton.]] &lt;br /&gt;
[[File:PD2 L2A3 irons.jpg|thumb|600px|none|Sighting up a blueprint of a [[Pancor Jackhammer]].]] &lt;br /&gt;
[[File:PD2 L2A3 misc3.jpg|thumb|600px|none|If one empties the mag, the magazine will be properly shown as empty.]] &lt;br /&gt;
[[File:PD2 L2A3 reloading1.jpg|thumb|600px|none|Reloading. About to pull out the magazine.]] &lt;br /&gt;
[[File:PD2 L2A3 reloading2.jpg|thumb|600px|none|In with a new one.]] &lt;br /&gt;
[[File:PD2 L2A3 reloading3.jpg|thumb|600px|none|Pulling back the bolt. Note that the bolt only goes locks forward at the beginning of the reload animation and not when the gun runs dry, as common in video games.]] &lt;br /&gt;
[[Image:Sterling-Patchett-Submachine-Gun.jpg|thumb|none|450px|Sterling L34A1 (Mk.5), suppressed version of the Sterling L2A3 - 9x19mm]]&lt;br /&gt;
[[File:PD2 L2A3 misc1.jpg|thumb|600px|none|The &amp;quot;Suppressed Barrel&amp;quot; mod turns the L2A3 into the [[Sterling SMG|Sterling L34A1]]. ]] &lt;br /&gt;
[[Image:SWE11br.jpg|thumb|none|400px|BlasTech E-11 Blaster Rifle prop from [[Star Wars]]]]&lt;br /&gt;
[[file:PD2 L2A3 misc2.1.jpg|thumb|none|600px|The L2A3 can be modified with a &amp;quot;Combat Sight&amp;quot;, &amp;quot;Short Magazine&amp;quot;, &amp;quot;Folded Stock&amp;quot; and &amp;quot;Heatsinked Suppressed Barrel&amp;quot; to make it look like the BlasTech E-11 Blaster from ''[[Star Wars]]''.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray M11/9(**)==&lt;br /&gt;
The [[MAC-10#Cobray M11/9|Cobray M11/9]] appears as &amp;quot;Jacket's Piece&amp;quot; and is unlocked for purchase by buying the &amp;quot;Jacket Character Pack&amp;quot; DLC. It holds 32 rounds.&lt;br /&gt;
[[file:M11SMG.jpg|thumb|none|350px|SWD/Cobray M11/9 with folding stock - 9x19mm]]&lt;br /&gt;
[[File:PD2 Cobray M11 left.jpg|thumb|600px|none|Note the aftermarket vertical foregrip in place of the barrel nut. The fire selector is set to &amp;quot;SMG&amp;quot;, whatever that means.]] &lt;br /&gt;
[[File:PD2 Cobray M11 right.jpg|thumb|600px|none|Note that the open bolt is properly depicted as ''open''.]] &lt;br /&gt;
[[File:PD2 Cobray M11 holding.jpg|thumb|600px|none|Jacket holding his piece while bathing in the neon light.]] &lt;br /&gt;
[[File:PD2 Cobray M11 irons.jpg|thumb|600px|none|Iron sights.]]&lt;br /&gt;
[[File:PD2 Cobray M11 reloading1.jpg|thumb|600px|none|Reloading. Pulling out the magazine with the heel mag-release.]] &lt;br /&gt;
[[File:PD2 Cobray M11 reloading2.jpg|thumb|600px|none|Mashing in a new mag.]] &lt;br /&gt;
[[File:PD2 Cobray M11 reloading3.jpg|thumb|600px|none|Then pulling the charging handle...]] &lt;br /&gt;
[[File:PD2 Cobray M11 reloading4.jpg|thumb|600px|none|...revealing the chamber.]] &lt;br /&gt;
[[File:PD2 Cobray M11 misc1.jpg|thumb|600px|none|The M11/9 modified with a shoulder thing that goes up (or a &amp;quot;Slotted barrel extension&amp;quot; as the game calls it)]] &lt;br /&gt;
[[File:PD2 Cobray M11 misc2.jpg|thumb|600px|none|The M11/9 with the &amp;quot;Werbell's suppressor&amp;quot; and its unique skin modification, known as &amp;quot;80's Calling&amp;quot;. The M11/9 is currently the only weapon that can be modified with an alternate finish that isn't counted as a weapon &amp;quot;skin&amp;quot;. Note the presence of ''Hotline Miami'' character Richard's face on the rear of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector(**)==&lt;br /&gt;
The [[KRISS Vector]] was added with the &amp;quot;Gage Ninja Pack&amp;quot; DLC. It is marketed as the &amp;quot;Polygon SMG&amp;quot; in-universe and called &amp;quot;Kross Vertex&amp;quot; by the inventory screen. The weapon holds 30 rounds in the &amp;quot;25+&amp;quot;-round magazines. &lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|none|400px|KRISS Vector - .45 ACP]]&lt;br /&gt;
[[File:PD2 KRISS Vector left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 KRISS Vector right.jpg|thumb|600px|none|&amp;quot;Polygon SMG&amp;quot; can be seen on the receiver near the muzzle.]] &lt;br /&gt;
[[File:KRISS Vector PD2 idle.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:KRISS Vector PD2 ironsights.jpg|thumb|none|600px|Iron Sights, which appear to be based on Daniel Defense A1 BUIS.]]&lt;br /&gt;
[[File:KRISS Vector PD2 reloading1.jpg|thumb|none|600px|Reloading. About to insert a new magazine.]]&lt;br /&gt;
[[File:KRISS Vector PD2 reloading2.jpg|thumb|none|600px|Pressing the bolt release, or rather, the surface just underneath it.]]&lt;br /&gt;
[[File:Krissciv.gif|thumb|none|500px|TDI CRB/SO with barrel &amp;quot;safety extension&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:PD2 KRISS Vector misc3.jpg|thumb|600px|none|The Vector fitted with the &amp;quot;Precision barrel&amp;quot; giving it a similar appearance to the Vector CRB, which is the civilian semi-auto only variant.]] &lt;br /&gt;
[[File:PD2 KRISS Vector misc4.jpg|thumb|600px|none|The Vector's unique suppressor, called &amp;quot;HPS Suppressor&amp;quot; in-game. It was modeled after the Defiance HPS 4GSK .45ACP, an actual Kriss USA product for Vector models of this caliber. Note that the &amp;quot;S&amp;quot; in &amp;quot;HPS&amp;quot; is already short for &amp;quot;suppressor&amp;quot;, so the in-game suffix is redundant.]] &lt;br /&gt;
[[File:PD2 KRISS Vector misc1.jpg|thumb|600px|none|Sydney reloading her Vector. Note that it no longer has a foregrip, it's still held as it has one however. Strangely, when fitting a &amp;quot;skin&amp;quot; to the gun, the foregrip will appear again. Why it disappears when no &amp;quot;skin&amp;quot; is used is unknown.]]&lt;br /&gt;
[[File:PD2 KRISS Vector misc2 director's cut.jpg|thumb|600px|none|The Vector with the &amp;quot;Urban camo&amp;quot; finish, showing the foregrip. Also note the stock interface, which is a Kriss USA's proprietary Enhanced Stock Adapter that appears when the Vector's default stock is swapped out for a mod.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi(**)==&lt;br /&gt;
The [[IMI Micro Uzi]] appears as the &amp;quot;Micro Uzi&amp;quot; and is unlocked for purchase by buying the &amp;quot;Yakuza Character Pack&amp;quot;.&lt;br /&gt;
[[Image:MicroUzi-2.jpg‎|thumb|none|350px|IMI Micro Uzi with bent trigger guard - 9x19mm]]&lt;br /&gt;
[[File:Micro Uzi PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Micro Uzi PD2 left.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Micro Uzi PD2 idle.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Micro Uzi PD2 Iron sights.jpg|thumb|none|600px|Iron sights. Note how the gun is held at an angle.]]&lt;br /&gt;
[[File:Micro Uzi PD2 Reloading1.jpg|thumb|none|600px|Reloading. Inserting a magazine.]]&lt;br /&gt;
[[File:Micro Uzi PD2 Reloading2.jpg|thumb|none|600px|Yanking the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==TsNIITochMash SR-2M Veresk==&lt;br /&gt;
The [[SR-2 Veresk|SR-2M Veresk]] was added along with the Jimmy character from the free Hardcore Henry Packs DLC, with his voice and likeness given by [[Sharlto Copley]] from the movie ''[[Hardcore Henry]]''. The weapon is called &amp;quot;Heather&amp;quot; ingame, which is the English translation of &amp;quot;Veresk&amp;quot;. It's notably the first subgun that can be dual-wielded. It has a slightly incorrect magazine capacity of 32 rounds instead of the real-world 30, likely because the stats, sans the rate of fire and stability, are a copy-and-paste of the [[MAC-10#Cobray M11/9|Cobray M11/9]] (Jacket's Piece).&lt;br /&gt;
[[file:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[File:PD2 SR2 left.jpg|thumb|600px|none|Here you can see the fire-selector is set to full-auto...]] &lt;br /&gt;
[[File:PD2 SR2 right.jpg|thumb|600px|none|...and the safety is set to fire!]] &lt;br /&gt;
[[File:PD2 SR2 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 SR2 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 SR2 reloading1.jpg|thumb|600px|none|Reloading. Removing the dry mag...]] &lt;br /&gt;
[[File:PD2 SR2 reloading2.jpg|thumb|600px|none|...inserting a new one...]] &lt;br /&gt;
[[File:PD2 SR2 reloading3.jpg|thumb|600px|none|...and pulling the charging handle. Note the coke stains on Jimmy's suit.]]&lt;br /&gt;
[[File:PD2 SR2 misc1.jpg|thumb|600px|none|The SR-2 with its two unique mods, an extended stock (that mod has to be unlocked, it is however free to install once the player has one) and the Tishina suppressor. Tishina means silence in Russian, an apt name. It might look like it's clipping into the gun but it's actually supposed to fit that way.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 SR2 akimbo left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 SR2 akimbo holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 SR2 akimbo reloading.jpg|thumb|600px|none|Reloading. Since the Veresk has an ambi mag-release, this is atleast somewhat conceivable.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45(**)==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] was originally an NPC-exclusive weapon, being used by enemy factions such as the GenSec Elite SWAT and the Murkywater PMC enemies. It was eventually added as a player-usable weapon with the &amp;quot;John Wick Weapon Pack&amp;quot; alongside the P30L and Desert Tech SRS-A1. Named the &amp;quot;Jackal SMG&amp;quot;, it is otherwise known in-universe as the &amp;quot;Schäfer &amp;amp; Gewehr AMP&amp;quot;, made by the same company that created the Bootleg, Gewehr 3, and Contractor pistol.&lt;br /&gt;
&lt;br /&gt;
Despite being ostensibly based on the .45 ACP model, the weapon's statistics and performance in the game are more akin to the UMP-40 variant, most notably the fire rate and 30-rounder magazine.&lt;br /&gt;
[[Image:HKUMP45.JPG|thumb|none|450px|Heckler &amp;amp; Koch UMP45 with vertical foregrip and flash hider - .45 ACP]]&lt;br /&gt;
[[File:PD2 UMP left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 UMP right.jpg|thumb|600px|none|If the player squints hard enough, the &amp;quot;.45 ACP&amp;quot; engraving can be seen on the bolt, thus confirming that this indeed is a UMP45, unlike what its stats may have suggested. Also despite being apparently milspec, the weapon also bears the caution to read the user manual above the fire selector, a feature not present on military UMPs.]] &lt;br /&gt;
[[File:PD2 UMP holding.jpg|thumb|600px|none|Wick admiring Sokol's hockey corner.]] &lt;br /&gt;
[[File:PD2 UMP irons.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 UMP reloading1.jpg|thumb|600px|none|After filling the goal with the wrong sort of projectile, Wick reloads the UMP45. First by pulling back the charging handle.]] &lt;br /&gt;
[[File:PD2 UMP reloading2.jpg|thumb|600px|none|Removing the empty mag.]] &lt;br /&gt;
[[File:PD2 UMP reloading3.jpg|thumb|600px|none|In with a new one.]] &lt;br /&gt;
[[File:PD2 UMP reloading4.jpg|thumb|600px|none|And the slapping (or punching, rather) the bolt into battery.]] &lt;br /&gt;
[[Image:Lg usc.jpg|thumb|none|450px|Heckler &amp;amp; Koch USC Tactical Match Rifle - .45 ACP]]&lt;br /&gt;
[[File:PD2 UMP misc1.jpg|thumb|600px|none|It's possible to modify the UMP45 into the [[Heckler &amp;amp; Koch USC]] with the &amp;quot;Civilian Barrel&amp;quot; and &amp;quot;Civilian Stock&amp;quot;. Add the &amp;quot;Short Magazine&amp;quot; (which holds 20 rounds instead of 10) and &amp;quot;Single Fire&amp;quot; mod for more &amp;quot;immersion&amp;quot;. The impersonation is less than perfect as the USC stock is not integral to the gun's frame, plus the UMP's stock hinge, 3-point fire selector switch and gadget rails remain attached to the weapon.]] &lt;br /&gt;
[[Image:UMP-45 Ironman.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP.  This is a Screen used UMP45 fitted with a C-More red dot sight and Surefire M900 weaponlight foregrip as used on the films ''[[Iron Man (2008)]]'' and ''[[Live Free or Die Hard]]''. A similar configuration, with the Surefire M900 replaced with a standard RIS foregrip, was used in ''[[XXX]]'']]&lt;br /&gt;
[[File:PD2 UMP misc2.jpg|thumb|600px|none|The UMP decked out with a suppressor, &amp;quot;Twinkle Grip&amp;quot; (this makes it one of the two weapons currently in the game with a second vertical foregrip as a modification, the other being the Uzi) &amp;quot;Military Laser Module&amp;quot;, &amp;quot;See More sight&amp;quot; and &amp;quot;Extended Magazine&amp;quot;.]]&lt;br /&gt;
[[File:Payday2_GenSecElites.jpg|thumb|none|600px|The GenSec Elite SWAT officer closest to the right side of the door holds a UMP45.]]&lt;br /&gt;
[[File:PD2 UMP misc3.jpg|thumb|600px|none|A dropped UMP wielded by a former Murkywater PMC.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon-2(**)==&lt;br /&gt;
The [[Izhmash PP-19 Bizon]]-2 was added with the &amp;quot;Gage Russian Weapon Pack&amp;quot; DLC. Named the &amp;quot;Tatonka&amp;quot; submachine gun in-game, the Bizon-2 is a rather inaccurate weapon with quite some recoil, though the latter is already remedied by the SMG's average fire rate. On the flip side, it is as compact as one would think and boasts unusually high damage per shot despite being chambered in pistol ammunition. &lt;br /&gt;
&lt;br /&gt;
Like the AK-12 in the same pack, the Bizon-2 lacks unique modifications.&lt;br /&gt;
[[Image:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[File:PD2 PP19 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 PP19 right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 PP19 1.jpg|thumb|none|600px|Looking for trouble with the &amp;quot;Tatonka&amp;quot; SMG. The in-game name is actually a Native American word for &amp;quot;bison.&amp;quot;]]&lt;br /&gt;
[[File:PD2 PP19 2.jpg|thumb|none|600px|Iron sights of the PP-19.]]&lt;br /&gt;
[[File:PD2 PP19 3.jpg|thumb|none|600px|Removing the helical mag on a customized Bizon.]]&lt;br /&gt;
[[File:PD2 PP19 4.jpg|thumb|none|600px|Locking in another magazine.]]&lt;br /&gt;
[[File:PD2 PP19 5.jpg|thumb|none|600px|Sokol chambering a round with his dominant hand.]]&lt;br /&gt;
&lt;br /&gt;
=Carbines / Assault Rifles / Battle Rifles=&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
The [[Colt Model 733]], fitted with an A2-style receiver and 6-position stock, appears as the ''AMCAR'', the very first primary weapon. Originally, its damage output was outright miserable compared to every other long arm and little could be done to fix it. Dumped as soon as possible, but kept by few as a voluntary handicap. After the big 2015 Crimefest weapon balance update, it now has higher damage output, on par with the [[G36K]] (JP36), which has a bit lower than average damage for an assault rifle in the game. Given the influence of ''[[Heat]]'' on the production, the highly specific choice of model probably isn't a coincidence.&lt;br /&gt;
[[File:Colt Model 733.jpg‎|thumb|500px|none|Colt Model 733 - 5.56x45mm. Note, the Model 733 does not appear to have a set specification from Colt, and could be found with either an A1, A1E1 or A2 upper receiver, A1 or A2 lower receiver, and a coated aluminum or fiberlite stock. This particular rifle has an A2 lower, an A1E1 upper (forward assist and case deflector with A1 sights as found on Canadian Colts), and a coated aluminium stock.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 -hd1- menu 1.jpg|thumb|none|600px|Unmodified Model 733, aside from the &amp;quot;Mil-Spec&amp;quot; magazine. The 20-round straight box comes by default.]]&lt;br /&gt;
[[file:Payday2-Colt 733-detail.jpg|thumb|none|600px|&amp;quot;Crosskill Tactical&amp;quot;, US-made. In spite of the markings, its original dismal damage put the Model 733 closer to a 9mm SMG than a short 5.56x45mm rifle.]]&lt;br /&gt;
[[File:Payday2-Colt 733-modified.jpg|thumb|none|600px|Nigh unmodifiable by default, some DLC components have eventually leaked into the Model 733's reach. Note the missing carry handle - it doesn't detach from the real-life Model 733.]]&lt;br /&gt;
[[File:Payday2-Colt 733-sights.jpg|thumb|none|600px|Chains catches a guard off-guard. The sight picture is clear, if cramped on the sides.]]&lt;br /&gt;
[[File:Payday2-Colt 733-magfull.jpg|thumb|none|600px|Knocking out a camera warrants a fresh magazine.]]&lt;br /&gt;
[[File:Payday2-Colt 733-magdry.jpg|thumb|none|600px|Empty box out.]]&lt;br /&gt;
[[File:Payday2-Colt 733-reload.jpg|thumb|none|600px|Full box in.]]&lt;br /&gt;
[[File:Payday2-Colt 733-cocking.jpg|thumb|none|600px|And a civilized bolt release. Back in action.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKS-74==&lt;br /&gt;
The [[AKS-74|Izhmash AKS-74]] is the second primary weapon unlocked, at reputation level 1. It's simply called AK Rifle and holds 30 rounds. &lt;br /&gt;
[[file:AKS-74.jpg|thumb|none|501px|Izhmash AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[File:PD2 AKS74 left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 AKS74 right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 AKS74 holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 AKS74 iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 AKS74 reloading ett.jpg|thumb|none|600px|Reloading. Rocking in a new mag...]]&lt;br /&gt;
[[file:PD2 AKS74 reloading2.jpg|thumb|none|600px|...then pulling the charging handle. One can make out a round in the chamber.]]&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:PD2 AK74 misc2.jpg|thumb|600px|none|Fitting the &amp;quot;Classic Stock&amp;quot; from The &amp;quot;Butcher's AK/CAR Mod Pack&amp;quot; turns the rifle into a regular [[AK-74]].]] &lt;br /&gt;
[[File:PD2 AK74 misc1.jpg|thumb|600px|none|Unusable solid stocked AK-74s with wood pistol grips and metal magazines can be found as loot called &amp;quot;Assault Rifles&amp;quot; They always come in twos and the models are noticeably higher quality than the in-game model.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4/M4A1_Carbine#M4.2FM4A1_Carbine|Colt M4A1]] appears as the &amp;quot;CAR-4&amp;quot; and is unlocked at reputation level 4. Essentially it is an upgrade of the starting Model 733 and features tan flip-up iron sights, KAC-style free-float railed foregrip, and a railed low-profile gas block. It is frequently used by law enforcers and holds 30 rounds. The NPC-exclusive model for this weapon features some small differences from player-used ones, such as a laser unit mounted on top of the railed handguard, instead of the side like on the player available M4A1. This rifle was notably used by the police Snipers, where it was claimed that it was a &amp;quot;higher caliber variant&amp;quot; of the M4 (perhaps a conversion to something like .50 Beowulf or .458 SOCOM) before being replaced by the G3A3 in PSG-1 mockup.&lt;br /&gt;
&lt;br /&gt;
The M4A1 has a ridiculous amount of modifications available (albeit most of them are locked behind DLC) which means it can be modified to fit many different roles. These modifications, if put together correctly, can make the M4A1 resemble a whole host of different real world AR variants.&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|none|500px|Colt M4A1 without carrying handle - 5.56x45mm]]&lt;br /&gt;
[[File:PD2 M4 left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 M4 right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 M4 misc1.jpg|thumb|none|600px|The markings on the side of the M4A1. They read: AR15 OVERKILL TACTICAL 5.56x45mm NATO MADE IN USA.]]&lt;br /&gt;
[[file:PD2 M4 holding.jpg|thumb|none|600px|Unlike a lot of shooters, the M4A1 in Payday 2 has the fire selector set to full-auto instead of semi-auto, safe, or &amp;quot;look, I broke the fire selector&amp;quot;.]]&lt;br /&gt;
[[file:PD2 M4 iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 M4 reloading1.jpg|thumb|none|600px|Reloading. Before mashing in the new mag, Dallas peeks into it, discovering it's only loaded with two bullets! (unless a magazine is completely empty, they will always been shown with two bullets in them.]]&lt;br /&gt;
[[file:PD2 M4 reloading2.jpg|thumb|none|600px|Not worried about this shortcoming, he loads the gun with the magazine anyway...]]&lt;br /&gt;
[[file:PD2 M4 reloading3.jpg|thumb|none|600px|...and then chambers one of the two bullets with the bolt release.]]&lt;br /&gt;
[[File:Z-m lr300-ML.jpg|thumb|none|500px|The Z-M LR 300ML - 5.56x45mm]]&lt;br /&gt;
[[File:PD2 M4 misc2.jpg|thumb|none|600px|Fitting a M4A1 with a Aftermarket Special Handguard, Folding Stock, Short Barrel, Straight Grip and Exotique (upper) Receiver makes it resemble the [[Z-M LR 300|Z-M LR 300ML]]. It's not a complete copy however, more like an approximation.]]&lt;br /&gt;
[[File:SalientArmsTier1 AR.jpg|thumb|500px|none|Salient Arms International GRY rifle - 5.56x45mm]] &lt;br /&gt;
[[File:SAITierOne.jpg|thumb|500px|none|Salient Arms International Tier One AR-15 - 5.56x45mm]] &lt;br /&gt;
[[File:PD2 M4 misc3.jpg|thumb|600px|none|Fitting the M4A1 with a Short Barrel, OVAL Foregrip, Straight Grip, THRUST lower and upper receiver and Wide Stock turns it into a mix between the Salient Arms GRY (pronounced grey) rifle and their other Tier-One (operator) AR's. The THRUST upper adds the distinctive titanium nitride coated bolt carrier group while the THRUST lower adds a Magpul BAD lever, albeit it's not actually used, which is too bad.]]&lt;br /&gt;
[[File:PD2 M4 cops1.jpg|thumb|500px|none|An FBI...]] &lt;br /&gt;
[[File:PD2 M4 cops2.jpg|thumb|500px|none|...SWAT...]] &lt;br /&gt;
[[File:PD2 M4 cops3.jpg|thumb|500px|none|...and higher level FBI member with their M4A1's. Note that this particular image is from a trailer, the model is higher quality than the actual in-game NPC used one. Also note how the iron sights are flipped down instead of removed like usual. This HD model more clearly shows its fitted with an Exotique (upper) Receiver and a EOTech 553 sight.]] &lt;br /&gt;
[[File:PD2 M4 taser.jpg|thumb|500px|none|A Taser with his M4A1.]] &lt;br /&gt;
[[File:PD2 M4 snipers.jpg|thumb|500px|none|And finally the snipers with their old riles, note the laser.]]&lt;br /&gt;
[[File:PD2 ZealTeamARdude.jpg|thumb|600px|none|A &amp;quot;Zeal Team&amp;quot; unit with an M4A1. Note the Folding Stock, which does not appear on said unit's weapon in the actual game.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2==&lt;br /&gt;
The [[Steyr AUG A2]] is at reputation level 8 and is named the &amp;quot;UAR&amp;quot; (presumably short for Universal Army Rifle, the English translation of Armee Universal Gewehr, or AUG). It holds 30 rounds and is rather accurate and powerful. It can be fitted with a railed fore end to make it resemble an AUG A3, but the rifle still lacks the bolt release of an A3. Oddly, instead of its build-in folding foregrip it has a section of rail added to the hinge and an aftermarket vertical grip attached to said rail.&lt;br /&gt;
Upon launch, the rifle can be seen using a Magpul PMAG, which suggests it was not based entirely on an authentic AUG. After the animation update, however, it gains the AUG's proprietary magazine.&lt;br /&gt;
As of update 61, the Raptor polymer body was added as a mod for the weapon, this mod will give the weapon the appearance of the Thales F90.&lt;br /&gt;
[[file:AUG A2 16.jpg|thumb|none|450px|Steyr AUG A2 (Military Version) - 5.56x45mm]]&lt;br /&gt;
[[File:AUG A2 PD2 left.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:AUG A2 PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:AUG A2 PD2 idle.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:AUG A2 PD2 Iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:AUG A2 PD2 Reloading1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:AUG A2 PD2 reloading2.jpg|thumb|none|600px|Reloading. Note the bullets are actually modeled inside the magazine!]]&lt;br /&gt;
[[file:F90.jpg|thumb|none|450px|Thales F90, a future replacement for the Australian F88 Austeyr - 5.56x45mm]]&lt;br /&gt;
[[file:PD2 AUG A2 misc1.jpg|thumb|none|600px|Slapping the &amp;quot;Raptor Polymer Body&amp;quot; onto the AUG makes it sorta resemble the Thales F90, it lacks the bolt release however.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMS==&lt;br /&gt;
The [[AKMS|Izhmash AKMS]] appears as the AK.762 and is unlocked at reputation level 16. It holds 30 rounds and has less total ammunition than the AKS-74. A golden version of this weapon with diamond plating on the wooden handguard was released as a community reward, though is more expensive and has a lower concealment stat with no other differences. It can become a [[AKM]] if the &amp;quot;Classic Stock&amp;quot; from The Butcher's AK/CAR Mod Pack is equipped.&lt;br /&gt;
[[file:AKMS.jpg|thumb|none|500px|AKMS, stamped steel receiver w/ slant muzzle brake and under-folding stock - 7.62x39mm]]&lt;br /&gt;
[[File:PD2 AKMS left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 AKMS right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 AKMS holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 AKMS iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 AKMS reloading1.jpg|thumb|600px|none|Reloading. Rocking in a new magazine.]] &lt;br /&gt;
[[File:PD2 AKMS reloading2.jpg|thumb|600px|none|Racking the charging handle. A round can be seen in the chamber if one looks closely enough.]] &lt;br /&gt;
[[File:PD2 AKMS Gold right.jpg|thumb|600px|none|The Gold AKMS in all its fugly glory.]]&lt;br /&gt;
[[file:PM md. 90 Krinkov.jpg|thumb|none|450px|AIMR - 7.62x39mm. The original Romanian designation for this rifle is the PM md. 90 cu țeavă scurtă (short barreled).]]&lt;br /&gt;
[[file:PD2 AKMS misc5.jpg|thumb|none|600px|Fitting the &amp;quot;AK Slavic Dragon Barrel&amp;quot; to the AKMS allows it to impersonate the [[AK-47#AIMR|Romanian AIMR]]]]&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|500px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:PD2 AKM misc6.jpg|thumb|600px|none|The AKM fitted with the &amp;quot;Classic stock&amp;quot; giving it that classic look.]] &lt;br /&gt;
[[File:PD2 AKMS misc1.jpg|thumb|600px|none|The Russian mercs in the Boiling Point heist use AKMs with solid stocks as their weapon. They were the only enemies to use AKMs initially, but eventually enemies such as the Hotline Miami gangsters, cartel members, gang members and AI companions started using them too.]] &lt;br /&gt;
[[File:PD2 AKMS misc2.jpg|thumb|600px|none|Ditto.]]&lt;br /&gt;
[[File:PD2 AKMS misc4.jpg|thumb|600px|none|The AI Houston using an AKM.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KV==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36K|Heckler &amp;amp; Koch G36KV]] makes an appearance as the &amp;quot;JP36&amp;quot;, unlocked as early as level 16. The damage output stays mediocre no matter what, but its main draws are easy recoil, solid accuracy, and a deep 240 round ammo pool.&lt;br /&gt;
[[file:HKG36KR.jpg|thumb|500px|none|Heckler &amp;amp; Koch G36KV - 5.56x45mm]]&lt;br /&gt;
[[File:Payday2 G36K preview.jpg|thumb|none|600px|The standard issue JP36. G36K and G36KV are all but indistinguishable these days, but the Navy style fire selector shows that this G36 is a KV. The proportions are a little off and the flash hider is that of a [[G36C]], hinting that it might've been modeled from an airsoft cousin or &amp;quot;stretching&amp;quot; a G36C model.]]&lt;br /&gt;
[[File:Payday2 G36K attachments1.jpg|thumb|none|600px|Festooned with toys. The option of installing a &amp;quot;Sniper Stock&amp;quot; from a civilian SR8 is an odd choice and makes the right-hand side fire selector vanish, but increases accuracy nonetheless. The side-mounting gadgets don't actually clip on the basic foregrip as intended, but rather bring their own screw-on rails if the originals weren't there.]]&lt;br /&gt;
[[File:Payday2 G36K attachments2.jpg|thumb|none|600px|The performance-increasing &amp;quot;Polizei Special Foregrip&amp;quot; is based on a Knight's Armament quad rail system. Note the combination retractable-folding HK stock, the fake vent holes on the foregrip texture, and the optic lens cover clipping through the front sight.]]&lt;br /&gt;
[[File:Payday2 G36K whack.jpg|thumb|none|600px|Houston breaks a shop display along with his ammunition. This completely unique melee attack is a weak knock with the most fragile part of the rifle, punctuated by totally absent trigger discipline.]]&lt;br /&gt;
[[File:Payday2 G36K reload1.jpg|thumb|none|600px|As a bank robbery goes bad, Houston stuffs a hastily scavenged mag into his drained JP36. Fortunately, the massive ammo pool also means a very quick resupply rate.]]&lt;br /&gt;
[[File:Payday2 G36K reload2.jpg|thumb|none|600px|20 extra bullets (count them!) certainly warrant sending the magazine home with a hearty smack. The precise number of rounds going into the rifle or going with the previous mag are strictly observed.]]&lt;br /&gt;
[[File:Payday2 G36K reload3.jpg|thumb|none|600px|Then he racks the lever...]]&lt;br /&gt;
[[File:Payday2 G36K firing.jpg|thumb|none|600px|...just in time to save himself from a beat cop gone bad.]]&lt;br /&gt;
[[File:PD2 G36C cops.jpg|thumb|600px|none|A GenSec Elite with a G36KV. Note the unique digital camo. It is fitted with a EOTech XPS red dot sight with a EOTech G33 3x magnifier mounted behind it, along with a Streamlight TLR 1 weaponlight on the handguard.]]&lt;br /&gt;
[[File:PD2 G36C cops2.jpg|thumb|600px|none|A GenSec Elite's G36KV laying on the ground, showing it is fitted with a HK 4-position combination retractable-folding G36 stock.]]&lt;br /&gt;
[[file:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[File:Payday2 G36C preview.jpg|thumb|none|600px|Installing the &amp;quot;Compact Foregrip&amp;quot; turns the gun into a convincing [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|G36C]]. The stamp names the rifle as a &amp;quot;PJ G36&amp;quot;. The stubby nose helps concealment with only minor drawbacks, but even the potential maximum is too poor to really make a difference when stealth counts.]]&lt;br /&gt;
[[File:Payday2 G36C sights.jpg|thumb|none|600px|A downtown ambush kicks off. The iron sights would be good and serviceable if the rear sight wasn't always flipped to the long-range setting. Optics are all but mandatory.]]&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[File:PD2 G36 misc1.jpg|thumb|600px|none|The &amp;quot;Gage Spec Ops Pack&amp;quot; DLC added along with a plethora of weapons mods, the &amp;quot;JP36 Original Sight&amp;quot; and &amp;quot;JP36 Long Foregrip&amp;quot;. This allows the weapon to impersonate the basic [[G36]] or an original German G36K if just the JP36 Original Sight is used.]] &lt;br /&gt;
[[File:PD2 G36 misc2.jpg|thumb|600px|none|A look down the fancy top mounted red dot sight. The reticle shape and color can be changed at the player's discretion.]]&lt;br /&gt;
&lt;br /&gt;
==Olympic Arms K23==&lt;br /&gt;
The ''Para SMG'' is unlocked at reputation level 19. A very competent and modifiable gun, it can easily cover whatever a gimmick primary weapon might lack - like a pocket CAR-4, albeit with worse concealability potential. It is a confusing mix of half-dozen different ultra-short AR-15 pistols and carbines, but since the game assets label it as ''&amp;quot;olympia&amp;quot;'', that's the headline.&lt;br /&gt;
===Olympic Arms K23B===&lt;br /&gt;
The basic look of the gun is closest to the [[M16_rifle_series#Olympic_Arms_K23B|OA K23B]] ultrashort carbine. However, the removable carry handle and RIS are featured only in its sister OA K23B Tactical, the emergency wire stock is taken from an [[M16 rifle series#M231 Firing Port Weapon|M231 FPW]] and the original aluminium foregrip has been extended over the gas block to make it a dead ringer with a round-front type [[M16 rifle series#LaFrance Specialties M16K|La France M16K]]. The name itself may be a dim reference to the fact that most of the involved guns have 9x19mm variants as well, but that's reaching.&lt;br /&gt;
[[file:Full-k23b.jpg|thumb|none|450px|Olympic Arms K23B - 5.56x45mm]]&lt;br /&gt;
[[file:K23B Tactical.jpg|thumb|none|450px|Olympic Arms K23B Tactical - 5.56x45mm. The Para gets different rails and no vertical foregrip.]]&lt;br /&gt;
[[File:Payday2 K23B preview.jpg|thumb|none|600px|The Para in its basic state. There's more than one model that could claim to be the basis.]]&lt;br /&gt;
&lt;br /&gt;
Attaching a Milspec Magazine and a Standard Stock bring the Olympic Arms K23B closest to its retail shape.&lt;br /&gt;
[[File:Payday2 K23B preview-true.jpg|thumb|none|600px|The older Para was a rather average SMG without being able to excel in any one area, but the 1st person animation update granted it a new lease of life by way of a lightning-fast reload.]]&lt;br /&gt;
&lt;br /&gt;
===Olympic Arms K23P===&lt;br /&gt;
Buying a Bare Essentials Stock for extra concealment removes the wire stock and leaves only the buffer tube behind. This combined with the old A2 flash hider out it as the Olympic Arms K23P, a semiauto pistol version of the same caliber.&lt;br /&gt;
[[File:Payday2 K23B pistol.jpg|thumb|none|600px|The wire stock secretly improves recoil control by +1. The in-game stat screens say that the stripped tube stock has no drawbacks, but memory hacking reveals otherwise. Note the further concealing Straight Grip.]]&lt;br /&gt;
&lt;br /&gt;
===M4 CQBR / Mk 18 Mod 0===&lt;br /&gt;
Attaching a Medium Barrel for extra accuracy and replacing the basic handguard with something else makes the Para finally look like an actual assault rifle. However, the barrel's rather specific ~10&amp;quot; length (falls just short of the 11.5&amp;quot; AMCAR) makes the most American option the [[M16_rifle_series#CQB-R / Mk. 18 Mod 0|Mk. 18 Mod 0]], ignoring the lack of a gas block/front sight and the too short foregrip.&lt;br /&gt;
[[File:Mk18.jpg|thumb|none|450px|Mk. 18 Mod 0 with Navy markings and special accessories - 5.56x45mm]]&lt;br /&gt;
[[File:Payday2 K23B Mk48 remastered.jpg|thumb|none|600px|The tan Tactical attachments have been in the game from the start and are less popular in the face of DLC stuff. The grip is Command Arms, the rest are faithful Magpul recreations.]]&lt;br /&gt;
[[File:Payday2 K23B reload.jpg|thumb|none|600px|Dallas tugs the charging handle of a reloaded Para - none of the other AR-15 pattern rifles reloaded like this until update 65, when the AMR-16 received a similar animation). Note the Butcher's recent Aftermarket Shorty foregrip and the bullets showing through the fresh Expert Magazine.]]&lt;br /&gt;
[[File:Payday2 K23B sights.jpg|thumb|none|600px|The sight picture is the same as the AMCAR, but it works well at ranges this short. Using a flashlight to make enemies pop out of a slightly dim background helps even during day heists.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M14==&lt;br /&gt;
A [[M14|Springfield Armory M14]] with a McMillan M2A stock and a short 16&amp;quot; barrel appears as the &amp;quot;M308&amp;quot; as in the first Payday. It is set to semi-auto by default but can be switched to full-auto and holds 10 rounds in a 20-round magazine. Prior to the first Gage Weapon Pack release, it was semi-automatic only, making it the only assault rifle to have the mode; as of then, it is now one of only two weapons with multiple fire modes that defaults to semi-auto, the other being the much-later-added HK417. The weapon can be modified with a JAE 100 G3 stock or a SAGE EBR Chassis, the later makes it resemble a [[M14#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]]. &lt;br /&gt;
[[file:Us m14 dmr 02.jpg|thumb|none|500px|Springfield Armory M14 Designated Marksman Rifle in a McMillan M2A stock - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Sagem14 09-1-.jpg|thumb|none|500px|Springfield Armory M14 with Sage stock and scope - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Springfield Armory M1A SOCOM 16 PD2 left.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Springfield Armory M1A SOCOM 16 PD2 right.jpg|thumb|none|600px|Note fire-selector below the rear sight.]]&lt;br /&gt;
[[File:PD2 M14 holding.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:PD2 M14 iron sights.jpg|thumb|none|600px|Iron Sights.]]&lt;br /&gt;
[[File:PD2 M14 reloading1.jpg|thumb|none|600px|Reloading. About to remove the magazine.]]&lt;br /&gt;
[[File:PD2 M14 reloading2.jpg|thumb|none|600px|About to insert a fresh mag.]]&lt;br /&gt;
[[File:PD2 M14 reloading3.jpg|thumb|none|600px|Hitting the bolt-release, a very rare sight with M14-style rifles in video-games. Note that the bolt is just about to lock into battery.]]&lt;br /&gt;
[[File:PD2 M14 misc1.jpg|thumb|none|600px|The M14 DMR in a JAE 100 G3 stock...]]&lt;br /&gt;
[[File:PD2 M14 misc2.jpg|thumb|none|600px|...and here in a SAGE EBR Chassis.]]&lt;br /&gt;
[[File:PD2 M14 misc3.jpg|thumb|none|600px|In the &amp;quot;Butcher mod pack&amp;quot; update, a scope mount was added for the M14. Without the mount, any optics will be mounted further forward on the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMSU==&lt;br /&gt;
A variant on the [[AKMSU|Izhmash AKMSU]] is unlocked at reputation level 29 and is named the &amp;quot;Krinkov,&amp;quot; the nickname of the [[AK-74#AKS-U|AKS-74U]]. It holds 30 rounds and is a catogorized as an SMG, rather than an assault rifle like the other three Kalashnikov rifles.&lt;br /&gt;
[[file:AK-Krinkov.jpg|thumb|none|450px|Izhmash AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:PD2 AKMSU left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 AKMSU right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 AKMSU holding.jpg|thumb|none|600px|Dallas admiring his huge stack of cash that he sadly can not spend on guns.]]&lt;br /&gt;
[[file:PD2 AKMSU iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 AKMSU reloading1.jpg|thumb|none|600px|Reloading. About to karate-chop the magazine out of the gun...]]&lt;br /&gt;
[[file:PD2 AKMSU reloading2.jpg|thumb|none|600px|...off it goes!]]&lt;br /&gt;
[[file:PD2 AKMSU quadmag.jpg|thumb|none|600px|Chains about to insert a quad stack magazine...]]&lt;br /&gt;
[[file:PD2 AKMSU reload.jpg|thumb|none|600px|...and finally racking the charging handle.]]&lt;br /&gt;
[[File:PD2 AKMS misc3.jpg|thumb|600px|none|Russian &amp;quot;light&amp;quot; mercs and (formerly) the Cloaker's Russian cousin in the Boiling Point heist use AKMSUs with a PBS-1 suppressor, railed handguard, an Aimpoint T1 Micro sight, no stock, and bakelite magazines. One might assume they use AKS-74Us due to the bakelite mags, but the curvature of the magazine indicates that it's chambered in 7.62x39mm. This could mean that the magazines are simply retextured AKMSU magazines that are supposed to make the gun look like an AKS-74U.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 AKMSU akimbo right.jpg|thumb|600px|none|This is a bad idea.]] &lt;br /&gt;
[[File:PD2 AKMSU akimbo holding.jpg|thumb|600px|none|...but Dallas don't care.]] &lt;br /&gt;
[[File:PD2 AKMSU akimbo reloading.jpg|thumb|600px|none|Reloading. Somehow reloading two AKMSUs is faster than reloading any of the akimbo pistols in-game. Magic innit?]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5==&lt;br /&gt;
The whole [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5]] family appears as the &amp;quot;AK5&amp;quot;, all packed inside one gun's upgrade selection. Its accuracy and recoil are solid from the start, but the low damage needs help to reach its best. Unlocked at level 33.&lt;br /&gt;
[[File:AK 5.jpg|thumb|none|500px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 -hd1- menu 1.jpg|thumb|none|600px|The stock model.]]&lt;br /&gt;
===Ak 5B===&lt;br /&gt;
Sticking on the &amp;quot;Bertil Stock&amp;quot; from the designated marksman model turns the AK5 into an ersatz [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5B]]. &lt;br /&gt;
[[File:Payday2 Ak 5 preview-b.jpg|thumb|none|600px|This DMR stock is enough to boost shot accuracy. The stock foregrip doesn't get rails, the components just sort of clamp on.]]&lt;br /&gt;
===Ak 5C===&lt;br /&gt;
The modernized [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5C]] comes together by replacing almost everything that comes off the receiver.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|500px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Ak 5 preview-c.jpg|thumb|none|600px|The true form of the rifle gains a leap to all important stats with the addition of the &amp;quot;Caesar&amp;quot; stock, &amp;quot;Karbin Ceres&amp;quot; foregrip and the recently introduced &amp;quot;CQB Barrel&amp;quot;, decorated here with a yellow laser module and a Lancer L5 magazine. The resemblance is far from perfect, however, due to the lack of the Ak 5C's railed top and duckbill flash hider, and the complete absence of vent holes on the foregrip.]]&lt;br /&gt;
[[File:Payday2 Ak 5 sights-c.jpg|thumb|none|600px|The sight picture is the western type, but the extra lateral vision is a welcome change from the AR-15 fashion.]]&lt;br /&gt;
[[File:Payday2 Ak 5 reload.jpg|thumb|none|600px|More targets means more bullets. The real-life foregrip's venting holes are nowhere to be seen.]]&lt;br /&gt;
[[File:Payday2 Ak 5 cocking.jpg|thumb|none|600px|The first-person animation update introduced this baffling maneuver - Chains here is strong enough to tug back the charging handle, with one finger, even when he's twisting his left arm through the gap between the stock and his right hand.]]&lt;br /&gt;
[[File:PD2 AK5 reloading1.jpg|thumb|600px|none|The reload animation has since been updated to be more conventional.]] &lt;br /&gt;
[[File:PD2 reloading2.jpg|thumb|600px|none|Chambering a round.]]&lt;br /&gt;
&lt;br /&gt;
===FN FNC===&lt;br /&gt;
The &amp;quot;Belgian Heat&amp;quot; handguard is cribbed straight off the [[FN_FNC#FN_FNC|FN Herstal FNC]] in a direct reference to Lt. Vincent Hanna ([[Al Pacino]]) from the movie ''[[Heat]]''.&lt;br /&gt;
[[File:FN FNC.jpg|thumb|500px|none|FN FNC - 5.56x45mm]]&lt;br /&gt;
[[File:Payday2 Ak 5 preview-fnc.jpg|thumb|none|600px|This unusual upgrade is a shunned choice. It helps less than the 5C handguard in every way.]]&lt;br /&gt;
[[File:Payday2 Ak 5 magbug.jpg|thumb|none|600px|The ghetto-FNC showing off a modeling bug. The Tactical and Expert magazines are misaligned and oversized for the magazine well, clipping through the front. This has since been patched.]]&lt;br /&gt;
[[File:Payday2 Ak 5 sights-fnc.jpg|thumb|none|600px|Looks like he's seen the film. The front sight is more reminiscent of the AR-15 types, very legible.]]&lt;br /&gt;
[[File:Payday2 Ak 5 magdry.jpg|thumb|none|600px|An empty magazine coming off the Bofors FNC. The voided barcode sticker is numbered &amp;quot;1KTG40885&amp;quot;.]]&lt;br /&gt;
[[File:Payday2 Ak 5 cocking-fnc.jpg|thumb|none|600px|Another shot of the Ak 5's cocking acrobatics, showing off the clashing difference between the black handguard and the Swedish green lacquer.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[M16#M16A4_Rifle|Colt M16A4]] with a short barrel appears as the &amp;quot;AMR-16&amp;quot; and is unlocked at reputation level 39. It is shown with a safe/semi/auto selective fire capability, meaning it was based on the export International Model R0901, and incorrectly holds 30 rounds in a 20-round magazine. It can be equipped with an [[M16A1]] handguard with the Blast From The Past modification. Unlike the other AR-15 type rifles, the M16's gas block and front sight disappear when using optics.&lt;br /&gt;
[[file:M16A4Standard.jpg‎|thumb|500px|none|Colt M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:PD2 M16 left.jpg|thumb|600px|none|The magazine is modeled after a 20 round mag but somehow it holds 30 rounds. Putting an actual 30 round mag in gun gives it 38 rounds.]] &lt;br /&gt;
[[File:PD2 M16 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M16 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M16 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 M16 reloading1.jpg|thumb|600px|none|Reloading. Inserting a new magazine.]] &lt;br /&gt;
[[File:PD2 M16 reloading2.jpg|thumb|600px|none|Then pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552-2(**)==&lt;br /&gt;
The [[SIG_SG_550#SIG_SG_552|SIG SG 552-2]] appears as the &amp;quot;Commando 553&amp;quot; (referring to the SG553 instead) and is available to purchase by anyone who owns the Armored Transport DLC. It Holds 30 rounds. The rifle can be confirmed as a 552-2 by the permanent scope rail, the simple, folding front and rear iron sights instead of the original sights of the SIG assault rifle series, and the proprietary SG 552 exclusive bolt handle. As of the First Person Animations Update, the weapon's magazine is translucent and visibly empties when firing, rather than being solid brown&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|450px|none|SIG SG 552-2, version with permanent scope rail and ACOG scope - 5.56x45mm. The in-game rifle has a factory handguard, although the pictured handguard can be put on the weapon.]]&lt;br /&gt;
[[File:SIG 552-2 PD2 left.jpg|thumb|none|600px|Note that the magazine has actual bullets modeled in it.]]&lt;br /&gt;
[[File:SIG 552-2 PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SIG 552-2 PD2 idle.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SIG 552-2 PD2 iron-sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:SIG 552-2 PD2 reloading1.jpg|thumb|none|600px|Reloading. Note that the magazine is modeled without a follower.]]&lt;br /&gt;
[[File:SIG 552-2 PD2 reloading2.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:SIG 552-2 PD2 reloading3.jpg|thumb|none|600px|Hitting the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H(**)==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-H|FN SCAR-H]] appears as the &amp;quot;Eagle Heavy Rifle&amp;quot; and is available to purchase for owners of the Gage Weapon Pack #1 DLC. It holds 20 rounds and is a powerful weapon. A version with a [[FN SCAR#FN SSR|FN SSR]] stock is used by some Murkywater PMC enemies.&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|500px|FN SCAR-H - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SCAR-H PD2 left.jpg|thumb|none|600px|Note the Magpul AFG, it is on the weapon by default and cannot be removed.]]&lt;br /&gt;
[[File:SCAR-H PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SCAR-H PD2 idle.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SCAR-H PD2 iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:SCAR-H PD2 reloading1.jpg|thumb|none|600px|Reloading. About to insert a magazine. The lack of feed lips is all too obvious in this frame.]]&lt;br /&gt;
[[File:SCAR-H PD2 reloading2.jpg|thumb|none|600px|Pulling the charging handle to chamber a new round. Seemingly, this SCAR-H has a broken bolt catch since the bolt does not lock back when the gun runs dry. Rather oddly, the original reload was '''correct''', as it uses the bolt release to chamber, until Update #65 released this new animation that seemingly &amp;quot;broke&amp;quot; the rifle.]]&lt;br /&gt;
[[File:PD2 SCAR misc1.jpg|thumb|600px|none|The SCAR-H used by the Murkywater PMCs. Note the AN/PEQ-15 IR designator on top of the front-rail.]] &lt;br /&gt;
[[File:PD2 SCAR misc2.jpg|thumb|600px|none|Ditto.]] &lt;br /&gt;
'''Modified Version'''&lt;br /&gt;
[[File:SCAR-H PD2 modified left.jpg|thumb|none|600px|Modified version with FN SSR stock, EOTech XPS, Command Arms pistol grip, and AN/PEQ-15 IR designator.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 FAL(**)==&lt;br /&gt;
A [[FAL|DSA SA58 FAL]] fitted with a DSA bolt-on railed scope mount and a paratrooper rear sight appears as the &amp;quot;Falcon Rifle&amp;quot; and is available to purchase for owners of the Big Bank DLC. It holds 20 rounds and is a very flexible weapon. Notably, the SA58 was the first weapon to have its accessories linked to DLC achievements rather than random drops. &lt;br /&gt;
[[File:DSA SA58 with 18'' barrel.jpg‎|thumb|none|500px|DSA SA58 with 18&amp;quot; barrel - 7.62x51mm NATO]] &lt;br /&gt;
[[File:PD2 FAL left.jpg|thumb|none|600px|Besides the DSA bolt-on railed scope mount and the eared paratrooper rear sight, it matches the above image to a T. Although difficult to spot in this screenshot, the receiver texture claims this weapon is chambered in .308 Winchester, a caliber that the original FAL cannot support while the SA58 can by using a proprietary receiver. Also note the fire selector being set to &amp;quot;Einzelfeuer&amp;quot; (single-fire), but the weapon still fires fully-automatic by default.]]&lt;br /&gt;
[[Image:PD2 FAL right.jpg|thumb|none|600px|Note the DSA bolt with &amp;quot;sand cuts&amp;quot;. The line &amp;quot;BARRINGTON, IL&amp;quot; milled onto its side is an obvious reference to the Barrington, Illinois-based DSA Arms.]]&lt;br /&gt;
[[File:PD2 FAL holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 FAL iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 FAL reloading1.jpg|thumb|600px|none|Reloading. Rocking in a new magazine...]] &lt;br /&gt;
[[File:PD2 FAL reloading2.jpg|thumb|600px|none|...then finishes by racking the charging handle.]] &lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|none|450px|DSA SA58 OSW - 7.62x51mm NATO]] &lt;br /&gt;
[[File:PD2 FAL SA58.jpg|thumb|none|600px|A DSA SA58 OSW can be replicated by equipping the &amp;quot;CQB Foregrip&amp;quot;, &amp;quot;Tactical Grip&amp;quot;, and &amp;quot;CQB Stock&amp;quot; modifications. An Extended Mag is optional, but will further improve the look.]] &lt;br /&gt;
[[Image:Fal13-1-.jpg‎|thumb|none|500px|Israeli FAL &amp;quot;Romat&amp;quot; with Wooden Furniture - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:PD2 FAL miscinthearse.jpg|thumb|none|600px|Attaching the &amp;quot;Retro Foregrip&amp;quot; and &amp;quot;Wooden Stock&amp;quot; to the SA58 allows it to impersonate the [[FN_FAL#IMI_Romat|IMI Romat]].]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1(**)==&lt;br /&gt;
The [[FAMAS#FAMAS_F1|FAMAS F1]] appears as the &amp;quot;Clarion Rifle&amp;quot; and is unlocked for purchase by buying the &amp;quot;Gage Assault Pack&amp;quot; DLC. It incorrectly holds 30 rounds in a 25-round magazine. It features unique modifications based on other, often obscure variations of the weapon; alongside the &amp;quot;G2 Grip&amp;quot; to turn it into the FAMAS G1, it also gets alternate barrels based on those of the G2 Commando, the G2 Sniper, and the Century Arms MAS .223 civilian rifle.&lt;br /&gt;
[[file:Famas.jpg|thumb|none|500px|FAMAS F1 - 5.56x45mm. Standard service rifle of the French Forces.]]&lt;br /&gt;
[[File:PD2 Famas left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Famas right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Famas holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Famas iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 Famas reloading1.jpg|thumb|600px|none|Reloading. Throwing away the empty mag.]] &lt;br /&gt;
[[File:PD2 Famas reloading2.jpg|thumb|600px|none|Inserting a new one.]] &lt;br /&gt;
[[File:PD2 Famas reloading3.jpg|thumb|600px|none|Pulling the charging handle.]] &lt;br /&gt;
[[file:FAMAS F2.jpg|thumb|none|500px|FAMAS G1 - 5.56x45mm. Older intermediate version of the G2 with magazine and magazine release system from the FAMAS F1.]]&lt;br /&gt;
[[File:PD2 Famas misc1.jpg|thumb|600px|none|If fitted with the &amp;quot;G2 Grip&amp;quot; (originally called &amp;quot;Retro Grip&amp;quot; before a patch, even though the G1 and G2 are newer models than the F1), the F1 turns into a G1 model.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM 7.62(**)==&lt;br /&gt;
The [[Galil#Galil 7.62|7.62mm variants of IMI Galil ARM]] appears as the &amp;quot;Gecko 7.62&amp;quot; rifle and is available to purchase for owners of the &amp;quot;Gage Assault Pack&amp;quot; DLC. It incorrectly holds 30 rounds in the 25-round magazine and has a much higher RoF than actual ARMs. &lt;br /&gt;
[[Image:Galilarm-05.jpg|thumb|none|500px|IMI Galil ARM chambered in 7.62x51mm NATO. Note the thicker, straight box magazine.]]&lt;br /&gt;
[[Image:PD2 Galil left.jpg|thumb|none|600px|Note that the bipod can't be used, it's purely cosmetic.]]&lt;br /&gt;
[[Image:PD2 Galil right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 Galil holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Galil iron sight.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 Galil reloading1.jpg|thumb|600px|none|Reloading. Removing the magazine, since it's not dry there's still bullets in it, or rather, a bullet.]] &lt;br /&gt;
[[File:PD2 Galil reloading2.jpg|thumb|600px|none|Rocking in a new mag.... with one bullet.]] &lt;br /&gt;
[[Image:Galil 7.62SAR Cropped.jpg|thumb|none|450px|IMI Galil SAR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PD2 Galil misc1.jpg|thumb|none|600px|It's possible to turn the ARM into a [[Galil SAR]] if fitted with the &amp;quot;Light Foregrip&amp;quot;.]]&lt;br /&gt;
[[Image:Galil_m.jpg|thumb|none|450px|IMI Galil MAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:PD2 Galil misc2.jpg|thumb|none|600px|If one modifies the ARM with the &amp;quot;CQB foregrip and &amp;quot;Skeletal stock&amp;quot; it turns into a [[Galil MAR]] lookalike.]]&lt;br /&gt;
[[Image:Galil-sniper-1.jpg|thumb|none|500px|Galil Sniper - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PD2 Galil misc3.jpg|thumb|none|600px|The &amp;quot;Sniper Foregrip&amp;quot; and &amp;quot;Sniper Stock&amp;quot; turns the ARM into the [[Galil Sniper Rifle]].]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3(**)==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3A3]] with a [[Heckler &amp;amp; Koch HK21]] machine gun's stock appears as the &amp;quot;Gewehr 3 Rifle&amp;quot; (a rather redundant name, as &amp;quot;Gewehr&amp;quot; means &amp;quot;rifle&amp;quot;, making this the &amp;quot;Rifle 3 Rifle&amp;quot;), and is available to purchase for owners of the &amp;quot;Gage Assault Pack&amp;quot; DLC. It holds 20 rounds in the magazine.&lt;br /&gt;
[[File:G3A3.jpg|thumb|none|500px|Heckler &amp;amp; Koch G3A3 with Navy trigger-group - 7.62x51mm NATO]]&lt;br /&gt;
[[File:PD2 G3 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 G3 right.jpg|thumb|600px|none|Note the G3A3A1-style ambidextrous fire selector. A real G3A3 (see above picture) is designed for right-handed shooters only.]] &lt;br /&gt;
[[File:PD2 G3 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 G3 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 G3 reloading1.jpg|thumb|600px|none|Reloading. Removing the empty mag...]] &lt;br /&gt;
[[File:PD2 G3 reloading2.jpg|thumb|600px|none|...about to insert a full one...]] &lt;br /&gt;
[[File:PD2 G3 reloading3.jpg|thumb|600px|none|...chambering a round.]] &lt;br /&gt;
[[Image:CETME G3.JPG|thumb|none|500px|Early Heckler &amp;amp; Koch G3 rifle with wooden handguard and buttstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:PD2 G3 misc3.jpg|thumb|600px|none|Fitting the G3 with the &amp;quot;Wooden foregrip&amp;quot;, &amp;quot;Wooden stock&amp;quot; and &amp;quot;Retro grip&amp;quot; will give it an appearance similar to the CETME rifles. Note the fancy (and entirely cosmetic) sling.]] &lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|500px|Heckler &amp;amp; Koch G3A3 with slimline handguard. This example is equipped with Olive-Drab colored furniture; H&amp;amp;K also produced this furniture in Black and &amp;quot;Jungle&amp;quot;-Green (referred to as &amp;quot;Police Green&amp;quot; in German circles). Saudi Arabia would also produce G3A3 rifles with light tan furniture - 7.62x51mm NATO]]&lt;br /&gt;
[[File:PD2 G3 misc4.jpg|thumb|600px|none|With the &amp;quot;Plastic foregrip&amp;quot; and &amp;quot;Retro grip&amp;quot; the G3 looks like the version above.]] &lt;br /&gt;
[[File:H&amp;amp;KPSG01.jpg|thumb|500px|none|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]] &lt;br /&gt;
[[File:PD2 G3 modified1 left.jpg|thumb|600px|none|The G3A3 modified to ''look'' like a PSG-1.]] &lt;br /&gt;
[[File:PD2 G3 modified1 right.jpg|thumb|600px|none|It's not quite a PSG-1 however...]] &lt;br /&gt;
[[File:PD2 G3 misc1.jpg|thumb|600px|none|Unlike a real PSG-1, this gun has S-E-F fire selector, a PSG-1 is semi-auto only and has a 0-1 selector. The PSG doesn't have any paddle magazine release or iron sights either.]] &lt;br /&gt;
[[File:PD2 G3 misc2.jpg|thumb|600px|none|Additionally, the fire selector on a PSG-1 isn't ambidextrous and was a forward assist/&amp;quot;silent bolt close divice&amp;quot;, something not present on this mock-up.]] &lt;br /&gt;
[[File:H&amp;amp;KSG1.jpg|thumb|500px|none|The gun is more of a strange hybrid between the the SG-1...(S-E-F fire-selector, paddle magazine release, iron sights)]] &lt;br /&gt;
[[File:Sr9tc.jpg|thumb|500px|none|...SR9(TC)...(grip, trigger, stock)]] &lt;br /&gt;
[[File:HKMSG90A1.jpg|thumb|500px|none|...and MSG90A1(ambidextrous fire-selector, forward assist, handguard)]]&lt;br /&gt;
[[File:PD2 CopSniperRifle.jpg|thumb|600px|none|The new rifle used by the Police Snipers. Note that it has the &amp;quot;Theia Magnified Scope&amp;quot; installed. This scope can only be used by the player on weapons categorized as sniper rifles, which the G3A3 is not.]]&lt;br /&gt;
[[File:PD2 CopSniperRifle2.jpg|thumb|600px|none|Left side of the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2(**)==&lt;br /&gt;
The [[Enfield_L85_rifle_series#L85A2|Enfield L85A2]] was released in the ''Clover Character Pack'' as the first paid DLC signature weapon. Known in-universe as the &amp;quot;L-95&amp;quot; and referred to as the &amp;quot;Queen's Wrath&amp;quot; by the inventory screen, the L85A2 comes with a Grippod vertical grip and optional Magpul EMAG that, despite the virtually unchanged dimensions compared to its default STANAG mag, seems to confer a sizable boost to capacity and, bizarrely, recoil reduction. &lt;br /&gt;
[[file:L85A2Iron.jpg|thumb|none|500px|Enfield L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PD2 L85 left.jpg|thumb|600px|none|A small clover sticker along with several tally marks can be made out if the player squints hard enough. Apparently the rifle had claimed 38 lives prior to Clover joining the gang, after which she for some reason decided to drop the habit entirely. It's probably for the best anyway, however, due to the massive number of cops the player ventilate each day the tally counts would literally go through the roof.]] &lt;br /&gt;
[[File:PD2 L85 right.jpg|thumb|600px|none|Note the zipped-on bottom and right rails. This is due to the L85 series' &amp;quot;flush&amp;quot; handguards not providing any attachment points for aftermarket accessories to mount on.]] &lt;br /&gt;
[[File:PD2 L85 holding.jpg|thumb|600px|none|Clover in her office with her favorite rifle.]]&lt;br /&gt;
[[File:PD2 L85 irons.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 L85 reloading1.jpg|thumb|600px|none|Reloading. Slapping the mag release, which probably wouldn't work very well.]] &lt;br /&gt;
[[File:PD2 L85 reloading2.jpg|thumb|600px|none|About to mash in a STANAG mag.]] &lt;br /&gt;
[[File:PD2 L85 reloading3.jpg|thumb|600px|none|Then pulling the charging handle. Like in many games, the bolt isn't depicted as locking back once the gun is dry.]]&lt;br /&gt;
[[File:PD2 L85 misc1.jpg|thumb|600px|none|The L85 is one of the few weapons in-game to have a completely different animation for reloading with a partially spent magazine. Instead of simply dropping the mag, it's removed by hand and presumably kept, which is wise.]] &lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, Daniel Defense railed foregrip, ACOG scope, Grippod vertical foregrip, and Surefire FHSA80SA flash hider - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PD2 L85 misc2.jpg|thumb|600px|none|One can deck out the L85A2 with the distinctive Daniel Defense rail for more tacticool. Also note the ACOG scope, called &amp;quot;Acough Optic Scope&amp;quot; in-game, and the Magpul EMAG, the latter was added along with this rifle and can be used with all rifles in-game that use STANAG magazines.]]&lt;br /&gt;
&lt;br /&gt;
==HS Produkt VHS-D2(**)==&lt;br /&gt;
The [[HS Produkt VHS|HS Produkt VHS-D2]] was released as part of the &amp;quot;Dragan Character Pack&amp;quot; DLC, much like the L85A2 was part of Clover's DLC. It is known in-game as the &amp;quot;Lion's Roar&amp;quot;, has a high rate of fire and overall good stats, though it has a long reload time and if unmodified, high recoil.&lt;br /&gt;
[[File:VHS-2.jpg|thumb|none|500px|HS Produkt VHS-D2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PD2 VHS left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 VHS right.jpg|thumb|600px|none|Note that the VHS-D2 is strangely a closed bolt weapon depicted as firing from an open bolt.]] &lt;br /&gt;
[[File:PD2 VHS holding.jpg|thumb|600px|none|Dragan in the gym with the rifle of his homeland.]] &lt;br /&gt;
[[File:PD2 VHS irons.jpg|thumb|600px|none|Iron sights. These bears some resemblance with the G36's iron sights.]] &lt;br /&gt;
[[File:PD2 VHS reloading1.jpg|thumb|600px|none|Reloading. Pulling out the magazine.]] &lt;br /&gt;
[[File:PD2 VHS reloading2.jpg|thumb|600px|none|A new magazine about to be loaded in. Here Dragan's VHS-D2 is shown to be using a real-but-relatively-obscure type of proprietary magazine. The VHS 2 series can accept G36 magazines in reality and are more commonly seen using them instead.]] &lt;br /&gt;
[[File:PD2 VHS reloading3.jpg|thumb|600px|none|Pulling the charging handle.]] &lt;br /&gt;
[[File:VHS-K2.jpg|thumb|none|450px|HS Produkt VHS-K2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PD2 VHS misc1.jpg|thumb|600px|none|With the &amp;quot;CQB Barrel&amp;quot; installed, the rifle resembles the K2 variant of the VHS.]]&lt;br /&gt;
&lt;br /&gt;
==TsNIITochMash AS Val(**)==&lt;br /&gt;
The [[AS Val]] was added with the Sokol Character Pack. It's called &amp;quot;Valkyria&amp;quot; in-game and holds 20 rounds of 9x39mm in the magazine.&lt;br /&gt;
[[File:AS Val.jpg|thumb|none|500px|AS Val - 9x39mm]]&lt;br /&gt;
[[File:PD2 AS Val left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 AS Val right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 AS Val holding.jpg|thumb|600px|none|Sokol admiring his hockey stick.]] &lt;br /&gt;
[[File:PD2 AS Val irons.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 AS Val reloading1.jpg|thumb|600px|none|Reloading. Removing the empty.]] &lt;br /&gt;
[[File:PD2 AS Val reloading2.jpg|thumb|600px|none|Rocking in a new one.]] &lt;br /&gt;
[[File:PD2 AS Val reloading3.jpg|thumb|600px|none|Pulling the charging handle with an underhand technique.]] &lt;br /&gt;
[[File:PD2 AS Val misc2.jpg|thumb|600px|none|The AS Val fitted with the &amp;quot;Prototype barrel&amp;quot; mod.]] &lt;br /&gt;
[[Image:Vss2.jpg|thumb|none|451px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[File:PD2 AS Val misc1.jpg|thumb|600px|none|Fitting the AS Val with the &amp;quot;Solid stock&amp;quot; turns it into a [[VSS Vintorez]].]] &lt;br /&gt;
[[File:PD2 AS Val misc3.jpg|thumb|600px|none|A VSS Vintorez in Chains' armory.]] &lt;br /&gt;
[[File:PD2 AS VAL misc1.jpg|thumb|600px|none|The VSS Vintorez used by the Russian Cloakers in the Boiling Point heist. At the time of the heist's release, they used AKMSUs.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec SUB-2000(**)==&lt;br /&gt;
Introduced in the Golden Grin update as a farewell gift from the Dentist, the [[Kel-Tec SUB-2000]] appears as the &amp;quot;Cavity 9mm&amp;quot;. A unique weapon to put it in gentle terms, it is a pistol caliber carbine primary weapon that achieves the damage level of a light sniper rifle using 9x19mm rounds. It fires exclusively in semi-auto as it does in real life and correctly holds 33-rounds in the extended Glock magazine with a +2 base-plate it uses. For some reason it is modeled without the red plastic blade in the front sight.&lt;br /&gt;
[[Image:Kel-Tec SUB-2000 33.jpg|thumb|none|500px|Kel-Tec SUB-2000 with 33-round Glock magazine - 9x19mm]] &lt;br /&gt;
[[File:Payday2 SUB-2000 preview.jpg|thumb|none|600px|The Cavity, straight from the gift wrappings. There are some small markings on the gun, but most are completely illegible. For once, the 33-rounder Glock magazine holds the correct amount of ammunition, and while it is usable with this gun in reality, it isn't recommended to any degree since the magwell of the SUB-2000 was not designed to work with the shelf of the Glock 18's extended magazine. This presents the risk of the magazine being shoved too far up the weapon when reloading and causing a jam. Kel-Tec therefore only recommends the use of standard Glock 17, 19, 22 and 23 magazines with their SUB-2000s.]]&lt;br /&gt;
[[File:Payday2 SUB-2000 attachments.jpg|thumb|none|600px|The gun comes complete with its own exclusive components. This Delabarre handguard reduces recoil at the expense of a lot of concealability. An alternate sight comes highly recommended.]]&lt;br /&gt;
[[file:Payday2_SUB-2000_flip1.jpg|thumb|none|600px|Flipping open the SUB-2000. Explains the extreme concealment rating, fails to account for the aftermarket sights. Not much slower than any other weapon draw, oddly enough.]]&lt;br /&gt;
[[file:Payday2_SUB-2000_flip2.jpg|thumb|none|600px|His peripheral sense tuned more towards sudden drawing motions, the guard fails to notice Hoxton pulling a carbine from his sleeve. Lifespan measured in seconds.]]&lt;br /&gt;
[[file:Payday2 SUB-2000 hipfire.jpg|thumb|none|600px|The second GenSec employee taking five to center mass. A surprise considering the gun's abysmal hipfire performance.]]&lt;br /&gt;
[[file:Payday2_SUB-2000_mag.jpg|thumb|none|600px|Hoxton's reign of terror takes a short pause. Note the LionGameLion maker's mark under the iron sight, right where the Kel-Tec logo is supposed to go.]]&lt;br /&gt;
[[file:Payday2 SUB-2000 reload.jpg|thumb|none|600px|The surprising stopping power might have something to do with the strange red tips in the 9x19mm that's crammed into the carbine. Chambering rare overpressure rounds would logically go with the low ammunition reserve, too.]]&lt;br /&gt;
[[Image:Kel-Tec SUB-2000 Gen 2.jpg|thumb|none|500px|Kel-Tec SUB-2000 Gen 2 - 9x19mm]] &lt;br /&gt;
[[file:Payday2 SUB-2000G2 overview.jpg|thumb|none|600px|Slapping on the &amp;quot;Appalachian Foregrip&amp;quot; transforms the first-run gun into a current Gen 2 model. The slimmer foregrip hikes concealment to brilliant levels, but stomps controllability to such a state where it genuinely starts competing in the class of actual sniper rifles. Note the stock, which also changed into that of the newer model.]]&lt;br /&gt;
[[file:Payday2 SUB-2000G2 attachments.jpg|thumb|none|600px|The &amp;quot;Tooth Fairy Suppressor&amp;quot; foregrip option also puts the rest of the furniture into Gen 2 shape. It seems to be a slightly-modified mockup of the GemTech MK-9K suppressor and Red Lion Precision rail combo.]]&lt;br /&gt;
[[file:Payday2 SUB-2000G2 sights.jpg|thumb|none|600px|The sight picture of the SUB-2000, viewed against a distant mercenary's upper body. The weapon is missing the red plastic blade in its front ring sight, making precise shooting a bit difficult. In real life the front sight blade is notorious for falling out or breaking off easily.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416C(**)==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416C]] was added with the release of the ''Sydney Character Pack''. It was marketed in-universe as the &amp;quot;Schäfer &amp;amp; Gewehr 416C&amp;quot;, but this copy of the weapon was renamed by Sydney to &amp;quot;Bootleg&amp;quot; after apparently buying from a blackmarket arms trader behind a gas station in Australia. Sydney also has a tattoo of the carbine on her left arm. It comes pre-fitted with a set of Centurion Arms diopter drum sights, non-removable 100-round Beta C-Mag and a Magpul RVG, the latter of which is apparently for posterity only as its recoil remains horrible throughout.&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416C carbine with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PD2 416C left.jpg|thumb|600px|none|The Beta C-Mag is attached by default and can't be switched to anything else. It correctly holds 100 rounds.]] &lt;br /&gt;
[[File:PD2 416C right.jpg|thumb|600px|none|Note the bullets modeled inside the drum. Also note the Magpul RVG that is fitted by default and can't be removed. The collapsible stock can't be extended either, meaning actual shoulder-firing of the weapon is not possible and explains quite a lot about its rather mediocre Stability value.]] &lt;br /&gt;
[[File:PD2 416C holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 416C iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 416C reloading1.jpg|thumb|600px|none|Reloading. Dumping the empty drum...]] &lt;br /&gt;
[[File:PD2 416C reloading2.jpg|thumb|600px|none|...inserting a new one... (Here you can see &amp;quot;SG 416 C&amp;quot; on the mag-well.)]] &lt;br /&gt;
[[File:PD2 416C reloading3.jpg|thumb|600px|none|...and hitting the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1(**)==&lt;br /&gt;
The [[CZ 805 BREN|CZ 805 BREN A1]] was added with the Biker Heist Packs and called the &amp;quot;CR 805B&amp;quot; in-game. It's strangely treated as an SMG by the game and is therefore a secondary weapon, which is even more egregious than the similarly-categorized Olympic Arms K23B and AKMSU as it is a legitimate full-length assault rifle in reality. It's fitted with a non-removable Magpul MVG foregrip. It has a factory gray and black two-tone finish and is fitted with a STANAG magwell (which can also be a factory option). It can be given a shorter barrel that turns the rifle into an A2 model.&lt;br /&gt;
[[File:CZ805BRENA1 adjustablestock.jpg|thumb|500px|none|CZ 805 BREN A1 - 5.56x45mm NATO]] &lt;br /&gt;
[[File:CZ805BREN variant.jpg|thumb|500px|none|CZ 805 BREN A1 with tan upper receiver - 5.56x45mm NATO, To show the CZ made STANAG magwell.]] &lt;br /&gt;
[[File:PD2 805BREN left.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 805BREN right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 805BREN holding.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 805BREN iron sights.jpg|thumb|600px|none|Iron sights.]]&lt;br /&gt;
[[File:PD2 805BREN reloading1.jpg|thumb|600px|none|Reloading. Jiro begins with checking the chamber, which is empty.]]&lt;br /&gt;
[[File:PD2 805BREN reloading2.jpg|thumb|600px|none|Flicking out the magazine in a very dramatic way before inserting a new one...]]&lt;br /&gt;
[[File:PD2 805BREN reloading3.jpg|thumb|600px|none|...and then he takes his sweet time to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417(**)==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK417]] was added to the game as part the &amp;quot;Scarface Character Pack&amp;quot; DLC. Known in-universe as the &amp;quot;Little Friend 7.62 Assault Rifle&amp;quot; or &amp;quot;Schäfer &amp;amp; Gewehr SG-417D&amp;quot;, it strangely sports an AR-15-esque solid stock instead of the proper one for the HK417, and a usable underslung [[M203 grenade launcher]]. The weapon is notable for not having any unique modifications to its name whatsoever. It's not even possible to switch out the grip or stock. It is also only one of two weapons in the game with multiple firing modes to default to semi-auto rather than full-auto, the other being the above M14.&lt;br /&gt;
[[Image:HK417 16.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK417 with sights removed and 16&amp;quot; barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PD2 417 left.jpg|thumb|none|600px|Left side preview of the HK417. Note the markings that confirm its caliber. While it is not uncommon for battle rifles to be classified as assault rifles in ''PAYDAY 2'', the 417 hikes this up to eleven by having the explicit term right in its (rather long) name, caps and all, which it is '''not''', by any stretch. Note the 30 on the full auto marking, which is not only wrong as the gun only holds 20 rounds in the mag, but on the real rifle it's marked 20. Lastly, the magazine is oddly solid despite several other weapons having their proper transparent magazines modeled and rendered.]]&lt;br /&gt;
[[Image:PD2 417 right.jpg|thumb|none|600px|Right side. For whatever reason, this incarnation of the &amp;quot;Little Friend&amp;quot; is a German-made battle rifle instead of Tony's classic M16, though it was clearly dolled up to pass for one as evident by the AR-15-esque solid stock. Overkill's decision to make it the HK417 instead could possibly be due to the fact that there already is an M16 in the game; adding another one would be redundant. The underslung M203 can be switched to the same way one would engage the bipods on an LMG.]]&lt;br /&gt;
[[File:PD2 HK417 holding.jpg|thumb|none|600px|Scarface introducing the target dummy to his &amp;quot;little friend&amp;quot;. The fire mode is by default set to semi but can be flicked to auto, a trait only shared with the M14.]]&lt;br /&gt;
[[File:PD2 HK417 ironsight.jpg|thumb|none|600px|Iron sights. These are the same ones found on Sydney's HK416C.]]&lt;br /&gt;
[[File:PD2 HK417 reload1.jpg|thumb|600px|none|Reloading. Scarface pulling out the spent mag.]]  &lt;br /&gt;
[[File:PD2 HK417 reload2.jpg|thumb|600px|none|Clicking a new one in.]]  &lt;br /&gt;
[[File:PD2 HK417 reload3.jpg|thumb|600px|none|Then finishes with a firm press on the bolt release accompanied with a very weak sound effect.]]&lt;br /&gt;
[[File:RM Equipment M203PI.jpg|thumb|none|375px|RM Equipment M203PI - 40x46mm.]]&lt;br /&gt;
[[File:PD2 M203 holding.jpg|thumb|600px|none|Attached to the Scarface Pack's HK417 is the [[M203 grenade launcher]], effectively forming a two-in-one combo with the launcher also doubling as the 417's unique &amp;quot;attachment&amp;quot; that cannot be removed. Rather strangely, the in-game M203 sports both a barrel clamp and rail mount brackets. Here Scarface is readying the HK417-mounted M203 upon a dangerously close dummy. Upon switching to launcher mode the player character will actually move his/her hand down to the M203's trigger.]]  &lt;br /&gt;
[[File:PD2 M203 reloading1.jpg|thumb|600px|none|Reloading. Opening the breech. Here's a frame away from the empty shell falling out.]] &lt;br /&gt;
[[File:PD2 M203 reloading2.jpg|thumb|600px|none|Loading in a new grenade.]] &lt;br /&gt;
[[File:PD2 M203 reloading3.jpg|thumb|600px|none|Then sliding the breech shut and the M203 is almost ready to fire again.]]&lt;br /&gt;
&lt;br /&gt;
==Taran Tactical Innovations TR-1 Ultra-light(**)==&lt;br /&gt;
The Taran Tactical Innovations TR-1 Ultra-light was added with the release of the &amp;quot;John Wick Heists&amp;quot; pack as the &amp;quot;Contractor .308&amp;quot;, ostensibly modeled after the rifle prominently used by Wick in ''[[John Wick: Chapter 2]]''. While the rifle used in the movie is an AR-15 variant, the in-game weapon uses a .308 receiver, which makes it an AR-10. It is oddly classified as a sniper rifle, therefore blessing it with the ability to pierce heavy armor and shields (despite only having slightly higher base damage than the above HK417 and M14), while crippling it with the typically meager sniper ammo reserve (one full magazine in the weapon, and only one in reserve) at the same time. For whatever reason, the &amp;quot;Contractor .308&amp;quot; is vastly more concealable than any other weapon in its class (barring the later SVD), rivaling some of the middle-ground assault rifles and capable of respectable values once modified.&lt;br /&gt;
&lt;br /&gt;
The in-game rifle utilizes a Cobra Tactical angled foregrip and Lancer Systems L7AWM .308 Winchester magazines.&lt;br /&gt;
[[Image:TTI Rifle model TR1 Ultralight.jpg|thumb|none|500px|TTI Rifle model TR-1 Ultra-light.]]&lt;br /&gt;
[[File:PD2 TTI TR1 left.jpg|thumb|600px|none|Left-side view of the TR-1. Note how the in-game rifle looks not quite as similar to the picture above due to the different parts used and the .308 AR-10 receiver.]]&lt;br /&gt;
[[File:PD2 TTI TR1 right.jpg|thumb|600px|none|The decision to list this gun as a sniper rifle is rather odd, as TR-1 rifles are usually little more than dolled up AR-15-based platforms with minimal changes to barrel lengths and whatnot, therefore are barely qualified as DMRs, much less sniper rifles. The upper receiver of the rifle is modeled after the Noveske upper used on the actual TTI TR-1, but they are only made for AR-15s, not the .308/7.62x51mm AR-10.]]&lt;br /&gt;
[[File:PD2 TTI TR1 misc1.jpg|thumb|600px|none|An up close look at the receiver. Taran Tactical Innovations has been changed to &amp;quot;Tecci Tactical Operations&amp;quot;. Note that the while the lower has &amp;quot;SAFE-FIRE&amp;quot; markings, which would mean that it would be capable of firing in semi-auto only (which is also what it does in-game), the selector is flipped to where auto would be on a select-fire AR.]] &lt;br /&gt;
[[File:PD2 TTI TR1 misc2.jpg|thumb|600px|none|Fitting the rifle with the &amp;quot;contractor grip&amp;quot; and &amp;quot;contractor stock&amp;quot; gives it an appearance similar to the rifle pictured above. ]]&lt;br /&gt;
[[File:PD2 TR-1 1.jpg|thumb|none|600px|On the watch for lawmen with the TTI TR-1.]]&lt;br /&gt;
[[File:PD2 TR-1 2.jpg|thumb|none|600px|Looking down an attached 45° canted reflex sight, just as John had on the movie's rifle.]]&lt;br /&gt;
[[File:PD2 TR-1 3.jpg|thumb|none|600px|Wick backs out of the window while taking fire from an unfriendly medic.]]&lt;br /&gt;
[[File:PD2 TR-1 4.jpg|thumb|none|600px|Meanwhile, Chains smacks in a new magazine as a random woman looks on in horror at the goon squad.]]&lt;br /&gt;
[[File:PD2 TR-1 5.jpg|thumb|none|600px|Chambering a .308 round. The bolt appropriately locks back for the empty reload.]]&lt;br /&gt;
[[File:PD2 TR-1 6.jpg|thumb|none|600px|The TR-1, locked and loaded.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12(**)==&lt;br /&gt;
The latest iteration of the [[AK-12]] was added with the &amp;quot;Gage Russian Weapon Pack&amp;quot; DLC. Going by the name &amp;quot;AK17&amp;quot; in-game. It holds 35 rounds by default, and can accept the other AK magazine mods (the ''Low Drag'' US PALM magazine gives it a similar appearance to the AK-15 variant).&lt;br /&gt;
[[File:AK-12 2016.jpg|thumb|none|500px|AK-12 with Krechet-M sight - 5.45x39mm, 2016 version]]&lt;br /&gt;
[[File:PD2 AK12 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 AK12 right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 AK12 1.jpg|thumb|none|600px|AK-12 in hand, Wolf watches a GenSec armored car crew have a very bad day.]]&lt;br /&gt;
[[File:PD2 AK12 2.jpg|thumb|none|600px|Returning fire with the AK-12 on the PMC convoy.]]&lt;br /&gt;
[[File:PD2 AK12 3.jpg|thumb|none|600px|Reloading the AK-12.]]&lt;br /&gt;
[[File:PD2 AK12 4.jpg|thumb|none|600px|Rocking in a new magazine.]]&lt;br /&gt;
[[File:PD2 AK12 5 .jpg|thumb|none|600px|Followed by an underhand tug of the charging handle, if needed.]]&lt;br /&gt;
[[File:PD2 AK12 6.jpg|thumb|none|600px|John Wick bashes another character (armed with a scoped SG 552) with his AK-12.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
The Shotguns in PAYDAY 2 are among a handful that are capable of using alternative munitions instead of their standard 00 Buckshot shells. The Gage Shotgun Pack introduces the first four shell types (000 Buck, fragmentation rounds, tungsten flechette shells and armor-piercing slugs), while The Butcher's BBQ Pack adds the Dragon's Breath rounds to the equation.&lt;br /&gt;
&lt;br /&gt;
All shotgun-type weapons are listed here except for the Taurus 4510PLYFS, which is indexed under &amp;quot;Pistols&amp;quot; instead.&lt;br /&gt;
==Remington Model 870 Field Gun==&lt;br /&gt;
A [[Remington Model 870 Field Gun]], called the &amp;quot;Reinfeld 880&amp;quot; is unlocked at level 8, it has synthetic furniture instead of wood and has a pistol gripped stock. It's the first unlockable shotgun. It holds 6 shells and is used by law enforcers, Hotline Miami mobsters, Russian mercs, and the basic green Bulldozer.&lt;br /&gt;
[[file:Remington870Fieldgun.jpg|thumb|none|500px|Remington Model 870 Field Gun - 12 gauge]]&lt;br /&gt;
[[File:PD2 M870 left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 M870 right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 M870 holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 M870 iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 M870 reloading1.jpg|thumb|none|600px|Reloading. Loading up with some 12 gauge shells...]]&lt;br /&gt;
[[file:PD2 M870 reloading2.jpg|thumb|none|600px|...and chambering said 12 gauge shell.]]&lt;br /&gt;
[[File:PD2 M870 cops.jpg|thumb|500px|none|A LEO with his 870. Note that it has a wooden pump in this particular picture, in-game they are decked out with a unique Surefire dedicated forend weaponlight.]] &lt;br /&gt;
[[File:PD2 M870 dozer.jpg|thumb|500px|none|The green dozer's 870.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 Short-Barreled==&lt;br /&gt;
A stubby variant of the [[Remington Model 870 Field Gun]] is unlocked at level 13 and is called the &amp;quot;Locomotive 12G&amp;quot;. It holds 6 shells in what appears to be a 3-round tube and was the only secondary shotgun prior to DLC and patches. It is overall similar to its full-sized counterpart, but has slightly higher damage and a higher rate of fire but shorter range and lower accuracy.&lt;br /&gt;
[[Image:Shorty870.jpg|thumb|none|450px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:PD2 M870SB left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 M870SB right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 M870SB holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 M870SB iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 M870SB reloading1.jpg|thumb|none|600px|Reloading. Loading some shells...]]&lt;br /&gt;
[[file:PD2 M870SB reloading2.jpg|thumb|none|600px|...and pumping it.]]&lt;br /&gt;
[[file:P1010021.JPG|thumb|none|500px|Remington 870 shotgun with AR-15 stock and pistol grip adapter and full-length picatinny rail system - 12 gauge]]&lt;br /&gt;
[[file:PD2 M870SB misc2.jpg|thumb|none|600px|Putting an AR stock on the Shorty 870 makes it similar to the shotgun above.]]&lt;br /&gt;
[[file:PD2 M870SB misc1.jpg|thumb|none|600px|A tacticooled Shorty 870. Payday 2 marks the first appearance of the SilencerCo Salvo 12 shotgun suppressor in a video game, and possibly, fictional media.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga-12K==&lt;br /&gt;
The [[Saiga 12K|Izhmash Saiga-12K]] (going by the name &amp;quot;IZHMA 12G&amp;quot;) is one of two select-fire shotguns in-game, along with the AA-12. It holds 7 shells in a box magazine and is unlocked at level 26. &lt;br /&gt;
&lt;br /&gt;
The model is not an actual Saiga-12K, but is rather a hybrid taking several components from the [[AKMS]]. Firstly it features a standard ribbed AKM top cover, rather than the smooth cover used on the Saiga-12 which has a larger ejection port with a sprung sliding cover over the rear portion. Secondly it has an under-folding AKMS stock which was not available on the Saiga-12. Lastly the receiver is a hybrid of an AKMS one and a Saiga, with the magazine release being immediately ahead of the trigger guard and receiver dimples above the magazine, but with a Saiga-style front trunion (lacking the corresponding rivets however). &lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|500px|Izhmash Saiga-12K - 12 gauge]]&lt;br /&gt;
[[File:PD2 Saiga left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 Saiga right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 Saiga holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 Saiga iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 Saiga boxmag.jpg|thumb|none|600px|Reloading a customized Saiga-12K, note the magazine is now properly loaded.]]&lt;br /&gt;
[[file:PD2 Saiga reload.jpg|thumb|none|600px|It is now charged underhand, with regard to keeping the optic stable.]]&lt;br /&gt;
[[File:PD2 Saiga dozer.jpg|thumb|500px|none|The black Dozers step up their shotgun game with a Saiga-12K.]]&lt;br /&gt;
&lt;br /&gt;
==Double Barreled Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|Double Barreled Shotgun]] appears as the &amp;quot;Mosconi 12G&amp;quot; and is unlocked at level 39. Obviously it only holds two shells but is one of the most powerful weapons in the game.&lt;br /&gt;
[[file:IGA-Coach-Gun.jpg|thumb|none|500px|Stoeger/IGA Coach imported side by side shotgun - 12 gauge]]&lt;br /&gt;
[[File:PD2 Double left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Double right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Double holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Double iron sights.jpg|thumb|600px|none|It would say &amp;quot;iron sights&amp;quot; here if there were any.]] &lt;br /&gt;
[[File:PD2 Double reloading1.jpg|thumb|600px|none|Reloading. Chucking out the spent shells. This wouldn't be that easy in reality as the shells would probably have expanded once they've been fired.]] &lt;br /&gt;
[[File:PD2 Double reloading2.jpg|thumb|600px|none|Loading in two new shells. Both shells will always be discarded, regardless if they've been spent or not.]] &lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Remington Spartan Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:PD2 Double misc1.jpg|thumb|600px|none|It's possible to saw down both the barrels and the stock with the use of the &amp;quot;Road Warrior&amp;quot; and &amp;quot;Gangsta Special&amp;quot; modifications respectively.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12(*)==&lt;br /&gt;
The [[Franchi SPAS-12]] was added during CrimeFest 2014 and is called the &amp;quot;Predator 12G&amp;quot;. It fires in semi-auto and holds 6 rounds in the default short tube, the &amp;quot;Extended Magazine&amp;quot; gives it the more standard length tube but it holds 10 rounds instead of the correct 8. It can be bought regardless of level and is unlocked by being a member of the Payday 2 Steam group.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[Image:Payday2_SPAS12.jpg|thumb|600px|none|Note the slid back pump, which would indicate a SPAS-12 in pump-action mode. A semi-automatic SPAS-12 would have its foregrip locked forward protruding past the heatshield. Despite this, the SPAS-12 exclusively fires in semi-automatic during gameplay.]]&lt;br /&gt;
[[Image:Payday2_SPAS12_2.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 SPAS holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 SPAS iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:Payday2SPASmelee.jpg|thumb|none|600px|Melee animation. The stock can be folded, removed, or replaced with the solid Franchi stock.]]&lt;br /&gt;
[[File:PD2 SPAS reloading1.jpg|thumb|600px|none|Loading up the SPAS-12 with some shells.]] &lt;br /&gt;
[[File:PD2 SPAS reloading2.jpg|thumb|600px|none|After doing so, Dallas flips over the SPAS-12 and racks the charging handle, or rather, he performs the motion of doing so, the actual charging handle doesn't move. It should be noted that this particular part of the reload animation wasn't changed in the weapon animation update.]]&lt;br /&gt;
[[File:PD2 SPAS misc1.jpg|thumb|600px|none|The various stock configurations of the SPAS-12. Here with no stock, which strangely is the most expensive &amp;quot;attachment&amp;quot;.]] &lt;br /&gt;
[[File:Spas12 fixed.jpg|thumb|500px|none|Franchi SPAS-12 with fixed stock - 12 gauge]] &lt;br /&gt;
[[File:PD2 SPAS misc2.jpg|thumb|600px|none|Solid stock. Note the ball bearing latches above the pistol grip despite there being no folding stock to actually lock into.]] &lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]] &lt;br /&gt;
[[File:PD2 SPAS misc3.jpg|thumb|600px|none|...and lastly the SPAS-12 with the stock folded. Upon closer inspection, the in-game model seems to lack the SPAS-12's iconic swivel butthook. This is presumably removed to allow players to properly aim down the sights during play.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta DT11/CZ Redhead Deluxe Hybrid(*)==&lt;br /&gt;
This [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under Shotgun]] was introduced along with the Bonnie Character update as the &amp;quot;Joceline O/U 12G&amp;quot;. It appears to be a hybrid of the Beretta DT11 and CZ Redhead Deluxe O/U, while the game files claim it's modeled after a Beretta 682 Gold E. &lt;br /&gt;
[[File:DT-11.jpg|thumb|none|500px|Beretta DT11 - 12 gauge]]&lt;br /&gt;
[[File:CZ Redhead.jpg|thumb|none|500px|CZ Redhead Deluxe O/U - 12 gauge]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 left.jpg|thumb|none|600px|As was the case with the other double-barreled shotgun in the game, the &amp;quot;Joceline O/U&amp;quot; seems to be a fictional frankengun, possessing the checkered forearm of the CZ Redhead Deluxe crammed together with what appears to be a Beretta DT11's stippled stock.]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 idle .jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 ironsights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 reloading2.jpg|thumb|none|600px|Unlike the other double-barreled shotgun in the game, the Joceline actually has a different animation for reloading when only one shell has been fired.]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 reloading3.jpg|thumb|none|600px|Reloading when both shells has been fired.]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 reloading4.jpg|thumb|none|600px|Inserting two new shells.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90(**)==&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Super 90]] appears as the &amp;quot;M1014&amp;quot; in-game, the US Military designation of the shotgun. It first appeared in the Death Wish Update in the hands of the GenSec Elite shotgun units, albeit in the M4 tactical configuration. A player-usable version was finally added in the &amp;quot;Gage Shotgun Pack&amp;quot; DLC. It holds 8 shells in the 7 round tube. &lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|500px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[File:PD2 M4 Super 90 left.jpg|thumb|600px|none|Note that the default barrel length of the gun is slightly shorter (or longer) than any configuration of the shotgun sold by Benelli. Fitting the &amp;quot;Long Barrel&amp;quot; mod to the gun will give it the proper length.]] &lt;br /&gt;
[[File:PD2 M4 Super 90 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M4 Super 90 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M4 Super 90 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 M4 Super 90 reloading1.jpg|thumb|600px|none|Reloading. Inserting some new shells. Note that the ramp isn't moving.]] &lt;br /&gt;
[[File:PD2 M4 Super 90 reloading2.jpg|thumb|600px|none|After filling up, Wick flips over the shotgun and pulls the charging handle, which haven't locked back, neither does it move when it's &amp;quot;pulled&amp;quot;]]&lt;br /&gt;
[[Image:M4_Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical - 12 gauge]]&lt;br /&gt;
[[File:PD2 M4 Super 90 misc3.jpg|thumb|600px|none|Fitting the M4 with the &amp;quot;Solid Stock&amp;quot; turns it into a Benelli M4 Tactical. Note that the &amp;quot;Long barrel&amp;quot; modification is also installed here, giving the shotgun its proper barrel lenght. That mod will also increase the capacity to 10 rounds.]] &lt;br /&gt;
[[File:BenelliM4FSC.jpg|thumb|none|450px|Benelli M4 NFA - 12 gauge]]&lt;br /&gt;
[[File:PD2 M4 Super 90 misc1.jpg|thumb|600px|none|With the &amp;quot;Short Barrel&amp;quot; mod, the shotgun becomes a Benelli M4 NFA. Here the &amp;quot;Collapsed Stock&amp;quot; mod is additionally installed. Note that the barrel is slightly too short.]] &lt;br /&gt;
[[File:M4NFATactical.jpg|thumb|none|450px|Benelli M4 NFA Tactical - 12 gauge]]&lt;br /&gt;
[[File:PD2 M4 Super 90 misc2.jpg|thumb|600px|none|With both the &amp;quot;Short Barrel&amp;quot; and &amp;quot;Solid Stock&amp;quot; installed, one can use the Benelli M4 NFA Tactical.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-tec KSG(**)==&lt;br /&gt;
The [[Kel-Tec KSG]], called the &amp;quot;Raven&amp;quot; in-game. As in most games, there is no tube switching or selection shown and the shotgun's magazine is treated as a single tube. Notably it is one of the most concealable shotguns in the game and has the highest capacity of any of them. Holds 14 shells and was added in the &amp;quot;Gage Shotgun Pack&amp;quot; DLC.&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|450px|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
[[File:Payday2Kel-tecKSGright.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2Kel-tecKSGLeft.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 KSG holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 KSG iron sights.jpg|thumb|600px|none|Iron sights. Which are Daniel Defense A1 BUIS sights.]] &lt;br /&gt;
[[File:PD2 KSG iron sights1.jpg|thumb|600px|none|The KSG is the only non-pistol in Payday 2 that has two different sets of iron sights. These are Magpul MBUS sights.]] &lt;br /&gt;
[[File:PD2 KSG iron sights2.jpg|thumb|600px|none|The main difference between these and the BUIS is the additional +2 concealment the MBUS adds and the overall clearer sight picture.]] &lt;br /&gt;
[[File:PD2 KSG pewpew.jpg|thumb|600px|none|Pumping the KSG.]] &lt;br /&gt;
[[File:PD2 KSG reloading1.jpg|thumb|600px|none|Reloading. Inserting 14 shells in the left magazine tube. Is the TARDIS hiding in there?]] &lt;br /&gt;
[[File:PD2 KSG reloading2.jpg|thumb|600px|none|Reloading. Chambering some gauge. It's interesting to note that the reload animation has been changed twice. The original animation is similar to the one that's in use right now, but that animation was changed to one were the KSG was held in such a way to that it wasn't possible to see the shells being loaded into the single tube, presumably to hide that fact. In a later update however, it was changed AGAIN to what we have now.]]&lt;br /&gt;
&lt;br /&gt;
==Sentinel Arms Striker-12(**)==&lt;br /&gt;
The humble fixed-drum [[Armsel Striker and variants#Examples of the Sentinel Arms Striker-12|Striker-12]] appears by the family's most prestigious name; the ''Street Sweeper''. In Overkill's usual fashion, it's a mix of all of the different versions mooshed together in a highly educated, equal measure. Unlocked at level 33, it's very capable of terminating an entire room of FBI SWAT in one 12-shot sweep, but the low damage needs specialization help to cope with Maximum Response teams. It was the only secondary-class shotgun introduced by Gage's Shotgun Pack.&lt;br /&gt;
[[File:CobrayStreetSweeper.jpg|thumb|none|450px|Cobray Street Sweeper - 12 gauge]]&lt;br /&gt;
[[File:Payday2ArmselStrikerRightSide.jpg|thumb|none|600px|The right side of a crisp Street Sweeper. The rails come with their own familiar clip-on irons, and the system itself appears to have come from ''[[Modern Warfare 3]]''.]]&lt;br /&gt;
[[File:Payday2 Striker magazine.jpg|thumb|none|600px|Note the different features: the drum advance level of the Armsel Striker, the shell deflector of the Protecta, the thin wind-up key of the Cobray Street Sweeper (actually visible in the above image) and the Sentinel Arms magazine's spring-loaded thumb tab actually used to advance the drum during reloads. The big tube on the end is an exclusive integral suppressor to further drive the gun into fantasy land.]]&lt;br /&gt;
[[File:Payday2 Striker origin.jpg|thumb|none|600px|The flag on the sling contrasts with the distinctly un-American manufacturer peeking out from underneath. The modern magazine action instead of the Cobray trigger-based one is a relief, considering that the safety lever in the corner of the trigger guard appears to have been sawed off into a nub.]]&lt;br /&gt;
[[File:Payday2 Striker reload.jpg|thumb|none|600px|T-minus one second to Hoxton's liberation, Chains tops off the magazine. Shell, tab, carry on the downward motion to the ammo pouch for another shell, repeat. A smooth cycle, but the Enforcer's reload speed upgrade is still rather necessary.]]&lt;br /&gt;
[[File:Payday2 Striker casualties.jpg|thumb|none|600px|T-plus three seconds, minus three prison guards. The flashlight is arguably better than the laser, since the light cone not only indicates the rough shot spread, but a lit-up target also means they're inside the shotgun's effective range.]]&lt;br /&gt;
&lt;br /&gt;
==MPS AA-12 CQB(**)==&lt;br /&gt;
The [[AA-12|MPS AA-12 CQB]] was added with &amp;quot;The Butcher's BBQ Pack&amp;quot; as the &amp;quot;Steakout 12G&amp;quot;, possibly a pun on the [[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] model (ironically, a standard Ithaca 37 was added later with the &amp;quot;Goat Simulator&amp;quot; DLC) &lt;br /&gt;
&lt;br /&gt;
It's possible to flick between semi and automatic fire in-game, something not possible on real AA-12s. They are full-auto only.&lt;br /&gt;
[[File:AA-12 CQB.jpg|thumb|none|500px|The MPS AA-12 CQB without its magazine - 12 gauge]]&lt;br /&gt;
[[File:PD2 AA12 left.jpg|thumb|600px|none|&amp;quot;O-24&amp;quot; is scribbled on the magazine.]] &lt;br /&gt;
[[File:PD2 AA12 right.jpg|thumb|600px|none|Note that the bolt is closed on the preview screen, showing that it is very nicely detailed.]] &lt;br /&gt;
[[File:PD2 AA12 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 AA12 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 AA12 reloading1.jpg|thumb|600px|none|Reloading. just about to fully insert a magazine.]] &lt;br /&gt;
[[File:PD2 AA12 reloading2.jpg|thumb|600px|none|Pulling the charging handle.]] &lt;br /&gt;
[[File:PD2 AA12 misc4.jpg|thumb|600px|none|The AA-12 tricked out with a rail (that has a pointless shell holder) fitted with a Sightmark Sure Shot or similar model reflex sight, a 20-round drum mag, and a fictional suppressed barrel. Note that the drum magazine is translucent, it visibly empties as the shotgun fires. This was the first magazine in-game to have this feature, the later animation update added this detail to more magazines.]] &lt;br /&gt;
[[File:PD2 AA12 misc1.jpg|thumb|none|600px|As the Payday chef BBQs some nearby cars, Jiro takes a closer look at his AA-12, discovering that the bolt is closed!]]&lt;br /&gt;
[[File:PD2 AA12 misc2.jpg|thumb|none|600px|Later that day, as they storm the Commissar's penthouse, Jiro takes a look again, this time discovering that the bolt is properly open. Why the AA-12 fluctuates between a closed and open bolt (sometimes in the middle of a game) is unknown.]]&lt;br /&gt;
[[File:AA12FullAutoShotGun.jpg|thumb|none|500px|The MPS AA-12 - 12 gauge]]&lt;br /&gt;
[[File:PD2 AA12 misc3.jpg|thumb|600px|none|Fitting the CQB with the long barrel modification turns it into a regular AA-12.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37(**)==&lt;br /&gt;
Along with the &amp;quot;Goat Simulator&amp;quot; DLC (where do they get these ideas?) a full-size [[Ithaca 37|Ithaca 37 Riot]] was added, oddly as a secondary weapon. Called &amp;quot;GSPS 12G&amp;quot; in-game as a rather obvious parody of the &amp;quot;Deer Slayer Police Special&amp;quot; variant. It incorrectly holds 7 rounds in the standard 4-round tube magazine.&lt;br /&gt;
[[File:IthacaModel37.jpg|thumb|none|500px|Ithaca Model 37 Riot - 12 gauge]]&lt;br /&gt;
[[File:PD2 Ithaca37 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Ithaca37 right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 Ithaca 37 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Ithaca 37 iron sights.jpg|thumb|600px|none|Iron sights, or rather a bead sight.]] &lt;br /&gt;
[[File:PD2 Ithaca 37 reloading1.jpg|thumb|600px|none|Reloading. The magazine tube takes 7 shells in a 4 round magazine tube.]] &lt;br /&gt;
[[File:PD2 Ithaca 37 reloading2.jpg|thumb|600px|none|Reloading. Chambering a shell.]]&lt;br /&gt;
[[File:PD2 Ithaca 37 misc.jpg|thumb|600px|none|The Ithaca 37 with the Riot Barrel and Stakeout Grip. Interestingly, neither actually match their namesake configurations, as the Riot Barrel is closer to the length of a Stakeout (the default length more closely resembles the actual Riot barrel), but the Stakeout Grip is simply a sawn-off version of the default stock rather than a dedicated pistol grip.]]&lt;br /&gt;
[[File:PD2 Ithaca37 misc2.jpg|thumb|600px|none|[[No Country for Old Men#Remington 11-87|No Ithaca for old men]].]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887(**)==&lt;br /&gt;
The [[Winchester Model 1887]] was added with the Biker Character Packs and is called the &amp;quot;Breaker 12G&amp;quot; in-game. It incorrectly holds 7 rounds in its 5-round tube magazine. Though Model 1887s can actually hold 5+2 by placing one shell directly into the chamber then placing a second shell on the loading ramp in the receiver, this action is not done when reloading the in-game Model 1887, the player characters simply loading all seven shells into the tube magazine.&lt;br /&gt;
[[Image:Norinco Winchester 1887.jpg|thumb|none|450px|Sawn-off Winchester Model 1887 (Norinco Replica) - 12 gauge]]&lt;br /&gt;
[[File:PD2 1887 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 1887 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 1887 holding.jpg|thumb|600px|none|Rust (voice acted by [[Ron Perlman]]) holding his recently washed Model 1887.]]&lt;br /&gt;
[[File:PD2 1887 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 1887 misc1.jpg|thumb|600px|none|Cycling the action after firing, note the new shell being chambered.]] &lt;br /&gt;
[[File:PD2 1887 misc2.jpg|thumb|600px|none|Cycling the lever after the last round been fired reveals that the chamber is empty. Nice attention to detail.]] &lt;br /&gt;
[[File:PD2 1887 reloading1.jpg|thumb|600px|none|Reloading. Inserting a new shell.]] &lt;br /&gt;
[[File:PD2 1887 reloading2.jpg|thumb|600px|none|Loading up on more shells, note that the magazine tube is loaded.]] &lt;br /&gt;
[[File:PD2 1887 reloading3.jpg|thumb|600px|none|Then after feeding his 1887, Rust decide to snap his fingers with a spin-cock. Trying to pull a spin-cock with a normal-sized lever is a bad idea.]]&lt;br /&gt;
[[File:PD2 1887 misc3.jpg|thumb|600px|none|The Model 1887 cut down to a short barrel...]] &lt;br /&gt;
[[File:PD2 1887 misc4.jpg|thumb|600px|none|...and an 1887 with a long barrel, treated receiver (adding a case-hardened finish, which somehow increases accuracy and stability) and a full stock. Note that cutting down or extending the barrel will also do the same for the magazine tube, but as with most of the other tube-fed shotguns doing so will not affect its capacity.]]&lt;br /&gt;
&lt;br /&gt;
==Crye Precision SIX12==&lt;br /&gt;
The [[Crye Precision Six12|Crye Precision SIX12]] was added during &amp;quot;Hoxton's Housewarming Party&amp;quot; as a secondary shotgun. It's called &amp;quot;Goliath 12G&amp;quot; in-game and is based on the 2nd prototype. &lt;br /&gt;
&lt;br /&gt;
Modifications include a short barrel for extra compactness and a custom-made quick-detach silencer, a strange addition since the SIX12 does have a proprietary suppressor system in reality that consists of a SilencerCo Salvo-12 and a dedicated foregrip sleeve. Curiously, the already-in-game Salvo-12 is available as an option for a suppressor, albeit as an ordinary muzzle extension instead of the specialized barrel group it belongs to.&lt;br /&gt;
[[file:Crye Precision SIX12 2015.jpg|thumb|450px|none|Crye Precision SIX12 (2nd prototype) - 12 gauge]]&lt;br /&gt;
[[File:PD2 Six12 left.jpg|thumb|600px|none|Note the Magpul MVG foregrip.]] &lt;br /&gt;
[[File:PD2 Six12 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Six12 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Six12 irons.jpg|thumb|600px|none|Iron sights. These are reused from the CZ 805.]] &lt;br /&gt;
[[File:PD2 Six12 reloading1.jpg|thumb|600px|none|Reloading. Pulling out the empty cylinder.]] &lt;br /&gt;
[[File:PD2 Six12 reloading2.jpg|thumb|600px|none|About to insert a new one.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
The first three machine guns (The RPK, M249 Para and HK21E) were added in the second &amp;quot;Gage weapon pack&amp;quot; DLC. The &amp;quot;Gage Historical Pack&amp;quot; introduced the MG-42 and the &amp;quot;CrimeFest 2015&amp;quot; update introduced the Ksp 58. These weapons can only be technically hip-fired, as aiming nominally zooms in on the weapon instead of using the sights, and are very inaccurate. The bipods could initially not be used but during the very same CrimeFest event that introduced the Ksp 58, a new attachment called the &amp;quot;Lion bipod&amp;quot; was added to all MGs, allowing the player to deploy them and fire more accurately and with almost no recoil. One cannot move when the bipod is deployed however.&lt;br /&gt;
&lt;br /&gt;
While they are all categorized as LMGs in game, the HK21E, MG42 and FN M240 are actually GPMG (General Purpose Machine Guns)&lt;br /&gt;
==Izhmash RPK(**)==&lt;br /&gt;
The [[RPK light machine gun#RPK|RPK]] appears as the &amp;quot;RPK&amp;quot; and is immediately unlocked at the start, on reputation level 0. It incorrectly holds 100 rounds in a 75-round drum magazine. The weapon comes lightly modified with a pair of small Picatinny rails on each side on the front portion of the barrel, an elongated birdcage-style flash hider, and a Romanian AIMS rifle handguard featuring a vertical grip.&lt;br /&gt;
[[file:Rpk 01 drum.jpg|thumb|500px|none|RPK light machine gun with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[File:PD2 RPK left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 RPK right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 RPK reloading1.jpg|thumb|none|600px|Reloading. Inserting a new drum.]]&lt;br /&gt;
[[File:PD2 RPK reloading2.jpg|thumb|600px|none|Reloading. Chambering a new round.]] &lt;br /&gt;
[[File:PD2 RPK modified left.jpg|thumb|600px|none|For some reason, putting a synthetic handguard with a plastic foregrip onto the RPK decreases both accuracy ''and'' stability but ''increases'' damage.]] &lt;br /&gt;
[[File:PD2 RPK74mag.jpg|thumb|none|600px|There is an unused [[RPK-74M]] type magazine hidden in the game files that can be used as a reskin of the default drum mag via mod tools.]]&lt;br /&gt;
[[File:PD2 variousAKs.jpg|thumb|600px|none|The RPK seen along with various other AKs in the new safehouse. Note that this model still has its bipod despite it not being present on the current weapon model.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 Para(**)==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Para]] appears as the &amp;quot;KSP&amp;quot; and is unlocked at reputation level 45. It has a 200-round detachable ammo drum. It is also the weapon of choice for the Skulldozer special enemy and the Commissar, the target of the Hotline Miami DLC heist.&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|450px|FN M249 SAW Paratrooper version with 200-round ammo box  - 5.56x45mm]]&lt;br /&gt;
[[File:SAWleftside.jpg|thumb|none|600px|Note the SAW's folded bipod fitting nicely into its handguard. As part of the gun's model, these remain attached to the weapon even with the Lion Bipod mod present, resulting in the M249 having two sets of bipods.]]&lt;br /&gt;
[[File:SAWrightside.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 M249 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M249 aiming.jpg|thumb|600px|none|&amp;quot;Aiming&amp;quot; the weapon (or any machine gun for that matter) will simply zoom in the perspective like this. Laser sights are recommend.]] &lt;br /&gt;
[[File:PD2 M249 shooting.jpg|thumb|600px|none|Blasting away with the M249 Para, note the brass and disintegrating belt links.]] &lt;br /&gt;
[[File:PD2 M249 reloading1.jpg|thumb|600px|none|Reloading. Note the strange presence of an empty belt, meaning the box mag was loaded with some extra belt with no rounds in them for some reason. Perhaps a visual warning the box is going to run dry soon.]] &lt;br /&gt;
[[File:PD2 M249 reloading2.jpg|thumb|600px|none|Reloading. About to fit in some more bullets.]] &lt;br /&gt;
[[File:PD2 M249 commisar.jpg|thumb|600px|none|The Commissar in a tasteful suit, holding on to his full-stocked M249 Para. Screenshot courtesy of the [http://payday.wikia.com/wiki/Payday_Wiki Payday wiki]]] &lt;br /&gt;
[[File:PD2 M249 dozer.jpg|thumb|500px|none|A skull dozer ready to tear up some heisters with his own full-stocked M249 Para.]] &lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200-round ammo box - 5.56x45mm]]&lt;br /&gt;
[[File:PD2 M249 misc1.jpg|thumb|600px|none|The Soild Stock and Long Barrel attachments turn the M249 Para into a [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249-E2 SAW]].]] &lt;br /&gt;
[[file:Mk46.jpg|thumb|450px|none|FN Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
[[File:PD2 M249 misc2.1.jpg|thumb|600px|none|Fitting the Railed Foregrip and Soild Stock to the M249 makes it resembles the [[FN_Minimi#Mk 46 Mod 0|Mk 46 Mod 0]], it still has the STANAG magwell however.]]&lt;br /&gt;
[[File:PD2 ZealTeamDozer.jpg|thumb|600px|none|The &amp;quot;Zeal Team&amp;quot; Dozer with his Mk 46 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21E(**)==&lt;br /&gt;
Returning from the previous installment, the [[Heckler &amp;amp; Koch HK series machine guns#Heckler &amp;amp; Koch HK21|Heckler &amp;amp; Koch HK21E]] appears as the &amp;quot;Brenner 21&amp;quot; and is unlocked at reputation level 75. It has a 150-round detachable belt box magazine. It has a MP5-style  diopter drum rear-sight rather than the Export variant's own. It has a canted front grip in order to make it easier to hold. &lt;br /&gt;
[[file:HK21E.jpg|thumb|500px|none|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 HK21E holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 HK21E reloading1.jpg|thumb|none|600px|Reloading. A little button is pressed in order to release the box mag.]]&lt;br /&gt;
[[file:PD2 HK21E reloading2.jpg|thumb|none|600px|Reloading. Inserting a new box.]]&lt;br /&gt;
&lt;br /&gt;
==MG 42(**)==&lt;br /&gt;
The [[MG42#MG42|MG 42]] appears as the &amp;quot;Buzzsaw 42&amp;quot; and is unlocked for purchase by buying the &amp;quot;Gage Historical Pack&amp;quot; DLC. It incorrectly holds 150 rounds in a 50-round drum magazine and has the highest rate of fire of the machine guns.&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:PD2 MG42 left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 MG42 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[file:Payday2 MG42 -hd1- holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- reloading 1.jpg|thumb|none|600px|Reloading. Seating a new drum.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- reloading 2.jpg|thumb|none|600px|After seating the belt and closing the top cover, the charging handle is pulled.]]&lt;br /&gt;
[[Image:mg-34.jpg|thumb|none|500px|MG34 with front and rear sights folded down - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:PD2 MG42 misc1.jpg|thumb|none|600px|Modified version of the MG 42. The &amp;quot;Light Barrel&amp;quot; modification gives it the barrel of its predecessor, the [[MG34|MG 34]].]]&lt;br /&gt;
[[file:PD2 MG42 misc2.jpg|thumb|none|600px|MG 42 modified with the &amp;quot;Heatsinked Suppressed Barrel&amp;quot;, based on the DLT-19 Heavy Blaster Rifle from ''[[Star Wars]]'' (which was actually made from an MG 34).]]&lt;br /&gt;
[[File:Payday2 MG42 -hd1- menu 2.jpg|thumb|none|600px|The old MG42 model, before it had its bipod removed.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240==&lt;br /&gt;
Although called &amp;quot;Ksp 58&amp;quot; in-game, after the Swedish version of the [[FN MAG 58]] and even has the distinctive Swedish green lacquer finish, it is actually modeled after the [[M240|FN M240B]], denoted by the short flash-hider, carry handle design, sights, the railed feed tray cover of the B model, and the stock design (both the default wood stock and the plastic stock use the same model). It was added on day 5 of &amp;quot;CrimeFest 2015&amp;quot; and along with it the ability to use a bipod with Machine Guns.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|500px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Ksp 58 B.jpg|thumb|none|500px|Carl Gustaf Ksp 58 B  - 7.62x51mm NATO. For comparison]]&lt;br /&gt;
[[File:PD2 M240 left.jpg|thumb|600px|none|The &amp;quot;Ksp 58&amp;quot;.]]&lt;br /&gt;
[[File:PD2 M240 right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 M240 holding.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 M240 aiming.jpg|thumb|600px|none|&amp;quot;Aiming&amp;quot;]]&lt;br /&gt;
[[File:PD2 M240 reloading1.jpg|thumb|600px|none|Reloading. It should be noted that the belt is shown as still having bullets in it even after apparently going through the whole box.]]&lt;br /&gt;
[[File:PD2 M240 reloading2.jpg|thumb|600px|none|Reloading. Inserting a new ammo box.]]&lt;br /&gt;
[[File:PD2 M240 misc1.jpg|thumb|600px|none|The M240 fitted with the &amp;quot;Lion's bipod&amp;quot; and &amp;quot;Plastic stock&amp;quot;, the latter being more in line with a proper M240 stock.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
The 'Gage Sniper Pack' downloadable content introduced 3 new weapons to the players' arsenal. All 3 weapons (the Remington MSR, Blaser R93 LRS2, and Barrett M95) are slow-firing but powerful bolt action sniper rifles, featuring 2 unique scopes and a 45-degree offset iron sight attachment. All 3 are capable of firing through certain objects, such as thin walls or police riot shields. This also applies to the Mosin-Nagant and Winchester Model 1873, which were released later. Along with the ''[[Point Break (2015)|Point Break]]'' heists update, the character Bodhi and a Winchester Model 70 was added for free to anyone who downloaded the update. &lt;br /&gt;
&lt;br /&gt;
Every in-game sniper rifle is listed here with the exception of the TTI TR-1 Ultra-lite, which is under &amp;quot;Assault rifles&amp;quot; instead.&lt;br /&gt;
==Remington MSR (**)==&lt;br /&gt;
The [[Remington MSR]] appears as the &amp;quot;Rattlesnake&amp;quot; and is unlocked at level 15. It holds 10 rounds in the magazine.&lt;br /&gt;
[[Image:MSR alt.jpg|thumb|none|450px|Remington MSR with Harris bipod and Leupold Mark 4 scope - .338 Lapua Magnum]]&lt;br /&gt;
[[File:PD2 MSR left.jpg|thumb|none|600px|Note that this wooden body is entirely fictional.]]&lt;br /&gt;
[[File:PD2 MSR right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 MSR holding.jpg|thumb|none|600px|The standard scope for all sniper rifles is based off the Schmidt &amp;amp; Bender 1-8x24 PM Short Dot.]]&lt;br /&gt;
[[File:PD2 MSR misc1.jpg|thumb|none|600px|The reticle of the default scope. This scope can't be chosen as an attachment but is placed on a weapon by default when no other optic is chosen. Unlike the other optical sights, there is no way to change the reticle shape or color on this scope.]]&lt;br /&gt;
[[File:PD2 MSR bolt cycle.jpg|thumb|none|600px|Cycling the bolt.]]&lt;br /&gt;
[[File:PD2 MSR reloading1.jpg|thumb|600px|none|Reloading. Throwing away the empty mag.]] &lt;br /&gt;
[[File:PD2 MSR reloading2.jpg|thumb|600px|none|Inserting a new one.]] &lt;br /&gt;
[[File:PD2 MSR reloading3.jpg|thumb|600px|none|Cycling the bolt to chamber a round, or rather, an empty case.]] &lt;br /&gt;
[[File:PD2 MSR misc2.5.jpg|thumb|none|600px|The rifle fitted with the &amp;quot;Tactical Aluminium body&amp;quot; &amp;quot;Sniper Suppressor&amp;quot; and the &amp;quot;Theia Magnified Scope&amp;quot; (actually a Leupold Mark 4 LR/T 8.5-25x50mm (30mm) M1 Illum. Ret fitted with a Barrett BORS)]]&lt;br /&gt;
&lt;br /&gt;
==Blaser R93 LRS2 (**)==&lt;br /&gt;
The [[Blaser R93|Blaser R93 LRS2 Precision Sniper Rifle]] appears as the &amp;quot;R93&amp;quot; and is unlocked at level 35. It holds 6 rounds in a 5-round magazine.&lt;br /&gt;
[[Image:Blaser93SniperRifleA.jpg|thumb|none|500px|Blaser R93 LRS2 Precision Sniper Rifle - .338 Lapua Magnum]]&lt;br /&gt;
[[File:PD2 R93 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 R93 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 R93 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 R93 bolt cycle.jpg|thumb|600px|none|Cycling the straight-pull bolt.]] &lt;br /&gt;
[[File:PD2 R93 reloading1.jpg|thumb|600px|none|Reloading. Removing the empty mag.]] &lt;br /&gt;
[[File:PD2 R93 reloading2.jpg|thumb|600px|none|Putting in a new one.]] &lt;br /&gt;
[[File:PD2 R93 reloading3.jpg|thumb|600px|none|Chambering a round. Note that there's an actual bullet in the chamber.]] &lt;br /&gt;
[[Image:R93SemiWeightRifle.jpg|thumb|none|500px|Blaser R93 Semi Weight Sporting Rifle - .308 Winchester. The same rifle is offered in a &amp;quot;Sporting&amp;quot; configuration.]]&lt;br /&gt;
[[File:PD2 R93 misc1.jpg|thumb|600px|none|The R93 fitted with the &amp;quot;Wooden Body&amp;quot; giving it a similar look to the rifle pictured above.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M95 (**)==&lt;br /&gt;
The [[Barrett M95]] appears as the &amp;quot;Thanatos&amp;quot; and is unlocked at level 65. It uses a 5 round magazine. Notably, it was the strongest weapon in the entire game upon its release, and the second most powerful one so far, having an astounding damage stat of '''2900''', second only to the RPG-7 included with the OVERKILL Pack, which deals a solid '''10000''' damage per shot.&lt;br /&gt;
[[File:Barrett m90.jpg|thumb|none|500px|Barrett M95 - .50 BMG]]&lt;br /&gt;
[[File:PD2 M95 left.jpg|thumb|none|600px|The bipod is unfortunately just for show.]]&lt;br /&gt;
[[File:PD2 M95 right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 M95 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M95 misc.jpg|thumb|600px|none|A closer look at the markings.]] &lt;br /&gt;
[[File:PD2 M95 bolt cycle.jpg|thumb|600px|none|Cycling the bolt which produces a rather odd sound effect.]] &lt;br /&gt;
[[File:PD2 M95 reloading1.jpg|thumb|600px|none|Reloading. Removing the empty mag...]] &lt;br /&gt;
[[File:PD2 M95 reloading2.jpg|thumb|600px|none|...and inserting a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1907 Carbine (**)==&lt;br /&gt;
The [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M1907 Carbine]] wa introduced to the game alongside the MG 42, Sterling L2A3 and Mauser C96 as part of the Gage Historical Pack DLC. Known in-game as the &amp;quot;Nagant&amp;quot;, it has a highly unusual name considering how the weapon was clearly modeled after a Mosin rifle, and the Léon Nagant-patented design was shelved before it ever entered mass production. Unlike the first three sniper rifles of the game, it can use ironsights, a trait shared with the Winchester 1873 and Model 70.&lt;br /&gt;
[[file:Mosin-M1907.JPG|thumb|500px|none|Mosin Nagant M1907 Carbine - 7.62x54mmR]]&lt;br /&gt;
[[File:PD2 Nagant left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 Nagant right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 Nagant holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 Nagant iron sights.jpg|thumb|none|600px|Iron sights. These aren't used by default, but rather has to be bought in order to be used, despite already being on the weapon! Also of note is the lack of a firing pin adjustment knob.]]&lt;br /&gt;
[[file:PD2 Nagant bolt cycle.jpg|thumb|none|600px|Dallas cycles the bolt on his Mosin Nagant M1907 Carbine as he tries his hand on some hip-shooting.]]&lt;br /&gt;
[[file:PD2 Nagant reloading1.jpg|thumb|none|600px|Reloading. Pressing in a clip with some 7.62x54R...]]&lt;br /&gt;
[[file:PD2 Nagant reloading2.jpg|thumb|none|600px|...and then chambering a round.]]&lt;br /&gt;
[[file:PD2 Nagant misc3.jpg|thumb|none|600px|The Mosin Nagant is the first and so far the only weapon that can be used with a bayonet.]]&lt;br /&gt;
[[file:M38Carbine.jpg|thumb|500px|none|Mosin Nagant M38 Carbine - 7.62x54mmR]]&lt;br /&gt;
[[File:PD2 Nagant misc1.jpg|thumb|600px|none|The Mosin Nagant can be modified with a M38 carbine length barrel...]] &lt;br /&gt;
[[file:M9130.jpg|thumb|500px|none|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mmR]]&lt;br /&gt;
[[File:PD2 Nagant misc2.jpg|thumb|600px|none|...and a full length M91/30 one.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1873 (**)==&lt;br /&gt;
The [[Winchester Model 1873]] appears in the game as the &amp;quot;Repeater 1874&amp;quot; and is part of the &amp;quot;Butchers Western Pack&amp;quot; DLC. Oddly enough, despite being chambered entirely for pistol-grade ammunition types, it is classified as a sniper rifle, and thus can penetrate thin walls and shields. Like the Mosin-Nagant, the iron sights are usable, unlike the Nagant however, the irons are the basic sights with the scope being a modification.&lt;br /&gt;
[[File:Winchester1873short.jpg|thumb|500px|none|Winchester Model 1873 with octagon barrel - .44-40 caliber]]&lt;br /&gt;
[[File:PD2 M1873 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M1873 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M1873 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M1873 irons.jpg|thumb|600px|none|Iron sights. The front sight post is barely visible.]] &lt;br /&gt;
[[File:PD2 M1873 cycle1.jpg|thumb|600px|none|Cycling the lever after hip-firing the rifle produces this animation.]] &lt;br /&gt;
[[File:PD2 M1873 cycle2.jpg|thumb|600px|none|When aiming and firing however, this animation is used.]] &lt;br /&gt;
[[File:PD2 M1873 reloading1.jpg|thumb|600px|none|Reloading. Loading up the magazine tube.]] &lt;br /&gt;
[[File:PD2 M1873 reloading2.jpg|thumb|600px|none|Chambering a new round.]] &lt;br /&gt;
[[File:PD2 M1873 misc1.jpg|thumb|600px|none|The Model 1873 decked out with its unique scope and suppressed barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Walther WA 2000 (**)==&lt;br /&gt;
The [[Walther WA 2000|Walther WA 2000 Generation 1]] was added with the &amp;quot;Gage Ninja Pack&amp;quot; DLC. It's called &amp;quot;Lebensauger .308&amp;quot; in game, which can roughly be translated from German to &amp;quot;life-sucker&amp;quot;. While the .308 in the name would suggest the weapon is chambered in .308 Winchester, it is more likely to be based on a .300 Win Mag Gen 1 rifle. The magazine in game holds 10 rounds even though it's modeled after the standard 6-round magazine.&lt;br /&gt;
[[File:Walther-WA2000.jpg|thumb|500px|none|Walther WA 2000 Gen 1 - .300 Win Mag]]&lt;br /&gt;
[[File:PD2 WA2000 left.jpg|thumb|600px|none|Inventory preview of the WA 2000. Note the can-shaped flash hider which denotes a first generation model.]] &lt;br /&gt;
[[File:PD2 WA2000 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 WA2000 holding.jpg|thumb|600px|none|Bodhi preparing to zero in his WA 2000 at the range.]] &lt;br /&gt;
[[File:PD2 WA2000 reloading1.jpg|thumb|600px|none|After pulling some sub-MOA groupings, he reloads the rifle. Pulling out the empty mag.]] &lt;br /&gt;
[[File:PD2 WA2000 reloading2.jpg|thumb|600px|none|About to load in a new one.]] &lt;br /&gt;
[[File:PD2 WA2000 reloading3.jpg|thumb|600px|none|Chambering a round.]] &lt;br /&gt;
[[File:Payday2GageWA2000.jpg|thumb|none|600px|Gage handles an unscoped WA 2000 in the pack's trailer whilst doing his best Agent 47 impression. Not entirely sure what he's hoping to achieve in doing this however, as the WA 2000 has no backup ironsights to rely on, ol' Gage would be practically blind-firing the rifle in this state.]]&lt;br /&gt;
[[File:Wa2000_second_variant.jpg|thumb|500px|none|Walther WA 2000 Gen 2 - .300 Win Mag]]&lt;br /&gt;
[[File:PD2 WA2000 Gen2 left.jpg|thumb|600px|none|Attaching the Langer Barrel mod turns the WA 2000 into a rough approximation of the second generation model.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
The [[Winchester Model 70]] was added along for free with the character Bodhi from the [[Point Break (2015)|Point Break remake]]. The rifle uses FN's [http://www.midwayusa.com/product/932445/fnh-tbm-trigger-guard-and-detachable-box-magazine-fn-spr-pbr-tsr-winchester-model-70-short-action-with-5-round-and-10-round-magazine Tactical Box Magazine adapter]. &lt;br /&gt;
[[File:Win70-2.jpg|thumb|500px|none|Modern update of classic Winchester Model 70 with open sights - .30-06]]&lt;br /&gt;
[[File:PD2 M70 left.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 M70 right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 M70 holding.jpg|thumb|600px|none|Bodhi holding on to his Model 70.]]&lt;br /&gt;
[[File:PD2 M70 iron sights.jpg|thumb|600px|none|Iron sights. Not the best place to put your thumb, however, as this could result in &amp;quot;shooter's thumb&amp;quot; a.k.a. getting whacked in the nose by your thumb knuckle due to the recoil.]]&lt;br /&gt;
[[File:PD2 M70 bolt cycle1.jpg|thumb|600px|none|Cycling the bolt. Note the round in the chamber.]]&lt;br /&gt;
[[File:PD2 M70 bolt cycle2.jpg|thumb|600px|none|Bodhi about to have some brass fly into his face. Note that once the last round is fired and the bolt is cycled, the magazine is visibly empty.]]&lt;br /&gt;
[[File:PD2 M70 reloading1.jpg|thumb|600px|none|Reloading. Removing the empty mag...]]&lt;br /&gt;
[[File:PD2 M70 reloading2.jpg|thumb|600px|none|...and then inserting a full one.]]&lt;br /&gt;
&lt;br /&gt;
==DTA Stealth Recon Scout(**)==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout|Desert Tactical Arms Stealth Recon Scout A1 Covert]] was added with the release of the &amp;quot;John Wick Weapon Pack&amp;quot;. Along with the aforementioned Heckler &amp;amp; Koch P30L/Contractor, the SRS-A1 was ostensibly modeled to ape the rifle used by Wick in his movie, though the final weapon cannot be modified to resemble the source material. Named the &amp;quot;Desertfox Sniper Rifle&amp;quot;, it has a black and tan two-tone finish.&lt;br /&gt;
[[File:COVERT-RIGHT-PROFILE-BLK-FDE.jpg|thumb|500px|none|Desert Tactical Arms Stealth Recon Scout A1 Covert - .338 Lapua Magnum]]&lt;br /&gt;
[[File:PD2 SRS left.jpg|thumb|600px|none|Note the 16&amp;lt;nowiki&amp;gt;''&amp;lt;/nowiki&amp;gt; barrel, which is not offered in .338 Lapua Magnum, but in .308 Winchester instead. The minimum barrel length offered in .338LM is 18&amp;lt;nowiki&amp;gt;''&amp;lt;/nowiki&amp;gt;.]] &lt;br /&gt;
[[File:PD2 SRS right.jpg|thumb|600px|none|Although hard to notice in this screenshot, the receiver texture claims this is the .338 Lapua Magnum variant of the Covert, which is at odds with its default barrel length as noted above.]]&lt;br /&gt;
[[File:PD2 SRS holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 SRS bolt cycle.jpg|thumb|600px|none|Cycling the bolt.]] &lt;br /&gt;
[[File:PD2 SRS reloading1.jpg|thumb|600px|none|Reloading. Removing the dry magazine.]] &lt;br /&gt;
[[File:PD2 SRS reloading2.jpg|thumb|600px|none|Fiddling in a new one.]] &lt;br /&gt;
[[File:PD2 SRS reloading3.jpg|thumb|600px|none|Chambering a new round. Note that the magazine is just barely visible.]] &lt;br /&gt;
[[File:PD2 SRS misc2.jpg|thumb|600px|none|The rifle fitted with its suppressor. Called &amp;quot;Silenced Barrel&amp;quot; in-game, the mod does not change the barrel to an integrally suppressed one, as the name would have one assume, instead it's just a suppressor attached to the end of the barrel.]]&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|450px|Earlier model DTA Stealth Recon Scout with quad-rail handguard and Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[File:PD2 SRS misc1.jpg|thumb|600px|none|The Stealth Recon fitted with the &amp;quot;Long Barrel&amp;quot; mod. Note the quad-rail handguard, meaning that this mod was possibly based of the early model Stealth Recon, as the newer models use a keymod handguard.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov(**)==&lt;br /&gt;
The [[SVD Dragunov]] is available for people who own the &amp;quot;Gage Russian Weapon Pack&amp;quot; DLC. Out of all the weapons in the pack, the SVD is the only one to come with unique mods. It goes by the name &amp;quot;Grom&amp;quot; in-game, which translates into &amp;quot;thunder&amp;quot; in Russian. &lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]] &lt;br /&gt;
[[File:PD2 SVD left.jpg|thumb|600px|none|Like with the Winchester M70 and Mosin Nagant in-game, the rifle doesn't use the iron sights by default. They have to be bought as a separate modification in order to be used.]] &lt;br /&gt;
[[File:PD2 SVD right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 SVD 1.jpg|thumb|none|600px|Sokol watches a street with his Dragunov.]]&lt;br /&gt;
[[File:PD2 SVD 2.jpg|thumb|none|600px|Aiming. At the maximum field of view, it's hard to make out the front sight.]]&lt;br /&gt;
[[File:PD2 SVD 3.jpg|thumb|none|600px|Reloading the SVD.]]&lt;br /&gt;
[[File:PD2 SVD 4.jpg|thumb|none|600px|Inserting a mag into an empty SVD with an ACOG scope attached.]]&lt;br /&gt;
[[File:PD2 SVD 5.jpg|thumb|none|600px|Charging.]]&lt;br /&gt;
[[File:PD2 SVD 6.jpg|thumb|none|600px|John waves his Dragunov at another heister.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher (**)==&lt;br /&gt;
The [[M79]] was added in the Gage Assault pack DLC. It's called the GL40 in-game, same as the first Payday. It is possible to hurt or kill one's own team members with it, so it pays to be careful when using it. Additionally, the grenades have no arming distance. This can be dangerous to the player as the grenade can be shot and detonated the split-second it's fired, leading to the user getting hurt.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[file:pd2-m79-grenade-launcher.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 M79 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M79 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[file:PD2 M79 sightup.jpg|thumb|none|600px|M79 with the leaf sight flipped up using what might be the same nameless force as with the M79 in Far Cry 4.]]&lt;br /&gt;
[[File:PD2 M79 leaf sights.jpg|thumb|600px|none|Looking down the leaf sights.]] &lt;br /&gt;
[[File:PD2 M79 reloading1.jpg|thumb|600px|none|Reloading. Dropping out the spent casing. Note the terrible trigger discipline.]] &lt;br /&gt;
[[File:PD2 M79 reloading2.jpg|thumb|600px|none|Inserting a new one to do some thumping.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1L (**)==&lt;br /&gt;
The Butcher's BBQ Pack added a [[Milkor MGL#MGL Mk 1L|Milkor MGL Mk 1L]] to the game, called Piglet in-game. Unlike the other grenade launchers, the Mk 1 can be modified with sights, gadgets and more then one different stock.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|450px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:PD2 MGL left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:PD2 MGL right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:PD2 MGL holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:PD2 MGL iron sights.jpg|thumb|none|600px|&amp;quot;Iron sights&amp;quot;]]&lt;br /&gt;
[[Image:PD2 MGL reloading1.jpg|thumb|none|600px|Reloading. About the swing out the cylinder.]]&lt;br /&gt;
[[Image:PD2 MGL reloading2.jpg|thumb|none|600px|The Mk 1L can take as long as 15 seconds(!) to reload if the user has gone through the whole cylinder. This is because each fired grenade is pulled out and subsequently replaced with a new one. Here a new grenade is loaded.]]&lt;br /&gt;
[[Image:PD2 MGL reloading3.jpg|thumb|none|600px|Closing the cylinder.]]&lt;br /&gt;
[[Image:PD2 MGL misc1.jpg|thumb|none|600px|As Dallas takes a look at his Mk 1L, he showcases his terrible trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7 (**)==&lt;br /&gt;
The [[RPG-7]] was added in the Overkill Pack. It has the highest damage of any weapon in the game at an astounding 10000, but the player can only carry 4 rockets in total and ammo pickups are disabled, meaning more rockets can only be obtained from ammo bags. The weapon can easily incapacitate the user and their whole team if fired recklessly and rockets can be detonated mid-flight if it's hit by enemy fire, something that happens a lot on more intense heists. The only modifications the RPG can accept are sights.&lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Payday2 -hd1- rpg-7 menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2 -hd1- rpg-7 menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 reloading 1.jpg|thumb|none|600px|Reloading. The RPG is loaded with PG-7VL HEAT rockets.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 reloading 2.jpg|thumb|none|600px|After inserting a new rocket, Wolf cocks the hammer, something very rarely shown in games.]]&lt;br /&gt;
&lt;br /&gt;
==China Lake Launcher (**)==&lt;br /&gt;
The [[China Lake Launcher]], known as the &amp;quot;China Puff&amp;quot; in game, was added in the Wolf Pack (the pack is free for anyone who bought the DLC back in the first Payday). Like the RPG, it's a secondary weapon.&lt;br /&gt;
[[Image:EX-41 ''CHINA LAKE LAUNCHER''.jpg|thumb|none|500px|China Lake Launcher - 40x46mm]]&lt;br /&gt;
[[File:PD2 China Lake holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 China Lake iron sights.jpg|thumb|600px|none|Iron sights...]] &lt;br /&gt;
[[File:PD2 China Lake leaf sights.jpg|thumb|600px|none|...and the leaf sights. They are flipped up via some form of telepathy seemingly.]] &lt;br /&gt;
[[File:PD2 China Lake pump cycle1.jpg|thumb|600px|none|Cycling the pump to chamber a new grenade.]] &lt;br /&gt;
[[File:PD2 China Lake pump cycle2.jpg|thumb|600px|none|After the last grenade is fired the chamber is empty.]] &lt;br /&gt;
[[File:PD2 China Lake reloading.jpg|thumb|600px|none|Reloading.]] &lt;br /&gt;
[[File:PD2 China Lake misc.jpg|thumb|600px|none|Dragan showing his (lack of) trigger discipline as he takes a look at the left side of the China Lake.]]&lt;br /&gt;
&lt;br /&gt;
==ATK XM25(**)==&lt;br /&gt;
The latest model of the [[XM25]] grenade launcher was added with the &amp;quot;Gage Spec Ops Pack&amp;quot; DLC. It has a very different unlocking method where the player has to find two keys and a box in four heists in order to unlock it. Known as the &amp;quot;Arbiter Grenade Launcher&amp;quot; in-game, it holds 5 rounds and does not come with its distinctive scope, thus restricting it to dumbfiring like any other launcher in the game, albeit the 25mm grenades travel faster and with less of an arc than the other 40mm grenade launchers.&lt;br /&gt;
[[Image:XM25-2015.jpg|thumb|none|450px|2015 ATK XM25 with new fire control system - 25x40mm]]&lt;br /&gt;
[[File:PD2 XM25 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 XM25 right.jpg|thumb|600px|none|Note the open bolt, which is rather odd, as the XM25 fires from a closed bolt.]]&lt;br /&gt;
[[File:PD2 XM25 holding.jpg|thumb|600px|none|Jimmy visiting the bar with his new found friend.]] &lt;br /&gt;
[[File:PD2 XM25 irons.jpg|thumb|600px|none|Iron sights. These are reused from the CZ 805.]] &lt;br /&gt;
[[File:PD2 XM25 reloading1.jpg|thumb|600px|none|Reloading. About to pull out the magazine with some struggle.]] &lt;br /&gt;
[[File:PD2 XM25 reloading2.jpg|thumb|600px|none|About to insert a new mag full of 25mm grenades.]] &lt;br /&gt;
[[File:PD2 XM25 reloading3.jpg|thumb|600px|none|Yanking the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==M202 FLASH(**)==&lt;br /&gt;
The [[M202 FLASH|M202A1 FLASH]] was added to the game with the release of the Scarface Heist DLC (not to be confused with the similarly-named Scarface '''Character''' DLC, which adds a HK417 instead (see above)). Extremely powerful damage-wise, the M202A1 is second only to the RPG-7 in terms of punch, while boasting a quadrupled magazine size and doubled the reserve capacity, though it has no compatible mods aside from boosts. &lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|400px|none|M202A1 FLASH - 66mm]]&lt;br /&gt;
[[File:PD2 M202 left remastered.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M202 right remastered.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 M202 holding.jpg|thumb|600px|none|Here's Hoxton after trying out his new toy on an unfortunate Sosa thug.]]  &lt;br /&gt;
[[File:PD2 M202 aiming.jpg|thumb|600px|none|Aiming through the M202's scope.]]  &lt;br /&gt;
[[File:PD2 M202 reloading1.jpg|thumb|600px|none|Hoxton tops off his M202 with a hearty smack to the release latch.]] &lt;br /&gt;
[[File:PD2 M202 reloading2.jpg|thumb|600px|none|Loading in a new clip. Despite being loaded with orange-tipped warheads, these are not incendiary rockets. The in-game M202 exclusively fires standard HEAT projectiles.]] &lt;br /&gt;
[[File:PD2 M202 reloading3.jpg|thumb|600px|none|Tugging on the clip to lock the rockets in.]] &lt;br /&gt;
[[File:PD2 M202 holding2.jpg|thumb|600px|none|Hoxton taking a detailed look at his &amp;quot;[[Commando]] 101&amp;quot; while aspiring to one day become as badass as [[Arnold Schwarzenegger|Arnold]].]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
C4 could originally only be used with the right Technician skills. As of Update 100 however, any player can use C4 by equipping Laser Tripmines, which come with a separate set of C4 charges. Laser Tripmines are powerful explosives that detonate when an enemy crosses the laser beam, or they can be toggled to merely act as a sensor device and mark special enemies or security guards that pass by, along with an audio cue. C4 charges are kept separate from Tripmines (in contrast to pre-Update 100, where a single charge used up a Tripmine) and are used to open doors and safes quickly. Some heists (such as The Bomb heists, Hotline Miami, and more) have a bag of C4 charges in the map to use for scripted objectives, these are treated as mission items rather that deployable equipment.&lt;br /&gt;
[[File:PD2 C4 misc1.jpg|thumb|none|600px|Two pieces of C4 in Wolf's workshop.]]&lt;br /&gt;
[[File:PD2 C4 misc2.jpg|thumb|none|600px|Two C4 charges on a wall. The blue laser is the sensor variant while the red one is of the explosive kind.]]&lt;br /&gt;
[[File:PD2 C4 misc3.jpg|thumb|600px|none|3 sticks of C4 stuck to a safe.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is used by law enforcers from time to time. Initially the smoke grenade model was reused for the flash bangs used by the police, but the flash finally got its own model in an update. &lt;br /&gt;
&lt;br /&gt;
A player-usable version was added as part of the Sangres Character Update and requires the appropriate perk unlocked to enable its use. Players are given infinite uses of their smoke grenades, though are entitled to only one at a time and with a short cooldown between each one. Unlike the police smoke grenade, the player-usable variant does more than just obstruct vision by decreasing nearby law enforcers' accuracy, while allowing those inside the smoke to dodge much of the incoming fire. &lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[file:Payday2 m18 smoke grenade.jpg|thumb|none|600px|A smoke grenade next to a dead Dozer.]]&lt;br /&gt;
[[file:PD2 M18 smoke grenade.jpg|thumb|none|600px|Inventory preview of the player-usable variant. Note that despite their print-on label and color-coded cap, these grenades emit whitish-lavender smoke when thrown instead of intense blue.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade (**)==&lt;br /&gt;
The [[M67 hand grenade]] was added in the first &amp;quot;Gage Weapon Pack&amp;quot; DLC. Players who own the DLC will start a heist with three grenades and they can also buy a briefcase that holds three grenades that all players can pick up and use. One should be careful when throwing one however, as police gunfire can detonate the grenade if it's hit. &lt;br /&gt;
&lt;br /&gt;
Update 100 added another version of the grenade called the &amp;quot;HEF Grenade&amp;quot; that can be used by any player following the Steam group for Payday 2. They work exactly the same as the Aforementioned ones.&lt;br /&gt;
[[file:Baseball.jpg|thumb|none|150px|M67 hand grenade.]]&lt;br /&gt;
[[file:PD2 M67 misc1.jpg|thumb|none|600px|The M67 grenade that was added with the &amp;quot;Gage Weapon Pack&amp;quot;. Note that the model originally used much lower resolution textures,]]&lt;br /&gt;
[[file:PD2 M67 misc2.jpg|thumb|none|600px|The &amp;quot;HEF Grenade&amp;quot;. Note the Overkill bomb attached to the pin.]]&lt;br /&gt;
[[file:PD2 M67 misc3.jpg|thumb|none|600px|A thrown grenade on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate (**)==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] was added as a melee weapon in the &amp;quot;Gage Historical Pack&amp;quot;. It's referred to as the &amp;quot;Potato Masher&amp;quot; in-game. &lt;br /&gt;
[[Image:Stielhandgranate.jpg|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[file:PD2 Model 24 misc1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 Model 24 misc2.jpg|thumb|none|600px|Dragan swatting SWAT away from his backyard.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 Stun Grenade]] was added in the &amp;quot;Hoxton's Housewarming Party&amp;quot; update under the misnomer of &amp;quot;Concussion Grenade&amp;quot;. Unlike the normally non-lethal flashbang, concussion grenades are offensive explosives that emit powerful shockwaves when detonated, which can be lethal up close. &lt;br /&gt;
&lt;br /&gt;
After an update, the law enforcers' own version of the flashbang has been updated to use this model.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:PD2 M84 misc1.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M84 misc2.jpg|thumb|600px|none|An M84 grenade on the floor. Note that the grenade's spoon actually flies off and is seen laying on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==AN-M14 Incendiary Grenade==&lt;br /&gt;
Another addition the game's arsenal of grenades is the [[AN-M14 Incendiary Grenade]] as part of &amp;quot;The Search for Kento&amp;quot; community event. As with the Molotov Cocktails, it sets enemies on fire, but does not create a fiery area-of-denial despite being essentially a handheld thermite charge; rather, it explodes more like a regular hand grenade.&lt;br /&gt;
[[File:AN-M14 Incendiary Grenade.jpg|thumb|none|150px|AN-M14 Incendiary Grenade]]&lt;br /&gt;
[[File:PD2 ANM14 1.jpg|thumb|none|600px|Throwing an incendiary grenade (which looks massive due to perspective) into a tire pyre.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Hand Held M134 Minigun==&lt;br /&gt;
A [[GE_M134_Minigun#Hand_Held_M134_Minigun|Hand Held M134 Minigun]] was added in the Overkill Pack DLC, and has the highest rate-of-fire of any weapon. It holds a total of 750 rounds, and has to be refilled via ammo bag deployables. Like LMGs, there is no actual iron sighting and the usually-nominal zoom is even less reliable. As usual in video games and films, the weapon appears to have no power source, though unlike most depictions of it in pop culture the in-game M134 does not need to be spooled up prior to firing, nor is the activity even possible during gameplay.&lt;br /&gt;
[[file:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgment Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:Payday2 -hd1- minigun menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2 -hd1- minigun menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 M134 holding.jpg|thumb|none|600px|Houston holds the Hand Held Minigun. The Payday Gang must have recruited its members from a professional group of weight lifters, considering how they are able to deadlift a 48lbs+ gatling gun and lug it around without breaking a sweat. The CrimeFest 2015 updates have also removed the movement speed penalty for machineguns, meaning the Minigun is now no more cumbersome than a dinky Walther PPK.]]&lt;br /&gt;
[[file:PD2 M134 reloading1.jpg|thumb|none|600px|Reloading. Beginning with removing the belt.]]&lt;br /&gt;
[[file:PD2 M134 reloading2.jpg|thumb|none|600px|After a lot of fiddling around off screen, a new belt is inserted.]]&lt;br /&gt;
[[file:PD2 M134 misc1.jpg|thumb|none|600px|The M134 with &amp;quot;The stump barrel&amp;quot; and &amp;quot;I'll take half that kit&amp;quot; (the latter coloring parts of the weapon red, persumably making the weapon lighter, but also cutting down the total amount of ammo that one can carry). As stated above, Crimefest 2015 removed the speed penalty with LMGs and the Minigun. However, they neglected to remove the speed buffs for cut down minigun parts at the same time, leading to the ability to run nearly twice as fast with a MINIGUN then any other weapon in the game. This was thankfully later patched. ]]&lt;br /&gt;
&lt;br /&gt;
==Sentry Gun==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5K]] appears as part of the Technician's Sentry Gun deployable, seen inside a case. As in the first game, the Sentry Gun can be destroyed by enemies and will shut down when its ammunition supply is exhausted. Aside from the Sentry, the MP5K can be used by modifying the MP5, as seen above. In Update 100, this model was replaced with a new Sentry Gun using a [[FN P90]] as its base.&lt;br /&gt;
[[File:H&amp;amp;K-MP5Ksuitcase.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K in trademark Heckler &amp;amp; Koch suitcase - 9x19mm]]&lt;br /&gt;
[[File:Payday2 win32 release 2013-09-08 22-00-45-77.jpg|thumb|none|600px|The original sentry gun in game.]]&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:PD2 P90 turret1.jpg|thumb|600px|none|The Sentry Gun was updated from a MP5K briefcase contraption to this P90 contraption. This is the standard version...]] &lt;br /&gt;
[[File:PD2 P90 turret2.jpg|thumb|600px|none|and this is the suppressed version. The suppressed version will have a smaller chance of being targeted by enemies, prolonging its use.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
A [[Browning M2HB]] machine gun is the main armament of the SWAT van turret weapons system. It is incorrectly depicted firing at almost twice its actual rate of fire at exactly 1000rpm, 600rpm is the max fire rate of a real Browning M2, and (thankfully for gameplay purposes) it does pitifully low damage for a .50 cal machine gun. It does however shred armor very quickly on higher difficulties. Though the rate of fire is befitting of the [[Browning M3|Browning M3 Aircraft]], it is obviously modeled after an M2 and not the M3. The SWAT Van Turret itself appears to be a modified version of a C.R.O.W.S II RWS. The Browning M2HB is a very commonly used weapon for this kind of weapon system.&lt;br /&gt;
[[Image:BrowningM2_plain.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:PD2 SVT.jpg|thumb|none|600px|The SWAT Van Turret as it appears when it deploys from the roof of the SWAT van.]]&lt;br /&gt;
[[File:SWAT van turret PD2.jpg|thumb|none|600px|A destroyed SWAT van turret lays on the ground, showing it is indeed a Browning M2HB. Note the tiny drum magazine that couldn't possibly hold more than 30 rounds of .50 BMG.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416D==&lt;br /&gt;
In the opening live-action title sequence, Chains wields an airsoft [[HK416|Heckler &amp;amp; Koch HK416D]] rifle.&lt;br /&gt;
[[Image:HK416 current.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK416D - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Payday2HK416.jpg|thumb|none|600px|The airsoft HK416D from the game's introductory video.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The motel overrun by Russian mobsters in the &amp;quot;Hotline Miami&amp;quot; job has [[M18A1 Claymore]] booby traps randomly placed on some of the door frames to the rooms.&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[File:PD2 Claymore.jpg|thumb|none|600px|As it turns out, Chains brought the right kind of VHS to this inn.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
[[Payday (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
[[Payday: The Heist]]&lt;br /&gt;
&lt;br /&gt;
[[Payday 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Kliwher</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=John_Wick:_Chapter_2&amp;diff=1111872</id>
		<title>John Wick: Chapter 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=John_Wick:_Chapter_2&amp;diff=1111872"/>
		<updated>2017-06-11T12:49:11Z</updated>

		<summary type="html">&lt;p&gt;Kliwher: /* M4A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NowShowing}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Movie&lt;br /&gt;
|name=John Wick: Chapter 2&lt;br /&gt;
|picture=JohnWick2 cover.jpg&lt;br /&gt;
|caption=Poster&lt;br /&gt;
|country=[[Image:USA.jpg|25px]] USA&lt;br /&gt;
|director=Chad Stahelski&lt;br /&gt;
|date=2017&lt;br /&gt;
|studio=87Eleven&amp;lt;br&amp;gt;Thunder Road Pictures&lt;br /&gt;
|distributor=Summit Entertainment&lt;br /&gt;
|character1=John Wick&lt;br /&gt;
|actor1=[[Keanu Reeves]]&lt;br /&gt;
|character2=Cassian&lt;br /&gt;
|actor2=[[Common]]&lt;br /&gt;
|character3=Helen Wick&lt;br /&gt;
|actor3=[[Bridget Moynahan]]&lt;br /&gt;
|character4=Winston&lt;br /&gt;
|actor4=[[Ian McShane]]&lt;br /&gt;
|character5=Aurelio&lt;br /&gt;
|actor5=[[John Leguizamo]]&lt;br /&gt;
|character6=Charon&lt;br /&gt;
|actor6=[[Lance Reddick]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''John Wick: Chapter 2''''' is the 2017 sequel to 2014's ''[[John Wick]]''. [[Keanu Reeves]] returns as the title character and Chad Stahelski returns as director. The sequel finds Wick coming out of retirement when rivals attempt to take over a criminal syndicate. &lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Glock 34 - TTI John Wick Combat Master Package==&lt;br /&gt;
John Wick ([[Keanu Reeves]]) uses a [[Glock 34]] customized with the Taran Tactical Innovations John Wick Combat Master Package. He acquired this gun as well as his backup [[Glock 26]], AR-15, and [[Benelli M Series Super 90 Shotguns|Benelli M4]] from The Sommelier ([[Peter Serafinowicz]]) in Rome. &lt;br /&gt;
[[Image:Glock34.jpg‎|thumb|none|300px|Glock 34 - 9x19mm]]&lt;br /&gt;
[[Image:JW2G26.jpg|thumb|none|400px|The actual G34 displayed at SHOT Show 2017.]]&lt;br /&gt;
[[File:JW2 319.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
A [[Glock 26]] compact pistol, John Wick's original backup sidearm, is seen in the case of weapons that Wick reburies in the floor (oddly, however, the Glock 26 he buries has a magazine with an extended baseplate - he did not use this in the first film.) He retrieves another one from a deposit box but never uses it. He gets a new one from The Sommelier - like his Glock 34, it is also customized by TTI. He uses the G26 during his first fight with Cassian after being disarmed of his G34, then loses it when he returns to New York.&lt;br /&gt;
[[Image:Glock 26.jpg‎|thumb|none|300px|Glock 26 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:JW2G26A.jpg|thumb|none|450px|The actual G26 displayed at SHOT Show 2017.]]&lt;br /&gt;
[[Image:JW2 300.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:JW2 G26B.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
John also uses multiple [[Glock 17]]s during the final battle when his Kimber 1911 ran empty.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:John Wick2 pistol.jpg|thumb|none|600px|John loads the gun after checking the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30L==&lt;br /&gt;
John Wick's original sidearm, a compensator-fitted [[Heckler &amp;amp; Koch P30L]], is briefly seen at the beginning of the movie, where he reburies it alongside his equipment and the other guns he used in the first film.&lt;br /&gt;
[[Image:HK P30L.jpg|thumb|none|300px|Heckler &amp;amp; Koch P30L - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Warrior==&lt;br /&gt;
Wick  receives a [[Kimber Warrior]] from The Bowery King ([[Laurence Fishburne]]) with only 1 magazine with exactly 7 rounds for the final battle. &lt;br /&gt;
[[Image:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[Image:JW2Kimber1911.jpg|thumb|none|600px|The Bowery King presents John a &amp;quot;Kimber 1911&amp;quot;]]&lt;br /&gt;
[[Image:JW21911.jpg|thumb|none|600px|John Wick loads his Kimber.]]&lt;br /&gt;
[[Image:JW2_317.jpg|thumb|none|600px|Wick employs the C.A.R. stance, Kimber in his hands.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot;==&lt;br /&gt;
John Wick ([[Keanu Reeves]]) picks up a suppressed [[M1911A1|Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot;]] before his fights in the subway. Ares ([[Ruby Rose]]) also uses one (unsuppressed) in the catacombs and in the final fight (suppressor fitted).&lt;br /&gt;
[[File:SW1911SC_E_Series.jpg|thumb|none|350px|Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:JW2_310.jpg|thumb|none|600px|Bloodied-face Wick drawing his suppressed SW1911 that he picked up earlier. Note the slide serrations.]]&lt;br /&gt;
&lt;br /&gt;
==1911==&lt;br /&gt;
&lt;br /&gt;
During their first fight, Cassian ([[Common]]) uses what appears to be a two-tone [[M1911 pistol series|1911]] before being disarmed, this is a continuity error as he was using an [[Arsenal Strike One]] in earlier shots. John Wick also uses a compensated reversed two-tone 1911 in the final scene at the Continental, which could be a continuity error as that scene was directly after his fight with Ares. &lt;br /&gt;
&lt;br /&gt;
Several henchmen also use 1911s including one that allowed John to reload his Kimber before his final confrontation with D’Antonio&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2CommonvsWick.jpg|thumb|none|450px|Behind the scenes shot.]]&lt;br /&gt;
&lt;br /&gt;
==Arsenal Strike One==&lt;br /&gt;
&lt;br /&gt;
The two-tone [[Arsenal Strike One]] is carried and used by Cassian ([[Common]]). He first used it unsuppressed in Rome and used it suppressed in New York. &lt;br /&gt;
&lt;br /&gt;
[[File:ArsenalS1.jpg|thumb|none|300px|Arsenal Strike One - 9x19mm]]&lt;br /&gt;
[[Image:JW2Common.jpg|thumb|none|400px|Cassian aiming his suppressed Strike One during the subway fight.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 80 Series Pistols - &amp;quot;Cheetah&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An assassin attacked John with a suppressed [[Beretta 85FS]] or what resembles on. D’Antonio uses one at the end of the movie.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-85FS.jpg‎ |thumb|none|300px|Beretta 85FS - .380 ACP (same as the 84, but has a single stacked magazine instead of the double stacked one used by the 84.)]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
== TTI TR-1 AR-15 ==&lt;br /&gt;
Wick uses a &amp;quot;Taran Tactical Innovations Rifle model TR&amp;quot;, fitted with BCM parts, compensator, a 1-6x24 Trijicon Accupoint scope with an RMR on a canted rail and Magpul PMAGs. A guard following Ares ([[Ruby Rose]]) is also seen with one in a similar configuration. &lt;br /&gt;
[[File:Taran-Tactical-TR-U1-Ultralight.jpg|thumb|none|500px|Taran Tactical Innovations TR-1 Ultralight rifle with Trijicon AccuPoint - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2AR.jpg|thumb|none|600px|John Wick ([[Keanu Reeves]]) checks his &amp;quot;AR-15&amp;quot;.]]&lt;br /&gt;
[[Image:John Wick2 AR 01.jpg|thumb|none|600px|Note the Taran Tactical logo on the lower receiver.]]&lt;br /&gt;
[[Image:John Wick2 AR 02.jpg|thumb|none|600px|Wick chambering a round in his TTI rifle. Note that the magazines have been fitted with Taran Tactical PMAG extensions, which allows the mags to hold 5 more rounds.]]&lt;br /&gt;
[[Image:JW2_315.jpg|thumb|none|600px|The guard on the right is seen with the rifle.]]&lt;br /&gt;
[[Image:John Wick2 AR 03.jpg|thumb|none|600px|The TTI rifle in the lower left corner. Here the BCM furniture can be seen.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
One of the guards following Ares ([[Ruby Rose]]) appears to be armed with the [[SIG SG 550]] rifle. This particular guard is armed with a SG 552 rifle during the mirrors hall fight instead.&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|500px|SIG SG 550 assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2_303.jpg|thumb|none|600px|The rifle is seen in the background right.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
A [[SIG SG 552]] is used by a guard. Oddly, in a previous scene, these rifles had rear sights, but in the mirrors scene, they are missing the rear sights. &lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|400px|none|SIG SG 552-2, version with permanent scope rail - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2_315.jpg|thumb|none|600px|The rifle is seen on the left. Note the missing rear sight.]]&lt;br /&gt;
[[Image:JW2_318.jpg|thumb|none|600px|Another guard with the SG 552 getting a surprise attack from Wick.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
&lt;br /&gt;
One of Ares's men is also seen with a [[M4A1]]. Oddly, later in the mirrors hall fight, he is armed with a full-rail AR-15 instead.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2_M4.jpg|thumb|none|600px|The henchman in the foreground is seen with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Shotgun=&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
&lt;br /&gt;
John uses a [[Benelli M Series Super 90 Shotguns|Benelli M4 Super 90]] during the fight in the catacombs. It is fitted with a fixed stock and customized by TTI.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4_Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical - 12 gauge]]&lt;br /&gt;
[[Image:JW2_BM4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
== Arwen 37 == &lt;br /&gt;
&lt;br /&gt;
An [[Arwen 37]] is used by Santino D’Antonio ([[Riccardo Scamarcio]]) to destroy John Wick's house.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arwen 37.JPG|thumb|none|400px|Arwen gas grenade launcher - 37mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:JW2 304.jpg|thumb|none|600px|Aiming...]]&lt;br /&gt;
[[File:JW2 305.jpg|thumb|none|600px|...and firing.]]&lt;br /&gt;
&lt;br /&gt;
==The Sommelier's Armory==&lt;br /&gt;
&lt;br /&gt;
The Sommelier's ([[Peter Serafinowicz]]) arsenal.&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2Weapons.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2Armory1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2Armory2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== The Bowery King's Armory ==&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2BoweryKing.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Poster Weapons==&lt;br /&gt;
[[Image:JohnWick2 cover.jpg|thumb|none|400px|The film's first official poster features several firearms: a sawed-off [[Remington 870]], a [[Heckler &amp;amp; Koch P30L]] (fitted with the same compensator from the [[John Wick|first film]]), a [[Beretta 92FS]], two [[Beretta 92FS Inox]]es, two [[Beretta 90Two]]s, and several customized [[Colt M1911]] variants (one of which is obviously a replica with a visible parting line).]]&lt;br /&gt;
&lt;br /&gt;
{{Film Action}}&lt;/div&gt;</summary>
		<author><name>Kliwher</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=John_Wick:_Chapter_2&amp;diff=1111871</id>
		<title>John Wick: Chapter 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=John_Wick:_Chapter_2&amp;diff=1111871"/>
		<updated>2017-06-11T12:47:55Z</updated>

		<summary type="html">&lt;p&gt;Kliwher: /* Arwen 37 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NowShowing}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Movie&lt;br /&gt;
|name=John Wick: Chapter 2&lt;br /&gt;
|picture=JohnWick2 cover.jpg&lt;br /&gt;
|caption=Poster&lt;br /&gt;
|country=[[Image:USA.jpg|25px]] USA&lt;br /&gt;
|director=Chad Stahelski&lt;br /&gt;
|date=2017&lt;br /&gt;
|studio=87Eleven&amp;lt;br&amp;gt;Thunder Road Pictures&lt;br /&gt;
|distributor=Summit Entertainment&lt;br /&gt;
|character1=John Wick&lt;br /&gt;
|actor1=[[Keanu Reeves]]&lt;br /&gt;
|character2=Cassian&lt;br /&gt;
|actor2=[[Common]]&lt;br /&gt;
|character3=Helen Wick&lt;br /&gt;
|actor3=[[Bridget Moynahan]]&lt;br /&gt;
|character4=Winston&lt;br /&gt;
|actor4=[[Ian McShane]]&lt;br /&gt;
|character5=Aurelio&lt;br /&gt;
|actor5=[[John Leguizamo]]&lt;br /&gt;
|character6=Charon&lt;br /&gt;
|actor6=[[Lance Reddick]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''John Wick: Chapter 2''''' is the 2017 sequel to 2014's ''[[John Wick]]''. [[Keanu Reeves]] returns as the title character and Chad Stahelski returns as director. The sequel finds Wick coming out of retirement when rivals attempt to take over a criminal syndicate. &lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Glock 34 - TTI John Wick Combat Master Package==&lt;br /&gt;
John Wick ([[Keanu Reeves]]) uses a [[Glock 34]] customized with the Taran Tactical Innovations John Wick Combat Master Package. He acquired this gun as well as his backup [[Glock 26]], AR-15, and [[Benelli M Series Super 90 Shotguns|Benelli M4]] from The Sommelier ([[Peter Serafinowicz]]) in Rome. &lt;br /&gt;
[[Image:Glock34.jpg‎|thumb|none|300px|Glock 34 - 9x19mm]]&lt;br /&gt;
[[Image:JW2G26.jpg|thumb|none|400px|The actual G34 displayed at SHOT Show 2017.]]&lt;br /&gt;
[[File:JW2 319.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
A [[Glock 26]] compact pistol, John Wick's original backup sidearm, is seen in the case of weapons that Wick reburies in the floor (oddly, however, the Glock 26 he buries has a magazine with an extended baseplate - he did not use this in the first film.) He retrieves another one from a deposit box but never uses it. He gets a new one from The Sommelier - like his Glock 34, it is also customized by TTI. He uses the G26 during his first fight with Cassian after being disarmed of his G34, then loses it when he returns to New York.&lt;br /&gt;
[[Image:Glock 26.jpg‎|thumb|none|300px|Glock 26 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:JW2G26A.jpg|thumb|none|450px|The actual G26 displayed at SHOT Show 2017.]]&lt;br /&gt;
[[Image:JW2 300.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:JW2 G26B.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
John also uses multiple [[Glock 17]]s during the final battle when his Kimber 1911 ran empty.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:John Wick2 pistol.jpg|thumb|none|600px|John loads the gun after checking the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30L==&lt;br /&gt;
John Wick's original sidearm, a compensator-fitted [[Heckler &amp;amp; Koch P30L]], is briefly seen at the beginning of the movie, where he reburies it alongside his equipment and the other guns he used in the first film.&lt;br /&gt;
[[Image:HK P30L.jpg|thumb|none|300px|Heckler &amp;amp; Koch P30L - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Warrior==&lt;br /&gt;
Wick  receives a [[Kimber Warrior]] from The Bowery King ([[Laurence Fishburne]]) with only 1 magazine with exactly 7 rounds for the final battle. &lt;br /&gt;
[[Image:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[Image:JW2Kimber1911.jpg|thumb|none|600px|The Bowery King presents John a &amp;quot;Kimber 1911&amp;quot;]]&lt;br /&gt;
[[Image:JW21911.jpg|thumb|none|600px|John Wick loads his Kimber.]]&lt;br /&gt;
[[Image:JW2_317.jpg|thumb|none|600px|Wick employs the C.A.R. stance, Kimber in his hands.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot;==&lt;br /&gt;
John Wick ([[Keanu Reeves]]) picks up a suppressed [[M1911A1|Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot;]] before his fights in the subway. Ares ([[Ruby Rose]]) also uses one (unsuppressed) in the catacombs and in the final fight (suppressor fitted).&lt;br /&gt;
[[File:SW1911SC_E_Series.jpg|thumb|none|350px|Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:JW2_310.jpg|thumb|none|600px|Bloodied-face Wick drawing his suppressed SW1911 that he picked up earlier. Note the slide serrations.]]&lt;br /&gt;
&lt;br /&gt;
==1911==&lt;br /&gt;
&lt;br /&gt;
During their first fight, Cassian ([[Common]]) uses what appears to be a two-tone [[M1911 pistol series|1911]] before being disarmed, this is a continuity error as he was using an [[Arsenal Strike One]] in earlier shots. John Wick also uses a compensated reversed two-tone 1911 in the final scene at the Continental, which could be a continuity error as that scene was directly after his fight with Ares. &lt;br /&gt;
&lt;br /&gt;
Several henchmen also use 1911s including one that allowed John to reload his Kimber before his final confrontation with D’Antonio&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2CommonvsWick.jpg|thumb|none|450px|Behind the scenes shot.]]&lt;br /&gt;
&lt;br /&gt;
==Arsenal Strike One==&lt;br /&gt;
&lt;br /&gt;
The two-tone [[Arsenal Strike One]] is carried and used by Cassian ([[Common]]). He first used it unsuppressed in Rome and used it suppressed in New York. &lt;br /&gt;
&lt;br /&gt;
[[File:ArsenalS1.jpg|thumb|none|300px|Arsenal Strike One - 9x19mm]]&lt;br /&gt;
[[Image:JW2Common.jpg|thumb|none|400px|Cassian aiming his suppressed Strike One during the subway fight.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 80 Series Pistols - &amp;quot;Cheetah&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An assassin attacked John with a suppressed [[Beretta 85FS]] or what resembles on. D’Antonio uses one at the end of the movie.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-85FS.jpg‎ |thumb|none|300px|Beretta 85FS - .380 ACP (same as the 84, but has a single stacked magazine instead of the double stacked one used by the 84.)]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
== TTI TR-1 AR-15 ==&lt;br /&gt;
Wick uses a &amp;quot;Taran Tactical Innovations Rifle model TR&amp;quot;, fitted with BCM parts, compensator, a 1-6x24 Trijicon Accupoint scope with an RMR on a canted rail and Magpul PMAGs. A guard following Ares ([[Ruby Rose]]) is also seen with one in a similar configuration. &lt;br /&gt;
[[File:Taran-Tactical-TR-U1-Ultralight.jpg|thumb|none|500px|Taran Tactical Innovations TR-1 Ultralight rifle with Trijicon AccuPoint - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2AR.jpg|thumb|none|600px|John Wick ([[Keanu Reeves]]) checks his &amp;quot;AR-15&amp;quot;.]]&lt;br /&gt;
[[Image:John Wick2 AR 01.jpg|thumb|none|600px|Note the Taran Tactical logo on the lower receiver.]]&lt;br /&gt;
[[Image:John Wick2 AR 02.jpg|thumb|none|600px|Wick chambering a round in his TTI rifle. Note that the magazines have been fitted with Taran Tactical PMAG extensions, which allows the mags to hold 5 more rounds.]]&lt;br /&gt;
[[Image:JW2_315.jpg|thumb|none|600px|The guard on the right is seen with the rifle.]]&lt;br /&gt;
[[Image:John Wick2 AR 03.jpg|thumb|none|600px|The TTI rifle in the lower left corner. Here the BCM furniture can be seen.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
One of the guards following Ares ([[Ruby Rose]]) appears to be armed with the [[SIG SG 550]] rifle. This particular guard is armed with a SG 552 rifle during the mirrors hall fight instead.&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|500px|SIG SG 550 assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2_303.jpg|thumb|none|600px|The rifle is seen in the background right.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
A [[SIG SG 552]] is used by a guard. Oddly, in a previous scene, these rifles had rear sights, but in the mirrors scene, they are missing the rear sights. &lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|400px|none|SIG SG 552-2, version with permanent scope rail - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2_315.jpg|thumb|none|600px|The rifle is seen on the left. Note the missing rear sight.]]&lt;br /&gt;
[[Image:JW2_318.jpg|thumb|none|600px|Another guard with the SG 552 getting a surprise attack from Wick.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
&lt;br /&gt;
One of Ares's men is also seen with a [[M4A1]]. Oddly, later in the mirrors hall fight, he is armed with a full-rail [[AR-15]] instead.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2_M4.jpg|thumb|none|600px|The henchman in the foreground is seen with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Shotgun=&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
&lt;br /&gt;
John uses a [[Benelli M Series Super 90 Shotguns|Benelli M4 Super 90]] during the fight in the catacombs. It is fitted with a fixed stock and customized by TTI.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4_Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical - 12 gauge]]&lt;br /&gt;
[[Image:JW2_BM4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
== Arwen 37 == &lt;br /&gt;
&lt;br /&gt;
An [[Arwen 37]] is used by Santino D’Antonio ([[Riccardo Scamarcio]]) to destroy John Wick's house.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arwen 37.JPG|thumb|none|400px|Arwen gas grenade launcher - 37mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:JW2 304.jpg|thumb|none|600px|Aiming...]]&lt;br /&gt;
[[File:JW2 305.jpg|thumb|none|600px|...and firing.]]&lt;br /&gt;
&lt;br /&gt;
==The Sommelier's Armory==&lt;br /&gt;
&lt;br /&gt;
The Sommelier's ([[Peter Serafinowicz]]) arsenal.&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2Weapons.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2Armory1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2Armory2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== The Bowery King's Armory ==&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2BoweryKing.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Poster Weapons==&lt;br /&gt;
[[Image:JohnWick2 cover.jpg|thumb|none|400px|The film's first official poster features several firearms: a sawed-off [[Remington 870]], a [[Heckler &amp;amp; Koch P30L]] (fitted with the same compensator from the [[John Wick|first film]]), a [[Beretta 92FS]], two [[Beretta 92FS Inox]]es, two [[Beretta 90Two]]s, and several customized [[Colt M1911]] variants (one of which is obviously a replica with a visible parting line).]]&lt;br /&gt;
&lt;br /&gt;
{{Film Action}}&lt;/div&gt;</summary>
		<author><name>Kliwher</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=John_Wick:_Chapter_2&amp;diff=1111870</id>
		<title>John Wick: Chapter 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=John_Wick:_Chapter_2&amp;diff=1111870"/>
		<updated>2017-06-11T12:45:13Z</updated>

		<summary type="html">&lt;p&gt;Kliwher: /* SIG SG 550 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NowShowing}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Movie&lt;br /&gt;
|name=John Wick: Chapter 2&lt;br /&gt;
|picture=JohnWick2 cover.jpg&lt;br /&gt;
|caption=Poster&lt;br /&gt;
|country=[[Image:USA.jpg|25px]] USA&lt;br /&gt;
|director=Chad Stahelski&lt;br /&gt;
|date=2017&lt;br /&gt;
|studio=87Eleven&amp;lt;br&amp;gt;Thunder Road Pictures&lt;br /&gt;
|distributor=Summit Entertainment&lt;br /&gt;
|character1=John Wick&lt;br /&gt;
|actor1=[[Keanu Reeves]]&lt;br /&gt;
|character2=Cassian&lt;br /&gt;
|actor2=[[Common]]&lt;br /&gt;
|character3=Helen Wick&lt;br /&gt;
|actor3=[[Bridget Moynahan]]&lt;br /&gt;
|character4=Winston&lt;br /&gt;
|actor4=[[Ian McShane]]&lt;br /&gt;
|character5=Aurelio&lt;br /&gt;
|actor5=[[John Leguizamo]]&lt;br /&gt;
|character6=Charon&lt;br /&gt;
|actor6=[[Lance Reddick]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''John Wick: Chapter 2''''' is the 2017 sequel to 2014's ''[[John Wick]]''. [[Keanu Reeves]] returns as the title character and Chad Stahelski returns as director. The sequel finds Wick coming out of retirement when rivals attempt to take over a criminal syndicate. &lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Glock 34 - TTI John Wick Combat Master Package==&lt;br /&gt;
John Wick ([[Keanu Reeves]]) uses a [[Glock 34]] customized with the Taran Tactical Innovations John Wick Combat Master Package. He acquired this gun as well as his backup [[Glock 26]], AR-15, and [[Benelli M Series Super 90 Shotguns|Benelli M4]] from The Sommelier ([[Peter Serafinowicz]]) in Rome. &lt;br /&gt;
[[Image:Glock34.jpg‎|thumb|none|300px|Glock 34 - 9x19mm]]&lt;br /&gt;
[[Image:JW2G26.jpg|thumb|none|400px|The actual G34 displayed at SHOT Show 2017.]]&lt;br /&gt;
[[File:JW2 319.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
A [[Glock 26]] compact pistol, John Wick's original backup sidearm, is seen in the case of weapons that Wick reburies in the floor (oddly, however, the Glock 26 he buries has a magazine with an extended baseplate - he did not use this in the first film.) He retrieves another one from a deposit box but never uses it. He gets a new one from The Sommelier - like his Glock 34, it is also customized by TTI. He uses the G26 during his first fight with Cassian after being disarmed of his G34, then loses it when he returns to New York.&lt;br /&gt;
[[Image:Glock 26.jpg‎|thumb|none|300px|Glock 26 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:JW2G26A.jpg|thumb|none|450px|The actual G26 displayed at SHOT Show 2017.]]&lt;br /&gt;
[[Image:JW2 300.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:JW2 G26B.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
John also uses multiple [[Glock 17]]s during the final battle when his Kimber 1911 ran empty.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:John Wick2 pistol.jpg|thumb|none|600px|John loads the gun after checking the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30L==&lt;br /&gt;
John Wick's original sidearm, a compensator-fitted [[Heckler &amp;amp; Koch P30L]], is briefly seen at the beginning of the movie, where he reburies it alongside his equipment and the other guns he used in the first film.&lt;br /&gt;
[[Image:HK P30L.jpg|thumb|none|300px|Heckler &amp;amp; Koch P30L - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Warrior==&lt;br /&gt;
Wick  receives a [[Kimber Warrior]] from The Bowery King ([[Laurence Fishburne]]) with only 1 magazine with exactly 7 rounds for the final battle. &lt;br /&gt;
[[Image:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[Image:JW2Kimber1911.jpg|thumb|none|600px|The Bowery King presents John a &amp;quot;Kimber 1911&amp;quot;]]&lt;br /&gt;
[[Image:JW21911.jpg|thumb|none|600px|John Wick loads his Kimber.]]&lt;br /&gt;
[[Image:JW2_317.jpg|thumb|none|600px|Wick employs the C.A.R. stance, Kimber in his hands.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot;==&lt;br /&gt;
John Wick ([[Keanu Reeves]]) picks up a suppressed [[M1911A1|Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot;]] before his fights in the subway. Ares ([[Ruby Rose]]) also uses one (unsuppressed) in the catacombs and in the final fight (suppressor fitted).&lt;br /&gt;
[[File:SW1911SC_E_Series.jpg|thumb|none|350px|Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:JW2_310.jpg|thumb|none|600px|Bloodied-face Wick drawing his suppressed SW1911 that he picked up earlier. Note the slide serrations.]]&lt;br /&gt;
&lt;br /&gt;
==1911==&lt;br /&gt;
&lt;br /&gt;
During their first fight, Cassian ([[Common]]) uses what appears to be a two-tone [[M1911 pistol series|1911]] before being disarmed, this is a continuity error as he was using an [[Arsenal Strike One]] in earlier shots. John Wick also uses a compensated reversed two-tone 1911 in the final scene at the Continental, which could be a continuity error as that scene was directly after his fight with Ares. &lt;br /&gt;
&lt;br /&gt;
Several henchmen also use 1911s including one that allowed John to reload his Kimber before his final confrontation with D’Antonio&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2CommonvsWick.jpg|thumb|none|450px|Behind the scenes shot.]]&lt;br /&gt;
&lt;br /&gt;
==Arsenal Strike One==&lt;br /&gt;
&lt;br /&gt;
The two-tone [[Arsenal Strike One]] is carried and used by Cassian ([[Common]]). He first used it unsuppressed in Rome and used it suppressed in New York. &lt;br /&gt;
&lt;br /&gt;
[[File:ArsenalS1.jpg|thumb|none|300px|Arsenal Strike One - 9x19mm]]&lt;br /&gt;
[[Image:JW2Common.jpg|thumb|none|400px|Cassian aiming his suppressed Strike One during the subway fight.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 80 Series Pistols - &amp;quot;Cheetah&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An assassin attacked John with a suppressed [[Beretta 85FS]] or what resembles on. D’Antonio uses one at the end of the movie.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-85FS.jpg‎ |thumb|none|300px|Beretta 85FS - .380 ACP (same as the 84, but has a single stacked magazine instead of the double stacked one used by the 84.)]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
== TTI TR-1 AR-15 ==&lt;br /&gt;
Wick uses a &amp;quot;Taran Tactical Innovations Rifle model TR&amp;quot;, fitted with BCM parts, compensator, a 1-6x24 Trijicon Accupoint scope with an RMR on a canted rail and Magpul PMAGs. A guard following Ares ([[Ruby Rose]]) is also seen with one in a similar configuration. &lt;br /&gt;
[[File:Taran-Tactical-TR-U1-Ultralight.jpg|thumb|none|500px|Taran Tactical Innovations TR-1 Ultralight rifle with Trijicon AccuPoint - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2AR.jpg|thumb|none|600px|John Wick ([[Keanu Reeves]]) checks his &amp;quot;AR-15&amp;quot;.]]&lt;br /&gt;
[[Image:John Wick2 AR 01.jpg|thumb|none|600px|Note the Taran Tactical logo on the lower receiver.]]&lt;br /&gt;
[[Image:John Wick2 AR 02.jpg|thumb|none|600px|Wick chambering a round in his TTI rifle. Note that the magazines have been fitted with Taran Tactical PMAG extensions, which allows the mags to hold 5 more rounds.]]&lt;br /&gt;
[[Image:JW2_315.jpg|thumb|none|600px|The guard on the right is seen with the rifle.]]&lt;br /&gt;
[[Image:John Wick2 AR 03.jpg|thumb|none|600px|The TTI rifle in the lower left corner. Here the BCM furniture can be seen.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
One of the guards following Ares ([[Ruby Rose]]) appears to be armed with the [[SIG SG 550]] rifle. This particular guard is armed with a SG 552 rifle during the mirrors hall fight instead.&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|500px|SIG SG 550 assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2_303.jpg|thumb|none|600px|The rifle is seen in the background right.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
A [[SIG SG 552]] is used by a guard. Oddly, in a previous scene, these rifles had rear sights, but in the mirrors scene, they are missing the rear sights. &lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|400px|none|SIG SG 552-2, version with permanent scope rail - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2_315.jpg|thumb|none|600px|The rifle is seen on the left. Note the missing rear sight.]]&lt;br /&gt;
[[Image:JW2_318.jpg|thumb|none|600px|Another guard with the SG 552 getting a surprise attack from Wick.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
&lt;br /&gt;
One of Ares's men is also seen with a [[M4A1]]. Oddly, later in the mirrors hall fight, he is armed with a full-rail [[AR-15]] instead.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2_M4.jpg|thumb|none|600px|The henchman in the foreground is seen with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Shotgun=&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
&lt;br /&gt;
John uses a [[Benelli M Series Super 90 Shotguns|Benelli M4 Super 90]] during the fight in the catacombs. It is fitted with a fixed stock and customized by TTI.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4_Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical - 12 gauge]]&lt;br /&gt;
[[Image:JW2_BM4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
== Arwen 37 == &lt;br /&gt;
&lt;br /&gt;
An [[Arwen 37]] is used by Santino D’Antonio ([[Riccardo Scamarcio]]) to destroy John Wick's house.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arwen 37.JPG|thumb|none|400px|Arwen gas grenade launcher - 37mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:JW2 304.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2 305.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==The Sommelier's Armory==&lt;br /&gt;
&lt;br /&gt;
The Sommelier's ([[Peter Serafinowicz]]) arsenal.&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2Weapons.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2Armory1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2Armory2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== The Bowery King's Armory ==&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2BoweryKing.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Poster Weapons==&lt;br /&gt;
[[Image:JohnWick2 cover.jpg|thumb|none|400px|The film's first official poster features several firearms: a sawed-off [[Remington 870]], a [[Heckler &amp;amp; Koch P30L]] (fitted with the same compensator from the [[John Wick|first film]]), a [[Beretta 92FS]], two [[Beretta 92FS Inox]]es, two [[Beretta 90Two]]s, and several customized [[Colt M1911]] variants (one of which is obviously a replica with a visible parting line).]]&lt;br /&gt;
&lt;br /&gt;
{{Film Action}}&lt;/div&gt;</summary>
		<author><name>Kliwher</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=John_Wick:_Chapter_2&amp;diff=1111869</id>
		<title>John Wick: Chapter 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=John_Wick:_Chapter_2&amp;diff=1111869"/>
		<updated>2017-06-11T12:44:51Z</updated>

		<summary type="html">&lt;p&gt;Kliwher: /* SIG SG 550 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NowShowing}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Movie&lt;br /&gt;
|name=John Wick: Chapter 2&lt;br /&gt;
|picture=JohnWick2 cover.jpg&lt;br /&gt;
|caption=Poster&lt;br /&gt;
|country=[[Image:USA.jpg|25px]] USA&lt;br /&gt;
|director=Chad Stahelski&lt;br /&gt;
|date=2017&lt;br /&gt;
|studio=87Eleven&amp;lt;br&amp;gt;Thunder Road Pictures&lt;br /&gt;
|distributor=Summit Entertainment&lt;br /&gt;
|character1=John Wick&lt;br /&gt;
|actor1=[[Keanu Reeves]]&lt;br /&gt;
|character2=Cassian&lt;br /&gt;
|actor2=[[Common]]&lt;br /&gt;
|character3=Helen Wick&lt;br /&gt;
|actor3=[[Bridget Moynahan]]&lt;br /&gt;
|character4=Winston&lt;br /&gt;
|actor4=[[Ian McShane]]&lt;br /&gt;
|character5=Aurelio&lt;br /&gt;
|actor5=[[John Leguizamo]]&lt;br /&gt;
|character6=Charon&lt;br /&gt;
|actor6=[[Lance Reddick]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''John Wick: Chapter 2''''' is the 2017 sequel to 2014's ''[[John Wick]]''. [[Keanu Reeves]] returns as the title character and Chad Stahelski returns as director. The sequel finds Wick coming out of retirement when rivals attempt to take over a criminal syndicate. &lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Glock 34 - TTI John Wick Combat Master Package==&lt;br /&gt;
John Wick ([[Keanu Reeves]]) uses a [[Glock 34]] customized with the Taran Tactical Innovations John Wick Combat Master Package. He acquired this gun as well as his backup [[Glock 26]], AR-15, and [[Benelli M Series Super 90 Shotguns|Benelli M4]] from The Sommelier ([[Peter Serafinowicz]]) in Rome. &lt;br /&gt;
[[Image:Glock34.jpg‎|thumb|none|300px|Glock 34 - 9x19mm]]&lt;br /&gt;
[[Image:JW2G26.jpg|thumb|none|400px|The actual G34 displayed at SHOT Show 2017.]]&lt;br /&gt;
[[File:JW2 319.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
A [[Glock 26]] compact pistol, John Wick's original backup sidearm, is seen in the case of weapons that Wick reburies in the floor (oddly, however, the Glock 26 he buries has a magazine with an extended baseplate - he did not use this in the first film.) He retrieves another one from a deposit box but never uses it. He gets a new one from The Sommelier - like his Glock 34, it is also customized by TTI. He uses the G26 during his first fight with Cassian after being disarmed of his G34, then loses it when he returns to New York.&lt;br /&gt;
[[Image:Glock 26.jpg‎|thumb|none|300px|Glock 26 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:JW2G26A.jpg|thumb|none|450px|The actual G26 displayed at SHOT Show 2017.]]&lt;br /&gt;
[[Image:JW2 300.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:JW2 G26B.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
John also uses multiple [[Glock 17]]s during the final battle when his Kimber 1911 ran empty.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:John Wick2 pistol.jpg|thumb|none|600px|John loads the gun after checking the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30L==&lt;br /&gt;
John Wick's original sidearm, a compensator-fitted [[Heckler &amp;amp; Koch P30L]], is briefly seen at the beginning of the movie, where he reburies it alongside his equipment and the other guns he used in the first film.&lt;br /&gt;
[[Image:HK P30L.jpg|thumb|none|300px|Heckler &amp;amp; Koch P30L - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Warrior==&lt;br /&gt;
Wick  receives a [[Kimber Warrior]] from The Bowery King ([[Laurence Fishburne]]) with only 1 magazine with exactly 7 rounds for the final battle. &lt;br /&gt;
[[Image:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[Image:JW2Kimber1911.jpg|thumb|none|600px|The Bowery King presents John a &amp;quot;Kimber 1911&amp;quot;]]&lt;br /&gt;
[[Image:JW21911.jpg|thumb|none|600px|John Wick loads his Kimber.]]&lt;br /&gt;
[[Image:JW2_317.jpg|thumb|none|600px|Wick employs the C.A.R. stance, Kimber in his hands.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot;==&lt;br /&gt;
John Wick ([[Keanu Reeves]]) picks up a suppressed [[M1911A1|Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot;]] before his fights in the subway. Ares ([[Ruby Rose]]) also uses one (unsuppressed) in the catacombs and in the final fight (suppressor fitted).&lt;br /&gt;
[[File:SW1911SC_E_Series.jpg|thumb|none|350px|Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:JW2_310.jpg|thumb|none|600px|Bloodied-face Wick drawing his suppressed SW1911 that he picked up earlier. Note the slide serrations.]]&lt;br /&gt;
&lt;br /&gt;
==1911==&lt;br /&gt;
&lt;br /&gt;
During their first fight, Cassian ([[Common]]) uses what appears to be a two-tone [[M1911 pistol series|1911]] before being disarmed, this is a continuity error as he was using an [[Arsenal Strike One]] in earlier shots. John Wick also uses a compensated reversed two-tone 1911 in the final scene at the Continental, which could be a continuity error as that scene was directly after his fight with Ares. &lt;br /&gt;
&lt;br /&gt;
Several henchmen also use 1911s including one that allowed John to reload his Kimber before his final confrontation with D’Antonio&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2CommonvsWick.jpg|thumb|none|450px|Behind the scenes shot.]]&lt;br /&gt;
&lt;br /&gt;
==Arsenal Strike One==&lt;br /&gt;
&lt;br /&gt;
The two-tone [[Arsenal Strike One]] is carried and used by Cassian ([[Common]]). He first used it unsuppressed in Rome and used it suppressed in New York. &lt;br /&gt;
&lt;br /&gt;
[[File:ArsenalS1.jpg|thumb|none|300px|Arsenal Strike One - 9x19mm]]&lt;br /&gt;
[[Image:JW2Common.jpg|thumb|none|400px|Cassian aiming his suppressed Strike One during the subway fight.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 80 Series Pistols - &amp;quot;Cheetah&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An assassin attacked John with a suppressed [[Beretta 85FS]] or what resembles on. D’Antonio uses one at the end of the movie.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-85FS.jpg‎ |thumb|none|300px|Beretta 85FS - .380 ACP (same as the 84, but has a single stacked magazine instead of the double stacked one used by the 84.)]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
== TTI TR-1 AR-15 ==&lt;br /&gt;
Wick uses a &amp;quot;Taran Tactical Innovations Rifle model TR&amp;quot;, fitted with BCM parts, compensator, a 1-6x24 Trijicon Accupoint scope with an RMR on a canted rail and Magpul PMAGs. A guard following Ares ([[Ruby Rose]]) is also seen with one in a similar configuration. &lt;br /&gt;
[[File:Taran-Tactical-TR-U1-Ultralight.jpg|thumb|none|500px|Taran Tactical Innovations TR-1 Ultralight rifle with Trijicon AccuPoint - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2AR.jpg|thumb|none|600px|John Wick ([[Keanu Reeves]]) checks his &amp;quot;AR-15&amp;quot;.]]&lt;br /&gt;
[[Image:John Wick2 AR 01.jpg|thumb|none|600px|Note the Taran Tactical logo on the lower receiver.]]&lt;br /&gt;
[[Image:John Wick2 AR 02.jpg|thumb|none|600px|Wick chambering a round in his TTI rifle. Note that the magazines have been fitted with Taran Tactical PMAG extensions, which allows the mags to hold 5 more rounds.]]&lt;br /&gt;
[[Image:JW2_315.jpg|thumb|none|600px|The guard on the right is seen with the rifle.]]&lt;br /&gt;
[[Image:John Wick2 AR 03.jpg|thumb|none|600px|The TTI rifle in the lower left corner. Here the BCM furniture can be seen.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
One of the guards following Ares ([[Ruby Rose]]) appears to be armed with the [[SIG SG 550]] rifle. This particular guard is armed with a SG 552 during the mirrors hall fight instead.&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|500px|SIG SG 550 assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2_303.jpg|thumb|none|600px|The rifle is seen in the background right.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
A [[SIG SG 552]] is used by a guard. Oddly, in a previous scene, these rifles had rear sights, but in the mirrors scene, they are missing the rear sights. &lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|400px|none|SIG SG 552-2, version with permanent scope rail - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2_315.jpg|thumb|none|600px|The rifle is seen on the left. Note the missing rear sight.]]&lt;br /&gt;
[[Image:JW2_318.jpg|thumb|none|600px|Another guard with the SG 552 getting a surprise attack from Wick.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
&lt;br /&gt;
One of Ares's men is also seen with a [[M4A1]]. Oddly, later in the mirrors hall fight, he is armed with a full-rail [[AR-15]] instead.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2_M4.jpg|thumb|none|600px|The henchman in the foreground is seen with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Shotgun=&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
&lt;br /&gt;
John uses a [[Benelli M Series Super 90 Shotguns|Benelli M4 Super 90]] during the fight in the catacombs. It is fitted with a fixed stock and customized by TTI.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4_Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical - 12 gauge]]&lt;br /&gt;
[[Image:JW2_BM4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
== Arwen 37 == &lt;br /&gt;
&lt;br /&gt;
An [[Arwen 37]] is used by Santino D’Antonio ([[Riccardo Scamarcio]]) to destroy John Wick's house.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arwen 37.JPG|thumb|none|400px|Arwen gas grenade launcher - 37mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:JW2 304.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2 305.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==The Sommelier's Armory==&lt;br /&gt;
&lt;br /&gt;
The Sommelier's ([[Peter Serafinowicz]]) arsenal.&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2Weapons.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2Armory1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2Armory2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== The Bowery King's Armory ==&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2BoweryKing.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Poster Weapons==&lt;br /&gt;
[[Image:JohnWick2 cover.jpg|thumb|none|400px|The film's first official poster features several firearms: a sawed-off [[Remington 870]], a [[Heckler &amp;amp; Koch P30L]] (fitted with the same compensator from the [[John Wick|first film]]), a [[Beretta 92FS]], two [[Beretta 92FS Inox]]es, two [[Beretta 90Two]]s, and several customized [[Colt M1911]] variants (one of which is obviously a replica with a visible parting line).]]&lt;br /&gt;
&lt;br /&gt;
{{Film Action}}&lt;/div&gt;</summary>
		<author><name>Kliwher</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=John_Wick:_Chapter_2&amp;diff=1111868</id>
		<title>John Wick: Chapter 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=John_Wick:_Chapter_2&amp;diff=1111868"/>
		<updated>2017-06-11T12:43:47Z</updated>

		<summary type="html">&lt;p&gt;Kliwher: /* SIG SG 552 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NowShowing}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Movie&lt;br /&gt;
|name=John Wick: Chapter 2&lt;br /&gt;
|picture=JohnWick2 cover.jpg&lt;br /&gt;
|caption=Poster&lt;br /&gt;
|country=[[Image:USA.jpg|25px]] USA&lt;br /&gt;
|director=Chad Stahelski&lt;br /&gt;
|date=2017&lt;br /&gt;
|studio=87Eleven&amp;lt;br&amp;gt;Thunder Road Pictures&lt;br /&gt;
|distributor=Summit Entertainment&lt;br /&gt;
|character1=John Wick&lt;br /&gt;
|actor1=[[Keanu Reeves]]&lt;br /&gt;
|character2=Cassian&lt;br /&gt;
|actor2=[[Common]]&lt;br /&gt;
|character3=Helen Wick&lt;br /&gt;
|actor3=[[Bridget Moynahan]]&lt;br /&gt;
|character4=Winston&lt;br /&gt;
|actor4=[[Ian McShane]]&lt;br /&gt;
|character5=Aurelio&lt;br /&gt;
|actor5=[[John Leguizamo]]&lt;br /&gt;
|character6=Charon&lt;br /&gt;
|actor6=[[Lance Reddick]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''John Wick: Chapter 2''''' is the 2017 sequel to 2014's ''[[John Wick]]''. [[Keanu Reeves]] returns as the title character and Chad Stahelski returns as director. The sequel finds Wick coming out of retirement when rivals attempt to take over a criminal syndicate. &lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Glock 34 - TTI John Wick Combat Master Package==&lt;br /&gt;
John Wick ([[Keanu Reeves]]) uses a [[Glock 34]] customized with the Taran Tactical Innovations John Wick Combat Master Package. He acquired this gun as well as his backup [[Glock 26]], AR-15, and [[Benelli M Series Super 90 Shotguns|Benelli M4]] from The Sommelier ([[Peter Serafinowicz]]) in Rome. &lt;br /&gt;
[[Image:Glock34.jpg‎|thumb|none|300px|Glock 34 - 9x19mm]]&lt;br /&gt;
[[Image:JW2G26.jpg|thumb|none|400px|The actual G34 displayed at SHOT Show 2017.]]&lt;br /&gt;
[[File:JW2 319.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
A [[Glock 26]] compact pistol, John Wick's original backup sidearm, is seen in the case of weapons that Wick reburies in the floor (oddly, however, the Glock 26 he buries has a magazine with an extended baseplate - he did not use this in the first film.) He retrieves another one from a deposit box but never uses it. He gets a new one from The Sommelier - like his Glock 34, it is also customized by TTI. He uses the G26 during his first fight with Cassian after being disarmed of his G34, then loses it when he returns to New York.&lt;br /&gt;
[[Image:Glock 26.jpg‎|thumb|none|300px|Glock 26 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:JW2G26A.jpg|thumb|none|450px|The actual G26 displayed at SHOT Show 2017.]]&lt;br /&gt;
[[Image:JW2 300.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:JW2 G26B.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
John also uses multiple [[Glock 17]]s during the final battle when his Kimber 1911 ran empty.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:John Wick2 pistol.jpg|thumb|none|600px|John loads the gun after checking the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30L==&lt;br /&gt;
John Wick's original sidearm, a compensator-fitted [[Heckler &amp;amp; Koch P30L]], is briefly seen at the beginning of the movie, where he reburies it alongside his equipment and the other guns he used in the first film.&lt;br /&gt;
[[Image:HK P30L.jpg|thumb|none|300px|Heckler &amp;amp; Koch P30L - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Warrior==&lt;br /&gt;
Wick  receives a [[Kimber Warrior]] from The Bowery King ([[Laurence Fishburne]]) with only 1 magazine with exactly 7 rounds for the final battle. &lt;br /&gt;
[[Image:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[Image:JW2Kimber1911.jpg|thumb|none|600px|The Bowery King presents John a &amp;quot;Kimber 1911&amp;quot;]]&lt;br /&gt;
[[Image:JW21911.jpg|thumb|none|600px|John Wick loads his Kimber.]]&lt;br /&gt;
[[Image:JW2_317.jpg|thumb|none|600px|Wick employs the C.A.R. stance, Kimber in his hands.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot;==&lt;br /&gt;
John Wick ([[Keanu Reeves]]) picks up a suppressed [[M1911A1|Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot;]] before his fights in the subway. Ares ([[Ruby Rose]]) also uses one (unsuppressed) in the catacombs and in the final fight (suppressor fitted).&lt;br /&gt;
[[File:SW1911SC_E_Series.jpg|thumb|none|350px|Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:JW2_310.jpg|thumb|none|600px|Bloodied-face Wick drawing his suppressed SW1911 that he picked up earlier. Note the slide serrations.]]&lt;br /&gt;
&lt;br /&gt;
==1911==&lt;br /&gt;
&lt;br /&gt;
During their first fight, Cassian ([[Common]]) uses what appears to be a two-tone [[M1911 pistol series|1911]] before being disarmed, this is a continuity error as he was using an [[Arsenal Strike One]] in earlier shots. John Wick also uses a compensated reversed two-tone 1911 in the final scene at the Continental, which could be a continuity error as that scene was directly after his fight with Ares. &lt;br /&gt;
&lt;br /&gt;
Several henchmen also use 1911s including one that allowed John to reload his Kimber before his final confrontation with D’Antonio&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2CommonvsWick.jpg|thumb|none|450px|Behind the scenes shot.]]&lt;br /&gt;
&lt;br /&gt;
==Arsenal Strike One==&lt;br /&gt;
&lt;br /&gt;
The two-tone [[Arsenal Strike One]] is carried and used by Cassian ([[Common]]). He first used it unsuppressed in Rome and used it suppressed in New York. &lt;br /&gt;
&lt;br /&gt;
[[File:ArsenalS1.jpg|thumb|none|300px|Arsenal Strike One - 9x19mm]]&lt;br /&gt;
[[Image:JW2Common.jpg|thumb|none|400px|Cassian aiming his suppressed Strike One during the subway fight.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 80 Series Pistols - &amp;quot;Cheetah&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An assassin attacked John with a suppressed [[Beretta 85FS]] or what resembles on. D’Antonio uses one at the end of the movie.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-85FS.jpg‎ |thumb|none|300px|Beretta 85FS - .380 ACP (same as the 84, but has a single stacked magazine instead of the double stacked one used by the 84.)]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
== TTI TR-1 AR-15 ==&lt;br /&gt;
Wick uses a &amp;quot;Taran Tactical Innovations Rifle model TR&amp;quot;, fitted with BCM parts, compensator, a 1-6x24 Trijicon Accupoint scope with an RMR on a canted rail and Magpul PMAGs. A guard following Ares ([[Ruby Rose]]) is also seen with one in a similar configuration. &lt;br /&gt;
[[File:Taran-Tactical-TR-U1-Ultralight.jpg|thumb|none|500px|Taran Tactical Innovations TR-1 Ultralight rifle with Trijicon AccuPoint - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2AR.jpg|thumb|none|600px|John Wick ([[Keanu Reeves]]) checks his &amp;quot;AR-15&amp;quot;.]]&lt;br /&gt;
[[Image:John Wick2 AR 01.jpg|thumb|none|600px|Note the Taran Tactical logo on the lower receiver.]]&lt;br /&gt;
[[Image:John Wick2 AR 02.jpg|thumb|none|600px|Wick chambering a round in his TTI rifle. Note that the magazines have been fitted with Taran Tactical PMAG extensions, which allows the mags to hold 5 more rounds.]]&lt;br /&gt;
[[Image:JW2_315.jpg|thumb|none|600px|The guard on the right is seen with the rifle.]]&lt;br /&gt;
[[Image:John Wick2 AR 03.jpg|thumb|none|600px|The TTI rifle in the lower left corner. Here the BCM furniture can be seen.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
One of the guards following Ares ([[Ruby Rose]]) appears to be armed with the [[SIG SG 550]] rifle.&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|500px|SIG SG 550 assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2_303.jpg|thumb|none|600px|The rifle is seen in the background right.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
A [[SIG SG 552]] is used by a guard. Oddly, in a previous scene, these rifles had rear sights, but in the mirrors scene, they are missing the rear sights. &lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|400px|none|SIG SG 552-2, version with permanent scope rail - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2_315.jpg|thumb|none|600px|The rifle is seen on the left. Note the missing rear sight.]]&lt;br /&gt;
[[Image:JW2_318.jpg|thumb|none|600px|Another guard with the SG 552 getting a surprise attack from Wick.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
&lt;br /&gt;
One of Ares's men is also seen with a [[M4A1]]. Oddly, later in the mirrors hall fight, he is armed with a full-rail [[AR-15]] instead.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2_M4.jpg|thumb|none|600px|The henchman in the foreground is seen with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Shotgun=&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
&lt;br /&gt;
John uses a [[Benelli M Series Super 90 Shotguns|Benelli M4 Super 90]] during the fight in the catacombs. It is fitted with a fixed stock and customized by TTI.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4_Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical - 12 gauge]]&lt;br /&gt;
[[Image:JW2_BM4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
== Arwen 37 == &lt;br /&gt;
&lt;br /&gt;
An [[Arwen 37]] is used by Santino D’Antonio ([[Riccardo Scamarcio]]) to destroy John Wick's house.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arwen 37.JPG|thumb|none|400px|Arwen gas grenade launcher - 37mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:JW2 304.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2 305.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==The Sommelier's Armory==&lt;br /&gt;
&lt;br /&gt;
The Sommelier's ([[Peter Serafinowicz]]) arsenal.&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2Weapons.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2Armory1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2Armory2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== The Bowery King's Armory ==&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2BoweryKing.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Poster Weapons==&lt;br /&gt;
[[Image:JohnWick2 cover.jpg|thumb|none|400px|The film's first official poster features several firearms: a sawed-off [[Remington 870]], a [[Heckler &amp;amp; Koch P30L]] (fitted with the same compensator from the [[John Wick|first film]]), a [[Beretta 92FS]], two [[Beretta 92FS Inox]]es, two [[Beretta 90Two]]s, and several customized [[Colt M1911]] variants (one of which is obviously a replica with a visible parting line).]]&lt;br /&gt;
&lt;br /&gt;
{{Film Action}}&lt;/div&gt;</summary>
		<author><name>Kliwher</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=John_Wick:_Chapter_2&amp;diff=1111867</id>
		<title>John Wick: Chapter 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=John_Wick:_Chapter_2&amp;diff=1111867"/>
		<updated>2017-06-11T12:40:10Z</updated>

		<summary type="html">&lt;p&gt;Kliwher: /* M4A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NowShowing}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Movie&lt;br /&gt;
|name=John Wick: Chapter 2&lt;br /&gt;
|picture=JohnWick2 cover.jpg&lt;br /&gt;
|caption=Poster&lt;br /&gt;
|country=[[Image:USA.jpg|25px]] USA&lt;br /&gt;
|director=Chad Stahelski&lt;br /&gt;
|date=2017&lt;br /&gt;
|studio=87Eleven&amp;lt;br&amp;gt;Thunder Road Pictures&lt;br /&gt;
|distributor=Summit Entertainment&lt;br /&gt;
|character1=John Wick&lt;br /&gt;
|actor1=[[Keanu Reeves]]&lt;br /&gt;
|character2=Cassian&lt;br /&gt;
|actor2=[[Common]]&lt;br /&gt;
|character3=Helen Wick&lt;br /&gt;
|actor3=[[Bridget Moynahan]]&lt;br /&gt;
|character4=Winston&lt;br /&gt;
|actor4=[[Ian McShane]]&lt;br /&gt;
|character5=Aurelio&lt;br /&gt;
|actor5=[[John Leguizamo]]&lt;br /&gt;
|character6=Charon&lt;br /&gt;
|actor6=[[Lance Reddick]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''John Wick: Chapter 2''''' is the 2017 sequel to 2014's ''[[John Wick]]''. [[Keanu Reeves]] returns as the title character and Chad Stahelski returns as director. The sequel finds Wick coming out of retirement when rivals attempt to take over a criminal syndicate. &lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Glock 34 - TTI John Wick Combat Master Package==&lt;br /&gt;
John Wick ([[Keanu Reeves]]) uses a [[Glock 34]] customized with the Taran Tactical Innovations John Wick Combat Master Package. He acquired this gun as well as his backup [[Glock 26]], AR-15, and [[Benelli M Series Super 90 Shotguns|Benelli M4]] from The Sommelier ([[Peter Serafinowicz]]) in Rome. &lt;br /&gt;
[[Image:Glock34.jpg‎|thumb|none|300px|Glock 34 - 9x19mm]]&lt;br /&gt;
[[Image:JW2G26.jpg|thumb|none|400px|The actual G34 displayed at SHOT Show 2017.]]&lt;br /&gt;
[[File:JW2 319.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
A [[Glock 26]] compact pistol, John Wick's original backup sidearm, is seen in the case of weapons that Wick reburies in the floor (oddly, however, the Glock 26 he buries has a magazine with an extended baseplate - he did not use this in the first film.) He retrieves another one from a deposit box but never uses it. He gets a new one from The Sommelier - like his Glock 34, it is also customized by TTI. He uses the G26 during his first fight with Cassian after being disarmed of his G34, then loses it when he returns to New York.&lt;br /&gt;
[[Image:Glock 26.jpg‎|thumb|none|300px|Glock 26 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:JW2G26A.jpg|thumb|none|450px|The actual G26 displayed at SHOT Show 2017.]]&lt;br /&gt;
[[Image:JW2 300.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:JW2 G26B.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
John also uses multiple [[Glock 17]]s during the final battle when his Kimber 1911 ran empty.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:John Wick2 pistol.jpg|thumb|none|600px|John loads the gun after checking the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30L==&lt;br /&gt;
John Wick's original sidearm, a compensator-fitted [[Heckler &amp;amp; Koch P30L]], is briefly seen at the beginning of the movie, where he reburies it alongside his equipment and the other guns he used in the first film.&lt;br /&gt;
[[Image:HK P30L.jpg|thumb|none|300px|Heckler &amp;amp; Koch P30L - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Warrior==&lt;br /&gt;
Wick  receives a [[Kimber Warrior]] from The Bowery King ([[Laurence Fishburne]]) with only 1 magazine with exactly 7 rounds for the final battle. &lt;br /&gt;
[[Image:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[Image:JW2Kimber1911.jpg|thumb|none|600px|The Bowery King presents John a &amp;quot;Kimber 1911&amp;quot;]]&lt;br /&gt;
[[Image:JW21911.jpg|thumb|none|600px|John Wick loads his Kimber.]]&lt;br /&gt;
[[Image:JW2_317.jpg|thumb|none|600px|Wick employs the C.A.R. stance, Kimber in his hands.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot;==&lt;br /&gt;
John Wick ([[Keanu Reeves]]) picks up a suppressed [[M1911A1|Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot;]] before his fights in the subway. Ares ([[Ruby Rose]]) also uses one (unsuppressed) in the catacombs and in the final fight (suppressor fitted).&lt;br /&gt;
[[File:SW1911SC_E_Series.jpg|thumb|none|350px|Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:JW2_310.jpg|thumb|none|600px|Bloodied-face Wick drawing his suppressed SW1911 that he picked up earlier. Note the slide serrations.]]&lt;br /&gt;
&lt;br /&gt;
==1911==&lt;br /&gt;
&lt;br /&gt;
During their first fight, Cassian ([[Common]]) uses what appears to be a two-tone [[M1911 pistol series|1911]] before being disarmed, this is a continuity error as he was using an [[Arsenal Strike One]] in earlier shots. John Wick also uses a compensated reversed two-tone 1911 in the final scene at the Continental, which could be a continuity error as that scene was directly after his fight with Ares. &lt;br /&gt;
&lt;br /&gt;
Several henchmen also use 1911s including one that allowed John to reload his Kimber before his final confrontation with D’Antonio&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2CommonvsWick.jpg|thumb|none|450px|Behind the scenes shot.]]&lt;br /&gt;
&lt;br /&gt;
==Arsenal Strike One==&lt;br /&gt;
&lt;br /&gt;
The two-tone [[Arsenal Strike One]] is carried and used by Cassian ([[Common]]). He first used it unsuppressed in Rome and used it suppressed in New York. &lt;br /&gt;
&lt;br /&gt;
[[File:ArsenalS1.jpg|thumb|none|300px|Arsenal Strike One - 9x19mm]]&lt;br /&gt;
[[Image:JW2Common.jpg|thumb|none|400px|Cassian aiming his suppressed Strike One during the subway fight.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 80 Series Pistols - &amp;quot;Cheetah&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An assassin attacked John with a suppressed [[Beretta 85FS]] or what resembles on. D’Antonio uses one at the end of the movie.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-85FS.jpg‎ |thumb|none|300px|Beretta 85FS - .380 ACP (same as the 84, but has a single stacked magazine instead of the double stacked one used by the 84.)]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
== TTI TR-1 AR-15 ==&lt;br /&gt;
Wick uses a &amp;quot;Taran Tactical Innovations Rifle model TR&amp;quot;, fitted with BCM parts, compensator, a 1-6x24 Trijicon Accupoint scope with an RMR on a canted rail and Magpul PMAGs. A guard following Ares ([[Ruby Rose]]) is also seen with one in a similar configuration. &lt;br /&gt;
[[File:Taran-Tactical-TR-U1-Ultralight.jpg|thumb|none|500px|Taran Tactical Innovations TR-1 Ultralight rifle with Trijicon AccuPoint - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2AR.jpg|thumb|none|600px|John Wick ([[Keanu Reeves]]) checks his &amp;quot;AR-15&amp;quot;.]]&lt;br /&gt;
[[Image:John Wick2 AR 01.jpg|thumb|none|600px|Note the Taran Tactical logo on the lower receiver.]]&lt;br /&gt;
[[Image:John Wick2 AR 02.jpg|thumb|none|600px|Wick chambering a round in his TTI rifle. Note that the magazines have been fitted with Taran Tactical PMAG extensions, which allows the mags to hold 5 more rounds.]]&lt;br /&gt;
[[Image:JW2_315.jpg|thumb|none|600px|The guard on the right is seen with the rifle.]]&lt;br /&gt;
[[Image:John Wick2 AR 03.jpg|thumb|none|600px|The TTI rifle in the lower left corner. Here the BCM furniture can be seen.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
One of the guards following Ares ([[Ruby Rose]]) appears to be armed with the [[SIG SG 550]] rifle.&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|500px|SIG SG 550 assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2_303.jpg|thumb|none|600px|The rifle is seen in the background right.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
A [[SIG SG 552]] is used by a guard. Oddly, in a previous scene, these rifles had rear sights, but in the mirrors scene, they are missing the rear sights. &lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|400px|none|SIG SG 552-2, version with permanent scope rail - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2_315.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:JW2_318.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
&lt;br /&gt;
One of Ares's men is also seen with a [[M4A1]]. Oddly, later in the mirrors hall fight, he is armed with a full-rail [[AR-15]] instead.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2_M4.jpg|thumb|none|600px|The henchman in the foreground is seen with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Shotgun=&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
&lt;br /&gt;
John uses a [[Benelli M Series Super 90 Shotguns|Benelli M4 Super 90]] during the fight in the catacombs. It is fitted with a fixed stock and customized by TTI.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4_Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical - 12 gauge]]&lt;br /&gt;
[[Image:JW2_BM4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
== Arwen 37 == &lt;br /&gt;
&lt;br /&gt;
An [[Arwen 37]] is used by Santino D’Antonio ([[Riccardo Scamarcio]]) to destroy John Wick's house.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arwen 37.JPG|thumb|none|400px|Arwen gas grenade launcher - 37mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:JW2 304.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2 305.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==The Sommelier's Armory==&lt;br /&gt;
&lt;br /&gt;
The Sommelier's ([[Peter Serafinowicz]]) arsenal.&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2Weapons.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2Armory1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2Armory2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== The Bowery King's Armory ==&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2BoweryKing.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Poster Weapons==&lt;br /&gt;
[[Image:JohnWick2 cover.jpg|thumb|none|400px|The film's first official poster features several firearms: a sawed-off [[Remington 870]], a [[Heckler &amp;amp; Koch P30L]] (fitted with the same compensator from the [[John Wick|first film]]), a [[Beretta 92FS]], two [[Beretta 92FS Inox]]es, two [[Beretta 90Two]]s, and several customized [[Colt M1911]] variants (one of which is obviously a replica with a visible parting line).]]&lt;br /&gt;
&lt;br /&gt;
{{Film Action}}&lt;/div&gt;</summary>
		<author><name>Kliwher</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=John_Wick:_Chapter_2&amp;diff=1111866</id>
		<title>John Wick: Chapter 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=John_Wick:_Chapter_2&amp;diff=1111866"/>
		<updated>2017-06-11T12:36:28Z</updated>

		<summary type="html">&lt;p&gt;Kliwher: /* SIG SG 550 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NowShowing}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Movie&lt;br /&gt;
|name=John Wick: Chapter 2&lt;br /&gt;
|picture=JohnWick2 cover.jpg&lt;br /&gt;
|caption=Poster&lt;br /&gt;
|country=[[Image:USA.jpg|25px]] USA&lt;br /&gt;
|director=Chad Stahelski&lt;br /&gt;
|date=2017&lt;br /&gt;
|studio=87Eleven&amp;lt;br&amp;gt;Thunder Road Pictures&lt;br /&gt;
|distributor=Summit Entertainment&lt;br /&gt;
|character1=John Wick&lt;br /&gt;
|actor1=[[Keanu Reeves]]&lt;br /&gt;
|character2=Cassian&lt;br /&gt;
|actor2=[[Common]]&lt;br /&gt;
|character3=Helen Wick&lt;br /&gt;
|actor3=[[Bridget Moynahan]]&lt;br /&gt;
|character4=Winston&lt;br /&gt;
|actor4=[[Ian McShane]]&lt;br /&gt;
|character5=Aurelio&lt;br /&gt;
|actor5=[[John Leguizamo]]&lt;br /&gt;
|character6=Charon&lt;br /&gt;
|actor6=[[Lance Reddick]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''John Wick: Chapter 2''''' is the 2017 sequel to 2014's ''[[John Wick]]''. [[Keanu Reeves]] returns as the title character and Chad Stahelski returns as director. The sequel finds Wick coming out of retirement when rivals attempt to take over a criminal syndicate. &lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Glock 34 - TTI John Wick Combat Master Package==&lt;br /&gt;
John Wick ([[Keanu Reeves]]) uses a [[Glock 34]] customized with the Taran Tactical Innovations John Wick Combat Master Package. He acquired this gun as well as his backup [[Glock 26]], AR-15, and [[Benelli M Series Super 90 Shotguns|Benelli M4]] from The Sommelier ([[Peter Serafinowicz]]) in Rome. &lt;br /&gt;
[[Image:Glock34.jpg‎|thumb|none|300px|Glock 34 - 9x19mm]]&lt;br /&gt;
[[Image:JW2G26.jpg|thumb|none|400px|The actual G34 displayed at SHOT Show 2017.]]&lt;br /&gt;
[[File:JW2 319.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
A [[Glock 26]] compact pistol, John Wick's original backup sidearm, is seen in the case of weapons that Wick reburies in the floor (oddly, however, the Glock 26 he buries has a magazine with an extended baseplate - he did not use this in the first film.) He retrieves another one from a deposit box but never uses it. He gets a new one from The Sommelier - like his Glock 34, it is also customized by TTI. He uses the G26 during his first fight with Cassian after being disarmed of his G34, then loses it when he returns to New York.&lt;br /&gt;
[[Image:Glock 26.jpg‎|thumb|none|300px|Glock 26 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:JW2G26A.jpg|thumb|none|450px|The actual G26 displayed at SHOT Show 2017.]]&lt;br /&gt;
[[Image:JW2 300.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:JW2 G26B.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
John also uses multiple [[Glock 17]]s during the final battle when his Kimber 1911 ran empty.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:John Wick2 pistol.jpg|thumb|none|600px|John loads the gun after checking the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30L==&lt;br /&gt;
John Wick's original sidearm, a compensator-fitted [[Heckler &amp;amp; Koch P30L]], is briefly seen at the beginning of the movie, where he reburies it alongside his equipment and the other guns he used in the first film.&lt;br /&gt;
[[Image:HK P30L.jpg|thumb|none|300px|Heckler &amp;amp; Koch P30L - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Warrior==&lt;br /&gt;
Wick  receives a [[Kimber Warrior]] from The Bowery King ([[Laurence Fishburne]]) with only 1 magazine with exactly 7 rounds for the final battle. &lt;br /&gt;
[[Image:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[Image:JW2Kimber1911.jpg|thumb|none|600px|The Bowery King presents John a &amp;quot;Kimber 1911&amp;quot;]]&lt;br /&gt;
[[Image:JW21911.jpg|thumb|none|600px|John Wick loads his Kimber.]]&lt;br /&gt;
[[Image:JW2_317.jpg|thumb|none|600px|Wick employs the C.A.R. stance, Kimber in his hands.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot;==&lt;br /&gt;
John Wick ([[Keanu Reeves]]) picks up a suppressed [[M1911A1|Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot;]] before his fights in the subway. Ares ([[Ruby Rose]]) also uses one (unsuppressed) in the catacombs and in the final fight (suppressor fitted).&lt;br /&gt;
[[File:SW1911SC_E_Series.jpg|thumb|none|350px|Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:JW2_310.jpg|thumb|none|600px|Bloodied-face Wick drawing his suppressed SW1911 that he picked up earlier. Note the slide serrations.]]&lt;br /&gt;
&lt;br /&gt;
==1911==&lt;br /&gt;
&lt;br /&gt;
During their first fight, Cassian ([[Common]]) uses what appears to be a two-tone [[M1911 pistol series|1911]] before being disarmed, this is a continuity error as he was using an [[Arsenal Strike One]] in earlier shots. John Wick also uses a compensated reversed two-tone 1911 in the final scene at the Continental, which could be a continuity error as that scene was directly after his fight with Ares. &lt;br /&gt;
&lt;br /&gt;
Several henchmen also use 1911s including one that allowed John to reload his Kimber before his final confrontation with D’Antonio&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2CommonvsWick.jpg|thumb|none|450px|Behind the scenes shot.]]&lt;br /&gt;
&lt;br /&gt;
==Arsenal Strike One==&lt;br /&gt;
&lt;br /&gt;
The two-tone [[Arsenal Strike One]] is carried and used by Cassian ([[Common]]). He first used it unsuppressed in Rome and used it suppressed in New York. &lt;br /&gt;
&lt;br /&gt;
[[File:ArsenalS1.jpg|thumb|none|300px|Arsenal Strike One - 9x19mm]]&lt;br /&gt;
[[Image:JW2Common.jpg|thumb|none|400px|Cassian aiming his suppressed Strike One during the subway fight.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 80 Series Pistols - &amp;quot;Cheetah&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An assassin attacked John with a suppressed [[Beretta 85FS]] or what resembles on. D’Antonio uses one at the end of the movie.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-85FS.jpg‎ |thumb|none|300px|Beretta 85FS - .380 ACP (same as the 84, but has a single stacked magazine instead of the double stacked one used by the 84.)]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
== TTI TR-1 AR-15 ==&lt;br /&gt;
Wick uses a &amp;quot;Taran Tactical Innovations Rifle model TR&amp;quot;, fitted with BCM parts, compensator, a 1-6x24 Trijicon Accupoint scope with an RMR on a canted rail and Magpul PMAGs. A guard following Ares ([[Ruby Rose]]) is also seen with one in a similar configuration. &lt;br /&gt;
[[File:Taran-Tactical-TR-U1-Ultralight.jpg|thumb|none|500px|Taran Tactical Innovations TR-1 Ultralight rifle with Trijicon AccuPoint - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2AR.jpg|thumb|none|600px|John Wick ([[Keanu Reeves]]) checks his &amp;quot;AR-15&amp;quot;.]]&lt;br /&gt;
[[Image:John Wick2 AR 01.jpg|thumb|none|600px|Note the Taran Tactical logo on the lower receiver.]]&lt;br /&gt;
[[Image:John Wick2 AR 02.jpg|thumb|none|600px|Wick chambering a round in his TTI rifle. Note that the magazines have been fitted with Taran Tactical PMAG extensions, which allows the mags to hold 5 more rounds.]]&lt;br /&gt;
[[Image:JW2_315.jpg|thumb|none|600px|The guard on the right is seen with the rifle.]]&lt;br /&gt;
[[Image:John Wick2 AR 03.jpg|thumb|none|600px|The TTI rifle in the lower left corner. Here the BCM furniture can be seen.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
One of the guards following Ares ([[Ruby Rose]]) appears to be armed with the [[SIG SG 550]] rifle.&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|500px|SIG SG 550 assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2_303.jpg|thumb|none|600px|The rifle is seen in the background right.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
A [[SIG SG 552]] is used by a guard. Oddly, in a previous scene, these rifles had rear sights, but in the mirrors scene, they are missing the rear sights. &lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|400px|none|SIG SG 552-2, version with permanent scope rail - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2_315.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:JW2_318.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
&lt;br /&gt;
One of Ares's men is also seen with a [[M4A1]].&lt;br /&gt;
&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2_M4.jpg|thumb|none|600px|The henchman in the foreground is seen with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Shotgun=&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
&lt;br /&gt;
John uses a [[Benelli M Series Super 90 Shotguns|Benelli M4 Super 90]] during the fight in the catacombs. It is fitted with a fixed stock and customized by TTI.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4_Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical - 12 gauge]]&lt;br /&gt;
[[Image:JW2_BM4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
== Arwen 37 == &lt;br /&gt;
&lt;br /&gt;
An [[Arwen 37]] is used by Santino D’Antonio ([[Riccardo Scamarcio]]) to destroy John Wick's house.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arwen 37.JPG|thumb|none|400px|Arwen gas grenade launcher - 37mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:JW2 304.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2 305.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==The Sommelier's Armory==&lt;br /&gt;
&lt;br /&gt;
The Sommelier's ([[Peter Serafinowicz]]) arsenal.&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2Weapons.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2Armory1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2Armory2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== The Bowery King's Armory ==&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2BoweryKing.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Poster Weapons==&lt;br /&gt;
[[Image:JohnWick2 cover.jpg|thumb|none|400px|The film's first official poster features several firearms: a sawed-off [[Remington 870]], a [[Heckler &amp;amp; Koch P30L]] (fitted with the same compensator from the [[John Wick|first film]]), a [[Beretta 92FS]], two [[Beretta 92FS Inox]]es, two [[Beretta 90Two]]s, and several customized [[Colt M1911]] variants (one of which is obviously a replica with a visible parting line).]]&lt;br /&gt;
&lt;br /&gt;
{{Film Action}}&lt;/div&gt;</summary>
		<author><name>Kliwher</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=John_Wick:_Chapter_2&amp;diff=1111865</id>
		<title>John Wick: Chapter 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=John_Wick:_Chapter_2&amp;diff=1111865"/>
		<updated>2017-06-11T12:34:20Z</updated>

		<summary type="html">&lt;p&gt;Kliwher: /* M4A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NowShowing}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Movie&lt;br /&gt;
|name=John Wick: Chapter 2&lt;br /&gt;
|picture=JohnWick2 cover.jpg&lt;br /&gt;
|caption=Poster&lt;br /&gt;
|country=[[Image:USA.jpg|25px]] USA&lt;br /&gt;
|director=Chad Stahelski&lt;br /&gt;
|date=2017&lt;br /&gt;
|studio=87Eleven&amp;lt;br&amp;gt;Thunder Road Pictures&lt;br /&gt;
|distributor=Summit Entertainment&lt;br /&gt;
|character1=John Wick&lt;br /&gt;
|actor1=[[Keanu Reeves]]&lt;br /&gt;
|character2=Cassian&lt;br /&gt;
|actor2=[[Common]]&lt;br /&gt;
|character3=Helen Wick&lt;br /&gt;
|actor3=[[Bridget Moynahan]]&lt;br /&gt;
|character4=Winston&lt;br /&gt;
|actor4=[[Ian McShane]]&lt;br /&gt;
|character5=Aurelio&lt;br /&gt;
|actor5=[[John Leguizamo]]&lt;br /&gt;
|character6=Charon&lt;br /&gt;
|actor6=[[Lance Reddick]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''John Wick: Chapter 2''''' is the 2017 sequel to 2014's ''[[John Wick]]''. [[Keanu Reeves]] returns as the title character and Chad Stahelski returns as director. The sequel finds Wick coming out of retirement when rivals attempt to take over a criminal syndicate. &lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Glock 34 - TTI John Wick Combat Master Package==&lt;br /&gt;
John Wick ([[Keanu Reeves]]) uses a [[Glock 34]] customized with the Taran Tactical Innovations John Wick Combat Master Package. He acquired this gun as well as his backup [[Glock 26]], AR-15, and [[Benelli M Series Super 90 Shotguns|Benelli M4]] from The Sommelier ([[Peter Serafinowicz]]) in Rome. &lt;br /&gt;
[[Image:Glock34.jpg‎|thumb|none|300px|Glock 34 - 9x19mm]]&lt;br /&gt;
[[Image:JW2G26.jpg|thumb|none|400px|The actual G34 displayed at SHOT Show 2017.]]&lt;br /&gt;
[[File:JW2 319.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
A [[Glock 26]] compact pistol, John Wick's original backup sidearm, is seen in the case of weapons that Wick reburies in the floor (oddly, however, the Glock 26 he buries has a magazine with an extended baseplate - he did not use this in the first film.) He retrieves another one from a deposit box but never uses it. He gets a new one from The Sommelier - like his Glock 34, it is also customized by TTI. He uses the G26 during his first fight with Cassian after being disarmed of his G34, then loses it when he returns to New York.&lt;br /&gt;
[[Image:Glock 26.jpg‎|thumb|none|300px|Glock 26 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:JW2G26A.jpg|thumb|none|450px|The actual G26 displayed at SHOT Show 2017.]]&lt;br /&gt;
[[Image:JW2 300.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:JW2 G26B.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
John also uses multiple [[Glock 17]]s during the final battle when his Kimber 1911 ran empty.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:John Wick2 pistol.jpg|thumb|none|600px|John loads the gun after checking the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30L==&lt;br /&gt;
John Wick's original sidearm, a compensator-fitted [[Heckler &amp;amp; Koch P30L]], is briefly seen at the beginning of the movie, where he reburies it alongside his equipment and the other guns he used in the first film.&lt;br /&gt;
[[Image:HK P30L.jpg|thumb|none|300px|Heckler &amp;amp; Koch P30L - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Warrior==&lt;br /&gt;
Wick  receives a [[Kimber Warrior]] from The Bowery King ([[Laurence Fishburne]]) with only 1 magazine with exactly 7 rounds for the final battle. &lt;br /&gt;
[[Image:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[Image:JW2Kimber1911.jpg|thumb|none|600px|The Bowery King presents John a &amp;quot;Kimber 1911&amp;quot;]]&lt;br /&gt;
[[Image:JW21911.jpg|thumb|none|600px|John Wick loads his Kimber.]]&lt;br /&gt;
[[Image:JW2_317.jpg|thumb|none|600px|Wick employs the C.A.R. stance, Kimber in his hands.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot;==&lt;br /&gt;
John Wick ([[Keanu Reeves]]) picks up a suppressed [[M1911A1|Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot;]] before his fights in the subway. Ares ([[Ruby Rose]]) also uses one (unsuppressed) in the catacombs and in the final fight (suppressor fitted).&lt;br /&gt;
[[File:SW1911SC_E_Series.jpg|thumb|none|350px|Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:JW2_310.jpg|thumb|none|600px|Bloodied-face Wick drawing his suppressed SW1911 that he picked up earlier. Note the slide serrations.]]&lt;br /&gt;
&lt;br /&gt;
==1911==&lt;br /&gt;
&lt;br /&gt;
During their first fight, Cassian ([[Common]]) uses what appears to be a two-tone [[M1911 pistol series|1911]] before being disarmed, this is a continuity error as he was using an [[Arsenal Strike One]] in earlier shots. John Wick also uses a compensated reversed two-tone 1911 in the final scene at the Continental, which could be a continuity error as that scene was directly after his fight with Ares. &lt;br /&gt;
&lt;br /&gt;
Several henchmen also use 1911s including one that allowed John to reload his Kimber before his final confrontation with D’Antonio&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2CommonvsWick.jpg|thumb|none|450px|Behind the scenes shot.]]&lt;br /&gt;
&lt;br /&gt;
==Arsenal Strike One==&lt;br /&gt;
&lt;br /&gt;
The two-tone [[Arsenal Strike One]] is carried and used by Cassian ([[Common]]). He first used it unsuppressed in Rome and used it suppressed in New York. &lt;br /&gt;
&lt;br /&gt;
[[File:ArsenalS1.jpg|thumb|none|300px|Arsenal Strike One - 9x19mm]]&lt;br /&gt;
[[Image:JW2Common.jpg|thumb|none|400px|Cassian aiming his suppressed Strike One during the subway fight.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 80 Series Pistols - &amp;quot;Cheetah&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An assassin attacked John with a suppressed [[Beretta 85FS]] or what resembles on. D’Antonio uses one at the end of the movie.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-85FS.jpg‎ |thumb|none|300px|Beretta 85FS - .380 ACP (same as the 84, but has a single stacked magazine instead of the double stacked one used by the 84.)]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
== TTI TR-1 AR-15 ==&lt;br /&gt;
Wick uses a &amp;quot;Taran Tactical Innovations Rifle model TR&amp;quot;, fitted with BCM parts, compensator, a 1-6x24 Trijicon Accupoint scope with an RMR on a canted rail and Magpul PMAGs. A guard following Ares ([[Ruby Rose]]) is also seen with one in a similar configuration. &lt;br /&gt;
[[File:Taran-Tactical-TR-U1-Ultralight.jpg|thumb|none|500px|Taran Tactical Innovations TR-1 Ultralight rifle with Trijicon AccuPoint - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2AR.jpg|thumb|none|600px|John Wick ([[Keanu Reeves]]) checks his &amp;quot;AR-15&amp;quot;.]]&lt;br /&gt;
[[Image:John Wick2 AR 01.jpg|thumb|none|600px|Note the Taran Tactical logo on the lower receiver.]]&lt;br /&gt;
[[Image:John Wick2 AR 02.jpg|thumb|none|600px|Wick chambering a round in his TTI rifle. Note that the magazines have been fitted with Taran Tactical PMAG extensions, which allows the mags to hold 5 more rounds.]]&lt;br /&gt;
[[Image:JW2_315.jpg|thumb|none|600px|The guard on the right is seen with the rifle.]]&lt;br /&gt;
[[Image:John Wick2 AR 03.jpg|thumb|none|600px|The TTI rifle in the lower left corner. Here the BCM furniture can be seen.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
Guards following Ares (Ruby Rose) appear to be armed with the [[SIG SG 550]] rifle.&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|500px|SIG SG 550 assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2_303.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
A [[SIG SG 552]] is used by a guard. Oddly, in a previous scene, these rifles had rear sights, but in the mirrors scene, they are missing the rear sights. &lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|400px|none|SIG SG 552-2, version with permanent scope rail - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2_315.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:JW2_318.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
&lt;br /&gt;
One of Ares's men is also seen with a [[M4A1]].&lt;br /&gt;
&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2_M4.jpg|thumb|none|600px|The henchman in the foreground is seen with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Shotgun=&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
&lt;br /&gt;
John uses a [[Benelli M Series Super 90 Shotguns|Benelli M4 Super 90]] during the fight in the catacombs. It is fitted with a fixed stock and customized by TTI.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4_Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical - 12 gauge]]&lt;br /&gt;
[[Image:JW2_BM4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
== Arwen 37 == &lt;br /&gt;
&lt;br /&gt;
An [[Arwen 37]] is used by Santino D’Antonio ([[Riccardo Scamarcio]]) to destroy John Wick's house.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arwen 37.JPG|thumb|none|400px|Arwen gas grenade launcher - 37mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:JW2 304.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2 305.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==The Sommelier's Armory==&lt;br /&gt;
&lt;br /&gt;
The Sommelier's ([[Peter Serafinowicz]]) arsenal.&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2Weapons.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2Armory1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2Armory2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== The Bowery King's Armory ==&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2BoweryKing.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Poster Weapons==&lt;br /&gt;
[[Image:JohnWick2 cover.jpg|thumb|none|400px|The film's first official poster features several firearms: a sawed-off [[Remington 870]], a [[Heckler &amp;amp; Koch P30L]] (fitted with the same compensator from the [[John Wick|first film]]), a [[Beretta 92FS]], two [[Beretta 92FS Inox]]es, two [[Beretta 90Two]]s, and several customized [[Colt M1911]] variants (one of which is obviously a replica with a visible parting line).]]&lt;br /&gt;
&lt;br /&gt;
{{Film Action}}&lt;/div&gt;</summary>
		<author><name>Kliwher</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=John_Wick:_Chapter_2&amp;diff=1111863</id>
		<title>John Wick: Chapter 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=John_Wick:_Chapter_2&amp;diff=1111863"/>
		<updated>2017-06-11T12:28:34Z</updated>

		<summary type="html">&lt;p&gt;Kliwher: /* Arsenal Strike One */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NowShowing}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Movie&lt;br /&gt;
|name=John Wick: Chapter 2&lt;br /&gt;
|picture=JohnWick2 cover.jpg&lt;br /&gt;
|caption=Poster&lt;br /&gt;
|country=[[Image:USA.jpg|25px]] USA&lt;br /&gt;
|director=Chad Stahelski&lt;br /&gt;
|date=2017&lt;br /&gt;
|studio=87Eleven&amp;lt;br&amp;gt;Thunder Road Pictures&lt;br /&gt;
|distributor=Summit Entertainment&lt;br /&gt;
|character1=John Wick&lt;br /&gt;
|actor1=[[Keanu Reeves]]&lt;br /&gt;
|character2=Cassian&lt;br /&gt;
|actor2=[[Common]]&lt;br /&gt;
|character3=Helen Wick&lt;br /&gt;
|actor3=[[Bridget Moynahan]]&lt;br /&gt;
|character4=Winston&lt;br /&gt;
|actor4=[[Ian McShane]]&lt;br /&gt;
|character5=Aurelio&lt;br /&gt;
|actor5=[[John Leguizamo]]&lt;br /&gt;
|character6=Charon&lt;br /&gt;
|actor6=[[Lance Reddick]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''John Wick: Chapter 2''''' is the 2017 sequel to 2014's ''[[John Wick]]''. [[Keanu Reeves]] returns as the title character and Chad Stahelski returns as director. The sequel finds Wick coming out of retirement when rivals attempt to take over a criminal syndicate. &lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Glock 34 - TTI John Wick Combat Master Package==&lt;br /&gt;
John Wick ([[Keanu Reeves]]) uses a [[Glock 34]] customized with the Taran Tactical Innovations John Wick Combat Master Package. He acquired this gun as well as his backup [[Glock 26]], AR-15, and [[Benelli M Series Super 90 Shotguns|Benelli M4]] from The Sommelier ([[Peter Serafinowicz]]) in Rome. &lt;br /&gt;
[[Image:Glock34.jpg‎|thumb|none|300px|Glock 34 - 9x19mm]]&lt;br /&gt;
[[Image:JW2G26.jpg|thumb|none|400px|The actual G34 displayed at SHOT Show 2017.]]&lt;br /&gt;
[[File:JW2 319.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
A [[Glock 26]] compact pistol, John Wick's original backup sidearm, is seen in the case of weapons that Wick reburies in the floor (oddly, however, the Glock 26 he buries has a magazine with an extended baseplate - he did not use this in the first film.) He retrieves another one from a deposit box but never uses it. He gets a new one from The Sommelier - like his Glock 34, it is also customized by TTI. He uses the G26 during his first fight with Cassian after being disarmed of his G34, then loses it when he returns to New York.&lt;br /&gt;
[[Image:Glock 26.jpg‎|thumb|none|300px|Glock 26 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:JW2G26A.jpg|thumb|none|450px|The actual G26 displayed at SHOT Show 2017.]]&lt;br /&gt;
[[Image:JW2 300.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:JW2 G26B.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
John also uses multiple [[Glock 17]]s during the final battle when his Kimber 1911 ran empty.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:John Wick2 pistol.jpg|thumb|none|600px|John loads the gun after checking the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30L==&lt;br /&gt;
John Wick's original sidearm, a compensator-fitted [[Heckler &amp;amp; Koch P30L]], is briefly seen at the beginning of the movie, where he reburies it alongside his equipment and the other guns he used in the first film.&lt;br /&gt;
[[Image:HK P30L.jpg|thumb|none|300px|Heckler &amp;amp; Koch P30L - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Warrior==&lt;br /&gt;
Wick  receives a [[Kimber Warrior]] from The Bowery King ([[Laurence Fishburne]]) with only 1 magazine with exactly 7 rounds for the final battle. &lt;br /&gt;
[[Image:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[Image:JW2Kimber1911.jpg|thumb|none|600px|The Bowery King presents John a &amp;quot;Kimber 1911&amp;quot;]]&lt;br /&gt;
[[Image:JW21911.jpg|thumb|none|600px|John Wick loads his Kimber.]]&lt;br /&gt;
[[Image:JW2_317.jpg|thumb|none|600px|Wick employs the C.A.R. stance, Kimber in his hands.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot;==&lt;br /&gt;
John Wick ([[Keanu Reeves]]) picks up a suppressed [[M1911A1|Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot;]] before his fights in the subway. Ares ([[Ruby Rose]]) also uses one (unsuppressed) in the catacombs and in the final fight (suppressor fitted).&lt;br /&gt;
[[File:SW1911SC_E_Series.jpg|thumb|none|350px|Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:JW2_310.jpg|thumb|none|600px|Bloodied-face Wick drawing his suppressed SW1911 that he picked up earlier. Note the slide serrations.]]&lt;br /&gt;
&lt;br /&gt;
==1911==&lt;br /&gt;
&lt;br /&gt;
During their first fight, Cassian ([[Common]]) uses what appears to be a two-tone [[M1911 pistol series|1911]] before being disarmed, this is a continuity error as he was using an [[Arsenal Strike One]] in earlier shots. John Wick also uses a compensated reversed two-tone 1911 in the final scene at the Continental, which could be a continuity error as that scene was directly after his fight with Ares. &lt;br /&gt;
&lt;br /&gt;
Several henchmen also use 1911s including one that allowed John to reload his Kimber before his final confrontation with D’Antonio&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2CommonvsWick.jpg|thumb|none|450px|Behind the scenes shot.]]&lt;br /&gt;
&lt;br /&gt;
==Arsenal Strike One==&lt;br /&gt;
&lt;br /&gt;
The two-tone [[Arsenal Strike One]] is carried and used by Cassian ([[Common]]). He first used it unsuppressed in Rome and used it suppressed in New York. &lt;br /&gt;
&lt;br /&gt;
[[File:ArsenalS1.jpg|thumb|none|300px|Arsenal Strike One - 9x19mm]]&lt;br /&gt;
[[Image:JW2Common.jpg|thumb|none|400px|Cassian aiming his suppressed Strike One during the subway fight.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 80 Series Pistols - &amp;quot;Cheetah&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An assassin attacked John with a suppressed [[Beretta 85FS]] or what resembles on. D’Antonio uses one at the end of the movie.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-85FS.jpg‎ |thumb|none|300px|Beretta 85FS - .380 ACP (same as the 84, but has a single stacked magazine instead of the double stacked one used by the 84.)]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
== TTI TR-1 AR-15 ==&lt;br /&gt;
Wick uses a &amp;quot;Taran Tactical Innovations Rifle model TR&amp;quot;, fitted with BCM parts, compensator, a 1-6x24 Trijicon Accupoint scope with an RMR on a canted rail and Magpul PMAGs. A guard following Ares ([[Ruby Rose]]) is also seen with one in a similar configuration. &lt;br /&gt;
[[File:Taran-Tactical-TR-U1-Ultralight.jpg|thumb|none|500px|Taran Tactical Innovations TR-1 Ultralight rifle with Trijicon AccuPoint - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2AR.jpg|thumb|none|600px|John Wick ([[Keanu Reeves]]) checks his &amp;quot;AR-15&amp;quot;.]]&lt;br /&gt;
[[Image:John Wick2 AR 01.jpg|thumb|none|600px|Note the Taran Tactical logo on the lower receiver.]]&lt;br /&gt;
[[Image:John Wick2 AR 02.jpg|thumb|none|600px|Wick chambering a round in his TTI rifle. Note that the magazines have been fitted with Taran Tactical PMAG extensions, which allows the mags to hold 5 more rounds.]]&lt;br /&gt;
[[Image:JW2_315.jpg|thumb|none|600px|The guard on the right is seen with the rifle.]]&lt;br /&gt;
[[Image:John Wick2 AR 03.jpg|thumb|none|600px|The TTI rifle in the lower left corner. Here the BCM furniture can be seen.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
Guards following Ares (Ruby Rose) appear to be armed with the [[SIG SG 550]] rifle.&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|500px|SIG SG 550 assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2_303.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
A [[SIG SG 552]] is used by a guard. Oddly, in a previous scene, these rifles had rear sights, but in the mirrors scene, they are missing the rear sights. &lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|400px|none|SIG SG 552-2, version with permanent scope rail - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2_315.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:JW2_318.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
&lt;br /&gt;
[[M4A1]]s are seen in the hands of Ares' men.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2_M4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Shotgun=&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
&lt;br /&gt;
John uses a [[Benelli M Series Super 90 Shotguns|Benelli M4 Super 90]] during the fight in the catacombs. It is fitted with a fixed stock and customized by TTI.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4_Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical - 12 gauge]]&lt;br /&gt;
[[Image:JW2_BM4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
== Arwen 37 == &lt;br /&gt;
&lt;br /&gt;
An [[Arwen 37]] is used by Santino D’Antonio ([[Riccardo Scamarcio]]) to destroy John Wick's house.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arwen 37.JPG|thumb|none|400px|Arwen gas grenade launcher - 37mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:JW2 304.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2 305.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==The Sommelier's Armory==&lt;br /&gt;
&lt;br /&gt;
The Sommelier's ([[Peter Serafinowicz]]) arsenal.&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2Weapons.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2Armory1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2Armory2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== The Bowery King's Armory ==&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2BoweryKing.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Poster Weapons==&lt;br /&gt;
[[Image:JohnWick2 cover.jpg|thumb|none|400px|The film's first official poster features several firearms: a sawed-off [[Remington 870]], a [[Heckler &amp;amp; Koch P30L]] (fitted with the same compensator from the [[John Wick|first film]]), a [[Beretta 92FS]], two [[Beretta 92FS Inox]]es, two [[Beretta 90Two]]s, and several customized [[Colt M1911]] variants (one of which is obviously a replica with a visible parting line).]]&lt;br /&gt;
&lt;br /&gt;
{{Film Action}}&lt;/div&gt;</summary>
		<author><name>Kliwher</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=John_Wick:_Chapter_2&amp;diff=1111862</id>
		<title>John Wick: Chapter 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=John_Wick:_Chapter_2&amp;diff=1111862"/>
		<updated>2017-06-11T12:28:10Z</updated>

		<summary type="html">&lt;p&gt;Kliwher: /* Arsenal Strike One */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NowShowing}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Movie&lt;br /&gt;
|name=John Wick: Chapter 2&lt;br /&gt;
|picture=JohnWick2 cover.jpg&lt;br /&gt;
|caption=Poster&lt;br /&gt;
|country=[[Image:USA.jpg|25px]] USA&lt;br /&gt;
|director=Chad Stahelski&lt;br /&gt;
|date=2017&lt;br /&gt;
|studio=87Eleven&amp;lt;br&amp;gt;Thunder Road Pictures&lt;br /&gt;
|distributor=Summit Entertainment&lt;br /&gt;
|character1=John Wick&lt;br /&gt;
|actor1=[[Keanu Reeves]]&lt;br /&gt;
|character2=Cassian&lt;br /&gt;
|actor2=[[Common]]&lt;br /&gt;
|character3=Helen Wick&lt;br /&gt;
|actor3=[[Bridget Moynahan]]&lt;br /&gt;
|character4=Winston&lt;br /&gt;
|actor4=[[Ian McShane]]&lt;br /&gt;
|character5=Aurelio&lt;br /&gt;
|actor5=[[John Leguizamo]]&lt;br /&gt;
|character6=Charon&lt;br /&gt;
|actor6=[[Lance Reddick]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''John Wick: Chapter 2''''' is the 2017 sequel to 2014's ''[[John Wick]]''. [[Keanu Reeves]] returns as the title character and Chad Stahelski returns as director. The sequel finds Wick coming out of retirement when rivals attempt to take over a criminal syndicate. &lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Glock 34 - TTI John Wick Combat Master Package==&lt;br /&gt;
John Wick ([[Keanu Reeves]]) uses a [[Glock 34]] customized with the Taran Tactical Innovations John Wick Combat Master Package. He acquired this gun as well as his backup [[Glock 26]], AR-15, and [[Benelli M Series Super 90 Shotguns|Benelli M4]] from The Sommelier ([[Peter Serafinowicz]]) in Rome. &lt;br /&gt;
[[Image:Glock34.jpg‎|thumb|none|300px|Glock 34 - 9x19mm]]&lt;br /&gt;
[[Image:JW2G26.jpg|thumb|none|400px|The actual G34 displayed at SHOT Show 2017.]]&lt;br /&gt;
[[File:JW2 319.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
A [[Glock 26]] compact pistol, John Wick's original backup sidearm, is seen in the case of weapons that Wick reburies in the floor (oddly, however, the Glock 26 he buries has a magazine with an extended baseplate - he did not use this in the first film.) He retrieves another one from a deposit box but never uses it. He gets a new one from The Sommelier - like his Glock 34, it is also customized by TTI. He uses the G26 during his first fight with Cassian after being disarmed of his G34, then loses it when he returns to New York.&lt;br /&gt;
[[Image:Glock 26.jpg‎|thumb|none|300px|Glock 26 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:JW2G26A.jpg|thumb|none|450px|The actual G26 displayed at SHOT Show 2017.]]&lt;br /&gt;
[[Image:JW2 300.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:JW2 G26B.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
John also uses multiple [[Glock 17]]s during the final battle when his Kimber 1911 ran empty.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:John Wick2 pistol.jpg|thumb|none|600px|John loads the gun after checking the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30L==&lt;br /&gt;
John Wick's original sidearm, a compensator-fitted [[Heckler &amp;amp; Koch P30L]], is briefly seen at the beginning of the movie, where he reburies it alongside his equipment and the other guns he used in the first film.&lt;br /&gt;
[[Image:HK P30L.jpg|thumb|none|300px|Heckler &amp;amp; Koch P30L - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Warrior==&lt;br /&gt;
Wick  receives a [[Kimber Warrior]] from The Bowery King ([[Laurence Fishburne]]) with only 1 magazine with exactly 7 rounds for the final battle. &lt;br /&gt;
[[Image:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[Image:JW2Kimber1911.jpg|thumb|none|600px|The Bowery King presents John a &amp;quot;Kimber 1911&amp;quot;]]&lt;br /&gt;
[[Image:JW21911.jpg|thumb|none|600px|John Wick loads his Kimber.]]&lt;br /&gt;
[[Image:JW2_317.jpg|thumb|none|600px|Wick employs the C.A.R. stance, Kimber in his hands.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot;==&lt;br /&gt;
John Wick ([[Keanu Reeves]]) picks up a suppressed [[M1911A1|Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot;]] before his fights in the subway. Ares ([[Ruby Rose]]) also uses one (unsuppressed) in the catacombs and in the final fight (suppressor fitted).&lt;br /&gt;
[[File:SW1911SC_E_Series.jpg|thumb|none|350px|Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:JW2_310.jpg|thumb|none|600px|Bloodied-face Wick drawing his suppressed SW1911 that he picked up earlier. Note the slide serrations.]]&lt;br /&gt;
&lt;br /&gt;
==1911==&lt;br /&gt;
&lt;br /&gt;
During their first fight, Cassian ([[Common]]) uses what appears to be a two-tone [[M1911 pistol series|1911]] before being disarmed, this is a continuity error as he was using an [[Arsenal Strike One]] in earlier shots. John Wick also uses a compensated reversed two-tone 1911 in the final scene at the Continental, which could be a continuity error as that scene was directly after his fight with Ares. &lt;br /&gt;
&lt;br /&gt;
Several henchmen also use 1911s including one that allowed John to reload his Kimber before his final confrontation with D’Antonio&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2CommonvsWick.jpg|thumb|none|450px|Behind the scenes shot.]]&lt;br /&gt;
&lt;br /&gt;
==Arsenal Strike One==&lt;br /&gt;
&lt;br /&gt;
The [[Arsenal Strike One]] is carried and used by Cassian ([[Common]]). He first used it unsuppressed in Rome and used it suppressed in New York. &lt;br /&gt;
&lt;br /&gt;
[[File:ArsenalS1.jpg|thumb|none|300px|Arsenal Strike One - 9x19mm]]&lt;br /&gt;
[[Image:JW2Common.jpg|thumb|none|400px|Cassian aiming his suppressed Strike One during the subway fight.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 80 Series Pistols - &amp;quot;Cheetah&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An assassin attacked John with a suppressed [[Beretta 85FS]] or what resembles on. D’Antonio uses one at the end of the movie.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-85FS.jpg‎ |thumb|none|300px|Beretta 85FS - .380 ACP (same as the 84, but has a single stacked magazine instead of the double stacked one used by the 84.)]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
== TTI TR-1 AR-15 ==&lt;br /&gt;
Wick uses a &amp;quot;Taran Tactical Innovations Rifle model TR&amp;quot;, fitted with BCM parts, compensator, a 1-6x24 Trijicon Accupoint scope with an RMR on a canted rail and Magpul PMAGs. A guard following Ares ([[Ruby Rose]]) is also seen with one in a similar configuration. &lt;br /&gt;
[[File:Taran-Tactical-TR-U1-Ultralight.jpg|thumb|none|500px|Taran Tactical Innovations TR-1 Ultralight rifle with Trijicon AccuPoint - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2AR.jpg|thumb|none|600px|John Wick ([[Keanu Reeves]]) checks his &amp;quot;AR-15&amp;quot;.]]&lt;br /&gt;
[[Image:John Wick2 AR 01.jpg|thumb|none|600px|Note the Taran Tactical logo on the lower receiver.]]&lt;br /&gt;
[[Image:John Wick2 AR 02.jpg|thumb|none|600px|Wick chambering a round in his TTI rifle. Note that the magazines have been fitted with Taran Tactical PMAG extensions, which allows the mags to hold 5 more rounds.]]&lt;br /&gt;
[[Image:JW2_315.jpg|thumb|none|600px|The guard on the right is seen with the rifle.]]&lt;br /&gt;
[[Image:John Wick2 AR 03.jpg|thumb|none|600px|The TTI rifle in the lower left corner. Here the BCM furniture can be seen.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
Guards following Ares (Ruby Rose) appear to be armed with the [[SIG SG 550]] rifle.&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|500px|SIG SG 550 assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2_303.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
A [[SIG SG 552]] is used by a guard. Oddly, in a previous scene, these rifles had rear sights, but in the mirrors scene, they are missing the rear sights. &lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|400px|none|SIG SG 552-2, version with permanent scope rail - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2_315.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:JW2_318.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
&lt;br /&gt;
[[M4A1]]s are seen in the hands of Ares' men.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2_M4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Shotgun=&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
&lt;br /&gt;
John uses a [[Benelli M Series Super 90 Shotguns|Benelli M4 Super 90]] during the fight in the catacombs. It is fitted with a fixed stock and customized by TTI.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4_Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical - 12 gauge]]&lt;br /&gt;
[[Image:JW2_BM4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
== Arwen 37 == &lt;br /&gt;
&lt;br /&gt;
An [[Arwen 37]] is used by Santino D’Antonio ([[Riccardo Scamarcio]]) to destroy John Wick's house.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arwen 37.JPG|thumb|none|400px|Arwen gas grenade launcher - 37mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:JW2 304.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2 305.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==The Sommelier's Armory==&lt;br /&gt;
&lt;br /&gt;
The Sommelier's ([[Peter Serafinowicz]]) arsenal.&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2Weapons.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2Armory1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2Armory2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== The Bowery King's Armory ==&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2BoweryKing.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Poster Weapons==&lt;br /&gt;
[[Image:JohnWick2 cover.jpg|thumb|none|400px|The film's first official poster features several firearms: a sawed-off [[Remington 870]], a [[Heckler &amp;amp; Koch P30L]] (fitted with the same compensator from the [[John Wick|first film]]), a [[Beretta 92FS]], two [[Beretta 92FS Inox]]es, two [[Beretta 90Two]]s, and several customized [[Colt M1911]] variants (one of which is obviously a replica with a visible parting line).]]&lt;br /&gt;
&lt;br /&gt;
{{Film Action}}&lt;/div&gt;</summary>
		<author><name>Kliwher</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=John_Wick:_Chapter_2&amp;diff=1111861</id>
		<title>John Wick: Chapter 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=John_Wick:_Chapter_2&amp;diff=1111861"/>
		<updated>2017-06-11T12:23:07Z</updated>

		<summary type="html">&lt;p&gt;Kliwher: /* 1911 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NowShowing}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Movie&lt;br /&gt;
|name=John Wick: Chapter 2&lt;br /&gt;
|picture=JohnWick2 cover.jpg&lt;br /&gt;
|caption=Poster&lt;br /&gt;
|country=[[Image:USA.jpg|25px]] USA&lt;br /&gt;
|director=Chad Stahelski&lt;br /&gt;
|date=2017&lt;br /&gt;
|studio=87Eleven&amp;lt;br&amp;gt;Thunder Road Pictures&lt;br /&gt;
|distributor=Summit Entertainment&lt;br /&gt;
|character1=John Wick&lt;br /&gt;
|actor1=[[Keanu Reeves]]&lt;br /&gt;
|character2=Cassian&lt;br /&gt;
|actor2=[[Common]]&lt;br /&gt;
|character3=Helen Wick&lt;br /&gt;
|actor3=[[Bridget Moynahan]]&lt;br /&gt;
|character4=Winston&lt;br /&gt;
|actor4=[[Ian McShane]]&lt;br /&gt;
|character5=Aurelio&lt;br /&gt;
|actor5=[[John Leguizamo]]&lt;br /&gt;
|character6=Charon&lt;br /&gt;
|actor6=[[Lance Reddick]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''John Wick: Chapter 2''''' is the 2017 sequel to 2014's ''[[John Wick]]''. [[Keanu Reeves]] returns as the title character and Chad Stahelski returns as director. The sequel finds Wick coming out of retirement when rivals attempt to take over a criminal syndicate. &lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Glock 34 - TTI John Wick Combat Master Package==&lt;br /&gt;
John Wick ([[Keanu Reeves]]) uses a [[Glock 34]] customized with the Taran Tactical Innovations John Wick Combat Master Package. He acquired this gun as well as his backup [[Glock 26]], AR-15, and [[Benelli M Series Super 90 Shotguns|Benelli M4]] from The Sommelier ([[Peter Serafinowicz]]) in Rome. &lt;br /&gt;
[[Image:Glock34.jpg‎|thumb|none|300px|Glock 34 - 9x19mm]]&lt;br /&gt;
[[Image:JW2G26.jpg|thumb|none|400px|The actual G34 displayed at SHOT Show 2017.]]&lt;br /&gt;
[[File:JW2 319.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
A [[Glock 26]] compact pistol, John Wick's original backup sidearm, is seen in the case of weapons that Wick reburies in the floor (oddly, however, the Glock 26 he buries has a magazine with an extended baseplate - he did not use this in the first film.) He retrieves another one from a deposit box but never uses it. He gets a new one from The Sommelier - like his Glock 34, it is also customized by TTI. He uses the G26 during his first fight with Cassian after being disarmed of his G34, then loses it when he returns to New York.&lt;br /&gt;
[[Image:Glock 26.jpg‎|thumb|none|300px|Glock 26 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:JW2G26A.jpg|thumb|none|450px|The actual G26 displayed at SHOT Show 2017.]]&lt;br /&gt;
[[Image:JW2 300.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:JW2 G26B.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
John also uses multiple [[Glock 17]]s during the final battle when his Kimber 1911 ran empty.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:John Wick2 pistol.jpg|thumb|none|600px|John loads the gun after checking the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30L==&lt;br /&gt;
John Wick's original sidearm, a compensator-fitted [[Heckler &amp;amp; Koch P30L]], is briefly seen at the beginning of the movie, where he reburies it alongside his equipment and the other guns he used in the first film.&lt;br /&gt;
[[Image:HK P30L.jpg|thumb|none|300px|Heckler &amp;amp; Koch P30L - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Warrior==&lt;br /&gt;
Wick  receives a [[Kimber Warrior]] from The Bowery King ([[Laurence Fishburne]]) with only 1 magazine with exactly 7 rounds for the final battle. &lt;br /&gt;
[[Image:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[Image:JW2Kimber1911.jpg|thumb|none|600px|The Bowery King presents John a &amp;quot;Kimber 1911&amp;quot;]]&lt;br /&gt;
[[Image:JW21911.jpg|thumb|none|600px|John Wick loads his Kimber.]]&lt;br /&gt;
[[Image:JW2_317.jpg|thumb|none|600px|Wick employs the C.A.R. stance, Kimber in his hands.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot;==&lt;br /&gt;
John Wick ([[Keanu Reeves]]) picks up a suppressed [[M1911A1|Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot;]] before his fights in the subway. Ares ([[Ruby Rose]]) also uses one (unsuppressed) in the catacombs and in the final fight (suppressor fitted).&lt;br /&gt;
[[File:SW1911SC_E_Series.jpg|thumb|none|350px|Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:JW2_310.jpg|thumb|none|600px|Bloodied-face Wick drawing his suppressed SW1911 that he picked up earlier. Note the slide serrations.]]&lt;br /&gt;
&lt;br /&gt;
==1911==&lt;br /&gt;
&lt;br /&gt;
During their first fight, Cassian ([[Common]]) uses what appears to be a two-tone [[M1911 pistol series|1911]] before being disarmed, this is a continuity error as he was using an [[Arsenal Strike One]] in earlier shots. John Wick also uses a compensated reversed two-tone 1911 in the final scene at the Continental, which could be a continuity error as that scene was directly after his fight with Ares. &lt;br /&gt;
&lt;br /&gt;
Several henchmen also use 1911s including one that allowed John to reload his Kimber before his final confrontation with D’Antonio&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2CommonvsWick.jpg|thumb|none|450px|Behind the scenes shot.]]&lt;br /&gt;
&lt;br /&gt;
==Arsenal Strike One==&lt;br /&gt;
&lt;br /&gt;
A suppressed two-tone [[Arsenal Strike One]] is used by Cassian ([[Common]])&lt;br /&gt;
&lt;br /&gt;
[[File:ArsenalS1.jpg|thumb|none|300px|Arsenal Strike One - 9x19mm]]&lt;br /&gt;
[[Image:JW2Common.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 80 Series Pistols - &amp;quot;Cheetah&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An assassin attacked John with a suppressed [[Beretta 85FS]] or what resembles on. D’Antonio uses one at the end of the movie.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-85FS.jpg‎ |thumb|none|300px|Beretta 85FS - .380 ACP (same as the 84, but has a single stacked magazine instead of the double stacked one used by the 84.)]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
== TTI TR-1 AR-15 ==&lt;br /&gt;
Wick uses a &amp;quot;Taran Tactical Innovations Rifle model TR&amp;quot;, fitted with BCM parts, compensator, a 1-6x24 Trijicon Accupoint scope with an RMR on a canted rail and Magpul PMAGs. A guard following Ares ([[Ruby Rose]]) is also seen with one in a similar configuration. &lt;br /&gt;
[[File:Taran-Tactical-TR-U1-Ultralight.jpg|thumb|none|500px|Taran Tactical Innovations TR-1 Ultralight rifle with Trijicon AccuPoint - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2AR.jpg|thumb|none|600px|John Wick ([[Keanu Reeves]]) checks his &amp;quot;AR-15&amp;quot;.]]&lt;br /&gt;
[[Image:John Wick2 AR 01.jpg|thumb|none|600px|Note the Taran Tactical logo on the lower receiver.]]&lt;br /&gt;
[[Image:John Wick2 AR 02.jpg|thumb|none|600px|Wick chambering a round in his TTI rifle. Note that the magazines have been fitted with Taran Tactical PMAG extensions, which allows the mags to hold 5 more rounds.]]&lt;br /&gt;
[[Image:JW2_315.jpg|thumb|none|600px|The guard on the right is seen with the rifle.]]&lt;br /&gt;
[[Image:John Wick2 AR 03.jpg|thumb|none|600px|The TTI rifle in the lower left corner. Here the BCM furniture can be seen.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
Guards following Ares (Ruby Rose) appear to be armed with the [[SIG SG 550]] rifle.&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|500px|SIG SG 550 assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2_303.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
A [[SIG SG 552]] is used by a guard. Oddly, in a previous scene, these rifles had rear sights, but in the mirrors scene, they are missing the rear sights. &lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|400px|none|SIG SG 552-2, version with permanent scope rail - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2_315.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:JW2_318.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
&lt;br /&gt;
[[M4A1]]s are seen in the hands of Ares' men.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2_M4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Shotgun=&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
&lt;br /&gt;
John uses a [[Benelli M Series Super 90 Shotguns|Benelli M4 Super 90]] during the fight in the catacombs. It is fitted with a fixed stock and customized by TTI.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4_Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical - 12 gauge]]&lt;br /&gt;
[[Image:JW2_BM4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
== Arwen 37 == &lt;br /&gt;
&lt;br /&gt;
An [[Arwen 37]] is used by Santino D’Antonio ([[Riccardo Scamarcio]]) to destroy John Wick's house.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arwen 37.JPG|thumb|none|400px|Arwen gas grenade launcher - 37mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:JW2 304.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2 305.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==The Sommelier's Armory==&lt;br /&gt;
&lt;br /&gt;
The Sommelier's ([[Peter Serafinowicz]]) arsenal.&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2Weapons.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2Armory1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2Armory2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== The Bowery King's Armory ==&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2BoweryKing.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Poster Weapons==&lt;br /&gt;
[[Image:JohnWick2 cover.jpg|thumb|none|400px|The film's first official poster features several firearms: a sawed-off [[Remington 870]], a [[Heckler &amp;amp; Koch P30L]] (fitted with the same compensator from the [[John Wick|first film]]), a [[Beretta 92FS]], two [[Beretta 92FS Inox]]es, two [[Beretta 90Two]]s, and several customized [[Colt M1911]] variants (one of which is obviously a replica with a visible parting line).]]&lt;br /&gt;
&lt;br /&gt;
{{Film Action}}&lt;/div&gt;</summary>
		<author><name>Kliwher</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=John_Wick:_Chapter_2&amp;diff=1111857</id>
		<title>John Wick: Chapter 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=John_Wick:_Chapter_2&amp;diff=1111857"/>
		<updated>2017-06-11T12:20:08Z</updated>

		<summary type="html">&lt;p&gt;Kliwher: /* Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NowShowing}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Movie&lt;br /&gt;
|name=John Wick: Chapter 2&lt;br /&gt;
|picture=JohnWick2 cover.jpg&lt;br /&gt;
|caption=Poster&lt;br /&gt;
|country=[[Image:USA.jpg|25px]] USA&lt;br /&gt;
|director=Chad Stahelski&lt;br /&gt;
|date=2017&lt;br /&gt;
|studio=87Eleven&amp;lt;br&amp;gt;Thunder Road Pictures&lt;br /&gt;
|distributor=Summit Entertainment&lt;br /&gt;
|character1=John Wick&lt;br /&gt;
|actor1=[[Keanu Reeves]]&lt;br /&gt;
|character2=Cassian&lt;br /&gt;
|actor2=[[Common]]&lt;br /&gt;
|character3=Helen Wick&lt;br /&gt;
|actor3=[[Bridget Moynahan]]&lt;br /&gt;
|character4=Winston&lt;br /&gt;
|actor4=[[Ian McShane]]&lt;br /&gt;
|character5=Aurelio&lt;br /&gt;
|actor5=[[John Leguizamo]]&lt;br /&gt;
|character6=Charon&lt;br /&gt;
|actor6=[[Lance Reddick]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''John Wick: Chapter 2''''' is the 2017 sequel to 2014's ''[[John Wick]]''. [[Keanu Reeves]] returns as the title character and Chad Stahelski returns as director. The sequel finds Wick coming out of retirement when rivals attempt to take over a criminal syndicate. &lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Glock 34 - TTI John Wick Combat Master Package==&lt;br /&gt;
John Wick ([[Keanu Reeves]]) uses a [[Glock 34]] customized with the Taran Tactical Innovations John Wick Combat Master Package. He acquired this gun as well as his backup [[Glock 26]], AR-15, and [[Benelli M Series Super 90 Shotguns|Benelli M4]] from The Sommelier ([[Peter Serafinowicz]]) in Rome. &lt;br /&gt;
[[Image:Glock34.jpg‎|thumb|none|300px|Glock 34 - 9x19mm]]&lt;br /&gt;
[[Image:JW2G26.jpg|thumb|none|400px|The actual G34 displayed at SHOT Show 2017.]]&lt;br /&gt;
[[File:JW2 319.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
A [[Glock 26]] compact pistol, John Wick's original backup sidearm, is seen in the case of weapons that Wick reburies in the floor (oddly, however, the Glock 26 he buries has a magazine with an extended baseplate - he did not use this in the first film.) He retrieves another one from a deposit box but never uses it. He gets a new one from The Sommelier - like his Glock 34, it is also customized by TTI. He uses the G26 during his first fight with Cassian after being disarmed of his G34, then loses it when he returns to New York.&lt;br /&gt;
[[Image:Glock 26.jpg‎|thumb|none|300px|Glock 26 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:JW2G26A.jpg|thumb|none|450px|The actual G26 displayed at SHOT Show 2017.]]&lt;br /&gt;
[[Image:JW2 300.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:JW2 G26B.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
John also uses multiple [[Glock 17]]s during the final battle when his Kimber 1911 ran empty.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:John Wick2 pistol.jpg|thumb|none|600px|John loads the gun after checking the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30L==&lt;br /&gt;
John Wick's original sidearm, a compensator-fitted [[Heckler &amp;amp; Koch P30L]], is briefly seen at the beginning of the movie, where he reburies it alongside his equipment and the other guns he used in the first film.&lt;br /&gt;
[[Image:HK P30L.jpg|thumb|none|300px|Heckler &amp;amp; Koch P30L - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Warrior==&lt;br /&gt;
Wick  receives a [[Kimber Warrior]] from The Bowery King ([[Laurence Fishburne]]) with only 1 magazine with exactly 7 rounds for the final battle. &lt;br /&gt;
[[Image:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[Image:JW2Kimber1911.jpg|thumb|none|600px|The Bowery King presents John a &amp;quot;Kimber 1911&amp;quot;]]&lt;br /&gt;
[[Image:JW21911.jpg|thumb|none|600px|John Wick loads his Kimber.]]&lt;br /&gt;
[[Image:JW2_317.jpg|thumb|none|600px|Wick employs the C.A.R. stance, Kimber in his hands.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot;==&lt;br /&gt;
John Wick ([[Keanu Reeves]]) picks up a suppressed [[M1911A1|Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot;]] before his fights in the subway. Ares ([[Ruby Rose]]) also uses one (unsuppressed) in the catacombs and in the final fight (suppressor fitted).&lt;br /&gt;
[[File:SW1911SC_E_Series.jpg|thumb|none|350px|Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:JW2_310.jpg|thumb|none|600px|Bloodied-face Wick drawing his suppressed SW1911 that he picked up earlier. Note the slide serrations.]]&lt;br /&gt;
&lt;br /&gt;
==1911==&lt;br /&gt;
&lt;br /&gt;
During their first fight, Cassian ([[Common]]) uses what appears to be a two-tone [[M1911 pistol series|1911]] before being disarmed. John Wick also uses a compensated reversed two-tone 1911 in the final scene at the Continental, which could be a continuity error as that scene was directly after his fight with Ares. &lt;br /&gt;
&lt;br /&gt;
Several henchmen also use 1911s including one that allowed John to reload his Kimber before his final confrontation with D’Antonio&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2CommonvsWick.jpg|thumb|none|450px|Behind the scenes shot.]]&lt;br /&gt;
&lt;br /&gt;
==Arsenal Strike One==&lt;br /&gt;
&lt;br /&gt;
A suppressed two-tone [[Arsenal Strike One]] is used by Cassian ([[Common]])&lt;br /&gt;
&lt;br /&gt;
[[File:ArsenalS1.jpg|thumb|none|300px|Arsenal Strike One - 9x19mm]]&lt;br /&gt;
[[Image:JW2Common.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 80 Series Pistols - &amp;quot;Cheetah&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An assassin attacked John with a suppressed [[Beretta 85FS]] or what resembles on. D’Antonio uses one at the end of the movie.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-85FS.jpg‎ |thumb|none|300px|Beretta 85FS - .380 ACP (same as the 84, but has a single stacked magazine instead of the double stacked one used by the 84.)]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
== TTI TR-1 AR-15 ==&lt;br /&gt;
Wick uses a &amp;quot;Taran Tactical Innovations Rifle model TR&amp;quot;, fitted with BCM parts, compensator, a 1-6x24 Trijicon Accupoint scope with an RMR on a canted rail and Magpul PMAGs. A guard following Ares ([[Ruby Rose]]) is also seen with one in a similar configuration. &lt;br /&gt;
[[File:Taran-Tactical-TR-U1-Ultralight.jpg|thumb|none|500px|Taran Tactical Innovations TR-1 Ultralight rifle with Trijicon AccuPoint - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2AR.jpg|thumb|none|600px|John Wick ([[Keanu Reeves]]) checks his &amp;quot;AR-15&amp;quot;.]]&lt;br /&gt;
[[Image:John Wick2 AR 01.jpg|thumb|none|600px|Note the Taran Tactical logo on the lower receiver.]]&lt;br /&gt;
[[Image:John Wick2 AR 02.jpg|thumb|none|600px|Wick chambering a round in his TTI rifle. Note that the magazines have been fitted with Taran Tactical PMAG extensions, which allows the mags to hold 5 more rounds.]]&lt;br /&gt;
[[Image:JW2_315.jpg|thumb|none|600px|The guard on the right is seen with the rifle.]]&lt;br /&gt;
[[Image:John Wick2 AR 03.jpg|thumb|none|600px|The TTI rifle in the lower left corner. Here the BCM furniture can be seen.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
Guards following Ares (Ruby Rose) appear to be armed with the [[SIG SG 550]] rifle.&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|500px|SIG SG 550 assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2_303.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
A [[SIG SG 552]] is used by a guard. Oddly, in a previous scene, these rifles had rear sights, but in the mirrors scene, they are missing the rear sights. &lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|400px|none|SIG SG 552-2, version with permanent scope rail - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2_315.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:JW2_318.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
&lt;br /&gt;
[[M4A1]]s are seen in the hands of Ares' men.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2_M4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Shotgun=&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
&lt;br /&gt;
John uses a [[Benelli M Series Super 90 Shotguns|Benelli M4 Super 90]] during the fight in the catacombs. It is fitted with a fixed stock and customized by TTI.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4_Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical - 12 gauge]]&lt;br /&gt;
[[Image:JW2_BM4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
== Arwen 37 == &lt;br /&gt;
&lt;br /&gt;
An [[Arwen 37]] is used by Santino D’Antonio ([[Riccardo Scamarcio]]) to destroy John Wick's house.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arwen 37.JPG|thumb|none|400px|Arwen gas grenade launcher - 37mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:JW2 304.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2 305.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==The Sommelier's Armory==&lt;br /&gt;
&lt;br /&gt;
The Sommelier's ([[Peter Serafinowicz]]) arsenal.&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2Weapons.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2Armory1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2Armory2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== The Bowery King's Armory ==&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2BoweryKing.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Poster Weapons==&lt;br /&gt;
[[Image:JohnWick2 cover.jpg|thumb|none|400px|The film's first official poster features several firearms: a sawed-off [[Remington 870]], a [[Heckler &amp;amp; Koch P30L]] (fitted with the same compensator from the [[John Wick|first film]]), a [[Beretta 92FS]], two [[Beretta 92FS Inox]]es, two [[Beretta 90Two]]s, and several customized [[Colt M1911]] variants (one of which is obviously a replica with a visible parting line).]]&lt;br /&gt;
&lt;br /&gt;
{{Film Action}}&lt;/div&gt;</summary>
		<author><name>Kliwher</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:John_Wick:_Chapter_2&amp;diff=1111851</id>
		<title>Talk:John Wick: Chapter 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:John_Wick:_Chapter_2&amp;diff=1111851"/>
		<updated>2017-06-11T12:15:30Z</updated>

		<summary type="html">&lt;p&gt;Kliwher: /* 1911s */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SO MUCH YES --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 21:24, 6 October 2016 (EDT)&lt;br /&gt;
:I KNOW!!! [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 10:43, 7 October 2016 (EDT)&lt;br /&gt;
::The hype is real!--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:44, 8 October 2016 (EDT)&lt;br /&gt;
:::And then there's me: I think the film looks generic.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 21:17, 8 October 2016 (EDT)&lt;br /&gt;
::::It really is, but it's not how original a story can be. The best thing you can do to a generic type of character is to have pretty good acting and for us here, awesome gun play and John Wick is awesome at the gun play. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:59, 12 October 2016 (EDT)&lt;br /&gt;
So, any special reason he's using some fancy Glock and AR-15 from a company no one has heard of? Why not give him his old P30 and HK416 back? Why do armorers keep buying overpriced Glocks with fancy aftermarket parts?--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 23:35, 8 October 2016 (EDT)&lt;br /&gt;
:::Taran Tactical isn't an unknown company. It might not be as famous or infamous as Salient, but it's known enough in some circles. They also trained Will Smith for Suicide Squad. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:11, 9 October 2016 (EDT)&lt;br /&gt;
:I'm pretty sure Keanu Reeves trained with them for the movie.--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 00:35, 9 October 2016 (EDT)&lt;br /&gt;
::I've heard somewhere that Keanu Reeves has some sort of share in Taran Tactical. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:12, 13 October 2016 (EDT)&lt;br /&gt;
:[https://www.facebook.com/TaranTactical/videos/1129178030434266/ Yep]. They even had a [https://www.facebook.com/TaranTactical/posts/1291057160913018 contest perfect for us].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 00:39, 9 October 2016 (EDT)&lt;br /&gt;
::Here's the same [https://www.youtube.com/watch?v=tpr8oqyjKIc video]on youtube for those who loathe facebook. Anyway, i think those tacticooled glocks sorta fit in a silly movie like John Wick. Then again, the only other movies where i've ever seen these types of pimped guns are the Transformers movies and 13 hours.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:23, 9 October 2016 (EDT)&lt;br /&gt;
:::It makes a sort of sense in a way of people of expensive groups will buy expensive things, including guns if need be. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:59, 10 October 2016 (EDT)&lt;br /&gt;
::: One of the unseen henchmen on the poster (on the right) appears to be holding a P30L with the same compensator from the first film. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 11:00, 9 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
Here's another vid of him training with Aaron Cohen, https://www.youtube.com/watch?v=1RKISkjMtPU [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:00, 12 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Please help ID ==&lt;br /&gt;
&lt;br /&gt;
Please help ID this launcher. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 14:30, 19 December 2016 (EST)&lt;br /&gt;
[[File:JW2 304.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2 305.jpg|thumb|none|600px|]]&lt;br /&gt;
::Looks like an [[ARWEN 37]] to me.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 15:09, 19 December 2016 (EST)&lt;br /&gt;
::: It was definitely an ARWEN 37, even got to see the loading process. --[[User:Insertjjs|Insertjjs]] ([[User talk:Insertjjs|talk]]) 07:39, 13 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Glock ==&lt;br /&gt;
Looks like the Glock that was used in this film is currently on display at SHOT Show:&lt;br /&gt;
https://scontent.fdet1-1.fna.fbcdn.net/v/t1.0-9/15977767_10154301140996134_2975412249705260393_n.jpg?oh=e720456e623db93a6644ca3c46a432c9&amp;amp;oe=591FE97A&lt;br /&gt;
&lt;br /&gt;
[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 12:05, 19 January 2017 (EST)&lt;br /&gt;
:Cool--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:38, 19 January 2017 (EST)&lt;br /&gt;
::Apparently he's also carrying a Taran Glock 26 too, if Glock themselves are to be [http://www.thefirearmblog.com/blog/2017/01/26/glock-movies-shot-2017/ believed.]--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:07, 27 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:There's a short clip ad of the scene where John Wick talks to the gun guy about what gun recommendations. He suggested a Glock 34, a Glock 26 as well as an &amp;quot;AR-15&amp;quot; and Benelli M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 10:57, 27 January 2017 (EST)&lt;br /&gt;
::Got a link to that clip?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:36, 27 January 2017 (EST)&lt;br /&gt;
::I've been trying to look for it, but it only appears as an ad every time I watch a Youtube vid. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:28, 27 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Nevermind. Found it https://www.youtube.com/watch?v=lgxWQADcWXI [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:29, 27 January 2017 (EST)&lt;br /&gt;
:That's neat. I guess all those guns have some Taran tactical thing going on with them...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:18, 27 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Armory ==&lt;br /&gt;
&lt;br /&gt;
[[File:JW2Armory1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2Armory2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Grabbed a couple more shots of the armory from the trailer. Does anyone know what the rifles that are hanging horizontally are? I can't place them, and it's bugging me.&lt;br /&gt;
--[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 11:45, 3 February 2017 (EST)&lt;br /&gt;
:Beretta AR70/90?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:16, 3 February 2017 (EST)&lt;br /&gt;
:: Yep, seems like a AR70/90--[[User:Flavio|Flavio]] ([[User talk:Flavio|talk]]) 13:56, 3 February 2017 (EST)&lt;br /&gt;
:::Looks like the 90 to be specific.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:31, 3 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
: In Picture #1 I see several Glock 17s on the top shelf and what looks like a Glock 17L on the very far right. The shelf below that has a compact SIG P220 series handgun (not sure which), a VP9, and two empty spots which is likely where John got his two Glocks below. The one below that has two Beretta 92 handguns, and another that I can't identify (looked ''kind of'' like a compact Walther P99 or Springfield XD but I don't think it is.) The bottom shelf is mostly unidentifiable but the one on the furthest right looks kind of like a HK Mark 23 to me. Leaning against that shelf is an M79. The right most shelf has more Glock 17s, two two-tone SIG-Sauer P226s, and a Beretta 93R. There's another 93R and a Px4 on the one below that. &lt;br /&gt;
: In Picture #2 I see MP5Ks, two of which have compensators attached and several Uzis/Mini-Uzis. To the right of those are a bunch of MP5s, some of which have Surefire lights installed. Can't identify the shotguns, sadly.&lt;br /&gt;
--[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 21:02, 3 February 2017 (EST)&lt;br /&gt;
::There's also a Beretta PM12 in between the MP5Ks and Uzis. Most of the guns on the bottom are hard to ID, but there's a couple of obvious M4/M16 variants.--[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 10:58, 5 February 2017 (EST)&lt;br /&gt;
:::Two of those tall shotguns are Benelli M4s, and it looks like there are two SG553s behind them, in addition to regular Beretta AR 70s.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:47, 5 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Just saw it ==&lt;br /&gt;
&lt;br /&gt;
So let me start by saying that if you're a fan of the first, chances are you'll love this one, I did. The action was beautifully choreographed and shot, and the world of the continental was expanded upon really well. Now for the guns I saw. Bear with me because the movie moved really fast and a lot of guns were used, but this is what I remember.&lt;br /&gt;
&lt;br /&gt;
-HK P30L - Same gun from the first movie, used by John in the opening fight briefly. Later seen buried under John's floor.&lt;br /&gt;
&lt;br /&gt;
-Kel-Tech KSG - Seen briefly being buried underneath John's floor in the beginning.&lt;br /&gt;
&lt;br /&gt;
-Coharie Arms CA-415 - Buried alongside the KSG and another gun I couldn't identify.&lt;br /&gt;
&lt;br /&gt;
-Glock 26 - Also seen alongside the P30L being buried.&lt;br /&gt;
&lt;br /&gt;
-ARWEN 37 - Used by Santino in the beginning of the film. Portrayed as an explosive grenade launcher.&lt;br /&gt;
&lt;br /&gt;
-Glock 34 - Main sidearm used by John in Rome, Had either the TTI or Salient modification. It was specifically referred to as the Glock 34 by &amp;quot;The Sommelier&amp;quot; (armorer). He also mentioned it's Austrian roots as well as the German roots of the P30.&lt;br /&gt;
&lt;br /&gt;
-Glock 27 - Also used by John in Rome. Also provided by The Sommelier. It may have been a Glock 26 but I seem to remember him calling it the 27, I could be wrong though. Used in a fistfight with Cassien.&lt;br /&gt;
&lt;br /&gt;
-Benelli M4 - Also used by John in Rome. Also provided by The Sommelier. Referred to by name and it's Italian roots are directly mentioned.&lt;br /&gt;
&lt;br /&gt;
-TTI TR-1 - Final weapon used by John in Rome (I believe). Once again, provided by The Sommelier. He refers to it as an AR-15, and the specifications of it's attachments were mentioned but unfortunately I cannot remember them. Also appears to be used by Ares men in the final battle&lt;br /&gt;
&lt;br /&gt;
-Kimber Warrior - Used by John as well as countless other assassins including Ares ([[Ruby Rose]]). Seen in both suppressed and unsuppressed modes, both of which are used by John. The Bowery King ([[Laurence Fishburne]]) provides one to John before the climax. He specifically refers to it as a &amp;quot;Kimber 1911&amp;quot; and also mentions it's seven round capacity, which also annoys John. The final gun John handles in the film.&lt;br /&gt;
&lt;br /&gt;
-Grey Glock? - Used by Cassien ([[Common]]) while pursuing John through New York. Appeared to be a grey Colored Glock with a matching grey suppressor. Could be a custom gun or could be something entirely different, I didn't get a clear look at it.&lt;br /&gt;
&lt;br /&gt;
-Various handguns - Used by multiple assassins attempting to kill John in New York. Appeared to be an assortment of Glocks, Kimbers, and HKs in suppressed and unsuppressed forms. Didn't get a clear view of them. John procures many of them from the assassins he kills throughout.&lt;br /&gt;
&lt;br /&gt;
-Beretta Cheetah - Appeared to be used by one of The Bowery King's men who saves John. Seen suppressed. Also used, unsuppressed, by Santino D'Antonio ([[Riccardo Scamarcio]])&lt;br /&gt;
&lt;br /&gt;
-Bowery King arsenal - Various weapons, many the same as seen earlier in the film, however I did notice what appeared to be an RPG-7 in one of the racks.&lt;br /&gt;
&lt;br /&gt;
-Glock 17 - Carried by nearly all of Santino's men. Multiple are used by John in the finale, with him procuring a new one every time he runs out of ammo in the previous one.&lt;br /&gt;
&lt;br /&gt;
-Sig SG 550 and 552 - Used by Ares' men in the finale. Some appeared to lack rear iron sights.&lt;br /&gt;
&lt;br /&gt;
Thats about it. Cassien used a handgun during his fight with John in Rome, but I never got a clear view of it. Also in the finale Ares's men used a collection of AR-15s and I believe a few SMGs. I couldn't quite tell what models the SMGs were, however they appeared to be HKs and also lacked rear iron sights, though I could just be rememebering the Sigs and imagining that they used SMGs (Quite likely to be honest, It was a late showing and I'm fairly tired). I'm sure I missed several guns, as like I said this was a gun heavy movie, however i will comment that many of the same models appeared repeatedly, probably props being reused. Both The Bowery King and The Sommelier had large arsenals with numerous guns I was unable to Identify. Sorry for missing some things, the movie moved at a breakneck pace and I didn't always have time to appreciate the action on screen and notice what guns we're being used.--[[User:1911isthebestgunever|One shot is all it takes.]] ([[User talk:1911isthebestgunever|talk]]) 05:09, 10 February 2017 (EST)&lt;br /&gt;
:The Sommelier mentions that Wick's AR-15 has a Trijicon Accupoint, but I don't remember him specifying the exact model. Also, regarding The Sommeliers arsenal, I believe the rifles in the background are Beretta AR70/90's.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 17:43, 13 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
I just saw it and I am pretty sure Cassien's grey glock was actually an Arsenal Strike One, It had a distinctive step down forward of the ejection port. You get a short but clear view of it when Cassien does an ammo check in the subway shootout. --[[User:Insertjjs|Insertjjs]] ([[User talk:Insertjjs|talk]]) 14:34, 12 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
We also need a photo of TTI's Glock 34 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 15:23, 14 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:They showed them off at the SHOT Show&lt;br /&gt;
:TTI Glock 34&lt;br /&gt;
:http://truthaboutguns-zippykid.netdna-ssl.com/wp-content/uploads/2017/01/20170117_124643-600x537.jpg&lt;br /&gt;
:TTI Glock 26&lt;br /&gt;
:http://truthaboutguns-zippykid.netdna-ssl.com/wp-content/uploads/2017/01/20170117_124607-600x341.jpg&lt;br /&gt;
Also there was a picture (cut away drawing?) of a H&amp;amp;K MG4 with a G36 Hensoldt AG Sight/carrying handle in Laurence Fishburne's office.&lt;br /&gt;
:--[[User:Insertjjs|Insertjjs]] ([[User talk:Insertjjs|talk]]) 15:40, 15 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 1911 that Ares uses is a S&amp;amp;W 1911 either a PD or an SC model I'm leaning towards a PD full size. Also the gun John uses at the very end seems to be some kind of Kimber with a custom compensator. [[User:Serpico1911|Serpico1911]] ([[User talk:Serpico1911|talk]] 03:38, 15 February 2017 (CST)&lt;br /&gt;
:Finally got to see it. To think they weren't going to show this movie in sweden! Thank god they did! It blew my dick off! Liked alot of things in it, but one thing that stood out to me was that i've never seen an action movie like this were the main character reloads as often as he does. Also, don't know if this is the case, but i watched this with a friend and he counted that in the Museum scene (when Wick is switching between guns left and right) he only shot the various pistols he picked up ten times before they ran out.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:07, 24 February 2017 (EST)&lt;br /&gt;
::Just saw it too, my jaw hit the floor when Keanu did the [[Killing Floor 2]] style ''one-handed'' brass check on a 1911 before entering the hall of mirrors towards the end.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:31, 25 February 2017 (EST)&lt;br /&gt;
:::The only other movie ive seen someone do that style of brass check before is The way of the gun. Can't think of any movie where someone brass checked guns as often as this one--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:28, 25 February 2017 (EST)&lt;br /&gt;
::::Only movies that come to mind for brass checking is pretty much anything by Michael Mann, particularly Heat, but not as much as this film. [[User:Bristow8411|Bristow8411]] ([[User talk:Bristow8411|talk]]) 18:29, 25 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
I'd say that Ares's pistol is a SW1911SC variant. I say this because we get a good look at the slide a few times, and it has the particular slide serrations of the SC series of SW1911's. It also seemed to have a black slide, but a stainless steel frame, but I could be wrong, saw the film last night. Loved it.--[[User:Bauer2121|Bauer2121]] ([[User talk:Bauer2121|talk]]) 13:05, 26 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== 1911s ==&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure that the 1911 used by Ares is a S&amp;amp;W. I remember in one shot you could clearly see the extractor  and the fish scale type serrations. I can't recall exactly what happened, but after John beats Ares to a pulp, he takes her 1911, but later when he's at the continental and shoots that guy with it, the 1911 he used is some variant with a compensator. Unless she was carrying two different 1911s, this might be a continuity error.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:19, 2 March 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Your right. I remember watching this a second time that Ares had a suppressor on hers and clearly no compensator so...either a deleted scene or he just got a completely different 1911. I remember he frisked Ares for a spare mag and reloaded it since it was empty but when he used it at the Continental, it locked back, meaning he had fired all but one round so...I think there must be a deleted scene involved or something or just bad continuity, which is surprising for a movie like this. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 15:46, 2 March 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Other than the final scene where we know for a fact that it's a Kimber 1911 as we can plainly see, I think all other 1911s should be in a separate section under 1911. Cassian's 1911, Ares' and the one John used in the subway fight [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 15:58, 2 March 2017 (EST)&lt;br /&gt;
:Yeah, lumping the S&amp;amp;W 1911 together with the Kimber is just confusing.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:27, 2 March 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have a pic. that could be from the supposed deleted scene but not sure how to upload the photo to here if anyone could help with that. [[User:Serpico1911|Serpico1911]] ([[User talk:Serpico1911|talk]] 00:37, 4 March 2047 (CST)&lt;br /&gt;
: On the left side of the screen, Toolbox, Upload File.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 05:46, 4 March 2017 (EST)&lt;br /&gt;
[[File:FB IMG 1487413440638.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:FB IMG 1488634970915.jpg|thumb|600px|none|]] &lt;br /&gt;
[[User:Serpico1911|Serpico1911]] ([[User talk:Serpico1911|talk]] 07:41, 4 March 2017 (CST)&lt;br /&gt;
&lt;br /&gt;
Smith and Wesson SW1911 E-Series?&lt;br /&gt;
[[File:SW1911SC E series stainless slide.jpg|thumb|600px|none|]]&lt;br /&gt;
--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 18:26, 4 March 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have found what resembles the compensated reversed two-tone 1911 John used in the final scene. As far as I can see, the grips are unique to the Kimber Team Match II and I couldn't find any other after market grips that looks like it. Take a look at the screencap I took from youtube below (sorry for low quality). &lt;br /&gt;
[[File:Kimber Team Match II.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:John wick 2 compensated 1911.jpg|thumb|600px|none|Note the grips and the black ambi safety. The markings on the slide are missing, though.]]&lt;br /&gt;
Still, we have to wait until the DVD is released to be able to correctly Identify it.&lt;br /&gt;
--[[User:Kliwher|Kliwher]] ([[User talk:Kliwher|talk]]) 21:40, 6 May 2017 (EST)&lt;br /&gt;
:OK, got an update on the compensated 1911 it is definitely not a Kimber, it has slanted rear serrations, no front serrations, black conrols, slide cuts, wood and rubber/plastic hybrid grips, and bushing compensator. It is also loaded with 10-round magazine.&lt;br /&gt;
&lt;br /&gt;
== The Custom AR-15 ==&lt;br /&gt;
&lt;br /&gt;
The Sommelier refers to the Taran Tactical AR-15 as &amp;quot;11.5&amp;quot; inch - assuming he's referring to the barrel length, that can't be right surely? It looks much longer than that - closer to a regular size, 14.5 inch M4, if not longer.&lt;br /&gt;
Am I seeing things, or did someone make a mistake?&lt;br /&gt;
--[[User:Stickie|Stickie]] ([[User talk:Stickie|talk]]) 23:17, 28 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
I sent a message to TTI to confirm, but it could be an 11.5 in barrel with a big compensator that's throwing off the overall length. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:47, 5 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Shooting like a 3 gunner ==&lt;br /&gt;
&lt;br /&gt;
Is it me or compared to the nightclub scene from the first movie and the Vania scene in this one, John either tac reloads his gun and then shoots until he's out of bullets and out of spare mags while in this movie, I counted, he shot roughly half a mag, barely with those TTI extensions before dumping the mags entirely, most likely still with a lot of bullets and then retrieving a fresh mag from basically an unlimited supply unlike the first movie where he had a very limited amount. Let's give him the benefit of the doubt and say he's got 4 spare mags PLUS a spare AR mag...that's still not enough mags for the many reloads he did with his Glock. Compared to the first movie on how he reloads his pistol, it looks like the habits from competition target shooting (the idea to just dump your mag and get a fresh one, regardless of how many rounds are left) were carried over to this movie. The only time he didn't constantly reload his gun is during the final shootout where he kept picking up guns after emptying a new one he picks up. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:16, 5 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I also question why a shotgun? He could of hid caches of extra AR mags all along his escape route. It's very cool how he worked the M4, but it illustrates how he ran out of ammo quick and had to do reloads more often than if he had hidden more AR mags. It even showed that during his quick reloads, he was exposed. I wonder why Taran Butler didn't teach him a more combat reloading technique like chambering a shell and loading the rest with the thing tucked under instead of over the shoulder that's more akin to competition shooting. I bet if the prop guys also sourced High Threat Concealment, they could of had John wearing a metal plate under his shirt and get one of their magnetic chest carriers for AR mags and just slap it on, giving him more rounds [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:16, 5 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To add more, I'm looking at the final fight in the mirror room (reminded me of something from a Bond movie and a Bruce Lee movie, especially with the villain taunt). There were multiple chances for him to pick up a long gun or additional handguns when his 1911 ran empty, but he didn't even though he had plenty of time. Also before entering the mirror room, he reloaded his 1911, which was good because the holster he's wearing is most likely only for a 1911, but why didn't he pick up another Glock as his primary until it ran dry? Or stuff extra mags from the dead guy in his pocket?[[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:28, 5 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, it kinda bugged me that he didn't just bring a bag of mags along for his AR-15. You can get [https://www.cheaperthandirt.com/product/galati-gear-rifle-magazine-pouch-30-40-round-mags-six-pocket-shoulder-strap-nylon-black-glmp40-753182476940.do?green=54F3E6C9-EA95-5836-01AB-54A906029273 bandoleers] [https://www.cheaperthandirt.com/product/voodoo-tactical-m4-ar-15-six-magazine-bandolier-nylon-od-green-20-992804000-783377097476.do?sortby=ourPicksAscend&amp;amp;refType=&amp;amp;from=fn or] small [https://www.cheaperthandirt.com/product/blackhawk-rifle-bandoleer-holds-6-m4-ar15-mags-black-55sos1bk-648018019951.do?sortby=ourPicksAscend&amp;amp;refType=&amp;amp;from=fn chest rigs] that hold 6 mags. And I will always consider the use of a magnifying optic in a nighttime CQB situation stupid. Worse, the entire scene was pointless. John ninjaed his way in undetected and then didn't leave the way he came. Alternatively, just carrying a subcompact he might have convinced Cassian he wasn't there to fight. Or just don't admit you're working. --[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 18:02, 5 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Again, I go back to HTC with their magnetic chest rigs that you can just slap over your body armor plate. The movie allowed John to attach a fancy 3 gun style belt with spare shotgun shells. You're telling me, he couldn't throw on some kind of bandoleer for extra AR mags? If they really wanted him to go all out with the shotgun, he could of had a sling with shells attached to it for extra firepower. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:42, 6 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:And yes, only in three-gun would you use a 16&amp;quot; carbine with a scope and side-mount red dot. Really the whole use of custom guns from TTI screams &amp;quot;three-gun with little real-world value&amp;quot;. Unless I missed something, nobody actually uses angled foregrips, side-mount red dots/iron sights, or $2k in parts on a $500 pistol. And the entire point of a 16&amp;quot; barrel is going as short as legally possible without extra paperwork. The one three-gun accessory he didn't use but should have is a pistol red dot. They're finally at the point you can depend on them to work reliably without being too large (seriously, go look up some of the older movies on here. 80s/90s attempts at lasers and red dots are hilarious) and work better in low light and are more accurate. Oh, and buy yourself a 40 round PMag, not a mag extension. On a side note, caching a Minimi Para with an 200 round belt means no reloads and hilarious firepower.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 18:19, 5 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I have actually seem some US Army training vids where there was actually an angled red dot. I've seen Marines with AFGs on their rifles. There's nothing wrong with a 1x6 power scope on your fighting rifle but that's for varied ranges outdoors. He KNEW he was gonna be fighting in the catacombs at extremely close range, so just a simple red dot would work just fine or if he really needed range, a magnifier that he can flip on and off could work. Realistically, they should have just slapped John with the same 416 clone from the first movie with a micro red dot with the same short 10.5 in barrel and he'd still perform just as well. For flare, they could of added a silencer to it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]])&lt;br /&gt;
&lt;br /&gt;
I do like the idea that he should have set up traps. Remember in Shoot'em Up where Cllve Owens basically turned an entire gun factory into an automatically shooting gallery of guns all over the place? You're telling me John fucking Wick couldn't afford some well placed claymores or grenades? I'm still harping on the M4 shotgun. It's a good gun and even ghost loading it with an extension tube. He had like what? 9 + 1 shells maybe? Couldn't the Sommelier have recommended something bolder and bigger like say a Saiga 12 or bring back the AA-12 with frag-12s? Both being magazine fed shotguns that gives you a faster reload time and higher capacity? &lt;br /&gt;
&lt;br /&gt;
I mean, I understand these fantasy assassins are like fantasy knights where instead of custom designer fantasy swords of epic loot, they got custom guns. If money didn't matter, the TTI handguns are awesome, just as cool and functional as Salient or Agency Arms but to us lowly average joes, we can't afford all most of them. I've got mag extensions for my Glock and more as a fashion than practicality. There are much cheaper options for mag extensions that don't cost the price of 2 mags. The price for the TTI Pmag extensions is about the exact same price as a Pmag 40. I don't have mag extensions on any of my rifles because they are just pricey and if I really needed more rounds, I got a couple PMAG40s lying around. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:29, 6 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Also remember at the end of the movie, he was shooting stock guns with no fancy trigger jobs done to them and he still performed just as good. In fact, it's because  he was shooting stock guns is that we aren't so distracted by the guns he's using. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:45, 6 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Good point about the accessories. The 1-6x would have been fine in another setting. He couldn't use his 416 this time, but any AR platform would have been fine. Giving a professional a 16&amp;quot; AR is kinda SOD-breaking, he has no reason to use that length. And I have no idea why they had to give John all the super cool name-brand custom stuff this time. He did just fine with stock guns in the first movie. And yeah, PMag 40 would be better than some extensions. Mini-claymores are a thing BTW.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 19:09, 9 June 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>Kliwher</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil:_The_Final_Chapter&amp;diff=1107360</id>
		<title>Talk:Resident Evil: The Final Chapter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil:_The_Final_Chapter&amp;diff=1107360"/>
		<updated>2017-05-20T05:00:43Z</updated>

		<summary type="html">&lt;p&gt;Kliwher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There was also a three-barreled sawed-off, probably an easter egg to RE5 --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 13:36, 11 August 2016 (EDT)&lt;br /&gt;
:I caught what looked like a Mateba Model 6 Unica at one point (Scene was a bit dark but I was able to make out an revolver).--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 15:32, 27 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Blue SMG looks like a Sa.23 derivative possible a Kommando LDP due to South African Location of Filming.&lt;br /&gt;
Also the 50 minute mark a British L1A1 is seen when they are confronted by the dogs.&lt;br /&gt;
And when they jump in the lake, one of the survivors appears to have a Vector R5&lt;br /&gt;
--[[User:Insertjjs|Insertjjs]] ([[User talk:Insertjjs|talk]]) 13:07, 8 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Nailguns don't qualify for inclusion, so I removed the entry. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 9 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
About the compensator on the Glock 17....http://shop.ehobbyasia.com/ea-strike-front-compensator-for-g17-g18c.html#.WR_MlTcaTIU [[User:Kliwher|Kliwher]] ([[User talk:Kliwher|talk]]) 11:59, 20 May 2017 (EST)&lt;/div&gt;</summary>
		<author><name>Kliwher</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil:_Vendetta&amp;diff=1106959</id>
		<title>Talk:Resident Evil: Vendetta</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil:_Vendetta&amp;diff=1106959"/>
		<updated>2017-05-17T23:01:27Z</updated>

		<summary type="html">&lt;p&gt;Kliwher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is it just me or is the slide on Chris' Beretta locked ''a little too far'' back? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:49, 17 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
It does have an extended barrel. Maybe the depth of the image is making it look longer because it's CGI [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:44, 17 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Also, is it me, or did Leon suddenly graduated top of his class from the School of John Wick? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:44, 17 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Looks like the Japanese tried so hard to do some John Wick impression. Even make Leon holds his handgun in a two handed sideway grip (see the last image on the Sentinel Nine section). That is not the Correct C.A.R. stance.&lt;br /&gt;
[[User:Kliwher|Kliwher]] ([[User talk:Kliwher|talk]]) 5:59, 18 May 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>Kliwher</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil:_Vendetta&amp;diff=1106958</id>
		<title>Talk:Resident Evil: Vendetta</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil:_Vendetta&amp;diff=1106958"/>
		<updated>2017-05-17T23:00:23Z</updated>

		<summary type="html">&lt;p&gt;Kliwher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is it just me or is the slide on Chris' Beretta locked ''a little too far'' back? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:49, 17 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
It does have an extended barrel. Maybe the depth of the image is making it look longer because it's CGI [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:44, 17 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Also, is it me, or did Leon suddenly graduated top of his class from the School of John Wick? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:44, 17 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Looks like the Japanese tried so hard to do some John Wick impression. Even make Leon holds his handgun in a two handed sideway grip (see the last image on the Sentinel Nine section). That is not the Center Axis Relock stance.&lt;br /&gt;
[[User:Kliwher|Kliwher]] ([[User talk:Kliwher|talk]]) 5:59, 18 May 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>Kliwher</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil:_Vendetta&amp;diff=1106956</id>
		<title>Resident Evil: Vendetta</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil:_Vendetta&amp;diff=1106956"/>
		<updated>2017-05-17T22:48:51Z</updated>

		<summary type="html">&lt;p&gt;Kliwher: /* M4A1 Carbine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil Vendetta.jpg|thumb|right|300px|''Resident Evil: Vendetta'' (2017)]]&lt;br /&gt;
'''''Resident Evil: Vendetta''''' ( Baiohazādo Vendetta in Japan) is an upcoming 2017 Japanese CG film. &lt;br /&gt;
The story is set in between the events of ''[[Resident Evil 6]]'' and ''[[Resident Evil 7]]''. BSAA Chris Redfield enlists the help of American government agent Leon S. Kennedy and Professor Rebecca Chambers to try to stop Glenn Arias, a death merchant who is on a mission of vengeance from spreading a new deadly virus known as &amp;quot;The Trigger Virus&amp;quot; in New York City .&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==SIG-Sauer P226 E2 &amp;quot;Sentinel Nine&amp;quot;==&lt;br /&gt;
Leon's main weapon is a custom [[SIG-Sauer P226 E2]] made especially for DSO Members.&lt;br /&gt;
[[Image:Leon sentinel nine .jpg|thumb|none|500px|'''Airsoft''' replica of Sentinel Nine - (Fake) 9x19mm.]]&lt;br /&gt;
[[Image:Resident Evil Vendetta 05.jpg|thumb|none|600px|Leon aiming the Sentinel Nine.]]&lt;br /&gt;
[[Image:Resident Evil Vendetta 09.jpg|thumb|none|600px|Leon fires his Sentinel Nine in the C.A.R stance. Note the extended mags.]]&lt;br /&gt;
[[Image:Resident Evil Vendetta 03.jpg|thumb|none|600px|Leon holding the Sentinel Nine.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
Chris Redfield carries a [[Beretta 93R]] as his sidearm&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:Resident Evil Vendetta 06.jpg|thumb|none|600px|Chris fires his Beretta 93R.]]&lt;br /&gt;
[[Image:Resident Evil Vendetta 07.jpg|thumb|none|600px|Chris holds his Beretta 93R.]]&lt;br /&gt;
[[Image:Resident Evil Vendetta 04.jpg|thumb|none|600px|Chris's Beretta 93R locks empty.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
Chris Redfield use [[M4A1]] carbines with a variety of attachments. &lt;br /&gt;
[[File:ColtM4.jpg|thumb|450px|none|M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:Resident Evil Vendetta 01.jpg|thumb|none|600px|Chris carries his M4A1.]]&lt;br /&gt;
[[Image:Resident Evil Vendetta 02.jpg|thumb|none|600px|Chris holds an M4A1 carbine with a M203 grenade launcher, taclight, ACOG sight and bayonet.]]&lt;br /&gt;
[[Image:Resident Evil Vendetta 08.jpg|thumb|none|600px|Chris fires his M4A1.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Resident Evil Series}}&lt;br /&gt;
[[Category:Anime]] &lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Kliwher</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil:_Vendetta&amp;diff=1106955</id>
		<title>Resident Evil: Vendetta</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil:_Vendetta&amp;diff=1106955"/>
		<updated>2017-05-17T22:47:58Z</updated>

		<summary type="html">&lt;p&gt;Kliwher: /* SIG-Sauer P226 E2 &amp;quot;Sentinel Nine&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil Vendetta.jpg|thumb|right|300px|''Resident Evil: Vendetta'' (2017)]]&lt;br /&gt;
'''''Resident Evil: Vendetta''''' ( Baiohazādo Vendetta in Japan) is an upcoming 2017 Japanese CG film. &lt;br /&gt;
The story is set in between the events of ''[[Resident Evil 6]]'' and ''[[Resident Evil 7]]''. BSAA Chris Redfield enlists the help of American government agent Leon S. Kennedy and Professor Rebecca Chambers to try to stop Glenn Arias, a death merchant who is on a mission of vengeance from spreading a new deadly virus known as &amp;quot;The Trigger Virus&amp;quot; in New York City .&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==SIG-Sauer P226 E2 &amp;quot;Sentinel Nine&amp;quot;==&lt;br /&gt;
Leon's main weapon is a custom [[SIG-Sauer P226 E2]] made especially for DSO Members.&lt;br /&gt;
[[Image:Leon sentinel nine .jpg|thumb|none|500px|'''Airsoft''' replica of Sentinel Nine - (Fake) 9x19mm.]]&lt;br /&gt;
[[Image:Resident Evil Vendetta 05.jpg|thumb|none|600px|Leon aiming the Sentinel Nine.]]&lt;br /&gt;
[[Image:Resident Evil Vendetta 09.jpg|thumb|none|600px|Leon fires his Sentinel Nine in the C.A.R stance. Note the extended mags.]]&lt;br /&gt;
[[Image:Resident Evil Vendetta 03.jpg|thumb|none|600px|Leon holding the Sentinel Nine.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
Chris Redfield carries a [[Beretta 93R]] as his sidearm&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:Resident Evil Vendetta 06.jpg|thumb|none|600px|Chris fires his Beretta 93R.]]&lt;br /&gt;
[[Image:Resident Evil Vendetta 07.jpg|thumb|none|600px|Chris holds his Beretta 93R.]]&lt;br /&gt;
[[Image:Resident Evil Vendetta 04.jpg|thumb|none|600px|Chris's Beretta 93R locks empty.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
Chris Redfield use [[M4A1]] carbines with a variety of attachments. &lt;br /&gt;
[[File:ColtM4.jpg|thumb|450px|none|M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:Resident Evil Vendetta 01.jpg|thumb|none|600px|Chris carries his M4A1.]]&lt;br /&gt;
[[Image:Resident Evil Vendetta 02.jpg|thumb|none|600px|Chris holds an M4A1 carbine with a M203 grenade launcher, taclight and ACOG sight.]]&lt;br /&gt;
[[Image:Resident Evil Vendetta 08.jpg|thumb|none|600px|Chris fires his M4A1.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Resident Evil Series}}&lt;br /&gt;
[[Category:Anime]] &lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Kliwher</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:John_Wick:_Chapter_2&amp;diff=1104247</id>
		<title>Talk:John Wick: Chapter 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:John_Wick:_Chapter_2&amp;diff=1104247"/>
		<updated>2017-05-06T14:41:40Z</updated>

		<summary type="html">&lt;p&gt;Kliwher: /* 1911s */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SO MUCH YES --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 21:24, 6 October 2016 (EDT)&lt;br /&gt;
:I KNOW!!! [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 10:43, 7 October 2016 (EDT)&lt;br /&gt;
::The hype is real!--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:44, 8 October 2016 (EDT)&lt;br /&gt;
:::And then there's me: I think the film looks generic.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 21:17, 8 October 2016 (EDT)&lt;br /&gt;
::::It really is, but it's not how original a story can be. The best thing you can do to a generic type of character is to have pretty good acting and for us here, awesome gun play and John Wick is awesome at the gun play. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:59, 12 October 2016 (EDT)&lt;br /&gt;
So, any special reason he's using some fancy Glock and AR-15 from a company no one has heard of? Why not give him his old P30 and HK416 back? Why do armorers keep buying overpriced Glocks with fancy aftermarket parts?--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 23:35, 8 October 2016 (EDT)&lt;br /&gt;
:::Taran Tactical isn't an unknown company. It might not be as famous or infamous as Salient, but it's known enough in some circles. They also trained Will Smith for Suicide Squad. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:11, 9 October 2016 (EDT)&lt;br /&gt;
:I'm pretty sure Keanu Reeves trained with them for the movie.--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 00:35, 9 October 2016 (EDT)&lt;br /&gt;
::I've heard somewhere that Keanu Reeves has some sort of share in Taran Tactical. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:12, 13 October 2016 (EDT)&lt;br /&gt;
:[https://www.facebook.com/TaranTactical/videos/1129178030434266/ Yep]. They even had a [https://www.facebook.com/TaranTactical/posts/1291057160913018 contest perfect for us].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 00:39, 9 October 2016 (EDT)&lt;br /&gt;
::Here's the same [https://www.youtube.com/watch?v=tpr8oqyjKIc video]on youtube for those who loathe facebook. Anyway, i think those tacticooled glocks sorta fit in a silly movie like John Wick. Then again, the only other movies where i've ever seen these types of pimped guns are the Transformers movies and 13 hours.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:23, 9 October 2016 (EDT)&lt;br /&gt;
:::It makes a sort of sense in a way of people of expensive groups will buy expensive things, including guns if need be. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:59, 10 October 2016 (EDT)&lt;br /&gt;
::: One of the unseen henchmen on the poster (on the right) appears to be holding a P30L with the same compensator from the first film. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 11:00, 9 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
Here's another vid of him training with Aaron Cohen, https://www.youtube.com/watch?v=1RKISkjMtPU [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:00, 12 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Please help ID ==&lt;br /&gt;
&lt;br /&gt;
Please help ID this launcher. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 14:30, 19 December 2016 (EST)&lt;br /&gt;
[[File:JW2 304.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2 305.jpg|thumb|none|600px|]]&lt;br /&gt;
::Looks like an [[ARWEN 37]] to me.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 15:09, 19 December 2016 (EST)&lt;br /&gt;
::: It was definitely an ARWEN 37, even got to see the loading process. --[[User:Insertjjs|Insertjjs]] ([[User talk:Insertjjs|talk]]) 07:39, 13 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Glock ==&lt;br /&gt;
Looks like the Glock that was used in this film is currently on display at SHOT Show:&lt;br /&gt;
https://scontent.fdet1-1.fna.fbcdn.net/v/t1.0-9/15977767_10154301140996134_2975412249705260393_n.jpg?oh=e720456e623db93a6644ca3c46a432c9&amp;amp;oe=591FE97A&lt;br /&gt;
&lt;br /&gt;
[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 12:05, 19 January 2017 (EST)&lt;br /&gt;
:Cool--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:38, 19 January 2017 (EST)&lt;br /&gt;
::Apparently he's also carrying a Taran Glock 26 too, if Glock themselves are to be [http://www.thefirearmblog.com/blog/2017/01/26/glock-movies-shot-2017/ believed.]--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:07, 27 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:There's a short clip ad of the scene where John Wick talks to the gun guy about what gun recommendations. He suggested a Glock 34, a Glock 26 as well as an &amp;quot;AR-15&amp;quot; and Benelli M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 10:57, 27 January 2017 (EST)&lt;br /&gt;
::Got a link to that clip?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:36, 27 January 2017 (EST)&lt;br /&gt;
::I've been trying to look for it, but it only appears as an ad every time I watch a Youtube vid. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:28, 27 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Nevermind. Found it https://www.youtube.com/watch?v=lgxWQADcWXI [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:29, 27 January 2017 (EST)&lt;br /&gt;
:That's neat. I guess all those guns have some Taran tactical thing going on with them...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:18, 27 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Armory ==&lt;br /&gt;
&lt;br /&gt;
[[File:JW2Armory1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2Armory2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Grabbed a couple more shots of the armory from the trailer. Does anyone know what the rifles that are hanging horizontally are? I can't place them, and it's bugging me.&lt;br /&gt;
--[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 11:45, 3 February 2017 (EST)&lt;br /&gt;
:Beretta AR70/90?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:16, 3 February 2017 (EST)&lt;br /&gt;
:: Yep, seems like a AR70/90--[[User:Flavio|Flavio]] ([[User talk:Flavio|talk]]) 13:56, 3 February 2017 (EST)&lt;br /&gt;
:::Looks like the 90 to be specific.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:31, 3 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
: In Picture #1 I see several Glock 17s on the top shelf and what looks like a Glock 17L on the very far right. The shelf below that has a compact SIG P220 series handgun (not sure which), a VP9, and two empty spots which is likely where John got his two Glocks below. The one below that has two Beretta 92 handguns, and another that I can't identify (looked ''kind of'' like a compact Walther P99 or Springfield XD but I don't think it is.) The bottom shelf is mostly unidentifiable but the one on the furthest right looks kind of like a HK Mark 23 to me. Leaning against that shelf is an M79. The right most shelf has more Glock 17s, two two-tone SIG-Sauer P226s, and a Beretta 93R. There's another 93R and a Px4 on the one below that. &lt;br /&gt;
: In Picture #2 I see MP5Ks, two of which have compensators attached and several Uzis/Mini-Uzis. To the right of those are a bunch of MP5s, some of which have Surefire lights installed. Can't identify the shotguns, sadly.&lt;br /&gt;
--[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 21:02, 3 February 2017 (EST)&lt;br /&gt;
::There's also a Beretta PM12 in between the MP5Ks and Uzis. Most of the guns on the bottom are hard to ID, but there's a couple of obvious M4/M16 variants.--[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 10:58, 5 February 2017 (EST)&lt;br /&gt;
:::Two of those tall shotguns are Benelli M4s, and it looks like there are two SG553s behind them, in addition to regular Beretta AR 70s.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:47, 5 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Just saw it ==&lt;br /&gt;
&lt;br /&gt;
So let me start by saying that if you're a fan of the first, chances are you'll love this one, I did. The action was beautifully choreographed and shot, and the world of the continental was expanded upon really well. Now for the guns I saw. Bear with me because the movie moved really fast and a lot of guns were used, but this is what I remember.&lt;br /&gt;
&lt;br /&gt;
-HK P30L - Same gun from the first movie, used by John in the opening fight briefly. Later seen buried under John's floor.&lt;br /&gt;
&lt;br /&gt;
-Kel-Tech KSG - Seen briefly being buried underneath John's floor in the beginning.&lt;br /&gt;
&lt;br /&gt;
-Coharie Arms CA-415 - Buried alongside the KSG and another gun I couldn't identify.&lt;br /&gt;
&lt;br /&gt;
-Glock 26 - Also seen alongside the P30L being buried.&lt;br /&gt;
&lt;br /&gt;
-ARWEN 37 - Used by Santino in the beginning of the film. Portrayed as an explosive grenade launcher.&lt;br /&gt;
&lt;br /&gt;
-Glock 34 - Main sidearm used by John in Rome, Had either the TTI or Salient modification. It was specifically referred to as the Glock 34 by &amp;quot;The Sommelier&amp;quot; (armorer). He also mentioned it's Austrian roots as well as the German roots of the P30.&lt;br /&gt;
&lt;br /&gt;
-Glock 27 - Also used by John in Rome. Also provided by The Sommelier. It may have been a Glock 26 but I seem to remember him calling it the 27, I could be wrong though. Used in a fistfight with Cassien.&lt;br /&gt;
&lt;br /&gt;
-Benelli M4 - Also used by John in Rome. Also provided by The Sommelier. Referred to by name and it's Italian roots are directly mentioned.&lt;br /&gt;
&lt;br /&gt;
-TTI TR-1 - Final weapon used by John in Rome (I believe). Once again, provided by The Sommelier. He refers to it as an AR-15, and the specifications of it's attachments were mentioned but unfortunately I cannot remember them. Also appears to be used by Ares men in the final battle&lt;br /&gt;
&lt;br /&gt;
-Kimber Warrior - Used by John as well as countless other assassins including Ares ([[Ruby Rose]]). Seen in both suppressed and unsuppressed modes, both of which are used by John. The Bowery King ([[Laurence Fishburne]]) provides one to John before the climax. He specifically refers to it as a &amp;quot;Kimber 1911&amp;quot; and also mentions it's seven round capacity, which also annoys John. The final gun John handles in the film.&lt;br /&gt;
&lt;br /&gt;
-Grey Glock? - Used by Cassien ([[Common]]) while pursuing John through New York. Appeared to be a grey Colored Glock with a matching grey suppressor. Could be a custom gun or could be something entirely different, I didn't get a clear look at it.&lt;br /&gt;
&lt;br /&gt;
-Various handguns - Used by multiple assassins attempting to kill John in New York. Appeared to be an assortment of Glocks, Kimbers, and HKs in suppressed and unsuppressed forms. Didn't get a clear view of them. John procures many of them from the assassins he kills throughout.&lt;br /&gt;
&lt;br /&gt;
-Beretta Cheetah - Appeared to be used by one of The Bowery King's men who saves John. Seen suppressed. Also used, unsuppressed, by Santino D'Antonio ([[Riccardo Scamarcio]])&lt;br /&gt;
&lt;br /&gt;
-Bowery King arsenal - Various weapons, many the same as seen earlier in the film, however I did notice what appeared to be an RPG-7 in one of the racks.&lt;br /&gt;
&lt;br /&gt;
-Glock 17 - Carried by nearly all of Santino's men. Multiple are used by John in the finale, with him procuring a new one every time he runs out of ammo in the previous one.&lt;br /&gt;
&lt;br /&gt;
-Sig SG 550 and 552 - Used by Ares' men in the finale. Some appeared to lack rear iron sights.&lt;br /&gt;
&lt;br /&gt;
Thats about it. Cassien used a handgun during his fight with John in Rome, but I never got a clear view of it. Also in the finale Ares's men used a collection of AR-15s and I believe a few SMGs. I couldn't quite tell what models the SMGs were, however they appeared to be HKs and also lacked rear iron sights, though I could just be rememebering the Sigs and imagining that they used SMGs (Quite likely to be honest, It was a late showing and I'm fairly tired). I'm sure I missed several guns, as like I said this was a gun heavy movie, however i will comment that many of the same models appeared repeatedly, probably props being reused. Both The Bowery King and The Sommelier had large arsenals with numerous guns I was unable to Identify. Sorry for missing some things, the movie moved at a breakneck pace and I didn't always have time to appreciate the action on screen and notice what guns we're being used.--[[User:1911isthebestgunever|One shot is all it takes.]] ([[User talk:1911isthebestgunever|talk]]) 05:09, 10 February 2017 (EST)&lt;br /&gt;
:The Sommelier mentions that Wick's AR-15 has a Trijicon Accupoint, but I don't remember him specifying the exact model. Also, regarding The Sommeliers arsenal, I believe the rifles in the background are Beretta AR70/90's.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 17:43, 13 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
I just saw it and I am pretty sure Cassien's grey glock was actually an Arsenal Strike One, It had a distinctive step down forward of the ejection port. You get a short but clear view of it when Cassien does an ammo check in the subway shootout. --[[User:Insertjjs|Insertjjs]] ([[User talk:Insertjjs|talk]]) 14:34, 12 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
We also need a photo of TTI's Glock 34 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 15:23, 14 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:They showed them off at the SHOT Show&lt;br /&gt;
:TTI Glock 34&lt;br /&gt;
:http://truthaboutguns-zippykid.netdna-ssl.com/wp-content/uploads/2017/01/20170117_124643-600x537.jpg&lt;br /&gt;
:TTI Glock 26&lt;br /&gt;
:http://truthaboutguns-zippykid.netdna-ssl.com/wp-content/uploads/2017/01/20170117_124607-600x341.jpg&lt;br /&gt;
Also there was a picture (cut away drawing?) of a H&amp;amp;K MG4 with a G36 Hensoldt AG Sight/carrying handle in Laurence Fishburne's office.&lt;br /&gt;
:--[[User:Insertjjs|Insertjjs]] ([[User talk:Insertjjs|talk]]) 15:40, 15 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 1911 that Ares uses is a S&amp;amp;W 1911 either a PD or an SC model I'm leaning towards a PD full size. Also the gun John uses at the very end seems to be some kind of Kimber with a custom compensator. [[User:Serpico1911|Serpico1911]] ([[User talk:Serpico1911|talk]] 03:38, 15 February 2017 (CST)&lt;br /&gt;
:Finally got to see it. To think they weren't going to show this movie in sweden! Thank god they did! It blew my dick off! Liked alot of things in it, but one thing that stood out to me was that i've never seen an action movie like this were the main character reloads as often as he does. Also, don't know if this is the case, but i watched this with a friend and he counted that in the Museum scene (when Wick is switching between guns left and right) he only shot the various pistols he picked up ten times before they ran out.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:07, 24 February 2017 (EST)&lt;br /&gt;
::Just saw it too, my jaw hit the floor when Keanu did the [[Killing Floor 2]] style ''one-handed'' brass check on a 1911 before entering the hall of mirrors towards the end.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:31, 25 February 2017 (EST)&lt;br /&gt;
:::The only other movie ive seen someone do that style of brass check before is The way of the gun. Can't think of any movie where someone brass checked guns as often as this one--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:28, 25 February 2017 (EST)&lt;br /&gt;
::::Only movies that come to mind for brass checking is pretty much anything by Michael Mann, particularly Heat, but not as much as this film. [[User:Bristow8411|Bristow8411]] ([[User talk:Bristow8411|talk]]) 18:29, 25 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
I'd say that Ares's pistol is a SW1911SC variant. I say this because we get a good look at the slide a few times, and it has the particular slide serrations of the SC series of SW1911's. It also seemed to have a black slide, but a stainless steel frame, but I could be wrong, saw the film last night. Loved it.--[[User:Bauer2121|Bauer2121]] ([[User talk:Bauer2121|talk]]) 13:05, 26 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== 1911s ==&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure that the 1911 used by Ares is a S&amp;amp;W. I remember in one shot you could clearly see the extractor  and the fish scale type serrations. I can't recall exactly what happened, but after John beats Ares to a pulp, he takes her 1911, but later when he's at the continental and shoots that guy with it, the 1911 he used is some variant with a compensator. Unless she was carrying two different 1911s, this might be a continuity error.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:19, 2 March 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Your right. I remember watching this a second time that Ares had a suppressor on hers and clearly no compensator so...either a deleted scene or he just got a completely different 1911. I remember he frisked Ares for a spare mag and reloaded it since it was empty but when he used it at the Continental, it locked back, meaning he had fired all but one round so...I think there must be a deleted scene involved or something or just bad continuity, which is surprising for a movie like this. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 15:46, 2 March 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Other than the final scene where we know for a fact that it's a Kimber 1911 as we can plainly see, I think all other 1911s should be in a separate section under 1911. Cassian's 1911, Ares' and the one John used in the subway fight [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 15:58, 2 March 2017 (EST)&lt;br /&gt;
:Yeah, lumping the S&amp;amp;W 1911 together with the Kimber is just confusing.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:27, 2 March 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have a pic. that could be from the supposed deleted scene but not sure how to upload the photo to here if anyone could help with that. [[User:Serpico1911|Serpico1911]] ([[User talk:Serpico1911|talk]] 00:37, 4 March 2047 (CST)&lt;br /&gt;
: On the left side of the screen, Toolbox, Upload File.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 05:46, 4 March 2017 (EST)&lt;br /&gt;
[[File:FB IMG 1487413440638.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:FB IMG 1488634970915.jpg|thumb|600px|none|]] &lt;br /&gt;
[[User:Serpico1911|Serpico1911]] ([[User talk:Serpico1911|talk]] 07:41, 4 March 2017 (CST)&lt;br /&gt;
&lt;br /&gt;
Smith and Wesson SW1911 E-Series?&lt;br /&gt;
[[File:SW1911SC E series stainless slide.jpg|thumb|600px|none|]]&lt;br /&gt;
--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 18:26, 4 March 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have found what resembles the compensated reversed two-tone 1911 John used in the final scene. As far as I can see, the grips are unique to the Kimber Team Match II and I couldn't find any other after market grips that looks like it. Take a look at the screencap I took from youtube below (sorry for low quality). &lt;br /&gt;
[[File:Kimber Team Match II.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:John wick 2 compensated 1911.jpg|thumb|600px|none|Note the grips and the black ambi safety. The markings on the slide are missing, though.]]&lt;br /&gt;
Still, we have to wait until the DVD is released to be able to correctly Identify it.&lt;br /&gt;
--[[User:Kliwher|Kliwher]] ([[User talk:Kliwher|talk]]) 21:40, 6 May 2017 (EST)&lt;/div&gt;</summary>
		<author><name>Kliwher</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:John_wick_2_compensated_1911.jpg&amp;diff=1104241</id>
		<title>File:John wick 2 compensated 1911.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:John_wick_2_compensated_1911.jpg&amp;diff=1104241"/>
		<updated>2017-05-06T14:26:49Z</updated>

		<summary type="html">&lt;p&gt;Kliwher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kliwher</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Kimber_Team_Match_II.jpg&amp;diff=1104236</id>
		<title>File:Kimber Team Match II.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Kimber_Team_Match_II.jpg&amp;diff=1104236"/>
		<updated>2017-05-06T14:25:35Z</updated>

		<summary type="html">&lt;p&gt;Kliwher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kliwher</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=John_Wick:_Chapter_2&amp;diff=1104224</id>
		<title>John Wick: Chapter 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=John_Wick:_Chapter_2&amp;diff=1104224"/>
		<updated>2017-05-06T14:18:53Z</updated>

		<summary type="html">&lt;p&gt;Kliwher: /* 1911 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NowShowing}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Movie&lt;br /&gt;
|name=John Wick: Chapter 2&lt;br /&gt;
|picture=JohnWick2 cover.jpg&lt;br /&gt;
|caption=Poster&lt;br /&gt;
|country=[[Image:USA.jpg|25px]] USA&lt;br /&gt;
|director=Chad Stahelski&lt;br /&gt;
|date=2017&lt;br /&gt;
|studio=87Eleven&amp;lt;br&amp;gt;Thunder Road Pictures&lt;br /&gt;
|distributor=Summit Entertainment&lt;br /&gt;
|character1=John Wick&lt;br /&gt;
|actor1=[[Keanu Reeves]]&lt;br /&gt;
|character2=Cassian&lt;br /&gt;
|actor2=[[Common]]&lt;br /&gt;
|character3=Helen Wick&lt;br /&gt;
|actor3=[[Bridget Moynahan]]&lt;br /&gt;
|character4=Winston&lt;br /&gt;
|actor4=[[Ian McShane]]&lt;br /&gt;
|character5=Aurelio&lt;br /&gt;
|actor5=[[John Leguizamo]]&lt;br /&gt;
|character6=Charon&lt;br /&gt;
|actor6=[[Lance Reddick]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''John Wick: Chapter 2''''' is the 2017 sequel to 2014's ''[[John Wick]]''. [[Keanu Reeves]] returns as the title character and Chad Stahelski returns as director. The sequel finds Wick coming out of retirement when rivals attempt to take over a criminal syndicate. &lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Glock 34 - TTI John Wick Combat Master Package==&lt;br /&gt;
John Wick ([[Keanu Reeves]]) uses a [[Glock 34]] customized with the Taran Tactical Innovations John Wick Combat Master Package. He acquired this gun as well as his backup [[Glock 26]], AR-15, and [[Benelli M Series Super 90 Shotguns|Benelli M4]] from The Sommelier ([[Peter Serafinowicz]]) in Rome. &lt;br /&gt;
[[Image:Glock34.jpg‎|thumb|none|300px|Glock 34 - 9x19mm]]&lt;br /&gt;
[[Image:JW2G26.jpg|thumb|none|400px|The actual G34 displayed at SHOT Show 2017.]]&lt;br /&gt;
[[File:JW2 319.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
A [[Glock 26]] compact pistol, John Wick's original backup sidearm, is seen in the case of weapons that Wick reburies in the floor (oddly, however, the Glock 26 he buries has a magazine with an extended baseplate - he did not use this in the first film.) He retrieves another one from a deposit box but never uses it. He gets a new one from The Sommelier - like his Glock 34, it is also customized by TTI. He uses the G26 during his first fight with Cassian after being disarmed of his G34, then loses it when he returns to New York.&lt;br /&gt;
[[Image:Glock 26.jpg‎|thumb|none|300px|Glock 26 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:JW2G26A.jpg|thumb|none|450px|The actual G26 displayed at SHOT Show 2017.]]&lt;br /&gt;
[[Image:JW2 300.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:JW2 G26B.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
John also uses multiple [[Glock 17]]s during the final battle when his Kimber 1911 ran empty.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:John Wick2 pistol.jpg|thumb|none|600px|John loads the gun after checking the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30L==&lt;br /&gt;
John Wick's original sidearm, a compensator-fitted [[Heckler &amp;amp; Koch P30L]], is briefly seen at the beginning of the movie, where he reburies it alongside his equipment and the other guns he used in the first film.&lt;br /&gt;
[[Image:HK P30L.jpg|thumb|none|300px|Heckler &amp;amp; Koch P30L - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Warrior==&lt;br /&gt;
Wick  receives a [[Kimber Warrior]] from The Bowery King ([[Laurence Fishburne]]) with only 1 magazine with exactly 7 rounds for the final battle. &lt;br /&gt;
[[Image:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[Image:JW2Kimber1911.jpg|thumb|none|600px|The Bowery King presents John a &amp;quot;Kimber 1911&amp;quot;]]&lt;br /&gt;
[[Image:JW21911.jpg|thumb|none|600px|John Wick loads his Kimber.]]&lt;br /&gt;
[[Image:JW2_317.jpg|thumb|none|600px|Wick employs the C.A.R. stance, Kimber in his hands.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot;==&lt;br /&gt;
John Wick ([[Keanu Reeves]]) picks up a suppressed [[M1911A1|Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot;]] before his fights in the subway. Ares ([[Ruby Rose]]) uses the suppressed SW1911 in the final fight.&lt;br /&gt;
[[File:SW1911SC_E_Series.jpg|thumb|none|350px|Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:JW2_310.jpg|thumb|none|600px|Bloodied-face Wick drawing his suppressed SW1911 that he picked up earlier. Note the slide serrations.]]&lt;br /&gt;
&lt;br /&gt;
==1911==&lt;br /&gt;
&lt;br /&gt;
During their first fight, Cassian ([[Common]]) uses what appears to be a two-tone [[M1911 pistol series|1911]] before being disarmed. John Wick also uses a compensated reversed two-tone 1911 in the final scene at the Continental, which could be a continuity error as that scene was directly after his fight with Ares. &lt;br /&gt;
&lt;br /&gt;
Several henchmen also use 1911s including one that allowed John to reload his Kimber before his final confrontation with D’Antonio&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2CommonvsWick.jpg|thumb|none|450px|Behind the scenes shot.]]&lt;br /&gt;
&lt;br /&gt;
==Arsenal Strike One==&lt;br /&gt;
&lt;br /&gt;
A suppressed two-tone [[Arsenal Strike One]] is used by Cassian ([[Common]])&lt;br /&gt;
&lt;br /&gt;
[[File:ArsenalS1.jpg|thumb|none|300px|Arsenal Strike One - 9x19mm]]&lt;br /&gt;
[[Image:JW2Common.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 80 Series Pistols - &amp;quot;Cheetah&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An assassin attacked John with a suppressed [[Beretta 85FS]] or what resembles on. D’Antonio uses one at the end of the movie.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-85FS.jpg‎ |thumb|none|300px|Beretta 85FS - .380 ACP (same as the 84, but has a single stacked magazine instead of the double stacked one used by the 84.)]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
== TTI TR-1 AR-15 ==&lt;br /&gt;
Wick uses a &amp;quot;Taran Tactical Innovations Rifle model TR&amp;quot;, fitted with BCM parts, compensator, a 1-6x24 Trijicon Accupoint scope with an RMR on a canted rail and Magpul PMAGs. A guard following Ares ([[Ruby Rose]]) is also seen with one in a similar configuration. &lt;br /&gt;
[[File:Taran-Tactical-TR-U1-Ultralight.jpg|thumb|none|500px|TTI Rifle model TR1 Ultralight with Scope.]]&lt;br /&gt;
[[Image:JW2AR.jpg|thumb|none|600px|John Wick ([[Keanu Reeves]]) checks his &amp;quot;AR-15&amp;quot;.]]&lt;br /&gt;
[[Image:John Wick2 AR 01.jpg|thumb|none|600px|Note the Taran Tactical logo on the lower receiver.]]&lt;br /&gt;
[[Image:John Wick2 AR 02.jpg|thumb|none|600px|Wick chambering a round in his TTI rifle. Note that the magazines have been fitted with Taran Tactical PMAG extensions, which allows the mags to hold 5 more rounds.]]&lt;br /&gt;
[[Image:JW2_315.jpg|thumb|none|600px|The guard on the right is seen with the rifle.]]&lt;br /&gt;
[[Image:John Wick2 AR 03.jpg|thumb|none|600px|The TTI rifle in the lower left corner. Here the BCM furniture can be seen.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
Guards following Ares (Ruby Rose) appear to be armed with the [[SIG SG 550]] rifle.&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|500px|SIG SG 550 assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2_303.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
A [[SIG SG 552]] is used by a guard. Oddly, in a previous scene, these rifles had rear sights, but in the mirrors scene, they are missing the rear sights. &lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|400px|none|SIG SG 552-2, version with permanent scope rail - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2_315.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:JW2_318.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
&lt;br /&gt;
[[M4A1]]s are seen in the hands of Ares' men.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2_M4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Shotgun=&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
&lt;br /&gt;
John uses a [[Benelli M Series Super 90 Shotguns|Benelli M4 Super 90]] during the fight in the catacombs. It is fitted with a fixed stock and customized by TTI.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4_Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical - 12 gauge]]&lt;br /&gt;
[[Image:JW2_BM4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
== Arwen 37 == &lt;br /&gt;
&lt;br /&gt;
An [[Arwen 37]] is used by Santino D’Antonio ([[Riccardo Scamarcio]]) to destroy John Wick's house.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arwen 37.JPG|thumb|none|400px|Arwen gas grenade launcher - 37mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:JW2 304.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2 305.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==The Sommelier's Armory==&lt;br /&gt;
&lt;br /&gt;
The Sommelier's ([[Peter Serafinowicz]]) arsenal.&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2Weapons.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2Armory1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2Armory2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== The Bowery King's Armory ==&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2BoweryKing.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Poster Weapons==&lt;br /&gt;
[[Image:JohnWick2 cover.jpg|thumb|none|400px|The film's first official poster features several firearms: a sawed-off [[Remington 870]], a [[Heckler &amp;amp; Koch P30L]] (fitted with the same compensator from the [[John Wick|first film]]), a [[Beretta 92FS]], two [[Beretta 92FS Inox]]es, two [[Beretta 90Two]]s, and several customized [[Colt M1911]] variants (one of which is obviously a replica with a visible parting line).]]&lt;br /&gt;
&lt;br /&gt;
{{Film Action}}&lt;/div&gt;</summary>
		<author><name>Kliwher</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Accountant&amp;diff=1099134</id>
		<title>The Accountant</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Accountant&amp;diff=1099134"/>
		<updated>2017-04-14T12:49:24Z</updated>

		<summary type="html">&lt;p&gt;Kliwher: /* Daniel Defense MK18 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name=''The Accountant''&lt;br /&gt;
|picture=Accountant.jpg &lt;br /&gt;
|caption =Movie Poster&lt;br /&gt;
|country=[[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director=Gavin O'Connor&lt;br /&gt;
|date=2016&lt;br /&gt;
|language=English&lt;br /&gt;
|studio=Electric City Entertainment&lt;br /&gt;
|distributor=Warner Bros. Pictures&lt;br /&gt;
|character1=Christian &amp;quot;Chris&amp;quot; Wolff&lt;br /&gt;
|actor1=[[Ben Affleck]]&lt;br /&gt;
|character2=Dana Cummings&lt;br /&gt;
|actor2=[[Anna Kendrick]]&lt;br /&gt;
|character3=Ray King&lt;br /&gt;
|actor3=[[J.K. Simmons]]&lt;br /&gt;
|character4=Brax&lt;br /&gt;
|actor4=[[Jon Bernthal]]&lt;br /&gt;
|character5=Marybeth Medina&lt;br /&gt;
|actor5=[[Cynthia Addai-Robinson]]&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{Film Title|The Accountant}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 327==&lt;br /&gt;
Christian Wolff (Ben Affleck) manipulates a 2&amp;quot; barrel [[Smith &amp;amp; Wesson Model 327]] and then puts it in a bag when on his trailer.&lt;br /&gt;
[[File:S&amp;amp;W327.jpg|thumb|none|300px|Smith &amp;amp; Wesson 2&amp;quot; barrel 327]]&lt;br /&gt;
[[File:Sw 327 the accountant.JPG|thumb|none|600px]]&lt;br /&gt;
[[File:Sw 327 accountant 2.JPG|thumb|none|600px|Different angle of the 327.  Here we can see the backstrap of the Springfield Armory XD held in his left hand.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory XD==&lt;br /&gt;
Christian Wolff ([[Ben Affleck]]) is also seen chambering a [[Springfield Armory XD|Springfield Armory XD-9 V-10]] and then stowing it in a bag in his trailer.&lt;br /&gt;
[[File:Xd9v10.jpg|thumb|none|300px|Springfield Armory XD-9 Service Model V-10 - 9x19mm]]&lt;br /&gt;
[[File:AccountantSAXD.jpg|thumb|none|600px|Wolff chambers the Springfield Armory XD-9 V-10.]]&lt;br /&gt;
[[File:AccountantSAXD2.jpg|thumb|none|600px|Wolff holds the pistol.  Note the compensator cuts in the slide.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P229 E2==&lt;br /&gt;
Director Ray King ([[J.K. Simmons]]) is seen carrying what appears to be [[SIG-Sauer P229 E2]] in flashbacks to the Gambino massacre.&lt;br /&gt;
[[File:SIG-Sauer P229 E2.jpg|thumb|none|300px|SIG-Sauer P229 E2 - 9x19mm]]&lt;br /&gt;
[[File:Account_09.jpg|thumb|none|600px|Ray King ([[J.K. Simmons]]) holds his [[SIG-Sauer P229 E2]] during a flashback.]]&lt;br /&gt;
[[File:Accountant_10.jpg|thumb|none|600px|King holds up his pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Brax ([[Jon Bernthal]]) along with some of his operatives are seen with the [[Glock 17]]. Christian &amp;quot;Chris&amp;quot; Wolff ([[Ben Affleck]]) also uses one at one point.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|300px|Glock 17 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:Accountant_210.jpg|thumb|none|600px|An operative holds the pistol.]]&lt;br /&gt;
[[File:Accountant_041.jpg|thumb|none|600px|One of Brax's operatives is armed with his Glock pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45T==&lt;br /&gt;
What appears to be a [[Heckler &amp;amp; Koch HK45T]] fitted with a suppressor is seen in the hands of Brax ([[Jon Bernthal]]).  The Tru-Dot sights visible in the production still denote that this is a factory HK45T model.&lt;br /&gt;
[[File:HK45TBlk.jpg|thumb|none|302px|Heckler &amp;amp; Koch HK45T - .45ACP]]&lt;br /&gt;
[[File:Hk45t-brax.JPG|thumb|none|600px|Another closeup showing the threaded barrel sticking out.]]&lt;br /&gt;
[[File:Hk-45-suppressor.jpg|thumb|none|600px|Closeup of the suppressor being attached to the pistol. Note the forward angle on the trigger guard which differentiates it from other HK models.]]&lt;br /&gt;
[[File:Hk45-on-dash.jpg|thumb|none|600px|Brax's HK45 sitting on the dash of a car with a Knight's Armament suppressor.]]&lt;br /&gt;
[[File:Accountant-hk45t.jpg|thumb|none|300px|Production still clearly showing the longer rail of the fullsized HK45 model and the tru-dot sights]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30==&lt;br /&gt;
A [[Heckler &amp;amp; Koch P30]] pistol is also used by one of Brax's operatives.&lt;br /&gt;
[[File:HK-P30.jpg|thumb|none|300px|Heckler &amp;amp; Koch P30 - 9x19mm]]&lt;br /&gt;
[[File:Accountant 01.jpg|thumb|none|600px|The pistol is held by an operative to threaten Dolores Rice (Susan Williams). Note the shorter rail and the square trigger guard which differenatiates it from the HK45.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] is used by one of Brax's operatives.&lt;br /&gt;
[[Image:H&amp;amp;KUSP40.jpg‎|thumb|none|300px|Heckler &amp;amp; Koch USP .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Accountant 02.jpg|thumb|none|600px|The pistol is held by Brax's man.]]&lt;br /&gt;
&lt;br /&gt;
==Para-Ordnance Black Ops 1911 14.45==&lt;br /&gt;
Wolff uses a [[Para-Ordnance Black Ops]] 1911 throughout the film. This pistol is fitted with a threaded barrel, magazine well, a Surefire X300 weaponlight, and a SilencerCo Osprey suppressor and is the 14.45 variant with a 14rd doublestack magazine. It is not the Combat model as the gun lacks taller sights.&lt;br /&gt;
[[File:Para-blackops-1445.jpg|thumb|none|300px|Para-Ordnance Black Ops 1911 14.45  - .45 ACP]]&lt;br /&gt;
[[File:Accountant-para-blackops1445.jpg|thumb|none|300px|Production still. SilencerCo Osprey 45K suppressor can clearly be made out.]]&lt;br /&gt;
[[File:Accountant_04.jpg|thumb|none|600px|Wolff armed with his suppressed Black Ops pistol.]]&lt;br /&gt;
[[File:Accountant_205.jpg|thumb|none|601px|Wolff reloads his Black Ops after saving Dana. The doublestack magazine held between his fingers.]]&lt;br /&gt;
[[File:Accountant_203.jpg|thumb|none|600px|The pistol is seen on the left in the hidden armory.]]&lt;br /&gt;
[[File:Accountant_202.jpg|thumb|none|600px|Wolff holds his suppressed pistol.]]&lt;br /&gt;
[[File:AccountantPara.jpg|thumb|none|600px|Wolff readies his Black Ops before the final firefight.  The threaded barrel can be seen here.]]&lt;br /&gt;
[[File:AccountantOsprey.jpg|thumb|none|600px|Wolff threading the SilencerCo Osprey 45K suppressor onto his Black Ops.]]&lt;br /&gt;
[[File:TheAccountant1911.jpg|thumb|none|601px|Wolff holding his Black Ops in the film's climax. Clearly seen is the Para Black Ops logo engraved in the front of the 1911's ejection port.]]&lt;br /&gt;
&lt;br /&gt;
==Para-Ordnance P-14 Limited==&lt;br /&gt;
Wolff also uses what appears to be an early model [[Para-Ordnance P-14 Limited]] during the Gambino flashback sequence.&lt;br /&gt;
[[File:Para P14 Limited.jpg|thumb|none|300px|Para-Ordnance P14 Limited, early model with vertical slide serrations - .45 ACP]]&lt;br /&gt;
[[File:Accountant_37.jpg|thumb|none|600px|What appears to be an early model [[Para-Ordnance P-14 Limited]] is put to the head of Agent King.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P (Two-Tone)==&lt;br /&gt;
A [[Smith &amp;amp; Wesson M&amp;amp;P]] pistol with a stainless slide is seen used by the operative who goes after Dana Cummings ([[Anna Kendrick]]) in her bathroom.&lt;br /&gt;
[[Image:Twotone mp.jpg|thumb|301px|none|Smith &amp;amp; Wesson M&amp;amp;P two-tone - 9x19mm]]&lt;br /&gt;
[[File:Accountant_05.jpg|thumb|none|600px|The operative uses his pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
A Treasury agent discovers a concealed [[Colt Python]] in Christian Wolff's ([[Ben Affleck]]) home.  She notes that the serial number has been filed off and unloads it offscreen, saying that it is loaded with Hydra-Shoks.&lt;br /&gt;
[[File:ColtPythonStdBarrel.jpg|thumb|none|400px|Colt Python with 4&amp;quot; barrel and factory black rubber combat grips - .357 Magnum]]&lt;br /&gt;
[[File:AccountantPython.jpg|thumb|none|600px|A Treasury agent finds the Python.  Only the grips are seen.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==Daniel Defense MK18==&lt;br /&gt;
Wolff uses what appears to be a [[Daniel Defense DDM4 MK18]] fitted with a foregrip, light, Magpul MOE stock, suppressor and Leupold HAMR/Delta point optic sight during the final shootout. The rifle can be seen earlier in the back of Wolff's Airstream trailer.&lt;br /&gt;
[[File:Dd-mk18-factory.JPG|thumb|none|400px|Factory Daniel Defense MK18 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Account_14.jpg|thumb|none|600px|Wolff opens fire with his rifle.]]&lt;br /&gt;
[[File:Accountant-ddmk18.JPG|thumb|none|601px|Wolff firing his [[Daniel Defense DDM4 MK18]]. The Leupold HAMR/Delta point combo is clearly seen up top. The Flashlight appears to be a Surefire scout light and the suppressor looks to be an AAC model.]]&lt;br /&gt;
[[File:Accountant_203.jpg|thumb|none|600px|The [[Daniel Defense DDM4 MK18]] can be seen on the left wall. The Leupold HAMR/Delta point optic combo makes it stand out.  If you look closely you can see white text on the side of the receiver.  This is an exclusive marking style to Daniel Defense. Between that and the barrel length we can see this is a DD mK18.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
Several of Brax's men carry the [[Heckler &amp;amp; Koch G36C]].&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|H&amp;amp;K G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Accountant 43.jpg|thumb|none|600px|Brax's operative on the left is armed with the G36C.]]&lt;br /&gt;
[[File:Accountant 19.jpg|thumb|none|600px|The operative at the left goes down while holding a [[Heckler &amp;amp; Koch G36C]].]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
Another one of Brax's men is armed with the [[FN SCAR-L]].&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|400px|none|Third Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Accountant 13.jpg|thumb|none|600px|Another operative with his FN SCAR.]]&lt;br /&gt;
[[File:AccountantSCAR.jpg|thumb|none|600px|Another shot.]]&lt;br /&gt;
&lt;br /&gt;
== M4A1 ==&lt;br /&gt;
One of Brax's men carries an [[M4A1]] while guarding the home.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|M4A1 Carbine - 5.56x45mm]]&lt;br /&gt;
[[File:Accountant 25.jpg|thumb|none|600px|The M4A1 is seen at the right on the table.]]&lt;br /&gt;
[[File:AccountantM4.jpg|thumb|none|600px|An operator with an M4 with Leupold CQ/T scope.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 1==&lt;br /&gt;
One of Brax's men is seen using a [[Mk 18 Mod 0 CQB carbine|Mk 18 Mod 1]] carbine while guarding the home.&lt;br /&gt;
[[File:MK18MOD1.jpg|thumb|none|400px|Mk 18 Mod 1 with Crane stock, RIS foregrip, and folding sights - 5.56x45mm]]&lt;br /&gt;
[[File:AccountantMK18.jpg|thumb|none|600px|An operator fires the Mk 18.]]&lt;br /&gt;
&lt;br /&gt;
==Noveske N4 Diplomat==&lt;br /&gt;
One of Brax's men can be seen with what appears to be a [[Noveske N4 Diplomat]].&lt;br /&gt;
[[File:Current Noveske diplomat.jpg|thumb|none|400px|Noveske N4 Diplomat - 5.56x45mm]]&lt;br /&gt;
[[File:AccountantNoveske.jpg|thumb|none|600px|An operator takes cover holding the Diplomat.]]&lt;br /&gt;
[[File:AccountantNoveske2.jpg|thumb|none|600px|Another shot.  The KX3 flash suppressor is clearly seen.]]&lt;br /&gt;
&lt;br /&gt;
==SIG P556==&lt;br /&gt;
One of Brax's men uses what appears to be a [[SIG SG 550#SIG P556|SIG P556]] with SG 550 series lower receiver, 30 round magazine and optics.&lt;br /&gt;
[[File:SIG 552 2tone.jpg|thumb|none|400px|SIG P556 SWAT with SG 550 series lower receiver and 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:AccountantSIG.jpg|thumb|none|600px|An operator on the top left with the weapon.  It is seen used in a close-quarters fight later in the film but no clear shots are available.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1M==&lt;br /&gt;
Wolff is also seen firing a [[Barrett M82#Barrett M82A1M|Barrett M82A1M]], first to snipe cantelope from a mile away, and later in two separate fights.&lt;br /&gt;
[[File:Barrett M82A1M.jpg|thumb|none|550px|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
[[File:Account_03.jpg|thumb|none|600px|Wolff takes aim with the Barrett.]]&lt;br /&gt;
[[File:Accountant_209.jpg|thumb|none|601px|Wolff takes target practice with the Barrett.  ]]&lt;br /&gt;
[[File:Accountant_31.jpg|thumb|none|600px|Wolff fires the Barrett from the shoulder.]]&lt;br /&gt;
[[File:Accountant_38.jpg|thumb|none|600px|Wolff takes up a position with the Barrett.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700PSS==&lt;br /&gt;
Some operatives are seen armed with what appears to be a [[Remington 700PSS]] while guarding a home. Christian later makes use of an operatives Remington to take out another operative.&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|500px|Remington 700PSS with Harris bipod, in .300 Win Mag]]&lt;br /&gt;
[[File:Accountant 23.jpg|thumb|none|600px|The sniper readies his rifle.]]&lt;br /&gt;
[[File:AccountantRemington.jpg|thumb|none|600px|Wolff sets down the Remington before he takes up his Barrett.  &amp;quot;Pull is to the left.  You might consider using a round with a superior ballistic coefficient.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M40A1 Sniper Rifle==&lt;br /&gt;
A tan camo [[M40 Sniper Rifle|M40A1 Sniper Rifle]] is used by one of Brax's men.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg|thumb|none|500px|M40A1 sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Accountant 24.jpg|thumb|none|600px|One of Brax's operatives readies his tan sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K-PDW==&lt;br /&gt;
One of Brax's men is briefly seen with a [[Heckler &amp;amp; Koch MP5K-PDW]] fitted with a suppressor.&lt;br /&gt;
[[File:MP5K-PDW.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K-PDW - 9x19mm]]&lt;br /&gt;
[[File:AccountantMP5K.jpg|thumb|none|600px|An operator with the suppressed MP5K.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
A [[Benelli M4]] is briefly used by one of Brax's men.&lt;br /&gt;
[[file:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 - 12 gauge.]]&lt;br /&gt;
[[File:Accountant_16.jpg|thumb|none|600px|The [[Benelli M4]] is used by one of Brax's men.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
A [[GE M134 Minigun]] is discovered by FBI agents in Christian's house, mounted to cover the front yard.&lt;br /&gt;
[[File:GeneralElectricM134MinigunOriginalSpadeGripMount.jpg|thumb|none|450px|General Electric M134 with first pattern spade grip mount and crosshair sights. Note the lack of flash supressor and three disked barrel cluster.]]&lt;br /&gt;
[[File:Account_07.jpg|thumb|none|600px|The minigun is examined by agents.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
An [[M84 Stun Grenade]] is seen on an operative's vest during a fight with Wolff.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:Accountant 46.jpg|thumb|none|600px|Closeup of the grenade on the operative's vest.]]&lt;br /&gt;
&lt;br /&gt;
==Weapons Cache==&lt;br /&gt;
Wolff keeps a hidden cache of weapons inside a mobile trailer.&lt;br /&gt;
[[File:Account_01.jpg|thumb|none|600px|Left to right: Several [[Kimber Custom TLE II]]s, [[Springfield XD]]s, [[Barrett M82A1M]], [[M40A5]], [[Mini Uzi]], [[HK416]], [[MP5A3]]  ]]&lt;br /&gt;
[[File:Accountant_203.jpg|thumb|none|600px|Several pistols on the left.]]&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
Actor [[Ben Affleck]] underwent firearms training prior to taking on the role in the film.  &lt;br /&gt;
[[File:AccountantAffleckTraining.jpg|thumb|none|500px|Ben Affleck training at International Tactical Training Seminars for ''The Accountant''. To the left of Affleck is Scott Reitz, a 30 year veteran of the LAPD and a firearms instructor who has trained with US Army Delta and Seal Team Six.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]] &lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Thriller]]&lt;/div&gt;</summary>
		<author><name>Kliwher</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Accountant&amp;diff=1099132</id>
		<title>The Accountant</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Accountant&amp;diff=1099132"/>
		<updated>2017-04-14T12:48:39Z</updated>

		<summary type="html">&lt;p&gt;Kliwher: /* Heckler &amp;amp; Koch P30 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name=''The Accountant''&lt;br /&gt;
|picture=Accountant.jpg &lt;br /&gt;
|caption =Movie Poster&lt;br /&gt;
|country=[[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director=Gavin O'Connor&lt;br /&gt;
|date=2016&lt;br /&gt;
|language=English&lt;br /&gt;
|studio=Electric City Entertainment&lt;br /&gt;
|distributor=Warner Bros. Pictures&lt;br /&gt;
|character1=Christian &amp;quot;Chris&amp;quot; Wolff&lt;br /&gt;
|actor1=[[Ben Affleck]]&lt;br /&gt;
|character2=Dana Cummings&lt;br /&gt;
|actor2=[[Anna Kendrick]]&lt;br /&gt;
|character3=Ray King&lt;br /&gt;
|actor3=[[J.K. Simmons]]&lt;br /&gt;
|character4=Brax&lt;br /&gt;
|actor4=[[Jon Bernthal]]&lt;br /&gt;
|character5=Marybeth Medina&lt;br /&gt;
|actor5=[[Cynthia Addai-Robinson]]&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{Film Title|The Accountant}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 327==&lt;br /&gt;
Christian Wolff (Ben Affleck) manipulates a 2&amp;quot; barrel [[Smith &amp;amp; Wesson Model 327]] and then puts it in a bag when on his trailer.&lt;br /&gt;
[[File:S&amp;amp;W327.jpg|thumb|none|300px|Smith &amp;amp; Wesson 2&amp;quot; barrel 327]]&lt;br /&gt;
[[File:Sw 327 the accountant.JPG|thumb|none|600px]]&lt;br /&gt;
[[File:Sw 327 accountant 2.JPG|thumb|none|600px|Different angle of the 327.  Here we can see the backstrap of the Springfield Armory XD held in his left hand.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory XD==&lt;br /&gt;
Christian Wolff ([[Ben Affleck]]) is also seen chambering a [[Springfield Armory XD|Springfield Armory XD-9 V-10]] and then stowing it in a bag in his trailer.&lt;br /&gt;
[[File:Xd9v10.jpg|thumb|none|300px|Springfield Armory XD-9 Service Model V-10 - 9x19mm]]&lt;br /&gt;
[[File:AccountantSAXD.jpg|thumb|none|600px|Wolff chambers the Springfield Armory XD-9 V-10.]]&lt;br /&gt;
[[File:AccountantSAXD2.jpg|thumb|none|600px|Wolff holds the pistol.  Note the compensator cuts in the slide.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P229 E2==&lt;br /&gt;
Director Ray King ([[J.K. Simmons]]) is seen carrying what appears to be [[SIG-Sauer P229 E2]] in flashbacks to the Gambino massacre.&lt;br /&gt;
[[File:SIG-Sauer P229 E2.jpg|thumb|none|300px|SIG-Sauer P229 E2 - 9x19mm]]&lt;br /&gt;
[[File:Account_09.jpg|thumb|none|600px|Ray King ([[J.K. Simmons]]) holds his [[SIG-Sauer P229 E2]] during a flashback.]]&lt;br /&gt;
[[File:Accountant_10.jpg|thumb|none|600px|King holds up his pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Brax ([[Jon Bernthal]]) along with some of his operatives are seen with the [[Glock 17]]. Christian &amp;quot;Chris&amp;quot; Wolff ([[Ben Affleck]]) also uses one at one point.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|300px|Glock 17 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:Accountant_210.jpg|thumb|none|600px|An operative holds the pistol.]]&lt;br /&gt;
[[File:Accountant_041.jpg|thumb|none|600px|One of Brax's operatives is armed with his Glock pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45T==&lt;br /&gt;
What appears to be a [[Heckler &amp;amp; Koch HK45T]] fitted with a suppressor is seen in the hands of Brax ([[Jon Bernthal]]).  The Tru-Dot sights visible in the production still denote that this is a factory HK45T model.&lt;br /&gt;
[[File:HK45TBlk.jpg|thumb|none|302px|Heckler &amp;amp; Koch HK45T - .45ACP]]&lt;br /&gt;
[[File:Hk45t-brax.JPG|thumb|none|600px|Another closeup showing the threaded barrel sticking out.]]&lt;br /&gt;
[[File:Hk-45-suppressor.jpg|thumb|none|600px|Closeup of the suppressor being attached to the pistol. Note the forward angle on the trigger guard which differentiates it from other HK models.]]&lt;br /&gt;
[[File:Hk45-on-dash.jpg|thumb|none|600px|Brax's HK45 sitting on the dash of a car with a Knight's Armament suppressor.]]&lt;br /&gt;
[[File:Accountant-hk45t.jpg|thumb|none|300px|Production still clearly showing the longer rail of the fullsized HK45 model and the tru-dot sights]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30==&lt;br /&gt;
A [[Heckler &amp;amp; Koch P30]] pistol is also used by one of Brax's operatives.&lt;br /&gt;
[[File:HK-P30.jpg|thumb|none|300px|Heckler &amp;amp; Koch P30 - 9x19mm]]&lt;br /&gt;
[[File:Accountant 01.jpg|thumb|none|600px|The pistol is held by an operative to threaten Dolores Rice (Susan Williams). Note the shorter rail and the square trigger guard which differenatiates it from the HK45.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] is used by one of Brax's operatives.&lt;br /&gt;
[[Image:H&amp;amp;KUSP40.jpg‎|thumb|none|300px|Heckler &amp;amp; Koch USP .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Accountant 02.jpg|thumb|none|600px|The pistol is held by Brax's man.]]&lt;br /&gt;
&lt;br /&gt;
==Para-Ordnance Black Ops 1911 14.45==&lt;br /&gt;
Wolff uses a [[Para-Ordnance Black Ops]] 1911 throughout the film. This pistol is fitted with a threaded barrel, magazine well, a Surefire X300 weaponlight, and a SilencerCo Osprey suppressor and is the 14.45 variant with a 14rd doublestack magazine. It is not the Combat model as the gun lacks taller sights.&lt;br /&gt;
[[File:Para-blackops-1445.jpg|thumb|none|300px|Para-Ordnance Black Ops 1911 14.45  - .45 ACP]]&lt;br /&gt;
[[File:Accountant-para-blackops1445.jpg|thumb|none|300px|Production still. SilencerCo Osprey 45K suppressor can clearly be made out.]]&lt;br /&gt;
[[File:Accountant_04.jpg|thumb|none|600px|Wolff armed with his suppressed Black Ops pistol.]]&lt;br /&gt;
[[File:Accountant_205.jpg|thumb|none|601px|Wolff reloads his Black Ops after saving Dana. The doublestack magazine held between his fingers.]]&lt;br /&gt;
[[File:Accountant_203.jpg|thumb|none|600px|The pistol is seen on the left in the hidden armory.]]&lt;br /&gt;
[[File:Accountant_202.jpg|thumb|none|600px|Wolff holds his suppressed pistol.]]&lt;br /&gt;
[[File:AccountantPara.jpg|thumb|none|600px|Wolff readies his Black Ops before the final firefight.  The threaded barrel can be seen here.]]&lt;br /&gt;
[[File:AccountantOsprey.jpg|thumb|none|600px|Wolff threading the SilencerCo Osprey 45K suppressor onto his Black Ops.]]&lt;br /&gt;
[[File:TheAccountant1911.jpg|thumb|none|601px|Wolff holding his Black Ops in the film's climax. Clearly seen is the Para Black Ops logo engraved in the front of the 1911's ejection port.]]&lt;br /&gt;
&lt;br /&gt;
==Para-Ordnance P-14 Limited==&lt;br /&gt;
Wolff also uses what appears to be an early model [[Para-Ordnance P-14 Limited]] during the Gambino flashback sequence.&lt;br /&gt;
[[File:Para P14 Limited.jpg|thumb|none|300px|Para-Ordnance P14 Limited, early model with vertical slide serrations - .45 ACP]]&lt;br /&gt;
[[File:Accountant_37.jpg|thumb|none|600px|What appears to be an early model [[Para-Ordnance P-14 Limited]] is put to the head of Agent King.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P (Two-Tone)==&lt;br /&gt;
A [[Smith &amp;amp; Wesson M&amp;amp;P]] pistol with a stainless slide is seen used by the operative who goes after Dana Cummings ([[Anna Kendrick]]) in her bathroom.&lt;br /&gt;
[[Image:Twotone mp.jpg|thumb|301px|none|Smith &amp;amp; Wesson M&amp;amp;P two-tone - 9x19mm]]&lt;br /&gt;
[[File:Accountant_05.jpg|thumb|none|600px|The operative uses his pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
A Treasury agent discovers a concealed [[Colt Python]] in Christian Wolff's ([[Ben Affleck]]) home.  She notes that the serial number has been filed off and unloads it offscreen, saying that it is loaded with Hydra-Shoks.&lt;br /&gt;
[[File:ColtPythonStdBarrel.jpg|thumb|none|400px|Colt Python with 4&amp;quot; barrel and factory black rubber combat grips - .357 Magnum]]&lt;br /&gt;
[[File:AccountantPython.jpg|thumb|none|600px|A Treasury agent finds the Python.  Only the grips are seen.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==Daniel Defense MK18==&lt;br /&gt;
Wolff fires what appears to be a [[Daniel Defense DDM4 MK18]] fitted with a foregrip, light, Magpul MOE stock, suppressor and Leupold HAMR/Delta point optic sight during the final shootout. The rifle can be seen earlier in the back of Wolff's Airstream trailer.&lt;br /&gt;
[[File:Dd-mk18-factory.JPG|thumb|none|400px|Factory Daniel Defense MK18 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Account_14.jpg|thumb|none|600px|Wolff opens fire with this rifle.]]&lt;br /&gt;
[[File:Accountant-ddmk18.JPG|thumb|none|601px|Wolff firing his [[Daniel Defense DDM4 MK18]]. The Leupold HAMR/Delta point combo is clearly seen up top. The Flashlight appears to be a Surefire scout light and the suppressor looks to be an AAC model.]]&lt;br /&gt;
[[File:Accountant_203.jpg|thumb|none|600px|The [[Daniel Defense DDM4 MK18]] can be seen on the left wall. The Leupold HAMR/Delta point optic combo makes it stand out.  If you look closely you can see white text on the side of the receiver.  This is an exclusive marking style to Daniel Defense. Between that and the barrel length we can see this is a DD mK18.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
Several of Brax's men carry the [[Heckler &amp;amp; Koch G36C]].&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|H&amp;amp;K G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Accountant 43.jpg|thumb|none|600px|Brax's operative on the left is armed with the G36C.]]&lt;br /&gt;
[[File:Accountant 19.jpg|thumb|none|600px|The operative at the left goes down while holding a [[Heckler &amp;amp; Koch G36C]].]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
Another one of Brax's men is armed with the [[FN SCAR-L]].&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|400px|none|Third Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Accountant 13.jpg|thumb|none|600px|Another operative with his FN SCAR.]]&lt;br /&gt;
[[File:AccountantSCAR.jpg|thumb|none|600px|Another shot.]]&lt;br /&gt;
&lt;br /&gt;
== M4A1 ==&lt;br /&gt;
One of Brax's men carries an [[M4A1]] while guarding the home.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|M4A1 Carbine - 5.56x45mm]]&lt;br /&gt;
[[File:Accountant 25.jpg|thumb|none|600px|The M4A1 is seen at the right on the table.]]&lt;br /&gt;
[[File:AccountantM4.jpg|thumb|none|600px|An operator with an M4 with Leupold CQ/T scope.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 1==&lt;br /&gt;
One of Brax's men is seen using a [[Mk 18 Mod 0 CQB carbine|Mk 18 Mod 1]] carbine while guarding the home.&lt;br /&gt;
[[File:MK18MOD1.jpg|thumb|none|400px|Mk 18 Mod 1 with Crane stock, RIS foregrip, and folding sights - 5.56x45mm]]&lt;br /&gt;
[[File:AccountantMK18.jpg|thumb|none|600px|An operator fires the Mk 18.]]&lt;br /&gt;
&lt;br /&gt;
==Noveske N4 Diplomat==&lt;br /&gt;
One of Brax's men can be seen with what appears to be a [[Noveske N4 Diplomat]].&lt;br /&gt;
[[File:Current Noveske diplomat.jpg|thumb|none|400px|Noveske N4 Diplomat - 5.56x45mm]]&lt;br /&gt;
[[File:AccountantNoveske.jpg|thumb|none|600px|An operator takes cover holding the Diplomat.]]&lt;br /&gt;
[[File:AccountantNoveske2.jpg|thumb|none|600px|Another shot.  The KX3 flash suppressor is clearly seen.]]&lt;br /&gt;
&lt;br /&gt;
==SIG P556==&lt;br /&gt;
One of Brax's men uses what appears to be a [[SIG SG 550#SIG P556|SIG P556]] with SG 550 series lower receiver, 30 round magazine and optics.&lt;br /&gt;
[[File:SIG 552 2tone.jpg|thumb|none|400px|SIG P556 SWAT with SG 550 series lower receiver and 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:AccountantSIG.jpg|thumb|none|600px|An operator on the top left with the weapon.  It is seen used in a close-quarters fight later in the film but no clear shots are available.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1M==&lt;br /&gt;
Wolff is also seen firing a [[Barrett M82#Barrett M82A1M|Barrett M82A1M]], first to snipe cantelope from a mile away, and later in two separate fights.&lt;br /&gt;
[[File:Barrett M82A1M.jpg|thumb|none|550px|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
[[File:Account_03.jpg|thumb|none|600px|Wolff takes aim with the Barrett.]]&lt;br /&gt;
[[File:Accountant_209.jpg|thumb|none|601px|Wolff takes target practice with the Barrett.  ]]&lt;br /&gt;
[[File:Accountant_31.jpg|thumb|none|600px|Wolff fires the Barrett from the shoulder.]]&lt;br /&gt;
[[File:Accountant_38.jpg|thumb|none|600px|Wolff takes up a position with the Barrett.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700PSS==&lt;br /&gt;
Some operatives are seen armed with what appears to be a [[Remington 700PSS]] while guarding a home. Christian later makes use of an operatives Remington to take out another operative.&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|500px|Remington 700PSS with Harris bipod, in .300 Win Mag]]&lt;br /&gt;
[[File:Accountant 23.jpg|thumb|none|600px|The sniper readies his rifle.]]&lt;br /&gt;
[[File:AccountantRemington.jpg|thumb|none|600px|Wolff sets down the Remington before he takes up his Barrett.  &amp;quot;Pull is to the left.  You might consider using a round with a superior ballistic coefficient.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M40A1 Sniper Rifle==&lt;br /&gt;
A tan camo [[M40 Sniper Rifle|M40A1 Sniper Rifle]] is used by one of Brax's men.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg|thumb|none|500px|M40A1 sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Accountant 24.jpg|thumb|none|600px|One of Brax's operatives readies his tan sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K-PDW==&lt;br /&gt;
One of Brax's men is briefly seen with a [[Heckler &amp;amp; Koch MP5K-PDW]] fitted with a suppressor.&lt;br /&gt;
[[File:MP5K-PDW.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K-PDW - 9x19mm]]&lt;br /&gt;
[[File:AccountantMP5K.jpg|thumb|none|600px|An operator with the suppressed MP5K.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
A [[Benelli M4]] is briefly used by one of Brax's men.&lt;br /&gt;
[[file:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 - 12 gauge.]]&lt;br /&gt;
[[File:Accountant_16.jpg|thumb|none|600px|The [[Benelli M4]] is used by one of Brax's men.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
A [[GE M134 Minigun]] is discovered by FBI agents in Christian's house, mounted to cover the front yard.&lt;br /&gt;
[[File:GeneralElectricM134MinigunOriginalSpadeGripMount.jpg|thumb|none|450px|General Electric M134 with first pattern spade grip mount and crosshair sights. Note the lack of flash supressor and three disked barrel cluster.]]&lt;br /&gt;
[[File:Account_07.jpg|thumb|none|600px|The minigun is examined by agents.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
An [[M84 Stun Grenade]] is seen on an operative's vest during a fight with Wolff.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:Accountant 46.jpg|thumb|none|600px|Closeup of the grenade on the operative's vest.]]&lt;br /&gt;
&lt;br /&gt;
==Weapons Cache==&lt;br /&gt;
Wolff keeps a hidden cache of weapons inside a mobile trailer.&lt;br /&gt;
[[File:Account_01.jpg|thumb|none|600px|Left to right: Several [[Kimber Custom TLE II]]s, [[Springfield XD]]s, [[Barrett M82A1M]], [[M40A5]], [[Mini Uzi]], [[HK416]], [[MP5A3]]  ]]&lt;br /&gt;
[[File:Accountant_203.jpg|thumb|none|600px|Several pistols on the left.]]&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
Actor [[Ben Affleck]] underwent firearms training prior to taking on the role in the film.  &lt;br /&gt;
[[File:AccountantAffleckTraining.jpg|thumb|none|500px|Ben Affleck training at International Tactical Training Seminars for ''The Accountant''. To the left of Affleck is Scott Reitz, a 30 year veteran of the LAPD and a firearms instructor who has trained with US Army Delta and Seal Team Six.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]] &lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Thriller]]&lt;/div&gt;</summary>
		<author><name>Kliwher</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Kimber_1911_Series&amp;diff=1099126</id>
		<title>Kimber 1911 Series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Kimber_1911_Series&amp;diff=1099126"/>
		<updated>2017-04-14T12:40:39Z</updated>

		<summary type="html">&lt;p&gt;Kliwher: /* Film */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Kimber-logo.jpg|thumb|right|350px]]&lt;br /&gt;
The '''Kimber 1911 Series''' consist of all [[M1911 pistol series|1911]] style pistols made by Kimber. &lt;br /&gt;
__TOC__&lt;br /&gt;
=Standard=&lt;br /&gt;
== Kimber MCSOCOM ICQB ==&lt;br /&gt;
[[File:Kimber ICQB.jpg|thumb|325px|right|Kimber MCSOCOM ICQB - .45 ACP]]&lt;br /&gt;
The Kimber MCSOCOM ICQB is a 5&amp;quot; barreled aluminum-framed 1911 chambered in .45 ACP custom built for the US Marine Corps. It features a bolt on Dawson Precision light rail, Novak night sights, and omits the full length guide rod and firing pin block of other Kimber models to make field stripping easier.&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(2003 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .45 ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|oz|39}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|8.7}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|5}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 7-round magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
{{Gun Title|Kimber MCSOCOM ICQB}}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Chuck - Season 5]]  ||  ||  ||  &amp;quot;Chuck Versus The Bearded Bandit&amp;quot; || 2011-2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kimber Target II ==&lt;br /&gt;
[[Image:KimberSSTargetII.jpg‎ |thumb|350px|right|Kimber Stainless Target II - .45 ACP]]&lt;br /&gt;
The Kimber Target II is a match 1911 with target sights.&lt;br /&gt;
===Specifications===&lt;br /&gt;
(???? - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .45 ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|oz|38}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|9.9}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|5}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 7-round magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Kimber Target II}}&lt;br /&gt;
=== Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Half Past Dead]]''|| || || ||2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kimber Desert Warrior/Warrior==&lt;br /&gt;
[[Image:KimberDesertWarrior.jpg|thumb|right|350px|Kimber Desert Warrior - .45 ACP]]&lt;br /&gt;
[[Image:KimberWarriorII.jpg|thumb|right|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
The Kimber Warrior is a customized 1911 that was designed for combat. It is based on the [[Kimber MCSOCOM ICQB]] and hence omits the series II features found on other Kimber pistols (such as the firing pin block and full length guide rod) to make field stripping the weapon easier. The black Warrior is externally very similar to the Custom TLE/RL II, but can be differentiate by its grip panels, ambidextrous safety, and the Meprolight &amp;quot;Tactical Wedge&amp;quot; sights as opposed to the Meprolight &amp;quot;Slant&amp;quot; sights which are standard on most Kimber pistols.&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
[2004 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .45 ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|oz|39}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|8.7}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|5}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 7-round magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Kimber Warrior}}&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[G.I. Joe: The Rise of Cobra]]|| [[Channing Tatum]] || Duke ||||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Go Fast]] || [[Jil Milan]] || Lucien || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Purge, The|The Purge]] || [[Ethan Hawke]] || James Sandin || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[John Wick: Chapter 2]] || [[Keanu Reeves]] || John Wick || || 2017&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jericho]] ||  [[Kenneth Mitchell]] || Eric Green ||  || 2006 - 2008 &lt;br /&gt;
|-&lt;br /&gt;
|''[[The Unit]] ||   ||  ||  W/ Suppressor || 2006 - 2009 &lt;br /&gt;
|-&lt;br /&gt;
|''[[24]]''||  [[Michael Madsen]] || Jim Ricker || || 2010 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Intelligence]]''||  [[Josh Holloway]] || Gabriel Vaughn || || 2014 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Hawaii Five-0 (2010)]]''||  [[Chi McBride]] || Lou Grover || Fitted with a Streamlight TLR-2 || 2014 - onward&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six: Lockdown]] ||||Appears as &amp;quot;MEU (SOC).45&amp;quot;||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon Advanced Warfighter 2]] || Warrior version  || Appears as &amp;quot;Kimber ICQB&amp;quot; || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Far Cry 3]] || Warrior, with removable silencer ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Army of Two: The Devil's Cartel]] || Warrior version || Appears as &amp;quot;M1911&amp;quot; || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Watch Dogs]] ||optional suppressor||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Far Cry 4]] || ||  || 2014&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kimber Custom TLE II ==&lt;br /&gt;
[[Image:KimberCustomTLEII OtherSide.jpg‎|thumb|350px|right|Kimber Custom TLE II - .45 ACP &amp;lt;br&amp;gt; This version has no rails and is the version used in the Television series ''[[Unit, The|The Unit]]'']]&lt;br /&gt;
[[Image:RLII.jpg|thumb|right|351px|Kimber Custom TLE/RL II  - .45 ACP]]&lt;br /&gt;
[[Image:KimberCustomTLEII SWAT.jpg|thumb|350px|right|Kimber Custom TLE II with Surefire 310R weaponlight - .45 ACP &amp;lt;br&amp;gt; This is a screen used pistol in the movie ''[[S.W.A.T.]]''. This one is [[Samuel L. Jackson]]'s actual pistol in the movie (and was carried by him).]]&lt;br /&gt;
[[File:Stainless Kimber Custom TLE II.jpg|thumb|right|350px|Stainless Kimber Custom TLE II - .45 ACP]]&lt;br /&gt;
===Specifications===&lt;br /&gt;
(???? - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .45 ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|oz|38}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|8.7}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|5}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 7-round magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Kimber Custom TLE II}}&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[S.W.A.T. (2003)|S.W.A.T.]] || [[Samuel L. Jackson]] || Sgt. 2nd Grade Dan &amp;quot;Hondo&amp;quot; Harrelson || With Surefire 310R weaponlight || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[S.W.A.T. (2003)|S.W.A.T.]] || [[Colin Farrell]] || Officer Jim Street || With Surefire 310R weaponlight || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[S.W.A.T. (2003)|S.W.A.T.]] || [[L.L. Cool J]] || Officer Deacon &amp;quot;Deke&amp;quot; Kay || With Surefire 310R weaponlight || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[S.W.A.T. (2003)|S.W.A.T.]] || [[Michelle Rodriguez]] || Officer Chris Sanchez || With Surefire 310R weaponlight || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[S.W.A.T. (2003)|S.W.A.T.]] || [[Brian Van Holt]] || Officer Michael Boxer || With Surefire 310R weaponlight || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[S.W.A.T. (2003)|S.W.A.T.]] || [[Josh Charles]] || Officer T.J. McCabe || With Surefire 310R weaponlight || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[S.W.A.T. (2003)|S.W.A.T.]] || || L.A.P.D. SWAT Officers ||  With Surefire 310R weaponlights || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[S.W.A.T. (2003)|S.W.A.T.]] || [[Olivier Martinez]] || Alex Montel ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[S.W.A.T. (2003)|S.W.A.T.]] || [[Page Kennedy]] || Travis ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hostage (2005)|Hostage]] ||[[Bruce Willis]] || Chief Jeff Talley ||    || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Splinter (2006)]] || || ||    || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Live Free or Die Hard]] ||[[Cyril Raffaelli]] || Rand ||    || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Street Kings]] ||[[Keanu Reeves]] || Detective Tom Ludlow ||  w/ Surefire 310R Weaponlight || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Street Kings]] ||[[John Corbett]] || Detective Dante Demille ||  w/ Surefire 310R Weaponlight || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Street Kings]] ||[[Amaury Nolasco]] || Detective Cosmo Santos ||  w/ Surefire 310R Weaponlight || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Losers]] || [[Jeffrey Dean Morgan]] || Col. Clay ||  ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Iron Man 3]]''||[[Stephanie Szostak]]||Ellen Brandt||||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Erased]]'' || [[Aaron Eckhart]] || Ben Logan || Custom || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Erased]]'' || [[Neil Napier]] || Derek Kohler || Custom || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sabotage (2014)|Sabotage]]'' || [[Arnold Schwarzenegger]] || John &amp;quot;Breacher&amp;quot; Wharton || || 2014&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Over There]] ||  [[Michael Cudlitz]] || Colonel Ryan || w/ Surefire 310R Weaponlight &amp;quot;Prisoner&amp;quot;|| 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Unit]] || [[Dennis Haysbert]] || Jonas Blane ||  ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Unit]] || [[Demore Barnes]] || Sgt. Hector Williams ||  ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: Crime Scene Investigation]]   ||  [[Laurence Fishburne]] || Raymond &amp;quot;Ray&amp;quot; Langston ||   || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Southland]]   || || LAPD Officers ||  w/ Surefire 310R Weaponlight  || 2009 - 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Haven]]''||[[Cristián de la Fuente]]||Cornell Stamoran||&amp;quot;Friend or Faux&amp;quot;||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bosch - Season 1|Bosch]]'' || [[Titus Welliver]]  || Det. Hieronymus &amp;quot;Harry&amp;quot; Bosch || || 2014 - Present&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kimber Gold Combat II==&lt;br /&gt;
[[Image:Kimber-Gold-Combat.jpg‎|thumb|350px|right|Kimber Gold Combat II - .45 ACP]]&lt;br /&gt;
===Specifications===&lt;br /&gt;
(???? - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .45 ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|oz|39}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|8.7}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|5}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 7-round magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Kimber Gold Combat II}}&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Expendables, The|The Expendables]] ||[[Sylvester Stallone]] || Barney Ross  ||  Highly Customized|| 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Expendables 2]] ||[[Sylvester Stallone]] || Barney Ross || Highly Customized, Dual Wielded|| 2012&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Expendables 2: Videogame]] ||Kimber Pistols || Highly Customized|| Akimbo || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Kimber SIS==&lt;br /&gt;
[[Image:KimberSIS.jpg‎|thumb|350px|right|Kimber SIS - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
The Kimber SIS was a custom pistol manufactured for use by detectives in the Special Investigation Section of the Los Angeles Police Department.&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(2008 - 2010)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .45 ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:'''  &lt;br /&gt;
&lt;br /&gt;
* '''Length:''' &lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:'''  &lt;br /&gt;
&lt;br /&gt;
* '''Capacity:'''  &lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Gun Title|Kimber SIS}}&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Burn Notice - Season 2]] ||[[Jeffrey Donovan]] || Michael Weston  ||  &amp;quot;Good Soldier&amp;quot; (S2E09) || 2008  &lt;br /&gt;
|-&lt;br /&gt;
|''[[The Closer - Season 5]] ||[[Paola Turbay]] || Det. Mikki Mendoza || &amp;quot;Blood Money&amp;quot; (S5E02)|| 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Major Crimes - Season 3]] ||[[Laurie Holden]] ||Commander Ann McGinnis  || &amp;quot;Zoo Story&amp;quot; (S3E10)  || 2014&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Compact=&lt;br /&gt;
== Kimber Compact II ==&lt;br /&gt;
[[File:KIMBER-COMPACT-STAINLESS-II.jpg|thumb|325px|right|Kimber Compact Stainless II - .45 ACP]]&lt;br /&gt;
The Kimber Compact II is a 4&amp;quot; barreled aluminum-framed 1911 chambered in .45 ACP.&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(???? - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .45 ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|oz|27}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|7.7}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|4}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 7-round magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
{{Gun Title|Kimber Compact II}}&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;180&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[This Means War]]'' ||  || pilot || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[CSI: NY - Season 7]]  || [[Steve Richard Harris]] || Peter Grant  ||  Stainless model || 2010-2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Kimber Tactical Pro II ==&lt;br /&gt;
[[Image:Kimber Tactical Pro II.jpg|thumb|350px|right|Kimber Tactical Pro II - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(???? - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .45 ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|oz|28}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|7.7}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|4}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 7-round magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Kimber Target II}}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Awake]]  || [[Jason Isaacs]] || Det. Michael Britten ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kimber Pro Carry II ==&lt;br /&gt;
[[Image:KimberProCarryII 1911.jpg|thumb|325px|right|Kimber Stainless Pro Carry II - .45 ACP]]&lt;br /&gt;
The Kimber Pro Carry II is a 4&amp;quot; barreled aluminum-framed 1911 chambered in .45 ACP.&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(???? - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .45 ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|oz|28}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|7.7}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|4}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 7-round magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
{{Gun Title|Kimber Pro Carry II}}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[CSI: Miami - Season 7]]  || [[Emily Procter]]  || Calliegh Duquesne ||  Stainless Steel Finish || 2002-2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kimber Pro Crimson Carry II ==&lt;br /&gt;
[[File:Kimber Pro Crimson Carry II.jpg|thumb|325px|right|Kimber Pro Crimson Carry II - .45 ACP]]&lt;br /&gt;
The Kimber Pro Carry II is a 4&amp;quot; barreled aluminum-framed 1911 chambered in .45 ACP.&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(???? - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .45 ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|oz|28}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|7.7}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|4}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 7-round magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
{{Gun Title|Kimber Pro Crimson Carry II}}&lt;br /&gt;
&lt;br /&gt;
=== Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Pineapple Express]]''||[[Danny McBride]] || Red|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Pineapple Express]]''||[[Seth Rogen]] || Dale Denton|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terminator Salvation]]''|| ||Refugee || ||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sub-Compact=&lt;br /&gt;
==Kimber Ultra CDP II==&lt;br /&gt;
[[File:KimberUltraCDP.jpg|thumb|right|351px|Kimber Ultra CDP II - .45 ACP ]]&lt;br /&gt;
===Specifications===&lt;br /&gt;
(???? - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .45 ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|oz|25}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|6.8}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|3}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 7-round magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
{{Gun Title|Kimber Ultra CDP}}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY - Season 7]]''||[[Yancey Arias]]||Rick Devarro||&amp;quot;Sangre por Sangre&amp;quot; (S07E04)||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kimber Ultra Raptor==&lt;br /&gt;
[[File:KimberUltraRaptor.jpg|thumb|right|351px|Stainless Kimber Ultra Raptor - .45 ACP ]]&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(???? - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .45 ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|oz|25}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|6.8}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|3}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 7-round magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
{{Gun Title|Kimber Ultra Raptor}}&lt;br /&gt;
&lt;br /&gt;
=== Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Faster]]''||[[Maggie Grace]]||Lily || ||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Chuck - Season 4]]''||[[Karolína Kurková]]||Sofia Stepanova || &amp;quot;Chuck Versus the Suitcase&amp;quot; (S4E02)||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kimber Ultra Carry II==&lt;br /&gt;
[[File:KimberUCII.jpg|thumb|right|351px|Kimber Ultra Carry II Stainless - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(???? - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .45 ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|oz|25}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|6.8}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|3}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 7-round magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
{{Gun Title|Kimber Ultra Carry II}}&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hawaii Five-0 (2010) - Season 2|Hawaii Five-0 - Season 2]]''|| || ||&amp;quot;Kame'e&amp;quot; ||2011-2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kimber Ultra Crimson Carry II==&lt;br /&gt;
[[File:Kimber Ultra Crimson Carry II.jpg|thumb|right|351px|Kimber Ultra Crimson Carry II - .45 ACP ]]&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(???? - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .45 ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|oz|25}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|6.8}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|3}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 7-round magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
{{Gun Title|Kimber Ultra Carry II}}&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dexter]]''||[[Jimmy Smits]]||Miguel Prado|| ||2006-????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
{{1911}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;/div&gt;</summary>
		<author><name>Kliwher</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=John_Wick:_Chapter_2&amp;diff=1099120</id>
		<title>John Wick: Chapter 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=John_Wick:_Chapter_2&amp;diff=1099120"/>
		<updated>2017-04-14T12:29:56Z</updated>

		<summary type="html">&lt;p&gt;Kliwher: /* 1911 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NowShowing}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Movie&lt;br /&gt;
|name=John Wick: Chapter 2&lt;br /&gt;
|picture=JohnWick2 cover.jpg&lt;br /&gt;
|caption=Poster&lt;br /&gt;
|country=[[Image:USA.jpg|25px]] USA&lt;br /&gt;
|director=Chad Stahelski&lt;br /&gt;
|date=2017&lt;br /&gt;
|studio=87Eleven&amp;lt;br&amp;gt;Thunder Road Pictures&lt;br /&gt;
|distributor=Summit Entertainment&lt;br /&gt;
|character1=John Wick&lt;br /&gt;
|actor1=[[Keanu Reeves]]&lt;br /&gt;
|character2=Cassian&lt;br /&gt;
|actor2=[[Common]]&lt;br /&gt;
|character3=Helen Wick&lt;br /&gt;
|actor3=[[Bridget Moynahan]]&lt;br /&gt;
|character4=Winston&lt;br /&gt;
|actor4=[[Ian McShane]]&lt;br /&gt;
|character5=Aurelio&lt;br /&gt;
|actor5=[[John Leguizamo]]&lt;br /&gt;
|character6=Charon&lt;br /&gt;
|actor6=[[Lance Reddick]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''John Wick: Chapter 2''''' is the 2017 sequel to 2014's ''[[John Wick]]''. [[Keanu Reeves]] returns as the title character and Chad Stahelski returns as director. The sequel finds Wick coming out of retirement when rivals attempt to take over a criminal syndicate. &lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Glock 34 - TTI John Wick Combat Master Package==&lt;br /&gt;
John Wick ([[Keanu Reeves]]) uses a [[Glock 34]] customized with the Taran Tactical Innovations John Wick Combat Master Package. He acquired this gun as well as his backup [[Glock 26]], AR-15, and [[Benelli M Series Super 90 Shotguns|Benelli M4]] from The Sommelier ([[Peter Serafinowicz]]) in Rome. &lt;br /&gt;
[[Image:Glock34.jpg‎|thumb|none|300px|Glock 34 - 9x19mm]]&lt;br /&gt;
[[Image:JW2G26.jpg|thumb|none|600px|The actual G34 displayed at SHOT Show 2017.]]&lt;br /&gt;
[[File:JW2 319.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
A [[Glock 26]] compact pistol, John Wick's original backup sidearm, is seen in the case of weapons that Wick reburies in the floor (oddly, however, the Glock 26 he buries has a magazine with an extended baseplate - he did not use this in the first film.) He retrieves another one from a deposit box but never uses it. He gets a new one from The Sommelier - like his Glock 34, it is also customized by TTI. He uses the G26 during his first fight with Cassian after being disarmed of his G34, then loses it when he returns to New York.&lt;br /&gt;
[[Image:Glock 26.jpg‎|thumb|none|300px|Glock 26 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:JW2G26A.jpg|thumb|none|600px|The actual G26 displayed at SHOT Show 2017.]]&lt;br /&gt;
[[Image:JW2 300.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:JW2 G26B.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
John also uses multiple [[Glock 17]]s during the final battle when his Kimber 1911 ran empty.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:John Wick2 pistol.jpg|thumb|none|600px|John loads the gun after checking the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30L==&lt;br /&gt;
John Wick's original sidearm, a compensator-fitted [[Heckler &amp;amp; Koch P30L]], is briefly seen at the beginning of the movie, where he reburies it alongside his equipment and the other guns he used in the first film.&lt;br /&gt;
[[Image:HK P30L.jpg|thumb|none|300px|Heckler &amp;amp; Koch P30L - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Warrior==&lt;br /&gt;
Wick  receives a [[Kimber Warrior]] from The Bowery King ([[Laurence Fishburne]]) with only 1 magazine with exactly 7 rounds for the final battle. &lt;br /&gt;
[[Image:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[Image:JW2Kimber1911.jpg|thumb|none|600px|The Bowery King presents John a &amp;quot;Kimber 1911&amp;quot;]]&lt;br /&gt;
[[Image:JW21911.jpg|thumb|none|600px|John Wick loads his Kimber.]]&lt;br /&gt;
[[Image:JW2_317.jpg|thumb|none|600px|Wick employs the C.A.R. stance, Kimber in his hands.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot;==&lt;br /&gt;
John Wick ([[Keanu Reeves]]) picks up a suppressed [[M1911A1|Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot;]] before his fights in the subway. Ares ([[Ruby Rose]]) uses the suppressed SW1911 in the final fight.&lt;br /&gt;
[[File:SW1911SC_E_Series.jpg|thumb|none|350px|Smith &amp;amp; Wesson SW1911SC &amp;quot;E-Series&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:JW2_310.jpg|thumb|none|600px|Bloodied-face Wick drawing his suppressed SW1911 that he picked up earlier. Note the slide serrations.]]&lt;br /&gt;
&lt;br /&gt;
==1911==&lt;br /&gt;
&lt;br /&gt;
During their first fight, Cassian ([[Common]]) uses what appears to be a bi-tone 1911 before being disarmed. John Wick also used a compensated two-tone 1911 in the final scene at the Continental, which could be a continuity error as that scene was directly after his fight with Ares. &lt;br /&gt;
&lt;br /&gt;
Several henchmen also use 1911s including one that allowed John to reload his Kimber before his final confrontation with D’Antonio&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2CommonvsWick.jpg|thumb|none|600px|Behind the scenes shot.]]&lt;br /&gt;
&lt;br /&gt;
==Arsenal Strike One==&lt;br /&gt;
&lt;br /&gt;
A suppressed two-tone [[Arsenal Strike One]] is used by Cassian ([[Common]])&lt;br /&gt;
&lt;br /&gt;
[[File:ArsenalS1.jpg|thumb|none|300px|Arsenal Strike One - 9x19mm]]&lt;br /&gt;
[[Image:JW2Common.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 80 Series Pistols - &amp;quot;Cheetah&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An assassin attacked John with a suppressed [[Beretta 85FS]] or what resembles on. D’Antonio uses one at the end of the movie.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-85FS.jpg‎ |thumb|none|300px|Beretta 85FS - .380 ACP (same as the 84, but has a single stacked magazine instead of the double stacked one used by the 84.)]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
== TTI TR-1 AR-15 ==&lt;br /&gt;
Wick appears to use a &amp;quot;Taran Tactical Innovations Rifle model TR&amp;quot;, a BCM KMR handguard, BCM vertical grip and a 1-6x24 Trijicon Accupoint scope with an RMR on a canted rail. A guard following Ares ([[Ruby Rose]]) is also seen with one in a similar configuration. &lt;br /&gt;
[[File:Taran-Tactical-TR-U1-Ultralight.jpg|thumb|none|500px|TTI Rifle model TR1 Ultralight with Scope.]]&lt;br /&gt;
[[Image:JW2AR.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:John Wick2 AR 01.jpg|thumb|none|600px|John Wick ([[Keanu Reeves]]) checks his &amp;quot;AR-15&amp;quot;.]]&lt;br /&gt;
[[Image:John Wick2 AR 02.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:JW2_315.jpg|thumb|none|600px|The guard on the right is seen with the rifle.]]&lt;br /&gt;
[[Image:John Wick2 AR 03.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
Guards following Ares (Ruby Rose) appear to be armed with the [[SIG SG 550]] rifle.&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|500px|SIG SG 550 assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2_303.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
A [[SIG SG 552]] is used by a guard. Oddly, in a previous scene, these rifles had rear sights, but in the mirrors scene, they are missing the rear sights. &lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|400px|none|SIG SG 552-2, version with permanent scope rail - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2_315.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:JW2_318.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
&lt;br /&gt;
[[M4A1]]s are seen in the hands of Ares' men.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2_M4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Shotgun=&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
&lt;br /&gt;
John uses a [[Benelli M Series Super 90 Shotguns|Benelli M4 Super 90]] during the fight in the catacombs. It is fitted with a fixed stock and customized by TTI.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4_Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical - 12 gauge]]&lt;br /&gt;
[[Image:JW2_BM4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
== Arwen 37 == &lt;br /&gt;
&lt;br /&gt;
An [[Arwen 37]] is used by Santino D’Antonio ([[Riccardo Scamarcio]]) to destroy John Wick's house.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arwen 37.JPG|thumb|none|400px|Arwen gas grenade launcher - 37mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:JW2 304.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2 305.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==The Sommelier's Armory==&lt;br /&gt;
&lt;br /&gt;
The Sommelier's ([[Peter Serafinowicz]]) arsenal.&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2Weapons.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2Armory1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2Armory2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== The Bowery King's Armory ==&lt;br /&gt;
&lt;br /&gt;
[[Image:JW2BoweryKing.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Poster Weapons==&lt;br /&gt;
[[Image:JohnWick2 cover.jpg|thumb|none|400px|The film's first official poster features several firearms: a sawed-off [[Remington 870]], a [[Heckler &amp;amp; Koch P30L]] (fitted with the same compensator from the [[John Wick|first film]]), a [[Beretta 92FS]], two [[Beretta 92FS Inox]]es, two [[Beretta 90Two]]s, and several customized [[Colt M1911]] variants (one of which is obviously a replica with a visible parting line).]]&lt;br /&gt;
&lt;br /&gt;
{{Film Action}}&lt;/div&gt;</summary>
		<author><name>Kliwher</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=John_Wick:_Chapter_2&amp;diff=1080791</id>
		<title>John Wick: Chapter 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=John_Wick:_Chapter_2&amp;diff=1080791"/>
		<updated>2017-02-02T00:41:09Z</updated>

		<summary type="html">&lt;p&gt;Kliwher: /* TTI TR-1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Movie&lt;br /&gt;
|name=John Wick: Chapter 2&lt;br /&gt;
|picture=JohnWick2 cover.jpg&lt;br /&gt;
|caption=Poster&lt;br /&gt;
|country=[[Image:USA.jpg|25px]] USA&lt;br /&gt;
|director=Chad Stahelski&lt;br /&gt;
|date=2017&lt;br /&gt;
|studio=87Eleven&amp;lt;br&amp;gt;Thunder Road Pictures&lt;br /&gt;
|distributor=Summit Entertainment&lt;br /&gt;
|character1=John Wick&lt;br /&gt;
|actor1=[[Keanu Reeves]]&lt;br /&gt;
|character2=Head of Security&lt;br /&gt;
|actor2=[[Common]]&lt;br /&gt;
|character3=Helen Wick&lt;br /&gt;
|actor3=[[Bridget Moynahan]]&lt;br /&gt;
|character4=Winston&lt;br /&gt;
|actor4=[[Ian McShane]]&lt;br /&gt;
|character5=Aurelio&lt;br /&gt;
|actor5=[[John Leguizamo]]&lt;br /&gt;
|character6=Charon&lt;br /&gt;
|actor6=[[Lance Reddick]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''John Wick: Chapter 2''''' is the 2017 sequel to 2014's ''[[John Wick]]''. [[Keanu Reeves]] returns as the title character and Chad Stahelski returns as director. The sequel finds Wick coming out of retirement when rivals attempt to take over a criminal syndicate. &lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==TTI Glock Combat Master Performance Package==&lt;br /&gt;
John Wick ([[Keanu Reeves]]) uses a [[Glock pistol series|Glock pistol]] customized with what appears to be the Taran Tactical Innovations Glock Combat Master Performance Package.&lt;br /&gt;
[[Image:TTI Glock Combat Master Performance Package.jpg|thumb|none|300px|Glock pistol with the TTI Glock Combat Master Package.]]&lt;br /&gt;
[[File:JW2 319.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
John also uses a 3rd Generation [[Glock 17]].&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:John Wick2 pistol.jpg|thumb|none|600px|Note that the Glock seen here appears to be an ordinary one.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
A [[Glock 26]] compact pistol is seen in the case of weapons that Wick had buried in the floor.&lt;br /&gt;
[[Image:Glock 26.jpg‎|thumb|none|300px|Glock 26 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:JW2 300.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Warrior==&lt;br /&gt;
Wick also uses a [[Kimber Warrior]] pistol.&lt;br /&gt;
[[Image:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[Image:JW21911.jpg|thumb|none|600px|John Wick loads his Kimber.]]&lt;br /&gt;
[[Image:JW2_310.jpg|thumb|none|600px|Bloodied-face Wick Drawing his Kimber.]]&lt;br /&gt;
[[Image:JW2_317.jpg|thumb|none|600px|Wick employs the C.A.R. stance, Kimber in his hands.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==TTI TR-1==&lt;br /&gt;
Wick appears to use a &amp;quot;Taran Tactical Innovations Rifle model TR&amp;quot; with a BCM KMR handguard, and BCM vertical grip. A guard following Ares ([[Ruby Rose]]) is also seen with one&lt;br /&gt;
[[Image:TTI Rifle model TR1 Ultralight.jpg|thumb|none|500px|TTI Rifle model TR1 Ultralight.]]&lt;br /&gt;
[[Image:JW2AR.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:John Wick2 AR 01.jpg|thumb|none|600px|John Wick ([[Keanu Reeves]]) checks his TTI TR-1.]]&lt;br /&gt;
[[Image:John Wick2 AR 02.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:JW2_315.jpg|thumb|none|600px|The guard on the right is seen with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
Guards following Ares (Ruby Rose) appear to be armed with the [[SIG SG 550]] rifle.&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|500px|SIG SG 550 assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2_303.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
A [[SIG SG 552]] is used by a guard.&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|400px|none|SIG SG 552-2, version with permanent scope rail - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2_315.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:JW2_318.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Armory=&lt;br /&gt;
[[Image:JW2Weapons.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Poster Weapons=&lt;br /&gt;
[[Image:JohnWick2 cover.jpg|thumb|none|400px|The film's first official poster features several firearms: a sawed-off [[Remington 870]], a [[Heckler &amp;amp; Koch P30L]] (fitted with the same compensator from the [[John Wick|first film]]), a [[Beretta 92FS]], two [[Beretta 92FS Inox]]es, two [[Beretta 90Two]]s, and several customized [[Colt M1911]] variants (one of which is obviously a replica with a visible parting line).]]&lt;br /&gt;
&lt;br /&gt;
{{Film Action}}&lt;/div&gt;</summary>
		<author><name>Kliwher</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=John_Wick:_Chapter_2&amp;diff=1080645</id>
		<title>John Wick: Chapter 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=John_Wick:_Chapter_2&amp;diff=1080645"/>
		<updated>2017-02-01T01:50:32Z</updated>

		<summary type="html">&lt;p&gt;Kliwher: /* Kimber Warrior */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Movie&lt;br /&gt;
|name=John Wick: Chapter 2&lt;br /&gt;
|picture=JohnWick2 cover.jpg&lt;br /&gt;
|caption=Poster&lt;br /&gt;
|country=[[Image:USA.jpg|25px]] USA&lt;br /&gt;
|director=Chad Stahelski&lt;br /&gt;
|date=2017&lt;br /&gt;
|studio=87Eleven&amp;lt;br&amp;gt;Thunder Road Pictures&lt;br /&gt;
|distributor=Summit Entertainment&lt;br /&gt;
|character1=John Wick&lt;br /&gt;
|actor1=[[Keanu Reeves]]&lt;br /&gt;
|character2=Head of Security&lt;br /&gt;
|actor2=[[Common]]&lt;br /&gt;
|character3=Helen Wick&lt;br /&gt;
|actor3=[[Bridget Moynahan]]&lt;br /&gt;
|character4=Winston&lt;br /&gt;
|actor4=[[Ian McShane]]&lt;br /&gt;
|character5=Aurelio&lt;br /&gt;
|actor5=[[John Leguizamo]]&lt;br /&gt;
|character6=Charon&lt;br /&gt;
|actor6=[[Lance Reddick]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''John Wick: Chapter 2''''' is the 2017 sequel to 2014's ''[[John Wick]]''. [[Keanu Reeves]] returns as the title character and Chad Stahelski returns as director. The sequel finds Wick coming out of retirement when rivals attempt to take over a criminal syndicate. &lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==TTI Glock Combat Master Performance Package==&lt;br /&gt;
John Wick ([[Keanu Reeves]]) uses a [[Glock pistol series|Glock pistol]] customized with what appears to be the Taran Tactical Innovations Glock Combat Master Performance Package.&lt;br /&gt;
[[Image:TTI Glock Combat Master Performance Package.jpg|thumb|none|300px|Glock pistol with the TTI Glock Combat Master Package.]]&lt;br /&gt;
[[File:JW2 319.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
John also uses a 3rd Generation [[Glock 17]].&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:John Wick2 pistol.jpg|thumb|none|600px|Note that the Glock seen here appears to be an ordinary one.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
A [[Glock 26]] compact pistol is seen in the case of weapons that Wick had buried in the floor.&lt;br /&gt;
[[Image:Glock 26.jpg‎|thumb|none|300px|Glock 26 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:JW2 300.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Warrior==&lt;br /&gt;
Wick also uses a [[Kimber Warrior]] pistol.&lt;br /&gt;
[[Image:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[Image:JW21911.jpg|thumb|none|600px|John Wick loads his Kimber.]]&lt;br /&gt;
[[Image:JW2_310.jpg|thumb|none|600px|Bloodied-face Wick Drawing his Kimber.]]&lt;br /&gt;
[[Image:JW2_317.jpg|thumb|none|600px|Wick employs the C.A.R. stance, Kimber in his hands.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==TTI TR-1==&lt;br /&gt;
Wick appears to use a &amp;quot;Taran Tactical Innovations Rifle model TR&amp;quot; with a BCM KMR handguard, and BCM vertical grip.&lt;br /&gt;
[[Image:TTI Rifle model TR1 Ultralight.jpg|thumb|none|500px|TTI Rifle model TR1 Ultralight.]]&lt;br /&gt;
[[Image:JW2AR.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:John Wick2 AR 01.jpg|thumb|none|600px|John Wick ([[Keanu Reeves]]) checks his TTI TR-1.]]&lt;br /&gt;
[[Image:John Wick2 AR 02.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:JW2_315.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
Guards following Ares (Ruby Rose) appear to be armed with the [[SIG SG 550]] rifle.&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|500px|SIG SG 550 assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2_303.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
A [[SIG SG 552]] is used by a guard.&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|400px|none|SIG SG 552-2, version with permanent scope rail - 5.56x45mm]]&lt;br /&gt;
[[Image:JW2_315.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:JW2_318.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Armory=&lt;br /&gt;
[[Image:JW2Weapons.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Poster Weapons=&lt;br /&gt;
[[Image:JohnWick2 cover.jpg|thumb|none|400px|The film's first official poster features several firearms: a sawed-off [[Remington 870]], a [[Heckler &amp;amp; Koch P30L]] (fitted with the same compensator from the [[John Wick|first film]]), a [[Beretta 92FS]], two [[Beretta 92FS Inox]]es, two [[Beretta 90Two]]s, and several customized [[Colt M1911]] variants (one of which is obviously a replica with a visible parting line).]]&lt;br /&gt;
&lt;br /&gt;
{{Film Action}}&lt;/div&gt;</summary>
		<author><name>Kliwher</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday:_The_Heist&amp;diff=1078273</id>
		<title>Payday: The Heist</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday:_The_Heist&amp;diff=1078273"/>
		<updated>2017-01-22T00:55:21Z</updated>

		<summary type="html">&lt;p&gt;Kliwher: /* Heckler and Koch MP5A2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Payday: The Heist.&lt;br /&gt;
|picture = PayDay The Heist PC Box Art.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Payday (disambiguation)|Payday]]&lt;br /&gt;
|date= 2011&lt;br /&gt;
|developer=Overkill Software&lt;br /&gt;
|platforms=PC, PS3&lt;br /&gt;
|publisher= Sony Online Entertainment&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''' ''PAYDAY: The Heist'' ''' is a four-player cooperative FPS game released by Overkill Software in 2011, based around classic bank robbery movies such as ''[[Heat]]''. Players take control of four career criminals, Dallas, Hoxton, Wolf, and Chains, as they commit various heists orchestrated by their contact, known as Bain. Players face a variety of law enforcement enemies and objectives, such as using portable saws to literally separate a room from a building before taking it out of there with them, or sneaking around the building of a gem company to break into its vault.&lt;br /&gt;
Of note is that there are three (four with the Wolf Pack DLC) different 'skill trees' for players to progress in. These can be toggled at any time in-mission and whichever tree is selected will award the player with a new item or upgrade on their next level up. These trees are: '''Assault,''' which is focused on heavier weaponry, '''Sharpshooter,''' which is focused on accurate weapons and extra endurance, '''Support,''' which is based around powerful supporting weapons and healing, and the DLC tree '''Technician,''' which is focused around gadgets like automated sentry guns.&lt;br /&gt;
Take note that all of the cosmetic additions to weapons earned with upgrades, such as the dual magazine for the MP5 or the bipod for the HK-21 are all entirely optional and can be enabled or disabled at will by the player in the Upgrades tab on the main menu.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Payday: The Heist'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta_92_pistol_series#Beretta_92F.2FFS|Beretta 92FS]] appears in-game as the &amp;quot;B9-S&amp;quot; and is fitted with a suppressor. It is the default sidearm, always being available. It is also one of two weapons to be suppressed in the game. Levelling up in the Assault tree will award extended magazine capacities, while the Sharpshooter tree will award a barrel extension and the Support tree will give accuracy increases. While having a higher magazine size than most of the other pistols, the B9-S has extremely low damage. The Shield special unit uses a fully-automatic variant (acting much like the in-game Glock), while normal versions are used by the FBI Hostage Rescue Team enemies. The third-person model is solid black while the first-person model has a chrome slide and frame, with black grips. The gun appears to operate in DAO.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:BS9.jpg|thumb|none|600px|The B9-S in-game, the upgraded version on the bottom.]]&lt;br /&gt;
[[file:Payday Beretta 92fs holding 1.jpg|thumb|none|600px|The player holds the B9-S.]]&lt;br /&gt;
[[file:Payday Beretta 92fs holding 2.jpg|thumb|none|600px|The player holds the B9-S with its upgrade.]]&lt;br /&gt;
[[file:Payday Beretta 92fs aim.jpg|thumb|none|600px|The player aims the B9-S.]]&lt;br /&gt;
[[file:Payday Beretta 92fs reloading 1.jpg|thumb|none|600px|The player reloads the B9-S.]]&lt;br /&gt;
[[file:Payday Beretta 92fs reloading 2.jpg|thumb|none|600px|The player reloads the upgraded B9-S.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The Chromed or Nickeled [[M1911A1|Colt M1911A1]] appears in-game as the &amp;quot;Crosskill .45&amp;quot;, or &amp;quot;C45&amp;quot; for short.It should be noted that the gun also incorrectly operates in DAO. It is unlocked at level 13 in the Assault skill tree and possesses a good balance of power and magazine size. More levels in the Assault tree will give out a recoil compensator (similar to the above B9-S) in addition to magazine extensions and increased damage. The C45 is also commonly used by security guards as well as police officers. &lt;br /&gt;
[[File:NickelM1911A1.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[File:C45.jpg|thumb|none|600px|The Crosskill .45 and its two upgrades.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 holding 1.jpg|thumb|none|600px|The player holds the base Crosskill .45.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 holding 2.jpg|thumb|none|600px|The player holds the Crosskill .45 with its first upgrade.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 holding 3.jpg|thumb|none|600px|The player holds a fully upgraded Crosskill .45.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 aim.jpg|thumb|none|600px|The player aims the Crosskill .45.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 reloading 1.jpg|thumb|none|600px|The player reloads the Crosskill .45.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 reloading 2.jpg|thumb|none|600px|The player reloads the Crosskill .45 with its first upgrade.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 reloading 3.jpg|thumb|none|600px|The player reloads a fully upgraded Crosskill .45.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18|Glock 18C]] appears in-game as the &amp;quot;STRYK&amp;quot; (the name of the gun means &amp;quot;to beating&amp;quot; in Swedish) in the Wolf Pack DLC. It is notably always spun when drawn and is unlocked at level 2 of the Technician skill tree (DLC only). The STRYK pistol is the only fully-automatic handgun in the game with the largest magazine capacity and rate of fire. However, it suffers from low single-shot damage, high recoil, low accuracy, and even lower ammunition reserve for its magazine size. Thus, firing the weapon in short, accurate bursts is a must to get the most out of it. &lt;br /&gt;
&lt;br /&gt;
Further levels will increase the magazine capacity (which turns the STRYK's standard 17 round magazine into a high-capacity 33 round magazine.), as well as decreasing the recoil, boosting the accuracy, as well as the low damage. The B9-S used by the Shield special units acts much like this weapon.&lt;br /&gt;
&lt;br /&gt;
Despite the STRYK being depicted as matte black in upgrade images and other media, it is actually olive-drab/desert colored, best observed in well-lit heists such as Counterfeit. This may suggest that the STRYK is a illegally-modified semi-auto pistol, as colored Glock frames are only marketed for civilian models, while the Glock 18s are available in black finish only (the colored frame could also be just a custom finish, however).&lt;br /&gt;
[[Image:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm. This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing]]&lt;br /&gt;
[[File:Payday Glock normal.jpg|thumb|none|600px|Holding the STRYK pistol.]]&lt;br /&gt;
[[File:Payday Glock sights.jpg|thumb|none|600px|The player aims the STRYK pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] appears in-game as the &amp;quot;Bronco .44&amp;quot;. It is unlocked at level 6 in the Support skill tree and is the most powerful sidearm, taking far less hits to kill enemies than the others. On the other hand, it fires more slowly and holds less ammunition than the other sidearms and has a longer reload time. Further levels in the Support tree will decrease the reload time, in addition to improving the accuracy (which will also give a full-length barrel) and increases to its already-high damage. It is worth noting that the final damage increase upgrade visually alters the bullets to be hollow-point rounds, which would actually be less effective against most of the enemies due to their body armor. Chains can be briefly seen holding the revolver during the game intro and on a menu background.&lt;br /&gt;
[[File:Taurus Raging Bull black.jpg|thumb|none|350px|Taurus Raging Bull Black - .44 Magnum]]&lt;br /&gt;
[[File:B44.jpg|thumb|none|600px|The Bronco .44 alongside the long-barrel-upgraded version, and the unupgraded and hollow-point bullet speedloaders compared.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull holding 1.jpg|thumb|none|600px|The player holds the unupgraded Bronco .44.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull holding 2.jpg|thumb|none|600px|The player holds the Bronco .44 with its long barrel upgrade.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull holding 3.jpg|thumb|none|600px|The player holds the Bronco .44 with its hollow-point bullets upgrade.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull aim.jpg|thumb|none|600px|The player aims the unupgraded Bronco .44.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull reloading 1.jpg|thumb|none|600px|The player reloads the base Bronco .44. Note the cocked hammer, it is always in the cocked position despite there is no animation that shows it being cocked.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull reloading 2.jpg|thumb|none|600px|The player reloads the long-barreled Bronco .44.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull reloading 3.jpg|thumb|none|600px|The player prepares to load new hollow-point rounds into the fully upgraded Bronco .44.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler and Koch MP5A2==&lt;br /&gt;
The [[MP5A2|Heckler and Koch MP5A2]] appears in-game as the &amp;quot;Compact-5&amp;quot;. It is unlocked at level 21 of the Support skill tree, and is the most accurate of the secondary weapons. It fires slower than the Mark 11 and holds less in its magazine, but is far more precise and is an effective weapon at medium and even long ranges with good aim and firing discipline, even being an excellent weapon to dispatch SWAT Snipers. Upgrades later in the Support tree will decrease the time it takes to zoom in and out of its sights, as well as lower its reload duration (which will change the magazine to a straight magazine, and later a double magazine) and recoil. Rather than magazine extensions, the Compact-5 gets upgrades to its already high accuracy, which eventually changes the handguard into a heat shield. It is also worth noting that two MP5s with their stocks removed are used as the weapon part of the deployable Sentry Gun (which is available with the Wolf Pack DLC), which appears to feed from an internal box, similar to the ammo boxes used in machine guns, instead of magazines. The MP5 is also used by the Cloaker special units. The MP5 is also seen in the menu background for the Support tree, being carried by Chains.&lt;br /&gt;
[[File:H%26KMP5-N.jpg|thumb|none|350px|Heckler and Koch MP5A2 - 9x19mm.]]&lt;br /&gt;
[[File:COM-5.jpg|thumb|none|600px|The base Compact-5 above the fully-upgraded version.]]&lt;br /&gt;
[[file:Payday MP5A2 holding 1.jpg|thumb|none|600px|The player holds the normal Compact-5.]]&lt;br /&gt;
[[file:Payday MP5A2 holding 2.jpg|thumb|none|600px|The player holds the Compact-5. It's hard to tell, but it has its heat-shield upgrade, signifying this is a fully-upgraded Compact-5.]]&lt;br /&gt;
[[file:Payday MP5A2 aim.jpg|thumb|none|600px|The player aims the Compact-5.]]&lt;br /&gt;
[[file:Payday MP5A2 reloading 1.jpg|thumb|none|600px|The player reloads the Compact-5.]]&lt;br /&gt;
[[file:Payday MP5A2 reloading 2.jpg|thumb|none|600px|The player loads a new double-magazine into the Compact-5.]]&lt;br /&gt;
[[file:Payday MP5A2 reloading 3.jpg|thumb|none|600px|The player reloads a fully-upgraded Compact-5.]]&lt;br /&gt;
[[File:Payday_MP5_sentry.jpg|thumb|none|600px|Twin-linked MP5s serve as the weapon for the sentry gun. They appear to feed from a high-capacity box instead of traditional magazines. This is supported by the fact that the sentry gun fires well beyond 30 rounds, the largest magazine for an MP5, before running out of ammo.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]], fitted with a suppressor, appears in-game as the &amp;quot;Mark 11&amp;quot; (indicative of the MAC-11, but the in-game stats specifically state it is a .45 ACP weapon). It is unlocked at level 5 of the Assault tree and is a popular secondary weapon, given its rather large magazine capacity and its high rate of fire, though its power is somewhat low and its recoil can be hard to manage. It is the only weapon in the game aside from the B9-S that comes with a suppressor, making it useful for missions where stealth would be required (such as shooting out security cameras at the start of the No Mercy DLC heist). Further level-ups in the Assault tree will reduce the time it takes to zoom in and out from the sights, as well as increase the magazine size (which visibly changes) and lower the recoil (which will change the suppressor to a large flash hider on the final upgrade, oddly enough). The MAC-10 is also used (again, with the suppressor) by the enemy gangsters in the Panic Room heist. The menu background for the Assault tree also shows Dallas carrying this weapon.&lt;br /&gt;
&lt;br /&gt;
Oddly enough, the upgrade tree description of the &amp;quot;Mark 11&amp;quot; claims it was illegally modified to support auto-fire, suggesting that this weapon is a post-op SWD/Cobray M10 dressed up to look the part instead.&lt;br /&gt;
[[File:Ingram-mac10 new.jpg|thumb|none|350px|MAC-10 with a suppressor - .45 ACP]]&lt;br /&gt;
[[File:Ingram MAC 10.jpg|thumb|none|350px|MAC-10 with detachable barrel extension - .45 ACP]]&lt;br /&gt;
[[File:Mark11.jpg|thumb|none|600px|The Mark 11 with its visual upgrades showcased.]]&lt;br /&gt;
[[file:PaydayMac10holding1.jpg|thumb|none|600px|The player holds the base Mark 11.]]&lt;br /&gt;
[[file:Payday Mac10 holding 2.jpg|thumb|none|600px|The player holds the Mark 11 with its lightweight &amp;quot;silencer&amp;quot; upgrade.]]&lt;br /&gt;
[[file:Payday Mac10 aim.jpg|thumb|none|600px|The player aims the Mark 11.]]&lt;br /&gt;
[[file:Payday Mac10 reloading 1.jpg|thumb|none|600px|The player reloads the unupgraded Mark 11.]]&lt;br /&gt;
[[file:Payday Mac10 reloading 2.jpg|thumb|none|600px|The player reloads the Mark 11 with its upgraded casket magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1|Colt M4A1]] appears in-game as the AMCAR-4. It is the default primary weapon, being fairly accurate and powerful with a high rate of fire. As with the B9-S, the three different skill trees (not counting the Wolf Pack DLC, as the Technician tree does not affect either starting weapon) will upgrade different aspects of the weapon. The Assault tree increase the AMCAR's power, while the Sharpshooter tree increases its accuracy (adding a different flash hider and later an EOTech sight), and the Support tree enhances its magazine capacity. The M4A1 is also used by a majority of the SWAT enemies, notably the Taser. Bizarrely, the shock from the taser appears to come from the barrel of their M4A1s. The SWAT Sniper enemies also use them semi-automatically and with red tracer rounds, though this can only be seen on Counterfeit where the snipers are much closer than in other maps. Many menu backgrounds also depict the crew holding this weapon.&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:AMCAR.jpg|thumb|none|600px|The AMCAR-4's in-game model and upgrades.]]&lt;br /&gt;
[[file:Payday M4A1 holding 1.jpg|thumb|none|600px|The player holds the unupgraded AMCAR-4.]]&lt;br /&gt;
[[file:Payday M4A1 holding 2.jpg|thumb|none|600px|The player holds the AMCAR-4 with its flash hider upgrade.]]&lt;br /&gt;
[[file:Payday M4A1 holding 3.jpg|thumb|none|600px|The player holds the AMCAR-4, now fully upgraded with its reflex sight.]]&lt;br /&gt;
[[file:Payday M4A1 aim 1.jpg|thumb|none|600px|The player aims through the base AMCAR-4's iron sights.]]&lt;br /&gt;
[[file:Payday M4A1 aim 2.jpg|thumb|none|600px|The player aims through the fully upgraded AMCAR-4's reflex sight.]]&lt;br /&gt;
[[file:Payday M4A1 reloading 1.jpg|thumb|none|600px|The player reloads the AMCAR-4.]]&lt;br /&gt;
[[file:Payday M4A1 reloading 2.jpg|thumb|none|600px|The player reloads the AMCAR-4, providing a better view of its flash hider upgrade.]]&lt;br /&gt;
[[file:Payday M4A1 reloading 3.jpg|thumb|none|600px|The player reloads the fully upgraded AMCAR-4.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKM==&lt;br /&gt;
The [[AKM|Izhmash AKM]] appears in-game as the ''AK'' in the Wolf Pack DLC. It is unlocked at level 9 in the Technician skill tree and has more power and a higher rate of fire than the AMCAR-4, but at the same time, has a longer reload time and much higher recoil. Upgrades later in the tree will decrease the recoil, and increase the accuracy (which results in adding a reflex sight, which seems to be a lower weaver rail mounted [http://posp.ru/rd/pk-04_L.jpg PK-04 Collimator sight].), magazine size, and power. One of the later recoil dampener upgrades will change the rifle's frame by replacing the wooden handguard with a synthetic black RIS handguard and the wooden fixed stock replaced with a metal folding stock typically found in skladnoy AK variants.&lt;br /&gt;
&lt;br /&gt;
A worthy note is that the AK's magazine is noticeably small and has little curvature, highly resembling the smaller 5.56x45mm magazines used by the [[Norinco Type 84S]]. This is odd, however, since according to it's in-game description: it uses the standard 7.62x39mm rounds. It also uses an AK74-styled muzzle brake, although there are aftermarket muzzle brakes in that style for 7.62x39mm AKs.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMRifle.jpg||350px|thumb|none|Izhmash AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Payday_AK_Normal.jpeg|thumb|600px|none|Holding an unmodded AK. Note the ribbed receiver.]]&lt;br /&gt;
[[File:Payday_AK_Normal_Sights.jpg|thumb|600px|none|Sighting down an unmodded AK.]]&lt;br /&gt;
[[File:Payday AK Normal Reload.jpg|600px|none|thumb|The dramatic reload of an unmodded AK. Whenever the magazine is reloaded after it is completely empty; the shooter will displace the old magazine by pushing the release level with the new magazine then load it in, then throw the gun over to his left hand to charge the weapon with his right hand, then position it back.]]&lt;br /&gt;
[[File:Payday AK upgrade.jpg|350px|none|thumb|A view of the AK in the upgrade menu. Note the Type 84S-styled magazine and AK74-styled muzzle brake.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[M14　Rifle#Springfield Armory M1A SOCOM 16|M1A SOCOM 16]] appears in-game as the M308. It is unlocked at level 17 in the Sharpshooter skill tree and features a dark digital camouflage finish in first-person (though oddly, the third-person is black instead). Upgrades later in the tree will decrease the high recoil and increase the magazine capacity and damage, in addition to the accuracy (which will add a reflex sight later on). The menu background for the Sharpshooter tree also shows Hoxton wielding this rifle.&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|350px|Springfield Armory M1A SOCOM 16 - .308 Winchester]]&lt;br /&gt;
[[File:M308.jpg|thumb|none|600px|The M308 showcased with its only visual upgrade.]]&lt;br /&gt;
[[file:Payday M14 holding 1.jpg|thumb|none|600px|The player holds the unupgraded M308.]]&lt;br /&gt;
[[file:Payday M14 holding 2.jpg|thumb|none|600px|The player holds the sighted M308.]]&lt;br /&gt;
[[file:Payday M14 aim 1.jpg|thumb|none|600px|The player aims with the unupgraded M308, wishing that they had an optical sight to use.]]&lt;br /&gt;
[[file:Payday M14 aim 2.jpg|thumb|none|600px|The player's wishes had come true and is now aiming the M308 with the assistance of a scope.]]&lt;br /&gt;
[[file:Payday M14 reloading 1.jpg|thumb|none|600px|After failing to snipe the ground beneath them because their rifle lacks a scope, the player reloads the M308.]]&lt;br /&gt;
[[file:Payday M14 reloading 2.jpg|thumb|none|600px|With the help of their scope, the player managed to take out the ground with only one shot and tops off the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M1 Entry==&lt;br /&gt;
A variant of the [[Benelli M Series Super 90 Shotguns#Benelli M1|Benelli M1 Entry]] appears in-game as the Reinbeck 880. It is unlocked at level 13 in the Support skill tree and is a popular primary weapon due to its high damage, and because it hits from much further away than most shotguns in video games can. When reloading from empty, the gun will occasionally be pumped after the last shell is loaded, but sometimes instead after the first shell. The high power makes it easy to stun enemies that aren't killed outright. Upgrades will increase the magazine capacity and power, as well as lower the recoil (which comes with a heat shield on the barrel at a late level). Some enemies use this as well, mostly the higher-level SWAT team. It is also used by the Bulldozer special unit, having extreme power in his hands and is usually able to incapacitate a player in a single blast if their armor was already low or gone. Oddly enough, the third-person model of the Reinbeck is that of a Mossberg 500 series shotgun with a heat shield and an M4-style stock and pistol grip.&lt;br /&gt;
[[File:Benellim1entry5hx.jpg|thumb|none|350px|Benelli M1 Entry - 12 Gauge]]&lt;br /&gt;
[[File:R880.jpg|thumb|none|600px|The Reinbeck 880 is shown with and without its upgrades.]]&lt;br /&gt;
[[file:Payday Benelli M1 holding 1.jpg|thumb|none|600px|The player holds the unupgraded Reinbeck 880.]]&lt;br /&gt;
[[file:Payday Benelli M1 holding 2.jpg|thumb|none|600px|The player holds the fully upgraded Reinbeck, as denoted by its heat shield.]]&lt;br /&gt;
[[file:Payday Benelli M1 aim.jpg|thumb|none|600px|The player aims the Reinbeck.]]&lt;br /&gt;
[[file:Payday Benelli M1 reloading 1.jpg|thumb|none|600px|The player reloads the base Reinbeck.]]&lt;br /&gt;
[[file:Payday Benelli M1 reloading 2.jpg|thumb|none|600px|The player reloads the Reinbeck with its extended magazine upgrade.]]&lt;br /&gt;
[[file:Payday Benelli M1 reloading 3.jpg|thumb|none|600px|The player reloads the fully-upgraded Reinbeck 880. Note that the heat shield covers the weapon's serial number.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
The [[Serbu Super Shorty]] appears in-game as the Locomotive 12G. It is unlocked at level 7 in the Sharpshooter skill tree and is infamous among the community for its low magazine capacity, accuracy, and power. Unusually, ammo pickups from enemies will sometimes not function for this weapon. The Locomotive's main advantages are its somewhat faster rate of fire and its slightly faster reload speed than the Reinbeck. Later levels in the Sharpshooter tree will decrease the recoil and reload time, in addition to enhancing its small magazine (very slightly) and increasing its fire rate, which eventually adds a barrel extension and a foregrip.&lt;br /&gt;
[[File:Super Shorty (870).jpg|thumb|none|350px|Serbu Super Shorty Shotgun made from a [[Remington 870]] - 12 Gauge]]&lt;br /&gt;
[[File:L12G.jpg|thumb|none|600px|The Locomotive 12G with its visual upgrades.]]&lt;br /&gt;
[[file:Payday Serbu Super Shorty holding 1.jpg|thumb|none|600px|The player holds the Locomotive 12G. Its visual upgrades can't be seen without reloading.]]&lt;br /&gt;
[[file:Payday Serbu Super Shorty aim 1.jpg|thumb|none|600px|The player aims the Locomotive 12G , its stock acting as a makeshift scope.]]&lt;br /&gt;
[[file:Payday Serbu Super Shorty reloading 1.jpg|thumb|none|600px|The player reloads the unupgraded Locomotive 12G.]]&lt;br /&gt;
[[file:Payday Serbu Super Shorty reloading 2.jpg|thumb|none|600px|The player reloads the Locomotive 12G with its extended magazine upgrade.]]&lt;br /&gt;
[[file:Payday Serbu Super Shorty reloading 3.jpg|thumb|none|600px|The player reloads the Locomotive 12G with its custom foregrip upgrade.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler %26 Koch HK series machine guns#Heckler .26 Koch HK21|Heckler and Koch HK21]] appears in-game as the Brenner 21. It is unlocked at level 22 of the Assault tree and is a popular weapon due to its very high power and its large magazines. Upgrades are given at later levels that boost its already-high damage and magazine size, and decrease its recoil (which will add an unusable bipod and a reflex sight). The last magazine upgrade will change the magazine to a box and ammo belt instead of the normal drum. The Brenner 21's main flaws are its very low accuracy, its slow reload times, and its somewhat low rate of fire.&lt;br /&gt;
[[File:HK21MachineGun.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK21 Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BREN.jpg|thumb|none|600px|The Brenner 21 along with its various upgrades.]]&lt;br /&gt;
[[file:Payday HK21 holding 1.jpg|thumb|none|600px|The player holds the Brenner 21 with its box magazine upgrade, it's ''last'' upgrade.]]&lt;br /&gt;
[[file:Payday HK21 holding 2.jpg|thumb|none|600px|The player holds the Brenner 21 with its bipod and reflex sight upgrades, but not with its box magazine upgrade. Apparently whoever was taking these pictures forgot that the ''drum'' magazine was the unupgraded magazine and the ''box'' magazine was the upgraded one, not the other way around.]]&lt;br /&gt;
[[file:Payday HK21 aim 1.jpg|thumb|none|600px|The player aims with the Brenner 21's rather small iron sights.]]&lt;br /&gt;
[[file:Payday HK21 aim 2.jpg|thumb|none|600px|The player aims through the Brenner 21's reflex sight upgrade.]]&lt;br /&gt;
[[file:Payday HK21 reloading 1.jpg|thumb|none|600px|The player prepares to remove the Brenner 21's upgraded box magazine.]]&lt;br /&gt;
[[file:Payday HK21 reloading 2.jpg|thumb|none|600px|The player grips the Brenner 21's upgraded box magazine while eyeing the bipod upgrade.]]&lt;br /&gt;
[[file:Payday HK21 reloading 3.jpg|thumb|none|600px|The player dramatically grabs the Brenner 21's unupgraded drum magazine, with the bipod upgrade hidden behind the player's hand and the weapon's reflex sight upgrade on the right edge of the picture.]]&lt;br /&gt;
[[file:Payday HK21 reloading 4.jpg|thumb|none|600px|The player finally reloads a fully upgraded Brenner 21.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
The [[M79 Grenade Launcher]] appears in-game as the GL40 in the Wolf Pack DLC. It is unlocked at level 21 of the Technician skill tree. It can decimate a fairly large group of enemies in a single hit, and is powerful, though its slow reload time, low reserve ammunition capacity, and the fact that it can cause self-damage (and potentially hit civilians or hostages) require its users to be careful and conservative. An upgrade later in the tree will increase the radius of the explosions (and add a range finder), while others will increase the damage and the number of extra grenades that can be carried. In particular, the GL40 is an effective weapon on the Shield special units, as firing one grenade behind their bulletproof shield will usually kill them instantly (and any enemies next to them).&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|350px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is a tactical grenade exclusive to the police. It is usually thrown whenever the SWAT team goes in during a police assault. It obscures player vision, but the police seem to be totally unaffected by it and are capable of accurately shooting you down through the smoke cloud. Supposedly because of thermal sights according to the heisters, despite the fact that apart from the Cloaker, no officer is seen wearing or using any kind of electronic goggles or scopes.&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:Payday M18 Smoke.jpg|thumb|none|600px|The M18 smoke grenade strangely unobscured by its own smoke.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
[[Payday (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
[[Payday: The Heist]]&lt;br /&gt;
&lt;br /&gt;
[[Payday 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Kliwher</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday:_The_Heist&amp;diff=1078272</id>
		<title>Payday: The Heist</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday:_The_Heist&amp;diff=1078272"/>
		<updated>2017-01-22T00:54:11Z</updated>

		<summary type="html">&lt;p&gt;Kliwher: /* Taurus Raging Bull */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Payday: The Heist.&lt;br /&gt;
|picture = PayDay The Heist PC Box Art.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Payday (disambiguation)|Payday]]&lt;br /&gt;
|date= 2011&lt;br /&gt;
|developer=Overkill Software&lt;br /&gt;
|platforms=PC, PS3&lt;br /&gt;
|publisher= Sony Online Entertainment&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''' ''PAYDAY: The Heist'' ''' is a four-player cooperative FPS game released by Overkill Software in 2011, based around classic bank robbery movies such as ''[[Heat]]''. Players take control of four career criminals, Dallas, Hoxton, Wolf, and Chains, as they commit various heists orchestrated by their contact, known as Bain. Players face a variety of law enforcement enemies and objectives, such as using portable saws to literally separate a room from a building before taking it out of there with them, or sneaking around the building of a gem company to break into its vault.&lt;br /&gt;
Of note is that there are three (four with the Wolf Pack DLC) different 'skill trees' for players to progress in. These can be toggled at any time in-mission and whichever tree is selected will award the player with a new item or upgrade on their next level up. These trees are: '''Assault,''' which is focused on heavier weaponry, '''Sharpshooter,''' which is focused on accurate weapons and extra endurance, '''Support,''' which is based around powerful supporting weapons and healing, and the DLC tree '''Technician,''' which is focused around gadgets like automated sentry guns.&lt;br /&gt;
Take note that all of the cosmetic additions to weapons earned with upgrades, such as the dual magazine for the MP5 or the bipod for the HK-21 are all entirely optional and can be enabled or disabled at will by the player in the Upgrades tab on the main menu.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Payday: The Heist'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta_92_pistol_series#Beretta_92F.2FFS|Beretta 92FS]] appears in-game as the &amp;quot;B9-S&amp;quot; and is fitted with a suppressor. It is the default sidearm, always being available. It is also one of two weapons to be suppressed in the game. Levelling up in the Assault tree will award extended magazine capacities, while the Sharpshooter tree will award a barrel extension and the Support tree will give accuracy increases. While having a higher magazine size than most of the other pistols, the B9-S has extremely low damage. The Shield special unit uses a fully-automatic variant (acting much like the in-game Glock), while normal versions are used by the FBI Hostage Rescue Team enemies. The third-person model is solid black while the first-person model has a chrome slide and frame, with black grips. The gun appears to operate in DAO.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:BS9.jpg|thumb|none|600px|The B9-S in-game, the upgraded version on the bottom.]]&lt;br /&gt;
[[file:Payday Beretta 92fs holding 1.jpg|thumb|none|600px|The player holds the B9-S.]]&lt;br /&gt;
[[file:Payday Beretta 92fs holding 2.jpg|thumb|none|600px|The player holds the B9-S with its upgrade.]]&lt;br /&gt;
[[file:Payday Beretta 92fs aim.jpg|thumb|none|600px|The player aims the B9-S.]]&lt;br /&gt;
[[file:Payday Beretta 92fs reloading 1.jpg|thumb|none|600px|The player reloads the B9-S.]]&lt;br /&gt;
[[file:Payday Beretta 92fs reloading 2.jpg|thumb|none|600px|The player reloads the upgraded B9-S.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The Chromed or Nickeled [[M1911A1|Colt M1911A1]] appears in-game as the &amp;quot;Crosskill .45&amp;quot;, or &amp;quot;C45&amp;quot; for short.It should be noted that the gun also incorrectly operates in DAO. It is unlocked at level 13 in the Assault skill tree and possesses a good balance of power and magazine size. More levels in the Assault tree will give out a recoil compensator (similar to the above B9-S) in addition to magazine extensions and increased damage. The C45 is also commonly used by security guards as well as police officers. &lt;br /&gt;
[[File:NickelM1911A1.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[File:C45.jpg|thumb|none|600px|The Crosskill .45 and its two upgrades.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 holding 1.jpg|thumb|none|600px|The player holds the base Crosskill .45.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 holding 2.jpg|thumb|none|600px|The player holds the Crosskill .45 with its first upgrade.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 holding 3.jpg|thumb|none|600px|The player holds a fully upgraded Crosskill .45.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 aim.jpg|thumb|none|600px|The player aims the Crosskill .45.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 reloading 1.jpg|thumb|none|600px|The player reloads the Crosskill .45.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 reloading 2.jpg|thumb|none|600px|The player reloads the Crosskill .45 with its first upgrade.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 reloading 3.jpg|thumb|none|600px|The player reloads a fully upgraded Crosskill .45.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18|Glock 18C]] appears in-game as the &amp;quot;STRYK&amp;quot; (the name of the gun means &amp;quot;to beating&amp;quot; in Swedish) in the Wolf Pack DLC. It is notably always spun when drawn and is unlocked at level 2 of the Technician skill tree (DLC only). The STRYK pistol is the only fully-automatic handgun in the game with the largest magazine capacity and rate of fire. However, it suffers from low single-shot damage, high recoil, low accuracy, and even lower ammunition reserve for its magazine size. Thus, firing the weapon in short, accurate bursts is a must to get the most out of it. &lt;br /&gt;
&lt;br /&gt;
Further levels will increase the magazine capacity (which turns the STRYK's standard 17 round magazine into a high-capacity 33 round magazine.), as well as decreasing the recoil, boosting the accuracy, as well as the low damage. The B9-S used by the Shield special units acts much like this weapon.&lt;br /&gt;
&lt;br /&gt;
Despite the STRYK being depicted as matte black in upgrade images and other media, it is actually olive-drab/desert colored, best observed in well-lit heists such as Counterfeit. This may suggest that the STRYK is a illegally-modified semi-auto pistol, as colored Glock frames are only marketed for civilian models, while the Glock 18s are available in black finish only (the colored frame could also be just a custom finish, however).&lt;br /&gt;
[[Image:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm. This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing]]&lt;br /&gt;
[[File:Payday Glock normal.jpg|thumb|none|600px|Holding the STRYK pistol.]]&lt;br /&gt;
[[File:Payday Glock sights.jpg|thumb|none|600px|The player aims the STRYK pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] appears in-game as the &amp;quot;Bronco .44&amp;quot;. It is unlocked at level 6 in the Support skill tree and is the most powerful sidearm, taking far less hits to kill enemies than the others. On the other hand, it fires more slowly and holds less ammunition than the other sidearms and has a longer reload time. Further levels in the Support tree will decrease the reload time, in addition to improving the accuracy (which will also give a full-length barrel) and increases to its already-high damage. It is worth noting that the final damage increase upgrade visually alters the bullets to be hollow-point rounds, which would actually be less effective against most of the enemies due to their body armor. Chains can be briefly seen holding the revolver during the game intro and on a menu background.&lt;br /&gt;
[[File:Taurus Raging Bull black.jpg|thumb|none|350px|Taurus Raging Bull Black - .44 Magnum]]&lt;br /&gt;
[[File:B44.jpg|thumb|none|600px|The Bronco .44 alongside the long-barrel-upgraded version, and the unupgraded and hollow-point bullet speedloaders compared.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull holding 1.jpg|thumb|none|600px|The player holds the unupgraded Bronco .44.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull holding 2.jpg|thumb|none|600px|The player holds the Bronco .44 with its long barrel upgrade.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull holding 3.jpg|thumb|none|600px|The player holds the Bronco .44 with its hollow-point bullets upgrade.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull aim.jpg|thumb|none|600px|The player aims the unupgraded Bronco .44.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull reloading 1.jpg|thumb|none|600px|The player reloads the base Bronco .44. Note the cocked hammer, it is always in the cocked position despite there is no animation that shows it being cocked.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull reloading 2.jpg|thumb|none|600px|The player reloads the long-barreled Bronco .44.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull reloading 3.jpg|thumb|none|600px|The player prepares to load new hollow-point rounds into the fully upgraded Bronco .44.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler and Koch MP5A2==&lt;br /&gt;
The [[MP5A2|Heckler and Koch MP5A2]] appears in-game as the Compact-5. It is unlocked at level 21 of the Support skill tree, and is the most accurate of the secondary weapons. It fires slower than the Mark 11 and holds less in its magazine, but is far more precise and is an effective weapon at medium and even long ranges with good aim and firing discipline, even being an excellent weapon to dispatch SWAT Snipers. Upgrades later in the Support tree will decrease the time it takes to zoom in and out of its sights, as well as lower its reload duration (which will change the magazine to a straight magazine, and later a double magazine) and recoil. Rather than magazine extensions, the Compact-5 gets upgrades to its already high accuracy, which eventually changes the handguard into a heat shield. It is also worth noting that two MP5s with their stocks removed are used as the weapon part of the deployable Sentry Gun (which is available with the Wolf Pack DLC), which appears to feed from an internal box, similar to the ammo boxes used in machine guns, instead of magazines. The MP5 is also used by the Cloaker special units. The MP5 is also seen in the menu background for the Support tree, being carried by Chains.&lt;br /&gt;
[[File:H%26KMP5-N.jpg|thumb|none|350px|Heckler and Koch MP5A2 - 9x19mm.]]&lt;br /&gt;
[[File:COM-5.jpg|thumb|none|600px|The base Compact-5 above the fully-upgraded version.]]&lt;br /&gt;
[[file:Payday MP5A2 holding 1.jpg|thumb|none|600px|The player holds the normal Compact-5.]]&lt;br /&gt;
[[file:Payday MP5A2 holding 2.jpg|thumb|none|600px|The player holds the Compact-5. It's hard to tell, but it has its heat-shield upgrade, signifying this is a fully-upgraded Compact-5.]]&lt;br /&gt;
[[file:Payday MP5A2 aim.jpg|thumb|none|600px|The player aims the Compact-5.]]&lt;br /&gt;
[[file:Payday MP5A2 reloading 1.jpg|thumb|none|600px|The player reloads the Compact-5.]]&lt;br /&gt;
[[file:Payday MP5A2 reloading 2.jpg|thumb|none|600px|The player loads a new double-magazine into the Compact-5.]]&lt;br /&gt;
[[file:Payday MP5A2 reloading 3.jpg|thumb|none|600px|The player reloads a fully-upgraded Compact-5.]]&lt;br /&gt;
[[File:Payday_MP5_sentry.jpg|thumb|none|600px|Twin-linked MP5s serve as the weapon for the sentry gun. They appear to feed from a high-capacity box instead of traditional magazines. This is supported by the fact that the sentry gun fires well beyond 30 rounds, the largest magazine for an MP5, before running out of ammo.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]], fitted with a suppressor, appears in-game as the &amp;quot;Mark 11&amp;quot; (indicative of the MAC-11, but the in-game stats specifically state it is a .45 ACP weapon). It is unlocked at level 5 of the Assault tree and is a popular secondary weapon, given its rather large magazine capacity and its high rate of fire, though its power is somewhat low and its recoil can be hard to manage. It is the only weapon in the game aside from the B9-S that comes with a suppressor, making it useful for missions where stealth would be required (such as shooting out security cameras at the start of the No Mercy DLC heist). Further level-ups in the Assault tree will reduce the time it takes to zoom in and out from the sights, as well as increase the magazine size (which visibly changes) and lower the recoil (which will change the suppressor to a large flash hider on the final upgrade, oddly enough). The MAC-10 is also used (again, with the suppressor) by the enemy gangsters in the Panic Room heist. The menu background for the Assault tree also shows Dallas carrying this weapon.&lt;br /&gt;
&lt;br /&gt;
Oddly enough, the upgrade tree description of the &amp;quot;Mark 11&amp;quot; claims it was illegally modified to support auto-fire, suggesting that this weapon is a post-op SWD/Cobray M10 dressed up to look the part instead.&lt;br /&gt;
[[File:Ingram-mac10 new.jpg|thumb|none|350px|MAC-10 with a suppressor - .45 ACP]]&lt;br /&gt;
[[File:Ingram MAC 10.jpg|thumb|none|350px|MAC-10 with detachable barrel extension - .45 ACP]]&lt;br /&gt;
[[File:Mark11.jpg|thumb|none|600px|The Mark 11 with its visual upgrades showcased.]]&lt;br /&gt;
[[file:PaydayMac10holding1.jpg|thumb|none|600px|The player holds the base Mark 11.]]&lt;br /&gt;
[[file:Payday Mac10 holding 2.jpg|thumb|none|600px|The player holds the Mark 11 with its lightweight &amp;quot;silencer&amp;quot; upgrade.]]&lt;br /&gt;
[[file:Payday Mac10 aim.jpg|thumb|none|600px|The player aims the Mark 11.]]&lt;br /&gt;
[[file:Payday Mac10 reloading 1.jpg|thumb|none|600px|The player reloads the unupgraded Mark 11.]]&lt;br /&gt;
[[file:Payday Mac10 reloading 2.jpg|thumb|none|600px|The player reloads the Mark 11 with its upgraded casket magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1|Colt M4A1]] appears in-game as the AMCAR-4. It is the default primary weapon, being fairly accurate and powerful with a high rate of fire. As with the B9-S, the three different skill trees (not counting the Wolf Pack DLC, as the Technician tree does not affect either starting weapon) will upgrade different aspects of the weapon. The Assault tree increase the AMCAR's power, while the Sharpshooter tree increases its accuracy (adding a different flash hider and later an EOTech sight), and the Support tree enhances its magazine capacity. The M4A1 is also used by a majority of the SWAT enemies, notably the Taser. Bizarrely, the shock from the taser appears to come from the barrel of their M4A1s. The SWAT Sniper enemies also use them semi-automatically and with red tracer rounds, though this can only be seen on Counterfeit where the snipers are much closer than in other maps. Many menu backgrounds also depict the crew holding this weapon.&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:AMCAR.jpg|thumb|none|600px|The AMCAR-4's in-game model and upgrades.]]&lt;br /&gt;
[[file:Payday M4A1 holding 1.jpg|thumb|none|600px|The player holds the unupgraded AMCAR-4.]]&lt;br /&gt;
[[file:Payday M4A1 holding 2.jpg|thumb|none|600px|The player holds the AMCAR-4 with its flash hider upgrade.]]&lt;br /&gt;
[[file:Payday M4A1 holding 3.jpg|thumb|none|600px|The player holds the AMCAR-4, now fully upgraded with its reflex sight.]]&lt;br /&gt;
[[file:Payday M4A1 aim 1.jpg|thumb|none|600px|The player aims through the base AMCAR-4's iron sights.]]&lt;br /&gt;
[[file:Payday M4A1 aim 2.jpg|thumb|none|600px|The player aims through the fully upgraded AMCAR-4's reflex sight.]]&lt;br /&gt;
[[file:Payday M4A1 reloading 1.jpg|thumb|none|600px|The player reloads the AMCAR-4.]]&lt;br /&gt;
[[file:Payday M4A1 reloading 2.jpg|thumb|none|600px|The player reloads the AMCAR-4, providing a better view of its flash hider upgrade.]]&lt;br /&gt;
[[file:Payday M4A1 reloading 3.jpg|thumb|none|600px|The player reloads the fully upgraded AMCAR-4.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKM==&lt;br /&gt;
The [[AKM|Izhmash AKM]] appears in-game as the ''AK'' in the Wolf Pack DLC. It is unlocked at level 9 in the Technician skill tree and has more power and a higher rate of fire than the AMCAR-4, but at the same time, has a longer reload time and much higher recoil. Upgrades later in the tree will decrease the recoil, and increase the accuracy (which results in adding a reflex sight, which seems to be a lower weaver rail mounted [http://posp.ru/rd/pk-04_L.jpg PK-04 Collimator sight].), magazine size, and power. One of the later recoil dampener upgrades will change the rifle's frame by replacing the wooden handguard with a synthetic black RIS handguard and the wooden fixed stock replaced with a metal folding stock typically found in skladnoy AK variants.&lt;br /&gt;
&lt;br /&gt;
A worthy note is that the AK's magazine is noticeably small and has little curvature, highly resembling the smaller 5.56x45mm magazines used by the [[Norinco Type 84S]]. This is odd, however, since according to it's in-game description: it uses the standard 7.62x39mm rounds. It also uses an AK74-styled muzzle brake, although there are aftermarket muzzle brakes in that style for 7.62x39mm AKs.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMRifle.jpg||350px|thumb|none|Izhmash AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Payday_AK_Normal.jpeg|thumb|600px|none|Holding an unmodded AK. Note the ribbed receiver.]]&lt;br /&gt;
[[File:Payday_AK_Normal_Sights.jpg|thumb|600px|none|Sighting down an unmodded AK.]]&lt;br /&gt;
[[File:Payday AK Normal Reload.jpg|600px|none|thumb|The dramatic reload of an unmodded AK. Whenever the magazine is reloaded after it is completely empty; the shooter will displace the old magazine by pushing the release level with the new magazine then load it in, then throw the gun over to his left hand to charge the weapon with his right hand, then position it back.]]&lt;br /&gt;
[[File:Payday AK upgrade.jpg|350px|none|thumb|A view of the AK in the upgrade menu. Note the Type 84S-styled magazine and AK74-styled muzzle brake.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[M14　Rifle#Springfield Armory M1A SOCOM 16|M1A SOCOM 16]] appears in-game as the M308. It is unlocked at level 17 in the Sharpshooter skill tree and features a dark digital camouflage finish in first-person (though oddly, the third-person is black instead). Upgrades later in the tree will decrease the high recoil and increase the magazine capacity and damage, in addition to the accuracy (which will add a reflex sight later on). The menu background for the Sharpshooter tree also shows Hoxton wielding this rifle.&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|350px|Springfield Armory M1A SOCOM 16 - .308 Winchester]]&lt;br /&gt;
[[File:M308.jpg|thumb|none|600px|The M308 showcased with its only visual upgrade.]]&lt;br /&gt;
[[file:Payday M14 holding 1.jpg|thumb|none|600px|The player holds the unupgraded M308.]]&lt;br /&gt;
[[file:Payday M14 holding 2.jpg|thumb|none|600px|The player holds the sighted M308.]]&lt;br /&gt;
[[file:Payday M14 aim 1.jpg|thumb|none|600px|The player aims with the unupgraded M308, wishing that they had an optical sight to use.]]&lt;br /&gt;
[[file:Payday M14 aim 2.jpg|thumb|none|600px|The player's wishes had come true and is now aiming the M308 with the assistance of a scope.]]&lt;br /&gt;
[[file:Payday M14 reloading 1.jpg|thumb|none|600px|After failing to snipe the ground beneath them because their rifle lacks a scope, the player reloads the M308.]]&lt;br /&gt;
[[file:Payday M14 reloading 2.jpg|thumb|none|600px|With the help of their scope, the player managed to take out the ground with only one shot and tops off the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M1 Entry==&lt;br /&gt;
A variant of the [[Benelli M Series Super 90 Shotguns#Benelli M1|Benelli M1 Entry]] appears in-game as the Reinbeck 880. It is unlocked at level 13 in the Support skill tree and is a popular primary weapon due to its high damage, and because it hits from much further away than most shotguns in video games can. When reloading from empty, the gun will occasionally be pumped after the last shell is loaded, but sometimes instead after the first shell. The high power makes it easy to stun enemies that aren't killed outright. Upgrades will increase the magazine capacity and power, as well as lower the recoil (which comes with a heat shield on the barrel at a late level). Some enemies use this as well, mostly the higher-level SWAT team. It is also used by the Bulldozer special unit, having extreme power in his hands and is usually able to incapacitate a player in a single blast if their armor was already low or gone. Oddly enough, the third-person model of the Reinbeck is that of a Mossberg 500 series shotgun with a heat shield and an M4-style stock and pistol grip.&lt;br /&gt;
[[File:Benellim1entry5hx.jpg|thumb|none|350px|Benelli M1 Entry - 12 Gauge]]&lt;br /&gt;
[[File:R880.jpg|thumb|none|600px|The Reinbeck 880 is shown with and without its upgrades.]]&lt;br /&gt;
[[file:Payday Benelli M1 holding 1.jpg|thumb|none|600px|The player holds the unupgraded Reinbeck 880.]]&lt;br /&gt;
[[file:Payday Benelli M1 holding 2.jpg|thumb|none|600px|The player holds the fully upgraded Reinbeck, as denoted by its heat shield.]]&lt;br /&gt;
[[file:Payday Benelli M1 aim.jpg|thumb|none|600px|The player aims the Reinbeck.]]&lt;br /&gt;
[[file:Payday Benelli M1 reloading 1.jpg|thumb|none|600px|The player reloads the base Reinbeck.]]&lt;br /&gt;
[[file:Payday Benelli M1 reloading 2.jpg|thumb|none|600px|The player reloads the Reinbeck with its extended magazine upgrade.]]&lt;br /&gt;
[[file:Payday Benelli M1 reloading 3.jpg|thumb|none|600px|The player reloads the fully-upgraded Reinbeck 880. Note that the heat shield covers the weapon's serial number.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
The [[Serbu Super Shorty]] appears in-game as the Locomotive 12G. It is unlocked at level 7 in the Sharpshooter skill tree and is infamous among the community for its low magazine capacity, accuracy, and power. Unusually, ammo pickups from enemies will sometimes not function for this weapon. The Locomotive's main advantages are its somewhat faster rate of fire and its slightly faster reload speed than the Reinbeck. Later levels in the Sharpshooter tree will decrease the recoil and reload time, in addition to enhancing its small magazine (very slightly) and increasing its fire rate, which eventually adds a barrel extension and a foregrip.&lt;br /&gt;
[[File:Super Shorty (870).jpg|thumb|none|350px|Serbu Super Shorty Shotgun made from a [[Remington 870]] - 12 Gauge]]&lt;br /&gt;
[[File:L12G.jpg|thumb|none|600px|The Locomotive 12G with its visual upgrades.]]&lt;br /&gt;
[[file:Payday Serbu Super Shorty holding 1.jpg|thumb|none|600px|The player holds the Locomotive 12G. Its visual upgrades can't be seen without reloading.]]&lt;br /&gt;
[[file:Payday Serbu Super Shorty aim 1.jpg|thumb|none|600px|The player aims the Locomotive 12G , its stock acting as a makeshift scope.]]&lt;br /&gt;
[[file:Payday Serbu Super Shorty reloading 1.jpg|thumb|none|600px|The player reloads the unupgraded Locomotive 12G.]]&lt;br /&gt;
[[file:Payday Serbu Super Shorty reloading 2.jpg|thumb|none|600px|The player reloads the Locomotive 12G with its extended magazine upgrade.]]&lt;br /&gt;
[[file:Payday Serbu Super Shorty reloading 3.jpg|thumb|none|600px|The player reloads the Locomotive 12G with its custom foregrip upgrade.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler %26 Koch HK series machine guns#Heckler .26 Koch HK21|Heckler and Koch HK21]] appears in-game as the Brenner 21. It is unlocked at level 22 of the Assault tree and is a popular weapon due to its very high power and its large magazines. Upgrades are given at later levels that boost its already-high damage and magazine size, and decrease its recoil (which will add an unusable bipod and a reflex sight). The last magazine upgrade will change the magazine to a box and ammo belt instead of the normal drum. The Brenner 21's main flaws are its very low accuracy, its slow reload times, and its somewhat low rate of fire.&lt;br /&gt;
[[File:HK21MachineGun.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK21 Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BREN.jpg|thumb|none|600px|The Brenner 21 along with its various upgrades.]]&lt;br /&gt;
[[file:Payday HK21 holding 1.jpg|thumb|none|600px|The player holds the Brenner 21 with its box magazine upgrade, it's ''last'' upgrade.]]&lt;br /&gt;
[[file:Payday HK21 holding 2.jpg|thumb|none|600px|The player holds the Brenner 21 with its bipod and reflex sight upgrades, but not with its box magazine upgrade. Apparently whoever was taking these pictures forgot that the ''drum'' magazine was the unupgraded magazine and the ''box'' magazine was the upgraded one, not the other way around.]]&lt;br /&gt;
[[file:Payday HK21 aim 1.jpg|thumb|none|600px|The player aims with the Brenner 21's rather small iron sights.]]&lt;br /&gt;
[[file:Payday HK21 aim 2.jpg|thumb|none|600px|The player aims through the Brenner 21's reflex sight upgrade.]]&lt;br /&gt;
[[file:Payday HK21 reloading 1.jpg|thumb|none|600px|The player prepares to remove the Brenner 21's upgraded box magazine.]]&lt;br /&gt;
[[file:Payday HK21 reloading 2.jpg|thumb|none|600px|The player grips the Brenner 21's upgraded box magazine while eyeing the bipod upgrade.]]&lt;br /&gt;
[[file:Payday HK21 reloading 3.jpg|thumb|none|600px|The player dramatically grabs the Brenner 21's unupgraded drum magazine, with the bipod upgrade hidden behind the player's hand and the weapon's reflex sight upgrade on the right edge of the picture.]]&lt;br /&gt;
[[file:Payday HK21 reloading 4.jpg|thumb|none|600px|The player finally reloads a fully upgraded Brenner 21.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
The [[M79 Grenade Launcher]] appears in-game as the GL40 in the Wolf Pack DLC. It is unlocked at level 21 of the Technician skill tree. It can decimate a fairly large group of enemies in a single hit, and is powerful, though its slow reload time, low reserve ammunition capacity, and the fact that it can cause self-damage (and potentially hit civilians or hostages) require its users to be careful and conservative. An upgrade later in the tree will increase the radius of the explosions (and add a range finder), while others will increase the damage and the number of extra grenades that can be carried. In particular, the GL40 is an effective weapon on the Shield special units, as firing one grenade behind their bulletproof shield will usually kill them instantly (and any enemies next to them).&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|350px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is a tactical grenade exclusive to the police. It is usually thrown whenever the SWAT team goes in during a police assault. It obscures player vision, but the police seem to be totally unaffected by it and are capable of accurately shooting you down through the smoke cloud. Supposedly because of thermal sights according to the heisters, despite the fact that apart from the Cloaker, no officer is seen wearing or using any kind of electronic goggles or scopes.&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:Payday M18 Smoke.jpg|thumb|none|600px|The M18 smoke grenade strangely unobscured by its own smoke.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
[[Payday (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
[[Payday: The Heist]]&lt;br /&gt;
&lt;br /&gt;
[[Payday 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Kliwher</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday:_The_Heist&amp;diff=1078271</id>
		<title>Payday: The Heist</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday:_The_Heist&amp;diff=1078271"/>
		<updated>2017-01-22T00:51:25Z</updated>

		<summary type="html">&lt;p&gt;Kliwher: /* Glock 18C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Payday: The Heist.&lt;br /&gt;
|picture = PayDay The Heist PC Box Art.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Payday (disambiguation)|Payday]]&lt;br /&gt;
|date= 2011&lt;br /&gt;
|developer=Overkill Software&lt;br /&gt;
|platforms=PC, PS3&lt;br /&gt;
|publisher= Sony Online Entertainment&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''' ''PAYDAY: The Heist'' ''' is a four-player cooperative FPS game released by Overkill Software in 2011, based around classic bank robbery movies such as ''[[Heat]]''. Players take control of four career criminals, Dallas, Hoxton, Wolf, and Chains, as they commit various heists orchestrated by their contact, known as Bain. Players face a variety of law enforcement enemies and objectives, such as using portable saws to literally separate a room from a building before taking it out of there with them, or sneaking around the building of a gem company to break into its vault.&lt;br /&gt;
Of note is that there are three (four with the Wolf Pack DLC) different 'skill trees' for players to progress in. These can be toggled at any time in-mission and whichever tree is selected will award the player with a new item or upgrade on their next level up. These trees are: '''Assault,''' which is focused on heavier weaponry, '''Sharpshooter,''' which is focused on accurate weapons and extra endurance, '''Support,''' which is based around powerful supporting weapons and healing, and the DLC tree '''Technician,''' which is focused around gadgets like automated sentry guns.&lt;br /&gt;
Take note that all of the cosmetic additions to weapons earned with upgrades, such as the dual magazine for the MP5 or the bipod for the HK-21 are all entirely optional and can be enabled or disabled at will by the player in the Upgrades tab on the main menu.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Payday: The Heist'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta_92_pistol_series#Beretta_92F.2FFS|Beretta 92FS]] appears in-game as the &amp;quot;B9-S&amp;quot; and is fitted with a suppressor. It is the default sidearm, always being available. It is also one of two weapons to be suppressed in the game. Levelling up in the Assault tree will award extended magazine capacities, while the Sharpshooter tree will award a barrel extension and the Support tree will give accuracy increases. While having a higher magazine size than most of the other pistols, the B9-S has extremely low damage. The Shield special unit uses a fully-automatic variant (acting much like the in-game Glock), while normal versions are used by the FBI Hostage Rescue Team enemies. The third-person model is solid black while the first-person model has a chrome slide and frame, with black grips. The gun appears to operate in DAO.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:BS9.jpg|thumb|none|600px|The B9-S in-game, the upgraded version on the bottom.]]&lt;br /&gt;
[[file:Payday Beretta 92fs holding 1.jpg|thumb|none|600px|The player holds the B9-S.]]&lt;br /&gt;
[[file:Payday Beretta 92fs holding 2.jpg|thumb|none|600px|The player holds the B9-S with its upgrade.]]&lt;br /&gt;
[[file:Payday Beretta 92fs aim.jpg|thumb|none|600px|The player aims the B9-S.]]&lt;br /&gt;
[[file:Payday Beretta 92fs reloading 1.jpg|thumb|none|600px|The player reloads the B9-S.]]&lt;br /&gt;
[[file:Payday Beretta 92fs reloading 2.jpg|thumb|none|600px|The player reloads the upgraded B9-S.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The Chromed or Nickeled [[M1911A1|Colt M1911A1]] appears in-game as the &amp;quot;Crosskill .45&amp;quot;, or &amp;quot;C45&amp;quot; for short.It should be noted that the gun also incorrectly operates in DAO. It is unlocked at level 13 in the Assault skill tree and possesses a good balance of power and magazine size. More levels in the Assault tree will give out a recoil compensator (similar to the above B9-S) in addition to magazine extensions and increased damage. The C45 is also commonly used by security guards as well as police officers. &lt;br /&gt;
[[File:NickelM1911A1.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[File:C45.jpg|thumb|none|600px|The Crosskill .45 and its two upgrades.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 holding 1.jpg|thumb|none|600px|The player holds the base Crosskill .45.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 holding 2.jpg|thumb|none|600px|The player holds the Crosskill .45 with its first upgrade.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 holding 3.jpg|thumb|none|600px|The player holds a fully upgraded Crosskill .45.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 aim.jpg|thumb|none|600px|The player aims the Crosskill .45.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 reloading 1.jpg|thumb|none|600px|The player reloads the Crosskill .45.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 reloading 2.jpg|thumb|none|600px|The player reloads the Crosskill .45 with its first upgrade.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 reloading 3.jpg|thumb|none|600px|The player reloads a fully upgraded Crosskill .45.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18|Glock 18C]] appears in-game as the &amp;quot;STRYK&amp;quot; (the name of the gun means &amp;quot;to beating&amp;quot; in Swedish) in the Wolf Pack DLC. It is notably always spun when drawn and is unlocked at level 2 of the Technician skill tree (DLC only). The STRYK pistol is the only fully-automatic handgun in the game with the largest magazine capacity and rate of fire. However, it suffers from low single-shot damage, high recoil, low accuracy, and even lower ammunition reserve for its magazine size. Thus, firing the weapon in short, accurate bursts is a must to get the most out of it. &lt;br /&gt;
&lt;br /&gt;
Further levels will increase the magazine capacity (which turns the STRYK's standard 17 round magazine into a high-capacity 33 round magazine.), as well as decreasing the recoil, boosting the accuracy, as well as the low damage. The B9-S used by the Shield special units acts much like this weapon.&lt;br /&gt;
&lt;br /&gt;
Despite the STRYK being depicted as matte black in upgrade images and other media, it is actually olive-drab/desert colored, best observed in well-lit heists such as Counterfeit. This may suggest that the STRYK is a illegally-modified semi-auto pistol, as colored Glock frames are only marketed for civilian models, while the Glock 18s are available in black finish only (the colored frame could also be just a custom finish, however).&lt;br /&gt;
[[Image:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm. This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing]]&lt;br /&gt;
[[File:Payday Glock normal.jpg|thumb|none|600px|Holding the STRYK pistol.]]&lt;br /&gt;
[[File:Payday Glock sights.jpg|thumb|none|600px|The player aims the STRYK pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] appears in-game as the Bronco .44. It is unlocked at level 6 in the Support skill tree and is the most powerful sidearm, taking far less hits to kill enemies than the others. On the other hand, it fires more slowly and holds less ammunition than the other sidearms and has a longer reload time. Further levels in the Support tree will decrease the reload time, in addition to improving the accuracy (which will also give a full-length barrel) and increases to its already-high damage. It is worth noting that the final damage increase upgrade visually alters the bullets to be hollow-point rounds, which would actually be less effective against most of the enemies due to their body armor. Chains can be briefly seen holding the revolver during the game intro and on a menu background.&lt;br /&gt;
[[File:Taurus Raging Bull black.jpg|thumb|none|350px|Taurus Raging Bull Black - .44 Magnum]]&lt;br /&gt;
[[File:B44.jpg|thumb|none|600px|The Bronco .44 alongside the long-barrel-upgraded version, and the unupgraded and hollow-point bullet speedloaders compared.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull holding 1.jpg|thumb|none|600px|The player holds the unupgraded Bronco .44.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull holding 2.jpg|thumb|none|600px|The player holds the Bronco .44 with its long barrel upgrade.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull holding 3.jpg|thumb|none|600px|The player holds the Bronco .44 with its hollow-point bullets upgrade.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull aim.jpg|thumb|none|600px|The player aims the unupgraded Bronco .44.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull reloading 1.jpg|thumb|none|600px|The player reloads the base Bronco .44.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull reloading 2.jpg|thumb|none|600px|The player reloads the long-barreled Bronco .44.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull reloading 3.jpg|thumb|none|600px|The player prepares to load new hollow-point rounds into the fully upgraded Bronco .44.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler and Koch MP5A2==&lt;br /&gt;
The [[MP5A2|Heckler and Koch MP5A2]] appears in-game as the Compact-5. It is unlocked at level 21 of the Support skill tree, and is the most accurate of the secondary weapons. It fires slower than the Mark 11 and holds less in its magazine, but is far more precise and is an effective weapon at medium and even long ranges with good aim and firing discipline, even being an excellent weapon to dispatch SWAT Snipers. Upgrades later in the Support tree will decrease the time it takes to zoom in and out of its sights, as well as lower its reload duration (which will change the magazine to a straight magazine, and later a double magazine) and recoil. Rather than magazine extensions, the Compact-5 gets upgrades to its already high accuracy, which eventually changes the handguard into a heat shield. It is also worth noting that two MP5s with their stocks removed are used as the weapon part of the deployable Sentry Gun (which is available with the Wolf Pack DLC), which appears to feed from an internal box, similar to the ammo boxes used in machine guns, instead of magazines. The MP5 is also used by the Cloaker special units. The MP5 is also seen in the menu background for the Support tree, being carried by Chains.&lt;br /&gt;
[[File:H%26KMP5-N.jpg|thumb|none|350px|Heckler and Koch MP5A2 - 9x19mm.]]&lt;br /&gt;
[[File:COM-5.jpg|thumb|none|600px|The base Compact-5 above the fully-upgraded version.]]&lt;br /&gt;
[[file:Payday MP5A2 holding 1.jpg|thumb|none|600px|The player holds the normal Compact-5.]]&lt;br /&gt;
[[file:Payday MP5A2 holding 2.jpg|thumb|none|600px|The player holds the Compact-5. It's hard to tell, but it has its heat-shield upgrade, signifying this is a fully-upgraded Compact-5.]]&lt;br /&gt;
[[file:Payday MP5A2 aim.jpg|thumb|none|600px|The player aims the Compact-5.]]&lt;br /&gt;
[[file:Payday MP5A2 reloading 1.jpg|thumb|none|600px|The player reloads the Compact-5.]]&lt;br /&gt;
[[file:Payday MP5A2 reloading 2.jpg|thumb|none|600px|The player loads a new double-magazine into the Compact-5.]]&lt;br /&gt;
[[file:Payday MP5A2 reloading 3.jpg|thumb|none|600px|The player reloads a fully-upgraded Compact-5.]]&lt;br /&gt;
[[File:Payday_MP5_sentry.jpg|thumb|none|600px|Twin-linked MP5s serve as the weapon for the sentry gun. They appear to feed from a high-capacity box instead of traditional magazines. This is supported by the fact that the sentry gun fires well beyond 30 rounds, the largest magazine for an MP5, before running out of ammo.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]], fitted with a suppressor, appears in-game as the &amp;quot;Mark 11&amp;quot; (indicative of the MAC-11, but the in-game stats specifically state it is a .45 ACP weapon). It is unlocked at level 5 of the Assault tree and is a popular secondary weapon, given its rather large magazine capacity and its high rate of fire, though its power is somewhat low and its recoil can be hard to manage. It is the only weapon in the game aside from the B9-S that comes with a suppressor, making it useful for missions where stealth would be required (such as shooting out security cameras at the start of the No Mercy DLC heist). Further level-ups in the Assault tree will reduce the time it takes to zoom in and out from the sights, as well as increase the magazine size (which visibly changes) and lower the recoil (which will change the suppressor to a large flash hider on the final upgrade, oddly enough). The MAC-10 is also used (again, with the suppressor) by the enemy gangsters in the Panic Room heist. The menu background for the Assault tree also shows Dallas carrying this weapon.&lt;br /&gt;
&lt;br /&gt;
Oddly enough, the upgrade tree description of the &amp;quot;Mark 11&amp;quot; claims it was illegally modified to support auto-fire, suggesting that this weapon is a post-op SWD/Cobray M10 dressed up to look the part instead.&lt;br /&gt;
[[File:Ingram-mac10 new.jpg|thumb|none|350px|MAC-10 with a suppressor - .45 ACP]]&lt;br /&gt;
[[File:Ingram MAC 10.jpg|thumb|none|350px|MAC-10 with detachable barrel extension - .45 ACP]]&lt;br /&gt;
[[File:Mark11.jpg|thumb|none|600px|The Mark 11 with its visual upgrades showcased.]]&lt;br /&gt;
[[file:PaydayMac10holding1.jpg|thumb|none|600px|The player holds the base Mark 11.]]&lt;br /&gt;
[[file:Payday Mac10 holding 2.jpg|thumb|none|600px|The player holds the Mark 11 with its lightweight &amp;quot;silencer&amp;quot; upgrade.]]&lt;br /&gt;
[[file:Payday Mac10 aim.jpg|thumb|none|600px|The player aims the Mark 11.]]&lt;br /&gt;
[[file:Payday Mac10 reloading 1.jpg|thumb|none|600px|The player reloads the unupgraded Mark 11.]]&lt;br /&gt;
[[file:Payday Mac10 reloading 2.jpg|thumb|none|600px|The player reloads the Mark 11 with its upgraded casket magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1|Colt M4A1]] appears in-game as the AMCAR-4. It is the default primary weapon, being fairly accurate and powerful with a high rate of fire. As with the B9-S, the three different skill trees (not counting the Wolf Pack DLC, as the Technician tree does not affect either starting weapon) will upgrade different aspects of the weapon. The Assault tree increase the AMCAR's power, while the Sharpshooter tree increases its accuracy (adding a different flash hider and later an EOTech sight), and the Support tree enhances its magazine capacity. The M4A1 is also used by a majority of the SWAT enemies, notably the Taser. Bizarrely, the shock from the taser appears to come from the barrel of their M4A1s. The SWAT Sniper enemies also use them semi-automatically and with red tracer rounds, though this can only be seen on Counterfeit where the snipers are much closer than in other maps. Many menu backgrounds also depict the crew holding this weapon.&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:AMCAR.jpg|thumb|none|600px|The AMCAR-4's in-game model and upgrades.]]&lt;br /&gt;
[[file:Payday M4A1 holding 1.jpg|thumb|none|600px|The player holds the unupgraded AMCAR-4.]]&lt;br /&gt;
[[file:Payday M4A1 holding 2.jpg|thumb|none|600px|The player holds the AMCAR-4 with its flash hider upgrade.]]&lt;br /&gt;
[[file:Payday M4A1 holding 3.jpg|thumb|none|600px|The player holds the AMCAR-4, now fully upgraded with its reflex sight.]]&lt;br /&gt;
[[file:Payday M4A1 aim 1.jpg|thumb|none|600px|The player aims through the base AMCAR-4's iron sights.]]&lt;br /&gt;
[[file:Payday M4A1 aim 2.jpg|thumb|none|600px|The player aims through the fully upgraded AMCAR-4's reflex sight.]]&lt;br /&gt;
[[file:Payday M4A1 reloading 1.jpg|thumb|none|600px|The player reloads the AMCAR-4.]]&lt;br /&gt;
[[file:Payday M4A1 reloading 2.jpg|thumb|none|600px|The player reloads the AMCAR-4, providing a better view of its flash hider upgrade.]]&lt;br /&gt;
[[file:Payday M4A1 reloading 3.jpg|thumb|none|600px|The player reloads the fully upgraded AMCAR-4.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKM==&lt;br /&gt;
The [[AKM|Izhmash AKM]] appears in-game as the ''AK'' in the Wolf Pack DLC. It is unlocked at level 9 in the Technician skill tree and has more power and a higher rate of fire than the AMCAR-4, but at the same time, has a longer reload time and much higher recoil. Upgrades later in the tree will decrease the recoil, and increase the accuracy (which results in adding a reflex sight, which seems to be a lower weaver rail mounted [http://posp.ru/rd/pk-04_L.jpg PK-04 Collimator sight].), magazine size, and power. One of the later recoil dampener upgrades will change the rifle's frame by replacing the wooden handguard with a synthetic black RIS handguard and the wooden fixed stock replaced with a metal folding stock typically found in skladnoy AK variants.&lt;br /&gt;
&lt;br /&gt;
A worthy note is that the AK's magazine is noticeably small and has little curvature, highly resembling the smaller 5.56x45mm magazines used by the [[Norinco Type 84S]]. This is odd, however, since according to it's in-game description: it uses the standard 7.62x39mm rounds. It also uses an AK74-styled muzzle brake, although there are aftermarket muzzle brakes in that style for 7.62x39mm AKs.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMRifle.jpg||350px|thumb|none|Izhmash AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Payday_AK_Normal.jpeg|thumb|600px|none|Holding an unmodded AK. Note the ribbed receiver.]]&lt;br /&gt;
[[File:Payday_AK_Normal_Sights.jpg|thumb|600px|none|Sighting down an unmodded AK.]]&lt;br /&gt;
[[File:Payday AK Normal Reload.jpg|600px|none|thumb|The dramatic reload of an unmodded AK. Whenever the magazine is reloaded after it is completely empty; the shooter will displace the old magazine by pushing the release level with the new magazine then load it in, then throw the gun over to his left hand to charge the weapon with his right hand, then position it back.]]&lt;br /&gt;
[[File:Payday AK upgrade.jpg|350px|none|thumb|A view of the AK in the upgrade menu. Note the Type 84S-styled magazine and AK74-styled muzzle brake.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[M14　Rifle#Springfield Armory M1A SOCOM 16|M1A SOCOM 16]] appears in-game as the M308. It is unlocked at level 17 in the Sharpshooter skill tree and features a dark digital camouflage finish in first-person (though oddly, the third-person is black instead). Upgrades later in the tree will decrease the high recoil and increase the magazine capacity and damage, in addition to the accuracy (which will add a reflex sight later on). The menu background for the Sharpshooter tree also shows Hoxton wielding this rifle.&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|350px|Springfield Armory M1A SOCOM 16 - .308 Winchester]]&lt;br /&gt;
[[File:M308.jpg|thumb|none|600px|The M308 showcased with its only visual upgrade.]]&lt;br /&gt;
[[file:Payday M14 holding 1.jpg|thumb|none|600px|The player holds the unupgraded M308.]]&lt;br /&gt;
[[file:Payday M14 holding 2.jpg|thumb|none|600px|The player holds the sighted M308.]]&lt;br /&gt;
[[file:Payday M14 aim 1.jpg|thumb|none|600px|The player aims with the unupgraded M308, wishing that they had an optical sight to use.]]&lt;br /&gt;
[[file:Payday M14 aim 2.jpg|thumb|none|600px|The player's wishes had come true and is now aiming the M308 with the assistance of a scope.]]&lt;br /&gt;
[[file:Payday M14 reloading 1.jpg|thumb|none|600px|After failing to snipe the ground beneath them because their rifle lacks a scope, the player reloads the M308.]]&lt;br /&gt;
[[file:Payday M14 reloading 2.jpg|thumb|none|600px|With the help of their scope, the player managed to take out the ground with only one shot and tops off the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M1 Entry==&lt;br /&gt;
A variant of the [[Benelli M Series Super 90 Shotguns#Benelli M1|Benelli M1 Entry]] appears in-game as the Reinbeck 880. It is unlocked at level 13 in the Support skill tree and is a popular primary weapon due to its high damage, and because it hits from much further away than most shotguns in video games can. When reloading from empty, the gun will occasionally be pumped after the last shell is loaded, but sometimes instead after the first shell. The high power makes it easy to stun enemies that aren't killed outright. Upgrades will increase the magazine capacity and power, as well as lower the recoil (which comes with a heat shield on the barrel at a late level). Some enemies use this as well, mostly the higher-level SWAT team. It is also used by the Bulldozer special unit, having extreme power in his hands and is usually able to incapacitate a player in a single blast if their armor was already low or gone. Oddly enough, the third-person model of the Reinbeck is that of a Mossberg 500 series shotgun with a heat shield and an M4-style stock and pistol grip.&lt;br /&gt;
[[File:Benellim1entry5hx.jpg|thumb|none|350px|Benelli M1 Entry - 12 Gauge]]&lt;br /&gt;
[[File:R880.jpg|thumb|none|600px|The Reinbeck 880 is shown with and without its upgrades.]]&lt;br /&gt;
[[file:Payday Benelli M1 holding 1.jpg|thumb|none|600px|The player holds the unupgraded Reinbeck 880.]]&lt;br /&gt;
[[file:Payday Benelli M1 holding 2.jpg|thumb|none|600px|The player holds the fully upgraded Reinbeck, as denoted by its heat shield.]]&lt;br /&gt;
[[file:Payday Benelli M1 aim.jpg|thumb|none|600px|The player aims the Reinbeck.]]&lt;br /&gt;
[[file:Payday Benelli M1 reloading 1.jpg|thumb|none|600px|The player reloads the base Reinbeck.]]&lt;br /&gt;
[[file:Payday Benelli M1 reloading 2.jpg|thumb|none|600px|The player reloads the Reinbeck with its extended magazine upgrade.]]&lt;br /&gt;
[[file:Payday Benelli M1 reloading 3.jpg|thumb|none|600px|The player reloads the fully-upgraded Reinbeck 880. Note that the heat shield covers the weapon's serial number.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
The [[Serbu Super Shorty]] appears in-game as the Locomotive 12G. It is unlocked at level 7 in the Sharpshooter skill tree and is infamous among the community for its low magazine capacity, accuracy, and power. Unusually, ammo pickups from enemies will sometimes not function for this weapon. The Locomotive's main advantages are its somewhat faster rate of fire and its slightly faster reload speed than the Reinbeck. Later levels in the Sharpshooter tree will decrease the recoil and reload time, in addition to enhancing its small magazine (very slightly) and increasing its fire rate, which eventually adds a barrel extension and a foregrip.&lt;br /&gt;
[[File:Super Shorty (870).jpg|thumb|none|350px|Serbu Super Shorty Shotgun made from a [[Remington 870]] - 12 Gauge]]&lt;br /&gt;
[[File:L12G.jpg|thumb|none|600px|The Locomotive 12G with its visual upgrades.]]&lt;br /&gt;
[[file:Payday Serbu Super Shorty holding 1.jpg|thumb|none|600px|The player holds the Locomotive 12G. Its visual upgrades can't be seen without reloading.]]&lt;br /&gt;
[[file:Payday Serbu Super Shorty aim 1.jpg|thumb|none|600px|The player aims the Locomotive 12G , its stock acting as a makeshift scope.]]&lt;br /&gt;
[[file:Payday Serbu Super Shorty reloading 1.jpg|thumb|none|600px|The player reloads the unupgraded Locomotive 12G.]]&lt;br /&gt;
[[file:Payday Serbu Super Shorty reloading 2.jpg|thumb|none|600px|The player reloads the Locomotive 12G with its extended magazine upgrade.]]&lt;br /&gt;
[[file:Payday Serbu Super Shorty reloading 3.jpg|thumb|none|600px|The player reloads the Locomotive 12G with its custom foregrip upgrade.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler %26 Koch HK series machine guns#Heckler .26 Koch HK21|Heckler and Koch HK21]] appears in-game as the Brenner 21. It is unlocked at level 22 of the Assault tree and is a popular weapon due to its very high power and its large magazines. Upgrades are given at later levels that boost its already-high damage and magazine size, and decrease its recoil (which will add an unusable bipod and a reflex sight). The last magazine upgrade will change the magazine to a box and ammo belt instead of the normal drum. The Brenner 21's main flaws are its very low accuracy, its slow reload times, and its somewhat low rate of fire.&lt;br /&gt;
[[File:HK21MachineGun.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK21 Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BREN.jpg|thumb|none|600px|The Brenner 21 along with its various upgrades.]]&lt;br /&gt;
[[file:Payday HK21 holding 1.jpg|thumb|none|600px|The player holds the Brenner 21 with its box magazine upgrade, it's ''last'' upgrade.]]&lt;br /&gt;
[[file:Payday HK21 holding 2.jpg|thumb|none|600px|The player holds the Brenner 21 with its bipod and reflex sight upgrades, but not with its box magazine upgrade. Apparently whoever was taking these pictures forgot that the ''drum'' magazine was the unupgraded magazine and the ''box'' magazine was the upgraded one, not the other way around.]]&lt;br /&gt;
[[file:Payday HK21 aim 1.jpg|thumb|none|600px|The player aims with the Brenner 21's rather small iron sights.]]&lt;br /&gt;
[[file:Payday HK21 aim 2.jpg|thumb|none|600px|The player aims through the Brenner 21's reflex sight upgrade.]]&lt;br /&gt;
[[file:Payday HK21 reloading 1.jpg|thumb|none|600px|The player prepares to remove the Brenner 21's upgraded box magazine.]]&lt;br /&gt;
[[file:Payday HK21 reloading 2.jpg|thumb|none|600px|The player grips the Brenner 21's upgraded box magazine while eyeing the bipod upgrade.]]&lt;br /&gt;
[[file:Payday HK21 reloading 3.jpg|thumb|none|600px|The player dramatically grabs the Brenner 21's unupgraded drum magazine, with the bipod upgrade hidden behind the player's hand and the weapon's reflex sight upgrade on the right edge of the picture.]]&lt;br /&gt;
[[file:Payday HK21 reloading 4.jpg|thumb|none|600px|The player finally reloads a fully upgraded Brenner 21.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
The [[M79 Grenade Launcher]] appears in-game as the GL40 in the Wolf Pack DLC. It is unlocked at level 21 of the Technician skill tree. It can decimate a fairly large group of enemies in a single hit, and is powerful, though its slow reload time, low reserve ammunition capacity, and the fact that it can cause self-damage (and potentially hit civilians or hostages) require its users to be careful and conservative. An upgrade later in the tree will increase the radius of the explosions (and add a range finder), while others will increase the damage and the number of extra grenades that can be carried. In particular, the GL40 is an effective weapon on the Shield special units, as firing one grenade behind their bulletproof shield will usually kill them instantly (and any enemies next to them).&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|350px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is a tactical grenade exclusive to the police. It is usually thrown whenever the SWAT team goes in during a police assault. It obscures player vision, but the police seem to be totally unaffected by it and are capable of accurately shooting you down through the smoke cloud. Supposedly because of thermal sights according to the heisters, despite the fact that apart from the Cloaker, no officer is seen wearing or using any kind of electronic goggles or scopes.&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:Payday M18 Smoke.jpg|thumb|none|600px|The M18 smoke grenade strangely unobscured by its own smoke.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
[[Payday (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
[[Payday: The Heist]]&lt;br /&gt;
&lt;br /&gt;
[[Payday 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Kliwher</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday:_The_Heist&amp;diff=1078270</id>
		<title>Payday: The Heist</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday:_The_Heist&amp;diff=1078270"/>
		<updated>2017-01-22T00:44:33Z</updated>

		<summary type="html">&lt;p&gt;Kliwher: /* Colt M1911A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Payday: The Heist.&lt;br /&gt;
|picture = PayDay The Heist PC Box Art.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Payday (disambiguation)|Payday]]&lt;br /&gt;
|date= 2011&lt;br /&gt;
|developer=Overkill Software&lt;br /&gt;
|platforms=PC, PS3&lt;br /&gt;
|publisher= Sony Online Entertainment&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''' ''PAYDAY: The Heist'' ''' is a four-player cooperative FPS game released by Overkill Software in 2011, based around classic bank robbery movies such as ''[[Heat]]''. Players take control of four career criminals, Dallas, Hoxton, Wolf, and Chains, as they commit various heists orchestrated by their contact, known as Bain. Players face a variety of law enforcement enemies and objectives, such as using portable saws to literally separate a room from a building before taking it out of there with them, or sneaking around the building of a gem company to break into its vault.&lt;br /&gt;
Of note is that there are three (four with the Wolf Pack DLC) different 'skill trees' for players to progress in. These can be toggled at any time in-mission and whichever tree is selected will award the player with a new item or upgrade on their next level up. These trees are: '''Assault,''' which is focused on heavier weaponry, '''Sharpshooter,''' which is focused on accurate weapons and extra endurance, '''Support,''' which is based around powerful supporting weapons and healing, and the DLC tree '''Technician,''' which is focused around gadgets like automated sentry guns.&lt;br /&gt;
Take note that all of the cosmetic additions to weapons earned with upgrades, such as the dual magazine for the MP5 or the bipod for the HK-21 are all entirely optional and can be enabled or disabled at will by the player in the Upgrades tab on the main menu.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Payday: The Heist'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta_92_pistol_series#Beretta_92F.2FFS|Beretta 92FS]] appears in-game as the &amp;quot;B9-S&amp;quot; and is fitted with a suppressor. It is the default sidearm, always being available. It is also one of two weapons to be suppressed in the game. Levelling up in the Assault tree will award extended magazine capacities, while the Sharpshooter tree will award a barrel extension and the Support tree will give accuracy increases. While having a higher magazine size than most of the other pistols, the B9-S has extremely low damage. The Shield special unit uses a fully-automatic variant (acting much like the in-game Glock), while normal versions are used by the FBI Hostage Rescue Team enemies. The third-person model is solid black while the first-person model has a chrome slide and frame, with black grips. The gun appears to operate in DAO.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:BS9.jpg|thumb|none|600px|The B9-S in-game, the upgraded version on the bottom.]]&lt;br /&gt;
[[file:Payday Beretta 92fs holding 1.jpg|thumb|none|600px|The player holds the B9-S.]]&lt;br /&gt;
[[file:Payday Beretta 92fs holding 2.jpg|thumb|none|600px|The player holds the B9-S with its upgrade.]]&lt;br /&gt;
[[file:Payday Beretta 92fs aim.jpg|thumb|none|600px|The player aims the B9-S.]]&lt;br /&gt;
[[file:Payday Beretta 92fs reloading 1.jpg|thumb|none|600px|The player reloads the B9-S.]]&lt;br /&gt;
[[file:Payday Beretta 92fs reloading 2.jpg|thumb|none|600px|The player reloads the upgraded B9-S.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The Chromed or Nickeled [[M1911A1|Colt M1911A1]] appears in-game as the &amp;quot;Crosskill .45&amp;quot;, or &amp;quot;C45&amp;quot; for short.It should be noted that the gun also incorrectly operates in DAO. It is unlocked at level 13 in the Assault skill tree and possesses a good balance of power and magazine size. More levels in the Assault tree will give out a recoil compensator (similar to the above B9-S) in addition to magazine extensions and increased damage. The C45 is also commonly used by security guards as well as police officers. &lt;br /&gt;
[[File:NickelM1911A1.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[File:C45.jpg|thumb|none|600px|The Crosskill .45 and its two upgrades.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 holding 1.jpg|thumb|none|600px|The player holds the base Crosskill .45.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 holding 2.jpg|thumb|none|600px|The player holds the Crosskill .45 with its first upgrade.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 holding 3.jpg|thumb|none|600px|The player holds a fully upgraded Crosskill .45.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 aim.jpg|thumb|none|600px|The player aims the Crosskill .45.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 reloading 1.jpg|thumb|none|600px|The player reloads the Crosskill .45.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 reloading 2.jpg|thumb|none|600px|The player reloads the Crosskill .45 with its first upgrade.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 reloading 3.jpg|thumb|none|600px|The player reloads a fully upgraded Crosskill .45.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18|Glock 18C]] appears in-game as the STRYK in the Wolf Pack DLC. It is notably always spun when drawn and is unlocked at level 2 of the Technician skill tree (DLC only). The STRYK pistol is the only fully-automatic handgun in the game with the largest magazine capacity and rate of fire. However, it suffers from low single-shot damage, high recoil, low accuracy, and even lower ammunition reserve for its magazine size. Thus, firing the weapon in short, accurate bursts is a must to get the most out of it. &lt;br /&gt;
&lt;br /&gt;
Further levels will increase the magazine capacity (which turns the STRYK's standard 17 round magazine into a high-capacity 33 round magazine.), as well as decreasing the recoil, boosting the accuracy, as well as the low damage. The B9-S used by the Shield special units acts much like this weapon.&lt;br /&gt;
&lt;br /&gt;
Despite the STRYK being depicted as matte black in upgrade images and other media, it is actually olive-drab/desert colored, best observed in well-lit heists such as Counterfeit. This may suggest that the STRYK is a illegally-modified semi-auto pistol, as colored Glock frames are only marketed for civilian models, while any and all full-auto Glocks have to be in black finishes.&lt;br /&gt;
[[Image:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm. This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing]]&lt;br /&gt;
[[File:Payday Glock normal.jpg|thumb|none|600px|Holding the STRYK pistol.]]&lt;br /&gt;
[[File:Payday Glock sights.jpg|thumb|none|600px|The player aims the STRYK pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] appears in-game as the Bronco .44. It is unlocked at level 6 in the Support skill tree and is the most powerful sidearm, taking far less hits to kill enemies than the others. On the other hand, it fires more slowly and holds less ammunition than the other sidearms and has a longer reload time. Further levels in the Support tree will decrease the reload time, in addition to improving the accuracy (which will also give a full-length barrel) and increases to its already-high damage. It is worth noting that the final damage increase upgrade visually alters the bullets to be hollow-point rounds, which would actually be less effective against most of the enemies due to their body armor. Chains can be briefly seen holding the revolver during the game intro and on a menu background.&lt;br /&gt;
[[File:Taurus Raging Bull black.jpg|thumb|none|350px|Taurus Raging Bull Black - .44 Magnum]]&lt;br /&gt;
[[File:B44.jpg|thumb|none|600px|The Bronco .44 alongside the long-barrel-upgraded version, and the unupgraded and hollow-point bullet speedloaders compared.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull holding 1.jpg|thumb|none|600px|The player holds the unupgraded Bronco .44.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull holding 2.jpg|thumb|none|600px|The player holds the Bronco .44 with its long barrel upgrade.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull holding 3.jpg|thumb|none|600px|The player holds the Bronco .44 with its hollow-point bullets upgrade.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull aim.jpg|thumb|none|600px|The player aims the unupgraded Bronco .44.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull reloading 1.jpg|thumb|none|600px|The player reloads the base Bronco .44.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull reloading 2.jpg|thumb|none|600px|The player reloads the long-barreled Bronco .44.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull reloading 3.jpg|thumb|none|600px|The player prepares to load new hollow-point rounds into the fully upgraded Bronco .44.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler and Koch MP5A2==&lt;br /&gt;
The [[MP5A2|Heckler and Koch MP5A2]] appears in-game as the Compact-5. It is unlocked at level 21 of the Support skill tree, and is the most accurate of the secondary weapons. It fires slower than the Mark 11 and holds less in its magazine, but is far more precise and is an effective weapon at medium and even long ranges with good aim and firing discipline, even being an excellent weapon to dispatch SWAT Snipers. Upgrades later in the Support tree will decrease the time it takes to zoom in and out of its sights, as well as lower its reload duration (which will change the magazine to a straight magazine, and later a double magazine) and recoil. Rather than magazine extensions, the Compact-5 gets upgrades to its already high accuracy, which eventually changes the handguard into a heat shield. It is also worth noting that two MP5s with their stocks removed are used as the weapon part of the deployable Sentry Gun (which is available with the Wolf Pack DLC), which appears to feed from an internal box, similar to the ammo boxes used in machine guns, instead of magazines. The MP5 is also used by the Cloaker special units. The MP5 is also seen in the menu background for the Support tree, being carried by Chains.&lt;br /&gt;
[[File:H%26KMP5-N.jpg|thumb|none|350px|Heckler and Koch MP5A2 - 9x19mm.]]&lt;br /&gt;
[[File:COM-5.jpg|thumb|none|600px|The base Compact-5 above the fully-upgraded version.]]&lt;br /&gt;
[[file:Payday MP5A2 holding 1.jpg|thumb|none|600px|The player holds the normal Compact-5.]]&lt;br /&gt;
[[file:Payday MP5A2 holding 2.jpg|thumb|none|600px|The player holds the Compact-5. It's hard to tell, but it has its heat-shield upgrade, signifying this is a fully-upgraded Compact-5.]]&lt;br /&gt;
[[file:Payday MP5A2 aim.jpg|thumb|none|600px|The player aims the Compact-5.]]&lt;br /&gt;
[[file:Payday MP5A2 reloading 1.jpg|thumb|none|600px|The player reloads the Compact-5.]]&lt;br /&gt;
[[file:Payday MP5A2 reloading 2.jpg|thumb|none|600px|The player loads a new double-magazine into the Compact-5.]]&lt;br /&gt;
[[file:Payday MP5A2 reloading 3.jpg|thumb|none|600px|The player reloads a fully-upgraded Compact-5.]]&lt;br /&gt;
[[File:Payday_MP5_sentry.jpg|thumb|none|600px|Twin-linked MP5s serve as the weapon for the sentry gun. They appear to feed from a high-capacity box instead of traditional magazines. This is supported by the fact that the sentry gun fires well beyond 30 rounds, the largest magazine for an MP5, before running out of ammo.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]], fitted with a suppressor, appears in-game as the &amp;quot;Mark 11&amp;quot; (indicative of the MAC-11, but the in-game stats specifically state it is a .45 ACP weapon). It is unlocked at level 5 of the Assault tree and is a popular secondary weapon, given its rather large magazine capacity and its high rate of fire, though its power is somewhat low and its recoil can be hard to manage. It is the only weapon in the game aside from the B9-S that comes with a suppressor, making it useful for missions where stealth would be required (such as shooting out security cameras at the start of the No Mercy DLC heist). Further level-ups in the Assault tree will reduce the time it takes to zoom in and out from the sights, as well as increase the magazine size (which visibly changes) and lower the recoil (which will change the suppressor to a large flash hider on the final upgrade, oddly enough). The MAC-10 is also used (again, with the suppressor) by the enemy gangsters in the Panic Room heist. The menu background for the Assault tree also shows Dallas carrying this weapon.&lt;br /&gt;
&lt;br /&gt;
Oddly enough, the upgrade tree description of the &amp;quot;Mark 11&amp;quot; claims it was illegally modified to support auto-fire, suggesting that this weapon is a post-op SWD/Cobray M10 dressed up to look the part instead.&lt;br /&gt;
[[File:Ingram-mac10 new.jpg|thumb|none|350px|MAC-10 with a suppressor - .45 ACP]]&lt;br /&gt;
[[File:Ingram MAC 10.jpg|thumb|none|350px|MAC-10 with detachable barrel extension - .45 ACP]]&lt;br /&gt;
[[File:Mark11.jpg|thumb|none|600px|The Mark 11 with its visual upgrades showcased.]]&lt;br /&gt;
[[file:PaydayMac10holding1.jpg|thumb|none|600px|The player holds the base Mark 11.]]&lt;br /&gt;
[[file:Payday Mac10 holding 2.jpg|thumb|none|600px|The player holds the Mark 11 with its lightweight &amp;quot;silencer&amp;quot; upgrade.]]&lt;br /&gt;
[[file:Payday Mac10 aim.jpg|thumb|none|600px|The player aims the Mark 11.]]&lt;br /&gt;
[[file:Payday Mac10 reloading 1.jpg|thumb|none|600px|The player reloads the unupgraded Mark 11.]]&lt;br /&gt;
[[file:Payday Mac10 reloading 2.jpg|thumb|none|600px|The player reloads the Mark 11 with its upgraded casket magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1|Colt M4A1]] appears in-game as the AMCAR-4. It is the default primary weapon, being fairly accurate and powerful with a high rate of fire. As with the B9-S, the three different skill trees (not counting the Wolf Pack DLC, as the Technician tree does not affect either starting weapon) will upgrade different aspects of the weapon. The Assault tree increase the AMCAR's power, while the Sharpshooter tree increases its accuracy (adding a different flash hider and later an EOTech sight), and the Support tree enhances its magazine capacity. The M4A1 is also used by a majority of the SWAT enemies, notably the Taser. Bizarrely, the shock from the taser appears to come from the barrel of their M4A1s. The SWAT Sniper enemies also use them semi-automatically and with red tracer rounds, though this can only be seen on Counterfeit where the snipers are much closer than in other maps. Many menu backgrounds also depict the crew holding this weapon.&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:AMCAR.jpg|thumb|none|600px|The AMCAR-4's in-game model and upgrades.]]&lt;br /&gt;
[[file:Payday M4A1 holding 1.jpg|thumb|none|600px|The player holds the unupgraded AMCAR-4.]]&lt;br /&gt;
[[file:Payday M4A1 holding 2.jpg|thumb|none|600px|The player holds the AMCAR-4 with its flash hider upgrade.]]&lt;br /&gt;
[[file:Payday M4A1 holding 3.jpg|thumb|none|600px|The player holds the AMCAR-4, now fully upgraded with its reflex sight.]]&lt;br /&gt;
[[file:Payday M4A1 aim 1.jpg|thumb|none|600px|The player aims through the base AMCAR-4's iron sights.]]&lt;br /&gt;
[[file:Payday M4A1 aim 2.jpg|thumb|none|600px|The player aims through the fully upgraded AMCAR-4's reflex sight.]]&lt;br /&gt;
[[file:Payday M4A1 reloading 1.jpg|thumb|none|600px|The player reloads the AMCAR-4.]]&lt;br /&gt;
[[file:Payday M4A1 reloading 2.jpg|thumb|none|600px|The player reloads the AMCAR-4, providing a better view of its flash hider upgrade.]]&lt;br /&gt;
[[file:Payday M4A1 reloading 3.jpg|thumb|none|600px|The player reloads the fully upgraded AMCAR-4.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKM==&lt;br /&gt;
The [[AKM|Izhmash AKM]] appears in-game as the ''AK'' in the Wolf Pack DLC. It is unlocked at level 9 in the Technician skill tree and has more power and a higher rate of fire than the AMCAR-4, but at the same time, has a longer reload time and much higher recoil. Upgrades later in the tree will decrease the recoil, and increase the accuracy (which results in adding a reflex sight, which seems to be a lower weaver rail mounted [http://posp.ru/rd/pk-04_L.jpg PK-04 Collimator sight].), magazine size, and power. One of the later recoil dampener upgrades will change the rifle's frame by replacing the wooden handguard with a synthetic black RIS handguard and the wooden fixed stock replaced with a metal folding stock typically found in skladnoy AK variants.&lt;br /&gt;
&lt;br /&gt;
A worthy note is that the AK's magazine is noticeably small and has little curvature, highly resembling the smaller 5.56x45mm magazines used by the [[Norinco Type 84S]]. This is odd, however, since according to it's in-game description: it uses the standard 7.62x39mm rounds. It also uses an AK74-styled muzzle brake, although there are aftermarket muzzle brakes in that style for 7.62x39mm AKs.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMRifle.jpg||350px|thumb|none|Izhmash AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Payday_AK_Normal.jpeg|thumb|600px|none|Holding an unmodded AK. Note the ribbed receiver.]]&lt;br /&gt;
[[File:Payday_AK_Normal_Sights.jpg|thumb|600px|none|Sighting down an unmodded AK.]]&lt;br /&gt;
[[File:Payday AK Normal Reload.jpg|600px|none|thumb|The dramatic reload of an unmodded AK. Whenever the magazine is reloaded after it is completely empty; the shooter will displace the old magazine by pushing the release level with the new magazine then load it in, then throw the gun over to his left hand to charge the weapon with his right hand, then position it back.]]&lt;br /&gt;
[[File:Payday AK upgrade.jpg|350px|none|thumb|A view of the AK in the upgrade menu. Note the Type 84S-styled magazine and AK74-styled muzzle brake.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[M14　Rifle#Springfield Armory M1A SOCOM 16|M1A SOCOM 16]] appears in-game as the M308. It is unlocked at level 17 in the Sharpshooter skill tree and features a dark digital camouflage finish in first-person (though oddly, the third-person is black instead). Upgrades later in the tree will decrease the high recoil and increase the magazine capacity and damage, in addition to the accuracy (which will add a reflex sight later on). The menu background for the Sharpshooter tree also shows Hoxton wielding this rifle.&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|350px|Springfield Armory M1A SOCOM 16 - .308 Winchester]]&lt;br /&gt;
[[File:M308.jpg|thumb|none|600px|The M308 showcased with its only visual upgrade.]]&lt;br /&gt;
[[file:Payday M14 holding 1.jpg|thumb|none|600px|The player holds the unupgraded M308.]]&lt;br /&gt;
[[file:Payday M14 holding 2.jpg|thumb|none|600px|The player holds the sighted M308.]]&lt;br /&gt;
[[file:Payday M14 aim 1.jpg|thumb|none|600px|The player aims with the unupgraded M308, wishing that they had an optical sight to use.]]&lt;br /&gt;
[[file:Payday M14 aim 2.jpg|thumb|none|600px|The player's wishes had come true and is now aiming the M308 with the assistance of a scope.]]&lt;br /&gt;
[[file:Payday M14 reloading 1.jpg|thumb|none|600px|After failing to snipe the ground beneath them because their rifle lacks a scope, the player reloads the M308.]]&lt;br /&gt;
[[file:Payday M14 reloading 2.jpg|thumb|none|600px|With the help of their scope, the player managed to take out the ground with only one shot and tops off the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M1 Entry==&lt;br /&gt;
A variant of the [[Benelli M Series Super 90 Shotguns#Benelli M1|Benelli M1 Entry]] appears in-game as the Reinbeck 880. It is unlocked at level 13 in the Support skill tree and is a popular primary weapon due to its high damage, and because it hits from much further away than most shotguns in video games can. When reloading from empty, the gun will occasionally be pumped after the last shell is loaded, but sometimes instead after the first shell. The high power makes it easy to stun enemies that aren't killed outright. Upgrades will increase the magazine capacity and power, as well as lower the recoil (which comes with a heat shield on the barrel at a late level). Some enemies use this as well, mostly the higher-level SWAT team. It is also used by the Bulldozer special unit, having extreme power in his hands and is usually able to incapacitate a player in a single blast if their armor was already low or gone. Oddly enough, the third-person model of the Reinbeck is that of a Mossberg 500 series shotgun with a heat shield and an M4-style stock and pistol grip.&lt;br /&gt;
[[File:Benellim1entry5hx.jpg|thumb|none|350px|Benelli M1 Entry - 12 Gauge]]&lt;br /&gt;
[[File:R880.jpg|thumb|none|600px|The Reinbeck 880 is shown with and without its upgrades.]]&lt;br /&gt;
[[file:Payday Benelli M1 holding 1.jpg|thumb|none|600px|The player holds the unupgraded Reinbeck 880.]]&lt;br /&gt;
[[file:Payday Benelli M1 holding 2.jpg|thumb|none|600px|The player holds the fully upgraded Reinbeck, as denoted by its heat shield.]]&lt;br /&gt;
[[file:Payday Benelli M1 aim.jpg|thumb|none|600px|The player aims the Reinbeck.]]&lt;br /&gt;
[[file:Payday Benelli M1 reloading 1.jpg|thumb|none|600px|The player reloads the base Reinbeck.]]&lt;br /&gt;
[[file:Payday Benelli M1 reloading 2.jpg|thumb|none|600px|The player reloads the Reinbeck with its extended magazine upgrade.]]&lt;br /&gt;
[[file:Payday Benelli M1 reloading 3.jpg|thumb|none|600px|The player reloads the fully-upgraded Reinbeck 880. Note that the heat shield covers the weapon's serial number.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
The [[Serbu Super Shorty]] appears in-game as the Locomotive 12G. It is unlocked at level 7 in the Sharpshooter skill tree and is infamous among the community for its low magazine capacity, accuracy, and power. Unusually, ammo pickups from enemies will sometimes not function for this weapon. The Locomotive's main advantages are its somewhat faster rate of fire and its slightly faster reload speed than the Reinbeck. Later levels in the Sharpshooter tree will decrease the recoil and reload time, in addition to enhancing its small magazine (very slightly) and increasing its fire rate, which eventually adds a barrel extension and a foregrip.&lt;br /&gt;
[[File:Super Shorty (870).jpg|thumb|none|350px|Serbu Super Shorty Shotgun made from a [[Remington 870]] - 12 Gauge]]&lt;br /&gt;
[[File:L12G.jpg|thumb|none|600px|The Locomotive 12G with its visual upgrades.]]&lt;br /&gt;
[[file:Payday Serbu Super Shorty holding 1.jpg|thumb|none|600px|The player holds the Locomotive 12G. Its visual upgrades can't be seen without reloading.]]&lt;br /&gt;
[[file:Payday Serbu Super Shorty aim 1.jpg|thumb|none|600px|The player aims the Locomotive 12G , its stock acting as a makeshift scope.]]&lt;br /&gt;
[[file:Payday Serbu Super Shorty reloading 1.jpg|thumb|none|600px|The player reloads the unupgraded Locomotive 12G.]]&lt;br /&gt;
[[file:Payday Serbu Super Shorty reloading 2.jpg|thumb|none|600px|The player reloads the Locomotive 12G with its extended magazine upgrade.]]&lt;br /&gt;
[[file:Payday Serbu Super Shorty reloading 3.jpg|thumb|none|600px|The player reloads the Locomotive 12G with its custom foregrip upgrade.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler %26 Koch HK series machine guns#Heckler .26 Koch HK21|Heckler and Koch HK21]] appears in-game as the Brenner 21. It is unlocked at level 22 of the Assault tree and is a popular weapon due to its very high power and its large magazines. Upgrades are given at later levels that boost its already-high damage and magazine size, and decrease its recoil (which will add an unusable bipod and a reflex sight). The last magazine upgrade will change the magazine to a box and ammo belt instead of the normal drum. The Brenner 21's main flaws are its very low accuracy, its slow reload times, and its somewhat low rate of fire.&lt;br /&gt;
[[File:HK21MachineGun.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK21 Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BREN.jpg|thumb|none|600px|The Brenner 21 along with its various upgrades.]]&lt;br /&gt;
[[file:Payday HK21 holding 1.jpg|thumb|none|600px|The player holds the Brenner 21 with its box magazine upgrade, it's ''last'' upgrade.]]&lt;br /&gt;
[[file:Payday HK21 holding 2.jpg|thumb|none|600px|The player holds the Brenner 21 with its bipod and reflex sight upgrades, but not with its box magazine upgrade. Apparently whoever was taking these pictures forgot that the ''drum'' magazine was the unupgraded magazine and the ''box'' magazine was the upgraded one, not the other way around.]]&lt;br /&gt;
[[file:Payday HK21 aim 1.jpg|thumb|none|600px|The player aims with the Brenner 21's rather small iron sights.]]&lt;br /&gt;
[[file:Payday HK21 aim 2.jpg|thumb|none|600px|The player aims through the Brenner 21's reflex sight upgrade.]]&lt;br /&gt;
[[file:Payday HK21 reloading 1.jpg|thumb|none|600px|The player prepares to remove the Brenner 21's upgraded box magazine.]]&lt;br /&gt;
[[file:Payday HK21 reloading 2.jpg|thumb|none|600px|The player grips the Brenner 21's upgraded box magazine while eyeing the bipod upgrade.]]&lt;br /&gt;
[[file:Payday HK21 reloading 3.jpg|thumb|none|600px|The player dramatically grabs the Brenner 21's unupgraded drum magazine, with the bipod upgrade hidden behind the player's hand and the weapon's reflex sight upgrade on the right edge of the picture.]]&lt;br /&gt;
[[file:Payday HK21 reloading 4.jpg|thumb|none|600px|The player finally reloads a fully upgraded Brenner 21.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
The [[M79 Grenade Launcher]] appears in-game as the GL40 in the Wolf Pack DLC. It is unlocked at level 21 of the Technician skill tree. It can decimate a fairly large group of enemies in a single hit, and is powerful, though its slow reload time, low reserve ammunition capacity, and the fact that it can cause self-damage (and potentially hit civilians or hostages) require its users to be careful and conservative. An upgrade later in the tree will increase the radius of the explosions (and add a range finder), while others will increase the damage and the number of extra grenades that can be carried. In particular, the GL40 is an effective weapon on the Shield special units, as firing one grenade behind their bulletproof shield will usually kill them instantly (and any enemies next to them).&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|350px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is a tactical grenade exclusive to the police. It is usually thrown whenever the SWAT team goes in during a police assault. It obscures player vision, but the police seem to be totally unaffected by it and are capable of accurately shooting you down through the smoke cloud. Supposedly because of thermal sights according to the heisters, despite the fact that apart from the Cloaker, no officer is seen wearing or using any kind of electronic goggles or scopes.&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:Payday M18 Smoke.jpg|thumb|none|600px|The M18 smoke grenade strangely unobscured by its own smoke.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
[[Payday (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
[[Payday: The Heist]]&lt;br /&gt;
&lt;br /&gt;
[[Payday 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Kliwher</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday:_The_Heist&amp;diff=1078269</id>
		<title>Payday: The Heist</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday:_The_Heist&amp;diff=1078269"/>
		<updated>2017-01-22T00:43:03Z</updated>

		<summary type="html">&lt;p&gt;Kliwher: /* Colt M1911A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Payday: The Heist.&lt;br /&gt;
|picture = PayDay The Heist PC Box Art.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Payday (disambiguation)|Payday]]&lt;br /&gt;
|date= 2011&lt;br /&gt;
|developer=Overkill Software&lt;br /&gt;
|platforms=PC, PS3&lt;br /&gt;
|publisher= Sony Online Entertainment&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''' ''PAYDAY: The Heist'' ''' is a four-player cooperative FPS game released by Overkill Software in 2011, based around classic bank robbery movies such as ''[[Heat]]''. Players take control of four career criminals, Dallas, Hoxton, Wolf, and Chains, as they commit various heists orchestrated by their contact, known as Bain. Players face a variety of law enforcement enemies and objectives, such as using portable saws to literally separate a room from a building before taking it out of there with them, or sneaking around the building of a gem company to break into its vault.&lt;br /&gt;
Of note is that there are three (four with the Wolf Pack DLC) different 'skill trees' for players to progress in. These can be toggled at any time in-mission and whichever tree is selected will award the player with a new item or upgrade on their next level up. These trees are: '''Assault,''' which is focused on heavier weaponry, '''Sharpshooter,''' which is focused on accurate weapons and extra endurance, '''Support,''' which is based around powerful supporting weapons and healing, and the DLC tree '''Technician,''' which is focused around gadgets like automated sentry guns.&lt;br /&gt;
Take note that all of the cosmetic additions to weapons earned with upgrades, such as the dual magazine for the MP5 or the bipod for the HK-21 are all entirely optional and can be enabled or disabled at will by the player in the Upgrades tab on the main menu.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Payday: The Heist'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta_92_pistol_series#Beretta_92F.2FFS|Beretta 92FS]] appears in-game as the &amp;quot;B9-S&amp;quot; and is fitted with a suppressor. It is the default sidearm, always being available. It is also one of two weapons to be suppressed in the game. Levelling up in the Assault tree will award extended magazine capacities, while the Sharpshooter tree will award a barrel extension and the Support tree will give accuracy increases. While having a higher magazine size than most of the other pistols, the B9-S has extremely low damage. The Shield special unit uses a fully-automatic variant (acting much like the in-game Glock), while normal versions are used by the FBI Hostage Rescue Team enemies. The third-person model is solid black while the first-person model has a chrome slide and frame, with black grips. The gun appears to operate in DAO.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:BS9.jpg|thumb|none|600px|The B9-S in-game, the upgraded version on the bottom.]]&lt;br /&gt;
[[file:Payday Beretta 92fs holding 1.jpg|thumb|none|600px|The player holds the B9-S.]]&lt;br /&gt;
[[file:Payday Beretta 92fs holding 2.jpg|thumb|none|600px|The player holds the B9-S with its upgrade.]]&lt;br /&gt;
[[file:Payday Beretta 92fs aim.jpg|thumb|none|600px|The player aims the B9-S.]]&lt;br /&gt;
[[file:Payday Beretta 92fs reloading 1.jpg|thumb|none|600px|The player reloads the B9-S.]]&lt;br /&gt;
[[file:Payday Beretta 92fs reloading 2.jpg|thumb|none|600px|The player reloads the upgraded B9-S.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The Chromed or Nickeled [[M1911A1|Colt M1911A1]] appears in-game as the &amp;quot;Crosskill .45&amp;quot;, or &amp;quot;C45&amp;quot; for short. It is unlocked at level 13 in the Assault skill tree and possesses a good balance of power and magazine size. More levels in the Assault tree will give out a recoil compensator (similar to the above B9-S) in addition to magazine extensions and increased damage. The C45 is also commonly used by security guards as well as police officers.&lt;br /&gt;
[[File:NickelM1911A1.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[File:C45.jpg|thumb|none|600px|The Crosskill .45 and its two upgrades.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 holding 1.jpg|thumb|none|600px|The player holds the base Crosskill .45.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 holding 2.jpg|thumb|none|600px|The player holds the Crosskill .45 with its first upgrade.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 holding 3.jpg|thumb|none|600px|The player holds a fully upgraded Crosskill .45.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 aim.jpg|thumb|none|600px|The player aims the Crosskill .45.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 reloading 1.jpg|thumb|none|600px|The player reloads the Crosskill .45.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 reloading 2.jpg|thumb|none|600px|The player reloads the Crosskill .45 with its first upgrade.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 reloading 3.jpg|thumb|none|600px|The player reloads a fully upgraded Crosskill .45.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18|Glock 18C]] appears in-game as the STRYK in the Wolf Pack DLC. It is notably always spun when drawn and is unlocked at level 2 of the Technician skill tree (DLC only). The STRYK pistol is the only fully-automatic handgun in the game with the largest magazine capacity and rate of fire. However, it suffers from low single-shot damage, high recoil, low accuracy, and even lower ammunition reserve for its magazine size. Thus, firing the weapon in short, accurate bursts is a must to get the most out of it. &lt;br /&gt;
&lt;br /&gt;
Further levels will increase the magazine capacity (which turns the STRYK's standard 17 round magazine into a high-capacity 33 round magazine.), as well as decreasing the recoil, boosting the accuracy, as well as the low damage. The B9-S used by the Shield special units acts much like this weapon.&lt;br /&gt;
&lt;br /&gt;
Despite the STRYK being depicted as matte black in upgrade images and other media, it is actually olive-drab/desert colored, best observed in well-lit heists such as Counterfeit. This may suggest that the STRYK is a illegally-modified semi-auto pistol, as colored Glock frames are only marketed for civilian models, while any and all full-auto Glocks have to be in black finishes.&lt;br /&gt;
[[Image:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm. This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing]]&lt;br /&gt;
[[File:Payday Glock normal.jpg|thumb|none|600px|Holding the STRYK pistol.]]&lt;br /&gt;
[[File:Payday Glock sights.jpg|thumb|none|600px|The player aims the STRYK pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] appears in-game as the Bronco .44. It is unlocked at level 6 in the Support skill tree and is the most powerful sidearm, taking far less hits to kill enemies than the others. On the other hand, it fires more slowly and holds less ammunition than the other sidearms and has a longer reload time. Further levels in the Support tree will decrease the reload time, in addition to improving the accuracy (which will also give a full-length barrel) and increases to its already-high damage. It is worth noting that the final damage increase upgrade visually alters the bullets to be hollow-point rounds, which would actually be less effective against most of the enemies due to their body armor. Chains can be briefly seen holding the revolver during the game intro and on a menu background.&lt;br /&gt;
[[File:Taurus Raging Bull black.jpg|thumb|none|350px|Taurus Raging Bull Black - .44 Magnum]]&lt;br /&gt;
[[File:B44.jpg|thumb|none|600px|The Bronco .44 alongside the long-barrel-upgraded version, and the unupgraded and hollow-point bullet speedloaders compared.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull holding 1.jpg|thumb|none|600px|The player holds the unupgraded Bronco .44.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull holding 2.jpg|thumb|none|600px|The player holds the Bronco .44 with its long barrel upgrade.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull holding 3.jpg|thumb|none|600px|The player holds the Bronco .44 with its hollow-point bullets upgrade.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull aim.jpg|thumb|none|600px|The player aims the unupgraded Bronco .44.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull reloading 1.jpg|thumb|none|600px|The player reloads the base Bronco .44.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull reloading 2.jpg|thumb|none|600px|The player reloads the long-barreled Bronco .44.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull reloading 3.jpg|thumb|none|600px|The player prepares to load new hollow-point rounds into the fully upgraded Bronco .44.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler and Koch MP5A2==&lt;br /&gt;
The [[MP5A2|Heckler and Koch MP5A2]] appears in-game as the Compact-5. It is unlocked at level 21 of the Support skill tree, and is the most accurate of the secondary weapons. It fires slower than the Mark 11 and holds less in its magazine, but is far more precise and is an effective weapon at medium and even long ranges with good aim and firing discipline, even being an excellent weapon to dispatch SWAT Snipers. Upgrades later in the Support tree will decrease the time it takes to zoom in and out of its sights, as well as lower its reload duration (which will change the magazine to a straight magazine, and later a double magazine) and recoil. Rather than magazine extensions, the Compact-5 gets upgrades to its already high accuracy, which eventually changes the handguard into a heat shield. It is also worth noting that two MP5s with their stocks removed are used as the weapon part of the deployable Sentry Gun (which is available with the Wolf Pack DLC), which appears to feed from an internal box, similar to the ammo boxes used in machine guns, instead of magazines. The MP5 is also used by the Cloaker special units. The MP5 is also seen in the menu background for the Support tree, being carried by Chains.&lt;br /&gt;
[[File:H%26KMP5-N.jpg|thumb|none|350px|Heckler and Koch MP5A2 - 9x19mm.]]&lt;br /&gt;
[[File:COM-5.jpg|thumb|none|600px|The base Compact-5 above the fully-upgraded version.]]&lt;br /&gt;
[[file:Payday MP5A2 holding 1.jpg|thumb|none|600px|The player holds the normal Compact-5.]]&lt;br /&gt;
[[file:Payday MP5A2 holding 2.jpg|thumb|none|600px|The player holds the Compact-5. It's hard to tell, but it has its heat-shield upgrade, signifying this is a fully-upgraded Compact-5.]]&lt;br /&gt;
[[file:Payday MP5A2 aim.jpg|thumb|none|600px|The player aims the Compact-5.]]&lt;br /&gt;
[[file:Payday MP5A2 reloading 1.jpg|thumb|none|600px|The player reloads the Compact-5.]]&lt;br /&gt;
[[file:Payday MP5A2 reloading 2.jpg|thumb|none|600px|The player loads a new double-magazine into the Compact-5.]]&lt;br /&gt;
[[file:Payday MP5A2 reloading 3.jpg|thumb|none|600px|The player reloads a fully-upgraded Compact-5.]]&lt;br /&gt;
[[File:Payday_MP5_sentry.jpg|thumb|none|600px|Twin-linked MP5s serve as the weapon for the sentry gun. They appear to feed from a high-capacity box instead of traditional magazines. This is supported by the fact that the sentry gun fires well beyond 30 rounds, the largest magazine for an MP5, before running out of ammo.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]], fitted with a suppressor, appears in-game as the &amp;quot;Mark 11&amp;quot; (indicative of the MAC-11, but the in-game stats specifically state it is a .45 ACP weapon). It is unlocked at level 5 of the Assault tree and is a popular secondary weapon, given its rather large magazine capacity and its high rate of fire, though its power is somewhat low and its recoil can be hard to manage. It is the only weapon in the game aside from the B9-S that comes with a suppressor, making it useful for missions where stealth would be required (such as shooting out security cameras at the start of the No Mercy DLC heist). Further level-ups in the Assault tree will reduce the time it takes to zoom in and out from the sights, as well as increase the magazine size (which visibly changes) and lower the recoil (which will change the suppressor to a large flash hider on the final upgrade, oddly enough). The MAC-10 is also used (again, with the suppressor) by the enemy gangsters in the Panic Room heist. The menu background for the Assault tree also shows Dallas carrying this weapon.&lt;br /&gt;
&lt;br /&gt;
Oddly enough, the upgrade tree description of the &amp;quot;Mark 11&amp;quot; claims it was illegally modified to support auto-fire, suggesting that this weapon is a post-op SWD/Cobray M10 dressed up to look the part instead.&lt;br /&gt;
[[File:Ingram-mac10 new.jpg|thumb|none|350px|MAC-10 with a suppressor - .45 ACP]]&lt;br /&gt;
[[File:Ingram MAC 10.jpg|thumb|none|350px|MAC-10 with detachable barrel extension - .45 ACP]]&lt;br /&gt;
[[File:Mark11.jpg|thumb|none|600px|The Mark 11 with its visual upgrades showcased.]]&lt;br /&gt;
[[file:PaydayMac10holding1.jpg|thumb|none|600px|The player holds the base Mark 11.]]&lt;br /&gt;
[[file:Payday Mac10 holding 2.jpg|thumb|none|600px|The player holds the Mark 11 with its lightweight &amp;quot;silencer&amp;quot; upgrade.]]&lt;br /&gt;
[[file:Payday Mac10 aim.jpg|thumb|none|600px|The player aims the Mark 11.]]&lt;br /&gt;
[[file:Payday Mac10 reloading 1.jpg|thumb|none|600px|The player reloads the unupgraded Mark 11.]]&lt;br /&gt;
[[file:Payday Mac10 reloading 2.jpg|thumb|none|600px|The player reloads the Mark 11 with its upgraded casket magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1|Colt M4A1]] appears in-game as the AMCAR-4. It is the default primary weapon, being fairly accurate and powerful with a high rate of fire. As with the B9-S, the three different skill trees (not counting the Wolf Pack DLC, as the Technician tree does not affect either starting weapon) will upgrade different aspects of the weapon. The Assault tree increase the AMCAR's power, while the Sharpshooter tree increases its accuracy (adding a different flash hider and later an EOTech sight), and the Support tree enhances its magazine capacity. The M4A1 is also used by a majority of the SWAT enemies, notably the Taser. Bizarrely, the shock from the taser appears to come from the barrel of their M4A1s. The SWAT Sniper enemies also use them semi-automatically and with red tracer rounds, though this can only be seen on Counterfeit where the snipers are much closer than in other maps. Many menu backgrounds also depict the crew holding this weapon.&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:AMCAR.jpg|thumb|none|600px|The AMCAR-4's in-game model and upgrades.]]&lt;br /&gt;
[[file:Payday M4A1 holding 1.jpg|thumb|none|600px|The player holds the unupgraded AMCAR-4.]]&lt;br /&gt;
[[file:Payday M4A1 holding 2.jpg|thumb|none|600px|The player holds the AMCAR-4 with its flash hider upgrade.]]&lt;br /&gt;
[[file:Payday M4A1 holding 3.jpg|thumb|none|600px|The player holds the AMCAR-4, now fully upgraded with its reflex sight.]]&lt;br /&gt;
[[file:Payday M4A1 aim 1.jpg|thumb|none|600px|The player aims through the base AMCAR-4's iron sights.]]&lt;br /&gt;
[[file:Payday M4A1 aim 2.jpg|thumb|none|600px|The player aims through the fully upgraded AMCAR-4's reflex sight.]]&lt;br /&gt;
[[file:Payday M4A1 reloading 1.jpg|thumb|none|600px|The player reloads the AMCAR-4.]]&lt;br /&gt;
[[file:Payday M4A1 reloading 2.jpg|thumb|none|600px|The player reloads the AMCAR-4, providing a better view of its flash hider upgrade.]]&lt;br /&gt;
[[file:Payday M4A1 reloading 3.jpg|thumb|none|600px|The player reloads the fully upgraded AMCAR-4.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKM==&lt;br /&gt;
The [[AKM|Izhmash AKM]] appears in-game as the ''AK'' in the Wolf Pack DLC. It is unlocked at level 9 in the Technician skill tree and has more power and a higher rate of fire than the AMCAR-4, but at the same time, has a longer reload time and much higher recoil. Upgrades later in the tree will decrease the recoil, and increase the accuracy (which results in adding a reflex sight, which seems to be a lower weaver rail mounted [http://posp.ru/rd/pk-04_L.jpg PK-04 Collimator sight].), magazine size, and power. One of the later recoil dampener upgrades will change the rifle's frame by replacing the wooden handguard with a synthetic black RIS handguard and the wooden fixed stock replaced with a metal folding stock typically found in skladnoy AK variants.&lt;br /&gt;
&lt;br /&gt;
A worthy note is that the AK's magazine is noticeably small and has little curvature, highly resembling the smaller 5.56x45mm magazines used by the [[Norinco Type 84S]]. This is odd, however, since according to it's in-game description: it uses the standard 7.62x39mm rounds. It also uses an AK74-styled muzzle brake, although there are aftermarket muzzle brakes in that style for 7.62x39mm AKs.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMRifle.jpg||350px|thumb|none|Izhmash AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Payday_AK_Normal.jpeg|thumb|600px|none|Holding an unmodded AK. Note the ribbed receiver.]]&lt;br /&gt;
[[File:Payday_AK_Normal_Sights.jpg|thumb|600px|none|Sighting down an unmodded AK.]]&lt;br /&gt;
[[File:Payday AK Normal Reload.jpg|600px|none|thumb|The dramatic reload of an unmodded AK. Whenever the magazine is reloaded after it is completely empty; the shooter will displace the old magazine by pushing the release level with the new magazine then load it in, then throw the gun over to his left hand to charge the weapon with his right hand, then position it back.]]&lt;br /&gt;
[[File:Payday AK upgrade.jpg|350px|none|thumb|A view of the AK in the upgrade menu. Note the Type 84S-styled magazine and AK74-styled muzzle brake.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[M14　Rifle#Springfield Armory M1A SOCOM 16|M1A SOCOM 16]] appears in-game as the M308. It is unlocked at level 17 in the Sharpshooter skill tree and features a dark digital camouflage finish in first-person (though oddly, the third-person is black instead). Upgrades later in the tree will decrease the high recoil and increase the magazine capacity and damage, in addition to the accuracy (which will add a reflex sight later on). The menu background for the Sharpshooter tree also shows Hoxton wielding this rifle.&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|350px|Springfield Armory M1A SOCOM 16 - .308 Winchester]]&lt;br /&gt;
[[File:M308.jpg|thumb|none|600px|The M308 showcased with its only visual upgrade.]]&lt;br /&gt;
[[file:Payday M14 holding 1.jpg|thumb|none|600px|The player holds the unupgraded M308.]]&lt;br /&gt;
[[file:Payday M14 holding 2.jpg|thumb|none|600px|The player holds the sighted M308.]]&lt;br /&gt;
[[file:Payday M14 aim 1.jpg|thumb|none|600px|The player aims with the unupgraded M308, wishing that they had an optical sight to use.]]&lt;br /&gt;
[[file:Payday M14 aim 2.jpg|thumb|none|600px|The player's wishes had come true and is now aiming the M308 with the assistance of a scope.]]&lt;br /&gt;
[[file:Payday M14 reloading 1.jpg|thumb|none|600px|After failing to snipe the ground beneath them because their rifle lacks a scope, the player reloads the M308.]]&lt;br /&gt;
[[file:Payday M14 reloading 2.jpg|thumb|none|600px|With the help of their scope, the player managed to take out the ground with only one shot and tops off the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M1 Entry==&lt;br /&gt;
A variant of the [[Benelli M Series Super 90 Shotguns#Benelli M1|Benelli M1 Entry]] appears in-game as the Reinbeck 880. It is unlocked at level 13 in the Support skill tree and is a popular primary weapon due to its high damage, and because it hits from much further away than most shotguns in video games can. When reloading from empty, the gun will occasionally be pumped after the last shell is loaded, but sometimes instead after the first shell. The high power makes it easy to stun enemies that aren't killed outright. Upgrades will increase the magazine capacity and power, as well as lower the recoil (which comes with a heat shield on the barrel at a late level). Some enemies use this as well, mostly the higher-level SWAT team. It is also used by the Bulldozer special unit, having extreme power in his hands and is usually able to incapacitate a player in a single blast if their armor was already low or gone. Oddly enough, the third-person model of the Reinbeck is that of a Mossberg 500 series shotgun with a heat shield and an M4-style stock and pistol grip.&lt;br /&gt;
[[File:Benellim1entry5hx.jpg|thumb|none|350px|Benelli M1 Entry - 12 Gauge]]&lt;br /&gt;
[[File:R880.jpg|thumb|none|600px|The Reinbeck 880 is shown with and without its upgrades.]]&lt;br /&gt;
[[file:Payday Benelli M1 holding 1.jpg|thumb|none|600px|The player holds the unupgraded Reinbeck 880.]]&lt;br /&gt;
[[file:Payday Benelli M1 holding 2.jpg|thumb|none|600px|The player holds the fully upgraded Reinbeck, as denoted by its heat shield.]]&lt;br /&gt;
[[file:Payday Benelli M1 aim.jpg|thumb|none|600px|The player aims the Reinbeck.]]&lt;br /&gt;
[[file:Payday Benelli M1 reloading 1.jpg|thumb|none|600px|The player reloads the base Reinbeck.]]&lt;br /&gt;
[[file:Payday Benelli M1 reloading 2.jpg|thumb|none|600px|The player reloads the Reinbeck with its extended magazine upgrade.]]&lt;br /&gt;
[[file:Payday Benelli M1 reloading 3.jpg|thumb|none|600px|The player reloads the fully-upgraded Reinbeck 880. Note that the heat shield covers the weapon's serial number.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
The [[Serbu Super Shorty]] appears in-game as the Locomotive 12G. It is unlocked at level 7 in the Sharpshooter skill tree and is infamous among the community for its low magazine capacity, accuracy, and power. Unusually, ammo pickups from enemies will sometimes not function for this weapon. The Locomotive's main advantages are its somewhat faster rate of fire and its slightly faster reload speed than the Reinbeck. Later levels in the Sharpshooter tree will decrease the recoil and reload time, in addition to enhancing its small magazine (very slightly) and increasing its fire rate, which eventually adds a barrel extension and a foregrip.&lt;br /&gt;
[[File:Super Shorty (870).jpg|thumb|none|350px|Serbu Super Shorty Shotgun made from a [[Remington 870]] - 12 Gauge]]&lt;br /&gt;
[[File:L12G.jpg|thumb|none|600px|The Locomotive 12G with its visual upgrades.]]&lt;br /&gt;
[[file:Payday Serbu Super Shorty holding 1.jpg|thumb|none|600px|The player holds the Locomotive 12G. Its visual upgrades can't be seen without reloading.]]&lt;br /&gt;
[[file:Payday Serbu Super Shorty aim 1.jpg|thumb|none|600px|The player aims the Locomotive 12G , its stock acting as a makeshift scope.]]&lt;br /&gt;
[[file:Payday Serbu Super Shorty reloading 1.jpg|thumb|none|600px|The player reloads the unupgraded Locomotive 12G.]]&lt;br /&gt;
[[file:Payday Serbu Super Shorty reloading 2.jpg|thumb|none|600px|The player reloads the Locomotive 12G with its extended magazine upgrade.]]&lt;br /&gt;
[[file:Payday Serbu Super Shorty reloading 3.jpg|thumb|none|600px|The player reloads the Locomotive 12G with its custom foregrip upgrade.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler %26 Koch HK series machine guns#Heckler .26 Koch HK21|Heckler and Koch HK21]] appears in-game as the Brenner 21. It is unlocked at level 22 of the Assault tree and is a popular weapon due to its very high power and its large magazines. Upgrades are given at later levels that boost its already-high damage and magazine size, and decrease its recoil (which will add an unusable bipod and a reflex sight). The last magazine upgrade will change the magazine to a box and ammo belt instead of the normal drum. The Brenner 21's main flaws are its very low accuracy, its slow reload times, and its somewhat low rate of fire.&lt;br /&gt;
[[File:HK21MachineGun.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK21 Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BREN.jpg|thumb|none|600px|The Brenner 21 along with its various upgrades.]]&lt;br /&gt;
[[file:Payday HK21 holding 1.jpg|thumb|none|600px|The player holds the Brenner 21 with its box magazine upgrade, it's ''last'' upgrade.]]&lt;br /&gt;
[[file:Payday HK21 holding 2.jpg|thumb|none|600px|The player holds the Brenner 21 with its bipod and reflex sight upgrades, but not with its box magazine upgrade. Apparently whoever was taking these pictures forgot that the ''drum'' magazine was the unupgraded magazine and the ''box'' magazine was the upgraded one, not the other way around.]]&lt;br /&gt;
[[file:Payday HK21 aim 1.jpg|thumb|none|600px|The player aims with the Brenner 21's rather small iron sights.]]&lt;br /&gt;
[[file:Payday HK21 aim 2.jpg|thumb|none|600px|The player aims through the Brenner 21's reflex sight upgrade.]]&lt;br /&gt;
[[file:Payday HK21 reloading 1.jpg|thumb|none|600px|The player prepares to remove the Brenner 21's upgraded box magazine.]]&lt;br /&gt;
[[file:Payday HK21 reloading 2.jpg|thumb|none|600px|The player grips the Brenner 21's upgraded box magazine while eyeing the bipod upgrade.]]&lt;br /&gt;
[[file:Payday HK21 reloading 3.jpg|thumb|none|600px|The player dramatically grabs the Brenner 21's unupgraded drum magazine, with the bipod upgrade hidden behind the player's hand and the weapon's reflex sight upgrade on the right edge of the picture.]]&lt;br /&gt;
[[file:Payday HK21 reloading 4.jpg|thumb|none|600px|The player finally reloads a fully upgraded Brenner 21.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
The [[M79 Grenade Launcher]] appears in-game as the GL40 in the Wolf Pack DLC. It is unlocked at level 21 of the Technician skill tree. It can decimate a fairly large group of enemies in a single hit, and is powerful, though its slow reload time, low reserve ammunition capacity, and the fact that it can cause self-damage (and potentially hit civilians or hostages) require its users to be careful and conservative. An upgrade later in the tree will increase the radius of the explosions (and add a range finder), while others will increase the damage and the number of extra grenades that can be carried. In particular, the GL40 is an effective weapon on the Shield special units, as firing one grenade behind their bulletproof shield will usually kill them instantly (and any enemies next to them).&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|350px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is a tactical grenade exclusive to the police. It is usually thrown whenever the SWAT team goes in during a police assault. It obscures player vision, but the police seem to be totally unaffected by it and are capable of accurately shooting you down through the smoke cloud. Supposedly because of thermal sights according to the heisters, despite the fact that apart from the Cloaker, no officer is seen wearing or using any kind of electronic goggles or scopes.&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:Payday M18 Smoke.jpg|thumb|none|600px|The M18 smoke grenade strangely unobscured by its own smoke.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
[[Payday (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
[[Payday: The Heist]]&lt;br /&gt;
&lt;br /&gt;
[[Payday 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Kliwher</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday:_The_Heist&amp;diff=1078268</id>
		<title>Payday: The Heist</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday:_The_Heist&amp;diff=1078268"/>
		<updated>2017-01-22T00:41:19Z</updated>

		<summary type="html">&lt;p&gt;Kliwher: /* Beretta 92FS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Payday: The Heist.&lt;br /&gt;
|picture = PayDay The Heist PC Box Art.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Payday (disambiguation)|Payday]]&lt;br /&gt;
|date= 2011&lt;br /&gt;
|developer=Overkill Software&lt;br /&gt;
|platforms=PC, PS3&lt;br /&gt;
|publisher= Sony Online Entertainment&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''' ''PAYDAY: The Heist'' ''' is a four-player cooperative FPS game released by Overkill Software in 2011, based around classic bank robbery movies such as ''[[Heat]]''. Players take control of four career criminals, Dallas, Hoxton, Wolf, and Chains, as they commit various heists orchestrated by their contact, known as Bain. Players face a variety of law enforcement enemies and objectives, such as using portable saws to literally separate a room from a building before taking it out of there with them, or sneaking around the building of a gem company to break into its vault.&lt;br /&gt;
Of note is that there are three (four with the Wolf Pack DLC) different 'skill trees' for players to progress in. These can be toggled at any time in-mission and whichever tree is selected will award the player with a new item or upgrade on their next level up. These trees are: '''Assault,''' which is focused on heavier weaponry, '''Sharpshooter,''' which is focused on accurate weapons and extra endurance, '''Support,''' which is based around powerful supporting weapons and healing, and the DLC tree '''Technician,''' which is focused around gadgets like automated sentry guns.&lt;br /&gt;
Take note that all of the cosmetic additions to weapons earned with upgrades, such as the dual magazine for the MP5 or the bipod for the HK-21 are all entirely optional and can be enabled or disabled at will by the player in the Upgrades tab on the main menu.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Payday: The Heist'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta_92_pistol_series#Beretta_92F.2FFS|Beretta 92FS]] appears in-game as the &amp;quot;B9-S&amp;quot; and is fitted with a suppressor. It is the default sidearm, always being available. It is also one of two weapons to be suppressed in the game. Levelling up in the Assault tree will award extended magazine capacities, while the Sharpshooter tree will award a barrel extension and the Support tree will give accuracy increases. While having a higher magazine size than most of the other pistols, the B9-S has extremely low damage. The Shield special unit uses a fully-automatic variant (acting much like the in-game Glock), while normal versions are used by the FBI Hostage Rescue Team enemies. The third-person model is solid black while the first-person model has a chrome slide and frame, with black grips. The gun appears to operate in DAO.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:BS9.jpg|thumb|none|600px|The B9-S in-game, the upgraded version on the bottom.]]&lt;br /&gt;
[[file:Payday Beretta 92fs holding 1.jpg|thumb|none|600px|The player holds the B9-S.]]&lt;br /&gt;
[[file:Payday Beretta 92fs holding 2.jpg|thumb|none|600px|The player holds the B9-S with its upgrade.]]&lt;br /&gt;
[[file:Payday Beretta 92fs aim.jpg|thumb|none|600px|The player aims the B9-S.]]&lt;br /&gt;
[[file:Payday Beretta 92fs reloading 1.jpg|thumb|none|600px|The player reloads the B9-S.]]&lt;br /&gt;
[[file:Payday Beretta 92fs reloading 2.jpg|thumb|none|600px|The player reloads the upgraded B9-S.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911A1|Colt M1911A1]] appears in-game as the Crosskill .45, or C45 for short. It is unlocked at level 13 in the Assault skill tree and possesses a good balance of power and magazine size. More levels in the Assault tree will give out a recoil compensator (similar to the above B9-S) in addition to magazine extensions and increased damage. The C45 is also commonly used by security guards as well as police officers.&lt;br /&gt;
[[File:NickelM1911A1.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[File:C45.jpg|thumb|none|600px|The Crosskill .45 and its two upgrades.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 holding 1.jpg|thumb|none|600px|The player holds the base Crosskill .45.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 holding 2.jpg|thumb|none|600px|The player holds the Crosskill .45 with its first upgrade.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 holding 3.jpg|thumb|none|600px|The player holds a fully upgraded Crosskill .45.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 aim.jpg|thumb|none|600px|The player aims the Crosskill .45.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 reloading 1.jpg|thumb|none|600px|The player reloads the Crosskill .45.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 reloading 2.jpg|thumb|none|600px|The player reloads the Crosskill .45 with its first upgrade.]]&lt;br /&gt;
[[file:Payday Colt M1911A1 reloading 3.jpg|thumb|none|600px|The player reloads a fully upgraded Crosskill .45.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18|Glock 18C]] appears in-game as the STRYK in the Wolf Pack DLC. It is notably always spun when drawn and is unlocked at level 2 of the Technician skill tree (DLC only). The STRYK pistol is the only fully-automatic handgun in the game with the largest magazine capacity and rate of fire. However, it suffers from low single-shot damage, high recoil, low accuracy, and even lower ammunition reserve for its magazine size. Thus, firing the weapon in short, accurate bursts is a must to get the most out of it. &lt;br /&gt;
&lt;br /&gt;
Further levels will increase the magazine capacity (which turns the STRYK's standard 17 round magazine into a high-capacity 33 round magazine.), as well as decreasing the recoil, boosting the accuracy, as well as the low damage. The B9-S used by the Shield special units acts much like this weapon.&lt;br /&gt;
&lt;br /&gt;
Despite the STRYK being depicted as matte black in upgrade images and other media, it is actually olive-drab/desert colored, best observed in well-lit heists such as Counterfeit. This may suggest that the STRYK is a illegally-modified semi-auto pistol, as colored Glock frames are only marketed for civilian models, while any and all full-auto Glocks have to be in black finishes.&lt;br /&gt;
[[Image:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm. This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing]]&lt;br /&gt;
[[File:Payday Glock normal.jpg|thumb|none|600px|Holding the STRYK pistol.]]&lt;br /&gt;
[[File:Payday Glock sights.jpg|thumb|none|600px|The player aims the STRYK pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] appears in-game as the Bronco .44. It is unlocked at level 6 in the Support skill tree and is the most powerful sidearm, taking far less hits to kill enemies than the others. On the other hand, it fires more slowly and holds less ammunition than the other sidearms and has a longer reload time. Further levels in the Support tree will decrease the reload time, in addition to improving the accuracy (which will also give a full-length barrel) and increases to its already-high damage. It is worth noting that the final damage increase upgrade visually alters the bullets to be hollow-point rounds, which would actually be less effective against most of the enemies due to their body armor. Chains can be briefly seen holding the revolver during the game intro and on a menu background.&lt;br /&gt;
[[File:Taurus Raging Bull black.jpg|thumb|none|350px|Taurus Raging Bull Black - .44 Magnum]]&lt;br /&gt;
[[File:B44.jpg|thumb|none|600px|The Bronco .44 alongside the long-barrel-upgraded version, and the unupgraded and hollow-point bullet speedloaders compared.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull holding 1.jpg|thumb|none|600px|The player holds the unupgraded Bronco .44.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull holding 2.jpg|thumb|none|600px|The player holds the Bronco .44 with its long barrel upgrade.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull holding 3.jpg|thumb|none|600px|The player holds the Bronco .44 with its hollow-point bullets upgrade.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull aim.jpg|thumb|none|600px|The player aims the unupgraded Bronco .44.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull reloading 1.jpg|thumb|none|600px|The player reloads the base Bronco .44.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull reloading 2.jpg|thumb|none|600px|The player reloads the long-barreled Bronco .44.]]&lt;br /&gt;
[[file:Payday Taurus Raging Bull reloading 3.jpg|thumb|none|600px|The player prepares to load new hollow-point rounds into the fully upgraded Bronco .44.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler and Koch MP5A2==&lt;br /&gt;
The [[MP5A2|Heckler and Koch MP5A2]] appears in-game as the Compact-5. It is unlocked at level 21 of the Support skill tree, and is the most accurate of the secondary weapons. It fires slower than the Mark 11 and holds less in its magazine, but is far more precise and is an effective weapon at medium and even long ranges with good aim and firing discipline, even being an excellent weapon to dispatch SWAT Snipers. Upgrades later in the Support tree will decrease the time it takes to zoom in and out of its sights, as well as lower its reload duration (which will change the magazine to a straight magazine, and later a double magazine) and recoil. Rather than magazine extensions, the Compact-5 gets upgrades to its already high accuracy, which eventually changes the handguard into a heat shield. It is also worth noting that two MP5s with their stocks removed are used as the weapon part of the deployable Sentry Gun (which is available with the Wolf Pack DLC), which appears to feed from an internal box, similar to the ammo boxes used in machine guns, instead of magazines. The MP5 is also used by the Cloaker special units. The MP5 is also seen in the menu background for the Support tree, being carried by Chains.&lt;br /&gt;
[[File:H%26KMP5-N.jpg|thumb|none|350px|Heckler and Koch MP5A2 - 9x19mm.]]&lt;br /&gt;
[[File:COM-5.jpg|thumb|none|600px|The base Compact-5 above the fully-upgraded version.]]&lt;br /&gt;
[[file:Payday MP5A2 holding 1.jpg|thumb|none|600px|The player holds the normal Compact-5.]]&lt;br /&gt;
[[file:Payday MP5A2 holding 2.jpg|thumb|none|600px|The player holds the Compact-5. It's hard to tell, but it has its heat-shield upgrade, signifying this is a fully-upgraded Compact-5.]]&lt;br /&gt;
[[file:Payday MP5A2 aim.jpg|thumb|none|600px|The player aims the Compact-5.]]&lt;br /&gt;
[[file:Payday MP5A2 reloading 1.jpg|thumb|none|600px|The player reloads the Compact-5.]]&lt;br /&gt;
[[file:Payday MP5A2 reloading 2.jpg|thumb|none|600px|The player loads a new double-magazine into the Compact-5.]]&lt;br /&gt;
[[file:Payday MP5A2 reloading 3.jpg|thumb|none|600px|The player reloads a fully-upgraded Compact-5.]]&lt;br /&gt;
[[File:Payday_MP5_sentry.jpg|thumb|none|600px|Twin-linked MP5s serve as the weapon for the sentry gun. They appear to feed from a high-capacity box instead of traditional magazines. This is supported by the fact that the sentry gun fires well beyond 30 rounds, the largest magazine for an MP5, before running out of ammo.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]], fitted with a suppressor, appears in-game as the &amp;quot;Mark 11&amp;quot; (indicative of the MAC-11, but the in-game stats specifically state it is a .45 ACP weapon). It is unlocked at level 5 of the Assault tree and is a popular secondary weapon, given its rather large magazine capacity and its high rate of fire, though its power is somewhat low and its recoil can be hard to manage. It is the only weapon in the game aside from the B9-S that comes with a suppressor, making it useful for missions where stealth would be required (such as shooting out security cameras at the start of the No Mercy DLC heist). Further level-ups in the Assault tree will reduce the time it takes to zoom in and out from the sights, as well as increase the magazine size (which visibly changes) and lower the recoil (which will change the suppressor to a large flash hider on the final upgrade, oddly enough). The MAC-10 is also used (again, with the suppressor) by the enemy gangsters in the Panic Room heist. The menu background for the Assault tree also shows Dallas carrying this weapon.&lt;br /&gt;
&lt;br /&gt;
Oddly enough, the upgrade tree description of the &amp;quot;Mark 11&amp;quot; claims it was illegally modified to support auto-fire, suggesting that this weapon is a post-op SWD/Cobray M10 dressed up to look the part instead.&lt;br /&gt;
[[File:Ingram-mac10 new.jpg|thumb|none|350px|MAC-10 with a suppressor - .45 ACP]]&lt;br /&gt;
[[File:Ingram MAC 10.jpg|thumb|none|350px|MAC-10 with detachable barrel extension - .45 ACP]]&lt;br /&gt;
[[File:Mark11.jpg|thumb|none|600px|The Mark 11 with its visual upgrades showcased.]]&lt;br /&gt;
[[file:PaydayMac10holding1.jpg|thumb|none|600px|The player holds the base Mark 11.]]&lt;br /&gt;
[[file:Payday Mac10 holding 2.jpg|thumb|none|600px|The player holds the Mark 11 with its lightweight &amp;quot;silencer&amp;quot; upgrade.]]&lt;br /&gt;
[[file:Payday Mac10 aim.jpg|thumb|none|600px|The player aims the Mark 11.]]&lt;br /&gt;
[[file:Payday Mac10 reloading 1.jpg|thumb|none|600px|The player reloads the unupgraded Mark 11.]]&lt;br /&gt;
[[file:Payday Mac10 reloading 2.jpg|thumb|none|600px|The player reloads the Mark 11 with its upgraded casket magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1|Colt M4A1]] appears in-game as the AMCAR-4. It is the default primary weapon, being fairly accurate and powerful with a high rate of fire. As with the B9-S, the three different skill trees (not counting the Wolf Pack DLC, as the Technician tree does not affect either starting weapon) will upgrade different aspects of the weapon. The Assault tree increase the AMCAR's power, while the Sharpshooter tree increases its accuracy (adding a different flash hider and later an EOTech sight), and the Support tree enhances its magazine capacity. The M4A1 is also used by a majority of the SWAT enemies, notably the Taser. Bizarrely, the shock from the taser appears to come from the barrel of their M4A1s. The SWAT Sniper enemies also use them semi-automatically and with red tracer rounds, though this can only be seen on Counterfeit where the snipers are much closer than in other maps. Many menu backgrounds also depict the crew holding this weapon.&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:AMCAR.jpg|thumb|none|600px|The AMCAR-4's in-game model and upgrades.]]&lt;br /&gt;
[[file:Payday M4A1 holding 1.jpg|thumb|none|600px|The player holds the unupgraded AMCAR-4.]]&lt;br /&gt;
[[file:Payday M4A1 holding 2.jpg|thumb|none|600px|The player holds the AMCAR-4 with its flash hider upgrade.]]&lt;br /&gt;
[[file:Payday M4A1 holding 3.jpg|thumb|none|600px|The player holds the AMCAR-4, now fully upgraded with its reflex sight.]]&lt;br /&gt;
[[file:Payday M4A1 aim 1.jpg|thumb|none|600px|The player aims through the base AMCAR-4's iron sights.]]&lt;br /&gt;
[[file:Payday M4A1 aim 2.jpg|thumb|none|600px|The player aims through the fully upgraded AMCAR-4's reflex sight.]]&lt;br /&gt;
[[file:Payday M4A1 reloading 1.jpg|thumb|none|600px|The player reloads the AMCAR-4.]]&lt;br /&gt;
[[file:Payday M4A1 reloading 2.jpg|thumb|none|600px|The player reloads the AMCAR-4, providing a better view of its flash hider upgrade.]]&lt;br /&gt;
[[file:Payday M4A1 reloading 3.jpg|thumb|none|600px|The player reloads the fully upgraded AMCAR-4.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKM==&lt;br /&gt;
The [[AKM|Izhmash AKM]] appears in-game as the ''AK'' in the Wolf Pack DLC. It is unlocked at level 9 in the Technician skill tree and has more power and a higher rate of fire than the AMCAR-4, but at the same time, has a longer reload time and much higher recoil. Upgrades later in the tree will decrease the recoil, and increase the accuracy (which results in adding a reflex sight, which seems to be a lower weaver rail mounted [http://posp.ru/rd/pk-04_L.jpg PK-04 Collimator sight].), magazine size, and power. One of the later recoil dampener upgrades will change the rifle's frame by replacing the wooden handguard with a synthetic black RIS handguard and the wooden fixed stock replaced with a metal folding stock typically found in skladnoy AK variants.&lt;br /&gt;
&lt;br /&gt;
A worthy note is that the AK's magazine is noticeably small and has little curvature, highly resembling the smaller 5.56x45mm magazines used by the [[Norinco Type 84S]]. This is odd, however, since according to it's in-game description: it uses the standard 7.62x39mm rounds. It also uses an AK74-styled muzzle brake, although there are aftermarket muzzle brakes in that style for 7.62x39mm AKs.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMRifle.jpg||350px|thumb|none|Izhmash AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Payday_AK_Normal.jpeg|thumb|600px|none|Holding an unmodded AK. Note the ribbed receiver.]]&lt;br /&gt;
[[File:Payday_AK_Normal_Sights.jpg|thumb|600px|none|Sighting down an unmodded AK.]]&lt;br /&gt;
[[File:Payday AK Normal Reload.jpg|600px|none|thumb|The dramatic reload of an unmodded AK. Whenever the magazine is reloaded after it is completely empty; the shooter will displace the old magazine by pushing the release level with the new magazine then load it in, then throw the gun over to his left hand to charge the weapon with his right hand, then position it back.]]&lt;br /&gt;
[[File:Payday AK upgrade.jpg|350px|none|thumb|A view of the AK in the upgrade menu. Note the Type 84S-styled magazine and AK74-styled muzzle brake.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[M14　Rifle#Springfield Armory M1A SOCOM 16|M1A SOCOM 16]] appears in-game as the M308. It is unlocked at level 17 in the Sharpshooter skill tree and features a dark digital camouflage finish in first-person (though oddly, the third-person is black instead). Upgrades later in the tree will decrease the high recoil and increase the magazine capacity and damage, in addition to the accuracy (which will add a reflex sight later on). The menu background for the Sharpshooter tree also shows Hoxton wielding this rifle.&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|350px|Springfield Armory M1A SOCOM 16 - .308 Winchester]]&lt;br /&gt;
[[File:M308.jpg|thumb|none|600px|The M308 showcased with its only visual upgrade.]]&lt;br /&gt;
[[file:Payday M14 holding 1.jpg|thumb|none|600px|The player holds the unupgraded M308.]]&lt;br /&gt;
[[file:Payday M14 holding 2.jpg|thumb|none|600px|The player holds the sighted M308.]]&lt;br /&gt;
[[file:Payday M14 aim 1.jpg|thumb|none|600px|The player aims with the unupgraded M308, wishing that they had an optical sight to use.]]&lt;br /&gt;
[[file:Payday M14 aim 2.jpg|thumb|none|600px|The player's wishes had come true and is now aiming the M308 with the assistance of a scope.]]&lt;br /&gt;
[[file:Payday M14 reloading 1.jpg|thumb|none|600px|After failing to snipe the ground beneath them because their rifle lacks a scope, the player reloads the M308.]]&lt;br /&gt;
[[file:Payday M14 reloading 2.jpg|thumb|none|600px|With the help of their scope, the player managed to take out the ground with only one shot and tops off the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M1 Entry==&lt;br /&gt;
A variant of the [[Benelli M Series Super 90 Shotguns#Benelli M1|Benelli M1 Entry]] appears in-game as the Reinbeck 880. It is unlocked at level 13 in the Support skill tree and is a popular primary weapon due to its high damage, and because it hits from much further away than most shotguns in video games can. When reloading from empty, the gun will occasionally be pumped after the last shell is loaded, but sometimes instead after the first shell. The high power makes it easy to stun enemies that aren't killed outright. Upgrades will increase the magazine capacity and power, as well as lower the recoil (which comes with a heat shield on the barrel at a late level). Some enemies use this as well, mostly the higher-level SWAT team. It is also used by the Bulldozer special unit, having extreme power in his hands and is usually able to incapacitate a player in a single blast if their armor was already low or gone. Oddly enough, the third-person model of the Reinbeck is that of a Mossberg 500 series shotgun with a heat shield and an M4-style stock and pistol grip.&lt;br /&gt;
[[File:Benellim1entry5hx.jpg|thumb|none|350px|Benelli M1 Entry - 12 Gauge]]&lt;br /&gt;
[[File:R880.jpg|thumb|none|600px|The Reinbeck 880 is shown with and without its upgrades.]]&lt;br /&gt;
[[file:Payday Benelli M1 holding 1.jpg|thumb|none|600px|The player holds the unupgraded Reinbeck 880.]]&lt;br /&gt;
[[file:Payday Benelli M1 holding 2.jpg|thumb|none|600px|The player holds the fully upgraded Reinbeck, as denoted by its heat shield.]]&lt;br /&gt;
[[file:Payday Benelli M1 aim.jpg|thumb|none|600px|The player aims the Reinbeck.]]&lt;br /&gt;
[[file:Payday Benelli M1 reloading 1.jpg|thumb|none|600px|The player reloads the base Reinbeck.]]&lt;br /&gt;
[[file:Payday Benelli M1 reloading 2.jpg|thumb|none|600px|The player reloads the Reinbeck with its extended magazine upgrade.]]&lt;br /&gt;
[[file:Payday Benelli M1 reloading 3.jpg|thumb|none|600px|The player reloads the fully-upgraded Reinbeck 880. Note that the heat shield covers the weapon's serial number.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
The [[Serbu Super Shorty]] appears in-game as the Locomotive 12G. It is unlocked at level 7 in the Sharpshooter skill tree and is infamous among the community for its low magazine capacity, accuracy, and power. Unusually, ammo pickups from enemies will sometimes not function for this weapon. The Locomotive's main advantages are its somewhat faster rate of fire and its slightly faster reload speed than the Reinbeck. Later levels in the Sharpshooter tree will decrease the recoil and reload time, in addition to enhancing its small magazine (very slightly) and increasing its fire rate, which eventually adds a barrel extension and a foregrip.&lt;br /&gt;
[[File:Super Shorty (870).jpg|thumb|none|350px|Serbu Super Shorty Shotgun made from a [[Remington 870]] - 12 Gauge]]&lt;br /&gt;
[[File:L12G.jpg|thumb|none|600px|The Locomotive 12G with its visual upgrades.]]&lt;br /&gt;
[[file:Payday Serbu Super Shorty holding 1.jpg|thumb|none|600px|The player holds the Locomotive 12G. Its visual upgrades can't be seen without reloading.]]&lt;br /&gt;
[[file:Payday Serbu Super Shorty aim 1.jpg|thumb|none|600px|The player aims the Locomotive 12G , its stock acting as a makeshift scope.]]&lt;br /&gt;
[[file:Payday Serbu Super Shorty reloading 1.jpg|thumb|none|600px|The player reloads the unupgraded Locomotive 12G.]]&lt;br /&gt;
[[file:Payday Serbu Super Shorty reloading 2.jpg|thumb|none|600px|The player reloads the Locomotive 12G with its extended magazine upgrade.]]&lt;br /&gt;
[[file:Payday Serbu Super Shorty reloading 3.jpg|thumb|none|600px|The player reloads the Locomotive 12G with its custom foregrip upgrade.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler %26 Koch HK series machine guns#Heckler .26 Koch HK21|Heckler and Koch HK21]] appears in-game as the Brenner 21. It is unlocked at level 22 of the Assault tree and is a popular weapon due to its very high power and its large magazines. Upgrades are given at later levels that boost its already-high damage and magazine size, and decrease its recoil (which will add an unusable bipod and a reflex sight). The last magazine upgrade will change the magazine to a box and ammo belt instead of the normal drum. The Brenner 21's main flaws are its very low accuracy, its slow reload times, and its somewhat low rate of fire.&lt;br /&gt;
[[File:HK21MachineGun.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK21 Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BREN.jpg|thumb|none|600px|The Brenner 21 along with its various upgrades.]]&lt;br /&gt;
[[file:Payday HK21 holding 1.jpg|thumb|none|600px|The player holds the Brenner 21 with its box magazine upgrade, it's ''last'' upgrade.]]&lt;br /&gt;
[[file:Payday HK21 holding 2.jpg|thumb|none|600px|The player holds the Brenner 21 with its bipod and reflex sight upgrades, but not with its box magazine upgrade. Apparently whoever was taking these pictures forgot that the ''drum'' magazine was the unupgraded magazine and the ''box'' magazine was the upgraded one, not the other way around.]]&lt;br /&gt;
[[file:Payday HK21 aim 1.jpg|thumb|none|600px|The player aims with the Brenner 21's rather small iron sights.]]&lt;br /&gt;
[[file:Payday HK21 aim 2.jpg|thumb|none|600px|The player aims through the Brenner 21's reflex sight upgrade.]]&lt;br /&gt;
[[file:Payday HK21 reloading 1.jpg|thumb|none|600px|The player prepares to remove the Brenner 21's upgraded box magazine.]]&lt;br /&gt;
[[file:Payday HK21 reloading 2.jpg|thumb|none|600px|The player grips the Brenner 21's upgraded box magazine while eyeing the bipod upgrade.]]&lt;br /&gt;
[[file:Payday HK21 reloading 3.jpg|thumb|none|600px|The player dramatically grabs the Brenner 21's unupgraded drum magazine, with the bipod upgrade hidden behind the player's hand and the weapon's reflex sight upgrade on the right edge of the picture.]]&lt;br /&gt;
[[file:Payday HK21 reloading 4.jpg|thumb|none|600px|The player finally reloads a fully upgraded Brenner 21.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
The [[M79 Grenade Launcher]] appears in-game as the GL40 in the Wolf Pack DLC. It is unlocked at level 21 of the Technician skill tree. It can decimate a fairly large group of enemies in a single hit, and is powerful, though its slow reload time, low reserve ammunition capacity, and the fact that it can cause self-damage (and potentially hit civilians or hostages) require its users to be careful and conservative. An upgrade later in the tree will increase the radius of the explosions (and add a range finder), while others will increase the damage and the number of extra grenades that can be carried. In particular, the GL40 is an effective weapon on the Shield special units, as firing one grenade behind their bulletproof shield will usually kill them instantly (and any enemies next to them).&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|350px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is a tactical grenade exclusive to the police. It is usually thrown whenever the SWAT team goes in during a police assault. It obscures player vision, but the police seem to be totally unaffected by it and are capable of accurately shooting you down through the smoke cloud. Supposedly because of thermal sights according to the heisters, despite the fact that apart from the Cloaker, no officer is seen wearing or using any kind of electronic goggles or scopes.&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:Payday M18 Smoke.jpg|thumb|none|600px|The M18 smoke grenade strangely unobscured by its own smoke.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
[[Payday (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
[[Payday: The Heist]]&lt;br /&gt;
&lt;br /&gt;
[[Payday 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Kliwher</name></author>
	</entry>
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