<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kingkolton9</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kingkolton9"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Kingkolton9"/>
	<updated>2026-06-30T06:35:20Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Kingkolton9&amp;diff=923425</id>
		<title>User talk:Kingkolton9</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Kingkolton9&amp;diff=923425"/>
		<updated>2015-05-20T19:57:17Z</updated>

		<summary type="html">&lt;p&gt;Kingkolton9: /* Another Member's Plea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to IMFDB==&lt;br /&gt;
Before you do any editing please take the time to read the '''[[Rules, Standards and Principles]]'''. This is a very important document that explains how this website is setup as well as telling you what is and isn't allowed. If it is determined by an '''[[admins|admin]]''' that you have not read these rules, your account will be suspended. Continued non-compliance may result in a permanent ban. After that you should also read the '''[[IMFDB Screencapping Guide]]''' and the '''[[IMFDB Style Guide]]''' to familiarize yourself with the image and formatting requirements for pages you create.&lt;br /&gt;
&lt;br /&gt;
There are a number of pages that desperately need your help. You can find these Incomplete pages '''[[incomplete|here]]'''.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, feel free to post them '''[[Talk:Main Page|here]]''' but make sure to sign your post by typing &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Finally, IMFDB has a forum set up '''[http://forum.imfdb.org/ here]''' that is only available to registered members. There is lots of good stuff to see there. If you would like to join the forum, please post '''[[Forum Request|HERE]]''' and an account will be created for you. &lt;br /&gt;
&lt;br /&gt;
Now, HAPPY EDITING! [[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 02:25, 2 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Black Mesa Source SPAS ==&lt;br /&gt;
&lt;br /&gt;
The animation for the double fire is [https://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=5kpDQmyXbeo#t=148 this]. The wiki is wrong. It is also not mechanically possible to fire the SPAS twice in a row while it's still in in pump-action mode anyway. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:20, 23 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The wiki is official. If you do not like it, I suggest you take it up with the mod creators. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is also not mechanically possible to fire the SPAS twice in a row while it's still in in pump-action mode anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yes, you can: https://www.youtube.com/watch?v=WrawMKpTscs&lt;br /&gt;
&lt;br /&gt;
:The wiki doesn't overrule reality, and I'm not convinced how &amp;quot;official&amp;quot; a claim added to a wiki which seems to have open registration by someone with a grand total of 11 edits is. And you cannot fire two sequential shots from a SPAS-12 in pump-action mode ''without operating the action between them''. I know you can fire it more than once, there wouldn't be much point to having a magazine tube on a shotgun if it didn't use it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:59, 23 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Oh, but yes it does. Content that has not been added to the game yet, redesigns, maps, and other info are posted to the wiki and forums before they are put into the game. By the creators, I must add. A good example: The screens above the security guard in Anomalous have been made bigger, the lighting is in the process of being redone, many appliances around the facility are being redesigned, and the game is being ported over to a different version of the source engine (Speculated to be Source 2, because of Black Mesa's NDA with Valve), etc.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;and I'm not convinced how &amp;quot;official&amp;quot; a claim added to a wiki which seems to have open registration by someone with a grand total of 11 edits is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It's on the project's official website. Although, I am confused as to how someone edits a closed wiki 11 times without registration? But, you can always ask on the forums. If it's on the wiki, the creators will be happy to tell you whether or not it's already in there, planned, or not true, and the community at large are happy to berate you about the wiki.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And you cannot fire two sequential shots from a SPAS-12 in pump-action mode ''without operating the action between them''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You cannot do that on any gun that is not automatic. That's teleportation, and if it happens, you should consult a physicist. Preferably one working in New Mexico at a top-secret research facility built on and inside a mesa who is working on teleportation and has used a Spas 12. [/sarcasm]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know you can fire it more than once&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Apparently not, &amp;quot;It is also not mechanically possible to fire the SPAS twice in a row while it's still in in pump-action mode anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;there wouldn't be much point to having a magazine tube on a shotgun if it didn't use it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you didn't use the tube, where would you put the ammo? Just curious. You know, it's not like we're talking about a video game that's still in development or anything...&lt;br /&gt;
&lt;br /&gt;
:Lose the attitude, if you seriously read that as me claiming you can't fire a tube magazine shotgun more than once without ''reloading'' it you are assuming I'm an idiot. By &amp;quot;twice in a row&amp;quot; I mean you can't just pull the trigger twice without doing anything else and fire two shots, that should be obvious from context. And it is in pump action mode when the animation completes, since he operates the action without ejecting a third round that was chambered when the second shot cycled the action.&lt;br /&gt;
&lt;br /&gt;
:You are trying to convince me that a SPAS-12 can fire an ultrafast 2-round burst like it's an AN-94. It cannot do that. You can fire it in semi-auto, that's true, but I've seen videos of Patrick Flannigan unloading 12 rounds from a shotgun in 1.2 seconds and you can still hear individual gunshots and see the weapon recoiling with each individual round fired, which you can't here, it is literally just one sound and one action. To fire it as shown in the game would require you, in the space of a split second, switch it to semi auto, fire one shot, switch it back to pump action as soon as it's cycled (and probably faster than it actually can cycle), and fire another shot, all without actually touching the fire selector.&lt;br /&gt;
&lt;br /&gt;
:If the wiki is &amp;quot;closed&amp;quot; as you claim and everyone on it is official, how would any user have so few edits? Seems to me it's a normal wiki that requires registration, rather like this one. I'm not going to take that as meaning the animation in the game shows two sequential shots when it doesn't. If they intended it to show two shots, they failed to do so. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:32, 23 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lose the attitude, if you seriously read that as me claiming you can't fire a tube magazine shotgun more than once without ''reloading'' it you are assuming I'm an idiot. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
I knew exactly what you meant. If you want someone to not have &amp;quot;attitude,&amp;quot; it's best to not have it yourself. Just a tip.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are trying to convince me that a SPAS-12 can fire an ultrafast 2-round burst like it's an AN-94.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nope. In games, it can. Or, on auto, like the soldiers in the game do. They also never reload.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It cannot do that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
On auto it can. Or, if you set up an animation to do it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You can fire it in semi-auto, that's true, but I've seen videos of Patrick Flannigan unloading 12 rounds from a shotgun in 1.2 seconds and you can still hear individual gunshots and see the weapon recoiling with each individual round fired, which you can't here, it is literally just one sound and one action.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Correct. However, have you considered that the reason why that was put on the page was because one of the developers mentioned it? I do recall a thread after release where some of the developers mentioned a weapons revamp. And, considering the shotgun is the slowest weapon in the game in reload time and time to empty the gun (Not counting the experimental weapons), the double shot wouldn't have to be inhumanly fast. Just slightly-faster than normal, or it could be switched to auto mode. That is pure speculation, but what isn't is that the wiki says that it fires two shots in rapid succession. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;To fire it as shown in the game would require you, in the space of a split second, switch it to semi auto, fire one shot, switch it back to pump action as soon as it's cycled (and probably faster than it actually can cycle), and fire another shot, all without actually touching the fire selector.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Which, I agree, is ridiculous. Do you honestly believe that I thought you could do that with a spas 12 in real life? Hell, Freeman wouldn't be able to reload the way he does in real life. But, this is a game we're talking about, here. I, too thought what the wiki says was ridiculous, and considering it hasn't been removed since 2013, either nobody has noticed it, which I find rather unlikely, or it was meant to be that way.&lt;br /&gt;
&lt;br /&gt;
It's literally on the project site: www.blackmesasource.com. I don't claim that everyone on the wiki is official. However, there's 49 developers working on the project right now. I think it's kind of hard to believe that of them, no one noticed such a glaring error on one of their pages, especially on a wiki that normally isn't updated that often, except by them.&lt;br /&gt;
&lt;br /&gt;
:Please do not claim you know what I meant better than I did. If I were being more precise I would have said &amp;quot;cannot fire two times in a row without operating the action,&amp;quot; but I figured mentioning it was in pump-action mode would make that obvious.&lt;br /&gt;
&lt;br /&gt;
:And you are ignoring that I linked you to a video of the animation. Unless you have a video of a newer animation which does not clearly show one muzzle flash and a single sound effect where the ammo counter is instantly incremented by two rounds, I'm going to assume that's still the animation in the game and take it as better evidence than something that may or may not be true added by someone who edited a wiki 11 times in September 2013 and then never again ([http://wiki.blackmesasource.com/Special:Contributions/RandomGuy96 citation]). It's pointless speculating on what the developers did or did not intend because we're talking about what they ''did'' do, not what they intended to do. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 21:21, 23 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;:Please do not claim you know what I meant better than I did. If I were being more precise I would have said &amp;quot;cannot fire two times in a row without operating the action,&amp;quot; but I figured mentioning it was in pump-action mode would make that obvious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I never claimed that. It wasn't a matter of &amp;quot;being precise,&amp;quot; it was a matter of you not getting your idea across. Please try to think out your comments better.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And you are ignoring that I linked you to a video of the animation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And you are ignoring what the official wiki says.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unless you have a video of a newer animation which does not clearly show one muzzle flash and a single sound effect where the ammo counter is instantly incremented by two rounds, I'm going to assume that's still the animation in the game and take it as better evidence than something that may or may not be true added by someone who edited a wiki 11 times in September 2013 and then never again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The game actually got a Steam release '''today''', with updated models, textures, animations, bug fixes, post-processing, optimization and added content, so I'll buy it and get video, because I'm betting they changed the animations in *some* way.&lt;br /&gt;
&lt;br /&gt;
[[citation needed]] on that whole &amp;quot;13 times and never again&amp;quot; thing.&lt;br /&gt;
&lt;br /&gt;
:Or it was a matter of you assuming I was seriously arguing you can't fire a pump-action shotgun more than once, which is a ridiculous way to parse that statement. &lt;br /&gt;
&lt;br /&gt;
:I don't ''care'' what the official wiki says, we are a secondary source, not a tertiary source, and so the fact that a statement that contradicts visual evidence can be sourced is completely irrelevant. And do you really not know how to check the history of a page and then from that check how many contributions a user made and when? If not, [http://wiki.blackmesasource.com/Special:Contributions/RandomGuy96 here], 11 times and never again. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:09, 5 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Guess what&lt;br /&gt;
&lt;br /&gt;
::https://youtu.be/wKTvp7naj68?t=6990&lt;br /&gt;
&lt;br /&gt;
::They didn't change that it's an instantaneous double shot (the first shot he fires after that link is double). So, case closed. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:29, 5 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
Case NOT closed. The game was released '''today.''' Not yesterday, today. If you can't tell, he isn't playing a final version because the lighting and textures are of poorer quality than the final game. Also, he isn't playing in-game, he's playing death match. Weapons always work slightly different in Half Life's deathmatches. &lt;br /&gt;
&lt;br /&gt;
It doesn't matter whether or not we're a secondary or tertiary source, nor whether or not you care. The official wiki says what the official wiki says. I can check, and did (I knew what user made those edits.) However, it's not my job to. Your claim, your source.&lt;br /&gt;
&lt;br /&gt;
:Really, I wasn't aware the Deathmatch was the singleplayer level &amp;quot;We've Got Hostiles&amp;quot; (to be exact, he's [https://youtu.be/OjscsnOg2LI?t=1245 here]). He's playing an early release copy of the final game in singleplayer, and so unless you think they would change how the SPAS-12 works in one day, that's almost certainly the final animation. The poor lighting and textures are because that video is currently only 360p, since it's taking Youtube time to process his 7-hour video.&lt;br /&gt;
&lt;br /&gt;
:And why would I need to source statements you claim you already checked? I don't have to prove anything to you, you're supposed to be trying to prove your assertion to me last I checked. You're the one trying to make a change here and claiming that a statement on a wiki magically overrides observation of what actually happens in the game. It does matter that we're not a tertiary source, because only a tertiary source regards citations as being more important than direct observation of the primary source. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 21:38, 5 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
The team used some in-game levels for deathmatch. And, no, he's not. He's playing a development copy. Not a release copy. They're 2 separate things. It's not because the video's 360p, it's because it's a development copy. Video quality has nothing to do with the engine its self *unless* you're using demos and he's clearly not.&lt;br /&gt;
&lt;br /&gt;
Simple: It doesn't matter if I've checked them. It's your claim and your job to cite said claim. Oh, yes, you do. You're making a claim. This is a wiki. Cite your shit. Regardless of whether or not someone else is proving someone else, you made a claim.&lt;br /&gt;
&lt;br /&gt;
The official wiki does. It's a more &amp;quot;official&amp;quot; source than this site. &lt;br /&gt;
&lt;br /&gt;
And, no, a tertiary source does not do that. A tertiary source is the third source in a chain. That's it.&lt;br /&gt;
&lt;br /&gt;
:Only it's obviously singleplayer because if you wind back to the beginning of the video, it's the start of the singleplayer campaign. Did you bother to check this at all, or are you just trying to rationalise some way I ''might'' still be wrong by pulling excuses out of thin air? And how do you know it's a development copy, other than that you don't have an argument anymore if it isn't one?&lt;br /&gt;
&lt;br /&gt;
:Wikipedia and other wikis like it attempt to be true tertiary sources by presenting no claims which have not already been asserted by someone else, which is why they demand citations. As a secondary source, IMFDB also allows for the making of arguments using original research, such as direct evaluation of sources. For example, I can present the actual game as proof the wiki is incorrect, regardless of any supposed &amp;quot;authority&amp;quot; that wiki might have.&lt;br /&gt;
&lt;br /&gt;
:Regardless, I do not have to cite things that you can easily check up yourself, that's just a cheap delaying tactic. I have clear observational proof of my claims, you have an edit made in 2013 by someone called &amp;quot;RandomGuy96.&amp;quot; You will have to excuse me for not finding this particularly compelling. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 22:03, 5 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::And it is indeed the same animation in the version currently on Steam, as you could have checked yourself with impulse 101 if you'd wanted to. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 23:03, 5 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Also re: your assertion that the wiki is constantly updated: [http://wiki.blackmesasource.com/index.php?title=History_of_the_Mod&amp;amp;action=history history of the mod] last updated 2013, [http://wiki.blackmesasource.com/index.php?title=Black_Mesa:About_the_Mod&amp;amp;action=history about the mod] last updated 2012, [http://wiki.blackmesasource.com/Black_Mesa:Current_events current events] ending in 2011, [http://wiki.blackmesasource.com/Special:NewFiles last new file] in 2013. I would say &amp;quot;abandoned&amp;quot; is a more accurate description of that wiki, and since almost all activity seems to conclude around the end of 2013 and the change you're citing is from just before that, it is ''very'' possible that the change is an incorrect one nobody noticed. Hell, it took them almost a year to notice [http://wiki.blackmesasource.com/index.php?title=Category:Weapons&amp;amp;diff=next&amp;amp;oldid=11748 this], on a major category page! [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:23, 6 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
Actually, you do have to cite them. Try that shit when writing an article and see how it flies.&lt;br /&gt;
&lt;br /&gt;
Oh, and I just played the game, and guess what? The gun is now *clearly* firing two shells; the sound of the fire is replayed twice in quick succession. I told you!&lt;br /&gt;
&lt;br /&gt;
I never said the wiki was constantly updated. Try reading properly.&lt;br /&gt;
&lt;br /&gt;
:It's nice to know that you think you're in a position to correct the administrators on what the rules are. You are not.&lt;br /&gt;
&lt;br /&gt;
:The sound effect being doubled up has nothing to do with the visual effect of the gun firing once. It's also still too fast to be two shots and the gun only ejects one casing. This also evades that your original argument was about the 2012 version, which doesn't even have a doubled-up sound effect and was based on using an appeal to authority to contradict visual evidence.&lt;br /&gt;
&lt;br /&gt;
:It doesn't matter that you didn't specifically say the wiki is updated constantly: you ''did'' use &amp;quot;surely they would have spotted it.&amp;quot; Your central argument was that it is the &amp;quot;official&amp;quot; wiki and therefore has developer authority, and that is destroyed entirely if it is just an abandoned wiki that happens to be hosted on the developers' server. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:52, 7 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's nice to know that you think you're in a position to correct the administrators on what the rules are. You are not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So, I can edit any page without proof and my edit will stay up? I don't see how you being an admin makes any of your statements more valid. If someone's wrong, they're wrong.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Your central argument was that it is the &amp;quot;official&amp;quot; wiki and therefore has developer authority, and that is destroyed entirely if it is just an abandoned wiki that happens to be hosted on the developers' server&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It's not abandoned, though. It just had an edit 3 days ago as a change to the team members page. I don't see how that counts as abandoned, and I don't see why the developers wiki shouldn't be treated as an official source of information. They made it, host it, upload and change things (Though, I will admit that the forums are used more than anything else, anymore) and the content's there.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The sound effect being doubled up has nothing to do with the visual effect of the gun firing once. It's also still too fast to be two shots and the gun only ejects one casing. This also evades that your original argument was about the 2012 version, which doesn't even have a doubled-up sound effect and was based on using an appeal to authority to contradict visual evidence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It has nothing to do with the visuals, right, but it does have to deal with double firing. I think there are 2 shells ejected now as well with the latest patch. Not only that, but the gun can't be fired as quickly after a double shot vs. firing twice with the single fire. They removed muzzle flashes from single player and multiplier because they were bugged to hell. I think that it's pretty confident that one can say that they're not being fired at the same time.&lt;br /&gt;
&lt;br /&gt;
Also, I'd like to be pointed out where it says in the rules that one can be banned for telling specific people the rules. I believe that my ban message stated that I was banned for &amp;quot;continuously telling an admin the rules.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Another Member's Plea==&lt;br /&gt;
For the record, all I am is just another user - Who personally happens to be tired of your smart-assed condescending attitude and bullshit. I've seen people perma-banned for much less. This issue (of which no one really seems to give a damn about other than you) aside, you are most definitely not in any position to decide how things are done here. There is nothing ambiguous about that to me, nor does it appear to be up for debate either. If you don't like that, tough shit - No one's making you stay. There's only one thing that happens to those who not only believe they can disregard the established standards of the site (one of which is that nothing overrides visual evidence - if the gun visually fires both barrels - then that's pretty much that) but feel they can argue incessantly with the site's admins over it: They went away. For good. The same will happen to you too at this rate. One member to another, I strongly suggest that, if you have any interest in remaining on here, you change your manner and demeanor going forward. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 21:53, 19 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For the record, all I am is just another user - Who personally happens to be tired of your smart-assed condescending attitude and bullshit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I'm not the only one that's been a condescending here. I mirror what I see. And, from reading the rest of your comment, it seems you need to take you own advice.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This issue (of which no one really seems to give a damn about other than you)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That devalues the issue, how?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;you are most definitely not in any position to decide how things are done here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Point to me where I said I was.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There is nothing ambiguous about that to me, nor does it appear to be up for debate either.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I agree.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;if the gun visually fires both barrels - then that's pretty much that&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Let me understand something, then. I'm not stating this is the current case, but I am asking a genuine question:&lt;br /&gt;
&lt;br /&gt;
If an animation was bugged, but a developer didn't notice it, and as such it was never fixed until later, or the wrong animation was placed in, does that mean that it's objectively the correct animation?&lt;br /&gt;
&lt;br /&gt;
In fact, I'm willing to be mature about this if others are: I've talked with one of the devs before on multiple occasions. I'll ask him about it. I'll ask him why the animation is the way it is and what they've done or intend to do with it. Would a public message from a developer saying what's what about the animation, even if it's not in the game as of yet, be enough for everyone?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;but feel they can argue incessantly with the site's admins over it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So, admins are always right 100% of the time without fault? Good to know.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;One member to another, I strongly suggest that, if you have any interest in remaining on here, you change your manner and demeanor going forward.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You sure don't seem like you want me here. In fact, I'm confused about what you're pleading for, exactly. I haven't vandalized any pages; I'm not going to blindly edit the Black Mesa page with information that may or may not be incorrect until the issue is resolved. Call me what you want: I'm not a vandal. I've not spammed anyone's userpage; discussion on mine has been rather slow. I've only been overly-condescending, something that I feel that EvilTim was to me.&lt;/div&gt;</summary>
		<author><name>Kingkolton9</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Kingkolton9&amp;diff=923220</id>
		<title>User talk:Kingkolton9</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Kingkolton9&amp;diff=923220"/>
		<updated>2015-05-19T23:44:58Z</updated>

		<summary type="html">&lt;p&gt;Kingkolton9: /* Black Mesa Source SPAS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to IMFDB==&lt;br /&gt;
Before you do any editing please take the time to read the '''[[Rules, Standards and Principles]]'''. This is a very important document that explains how this website is setup as well as telling you what is and isn't allowed. If it is determined by an '''[[admins|admin]]''' that you have not read these rules, your account will be suspended. Continued non-compliance may result in a permanent ban. After that you should also read the '''[[IMFDB Screencapping Guide]]''' and the '''[[IMFDB Style Guide]]''' to familiarize yourself with the image and formatting requirements for pages you create.&lt;br /&gt;
&lt;br /&gt;
There are a number of pages that desperately need your help. You can find these Incomplete pages '''[[incomplete|here]]'''.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, feel free to post them '''[[Talk:Main Page|here]]''' but make sure to sign your post by typing &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Finally, IMFDB has a forum set up '''[http://forum.imfdb.org/ here]''' that is only available to registered members. There is lots of good stuff to see there. If you would like to join the forum, please post '''[[Forum Request|HERE]]''' and an account will be created for you. &lt;br /&gt;
&lt;br /&gt;
Now, HAPPY EDITING! [[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 02:25, 2 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Black Mesa Source SPAS ==&lt;br /&gt;
&lt;br /&gt;
The animation for the double fire is [https://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=5kpDQmyXbeo#t=148 this]. The wiki is wrong. It is also not mechanically possible to fire the SPAS twice in a row while it's still in in pump-action mode anyway. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:20, 23 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The wiki is official. If you do not like it, I suggest you take it up with the mod creators. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is also not mechanically possible to fire the SPAS twice in a row while it's still in in pump-action mode anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yes, you can: https://www.youtube.com/watch?v=WrawMKpTscs&lt;br /&gt;
&lt;br /&gt;
:The wiki doesn't overrule reality, and I'm not convinced how &amp;quot;official&amp;quot; a claim added to a wiki which seems to have open registration by someone with a grand total of 11 edits is. And you cannot fire two sequential shots from a SPAS-12 in pump-action mode ''without operating the action between them''. I know you can fire it more than once, there wouldn't be much point to having a magazine tube on a shotgun if it didn't use it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:59, 23 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Oh, but yes it does. Content that has not been added to the game yet, redesigns, maps, and other info are posted to the wiki and forums before they are put into the game. By the creators, I must add. A good example: The screens above the security guard in Anomalous have been made bigger, the lighting is in the process of being redone, many appliances around the facility are being redesigned, and the game is being ported over to a different version of the source engine (Speculated to be Source 2, because of Black Mesa's NDA with Valve), etc.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;and I'm not convinced how &amp;quot;official&amp;quot; a claim added to a wiki which seems to have open registration by someone with a grand total of 11 edits is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It's on the project's official website. Although, I am confused as to how someone edits a closed wiki 11 times without registration? But, you can always ask on the forums. If it's on the wiki, the creators will be happy to tell you whether or not it's already in there, planned, or not true, and the community at large are happy to berate you about the wiki.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And you cannot fire two sequential shots from a SPAS-12 in pump-action mode ''without operating the action between them''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You cannot do that on any gun that is not automatic. That's teleportation, and if it happens, you should consult a physicist. Preferably one working in New Mexico at a top-secret research facility built on and inside a mesa who is working on teleportation and has used a Spas 12. [/sarcasm]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know you can fire it more than once&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Apparently not, &amp;quot;It is also not mechanically possible to fire the SPAS twice in a row while it's still in in pump-action mode anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;there wouldn't be much point to having a magazine tube on a shotgun if it didn't use it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you didn't use the tube, where would you put the ammo? Just curious. You know, it's not like we're talking about a video game that's still in development or anything...&lt;br /&gt;
&lt;br /&gt;
:Lose the attitude, if you seriously read that as me claiming you can't fire a tube magazine shotgun more than once without ''reloading'' it you are assuming I'm an idiot. By &amp;quot;twice in a row&amp;quot; I mean you can't just pull the trigger twice without doing anything else and fire two shots, that should be obvious from context. And it is in pump action mode when the animation completes, since he operates the action without ejecting a third round that was chambered when the second shot cycled the action.&lt;br /&gt;
&lt;br /&gt;
:You are trying to convince me that a SPAS-12 can fire an ultrafast 2-round burst like it's an AN-94. It cannot do that. You can fire it in semi-auto, that's true, but I've seen videos of Patrick Flannigan unloading 12 rounds from a shotgun in 1.2 seconds and you can still hear individual gunshots and see the weapon recoiling with each individual round fired, which you can't here, it is literally just one sound and one action. To fire it as shown in the game would require you, in the space of a split second, switch it to semi auto, fire one shot, switch it back to pump action as soon as it's cycled (and probably faster than it actually can cycle), and fire another shot, all without actually touching the fire selector.&lt;br /&gt;
&lt;br /&gt;
:If the wiki is &amp;quot;closed&amp;quot; as you claim and everyone on it is official, how would any user have so few edits? Seems to me it's a normal wiki that requires registration, rather like this one. I'm not going to take that as meaning the animation in the game shows two sequential shots when it doesn't. If they intended it to show two shots, they failed to do so. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:32, 23 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lose the attitude, if you seriously read that as me claiming you can't fire a tube magazine shotgun more than once without ''reloading'' it you are assuming I'm an idiot. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
I knew exactly what you meant. If you want someone to not have &amp;quot;attitude,&amp;quot; it's best to not have it yourself. Just a tip.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are trying to convince me that a SPAS-12 can fire an ultrafast 2-round burst like it's an AN-94.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nope. In games, it can. Or, on auto, like the soldiers in the game do. They also never reload.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It cannot do that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
On auto it can. Or, if you set up an animation to do it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You can fire it in semi-auto, that's true, but I've seen videos of Patrick Flannigan unloading 12 rounds from a shotgun in 1.2 seconds and you can still hear individual gunshots and see the weapon recoiling with each individual round fired, which you can't here, it is literally just one sound and one action.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Correct. However, have you considered that the reason why that was put on the page was because one of the developers mentioned it? I do recall a thread after release where some of the developers mentioned a weapons revamp. And, considering the shotgun is the slowest weapon in the game in reload time and time to empty the gun (Not counting the experimental weapons), the double shot wouldn't have to be inhumanly fast. Just slightly-faster than normal, or it could be switched to auto mode. That is pure speculation, but what isn't is that the wiki says that it fires two shots in rapid succession. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;To fire it as shown in the game would require you, in the space of a split second, switch it to semi auto, fire one shot, switch it back to pump action as soon as it's cycled (and probably faster than it actually can cycle), and fire another shot, all without actually touching the fire selector.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Which, I agree, is ridiculous. Do you honestly believe that I thought you could do that with a spas 12 in real life? Hell, Freeman wouldn't be able to reload the way he does in real life. But, this is a game we're talking about, here. I, too thought what the wiki says was ridiculous, and considering it hasn't been removed since 2013, either nobody has noticed it, which I find rather unlikely, or it was meant to be that way.&lt;br /&gt;
&lt;br /&gt;
It's literally on the project site: www.blackmesasource.com. I don't claim that everyone on the wiki is official. However, there's 49 developers working on the project right now. I think it's kind of hard to believe that of them, no one noticed such a glaring error on one of their pages, especially on a wiki that normally isn't updated that often, except by them.&lt;br /&gt;
&lt;br /&gt;
:Please do not claim you know what I meant better than I did. If I were being more precise I would have said &amp;quot;cannot fire two times in a row without operating the action,&amp;quot; but I figured mentioning it was in pump-action mode would make that obvious.&lt;br /&gt;
&lt;br /&gt;
:And you are ignoring that I linked you to a video of the animation. Unless you have a video of a newer animation which does not clearly show one muzzle flash and a single sound effect where the ammo counter is instantly incremented by two rounds, I'm going to assume that's still the animation in the game and take it as better evidence than something that may or may not be true added by someone who edited a wiki 11 times in September 2013 and then never again ([http://wiki.blackmesasource.com/Special:Contributions/RandomGuy96 citation]). It's pointless speculating on what the developers did or did not intend because we're talking about what they ''did'' do, not what they intended to do. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 21:21, 23 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;:Please do not claim you know what I meant better than I did. If I were being more precise I would have said &amp;quot;cannot fire two times in a row without operating the action,&amp;quot; but I figured mentioning it was in pump-action mode would make that obvious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I never claimed that. It wasn't a matter of &amp;quot;being precise,&amp;quot; it was a matter of you not getting your idea across. Please try to think out your comments better.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And you are ignoring that I linked you to a video of the animation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And you are ignoring what the official wiki says.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unless you have a video of a newer animation which does not clearly show one muzzle flash and a single sound effect where the ammo counter is instantly incremented by two rounds, I'm going to assume that's still the animation in the game and take it as better evidence than something that may or may not be true added by someone who edited a wiki 11 times in September 2013 and then never again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The game actually got a Steam release '''today''', with updated models, textures, animations, bug fixes, post-processing, optimization and added content, so I'll buy it and get video, because I'm betting they changed the animations in *some* way.&lt;br /&gt;
&lt;br /&gt;
[[citation needed]] on that whole &amp;quot;13 times and never again&amp;quot; thing.&lt;br /&gt;
&lt;br /&gt;
:Or it was a matter of you assuming I was seriously arguing you can't fire a pump-action shotgun more than once, which is a ridiculous way to parse that statement. &lt;br /&gt;
&lt;br /&gt;
:I don't ''care'' what the official wiki says, we are a secondary source, not a tertiary source, and so the fact that a statement that contradicts visual evidence can be sourced is completely irrelevant. And do you really not know how to check the history of a page and then from that check how many contributions a user made and when? If not, [http://wiki.blackmesasource.com/Special:Contributions/RandomGuy96 here], 11 times and never again. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:09, 5 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Guess what&lt;br /&gt;
&lt;br /&gt;
::https://youtu.be/wKTvp7naj68?t=6990&lt;br /&gt;
&lt;br /&gt;
::They didn't change that it's an instantaneous double shot (the first shot he fires after that link is double). So, case closed. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:29, 5 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
Case NOT closed. The game was released '''today.''' Not yesterday, today. If you can't tell, he isn't playing a final version because the lighting and textures are of poorer quality than the final game. Also, he isn't playing in-game, he's playing death match. Weapons always work slightly different in Half Life's deathmatches. &lt;br /&gt;
&lt;br /&gt;
It doesn't matter whether or not we're a secondary or tertiary source, nor whether or not you care. The official wiki says what the official wiki says. I can check, and did (I knew what user made those edits.) However, it's not my job to. Your claim, your source.&lt;br /&gt;
&lt;br /&gt;
:Really, I wasn't aware the Deathmatch was the singleplayer level &amp;quot;We've Got Hostiles&amp;quot; (to be exact, he's [https://youtu.be/OjscsnOg2LI?t=1245 here]). He's playing an early release copy of the final game in singleplayer, and so unless you think they would change how the SPAS-12 works in one day, that's almost certainly the final animation. The poor lighting and textures are because that video is currently only 360p, since it's taking Youtube time to process his 7-hour video.&lt;br /&gt;
&lt;br /&gt;
:And why would I need to source statements you claim you already checked? I don't have to prove anything to you, you're supposed to be trying to prove your assertion to me last I checked. You're the one trying to make a change here and claiming that a statement on a wiki magically overrides observation of what actually happens in the game. It does matter that we're not a tertiary source, because only a tertiary source regards citations as being more important than direct observation of the primary source. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 21:38, 5 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
The team used some in-game levels for deathmatch. And, no, he's not. He's playing a development copy. Not a release copy. They're 2 separate things. It's not because the video's 360p, it's because it's a development copy. Video quality has nothing to do with the engine its self *unless* you're using demos and he's clearly not.&lt;br /&gt;
&lt;br /&gt;
Simple: It doesn't matter if I've checked them. It's your claim and your job to cite said claim. Oh, yes, you do. You're making a claim. This is a wiki. Cite your shit. Regardless of whether or not someone else is proving someone else, you made a claim.&lt;br /&gt;
&lt;br /&gt;
The official wiki does. It's a more &amp;quot;official&amp;quot; source than this site. &lt;br /&gt;
&lt;br /&gt;
And, no, a tertiary source does not do that. A tertiary source is the third source in a chain. That's it.&lt;br /&gt;
&lt;br /&gt;
:Only it's obviously singleplayer because if you wind back to the beginning of the video, it's the start of the singleplayer campaign. Did you bother to check this at all, or are you just trying to rationalise some way I ''might'' still be wrong by pulling excuses out of thin air? And how do you know it's a development copy, other than that you don't have an argument anymore if it isn't one?&lt;br /&gt;
&lt;br /&gt;
:Wikipedia and other wikis like it attempt to be true tertiary sources by presenting no claims which have not already been asserted by someone else, which is why they demand citations. As a secondary source, IMFDB also allows for the making of arguments using original research, such as direct evaluation of sources. For example, I can present the actual game as proof the wiki is incorrect, regardless of any supposed &amp;quot;authority&amp;quot; that wiki might have.&lt;br /&gt;
&lt;br /&gt;
:Regardless, I do not have to cite things that you can easily check up yourself, that's just a cheap delaying tactic. I have clear observational proof of my claims, you have an edit made in 2013 by someone called &amp;quot;RandomGuy96.&amp;quot; You will have to excuse me for not finding this particularly compelling. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 22:03, 5 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::And it is indeed the same animation in the version currently on Steam, as you could have checked yourself with impulse 101 if you'd wanted to. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 23:03, 5 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Also re: your assertion that the wiki is constantly updated: [http://wiki.blackmesasource.com/index.php?title=History_of_the_Mod&amp;amp;action=history history of the mod] last updated 2013, [http://wiki.blackmesasource.com/index.php?title=Black_Mesa:About_the_Mod&amp;amp;action=history about the mod] last updated 2012, [http://wiki.blackmesasource.com/Black_Mesa:Current_events current events] ending in 2011, [http://wiki.blackmesasource.com/Special:NewFiles last new file] in 2013. I would say &amp;quot;abandoned&amp;quot; is a more accurate description of that wiki, and since almost all activity seems to conclude around the end of 2013 and the change you're citing is from just before that, it is ''very'' possible that the change is an incorrect one nobody noticed. Hell, it took them almost a year to notice [http://wiki.blackmesasource.com/index.php?title=Category:Weapons&amp;amp;diff=next&amp;amp;oldid=11748 this], on a major category page! [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:23, 6 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
Actually, you do have to cite them. Try that shit when writing an article and see how it flies.&lt;br /&gt;
&lt;br /&gt;
Oh, and I just played the game, and guess what? The gun is now *clearly* firing two shells; the sound of the fire is replayed twice in quick succession. I told you!&lt;br /&gt;
&lt;br /&gt;
I never said the wiki was constantly updated. Try reading properly.&lt;br /&gt;
&lt;br /&gt;
:It's nice to know that you think you're in a position to correct the administrators on what the rules are. You are not.&lt;br /&gt;
&lt;br /&gt;
:The sound effect being doubled up has nothing to do with the visual effect of the gun firing once. It's also still too fast to be two shots and the gun only ejects one casing. This also evades that your original argument was about the 2012 version, which doesn't even have a doubled-up sound effect and was based on using an appeal to authority to contradict visual evidence.&lt;br /&gt;
&lt;br /&gt;
:It doesn't matter that you didn't specifically say the wiki is updated constantly: you ''did'' use &amp;quot;surely they would have spotted it.&amp;quot; Your central argument was that it is the &amp;quot;official&amp;quot; wiki and therefore has developer authority, and that is destroyed entirely if it is just an abandoned wiki that happens to be hosted on the developers' server. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:52, 7 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's nice to know that you think you're in a position to correct the administrators on what the rules are. You are not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So, I can edit any page without proof and my edit will stay up? I don't see how you being an admin makes any of your statements more valid. If someone's wrong, they're wrong.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Your central argument was that it is the &amp;quot;official&amp;quot; wiki and therefore has developer authority, and that is destroyed entirely if it is just an abandoned wiki that happens to be hosted on the developers' server&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It's not abandoned, though. It just had an edit 3 days ago as a change to the team members page. I don't see how that counts as abandoned, and I don't see why the developers wiki shouldn't be treated as an official source of information. They made it, host it, upload and change things (Though, I will admit that the forums are used more than anything else, anymore) and the content's there.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The sound effect being doubled up has nothing to do with the visual effect of the gun firing once. It's also still too fast to be two shots and the gun only ejects one casing. This also evades that your original argument was about the 2012 version, which doesn't even have a doubled-up sound effect and was based on using an appeal to authority to contradict visual evidence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It has nothing to do with the visuals, right, but it does have to deal with double firing. I think there are 2 shells ejected now as well with the latest patch. Not only that, but the gun can't be fired as quickly after a double shot vs. firing twice with the single fire. They removed muzzle flashes from single player and multiplier because they were bugged to hell. I think that it's pretty confident that one can say that they're not being fired at the same time.&lt;br /&gt;
&lt;br /&gt;
Also, I'd like to be pointed out where it says in the rules that one can be banned for telling specific people the rules. I believe that my ban message stated that I was banned for &amp;quot;continuously telling an admin the rules.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Kingkolton9</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Kingkolton9&amp;diff=918706</id>
		<title>User talk:Kingkolton9</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Kingkolton9&amp;diff=918706"/>
		<updated>2015-05-07T15:23:31Z</updated>

		<summary type="html">&lt;p&gt;Kingkolton9: /* Black Mesa Source SPAS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to IMFDB==&lt;br /&gt;
Before you do any editing please take the time to read the '''[[Rules, Standards and Principles]]'''. This is a very important document that explains how this website is setup as well as telling you what is and isn't allowed. If it is determined by an '''[[admins|admin]]''' that you have not read these rules, your account will be suspended. Continued non-compliance may result in a permanent ban. After that you should also read the '''[[IMFDB Screencapping Guide]]''' and the '''[[IMFDB Style Guide]]''' to familiarize yourself with the image and formatting requirements for pages you create.&lt;br /&gt;
&lt;br /&gt;
There are a number of pages that desperately need your help. You can find these Incomplete pages '''[[incomplete|here]]'''.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, feel free to post them '''[[Talk:Main Page|here]]''' but make sure to sign your post by typing &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Finally, IMFDB has a forum set up '''[http://forum.imfdb.org/ here]''' that is only available to registered members. There is lots of good stuff to see there. If you would like to join the forum, please post '''[[Forum Request|HERE]]''' and an account will be created for you. &lt;br /&gt;
&lt;br /&gt;
Now, HAPPY EDITING! [[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 02:25, 2 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Black Mesa Source SPAS ==&lt;br /&gt;
&lt;br /&gt;
The animation for the double fire is [https://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=5kpDQmyXbeo#t=148 this]. The wiki is wrong. It is also not mechanically possible to fire the SPAS twice in a row while it's still in in pump-action mode anyway. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:20, 23 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The wiki is official. If you do not like it, I suggest you take it up with the mod creators. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is also not mechanically possible to fire the SPAS twice in a row while it's still in in pump-action mode anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yes, you can: https://www.youtube.com/watch?v=WrawMKpTscs&lt;br /&gt;
&lt;br /&gt;
:The wiki doesn't overrule reality, and I'm not convinced how &amp;quot;official&amp;quot; a claim added to a wiki which seems to have open registration by someone with a grand total of 11 edits is. And you cannot fire two sequential shots from a SPAS-12 in pump-action mode ''without operating the action between them''. I know you can fire it more than once, there wouldn't be much point to having a magazine tube on a shotgun if it didn't use it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:59, 23 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Oh, but yes it does. Content that has not been added to the game yet, redesigns, maps, and other info are posted to the wiki and forums before they are put into the game. By the creators, I must add. A good example: The screens above the security guard in Anomalous have been made bigger, the lighting is in the process of being redone, many appliances around the facility are being redesigned, and the game is being ported over to a different version of the source engine (Speculated to be Source 2, because of Black Mesa's NDA with Valve), etc.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;and I'm not convinced how &amp;quot;official&amp;quot; a claim added to a wiki which seems to have open registration by someone with a grand total of 11 edits is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It's on the project's official website. Although, I am confused as to how someone edits a closed wiki 11 times without registration? But, you can always ask on the forums. If it's on the wiki, the creators will be happy to tell you whether or not it's already in there, planned, or not true, and the community at large are happy to berate you about the wiki.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And you cannot fire two sequential shots from a SPAS-12 in pump-action mode ''without operating the action between them''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You cannot do that on any gun that is not automatic. That's teleportation, and if it happens, you should consult a physicist. Preferably one working in New Mexico at a top-secret research facility built on and inside a mesa who is working on teleportation and has used a Spas 12. [/sarcasm]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know you can fire it more than once&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Apparently not, &amp;quot;It is also not mechanically possible to fire the SPAS twice in a row while it's still in in pump-action mode anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;there wouldn't be much point to having a magazine tube on a shotgun if it didn't use it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you didn't use the tube, where would you put the ammo? Just curious. You know, it's not like we're talking about a video game that's still in development or anything...&lt;br /&gt;
&lt;br /&gt;
:Lose the attitude, if you seriously read that as me claiming you can't fire a tube magazine shotgun more than once without ''reloading'' it you are assuming I'm an idiot. By &amp;quot;twice in a row&amp;quot; I mean you can't just pull the trigger twice without doing anything else and fire two shots, that should be obvious from context. And it is in pump action mode when the animation completes, since he operates the action without ejecting a third round that was chambered when the second shot cycled the action.&lt;br /&gt;
&lt;br /&gt;
:You are trying to convince me that a SPAS-12 can fire an ultrafast 2-round burst like it's an AN-94. It cannot do that. You can fire it in semi-auto, that's true, but I've seen videos of Patrick Flannigan unloading 12 rounds from a shotgun in 1.2 seconds and you can still hear individual gunshots and see the weapon recoiling with each individual round fired, which you can't here, it is literally just one sound and one action. To fire it as shown in the game would require you, in the space of a split second, switch it to semi auto, fire one shot, switch it back to pump action as soon as it's cycled (and probably faster than it actually can cycle), and fire another shot, all without actually touching the fire selector.&lt;br /&gt;
&lt;br /&gt;
:If the wiki is &amp;quot;closed&amp;quot; as you claim and everyone on it is official, how would any user have so few edits? Seems to me it's a normal wiki that requires registration, rather like this one. I'm not going to take that as meaning the animation in the game shows two sequential shots when it doesn't. If they intended it to show two shots, they failed to do so. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:32, 23 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lose the attitude, if you seriously read that as me claiming you can't fire a tube magazine shotgun more than once without ''reloading'' it you are assuming I'm an idiot. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
I knew exactly what you meant. If you want someone to not have &amp;quot;attitude,&amp;quot; it's best to not have it yourself. Just a tip.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are trying to convince me that a SPAS-12 can fire an ultrafast 2-round burst like it's an AN-94.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nope. In games, it can. Or, on auto, like the soldiers in the game do. They also never reload.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It cannot do that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
On auto it can. Or, if you set up an animation to do it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You can fire it in semi-auto, that's true, but I've seen videos of Patrick Flannigan unloading 12 rounds from a shotgun in 1.2 seconds and you can still hear individual gunshots and see the weapon recoiling with each individual round fired, which you can't here, it is literally just one sound and one action.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Correct. However, have you considered that the reason why that was put on the page was because one of the developers mentioned it? I do recall a thread after release where some of the developers mentioned a weapons revamp. And, considering the shotgun is the slowest weapon in the game in reload time and time to empty the gun (Not counting the experimental weapons), the double shot wouldn't have to be inhumanly fast. Just slightly-faster than normal, or it could be switched to auto mode. That is pure speculation, but what isn't is that the wiki says that it fires two shots in rapid succession. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;To fire it as shown in the game would require you, in the space of a split second, switch it to semi auto, fire one shot, switch it back to pump action as soon as it's cycled (and probably faster than it actually can cycle), and fire another shot, all without actually touching the fire selector.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Which, I agree, is ridiculous. Do you honestly believe that I thought you could do that with a spas 12 in real life? Hell, Freeman wouldn't be able to reload the way he does in real life. But, this is a game we're talking about, here. I, too thought what the wiki says was ridiculous, and considering it hasn't been removed since 2013, either nobody has noticed it, which I find rather unlikely, or it was meant to be that way.&lt;br /&gt;
&lt;br /&gt;
It's literally on the project site: www.blackmesasource.com. I don't claim that everyone on the wiki is official. However, there's 49 developers working on the project right now. I think it's kind of hard to believe that of them, no one noticed such a glaring error on one of their pages, especially on a wiki that normally isn't updated that often, except by them.&lt;br /&gt;
&lt;br /&gt;
:Please do not claim you know what I meant better than I did. If I were being more precise I would have said &amp;quot;cannot fire two times in a row without operating the action,&amp;quot; but I figured mentioning it was in pump-action mode would make that obvious.&lt;br /&gt;
&lt;br /&gt;
:And you are ignoring that I linked you to a video of the animation. Unless you have a video of a newer animation which does not clearly show one muzzle flash and a single sound effect where the ammo counter is instantly incremented by two rounds, I'm going to assume that's still the animation in the game and take it as better evidence than something that may or may not be true added by someone who edited a wiki 11 times in September 2013 and then never again ([http://wiki.blackmesasource.com/Special:Contributions/RandomGuy96 citation]). It's pointless speculating on what the developers did or did not intend because we're talking about what they ''did'' do, not what they intended to do. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 21:21, 23 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;:Please do not claim you know what I meant better than I did. If I were being more precise I would have said &amp;quot;cannot fire two times in a row without operating the action,&amp;quot; but I figured mentioning it was in pump-action mode would make that obvious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I never claimed that. It wasn't a matter of &amp;quot;being precise,&amp;quot; it was a matter of you not getting your idea across. Please try to think out your comments better.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And you are ignoring that I linked you to a video of the animation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And you are ignoring what the official wiki says.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unless you have a video of a newer animation which does not clearly show one muzzle flash and a single sound effect where the ammo counter is instantly incremented by two rounds, I'm going to assume that's still the animation in the game and take it as better evidence than something that may or may not be true added by someone who edited a wiki 11 times in September 2013 and then never again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The game actually got a Steam release '''today''', with updated models, textures, animations, bug fixes, post-processing, optimization and added content, so I'll buy it and get video, because I'm betting they changed the animations in *some* way.&lt;br /&gt;
&lt;br /&gt;
[[citation needed]] on that whole &amp;quot;13 times and never again&amp;quot; thing.&lt;br /&gt;
&lt;br /&gt;
:Or it was a matter of you assuming I was seriously arguing you can't fire a pump-action shotgun more than once, which is a ridiculous way to parse that statement. &lt;br /&gt;
&lt;br /&gt;
:I don't ''care'' what the official wiki says, we are a secondary source, not a tertiary source, and so the fact that a statement that contradicts visual evidence can be sourced is completely irrelevant. And do you really not know how to check the history of a page and then from that check how many contributions a user made and when? If not, [http://wiki.blackmesasource.com/Special:Contributions/RandomGuy96 here], 11 times and never again. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:09, 5 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Guess what&lt;br /&gt;
&lt;br /&gt;
::https://youtu.be/wKTvp7naj68?t=6990&lt;br /&gt;
&lt;br /&gt;
::They didn't change that it's an instantaneous double shot (the first shot he fires after that link is double). So, case closed. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:29, 5 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
Case NOT closed. The game was released '''today.''' Not yesterday, today. If you can't tell, he isn't playing a final version because the lighting and textures are of poorer quality than the final game. Also, he isn't playing in-game, he's playing death match. Weapons always work slightly different in Half Life's deathmatches. &lt;br /&gt;
&lt;br /&gt;
It doesn't matter whether or not we're a secondary or tertiary source, nor whether or not you care. The official wiki says what the official wiki says. I can check, and did (I knew what user made those edits.) However, it's not my job to. Your claim, your source.&lt;br /&gt;
&lt;br /&gt;
:Really, I wasn't aware the Deathmatch was the singleplayer level &amp;quot;We've Got Hostiles&amp;quot; (to be exact, he's [https://youtu.be/OjscsnOg2LI?t=1245 here]). He's playing an early release copy of the final game in singleplayer, and so unless you think they would change how the SPAS-12 works in one day, that's almost certainly the final animation. The poor lighting and textures are because that video is currently only 360p, since it's taking Youtube time to process his 7-hour video.&lt;br /&gt;
&lt;br /&gt;
:And why would I need to source statements you claim you already checked? I don't have to prove anything to you, you're supposed to be trying to prove your assertion to me last I checked. You're the one trying to make a change here and claiming that a statement on a wiki magically overrides observation of what actually happens in the game. It does matter that we're not a tertiary source, because only a tertiary source regards citations as being more important than direct observation of the primary source. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 21:38, 5 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
The team used some in-game levels for deathmatch. And, no, he's not. He's playing a development copy. Not a release copy. They're 2 separate things. It's not because the video's 360p, it's because it's a development copy. Video quality has nothing to do with the engine its self *unless* you're using demos and he's clearly not.&lt;br /&gt;
&lt;br /&gt;
Simple: It doesn't matter if I've checked them. It's your claim and your job to cite said claim. Oh, yes, you do. You're making a claim. This is a wiki. Cite your shit. Regardless of whether or not someone else is proving someone else, you made a claim.&lt;br /&gt;
&lt;br /&gt;
The official wiki does. It's a more &amp;quot;official&amp;quot; source than this site. &lt;br /&gt;
&lt;br /&gt;
And, no, a tertiary source does not do that. A tertiary source is the third source in a chain. That's it.&lt;br /&gt;
&lt;br /&gt;
:Only it's obviously singleplayer because if you wind back to the beginning of the video, it's the start of the singleplayer campaign. Did you bother to check this at all, or are you just trying to rationalise some way I ''might'' still be wrong by pulling excuses out of thin air? And how do you know it's a development copy, other than that you don't have an argument anymore if it isn't one?&lt;br /&gt;
&lt;br /&gt;
:Wikipedia and other wikis like it attempt to be true tertiary sources by presenting no claims which have not already been asserted by someone else, which is why they demand citations. As a secondary source, IMFDB also allows for the making of arguments using original research, such as direct evaluation of sources. For example, I can present the actual game as proof the wiki is incorrect, regardless of any supposed &amp;quot;authority&amp;quot; that wiki might have.&lt;br /&gt;
&lt;br /&gt;
:Regardless, I do not have to cite things that you can easily check up yourself, that's just a cheap delaying tactic. I have clear observational proof of my claims, you have an edit made in 2013 by someone called &amp;quot;RandomGuy96.&amp;quot; You will have to excuse me for not finding this particularly compelling. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 22:03, 5 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::And it is indeed the same animation in the version currently on Steam, as you could have checked yourself with impulse 101 if you'd wanted to. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 23:03, 5 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Also re: your assertion that the wiki is constantly updated: [http://wiki.blackmesasource.com/index.php?title=History_of_the_Mod&amp;amp;action=history history of the mod] last updated 2013, [http://wiki.blackmesasource.com/index.php?title=Black_Mesa:About_the_Mod&amp;amp;action=history about the mod] last updated 2012, [http://wiki.blackmesasource.com/Black_Mesa:Current_events current events] ending in 2011, [http://wiki.blackmesasource.com/Special:NewFiles last new file] in 2013. I would say &amp;quot;abandoned&amp;quot; is a more accurate description of that wiki, and since almost all activity seems to conclude around the end of 2013 and the change you're citing is from just before that, it is ''very'' possible that the change is an incorrect one nobody noticed. Hell, it took them almost a year to notice [http://wiki.blackmesasource.com/index.php?title=Category:Weapons&amp;amp;diff=next&amp;amp;oldid=11748 this], on a major category page! [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:23, 6 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
Actually, you do have to cite them. Try that shit when writing an article and see how it flies.&lt;br /&gt;
&lt;br /&gt;
Oh, and I just played the game, and guess what? The gun is now *clearly* firing two shells; the sound of the fire is replayed twice in quick succession. I told you!&lt;br /&gt;
&lt;br /&gt;
I never said the wiki was constantly updated. Try reading properly.&lt;/div&gt;</summary>
		<author><name>Kingkolton9</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Kingkolton9&amp;diff=918192</id>
		<title>User talk:Kingkolton9</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Kingkolton9&amp;diff=918192"/>
		<updated>2015-05-06T01:49:38Z</updated>

		<summary type="html">&lt;p&gt;Kingkolton9: /* Black Mesa Source SPAS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to IMFDB==&lt;br /&gt;
Before you do any editing please take the time to read the '''[[Rules, Standards and Principles]]'''. This is a very important document that explains how this website is setup as well as telling you what is and isn't allowed. If it is determined by an '''[[admins|admin]]''' that you have not read these rules, your account will be suspended. Continued non-compliance may result in a permanent ban. After that you should also read the '''[[IMFDB Screencapping Guide]]''' and the '''[[IMFDB Style Guide]]''' to familiarize yourself with the image and formatting requirements for pages you create.&lt;br /&gt;
&lt;br /&gt;
There are a number of pages that desperately need your help. You can find these Incomplete pages '''[[incomplete|here]]'''.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, feel free to post them '''[[Talk:Main Page|here]]''' but make sure to sign your post by typing &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Finally, IMFDB has a forum set up '''[http://forum.imfdb.org/ here]''' that is only available to registered members. There is lots of good stuff to see there. If you would like to join the forum, please post '''[[Forum Request|HERE]]''' and an account will be created for you. &lt;br /&gt;
&lt;br /&gt;
Now, HAPPY EDITING! [[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 02:25, 2 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Black Mesa Source SPAS ==&lt;br /&gt;
&lt;br /&gt;
The animation for the double fire is [https://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=5kpDQmyXbeo#t=148 this]. The wiki is wrong. It is also not mechanically possible to fire the SPAS twice in a row while it's still in in pump-action mode anyway. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:20, 23 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The wiki is official. If you do not like it, I suggest you take it up with the mod creators. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is also not mechanically possible to fire the SPAS twice in a row while it's still in in pump-action mode anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yes, you can: https://www.youtube.com/watch?v=WrawMKpTscs&lt;br /&gt;
&lt;br /&gt;
:The wiki doesn't overrule reality, and I'm not convinced how &amp;quot;official&amp;quot; a claim added to a wiki which seems to have open registration by someone with a grand total of 11 edits is. And you cannot fire two sequential shots from a SPAS-12 in pump-action mode ''without operating the action between them''. I know you can fire it more than once, there wouldn't be much point to having a magazine tube on a shotgun if it didn't use it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:59, 23 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Oh, but yes it does. Content that has not been added to the game yet, redesigns, maps, and other info are posted to the wiki and forums before they are put into the game. By the creators, I must add. A good example: The screens above the security guard in Anomalous have been made bigger, the lighting is in the process of being redone, many appliances around the facility are being redesigned, and the game is being ported over to a different version of the source engine (Speculated to be Source 2, because of Black Mesa's NDA with Valve), etc.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;and I'm not convinced how &amp;quot;official&amp;quot; a claim added to a wiki which seems to have open registration by someone with a grand total of 11 edits is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It's on the project's official website. Although, I am confused as to how someone edits a closed wiki 11 times without registration? But, you can always ask on the forums. If it's on the wiki, the creators will be happy to tell you whether or not it's already in there, planned, or not true, and the community at large are happy to berate you about the wiki.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And you cannot fire two sequential shots from a SPAS-12 in pump-action mode ''without operating the action between them''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You cannot do that on any gun that is not automatic. That's teleportation, and if it happens, you should consult a physicist. Preferably one working in New Mexico at a top-secret research facility built on and inside a mesa who is working on teleportation and has used a Spas 12. [/sarcasm]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know you can fire it more than once&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Apparently not, &amp;quot;It is also not mechanically possible to fire the SPAS twice in a row while it's still in in pump-action mode anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;there wouldn't be much point to having a magazine tube on a shotgun if it didn't use it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you didn't use the tube, where would you put the ammo? Just curious. You know, it's not like we're talking about a video game that's still in development or anything...&lt;br /&gt;
&lt;br /&gt;
:Lose the attitude, if you seriously read that as me claiming you can't fire a tube magazine shotgun more than once without ''reloading'' it you are assuming I'm an idiot. By &amp;quot;twice in a row&amp;quot; I mean you can't just pull the trigger twice without doing anything else and fire two shots, that should be obvious from context. And it is in pump action mode when the animation completes, since he operates the action without ejecting a third round that was chambered when the second shot cycled the action.&lt;br /&gt;
&lt;br /&gt;
:You are trying to convince me that a SPAS-12 can fire an ultrafast 2-round burst like it's an AN-94. It cannot do that. You can fire it in semi-auto, that's true, but I've seen videos of Patrick Flannigan unloading 12 rounds from a shotgun in 1.2 seconds and you can still hear individual gunshots and see the weapon recoiling with each individual round fired, which you can't here, it is literally just one sound and one action. To fire it as shown in the game would require you, in the space of a split second, switch it to semi auto, fire one shot, switch it back to pump action as soon as it's cycled (and probably faster than it actually can cycle), and fire another shot, all without actually touching the fire selector.&lt;br /&gt;
&lt;br /&gt;
:If the wiki is &amp;quot;closed&amp;quot; as you claim and everyone on it is official, how would any user have so few edits? Seems to me it's a normal wiki that requires registration, rather like this one. I'm not going to take that as meaning the animation in the game shows two sequential shots when it doesn't. If they intended it to show two shots, they failed to do so. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:32, 23 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lose the attitude, if you seriously read that as me claiming you can't fire a tube magazine shotgun more than once without ''reloading'' it you are assuming I'm an idiot. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
I knew exactly what you meant. If you want someone to not have &amp;quot;attitude,&amp;quot; it's best to not have it yourself. Just a tip.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are trying to convince me that a SPAS-12 can fire an ultrafast 2-round burst like it's an AN-94.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nope. In games, it can. Or, on auto, like the soldiers in the game do. They also never reload.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It cannot do that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
On auto it can. Or, if you set up an animation to do it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You can fire it in semi-auto, that's true, but I've seen videos of Patrick Flannigan unloading 12 rounds from a shotgun in 1.2 seconds and you can still hear individual gunshots and see the weapon recoiling with each individual round fired, which you can't here, it is literally just one sound and one action.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Correct. However, have you considered that the reason why that was put on the page was because one of the developers mentioned it? I do recall a thread after release where some of the developers mentioned a weapons revamp. And, considering the shotgun is the slowest weapon in the game in reload time and time to empty the gun (Not counting the experimental weapons), the double shot wouldn't have to be inhumanly fast. Just slightly-faster than normal, or it could be switched to auto mode. That is pure speculation, but what isn't is that the wiki says that it fires two shots in rapid succession. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;To fire it as shown in the game would require you, in the space of a split second, switch it to semi auto, fire one shot, switch it back to pump action as soon as it's cycled (and probably faster than it actually can cycle), and fire another shot, all without actually touching the fire selector.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Which, I agree, is ridiculous. Do you honestly believe that I thought you could do that with a spas 12 in real life? Hell, Freeman wouldn't be able to reload the way he does in real life. But, this is a game we're talking about, here. I, too thought what the wiki says was ridiculous, and considering it hasn't been removed since 2013, either nobody has noticed it, which I find rather unlikely, or it was meant to be that way.&lt;br /&gt;
&lt;br /&gt;
It's literally on the project site: www.blackmesasource.com. I don't claim that everyone on the wiki is official. However, there's 49 developers working on the project right now. I think it's kind of hard to believe that of them, no one noticed such a glaring error on one of their pages, especially on a wiki that normally isn't updated that often, except by them.&lt;br /&gt;
&lt;br /&gt;
:Please do not claim you know what I meant better than I did. If I were being more precise I would have said &amp;quot;cannot fire two times in a row without operating the action,&amp;quot; but I figured mentioning it was in pump-action mode would make that obvious.&lt;br /&gt;
&lt;br /&gt;
:And you are ignoring that I linked you to a video of the animation. Unless you have a video of a newer animation which does not clearly show one muzzle flash and a single sound effect where the ammo counter is instantly incremented by two rounds, I'm going to assume that's still the animation in the game and take it as better evidence than something that may or may not be true added by someone who edited a wiki 11 times in September 2013 and then never again ([http://wiki.blackmesasource.com/Special:Contributions/RandomGuy96 citation]). It's pointless speculating on what the developers did or did not intend because we're talking about what they ''did'' do, not what they intended to do. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 21:21, 23 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;:Please do not claim you know what I meant better than I did. If I were being more precise I would have said &amp;quot;cannot fire two times in a row without operating the action,&amp;quot; but I figured mentioning it was in pump-action mode would make that obvious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I never claimed that. It wasn't a matter of &amp;quot;being precise,&amp;quot; it was a matter of you not getting your idea across. Please try to think out your comments better.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And you are ignoring that I linked you to a video of the animation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And you are ignoring what the official wiki says.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unless you have a video of a newer animation which does not clearly show one muzzle flash and a single sound effect where the ammo counter is instantly incremented by two rounds, I'm going to assume that's still the animation in the game and take it as better evidence than something that may or may not be true added by someone who edited a wiki 11 times in September 2013 and then never again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The game actually got a Steam release '''today''', with updated models, textures, animations, bug fixes, post-processing, optimization and added content, so I'll buy it and get video, because I'm betting they changed the animations in *some* way.&lt;br /&gt;
&lt;br /&gt;
[[citation needed]] on that whole &amp;quot;13 times and never again&amp;quot; thing.&lt;br /&gt;
&lt;br /&gt;
:Or it was a matter of you assuming I was seriously arguing you can't fire a pump-action shotgun more than once, which is a ridiculous way to parse that statement. &lt;br /&gt;
&lt;br /&gt;
:I don't ''care'' what the official wiki says, we are a secondary source, not a tertiary source, and so the fact that a statement that contradicts visual evidence can be sourced is completely irrelevant. And do you really not know how to check the history of a page and then from that check how many contributions a user made and when? If not, [http://wiki.blackmesasource.com/Special:Contributions/RandomGuy96 here], 11 times and never again. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:09, 5 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Guess what&lt;br /&gt;
&lt;br /&gt;
::https://youtu.be/wKTvp7naj68?t=6990&lt;br /&gt;
&lt;br /&gt;
::They didn't change that it's an instantaneous double shot (the first shot he fires after that link is double). So, case closed. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:29, 5 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
Case NOT closed. The game was released '''today.''' Not yesterday, today. If you can't tell, he isn't playing a final version because the lighting and textures are of poorer quality than the final game. Also, he isn't playing in-game, he's playing death match. Weapons always work slightly different in Half Life's deathmatches. &lt;br /&gt;
&lt;br /&gt;
It doesn't matter whether or not we're a secondary or tertiary source, nor whether or not you care. The official wiki says what the official wiki says. I can check, and did (I knew what user made those edits.) However, it's not my job to. Your claim, your source.&lt;br /&gt;
&lt;br /&gt;
:Really, I wasn't aware the Deathmatch was the singleplayer level &amp;quot;We've Got Hostiles&amp;quot; (to be exact, he's [https://youtu.be/OjscsnOg2LI?t=1245 here]). He's playing an early release copy of the final game in singleplayer, and so unless you think they would change how the SPAS-12 works in one day, that's almost certainly the final animation. The poor lighting and textures are because that video is currently only 360p, since it's taking Youtube time to process his 7-hour video.&lt;br /&gt;
&lt;br /&gt;
:And why would I need to source statements you claim you already checked? I don't have to prove anything to you, you're supposed to be trying to prove your assertion to me last I checked. You're the one trying to make a change here and claiming that a statement on a wiki magically overrides observation of what actually happens in the game. It does matter that we're not a tertiary source, because only a tertiary source regards citations as being more important than direct observation of the primary source. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 21:38, 5 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
The team used some in-game levels for deathmatch. And, no, he's not. He's playing a development copy. Not a release copy. They're 2 separate things. It's not because the video's 360p, it's because it's a development copy. Video quality has nothing to do with the engine its self *unless* you're using demos and he's clearly not.&lt;br /&gt;
&lt;br /&gt;
Simple: It doesn't matter if I've checked them. It's your claim and your job to cite said claim. Oh, yes, you do. You're making a claim. This is a wiki. Cite your shit. Regardless of whether or not someone else is proving someone else, you made a claim.&lt;br /&gt;
&lt;br /&gt;
The official wiki does. It's a more &amp;quot;official&amp;quot; source than this site. &lt;br /&gt;
&lt;br /&gt;
And, no, a tertiary source does not do that. A tertiary source is the third source in a chain. That's it.&lt;/div&gt;</summary>
		<author><name>Kingkolton9</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Kingkolton9&amp;diff=918189</id>
		<title>User talk:Kingkolton9</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Kingkolton9&amp;diff=918189"/>
		<updated>2015-05-06T01:24:01Z</updated>

		<summary type="html">&lt;p&gt;Kingkolton9: /* Black Mesa Source SPAS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to IMFDB==&lt;br /&gt;
Before you do any editing please take the time to read the '''[[Rules, Standards and Principles]]'''. This is a very important document that explains how this website is setup as well as telling you what is and isn't allowed. If it is determined by an '''[[admins|admin]]''' that you have not read these rules, your account will be suspended. Continued non-compliance may result in a permanent ban. After that you should also read the '''[[IMFDB Screencapping Guide]]''' and the '''[[IMFDB Style Guide]]''' to familiarize yourself with the image and formatting requirements for pages you create.&lt;br /&gt;
&lt;br /&gt;
There are a number of pages that desperately need your help. You can find these Incomplete pages '''[[incomplete|here]]'''.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, feel free to post them '''[[Talk:Main Page|here]]''' but make sure to sign your post by typing &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Finally, IMFDB has a forum set up '''[http://forum.imfdb.org/ here]''' that is only available to registered members. There is lots of good stuff to see there. If you would like to join the forum, please post '''[[Forum Request|HERE]]''' and an account will be created for you. &lt;br /&gt;
&lt;br /&gt;
Now, HAPPY EDITING! [[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 02:25, 2 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Black Mesa Source SPAS ==&lt;br /&gt;
&lt;br /&gt;
The animation for the double fire is [https://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=5kpDQmyXbeo#t=148 this]. The wiki is wrong. It is also not mechanically possible to fire the SPAS twice in a row while it's still in in pump-action mode anyway. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:20, 23 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The wiki is official. If you do not like it, I suggest you take it up with the mod creators. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is also not mechanically possible to fire the SPAS twice in a row while it's still in in pump-action mode anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yes, you can: https://www.youtube.com/watch?v=WrawMKpTscs&lt;br /&gt;
&lt;br /&gt;
:The wiki doesn't overrule reality, and I'm not convinced how &amp;quot;official&amp;quot; a claim added to a wiki which seems to have open registration by someone with a grand total of 11 edits is. And you cannot fire two sequential shots from a SPAS-12 in pump-action mode ''without operating the action between them''. I know you can fire it more than once, there wouldn't be much point to having a magazine tube on a shotgun if it didn't use it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:59, 23 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Oh, but yes it does. Content that has not been added to the game yet, redesigns, maps, and other info are posted to the wiki and forums before they are put into the game. By the creators, I must add. A good example: The screens above the security guard in Anomalous have been made bigger, the lighting is in the process of being redone, many appliances around the facility are being redesigned, and the game is being ported over to a different version of the source engine (Speculated to be Source 2, because of Black Mesa's NDA with Valve), etc.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;and I'm not convinced how &amp;quot;official&amp;quot; a claim added to a wiki which seems to have open registration by someone with a grand total of 11 edits is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It's on the project's official website. Although, I am confused as to how someone edits a closed wiki 11 times without registration? But, you can always ask on the forums. If it's on the wiki, the creators will be happy to tell you whether or not it's already in there, planned, or not true, and the community at large are happy to berate you about the wiki.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And you cannot fire two sequential shots from a SPAS-12 in pump-action mode ''without operating the action between them''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You cannot do that on any gun that is not automatic. That's teleportation, and if it happens, you should consult a physicist. Preferably one working in New Mexico at a top-secret research facility built on and inside a mesa who is working on teleportation and has used a Spas 12. [/sarcasm]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know you can fire it more than once&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Apparently not, &amp;quot;It is also not mechanically possible to fire the SPAS twice in a row while it's still in in pump-action mode anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;there wouldn't be much point to having a magazine tube on a shotgun if it didn't use it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you didn't use the tube, where would you put the ammo? Just curious. You know, it's not like we're talking about a video game that's still in development or anything...&lt;br /&gt;
&lt;br /&gt;
:Lose the attitude, if you seriously read that as me claiming you can't fire a tube magazine shotgun more than once without ''reloading'' it you are assuming I'm an idiot. By &amp;quot;twice in a row&amp;quot; I mean you can't just pull the trigger twice without doing anything else and fire two shots, that should be obvious from context. And it is in pump action mode when the animation completes, since he operates the action without ejecting a third round that was chambered when the second shot cycled the action.&lt;br /&gt;
&lt;br /&gt;
:You are trying to convince me that a SPAS-12 can fire an ultrafast 2-round burst like it's an AN-94. It cannot do that. You can fire it in semi-auto, that's true, but I've seen videos of Patrick Flannigan unloading 12 rounds from a shotgun in 1.2 seconds and you can still hear individual gunshots and see the weapon recoiling with each individual round fired, which you can't here, it is literally just one sound and one action. To fire it as shown in the game would require you, in the space of a split second, switch it to semi auto, fire one shot, switch it back to pump action as soon as it's cycled (and probably faster than it actually can cycle), and fire another shot, all without actually touching the fire selector.&lt;br /&gt;
&lt;br /&gt;
:If the wiki is &amp;quot;closed&amp;quot; as you claim and everyone on it is official, how would any user have so few edits? Seems to me it's a normal wiki that requires registration, rather like this one. I'm not going to take that as meaning the animation in the game shows two sequential shots when it doesn't. If they intended it to show two shots, they failed to do so. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:32, 23 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lose the attitude, if you seriously read that as me claiming you can't fire a tube magazine shotgun more than once without ''reloading'' it you are assuming I'm an idiot. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
I knew exactly what you meant. If you want someone to not have &amp;quot;attitude,&amp;quot; it's best to not have it yourself. Just a tip.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are trying to convince me that a SPAS-12 can fire an ultrafast 2-round burst like it's an AN-94.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nope. In games, it can. Or, on auto, like the soldiers in the game do. They also never reload.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It cannot do that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
On auto it can. Or, if you set up an animation to do it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You can fire it in semi-auto, that's true, but I've seen videos of Patrick Flannigan unloading 12 rounds from a shotgun in 1.2 seconds and you can still hear individual gunshots and see the weapon recoiling with each individual round fired, which you can't here, it is literally just one sound and one action.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Correct. However, have you considered that the reason why that was put on the page was because one of the developers mentioned it? I do recall a thread after release where some of the developers mentioned a weapons revamp. And, considering the shotgun is the slowest weapon in the game in reload time and time to empty the gun (Not counting the experimental weapons), the double shot wouldn't have to be inhumanly fast. Just slightly-faster than normal, or it could be switched to auto mode. That is pure speculation, but what isn't is that the wiki says that it fires two shots in rapid succession. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;To fire it as shown in the game would require you, in the space of a split second, switch it to semi auto, fire one shot, switch it back to pump action as soon as it's cycled (and probably faster than it actually can cycle), and fire another shot, all without actually touching the fire selector.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Which, I agree, is ridiculous. Do you honestly believe that I thought you could do that with a spas 12 in real life? Hell, Freeman wouldn't be able to reload the way he does in real life. But, this is a game we're talking about, here. I, too thought what the wiki says was ridiculous, and considering it hasn't been removed since 2013, either nobody has noticed it, which I find rather unlikely, or it was meant to be that way.&lt;br /&gt;
&lt;br /&gt;
It's literally on the project site: www.blackmesasource.com. I don't claim that everyone on the wiki is official. However, there's 49 developers working on the project right now. I think it's kind of hard to believe that of them, no one noticed such a glaring error on one of their pages, especially on a wiki that normally isn't updated that often, except by them.&lt;br /&gt;
&lt;br /&gt;
:Please do not claim you know what I meant better than I did. If I were being more precise I would have said &amp;quot;cannot fire two times in a row without operating the action,&amp;quot; but I figured mentioning it was in pump-action mode would make that obvious.&lt;br /&gt;
&lt;br /&gt;
:And you are ignoring that I linked you to a video of the animation. Unless you have a video of a newer animation which does not clearly show one muzzle flash and a single sound effect where the ammo counter is instantly incremented by two rounds, I'm going to assume that's still the animation in the game and take it as better evidence than something that may or may not be true added by someone who edited a wiki 11 times in September 2013 and then never again ([http://wiki.blackmesasource.com/Special:Contributions/RandomGuy96 citation]). It's pointless speculating on what the developers did or did not intend because we're talking about what they ''did'' do, not what they intended to do. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 21:21, 23 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;:Please do not claim you know what I meant better than I did. If I were being more precise I would have said &amp;quot;cannot fire two times in a row without operating the action,&amp;quot; but I figured mentioning it was in pump-action mode would make that obvious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I never claimed that. It wasn't a matter of &amp;quot;being precise,&amp;quot; it was a matter of you not getting your idea across. Please try to think out your comments better.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And you are ignoring that I linked you to a video of the animation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And you are ignoring what the official wiki says.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unless you have a video of a newer animation which does not clearly show one muzzle flash and a single sound effect where the ammo counter is instantly incremented by two rounds, I'm going to assume that's still the animation in the game and take it as better evidence than something that may or may not be true added by someone who edited a wiki 11 times in September 2013 and then never again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The game actually got a Steam release '''today''', with updated models, textures, animations, bug fixes, post-processing, optimization and added content, so I'll buy it and get video, because I'm betting they changed the animations in *some* way.&lt;br /&gt;
&lt;br /&gt;
[[citation needed]] on that whole &amp;quot;13 times and never again&amp;quot; thing.&lt;br /&gt;
&lt;br /&gt;
:Or it was a matter of you assuming I was seriously arguing you can't fire a pump-action shotgun more than once, which is a ridiculous way to parse that statement. &lt;br /&gt;
&lt;br /&gt;
:I don't ''care'' what the official wiki says, we are a secondary source, not a tertiary source, and so the fact that a statement that contradicts visual evidence can be sourced is completely irrelevant. And do you really not know how to check the history of a page and then from that check how many contributions a user made and when? If not, [http://wiki.blackmesasource.com/Special:Contributions/RandomGuy96 here], 11 times and never again. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:09, 5 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Guess what&lt;br /&gt;
&lt;br /&gt;
::https://youtu.be/wKTvp7naj68?t=6990&lt;br /&gt;
&lt;br /&gt;
::They didn't change that it's an instantaneous double shot (the first shot he fires after that link is double). So, case closed. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:29, 5 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
Case NOT closed. The game was released '''today.''' Not yesterday, today. If you can't tell, he isn't playing a final version because the lighting and textures are of poorer quality than the final game. Also, he isn't playing in-game, he's playing death match. Weapons always work slightly different in Half Life's deathmatches. &lt;br /&gt;
&lt;br /&gt;
It doesn't matter whether or not we're a secondary or tertiary source, nor whether or not you care. The official wiki says what the official wiki says. I can check, and did (I knew what user made those edits.) However, it's not my job to. Your claim, your source.&lt;/div&gt;</summary>
		<author><name>Kingkolton9</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Kingkolton9&amp;diff=918084</id>
		<title>User talk:Kingkolton9</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Kingkolton9&amp;diff=918084"/>
		<updated>2015-05-05T18:33:25Z</updated>

		<summary type="html">&lt;p&gt;Kingkolton9: /* Black Mesa Source SPAS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to IMFDB==&lt;br /&gt;
Before you do any editing please take the time to read the '''[[Rules, Standards and Principles]]'''. This is a very important document that explains how this website is setup as well as telling you what is and isn't allowed. If it is determined by an '''[[admins|admin]]''' that you have not read these rules, your account will be suspended. Continued non-compliance may result in a permanent ban. After that you should also read the '''[[IMFDB Screencapping Guide]]''' and the '''[[IMFDB Style Guide]]''' to familiarize yourself with the image and formatting requirements for pages you create.&lt;br /&gt;
&lt;br /&gt;
There are a number of pages that desperately need your help. You can find these Incomplete pages '''[[incomplete|here]]'''.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, feel free to post them '''[[Talk:Main Page|here]]''' but make sure to sign your post by typing &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Finally, IMFDB has a forum set up '''[http://forum.imfdb.org/ here]''' that is only available to registered members. There is lots of good stuff to see there. If you would like to join the forum, please post '''[[Forum Request|HERE]]''' and an account will be created for you. &lt;br /&gt;
&lt;br /&gt;
Now, HAPPY EDITING! [[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 02:25, 2 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Black Mesa Source SPAS ==&lt;br /&gt;
&lt;br /&gt;
The animation for the double fire is [https://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=5kpDQmyXbeo#t=148 this]. The wiki is wrong. It is also not mechanically possible to fire the SPAS twice in a row while it's still in in pump-action mode anyway. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:20, 23 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The wiki is official. If you do not like it, I suggest you take it up with the mod creators. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is also not mechanically possible to fire the SPAS twice in a row while it's still in in pump-action mode anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yes, you can: https://www.youtube.com/watch?v=WrawMKpTscs&lt;br /&gt;
&lt;br /&gt;
:The wiki doesn't overrule reality, and I'm not convinced how &amp;quot;official&amp;quot; a claim added to a wiki which seems to have open registration by someone with a grand total of 11 edits is. And you cannot fire two sequential shots from a SPAS-12 in pump-action mode ''without operating the action between them''. I know you can fire it more than once, there wouldn't be much point to having a magazine tube on a shotgun if it didn't use it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:59, 23 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Oh, but yes it does. Content that has not been added to the game yet, redesigns, maps, and other info are posted to the wiki and forums before they are put into the game. By the creators, I must add. A good example: The screens above the security guard in Anomalous have been made bigger, the lighting is in the process of being redone, many appliances around the facility are being redesigned, and the game is being ported over to a different version of the source engine (Speculated to be Source 2, because of Black Mesa's NDA with Valve), etc.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;and I'm not convinced how &amp;quot;official&amp;quot; a claim added to a wiki which seems to have open registration by someone with a grand total of 11 edits is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It's on the project's official website. Although, I am confused as to how someone edits a closed wiki 11 times without registration? But, you can always ask on the forums. If it's on the wiki, the creators will be happy to tell you whether or not it's already in there, planned, or not true, and the community at large are happy to berate you about the wiki.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And you cannot fire two sequential shots from a SPAS-12 in pump-action mode ''without operating the action between them''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You cannot do that on any gun that is not automatic. That's teleportation, and if it happens, you should consult a physicist. Preferably one working in New Mexico at a top-secret research facility built on and inside a mesa who is working on teleportation and has used a Spas 12. [/sarcasm]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know you can fire it more than once&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Apparently not, &amp;quot;It is also not mechanically possible to fire the SPAS twice in a row while it's still in in pump-action mode anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;there wouldn't be much point to having a magazine tube on a shotgun if it didn't use it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you didn't use the tube, where would you put the ammo? Just curious. You know, it's not like we're talking about a video game that's still in development or anything...&lt;br /&gt;
&lt;br /&gt;
:Lose the attitude, if you seriously read that as me claiming you can't fire a tube magazine shotgun more than once without ''reloading'' it you are assuming I'm an idiot. By &amp;quot;twice in a row&amp;quot; I mean you can't just pull the trigger twice without doing anything else and fire two shots, that should be obvious from context. And it is in pump action mode when the animation completes, since he operates the action without ejecting a third round that was chambered when the second shot cycled the action.&lt;br /&gt;
&lt;br /&gt;
:You are trying to convince me that a SPAS-12 can fire an ultrafast 2-round burst like it's an AN-94. It cannot do that. You can fire it in semi-auto, that's true, but I've seen videos of Patrick Flannigan unloading 12 rounds from a shotgun in 1.2 seconds and you can still hear individual gunshots and see the weapon recoiling with each individual round fired, which you can't here, it is literally just one sound and one action. To fire it as shown in the game would require you, in the space of a split second, switch it to semi auto, fire one shot, switch it back to pump action as soon as it's cycled (and probably faster than it actually can cycle), and fire another shot, all without actually touching the fire selector.&lt;br /&gt;
&lt;br /&gt;
:If the wiki is &amp;quot;closed&amp;quot; as you claim and everyone on it is official, how would any user have so few edits? Seems to me it's a normal wiki that requires registration, rather like this one. I'm not going to take that as meaning the animation in the game shows two sequential shots when it doesn't. If they intended it to show two shots, they failed to do so. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:32, 23 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lose the attitude, if you seriously read that as me claiming you can't fire a tube magazine shotgun more than once without ''reloading'' it you are assuming I'm an idiot. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
I knew exactly what you meant. If you want someone to not have &amp;quot;attitude,&amp;quot; it's best to not have it yourself. Just a tip.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are trying to convince me that a SPAS-12 can fire an ultrafast 2-round burst like it's an AN-94.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nope. In games, it can. Or, on auto, like the soldiers in the game do. They also never reload.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It cannot do that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
On auto it can. Or, if you set up an animation to do it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You can fire it in semi-auto, that's true, but I've seen videos of Patrick Flannigan unloading 12 rounds from a shotgun in 1.2 seconds and you can still hear individual gunshots and see the weapon recoiling with each individual round fired, which you can't here, it is literally just one sound and one action.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Correct. However, have you considered that the reason why that was put on the page was because one of the developers mentioned it? I do recall a thread after release where some of the developers mentioned a weapons revamp. And, considering the shotgun is the slowest weapon in the game in reload time and time to empty the gun (Not counting the experimental weapons), the double shot wouldn't have to be inhumanly fast. Just slightly-faster than normal, or it could be switched to auto mode. That is pure speculation, but what isn't is that the wiki says that it fires two shots in rapid succession. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;To fire it as shown in the game would require you, in the space of a split second, switch it to semi auto, fire one shot, switch it back to pump action as soon as it's cycled (and probably faster than it actually can cycle), and fire another shot, all without actually touching the fire selector.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Which, I agree, is ridiculous. Do you honestly believe that I thought you could do that with a spas 12 in real life? Hell, Freeman wouldn't be able to reload the way he does in real life. But, this is a game we're talking about, here. I, too thought what the wiki says was ridiculous, and considering it hasn't been removed since 2013, either nobody has noticed it, which I find rather unlikely, or it was meant to be that way.&lt;br /&gt;
&lt;br /&gt;
It's literally on the project site: www.blackmesasource.com. I don't claim that everyone on the wiki is official. However, there's 49 developers working on the project right now. I think it's kind of hard to believe that of them, no one noticed such a glaring error on one of their pages, especially on a wiki that normally isn't updated that often, except by them.&lt;br /&gt;
&lt;br /&gt;
:Please do not claim you know what I meant better than I did. If I were being more precise I would have said &amp;quot;cannot fire two times in a row without operating the action,&amp;quot; but I figured mentioning it was in pump-action mode would make that obvious.&lt;br /&gt;
&lt;br /&gt;
:And you are ignoring that I linked you to a video of the animation. Unless you have a video of a newer animation which does not clearly show one muzzle flash and a single sound effect where the ammo counter is instantly incremented by two rounds, I'm going to assume that's still the animation in the game and take it as better evidence than something that may or may not be true added by someone who edited a wiki 11 times in September 2013 and then never again. It's pointless speculating on what the developers did or did not intend because we're talking about what they ''did'' do, not what they intended to do. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 21:21, 23 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;:Please do not claim you know what I meant better than I did. If I were being more precise I would have said &amp;quot;cannot fire two times in a row without operating the action,&amp;quot; but I figured mentioning it was in pump-action mode would make that obvious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I never claimed that. It wasn't a matter of &amp;quot;being precise,&amp;quot; it was a matter of you not getting your idea across. Please try to think out your comments better.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And you are ignoring that I linked you to a video of the animation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And you are ignoring what the official wiki says.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unless you have a video of a newer animation which does not clearly show one muzzle flash and a single sound effect where the ammo counter is instantly incremented by two rounds, I'm going to assume that's still the animation in the game and take it as better evidence than something that may or may not be true added by someone who edited a wiki 11 times in September 2013 and then never again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The game actually got a Steam release '''today''', with updated models, textures, animations, bug fixes, post-processing, optimization and added content, so I'll buy it and get video, because I'm betting they changed the animations in *some* way.&lt;br /&gt;
&lt;br /&gt;
[[citation needed]] on that whole &amp;quot;13 times and never again&amp;quot; thing.&lt;/div&gt;</summary>
		<author><name>Kingkolton9</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Kingkolton9&amp;diff=914297</id>
		<title>User talk:Kingkolton9</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Kingkolton9&amp;diff=914297"/>
		<updated>2015-04-24T01:08:44Z</updated>

		<summary type="html">&lt;p&gt;Kingkolton9: /* Black Mesa Source SPAS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to IMFDB==&lt;br /&gt;
Before you do any editing please take the time to read the '''[[Rules, Standards and Principles]]'''. This is a very important document that explains how this website is setup as well as telling you what is and isn't allowed. If it is determined by an '''[[admins|admin]]''' that you have not read these rules, your account will be suspended. Continued non-compliance may result in a permanent ban. After that you should also read the '''[[IMFDB Screencapping Guide]]''' and the '''[[IMFDB Style Guide]]''' to familiarize yourself with the image and formatting requirements for pages you create.&lt;br /&gt;
&lt;br /&gt;
There are a number of pages that desperately need your help. You can find these Incomplete pages '''[[incomplete|here]]'''.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, feel free to post them '''[[Talk:Main Page|here]]''' but make sure to sign your post by typing &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Finally, IMFDB has a forum set up '''[http://forum.imfdb.org/ here]''' that is only available to registered members. There is lots of good stuff to see there. If you would like to join the forum, please post '''[[Forum Request|HERE]]''' and an account will be created for you. &lt;br /&gt;
&lt;br /&gt;
Now, HAPPY EDITING! [[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 02:25, 2 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Black Mesa Source SPAS ==&lt;br /&gt;
&lt;br /&gt;
The animation for the double fire is [https://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=5kpDQmyXbeo#t=148 this]. The wiki is wrong. It is also not mechanically possible to fire the SPAS twice in a row while it's still in in pump-action mode anyway. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:20, 23 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The wiki is official. If you do not like it, I suggest you take it up with the mod creators. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is also not mechanically possible to fire the SPAS twice in a row while it's still in in pump-action mode anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yes, you can: https://www.youtube.com/watch?v=WrawMKpTscs&lt;br /&gt;
&lt;br /&gt;
:The wiki doesn't overrule reality, and I'm not convinced how &amp;quot;official&amp;quot; a claim added to a wiki which seems to have open registration by someone with a grand total of 11 edits is. And you cannot fire two sequential shots from a SPAS-12 in pump-action mode ''without operating the action between them''. I know you can fire it more than once, there wouldn't be much point to having a magazine tube on a shotgun if it didn't use it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:59, 23 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Oh, but yes it does. Content that has not been added to the game yet, redesigns, maps, and other info are posted to the wiki and forums before they are put into the game. By the creators, I must add. A good example: The screens above the security guard in Anomalous have been made bigger, the lighting is in the process of being redone, many appliances around the facility are being redesigned, and the game is being ported over to a different version of the source engine (Speculated to be Source 2, because of Black Mesa's NDA with Valve), etc.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;and I'm not convinced how &amp;quot;official&amp;quot; a claim added to a wiki which seems to have open registration by someone with a grand total of 11 edits is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It's on the project's official website. Although, I am confused as to how someone edits a closed wiki 11 times without registration? But, you can always ask on the forums. If it's on the wiki, the creators will be happy to tell you whether or not it's already in there, planned, or not true, and the community at large are happy to berate you about the wiki.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And you cannot fire two sequential shots from a SPAS-12 in pump-action mode ''without operating the action between them''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You cannot do that on any gun that is not automatic. That's teleportation, and if it happens, you should consult a physicist. Preferably one working in New Mexico at a top-secret research facility built on and inside a mesa who is working on teleportation and has used a Spas 12. [/sarcasm]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know you can fire it more than once&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Apparently not, &amp;quot;It is also not mechanically possible to fire the SPAS twice in a row while it's still in in pump-action mode anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;there wouldn't be much point to having a magazine tube on a shotgun if it didn't use it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you didn't use the tube, where would you put the ammo? Just curious. You know, it's not like we're talking about a video game that's still in development or anything...&lt;br /&gt;
&lt;br /&gt;
:Lose the attitude, if you seriously read that as me claiming you can't fire a tube magazine shotgun more than once without ''reloading'' it you are assuming I'm an idiot. By &amp;quot;twice in a row&amp;quot; I mean you can't just pull the trigger twice without doing anything else and fire two shots, that should be obvious from context. And it is in pump action mode when the animation completes, since he operates the action without ejecting a third round that was chambered when the second shot cycled the action.&lt;br /&gt;
&lt;br /&gt;
:You are trying to convince me that a SPAS-12 can fire an ultrafast 2-round burst like it's an AN-94. It cannot do that. You can fire it in semi-auto, that's true, but I've seen videos of Patrick Flannigan unloading 12 rounds from a shotgun in 1.2 seconds and you can still hear individual gunshots and see the weapon recoiling with each individual round fired, which you can't here, it is literally just one sound and one action. To fire it as shown in the game would require you, in the space of a split second, switch it to semi auto, fire one shot, switch it back to pump action as soon as it's cycled (and probably faster than it actually can cycle), and fire another shot, all without actually touching the fire selector.&lt;br /&gt;
&lt;br /&gt;
:If the wiki is &amp;quot;closed&amp;quot; as you claim and everyone on it is official, how would any user have so few edits? Seems to me it's a normal wiki that requires registration, rather like this one. I'm not going to take that as meaning the animation in the game shows two sequential shots when it doesn't. If they intended it to show two shots, they failed to do so. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:32, 23 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lose the attitude, if you seriously read that as me claiming you can't fire a tube magazine shotgun more than once without ''reloading'' it you are assuming I'm an idiot. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
I knew exactly what you meant. If you want someone to not have &amp;quot;attitude,&amp;quot; it's best to not have it yourself. Just a tip.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are trying to convince me that a SPAS-12 can fire an ultrafast 2-round burst like it's an AN-94.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nope. In games, it can. Or, on auto, like the soldiers in the game do. They also never reload.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It cannot do that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
On auto it can. Or, if you set up an animation to do it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You can fire it in semi-auto, that's true, but I've seen videos of Patrick Flannigan unloading 12 rounds from a shotgun in 1.2 seconds and you can still hear individual gunshots and see the weapon recoiling with each individual round fired, which you can't here, it is literally just one sound and one action.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Correct. However, have you considered that the reason why that was put on the page was because one of the developers mentioned it? I do recall a thread after release where some of the developers mentioned a weapons revamp. And, considering the shotgun is the slowest weapon in the game in reload time and time to empty the gun (Not counting the experimental weapons), the double shot wouldn't have to be inhumanly fast. Just slightly-faster than normal, or it could be switched to auto mode. That is pure speculation, but what isn't is that the wiki says that it fires two shots in rapid succession. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;To fire it as shown in the game would require you, in the space of a split second, switch it to semi auto, fire one shot, switch it back to pump action as soon as it's cycled (and probably faster than it actually can cycle), and fire another shot, all without actually touching the fire selector.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Which, I agree, is ridiculous. Do you honestly believe that I thought you could do that with a spas 12 in real life? Hell, Freeman wouldn't be able to reload the way he does in real life. But, this is a game we're talking about, here. I, too thought what the wiki says was ridiculous, and considering it hasn't been removed since 2013, either nobody has noticed it, which I find rather unlikely, or it was meant to be that way.&lt;br /&gt;
&lt;br /&gt;
It's literally on the project site: www.blackmesasource.com. I don't claim that everyone on the wiki is official. However, there's 49 developers working on the project right now. I think it's kind of hard to believe that of them, no one noticed such a glaring error on one of their pages, especially on a wiki that normally isn't updated that often, except by them.&lt;/div&gt;</summary>
		<author><name>Kingkolton9</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Kingkolton9&amp;diff=914287</id>
		<title>User talk:Kingkolton9</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Kingkolton9&amp;diff=914287"/>
		<updated>2015-04-24T00:25:01Z</updated>

		<summary type="html">&lt;p&gt;Kingkolton9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to IMFDB==&lt;br /&gt;
Before you do any editing please take the time to read the '''[[Rules, Standards and Principles]]'''. This is a very important document that explains how this website is setup as well as telling you what is and isn't allowed. If it is determined by an '''[[admins|admin]]''' that you have not read these rules, your account will be suspended. Continued non-compliance may result in a permanent ban. After that you should also read the '''[[IMFDB Screencapping Guide]]''' and the '''[[IMFDB Style Guide]]''' to familiarize yourself with the image and formatting requirements for pages you create.&lt;br /&gt;
&lt;br /&gt;
There are a number of pages that desperately need your help. You can find these Incomplete pages '''[[incomplete|here]]'''.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, feel free to post them '''[[Talk:Main Page|here]]''' but make sure to sign your post by typing &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Finally, IMFDB has a forum set up '''[http://forum.imfdb.org/ here]''' that is only available to registered members. There is lots of good stuff to see there. If you would like to join the forum, please post '''[[Forum Request|HERE]]''' and an account will be created for you. &lt;br /&gt;
&lt;br /&gt;
Now, HAPPY EDITING! [[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 02:25, 2 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Black Mesa Source SPAS ==&lt;br /&gt;
&lt;br /&gt;
The animation for the double fire is [https://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=5kpDQmyXbeo#t=148 this]. The wiki is wrong. It is also not mechanically possible to fire the SPAS twice in a row while it's still in in pump-action mode anyway. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:20, 23 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The wiki is official. If you do not like it, I suggest you take it up with the mod creators. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is also not mechanically possible to fire the SPAS twice in a row while it's still in in pump-action mode anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yes, you can: https://www.youtube.com/watch?v=WrawMKpTscs&lt;br /&gt;
&lt;br /&gt;
:The wiki doesn't overrule reality, and I'm not convinced how &amp;quot;official&amp;quot; a claim added to a wiki which seems to have open registration by someone with a grand total of 11 edits is. And you cannot fire two sequential shots from a SPAS-12 in pump-action mode ''without operating the action between them''. I know you can fire it more than once, there wouldn't be much point to having a magazine tube on a shotgun if it didn't use it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:59, 23 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Oh, but yes it does. Content that has not been added to the game yet, redesigns, maps, and other info are posted to the wiki and forums before they are put into the game. By the creators, I must add. A good example: The screens above the security guard in Anomalous have been made bigger, the lighting is in the process of being redone, many appliances around the facility are being redesigned, and the game is being ported over to a different version of the source engine (Speculated to be Source 2, because of Black Mesa's NDA with Valve), etc.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;and I'm not convinced how &amp;quot;official&amp;quot; a claim added to a wiki which seems to have open registration by someone with a grand total of 11 edits is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It's on the project's official website. Although, I am confused as to how someone edits a closed wiki 11 times without registration? But, you can always ask on the forums. If it's on the wiki, the creators will be happy to tell you whether or not it's already in there, planned, or not true, and the community at large are happy to berate you about the wiki.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And you cannot fire two sequential shots from a SPAS-12 in pump-action mode ''without operating the action between them''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You cannot do that on any gun that is not automatic. That's teleportation, and if it happens, you should consult a physicist. Preferably one working in New Mexico at a top-secret research facility built on and inside a mesa who is working on teleportation and has used a Spas 12. [/sarcasm]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know you can fire it more than once&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Apparently not, &amp;quot;It is also not mechanically possible to fire the SPAS twice in a row while it's still in in pump-action mode anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;there wouldn't be much point to having a magazine tube on a shotgun if it didn't use it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you didn't use the tube, where would you put the ammo? Just curious. You know, it's not like we're talking about a video game that's still in development or anything...&lt;/div&gt;</summary>
		<author><name>Kingkolton9</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Kingkolton9&amp;diff=914272</id>
		<title>User talk:Kingkolton9</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Kingkolton9&amp;diff=914272"/>
		<updated>2015-04-23T23:51:42Z</updated>

		<summary type="html">&lt;p&gt;Kingkolton9: /* Black Mesa Source SPAS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to IMFDB==&lt;br /&gt;
Before you do any editing please take the time to read the '''[[Rules, Standards and Principles]]'''. This is a very important document that explains how this website is setup as well as telling you what is and isn't allowed. If it is determined by an '''[[admins|admin]]''' that you have not read these rules, your account will be suspended. Continued non-compliance may result in a permanent ban. After that you should also read the '''[[IMFDB Screencapping Guide]]''' and the '''[[IMFDB Style Guide]]''' to familiarize yourself with the image and formatting requirements for pages you create.&lt;br /&gt;
&lt;br /&gt;
There are a number of pages that desperately need your help. You can find these Incomplete pages '''[[incomplete|here]]'''.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, feel free to post them '''[[Talk:Main Page|here]]''' but make sure to sign your post by typing &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Finally, IMFDB has a forum set up '''[http://forum.imfdb.org/ here]''' that is only available to registered members. There is lots of good stuff to see there. If you would like to join the forum, please post '''[[Forum Request|HERE]]''' and an account will be created for you. &lt;br /&gt;
&lt;br /&gt;
Now, HAPPY EDITING! [[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 02:25, 2 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Black Mesa Source SPAS ==&lt;br /&gt;
&lt;br /&gt;
The animation for the double fire is [https://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=5kpDQmyXbeo#t=148 this]. The wiki is wrong. It is also not mechanically possible to fire the SPAS twice in a row while it's still in in pump-action mode anyway. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:20, 23 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The wiki is official. If you do not like it, I suggest you take it up with the mod creators. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is also not mechanically possible to fire the SPAS twice in a row while it's still in in pump-action mode anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yes, you can: https://www.youtube.com/watch?v=WrawMKpTscs&lt;/div&gt;</summary>
		<author><name>Kingkolton9</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Kingkolton9&amp;diff=914266</id>
		<title>User talk:Kingkolton9</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Kingkolton9&amp;diff=914266"/>
		<updated>2015-04-23T23:49:23Z</updated>

		<summary type="html">&lt;p&gt;Kingkolton9: /* Black Mesa Source SPAS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to IMFDB==&lt;br /&gt;
Before you do any editing please take the time to read the '''[[Rules, Standards and Principles]]'''. This is a very important document that explains how this website is setup as well as telling you what is and isn't allowed. If it is determined by an '''[[admins|admin]]''' that you have not read these rules, your account will be suspended. Continued non-compliance may result in a permanent ban. After that you should also read the '''[[IMFDB Screencapping Guide]]''' and the '''[[IMFDB Style Guide]]''' to familiarize yourself with the image and formatting requirements for pages you create.&lt;br /&gt;
&lt;br /&gt;
There are a number of pages that desperately need your help. You can find these Incomplete pages '''[[incomplete|here]]'''.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, feel free to post them '''[[Talk:Main Page|here]]''' but make sure to sign your post by typing &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Finally, IMFDB has a forum set up '''[http://forum.imfdb.org/ here]''' that is only available to registered members. There is lots of good stuff to see there. If you would like to join the forum, please post '''[[Forum Request|HERE]]''' and an account will be created for you. &lt;br /&gt;
&lt;br /&gt;
Now, HAPPY EDITING! [[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 02:25, 2 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Black Mesa Source SPAS ==&lt;br /&gt;
&lt;br /&gt;
The animation for the double fire is [https://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=5kpDQmyXbeo#t=148 this]. The wiki is wrong. It is also not mechanically possible to fire the SPAS twice in a row while it's still in in pump-action mode anyway. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:20, 23 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
The wiki is official. If you do not like it, I suggest you take it up with the mod creators. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is also not mechanically possible to fire the SPAS twice in a row while it's still in in pump-action mode anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yes, you can: https://www.youtube.com/watch?v=WrawMKpTscs&lt;/div&gt;</summary>
		<author><name>Kingkolton9</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Black_Mesa&amp;diff=914244</id>
		<title>Black Mesa</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Black_Mesa&amp;diff=914244"/>
		<updated>2015-04-23T22:54:09Z</updated>

		<summary type="html">&lt;p&gt;Kingkolton9: /* Franchi SPAS-12 */ Sorry, but I'm right. Take it up with the official wiki: http://wiki.blackmesasource.com/SPAS-12&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:blackmesa.png|thumb|right|400px|''Black Mesa'' (2012)]]&lt;br /&gt;
'''''Black Mesa''''' is a video game utilizing the latest version of the Source engine to re-create the original ''[[Half-Life]]''. It was released on September 14, 2012.&lt;br /&gt;
&lt;br /&gt;
Alongside firearms, the game features fictional &amp;quot;experimental&amp;quot; weapons which won't be included in this page as they have no real-life counterparts.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the mod ''Black Mesa'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The standard pistol returns from the PC version, this time with tritium illuminated sights. It looks like a [[Glock 17]], however, the model's texture says it's a [[Glock 19]].&lt;br /&gt;
[[File:Glock17EarlyModel.jpg|thumb|none|350px|Glock 17 (2nd Gen) - 9x19mm]]‎&lt;br /&gt;
[[File:GlockBM.jpg|thumb|none|600px|The Glock in Black Mesa]]&lt;br /&gt;
[[File:GlockreloadBM.jpg|thumb|none|600px|Reloading. Note the &amp;quot;19&amp;quot; on the slide. ]]&lt;br /&gt;
[[File:blackmesa_glock17.jpg|thumb|none|600px|Idle animation. This was not the brightest idea given the absent surfaces, normally hidden when firing or reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] makes a comeback from the [[Half-Life|original]] game. On the side it says &amp;quot;.357 PYTHON&amp;quot;. The secondary fire key toggles the iron sights. It is also worth noting that the screw placement above the trigger guard is completely wrong for a Python. When aiming down the sights, the firing mode seems to change from double-action to single-action, as Freeman can be heard manually cocking the hammer back after each shot while the cylinder rotates to the next chamber.&lt;br /&gt;
[[File:Pythstainless6.jpg|400px|thumb|none|Stainless Colt Python with 6&amp;quot; Barrel - .357 Magnum]]‎&lt;br /&gt;
[[File:revolveBM.jpg|thumb|none|600px|Freeman holding his Colt Python.]]&lt;br /&gt;
[[File:reloadrevolveBM.jpg|thumb|none|600px|Reloading the Colt Python.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3 with M203PI Grenade Launcher==&lt;br /&gt;
The [[MP5A3]] in the game is modeled after the weapon seen in ''[[End of Days]]'', including the barrel shroud and [[M203PI]] grenade launcher. It is found in the hands of Special Forces in Chapter 5 and onward, and fires in 3-round burst when the mouse is clicked. It should be noted that the front sight of the weapon lacks the sight post, and the reload animation is incorrect, as it shows the cocking handle locking back automatically and coming forward by itself when the magazine is released. This may just be a design oversight to keep the animation simple and fast. Furthermore, like in Half-Life, the M203PI is never seen being reloaded; interestingly, the way 3 grenades are available and are fired without reloading makes the launcher function similarly to the [[Talk:Metal Storm Weapons|Metal Storm 3GL]] grenade launcher.&lt;br /&gt;
[[File:EODMP5A3rubberprop.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 9x19mm with mounted M203PI grenade launcher 40mm as used by [[Arnold Schwarzenegger]]'s character Jericho Cane in the film ''[[End of Days]]''.]]&lt;br /&gt;
[[File:MP5BM.jpg|thumb|none|600px|The MP5 in Black Mesa.]]&lt;br /&gt;
[[File:MP5RELOADBM.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12|SPAS-12]] makes its return in Black Mesa. The one in Gordon's hands has no stock, but the world model of the shotgun still has the stock in folded position. Like in Half-Life and Half-Life 2, the player can fire 2 shots at the same time, although the animation played during the double fire makes it appear as if the player is firing twice in rapid succession. &lt;br /&gt;
[[File:Franchi-SPAS12.jpg‎|thumb|none|500px|SPAS-12 - 12 Gauge]] &lt;br /&gt;
[[File:FSpas12orign.jpg|thumb|none|500px|SPAS-12 with no stock - 12 Gauge]]&lt;br /&gt;
[[File:SpasBM.jpg|thumb|none|600px|The SPAS-12 in Black Mesa.]]&lt;br /&gt;
[[File:spasreloadBM.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:blackmesa_spas12.jpg|thumb|none|600px|Idle animation.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown/hybrid Crossbow==&lt;br /&gt;
An unknown or composite magazine-fed Crossbow appears in Black Mesa. Arguably one of the best weapons in the game due to its 1-hit-kill capability on almost anything, it comes equipped with a scope and 5 round magazine.&lt;br /&gt;
[[File:CrossbowBM.jpg|thumb|none|600px|The Crossbow]]&lt;br /&gt;
[[File:CrossbowsightBM.jpg|thumb|none|600px|Aiming down the scope of the Crossbow at at Special Forces marine.]]&lt;br /&gt;
&lt;br /&gt;
==Futuristic Armbrust ATW==&lt;br /&gt;
The futuristic version of the [[Armbrust ATW]] seen in [[Half-Life]] returns in Black Mesa with similar functions. The alternate fire button switches between laser-guided mode and &amp;quot;blind-fire&amp;quot; mode.&lt;br /&gt;
[[File:Amburst_Rocket_Launcher.jpg|thumb|none|500px|Armbrust ATW - 67mm]]&lt;br /&gt;
[[File:RocketlawnchairBM.jpg|thumb|none|600px|Freeman holding the Armburst ATW.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] can be found in abundance throughout the game as early as Chapter 3. Special Forces marines occasionally will use these to flush the player out of their hiding spot.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg‎|thumb|none|200px|Mk 2 hand grenade]]&lt;br /&gt;
[[File:blackmesagrenade.jpg|thumb|none|600px|3D rendering of the grenades.]]&lt;br /&gt;
[[File:grenadeBM.jpg|thumb|none|600px|Freeman holding the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] appears as a usable emplaced weapon in the mod. It is mostly seen in small fortified bunkers mounted on tripods. All the M2's have unlimited ammunition and can completely dismember aliens and humans with one shot. Special Forces marines may use the weapon against the player if it isn't already occupied.&lt;br /&gt;
[[File:Browning-M2-Heavy-Barrel-w-Tripod.jpg‎|thumb|none|500px|Browning M2HB on M3 tripod - .50 BMG]]&lt;br /&gt;
[[File:.50CalBM.jpg|thumb|none|600px|The Browning M2HB in Black Mesa.]]&lt;br /&gt;
[[File:.50BMCloseUp.jpg|thumb|none|600px|Closeup of the belt and writing on the box.]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
The [[M230 Chain Gun]] can be seen mounted on Apache helicopters.&lt;br /&gt;
[[File:Hughes-M230-Chain-Gun3.jpg|thumb|none|450px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]]&lt;br /&gt;
[[File:apachegunfire.jpg|thumb|none|600px|The Apache firing its M230 at Freeman.]]&lt;br /&gt;
[[File:apachegun.jpg|thumb|none|600px|Closeup of the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Cut Weapons==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A5 with GP-30 Grenade Launcher===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] with a Russian [[GP-30]] grenade launcher, RIS handguard, EOTech holographic sight and MP5K-PDW-style side-folding stock was cut from the final version of the mod, with the MP5 included simply being a recreation of the model from the original game. (Note that the M203 or GP-30 launchers are not capable of being mounted on an unmodified MP5 variant in real life.)&lt;br /&gt;
[[File:MP5KAC.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with PDW stock, Bushnell Holosight, RIS foregrip, and KAC railed forend - 9x19mm - 9x19mm]]&lt;br /&gt;
[[File:blackmesamp53.jpg|thumb|none|600px|3D rendering of the MP5A5 with GP-30 launcher and Holographic sight.]]&lt;br /&gt;
[[File:blackmesamp5.jpg|thumb|none|600px|The &amp;quot;MP5&amp;quot; in action.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M4A1 with M203 Grenade Launcher===&lt;br /&gt;
The [[Colt M4A1]] (substituting the Model 727 seen as the HD and PS2 replacement of the MP5 in the original game) was cut from the mod during development.&lt;br /&gt;
[[File:CM4-M203.jpg|thumb|none|500px|Colt M4A1 with M203A1 grenade launcher - 5.56x45mm / 40x46mm]]&lt;br /&gt;
[[File:blackmesaM4.jpg|thumb|none|600px|3D rendering of the M4A1.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Half-Life]]''&lt;br /&gt;
*''[[Half-Life 2]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>Kingkolton9</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Franchi_SPAS-12&amp;diff=914243</id>
		<title>Franchi SPAS-12</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Franchi_SPAS-12&amp;diff=914243"/>
		<updated>2015-04-23T22:52:20Z</updated>

		<summary type="html">&lt;p&gt;Kingkolton9: /* Video Games */  Yes, the Black Mesa animation is a double fire, according to the official wiki. http://wiki.blackmesasource.com/SPAS-12&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:SPAS12.jpg|thumb|500px|right|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|500px|right|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
[[Image:Franchi12.jpg|thumb|500px|right|Franchi SPAS-12 Short Barreled Version - 12 gauge]]&lt;br /&gt;
[[Image:FSpas12orign.jpg‎|thumb|right|500px|Franchi SPAS-12 combat shotgun with stock removed – 12 gauge]]&lt;br /&gt;
[[Image:Spas12_fixed.jpg|thumb|right|500px|Franchi SPAS-12 with fixed stock - 12 Gauge]]&lt;br /&gt;
''Note: The SPAS-12 is very often shown as a pump action shotgun firing buckshot. It's a combination action shotgun, capable of pump or semi-auto with the pressing of a button. Usually, the gun is only used in pump mode in the real world when underpowered shells are used. Only full loads are capable of operating the semi-auto gas system. Also, in Semi Auto mode, it has a problem cycling even Hollywood &amp;quot;hot&amp;quot; blanks with a Blank Firing Adapter. Since 2000, production has ceased.''&lt;br /&gt;
&lt;br /&gt;
'''The SPAS-12 shotgun has appeared in the following films, television series, video games, and anime used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1979 - 2000)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Shotgun&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 12 gauge&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 9.7 lbs (4.4 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 41 in (104.1 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 22 in (54.6 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 5, 6 or 8-round tube magazine +1 chambered&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Pump-Action, Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Terminator]]''||[[Arnold Schwarzenegger]]||The Terminator|| ||1984&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blastfighter]]'' || [[Michael Sopkiw]] || Jake &amp;quot;Tiger&amp;quot; Sharp || With sniper scope and night vision device || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Exterminator 2]]'' || || A thug || || 1984&lt;br /&gt;
|-&lt;br /&gt;
|''[[Brazil]]''|| ||Ministry of Information Troops|| ||1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Emerald Forest]]''||[[Powers Boothe]]||Bill Markham|| ||1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cop's Honor (Parole de Flic)]]''||[[Stéphane Ferrara]]||Abel Salem|| ||1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hold-Up]]'' || || Montreal SWAT || || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Hitcher]]''||[[Rutger Hauer]]||John Ryder|| ||1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Hitcher]]''||[[C. Thomas Howell]]||Jim Halsey|| ||1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Wraith]]''|| || ||Modified with LEDs on the heatshield||1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Legacy of Rage]]''||[[Brandon Lee]]|| Brandon Ma || ||1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[RoboCop]]'' || ||Detroit SWAT officer|| ||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Beverly Hills Cop II]]''||[[John Ashton]]||Sgt. John Taggart|| ||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Better Tomorrow II]]''||[[Chow Yun-Fat]]||Ken Lee|| ||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Let Sleeping Cops Lie (Ne réveillez pas un flic qui dort)|Let Sleeping Cops Lie]]''|| ||French police officers|| ||1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hardware]]'' ||[[Dylan McDermott]]||Moses|| ||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[If Looks Could Kill]]''|| ||SWAT officers|| ||1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Highlander II: The Quickening]]''|| ||General Katana's men|| ||1991&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Jurassic Park]]''||[[Bob Peck]]||Robert Muldoon|| || rowspan=2 | 1993&lt;br /&gt;
|-&lt;br /&gt;
| [[Sam Neill]] || Dr. Alan Grant ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[RoboCop 3]]''||[[CCH Pounder]]||Bertha|| ||1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Virtuosity]]''||[[Denzel Washington]]||Lt. Parker Barnes|| ||1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bad Boys]]''|| ||An Assassin|| ||1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jumanji]]'' ||  || || on display || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Lost World: Jurassic Park]]''|| ||Hunter|| ||1997&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[The Matrix]]''||[[Keanu Reeves]]||Neo|| || rowspan=2 | 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Carrie-Anne Moss]] || Trinity ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In China They Eat Dogs]]'' || [[Slavko Labovic]] || Ratco || || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Snatch]]''||[[Robby Gee]]||Vincent|| ||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battle Royale|Battle Royale(Film)]]''|| ||Shogo Kawada|| ||2000&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Ghosts of Mars]]''||[[Pam Grier]]||Commander Helena Braddock|| || rowspan=2 | 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice Cube]] || James 'Desolation' Williams ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lara Croft: Tomb Raider]]''||||||seen in Lara's gun cabinet ||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[3000 Miles to Graceland]]''||[[Kevin Costner]]||Murphy|| ||2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warriors (Guerreros)]]'' || [[Blerim Gjoci]] || Albanian leader  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[2009: Lost Memories]]''|| ||JBI SWAT|| ||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Underworld]]''||[[Michael Sheen]]||Lucian|| ||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[I, Robot]]''||[[Chi McBride]]||Lt. John Bergin|| ||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Doom]]''|| || ||Seen in an armory||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Departed]]''||||One of Costello's thugs|| with fixed stock||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Babylon A.D.]]''|| ||A soldier|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Dangerous Man]]''|| ||Chinese thug|| ||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Crank: High Voltage]]''|| ||Orlando gang member|| ||2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[New Kids Nitro]]''|| [[Wesley van Gaalen]] || Rikkert || stock folded and butt-hook removed || rowspan=2 | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Huub Smit]] || Richard || stock folded and butt-hook removed&lt;br /&gt;
|-&lt;br /&gt;
|''[[Interview with a Hitman]]''|| [[Stephen Marcus]] || Traffikant ||  ||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Brick Mansions]]''|| || Tremaine's men || ||2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Hunter - Season 1]]'' || [[Fred Dryer]] || Hunter || || rowspan=2 | 1984-1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Stepfanie Kramer]] || Dee Dee McCall ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hunter - Season 2]]'' || [[Fred Dryer]] || Hunter || || 1985-1986&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Miami Vice - Season 1]]'' || [[Jim Zubiena]] || Ludovici Armstrong || Ep. &amp;quot;The Hit List&amp;quot; || rowspan=2 | 1984-1985&lt;br /&gt;
|-&lt;br /&gt;
| || Jaime Escobar || Ep. &amp;quot;The Maze&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Miami Vice - Season 2]]'' || || A pirate || Ep. &amp;quot;Trust Fund Pirates&amp;quot; || 1985-1986&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Miami Vice - Season 3]]'' || [[Reb Brown]] || Reb Gustafson || Ep. &amp;quot;Viking Bikers from Hell&amp;quot; || rowspan=2 | 1986-1987&lt;br /&gt;
|-&lt;br /&gt;
| || Police officers and SRT members || Ep. &amp;quot;Cuba Libre&amp;quot;, &amp;quot;Viking Bikers from Hell&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star Trek: Deep Space Nine]]'' || || A terrorist || || 1993-1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star Trek: Voyager]]'' || [[Clayton Murray]] || Porter || Ep. &amp;quot;Future's End&amp;quot; (S3E8) || 1995-2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bugs]]'' || || || Ep. &amp;quot;Stealth&amp;quot; || 1995-1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alarm für Cobra 11 - Die Autobahnpolizei]]'' || || Various bad guys || Several episodes || 1996-present&lt;br /&gt;
|-&lt;br /&gt;
| ''[[V.I.P.]]'' || || || Seen in Vallery's armory || 1998-2002&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Stargate SG-1 - Season 3]]'' || [[Richard Dean Anderson]] || O´Neill || &amp;quot;Nemesis&amp;quot; (S3E21) || rowspan=2 | 1999 - 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Judge]] || Teal'c || &amp;quot;Nemesis&amp;quot; (S3E21)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Julie Lescaut]]'' || || French ''SWAT'' || &amp;quot;La tentation de Julie&amp;quot; (S11E04) || 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Stargate SG-1 - Season 5]]'' || [[Richard Dean Anderson]] || O´Neill || &amp;quot;Menace&amp;quot; (S5E19) || rowspan=3 | 2001- 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Judge]] || Teal'c || &amp;quot;Menace&amp;quot; (S5E19)&lt;br /&gt;
|-&lt;br /&gt;
| [[Don S. Davis]] || George Hammond || &amp;quot;Menace&amp;quot; (S5E19)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[My Name is Earl]]'' || [[Juliette Lewis]] || Jesse || &amp;quot;The Bounty Hunter&amp;quot; (S1E21) || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Bloods]]'' || || Bank robber || &amp;quot;Officer Down&amp;quot; (S1E04) || 2010-Present&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bullet in the Face]]'' |||| Racken's henchman || with stock removed (S01E06)||2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Referred as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The World Is Not Enough (video game)|The World Is Not Enough]]'' || &amp;quot;Frinesi Special 12&amp;quot; || || incorrectly shown as full auto || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Desert Storm]]'' || &amp;quot;Franchi SPAS-12 Combat Shotgun&amp;quot; || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[007: Nightfire]]'' || &amp;quot;Frinesi Automatic 12&amp;quot; || || incorrectly shown as full auto || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Army Of Two]]'' || &amp;quot;FSPS-12&amp;quot; || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black ]]'' || || || Short version || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]] || || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.T.A.L.K.E.R.: Shadow of Chernobyl]]'' || &amp;quot;SPSA14&amp;quot; || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Specialists]]'' || || || || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Area-51]]'' || &amp;quot;M-170 &amp;quot;Hammer&amp;quot; Combat Shotgun&amp;quot; || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]''  || &amp;quot;SPAS-12&amp;quot; || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chernobyl Terrorist Attack]]'' || || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Code of Honor 3: Desperate Measures]]'' || || || not usable || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: Bad Company]]'' || || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: Bad Company 2]]'' || &amp;quot;SPAS-12 Combat&amp;quot; || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 3]]'' || || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Mesa]]'' || || || Incorrectly depicted as able to &amp;quot;double fire,&amp;quot; although the animation played during the double fire appears as if the player is firing twice in rapid succession. || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bloody Good Time]]'' || &amp;quot;Shotgun&amp;quot; || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Conviction]]'' || || || Suppressed || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Half-Life]]'' || || || Incorrectly depicted as able to &amp;quot;double fire,&amp;quot; as if the tube magazine is a second barrel. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Half-Life 2]]'' || || || Incorrectly depicted as able to &amp;quot;double fire,&amp;quot; as if the tube magazine is a second barrel. || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kane and Lynch: Dead Men]]'' || &amp;quot;SP12 Shotgun&amp;quot; || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kane &amp;amp; Lynch 2: Dog Days]]'' || &amp;quot;Gras-12&amp;quot; || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Blood Money]]'' || &amp;quot;SP12 Shotgun&amp;quot; || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman 2: Silent Assassin]]'' || &amp;quot;SP12&amp;quot; || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Contracts]]'' || || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stranglehold]]'' || || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Vice City]]'' || &amp;quot;S.P.A.S 12&amp;quot; || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: San Andreas]]'' || &amp;quot;Combat Shotgun&amp;quot; || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Liberty City Stories]]'' || &amp;quot;Combat Shotgun&amp;quot; || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Vice City Stories]]'' || &amp;quot;Combat Shotgun&amp;quot; || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto IV]]'' || || || Seen in the hands of a police officer during a loading screen, but not in the game itself || 2008 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[F.E.A.R]]'' || &amp;quot;VK-12 combat shotgun&amp;quot; || || shown to hold 12 rounds at a time || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Rogue Spear]]'' || || || full-auto || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Vegas]] || || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Vegas 2]] || || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Code Veronica]] || || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil Outbreak]] || || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil Survivor]] || || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell]]'' || || || used by hostile NPCs || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Double Agent]]'' || || || used by hostile NPCs || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid 2: Sons of Liberty]] || || || Caution and Alert modes || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[24: The Game]]'' || &amp;quot;Gray MK5&amp;quot; || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project IGI: I'm Going In]] || || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project IGI 2: Covert Strike]]'' || || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Urban Terror]]'' || || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted: Drake's Fortune]]'' || || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Söldner: Secret Wars]]'' || || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Conduit]]'' || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Freedom Fighters]]'' || || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 2]]'' || || || 12-round magazine || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid: Peace Walker]]'' || || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Left 4 Dead 2]]'' || &amp;quot;Combat Shotgun&amp;quot; || || holds 10 rounds, w/ the tactical flashlight and optional laser sight || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops]]'' || || || can fire Dragon's Breath incendiary rounds || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GoldenEye 007 (2010)]]'' || || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tactical Ops: Assault on Terror]]'' || &amp;quot;SPS12&amp;quot; || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jurassic Park: Trespasser]]'' || || || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World in Conflict]]'' || || || Cutscenes only || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted 3]]'' || || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The 3rd Birthday]]'' || || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' || || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 2]]'' || || || pump-action only; capable of equipping suppressor, foregrip, and/or various sights || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 3]]'' || || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Code of Honor]]'' || || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Island]]'' || || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rogue Warrior]]'' || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.T.A.L.K.E.R.: Clear Sky]]'' || || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wheelman]]'' || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Typing of the Dead: Overkill]]'' ||Automatic Shotgun || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Expendables 2: Videogame]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops II]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 3]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted: Golden Abyss]]'' || || || || 2011 / 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[007: Legends]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomb Raider (2013)]]'' || || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Showdown Effect]]'' || || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Phantoms]]'' || || || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survarium]] || SPAS-12 || || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 4]]'' || || || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn Up!]]'' || Maki || With stock and butt hook || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spriggan]]'' || Jean Jacquemonde || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vandread]]'' || BC || || 2000-2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Noir]]'' || Paolo || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost in the Shell Stand Alone Complex]]'' || Marco || || 2002-2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn-Up Scramble]]'' || Maya Jingu || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blood+]]'' || Red Shield personnel || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Boondocks, The]]'' || || || 2005-2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Lagoon]]'' || Roberta || Mocked up as a parasol || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Asobi ni Ikuyo: Bombshells from the Sky]]'' || Manami || Short barrelled version || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Franchi]] - A list of all firearms manufactured by Franchi.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]] &lt;br /&gt;
[[Category:Shotgun]]&lt;/div&gt;</summary>
		<author><name>Kingkolton9</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Franchi_SPAS-12&amp;diff=871045</id>
		<title>Franchi SPAS-12</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Franchi_SPAS-12&amp;diff=871045"/>
		<updated>2014-12-03T02:58:56Z</updated>

		<summary type="html">&lt;p&gt;Kingkolton9: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:SPAS12.jpg|thumb|500px|right|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|500px|right|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
[[Image:Franchi12.jpg|thumb|500px|right|Franchi SPAS-12 Short Barreled Version - 12 gauge]]&lt;br /&gt;
[[Image:FSpas12orign.jpg‎|thumb|right|500px|Franchi SPAS-12 combat shotgun with stock removed – 12 gauge]]&lt;br /&gt;
''Note: The SPAS-12 is very often shown as a pump action shotgun firing buckshot. It's a combination action shotgun, capable of pump or semi-auto with the pressing of a button. Usually, the gun is only used in pump mode in the real world when underpowered shells are used. Only full loads are capable of operating the semi-auto gas system. Also, in Semi Auto mode, it has a problem cycling even Hollywood &amp;quot;hot&amp;quot; blanks with a Blank Firing Adapter. Since 2000, production has ceased.''&lt;br /&gt;
&lt;br /&gt;
'''The SPAS-12 shotgun has appeared in the following films, television series, video games, and anime used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1979 - 2000)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Shotgun&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 12 gauge&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 9.7 lbs (4.4 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 41 in (104.1 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 22 in (54.6 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 8-round internal tube magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Pump-Action OR Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Terminator]]''||[[Arnold Schwarzenegger]]||The Terminator|| ||1984&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blastfighter]]'' || [[Michael Sopkiw]] || Jake &amp;quot;Tiger&amp;quot; Sharp || With sniper scope and night vision device || 1984&lt;br /&gt;
|-&lt;br /&gt;
|''[[Brazil]]''|| ||Ministry of Information Troops|| ||1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Emerald Forest]]''||[[Powers Boothe]]||Bill Markham|| ||1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cop's Honor (Parole de Flic)]]''||[[Stéphane Ferrara]]||Abel Salem|| ||1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hold-Up]]'' || || Montreal SWAT || || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Hitcher]]''||[[Rutger Hauer]]||John Ryder|| ||1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Hitcher]]''||[[C. Thomas Howell]]||Jim Halsey|| ||1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Wraith]]''|| || ||Modified with LEDs on the heatshield||1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Legacy of Rage]]''||[[Brandon Lee]]|| Brandon Ma || ||1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[RoboCop]]'' || ||Detroit SWAT officer|| ||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Beverly Hills Cop II]]''||[[John Ashton]]||Sgt. John Taggart|| ||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Better Tomorrow II]]''||[[Chow Yun-Fat]]||Ken Lee|| ||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Let Sleeping Cops Lie (Ne réveillez pas un flic qui dort)|Let Sleeping Cops Lie]]''|| ||French police officers|| ||1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hardware]]'' ||[[Dylan McDermott]]||Moses|| ||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[If Looks Could Kill]]''|| ||SWAT officers|| ||1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Highlander II: The Quickening]]''|| ||General Katana's men|| ||1991&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Jurassic Park]]''||[[Bob Peck]]||Robert Muldoon|| || rowspan=2 | 1993&lt;br /&gt;
|-&lt;br /&gt;
| [[Sam Neill]] || Dr. Alan Grant ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[RoboCop 3]]''||[[CCH Pounder]]||Bertha|| ||1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Virtuosity]]''||[[Denzel Washington]]||Lt. Parker Barnes|| ||1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bad Boys]]''|| ||An Assassin|| ||1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jumanji]]'' ||  || || on display || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Lost World: Jurassic Park]]''|| ||Hunter|| ||1997&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[The Matrix]]''||[[Keanu Reeves]]||Neo|| || rowspan=2 | 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Carrie-Anne Moss]] || Trinity ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In China They Eat Dogs]]'' || [[Slavko Libovic]] || Ratco || || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Snatch]]''||[[Robby Gee]]||Vincent|| ||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battle Royale|Battle Royale(Film)]]''|| ||Shogo Kawada|| ||2000&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Ghosts of Mars]]''||[[Pam Grier]]||Commander Helena Braddock|| || rowspan=2 | 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice Cube]] || James 'Desolation' Williams ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lara Croft: Tomb Raider]]''||||||seen in Lara's gun cabinet ||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[3000 Miles to Graceland]]''||[[Kevin Costner]]||Murphy|| ||2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warriors (Guerreros)]]'' || [[Blerim Gjoci]] || Albanian leader  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[2009: Lost Memories]]''|| ||JBI SWAT|| ||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Underworld]]''||[[Michael Sheen]]||Lucian|| ||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[I, Robot]]''||[[Chi McBride]]||Lt. John Bergin|| ||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Doom]]''|| || ||Seen in an armory||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Departed]]''||||One of Costello's thugs|| with fixed stock||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Babylon A.D.]]''|| ||A soldier|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Dangerous Man]]''|| ||Chinese thug|| ||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Crank: High Voltage]]''|| ||Orlando gang member|| ||2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[New Kids Nitro]]''|| [[Wesley van Gaalen]] || Rikkert || stock folded and butt-hook removed || rowspan=2 | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Huub Smit]] || Richard || stock folded and butt-hook removed&lt;br /&gt;
|-&lt;br /&gt;
|''[[Interview with a Hitman]]''|| [[Stephen Marcus]] || Traffikant ||  ||2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Hunter - Season 1]]'' || [[Fred Dryer]] || Hunter || || rowspan=2 | 1984-1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Stepfanie Kramer]] || Dee Dee McCall ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hunter - Season 2]]'' || [[Fred Dryer]] || Hunter || || 1985-1986&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Miami Vice - Season 1]]'' || [[Jim Zubiena]] || Ludovici Armstrong || Ep. &amp;quot;The Hit List&amp;quot; || rowspan=2 | 1984-1985&lt;br /&gt;
|-&lt;br /&gt;
| || Jaime Escobar || Ep. &amp;quot;The Maze&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Miami Vice - Season 2]]'' || || A pirate || Ep. &amp;quot;Trust Fund Pirates&amp;quot; || 1985-1986&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Miami Vice - Season 3]]'' || [[Reb Brown]] || Reb Gustafson || Ep. &amp;quot;Viking Bikers from Hell&amp;quot; || rowspan=2 | 1986-1987&lt;br /&gt;
|-&lt;br /&gt;
| || Police officers and SRT members || Ep. &amp;quot;Cuba Libre&amp;quot;, &amp;quot;Viking Bikers from Hell&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star Trek: Deep Space Nine]]'' || || A terrorist || || 1993-1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star Trek: Voyager]]'' || [[Clayton Murray]] || Porter || Ep. &amp;quot;Future's End&amp;quot; (S3E8) || 1995-2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bugs]]'' || || || Ep. &amp;quot;Stealth&amp;quot; || 1995-1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alarm für Cobra 11 - Die Autobahnpolizei]]'' || || Various bad guys || Several episodes || 1996-present&lt;br /&gt;
|-&lt;br /&gt;
| ''[[V.I.P.]]'' || || || Seen in Vallery's armory || 1998-2002&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Stargate SG-1 - Season 3]]'' || [[Richard Dean Anderson]] || O´Neill || &amp;quot;Nemesis&amp;quot; (S3E21) || rowspan=2 | 1999 - 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Judge]] || Teal'c || &amp;quot;Nemesis&amp;quot; (S3E21)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Stargate SG-1 - Season 5]]'' || [[Richard Dean Anderson]] || O´Neill || &amp;quot;Menace&amp;quot; (S5E19) || rowspan=3 | 2001- 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Judge]] || Teal'c || &amp;quot;Menace&amp;quot; (S5E19)&lt;br /&gt;
|-&lt;br /&gt;
| [[Don S. Davis]] || George Hammond || &amp;quot;Menace&amp;quot; (S5E19)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[My Name is Earl]]'' || [[Juliette Lewis]] || Jesse || &amp;quot;The Bounty Hunter&amp;quot; (S1E21) || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Bloods]]'' || || Bank robber || &amp;quot;Officer Down&amp;quot; (S1E04) || 2010-Present&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bullet in the Face]]'' |||| Racken's henchman || with stock removed (S01E06)||2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Referred as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The World Is Not Enough (video game)|The World Is Not Enough]]'' || &amp;quot;Frinesi Special 12&amp;quot; || || incorrectly shown as full auto || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Desert Storm]]'' || &amp;quot;Franchi SPAS-12 Combat Shotgun&amp;quot; || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[007: Nightfire]]'' || &amp;quot;Frinesi Automatic 12&amp;quot; || || incorrectly shown as full auto || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Army Of Two]]'' || &amp;quot;FSPS-12&amp;quot; || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black ]]'' || || || Short version || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]] || || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.T.A.L.K.E.R.: Shadow of Chernobyl]]'' || &amp;quot;SPSA14&amp;quot; || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Specialists]]'' || || || || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Area-51]]'' || &amp;quot;M-170 &amp;quot;Hammer&amp;quot; Combat Shotgun&amp;quot; || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]''  || &amp;quot;SPAS-12&amp;quot; || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chernobyl Terrorist Attack]]'' || || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Code of Honor 3: Desperate Measures]]'' || || || not usable || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: Bad Company]]'' || || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: Bad Company 2]]'' || &amp;quot;SPAS-12 Combat&amp;quot; || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 3]]'' || || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Mesa]]'' || || || Secondary fire is a &amp;quot;double fire,&amp;quot; however the player is firing in rapid-succession rather than through the tube magazine.|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bloody Good Time]]'' || &amp;quot;Shotgun&amp;quot; || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Conviction]]'' || || || Suppressed || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Half-Life]]'' || || || incorrectly depicted as able to &amp;quot;double fire,&amp;quot; as if the tube magazine is a second barrel || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Half-Life 2]]'' || || || incorrectly depicted as able to &amp;quot;double fire,&amp;quot; as if the tube magazine is a second barrel || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kane and Lynch: Dead Men]]'' || &amp;quot;SP12 Shotgun&amp;quot; || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kane &amp;amp; Lynch 2: Dog Days]]'' || &amp;quot;Gras-12&amp;quot; || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Blood Money]]'' || &amp;quot;SP12 Shotgun&amp;quot; || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman 2: Silent Assassin]]'' || &amp;quot;SP12&amp;quot; || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Contracts]]'' || || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stranglehold]]'' || || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Vice City]]'' || &amp;quot;S.P.A.S 12&amp;quot; || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: San Andreas]]'' || &amp;quot;Combat Shotgun&amp;quot; || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Liberty City Stories]]'' || &amp;quot;Combat Shotgun&amp;quot; || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Vice City Stories]]'' || &amp;quot;Combat Shotgun&amp;quot; || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto IV]]'' || || || Seen in the hands of a police officer during a loading screen, but not in the game itself || 2008 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[F.E.A.R]]'' || &amp;quot;VK-12 combat shotgun&amp;quot; || || shown to hold 12 rounds at a time || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Opposing Force 2]]'' || || || incorrectly depicted as able to &amp;quot;double fire,&amp;quot; as if the tube magazine is a second barrel || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Rogue Spear]]'' || || || full-auto || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Vegas]] || || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Vegas 2]] || || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Code Veronica]] || || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil Outbreak]] || || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil Survivor]] || || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell]]'' || || || used by hostile NPCs || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Double Agent]]'' || || || used by hostile NPCs || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid 2: Sons of Liberty]] || || || Caution and Alert modes || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[24: The Game]]'' || &amp;quot;Gray MK5&amp;quot; || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project IGI: I'm Going In]] || || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project IGI 2: Covert Strike]]'' || || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Urban Terror]]'' || || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted: Drake's Fortune]]'' || || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Söldner: Secret Wars]]'' || || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Conduit]]'' || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Freedom Fighters]]'' || || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 2]]'' || || || 12-round magazine || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid: Peace Walker]]'' || || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Left 4 Dead 2]]'' || &amp;quot;Combat Shotgun&amp;quot; || || holds 10 rounds, w/ the tactical flashlight and optional laser sight || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops]]'' || || || can fire Dragon's Breath incendiary rounds || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GoldenEye 007 (2010)]]'' || || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tactical Ops: Assault on Terror]]'' || &amp;quot;SPS12&amp;quot; || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jurassic Park: Trespasser]]'' || || || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World in Conflict]]'' || || || Cutscenes only || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted 3]]'' || || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The 3rd Birthday]]'' || || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' || || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 2]]'' || || || pump-action only; capable of equipping suppressor, foregrip, and/or various sights || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 3]]'' || || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Code of Honor]]'' || || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Island]]'' || || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rogue Warrior]]'' || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.T.A.L.K.E.R.: Clear Sky]]'' || || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wheelman]]'' || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Expendables 2: Videogame]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops II]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 3]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted: Golden Abyss]]'' || || || || 2011 / 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[007: Legends]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomb Raider (2013)]]'' || || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Showdown Effect]]'' || || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Phantoms]]'' || || || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Survarium]] || SPAS-12 || || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn Up!]]'' || Maki || With stock and butt hook || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spriggan]]'' || Jean Jacquemonde || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vandread]]'' || BC || || 2000-2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Noir]]'' || Paolo || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost in the Shell Stand Alone Complex]]'' || Marco || || 2002-2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn-Up Scramble]]'' || Maya Jingu || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blood+]]'' || Red Shield personnel || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Boondocks, The]]'' || || || 2005-2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Lagoon]]'' || Roberta || Mocked up as a parasol || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Asobi ni Ikuyo: Bombshells from the Sky]]'' || Manami || Short barrelled version || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Franchi]] - A list of all firearms manufactured by Franchi.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]] &lt;br /&gt;
[[Category:Shotgun]]&lt;/div&gt;</summary>
		<author><name>Kingkolton9</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Black_Mesa&amp;diff=871043</id>
		<title>Black Mesa</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Black_Mesa&amp;diff=871043"/>
		<updated>2014-12-03T02:49:54Z</updated>

		<summary type="html">&lt;p&gt;Kingkolton9: /* Franchi SPAS-12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:blackmesa.png|thumb|right|400px|''Black Mesa'' (2012)]]&lt;br /&gt;
'''''Black Mesa''''' is a video game utilizing the latest version of the Source engine to re-create the original ''[[Half-Life]]''. It was released on September 14, 2012.&lt;br /&gt;
&lt;br /&gt;
Alongside firearms, the game features fictional &amp;quot;experimental&amp;quot; weapons which won't be included in this page as they have no real-life counterparts.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the mod ''Black Mesa'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The standard pistol returns from the PC version, this time with tritium illuminated sights. It looks like a [[Glock 17]], however, the model's texture says it's a [[Glock 19]].&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|350px|Glock 17 (2nd Gen) - 9x19mm]]‎&lt;br /&gt;
[[image:GlockBM.jpg|thumb|none|600px|The Glock in Black Mesa]]&lt;br /&gt;
[[image:GlockreloadBM.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] makes a comeback from the [[Half-Life|original]] game. On the side it says &amp;quot;.357 PYTHON&amp;quot;. The secondary fire key toggles the iron sights. It is also worth noting that the screw placement above the trigger guard is completely wrong for a Python. When aiming down the sights, the firing mode seems to change from double-action to single-action, as Freeman can be heard manually cocking the hammer back after each shot while the cylinder rotates to the next chamber.&lt;br /&gt;
[[Image:Pythstainless6.jpg|400px|thumb|none|Stainless Colt Python with 6&amp;quot; Barrel - .357 Magnum]]‎&lt;br /&gt;
[[image:revolveBM.jpg|thumb|none|600px|Freeman holding his Colt Python.]]&lt;br /&gt;
[[image:reloadrevolveBM.jpg|thumb|none|600px|Reloading the Colt Python.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3 with M203PI Grenade Launcher==&lt;br /&gt;
The [[MP5A3]] in the game is modeled after the weapon seen in ''[[End of Days]]'', including the barrel shroud and M203PI grenade launcher. It is found in the hands of Special Forces in Chapter 5 and onward, and fires in 3-round burst when the mouse is clicked. It should be noted that the front sight of the weapon lacks the sight post, and the reload animation is incorrect, as it shows the cocking handle locking back automatically and coming forward by itself when the magazine is released. This may just be a design oversight to keep the animation simple and fast. &lt;br /&gt;
[[Image:EODMP5A3rubberprop.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 9x19mm with mounted [[M203|M203PI grenade launcher]] 40mm as used by [[Arnold Schwarzenegger]]'s character Jericho Cane in the film ''[[End of Days]]''.]]&lt;br /&gt;
[[image:MP5BM.jpg|thumb|none|600px|The MP5 in Black Mesa.]]&lt;br /&gt;
[[image:MP5RELOADBM.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12|SPAS-12]] makes its return in Black Mesa. The one in Gordon's hands has no stock, but the world model of the shotgun still has the stock in folded position. While the SPAS-12 still has the secondary fire that it had in Half Life and Half Life 2, the gun does not fire 2 shots simultaneously. Instead, the weapon is fired twice in rapid succession, which is possible to do in real life.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg‎|thumb|none|500px|SPAS-12 - 12 Gauge]] &lt;br /&gt;
[[Image:FSpas12orign.jpg|thumb|none|500px|SPAS-12 with no stock - 12 Gauge]]&lt;br /&gt;
[[image:SpasBM.jpg|thumb|none|600px|The SPAS-12 in Black Mesa.]]&lt;br /&gt;
[[image:spasreloadBM.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown/hybrid Crossbow==&lt;br /&gt;
An unknown or composite magazine-fed Crossbow appears in Black Mesa. Arguably one of the best weapons in the game due to its 1-hit-kill capability on almost anything, it comes equipped with a scope and 5 round magazine.&lt;br /&gt;
[[image:CrossbowBM.jpg|thumb|none|600px|The Crossbow]]&lt;br /&gt;
[[image:CrossbowsightBM.jpg|thumb|none|600px|Aiming down the scope of the Crossbow at at Special Forces marine.]]&lt;br /&gt;
&lt;br /&gt;
==Futuristic Armbrust ATW==&lt;br /&gt;
The futuristic version of the [[Armbrust ATW]] seen in [[Half-Life]] returns in Black Mesa with similar functions. The alternate fire button switches between laser-guided mode and &amp;quot;blind-fire&amp;quot; mode.&lt;br /&gt;
[[Image:Amburst_Rocket_Launcher.jpg|thumb|none|500px|Armbrust ATW - 67mm]]&lt;br /&gt;
[[image:RocketlawnchairBM.jpg|thumb|none|600px|Freeman holding the Armburst ATW.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] can be found in abundance throughout the game as early as Chapter 3. Special Forces marines occasionally will use these to flush the player out of their hiding spot.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg‎|thumb|none|200px|Mk 2 hand grenade]]&lt;br /&gt;
[[image:blackmesagrenade.jpg|thumb|none|600px|3D rendering of the grenades.]]&lt;br /&gt;
[[image:grenadeBM.jpg|thumb|none|600px|Freeman holding the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] appears as a usable emplaced weapon in the mod. It is mostly seen in small fortified bunkers mounted on tripods. All the M2's have unlimited ammunition and can completely dismember aliens and humans with one shot. Special Forces marines may use the weapon against the player if it isn't already occupied.&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg‎|thumb|none|500px|Browning M2HB on M3 tripod - .50 BMG]]&lt;br /&gt;
[[image:.50CalBM.jpg|thumb|none|600px|The Browning M2HB in Black Mesa.]]&lt;br /&gt;
[[image:.50BMCloseUp.jpg|thumb|none|600px|Closeup of the belt and writing on the box.]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
The [[M230 Chain Gun]] can be seen mounted on Apache helicopters.&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|450px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]]&lt;br /&gt;
[[image:apachegunfire.jpg|thumb|none|600px|The Apache firing its M230 at Freeman.]]&lt;br /&gt;
[[image:apachegun.jpg|thumb|none|600px|Closeup of the gun.]]&lt;br /&gt;
&lt;br /&gt;
== Cut Weapons ==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A5 with GP-30 Grenade Launcher===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] with a Russian [[GP-30]] grenade launcher, RIS handguard, EOTech holographic sight and MP5K-PDW-style side-folding stock was cut from the final version of the mod, with the MP5 included simply being a recreation of the model from the original game. (Note that the M203 or GP-30 launchers are not capable of being mounted on an unmodified MP5 variant in real life.)&lt;br /&gt;
[[File:MP5KAC.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with PDW stock, Bushnell Holosight, RIS foregrip, and KAC railed forend - 9x19mm - 9x19mm]]&lt;br /&gt;
[[image:blackmesamp53.jpg|thumb|none|600px|3D rendering of the MP5A5 with GP-30 launcher and Holographic sight.]]&lt;br /&gt;
[[image:blackmesamp5.jpg|thumb|none|600px|The &amp;quot;MP5&amp;quot; in action.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M4A1 with M203 Grenade Launcher===&lt;br /&gt;
The [[Colt M4A1]] (substituting the Model 727 seen as the HD and PS2 replacement of the MP5 in the original game) was cut from the mod during development.&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|none|500px|Colt M4A1 with M203A1 grenade launcher - 5.56x45mm / 40x46mm]]&lt;br /&gt;
[[image:blackmesaM4.jpg|thumb|none|600px|3D rendering of the M4A1.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>Kingkolton9</name></author>
	</entry>
</feed>