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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kerheela49</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kerheela49"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Kerheela49"/>
	<updated>2026-04-06T01:52:14Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Silent_Hill_2&amp;diff=1050657</id>
		<title>Silent Hill 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Silent_Hill_2&amp;diff=1050657"/>
		<updated>2016-09-21T19:23:46Z</updated>

		<summary type="html">&lt;p&gt;Kerheela49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
[[Image:Silent_Hill_2.jpg|thumb|right|400px|''Silent Hill 2'' (2001)]]&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Centurion==&lt;br /&gt;
A [[Beretta 92FS]] semi-automatic pistol can be found by the protagonist James Sunderland in room 301 in the Wood Side Apartments early on in the game. The handgun holds ten rounds rather than 15 and is best used on weaker enemies at close to mid-range.&lt;br /&gt;
[[Image:Beretta92Centurion.jpg|thumb|none|300px]]&lt;br /&gt;
[[Image:Silent Hill 2 beretta 1.jpg|thumb|none|500px|Beretta 92FS in the menu.]]&lt;br /&gt;
[[Image:Silent Hill 2 beretta 2.jpg|thumb|none|500px|James Sunderland, holding his 92FS.]]&lt;br /&gt;
[[Image:Silent Hill 2 beretta 3.jpg|thumb|none|500px|James takes aim with his 92FS.]]&lt;br /&gt;
[[Image:Silent Hill 2 beretta 4.jpg|thumb|none|500px|James firing the 92FS.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A [[Remington 870]] can be found in the 2nd floor women's locker room at Brookhaven Hospital. The gun has a tube magazine capacity of six rounds and high stopping power, but limited range. Ammo is also fairly scarce so it is best used for bosses and tougher enemies.&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg|thumb|none|300px|Remington Model 870, 12 Gauge]]&lt;br /&gt;
[[Image:Silent Hill 2 remington 1.jpg|thumb|none|500px|Remington 870 in the menu...]]&lt;br /&gt;
[[Image:Silent Hill 2 remington 2.jpg|thumb|none|500px|...and James hands.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
A [[Winchester Model 70]] bolt-action rifle can be found in the weapons lock-up at Toluca Prison later on in the game. The gun has a magazine capacity of four rounds and takes a long time between shots but each round is extremely powerful. Ammo is also extremely scarce so best used for bosses at a long distance. The rifle fires semi automatically, as James does not cycle the bolt after each shot.&lt;br /&gt;
[[Image:WinchesterModel70SuperGrade.jpg|thumb|none|400px|A post-1964 Winchester Model 70.]]&lt;br /&gt;
[[Image:Silent Hill 2 rifle 1.jpg|thumb|none|500px|Winchester Model 70 in the Menu.]]&lt;br /&gt;
[[Image:Silent Hill 2 rifle 2.jpg|thumb|none|500px|James with his Winchester.]]&lt;br /&gt;
[[Image:Silent Hill 2 rifle 3.jpg|thumb|none|500px|James takes aim with his Winchester.]]&lt;br /&gt;
[[Image:Silent Hill 2 rifle 4.jpg|thumb|none|500px|James fires the Winchester.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 36==&lt;br /&gt;
A nickel plated [[Smith &amp;amp; Wesson Model 36]] double-action revolver is used by Maria in the &amp;quot;Born From A Wish&amp;quot; scenario. The gun has moderate stopping power and is best used within close to mid range. What's unusual is that the gun apparently has a cylinder capacity of ten rounds, which is twice the capacity of it's real life counterpart.&lt;br /&gt;
[[Image:StainlessS%26WModel36.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 36, nickel plated - .38 Special]]&lt;br /&gt;
[[Image:Silent Hill 2 revolver 1.jpg|thumb|none|500px|Smith &amp;amp; Wesson Model 36 in the menu.]]&lt;br /&gt;
[[Image:Silent Hill 2 revolver 2.jpg|thumb|none|500px|Marie aims her Model 36.]]&lt;br /&gt;
[[Image:Silent Hill 2 revolver 3.jpg|thumb|none|500px|Maria fires her Model 36.]]&lt;br /&gt;
[[Image:Silent Hill 2 revolver 4.jpg|thumb|none|500px|Maria contemplates her fate. The gun looks physically larger in her hand than it actually is in real life.]]&lt;br /&gt;
[[Image:Silent Hill 2 revolver 5.jpg|thumb|none|500px|In this shot, you can see the revolver's cylinder clearly holds more rounds than the real life Model 36. Let's pretend that it's a modified cylinder that fires something like .22 Long Rifle instead of .38 Special]]&lt;br /&gt;
&lt;br /&gt;
==Single Action Army==&lt;br /&gt;
When one of the characters, Eddie Dombrowski, goes mad, he uses a [[Single Action Army]] revolver to try to kill James. &lt;br /&gt;
[[Image:SAA_Artillery_Cimarron.jpg|thumb|none|350px|Single Action Army, artillery model.]]&lt;br /&gt;
[[Image:Silent Hill 2 SAA 1.jpg|thumb|none|500px|Eddie fans his Single Action Army.]]&lt;br /&gt;
[[Image:Silent Hill 2 SAA 2.jpg|thumb|none|500px|&amp;quot;Eddie, what are you doing?&amp;quot; &amp;quot;What does it look like?&amp;quot;]]&lt;br /&gt;
[[Image:Silent Hill 2 SAA 3.jpg|thumb|none|500px|&amp;quot;&amp;quot;You fat, disgusting piece of shit! You make me sick!&amp;quot;&amp;quot;]]&lt;br /&gt;
[[Image:Silent Hill 2 SAA 4.jpg|thumb|none|500px|&amp;quot;But you know what? It doesn't matter if you're smart, dumb, ugly, pretty...&amp;quot;]]&lt;br /&gt;
[[Image:Silent Hill 2 SAA 5.jpg|thumb|none|500px|&amp;quot;It's all the same when you're dead! And a corpse can't laugh!&amp;quot;]]&lt;br /&gt;
[[Image:Silent Hill 2 SAA 6.jpg|thumb|none|500px|&amp;quot;From now on, if anyone makes fun of me, I'll kill 'em! Just like that!&amp;quot;]]&lt;br /&gt;
[[Image:Silent Hill 2 SAA 7.jpg|thumb|none|500px|Eddie puts his SAA to his head.]]&lt;br /&gt;
[[Image:Silent Hill 2 SAA 8.jpg|thumb|none|500px|After James stupidly but accidentally provokes Eddie by asking if he's gone nuts, Eddie attacks him with his SAA.]]&lt;br /&gt;
[[Image:Silent Hill 2 SAA 9.jpg|thumb|none|500px|Eddie fires.]]&lt;br /&gt;
[[Image:Silent Hill 2 SAA 10.jpg|thumb|none|500px|Eddie lies dead clutching his SAA. Sadly, you can't take it off him.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Silent Hill Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;br /&gt;
[[Category:Silent Hill]]&lt;/div&gt;</summary>
		<author><name>Kerheela49</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=A_Bittersweet_Life&amp;diff=1050216</id>
		<title>A Bittersweet Life</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=A_Bittersweet_Life&amp;diff=1050216"/>
		<updated>2016-09-18T10:10:34Z</updated>

		<summary type="html">&lt;p&gt;Kerheela49: Think I've ID'd all the guns correctly, second opinions welcome. I'll get some better screenshots when I can be bothered&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:ABitterSweetLife.jpg|thumb|300px|right|A Bittersweet Life (2005)  the original Korean title is ''&amp;quot;Dalkomhan insaeng&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
==Stechkin APS==&lt;br /&gt;
&lt;br /&gt;
Sun-Woo ([[Byung-hun Lee]]) uses a [[Stechkin APS]] pistol for much of the latter half of the film, stealing it from a weapons dealer who claims it is the &amp;quot;finest gun manufactured in Russia&amp;quot;. Although the Stechkin is select fire, Sun-Woo only fires it in semi-automatic. &lt;br /&gt;
&lt;br /&gt;
[[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|400px|Stechkin APS 9x18mm Makarov]]&lt;br /&gt;
[[Image:ABL-Stechkin-1.jpg|thumb|none|500px|The weapons dealer lays out a Stechkin APS.]]&lt;br /&gt;
[[Image:ABL-Stechkin-2.jpg|thumb|none|500px|The weapons dealer brandishes the Stechkin.]]&lt;br /&gt;
[[Image:ABL-Stechkin-3.jpg|thumb|none|500px|A partially disassembled Stechkin in front of Sun-Woo.]]&lt;br /&gt;
[[Image:ABL-SW629-1.jpg|thumb|none|500px|The weapons dealer's brother retrieves a Stechkin APS, on the top right, from an arms cache.]]&lt;br /&gt;
[[Image:ABL-Stechkin-4.jpg|thumb|none|500px|Sun-Woo loads the Stechkin APS.]]&lt;br /&gt;
[[Image:ABL-Stechkin-5.jpg|thumb|none|500px|Sun-Woo threatens his former boss, Mr. Kang.]]&lt;br /&gt;
[[Image:ABL-Stechkin-6.jpg|thumb|none|500px|Sun-Woo fires at Mr. Baek's thugs.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
&lt;br /&gt;
During the finale, one of the thugs working for Mr. Baek uses a [[Beretta 92FS]] pistol. &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta92F LeftSide.jpg|thumb|350px|none|Beretta 92F - 9x19mm.]]&lt;br /&gt;
[[Image:ABL-AK-1.jpg|thumb|none|500px|A thug (on the right) loads a Beretta 92FS.]]&lt;br /&gt;
[[Image:ABL-Beretta-1.jpg|thumb|none|500px|A thug fires his Beretta 92FS sideways.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 12==&lt;br /&gt;
&lt;br /&gt;
Sun-Woo's friend Min-Gi uses what looks like a [[Smith &amp;amp; Wesson Model 12]] at the start of the film when they both go to confront some of Baek's men. &lt;br /&gt;
&lt;br /&gt;
[[File:Smith &amp;amp; Wesson Model 12.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 12 - .38 Special]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 40 Centennial==&lt;br /&gt;
&lt;br /&gt;
Moo-Sung is armed with a [[Smith &amp;amp; Wesson Model 40|Smith &amp;amp; Wesson Model 40 Centennial]] revolver during the finale. Another of Baek's thugs is seen loading one by spinning the cylinder and flicking his wrist to the right in order to push the cylinder back into place.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WM40.jpg|thumb|none|350px|38 Special Model 40 &amp;quot;Centennial&amp;quot; with grip safety]]&lt;br /&gt;
[[Image:ABL-revolver-1.jpg|thumb|none|500px|A thug spinning the cylinder of his Centennial.]]&lt;br /&gt;
[[Image:ABL-revolver-2.jpg|thumb|none|500px|Moo-Sung hides behind a pillar as Sun-Woo opens fire.]]&lt;br /&gt;
[[Image:ABL-revolver-3.jpg|thumb|none|500px|Moo-Sung and a thug prepare to sneak up on Sun-Woo.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 57==&lt;br /&gt;
&lt;br /&gt;
What appears to be a [[Smith &amp;amp; Wesson Model 57]] is seen in the arms cache on the far left.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W57 4inch.jpg|400px|thumb|none|Smith &amp;amp; Wesson Model 57 4&amp;quot; inch barrel - .41 Magnum]]&lt;br /&gt;
[[Image:ABL-SW629-1.jpg|thumb|none|500px|The Model 57 is on the far left.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 60 ==&lt;br /&gt;
&lt;br /&gt;
The gun on the film poster looks like a [[Smith &amp;amp; Wesson Model 60]] and is present in the arms cache when the gun dealer's brother acquires some weapons, though he does not pick it up. Another Model 60 is seen when Sun-Woo collects some guns and ammunition after killing the gun dealers when searching through the bags, and even though he does take it for himself, he never uses it during the finale.&lt;br /&gt;
&lt;br /&gt;
[[Image:Smith_wesson_60.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 60 - .38 Special / .357 Magnum]]&lt;br /&gt;
[[Image:ABitterSweetLife.jpg|thumb|none|300px|The Model 60 looks like the gun Sun-Woo holds on the film poster.]]&lt;br /&gt;
[[Image:ABL-SW629-1.jpg|thumb|none|500px|The Model 60 is on the far right.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 629 Classic==&lt;br /&gt;
&lt;br /&gt;
The weapon dealer's brother (Eric Moon) uses a [[Smith &amp;amp; Wesson Model 629|Smith &amp;amp; Wesson Model 629 Classic]] with wooden grips at the end of the film.&lt;br /&gt;
&lt;br /&gt;
[[Image:SW629BD2.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629 Classic with wood grips - .44 Magnum]]&lt;br /&gt;
[[Image:ABL-SW629-1.jpg|thumb|none|500px|The brother retrieves a S&amp;amp;W 629 Classic, on the top left, from an arms cache.]]&lt;br /&gt;
[[Image:ABL-SW629-2.jpg|thumb|none|500px|The brother fires the Smith &amp;amp; Wesson Model 629 Classic.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr SPP ==&lt;br /&gt;
&lt;br /&gt;
A [[Steyr SPP]], mounted with a front grip and converted to automatic fire possibly to give the appearance of a [[Steyr TMP]], is used by the arms dealer Myung-Gu before Sun-Woo kills him, taking the gun for himself and using it for the rest of the film. Another slightly modified Steyr SPP is used by one of Baek's thugs in the finale, but he is killed by the gun dealer's brother before he can ever fire it.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrSPPPistl.jpg|thumb|none|450px|Steyr SPP with 30-round magazine - 9x19mm]]&lt;br /&gt;
[[Image:ABL-TP9-1.jpg|thumb|none|500px|The surprised accomplice fires at Sun-Woo with a modified Steyr SPP.]]&lt;br /&gt;
[[Image:ABL-TP9-2.jpg|thumb|none|500px|Sun-Woo loads his modified SPP. He never bothers to use the mounted front grip and prefers to just shoot it one-handed.]]&lt;br /&gt;
[[Image:ABL-TP9-3.jpg|thumb|none|500px|Sun-Woo fires his modified SPP at a thug.]]&lt;br /&gt;
[[Image:ABL-AK-1.jpg|thumb|none|500px|A thug (on the left) loads his own SPP. Note the picatinny rail often seen on the Brügger &amp;amp; Thomet TP-9 in front of the trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56-1==&lt;br /&gt;
&lt;br /&gt;
Two thugs working for the mobster Mr. Baek use [[Norinco Type 56|Norinco Type 56-1]] rifles during the finale, firing them wildly at Sun-Woo before they are killed. &lt;br /&gt;
&lt;br /&gt;
[[Image:Type56S.jpg|thumb|none|450px|Norinco Type 56 (Imported into the U.S. as the Norinco AKS-47 or AKS-47 Sporter) - 7.62x39mm. Rather than having the underfolder pig sticker Bayonet assembly, this has the standard Bayonet lug underneath the gas block as the AKM and later variants.]]&lt;br /&gt;
[[Image:ABL-AK-2.jpg|thumb|none|500px|A thug fires a Type 56-1. Note the hooded sight that distinguishes Norinco Type 56 from other Kalashnikov variants.]]&lt;br /&gt;
[[Image:ABL-AK-3.jpg|thumb|none|500px|Another thug fires a Norinco Type 56-1.]]&lt;br /&gt;
[[Image:ABL-AK-4.jpg|thumb|none|500px|The thug realises he has run out of ammunition and reloads the empty magazine into his Norinco Type 56-1.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Korean Produced/Filmed]]&lt;br /&gt;
[[Category:Action Movie]]&lt;/div&gt;</summary>
		<author><name>Kerheela49</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Walking_Dead:_Michonne&amp;diff=1050196</id>
		<title>The Walking Dead: Michonne</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Walking_Dead:_Michonne&amp;diff=1050196"/>
		<updated>2016-09-18T08:46:12Z</updated>

		<summary type="html">&lt;p&gt;Kerheela49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
[[File:TWD Michonne Series.jpg|thumb|right|301px|''The Walking Dead: Michonne'' (2016)]]&lt;br /&gt;
&lt;br /&gt;
'''The Walking Dead: Michonne''' is a 3-episode mini-series for Telltale Games' ''[[Walking Dead: Season 1, The (VG)|The Walking Dead]]''. It was announced by Telltale Games on June 15, 2015. It consists of three episodes and the first episode, &amp;quot;In Too Deep&amp;quot;, was released on February 23, 2016. It tells the story of Michonne's absence between issues #126 and #139 of the comic book series.&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Glock 19 ==&lt;br /&gt;
[[Glock 19]] pistols are used by Sam and Greg to hold Michonne and Pete at gunpoint aboard the ferry in Episode 1 &amp;quot;In Too Deep&amp;quot;. Michonne is seen loading Glock 19 magazines with bullets when she talks to James, Sam's younger brother. Many other characters such as Norma, Gabby, Zachary, and Pete are seen using Glock 19's of their own at various points in the game.&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|300px|Glock 19 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:TDW-M-Sam-Glock.jpg|thumb|none|600px|Sam aiming her Glock 19 at Michonne and Pete.]]&lt;br /&gt;
[[File:TWD-M-Greg-Glock.jpg|thumb|none|600px|Greg aiming his own Glock 19.]]&lt;br /&gt;
&lt;br /&gt;
== Single Action Army ==&lt;br /&gt;
A [[Single Action Army]] is used by Michonne at the beginning of Episode 1 &amp;quot;In Too Deep&amp;quot;. It is incorrectly depicted with a swing-out cylinder; the real SAA uses a loading gate instead. Randall carries an SAA and gives it to Zachary to interrogate Sam and Greg. If attacked, one of Randall's thugs attacking the house uses an SAA as a backup to try to kill Michonne after she disarms him of his double barreled shotgun by slashing his throat.&lt;br /&gt;
[[File:Ruger Vaquero stainless 5.5 inch 45.jpg|350px|thumb|none|Ruger Vaquero with stainless steel finish and 5.5&amp;quot; barrel - .45 Long Colt]]&lt;br /&gt;
[[File:TWD-M-SAA-1.jpg|thumb|none|600px|Michonne about to somehow load a single small rimless bullet (roughly the size of a 9x18mm Makarov round) into her Single Action Army. The swing-out cylinder also suggests something has been changed with the weapon's design, but there is no cylinder crane, so the cylinder is just floating by the frame.]]&lt;br /&gt;
[[File:TWD-M-SAA-2.jpg|thumb|none|600px|Randall brandishing his own Single Action Army.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
Michonne and several other characters can be seen using an [[Orion Flare Gun]]. Michonne can use the flare gun to shoot one of the Monroe colonists in the face to kill him. Norma uses this flare gun to alert her group to bring some prisoners forward, as well as unintentionally alert the walkers to her presence.&lt;br /&gt;
[[Image:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 gauge]]&lt;br /&gt;
[[Image:Screenshot 3.jpg|thumb|none|600px|Norma prepares to alert her group to bring the prisoners forward.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
Randall and Gabby, survivors from the &amp;quot;Monroe&amp;quot; floatilla community, hold Michonne, Pete, Sam, and Greg at gunpoint with [[AK-47]]s aboard the ferry in Episode 1 &amp;quot;In Too Deep&amp;quot;. Various Monroe colonists are seen armed with an AK-47, the best example being one called Rich who uses an AK-47 to defend Norma's group from walkers during the prisoner exchange. &lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|500px|none|Type III AK-47 with cleaning rod removed - 7.62x39mm]]&lt;br /&gt;
[[File:TWD-M-Gabby-AK-1.jpg|thumb|none|600px|Gabby holding her AK-47 on Michonne and Sam.]]&lt;br /&gt;
[[File:TWD-M-Gabby-AK-2.jpg|thumb|none|600px|A close-up of Gabby's AK.]]&lt;br /&gt;
&lt;br /&gt;
== M1903A4 Springfield Sniper Rifle ==&lt;br /&gt;
Gabby can be seen holding an [[M1903A4 Springfield]] bolt-action rifle incorrectly depicted with a protruding magazine during the boat ride back to Monroe in Episode 1 &amp;quot;In Too Deep&amp;quot; as well as in episode 3 &amp;quot;What We Deserve&amp;quot;.&lt;br /&gt;
[[Image:Rifle Springfield M1903A4 with M84 sight.jpg|thumb|none|450px|M1903A4 Springfield sniper variant with M84 scope - .30-06]]&lt;br /&gt;
[[File:TWD-M-Gabby-Sniper-Rifle.jpg|thumb|none|600px|Gabby holding the M1903A4 Springfield as everyone disembarks.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 25==&lt;br /&gt;
Paige can be seen with a [[Marlin Model 25]] bolt action rifle but this one has a custom made bayonet and scope attached. Other survivors from Monroe are seem armed with the Model 25, such as Janey who is armed with one during the prisoner exchange and the assault on the house near the end of the game.&lt;br /&gt;
[[Image:Marlin_Model_25.jpg|450px|thumb|none|Marlin Model 25 - .22 LR]]&lt;br /&gt;
[[Image:Screenshot_1.jpg|thumb|none|600px|Clear shot of the bayonet and scope attachments.]]&lt;br /&gt;
[[Image:Screenshot_2.jpg|thumb|none|600px|The Marlin leaning against the wall.]]&lt;br /&gt;
[[Image:Screenshot_9.jpg|thumb|none|600px|Paige holds her Marlin.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Double Barreled Shotgun==&lt;br /&gt;
&lt;br /&gt;
When Randall and two other men find the Fairbanks house, one of the two men can be seen with a double barreled shotgun which if he is attacked by Michonne is used by her in a rather wasteful manner by shooting the already dying man and tossing the gun instead of using it on Randall. Later, when Norma and her people attack the house, Rich who was initially armed with an AK-47 swaps it for a double barreled shotgun and attempts to kill Michonne with it but is grabbed by some walkers. As Michonne aims at him, she sees her children haunting her distracting her from moving out of the way as she is knocked back by the blast of the shotgun hitting the fountain.&lt;br /&gt;
&lt;br /&gt;
[[Image:Screenshot_12.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Screenshot_4.jpg|thumb|none|600px|The man's shotgun lies on the ground after Michonne slashes his throat.]]&lt;br /&gt;
[[Image:Screenshot_5.jpg|thumb|none|600px|Michonne readies the shotgun.]]&lt;br /&gt;
[[Image:Screenshot_6.jpg|thumb|none|600px|Michonne holds the shotgun.]]&lt;br /&gt;
[[Image:Screenshot_7.jpg|thumb|none|600px|As the man attempts to draw an SAA, Michonne presses his hand down with her foot and aims the shotgun at his face.]]&lt;br /&gt;
[[Image:Screenshot_8.jpg|thumb|none|600px|Michonne blows the man's head off. Cool, but an overall wasteful thing to do as he was already dying.]]&lt;br /&gt;
[[Image:Screenshot_10.jpg|thumb|none|600px|Rich, one of the Monroe survivors, aims at Michonne with his own shotgun.]]&lt;br /&gt;
&lt;br /&gt;
= References =&lt;br /&gt;
Screenshots courtesy of the [http://walkingdead.wikia.com/wiki/The_Walking_Dead_Wiki Walking Dead Wiki]&lt;br /&gt;
&lt;br /&gt;
{{Walking Dead}}&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Zombie]]&lt;br /&gt;
[[Category: Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>Kerheela49</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Walking_Dead:_Michonne&amp;diff=1049605</id>
		<title>The Walking Dead: Michonne</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Walking_Dead:_Michonne&amp;diff=1049605"/>
		<updated>2016-09-14T22:28:19Z</updated>

		<summary type="html">&lt;p&gt;Kerheela49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
[[File:TWD Michonne Series.jpg|thumb|right|301px|''The Walking Dead: Michonne'' (2016)]]&lt;br /&gt;
&lt;br /&gt;
'''The Walking Dead: Michonne''' is a 3-episode mini-series for Telltale Games' ''[[Walking Dead: Season 1, The (VG)|The Walking Dead]]''. It was announced by Telltale Games on June 15, 2015. It consists of three episodes and the first episode, &amp;quot;In Too Deep&amp;quot;, was released on February 23, 2016. It tells the story of Michonne's absence between issues #126 and #139 of the comic book series.&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Glock 19 ==&lt;br /&gt;
[[Glock 19]] pistols are used by Sam and Greg to hold Michonne and Pete at gunpoint aboard the ferry in Episode 1 &amp;quot;In Too Deep&amp;quot;. Michonne is seen loading Glock 19 magazines with bullets when she talks to James, Sam's younger brother. Many other characters such as Norma, Gabby, Zachary, and Pete are seen using Glock 19's of their own at various points in the game.&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|300px|Glock 19 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:TDW-M-Sam-Glock.jpg|thumb|none|600px|Sam aiming her Glock 19 at Michonne and Pete.]]&lt;br /&gt;
[[File:TWD-M-Greg-Glock.jpg|thumb|none|600px|Greg aiming his own Glock 19.]]&lt;br /&gt;
&lt;br /&gt;
== Single Action Army ==&lt;br /&gt;
A [[Single Action Army]] is used by Michonne at the beginning of Episode 1 &amp;quot;In Too Deep&amp;quot;. It is incorrectly depicted with a swing-out cylinder; the real SAA uses a loading gate instead. Randall carries an SAA and gives it to Zachary to interrogate Sam and Greg. If attacked, one of Randall's thugs attacking the house uses an SAA as a backup to try to kill Michonne after she disarms him of his double barreled shotgun by slashing his throat.&lt;br /&gt;
[[File:Ruger Vaquero stainless 5.5 inch 45.jpg|350px|thumb|none|Ruger Vaquero with stainless steel finish and 5.5&amp;quot; barrel - .45 Long Colt]]&lt;br /&gt;
[[File:TWD-M-SAA-1.jpg|thumb|none|600px|Michonne about to somehow load a single small rimless bullet (roughly the size of a 9x18mm Makarov round) into her Single Action Army. The swing-out cylinder also suggests something has been changed with the weapon's design, but there is no cylinder crane, so the cylinder is just floating by the frame.]]&lt;br /&gt;
[[File:TWD-M-SAA-2.jpg|thumb|none|600px|Randall brandishing his own Single Action Army.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
Michonne and several other characters can be seen using an [[Orion Flare Gun]]. Michonne can use the flare gun to shoot one of the Monroe colonists in the face to kill him. Norma uses this flare gun to alert her group to bring some prisoners forward, as well as unintentionally alert the walkers to her presence.&lt;br /&gt;
[[Image:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
Randall and Gabby, survivors from the &amp;quot;Monroe&amp;quot; floatilla community, hold Michonne, Pete, Sam, and Greg at gunpoint with [[AK-47]]s aboard the ferry in Episode 1 &amp;quot;In Too Deep&amp;quot;. Various Monroe colonists are seen armed with an AK-47, the best example being one called Rich who uses an AK-47 to defend Norma's group from walkers during the prisoner exchange. &lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|500px|none|Type III AK-47 with cleaning rod removed - 7.62x39mm]]&lt;br /&gt;
[[File:TWD-M-Gabby-AK-1.jpg|thumb|none|600px|Gabby holding her AK-47 on Michonne and Sam.]]&lt;br /&gt;
[[File:TWD-M-Gabby-AK-2.jpg|thumb|none|600px|A close-up of Gabby's AK.]]&lt;br /&gt;
&lt;br /&gt;
== M1903A4 Springfield Sniper Rifle ==&lt;br /&gt;
Gabby can be seen holding an [[M1903A4 Springfield]] bolt-action rifle incorrectly depicted with a protruding magazine during the boat ride back to Monroe in Episode 1 &amp;quot;In Too Deep&amp;quot; as well as in episode 3 &amp;quot;What We Deserve&amp;quot;.&lt;br /&gt;
[[Image:Rifle Springfield M1903A4 with M84 sight.jpg|thumb|none|450px|M1903A4 Springfield sniper variant with M84 scope - .30-06]]&lt;br /&gt;
[[File:TWD-M-Gabby-Sniper-Rifle.jpg|thumb|none|600px|Gabby holding the M1903A4 Springfield as everyone disembarks.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 25==&lt;br /&gt;
Paige can be seen with a [[Marlin Model 25]] bolt action rifle but this one has a custom made bayonet and scope attached. Other survivors from Monroe are seem armed with the Model 25, such as Janey who is armed with one during the prisoner exchange and the assault on the house near the end of the game.&lt;br /&gt;
[[Image:Marlin_Model_25.jpg|450px|thumb|none|Marlin Model 25 - .22 LR]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Double Barreled Shotgun==&lt;br /&gt;
&lt;br /&gt;
When Randall and two other men find the Fairbanks house, one of the two men can be seen with a double barreled shotgun which if he is attacked by Michonne is used by her in a rather wasteful manner by shooting the already dying man and tossing the gun instead of using it on Randall. Later, when Norma and her people attack the house, Rich who was initially armed with an AK-47 swaps it for a double barreled shotgun and attempts to kill Michonne with it but is grabbed by some walkers. As Michonne aims at him, she sees her children haunting her distracting her from moving out of the way as she is knocked back by the blast of the shotgun hitting the fountain.&lt;br /&gt;
[[Image:RemingtonSPR220Cowboy.jpg|thumb|none|500px|Double Barrel Shotgun -12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= References =&lt;br /&gt;
Screenshots courtesy of the [http://walkingdead.wikia.com/wiki/The_Walking_Dead_Wiki Walking Dead Wiki]&lt;br /&gt;
&lt;br /&gt;
{{Walking Dead}}&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Zombie]]&lt;br /&gt;
[[Category: Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>Kerheela49</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Tomb_Raider:_Chronicles&amp;diff=1047408</id>
		<title>Tomb Raider: Chronicles</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Tomb_Raider:_Chronicles&amp;diff=1047408"/>
		<updated>2016-09-01T15:40:16Z</updated>

		<summary type="html">&lt;p&gt;Kerheela49: Created page for Chronicles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Tomb Raider: Chronicles&lt;br /&gt;
|picture = Tomb Raider Chronicles pc box.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= Tomb Raider&lt;br /&gt;
|date= 2000&lt;br /&gt;
|developer= CORE Design&lt;br /&gt;
|platforms=Playstation&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher= EIDOS&lt;br /&gt;
|genre=Action-adventure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Tomb Raider: Chronicles''''' is the fifth entry in the Tomb Raider series. Despite Lara apparently being killed at the end of The Last Revelation (even though she shows up alive in the next game), this game focuses on various other adventures she was in. &lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The last in the series to feature the [[Browning Hi-Power]] pistols as Lara's main weapons, replaced by the [[Heckler &amp;amp; Koch USP Match]] in future titles. The model used for the pistols is the same one from previous Tomb Raider games.&lt;br /&gt;
[[Image:BrowningHiPowerNickel.jpg|thumb|none|300px|Nickel plated FN Browning Hi-Power  - 9x19mm]]&lt;br /&gt;
[[File:TR2&amp;amp;3 pistols.jpg|thumb|none|350px|In-game model of one of the Hi-Powers. Note the black slides, which differ from the all-nickel models used in the game's artwork.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark VII==&lt;br /&gt;
Returning from the third game is the [[Desert Eagle Mark VII]] which functions identically to [[Tomb Raider III]] and is found in the Russian levels. However in this game, the 'lasersight' (a.k.a: scope) can be attached which allows Lara to take out some Russian snipers who cannot be targeted with normal weapons.&lt;br /&gt;
[[image:DesertEagleMarkVIInickel.jpg|thumb|none|300px|IMI Desert Eagle Mark VII with nickel finish - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark I==&lt;br /&gt;
Pierre returns along with Larson, carrying the Magnums he uses in the first game and he seems to be constantly waving them in Lara's face when they interact in cutscenes, never actually firing it. Sadly, Lara can never get her hands on them in this game.&lt;br /&gt;
[[Image:MagResDE.357MarkI.jpg|thumb|none|350px|IMI Desert Eagle Mark I - .357 Magnum]]&lt;br /&gt;
[[File:Desert_Eagles_from_Tomb_Raider.jpg|thumb|none|400px|The in-game model. Note the 'N' likely standing for Natla in relation to Natla Technologies]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Webley No. 5 &amp;quot;Express&amp;quot; Revolver==&lt;br /&gt;
The [[Webley No.5|Webley No.5 'Express']] is found very early on in the Rome levels, and like the previous game, can be equipped with the 'lasersight'. Larson also appears to carry a slightly enlarged revolver, instead of the pistol he used in the first game.&lt;br /&gt;
[[Image:0bd1cce5c59b8d2ac79a613bc71209e2.jpg|thumb|none|300px|Nickle-plated Webley No.5 with Adams type ejector.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
Whilst Lara's Uzis carry the same in-game model of the [[Mac-10]]s over from previous games, the menu icon for the Uzis from The Last Revelation is the re-used [[IMI Micro Uzi]], and like The Last Revelation, they function just the same as [[Tomb Raider III]]s. &lt;br /&gt;
[[Image:MicroUziPistol.jpg|thumb|none|350px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
Being the same model from previous games, the in-game model of Lara's [[IMI Micro Uzi]] is still a [[MAC-10]] It seems they never bothered to update it when making this game.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|300px|none|Ingram MAC-10 - 9x19mm]]‎&lt;br /&gt;
[[File:TR1&amp;amp;2 MAC-10s.jpg|thumb|none|400px|The in-game model]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD6==&lt;br /&gt;
Similar to the [[Heckler &amp;amp; Koch MP5SD6]] from [[Tomb Raider III]], the last set of levels set in the VCI (Von Croy Industries) has Lara only armed with the 'HK Gun'. This gun has three firing methods: Rapid mode, Burst mode, and Sniper mode. The gun features a sight, which this time actually places a dot over the intended target like an actual lasersight, unlike the actual 'lasersight' attachment. &lt;br /&gt;
[[image:H&amp;amp;KMP5SD6.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD6 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Shotgun==&lt;br /&gt;
The ambiguous pistol gripped pump-action shotgun from The Last Revelation is featured in this game, functioning exactly the same way and also being able to accept two forms of ammunition: Normal shotgun shells which are red and 'Wideshot' shotgun shells which are blue.&lt;br /&gt;
[[File:MossbergMarGrip.jpg|thumb|none|450px|Mossberg 500 Marine Cruiser - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Grappling gun==&lt;br /&gt;
Lara can use some sort of grappling gun in the VCI levels.&lt;br /&gt;
&lt;br /&gt;
{{Tomb Raider Series}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Kerheela49</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Tomb_Raider:_The_Last_Revelation&amp;diff=1047407</id>
		<title>Tomb Raider: The Last Revelation</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Tomb_Raider:_The_Last_Revelation&amp;diff=1047407"/>
		<updated>2016-09-01T15:38:23Z</updated>

		<summary type="html">&lt;p&gt;Kerheela49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Tomb Raider: The Last Revelation&lt;br /&gt;
|picture = Tomb Raider The Last Revelation pc box.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= Tomb Raider&lt;br /&gt;
|date= 1999&lt;br /&gt;
|developer= CORE Design&lt;br /&gt;
|platforms=Playstation&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher= EIDOS&lt;br /&gt;
|genre=Action-adventure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Tomb Raider: The Last Revelation''''' is the fourth entry in the Tomb Raider series.&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The traditional pair of nickel plated [[Browning Hi-Power]] pistols serve as Lara's main weapons once again, with unlimited ammo like in the previous games. The model used for the pistols is the same one from Tomb Raider II and III. Lara is also seen using them occassionally in FMV cutscenes.&lt;br /&gt;
[[Image:BrowningHiPowerNickel.jpg|thumb|none|300px|Nickel plated FN Browning Hi-Power  - 9x19mm]]&lt;br /&gt;
[[File:TR2&amp;amp;3 pistols.jpg|thumb|none|350px|In-game model of one of the Hi-Powers. Note the black slides, which differ from the all-nickel models used in the game's artwork.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark VII==&lt;br /&gt;
Lara's dual Hi-Power's erroneously turn into dual [[Desert Eagle Mark VII]]s in some FMV cutscenes, despite the fact that the Desert Eagle is never featured in the game. Lara also appears to be holding a Desert Eagle on the game's boxart. &lt;br /&gt;
[[image:DesertEagleMarkVIInickel.jpg|thumb|none|300px|IMI Desert Eagle Mark VII with nickel finish - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Webley No. 5 &amp;quot;Express&amp;quot; Revolver==&lt;br /&gt;
What appears to be a [[Webley No.5|Webley No.5 'Express']] is the first introduction of a revolver in the Tomb Raider series. It is a powerful weapon capable of taking down most enemies with little effort. The gun requires ammunition, but never needs to be reloaded, thus the guns identity cannot be established on its reloading mechanism, as Lara can simply fire the weapon until all her ammo is depleted. Perhaps in another oversight, Lara never needs to pull the hammer back, implying it is a double-action revolver. On account of Lara's apparent fondness for a patriotic touch, and based on the gun's appearance, the revolver is likely an old-school Webley. A 'lasersight' can be equipped for the gun, though the game's lasersight functions as a scope instead. &lt;br /&gt;
[[Image:0bd1cce5c59b8d2ac79a613bc71209e2.jpg|thumb|none|300px|Nickle-plated Webley No.5 with Adams type ejector.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
Whilst Lara's Uzis carry the same in-game model of the [[Mac-10]]s over from previous games, the menu icon for the Uzis has now been changed to the [[IMI Micro Uzi]] though they function just the same as [[Tomb Raider III]]s. The desert warriors Lara encounters are armed with an Uzi for ranged combat, but will put it away and opt to use their swords if Lara gets too close to them.&lt;br /&gt;
[[Image:MicroUziPistol.jpg|thumb|none|350px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
Being the same model from previous games, the in-game model of Lara's [[IMI Micro Uzi]] is still a [[MAC-10]]&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|300px|none|Ingram MAC-10 - 9x19mm]]‎&lt;br /&gt;
[[File:TR1&amp;amp;2 MAC-10s.jpg|thumb|none|400px|The in-game model]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Shotgun==&lt;br /&gt;
Another ambiguous pistol gripped pump-action shotgun is featured in this game, being composed mostly of metal framework. It seems to not be based on any particular pump-action shotgun, but differs from previous game shotguns in that in can accept two forms of ammunition: Normal shotgun shells which are red and 'Wideshot' shotgun shells which are blue.&lt;br /&gt;
[[File:MossbergMarGrip.jpg|thumb|none|450px|Mossberg 500 Marine Cruiser - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Fictional grenade launcher==&lt;br /&gt;
A similar looking grenade launcher to the one found in [[Tomb Raider III]] can be found in this game. Like the shotgun, this weapon can take multiple forms of ammunition, namely: Normal ammo, Super ammo (it explodes into clusters instead of one blast like the normal ammo) and Flash ammo.&lt;br /&gt;
&lt;br /&gt;
==Crossbow==&lt;br /&gt;
Lara can find a crossbow which, like some of the firearms, can fire different types of ammunition. These crossbow bolt types are: Normal, Poison and Explosive. Like the revolver, a 'lasersight' can be attached so that Lara can aim precisely from a distance. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tomb Raider Series}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Kerheela49</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Tomb_Raider:_The_Last_Revelation&amp;diff=1047406</id>
		<title>Tomb Raider: The Last Revelation</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Tomb_Raider:_The_Last_Revelation&amp;diff=1047406"/>
		<updated>2016-09-01T15:18:16Z</updated>

		<summary type="html">&lt;p&gt;Kerheela49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Tomb Raider: The Last Revelation&lt;br /&gt;
|picture = Tomb Raider The Last Revelation pc box.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= Tomb Raider&lt;br /&gt;
|date= 1999&lt;br /&gt;
|developer= CORE Design&lt;br /&gt;
|platforms=Playstation&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher= EIDOS&lt;br /&gt;
|genre=Action-adventure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Tomb Raider: The Last Revelation''''' is the fourth entry in the Tomb Raider series.&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The traditional pair of nickel plated [[Browning Hi-Power]] pistols serve as Lara's main weapons once again, with unlimited ammo like in the previous games. The model used for the pistols is the same one from Tomb Raider II and III. Lara is also seen using them occassionally in FMV cutscenes.&lt;br /&gt;
[[Image:BrowningHiPowerNickel.jpg|thumb|none|300px|Nickel plated FN Browning Hi-Power  - 9x19mm]]&lt;br /&gt;
[[Image:TR1 Hi-Powers.jpg|thumb|none|400px|The in-game models. Note the distinctive slide design and slide release of the Browning Hi-Power.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark VII==&lt;br /&gt;
Lara's dual Hi-Power's erroneously turn into dual [[Desert Eagle Mark VII]]s in some FMV cutscenes, despite the fact that the Desert Eagle is never featured in the game. Lara also appears to be holding a Desert Eagle on the game's boxart. &lt;br /&gt;
[[image:DesertEagleMarkVIInickel.jpg|thumb|none|300px|IMI Desert Eagle Mark VII with nickel finish - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Webley No. 5 &amp;quot;Express&amp;quot; Revolver==&lt;br /&gt;
What appears to be a [[Webley No.5|Webley No.5 'Express']] is the first introduction of a revolver in the Tomb Raider series. It is a powerful weapon capable of taking down most enemies with little effort. The gun requires ammunition, but never needs to be reloaded, thus the guns identity cannot be established on its reloading mechanism, as Lara can simply fire the weapon until all her ammo is depleted. Perhaps in another oversight, Lara never needs to pull the hammer back, implying it is a double-action revolver. On account of Lara's apparent fondness for a patriotic touch, and based on the gun's appearance, the revolver is likely an old-school Webley. A 'lasersight' can be equipped for the gun, though the game's lasersight functions as a scope instead. &lt;br /&gt;
[[Image:0bd1cce5c59b8d2ac79a613bc71209e2.jpg|thumb|none|300px|Nickle-plated Webley No.5 with Adams type ejector.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
Whilst Lara's Uzis carry the same in-game model of the [[Mac-10]]s over from previous games, the menu icon for the Uzis has now been changed to the [[IMI Micro Uzi]] though they function just the same as [[Tomb Raider III]]s. The desert warriors Lara encounters are armed with an Uzi for ranged combat, but will put it away and opt to use their swords if Lara gets too close to them.&lt;br /&gt;
[[Image:MicroUziPistol.jpg|thumb|none|350px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
Being the same model from previous games, the in-game model of Lara's [[IMI Micro Uzi]] is still a [[MAC-10]]&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|300px|none|Ingram MAC-10 - 9x19mm]]‎&lt;br /&gt;
[[File:TR1&amp;amp;2 MAC-10s.jpg|thumb|none|400px|The in-game model]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Shotgun==&lt;br /&gt;
Another ambiguous pistol gripped pump-action shotgun is featured in this game, being composed mostly of metal framework. It seems to not be based on any particular pump-action shotgun, but differs from previous game shotguns in that in can accept two forms of ammunition: Normal shotgun shells which are red and 'Wideshot' shotgun shells which are blue.&lt;br /&gt;
[[File:MossbergMarGrip.jpg|thumb|none|450px|Mossberg 500 Marine Cruiser - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Fictional grenade launcher==&lt;br /&gt;
A similar looking grenade launcher to the one found in [[Tomb Raider III]] can be found in this game. Like the shotgun, this weapon can take multiple forms of ammunition, namely: Normal ammo, Super ammo (it explodes into clusters instead of one blast like the normal ammo) and Flash ammo.&lt;br /&gt;
&lt;br /&gt;
==Crossbow==&lt;br /&gt;
Lara can find a crossbow which, like some of the firearms, can fire different types of ammunition. These crossbow bolt types are: Normal, Poison and Explosive. Like the revolver, a 'lasersight' can be attached so that Lara can aim precisely from a distance. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tomb Raider Series}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Kerheela49</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Tomb_Raider:_The_Last_Revelation&amp;diff=1047405</id>
		<title>Tomb Raider: The Last Revelation</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Tomb_Raider:_The_Last_Revelation&amp;diff=1047405"/>
		<updated>2016-09-01T15:16:47Z</updated>

		<summary type="html">&lt;p&gt;Kerheela49: Created page for The Last Revelation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Tomb Raider&lt;br /&gt;
|picture = Tomb Raider The Last Revelation pc box.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= Tomb Raider&lt;br /&gt;
|date= 1999&lt;br /&gt;
|developer= CORE Design&lt;br /&gt;
|platforms=Playstation&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher= EIDOS&lt;br /&gt;
|genre=Action-adventure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Tomb Raider: The Last Revelation''''' is the fourth entry in the Tomb Raider series.&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The traditional pair of nickel plated [[Browning Hi-Power]] pistols serve as Lara's main weapons once again, with unlimited ammo like in the previous games. The model used for the pistols is the same one from Tomb Raider II and III. Lara is also seen using them occassionally in FMV cutscenes.&lt;br /&gt;
[[Image:BrowningHiPowerNickel.jpg|thumb|none|300px|Nickel plated FN Browning Hi-Power  - 9x19mm]]&lt;br /&gt;
[[Image:TR1 Hi-Powers.jpg|thumb|none|400px|The in-game models. Note the distinctive slide design and slide release of the Browning Hi-Power.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark VII==&lt;br /&gt;
Lara's dual Hi-Power's erroneously turn into dual [[Desert Eagle Mark VII]]s in some FMV cutscenes, despite the fact that the Desert Eagle is never featured in the game. Lara also appears to be holding a Desert Eagle on the game's boxart. &lt;br /&gt;
[[image:DesertEagleMarkVIInickel.jpg|thumb|none|300px|IMI Desert Eagle Mark VII with nickel finish - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Webley No. 5 &amp;quot;Express&amp;quot; Revolver==&lt;br /&gt;
What appears to be a [[Webley No.5|Webley No.5 'Express']] is the first introduction of a revolver in the Tomb Raider series. It is a powerful weapon capable of taking down most enemies with little effort. The gun requires ammunition, but never needs to be reloaded, thus the guns identity cannot be established on its reloading mechanism, as Lara can simply fire the weapon until all her ammo is depleted. Perhaps in another oversight, Lara never needs to pull the hammer back, implying it is a double-action revolver. On account of Lara's apparent fondness for a patriotic touch, and based on the gun's appearance, the revolver is likely an old-school Webley. A 'lasersight' can be equipped for the gun, though the game's lasersight functions as a scope instead. &lt;br /&gt;
[[Image:0bd1cce5c59b8d2ac79a613bc71209e2.jpg|thumb|none|300px|Nickle-plated Webley No.5 with Adams type ejector.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
Whilst Lara's Uzis carry the same in-game model of the [[Mac-10]]s over from previous games, the menu icon for the Uzis has now been changed to the [[IMI Micro Uzi]] though they function just the same as [[Tomb Raider III]]s. The desert warriors Lara encounters are armed with an Uzi for ranged combat, but will put it away and opt to use their swords if Lara gets too close to them.&lt;br /&gt;
[[Image:MicroUziPistol.jpg|thumb|none|350px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
Being the same model from previous games, the in-game model of Lara's [[IMI Micro Uzi]] is still a [[MAC-10]]&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|300px|none|Ingram MAC-10 - 9x19mm]]‎&lt;br /&gt;
[[File:TR1&amp;amp;2 MAC-10s.jpg|thumb|none|400px|The in-game model]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Shotgun==&lt;br /&gt;
Another ambiguous pistol gripped pump-action shotgun is featured in this game, being composed mostly of metal framework. It seems to not be based on any particular pump-action shotgun, but differs from previous game shotguns in that in can accept two forms of ammunition: Normal shotgun shells which are red and 'Wideshot' shotgun shells which are blue.&lt;br /&gt;
[[File:MossbergMarGrip.jpg|thumb|none|450px|Mossberg 500 Marine Cruiser - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Fictional grenade launcher==&lt;br /&gt;
A similar looking grenade launcher to the one found in [[Tomb Raider III]] can be found in this game. Like the shotgun, this weapon can take multiple forms of ammunition, namely: Normal ammo, Super ammo (it explodes into clusters instead of one blast like the normal ammo) and Flash ammo.&lt;br /&gt;
&lt;br /&gt;
==Crossbow==&lt;br /&gt;
Lara can find a crossbow which, like some of the firearms, can fire different types of ammunition. These crossbow bolt types are: Normal, Poison and Explosive. Like the revolver, a 'lasersight' can be attached so that Lara can aim precisely from a distance. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tomb Raider Series}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Kerheela49</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_2&amp;diff=1046299</id>
		<title>Resident Evil 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_2&amp;diff=1046299"/>
		<updated>2016-08-27T23:02:11Z</updated>

		<summary type="html">&lt;p&gt;Kerheela49: /* Remington 870 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The sequel to 1996's ''Resident Evil'', ''Resident Evil 2'' features a dramatic change of pace from its predecessor, moving the action from a remote mansion in the wilderness to the heart of zombie-infested Raccoon City. &lt;br /&gt;
&lt;br /&gt;
Like the first game, there are two primary protagonists, but unlike ''Resident Evil'', the order in which you play each character changes certain events in the story (such as when specific weapons are found, or what kills certain characters). The player is given control of Claire Redfield, younger sister of the previous game's protagonist, Chris, and Leon Scott Kennedy, a rookie police officer. The game also marks the first appearances of Ada Wong, who would return as a major character in ''Resident Evil 4'' and ''Resident Evil 6'', and Sherry Birkin, who was one of the main protagonists of ''Resident Evil 6''. The game is also notable for being the only one in the main series not to feature ''any'' living members of either STARS team from the previous game.&lt;br /&gt;
&lt;br /&gt;
''Resident Evil 2'' also introduces a host of new mechanics not present in the first game, including the ability to modify firearms and fire-selector switches for several weapons. It also features automatic weapons available without first beating the game, and overall has more firearms depicted than the previous title.&lt;br /&gt;
&lt;br /&gt;
Please note that, after the game has been completed once, the player unlocks &amp;quot;Arrange Mode,&amp;quot; which changes the placement of several items and weapons across the game. All weapon locations are stated only when Arrange Mode is disabled, as the locations are otherwise completely randomized.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the videogame ''Resident Evil 2'':'''&lt;br /&gt;
[[Image:Resident Evil 2.jpg|right|thumb|300px|''Resident Evil 2'' (1998)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch VP70M ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP70M]] is Leon's primary weapon. It's also in Hunk's inventory in his bonus game. As with the real world handgun, Leon must locate the pistol's stock before burst fire is unlocked; he acquires this inside the RPD building about a quarter of the way through his scenario.&lt;br /&gt;
&lt;br /&gt;
This is the very first upgradable weapon in the series, as well as the first to support 3-round burst fire. The damage from each shot remains the same, but the 3-round burst will always knock a zombie down.&lt;br /&gt;
&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|500px|Heckler &amp;amp; Koch VP70M with attached stock - 9x19mm]]&lt;br /&gt;
[[Image:RE2 VP70.jpg|thumb|none|500px|H&amp;amp;K VP70 as seen in RE2.]]&lt;br /&gt;
[[Image:RE2 VP70 Stock.jpg|thumb|none|500px|H&amp;amp;K VP70 upgraded with the stock.]]&lt;br /&gt;
[[Image:Wesker's Report (frame 21788).jpg|thumb|none|600px|Leon aims his VP70 at approaching zombies.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] is Claire's primary weapon. Claire finds it in a police car glove compartment during the intro FMV. The pistol is also used by Ada Wong during the mini mission where the player controls her. Ada's Browning HP is held slightly at an angle and is fired faster than Claire's HP Pistol. Annette and William Birkin are also seen using the weapon during the FMV cutscenes.&lt;br /&gt;
&lt;br /&gt;
Interestingly, the in-game description specifically states it's actually an FN Hi-Power, which is the exact same gun, with an FN trademark.&lt;br /&gt;
&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|350px|Browning Hi-Power Mark III - 9x19mm]]&lt;br /&gt;
[[Image:RE2 HP.jpg|thumb|none|450px|Browning Hi-Power as seen in RE2.]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17649).jpg|thumb|none|600px|Maybe if you'd had your finger off the trigger, those U.S.S. dudes wouldn't have shot you when the thermos hit the floor. They still might have, but you never know.]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17697).jpg|thumb|none|600px|William Birkin continues to point the Hi-Power around.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle Mark XIX ==&lt;br /&gt;
&lt;br /&gt;
Leon finds a nickel-plated [[Desert Eagle Mark XIX]] with custom wooden grips (with an imbedded gold S.T.A.R.S. emblem) in a guard shack next to a dead guard in Scenario &amp;quot;A&amp;quot; or in the S.T.A.R.S. weapon safe in Scenario &amp;quot;B&amp;quot;. Later, Leon can find parts in the Underground Facility to enhance the already extremely powerful weapon. The upgrades give the gun a blued slide and (matching) 10&amp;quot; barrel. However, the increase in firepower significantly increases the recoil and slows down Leon when firing it. &lt;br /&gt;
&lt;br /&gt;
The weapon is chambered in .50 AE rounds, technically making it the most powerful handgun in the series until the [[Smith &amp;amp; Wesson Model 500]] appeared six years later in ''[[Resident Evil 4]]''. In game, the weapon holds 8 rounds, despite the fact its real life model can only hold 7. This would only be possible in real life if a round is already chambered before inserting a full magazine (7+1); given how most players opt to reload by using the inventory menu, it's likely Leon locks the slide back on an empty chamber and manually loads in the eighth cartridge. The gun is extremely powerful, but extra ammo is scarce, so it's best reserved for boss fights.&lt;br /&gt;
&lt;br /&gt;
R.P.D. Police Chief Bryan Irons pulls a blued Desert Eagle on Claire twice in the game: when they first meet, and shortly before Claire enters the sewers. Depending on which scenario is being played, he is killed by either William Birkin or a G-Creature halfway through the game, never having fired it. HUNK also carries the original non-upgraded version of the weapon in his bonus game.&lt;br /&gt;
&lt;br /&gt;
As an interesting side note, this Desert Eagle has become a series staple, appearing in the hands of U.S.S. and ECHO SIX operators in ''Operation Raccoon City'' (which takes place concurrent to this and ''Resident Evil 3''), apparently as standard BSAA issue in ''Resident Evil 5'' and ''Resident Evil Revelations;'' Leon gets his hands on one again in ''Resident Evil 6.'' In all iterations after this, the Desert Eagle is called the Lightning Hawk. &lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:tm-gbb-bio2desv.jpg|thumb|400px|none|Airsoft version of the Desert Eagle as seen in RE2]]&lt;br /&gt;
[[Image:RE2 DE10in.jpg|thumb|400px|none|Airsoft version of the upgraded Desert Eagle with a 10&amp;quot; barrel as seen in RE2]]&lt;br /&gt;
[[Image:MagnumC._Magnum.gif‎|thumb|400px|none|The Desert Eagle as seen in RE2.]]&lt;br /&gt;
[[Image:RE2 Upgraded DE.jpg|thumb|400px|none|Upgraded Desert Eagle as seen in RE2.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Single Action Army ==&lt;br /&gt;
&lt;br /&gt;
Claire receives a [[Single Action Army|Colt Single Action Army]] when she unlocks her second outfit. It is chambered in the standard 9mm pistol rounds which is odd for a revolver of this type as it was commonly loaded with .45 Long Colt Ammunition. Claire fires the SAA from the hip, it has a fast rate of fire do to her fanning the hammer and reloads extremely quickly; which is unusual for the weapon as each shell had to be hand ejected one by one with the ejector rod, instead the weapon acts more like a modern revolver with a swing-out cylinder. Ada carries one in the minigame &amp;quot;Extreme Battle&amp;quot; which was added to most later ports of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|380px|Colt Single Action Army - .45 Long Colt]]&lt;br /&gt;
[[Image:RE2 SAA.jpg|thumb|none|400px|Colt Single Action Army as seen in RE2.]]‎&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
In the unlockable bonus game &amp;quot;Extreme Battle&amp;quot;, special character Chris Redfield's sidearm is a [[Beretta 92FS Inox]] with wood grip panels just like in [[Resident Evil (1996)|Resident Evil: Director's Cut]]. Overall, the handgun plays somewhere between Leon's VP-70M and Claire's Browning Hi Power, but has the added ability to score critical headshots, similar to the Desert Eagle, though these are granted randomly. Holds 15 rounds and for some bizarre reason the weapon's EXAMINE description cuts off in mid sentence.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS Inox - 9x19mm]]&lt;br /&gt;
[[Image:RE2 Beretta 92FS Inox.jpg|thumb|none|200px|Beretta 92FS Inox as seen in RE2.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
A Raccoon City police officer use a [[Heckler &amp;amp; Koch MP5A3]] submachine guns on the roof of R.P.D. Headquarters and accidentally shoots down a police helicopter when attacked by zombies in one of the FMV cutscenes. The U.S.S. Squad also use MP5A3 submachine guns during FMV cutscene encounter with William Birkin. The weapon is not usable during game play. On a side note, the weapons do not appear to have been modeled with an ejection port.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17207).jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17806).jpg|thumb|none|600px|No ejection port.]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17985).jpg|thumb|none|600px|Great shot of the barrel]]&lt;br /&gt;
&lt;br /&gt;
== Ingram MAC-11 ==&lt;br /&gt;
&lt;br /&gt;
The [[MAC-10#Mac-11|MAC-11]] is first available to the player when they reach the police armory. Both Claire or Leon can take the weapon, but if the weapon is taken by one character in Scenario &amp;quot;A&amp;quot; the other character will not be able to get the weapon in Scenario &amp;quot;B&amp;quot; until very late in the game. &lt;br /&gt;
&lt;br /&gt;
Unlike the other firearms, ammunition is represented in percentage form, with 1% equal to 5 bullets fired. In the &amp;quot;A&amp;quot; Scenario, there is no extra ammo, making it useless after a point (similar to the Calico M110P in ''[[Resident Evil: Code Veronica]]''). While in the &amp;quot;B&amp;quot; Scenario, it's possible to acquire a spare magazine.&lt;br /&gt;
&lt;br /&gt;
The in-game description says the caliber is .380, signifying that it is in fact a MAC-11. It also features a rather large Barrel Extension. In game, the weapon appears much larger than its real life counterpart, roughly about the same size as a small assault rifle. The player also grips the barrel of the gun, an act that would likely get them burned in the real life.&lt;br /&gt;
&lt;br /&gt;
[[Image:US Ingram M10 9x19mm submachine gun by Military Armament Corp with barrel extension.jpg|thumb|450px|none|MAC-10 with similar barrel extension.]]&lt;br /&gt;
[[Image:Smg.jpg|thumb|none|450px|MAC-11 as seen in RE2.]]‎&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
Leon first acquires a [[Remington 870]] from the Gunshop from the recently deceased owner, Robert Kendo, only when playing his A scenario. It has a TacStar pistol grip and the barrel has been sawn-off with what's left of a raised vented sight rib on the rest of the barrel. Kendo gets a shot off before the player picks up the weapon giving it 4 rounds, but has a maximum of 5 (Implying it holds 4+1 in the chamber). A second 870 can be found in the S.T.A.R.S. Office in Scenario A and one can be found on the front desk of the Police Station main hall in Scenario B. An upgrade kit is available later in the game which converts it to a [[Remington 1100]], however this would have been impossible in real life as the two models are based on completely different operating systems. Interestingly, when examined, the game specifically states that the gun is a &amp;quot;Remington M1100-p&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hunk carries this weapon as well in his bonus game.&lt;br /&gt;
[[Image:Shorty870.jpg|thumb|none|500px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[Image:RE2 870.jpg|thumb|none|500px|Remington 870 as seen in RE2.]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 1100 ==&lt;br /&gt;
The [[Remington Model 1100]] can only be obtained by upgrading the Remington 870P using an upgrade kit found later in the game, however this would have been impossible in real life as the two models are based on completely different operating systems. (The Remington 870 is a pump action shotgun while the 1100 is self loading)&lt;br /&gt;
&lt;br /&gt;
The upgrade kit consists of a full stock, longer barrel, extended tube magazine that adds 2 more rounds, a self loading action (though the time between shots is almost the same, due to Leon being blown back a step from the recoil), and the power is upgraded to the point where it can blow away the upper torso of zombies, rather than just the head.&lt;br /&gt;
[[Image:Remington1100Tactical.jpg|thumb|none|550px|Remington Model 1100 Tactical - 12 gauge]]&lt;br /&gt;
[[Image:RE2 1100.jpg‎|thumb|none|550px|Remington Model 1100 as seen in RE2.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
== M79 grenade launcher ==&lt;br /&gt;
Claire obtains a [[M79 grenade launcher]] in the S.T.A.R.S. office. The stock is replaced with a wooden pistol grip. The weapon fires an array of fictional rounds, from Cluster Bomb Burst Rounds, Sulfuric Acid Rounds and Napalm Flame Rounds. &lt;br /&gt;
[[Image:M79 PistolGrip.jpg|thumb|none|400px|M79 grenade launcher Pistol Grip - 40x46mm]]&lt;br /&gt;
[[Image:RE2 M79.jpg‎|thumb|none|400px|M79 as seen in RE2.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
Either Leon or Claire use a [[FIM-92A Stinger]] to dispatch the T-103 in their 'B' scenarios. The weapon lacks its IFF box antenna and erroneously functions like a conventional rocket launcher; the FIM-92A is designed for use against aerial targets, not ground targets and cannot fire without a lock-on. That and using in such close quarters is extremely dangerous on account of the backblast.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|500px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:Re2rocketlauncher lg.jpg|thumb|none|450px|FIM-92A Stinger as seen in RE2.]]‎&lt;br /&gt;
[[Image:Wesker's Report (frame 30261).jpg|thumb|600px|none|Game Over.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Minigun ==&lt;br /&gt;
A three-barreled [[minigun]] (known simply as the Gatling Gun) is a secret weapon with unlimited ammo that can only be acquired if the player Completes the Scenario B game in under 2 1/2 hours without saving and gets a grade of A or B.&lt;br /&gt;
[[Image:Chaingun2.jpg‎ |thumb|none|400px|Minigun as seen in RE2.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
== Flame Thrower ==&lt;br /&gt;
Available only for Leon, is a portable chemical flamethrower found in the Underground Research Facility, is used primarily on the Ivy Creatures. The flamethrower in-game is based on the [[(Aliens) - M240 Flamethrower|M240]] flamethrower used in ''[[Aliens]]'' (sans M16 carry handle).&lt;br /&gt;
[[Image:M240Flamethrower.jpg‎ |thumb|none|400px|M240 Flamethrower prop from the movie ''[[Aliens]]''.]]&lt;br /&gt;
[[Image:RE2 Flamethrower.jpg|thumb|none|400px|The Flamethrower as seen in RE2.]]&lt;br /&gt;
&lt;br /&gt;
== Spark Shot ==&lt;br /&gt;
Only Claire obtains this weapon. The Spark Shot seems to be a short range stun gun with a higher voltage over normal stun guns. &lt;br /&gt;
&lt;br /&gt;
[[Image:Spark_Shot.gif|thumb|none|400px|Spark Shot]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Resident Evil Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Shinji Mikami]]&lt;/div&gt;</summary>
		<author><name>Kerheela49</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Silent_Hill:_Downpour&amp;diff=1045930</id>
		<title>Silent Hill: Downpour</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Silent_Hill:_Downpour&amp;diff=1045930"/>
		<updated>2016-08-25T18:08:56Z</updated>

		<summary type="html">&lt;p&gt;Kerheela49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:SHD19.jpg|thumb|right|300px|''Silent Hill - Downpour'' (2012)]]&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Main Guns=&lt;br /&gt;
&lt;br /&gt;
==Colt Defender==&lt;br /&gt;
The &amp;quot;Colt&amp;quot; as called in-game appears to be based off the [[M1911_pistol_series#Colt_Defender|Colt Defender]] although it is slightly larger. It is a common firearm used by Murphy Pendleton and Anne Cunningham. The standard version comes with a gray finish and a bonus version with a gold finish can be obtained by finishing a side quest. &lt;br /&gt;
[[Image:ColtDefenderM1911.jpg|thumb|350px|none|Colt Defender (compact M1911) - .45 ACP]]&lt;br /&gt;
[[Image:ColtDownpour.jpg|thumb|none|600px|&amp;quot;Colt&amp;quot;]]&lt;br /&gt;
[[Image:SHD0.jpg|thumb|none|600px|Anne Cunningham aims at Murphy Pendleton.]]&lt;br /&gt;
[[Image:SHD1.jpg|thumb|none|600px|Good view of the pistol.]]&lt;br /&gt;
[[Image:SHD2.jpg|thumb|none|600px|Promotional image. Note how Colt Series 60 and a serial number is on the slide and frame.]]&lt;br /&gt;
[[Image:SHD5.jpg|thumb|none|600px|Same moment from the final game. Note how the inscriptions from the previous picture have been removed.]]&lt;br /&gt;
[[Image:SHD3.jpg|thumb|none|600px|Anne puts Colt to Murphy's head.]]&lt;br /&gt;
[[Image:SHD4.jpg|thumb|none|600px|Anne aims at Murphy from a distance.]]&lt;br /&gt;
[[Image:SHD6.jpg|thumb|none|600px|Anne Cunningham threatens to kill Murphy Pendleton.]]&lt;br /&gt;
[[Image:SHD7.jpg|thumb|none|600px|Golden variant.]]&lt;br /&gt;
[[Image:SHD8.jpg|thumb|none|600px|Golden variant.]]&lt;br /&gt;
[[Image:SHD9.jpg|thumb|none|600px|Standart variant.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
[[Ithaca 37]] is used by Murphy Pendleton (player) and police.&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|400px|none|Ithaca Model 37 riot version - 12 gauge]]&lt;br /&gt;
[[Image:SHD10.jpg|thumb|none|600px|A policeman overseeing Murphy's prison transfer holds the Ithaca 37.]]&lt;br /&gt;
[[Image:SHD11.jpg|thumb|none|600px|Murphy finds the Ithaca 37.]]&lt;br /&gt;
[[Image:SHD12.jpg|thumb|none|600px|Ithaca 37 and Colt.]]&lt;br /&gt;
[[Image:SHD13.jpg|thumb|none|600px|Good view of the Ithaca 37.]]&lt;br /&gt;
[[Image:SHD14.jpg|thumb|none|600px|Good view of the muzzle.]]&lt;br /&gt;
&lt;br /&gt;
=Pre-Order Code Guns=&lt;br /&gt;
&lt;br /&gt;
One thing to note is that the pre-order codes work with all versions of the game, and as these can all be found on various websites, anyone with the game can access these pre-order code guns.&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The first appearance of the [[Desert Eagle]] in the Silent Hill series, it is erroneously referred to ingame as a &amp;quot;.45 Pistol&amp;quot; and is only available from certain ingame green lockers if a pre-order code is entered. Like the M1911 in this game, it too has a 7 round capacity and (erroneously) uses the same ammunition despite doing slightly more damage.&lt;br /&gt;
[[Image:MKIRight.jpg|thumb|none|390px|Magnum Research Desert Eagle MK I - .357 Magnum.]]&lt;br /&gt;
[[Image:SHD17.jpg|thumb|none|600px|Desert Eagle]]&lt;br /&gt;
&lt;br /&gt;
==Spencer Model 1860 Carbine==&lt;br /&gt;
The rifle closely resembles the [[Spencer 1860 Carbine|Spencer Model 1860 Carbine]] and it is the most powerful gun in the game. It holds 10 rounds, but ammunition for it only spawns once the code for the rifle has been entered.&lt;br /&gt;
[[Image:Spencer 1860 Carbine.jpg|thumb|none|400px|Spencer 1860 Carbine - .56-56 RF.]]&lt;br /&gt;
[[Image:SHD18.jpg|thumb|none|600px|The rifle's in-game model.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 686==&lt;br /&gt;
What appears to be a [[Smith &amp;amp; Wesson Model 686]] is held by George Sewell in a flashback where he talks to Murphy Pendleton. It can never be used by the player. &lt;br /&gt;
[[Image:800px-SW686.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 686 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[Image:SHD15.jpg|thumb|none|600px|George Sewell holds the Model 686.]]&lt;br /&gt;
[[Image:SHD16.jpg|thumb|none|600px|George Sewell aims the Model 686.]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Silent Hill Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Silent Hill]]&lt;/div&gt;</summary>
		<author><name>Kerheela49</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=A_Bittersweet_Life&amp;diff=1045929</id>
		<title>A Bittersweet Life</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=A_Bittersweet_Life&amp;diff=1045929"/>
		<updated>2016-08-25T17:50:06Z</updated>

		<summary type="html">&lt;p&gt;Kerheela49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:ABitterSweetLife.jpg|thumb|300px|right|A Bittersweet Life (2005)  the original Korean title is ''&amp;quot;Dalkomhan insaeng&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
==Stechkin APS==&lt;br /&gt;
&lt;br /&gt;
Sun-Woo ([[Byung-hun Lee]]) uses a [[Stechkin APS]] pistol for much of the latter half of the film, stealing it from a weapons dealer who claims it is the &amp;quot;finest gun manufactured in Russia&amp;quot;. Although the Stechkin is select fire, Sun-Woo only fires it in semi-automatic. &lt;br /&gt;
&lt;br /&gt;
[[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|400px|Stechkin APS 9x18mm Makarov]]&lt;br /&gt;
[[Image:ABL-Stechkin-1.jpg|thumb|none|500px|The weapons dealer lays out a Stechkin APS.]]&lt;br /&gt;
[[Image:ABL-Stechkin-2.jpg|thumb|none|500px|The weapons dealer brandishes the Stechkin.]]&lt;br /&gt;
[[Image:ABL-Stechkin-3.jpg|thumb|none|500px|A partially disassembled Stechkin in front of Sun-Woo.]]&lt;br /&gt;
[[Image:ABL-Stechkin-4.jpg|thumb|none|500px|Sun-Woo loads the Stechkin APS.]]&lt;br /&gt;
[[Image:ABL-Stechkin-5.jpg|thumb|none|500px|Sun-Woo threatens his former boss, Mr. Kang.]]&lt;br /&gt;
[[Image:ABL-Stechkin-6.jpg|thumb|none|500px|Sun-Woo fires at Mr. Baek's thugs.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
&lt;br /&gt;
During the finale, one of the thugs working for Mr. Baek uses a [[Beretta 92FS]] pistol. &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta92F LeftSide.jpg|thumb|350px|none|Beretta 92F - 9x19mm.]]&lt;br /&gt;
[[Image:ABL-AK-1.jpg|thumb|none|500px|A thug (on the right) loads a Beretta 92FS.]]&lt;br /&gt;
[[Image:ABL-Beretta-1.jpg|thumb|none|500px|A thug fires his Beretta 92FS sideways.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 40==&lt;br /&gt;
&lt;br /&gt;
Moo-Sung is armed with a Smith &amp;amp; Wesson Centennial revolver during the finale. Another of Baek's thugs is seen loading one by spinning the cylinder and flicking his wrist to the right in order to push the cylinder back into place.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WM40.jpg|thumb|none|350px|38 Special Model 40 &amp;quot;Centennial&amp;quot; with grip safety]]&lt;br /&gt;
[[Image:ABL-revolver-1.jpg|thumb|none|500px|A thug spinning the cylinder of his Centennial.]]&lt;br /&gt;
[[Image:ABL-revolver-2.jpg|thumb|none|500px|Moo-Sung hides behind a pillar as Sun-Woo opens fire.]]&lt;br /&gt;
[[Image:ABL-revolver-3.jpg|thumb|none|500px|Moo-Sung and a thug prepare to sneak up on Sun-Woo.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 85==&lt;br /&gt;
&lt;br /&gt;
Sun-Woo's friend Min-gi is armed with what looks like a [[Taurus Model 85]] at the beginning of the film. As it is not properly in focus, it could also be a [[Smith &amp;amp; Wesson Model 36]] In the slightly altered Director's Cut, there is an extra scene not present in the theatrical version before Sun-Woo and Min-gi confront Baek's men where Min-gi is seen checking the revolver.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus85.jpg|thumb|none|350px|Taurus Model 85 - .38 special]]&lt;br /&gt;
[[Image:S%26W_36.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 36 - .38 Special - 5 shot. First pattern with flat latch cylinder release.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 629 Classic==&lt;br /&gt;
&lt;br /&gt;
The weapon dealer's brother (Eric Moon) uses a [[Smith &amp;amp; Wesson Model 629|Smith &amp;amp; Wesson Model 629 Classic]] with wooden grips at the end of the film.&lt;br /&gt;
&lt;br /&gt;
[[Image:SW629BD2.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629 Classic with wood grips - .44 Magnum]]&lt;br /&gt;
[[Image:ABL-SW629-1.jpg|thumb|none|500px|The brother retrieves a S&amp;amp;W 629 Classic, on the far left, from an arms cache. Two other revolvers are present in this shot, one might be the same prop used on several film posters featuring Sun-Woo. However, they are somewhat out of focus, making them difficult to properly identify.]]&lt;br /&gt;
[[Image:ABL-SW629-2.jpg|thumb|none|500px|The brother fires the Smith &amp;amp; Wesson Model 629 Classic.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr SPP ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr SPP]], mounted with a front grip and converted to automatic fire possibly to give the appearance of a [[Steyr TMP]], is used by the arms dealer Myung-Gu before Sun-Woo kills him, taking the gun for himself and using it for the rest of the film. Another slightly modified Steyr SPP is used by one of Baek's thugs in the finale, but he is killed by the gun dealer's brother before he can ever fire it.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrSPPPistl.jpg|thumb|none|450px|Steyr SPP with 30-round magazine - 9x19mm]]&lt;br /&gt;
[[Image:ABL-TP9-1.jpg|thumb|none|500px|The surprised accomplice fires at Sun-Woo with a modified Steyr SPP.]]&lt;br /&gt;
[[Image:ABL-TP9-2.jpg|thumb|none|500px|Sun-Woo loads his modified SPP.]]&lt;br /&gt;
[[Image:ABL-TP9-3.jpg|thumb|none|500px|Sun-Woo fires his modified SPP at a thug.]]&lt;br /&gt;
[[Image:ABL-AK-1.jpg|thumb|none|500px|A thug (on the left) loads his SPP. Note the picatinny rail from a Brügger &amp;amp; Thomet TP-9 in front of the trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56-1==&lt;br /&gt;
&lt;br /&gt;
Two thugs working for the mobster Mr. Baek use [[Norinco Type 56|Norinco Type 56-1]] rifles during the finale, firing them wildly at Sun-Woo before they are killed. &lt;br /&gt;
&lt;br /&gt;
[[Image:Type56S.jpg|thumb|none|450px|Norinco Type 56 (Imported into the U.S. as the Norinco AKS-47 or AKS-47 Sporter) - 7.62x39mm. Rather than having the underfolder pig sticker Bayonet assembly, this has the standard Bayonet lug underneath the gas block as the AKM and later variants.]]&lt;br /&gt;
[[Image:ABL-AK-2.jpg|thumb|none|500px|A thug fires a Type 56-1. Note the hooded sight that distinguishes Norinco Type 56 from other Kalashnikov variants.]]&lt;br /&gt;
[[Image:ABL-AK-3.jpg|thumb|none|500px|Another thug fires a Norinco Type 56-1.]]&lt;br /&gt;
[[Image:ABL-AK-4.jpg|thumb|none|500px|The thug realises he has run out of ammunition and reloads the empty magazine into his Norinco Type 56-1.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Korean Produced/Filmed]]&lt;br /&gt;
[[Category:Action Movie]]&lt;/div&gt;</summary>
		<author><name>Kerheela49</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_%E2%80%93_Code:_Veronica&amp;diff=1045927</id>
		<title>Resident Evil – Code: Veronica</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_%E2%80%93_Code:_Veronica&amp;diff=1045927"/>
		<updated>2016-08-25T17:09:41Z</updated>

		<summary type="html">&lt;p&gt;Kerheela49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons were used in the videogame ''Resident Evil: Code Veronica'':'''&lt;br /&gt;
[[Image:RECV.jpg|thumb|right|300px|''Resident Evil: Code Veronica'' (2000)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beretta 93R ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 93R]] is obtained during your first encounter with Steve.  When you first acquire it, it only holds 15 rounds and only fires in semi-automatic mode.  Later on, it can be upgraded to fire in 3-round bursts, as well as being given a 20-round magazine. It also receives a folding stock.&lt;br /&gt;
&lt;br /&gt;
It appears to be the standard handgun of the Rockford Island garrison, as Rodriqo carries one when Claire talks to him in the prison early in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta M93.jpg|thumb|none|300px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
&lt;br /&gt;
Steve's signature pistol(s) are a pair of ornately-engraved gold-plated [[Luger P08]]s he took from a display in the island's Palace, which activated a trap in the process. Claire saves him and he claims the Lugers, saying that he found them (even though Claire found them before he did, but due to the trap could not actually take them). &lt;br /&gt;
&lt;br /&gt;
Claire can get the Lugers from Steve by exchanging them for a pair of MAC-11s. They are called the &amp;quot;Ashford Gold Lugers&amp;quot; in-game. Steve is a playable character in the Battle Game extra, and the Gold Lugers can be used by him. They have infinite ammunition and are reasonably powerful. &lt;br /&gt;
&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:REVCX Steve and his Gold Lugers.jpg|thumb|none|500px|Steve with his Gold Lugers.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
&lt;br /&gt;
Chris Redfield's starting weapon is a [[Glock 17]]. The barrel can later be enhanced underneath the Rockfort Island training facility to fire rounds more powerfully, at which point the model is changed to that of a [[Glock 17L]]. The enchancement seems to increase the chances of getting a critical headshot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|Glock 17 (2nd Generation) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G17l.jpg|thumb|none|350px|Glock 17L (Gen 2 Pistol) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
&lt;br /&gt;
Claire is shown with a [[Browning Hi-Power]] during the intro movie.  She loses it when she is captured and it is never used in game. It's presumably the same Hi-Power she acquired in Resident Evil 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|300px|Browning Hi-Power Mark III - 9x19mm]]&lt;br /&gt;
[[Image:Image40.jpg|thumb|none|500px|Claire enters John Woo mode, and &amp;quot;drops&amp;quot; her Hi-Power]]&lt;br /&gt;
[[Image:RECVXHighPower.jpg|thumb|none|500px|Claire's Hi-Power has locked empty. Also seen in this shot is a Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle MK VII ==&lt;br /&gt;
&lt;br /&gt;
Rodrigo Juan Raval holds a [[Desert Eagle]] on Claire in the opening FMV. However, this weapon does not appear in-game. &lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagleMarkVIInickel.jpg|thumb|none|380px|IMI Desert Eagle MK VII with nickel finish - .44 Magnum]]&lt;br /&gt;
[[Image:RECVXHighPower.jpg|thumb|none|500px|Rodrigo holds his Desert Eagle on Claire in the opening FMV.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
The only way to get the [[Colt Python]] is to place the fire extinguisher in the items box at the beginning of the game.  Chris can recharge this later in the Antarctic Base, put out the fire and then get the revolver. Ammo for this weapon is extremely rare, 6 rounds in the gun and 12 rounds that are found in the later half of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Python .357.jpg|thumb|350px|none|Nickel plated Colt Python with 4&amp;quot; barrel - .357 Magnum.]]&lt;br /&gt;
&lt;br /&gt;
== Calico Model 100P ==&lt;br /&gt;
&lt;br /&gt;
The [[Calico Series of Rifles and Pistols|Calico Model 100P]] can be obtained relatively early on after the first encounter with Steve, these are taken off of a zombie that busts out of a window.  The upside is that if fires faster than the 93R, and can lock onto 2 targets at once, fired akimbo. The downside is that there is limited ammunition for it and cannot be reloaded&lt;br /&gt;
&lt;br /&gt;
[[Image:CalicoM110.jpg‎|thumb|none|400px|Calico M110 - .22 LR]]&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
&lt;br /&gt;
Claire finds a pair of [[MAC-11]]'s and gives them to Steve who uses them throughout the game. Chris has the opportunity to find a pair as well and uses them until the ammo runs out (no spare ammo). Also, in the main game playing as Steve, if the player presses the aim button then releases it then presses it again Steve will hold his weapons with his arms cross linked much like Arnold Schwarzenegger does in [[True Lies]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|250px|Ingram MAC-11 - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
Chris finds a [[SPAS-12]] in the Rockfort Island Training Facility and is used to operate lever mechanism locks at certain key points. It is a cruiser grip model (no buttstock) and holds 8 rounds of 12 gauge Buckshot.&lt;br /&gt;
&lt;br /&gt;
[[Image:FSpas12orign.jpg|thumb|480px|none|Franchi SPAS-12 with stock removed - 12 guage]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
&lt;br /&gt;
Claire finds a [[AK-47]] in the Antarctic Research Facility Weapons Storage. It fires rapidly and ammunition is represented in percent, rather than traditional numeric value, as is the standard for fully-automatic (or High Capacity) weapons in the Resident series. It does not have a stock in this game. Chris can later use the AK-47 should the player deposit it in the Item Chest before completion of Claire's 1st scenario. Chris can also find a spare magazine (50%) in the Rockfort Island Training Facility.&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|500px|none|AK-47 (Type III) - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
== Marlin MR7 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The weapon used by Alfred Ashford throughout most of Claire's game, is a Marlin's manufactured version, a custom combination of both [[Remington 700]] and [[Winchester 70]]. Claire can acquire it after Steve shoots Alfred. The weapon, according to the inventory screen, holds 7 shots but it must be taken into account that Alfred fired the weapon 2 or 3 times before he is shot. This weapon is required to trigger the next cutscene. After climbing onto a building's roof top, Claire will automatically equip it as the primary weapon to battle Nosferatu (a mutated Alexander Ashford). Normally killing Nosferatu requires about 3 or 4 accurately shots at his heart. Besides, a final blow with MR7 triggers an extended scene as well.&lt;br /&gt;
&lt;br /&gt;
This is also the very first '''Sniper Rifle''' of the Resident Evil series thanks to the full-3D environment. Through out the game its caliber is never reviewed, however in the game's novelization (by S.D.Perry) its ammo type is claimed to be '''.22 LR''' although the model in-game does not look it (to be fair, this is apparently a go-to cartridge for Perry, as in another novel she states the M16 also fires this), Alfred also comments that he uses Glazer Safety slugs while killing a zombie he knew in the previous life. Players can use cheat device to get it anytime outside Nosferatu battle, even so the real damage to zombies is not much better than handguns, despite its capabilities to deal direct headshots.&lt;br /&gt;
[[Image:Remington_700_BDL.jpg|thumb|none|550px|The famous Remington 700 in .308 Winchester, basis of Marlin MR7.]]&lt;br /&gt;
[[Image:SNOIPAR.jpg|thumb|none|500px|Alfred misses with his sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
== M79 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
Also returning from Resident Evil 2 is the [[M79 grenade launcher|M79]]. Just like in the previous game, the M79 fires one shell at a time (most of which are fictional), although unlike other launchers featured in the series, the M79 can load all grenades of a specific type in a player's inventory (rather than being limited by a fixed capacity like the MGL in Resident Evil 5), making it an extremely useful space saver. Unique to this game is the inclusion of B.O.W Gas Rounds for the grenade launcher.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
&lt;br /&gt;
What looks like an [[AT4]] is an unlockable Rocket Launcher. Due to its power, it is capable of taking down nearly every enemy in one shot. It has infinite ammunition and can be obtained by beating the game with an A rank.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg|500px|thumb|none|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
&lt;br /&gt;
== Linear Launcher ==&lt;br /&gt;
&lt;br /&gt;
The Linear Launcher is an &amp;quot;advanced weapon designed to handle B.O.Ws&amp;quot;. This anti-B.O.W launcher designed by Umbrella does not appear to be based off of any real life weapon and is only obtained at the very end of the game to be used against Alexia. It can also be unlocked for use in the Battle Game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Resident Evil Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Shinji Mikami]]&lt;/div&gt;</summary>
		<author><name>Kerheela49</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_Outbreak&amp;diff=1045913</id>
		<title>Resident Evil Outbreak</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_Outbreak&amp;diff=1045913"/>
		<updated>2016-08-25T13:44:29Z</updated>

		<summary type="html">&lt;p&gt;Kerheela49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
'''Resident Evil Outbreak''' is an online capable Resident Evil game released for the Playstation 2. It revolves around specific survivors attempting to escape from Raccoon City. &lt;br /&gt;
&lt;br /&gt;
A sequel was released called Resident Evil Outbreak: File #2. Very similar in terms of gameplay, many of the weapons that appear in the first game also appear in File #2.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the videogame ''Resident Evil Outbreak'':'''&lt;br /&gt;
[[Image:Resident Evil Outbreak.jpg|thumb|right|300px|''Resident Evil Outbreak'' (2004)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Summary =&lt;br /&gt;
&lt;br /&gt;
Besides the colossal amount of &amp;quot;Melee&amp;quot; type weaponry, various firearms are featured in-game.&lt;br /&gt;
&lt;br /&gt;
Firearms in this game are handled differently from previous Resident Evil Games. They suffer from damage drop-off; the further the enemy, the less damage that weapon will do. &lt;br /&gt;
&lt;br /&gt;
Also most weapons reload slowly. Characters that are wielding high capacity weapons such as handguns or Machine Gun type weapons require Magazines to reload quickly, otherwise bullets are inserted individually into the magazine. They are shown as if the bullets are inserted into the chamber of the weapon, generally an inaccuracy on Capcom's part.&lt;br /&gt;
&lt;br /&gt;
Two characters, Kevin and Alyssa, are capable of performing the &amp;quot;Pot-Shot&amp;quot; ability with most handguns, which increases damage on a per shot basis. &lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS (Handgun)==&lt;br /&gt;
&lt;br /&gt;
Said to be standard sidearm for RPD Officers and is simply labeled as the &amp;quot;Handgun&amp;quot; in-game. The [[Beretta 92FS]] carries 15 rounds of 9x19mm bullets and is the most common firearm in the game.&lt;br /&gt;
&lt;br /&gt;
A Handgun Magazine can be found for this weapon in select stages that can be loaded with spare ammo and can be used to drastically reduce reloading time by simply swapping out the gun's current magazine with a loaded spare. Empty magazines will need to be reloaded before they can be used again.&lt;br /&gt;
&lt;br /&gt;
Mark Wilkins, one of the Survivors of the game, carriers a customized Beretta (&amp;quot;Mark's Handgun&amp;quot;) which cannot be transferred amongst characters. It supposedly inflicts less damage than other handgun, but the damage stays consistent at longer ranges than the traditional Handgun. He starts off with a Handgun Magazine as an extra item in File #2, which can also be loaded into the standard Handgun. His Handgun Magazine can be traded between players and can be used to reload the default Handgun as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg‎|300px|thumb|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:Murder In The Lab.mp4 snapshot 00.06 -2010.12.27 16.50.41-.jpg|thumb|none|500px| Monica, a character from the 'Below Freezing Point' scenario, shoots a fellow Umbrella researcher with her Beretta 92FS.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P228 (Handgun SG) ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer P228]] is one of the Handguns commonly found in the &amp;quot;Below Freezing Point&amp;quot; Chapter and is called the &amp;quot;Handgun SG&amp;quot;. It is also present in the Flashback scenario in  File #2 on harder difficulties. It fires 9x19mm rounds in 13-round magazines. It features the worst damage drop-off, doing the most damage at close range. An SG Magazine can sometimes be found in File #2.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg‎‎|250px|thumb|none|SIG-Sauer P228 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 93R (Burst Handgun) ==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Burst Handgun&amp;quot; in-game, the [[Beretta 93R]] is found in several main scenarios and minigames, depending on difficulty. It uses 9x19mm rounds and has a 20 round magazine. It fires in 3 round bursts only, and does significantly less damage per shot than the other handguns. However, it can fire 3 times as fast, in effect doing 3 times the damage. A Burst Magazine can sometimes be found on scenarios like &amp;quot;Desperate Times&amp;quot;. It features the same damage drop-off as the Beretta 92FS, but lower accuracy. The &amp;quot;Pot-Shot&amp;quot; ability does not work for this handgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta M93.jpg|thumb|none|300px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 (.45 Auto for Kevin) ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;.45 Auto for Kevin&amp;quot; seems to be an original run [[Colt M1911A1]] pistol. While the miniature item icon in-game shows brown wooden grips, both the promo shot and the actual in-game model have black grips.&lt;br /&gt;
&lt;br /&gt;
In the game, the .45 Auto is the most powerful non-magnum handgun available. Kevin's extra item in File #2 is a magazine to rapidly reload his weapon, though ammunition  for it (.45 Auto Rounds) is scarce in both games. It has an accurately-depicted 7 round capacity magazine, making manual reloading relatively quick. Kevin can use his &amp;quot;Pot Shot&amp;quot; ability to increase the damage dealt with each shot by 4x, and the weapon features excellent damage drop-off at range, similar to Mark's Handgun. As this is Kevin's &amp;quot;Special Item,&amp;quot; it cannot be given to any other character, but all &amp;quot;Kevin-Type&amp;quot; NPC's (Costumes) come equipped with it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg‎|300px|thumb|none|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:REOF2_-_Kevin_Ryman.jpg|430px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power (Handgun HP) == &lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Handgun HP&amp;quot;, this weapon appears in File #2's &amp;quot;Desperate Times&amp;quot; scenario and the Elimination minigame. It holds 13 rounds and can be loaded with its own HP Magazine. The in-game description describes it as &amp;quot;A handgun with high accuracy. It uses 9mm parabellum rounds.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|none|300px|Browning Hi-Power - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 (Handgun GL) == &lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Handgun GL&amp;quot;, the [[Glock 17]] can be found in File #2's &amp;quot;Underbelly&amp;quot; scenario, depending on the difficulty chosen, and on the Elimination minigame on any difficulty. It is the weakest Handgun in the Outbreak series, but has a higher ammunition capacity than others, rivaled only by the Burst Handgun. It can be loaded with its own GL Magazine. It is described as &amp;quot;A handgun made of a super-tough polymer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 (3rd Generation) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 36 &amp;quot;Chiefs Special&amp;quot; (Revolver) ==&lt;br /&gt;
&lt;br /&gt;
Simply called the &amp;quot;Revolver&amp;quot; in-game, this weapon is exclusive to File #2. Its item description refers to it as &amp;quot;The M36 Chief Special. It uses 38 special rounds.&amp;quot; The revolver is surprisingly weak, only being about as strong as the handguns. It can be found in the Wild Things scenario on harder difficulties and Elimination 1 on Very Hard, but because it does not share the same ammunition with the regular handguns and only being midly stronger than them, this gun is not particularly useful.  A speed-loader can be found to reduce the reload time, which works in the same way as the magazines for the handguns and sub-machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W 36.jpg|thumb|none|250px|Smith and Wesson Model 36 - .38 Special]]&lt;br /&gt;
&lt;br /&gt;
= Magnums =&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 29 (Magnum Revolver) ==&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] is featured as the game's magnum revolver and is simply called &amp;quot;Magnum Revolver&amp;quot;. It fires .44 Magnum bullets and features a 6 round capacity. It's the most powerful non-explosive weapon available, and the damage is increased 4x times when Kevin or Alyssa use their &amp;quot;pot-shot&amp;quot; ability. Whilst it can be found in the first game, it is far more common in File #2.&lt;br /&gt;
&lt;br /&gt;
Like the normal Revolver, a speed loader can be found for the Magnum Revolver that drastically reduces the reload time, but like the Handgun Magazine, the speed loader must be reloaded again before use.&lt;br /&gt;
&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|350px|thumb|none|Smith &amp;amp; Wesson Model 29 - .44 Magnum]]&lt;br /&gt;
[[Image:SW29Magnum.RE_Outbreak.jpg|500px|thumb|none|David King holds the S&amp;amp;W M29]]&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle Mark XIX (Magnum Handgun) ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]], also known as the &amp;quot;Magnum Handgun&amp;quot; is another type of magnum found in the game, only in the &amp;quot;Below Freezing Point&amp;quot; Chapter as Yoko in the first game, but like the Magnum Revolver, is far more common in File #2. It carries 7 rounds per magazine and uses &amp;quot;Magnum rounds&amp;quot;, which can be loaded into a magazine which can be used to reduce reloading time. It does slightly less damage than the S&amp;amp;W Model 29, which is a .44 Magnum. However, it can fires faster than the Magnum Revolver.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|350px|thumb|none|IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 (Shotgun) ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS-12]] is the resident shotgun in both games, and is seen being used by Raccoon City Police Officers (most notably, Officer Raymond Douglas in the &amp;quot;Outbreak&amp;quot; scenario). It has a capacity of seven 12 gauge shells. For a shotgun, it has appalling damage drop-off at long range, which is often typical in most video games, only showing the shotgun as a close range damage weapon. The SPAS-12 has a wide spread pattern in-game, and is often capable of hitting multiple targets.&lt;br /&gt;
&lt;br /&gt;
[[Image:FSpas12orign.jpg|500px|thumb|none|Franchi SPAS-12 with stock removed – 12 gauge]]&lt;br /&gt;
[[Image:Re_outbreak_shotgun.jpg|500px|thumb|none|Mark Wilkins blasts away one unlucky zombie with his shotgun.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 (Shotgun E) ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870]] is featured in-game as the &amp;quot;Shotgun E&amp;quot;, a weaker shotgun found in most scenarios in File #2. The difference between this Shotgun and the SPAS-12 besides damage is the fact that the weapon does more damage over range. It does 40% damage at Long range, far better than the SPAS-12's 10%. Though a shot does not spread widely, a closed-range blast is able to push off any medium-size enemies (which rarely happens with the SPAS-12), making it extremely useful in siege combats.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|520px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
&lt;br /&gt;
== J.P. Sauer S202 (Hunting Rifle) ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hunting Rifle&amp;quot; is found exclusively in the &amp;quot;Wild Things&amp;quot; scenario in File #2, credited as firing .458 rounds (.458 Winchester Magnum) and only holds 2 rounds. It does not feature a scope and instead is fired from the hip, like the shotguns. After each shot, the character using it operates the bolt. Ammunition is very scarce, but it can take down the Scenario Boss (either a zombie elephant or male lion, depending on what you do during the scenario) with just a few shots.&lt;br /&gt;
&lt;br /&gt;
[[Image:S202.jpg|550px|thumb|none|J.P. Sauer S202 - .458 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
= Automatic Weapons =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 (Sub-Machine Gun) ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]], called the &amp;quot;Sub-Machine Gun&amp;quot; is found in &amp;quot;The Hive&amp;quot; chapter when playing as either Kevin or Cindy in the first game, and can be found by any character in File #2's &amp;quot;Desperate Times&amp;quot; scenario. It fires 9x19mm &amp;quot;Handgun Ammo&amp;quot; from 30-round magazines, and a magazine can be found for it on various difficulties. It has one of the longest reload times in the game if manually reloaded. It's fitted with a fixed Stock and Surefire 628 dedicated forend weaponlight, which is never used in-game and is always held at the hip. It does much less damage than the Beretta despite using the same round. Its item description incorrectly refers to this weapon as a Handgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:SWATMP5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with Surefire 628 dedicated forend weaponlight and Navy trigger group - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Colt Model 727 (Assault Rifle) ==&lt;br /&gt;
&lt;br /&gt;
The [[M16_rifle_series#Colt_Carbine.2FModel_653.2FModel_727.2FModel_733|Colt Model 727]], simply called &amp;quot;Assault Rifle&amp;quot;, is found in the &amp;quot;Decisions, Decisions&amp;quot; Chapter. It fires 5.56x45mm rounds from 30-round magazines and unlike other weapons, the only ammunition available is in the form of &amp;quot;Assault Rifle Magazines&amp;quot;. It fires rapidly but seems to do the same damage as the Beretta, despite using a full size rifle round. Like the MP5A2 it is held at the hip. &lt;br /&gt;
&lt;br /&gt;
In some cutscenes soldiers can be seen with Model 727 carbines with attached [[M203]] Grenade Launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Coltm727ima.jpg|thumb|none|500px|Colt Model 727 &amp;quot;XM4 carbine&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[Image:Distant Future.mp4 snapshot 01.01 -2010.12.27 16.43.02-.jpg|thumb|none|500px| US military riflemen manhandle a barricade into position on one of the highways leading into Raccoon City.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== M79 (Grenade Launcher) ==&lt;br /&gt;
&lt;br /&gt;
The [[M79 grenade launcher|M79]], called the &amp;quot;Grenade Launcher,&amp;quot; (followed with the type of round loaded) is a single shot, breach-loading grenade launcher seen in the game. It fires three different types of the rounds: Burst Rounds, Flame Rounds, and fictional Acid Rounds. It is a commonly found weapon in both games.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|450px|thumb|none|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 (Rocket Launcher) ==&lt;br /&gt;
&lt;br /&gt;
The [[AT4]] is featured in the game as the main Rocket Launcher. Like the real life version, it fires only a single shot before being disposed of. The weapon is only seen in the chapter &amp;quot;Decisions, Decisions&amp;quot; in the first game. In File #2, the weapon can be found in the End Of The Road scenario. It takes a while to aim the weapon, as the character crouches just before firing it.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg|500px|thumb|none|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
&lt;br /&gt;
= Other Weapons =&lt;br /&gt;
&lt;br /&gt;
== Nail Gun ==&lt;br /&gt;
&lt;br /&gt;
While not a weapon per se, the weapon is treated like a very weak handgun and is only found in the &amp;quot;Outbreak&amp;quot; scenario in the first game. It only carries 20 nails and there is no reload for it. Kevin and Alyssa can use their &amp;quot;Pot-Shot&amp;quot; ability to increase the damage on a per shot basis.&lt;br /&gt;
&lt;br /&gt;
== Crossman 2240 Air Pistol (Ampoule Shooter/Capsule Shooter) ==&lt;br /&gt;
&lt;br /&gt;
This weapon is a specialty weapon that fires a dart full of &amp;quot;Daylight&amp;quot; Serum, a possible cure for the T-Virus and G-Virus. It fires only a single shot, but can be used to kill the Thanatos Tyrant instantly. In File #2, George carries this as an extra item, renamed the &amp;quot;Capsule Shooter&amp;quot;. It can be used to shoot teammates with recovery medicine and can be equipped with anti-virus pills to inflict damage to zombies.&lt;br /&gt;
&lt;br /&gt;
[[Image:Crossman 2240 Air Pistol.jpg|thumb|none|300px|Crossman 2240 Air Pistol (shown without attached C02 tank)]]&lt;br /&gt;
&lt;br /&gt;
= Guns not featured in gameplay =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP Tactical ==&lt;br /&gt;
&lt;br /&gt;
Nikolai from ''[[Resident Evil 3: Nemesis]]'' is seen using a [[Heckler &amp;amp; Koch USP Tactical]] equipped with a silencer and lasersight in the &amp;quot;Decisions Decisions&amp;quot; scenario to assassinate Greg Mueller, a rogue Umbrella virologist who worked on the Thanatos. This gun cannot be obtained by players.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|300px|Heckler &amp;amp; Koch USP45 Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch  MP5A3]] is seen in the opening cutscene based around the Birkin incident that was shown in ''Resident Evil 2'' prior to the Raccoon city outbreak, used by the Umbrella Security Service (U.S.S.). It features the same Surefire 628 dedicated forend weaponlight as the A2, but also features a Aimpoint CompM2 red-dot sight and a flash hider. In certain scenes, it changes to a normal MP5A3 without the sight and then changes back in a continuity error. This weapon is never used in-game. Some UBCS operatives are seen using MP5A3s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:Biohazard Outbreak Opening.mp4 snapshot 00.32 -2010.12.27 21.33.43-.jpg|thumb|none|500px| An U.S.S. operative opens fire on the G-mutated William Birkin with his MP5A3 with Aimpoint CompM2 sight equipped.]]&lt;br /&gt;
[[Image:Biohazard Outbreak Opening.mp4 snapshot 00.44 -2010.12.27 21.34.15-.jpg|thumb|none|500px| The U.S.S. operative's MP5A3 is thrown into the air and somehow continues to fire. The sight is now gone in a continuity error.]]&lt;br /&gt;
[[Image:Biohazard Outbreak Opening.mp4 snapshot 02.09 -2010.12.27 21.35.14-.jpg|thumb|none|500px| The U.S.S. operative lies on the ground barely alive. The MP5A3's Aimpoint CompM2 sight has now returned.]]&lt;br /&gt;
[[Image:Operation Emperor's Mushroom.mp4 snapshot 00.32 -2010.12.27 16.52.11-.jpg|thumb|none|500px| A UBCS operative fires his MP5A3 at the Thanatos.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is seen used by Nikolai as he fires a capsule at the Thanatos in an attempt to drain its blood. In File #2, the rifle appears again being used by Arnold, a commander of the UBCS, seen sniping zombies on the street below and accidentally wounding the Character Linda with a leg shot. He also is able to shoot a zombie in the head, holding the gun one handed(!), that was standing behind an Umbrella executive. It is never used in the game by regular players.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg|550px|thumb|none|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] is only seen in cutscenes, the first in the ending cut scenes of the &amp;quot;Outbreak&amp;quot; stage and again in the ending with Mark and David. It is never seen or used outside of cutscenes.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg‎|500px|thumb|none|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Distant Future.mp4 snapshot 01.13 -2010.12.27 16.43.23-.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
The [[FIM-92A Stinger]] is used by the Umbrella Executive to try and shoot down the fleeing Chinook Helicopter with the Renegade Umbrella Operative, carrying the B.O.W. Nyx. It misses the helicopter but causes the container that holds Nyx to break free and fall on a bridge with a platoon of UBCS operatives standing near it. It is never used in-game by players.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|500px|thumb|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Resident Evil Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Shinji Mikami]]&lt;/div&gt;</summary>
		<author><name>Kerheela49</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_%E2%80%93_Code:_Veronica&amp;diff=1045912</id>
		<title>Resident Evil – Code: Veronica</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_%E2%80%93_Code:_Veronica&amp;diff=1045912"/>
		<updated>2016-08-25T13:05:17Z</updated>

		<summary type="html">&lt;p&gt;Kerheela49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons were used in the videogame ''Resident Evil: Code Veronica'':'''&lt;br /&gt;
[[Image:RECV.jpg|thumb|right|300px|''Resident Evil: Code Veronica'' (2000)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beretta 93R ==&lt;br /&gt;
The [[Beretta 93R]] is obtained during your first encounter with Steve.  When you first acquire it, it only holds 15 rounds and only fires in semi-automatic mode.  Later on, it can be upgraded to fire in 3-round bursts, as well as being given a 20-round magazine. It also receives a folding stock.&lt;br /&gt;
&lt;br /&gt;
It appears to be the standard handgun of the Rockford Island garrison, as Rodriqo carries one when Claire talks to him in the prison early in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta M93.jpg|thumb|none|300px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
Steve's signature pistol(s) are a pair of ornately-engraved gold-plated [[Luger P08]]s he took from a display in the island's Palace, which activated a trap in the process. Claire saves him and he claims the Lugers, saying that he found them (even though Claire found them before he did, but due to the trap could not actually take them). Claire can get the Lugers from Steve by exchanging them for a pair of MAC-11s. They are called the &amp;quot;Ashford Gold Lugers&amp;quot; in-game. Steve is a playable character in the Battle Game extra, and the Gold Lugers can be used by him. They have infinite ammunition and are reasonably powerful. &lt;br /&gt;
&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:REVCX Steve and his Gold Lugers.jpg|thumb|none|500px|Steve with his Gold Lugers.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
Chris Redfield's starting weapon is a [[Glock 17]]. The barrel can later be enhanced underneath the Rockfort Island training facility to fire rounds more powerfully, at which point the model is changed to that of a [[Glock 17L]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|Glock 17 (2nd Generation) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G17l.jpg|thumb|none|350px|Glock 17L (Gen 2 Pistol) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
The only way to get the [[Colt Python]] is to place the fire extinguisher in the items box at the beginning of the game.  Chris can recharge this later in the Antarctic Base, put out the fire and then get the revolver. Ammo for this weapon is extremely rare, 6 rounds in the gun and 12 rounds that are found in the later half of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Python .357.jpg|thumb|350px|none|Nickel plated Colt Python with 4&amp;quot; barrel - .357 Magnum.]]&lt;br /&gt;
&lt;br /&gt;
== Calico Model 100P ==&lt;br /&gt;
The [[Calico Series of Rifles and Pistols|Calico Model 100P]] can be obtained relatively early on after the first encounter with Steve, these are taken off of a zombie that busts out of a window.  The upside is that if fires faster than the 93R, and can lock onto 2 targets at once, fired akimbo. The downside is that there is limited ammunition for it and cannot be reloaded&lt;br /&gt;
&lt;br /&gt;
[[Image:CalicoM110.jpg‎|thumb|none|400px|Calico M110 - .22 LR]]&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
&lt;br /&gt;
Claire finds a pair of [[MAC-11]]'s and gives them to Steve who uses them throughout the game. Chris has the opportunity to find a pair as well and uses them until the ammo runs out (no spare ammo). Also, in the main game playing as Steve, if the player presses the aim button then releases it then presses it again Steve will hold his weapons with his arms cross linked much like Arnold Schwarzenegger does in [[True Lies]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|250px|Ingram MAC-11 - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
Chris finds a [[SPAS-12]] in the Rockfort Island Training Facility and is used to operate lever mechanism locks at certain key points. It is a cruiser grip model (no buttstock) and holds 8 rounds of 12 gauge Buckshot.&lt;br /&gt;
&lt;br /&gt;
[[Image:FSpas12orign.jpg|thumb|480px|none|Franchi SPAS-12 with stock removed - 12 guage]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
&lt;br /&gt;
Claire finds a [[AK-47]] in the Antarctic Research Facility Weapons Storage. It fires rapidly and ammunition is represented in percent, rather than traditional numeric value, as is the standard for fully-automatic (or High Capacity) weapons in the Resident series. Chris can later use the AK47 should the player deposit it in the Item Chest before completion of Claire's 1st scenario. Chris can also find a spare magazine (50%) in the Rockfort Island Training Facility.&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|500px|none|AK-47 (Type III) - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
== Marlin MR7 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The weapon used by Alfred Ashford throughout most of Claire's game, is a Marlin's manufactured version, a custom combination of both [[Remington 700]] and [[Winchester 70]]. Claire can acquire it after Steve shoots Alfred. The weapon, according to the inventory screen, holds 7 shots but it must be taken into account that Alfred fired the weapon 2 or 3 times before he is shot. This weapon is required to trigger the next cutscene. After climbing onto a building's roof top, Claire will automatically equip it as the primary weapon to battle Nosferatu (a mutated Alexander Ashford). Normally killing Nosferatu requires about 3 or 4 accurately shots at his heart. Besides, a final blow with MR7 triggers an extended scene as well.&lt;br /&gt;
&lt;br /&gt;
This is also the very first '''Sniper Rifle''' of the Resident Evil series thanks to the full-3D environment. Through out the game its caliber is never reviewed, however in the game's novelization (by S.D.Perry) its ammo type is claimed to be '''.22 LR''' although the model in-game does not look it (to be fair, this is apparently a go-to cartridge for Perry, as in another novel she states the M16 also fires this), Alfred also comments that he uses Glazer Safety slugs while killing a zombie he knew in the previous life. Players can use cheat device to get it anytime outside Nosferatu battle, even so the real damage to zombies is not much better than handguns, despite its capabilities to deal direct headshots.&lt;br /&gt;
[[Image:Remington_700_BDL.jpg|thumb|none|550px|The famous Remington 700 in .308 Winchester, basis of Marlin MR7.]]&lt;br /&gt;
[[Image:SNOIPAR.jpg|thumb|none|500px|Alfred misses with his sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
== M79 Grenade Launcher ==&lt;br /&gt;
Also returning from Resident Evil 2 is the [[M79 grenade launcher|M79]]. Just like in the previous game, the M79 fires one shell at a time (most of which are fictional), although unlike other launchers featured in the series, the M79 can load all grenades of a specific type in a player's inventory (rather than being limited by a fixed capacity like the MGL in Resident Evil 5), making it an extremely useful space saver. Unique to this game is the inclusion of B.O.W Gas Rounds for the grenade launcher.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
= Guns not featured in gameplay =&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
Claire is shown with a [[Browning Hi-Power]] during the intro movie.  She loses it when she is captured and it is never used in game. It's presumably the same Hi-Power she acquired in Resident Evil 2.&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|300px|Browning Hi-Power Mark III - 9x19mm]]&lt;br /&gt;
[[Image:Image40.jpg|thumb|none|500px|Claire enters John Woo mode, and &amp;quot;drops&amp;quot; her Hi-Power]]&lt;br /&gt;
[[Image:RECVXHighPower.jpg|thumb|none|500px|Claire's Hi-Power has locked empty. Also seen in this shot is a Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle MK VII ==&lt;br /&gt;
&lt;br /&gt;
Rodrigo Juan Raval holds a [[Desert Eagle]] on Claire in the opening FMV. However, this weapon does not appear in-game. &lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagleMarkVIInickel.jpg|thumb|none|380px|IMI Desert Eagle MK VII with nickel finish - .44 Magnum]]&lt;br /&gt;
[[Image:RECVXHighPower.jpg|thumb|none|500px|Rodrigo holds his Desert Eagle on Claire in the opening FMV.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Resident Evil Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Shinji Mikami]]&lt;/div&gt;</summary>
		<author><name>Kerheela49</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Tomb_Raider_(1996_VG)&amp;diff=1045911</id>
		<title>Tomb Raider (1996 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Tomb_Raider_(1996_VG)&amp;diff=1045911"/>
		<updated>2016-08-25T12:49:33Z</updated>

		<summary type="html">&lt;p&gt;Kerheela49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Tomb Raider&lt;br /&gt;
|picture = Tomb_raider_1_box.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= Tomb Raider&lt;br /&gt;
|date= 1996&lt;br /&gt;
|developer= CORE Design&lt;br /&gt;
|platforms=Playstation&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher= EIDOS&lt;br /&gt;
|genre=Action-adventure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Tomb Raider''''' is the 1996 British videogame developed by now-defunct CORE Design and published by EIDOS (Now part of Square Enix), released on PC and PlayStation and was the one that launched the [[Tomb Raider]] franchise.  The game follows British archaeologist and explorer Lara Croft as she travels the world to find a mysterious artifact called the Scion.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
A pair of nickel plated [[Browning Hi-Power]] pistols serve as Lara's main weapons, with unlimited ammo and, like most of the weapons she uses on the game, an infinite magazine size. Not particularly powerful, they are undoubtedly chambered in the standard 9x19mm rounds, since official advertisements for the game describe a &amp;quot;pair of 9mms as [Lara's] passport&amp;quot;. At the time, the Browning Hi-Power was the standard-issue pistol of the British Army, which suggests Lara may have used this pistol for the patriotic touch. Higher detailed models that show the Hi-Power's unique slide design and slide release are seen in art work for the game. Larson appears to be armed with a Hi-Power with some sort of lasersight or scope attached at the top.&lt;br /&gt;
[[Image:BrowningHiPowerNickel.jpg|thumb|none|300px|Nickel plated FN Browning Hi-Power  - 9x19mm]]&lt;br /&gt;
[[Image:TR1 Hi-Powers.jpg|thumb|none|400px|The in-game models. Note the distinctive slide design and slide release of the Browning Hi-Power.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark I==&lt;br /&gt;
A pair of Desert Eagles called &amp;quot;Magnums&amp;quot; in-game are more powerful than the Browning Hi-Powers but have limited ammo. These are also Pierre's guns of choice, and can be collected from him after Lara defeats him if she has not acquired them yet. In the Natla's Mines level, where Lara's weapons have been taken away from her, the Cowboy working for Natla uses a pair of magnums against Lara.&lt;br /&gt;
[[Image:MagResDE.357MarkI.jpg|thumb|none|350px|IMI Desert Eagle Mark I - .357 Magnum]]&lt;br /&gt;
[[File:Desert_Eagles_from_Tomb_Raider.jpg|thumb|none|400px|The in-game model. Note the 'N' likely standing for Natla in relation to Natla Technologies]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
A pair of [[MAC-10]]s, incorrectly called &amp;quot;[[Uzi]]s&amp;quot; in-game, are more powerful and faster firing than the Browning Hi-Powers but like the Desert Eagles, have limited ammo. In Natla's Mines, the skateboarder attacks Lara with them, where he yells &amp;quot;You firin' at me? You firin' at me? Ain't nobody else here, so you must be firin' at me!&amp;quot; which is a nod to [[Taxi Driver]]&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|300px|none|Ingram MAC-10 - 9x19mm]]‎&lt;br /&gt;
[[File:TR1&amp;amp;2 MAC-10s.jpg|thumb|none|400px|The in-game model]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Shotgun==&lt;br /&gt;
A pistol gripped pump-action shotgun that can't be dual wielded and must be fired while standing still. It seems to not be based on any particular pump-action shotgun. The last of Natla's henchmen is armed with a shotgun in Natla's Mines. &lt;br /&gt;
[[Image:Mossber500CPistolGrip.jpg|thumb|none|450px|Mossberg 500AT Shotgun with Pistol Grip and Custom Choke similar to one used in the film ''[[Raw Deal]]'' - 12 gauge]]&lt;br /&gt;
[[File:TR2_Shotgun.jpg|thumb|none|400px|The in-game model. The receiver seems to be that of an MAC-10(!)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tomb Raider Series}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Kerheela49</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Cry_of_Fear&amp;diff=1042629</id>
		<title>Cry of Fear</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Cry_of_Fear&amp;diff=1042629"/>
		<updated>2016-08-06T18:20:13Z</updated>

		<summary type="html">&lt;p&gt;Kerheela49: /* Glock 17 */ Best to make it clear that the label is incorrect at the start of the description. Could also be worth just calling this a Glock 19 and saying in the discription that its appearance is closer to a Glock 17, but whatever&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Cry of Fear&lt;br /&gt;
|picture = CoF cover art1.jpg&lt;br /&gt;
|caption=Cover art&lt;br /&gt;
|date=2012&lt;br /&gt;
|developer=Team Psykskallar&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher=Team Psykskallar&lt;br /&gt;
|genre=Survival horror, First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Cry of Fear''''' is a stand-alone mod developed by the independent game studio Team Psykskallar (Psykskallar is swedish and can be roughly translated as &amp;quot;psychoheads&amp;quot;), the same studio behind the game ''Afraid of Monsters''. Cry of Fear runs on the GoldSrc (or GoldSource) engine, which is a heavily modified version of the ''Quake'' engine that was made for and powered ''[[Half-Life]]''. Unlike their previous game, Afraid of Monsters, Cry of Fear was built completely from scratch and doesn't share any assets with Half-Life. Development for the game started in 2008 and after four troubled years of development, it had its first release in 2012 on the popular modding site Moddb. After being put up on and successfully being voted for release through Steam Greenlight, it hit Steam in 2013.&lt;br /&gt;
&lt;br /&gt;
The game follows the character of Simon Henriksson (whose apparence is based of the main dev and writer of the game, Andreas &amp;quot;ruMpel&amp;quot; Rönnberg) as he wakes up in an alley following an accident. He can't remember how he got there and as he makes his way through the unnamed city (which bears a very strong resemblance to Stockholm, Sweden) he encounters monsters trying to kill him and hallucinations that makies him question his sanity. Simon tries to find answers for what is going on and why as he makes his way through the night. &lt;br /&gt;
&lt;br /&gt;
Cry of Fear is significantly more complex than Team Psykskallars previous game. It has cutscenes, voice acting, a more complex inventory system, more advanced graphics and different gameplay modes. While Afraid of Monsters was more of a straight up shooter, Cry of Fear plays more like a Survival horror, similar to ''[[Resident Evil]]'' and ''[[Silent Hill]]''. Cry of Fear also features a deeper plot than Afraid of Monsters, having a story that follows themes similar to the aforementioned Silent Hill and movies such as Jacob's Ladder, relying heavily on symbolism.&lt;br /&gt;
&lt;br /&gt;
The game is available for free on Moddb and Steam and doesn't require any other game to run it.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
Cry of Fear is a survival horror game and not a straight up shooter. The player has limited inventory space, must use morphine to regenerate health, can only save via the use of a tape recorder (on Nightmare difficulty one must have a tape that can only be used five times in order to save, somewhat similar to the use of typewriters and ink ribbons in the earlier [[Resident Evil]] games). Ammo and firearms are also fairly rare, and the player will probably end up using more melee weapons than firearms throughout the story, similar to the [[Silent Hill]] games.&lt;br /&gt;
&lt;br /&gt;
The game has three modes, the first being the main story line following Simon. &lt;br /&gt;
&lt;br /&gt;
Completing that unlocks the &amp;quot;Doctor Mode&amp;quot; where one gets to play as the Doctor character from the main story. While short, the Doctor mode is also significantly harder than the main storyline.&lt;br /&gt;
&lt;br /&gt;
The third mode is a co-op campaign where up to four players can team up as Police Officers trying to find Simon. The co-op has a much bigger focus on action than the other modes.&lt;br /&gt;
&lt;br /&gt;
While the extra modes has their own stories that tie into the main narrative, they are seen as non-canon.&lt;br /&gt;
&lt;br /&gt;
The game features an enemy players should be weary of using firearms around called &amp;quot;Drowners&amp;quot;. If one has a firearm equipped close to them, they will force the gun to Simon's head, with the player having to click the mouse button to resist the urge to pull the trigger.&lt;br /&gt;
&lt;br /&gt;
A small but interesting detail is how the game handles ammo. When reloading a firearm with a removable magazine that still has ammo in it, those rounds will be lost instead of magically added to the players reserve ammo pool as in most video games. Weapons with internal magazines that are reloaded one round at a time, however, will also usually lose all the ammo currently loaded (exception being the [[Remington Model 870]]). This means that one must consider potentially wasting ammo in favor of a faster reload and ensuring one won't run out early into a fight.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
All handguns except for the [[Taurus Model 605]] and, after a patch, the [[Heckler &amp;amp; Koch VP70]], can dual-wielded with another item such as melee weapon or some type of light source. However, it is not possible to reload or aim a handgun when it's dual wielded. It is also not possible to dual-wield two firearms.&lt;br /&gt;
&lt;br /&gt;
While Simon will hold any weapon in his right hand when using it alone, he will hold weapons in his left hand when dual-wielding any other item, indicating that he might be ambidextrous.&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Incorrectly labeled as a [[Glock 19]] in-game (it even has Glock 19 markings), the [[Glock 17]] is the most common firearm in the game, being the very first gun Simon gets his hands on. Whilst the game makes it clear it is supposed to be a Glock 19, it can however be identified as a Glock 17 due to its size. It holds 15 rounds, which would be correct for a Glock 19 magazine, but is 2 rounds less than a Glock 17 mag. &lt;br /&gt;
&lt;br /&gt;
The Glock 17 is used by the &amp;quot;Suicider&amp;quot; enemy, making it the only enemy to use firearms sans bosses. &lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|300px|none|Glock 17 (3rd Generation) - 9x19mm]] &lt;br /&gt;
[[File:Glock19pistol.jpg|thumb|300px|none|Glock 19 (3rd Generation) - 9x19mm. For comparison.]] &lt;br /&gt;
[[File:CoF glock misc1.jpg|thumb|600px|none|Simon's first encounter with the Glock 17 is all but usual.]] &lt;br /&gt;
[[File:CoF glock misc2.jpg|thumb|600px|none|Not phased by corpses hanging from the ceiling, he grabs the Glock pistol and begins racking the slide. Here the length of the slide is obviously the same as a Glock 17.]] &lt;br /&gt;
[[File:CoF glock holding.jpg|thumb|600px|none|Simon with his Glock 17 as he prepares himself to leave the apartment.]] &lt;br /&gt;
[[File:CoF glock iron sights.jpg|thumb|600px|none|Iron sights]] &lt;br /&gt;
[[File:CoF glock misc3.jpg|thumb|600px|none|Once out of ammo, the slide properly locks back and it's possible to see details inside the gun.]] &lt;br /&gt;
[[File:CoF glock reloading1.jpg|thumb|600px|none|Reloading. Simon drops the dry mag...]] &lt;br /&gt;
[[File:CoF glock reloading2.jpg|thumb|600px|none|...inserts a new one. Here it's possible to see the size of the grip is more inline with a Glock 17 than a 19. It's is also possible to make out the incorrect Glock 19 markings.]] &lt;br /&gt;
[[File:CoF glock reloading3.jpg|thumb|600px|none|Simon then racks the slide to chamber a round, which oddly has a black tip.]] &lt;br /&gt;
[[File:CoF glock misc4.jpg|thumb|600px|none|Simon making his way through a vent as he encounters something ''really'' creepy. Note that the Glock 17 is dual-wielded with a flare which mirrors the pistol model, this will happen to all dual-wielded weapons.]] &lt;br /&gt;
[[File:CoF glock misc5.jpg|thumb|600px|none|A Suicider with a Glock 17 next to him after the committing the act. These enemies, once they spot Simon, will run towards him firing wildly. They can be easily taken care of with one headshot as their heads are rather large. However, if they get close enough to Simon, they will raise the gun to their head and kill themselves.]] &lt;br /&gt;
[[File:CoF glock misc6.jpg|thumb|600px|none|The Glock 17 can be fitted with a Streamlight TLR 1 weaponlight, making it even more effective as one doesn't have to switch back and forth between their weapons in order to reload. The game states that the &amp;quot;extra weight added to the end of the barrel will affect accuracy&amp;quot; albeit it's hard to notice any discernible difference.]] &lt;br /&gt;
[[File:CoF glock misc7.jpg|thumb|600px|none|The Streamlight TLR 1 weaponlight fitted onto the Glock 17 in a blood-stained apartment.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch VP70M==&lt;br /&gt;
The [[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP70M]] with its distinctive stock is a fairly rare weapon in-game. Due to the fact that it can't be dual-wielded with a light source (it could initially but the feature was removed in a patch), is locked to fire in three-round bursts (leading to strong recoil) and its ammo being somewhat rare, makes it a rather impractical weapon.&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|500px|Heckler &amp;amp; Koch VP70M with stock - 9x19mm]]&lt;br /&gt;
[[File:CoF VP70 misc1.jpg|thumb|600px|none|The first VP70M is found lying on the ground at the end of an alley.]] &lt;br /&gt;
[[File:CoF VP70 misc2.jpg|thumb|600px|none|Not knowing what he's getting himself into, he picks it up.]] &lt;br /&gt;
[[File:CoF VP70 misc3.jpg|thumb|600px|none|Taking a peek at the right side of the pistol.]] &lt;br /&gt;
[[File:CoF VP70 holding.jpg|thumb|600px|none|Realizing that the pistol is crap, Simon makes his way to Akademibokhandeln, hoping he could trade it for a book. Akademibokhandeln an actual chain of bookstores in Sweden.]] &lt;br /&gt;
[[File:CoF VP70 iron sights.jpg|thumb|600px|none|Finding the store closed, Simon sights up a Polis car (Swedish for police)]] &lt;br /&gt;
[[File:CoF VP70 reloading1.jpg|thumb|600px|none|After an annoyed mag dump, Simon reloads his VP70M, first pulling out the mag...]] &lt;br /&gt;
[[File:CoF VP70 reloading2.jpg|thumb|600px|none|...inserting a new one...]] &lt;br /&gt;
[[File:CoF VP70 reloading3.jpg|thumb|600px|none|...then racking the slide. This is correct, as real VP70s do not have a slide hold-open mechanism.]]&lt;br /&gt;
[[File:CoF VP70 misc4.jpg|thumb|600px|none|Simon running into a Citalopram (named after an anti-depressant). This is an earlier version of the game as the VP70 is dual-wielded.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger P345==&lt;br /&gt;
The [[Ruger P-series pistol#Ruger P345|Ruger P345]] is first seen in a bowling alley in the mental hospital. When first picking it up, it's empty and there's no ammo around for it. Simon must bring it to the Doctor were he's given the choice of either keeping it for himself or giving it to the Doctor. If one chooses to keep it, it's not possible to acquire [[Taurus Model 605]] later on.&lt;br /&gt;
&lt;br /&gt;
While it has more stopping power than the Glock 17, it's overall a worse weapon, having a slower reload, smaller magazine capacity, rarer ammo, and more recoil.&lt;br /&gt;
[[Image:Ruger P345 stainless.jpg|thumb|none|350px|Ruger P345 with stainless steel slide - .45 ACP]]&lt;br /&gt;
[[File:CoF ruger misc1.jpg|thumb|600px|none|Simon tries bowling with an P345, which works better than expected.]] &lt;br /&gt;
[[File:CoF P345 misc2.jpg|thumb|600px|none|The sights on the P345 glow in the dark, which might seem like a nice feature, but is largely useless as it wouldn't be possible to see whatever you're shooting at anyway.]] &lt;br /&gt;
[[File:CoF P345 misc1.jpg|thumb|600px|none|Simon considering handing over the empty P345 to the Doctor or keeping it for himself.]] &lt;br /&gt;
[[File:CoF P345 reloading1.jpg|thumb|600px|none|After deciding to keep it for himself (leading to some nasty consequences) he reloads the pistol.]] &lt;br /&gt;
[[File:CoF P345 reloading2.jpg|thumb|600px|none|Inserting a new magazine]] &lt;br /&gt;
[[File:CoF P345 reloading3.jpg|thumb|600px|none|Just about to hit the slide release.]] &lt;br /&gt;
[[File:CoF P345 holding.jpg|thumb|600px|none|Simon with his new-found P345 pistol, about to cross a lake at dawn. This is the first time a level takes place at day.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 605==&lt;br /&gt;
A [[Taurus Model 605]] with rubber grips, called the &amp;quot;Taurus .357 Magnum&amp;quot; in-game, is carried by the Doctor in the story mode and the unlockable &amp;quot;Doctor's Story&amp;quot; mode as well as being a obtainable weapon in Co-op mode. He will use it against Simon if he doesn't give the Doctor the P345 in the mental hospital. Simon can however procure it himself if he ''does'' give the Doctor the P345. Doctor's Story has him start with one in his inventory, with 25 rounds in reserve. &lt;br /&gt;
&lt;br /&gt;
It is very powerful, being able to take down most smaller enemies with just one shot. It can't however be dual-wielded with any other item, limiting its use. It also only holds five rounds, has very strong recoil and a long reload time. Additionally, reloading will cause Simon to drop every round loaded into the weapon, without attempting to retain any unfired rounds, then reload them one at a time - although the second half can be interrupted after any number of bullets have been loaded if the situation requires it.&lt;br /&gt;
[[Image:Taurus605stainless.jpg|thumb|none|350px|Taurus Model 605 - .357 Magnum]]&lt;br /&gt;
[[File:CoF Revolver holding.jpg|thumb|600px|none|The Doctor in the very beginning of Doctor mode holding on to his Taurus Model 605 revolver, wondering why tendrils are coming out of the walls.]] &lt;br /&gt;
[[File:CoF Revolver iron sights.jpg|thumb|600px|none|The Doctor aims his revolver, preparing to put whatever it is out of its misery.]] &lt;br /&gt;
[[File:CoF Revolver reloading1.jpg|thumb|600px|none|Reloading. About to swing out the cylinder.]] &lt;br /&gt;
[[File:CoF Revolver reloading2.jpg|thumb|600px|none|The extractor is wisely used to get rid of the rounds.]] &lt;br /&gt;
[[File:CoF Revolver reloading3.jpg|thumb|600px|none|Loading up, one round at a time.]] &lt;br /&gt;
[[File:CoF Revolver reloading4.jpg|thumb|600px|none|The Doctor then not-so-wisely swings the cylinder shut.]] &lt;br /&gt;
[[File:CoF Revolver misc2.jpg|thumb|600px|none|The markings on the right side of the Model 605. These can't be seen during normal gameplay. The serial number is actually one from the [[Taurus Model 85]], a similar revolver chambered for the weaker .38 Special.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power Mark III==&lt;br /&gt;
A [[Browning Hi-Power|Browning Hi-Power Mark III]] makes a brief appearance in the endings of the game. It is however only briefly usable in one of the endings.&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|350px|Commercial Browning Hi-Power Mark III - 9x19mm]]&lt;br /&gt;
[[File:CoF hi-power misc1.jpg|thumb|600px|none|A good shot of the Browning Hi-Power. ]] &lt;br /&gt;
[[File:CoF hi-power misc2.jpg|thumb|600px|none|Simon inspecting the weapon. Here it's easy to I.D the Hi-Power as a Mark III due to its ambi safety and plastic grips.]] &lt;br /&gt;
[[File:CoF hi-power misc3.jpg|thumb|600px|none|Ditto.]] &lt;br /&gt;
[[File:CoF hi-power holding1.jpg|thumb|600px|none|Simon making his way out of his apartment, armed with a Hi-Power.]] &lt;br /&gt;
[[File:CoF hi-power holding2.jpg|thumb|600px|none|What he finds out there is hardly pleasant. It's not possible aim down sights during this sequence.]] &lt;br /&gt;
[[File:CoF hi-power reloading.jpg|thumb|600px|none|Reloading the Hi-Power simply shows it being pulled off-screen along with a bunch of noises telling us that it's being reloaded. The slide doesn't lock back once the magazine is dry.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9|B&amp;amp;T MP9]], originally and incorrectly referred to as the earlier [[Steyr TMP|TMP]], is only available to people who donated money to the game's development; it and its ammo take the place of some spawns for the VP70. It is not a particularly useful weapon as the recoil of firing in full-auto leads to very poor accuracy. &lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg|thumb|none|450px|Brügger &amp;amp; Thomet MP9 with stock extended - 9x19mm]]&lt;br /&gt;
[[File:CoF MP9 render.jpg|thumb|600px|none|A texture-less render of the MP9. What confirms it as an MP9 and not a TMP is the different barrel end design, integrated rails and the integrated folding stock.]] &lt;br /&gt;
[[File:CoF MP9 holding.JPG|thumb|600px|none|Simon making his way towards an escalator, MP9 in hand for whatever might be waiting at the top.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
To get the [[Heckler &amp;amp; Koch MP5A3]] one must first make a &amp;quot;quality map&amp;quot; for the game, then they must contact ruMpel who will then invite the creator the Mapper's steam group, which will activate the weapon in-game for the player to use. Once activated, the weapon will be available early on in the game. However, it's locked to full-auto and while one gets nine magazines for it when picked up, there are no other ammo pickups in the game for it.&lt;br /&gt;
[[Image:MP5A3 StockCollapsed.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 - 9x19mm. The in-game model has a Navy trigger group.]]&lt;br /&gt;
[[File:CoF MP5 misc1.jpg|thumb|600px|none|Here the collapsed stock is clearly visible.]] &lt;br /&gt;
[[File:CoF MP5 misc2.jpg|thumb|600px|none|Aiming the weapon leads to this odd view, instead of peeking through the diopter sight, Simon looks slightly above it.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
The [[Remington Model 870]] is the only shotgun in the game. While its ammo is fairly rare, its power more than makes up for it. Its ability to reload at any time without having to lose ammo (thanks to its tubular magazine) is also very helpful. As with all long guns however, it's limited by the fact that it can't be wielded along with a light source. &lt;br /&gt;
[[Image:RemingtonModel870Wingmaster20''.JPG|thumb|none|500px|Remington 870 Wingmaster with 20&amp;quot; Home Defense barrel - 12 gauge]]&lt;br /&gt;
[[File:CoF 870 misc1.jpg|thumb|600px|none|Simon meeting the 870's former owner.]] &lt;br /&gt;
[[File:CoF 870 holding.jpg|thumb|600px|none|Simon, seeing as he is running into monsters around every corner, decides to &amp;quot;borrow&amp;quot; the shotgun.]] &lt;br /&gt;
[[File:CoF 870 iron sights.jpg|thumb|600px|none|Iron sights]] &lt;br /&gt;
[[File:CoF 870 reloading1.jpg|thumb|600px|none|Loading up...]] &lt;br /&gt;
[[File:CoF 870 reloading2.jpg|thumb|600px|none|Chambering a shell.]] &lt;br /&gt;
[[File:CoF 870 misc2.jpg|thumb|600px|none|The world model for the 870 shows it with an extended magazine tube, despite having a standard length one on the first-person model.]] &lt;br /&gt;
[[File:CoF 870 misc3.jpg|thumb|600px|none|Different models of the shotgun before its final form. The earlier models have more in common with the [[Mossberg 500]]]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Stag Arms AR-15==&lt;br /&gt;
The [[M16|Stag Arms AR-15]] (going by that name in-game) is a powerful weapon, being able to switch between semi-auto and 3-round burst fire. This feature is only present on the similar looking US military [[M16A2]], the real Stag Arms AR-15 is a civilian rifle only capable of semi-auto fire. Either way, one should stick to semi-auto unless they got a [[Black Hawk Down#M16A2|damn good reason,]] as the weapon has high recoil when firing in bursts, which leads to poor accuracy if not controlled well. It's better to go for one shot to the head instead of three in the chest. It is loaded with 20-round magazines that correctly hold 20 rounds.&lt;br /&gt;
&lt;br /&gt;
Real Stag Arms AR-15s have removable carry handles. The AR-15 in-game mixes part of the M16A2 and the Stag AR-15 to put it simply.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|Colt M16A2 - 5.56x45mm. Select Fire rifle (Safe/Semi/3 round Burst Only).]]&lt;br /&gt;
[[File:CoF M16 misc1.jpg|thumb|600px|none|Simon finds an M16A2 on the ground after running away from a pesky chainsaw wielding freak. Here it's possible to note the lack of a bayonet lug on the gas block, indicating it as a civilian rifle.]] &lt;br /&gt;
[[File:CoF M16 holding.jpg|thumb|600px|none|Simon overlooking a park with his M16A2. This park bears strong resemblance to an actual park in Stockholm, Sweden, albeit the in-game rendition is much smaller. The orange building to the far left would be Stockholms stadsbiblotek while a building to the right (out of frame) would be Handelshögskolan.]] &lt;br /&gt;
[[File:CoF M16 iron sights.jpg|thumb|600px|none|Iron sights]] &lt;br /&gt;
[[File:CoF M16 reloading1.jpg|thumb|600px|none|Loading up the M16A2 with a new 20-round mag.]] &lt;br /&gt;
[[File:CoF M16 reloading2.jpg|thumb|600px|none|Pulling the charging handle to chamber a new round. The bolt doesn't lock back on the last round.]] &lt;br /&gt;
[[File:CoF M16 misc2.jpg|thumb|600px|none|While hard to notice, a nice detail with the M16A2 is that the fire selector actually moves when Simon flicks between the fire modes. Here's he's putting it on burst-fire...]] &lt;br /&gt;
[[File:CoF M16 misc3.jpg|thumb|600px|none|...and here on semi. It should be noted that the markings on the rifle calls semi-auto &amp;quot;fire&amp;quot;, meaning that the texture was obviously based on the civilian rifle, with the burst markings added to the blank space after fire.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 1 Mk.III* (HT)==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk.III|Lee-Enfield No. 1 Mk.III* (HT)]], the sniper variant of the No. 1 Mk.III*, is the only firearm in the game with some sort of optic/scope. While it's powerful, it has limited use as most of the combat in the game takes place at close ranges. Its 10-round magazine is always loaded with only 5 rounds, and for some reason triggering a reload will make any rounds left in the magazine disappear as if Simon is detaching and replacing the magazine like the other weapons.&lt;br /&gt;
[[Image:No1MK3.jpg|thumb|none|500px|Lee-Enfield No. 1 Mk.III* (HT) - .303 British]]&lt;br /&gt;
[[File:CoF SMLE misc1.jpg|thumb|600px|none|Simon is definitely okay now that he has found a scoped SMLE.]] &lt;br /&gt;
[[File:CoF SMLE holding.jpg|thumb|600px|none|Simon realizing his long wait for the bus has been a waste of time as the road is blocked.]] &lt;br /&gt;
[[File:CoF SMLE rectile.jpg|thumb|600px|none|Were gonna need a bigger gun to take care of this obstruction.]] &lt;br /&gt;
[[File:CoF SMLE bolt cycle.jpg|thumb|600px|none|Regardless, Simon takes a shot at the van and cycles the bolt.]] &lt;br /&gt;
[[File:CoF SMLE reloading1.jpg|thumb|600px|none|Five shots later and the van still hasn't blown up, Simon reloads his rifle. Pulling back the bolt...]] &lt;br /&gt;
[[File:CoF SMLE reloading2.jpg|thumb|600px|none|...and loading up.]]&lt;br /&gt;
[[File:CoF rifle.jpg|thumb|600px|none|Render of the Lee-Enfield No. 1 Mk.III* (HT).]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS G2==&lt;br /&gt;
The [[FAMAS#FAMAS G2|FAMAS G2]] is only available to players who have completed the game on Nightmare difficulty, which is no easy feat. The effort is however worth it as the weapon has infinite ammo.&lt;br /&gt;
[[Image:Famas g2.jpg|thumb|none|450px|FAMAS G2 with its proprietary bipod deployed - 5.56x45mm. Note the 30-round STANAG magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]] is only available in the co-op mode. The weapon deals slightly less damage than the SMLE (HT) rifle but has the obvious advantage of semi-auto fire. However recoil is ''very'' strong. The rifle correctly holds 10 rounds.&lt;br /&gt;
[[Image:K43 nc.jpg|thumb|none|500px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoF G43 holding.jpg|thumb|600px|none|A player controlled Police Officer character with a G43 in co-op observing a real ruckus.]]&lt;br /&gt;
&lt;br /&gt;
=Cut Weapons=&lt;br /&gt;
These firearms were cut or replaced before the game's final release.&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92AF==&lt;br /&gt;
A [[Taurus PT92AF]] was initially supposed to be the main handgun in the game, later being replaced by the Glock 17 for unknown reasons.&lt;br /&gt;
[[Image:Taurus-PT92AF.jpg|thumb|none|350px|Taurus PT92AF (blued) - 9x19mm]]&lt;br /&gt;
[[File:CoF PT92 misc3.jpg|thumb|600px|none|Simon holding a PT92AF in an early version of the game. Note that the icon for the magazine in the bottom right corner shows a Glock-like magazine.]] &lt;br /&gt;
[[File:CoF PT92 misc1.jpg|thumb|600px|none|Simon shooting a wall hoping to kill any monster that [[Aliens|might come out of them]].]] &lt;br /&gt;
[[File:CoF PT92 misc2.jpg|thumb|600px|none|Shooting a Slower with his PT92AF, demonstrating another cut feature, headshots.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M76==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M76]] was cut early into Cry of Fear's development for unknown reasons. Only a world and first-person model of the weapon remains. It is possible to spawn the model in-game via the command console, but the weapon is not usable in any way.&lt;br /&gt;
[[Image:Sw76-1.jpg‎|thumb|none|450px|Smith &amp;amp; Wesson M76 with stock extended - 9x19mm‎]]&lt;br /&gt;
[[File:CoF M76 misc1.jpg|thumb|600px|none|The M76's model.]]&lt;br /&gt;
&lt;br /&gt;
==AK Variant==&lt;br /&gt;
A unknown [[AK]] Variant with black synthetic furniture was cut early into Cry of Fear's development for unknown reasons. It's possible to find it in the game's files as &amp;quot;AK47&amp;quot;.&lt;br /&gt;
[[File:Scarecrow Original by aranaea.jpg|thumb|600px|none|The AK's model.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Horror]]&lt;br /&gt;
[[Category: First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Kerheela49</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=A_Bittersweet_Life&amp;diff=1042628</id>
		<title>A Bittersweet Life</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=A_Bittersweet_Life&amp;diff=1042628"/>
		<updated>2016-08-06T17:56:49Z</updated>

		<summary type="html">&lt;p&gt;Kerheela49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:ABitterSweetLife.jpg|thumb|300px|right|A Bittersweet Life (2005)  the original Korean title is ''&amp;quot;Dalkomhan insaeng&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
==Stechkin APS==&lt;br /&gt;
&lt;br /&gt;
Sun-Woo ([[Byung-hun Lee]]) uses a [[Stechkin APS]] pistol for much of the latter half of the film, stealing it from a weapons dealer who claims it is the &amp;quot;finest gun manufactured in Russia&amp;quot;. Although the Stechkin is select fire, Sun-Woo only fires it in semi-automatic. &lt;br /&gt;
&lt;br /&gt;
[[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|400px|Stechkin APS 9x18mm Makarov]]&lt;br /&gt;
[[Image:ABL-Stechkin-1.jpg|thumb|none|500px|The weapons dealer lays out a Stechkin APS.]]&lt;br /&gt;
[[Image:ABL-Stechkin-2.jpg|thumb|none|500px|The weapons dealer brandishes the Stechkin.]]&lt;br /&gt;
[[Image:ABL-Stechkin-3.jpg|thumb|none|500px|A partially disassembled Stechkin in front of Sun-Woo.]]&lt;br /&gt;
[[Image:ABL-Stechkin-4.jpg|thumb|none|500px|Sun-Woo loads the Stechkin APS.]]&lt;br /&gt;
[[Image:ABL-Stechkin-5.jpg|thumb|none|500px|Sun-Woo threatens his former boss, Mr. Kang.]]&lt;br /&gt;
[[Image:ABL-Stechkin-6.jpg|thumb|none|500px|Sun-Woo fires at Mr. Baek's thugs.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
&lt;br /&gt;
During the finale, one of the thugs working for Mr. Baek uses a [[Beretta 92FS]] pistol. &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta92F LeftSide.jpg|thumb|350px|none|Beretta 92F - 9x19mm.]]&lt;br /&gt;
[[Image:ABL-AK-1.jpg|thumb|none|500px|A thug (on the right) loads a Beretta 92FS.]]&lt;br /&gt;
[[Image:ABL-Beretta-1.jpg|thumb|none|500px|A thug fires his Beretta 92FS sideways.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 40==&lt;br /&gt;
&lt;br /&gt;
Moo-Sung is armed with a Smith &amp;amp; Wesson Centennial revolver during the finale. Another of Baek's thugs is seen loading one by spinning the cylinder and flicking his wrist to the right in order to push the cylinder back into place.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WM40.jpg|thumb|none|350px|38 Special Model 40 &amp;quot;Centennial&amp;quot; with grip safety]]&lt;br /&gt;
[[Image:ABL-revolver-1.jpg|thumb|none|500px|A thug spinning the cylinder of his Centennial.]]&lt;br /&gt;
[[Image:ABL-revolver-2.jpg|thumb|none|500px|Moo-Sung hides behind a pillar as Sun-Woo opens fire.]]&lt;br /&gt;
[[Image:ABL-revolver-3.jpg|thumb|none|500px|Moo-Sung and a thug prepare to sneak up on Sun-Woo.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 36 ==&lt;br /&gt;
&lt;br /&gt;
Sun-Woo's friend Min-gi is armed with what looks like a Smith &amp;amp; Wesson model 36 at the beginning of the film. In the slightly altered Director's Cut, there is an extra scene not present in the theatrical version before Sun-Woo and Min-gi confront Baek's men where Min-gi is seen checking the revolver.&lt;br /&gt;
&lt;br /&gt;
[[Image:S%26W_36.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 36 - .38 Special - 5 shot. First pattern with flat latch cylinder release.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 629 Classic==&lt;br /&gt;
&lt;br /&gt;
The weapon dealer's brother (Eric Moon) uses a [[Smith &amp;amp; Wesson Model 629|Smith &amp;amp; Wesson Model 629 Classic]] with brown grips at the end of the film.&lt;br /&gt;
&lt;br /&gt;
[[Image:SW-629.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629 Classic - .44 Magnum]]&lt;br /&gt;
[[Image:ABL-SW629-1.jpg|thumb|none|500px|The brother retrieves a S&amp;amp;W 629 Classic, on the far left, from an arms cache. Two other revolvers are present in this shot, one might be the same prop used on several film posters featuring Sun-Woo. However, they are somewhat out of focus, making them difficult to properly identify.]]&lt;br /&gt;
[[Image:ABL-SW629-2.jpg|thumb|none|500px|The brother fires the Smith &amp;amp; Wesson Model 629 Classic.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SPP (mocked-up as Steyr TMP)==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr SPP]], mounted with a front grip and converted to automatic fire to give the appearance of a [[Steyr TMP]], is used by the arms dealer Myung-Gu before Sun-Woo kills him, taking the gun for himself and using it for the rest of the film.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrSPPPistl.jpg|thumb|none|450px|Steyr SPP with 30-round magazine - 9x19mm]]&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|none|350px|Steyr TMP - 9x19mm]]&lt;br /&gt;
[[Image:ABL-TP9-1.jpg|thumb|none|500px|The surprised accomplice fires at Sun-Woo with a modified Steyr SPP.]]&lt;br /&gt;
[[Image:ABL-TP9-2.jpg|thumb|none|500px|Sun-Woo loads his modified SPP.]]&lt;br /&gt;
[[Image:ABL-TP9-3.jpg|thumb|none|500px|Sun-Woo fires his modified SPP at a thug.]]&lt;br /&gt;
&lt;br /&gt;
=Brügger &amp;amp; Thomet TP9=&lt;br /&gt;
&lt;br /&gt;
One of Baek's thugs is seen loading what looks like a TP9 in the finale. It could however be another modified [[Steyr SPP]]. He is later seen hiding behind a corner, TP9 at the ready, but is killed by the gun dealer's brother before he can fire it.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;TTP9.jpg|thumb|none|350px|Brügger &amp;amp; Thomet TP9-US (15-round magazine) - 9x19mm]]&lt;br /&gt;
[[Image:ABL-AK-1.jpg|thumb|none|500px|A thug loads his TP9.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56-1==&lt;br /&gt;
&lt;br /&gt;
Two thugs working for the mobster Mr. Baek use [[Norinco Type 56|Norinco Type 56-1]] rifles during the finale, firing them wildly at Sun-Woo before they are killed. &lt;br /&gt;
&lt;br /&gt;
[[Image:Type56S.jpg|thumb|none|450px|Norinco Type 56 (Imported into the U.S. as the Norinco AKS-47 or AKS-47 Sporter) - 7.62x39mm. Rather than having the underfolder pig sticker Bayonet assembly, this has the standard Bayonet lug underneath the gas block as the AKM and later variants.]]&lt;br /&gt;
[[Image:ABL-AK-2.jpg|thumb|none|500px|A thug fires a Type 56-1. Note the hooded sight that distinguishes Norinco Type 56 from other Kalashnikov variants.]]&lt;br /&gt;
[[Image:ABL-AK-3.jpg|thumb|none|500px|Another thug fires a Norinco Type 56-1.]]&lt;br /&gt;
[[Image:ABL-AK-4.jpg|thumb|none|500px|The thug reloads the Norinco Type 56-1.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Korean Produced/Filmed]]&lt;br /&gt;
[[Category:Action Movie]]&lt;/div&gt;</summary>
		<author><name>Kerheela49</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=A_Bittersweet_Life&amp;diff=1042626</id>
		<title>A Bittersweet Life</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=A_Bittersweet_Life&amp;diff=1042626"/>
		<updated>2016-08-06T17:43:24Z</updated>

		<summary type="html">&lt;p&gt;Kerheela49: /* Smith &amp;amp; Wesson Model 629 Classic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:ABitterSweetLife.jpg|thumb|300px|right|A Bittersweet Life (2005)  the original Korean title is ''&amp;quot;Dalkomhan insaeng&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
==Stechkin APS==&lt;br /&gt;
&lt;br /&gt;
Sun-Woo ([[Byung-hun Lee]]) uses a [[Stechkin APS]] pistol for much of the latter half of the film, stealing it from a weapons dealer who claims it is the &amp;quot;finest gun manufactured in Russia&amp;quot;. Although the Stechkin is select fire, Sun-Woo only fires it in semi-automatic. &lt;br /&gt;
&lt;br /&gt;
[[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|400px|Stechkin APS 9x18mm Makarov]]&lt;br /&gt;
[[Image:ABL-Stechkin-1.jpg|thumb|none|500px|The weapons dealer lays out a Stechkin APS.]]&lt;br /&gt;
[[Image:ABL-Stechkin-2.jpg|thumb|none|500px|The weapons dealer brandishes the Stechkin.]]&lt;br /&gt;
[[Image:ABL-Stechkin-3.jpg|thumb|none|500px|A partially disassembled Stechkin in front of Sun-Woo.]]&lt;br /&gt;
[[Image:ABL-Stechkin-4.jpg|thumb|none|500px|Sun-Woo loads the Stechkin APS.]]&lt;br /&gt;
[[Image:ABL-Stechkin-5.jpg|thumb|none|500px|Sun-Woo threatens his former boss, Mr. Kang.]]&lt;br /&gt;
[[Image:ABL-Stechkin-6.jpg|thumb|none|500px|Sun-Woo fires at Mr. Baek's thugs.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 40==&lt;br /&gt;
&lt;br /&gt;
Moo-Sung is armed with a Smith &amp;amp; Wesson Centennial revolver during the finale. Another of Baek's thugs is seen loading one by spinning the cylinder and flicking his wrist to the right in order to push the cylinder back into place.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WM40.jpg|thumb|none|350px|38 Special Model 40 &amp;quot;Centennial&amp;quot; with grip safety]]&lt;br /&gt;
[[Image:ABL-revolver-1.jpg|thumb|none|500px|A thug spinning the cylinder of his Centennial.]]&lt;br /&gt;
[[Image:ABL-revolver-2.jpg|thumb|none|500px|Moo-Sung hides behind a pillar as Sun-Woo opens fire.]]&lt;br /&gt;
[[Image:ABL-revolver-3.jpg|thumb|none|500px|Moo-Sung and a thug prepare to sneak up on Sun-Woo.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
&lt;br /&gt;
During the finale, one of the thugs working for Mr. Baek uses a [[Beretta 92FS]] pistol. &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta92F LeftSide.jpg|thumb|350px|none|Beretta 92F - 9x19mm.]]&lt;br /&gt;
[[Image:ABL-AK-1.jpg|thumb|none|500px|A thug (on the right) loads a Beretta 92FS.]]&lt;br /&gt;
[[Image:ABL-Beretta-1.jpg|thumb|none|500px|A thug fires his Beretta 92FS sideways.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 629 Classic==&lt;br /&gt;
&lt;br /&gt;
The weapon dealer's brother (Eric Moon) uses a [[Smith &amp;amp; Wesson Model 629|Smith &amp;amp; Wesson Model 629 Classic]] with brown grips at the end of the film.&lt;br /&gt;
&lt;br /&gt;
[[Image:SW-629.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629 Classic - .44 Magnum]]&lt;br /&gt;
[[Image:ABL-SW629-1.jpg|thumb|none|500px|The brother retrieves a S&amp;amp;W 629 Classic, on the far left, from an arms cache.]]&lt;br /&gt;
[[Image:ABL-SW629-2.jpg|thumb|none|500px|The brother fires the Smith &amp;amp; Wesson Model 629 Classic.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SPP (mocked-up as Steyr TMP)==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr SPP]], mounted with a front grip and converted to automatic fire to give the appearance of a [[Steyr TMP]], is used by the arms dealer Myung-Gu before Sun-Woo kills him, taking the gun for himself and using it for the rest of the film.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrSPPPistl.jpg|thumb|none|450px|Steyr SPP with 30-round magazine - 9x19mm]]&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|none|350px|Steyr TMP - 9x19mm]]&lt;br /&gt;
[[Image:ABL-TP9-1.jpg|thumb|none|500px|The surprised accomplice fires at Sun-Woo with a modified Steyr SPP.]]&lt;br /&gt;
[[Image:ABL-TP9-2.jpg|thumb|none|500px|Sun-Woo loads his modified SPP.]]&lt;br /&gt;
[[Image:ABL-TP9-3.jpg|thumb|none|500px|Sun-Woo fires his modified SPP at a thug.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56-1==&lt;br /&gt;
&lt;br /&gt;
Two thugs working for the mobster Mr. Baek use [[Norinco Type 56|Norinco Type 56-1]] rifles during the finale, firing them wildly at Sun-Woo before they are killed. &lt;br /&gt;
&lt;br /&gt;
[[Image:Type56S.jpg|thumb|none|450px|Norinco Type 56 (Imported into the U.S. as the Norinco AKS-47 or AKS-47 Sporter) - 7.62x39mm. Rather than having the underfolder pig sticker Bayonet assembly, this has the standard Bayonet lug underneath the gas block as the AKM and later variants.]]&lt;br /&gt;
[[Image:ABL-AK-2.jpg|thumb|none|500px|A thug fires a Type 56-1. Note the hooded sight that distinguishes Norinco Type 56 from other Kalashnikov variants.]]&lt;br /&gt;
[[Image:ABL-AK-3.jpg|thumb|none|500px|Another thug fires a Norinco Type 56-1.]]&lt;br /&gt;
[[Image:ABL-AK-4.jpg|thumb|none|500px|The thug reloads the Norinco Type 56-1.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Korean Produced/Filmed]]&lt;br /&gt;
[[Category:Action Movie]]&lt;/div&gt;</summary>
		<author><name>Kerheela49</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=A_Bittersweet_Life&amp;diff=1042624</id>
		<title>A Bittersweet Life</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=A_Bittersweet_Life&amp;diff=1042624"/>
		<updated>2016-08-06T17:42:49Z</updated>

		<summary type="html">&lt;p&gt;Kerheela49: /* Smith &amp;amp; Wesson Centennial */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:ABitterSweetLife.jpg|thumb|300px|right|A Bittersweet Life (2005)  the original Korean title is ''&amp;quot;Dalkomhan insaeng&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
==Stechkin APS==&lt;br /&gt;
&lt;br /&gt;
Sun-Woo ([[Byung-hun Lee]]) uses a [[Stechkin APS]] pistol for much of the latter half of the film, stealing it from a weapons dealer who claims it is the &amp;quot;finest gun manufactured in Russia&amp;quot;. Although the Stechkin is select fire, Sun-Woo only fires it in semi-automatic. &lt;br /&gt;
&lt;br /&gt;
[[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|400px|Stechkin APS 9x18mm Makarov]]&lt;br /&gt;
[[Image:ABL-Stechkin-1.jpg|thumb|none|500px|The weapons dealer lays out a Stechkin APS.]]&lt;br /&gt;
[[Image:ABL-Stechkin-2.jpg|thumb|none|500px|The weapons dealer brandishes the Stechkin.]]&lt;br /&gt;
[[Image:ABL-Stechkin-3.jpg|thumb|none|500px|A partially disassembled Stechkin in front of Sun-Woo.]]&lt;br /&gt;
[[Image:ABL-Stechkin-4.jpg|thumb|none|500px|Sun-Woo loads the Stechkin APS.]]&lt;br /&gt;
[[Image:ABL-Stechkin-5.jpg|thumb|none|500px|Sun-Woo threatens his former boss, Mr. Kang.]]&lt;br /&gt;
[[Image:ABL-Stechkin-6.jpg|thumb|none|500px|Sun-Woo fires at Mr. Baek's thugs.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 40==&lt;br /&gt;
&lt;br /&gt;
Moo-Sung is armed with a Smith &amp;amp; Wesson Centennial revolver during the finale. Another of Baek's thugs is seen loading one by spinning the cylinder and flicking his wrist to the right in order to push the cylinder back into place.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WM40.jpg|thumb|none|350px|38 Special Model 40 &amp;quot;Centennial&amp;quot; with grip safety]]&lt;br /&gt;
[[Image:ABL-revolver-1.jpg|thumb|none|500px|A thug spinning the cylinder of his Centennial.]]&lt;br /&gt;
[[Image:ABL-revolver-2.jpg|thumb|none|500px|Moo-Sung hides behind a pillar as Sun-Woo opens fire.]]&lt;br /&gt;
[[Image:ABL-revolver-3.jpg|thumb|none|500px|Moo-Sung and a thug prepare to sneak up on Sun-Woo.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
&lt;br /&gt;
During the finale, one of the thugs working for Mr. Baek uses a [[Beretta 92FS]] pistol. &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta92F LeftSide.jpg|thumb|350px|none|Beretta 92F - 9x19mm.]]&lt;br /&gt;
[[Image:ABL-AK-1.jpg|thumb|none|500px|A thug (on the right) loads a Beretta 92FS.]]&lt;br /&gt;
[[Image:ABL-Beretta-1.jpg|thumb|none|500px|A thug fires his Beretta 92FS sideways.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 629 Classic==&lt;br /&gt;
&lt;br /&gt;
The weapon dealer's brother (Eric Moon) uses a [[Smith &amp;amp; Wesson Model 629|Smith &amp;amp; Wesson Model 629 Classic]] at the end of the film.&lt;br /&gt;
&lt;br /&gt;
[[Image:SW-629.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629 Classic - .44 Magnum]]&lt;br /&gt;
[[Image:ABL-SW629-1.jpg|thumb|none|500px|The brother retrieves a S&amp;amp;W 629 Classic, on the far left, from an arms cache.]]&lt;br /&gt;
[[Image:ABL-SW629-2.jpg|thumb|none|500px|The brother fires the Smith &amp;amp; Wesson Model 629 Classic.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SPP (mocked-up as Steyr TMP)==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr SPP]], mounted with a front grip and converted to automatic fire to give the appearance of a [[Steyr TMP]], is used by the arms dealer Myung-Gu before Sun-Woo kills him, taking the gun for himself and using it for the rest of the film.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrSPPPistl.jpg|thumb|none|450px|Steyr SPP with 30-round magazine - 9x19mm]]&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|none|350px|Steyr TMP - 9x19mm]]&lt;br /&gt;
[[Image:ABL-TP9-1.jpg|thumb|none|500px|The surprised accomplice fires at Sun-Woo with a modified Steyr SPP.]]&lt;br /&gt;
[[Image:ABL-TP9-2.jpg|thumb|none|500px|Sun-Woo loads his modified SPP.]]&lt;br /&gt;
[[Image:ABL-TP9-3.jpg|thumb|none|500px|Sun-Woo fires his modified SPP at a thug.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56-1==&lt;br /&gt;
&lt;br /&gt;
Two thugs working for the mobster Mr. Baek use [[Norinco Type 56|Norinco Type 56-1]] rifles during the finale, firing them wildly at Sun-Woo before they are killed. &lt;br /&gt;
&lt;br /&gt;
[[Image:Type56S.jpg|thumb|none|450px|Norinco Type 56 (Imported into the U.S. as the Norinco AKS-47 or AKS-47 Sporter) - 7.62x39mm. Rather than having the underfolder pig sticker Bayonet assembly, this has the standard Bayonet lug underneath the gas block as the AKM and later variants.]]&lt;br /&gt;
[[Image:ABL-AK-2.jpg|thumb|none|500px|A thug fires a Type 56-1. Note the hooded sight that distinguishes Norinco Type 56 from other Kalashnikov variants.]]&lt;br /&gt;
[[Image:ABL-AK-3.jpg|thumb|none|500px|Another thug fires a Norinco Type 56-1.]]&lt;br /&gt;
[[Image:ABL-AK-4.jpg|thumb|none|500px|The thug reloads the Norinco Type 56-1.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Korean Produced/Filmed]]&lt;br /&gt;
[[Category:Action Movie]]&lt;/div&gt;</summary>
		<author><name>Kerheela49</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=A_Bittersweet_Life&amp;diff=1042621</id>
		<title>A Bittersweet Life</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=A_Bittersweet_Life&amp;diff=1042621"/>
		<updated>2016-08-06T17:37:58Z</updated>

		<summary type="html">&lt;p&gt;Kerheela49: /* Steyr SPP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:ABitterSweetLife.jpg|thumb|300px|right|A Bittersweet Life (2005)  the original Korean title is ''&amp;quot;Dalkomhan insaeng&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
==Stechkin APS==&lt;br /&gt;
&lt;br /&gt;
Sun-Woo ([[Byung-hun Lee]]) uses a [[Stechkin APS]] pistol for much of the latter half of the film, stealing it from a weapons dealer who claims it is the &amp;quot;finest gun manufactured in Russia&amp;quot;. Although the Stechkin is select fire, Sun-Woo only fires it in semi-automatic. &lt;br /&gt;
&lt;br /&gt;
[[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|400px|Stechkin APS 9x18mm Makarov]]&lt;br /&gt;
[[Image:ABL-Stechkin-1.jpg|thumb|none|500px|The weapons dealer lays out a Stechkin APS.]]&lt;br /&gt;
[[Image:ABL-Stechkin-2.jpg|thumb|none|500px|The weapons dealer brandishes the Stechkin.]]&lt;br /&gt;
[[Image:ABL-Stechkin-3.jpg|thumb|none|500px|A partially disassembled Stechkin in front of Sun-Woo.]]&lt;br /&gt;
[[Image:ABL-Stechkin-4.jpg|thumb|none|500px|Sun-Woo loads the Stechkin APS.]]&lt;br /&gt;
[[Image:ABL-Stechkin-5.jpg|thumb|none|500px|Sun-Woo threatens his former boss, Mr. Kang.]]&lt;br /&gt;
[[Image:ABL-Stechkin-6.jpg|thumb|none|500px|Sun-Woo fires at Mr. Baek's thugs.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Centennial== &lt;br /&gt;
&lt;br /&gt;
A Smith &amp;amp; Wesson Centennial revolver is used by Mr. Baek's enforcer Oh Mu-Sung (Lee Gi-yeong) in the finale.&lt;br /&gt;
&lt;br /&gt;
[[Image:ABL-revolver-1.jpg|thumb|none|500px|A thug loads his Smith &amp;amp; Wesson Centennial.]]&lt;br /&gt;
[[Image:ABL-revolver-2.jpg|thumb|none|500px|Mu-Sung hides behind a pillar as Sun-Woo opens fire.]]&lt;br /&gt;
[[Image:ABL-revolver-3.jpg|thumb|none|500px|Mu-Sung and a thug prepare to sneak up on Sun-Woo.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
&lt;br /&gt;
During the finale, one of the thugs working for Mr. Baek uses a [[Beretta 92FS]] pistol. &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta92F LeftSide.jpg|thumb|350px|none|Beretta 92F - 9x19mm.]]&lt;br /&gt;
[[Image:ABL-AK-1.jpg|thumb|none|500px|A thug (on the right) loads a Beretta 92FS.]]&lt;br /&gt;
[[Image:ABL-Beretta-1.jpg|thumb|none|500px|A thug fires his Beretta 92FS sideways.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 629 Classic==&lt;br /&gt;
&lt;br /&gt;
The weapon dealer's brother (Eric Moon) uses a [[Smith &amp;amp; Wesson Model 629|Smith &amp;amp; Wesson Model 629 Classic]] at the end of the film.&lt;br /&gt;
&lt;br /&gt;
[[Image:SW-629.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629 Classic - .44 Magnum]]&lt;br /&gt;
[[Image:ABL-SW629-1.jpg|thumb|none|500px|The brother retrieves a S&amp;amp;W 629 Classic, on the far left, from an arms cache.]]&lt;br /&gt;
[[Image:ABL-SW629-2.jpg|thumb|none|500px|The brother fires the Smith &amp;amp; Wesson Model 629 Classic.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SPP (mocked-up as Steyr TMP)==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr SPP]], mounted with a front grip and converted to automatic fire to give the appearance of a [[Steyr TMP]], is used by the arms dealer Myung-Gu before Sun-Woo kills him, taking the gun for himself and using it for the rest of the film.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrSPPPistl.jpg|thumb|none|450px|Steyr SPP with 30-round magazine - 9x19mm]]&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|none|350px|Steyr TMP - 9x19mm]]&lt;br /&gt;
[[Image:ABL-TP9-1.jpg|thumb|none|500px|The surprised accomplice fires at Sun-Woo with a modified Steyr SPP.]]&lt;br /&gt;
[[Image:ABL-TP9-2.jpg|thumb|none|500px|Sun-Woo loads his modified SPP.]]&lt;br /&gt;
[[Image:ABL-TP9-3.jpg|thumb|none|500px|Sun-Woo fires his modified SPP at a thug.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56-1==&lt;br /&gt;
&lt;br /&gt;
Two thugs working for the mobster Mr. Baek use [[Norinco Type 56|Norinco Type 56-1]] rifles during the finale, firing them wildly at Sun-Woo before they are killed. &lt;br /&gt;
&lt;br /&gt;
[[Image:Type56S.jpg|thumb|none|450px|Norinco Type 56 (Imported into the U.S. as the Norinco AKS-47 or AKS-47 Sporter) - 7.62x39mm. Rather than having the underfolder pig sticker Bayonet assembly, this has the standard Bayonet lug underneath the gas block as the AKM and later variants.]]&lt;br /&gt;
[[Image:ABL-AK-2.jpg|thumb|none|500px|A thug fires a Type 56-1. Note the hooded sight that distinguishes Norinco Type 56 from other Kalashnikov variants.]]&lt;br /&gt;
[[Image:ABL-AK-3.jpg|thumb|none|500px|Another thug fires a Norinco Type 56-1.]]&lt;br /&gt;
[[Image:ABL-AK-4.jpg|thumb|none|500px|The thug reloads the Norinco Type 56-1.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Korean Produced/Filmed]]&lt;br /&gt;
[[Category:Action Movie]]&lt;/div&gt;</summary>
		<author><name>Kerheela49</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_Outbreak&amp;diff=1012544</id>
		<title>Resident Evil Outbreak</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_Outbreak&amp;diff=1012544"/>
		<updated>2016-03-19T16:30:20Z</updated>

		<summary type="html">&lt;p&gt;Kerheela49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Resident Evil Outbreak''' is an online capable Resident Evil game released for the Playstation 2. It revolves around specific survivors attempting to escape from Raccoon City. &lt;br /&gt;
&lt;br /&gt;
A sequel was released called Resident Evil Outbreak: File #2. Very similar in terms of gameplay, many of the weapons that appear in the first game also appear in File #2.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the videogame ''Resident Evil Outbreak'':'''&lt;br /&gt;
[[Image:Resident Evil Outbreak.jpg|thumb|right|300px|''Resident Evil Outbreak'' (2004)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Summary =&lt;br /&gt;
&lt;br /&gt;
Besides the colossal amount of &amp;quot;Melee&amp;quot; type weaponry, various firearms are featured in-game.&lt;br /&gt;
&lt;br /&gt;
Firearms in this game are handled differently from previous Resident Evil Games. They suffer from damage drop-off; the further the enemy, the less damage that weapon will do. &lt;br /&gt;
&lt;br /&gt;
Also most weapons reload slowly. Characters that are wielding high capacity weapons such as handguns or Machine Gun type weapons require Magazines to reload quickly, otherwise bullets are inserted individually into the magazine. They are shown as if the bullets are inserted into the chamber of the weapon, generally an inaccuracy on Capcom's part.&lt;br /&gt;
&lt;br /&gt;
Two characters, Kevin and Alyssa, are capable of performing the &amp;quot;Pot-Shot&amp;quot; ability with most handguns, which increases damage on a per shot basis. &lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS (Handgun)==&lt;br /&gt;
&lt;br /&gt;
Said to be standard sidearm for RPD Officers and is simply labeled as the &amp;quot;Handgun&amp;quot; in-game. The [[Beretta 92FS]] carries 15 rounds of 9x19mm bullets and is the most common firearm in the game.&lt;br /&gt;
&lt;br /&gt;
A Handgun Magazine can be found for this weapon in select stages that can be loaded with spare ammo and can be used to drastically reduce reloading time by simply swapping out the gun's current magazine with a loaded spare. Empty magazines will need to be reloaded before they can be used again.&lt;br /&gt;
&lt;br /&gt;
Mark Wilkins, one of the Survivors of the game, carriers a customized Beretta (&amp;quot;Mark's Handgun&amp;quot;) which cannot be transferred amongst characters. It supposedly inflicts less damage than other handgun, but the damage stays consistent at longer ranges than the traditional Handgun. He starts off with a Handgun Magazine as an extra item in File #2, which can also be loaded into the standard Handgun. His Handgun Magazine can be traded between players and can be used to reload the default Handgun as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg‎|300px|thumb|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:Murder In The Lab.mp4 snapshot 00.06 -2010.12.27 16.50.41-.jpg|thumb|none|500px| Monica, a character from the 'Below Freezing Point' scenario, shoots a fellow Umbrella researcher with her Beretta 92FS.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P228 (Handgun SG) ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer P228]] is one of the Handguns commonly found in the &amp;quot;Below Freezing Point&amp;quot; Chapter and is called the &amp;quot;Handgun SG&amp;quot;. It fires 9x19mm rounds in 13-round magazines. It features the worst damage drop-off, doing the most damage at close range. An SG Magazine can sometimes be found in File #2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg‎‎|250px|thumb|none|SIG-Sauer P228 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 93R (Burst Handgun) ==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Burst Handgun&amp;quot; in-game, the [[Beretta 93R]] is found in several main scenarios and minigames, depending on difficulty. It uses 9x19mm rounds and has a 20 round magazine. It fires in 3 round bursts only, and does significantly less damage per shot than the other handguns. However, it can fire 3 times as fast, in effect doing 3 times the damage. A Burst Magazine can sometimes be found on scenarios like &amp;quot;Desperate Times&amp;quot;. It features the same damage drop-off as the Beretta 92FS, but lower accuracy. The &amp;quot;Pot-Shot&amp;quot; ability does not work for this handgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta M93.jpg|thumb|none|300px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 (.45 Auto for Kevin) ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;.45 Auto for Kevin&amp;quot; seems to be an original run [[Colt M1911A1]] pistol. While the miniature item icon in-game shows brown wooden grips, both the promo shot and the actual in-game model have black grips.&lt;br /&gt;
&lt;br /&gt;
In the game, the .45 Auto is the most powerful non-magnum handgun available. Kevin's extra item in File #2 is a magazine to rapidly reload his weapon, though ammunition  for it (.45 Auto Rounds) is scarce in both games. It has an accurately-depicted 7 round capacity magazine, making manual reloading relatively quick. Kevin can use his &amp;quot;Pot Shot&amp;quot; ability to increase the damage dealt with each shot by 4x, and the weapon features excellent damage drop-off at range, similar to Mark's Handgun. As this is Kevin's &amp;quot;Special Item,&amp;quot; it cannot be given to any other character, but all &amp;quot;Kevin-Type&amp;quot; NPC's (Costumes) come equipped with it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg‎|300px|thumb|none|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:REOF2_-_Kevin_Ryman.jpg|430px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power (Handgun HP) == &lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Handgun HP&amp;quot;, this weapon appears in File #2's &amp;quot;Desperate Times&amp;quot; scenario and the Elimination minigame. It holds 13 rounds and can be loaded with its own HP Magazine. The in-game description describes it as &amp;quot;A handgun with high accuracy. It uses 9mm parabellum rounds.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|none|300px|Browning Hi-Power - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 (Handgun GL) == &lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Handgun GL&amp;quot;, the [[Glock 17]] can be found in File #2's &amp;quot;Underbelly&amp;quot; scenario, depending on the difficulty chosen, and on the Elimination minigame on any difficulty. It is the weakest Handgun in the Outbreak series, but has a higher ammunition capacity than others, rivaled only by the Burst Handgun. It can be loaded with its own GL Magazine. It is described as &amp;quot;A handgun made of a super-tough polymer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|Glock 17 (2nd Generation) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
= Magnums =&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 36 &amp;quot;Chiefs Special&amp;quot; (Revolver) ==&lt;br /&gt;
&lt;br /&gt;
Simply called the &amp;quot;Revolver&amp;quot; in-game, this weapon is exclusive to File #2. Its item description refers to it as &amp;quot;The M36 Chief Special. It uses 38 special rounds.&amp;quot; Despite being a Magnum, this weapon is surprisingly weak, only being about as strong as the handguns. A speed-loader can be found to reduce the reload time, which works in the same way as the magazines for the handguns and sub-machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel36Nickel.jpg|thumb|none|250px|Smith &amp;amp; Wesson Model 36 Bright Nickel Finish - .38 Special]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 29 (Magnum Revolver) ==&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] is featured as the game's magnum revolver and is simply called &amp;quot;Magnum Revolver&amp;quot;. It fires .44 Magnum bullets and features a 6 round capacity. It's the most powerful non-explosive weapon available, and the damage is increased 4x times when Kevin or Alyssa use their &amp;quot;pot-shot&amp;quot; ability. Whilst it can be found in the first game, it is far more common in File #2.&lt;br /&gt;
&lt;br /&gt;
Like the Revolver, a speed loader can be found for the Magnum Revolver that drastically reduces the reload time, but like the Handgun Magazine, the speed loader must be reloaded again before use.&lt;br /&gt;
&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|350px|thumb|none|Smith &amp;amp; Wesson Model 29 - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle Mark XIX (Magnum Handgun) ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]], also known as the &amp;quot;Magnum Handgun&amp;quot; is another type of magnum found in the game, only in the &amp;quot;Below Freezing Point&amp;quot; Chapter as Yoko in the first game, but like the Magnum Revolver, is far more common in File #2. It carries 7 rounds per magazine and uses &amp;quot;Magnum rounds&amp;quot;, which can be loaded into a magazine which can be used to reduce reloading time. It does slightly less damage than the S&amp;amp;W Model 29, which is a .44 Magnum. However, it can fires faster than the Magnum Revolver.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|350px|thumb|none|IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 (Shotgun) ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS-12]] is the resident shotgun in both games, and is seen being used by Raccoon City Police Officers (most notably, Officer Raymond Douglas in the &amp;quot;Outbreak&amp;quot; scenario). It has a capacity of seven 12 gauge shells. For a shotgun, it has appalling damage drop-off at long range, which is often typical in most video games, only showing the shotgun as a close range damage weapon. The SPAS-12 has a wide spread pattern in-game, and is often capable of hitting multiple targets.&lt;br /&gt;
&lt;br /&gt;
[[Image:FSpas12orign.jpg|500px|thumb|none|Franchi SPAS-12 with stock removed – 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 (Shotgun E) ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870]] is featured in-game as the &amp;quot;Shotgun E&amp;quot;, a weaker shotgun found in most scenarios in File #2. The difference between this Shotgun and the SPAS-12 besides damage is the fact that the weapon does more damage over range. It does 40% damage at Long range, far better than the SPAS-12's 10%. Though a shot does not spread widely, a closed-range blast is able to push off any medium-size enemies (which rarely happens with the SPAS-12), making it extremely useful in siege combats.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|520px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
&lt;br /&gt;
== J.P. Sauer S202 (Hunting Rifle) ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hunting Rifle&amp;quot; is found exclusively in the &amp;quot;Wild Things&amp;quot; scenario in File #2, credited as firing .458 rounds (.458 Winchester Magnum) and only holds 2 rounds. It does not feature a scope and instead is fired from the hip, like the shotguns. After each shot, the character using it operates the bolt. Ammunition is very scarce, but it can take down the Scenario Boss (either a zombie elephant or male lion, depending on what you do during the scenario) with just a few shots.&lt;br /&gt;
&lt;br /&gt;
[[Image:S202.jpg|550px|thumb|none|J.P. Sauer S202 - .458 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
= Automatic Weapons =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 (Sub-Machine Gun) ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]], called the &amp;quot;Sub-Machine Gun&amp;quot; is found in &amp;quot;The Hive&amp;quot; chapter when playing as either Kevin or Cindy in the first game, and can be found by any character in File #2's &amp;quot;Desperate Times&amp;quot; scenario. It fires 9x19mm &amp;quot;Handgun Ammo&amp;quot; from 30-round magazines, and a magazine can be found for it on various difficulties. It has one of the longest reload times in the game if manually reloaded. It's fitted with a fixed Stock and Surefire 628 dedicated forend weaponlight, which is never used in-game and is always held at the hip. It does much less damage than the Beretta despite using the same round. Its item description incorrectly refers to this weapon as a Handgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:SWATMP5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with Surefire 628 dedicated forend weaponlight and Navy trigger group - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Colt Model 727 (Assault Rifle) ==&lt;br /&gt;
&lt;br /&gt;
The [[M16_rifle_series#Colt_Carbine.2FModel_653.2FModel_727.2FModel_733|Colt Model 727]], simply called &amp;quot;Assault Rifle&amp;quot;, is found in the &amp;quot;Decisions, Decisions&amp;quot; Chapter. It fires 5.56x45mm rounds from 30-round magazines and unlike other weapons, the only ammunition available is in the form of &amp;quot;Assault Rifle Magazines&amp;quot;. It fires rapidly but seems to do the same damage as the Beretta, despite using a full size rifle round. Like the MP5A2 it is held at the hip. &lt;br /&gt;
&lt;br /&gt;
In some cutscenes soldiers can be seen with M727 carbines with attached [[M203]] Grenade Launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Coltm727ima.jpg|thumb|none|500px|Colt Model 727 &amp;quot;XM4 carbine&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[Image:Distant Future.mp4 snapshot 01.01 -2010.12.27 16.43.02-.jpg|thumb|none|500px| US military riflemen manhandle a barricade into position on one of the highways leading into Raccoon City.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== M79 (Grenade Launcher) ==&lt;br /&gt;
&lt;br /&gt;
The [[M79 grenade launcher|M79]], called the &amp;quot;Grenade Launcher,&amp;quot; (followed with the type of round loaded) is a single shot, breach-loading grenade launcher seen in the game. It fires three different types of the rounds: Burst Rounds, Flame Rounds and fictional Acid Rounds. It is a commonly found weapon in both games.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|450px|thumb|none|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 (Rocket Launcher) ==&lt;br /&gt;
&lt;br /&gt;
The [[AT4]] is featured in the game as the main Rocket Launcher. Like the real life version, it fires only a single shot before being disposed of. The weapon is only seen in the chapter &amp;quot;Decisions, Decisions&amp;quot; in the first game. In File #2, the weapon can be found in the End Of The Road scenario. It takes a while to aim the weapon, as the character crouches just before firing it.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg|500px|thumb|none|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
&lt;br /&gt;
= Other Weapons =&lt;br /&gt;
&lt;br /&gt;
== Nail Gun ==&lt;br /&gt;
&lt;br /&gt;
While not a weapon per se, the weapon is treated like a very weak handgun and is only found in the &amp;quot;Outbreak&amp;quot; scenario in the first game. It only carries 20 nails and there is no reload for it. Kevin and Alyssa can use their &amp;quot;Pot-Shot&amp;quot; ability to increase the damage on a per shot basis.&lt;br /&gt;
&lt;br /&gt;
== Crossman 2240 Air Pistol (Ampoule Shooter/Capsule Shooter) ==&lt;br /&gt;
&lt;br /&gt;
This weapon is a specialty weapon that fires a dart full of &amp;quot;Daylight&amp;quot; Serum, a possible cure for the T-Virus and G-Virus. It fires only a single shot, but can be used to kill the Thanatos Tyrant instantly. In File #2, George carries this as an extra item, renamed the &amp;quot;Capsule Shooter&amp;quot;. It can be used to shoot teammates with recovery medicine and can be equipped with anti-virus pills to inflict damage to zombies.&lt;br /&gt;
&lt;br /&gt;
[[Image:Crossman 2240 Air Pistol.jpg|thumb|none|300px|Crossman 2240 Air Pistol (shown without attached C02 tank)]]&lt;br /&gt;
&lt;br /&gt;
= Guns not featured in gameplay =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP Tactical ==&lt;br /&gt;
&lt;br /&gt;
Nikolai from ''[[Resident Evil 3: Nemesis]]'' is seen using a [[Heckler &amp;amp; Koch USP Tactical]] equipped with a silencer and lasersight in the &amp;quot;Decisions Decisions&amp;quot; scenario to assassinate Greg Mueller, an rogue Umbrella virologist who worked on the Thanatos. This gun cannot be obtained by players.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|300px|Heckler &amp;amp; Koch USP45 Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch  MP5A3]] is used in the opening cutscene, used by the Umbrella Special Forces. It features the same Surefire 628 dedicated forend weaponlight as the A2, but also features a red-dot sight. In certain scenes, it changes to a normal MP5A3 without the sight and then changes back in a continuity error. This weapon is never used in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:Biohazard Outbreak Opening.mp4 snapshot 00.32 -2010.12.27 21.33.43-.jpg|thumb|none|500px| An Umbrella soldier opens fire with his MP5A3 with sight equipped.]]&lt;br /&gt;
[[Image:Biohazard Outbreak Opening.mp4 snapshot 00.44 -2010.12.27 21.34.15-.jpg|thumb|none|500px| The soldier's MP5A3 is thrown into the air. The sight is now gone in a continuity error.]]&lt;br /&gt;
[[Image:Biohazard Outbreak Opening.mp4 snapshot 02.09 -2010.12.27 21.35.14-.jpg|thumb|none|500px| The soldier lies on the ground barely alive. The MP5A3's sight has now returned.]]&lt;br /&gt;
[[Image:Operation Emperor's Mushroom.mp4 snapshot 00.32 -2010.12.27 16.52.11-.jpg|thumb|none|500px| A soldier fires his MP5A3 at the Thanatos.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is seen used by Nikolai as he fires a capsule at the Thanatos in an attempt to drain its blood. In File #2, the rifle appears again being used by a Captain of the UBCS Mercenary group, seen sniping zombies on the street below and accidentally wounding the Character Linda with a leg shot. He also is able to shoot a zombie in the head, holding the gun one handed(!), that was standing behind an Umbrella executive. It is never used in the game by regular players.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg|550px|thumb|none|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] is only seen in cutscenes, the first in the ending cut scenes of the &amp;quot;Outbreak&amp;quot; stage and again in the ending with Mark and David. It is never seen or used outside of cutscenes.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg‎|500px|thumb|none|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Distant Future.mp4 snapshot 01.13 -2010.12.27 16.43.23-.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
The [[FIM-92A Stinger]] is used by the Umbrella Executive to try and shoot down the fleeing Chinook Helicopter with the Renegade Umbrella Operative, carrying the boss monster Nyx. It misses the helicopter but causes the container of the Boss Nyx to fall on a bridge with a platoon of UBCS Soldiers standing near it. It is never used in-game by players.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|500px|thumb|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Resident Evil Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Shinji Mikami]]&lt;/div&gt;</summary>
		<author><name>Kerheela49</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_Outbreak&amp;diff=1012543</id>
		<title>Resident Evil Outbreak</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_Outbreak&amp;diff=1012543"/>
		<updated>2016-03-19T16:29:00Z</updated>

		<summary type="html">&lt;p&gt;Kerheela49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Resident Evil Outbreak''' is an online capable Resident Evil game released for the Playstation 2. It revolves around specific survivors attempting to escape from Raccoon City. &lt;br /&gt;
&lt;br /&gt;
A sequel was released called Resident Evil Outbreak: File #2. Very similar in terms of gameplay, many of the weapons that appear in the first game also appear in File #2.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the videogame ''Resident Evil Outbreak'':'''&lt;br /&gt;
[[Image:Resident Evil Outbreak.jpg|thumb|right|300px|''Resident Evil Outbreak'' (2004)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Summary =&lt;br /&gt;
&lt;br /&gt;
Besides the colossal amount of &amp;quot;Melee&amp;quot; type weaponry, various firearms are featured in-game.&lt;br /&gt;
&lt;br /&gt;
Firearms in this game are handled differently from previous Resident Evil Games. They suffer from damage drop-off; the further the enemy, the less damage that weapon will do. &lt;br /&gt;
&lt;br /&gt;
Also most weapons reload slowly. Characters that are wielding high capacity weapons such as handguns or Machine Gun type weapons require Magazines to reload quickly, otherwise bullets are inserted individually into the magazine. They are shown as if the bullets are inserted into the chamber of the weapon, generally an inaccuracy on Capcom's part.&lt;br /&gt;
&lt;br /&gt;
Two characters, Kevin and Alyssa, are capable of performing the &amp;quot;Pot-Shot&amp;quot; ability with most handguns, which increases damage on a per shot basis. &lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS (Handgun)==&lt;br /&gt;
&lt;br /&gt;
Said to be standard sidearm for RPD Officers and is simply labeled as the &amp;quot;Handgun&amp;quot; in-game. The [[Beretta 92FS]] carries 15 rounds of 9x19mm bullets and is the most common firearm in the game.&lt;br /&gt;
&lt;br /&gt;
A Handgun Magazine can be found for this weapon in select stages that can be loaded with spare ammo and can be used to drastically reduce reloading time by simply swapping out the gun's current magazine with a loaded spare. Empty magazines will need to be reloaded before they can be used again.&lt;br /&gt;
&lt;br /&gt;
Mark Wilkins, one of the Survivors of the game, carriers a customized Beretta (&amp;quot;Mark's Handgun&amp;quot;) which cannot be transferred amongst characters. It supposedly inflicts less damage than other handgun, but the damage stays consistent at longer ranges than the traditional Handgun. He starts off with a Handgun Magazine as an extra item in File #2, which can also be loaded into the standard Handgun. His Handgun Magazine can be traded between players and can be used to reload the default Handgun as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg‎|300px|thumb|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:Murder In The Lab.mp4 snapshot 00.06 -2010.12.27 16.50.41-.jpg|thumb|none|500px Monica, a character from the 'Below Freezing Point' scenario, shoots a fellow Umbrella researcher with her Beretta 92FS.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P228 (Handgun SG) ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer P228]] is one of the Handguns commonly found in the &amp;quot;Below Freezing Point&amp;quot; Chapter and is called the &amp;quot;Handgun SG&amp;quot;. It fires 9x19mm rounds in 13-round magazines. It features the worst damage drop-off, doing the most damage at close range. An SG Magazine can sometimes be found in File #2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg‎‎|250px|thumb|none|SIG-Sauer P228 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 93R (Burst Handgun) ==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Burst Handgun&amp;quot; in-game, the [[Beretta 93R]] is found in several main scenarios and minigames, depending on difficulty. It uses 9x19mm rounds and has a 20 round magazine. It fires in 3 round bursts only, and does significantly less damage per shot than the other handguns. However, it can fire 3 times as fast, in effect doing 3 times the damage. A Burst Magazine can sometimes be found on scenarios like &amp;quot;Desperate Times&amp;quot;. It features the same damage drop-off as the Beretta 92FS, but lower accuracy. The &amp;quot;Pot-Shot&amp;quot; ability does not work for this handgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta M93.jpg|thumb|none|300px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 (.45 Auto for Kevin) ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;.45 Auto for Kevin&amp;quot; seems to be an original run [[Colt M1911A1]] pistol. While the miniature item icon in-game shows brown wooden grips, both the promo shot and the actual in-game model have black grips.&lt;br /&gt;
&lt;br /&gt;
In the game, the .45 Auto is the most powerful non-magnum handgun available. Kevin's extra item in File #2 is a magazine to rapidly reload his weapon, though ammunition  for it (.45 Auto Rounds) is scarce in both games. It has an accurately-depicted 7 round capacity magazine, making manual reloading relatively quick. Kevin can use his &amp;quot;Pot Shot&amp;quot; ability to increase the damage dealt with each shot by 4x, and the weapon features excellent damage drop-off at range, similar to Mark's Handgun. As this is Kevin's &amp;quot;Special Item,&amp;quot; it cannot be given to any other character, but all &amp;quot;Kevin-Type&amp;quot; NPC's (Costumes) come equipped with it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg‎|300px|thumb|none|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:REOF2_-_Kevin_Ryman.jpg|430px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power (Handgun HP) == &lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Handgun HP&amp;quot;, this weapon appears in File #2's &amp;quot;Desperate Times&amp;quot; scenario and the Elimination minigame. It holds 13 rounds and can be loaded with its own HP Magazine. The in-game description describes it as &amp;quot;A handgun with high accuracy. It uses 9mm parabellum rounds.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|none|300px|Browning Hi-Power - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 (Handgun GL) == &lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Handgun GL&amp;quot;, the [[Glock 17]] can be found in File #2's &amp;quot;Underbelly&amp;quot; scenario, depending on the difficulty chosen, and on the Elimination minigame on any difficulty. It is the weakest Handgun in the Outbreak series, but has a higher ammunition capacity than others, rivaled only by the Burst Handgun. It can be loaded with its own GL Magazine. It is described as &amp;quot;A handgun made of a super-tough polymer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|Glock 17 (2nd Generation) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
= Magnums =&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 36 &amp;quot;Chiefs Special&amp;quot; (Revolver) ==&lt;br /&gt;
&lt;br /&gt;
Simply called the &amp;quot;Revolver&amp;quot; in-game, this weapon is exclusive to File #2. Its item description refers to it as &amp;quot;The M36 Chief Special. It uses 38 special rounds.&amp;quot; Despite being a Magnum, this weapon is surprisingly weak, only being about as strong as the handguns. A speed-loader can be found to reduce the reload time, which works in the same way as the magazines for the handguns and sub-machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel36Nickel.jpg|thumb|none|250px|Smith &amp;amp; Wesson Model 36 Bright Nickel Finish - .38 Special]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 29 (Magnum Revolver) ==&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] is featured as the game's magnum revolver and is simply called &amp;quot;Magnum Revolver&amp;quot;. It fires .44 Magnum bullets and features a 6 round capacity. It's the most powerful non-explosive weapon available, and the damage is increased 4x times when Kevin or Alyssa use their &amp;quot;pot-shot&amp;quot; ability. Whilst it can be found in the first game, it is far more common in File #2.&lt;br /&gt;
&lt;br /&gt;
Like the Revolver, a speed loader can be found for the Magnum Revolver that drastically reduces the reload time, but like the Handgun Magazine, the speed loader must be reloaded again before use.&lt;br /&gt;
&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|350px|thumb|none|Smith &amp;amp; Wesson Model 29 - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle Mark XIX (Magnum Handgun) ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]], also known as the &amp;quot;Magnum Handgun&amp;quot; is another type of magnum found in the game, only in the &amp;quot;Below Freezing Point&amp;quot; Chapter as Yoko in the first game, but like the Magnum Revolver, is far more common in File #2. It carries 7 rounds per magazine and uses &amp;quot;Magnum rounds&amp;quot;, which can be loaded into a magazine which can be used to reduce reloading time. It does slightly less damage than the S&amp;amp;W Model 29, which is a .44 Magnum. However, it can fires faster than the Magnum Revolver.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|350px|thumb|none|IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 (Shotgun) ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS-12]] is the resident shotgun in both games, and is seen being used by Raccoon City Police Officers (most notably, Officer Raymond Douglas in the &amp;quot;Outbreak&amp;quot; scenario). It has a capacity of seven 12 gauge shells. For a shotgun, it has appalling damage drop-off at long range, which is often typical in most video games, only showing the shotgun as a close range damage weapon. The SPAS-12 has a wide spread pattern in-game, and is often capable of hitting multiple targets.&lt;br /&gt;
&lt;br /&gt;
[[Image:FSpas12orign.jpg|500px|thumb|none|Franchi SPAS-12 with stock removed – 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 (Shotgun E) ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870]] is featured in-game as the &amp;quot;Shotgun E&amp;quot;, a weaker shotgun found in most scenarios in File #2. The difference between this Shotgun and the SPAS-12 besides damage is the fact that the weapon does more damage over range. It does 40% damage at Long range, far better than the SPAS-12's 10%. Though a shot does not spread widely, a closed-range blast is able to push off any medium-size enemies (which rarely happens with the SPAS-12), making it extremely useful in siege combats.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|520px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
&lt;br /&gt;
== J.P. Sauer S202 (Hunting Rifle) ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hunting Rifle&amp;quot; is found exclusively in the &amp;quot;Wild Things&amp;quot; scenario in File #2, credited as firing .458 rounds (.458 Winchester Magnum) and only holds 2 rounds. It does not feature a scope and instead is fired from the hip, like the shotguns. After each shot, the character using it operates the bolt. Ammunition is very scarce, but it can take down the Scenario Boss (either a zombie elephant or male lion, depending on what you do during the scenario) with just a few shots.&lt;br /&gt;
&lt;br /&gt;
[[Image:S202.jpg|550px|thumb|none|J.P. Sauer S202 - .458 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
= Automatic Weapons =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 (Sub-Machine Gun) ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]], called the &amp;quot;Sub-Machine Gun&amp;quot; is found in &amp;quot;The Hive&amp;quot; chapter when playing as either Kevin or Cindy in the first game, and can be found by any character in File #2's &amp;quot;Desperate Times&amp;quot; scenario. It fires 9x19mm &amp;quot;Handgun Ammo&amp;quot; from 30-round magazines, and a magazine can be found for it on various difficulties. It has one of the longest reload times in the game if manually reloaded. It's fitted with a fixed Stock and Surefire 628 dedicated forend weaponlight, which is never used in-game and is always held at the hip. It does much less damage than the Beretta despite using the same round. Its item description incorrectly refers to this weapon as a Handgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:SWATMP5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with Surefire 628 dedicated forend weaponlight and Navy trigger group - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Colt Model 727 (Assault Rifle) ==&lt;br /&gt;
&lt;br /&gt;
The [[M16_rifle_series#Colt_Carbine.2FModel_653.2FModel_727.2FModel_733|Colt Model 727]], simply called &amp;quot;Assault Rifle&amp;quot;, is found in the &amp;quot;Decisions, Decisions&amp;quot; Chapter. It fires 5.56x45mm rounds from 30-round magazines and unlike other weapons, the only ammunition available is in the form of &amp;quot;Assault Rifle Magazines&amp;quot;. It fires rapidly but seems to do the same damage as the Beretta, despite using a full size rifle round. Like the MP5A2 it is held at the hip. &lt;br /&gt;
&lt;br /&gt;
In some cutscenes soldiers can be seen with M727 carbines with attached [[M203]] Grenade Launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Coltm727ima.jpg|thumb|none|500px|Colt Model 727 &amp;quot;XM4 carbine&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[Image:Distant Future.mp4 snapshot 01.01 -2010.12.27 16.43.02-.jpg|thumb|none|500px| US military riflemen manhandle a barricade into position on one of the highways leading into Raccoon City.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== M79 (Grenade Launcher) ==&lt;br /&gt;
&lt;br /&gt;
The [[M79 grenade launcher|M79]], called the &amp;quot;Grenade Launcher,&amp;quot; (followed with the type of round loaded) is a single shot, breach-loading grenade launcher seen in the game. It fires three different types of the rounds: Burst Rounds, Flame Rounds and fictional Acid Rounds. It is a commonly found weapon in both games.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|450px|thumb|none|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 (Rocket Launcher) ==&lt;br /&gt;
&lt;br /&gt;
The [[AT4]] is featured in the game as the main Rocket Launcher. Like the real life version, it fires only a single shot before being disposed of. The weapon is only seen in the chapter &amp;quot;Decisions, Decisions&amp;quot; in the first game. In File #2, the weapon can be found in the End Of The Road scenario. It takes a while to aim the weapon, as the character crouches just before firing it.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg|500px|thumb|none|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
&lt;br /&gt;
= Other Weapons =&lt;br /&gt;
&lt;br /&gt;
== Nail Gun ==&lt;br /&gt;
&lt;br /&gt;
While not a weapon per se, the weapon is treated like a very weak handgun and is only found in the &amp;quot;Outbreak&amp;quot; scenario in the first game. It only carries 20 nails and there is no reload for it. Kevin and Alyssa can use their &amp;quot;Pot-Shot&amp;quot; ability to increase the damage on a per shot basis.&lt;br /&gt;
&lt;br /&gt;
== Crossman 2240 Air Pistol (Ampoule Shooter/Capsule Shooter) ==&lt;br /&gt;
&lt;br /&gt;
This weapon is a specialty weapon that fires a dart full of &amp;quot;Daylight&amp;quot; Serum, a possible cure for the T-Virus and G-Virus. It fires only a single shot, but can be used to kill the Thanatos Tyrant instantly. In File #2, George carries this as an extra item, renamed the &amp;quot;Capsule Shooter&amp;quot;. It can be used to shoot teammates with recovery medicine and can be equipped with anti-virus pills to inflict damage to zombies.&lt;br /&gt;
&lt;br /&gt;
[[Image:Crossman 2240 Air Pistol.jpg|thumb|none|300px|Crossman 2240 Air Pistol (shown without attached C02 tank)]]&lt;br /&gt;
&lt;br /&gt;
= Guns not featured in gameplay =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP Tactical ==&lt;br /&gt;
&lt;br /&gt;
Nikolai from ''[[Resident Evil 3: Nemesis]]'' is seen using a [[Heckler &amp;amp; Koch USP Tactical]] equipped with a silencer and lasersight in the &amp;quot;Decisions Decisions&amp;quot; scenario to assassinate Greg Mueller, an rogue Umbrella virologist who worked on the Thanatos. This gun cannot be obtained by players.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|300px|Heckler &amp;amp; Koch USP45 Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch  MP5A3]] is used in the opening cutscene, used by the Umbrella Special Forces. It features the same Surefire 628 dedicated forend weaponlight as the A2, but also features a red-dot sight. In certain scenes, it changes to a normal MP5A3 without the sight and then changes back in a continuity error. This weapon is never used in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:Biohazard Outbreak Opening.mp4 snapshot 00.32 -2010.12.27 21.33.43-.jpg|thumb|none|500px| An Umbrella soldier opens fire with his MP5A3 with sight equipped.]]&lt;br /&gt;
[[Image:Biohazard Outbreak Opening.mp4 snapshot 00.44 -2010.12.27 21.34.15-.jpg|thumb|none|500px| The soldier's MP5A3 is thrown into the air. The sight is now gone in a continuity error.]]&lt;br /&gt;
[[Image:Biohazard Outbreak Opening.mp4 snapshot 02.09 -2010.12.27 21.35.14-.jpg|thumb|none|500px| The soldier lies on the ground barely alive. The MP5A3's sight has now returned.]]&lt;br /&gt;
[[Image:Operation Emperor's Mushroom.mp4 snapshot 00.32 -2010.12.27 16.52.11-.jpg|thumb|none|500px| A soldier fires his MP5A3 at the Thanatos.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is seen used by Nikolai as he fires a capsule at the Thanatos in an attempt to drain its blood. In File #2, the rifle appears again being used by a Captain of the UBCS Mercenary group, seen sniping zombies on the street below and accidentally wounding the Character Linda with a leg shot. He also is able to shoot a zombie in the head, holding the gun one handed(!), that was standing behind an Umbrella executive. It is never used in the game by regular players.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg|550px|thumb|none|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] is only seen in cutscenes, the first in the ending cut scenes of the &amp;quot;Outbreak&amp;quot; stage and again in the ending with Mark and David. It is never seen or used outside of cutscenes.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg‎|500px|thumb|none|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Distant Future.mp4 snapshot 01.13 -2010.12.27 16.43.23-.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
The [[FIM-92A Stinger]] is used by the Umbrella Executive to try and shoot down the fleeing Chinook Helicopter with the Renegade Umbrella Operative, carrying the boss monster Nyx. It misses the helicopter but causes the container of the Boss Nyx to fall on a bridge with a platoon of UBCS Soldiers standing near it. It is never used in-game by players.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|500px|thumb|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Resident Evil Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Shinji Mikami]]&lt;/div&gt;</summary>
		<author><name>Kerheela49</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_Outbreak&amp;diff=1012542</id>
		<title>Resident Evil Outbreak</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_Outbreak&amp;diff=1012542"/>
		<updated>2016-03-19T16:24:26Z</updated>

		<summary type="html">&lt;p&gt;Kerheela49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Resident Evil Outbreak''' is an online capable Resident Evil game released for the Playstation 2. It revolves around specific survivors attempting to escape from Raccoon City. &lt;br /&gt;
&lt;br /&gt;
A sequel was released called Resident Evil Outbreak: File #2. Very similar in terms of gameplay, many of the weapons that appear in the first game also appear in File #2.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the videogame ''Resident Evil Outbreak'':'''&lt;br /&gt;
[[Image:Resident Evil Outbreak.jpg|thumb|right|300px|''Resident Evil Outbreak'' (2004)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Summary =&lt;br /&gt;
&lt;br /&gt;
Besides the colossal amount of &amp;quot;Melee&amp;quot; type weaponry, various firearms are featured in-game.&lt;br /&gt;
&lt;br /&gt;
Firearms in this game are handled differently from previous Resident Evil Games. They suffer from damage drop-off; the further the enemy, the less damage that weapon will do. &lt;br /&gt;
&lt;br /&gt;
Also most weapons reload slowly. Characters that are wielding high capacity weapons such as handguns or Machine Gun type weapons require Magazines to reload quickly, otherwise bullets are inserted individually into the magazine. They are shown as if the bullets are inserted into the chamber of the weapon, generally an inaccuracy on Capcom's part.&lt;br /&gt;
&lt;br /&gt;
Two characters, Kevin and Alyssa, are capable of performing the &amp;quot;Pot-Shot&amp;quot; ability with most handguns, which increases damage on a per shot basis. &lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS (Handgun)==&lt;br /&gt;
&lt;br /&gt;
Said to be standard sidearm for RPD Officers and is simply labeled as the &amp;quot;Handgun&amp;quot; in-game. The [[Beretta 92FS]] carries 15 rounds of 9x19mm bullets and is the most common firearm in the game.&lt;br /&gt;
&lt;br /&gt;
A Handgun Magazine can be found for this weapon in select stages that can be loaded with spare ammo and can be used to drastically reduce reloading time by simply swapping out the gun's current magazine with a loaded spare. Empty magazines will need to be reloaded before they can be used again.&lt;br /&gt;
&lt;br /&gt;
Mark Wilkins, one of the Survivors of the game, carriers a customized Beretta (&amp;quot;Mark's Handgun&amp;quot;) which cannot be transferred amongst characters. It supposedly inflicts less damage than other handgun, but the damage stays consistent at longer ranges than the traditional Handgun. He starts off with a Handgun Magazine as an extra item in File #2, which can also be loaded into the standard Handgun. His Handgun Magazine can be traded between players and can be used to reload the default Handgun as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg‎|300px|thumb|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:Murder In The Lab.mp4 snapshot 00.06 -2010.12.27 16.50.41-.jpg|thumb|none|500px Monica, a character from the 'Below Freezing Point' scenario, shoots a fellow Umbrella researcher with her Beretta 92FS.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P228 (Handgun SG) ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer P228]] is one of the Handguns commonly found in the &amp;quot;Below Freezing Point&amp;quot; Chapter and is called the &amp;quot;Handgun SG&amp;quot;. It fires 9x19mm rounds in 13-round magazines. It features the worst damage drop-off, doing the most damage at close range. An SG Magazine can sometimes be found in File #2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg‎‎|250px|thumb|none|SIG-Sauer P228 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 93R (Burst Handgun) ==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Burst Handgun&amp;quot; in-game, the [[Beretta 93R]] is found in several main scenarios and minigames, depending on difficulty. It uses 9x19mm rounds and has a 20 round magazine. It fires in 3 round bursts only, and does significantly less damage per shot than the other handguns. However, it can fire 3 times as fast, in effect doing 3 times the damage. A Burst Magazine can sometimes be found on scenarios like &amp;quot;Desperate Times&amp;quot;. It features the same damage drop-off as the Beretta 92FS, but lower accuracy. The &amp;quot;Pot-Shot&amp;quot; ability does not work for this handgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta M93.jpg|thumb|right|400px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 (.45 Auto for Kevin) ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;.45 Auto for Kevin&amp;quot; seems to be an original run [[Colt M1911A1]] pistol. While the miniature item icon in-game shows brown wooden grips, both the promo shot and the actual in-game model have black grips.&lt;br /&gt;
&lt;br /&gt;
In the game, the .45 Auto is the most powerful non-magnum handgun available. Kevin's extra item in File #2 is a magazine to rapidly reload his weapon, though ammunition  for it (.45 Auto Rounds) is scarce in both games. It has an accurately-depicted 7 round capacity magazine, making manual reloading relatively quick. Kevin can use his &amp;quot;Pot Shot&amp;quot; ability to increase the damage dealt with each shot by 4x, and the weapon features excellent damage drop-off at range, similar to Mark's Handgun. As this is Kevin's &amp;quot;Special Item,&amp;quot; it cannot be given to any other character, but all &amp;quot;Kevin-Type&amp;quot; NPC's (Costumes) come equipped with it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg‎|300px|thumb|none|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:REOF2_-_Kevin_Ryman.jpg|430px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power (Handgun HP) == &lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Handgun HP&amp;quot;, this weapon appears in File #2's &amp;quot;Desperate Times&amp;quot; scenario and the Elimination minigame. It holds 13 rounds and can be loaded with its own HP Magazine. The in-game description describes it as &amp;quot;A handgun with high accuracy. It uses 9mm parabellum rounds.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|none|300px|Browning Hi-Power - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 (Handgun GL) == &lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Handgun GL&amp;quot;, the [[Glock 17]] can be found in File #2's &amp;quot;Underbelly&amp;quot; scenario, depending on the difficulty chosen, and on the Elimination minigame on any difficulty. It is the weakest Handgun in the Outbreak series, but has a higher ammunition capacity than others, rivaled only by the Burst Handgun. It can be loaded with its own GL Magazine. It is described as &amp;quot;A handgun made of a super-tough polymer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|Glock 17 (2nd Generation) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
= Magnums =&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 36 &amp;quot;Chiefs Special&amp;quot; (Revolver) ==&lt;br /&gt;
&lt;br /&gt;
Simply called the &amp;quot;Revolver&amp;quot; in-game, this weapon is exclusive to File #2. Its item description refers to it as &amp;quot;The M36 Chief Special. It uses 38 special rounds.&amp;quot; Despite being a Magnum, this weapon is surprisingly weak, only being about as strong as the handguns. A speed-loader can be found to reduce the reload time, which works in the same way as the magazines for the handguns and sub-machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel36Nickel.jpg|thumb|none|250px|Smith &amp;amp; Wesson Model 36 Bright Nickel Finish - .38 Special]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 29 (Magnum Revolver) ==&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] is featured as the game's magnum revolver and is simply called &amp;quot;Magnum Revolver&amp;quot;. It fires .44 Magnum bullets and features a 6 round capacity. It's the most powerful non-explosive weapon available, and the damage is increased 4x times when Kevin or Alyssa use their &amp;quot;pot-shot&amp;quot; ability. Whilst it can be found in the first game, it is far more common in File #2.&lt;br /&gt;
&lt;br /&gt;
Like the Revolver, a speed loader can be found for the Magnum Revolver that drastically reduces the reload time, but like the Handgun Magazine, the speed loader must be reloaded again before use.&lt;br /&gt;
&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|350px|thumb|none|Smith &amp;amp; Wesson Model 29 - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle Mark XIX (Magnum Handgun) ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]], also known as the &amp;quot;Magnum Handgun&amp;quot; is another type of magnum found in the game, only in the &amp;quot;Below Freezing Point&amp;quot; Chapter as Yoko in the first game, but like the Magnum Revolver, is far more common in File #2. It carries 7 rounds per magazine and uses &amp;quot;Magnum rounds&amp;quot;, which can be loaded into a magazine which can be used to reduce reloading time. It does slightly less damage than the S&amp;amp;W Model 29, which is a .44 Magnum. However, it can fires faster than the Magnum Revolver.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|350px|thumb|none|IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 (Shotgun) ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS-12]] is the resident shotgun in both games, and is seen being used by Raccoon City Police Officers (most notably, Officer Raymond Douglas in the &amp;quot;Outbreak&amp;quot; scenario). It has a capacity of seven 12 gauge shells. For a shotgun, it has appalling damage drop-off at long range, which is often typical in most video games, only showing the shotgun as a close range damage weapon. The SPAS-12 has a wide spread pattern in-game, and is often capable of hitting multiple targets.&lt;br /&gt;
&lt;br /&gt;
[[Image:FSpas12orign.jpg|500px|thumb|none|Franchi SPAS-12 with stock removed – 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 (Shotgun E) ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870]] is featured in-game as the &amp;quot;Shotgun E&amp;quot;, a weaker shotgun found in most scenarios in File #2. The difference between this Shotgun and the SPAS-12 besides damage is the fact that the weapon does more damage over range. It does 40% damage at Long range, far better than the SPAS-12's 10%. Though a shot does not spread widely, a closed-range blast is able to push off any medium-size enemies (which rarely happens with the SPAS-12), making it extremely useful in siege combats.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|520px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
&lt;br /&gt;
== J.P. Sauer S202 (Hunting Rifle) ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hunting Rifle&amp;quot; is found exclusively in the &amp;quot;Wild Things&amp;quot; scenario in File #2, credited as firing .458 rounds (.458 Winchester Magnum) and only holds 2 rounds. It does not feature a scope and instead is fired from the hip, like the shotguns. After each shot, the character using it operates the bolt. Ammunition is very scarce, but it can take down the Scenario Boss (either a zombie elephant or male lion, depending on what you do during the scenario) with just a few shots.&lt;br /&gt;
&lt;br /&gt;
[[Image:S202.jpg|550px|thumb|none|J.P. Sauer S202 - .458 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
= Automatic Weapons =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 (Sub-Machine Gun) ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]], called the &amp;quot;Sub-Machine Gun&amp;quot; is found in &amp;quot;The Hive&amp;quot; chapter when playing as either Kevin or Cindy in the first game, and can be found by any character in File #2's &amp;quot;Desperate Times&amp;quot; scenario. It fires 9x19mm &amp;quot;Handgun Ammo&amp;quot; from 30-round magazines, and a magazine can be found for it on various difficulties. It has one of the longest reload times in the game if manually reloaded. It's fitted with a fixed Stock and Surefire 628 dedicated forend weaponlight, which is never used in-game and is always held at the hip. It does much less damage than the Beretta despite using the same round. Its item description incorrectly refers to this weapon as a Handgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:SWATMP5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with Surefire 628 dedicated forend weaponlight and Navy trigger group - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Colt Model 727 (Assault Rifle) ==&lt;br /&gt;
&lt;br /&gt;
The [[M16_rifle_series#Colt_Carbine.2FModel_653.2FModel_727.2FModel_733|Colt Model 727]], simply called &amp;quot;Assault Rifle&amp;quot;, is found in the &amp;quot;Decisions, Decisions&amp;quot; Chapter. It fires 5.56x45mm rounds from 30-round magazines and unlike other weapons, the only ammunition available is in the form of &amp;quot;Assault Rifle Magazines&amp;quot;. It fires rapidly but seems to do the same damage as the Beretta, despite using a full size rifle round. Like the MP5A2 it is held at the hip. &lt;br /&gt;
&lt;br /&gt;
In some cutscenes soldiers can be seen with M727 carbines with attached [[M203]] Grenade Launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Coltm727ima.jpg|thumb|none|500px|Colt Model 727 &amp;quot;XM4 carbine&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[Image:Distant Future.mp4 snapshot 01.01 -2010.12.27 16.43.02-.jpg|thumb|none|500px| US military riflemen manhandle a barricade into position on one of the highways leading into Raccoon City.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== M79 (Grenade Launcher) ==&lt;br /&gt;
&lt;br /&gt;
The [[M79 grenade launcher|M79]], called the &amp;quot;Grenade Launcher,&amp;quot; (followed with the type of round loaded) is a single shot, breach-loading grenade launcher seen in the game. It fires three different types of the rounds: Burst Rounds, Flame Rounds and fictional Acid Rounds. It is a commonly found weapon in both games.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|450px|thumb|none|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 (Rocket Launcher) ==&lt;br /&gt;
&lt;br /&gt;
The [[AT4]] is featured in the game as the main Rocket Launcher. Like the real life version, it fires only a single shot before being disposed of. The weapon is only seen in the chapter &amp;quot;Decisions, Decisions&amp;quot; in the first game. In File #2, the weapon can be found in the End Of The Road scenario. It takes a while to aim the weapon, as the character crouches just before firing it.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg|500px|thumb|none|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
&lt;br /&gt;
= Other Weapons =&lt;br /&gt;
&lt;br /&gt;
== Nail Gun ==&lt;br /&gt;
&lt;br /&gt;
While not a weapon per se, the weapon is treated like a very weak handgun and is only found in the &amp;quot;Outbreak&amp;quot; scenario in the first game. It only carries 20 nails and there is no reload for it. Kevin and Alyssa can use their &amp;quot;Pot-Shot&amp;quot; ability to increase the damage on a per shot basis.&lt;br /&gt;
&lt;br /&gt;
== Crossman 2240 Air Pistol (Ampoule Shooter/Capsule Shooter) ==&lt;br /&gt;
&lt;br /&gt;
This weapon is a specialty weapon that fires a dart full of &amp;quot;Daylight&amp;quot; Serum, a possible cure for the T-Virus and G-Virus. It fires only a single shot, but can be used to kill the Thanatos Tyrant instantly. In File #2, George carries this as an extra item, renamed the &amp;quot;Capsule Shooter&amp;quot;. It can be used to shoot teammates with recovery medicine and can be equipped with anti-virus pills to inflict damage to zombies.&lt;br /&gt;
&lt;br /&gt;
[[Image:Crossman 2240 Air Pistol.jpg|thumb|none|300px|Crossman 2240 Air Pistol (shown without attached C02 tank)]]&lt;br /&gt;
&lt;br /&gt;
= Guns not featured in gameplay =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP Tactical ==&lt;br /&gt;
&lt;br /&gt;
Nikolai from ''[[Resident Evil 3: Nemesis]]'' is seen using a [[Heckler &amp;amp; Koch USP Tactical]] equipped with a silencer and lasersight in the &amp;quot;Decisions Decisions&amp;quot; scenario to assassinate Greg Mueller, an rogue Umbrella virologist who worked on the Thanatos. This gun cannot be obtained by players.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|300px|Heckler &amp;amp; Koch USP45 Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch  MP5A3]] is used in the opening cutscene, used by the Umbrella Special Forces. It features the same Surefire 628 dedicated forend weaponlight as the A2, but also features a red-dot sight. In certain scenes, it changes to a normal MP5A3 without the sight and then changes back in a continuity error. This weapon is never used in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:Biohazard Outbreak Opening.mp4 snapshot 00.32 -2010.12.27 21.33.43-.jpg|thumb|none|500px An Umbrella soldier opens fire with his MP5A3 with sight equipped.]]&lt;br /&gt;
[[Image:Biohazard Outbreak Opening.mp4 snapshot 00.44 -2010.12.27 21.34.15-.jpg|thumb|none|500px The soldier's MP5A3 is thrown into the air. The sight is now gone in a continuity error.]]&lt;br /&gt;
[[Image:Biohazard Outbreak Opening.mp4 snapshot 02.09 -2010.12.27 21.35.14-.jpg|thumb|none|500px The soldier lies on the ground barely alive. The MP5A3's sight has now returned.]]&lt;br /&gt;
[[Image:Operation Emperor's Mushroom.mp4 snapshot 00.32 -2010.12.27 16.52.11-.jpg|thumb|none|500px A soldier fires his MP5A3 at the Thanatos.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is seen used by Nikolai as he fires a capsule at the Thanatos in an attempt to drain its blood. In File #2, the rifle appears again being used by a Captain of the UBCS Mercenary group, seen sniping zombies on the street below and accidentally wounding the Character Linda with a leg shot. He also is able to shoot a zombie in the head, holding the gun one handed(!), that was standing behind an Umbrella executive. It is never used in the game by regular players.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg|550px|thumb|none|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] is only seen in cutscenes, the first in the ending cut scenes of the &amp;quot;Outbreak&amp;quot; stage and again in the ending with Mark and David. It is never seen or used outside of cutscenes.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg‎|500px|thumb|none|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Distant Future.mp4 snapshot 01.13 -2010.12.27 16.43.23-.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
The [[FIM-92A Stinger]] is used by the Umbrella Executive to try and shoot down the fleeing Chinook Helicopter with the Renegade Umbrella Operative, carrying the boss monster Nyx. It misses the helicopter but causes the container of the Boss Nyx to fall on a bridge with a platoon of UBCS Soldiers standing near it. It is never used in-game by players.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|500px|thumb|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Resident Evil Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Shinji Mikami]]&lt;/div&gt;</summary>
		<author><name>Kerheela49</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_Outbreak&amp;diff=1008923</id>
		<title>Resident Evil Outbreak</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_Outbreak&amp;diff=1008923"/>
		<updated>2016-03-07T22:07:47Z</updated>

		<summary type="html">&lt;p&gt;Kerheela49: Overall cleanup and further additions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''Resident Evil Outbreak''' is an online capable Resident Evil game released for the Playstation 2. It revolves around specific survivors attempting to escape from Raccoon City. &lt;br /&gt;
&lt;br /&gt;
A sequel was released called Resident Evil Outbreak: File #2. Very similar in terms of gameplay, many of the weapons that appear in the first game also appear in File #2.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the videogame ''Resident Evil Outbreak'':'''&lt;br /&gt;
[[Image:Resident Evil Outbreak.jpg|thumb|right|300px|''Resident Evil Outbreak'' (2004)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Summary =&lt;br /&gt;
&lt;br /&gt;
Besides the colossal amount of &amp;quot;Melee&amp;quot; type weaponry, various firearms are featured in-game.&lt;br /&gt;
&lt;br /&gt;
Firearms in this game are handled differently from previous Resident Evil Games. They suffer from damage drop-off; the further the enemy, the less damage that weapon will do. &lt;br /&gt;
&lt;br /&gt;
Also most weapons reload slowly. Characters that are wielding high capacity weapons such as handguns or Machine Gun type weapons require Magazines to reload quickly, otherwise bullets are inserted individually into the magazine. They are shown as if the bullets are inserted into the chamber of the weapon, generally an inaccuracy on Capcom's part.&lt;br /&gt;
&lt;br /&gt;
Two characters, Kevin and Alyssa, are capable of performing the &amp;quot;Pot-Shot&amp;quot; ability with most handguns, which increases damage on a per shot basis. &lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS (Handgun)==&lt;br /&gt;
&lt;br /&gt;
Said to be Standard for RPD Officers and is simply labeled as the &amp;quot;Handgun&amp;quot; in-game. The [[Beretta 92FS]] carries 15 rounds of 9x19mm bullets and is the most common firearm in the game.&lt;br /&gt;
&lt;br /&gt;
A Handgun Magazine can be found for this weapon in select stages that can be loaded with spare ammo and can be used to drastically reduce reloading time by simply swapping out the gun's current magazine with a loaded spare.  Empty magazines will need to be reloaded before they can be used again.&lt;br /&gt;
&lt;br /&gt;
Mark Wilkins, one of the Survivors of the game, carriers a customized Beretta (&amp;quot;Mark's Handgun&amp;quot;) which cannot be transferred amongst Characters. It supposedly inflicts less damage than other handgun, but the damage stays consistent at longer ranges than the traditional Handgun. He starts off with a Handgun Magazine as an extra item in File #2, which can also be loaded into the standard Handgun. His Handgun Magazine can be traded between players and can be used to reload the default Handgun as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg‎|300px|thumb|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:Murder In The Lab.mp4 snapshot 00.06 -2010.12.27 16.50.41-.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P228 (Handgun SG) ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer P228]] is one of the Handguns commonly found in the &amp;quot;Below Freezing Point&amp;quot; Chapter and is called the &amp;quot;Handgun SG&amp;quot;. It fires 9x19mm rounds in 13-round magazines. It features the worst damage drop-off, doing the most damage at close range. An SG Magazine can sometimes be found, though its appearance is far rarer than the handgun itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg‎‎|250px|thumb|none|SIG-Sauer P228 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 93R (Burst Handgun) ==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Burst Handgun&amp;quot; in-game, the [[Beretta 93R]] is found in several main scenarios and minigames, depending on difficulty. It uses 9x19mm rounds and has a 20 round magazine. It fires in 3 round bursts only, and does significantly less damage per shot than the other handguns. However, it can fire 3 times as fast, in effect doing 3 times the damage. A Burst Magazine can sometimes be found on scenarios like &amp;quot;Desperate Times&amp;quot;. It features the same damage drop-off as the Beretta 92FS, but lower accuracy.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg‎ |300px|thumb|none|Beretta 93R - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 (.45 Auto for Kevin) ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;.45 Auto for Kevin&amp;quot; seems to be an original run [[Colt M1911A1]] Pistol. While the miniature item icon in-game shows brown wooden grips, both the promo shot and the actual in-game model have black grips.&lt;br /&gt;
&lt;br /&gt;
In the game, the .45 Auto is the most powerful non-magnum handgun available. Kevin's extra item in File #2 is a magazine to rapidly reload his weapon, though ammunition  for it (.45 Auto Rounds) is scarce in both games. It has an accurately-depicted 7 round capacity magazine, making manual reloading relatively quick. Kevin can use his &amp;quot;Pot Shot&amp;quot; ability to increase the damage dealt with each shot by 4x, and the weapon features excellent damage drop-off at range, similar to Mark's Handgun. As this is Kevin's &amp;quot;Special Item,&amp;quot; it cannot be given to any other character, but all &amp;quot;Kevin-Type&amp;quot; NPC's (Costumes) come equipped with it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg‎|300px|thumb|none|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:REOF2_-_Kevin_Ryman.jpg|430px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power (Handgun HP) == &lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Handgun HP&amp;quot;, this weapon appears in File #2's &amp;quot;Desperate Times&amp;quot; scenario and the Elimination minigame. It holds 13 rounds and can be loaded with its own HP Magazine. The in-game description describes it as &amp;quot;A handgun with high accuracy. It uses 9mm parabellum rounds.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|none|300px|Browning Hi-Power - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 (Handgun GL) == &lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Handgun GL&amp;quot;, the [[Glock 17]] can be found in File #2's &amp;quot;Underbelly&amp;quot; scenario, depending on the difficulty chosen, and on the Elimination minigame on any difficulty. It is the weakest Handgun in the Outbreak series, but has a higher ammunition capacity than others, rivaled only by the Burst Handgun. It can be loaded with its own GL Magazine. It is described as &amp;quot;A handgun made of a super-tough polymer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|Glock 17 (2nd Generation) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
= Magnums =&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 36 &amp;quot;Chiefs Special&amp;quot; (Revolver) ==&lt;br /&gt;
&lt;br /&gt;
Simply called the &amp;quot;Revolver&amp;quot; in-game, this weapon is exclusive to File #2. Its item description refers to it as &amp;quot;The M36 Chief Special. It uses 38 special rounds.&amp;quot; Despite being a Magnum, this weapon is surprisingly weak, only being about as strong as the handguns. A speed-loader can be found to reduce the reload time, which works in the same way as the magazines for the handguns and sub-machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel36Nickel.jpg|thumb|none|250px|Smith &amp;amp; Wesson Model 36 Bright Nickel Finish - .38 Special]]&lt;br /&gt;
&lt;br /&gt;
== S&amp;amp;W Model 29 (Magnum Revolver) ==&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29|S&amp;amp;W Model 29]] is featured as the game's magnum revolver and is simply called &amp;quot;Magnum Revolver&amp;quot;. It fires .44 Magnum bullets and features a 6 round capacity. It's the most powerful non-explosive weapon available, and the damage is increased 4x times when Kevin or Alyssa use their &amp;quot;pot-shot&amp;quot; ability. Whilst it can be found in the first game, it is far more common in File #2.&lt;br /&gt;
&lt;br /&gt;
Like the Revolver, a speed loader can be found for the Magnum Revolver that drastically reduces the reload time, but like the Handgun Magazine, the speed loader must be reloaded again before use.&lt;br /&gt;
&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|350px|thumb|none|Smith &amp;amp; Wesson Model 29 - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle (Magnum Handgun) ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]], also known as the &amp;quot;Magnum Handgun&amp;quot; is another type of magnum found in the game, only in the &amp;quot;Below Freezing Point&amp;quot; Chapter as Yoko in the first game, but like the Magnum Revolver, is far more common in File #2. It carries 7 rounds per magazine and uses &amp;quot;Magnum rounds&amp;quot;, which can be loaded into a magazine which can be used to reduce reloading time. It does slightly less damage than the S&amp;amp;W M29, which is a .44 Magnum. However, it can fires faster than the Magnum Revolver.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|350px|thumb|none|IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 (Shotgun) ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS-12]] is the resident shotgun in both games, and is seen being used by Raccoon City Police Officers (most notably, Officer Raymond Douglas in the &amp;quot;Outbreak&amp;quot; scenario). It has a capacity of seven 12 gauge shells. For a shotgun, it has appalling damage drop-off at long range, which is often typical in most video games, only showing the shotgun as a close range damage weapon. The SPAS-12 has a wide spread pattern in-game, and is often capable of hitting multiple targets.&lt;br /&gt;
&lt;br /&gt;
[[Image:FSpas12orign.jpg|500px|thumb|none|Franchi SPAS-12 with stock removed – 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 (Shotgun E) ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870]] is featured in-game as the &amp;quot;Shotgun E&amp;quot;, a weaker shotgun found in most scenarios in File #2. The difference between this Shotgun and the SPAS-12 besides damage is the fact that the weapon does more damage over range. It does 40% damage at Long range, far better than the SPAS-12's 10%. Though a shot does not spread widely, a closed-range blast is able to push off any medium-size enemies (which rarely happens with SPAS-12), making it extremely useful in siege combats.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|520px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
&lt;br /&gt;
== J.P. Sauer S202 (Hunting Rifle) ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hunting Rifle&amp;quot; is found exclusively in the &amp;quot;Wild Things&amp;quot; scenario in File #2, credited as firing .458 rounds (.458 Winchester Magnum) and only holds 2 rounds. It does not feature a scope and instead is fired from the hip, like the shotguns. After each shot, the character using it operates the bolt. Ammunition is very scarce, but it can take down the Scenario Boss (either a zombie elephant or male lion, depending on what you do during the scenario) with just a few shots.&lt;br /&gt;
&lt;br /&gt;
[[Image:S202.jpg|550px|thumb|none|J.P. Sauer S202 - .458 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
= Automatic Weapons =&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K MP5A2 (Sub-Machine Gun) ==&lt;br /&gt;
&lt;br /&gt;
The [[MP5A2]], called the &amp;quot;Sub-Machine Gun&amp;quot; is found in &amp;quot;The Hive&amp;quot; chapter when playing as either Kevin or Cindy in the first game, and can be found by any character in File #2's &amp;quot;Desperate Times&amp;quot; scenario. It fires 9x19mm &amp;quot;Handgun Ammo&amp;quot; from 30-round magazines, but this is a problem in the game as there are no separate magazine for the weapon. It has one of the longest reload times in the game as a result. It's fitted with a fixed Stock and Surefire 628 dedicated forend weaponlight, which is never used in-game and is always held at the hip. It does much less damage than the Beretta despite using the same round. Its item description incorrectly refers to this weapon as a Handgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:SWATMP5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with Surefire 628 dedicated forend weaponlight and Navy trigger group - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Colt Model 727 (Assault Rifle) ==&lt;br /&gt;
&lt;br /&gt;
The [[M16_rifle_series#Colt_Carbine.2FModel_653.2FModel_727.2FModel_733|Colt Model 727]], simply called &amp;quot;Assault Rifle&amp;quot;, is found in the &amp;quot;Decisions, Decisions&amp;quot; Chapter. It fires 5.56x45mm rounds from 30-round magazines and unlike other weapons, the only ammunition available is in the form of &amp;quot;Assault Rifle Magazines&amp;quot;. It fires rapidly but seems to do the same damage as the Beretta, despite using a full size rifle round. Like the MP5A2 it is held at the hip. &lt;br /&gt;
&lt;br /&gt;
In some cutscenes soldiers can be seen with M727 carbines with attached [[M203]] Grenade Launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Coltm727ima.jpg|thumb|none|500px|Colt Model 727 &amp;quot;XM4 carbine&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[Image:Distant Future.mp4 snapshot 01.01 -2010.12.27 16.43.02-.jpg|thumb|none|500px| US military riflemen manhandle a barricade into position on one of the highways leading into Raccoon City.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== M79 (Grenade Launcher) ==&lt;br /&gt;
&lt;br /&gt;
The [[M79 grenade launcher|M79]], called the &amp;quot;Grenade Launcher,&amp;quot; (followed with the type of round loaded) is a single shot, breach-loading grenade launcher seen in the game. It fires three different types of the rounds: Burst Rounds, Flame Rounds and fictional Acid Rounds. It is a commonly found weapon in both games.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|450px|thumb|none|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 (Rocket Launcher) ==&lt;br /&gt;
&lt;br /&gt;
The [[AT4]] is featured in the game as the main Rocket Launcher. Like the real life version, it fires only a single shot before being disposed of. The weapon is only seen in the chapter &amp;quot;Decisions, Decisions&amp;quot; in the first game. In File #2, the weapon can be found in the End Of The Road scenario. It takes a while to aim the weapon, as the character crouches just before firing it.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg|500px|thumb|none|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
&lt;br /&gt;
= Other Weapons =&lt;br /&gt;
&lt;br /&gt;
== Nail Gun ==&lt;br /&gt;
&lt;br /&gt;
While not a weapon per se, the weapon is treated like a very weak handgun and is only found in the &amp;quot;Outbreak&amp;quot; scenario in the first game. It only carries 20 nails and there is no reload for it. Kevin and Alyssa can use their &amp;quot;Pot-Shot&amp;quot; ability to increase the damage on a per shot basis.&lt;br /&gt;
&lt;br /&gt;
== Crossman 2240 Air Pistol (Ampoule Shooter/Capsule Shooter) ==&lt;br /&gt;
&lt;br /&gt;
This weapon is a specialty weapon that fires a dart full of &amp;quot;Daylight&amp;quot; Serum, a possible cure for the T-Virus and G-Virus. It fires only a single shot, but can be used to kill the Thanatos Tyrant instantly. In File #2, George carries this as an extra item, renamed the &amp;quot;Capsule Shooter&amp;quot;. It can be used to shoot teammates with recovery medicine and can be equipped with anti-virus pills to inflict damage to zombies.&lt;br /&gt;
&lt;br /&gt;
[[Image:Crossman 2240 Air Pistol.jpg|thumb|none|300px|Crossman 2240 Air Pistol (shown without attached C02 tank)]]&lt;br /&gt;
&lt;br /&gt;
== Guns not featured in gameplay ==&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP Tactical ==&lt;br /&gt;
&lt;br /&gt;
Nikolai from Resident Evil 3 is seen using a H&amp;amp;K USP Tactical equipped with a silencer and lasersight in the &amp;quot;Decisions Decisions&amp;quot; scenario to assassinate Greg Mueller, an rogue Umbrella virologist who worked on the Thanatos. This gun cannot be obtained by players.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]] &lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[MP5A3]] is used in the opening cutscene, used by the Umbrella Special Forces. It features the same Surefire 628 dedicated forend weaponlight as the A2, but also features a red-dot sight. In certain scenes, it changes to a normal MP5A3 without the sight and then changes back in a continuity error. This weapon is never used in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:Biohazard Outbreak Opening.mp4 snapshot 00.32 -2010.12.27 21.33.43-.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Biohazard Outbreak Opening.mp4 snapshot 00.44 -2010.12.27 21.34.15-.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Biohazard Outbreak Opening.mp4 snapshot 02.09 -2010.12.27 21.35.14-.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Operation Emperor's Mushroom.mp4 snapshot 00.32 -2010.12.27 16.52.11-.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K PSG-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is seen used by Nikolai as he fires a capsule at the Thanatos in an attempt to drain its blood. In File #2, the rifle appears again being used by a Captain of the UBCS Mercenary group, seen sniping zombies on the street below and accidentally wounding the Character Linda with a leg shot. He also is able to shoot a zombie in the head, holding the gun one handed(!), that was standing behind an Umbrella executive. It is never used in the game by regular players.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg|550px|thumb|none|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] is only seen in cutscenes, the first in the ending cut scenes of the &amp;quot;Outbreak&amp;quot; stage and again in the ending with Mark and David. It is never seen or used outside of cutscenes.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg‎|500px|thumb|none|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Distant Future.mp4 snapshot 01.13 -2010.12.27 16.43.23-.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
The [[FIM-92A Stinger]] is used by the Umbrella Executive to try and shoot down the fleeing Chinook Helicopter with the Renegade Umbrella Operative, carrying the boss monster Nyx. It misses the helicopter but causes the container of the Boss Nyx to fall on a bridge with a platoon of UBCS Soldiers standing near it. It is never used in-game by players.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|500px|thumb|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Resident Evil Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Shinji Mikami]]&lt;/div&gt;</summary>
		<author><name>Kerheela49</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_Outbreak&amp;diff=1005965</id>
		<title>Resident Evil Outbreak</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_Outbreak&amp;diff=1005965"/>
		<updated>2016-02-25T17:03:11Z</updated>

		<summary type="html">&lt;p&gt;Kerheela49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''Resident Evil Outbreak''' is an online capable Resident Evil game released for the Playstation 2. It revolves around specific survivors attempting to escape from Raccoon City. &lt;br /&gt;
&lt;br /&gt;
A sequel was released called Resident Evil Outbreak: File #2.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the videogame ''Resident Evil Outbreak'':'''&lt;br /&gt;
[[Image:Resident Evil Outbreak.jpg|thumb|right|300px|''Resident Evil Outbreak'' (2004)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Summary =&lt;br /&gt;
&lt;br /&gt;
Besides the colossal amount of &amp;quot;Melee&amp;quot; type weaponry, various firearms are featured in-game.&lt;br /&gt;
&lt;br /&gt;
Firearms in this game are handled differently from previous Resident Evil Games. They suffer from damage drop-off; the further the enemy, the less damage that weapon will do. &lt;br /&gt;
&lt;br /&gt;
Also most weapons reload slowly. Characters that are wielding high capacity weapons such as handguns or Machine Gun type weapons require Magazines to reload quickly, otherwise bullets are inserted individually into the magazine. They are shown as if the bullets are inserted into the chamber of the weapon, generally an inaccuracy on Capcom's part.&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS (Handgun)==&lt;br /&gt;
&lt;br /&gt;
Said to be Standard for RPD Officers and is simply labeled as the &amp;quot;Handgun&amp;quot; in-game. The [[Beretta 92FS]] carries 15 rounds of 9x19mm bullets and is the most common firearm in the game. Kevin and Alyssa are capable of performing the &amp;quot;Pot-Shot&amp;quot; ability, which increases damage on a per shot basis.&lt;br /&gt;
&lt;br /&gt;
A Handgun Magazine can be found for this weapon in select stages that can be loaded with spare ammo and can be used to drastically reduce reloading time by simply swapping out the gun's current magazine with a loaded spare.  Empty magazines will need to be reloaded before they can be used again.&lt;br /&gt;
&lt;br /&gt;
Mark Wilkins, one of the Survivors of the game, carriers a customized Beretta (&amp;quot;Mark's Handgun&amp;quot;) which cannot be transferred amongst Characters. It supposedly inflicts less damage than other handgun, but the damage stays consistent at longer ranges than the traditional Handgun. He starts off with a Handgun Magazine as an extra item in File #2, which can also be loaded into the standard Handgun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg‎|300px|thumb|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:Murder In The Lab.mp4 snapshot 00.06 -2010.12.27 16.50.41-.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P228 (Handgun SG) ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer P228]] is one of the Handguns commonly found in the &amp;quot;Below Freezing Point&amp;quot; Chapter and is called the &amp;quot;Handgun SG&amp;quot;. It fires 9x19mm rounds in 13-round magazines. It features the worst damage drop-off, doing the most damage at close range. Unlike other handguns, a Magazine cannot be found for this weapon. &lt;br /&gt;
&lt;br /&gt;
Both Kevin and Alyssa can use their &amp;quot;pot-shot&amp;quot; ability to increase the damage on a per shot basis. Despite using the same round as the Beretta, the Handgun SG does more damage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg‎‎|250px|thumb|none|SIG-Sauer P228 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 93R (Burst Handgun) ==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Burst Handgun&amp;quot; in-game, the [[Beretta 93R]] is found inside &amp;quot;The Hive&amp;quot; Chapter. It uses 9x19mm rounds and has a 20 round magazine. It fires in 3 round bursts only, and does significantly less damage per shot than the other handguns. However, it can fire 3 times as fast, in effect doing 3 times the damage. A Burst Magazine can sometimes be found on scenarios like &amp;quot;Desperate Times&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It features the same damage drop-off as the Beretta 92FS, but lower accuracy. Kevin and Alyssa can NOT use their &amp;quot;Pot-shot&amp;quot; ability to increase the damage of the weapon on a per shot basis.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg‎ |300px|thumb|none|Beretta 93R - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 (.45 Auto for Kevin) ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;.45 Auto for Kevin&amp;quot; seems to be an original run [[Colt M1911A1]] Pistol. While the miniature item icon in-game shows brown wooden grips, both the promo shot and the actual in-game model have black grips.&lt;br /&gt;
&lt;br /&gt;
In the game, the .45 Auto is the most powerful non-magnum handgun available. No magazines are available to rapidly reload, and ammunition  for it (.45 Auto Rounds) is scarce. It has an accurately-depicted 7 round capacity magazine, making manual reloading relatively quick. Kevin can use his &amp;quot;Pot Shot&amp;quot; ability to increase the damage dealt with each shot by 4x, and the weapon features excellent damage drop-off at range, similar to Mark's Handgun. As this is Kevin's &amp;quot;Special Item,&amp;quot; it cannot be given to any other character, but all &amp;quot;Kevin-Type&amp;quot; NPC's (Costumes) come equipped with it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg‎|300px|thumb|none|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:REOF2_-_Kevin_Ryman.jpg|430px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power (Handgun HP) == &lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Handgun HP&amp;quot;, this weapon appears in File #2's &amp;quot;Desperate Times&amp;quot; scenario. It holds 13 rounds and can be loaded with its own HP Magazine. The in-game description describes it as &amp;quot;A handgun with high accuracy. It uses 9mm parabellum rounds.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|none|300px|Browning Hi-Power - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 (Handgun GL) == &lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Handgun GL&amp;quot;, the [[Glock 17]] can be found in File #2's &amp;quot;Underbelly&amp;quot; scenario, depending on the difficulty chosen. It is the weakest Handgun in the Outbreak series, but has a higher ammunition capacity than others, rivaled only by the Burst Handgun. Like the Handgun HP, it can be loaded with its own Magazine type. It is described as &amp;quot;A handgun made of a super-tough polymer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|Glock 17 (2nd Generation) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
= Magnums =&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 36 &amp;quot;Chiefs Special&amp;quot; (Revolver) ==&lt;br /&gt;
&lt;br /&gt;
Simply called the &amp;quot;Revolver&amp;quot; in-game, this weapon is exclusive to File #2's. Its item description refers to it as &amp;quot;The M36 Chief Special. It uses 38 special rounds.&amp;quot; Despite being a Magnum, this weapon is surprisingly weak, only being about as strong as the handguns. A speed-loader can be found to reduce the reload time.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel36Nickel.jpg|thumb|none|250px|Smith &amp;amp; Wesson Model 36 Bright Nickel Finish - .38 Special]]&lt;br /&gt;
&lt;br /&gt;
== S&amp;amp;W Model 29 (Magnum Revolver) ==&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29|S&amp;amp;W Model 29]] is featured as the game's magnum revolver and is simply called &amp;quot;Magnum Revolver&amp;quot;. It fires .44 Magnum bullets and features a 6 round capacity. It's the most powerful non-explosive weapon available, and the damage is increased 4x times when Kevin or Alyssa use their &amp;quot;pot-shot&amp;quot; ability. &lt;br /&gt;
&lt;br /&gt;
Like the Revolver, a speed loader can be found for the Magnum Revolver that drastically reduces the reload time, but like the Handgun Magazine, the speed loader must be reloaded again before use.&lt;br /&gt;
&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|350px|thumb|none|Smith &amp;amp; Wesson Model 29 - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle (Magnum Handgun) ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]], also known as the &amp;quot;Magnum Handgun&amp;quot; is another type of magnum found in the game, mostly in the &amp;quot;Below Freezing Point&amp;quot; Chapter as Yoko. It carries 7 rounds per magazine and uses &amp;quot;Magnum rounds.&amp;quot; It does slightly less damage than the S&amp;amp;W M29 which is a .44 Magnum. However, it can fires faster than the Magnum Revolver. Kevin and Alyssa can use their &amp;quot;Pot-Shot&amp;quot; ability to increase the damage on a per shot basis.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|350px|thumb|none|IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 (Shotgun) ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS-12]] is the resident shotgun in the game, and is seen being used by Raccoon City Police Officers (most notably, Officer Raymond Douglas in the &amp;quot;Outbreak&amp;quot; scenario). It has a capacity of seven 12 gauge shells. For a shotgun, it has appalling damage drop-off at long range, which is often typical in most video games, only showing the shotgun as a close range damage weapon. The SPAS-12 has a wide spread pattern in-game, and is often capable of hitting multiple targets.&lt;br /&gt;
&lt;br /&gt;
[[Image:FSpas12orign.jpg|500px|thumb|none|Franchi SPAS-12 with stock removed – 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 (Shotgun E) ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870]] is featured in-game as the &amp;quot;Shotgun E&amp;quot;, a weaker shotgun found in most scenarios in File #2. The difference between this Shotgun and the SPAS-12 besides damage, is the fact that the weapon does more damage over range. It does 40% damage at Long range, far better than the SPAS-12's 10%. Though a shot does not spread widely, a closed-range blast is able to push off any medium-size enemies (which rarely happens with SPAS-12), making it extremely useful in siege combats.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|520px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
&lt;br /&gt;
== J.P. Sauer S202 (Hunting Rifle) ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hunting Rifle&amp;quot; is found exclusively in the &amp;quot;Wild Things&amp;quot; scenario in File #2, credited as firing .458 rounds (.458 Winchester Magnum) with a 2 round magazine. It does not feature a scope and instead is fired from the hip, like the shotguns. After each shot, the character using it operates the bolt. Ammunition is very scarce, but it can take down the Scenario Boss (either a zombie elephant or male lion, depending on what you do during the scenario) with just a few shots.&lt;br /&gt;
&lt;br /&gt;
[[Image:S202.jpg|550px|thumb|none|J.P. Sauer S202 - .458 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
= Automatic Weapons =&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K MP5A2 (Sub-Machine Gun) ==&lt;br /&gt;
&lt;br /&gt;
The [[MP5A2]], called the &amp;quot;Sub-Machine Gun&amp;quot; is found in &amp;quot;The Hive&amp;quot; chapter when playing as either Kevin or Cindy in the first game, and can be found by any character in File #2's &amp;quot;Desperate Times&amp;quot; scenario. It fires 9x19mm &amp;quot;Handgun Ammo&amp;quot; from 30-round magazines, but this is a problem in the game as there are no separate magazine for the weapon. It has one of the longest reload times in the game as a result. It's fitted with a fixed Stock and Surefire 628 dedicated forend weaponlight, which is never used in-game and is always held at the hip. It does much less damage than the Beretta despite using the same round. Its item description incorrectly refers to this weapon as a Handgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:SWATMP5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with Surefire 628 dedicated forend weaponlight and Navy trigger group - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[MP5A3]] is used in the opening cut scene, used by the Umbrella Special Forces. It features the same Surefire 628 dedicated forend weaponlight as the A2, but also features a red-dot sight. In certain scenes, it changes to a normal MP5A3 without the sight and then changes back in a continuity error. This weapon is never used in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:Biohazard Outbreak Opening.mp4 snapshot 00.32 -2010.12.27 21.33.43-.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Biohazard Outbreak Opening.mp4 snapshot 00.44 -2010.12.27 21.34.15-.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Biohazard Outbreak Opening.mp4 snapshot 02.09 -2010.12.27 21.35.14-.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Operation Emperor's Mushroom.mp4 snapshot 00.32 -2010.12.27 16.52.11-.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Colt Model 727 (Assault Rifle) ==&lt;br /&gt;
&lt;br /&gt;
The [[M16_rifle_series#Colt_Carbine.2FModel_653.2FModel_727.2FModel_733|Colt Model 727]], simply called &amp;quot;Assault Rifle&amp;quot;, is found in the &amp;quot;Decisions, Decisions&amp;quot; Chapter. It fires 5.56x45mm rounds from 30-round magazines and unlike other weapons, the only ammunition available is in the form of &amp;quot;Assault Rifle Magazines&amp;quot;. It fires rapidly but seems to do the same damage as the Beretta, despite using a full size rifle round. Like the MP5A2 it is held at the hip. &lt;br /&gt;
&lt;br /&gt;
In some cutscenes soldiers can be seen with M727 carbines with attached [[M203]] Grenade Launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Coltm727ima.jpg|thumb|none|500px|Colt Model 727 &amp;quot;XM4 carbine&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[Image:Distant Future.mp4 snapshot 01.01 -2010.12.27 16.43.02-.jpg|thumb|none|500px| US military riflemen manhandle a barricade into position on one of the highways leading into Raccoon City.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] is only seen in cutscenes, the first in the ending cut scenes of the &amp;quot;Outbreak&amp;quot; stage and again in the ending with Mark and David. It is never seen or used outside of cutscenes.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg‎|500px|thumb|none|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Distant Future.mp4 snapshot 01.13 -2010.12.27 16.43.23-.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== M79 (Grenade Launcher) ==&lt;br /&gt;
&lt;br /&gt;
The [[M79 grenade launcher|M79]], called the &amp;quot;Grenade Launcher,&amp;quot; (followed with the type of round loaded) is a single shot, breach-loading grenade launcher seen in the game. It fires two different types of the rounds in File #1, Burst rounds and fictional Acid Rounds. It is found in two separate chapters, most notably &amp;quot;Hellfire&amp;quot; and &amp;quot;Decisions, Decisions&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|450px|thumb|none|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 (Rocket Launcher) ==&lt;br /&gt;
&lt;br /&gt;
The [[AT4]] is featured in the game as the main Rocket Launcher. Like the real life version, it fires only a single shot before being disposed of. The weapon is only seen in the chapter &amp;quot;Decisions, Decisions&amp;quot; in the first game. In File #2, the weapon can be found in the End Of The Road scenario. It takes a while to aim the weapon, as the character crouches just before firing it.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg|500px|thumb|none|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
&lt;br /&gt;
= Other Weapons =&lt;br /&gt;
&lt;br /&gt;
== Nail Gun ==&lt;br /&gt;
&lt;br /&gt;
While not a weapon per se, the weapon is treated like a very weak handgun. It only carries 20 nails and there is no reload for it. Kevin or Alyssa can use their &amp;quot;Pot-Shot&amp;quot; ability to increase the damage on a per shot basis.&lt;br /&gt;
&lt;br /&gt;
== Crossman 2240 Air Pistol (Ampoule Shooter) ==&lt;br /&gt;
&lt;br /&gt;
This weapon is a specialty weapon that fires a dart full of &amp;quot;Daylight&amp;quot; Serum, a possible cure for the T-Virus and G-Virus. It fires only a single shot, but can be used to kill the Thanatos Tyrant instantly. In File #2, George carries this as an extra item, renamed the &amp;quot;Capsule Shooter&amp;quot;. It can be used to shoot teammates with recovery medicine and can be equipped with anti-virus pills to inflict damage to zombies.&lt;br /&gt;
&lt;br /&gt;
[[Image:Crossman 2240 Air Pistol.jpg|thumb|none|300px|Crossman 2240 Air Pistol (shown without attached C02 tank)]]&lt;br /&gt;
&lt;br /&gt;
{{Resident Evil Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Shinji Mikami]]&lt;/div&gt;</summary>
		<author><name>Kerheela49</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_Outbreak&amp;diff=1005826</id>
		<title>Resident Evil Outbreak</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_Outbreak&amp;diff=1005826"/>
		<updated>2016-02-24T14:33:27Z</updated>

		<summary type="html">&lt;p&gt;Kerheela49: Further edits made from combining the remnants of File #2's talk page with recent changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''Resident Evil Outbreak''' is an online capable Resident Evil game released for the Playstation 2. It revolves around specific survivors attempting to escape from Raccoon City. &lt;br /&gt;
&lt;br /&gt;
A sequel was released called Resident Evil Outbreak: File #2.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the videogame ''Resident Evil Outbreak'':'''&lt;br /&gt;
[[Image:Resident Evil Outbreak.jpg|thumb|right|300px|''Resident Evil Outbreak'' (2004)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Summary =&lt;br /&gt;
&lt;br /&gt;
Besides the colossal amount of &amp;quot;Melee&amp;quot; type weaponry, various firearms are featured in-game.&lt;br /&gt;
&lt;br /&gt;
Firearms in this game are handled differently from previous Resident Evil Games. They suffer from damage drop-off; the further the enemy, the less damage that weapon will do. &lt;br /&gt;
&lt;br /&gt;
Also most weapons reload slowly. Characters that are wielding high capacity weapons such as handguns or Machine Gun type weapons require Magazines to reload quickly, otherwise bullets are inserted individually into the magazine. They are shown as if the bullets are inserted into the chamber of the weapon, generally an inaccuracy on Capcom's part.&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS (Handgun)==&lt;br /&gt;
&lt;br /&gt;
Said to be Standard for RPD Officers and is simply labeled as the &amp;quot;Handgun&amp;quot; in-game. The [[Beretta 92FS]] carries 15 rounds of 9x19mm bullets and is the most common firearm in the game. Kevin and Alyssa are capable of performing the &amp;quot;Pot-Shot&amp;quot; ability, which increases damage on a per shot basis.&lt;br /&gt;
&lt;br /&gt;
A Handgun Magazine can be found for this weapon in select stages that can be loaded with spare ammo and can be used to drastically reduce reloading time by simply swapping out the gun's current magazine with a loaded spare.  Empty magazines will need to be reloaded before they can be used again.&lt;br /&gt;
&lt;br /&gt;
Mark Wilkins, one of the Survivors of the game, carriers a customized Beretta (&amp;quot;Mark's Handgun&amp;quot;) which cannot be transferred amongst Characters. It supposedly inflicts less damage than other handgun, but the damage stays consistent at longer ranges than the traditional Handgun. He starts off with a Handgun Magazine as an extra item in File #2, which can also be loaded into the standard Handgun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg‎|300px|thumb|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:Murder In The Lab.mp4 snapshot 00.06 -2010.12.27 16.50.41-.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P228 (Handgun SG) ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer P228]] is one of the Handguns commonly found in the &amp;quot;Below Freezing Point&amp;quot; Chapter and is called the &amp;quot;Handgun SG&amp;quot;. It fires 9x19mm rounds in 13-round magazines. It features the worst damage drop-off, doing the most damage at close range. Unlike other handguns, a Magazine cannot be found for this weapon. &lt;br /&gt;
&lt;br /&gt;
Both Kevin and Alyssa can use their &amp;quot;pot-shot&amp;quot; ability to increase the damage on a per shot basis. Despite using the same round as the Beretta, the Handgun SG does more damage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg‎‎|250px|thumb|none|SIG-Sauer P228 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 93R (Burst Handgun) ==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Burst Handgun&amp;quot; in-game, the [[Beretta 93R]] is found inside &amp;quot;The Hive&amp;quot; Chapter. It uses 9x19mm rounds and has a 20 round magazine. It fires in 3 round bursts only, and does significantly less damage per shot than the other handguns. However, it can fire 3 times as fast, in effect doing 3 times the damage. A Burst Magazine can sometimes be found on scenarios like &amp;quot;Desperate Times&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It features the same damage drop-off as the Beretta 92FS, but lower accuracy. Kevin and Alyssa can NOT use their &amp;quot;Pot-shot&amp;quot; ability to increase the damage of the weapon on a per shot basis.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg‎ |300px|thumb|none|Beretta 93R - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 (.45 Auto for Kevin) ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;.45 Auto for Kevin&amp;quot; seems to be an original run [[Colt M1911A1]] Pistol. While the miniature item icon in-game shows brown wooden grips, both the promo shot and the actual in-game model have black grips.&lt;br /&gt;
&lt;br /&gt;
In the game, the .45 Auto is the most powerful non-magnum handgun available. No magazines are available to rapidly reload, and ammunition  for it (.45 Auto Rounds) is scarce. It has an accurately-depicted 7 round capacity magazine, making manual reloading relatively quick. Kevin can use his &amp;quot;Pot Shot&amp;quot; ability to increase the damage dealt with each shot by 4x, and the weapon features excellent damage drop-off at range, similar to Mark's Handgun. As this is Kevin's &amp;quot;Special Item,&amp;quot; it cannot be given to any other character, but all &amp;quot;Kevin-Type&amp;quot; NPC's (Costumes) come equipped with it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg‎|300px|thumb|none|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:REOF2_-_Kevin_Ryman.jpg|430px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power (Handgun HP) == &lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Handgun HP&amp;quot;, this weapon appears in File #2's &amp;quot;Desperate Times&amp;quot; scenario. It holds 13 rounds and can be loaded with its own HP Magazine. The in-game description describes it as &amp;quot;A handgun with high accuracy. It uses 9mm parabellum rounds.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|none|300px|Browning Hi-Power - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 (Handgun GL) == &lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Handgun GL&amp;quot;, the [[Glock 17]] can be found in File #2's &amp;quot;Underbelly&amp;quot; scenario, depending on the difficulty chosen. It is the weakest Handgun in the Outbreak series, but has a higher ammunition capacity than others, rivaled only by the Burst Handgun. Like the Handgun HP, it can be loaded with its own Magazine type. It is described as &amp;quot;A handgun made of a super-tough polymer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|Glock 17 (2nd Generation) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
= Magnums =&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 36 &amp;quot;Chiefs Special&amp;quot; (Revolver) ==&lt;br /&gt;
&lt;br /&gt;
Simply called the &amp;quot;Revolver&amp;quot; in-game, this weapon is exclusive to File #2's. Its item description refers to it as &amp;quot;The M36 Chief Special. It uses 38 special rounds.&amp;quot; Despite being a Magnum, this weapon is surprisingly weak, only being about as strong as the handguns. A speed-loader can be found to reduce the reload time.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel36Nickel.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 36 Bright Nickel Finish - .38 Special]]&lt;br /&gt;
&lt;br /&gt;
== S&amp;amp;W Model 29 (Magnum Revolver) ==&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29|S&amp;amp;W Model 29]] is featured as the game's magnum revolver and is simply called &amp;quot;Magnum Revolver&amp;quot;. It fires .44 Magnum bullets and features a 6 round capacity. It's the most powerful non-explosive weapon available, and the damage is increased 4x times when Kevin or Alyssa use their &amp;quot;pot-shot&amp;quot; ability. &lt;br /&gt;
&lt;br /&gt;
Like the Revolver, a speed loader can be found for the Magnum Revolver that drastically reduces the reload time, but like the Handgun Magazine, the speed loader must be reloaded again before use.&lt;br /&gt;
&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|350px|thumb|none|Smith &amp;amp; Wesson Model 29 - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle (Magnum Handgun) ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]], also known as the &amp;quot;Magnum Handgun&amp;quot; is another type of magnum found in the game, mostly in the &amp;quot;Below Freezing Point&amp;quot; Chapter as Yoko. It carries 7 rounds per magazine and uses &amp;quot;Magnum rounds.&amp;quot; It does slightly less damage than the S&amp;amp;W M29 which is a .44 Magnum. However, it can fires faster than the Magnum Revolver. Kevin and Alyssa can use their &amp;quot;Pot-Shot&amp;quot; ability to increase the damage on a per shot basis.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|350px|thumb|none|IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 (Shotgun) ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS-12]] is the resident shotgun in the game, and is seen being used by Raccoon City Police Officers (most notably, Officer Raymond Douglas in the &amp;quot;Outbreak&amp;quot; scenario). It has a capacity of seven 12 gauge shells. For a shotgun, it has appalling damage drop-off at long range, which is often typical in most video games, only showing the shotgun as a close range damage weapon. The SPAS-12 has a wide spread pattern in-game, and is often capable of hitting multiple targets.&lt;br /&gt;
&lt;br /&gt;
[[Image:FSpas12orign.jpg|500px|thumb|none|Franchi SPAS-12 with stock removed – 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870]] is featured in-game as the &amp;quot;Shotgun E&amp;quot;, a weaker shotgun found in most scenarios in File #2. The difference between this Shotgun and the SPAS-12 besides damage, is the fact that the weapon does more damage over range. It does 40% damage at Long range, far better than the SPAS-12's 10%. Though a shot does not spread widely, a closed-range blast is able to push off any medium-size enemies (which rarely happens with SPAS-12), making it extremely useful in siege combats.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|520px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
&lt;br /&gt;
== J.P. Sauer S202 (Hunting Rifle) ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hunting Rifle&amp;quot; is found exclusively in the &amp;quot;Wild Things&amp;quot; scenario in File #2, credited as firing .458 rounds (.458 Winchester Magnum) with a 2 round magazine. It does not feature a scope and instead is fired from the hip, like the shotguns. After each shot, the character using it operates the bolt. Ammunition is very scarce, but it can take down the Scenario Boss (either a zombie elephant or male lion, depending on what you do during the scenario) with just a few shots.&lt;br /&gt;
&lt;br /&gt;
[[Image:S202.jpg|550px|thumb|none|J.P. Sauer S202 - .458 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
= Automatic Weapons =&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K MP5A2 (Sub-Machine Gun) ==&lt;br /&gt;
&lt;br /&gt;
The [[MP5A2]], called the &amp;quot;Sub-Machine Gun&amp;quot; is found in &amp;quot;The Hive&amp;quot; chapter when playing as either Kevin or Cindy. It fires 9x19mm &amp;quot;Handgun Ammo&amp;quot; from 30-round magazines, but this is a problem in the game as there are no separate magazine for the weapon. It has one of the longest reload times in the game as a result. It's fitted with a fixed Stock and Surefire 628 dedicated forend weaponlight, which is never used in-game and is always held at the hip. It does much less damage than the Beretta despite using the same round. Its item description incorrectly refers to this weapon as a Handgun.&lt;br /&gt;
&lt;br /&gt;
It can be found in &amp;quot;The Hive&amp;quot; scenario if Kevin or Cindy speaks to the mortally wounded officer on the hospital roof.&lt;br /&gt;
&lt;br /&gt;
[[Image:SWATMP5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with Surefire 628 dedicated forend weaponlight and Navy trigger group - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[MP5A3]] is used in the opening cut scene, used by the Umbrella Special Forces. It features the same Surefire 628 dedicated forend weaponlight as the A2, but also features a red-dot sight. In certain scenes, it changes to a normal MP5A3 without the sight and then changes back in a continuity error. This weapon is never used in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:Biohazard Outbreak Opening.mp4 snapshot 00.32 -2010.12.27 21.33.43-.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Biohazard Outbreak Opening.mp4 snapshot 00.44 -2010.12.27 21.34.15-.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Biohazard Outbreak Opening.mp4 snapshot 02.09 -2010.12.27 21.35.14-.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Operation Emperor's Mushroom.mp4 snapshot 00.32 -2010.12.27 16.52.11-.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Colt Model 727 (Assault Rifle) ==&lt;br /&gt;
&lt;br /&gt;
The [[M16_rifle_series#Colt_Carbine.2FModel_653.2FModel_727.2FModel_733|Colt Model 727]], simply called &amp;quot;Assault Rifle&amp;quot;, is found in the &amp;quot;Decisions, Decisions&amp;quot; Chapter. It fires 5.56x45mm rounds from 30-round magazines and unlike other weapons, the only ammunition available is in the form of &amp;quot;Assault Rifle Magazines&amp;quot;. It fires rapidly but seems to do the same damage as the Beretta, despite using a full size rifle round. Like the MP5A2 it is held at the hip. &lt;br /&gt;
&lt;br /&gt;
In some cutscenes soldiers can be seen with M727 carbines with attached [[M203]] Grenade Launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Coltm727ima.jpg|thumb|none|500px|Colt Model 727 &amp;quot;XM4 carbine&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[Image:Distant Future.mp4 snapshot 01.01 -2010.12.27 16.43.02-.jpg|thumb|none|500px| US military riflemen manhandle a barricade into position on one of the highways leading into Raccoon City.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] is only seen in cutscenes, the first in the ending cut scenes of the &amp;quot;Outbreak&amp;quot; stage and again in the ending with Mark and David. It is never seen or used outside of cutscenes.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg‎|500px|thumb|none|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Distant Future.mp4 snapshot 01.13 -2010.12.27 16.43.23-.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== M79 (Grenade Launcher) ==&lt;br /&gt;
&lt;br /&gt;
The [[M79 grenade launcher|M79]], called the &amp;quot;Grenade Launcher,&amp;quot; (followed with the type of round loaded) is a single shot, breach-loading grenade launcher seen in the game. It fires two different types of the rounds in File #1, Burst rounds and fictional Acid Rounds. It is found in two separate chapters, most notably &amp;quot;Hellfire&amp;quot; and &amp;quot;Decisions, Decisions&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|450px|thumb|none|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 (Rocket Launcher) ==&lt;br /&gt;
&lt;br /&gt;
The [[AT4]] is featured in the game as the main Rocket Launcher. Like the real life version, it fires only a single shot before being disposed of. The weapon is only seen in the chapter &amp;quot;Decisions, Decisions&amp;quot; in the first game. In File #2, the weapon can be found in the End Of The Road scenario. It takes a while to aim the weapon, as the character crouches just before firing it.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg|500px|thumb|none|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
&lt;br /&gt;
= Other Weapons =&lt;br /&gt;
&lt;br /&gt;
== Nail Gun ==&lt;br /&gt;
&lt;br /&gt;
While not a weapon per se, the weapon is treated like a very weak handgun. It only carries 20 nails and there is no reload for it. Kevin or Alyssa can use their &amp;quot;Pot-Shot&amp;quot; ability to increase the damage on a per shot basis.&lt;br /&gt;
&lt;br /&gt;
== Crossman 2240 Air Pistol (Ampoule Shooter) ==&lt;br /&gt;
&lt;br /&gt;
This weapon is a specialty weapon that fires a dart full of &amp;quot;Daylight&amp;quot; Serum, a possible cure for the T-Virus and G-Virus. It fires only a single shot, but can be used to kill the Thanatos Tyrant instantly. In File #2, George carries this as an extra item, renamed the &amp;quot;Capsule Shooter&amp;quot;. It can be used to shoot teammates with recovery medicine and can be equipped with anti-virus pills to inflict damage to zombies.&lt;br /&gt;
&lt;br /&gt;
[[Image:Crossman 2240 Air Pistol.jpg|thumb|none|300px|Crossman 2240 Air Pistol (shown without attached C02 tank)]]&lt;br /&gt;
&lt;br /&gt;
{{Resident Evil Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Shinji Mikami]]&lt;/div&gt;</summary>
		<author><name>Kerheela49</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_Outbreak&amp;diff=1005666</id>
		<title>Resident Evil Outbreak</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_Outbreak&amp;diff=1005666"/>
		<updated>2016-02-23T23:03:31Z</updated>

		<summary type="html">&lt;p&gt;Kerheela49: Added weapons from Outbreak File #2 to this page, as both games are very similar and a separate page for File #2 would be unnecessary.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''Resident Evil Outbreak''' is an online capable Resident Evil game released for the Playstation 2. It revolves around specific survivors attempting to escape from Raccoon City. &lt;br /&gt;
&lt;br /&gt;
A sequel was released called Resident Evil Outbreak: File #2.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the videogame ''Resident Evil Outbreak'':'''&lt;br /&gt;
[[Image:Resident Evil Outbreak.jpg|thumb|right|300px|''Resident Evil Outbreak'' (2004)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Summary =&lt;br /&gt;
&lt;br /&gt;
Besides the colossal amount of &amp;quot;Melee&amp;quot; type weaponry, various firearms are featured in-game.&lt;br /&gt;
&lt;br /&gt;
Firearms in this game are handled differently from previous Resident Evil Games. They suffer from damage drop-off; the further the enemy, the less damage that weapon will do. &lt;br /&gt;
&lt;br /&gt;
Also most weapons reload slowly. Characters that are wielding high capacity weapons such as handguns or Machine Gun type weapons require Magazines to reload quickly, otherwise bullets are inserted individually into the magazine. They are shown as if the bullets are inserted into the chamber of the weapon, generally an inaccuracy on Capcom's part.&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS (Handgun)==&lt;br /&gt;
&lt;br /&gt;
Said to be Standard for RPD Officers and is simply labeled as the &amp;quot;Handgun&amp;quot; in-game. The [[Beretta 92FS]] carries 15 rounds of 9x19mm bullets and is the most common firearm in the game. Kevin and Alyssa are capable of performing the &amp;quot;Pot-Shot&amp;quot; ability, which increases damage on a per shot basis.&lt;br /&gt;
&lt;br /&gt;
Mark Wilkins, one of the Survivors of the game, carriers a customized Beretta (&amp;quot;Mark's Handgun&amp;quot;) which cannot be transferred amongst Characters. It supposedly inflicts less damage than other handgun, but the damage stays consistent at longer ranges than the traditional Handgun.&lt;br /&gt;
&lt;br /&gt;
A Handgun Magazine can be found for this weapon in select stages that can be loaded with spare ammo and can be used to drastically reduce reloading time by simply swapping out the gun's current magazine with a loaded spare.  Empty magazines will need to be reloaded before they can be used again.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg‎|300px|thumb|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:Murder In The Lab.mp4 snapshot 00.06 -2010.12.27 16.50.41-.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P228 (Handgun SG) ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer P228]] is one of the Handguns commonly found in the &amp;quot;Below Freezing Point&amp;quot; Chapter and is called the &amp;quot;Handgun SG&amp;quot;. It fires 9x19mm rounds in 13-round magazines. It features the worst damage drop-off, doing the most damage at close range. Unlike other handguns, a Magazine cannot be found for this weapon. &lt;br /&gt;
&lt;br /&gt;
Both Kevin and Alyssa can use their &amp;quot;pot-shot&amp;quot; ability to increase the damage on a per shot basis. Despite using the same round as the Beretta, the Handgun SG does more damage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg‎‎|250px|thumb|none|SIG-Sauer P228 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 93R (Burst Handgun) ==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Burst Handgun&amp;quot; in-game, the [[Beretta 93R]] is found inside &amp;quot;The Hive&amp;quot; Chapter. It uses 9x19mm rounds and has a 20 round magazine. It fires in 3 round bursts only, and does significantly less damage per shot than the other handguns. However, it can fire 3 times as fast, in effect doing 3 times the damage. A Burst Magazine can sometimes be found on scenarios like &amp;quot;Desperate Times&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It features the same damage drop-off as the Beretta 92FS, but lower accuracy. Kevin and Alyssa can NOT use their &amp;quot;Pot-shot&amp;quot; ability to increase the damage of the weapon on a per shot basis.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg‎ |300px|thumb|none|Beretta 93R - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 (.45 Auto for Kevin) ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;.45 Auto for Kevin&amp;quot; seems to be an original run [[Colt M1911A1]] Pistol. While the miniature item icon in-game shows brown wooden grips, both the promo shot and the actual in-game model have black grips.&lt;br /&gt;
&lt;br /&gt;
In the game, the .45 Auto is the most powerful non-magnum handgun available. No magazines are available to rapidly reload, and ammunition  for it (.45 Auto Rounds) is scarce. It has an accurately-depicted 7 round capacity magazine, making manual reloading relatively quick. Kevin can use his &amp;quot;Pot Shot&amp;quot; ability to increase the damage dealt with each shot by 4x, and the weapon features excellent damage drop-off at range, similar to Mark's Handgun. As this is Kevin's &amp;quot;Special Item,&amp;quot; it cannot be given to any other character, but all &amp;quot;Kevin-Type&amp;quot; NPC's (Costumes) come equipped with it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg‎|300px|thumb|none|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:REOF2_-_Kevin_Ryman.jpg|430px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power (Handgun HP) == &lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Handgun HP&amp;quot;, this weapon appears in File #2's &amp;quot;Desperate Times&amp;quot; scenario. It holds 13 rounds and can be loaded with its own HP Magazine. The in-game description describes it as &amp;quot;A handgun with high accuracy. It uses 9mm parabellum rounds.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|300px|Browning Hi-Power Mark III - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 (Handgun GL) == &lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Handgun GL&amp;quot;, the [[Glock 17]] can be found in File #2's &amp;quot;Underbelly&amp;quot; scenario, depending on the difficulty chosen. It is the weakest Handgun in the Outbreak series, but has a higher ammunition capacity than others, rivaled only by the Burst Handgun. Like the Handgun HP, it can be loaded with its own Magazine type. It is described as &amp;quot;A handgun made of a super-tough polymer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|Glock 17 (2nd Generation) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
= Magnums =&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 36 &amp;quot;Chiefs Special&amp;quot; (Revolver) ==&lt;br /&gt;
&lt;br /&gt;
Simply called the &amp;quot;Revolver&amp;quot; in-game, this weapon is exclusive to File #2's &amp;quot;Wild Things&amp;quot; scenario. Its item description refers to it as &amp;quot;The M36 Chief Special. It uses 38 special rounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel36Nickel.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 36 Bright Nickel Finish - .38 Special]]&lt;br /&gt;
&lt;br /&gt;
== S&amp;amp;W Model 29 (Magnum Revolver) ==&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29|S&amp;amp;W Model 29]] is featured as the game's magnum revolver and is simply called &amp;quot;Magnum Revolver&amp;quot;. It fires .44 Magnum bullets and features a 6 round capacity. It's the most powerful non-explosive weapon available, and the damage is increased 4x times when Kevin or Alyssa use their &amp;quot;pot-shot&amp;quot; ability. &lt;br /&gt;
&lt;br /&gt;
A speed loader can be found for the Magnum Revolver that drastically reduces the reload time, but like the Handgun Magazine, the speed loader must be reloaded again before use.&lt;br /&gt;
&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|350px|thumb|none|Smith &amp;amp; Wesson Model 29 - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle (Magnum Handgun) ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]], also known as the &amp;quot;Magnum Handgun&amp;quot; is another type of magnum found in the game, mostly in the &amp;quot;Below Freezing Point&amp;quot; Chapter as Yoko. It carries 7 rounds per magazine and uses &amp;quot;Magnum rounds.&amp;quot; It does slightly less damage than the S&amp;amp;W M29 which is a .44 Magnum. However, it can fires faster than the Magnum Revolver. Kevin and Alyssa can use their &amp;quot;Pot-Shot&amp;quot; ability to increase the damage on a per shot basis.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|350px|thumb|none|IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 (Shotgun) ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS-12]] is the resident shotgun in the game, and is seen being used by Raccoon City Police Officers (most notably, Officer Raymond Douglas in the &amp;quot;Outbreak&amp;quot; scenario). It has a capacity of seven 12 gauge shells. For a shotgun, it has appalling damage drop-off at long range, which is often typical in most video games, only showing the shotgun as a close range damage weapon. The SPAS-12 has a wide spread pattern in-game, and is often capable of hitting multiple targets.&lt;br /&gt;
&lt;br /&gt;
[[Image:FSpas12orign.jpg|500px|thumb|none|Franchi SPAS-12 with stock removed – 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 (Shotgun E) == &lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Shotgun E&amp;quot;, the [[Remington Model 870 Shotgun]] can be found in multiple scenarios in File #2. It has a weaker firepower than the [[SPAS-12]], but features consistent damage at longer ranges. Like the [[SPAS-12]], it uses 12 gauge shells. &lt;br /&gt;
&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|500px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge]]‎&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 70 (Hunting Rifle) ==&lt;br /&gt;
&lt;br /&gt;
Despite being a bolt-action rifle in real life, the &amp;quot;Hunting Rifle&amp;quot; as it is called in-game functions almost identically to the two shotguns, as well as being fired at the hip like both shotguns. It is found exclusively in the &amp;quot;Wild Things&amp;quot; scenario in File #2. It looks very similar to a [[Winchester Model 70]] and uses incredibly rare .458 Magnum rounds, which can only be loaded two at a time. &lt;br /&gt;
&lt;br /&gt;
[[Image:WinchesterModel70SuperGrade.jpg|thumb|none|400px|A post-1964 Winchester Model 70.]]&lt;br /&gt;
&lt;br /&gt;
= Automatic Weapons =&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K MP5A2 (Sub-Machine Gun) ==&lt;br /&gt;
&lt;br /&gt;
The [[MP5A2]], called the &amp;quot;Sub-Machine Gun&amp;quot; is found in &amp;quot;The Hive&amp;quot; chapter when playing as either Kevin or Cindy. It fires 9x19mm &amp;quot;Handgun Ammo&amp;quot; from 30-round magazines, but this is a problem in the game as there are no separate magazine for the weapon. It has one of the longest reload times in the game as a result. It's fitted with a fixed Stock and Surefire 628 dedicated forend weaponlight, which is never used in-game and is always held at the hip. It does much less damage than the Beretta despite using the same round. Its item description incorrectly refers to this weapon as a Handgun.&lt;br /&gt;
&lt;br /&gt;
It can be found in &amp;quot;The Hive&amp;quot; scenario if Kevin or Cindy speaks to the mortally wounded officer on the hospital roof.&lt;br /&gt;
&lt;br /&gt;
[[Image:SWATMP5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with Surefire 628 dedicated forend weaponlight and Navy trigger group - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[MP5A3]] is used in the opening cut scene, used by the Umbrella Special Forces. It features the same Surefire 628 dedicated forend weaponlight as the A2, but also features a red-dot sight. In certain scenes, it changes to a normal MP5A3 without the sight and then changes back in a continuity error. This weapon is never used in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:Biohazard Outbreak Opening.mp4 snapshot 00.32 -2010.12.27 21.33.43-.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Biohazard Outbreak Opening.mp4 snapshot 00.44 -2010.12.27 21.34.15-.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Biohazard Outbreak Opening.mp4 snapshot 02.09 -2010.12.27 21.35.14-.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Operation Emperor's Mushroom.mp4 snapshot 00.32 -2010.12.27 16.52.11-.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== M4A1 Carbine (Assault Rifle) ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt M4A1|Colt M4A1 Carbine]], just called &amp;quot;Assault Rifle&amp;quot;, is found in the &amp;quot;Decisions, Decisions&amp;quot; Chapter. It fires 5.56x45mm rounds from 30-round magazines and unlike other weapons, the only ammunition available is in the form of &amp;quot;Assault Rifle Magazines&amp;quot;. It fires rapidly but seems to do the same damage as the Beretta, despite using a full size rifle round. Like the MP5A2 it is held at the hip. &lt;br /&gt;
&lt;br /&gt;
In some cutscenes soldiers can be seen with M4A1 rifles with attached [[M203]] Grenade Launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg‎|500px|thumb|none|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[Image:Distant Future.mp4 snapshot 01.01 -2010.12.27 16.43.02-.jpg|thumb|none|500px| US military riflemen manhandle a barricade into position on one of the highways leading into Raccoon City.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] is only seen in cutscenes, the first in the ending cut scenes of the &amp;quot;Outbreak&amp;quot; stage and again in the ending with Mark and David. It is never seen or used outside of cutscenes.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg‎|500px|thumb|none|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Distant Future.mp4 snapshot 01.13 -2010.12.27 16.43.23-.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== M79 (Grenade Launcher) ==&lt;br /&gt;
&lt;br /&gt;
The [[M79 grenade launcher|M79]], called the &amp;quot;Grenade Launcher,&amp;quot; (followed with the type of round loaded) is a single shot, breach-loading grenade launcher seen in the game. It fires two different types of the rounds in File #1, Burst rounds and fictional Acid Rounds. It is found in two separate chapters, most notably &amp;quot;Hellfire&amp;quot; and &amp;quot;Decisions, Decisions&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|450px|thumb|none|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 (Rocket Launcher) ==&lt;br /&gt;
&lt;br /&gt;
The [[AT4]] is featured in the game as the main Rocket Launcher. Like the real life version, it fires only a single shot before being disposed of. The weapon is only seen in the chapter &amp;quot;Decisions, Decisions&amp;quot; in the first game. In File #2, the weapon can be found in the End Of The Road scenario. It takes a while to aim the weapon, as the character crouches just before firing it.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg|500px|thumb|none|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
&lt;br /&gt;
= Other Weapons =&lt;br /&gt;
&lt;br /&gt;
== Nail Gun ==&lt;br /&gt;
&lt;br /&gt;
While not a weapon per se, the weapon is treated like a very weak handgun. It only carries 20 nails and there is no reload for it. Kevin or Alyssa can use their &amp;quot;Pot-Shot&amp;quot; ability to increase the damage on a per shot basis.&lt;br /&gt;
&lt;br /&gt;
== Crossman 2240 Air Pistol (Ampoule Shooter) ==&lt;br /&gt;
&lt;br /&gt;
This weapon is a specialty weapon that fires a dart full of &amp;quot;Daylight&amp;quot; Serum, a possible cure for the T-Virus and G-Virus. It fires only a single shot, but can be used to kill the Thanatos Tyrant instantly. In File #2, George carries this as an extra item, renamed the &amp;quot;Capsule Shooter&amp;quot;. It can be used to shoot teammates with recovery medicine and can be equipped with anti-virus pills to inflict damage to zombies.&lt;br /&gt;
&lt;br /&gt;
[[Image:Crossman 2240 Air Pistol.jpg|thumb|none|300px|Crossman 2240 Air Pistol (shown without attached C02 tank)]]&lt;br /&gt;
&lt;br /&gt;
{{Resident Evil Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Shinji Mikami]]&lt;/div&gt;</summary>
		<author><name>Kerheela49</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=A_Bittersweet_Life&amp;diff=1003519</id>
		<title>A Bittersweet Life</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=A_Bittersweet_Life&amp;diff=1003519"/>
		<updated>2016-02-15T16:52:50Z</updated>

		<summary type="html">&lt;p&gt;Kerheela49: It's not actually Mu-Sung who loads this gun, it's another thug who's seen loading a TP-9 below&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:ABitterSweetLife.jpg|thumb|300px|right|A Bittersweet Life (2005)  the original Korean title is ''&amp;quot;Dalkomhan insaeng&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
==Stechkin APS==&lt;br /&gt;
&lt;br /&gt;
Sun-Woo ([[Byung-hun Lee]]) uses a [[Stechkin APS]] pistol for much of the latter half of the film, stealing it from a weapons dealer who claims it is the &amp;quot;finest gun manufactured in Russia&amp;quot;. Although the Stechkin is select fire, Sun-Woo only fires it in semi-automatic. &lt;br /&gt;
&lt;br /&gt;
[[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|400px|Stechkin APS 9x18mm Makarov]]&lt;br /&gt;
[[Image:ABL-Stechkin-1.jpg|thumb|none|500px|The weapons dealer lays out a Stechkin APS.]]&lt;br /&gt;
[[Image:ABL-Stechkin-2.jpg|thumb|none|500px|The weapons dealer brandishes the Stechkin.]]&lt;br /&gt;
[[Image:ABL-Stechkin-3.jpg|thumb|none|500px|A partially disassembled Stechkin in front of Sun-Woo.]]&lt;br /&gt;
[[Image:ABL-Stechkin-4.jpg|thumb|none|500px|Sun-Woo loads the Stechkin APS.]]&lt;br /&gt;
[[Image:ABL-Stechkin-5.jpg|thumb|none|500px|Sun-Woo threatens his former boss, Mr. Kang.]]&lt;br /&gt;
[[Image:ABL-Stechkin-6.jpg|thumb|none|500px|Sun-Woo fires at Mr. Baek's thugs.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Centennial== &lt;br /&gt;
&lt;br /&gt;
A Smith &amp;amp; Wesson Centennial revolver is used by Mr. Baek's enforcer Oh Mu-Sung (Lee Gi-yeong) in the finale.&lt;br /&gt;
&lt;br /&gt;
[[Image:ABL-revolver-1.jpg|thumb|none|500px|A thug loads his Smith &amp;amp; Wesson Centennial.]]&lt;br /&gt;
[[Image:ABL-revolver-2.jpg|thumb|none|500px|Mu-Sung hides behind a pillar as Sun-Woo opens fire.]]&lt;br /&gt;
[[Image:ABL-revolver-3.jpg|thumb|none|500px|Mu-Sung and a thug prepare to sneak up on Sun-Woo.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
&lt;br /&gt;
During the finale, one of the thugs working for Mr. Baek uses a [[Beretta 92FS]] pistol. &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta92F LeftSide.jpg|thumb|350px|none|Beretta 92F - 9x19mm.]]&lt;br /&gt;
[[Image:ABL-AK-1.jpg|thumb|none|500px|A thug (on the right) loads a Beretta 92FS.]]&lt;br /&gt;
[[Image:ABL-Beretta-1.jpg|thumb|none|500px|A thug fires his Beretta 92FS sideways.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 629 Classic==&lt;br /&gt;
&lt;br /&gt;
The weapon dealer's brother (Eric Moon) uses a [[Smith &amp;amp; Wesson Model 629|Smith &amp;amp; Wesson Model 629 Classic]] at the end of the film.&lt;br /&gt;
&lt;br /&gt;
[[Image:SW-629.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629 Classic - .44 Magnum]]&lt;br /&gt;
[[Image:ABL-SW629-1.jpg|thumb|none|500px|The brother retrieves a S&amp;amp;W 629 Classic, on the far left, from an arms cache.]]&lt;br /&gt;
[[Image:ABL-SW629-2.jpg|thumb|none|500px|The brother fires the Smith &amp;amp; Wesson Model 629 Classic.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet TP-9==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet TP-9|Brügger &amp;amp; Thomet TP-9]] submachine gun, converted to automatic fire, is used by one of the weapon dealer's accomplices after their deal with Sun-Woo goes south. After the man is killed, Sun-Woo takes the TP-9 and uses it during the film's finale. &lt;br /&gt;
&lt;br /&gt;
[[Image:B&amp;amp;T TP9.jpg|thumb|none|450px|Brügger &amp;amp; Thomet TP-9 9x19mm with 30-round magazine]]&lt;br /&gt;
[[Image:ABL-TP9-1.jpg|thumb|none|500px|The surprised accomplice fires at Sun-Woo with a B&amp;amp;T TP-9.]]&lt;br /&gt;
[[Image:ABL-TP9-2.jpg|thumb|none|500px|Sun-Woo loads his TP-9.]]&lt;br /&gt;
[[Image:ABL-TP9-3.jpg|thumb|none|500px|Sun-Woo fires his TP-9 at a thug.]]&lt;br /&gt;
[[Image:ABL-AK-1.jpg|thumb|none|500px|A thug loads a TP-9.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56-1==&lt;br /&gt;
&lt;br /&gt;
Two thugs working for the mobster Mr. Baek use [[Norinco Type 56|Norinco Type 56-1]] rifles during the finale, firing them wildly at Sun-Woo before they are killed. &lt;br /&gt;
&lt;br /&gt;
[[Image:Type56S.jpg|thumb|none|450px|Norinco Type 56 (Imported into the U.S. as the Norinco AKS-47 or AKS-47 Sporter) - 7.62x39mm. Rather than having the underfolder pig sticker Bayonet assembly, this has the standard Bayonet lug underneath the gas block as the AKM and later variants.]]&lt;br /&gt;
[[Image:ABL-AK-2.jpg|thumb|none|500px|A thug fires a Type 56-1. Note the hooded sight that distinguishes Norinco Type 56 from other Kalashnikov variants.]]&lt;br /&gt;
[[Image:ABL-AK-3.jpg|thumb|none|500px|Another thug fires a Norinco Type 56-1.]]&lt;br /&gt;
[[Image:ABL-AK-4.jpg|thumb|none|500px|The thug reloads the Norinco Type 56-1.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Korean Produced/Filmed]]&lt;br /&gt;
[[Category:Action Movie]]&lt;/div&gt;</summary>
		<author><name>Kerheela49</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Harper%27s_Island&amp;diff=439962</id>
		<title>Harper's Island</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Harper%27s_Island&amp;diff=439962"/>
		<updated>2011-07-19T11:02:48Z</updated>

		<summary type="html">&lt;p&gt;Kerheela49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Harpers island poster.jpg|thumb|right|350px|''Harper's Island'' (2009)]]&lt;br /&gt;
'''The following weapons were used in the television series ''Harper's Island'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS Inox  ==&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS INOX - 9x19mm.]]&lt;br /&gt;
There is only one of these pistols in the series but it is seen in many scenes. Uncle Marty ([[Harry Hamlin]]) is seen with a holstered [[Beretta 92FS Inox ]]. He later uses it to fire at the killer when he cuts him in half in the episode 1.01 &amp;quot;'''Whap'''&amp;quot;. The Gun is later found in a money bag left in a boat Hunter Jennings ([[Victor Webster]]) leaves in 1.03 &amp;quot;'''Ka-Blam'''&amp;quot;. The men later find the bag and the gun in 1.04 &amp;quot;'''Bang'''&amp;quot;. In the same episode Malcolm Ross ([[Chris Gauthier]]) uses it to shoot a hole in the boat which sinks it, Joel Booth ([[Sean Rogerson]]) uses it to shoot himself by accident at the end of the episode.&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
Sheriff Charlie Mills ([[Jim Beaver]]) is seen armed with a [[Glock 17]] pistol throughout the series.&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1894 ==&lt;br /&gt;
[[Image:PheonixentWinchester1894.jpg|thumb|none|400px|Winchester Model 1894 - .30-30 WCF. ]]&lt;br /&gt;
Abby Mills ([[Elaine Cassidy]]) is seen given a [[Winchester Model 1894]] rifle from her father in the episode 1.08 &amp;quot;'''Gurgle'''&amp;quot;. She is armed with it when she finds J.D.&lt;br /&gt;
&lt;br /&gt;
== Double Barreled Shotgun ==&lt;br /&gt;
[[Image:Stevens12GaugeShotgun.jpg‎|thumb|none|500px|J. Stevens and Company Side by Side Shotgun (Circa 1878) exposed hammers and designed to fire Black Powder shotgun shells - 12 Gauge]]&lt;br /&gt;
Jimmy ([[C.J. Thomason]]) is armed with a [[12 Gauge Double Barreled Shotgun|Double Barreled Shotgun]] when he and Abby save Charlie from burning in a fire in 1.08 &amp;quot;'''Gurgle'''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Over and Under Double Barreled Shotgun ==&lt;br /&gt;
[[Image:Browning 0-U.jpg|thumb|none|500px|Browning O/U 12 gauge.]]&lt;br /&gt;
Thomas Wellington ([[Richard Burgi]]) and Henry Dunn ([[Christopher Gorham]]) are seen firing an [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under Double barreled shotgun]] at bottles in a competiton in episode 1.03 &amp;quot;'''Ka-Blam'''&amp;quot;. The shotgun is later used in the booby trap that kills Hunter Jennings ([[Victor Webster]]) in 1.03 &amp;quot;'''Ka-Blam'''&amp;quot;. Henry and Sully ([[Matt Bar]]) are seen passing these shotguns out in 1.08 &amp;quot;'''Gurgle'''&amp;quot;. Note: They have the sound of a cocking noise but there is no pumping action. Most of the guys uses these shotguns throughout the rest of the series.&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg |thumb|none|400px|Remington 870 Police Magnum Riot Shotgun - 12 gauge]]‎&lt;br /&gt;
[[Image:SawnoffShotgun2.jpg|thumb|none|400px|Remington 870 12 gauge with sawed off barrel and stock]]&lt;br /&gt;
Trish ([[Katie Cassidy]]) uses a [[Remington 870]] in 1.11 &amp;quot;'''Splash'''&amp;quot;. She uses it to shoot two shots through the bathroom door to try and hit Wakefield ([[Callum Keith Rennie]]) but she misses and the gun goes empty. Chloe ([[Cameron Richardson]]) is seen holding it in the same episode when they hear the church bells. Abby and Henry are later armed with it in 1.12 &amp;quot;'''Gasp'''&amp;quot; they use sawed off versions.&lt;br /&gt;
&lt;br /&gt;
== Unknown Sniper Rifle ==&lt;br /&gt;
An unknown sniper rifle is used by Wakefield when he is dressed as the Sherrif. It is quite clearl a sniper rifle, and not a rifle with a random scope attached. He fires it when the survivors are at the marina and forces them to run to the Candlewick. &lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Thriller]]&lt;/div&gt;</summary>
		<author><name>Kerheela49</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=House_on_Haunted_Hill_(1959)&amp;diff=433051</id>
		<title>House on Haunted Hill (1959)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=House_on_Haunted_Hill_(1959)&amp;diff=433051"/>
		<updated>2011-06-29T12:23:03Z</updated>

		<summary type="html">&lt;p&gt;Kerheela49: Created page with &amp;quot;House on Haunted Hill is a 1959 American B movie horror film from Allied Artists.[1][2] It was directed by William Castle, written by Robb White, and starring Vincent Price as ec...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;House on Haunted Hill is a 1959 American B movie horror film from Allied Artists.[1][2] It was directed by William Castle, written by Robb White, and starring Vincent Price as eccentric millionaire Fredrick Loren. &lt;br /&gt;
&lt;br /&gt;
The five guests all arrive in separate funeral cars with a hearse leading, which he explains may be empty now, but they may be in need of it later. He explains the rules of the party and gives each of the guests a .45 caliber pistol (M1911 pistol) for protection. The gun is only ever fired once in the movie at a vase. The fact that no smoke omits from the gun means they are all props and are never technically fired. The vase was blown up via a controled explosion. The set could not afford to use ammunition due to the low production value budget.&lt;/div&gt;</summary>
		<author><name>Kerheela49</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Where_Eagles_Dare&amp;diff=433050</id>
		<title>Where Eagles Dare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Where_Eagles_Dare&amp;diff=433050"/>
		<updated>2011-06-29T12:19:44Z</updated>

		<summary type="html">&lt;p&gt;Kerheela49: /* Karabiner 98k */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns appear in ''Where Eagles Dare'':'''&lt;br /&gt;
&lt;br /&gt;
[[Image:EAGLES68.jpg|thumb|right|350px|''Where Eagles Dare'' (1968)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
&lt;br /&gt;
Throughout the film, nearly all of the Broadsword operators are seen using captured ''Wehrmacht'' [[MP40]] submachine guns, and nearly all of the German soldiers guarding the Schloss Adler also use them. In one particularly fun (but highly unrealistic) scene of the film, Lieutenant Schaffer ([[Clint Eastwood]]) wields two MP40s - one in each hand - and uses them to mow down attacking German troops. No MP40 used in the film has a stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|400px|Machine Pistole 1940 (MP40) - 9mm]]&lt;br /&gt;
[[Image:Vlcsnap-35973.jpg|thumb|none|800px|Lt. Schaffer dry-fires his MP40 after cleaning it.]]&lt;br /&gt;
[[Image:Vlcsnap-256315.jpg|thumb|none|800px|Schaffer with his MP40 in the castle.]]&lt;br /&gt;
[[Image:Vlcsnap-255692.jpg|thumb|none|800px|Schaffer's MP40 lying on the floor after being deceived by Smith.]]&lt;br /&gt;
[[Image:Vlcsnap-284225.jpg|thumb|none|800px|German troops with MP40s.]]&lt;br /&gt;
[[Image:Vlcsnap-298748.jpg|thumb|none|800px|Schaffer and Mary Ellison([[Mary Ure]]) firing MP40s at the control tower at the airfield (from a moving bus!)]]&lt;br /&gt;
[[Image:Vlcsnap-299359.jpg|thumb|none|800px|Smith firing his MP40 at the airfield.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
&lt;br /&gt;
Both Major Smith ([[Richard Burton]]) and Lieutenant Schaffer ([[Clint Eastwood]]) are seen using what appear to be [[Walther PP/PPK#Walther PPK|Walther PPK]] pistols (most likely in 7.65mm) fitted with suppressors throughout the film. At one point, General Julius Rosemeyer ([[Ferdy Mayne]]) tries to pick up Smith's gun after he drops it, but is killed by Schaffer before he can get off a shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|400px|Walther PPK/S .380 fitted with a sound suppressor.]]&lt;br /&gt;
[[Image:Vlcsnap-259185.jpg|thumb|none|800px|Schaffer with his suppressed Walther PPK and Smith with an MP40 in the castle.]]&lt;br /&gt;
[[Image:Vlcsnap-258832.jpg|thumb|none|800px|General Rosemeyer is shot by Schaffer after trying to grab Smith's PPK.]]&lt;br /&gt;
[[Image:Vlcsnap-275051.jpg|thumb|none|800px|The traitor Christiansen grabs Schaffer's PPK after knocking him out.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
&lt;br /&gt;
Major Von Hapen's ([[Derren Nesbitt]]'s) sidearm is a [[Luger P08]], which is later taken by the actor impersonating General Carnaby ([[Robert Beatty]]). It is never fired in the movie.&lt;br /&gt;
&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|300px|Luger P08 - 9mm.]]&lt;br /&gt;
[[Image:Vlcsnap-139381.jpg|thumb|none|800px|Major Von Hapen with his Luger P08 (it was in this classic, explosive scene that Derren Nesbitt was nearly blinded when the blood-squib on his forehead went off)]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
&lt;br /&gt;
While Lt. Schaffer is trying to holding off the guards in the Schloss Adler while Major Smith is in the radio room trying to call for help, two of the Germans set up an [[MG42]] machine gun and begin firing at him. It is also featured near the climax of the movie when several Germans create a block for the cable car.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|400px|Machine Gewher 1942 (MG42) - 7.92 x 57mm (8mm Mauser).]]&lt;br /&gt;
[[Image:Vlcsnap-142597.jpg|thumb|none|800px|German soldiers firing an MG42 at Schaffer.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
&lt;br /&gt;
Some of the German soldiers fighting Lt. Schaffer attempt to toss [[Model 24 Stielhandgranate]] grenades at him, which in typical Hollywood fashion are tossed back (as if the Germans wouldn't be smart enough to delay their throw so that Schaffer couldn't throw them back).&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Vlcsnap-266967.jpg|thumb|none|800px|A German soldier prepares to throw a &amp;quot;Potato Masher&amp;quot; at Schaffer.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
&lt;br /&gt;
Some of the German guards at Schloss Adler use [[Karabiner 98k]] rifles, standard issue to the ''Wehrmacht'' in the war, but these are not as common as MP40s (in real life, the reverse should have been true). The gun is only ever fired twice in the movie, by the same soldier, at the end, who dies moments later. Another soldier guarding the armory holds one whilst he is on guard, but is killed by Schaffer before he can fire his Karabiner 98k.&lt;br /&gt;
&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm]]&lt;br /&gt;
&lt;br /&gt;
== Sten Mk 5 ==&lt;br /&gt;
&lt;br /&gt;
A [[Sten]] submachine gun is carried by Colonel Turner ([[Patrick Wymark]]) when he arrives at the airfield to greet Broadsword. I'm not sure which variant it is; it would appear to be a [[Sten|Sten Mk V]], judging by the front sight, but it doesn't seem to have a vertical forward grip. Due to the lack of the frontal grip, this would more likely be an early version Mark V.&lt;br /&gt;
&lt;br /&gt;
Additional: Actually the forward pistol grip on the Mk V was often lost. It wasn't the sturdiest attachment and under field conditions would often go missing. The Mk V was used by the British paratroopers in Arnhem during Operation Market Garden in September 1944. --[[User:Jcordell|Jcordell]] 21:47, 23 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:Sten Mk5.JPG|thumb|none|350px|Sten Mk 5 9mm.]]&lt;br /&gt;
[[Image:Vlcsnap-301070.jpg|thumb|none|800px|Col. Turner with his Sten (Mk 5?)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Clint Eastwood]]&lt;/div&gt;</summary>
		<author><name>Kerheela49</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Where_Eagles_Dare&amp;diff=433049</id>
		<title>Where Eagles Dare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Where_Eagles_Dare&amp;diff=433049"/>
		<updated>2011-06-29T12:18:36Z</updated>

		<summary type="html">&lt;p&gt;Kerheela49: /* MG42 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns appear in ''Where Eagles Dare'':'''&lt;br /&gt;
&lt;br /&gt;
[[Image:EAGLES68.jpg|thumb|right|350px|''Where Eagles Dare'' (1968)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
&lt;br /&gt;
Throughout the film, nearly all of the Broadsword operators are seen using captured ''Wehrmacht'' [[MP40]] submachine guns, and nearly all of the German soldiers guarding the Schloss Adler also use them. In one particularly fun (but highly unrealistic) scene of the film, Lieutenant Schaffer ([[Clint Eastwood]]) wields two MP40s - one in each hand - and uses them to mow down attacking German troops. No MP40 used in the film has a stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|400px|Machine Pistole 1940 (MP40) - 9mm]]&lt;br /&gt;
[[Image:Vlcsnap-35973.jpg|thumb|none|800px|Lt. Schaffer dry-fires his MP40 after cleaning it.]]&lt;br /&gt;
[[Image:Vlcsnap-256315.jpg|thumb|none|800px|Schaffer with his MP40 in the castle.]]&lt;br /&gt;
[[Image:Vlcsnap-255692.jpg|thumb|none|800px|Schaffer's MP40 lying on the floor after being deceived by Smith.]]&lt;br /&gt;
[[Image:Vlcsnap-284225.jpg|thumb|none|800px|German troops with MP40s.]]&lt;br /&gt;
[[Image:Vlcsnap-298748.jpg|thumb|none|800px|Schaffer and Mary Ellison([[Mary Ure]]) firing MP40s at the control tower at the airfield (from a moving bus!)]]&lt;br /&gt;
[[Image:Vlcsnap-299359.jpg|thumb|none|800px|Smith firing his MP40 at the airfield.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
&lt;br /&gt;
Both Major Smith ([[Richard Burton]]) and Lieutenant Schaffer ([[Clint Eastwood]]) are seen using what appear to be [[Walther PP/PPK#Walther PPK|Walther PPK]] pistols (most likely in 7.65mm) fitted with suppressors throughout the film. At one point, General Julius Rosemeyer ([[Ferdy Mayne]]) tries to pick up Smith's gun after he drops it, but is killed by Schaffer before he can get off a shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|400px|Walther PPK/S .380 fitted with a sound suppressor.]]&lt;br /&gt;
[[Image:Vlcsnap-259185.jpg|thumb|none|800px|Schaffer with his suppressed Walther PPK and Smith with an MP40 in the castle.]]&lt;br /&gt;
[[Image:Vlcsnap-258832.jpg|thumb|none|800px|General Rosemeyer is shot by Schaffer after trying to grab Smith's PPK.]]&lt;br /&gt;
[[Image:Vlcsnap-275051.jpg|thumb|none|800px|The traitor Christiansen grabs Schaffer's PPK after knocking him out.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
&lt;br /&gt;
Major Von Hapen's ([[Derren Nesbitt]]'s) sidearm is a [[Luger P08]], which is later taken by the actor impersonating General Carnaby ([[Robert Beatty]]). It is never fired in the movie.&lt;br /&gt;
&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|300px|Luger P08 - 9mm.]]&lt;br /&gt;
[[Image:Vlcsnap-139381.jpg|thumb|none|800px|Major Von Hapen with his Luger P08 (it was in this classic, explosive scene that Derren Nesbitt was nearly blinded when the blood-squib on his forehead went off)]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
&lt;br /&gt;
While Lt. Schaffer is trying to holding off the guards in the Schloss Adler while Major Smith is in the radio room trying to call for help, two of the Germans set up an [[MG42]] machine gun and begin firing at him. It is also featured near the climax of the movie when several Germans create a block for the cable car.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|400px|Machine Gewher 1942 (MG42) - 7.92 x 57mm (8mm Mauser).]]&lt;br /&gt;
[[Image:Vlcsnap-142597.jpg|thumb|none|800px|German soldiers firing an MG42 at Schaffer.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
&lt;br /&gt;
Some of the German soldiers fighting Lt. Schaffer attempt to toss [[Model 24 Stielhandgranate]] grenades at him, which in typical Hollywood fashion are tossed back (as if the Germans wouldn't be smart enough to delay their throw so that Schaffer couldn't throw them back).&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Vlcsnap-266967.jpg|thumb|none|800px|A German soldier prepares to throw a &amp;quot;Potato Masher&amp;quot; at Schaffer.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
&lt;br /&gt;
Some of the German guards at Schloss Adler use [[Karabiner 98k]] rifles, standard issue to the ''Wehrmacht'' in the war, but these are not as common as MP40s (in real life, the reverse should have been true).&lt;br /&gt;
&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm]]&lt;br /&gt;
(screenshots pending)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sten Mk 5 ==&lt;br /&gt;
&lt;br /&gt;
A [[Sten]] submachine gun is carried by Colonel Turner ([[Patrick Wymark]]) when he arrives at the airfield to greet Broadsword. I'm not sure which variant it is; it would appear to be a [[Sten|Sten Mk V]], judging by the front sight, but it doesn't seem to have a vertical forward grip. Due to the lack of the frontal grip, this would more likely be an early version Mark V.&lt;br /&gt;
&lt;br /&gt;
Additional: Actually the forward pistol grip on the Mk V was often lost. It wasn't the sturdiest attachment and under field conditions would often go missing. The Mk V was used by the British paratroopers in Arnhem during Operation Market Garden in September 1944. --[[User:Jcordell|Jcordell]] 21:47, 23 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:Sten Mk5.JPG|thumb|none|350px|Sten Mk 5 9mm.]]&lt;br /&gt;
[[Image:Vlcsnap-301070.jpg|thumb|none|800px|Col. Turner with his Sten (Mk 5?)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Clint Eastwood]]&lt;/div&gt;</summary>
		<author><name>Kerheela49</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Where_Eagles_Dare&amp;diff=433048</id>
		<title>Where Eagles Dare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Where_Eagles_Dare&amp;diff=433048"/>
		<updated>2011-06-29T12:17:54Z</updated>

		<summary type="html">&lt;p&gt;Kerheela49: /* Luger P08 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns appear in ''Where Eagles Dare'':'''&lt;br /&gt;
&lt;br /&gt;
[[Image:EAGLES68.jpg|thumb|right|350px|''Where Eagles Dare'' (1968)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
&lt;br /&gt;
Throughout the film, nearly all of the Broadsword operators are seen using captured ''Wehrmacht'' [[MP40]] submachine guns, and nearly all of the German soldiers guarding the Schloss Adler also use them. In one particularly fun (but highly unrealistic) scene of the film, Lieutenant Schaffer ([[Clint Eastwood]]) wields two MP40s - one in each hand - and uses them to mow down attacking German troops. No MP40 used in the film has a stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|400px|Machine Pistole 1940 (MP40) - 9mm]]&lt;br /&gt;
[[Image:Vlcsnap-35973.jpg|thumb|none|800px|Lt. Schaffer dry-fires his MP40 after cleaning it.]]&lt;br /&gt;
[[Image:Vlcsnap-256315.jpg|thumb|none|800px|Schaffer with his MP40 in the castle.]]&lt;br /&gt;
[[Image:Vlcsnap-255692.jpg|thumb|none|800px|Schaffer's MP40 lying on the floor after being deceived by Smith.]]&lt;br /&gt;
[[Image:Vlcsnap-284225.jpg|thumb|none|800px|German troops with MP40s.]]&lt;br /&gt;
[[Image:Vlcsnap-298748.jpg|thumb|none|800px|Schaffer and Mary Ellison([[Mary Ure]]) firing MP40s at the control tower at the airfield (from a moving bus!)]]&lt;br /&gt;
[[Image:Vlcsnap-299359.jpg|thumb|none|800px|Smith firing his MP40 at the airfield.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
&lt;br /&gt;
Both Major Smith ([[Richard Burton]]) and Lieutenant Schaffer ([[Clint Eastwood]]) are seen using what appear to be [[Walther PP/PPK#Walther PPK|Walther PPK]] pistols (most likely in 7.65mm) fitted with suppressors throughout the film. At one point, General Julius Rosemeyer ([[Ferdy Mayne]]) tries to pick up Smith's gun after he drops it, but is killed by Schaffer before he can get off a shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|400px|Walther PPK/S .380 fitted with a sound suppressor.]]&lt;br /&gt;
[[Image:Vlcsnap-259185.jpg|thumb|none|800px|Schaffer with his suppressed Walther PPK and Smith with an MP40 in the castle.]]&lt;br /&gt;
[[Image:Vlcsnap-258832.jpg|thumb|none|800px|General Rosemeyer is shot by Schaffer after trying to grab Smith's PPK.]]&lt;br /&gt;
[[Image:Vlcsnap-275051.jpg|thumb|none|800px|The traitor Christiansen grabs Schaffer's PPK after knocking him out.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
&lt;br /&gt;
Major Von Hapen's ([[Derren Nesbitt]]'s) sidearm is a [[Luger P08]], which is later taken by the actor impersonating General Carnaby ([[Robert Beatty]]). It is never fired in the movie.&lt;br /&gt;
&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|300px|Luger P08 - 9mm.]]&lt;br /&gt;
[[Image:Vlcsnap-139381.jpg|thumb|none|800px|Major Von Hapen with his Luger P08 (it was in this classic, explosive scene that Derren Nesbitt was nearly blinded when the blood-squib on his forehead went off)]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
&lt;br /&gt;
While Lt. Schaffer is trying to holding off the guards in the Schloss Adler while Major Smith is in the radio room trying to call for help, two of the Germans set up an [[MG42]] machine gun and begin firing at him.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|400px|Machine Gewher 1942 (MG42) - 7.92 x 57mm (8mm Mauser).]]&lt;br /&gt;
[[Image:Vlcsnap-142597.jpg|thumb|none|800px|German soldiers firing an MG42 at Schaffer.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
&lt;br /&gt;
Some of the German soldiers fighting Lt. Schaffer attempt to toss [[Model 24 Stielhandgranate]] grenades at him, which in typical Hollywood fashion are tossed back (as if the Germans wouldn't be smart enough to delay their throw so that Schaffer couldn't throw them back).&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Vlcsnap-266967.jpg|thumb|none|800px|A German soldier prepares to throw a &amp;quot;Potato Masher&amp;quot; at Schaffer.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
&lt;br /&gt;
Some of the German guards at Schloss Adler use [[Karabiner 98k]] rifles, standard issue to the ''Wehrmacht'' in the war, but these are not as common as MP40s (in real life, the reverse should have been true).&lt;br /&gt;
&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm]]&lt;br /&gt;
(screenshots pending)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sten Mk 5 ==&lt;br /&gt;
&lt;br /&gt;
A [[Sten]] submachine gun is carried by Colonel Turner ([[Patrick Wymark]]) when he arrives at the airfield to greet Broadsword. I'm not sure which variant it is; it would appear to be a [[Sten|Sten Mk V]], judging by the front sight, but it doesn't seem to have a vertical forward grip. Due to the lack of the frontal grip, this would more likely be an early version Mark V.&lt;br /&gt;
&lt;br /&gt;
Additional: Actually the forward pistol grip on the Mk V was often lost. It wasn't the sturdiest attachment and under field conditions would often go missing. The Mk V was used by the British paratroopers in Arnhem during Operation Market Garden in September 1944. --[[User:Jcordell|Jcordell]] 21:47, 23 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:Sten Mk5.JPG|thumb|none|350px|Sten Mk 5 9mm.]]&lt;br /&gt;
[[Image:Vlcsnap-301070.jpg|thumb|none|800px|Col. Turner with his Sten (Mk 5?)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Clint Eastwood]]&lt;/div&gt;</summary>
		<author><name>Kerheela49</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Where_Eagles_Dare&amp;diff=433047</id>
		<title>Where Eagles Dare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Where_Eagles_Dare&amp;diff=433047"/>
		<updated>2011-06-29T12:17:13Z</updated>

		<summary type="html">&lt;p&gt;Kerheela49: /* MP40 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns appear in ''Where Eagles Dare'':'''&lt;br /&gt;
&lt;br /&gt;
[[Image:EAGLES68.jpg|thumb|right|350px|''Where Eagles Dare'' (1968)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
&lt;br /&gt;
Throughout the film, nearly all of the Broadsword operators are seen using captured ''Wehrmacht'' [[MP40]] submachine guns, and nearly all of the German soldiers guarding the Schloss Adler also use them. In one particularly fun (but highly unrealistic) scene of the film, Lieutenant Schaffer ([[Clint Eastwood]]) wields two MP40s - one in each hand - and uses them to mow down attacking German troops. No MP40 used in the film has a stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|400px|Machine Pistole 1940 (MP40) - 9mm]]&lt;br /&gt;
[[Image:Vlcsnap-35973.jpg|thumb|none|800px|Lt. Schaffer dry-fires his MP40 after cleaning it.]]&lt;br /&gt;
[[Image:Vlcsnap-256315.jpg|thumb|none|800px|Schaffer with his MP40 in the castle.]]&lt;br /&gt;
[[Image:Vlcsnap-255692.jpg|thumb|none|800px|Schaffer's MP40 lying on the floor after being deceived by Smith.]]&lt;br /&gt;
[[Image:Vlcsnap-284225.jpg|thumb|none|800px|German troops with MP40s.]]&lt;br /&gt;
[[Image:Vlcsnap-298748.jpg|thumb|none|800px|Schaffer and Mary Ellison([[Mary Ure]]) firing MP40s at the control tower at the airfield (from a moving bus!)]]&lt;br /&gt;
[[Image:Vlcsnap-299359.jpg|thumb|none|800px|Smith firing his MP40 at the airfield.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
&lt;br /&gt;
Both Major Smith ([[Richard Burton]]) and Lieutenant Schaffer ([[Clint Eastwood]]) are seen using what appear to be [[Walther PP/PPK#Walther PPK|Walther PPK]] pistols (most likely in 7.65mm) fitted with suppressors throughout the film. At one point, General Julius Rosemeyer ([[Ferdy Mayne]]) tries to pick up Smith's gun after he drops it, but is killed by Schaffer before he can get off a shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|400px|Walther PPK/S .380 fitted with a sound suppressor.]]&lt;br /&gt;
[[Image:Vlcsnap-259185.jpg|thumb|none|800px|Schaffer with his suppressed Walther PPK and Smith with an MP40 in the castle.]]&lt;br /&gt;
[[Image:Vlcsnap-258832.jpg|thumb|none|800px|General Rosemeyer is shot by Schaffer after trying to grab Smith's PPK.]]&lt;br /&gt;
[[Image:Vlcsnap-275051.jpg|thumb|none|800px|The traitor Christiansen grabs Schaffer's PPK after knocking him out.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
&lt;br /&gt;
Major Von Hapen's ([[Derren Nesbitt]]'s) sidearm is a [[Luger P08]], which is later taken by the actor impersonating General Carnaby ([[Robert Beatty]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|300px|Luger P08 - 9mm.]]&lt;br /&gt;
[[Image:Vlcsnap-139381.jpg|thumb|none|800px|Major Von Hapen with his Luger P08 (it was in this classic, explosive scene that Derren Nesbitt was nearly blinded when the blood-squib on his forehead went off)]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
&lt;br /&gt;
While Lt. Schaffer is trying to holding off the guards in the Schloss Adler while Major Smith is in the radio room trying to call for help, two of the Germans set up an [[MG42]] machine gun and begin firing at him.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|400px|Machine Gewher 1942 (MG42) - 7.92 x 57mm (8mm Mauser).]]&lt;br /&gt;
[[Image:Vlcsnap-142597.jpg|thumb|none|800px|German soldiers firing an MG42 at Schaffer.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
&lt;br /&gt;
Some of the German soldiers fighting Lt. Schaffer attempt to toss [[Model 24 Stielhandgranate]] grenades at him, which in typical Hollywood fashion are tossed back (as if the Germans wouldn't be smart enough to delay their throw so that Schaffer couldn't throw them back).&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Vlcsnap-266967.jpg|thumb|none|800px|A German soldier prepares to throw a &amp;quot;Potato Masher&amp;quot; at Schaffer.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
&lt;br /&gt;
Some of the German guards at Schloss Adler use [[Karabiner 98k]] rifles, standard issue to the ''Wehrmacht'' in the war, but these are not as common as MP40s (in real life, the reverse should have been true).&lt;br /&gt;
&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm]]&lt;br /&gt;
(screenshots pending)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sten Mk 5 ==&lt;br /&gt;
&lt;br /&gt;
A [[Sten]] submachine gun is carried by Colonel Turner ([[Patrick Wymark]]) when he arrives at the airfield to greet Broadsword. I'm not sure which variant it is; it would appear to be a [[Sten|Sten Mk V]], judging by the front sight, but it doesn't seem to have a vertical forward grip. Due to the lack of the frontal grip, this would more likely be an early version Mark V.&lt;br /&gt;
&lt;br /&gt;
Additional: Actually the forward pistol grip on the Mk V was often lost. It wasn't the sturdiest attachment and under field conditions would often go missing. The Mk V was used by the British paratroopers in Arnhem during Operation Market Garden in September 1944. --[[User:Jcordell|Jcordell]] 21:47, 23 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:Sten Mk5.JPG|thumb|none|350px|Sten Mk 5 9mm.]]&lt;br /&gt;
[[Image:Vlcsnap-301070.jpg|thumb|none|800px|Col. Turner with his Sten (Mk 5?)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Clint Eastwood]]&lt;/div&gt;</summary>
		<author><name>Kerheela49</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Silent_Hill_(2006)&amp;diff=433046</id>
		<title>Silent Hill (2006)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Silent_Hill_(2006)&amp;diff=433046"/>
		<updated>2011-06-29T12:15:28Z</updated>

		<summary type="html">&lt;p&gt;Kerheela49: /* SIG-Sauer P226 Two-Tone */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''' The following guns were used in the movie ''Silent Hill'':'''&lt;br /&gt;
[[Image:silenthillposter.jpg|thumb|right|250px|''Silent Hill (2006)'']]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226 Two-Tone==&lt;br /&gt;
&lt;br /&gt;
Officer Bennet ([[Laurie Holden]]) carries a [[SIG-Sauer_P220_pistol_series#SIG_P226|SIG-Sauer P226 Two-Tone]] throughout the movie.&lt;br /&gt;
[[Image:SigP226TwoTone03.jpg|thumb|none|400px|Sig P226 Two-Tone 9mm]]&lt;br /&gt;
[[Image:SH1.jpg|thumb|none|600px|&amp;quot;Stay where you are!&amp;quot; Officer Bennet brandishing the P226]]&lt;br /&gt;
[[Image:SH2.jpg|thumb|none|600px|Officer Bennet firing the P226]]&lt;br /&gt;
[[Image:SH3.jpg|thumb|none|600px|Officer Bennet holds the P226 at her fight with Pyramid Head]]&lt;br /&gt;
[[Image:SH4.jpg|thumb|none|600px|Officer Bennet brandishing the P226 whilst keeping Christabella and her guards at bay.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Mystery]]&lt;/div&gt;</summary>
		<author><name>Kerheela49</name></author>
	</entry>
</feed>