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	<updated>2026-05-10T17:22:39Z</updated>
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		<id>https://www.buildlogs.org/index.php?title=Max_Payne_3&amp;diff=1637158</id>
		<title>Max Payne 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Max_Payne_3&amp;diff=1637158"/>
		<updated>2023-12-21T23:00:05Z</updated>

		<summary type="html">&lt;p&gt;Kadorhal: /* Heckler &amp;amp; Koch HK21 */ there's a belt visibly attached to the side on that model from what I can find, we just didn't get any shots where it's visible&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Max Payne 3&lt;br /&gt;
|picture = Mp3cover1.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= [[Max Payne (disambiguation)|Max Payne]]&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Rockstar Studios&lt;br /&gt;
|platforms=Xbox 360&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=Rockstar Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Max Payne 3''''' is the third game in the ''[[Max Payne]]'' third-person shooter franchise, developed by Rockstar Games and published by Take-Two interactive. Abandoning the film noir detective plotlines of previous games, it instead takes the story eight years after the events of ''[[Max Payne 2]]'', with Max having quit the NYPD to become a private security guard for the rich and influential Branco family in São Paulo. Following a series of raids by mysterious armed thugs, Max finds himself on a rescue mission, but as ever things are more complicated than they seem.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''Max Payne 3'' dispenses with the mostly-limitless inventory of the prior games, instead allowing Max to carry two one-handed weapons and one two-handed weapon, which he will hold in his left hand if using a one-handed weapon. If he is not carrying a two-handed weapon he is able to dual-wield any combination of one-handed weapons he is carrying; if a two-handed firearm is currenty in the inventory, Max will have to drop it in order to dual-wield. Weapon reload animations are altered depending on Max's current loadout and whether or not he is in cover; awkward positioning results in longer reload times. Ammunition is for the most part divided by weapon class; for example, ammunition for the 5.56mm G36V also works in the 7.62mm FAL. This is also in contrast to the previous games, where weapons rarely shared ammunition with one another.&lt;br /&gt;
&lt;br /&gt;
As with previous installments, the game's gunplay is heavily influenced by Hong Kong action movies, with the same slow motion &amp;quot;bullet time&amp;quot; and &amp;quot;shootdodge&amp;quot; abilities, though Max will now collide heavily with objects and surfaces if he shootdodges into them rather than just brushing against them until the animation completes. While the game discards the &amp;quot;in the zone&amp;quot; mechanic of ''Max Payne 2'' which allowed for showy slow-motion reloads, it retains the &amp;quot;bullet cam&amp;quot; showing the last enemy in a room's death, now rendered in far more grisly detail due to a new damage modelling system which shows both entry and exit wounds. As with previous games in the series, each bullet is treated as a physical projectile with defined speed rather than using hitscans.&lt;br /&gt;
&lt;br /&gt;
Throughout the game, secret &amp;quot;gold&amp;quot; weapon parts can be found, each gold weapon requiring three parts. Typically the gold weapons have larger magazines, and sometimes are altered cosmetically to reflect this; occasionally a modelling glitch results in a weapon being displayed temporarily in a cutscene with the physical alterations (like Max tucking a standard PT92 into his shoulder holster and finding that it now has an extended magazine), while golden weapons do not appear as such in cutscenes but occasionally have the altered magazines, this time without the gold finish. Weapons can sometimes be found with modifications such as red dot scopes or flashlights, though in singleplayer the player has no influence over what upgrades they will have or when they will appear.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] (simply referred to as the &amp;quot;1911&amp;quot;) is a fairly common handgun throughout the game, appearing first in the New York flashback levels. It is incorrectly depicted as double-action only. The M1911 offers higher damage than many of the game's other pistols, but only holds 8 rounds per magazine (unless you find all the gold parts, which increases the magazine capacity to 12). Interestingly, at the beginning of Chapter 12, Max is seen pulling out an M1911A1 and attaching a makeshift suppressor, but as soon as the cutscene ends, the M1911A1 is replaced with the [[Taurus PT92]] below.&lt;br /&gt;
[[file:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[file:MaxPayne3 colt 1911 viu.jpg|thumb|none|600px|Max skulks around New York with his 1911; note the uncocked hammer.]]&lt;br /&gt;
[[file:MaxPayne3 colt 1911 1.jpg|thumb|none|600px|He then proceeds interrogate another M1911 dropped by a dead goon.]]&lt;br /&gt;
[[file:MaxPayne3 colt 1911 2.jpg|thumb|none|600px|A pair of 1911s in the weapon menu.]]&lt;br /&gt;
[[File:GoldM1911Airsoft.jpg|thumb|none|350px|Gold tone replica of an M1911A1 - (fake) .45 ACP]]&lt;br /&gt;
[[file:MaxPayne3 colt 1911 gold viu.jpg|thumb|none|600px|Having collected all the parts, Max takes his single Golden 1911 for a stroll through the UFE station.]]&lt;br /&gt;
[[file:MaxPayne3 colt 1911 3.jpg|thumb|none|600px|Back in the past, Max ducks behind a car to show everyone at home his pair of pimp guns.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17/18C==&lt;br /&gt;
Third-generation full-auto [[Glock 17]]s are available in several levels as the &amp;quot;Auto 9mm&amp;quot;, with one being the starting handgun in Chapter 11. It can be identified as a Gen 3 model by the finger grooves in the grip and accessory rail groove. The actual notch is oddly modeled, as it only appears visible when looking from below the gun. The Auto 9mm comes with [[Glock 18C]]-style compensator ports on the top, which are of a different pattern from the 17C. It is not an 18C however, as there is no fire-selector switch on the slide. Despite being modelled with the standard 17-round magazine, the Glock has a magazine capacity of 33 rounds; when upgraded, it will have a capacity of 42 rounds. The Glock 17 has the same damage of that as the PT92 but offers faster rate of fire and magazine size. Depending on the player's progress, the model of the gun will have an extended magazine if all golden gun parts are found. The weapon comes with a native customization allowing the user to switch from automatic firing to semi automatic firing modes despite lacking a selector lever.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Glock_18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-42-00-80.jpg|thumb|none|600px|Max clears the Branco offices with his Glock 17.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-42-20-32.jpg|thumb|none|600px|While doing so from another angle, he shows off the 18C compensator ports, as well as the lack of fire selector.]]&lt;br /&gt;
[[file:MaxPayne3 glock 18c gold viu.jpg|thumb|none|600px|Max waves his golden Glock at the camera. Yes, even the frame is golden. This angle also shows the underbarrel rail.]]&lt;br /&gt;
[[file:MaxPayne3 Glock 18c 1.jpg|thumb|none|600px|Max menaces a Glock with his golden Uzi, asking it why the rail cut keeps vanishing...]]&lt;br /&gt;
[[file:MaxPayne3 Glock 18c 2.jpg|thumb|none|600px|...before taking a break and looking at it in the in-game weapon wheel.]]&lt;br /&gt;
[[file:MaxPayne3 glock gold.jpg|thumb|none|600px|While on a boat in the middle of a hijacking, Max does some room clearing with the pimp Glock.]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] makes a return in ''Max Payne 3'' as the DE .50. The Desert Eagle shown in the game is a hybrid, with a Mark VII barrel with a lack of scope mounts but a Mark XIX's taller slide serrations. Despite being in almost every promotional screenshot and concept art, the pistol only appears a handful of times with extremely limited ammunition. Unusually for the game, it has its own unique ammunition supply rather than using the general reserve for pistols.&lt;br /&gt;
[[file:DesertEagleMarkVIInickel.jpg|thumb|none|350px|Desert Eagle Mark VII with nickel finish - .44 Magnum]]&lt;br /&gt;
[[File:DesertEagle50AE.jpg|thumb|350px|none|Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 14-39-08-55.jpg|thumb|none|600px|Max takes his Desert Eagle for a lovely tour of a museum built in the Panama Canal.]]&lt;br /&gt;
[[file:MaxPayne3 Desert Eagle 2.jpg|thumb|none|600px|Before questioning it with his Golden FAL about why it mixes so many of its parts.]]&lt;br /&gt;
[[file:MaxPayne3 desert eagle 1.jpg|thumb|none|600px|The &amp;quot;DE .50&amp;quot; in the in-game weapon wheel.]]&lt;br /&gt;
[[Image:VIIGold.jpg‎|thumb|350px|none|Gold-plated Magnum Research Desert Eagle Mark VII - .44 Magnum]]&lt;br /&gt;
[[file:MaxPayne3 Desert Eagle Gold Viu.jpg|thumb|none|600px|Of all the weapons to have a gold version, this one makes the most sense.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 20==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 20]] is a common low-level handgun throughout the game, first seen in Chapter 2 in the hands of thugs on the dance floor and is Passos' weapon of choice during the first half of the first New Jersey flashback. Called the &amp;quot;.38 Revolver&amp;quot;, it offers higher stopping power than the [[PT92]] but only holds 6 rounds at a time. Interestingly, the cylinder does not rotate during &amp;quot;killcam&amp;quot; moments.&lt;br /&gt;
[[file:Smith&amp;amp;WessonModel20.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 20 - .38/44]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-36-21-13.jpg|thumb|none|600px|Max uses a borrowed Model 20 on the dance floor, showing off the gun's larger size that helps ID it as the Model 20.]]&lt;br /&gt;
[[file:MaxPayne3 model 20 gold viu.jpg|thumb|none|600px|If that wasn't enough, it even comes in a gold flavor complete with golden grips.]]&lt;br /&gt;
[[file:MaxPayne3 Smith and Wesson Model 10 1.jpg|thumb|none|600px|Max aims at a Model 20 dropped on the floor, asking it what it knows.]]&lt;br /&gt;
[[file:MaxPayne3 Smith and Wesson Model 10 2.jpg|thumb|none|600px|The Revolver .38 in the in-game weapon wheel. Yes, all the screencaps are in Polish; don't question it.]]&lt;br /&gt;
[[file:MaxPayne3 Smith and Wesson Model 10 3.jpg|thumb|none|600px|Max chases after some gang members with his golden Model 20.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 608==&lt;br /&gt;
The [[Taurus Model 608]] is a relatively uncommon revolver, but found more commonly than the [[Desert Eagle]]. It is referred to as the &amp;quot;608 Bull&amp;quot; in-game; this could be due to the game confusing it with the [[Taurus Raging Bull|Raging Bull]] (something which its 8-round cylinder confirms it is not), or simply a reference to &amp;quot;Taurus&amp;quot; being Latin for &amp;quot;bull&amp;quot;. Unlike the Model 20, when the &amp;quot;killcam&amp;quot; focuses on the 608, the cylinder can be seen rotating.&lt;br /&gt;
[[File:Taurus_608.jpg|thumb|none|350px|Taurus Model 608 with 6.5&amp;quot; barrel and a matte finish - .357 Magnum]]&lt;br /&gt;
[[File:MaxPayne3 2012-06-15 19-01-05-76.jpg|thumb|none|600px|Max does some sneaky business with a very much not sneaky Taurus 608.]]&lt;br /&gt;
[[File:MaxPayne3 taurus model 608 viu.jpg|thumb|none|600px|Past Max flexes his treasure hunting muscles with a Golden 608.]]&lt;br /&gt;
[[File:MaxPayne3 Taurus Model 608 1.jpg|thumb|none|600px|Glowering at garbage, not including a dropped Taurus.]]&lt;br /&gt;
[[File:MaxPayne3 Taurus Model 608 2.jpg|thumb|none|600px|The 608 in the weapon wheel.]]&lt;br /&gt;
[[File:MaxPayne3 taurus gold.jpg|thumb|none|600px|Max ducks for cover with his shiny revolver.]]&lt;br /&gt;
[[File:MP3 Model 608 dropped.jpg|thumb|none|600px|An AUF militia-man drops his revolver during a killshot cam, giving a nice view of the front.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92AF==&lt;br /&gt;
Standing in for Max's signature [[Beretta 92FS]] sidearm is its Brazilian cousin, the [[Taurus PT92AF]], where it appears under the correct moniker of &amp;quot;PT92&amp;quot;. The PT92 shown in the game is a modern production version with large cocking serrations and no accessory rail. The weapon can be found with a light, although it's tacked onto the frame due to said lack of a rail. The light - similarly to ''[[Battlefield 3]]'' - can blind enemies when aimed at them. The PT92 is one of the more common pistols in the game, second to the [[Glock 17]] for highest handgun magazine capacity and it can be seen in several variations through the single player, such as with wooden grips in Chapter 12. When infiltrating the derelict hotel, Max fits his PT92 with an improvised suppressor made from duct tape and a water bottle. After Max discards the suppressor, the tape remains wrapped around the gun. For whatever reason, this particular Taurus holds 16 rounds, whereas every other one in the game holds an appropriate 15.&lt;br /&gt;
[[file:PT92AFRail.jpg|thumb|none|350px|Taurus PT92AF - 9x19mm Parabellum]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-15-29-64.jpg|thumb|none|600px|Max takes his 92FS' Brazilian cousin for a spin at the Branco HQ.]]&lt;br /&gt;
[[file:MaxPayne3 pt92 gold viu.jpg|thumb|none|600px|Sneaking around, Max flashes off his shiny golden Taurus.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 18-56-30-08.jpg|thumb|none|600px|Having remembered he's trying to be stealthy, he switches back to his suppressed Taurus, fitted with a weaponlight.]]&lt;br /&gt;
[[file:MaxPayne3 pt92 silenced lighter gold viu.jpg|thumb|none|600px|Going for the best of both worlds, there is also a golden suppressed version.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 14-58-15-41.jpg|thumb|none|600px|Before ending with the improvised suppressed version. This model also has wooden grips.]]&lt;br /&gt;
[[file:MaxPayne3 pt92 improwizowany tlumik.jpg|thumb|none|600px|It, too, comes in gold, though the bottle sadly doesn't.]]&lt;br /&gt;
[[file:MaxPayne3 taurus PT92 1.jpg|thumb|none|600px|Max glances down at a discarded PT92 and gets an idea.]]&lt;br /&gt;
[[file:MaxPayne3 taurus PT92 2.jpg|thumb|none|600px|The pair of PT92s in the in-game weapon wheel.]]&lt;br /&gt;
[[file:MaxPayne3 taurus PT92 3.jpg|thumb|none|600px|Max takes a pair of golden PT92s while chasing after Rodrigo Branco's kidnappers.]]&lt;br /&gt;
[[file:MaxPayne3 PT92 sd lighter.jpg|thumb|none|600px|Out in the Amazon on a rescue mission, Max brings his glittery stealth Taurus.]]&lt;br /&gt;
[[File:MP3 PT92 empty.jpg|thumb|none|600px|Max holds an empty Taurus while watching UFE thugs. Due to certain cutscenes being rendered in real time, Max will be depicted with whichever secondary he was last using and if it was empty or not. This leads to some funny encounters like...]]&lt;br /&gt;
[[File:Maxpayne3emptytaurus2.jpg|thumb|none|600px|...Max threatening a corrupt doctor with an empty weapon.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5/40==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5/40]] appears as the &amp;quot;MPK&amp;quot; in-game. The weapon has the shape of an MP5/40 with the straight mags, but the paddle magazine release is on the ''front'' of the magazine well. By default, the MP5 has an incorrectly low capacity of 20 rounds, but the gold version has the proper 30.&lt;br /&gt;
[[File:MP540.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5/40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[file:MaxPayne3 mp5-40 viu.jpg|thumb|none|600px|Max takes a purloined MP5 for a spin at the abandoned hotel; just barely visible is the magazine release in front of the mag, a design choice that would be very flawed in reality since holding the handguard could lead to accidental mag dumps. The gun also lacks all its fire selector markings.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-40 gold viu.jpg|thumb|none|600px|Back in the past, Max takes his golden MP5 on a trip around NJ's criminal underbelly.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-40 scope viu.jpg|thumb|none|600px|Over in Panama, Max checks out a MP5 with an Aimpoint CompM2 red dot sight; attachments like this appear randomly with enemies, with certain stat benefits like increased accuracy in the case of the sight.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-40 scope gold viu.jpg|thumb|none|600px|To round the group off, the gold plated MP5 complete with a gold CompM2 red dot sight.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-10 1.jpg|thumb|none|600px|Max menaces a dropped MP5 with his Uzi.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-10 2.jpg|thumb|none|600px|The MP5 in the in-game menu; note the 20 round capacity, which is inaccurate. The gold version is the only one to get the capacity correct.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-10 3.jpg|thumb|none|600px|Having been shot in the shoulder and menaced by angry paramilitaries, Max takes his MP5 for a very angry spin.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-40 scope 1.jpg|thumb|none|600px|Max interrogates a scoped MP5 with his gold Taurus.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini/Micro Uzi Hybrid==&lt;br /&gt;
A strange [[IMI Uzi]] hybrid is available throughout the game as the &amp;quot;Micro 9mm&amp;quot;, starting from the second chapter. It appears to be a [[Mini Uzi]] with the folding stock removed and the whole thing shrunk down to [[Micro Uzi]] size.&lt;br /&gt;
[[File:MiniUzi_01.jpg|thumb|none|350px|IMI Mini Uzi - 9x19mm Parabellum]]&lt;br /&gt;
[[file:MicroUziPistolStock.jpg|thumb|none|350px|IMI Micro Uzi - 9x19mm Parabellum]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-39-14-76.jpg|thumb|none|600px|Max takes his adorably tiny Mini Uzi for a trip to the club. Its depiction as closed-bolt would be wrong for a Mini Uzi, but correct for a Micro.]]&lt;br /&gt;
[[file:MaxPayne3 mini uzi gold viu.jpg|thumb|none|600px|And yes, it does come in a gaudy gold version as seen here.]]&lt;br /&gt;
[[file:MaxPayne3 mini uzi 1.jpg|thumb|none|600px|Max ignores his own monologue to look at an Uzi and some spilled martinis.]]&lt;br /&gt;
[[file:MaxPayne3 mini uzi 2.jpg|thumb|none|600px|The Uzi in the weapon wheel.]]&lt;br /&gt;
[[file:MaxPayne3 mini uzi 4.jpg|thumb|none|600px|[[Call of Duty: Modern Warfare 3#Desert Eagle Mark XIX|Having decided to forsake all stealthy armament]], Max opts for the most conspicuous gun possible.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[Ingram MAC-10]] appears as the &amp;quot;M10&amp;quot;, commonly used by mob hitmen in the New York/New Jersey flashbacks.&lt;br /&gt;
[[file:IngramMAC10.jpg|thumb|none|350px|MAC-10 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:MaxPayne3 mac10 viu.jpg|thumb|none|600px|Having angered every mob goon in New Jersey, Max grabs a stolen MAC to make his escape.]]&lt;br /&gt;
[[file:MaxPayne3 mac10 gold viu.jpg|thumb|none|600px|Later on, he finds the shiny gold version.]]&lt;br /&gt;
[[file:MaxPayne3 mac10 1.jpg|thumb|none|600px|Max aims down at a MAC-10 with his shiny M1911s, wondering why it's phasing into the wall.]]&lt;br /&gt;
[[file:MaxPayne3 mac10 3.jpg|thumb|none|600px|Max checks the weapon wheel while dodging DeMarco snipers...]]&lt;br /&gt;
[[file:MaxPayne3 mac10 2.jpg|thumb|none|600px|...before turning it off to show his combo of a golden MAC-10 and 1911. This feature applies to all one handed weapons, including revolvers and sawn off shotguns.]]&lt;br /&gt;
[[File:MP3MAC10.jpg|thumb|none|600px|A DeMarco hitman fires his MAC-10 in a cutscene.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus M972==&lt;br /&gt;
The [[Taurus M972]] is featured as the &amp;quot;M972&amp;quot;. The in-game weapon has been shortened and the folding stock and foregrip removed to facilitate storage in Max's shoulder holsters. It's found relatively uncommon through the game, first in the favela levels. &lt;br /&gt;
[[File:Taurus M972.jpg|thumb|none|450px|Taurus M972 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 22-09-46-50.jpg|thumb|none|600px|Max walks through the favela with his shortie M972.]]&lt;br /&gt;
[[file:MaxPayne3 taurus m972 gold viu.jpg|thumb|none|600px|Not to be outdone, past Max wields its gold plated cousin.]]&lt;br /&gt;
[[file:MaxPayne3 m972 1.jpg|thumb|none|600px|Max looks down on a dropped M972 while holding his newly found G36.]]&lt;br /&gt;
[[file:MaxPayne3 m972 2.jpg|thumb|none|600px|The M972 in the in-game weapon wheel.]]&lt;br /&gt;
[[file:MaxPayne3 m972 3.jpg|thumb|none|600px|Max ducks for cover, revealing that the gun is sadly rendered as closed bolt.]]&lt;br /&gt;
[[file:MaxPayne3 m972 4.jpg|thumb|none|600px|A Taurus on a table with some booze and an ashtray.]]&lt;br /&gt;
[[file:MaxPayne3 m972 5.jpg|thumb|none|600px|Outrunning both local favela gangs as well as the UFE, Max opts for his shiny Taurus as his defensive weapon..]]&lt;br /&gt;
&lt;br /&gt;
==Taurus MT-40==&lt;br /&gt;
The [[Taurus MT-40]], a .40 caliber version of the Chilean [[FAMAE SAF]] built under license in Brazil appears as the &amp;quot;SAF .40&amp;quot;, fitted with an [[MP5K-PDW]]-style folding stock. It is only usable in Chapter 13, being a common weapon of the UFE police force.&lt;br /&gt;
[[file:Taurus MT-40.jpg|thumb|none|450px|Taurus MT-40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:MP5K-PDW.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5K-PDW - 9x19mm Parabellum]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 15-49-28-71.jpg|thumb|none|600px|Max brings the fight to the UFE with a borrowed MT-40.]]&lt;br /&gt;
[[file:MaxPayne3 saf gold viu.jpg|thumb|none|600px|Having forsaken all less pimpy armament, Max opts for a shiny gold MT-40.]]&lt;br /&gt;
[[file:MaxPayne3 saf 1.jpg|thumb|none|600px|While sweeping through the station, Max finds a MT left behind on a table.]]&lt;br /&gt;
[[file:MaxPayne3 saf 2.jpg|thumb|none|600px|The MT-40 in the weapon wheel.]]&lt;br /&gt;
[[file:MaxPayne3 saf 3.jpg|thumb|none|600px|Max takes cover with his pimp MT-40.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
A [[Benelli M4 Super 90]] is available throughout the game as the &amp;quot;M4 Super 90&amp;quot;. It is shown with a 4-shot tube magazine, even for the &amp;quot;gold&amp;quot; version which has a capacity of 7 rounds.&lt;br /&gt;
[[file:Benelli_m4_2.jpg‎|thumb|none|450px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 21-09-55-61.jpg|thumb|none|600px|Max sweeps the stadium with his M4 Super 90.]]&lt;br /&gt;
[[file:MaxPayne3 m4 super 90 gold viu.jpg|thumb|none|600px|Future Max sweeps the police station instead, with the golden Super 90.]]&lt;br /&gt;
[[file:MaxPayne3 Super 90 1.jpg|thumb|none|600px|Max threatens a former paramilitary Super 90 with his golden PT92.]]&lt;br /&gt;
[[file:MaxPayne3 Super 90 2.jpg|thumb|none|600px|The Benelli M4 Super 90 in the weapon wheel.]]&lt;br /&gt;
[[file:MaxPayne3 Super 90 3.jpg|thumb|none|600px|Max ducking for cover with the M4 Super 90 in its normal version...]]&lt;br /&gt;
[[file:MaxPayne3 m4 super 90 gold.jpg|thumb|none|600px|...and the gold version]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-15==&lt;br /&gt;
The [[Franchi SPAS-15]] appears in the game as a high-level shotgun, first used by a mob hitman in the New York cemetery. The SPAS-15 holds less rounds and has more pellet spread than the Benelli M4, but it offers much faster reload times by holding those rounds in a detachable box magazine.&lt;br /&gt;
[[file:Franchi SPAS-15 fixed.jpg|thumb|450px|none|Franchi SPAS-15 - 12 gauge]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 22-01-25-75.jpg|thumb|none|600px|Max plays around with the formerly mafia SPAS-15.]]&lt;br /&gt;
[[file:MaxPayne3 spas-25 gold viu.jpg|thumb|none|600px|Down in Panama, Max does some boat clearing with the gold SPAS-15.]]&lt;br /&gt;
[[file:MaxPayne3 spas-15 1.jpg|thumb|none|600px|Max finds the goon's SPAS-15 on the floor next to him.]]&lt;br /&gt;
[[file:MaxPayne3 spas-15 2.jpg|thumb|none|600px|The SPAS-15 in the weapon wheel.]]&lt;br /&gt;
[[file:MaxPayne3 spas-15 3.jpg|thumb|none|600px|Max ducks from DeMarco gunfire with the gold SPAS-15.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Hammerhead&amp;quot;==&lt;br /&gt;
The &amp;quot;Hammerhead&amp;quot; shotgun was added in the ''Disorderly Conduct'' DLC, and is only available in multiplayer; it appears to be a rather odd hybrid of the [[Pancor Jackhammer]] and the [[Daewoo USAS-12]].&lt;br /&gt;
[[File:Jackhammerprototype.jpg|thumb|none|450px|Pancor Jackhammer (toolroom prototype) - 12 gauge]]&lt;br /&gt;
[[File:Usas-12.jpg|thumb|none|450px|Daewoo USAS-12 CQ with 20-round drum - 12 gauge]]&lt;br /&gt;
[[File:MP3 Disorderly Conduct.jpg|thumb|none|600px|The &amp;quot;G9 Grenade Launcher&amp;quot; and &amp;quot;Hammerhead&amp;quot; (below).]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The &amp;quot;M500&amp;quot; in the game is actually a [[Mossberg 590]] that also apparently wants to be a folding-stocked [[Remington 870]]. It is seen with an 870-style folding stock rather awkwardly tacked on to the gun's receiver, as well as a wooden pump handle and pistol grip (which appear to be slightly warped versions of the Mossberg's and Remington's, respectively). Seen mostly by the lower gang echelon enemies in the game, this shotgun provides the fastest fire rate of all the shotguns, while sacrificing its accuracy at even mid range distances.&lt;br /&gt;
[[File:Moss590M4.jpg|thumb|none|450px|Mossberg 590 with heat shield, extended magazine, and M4 stock - 12 gauge]]&lt;br /&gt;
[[Image:Remington870LONGFolder.jpg‎|thumb|450px|none|Remington 870 Police Folder with extended magazine tube - 12 gauge]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-19-44-76.jpg|thumb|none|600px|Max wields a former gang member's &amp;quot;M500&amp;quot;. The gun is filled with modeling errors, such as the folding stock being connected to the receiver instead of the pistol grip, and the holes in heat shield being a flat texture.]]&lt;br /&gt;
[[file:MaxPayne3 m500 1.jpg|thumb|none|600px|Oddly, the folding stock is modeled correctly on the weapon wheel image...]]&lt;br /&gt;
[[file:MaxPayne3 M500 2.jpg|thumb|none|600px|...but appears a lot higher on the in-game model.]]&lt;br /&gt;
[[file:MaxPayne3 590 gold viu.jpg|thumb|none|600px|Max wields the golden M500, really revealing the hole-less heat shield.]]&lt;br /&gt;
[[file:MaxPayne3 M500 3.jpg|thumb|none|600px|Not letting that stop him from attacking angry gang members, he takes cover with his shiny Mossberg.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed off side by side shotgun==&lt;br /&gt;
A [[Sawed Off shotgun|sawed off side by side shotgun]] appears a few times, referred to as simply the &amp;quot;Sawn-Off&amp;quot; and counted as a one-handed gun for inventory purposes. Max can, appropriately, find one in the hands of the bartender of a seedy strip club he shoots up in the Favela.&lt;br /&gt;
[[Image:FuryRoadSarasqueta.jpg|thumb|none|450px|Screen-used Victor Sarasqueta sawed-off shotgun from ''[[Mad Max: Fury Road]]'' - 12 gauge]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 21-10-03-69.jpg|thumb|none|600px|Max rips up the bar with his sawn off shotgun.]]&lt;br /&gt;
[[file:MaxPayne3 sawed off gold viu.jpg|thumb|none|600px|And yes, there is a golden version of it.]]&lt;br /&gt;
[[file:MaxPayne3 sawed off 1.jpg|thumb|none|600px|Staring down at a discarded sawn off.]]&lt;br /&gt;
[[file:MaxPayne3 sawed off 2.jpg|thumb|none|600px|Max ducks for cover with his boomstick.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Super X3 Coyote==&lt;br /&gt;
A [[Winchester Super X3|Winchester Super X3 Coyote]] appears in game relatively uncommonly as the &amp;quot;Super Sport&amp;quot;. It is only used by the Paramilitary group in the abandoned hotel.&lt;br /&gt;
[[file:X3 Coyote.jpeg|thumb|450px|none|Winchester Super X3 Coyote - 12 gauge]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 15-05-59-18.jpg|thumb|none|600px|Max sweeps the hotel with his X3.]]&lt;br /&gt;
[[file:MaxPayne3 sport shotgun gold viu.jpg|thumb|none|600px|Not to be outdone, he later finds the gold plated version.]]&lt;br /&gt;
[[file:MaxPayne3 sport shotgun 1.jpg|thumb|none|600px|Max interrogates a X3 with his Golden FAL about where the paramilitary is hiding people.]]&lt;br /&gt;
[[file:MaxPayne3 sport shotgun 2.jpg|thumb|none|600px|The &amp;quot;Super Sport&amp;quot; in the weapon wheel.]]&lt;br /&gt;
[[file:MaxPayne3 sport shotgun 3.jpg|thumb|none|600px|Max ducks behind cover with his shiny duck hunting gun.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK Hybrid==&lt;br /&gt;
This hybrid of AK models is available all throughout Brazil, simply known as the &amp;quot;AK-47&amp;quot;. It commonly used by street thugs, although it is replaced by higher-end weapons towards the end of the game. The rifle consists of a [[Norinco Type 56]] stamped receiver, but has an unhooded front sight, the straight stock of an [[AKM]], and the ported gas tube of a Type 1 [[AK-47]]. The AK is first found in the burnt out apartment building next to Max's apartment in the New York flash back levels. It is also a starting weapon in the multiplayer mode.&lt;br /&gt;
[[File:Type56Standard.jpg|thumb|none|450px|Norinco Type 56 - 7.62x39mm]]&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AK-47.jpg|thumb|none|450px|Type 1 AK-47 - 7.62x39mm]]&lt;br /&gt;
[[file:MaxPayne3 ak-47 viu.jpg|thumb|none|600px|Max takes his borrowed AK for a whirl, revealing the Type 56-pattern stamped receiver, straight AKM stock, and directly horizontal Type 1 gas tube ports.]]&lt;br /&gt;
[[file:MaxPayne3 ak-47 gold viu.jpg|thumb|none|600px|Back in the present, sneaky Max uses a gold version to kill angry gang members.]]&lt;br /&gt;
[[file:MaxPayne3 ak-47 1.jpg|thumb|none|600px|Past Max gazes on a discarded AK on the floor.]]&lt;br /&gt;
[[file:MaxPayne3 ak-47 2.jpg|thumb|none|600px|The AK in the in-game weapon wheel.]]&lt;br /&gt;
[[file:MaxPayne3 ak-47 3.jpg|thumb|none|600px|Max hides from enemy gun fighter with an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
A [[Colt Model 933]] with an optional red dot sight was added in the multiplayer DLC pack ''Local Justice'', incorrectly named the &amp;quot;[[M4 Carbine|M4 Assault]]&amp;quot;. It has the carry handle removed and no rear sight installed (even when the red dot is not being used), which would make aiming very difficult.&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|450px|Colt Model 933 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:MP3_M4.jpg|thumb|none|600px|A San Paolo Police Officer fires his flat-topped &amp;quot;M4&amp;quot; in multiplayer.]]&lt;br /&gt;
[[file:Mp3m42.jpg|thumb|none|600px|A multiplayer character walks with his flat top 933.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36V==&lt;br /&gt;
The UFE paramilitary unit use the [[Heckler &amp;amp; Koch G36V]] which is called the &amp;quot;G6 Commando&amp;quot; in-game. The carry handle is modelled far too low, and the handguard appears to have been based on the one for use with the [[AG36]] grenade launcher; the fire selector also has a completely incorrect design. It also has a strange semi-solid stock and short barrel. The golden upgrade has a Beta C-Mag that only holds 40 rounds, and sometimes rifles will spawn with normal mags as well as the Beta C.&lt;br /&gt;
[[file:G36.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36V with export optical sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:HK_G36_with_AG36.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36 with AG36 grenade launcher - 5.56x45mm NATO &amp;amp; 40x46mm grenade]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 22-05-17-79.jpg|thumb|none|600px|Max takes a former UFE G36 for a spin in the favela; note the completely wrong design of the selector switch which is also set to semi-auto. The rounds visible in the clear window on the magazine (which is also incorrect, as the entire magazine should be translucent) never deplete.]]&lt;br /&gt;
[[file:MaxPayne3 fx-05 gold viu.jpg|thumb|none|600px|Later on in the UFE station, Max finds a golden one fitted with a Beta C mag and a laser sight.]]&lt;br /&gt;
[[file:MaxPayne3 FX-05 1.jpg|thumb|none|600px|The G36V on the ground.]]&lt;br /&gt;
[[file:MaxPayne3 g6 1.jpg|thumb|none|600px|Max has a lie down after a very hectic firefight with the UFE and uses this time to check the weapon wheel.]]&lt;br /&gt;
[[file:MaxPayne3 FX-05 3.jpg|thumb|none|600px|With hordes of angry UFE members hot on his heels, Max runs with his G36V.]]&lt;br /&gt;
[[File:MaxPayne3UFEG36glitch.jpg|thumb|none|600px|Three UFE members guarding the airport hold glitched G36 rifles, which appear to have both the standard magazine and the Beta C magazine fused together.]]&lt;br /&gt;
&lt;br /&gt;
==IMBEL MD-97 LC==&lt;br /&gt;
The [[IMBEL MD-97|IMBEL MD-97 LC]] is a fairly common assault rifle, mostly used by paramilitaries and the UFE. It's incorrectly named the &amp;quot;MD-97L&amp;quot;, which is the designation for the full-length rifle, not the carbine.&lt;br /&gt;
[[File:Imbel MD97LC.jpg|thumb|none|450px|IMBEL MD-97 LC - 5.56x45mm NATO]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-50-21-56.jpg|thumb|none|600px|Max takes a former paramilitary MD-97 for a spin at the Branco HQ.]]&lt;br /&gt;
[[file:MaxPayne3 md viu.jpg|thumb|none|600px|Not to be outdone, he later takes the gold one for a test drive at the UFE HQ.]]&lt;br /&gt;
[[file:MaxPayne3 MD-97l 1.jpg|thumb|none|600px|Having wiped a few angry goons out, Max checks out one of their MD-97s.]]&lt;br /&gt;
[[file:MaxPayne3 MD-97l 2.jpg|thumb|none|600px|The MD-97 LC in the weapon wheel, showing its incorrect name.]]&lt;br /&gt;
[[file:MaxPayne3 MD-97l 3.jpg|thumb|none|600px|Max takes cover first with the normal MD.]]&lt;br /&gt;
[[file:MaxPayne3 MD-97l 4.jpg|thumb|none|600px|And later with the shiny gold MD.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[IMI Galil ARM]] was added in the ''Painful Memories'' DLC pack, oddly named the &amp;quot;IMG 5.56&amp;quot;. It is incorrectly depicted as firing in 3-round bursts.&lt;br /&gt;
[[File:GalilARM-2.jpg|thumb|none|450px|IMI Galil ARM - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Mp3arm.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
The [[IMI Tavor TAR-21]] is added in the ''Painful Memories'' DLC pack. Notably it was the base for the &amp;quot;advanced rifle&amp;quot; in ''[[Grand Theft Auto 5]]'''s trailer. It is named the &amp;quot;UAR-21&amp;quot; in-game.&lt;br /&gt;
[[Image:TAR-21 Flat Top.jpg|thumb|none|450px|IWI Tavor TAR-21 (civilian version) with flat top, Surefire Universal weaponlight, RIS foregrip, and Meprolight red dot sight - .223 Remington]]&lt;br /&gt;
[[File:Mp3tav.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
The [[L1A1 SLR]] appears as the &amp;quot;FAL&amp;quot; and is commonly used by Brazilian gangsters, paramilitary units and police; given the location, it is probably supposed to be the IMBEL-manufactured M964 version, but has several features distinctive of the L1A1, namely the front sight, two-hole handguard, and a shortened version of the flash hider. However, it fires full-auto in the game and has the charging handle and magazine release from a standard FAL. Due to ammunition being mainly sorted by weapon type, it shares ammo with the game's 5.56x45mm and 7.62x39mm assault rifles. It is loaded with a 20-round magazine; this does not change on the gold version, despite the capacity increasing to 30 rounds.&lt;br /&gt;
[[Image:L1A1-SLR.jpg‎|thumb|none|450px|L1A1 SLR - 7.62x51mm NATO]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-08-08-53.jpg|thumb|none|600px|Max aims a borrowed L1A1.]]&lt;br /&gt;
[[file:MaxPayne3 fal gold viu.jpg|thumb|none|600px|Panama Max aims the gold version, revealing the lack of a larger magazine release of the L1A1.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-14-54-31.jpg|thumb|none|600px|Back to the jungle, Max aims an L1A1 fitted with a teeny tiny red dot sight.]]&lt;br /&gt;
[[file:MaxPayne3 fal scope gold viu.jpg|thumb|none|600px|Before finding one with a fancy gold finish.]]&lt;br /&gt;
[[file:MaxPayne3 fal 2.jpg|thumb|none|600px|The L1A1 in the weapon wheel.]]&lt;br /&gt;
[[file:MaxPayne3 fal 3.jpg|thumb|none|600px|Max skulks around with the L1A1 first without a scope.]]&lt;br /&gt;
[[file:MaxPayne3 fal scope 1.jpg|thumb|none|600px|Then with a scope.]]&lt;br /&gt;
[[file:MaxPayne3 fal scope 2.jpg|thumb|none|600px|Then using an unscoped one to look at a scoped L1A1.]]&lt;br /&gt;
[[file:MaxPayne3 fal gold.jpg|thumb|none|600px|Before hiding in cover with the golden SLR.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini Thirty==&lt;br /&gt;
The [[Ruger Mini Thirty]] makes its video-game debut as simply the &amp;quot;Mini-30&amp;quot;, and is fitted with a Butler Creek folding stock. It's mostly seen in the beginning of the game, including the first chapter, with a 10 round magazine. Though partway though the helicopter sequence, in a continuity error, Max is briefly shown with a 30-round curved magazine in his Mini Thirty. Several snipers use them with laser sights as late as the final chapter.&lt;br /&gt;
[[File:RugerMini30NewSS.jpg|thumb|none|450px|Stainless Ruger Mini Thirty - 7.62x39mm]]&lt;br /&gt;
[[File:Ruger Mini-14 Custom de.wiki.jpg|thumb|450px|none|Ruger Mini-14 with aftermarket folding stock, sniper scope, and muzzle brake - 5.56x45mm NATO]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-20-23-29.jpg|thumb|none|600px|Max holds a Mini Thirty with a laser sight as he provides cover from a helicopter in the second chapter.]]&lt;br /&gt;
[[file:Mp3 ruger mini 30.jpg|thumb|none|600px|Max aims a former gang member's Mini Thirty while doing a room sweep.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 21-21-02-56.jpg|thumb|none|600px|Out in the jungle, Max aims a Mini Thirty with a red dot sight.]]&lt;br /&gt;
[[file:MaxPayne3 ruger mini 1.jpg|thumb|none|600px|Chasing after his employer's kidnappers, Max checks out a dropped Mini Thirty.]]&lt;br /&gt;
[[file:MaxPayne3 ruger mini 2.jpg|thumb|none|600px|The Mini Thirty in the in-game weapon wheel.]]&lt;br /&gt;
[[file:MaxPayne3 mini 30 scoped.jpg|thumb|none|600px|Max checks out a red dot Mini Thirty on the ground.]]&lt;br /&gt;
[[file:MaxPayne3_mini_30_gold_viu.jpg|thumb|none|600px|The golden Mini Thirty with an extended banana mag.]]&lt;br /&gt;
[[file:MaxPayne3 mini 30 scope gold viu.jpg|thumb|none|600px|And yes, it does come with the scope as well.]]&lt;br /&gt;
[[file:MaxPayne3 mini 30 gold .jpg|thumb|none|600px|Max hides in cover with his banana gun.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
Snipers use [[Barrett M107]]s to ambush a deal in the soccer stadium in Chapter 3, while the rifle is only usable in Chapter 12. It is incorrectly referred to in-game as the &amp;quot;M82A1&amp;quot;. Max takes a round to the shoulder from one, but thanks to the magic of video games, Passos is able to patch him up with just some bandages and a bottle of painkillers. Max uses an M107 later in the chapter to cover Passos and the rifle is seen used by snipers several times, including by Passos himself. In keeping with Max's surprisingly quick recovery, the M107 in-game is severely underpowered, taking 2 to 3 bodyshots to kill basic enemies, and being utterly incapable of piercing kevlar vests.&lt;br /&gt;
[[file:Berrett M107.jpg|thumb|none|450px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 15-19-05-95.jpg|thumb|none|600px|Max finally takes a M107 for a spin.]]&lt;br /&gt;
[[file:MaxPayne3 barret 82a1 gold viu.jpg|thumb|none|600px|If that wasn't enough, it has a gold version.]]&lt;br /&gt;
[[file:MaxPayne3 barret 82a1 1.jpg|thumb|none|600px|Max stares down at a discarded M107.]]&lt;br /&gt;
[[file:MaxPayne3 barret 82a1 2.jpg|thumb|none|600px|The Barrett M107 in the in-game menu.]]&lt;br /&gt;
[[file:MaxPayne3 barret 82a1 3.jpg|thumb|none|600px|Max tries to hide his very large golden Barrett behind cover.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3SG/1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3SG/1]] appears as its Portuguese version, the FMP G3S (Fábrica de Braço de Prata, G3 Sniper). It is the rarest gun in the game, only found in the hands of two enemies in Chapter 13 and only acquirable if you incapacitate them, making them drop the rifle.&lt;br /&gt;
[[file:H&amp;amp;KSG1.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 16-51-46-81.jpg|thumb|none|600px|Max aims the G3SG/1; the rifle seems to be missing both the cheek rest as well as the rear sight diopter. The receiver is also quite off, in both proportions and general design.]]&lt;br /&gt;
[[file:MaxPayne3 g3 gold viu.jpg|thumb|none|600px|Surprisingly, the gold version doesn't also turn the furniture gold.]]&lt;br /&gt;
[[file:MaxPayne3 g3 1.jpg|thumb|none|600px|Max checks a dropped G3SG/1 with his pimp Uzi.]]&lt;br /&gt;
[[file:MaxPayne3 g3 2.jpg|thumb|none|600px|The in-game weapon wheel for the G3SG/1.]]&lt;br /&gt;
[[file:MaxPayne3 g3 3.jpg|thumb|none|600px|Max does some room clearing through a kill course with the SG/1.]]&lt;br /&gt;
&lt;br /&gt;
==IMBEL IA2==&lt;br /&gt;
The 7.62mm sniper-rifle-configured version of Brazil's new service rifle, the [[IMBEL IA2]], was added in the ''Hostage Negotiation'' DLC pack. It is called the &amp;quot;IA2 AR&amp;quot; and, befitting of that name, is shown as a full-auto assault rifle.&lt;br /&gt;
[[File:IMBEL IA2 762.jpg|thumb|none|450px|IMBEL IA2 7.62mm Prototype - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Imbelia2.jpg|thumb|none|450px|Photoshopped mock-up of IMBEL IA2 7.62mm sniper rifle - 7.62x51mm NATO. This image was made by the Small Arms Illustrated project.]]&lt;br /&gt;
[[file:Mp3ia.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M24 Sniper Weapon System==&lt;br /&gt;
The [[M24 SWS]] was added in the ''Hostage Negotiation'' DLC pack, with an unlockable suppressor.&lt;br /&gt;
[[File:M24-2.jpg|thumb|none|450px|M24 SWS - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Mp3m24.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK21]] is known as the &amp;quot;LMG .30&amp;quot;. It first appears in the speedboat chase, where it has a belt box and infinite ammo, while later levels have it with an RPD-style 100-round drum and limited ammunition. Several times, heavily armored enemies are encountered wielding the HK21, somehow holding it by the stock and firing it.&lt;br /&gt;
[[file:HK21MachineGun.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK21 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HK21 Magazine Feed.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK21 with rear mounted bipod and magazine feed - 7.62x51mm NATO]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-54-54-71.jpg|thumb|none|600px|Max grabs the HK21 from a crashed paramilitary jeep.]]&lt;br /&gt;
[[file:MaxPayne3 hk gold viu.jpg|thumb|none|600px|Later he brings the pain to the UFE with the gold version.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-24-19-59.jpg|thumb|none|600px|Earlier on the boat, Max uses the belt box model.]]&lt;br /&gt;
[[file:MaxPayne3 hk21 gold viu.jpg|thumb|none|600px|It also isn't exempt from the golden gun rule.]]&lt;br /&gt;
[[file:MaxPayne3 lkm.30 1.jpg|thumb|none|600px|Max glances down at a dropped HK21 from an enemy heavy.]]&lt;br /&gt;
[[file:MaxPayne3 lkm.30 2.jpg|thumb|none|600px|The HK21 in the in-game weapon wheel; sadly it can't ever be refilled with more ammo.]]&lt;br /&gt;
[[file:MaxPayne3 lkm.30 3.jpg|thumb|none|600px|Max hides behind cover with his 20 pounds of gold plated German engineering.]]&lt;br /&gt;
[[file:MaxPayne3 HK21E 1.jpg|thumb|none|600px|Back on the river, Max uses his shiny HK21 to rip apart a bunch of speed boats.]]&lt;br /&gt;
[[file:MaxPayne3 HK21E 2.jpg|thumb|none|600px|Before wincing from the boat's blown up engine.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
An [[RPD]] with the bipod removed appears in the game starting in Chapter 12. The 100-round drum only holds 75 rounds on the normal version of the weapon, though the &amp;quot;gold&amp;quot; version has the correct capacity. When reloading, Max simply replaces the belt box and swipes the charging handle, without bothering to position the belt.&lt;br /&gt;
[[file:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD - 7.62x39mm]]&lt;br /&gt;
[[file:MaxPayne3 rpd viu.jpg|thumb|none|600px|Max prepares to sweep the room with his RPD.]]&lt;br /&gt;
[[file:MaxPayne3 rpd gold viu.jpg|thumb|none|600px|Before opting for the one covered in gold.]]&lt;br /&gt;
[[file:MaxPayne3 rpd 1.jpg|thumb|none|600px|Max aims his tactical bottle-suppressed Taurus at a discarded RPD.]]&lt;br /&gt;
[[file:MaxPayne3 rpd 2.jpg|thumb|none|600px|The RPD in the in-game weapon wheel.]]&lt;br /&gt;
[[file:MaxPayne3 rpd 3.jpg|thumb|none|600px|Max hides behind a wall with his RPD, dodging angry paramilitary gunfire.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==DefTech 37mm Launcher==&lt;br /&gt;
A [[DefTech 37mm Launcher]] fitted with a non-vertical foregrip appears as the &amp;quot;Rotary Grenade Launcher&amp;quot;, available in a few levels and inaccurately shooting explosive projectiles. It is most prominently given to Max in the final chase sequence with 100 rounds of ammunition. As with the thrown grenades in the game, rounds from this weapon have a flashing light added to make them easier to see, and can be shot down with gunfire.&lt;br /&gt;
[[file:Federallabs37.jpg|thumb|none|450px|DefTech 37mm Launcher - 37mm]]&lt;br /&gt;
[[file:MaxPayne3 granatnik viu.jpg|thumb|none|600px|Max aims his grenade launcher in the hotel, realizing this might not be the best choice for close quarters.]]&lt;br /&gt;
[[file:MaxPayne3 gl gold viu.jpg|thumb|none|600px|Past Max waltzes around a New Jersey graveyard with his golden bloop machine.]]&lt;br /&gt;
[[file:MaxPayne3 DefTech 37mm Launcher 1.jpg|thumb|none|600px|Max gazes on a dropped grenade launcher.]]&lt;br /&gt;
[[file:MaxPayne3 DefTech 37mm Launcher 2.jpg|thumb|none|600px|The grenade launcher in the in-game weapon menu.]]&lt;br /&gt;
[[file:MaxPayne3 DefTech 37mm Launcher 3.jpg|thumb|none|600px|Hiding from roving mobsters with the DefTech.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;G9 Grenade Launcher&amp;quot;==&lt;br /&gt;
The &amp;quot;G9 Grenade Launcher&amp;quot; was added in the ''Disorderly Conduct'' DLC along side the Hammerhead shotgun. It appears to be a combination of the [[Heckler &amp;amp; Koch HK69A1]] and a standalone [[M203]]; for reasons which are not readily apparent, it also features the stock of an [[FN F2000]].&lt;br /&gt;
[[File:HK69A1.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK69A1 - 40x46mm]]&lt;br /&gt;
[[File:RM Equipment M203PI standalone.jpg|thumb|none|450px|RM Equipment M203PI with Tactical Mounting System stock and vertical grip - 40x46mm]]&lt;br /&gt;
[[File:F2000.jpg|thumb|none|450px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MP3 Disorderly Conduct.jpg|thumb|none|600px|The &amp;quot;G9 Grenade Launcher&amp;quot; (above) and &amp;quot;Hammerhead&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M72A2 LAW==&lt;br /&gt;
The [[M72A2 LAW]] appears as the &amp;quot;LAW&amp;quot; and is used in Chapter 13 to destroy an armored UFE truck. It is correctly depicted as a single shot weapon, but an NPC gangster using one is accidentally holding an invisible RPG foregrip.&lt;br /&gt;
[[file:M72A2LAW.jpg|thumb|none|450px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[file:MaxPayne3 lav viu.jpg|thumb|none|600px|Max grabs a LAW as he prepares to delete the truck.]]&lt;br /&gt;
[[file:MaxPayne3 lav gold viu.jpg|thumb|none|600px|No one is safe from the golden guns, not even a rocket launcher.]]&lt;br /&gt;
[[file:MaxPayne3 lav 1.jpg|thumb|none|600px|Max aims down on the discarded LAW.]]&lt;br /&gt;
[[file:MaxPayne3 lav 2.jpg|thumb|none|600px|The LAW in the in-game weapon wheel; it can be kept after this set piece but more ammo for it cannot be found.]]&lt;br /&gt;
[[file:MaxPayne3 lav 3.jpg|thumb|none|600px|Having removed the truck from existence, Max dramatically poses behind cover with the spent LAW tube.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] appears simply as the &amp;quot;RPG&amp;quot;. The weapon is used by enemies in singleplayer, but can never be picked up. For some reason, golden parts for it can be found in Chapter 12, serving absolutely no purpose whatsoever.&lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-52-38-62.jpg|thumb|none|600px|A thug takes aim at Max's helicopter with his RPG-7.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 21-46-11-84.jpg|thumb|none|600px|A paramilitary goon sights up Max's helicopter with his own RPG-7...]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 21-46-17-88.jpg|thumb|none|600px|...before his commander tells him to let him go.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
Unlike previous games, grenades are not usable in the singleplayer campaign, although enemies may still use them; they are only usable in the multiplayer portion of the game.&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is featured in the game, depicted as a tear gas grenade. In the singleplayer, it only appears in Chapter XIII, &amp;quot;A Fat Bald Dude with a Bad Temper&amp;quot;, where it is used by the UFE to gas a stairwell.&lt;br /&gt;
[[File:M18yellow_actual.jpg|thumb|none|200px|M18 smoke grenade (yellow)]]&lt;br /&gt;
[[File:Mp3m18-1.jpg|thumb|none|600px|In the UFE building, Max decides the ignore the tear gas suffocating him in order to take a closer look at an M18.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Hand Grenade==&lt;br /&gt;
The [[M26 hand grenade]] appears in the game. In the campaign, enemies will occaisionally use them against Max, who can shoot them in mid-air to detonate them prematurely. In the multiplayer, it is one of the several grenades available. When thrown, they emit a bright flashing red light to make spotting them easier.&lt;br /&gt;
[[File:M26_Grenade.jpg|thumb|none|200px|M26 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==UFE Arsenal==&lt;br /&gt;
In several points in the game, Max comes across several cabinets and lockers of unusable firearms, mostly using more correct models of the game's usable firearms.&lt;br /&gt;
[[file:MaxPayne3 arsenal 1.jpg|thumb|none|600px|Max threatens an arms locker to give him his toys, including a less inbred G36, the game's AK hybrid with darker furniture, and a FAL using a more location-appropriate model.]]&lt;br /&gt;
[[file:MaxPayne3 arsenal 2.jpg|thumb|none|600px|Higher up is another FAL.]]&lt;br /&gt;
[[file:MaxPayne3 arsenal 3.jpg|thumb|none|600px|A bunch of very low poly MP5s. These have 9mm magazines, Surefire handguards, collapsing stocks, and no sights for some reason.]]&lt;br /&gt;
[[file:MaxPayne3 arsenal 4.jpg|thumb|none|600px|Another G36 and FAL.]]&lt;br /&gt;
[[file:MaxPayne3 arsenal 5.jpg|thumb|none|600px|A rack of Mini-14 GBs.]]&lt;br /&gt;
[[file:MaxPayne3 arsenal 6.jpg|thumb|none|600px|Finishing off with some normal stocked Mossberg 590s.]]&lt;br /&gt;
&lt;br /&gt;
{{Max Payne Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Kadorhal</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Heckler_%26_Koch_G36&amp;diff=1635896</id>
		<title>Heckler &amp; Koch G36</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Heckler_%26_Koch_G36&amp;diff=1635896"/>
		<updated>2023-12-16T07:42:08Z</updated>

		<summary type="html">&lt;p&gt;Kadorhal: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36 ==&lt;br /&gt;
&lt;br /&gt;
[[File:HKG36.jpg|thumb|right|400px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[File:G36.jpg|thumb|400px|right|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[File:G36E vertical handgrip.JPG|thumb|right|400px|Heckler &amp;amp; Koch G36E with G36C-style rail top, short barrel, and vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:G36A1.1.jpg|thumb|right|400px|Heckler &amp;amp; Koch G36A1.1 with an IdZ stock - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
The original G36 was adopted by the ''Bundeswehr'' in 1996 and remains their standard service rifle, though it is currently slated for replacement with the ''System Sturmgewehr Bundeswehr'' project aiming to complete candidate evaluation by November 2018 with a contract to be awarded in May 2019. This is a result of issues noticed in Iraq and Afghanistan where heat would result in severe performance degradation to the point of the rifle shooting 40-inch groups at 110 yards after running through two magazines.&lt;br /&gt;
&lt;br /&gt;
The '''G36V''', formerly known as the '''G36E''', is the export version of the G36, and differs in that its carry handle lacks the dual optics found on the original G36 (although the dual-sight carry handle is available as an aftermarket accessory and can be fitted to a G36V). This version also has a different bayonet mount.&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(1996 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 5.56x45mm NATO&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 8 lbs (3.63 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 39.3 in (99.9 cm) (stock extended)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 18.9 in (48 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 30-round box mag, 100-round drum&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jane Doe]]|| [[Christina Cox]] || Peter || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jane Doe]]|| [[Teri Hatcher]] || Jane Doe || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Liberty Stands Still]]||||LAPD SWAT||||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Half Past Dead]]'' || || || w/ bipod handguard || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Die Another Day]]||||Henchman||G36V||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Equilibrium]]||[[Christian Bale]] || Preston|| ||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Equilibrium]]||[[Taye Diggs]]||Cleric Brandt||||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Equilibrium]]||||Sweepers||||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Johnny English]]|| ||Henchman|| ||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dawn of the Dead (2004)|Dawn Of The Dead]]|| ||U.N. Soldier||G36 w/ G36C-style carry handle||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Whole Ten Yards]]|| ||Oz's Arsenal|| ||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[V for Vendetta]]|| ||British soldiers||||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Doom]]||[[Dwayne Johnson]] ||Sarge||heavily modified||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Doom]]||[[Karl Urban]] ||John &amp;quot;Grimm&amp;quot; Reaper||heavily modified||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Doom]]||[[Richard Brake]] ||Portman||heavily modified||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Doom]]||[[Razaaq Adoti]] ||Duke||heavily modified||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Piranha (Okhota na piranyu)]]'' || [[Aleksandr Novin]] || Guns dealer || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Piranha (Okhota na piranyu)]]'' || [[Yevgeny Mironov]] || Prokhor || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Children of Men]]|| ||British Soldiers ||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Children of Men]]|| ||Resistance Fighters||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hitman (2007)|Hitman]] || || Seen on table || w/ bipod handguard and export sight || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Breach]]|| ||Seen in Car Trunk|| ||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Postal]]|| ||Taliban/Al-Qadea Terrorists||||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Yakuza's Daughter Never Cries]]|| ||Yakut's bodyguard||||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ninja Assassin]]|| ||Europol officers||||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hooligan Wars, The|The Hooligan Wars]] || || Specialist Firearms Officer || G36V with scope || 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[The Project: Panacea (Proyekt: Panatseya)]]''|| Pavel Kobzar || Dan ||rowspan=3|  || rowspan=3|2013&lt;br /&gt;
|-&lt;br /&gt;
| Dmitriy Turok || Kot &lt;br /&gt;
|-&lt;br /&gt;
| Aleksey Chagai || Chéng &lt;br /&gt;
|-&lt;br /&gt;
|''[[Lust of the Dead 2]] || ||  || on the wall at the Akiba Empire || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lust of the Dead 3]] || ||  || on the wall at the Akiba Empire || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lust of the Dead 4]] || ||  || on the wall at the Akiba Empire || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lust of the Dead 5]] || ||  || on the wall at the Akiba Empire || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;230&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Future Weapons]]'' || || || at Knight's Armament Headquarters || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GSG-9]]'' || ||Terrorist Shooter|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Cap]]'' || ||German SEK || || 2003 - 2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Team Fortress Classic]]'' || &amp;quot;Sniper Rifle&amp;quot; / &amp;quot;Automatic Rifle&amp;quot; || || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[They Hunger]]'' || || || Sniper rifle taken from TFC; anachronistic || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Steel Beasts]]'' || || || G36V, unusable || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint]]'' || || || Anachronistic || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadow Force: Razor Unit]]'' || XM36 || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enter the Matrix]]'' || ||Beta-C drum magazine || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project IGI 2: Covert Strike]]'' || || || Can fire in burst-mode || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry]]'' || AG36 || [[AG36]] grenade launcher and export sight || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Söldner: Secret Wars]]'' || || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' || &amp;quot;G36A1&amp;quot; ||Optional ''[[Heckler &amp;amp; Koch AG36 Grenade Launcher|Heckler &amp;amp; Koch AG36 grenade launcher]]'' || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.T.A.L.K.E.R.: Shadow of Chernobyl]]'' || GP37 || Short barrel but a full-length handguard || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' || || Various attachments || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA: Armed Assault]]'' || || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || G36E || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Team Fortress 2]]'' || &amp;quot;Classic&amp;quot; || Long barrel and laser pointer || Added in June 18, 2014 Patch || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || &amp;quot;G36&amp;quot; || Export sight || G36V || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.T.A.L.K.E.R.: Clear Sky]]'' || || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation 7]]'' || || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|'' [[ArmA II]]'' || &amp;quot;MG36&amp;quot; || Bipod handguard, C-Mag, and G36C carry handle || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Delta Force: Xtreme 2]]'' || || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield Play4Free]] ||  || Bipod handguard, C-Mag, and G36C carry handle || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 3]]'' || MG36 || Bipod, C-Mag, and G36C carry handle || Normal capacity only 50+1 rounds || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War Inc. Battlezone]]'' || &amp;quot;RA H23&amp;quot; || Bipod handguard, C-Mag, export railed carry handle || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne 3]]'' || G6 Commando || Dressed up to vaguely resemble an [[FX-05 Xiuhcoatl]] || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Revelations]]'' || G36 || Laser || G36V || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay]]'' ||&amp;quot;G36&amp;quot; || ||added in Breakdown DLC  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]'' || JP36 |||| ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' ||HK G36E ||bayonet, [[AG36 grenade launcher]], ZF 3x4° dual optical sight|| || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six Siege]]'' || || ||Unusable; on loading screen || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost In The Shell: Stand Alone Complex First Assault]] || &amp;quot;MG36-A&amp;quot; || Bipod handguard, drum magazine, and G36C carry handle. Other various optional attachments available. || Added via the &amp;quot;An Enhanced Operative&amp;quot; update || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape from Tarkov]]'' ||HK G36 5.56x45 assault rifle ||KV adjustable stock, 5,56 muzzle brakes, STANAG magwell ||added in patch 0.12.12.30.18876 patch (2022)  || 2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Call to Arms]]'' || || || Heckler &amp;amp; Koch G36A2|| rowspan=2| 2018&lt;br /&gt;
|-&lt;br /&gt;
||| || Heckler &amp;amp; Koch G36A3&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Division 2]]'' ||Military G36 || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Breakpoint]]'' || || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' || &amp;quot;Holger-26&amp;quot; || Bipod handguard, drum magazine, and HK aluminium top rail by default. Can be converted to a G36K or G36C. || Added in Season 1 || 2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Noir]]''||Military force assaulting Pyrenees village ||||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cowboy Bebop]]''||Gren and Vicious||||1998 - 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Full Metal Panic! The Second Raid]]''||||G36E||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rideback]]''||BMA terrorists||G36E||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Upotte!!]]'' || || G36V || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36K ==&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg‎|thumb|right|400px|Heckler &amp;amp; Koch G36K with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:H&amp;amp;KG36KwBetaMag.jpg‎|thumb|right|400px|Heckler &amp;amp; Koch G36K with Beta C Mag and ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[File:G36K with STANAG mag adaptor.jpg|thumb|right|400px|Heckler &amp;amp; Koch G36K with STANAG mag adaptor - 5.56x45mm]]&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|right|400px|Heckler &amp;amp; Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]&lt;br /&gt;
[[File:G36K-Export.jpg|thumb|right|400px|Heckler &amp;amp; Koch G36KV with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[file:G36 ris asg.jpg|thumb|right|400px|Heckler &amp;amp; Koch G36KV - 5.56x45mm.  This is one of the screen-used weapons for the series ''[[24: Live Another Day]]''.  The rifle is fitted with an EOTech XPS3 holographic sight, EOTech magnifier and custom suppressor.  '''Special thanks to Cohort Film Services'''.]]&lt;br /&gt;
[[File:HK G36KA4 right.jpg|thumb|right|400px|Heckler &amp;amp; Koch G36KA4 with EOTech EXPS3 holographic sight, tac light with clamp and Magpul AFG foregrip with an IdZ stock - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
The G36K is the shortened carbine version of the original G36, introduced in 1997. As with the G36, it is available in an export version known as the '''G36KV''' (formerly '''G36KE'''), which does not come with the dual-sighted carry handle from the factory.&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(1997 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 	5.56x45mm NATO&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 7.3 lbs (3.30 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 33.9 in (86 cm) (stock extended)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 12.5 in (31.8 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 30-round box mag, 100-round drum&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[World Is Not Enough, The|The World Is Not Enough]]||[[Maria Grazia Cucinotta]]||Cigar Girl|| ||1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghosts of Mars]]||[[Jason Statham]]||Sgt. Jericho Butler||||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[The One]]||[[Dylan Bruno]]||Yates || ||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[The One]]||[[James Morrison]]||LAPD Officer Bobby Aldrich || ||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[The One]]||[[Jet Li]]|| LAPD Officer Gabriel Law || ||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[The One]]||Richard Steinmetz||D'Antoni || ||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tomb Raider]]||||Illuminati Special Forces||||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ballistic: Ecks vs. Sever]]||||SWAT officers||||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Equilibrium]]||.||Sweepers||.||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil]]||[[Pasquale Aleardi]]||J.D. Salinas||||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil]]||[[Colin Salmon]]||One||w/ [[AG36 grenade launcher]]||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil]]||[[Milla Jovovich]]||Alice||||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[XXX]]||[[Marton Csokas]]||Yorgi's henchmen||w/ C-More sight and Beta-C drum magazine ||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Die Another Day]]||[[Will Yun Lee]]||Col. Tan-Sun Moon||disguised as an XM-29 OICW style anti-tank rifle||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cradle 2 the Grave]]||||Henchmen||||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terminator 3: Rise of the Machines]]||[[Arnold Schwarzenegger]]||Terminator||w/ buttcap ||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Matrix Reloaded]]||.||A Merovingian henchman||w/  [[AG36 grenade launcher]]||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Underworld]]||.||Lycans||.||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Recruit]]||.||CIA Special Activities Division agents||.||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Batman Begins]]||.||Gotham City P.D SWAT officers||. ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stealth]]||[[Josh Lucas]]||Lt. Ben Ganon|| w/ [[AG36 grenade launcher]]||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[XXX 2: State of the Union]]||[[Ice Cube]]||Darius Stone||Mocked up [[Heckler &amp;amp; Koch XM8]] rifle ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[XXX 2: State of the Union]]||[[Willem Dafoe]]||General George Deckert||Mocked up [[Heckler &amp;amp; Koch XM8]] rifle||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mission: Impossible III]]||[[Tom Cruise]]||Ethan Hunt||. ||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Underworld: Evolution]] || [[Kate Beckinsale]] ||Selene |||| 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Underworld: Evolution]] || John Mann ||Samuel |||| 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Slither]]||Haig Sutherland||Trevor|| .||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[War (2007)|War]]|| Mathew St. Patrick  ||Wicks|| w/ foregrip ||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shooter]]||||Sandor's bodyguards|| G36KE variant ||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Urban Justice]]'' || [[Steven Seagal]] || Simon Ballister || G36KV || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Iron Man]]||.||Ten Rings militants||G36KV variants with ACOG, AN/PVS-14, and EOTech sights||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Doomsday]]||.||British Government Guards||.||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hancock]]||.||Bank Robbers||.||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[MR 73]]||.||French National Police||.||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Body of Lies]]||.||Specialist Firearms officers||.||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Peranmai]]||[[Jeyam Ravi]]||Dhuruvan||.||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Peranmai]]||[[Vasundhara Kashyap]]||Kalpana||.||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Peranmai]]||[[Dhansika]]||Jennifer||.||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Peranmai]]||Uncredited||Thompson||.||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Peranmai]]||Uncredited||George||.||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Peranmai]]||||Mercenary||.||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gamer]]||[[Gerard Butler]]||Kable|| G36KV w/ Beta C-Mag and foregrip||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Go Fast]] || || Helicopter gunman || Fitted with a C Mag and Eotech || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dolan's Cadillac]]||.||Gangster||.||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[The A-Team (2010)|The A-Team]]|| [[Brian Bloom]] ||Pike||||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[MacGruber]]||.||Several Henchmen||.||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Losers (2010)|The Losers]]|| [[Jeffrey Dean Morgan]] ||Clay||G36KV variant with foregrip||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hooligan Wars, The|The Hooligan Wars]]|| ||Specialist Firearms Officers||G36KV in several cofigurations||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Maximum Conviction]]|| ||Numerous Characters||G36K and G36KV ||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[G.I. Joe: Retaliation]]|| ||Prison Guards||G36KV ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Marine 3: Homefront]] ||[[Mike &amp;quot;The Miz&amp;quot; Mizanin]] || Jake Carter || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Karate Kill]]'' || [[Asami]] || Keiko || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[London Has Fallen]] || ||SAS commandos || G36KE || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wrath of Man]]'' || [[Jason Statham]] || Patrick &amp;quot;H&amp;quot; Hill || || 2021&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stargate SG-1]] || [[Ben Browder]] || Lt. Colonel Cameron Mitchell || || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[The X-Files - Season 7]]'' || Micheal Bower || 'LoFat' || &amp;quot;First Person Shooter&amp;quot; (S7E13) || 2000&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| ''[[Firefly]]'' || [[Nathan Fillion]] || Malcolm Reynolds || &amp;quot;Serenity&amp;quot; (S1E01) || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Gina Torres]] || Zoë Alleyne || &amp;quot;Serenity&amp;quot; (S1E01), &amp;quot;The Message&amp;quot; (S1E12) || 2002, 2003&lt;br /&gt;
|-&lt;br /&gt;
| || Alliance soldiers || &amp;quot;The Message&amp;quot; (S1E12) || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Cap]]'' || || German SEK || || 2003 - 2004&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| ''[[Stargate: Atlantis]]'' || [[Joe Flanigan]] || Lt. Colonel John Sheppard || || rowspan=3| 2004 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Jason Momoa]] || Ronon ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Picardo]] || Richard Woosley || &lt;br /&gt;
|-&lt;br /&gt;
|''[[Doctor Who (New series)|Doctor Who]]'' || || Numerous characters || || 2005 - &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[24 - Season 5]] || [[Peter Weller]] || Christopher Henderson || || rowspan=2| 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Kiefer Sutherland]] || Jack Bauer || &lt;br /&gt;
|-&lt;br /&gt;
|''[[GSG-9]]'' || Jorres Risse || Frank Wernitz || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Stargate Universe]]''|| Brian J Smith || Lieutenant Matthew Scott || || rowspan=2| 2009 - 2011&lt;br /&gt;
|-&lt;br /&gt;
| Jamil Walker Smith || Master Sergeant Ronald Greer ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Continuum - Season 2]]'' || || || &amp;quot;Split Second&amp;quot; (S2E02) ||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[24: Live Another Day]]'' || ||MI5 Operators || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Legion (TV Series)|Legion]]'' || || Division 3 forces || || 2017-2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Rainbow Six: Rogue Spear]] ||&amp;quot;HK G36K&amp;quot;  ||  || has incorrect 3-round burst mode || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[S.W.A.T. 3: Close Quarters Battle]] ||  ||  || w/ 3.5x dual scope, 100-round drum magazine available  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Sum of All Fears, The (VG)|The Sum Of All Fears]] ||&amp;quot;5.56mm Carbine&amp;quot; || ||has incorrect 3-round burst mode|| 2002&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlefield 2]]||G36K, G36E, MG36||G36KV, w/ top rail; &amp;quot;G36E&amp;quot; with extended barrel and foregrip; &amp;quot;MG36&amp;quot; with C-mag and bipod handguard||||2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] || As the &amp;quot;G36KA1&amp;quot; ||  ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Splinter Cell: Chaos Theory]]||||||used by hostile NPC's||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Conflict: Global Terror]]||||||Heckler &amp;amp; Koch G36KV + M203||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Recon Advanced Warfighter]]||||w/ SEF lower||Cannot be used by the player||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||&amp;quot;G36K&amp;quot; || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Soldier of Fortune: Payback]]||G36E ||G36KV with SEF lower and various attachments||has incorrect 3-round burst mode||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Clive Barker's Jericho]] ||&amp;quot;Patrioteer&amp;quot;  ||with [[M26 MASS]] and heatshield ||G36KV model with &amp;quot;2-round burst&amp;quot; receiver || 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[ArmA: Armed Assault]]|||||| ||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Recon Advanced Warfighter 2]]||||w/ rail sights||||2007&lt;br /&gt;
|-&lt;br /&gt;
| [[7.62 High Calibre]] || || ||w/ various attachments|| 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Operation 7]]|||||||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Splinter Cell: Double Agent]]||||G36KV w/ export sight||unusable||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[ArmA II]]|||||||||2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Batman Arkham Asylum]]||||G36C carry handles and export stocks||unusable||2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Splinter Cell: Conviction]]||||||shown as inventory icon for G36C, unusable||2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Bodycount]] || G36 || w/G36C top rail || 55-round magazine || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: Modern Warfare 3]] || MG36 || G36KV with 15.4-inch barrel, single drum mag, front grip and bipod || 100 round magazine in multi, 42 in single || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[War Inc. Battlezone]] || MTAC X36|| w/ various attachments  || G36KV with MP5-style sigths|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Resident Evil: Operation Raccoon City]] || Suppressed Rifle|| ||w/ various attachments|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]'' || JP36 |||| ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' ||  ||||G36KV ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadow Warrior 2]]'' || AR-53|| ||w/ 15.4&amp;quot; CQB barrel|| 2016&lt;br /&gt;
|-&lt;br /&gt;
|'' [[The Division]] || Enhanced G36 || || G36KA4 with STANAG adapter || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape from Tarkov]]'' ||HK G36 5.56x45 assault rifle ||KV adjustable stock, 5,56 muzzle brakes, STANAG magwell ||added in patch 0.12.12.30.18876 patch (2022)  || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Squad]]'' || G36 GL || w/ GLM, Trijicon RX01 sight and AN/PEQ-15 || G36KA4 || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[World War 3]]'' || || || G36KA4 || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency: Sandstorm]]'' || G36K || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gun Club VR]]'' ||  || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call to Arms]]'' || || || G36KA4 || 2018&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Ghost Recon Breakpoint]] || || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Phantom: Requiem for the Phantom]]'' || Zahlen Schwestern (Vier &amp;amp; Acht) || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stella Women's Academy, High School Division Class C3]]'' || Honoka Mutsu || Airsoft || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|right|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|right|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm ]]&lt;br /&gt;
[[File:G36C with carry handle.jpg|thumb|400px|right|Heckler &amp;amp; Koch G36C with an attached G36 ZF 3x4° dual optic sight carry handle - 5.56x45mm ]]&lt;br /&gt;
[[File:HK G36CKV.jpg|thumb|400px|right|Heckler &amp;amp; Koch G36C with attached KV-type buttstock - 5.56x45mm]]&lt;br /&gt;
[[File:G36C with STANAG mag adaptor.jpg|thumb|400px|right|Heckler &amp;amp; Koch G36C with a STANAG mag adaptor - 5.56x45mm]]&lt;br /&gt;
[[File:HKG36CEOTechsight.jpg|thumb|400px|right|Heckler &amp;amp; Koch G36C with an attached EOTech sight - 5.56x45mm]]&lt;br /&gt;
[[File:HK G36C3 right.jpg|thumb|400px|right|Heckler &amp;amp; Koch G36C3 with an attached EOTech sight over red dot sight, vertical foregrip and laser - 5.56x45mm]]&lt;br /&gt;
[[File:HK G36C with IDZ stock.jpg|thumb|400px|right|Heckler &amp;amp; Koch G36C with an EOTech sight and IdZ stock - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
The G36C is the most compact member of the G36 family; it was introduced in 2001, and differs in that it comes with a shorter 9&amp;quot; barrel (compared to 18.9&amp;quot; on the original G36 and 12.5&amp;quot; on the G36K). The G36C also has a rail-top carry handle that lacks the optical sight(s) of the earlier G36 models, though G36/G36K carry handles can fit on the C model (and likewise, G36C carry handles can also be fitted to the larger variants).&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(2001 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 	5.56x45mm NATO&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 6.2 lbs (2.82 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 28.3 in (72 cm) (stock extended)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 9 in (22.8 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 30-round box mag, 100-round drum&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tomb Raider: The Cradle of Life]]||[[Gerard Butler]]||Terry Sheridan||G36E carry handle, scope, tactical flashlight, RIS foregrip||2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bad Boys II]]||[[Martin Lawrence]]||Detective Marcus Burnett|| M68 Aimpoint scope||2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Paycheck]]''|| ||FBI Undercover Agent at Allcom || With C-More sights ||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Alien vs. Predator]]|| ||Weyland Mercenaries||G36E carry handle and Surefire tactical lights||2004 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Collateral]]''||[[Emilio Rivera]]|| Paco || Aimpoint CompM2/M68||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Punisher (2004)]]||||||Seen in briefcases on the blackmarket deal||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shaun of the Dead]]||||British Biohazard Soldiers||Fitted in standard and G36E carry handle and tactical lights||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[District B13]]'' || Christophe Maratier || SWAT commander || ||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mr. &amp;amp; Mrs. Smith]]||[[Vince Vaughn]]||Eddie||Seen in his house||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mr. &amp;amp; Mrs. Smith]]|| ||Company's men||||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Doom]]||||||seen in an armory||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Transporter 2]]||[[Alessandro Gassman]]||Gianny's mercenary||||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Batman Begins]]|| ||GCPD SWAT ||||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultraviolet]]|| ||Ministry Security Forces||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Miami Vice (2006)|Miami Vice]]||[[Elizabeth Rodriguez]]||Gina Calabrese||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Repo! The Genetic Opera]]|| ||GeneCo soldiers||Equipped with red dot sights and tactical lights||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Southland Tales]]|| ||Cop||Fitted with a supressor||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Paragraph 78 (Paragraf 78)]] || [[Gosha Kutsenko]] || Goodwin ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Paragraph 78 (Paragraf 78)]] || [[Grigoriy Siyatvinda]] || Festival ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apocalypse Code, The|The Apocalypse Code]] ||  || A ''Specnaz'' soldier, U.S. soldiers ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shoot 'Em Up]]||[[Clive Owen]]||Mr. Smith||||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Transformers]]|| ||FBI Agents||Fitted with tactical flashlights||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Live Free or Die Hard]]|| ||Terrorists||Fitted with C-More red dot sights and tactical flashlights||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Next]]||[[Enzo Cilenti]]||Mr. Jones||Fitted with C-More red dot sights||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hunting Party, The (2007)|The Hunting Party]]||||Nato special forces|| ||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hot Fuzz]]||[[Simon Pegg]]||Sergeant Nicholas Angel||Fitted with G36 carry handle, laser pointer, and tactical flashlight||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Max Payne]]|| ||Man in warehouse||Fitted with red dot sight||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Body of Lies]]||[[Leonardo DiCaprio]]||Roger Ferris||With the dual optics carrying handle||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shooter]]|| || Mercenaries||||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wanted]]|| ||Assassin||With standard G36 Carry Handle||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Quantum of Solace]]|| ||Assassins||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Iron Man (2008)|Iron Man]]|| ||Raza's men||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Incredible Hulk (2008)]]||[[Al Vrkljan]]||Commando||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Punisher: War Zone]]||||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Babylon A.D.]]||||||Seen hanging on a wall||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Outpost]]''|| [[Ray Stevenson]] || DC ||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Outpost]]''|| [[Paul Blair]] || Jordan ||||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Pain in the Ass (L'emmerdeur) (2008)|A Pain in the Ass (L'emmerdeur)]]'' || || Special police unit troopers || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[MR 73 (2008)]]''||||G.I.P.N. officer||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Peranmai]]||[[Jeyam Ravi]]||Dhuruvan|| ||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Peranmai]]||||Mercenary|| ||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terminator Salvation]]|| ||Resistance Soldier||||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[District 13: Ultimatum]] || || French police || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Angels &amp;amp; Demons]]||||||Seen on racks||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gamer]]||[[Gerard Butler]]||Kable||||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gamer]]|| ||Prisoners||||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Go Fast]] || || French Police Intervention Unit |||| 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[13]]|||| Guards||||2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Across the Line: The Exodus of Charlie Wright]] || ||thugs|| || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Elephant White]]|| || ||in weapons cache || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Five Brothers (Comme les cinq doigts de la main)]]'' || || Special police unit || ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Johnny English Reborn]] || ||technician|| deleted scene || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prey, The (La Proie)|The Prey (La Proie)]]'' || || French gendarme || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Steve Niles' Remains]] || ||rogue Army soldier||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aazaan]]'' || [[Sachiin Joshi]] || Aazaan Khan || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Bring Me the Head of the Machine Gun Woman]]''||Fernanda Urrejola||La Mujer Metralleta||rowspan=2| ||rowspan=2|2012&lt;br /&gt;
|-&lt;br /&gt;
| Matías Oviedo || Santiago Fernández&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dark Knight Rises]] || [[Matthew Modine]] || Foley || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dark Knight Rises]] ||  || Mercenaries || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lost Gate, The (Ztracená brána)|The Lost Gate (Ztracená brána)]]''|| || URNA (Czech SWAT) || ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hooligan Wars, The|The Hooligan Wars]]|| || Specialist Firearms Officers ||different configurations, some are airsoft ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Total Recall (2012)|Total Recall]]|| || Resistance Members || ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Retribution]] || [[Boris Kodjoe]] || Luther West ||Two-Tone  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sweeney, The|The Sweeney]] || [[Kevin Michaels]] ||Makin Trebolt |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zero Dark Thirty]] ||  || CIA Guards |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vulture, The|The Vulture (Sęp)]]'' ||  || Polish CT/SWAT || With EOTech sights || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape Plan]]'' || [[Vinnie Jones]] || Drake || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape Plan]] || || Tomb prison guards || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zulu (2013)|Zulu]]''||  ||  || ||2013&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Hunting the Phantom]]'' ||  || Rush's mercenary || rowspan=2| || rowspan=2| 2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Sanjar Madi]] || Timur&lt;br /&gt;
|-&lt;br /&gt;
|''[[Colt 45]]'' || || Shootings race participant, in arms depot ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Captain America: The Winter Soldier]]'' || || Mercenaries ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Gangster Ka]] ||  || URNA (Czech SWAT) ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Maze Runner: The Scorch Trials]]''||||WCKD soldiers||||2015&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Spectre]] ||  || SCO19 officers ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sicario]]'' || || Delta Force commando || with EOTech sight  || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Hunger Games: Mockingjay - Part 2]]''||[[Natalie Dormer]]||Cressida||||2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Bastille Day]]''|| [[Mohamed Makhtoumi]] || Christophe || rowspan=2 | || rowspan=2 | 2016&lt;br /&gt;
|-&lt;br /&gt;
| || French RAID Police Officers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Batman v Superman: Dawn of Justice]]'' || || Soldiers and henchmen || with various attachments || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Batman v Superman: Dawn of Justice]]'' || [[Ben Affleck]] || [[Batman]] || with various attachments || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Suicide Squad]]'' || || &amp;quot;Baby Face&amp;quot; || with EOTech sight  || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Captain America: Civil War]]'' || || GSG-9 officers ||  || 2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[London Has Fallen]]'' || [[Gerard Butler]] || Mike Banning ||  rowspan=&amp;quot;2&amp;quot; |  || rowspan=&amp;quot;2&amp;quot; | 2016&lt;br /&gt;
|-&lt;br /&gt;
|  || Terrorists&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Accountant]]'' || || Operatives || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Pitbull: New Orders]]''|| || Polish SWAT || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Pitbull: Tough Women]]''|| || Polish SWAT || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Logan (2017)|Logan]]''||||Mexican Federal Police||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Abang Long Fadil 2]]''|| ||Special Squad officers||Airsoft||2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[John Wick: Chapter 2]]''|| || || Seen in armory || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sicario 2: Soldado]]''||||operatives||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mission: Impossible - Fallout]]''||||French Special Forces||||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[King of Thieves]]'' || || British Specialist Firearms Officers || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Women of Mafia 2]]'' ||  || Polish SWAT ||  || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[John Wick: Chapter 3 - Parabellum]]'' || || || Seen in armory || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Extraction (2020)|Extraction]]''||||Bangladeshi SWAT||||2020&lt;br /&gt;
|-&lt;br /&gt;
|''[[Birds of Prey]]''||||gunmen||||2020&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Black Widow (2021)|Black Widow]]''|| ||Red Room operatives  ||w/flashlights || rowspan=2 | 2021&lt;br /&gt;
|-&lt;br /&gt;
| || SWAT officers||w/EOTech sights and laser&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soulcatcher]]'' ||  || Multiple characters || multiple attachments || 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[24 - Season 6|24]]''||[[Kiefer Sutherland]]||Agent Jack Bauer|| ||2001-2010 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Force - Season 3|Ultimate Force]]''||[[Liam Garrigan]]||Cpl. Ed Dwyer|| ||2002-2007 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Force - Season 4|Ultimate Force]]''|| ||In a CNC armory|| ||2002-2007 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Doctor Who (New series)|Doctor Who]]''|| ||Numerous characters|| ||2005-????&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Unit]]''||[[Michael Irby]]||Grey|| ||2006-2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jericho (TV series)|Jericho]]''|| ||Stanley Richmond|| ||2006-2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Primeval]]''||SAS soldiers|| || ||2007-2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Chuck]]''|| ||Criminals|| ||2007-2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Burn Notice]]''|| || || ||2007-2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terminator: The Sarah Connor Chronicles]]''|| || Seen in Sarah Connor's briefcase|| ||2008 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dead Set]]''|| [[Andy Nyman]] || Patrick || ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dead Set]]''|| [[Warren Brown]] || Marky || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dead Set]]''|| [[Kevin Eldon]] || Joplin || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Prison Break - Season 4]]''|| [[Robert Knepper]]||Theodore &amp;quot;T-Bag&amp;quot; Bagwell || with a suppressor ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI Andel (Kriminálka Andel)|CSI Andel (Kriminálka Andel) - Season 1]]''|| || URNA (Czech SWAT) || &amp;quot;Staré vraždy&amp;quot; (S1E08) || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Weapons]]''|| || || ||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Breaking Bad - Season 2]]''||||||seen on leaflet; &amp;quot;Grilled&amp;quot; (S2E02)||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Doctor Who (New Series) - Season 6|Doctor Who]]''||[[Karen Gillan]]||Amy Pond|||| 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Julie Lescaut]]''|| || French SWAT || &amp;quot;La mariée du pont neuf&amp;quot; (S21E02) ||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Charlie's Angels (2011)|Charlie's Angels]]''|| ||Assassin|| ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lewis (TV Series)|Lewis]]'' || || Armed Response Unit personnel || &amp;quot;Generation of Vipers&amp;quot; (S06E02), &amp;quot;Beyond Good and Evil: Part 2&amp;quot; (S08E06) || 2012-2014&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|''[[Defiance (TV Series)|Defiance]]''||[[Grant Bowler]]|| Joshua Nolan || rowspan=&amp;quot;3&amp;quot;|Carry handle with integral folding sights ||rowspan=&amp;quot;3&amp;quot;|2013-????&lt;br /&gt;
|-&lt;br /&gt;
|[[Dewshane Williams]]|| Tommy&lt;br /&gt;
|-&lt;br /&gt;
|[[Stephanie Leonidas]]|| Irisa Nyira&lt;br /&gt;
|-&lt;br /&gt;
|''[[Crossing Lines - Season 1|Crossing Lines]]''||||German Police||||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Revolution (TV Series)|Revolution]]'' || || ||&amp;quot;The Stand&amp;quot; (S1E11)|| 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Clona]]'' ||  || Czech SWAT || &amp;quot;První ohen&amp;quot; (S1E2), &amp;quot;Práskac&amp;quot; (S1E5) || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Last Ship]]''|| || Spanish soldiers || (S4E1) || 2014-present&lt;br /&gt;
|-&lt;br /&gt;
|''[[Labyrinth, The (Labyrint)|The Labyrinth]]''||  || URNA (Czech SWAT) || (S1E6), (S2E1) || 2015-????&lt;br /&gt;
|-&lt;br /&gt;
| [[Fear the Walking Dead - Season 2]] ||||Los Hermanos member ||&amp;quot;Los Muertos&amp;quot; (S2E09) ||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Punisher (2017 TV Series)|The Punisher]]''|| [[Jon Bernthal]]  ||Frank Castle || (S1E11) || 2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|[[Fear the Walking Dead - Season 3]] ||||Gonzalez Dam guard||&amp;quot;TEOTWAWKI&amp;quot; (S3E03), &amp;quot;100&amp;quot; (S3E04)||rowspan=&amp;quot;3&amp;quot;|2017&lt;br /&gt;
|-&lt;br /&gt;
| ||Broke Jaw Ranch Militiaman||&amp;quot;Red Dirt&amp;quot; (S3E06)&lt;br /&gt;
|-&lt;br /&gt;
|[[Colman Domingo]] ||Victor Strand||&amp;quot;Children of Wrath&amp;quot; (S3E08)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Magnum P.I. (2018) - Season 2|Magnum P.I.]]''||||Mafia hitmen|| || 2019&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|''[[The Falcon and the Winter Soldier]]''|||| SWAT officer || &amp;quot;New World Order&amp;quot; (S1E01) ||rowspan=&amp;quot;2&amp;quot;|2021&lt;br /&gt;
|-&lt;br /&gt;
|||GRC German police officer||&amp;quot;Power Broker&amp;quot; (S1E03)&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blue Bloods - Season 11]]''||[[Will Hochman]]||Joe Hill||&amp;quot;Justifies the Means&amp;quot; (S11E16)||2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Walking Dead: Daryl Dixon - Season 1]]'' |||| ''Power of the Living'' movement Guerriers ||w/EOTech sight; &amp;quot;Paris Sera Toujours Paris&amp;quot; (S1E03), &amp;quot;La Dame de Fer&amp;quot; (S1E04), &amp;quot;Deux Amours&amp;quot; (S1E05), &amp;quot;Coming Home&amp;quot; (S1E06) || 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Squad]]'' || G50 || w/ Surefire M900 weaponlight foregrip, resected carrying handle || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Söldner: Secret Wars]]'' || || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2]]'' || || w/ RIS foregrip || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SWAT 4]]'' || GB36 Assault Rifle || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Double Agent]]'' || || || unusable || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Vegas]]'' || || w/ optional ACOG scope, red dot sight, laser pointer, &amp;amp; silencer || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Advanced Warfighter 2]]'' || || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' || || || w/ various attachments || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 4: Modern Warfare]]'' || || w/ Tasco red dot scope in single-player || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA: Armed Assault]]'' || || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' || || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Army Of Two]]'' || HK36 || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Vegas 2]]'' || || w/ optional ACOG scope, red dot sight, or laser pointer || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dark Sector]]'' || Korbov TK6 || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SAS Secure Tomorrow]]'' || || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terrorist Takedown 2: US Navy Seals]]'' ||&amp;quot;H&amp;amp;K G36K&amp;quot;  ||  || multiplayer-only weapon || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation 7]]'' || || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA II]]'' || || Available w/ suppressor and EOTech red dot sight || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Code of Honor 3: Desperate Measures]]'' || &amp;quot;H&amp;amp;K G36K&amp;quot; |||| multiplayer-only weapon || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mirror's Edge]]'' || || || || 2009&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Army of Two: The 40th Day]]'' || G36C || Can be fitted with a variety of stocks, barrels, magazines, scopes, suppressors/muzzle brakes || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SOCOM: US Navy SEALs Fireteam Bravo 3]]'' || MK36 || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Conviction]]'' || || w/ various upgrades || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alpha Protocol]]'' || &amp;quot;Rittergrouppen rifle series&amp;quot; || ||w/ variety of accessories || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GoldenEye 007 (2010)|Goldeneye 007]]'' || Anova DP3 || w/ optional ACOG scope, EOTech red dot sight, laser pointer, suppressor, or [[Heckler &amp;amp; Koch AG36 Grenade Launcher|AG36]] grenade launcher || || 2010 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bodycount]]'' || N/A || || Only used by enemies || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 3]]'' || || w/ variety of accessories || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 3]]'' ||  || w/ variety of accessories and [[Heckler &amp;amp; Koch M320]] grenade launcher || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SOCOM 4: US Navy SEALs]]'' || HS-36 || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jagged Alliance: Back in Action]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arctic Combat]]'' || || || ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' ||Balrog V || with holographic sight, tactical lights and foregrip || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: Warfighter]]'' || HK G36 || w/ various attachments || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Conviction]]'' || G36C || || DLC weapon || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto V]]'' || Special Carbine || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[State of Decay]]''||&amp;quot;G36C&amp;quot; ||desert paint scheme|| added in  Lifeline DLC (2014) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]'' || JP36 |||| ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' ||&amp;quot;H&amp;amp;K G36C&amp;quot;  ||without stock||||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Contract Wars]]'' || || || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Siege]]'' || || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Division]]'' || || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape from Tarkov]]'' ||HK G36 5.56x45 assault rifle ||KV adjustable stock, 5,56 muzzle brakes, STANAG magwell ||added in patch 0.12.12.30.18876 patch (2022)  || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ironsight]] || G36C || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay 2]] || || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG36 == &lt;br /&gt;
&lt;br /&gt;
[[File:MG36.jpg|thumb|right|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
[[File:G36 CMag.jpg|thumb|400px|right|A standard G36 with a bipod handguard and C-Mag, visually identical to the MG36 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
The MG36 was a light support weapon variant produced in small numbers for trials with the Bundeswehr, fitted with a bipod handguard, 100-round C-Mag double-drum, and a heavyweight barrel for sustained fire. The trials led the Bundeswehr to conclude that the heavy barrel did not offer a substantial enough increase in performance to justify adoption and in 1995 rejected the MG36 in favour of using a regular G36 with bipod handguard and C-Mag as a squad-level support weapon. Only a few hundred MG36s were ever made.&lt;br /&gt;
&lt;br /&gt;
The MG36 is externally identical to a normal G36 with a bipod handguard; the different heavyweight barrel is not visible from the outside.&lt;br /&gt;
&lt;br /&gt;
Video games would often depict a hybrid of the MG36 with G36C rails and designate them MG36. While this is not impossible on paper, realistically, due to the overwhelming rarity of the weapon, and that the weapon's rejection occurred in the same year as MIL-STD-1913 was standardised, it would be more or less impossible for an MG36 to have ever been fitted with a C-type rail carrying handle. Because of this, IMFDB currently only identifies weapons in the original MG36 configuration as MG36 (the only possible variation would be the sights, which may be export or original sights, as an export MG36E variant did exist). The video game depictions would instead be better described as a G36 in a light support weapon configuration.&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(Never produced-cancelled 1995)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Light Machine Gun&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 	5.56x45mm NATO&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 8.4 lbs (3.83 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 39.3in (99.9 cm) (stock extended)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 18.9 in (48 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 30-round box mag, 100-round drum&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Referred As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Söldner: Secret Wars]] ||  || || ||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Six: Vegas]]|| ||w/ reflex sight, laser sight, rifle scope or recoil-dampening buttstock|| Export sight with a rail added above the carry handle ||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Recon Advanced Warfighter 2]]||||||||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||&amp;quot;MG36&amp;quot; || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Six: Vegas 2]]||||w/ reflex sight, laser sight, rifle scope or recoil-dampening buttstock|| Export sight with a rail added above the carry handle ||2008&lt;br /&gt;
|-&lt;br /&gt;
| [[7.62 High Calibre]] ||  || w/ [[M203 grenade launcher]]|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlefield: Bad Company]]|| || || ||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlefield: Bad Company 2]]|| ||w/ export sight and various optics|| ||2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Counter-Strike Online]] ||  || With scope || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' ||  ||||||2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
[[Image:Sl8 original.jpg‎|thumb|right|400px|Heckler &amp;amp; Koch SL8 - 5.56x45mm]]&lt;br /&gt;
[[Image:HK-SL8.jpg‎|thumb|right|400px|Factory Heckler &amp;amp; Koch SL8-1 - 5.56x45mm. This is the first of the US import variants, and thus has the longer proprietary magazine dictated by its single stack magazine well.]]&lt;br /&gt;
[[Image:H&amp;amp;KSL8Tactical.jpg‎|thumb|right|400px|Heckler &amp;amp; Koch SL8-1 Tactical Match Rifle - 5.56x45mm. This was the first aftermarket conversion of the SL8-1 rifle in the late 1990s with a custom &amp;quot;re-black&amp;quot; of the synthetic stock, custom cut for the ventilation holes in the forearm.]]&lt;br /&gt;
[[Image:H&amp;amp;KSL8BlackTacticalMod.jpg|thumb|right|400px|Heckler &amp;amp; Koch SL8-1 Tactical Sniper Rifle, Aftermarket &amp;quot;re-black&amp;quot; of the grey synthetic body of the SL8 and upgraded with G36 high capacity magazine well and G36 bipod - 5.56x45mm. However, most snipers use the 10 round magazines when they fire from the prone position.]]&lt;br /&gt;
[[File:HK SL8-4.jpg|thumb|right|400px|Heckler &amp;amp; Koch SL8-4 - 5.56x45mm. This variant is not imported into the US due to its double stack magazine well, which allows it to use flush fitting 10 round magazines.]]&lt;br /&gt;
[[File:SL8-5.jpg|thumb|right|400px|Heckler &amp;amp; Koch SL8-5 - 5.56x45mm. This variant is not imported into the US due to its double stack magazine well, which allows it to use flush fitting 10 round magazines.]]&lt;br /&gt;
[[Image:SL8-1 newModel.jpg|thumb|right|400px|Heckler &amp;amp; Koch SL8-6 Commercial rifle - 5.56x45mm. This is the newest version of the SL8 imported into the US. Now the rifles come in black, straight from the H&amp;amp;K Factory and have a semi-raised rail handle (a 'compromise rail' that takes elements of the SL8 and the G36C/G36K Scope mounting systems). Early models are marked &amp;quot;SL8-1&amp;quot; due to using the same moulds; later models are simply marked &amp;quot;SL8&amp;quot;, and current models are marked &amp;quot;SL8-6&amp;quot;.]]&lt;br /&gt;
[[File:HKSL8-1 with dual-optical sight and G36 stock.jpg|thumb|right|400px|Heckler &amp;amp; Koch SL8-1 with STANAG magazine, ZF 3x4° dual optical sight and G36-based stock - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
The Heckler &amp;amp; Koch SL8 rifle was the company's attempt at selling a commercial 'sportsman' rifle based on the military G36 design. They removed the 'offending' assault rifle type features to enable them to sell within Europe and the United States. What many see as an 'emasculated' G36 rifle, was the form of the weapon that was approved for import by the BATFE in the United States.&lt;br /&gt;
&lt;br /&gt;
There are two groups of SL8 variants: European and Canadian weapons (SL8, SL8-4 and SL8-5) which feature a standard double stack magazine well, and the American import versions (SL8-1 and SL8-6) which have a single stack magazine well requiring proprietary 10 round magazines. &lt;br /&gt;
&lt;br /&gt;
See [[Talk:Heckler &amp;amp; Koch G36#SL8 model Guide|here]] for a brief guide to identifying these different variants. Heckler &amp;amp; Koch has another variant of the SL8 rifle that has a shorter threaded barrel, designed for a Suppressor, called the SL9. Airsoft companies and Video Games routinely mis-identify or misname these rifles.&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(1998 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Civilian Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.56x45mm NATO&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 8.6 lbs (3.9 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 38.6 in (98 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 20.1 in (51 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 10, 30&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Jurassic Park III]] || [[Bruce A. Young]] || M.B. Nash || SL8-1 fitted with M68 Aimpoint scope || 2001&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Ballistic: Ecks vs. Sever]] ||  || DIA sniper || SL8-6 || 2002&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Bad Boys II]] || [[Gary Nickens]] || Fanuti || SL8-1 fitted with night-vision scope and tactical flashlight || 2003&lt;br /&gt;
|-&lt;br /&gt;
|'' [[The Bourne Supremacy]] || || German SWAT Team || SL8-4 fitted with a G36E sight and 30 round magazine || 2004&lt;br /&gt;
|-&lt;br /&gt;
|'' [[The Island]] ||  || Mercenary || SL8-1 with blackened furniture || 2005&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Punisher: War Zone]] || [[Ray Stevenson]] || Punisher || SL8-4 || 2008&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Aazaan]] || [[Arya Babbar]] || Imaad ||SL8-5 || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Marine 4: Moving Target]] ||[[Mike &amp;quot;The Miz&amp;quot; Mizanin]] || Jake Carter || || 2015&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title '''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notes / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Alarm für Cobra 11 - Die Autobahnpolizei]] ||  || Bad Guy ||&amp;quot;Die Hütte am See&amp;quot;, Original model || 1996 - Present&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Alarm für Cobra 11 - Die Autobahnpolizei]] ||  || SEK snipers || SL8-4 with bi-pod || 1996 - Present&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Alarm für Cobra 11 - Die Autobahnpolizei]] ||  || Sniper||&amp;quot;Volles Risiko&amp;quot;, SL8-5 with Suppressor and drum mag || 1996 - Present&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Buffy the Vampire Slayer]] ||  || Initiative Commandos ||SL8-1 / &amp;quot;Goodbye Iowa&amp;quot; (S4E14) || 1997 - 2003&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Supernatural - Season 2]] || [[Sterling K. Brown]] || Gordon Walker || SL8-4 with Suppressor and Tactical Scope || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[24 - Season 5]] || [[Kiefer Sutherland]] || Jack Bauer || SL8-1 with blackened furniture|| 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blade: The Series]] || [[Jill Wagner]] || Krista Starr || SL8-4|| 2006&lt;br /&gt;
|-&lt;br /&gt;
|'' [[CSI: Miami - Season 5]] || || Cuban assassin || SL8-1 with blackened furniture / &amp;quot;Throwing Heat&amp;quot; ||2007&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Painkiller Jane]] || || Neuro Hunter Team || SL8-4 with Suppressor, Harris Bipod and Tactical Scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Painkiller Jane]] || || Various Snipers || SL8-4 with Suppressor, Harris Bipod and Tactical Scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Bionic Woman]] || [[Katee Sackhoff]] || Sarah Corvus || SL8-4 with Suppressor, Harris Bipod and Tactical Scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Sanctuary]] || [[Emilie Ullerup]] || Ashley Magnus || SL8-4 with scope || 2008&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Burn Notice - Season 2]] ||  || Mercenary sniper || SL8-1 with blackened furniture / &amp;quot;Breaking and Entering&amp;quot; (S2E01)|| 2008 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Supernatural - Season 5]] || [[Dwayne Bryshun]] || Hunter || SL8-4 with suppressor and scope / &amp;quot;The End&amp;quot; (S05E04)|| 2009&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Burn Notice - Season 3]] || [[Gideon Emery]] || Sean Glenanne || SL8-1 with blackened furniture / &amp;quot;Long Way Back&amp;quot; (S3E09)|| 2009 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|'' [[NCIS - Season 7]] || [[Cote de Pablo]] || Ziva David || SL8-1 with blackened furniture and suppressor / &amp;quot;Rule Fifty-One&amp;quot; (S7E24)|| 2009 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Burn Notice - Season 4]] || [[Jeffrey Donovan]] || Michael Westen || SL8-1 with blackened furniture / &amp;quot;Made Man&amp;quot; (S4E03)|| 2010&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Burn Notice - Season 4]] || [[Gabrielle Anwar]] || Fiona Glenanne || SL8-1 with blackened furniture / &amp;quot;Made Man&amp;quot; (S4E03)|| 2010&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Burn Notice - Season 4]] || [[Bruce Campbell]] || Sam Axe || SL8-1 with blackened furniture / &amp;quot;Dead or Alive&amp;quot; (S4E16)|| 2010&lt;br /&gt;
|-&lt;br /&gt;
|'' [[NCIS - Season 8]] || [[Cote de Pablo]] || Ziva David || SL8-1 with blackened furniture / &amp;quot;Worst Nightmare&amp;quot; (S8E02)|| 2010 - 2011&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Burn Notice - Season 5]] || [[Jeffrey Donovan]] || Michael Westen || SL8-1 with blackened furniture / &amp;quot;Enemy of My Enemy&amp;quot; (S5E06)|| 2011&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Burn Notice - Season 5]] || [[Coby Bell]] || Jesse Porter || SL8-1 with blackened furniture / &amp;quot;Enemy of My Enemy&amp;quot; (S5E06)|| 2011&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Banshee - Season 1]] || [[Matthew Rauch]] || Clay Burton || SL8-1 with blackened furniture / &amp;quot;A Mixture of Madness&amp;quot; (Episode 10) || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Banshee - Season 2]]'' ||[[Lyne Renee]] || The assassin ||SL8-1 with blackened furniture / Ep.5 || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Banshee - Season 3]]'' ||[[Mark Hicks]] || Capt. Richard Murphy||SL8-1 with blackened furniture / Ep.9 || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title '''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jormungand]] || Mercenary snipers ||SL8-4 / &amp;quot;Mondo Grosso&amp;quot;|| 2012 - 2013&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Referred As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[F.E.A.R.]] || Rakow G2A2 || w/ small Beta C-Mag, green handguard, M14-style rear sight || Shown as an assault rifle || 2005&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Resident Evil 4]] || Semi-Auto Rifle || w/ G36-style carry handle/scope, able to attach alternate scopes || SL8-1 || 2005&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Far Cry Instincts: Predator]] || Recon Rifle || w/ suppressor and sniper scope on short rail || Original SL8 || 2006&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Soldier of Fortune: Payback]] || CR8 || w/ various attachments || SL8 (Original) || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cross Fire (2007 VG)|Cross Fire]]''||SL8 || ||SL8-1||2007&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Counter-Strike Online]] || SL8 || w/ black plastic or gold finish, vented handguard, sniper scope. High capacity version with AR-15 magwell.|| SL8-1 || 2009&lt;br /&gt;
|-&lt;br /&gt;
|'' [[GoldenEye 007 (2010)|GoldenEye 007]] || Talon HS450 || w/ sniper scope and optional suppressor |||| 2010&lt;br /&gt;
|-&lt;br /&gt;
|'' [[F.E.A.R. 3]] || Rakow G2A2 || w/ small Beta C-MAG and green handguard ||seen in a cutscene, unusable|| 2011&lt;br /&gt;
|-&lt;br /&gt;
|'' [[NCIS: The Video Game]] || ||  ||SL8-4|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' || H&amp;amp;K SL8 || || SL8-6 || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]'' || JP36 || || G36 build || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 4 (2023 VG)]]'' || Stingray || w/ alternate and optional scopes || SL8-1/SL8-4 hybrid || 2023&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trepang2]]'' || &amp;quot;DMR&amp;quot; || 3.5x scope by default, optional compensator, suppressor, laser, and ironsights || SL8-1 Tactical Sniper Rifle, fitted with 30-round magazines underloaded to 10 rounds, unusable full-auto fire selector || 2023&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare III (2023)]]'' || DM56 || || SL8-4, stylized stock || 2023&lt;br /&gt;
|} &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL9SD==&lt;br /&gt;
[[Image:HK SL9SD.jpg|thumb|right|400px|Heckler &amp;amp; Koch SL9SD - .300 Whisper]]&lt;br /&gt;
&lt;br /&gt;
The '''Heckler &amp;amp; Koch SL9SD''' is semi-automatic rifle, gas-operated bolt with rotary bolt head using.300 Whisper. The cartridge will fit and feed from all standard 5.56×45mm NATO magazines. Also, under the forend of the HK SL9SD, there are rails for installing bipods.&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(1998 - 2011)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Semi-automatic Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .300 Whisper&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 10.14 lbs (4.60 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 45.28 in (115 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 10, 30&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' || HK SL9SD ||scope with bipod || || 2014&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK243==&lt;br /&gt;
[[Image:HK243 S TAR.jpeg|thumb|right|400px|Heckler &amp;amp; Koch HK243 S TAR - .223 Remington]]&lt;br /&gt;
[[Image:HK243.jpg|thumb|right|400px|Heckler &amp;amp; Koch HK243 - 5.56x45mm. The civilian version of the G36.]]&lt;br /&gt;
&lt;br /&gt;
The HK243 is another version of the military G36 designed for the civilian market. The HK243 is a semi-automatic rifle that fires the .223 Remington cartridge and can be modified to accept STANAG magazines. It has a unique boot that is design to thwart easy conversion to fully automatic, as per German law. HK243 is the European designation of the rifle; an American export version, dubbed the HK293, has been planned but not released. &lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(2014 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Civilian Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .223 Remington&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 8lbs (3.62 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 20.8 - 33.2 (68.1 - 85.2 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 17.8 in (45.3 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 10, 30&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Referred As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Contract Wars]] || || || Converted to full auto || 2016&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
{{HK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[Category:Machine Gun]]&lt;br /&gt;
[[Category:Sniper Rifle]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>Kadorhal</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=HS_Produkt_VHS&amp;diff=1635625</id>
		<title>HS Produkt VHS</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=HS_Produkt_VHS&amp;diff=1635625"/>
		<updated>2023-12-15T07:10:06Z</updated>

		<summary type="html">&lt;p&gt;Kadorhal: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:VHS-D.jpg|thumb|right|400px|HS Produkt VHS-D - 5.56x45mm NATO]]&lt;br /&gt;
[[File:VHS2.JPG|thumb|right|400px|HS Produkt VHS-D2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:VHS-K2.jpg|thumb|right|400px|HS Produkt VHS-K2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:VHS-D2 and optical sight.jpg|right|400px|thumb|HS Produkt VHS-D2 with 1.5 optical sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:VHS-K2 and optical sight.jpg|right|400px|thumb|HS Produkt VHS-K2 with 1.5 optical sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:SA Hellion right side.jpg|thumb|right|400px|Springfield Armory Hellion - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
The '''VHS''' (''Višenamjenska Hrvatska Strojnica'' —&amp;quot;multifunctional Croatian machine gun&amp;quot;) is a 5.56×45mm NATO bullpup assault rifle designed and manufactured by HS Produkt of Croatia. The VHS rifle was first introduced at the 2007 iKA exhibition, the annual Croatian innovation display that takes place in the city of Karlovac. The development was carried on following a request from the Croatian Army for a new infantry rifle to update their individual equipment to NATO standards.&lt;br /&gt;
&lt;br /&gt;
A new and improved version of the VHS rifle, known as the '''VHS-2''', was introduced in April 2013.&lt;br /&gt;
&lt;br /&gt;
As of January 2022, [[Springfield Armory, Inc|Springfield Armory]] has began importation of semi-auto sporter VHS-K2 Style rifles into the United States, under the brand name of '''Hellion'''. In August 2023, the 18&amp;quot; and 20&amp;quot; Barreled Variants has began importation into the US.&lt;br /&gt;
==Specifications==&lt;br /&gt;
(VHS-1: 2008 - present / VHS-2: 2013 - present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
* '''Caliber:''' 5.56x45mm&lt;br /&gt;
* '''Weight:''' D1: {{convert|kg|3.52}} / K1: {{convert|kg|3.42}} / D2: {{convert|kg|3.75}} / K2: {{convert|kg|3.65}}&lt;br /&gt;
* '''Length:''' D1: {{convert|mm|765}} / K1: {{convert|mm|675}} / D2: {{convert|mm|802}} / K2: {{convert|mm|710}}&lt;br /&gt;
* '''Barrel Length:''' D1: {{convert|mm|500}} / K1: {{convert|mm|410}} / D2: {{convert|mm|500}} / K2: {{convert|mm|410}}&lt;br /&gt;
* '''Feed System:''' 30 round detachable box magazine ([[G36]] compatible); {{STANAG}} on some versions&lt;br /&gt;
* '''Fire Modes:''' Safe/Semi-Auto/Full-Auto. A version of the K2 was developed with a 2-round burst mode instead of full-auto for French police trials.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| ''[[Fast &amp;amp; Furious Presents: Hobbs &amp;amp; Shaw]]'' || [[Dwayne Johnson]] || Luke Hobbs || rowspan=3| K2 || rowspan=3| 2019&lt;br /&gt;
|-&lt;br /&gt;
| [[Jason Statham]] || Deckard Shaw&lt;br /&gt;
|-&lt;br /&gt;
| [[Vanessa Kirby]] || Hattie Shaw&lt;br /&gt;
|-&lt;br /&gt;
|''[[Infinite (2021)|Infinite]]'' || [[Mark Wahlberg]] || Evan McCauley || K2 || 2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Widow (2021)|Black Widow]]''|||| Red Room operatives||K2 ||2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[SAS: Red Notice]]''|||| Black Swan operatives|| ||2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Morbius]]''|||| Mercenaries||K2 ||2022&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire]]'' || VHS || || D; with bayonet || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' ||  ||||D2||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survarium]]'' || VHS-2 || || K2 || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]'' || &amp;quot;Lion's Roar&amp;quot; || Various || D2, K2; added in Dragan Character Pack (2015) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 5]]'' || &amp;quot;BP-2&amp;quot; || Various || D2 || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency: Sandstorm]] || VHS-2 || || D2; added in Update 1.3 || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry New Dawn]]'' || || || D2 || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Breakpoint]]'' || || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper: Ghost Warrior Contracts 2]]'' || &amp;quot;CAR K8&amp;quot; || || || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 6]]'' || &amp;quot;BP-2&amp;quot; || || D2 || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare II (2022)|Call of Duty: Modern Warfare II]]'' || &amp;quot;Tempus Razorback&amp;quot; || || K2, mixed with [[FB MSBS Grot]] B; added in Season 4 (2023) || 2022&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trepang2]]'' || &amp;quot;Rifle&amp;quot; || Optional suppressor, laser, and 1.5x optical sight || D2 with ironsights, changes to K2 with integrated scope; set for left-hand ejection || 2023&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[HS Produkt]] - A list of all firearms manufactured by HS Produkt.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[Category:Bullpup]]&lt;/div&gt;</summary>
		<author><name>Kadorhal</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Trepang2&amp;diff=1635606</id>
		<title>Trepang2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Trepang2&amp;diff=1635606"/>
		<updated>2023-12-14T22:09:50Z</updated>

		<summary type="html">&lt;p&gt;Kadorhal: almost done, just need shots of the explosives&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Trepang2&lt;br /&gt;
|picture = Library 600x900 2x.jpg&lt;br /&gt;
|caption = General Boxart&lt;br /&gt;
|date = June 21, 2023&lt;br /&gt;
|developer = Trepang Studios&lt;br /&gt;
|publisher = Team17&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;&lt;br /&gt;
|genre = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Trepang2''''' is an indie game developed by Trepang Studios which released on June 21st, 2023; a free demo has been available on Steam since 2019. Trepang2 is somewhat well known for its extreme violence and gore with bullet time gameplay very similar to Monolith Production's ''[[F.E.A.R.]]'' from 2005.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
[[File:Trepang-WeaponWall.jpg|thumb|right|450px|Subject 106 finds himself an armory with every weapon in the game.]]&lt;br /&gt;
''Trepang2'' has a system where the player carries two firearms and a cache of grenades or other throwables. Individual weapons can be modified at specific weapons crates. Attachment points include the barrel, side rail, optic rail, fire mode, and stock, though no one weapon has an option in every attachment point - barrel attachments are available for almost every weapon, for instance, while fire mode options are limited to one. Most weapons with more than one option in any given slot gives them distinct, opposing effects: for instance, folding in the stock on the SPAS-12 or KRISS Vector allows for faster handling and reloading, but worse recoil control, which is promptly reversed if the player unfolds the stock. Individual attachments must first be unlocked by collecting a weapons case within the levels, after which the constituent attachment can be attached to its parent weapon. Weapons can also be fitted with camo patterns at these weapons crates, including an option to automatically apply the paint in question to any weapon of that type once picked up. Weapons themselves can be requisitioned from supply crates, though they must be unlocked by completing specific missions, sometimes at or above a particular difficulty, and in side missions or the Combat Simulator acquiring a weapon from a supply crate requires a purchase using in-game money acquired through killing enemies and surviving waves.&lt;br /&gt;
&lt;br /&gt;
Weapons are normally used with both hands, but have a separate set of animations for use in one hand when the player takes an enemy hostage. After the player acquires a serum halfway through the third story mission, &amp;quot;Jorvik Castle&amp;quot;, they can optionally pick up a second of their current weapon to wield it akimbo with the first. This requires a second copy of the weapon the player is using; the left-hand gun will automatically be given whatever attachments the main weapon has and use a mirrored set of the one-handed animations. All weapons except the Minigun and Bolt Launcher can be used akimbo.&lt;br /&gt;
&lt;br /&gt;
Although the game has an aim-down-sight mechanic, including a key bound by default to aiming, under normal circumstances this can only be used with weapons that have a scope (the DMR by default, several more as an optional attachment); regular ADS is offered as an unlockable cheat, gained for completing the &amp;quot;Unidentified Structure&amp;quot; side-mission on at least Hard difficulty.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
The game's standard &amp;quot;Pistol&amp;quot; is a [[Heckler &amp;amp; Koch Mark 23]]. Its modifications include options of its prototype Insight Technology laser aiming module, Knights Armament suppressor or a [[Heckler &amp;amp; Koch USP Match|USP Match]]-style barrel weight, and fictional burst-fire or full-auto trigger groups, represented by the slide being recolored to a respectively chrome or cerakote finish. It holds an almost-correct 13 rounds. It is unlocked after completing the prologue mission &amp;quot;Site 14&amp;quot;, and can be purchased from supply crates for $400.&lt;br /&gt;
[[File:Mk23.jpg|thumb|none|300px|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
[[File:SOCOM.jpg|400px|thumb|none|'''Airsoft''' Heckler &amp;amp; Koch Mark 23 Phase II prototype with Knight's Armament suppressor and prototype Insight Technology LAM - (fake) .45 ACP]]&lt;br /&gt;
[[File:TREPANG2_MK23.jpeg|600px|thumb|none|Pistol in game.]]&lt;br /&gt;
[[File:Trepang-Mk23Acquire.jpg|thumb|none|600px|106 gives a proper inspection to the first Mk 23 he acquires during his escape from Site 14. He looks over both sides...]]&lt;br /&gt;
[[File:Trepang-Mk23Acquire2.jpg|thumb|none|600px|...checks the magazine...]]&lt;br /&gt;
[[File:Trepang-Mk23Acquire3.jpg|thumb|none|600px|...then racks the slide and is ready for action.]]&lt;br /&gt;
[[File:Trepang-Mk23Firing.jpg|thumb|none|600px|The Mk 23 in full recoil as 106 makes his escape.]]&lt;br /&gt;
[[File:Trepang-Mk23Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:20210201173509_1.jpg|600px|thumb|none|Looking over a Mk 23 modified with its KAC suppressor, prototype laser module, and a chromed slide that lets it fire in bursts. Note the good trigger discipline when modding a weapon.]]&lt;br /&gt;
[[File:Trepang-Mk23Reload2.jpg|thumb|none|600px|An empty reload is more animated, with a dramatic flick to the side to eject the spent magazine.]]&lt;br /&gt;
[[File:Trepang-Mk23Reload3.jpg|thumb|none|600px|Finishing off an empty reload by racking the slide.]]&lt;br /&gt;
[[File:Trepang-Mk23HostageReload.jpg|thumb|none|600px|A reload when using the Mk 23 one-handed begins with a dramatic spin, which when the gun is emptied gives about two frames to notice that there are still bullets in the magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==KRISS Vector SBR==&lt;br /&gt;
The &amp;quot;SMG&amp;quot; is a [[KRISS Vector]]. It holds 50 rounds, a capacity that would require a drum magazine, which is not the case in-game. It is also modeled after the civilian SBR version, even though it is shown functioning as the full-auto SMG variant. It is fitted with a Magpul RVG and can be further modified with an extended barrel (with matching rail extension surrounding that lengthened barrel) or suppressor (modeled after the &amp;quot;enhanced&amp;quot; version of the Osprey-derived square barrel shroud fitted to many second-gen CRB models) and a laser aiming module, and its stock can be folded in for faster handling or extended for better recoil control. It is unlocked for completing the prologue mission &amp;quot;Site 14&amp;quot; on at least Normal difficulty, and can be purchased from supply crates for $550.&lt;br /&gt;
[[File:Vector SBR II.jpg|thumb|none|450px|KRISS USA Gen II Vector SBR - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:20210130225530_1.jpg|600px|thumb|none|SMG in game.]]&lt;br /&gt;
[[File:Trepang-VectorFiring.jpg|thumb|none|600px|Taking an enemy hostage to use his shield, 106 clears the room out one-handed with his Vector.]]&lt;br /&gt;
[[File:Trepang-VectorReload.jpg|thumb|none|600px|Reloading the Vector.]]&lt;br /&gt;
[[File:Trepang-VectorReload2.jpg|thumb|none|600px|Yanking the charging handle for an empty reload.]]&lt;br /&gt;
[[File:Trepang-VectorWall.jpg|thumb|none|600px|Armed with a suppressed and camo'd-up Vector, 106 finds three more on a wall.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==HS Produkt VHS-D2==&lt;br /&gt;
The &amp;quot;Rifle&amp;quot; is an [[HS Produkt VHS-D2]]. Its modifications include a suppressor (using the same model as on the Vector), laser aiming module, and the factory carry handle/optic combo; this makes it one of only two weapons in the game with more than one attachment option that can fit all of them at once. It correctly holds 30 rounds per magazine. It is somewhat oddly modeled with its left-side ejection port open and in use, though this is at least possible for extended periods due to the brass deflector built into its cheek rest. It is unlocked for purchase after completing the &amp;quot;Pandora Institute&amp;quot; mission, and can be purchased from supply crates for $800.&lt;br /&gt;
[[File:VHS2.JPG|thumb|none|450px|HS Produkt VHS-D2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:20210130225636_1.jpg|600px|thumb|none|AR in game.]]&lt;br /&gt;
[[File:Trepang-VHSReload.jpg|thumb|none|600px|Reloading the VHS.]]&lt;br /&gt;
[[File:Trepang-VHSReload2.jpg|thumb|none|600px|Tugging the charging handle on an empty reload.]]&lt;br /&gt;
===HS Produkt VHS-K2===&lt;br /&gt;
Fitting the Rifle with the 2X scope also shortens the barrel to the length of the VHS-K2. Somewhat appropriately, this is unintentionally reflected in game by giving it slightly worsened accuracy when not aiming with the scope.&lt;br /&gt;
[[File:VHS-K2 and optical sight.jpg‎|thumb|none|450px|HS Produkt VHS-K2 with 1.5x optical sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:20210201183414_1.jpg|600px|thumb|none|The AR fitted with a suppressor and 2X scope.]]&lt;br /&gt;
[[File:Trepang-VHSInspect.jpg|thumb|none|600px|Inspecting a VHS with the 2X scope at the attachment crate, to give a good look at the K2-length barrel given with that attachment.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
The &amp;quot;DMR&amp;quot; is a [[Heckler &amp;amp; Koch SL8]] fitted by default with a 3.5x scope. Its modifications include a suppressor or compensator, a laser aiming module, and the ability to remove the scope, which reduces the increased spread from moving in return for slightly lesser overall accuracy. Like the VHS, it is modeled with a left-hand ejection port. It is modeled as using full-size 30-round G36 magazines that nevertheless only hold 10 rounds each, as well as with a select-fire trigger group that cannot be made use of. It is unlocked for completing the &amp;quot;Pandora Institute&amp;quot; mission on at least Normal difficulty, and can be bought from supply crates for $1,000.&lt;br /&gt;
[[File:H&amp;amp;KSL8BlackTacticalMod.jpg|thumb|none|450px|Heckler &amp;amp; Koch SL8-1 Tactical Sniper Rifle - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Trepang-SL8Idle.jpg|thumb|none|600px|Taking a scoped SL8 to the task force's firing range.]]&lt;br /&gt;
[[File:Trepang-SL8Scope.jpg|thumb|none|600px|106 sights up one of the targets. All usable scopes use this same reticule, differing only in that other weapons only get a 2x scope.]]&lt;br /&gt;
[[File:Trepang-SL8Firing.jpg|thumb|none|600px|Firing makes individual details of the animation difficult to discern due to motion blur; what can be seen is a casing ejecting as the bolt cycles.]]&lt;br /&gt;
[[File:Trepang-SL8Reloading1.jpg|thumb|none|600px|Reloading the SL8. Though fitted with standard G36 magazines, it needs to be reloaded after only 10 shots.]]&lt;br /&gt;
[[File:Trepang-SL8Reloading2.jpg|thumb|none|600px|Fully emptying the magazine caps off the reload with a quick tug of the charging handle.]]&lt;br /&gt;
[[File:Trepang-SL8Inspect.jpg|thumb|none|600px|Checking over an SL8 with an urban camo pattern and attachments optimizing it for quick snap-shots: a compensator to reduce recoil alongside a laser and removal of the scope allowing for better accuracy when moving. Note the detail in the weapon model: the gas piston's return spring can be seen through the rear two vent holes.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The game's &amp;quot;Shotgun&amp;quot; is a [[Franchi SPAS-12]], used exclusively in its pump-action mode. It can have its stock folded for faster use or unfolded for lessened recoil, and can be modified with a suppressor, a choke to restrict its vertical spread, or incendiary shells, which are represented on the model as a rail extension and aftermarket compensator. In-game, it has an 8-round capacity; while this is in line with the standard capacity of a SPAS-12's magazine tube, the empty reload animation shows the player character chamberloading the first shell, meaning that the magazine actually holds 7 rounds (which isn't a standard capacity for any SPAS-12 variant in reality). It is unlocked upon completing the &amp;quot;Jorvik Castle&amp;quot; mission, and can be bought from supply crates for $1,000.&lt;br /&gt;
[[File:Franchi-SPAS12.jpg‎ |thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[File:20210130225538_1.jpg|600px|thumb|none|Shotgun in game.]]&lt;br /&gt;
[[File:Trepang-SpasReload.jpg|thumb|none|600px|Reloading a rather messy SPAS-12, which as always involves completely ignoring the carrier latch.]]&lt;br /&gt;
[[File:Trepang-SpasReload2.jpg|thumb|none|600px|An empty reload begins by chamberloading the first shell. Note that the primer is already dimpled, which is probably for the best anyway given the amount of blood and other debris in the chamber.]]&lt;br /&gt;
[[File:Trepang-SpasPump.jpg|thumb|none|600px|Using the SPAS-12 akimbo or while holding an enemy hostage naturally involves a lot of ''[[Terminator 2: Judgment Day|Terminator 2]]''-style one-handed pumping. Strangely, when used akimbo, only the right-hand gun's pump and bolt actually animate, yet only the left-hand gun actually ejects a shell when pumped; why this is the case is unknown, since a single SPAS-12 used one-handed is perfectly capable of animating both things.]]&lt;br /&gt;
[[File:Trepang-SpasInspect.jpg|thumb|none|600px|Modding a pair of SPAS-12s by unfolding the stocks and fitting them with chokes.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The game's machine gun is an oddly-modeled [[Mk 46 Mod 0]] modified with a completely fictional rotating triple-barrel system, referred to as the &amp;quot;Minigun&amp;quot;. Like most fictional miniguns, it is presented as needing a few moments to spool up before it will begin firing, and the barrels quickly become red-hot, though no actual overheating mechanic is present and the player can fire as long as their current 200-round belt lasts. It is fitted by default with a vertical foregrip, and its other modifications include the standard laser aiming module, a trio of suppressors or bayonets, one per barrel, allowing for extra melee damage from spooling the barrels, and a 2X scope or an enhanced-vision scope that grants the weapon &amp;quot;smart bullets&amp;quot; that redirect themselves towards enemies mid-flight. It is unlocked upon completing both the &amp;quot;Jorvik Castle&amp;quot; mission and the &amp;quot;Iron Dragon Data Center&amp;quot; side-mission on at least Hard difficulty, and costs $8,000 to buy from supply crates.&lt;br /&gt;
[[File:Mk 46 Mod 0.jpg|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Trepang-MinigunIdle.jpg|thumb|none|600px|Looking over Task Force 27's firing range with the mutant Mk 46.]]&lt;br /&gt;
[[File:Trepang-MinigunFiring.jpg|thumb|none|600px|Letting loose a triple-barreled storm in the Combat Simulator.]]&lt;br /&gt;
[[File:Trepang-MinigunReload.jpg|thumb|none|600px|Having either killed or scared off all aggressors, 106 finds a quiet spot to reload his Minigun, which begins by pulling the charging handle back and forth.]]&lt;br /&gt;
[[File:Trepang-MinigunReload2.jpg|thumb|none|600px|The top cover is then lifted to replace the belt box and its bullets.]]&lt;br /&gt;
[[File:Trepang-MinigunEmptyBelt.jpg|thumb|none|600px|Firing until the box is nearly exhausted reveals that, while the belt links are endless, actual bullets are not. Also note the red-hot barrels.]]&lt;br /&gt;
[[File:Trepang-MinigunModded.jpg|thumb|none|600px|106 looks over a Minigun tricked out with a laser, three bayonets, and a &amp;quot;smart scope&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Hybrid Grenade Launcher==&lt;br /&gt;
A hybrid rotary grenade launcher, based on a combination of the [[FN EGLM]] with a drum based on models like the [[Milkor MGL]], features as simply the &amp;quot;Grenade Launcher&amp;quot;. It features a rotating drum with four chambers and what appears to be a pump-action mechanism surrounding the barrel that functions similarly to the [[Pancor Jackhammer]], pushed forward to swing the cylinder out, allowing the leftmost chamber to be unloaded and reloaded, and then pulled back into place to lock the weapon and prepare it to fire. Its only attachment option is &amp;quot;homing&amp;quot; grenades, represented as a boxy sight on the 9 o'clock rail with a green screen, which gives its grenades a timed fuse and causes them to redirect mid-flight into the nearest enemy, sticking to him until detonation. It is unlocked upon completing the &amp;quot;Unidentified Structure&amp;quot; mission, and can be bought for $4,000.&lt;br /&gt;
&lt;br /&gt;
[[File:FN40.jpg|thumb|none|450px|FN Mk 13 grenade launcher in standalone configuration - 40x46mm]]&lt;br /&gt;
[[File:MGL_Mk_1_L.jpg|thumb|none|450px|Milkor MGL Mk 1L - 40x46mm]]&lt;br /&gt;
[[File:Trepang-GLInspect.jpg|thumb|none|600px|Looking over the Grenade Launcher at the attachment crate, giving a good view of the EGLM-style foregrip and the dual leaf sights.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet GL-06==&lt;br /&gt;
A simpler, break-open grenade launcher most closely resembling the [[Brügger &amp;amp; Thomet GL-06]], modified with compensator cuts in the barrel, a thumbhole stock and a rear-mounted ambidextrous release lever, appears as the &amp;quot;Bolt Launcher&amp;quot;. It uses grenades with a [[Metal Storm 3GL]]-style superposed load, giving it a three-shot capacity that in its default form is fired all at once in a three-round burst. Its attachment options include a 2x scope and a &amp;quot;Penetrator&amp;quot; option, fitting the weapon with a muzzle brake that changes it from a burst-firing grenade launcher into a semi-automatic marksman's rifle that can nail killed enemies to walls and ceilings. This is interestingly a decomposite of how it acted in a pre-release showcase, where it fired single rounds that would nail enemies to walls and ''then'' explode; this original idea can still be seen in the released game, as the projectile loaded into the weapon, regardless of attachments used, has the appearance of a single long spike. It is unlocked after completing Jorvik Castle on at least Hard difficulty, and costs $4,000.&lt;br /&gt;
&lt;br /&gt;
[[File:B&amp;amp;T-GL-06 side profile.jpg|thumb|none|450px|Brügger &amp;amp; Thomet GL-06 - 40x46mm]]&lt;br /&gt;
[[File:Trepang-BoltgunInspect.jpg|thumb|none|600px|Looking over an unmodified &amp;quot;Bolt Launcher&amp;quot; at the attachment crate.]]&lt;br /&gt;
&lt;br /&gt;
=Throwables=&lt;br /&gt;
==M67 grenade==&lt;br /&gt;
The [[M67 hand grenade]] acts as the game's standard fragmentation grenade, most commonly found in the world and tossed by most enemies to flush the player out of cover. It's depicted with a flashing red light and loud beeping that quickly speeds up as the fuse runs down. In-game, the player's grenades will detonate on contact with an enemy, but enemy grenades thrown at the player simply pass through them and will only detonate once the fuse has run down. They can be bought from the supply box after completing the Gunnarson Complex side mission on at least Normal difficulty for $1,000.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
[[File:Trepang-FragBox.jpg|thumb|none|600px|A box full of M67s on top of a small armor pickup. Pickups for throwables are always left in orange padded boxes, with the number of grenades in the box matching how many you get from picking it up; the maximum of any throwable is five.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears as the &amp;quot;Flashbang&amp;quot;. They are used in much the same manner as the frag grenades, though they detonate on contact with a surface. Much rarer than the M67, it is almost exclusively acquired from the supply box. Their possible lethality is noticeably exaggerated in gameplay terms, as it's frequently possible for enemies to catch fire from an M84 going off close enough to them. Flashbangs are unlocked upon completing the opening mission, Site 14, on any difficulty, and can be bought for $400.&lt;br /&gt;
&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|140px|M84 stun grenade]]&lt;br /&gt;
[[File:Trepang-FlashbangBox.jpg|thumb|none|600px|Finding a box full of M84s.]]&lt;br /&gt;
&lt;br /&gt;
==TS-50 AP mine==&lt;br /&gt;
A landmine most closely resembling the [[TS-50 anti-personnel mine]] is featured as the &amp;quot;Proximity Mine&amp;quot;. It acts exactly as one would expect, placed where the player wants and detonating once an enemy steps in close, given a slight timed delay so as to catch more enemies. Like frags it is fitted with a light so as to make its location more obvious to the player, which shines a solid green when placed. They can be bought from supply boxes for $1,000 after completing the Oil Rig mission on at least Normal difficulty.&lt;br /&gt;
&lt;br /&gt;
[[File:Tecnovar TS-50.jpg|thumb|none|400px|TS-50 anti-personnel mine]]&lt;br /&gt;
[[File:Trepang-MineBox.jpg|thumb|none|600px|Subject 106 finds a fortuitously-placed box of mines just in time to help with hacking enemy servers at the Iron Dragon data center.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is unusable in regular gameplay, but rather is used when required by the story to mark a landing site for friendly helicopters. Surprisingly for a video game, it actually releases a correct smoke color, in its case a dark green, matching the color of the top of the in-game model.&lt;br /&gt;
&lt;br /&gt;
[[File:M18green.jpg|thumb|none|140px|M18 smoke grenade, green]]&lt;br /&gt;
[[File:Trepang-Smoke.jpg|thumb|none|600px|Following a... memorable experience at a recently-abandoned Horizon site in Arkansas, 106 pulls an M18 to call for extraction, giving a good view of the mostly-correct markings. Not shown is the brighter green top, indicating green smoke.]]&lt;br /&gt;
[[File:Trepang-Smoke2.jpg|thumb|none|600px|He then watches as it spews the correct smoke color.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>Kadorhal</name></author>
	</entry>
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		<updated>2023-12-14T22:03:14Z</updated>

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		<updated>2023-12-14T21:39:02Z</updated>

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		<updated>2023-12-14T21:38:56Z</updated>

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		<updated>2023-12-14T21:38:47Z</updated>

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		<updated>2023-12-14T21:38:42Z</updated>

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		<updated>2023-12-14T21:35:23Z</updated>

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		<updated>2023-12-14T21:35:16Z</updated>

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		<updated>2023-12-14T21:35:09Z</updated>

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		<updated>2023-12-14T21:35:03Z</updated>

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		<updated>2023-12-14T21:27:06Z</updated>

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		<id>https://www.buildlogs.org/index.php?title=File:Trepang-VHSReload.jpg&amp;diff=1635591</id>
		<title>File:Trepang-VHSReload.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Trepang-VHSReload.jpg&amp;diff=1635591"/>
		<updated>2023-12-14T21:27:02Z</updated>

		<summary type="html">&lt;p&gt;Kadorhal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kadorhal</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Trepang-VectorReload2.jpg&amp;diff=1635589</id>
		<title>File:Trepang-VectorReload2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Trepang-VectorReload2.jpg&amp;diff=1635589"/>
		<updated>2023-12-14T21:24:54Z</updated>

		<summary type="html">&lt;p&gt;Kadorhal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kadorhal</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Trepang-VectorReload.jpg&amp;diff=1635588</id>
		<title>File:Trepang-VectorReload.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Trepang-VectorReload.jpg&amp;diff=1635588"/>
		<updated>2023-12-14T21:24:50Z</updated>

		<summary type="html">&lt;p&gt;Kadorhal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kadorhal</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Trepang-VectorFiring.jpg&amp;diff=1635587</id>
		<title>File:Trepang-VectorFiring.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Trepang-VectorFiring.jpg&amp;diff=1635587"/>
		<updated>2023-12-14T21:24:45Z</updated>

		<summary type="html">&lt;p&gt;Kadorhal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kadorhal</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Trepang-Mk23HostageReload.jpg&amp;diff=1635584</id>
		<title>File:Trepang-Mk23HostageReload.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Trepang-Mk23HostageReload.jpg&amp;diff=1635584"/>
		<updated>2023-12-14T21:15:06Z</updated>

		<summary type="html">&lt;p&gt;Kadorhal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kadorhal</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Trepang-Mk23Reload3.jpg&amp;diff=1635583</id>
		<title>File:Trepang-Mk23Reload3.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Trepang-Mk23Reload3.jpg&amp;diff=1635583"/>
		<updated>2023-12-14T21:14:58Z</updated>

		<summary type="html">&lt;p&gt;Kadorhal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kadorhal</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Trepang-Mk23Reload2.jpg&amp;diff=1635582</id>
		<title>File:Trepang-Mk23Reload2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Trepang-Mk23Reload2.jpg&amp;diff=1635582"/>
		<updated>2023-12-14T21:14:51Z</updated>

		<summary type="html">&lt;p&gt;Kadorhal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kadorhal</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Trepang-Mk23Reload.jpg&amp;diff=1635581</id>
		<title>File:Trepang-Mk23Reload.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Trepang-Mk23Reload.jpg&amp;diff=1635581"/>
		<updated>2023-12-14T21:14:45Z</updated>

		<summary type="html">&lt;p&gt;Kadorhal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kadorhal</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Trepang-Mk23Firing.jpg&amp;diff=1635580</id>
		<title>File:Trepang-Mk23Firing.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Trepang-Mk23Firing.jpg&amp;diff=1635580"/>
		<updated>2023-12-14T21:14:39Z</updated>

		<summary type="html">&lt;p&gt;Kadorhal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kadorhal</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Trepang-Mk23Acquire3.jpg&amp;diff=1635579</id>
		<title>File:Trepang-Mk23Acquire3.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Trepang-Mk23Acquire3.jpg&amp;diff=1635579"/>
		<updated>2023-12-14T21:14:33Z</updated>

		<summary type="html">&lt;p&gt;Kadorhal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kadorhal</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Trepang-Mk23Acquire2.jpg&amp;diff=1635578</id>
		<title>File:Trepang-Mk23Acquire2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Trepang-Mk23Acquire2.jpg&amp;diff=1635578"/>
		<updated>2023-12-14T21:14:24Z</updated>

		<summary type="html">&lt;p&gt;Kadorhal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kadorhal</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Trepang-Mk23Acquire.jpg&amp;diff=1635577</id>
		<title>File:Trepang-Mk23Acquire.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Trepang-Mk23Acquire.jpg&amp;diff=1635577"/>
		<updated>2023-12-14T21:14:19Z</updated>

		<summary type="html">&lt;p&gt;Kadorhal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kadorhal</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=M18_smoke_grenade&amp;diff=1634885</id>
		<title>M18 smoke grenade</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=M18_smoke_grenade&amp;diff=1634885"/>
		<updated>2023-12-11T23:09:53Z</updated>

		<summary type="html">&lt;p&gt;Kadorhal: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:M18red.jpg|thumb|right|M18 smoke grenade - Red.]]&lt;br /&gt;
[[File:M18violet.jpg|thumb|right|M18 smoke grenade - Violet.]]&lt;br /&gt;
[[File:M18yellow actual.jpg|thumb|right|M18 smoke grenade - Yellow.]]&lt;br /&gt;
[[File:M18green.jpg|thumb|right|M18 smoke grenade - Green.]]&lt;br /&gt;
&lt;br /&gt;
The '''M18 smoke grenade''' or '''AN/M18''' was a colored smoke grenade introduced in late WW2 as a replacement for the M16 smoke grenade. During WW2, the M16 and M18 were visually identical, with yellow marking on a grey body. The M16 was later phased out, and the M18's body was updated to a white on green body.&lt;br /&gt;
&lt;br /&gt;
The M18 smoke grenade is a burning-type smoke grenade that produces a cloud of colored smoke lasting 50-90 seconds with an average of 60 (the M16 burns for 2 and a half minutes instead). It is used primarily for signaling and as a marker for landing zones or air or artillery strikes, though it can also be used to produce obscurant smoke (less efficiently than the dedicated [[AN/M8 HC smoke grenade]]), and is also used as a substitute for chemical weapons in infantry training.&lt;br /&gt;
&lt;br /&gt;
The M16 smoke grenade was available in green, yellow, red, violet (sometimes mistakenly referred to as purple), blue, orange and black. The M18 eliminated the blue, orange and black variants. The smoke formula is the same type used in the M713, M715 and M716 40mm grenade rounds, being mostly a reaction of potassium chlorate with a fuel to disperse smoke loaded with a chemical dye. At some point in the late 80s or early 90s the smoke formula was changed to use sugar instead of sulfur as a fuel for safety, along with changing the composition of the dyes. It was quickly found that the new violet formulation was extremely toxic, and the color was phased out until a new non-toxic violet was developed in the mid 2000s.&lt;br /&gt;
&lt;br /&gt;
''NOTE: The M18 smoke grenade only produces colored smoke. If a smoke grenade releases white or grey smoke, it would in real life be an [[AN/M8 HC smoke grenade]] or [[M83 smoke grenade]], though since in media the smoke is seldom the product of a live grenade being used (as military smoke is toxic) this is not necessarily proof of ID.''&lt;br /&gt;
&lt;br /&gt;
'''The M18 smoke grenade appears in the following films and video games used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[8 Million Ways to Die]]'' || [[Jeff Bridges]] || Matt Scudder || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Full Metal Jacket]]'' || || U.S. Marines || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iron Eagle II]]'' || [[Jason Blicker]] || Technical Sergeant Hickman || || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Forrest Gump]]'' || [[Tom Hanks]] || Forrest Gump || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Forrest Gump]]'' || || U.S. Army soldiers || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Léon (The Professional)]]'' || || NYPD ESU officers || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Dumbo Drop]]'' || [[Corin Nemec]] || Specialist Lawrence Farley || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Se7en]]'' || [[John C. McGinley]] || Officer California || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Se7en]]'' || || SWAT officers || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Courage Under Fire]]'' || [[Seth Gilliam]] || Sergeant Steven Altemeyer || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Courage Under Fire]]'' || [[Matt Damon]] || Specialist Ilario || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rock, The|The Rock]] || || Rogue Marine || Inaccurately portrayed as High-Explosive grenade || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rules of Engagement]]'' ||  [[Samuel L. Jackson]] || Lt. Terry Childers || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rules of Engagement]]'' || || U.S. Marines || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[We Were Soldiers]]'' || [[Jsu Garcia]] || Captain Tony Nadal || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.W.A.T. (2003)|S.W.A.T.]]'' || [[Jeremy Renner]] || Brian Gamble || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.W.A.T. (2003)|S.W.A.T.]]'' || || Gang members || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tears of the Sun]]'' || || U.S. Navy SEALs || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Basic]]'' || [[Cristián de la Fuente]] || Castro || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tropic Thunder]]'' ||[[Ben Stiller]] || Tugg Speedman || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Objective, The|The Objective]]'' ||[[Sam Hunter]] || SGT Tim Cole || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle: Los Angeles]]'' || [[Will Rothhaar]] || Cpl. Lee Imlay || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battleground (2012)|Battleground]]'' || || || Seen in The Hunter's stockpile || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Widow (2021)|Black Widow]]''|||| Venezuelan soldier||on chest rig ||2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Return to Castle Wolfenstein]]'' || || || MP only || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Desert Storm]]'' || || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army]]'' ||  || With green smoke || Unusable || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: Frontline]]'' || || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Desert Storm II]]'' || || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[IGI 2: Covert Strike]]'' || || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: United Offensive]]'' ||  ||  || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Vietnam]]'' ||  ||  || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brothers in Arms: Earned in Blood]]'' || || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vietcong 2]]'' || || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elite Warriors Vietnam]]'' || || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 2: Big Red One]]'' || || || Unusable || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: European Assault]]'' || || || Unusable ||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2]]'' || || With purple and orange smoke || Unusable  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' || || With purple, yellow, green, orange, blue, and red smoke || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Reservoir Dogs (VG)|Reservoir Dogs]]'' || || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Vegas]]'' || || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Company of Heroes (2006)|Company of Heroes]]'' || || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darkest Hour: Europe '44-'45]]'' || || With Red, White and Purple || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kane and Lynch: Dead Men]]'' || || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: Airborne]]'' || || || Unusable || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||&amp;quot;Smoke Grenade&amp;quot; |||| || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || || With purple, yellow, red, or blue smoke || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency: Modern Infantry Combat]]'' || || With purple, blue, red, black and gray smoke || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || &amp;quot;SA-18&amp;quot; || || Used to mark artillery strike location || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid 4: Guns of the Patriots]]'' || || || White smoke and yellow, green, blue and red &amp;quot;emotion&amp;quot; grenades || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Vegas 2]]'' || || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint 2: Dragon Rising]]'' || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[1968 Tunnel Rats (VG)|1968 Tunnel Rats]]'' || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Xtreme 2]]'' || || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor (2010)]]'' || M18 || || multiplayer only || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bodycount]]'' || Grenade || Impact and timer modes || HE grenades based on M18 || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Island]]'' || || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War Inc. Battlezone]]'' || || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality: Falklands]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality: Vietnam]]'' || As the &amp;quot;AN/M18 smoke grenade&amp;quot; || With purple &amp;amp; orange smoke || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jagged Alliance: Back in Action]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arctic Combat]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality: Normandy]]'' || As the &amp;quot;AN/M18 smoke grenade&amp;quot; ||  || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Payday 2]]'' || &amp;quot;Smoke Bomb&amp;quot; ||  || Usable variant added in  Sangres Character Pack (2017) ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' ||  |||| ||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Postal 2|Postal 2: Paradise Lost]]'' || &amp;quot;Stun Grenade&amp;quot;|| ||Behaves like a flash grenade||2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Siege]]'' || || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Squad]]'' || || Blue, white and red smoke || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || M18 Smoke Grenade Red|| Red smoke|||| rowspan=3|2016&lt;br /&gt;
|-&lt;br /&gt;
| M18 Smoke Grenade Murica|| Red white and blue smoke||&lt;br /&gt;
|-&lt;br /&gt;
| M18 Smoke Grenade White|| White smoke||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 4: Modern Warfare|Call of Duty: Modern Warfare Remastered]]'' || || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Escape from Tarkov]] ||M18 smoke grenade (green) || ||green color of smoke. Added in 0.12.12.0.16029 patch (2021)|| 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost In The Shell: Stand Alone Complex First Assault]]'' || &amp;quot;Smokebomb&amp;quot; || ||Futuristic model, previously available to purchase before being moved to Specialist characters with the &amp;quot;Renewal&amp;quot; update || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper: Ghost Warrior 3]]'' || || || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: WWII]]'' || || || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rising Storm 2: Vietnam]]'' || |||| || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ironsight]]'' || Smoke Grenade || || Fictional M19 model || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield V]]'' || || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World War 3]]'' || Smoke Grenade || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ring of Elysium]]'' || || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency Sandstorm]]'' || &amp;quot;M83 Smoke&amp;quot; || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' || Smoke Grenade|| || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper: Ghost Warrior Contracts]]'' || || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Vanguard]]'' || Smoke Grenade || || || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare II (2022)|Call of Duty: Modern Warfare II]]'' || || || Carried on some multiplayer outfits || 2022&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trepang2]]'' || || || Green smoke || 2023&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Tour of Duty]] || ||US Army soldiers ||   || 1987-1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]] || [[Damian Lewis]] || Lt. Richard &amp;quot;Dick&amp;quot; Winters ||  Repainted to look like a period-correct M16 || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[True Detective - Season 3|True Detective]]''  ||[[Mahershala Ali]]||Det. Wayne Hays||||2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Grenade]]&lt;br /&gt;
[[Category:Less-Lethal]]&lt;/div&gt;</summary>
		<author><name>Kadorhal</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Trepang2&amp;diff=1634884</id>
		<title>Trepang2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Trepang2&amp;diff=1634884"/>
		<updated>2023-12-11T23:07:27Z</updated>

		<summary type="html">&lt;p&gt;Kadorhal: /* M18 smoke grenade */ actually looks like this is the right color&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Trepang2&lt;br /&gt;
|picture = Library 600x900 2x.jpg&lt;br /&gt;
|caption = General Boxart&lt;br /&gt;
|date = June 21, 2023&lt;br /&gt;
|developer = Trepang Studios&lt;br /&gt;
|publisher = Team17&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;&lt;br /&gt;
|genre = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Trepang2''''' is an indie game developed by Trepang Studios which released on June 21st, 2023; a free demo has been available on Steam since 2019. Trepang2 is somewhat well known for its extreme violence and gore with bullet time gameplay very similar to Monolith Production's ''[[F.E.A.R.]]'' from 2005.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
[[File:Trepang-WeaponWall.jpg|thumb|right|450px|Subject 106 finds himself an armory with every weapon in the game.]]&lt;br /&gt;
''Trepang2'' has a system where the player carries two firearms and a cache of grenades or other throwables. Individual weapons can be modified at specific weapons crates. Attachment points include the barrel, side rail, optic rail, fire mode, and stock, though no one weapon has an option in every attachment point - barrel attachments are available for almost every weapon, for instance, while fire mode options are limited to one. Most weapons with more than one option in any given slot gives them distinct, opposing effects: for instance, folding in the stock on the SPAS-12 or KRISS Vector allows for faster handling and reloading, but worse recoil control, which is promptly reversed if the player unfolds the stock. Individual attachments must first be unlocked by collecting a weapons case within the levels, after which the constituent attachment can be attached to its parent weapon. Weapons can also be fitted with camo patterns at these weapons crates, including an option to automatically apply the paint in question to any weapon of that type once picked up. Weapons themselves can be requisitioned from supply crates, though they must be unlocked by completing specific missions, sometimes at or above a particular difficulty, and in side missions or the Combat Simulator acquiring a weapon from a supply crate requires a purchase using in-game money acquired through killing enemies and surviving waves.&lt;br /&gt;
&lt;br /&gt;
Weapons are normally used with both hands, but have a separate set of animations for use in one hand when the player takes an enemy hostage. After the player acquires a serum halfway through the third story mission, &amp;quot;Jorvik Castle&amp;quot;, they can optionally pick up a second of their current weapon to wield it akimbo with the first. This requires a second copy of the weapon the player is using; the left-hand gun will automatically be given whatever attachments the main weapon has and use a mirrored set of the one-handed animations. All weapons except the Minigun and Bolt Launcher can be used akimbo.&lt;br /&gt;
&lt;br /&gt;
Although the game has an aim-down-sight mechanic, including a key bound by default to aiming, under normal circumstances this can only be used with weapons that have a scope (the DMR by default, several more as an optional attachment); regular ADS is offered as an unlockable cheat, gained for completing the &amp;quot;Unidentified Structure&amp;quot; side-mission on at least Hard difficulty.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
The game's standard &amp;quot;Pistol&amp;quot; is a [[Heckler &amp;amp; Koch Mark 23]]. Its modifications include options of its prototype Insight Technology laser aiming module, Knights Armament suppressor or a [[Heckler &amp;amp; Koch USP Match|USP Match]]-style barrel weight, and fictional burst-fire or full-auto trigger groups, represented by the slide being recolored to a respectively chrome or cerakote finish. It holds an almost-correct 13 rounds. It is unlocked after completing the prologue mission &amp;quot;Site 14&amp;quot;, and can be purchased from supply crates for $400.&lt;br /&gt;
[[File:Mk23.jpg|thumb|none|300px|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
[[File:SOCOM.jpg|400px|thumb|none|'''Airsoft''' Heckler &amp;amp; Koch Mark 23 Phase II prototype with Knight's Armament suppressor and prototype Insight Technology LAM - (fake) .45 ACP]]&lt;br /&gt;
[[File:TREPANG2_MK23.jpeg|600px|thumb|none|Pistol in game.]]&lt;br /&gt;
[[File:20210201173509_1.jpg|600px|thumb|none|Looking over a Mk 23 modified with its KAC suppressor, prototype laser module, and a chromed slide that lets it fire in bursts.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==KRISS Vector SBR==&lt;br /&gt;
The &amp;quot;SMG&amp;quot; is a [[KRISS Vector]]. It holds 50 rounds, a capacity that would require a drum magazine, which is not the case in-game. It is also modeled after the civilian SBR version, even though it is shown functioning as the full-auto SMG variant. It is fitted with a Magpul RVG and can be further modified with an extended barrel (with matching rail extension surrounding that lengthened barrel) or suppressor (modeled after the &amp;quot;enhanced&amp;quot; version of the Osprey-derived square barrel shroud fitted to many second-gen CRB models) and a laser aiming module, and its stock can be folded in for faster handling or extended for better recoil control. It is unlocked for completing the prologue mission &amp;quot;Site 14&amp;quot; on at least Normal difficulty, and can be purchased from supply crates for $550.&lt;br /&gt;
[[File:Vector SBR II.jpg|thumb|none|450px|KRISS USA Gen II Vector SBR - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:20210130225530_1.jpg|600px|thumb|none|SMG in game.]]&lt;br /&gt;
[[File:Trepang-VectorWall.jpg|thumb|none|600px|Armed with a suppressed and camo'd-up Vector, 106 finds three more on a wall.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==HS Produkt VHS-D2==&lt;br /&gt;
The &amp;quot;Rifle&amp;quot; is an [[HS Produkt VHS-D2]]. Its modifications include a suppressor (using the same model as on the Vector), laser aiming module, and the factory carry handle/optic combo. It correctly holds 30 rounds per magazine. It is somewhat oddly modeled with its left-side ejection port open and in use, though this is at least possible for extended periods due to the brass deflector built into its cheek rest. It is unlocked for purchase after completing the &amp;quot;Pandora Institute&amp;quot; mission, and can be purchased from supply crates for $800.&lt;br /&gt;
[[File:VHS2.JPG|thumb|none|450px|HS Produkt VHS-D2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:VHS-D2 and optical sight.jpg‎|thumb|none|450px|HS Produkt VHS-D2 with 1.5 optical sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:20210130225636_1.jpg|600px|thumb|none|AR in game.]]&lt;br /&gt;
[[File:20210201183414_1.jpg|600px|thumb|none|The AR fitted with a suppressor and 2X scope.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
The &amp;quot;DMR&amp;quot; is a [[Heckler &amp;amp; Koch SL8]] fitted by default with a 3.5x scope. Its modifications include a suppressor or compensator, a laser aiming module, and the ability to remove the scope, which reduces the increased spread from moving in return for slightly lesser overall accuracy. Like the VHS, it is modeled with a left-hand ejection port. It is modeled as using full-size 30-round G36 magazines that nevertheless only hold 10 rounds each, as well as with a select-fire trigger group that cannot be made use of. It is unlocked for completing the &amp;quot;Pandora Institute&amp;quot; mission on at least Normal difficulty, and can be bought from supply crates for $1,000.&lt;br /&gt;
[[File:H&amp;amp;KSL8BlackTacticalMod.jpg|thumb|none|450px|Heckler &amp;amp; Koch SL8-1 Tactical Sniper Rifle - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Trepang-SL8Idle.jpg|thumb|none|600px|Taking a scoped SL8 to the task force's firing range.]]&lt;br /&gt;
[[File:Trepang-SL8Scope.jpg|thumb|none|600px|106 sights up one of the targets. All usable scopes use this same reticule, differing only in that other weapons only get a 2x scope.]]&lt;br /&gt;
[[File:Trepang-SL8Firing.jpg|thumb|none|600px|Firing makes individual details of the animation difficult to discern due to motion blur; what can be seen is a casing ejecting as the bolt cycles.]]&lt;br /&gt;
[[File:Trepang-SL8Reloading1.jpg|thumb|none|600px|Reloading the SL8. Though fitted with standard G36 magazines, it needs to be reloaded after only 10 shots.]]&lt;br /&gt;
[[File:Trepang-SL8Reloading2.jpg|thumb|none|600px|Fully emptying the magazine caps off the reload with a quick tug of the charging handle.]]&lt;br /&gt;
[[File:Trepang-SL8Inspect.jpg|thumb|none|600px|Checking over an SL8 with an urban camo pattern and attachments optimizing it for quick snap-shots: a compensator to reduce recoil alongside a laser and removal of the scope allowing for better accuracy when moving. Note the detail in the weapon model: the gas piston's return spring can be seen through the rear two vent holes.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The game's &amp;quot;Shotgun&amp;quot; is a [[Franchi SPAS-12]], used exclusively in its pump-action mode. It can have its stock folded for faster use or unfolded for lessened recoil, and can be modified with a suppressor, a choke to restrict its vertical spread, or incendiary shells, which are represented on the model as a rail extension and aftermarket compensator. In-game, it has an 8-round capacity; while this is in line with the standard capacity of a SPAS-12's magazine tube, the empty reload animation shows the player character chamberloading the first shell, meaning that the magazine actually holds 7 rounds (which isn't a standard capacity for any SPAS-12 variant in reality). It is unlocked upon completing the &amp;quot;Jorvik Castle&amp;quot; mission, and can be bought from supply crates for $1,000.&lt;br /&gt;
[[File:Franchi-SPAS12.jpg‎ |thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[File:20210130225538_1.jpg|600px|thumb|none|Shotgun in game.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The game's machine gun is an oddly-modeled [[Mk 46 Mod 0]] modified with a completely fictional rotating triple-barrel system, referred to as the &amp;quot;Minigun&amp;quot;. Like most fictional miniguns, it is presented as needing a few moments to spool up before it will begin firing, and the barrels quickly become red-hot, though no actual overheating mechanic is present and the player can fire as long as their current 200-round belt lasts. It is fitted by default with a vertical foregrip, and its other modifications include the standard laser aiming module, a trio of suppressors or bayonets, one per barrel, allowing for extra melee damage from spooling the barrels, and a 2X scope or an enhanced-vision scope that grants the weapon &amp;quot;smart bullets&amp;quot; that redirect themselves towards enemies mid-flight. It is unlocked upon completing both the &amp;quot;Jorvik Castle&amp;quot; mission and the &amp;quot;Iron Dragon Data Center&amp;quot; side-mission on at least Hard difficulty, and costs $8,000 to buy from supply crates.&lt;br /&gt;
[[File:Mk 46 Mod 0.jpg|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Trepang-MinigunIdle.jpg|thumb|none|600px|Looking over Task Force 27's firing range with the mutant Mk 46.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Hybrid Grenade Launcher==&lt;br /&gt;
A hybrid rotary grenade launcher, based on a combination of the [[FN EGLM]] with a drum based on models like the [[Milkor MGL]], features as simply the &amp;quot;Grenade Launcher&amp;quot;. It features a rotating drum with four chambers and what appears to be a pump-action mechanism surrounding the barrel that functions similarly to the [[Pancor Jackhammer]], pushed forward to swing the cylinder out, allowing the leftmost chamber to be unloaded and reloaded, and then pulled back into place to lock the weapon and prepare it to fire. Its only attachment option is &amp;quot;homing&amp;quot; grenades, represented as a boxy sight on the 9 o'clock rail with a green screen, which gives its grenades a timed fuse and causes them to redirect mid-flight into the nearest enemy, sticking to him until detonation. It is unlocked upon completing the &amp;quot;Unidentified Structure&amp;quot; mission, and can be bought for $4,000.&lt;br /&gt;
&lt;br /&gt;
[[File:FN40.jpg|thumb|none|450px|FN Mk 13 grenade launcher in standalone configuration - 40x46mm]]&lt;br /&gt;
[[File:MGL_Mk_1_L.jpg|thumb|none|450px|Milkor MGL Mk 1L - 40x46mm]]&lt;br /&gt;
[[File:Trepang-GLInspect.jpg|thumb|none|600px|Looking over the Grenade Launcher at the attachment crate, giving a good view of the EGLM-style foregrip and the dual leaf sights.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet GL-06==&lt;br /&gt;
A simpler, break-open grenade launcher most closely resembling the [[Brügger &amp;amp; Thomet GL-06]], modified with compensator cuts in the barrel, a thumbhole stock and a rear-mounted ambidextrous release lever, appears as the &amp;quot;Bolt Launcher&amp;quot;. It uses grenades with a [[Metal Storm 3GL]]-style superposed load, giving it a three-shot capacity that in its default form is fired all at once in a three-round burst. Its attachment options include a 2x scope and a &amp;quot;Penetrator&amp;quot; option, fitting the weapon with a muzzle brake that changes it from a burst-firing grenade launcher into a semi-automatic marksman's rifle that can nail killed enemies to walls and ceilings. This is interestingly a decomposite of how it acted in a pre-release showcase, where it fired single rounds that would nail enemies to walls and ''then'' explode; this original idea can still be seen in the released game, as the projectile loaded into the weapon, regardless of attachments used, has the appearance of a single long spike. It is unlocked after completing Jorvik Castle on at least Hard difficulty, and costs $4,000.&lt;br /&gt;
&lt;br /&gt;
[[File:B&amp;amp;T-GL-06 side profile.jpg|thumb|none|450px|Brügger &amp;amp; Thomet GL-06 - 40x46mm]]&lt;br /&gt;
[[File:Trepang-BoltgunInspect.jpg|thumb|none|600px|Looking over an unmodified &amp;quot;Bolt Launcher&amp;quot; at the attachment crate.]]&lt;br /&gt;
&lt;br /&gt;
=Throwables=&lt;br /&gt;
==M67 grenade==&lt;br /&gt;
The [[M67 hand grenade]] acts as the game's standard fragmentation grenade, most commonly found in the world and tossed by most enemies to flush the player out of cover. It's depicted with a flashing red light and loud beeping that quickly speeds up as the fuse runs down. In-game, the player's grenades will detonate on contact with an enemy, but enemy grenades thrown at the player simply pass through them and will only detonate once the fuse has run down. They can be bought from the supply box after completing the Gunnarson Complex side mission on at least Normal difficulty for $1,000.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
[[File:Trepang-FragBox.jpg|thumb|none|600px|A box full of M67s on top of a small armor pickup. Pickups for throwables are always left in orange padded boxes, with the number of grenades in the box matching how many you get from picking it up; the maximum of any throwable is five.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears as the &amp;quot;Flashbang&amp;quot;. They are used in much the same manner as the frag grenades, though they detonate on contact with a surface. Much rarer than the M67, it is almost exclusively acquired from the supply box. Their possible lethality is noticeably exaggerated in gameplay terms, as it's frequently possible for enemies to catch fire from an M84 going off close enough to them. Flashbangs are unlocked upon completing the opening mission, Site 14, on any difficulty, and can be bought for $400.&lt;br /&gt;
&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|140px|M84 stun grenade]]&lt;br /&gt;
[[File:Trepang-FlashbangBox.jpg|thumb|none|600px|Finding a box full of M84s.]]&lt;br /&gt;
&lt;br /&gt;
==TS-50 AP mine==&lt;br /&gt;
A landmine most closely resembling the [[TS-50 anti-personnel mine]] is featured as the &amp;quot;Proximity Mine&amp;quot;. It acts exactly as one would expect, placed where the player wants and detonating once an enemy steps in close, given a slight timed delay so as to catch more enemies. Like frags it is fitted with a light so as to make its location more obvious to the player, which shines a solid green when placed. They can be bought from supply boxes for $1,000 after completing the Oil Rig mission on at least Normal difficulty.&lt;br /&gt;
&lt;br /&gt;
[[File:Tecnovar TS-50.jpg|thumb|none|400px|TS-50 anti-personnel mine]]&lt;br /&gt;
[[File:Trepang-MineBox.jpg|thumb|none|600px|Subject 106 finds a fortuitously-placed box of mines just in time to help with hacking enemy servers at the Iron Dragon data center.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is unusable in regular gameplay, but rather is used when required by the story to mark a landing site for friendly helicopters. Surprisingly for a video game, it actually releases a correct smoke color, in its case a dark green, matching the color of the top of the in-game model.&lt;br /&gt;
&lt;br /&gt;
[[File:M18green.jpg|thumb|none|140px|M18 smoke grenade, green]]&lt;br /&gt;
[[File:Trepang-Smoke.jpg|thumb|none|600px|Following a... memorable experience at a recently-abandoned Horizon site in Arkansas, 106 pulls an M18 to call for extraction, giving a good view of the mostly-correct markings. Not shown is the brighter green top, indicating green smoke.]]&lt;br /&gt;
[[File:Trepang-Smoke2.jpg|thumb|none|600px|He then watches as it spews the correct smoke color.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>Kadorhal</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Trepang2&amp;diff=1634878</id>
		<title>Trepang2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Trepang2&amp;diff=1634878"/>
		<updated>2023-12-11T22:33:51Z</updated>

		<summary type="html">&lt;p&gt;Kadorhal: /* M18 smoke grenade */ changing the real image because the in-game model has that color, I just didn't get a shot where you can see it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Trepang2&lt;br /&gt;
|picture = Library 600x900 2x.jpg&lt;br /&gt;
|caption = General Boxart&lt;br /&gt;
|date = June 21, 2023&lt;br /&gt;
|developer = Trepang Studios&lt;br /&gt;
|publisher = Team17&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;&lt;br /&gt;
|genre = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Trepang2''''' is an indie game developed by Trepang Studios which released on June 21st, 2023; a free demo has been available on Steam since 2019. Trepang2 is somewhat well known for its extreme violence and gore with bullet time gameplay very similar to Monolith Production's ''[[F.E.A.R.]]'' from 2005.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
[[File:Trepang-WeaponWall.jpg|thumb|right|450px|Subject 106 finds himself an armory with every weapon in the game.]]&lt;br /&gt;
''Trepang2'' has a system where the player carries two firearms and a cache of grenades or other throwables. Individual weapons can be modified at specific weapons crates. Attachment points include the barrel, side rail, optic rail, fire mode, and stock, though no one weapon has an option in every attachment point - barrel attachments are available for almost every weapon, for instance, while fire mode options are limited to one. Most weapons with more than one option in any given slot gives them distinct, opposing effects: for instance, folding in the stock on the SPAS-12 or KRISS Vector allows for faster handling and reloading, but worse recoil control, which is promptly reversed if the player unfolds the stock. Individual attachments must first be unlocked by collecting a weapons case within the levels, after which the constituent attachment can be attached to its parent weapon. Weapons can also be fitted with camo patterns at these weapons crates, including an option to automatically apply the paint in question to any weapon of that type once picked up. Weapons themselves can be requisitioned from supply crates, though they must be unlocked by completing specific missions, sometimes at or above a particular difficulty, and in side missions or the Combat Simulator acquiring a weapon from a supply crate requires a purchase using in-game money acquired through killing enemies and surviving waves.&lt;br /&gt;
&lt;br /&gt;
Weapons are normally used with both hands, but have a separate set of animations for use in one hand when the player takes an enemy hostage. After the player acquires a serum halfway through the third story mission, &amp;quot;Jorvik Castle&amp;quot;, they can optionally pick up a second of their current weapon to wield it akimbo with the first. This requires a second copy of the weapon the player is using; the left-hand gun will automatically be given whatever attachments the main weapon has and use a mirrored set of the one-handed animations. All weapons except the Minigun and Bolt Launcher can be used akimbo.&lt;br /&gt;
&lt;br /&gt;
Although the game has an aim-down-sight mechanic, including a key bound by default to aiming, under normal circumstances this can only be used with weapons that have a scope (the DMR by default, several more as an optional attachment); regular ADS is offered as an unlockable cheat, gained for completing the &amp;quot;Unidentified Structure&amp;quot; side-mission on at least Hard difficulty.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
The game's standard &amp;quot;Pistol&amp;quot; is a [[Heckler &amp;amp; Koch Mark 23]]. Its modifications include options of its prototype Insight Technology laser aiming module, Knights Armament suppressor or a [[Heckler &amp;amp; Koch USP Match|USP Match]]-style barrel weight, and fictional burst-fire or full-auto trigger groups, represented by the slide being recolored to a respectively chrome or cerakote finish. It holds an almost-correct 13 rounds. It is unlocked after completing the prologue mission &amp;quot;Site 14&amp;quot;, and can be purchased from supply crates for $400.&lt;br /&gt;
[[File:Mk23.jpg|thumb|none|300px|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
[[File:SOCOM.jpg|400px|thumb|none|'''Airsoft''' Heckler &amp;amp; Koch Mark 23 Phase II prototype with Knight's Armament suppressor and prototype Insight Technology LAM - (fake) .45 ACP]]&lt;br /&gt;
[[File:TREPANG2_MK23.jpeg|600px|thumb|none|Pistol in game.]]&lt;br /&gt;
[[File:20210201173509_1.jpg|600px|thumb|none|Looking over a Mk 23 modified with its KAC suppressor, prototype laser module, and a chromed slide that lets it fire in bursts.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==KRISS Vector SBR==&lt;br /&gt;
The &amp;quot;SMG&amp;quot; is a [[KRISS Vector]]. It holds 50 rounds, a capacity that would require a drum magazine, which is not the case in-game. It is also modeled after the civilian SBR version, even though it is shown functioning as the full-auto SMG variant. It is fitted with a Magpul RVG and can be further modified with an extended barrel (with matching rail extension surrounding that lengthened barrel) or suppressor (modeled after the &amp;quot;enhanced&amp;quot; version of the Osprey-derived square barrel shroud fitted to many second-gen CRB models) and a laser aiming module, and its stock can be folded in for faster handling or extended for better recoil control. It is unlocked for completing the prologue mission &amp;quot;Site 14&amp;quot; on at least Normal difficulty, and can be purchased from supply crates for $550.&lt;br /&gt;
[[File:Vector SBR II.jpg|thumb|none|450px|KRISS USA Gen II Vector SBR - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:20210130225530_1.jpg|600px|thumb|none|SMG in game.]]&lt;br /&gt;
[[File:Trepang-VectorWall.jpg|thumb|none|600px|Armed with a suppressed and camo'd-up Vector, 106 finds three more on a wall.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==HS Produkt VHS-D2==&lt;br /&gt;
The &amp;quot;Rifle&amp;quot; is an [[HS Produkt VHS-D2]]. Its modifications include a suppressor (using the same model as on the Vector), laser aiming module, and the factory carry handle/optic combo. It correctly holds 30 rounds per magazine. It is somewhat oddly modeled with its left-side ejection port open and in use, though this is at least possible for extended periods due to the brass deflector built into its cheek rest. It is unlocked for purchase after completing the &amp;quot;Pandora Institute&amp;quot; mission, and can be purchased from supply crates for $800.&lt;br /&gt;
[[File:VHS2.JPG|thumb|none|450px|HS Produkt VHS-D2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:VHS-D2 and optical sight.jpg‎|thumb|none|450px|HS Produkt VHS-D2 with 1.5 optical sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:20210130225636_1.jpg|600px|thumb|none|AR in game.]]&lt;br /&gt;
[[File:20210201183414_1.jpg|600px|thumb|none|The AR fitted with a suppressor and 2X scope.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
The &amp;quot;DMR&amp;quot; is a [[Heckler &amp;amp; Koch SL8]] fitted by default with a 3.5x scope. Its modifications include a suppressor or compensator, a laser aiming module, and the ability to remove the scope, which reduces the increased spread from moving in return for slightly lesser overall accuracy. Like the VHS, it is modeled with a left-hand ejection port. It is modeled as using full-size 30-round G36 magazines that nevertheless only hold 10 rounds each, as well as with a select-fire trigger group that cannot be made use of. It is unlocked for completing the &amp;quot;Pandora Institute&amp;quot; mission on at least Normal difficulty, and can be bought from supply crates for $1,000.&lt;br /&gt;
[[File:H&amp;amp;KSL8BlackTacticalMod.jpg|thumb|none|450px|Heckler &amp;amp; Koch SL8-1 Tactical Sniper Rifle - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Trepang-SL8Idle.jpg|thumb|none|600px|Taking a scoped SL8 to the task force's firing range.]]&lt;br /&gt;
[[File:Trepang-SL8Scope.jpg|thumb|none|600px|106 sights up one of the targets. All usable scopes use this same reticule, differing only in that other weapons only get a 2x scope.]]&lt;br /&gt;
[[File:Trepang-SL8Firing.jpg|thumb|none|600px|Firing makes individual details of the animation difficult to discern due to motion blur; what can be seen is a casing ejecting as the bolt cycles.]]&lt;br /&gt;
[[File:Trepang-SL8Reloading1.jpg|thumb|none|600px|Reloading the SL8. Though fitted with standard G36 magazines, it needs to be reloaded after only 10 shots.]]&lt;br /&gt;
[[File:Trepang-SL8Reloading2.jpg|thumb|none|600px|Fully emptying the magazine caps off the reload with a quick tug of the charging handle.]]&lt;br /&gt;
[[File:Trepang-SL8Inspect.jpg|thumb|none|600px|Checking over an SL8 with an urban camo pattern and attachments optimizing it for quick snap-shots: a compensator to reduce recoil alongside a laser and removal of the scope allowing for better accuracy when moving. Note the detail in the weapon model: the gas piston's return spring can be seen through the rear two vent holes.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The game's &amp;quot;Shotgun&amp;quot; is a [[Franchi SPAS-12]], used exclusively in its pump-action mode. It can have its stock folded for faster use or unfolded for lessened recoil, and can be modified with a suppressor, a choke to restrict its vertical spread, or incendiary shells, which are represented on the model as a rail extension and aftermarket compensator. In-game, it has an 8-round capacity; while this is in line with the standard capacity of a SPAS-12's magazine tube, the empty reload animation shows the player character chamberloading the first shell, meaning that the magazine actually holds 7 rounds (which isn't a standard capacity for any SPAS-12 variant in reality). It is unlocked upon completing the &amp;quot;Jorvik Castle&amp;quot; mission, and can be bought from supply crates for $1,000.&lt;br /&gt;
[[File:Franchi-SPAS12.jpg‎ |thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[File:20210130225538_1.jpg|600px|thumb|none|Shotgun in game.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The game's machine gun is an oddly-modeled [[Mk 46 Mod 0]] modified with a completely fictional rotating triple-barrel system, referred to as the &amp;quot;Minigun&amp;quot;. Like most fictional miniguns, it is presented as needing a few moments to spool up before it will begin firing, and the barrels quickly become red-hot, though no actual overheating mechanic is present and the player can fire as long as their current 200-round belt lasts. It is fitted by default with a vertical foregrip, and its other modifications include the standard laser aiming module, a trio of suppressors or bayonets, one per barrel, allowing for extra melee damage from spooling the barrels, and a 2X scope or an enhanced-vision scope that grants the weapon &amp;quot;smart bullets&amp;quot; that redirect themselves towards enemies mid-flight. It is unlocked upon completing both the &amp;quot;Jorvik Castle&amp;quot; mission and the &amp;quot;Iron Dragon Data Center&amp;quot; side-mission on at least Hard difficulty, and costs $8,000 to buy from supply crates.&lt;br /&gt;
[[File:Mk 46 Mod 0.jpg|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Trepang-MinigunIdle.jpg|thumb|none|600px|Looking over Task Force 27's firing range with the mutant Mk 46.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Hybrid Grenade Launcher==&lt;br /&gt;
A hybrid rotary grenade launcher, based on a combination of the [[FN EGLM]] with a drum based on models like the [[Milkor MGL]], features as simply the &amp;quot;Grenade Launcher&amp;quot;. It features a rotating drum with four chambers and what appears to be a pump-action mechanism surrounding the barrel that functions similarly to the [[Pancor Jackhammer]], pushed forward to swing the cylinder out, allowing the leftmost chamber to be unloaded and reloaded, and then pulled back into place to lock the weapon and prepare it to fire. Its only attachment option is &amp;quot;homing&amp;quot; grenades, represented as a boxy sight on the 9 o'clock rail with a green screen, which gives its grenades a timed fuse and causes them to redirect mid-flight into the nearest enemy, sticking to him until detonation. It is unlocked upon completing the &amp;quot;Unidentified Structure&amp;quot; mission, and can be bought for $4,000.&lt;br /&gt;
&lt;br /&gt;
[[File:FN40.jpg|thumb|none|450px|FN Mk 13 grenade launcher in standalone configuration - 40x46mm]]&lt;br /&gt;
[[File:MGL_Mk_1_L.jpg|thumb|none|450px|Milkor MGL Mk 1L - 40x46mm]]&lt;br /&gt;
[[File:Trepang-GLInspect.jpg|thumb|none|600px|Looking over the Grenade Launcher at the attachment crate, giving a good view of the EGLM-style foregrip and the dual leaf sights.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet GL-06==&lt;br /&gt;
A simpler, break-open grenade launcher most closely resembling the [[Brügger &amp;amp; Thomet GL-06]], modified with compensator cuts in the barrel, a thumbhole stock and a rear-mounted ambidextrous release lever, appears as the &amp;quot;Bolt Launcher&amp;quot;. It uses grenades with a [[Metal Storm 3GL]]-style superposed load, giving it a three-shot capacity that in its default form is fired all at once in a three-round burst. Its attachment options include a 2x scope and a &amp;quot;Penetrator&amp;quot; option, fitting the weapon with a muzzle brake that changes it from a burst-firing grenade launcher into a semi-automatic marksman's rifle that can nail killed enemies to walls and ceilings. This is interestingly a decomposite of how it acted in a pre-release showcase, where it fired single rounds that would nail enemies to walls and ''then'' explode; this original idea can still be seen in the released game, as the projectile loaded into the weapon, regardless of attachments used, has the appearance of a single long spike. It is unlocked after completing Jorvik Castle on at least Hard difficulty, and costs $4,000.&lt;br /&gt;
&lt;br /&gt;
[[File:B&amp;amp;T-GL-06 side profile.jpg|thumb|none|450px|Brügger &amp;amp; Thomet GL-06 - 40x46mm]]&lt;br /&gt;
[[File:Trepang-BoltgunInspect.jpg|thumb|none|600px|Looking over an unmodified &amp;quot;Bolt Launcher&amp;quot; at the attachment crate.]]&lt;br /&gt;
&lt;br /&gt;
=Throwables=&lt;br /&gt;
==M67 grenade==&lt;br /&gt;
The [[M67 hand grenade]] acts as the game's standard fragmentation grenade, most commonly found in the world and tossed by most enemies to flush the player out of cover. It's depicted with a flashing red light and loud beeping that quickly speeds up as the fuse runs down. In-game, the player's grenades will detonate on contact with an enemy, but enemy grenades thrown at the player simply pass through them and will only detonate once the fuse has run down. They can be bought from the supply box after completing the Gunnarson Complex side mission on at least Normal difficulty for $1,000.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
[[File:Trepang-FragBox.jpg|thumb|none|600px|A box full of M67s on top of a small armor pickup. Pickups for throwables are always left in orange padded boxes, with the number of grenades in the box matching how many you get from picking it up; the maximum of any throwable is five.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears as the &amp;quot;Flashbang&amp;quot;. They are used in much the same manner as the frag grenades, though they detonate on contact with a surface. Much rarer than the M67, it is almost exclusively acquired from the supply box. Their possible lethality is noticeably exaggerated in gameplay terms, as it's frequently possible for enemies to catch fire from an M84 going off close enough to them. Flashbangs are unlocked upon completing the opening mission, Site 14, on any difficulty, and can be bought for $400.&lt;br /&gt;
&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|140px|M84 stun grenade]]&lt;br /&gt;
[[File:Trepang-FlashbangBox.jpg|thumb|none|600px|Finding a box full of M84s.]]&lt;br /&gt;
&lt;br /&gt;
==TS-50 AP mine==&lt;br /&gt;
A landmine most closely resembling the [[TS-50 anti-personnel mine]] is featured as the &amp;quot;Proximity Mine&amp;quot;. It acts exactly as one would expect, placed where the player wants and detonating once an enemy steps in close, given a slight timed delay so as to catch more enemies. Like frags it is fitted with a light so as to make its location more obvious to the player, which shines a solid green when placed. They can be bought from supply boxes for $1,000 after completing the Oil Rig mission on at least Normal difficulty.&lt;br /&gt;
&lt;br /&gt;
[[File:Tecnovar TS-50.jpg|thumb|none|400px|TS-50 anti-personnel mine]]&lt;br /&gt;
[[File:Trepang-MineBox.jpg|thumb|none|600px|Subject 106 finds a fortuitously-placed box of mines just in time to help with hacking enemy servers at the Iron Dragon data center.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is unusable in regular gameplay, but rather is used when required by the story to mark a landing site for friendly helicopters. As is typical for video game depictions it releases an incorrect smoke color, though somewhat uniquely it does not release the usual white or grey smoke - rather, its smoke is a dark cyan, something of a mixture of a correct green (matching the color of the top of the model) and a blue that was available with the grenade's predecessor, the M16.&lt;br /&gt;
&lt;br /&gt;
[[File:M18green.jpg|thumb|none|140px|M18 smoke grenade]]&lt;br /&gt;
[[File:Trepang-Smoke.jpg|thumb|none|600px|Following a... memorable experience at a recently-abandoned Horizon site in Arkansas, 106 pulls an M18 to call for extraction, giving a good view of the mostly-correct markings.]]&lt;br /&gt;
[[File:Trepang-Smoke2.jpg|thumb|none|600px|He then watches as it spews a smoke color the M18 has never been offered in. At least it's not white for once.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>Kadorhal</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Trepang2&amp;diff=1634825</id>
		<title>Trepang2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Trepang2&amp;diff=1634825"/>
		<updated>2023-12-11T04:27:23Z</updated>

		<summary type="html">&lt;p&gt;Kadorhal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Trepang2&lt;br /&gt;
|picture = Library 600x900 2x.jpg&lt;br /&gt;
|caption = General Boxart&lt;br /&gt;
|date = June 21, 2023&lt;br /&gt;
|developer = Trepang Studios&lt;br /&gt;
|publisher = Team17&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;&lt;br /&gt;
|genre = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Trepang2''''' is an indie game developed by Trepang Studios which released on June 21st, 2023; a free demo has been available on Steam since 2019. Trepang2 is somewhat well known for its extreme violence and gore with bullet time gameplay very similar to Monolith Production's ''[[F.E.A.R.]]'' from 2005.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
[[File:Trepang-WeaponWall.jpg|thumb|right|450px|Subject 106 finds himself an armory with every weapon in the game.]]&lt;br /&gt;
''Trepang2'' has a system where the player carries two firearms and a cache of grenades or other throwables. Individual weapons can be modified at specific weapons crates. Attachment points include the barrel, side rail, optic rail, fire mode, and stock, though no one weapon has an option in every attachment point - barrel attachments are available for almost every weapon, for instance, while fire mode options are limited to one. Most weapons with more than one option in any given slot gives them distinct, opposing effects: for instance, folding in the stock on the SPAS-12 or KRISS Vector allows for faster handling and reloading, but worse recoil control, which is promptly reversed if the player unfolds the stock. Individual attachments must first be unlocked by collecting a weapons case within the levels, after which the constituent attachment can be attached to its parent weapon. Weapons can also be fitted with camo patterns at these weapons crates, including an option to automatically apply the paint in question to any weapon of that type once picked up. Weapons themselves can be requisitioned from supply crates, though they must be unlocked by completing specific missions, sometimes at or above a particular difficulty, and in side missions or the Combat Simulator acquiring a weapon from a supply crate requires a purchase using in-game money acquired through killing enemies and surviving waves.&lt;br /&gt;
&lt;br /&gt;
Weapons are normally used with both hands, but have a separate set of animations for use in one hand when the player takes an enemy hostage. After the player acquires a serum halfway through the third story mission, &amp;quot;Jorvik Castle&amp;quot;, they can optionally pick up a second of their current weapon to wield it akimbo with the first. This requires a second copy of the weapon the player is using; the left-hand gun will automatically be given whatever attachments the main weapon has and use a mirrored set of the one-handed animations. All weapons except the Minigun and Bolt Launcher can be used akimbo.&lt;br /&gt;
&lt;br /&gt;
Although the game has an aim-down-sight mechanic, including a key bound by default to aiming, under normal circumstances this can only be used with weapons that have a scope (the DMR by default, several more as an optional attachment); regular ADS is offered as an unlockable cheat, gained for completing the &amp;quot;Unidentified Structure&amp;quot; side-mission on at least Hard difficulty.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
The game's standard &amp;quot;Pistol&amp;quot; is a [[Heckler &amp;amp; Koch Mark 23]]. Its modifications include options of its prototype Insight Technology laser aiming module, Knights Armament suppressor or a [[Heckler &amp;amp; Koch USP Match|USP Match]]-style barrel weight, and fictional burst-fire or full-auto trigger groups, represented by the slide being recolored to a respectively chrome or cerakote finish. It holds an almost-correct 13 rounds. It is unlocked after completing the prologue mission &amp;quot;Site 14&amp;quot;, and can be purchased from supply crates for $400.&lt;br /&gt;
[[File:Mk23.jpg|thumb|none|300px|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
[[File:SOCOM.jpg|400px|thumb|none|'''Airsoft''' Heckler &amp;amp; Koch Mark 23 Phase II prototype with Knight's Armament suppressor and prototype Insight Technology LAM - (fake) .45 ACP]]&lt;br /&gt;
[[File:TREPANG2_MK23.jpeg|600px|thumb|none|Pistol in game.]]&lt;br /&gt;
[[File:20210201173509_1.jpg|600px|thumb|none|Looking over a Mk 23 modified with its KAC suppressor, prototype laser module, and a chromed slide that lets it fire in bursts.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==KRISS Vector SBR==&lt;br /&gt;
The &amp;quot;SMG&amp;quot; is a [[KRISS Vector]]. It holds 50 rounds, a capacity that would require a drum magazine, which is not the case in-game. It is also modeled after the civilian SBR version, even though it is shown functioning as the full-auto SMG variant. It is fitted with a Magpul RVG and can be further modified with an extended barrel (with matching rail extension surrounding that lengthened barrel) or suppressor (modeled after the &amp;quot;enhanced&amp;quot; version of the Osprey-derived square barrel shroud fitted to many second-gen CRB models) and a laser aiming module, and its stock can be folded in for faster handling or extended for better recoil control. It is unlocked for completing the prologue mission &amp;quot;Site 14&amp;quot; on at least Normal difficulty, and can be purchased from supply crates for $550.&lt;br /&gt;
[[File:Vector SBR II.jpg|thumb|none|450px|KRISS USA Gen II Vector SBR - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:20210130225530_1.jpg|600px|thumb|none|SMG in game.]]&lt;br /&gt;
[[File:Trepang-VectorWall.jpg|thumb|none|600px|Armed with a suppressed and camo'd-up Vector, 106 finds three more on a wall.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==HS Produkt VHS-D2==&lt;br /&gt;
The &amp;quot;Rifle&amp;quot; is an [[HS Produkt VHS-D2]]. Its modifications include a suppressor (using the same model as on the Vector), laser aiming module, and the factory carry handle/optic combo. It correctly holds 30 rounds per magazine. It is somewhat oddly modeled with its left-side ejection port open and in use, though this is at least possible for extended periods due to the brass deflector built into its cheek rest. It is unlocked for purchase after completing the &amp;quot;Pandora Institute&amp;quot; mission, and can be purchased from supply crates for $800.&lt;br /&gt;
[[File:VHS2.JPG|thumb|none|450px|HS Produkt VHS-D2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:VHS-D2 and optical sight.jpg‎|thumb|none|450px|HS Produkt VHS-D2 with 1.5 optical sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:20210130225636_1.jpg|600px|thumb|none|AR in game.]]&lt;br /&gt;
[[File:20210201183414_1.jpg|600px|thumb|none|The AR fitted with a suppressor and 2X scope.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
The &amp;quot;DMR&amp;quot; is a [[Heckler &amp;amp; Koch SL8]] fitted by default with a 3.5x scope. Its modifications include a suppressor or compensator, a laser aiming module, and the ability to remove the scope, which reduces the increased spread from moving in return for slightly lesser overall accuracy. Like the VHS, it is modeled with a left-hand ejection port. It is modeled as using full-size 30-round G36 magazines that nevertheless only hold 10 rounds each, as well as with a select-fire trigger group that cannot be made use of. It is unlocked for completing the &amp;quot;Pandora Institute&amp;quot; mission on at least Normal difficulty, and can be bought from supply crates for $1,000.&lt;br /&gt;
[[File:H&amp;amp;KSL8BlackTacticalMod.jpg|thumb|none|450px|Heckler &amp;amp; Koch SL8-1 Tactical Sniper Rifle - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Trepang-SL8Idle.jpg|thumb|none|600px|Taking a scoped SL8 to the task force's firing range.]]&lt;br /&gt;
[[File:Trepang-SL8Scope.jpg|thumb|none|600px|106 sights up one of the targets. All usable scopes use this same reticule, differing only in that other weapons only get a 2x scope.]]&lt;br /&gt;
[[File:Trepang-SL8Firing.jpg|thumb|none|600px|Firing makes individual details of the animation difficult to discern due to motion blur; what can be seen is a casing ejecting as the bolt cycles.]]&lt;br /&gt;
[[File:Trepang-SL8Reloading1.jpg|thumb|none|600px|Reloading the SL8. Though fitted with standard G36 magazines, it needs to be reloaded after only 10 shots.]]&lt;br /&gt;
[[File:Trepang-SL8Reloading2.jpg|thumb|none|600px|Fully emptying the magazine caps off the reload with a quick tug of the charging handle.]]&lt;br /&gt;
[[File:Trepang-SL8Inspect.jpg|thumb|none|600px|Checking over an SL8 with an urban camo pattern and attachments optimizing it for quick snap-shots: a compensator to reduce recoil alongside a laser and removal of the scope allowing for better accuracy when moving. Note the detail in the weapon model: the gas piston's return spring can be seen through the rear two vent holes.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The game's &amp;quot;Shotgun&amp;quot; is a [[Franchi SPAS-12]], used exclusively in its pump-action mode. It can have its stock folded for faster use or unfolded for lessened recoil, and can be modified with a suppressor, a choke to restrict its vertical spread, or incendiary shells, which are represented on the model as a rail extension and aftermarket compensator. In-game, it has an 8-round capacity; while this is in line with the standard capacity of a SPAS-12's magazine tube, the empty reload animation shows the player character chamberloading the first shell, meaning that the magazine actually holds 7 rounds (which isn't a standard capacity for any SPAS-12 variant in reality). It is unlocked upon completing the &amp;quot;Jorvik Castle&amp;quot; mission, and can be bought from supply crates for $1,000.&lt;br /&gt;
[[File:Franchi-SPAS12.jpg‎ |thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[File:20210130225538_1.jpg|600px|thumb|none|Shotgun in game.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The game's machine gun is an oddly-modeled [[Mk 46 Mod 0]] modified with a completely fictional rotating triple-barrel system, referred to as the &amp;quot;Minigun&amp;quot;. Like most fictional miniguns, it is presented as needing a few moments to spool up before it will begin firing, and the barrels quickly become red-hot, though no actual overheating mechanic is present and the player can fire as long as their current 200-round belt lasts. It is fitted by default with a vertical foregrip, and its other modifications include the standard laser aiming module, a trio of suppressors or bayonets, one per barrel, allowing for extra melee damage from spooling the barrels, and a 2X scope or an enhanced-vision scope that grants the weapon &amp;quot;smart bullets&amp;quot; that redirect themselves towards enemies mid-flight. It is unlocked upon completing both the &amp;quot;Jorvik Castle&amp;quot; mission and the &amp;quot;Iron Dragon Data Center&amp;quot; side-mission on at least Hard difficulty, and costs $8,000 to buy from supply crates.&lt;br /&gt;
[[File:Mk 46 Mod 0.jpg|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Trepang-MinigunIdle.jpg|thumb|none|600px|Looking over Task Force 27's firing range with the mutant Mk 46.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Hybrid Grenade Launcher==&lt;br /&gt;
A hybrid rotary grenade launcher, based on a combination of the [[FN EGLM]] with a drum based on models like the [[Milkor MGL]], features as simply the &amp;quot;Grenade Launcher&amp;quot;. It features a rotating drum with four chambers and what appears to be a pump-action mechanism surrounding the barrel that functions similarly to the [[Pancor Jackhammer]], pushed forward to swing the cylinder out, allowing the leftmost chamber to be unloaded and reloaded, and then pulled back into place to lock the weapon and prepare it to fire. Its only attachment option is &amp;quot;homing&amp;quot; grenades, represented as a boxy sight on the 9 o'clock rail with a green screen, which gives its grenades a timed fuse and causes them to redirect mid-flight into the nearest enemy, sticking to him until detonation. It is unlocked upon completing the &amp;quot;Unidentified Structure&amp;quot; mission, and can be bought for $4,000.&lt;br /&gt;
&lt;br /&gt;
[[File:FN40.jpg|thumb|none|450px|FN Mk 13 grenade launcher in standalone configuration - 40x46mm]]&lt;br /&gt;
[[File:MGL_Mk_1_L.jpg|thumb|none|450px|Milkor MGL Mk 1L - 40x46mm]]&lt;br /&gt;
[[File:Trepang-GLInspect.jpg|thumb|none|600px|Looking over the Grenade Launcher at the attachment crate, giving a good view of the EGLM-style foregrip and the dual leaf sights.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet GL-06==&lt;br /&gt;
A simpler, break-open grenade launcher most closely resembling the [[Brügger &amp;amp; Thomet GL-06]], modified with compensator cuts in the barrel, a thumbhole stock and a rear-mounted ambidextrous release lever, appears as the &amp;quot;Bolt Launcher&amp;quot;. It uses grenades with a [[Metal Storm 3GL]]-style superposed load, giving it a three-shot capacity that in its default form is fired all at once in a three-round burst. Its attachment options include a 2x scope and a &amp;quot;Penetrator&amp;quot; option, fitting the weapon with a muzzle brake that changes it from a burst-firing grenade launcher into a semi-automatic marksman's rifle that can nail killed enemies to walls and ceilings. This is interestingly a decomposite of how it acted in a pre-release showcase, where it fired single rounds that would nail enemies to walls and ''then'' explode; this original idea can still be seen in the released game, as the projectile loaded into the weapon, regardless of attachments used, has the appearance of a single long spike. It is unlocked after completing Jorvik Castle on at least Hard difficulty, and costs $4,000.&lt;br /&gt;
&lt;br /&gt;
[[File:B&amp;amp;T-GL-06 side profile.jpg|thumb|none|450px|Brügger &amp;amp; Thomet GL-06 - 40x46mm]]&lt;br /&gt;
[[File:Trepang-BoltgunInspect.jpg|thumb|none|600px|Looking over an unmodified &amp;quot;Bolt Launcher&amp;quot; at the attachment crate.]]&lt;br /&gt;
&lt;br /&gt;
=Throwables=&lt;br /&gt;
==M67 grenade==&lt;br /&gt;
The [[M67 hand grenade]] acts as the game's standard fragmentation grenade, most commonly found in the world and tossed by most enemies to flush the player out of cover. It's depicted with a flashing red light and loud beeping that quickly speeds up as the fuse runs down. In-game, the player's grenades will detonate on contact with an enemy, but enemy grenades thrown at the player simply pass through them and will only detonate once the fuse has run down. They can be bought from the supply box after completing the Gunnarson Complex side mission on at least Normal difficulty for $1,000.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
[[File:Trepang-FragBox.jpg|thumb|none|600px|A box full of M67s on top of a small armor pickup. Pickups for throwables are always left in orange padded boxes, with the number of grenades in the box matching how many you get from picking it up; the maximum of any throwable is five.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears as the &amp;quot;Flashbang&amp;quot;. They are used in much the same manner as the frag grenades, though they detonate on contact with a surface. Much rarer than the M67, it is almost exclusively acquired from the supply box. Their possible lethality is noticeably exaggerated in gameplay terms, as it's frequently possible for enemies to catch fire from an M84 going off close enough to them. Flashbangs are unlocked upon completing the opening mission, Site 14, on any difficulty, and can be bought for $400.&lt;br /&gt;
&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|140px|M84 stun grenade]]&lt;br /&gt;
[[File:Trepang-FlashbangBox.jpg|thumb|none|600px|Finding a box full of M84s.]]&lt;br /&gt;
&lt;br /&gt;
==TS-50 AP mine==&lt;br /&gt;
A landmine most closely resembling the [[TS-50 anti-personnel mine]] is featured as the &amp;quot;Proximity Mine&amp;quot;. It acts exactly as one would expect, placed where the player wants and detonating once an enemy steps in close, given a slight timed delay so as to catch more enemies. Like frags it is fitted with a light so as to make its location more obvious to the player, which shines a solid green when placed. They can be bought from supply boxes for $1,000 after completing the Oil Rig mission on at least Normal difficulty.&lt;br /&gt;
&lt;br /&gt;
[[File:Tecnovar TS-50.jpg|thumb|none|400px|TS-50 anti-personnel mine]]&lt;br /&gt;
[[File:Trepang-MineBox.jpg|thumb|none|600px|Subject 106 finds a fortuitously-placed box of mines just in time to help with hacking enemy servers at the Iron Dragon data center.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is unusable in regular gameplay, but rather is used when required by the story to mark a landing site for friendly helicopters. As is typical for video game depictions it releases an incorrect smoke color, though somewhat uniquely it does not release the usual white or grey smoke - rather, its smoke is a dark cyan, something of a mixture of a correct green and a blue that was available for the grenade's predecessor, the M16.&lt;br /&gt;
&lt;br /&gt;
[[File:M18red.jpg|thumb|none|140px|M18 smoke grenade]]&lt;br /&gt;
[[File:Trepang-Smoke.jpg|thumb|none|600px|Following a... memorable experience at a recently-abandoned Horizon site in Arkansas, 106 pulls an M18 to call for extraction, giving a good view of the mostly-correct markings.]]&lt;br /&gt;
[[File:Trepang-Smoke2.jpg|thumb|none|600px|He then watches as it spews a smoke color the M18 has never been offered in. At least it's not white for once.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>Kadorhal</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Trepang2&amp;diff=1634824</id>
		<title>Trepang2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Trepang2&amp;diff=1634824"/>
		<updated>2023-12-11T03:34:11Z</updated>

		<summary type="html">&lt;p&gt;Kadorhal: now that I've beaten the game I'm in a good position to get some proper screenshots, I'll have more another time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Trepang2&lt;br /&gt;
|picture = Library 600x900 2x.jpg&lt;br /&gt;
|caption = General Boxart&lt;br /&gt;
|date = June 21, 2023&lt;br /&gt;
|developer = Trepang Studios&lt;br /&gt;
|publisher = Team17&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;&lt;br /&gt;
|genre = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Trepang2''''' is an indie game developed by Trepang Studios which released on June 21st, 2023; a free demo has been available on Steam since 2019. Trepang2 is somewhat well known for its extreme violence and gore with bullet time gameplay very similar to Monolith Production's ''[[F.E.A.R.]]'' from 2005.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
[[File:Trepang-WeaponWall.jpg|thumb|right|450px|Subject 106 finds himself an armory with every weapon in the game.]]&lt;br /&gt;
''Trepang2'' has a system where the player carries two firearms and a cache of grenades or other throwables. Individual weapons can be modified at specific weapons crates. Attachment points include the barrel, side rail, optic rail, fire mode, and stock, though no one weapon has an option in every attachment point - barrel attachments are available for almost every weapon, for instance, while fire mode options are limited to one. Most weapons with more than one option in any given slot gives them distinct, opposing effects: for instance, folding in the stock on the SPAS-12 or KRISS Vector allows for faster handling and reloading, but worse recoil control, which is promptly reversed if the player unfolds the stock. Individual attachments must first be unlocked by collecting a weapons case within the levels, after which the constituent attachment can be attached to its parent weapon. Weapons can also be fitted with camo patterns at these weapons crates, including an option to automatically apply the paint in question to any weapon of that type once picked up. Weapons themselves can be requisitioned from supply crates, though they must be unlocked by completing specific missions, sometimes at or above a particular difficulty, and in side missions or the Combat Simulator acquiring a weapon from a supply crate requires a purchase using in-game money acquired through killing enemies and surviving waves.&lt;br /&gt;
&lt;br /&gt;
Weapons are normally used with both hands, but have a separate set of animations for use in one hand when the player takes an enemy hostage. After the player acquires a serum halfway through the third story mission, &amp;quot;Jorvik Castle&amp;quot;, they can optionally pick up a second of their current weapon to wield it akimbo with the first. This requires a second copy of the weapon the player is using; the left-hand gun will automatically be given whatever attachments the main weapon has and use a mirrored set of the one-handed animations. All weapons except the Minigun and Bolt Launcher can be used akimbo.&lt;br /&gt;
&lt;br /&gt;
Although the game has an aim-down-sight mechanic, including a key bound by default to aiming, under normal circumstances this can only be used with weapons that have a scope (the DMR by default, several more as an optional attachment); regular ADS is offered as an unlockable cheat, gained for completing the &amp;quot;Unidentified Structure&amp;quot; side-mission on at least Hard difficulty.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
The game's standard pistol is a [[Heckler &amp;amp; Koch Mark 23]]. Its modifications include options of its prototype Insight Technology laser aiming module, Knights Armament suppressor or a [[Heckler &amp;amp; Koch USP Match|USP Match]]-style barrel weight, and fictional burst-fire or full-auto trigger groups, represented by the slide being recolored to a respectively chrome or cerakote finish. It holds an almost-correct 13 rounds. It is unlocked after completing the prologue mission &amp;quot;Site 14&amp;quot;, and can be purchased from supply crates for $400.&lt;br /&gt;
[[File:Mk23.jpg|thumb|none|300px|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
[[File:SOCOM.jpg|400px|thumb|none|'''Airsoft''' Heckler &amp;amp; Koch Mark 23 Phase II prototype with Knight's Armament suppressor and prototype Insight Technology LAM - (fake) .45 ACP]]&lt;br /&gt;
[[File:TREPANG2_MK23.jpeg|600px|thumb|none|Pistol in game.]]&lt;br /&gt;
[[File:20210201173509_1.jpg|600px|thumb|none|Looking over a Mk 23 modified with its KAC suppressor, prototype laser module, and a chromed slide that lets it fire in bursts.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==KRISS Vector SBR==&lt;br /&gt;
The SMG is a [[KRISS Vector]]. It holds 50 rounds, a capacity that would require a drum magazine, which is not the case in-game. It is also modeled after the civilian SBR version, even though it is shown functioning as the full-auto SMG variant. It is fitted with a Magpul RVG and can be further modified with an extended barrel (with matching rail extension surrounding that lengthened barrel) or suppressor (modeled after the &amp;quot;enhanced&amp;quot; version of the Osprey-derived square barrel shroud fitted to many second-gen CRB models) and a laser aiming module, and its stock can be folded in for faster handling or extended for better recoil control. It is unlocked for completing the prologue mission &amp;quot;Site 14&amp;quot; on at least Normal difficulty, and can be purchased from supply crates for $550.&lt;br /&gt;
[[File:Vector SBR II.jpg|thumb|none|450px|KRISS USA Gen II Vector SBR - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:20210130225530_1.jpg|600px|thumb|none|SMG in game.]]&lt;br /&gt;
[[File:Trepang-VectorWall.jpg|thumb|none|600px|Armed with a suppressed and camo'd-up Vector, 106 finds three more on a wall.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==HS Produkt VHS-D2==&lt;br /&gt;
The AR is an [[HS Produkt VHS-D2]]. Its modifications include a suppressor (using the same model as on the Vector), laser aiming module, and the factory carry handle/optic combo. It correctly holds 30 rounds per magazine. It is somewhat oddly modeled with its left-side ejection port open and in use, though this is at least possible for extended periods due to the brass deflector built into its cheek rest. It is unlocked for purchase after completing the &amp;quot;Pandora Institute&amp;quot; mission, and can be purchased from supply crates for $800.&lt;br /&gt;
[[File:VHS2.JPG|thumb|none|450px|HS Produkt VHS-D2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:VHS-D2 and optical sight.jpg‎|thumb|none|450px|HS Produkt VHS-D2 with 1.5 optical sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:20210130225636_1.jpg|600px|thumb|none|AR in game.]]&lt;br /&gt;
[[File:20210201183414_1.jpg|600px|thumb|none|The AR fitted with a suppressor and 2X scope.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
The &amp;quot;DMR&amp;quot; is a [[Heckler &amp;amp; Koch SL8]] fitted by default with a 3.5x scope. Its modifications include a suppressor or compensator, a laser aiming module, and the ability to remove the scope, which reduces the increased spread from moving in return for slightly lesser overall accuracy. Like the VHS, it is modeled with a left-hand ejection port. It is modeled as using full-size 30-round G36 magazines that nevertheless only hold 10 rounds each, as well as with a select-fire trigger group that cannot be made use of. It is unlocked for completing the &amp;quot;Pandora Institute&amp;quot; mission on at least Normal difficulty, and can be bought from supply crates for $1,000.&lt;br /&gt;
[[File:H&amp;amp;KSL8BlackTacticalMod.jpg|thumb|none|450px|Heckler &amp;amp; Koch SL8-1 Tactical Sniper Rifle - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Trepang-SL8Idle.jpg|thumb|none|600px|Taking a scoped SL8 to the task force's firing range.]]&lt;br /&gt;
[[File:Trepang-SL8Scope.jpg|thumb|none|600px|106 sights up one of the targets. All usable scopes use this same reticule, differing only in that other weapons only get a 2x scope.]]&lt;br /&gt;
[[File:Trepang-SL8Firing.jpg|thumb|none|600px|Firing makes individual details of the animation difficult to discern due to motion blur; what can be seen is a casing ejecting as the bolt cycles.]]&lt;br /&gt;
[[File:Trepang-SL8Reloading1.jpg|thumb|none|600px|Reloading the SL8. Though fitted with standard G36 magazines, it needs to be reloaded after only 10 shots.]]&lt;br /&gt;
[[File:Trepang-SL8Reloading2.jpg|thumb|none|600px|Fully emptying the magazine caps off the reload with a quick tug of the charging handle.]]&lt;br /&gt;
[[File:Trepang-SL8Inspect.jpg|thumb|none|600px|Checking over an SL8 with an urban camo pattern and attachments optimizing it for quick snap-shots: a compensator to reduce recoil alongside a laser and removal of the scope allowing for better accuracy when moving. Note the detail in the weapon model: the gas piston's return spring can be seen through the rear two vent holes.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The game's shotgun is a [[Franchi SPAS-12]], used exclusively in its pump-action mode. It can have its stock folded for faster use or unfolded for lessened recoil, and can be modified with a suppressor, a choke to restrict its vertical spread, or incendiary shells, which are represented on the model as a rail extension and aftermarket compensator. In-game, it has an 8-round capacity; while this is in line with the standard capacity of a SPAS-12's magazine tube, the empty reload animation shows the player character chamberloading the first shell, meaning that the magazine actually holds 7 rounds (which isn't a standard capacity for any SPAS-12 variant in reality). It is unlocked upon completing the &amp;quot;Jorvik Castle&amp;quot; mission, and can be bought from supply crates for $1,000.&lt;br /&gt;
[[File:Franchi-SPAS12.jpg‎ |thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[File:20210130225538_1.jpg|600px|thumb|none|Shotgun in game.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The game's machine gun is an oddly-modeled [[Mk 46 Mod 0]] modified with a completely fictional rotating triple-barrel system, referred to as the &amp;quot;Minigun&amp;quot;. Like most fictional miniguns, it is presented as needing a few moments to spool up before it will begin firing, and the barrels quickly become red-hot, though no actual overheating mechanic is present and the player can fire as long as their current 200-round belt lasts. It is fitted by default with a vertical foregrip, and its other modifications include the standard laser aiming module, a trio of suppressors or bayonets, one per barrel, allowing for extra melee damage from spooling the barrels, and a 2X scope or an enhanced-vision scope that grants the weapon &amp;quot;smart bullets&amp;quot; that redirect themselves towards enemies mid-flight. It is unlocked upon completing both the &amp;quot;Jorvik Castle&amp;quot; mission and the &amp;quot;Iron Dragon Data Center&amp;quot; side-mission on at least Hard difficulty, and costs $8,000 to buy from supply crates.&lt;br /&gt;
[[File:Mk 46 Mod 0.jpg|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Trepang-MinigunIdle.jpg|thumb|none|600px|Looking over Task Force 27's firing range with the mutant Mk 46.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Hybrid Grenade Launcher==&lt;br /&gt;
A hybrid rotary grenade launcher, based on a combination of the [[FN EGLM]] with a drum based on models like the [[Milkor MGL]], features as simply the &amp;quot;Grenade Launcher&amp;quot;. It features a rotating drum with four chambers and what appears to be a pump-action mechanism surrounding the barrel that functions similarly to the [[Pancor Jackhammer]], pushed forward to swing the cylinder out, allowing the leftmost chamber to be unloaded and reloaded, and then pulled back into place to lock the weapon and prepare it to fire. Its only attachment option is &amp;quot;homing&amp;quot; grenades, represented as a boxy sight on the 9 o'clock rail with a green screen, which gives its grenades a timed fuse and causes them to redirect mid-flight into the nearest enemy, sticking to him until detonation. It is unlocked upon completing the &amp;quot;Unidentified Structure&amp;quot; mission, and can be bought for $4,000.&lt;br /&gt;
&lt;br /&gt;
[[File:FN40.jpg|thumb|none|450px|FN Mk 13 grenade launcher in standalone configuration - 40x46mm]]&lt;br /&gt;
[[File:MGL_Mk_1_L.jpg|thumb|none|450px|Milkor MGL Mk 1L - 40x46mm]]&lt;br /&gt;
[[File:Trepang-GLInspect.jpg|thumb|none|600px|Looking over the Grenade Launcher at the attachment crate, giving a good view of the EGLM-style foregrip and the dual leaf sights.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet GL-06==&lt;br /&gt;
A simpler, break-open grenade launcher most closely resembling the [[Brügger &amp;amp; Thomet GL-06]], modified with compensator cuts in the barrel, a thumbhole stock and a rear-mounted ambidextrous release lever, appears as the &amp;quot;Bolt Launcher&amp;quot;. It uses grenades with a [[Metal Storm 3GL]]-style superposed load, giving it a three-shot capacity that in its default form is fired all at once in a three-round burst. Its attachment options include a 2x scope and a &amp;quot;Penetrator&amp;quot; option, fitting the weapon with a muzzle brake that changes it from a burst-firing grenade launcher into a semi-automatic marksman's rifle that can nail killed enemies to walls and ceilings. This is interestingly a decomposite of how it acted in a pre-release showcase, where it fired single rounds that would nail enemies to walls and ''then'' explode; this original idea can still be seen in the released game, as the projectile loaded into the weapon, regardless of attachments used, has the appearance of a single long spike. It is unlocked after completing Jorvik Castle on at least Hard difficulty, and costs $4,000.&lt;br /&gt;
&lt;br /&gt;
[[File:B&amp;amp;T-GL-06 side profile.jpg|thumb|none|450px|Brügger &amp;amp; Thomet GL-06 - 40x46mm]]&lt;br /&gt;
[[File:Trepang-BoltgunInspect.jpg|thumb|none|600px|Looking over an unmodified &amp;quot;Bolt Launcher&amp;quot; at the attachment crate.]]&lt;br /&gt;
&lt;br /&gt;
=Throwables=&lt;br /&gt;
==M67 grenade==&lt;br /&gt;
The [[M67 hand grenade]] acts as the game's standard fragmentation grenade, most commonly found in the world and tossed by most enemies to flush the player out of cover. It's depicted with a flashing red light and loud beeping that quickly speeds up as the fuse runs down. In-game, the player's grenades will detonate on contact with an enemy, but enemy grenades thrown at the player simply pass through them and will only detonate once the fuse has run down. They can be bought from the supply box after completing the Gunnarson Complex side mission on at least Normal difficulty for $1,000.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
[[File:Trepang-FragBox.jpg|thumb|none|600px|A box full of M67s on top of a small armor pickup. Pickups for throwables are always left in orange padded boxes, with the number of grenades in the box matching how many you get from picking it up; the maximum of any throwable is five.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears as the &amp;quot;Flashbang&amp;quot;. They are used in much the same manner as the frag grenades, though they detonate on contact with a surface. Much rarer than the M67, it is almost exclusively acquired from the supply box. Their possible lethality is noticeably exaggerated in gameplay terms, as it's frequently possible for enemies to catch fire from an M84 going off close enough to them. Flashbangs are unlocked upon completing the opening mission, Site 14, on any difficulty, and can be bought for $400.&lt;br /&gt;
&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|140px|M84 stun grenade]]&lt;br /&gt;
[[File:Trepang-FlashbangBox.jpg|thumb|none|600px|Finding a box full of M84s.]]&lt;br /&gt;
&lt;br /&gt;
==TS-50 AP mine==&lt;br /&gt;
A landmine most closely resembling the [[TS-50 anti-personnel mine]] is featured as the &amp;quot;Proximity Mine&amp;quot;. It acts exactly as one would expect, placed where the player wants and detonating once an enemy steps in close, given a slight timed delay so as to catch more enemies. Like frags it is fitted with a light so as to make its location more obvious to the player, which shines a solid green when placed. They can be bought from supply boxes for $1,000 after completing the Oil Rig mission on at least Normal difficulty.&lt;br /&gt;
&lt;br /&gt;
[[File:Tecnovar TS-50.jpg|thumb|none|400px|TS-50 anti-personnel mine]]&lt;br /&gt;
[[File:Trepang-MineBox.jpg|thumb|none|600px|Subject 106 finds a fortuitously-placed box of mines just in time to help with hacking enemy servers at the Iron Dragon data center.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is unusable in regular gameplay, but rather is used when required by the story to mark a landing site for friendly helicopters. As is typical for video game depictions it releases an incorrect smoke color, though somewhat uniquely it does not release the usual white or grey smoke - rather, its smoke is a dark cyan, something of a mixture of a correct green and a blue that was available for the grenade's predecessor, the M16.&lt;br /&gt;
&lt;br /&gt;
[[File:M18red.jpg|thumb|none|140px|M18 smoke grenade]]&lt;br /&gt;
[[File:Trepang-Smoke.jpg|thumb|none|600px|Following a... memorable experience at a recently-abandoned Horizon site in Arkansas, 106 pulls an M18 to call for extraction, giving a good view of the mostly-correct markings.]]&lt;br /&gt;
[[File:Trepang-Smoke2.jpg|thumb|none|600px|He then watches as it spews a smoke color the M18 has never been offered in. At least it's not white for once.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>Kadorhal</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Trepang-Smoke2.jpg&amp;diff=1634823</id>
		<title>File:Trepang-Smoke2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Trepang-Smoke2.jpg&amp;diff=1634823"/>
		<updated>2023-12-11T03:23:23Z</updated>

		<summary type="html">&lt;p&gt;Kadorhal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kadorhal</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Trepang-Smoke.jpg&amp;diff=1634822</id>
		<title>File:Trepang-Smoke.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Trepang-Smoke.jpg&amp;diff=1634822"/>
		<updated>2023-12-11T03:23:13Z</updated>

		<summary type="html">&lt;p&gt;Kadorhal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kadorhal</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Trepang-MineBox.jpg&amp;diff=1634821</id>
		<title>File:Trepang-MineBox.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Trepang-MineBox.jpg&amp;diff=1634821"/>
		<updated>2023-12-11T03:14:17Z</updated>

		<summary type="html">&lt;p&gt;Kadorhal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kadorhal</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Trepang-FlashbangBox.jpg&amp;diff=1634820</id>
		<title>File:Trepang-FlashbangBox.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Trepang-FlashbangBox.jpg&amp;diff=1634820"/>
		<updated>2023-12-11T03:14:00Z</updated>

		<summary type="html">&lt;p&gt;Kadorhal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kadorhal</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Trepang-FragBox.jpg&amp;diff=1634819</id>
		<title>File:Trepang-FragBox.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Trepang-FragBox.jpg&amp;diff=1634819"/>
		<updated>2023-12-11T03:13:49Z</updated>

		<summary type="html">&lt;p&gt;Kadorhal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kadorhal</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Trepang-SL8Inspect.jpg&amp;diff=1634795</id>
		<title>File:Trepang-SL8Inspect.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Trepang-SL8Inspect.jpg&amp;diff=1634795"/>
		<updated>2023-12-11T02:48:32Z</updated>

		<summary type="html">&lt;p&gt;Kadorhal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kadorhal</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Trepang-SL8Reloading2.jpg&amp;diff=1634792</id>
		<title>File:Trepang-SL8Reloading2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Trepang-SL8Reloading2.jpg&amp;diff=1634792"/>
		<updated>2023-12-11T02:48:10Z</updated>

		<summary type="html">&lt;p&gt;Kadorhal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kadorhal</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Trepang-SL8Reloading1.jpg&amp;diff=1634790</id>
		<title>File:Trepang-SL8Reloading1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Trepang-SL8Reloading1.jpg&amp;diff=1634790"/>
		<updated>2023-12-11T02:47:49Z</updated>

		<summary type="html">&lt;p&gt;Kadorhal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kadorhal</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Trepang-SL8Firing.jpg&amp;diff=1634789</id>
		<title>File:Trepang-SL8Firing.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Trepang-SL8Firing.jpg&amp;diff=1634789"/>
		<updated>2023-12-11T02:47:27Z</updated>

		<summary type="html">&lt;p&gt;Kadorhal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kadorhal</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Trepang-SL8Scope.jpg&amp;diff=1634788</id>
		<title>File:Trepang-SL8Scope.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Trepang-SL8Scope.jpg&amp;diff=1634788"/>
		<updated>2023-12-11T02:47:13Z</updated>

		<summary type="html">&lt;p&gt;Kadorhal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kadorhal</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Trepang-SL8Idle.jpg&amp;diff=1634787</id>
		<title>File:Trepang-SL8Idle.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Trepang-SL8Idle.jpg&amp;diff=1634787"/>
		<updated>2023-12-11T02:46:41Z</updated>

		<summary type="html">&lt;p&gt;Kadorhal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kadorhal</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Trepang-VectorWall.jpg&amp;diff=1634775</id>
		<title>File:Trepang-VectorWall.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Trepang-VectorWall.jpg&amp;diff=1634775"/>
		<updated>2023-12-11T02:37:55Z</updated>

		<summary type="html">&lt;p&gt;Kadorhal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kadorhal</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:20210201173509_1.jpg&amp;diff=1634772</id>
		<title>File:20210201173509 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:20210201173509_1.jpg&amp;diff=1634772"/>
		<updated>2023-12-11T02:36:48Z</updated>

		<summary type="html">&lt;p&gt;Kadorhal: Kadorhal uploaded a new version of File:20210201173509 1.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;grsdsfgsdfsdf&lt;br /&gt;
{{SS}}&lt;/div&gt;</summary>
		<author><name>Kadorhal</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Trepang-WeaponWall.jpg&amp;diff=1634766</id>
		<title>File:Trepang-WeaponWall.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Trepang-WeaponWall.jpg&amp;diff=1634766"/>
		<updated>2023-12-11T02:33:56Z</updated>

		<summary type="html">&lt;p&gt;Kadorhal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kadorhal</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Trepang-GLInspect.jpg&amp;diff=1634763</id>
		<title>File:Trepang-GLInspect.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Trepang-GLInspect.jpg&amp;diff=1634763"/>
		<updated>2023-12-11T02:24:04Z</updated>

		<summary type="html">&lt;p&gt;Kadorhal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kadorhal</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Trepang-BoltgunInspect.jpg&amp;diff=1634762</id>
		<title>File:Trepang-BoltgunInspect.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Trepang-BoltgunInspect.jpg&amp;diff=1634762"/>
		<updated>2023-12-11T02:23:43Z</updated>

		<summary type="html">&lt;p&gt;Kadorhal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kadorhal</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Trepang2&amp;diff=1634617</id>
		<title>Trepang2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Trepang2&amp;diff=1634617"/>
		<updated>2023-12-10T05:46:46Z</updated>

		<summary type="html">&lt;p&gt;Kadorhal: /* KRISS Vector SBR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Trepang2&lt;br /&gt;
|picture = Library 600x900 2x.jpg&lt;br /&gt;
|caption = General Boxart&lt;br /&gt;
|date = June 21, 2023&lt;br /&gt;
|developer = Trepang Studios&lt;br /&gt;
|publisher = Team17&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;&lt;br /&gt;
|genre = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Trepang2''''' is an indie game developed by Trepang Studios which released on June 21st, 2023; a free demo has been available on Steam since 2019. Trepang2 is somewhat well known for its extreme violence and gore with bullet time gameplay very similar to Monolith Production's ''[[F.E.A.R.]]'' from 2005.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''Trepang2'' has a system where the player carries two firearms and a cache of grenades or other throwables. Individual weapons can be modified at specific weapons crates. Attachment points include the muzzle, side rail, optic rail, and stock, though not every weapon has an option for every attachment point. Most weapons with more than one option in any given slot gives them distinct, opposing effects: for instance, folding in the stock on the SPAS-12 or KRISS Vector allows for faster handling and reloading, but worse recoil control, which is promptly reversed if the player unfolds the stock. Individual attachments must first be unlocked by collecting a weapons case within the levels, after which the constituent attachment can be attached to its parent weapon. Weapons can also be fitted with camo patterns at these weapons crates, including an option to automatically apply the paint in question to any weapon of that type once picked up. Weapons themselves can be requisitioned from supply crates, though they must be unlocked by completing specific missions, sometimes at or above a particular difficulty, and in side missions or the Combat Simulator acquiring a weapon from a supply crate requires a purchase using in-game money acquired through killing enemies and surviving waves.&lt;br /&gt;
&lt;br /&gt;
Weapons are normally used with both hands, but have a separate set of animations for use in one hand when the player takes an enemy hostage. After the player acquires a serum halfway through the third story mission, &amp;quot;Jorvik Castle&amp;quot;, they can optionally pick up a second of their current weapon to wield it akimbo with the first. This requires a second copy of the weapon the player is using; the left-hand gun will automatically be given whatever attachments the main weapon has and use a mirrored set of the one-handed animations. All weapons except the Minigun and Bolt Launcher can be used akimbo.&lt;br /&gt;
&lt;br /&gt;
Although the game has an aim-down-sight mechanic, including a key bound by default to aiming, under normal circumstances this can only be used with weapons that have a scope (the DMR by default, several more as an optional attachment); regular ADS is offered as an unlockable cheat, gained for completing the &amp;quot;Unidentified Structure&amp;quot; side-mission on at least Hard difficulty.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
The game's standard pistol is a [[Heckler &amp;amp; Koch Mark 23]]. Its modifications include options of its prototype Insight Technology laser aiming module, Knights Armament suppressor or a [[Heckler &amp;amp; Koch USP Match|USP Match]]-style barrel weight, and fictional burst-fire or full-auto trigger groups, represented by the slide being recolored to a respectively chrome or cerakote finish. It holds an almost-correct 13 rounds. It is unlocked after completing the prologue mission &amp;quot;Site 14&amp;quot;, and can be purchased from supply crates for $400.&lt;br /&gt;
[[File:Mk23.jpg|thumb|none|300px|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
[[File:SOCOM.jpg|400px|thumb|none|'''Airsoft''' Heckler &amp;amp; Koch Mark 23 Phase II prototype with Knight's Armament suppressor and prototype Insight Technology LAM - (fake) .45 ACP]]&lt;br /&gt;
[[File:TREPANG2_MK23.jpeg|600px|thumb|none|Pistol in game.]]&lt;br /&gt;
[[File:20210201173509_1.jpg|600px|thumb|none|Silenced pistol in game.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==KRISS Vector SBR==&lt;br /&gt;
The SMG is a [[KRISS Vector]]. It holds 50 rounds, a capacity that would require a drum magazine, which is not the case in-game. It is also modeled after the civilian SBR version, even though it is shown functioning as the full-auto SMG variant. It is fitted with a Magpul RVG and can be further modified with an extended barrel (with matching rail extension surrounding that lengthened barrel) or suppressor (modeled after the &amp;quot;enhanced&amp;quot; version of the Osprey-derived square barrel shroud fitted to many second-gen CRB models) and a laser aiming module, and its stock can be folded in for faster handling or extended for better recoil control. It is unlocked for completing the prologue mission &amp;quot;Site 14&amp;quot; on at least Normal difficulty, and can be purchased from supply crates for $550.&lt;br /&gt;
[[File:Vector SBR II.jpg|thumb|none|450px|KRISS USA Gen II Vector SBR - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:20210130225530_1.jpg|600px|thumb|none|SMG in game.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==HS Produkt VHS-D2==&lt;br /&gt;
The AR is an [[HS Produkt VHS-D2]]. Its modifications include a suppressor (using the same model as on the Vector), laser aiming module, and the factory carry handle/optic combo. It correctly holds 30 rounds per magazine. It is somewhat oddly modeled with its left-side ejection port open and in use, though this is at least possible for extended periods due to the brass deflector built into its cheek rest. It is unlocked for purchase after completing the &amp;quot;Pandora Institute&amp;quot; mission, and can be purchased from supply crates for $800.&lt;br /&gt;
[[File:VHS2.JPG|thumb|none|450px|HS Produkt VHS-D2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:VHS-D2 and optical sight.jpg‎|thumb|none|450px|HS Produkt VHS-D2 with 1.5 optical sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:20210130225636_1.jpg|600px|thumb|none|AR in game.]]&lt;br /&gt;
[[File:20210201183414_1.jpg|600px|thumb|none|The AR fitted with a suppressor and 2X scope.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
The &amp;quot;DMR&amp;quot; is a [[Heckler &amp;amp; Koch SL8]] fitted by default with a 3.5x scope. Its modifications include a suppressor or compensator, a laser aiming module, and the ability to remove the scope, which reduces the increased spread from moving in return for slightly lesser overall accuracy. Like the VHS, it is modeled with a left-hand ejection port. It is modeled as using full-size 30-round G36 magazines that nevertheless only hold 10 rounds each, as well as with a select-fire trigger group that cannot be made use of. It is unlocked for completing the &amp;quot;Pandora Institute&amp;quot; mission on at least Normal difficulty, and can be bought from supply crates for $1,000.&lt;br /&gt;
[[File:H&amp;amp;KSL8BlackTacticalMod.jpg|thumb|none|450px|Heckler &amp;amp; Koch SL8-1 Tactical Sniper Rifle - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The game's shotgun is a [[Franchi SPAS-12]], used exclusively in its pump-action mode. It can have its stock folded for faster use or unfolded for lessened recoil, and can be modified with a suppressor, a choke to restrict its vertical spread, or incendiary shells, which are represented on the model as a rail extension and aftermarket compensator. In-game, it has an 8-round capacity; while this is in line with the standard capacity of a SPAS-12's magazine tube, the empty reload animation shows the player character chamberloading the first shell, meaning that the magazine actually holds 7 rounds (which isn't a standard capacity for any SPAS-12 variant in reality). It is unlocked upon completing the &amp;quot;Jorvik Castle&amp;quot; mission, and can be bought from supply crates for $1,000.&lt;br /&gt;
[[File:Franchi-SPAS12.jpg‎ |thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[File:20210130225538_1.jpg|600px|thumb|none|Shotgun in game.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The game's machine gun is an oddly-modeled [[Mk 46 Mod 0]] modified with a completely fictional rotating triple-barrel system, referred to as the &amp;quot;Minigun&amp;quot;. Like most fictional miniguns, it is presented as needing a few moments to spool up before it will begin firing, and the barrels quickly become red-hot, though no actual overheating mechanic is present and the player can fire as long as their current 200-round belt lasts. It is fitted by default with a vertical foregrip, and its other modifications include the standard laser aiming module, a trio of suppressors or bayonets, one per barrel, allowing for extra melee damage from spooling the barrels, and a 2X scope or an enhanced-vision scope that grants the weapon &amp;quot;smart bullets&amp;quot; that redirect themselves towards enemies mid-flight. It is unlocked upon completing both the &amp;quot;Jorvik Castle&amp;quot; mission and the &amp;quot;Iron Dragon Data Center&amp;quot; side-mission on at least Hard difficulty, and costs $8,000 to buy from supply crates.&lt;br /&gt;
[[File:Mk 46 Mod 0.jpg|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Trepang-MinigunIdle.jpg|thumb|none|600px|Looking over Task Force 27's firing range with the mutant Mk 46.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>Kadorhal</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=FN_Minimi&amp;diff=1634360</id>
		<title>FN Minimi</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=FN_Minimi&amp;diff=1634360"/>
		<updated>2023-12-09T07:18:44Z</updated>

		<summary type="html">&lt;p&gt;Kadorhal: /* Mk 46 Mod 0 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''FN Minimi''' is a combination 'belt-fed'/magazine fed' light machine gun, designed to serve in the role of &amp;quot;Squad Automatic Weapon&amp;quot;.  The SAW was a mobile suppressive fire platform that was light weight and single man transportable - much more so than the venerable M60 (which was always supposed to be a General Purpose Machine Gun, i.e. a crew served weapon). The U.S. Military adopted the first models of the FN Minimi in the 1980s directly as the XM249 or later as the M249 SAW (with some slight design changes in the official U.S. Adopted version). Later versions of the gun, reflected upgrades and design changes that were requested by the U.S. Military.&lt;br /&gt;
&lt;br /&gt;
On a historical note: in the first months of the First Gulf War (Operation Desert Storm 1990), there were not enough M249s to supply the massive troop buildup in the Middle East, so the U.S. Army bought outright a number of unaltered FN Minimis directly from FN, to supplement the weapons. So it is not inaccurate to see first pattern FN Minimis in the hands of U.S. Soldiers who are supposedly issued M249 SAWs since the Army mixed the two versions together until the Late 1990s.&lt;br /&gt;
&lt;br /&gt;
''Please note that a number of movies, particularly those filmed in British Columbia, Canada, use the [[Daewoo K3]] to stand in for the FN Minimi and M249. Visit the [[Daewoo K3]] page to compare the two guns.''&lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
&lt;br /&gt;
''(1975 - Present)''&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Machine Gun&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 5.56x45mm NATO&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 100, 200 round linked belts, or {{STANAG}}&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Full Auto Only (650-900 RPM) (No Selector Switch, safety is a push button)&lt;br /&gt;
&lt;br /&gt;
== FN Minimi==&lt;br /&gt;
[[File:M249 FN MINIMI DA-SC-85-11586 c1.jpg|thumb|right|400px|FN Minimi with 200-round drum - 5.56x45mm. Note 90-degree carry handle and flash hider design.]]&lt;br /&gt;
[[File:MinimiPara.jpg|thumb|right|400px|FN Minimi Para with 100-round cloth bag - 5.56x45mm. Note handguard design distinguishing this from the M249 Paratrooper below.]]&lt;br /&gt;
[[File:Minimi 5.56 Mk3.jpg|thumb|right|400px|FN Minimi 5.56 Mk3 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Outpost]]'' || || U.S. Army soldiers || Modified to resemble [[M249]] Paratrooper variant|| 2020&lt;br /&gt;
|-&lt;br /&gt;
|''[[PASKAL The Movie]]'' || || PASKAL drill || || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Colt 45]]'' || || Masked assassin || Paratrooper version || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hunting the Phantom]]'' ||  || Terrorist ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Family, The (2013)|The Family]]'' ||[[Anthony Desio]]||Baby Goon||||2013&lt;br /&gt;
|-&lt;br /&gt;
|[[Cockneys vs. Zombies]]|| [[Georgia King]] || Emma || ||2012&lt;br /&gt;
|-&lt;br /&gt;
|[[Battleground (2012)|Battleground]]|| || || ||2012&lt;br /&gt;
|-&lt;br /&gt;
|[[Osombie]]|| [[Paul D. Hunt]] ||Joker||Paratrooper version||2012&lt;br /&gt;
|-&lt;br /&gt;
|[[Viral Factor, The|The Viral Factor]]||||Gunther||Paratrooper version||2012&lt;br /&gt;
|-&lt;br /&gt;
|[[The Other Guys]]||||Rasta robbers||||2010&lt;br /&gt;
|-&lt;br /&gt;
|[[Green Zone]]||||U.S. Army soldiers||Substitutes the M249 SAW with an added heatshield||2010&lt;br /&gt;
|-&lt;br /&gt;
|[[Quantum of Solace]]||||Gunmen||Paratrooper version||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Mark of Cain, The|The Mark of Cain]]||[[Gerard Kearns]]||Pte Mark &amp;quot;Treacle&amp;quot; Tate||Paratrooper version||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Mark of Cain, The|The Mark of Cain]]||||British soldiers||Paratrooper version||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Home of the Brave]]||[[Brian Presley]]||Specialist Tommy Yates||Paratrooper version mounted on Humvee with 200-round woodland camo cloth ammo bag||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Samurai Commando: Mission 1549]]''||  || JGSDF member ||  ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[36th Precinct]]''|| [[Patrick Médioni]] || Robert Boulanger || Para, w/ammo box, w/Beta-C mag ||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Swordfish]]||[[John Travolta]]||Gabriel Shear||||2001&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Hawk Down]]||[[Ian Virgo]]||PFC John Waddell||Substitutes the M249 SAW||2001&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Hawk Down]]||[[Tom Hardy]]||Specialist Lance Twombly||Substitutes the M249 SAW||2001&lt;br /&gt;
|-&lt;br /&gt;
|[[Proof of Life]]||||Downtown 3||Substitutes the M249 SAW with an added heatshield||2000&lt;br /&gt;
|-&lt;br /&gt;
|[[Bravo Two Zero]]||Richard Graham, [[Rick Warden]], Steve Nicolson||Mark, Tony, Dinger||the open front sights of the Canadian C9 variant, and also used the FN Minimi prototype. ||1999&lt;br /&gt;
|-&lt;br /&gt;
|[[Ronin]]||[[Robert De Niro]]||Sam||Paratrooper version||1998&lt;br /&gt;
|-&lt;br /&gt;
|[[Half a Chance]]||.||Various|| ||1998&lt;br /&gt;
|-&lt;br /&gt;
|[[Dobermann]]||[[Monica Bellucci]]||Nat the Gypsy||With [[M203]] grenade launcher||1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' || [[Steve John Shepherd]] || Small Bob || prototype || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Courage Under Fire]]'' || [[Lou Diamond Phillips]] || Staff Sergeant John Monfriez || Fitted with heat shield to pass for M249 SAW || 1996&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Operation Condor]]'' ||  || Hotel manager || rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Eva Cobo de Garcia]] || Elsa&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Robocop]]'' ||||Detroit SWAT officer||||1987&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot;| ''[[Ultimate Force]]'' || [[Ross Kemp]] || SSgt. Henry &amp;quot;Henno&amp;quot; Garvie || Handled but never fired ||rowspan=&amp;quot;7&amp;quot;|2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Danny Sapani]] || Cpl. Ricky Mann || rowspan=&amp;quot;2&amp;quot;|Fed from 200 round cloth ammo drum&lt;br /&gt;
|-&lt;br /&gt;
| [[Alex Reid]] || Cpt. Caroline Walsh&lt;br /&gt;
|-&lt;br /&gt;
| [[Liam Garrigan]] || Cpl. Ed Dwyer  || Fitted with FN FAL style folding stock and fed from 200 round cloth ammo bag&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[Louis Decosta Johnson]] || rowspan=&amp;quot;2&amp;quot;|Cpl. Dave Woolston  || Fed from 200 round cloth ammo bag and loose belts&lt;br /&gt;
|-&lt;br /&gt;
| Para model, fed from 30 round magazine&lt;br /&gt;
|-&lt;br /&gt;
| [[William Meredith]] || Fender || Para model, fed 200 round cloth ammo bag&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iris - Season 1]]'' ||  || North Korean terrorists  || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil Game]]''||||Can only be found in the PC version||1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project IGI: I'm Going In]]'' |||||||2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project IGI 2: Covert Strike]]'' ||||||2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' |||| Paratrooper version with optional SCROME J4 scope, EOTech red dot sight, and 100-round DPM camo cloth ammo bag || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' || As the &amp;quot;L110A1&amp;quot; and &amp;quot;L110A2&amp;quot;  || L110 variants with optional SUSAT scope and 100-round DPM camo cloth ammo bag || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[El Matador]]'' ||||||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Forbidden Siren 2]]'' ||&amp;quot;MINIMI 5.56mm Machine Gun&amp;quot;|| ||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Little Busters!]]'' ||||||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World in Conflict]]'' ||||Cutscenes only||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' || ||Standard and Para versions || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wheelman]]'' || ||w/ full stock and M249-style pistol grip and trigger guard || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jagged Alliance: Back in Action]]''||Minimi||Minimi Para with heat-shield||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survarium]]''||||||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Squad]]'' || L110A2, F89 Minimi || UK L110A2 variant, iron sights or SUSAT and ADF F89 variant || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' || &amp;quot;Bruen Mk9&amp;quot; || Minimi Mk3-style handguard, M240-like stock; added in Season 3 (2020) || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Caliber]]'' || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film/Television Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Seven Cities Story: Arctic Front]]||Aquironia soldier|| ||1994&lt;br /&gt;
|-&lt;br /&gt;
|[[Gunsmith Cats]]|| || ||1995&lt;br /&gt;
|-&lt;br /&gt;
|[[Kochikame, The Movie]]||Volvo Saigo||||1999&lt;br /&gt;
|-&lt;br /&gt;
|[[Asobi ni Ikuyo!]]|| || ||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==M249 ==&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|right|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
[[File:M249E1.jpg‎|thumb|right|400px|M249 with folding carry handle and 200-round drum - 5.56x45mm. This is a real blank adapted movie gun.]]&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|right|400px|M249 with folding carry handle, heat shield, improved handguard, plastic stock, and 200-round drum - 5.56x45mm. This is the M249 issued following the Product Improvement Program.]]&lt;br /&gt;
[[File:M249ParaWAmmo.jpg|thumb|right|400px|M249 Paratrooper with Picatinny rail and 200-round drum - 5.56x45mm]]&lt;br /&gt;
[[File:M249ParaModel.jpg|thumb|right|400px|M249 Paratrooper with Picatinny rail - 5.56x45mm. This is a real blank adapted movie gun.]]&lt;br /&gt;
[[File:M249 Para ACOG.jpg|thumb|right|400px|M249 Para with Rapid Fielding Initiative telescoping stock, short barrel, heat shield, RIS handguard, Picatinny rail, ACOG scope, and 100-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
The '''M249''' is the variant of the FN Minimi adopted by the US military.&lt;br /&gt;
&lt;br /&gt;
The M249 Product Improvement Program (PIP) was a program began in the mid-1980s soon after adoption to address some of the problems that M249 had. The &amp;quot;PIP kit&amp;quot; retrofitted the issued M249s. The PIP kit replaced the original steel tubular stock with a solid plastic stock, replaced the adjustable gas port settings with a single one (preventing the gun from firing at the higher cyclic rate), adds a heat shield/handguard above the barrel, and replaces the fixed barrel changing handle/carry handle with a folding one. Parts of the gun parts were modified to prevent injuries. The bipod, pistol grip, flash hider, and sights were also modified.&lt;br /&gt;
&lt;br /&gt;
The Rapid Fielding Initiative (RFI) in the 2000s introduced additional modifications, including an improved bipod, 100– and 200–round fabric ammo bags to replace the plastic drums, M4-like collapsible stocks, and adding Picatinny rails for the feed tray cover and forearm. The initiative also modified their M249s with short Paratrooper barrels. Parts from the RFI are commonly confused with those from the PIP, even though some of the parts (especially Picatinny rails) literally did not exist when PIP was introduced.&lt;br /&gt;
&lt;br /&gt;
The M249 was originally designated the Squad Automatic Weapon (SAW), but the designation was later dropped in 1994, according to the preface of FM (United States Army Field Manuals) 23-14 &amp;quot;M249 Light Machine Gun In The Automatic Rifle Role&amp;quot;. The SAW name is still commonly (though inconsistently) used despite this.&lt;br /&gt;
&lt;br /&gt;
Variants of the M249 are sometimes named with EX (X being a number) suffixes; M249E1 (or XM249E1) is associated with the pre-PIP original M249, M249E2 (or XM249E2) is associated with the post-PIP upgraded M249, and M249E3 is associated with the M249 Para. However, there does not appear to be any official use of these designations, and the official designation for all variants remained M249.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[John Wick: Chapter 4]]'' || || ||seen in armory || 2023&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gray Man, The|The Gray Man]]''||||mercenaries||||2022&lt;br /&gt;
|-&lt;br /&gt;
|''[[Project Wolf Hunting]]''||Jung Moon-sung ||Kim Kyu-tae||Paratrooper model||2022&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Widow (2021)|Black Widow]]''||||US Army Soldiers||Deleted scene||2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Extraction (2020)|Extraction]]''||||mercenary||||2020&lt;br /&gt;
|-&lt;br /&gt;
|''[[6 Underground]]''||[[Corey Hawkins]]||Seven||||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terminator: Dark Fate]]'' || [[Arnold Schwarzenegger]] || T-800 Terminator || C-Mag 100-round drum magazine || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible - Fallout]]'' || [[Henry Cavill]] || August Walker || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mile 22]]'' || || soldiers || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[God Bless the Broken Road]]'' || || A US Army soldier || with an M145 Machine Gun Optic || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Fate of the Furious]]'' || [[Dwayne Johnson]] || Luke Hobbs || with Trijicon MRO sight || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Logan]]'' || [[Boyd Holbrook]] || Donald Pierce || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[John Wick: Chapter 2]]''|| || || Seen in armory || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wolf Warriors 2]]'' || [[Oleg Prudius]] || Bear || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Whiskey Tango Foxtrot]]'' || Various || US Marines || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jack Reacher: Never Go Back]]''||||operatives||||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Captain America: Civil War]]''||[[Sebastian Stan]]||Bucky Barnes / The Winter Soldier || With SureFire 100-round casket magazine and Leupold HAMR sight||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batman v Superman: Dawn of Justice]]'' |||| Henchmen || RIS handguard || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kilo Two Bravo]]'' || || A British Army soldier || Paratrooper version || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sicario]]'' |||| Mexican Federal Police|| || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Sniper]]'' || || US Marine || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape Plan]]'' || [[Arnold Schwarzenegger]] || Swan Rottmayer || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape Plan]]'' || || A gunner on helicopter || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Good Day to Die Hard]]'' || [[Bruce Willis]]  || John McClane || Paratrooper model fitted with EOTech sight and RIS handguard || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[G.I. Joe: Retaliation]]'' || [[Dwayne Johnson]]  || Roadblock || Standard M249 fitted with red dot sight and RIS handguard || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Dawn (2012)|Red Dawn]]''||[[Josh Peck]]||Matt Eckert||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Act of Valor]]'' ||  || US Navy SEALs || Fitted with red dot sights and RIS foregrips || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Safe House]]'' ||  || mercenary ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[New Kids Nitro]]'' || [[Wesley van Galen]] || Rikkert || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Memorial Day]]'' || [[Thomas Sellwood]] || PFC Nick Sullivan || With custom picatinny rail || 2011&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Memorial Day]]'' || || 34th Infantry Division soldiers || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Special Forces (2011)|Special Forces]]''|| [[Alain Figlarz]] ||Victor || Paratrooper model with foregrip and ACOG sight ||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Transformers: Dark of the Moon]]''|| [[Lester Speight]] ||Eddie || With barrel shroud and Aimpoint sight ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Colombiana]]'' ||  || Guard ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battle: Los Angeles]]'' || [[Gino Anthony Pesi]] || Cpl. Nick Stavrou || With ACOG scope || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battle: Los Angeles]]'' ||||US Marines || With ACOG scope ||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gamer]]'' || [[Keith Jardine]] ||Mean Slayer ||With barrel shroud ||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[G.I. Joe: The Rise of Cobra]]'' || [[Adewale Akinnuoye-Agbaje]] ||Heavy Duty || With grenade launcher ||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[District 9]]''|| ||MNU mercenaries || ||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Aliens vs. Predator: Requiem]]''|| ||Special Forces soldier || With Elcan M145 MGO and suppressor ||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Detour (Snarveien)]]''|| || || M249 Para, seen on the screen ||2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Iron Man]]||||||Seen on table during weapons demonstration||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[In the Valley of Elah]]'' || [[Hans Steckley]] ||Cpl. Steckley ||Paratrooper version ||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[I Am Legend]]''|| [[Will Smith]] ||Dr. Robert Neville || ||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stop-Loss]]''|| [[Joseph Gordon-Levitt]] ||Pfc. Tommy Burgess ||With Elcan M145 MGO ||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Redacted]]'' || [[Daniel Stewart Sherman]] || SPC B.B. Rush || M249-E2 || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[28 Weeks Later]]''|| ||US Army soldiers || ||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Idiocracy]]''|| [[Terry Crews]] ||President Dwayne Elizondo Mountain Dew Herbert Camacho ||Para, Red and blue highlights, presidential seal on ammo box ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tiger and the Snow, The (La tigre e la neve)|The Tiger and the Snow]]'' || ||US Army soldier||||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Island]]''|| ||Mercenaries ||Paratrooper model; mounted on fictional 'Black Wasp' airbikes ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[War of the Worlds (2005)|War of The Worlds]]'' || ||US Army soldiers || ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jarhead]]'' || ||US Marines || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Harsh Times]]'' || || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bad Boys II]]''|| ||A member of the rescue team||Paratrooper version||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hulk]]'' || ||Soldiers in the Secret Lab||fitted with [[Cobray 37mm Launcher|Cobray CM203 Flare Launcher]]||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hunted, The (2003)|The Hunted]]'' || [[Carrick O'Quinn]] || Kohler || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tears of the Sun]]''|| [[Nick Chinlund]] ||Michael &amp;quot;Slo&amp;quot; Slowenski ||Paratrooper version with cloth ammo pouch and accessory rail mounted on feed tray cover ||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Die Another Day]]'' || ||US Army soldiers ||Paratrooper ||2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stacy: Attack of the Schoolgirl Zombies]]'' ||  ||  || archive footage || 2001&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The X-Files - Season 9]]'' || || US Army Soldiers || Gulf War flashback sequence / &amp;quot;Providence&amp;quot; (S9E10) || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Cap]]'' || ||Army Air Corps Gunner ||Paratrooper model ||2003 - 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Over There]]'' || [[Kirk &amp;quot;Sticky Fingaz&amp;quot; Jones]] ||Pvt. Maurice 'Smoke' Williams ||Starts out with the standard version, then changes to paratrooper version || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: NY - Season 2]]'' || ||US Marine || &amp;quot;Heroes&amp;quot; || 2006&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Generation Kill]]'' || [[Billy Lush]] ||Lance Corporal Trombley || || rowspan=2| 2008&lt;br /&gt;
|-&lt;br /&gt;
| ||US Marines || &lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlestar Galactica (2004) - Season 4]]'' || ||Colonial Marine||Paratrooper model with heat shield || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Weapons]]'' ||||US Marines || ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Revolution (TV Series)|Revolution]]'' || Extra || Militia Monroe || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Banshee - Season 2]]'' || [[Hoon Lee]] || Job || Episode 10 || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Banshee - Season 3]]'' || [[Hoon Lee]] || Job ||  Episode 1 || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fear the Walking Dead - Season 1]]'' || ||National Guardsman||&amp;quot;The Dog&amp;quot; (S1E3)|| 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fear the Walking Dead - Season 3]]'' || || Black Hat Reservation resident ||Mounted on jeep; &amp;quot;The Unveiling&amp;quot; (S3E07), &amp;quot;Children of Wrath&amp;quot; (S3E08) || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cowboy Bebop (2021)]]''||||Syndicate soldier||||2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Continental: From the World of John Wick]]'' ||[[Adam Shapiro]] ||Lemmy||Anachronism; &amp;quot;Brothers in Arms&amp;quot; (S1E01)|| 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Half-Life]]'' || || || Only appears in the expansion pack Opposing Force, holds 50 rounds || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Parasite Eve II]]'' || M249 || || Paratrooper version || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Rogue Spear]]'' || M249 SAW || w/ 200-round ammo can || Urban Operations expansion || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike]]'' || M249 || || Paratrooper version || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Land Warrior]]'' || || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout Tactics]]'' || FN M249 SAW || w/ 30-round STANAG magazines || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Task Force Dagger]]'' || || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army]]'' || || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Desert Storm]]'' || || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Desert Storm II]]'' || || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six 3: Raven Shield]]'' || || w/scope || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike: Condition Zero]]'' || M249 || || Paratrooper version || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Squad]]'' || &amp;quot;SAW24&amp;quot; &amp;quot;SAW25&amp;quot; || Paratrooper version with Aimpoint Comp M2 and Knight's Armament vertical foregrip || &amp;quot;SAW24&amp;quot; has infinite rounds with overheat function, &amp;quot;SAW25&amp;quot; has 50 rounds with grenade launcher, no overheating || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Söldner: Secret Wars]]'' || || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike: Source]]'' || M249 || || Paratrooper version || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry]]'' || Machine gun || No stock || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2]]'' || || With Minimi-style carry handle and muzzle brake || Handheld or vehicle-mounted, or in fixed positions || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Close Combat: First to Fight]]'' || M249 SAW || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' || || With paratrooper-style telescoping stock || In fixed defensive positions || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' || || Paratrooper version with optional M145 MGO or ACOG scope, M4-style telescoping stock, RIS foregrip, and 100-round woodland camo cloth ammo bag || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Vice City Stories]]'' || SAW || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation 7]]'' || || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || || With custom tiger-stripe paint scheme || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency: Modern Infantry Combat]]'' || || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 4: Modern Warfare]]'' || M249 SAW || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA: Armed Assault]]'' || || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier of Fortune: Payback]]'' || || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||&amp;quot;M249 SAW&amp;quot; || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mercenaries 2: World In Flames]]''||as the &amp;quot;Light MG&amp;quot;||||M249 (First Variant)||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: Bad Company]]'' || || Paratrooper version || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 2]]'' || || Metal belt box || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Xenus 2: White Gold]]''|| || || ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saints Row 2]]'' || AR200 SAW || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || M249 || Red (Christmas Special) and Skull-7 Anti-Zombie Variant (w/ 1.5x M145 MGO scope) || Paratrooper version || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Terminator Salvation (VG)|Terminator Salvation]] ||  ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army 3]]'' || || With 200-round ammo drum or 100-round woodland camo ammo bag and M68 Aimpoint red dot scope || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA II]]'' || M249 SAW || || Also available in M249 Paratrooper and L110A1 models || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 2]]'' || M249 SAW || || Mounted on a log in the level &amp;quot;Whiskey Hotel&amp;quot;; also a console-spawned-only weapon in certain missions || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint 2: Dragon Rising]]'' || M249 SAW || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marines: Modern Urban Combat]]'' || || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Just Cause 2]]'' || Machine Gun || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout: New Vegas]]'' || || w/lower wooden handguard || || 2010 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Xtreme 2]]'' || || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor (2010)|Medal of Honor]]'' || M249 SAW || w/ MK 46 Mod 0 heat shield; other optional attachments || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Army of Two: The 40th Day]]'' || M249 SAW || Can be fitted with a variety of stocks, barrels, magazines, scopes, suppressors/muzzle brakes || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 3]]'' || MK46 || w/ Mk 46 Mod 0 heat shield || M249 Para SAW || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Homefront]]'' || M249 || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Play4Free]]'' || || || With optional EOTech red dot sight || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 3]]'' || M249 SAW || w/ Mk 46 Mod 0 heat shield; other optional attachments || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SOCOM 4: US Navy SEALs]]'' || SR-N56 || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War Inc. Battlezone]]'' || || w/ various attachments  || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Karma Online]]'' || || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spec Ops: The Line]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arctic Combat]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ravaged]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay]]'' || &amp;quot;M249 SAW&amp;quot; || || E2 version || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]'' || KSP || Mk 46 handguard, buffer stocks ||M249 Para;  added in age Weapon Pack 02 (2014) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA Tactics]]'' || M249 || || M249 Para || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[America's Army: Proving Grounds]]'' || || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 4]]'' || || w/ Mk 46 Mod 0 heat shield || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' ||M249 Para  ||||Paratrooper with folded stock||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency (2014)|Insurgency]]'' || M249 || w/ various attachments || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' || M249 SAW|| || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Squad]]'' || M249 || CompM4 red dot sight || Paratrooper version with M4-style telescoping stock, RIS handguard, and 200-round drum magazine || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six Siege]]'' || M249 || w/various attachments || Paratrooper version; added in the Operation Skull Rain expansion (2016); additional variant fed by magazines added in the Operation Burnt Horizon expansion (2019) || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Playerunknown's Battlegrounds]]'' || &amp;quot;M249&amp;quot; || w/ various scopes || 100-round ammo drum || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 5]]'' || || || Collapsed paratrooper stock || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ironsight]]'' || MK46 || w/ Mk 46 Mod 0 heat shield || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency: Sandstorm]]'' || M249 || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vigor]]'' || M249 || || E1 version || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Krunker]]'' || Machine Gun || Removed bipod, 60-round magazine, optional Pan AV reflex sight or ACOG scope || Paratrooper version || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry New Dawn]]'' || || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 6]]'' || &amp;quot;Tacticool&amp;quot; || || Special edition/paid store item || 2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield 2042]]'' || || || Introduced in Season 2; standard and Para variants || 2021&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film/Television Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Violence Jack: Hell's Wind Hen]] || Hell's Wind biker ||   || 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost in the Shell Stand Alone Complex]]'' || Batou || M249 SAW || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blood+]]''||Red Shield personnel||||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Flag]]''||mounted on UNF tank|| ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Strange Case Files of Ryoko Yakushiji]]'' || Lucienne || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gunslinger Girl: Il Teatrino]]''||Italian Army|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Puella Magi Madoka Magica]]''||Homura Akemi || M249 SAW Paratrooper||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sword Art Online II]]''|| Player || ||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bungo Stray Dogs: Dead Apple]]''|| || seen in armory ||2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Voice Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Characters'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|''' Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[What If...? - Season 1]]'' ||[[Sebastian Stan]]  || Bucky Barnes ||w/SureFire 100-round casket magazine and Leupold HAMR sight; &amp;quot;What If... Zombies!?&amp;quot; (S1E05) || 2021&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ''[[Love, Death &amp;amp; Robots - Season 3]]'' || Steve Blum || Private Coutts ||&amp;quot;Kill Team Kill&amp;quot; (S3E05) || rowspan=&amp;quot;5&amp;quot; | 2022&lt;br /&gt;
|-&lt;br /&gt;
| [[Gabriel Luna]]||Sergeant Nielson||w/IMI Negev Commando parts, HAMR scope and underbarreled grenade launcher; &amp;quot;Kill Team Kill&amp;quot; (S3E05)&lt;br /&gt;
|-&lt;br /&gt;
| Andrew Kishino ||Private Erwin ||rowspan=&amp;quot;2&amp;quot;|w/IMI Negev Commando parts and HAMR scope; &amp;quot;Kill Team Kill&amp;quot; (S3E05)&lt;br /&gt;
|-&lt;br /&gt;
| [[Seth Green]] ||Private Folen&lt;br /&gt;
|-&lt;br /&gt;
|  ||||normal or Para; seen in armory; &amp;quot;Kill Team Kill&amp;quot; (S3E05)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FN Minimi SPW==&lt;br /&gt;
[[Image:FNminimiSPW.jpg|thumb|right|400px|FN Minimi SPW with 100-round cloth ammo bag and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
The M249 SPW (Special Purpose Weapon), also known as the Minimi SPW or the M249E4, is a modified M249 Paratrooper developed by Fabrique Nationale in 1996 to meet the requirements of US special forces for a new, lightweight machine gun. The SPW has its carrying handle, STANAG magazine well, and vehicle mounting lug removed to reduce weight. It is equipped with a lighweight short barrel, a three-sided railed handguard, and a Picatinny rail on its feed tray cover. The M249's fixed bipod and plastic ammo box are replaced with a detachable bipod and a cloth ammo bag.&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appear As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Kane and Lynch: Dead Men]]||||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Recon Advanced Warfighter]]||&amp;quot;MK48&amp;quot;||w/ carry handle||||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Six: Vegas]]||M249 SPW||With optional ACOG scope, red dot sight, and improved stock||||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||&amp;quot;M249 Minimi SPW&amp;quot; || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Six: Vegas 2]]||M249 SPW||with a variety of accesories and wrong buttstock when used by the player||||2008&lt;br /&gt;
|-&lt;br /&gt;
| [[7.62 High Calibre]] ||  || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Code of Honor 3: Desperate Measures]] || &amp;quot;M249 MOD 2&amp;quot; ||||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Bodycount]] || &amp;quot;Minimi&amp;quot; || || With 100-round solid drum || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Armed Forces Corps]] || &amp;quot;M249 MOD 2&amp;quot; ||||  || 2009&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
[[File:Mk 46 Mod 0.jpg|thumb|right|400px|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
The Mk 46 Mod 0 is an improved version of the SPW that was adopted and used by US special forces since 2000. Compared to the SPW, the Mk 46 Mod 0 featured a heavier fluted barrel, a new railed handguard with a 12 o'clock rail, and a fixed M249 plastic stock instead of a metal telescoping Paratrooper stock. This version is no longer manufactured, and was retrofitted, along with a number of other weapon systems, into the Mk 46 Mod 1 in 2006.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[6 Underground]]''||||Special Forces||||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Elysium]] || [[Adrian Holmes]] || Manuel || Mocked up to resemble a KAC ChainSAW || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[XXX 2: State of the Union]]''||[[Ice Cube]]||Darius Stone||||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[XXX 2: State of the Union]]''||[[Samuel L. Jackson]]||August Gibbons||||2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Future Weapons]]/Predators||[[Richard Machowicz]]||[[Richard Machowicz]]||||February 26, 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appear As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Conflict: Global Terror]]||||||||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Operation 7]]||||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Six: Vegas]]||MK46||w/variety of accessories||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[World in Conflict]]||||||Anachronistic||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Six: Vegas 2]]||MK46||w/variety of accessories||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Gear Solid 4: Guns of the Patriots]]||Mk. 46 Mod 1||||Actually a Mod 0||2008&lt;br /&gt;
|-&lt;br /&gt;
| [[7.62 High Calibre]] ||  || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[The 3rd Birthday]]|| || || ||2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor: Warfighter]] || M249 Mk 46 Mod 1 / M249 / K3 SAW / Ksp 90 || || Mk 46 model also used to mock up models for M249, Daewoo K3, and Bofors Ksp 90  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|[[Binary Domain]] || Schwarzlose M-489 SAW || Para stock, SAW-style handguard, enormous bayonet-like device || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost In The Shell: Stand Alone Complex First Assault]] || M249-G4 || w/ various attachments || Actually a Mod 0, as seen on its markings on its side || 2015&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Squad]] || &amp;quot;MK46&amp;quot; || EOTech 556 and AN/PEQ-15 || Buttstock from M249 paratrooper || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trepang2]]'' || &amp;quot;Minigun&amp;quot; || Vertical foregrip, optional suppressors, bayonets, laser, ELCAN Specter or &amp;quot;smart scope&amp;quot; || Fictionalized with three rotating barrels and larger stock || 2023&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Voice Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Characters'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|''' Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Love, Death &amp;amp; Robots - Season 1]]'' ||  || US Marine ||&amp;quot;Shape-Shifters&amp;quot; (S1E10) ||  2019&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mk 46 Mod 1 ==&lt;br /&gt;
[[Image:MK46 MOD 1.jpg|thumb|right|400px|Mk 46 Mod 1 - 5.56x45mm NATO]]&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[SEAL Team]]||[[A.J. Buckley]]||Sonny Quinn||||2017-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appear As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[SOCOM: US Navy SEALs Fireteam Bravo 3]]||Mk 46 Mod 1||w/ various attachments||||2010&lt;br /&gt;
|-&lt;br /&gt;
|[[Call to Arms]]|| || ||||2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mk 48 Mod 0 ==&lt;br /&gt;
[[Image:MK48.jpg|thumb|right|401px|Mk 48 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
The Mk 48 Mod 0 is the 7.62x51mm general-purpose machine gun variant of the Mk 46 Mod 0, and like that variant was developed for the requirements of USSOCOM. SOCOM had used the M240B as a stopgap replacement for the Mk 43 (their name for the M60E4), but found the 28-pound M240 insufficiently portable compared to the 22.5-pound M60E4. As a result they requested an LWMG (&amp;quot;Light Weight Machine Gun&amp;quot;), and FN Herstal responded in 2001 with a scaled-up Mk 46 which was both more reliable than the M60 and lighter (~18.5 pounds), and this entered production in 2003. This version is no longer manufactured, and all existing stocks were upgraded to the Mk 48 Mod 1 standard.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Transformers: Revenge of the Fallen]]||||NEST soldiers|| With Harris bipods, Aimpoint and Elcan M145 MGO sights||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[SEAL Team Six: The Raid On Osama Bin Laden]] || [[Xzibit]] || Mule ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Zero Dark Thirty]] |||| Navy SEAL  || With suppressor || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lone Survivor]] |||| Navy SEAL  ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[American Sniper]] || [[Jake McDorman]] || &amp;quot;Biggles&amp;quot; || With ACOG scope, AN/PEQ-15 IR designator, and cloth ammo bag || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bright]]''||||SWAT||||2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Future Weapons]] ||[[Richard Machowicz]]||[[Richard Machowicz]]||Predators||February 26, 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mail Call]]||[[R. Lee Ermey]]||||||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appear As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Combat Arms]]||Mk.48||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Soldier of Fortune: Payback]]||M48 SAW||custom stock and carry handle||w/ EOTEch, reflex scope or red dot scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]] ||  || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[ArmA II]]||||M68 Aimpoint||||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Operation Flashpoint 2: Dragon Rising]]||Mk48 Mod 0||||||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Play4Free]] || &amp;quot;Veteran's M249 SAW&amp;quot; || With optional EOTech red dot sight || Depicted as upgraded version of Mk 46 Mod 0 || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Operation Flashpoint: Red River]]||||||||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon: Future Soldier]]||MK48||w/ various attachments||w/ M249 Para-type collapsing stock||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Arctic Combat]]||||||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]] || ||  || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Breakpoint]] || ||  || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mk 48 Mod 1 ==&lt;br /&gt;
[[Image:Mk48mod1.jpg|thumb|right|400px|Mk 48 Mod 1 - 7.62x51mm NATO]]&lt;br /&gt;
Improved version of the Mod 0 which began as a refurbishment program in 2006 and replaced the Mod 0 entirely as of 2010.&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[SEAL Team - Season 2|SEAL Team]]||[[A.J. Buckley]]||Sonny Quinn||||2018-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appear As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Recon Online]]||Mk 48 Mod 1||w/ various attachments||||2012&lt;br /&gt;
|-&lt;br /&gt;
|[[Call of Duty: Black Ops II]]||Mk48||w/ various attachments||||2012&lt;br /&gt;
|-&lt;br /&gt;
|[[Grand Theft Auto V]]||&amp;quot;Combat MG&amp;quot;||extended magazine, scope and angled foregrip||w/ the STANAG adaptor of an M249 SAW and the buttstock of an [[M60]]||2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== C9 Light Machine Gun ==&lt;br /&gt;
[[File:C9.jpg|thumb|right|400px|C9 - 5.56x45mm]]&lt;br /&gt;
[[File:C9a1.jpg|thumb|right|400px|C9A1 with bipod removed, ELCAN scope, and 200-round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[File:C9A2.jpg|thumb|right|400px|C9A2 with ELCAN scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
The C9 is a variant of the Minimi used by the Canadian Armed Forces, identifiable by the open front sight and rounded trigger guard as opposed to the hooded front sights and squared trigger guard on other Minimi variants. The upgraded version, the C9A1, features an ELCAN scope mounted on the feed tray cover and an optional vertical grip that mounts to the stock for added stability during prone firing. The newest version, the C9A2, is a mid-life upgrade that incorporates a paratrooper-length barrel and an overall olive drab coloration and [[M16 rifle series#M4/M4A1 Carbine|M4]]-style telescoping stock to match the Canadian-issue [[M16 rifle series#Diemaco C7/Colt Model 715|C7A2 rifle]].&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hyena Road]]'' || || Canadian soldiers || C9A2 || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battle for Haditha]]'' || || U.S. Marines || Fitted with buttstock to pass for M249 SAW || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appear As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Project Reality]]||||C9A2, with optional ELCAN scope and 100-round cloth ammo bag||Handheld or vehicle-mounted||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Squad]]'' || C9A2 || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{FN Herstal}}&lt;br /&gt;
&lt;br /&gt;
* [[Sumitomo Heavy Industries]] - A list of all firearms manufactured by Sumitomo.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Machine Gun]]&lt;/div&gt;</summary>
		<author><name>Kadorhal</name></author>
	</entry>
</feed>