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	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=444193</id>
		<title>Call of Duty: Modern Warfare 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=444193"/>
		<updated>2011-08-02T09:45:05Z</updated>

		<summary type="html">&lt;p&gt;Julio: /* FN F2000 Tactical */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MW2.jpg|right|300px|thumb|''Modern Warfare 2'' (2009)]]&lt;br /&gt;
'''The following weapons are used in the video game ''Modern Warfare 2'', also known as ''Call of Duty: Modern Warfare 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
Note: All handguns in the game except the Springfield Pro 1911 are available in single and multiplayer modes.  All handguns in multiplayer mode can be equipped with a variety of accessories including FMJ rounds, suppressors/silencers, dual wield (akimbo), tactical knives, and extended magazines (unless noted otherwise).&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch USP45===&lt;br /&gt;
Modified (with threaded barrels) [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP45]]s are in single and multiplayer and can be identified by the slide. They are equipped with unidentified non-removable, non-usable Laser Aiming Modules and suppressors. One of the main sidearms of the Russian forces, including Ultra-nationalists and Internal Troops, and Task Force 141.  In single player, the USP is always equipped with the tactical knife attachment. (Note that the rear sights are not adjustable ones like that of the USP Tactical.)&lt;br /&gt;
In multiplayer, the USP45 is unlocked at level 4 (Private First Class) and is an effective sidearm at all. It has a magazine capacity of 12 rounds or 18 rounds with the extended magazines attachment.&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP - .45ACP]]&lt;br /&gt;
[[Image:Mw2usp45.jpg|thumb|none|600px|USP45 during the Create-a-class session.]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-24-28-59.png|thumb|none|600px|Reloading the USP during a CTF match.]]&lt;br /&gt;
[[Image:Mw2_usptk_ego_idle.jpg|thumb|none|600px|USP45 with sound suppressor and a tactical knife.]]&lt;br /&gt;
[[Image:Akimbo_usp.jpg|thumb|none|600px|Akimbo USP's in the game. Note that the left pistol is just a mirror of the right one.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Anaconda===&lt;br /&gt;
The [[Colt Anaconda]] is used by General Shepard in the Campaign in a couple of significant instances in the story. In one scene, he pulls back the hammer, and then the cylinder incorrectly rotates again when he pulls the trigger. Earlier in the story, we see that the revolver is holstered, yet he pulls the same model of that revolver out to shoot someone, as though he has another big Anaconda tucked in the back of his pants.  It is a useful weapon in multiplayer mode due to its quick draw, and the fact that the weapon will fire as fast as the player can press the fire button.  As you probably suspected, the .44 Anaconda is not available with a silencer or extended magazines.  Also, instead of 75 kills, the player has to reach 100 kills with this weapon to unlock the tactical knife attachment. Also the grip has no finger curves.&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|none|400px|[[Colt Anaconda]] - .44 Magnum]]&lt;br /&gt;
[[Image:Mw244magnum.jpg|thumb|none|600px|&amp;quot;.44 Magnum&amp;quot;]]&lt;br /&gt;
[[Image:Mw2_44_ego_idle.jpg|thumb|600px|none|Colt Anaconda .44 in first-person view.]]&lt;br /&gt;
[[Image:44magnum_6.jpg|thumb|600px|none|Colt Anaconda .44 close-up.]]&lt;br /&gt;
[[Image:AnacondaShepherd-MW2.jpg|thumb|none|600px|General Shepherd loading his Colt Anaconda before helping the player get up.]]&lt;br /&gt;
[[Image:Sheperd with his Anaconda in Endgame.jpg|thumb|none|600px|Shepard with his Anaconda.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92SB===&lt;br /&gt;
As in the original Modern Warfare (Call of Duty 4), the [[Beretta 92SB]] incorrectly appears as the military issue M9. It is the primary sidearm of all U.S. troops in singleplayer, and is also used by the Afghan National Army, Task Force 141, U.S. Navy SEALs, and is infrequently used by the Middle Eastern OpFor.&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:M92FS.png|thumb|none|600px|Note the rounded trigger guard, denoting the pistol as a 92SB.]]&lt;br /&gt;
[[Image:Mw2m9.PNG|thumb|none|600px|Iron sights of the 92SB.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|600px|The 92SB pistol is under the SPAS-12's pistol grip.]]&lt;br /&gt;
[[Image:Mw2_m9_ego_idle.jpg|thumb|none|600px|Beretta 92SB in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===IMI/Magnum Research Desert Eagle Mark XIX===&lt;br /&gt;
Faust, Alejandro Rojas' assistant, carries a custom [[Desert Eagle]] with a laser aiming module attached it, a black oxide barrel and slide, and a brushed chrome frame. It is equipped with custom 3-dot sights and  Magnum Research's new barrel with a Picatinny rail. Main sidearm of the Brazilian militia. Surprisingly, quite a few Americans, most notably Cpl. Dunn, use this gun as their preferred sidearm. &lt;br /&gt;
Similarly to the Colt Anaconda, 100 kills are required to unlock the tactical knife, and no suppressor or extended magazines are available.  &lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Black finish.]]&lt;br /&gt;
[[Image:MW2 Desert Eagle.jpg|thumb|600px|none|Desert Eagle, as unlocked in Create a Class at Level 62.]]&lt;br /&gt;
[[Image:Faust shoots a Dude with a DesertEagle.jpg|thumb|600px|none|The arms dealer's assistant, Faust, shoots local gunman with his Desert Eagle. Also noted is the game's newer character models, which show pain when hit by rounds. (The choreography of this scene is an homage to the briefcase scene in [[Collateral]].)]]&lt;br /&gt;
[[Image:MW2Brazilpistol2.png|thumb|600px|none|A Brazilian militant aims and fires a Desert Eagle in the trailer.]]&lt;br /&gt;
[[Image:Moder warfare 2 deagle 2.jpg|thumb|600px|none|A bigger picture and a clear look at the laser module.]]&lt;br /&gt;
[[Image:Mw2_deagle_ego.jpg|thumb|600px|none|Desert Eagle in first-person view. Note the custom sights.]]&lt;br /&gt;
[[Image:Deagledunn_6.png|thumb|600px|none|A close-up of Corporal Dunn's Desert Eagle. This and the one on the floor of the panic room are the Call Of Duty 4 models.]]&lt;br /&gt;
&lt;br /&gt;
===Springfield Armory Professional 1911===&lt;br /&gt;
It is the same pistol given to Soap by Captain Price in the 1st game, during the final level, &amp;quot;Game Over&amp;quot;. Some Ghillie snipers are also seen with this M1911 holstered, though they never use them and tend to switch to a Heckler &amp;amp; Koch USP that magically appears. When Soap and Price reunite during the Gulag level, Soap hands the pistol to Price and says, &amp;quot;This belongs to you sir.&amp;quot; One of the only guns not usable in-game. Only usable in the museum bonus level.  Strangely, in multiplayer modes, when the player is using a sniper rifle as their primary weapon, on an arctic or desert type map, the M1911 will appear in either the player's holster or on their belt.  Also, at the very beginning of the game, during the level S.S.D.D, Sergeant Foley can be seen with a WWII-era M1911A1 in his holster.&lt;br /&gt;
&lt;br /&gt;
This particular 1911 was generated into the game to serve the role as the Kimber MARSOC ICQB 1911, but in the end, was modeled after a custom Springfield Professional.  It would have made it into the game if not for a delay in the reload coding--when the player performs an empty reload (slide locked back) the gun will sit in the player's hand for a noticeable moment before he/she reloads it.&lt;br /&gt;
&lt;br /&gt;
[[Image:CaptainPriceSALoaded.JPG|thumb|none|400px|Captain Price Springfield Armory Loaded - .45 ACP]]&lt;br /&gt;
[[Image:MW2Soap.jpg|thumb|600px|none|Captain &amp;quot;Soap&amp;quot; MacTavish climbing up the ice with a 1911 pistol. He also has a M14 EBR that's noted in the screenshot above.]]&lt;br /&gt;
[[Image:MW2 Militia Drops 1911.jpg|thumb|600px|none|A militiaman attempting to arrest Faust drops his M1911 after being shot. Interestingly enough, once gameplay starts, the weapons turn into Beretta 92SB's.]]&lt;br /&gt;
[[Image:Mw2_1911_ego_idle.jpg|thumb|600px|none|M1911 in first-person view.]]&lt;br /&gt;
[[Image:Mw21911.jpg|thumb|600px|none|Museum bonus level.]]&lt;br /&gt;
[[Image:MW2-holsteredM1911.jpg|thumb|none|600px|A dead Ghillie sniper with a holstered M1911.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Standard&amp;quot; Glock===&lt;br /&gt;
A full-sized [[Glock]] pistol can be seen in the &amp;quot;Last Stand&amp;quot; and &amp;quot;Last Stand Pro&amp;quot; perk symbols. The pistol could be any of the standard Glock models: [[Glock#Glock 17|G17]], [[Glock#Glock 18|G18]], [[Glock#Glock 20|G20]],  [[Glock#Glock 21|G21]], [[Glock#Glock 22|G22]], [[Glock#Glock 31|G31]] or [[Glock#Glock 37|G37]].&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
[[Image:MW2-LASTSTAND.jpg|thumb|none|600px|The &amp;quot;Last Stand&amp;quot; and &amp;quot;Last Stand Pro&amp;quot; perks.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
A poster of a [[Makarov PM]] is seen in the Multiplayer map 'Salvage&amp;quot; in the small house, along with SVD Dragunov and AKM Posters, and the plans of the attack on &amp;quot;No Russian&amp;quot;.&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==Machine Pistols==&lt;br /&gt;
===PP-2000===&lt;br /&gt;
Used by Russian Paratroopers and Makarov's Ultranationalist troops in both normal and last stand modes. Interestingly, like the G18/Glock 17 they fire it semi-auto in last stand and usually discharge a few rounds by accident if they are shot in last stand.  The [[PP-2000]] can be equipped with assorted sights, scopes and accessories, including a thermal sight on the level &amp;quot;The Only  Easy Day...Was Yesterday.&amp;quot;  It is an all around effective weapon in multiplayer mode because of its high rate of fire and low recoil.  Additionally, the weapon's only drawback is its 20 round magazine.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|500px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[Image:Mw2Pp2000.jpg|thumb|none|600px|PP-2000]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|600px|The PP-2000 is under the 92SB.]]&lt;br /&gt;
[[Image:Mw2_p2000_ego.jpg|thumb|none|600px|PP-2000 with reflex sight (Doctor?) in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17 converted to full-auto===&lt;br /&gt;
The [[Glock#Glock 17 (Converted to Full Auto)|Glock 17]] appears in the game in a full auto configuration, with a 33 round magazine. Although it is called a G18, alluding to the Select fire [[Glock#Glock 18|Glock 18]] manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. The [[Glock#Glock 18|Glock 18]] is used by the Brazilian Milita, Task Force 141, wounded Shadow Company soldiers when they are in &amp;quot;Last Stand&amp;quot;, and, on occasion, Middle-Eastearn Opfor.  The pistol is also available in several Spec Ops missions.  It is unlocked at level 22 (Master Sergeant) for multiplayer modes.  The weapon has a high rate of fire, high recoil, but it is possible to utilize the recoil to get headshots.  When paired with akimbo and extended magazine attachments it is especially accurate and deadly. The weapon's appearance may be a subtle reference to the 2008 film &amp;quot;The Dark Knight&amp;quot; in which the main villain The Joker used an identical weapon, albeit with a stainless slide.&lt;br /&gt;
[[Image:Glock_12892-1-.jpg|thumb|none|350px|Glock 17 OD Green - 9x19mm]]&lt;br /&gt;
[[Image:Mw2G18.jpg|thumb|none|600px|The Glock 17 converted known as &amp;quot;G18&amp;quot; in the create a class menu.]]&lt;br /&gt;
[[Image:Mw2_glock_ego_idle.jpg|thumb|none|600px|The Glock 17 converted in first-person view, idle. Note olive-drab frame.]]&lt;br /&gt;
[[Image:MW2Glock.jpg|thumb|none|600px|A Glock 17 converted fired by &amp;quot;Roach&amp;quot; on a snowmobile in Mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92FS made to resemble a Beretta 93R ===&lt;br /&gt;
A confirmed weapon classified under the Machine Pistol slot as the [[Beretta 93R]], it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In game model has extended mag but still only holds 15 rounds, MP model holds 20 rounds though. Seen in the armory in &amp;quot;The Gulag&amp;quot; when the player is searching the prison for prisoner 627.  The &amp;quot;M93 Raffica&amp;quot; is unlocked at level 38 in multiplayer, and benefits from low recoil, high damage, fast reload times, and instantaneous ADS. The in-game 93R has a slide mounted safety, characterizing it as a converted 92FS to resemble and function like a Beretta 93R (real 93Rs have a frame mounted safety and a more angler slide). It seems likely that the developers took the base M9 model and added 93R parts to it and made it shoot three-round bursts.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|[[Beretta 93R]] - 9x19mm. The model in game does not match this, however, as there is a slide-mounted safety present and it does not have an angler slide.]]&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:Mw2M9raffica.jpg|600px|thumb|none|Burst converted Beretta 92FS as the M93 Raffica.]]&lt;br /&gt;
[[Image:Mw2_93r_ego_idle.jpg|600px|thumb|none|Burst converted Beretta 92FS in game.]]&lt;br /&gt;
[[Image:M93_6.png|600px|thumb|none|A close up of the &amp;quot;Raffica&amp;quot; Note how the player holds onto the front grip.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet MP9===&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. Ingame, it is called the TMP, which was manufactured by Steyr until 2001, upon which the design was sold to Brugger &amp;amp; Thomet. Visually, the TMP is identical to the MP9, but lacks the top rail and folding stock. The MP9 Often seen in singleplayer used by Middle Eastern OpFor, Russian Airport Security Police, Makarov's Ultranationalist and Shadow Company and is often dual-wielded (with a fairly realistic drop in accuracy, especially since you lose your ghost-ring ironsights). In multiplayer is has a small 15 round magazine (which can be emptied in about 1 second), but extremely low recoil and great accuracy.  It is unlocked at level 58.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|400px|B&amp;amp;T MP9 - 9x19mm]]&lt;br /&gt;
[[Image:Tmp.jpg|thumb|none|600px|B&amp;amp;T MP9 in first-person view, with olive lower receiver, ghost ring sights, and unused side rails.]]&lt;br /&gt;
&lt;br /&gt;
==Sub-machine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] (with custom Rail Interface System) appears in the game. Comes with a foregrip in multiplayer, but in singleplayer this is absent.  Presumably this makes sense to somebody.  Used by Brazilian Milita, Middle Eastern OpFor, Rangers, Task Force 141, Russian Internal Troops\FSB, and some Russian soldiers\Ultranationalist. It is often seen with a Red Dot Sight. A suppressed version, the &amp;quot;MP5KSD&amp;quot;, is available in &amp;quot;The Enemy of My Enemy,&amp;quot; &amp;quot;Just Like Old Times,&amp;quot; and several of the Spec Ops missions.  Note: The 'SD' suffix denotes an integral silencer; clearly the silencer is NOT integral.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:381.jpg|thumb|none|400px|MP5K R.I.S. System (modeled after an ICS Airsoft RAS)]]&lt;br /&gt;
[[Image:Mw2Mp5k.jpg|thumb|none|600px|MP5K in Create-a-Class menu.]]&lt;br /&gt;
[[Image:MW2-MP5K-1.jpg|thumb|none|600px|The MP5K in the player's hands.]]&lt;br /&gt;
[[Image:MW2MP.jpg|thumb|none|600px|Russian Internal Troops' supply units (notable by their white griffin patches) firing MP5K submachine guns behind riot shields.]]&lt;br /&gt;
[[Image:MP5KSD-MW2.jpg|thumb|none|600px|A suppressed MP5K with red dot sight in &amp;quot;The Enemy of My Enemy&amp;quot;.]]&lt;br /&gt;
[[Image:MP5KSD2-MW2.jpg|thumb|none|600px|Reloading the suppressed MP5K.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP45===&lt;br /&gt;
Used by Russian police, Russian military, Shadow Company and Task Force 141. The [[Heckler &amp;amp; Koch UMP|UMP45]] can be equipped with extended magazines, and is one of the only SMGs to use scopes. It, like the [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]], has tactical rails added to the bottom and top of the weapon. It incorrectly holds 32 rounds in multiplayer by default.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Ump45.jpg|thumb|none|600px|UMP45]]&lt;br /&gt;
[[Image:mw2_ump.png|thumb|none|600px|The UMP45 in the game.]]&lt;br /&gt;
[[image:MW2TR5.jpg|thumb|none|600px|A Russian soldier holds a UMP45 fitted with a reflex scope.]]&lt;br /&gt;
[[Image:MW2 screen 24-1255733504.jpg|thumb|none|600px|One of the Shadow Company soldiers in this pic is seen with the UMP45 with an EOTech sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
===TDI Vector===&lt;br /&gt;
The May 24th trailer shows a brief scene of the [[TDI Vector#TDI Vector|TDI Vector]] being used with its experimental 26-round magazine and possible EOTech Holographic sight. In game, it uses a 30-round magazine. Used by Russians, Shadow Company, and occasionally Task Force 141, along with the Brazilians who rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor.  Everywhere in the game (unless camouflaged) it has a default tan finish like the real-life prototype; in 'Just Like Old Times' Soap's Vector has a unique black finish.&lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Vector.jpg|thumb|none|600px|Vector]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-45-38-52.png|thumb|600px|none|TDI Vector equipped with a suppressor and a red dot sight in multiplayer.]]&lt;br /&gt;
[[Image:MW2TDIVector.jpg|thumb|600px|none|A Russian Ultranationalist with a TDI Vector.]]&lt;br /&gt;
&lt;br /&gt;
===FN P90TR===&lt;br /&gt;
The [[FN P90#P90TR|FN P90TR]] appears simply as &amp;quot;P90&amp;quot; in MW2. It is used by Russians and Shadow Company members in single player.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:Mw2P90.jpg|thumb|none|600px|Model of the P90TR.]]&lt;br /&gt;
[[Image:Mw2_p90_ego_idle.jpg|thumb|none|600px|FN P90TR with reflex sight in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Mini Uzi===&lt;br /&gt;
The [[Uzi#Mini Uzi|Mini Uzi]] used by Brazilian Militia,  Mid-east OpFor and rarely Makarov's Ultra-nationalist in the level &amp;quot;Enemy of My Enemy&amp;quot;. Used near the end of the game in the boat chase scene. Rarely has any attachments. Dual wield available. When aiming down sights, sights are not properly lined up, and the gun would shoot high in reality.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|Mini Uzi with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:381.png|thumb|none|600px|McTavish shoots his Mini Uzi while chasing an enemy zodiac.]]&lt;br /&gt;
[[Image:Mw2_uzi_ego_idle.jpg|thumb|none|600px|Mini Uzi in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
In the Spec-Ops mission &amp;quot;Hidden,&amp;quot; a statue of two Russian soldiers are seen with cement versions of the [[PPSh-41]].&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:COD4-PPSH.jpg‎|thumb|none|600px|A statue of 2 Russian soldiers holding cement [[PPSh-41 / PPS-43|PPSh-41s]]. Note that &amp;quot;Hidden&amp;quot; is the Call of Duty 4 mssion &amp;quot;All Ghilled Up&amp;quot; in reverse with updated weapons and enemy types.]]&lt;br /&gt;
&lt;br /&gt;
===Thompson Sub-Machine Gun===&lt;br /&gt;
Is seen on a poster in the multiplayer map &amp;quot;Derail&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Assault &amp;amp; Battle Rifles==&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS|FAMAS F1]] is seen in the game. It can only fire in 3-round bursts, and is used mostly by Russians. Occasionally, it can be seen in single player with &amp;quot;White Tape Camo&amp;quot;, which is used as a temporary stand-in for the arctic camouflage. It incorrectly holds 30 rounds instead of the FAMAS F1's 25-round capacity.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FAMAS_modern_warafe_2.JPG|thumb|none|600px|The FAMAS with red dot sight first-person.]]&lt;br /&gt;
[[Image:FAMAS2Reloading.jpg|thumb|none|600px|Reloading the FAMAS. Note that Roach's finger is out of the trigger guard; a rare occurrence in the first game.]]&lt;br /&gt;
[[Image:MW2FamasF1.jpg|thumb|none|600px|Russian Ultra-nationalist with a FAMAS assault rifle with White Tape Camo.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M4A1 Carbine===&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] variant with ARMS S.I.R. system and flip-up PRI front and ARMS #40L rear back up iron sights. With a few exceptions, this is mostly used with an M203, and many of them use optical sights or scopes. In the museum level, there is a suppressed version of this. The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] is used by the Rangers, Task Force 141, and Makarov's Russian terrorist assaulting the Russian airport. Also to note is that the rifles ingame are Colt-manufactured, with Colt's &amp;quot;prancing pony&amp;quot; logo stamped on the left side of the lower receiver on the in-game model. Although curiously, the M4 held by Soap MacTavish in one of the promotional images has a Bushmaster stamp on it.&lt;br /&gt;
*A note of interest: While you can only fire this weapon in full-auto, the selector switch is modeled on semi-auto.&lt;br /&gt;
*Another note: The [[M4A1]] as well the [[M16A4]], lack the bullet ejection port as can be seen clearly on the last two pictures. This is the same modeling mistake like in ''Call of Duty 4''.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]]&lt;br /&gt;
[[Image:SIR.jpg|thumb|none|400px|S.I.R. System]]&lt;br /&gt;
[[Image:Mw2_m4a1_ego_idle.jpg|thumb|none|600px|M4A1 in first-person view. Also note the aircraft in the backdrop with an inflatable evacuation slide deployed, showing that Modern Warefare 2 took more care in the realism of the graphics.]]&lt;br /&gt;
[[Image:MW2ColtM933.jpg|thumb|none|600px|M4 Carbine with a S.I.R. system, an ACOG sight and a M203 grenade launcher.]]&lt;br /&gt;
[[Image:MW2_screen_13-1024x768.jpg|thumb|none|600px|Captain Soap MacTavish with his M4A1.]]&lt;br /&gt;
[[Image:MW2SpOpsM4.jpg|thumb|none|600px|A Task force 141 member with a M4 Carbine with a M203 grenade launcher, EOTech sight, and desert camouflaged stock and pistol grip. Note the lack of ejection port.]]&lt;br /&gt;
[[Image:MW2 screen 16-1255734153.jpg|thumb|none|600px|Ghost ''(voiced by [[Craig Fairbrass]])'' with his M4A1 during &amp;quot;The Only Easy Day... Was Yesterday&amp;quot; mission.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A4===&lt;br /&gt;
Seen in the &amp;quot;Infamy&amp;quot; trailer. The [[M16 rifle series#M16A4 Rifle |M16A4]] is correctly depicted as the standard weapon of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington, D.C. missions or by Task Force 141.&lt;br /&gt;
&lt;br /&gt;
Just like in ''[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]'', when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|none|400px|M16A4 Modular Weapon System - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2M16.jpg|thumb|none|600px|The M16A4 in the game.]]&lt;br /&gt;
[[Image:382.png|thumb|none|600px|US Army Ranger fires his M16A4 fitted with ACOG. (Note that the front sight is removed.)]]&lt;br /&gt;
[[Image:389.png|thumb|none|600px|M16A4 with M203 in the &amp;quot;Infamy&amp;quot; trailer. This is also seen in the trenches in washington DC.]]&lt;br /&gt;
[[Image:Mw2_m16_ego_idle.jpg|thumb|none|600px|M16A4 with ACOG - First-person view.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H CQC===&lt;br /&gt;
Seen in game trailers and magazines. The [[FN SCAR#FN SCAR-H|SCAR-H]] is one of the primary rifles of Task Force 141, U.S. Army Rangers, and Shadow Company soldiers. Note that it's an old 2nd generation model used in-game, with the straight cheek rest on the stock. In multiplayer, it correctly holds 20 bullets per magazine, while in singleplayer it holds 30; it can be assumed that, similar to the USP .45, all SCAR-H's in singleplayer are equipped with the &amp;quot;Extended Magazines&amp;quot; attachement. It also has a chopped down rear sight. When the weapon is emptied and reloaded, the bolt release is hit, but the bolt is already forward before the reload is started. The SCAR's bolt is designed to lock back in real life upon firing the last round.&lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|400px|[[FN SCAR#FN SCAR-H|SCAR-H]] CQC (third generation) - 7.62x51mm]]&lt;br /&gt;
[[Image:MW2-Scar-1.jpg|600px|thumb|none|The FN SCAR-H in action during the video of Flag Runner mode.]]&lt;br /&gt;
[[Image:PrestigeMW2.png|thumb|none|600px|Robert Bowling showing the artbook of the prestige edition. Also note that the digital pattern returns to the second sequel of Modern Warfare. Also noted at top of page is a tan/snow FN SCAR-H, which means there may be newer camouflage patterns to customize weapons from.]]&lt;br /&gt;
[[Image:MW2 screen 26-12557342731.jpg|600px|thumb|none|Shadow Company commando armed with an FN SCAR-H, fitted with an ACOG sight. Note the forward folding front sight.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Tavor TAR-21===&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] weapon pick-up icon is seen in the new capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and Task Force 141.The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] almost always has some kind of optical sight or scope, including the standard MARS sight (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still usable).&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 - 5.56x45mm]]&lt;br /&gt;
[[Image:ModernWarfare2TAR-21.jpg|thumb|none|600px|The IMI Tavor TAR-21 known as the &amp;quot;TAR-21&amp;quot; seen in the create a class menu.]]&lt;br /&gt;
[[Image:Mw2_tar21_ego.jpg|thumb|none|600px|IMI Tar 21 with EoTech signt in first-person view.]]&lt;br /&gt;
[[Image:Mw2tar21stupid.jpg|thumb|none|600px|In game what the Tavor with an M203 looks like. Unfortunately, they did not remove the front handguard and directly attached the M203 onto the barrel. As a result, it looks very ugly and seems almost impossible to actually mount it in such a manner.]]&lt;br /&gt;
[[Image:Mw2tar21M203.jpg|thumb|none|600px|How an Tavor/M203 combo SHOULD look like for comparison.]]&lt;br /&gt;
&lt;br /&gt;
===DSArms SA58 OSW/FN FAL Hybrid===&lt;br /&gt;
The SA58 OSW appears in the game, chambered for 7.62x51mm NATO. In game, it is called the [[FN FAL]] rifle, though it appears to be an amalgamation of the two models: it has a similar overall shape of the SA58, but has a longer barrel and fixed stock akin to that of most FAL models. The FAL appears in game trailers with an extended 30 round magazine. Used almost as often as the [[AK-47]] by militia, and sometimes by Russians. It's not capable of full-auto fire, which would seem correct for the Brazilians and OpFor. Usually equipped with either an M870 Masterkey or an ACOG scope. Does the &amp;quot;speed reload&amp;quot; technique when reloading, in which a fresh magazine is used to actuate the release paddle and eject the old magazine.  In Multiplayer, the mags hold only 20 rounds unless the Extended Mags attachment is equipped.&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|none|thumb|400px|FN FAL - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|none|thumb|400px|DSArms SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle.jpg|thumb|none|600px|FN FAL in first-person view.]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle2.jpg|thumb|none|600px|Looking down an ACOG after the EMP. Technically because the ACOG scope doesn't uses any batteries, we should be seeing a glowing reticule instead a black crosshair.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|600px|A Brazilian militia with an FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
===Bushmaster/Remington ACR===&lt;br /&gt;
The [[Bushmaster_ACR|Remington ACR]] is chambered in 5.56x45mm NATO and equipped with a silencer, reflex sight, heartbeat monitor, and a 30 round magazine in the &amp;quot;Cliffhanger&amp;quot; mission. In the mission &amp;quot;Takedown&amp;quot;, it's seen with a 40mm M203 Grenade Launcher. Referred as the ACR, it is formerly known as the Magpul Masada. A special black version of the &amp;quot;Cliffhanger&amp;quot; ACR is available in the mission &amp;quot;Just Like Old Times&amp;quot; that has a maximum ammo limit of 1,260 rounds, while the limit of the regular ACR is 650 rounds. Commonly used by the Task Force 141 and Shadow Company. Regardless of single-player missions or multiplayer gamemodes, all ACR's use Magpul PMAG's, in place of the STANAG magazines.&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR Entry Carbine, 5.56x45mm NATO/6.8x43mm Rem SPC/7.62x39mm]]&lt;br /&gt;
[[Image:MW2AR2.png|thumb|none|600px|Bushmaster ACR used by &amp;quot;Roach&amp;quot; Sanderson in Mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[Image:MW2ACRReloading.jpg|thumb|none|600px|Racking the action on the Bushmaster ACR on Mission &amp;quot;Cliffhangar&amp;quot;, although it would be more efficient to simply press the bolt catch release button that is right next to the trigger housing.]]&lt;br /&gt;
&lt;br /&gt;
===FN F2000 Tactical===&lt;br /&gt;
An [[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] (denoted by lack of optical sight) is seen in the hands of a Brazilian Militia. In single player, it is used by the Russians, most notably in the oil rig, where they use thermal sights.&amp;lt;br&amp;gt;&lt;br /&gt;
It incorrectly appears with the [[M203]] grenade launcher instead of the [[FN EGLM|FN GL-1]]. Also, strangely, the EMP has no effect on its reflex sight.&lt;br /&gt;
[[Image:Fn fs2000 blk.jpg|thumb|none|400px|FN F2000 Tactical - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Mw2_fn2000_ego.jpg|thumb|none|600px|F2000 Tactical with infrared scope, first-person view.]] [[myfreepaysite.com]]&lt;br /&gt;
[[Image:MW2TR6.jpg|thumb|none|600px|The F2000 Tactical with &amp;quot;Masterkey&amp;quot; shotgun. This is a pre-release screenshot. In game the F2000 never appears in the hands of the Militia.]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
This [[AK-47]] variant is fitted with Tapco Intrafuse and T6 furniture sets and an M4 carbine stock and Stock Adapter. Standard rifle of pretty much every foreign military you fight. Most are seen with arctic or desert furniture, although some AK's in the level Loose Ends will have several in digital and woodland furniture.&lt;br /&gt;
[[Image:Ak47mw.2.jpg|thumb|none|400px|Custom AK-47 - 7.62x39mm, similar to the one in game.]]&lt;br /&gt;
[[Image:MW2AK-47 Red Dot Sight2.jpg|thumb|none|600px|The AK-47 with a Red Dot Sight on Mission &amp;quot;Cliffhangar&amp;quot;.]]&lt;br /&gt;
[[Image:AKMW2.png|thumb|none|600px|AK-47 on Captain MacTavish's back. Note M4 style telescoping stock.]]&lt;br /&gt;
[[Image:CptMacTavishAk47.jpg|thumb|none|600px|Captain &amp;quot;Soap&amp;quot; MacTavish with an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 14 Mod 1 EBR===&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 1 EBR]] appears as the standard weapon for Task Force 141 snipers, and is incorrectly referred to as the &amp;quot;M14 EBR&amp;quot;. This seems to be the weapon of choice for Captain MacTavish, and is very rarely found in singleplayer without a scope attached. It is the last sniper rifle to be unlocked in multiplayer, where it is listed as an &amp;quot;M21EBR&amp;quot;, likely to remind players of the actual [[M14 Rifle#M21 Designated Marksman Rifle/M25 Sniper Rifle|M21]] in ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]''. An unscoped Mk. 14 EBR can be seen lying around before you start breaching a wall in the Spec-Ops mission &amp;quot;Breach &amp;amp; Clear.&amp;quot;. It is the only time the player gets to use it unscoped.&lt;br /&gt;
[[File:Mk. 14 Mod 1.jpg|thumb|none|400px|Mk. 14 Mod 1 - 7.62x51 NATO]]&lt;br /&gt;
[[Image:Mw2_m14ebr_ego_idle.jpg|thumb|none|600px|Mk. 14 EBR in first-person view.]]&lt;br /&gt;
[[Image:MW2McTavishRifle.png|thumb|none|600px|Soap with the Mk. 14 EBR with a suppressor on his back.]]&lt;br /&gt;
[[Image:Pc_wallpaper_04_1024x768.png|thumb|none|600px|Soap with the Mk. 14 EBR. Note the Magpul CTR stock.]]&lt;br /&gt;
[[Image:M14EBR-MW2noscope.jpg|thumb|none|600px|The unscoped Mk. 14 EBR in &amp;quot;Breach &amp;amp; Clear.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AK-47|AKM]] is seen on a poster in the Multiplayer map 'Sub Base', but is not usable in the game.&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Cod4mw mw2 akm poster.jpg|thumb|none|600px| AKM Poster. Note slant muzzle brake and orange plastic magazine similar the [[AK-74]]'s, but this is obviously a 7.62x39mm version.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G3A4===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3A4|H&amp;amp;K G3A4]] appears in trailers and early screenshots, but appears to have been dropped (most likely in favor of the FAL).&lt;br /&gt;
[[Image:G3A4.jpg|thumb|none|400px|H&amp;amp;K G3A4 - 7.62x51mm]]&lt;br /&gt;
[[Image:Vlc 2009-09-03 10-20-00-79.png|thumb|none|600px|Pre-release Shadow Company operative with the G3A4.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Galil===&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing an Ultra-nationalist with a [[Galil]].&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|400px|IMI Galil - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2Galil.png|thumb|none|600px|The Ultra-nationalist on the left holds a Galil. (?)]] &lt;br /&gt;
&lt;br /&gt;
===Daewoo K2===&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing a soldier of unknown nationality with a Daewoo K2.&lt;br /&gt;
[[Image:Daewoo-K2.jpg|thumb|none|400px|Daewoo K2 Assault rifle - 5.56mm]] &lt;br /&gt;
[[Image:Mw2k2.png|thumb|none|600px|A soldier with a Daewoo K2 in a newspaper article.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
In the background image of multiplayer, we see a soldier carrying a third generation [[FN SCAR|SCAR-L]] with an EOTech sight and a front grip, but it was never used in the game.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third-Generation FN SCAR-L, 5.56x45mm]]&lt;br /&gt;
[[Image:MW2Scar.jpg|thumb|600px|none|The SCAR-L in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Cheyenne Tactical M-200 Intervention===&lt;br /&gt;
Used on several occasions by Rangers, and used in the assault on Shepherd's bunker. The [[Cheyenne Tactical M-200 Intervention]] is the only usable bolt-action sniper rifle in the game. It incorrectly holds 5 rounds instead of 7.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|CheyTac M-200 - .408]]&lt;br /&gt;
[[Image:Mw2_cheytech_ego_idle.jpg|thumb|none|600px|CheyTac M-200 Intervention in first-person view.]]&lt;br /&gt;
[[Image:MW2-M200 thermal.jpg|thumb|none|600px|CheyTac M-200 with Thermal scope.]]&lt;br /&gt;
[[Image:MW2-M200 heartbeat.jpg|thumb|none|600px|CheyTac M-200 with Heartbeat sensor.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
The [[Barrett M82]] appears as &amp;quot;Barrett .50cal&amp;quot; in the game. An emplaced M82 is used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital).&lt;br /&gt;
[[Image:m82a1.jpg|thumb|none|400px|Barret M82 - .50 BMG]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|600px|The Barret M82 in the sacred room.]]&lt;br /&gt;
&lt;br /&gt;
===Walther WA 2000===&lt;br /&gt;
Used by Russian snipers in &amp;quot;Loose Ends&amp;quot;, with both thermal scopes and optical scopes and by Shadow Company troops in the level &amp;quot;Enemy of My Enemy&amp;quot;.&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000]]&lt;br /&gt;
[[Image:WA2000.jpg‎|600px|thumb|none|WA 2000]]&lt;br /&gt;
[[Image:Mw2_wa2000_egoview.jpg|thumb|none|600px|Walther WA 2000 in first-person view.]]&lt;br /&gt;
[[Image:Confirmation-wa2000.jpg|thumb|none|600px|A Shadow Company soldier fires a Walther WA 2000.]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] is only featured in campaign. Has winter furniture in the level &amp;quot;Contingency&amp;quot;. Also poster of a SVD Dragunov is seen in the Multiplayer map 'Salvage&amp;quot; in the small house, along with Makarov PM and AKM Posters, and the plans of the attack on &amp;quot;No Russian&amp;quot;&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:2hMD.jpg|thumb|none|600px|Brazilian militia with a SVD sniper rifle.]]&lt;br /&gt;
[[Image:Mw2_svd_ego_idle.jpg|thumb|none|600px|SVD in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Accuracy International Arctic Warfare===&lt;br /&gt;
Seen in Multiplayer Menu Background art.&lt;br /&gt;
[[Image:Mw2AIAW.jpg|thumb|none|600px|The Arctic Warfare in the hands of a sniper as seen on the menu screen.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
NOTE: All belt-fed machine guns in the game have a reverse reloading animation: the player pulls the charging handle first, then he swaps the ammo belts.&lt;br /&gt;
&lt;br /&gt;
===L86A1 LSW===&lt;br /&gt;
The [[SA80#L86A1|L86A1 Light Support Weapon]] appears only once in the entire single-player game, during the defense of the safehouse. Confirmed as an A1 by the round charging handle. The multiplayer ACOG sight attachment is replaced by the standard SUSAT optical sight of the British Armed Forces. the L86A1 LSW is modeled with the L85A1/A2's longer handguard and a barrel-mounted carrying handle not present on the real weapon.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 Light Support Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2l86lswbling.png|thumb|none|600px|L86 LSW]]&lt;br /&gt;
[[Image:Mw2_l86_ego_idle.jpg|thumb|none|600px|L86 LSW in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG4===&lt;br /&gt;
Russians in some levels use the [[Heckler &amp;amp; Koch MG4]] and it is also seen in Hotel Bravo.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:PrestigeMW2MG.png|thumb|none|600px|Robert Bowling showing the artbook of the prestige edition.]]&lt;br /&gt;
[[Image:Mw2_mg4_ego_idle.jpg|thumb|none|600px|MG4 in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===RPD===&lt;br /&gt;
The [[RPD light machine gun]] known as the &amp;quot;RPD&amp;quot; is used in multiplayer of this game and seen in the trailer by a Russian Ultra-Nationalist. Used by Brazilians, Middle Eastern OpFor, and some Russians.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD light machine gun - 7.62x39mm]]&lt;br /&gt;
[[Image:ModernWarfare2RPD.jpg|thumb|none|600px|The RPD light machine gun and M136 AT4 in the &amp;quot;Create-A-Class&amp;quot; menu.]]&lt;br /&gt;
[[Image:ModernWarfare2-Screenshot1-1920x1200.jpg|thumb|none|600px|Russian special force with a RPD light machine gun.]]&lt;br /&gt;
[[Image:Mw2_rpd_ego_idle.jpg|thumb|none|600px|RPD with reflex sight in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG HBAR===&lt;br /&gt;
A [[Steyr AUG]] H-BAR (Heavy Barrel) is under the light machine gun class in multiplayer, where it mounts a bipod, 42-round magazine and longer barrel. When it appears in the single-player campaign, it is used in an A2-like assault rifle configuration, where it has the standard AUG scope, no bipod, and thirty-round magazine. Used mainly by Russians. When no sight is mounted in multiplayer, the rear sight is missing. It strangely lacks the standard foregrip in multiplayer, though equipping the Foregrip attachment reattaches the standard AUG grip.&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|[[Steyr AUG]] assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|400px|[[Steyr AUG]] Hbar LMG - 5.56x45mm]]&lt;br /&gt;
[[Image:MW2AUGA1.jpg|thumb|none|600px|Russian Ultra-nationalist with an Steyr AUG Hbar with A1 Scope installed.]]&lt;br /&gt;
[[Image:MW2TR3.jpg|thumb|none|600px|Soap throwing a man armed with a Steyr AUG Hbar over his shoulder.]]&lt;br /&gt;
[[Image:Mw2_aug_ego.jpg|thumb|none|600px|Steyr Aug with A1 scope and olive body in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===FN M240B===&lt;br /&gt;
The [[M240]] is used by US Army Rangers, Task Force 141, Shadow Company, Juggernauts, and Makarov's terrorists assaulting the airport. Often seen with a heartbeat sensor (resemblance to the motion sensors from [[Aliens]] is entirely coincidental... yeah right). Also seen (unusable) mounted on an Abrams tank.&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|400px|M240B - 7.62x51mm NATO with newer style lower handguard]]&lt;br /&gt;
[[Image:MW2FNminimi.png|thumb|none|600px|M240 machine gun held by a Russian terrorist in the controversial level &amp;quot;No Russian&amp;quot;.]]&lt;br /&gt;
[[Image:M240_heartbeatsensor.jpg‎|thumb|none|600px|M240 with Heartbeat sensor.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
The [[Franchi SPAS-12]] with the stock unfolded is used in pump-action mode by the Russians, Shadow Company, and the Task Force, usually with no attachments. An interesting point is that in singleplayer, you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer. The gun's ejection port does not open when the gun is cycled.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 12-gauge with optional screw-on choke.]]&lt;br /&gt;
[[Image:Mw2suppressedspas12.png|thumb|none|600px|Suppressed SPAS-12 shotgun.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|600px|The SPAS-12 is under TAR-21.]]&lt;br /&gt;
[[Image:Mw2_spas_ego_idle.jpg|thumb|none|600px|SPAS-12 in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===AA-12===&lt;br /&gt;
The [[AA-12]] is available in the game and fitted with the 8-round box magazine. Used by the Russians and Shadow Company. Also appears outside the obstacle course in the first level once the player has run through it once and a suppressed version with a heartbeat sensor appears in the Spec-Ops mission &amp;quot;Acceptable Losses.&amp;quot;. It is shown as incorrectly firing fully automatic immediately upon pulling the trigger. The real AA-12 is designed so pulling the trigger will fire one shot, and keeping the trigger pressed will cause the weapon to begin firing automatically. The AA-12 also has a faster firing rate in Campaign than in Multiplayer.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|AA-12 with 8 round magazine - 12 ga.]]&lt;br /&gt;
[[Image:MW2AA12.jpg|thumb|none|600px|The AA-12 shotgun shown in the first multiplayer video.]]&lt;br /&gt;
[[Image:Mw2aa12.PNG|thumb|none|600px|Reloading AA-12. Note the straight feeding lips.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|600px|The AA-12 is under the F2000 Tactical.]]&lt;br /&gt;
&lt;br /&gt;
===Armsel Striker===&lt;br /&gt;
The [[Armsel Striker]] without a stock is used by a terrorist assaulting a Russian airport. Also used by many Russian soldiers, who also like to use it with a reflex sight. Has a very slow reload, with each shell being loaded manually. The lack of a cylinder key suggests the weapon is a Striker Protecta.&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker - 12-gauge]]&lt;br /&gt;
[[Image:MW2Armsel.png|thumb|none|600px|A Russian terrorist with an Armsel Striker shotgun.]]&lt;br /&gt;
[[Image:Mw2_striker_ego.jpg|thumb|none|600px|Armsel Striker with woodland camouflage and reflex sight in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Benelli M4 Super 90===&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] is seen in the Special Ops mode gameplay footage. It has a faded gold colored frame in single player, likely a reference to its status as one of the weapons able to equip a gold skin in Call of Duty 4. Referred to as &amp;quot;M1014&amp;quot; in the game. Used by Americans and several Brazilians. Holds 4 shells instead of 7, likely for game balance.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|400px|none|Benelli M4 Super 90 12 gauge, also known as the M1014 shotgun.]]&lt;br /&gt;
[[Image:Mw2m1014.PNG|thumb|600px|none|Benelli M4 Super 90 in the Special Ops CO-OP mode.]]&lt;br /&gt;
&lt;br /&gt;
===Sears Ranger===&lt;br /&gt;
A sawed-off Sears Ranger is featured in the game. It can be dual-wielded to make up for its 2-round capacity. It can fire both barrels at the same time, despite the fact that the Create-a-Class icon clearly has only one trigger. Used by some Brazilians.&lt;br /&gt;
[[Image:Remington SBS.jpg|400px|thumb|none|Sawed off double barreled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Ranger.jpg‎|600px|thumb|none|Sawn Off Shotgun, Hammerless]]&lt;br /&gt;
[[Image:Mw2_ranger_ego_idle.jpg‎|600px|thumb|none|Ranger in first-person view.]]&lt;br /&gt;
[[Image:Akimbo Rangers.jpg|600px|thumb|none|Akimbo Rangers]]&lt;br /&gt;
&lt;br /&gt;
===Winchester Model 1887===&lt;br /&gt;
The [[Winchester Model 1887]] is used by some Brazilians. Judging by how much damage it does, especially at range, it's most likely chambered in 10-guage. The weapon is modeled after the custom weapon Arnold uses in Terminator 2, featuring a shortened barrel, no stock, and an enlarged lever loop. When akimbo, the weapons are flip-cocked as in ''[[Terminator 2: Judgment Day]]''. The firing sound of the weapon is also the same as in Terminator 2 which is notable because the T2 sound effect was a custom sound that used a combination of muzzle reports from a pistol, a shotgun, a rifle, and a cannon. The reload erroneously shows every shell being placed into the barrel rather than the magazine tube.&lt;br /&gt;
[[Image:Win1887shotgunT2.jpg|thumb|none|400px|The sawed-off Winchester 1887 with large-lever loop used by [[Arnold Schwarzenegger]] as The Terminator - 10 Gauge. Note the metal plate on the lever for better handling during flip-cocking.]]&lt;br /&gt;
[[Image:M1887.jpg|600px|thumb|none|As seen in Create-a-Class.]]&lt;br /&gt;
[[Image:MW2Winch1887.jpg|thumb|none|600px|The Winchester Model 1887 wielded by a Russian Ultra-nationalist.]]&lt;br /&gt;
[[Image:Mw2_win1887_ego.jpg|thumb|none|600px|Winchester Model 1887 in first-person view.]]&lt;br /&gt;
[[Image:Mw2_1887_ego_repeating.jpg|thumb|none|600px|Winchester Model 1887 chambering a new round in first-person view. Note the blue shells just like in [[T2]]. This suggests they are meant to be slug shells, but function identically to buckshot in game.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester 1200===&lt;br /&gt;
A [[Winchester_Model_1200/1300|Winchester 1200]] shogtun is seen in use by Russian Internal Troops in the trailer. It is only featured in the museum exhibit.&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|400px|A Heavily Modified Winchester 1200, used by the Marine Corps in the game]]&lt;br /&gt;
[[Image:MW2 W1200.jpg|thumb|none|600px|Winchester M1200 as seen in game.]]&lt;br /&gt;
[[Image:MW2shotgun.png|thumb|none|600px|A Russian Internal Troop with a Winchester 1200 with extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===Saab Bofors Dynamics M136 AT4===&lt;br /&gt;
The [[M136 AT4]] unguided rocket launcher has been seen in a official multi-player video and some other confirmed videos as well. In one multi-player video it appears they named the launcher a &amp;quot;AT4-HS&amp;quot;. &amp;quot;HS&amp;quot; most likely is abbreviated for &amp;quot;Heat-Seeking&amp;quot; and is also how it was able to guide it's way to a moving aircraft but can still be counter measured by flares.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
[[Image:MW2AT4.jpg|thumb|none|600px|The player firing on an AC-130 gunship using the AT4 rocket launcher during a multi-player mode.]]&lt;br /&gt;
&lt;br /&gt;
===M79 grenade launcher===&lt;br /&gt;
The [[M79 grenade launcher]] appears as the &amp;quot;Thumper&amp;quot; in the game.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Mw2_eisenbeisser_ego_idle.jpg|thumb|none|600px|M79 &amp;quot;Thumper&amp;quot; in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
The [[FIM-92A Stinger]] is used in &amp;quot;Wolverines!&amp;quot; campaign mission, and unlockable in multiplayer. Can only be fired when locked onto helicopters or aircraft.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:StingerMW.jpg‎|500px|thumb|none|FIM-92 Stinger Launcher]]&lt;br /&gt;
[[Image:Mw2_singer_ego_idle.jpg‎|600px|thumb|none|The player holds a Stinger.]]&lt;br /&gt;
&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
An  [[FGM-148 Javelin]] launcher seems to be another available launcher for use in Multiplayer. While the multiplayer version has limited ammo, the singleplayer version has infinite ammo. Used by the Russians. Has the erroneous ability to lock onto areas on the ground, enabling it to function like a high-tech mortar despite the Javelin being designed as an anti-tank weapon.&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin, 127mm]]&lt;br /&gt;
[[Image:Javelin.jpg|600px|thumb|none|FGM-148 Javelin in Create-a-Class.]]&lt;br /&gt;
[[Image:Mw2_javelin_ego_idle.jpg|600px|thumb|none|Javelin in-game.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] is seen in the &amp;quot;Infamy&amp;quot; trailer and is used by all the enemy forces.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
[[Image:Rpg-7_2.png|thumb|none|600px|A Middle East Insurgent with RPG-7 in-game.]]&lt;br /&gt;
[[Image:Mw2_rpg_ego_idle.jpg|thumb|none|600px|RPG idle in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
===M203 grenade launcher===&lt;br /&gt;
The [[M203 grenade launcher]] appears as an underbarrel grenade launcher for the FN SCAR, the M4A1 Carbine, and several others.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher 40mm. Note that the in-game attachment method differs from the launcher pictured.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_idle.jpg|thumb|none|600px|M203 Launcher attached to a M4A1, ready to fire.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_reloading.jpg|thumb|none|600px|M203 Launcher attached to a M4A1, during reloading. Its RIS mounting bracket is clearly visible. Note how there is no trigger housing.]]&lt;br /&gt;
&lt;br /&gt;
===Knight's Armament Masterkey===&lt;br /&gt;
The [[Knight's Armament Masterkey]] shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (most likely impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 M203 kills in multiplayer.&lt;br /&gt;
[[Image:M4masterkey01.jpg|thumb|none|400px|Example of a Masterkey shotgun fitted to a M4]]&lt;br /&gt;
[[Image:Mw2sg.jpg|thumb|none|500px|Masterkey shotgun displayed in class customization menu.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_ready.jpg|thumb|none|600px|Masterkey shotgun attached to an AK-47 ready to fire in first-person view.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_reloading.jpg|thumb|none|600px|Masterkey shotgun during reloading in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===GP-25===&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25]] grenade launcher is sometimes seen mounted on the [[AK-47]]s in game. &lt;br /&gt;
[[Image:Gp-25 1.jpg|thumb|none|400px|GP-25 Grenade Launcher - 40mm]]&lt;br /&gt;
[[Image:Mw2 ak-47 gp-25.jpg|thumb|none|600px|A GP-25 grenade launcher mounted on an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===M67 hand grenade===&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|600px|Brazilian militia with a M67 fragmentation grenade on his chest.]]&lt;br /&gt;
&lt;br /&gt;
===M18 smoke grenade===&lt;br /&gt;
The [[M18 smoke grenade]] is the standard smoke grenade that can be used in the game.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|M18 smoke grenade]]&lt;br /&gt;
[[Image:M18Smoke-MW2.jpg|thumb|none|600px|A dead Russian with M18 smoke grenades attached to his belt.]]&lt;br /&gt;
&lt;br /&gt;
===M26 grenade===&lt;br /&gt;
The [[M26 hand grenade]] can be seen on one of the unlockable emblems.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 grenade]]&lt;br /&gt;
[[Image:MW2-M26.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
The standard issued deployable [[Claymore]] for the player.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|500px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:MW2-Claymore.jpg|thumb|none|600px|The player places a Claymore mine.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted==&lt;br /&gt;
===GE M134 Minigun===&lt;br /&gt;
[[GE M134 Minigun]]s are mounted on Humvees and is used by the player. In the &amp;quot;Wolverines!&amp;quot; level and in multiplayer, it is the platform for the M5 sentry gun auto-turret. Several dismantled ones can be found in Makarov's safehouse, and some are mounted (like M249 SAW's were in the original game) in some multiplayer maps.They can also be seen mounted on the Shadow Company SUVs. In some levels it fires explosive rounds.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm]]&lt;br /&gt;
[[Image:232.png|thumb|none|600px|First person view. Check out the soldiers with cell phones.]]&lt;br /&gt;
[[Image:MW2minigun.jpg|thumb|none|600px|M134 on Humvees.]]&lt;br /&gt;
[[Image:MW2 screen 17-1255733026.jpg|thumb|none|600px|Another good view of the M134 used in the game.]]&lt;br /&gt;
[[Image:MW2-Sentry.jpg|thumb|none|600px|A Militia Sentry in a multiplayer match.]]&lt;br /&gt;
&lt;br /&gt;
===Mark 19 Mod 3 Automatic Grenade Launcher===&lt;br /&gt;
A lone [[Mk 19 grenade launcher|Mark 19 Mod 3]] automatic grenade launcher is seen on the ground next to a Humvee under repair in the &amp;quot;S.S.D.D.&amp;quot; level, but is not usable in-game.&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher 40mm with ammo box on M3 tripod.]]&lt;br /&gt;
[[Image:MK19gl-MW2.jpg|thumb|none|600px|A Mk 19 grenade launcher on the ground next to a humvee.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2 Machine gun===&lt;br /&gt;
The [[Browning M2]] is seen mounted on a Brazilian Technical truck during the levels where the Brazilian Militia are encountered. It can be used in one instance of killing the former users but is near suicidal to do so. Like on many mounted weapons, it will overheat on continuous fire. They also appear mounted on the Stryker vehicle and the Abrams tank.&lt;br /&gt;
(Note the lack of ammo box or bullets).&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:MW2 M2 Browning.jpg|thumb|none|600px|Browning M2HB as seen in-game. (note the M249 SAW icon which is used for mounted Machine Guns.) Also, note the lack of the player's hands onto the spade grips.]]&lt;br /&gt;
[[Image:ModernWarfare2-Browning.jpg|thumb|none|600px|The Browning M2 viewed from the side.]]&lt;br /&gt;
[[Image:AbramsM2-MW2.jpg|thumb|none|600px|A Browning M2 mounted on a destroyed M1 Abrams tank.]]&lt;br /&gt;
&lt;br /&gt;
===FN M249 SAW===&lt;br /&gt;
The [[FN Minimi#M249 SAW|M249 SAW]] can be seen mounted on a fallen tree and used as a turret in the level Whiskey Hotel.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:Mw2 M249.jpg|thumb|none|600px|An M249 SAW mounted on a log in the level&amp;quot;Whiskey Hotel&amp;quot;.]]&lt;br /&gt;
[[Image:MW2-M249side.jpg|thumb|none|600px|A side view of the M249 mounted on the log.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 3]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Julio</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Unit&amp;diff=444191</id>
		<title>The Unit</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Unit&amp;diff=444191"/>
		<updated>2011-08-02T09:40:19Z</updated>

		<summary type="html">&lt;p&gt;Julio: /* FAMAS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''#1 LARGEST TELEVISION PAGE ON THE SITE'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Unit'' was a military action series that ran on CBS for four seasons from 2006 to 2009.   It followed the lives of the men of a covert US Special Operations unit as well as the lives of the women they leave at home.  Created by Pulitzer Prize-winning author David Mamet,  the series was based on the book &amp;quot;Inside Delta Force&amp;quot;.  The book was written by Eric Haney, who was a founding member of Delta Force and served as senior technical adviser on the show.&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
'''The following weapons are seen in the television series ''The Unit'':'''&lt;br /&gt;
[[Image:TheUnit S4.jpg|thumb|right|400px|The Unit (2006-2009)]]&lt;br /&gt;
[[Image:Theunitcast.jpg|thumb|right|400px| Main &amp;quot;ALPHA Team 1st Special Actions Group&amp;quot; cast for the first 3 seasons, including CO, Col. Tom Ryan.]]&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
==Jonas' Custom M1911==&lt;br /&gt;
In the series premiere &amp;quot;First Responders&amp;quot; (S1E01), Command Sgt. Major Jonas Blane ([[Dennis Haysbert]]) carries a custom [[M1911 pistol series|M1911]] handgun of unknown make (it appears, based on the lettering on the slide, that a Colt Government Model may have been used as the base gun, however this is not confirmed). The pistol lacks the front cocking serrations frequently seen on Kimber models (which Jonas carries throughout the rest of the series), but is outfitted with adjustable sights, a combat hammer, a combat trigger, an ambidextrous thumb safety, a beavertail grip safety, a full length guide rod, an extended slide release, Pachmayr grips, and an extended magwell. This weapon is never seen after the pilot episode, which may have been deliberate, as the pistol would likely have been confiscated by base security after the shooting incident at the end of the episode. However, the more likely explanation is that the prop guns were simply unavailable to the filmmakers when shooting subsequent episodes.&lt;br /&gt;
[[Image:ColtGovernmentModel.jpg|thumb|none|350px|Colt Government Model M1911A1 - .45 ACP, what was likely used a base gun.]]&lt;br /&gt;
[[Image:1911Unit.jpg|thumb|none|500px|Jonas shows Ron his 1911. This shot gives a good view of the extended magwell.]]&lt;br /&gt;
[[Image:TheUnit 027.jpg|thumb|none|500px|Command Sgt. Major Jonas Blane ([[Dennis Haysbert]]) reloads his 1911 as he assaults the plane in the Season 1 premiere &amp;quot;First Responders&amp;quot; (S1E01).]]&lt;br /&gt;
[[Image:Unit 704.jpg|thumb|none|500px|Closeup of Jonas reloading his 1911. The extended slide release can just barely be seen here.]]&lt;br /&gt;
[[Image:1911Unit3.jpg|thumb|none|500px|Jonas aims his 1911 at a hostage he initially suspects to be one of the hijackers. The hammer on the pistol is uncocked despite the fact that is was fired moments before.]]&lt;br /&gt;
[[Image:1911Unit6.jpg|thumb|none|500px|Jonas fires his 1911 at the mirror. The lettering on the slide is barely visible.]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Custom TLE II==&lt;br /&gt;
The [[M1911 pistol series#Kimber Custom TLE II|Kimber Custom TLE II]] is the sidearm of choice for Command Sgt. Major Jonas Blane ([[Dennis Haysbert]]) throughout Seasons 1-3 (though he occasionally switches to a Kimber Warrior). Sgt. Hector Williams ([[Demore Barnes]]) carries one at the begining of Season 1 before switching to a P226.&lt;br /&gt;
[[Image:KimberCustomTLEII Plain.jpg‎|thumb|350px|none|Kimber Custom TLE II - .45 ACP.  This version has no rails and is the version used in the Television show ''The Unit''.]]&lt;br /&gt;
[[Image:Unitkimber4.jpg|thumb|none|500px|In Season 1's &amp;quot;Non-permissive Environment&amp;quot;, Blane fires his Kimber on the range.  You can tell it's a Kimber because you can see the word on the slide (barely though).]]&lt;br /&gt;
[[Image:Unit 710.jpg|thumb|none|500px|Sgt. Hector Williams ([[Demore Barnes]]) holds a Kimber in Season 1's &amp;quot;Stress&amp;quot; (S1E02).]]&lt;br /&gt;
[[Image:Unitkimber.jpg|thumb|none|500px|Jonas Blane ([[Dennis Haysbert]]) holds his suppressed Kimber on an assassin in the Season 3 premiere episode, &amp;quot;Pandemonium, Part 1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Warrior==&lt;br /&gt;
The [[M1911 pistol series#Kimber Desert Warrior/Warrior|Kimber Warrior]] was the sidearm of choice for Jonas Blane throughout Season 4 (and occasionally in earlier seasons), replacing the Custom TLE II.&lt;br /&gt;
[[Image:IMG 1666.JPG|thumb|none|350px|A Kimber Warrior used on ''The Unit'' - the weapon pictured here was the actual Warrior carried and fired by Dennis Haysbert in the last season.]]&lt;br /&gt;
[[Image:IMG 1534.JPG|thumb|none|350px|Another Kimber Warrior used in the most recent season of ''The Unit'' - this was Dennis Haysbert's backup weapon in case the first failed (it is customary in Hollywood for each &amp;quot;hero&amp;quot; gun use to have at least one backup on set).]]&lt;br /&gt;
[[Image:UnitM1911A1.jpg|thumb|none|500px|Jonas has to give up his Kimber Warrior with Pachmayr grips in Season 2's &amp;quot;The Broom Cupboard&amp;quot;. This is a Warrior and not a TLE model, as evidenced by the rear sight.]]&lt;br /&gt;
[[Image:Unitkimberwarrior.JPG|thumb|none|500px|Closeup of Jonas' Kimber Warrior in Season 4's &amp;quot;Whiplash&amp;quot;. Can't ask for a better shot.]]&lt;br /&gt;
[[Image:Unit 730.jpg|thumb|none|500px|Jonas uses a suppressor with his Kimber Warrior in Season 4's &amp;quot;Endgame&amp;quot;.]]&lt;br /&gt;
[[Image:Unitkimberwarrior1.JPG|thumb|none|500px|Closeup of the suppressed Kimber in &amp;quot;Endgame&amp;quot;.]]&lt;br /&gt;
[[Image:UnitS4 6204.jpg|thumb|none|500px|A nice closeup of Jonas' Kimber from Season 4's &amp;quot;Endgame&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
The [[M1911 pistol series#M1911A1|M1911A1]] is a frequent weapon seen in the series. Master Sgt. Mack Gerhardt ([[Max Martini]]) carries one as his sidearm.  The Unit's commanding officer, Col. Tom Ryan ([[Robert Patrick]])  uses an M1911A1 in Season 2's &amp;quot;The Water is Wide&amp;quot;.  An M1911A1 with a suppressor and night vision scope was used by Bob in Season 4's &amp;quot;Dancing Lessons&amp;quot;. Another scoped 1911 (likely the same prop weapon) was used by one of the terrorists who tries to kill Jonas when he rescues Molly in &amp;quot;Endgame&amp;quot;.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|300px|none|]]&lt;br /&gt;
[[Image:Unitkimber2.jpg|thumb|none|500px|Mack Gerhardt ([[Max Martini]]) with his M1911A1 up as he leads a SWAT element in Season 2's &amp;quot;In Loco Parentis&amp;quot;.]]&lt;br /&gt;
[[Image:TheUnit 25002.jpg|thumb|none|500px|In Season 2's &amp;quot;The Water is Wide&amp;quot;, Col. Ryan ([[Robert Patrick]]) holds an M1911A1 on a domestic terrorist.]]&lt;br /&gt;
[[Image:unit1911a.jpg|thumb|none|500px|Jonas checks the load in the M1911A1 given to him in Season 2's &amp;quot;Paradise Lost&amp;quot;.]]&lt;br /&gt;
[[Image:UnitS2 6301.jpg|thumb|none|500px|In Season 2's &amp;quot;Johnny B. Good&amp;quot;, Mack pulls his M1911A1 as he makes a fateful decision.]]&lt;br /&gt;
[[Image:UnitM1911A2.jpg|thumb|none|500px|In Season 2's &amp;quot;Bedfellows&amp;quot;, Mack fires his 1911 on the range.]]&lt;br /&gt;
[[Image:UnitGold1911c.jpg|thumb|none|500px|In Season 1's &amp;quot;Eating the Young&amp;quot;, the arms dealer Adolpho ([[Luis Antonio Ramos]]) pulls a gold-plated M1911A1 on Bob.]]&lt;br /&gt;
[[Image:UnitGold1911a.jpg|thumb|none|500px|A closeup of the gold-plated M1911A1.]]&lt;br /&gt;
[[Image:Unit1911Scope.jpg|thumb|none|500px|In Season 4's &amp;quot;Dancing Lessons&amp;quot;, Bob checks the perimeter of the kidnappers' hideout with the scoped and suppressed M1911A1.]]&lt;br /&gt;
[[Image:Unit1911Scope2.jpg|thumb|none|500px|Bob fires his scoped M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Compact M1991A1 ==&lt;br /&gt;
In Season 1's &amp;quot;Unannounced&amp;quot; (S1E10), a [[M1911 pistol series#Colt Officer's ACP|Colt Compact M1991A1]] is seen in the purse of Kim Brown ([[Audrey Marie Anderson]]).   When Kim is threatened by a man at the radio station, Rory is seen pulling the Colt on the man.  &lt;br /&gt;
[[Image:Pix1807193937-1-.jpg‎|thumb|300px|none|Colt Compact M1991A1 - .45 ACP - the Colt Compact is the Parkerized version of the Colt Officer's ACP]]&lt;br /&gt;
[[Image:unit1911.jpg|thumb|none|500px|Kim Brown ([[Audrey Marie Anderson]]) keeps an Colt in her purse. ]]&lt;br /&gt;
[[Image:TheUnit 2018.jpg|thumb|none|500px|Rory pulls the Colt as a scared Kim looks on. ]]&lt;br /&gt;
&lt;br /&gt;
== Colt Mustang ==&lt;br /&gt;
Hector is briefly seen using a stainless [[Colt Mustang]] during the final gunfight in Season 1's &amp;quot;The Wall&amp;quot;.&lt;br /&gt;
[[Image:CM1.jpg‎|thumb|none|300px|Colt Mustang - .380 ACP]]&lt;br /&gt;
[[Image:Unit 719.jpg‎|thumb|none|500px|Hector draws his Colt Mustang.]]&lt;br /&gt;
&lt;br /&gt;
== Colt New Service ==&lt;br /&gt;
A [[Colt New Service]] is used by a Brazilian soldier to threaten a mother and her child in Season 1's &amp;quot;Eating the Young.&amp;quot;  A Colt also is pulled on Jonas' dad in Season 2's &amp;quot;Silver Star&amp;quot;. Another is seen when Jonas searches Sam's storage unit in Season 4's &amp;quot;Whiplash&amp;quot;.&lt;br /&gt;
[[Image:ColtNewService1917.jpg|thumb|none|350px|Colt New Service Revolver - .45 acp.  The Army would adopt its own version of the New Service, called the Colt M1917, with plain wooden grips and a lanyard ring.]]&lt;br /&gt;
[[Image:UnitRevolver.jpg|thumb|none|500px|A [[Colt New Service]] in the hands of a Brazilian soldier in Season 1's &amp;quot;Eating the Young&amp;quot;.]]&lt;br /&gt;
[[Image:Unit 715.jpg|thumb|none|500px|Closeup of the Colt.]]&lt;br /&gt;
[[Image:TheUnitS2 7011.jpg|thumb|none|500px|A [[Colt New Service]] is pulled on Jonas' dad in Season 2's &amp;quot;Silver Star&amp;quot;.]]&lt;br /&gt;
[[Image:UnitColt.jpg|thumb|none|500px|Jonas picks up the Colt he finds in Sam's storage unit.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P225==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG P225 / P6|SIG-Sauer P225]] is used by Sgt. Charles Grey ([[Michael Irby]]) with a suppressor in Season 4's &amp;quot;The Last Nazi&amp;quot; (S4E14). SSgt. Sam McBride ([[Wes Chatham]]) is seen with a P225 in the opening scene of Season 4's &amp;quot;Hero&amp;quot;.&lt;br /&gt;
[[Image:SIG-Sauer-P225.jpg‎|thumb|none|300px|SIG-Sauer P225 - 9x19mm]]&lt;br /&gt;
[[Image:Unit-p226a.jpg|thumb|none|500px|Grey checks the load in his suppressed 225 in Season 4's &amp;quot;The Last Nazi&amp;quot;. This is a 225 as evidenced by the single stack magazine.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG P226|SIG-Sauer P226]] is the sidearm of Sgt. Charles Grey ([[Michael Irby]]) and Sgt. Hector Williams ([[Demore Barnes]]) throughout the series. Sgt. Bob Brown ([[Scott Foley]]) switches to a P226 in Season 2 after using a Glock 17 in season 1. Master Sgt. Mack Gerhardt ([[Max Martini]]) uses a P226 throughout Season 1 before switching to his M1911A1. P226s are used by a number of Leon Drake's men (including Drake himself) with and without suppressors throughout Season 4.&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|300px|SIG-Sauer P226 9x19mm]]&lt;br /&gt;
[[Image:Unit 713.jpg|thumb|none|500px|Master Sgt. Mack Gerhardt ([[Max Martini]]) uses a P226 in a live fire exercise in Season 1's &amp;quot;The 200th Hour&amp;quot;.]]&lt;br /&gt;
[[Image:Hectorp226.jpg|thumb|none|500px|In Season 3's &amp;quot;Five Brothers&amp;quot;, Sgt. Hector Williams ([[Demore Barnes]]) fires Grey's SIG as the Unit attempts to exfil a building.]] &lt;br /&gt;
[[Image:Hectorp2262.jpg|thumb|none|500px|In Season 3's premiere &amp;quot;Pandemonium, Part I&amp;quot;, Grey puts his SIG to Bob's head as he tries to ascertain Bob's intentions.]]&lt;br /&gt;
[[Image:Unit-p226.jpg|thumb|none|500px|Grey holds his 226 in a standoff with a fellow soldier (who is holding an M1911A1) in Season 3's &amp;quot;Binary Explosion&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P229 ==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG P229|SIG-Sauer P229]] is a commonly featured handgun throughout the series.  Bob Brown as well as Rock, a gang member turned Army soldier both use the SIG 229 in Season 3's &amp;quot;Binary Explosion&amp;quot; (S3E9). The 229 is unusual since Bob usually packs a P226 and the soldiers are getting guns from US armories (where the SIG is not commonly issued).  Grey also uses one with a suppressor and laser sight in Season 3's &amp;quot;Pandemonium, Part II&amp;quot; (S3E2). Army intelligence officer Bridget Sullivan ([[Nicole Steinwedell]]) uses a two-tone P229 in the Season 4 premier &amp;quot;Sacrifice&amp;quot; (Mack mentions that she carries a .45, which is incorrect, as the P229 is only chambered in 9mm, .40S&amp;amp;W, and .357 SIG). Bridget's P229 is briefly seen again in &amp;quot;Best Laid Plans&amp;quot;. Similar weapons (likely the same prop guns) are used by the female kidnapper in &amp;quot;Dancing Lessons&amp;quot;, and the assassin in &amp;quot;The Last Nazi&amp;quot;.&lt;br /&gt;
[[Image:SIGP229.jpg‎|thumb|none|300px|SIG-Sauer P229 - 9x19mm (also chambered for .40 S&amp;amp;W &amp;amp; .357 SIG)]]&lt;br /&gt;
[[Image:UnitP229.jpg|thumb|none|500px|In Season 3's &amp;quot;Binary Explosion&amp;quot;, Rock ([[Jose Pablo Cantillo]]) fires the P229 at Bob and the CID agents.]]&lt;br /&gt;
[[Image:UnitP229-2.jpg|thumb|none|500px|Bob seems to have ditched his P226 in this episode.]]&lt;br /&gt;
[[Image:UnitP229-3.jpg|thumb|none|500px|In Season 3's &amp;quot;Pandemonium, Part II&amp;quot;, Grey uses a 229 equipped with a suppressor and laser sight to threaten the head of the conspiracy behind the Unit's shutdown.]]&lt;br /&gt;
[[Image:UnitS4 6110.jpg|thumb|none|500px|Bridget &amp;quot;Redcap&amp;quot; Sullivan ([[Nicole Steinwedell]]) with her P229 as she engages a fake National Guard.]]&lt;br /&gt;
[[Image:UnitSig2.jpg|thumb|none|500px|Redcap fires her P229 at the attacking fake National Guardsmen.]]&lt;br /&gt;
[[Image:UnitSig3.jpg|thumb|none|500px|Redcap's empty P229 lies on the ground next to her. Note the empty double stack magazine nearby.]]&lt;br /&gt;
[[Image:Unit229-2.jpg|thumb|none|500px|The assassin surrenders her P229. Note that the slide is locked back, despite the fact that she only fired two rounds.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P230 == &lt;br /&gt;
The [[SIG-Sauer P230#P230|SIG-Sauer P230]] was used in Season 1's &amp;quot;True Believers&amp;quot; and also carried by Colonel Ryan in Season 1's &amp;quot;The Wall&amp;quot;.  A suppressed P230 was used by one of the Russians who ambushes Bob in Season 4's &amp;quot;Endgame&amp;quot;.&lt;br /&gt;
[[Image:SigP230SS.jpg|thumb|none|400px|SIG-Sauer P230]]&lt;br /&gt;
[[Image:Unit-SIGP230A.jpg|thumb|none|500px|In Season 1's &amp;quot;True Believers&amp;quot;, The Major, also codenamed &amp;quot;Mongoose&amp;quot;, ([[Andrew Divoff]]) threatens Mack with a SIG P230.]]&lt;br /&gt;
[[Image:Unit 728.jpg|thumb|none|500px|In Season 1's &amp;quot;The Wall&amp;quot;, Col. Tom Ryan ([[Robert Patrick]]) uses the SIG P230.]]&lt;br /&gt;
[[Image:TheUnitS3 7018.jpg|thumb|none|500px|In Season 3's &amp;quot;Side Angle Side&amp;quot;, Devon Burke ([[Craig Fairbrass]]) is seen with a SIG P230.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 23 ==&lt;br /&gt;
In Season 1's &amp;quot;Non-Permissive Environment&amp;quot; (S1E5), a [[Glock#Glock 23|Glock 23]] is the handgun Jonas Blane's daughter Betsy ([[Angel M. Wainwright]]) finds in a drawer at the Blane's home.  She later fires it on the range.&lt;br /&gt;
[[Image:Glock23.jpg|thumb|none|300px|Glock 23 compact .40 caliber]]&lt;br /&gt;
[[Image:Unitglock5.jpg|thumb|none|500px|Betsy finds the Glock in a drawer.]]&lt;br /&gt;
[[Image:Unitglock.jpg|thumb|none|500px|Betsy Blane ([[Angel M. Wainwright]]) fires the Glock on the range.]]&lt;br /&gt;
[[Image:Unitglock6.jpg|thumb|none|500px|The Glock slide locked.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock#Glock 17|Glock 17]] is one of the weapons prominently featured throughout the series.  Bob Brown ([[Scott Foley]]) used a [[Glock 17]] in Season 1 before he switched over to the P226. Charles Grey ([[Michael Irby]]) uses a Glock 17 during the opening scene of &amp;quot;Sacrifice&amp;quot;.&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|A Generation 2 Glock 17 in 9x19mm. This model added finger stepping and cuts to the backstrap of the frame to make it easier to hold than the Generation 1 model.]]&lt;br /&gt;
[[Image:Unitglock3.jpg|thumb|none|500px|In Season 1's &amp;quot;Unannounced&amp;quot;, Bob ([[Scott Foley]]) pulls his Glock on a suspected traitor.]]&lt;br /&gt;
[[Image:Unitglock4.jpg|thumb|none|500px|A Mexican police officer aiding the Unit's operation loads his Glock in Season 2's &amp;quot;Manhunt&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
The [[Glock#Glock 19|Glock 19]] is also used by numerous characters throughout Season 4.  President-elect Benjamin Castillo ([[Benito Martinez]]) is seen with a Glock when he is confronted by the team in Season 4's &amp;quot;Sacrifice&amp;quot;. They are used frequently by terrorists in other episodes, including &amp;quot;Switchblade&amp;quot;, &amp;quot;Inquisition&amp;quot;, and &amp;quot;Dancing Lessons&amp;quot;.&lt;br /&gt;
[[Image:Glock19 2ndGen.jpg|thumb|none|300px|Glock 19 9x19mm]]&lt;br /&gt;
[[Image:UnitS4 006.jpg|thumb|none|500px|President-elect Benjamin Castillo ([[Benito Martinez]]) is armed with a Glock when he is confronted by the team in Season 4's &amp;quot;Sacrifice&amp;quot;.]]&lt;br /&gt;
[[Image:UnitGlock19-2.jpg|thumb|none|500px|A terrorist draws his Glock 19 before surrendering. This appears to be a Non-Gun.]]&lt;br /&gt;
[[Image:UnitGlock19.jpg|thumb|none|500px|A terrorist shoots his surrendering partner with a Glock 19.]]&lt;br /&gt;
[[Image:UnitGlock19-3.jpg|thumb|none|500px|Isaac Reed surrenders his Glock when confronted by a police helicopter.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glock 26 ==&lt;br /&gt;
A [[Glock#Glock 26|Glock 26]] is briefly seen among other handguns when Sam ([[Wes Chatham]]) is choosing his sidearm. He initially selects the G26 but is conviced otherwise by Mack and takes a USP .45 instead.&lt;br /&gt;
[[Image:Glock_26.jpg|thumb|none|300px|Glock 26 Sub-Compact - 9mm.]]&lt;br /&gt;
[[Image:UnitG26.jpg|thumb|500px|none|A Glock 26 is seen in the gun drawer.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta 92FS]] has been seen in the hands of SWAT members, Unit members, and US military CID agents.  In the Season 1's &amp;quot;Dedication&amp;quot;, Jonas carries a Beretta holstered on his vest. Sam McBride ([[Wes Chatham]]) takes a 92FS from a police officer in Season 4's &amp;quot;Whiplash&amp;quot;. In the series premier &amp;quot;First Responders&amp;quot; Jonas uses an ISS Beretta Non Gun to kill Grey's mule.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS 9x19mm]]&lt;br /&gt;
[[Image:M9Unit.jpg|thumb|500px|none|In Season 1's &amp;quot;Dedication&amp;quot;, Jonas draws his Beretta from his vest.]]&lt;br /&gt;
[[Image:UnitM92.jpg|thumb|none|500px|Hector trains local SWAT team members carrying Beretta 92FS pistols in Season 2's &amp;quot;In Loco Parentis&amp;quot;.]]&lt;br /&gt;
[[Image:Unit-M92.jpg|thumb|none|500px|Special Agent Deborah Lane ([[Stana Katic]]) draws her Beretta in Season 3's &amp;quot;Binary Explosion&amp;quot;.]]&lt;br /&gt;
[[Image:UnitM9.jpg|thumb|none|500px|In Season 4's premiere &amp;quot;Sacrifice&amp;quot;, a terrorist disguised as a US National Guardsman tries to pull his Beretta on Bridget.]]&lt;br /&gt;
[[Image:UnitS4 6007.jpg|thumb|500px|none|In Season 4's &amp;quot;Into Hell, Part 1&amp;quot;, 2nd Lt. Blane fires her Beretta during an ambush.]]&lt;br /&gt;
[[Image:Ng pistol beretta92 blk.jpg|thumb|500px|none|Beretta 92F Non Gun]]&lt;br /&gt;
[[Image:UnitNonGun.jpg|thumb|500px|none|Jonas &amp;quot;shoots&amp;quot; the mule with his Non Gun Beretta.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS Inox==&lt;br /&gt;
In Season 2's &amp;quot;Bedfellows&amp;quot; (S2E21), Mack takes a [[Beretta 92 pistol series#Beretta 92FS Inox|Beretta 92FS Inox]] off a biker.&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|300px|Beretta 92FS Inox 9x19mm]]&lt;br /&gt;
[[Image:UnitM92a.jpg|thumb|none|500px|In Season 2's &amp;quot;Bedfellows&amp;quot; (S2E21), a biker threatens Mack with a 92F Inox]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 950 Jetfire==&lt;br /&gt;
In Season 1's &amp;quot;True Believers&amp;quot;, Mack hides a [[Beretta 950 Jetfire]] in his pants that he uses on The Major. In Season 4's &amp;quot;Bad Beat&amp;quot;, Bridget Sullivan ([[Nicole Steinwedell]]) pulls a stainless Jetfire.&lt;br /&gt;
[[Image:PicB_950_jetfire.jpg|thumb|none|300px|Beretta Jetfire .25 ACP‎]]&lt;br /&gt;
[[Image:TheUnit 1023.jpg|thumb|none|500px|A closeup of Mack's Beretta.]]&lt;br /&gt;
[[Image:TheUnit 1025.jpg|thumb|none|500px|Mack fires the Beretta.]]&lt;br /&gt;
[[Image:UnitS4 6048.jpg|thumb|none|500px|Bridget Sullivan ([[Nicole Steinwedell]]) fires a stainless Jetfire in Season 4's &amp;quot;Bad Beat&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
In Season 2's &amp;quot;Freefall&amp;quot;, the Princess ([[Bai Ling]]) is seen pulling a [[Walther PP Pistol Series#Walther PPK|Walther PPK]] on Mack and the other Unit members. In Season 3's &amp;quot;Every Step You Take&amp;quot;, Bob gives his backup Walther to the embassy employee who fumbles it when trying to fire it.  In Season 4's &amp;quot;The Conduit&amp;quot; (S4E4), Mack pulls a suppressed PPK to kill a terrorist he was planning on bringing back to the US.&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|400px|none|Walther PPK in 6.35mm auto (.25 ACP), 7.65x17mm (.32 ACP) Auto or 9x17mm (.380 ACP)]]&lt;br /&gt;
[[Image:unitgun.jpg|thumb|none|500px|In Season 2's &amp;quot;Freefall&amp;quot;, the Princess ([[Bai Ling]]) pulls her Walther PPK.]]&lt;br /&gt;
[[Image:UnitS3 5020.jpg|thumb|none|500px|In Season 3's &amp;quot;Every Step You Take&amp;quot;, Bob gives his backup Walther to the embassy employee who fumbles it when trying to fire it.]]&lt;br /&gt;
[[Image:UnitPPK.jpg|thumb|none|500px|In Season 4's &amp;quot;The Conduit&amp;quot;, Mack ([[Max Martini]]) uses a suppressed Walther.]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK/S (Brixia 8mm Walther Blank Firing Pistol) ==&lt;br /&gt;
In the Season 2 finale, &amp;quot;Paradise Lost&amp;quot;, Jonas takes out a [[Walther PP Pistol Series#Walther PPK/S|Walther PPK/S]] from a rodent station and gives it to his wife Molly ([[Regina Taylor]]).  The pistol is actually a '''Brixia 8mm Walther Blank Firing Pistol'''.  As stated by [[User:MoviePropMaster2008|MoviePropMaster2008]], &amp;quot;I just checked the lower image against the one I have. Brixia Arms used to make this type of blank gun about 10 years ago, but their quality was pretty bad.  There 'might' be some available, but the majority of the 8mm theatrical blank firing PPKs on the market now are made by '''Kimar''' or '''Voltran'''.  What tips it off, is the writing on the slide (it is identical to the markings on my Brixia Nickel plated Walther PPK theatrical blank gun) and the '''hole''' drilled in the top of the barrel (where the ejection port is). This hole allows the flash from the blank round to fire '''upwards''' since the barrel is blocked, this is an Italian police Brixia 8mm as I have an identical one, Also the magazine is a thin single stack type that only holds those skinny 8mm blank rounds.&amp;quot;&lt;br /&gt;
[[Image:WaltherPPKSPachmayr.jpg|thumb|none|300px|Walther PPK/S with Pachmayr grips.]]&lt;br /&gt;
[[Image:unitgun2.jpg|thumb|none|500px|Jonas takes the Walther out from the rodent station.]]&lt;br /&gt;
[[Image:unitgun3.jpg|thumb|none|500px|Jonas loads the Walther before giving it to Molly.]]&lt;br /&gt;
[[Image:TheUnitS2_888.jpg|thumb|none|500px|The other side of the Walther.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P5 ==&lt;br /&gt;
A [[Walther P5]] with a stainless steel finish is carried by Bob Brown throughout Season 2 and the beginning of Season 3. One was also used by the African soldier in Season 1's &amp;quot;Stress&amp;quot;.&lt;br /&gt;
[[Image:Walther-P5.jpg‎|thumb|none|300px|Walther P5 9mm]]&lt;br /&gt;
[[Image:unitgun7.jpg|thumb|none|500px|Bob gives up his Walther P5 in Season 2's &amp;quot;Old Home Week&amp;quot;.]]&lt;br /&gt;
[[Image:Vlcsnap-14872580.jpg|thumb|none|500px|Bob holds his Walther on CIA Agent Kern ([[Ricky Jay]]) in Season 3's &amp;quot;Pandemonium, Part II&amp;quot;.]]&lt;br /&gt;
[[Image:UnitP5.jpg|thumb|none|500px|An African soldier threatens to kill Patrick Collins during the standoff in Season 1's &amp;quot;Stress&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
In Season 2's &amp;quot;Sub-Conscious&amp;quot;, a German sub officer is seen firing a [[Walther P38]] in a dream sequence.&lt;br /&gt;
[[Image:P38Black.jpg|thumb|none|300px|Walther P38 WWII dated with black grips - 9x19mm]]&lt;br /&gt;
[[Image:TheUnit 23020.jpg|thumb|none|500px|In Season 2's &amp;quot;Sub-Conscious&amp;quot;, a German sub officer is seen firing a [[Walther P38]] in a dream sequence.]]&lt;br /&gt;
&lt;br /&gt;
== Walther TPH == &lt;br /&gt;
Mack uses a [[Walther TPH]] in the Season 1 finale &amp;quot;The Wall&amp;quot; when the terrorists attack the Unit and their wives at Ryan's private reception. In the Season 2 premiere &amp;quot;Change of Station&amp;quot;, Mack has to turn over his Walther to the Unit armory as he turns in his transfer papers.&lt;br /&gt;
[[Image:WaltherTPH.jpg‎|thumb|300px|none|Walther TPH - .22LR]]&lt;br /&gt;
[[Image:Unit-SIGP230.jpg|thumb|none|500px|Mack pulls his Walther as he and Jonas engage the terrorists in the Season 1 finale &amp;quot;The Wall&amp;quot;.]]&lt;br /&gt;
[[Image:TheUnit 23016.jpg|thumb|none|500px|In the Season 2 premiere &amp;quot;Change of Station&amp;quot;, Mack has to turn over his Walther to the Unit armory.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP]] is the sidearm of choice for both Bob Brown and Sam McBride ([[Wes Chatham]]) in Season 4. It is also seen used by a Unit member in Season 2. Also seen used by the Turk in the Season 2 episode &amp;quot;Games of Chance&amp;quot;. Grey can be seen using one (very briefly) in Season 2's &amp;quot;The Kill Zone&amp;quot;.&lt;br /&gt;
Bob's USP is usually fitted with adjustable sights while Sam has tritium night sights. ( This varies with continuity )&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|300px|Heckler &amp;amp; Koch USP .45 ACP]]&lt;br /&gt;
[[Image:Unitgun10.jpg|thumb|none|500px|In Season 2's &amp;quot;Extreme Rendition&amp;quot;, the Unit operator in the foreground uses a USP.  Note that this USP has been fitted with adjustable sights.]]&lt;br /&gt;
[[Image:UnitS4 6104.jpg|thumb|none|500px|While searching for the President-elect, Bob draws his USP in Season 4's &amp;quot;Sacrifice&amp;quot;.]]&lt;br /&gt;
[[Image:UnitUSP5a.jpg|thumb|none|500px|In Season 4's &amp;quot;Hill 60&amp;quot;, Bob draws his USP while wearing an NBC suit. His USP also has adjustable sights.]]&lt;br /&gt;
[[Image:UnitUSP6.jpg|thumb|none|500px|Sam holds his USP to his head in Season 4's &amp;quot;Whiplash&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch P7M8==&lt;br /&gt;
In Season 4's &amp;quot;Sex Trade&amp;quot; (S4E3), Bridget takes a [[Heckler &amp;amp; Koch P7 pistol series#Heckler &amp;amp; Koch P7M8|Heckler &amp;amp; Koch P7M8]] off a dead terrorist.&lt;br /&gt;
[[Image:P7M8Pistol.jpg|thumb|none|300px|H&amp;amp;K P7M8 9mm]]&lt;br /&gt;
[[Image:unitP7.jpg|thumb|none|500px|In Season 4's &amp;quot;Sex Trade&amp;quot; (S4E3), Bridget takes a [[Heckler &amp;amp; Koch P7M8]] off a dead terrorist.]]&lt;br /&gt;
&lt;br /&gt;
== DA38 Derringer==&lt;br /&gt;
In the Season 1 finale &amp;quot;The Wall&amp;quot;, Jonas carries a [[DA38 Derringer]] and uses it on men who attack the Unit at Ryan's private reception.  Jonas' Derringer has barrels that tip down and when Jonas places it in his waistband it appears to have a double action trigger.&lt;br /&gt;
[[Image:DA38.jpg|thumb|none|350px|DA38 O/U derringer 9mm.]]&lt;br /&gt;
[[Image:UnitDP3.jpg|thumb|none|500px|In Season 1's &amp;quot;The Wall&amp;quot;, Jonas loads his Derringer while reading a newspaper article.]]&lt;br /&gt;
[[Image:UnitDP4.jpg|thumb|none|500px|Jonas opens fire on the terrorists with his Derringer in the Season 1 finale &amp;quot;The Wall&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 1866 Derringer ==&lt;br /&gt;
In Season 4 premiere &amp;quot;Sacrifice&amp;quot;, Army intelligence officer Bridget Sullivan ([[Nicole Steinwedell]]) carries [[Remington 1866 Derringer]] as a backup that she has to use when engaging a terrorist disguised as a National Guardsman.  &lt;br /&gt;
[[Image:UnitDP5.jpg|thumb|none|500px|Remington 1866 Derringer]]&lt;br /&gt;
[[Image:UnitS4 6102.jpg|thumb|none|500px|Closeup of Bridget's Derringer.]]&lt;br /&gt;
[[Image:UnitDP2.jpg|thumb|none|500px|Bridget Sullivan ([[Nicole Steinwedell]]) draws her Derringer from an ankle holster in Season 4's premiere &amp;quot;Sacrifice.&amp;quot;]]&lt;br /&gt;
[[Image:UnitDP.jpg|thumb|none|500px|Bridget fires her Derringer.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 54 ==&lt;br /&gt;
A [[Tokarev TT-33 Pistol#Norinco Type 54 / Model 213|Norinco Type 54]] was used by the rebel leader in Season 1's &amp;quot;200th Hour.&amp;quot; Type 54s were also seen used by Chinese officers in Season 4.  A Norinco is found in a bag of an escaped convict who used to be a Unit operator in Season 2's &amp;quot;Extreme Rendition&amp;quot;.&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[Image:UnitType54.jpg|thumb|none|500px|The rebel leader fires his Type 54. Note the external safety, distinguishing it from the Tokarev.]]&lt;br /&gt;
[[Image:Unitgun9.jpg|thumb|none|500px|A stainless Type 54 is found in a bag of an escaped convict who used to be a Unit operator in Season 2's &amp;quot;Extreme Rendition&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== High Standard Sharpshooter M ==&lt;br /&gt;
Bob Brown ([[Scott Foley]]) was presented with .22 cal [[High Standard Sharpshooter M]] with wooden grips when he and Jonas visit a former Unit member in the Season 1 premiere &amp;quot;First Responders&amp;quot;. Also seen (very briefly) used by Ryan in Season 1's &amp;quot;Exposure&amp;quot; (S1E11) in a flashback.  Despite being a suppressed weapon, the sound effect used is that of an unsuppressed gunshot.&lt;br /&gt;
[[Image:IMG 1446.JPG|thumb|none|500px|The actual High Standard Sharpshooter M used by Scott Foley on ''The Unit''.]]&lt;br /&gt;
[[Image:unit-Ruger.jpg|thumb|none|500px|Bob is presented with the High Standard Sharpshooter M.]]&lt;br /&gt;
[[Image:unit-Ruger2.jpg|thumb|none|500px|Bob handles the weapon.]]&lt;br /&gt;
[[Image:unit-Ruger3.jpg|thumb|none|500px|Brown checking the load.]]&lt;br /&gt;
[[Image:UnitHSRyan.jpg|thumb|none|500px|Ryan uses the Sharpshooter in Season 1's &amp;quot;Exposure&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Kahr K9 M9098 Elite ==&lt;br /&gt;
In Season 4's &amp;quot;Sudden Flight&amp;quot; (S4E2), the head terrorist uses a [[Kahr K9]].&lt;br /&gt;
[[Image:KahrM9098.jpg|thumb|none|400px|Kahr K9 M9098 Elite]]&lt;br /&gt;
[[Image:Unitgun11.jpg|thumb|none|500px|The lead hijacker takes the K9 from his briefcase.]]&lt;br /&gt;
[[Image:UnitSkorpi.jpg|thumb|none|500px|The lead hijacker holds the K9 on the other passengers.]]&lt;br /&gt;
&lt;br /&gt;
== Mauser C96 ==&lt;br /&gt;
In Season 3's &amp;quot;Gone Missing&amp;quot; (S3E10), an assassin carrying a [[Mauser C96#Mauser C96 &amp;quot;Broomhandle&amp;quot;|Mauser C96]] is taken out by Bob.&lt;br /&gt;
[[Image:C96STOCK.jpg|thumb|none|400px|C96 &amp;quot;Broomhandle&amp;quot; Mauser]]&lt;br /&gt;
[[Image:unitRed9.jpg|thumb|none|500px|In Season 3's &amp;quot;Gone Missing&amp;quot;, Bob scopes the assassin carrying the Mauser.]]&lt;br /&gt;
[[Image:unitRed9A.jpg|thumb|none|500px|The assassin is taken down.  Note the &amp;quot;Broomhandle&amp;quot; stock on the Mauser.]]&lt;br /&gt;
&lt;br /&gt;
== Webley Mk IV==&lt;br /&gt;
A [[Webley Mk IV]] is seen in the hands of a tribal member is Season 4's &amp;quot;Shadow Riders&amp;quot;&lt;br /&gt;
[[Image:Webley-MK-4.jpg|thumb|none|300px|Webley Mk.IV WW2 British Army version chambered for .38 S&amp;amp;W]]&lt;br /&gt;
[[Image:unitwebley.jpg|thumb|none|500px|An Afghan Tribsman with his Webley.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The [[Browning Hi-Power#Browning Hi-Power|Browning Hi-Power]] is used by several characters throughout the series.&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|none|350px|Classic Commercial Browning Hi Power (Belgian Mfg) - 9mm]]&lt;br /&gt;
[[Image:TheUnit 2050.jpg|thumb|none|500px|Dragovich ([[Yasen Peyankov]]) aims his Hi-Power at Jonas in Season 1's &amp;quot;The Wall&amp;quot;.]]&lt;br /&gt;
[[Image:UnitHighPower1.jpg|thumb|none|500px|General Togar's bodyguards prepare to execute civilians with their suppressed Hi-Powers.]]&lt;br /&gt;
[[Image:unitHP.jpg|thumb|none|500px|Hector's killer fires his Hi-Power.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The team finds a [[Makarov PM#Makarov PM|Makarov PM]] on a deceased Spetznaz member in Season 4's &amp;quot;Chaos Theory&amp;quot;, and identified by Bob as &amp;quot;Kirovsky(?) 9mm armor-piercing Standard Spetznaz Issue&amp;quot;. In all likelihood, this is meant to stand in for an SR-1 Gyurza, though it is clearly a Makarov, with the grips being the most obvious giveaway. There is a noticeable goof when the team finds the weapon: in the initial shot of the stairway the Makarov is gone, it only appears during the close up shot. Other Makarovs are seen throughout the episode. One was also seen in the hands of an Iranian embassy guard in the Season 1 episode &amp;quot;Security.&amp;quot;&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' - 9x18mm Makarov]]&lt;br /&gt;
[[Image:UnitRussianhandgun.JPG|thumb|none|500px|A suppressed [[Makarov PM]] is found on a deceased Spetznaz member in Season 4's &amp;quot;Chaos Theory&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 10 ==&lt;br /&gt;
In Season 1's &amp;quot;Exposure&amp;quot;, a young villager is seen firing a [[Smith &amp;amp; Wesson Model 10]] on the rebels.&lt;br /&gt;
[[Image:S&amp;amp;W Model M&amp;amp;P.jpg|thumb|300px|none|Smith &amp;amp; Wesson Model M&amp;amp;P Revolver - .38 Special]]&lt;br /&gt;
[[Image:TheUnit 2029.jpg|thumb|none|500px|A villager attempts to take revenge with a S&amp;amp;W.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 36 ==&lt;br /&gt;
In Season 1's &amp;quot;200th Hour&amp;quot;, Rudy Hartano ([[Tzi Ma]]) pulls a [[Smith &amp;amp; Wesson Model 36 / 38#Smith &amp;amp; Wesson Model 36 &amp;quot;Chiefs Special&amp;quot;|Smith &amp;amp; Wesson Model 36]] on Jonas when he fears he's been double-crossed.  In Season 4's &amp;quot;Sex Trade&amp;quot;, a S&amp;amp;W is planted on a male student who tried to blackmail Tiffy.&lt;br /&gt;
[[Image:S&amp;amp;W 36.jpg|thumb|none|350px|Smith and Wesson Model 36 - .38 special - 5 shot]]&lt;br /&gt;
[[Image:Unitrev.jpg|thumb|none|500px|Rudy ([[Tzi Ma]]) pulls the S&amp;amp;W on Jonas in Season 1's &amp;quot;200th Hour&amp;quot;.]]&lt;br /&gt;
[[Image:TheUnit 1012.jpg|thumb|none|500px|The S&amp;amp;W is drawn on Jonas.]]&lt;br /&gt;
[[Image:unitrevolver.jpg|thumb|none|500px|In Season 4's &amp;quot;Sex Trade&amp;quot;, the S&amp;amp;W is retrieved from an unsuspecting student.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson J-Frame Model 60 ==&lt;br /&gt;
Seen in the Season 2 finale &amp;quot;Paradise Lost&amp;quot;. It was Mack's hidden weapon which was then used by his wife Tiffy ([[Abby Brammell]]) to threaten him before he took it back. Also seen in the Season 4 premiere &amp;quot;Sacrifice&amp;quot; as Mack's throw away gun.&lt;br /&gt;
[[Image:Smith wesson 60.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 60 .357 magnum]]&lt;br /&gt;
[[Image:unitgun4.jpg|thumb|none|500px|Mack's hideaway firearm is a S&amp;amp;W Model 60]]&lt;br /&gt;
[[Image:unitgun5.jpg|thumb|none|500px|Tiffy ([[Abby Brammell]]) threatens Mack with the same S&amp;amp;W Model 60.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 4506==&lt;br /&gt;
Accompanying the Unit in pursuit of smugglers, a California Highway Patrolman is seen pulling a [[Smith &amp;amp; Wesson 4500 pistol series#Smith &amp;amp; Wesson 4506|Smith &amp;amp; Wesson 4506]] in Season 2's &amp;quot;Manhunt&amp;quot; (S1E4).&lt;br /&gt;
[[Image:S&amp;amp;W4506.jpg|thumb|none|400px|Smith &amp;amp; Wesson 4506 .45 ACP]]&lt;br /&gt;
[[Image:UnitS&amp;amp;W2.jpg|thumb|none|500px|In Season 2's &amp;quot;Manhunt&amp;quot;, the CHP officer on the left holds the 4506.]]&lt;br /&gt;
[[Image:UnitS&amp;amp;W.jpg|thumb|none|500px|As Jonas goes in to search the van, the CHP officer continues to hold his 4506.]]&lt;br /&gt;
[[Image:UnitS&amp;amp;W3.jpg|thumb|none|500px|The business end of the CHP officer's 4506.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 6904==&lt;br /&gt;
A [[Smith_%26_Wesson_6900_pistol_series#Smith_.26_Wesson_6904|Smith &amp;amp; Wesson 6904]] is among the handguns seen in the gun drawer when Sam selects his sidearm in Season 4's &amp;quot;Hero&amp;quot;.&lt;br /&gt;
[[Image:S&amp;amp;W6904compact.jpg|thumb|none|300px|9mm semi-automatic]]&lt;br /&gt;
[[Image:UnitS&amp;amp;W-1.jpg|thumb|none|500px|The S&amp;amp;W 6409 is seen among two M1911s and other pistols.]]&lt;br /&gt;
[[Image:UnitS&amp;amp;W-2.jpg|thumb|none|500px|Another angle. Note that the Glock 26 has changed positions.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson SW99 ==&lt;br /&gt;
In Season 4's &amp;quot;Best Laid Plans&amp;quot;, one of the men employed by Leon Drake ([[David Rees Snell]]) tries to use his [[Smith &amp;amp; Wesson SW99|S&amp;amp;W Model 99]], but it doesn't fire.&lt;br /&gt;
[[Image:Sw99 small.jpg|thumb|none|300px|Smith &amp;amp; Wesson SW99 9mm]]&lt;br /&gt;
[[Image:UnitS4 3201.jpg|thumb|none|500px|In Season 4's &amp;quot;Best Laid Plans&amp;quot;, one of the men employed by Leon Drake tries to use his [[Smith &amp;amp; Wesson SW99|S&amp;amp;W Model 99]], but it doesn't fire.]]&lt;br /&gt;
&lt;br /&gt;
== Seecamp LWS-32 ==&lt;br /&gt;
In Season 1's  &amp;quot;Non-Permissive Environment&amp;quot;, Bob plants a [[Seecamp LWS]] on a civilian in order to escape the police.&lt;br /&gt;
[[Image:SeecampLWS-32.jpg|thumb|none|300px|Seecamp LWS-32]]&lt;br /&gt;
[[Image:UnitLWS.jpg|thumb|none|500px|Italian police find the Seecamp.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Single Action Army ==&lt;br /&gt;
In Season 4's &amp;quot;Switchblade&amp;quot;, Grey is seen restoring a classic [[Single Action Army]].&lt;br /&gt;
[[Image:ColtSAACustomQuick&amp;amp;Dead.jpg‎|thumb|none|400px|The Custom engraved Colt Single Action army used by [[Lance Henriksen]] in ''[[The Quick and the Dead (1995)]]'' - .45 LC.]]&lt;br /&gt;
[[Image:UnitS4 6020.jpg|thumb|none|500px|Grey restores the custom engraved revolver in Season 4's &amp;quot;Switchblade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Jericho 941 ==&lt;br /&gt;
In Season 4's &amp;quot;Flesh &amp;amp; Blood&amp;quot;, Joss's bodyguard carries a reverse two-tone [[Jericho 941#Jericho 941|Jericho 941]], which he expertly relieved of by Grey.&lt;br /&gt;
[[Image:Jerich941-Two-Tone01.jpg|thumb|none|300px|Two-tone Jericho 941. The one seen on the show has a stainless slide with blued frame.]]&lt;br /&gt;
[[Image:UnitJericho.jpg|thumb|none|500px|In Season 4's &amp;quot;Flesh &amp;amp; Blood&amp;quot;, Grey holds the bodyguard's own Jericho on him.]]&lt;br /&gt;
[[Image:UnitJericho2.jpg|thumb|none|500px|Closeup of Grey with the Jericho.]]&lt;br /&gt;
[[Image:UnitJericho4.jpg|thumb|none|500px|Grey clears the weapon. No round ejects from the chamber when he racks the slide, apparently Joss's bodyguard carries condition 3.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
Both Alpha and Bravo teams of the Unit are seen using [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A2|Heckler &amp;amp; Koch MP5A2]] submachine guns in Season 1's &amp;quot;200th Hour&amp;quot; (S1E3). Also prominently used by the Unit in Season 1's &amp;quot;True Believers&amp;quot; and the SWAT team in Season 2's &amp;quot;In Loco Parentis&amp;quot; (S2E20).&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|H&amp;amp;K MP5A2 9x19mm]]&lt;br /&gt;
[[Image:JonasMp5.jpg|thumb|none|500px|A publicity still of Dennis Haysbert as Jonas Blane with the MP5A2.]]&lt;br /&gt;
[[Image:UnitMP5.jpg|thumb|none|500px|In Season 1's &amp;quot;True Believers&amp;quot;, Hector takes his MP5A2 from the trunk.   This one seems to be equipped with a Tri-Rail.]]&lt;br /&gt;
[[Image:unitMP51.jpg|thumb|none|500px|The team with their MP5s after the raid in &amp;quot;True Believers&amp;quot;.]]&lt;br /&gt;
[[Image:UnitMP5A2.jpg|thumb|none|500px|Hector with his MP5A2.  His has the Navy trigger group]]&lt;br /&gt;
[[Image:TheUnit 1009.jpg|thumb|none|500px|Jonas with the MP5A2 in Season 1's &amp;quot;200th Hour&amp;quot;.  Note the Navy trigger group]]&lt;br /&gt;
[[Image:BravoMP5.jpg|thumb|none|500px|Bravo team engages in a live fire exercise the room with their MP5A2's in Season 1's &amp;quot;200th Hour&amp;quot;.]]&lt;br /&gt;
[[Image:UnitMP5A2-2.jpg|thumb|none|500px|Hector with his MP5A2 after the live fire exercise.]]&lt;br /&gt;
[[Image:unitMP55.jpg|thumb|none|500px|The SWAT team trains with Grey carrying their MP5A2's.]]&lt;br /&gt;
[[Image:UnitMP5?.jpg|thumb|none|500px|Strangely, one of the SWAT officers' MP5s appears to have the selector switch installed backwards.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
In Season 4's &amp;quot;The Last Nazi&amp;quot;, a bodyguard carries a [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]] equipped with a tri-rail, Aimpoint red dot sight, and vertical foregrip.&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|300px|H&amp;amp;K MP5A3 9x19mm]]&lt;br /&gt;
[[Image:UnitMP5A3.jpg|thumb|none|500px|The bodyguard with his tricked out [[Heckler &amp;amp; Koch MP5A3]].]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
[[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5SD|Heckler &amp;amp; Koch MP5SD3s]] are seen used by the Unit in several episodes including Season 2's &amp;quot;Dark of the Moon&amp;quot; and &amp;quot;Report By Exception&amp;quot;, and the Season 4 premier &amp;quot;Sacrifice&amp;quot;. Strangely, in season 4, the sound effects used are those of unsuppressed weapons.&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD3 9mm with Stock Extended. Those seen on the show have the newer Navy trigger group.]]&lt;br /&gt;
[[Image:Grey'sSD.jpg|thumb|none|500px|In Season 2's &amp;quot;Dark of the Moon&amp;quot;, Grey uses an MP5SD while taking point.]]&lt;br /&gt;
[[Image:Grey'sSD2.jpg|thumb|none|500px|Grey puts the MP5SD down on an uncooperative tribal member in &amp;quot;Dark of the Moon&amp;quot;.]]&lt;br /&gt;
[[Image:Jonas'sSD.jpg|thumb|none|500px|Jonas rises from a pool firing the MP5SD at the beginning of &amp;quot;Sacrifice&amp;quot;.]]&lt;br /&gt;
[[Image:Grey'sSD3.jpg|thumb|none|500px|Grey provides cover with his MP5SD in &amp;quot;Sacrifice&amp;quot;.]]&lt;br /&gt;
[[Image:Bob'sSD.jpg|thumb|none|500px|Bob uses the MP5SD while rescuing the President in Season 4's premiere &amp;quot;Sacrifice&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
An [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5SD|Heckler &amp;amp; Koch MP5SD2]] is used by Grey in Season 1's &amp;quot;True Believers&amp;quot;.&lt;br /&gt;
[[Image:UnitS1 2027.jpg|500px|thumb|none|In Season 1's &amp;quot;True Believers&amp;quot;, Grey uses an MP5SD2 in the assault on the kidnappers' hideout.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
Jonas, Mack and Hector are all seen using [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] submachine guns in the series. Jonas and Mack were seen using the newer Navy trigger group variant, while Hector was seen using one with the old &amp;quot;SEF&amp;quot; trigger.  Bob also uses one in Guyana to cover Jonas's escape.  In Season 2's &amp;quot;Sub-Conscious&amp;quot;, Kim Brown ([[Audrey Marie Anderson]]) is also seen using one in a dream sequence.&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|300px|H&amp;amp;K MP5K 9x19mm]]&lt;br /&gt;
[[Image:TheUnit 23018.jpg|thumb|none|500px|In Season 2's &amp;quot;Sub-Conscious&amp;quot;, Kim Brown ([[Audrey Marie Anderson]]) carries an MP5K in a dream sequence.]]&lt;br /&gt;
[[Image:Unit-Mack'sMP5K.jpg|thumb|none|500px|Mack provides cover with the MP5K in &amp;quot;Sacrifice&amp;quot;.]]&lt;br /&gt;
[[Image:Unit-Mack'sMP5K2.jpg|thumb|none|500px|Mack with the MP5K in &amp;quot;Sacrifice&amp;quot;.]]&lt;br /&gt;
[[Image:UnitMP5K1.jpg|thumb|none|500px|Jonas with the MP5K slung in Season 3's &amp;quot;Always Kiss Them Goodbye&amp;quot;. Later in this episode, his MP5K switches briefly with an unidentified MP5 variant.]]&lt;br /&gt;
[[Image:UnitMP5K4.jpg|thumb|none|500px|Hector with the MP5K in Season 3's &amp;quot;Inside Out&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 PDW ==&lt;br /&gt;
In Season 3's premiere &amp;quot;Pandemonium, Part 1&amp;quot;,  an assassin goes after Jonas and CIA operative Mariana Ribera ([[Tia Texada]]) with a [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A1]].  The weapon is also used in season 4 episode 15.&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|400px|H&amp;amp;K MP7A1 4.6x30mm with Zeiss Z-Point sight]]&lt;br /&gt;
[[Image:unitMP7.jpg|thumb|none|500px|The assassin draws his MP7.]]&lt;br /&gt;
[[Image:unitMP7a.jpg|thumb|none|500px|The assassin enters Mariana's apartment with his MP7 at the ready.]]&lt;br /&gt;
[[Image:unitMP7b.jpg|thumb|none|500px|The assassin pursues Jonas and Mariana with his MP7 in hand.]]&lt;br /&gt;
[[Image:unitMP7C.jpg|thumb|none|500px|Hector's killer with his MP7.]]&lt;br /&gt;
[[Image:unitMP7D.jpg|thumb|none|500px|Hector's killer fires his MP7.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
A Mexican Special Forces member is briefly seen holding a [[Heckler &amp;amp; Koch UMP#Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP]] when taking orders from Mack in Season 4's &amp;quot;Sudden Flight&amp;quot;.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp;K  UMP .45 ACP]]&lt;br /&gt;
[[Image:UnitS4 6118.jpg|thumb|none|500px|A Mexican Special Forces member is briefly seen holding a [[Heckler &amp;amp; Koch UMP]] when taking orders from Mack in Season 4's &amp;quot;Sudden Flight&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Sten ==&lt;br /&gt;
A [[Sten]] is fired by guards in the Season 2 finale &amp;quot;Paradise Lost&amp;quot;.&lt;br /&gt;
[[Image:Unitsten2.jpg|thumb|none|300px|Sten Mk II]]&lt;br /&gt;
[[Image:Unitsten.jpg|thumb|none|500px|A Sten seen used in Season 2's &amp;quot;Paradise Lost&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
A full size [[Uzi#Uzi|Uzi]] was featured in several episodes. Grey was also seen with one in season 4.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi 9mm]]&lt;br /&gt;
[[Image:unituzi.jpg|thumb|none|500px|A smuggler carries an Uzi in Season 2's &amp;quot;Manhunt&amp;quot;.]]&lt;br /&gt;
[[Image:unituzi2.jpg|thumb|none|500px|In Season 4's &amp;quot;End Game&amp;quot;, a terrorist lays dead holding his Uzi. Note the stainless charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Mini Uzi==&lt;br /&gt;
A Mini-[[Uzi#Mini Uzi|Uzi]] is used by a hijacker on the plane in Season 1's premiere &amp;quot;First Responders&amp;quot;. Bob also uses one in Season 4's &amp;quot;The Conduit&amp;quot; (S4E4).&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|300px|Mini Uzi SMG with stock folded - 9mm]]&lt;br /&gt;
[[Image:Unit-MiniUzi.jpg|thumb|none|500px|A hijacker opens fire on Jonas with a Mini-Uzi in Season 1's &amp;quot;First Responders&amp;quot;.]]&lt;br /&gt;
[[Image:UnitS4 025.jpg|thumb|none|500px|Bob fires a mini-Uzi in Season 4's &amp;quot;The Conduit&amp;quot;.]]&lt;br /&gt;
[[Image:UnitS4 024.jpg|thumb|none|500px|One of the guards fires his mini-Uzi in &amp;quot;The Conduit&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Micro Uzi==&lt;br /&gt;
A Micro-[[Uzi#Micro Uzi|Uzi]] is used by a terrorist in the series finale &amp;quot;Unknown Soldier&amp;quot;.&lt;br /&gt;
[[Image:MicroUziPistol02.jpg|thumb|none|300px|IMI Micro Uzi - 9mm.]]&lt;br /&gt;
[[Image:UnitS4 6050.jpg|thumb|none|500px|A terrorist fires his Micro-Uzi in Season 4's &amp;quot;Unknown Soldier&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10#MAC-10|MAC-10]] is seen in the hands of Mexican smugglers in Season 2's &amp;quot;Manhunt&amp;quot;.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|300px|none|Ingram MAC 10 open bolt Submachine gun - .45acp]]‎ &lt;br /&gt;
[[Image:unitmac10.jpg|thumb|none|500px|A smuggler holding a MAC-10 is taken out by the Unit in Season 2's &amp;quot;Manhunt&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray M11/9==&lt;br /&gt;
Dragovich ([[Yasen Peyankov]]) uses a [[MAC-10#Cobray M11/9|Cobray M11]] in his attack on the Unit during the Col. Ryan's reception dinner in the Season 1 finale &amp;quot;The Wall&amp;quot; (S1E13).&lt;br /&gt;
[[Image:M11 2.jpg|thumb|none|200px|Cobray M11/9]]&lt;br /&gt;
[[Image:unitMac10A.jpg|thumb|none|500px|Dragovich ([[Yasen Peyankov]]) uses a Cobray M11/9 in Season 1's &amp;quot;The Wall&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta PM12S ==&lt;br /&gt;
Hector smuggles a [[Beretta M12#Beretta M12|Beretta PM12S]] into a diamond mine in Season 2's &amp;quot;Old Home Week&amp;quot; (S2E6) and is used by both Jonas and Hector. Jonas and Grey uses them in their escape in Season 4's &amp;quot;The Conduit&amp;quot; (S4E4).&lt;br /&gt;
[[Image:BerettaPM12S.jpg|thumb|none|400px|Beretta PM12S 9mm.]]&lt;br /&gt;
[[Image:unitPMS.jpg|thumb|none|500px|Jonas opens fire with the PM12S in Season 2's &amp;quot;Old Home Week&amp;quot;.]]&lt;br /&gt;
[[Image:unitPMS2.jpg|thumb|none|500px|Hector provides cover with the PM12S.]]&lt;br /&gt;
[[Image:unitPMS3.jpg|thumb|none|500px|Both Jonas and Hector with their PM12S's.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SPP==&lt;br /&gt;
Hector also smuggles a [[Steyr TMP#Steyr SPP|Steyr SPP]] into a diamond mine to be used by Bob in Season 2's &amp;quot;Old Home Week&amp;quot;. The SPP is the civilian verison of the TMP modified for full auto.&lt;br /&gt;
[[Image:SteyrSPPPistl.jpg‎|thumb|none|350px|Steyr SPP 9mm with high-capacity magazine]]&lt;br /&gt;
[[Image:unitSPP.jpg|thumb|none|500px|Bob uses the SPP in &amp;quot;Old Home Week&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Škorpion vz. 61 ==&lt;br /&gt;
Seen used by terrorists in Season 3's &amp;quot;Inside Out&amp;quot; (S3E5) and hijackers in Season 4's &amp;quot;Sudden Flight&amp;quot; (S4E2). One was also seen in the hands of an Iranian embassy guard in the Season 1 episode &amp;quot;Security.&amp;quot;&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|350px|none|Skorpion SA Vz 61 - .32 ACP]]&lt;br /&gt;
[[Image:TheUnit 21021.jpg|thumb|none|500px|An Iranian guard armed with Skorpion in Season 1's &amp;quot;Security&amp;quot;.]]&lt;br /&gt;
[[Image:UnitVZ2.jpg|thumb|none|500px|A terrorist gets shot while holding a Skorpion.]]&lt;br /&gt;
[[Image:unitSkorpin.jpg|thumb|none|500px|A hijacker with a Vz. 61.]]&lt;br /&gt;
[[Image:UnitS4 012.jpg|thumb|none|500px|Grey handles a terrorist's Skorpion in Season 4's &amp;quot;Sudden Flight&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== AP-9 ==&lt;br /&gt;
One of Dragovich's men uses an [[Kimel AP-9|AP-9]] in the attack on the Unit during the reception dinner in Season 1's &amp;quot;The Wall&amp;quot;.&lt;br /&gt;
[[Image:AP9-Pistol.jpg|thumb|400px|none|AA Arms/Kimel Industries AP-9 Pistol - 9mm]]&lt;br /&gt;
[[Image:unittec-9.jpg|thumb|none|500px|One of Dragovich's men fires the [[AP-9]].]]&lt;br /&gt;
&lt;br /&gt;
== Hotchkiss &amp;quot;Type Universal&amp;quot; ==&lt;br /&gt;
A [[Hotchkiss &amp;quot;Type Universal&amp;quot;]] is briefly seen in Season 2's &amp;quot;The Broom Cupboard&amp;quot; (S2E12). While the Hotchkiss is a French weapon, it's implied that the US government is supplying the rebels with them.&lt;br /&gt;
[[Image:HotchkissSMG.jpg|thumb|none|400px|Hotchkiss &amp;quot;Type Universal&amp;quot; - 9x19mm]]&lt;br /&gt;
[[Image:UnitHotchkiss.jpg|thumb|none|500px|A Hotchkiss &amp;quot;Type Universal&amp;quot; is briefly seen in Season 2's &amp;quot;The Broom Cupboard&amp;quot; (S2E12).]]&lt;br /&gt;
&lt;br /&gt;
== MAT-49 ==&lt;br /&gt;
At least one of the Indonesian rebels carries a [[MAT-49]] in Season 1's &amp;quot;200th Hour&amp;quot;.&lt;br /&gt;
[[Image:MAT-49.jpg‎|thumb|none|300px|MAT-49 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[Image:UnitHotchkiss2.jpg|thumb|none|500px|The rebel on the right carries a MAT-49 in Season 1's &amp;quot;200th Hour&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
[[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbines]] are used by all members of the Unit, often with a 40mm M203 Grenade Launcher, and with an optical sight (normally the Trijicon ACOG, Aimpoint CompM2 and/or EOTech 552 Holographic sight). Sometimes they switch with HK 416s.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine - 5.56mm]]&lt;br /&gt;
[[Image:UnitM4A1s.jpg|thumb|none|500px|In Season 1's &amp;quot;Dedication&amp;quot;, Mack covers the rear with his M4 with M203 grenade launcher and ACOG sight.]]&lt;br /&gt;
[[Image:UnitM4M203.jpg|thumb|none|500px|A closeup of Mack's M4 and the ACOG sight.]]&lt;br /&gt;
[[Image:M4DustCover.jpg|thumb|none|500px|Jonas fires his M4A1 in &amp;quot;Dedication&amp;quot; from the helo.  Despite the sound and muzzle flash edited into this scene, [[Dennis Haysbert]] isn't actually firing, as noted by the fact that the dust cover remains locked in place.]]&lt;br /&gt;
[[Image:M4Unit5.jpg|thumb|none|500px|Mack &amp;quot;Dirt Diver&amp;quot; Gerhardt with his M4 with red dot sight in Season 2's &amp;quot;Bait&amp;quot;.]]&lt;br /&gt;
[[Image:M4A1Unitbob.jpg|thumb|none|500px|Bob Brown with his M4A1 in Season 4's &amp;quot;Whiplash&amp;quot;.]]&lt;br /&gt;
[[Image:TheUnit 21033.jpg|thumb|none|500px|Jonas fires an regular M4 with no accessories besides rail covers in Season 3's &amp;quot;M.P.'s&amp;quot;. Strangely, the bolt appears to be locked open and the charging handle is not locked in place as it would be normally during firing (in all likelihood, Dennis Haysbert accidentally dislodged it after the weapon was emptied and never locked it back into place). Also note that the lower receiver has no fencing around the magazine release like a real M4 would, making it evident that this weapon is simply an M4 upper placed on an SP1 lower.]]&lt;br /&gt;
[[Image:UnitM4.jpg|thumb|none|500px|Jonas &amp;quot;Snake Doctor&amp;quot; Blane with his M4 in Season 4's &amp;quot;Flesh &amp;amp; Blood&amp;quot;.]]&lt;br /&gt;
[[Image:UnitM4a.jpg|thumb|none|500px|Sam &amp;quot;Whiplash&amp;quot; McBride with his M4 in Season 4's &amp;quot;Flesh &amp;amp; Blood&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:TUSF-M4-1.jpg|thumb|none|500px|Armourer [[David Aaron]] displays one of the M4s from SE2 Dark of the Moon: Working with Weapons.]]&lt;br /&gt;
[[File:TUSF-M4-2.jpg|thumb|none|500px|Assistant Prop Master [[Eric Dennis]] with three M4s, the one on the right is live firing (blank fire).]]&lt;br /&gt;
[[File:TUSF-M4-3.jpg|thumb|none|500px|Eric shows one of the non-firing replicas used by extras and non-firing scenes.]]&lt;br /&gt;
[[File:TUSF-M4-4.jpg|thumb|none|500px|Eric shows a rubber M4 used in stunts and distant shots.]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
While M16A2's are more prevalent in the series, the [[M16 rifle series#M16A1 Rifle|M16A1]] is also featured in several episodes. &lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Army in Vietnam.  It would later be replaced by the upgraded M16A1 - 5.56mm]]&lt;br /&gt;
[[Image:UnitM16e.jpg|thumb|none|500px|M16A1's are part of the weapons cache in the back of the smuggler's van in Season 2's &amp;quot;Manhunt&amp;quot;. Note that most of the guns here are obviously rubber props.]]&lt;br /&gt;
[[Image:UnitM16A1.jpg|thumb|none|500px|A prison guard cradles an M16A1.]]&lt;br /&gt;
[[Image:M16A1wA2Handguards.jpg|thumb|none|500px|M16A1 with A2 Handguards. 5.56x45mm]]&lt;br /&gt;
[[Image:UnitM162.jpg|thumb|none|500px|In season 2's &amp;quot;Natural Selection&amp;quot; one of the candidates carries an M16A1 with A2 style handguards. Note the A1 style barrel profile, distinguishing this rifle from the one Bob is carrying in this scene.]]&lt;br /&gt;
&lt;br /&gt;
== M16A2 ==&lt;br /&gt;
[[M16 rifle series#M16A2 Rifle|M16A2 rifles]] are seen usually in the hands of non Unit members of the military such as regular Army units in Season 2's &amp;quot;Dark of the Moon&amp;quot;. In Season 3's &amp;quot;Play 16&amp;quot;, Mack was seen cleaning and preparing Hector's M16, including attaching an M9 bayonet (though strangely, an M4 is used at his funeral instead).&lt;br /&gt;
[[Image:M16A2.jpg|thumb|none|500px|Colt M16A2 - 5.56x45mm.]] &lt;br /&gt;
[[Image:UnitM16.jpg|thumb|none|500px|US Army soldiers fire their M16s in &amp;quot;Dark of the Moon&amp;quot; (the soldier at the far right appears to have an M16A4). Note the camera crew briefly visible on the right.]]&lt;br /&gt;
[[Image:UnitM16c.jpg|thumb|none|500px|Two regular Army soldiers with their M16A2s.]]&lt;br /&gt;
[[Image:UnitM16d.jpg|thumb|none|500px|Jonas with his M4 gets a sitrep from Cpl. Blaylock ([[Eric Ladin]]) who is holding an M16A2.]]&lt;br /&gt;
[[Image:UnitM16F.jpg|thumb|none|500px|In Season 3's &amp;quot;Play 16&amp;quot;, Mack readies Hector's M16A2 for the service.]]&lt;br /&gt;
[[Image:UnitM16H.jpg|thumb|none|500px|Mack reassembles Hector's M16.]]&lt;br /&gt;
[[Image:UnitM16g.jpg|thumb|none|500px|The M9 bayonet is attached to the rifle.]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:TUSF-M16A2-2.jpg|thumb|none|500px|A pile of M16A2s, note the rifle on the right has a slab side lower and the one left of it with the mismatched finish on the upper and lower receiver from Dark of the Moon: Working with Weapons.]]&lt;br /&gt;
 [[File:TUSF-M16A2-3.jpg|thumb|none|500px|Wide shot of the M16s and AKs.]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
In Season 2's &amp;quot;Dark of the Moon&amp;quot;, at least one US Army soldier can be seen armed with an [[M16 rifle series#M16A4 Rifle|M16A4 rifle]], identified by the removable carry handle/rear sight assembly.&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|M16A4 5.56x45mm]]&lt;br /&gt;
[[Image:TheUnit 22023.jpg|thumb|none|500px|A US Army soldier (second from left) aims an M16A4. ]]&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:TUSF-M16A4?-1.jpg|thumb|none|500px|Armourer David Aaron with an M16A4 and M203 Grenade Laucher.]]&lt;br /&gt;
&lt;br /&gt;
== Custom M16 ==&lt;br /&gt;
In Season 2's &amp;quot;Natural Selection&amp;quot;, Bob uses an unusual variant of the [[M16 rifle series|M16]] during his Unit selection training. It appears to be neither an A1 or A2, as it has an upper receiver with A1 sights and the heavier-profile A2 barrel with A2 handguards. Most resembles a Model 715 (Canadian C7), but until a better shot of the right side of the receiver comes along or the episode's armorer himself states, a definite ID is impossible.&lt;br /&gt;
[[Image:UnitM16A2.jpg|thumb|none|500px|In Season 2's &amp;quot;Natural Selection&amp;quot;, Bob must attribute quotations while he fires his M16 in the training exercise.]]&lt;br /&gt;
[[Image:UnitS2 4004.jpg|thumb|none|500px|Another view of Bob's M16.]]&lt;br /&gt;
[[Image:UnitM161.jpg|thumb|none|500px|Bob hurries to the next training exercise with his M16.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
One of the rifles that Unit members use is the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] in the the D10RS sub-variant with a 10 inch barrel. Grey and Jonas both use 416s with ACOG scops mounted on M4 carrying handles in the Season 2 Finale &amp;quot;Paradise Lost&amp;quot;, the others usually have the EOTech 552 Holographic sight attached (in Season 3's &amp;quot;Every Step You Take&amp;quot; (S3E04), Bob's EOTech disappears and reappears a few times). Mac uses one in Season 3's &amp;quot;Inside Out&amp;quot; (S3E05). Colonel Ryan uses one in Season 4's &amp;quot;Into Hell Part 1&amp;quot;, though it is very difficult to identify clearly (the DVD extras provide a better view, albeit briefly).&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 10 inch barrel, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Hk416 10 inch left.jpg|thumb|none|400px|HK416 in D10RS sub-variant with EOTech 552 Holographic sight, Forward handgrip, and AN/PEQ-2, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Unit416.jpg|thumb|none|500px|In Season 3's &amp;quot;Every Step You Take&amp;quot;, Bob takes aim with his 416.  Note the missing EOTech sight.]]&lt;br /&gt;
[[Image:UnitS3 5017.jpg|thumb|none|500px|Bob with his 416 later in the episode with the EOTech sight reattached.]]&lt;br /&gt;
[[Image:Unit4162.jpg|thumb|none|500px|From the same episode, Hector covers the rear with his 416.]]&lt;br /&gt;
[[Image:Unit4163.jpg|thumb|none|500px|Grey fires his HK416 fitted with scope and tactical light in Season 2's &amp;quot;Paradise Lost&amp;quot;. Throughout the series ACOG scopes are always seen attached to rifles via carrying handle mounts (with the exception of &amp;quot;Dedication&amp;quot;) as opposed to simply using the rails. Apparently the show's armorers didn't have any RIS mounts available throughout the show's run.]]&lt;br /&gt;
[[Image:Unit4167.jpg|thumb|none|500px|Grey provides cover with the 416 in Season 3's &amp;quot;Always Kiss Them Goodbye&amp;quot;. The blank adapter is visible.]]&lt;br /&gt;
[[Image:UnitHK416.jpg|thumb|none|500px|In Season 3's &amp;quot;Inside Out&amp;quot;, Mack provides cover with the 416.  The &amp;quot;HK&amp;quot; logo and the designator 416D are clearly visible.]]&lt;br /&gt;
[[Image:UnitHK416-2.jpg|thumb|none|500px|Mack with the 416 in the same episode.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Model 933 ==&lt;br /&gt;
[[M16 rifle series#Colt Model 933|Colt Model 933]]s were used by Jonas, Mack, Bob, and Grey in the Season 3 episodes &amp;quot;Five Brothers&amp;quot; (S3E7) and &amp;quot;Play 16&amp;quot; (S3E8), but note that in the latter episode they switch to HK416s a couple times in a continuity error, which implies they are intended to stand in for them. They are seen outfitted with EOTech 551 Holographic sights, AN/PEQ-2s, Crane stocks, vertical foregrips, and rail mounted flip-up front sights, but strangely lack a rear sight, although one shows up on Jonas's rifle sometimes in another continuity error.&lt;br /&gt;
[[Image:Colt m933 03.jpg|thumb|none|400px|Colt Model 933 with Surefire M900 weaponlight foregrip and M68 Aimpoint scope 5.56x45mm.]]&lt;br /&gt;
[[Image:Unit4166.jpg|thumb|none|500px|In Season 3's &amp;quot;Five Brothers&amp;quot;, Jonas leads the way with his 933.]]&lt;br /&gt;
[[Image:UnitAR.jpg|thumb|none|500px|A sideview of Mack's 933.]]&lt;br /&gt;
[[Image:UnitAR2.jpg|thumb|none|500px|Closeup of Jonas' 933.  You can see the flip up rear sight here.]]&lt;br /&gt;
[[Image:UnitS3 3033.jpg|thumb|none|500px|Mack enters the apartment with his 933.]]&lt;br /&gt;
[[Image:UnitS3 3031.jpg|thumb|none|500px|Bob holds his 933 on the family.]]&lt;br /&gt;
[[Image:UnitAR5.jpg|thumb|none|500px|Mack watches the window with his 933.]]&lt;br /&gt;
[[Image:Unit4164.jpg|thumb|none|500px|In &amp;quot;Play 16&amp;quot;, Mack hands off his 933 to Jonas.]]&lt;br /&gt;
&lt;br /&gt;
== Mark 18 Mod 0 ==&lt;br /&gt;
Grey wields a custom built [[M16 rifle series#CQB-R_.2F_Mk._18_Mod_0|Mark 18 Mod 0]] rifle in the opening scene of Season 4's &amp;quot;Hero&amp;quot;. It appears to be the same weapon used by Jack Bauer in Season 7 of ''[[24 - Season 7|24]]''. Despite being equipped with a red dot sight and magnifier, the reticle shown is that of a normal rifle scope.&lt;br /&gt;
[[Image:M4A1CQBR.jpg|thumb|none|300px|[[M16 rifle series#CQB-R / Mk. 18 Mod 0|Mk 18 Mod 0]] - 5.56x45mm with a RIS handguard]]&lt;br /&gt;
[[Image:UnitMK18.jpg|thumb|none|500px|Grey watches the street below with his Custom Mark 18 in hand. The honeycomb Killflash should not be mistaken for a lens cover]]&lt;br /&gt;
[[Image:UnitMK18-2.jpg|thumb|none|500px|Note the Vltor Modstock, helping to identify this rifle as the same one from ''[[24 - Season 7|24]]''.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is carried by Sgt. Grey in the Season 1 finale &amp;quot;The Wall&amp;quot;.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C 5.56mm]]&lt;br /&gt;
[[Image:unitG36C.jpg|thumb|none|500px|Grey with his G36C as he and Brown scale a wall.]]&lt;br /&gt;
[[Image:unitG36C2.jpg|thumb|none|500px|Grey with his G36C as he plants an explosive.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 552 ==&lt;br /&gt;
Sgt. Grey carries a [[SIG SG 550#SIG SG 552|SIG SG 552]] in Season 1's &amp;quot;Stress&amp;quot; (S1E02). Jonas, Bob, and Hector all carry these rifles in the Season 1 finale &amp;quot;The Wall&amp;quot; (Jonas's is briefly seen with a suppressor).&lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|500px|none|SIG SG 552 5.56mm]]&lt;br /&gt;
[[Image:Unit552D.jpg|thumb|none|500px|Charles Grey fires the SIG SG 552 in Season 1's &amp;quot;Stress&amp;quot;. Oddly, his rifle appears to be equipped with a C-MORE ATAC red dot sight, with the lens missing.]]&lt;br /&gt;
[[Image:Unit552.jpg|thumb|none|500px|In Season 1's &amp;quot;The Wall&amp;quot;, Jonas Blane carries a SIG SG 552 as he yells out to the French soldiers to cease fire.  His SIG is fitted with a red dot sight.]]&lt;br /&gt;
[[Image:Unit552B.jpg|thumb|none|500px|Jonas with his SIG SG 552.]]&lt;br /&gt;
[[Image:Unit552C.jpg|thumb|none|500px|Hector takes up his SIG as he sees Mack hit with a stray bullet.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
Several [[FN FAL]] Variants are seen in the hands of Jonas and Hector in episode 2 of season 1.  Jonas uses one with iron sights while Hector's is fitted with a scope. These were the full length FALs and one might of had a wooden stock. It was hard to tell. In season 3, episode 4, there was a couple FALs used by the enemy.&lt;br /&gt;
[[Image:FN-LAR-with-Wood-Stock.jpg|thumb|none|500px|FN LAR - Light Automatic Rifle with Wooden Buttstock - 7.62x51mm]]&lt;br /&gt;
[[Image:UnitFAL.jpg|thumb|none|500px|Hector's FAL looks like a standard 50.00 with metric fore ends and bipod attached.]]&lt;br /&gt;
[[Image:UnitFAL2.jpg|thumb|none|500px|Jonas' FAL looks like a FN LAR (the light automatic rifle variant of the FAL) with a wooden buttstock.  The L.A.R. style flash hider is a giveaway.]]&lt;br /&gt;
[[Image:UnitFAL3.jpg|thumb|none|500px|Jones with his FN LAR.]]&lt;br /&gt;
[[Image:UnitFAL4.jpg|thumb|none|500px|Jones with his FN LAR]]&lt;br /&gt;
[[Image:L1A1-SLR.jpg‎|thumb|none|500px|British Inch Pattern L1A1 SLR (Self Loading Rifle) chambered in 7.62x51mm]]&lt;br /&gt;
[[Image:UnitFAL5.jpg|thumb|none|500px|An L1A1 SLR -7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
== SA Vz.58 ==&lt;br /&gt;
In Season 2's &amp;quot;Bait&amp;quot;, the Georgian rebels who hold Jonas hostage are armed with [[SA Vz.58 assault rifle|SA Vz.58]] rifles. &lt;br /&gt;
[[Image:VZ58.jpg|thumb|none|400px|'''Czech SA vz-58V''' ''(Výsadkový aka &amp;quot;Airborne&amp;quot;)'' with folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:UnitAK2.jpg|thumb|none|500px|A Georgian rebel holds an Sa vz. 58 rifle on Jonas in Season 2's &amp;quot;Bait&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== AK variants ==&lt;br /&gt;
Variants of the AK are featured throughout the series.  All members of the Unit is seen using an AK at least once throughout the series.  Most enemies have also used the rifle. &lt;br /&gt;
====M70B1 and M70B2====&lt;br /&gt;
[[Image:UnitAK8.jpg|thumb|none|500px|An M70B1 and an M70AB2 are seen in the hands of Dragovitch's men.]]&lt;br /&gt;
&lt;br /&gt;
====AKMSU====&lt;br /&gt;
The shorty [[AK-47#AKMSU|AKMSU]] carbines (AKM rifles converted with Krinkov parts kits and AKS-74U side-folding stocks) were used in several episodes.&lt;br /&gt;
[[Image:AK-Krinkov.jpg|thumb|none|450px|AKMSU Krinkov - 7.62x39mm.  This is a blank adapted full auto transferable AKM (7.62x39mm) pistol that was converted into a Krinkov via parts kit.]]&lt;br /&gt;
[[Image:UnitAK7.jpg|thumb|none|500px|One of Dragovitch's men slings his AKMSU while closing the gate.]]&lt;br /&gt;
[[Image:UnitAK9.jpg|thumb|none|500px|Jonas picks up an enemy AKMSU after his Derringer runs dry. Note that the safety is on, despite the fact that it's owner was firing it before he died.]]&lt;br /&gt;
[[Image:UnitAK6.jpg|thumb|none|500px|Two rebels lie dead with their AKMSUs.]]&lt;br /&gt;
&lt;br /&gt;
====Custom AKMS====&lt;br /&gt;
The custom short-barreled [[AK-47#AKMS|AKMS]]/[[AK-47#Norinco Type 56|Chinese Type 56-1]] seen in ''[[Terminator 3: Rise of the Machines]]'' and ''[[Rambo (2008)|Rambo]]'' is used by Bob in &amp;quot;Extreme Rendition&amp;quot;.&lt;br /&gt;
[[Image:AKMSPistol.jpg‎|thumb|none|400px|Custom AKMS Assault Rifle with folded stock - 7.62x39mm.  The Custom rifle has parts from the Norinco Type 56 and the AKMS.  In reality, these rifles don't interchange parts, but it was possible since the gun is massively customized and practically rebuilt from scratch.]]&lt;br /&gt;
[[Image:UnitAK5.jpg|thumb|none|500px|Bob uses an AKM with customized shortened barrel in Season 2's &amp;quot;Extreme Rendition&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
====AKM====&lt;br /&gt;
Seen throughout the series, but featured prominently in Season 2's &amp;quot;Johnny B. Good&amp;quot;, where each member of the Unit carries an [[AK-47#AKM|AKM]] rifle fitted with suppressor and Surefire light on their mission to Iran.&lt;br /&gt;
[[Image:UnitAK10.jpg|thumb|none|500px|AKM|A soldier firing an AKM in Season 1's &amp;quot;Stress&amp;quot;.]]&lt;br /&gt;
[[Image:UnitAk47bob.jpg|thumb|none|500px|AKM|Bob provides cover fire with suppressed AKM in Season 2's &amp;quot;Johnny B. Good&amp;quot;.]]&lt;br /&gt;
[[Image:UnitAk47carl.jpg|thumb|none|500px|AKM|Grey with his suppressed AKM during the mission to Iran.]]&lt;br /&gt;
[[Image:Ak47mack.jpg|thumb|none|500px|AKM|Mack enters the power plant with suppressed AKM.]]&lt;br /&gt;
[[Image:UnitAK3.jpg|thumb|none|500px|General Raja's guards with AKMs.]]&lt;br /&gt;
[[Image:UnitAK4.jpg|thumb|none|500px|In Season 2's &amp;quot;Two Coins&amp;quot;, Grey holds an AKM on a militant.]]&lt;br /&gt;
&lt;br /&gt;
====Special====&lt;br /&gt;
[[File:TUSF-AKM-1.jpg|thumb|none|500px|Armourer David Aaron with an AKM from Dark of the Moon: Working with Weapons.]]&lt;br /&gt;
[[File:TUSF-AKM-2.jpg|thumb|none|500px|Close up shot of the AKM.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
Jonas can be seen using an [[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] fitted with a scope in Season 2's &amp;quot;Extreme Rendition&amp;quot; (S2E2).&lt;br /&gt;
[[Image:Fn fs2000 blk.jpg‎|thumb|none|350px|FN F2000 Tactical 5.56x45mm NATO]]&lt;br /&gt;
[[Image:JonasF2000.jpg|thumb|none|500px|A production still of [[Dennis Haysbert]] as Jonas Blane with the F2000 Tactical at the ready.]]&lt;br /&gt;
[[Image:JonasF2000A.jpg|thumb|none|500px|Jonas aims the F2000 Tactical in Season 2's &amp;quot;Extreme Rendition&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
The [[FAMAS#FAMAS F1|FAMAS]] rifle is seen in the hands of French Soldiers in Season 1's finale. Also seen in the hands of soldiers in South East Asia.&lt;br /&gt;
[[Image:FAMAS-F1.jpg|thumb|none|400px|FAMAS-F1 French Assault Rifle 5.56mm]]&lt;br /&gt;
[[Image:UnitFAMAS2.jpg|thumb|none|500px|French forces with their FAMAS rifles in Season 1's &amp;quot;The Wall.&amp;quot; This is odd because they are wearing what appears to be Dutch DPM.]] [[myfreepaysite.com]]&lt;br /&gt;
[[Image:UnitFAMAS.jpg|thumb|none|500px|A soldier stands guard with a FAMAS.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
A [[Ruger Mini-14#Ruger Mini-14|Ruger Mini-14]] is seen resting on a tree by one of the terrorist lookouts that Bob takes out in Season 1's &amp;quot;First Responders&amp;quot;. Also seen used by a man in episode 4 of season 1.&lt;br /&gt;
[[Image:Ruger-Mini-14.jpg|thumb|500px|none|Ruger Mini-14 5.56x45mm]]&lt;br /&gt;
[[Image:Unit-Mini14a.jpg|thumb|none|500px|A terrorist with his Mini-14 resting up against a tree.]]&lt;br /&gt;
[[Image:Unit-Mini14c.jpg|thumb|none|500px|The Sergeant holds his Mini-14 on Mac.]]&lt;br /&gt;
[[Image:Unit-Mini14d.jpg|thumb|none|500px|The Sergeant with his Mini-14.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3 ==&lt;br /&gt;
[[Heckler &amp;amp; Koch G3]] rifles are used by rebel forces aiding the Unit in Season 4's &amp;quot;Flesh &amp;amp; Blood&amp;quot; (S4E17).&lt;br /&gt;
[[Image:G3a3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with wide handguard 7.62x51mm NATO]]&lt;br /&gt;
[[Image:UnitG3.jpg|thumb|none|500px|One of the rebels aiding Jonas provides cover fire with the G3. This rifle appears to be equipped with a (folded) bipod.]]&lt;br /&gt;
[[Image:UnitG3a.jpg|thumb|none|500px|Another shot of the G3 in Season 4's &amp;quot;Flesh &amp;amp; Blood&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK91 ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch HK91|Heckler &amp;amp; Koch HK91]] is used by a boy soldier used by an arms dealer to guard his home in Season 1's &amp;quot;Eating the Young&amp;quot; (S1E9). Some are obviously non-firing replicas, likely done for the safety of the child actors.&lt;br /&gt;
[[Image:HK_Model_91.jpg‎ |thumb|400px|none|HK91-A2 Rifle with Standard Stock ''Note lack of third position for automatic fire'' - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:UnitHK91c.jpg|thumb|none|500px|Note lack of paddle magazine release and push-pin set, the tell-tale signs of an HK91.  This is also a rubber stunt gun, molded from an HK91.  The Rubber guns are also much lighter than the real thing so the child could hold it for longer periods of time.]]&lt;br /&gt;
[[Image:UnitHK91b.jpg|thumb|none|500px|The front sight is filled in, indicating that this is a rubber stunt gun, molded from an HK91.]]&lt;br /&gt;
[[Image:UnitHK91d.jpg|thumb|none|500px|One of the arms dealer's guards with an HK91.]]&lt;br /&gt;
[[Image:UnitHK91a.jpg|thumb|none|500px|Unit members observe a guard carrying an HK91.]]&lt;br /&gt;
&lt;br /&gt;
== Galil ARM ==&lt;br /&gt;
One of the guards fires at the Unit with a [[Galil#Galil ARM|Galil ARM]] in Season 4's &amp;quot;The Conduit&amp;quot;.&lt;br /&gt;
[[Image:Galil.jpg|thumb|450px|none|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
[[Image:UnitS4 11021.jpg|thumb|none|500px|The guard in the tower readies his Galil.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Mossberg 500 Cruiser  ==&lt;br /&gt;
A [[Mossberg 500 series shotgun#Mossberg 500 Cruiser|Mossberg 500 Cruiser]] is seen among the weapons packed on a mule in Season 1's &amp;quot;First Responders&amp;quot; (S1E1). &lt;br /&gt;
[[Image:Mossbergcruiser1.jpg|thumb|none|450px|Mossberg 500 &amp;quot;Cruiser&amp;quot; 12 gauge.]]&lt;br /&gt;
[[Image:Unit-shotgun.jpg|thumb|none|500px|A Mossberg 500 Cruiser is packed among other weapons on the mule.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 Super 90 ==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3 Super 90]] shotgun are the main weapons of Alpha Team members Charles Grey ([[Michael Irby]]) and Hector Williams ([[Demore Barnes]]) in the Season 1 premiere &amp;quot;First Responders&amp;quot;.  Also seen in the hands of the US Rangers that accompany them in the assault of the plane. &lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|thumb|none|400px|Benelli M3 Super 90 12 gauge with pistol grip stock combination]]&lt;br /&gt;
[[Image:Unit-shotgun2.jpg|thumb|none|500px|US Rangers armed with Benelli's accompany Jonas.]]&lt;br /&gt;
[[Image:Unit-shotgun3.jpg|thumb|none|500px|Grey and Williams follow Jonas with their Benelli's at the ready.]]&lt;br /&gt;
[[Image:Unit-shotgun4.jpg|thumb|none|500px|Grey and Williams fire their Benelli's at the terrorist in the rear of the plane.]]&lt;br /&gt;
[[Image:Unit-shotgun5.jpg|thumb|none|500px|Grey and Williams with their Benelli's walk with Jonas after the successful mission.]]&lt;br /&gt;
&lt;br /&gt;
== Stevens 512 Gold Wing O/U Shotgun ==&lt;br /&gt;
Jonas shoots skeet with a [[12 Gauge Double Barreled Shotgun|Stevens 512 Gold Wing O/U]] Shotgun chambered in 12 gauge owned by the Oil Minister. (It seems that even high-ranking government officials cheap out on shotgun choice.)&lt;br /&gt;
[[Image:Jonasshotgun.jpg|thumb|none|500px|Jonas firing a Stevens 512 Gold Wing O/U Shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
== Sawed off Double Barrel ==&lt;br /&gt;
In Season 2's &amp;quot;Manhunt&amp;quot;, Jonas finds a sawed off double barrel shotgun from behind the counter of a white supremacist's hardware store.&lt;br /&gt;
[[Image:Unitsawedoff.jpg|thumb|none|500px|Closeup of the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
Mack used a vintage [[Remington Model 870 Shotgun#Remington 870 Field Gun|Remington 870]] shotgun while posing as a bird hunter in episode 4 of season 1. &lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|600px|Remington 870 Shotgun with 28&amp;quot; barrel - 12 gauge.   ]]&lt;br /&gt;
[[Image:Unit-Mack'sshotty.jpg|thumb|none|500px|Mack hunts with his 870.]]&lt;br /&gt;
[[Image:Unit-Mack'sshotty2.jpg|thumb|none|500px|Mack with his Remington. The shotgun is the classic 1970s vintage 870 with blued steel (and much better construction).]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 ==&lt;br /&gt;
The [[Ithaca 37#Ithaca Model 37 Shotgun|Ithaca 37]] shotgun is carried by a harbor guard in Season 3's &amp;quot;Pandemonium, Part 2&amp;quot; (S3E2). &lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|400px|none|Ithaca Model 37 riot version - 12 Gauge]]&lt;br /&gt;
[[Image:Unit-shottyA.jpg|thumb|none|500px|The guard that opens the gate has an Ithaca 37 shotgun slung over his shoulder.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== FN MAG mocked up as M240 ==&lt;br /&gt;
[[FN MAG#FN MAG 58|FN MAG]] machine guns mocked up to resemble the M240 are seen in use by French UN forces in the Season 1 finale &amp;quot;The Wall&amp;quot; and by US Army troops in Season 2's &amp;quot;Dark of the Moon&amp;quot;. They are recognizable as the M240G due to lack of heat shield but most likely, these are actually original FN MAGs mocked up to look like the M240G.  In Season 3's &amp;quot;M.P.'s&amp;quot;, Mack is seen firing one fitted with the heat shield and synthetic buttstock.&lt;br /&gt;
[[Image:Fn mag g.jpg|thumb|none|400px|M240G 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Unitmachinegun3.jpg|thumb|none|500px|French forces seen with FN MAG's mounted on their humvee in &amp;quot;The Wall&amp;quot;, again wearing either British or Dutch DPM which in theory only French SF or covert forces would wear.]]&lt;br /&gt;
[[Image:Unitmachinegun.jpg|thumb|none|500px|Firing the FN MAG.]]&lt;br /&gt;
[[Image:Unitsaw.jpg|thumb|none|500px|In Season 2's &amp;quot;Dark of the Moon&amp;quot;, regular Army forces are seen firing the mocked up FN MAG.]]&lt;br /&gt;
[[Image:TheUnit 22041.jpg|thumb|none|500px|A machine gun team fires the FN MAG in &amp;quot;Dark of the Moon&amp;quot;.]]&lt;br /&gt;
[[Image:FNMAG58.jpg‎|thumb|none|400px|FN MAG 58 mocked up to resemble an M240, with synthetic buttstock and heatshield added - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Unitmachinegun2.jpg|thumb|none|500px|In Season 3's &amp;quot;M.P.'s&amp;quot;, Mack mans the M240 mounted on a humvee as he and the rest of the team search for a missing celebrity in Iraq.]]&lt;br /&gt;
[[Image:TheUnit 21031.jpg|thumb|none|500px|A closeup of Mack's M240. Note the heat shield.]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:TUSF-M240-1.jpg|thumb|none|500px|Several FN MAGs from Dark of the Moon: Working with Weapons.]]&lt;br /&gt;
[[File:TUSF-M240-2.jpg|thumb|none|500px|Armourer David Aaron with an FN MAG.]]&lt;br /&gt;
&lt;br /&gt;
== FN Minimi (M249 Para)==&lt;br /&gt;
Hector ([[Demore Barnes]]) is seen with an [[FN Minimi#FN Minimi|FN Minimi]] mocked up to resemble the M249 Para in his final mission in Season 3's &amp;quot;Five Brothers&amp;quot;.&lt;br /&gt;
[[Image:Fn_mg_m249para11-1-.jpg|thumb|none|400px|M249 SAW 5.56mm paratrooper version with 200 round ammo drum]]&lt;br /&gt;
[[Image:unitminimi2.jpg|thumb|none|500px|Hector with his M249 Para in &amp;quot;Five Brothers&amp;quot;.]]&lt;br /&gt;
[[Image:unitminimi3.jpg|thumb|none|500px|Hector provides cover the M249.]]&lt;br /&gt;
[[Image:unitminimi4.jpg|thumb|none|500px|Another view of Hector with his M249.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
A [[Browning M2#Browning M2 Heavy Barrel|Browning M2]] HB is taken over by Hector in Season 2's premiere &amp;quot;Change of Station&amp;quot;.  The M2 also is prominently seen mounted on top of humvees driven by regular Army in Season 2's &amp;quot;Dark of the Moon&amp;quot;.  &lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2 .50 BMG]]&lt;br /&gt;
[[Image:Unit 2902.jpg|thumb|none|500px|Hector mans the Browning M2 in Season 2's &amp;quot;Change of Station&amp;quot;.]]&lt;br /&gt;
[[Image:Unit50a.jpg|thumb|none|500px|A Browning M2 is mounted on top of the humvee as the patrol pursues the tribal warriors.]]&lt;br /&gt;
[[Image:Unit50b.jpg|thumb|none|500px|The M2 is fired by regular Army in &amp;quot;Dark of the Moon&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Aircraft==&lt;br /&gt;
A [[Browning M2#Browning M2 Aircraft|Browning M2]] Aircraft model is seen used as a doorgun on the UH-1 Huey sent to extract the Unit in Season 4's &amp;quot;Into Hell, Part 2&amp;quot; and again in &amp;quot;The Spear of Destiny&amp;quot;.&lt;br /&gt;
[[Image:M2aircraft.jpg|thumb|none|450px|Browning M2 Aircraft .50 BMG]]&lt;br /&gt;
[[Image:UnitS4 6019.jpg|thumb|none|500px|The doorgunner mans his M2 Aircraft.]]&lt;br /&gt;
&lt;br /&gt;
== PK Machine Gun ==&lt;br /&gt;
A [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PK Machine Gun]] was used by African forces in Season 1's &amp;quot;Stress&amp;quot; (S1E2).&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|500px|none|Hungarian Version of the PKM - 7.62x54R]]&lt;br /&gt;
[[Image:UnitPKM.jpg|thumb|none|500px|An African soldier gets shot while firing the PK machine gun in Season 1's &amp;quot;Stress&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
An [[RPK light machine gun#RPK|RPK light machine gun]] was used by a terrorist in Season 3's &amp;quot;Always Kiss Them Goodbye&amp;quot; (S3E3) during the shootout in the aircraft hangar.&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|500px|RPK light machine gun 7.62x39mm]]&lt;br /&gt;
[[Image:Unit-RPK2.jpg|thumb|none|500px|In Season 3's &amp;quot;Always Kiss Them Goodbye&amp;quot;, the terrorist on the right fires the RPK.]]&lt;br /&gt;
[[Image:UnitS3 3008.jpg|thumb|none|500px|When he gets shot, the terrorist manning the RPK makes sure to drop it straight down, landing on the bipod and pistol grip so it doesn't get damaged when it hits the metal roof.]]&lt;br /&gt;
[[Image:Unit-RPK.jpg|thumb|none|500px|The RPK lays on the roof as Jonas takes out the remaining terrorist.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
In Season 4's &amp;quot;Into Hell, Part I&amp;quot;, one of the sentries that confront the Unit at the Syrian border is seen handling an [[RPD light machine gun|RPD]] machine gun.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:UnitS4 6008.jpg|thumb|none|500px|A sentry handles an RPD machine gun in Season 4's &amp;quot;Into Hell, Part II&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
An [[M60 machine gun#M60 Machine Gun|M60]] machine gun is seen in the arms cache found by Bob Brown and Dr. Donald Metz ([[Michael McKean]]) in Season 4's &amp;quot;Switchblade&amp;quot;.&lt;br /&gt;
[[Image:M60GPMG.jpg‎|thumb|none|400px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:UnitS4 6022.jpg|thumb|none|500px|An M60 lays on top of the arms crates in Season 4's &amp;quot;Switchblade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M60E4/Mk.43 mod. 1==&lt;br /&gt;
An [[M60 machine gun#M60E4 Machine Gun|M60E4/Mk.43 mod. 1 MG]] was used by Jonas briefly in Season 4's &amp;quot;Into Hell, Part I&amp;quot; (S4E7).  The E4's distinctive  picatinny rails on the receiver cover and forend, and the removable front grip are visible on Jonas' weapon. &lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4 Mk.43 mod.1 with bipod, picatinny rails and removable foregrip.]]&lt;br /&gt;
[[Image:Unit-MG2.jpg|thumb|none|500px|Jonas takes out the M60E4.]]&lt;br /&gt;
[[Image:Unit-MG3.jpg|thumb|none|500px|Jonas goes Rambo with the E4 in Season 4's &amp;quot;Into Hell, Part I&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle (BAR)==&lt;br /&gt;
In Season 2's &amp;quot;Silver Star&amp;quot;, a US Army soldier is briefly seen using a [[Browning Automatic Rifle]] during the Korean War flashback.&lt;br /&gt;
[[Image:BAR.jpg|thumb|450px|none|Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[Image:TheUnitS2 7008.jpg|thumb|500px|none|In Season 2's &amp;quot;Silver Star&amp;quot;, the US soldier on the right fires the BAR.]]&lt;br /&gt;
&lt;br /&gt;
== DShKM Heavy Machine Gun (Browning M2 mockup) ==&lt;br /&gt;
A Browning M2 mocked up to resemble the [[DShK heavy machine gun]] is frequently used in the series.   It's fired by Taliban warriors in Season 1's &amp;quot;Dedication&amp;quot; (S1E7), set up by Syrian forces in Season 4's &amp;quot;Into Hell, Part II&amp;quot; and fired by Mack in Season 4's &amp;quot;Switchblade&amp;quot;.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|A Russian DShKM in 12.7x109mm on Tripod]]&lt;br /&gt;
[[Image:UnitDSHKM.jpg|thumb|none|500px|The mocked up DShK fired in Season 1's &amp;quot;Dedication.&amp;quot;  Note that this shot appears to have been flipped.]]&lt;br /&gt;
[[Image:UnitHMG.jpg|thumb|none|500px|Syrian forces set up the DshK in Season 4's &amp;quot;Into Hell, Part II&amp;quot; (Mack refers to it as a &amp;quot;big gun&amp;quot;.]]&lt;br /&gt;
[[Image:UnitS4 6024.jpg|thumb|none|500px|The DShK is fired by Mack in Season 4's &amp;quot;Switchblade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Mark 12 Mod 0 SPR ==&lt;br /&gt;
A [[M16 rifle series#Mk 12 Special Purpose Rifle |Mark 12 SPR]] is used by Jonas in &amp;quot;Eating the Young&amp;quot; (S1E9).&lt;br /&gt;
[[Image:Mk12Mod0.jpg|thumb|none|500px|Mark 12 Mod 0 SPR, 5.56x45mm]]&lt;br /&gt;
[[Image:UnitSPR3.jpg|thumb|none|500px|Jonas provides cover with the Mk12 SPR.]]&lt;br /&gt;
[[Image:UnitSPR2.jpg|thumb|none|500px|A better shot of the barrel and suppressor.]]&lt;br /&gt;
[[Image:UnitSPR1.jpg|thumb|none|500px|Jonas carries the suppressed Mk12 SPR as he and Grey move into position.]]&lt;br /&gt;
&lt;br /&gt;
== M16A4 (Sporter Competition H-Bar) ==&lt;br /&gt;
[[M16 rifle series#M16A4 Rifle|M16A4]]s were shown prominently in Season 2's &amp;quot;The Kill Zone&amp;quot; (S2E3) where for some strange reason, the entire unit went into the field carrying them and their man that was pinned down was also carrying one. It was noted that Jonas recognized the sound of a &amp;quot;7.62&amp;quot; shot distinctly over the enemy sniper's weapon to recognize it as one of their own (hinting that these are supposed to be standing in for SR-25 rifles. The fact that they use 20 round magazines futher supports this theory). The problem is that all of their rifles fires 5.56 including the man they were rescuing, who clearly was using an M4. At the beginning of the episode Bob was training a group of Unit recruits who were all using these rifles. Propwise, these are probably the same ones used later in the episodes by the rest of the Unit cast out in the field. While they are usually seen fired in semi auto mode, Mack fires a burst of 5-10 rounds proving that these rifles are in fact capable of full auto fire.&lt;br /&gt;
It's worth noting that the sound signature of the &amp;quot;7.62&amp;quot; that Jonas recognized was much beefier than that of a 5.56.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 with PEQ-2 laser, ACOG sight and tactical foregrip.]]&lt;br /&gt;
[[Image:UnitSR25.jpg|thumb|none|500px|Unit recruits with their M16A4's on the firing range.]]&lt;br /&gt;
[[Image:UnitSR25a.jpg|thumb|none|500px|A Unit recruit tries to hit his target with the M16A4.]]&lt;br /&gt;
[[Image:UnitSR25b.jpg|thumb|none|500px|Jonas, Grey, and Hector fan out with their M16A4's in &amp;quot;The Kill Zone&amp;quot;.]]&lt;br /&gt;
[[Image:UnitSR25c.jpg|thumb|none|500px|Grey watches his corner with the M16A4.]]&lt;br /&gt;
[[Image:UnitSR25d.jpg|thumb|none|500px|Mack with his M16A4.]]&lt;br /&gt;
[[Image:UnitSR25e.jpg|thumb|none|500px|Mack and Hector draw fire with their M16A4's.]]&lt;br /&gt;
&lt;br /&gt;
== Armalite AR-10 == &lt;br /&gt;
In Season 1's &amp;quot;Dedication&amp;quot;, Bob uses an [[Armalite AR-10#Armalite AR-10SB|Armalite AR-10]] was dressed up as a sniper rifle, most likely as a placeholder for the [[Knight's Armament SR-25]]. It is not a SR-25 due to the the fencing around the magazine release, the SR-25 lacking this feature. Bob fires it on full auto while in the chopper, despite the fact that its trigger group clearly lacks an &amp;quot;Auto&amp;quot; option, but this was most likely added in post-production editing because no casings are ejected and the dust cover remains in place.&lt;br /&gt;
[[Image:AR10-SB.jpg|thumb|none|400px|Armalite AR-10SB Target 7.62x51mm NATO with magazine removed, Harris bipod, silenmcer, and Magpul PRS stock]]&lt;br /&gt;
[[Image:UnitMk12SPR2.jpg|thumb|none|500px|In Season 1's &amp;quot;Dedication&amp;quot;, Bob Brown takes aim with the AR-10 mocked up to resemble the SR-25.]]&lt;br /&gt;
[[Image:UnitSR25-d.jpg|thumb|none|500px|A closeup of Bob's AR-10.]]&lt;br /&gt;
[[Image:UnitSR25-b.jpg|thumb|none|500px|Bob prepares to spike the mortar with his AR-10 at his side.]]&lt;br /&gt;
[[Image:UnitSR25-c.jpg|thumb|none|500px|An AR-10 is seen as Jonas tends to the wounded Bravo member.]]&lt;br /&gt;
[[Image:UnitSR25-a.jpg|thumb|none|500px|Bob with his AR-10 after disabling the mortar.]]&lt;br /&gt;
[[Image:UnitSR25-f.jpg|thumb|none|500px|The sound effects in this scene would have you believe Bob is firing on full auto, despite his weapon being semi-auto only (you can even see the trigger group). Also, like Jonas' M4, the dust cover remains in place, revealing that the actor is not actually firing.]]&lt;br /&gt;
&lt;br /&gt;
== Cheyenne Tactical M-200 Intervention ==&lt;br /&gt;
Two [[Cheyenne Tactical M-200 Intervention]]s were used by Bob Brown and Hector Williams in the Season 2 episode &amp;quot;Dark of the Moon&amp;quot; to engage the enemy targets. &lt;br /&gt;
Note: on the DVD commentary for S3E1 &amp;quot;Pandemonium Part 1&amp;quot; theses rifles are misidentified by cast and crew members as &amp;quot;.50 caliber sniper rifles.&amp;quot;&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Cheyenne Tactical M-200 Intervention with suppressor.]]&lt;br /&gt;
[[Image:UnitCheytac.jpg|thumb|none|500px|Mack spots for Hector as he fires the Cheytac M-200.]]&lt;br /&gt;
[[Image:UnitCheytac1.jpg|thumb|none|500px|Bob prepares to engage the enemy with his Cheytac.]]&lt;br /&gt;
[[Image:UnitCheytac3.jpg|thumb|none|500px|Hector has a misfire with his Cheytac, which all the actor does is just shake the action instead of pulling the bolt back to see what's wrong. It looks like a simple jam]]&lt;br /&gt;
[[Image:UnitCheytac2.jpg|thumb|none|500px|Bob takes out the humvee with the Cheytac.]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:TUSF-CHEYM200-1.jpg|thumb|none|500px|Technical Advisor [[Eric Haney]] demonstrates the Cheyenne Tactical M-200 Intervention to [[Scott Foley]] (Bob Brown). Haney originally wanted the .50 caliber Barrett to be used, but Armourer Roland Bleitz opted to use the M-200, likely because that's what was on hand.]]&lt;br /&gt;
[[File:TUSF-CHEYM200-2.jpg|thumb|none|500px|Armourer David Aaron setting up on the M-200's for the sniping scene.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch PSG1==&lt;br /&gt;
Mack used a [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch PSG-1|PSG1]] in &amp;quot;Stress&amp;quot; (S1E2)  with great effect. His rifle had a 20 round magazine in it.&lt;br /&gt;
[[Image:H&amp;amp;KPSG01LongMag.jpg|thumb|none|400px|Heckler &amp;amp; Koch PSG1 with a 20 round magazine (as in the Unit) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:UnitPSG1.jpg|thumb|none|500px|Mack takes aim at the pursuing guerrillas.]]&lt;br /&gt;
[[Image:UnitPSG2.jpg|thumb|none|500px|Mack fires on the guerrillas to slow them down.]]&lt;br /&gt;
[[Image:UnitPSG3.jpg|thumb|none|500px|Mack spots Patrick Collins through the scope on his PSG1]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700 action on Accuracy International Chassis System ==&lt;br /&gt;
A sniper rifle frequently used by The Unit is a [[Remington Model 700#Remington 700 AICS|Remington 700]] action on Accuracy International Chassis System (AICS).  Bob is seen firing one in Season 1's  &amp;quot;Non-permissive Environment&amp;quot;. Mack also used this in Season 4's premiere &amp;quot;Sacrifice&amp;quot; and again in &amp;quot;Endgame&amp;quot;. Sam McBride ([[Wes Chatham]]) is seen with this rifle in Season 4's &amp;quot;Best Laid Plans&amp;quot; (fitted with a Elcan Digital Day/Night scope, which is inaccurately portrayed not only as being a thermal scope, but as being able to detect heat through windows and curtains) and again in &amp;quot;Whiplash&amp;quot;. The action is a Remington variant since the bolt is not an AI design. The folding stock hinge and adjustable cheek piece are visible in the close-up, so this would be an AICS ver. 2. Also, AI L115 rifles are generally outfitted with Schmidt and Bender PMII scopes which this scope is definitely not. Also, unless the magazine has been removed (unlikely during a mission), the magazine on an actual Accuracy International AW/M will be protruding from the bottom of the stock. You can clearly see the paddle style magazine release in front of the trigger guard which would normally be blocked by an inserted magazine.  This rifle is the same rifle used by Micheal Weston in Season 2 of [[Burn Notice]]. The giveaway is the scope rings are the same cheapies seen on Jonas rifle here. They should be heavy badgers or warnes.&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|400px|[[Remington Model 700#Remington 700PSS/700P|Remington 700PSS]] - .300 Win Magnum with Harris bipod]]&lt;br /&gt;
[[Image:Stage 2 AICS.jpg|thumb|none|400px|Black Stage 2 AICS (Accuracy International Chassis System) - with folding stock and adjustable cheek piece]]&lt;br /&gt;
[[Image:Unitsniperrifle2.jpg|thumb|none|500px|In Season 4's &amp;quot;Sacrifice&amp;quot;, Mack provides cover with the Remington.]]&lt;br /&gt;
[[Image:UnitS4 6043.jpg|thumb|none|500px|Sam McBride uses the suppressed Remington in Season 4's &amp;quot;Whiplash&amp;quot;.]]&lt;br /&gt;
[[Image:UnitAICS.jpg|thumb|none|500px|In Season 4's &amp;quot;Whiplash&amp;quot;, Jonas assembles the Remington while he waits for Sam's arrival.]]&lt;br /&gt;
[[Image:UnitAICS2.jpg|thumb|none|500px|Jonas continues to assemble the rifle.  The scope is a 10X fixed power Leupold M3 Ultra and appears to be mounted backwards (note the lock ring on the rear objective mounted forward and the mounts lock nuts to the right rather than left).]]&lt;br /&gt;
[[Image:UnitAICS3.jpg|thumb|none|500px|Jonas loads the rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700PSS ==&lt;br /&gt;
Mack Gerhardt ([[Max Martini]]) wields a [[Remington Model 700#Remington 700PSS/700P|Remington Model 700PSS]] rifle chambered in either .308 or .300 Winchester Magnum in Season 3.   This scene is also prominently featured in the Season 4 opening.&lt;br /&gt;
[[Image:RemingtonPSS700.jpg‎ |thumb|none|500px|Remington Model 700PSS - .300 Win Mag.]]&lt;br /&gt;
[[Image:UnitRem.jpg|thumb|none|500px|Mack Gerhardt ([[Max Martini]]) wields a [[Remington 700|Remington Model 700PSS]] rifle.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
The terrorist Zjhokar is seen with an [[SVD Dragunov#SVD Dragunov|SVD Dragunov]] in Season 2's &amp;quot;Bait&amp;quot;.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov]]&lt;br /&gt;
[[Image:UnitwinSVD.jpg|thumb|none|500px|The terrorist Zjhokar scopes a US official with the Dragunov in Season 2's &amp;quot;Bait&amp;quot;.]]&lt;br /&gt;
[[Image:UnitSVD.jpg|thumb|none|500px|Zjhokar reacts to Mack while aiming his Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
==Blaser R93 LRS2==&lt;br /&gt;
In Season 3's &amp;quot;Gone Missing&amp;quot; (S3E10), the Unit goes on a mission armed with the [[Blaser R93 Sniper Rifle|Blaser R93 LRS2 Precision Sniper Rifle]] as their sniper rifles. In the episode, the Blaser used a new type of ammo filled with mercury that was designed specifically not to overpenetrate.  The rifles were handled by Bob, Grey and Mack with Jonas alternating with Bob a couple times. The sound effect used is that of a suppressed round when clearly none of the rifles were suppressed. Another of these rifles was used by an enemy sniper in Season 4's &amp;quot;Flesh &amp;amp; Blood&amp;quot;.&lt;br /&gt;
[[Image:BlaserR93WithHarrisBipod.jpg‎ |thumb|none|500px|Blaser R93 LRS2 Precision Sniper Rifle with Harris Bipod attached - .308]]&lt;br /&gt;
[[Image:UnitBlaser93.jpg|thumb|none|500px|In Season 3's &amp;quot;Gone Missing&amp;quot;, Mack fires the Blaser. The edit appeared to make seem like there was no recoil.]]&lt;br /&gt;
[[Image:UnitBlaser93a.jpg|thumb|none|500px|Another view of Mack with the Blaser.]]&lt;br /&gt;
[[Image:UnitBlaser93b.jpg|thumb|none|500px|Bob with his Blaser after the target is eliminated.]]&lt;br /&gt;
[[Image:UnitBlaser.jpg|thumb|none|500px|The sniper's Blaser is seen on the ground next to him after he is shot and falls out of the tree.]]&lt;br /&gt;
&lt;br /&gt;
== AIG Asymmetric Warrior ASW338LM ==&lt;br /&gt;
In Season 4's &amp;quot;Best Laid Plans&amp;quot;, Bob Brown ([[Scott Foley]]) is seen with a Gen 2 [[AIG Asymmetric Warrior ASW338LM]] modular sniper rifle in .338 Lapua Magnum while covering Jonas and Mack. Bob uses this rifle again during the standoff with Sam in &amp;quot;Whiplash&amp;quot;.&lt;br /&gt;
[[Image:ASW338LM338SR.jpg|thumb|none|500px|AIG Asymmetric Warrior ASW338LM]]&lt;br /&gt;
[[Image:UnitAIGrifle.jpg|thumb|none|500px|Bob covers Jonas and Mack with the AIG Asymmetric Warrior ASW338LM.]]&lt;br /&gt;
[[Image:UnitAIGrifle2.jpg|thumb|none|500px|Closeup of Bob looking through the scope.]]&lt;br /&gt;
[[Image:UnitAIGrifle3.jpg|thumb|none|500px|Bob takes cover holding the rifle in Season 4's &amp;quot;Best Laid Plans&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
== Lee-Enfield No.1 Mk.III ==&lt;br /&gt;
A Taliban warrior uses a [[Short Magazine Lee-Enfield (SMLE)#Short Magazine Lee-Enfield rifle|Lee-Enfield No.1 Mk.III]] to wound a chopper pilot in Season 1's &amp;quot;Dedication&amp;quot; (S1E7). In Season 2's &amp;quot;Dark of the Moon&amp;quot; (S2E17), many tribal warrior use Enfields as they attack the Unit and the American forces.&lt;br /&gt;
[[Image:SMLE.jpg|thumb|none|450px|Lee-Enfield No.1 Mk.III* - .303 British.  This was the main battle rifle of British and Commonwealth forces during the First World War, introduced in 1907 it has seen action throughout the 20th century.]]&lt;br /&gt;
[[Image:UnitUnknown.jpg|thumb|none|500px|A Taliban warrior opens fire on a Navy helo with his Lee-Enfield in Season 1's &amp;quot;Dedication&amp;quot;.]]&lt;br /&gt;
[[Image:UnitLee1.jpg|thumb|none|500px|A tribal warrior fires his Enfield in Season 2's &amp;quot;Dark of the Moon&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:TUSF-LEEEN-1.jpg|thumb|none|500px|Armourer David Aaron with a Lee-Enfield.]]&lt;br /&gt;
&lt;br /&gt;
== SKS rifle ==&lt;br /&gt;
The [[SKS rifle]] was used by terrorists in Season 2's &amp;quot;In Loco Parentis&amp;quot; (S2E20).  The rifle was also seen in Season 1's &amp;quot;200th Hour&amp;quot; (S1E3).&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|SKS rifle 7.62x39mm with bayonet folded]]&lt;br /&gt;
[[Image:UnitSKS.jpg|thumb|none|500px|Chechen terrorists with their SKS rifles.]]&lt;br /&gt;
[[Image:UnitSKS2.jpg|thumb|none|500px|Terrorists with their SKSs at the ready.]]&lt;br /&gt;
[[Image:UnitSKS3.jpg|thumb|none|500px|An Indonesian rebel holds his SKS on Jonas.In this photo it is important to point out that this is a Norinco SKS Paratrooper with the thumbhole stock and a modified mag well to accept AK mags. You can clearly see the bayonet lug has been removed and is just a squared off block. this was done in the 90s to comply with the US assult weapons ban for import. They were only imported to the US like this im not sure if this was a mistake but i doubt someone would have imported it back from the us to Asia.]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:TUSF-SKS-1.jpg|thumb|none|500px|David Aaron with an SKS.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand ==&lt;br /&gt;
In Season 2's &amp;quot;Silver Star&amp;quot;, the [[M1 Garand#M1 Garand|M1 Garand]] rifle is seen used by US forces, including Jonas' father during the Korean War flashback.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:UnitM1.jpg|thumb|none|500px|Jonas' father George Blane ([[Benjamin Brown]]) is seen with his M1 Garand during a Korean War battle in Season 2's &amp;quot;Silver Star&amp;quot;.]]&lt;br /&gt;
[[Image:UnitM1a.jpg|thumb|none|500px|Another US soldier fires an M1 Garand in &amp;quot;Silver Star&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M1 Carbine ==&lt;br /&gt;
In Season 1's &amp;quot;200th Hour&amp;quot; (S1E3), Indonesian rebels are seen carrying [[M1 Carbine#M1/M1A1 Carbine|M1 Carbine]] rifles.&lt;br /&gt;
[[Image:M1CarbineWBayonet.jpg|thumb|none|500px|Korean War Era [[M1 Carbine|M1 Carbine]], with M4 bayonet and twin magazine pouch]]&lt;br /&gt;
[[Image:UnitM1c.jpg|thumb|none|500px|A rebel threatens Jonas with his M1 Carbine.]]&lt;br /&gt;
[[Image:UnitM1ca.jpg|thumb|none|500px|An Indonesian rebel fires his M1 carbine in Season 1's &amp;quot;200th Hour&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Marlin Model 336 ==&lt;br /&gt;
The Park Ranger who gets shot in the Season 4 premiere &amp;quot;Sacrifice&amp;quot; is seen with a [[Marlin Model 336]].  Bridget is seen putting the rifle on the Ranger to distract the terrorist shooting at her. Another is seen in Carson's truck in &amp;quot;Switchblade.&amp;quot;&lt;br /&gt;
[[Image:MarlinModel336A.jpg‎|thumb|none|500px|Marlin 336A Carbine - .30-30 Carbine]]&lt;br /&gt;
[[Image:UnitwinLAr.jpg|thumb|none|500px|Bridget is seen putting the Marlin rifle on the dead park ranger in Season 4's &amp;quot;Sacrifice&amp;quot;.]]&lt;br /&gt;
[[Image:UnitMarlin.jpg|thumb|none|500px|A Marlin is seen behind Grey in Season 4's &amp;quot;Switchblade.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Kentucky Flintlock Rifle == &lt;br /&gt;
In Season 4's premiere &amp;quot;Sacrifice&amp;quot;, Grey finds a [[Kentucky Flintlock Rifle]] in the cabin when they prepare to make their last stand.   They don't fire it, but they use the black powder to make an improvised explosive.&lt;br /&gt;
[[Image:Kentuckyrifle.jpg|thumb|none|500px|Kentucky Rifle - .50, .45, or .36 caliber.]]&lt;br /&gt;
[[Image:Unitmusket.jpg|thumb|none|500px|In Season 4's premiere &amp;quot;Sacrifice&amp;quot;, Grey finds a [[Kentucky Flintlock Rifle]] in the cabin when they prepare to make their last stand. ]]&lt;br /&gt;
&lt;br /&gt;
== Hi-Point Carbine ==&lt;br /&gt;
One of the terrorists who attacks the wedding reception in Season 1's &amp;quot;The Wall&amp;quot; uses a [[Hi-Point Firearms#Hi-Point Carbine|Hi-Point Carbine]]. Despite being a semi auto weapon in reality, it is depicted firing full auto.&lt;br /&gt;
[[Image:Hipointcarbine.jpg‎|thumb|none|500px|Hi-Point Carbine]]&lt;br /&gt;
[[Image:Unit 724.jpg|thumb|none|500px|The terrorist gets shot wielding a Hi-Point Carbine.]]&lt;br /&gt;
[[Image:Unit 725.jpg‎|thumb|none|500px|As he goes down, the terrorist empties the magazine into the ceiling, taking out the chandelier.]]&lt;br /&gt;
&lt;br /&gt;
= Heavy Weapons =&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
An [[M203 grenade launcher|M203 Grenade Launcher]] is seen mounted underneath Jonas' M4 in &amp;quot;Exposure&amp;quot; and Mack's in &amp;quot;Dedication&amp;quot;. Hector is also seen leading a group of US Army soldiers with M203's in &amp;quot;Dark of the Moon&amp;quot;.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|M203 grenade launcher 40mm]]&lt;br /&gt;
[[Image:M203GLunit1.jpg|thumb|none|500px|In Season 1's &amp;quot;Exposure&amp;quot;, Jonas is seen firing an M4 with an M203 attached underneath in a flashback sequence.]]&lt;br /&gt;
[[Image:M203GLunit2.jpg|thumb|none|500px|A side angle of Jonas' M4 with M203 in Season 1's &amp;quot;Exposure&amp;quot;.]]&lt;br /&gt;
[[Image:TheUnit 21011.jpg|thumb|none|500px|In Season 1's &amp;quot;Dedication&amp;quot;, Mack is armed with the M4 with an M203 attached underneath. Note that this is the shorter M203A1, in contrast to Jonas's M203 pictured above.]]&lt;br /&gt;
[[Image:M203GLunit3.jpg|thumb|none|500px|Army troops load their M203's in Season 2's &amp;quot;Dark of the Moon&amp;quot;.]]&lt;br /&gt;
[[Image:M203GLunit4.jpg|thumb|none|500px|The troops fire their M203's in the same episode.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray CM203 37mm Flare Launcher==&lt;br /&gt;
M4A1 carbines fitted with the [[Cobray 37mm Launcher|Cobray CM203 37mm Flare Launcher]] standing in for the M203 were used by Bob, Grey, and Mack on the mission to Iraq to rescue Betsy Blane in Season 4's &amp;quot;Into Hell: Part 1&amp;quot; (S4E7) and  &amp;quot;Into Hell: Part 2&amp;quot; (S4E8). &lt;br /&gt;
[[Image:Coltflare.jpg|thumb|none|400px|Late Model Cobray CM203, not attached to a rifle - 37mm flare]]&lt;br /&gt;
[[Image:TheUnit Fake GL 1.jpg|thumb|none|500px|Mack in Iraq armed with an M4A1 carbine fitted with a Cobray CM203, standing in for the real [[M203 grenade launcher|M203 Grenade Launcher]].]]&lt;br /&gt;
[[Image:TheUnit Fake GL 2.jpg|thumb|none|500px|Mack enters a house from which his team is being fired upon by insurgents.]]&lt;br /&gt;
[[Image:TheUnit Fake GL 3.jpg|thumb|none|500px|Close-up of the CM203 receiver area. Note the charging handle distinguishing it from the real M203, which does not have an exterior cocking mechanism.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
Bob Brown ([[Scott Foley]]) is seen taking out a helicopter with a [[FIM-92A Stinger]] in the Season 1's &amp;quot;Eating The Young.&amp;quot;&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger 70mm]]&lt;br /&gt;
[[Image:Bobstinger.jpg|thumb|none|500px|A production image of Scott Foley as Bob Brown with a Stinger.]]&lt;br /&gt;
[[Image:Bobstinger1.jpg|thumb|none|500px|Another production image of the Stinger being fired.]]&lt;br /&gt;
[[Image:TheUnit 2002.jpg|thumb|none|500px|Bob fires the Stinger as Mack and Hector provide cover.]]&lt;br /&gt;
[[Image:TheUnit 2003.jpg|thumb|none|500px|Bob watches as the Stinger takes out the helicopter.]]&lt;br /&gt;
&lt;br /&gt;
== Chinese Type 69 RPG ==&lt;br /&gt;
Several [[RPG-7#Type 69 RPG|Type 69 RPG's]] are seen being used throughout the series.  In Season 1's &amp;quot;The Wall&amp;quot;, Dragovich's men fire one at oncoming French forces.  In Season 2's &amp;quot;Dark of the Moon&amp;quot;, Jonas takes one from a fallen tribal warrior and uses it on the onslaught of the enemy.  Both examples seen here are the Chinese Type 69 launcher (the Chinese version of the Soviet[[ RPG-7]]). The biggest difference is that the Chinese RPG had only one pistol grip.  The second hand has to grasp a carry handle on top of the launcher.  The Type 69s in the series have PGO-7 scopes mounted on the launcher.&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|500px|Chinese Type 69 RPG 40mm]]&lt;br /&gt;
[[Image:RPGunit.jpg|thumb|none|500px|In Season 1's &amp;quot;The Wall&amp;quot;, one of Dragovich's men fires the RPG.]]&lt;br /&gt;
[[Image:RPGunit2.jpg|thumb|none|500px|In Season 2's &amp;quot;Dark of the Moon&amp;quot;, Jonas prepares to fire the captured RPG.]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:TUSF-RPG-1.jpg|thumb|none|500px|Assistant Prop Master Eric Dennis with an RPG from Dark of the Moon: Working with Wepaons.]]&lt;br /&gt;
[[File:TUSF-RPG-2.jpg|thumb|none|500px|Two RPG's on the table.]]&lt;br /&gt;
&lt;br /&gt;
= Other Weapons =&lt;br /&gt;
==M67 &amp;quot;Baseball&amp;quot; Grenade==&lt;br /&gt;
The [[M67 hand grenade|M67 &amp;quot;Baseball&amp;quot; Grenade]] is used throughout the series.  Bob uses one to spike a mortar in Season 1's &amp;quot;Dedication&amp;quot;.  He also uses one in Season 3's &amp;quot;Every Step You Take&amp;quot;. In Season 4's &amp;quot;Whiplash&amp;quot;, Sam booby traps the door to the office he barricades himself in with three M67s.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M67 hand grenade]]&lt;br /&gt;
[[Image:UnitS3 5005.jpg|thumb|none|500px|In Season 3's &amp;quot;Every Step You Take&amp;quot;, the embassy employee throws the M67 grenade, but forgets to pull the pin, which Bob then has to detonate with a gunshot.]]&lt;br /&gt;
[[Image:UnitM67.jpg|thumb|none|500px|Three M67s wired to the door of the auto dealership.]]&lt;br /&gt;
&lt;br /&gt;
== M26 &amp;quot;Lemon&amp;quot; Grenade ==&lt;br /&gt;
A terrorist attempts to use an [[M26 hand grenade]] in Season 4's &amp;quot;Hill 60&amp;quot; before being shot. Jonas finds a crate of them in Sam's storage locker. Sam later uses one to aid his escape, though strangely when he barricades himself in the auto dealership office, he is shown to have booby trapped the door with M67 grenades.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|200px|]]&lt;br /&gt;
[[Image:UnitM26.jpg‎|thumb|none|500px|A terrorist tries to pull the pin, but is shot dead before being able to do so.]]&lt;br /&gt;
[[Image:UnitLemon.jpg‎|thumb|none|500px|Jonas finds a crate full of M26 grenades.]]&lt;br /&gt;
&lt;br /&gt;
== CTS Model 7290M Mini Bang ==&lt;br /&gt;
A CTS &amp;quot;Mini Bang&amp;quot; is used by Jonas (combined with some drugs and chemicals found in the lab) in Season 4's &amp;quot;Mislead and Misguided.&amp;quot; During the standoff in &amp;quot;Whiplash&amp;quot;, Sam holds one up to the window, calling it a concussion grenade. It should be noted that, though flashbangs are often erroneously called concussion grenades, the two are very different, as concussion grenades are much more deadly then flashbangs. Given the dialog of the scene, it's likely that the filmmakers intended for this to be an actual concussion grenade, and simply used a prop flashbang during filming.&lt;br /&gt;
[[Image:UnitFlash.jpg‎|thumb|none|500px|Jonas stuffs the Mini Bang in bag of heroin.]]&lt;br /&gt;
[[Image:UnitMiniBang2.jpg‎|thumb|none|500px|Sam holds the Mini Bang up to the window.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Flashbang ==&lt;br /&gt;
Sam McBride uses an unknown Flashbang in the opening scene of Season 4's &amp;quot;Hero&amp;quot;. Jonas can be briefly seen with a pair of these strapped to his vest in Season 3's &amp;quot;Play 16.&amp;quot; They bear the logo of ALS Technologies (a real company which actually makes stun grenades), however they look nothing like any product in ALS's catalog.&lt;br /&gt;
[[Image:UnitFlashbang.jpg|thumb|500px|none|Sam holds the Flashbang on Mack.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Grenades ==&lt;br /&gt;
Seen briefly in the series premier &amp;quot;First Responders&amp;quot; among other weapons are two different grenades of unknown type.&lt;br /&gt;
[[Image:Unit-shotgun.jpg|thumb|none|500px|The grenades among other weapons. The one at the top right may be a Defense Technologies CS grenade, while the one at the bottom right looks like some sort of flashbang of unknown make. The other two appear to be M67s.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bow &amp;amp; Arrow ==&lt;br /&gt;
Not a firearm, but it should be noted since Bob went &amp;quot;Ted Nugent&amp;quot; on the fake US National Guardsmen in Season 4's premiere &amp;quot;Sacrifice&amp;quot;.&lt;br /&gt;
[[Image:UnitB&amp;amp;A.jpg|thumb|none|500px|Bob uses arrows to pierce the fake National Guardsmen's armor.]]&lt;br /&gt;
[[Image:UnitB&amp;amp;A2.jpg|thumb|none|500px|Another shot of Bob with the bow &amp;amp; arrow.]]&lt;br /&gt;
&lt;br /&gt;
== Crossman Air Pistol ==&lt;br /&gt;
Two Crossman air pistols loaded with tranquilizers were used by Afghan Tribesmen to incapacitate Jonas and Mack in Season 4's &amp;quot;Shadow Riders.&amp;quot;&lt;br /&gt;
[[Image:Crossman 2240 Air Pistol.jpg|thumb|none|500px|Crossman Air Pistol]]&lt;br /&gt;
[[Image:UnitAirgun.jpg|thumb|none|500px|Two tribesmen incapacitate Jonas and Mack.]]&lt;br /&gt;
&lt;br /&gt;
== Wheelie bag carrying handle gun ==&lt;br /&gt;
In Season 4's &amp;quot;The Conduit&amp;quot; (S4E4), Bob and Jonas had these weapons disguised as the carrying handles for their wheelie bags. It appears each of the square extendable rods were hidden barrels that each load one round, possible .22 or something small. To fire, they collapse the carrying handle forward into the smaller rod like you would a carrying handle of this type and it fires both rounds at the same time. I don't know if this is a real firearm, but it acts like one. Meant to be used to disarm armed men with real guns.&lt;br /&gt;
[[Image:UnitSecretagentguns.jpg|thumb|none|500px|Jonas loads a round into the wheelie bag zip gun in Season 4's &amp;quot;The Conduit&amp;quot;.]]&lt;br /&gt;
[[Image:UnitSecretagentguns2.jpg|thumb|none|500px|Bob loads a round into his wheelie bag gun.]]&lt;br /&gt;
[[Image:UnitSecretagentguns3.jpg|thumb|none|500px|A closeup of the weapon.]]&lt;br /&gt;
[[Image:UnitS4 017.jpg|thumb|none|500px|Jonas prepares to fire the gun.]]&lt;br /&gt;
[[Image:UnitSecretagentguns4.jpg|thumb|none|500px|Bob fires the weapon.]]&lt;br /&gt;
&lt;br /&gt;
== Gun Racks ==&lt;br /&gt;
When Grey is taken to Carson's house in Season 4's &amp;quot;Switchblade,&amp;quot; a gun rack with unknown rifles on it is seen briefly. Two others are seen in the hardware store in Season 2's &amp;quot;Manhunt.&amp;quot;&lt;br /&gt;
[[Image:UnitGunRack.jpg|thumb|none|500px|The gun rack is seen behind Grey.]]&lt;br /&gt;
[[Image:UnitGunRack2.jpg|thumb|none|500px|Two gun racks are seen in the office of the hardware store. The one on the left appears to contain Kalashnikov pattern rifles, while the one on the right has AR-15 style weapons.]]&lt;br /&gt;
&lt;br /&gt;
= Trivia =&lt;br /&gt;
&lt;br /&gt;
===Uniforms===&lt;br /&gt;
[[Image:UnitM16c.jpg|thumb|none|500px|Two &amp;quot;regular Army&amp;quot; soldiers with their M16A2s. Note several things about the uniform, The helmet worn by the soldier on the right does appear to be the ACH/MICH TC 2000 or anything similar. &lt;br /&gt;
Also note that the soldier on the right does not have helmet straps in addition to his helmet cover being on backwards. The Rhinomount baseplate on the other soldier's helmet is not installed correctly. The soldiers's ACUs also lack the IR tabs or even the IR tab covers; Another interesting thing is that they wear the patch of the 23rd &amp;quot;Americal&amp;quot; Infantry Division, A Unit that has been inactive since 1971 (Though the use of an inactive Army Unit was likely on purpose).]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Julio</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=444188</id>
		<title>Metal Gear Solid 4: Guns of the Patriots</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=444188"/>
		<updated>2011-08-02T09:33:38Z</updated>

		<summary type="html">&lt;p&gt;Julio: /* Kalashnikov PKM */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MGS4poster.jpg|thumb|right|300px|''Metal Gear Solid 4: Guns of the Patriots'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
''Metal Gear Solid 4: Guns of the Patriots'' is a 2008 stealth-action / third-person shooter video game directed by Hideo Kojima, developed by Kojima Productions and published by Konami. It concludes the saga of the character Solid Snake (now known as Old Snake). Set in the year 2014 following the events of the previous games, the storyline takes Snake through a series of warzones where rebels are fighting hired PMC soldiers as part of an ongoing &amp;quot;War Economy&amp;quot; engineered by a mysterious organisation known as &amp;quot;The Patriots.&amp;quot; Snake's mission is to uncover a plot by his old nemesis Liquid Snake, now seemingly reborn in the body of the gunman Revolver Ocelot, and set on bringing down the &amp;quot;System,&amp;quot; an apparently invincible computer network which controls the world.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Metal Gear Solid 4: Guns of the Patriots'':'''&lt;br /&gt;
&lt;br /&gt;
'''Note: Spoilers are present in some weapon descriptions.'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-Intro.jpg|thumb|right|450px|Snake admires the place he's going to keep enough weaponry to outfit a company.]]&lt;br /&gt;
''Metal Gear Solid 4'' uses a split inventory system where the player character, Old Snake, can equip up to six weapons, which are then available using a quick-access menu; this is explained as Snake's &amp;quot;backpack,&amp;quot; despite that he is not actually wearing one. The rest can be accessed via the pause menu, this swapping explained in-game as the TARDIS-like depths of Metal Gear Mark 2, a foot-tall robot which seemingly has no issues containing more or less every weapon on this page along with enough ammunition to destroy Belgium. Snake's currently equipped weapons each count their weight towards a total for all gear; heavy loads will cause his &amp;quot;stress&amp;quot; meter to rise faster when he moves around. Only weapons count towards weight; ammunition is treated as weighing nothing. This gets bizarre with disposable systems where each reload is a whole weapon in itself but all except the currently held one are treated as weightless &amp;quot;ammunition;&amp;quot; for example, only one of the fifty LAWs Snake can be carrying actually weighs anything for purposes of inventory weight.&lt;br /&gt;
&lt;br /&gt;
Weapons can be found in the enviroment, but often feature biometric ID locks which prevent unauthorised use. To remove these, Snake can access a &amp;quot;gun launderer&amp;quot; by the name of Drebin and exchange points earned for the &amp;quot;war price&amp;quot; of repeatedly collected weapons, allowing him to purchase ammunition, buy new weapons and accessories, or unlock already collected ID-locked weapons for use. Drebin is explained as having an inside line to the &amp;quot;System&amp;quot; which controls the ID chips so he can replace existing chips with factory blanks (the process leading to the pun of the character called Drebin saying he sells &amp;quot;[[Naked Gun: From the Files of Police Squad!, The|Naked Guns]]&amp;quot;), but in reality such an operative would quickly find himself driven out of business by rogue gunsmiths simply replacing the ID lock parts with the original mechanical ones and bypassing the &amp;quot;System&amp;quot; entirely.&lt;br /&gt;
&lt;br /&gt;
The game removes the &amp;quot;Tactical Reload&amp;quot; option of previous games where unequipping and re-equipping a weapon would instantly reload it; weapons now actually have to be reloaded properly. The animations have an odd quirk: apparently between games, Snake has decided to start practising the &amp;quot;Middle Eastern Technique&amp;quot; mentioned in ''Metal Gear Solid 3'' of always chambering a new round when reloading, even when performing a mid-magazine reload. Despite this being described as a pistol shooting technique, he does it with every weapon ''except'' pistols; they are correctly shown ejecting an unfired round when he does it unless the magazine was totally spent when he reloaded. This seems largely done to explain what happens to the &amp;quot;extra&amp;quot; round that was in the chamber.&lt;br /&gt;
&lt;br /&gt;
The game features an accessory system for weapons, with certain guns able to be customised; this is rather inconsistent, with many weapons not able to receive any modifications at all while only a handful have more than one or two accessory points, the majority limited to either an optional suppressor, underbarrel launcher or taclight. The showcase of the system is Snake's signature &amp;quot;M4 Custom&amp;quot; rifle, which can accept the largest number of accessories of any weapon. Shotguns and most grenade launchers also feature multiple types of ammunition, and weapons typically feature selectable fire modes if they have them in real life.&lt;br /&gt;
&lt;br /&gt;
Accessory tactical weapon lights are shown rather strangely in game; apparently Snake has a fundamentalist attitude towards light discipline and maintains it ''everywhere'', even in broad daylight. This means taclights will only be flashed on and off briefly regardless of what the player wants; the result is only really useful for briefly blinding guards if Snake points the light in their face at extremely close range.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Custom M1911==&lt;br /&gt;
&lt;br /&gt;
Big Boss's highly customised [[M1911_pistol_series|M1911]] from [[Metal Gear Solid 3: Snake Eater|Operation Snake Eater]] can unlocked via entering a password. Being an unlockable &amp;quot;special&amp;quot; weapon, it deals more damage than the other .45 ACP handguns. The Custom M1911 can be fitted with its own unique degradable suppressor; it is not compatible with the ones for Snake's Springfield Operator.&lt;br /&gt;
&lt;br /&gt;
[[Image:1911custom.jpg|thumb|none|400px|Render of Big Boss' custom M1911 - .45ACP]]&lt;br /&gt;
[[Image:MGS4-1911Cus.jpg|thumb|none|600px|&amp;quot;1911 Custom&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:MGS4-1911Cus-1.jpg|thumb|none|600px|Snake reloads Big Boss' custom M1911, resisting his genes telling him to first have a three-minute CODEC call about how awesome it is.]]&lt;br /&gt;
[[Image:MGS4-Mark22.jpg|thumb|none|600px|In a painting in Big Mama's church, Big Boss brandishes his custom M1911.]]&lt;br /&gt;
&lt;br /&gt;
==EAA Tanfoglio Thor .45-70==&lt;br /&gt;
&lt;br /&gt;
The Thor .45-70 is a highly accurate and incredibly powerful single-shot bolt action pistol (referred to in the description as a &amp;quot;hand rifle&amp;quot;) that must be manually chambered after every firing. It is Liquid Ocelot's signature weapon, both in singleplayer and multiplayer; in the singleplayer story he only actually fires it once, and his outfit does not display it openly as previous game did with his revolvers. It can be unlocked and used by the player by either earning the Foxhound emblem or entering a code, and comes with a unique red dot sight; this cannot be removed, and the weapon has no other custom options.&lt;br /&gt;
&lt;br /&gt;
[[Image:THOR .45-70.jpg|thumb|450px|none|EAA Tanfoglio Thor - .45-70]]&lt;br /&gt;
[[Image:MGS4-Thor.jpg|thumb|none|600px|Thor .45-70 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Thor-1.jpg|thumb|none|600px|Facing Snake on the non-existent Volta River, Ocelot pulls his Thor from an unspecified location inside his coat...]]&lt;br /&gt;
[[Image:MGS4-Thor-2.jpg|thumb|none|600px|...And prepares to fire the only shot he ever fires from it. Though in spite of his line, not at Snake.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
&lt;br /&gt;
The [[FN Five-seveN]] is the standard sidearm for Liquid Ocelot's elite FROG special operations unit (FROG standing for absolutely nothing), and is also one of the weapons used by Dwarf Gekko drones. It can be bought from Drebin, taken from a destroyed Dwarf Gekko, or taken from a FROG by disarming them of their primary weapon and then killing them or knocking them out. Since it shares ammunition with the fairly common P90, it is unlikely to have problems with ammunition, and it has a large magazine. However, it cannot mount a suppressor, the only option being a tactical light. The presence of the weapon is a reference to ''Metal Gear: Ghost Babel'' and the ''Ac!d'' games, where it is Solid Snake's primary weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|450px|none|FN Five-seveN - 5.7x28mm]]&lt;br /&gt;
[[Image:MGS4-Five-Seven.jpg|thumb|600px|none|FN Five-seveN on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
&lt;br /&gt;
The [[Glock#Glock_18|Glock 18C]] can be purchased from Drebin, has a 33-round magazine, and oddly enough, is the only 9x19mm handgun in the game. It can be customized with a tactical flashlight. The weapon is a reference to ''Metal Gear Solid 2'', where Fatman's weapon of choice (aside from bombs) was a Glock 18, albeit with an 19-round magazine instead. This handgun is also available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistol Austrian Glock 18 with 31 round magazine.jpg|thumb|none|450px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[Image:MGS4-Glock.jpg|thumb|none|600px|Glock 18C on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23 Phase II Prototype==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mk 23 Mod 0|Heckler &amp;amp; Koch Mark 23 Phase II Prototype]] can be found in the game in Act 4; its status as Solid Snake's previous handgun in the original ''[[Metal Gear Solid]]'' is noted. It is also used in the Raven Sword PMC commercial in the introduction, and is seen in the holsters of Meryl's Rat Patrol soldiers and Raiden. The SOCOM presented in ''MGS1'', ''MGS2'' and ''MGS4'' is the Phase II model prototype submitted for trials in the USSOCOM Offensive Handgun Weapon System (OHWS) competition around the later part of 1991, and not the actual production model Mark 23 Mod 0. It is distinguished by small cocking serrations on the front of the slide, which the production model, Mod 0, does not have. The Mark 23 mounts the distinctive blocky LAM under the barrel as in previous games, and can also be fitted with a degradable suppressor. The Mark 23 is the subject of a number of the game's &amp;quot;Easter eggs,&amp;quot; including being found almost exactly where it was in the original game. This is the only place it can be found in the campaign, and it is never available from Drebin; the only other way to unlock it is via a cheat code.&lt;br /&gt;
&lt;br /&gt;
This weapon is available in multiplayer, and is also the only firearm that the special character Raiden is equipped with. &lt;br /&gt;
&lt;br /&gt;
[[Image:SOCOM.jpg|thumb|450px|none|Tokyo-Marui '''Airsoft replica''' of the H&amp;amp;K Mark 23 Phase II Prototype - (fake) .45 ACP]]&lt;br /&gt;
[[Image:MGS4-Mk23.jpg|thumb|none|600px|Mark 23 Phase II Prototype on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Mk23-1.jpg|thumb|none|600px|'''Old Snake:''' ''&amp;quot;Just like old times . . . &amp;quot;'' &amp;lt;br&amp;gt; Old Snake holds his Mark 23 Phase II Prototype as he stands in front of Shadow Moses Island's tank hangar and remembers the good old days.]]&lt;br /&gt;
[[Image:MGS4-UnknownPistol.jpg|thumb|none|600px|Johnny Sasaki (who actually uses a GSR) and the other members of the Rat Patrol have &amp;quot;holster stuffers&amp;quot; that resemble Mark 23, save for Meryl who for reasons best known to herself just wears the empty holster. The model used is fairly inaccurate for a Mark 23, having a metallic tang like a Desert Eagle.]]&lt;br /&gt;
[[Image:MGS4-Mk23-2.jpg|thumb|none|600px|Raiden uses the same holster model except in black, though he's always too busy using his sword and heap of knives to bother with his handgun. His cybernetic body makes him look pretty cool until you get to his feet which have high heels for reasons only known to Konami.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]], simply called the &amp;quot;D.E.&amp;quot; is used by Meryl Silverburgh ingame. It can be purchased from Drebin, or occasionally picked up from the &amp;quot;Dwarf Gekko&amp;quot; drones (who amazingly have the strength to fire it accurately from one undersized mechanical hand). A 10-inch barreled variant with a scope can be unlocked, and is also used by Meryl. A bizarre glitch is that when Snake reloads the long-barrel Desert Eagle, rather than just holding a magazine he is holding an entire second gun in his other hand. Additionally, there is a second glitch where Meryl's slide will lock back and she will not play the reload animation. There may or may not be a round loaded when the second glitch happens; you can't see her remaining rounds so it's hard to tell.&lt;br /&gt;
&lt;br /&gt;
This weapon is available in the game's multiplayer mode, Metal Gear Online. Players using Meryl's character online who equip a standard Desert Eagle in the pistol slot and the long-barreled variant in the primary weapon slot will allow her to switch from one gun to another when the first is empty, without ever pausing to reload. &lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|450px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:MGS4-Deagle.jpg|thumb|none|600px|Desert Eagle on the item menu. Note Magnum Research's new barrel with a picatinny rail. The rail cannot be used on this version, however.]]&lt;br /&gt;
[[Image:MGS4-Deagle-LB.jpg|thumb|none|600px|Meryl's special 10&amp;quot;-barreled Desert Eagle with a scope on the item menu.]]&lt;br /&gt;
[[File:MerylDEMGS4-1.jpg|thumb|none|600px|Meryl aims her Desert Eagle at Old Snake upon first encountering him. Despite likely wearing her balaclava up until this point, she removes it and does not use it for the rest of the game. The Meryl special character in multiplayer, however, can remove and re-don her balaclava at any time, as can Johnny &amp;quot;Akiba&amp;quot; Sasaki.]] &lt;br /&gt;
[[Image:MGS4-Deagle-3.jpg|thumb|none|600px|Meryl holds her regular Desert Eagle in the Advent Palace. She tends to use the normal one indoors, saving the 10-inch scoped version for outdoors. This relatively sensible choice doesn't really mitigate the bigger issue of using a pair of hand-cannons in the first place.]]&lt;br /&gt;
[[Image:MGS4-Deagle-1.jpg|thumb|none|600px|Snake reloads his Desert Eagle.]]&lt;br /&gt;
[[Image:MGS4-Deagle-LB-1.jpg|thumb|none|600px|He then re-Deagles his long-barreled Desert Eagle. This error is most likely caused by forgetting to separate the magazine and weapon objects in the game's files. Meryl's character in Metal Gear Online does not possess this glitch when reloading this weapon on its own.]]&lt;br /&gt;
[[Image:MGS4-Deagle-LB-2.jpg|thumb|none|600px|The first sight of Meryl's specially modified Desert Eagle is, oddly enough, on a monitor in the back of Drebin's Stryker.]]&lt;br /&gt;
[[Image:MGS4-Deagle-2.jpg|thumb|none|600px|By only carrying two Desert Eagles, Meryl fails &amp;quot;rifleman&amp;quot; on two counts, though she might make a passable futuristic pistolier. Note the unusual holster necessitated by her 10&amp;quot;-barrel Desert Eagle's scope mount.]]&lt;br /&gt;
[[Image:MGS4-Deagle-LB-3.jpg|thumb|none|600px|As the &amp;quot;System&amp;quot; shuts down for the first time, everyone except Johnny Sasaki suffers a psychological breakdown; this includes Meryl, who drops her long-barrel Desert Eagle as she collapses.]]&lt;br /&gt;
[[File:MGS4DesertEagleLongBarrel.jpg|thumb|none|600px|Screaming Mantis forces Meryl to hold her long-barreled Desert Eagle to her head, which is a reference to the original [[Metal Gear Solid]] when Psycho Mantis did the same thing to Meryl.]]&lt;br /&gt;
[[File:MGS4DE-1.jpg|thumb|none|600px|Meryl fires her Desert Eagle at FROG soldiers inside Outer Haven.]]&lt;br /&gt;
[[File:MGS4DE-2.jpg|thumb|none|600px|Meryl and Johnny fire a brace of handguns at the FROGs, Meryl wielding her standard and long barreled DEs, while Johnny fires a DE he got from Drebin along with his SIG-Sauer GSR.]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 &amp;quot;Artillery Model&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
During the bizarre live-action introduction sequences, one of the channels shows a PMC advertisement with two people in Middle Eastern-style robes hovering in mid-air as the camera circles around them. The one in white is armed with a long-barreled &amp;quot;Artillery Model&amp;quot; [[Luger P08]].&lt;br /&gt;
&lt;br /&gt;
[[Image:LugerP08Artillery.jpg|thumb|none|450px|Luger P08 - 9x19mm.  This is the long barreled &amp;quot;Artillery&amp;quot; model of the Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:MGS4-Luger.jpg|thumb|none|600px|One of the two stange combatants during the intro's PMC commercial holds up her long-barreled Luger P08.]]&lt;br /&gt;
[[Image:MGS4-Luger-1.jpg|thumb|none|600px|Another shot of the Luger, with the toggle lock visible.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM#Makarov PMM|Makarov PMM]] is used by the rebel &amp;quot;mark&amp;quot; Snake has to track during the third Act, and can be purchased from Drebin. It is also the sidearm of the Paradise Lost resistance group as a whole, though they are only seen using it in cutscenes. There is little to be said for it; it uses uncommon ammunition, cannot be customised or suppressed, and really seems to only be in the game to give the rebels in Act 3 a suitably Eastern European sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Makarov PMM.jpg|thumb|450px|none|Makarov PMM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:MGS4-PMM.jpg|thumb|none|600px|Makarov PMM on the item menu.]]&lt;br /&gt;
[[Image:MGS4-PMM-1.jpg|thumb|none|600px|A Paradise Lost member draws his PMM as Snake enters their safehouse.]]&lt;br /&gt;
[[Image:MGS4-PMM-2.jpg|thumb|none|600px|A Makarov isn't exactly a Walther PPK, but then Snake isn't exactly James Bond, either.]]&lt;br /&gt;
[[Image:MGS4-PMM-4.jpg|thumb|none|600px|Revisiting the Blast Furnace on Shadow Moses in Act 4, Snake takes on the army of Dwarf Gekko which now live there. Despite the name, the area does not actually contain a blast furnace: perhaps &amp;quot;Two Pools of Molten Metal Room&amp;quot; didn't have the same ring to it.]]&lt;br /&gt;
[[Image:MGS4-PMM-3.jpg|thumb|none|600px|Snake reloads his Makarov PMM.]]&lt;br /&gt;
&lt;br /&gt;
== Mk22 Mod 0 &amp;quot;Hush Puppy&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
In the third Act, a painting of Big Boss brandishing his M1911 Custom with his Mk22 Mod 0 (Navy modified [[Smith &amp;amp; Wesson Model 39]]) holstered is briefly focused on.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk22 Mod 0.jpg|thumb|400px|none|Mk22 Mod 0 - 9x19mm]]&lt;br /&gt;
[[Image:MGS4-Mark22.jpg|thumb|600px|none|Big Boss brandishes his M1911 Custom, with his Mark 22 holstered.]]&lt;br /&gt;
&lt;br /&gt;
==PSS==&lt;br /&gt;
&lt;br /&gt;
The [[PSS Silent Pistol|PSS]] can be found in several areas throughout the game or bought from Drebin; Drebin seems to have an odd fondness for this weapon, and it commands a premium price when found. It uses 6-round magazines with special &amp;quot;silent&amp;quot; 7.62x42mm ammunition, making it a lethal counterpart to the MK. 2 tranquilizer pistol (neither has a degradable suppressor).&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistol Russian PSS in 7.62x41mm SP-4 special purpose noiseless cartridge.jpg|thumb|450px|none|PSS Silent Pistol - 7.62x42mm]]&lt;br /&gt;
[[Image:MGS4-PSS.jpg|thumb|none|600px|PSS silent pistol on the item menu.]]&lt;br /&gt;
[[Image:MGS4-PSS-1.jpg|thumb|none|600px|Literally two dozen yards from the end of the first Act, Snake uses his PSS Silent Pistol to make a Praying Mantis soldier silent.]]&lt;br /&gt;
[[Image:MGS4-PSS-2.jpg|thumb|none|600px|The threat dealt with, he reloads his weapon.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Race Gun&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The [http://en.wikipedia.org/wiki/Racegun Race Gun] is based on Strayer Voigt Inc's 1911-styled double stack pistols; it is not even close to a modern high-end race gun, with only the choice of ammunition really distinguishing it as anything unusual. The gun holds 19 rounds in 9x23mm Winchester which is a moderately powered pistol cartridge; the game's version, for reasons which are never particularly apparent, uses rounds lightly loaded with smokeless powder, providing barely enough force to cycle the gun's mechanism. In game terms, this means the low-powered bullets will ricochet off hard surfaces and can be used for the &amp;quot;trick shots&amp;quot; showcased by Revolver Ocelot with his Colt Single Action Army in previous games; the result is basically just a gimmick gun for showing off, and is useless in practical terms thanks to its low damage stats (which appropriately reflect the stopping power of such underloaded ammunition). Once the game is completed at least once, the pistol will be unlocked automatically. The Race Gun cannot be customized. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVI_Infinity.jpg|thumb|none|320px|Strayer Voigt Inc Infinity pistol - 9x23mm Winchester]]&lt;br /&gt;
[[Image:MGS4-Racegun.jpg|thumb|none|600px|&amp;quot;Race Gun&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk. II==&lt;br /&gt;
&lt;br /&gt;
An integrally suppressed, manually operated fictional variant of the [[Ruger Mk II Pistol]], that fires tranquilizer rounds and has grips with a built-in laser sight. It is given to Solid Snake by Otacon early in the game. After the game is completed, it is also able to fire fictional &amp;quot;Emotion&amp;quot; darts which induce one of the game's four psychological states (Cry, Laugh, Rage and Scream) in the target before knocking them out. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerMkIISilenced.jpg|thumb|none|450px|Ruger Mk II pistol with professional Ciener Suppressor - .22 LR. This is a classic Silenced Pistol and this pistol has been seen in several motion pictures]]&lt;br /&gt;
[[Image:MGS4-Ruger.jpg|thumb|none|600px|&amp;quot;Mk. 2 Pistol&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Ruger-1.jpg|thumb|none|600px|The Ruger Mk. II is presented to Snake using Metal Gear Mk. II's manipulator, Otacon seemingly having decided to give Snake two Mk. IIs for the price of one. Note laser sight grips.]]&lt;br /&gt;
[[Image:MGS4-Ruger-2.jpg|thumb|none|600px|Snake operates the bolt of his custom Ruger Mk. II. This weapon is the successor to ''MGS2'' and ''MGS3's'' tranquilizer guns, and as in those games is manually operated.]]&lt;br /&gt;
[[Image:MGS4-Ruger-3.jpg|thumb|none|600px|After giving a Praying Mantis PMC soldier a hard-earned rest, Snake reloads his Ruger Mk. II.]]&lt;br /&gt;
&lt;br /&gt;
==Shansi Type 17==&lt;br /&gt;
&lt;br /&gt;
Used by Big Mama, this is a Chinese made version of the [[Mauser C96]], chambered for .45 ACP ammunition. The Type 17 can be fired in semi-auto or, incorrectly, full-auto (the real Type 17 never had select-fire capability), and uses a 10-round fixed magazine loaded with a single 10-round stripper clip. It lacks any customisation options (not even able the option to mount its well-known stock) and also cannot be reloaded until it is totally empty. It can be unlocked by earning the Hound emblem at the end of the game, or through entering a code. While this is the weapon Big Mama used in her previous guise as Eva in ''Metal Gear Solid 3'', it is not the same Type 17, since that one was lost during the motorcycle chase. Big Mama uses this weapon to destroy three Dwarf Gekko drones which manage to infiltrate her European hideout. &lt;br /&gt;
&lt;br /&gt;
[[Image:C96-10.jpg|thumb|450px|none|Shansi Type 17 with unfired rounds and 5-round stripper clips - .45 ACP. The game version uses a single 10-rounder, common for other C96 versions, but the Chinese copies were usually issued with 5-rounders which allowed them to be reloaded once five or more rounds had been fired.]]&lt;br /&gt;
[[Image:MGS4-Shansi.jpg|thumb|none|600px|Type 17 on the item menu. Note the undersized fire-selector borrowed from the [[Mauser C96#Mauser M712 Schnellfeuer|Mauser M712 Schnellfeuer]] above and to the right of the trigger; the Shansi Type 17 in reality is not select-fire and thus has no such switch.]]&lt;br /&gt;
[[File:MGS4ShansiType17-0.jpg|thumb|none|600px|Big Mama continues to use the method of &amp;quot;Bandit Shooting&amp;quot; that she utilized in [[Metal Gear Solid 3: Snake Eater]], turning the gun sideways to clear rooms in a horizontal sweep. This is probably the only way to take the impractical &amp;quot;Gangsta&amp;quot; style shooting and make it practical.]]&lt;br /&gt;
[[Image:MGS4-Shansi-1.jpg|thumb|none|600px|After taking out three Dwarf Gekko drones, Big Mama strikes a pose with her Shansi Type 17.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer GSR==&lt;br /&gt;
&lt;br /&gt;
The [[M1911 pistol series|SIG-Sauer GSR]] is the standard sidearm for all four of the game's Private Military Companies, and is also used by the small &amp;quot;Dwarf Gekko&amp;quot; drones. Any PMC soldier disarmed of his primary weapon will draw his GSR; the weapon can also be purchased from Drebin or found in a side-room in the first Act. The GSR uses the common .45 ACP round, but is inferior to Snake's default Springfield Operator due to being unable to mount a suppressor (though it does have the advantage of a slightly higher magazine capacity compared to the Operator).&lt;br /&gt;
&lt;br /&gt;
This weapon is available in multiplayer, and if the &amp;quot;Drebin Points&amp;quot; option is not enabled, the GSR will become the only lethal pistol available to players who are not using unique storyline characters. &lt;br /&gt;
&lt;br /&gt;
[[Image:SIG-Sauer GSR M1911.jpg|thumb|450px|none|SIG-Sauer GSR - .45 ACP]]&lt;br /&gt;
[[Image:MGS4-GSR.jpg|thumb|none|600px|SIG-Sauer GSR on the item menu.]]&lt;br /&gt;
[[Image:MGS4-GSR-3.jpg|thumb|none|600px|Investigating a group of dead PMC soldiers in a side-room of the rebel safehouse in Act 1, Snake finds a discarded GSR on the floor.]]&lt;br /&gt;
[[Image:MGS4-GSR-1.jpg|thumb|none|600px|The gun rack in Drebin's Stryker includes two GSRs, two unloaded Glock 18Cs, and in the rack further down a pair of SCAR-H CQC rifles and two copies of Snake's M4A1 Custom; beyond them is a barely-visible AK-102 and a pair of LAWs. Several of these weapons are low-detail since they are part of the Stryker model rather than copies of the normal model. The two boxes between the pistol and rifle racks are the generic model for &amp;quot;custom parts&amp;quot; and are used for both weapon accessories and accessory weapons such as the GP-30 and Masterkey.]]&lt;br /&gt;
[[Image:MGS4-GSR-2.jpg|thumb|none|600px|As the system breaks down at the end of the first Act, a PMC soldier equipped with a GSR in his leg holster attempts to give Snake a hug. Note also the two large pouches for M67 hand grenades on his belt.]]&lt;br /&gt;
[[File:MGS4SIGGSR-1.jpg|thumb|none|600px|Johnny fires his GSR at FROG soldiers onboard Outer Haven.]]&lt;br /&gt;
[[File:MGS4SIGGSR-3.jpg|thumb|none|600px|Meryl picks up Johnny's GSR and fires it after he is wounded.]]&lt;br /&gt;
[[File:MGS4SIGGSR-4.jpg|thumb|none|600px|Mei Ling, Captain of the USS Missouri and returning support character from the first MGS, cradles her GSR as her ship is attacked.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Operator==&lt;br /&gt;
&lt;br /&gt;
A customized [[M1911_pistol_series#Springfield_Armory_M1911_-_A1|Springfield Operator]] is Old Snake's signature handgun in ''Metal Gear Solid 4'', and the weapon he most commonly has equipped during cutscenes; it is clearly designed to resemble the custom M1911 used by Big Boss during the previous game, though it is by no means identical. It is given to him for free (along with a [[Ruger Mk II Pistol]]) by Otacon early in the first Act of the game; Otacon comments that it was never integrated into the System, hence Snake's ability to use it before meeting Drebin. The Operator has the ability to mount both a tactical flashlight and a degradable suppressor, being one of only two pistols able to mount a suppressor and underbarrel accessory (the other being the Mark 23), and uses the very common .45 ACP round. This weapon is available in multiplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:PX9105MLP.jpg|thumb|none|450px|Springfield Armory Loaded MC Operator - .45 ACP]]&lt;br /&gt;
[[Image:Snake_.45.JPG|thumb|none|400px|Old Snake's Springfield Operator.]]&lt;br /&gt;
[[Image:MGS4-Operator.jpg|thumb|none|600px|Springfield Operator on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Operator-2.jpg|thumb|none|600px|Otacon presents the Operator to Snake, with the suppressor installed. Oddly, it tends to not be installed during cutscenes; while this might conceivably be done in case Snake has no suppressors left, Snake has no problem using it when he has no .45 ACP ''ammunition'' left.]]&lt;br /&gt;
[[Image:MGS4-Operator-3.jpg|thumb|none|600px|Snake checks over his Operator after being presented it, first unloading it and examining the slide, then the fit of the suppressor, and finally pulling the trigger to let the hammer fall on the empty chamber.]]&lt;br /&gt;
[[Image:MGS4-Operator-4.jpg|thumb|none|600px|He's soon merrily testing it out on the Praying Mantis PMC soldiers.]]&lt;br /&gt;
[[Image:MGS4-Operator-5.jpg|thumb|none|600px|Snake reloads his Operator; note the handle of his Stun Knife in his left hand. He frequently reloads weapons with this in his hand, as a nod to the CQC knife-and-gun techniques in ''Metal Gear Solid 3''.]]&lt;br /&gt;
[[Image:MGS4-Operator-6.jpg|thumb|none|600px|Encountering Drebin, Snake keeps his unsuppressed Operator trained on the Gun Launderer, not eager to trust someone who hangs around with a weird hairless monkey thing.]]&lt;br /&gt;
[[File:MGS4OldSnakeSpringerOp.jpg|thumb|none|600px|Snake aims his Operator at Liquid Ocelot at the end of Act 1, unable to get a shot off due to his nanomachines being interfered with by Liquid Ocelot's failed attempt to login to the System using Liquid Snake's DNA.]]&lt;br /&gt;
[[Image:MGS4-Operator-1.jpg|thumb|none|600px|Snake aims his Operator at Drebin's weird naked monkey-creature &amp;quot;Little Gray&amp;quot; as he wonders where it all went wrong.]]&lt;br /&gt;
[[File:MGS4SpringerOp-1.jpg|thumb|none|600px|'''Liquid Ocelot:''' ''&amp;quot;When it comes to CQC, I have the upper hand.&amp;quot;'' &amp;lt;br&amp;gt; Liquid Ocelot holds Snake's Operator on him after disarming him at the end of Act 3.]]&lt;br /&gt;
[[File:MGS4SpringerOp-2.jpg|thumb|none|600px|'''Old Snake:''' ''&amp;quot;One last punishment I must endure: erase my genes, wipe this meme from the face of the Earth. This is my final mission.&amp;quot;'' &amp;lt;br&amp;gt; Snake puts the barrel of his Operator in his mouth when preparing to commit suicide, a scene that is viewable right from the beginning of the game and requires completion of the game to fully explain. This screenshot provides a clear view of the laser activation switch on the slide release, and the Bomar-style rear sights.]]&lt;br /&gt;
[[File:MGS4SpringerOp-3.jpg|thumb|none|600px|Unable to commit suicide, Snake fires the only bullet into random space. Note that the slide locked back on an empty magazine follower, despite the fact that Snake only loaded one round in the chamber and then pocketed the magazine. This means the slide should be in battery.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
This category in-game also includes the &amp;quot;Patriot&amp;quot; compact carbine, but that weapon is listed under assault rifles due to firing an intermediate round rather than a pistol round.&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] is the primary weapon of Liquid Ocelot's FROG commando unit and is also used by Laughing Octopus in-game; since the FROGs are a common enemy in the game, ammunition is fairly plentiful. The P90 correctly features an integral reflex sight on the carrying handle, and also has three accessory mounting points, able to fit a suppressor, laser aiming module and a tactical light. Unusually for a game, the 50-round polycarbonate magazine is correctly shown as translucent, and visibly empties as the weapon is fired in first person. This weapon is available in multiplayer, and if the &amp;quot;Drebin Points&amp;quot; option is enabled, it becomes the most expensive weapon of its type in that mode, thanks to its ease of use and plethora of customization options. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|450px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:MGS4-P90.jpg|thumb|none|600px|FN P90 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-P90-1.jpg|thumb|none|600px|Liquid Ocelot's all-female special unit, the FROGs, carry P90s as standard-issue; this is in part a callback to the Arsenal Tengu troopers of ''[[Metal Gear Solid 2]]'', who wore similar armour and also wielded P90s. As with the Arsenal Tengus, the gas masks of the FROGs are apparently fake and offer them no protection against gas-based attacks.]]&lt;br /&gt;
[[File:MGS4P90-1.jpg|thumb|none|600px|Close up on the receiver of a suppressed P90. Looking down while lying prone with any gun gives this type of view.]]&lt;br /&gt;
[[Image:MGS4-P90-2.jpg|thumb|none|600px|During the &amp;quot;Guns of the Patriots&amp;quot; sequence in Act 3, a group of FROG soldiers on Liquid's boat manage the impressive feat of firing their P90s for twenty solid seconds without ever once being shown reloading, implying they somehow managed to fit 300 rounds into a standard P90 magazine.]]&lt;br /&gt;
[[File:MGS4P90-2.jpg|thumb|none|600px|A FROG soldier firing her P90.]]&lt;br /&gt;
[[File:MGS4P90-4.jpg|thumb|none|600px|Close up on a FROG's P90.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP5SD2]] can be purchased from Drebin and is equipped with an integral, non-degrading suppressor. However, the tradeoff is that it is one of the weakest weapons in the entire game, and uses the surprisingly uncommon 9x19mm round. This weapon is available in multiplayer, but cannot be customized. The appearance of this weapon is a reference to the &amp;quot;Integral&amp;quot; version of the original ''[[Metal Gear Solid]]'' for the Playstation 1 console that was sold only in Japan, where it was available on the Very Easy difficulty and had infinite ammunition. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD2 - 9x19mm, The one in-game has the older S-E-F trigger group.]]&lt;br /&gt;
[[Image:MGS4-MP5.jpg|thumb|none|600px|MP5SD2 on the item menu.]]&lt;br /&gt;
[[File:MGS4MP5SD2-1.jpg|thumb|none|600px|Aiming down the sights on the MPSSD2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is used by several of the PMC operatives in game. It can be first found and used by the player in Act 2 and can be equipped with a unique red dot sight or the ACOG scope. For whatever reason, the weapon is depicted ingame as being distinctly inferior to the P90, lacking any option to attach a suppressor, tactical light, or laser sight (all of which it can use in real life). It is also stuck with using a low-capacity 20-round magazine ingame (intended for use for when the MP7 is issued as a select-fire, armour-piercing, backup weapon you can holster), instead of its more appropriate 40-round magazine variant (intended for use when the MP7 is issued as a primary weapon).&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Hensoldt RSA red dot sight - 4.6x30mm]]&lt;br /&gt;
[[Image:MGS4-MP7.jpg|thumb|none|600px|MP7A1 on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash PP-19 Bizon]] can be purchased from Drebin; the game claims it to be a &amp;quot;new Russian submachine gun,&amp;quot; even though it was twelve years old when the game came out and is sixteen years old in the game's universe; the version in-game is not even a current model, instead being based on the earliest production model. The version in game is chambered for 9x18mm Makarov, which translates into a 64-round magazine capacity. The Bizon cannot be customised in the game, though it can be used one-handed during the motorcycle chase in Act 3. &lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|450px|Early PP-19 Bizon - 9x18mm Makarov]]&lt;br /&gt;
[[Image:MGS4-Bizon.jpg|thumb|none|600px|Bizon on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
&lt;br /&gt;
The [[MAC-10]] can be purchased from Drebin or found in Act 2. It can be equipped with a suppressor. Unlike most depictions, Snake actually uses both hands and the stock in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|450px|none|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:MGS4-M10.jpg|thumb|none|600px|MAC-10 as &amp;quot;M10&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:MGS4-M10-1.jpg|thumb|none|600px|Snake fires his MAC-10 during the motorcycle sequence of Act 3; apparently Big Mama doesn't mind him firing unsuppressed fully automatic weapons right next to her ear.]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion Vz 82==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion_SA#SA Vz. 82 Skorpion|SA Vz. 82 Skorpion]] is used by Paradise Lost resistance members riding motorcycles in the Eastern Europe section of the game (Act 3), and is given to Old Snake by Big Mama in the same level. While called the &amp;quot;Vz. 83&amp;quot; ingame, the game shows it as being chambered in 9x18mm Makarov rather than .380 ACP, making it a Vz. 82. It comes equipped with a visible laser sight.&lt;br /&gt;
&lt;br /&gt;
Its comparatively low magazine capacity of 20 rounds, low stats, and inability to be customized, coupled with the fact that FN P90s can be obtained for free much earlier ingame, make it arguably a weapon hardly-chosen by most players, so it's largely for the nostalgia factor in singleplayer (the very similar [[Sa. Vz.61 Skorpion]] made an appearance in Metal Gear Solid 3), though players can still take advantage of the fact that it's the submachinegun with highest lock-on in the game, being especially useful for one-shotting enemies during the Act 3 chase scene. Multiplayer, however, is a different story, as it is the only firearm in its inventory slot to be available free of charge (if Drebin Points are enabled) for non-unique player characters, as well as possessing the longest auto-aim lock-on range of any weapon in multiplayer modes. &lt;br /&gt;
&lt;br /&gt;
[[Image:Scorpion SA Vz 82.jpg|thumb|none|400px|SA Vz. 82 Skorpion - 9x18mm Makarov.]]&lt;br /&gt;
[[Image:MGS4-Klobb.jpg|thumb|none|600px|Skorpion Vz 82 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Klobb-1.jpg|thumb|none|600px|Big Mama hands Snake a Vz 82 during the cutscene before the motorcycle escape sequence.]]&lt;br /&gt;
[[Image:MGS4-Klobb-2.jpg|thumb|none|600px|As usual, he inspects it before accepting.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
Note: All shotguns in this game can use 00 buckshot, shotgun slugs, or non-lethal vortex ring ammunition. &lt;br /&gt;
&lt;br /&gt;
== Knight's Armament MasterKey ==&lt;br /&gt;
&lt;br /&gt;
A [[Knight's Armament Masterkey]] is available as an attachment for the &amp;quot;M4 Custom&amp;quot; only, and can be found in the hands of PMC search teams; curiously, they have it equipped in a standalone configuration with a pistol grip and stock, raising the question of why they aren't just using a regular full-size shotgun instead. The inferior tube magazine capacity and lower effective range would make it far less useful than a full-sized shotgun for general use, and for close quarters combat or door breaching a purpose-built short shotgun would be a far more logical choice than issuing a rifle accessory which needs to be attached to ''another'' accessory to actually function.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4masterkey01.jpg|thumb|none|400px|M4A1 carbine with Masterkey shotgun - 5.56mm &amp;amp; 12 gauge]]&lt;br /&gt;
[[Image:Kacsbsa.jpg|thumb|none|450px|Masterkey in standalone configuration.]]&lt;br /&gt;
[[Image:MGS4-M4CMasterkey.jpg|thumb|none|600px|Masterkey accessory shotgun mounted to the M4 Custom on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Masterkey.jpg|thumb|none|600px|Old Snake's M4 Custom in full recoil as he uses his Masterkey to ruin someone's day.]]&lt;br /&gt;
[[Image:MGS4-Masterkey-1.jpg|thumb|none|600px|Satisified for now, Old Snake reloads his Masterkey.]]&lt;br /&gt;
[[Image:MGS4-Masterkey-2.jpg|thumb|none|600px|Attaching an accessory shotgun to a standalone grip is rather like buying an iPod and then nailing it to the side of a desktop PC.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Custom==&lt;br /&gt;
&lt;br /&gt;
A heavily customized [[Remington 870]] can be purchased from Drebin or found in the second Act; it comes with a Surefire dedicated forend weaponlight as standard, and can also be equipped with an Aimpoint red dot sight or ACOG scope; if neither is fitted, it will have no sights at all, with Snake simply aiming along the top mounted-rail. This weapon is available in multiplayer, and is the only weapon of its type in that mode if the &amp;quot;Drebin Points&amp;quot; option is not enabled.&lt;br /&gt;
&lt;br /&gt;
[[Image:Model870P 14inlg.jpg|thumb|none|400px|Remington 870 Police &amp;quot;Entry Gun&amp;quot; with a Surefire dedicated forend weaponlight - 12 gauge. The version in ''MGS4'' is further customised with a top rail instead of iron sights and a collapsible stock similar to the one used by the Mk 14 Mod 0 Enhanced Battle Rifle.]]&lt;br /&gt;
[[Image:MGS4-870C.jpg|thumb|none|600px|&amp;quot;870 custom&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:MGS4-870C-1.jpg|thumb|none|600px|A FROG reels in confusion as Snake aims a pump-action RIS rail at her. &amp;quot;It's a shotgun, I swear!&amp;quot;]]&lt;br /&gt;
[[Image:MGS4-870C-2.jpg|thumb|none|600px|With the Aimpoint scope attached, the 870 Custom at least looks a bit more respectable.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
&lt;br /&gt;
The [[Saiga-12]] can be purchased from Drebin. It is the only weapon of its type capable of semiautomatic fire, as well as the only one that uses a detachable box magazine (with a capacity of 8 rounds); along with very clear iron sights, this makes it distinctly superior to the other shotguns in more or less every regard. This weapon is available in multiplayer, but cannot be customized in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:MGS4-Saiga12.jpg|thumb|none|600px|Saiga 12 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Saiga12-2.jpg|thumb|none|600px|Finding the Advent Palace hotel's kitchen infested with FROGs, Snake takes prompt action before an inspector shows up and shuts the place down.]]&lt;br /&gt;
[[Image:MGS4-Saiga12-1.jpg|thumb|none|600px|Having done his bit for the community, Snake reloads his Saiga 12.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Twin Barrel&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|sawed off side-by-side double barrel shotgun]], that can either be found in the game or purchased from Drebin. For some reason, Old Snake is restricted to using it with a one-handed grip. He can also only fire both barrels at once, though this is due to the shotgun only having a single trigger for both barrels.&lt;br /&gt;
&lt;br /&gt;
[[Image:SS311A sawed-off-2.jpg|thumb|none|400px|Sawed-off Baikal side-by-side shotgun - 12 gauge. Similar to the ''MGS4'' &amp;quot;Twin Barrel,&amp;quot; though the latter has only a single trigger.]]&lt;br /&gt;
[[Image:MGS4-shotty.jpg|thumb|none|600px|&amp;quot;Twin Barrel&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Shotty-1.jpg|thumb|none|600px|A Paradise Lost member holds a sawed-off double-barrel shotgun on Snake as the old man breaks into their headquarters.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles / Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-102==&lt;br /&gt;
&lt;br /&gt;
The [[AK-47#AK-102|AK-102]] is used by the rebel forces in the Middle East section (Act 1), and is Solid Snake's first weapon in the game (next to Solid Snake right after the first cutscene after the opening). It can be equipped with a [[GP-30]] grenade launcher. This weapon is available in multiplayer, and if the &amp;quot;Drebin Points&amp;quot; option is enabled, the AK-102 becomes the cheapest assault rifle in that mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK102.jpg|thumb|none|450px|AK-102 carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:MGS4-AK102.jpg|thumb|none|600px|AK-102 on the item menu, fitted with a GP30 grenade launcher.]]&lt;br /&gt;
[[Image:MGS4-AK102-4.jpg|thumb|none|600px|In the first Act, Snake only manages a short burst from his original militia-issued AK before it jams up on him, leaving him to discard it.]]&lt;br /&gt;
[[File:MGS4AK102-1.jpg|thumb|none|600px|Snake fires the AK-102 at Praying Mantis PMC troops.]]&lt;br /&gt;
[[Image:MGS4-AK102-3.jpg|thumb|none|600px|Snake reloads his second AK-102. There are two slightly different AK-102 models used in game; the &amp;quot;hero&amp;quot; version used only in cutscenes has modelled bullets in the magazine, while the in-game is empty.]]&lt;br /&gt;
[[Image:MGS4-AK102-5.jpg|thumb|none|600px|Snake reloads the &amp;quot;hero&amp;quot; AK model, with a more detailled magazine.]]&lt;br /&gt;
[[Image:MGS4-AK102-2.jpg|thumb|none|600px|Menaced by Gekko, Snake still has time to strike a dramatic pose. He discards this AK shortly after this.]]&lt;br /&gt;
[[Image:MGS4-AK102-1.jpg|thumb|none|600px|Snake encounters his third and last AK-102. Finding it on the ground next to a dead soldier, he carefully checks it for booby-traps before picking it up.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] can be found in a shack at the beginning of Act 2 or purchased from Drebin. It can be equipped with a [[GP-30]] grenade launcher. The game correctly simulates the weapon's unusual mode of fully-automatic fire by first firing a 1,800 RPM two-round burst, before cycling the following rounds at 600 RPM. While it is powerful and accurate, it features a very poor iron sight and 5.45x39mm ammunition pickups are basically non-existent, with only a handful in the fourth Act. Its presence is a reference to ''Metal Gear Solid 2'', where Russian mercenaries under the command of Sergei Gurlukovich were equipped with the AN-94 during their attack on the Big Shell; unlike its previous incarnation, however, the AN-94 in this game cannot mount a tactical flashlight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|450px|none|AN-94 Abakan Nikonov assault rifle - 5.45x39mm]]&lt;br /&gt;
[[Image:MGS4-AN94.jpg|thumb|600px|none|AN94 on the item menu, equipped with a GP-30 grenade launcher.]]&lt;br /&gt;
[[Image:MGS4-AN94-3.jpg|thumb|600px|none|Snake holds an AN-94 fitted with a GP-30 grenade launcher as he waits for an elevator in the abandoned Shadow Moses base's nuclear warhead storage building.]]&lt;br /&gt;
[[Image:MGS4-AN94-1.jpg|thumb|600px|none|While waiting, he amuses himself by using the hideously tiny iron sight of the AN-94 to shoot at some of the warheads that the US military left lying around when the base was abandoned in an extremely sensible fashion. Apparently the alteration to his nanomachines that prevented him doing so before is long past its shelf life.]]&lt;br /&gt;
[[Image:MGS4-AN94-2.jpg|thumb|600px|none|Luckily, the lethal radiation leak this used to cause has apparently also passed its shelf life and the warheads no longer care about being shot at, leaving Snake to smugly reload his weapon.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
During the bizarre live-action introduction sequences, one of the channels shows a PMC advertisement with two people in Middle Eastern-style robes hovering in mid-air as the camera circles around them. The one in black is armed with an [[AK-74#AKS-74U|AKS-74U]].&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U  (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
[[Image:MGS4-AKS.jpg|thumb|600px|none|A strangely-dressed pair of live-action combatants duel in the air, one holding an AKS-74U.]]&lt;br /&gt;
[[Image:MGS4-Luger-1.jpg|thumb|600px|none|A second shot of the AKS-74U. This seems to be one of those adverts where nobody can actually figure out what the product was after seeing it.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS]] is not usable in the game, but appears in flashbacks to ''Metal Gear Solid'', as well as the brief &amp;quot;nightmare&amp;quot; sequence of ''MGS1'' gameplay.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS F2.jpg|thumb|none|400px|FAMAS-G1 - 5.56x45mm. Older version of the G2 with magazine and magazine release system from FAMAS F1]]&lt;br /&gt;
[[Image:MGS4-FAMAS.jpg|thumb|600px|none|Meryl Silverburgh holds a FAMAS on Solid Snake during a flashback to the first game.]]&lt;br /&gt;
[[Image:MGS4-FAMAS-1.jpg|thumb|600px|none|During the nightmare sequence at the start of Act 4, Snake is treated to some authentic ''MGS1'' gameplay, with the guards still armed with their low-detail FAMAS-G1s as in the original. Note the screen border; this is authentic, and suggests this sequence is the actual PS1 code being run in emulation mode by the PS3.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]], labelled the FAL Carbine, is seen in the hands of the rebel forces in the Eastern Europe section of the game (Act 3). It can be purchased from Drebin like most other firearms in the game. Its battle rifle cartridge makes it more powerful shot-for-shot than the ingame assault rifles, and its low rate of fire combined with the long range of its round allows effective full-auto fire from a much longer range, but it can't be customized.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|450px|none|FN FAL - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MGS4-FAL.jpg|thumb|none|600px|FN FAL on the item menu.]]&lt;br /&gt;
[[Image:MGS4-FAL-1.jpg|thumb|none|600px|Having knocked out several Paradise Lost members, Snake brandishes a FAL he took from one and his Stun Knife, preparing to lay some CQC down.]]&lt;br /&gt;
[[Image:MGS4-FAL-2.jpg|thumb|none|600px|The Paradise Lost group prepare to move out as Big Mama delivers a ridiculous speech about how first-person shooter games have trained her &amp;quot;children&amp;quot; to be soldiers. Good thing it's not third-person stealth games that did that.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H CQC==&lt;br /&gt;
&lt;br /&gt;
The short-barreled CQC variant of the [[FN SCAR#FN SCAR-H|FN SCAR-H]], referred to under its SOCOM &amp;quot;Mk. 17&amp;quot; designation, is the standard battle rifle used by the PMC troops ingame. It can be found fairly early on in Act 1 (simply by killing, subduing, sedating, or disarming PMC troops) up to Act 3, and can be upgraded with various optics, an AN/PEQ-5 laser sight, a flashlight and one of two vertical foregrips; it cannot, however, mount either of the NATO underbarrel accessory weapons or a suppressor. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MGS4-Mk17.jpg|thumb|none|600px|The FN SCAR-H on the item menu. Note the fire selector is always on semi-auto.]]&lt;br /&gt;
[[Image:MGS4-SCAR-2.jpg|thumb|none|600px|Snake reloads his SCAR-H.]]&lt;br /&gt;
[[Image:MGS4-SCAR-3.jpg|thumb|none|600px|Praying Mantis PMC soldiers retreat as &amp;quot;Gekko&amp;quot; unmanned vehicles are called in to take their place.]]&lt;br /&gt;
[[Image:MGS4-SCAR-4.jpg|thumb|none|600px|At the end of the first Act, Snake sneaks into the main base of the Praying Mantis PMC. Circumstances conspire to make this a slightly less bad idea than would normally be expected.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] is seen in the hands of the leftist insurgents in the South America section of the game (Act 2). It can also be purchased via Drebin like most other firearms in the game, but cannot be customized. This weapon is available in multiplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|450px|none|HK G3A3 - 7.62x51mm]]&lt;br /&gt;
[[Image:MGS4-Boatanchor.jpg|thumb|none|600px|G3A3 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-G3-1.jpg|thumb|none|600px|Snake uses the ACOG sight of his SCAR-H to admire the trigger discipline of a rebel soldier with a G3A3.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8 Carbine==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] is used by the Rat Patrol and other US troops in game, curiously still called XM8 even though it has obviously been formally adopted by the US military in ''Metal Gear Solid 4's'' world. It can be found by the player in a secluded area in Act 2, but cannot be purchased from Drebin. The version seen in game has an early XM8 flash hider with the rest of the features of the later model. It comes with a built-in red dot sight and can be equipped with an XM320 grenade launcher, but no other accessories. Meryl's team each have different versions of the rifle, two of which are not available to the player; Johnny &amp;quot;Akiba&amp;quot; Sasaki uses the compact carbine configuration, Johnathan uses the standard one with a grenade launcher, and Ed has the designated marksman variant. The standard version of the XM8 is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8.JPG|thumb|450px|none|Heckler &amp;amp; Koch XM8 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|450px|none|Early Heckler &amp;amp; Koch XM8 - 5.56x45mm NATO. Note &amp;quot;duckbill&amp;quot; flash hider and lack of four oval PCAP holes.]]&lt;br /&gt;
[[Image:MGS4-SpaceshipM320.jpg|thumb|none|600px|XM8 with an M320 grenade launcher fitted, on the item menu. Note it uses an early &amp;quot;duckbill&amp;quot; flash hider rather than the later model's &amp;quot;birdcage,&amp;quot; but has the later version's PCAP accessory mounting holes in the handguard.]]&lt;br /&gt;
[[Image:MGS4-XM8-3.jpg|thumb|none|600px|The XM8, as in real life, features a red dot optic as standard; here Snake uses it to take out one of the PMC soldiers guarding the power station.]]&lt;br /&gt;
[[Image:MGS4-XM8-2.jpg|thumb|none|600px|Snake operates the charging handle of his XM8 after a reload.]]&lt;br /&gt;
[[Image:MGS4-XM8-4.jpg|thumb|none|600px|Johnathan has a lie down with his XM8 with XM320. This is what is technically known as a bad idea.]]&lt;br /&gt;
[[File:MGS4XM8-1.jpg|thumb|none|600px|A US Army soldier tries to pull the trigger on his XM8, but the ID lock has been changed by Liquid Ocelot, rendering the weapon useless.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8 Compact Carbine==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler_%26_Koch_XM8#Heckler_.26_Koch_XM8_Compact_Carbine|Heckler &amp;amp; Koch XM8 Compact Carbine]], the shortest configuration of the XM8, is used by Johnny &amp;quot;Akiba&amp;quot; Sasaki, a member of Meryl Silverburgh's &amp;quot;Rat Patrol&amp;quot; FOXHound unit. While Heckler &amp;amp; Koch marketed this version as the &amp;quot;PDW&amp;quot; configuation, it fires a full-sized assault rifle round, therefore is classified here as a rifle. It is unavailable in singleplayer, but the Johnny Sasaki unique character in multiplayer can use it, and is the only player character in that mode who can select it at the beginning of a match or when respawning. In this mode, it retains the standard variation's red dot sight, but cannot be customised.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8CC.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM8 Compact Carbine with full stock - 5.56x45mm]]&lt;br /&gt;
[[Image:MGS4-XM8PDW.jpg|thumb|none|600px|'''Old Snake:''' ''&amp;quot;You haven't even taken the safety off, rookie.&amp;quot;'' &amp;lt;br&amp;gt; '''Johnny &amp;quot;Akiba&amp;quot; Sasaki:''' ''&amp;quot;Careful, I'm no rookie! I'm a 10-year vet!&amp;quot;'' &amp;lt;br&amp;gt; Johnny then bears out Snake's accusation by visually inspecting his weapon's safety rather than just flicking his thumb up and forward to ensure the safety is not still engaged or disengage it if it is.]]&lt;br /&gt;
[[Image:MGS4-XM8PDW-1.jpg|thumb|none|600px|The result is fairly predictable, with Snake ambushing Johnny via CQC techniques before turning Johnny's weapon against him and his comrades. Note that since there's only one model for the weapon used in this cutscene, the safety is ''still'' on.]]&lt;br /&gt;
[[Image:MGS4-XM8PDW-2.jpg|thumb|none|600px|Johnny shows off the very &amp;quot;Future Force Warrior&amp;quot; look of the FOXHound unit's gear as he holds his XM8 Compact Carbine, including a backpack computer unit, a computer monitor integrated into his &amp;quot;shades,&amp;quot; and a keyboard attached to his forearm. One very important piece of gear the Rat Patrol never wears, however, is a helmet.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
&lt;br /&gt;
A customised [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1]] is Solid Snake's assault rifle of choice and is given to him early in Act 1 by Drebin. In the first trailers, we can see that it had an EOTech sight. In the actual game, you can attach an Aimpoint red dot sight, ACOG scope, Surefire tactical flashlight, visible laser module, two types of vertical grip, Remington 870 Masterkey underbarrel shotgun, and an H&amp;amp;K XM320 grenade launcher. The sheer number of attachments, combined with excellent accuracy, low recoil and the abundance of 5.56mm ammo, makes this one of the best rifles available for a good bit into Act 3. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
Drebin makes a series of patently false claims about the M4A1 as shown; he tells Snake the barrel is free-floating (&amp;quot;of course&amp;quot;) despite that the weapon's handguard is clearly not a free-float type, and claims the weapon is &amp;quot;popular with the big PMCs&amp;quot; despite none ever using it, and &amp;quot;the official carbine model used by US army&amp;quot; even though in the fiction the US Army is shown to have adopted the XM8. In early preview shots PMC soldiers were shown carrying M4A1s, but in the finished game they use SCAR-H CQC rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|450px|none|M4A1 Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MGS4-M4CMasterkey.jpg|thumb|none|600px|M4A1 on the item menu, fitted with a Masterkey accessory shotgun. Unusually for a videogame, mounting an optic will show the weapon with the sights folded down rather than removed entirely.]]&lt;br /&gt;
[[Image:MGS4-M4-1.jpg|thumb|none|600px|Snake is presented with the M4 by Drebin when they first meet as a gift to welcome him to the services of the Gun Launderer. Always one to look a possibly exploding horse in the mouth, Snake proceeds to thoroughly examine it. Note that despite Drebin's claim here, none of the PMCs use the M4 Custom at any point in the game.]]&lt;br /&gt;
[[Image:MGS4-M4-2.jpg|thumb|none|600px|Snake holds his M4 Custom, giving a good look at the rail handguard, flip-up sights and the high-detail magazine of the &amp;quot;hero&amp;quot; cutscene model.]]&lt;br /&gt;
[[Image:MGS4-M4-3.jpg|thumb|none|600px|After a minor diversion involving Snake's old nanomachines preventing the weapon firing (via a component he apparently didn't notice while stripping the weapon), Snake fires the M4 Custom.]]&lt;br /&gt;
[[Image:MGS4-M4-4.jpg|thumb|none|600px|Reloading the non-cutscene M4 reveals a distinct lack of bullets in the magazine.]]&lt;br /&gt;
[[File:MGS4M4Custom-1.jpg|thumb|none|600px|Snake prepares to squeeze off a shot a Vamp with his M4. Note that the M4 selector is properly set to Semi-Auto fire, but in gameplay the model selector is always set to Full-Auto, even if you select a different firing mode.]]&lt;br /&gt;
[[File:MGS4M4Custom-2.jpg|thumb|none|600px|Snake aiming his M4 at Vamp. Despite being right-handed, Snake does a pro-job of setting up left-handed to remain behind cover, and makes good use of the wall for stability.]]&lt;br /&gt;
[[Image:MGS4M4A1.jpg|thumb|none|600px|Old Snake with an M4A1 with EOTeach sight in early trailers; this accessory is not available in the final game.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Patriot&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This custom full-auto-only AR-15-pattern carbine, seemingly based on an M231 Firing Port Weapon with the barrel significantly shortened so the whole weapon resembles a [[Rocky Mountain Arms Patriot Pistol]], is seen briefly at the end of the game. It can be unlocked by earning the Big Boss emblem after the end of the game or by a password. Its most notable trait is that it has unlimited ammo and never needs to be reloaded (the ingame reason is how its Beta-C magazine, misnamed in the previous game as the &amp;quot;feed mechanism,&amp;quot; vaguely resembles the sideways-8 infinity symbol); it also plays part of the &amp;quot;Snake Eater&amp;quot; theme from ''Metal Gear Solid 3'' when aimed. It is classified as an SMG, despite firing an assault rifle round, which would in reality make it an ultracompact carbine. The Patriot cannot be customised ingame. &lt;br /&gt;
&lt;br /&gt;
[[Image:Wm 1119951786543207.jpg|thumb|none|400px| The Rocky Mountain Arms M16-Style Pistol - 5.56x45mm]]&lt;br /&gt;
[[Image:MGS4-Patriot.jpg|thumb|none|600px|&amp;quot;Patriot&amp;quot; on the item menu.]]&lt;br /&gt;
[[File:MGS4Patriot-3.jpg|thumb|none|600px|The &amp;quot;Patriot&amp;quot; being fired on the roof of Advent Palace. This is the only weapon where the Bandana is unecessary to accomplish having infinite ammo, yet the player chose to equip it anyway.]]&lt;br /&gt;
[[File:MGS4Patriot-1.jpg|thumb|none|600px|Big Boss drops his &amp;quot;Patriot&amp;quot; in front of Snake.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles / Designated Marksman Rifles=&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A2==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett_M82#Barrett_M82A2|M82A2]] can be purchased from Drebin, is Hideo Kojima's personal favourite, and is used the US military forces in Act 3 and later by Johnny &amp;quot;Akiba&amp;quot; Sasaki during Act 5, a curious weapon choice when it is clear that a weapon capable of extended automatic fire would be much better suited to the particular environment he's literally being thrown into. It is also exclusively available to the Akiba special character in multiplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Barrettm82a2.jpg|thumb|450px|none|Barrett M82A2 - .50 BMG]]&lt;br /&gt;
[[Image:MGS4-Barrett.jpg|thumb|none|600px|Barrett M82A2 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Barrett-2.jpg|thumb|none|600px|A US soldier aims a Barrett M82A2 at Liquid's boat from the side door of a helicopter during Act 3.]]&lt;br /&gt;
[[File:MGS4M82A2-1.jpg|thumb|none|600px|Another U.S. soldier aims his Barrett M82A2 off the pier.]]&lt;br /&gt;
[[Image:MGS4-Barrett-1.jpg|thumb|none|600px|He is one of many, many, many soldiers and Marines aiming at said boat. Strangely, most of them aim straight forward even though the boat is ''below'' the bridge they're standing on.]]&lt;br /&gt;
[[Image:MGS4-Barrett-3.jpg|thumb|none|600px|At the start of the final Act, Johnny Sasaki holds his M82A2 as he prepares to launch onto Outer Haven using the giant man-catapult which Drebin owns for some inexplicable reason.]]&lt;br /&gt;
[[File:MGS4M82A2-3.jpg|thumb|none|600px|Johnny aims his Barrett M82A2 at FROG soldiers onboard Outer Haven.]]&lt;br /&gt;
[[File:MGS4M82A2-4.jpg|thumb|none|600px|Johnny fires his M82A2 at the FROGs.]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
&lt;br /&gt;
The [[DSR-1]], a bolt-action sniper rifle in a bullpup layout, is used by FROG snipers and can be bought from Drebin; doing so is rather pointless, however, since Old Snake is automatically given an unlocked DSR-1 at the end of Act 2, after he uses it in a cutscene to free Raiden from Vamp's clutches. The weapon is loud and features a fairly slow bolt-action; this along with a lack of customisation options places it distinctly behind the Mk 14 Mod 0 EBR and VSS in terms of versatility. The ingame calibre is specified to be 7.62x67mm, making it .300 Winchester Magnum. It is used by a few PMC and FROG snipers, the latter resulting in one of the game's more memorably unrealistic scenes in Act 3. This weapon is available in multiplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|500px|none|DSR-Precision GmbH DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MGS4-DSR.jpg|thumb|none|600px|DSR-1 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-DSR-1.jpg|thumb|none|600px|Snake operates the bolt of his DSR-1.]]&lt;br /&gt;
[[Image:MGS4-DSR-2.jpg|thumb|none|600px|During the motorcycle escape sequence in the third Act, the game uses a &amp;quot;cinematic&amp;quot; camera any time Snake isn't aiming; at one point, a FROG sniper is seen firing her DSR-1 from a distant building. Note the FROGs place the scope against the side of their head rather than lining it up with their eyes; in addition, in this scene the DSR-1 ejects a spent casing immediately, without the bolt being operated.]]&lt;br /&gt;
[[Image:MGS4-DSR-3.jpg|thumb|none|600px|Big Mama reels from the FROG sniper's bullet. As noted above, if the player was using their weapon they will have no idea why this actually happened. Which is probably for the best...]]&lt;br /&gt;
[[Image:MGS4-DSR-4.jpg|thumb|none|600px|...Since apparently Big Mama isn't up on the whole thing where being shot with a .300 Win Mag is supposed to actually harm you in some way.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch PSG-1==&lt;br /&gt;
&lt;br /&gt;
While not usable in the game, the &amp;quot;press X&amp;quot; flashback after defeating Crying Wolf shows Sniper Wolf's death scene in the original game, with the defeated sniper holding her signature [[Heckler_%26_Koch_G3#Heckler_.26_Koch_PSG-1|Heckler &amp;amp; Koch PSG-1]].&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MGS4-PSG1.jpg|thumb|none|600px|Sadly, the static and blur filters thrown over these flashback images mean this is the only frame of Wolf's PSG-1 where the barrel isn't distorted.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8 Sharpshooter==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler_%26_Koch_XM8#Heckler_.26_Koch_XM8_Sharpshooter_Rifle|Heckler &amp;amp; Koch XM8 Sharpshooter Rifle]] is used by the character &amp;quot;Ed,&amp;quot; a member of Meryl Silverburgh's &amp;quot;Rat Patrol&amp;quot; FOXHound unit. It is never available to the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8sharp.jpg|thumb|450px|none|Heckler &amp;amp; Koch XM8 Sharpshooter Rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:MGS4-XM8Sharp.jpg|thumb|none|600px|Ed checks over his XM8 Sharpshooter. Note Ed's weapon is fitted with the same Insight ISM-V scope as the other members of his unit, rather than the x4 magnifying scope the Sharpshooter variant is supposed to use.]]&lt;br /&gt;
[[Image:MGS4-XM8Sharp-1.jpg|thumb|none|600px|Meryl, Ed and Johnathan demonstrate the capabilities of the &amp;quot;System&amp;quot; by taking down three FROG soldiers in perfect unison, using their shared senses.]]&lt;br /&gt;
[[Image:MGS4-XM8Sharp-2.jpg|thumb|none|600px|Hearing a mysterious sound coming from all around, Ed and Johnathan apprehensively aim their weapons at particularly scary-looking parts of a derelict building.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 Enhanced Battle Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0_Enhanced_Battle_Rifle|Mk 14 Mod 0 Enhanced Battle Rifle ]] (Referred to incorrectly as the &amp;quot;M14EBR&amp;quot;) is a modern variant of the [[M14 Rifle]]. It is used by PMC marksmen in-game and can be purchased from Drebin. It has semiautomatic and fully automatic rates of fire and can be equipped with a suppressor, laser sight, and flashlight. Its fully automatic fire mode makes it very useful even in short range combat, and the fact that it's available early on, combined with its extensive list of modifications, makes it one of the best guns in the game. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|450px|Mk 14 Mod 0 EBR with a Harris bipod and vertical RIS foregrip - 7.62x51 NATO]]&lt;br /&gt;
[[Image:MGS4-M14.jpg|thumb|none|600px|&amp;quot;M14 EBR&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:MGS4-M14-1.jpg|thumb|none|600px|During the first Act, rebel soldiers are shown trying to storm an urban area guarded by a PMC fireteam, including sniper / spotter teams; the snipers are armed with Mk 14 Mod 0 Enhanced Battle Rifles.]]&lt;br /&gt;
[[Image:MGS4-M14-2.jpg|thumb|none|600px|A second sniper team, with the marksman also armed with a Mk 14 Mod 0 EBR.]]&lt;br /&gt;
[[Image:MGS4-M14-3.jpg|thumb|none|600px|Snake reloads his Mk 14 Mod 0 EBR.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant Sniper==&lt;br /&gt;
&lt;br /&gt;
A modified [[Mosin Nagant]] sniper rifle with a paratrooper stock and pistol grip can be purchased from Drebin in-game. It is the same rifle used by The End in MGS3 and is modified to only fire tranquilizer darts, though in this game this also includes fictional &amp;quot;Emotion&amp;quot; darts which cause targets to experience one of the game's four psychological states (Cry, Rage, Laugh or Scream). This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|450px|none|Mosin Nagant M91/30 Sniper Rifle - 7.62x54mmR]]&lt;br /&gt;
[[Image:MGS4-Mosin.jpg|thumb|none|600px|Custom Mosin-Nagant on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Mosin-1.jpg|thumb|none|600px|Snake shows off The End's Mosin Nagant, which Drebin acquired somehow.]]&lt;br /&gt;
[[Image:MGS4-Mosin-2.jpg|thumb|none|600px|Snake operates the bolt of his Mosin Nagant, correctly shown as the turned-down bolt handle of a sniper version.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov-S==&lt;br /&gt;
&lt;br /&gt;
The SVD Dragunov-S, a modernised, shortened version of the [[SVD Dragunov]] intended for paratroop use is seen in the hands of militiamen and rebel snipers in Acts 1 and 2. The weapon cannot be customised or mount any kind of suppressor, but the ammunition is relatively cheap and the weapon a semi-automatic rather than bolt-action, making it a middle-of-the-road weapon. The scope features an error: the number in the stadiametric rangefinder indicating the height of the reference target is &amp;quot;10&amp;quot; rather than the correct &amp;quot;1.7;&amp;quot; either that or in Snake's world shooting at 32-foot tall monsters is more important than shooting at infantry. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-S-Rifle.jpg|thumb|450px|none|Dragunov-S shortened sniper rifle intended for paratroopers - 7.62x54mmR]]&lt;br /&gt;
[[Image:MGS4-SVD.jpg|thumb|none|600px|SVD on the item menu.]]&lt;br /&gt;
[[Image:MGS4-SVD-1.jpg|thumb|none|600px|Nobody had expected Snake to disguise himself as Venom.]]&lt;br /&gt;
[[Image:MGS4-SVD-2.jpg|thumb|none|600px|As ever, Snake can't stand the idea of having a round lazing around in the chamber of one of his long guns after going to all the effort of reloading it, so gives the charging handle a yank to send it on its way.]]&lt;br /&gt;
[[Image:MGS4-SVD-3.jpg|thumb|none|600px|As with the other sniper weapons, the SVD's scope has two zoom levels, the reticle slightly altering to take account of this. This is low-power...]]&lt;br /&gt;
[[Image:MGS4-SVD-4.jpg|thumb|none|600px|...And this is high. Note the windage / lead marks have changed.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
&lt;br /&gt;
The [[VSS Vintorez]] appears in the game, and can only be found in a room in Act 2; it cannot be bought from Drebin at any point in the game. It has an integral (non-degradable) suppressor, and like the M14EBR is capable of fully-automatic fire, though its shallower 10-round magazine can become a liability in close-range firefights. Since it uses the same reticle model, it duplicates the Dragunov's error of showing the reference height for the target as 10 metres instead of 1.7 metres. This weapon is available in multiplayer, and is capable of firing tranquilizer rounds in multiplayer only. &lt;br /&gt;
&lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:MGS4-VSS.jpg|thumb|none|600px|VSS on the item menu.]]&lt;br /&gt;
[[Image:MGS4-VSS-1.jpg|thumb|none|600px|Out and about in Millenium Park, Snake aims his VSS Vintorez.]]&lt;br /&gt;
[[Image:MGS4-VSS-2.jpg|thumb|none|600px|Snake uses the scope of his VSS to help out his friend. &amp;quot;Well, that's a load off my mind. Thanks, Snake!&amp;quot;]]&lt;br /&gt;
[[Image:MGS4-VSS-3.jpg|thumb|none|600px|Reloading the VSS.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
As was the case in ''[[Metal Gear Solid 3: Snake Eater]]'' with the [[Stoner 63]], player characters firing machine guns continuously will yell in classic ''&amp;quot;[[Rambo]]&amp;quot;'' tradition. Weapons in this category all have a strange ammunition display quirk; the ammunition bar only shows fifty rounds, with every tenth round marked white. This will scroll as the gun is fired and only count down when 49 or fewer rounds are left on the belt.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21E==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|Heckler &amp;amp; Koch HK21E]] is seen in the hands of a rebel militiaman in the early portion of the Middle East section of the game (Act 1). In a conversation that can be overheard if the player remains hidden or has earned the trust of the rebels, he claims that it is an enemy gun, yet strangely none of the PMC troopers in the level are seen using it. The rebel militiaman also refers to it as &amp;quot;the very latest model&amp;quot;, when in actuality the weapon was designed in the 1980s, some 30 years before the events of the game take place. It can be stolen in this location, or can be purchased via Drebin like most other firearms.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MGS4-HK21E.jpg|thumb|none|600px|HK21E on the item menu.]]&lt;br /&gt;
[[Image:MGS4-HK21E-1.jpg|thumb|none|600px|A rebel soldier brags about his &amp;quot;laundered&amp;quot; HK21E, ignoring several rules of firearm safety by waving it at his friend, even if his finger isn't on the trigger.]]&lt;br /&gt;
[[Image:MGS4-HK21E-2.jpg|thumb|none|600px|Snake reloads an HK21E as a FROG trooper self-incinerates nearby. It's never particularly clear why they do this, so it's probably nanomachines. Note that the belt of the old drum vanishes just as Snake detaches it; this is the new drum being put in place.]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov PKM==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun]] is seen in the hands of militia and rebels in Act 2. at the time this is obtained, this gun is a good 40-50% more powerful at close range than any other automatic weapon. However, ammo is uncommon and expensive and it can't be customized.&lt;br /&gt;
[[myfreepaysite.com]]&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|450px|none|PKM with classic (most seen) version of the flash hider - 7.62x54mmR]]&lt;br /&gt;
[[Image:MGS4-PKM.jpg|thumb|none|600px|PKM on the item menu.]]&lt;br /&gt;
[[Image:MGS4-PKM-1.jpg|thumb|none|600px|Snake opens up on Pieuvre Armement PMC soldiers with his PKM, angered at the PMC's name being so hard to spell.]]&lt;br /&gt;
[[Image:MGS4-PKM-2.jpg|thumb|none|600px|His fury abated, it's time to reload.]]&lt;br /&gt;
[[Image:MGS4-PKM-3.jpg|thumb|none|600px|The rebel soldier thankfully realises that Snake pointing a SCAR-H at his groin is just the old man's way of saying good morning.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60E4]] is used by the PMC operatives in game. It can be equipped with optics, foregrips, laser sight, and flashlight. This weapon is available in multiplayer, and is the only weapon of its type in that mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|450px|M60E4 Mk.43 with picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm]]&lt;br /&gt;
[[Image:MGS4-M60.jpg|thumb|none|600px|M60E4 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-M60-1.jpg|thumb|none|600px|Snake sights up a Pieuvre Armement PMC soldier armed with an M60E4.]]&lt;br /&gt;
[[Image:MGS4-M60-4.jpg|thumb|none|600px|Snake revisits Shadow Moses, bringing a touch more firepower this time.]]&lt;br /&gt;
[[Image:MGS4-M60-2.jpg|thumb|none|600px|Having foolishly alerted the million billion Dwarf Gekko which have apparently colonised the Tank Hangar, Snake does the only reasonable thing, whipping out his M60E4 and getting started making a big pile of scrap metal.]]&lt;br /&gt;
[[Image:MGS4-M60-3.jpg|thumb|none|600px|The Werewolf PMC appears to be trying to deploy more Dwarf Gekko drones than a potential enemy has bullets.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 46 Mod. 0==&lt;br /&gt;
&lt;br /&gt;
The [[FN_Minimi#Mk_46_Mod_0|Mk. 46 Mod. 0]] can be purchased from Drebin; it is mislabelled as a Mod 1, but has the 12 o'clock rail on the handguard that is not present on the Mod 1. It features the same customisation as the M60, but it's much lighter and fires the less powerful 5.56x45mm cartridge.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|450px|Mk. 46 Mod. 0 - 5.56x45mm]]&lt;br /&gt;
[[Image:MGS4-Mk46.jpg|thumb|none|600px|&amp;quot;Mk. 46 Mod.1&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Mk46-1.jpg|thumb|none|600px|Snake starts to reload the Mk. 46 by pulling back the charging handle, giving a good view of the 12 o'clock rail on the handguard; this shows the weapon is actually a Mod 0. Despite its inclusion, there is no accessory that can be mounted on this rail.]]&lt;br /&gt;
[[File:MGS4Mk46Mod0-1.jpg|thumb|none|600px|Snake unloads his Mk. 46 on PMCs while atop Drebin's Stryker.]]&lt;br /&gt;
[[File:MGS4Mk46Mod0-3.jpg|thumb|none|600px|Snake reloads his Mk. 46 in the hallway at Shadow Moses where the Cyborg Ninja's infamous massacre took place.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin]] is found in Act 1 and can be purchased from Drebin. It is erroneously shown as a SACLOS device requiring full-course guidance by the operator, with Snake discarding the entire launcher including the CLU after every shot and pulling out a fresh Javelin from more or less nowhere; it also cannot be used in top-attack mode by the player. Most of the time it is used by NPCs it is seen being used in an incorrect direct-fire mode; in real life, even shots fired in this mode start their flight with a rapid climb, while in game the missile flies straight forwards. The only time it is shown firing correctly is during Act 1, when a group of hidden PMC soldiers will fire missiles in top-attack mode to destroy a rebel BMP-3 IFV if the player protects it for long enough.&lt;br /&gt;
&lt;br /&gt;
It is never at all clear ''why'' it operates the way it does; presumably, the lack of lock-on capability is to seperate the weapon functionally from the Stinger, and the SACLOS guidance intended to be reminiscent of ''MGS1'' and ''MGS2's'' fly-by-wire &amp;quot;Nikita&amp;quot; missile launcher, but this doesn't really explain why the resulting mechanics were given to a Javelin launcher rather than a fictional ATGM system.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|450px|none|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:MGS4-Javelin.jpg|thumb|none|600px|FGM-148 Javelin on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Javelin-1.jpg|thumb|none|600px|Snake moves into position with a Javelin during the second Act, preparing to provide the rebels with a touch more firepower.]]&lt;br /&gt;
[[Image:MGS4-Javelin-2.jpg|thumb|none|600px|Sighting up a PMC Stryker through the scope of the Javelin. In theory, it's possible to top-attack by guiding the round up and then down, but this offers no meaningful advantage over direct fire.]]&lt;br /&gt;
[[Image:MGS4-Javelin-3.jpg|thumb|none|600px|With the Stryker destroyed, Snake reloads by throwing the entire launcher away and pulling another one out of thin air. Apparently it doesn't occur to him to re-use the $80,000 Command Launch Unit. Note that Snake can carry up to ''fifty'' complete launchers; this means his invisible backpack has a carrying capacity exceeding one ton.]]&lt;br /&gt;
[[Image:MGS4-Javelin-4.jpg|thumb|none|600px|Snake sights up a PMC Javelin operator during the first Act. With due dilligence, it's possible to escort the mildly suicidal BMP-3 past every launcher...]]&lt;br /&gt;
[[Image:MGS4-Javelin-5.jpg|thumb|none|600px|...Whereupon a hidden Praying Mantis soldier suddenly remembers how the Javelin actually works.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] can be purchased from Drebin, and is also found in the back of the truck in the Nuclear Warhead Storage Building, Floor 1, in Act 4. Unlike previous games where it was reloaded in a completely unspecified manner, in ''MGS4'' Snake will discard the launcher after firing and pull another one from thin air. As per series norms, the Stinger is incorrectly shown as a strange all-purpose missile, able to lock on to aircraft, ground vehicles, and even infantry.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:MGS4-Stinger.jpg|thumb|none|600px|FIM-92A Stinger on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Stinger-1.jpg|thumb|none|600px|With a determined look on his face, Snake clutches a Stinger as he advances on the Confinement Facility. As with the Javelin, being old apparently doesn't stop him lugging two thousand pounds of Stingers around.]]&lt;br /&gt;
[[Image:MGS4-Stinger-2.jpg|thumb|none|600px|Snake readies a Stinger as his previous one fails to take down a PMC helicopter. Reloading before impact broke the previous round's lock-on, leaving it to fly off aimlessly.]]&lt;br /&gt;
[[Image:MGS4-Stinger-3.jpg|thumb|none|600px|The helicopter is not nearly as lucky the second time around.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher|GP-30 grenade launcher]] can be attached to the AK-102 and AN-94. It can be found in the Advent Palace Hotel in Act 1, in a secret room at the start of Act 2, or bought from Drebin. It can be used in multiplayer on the AK-102 if Drebin Points are enabled. The GP-30 correctly does not share ammunition with the other 40mm grenade launchers (as it uses caseless VOG-25 grenades, which are incompatible with 40mm NATO grenade launchers); in game, it can only use high explosive rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|500px|GP-30 grenade launcher mounted on AK-74 - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
[[Image:MGS4-AK102.jpg|thumb|none|600px|AK-102 on the item menu, fitted with a GP-30 grenade launcher.]]&lt;br /&gt;
[[Image:MGS4-GP30-1.jpg|thumb|none|600px|Snake reloads the GP-30 mounted under his AN-94 assault rifle.]]&lt;br /&gt;
[[Image:MGS4-GP30.jpg|thumb|none|600px|Snake finds a GP-30 in the Advent Palace Hotel. As noted previously, this &amp;quot;Custom Parts&amp;quot; box item is used to represent any accessory weapon or weapon accessory.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25 Mock-Up==&lt;br /&gt;
&lt;br /&gt;
An early mock-up of the [[Heckler &amp;amp; Koch XM25]] made for demonstration purposes is shown in game as the actual weapon. A semi-automatic grenade launcher chambered in 25mm, it fires airbursting HEAB (High Explosive Air Bursting) rounds, which function rather like the PK rockets in ''Battlefield 2142''; while the weapon is held normally they are simply impact detonated, but scoping shows a display with an always-on rangefinder. Pressing up or down on the D-pad freezes at the currently displayed range, with further presses adjusting the detonation distance up or down. It can be found on the catwalk of one of the control towers in Act 4, and is the only heavy weapon usable during the motorcycle chase in Act 3.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm25 3.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM25 mock-up - 25 x 40mm. This is a non-firing demonstrator which looks substantially different to the final version.]]&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none|400px|Final XM25 for comparison - 25 x 40mm. The version in ''MGS4'' was clearly based on the former.]]&lt;br /&gt;
[[Image:MGS4-XM25.jpg|thumb|none|600px|XM25 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-XM25-1.jpg|thumb|none|600px|Snake fires his XM25 in over-shoulder mode; fired like this, the grenades are impact detonation only.]]&lt;br /&gt;
[[Image:MGS4-XM25-2.jpg|thumb|none|600px|Using the scope, on the other hand, allows the HEAB rounds to be used properly. The two range figures to the right are the range to the object currently being aimed at (white) and the current detonation distance (red). It fires in impact mode until the D-pad is touched to fix and then alter the range. The launcher &amp;quot;forgets&amp;quot; the set range if Snake stops aiming down the sight.]]&lt;br /&gt;
[[Image:MGS4-XM25-3.jpg|thumb|none|600px|Snake reloads his XM25 as he tries to ignore what Johnny Sasaki is currently doing nearby.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM320==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320|Heckler &amp;amp; Koch XM320]] grenade launcher is the underbarrel launcher for the M4 Custom and XM8 rifle; it lacks the MP7-style folding front grip added to the production M320, and therefore is correctly labelled in the game, even if it makes little sense in-universe for it to still have an XM- designation. It can be purchased from Drebin, and is also carried by some PMC members in stand-alone form in the South America portion of the game; it cannot be used by the player in this form. The XM320 has four ammo types; it can fire HE rounds, white phosphorous, stun grenades and smoke rounds. The attachment is also available in multiplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40mm. Note the lack of a front grip.]]&lt;br /&gt;
[[Image:MGS4-SpaceshipM320.jpg|thumb|none|600px|XM320 grenade launcher mounted to an XM8 rifle on the item menu.]]&lt;br /&gt;
[[Image:MGS4-M320-1.jpg|thumb|none|600px|Assaulted by Pieuvre Armement PMC soldiers, Snake loads a white phosphorous round into the XM320 mounted to his XM8.]]&lt;br /&gt;
[[Image:MGS4-M320-2.jpg|thumb|none|600px|He stops being assaulted immediately afterward.]]&lt;br /&gt;
[[Image:MGS4-M320-3.jpg|thumb|none|600px|Later, he encounters two more PMC soldiers defending the Confinement Facility with their standalone XM320s. Thankfully, PMC soldiers can only use high explosive rounds in their launchers.]]&lt;br /&gt;
&lt;br /&gt;
==M72A3 LAW==&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] is used by a small number of rebels in Act 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|450px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[Image:MGS4-LAW.jpg|thumb|none|600px|M72A3 LAW on the item menu.]]&lt;br /&gt;
[[Image:MGS4-LAW-1.jpg|thumb|none|600px|Snake comes across a rebel soldier with his M72 at the ready during the game's second Act.]]&lt;br /&gt;
[[Image:MGS4-LAW-2.jpg|thumb|none|600px|Taking aim down the sights of an M72A3 LAW. Or rather, the sight; the weapon is incorrectly shown with the player's point of view in front of Snake's right hand, using only the front sight with the rear one not visible. To actually do this, Snake would have to be reaching back over his own shoulder with his right hand.]]&lt;br /&gt;
[[Image:MGS4-LAW-3.jpg|thumb|none|600px|Snake discards a spent LAW and extends another; the ground model is actually a closed tube, meaning the tube instantly collapses as it leaves Snake's hands.]]&lt;br /&gt;
[[Image:MGS4-LAW-4.jpg|thumb|none|600px|As Drebin moves to give Snake a shot of suppressor Nanomachines to let him use non-ID guns, two low-detail LAWs are visible in the weapon rack of his Stryker. These are low-detail because they are part of the Stryker model itself rather than copies of the normal in-world model.]]&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
&lt;br /&gt;
The [[Milkor MGL]] appears as the &amp;quot;MGL-140,&amp;quot; it is used by Raging Raven and is acquired by Solid Snake upon defeating her. It shares the ammunition reserve of the XM320, and can use the same four ammunition types: HE fragmentation, white phosphorous, &amp;quot;flashbang&amp;quot; stun rounds and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|450px|M32 MGL in desert tan finish fitted with Armson OEG reflex sight - 40mm]]&lt;br /&gt;
[[Image:MGS4-MGL.jpg|thumb|none|600px|MGL-140 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-MGL-1.jpg|thumb|none|600px|Raging Raven flies overhead during the introduction of the B&amp;amp;B Corps in the first Act, showing off her MGL-140 grenade launcher.]]&lt;br /&gt;
[[Image:MGS4-MGL-4.jpg|thumb|none|600px|Later, in the third Act, the MGL gets a closeup as Raven fires a grenade at the van Snake and Big Mama are escorting.]]&lt;br /&gt;
[[Image:MGS4-MGL-3.jpg|thumb|none|600px|Finally getting her boss fight in Act 3, Raven has her pre-battle speech...]]&lt;br /&gt;
[[Image:MGS4-MGL-2.jpg|thumb|none|600px|...During which, for reasons known only to himself, Snake doesn't shoot her. Perhaps he's marvelling at how this isn't even the weirdest thing that's happened to him ''today''.]]&lt;br /&gt;
[[File:MGS4MilkorMGL-4.jpg|thumb|none|600px|Snake collects Raven's MGL-140 after defeating her.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is used by the rebels in the first Act, and a large number of unlocked RPG-7s are present throughout the first stage, seemingly primarily to give the player some quick Drebin Points due to their high trade-in value. This weapon is available in multiplayer, and is the only one of its type in that mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|450px|none|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:MGS4-RPG.jpg|thumb|600px|none|RPG-7 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-RPG-1.jpg|thumb|none|600px|A rebel aims his RPG-7 during ''MGS4's'' first Act.]]&lt;br /&gt;
[[Image:MGS4-RPG-2.jpg|thumb|none|600px|Snake fires on a Stryker using the PGO-7 scope of his RPG-7; the illuminated red dot at the aim point is obscured here by the flare of the rocket's sustainer motor.]]&lt;br /&gt;
[[Image:MGS4-RPG-3.jpg|thumb|none|600px|Snake starts to reload his RPG-7, showing off the PGO-7 scope.]]&lt;br /&gt;
[[Image:MGS4-RPG-4.jpg|thumb|none|600px|Snake finds a box of RPG-7 ammunition lurking around in the rebel base in Act 1. This is the generic pickup item used for all rocket launcher ammunition.]]&lt;br /&gt;
&lt;br /&gt;
=Thrown / Placed=&lt;br /&gt;
&lt;br /&gt;
==Airsoft gas charger grenade==&lt;br /&gt;
&lt;br /&gt;
A grenade with a thin, smooth cylindrical body is used as the model for both the &amp;quot;flashbang&amp;quot; stun grenades and the game's fictional electronic warfare &amp;quot;chaff&amp;quot; grenades. This appears to be based on a grenade-shaped gas bottle for Airsoft guns, such as the one shown below. Stun grenades can be found throughout the game or bought from Drebin, and stun all enemies within a fixed radius who can see them while also causing an instant alert if there wasn't one already. The Chaff Grenade is treated as a &amp;quot;secret&amp;quot; weapon; only a handful can be found during the entire game, usually in out-of-the-way places, and Drebin never sells them; they are basically a short-duration EMP-like effect rather flimsily explained as strips of metal which are spread throughout the entire current area via magic. Using one temporarily disables security cameras, alarms and enemy radios, and temporarily paralyses any drone vehicles present. This lasts until the magic fades and all the strips of metal return to wherever they came from in the first place.&lt;br /&gt;
&lt;br /&gt;
[[Image:DAM116A101.jpg|thumb|none|300px|EAIMING &amp;quot;M116A1 Distraction Device Grenade,&amp;quot; an Airsoft gun gas charger built to resemble a hand grenade. &amp;quot;M116A1&amp;quot; is actually the US army's code for a simulation hand grenade with a paper body, used in training.]]&lt;br /&gt;
[[Image:MGS4-StunG.jpg|thumb|none|600px|&amp;quot;Stun grenade&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:MGS4-ChaffG.jpg|thumb|none|600px|&amp;quot;Chaff grenade&amp;quot; on the item menu. M363 is actually an obsolete anti-infantry canister round developed for the 76mm guns of the M4 Sherman and M41 Walker Bulldog tanks.]]&lt;br /&gt;
[[Image:MGS4-StunG-1.jpg|thumb|none|600px|After FROG soldiers knock a hole into the Advent Palace Hotel's bathroom, they toss a stun grenade inside, visible next to Meryl's head. The explosion, if looked at, turns the screen completely white; this can be simulated by looking to the right of this image.]]&lt;br /&gt;
&lt;br /&gt;
==M112 C4 Demolition Charge==&lt;br /&gt;
&lt;br /&gt;
Remote-detonated C4 charges are available during the game, and can be placed on the ground or objects and then detonated in the order they were originally placed. Precisely what attaches them to surfaces is not clear; the charges can be fixed to non-magnetic surfaces, and lack any obvious adhesive.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|600px|M112 demolition charge]]&lt;br /&gt;
[[Image:MGS4-C4.jpg|thumb|none|600px|&amp;quot;C4&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] is usable in the game, in a default white version and four special &amp;quot;Emotion&amp;quot; versions which produce coloured smoke which affects the emotions of enemies caught in it; Blue for Cry, Red for Rage, Yellow for Laugh, and Green for Scream. The M18 is also the basis for the &amp;quot;fat&amp;quot; versions of the Stun and Chaff grenade seen in the ''MGS1'' nightmare sequence.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|250px|M18 smoke grenade]]&lt;br /&gt;
[[Image:MGS4-M18.jpg|thumb|none|600px|M18 smoke grenade on the item menu. This grenade produces white smoke.]]&lt;br /&gt;
[[Image:MGS4-M18-Emot.jpg|thumb|none|600px|One of the four coloured &amp;quot;emotion&amp;quot; smoke grenades available after completing the game once. This is the yellow &amp;quot;Laugh&amp;quot; grenade.]]&lt;br /&gt;
[[Image:MGS4-M18-1.jpg|thumb|none|600px|Faced with the rebel BMP-3 in the first Act, the Praying Mantis PMC soldiers decide that discretion is the better part of valour, one throwing an M18 smoke grenade to cover their retreat.]]&lt;br /&gt;
[[Image:MGS4-M18-2.jpg|thumb|none|600px|During the Act 4 ''MGS1'' nightmare, Snake is surprised at finding a security camera in a top-secret base as he brandishes a &amp;quot;Chaff Grenade&amp;quot; based on an M18. Due to PS1-era graphical limitations, the grenade is bigger than his head.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] mine is used as a trap in several locations throughout the game; as usual in the series, the mines use a proximity detonator rather than the real weapon's tripwire, although they lack the optical camouflage seen in the first two games which made them invisible.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:MGS4-Claymore.jpg|thumb|none|600px|M18A1 Claymore on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Claymore-1.jpg|thumb|none|600px|Snake spots a Claymore in the lobby of the Advent Palace Hotel, deciding that practical jokes by the staff must have really got out of hand.]]&lt;br /&gt;
[[Image:MGS4-Claymore-2.jpg|thumb|none|600px|Luckily ''MGS'' series standards still apply, and Claymores are apparently both extremely hot for no readily determined reason and can be stolen by crawling over them.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M34 White Phosphorous grenade]] is available to the player only, and creates a burning cloud of white phosphorous which ignites enemies on contact.&lt;br /&gt;
&lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|300px|M34 White Phosphorous grenade]]&lt;br /&gt;
[[Image:MGS4-WP.jpg|thumb|none|600px|M34 White Phosphorous grenade on the item menu.]]&lt;br /&gt;
[[Image:MGS4-WP-2.jpg|thumb|none|600px|Snake looks down the iron sight of his MP5SD2 at a case of WP grenades; this is the generic pickup model used by every type of grenade in the game.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is used by most enemies in the game and can be used by the player; it is also part of the armament of the &amp;quot;Gekko&amp;quot; bipedal IFVs, which can throw grenades using their manipulator tentacles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|300px|M67 hand grenade]]&lt;br /&gt;
[[Image:MGS4-M67.jpg|thumb|none|600px|M67 hand grenade on the item menu.]]&lt;br /&gt;
[[Image:MGS4-M67-1.jpg|thumb|none|600px|Drebin shows off a magic trick he presumably uses at ''really'' dull parties.]]&lt;br /&gt;
[[File:MGS4Grenade-1.jpg|thumb|none|600px|A better shot of the M67.]]&lt;br /&gt;
&lt;br /&gt;
==Magazine==&lt;br /&gt;
&lt;br /&gt;
A 30-round STANAG 5.56x45mm magazine can be thrown to distract enemies. One magazine is added to the stock every time a weapon's magazine is fully depleted; regardless of the weapon, it will always be shown as this type when thrown. Unlike ''Metal Gear Solid 2'', the reloading animation correctly shows Snake retaining the old mag during the reload rather than discarding it and then having it in his inventory anyway.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-Magazine.jpg|thumb|none|600px|Magazine on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
During the PMC commercials before the game proper begins, two live-action combatants are seen dueling in mid-air as the camera sweeps around them. As they move close, the one in white reaches down to produce a [[Mk 2 hand grenade]], with another attached to her belt. Mk 2 grenades are also used by Genome Soldiers in the ''MGS1'' nightmare sequence if Snake enters a vent during an alert.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade|Mk 2 &amp;quot;Pineapple&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[Image:MGS4-Luger-1.jpg|thumb|none|600px|In the PMC commercial, one of the fighting-or-something women produces a Mk 2 grenade from her belt.]]&lt;br /&gt;
[[Image:MGS4-Mk2.jpg|thumb|none|600px|The grey object visible above the Genome Soldier's left hand is the fuze of a Mk 2 grenade. Since the ''MGS1'' soldiers always have a rifle in their right hand, they are shown pulling the pins with their mouth; apparently Big Boss' superior soldier genes include some for superior soldier teeth.]]&lt;br /&gt;
&lt;br /&gt;
==Molotov cocktail==&lt;br /&gt;
&lt;br /&gt;
Molotov cocktails, referred to as &amp;quot;Petro Bomb&amp;quot; in game, are used in place of grenades by rebel soldiers in the first two Acts, and can be picked up by Snake, functioning as less effective versions of the WP grenade which ignite on impact.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-Molotov.jpg|thumb|none|600px|&amp;quot;Petro Bomb&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Valmera 69==&lt;br /&gt;
&lt;br /&gt;
An Italian Valmera 69 bounding anti-personnel mine is featured as the &amp;quot;S.G. Mine,&amp;quot; with SG presumably standing for &amp;quot;Sleep Gas.&amp;quot; These contact-triggered mines instantly knock out anyone who triggers them, including Snake himself, though they can be triggered with gunfire or defused by crawling over them or picking them up with Metal Gear Mk. 2. Some are found in the Advent Palace hotel in the first Act.&lt;br /&gt;
&lt;br /&gt;
[[Image:130705-004-42B40A6D.jpg|thumb|none|400px|Italian Valmera 69 land mine (centre).]]&lt;br /&gt;
[[Image:MGS4-SmokeMine.jpg|thumb|none|600px|&amp;quot;S.G. Mine&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:MGS4-SmokeMine-1.jpg|thumb|none|600px|Apparently showing up as hot on thermal isn't enough for these mines, which are also concealed through clever application of a bright blue body and a big silly light on the top.]]&lt;br /&gt;
[[Image:MGS4-SmokeMine-2.jpg|thumb|none|600px|In the unlikely case that Snake manages to trigger one, the entire mine jumps into the air; this is incorrect, as the Valmera, like most bounding mines, has an outer body containing the bounding body and propelling charge; only the bounding body should jump into the air.]]&lt;br /&gt;
[[Image:MGS4-SmokeMine-3.jpg|thumb|none|600px|Snake does not have time to consider this, due to the loss of his entire Psyche gauge and the resultant urgent need for a nap.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown land mine==&lt;br /&gt;
&lt;br /&gt;
An unknown land mine is available as a remote-triggered sleeping gas bomb called the &amp;quot;S.G. Satchel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-Satchel.jpg|thumb|none|600px|&amp;quot;S.G. Satchel&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weaponry=&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
&lt;br /&gt;
The bipedal &amp;quot;Gekko&amp;quot; unmanned weapons are sometimes equipped with a launch unit for two [[BGM-71 TOW]] missiles on one of their weapon mounting points. These weapons are never usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW mounted on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:MGS4-TOW.jpg|thumb|none|600px|Snake is ambushed by a &amp;quot;Gekko&amp;quot; unmanned vehicle crashing through a wall, equipped with an M2 Browning heavy machine gun and twin TOW launch tubes.]]&lt;br /&gt;
[[Image:MGS-TOW-2.jpg|thumb|none|600px|After Snake successfully evades the easily-fooled Gekko, they are called away.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
&lt;br /&gt;
The [[M2HB]] is mounted on Stryker APC and MGS variants and HMMWVs in game, and is also the principle dorsal armament of the Gekko bipedal IFVs. They can also occasionally be found mounted in fixed emplacements.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[Image:MGS4-M2-2.jpg|thumb|none|600px|One of the Praying Mantis PMC's &amp;quot;Gekko&amp;quot; unmanned vehicles, armed with a Protector M151 Remote Weapon Station and twin BGM-71 TOW anti-tank missiles. The Gekko also mounts a lighter machine gun in the &amp;quot;beak,&amp;quot; but this is completely concealed by armour and impossible to identify.]]&lt;br /&gt;
[[Image:MGS4-M2-3.jpg|thumb|none|600px|Strykers in ''MGS4'' also mount the Protector M151 Remote Weapon Station, equipped with an M2 Browning heavy machine gun.]]&lt;br /&gt;
[[Image:MGS4-M2-1.jpg|thumb|none|600px|A Pieuvre Armement PMC Stryker is seen at the start of the second Act.]]&lt;br /&gt;
[[File:MGS4M2HB-1.jpg|thumb|none|600px|Snake mans a Browning M2HB on top of Drebins Stryker at the end of Act 2.]]&lt;br /&gt;
[[Image:MGS4-M2-4.jpg|thumb|none|600px|In the third Act, the Raven Sword PMC makes extensive use of HMMWV (&amp;quot;Humvee&amp;quot;) light trucks armed with Browning M2 heavy machine guns. While the Young Snake disguise won't get Snake by these, apparently Colonel Campbell is allowed out and about after curfew.]]&lt;br /&gt;
[[Image:MGS4-M2-6.jpg|thumb|none|600px|The combined US Army / Marine taskforce sent to deal with Liquid Ocelot on the Volta in Act 3 turn up in force, including a number of Mark V Special Operations Craft, each armed with four M2 heavy machine guns mounted on the sides of the rear deck.]]&lt;br /&gt;
[[Image:MGS4-M2-5.jpg|thumb|none|600px|Liquid Ocelot's boat in Act 3 is a Swedish-designed Combat Boat 90 modified to mount a turret with what appear to be a pair of tank cannons. More normal for the class are the twin M2 Browning heavy machine guns mounted in a compartment forward of the helmsman's position, and visible here behind the FROG soldier on the left.]]&lt;br /&gt;
[[Image:MGS4-M2-7.jpg|thumb|none|600px|The gun cameras on Shadow Moses in Act 4 are based on the M2, with a shortened barrel and a rather undersized drum.]]&lt;br /&gt;
[[Image:MGS4-M2.jpg|thumb|none|600px|Snake sneaks up on a mounted M2 Browning during the game's second Act. Knowing Snake's stealthy ways, it will later find it has much less ammo and is pointed in a different direction, and will never figure out why.]]&lt;br /&gt;
[[File:MGS4M2HB-2.jpg|thumb|none|600px|The M2 Browning mounted on Drebin's Stryker.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
During the second Act, soldiers of the Pieuvre Armement PMC are seen wearing suits of powered armour equipped with [[GE M134]] miniguns on their right arms.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:MGS4-M134.jpg|thumb|none|600px|Two power suits are visible at the top of the shot, both with arm-mounted miniguns.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric M61A1 Vulcan==&lt;br /&gt;
&lt;br /&gt;
Secondary armament of Metal Gears Rex and Ray is a pair of [[M61 Vulcan]] 20mm rotary guns; Ray mounts them on the tips of the two wing-like underwater propulsion units on its shoulders, while Rex mounts them under the projections either side of the pilot's &amp;quot;beak.&amp;quot; While the latter is claimed to be 30mm by the game, Metal Gear Rex has not changed size since Otacon called them &amp;quot;Vulcan cannons&amp;quot; in ''MGS1'' and the weapons are not large enough to be GAU-8s. The battleship USS ''Missouri'' also mounts M61 vulcans in her Phalanx CIWS installations.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|General Electric / General Dynamics M61 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|GE M61 Vulcan in a Phalanx mounting - 20mm]]&lt;br /&gt;
[[Image:MGS4-M61-3.jpg|thumb|none|600px|The damaged cover of Metal Gear Rex's left-hand gun shows it to be a six-barrelled M61 Vulcan, despite the game labelling it as a much larger seven-barrelled 30mm GAU-8.]]&lt;br /&gt;
[[Image:MGS4-M61-2.jpg|thumb|none|600px|As in ''MGS2'', Metal Gear Ray's Vulcans are mounted at the tips of the two propulsor &amp;quot;wings,&amp;quot; forcing the vehicle to position itself incredibly awkwardly to fire. Here, Ray opens fire on Metal Gear Rex in the finale of the fourth Act.]]&lt;br /&gt;
[[Image:MGS4-M61-1.jpg|thumb|none|600px|In the final Act, Snake's base of operations becomes the USS ''Missouri'', which is recreated in loving detail and the subject of many dramatic shots. Here, a shot of the ''Missouri's'' flank as she approaches the submarine arsenal ship ''Outer Haven'' shows off her Mark 12 5-inch/38 calibre dual-purpose guns, angled RGM-84 Harpoon launch tubes and two of the M61A1 Vulcan cannons in Phalanx installations on her superstructure.]]&lt;br /&gt;
[[Image:MGS4-M61.jpg|thumb|none|600px|As Outer Haven launches a volley of Harpoon anti-ship missiles at the USS ''Missouri'', &amp;quot;Mighty Mo&amp;quot; responds with her dual-purpose guns and Phalanx installations.]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov PKT ==&lt;br /&gt;
&lt;br /&gt;
During the first Act, the rebels assault Praying Mantis PMC positions with a Russian BMP-3 IFV. The BMP-3 is the world's most heavily armed IFV, packing in a 2A70 100mm low velocity gun / missile launcher, a coaxial 2A72 30mm autocannon, six 81mm 902V &amp;quot;Tucha&amp;quot; smoke grenade launchers and three [[PK Machine Gun|PKT machine guns]], one coaxial and two bow-mounted.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:MGS4-BMP3.jpg|thumb|600px|none|The rebel BMP makes a grand entrance, firing off its bow-mounted PKT machine guns.]]&lt;br /&gt;
[[Image:MGS4-BMP3-1.jpg|thumb|600px|none|If Snake has been nice to the rebels, this is a happy sight; if not, it may be time to be ''really'' stealthy.]]&lt;br /&gt;
&lt;br /&gt;
==M224 Mortar==&lt;br /&gt;
&lt;br /&gt;
During the first two Acts, a number of [[M224 Mortar]]s set up by rebel forces can be found and used by the player; these are aimed with a HUD indicator showing the round's trajectory, ending in an area-of-effect circle at the point of detonation. They have infinite ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar - 60mm]]&lt;br /&gt;
[[Image:MGS4-Mortar.jpg|thumb|none|600px|Snake discovers the hard way that the mortar wasn't designed to be used as a pillow.]]&lt;br /&gt;
[[Image:MGS4-Mortar-1.jpg|thumb|none|600px|Vowing to never speak of his bad sleeping experience again, Snake decides to dispose of any witnesses, dropping a 60mm round into his M224 mortar after sighting up a hapless PMC soldier manning an M2 Browning.]]&lt;br /&gt;
[[Image:MGS4-Mortar-2.jpg|thumb|none|600px|Snake admires his handiwork and shows off his amazingly flexible definition of &amp;quot;sneaking mission.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chaingun==&lt;br /&gt;
&lt;br /&gt;
PMC hybrid helicopters based on the Boeing X-50 Dragonfly aircraft / helicopter concept are armed with a chin-mounted [[M230 Chain Gun]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|400px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]] &lt;br /&gt;
[[Image:MGS4-M230-2.jpg|thumb|none|600px|A PMC attack helicopter comes in to support Praying Mantis troops during the first level, showing off its chin-mounted M230. While these helicopters appear many times during the game, they never receive a name.]]&lt;br /&gt;
[[Image:MGS4-M230.jpg|thumb|none|600px|Snake sights up a PMC attack helicopter with his VSS Vintorez as it fires its chaingun at rebels nearby. This is unlikely to end well for him.]]&lt;br /&gt;
[[Image:MGS4-M230-1.jpg|thumb|none|600px|One of the PMC hybrid helicopters in &amp;quot;jet&amp;quot; mode. They are never encountered like this during gameplay, only during the early cutscenes of Act 1. It's worth noting that the real X-50 Dragonfly program was axed due to &amp;quot;inherent design flaws,&amp;quot; with neither prototype ever successfully transitioning from rotary-wing to fixed-wing flight.]]&lt;br /&gt;
&lt;br /&gt;
==M240C==&lt;br /&gt;
&lt;br /&gt;
The [[FN_MAG#M240_Machine_Gun|M240C]] is seen mounted coaxially on the remaining Abrams tank in Shadow Moses Island's tank hangar.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C vehicle coaxial-mount version - 7.62x51mm]]&lt;br /&gt;
[[Image:MGS4-M240C.jpg|thumb|none|600px|Snake admires the remaining Abrams in the tank hangar, standing under the M256 120mm L/44 main gun. Note the CIS mounted on top of the turret right of the commander's Browning M2; apparently the magical elves which have been maintaining Metal Gear Rex since the island was abandoned took time out to update ''MGS1's'' M1A1 to A2 standard.]]&lt;br /&gt;
[[Image:MGS4-M240C-1.jpg|thumb|none|600px|A view from the upper walkway of the tank hangar. ''MGS4'' doesn't take sides on whether the Abrams in the first game had two Browning M2s as in ''Metal Gear Solid'' or an M2 and an M240D as in ''Twin Snakes''; the remaining tank in the hangar has no loader's weapon at all.]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
Liquid Snake's crashed Hind-D can be found in the snowfield around the Comm Towers in Act 4, with the chin-mounted Yak-B gatling gun buried in the snow. Other Hinds can be seen in the PMC advertisments at the very beginning of the game; at least one of those seen, however, is a Hind-A which would have a different, single-barrel chin gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Yakb.JPG|thumb|none|500px|Yakushev-Borzov Yak-B machine gun - 12.7mm]]&lt;br /&gt;
[[Image:MGS4-Hind-2.jpg|thumb|none|600px|Snake finds the crashed Hind-D in a corner of the snowfield. &amp;quot;Bad dog! What did Snake tell you about destroying the helicopter?&amp;quot;]]&lt;br /&gt;
[[Image:MGS4-Hind-1.jpg|thumb|none|600px|During one of the introduction's confusing PMC commercials, an Mi-24 Hind-A is briefly visible circling two people in vaguely Middle-Eastern dress; it can be identified as such by the early &amp;quot;greenhouse&amp;quot; side-by-side cockpit rather than the later twin bubble canopy. This means it would mount a single-barrel gun rather than a Yak-B; it is included here for the sake of noting this.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Rail Gun&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The fictional handheld railgun used by Fortune in ''[[Metal Gear Solid 2: Sons of Liberty|MGS2]]'' returns in ''Metal Gear Solid 4'' attached to the quadrupedal armour of B&amp;amp;B Corps member Crying Wolf; the weapon is mounted to the &amp;quot;Beast&amp;quot; armour's shoulder, and can only be used when the cockpit is open. Following the battle, the railgun is made available to the player for free; it features a 3-step charge up activated by aiming the weapon and a digital scope with a charge level indicator. The gun no longer has the issues with runaway firing described in ''Metal Gear Solid 2'', where it was stated the project was cancelled for this reason and only Fortune with her &amp;quot;good luck&amp;quot; could use it effectively. Despite the railgun being roughly the size of a motorcycle, it apparently still somehow fits inside the foot-tall Metal Gear Mk. 2.&lt;br /&gt;
&lt;br /&gt;
The railgun itself seems to have been created using either the same wooden motion capture prop as the one used for ''Metal Gear Solid 2's'' MoCap work or a reproduction of it; the design incorporates elements of a number of experimental and prototype high-tech weapons, but the weapon as a whole is a work of fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-Railgun.jpg|thumb|none|600px|&amp;quot;Railgun&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Railgun-1.jpg|thumb|none|600px|Snake continues to make a mockery of the idea that he keeps his inventory in anything resembling a backpack.]]&lt;br /&gt;
[[Image:MGS4-Railgun-6.jpg|thumb|none|600px|Reloading the railgun; note the magazine in Snake's left hand is proportioned like a pistol mag, since it only contains projectiles with no propellant.]]&lt;br /&gt;
[[Image:MGS4-Railgun-5.jpg|thumb|none|600px|Snake uses the scope of the railgun to sight up a Gekko hanging from the ceiling in Shadow Moses' casting and rolling facility. The horizontal bars fill in as it charges, while the lower vertical bar is an ammunition counter.]]&lt;br /&gt;
[[Image:MGS4-Railgun-2.jpg|thumb|none|600px|With the Railgun slung over the right shoulder, Crying Wolf's quadrupedal &amp;quot;beast&amp;quot; armour manages the entirely impossible feat of stopping and then lifting a Caterpillar D9 bulldozer with an Israeli-standard up-armour package. This vehicle weighs as much as a main battle tank, and no matter how strong the &amp;quot;beast&amp;quot; is its legs would dig into the ground before it could ever hope to pull this off.]]&lt;br /&gt;
[[Image:MGS4-Railgun-3.jpg|thumb|none|600px|Three Acts later, Crying Wolf takes aim at Snake in the snowfield on Shadow Moses island; strangely, in this cutscene the railgun has an analog zoom on the scope rather than the two-setting digital zoom it has when Snake uses it. This is also the only time the railgun is seen with the armature extended when it isn't being charged.]]&lt;br /&gt;
[[Image:MGS4-Railgun-4.jpg|thumb|none|600px|Snake hefts the railgun as he prepares to take on a force of Gekko bent on destroying Metal Gear Rex's hangar. Despite that he could barely lift it when he picked it up after defeating Crying Wolf, he uses it just fine the rest of the time.]]&lt;br /&gt;
&lt;br /&gt;
==Tanegashima==&lt;br /&gt;
&lt;br /&gt;
A Japanese clone of a Portugese muzzleloading matchlock arquebus design, this is basically a joke weapon that can only be reloaded while standing, taking a lot of time to do so for only moderate damage and accuracy; costing one million Drebin Points, it's a very expensive joke at that. However, there is a one-third chance that when the Tanegashima is fired outdoors it will instead fire a gigantic whirlwind which knocks enemies down and scatters items everywhere. It is extremely silly.&lt;br /&gt;
&lt;br /&gt;
[[Image:TanegashimaGun.jpg|thumb|none|500px|Japanese &amp;quot;Tanegashima&amp;quot; matchlock arquebus. Tanegashima was the site of the first contact Japan had with European traders, and these firearms were copies of traded Portugese guns.]]&lt;br /&gt;
[[Image:MGS4-Musket.jpg|thumb|none|600px|&amp;quot;Tanegashima&amp;quot; arquebus on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Musket-1.jpg|thumb|none|600px|Snake aims down the iron sight of his Tanegashima arquebus. Note that only one end of the match is lit; typically on a real matchlock, both ends would be lit in case one was extinguished accidentally.]]&lt;br /&gt;
[[Image:MGS4-Musket-2.jpg|thumb|none|600px|Reloading involves a suitable amount of fiddling around with the weapon's ramrod, followed by a series of hard-to-make-out actions which are presumably refilling the flash pan, resetting the serpentine and replacing the match.]]&lt;br /&gt;
[[Image:MGS4-Musket-3.jpg|thumb|none|600px|Sometimes it's even worth it.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Drama]]&lt;/div&gt;</summary>
		<author><name>Julio</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Burn_Notice&amp;diff=444180</id>
		<title>Burn Notice</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Burn_Notice&amp;diff=444180"/>
		<updated>2011-08-02T08:52:30Z</updated>

		<summary type="html">&lt;p&gt;Julio: /* Bushmaster XM15 &amp;quot;V-Match&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''#5 LARGEST TELEVISION PAGE ON THE SITE'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Burnnoticecover.jpg‎|thumb|right|300px|''Burn Notice'' (2007-present)]] &lt;br /&gt;
&lt;br /&gt;
''Burn Notice'' is an American action series that currently airs on the USA Network.   The series stars [[Jeffrey Donovan]] as Michael Westen, an American spy who receives a &amp;quot;burn notice&amp;quot;, indicating that he's been &amp;quot;blacklisted&amp;quot; from doing any spy work for the government.  With his reputation and his finances ruined, Michael finds himself confined to the city of Miami, where his only allies are his former girlfriend and gundealer Fiona ([[Gabrielle Anwar]]), former Navy SEAL buddy Sam ([[Bruce Campbell]]) and his mother Madeline ([[Sharon Gless]]). As Michael finds the clues to why he was &amp;quot;burned&amp;quot; and who is behind it, he finds himself helping others in need throughout the city.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the series ''Burn Notice'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==SIG-Sauer P228==&lt;br /&gt;
The sidearm of choice for Michael Westen ([[Jeffrey Donovan]]) in Seasons 1-3 is the [[SIG-Sauer P228]]. In Season 5's premiere, &amp;quot;Company Man&amp;quot;, CIA officer Max (Grant Show) carries one as his sidearm.&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|none|300px|thumb|SIG-Sauer P228 9x19mm]]&lt;br /&gt;
[[Image:BurnNotice Donovan.jpg|thumb|none|500px|A promo image of Jeffrey Donovan as Michael Westen with a SIG-Sauer P228 - 9mm]]&lt;br /&gt;
[[Image:BN-P228-1.jpg|thumb|none|500px|A close-up of Michael's P228 in the episode &amp;quot;Family Business&amp;quot;.]]&lt;br /&gt;
[[Image:BNsig228fire.jpg‎|thumb|500px|none|In Season 1's &amp;quot;False Flag&amp;quot;, Michael fires his repaired P228 at a propane tank with an open flame attached to it.]]&lt;br /&gt;
[[Image:BNsig228clear.jpg‎|thumb|500px|none|In Season 1's &amp;quot;False Flag&amp;quot;, Michael aims his P228 at the assassin.]]&lt;br /&gt;
[[Image:BurNotice GabrielAnwar.jpg‎|thumb|500px|none|A production image of Fiona ([[Gabrielle Anwar]]) with a P228 - 9mm]]&lt;br /&gt;
[[Image:BurnS1 1082.jpg‎|thumb|500px|none|Fiona's SIG appears to be a non-gun version.]]&lt;br /&gt;
[[Image:Vlcsnap-153758.jpg|thumb|none|500px|Michael pulls the SIG on Duman in Season 2's &amp;quot;Truth &amp;amp; Reconciliation&amp;quot;.]]&lt;br /&gt;
[[Image:BurnS5 06.jpg‎|thumb|500px|none|In Season 5's premiere, &amp;quot;Company Man&amp;quot;, CIA officer Max (Grant Show) carries the SIG as his sidearm.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226 (Two Tone)==&lt;br /&gt;
The [[SIG-Sauer P226]] two-tone model is carried by one of the Nigerian mercenaries in the pilot and nickel models have been used by many bad guys including Michael's mentor Larry ([[Tim Matheson]]) in Season 3.  In Season 3's &amp;quot;End Run&amp;quot; (S3E03), Brennen ([[Jay Karnes]]) holds a two toned SIG-Sauer P226 (with a silver slide but black hammer).&lt;br /&gt;
[[Image:SigP226TwoTone02.jpg|thumb|none|300px|[[SIG-Sauer P226|SIG-Sauer P226 (two-tone)]] - 9x19mm]]&lt;br /&gt;
[[Image:BurnNoticeSIG-SauerP226.jpg|thumb|none|500px|In the pilot episode, a Nigerian mercenary holds a (two-tone) [[SIG-Sauer P226]] on Michael Westen ([[Jeffrey Donovan]]) while escorting him to the hotel.]]&lt;br /&gt;
[[Image:BurnS3 118.jpg|thumb|none|500px|In Season 3's &amp;quot;End Run&amp;quot; (S3E03), Michael's wounded brother Nate ([[Seth Peterson]]) has a two toned SIG-Sauer P226 (with a silver slide but black hammer) put to his head by Brennen ([[Jay Karnes]]).]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226 (Nickel)==&lt;br /&gt;
A nickel [[SIG-Sauer P226]] is used by the kidnapper Reyes ([[Steven Bauer]]) in Season 1's &amp;quot;Hard Bargain&amp;quot;.   Jesse Porter ([[Coby Bell]]) holds a nickel SIG on Fiona in Season 4's &amp;quot;Blind Spot&amp;quot;. It also seems to have become Jesse's preferred sidearm by the season finale of season 4.&lt;br /&gt;
[[Image:SigP226Nickel.jpg‎|thumb|none|300px|[[SIG-Sauer P226|SIG-Sauer P226 (nickel) - 9x19mm]]]]&lt;br /&gt;
[[Image:BN-P226-2.jpg|thumb|none|500px|In Season 1's &amp;quot;Hard Bargain&amp;quot;, Michael gets a SIG put in his face by the kidnapper Reyes.]]&lt;br /&gt;
[[Image:BN-P226-3.jpg|thumb|none|500px|The kidnapper Reyes ([[Steven Bauer]]) holds the SIG on Michael.]]&lt;br /&gt;
[[Image:BurnS4 02.jpg|thumb|none|500px|Jesse Porter ([[Coby Bell]]) holds a nickel SIG on Fiona in Season 4's &amp;quot;Blind Spot&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
A [[SIG-Sauer P226]] is pulled by Henderson's bodyguard in Season 1's &amp;quot;Wanted Man&amp;quot;.&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|300px|A factory black (K-Kote) SIG-Sauer P226 pistol chambered in 9x19mm. This is a real movie gun and has appeared in several motion pictures.]]&lt;br /&gt;
[[Image:BNsig226guard.jpg|thumb|none|500px|In Season 1's &amp;quot;Wanted Man&amp;quot;, a bodyguard draws his SIG-Sauer P226 on Mike when he takes his boss Henderson (Brett Cullen) hostage.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226 SL Sport II==&lt;br /&gt;
In the Season 2 episode &amp;quot;Turn and Burn&amp;quot;, the drug dealer Raul ([[Kevin Alejandro]]) carries a rare [[SIG-Sauer P226#SIG-Sauer P226 SL Sport II|SIG-Sauer P226 SL Sport II]] as his sidearm (when he isn't using a [[MAC-10]]). This weapon is also seen briefly in the Pilot episode in the hands of Boris, the wannabe warlord.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig sauer p 226sl stainless steel.jpg|none|350px|thumb|SIG-Sauer P226 SL Sport II - 9x19mm]]&lt;br /&gt;
[[Image:BurnS1 002.jpg|none|500px|thumb|Boris the wannabe warlord wields a SIG with a custom compenator as he intimidates Michael in the pilot episode.]]&lt;br /&gt;
[[Image:Vlcsnap-352072.jpg|none|500px|thumb|A closeup of Raul's SIG Sport II in &amp;quot;Turn and Burn&amp;quot;.]]&lt;br /&gt;
[[Image:Vlcsnap-355275.jpg|none|500px|thumb|In Season 2's &amp;quot;Turn or Burn&amp;quot;, Raul ([[Kevin Alejandro]]) holds his SIG on Sophia ([[Jacqueline Piñol]]).]]&lt;br /&gt;
[[Image:Vlcsnap-355159.jpg|none|500px|thumb|Sophia ([[Jacqueline Piñol]]) is threatened with the SIG.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P230 == &lt;br /&gt;
In Season 1's &amp;quot;Hard Bargain&amp;quot;, kidnapper Lucio Velasquez (Gonzalo Menendez) pulls a [[SIG-Sauer P230]] on Michael. &lt;br /&gt;
[[Image:SigP230SS.jpg|thumb|none|300px|SIG-Sauer P230]]&lt;br /&gt;
[[Image:BNwaltherPPKsilver.jpg|500px|thumb|none|In Season 1's &amp;quot;Hard Bargain&amp;quot;, kidnapper Lucio Velasquez (Gonzalo Menendez) draws the SIG on Michael.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
Sam Axe ([[Bruce Campbell]]) carries a [[Beretta 92FS]] as his personal sidearm throughout the series.  The Beretta has also seen use by various other characters throughout the series' run, in both suppressed and unsuppressed forms.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:BNberettaSam.jpg|thumb|500px|none|Sam pulls his Beretta at a possible intruder in Madeline's house.]]&lt;br /&gt;
[[Image:BNdoubleBeretta.jpg|thumb|500px|none|Sam ([[Bruce Campbell]]) taunts a gangster by holding the commandeered Beretta (an Inox) and Sam's own &amp;quot;gangster-style&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
The [[Beretta 92FS Inox]] has been used by several characters, including 'Vincent' in a kidnap attempt in the pilot. Gabriel uses a 92FS Inox which he has Fiona strip down and assemble while testing her in Season 3's &amp;quot;Good Intentions&amp;quot;.&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|300px|Beretta 92FS Inox - 9x19mm]]&lt;br /&gt;
[[Image:BurnNoticeBeretta92-2.jpg|thumb|500px|none|In the pilot episode, Vince the bodyguard ([[Chance Kelly]]) pulls his Beretta Inox before entering the house.]]&lt;br /&gt;
[[Image:BurnNoticeBeretta92FS.jpg|thumb|500px|none|Vince threatens Michael with a Beretta Inox.]]&lt;br /&gt;
[[Image:BurnNoticeMrPyne.jpg|thumb|500px|none|Mr. Pyne ([[Ray Wise]]) with the Inox, moments after he accidentally shot his own goon. The gun is a flash paper version of the Beretta.]]&lt;br /&gt;
[[Image:BurnNoticeBeretta92.jpg|thumb|500px|none|Mike puts the Beretta in an evidence bag. &amp;quot;A crime lab's wet dream.&amp;quot; he calls it, since Mr.Pyne's fingerprints all over it.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Tomcat==&lt;br /&gt;
The Beretta Tomcat is occasionally used by Fiona as her sidearm rather than her Walther. In Season 3's &amp;quot;Friends Like These&amp;quot; (S3E8), Fiona holds a [[Beretta 3032 Tomcat]] on Natalie ([[Callie Thorne]]).&lt;br /&gt;
[[Image:Beretta3032Tomcat.jpg‎|thumb|none|300px|Beretta 3032 Tomcat - .32 ACP ]]&lt;br /&gt;
[[Image:BurnS3 215.jpg|thumb|none|500px|In Season 3's &amp;quot;Friends Like These&amp;quot; (S3E8), Fiona holds a [[Beretta 3032 Tomcat]].]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Cougar==&lt;br /&gt;
Michael hands Nate a [[Beretta Cougar]] in Season 3's &amp;quot;Partners in Crime.&amp;quot;&lt;br /&gt;
[[Image:8000 Cougar F.jpg|thumb|none|350px|Beretta 8000 Cougar - 9x19mm]]&lt;br /&gt;
[[File:BurnS4 301.jpg|thumb|none|500px|Michael hands Nate a [[Beretta Cougar]] in Season 3's &amp;quot;Partners in Crime.&amp;quot;]]&lt;br /&gt;
[[File:Burnnoticecoug.jpg|thumb|none|300px|Michael hands over a Cougar in S3E13 (brightened for clarity).]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python Elite==&lt;br /&gt;
In the pilot episode, Sugar ([[Arturo Fernandez]]), the drug dealer who lives next door to Michael, is seen with a [[Colt Python|Colt Python Elite]] when Michael Westen ([[Jeffrey Donovan]]) tactically invades his home and steals it during self defense. Michael later uses this stolen weapon to use it as a distraction device. He loads it up with blank rounds, attaches a flare, cell phone and a electric blasting cap to simulate gunfire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt python elite.jpg‎|thumb|none|350px|Colt Python Elite with 6 inch barrel- .357 Magnum]]&lt;br /&gt;
[[Image:BurnNoticeColtPython.jpg|thumb|none|500px|Sugar ([[Arturo Fernandez]]) aims his [[Colt Python|Colt Python Elite]] at the front door having no clue Michaels coming from the rear. ]]&lt;br /&gt;
[[Image:BurnNoticeColtPython3.jpg|thumb|none|500px|Michael loads up .357 blanks into the Colt Python Elite. ]]&lt;br /&gt;
[[Image:BurnNoticeColtPython4.jpg|thumb|none|500px|Michael inserts what appears to be a electric blasting cap into a flare that's attached to the Python.  Note the cell phone taped on the end of the flare. When Michael makes a phone call, the cap ignites a flare that will heat up the rounds in the revolver and at a random time the rounds will discharge. ]]&lt;br /&gt;
[[Image:BurnNoticeColtPython2.jpg|thumb|none|500px|Michael unveils his succeeded project to Mr. Pyne. Note the burn marks on the cylinder are from the ignited flare. ]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
[[M1911_pistol_series#M1911|Colt 1911]] series handguns are seen numerous times throughout the series. In the pilot episode, an M1911 is pulled on a Nigerian mercenary.  In Season 1's &amp;quot;Fight or Flight&amp;quot;, Michael relieves two cartel soldiers of their M1911A1's.  In Season 2, a stainless 1911 is seen in the hands of Eddie the embezzler.  In S2's &amp;quot;Rough Seas&amp;quot;, another stainless Colt 1911 is given to Mike by the hijacker to defend himself with, which Mike uses to pretend to shoot Virgil, the ex-Navy SEAL. In S3's &amp;quot;Friends and Family&amp;quot;, a very shiny M1911 is used by Mike's old friend Harlan in the new season's first episode when he kidnaps Mike and threatens him with it.&lt;br /&gt;
In the episode &amp;quot;Shot in the Dark&amp;quot;, a 13 year old boy drops a disassembled M1911 before admitting that he plans to kill his stepfather.&lt;br /&gt;
[[Image:COLTM1911_1913.jpg|none|300px|thumb|Colt M1911 - .45ACP.]]&lt;br /&gt;
[[Image:BurnNoticeoshi.jpg|none|500px|thumb|In the pilot episode, an M1911A1 on the left is seen being pulled on a Nigerian mercenary.]]&lt;br /&gt;
[[Image:BurnS1 032.jpg|none|500px|thumb|none|In Season 1's &amp;quot;Fight or Flight&amp;quot;, Michael takes some M1911A1's off of some cartel soldiers. The one in his left hand looks to be a custom variant, a [[Kimber Custom TLE II]] perhaps.]]&lt;br /&gt;
[[Image:Burn 2705.jpg|thumb|none|500px|In Season 3's &amp;quot;Shot in the Dark&amp;quot;, a 13 year old boy drops a disassembled M1911 before admitting that he plans to kill his stepfather.]]&lt;br /&gt;
[[Image:NickelM1911A1.jpg|thumb|300px|none|Commercial Satin Nickel M1911A1 Pistol - .45 ACP. Manufactured on license by Remington Rand.]]&lt;br /&gt;
[[Image:BNcoltStainless.jpg|none|500px|thumb|none|Eddie the embezzler about to discover his 1911 isn't loaded with real bullets.]]&lt;br /&gt;
[[Image:BNcoltStainlessBlank.jpg|none|500px|thumb|none|Eddie fires his 1911, discovering it is loaded with blanks.]]&lt;br /&gt;
[[Image:BNcoltFire.jpg|none|500px|thumb|none|Mike aims the gun underneath Virgil's arm and pretends to shoot him.]]&lt;br /&gt;
[[Image:BNcoltStainlessFire.jpg|none|500px|thumb|none|Mike fires his 1911 at the gas tank of a truck while posing as a mild mannered chemist.]]&lt;br /&gt;
[[Image:BurnNoticeColt1911-2.jpg|none|500px|thumb|none|Harlan shoots Rufino with his 1911.  Due to its close proximity to the actor, this is probably a non-gun version.  Note that Harlan's pointing the gun slightly off to Rufino's right for safety purposes.]]&lt;br /&gt;
[[Image:BurnNoticeColt1911.jpg|none|500px|thumb|none|Shiny! Harlan then turns the 1911 on Mike.  Note the lack of front and rear sights.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Pre-B&amp;quot; CZ 75==&lt;br /&gt;
In Season 3's &amp;quot;Partners in Crime&amp;quot; (S3E14), Conrad ([[Tom Nowicki]]), the Polish agent pulls a [[CZ 75|&amp;quot;Pre-B&amp;quot; CZ 75]] on Michael. &lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|300px|&amp;quot;Pre-B&amp;quot; CZ 75 - 9x19mm]]&lt;br /&gt;
[[Image:Burn Notice S03 E14 CZ 75 2.jpg|thumb|none|500px|In Season 3's &amp;quot;Partners in Crime&amp;quot; (S3E14), Conrad ([[Tom Nowicki]]) pulls a &amp;quot;Pre-B&amp;quot; CZ 75 on Michael.  Note the rounded trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75BD==&lt;br /&gt;
&lt;br /&gt;
In Season 3's &amp;quot;The Hunter&amp;quot; (S3E6), Michael and his new &amp;quot;friend&amp;quot; John Beck use a Czech [[CZ 75|CZ 75BD]].&lt;br /&gt;
[[Image:Cz75bd.jpg|thumb|none|300px|CZ 75BD (decocker) - 9x19mm]]&lt;br /&gt;
[[Image:Bn1.jpg|thumb|none|500px|In Season 3's &amp;quot;The Hunter&amp;quot; (S3E6), Michael with the Czech [[CZ 75|CZ 75BD]].]]&lt;br /&gt;
[[Image:Bn2.jpg|thumb|none|500px|Michael holds the Czech [[CZ 75|CZ 75BD]] on his new &amp;quot;friend&amp;quot; John Beck.]]&lt;br /&gt;
[[Image:Bn3.jpg|thumb|none|500px|The CZ75 lays on the ground. Note the decock lever in place of the normal safety switch]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
A nickel-plated  [[Desert Eagle]] is seen in Season 3's &amp;quot;Fearless Leader&amp;quot; (S3E4) when Sam is being audited as proof of his trip to the Middle East.  He took it from a guy which was part of a group they were targeting, quote &amp;quot;There was this thing, and then the gun didn't have an owner anymore.&amp;quot;&lt;br /&gt;
[[Image:DesertEagle357Black.jpg‎|thumb|390px|none|Desert Eagle MK VII - .357 Magnum]]&lt;br /&gt;
[[Image:Sam Desert Eagle Audit.JPG|thumb|none|500px|In Season 3's &amp;quot;Fearless Leader&amp;quot; (S3E4), the IRS agent displays the nickel-plated  Desert Eagle that Sam says is proof of his trip to the Middle East.]]&lt;br /&gt;
[[Image:BurnS3 115.jpg|thumb|none|500px|In Season 3's &amp;quot;End Run&amp;quot; (S3E03), Michael is seen admiring a gun engineer's collection of guns, which includes a gold-plated Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
== FN FiveseveN ==&lt;br /&gt;
In Season 3's summer finale &amp;quot;Long Way Back&amp;quot;, bloodthirsty hooligan Thomas O'Neill ([[Paul Blackthorne]]) uses a [[FN FiveseveN]] to hold Fiona hostage.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|300px|FN FiveseveN - 5.7x28mm ]]&lt;br /&gt;
[[Image:FiveseveN_BurnNotice.JPG|thumb|none|500px|Thomas O'Neill ([[Paul Blackthorne]]) with an FN Five-SeveN while holding Fiona.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
[[Glock_17#Glock_17|Glock 17's]] are used by Miami PD in the many instances when Mike tricks criminals into being arrested to solve his problem of the week. In Season 2's &amp;quot;Bad Breaks&amp;quot;, Prescott ([[Mark Sheppard]]) uses a [[Glock#Glock 17|Glock 17]] pistol with a silver (possibly hard-chromed) slide and a suppressor attached. In Season 3, Detective Paxson and Detective Lopez both have Glock 17's. Michael uses a glock 17 in &amp;quot;The Hunter&amp;quot;. In Season 3's &amp;quot;Question &amp;amp; Answer&amp;quot;, Sam uses a Glock 17 while playing a corrupt detective. &lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|300px|none|Glock 17 Second Generation - 9x19mm.]]&lt;br /&gt;
[[Image:BurnS2 2043.jpg|thumb|500px|none|Miami PD officer with his Glock 17 Second Generation.]]&lt;br /&gt;
[[Image:BurnS3 107.jpg|thumb|none|500px|In Season 3's &amp;quot;Question &amp;amp; Answer&amp;quot;, Sam uses a Glock 17 while playing a corrupt detective.]]&lt;br /&gt;
[[Image:Glock 17.jpg|thumb|none|300px|Generation 3 Glock 17 with stainless steel slide and adjustable sights - 9x19mm]]&lt;br /&gt;
[[Image:BNglock19tutoneSD.jpg|thumb|500px|none|In Season 2's &amp;quot;Bad Breaks&amp;quot;, Prescott ([[Mark Sheppard]]) aims his Glock 17 at the bank manager.]]&lt;br /&gt;
[[Image:BNglock19tutoneSDback.jpg|thumb|500px|none|The bank manager gets a Glock put to his head by Prescott.]]&lt;br /&gt;
[[Image:BNglock19tutoneDisable.jpg|thumb|500px|none|Mike disables Prescott's Glock with a nitrogen spray-gun.]]&lt;br /&gt;
[[Image:BNglock19tutoneXplode.jpg|thumb|500px|none|Prescott's Glock 17 explodes when he tries to shoot Agent Bly.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17 (Full Auto Conversion)==&lt;br /&gt;
In Season 2's &amp;quot;Hot Spot&amp;quot;, one of Felix's thugs fires a [[Glock 17]] converted to full auto with an extended mag on Michael's armored car.&lt;br /&gt;
[[Image:Glock 17machinepistol.jpg|thumb|none|350px|[[Glock 17]] - 9x19mm - (converted to full-auto)]]&lt;br /&gt;
[[Image:BurnS2 2019.jpg|thumb|none|500px|In Season 2's &amp;quot;Hot Spot&amp;quot;, Felix's thug fires a [[Glock 17]] converted to full auto.  Note that the weapon appears to have jammed.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 19 ==&lt;br /&gt;
In Season 1's &amp;quot;Unpaid Debts&amp;quot;, corrupt cops are seen using &amp;quot;department issued&amp;quot; [[Glock_17#Glock_19|Glock 19's]], which is how Mike realizes they are police. In Season 2's &amp;quot;Rough Seas&amp;quot;, Michael holds a Glock 19 he took off a Bulgarian in a drug deal gone bad. In Season 2's &amp;quot;Turn and Burn&amp;quot; (S2E2), DEA Agent Sophia ([[Jacqueline Piñol]]) carries one as her sidearm, which she draws on Michael when he finds out his identity. In Season 3's &amp;quot;Friends Like These&amp;quot; Natalie ([[Callie Thorne]]) pulls a Glock from the trunk of a car that has been left for her, when she is cornered by Fiona. She quips that she always tells her buyers to leave two things in any car left for her: a duffel full of cash, and a gun full of bullets.&lt;br /&gt;
[[Image:Glock19 2ndGen.jpg|thumb|300px|none|Glock 19 Second Generation - 9x19mm.]]&lt;br /&gt;
[[Image:BNglock19mike.jpg|thumb|500px|none|In Season 2's &amp;quot;Rough Seas&amp;quot;, Michael holds a Glock 19 he took off a Bulgarian in a drug deal gone bad.]]&lt;br /&gt;
[[Image:BurnS3 217.jpg|thumb|500px|none|In Season 3's &amp;quot;Friends Like These&amp;quot; Natalie ([[Callie Thorne]]) pulls a Glock from the trunk of a car that has been left for her, when she is cornered by Fiona. She seems to have a low grip here, but corrects it by the next shot.]]&lt;br /&gt;
[[Image:BurnS3 218.jpg|thumb|500px|none|Closeup of Natalie's Glock. She quips that she always tells her buyers to leave two things in any car left for her: a duffel full of cash, and a gun full of bullets.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 26 ==&lt;br /&gt;
In Season 2's &amp;quot;Rough Seas&amp;quot;, a Bulgarian who tries to spoil a gun deal pulls a [[Glock_17#Glock_26|Glock 26]] from an ankle holster. &lt;br /&gt;
[[Image:Glock_26.jpg|thumb|300px|none|Glock 26 - 9x19mm.]]&lt;br /&gt;
[[Image:BNglock26.jpg|thumb|500px|none|In Season 2's &amp;quot;Rough Seas&amp;quot;, the Bulgarian fires his Glock 26 at Seymour's sports car.]]&lt;br /&gt;
[[Image:BNglock26fire.jpg|thumb|500px|none|The Bulgarian fires his Glock 26 as Michael and Seymour flee.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
A [[Heckler_%26_Koch_USP#Heckler_.26_Koch_USP|Heckler &amp;amp; Koch USP]] with a chrome slide is seen in the hands of several characters in the series.   In Season 1's &amp;quot;Family Business&amp;quot;, the gun dealer Ari ([[Guri Weinberg]]) pulls a USP at Mike in a club. In Season 2's &amp;quot;Scatter Point&amp;quot; (S2E05), Timo ([[Oded Fehr]]) uses one to coerce Michael into opening a liquor store safe. In &amp;quot;Bad Blood&amp;quot; (S2E6), Fiona uses one while kidnapping Eddie Valentine ([[Method Man]])  In Season 2's &amp;quot;Seek &amp;amp; Destroy&amp;quot;, the arms dealer Seymour ([[Silas Weir Mitchell]]) pulls a standard USP on Michael after Fiona disarms his bodyguard. Several of Carla's ([[Tricia Helfer]]) men use USP's during the Season 2 finale &amp;quot;Lesser Evil&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:USP45SS.jpg|300px|thumb|none|Heckler &amp;amp; Koch USP- .45 Auto.]]&lt;br /&gt;
[[Image:BNuspClub.jpg|500px|thumb|none|In Season 1's &amp;quot;Family Business&amp;quot;, the gun dealer Ari ([[Guri Weinberg]]) aims his USP at Mike in a club.]]&lt;br /&gt;
[[Image:BNhkUSPstainless.jpg|500px|thumb|none|In Season 2's &amp;quot;Scatter Point&amp;quot;, Timo puts the USP to Trevor's head to coerce Mike to open a safe.]]&lt;br /&gt;
[[Image:BurnNS2 037.jpg|500px|thumb|none|Timo ([[Oded Fehr]]) holds the USP as Michael attempts to crack the liquor store safe.]]&lt;br /&gt;
[[Image:BurnS4 08.jpg|thumb|none|500px|John Barrett ([[Robert Patrick]]) pulls his USP on Michael in Season 4.]]&lt;br /&gt;
[[Image:USP9mm.jpg‎ |thumb|none|300px|Heckler &amp;amp; Koch USP 9x19mm]]&lt;br /&gt;
[[Image:BNseymourGun.jpg|thumb|none|500px|In Season 2's &amp;quot;Seek &amp;amp; Destroy&amp;quot;, Seymour ([[Silas Weir Mitchell]]) pulls his USP on Mike, proving he has a faster draw than his bodyguards at least.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Match==&lt;br /&gt;
A [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP Match|Heckler &amp;amp; Koch USP Match]] is briefly seen in the hands of a gun collector, Jonathan Carver ([[Scott Michael Morgan]]) when Michael is fleeing the scene of a fake car accident in Season 3 Episode 3 &amp;quot;End Run&amp;quot;.&lt;br /&gt;
[[Image:H&amp;amp;K-USP-Compensator.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Match - 9x19mm]]&lt;br /&gt;
[[File:BNS4 457.jpg|thumb|none|500px|A [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP Match|Heckler &amp;amp; Koch USP Match]] is briefly seen in the hands of a gun collector, Jonathan Carver ([[Scott Michael Morgan]]) when Michael is fleeing the scene of a fake car accident in Season 3 Episode 3 &amp;quot;End Run&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact==&lt;br /&gt;
In Season 3's &amp;quot;Long Way Back&amp;quot;, Fiona gives Michael her [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP Compact|USP Compact]] with a stainless slide which he says is a .45 caliber. He then uses it when confronting Strickler. Fiona is seen using her USP Compact in Season 2.&lt;br /&gt;
[[Image:USPCompactSS.jpg|thumb|none|300px|Heckler &amp;amp; Koch USP Compact with Stainless slide - 9x19mm.]]&lt;br /&gt;
[[Image:Burn 5110.jpg|thumb|none|500px|In Season 3's &amp;quot;Long Way Back&amp;quot;, Michael puts the USP Compact in the small of his back.]]&lt;br /&gt;
[[Image:Burn 5114.jpg|thumb|none|500px|Michael shoots Tom Strickler twice with the USP Compact from an extremely quick draw and kills him.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch Mark 23==&lt;br /&gt;
A [[Heckler &amp;amp; Koch Mark 23]] is used by Kent the smuggler in Season 1's finale &amp;quot;Loose Ends&amp;quot;. Despite being a former Marine, he has a terrible low grip on his Mark 23. Maybe it's just too much handgun for him, or maybe it's so Michael will be able to easily take it away from him. &lt;br /&gt;
[[Image:Mk23.jpg‎|thumb|350px|none|Heckler &amp;amp; Koch Mark 23 - .45ACP.]]&lt;br /&gt;
[[Image:BNsocom.jpg‎|thumb|500px|none|In Season 1's &amp;quot;Loose Ends&amp;quot;,Kent keeps his massive handgun in his pants.]]&lt;br /&gt;
[[Image:Mark23.jpg‎|thumb|500px|none|Closeup of Kent's Mark 23.]] &lt;br /&gt;
[[Image:Mark232.jpg‎|thumb|500px|none|Kent threatening Michael with the Mark 23. Horrible grip!]]&lt;br /&gt;
[[Image:BurnS3 112.jpg|thumb|none|500px|In Season 3's &amp;quot;End Run&amp;quot; (S3E03), Michael is seen admiring a gun engineer's collection of guns, which includes a Heckler &amp;amp; Koch Mark 23.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch P30==&lt;br /&gt;
Starting in mid-Season 4, Michael Westen ([[Jeffrey Donovan]]) changes his sidearm from the SIG-Sauer P228 to a [[Heckler &amp;amp; Koch P30]]. In Season 4's &amp;quot;Center of the Storm&amp;quot;, Cole ([[Jon Seda]]) carries a [[Heckler &amp;amp; Koch P30]] that he uses to threaten Michael as well as combat Matt Reece's Thugs.  &lt;br /&gt;
&lt;br /&gt;
[[Image:HK-P30.jpg|thumb|none|350px|Heckler &amp;amp; Koch P30 ''(2006-present)'' - 9x19mm]]&lt;br /&gt;
[[Image:BNS4MikeP30.jpg|thumb|none|500px|A production image of Michael Westen ([[Jeffrey Donovan]] as he aims his HK P30 at a fake chemical bomb in Season 4's &amp;quot;Hot Property&amp;quot;.]]&lt;br /&gt;
[[Image:BurnS4 309.jpg|thumb|none|500px|In Season 4's &amp;quot;Center of the Storm&amp;quot;, Cole ([[Jon Seda]]) carries a [[Heckler &amp;amp; Koch P30]].]][[Image:MikeMaxS5E1.jpg|thumb|none|400px|A production image of Michael Westen ([[Jeffrey Donovan]]) aiming his HK P30 alongside Max (Grant Show) who is carrying a SIG-Sauer P228 in Season 5's &amp;quot;Company Man.]]&lt;br /&gt;
[[Image:BurnNoticeP30.jpg|thumb|none|400px|A production image of Michael Westen ([[Jeffrey Donovan]]) with his HK P30 in Season 5's &amp;quot;Company Man&amp;quot;.]]&lt;br /&gt;
[[File:BurnS5 03.jpg|thumb|none|500px|Michael fires his P30 in &amp;quot;Company Man&amp;quot; (S5E01).]]&lt;br /&gt;
[[[[File:BurnS5 11.jpg|thumb|none|500px|Madeline Weston ([[Sharon Gless]]) holds Michael's P30 in Season 5's &amp;quot;Bloodlines&amp;quot; (S5E02).]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch VP70  ==&lt;br /&gt;
In Season 4's &amp;quot;Brotherly Love&amp;quot;, Michael hands off a [[Heckler &amp;amp; Koch VP70]] to Sam that he says has been modified to fire three round bursts. &lt;br /&gt;
[[Image:HK VP70Z 1890.jpg|thumb|none|300px|Heckler &amp;amp; Koch VP70 - 9x19mm with spare magazine]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941 &amp;quot;Baby Eagle&amp;quot;==&lt;br /&gt;
The Stainless [[Jericho 941]] is a very common sidearm used by bad guys in the show, especially the head bad guy in various episodes. (It's almost like what the [[M1911|Infinity]] is to [[Heroes]].) In Season 1's &amp;quot;Family Business&amp;quot;, the boss Eli Zamar ([[Joel Swetow]]) carried one, which Fiona recognizes as a ''&amp;quot;Desert Eagle 9mm with combat grips&amp;quot;''. Also, in Season 1's &amp;quot;False Flag&amp;quot;, Evelyn ([[Lucy Lawless]]) uses a suppressed Jericho. In Season 2's &amp;quot;Sins of Omission&amp;quot;, Brennan ([[Jay Karnes]]) draws down on Michael with one.  It is also used in the Season 3's &amp;quot;Question &amp;amp; Answer.&amp;quot; In Season 3, a black Baby Eagle was used by the henchmen in &amp;quot;End Run&amp;quot; and in &amp;quot;Enemies Closer&amp;quot; and also is the gun used by Strickler in &amp;quot;Long Way Back.&amp;quot;&lt;br /&gt;
[[Image:JerichoStainless.jpg|thumb|none|300px|Stainless IMI Jericho 941 - 9x19mm. The gun pictured here is the screen used pistol in the movie ''[[Live Free or Die Hard]]'']]&lt;br /&gt;
[[Image:BN-Jericho-1.jpg|thumb|none|500px|In Season 1's &amp;quot;Family Business&amp;quot;, Michael's brother Nate ([[Seth Peterson]]) gets a Jericho put to his head.]]&lt;br /&gt;
[[Image:BN-Jericho-2.jpg|thumb|none|500px|Also in &amp;quot;Family Business&amp;quot;, Jake Miller ([[Scott Michael Campbell]]) gets a Jericho put to his head.  Note that this gun is missing its rear sight for some reason, and the safety is engaged.]]&lt;br /&gt;
[[Image:BN-Jericho-3.jpg|thumb|none|500px|Eli Zamar ([[Joel Swetow]]) draws his Jericho when he finds out what happens to his arms shipment in Season 1's &amp;quot;Family Business&amp;quot;.]]&lt;br /&gt;
[[Image:BNjerichoSuppressed.jpg|thumb|none|500px|In Season 1's &amp;quot;False Flag&amp;quot;, Evelyn ([[Lucy Lawless]]) fires her suppressed Jericho at Mike.]]&lt;br /&gt;
[[Image:Vlcsnap-409605.jpg|thumb|none|500px|In Season 2's &amp;quot;Rough Seas&amp;quot;, Gerard ([[Max Martini]]) aims his Jericho at Mike who is pretending to be a mild mannered chemist.]]&lt;br /&gt;
[[Image:BNjerichoSPAM.jpg|thumb|none|500px|In Season 2's &amp;quot;Seek &amp;amp; Destroy&amp;quot;, Chandler stows his Jericho in his waistband before going inside his building.]]&lt;br /&gt;
[[Image:BurnS2 2055.jpg|thumb|none|500px|Brennan ([[Jay Karnes]]) pulls his Jericho on Mike in Season 2's &amp;quot;Sins of Omission&amp;quot;.]]&lt;br /&gt;
[[Image:BurnS3 001.jpg|thumb|none|500px|Strickler ([[Ben Shenkman]]) pulls his Jericho on Mike in Season 3's &amp;quot;Long Way Back&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941FB Compact==&lt;br /&gt;
In Season 3's &amp;quot;Enemies Closer&amp;quot; (S3E13), the drug dealer Carlos ([[Carlos Gomez]]) pulls his [[Jericho 941|Jericho 941FB]] Compact  on Michael.  In Season 4's &amp;quot;Where There's Smoke&amp;quot; (S4E08), Jacob's brother Eddy carries a [[Jericho 941|Jericho 941FB]] Compact as his sidearm and is seen pulling it on Michael.&lt;br /&gt;
[[Image:Jericho941FBCompact.jpg|thumb|none|300px|Jericho 941FB Compact 9x19mm, This one is a Magnum Research Model, as it was made in Minneapolis.]]&lt;br /&gt;
[[File:BNS4 456.jpg|thumb|none|500px|In Season 3's &amp;quot;Enemies Closer&amp;quot; (S3E13), the drug dealer Carlos ([[Carlos Gomez]]) pulls his [[Jericho 941|Jericho 941FB]] Compact  on Michael.]]&lt;br /&gt;
&lt;br /&gt;
== Kimber Pro Carry II ==&lt;br /&gt;
A [[M1911_pistol_series#Kimber_Pro_Carry_II|Kimber Pro Carry]] with a black slide and stainless frame is seen many times throughout the series. It appears to be an Aegis. It is first seen in the hands of a con artist in Season 1's &amp;quot;Identity&amp;quot;.  Michael describes it as having extended controls and a beveled magazine well, which shows how serious the criminal is. The competition style extended frame safety is noticeable in one brief shot. In Season 2's &amp;quot;Scatter Point&amp;quot;, a similar firearm (possibly the same exact one) is used by Kandi ([[Robin Givens]]), the muscle of the bank robbery crew.&lt;br /&gt;
[[Image:KimberProCarryII_1911.jpg|none|300px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BurnS1 028.jpg|thumb|none|500px|In Season 1's &amp;quot;Identity&amp;quot;, Michael uses the Kimber to shoot the tires of a patrol car.]]&lt;br /&gt;
[[Image:BNcoltCommander.jpg|none|500px|thumb|none|In Season 2's &amp;quot;Scatter Point&amp;quot;, Kandi ([[Robin Givens]]) draws her Kimber Pro Carry II. The adjustable sights are barely visible.]]&lt;br /&gt;
&lt;br /&gt;
== Lorcin Model L22  ==&lt;br /&gt;
Victor carries a Lorcin Model L22 in .22LR as a concealed weapon. Mike calls it &amp;quot;cute,&amp;quot; but it's enough to make him think twice about attacking Victor when it's held on him under a chess table.&lt;br /&gt;
[[Image:BNjetfire22.jpg|none|500px|thumb|Victor holds his Lorcin Model L22 at Mike under the table.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
In Season 1's &amp;quot;Hard Bargain&amp;quot;, a [[Makarov PM]] is seen in a display in a mansion in Miami, which catches Fiona's eye. As a reward for his assistance Mike buys it on the cheap and gives it to her for her birthday. While military surplus Makarov's are very common and inexpensive, there are some that are sought-after collector's pieces for various reasons.&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|300px|none|]]&lt;br /&gt;
[[Image:BNgunCase.jpg|thumb|500px|none|In Season 1's &amp;quot;Hard Bargain&amp;quot;, Makarov PM is seen in a gun case, alongside a Ruger Blackhawk, a S&amp;amp;W 629 Performance Center, and a Colt 1911.]]&lt;br /&gt;
[[Image:BurnS1 1032.jpg|thumb|500px|none|Fiona holds the Makarov she received as a gift from Michael in Season 1's &amp;quot;Hard Bargain&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== STI Edge ==&lt;br /&gt;
In Season 3's &amp;quot;End Run&amp;quot; (S3E03), Michael is seen admiring a gun engineer's collection of guns, which includes a [[M1911#STI Edge|STI Edge]].&lt;br /&gt;
[[Image:Stiedgestockimage1.jpg|thumb|none|300px|STI Edge - .40 S&amp;amp;W]] &lt;br /&gt;
[[Image:BurnS3 110.jpg|thumb|none|500px|In Season 3's &amp;quot;End Run&amp;quot; (S3E03), Michael is seen admiring a gun engineer's collection of guns, which includes a STI Edge (seen on the upper right)]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk I==&lt;br /&gt;
In Season 3's &amp;quot;End Run&amp;quot; (S3E03), Michael is seen admiring a gun engineer's collection of guns, which includes a [[Ruger Mk I]]. Pretending to be an idiot, Michael asks if it is a 357.&lt;br /&gt;
[[Image:RugerMk1Pistol.jpg|thumb|none|300px|Ruger Mk I pistol - .22 LR]]&lt;br /&gt;
[[Image:BurnS3 114.jpg|thumb|none|500px|In Season 3's &amp;quot;End Run&amp;quot; (S3E03), Michael is seen admiring a gun engineer's collection of guns, which includes a Ruger Mk I.]]&lt;br /&gt;
&lt;br /&gt;
== Ruger P95 ==&lt;br /&gt;
In Season 1's finale &amp;quot;Loose Ends, Part 2&amp;quot;, one of Carmelo the heroin dealer's bodyguards pulls a [[Ruger P95]] on Michael at the club.&lt;br /&gt;
[[Image:RugerP95.gif‎|thumb|none|300px|Ruger P95 9x19mm]]&lt;br /&gt;
[[Image:BurnS1 1069.jpg|thumb|none|500px|A Ruger P95 is seen on the right being pulled on Michael in Season 1's &amp;quot;Loose Ends, Part 2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Blackhawk==&lt;br /&gt;
In Season 1's &amp;quot;Hard Bargain&amp;quot;, a [[Ruger Blackhawk]] is seen in a display case in a mansion in Miami.&lt;br /&gt;
[[Image:RugerBlackhawk357.jpg|thumb|none|350px|Ruger Blackhawk .357 magnum.]]&lt;br /&gt;
[[Image:BNgunCase.jpg|thumb|500px|none|In Season 1's &amp;quot;Hard Bargain&amp;quot;, a [[Ruger Blackhawk]] is seen in the lower left of the display case.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 36==&lt;br /&gt;
Nate uses a [[Smith &amp;amp; Wesson Model 36]] in Season 1's &amp;quot;Old Friends&amp;quot;.&lt;br /&gt;
[[Image:M36.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 36 - .38 Special]]&lt;br /&gt;
[[Image:BurnS1 1052.jpg|thumb|none|500px|Nate uses a [[Smith &amp;amp; Wesson Model 36]] to scare off an assassin in Season 1's &amp;quot;Old Friends&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 60==&lt;br /&gt;
In Season 2's &amp;quot;Double Booked&amp;quot; (S2E08), Michael takes a [[Smith &amp;amp; Wesson Model 60]] off of Drew ([[Zachary Bryan]]).&lt;br /&gt;
[[Image:Classic60.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 60 - .38 Special]]&lt;br /&gt;
[[Image:Burn 5103.jpg|thumb|none|500px|In Season 2's &amp;quot;Double Booked&amp;quot; (S2E08), Michael takes a [[Smith &amp;amp; Wesson Model 60]] off of Drew ([[Zachary Bryan]]).]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 629==&lt;br /&gt;
In Season 2's &amp;quot;Seek &amp;amp; Destroy&amp;quot;, Jacob Orr ([[M.C. Gainey]]) pulls a [[Smith &amp;amp; Wesson Model 629]] on Chandler when he wants to know what happened to the stolen painting.&lt;br /&gt;
[[Image:S&amp;amp;WMod6294.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 629 with 4&amp;quot; Barrel - .44 magnum.]]&lt;br /&gt;
[[Image:Burn 265.jpg|thumb|none|500px|In Season 2's &amp;quot;Seek &amp;amp; Destroy&amp;quot;, Jacob Orr ([[M.C. Gainey]]) pulls a [[Smith &amp;amp; Wesson Model 629]] on Chandler.]]&lt;br /&gt;
[[Image:Burn 264.jpg|thumb|none|500px|Scott Chandler ([[Joel Gretsch]]) is threatened with a [[Smith &amp;amp; Wesson Model 629]].]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 629 Performance Center==&lt;br /&gt;
In Season 1's &amp;quot;Hard Bargain&amp;quot;, a [[Smith &amp;amp; Wesson Model 629]] is seen in a display case in a mansion in Miami.&lt;br /&gt;
[[Image:Smith &amp;amp; Wesson Performance Center model 629.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 629 &amp;quot;Performance Center&amp;quot; with custom weighted barrel and scope rails - .44 Magnum]]&lt;br /&gt;
[[Image:BNgunCase.jpg|thumb|500px|none|In Season 1's &amp;quot;Hard Bargain&amp;quot;, a [[Smith &amp;amp; Wesson Model 629]] is seen in the upper right of the display case.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 686==&lt;br /&gt;
A Nigerian bystander pulls a [[Smith &amp;amp; Wesson Model 686]] in the pilot episode.&lt;br /&gt;
[[Image:S&amp;amp;WModel686.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson Model 686 4&amp;quot; Barrel - .357 Magnum.]]&lt;br /&gt;
[[Image:BurnS1 007.jpg|thumb|none|500px|A Nigerian bystander pulls a [[Smith &amp;amp; Wesson Model 686]] in the pilot episode.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 459==&lt;br /&gt;
In Season 2's &amp;quot;Good Soldier&amp;quot; (S2E09), Michael holds a [[Smith &amp;amp; Wesson 459]] that he took off the hitman sent to kill him.&lt;br /&gt;
[[Image:M594.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 459 - 9x19mm]]&lt;br /&gt;
[[Image:Burn 2500.jpg|thumb|500px|none|In Season 2's &amp;quot;Good Soldier&amp;quot; (S2E09), Michael holds a [[Smith &amp;amp; Wesson 459]] that he took off the hitman following him.]]&lt;br /&gt;
[[Image:Burn 2503.jpg|thumb|500px|none|Michael holds the S&amp;amp;W on the hitman while taking a call.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 4505==&lt;br /&gt;
The [[Smith &amp;amp; Wesson 4505]] is pulled by Lesher ([[John Allen Nelson]]) to threaten Michael in Season 2's &amp;quot;Good Soldier&amp;quot; (S2E09).   In Season 2's &amp;quot;Comrades&amp;quot; (S2E04), Mike takes up a 4505 after disarming some human traffickers. &lt;br /&gt;
[[Image:4505.jpg|thumb|none|300px|Smith &amp;amp; Wesson 4505 - .45 ACP]]&lt;br /&gt;
[[Image:Burn 5106.jpg|thumb|none|500px|The [[Smith &amp;amp; Wesson 4505]] is pulled by Lesher ([[John Allen Nelson]]) to threaten Michael in Season 2's &amp;quot;Good Soldier&amp;quot; (S2E09).]]&lt;br /&gt;
[[Image:BNsmith4506black.jpg|thumb|none|500px|Mike tosses the 4505 in the air before catching it in Season 2's &amp;quot;Comrades&amp;quot; (S2E04).]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 639==&lt;br /&gt;
In Season 1's &amp;quot;Loose Ends, Part 1&amp;quot;, Michael gives a stainless [[Smith &amp;amp; Wesson 639]] with adjustable sights and a rounded trigger guard to his younger brother Nate ([[Seth Peterson]]) to protect himself and their mother. Madeline later is seen holding it when she and Nate go to Michael's place.  &lt;br /&gt;
[[Image:S&amp;amp;W639 ResDog MWte.jpg|thumb|none|300px|Smith &amp;amp; Wesson 639 - 9x19mm]]&lt;br /&gt;
[[Image:BNsmith4506.jpg|thumb|none|500px|In Season 1's &amp;quot;Loose Ends, Part 1&amp;quot;, Michael gives the S&amp;amp;W to Nate.]]&lt;br /&gt;
[[Image:BNsmith4506nate.jpg|thumb|none|500px|Nate ([[Seth Peterson]]) fires his 639 to hold off some mercenaries in Season 1's &amp;quot;Loose Ends, Part 1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 5906==&lt;br /&gt;
In the pilot episode, one of Sugar's thugs pulls an early model [[Smith_%26_Wesson_5900_pistol_series#Smith_.26_Wesson_5906|Smith &amp;amp; Wesson 5906]] on Fiona and Michael.  Michael later uses it with a homemade suppressor to wound Sugar.  In Season 2's &amp;quot;Bad Breaks&amp;quot;, one of the bank robbers uses a late model suppressed stainless 5906. A similar one is also carried by the boat guard in the same episode. This model (except with Novak sights) is seen again in Season 3's &amp;quot;Partners in Crime&amp;quot;, first when Michael and Tim find it near Isabella's body and later on when Michael gives a similar one to Damon after Fiona fatigues the trigger assembly. &lt;br /&gt;
[[Image:S&amp;amp;W5906EarlyModel.jpg‎‎|thumb|none|300px|Early Model Smith &amp;amp; Wesson 5906 - 9x19mm.  The early model 5906 pistols had the finger step trigger guard, but they changed it to the rounded trigger guard for 'ease of production'.]]&lt;br /&gt;
[[Image:BurnS1 1063.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:BurnS1 1064.jpg|thumb|none|500px|Michael fires the S&amp;amp;W with his homemade suppressor in the pilot episode.]]&lt;br /&gt;
[[Image:S%26W5906LateModel.jpg|thumb|none|300px|Smith &amp;amp; Wesson 5904 - 9x19mm.]]&lt;br /&gt;
[[Image:BNsmithStainless.jpg|thumb|none|500px|In Season 2's &amp;quot;Bad Breaks&amp;quot;, the boat guard is disarmed of his Smith &amp;amp; Wesson by Sam.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory XD==&lt;br /&gt;
In Season 3's &amp;quot;Friendly Fire&amp;quot;, Omar Hernandez ([[Jacob Vargas]]) pulls a two-tone [[Springfield Armory XD|Springfield XD Service]] on Michael.&lt;br /&gt;
&lt;br /&gt;
[[Image:XDBitone.jpg|thumb|none|300px|Springfield Armory XD - 9x19mm]]&lt;br /&gt;
[[Image:Burn 2726.jpg|thumb|500px|none|In Season 3's &amp;quot;Friendly Fire&amp;quot;, Omar Hernandez ([[Jacob Vargas]]) pulls a [[Springfield Armory XD]] on Michael.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT940==&lt;br /&gt;
In Season 2's &amp;quot;Bad Breaks&amp;quot;, a member of Prescott's crew ([[Rodney Rowland]]) uses his suppressed [[Taurus PT940]] to threaten Prescott.&lt;br /&gt;
[[Image:PT940SS.jpg|thumb|none|300px|Taurus PT940 in stainless steel - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:BNsmithFront.jpg|thumb|none|500px|A member of Prescott's crew ([[Rodney Rowland]]) holds his suppressed PT940.]]&lt;br /&gt;
[[Image:BNsmithStainlessBank.jpg|thumb|none|500px|The bank robber then threatens Prescott with his PT940.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 85==&lt;br /&gt;
Fiona Glenanne ([[Gabrielle Anwar]]) twists the cylinder of her stainless [[Taurus Model 85]] next to Mike's ear at the beginning of Season 4's &amp;quot;Hard Time&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus85.jpg|thumb|none|300px|Taurus Model 85 - .38 spl.]]&lt;br /&gt;
[[Image:BNtaurus85.jpg|500px|thumb|none|Fiona twists the cylinder of her Taurus Model 85]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK/S==&lt;br /&gt;
Fiona Glenanne ([[Gabrielle Anwar]]) uses the [[Walther PPK|Walther PPK/S]] as her usual sidearm. &lt;br /&gt;
&lt;br /&gt;
[[Image:PPK_stainless.jpg|thumb|none|300px|Walther PPK stainless - 9mm Kurz aka 9x17mm (.380 ACP)]]&lt;br /&gt;
[[Image:BNwaltherPPKfiona.jpg|500px|thumb|none|Fiona with her PPK at the ready.]]&lt;br /&gt;
[[Image:BNfionaWalther.jpg|500px|thumb|none|Fiona captures a car-jacker with her PPK.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
A two tone [[Walther P99]] is used by the Jamaican drug dealer to threaten Mike in Season 1's &amp;quot;Unpaid Debts&amp;quot;.  It is also carried by a thug in &amp;quot;Question &amp;amp; Answer.&amp;quot;  Simon uses a P99 in &amp;quot;Devil You Know&amp;quot; which Michael take and holds to his head.&lt;br /&gt;
Along with her PPK/S Fiona also owns a P99 that she keeps in her apartment which Michael uses when searching for an intruder in &amp;quot;Shot in the Dark&amp;quot;.&lt;br /&gt;
[[Image:WaltherP99_twotoneA.jpg|thumb|none|300px|Walther P99 - 9x19mm.]]&lt;br /&gt;
[[Image:BNsmith99.jpg|thumb|none|500px|The drug dealer aims his Walther P99 at Mike, not caring that a police boat is nearby.]]&lt;br /&gt;
[[Image:BurnS1 1047.jpg|thumb|none|500px|Jan the Czech assassin ([[Ilia Volok]]) fires a suppressed Walther at Mike in Season 1's &amp;quot;Old Friends&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPS==&lt;br /&gt;
In Season 2's &amp;quot;Bad Breaks&amp;quot;, some of the bank robbers use [[Walther PPS]] pistols with sound suppressors attached.  Michael Westen ([[Jeffrey Donovan]]) is able to acquire one of these guns from a robber after sedating him with medicine from a first-aid kit; however, as the robber goes down, he struggles with Michael and empties all but one of the rounds from the magazine, leaving Michael with no other choice but to find another way to incapacitate or eliminate the rest of the robbers. Agent Jason Bly ([[Alex Carter]]) uses one after taking down one of the robbers.&lt;br /&gt;
[[Image:PPS.jpg|thumb|none|300px|Walther PPS - 9x19mm]]&lt;br /&gt;
[[Image:BNwaltherBrassCheck.jpg|thumb|none|500px|Mike does a brass check on his PPS after looking at the magazine and realizing it is empty.]]&lt;br /&gt;
[[Image:BNwaltherSilencerOff.jpg|thumb|none|500px|Mike removes the silencer from his Walther PPS in order to conceal it in the back of his waistband.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta M12==&lt;br /&gt;
The [[Beretta M12|Beretta PM12S]] are carried by some Nigerian mercenaries in the pilot episode. &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta M12.jpg|none|thumb|350px|Beretta PM12S - 9x19mm ]]&lt;br /&gt;
[[Image:BurnNoticeBerettaPM12.jpg|none|500px|thumb|In the pilot episode, a Nigerian mercenary slings his [[Beretta M12|Beretta PM12S]].]]&lt;br /&gt;
[[Image:BurnNoticeoshi.jpg|none|thumb|500px|A Nigerian mercenary, now decidedly outgunned. Several other weapons are also visible in this scene, including a [[M1911 pistol series#M1911|M1911]], a [[Beretta 92 pistol series#Beretta 92FS Inox|Beretta 92FS Inox]], and an [[AK-47]] in the background. ]]&lt;br /&gt;
[[Image:BurnNoticeBerettaPM12S.JPG|none|thumb|500px|A Nigerian mercenary with his [[Beretta M12|Beretta PM12S]] as Michael pretends to be sick. ]]&lt;br /&gt;
[[Image:BurnNoticeBerettaPM12S2.jpg|none|thumb|500px|A Nigerian mercenary escorts Michael to the men's room with his [[Beretta M12|Beretta PM12S]] and another mercenary with a [[SIG-Sauer P226]]. ]]&lt;br /&gt;
&lt;br /&gt;
==FN P90TR==&lt;br /&gt;
&lt;br /&gt;
An [[FN P90#P90TR|FN P90TR]] fitted with an EOTECH Holosight is handled by Michael while he is posing as an arms dealer in Season 1's &amp;quot;Family Business&amp;quot;. He refers to it as an &amp;quot;FN P90 with a Halo sight.&amp;quot; A CIA extraction team is armed with P90's in Season 5's &amp;quot;Company Man&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90wEOTECHsight.jpg‎ |thumb|none|350px|FN P90 TR with rail and EOTECH holographic Sight (this is a real movie 'blank adapted' firearm) - 5.7x28mm]]&lt;br /&gt;
[[Image:BN-P90-1.jpg|thumb|none|500px|Michael checks out the &amp;quot;FN P90 with a Halo sight&amp;quot; in Season 1's &amp;quot;Family Business&amp;quot;. ]]&lt;br /&gt;
[[File:BurnS5 02.jpg|thumb|none|500px|A CIA extraction team is armed with P90's in Season 5's &amp;quot;Company Man&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
In Season 3's &amp;quot;Friendly Fire&amp;quot;, Felipe Vega ([[Danny Trejo]]) and his men are seen using [[Heckler &amp;amp; Koch MP5K]]'s.&lt;br /&gt;
[[File:MP5K-SEF.jpg|thumb|350px|none|MP5K]]&lt;br /&gt;
[[File:BNS4 450.jpg|thumb|500px|none|In Season 3's &amp;quot;Friendly Fire&amp;quot;, Felipe Vega ([[Danny Trejo]]) and his men are seen using [[Heckler &amp;amp; Koch MP5K]]'s.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K-PDW ==&lt;br /&gt;
In Season 2's &amp;quot;Trust Me&amp;quot; (S2E3), Sam uses a [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K-PDW|Heckler &amp;amp; Koch MP5K-PDW]] fitted with a red dot sight  to shoot a car belonging to a pair of con men dressed up as FBI agents. &lt;br /&gt;
[[Image:MP5K-PDWEarly.jpg|thumb|350px|none|MP5K-PDW - 9x19mm]]&lt;br /&gt;
[[Image:BNmp5pdw.jpg|thumb|500px|none|Sam fires his MP5K-PDW]]&lt;br /&gt;
[[Image:BNmp5pdw2.jpg|thumb|500px|none|Sam fires his MP5K-PDW]]&lt;br /&gt;
[[Image:BNmp5pdwFire.jpg|thumb|500px|none|Sam ventilates the trunk of an impostor FBI car.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
In Season 4's &amp;quot;Friends and Enemies&amp;quot;, Michael is seen carrying an [[Heckler &amp;amp; Koch MP5A2]] fitted with a scope when accompanying Vaughn ([[Robert Wisdom]]) on a mission to find an illegal gunrunner.&lt;br /&gt;
[[Image:2MP5A2.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 9x19mm with Surefire 628 dedicated forend weaponlight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
In Season 2's &amp;quot;Rough Seas&amp;quot;, Gerard ([[Max Martini]]) is seen using a [[Heckler &amp;amp; Koch MP5A3]] on the truck.  &lt;br /&gt;
[[Image:HKmp5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 9x19mm with Surefire 628 dedicated forend weaponlight and safe-semi-two round burst trigger group - 9x19mm]]&lt;br /&gt;
[[Image:BNak74u.jpg|none|500px||thumb|Gerard fires his MP5A3 at the truck driven by &amp;quot;Charles Finley.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD ==&lt;br /&gt;
An [[MP5#Heckler_.26_Koch_MP5SD|MP5SD3]] with tactical light and M68 Aimpoint sight is seen in the hands of mercenaries in Season 1's &amp;quot;Loose Ends, Part 1&amp;quot;.&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|400px|none|MP5SD3 - 9x19mm]]&lt;br /&gt;
[[Image:BNmp5sd.jpg|thumb|500px|none|A mercenary with his MP5SD3 in Season 1's &amp;quot;Loose Ends, Part 1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
In Season 2's &amp;quot;Good Soldier&amp;quot;, a goon employed by Max Lesher ([[John Allen Nelson]]) prepares to use a [[Heckler &amp;amp; Koch MP7A1]] in a kidnapping attempt.  In Season 3's &amp;quot;End Run&amp;quot;, Sam and Fiona carry MP7's when they break into Brennan's house. Fiona and her brother when they attempt to kill O'Neil at his hotel in Season 3's &amp;quot;Long Way Home&amp;quot;.  In Season 5's &amp;quot;Company Man&amp;quot;, guards are seen opening fire on Michael and Max with MP7's.  Michael is later seen rigging MP7's to fire independently. &lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|400px|none|Heckler &amp;amp; Koch MP7A1 4.6x30mm with Zeiss Z-Point red dot sight]]&lt;br /&gt;
[[Image:BurnNoticeMP7.jpg|thumb|500px|none|A goon brandishes a Heckler &amp;amp; Koch MP7A1 in Season 2's &amp;quot;Good Soldier&amp;quot;.]]&lt;br /&gt;
[[Image:BurnNoticeMP72.jpg|thumb|500px|none|In Season 3's &amp;quot;End Run&amp;quot;,  Sam and Fiona search Brennan's house armed with Heckler &amp;amp; Koch MP7A1s, Fiona's having a 40-round magazine.]] &lt;br /&gt;
[[File:BurnS5 09.jpg|thumb|none|500px|In Season 5's &amp;quot;Company Man&amp;quot;, Michael is seen rigging MP7's to fire independently.]]&lt;br /&gt;
&lt;br /&gt;
== Ingram MAC-10 ==&lt;br /&gt;
In the Season 2 episode &amp;quot;Turn and Burn&amp;quot;, Raul carries a [[MAC-10]] with the stock removed that is kept in a custom shoulder holster.  Suppressed MAC-10's hidden in packing containers are carried by several of Prescott's men in Season 2's &amp;quot;Bad Breaks&amp;quot; (S2E13) who kept them .&lt;br /&gt;
In Season 4's premiere &amp;quot;Friends and Enemies&amp;quot; (S4E1), Michael wields two MAC-10's to try and intimidate a biker gang.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|300px|none|MAC-10 - .45 ACP.]]&lt;br /&gt;
[[Image:BNmac10.jpg|thumb|500px|none|In Season 2's &amp;quot;Bad Breaks&amp;quot;, one of Prescott's men disguised as a parcel deliverer chambers his suppressed MAC-10.]]&lt;br /&gt;
[[Image:BNbankMac10.jpg|thumb|500px|none|Another one of Prescott's men enters the hostage room with his suppressed MAC-10, with the bolt locked forward like that, all he'll get when he pulls the trigger is a disappointing &amp;quot;click&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Interdynamic MP9 ==&lt;br /&gt;
In Season 2's &amp;quot;Hot Spot&amp;quot; (S2E11), an [[Interdynamic_KG-9_/_Intratec_TEC-9#Interdynamic_MP9.2FKG-9|Interdynamic MP9]] is used by Felix Cole ([[Kirk &amp;quot;Sticky Fingaz&amp;quot; Jones]]) to shoot at the armored car with Mike(who is posing as &amp;quot;Johnny&amp;quot;) and inadvertently his own boss. The weapon is identified as an Interdynamic MP9 by its foregrip and simple rear sight.&lt;br /&gt;
[[Image:InterDynamicMP9.jpg|thumb|300px|none|Interdynamic MP9 with foregrip and telescoping stock - 9x19mm.]]&lt;br /&gt;
[[Image:BNintratec.jpg|thumb|500px|none|Felix Cole ([[Kirk &amp;quot;Sticky Fingaz&amp;quot; Jones]]) fires his MP9 at Michael's armored car in Season 2's &amp;quot;Hot Spot&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Intratec TEC-9 ==&lt;br /&gt;
&lt;br /&gt;
A variant of the [[Tec-9|Intratec TEC-9]] series of assault pistols (either the KG-99 or the TEC-9 itself) can be seen being used by thugs in Season 3's &amp;quot;Fearless Leader&amp;quot; (S3E4).&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 9x19mm]]&lt;br /&gt;
[[File:BurnS4 300.jpg|thumb|none|500px|A variant of the [[Tec-9|Intratec TEC-9]] series of assault pistols (either the KG-99 or the TEC-9 itself) can be seen being used by thugs in Season 3's &amp;quot;Fearless Leader&amp;quot; (S3E4).]]&lt;br /&gt;
&lt;br /&gt;
== Steyr TMP ==&lt;br /&gt;
A henchman is briefly seen carrying a [[Steyr TMP]] in Season 2's &amp;quot;Breaking and Entering&amp;quot;.&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|300px|none|Steyr TMP - 9x19mm]]&lt;br /&gt;
[[Image:BurnS2 2074.jpg|thumb|none|500px|The henchman on the right is briefly seen carrying a [[Steyr TMP]] in Season 2's &amp;quot;Breaking and Entering&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Micro Uzi ==&lt;br /&gt;
A [[Micro Uzi]] is used by one of Felix's thugs when they ambush Michael in Season 2's &amp;quot;Hot Spot&amp;quot;.&lt;br /&gt;
[[Image:MicroUziPistol02.jpg|thumb|300px|none|Micro Uzi with 32 round magazine - 9x19mm.]]&lt;br /&gt;
[[Image:BNmicroUzi.jpg|thumb|500px|none|The thug on the left fires his Micro Uzi in Season 2's &amp;quot;Hot Spot&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mini Uzi==&lt;br /&gt;
In Season 4's &amp;quot;Where There's Smoke&amp;quot; (S4E08), One of Jacob's thugs carries a [[Mini Uzi]] during the kidnapping attempt.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|300px|Mini Uzi SMG with stock folded - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
== Armsel Protecta==&lt;br /&gt;
In Season 2's &amp;quot;Breaking and Entering&amp;quot; (S2E1), Michael uses an [[Armsel_Striker_and_variants#Armsel_Protecta|Armsel Protecta]] in conjunction with 'quadrangle buckshot' and FRAG-12 ammunition to destroy some computer mainframes and blow out a window, respectively.&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta - 12-gauge]]&lt;br /&gt;
[[Image:BurnNoticeStreetsweeper.jpg|thumb|500px|none|Michael prepares to fire the Armsel Protecta in Season 2's &amp;quot;Breaking and Entering&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Mossberg 500 (Sawed off) ==&lt;br /&gt;
In Season 3's &amp;quot;Noble Causes&amp;quot; (S3E12), Sugar ([[Arturo Fernandez]]) is armed with a [[Mossberg 500]] with sawed-off barrel and stock when some thieves want &amp;quot;to go ''[[Tombstone]]''&amp;quot; on him.&lt;br /&gt;
[[Image:Sawed-off mossberg.jpg|thumb|none|400px|Mossberg 500 with sawed-off barrel and stock - 12 Gauge]]&lt;br /&gt;
[[Image:Burn 2715.jpg|thumb|none|500px|In Season 3's &amp;quot;Noble Causes&amp;quot; (S3E12), Sugar ([[Arturo Fernandez]]) is armed with a Mossberg 500 with sawed-off barrel and stock when some thieves want &amp;quot;to go ''[[Tombstone]]''&amp;quot; on him.]]&lt;br /&gt;
&lt;br /&gt;
== Mossberg 500 Cruiser ==&lt;br /&gt;
In Season 1's &amp;quot;Old Friends&amp;quot;, Michael booby traps the door to his place with a [[Mossberg 500 Cruiser]].&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg‎|thumb|none|400px|Mossberg 500 Cruiser with plain barrel, no heat shield - 12 Gauge]] &lt;br /&gt;
[[Image:BurnS1 1048.jpg|thumb|none|500px|In Season 1's &amp;quot;Old Friends&amp;quot;, Michael booby traps the door to his place with a [[Mossberg 500 Cruiser]].]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590 Special==&lt;br /&gt;
In Season 3's &amp;quot;The Hunter&amp;quot; (S3E6), Beck's men are armed with [[Mossberg 590]] shotguns as they round up the hit squad.&lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|400px|Mossberg 590 Special - 12 Gauge]]&lt;br /&gt;
[[Image:Burn 2702.jpg|thumb|none|500px|In Season 3's &amp;quot;The Hunter&amp;quot; (S3E6), Beck's men are armed with [[Mossberg 590]] shotguns as they round up the hit squad.]]&lt;br /&gt;
&lt;br /&gt;
== Mossberg 590 Cruiser ==&lt;br /&gt;
In the season 1 finale &amp;quot;Loose Ends, Sam gives Michael's mom Madeline ([[Sharon Gless]]) a [[Mossberg 500 Cruiser|Mossberg 590 Cruiser]] to protect herself. Fiona also uses one to intimidate Rachel (Stacy Haiduk), a con artist in ''Do Not Harm'' (S2E10).&lt;br /&gt;
[[Image:Mossberg500 Cruiser ext.jpg|thumb|none|400px|Mossberg 590 &amp;quot;Compact Cruiser&amp;quot; - 12 Gauge]] &lt;br /&gt;
[[Image:BurnS1 1028.jpg|thumb|500px|none|Madeline ([[Sharon Gless]]) checks out the Mossberg.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Folding Stock==&lt;br /&gt;
&lt;br /&gt;
A [[Remington 870]] with a folding stock is used by Fiona on several occasions throughout Season 1. &lt;br /&gt;
[[Image:Remington870LONGFolder.jpg‎|thumb|none|400px|Remington 870 Folding Stock - 12 Gauge.]]&lt;br /&gt;
[[Image:BurnNoticeSPAS12.jpg|thumb|500px|none|Fiona wields a Remington 870 in Season 1's &amp;quot;Old Friends&amp;quot; (S1E4).]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Police Standard==&lt;br /&gt;
In &amp;quot;Bad Blood&amp;quot; (S2E6), Michael uses a [[Remington Model 870 Shotgun#Remington 870|Remington 870 Police Standard]] shotgun loaded with incendiary rounds while retrieving the package with Victor.&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg‎|thumb|none|400px|Remington 870 - 12 Gauge.]]&lt;br /&gt;
[[Image:BNshotgunIncendiary.jpg|thumb|500px|none|A snazzy 24-esque screen split shows Mike shooting his Remington 870.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 Express ==&lt;br /&gt;
Used by Sam on several occasions.&lt;br /&gt;
[[Image:Remington-870-Express-Deer.jpg|thumb|400px|none|Remington 870 Express Deer - 12 Gauge]]&lt;br /&gt;
[[Image:BurnS1 1080.jpg|thumb|500px|none|Fiona finds a Remington among Sam's things.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 Pistol Grip==&lt;br /&gt;
In the episode &amp;quot;Hot Spot&amp;quot; (S2E11), Sam uses a pistol gripped [[Remington 870]] with synthetic furniture while disguised as a car theif. Seymour procures two pistol grippped [[Remington Model 870 Shotgun#Remington 870|Remington 870 Mariner]] shotguns for Mike and Fiona's assault on the bombers house. He remarks that he customized them himself, and that they are loaded, with the custom ammo he made for them. They are loaded with special water rounds used to destroy explosive devices without detonating them.&lt;br /&gt;
[[Image:Shotgun US Remington 870 'Tac Star' 12 gauge slide action shotgun.jpg|thumb|400px|none|Remington 870 with pistol grip and vertical foregrip - 12 Gauge.]]&lt;br /&gt;
[[Image:BNshotgunCase.jpg|thumb|500px|none|Seymour proudly opens his case of customized shotguns.]]&lt;br /&gt;
[[Image:Burn 266.jpg|thumb|500px|none|]]&lt;br /&gt;
[[Image:Burn 267.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rem870 twotone.jpg‎|thumb|600px|none|Remington 870 - 12 Gauge]]&lt;br /&gt;
[[Image:BurnS3 203.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
In Season 4's &amp;quot;Center of the Storm&amp;quot; (S4E09), a modified [[Saiga 12K]] automatic shotgun is said to have been used in an attempted hit on an FBI witness.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga 12K - 12 Gauge]]&lt;br /&gt;
[[Image:BurnS4 302.jpg|thumb|none|500px|In Season 4's &amp;quot;Center of the Storm&amp;quot; (S4E09), a modified [[Saiga 12K]] automatic shotgun is found by Michael in an arms dealer's car garage.]]&lt;br /&gt;
[[Image:BurnS4 303.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Serbu Super Shorty ==&lt;br /&gt;
In the Season 2 episode &amp;quot;Scatter Point&amp;quot;, Kandi ([[Robin Givens]]) uses a [[Serbu Super Shorty]] during the jewelry heist. Fiona also carries one while rescuing a kidnapped child in Season 3's &amp;quot;Question and Answer.&amp;quot;&lt;br /&gt;
[[Image:Shotgun US Serbu Super-Shorty, a modified Mossberg Maverick.jpg‎|thumb|none|350px|Serbu Super Shorty Shotgun - 12-Gauge with foregrip extended.]]&lt;br /&gt;
[[Image:FionaSerbu.jpg|thumb|none|500px|Fiona with a Serbu Super Shorty in Season 3's &amp;quot;Question and Answer&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
== AKMSU ==&lt;br /&gt;
In Season 2's &amp;quot;Rough Seas&amp;quot;, one of the hijackers who steals a drug shipment for a fake heist is armed with an [[AKMSU]].  These weapons also appeared in many other episodes.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-Krinkov.jpg|thumb|none|500px|AKMSU Krinkov - 7.62x39mm.  This is a blank adapted full auto transferable AKM (7.62x39mm) pistol that was converted into a Krinkov via parts kit.]]&lt;br /&gt;
[[Image:BurnNS2 064.jpg|none|500px||thumb|In Season 2's &amp;quot;Rough Seas&amp;quot;, one of Gerard's men picks up an AKMSU to open fire on Charles Finley's truck.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
A human trafficker in &amp;quot;Comrade&amp;quot; (S2E4) carries an [[AK-74#AKS-74U|AKS-74U]] when Ivan Petrov ([[Andrew Divoff]]) arrives to transport the girls.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|500px|thumb|none|AKSU-74U - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
In Season 4's &amp;quot;Guilty as Charged&amp;quot;, Jesse Porter ([[Coby Bell]]) uses what appears to be a [[Heckler &amp;amp; Koch HK416]] to shoot Michael.&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK416 with 10 inch barrel, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BurnS4 04.jpg|thumb|none|600px|Jesse Porter ([[Coby Bell]]) seen in lower left uses the 416.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
A pair of [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|Heckler &amp;amp; Koch G36C]] rifles are used by Carla's henchmen to kill several unknown men in Season 2's &amp;quot;Breaking and Entering&amp;quot;. Michael later acquires them to be planted on some mercenaries framing them for the murders.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|500px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:BNg36c.jpg|none|500px|thumb|Fiona retrieves the H&amp;amp;K G36C's from the back of Sam's Cadillac in Season 2's &amp;quot;Breaking and Entering&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil==&lt;br /&gt;
A bystander in the marketplace is seen pointing a [[Galil]] at Michael's pursuers.&lt;br /&gt;
[[Image:GalilAR.jpg|thumb|500px|none|IMI Galil AR - 5.56x45mm]]&lt;br /&gt;
[[Image:BurnNoticeGalil.jpg|thumb|500px|none]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
In Season 2's premiere &amp;quot;Breaking and Entering&amp;quot;, an ATF team is seen armed with [[M4A1]] rifles. In Season 2's &amp;quot;Rough Seas&amp;quot;, Fiona ([[Gabrielle Anwar]]) is given an [[M16#M4/M4A1 Carbine|M4A1 Carbine]] by her gun-running friend, Seymour. The M4A1 has been modified with an RIS-style rail handguard, a vertical foregrip, a AN/PEQ-2 IR designator system and a red-dot sight. Fiona is also seen handling one fitted with a Surefire M900 weaponlight grip and AVN/PS-12 night vision scope in Season 2's &amp;quot;Truth and Reconciliation&amp;quot;.  In Season 3's &amp;quot;Friends &amp;amp; Family&amp;quot; (S301), an M4A1 fitted with an M203 grenade launcher, PEQ-2 IR pointer, Surefire light, Aimpoint CompM4 red dot sight, and 3X magnifier was used by Mike's &amp;quot;old buddy&amp;quot; Harlan ([[Brian Van Holt]]), a Special Forces operator, to fire into the windshield and engine block of an SUV to disable it during a snatch-and-grab op to kidnap a Venezuelan gangster.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:BNm4swat.jpg|thumb|none|500px|In Season 2's &amp;quot;Breaking and Entering&amp;quot;, an ATF team armed with M4 Carbine rifles sweeps down on a boat.]]&lt;br /&gt;
[[Image:Burn 2514.jpg|thumb|none|500px|In Season 2's &amp;quot;Rough Seas&amp;quot;, Fiona exits Seymour's house with the M4A1.]]&lt;br /&gt;
[[Image:BurnNoticeM4A1.jpg|thumb|none|500px|Harlan ([[Brian Van Holt]]) bursts out of a van with an M4 Carbine.]]&lt;br /&gt;
[[Image:BurnNoticeM4A1-2.jpg|thumb|none|500px|Harlan covers the target SUV with his M4 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
== M16A1 (with M16A2 handguards)==&lt;br /&gt;
In the pilot episode, several Nigerian soldiers were seen carrying [[M16A1]] assault rifles fitted with [[M16A2]]-style handguards.  &lt;br /&gt;
[[Image:M16A1wA2Handguards.jpg‎ |thumb|none|500px|M16A1 outfitted with A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:BN-M16-1.jpg|thumb|500px|none|In the pilot episode, several Nigerian soldiers were seen carrying [[M16A1]] assault rifles fitted with [[M16A2]]-style handguards.]]&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
The [[M16A2]] is seen in the Season 4 finale &amp;quot;Last Stand&amp;quot; in the hands of US soldiers when they storm an abandoned hotel under siege by Vaughn and his men.&lt;br /&gt;
[[Image:ColtGovtModHBAR.jpg|thumb|none|500px|Colt Government Model HBAR, the A2 version of the AR15 Civilian Rifle - 5.56x45mm (note the lack of a third position for burst mode for the selector switch)]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type-56==&lt;br /&gt;
A rack of [[Norinco Type 56]] rifles are seen behind Michael in Season 2's  &amp;quot;Family Business&amp;quot;.&lt;br /&gt;
[[File:Type56Standard.jpg|thumb|none|500px|Norinco Type-56 - 7.62x39mm]]&lt;br /&gt;
[[Image:BN-M1A-2.jpg|thumb|none|500px|A rack of Norinco Type 56 rifles are seen behind Michael in Season 2's  &amp;quot;Family Business&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] is carried by Matt Reece's thugs in Season 4's &amp;quot;Center of the Storm&amp;quot;. It's used when when Michael beats down the thug, causing the weapon to go flying in the air.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third-Generation FN SCAR-L - 5.56x45mm]]&lt;br /&gt;
[[Image:BurnS4 313.jpg|thumb|none|500px|The [[FN SCAR-L]] is carried by Matt Reece's thugs in Season 4's &amp;quot;Center of the Storm&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
The [[SIG SG 552]] assault rifle is a frequently used weapon in the series.  In Season 3's summer finale &amp;quot;Long Way Back&amp;quot;, Mike uses a SIG rifle when he and Sam go to rescue Fiona.  Mike is seen with one slung over his shoulder in Season 3's &amp;quot;Friendly Fire&amp;quot; (S3E11) when repelling out a window. In &amp;quot;Enemies Closer&amp;quot; (S3E13), Mike gives a SIG with a scope attached to a drug dealer shoot up a car.  Also used by one of Matt Reece's thugs and Matt Reece himself in season 4's &amp;quot;Center of the Storm.&amp;quot; &lt;br /&gt;
Mostly recently featured in S4's &amp;quot;Guilty as Charged&amp;quot; by Fiona and Sam throughout the episode.&lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|500px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[Image:Michael_Westen_SG_552.jpg|thumb|none|500px|Michael fires the SIG SG 552 in Season 3's &amp;quot;Long Way Back&amp;quot;.]]&lt;br /&gt;
[[File:BNS4 454.jpg|thumb|none|500px| In &amp;quot;Enemies Closer&amp;quot; (S3E13), Michael takes aim a SIG SG 552 with a scope attached before handing it off to drug dealer Carlos ([[Carlos Gomez]]) shoot up a car.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Blaser R93 LRS2 Sniper Rifle==&lt;br /&gt;
In Season 2's finale, Carla's sniper can be seen armed with a [[Blaser R93 LRS2]] as he takes out Victor.&lt;br /&gt;
[[Image:Blaser93SniperRifleA.jpg|thumb|none|500px|Blaser R93 LRS2 sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BurnS2 2060.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Browning BAR Safari ==&lt;br /&gt;
In Season 1's finale &amp;quot;Loose Ends, Part II&amp;quot;, a [[Browning BAR Safari]] is used by Fiona, fitted with a sniper scope, to cover Sam and Mike as they escape from the boat where Sam was held captive. Note this is related only in name and designer to the M1918 BAR and its variants.&lt;br /&gt;
its not a BAR more likely a browning hunting rifle.However it is actually called the BAR and is made by Browning. The famous military BAR is also known as the Model 1918 Browning Automatic rifle. &lt;br /&gt;
[[Image:BARhunt.jpg|thumb|none|500px|Browning BAR Safari - .30-06]]&lt;br /&gt;
[[Image:BurnS1 1072.jpg|thumb|none|500px|Fiona prepares to fire the BAR Safari.]]&lt;br /&gt;
[[Image:BNfionaRifle.jpg|thumb|none|500px|Fiona takes aim the BAR Safari.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster XM15 &amp;quot;V-Match&amp;quot;==&lt;br /&gt;
A [[M16|Bushmaster XM15 &amp;quot;V-Match&amp;quot;]] fitted with a scope and bipod is used by Sam to provide cover in Season 3's premiere &amp;quot;Friends and Family&amp;quot;, as well as when he and Michael go to save Fiona in the Season 3's summer finale &amp;quot;Long Way Back&amp;quot;.&lt;br /&gt;
[[Image:Bushmaster xm15 vmatch 20.jpg|thumb|none|500px|Bushmaster XM15 &amp;quot;V-Match&amp;quot; Note smooth handguard and absence of front sight - 5.56x45mm]]&lt;br /&gt;
[[Image:BurnS3 101.jpg|thumb|none|500px|Sam uses the scoped Bushmaster in Season 3's &amp;quot;Friends and Family&amp;quot;.]]&lt;br /&gt;
[[Image:BurnS2 2094.jpg|thumb|none|500px|Sam provides cover fire with the Bushmaster (here with a different scope and a laser sight) in Season 3's &amp;quot;Long Way Back&amp;quot;.]]&lt;br /&gt;
[[myfreepaysite.com]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
In the Season 2 premiere &amp;quot;Breaking and Entering&amp;quot;, a [[Heckler_%26_Koch_G36#Heckler_.26_Koch_SL8|H&amp;amp;K SL8]] rifle is used by a mercenary to watch over a deal, but ends up incriminating him when the police arrive.  In Season 4 episode 3, Michael uses a suppressed SL8 to shoot out the security guard's tires.  Later, Michael and Fiona use 2 suppressed SL8s to shoot Gio's engine block. This weapon is commonly used by Fiona and sam to provide cover for Michael&lt;br /&gt;
[[Image:H%26KSL8Tactical.jpg|none|450px|thumb|Heckler &amp;amp; Koch SL8 - 5.56x45mm]]&lt;br /&gt;
[[Image:BNsniper.jpg|none|500px|thumb|The mercenary sniper is surprised to see the police show up.]]&lt;br /&gt;
[[Image:samsl8deadalive.jpg|none|450px|thumb|Sam using a H&amp;amp;K SL8 to cover Michael during his meet with corrupt Detective 'Pete' in Dead or Alive.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch SR9TC ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch SR9TC]] rifle is one of weapons seen mounted in Seymour's mansion in Season 2's &amp;quot;Rough Seas&amp;quot;.&lt;br /&gt;
[[Image:HKSR9TC.jpg|thumb|450px|none|H&amp;amp;K SR9TC Sniper rifle with factory foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Burn 2510.jpg|thumb|500px|none|A [[Heckler &amp;amp; Koch SR9TC]] rifle is mounted in the middle in Seymour's mansion in Season 2's &amp;quot;Rough Seas&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M-1A==&lt;br /&gt;
A [[M14|M-1A]] with scope and Sage Stock was used by Fiona as a sniper rifle when she performed a fake assassination attempt on Campos in Season 1's &amp;quot;Turn and Burn.&amp;quot;  This rifle was first seen in Season 1's &amp;quot;Family Business&amp;quot;, when the gun dealer Ari takes Michael to his armory. Michael specifically refers to it as a modified M1A for &amp;quot;Special Forces&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:m14sagestock.jpg|thumb|500px|none|Springfield M-1A - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BN-M1A-1.jpg|thumb|none|500px|Michael takes up the M-1A in &amp;quot;Family Business&amp;quot;.]]&lt;br /&gt;
[[Image:BN-M1A-2.jpg|thumb|none|500px|Michael with the M-1A.  This appears to be SOPMOD conversion (note the slightly different stock and a lack of a front iron sight).]]&lt;br /&gt;
[[Image:BNsemiSniper.jpg|thumb|none|500px|Fiona uses the M1A to simulate an assassination attempt in Season 2's &amp;quot;Turn and Burn&amp;quot;.  Her rifle appears to be either EBR (Enhanced Battle Rifle) or EMR (Enhanced Marksman Rifle), which has a longer barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
In Season 2, Fiona is seen taking out Carla with a [[Remington 700]] sniper rifle.&lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|500px|Remington 700 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BurnS2 2063.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Sako M995 TRG-S==&lt;br /&gt;
Evelyn ([[Lucy Lawless]]) uses a [[Sako M995 TRG-S]] sniper rifle in her attempt to eliminate a witness in Season 1's &amp;quot;False Flag&amp;quot;. The rifle looks the same as used in ''[[Most Wanted#Suppressed Sako M995 TRG-S |Most Wanted]]''.&lt;br /&gt;
[[Image:SakoM995T.jpg|thumb|none|500px|Sako M995 TRG-S - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BNassassinRifle.jpg|thumb|none|500px|Evelyn the assassin ([[Lucy Lawless]]) adjusts the scope on her M995.]]&lt;br /&gt;
[[Image:BNassassinRifle2.jpg|thumb|none|500px|A view of the other end of the Sako: the end you would rather be behind.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700 with AICS==&lt;br /&gt;
One of the preferred sniper rifles used by Michael is the [[Remington 700]] mounted on an Accuracy International Chassis System.  In Season 2's &amp;quot;Double-Booked&amp;quot;, he is seen using the rifle while  wearing a wrist saddle shell holder. &lt;br /&gt;
[[Image:Rem700pssaics1a.jpg|thumb|none|500px|Remington 700 AICS with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BurnNoticeAIAW.jpg|thumb|500px|none|In Season 2's &amp;quot;Double-Booked&amp;quot;, Mike assembles his rifle on a rooftop.]]&lt;br /&gt;
[[Image:BurnNoticeAIAW-2.jpg|thumb|500px|none|Mike chambers a round in his rifle.]]&lt;br /&gt;
[[Image:BurnS4 03.jpg|thumb|500px|none|Sam uses the Remington AICS.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
A [[SVD Dragunov]] is stolen by Mike and Victor to be used by the sniper, but it is never seen used.&lt;br /&gt;
[[Image:SVD_Rifle.jpg|500px|thumb|none|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[Image:BNdragunovXray.jpg|none|500px|thumb|none|An X-ray image showing the silhouette of a Dragunov sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 70 ==&lt;br /&gt;
A [[Winchester Model 70]] is frequently used by Sam to cover Mike or to provide distractions.&lt;br /&gt;
[[Image:Win70-2.jpg|thumb|450px|none|Winchester Model 70 - .30-06]]&lt;br /&gt;
[[Image:BNsniperSam.jpg|thumb|500px|none|In Season 1's &amp;quot;Wanted Man&amp;quot;, Sam takes out a security camera with his Winchester.]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapons=&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
In Season 1's &amp;quot;Family Business&amp;quot;, a [[Barrett M107]] is seen among the weapons in Ari's armory.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 long range sniper rifle - .50 BMG.  Noteworthy is the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.]]&lt;br /&gt;
[[Image:BurnS1 1038.jpg|thumb|none|500px|In Season 1's &amp;quot;Family Business&amp;quot;, a [[Barrett M107]] is seen on the table in Ari's armory.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
In Season 3's &amp;quot;Good Intentions&amp;quot; (S3E15), a [[Browning M2HB]] is seen being prepped by Mason Gilroy ([[Chris Vance]]) to be used for a particular job.&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|400px|Browning M2HB on M3 tripod - .50 BMG.]]&lt;br /&gt;
[[Image:Burn 5117.jpg|thumb|none|500px|In Season 3's &amp;quot;Good Intentions&amp;quot; (S3E15), a [[Browning M2HB]] is seen being prepped by Mason Gilroy ([[Chris Vance]]) to be used for a particular job.]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
In Season 3's &amp;quot;End Run&amp;quot;, an [[M60]] is briefly seen as Sam and Fiona infiltrate the home of Brennan ([[Jay Karnes]]). &lt;br /&gt;
[[Image:M60.jpg|thumb|none|500px|M60 machine gun with bipod extended - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BurnNoticeMP72.jpg|thumb|500px|none|In Season 3's &amp;quot;End Run&amp;quot;, an M60 is briefly seen in the foreground as Sam and Fiona search Brennan's house.]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
In Season 3's premiere &amp;quot;Friends and Family&amp;quot; (S3E01), Harlan ([[Brian Van Holt]]) is armed with an M4A1 with an [[M203]] grenade launcher attached underneath.  He is not seen using it in the episode.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|M203 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:BurnNoticeM4A1-2.jpg|thumb|none|500px|Harlan ([[Brian Van Holt]]) covers the target SUV with his M4 Carbine with M203.]]&lt;br /&gt;
&lt;br /&gt;
==M47 Dragon==&lt;br /&gt;
Mercenaries in the employ of a heroin dealer use a [[M47 Dragon]] to destroy a car in Season 1's &amp;quot;Loose Ends&amp;quot; (S1E11).&lt;br /&gt;
[[Image:M47 Dragon.jpg‎ |thumb|400px|none|M47 Dragon - 140mm]]&lt;br /&gt;
[[Image:BurnS1_1076.jpg‎ |thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL==&lt;br /&gt;
&lt;br /&gt;
A [[Milkor MGL]] is one of weapons seen mounted in Seymour's mansion in Season 2's &amp;quot;Rough Seas&amp;quot;. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|Milkor MGL - 40mm]]&lt;br /&gt;
[[Image:Burn 2510.jpg|thumb|500px|none|A [[Milkor MGL]] is mounted in the upper left in Seymour's mansion in Season 2's &amp;quot;Rough Seas&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Fictional Gatling Gun==&lt;br /&gt;
A CGI-created eight-barreled [[Gatling Gun]] is seen firing from underneath an MQ-1 Predator UAV in order to assassinate a rogue arms dealer ([[Michael Ironside]]) in Season 4's &amp;quot;Friends and Enemies&amp;quot;.&lt;br /&gt;
[[Image:BurnS4 01.jpg|thumb|none|500px|A CGI-created eight-barreled [[Gatling Gun]] is seen firing from underneath an MQ-1 Predator UAV in order to assassinate a rogue arms dealer ([[Michael Ironside]]) in Season 4's &amp;quot;Friends and Enemies&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Advanced Taser M26==&lt;br /&gt;
Fiona is seen using an [[Taser|Advanced Taser M26]] on a kidnapper in Season 1's &amp;quot;Hard Bargain&amp;quot;.&lt;br /&gt;
[[Image:AdvancedM26.jpg|thumb|none|300px|Advanced Taser M26]]&lt;br /&gt;
[[Image:BurnS1 1015.jpg|thumb|none|500px|Fiona uses the Taser.]]&lt;br /&gt;
==Molotov Cocktail==&lt;br /&gt;
Fiona is seen throwing Molotov Cocktails on some cartel soldiers in Season 1's &amp;quot;Fight or Flight&amp;quot;. &lt;br /&gt;
[[Image:BurnS1 030.jpg|thumb|none|500px|&amp;quot;Last call, boys!&amp;quot; Fiona throws some Molotov Cocktails on cartel soldiers in Season 1's &amp;quot;Fight or Flight&amp;quot;. ]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[CAtegory:Drama]]&lt;br /&gt;
[[Category:Espionage]]&lt;/div&gt;</summary>
		<author><name>Julio</name></author>
	</entry>
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