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		<title>Fallout 76</title>
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		<updated>2022-12-19T13:49:41Z</updated>

		<summary type="html">&lt;p&gt;Ju87gstukas: /* Remington 870 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = ''Fallout 76''&lt;br /&gt;
|picture = Fallout 76.jpg&lt;br /&gt;
|caption=Official game cover&lt;br /&gt;
|series=Fallout&lt;br /&gt;
|date=2018&lt;br /&gt;
|developer=Bethesda Game Studios&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|publisher= Bethesda Softworks&lt;br /&gt;
|genre=Action Role-Playing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Fallout 76''''' is a 2018 role playing game and the 9th overall title in the ''Fallout'' game series, developed by Bethesda Game Studios and published by Bethesda Softworks. ''Fallout 76'' is the first online ''Fallout'' title along with serving as Bethesda's first developed multiplayer game since 1997's ''An Elder Scrolls Legend: Battlespire''. It is a prequel to all previous games in the series and can be played in a first or third person perspective.&lt;br /&gt;
&lt;br /&gt;
Just like in previous titles, the plot centers on the player controller character leaving one of many fallout shelters built by Vault-Tec (this time, in Appalachia 25 years later) after a nuclear apocalypse from a result of conflicts between the United States and China.&lt;br /&gt;
&lt;br /&gt;
=Overview= &lt;br /&gt;
A majority of ''[[Fallout 4]]'''s weapons and mechanics were reused for ''Fallout 76'', such as the ability to build weapons and add various modifications to firearms such as receivers, barrels, grips/stocks, sights and magazines by using various junk in the wasteland containing materials to craft the modifications. Aside from requiring perks to craft modifications as was the case in ''Fallout 4'', they can only be unlocked by the player after breaking down a copy of a firearm, learning their schematics or by redeeming a standalone modification. &lt;br /&gt;
The first firearms the player has access to in ''Fallout 76'' are &amp;quot;pipe guns&amp;quot;, which are fictional improvised firearms visually made of metal and wood scrap. They start out as compact &amp;quot;pistol&amp;quot; variants with modifications such as stocks which reclass them as a rifle. The three pipe weapons available in-game are the &amp;quot;Pipe Revolver&amp;quot;, &amp;quot;Pipe Bolt-Action&amp;quot; and the &amp;quot;Pipe Gun&amp;quot; (the autoloading counterpart), the latter of which can be either converted to full-auto or kept semi-automatic. Later on in player-progression, pipe weaponry is much less needed due to them only being viable as starter guns.&lt;br /&gt;
&lt;br /&gt;
Until reaching level 50, a majority of weapons and armor pieces have a level limit, for example: a level 7 player may not use a level 15 item but a level 47 may use level 45 gear.&lt;br /&gt;
&lt;br /&gt;
Certain unique variants of weapons may be found in the game that possess a &amp;quot;Legendary&amp;quot; effect which is a special modifier that changes the statistics of the weapon and have three tiers, graded from 1 to 3 stars, with 3 star effects containing being less common. Since legendary modifiers are merely an RPG element, effects such as &amp;quot;Two Shot&amp;quot; (which turns a single fired bullet/grenade from a weapon into two projectiles) and &amp;quot;Quad&amp;quot; (a modifier that multiplies a weapon's ammo capacity by four) disregard the realism of the weapons they're applied to.&lt;br /&gt;
&lt;br /&gt;
Like in previous games (excluding ''Fallout 4''), the item condition system was brought back in which players have to regularly maintain their weapons and armor so that they doesn't break. However, a weapon's performance remains the same regardless of its condition. When firing weapons in first person view, no casings will eject from them (with the exception of some shotguns and rifles) but in third person, this is the opposite.&lt;br /&gt;
&lt;br /&gt;
Unique variants of certain weapons can be obtained, mostly from quests or events. A majority of the game's unique weapons look exactly the same as their default variant and usually have pre-set legendary effects assigned to them. As such, not every unique weapon variant will be covered on this page unless it has a distinct characteristic or a unique appearance.&lt;br /&gt;
&lt;br /&gt;
=Handguns= &lt;br /&gt;
==&amp;quot;10mm Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;10mm Pistol&amp;quot; from ''Fallout 4'' returns and as its name suggests, chambers 10mm Auto ammunition and starts out as a semi automatic handgun. The pistol loosely resembles a Walther Volkspistole with some differences such as a steeply-angled grip and a [[Desert Eagle]]-esque slide. The 10mm can be modified with extended magazines (that increase its capacity from 12 rounds onwards), certain receivers that can increase damage or add a full auto conversion (essentially assigning the weapon a PDW style role). It becomes abundant at lower levels with random modifications applied and deals decent damage per shot, adding to its viability for starting players.&lt;br /&gt;
[[File:MKIRight.jpg|thumb|none|350px|Desert Eagle Mark I - .357 Magnum]]&lt;br /&gt;
[[File:Walther-Volkspistole.jpg|thumb|none|350px|Walther Volkspistole - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Fallout-76-10mm.jpg|thumb|none|600px|The &amp;quot;10mm Pistol&amp;quot; in the menu. Note that the pistol is equipped with standard modifications, though they aren't the standard mods for ''Fallout 4'''s 10mm.]]&lt;br /&gt;
[[File:FO76 10mmSlide.jpg|thumb|none|600px|When drawing the 10mm Pistol, the user will always rack the weapon's slide. However, this is only shown in first person view along with other guns' drawing animations.]]&lt;br /&gt;
[[File:FO76 10mmIdle.jpg|thumb|none|600px|Holding the 10mm Pistol.]]&lt;br /&gt;
[[File:FO76 10mmShoot.jpg|thumb|none|600px|The 10mm in action.]]&lt;br /&gt;
[[File:FO76 10mmReload.jpg|thumb|none|600px|Reloading the sidearm.]]&lt;br /&gt;
[[File:FO76 10mmRelease.jpg|thumb|none|600px|Utilizing the pistol's slide release. As in ''Fallout 4'', the slide release lever itself does not lock open the slide (as with most real-world pistols), but instead lowers an arm at the front of the slide in order to release it; this arm also raises into a divot in the slide when in battery, presumably acting as some sort of locking or delaying mechanism.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
The [[Colt Single Action Army]] with a 7.5 inch barrel makes an appearance as the &amp;quot;Single Action Revolver&amp;quot; (despite the fact that both of the game's other revolvers are also operated in single-action mode) and is chambered for .44 Magnum. It can be obtained at early levels but is inferior to both Model 29 due to the former having only two alternative modifications (that only includes ivory grips and a &amp;quot;Prime Receiver&amp;quot; that rechambers the weapon to a special type of radioactive .44 ammo, which is most potent against &amp;quot;Scorched&amp;quot; diseased enemies which roam the Wasteland around Appalachia) and a long reload animation in which each round is replaced one at a time (compared to the Model 29 having all 6 rounds reloaded at once) but deals slightly more damage than a normal M29. The SAA revolver appears to be missing a firing pin on its hammer. While reloading in third person view, the player character neglects the use of the revolver's ejector rod, instead inserting ammo directly into the chamber without removing spent casings. Oddly, the model for the revolver only has a single round of ammunition in its cylinder while viewing in third-person. The game's files label this gun as &amp;quot;ColtSAA&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Fancy Single Action Revolver&amp;quot; is a rare variant of the SAA, added in the ''Wastelanders'' update which also implemented human NPCs into the game. The revolver features pearl grips, a brass front sight, ejector rod tab and frame along with a brass finish on the fluted sections of the cylinder. Statistically, it has better range, a faster rate of fire and a faster reload speed than the standard SAA. However, modifications cannot be added to the the Fancy Single Action Revolver. The reason it is a rare weapon is due to there being only one way to obtain it; by turning in special claim tickets to a Protectron robot named &amp;quot;Bellhop&amp;quot; at the Pleasant Valley Ski Resort. Finding these tickets is a rare drop of their own, and handing them in to the bot only yields a 1.5% chance of receiving the special Single Action Army. Upon obtaining a Fancy Single Action Revolver, it will have a guaranteed random one star legendary effect, but is permanent on the weapon and cannot be reconfigured by the player. &lt;br /&gt;
&lt;br /&gt;
The 2022 ''Nuka-World on Tour'' update introduced a number of unique weapons, one of them being a variant of the Single Action Army named &amp;quot;Gunther's Big Iron&amp;quot;. Visually, it has a slightly worn out red and white &amp;quot;Nuka-Cola&amp;quot; (the ''Fallout'' universe's equivalent to ''Coca-Cola'' beverages) finish, with the brand's logo appearing on the barrel. The gun's grips have a faint red and white curved stripe pattern to them. The revolver is obtained with legendary effects that turns each fired bullet into two projectiles, increases fire rate and increases reload speed. This variant also has two additional stats only exclusive to this weapon in that it has a further increased reload speed (+45%) and also chambers .45 pistol cartridges instead of .44 Magnum (despite reload animations still physically depicting the latter being loaded/ejected). Gunther's Big Iron is given as a potential reward for completing &amp;quot;Most Wanted&amp;quot;, an event where players are instructed to play a minigame that involves robbing a carnival western-style town. Gunther is the name of the individual who oversees this minigame and &amp;quot;Big Iron&amp;quot; is very likely a reference to the Marty Robbins song which is especially known for being featured in ''Fallout: New Vegas''' in-game radio stations.&lt;br /&gt;
&lt;br /&gt;
As a reward for progressing far into the item scoreboard (a chart in which the player unlocks in-game items by doing gameplay challenges to gain points that levels it further) from ''Fallout 76'''s 8th season update, players will receive a damaged Vault-Tec jumpsuit that also contains a holstered Single Action Army. It is strictly cosmetic and does not have any interaction with weapons, including the usable Colt SAA.&lt;br /&gt;
&lt;br /&gt;
[[File:Colt_Single_Action_Army.jpg|thumb|none|350px|Colt Single Action Army &amp;quot;Cavalry&amp;quot; model - .45 Long Colt]]&lt;br /&gt;
[[File:FO76 SAAinspect1.jpg|thumb|none|600px|Viewing the Single Action Army in the inspection menu.]]&lt;br /&gt;
[[File:FO76 SAAinspect2.jpg|thumb|none|600px|Inspection from the other side. Note the empty cylinder here.]]&lt;br /&gt;
[[File:FO76 SAAspin.jpg|thumb|none|600px|Drawing the revolver prompts its user to spin the cylinder anti-clockwise, a feat impossible to perform with a real Single Action Army while its hammer is fully cocked.]]&lt;br /&gt;
[[File:FO76 SAAidle.jpg|thumb|none|600px|The revolver in idle.]]&lt;br /&gt;
[[File:FO76 SAAaim.jpg|thumb|none|600px|Sight picture.]]&lt;br /&gt;
[[File:FO76 SAAfire.jpg|thumb|none|600px|Firing while aiming. The muzzle flash here appears to be emitted at the ''rear'' of the bore.]]&lt;br /&gt;
[[File:FO76 SAAcock.jpg|thumb|none|600px|Cocking the hammer.]]&lt;br /&gt;
[[File:FO76 SAAgateopen.jpg|thumb|none|600px|Opening the gun's loading gate.]]&lt;br /&gt;
[[File:FO76 SAAejectcase.jpg|thumb|none|600px|Appropriately using the ejector rod to dump out a spent casing.]]&lt;br /&gt;
[[File:FO76 SAAholdround.jpg|thumb|none|600px|Preparing a fresh .44 Magnum cartridge...]]&lt;br /&gt;
[[File:FO76 SAAloadround.jpg|thumb|none|600px|...and inserting it into the free chamber. The in-game Single Action Army is incorrectly depicted as being reloadable with an uncocked hammer, while a real SAA requires the hammer to be set at a half-cock position in order to freely rotate the revolver's cylinder.]]&lt;br /&gt;
[[File:FO76 SAAhandclips.jpg|thumb|none|600px|The previous steps will repeat depending on how many rounds are left to reload. The player character's hand will clip through most of the gun when reaching for the ejector rod; working said rod also apparently indexes the cylinder.]]&lt;br /&gt;
[[File:FO76 SAAgateshut.jpg|thumb|none|600px|Closing the loading gate.]]&lt;br /&gt;
[[File:FO76 SAAfinishcock.jpg|thumb|none|600px|The reload animation is concluded with a full cock of the hammer.]]&lt;br /&gt;
[[File:FO76 SpecialSAA.jpg|thumb|none|600px|The &amp;quot;Fancy Single Action Revolver&amp;quot;. ]]&lt;br /&gt;
[[File:FO76 SAAcolavariant.jpg|thumb|none|600px|A &amp;quot;Big Iron&amp;quot;, seemingly passed on by Gunther.]]&lt;br /&gt;
[[File:FO76 ColtSAAholstered.jpg|thumb|none|600px|Crafting menu of the &amp;quot;Vault Survivor Outfit&amp;quot;, containing a holstered SAA. Unlike the one the player can use, this revolver is fitted with differently colored grips and a shorter barrel.]]&lt;br /&gt;
[[File:FO76 ColtSAAholsteredWorn.jpg|thumb|none|600px|A player with the latest apparel in the wasteland, plus a holster with a Colt inside.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Crusader Pistol&amp;quot;== &lt;br /&gt;
The &amp;quot;Crusader Pistol&amp;quot; is obtained after learning its plan and constructing it, with the plan being obtainable either from Minerva's vendor inventory or as a rare drop from completing &amp;quot;Daily Ops&amp;quot;, which are daily cooperative missions that task a team of players to kill waves of a randomly selected enemy faction in order to deactivate or set up a communications system. In appearance, the Crusader Pistol is based on the &amp;quot;12.7mm Pistol&amp;quot; from ''[[Fallout: New Vegas]]'', (which in turn is modeled after the &amp;quot;SIG-Sauer 14mm Pistol&amp;quot; from ''[[Fallout]]'', and again in turn resembles a large and chunky [[Hammerli 280]] pistol). By default the Crusader Pistol is chambered in 10mm but doesn't feed through the grip like the ''New Vegas'' version, instead feeding through a coffin shaped magazine housed ahead of the trigger and also somehow holds 12 rounds. The pistol can also be rechambered for 5.56mm and doing this replaces the magazine model with a more rectangular one, but is still too small to plausibly hold 12 cartridges. There is an extended magazine modification which increases the ammo capacity to 18 rounds but visually, the gun's magazine remains the same regardless of the ammo it is chambered in. Three other modifications also change the appearance of the magazine: the &amp;quot;Fusion receiver&amp;quot; which apparently rechambers the pistol for &amp;quot;Fusion cell&amp;quot; energy cartridges, the &amp;quot;Cryo receiver&amp;quot; which gives bullets freezing effects that slow down hit targets (this however does not assign the pistol to use already existing &amp;quot;Cryo cell&amp;quot; ammunition for an energy weapon with similar abilities and leaves it to still use 10mm even though its magazine gets replaced by a futuristic component with wiring connected to a visible cryogenic cell) and the &amp;quot;Pyro receiver&amp;quot; which as its name suggests, gives bullets incendiary properties. However, this mod visually replaces the pistol's magazine with a tank of flammable fuel even though it still uses 10mm in-game. Other modifications for the pistol include a suppressor and a reflex sight.&lt;br /&gt;
[[File:H280.jpg|thumb|none|350px|Hammerli 280 - .22 LR]]&lt;br /&gt;
[[File:FalloutNewVegas_12mm_Pistol.jpg|thumb|none|350px|The &amp;quot;12.7mm Pistol&amp;quot; from ''Fallout: New Vegas''.]]&lt;br /&gt;
[[File:FO76 SigPistol.jpg|thumb|none|600px|Inspection view of the &amp;quot;Crusader Pistol&amp;quot;. The bottom of its grip suspiciously looks like the underside of a pistol magazine.]]&lt;br /&gt;
[[File:FO76 SigDraw.jpg|thumb|none|600px|Drawing the Crusader Pistol prompts the player to rack the bolt, but the gun's ejection port stays still when doing this.]]&lt;br /&gt;
[[File:FO76 SigIdle.jpg|thumb|none|600px|The Crusader Pistol in idle.]]&lt;br /&gt;
[[File:FO76 SigAim.jpg|thumb|none|600px|Aiming through the Crusader's iron sights.]]&lt;br /&gt;
[[File:FO76 SigFire.jpg|thumb|none|600px|Firing the weapon.]]&lt;br /&gt;
[[File:FO76 SigEjectMag.jpg|thumb|none|600px|Reloading. The magazine will magically drop downwards.]]&lt;br /&gt;
[[File:FO76 SigReload.jpg|thumb|none|600px|Loading in a new magazine; this is done by sliding it into place, even though it was just shown that ejecting a magazine causes it to drop down rather than unsliding from the gun first.]]&lt;br /&gt;
[[File:FO76 SigFinishReload.jpg|thumb|none|600px|Pushing what is presumably the slide release.]]&lt;br /&gt;
[[File:FO76 Sig556mm.jpg|thumb|none|500px|Render of the Crusader Pistol with a &amp;quot;5.56 receiver&amp;quot; mod. Note the pistol round sized ejection port which not only is behind where a round could enter the chamber, but is also obviously too small to eject .223 caliber casings.]]&lt;br /&gt;
[[File:FO76 SigEnergy.jpg|thumb|none|500px|Render of the &amp;quot;Fusion receiver&amp;quot;.]]&lt;br /&gt;
[[File:FO76 SigCryomod.jpg|thumb|none|500px|Render of the &amp;quot;Cryo receiver&amp;quot;. This assembly appears to be partly clipping through the side &amp;quot;vents&amp;quot; on the pistol. However, this does not reflect its appearance in-game.]]&lt;br /&gt;
[[File:FO76 SigFlamer.jpg|thumb|none|500px|Render of the &amp;quot;Pyro receiver&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M1842 Cavalry Percussion Pistol==&lt;br /&gt;
The M1842 Aston [[Percussion cap pistol|percussion pistol]] appears as the &amp;quot;Black Powder Pistol&amp;quot;. Per its name, the pistol feeds and fires the powerful .50 caliber ball, though firing or loading it will not deplete gunpowder from the player's inventory nor do they replace the percussion cap in the reload animation. While it deals only slightly less damage than the Mississippi percussion rifle, the M1842 may be a more preferable choice due to it reloading much faster than the rifle.&lt;br /&gt;
&lt;br /&gt;
A more uncommon variant of this weapon called the &amp;quot;Black Powder Blunderbuss&amp;quot; can be obtained but does not act as a blunderbuss, as it fires only one projectile while utilizing the same .50 caliber ball ammunition and also the percussion cap appears to be missing on the this model. It functions identically to the default muzzleloader pistol but according to the game, some have a range stat of 12, while others are at 204 (the default M1842's range is also 204). The main visual difference on the &amp;quot;Blunderbuss&amp;quot; is its lighter colored wood, a differently shaped band plate and a slightly flared-out Blunderbuss-style barrel. It may be considered inferior to the default M1842 due to the inability to apply legendary modifiers to the former (this was possible however, before an update) as well as aiming being more difficult because of its flared barrel and the lack of a front sight.&lt;br /&gt;
&lt;br /&gt;
A unique variant of the &amp;quot;Blunderbuss&amp;quot; version, named the &amp;quot;Pirate Punch&amp;quot; is a possible quest reward for the &amp;quot;Eviction Notice&amp;quot; public event (introduced in the &amp;quot;Test Your Metal&amp;quot; update) in which multiple players are tasked with defending a radiation-mitigating machine from waves of super mutant enemies who are attaching the point of defence. It is pre-configured in legendary effects that speed up reloading by 15%, has a 50% higher chance of hitting targets in V.A.T.S. (Vault-Tec Assisted Targeting System, a mechanic in which the game aims the player's attacks for them and their chance of hitting a target is determined by a percentage) and each shot releases two projectiles (the way &amp;quot;Two Shot&amp;quot; legendary weapons work in the game is that two bullets are fired from one round discharged in a gun, with the second projectile not being affected by any perks or effects that would increase the weapon's damage output).&lt;br /&gt;
  &lt;br /&gt;
[[File:M1842_Dragoon_Percussion_Cap_Pistol.jpg‎|thumb|none|350px|US M1842 Dragoon's pistol, manufactured by H. Aston and Ira N. Johnson in Middletown, Connecticut in 1849 - .54 caliber]]&lt;br /&gt;
[[File:Blackpowder-Pistol-Fallout76.jpg|thumb|none|600px|Inspecting the &amp;quot;Black Powder Pistol&amp;quot; via the menu. Part of the pistol's model includes a powder flask, which is appropriately used while reloading. It is missing a front sight, which makes hitting manually aimed shots a gamble.]]&lt;br /&gt;
[[File:FO76 M1842 draw.jpg|thumb|none|600px|Upon drawing, the player will cock back the pistol's hammer, ready for action.]]&lt;br /&gt;
[[File:FO76 PercussionPistol.jpg|thumb|none|600px|The M1842 in idle.]]&lt;br /&gt;
[[File:FO76 M1842fire.jpg|thumb|none|600px|Discharging the pistol...]]&lt;br /&gt;
[[File:FO76 M1842powder.jpg|thumb|none|600px|Reloading starts by immediately pouring some powder into the muzzle...]]&lt;br /&gt;
[[File:FO76 M1842ball.jpg|thumb|none|600px|...then, a ball is dropped down the barrel...]]&lt;br /&gt;
[[File:FO76 M1842ramrod.jpg|thumb|none|600px|...after which the ramrod is then used (by its wrong end) to further push down the barrel's contents, rather violently...]]&lt;br /&gt;
[[File:FO76 M1842reloaded.jpg|thumb|none|600px|...and this is followed by a &amp;quot;click&amp;quot; sound. Cocking the hammer isn't seen here, though the third person animation shows that the player does indeed cock it. Apparently the pistol is now &amp;quot;ready&amp;quot; to fire, even though its user didn't replace the percussion cap.]]&lt;br /&gt;
[[File:Fallout-76-Blackpowder-Blunderbuss.jpg|thumb|none|600px|The &amp;quot;Black Powder Blunderbuss&amp;quot; in-game. Despite being named a blunderbuss, it still fires a single .50 caliber ball rather than a group of smaller projectiles as a real Blunderbuss would. Note the missing percussion cap.]]&lt;br /&gt;
[[File:FO76 1842Flared.jpg|thumb|none|600px|The Black Powder &amp;quot;Blunderbuss&amp;quot; in idle.]]&lt;br /&gt;
[[File:FO76 1842FlaredPowder.jpg|thumb|none|600px|The steps for reloading this pistol are exactly the same as its more practical variant.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
The &amp;quot;.44 Pistol&amp;quot; (which should more correctly be referred to as a revolver) also makes a comeback and is quite a powerful weapon to come across for low level players; it is based on the [[Smith &amp;amp; Wesson Model 29]]. Ammunition for it is quickly loaded using full moon clips. Despite being a double action revolver, the player character will always cock the hammer after each shot (which lacks a firing pin), a trait carried over from ''Fallout 4''. Modifications for the revolver include longer barrels, scopes and grips.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Western Revolver&amp;quot; starts appearing after the player reaches Level 20, though in rare amounts. It is visually identical to the .44 Pistol but with a cleaner appearance and different grips but does not share its unlocked modifications with the more common M29 variant, requiring players to scrap this particular weapon in order to unlock attachments and upgrades for it. The Western Revolver is considered the best out of the .44 Magnum revolver category due to its better damage overall and high modding capabilities (although it is slightly less flexible than the common .44). This version of the Model 29 originally appeared in ''Fallout 4'''s ''Nuka World'' downloadable content.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Medical Malpractice&amp;quot; is a unique variant of the standard M29. Its frame, cylinder and barrel have a black finish and wooden grips present on the gun are colored with a dark brown appearence. If rubber grips are applied instead, they will be two-toned in red and black. Hence its name, it has a small medical symbol attached near the cylinder latch and comes configured with legendary modifiers that causes critical shots to heal the user and their group members, critical hits to deal 50% more damage and reduces the cost in V.A.T.S. for firing each shot. This is the current version of the weapon as another one existed and could only be rewarded to the player for completing a number of objectives in ''Fallout 76'''s Survival mode, which had shut down in October 2019, making this version of Medical Malpractice a legacy item. The new variant's workbench schematics can mostly be obtained as a rare reward for finishing a Daily Operation within a certain time limit.&lt;br /&gt;
[[File:S&amp;amp;WModel29_Enforcer.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 29 - .44 Magnum. This is the screen used Model 29 carried and fired by [[Clint Eastwood]] in the movie ''[[The Enforcer]]''.]]&lt;br /&gt;
[[File:FO76 M29inspect2.jpg|thumb|none|600px|Inspecting a Model 29 with standard attachments. By default, this revolver always spawns with a snub nosed barrel.]]&lt;br /&gt;
[[File:FO76 M29inspect1.jpg|thumb|none|600px|Viewing the cocked revolver's model from a different angle.]]&lt;br /&gt;
[[File:FO76 M29inspect3.jpg|thumb|none|600px|Ditto. In contrast to the real S&amp;amp;W, this gun's crane is rather thinly proportioned.]]&lt;br /&gt;
[[File:Fallout-76-M29.44revolver.jpg|thumb|none|600px|Another .44 Magnum being inspected. This particular one has an optical sight and a longer, 6&amp;quot; barrel.]]&lt;br /&gt;
[[File:FO76 M29idle.jpg|thumb|none|600px|Holding the revolver idly.]]&lt;br /&gt;
[[File:FO76 M29aim.jpg|thumb|none|600px|Getting a view of the sight picture.]]&lt;br /&gt;
[[File:FO76 M29fire.jpg|thumb|none|600px|Firing a shot.]]&lt;br /&gt;
[[File:FO76 M29cock.jpg|thumb|none|600px|Pulling the gun's hammer. Note the missing firing pin in the hammer.]]&lt;br /&gt;
[[File:FO76 M29open.jpg|thumb|none|600px|Swinging out the cylinder, although the release latch isn't pressed. Instead the player's hand clips through the crane to push out the cylinder.]]&lt;br /&gt;
[[File:FO76 M29ejecting.jpg|thumb|none|600px|However, the player appropriately enough utilizes the cylinder's ejector rod to dump out the moon clip of spent rounds.]]&lt;br /&gt;
[[File:FO76 M29insert1.jpg|thumb|none|600px|Here, the cylinder's bore holes are visible, although they appear to be smaller than the caliber they're supposed to represent along with the not-particularly-.44 Magnum looking cartridges about to be loaded.]]&lt;br /&gt;
[[File:FO76 M29insert2.jpg|thumb|none|600px|A new moon clip is inserted into the cylinder. Interestingly, the player's right thumb here can be seen clipping through the set of rounds.]]&lt;br /&gt;
[[File:FO76 M29shutflick.jpg|thumb|none|600px|This is followed by a careless flick of the wrist.]]&lt;br /&gt;
[[File:FO76 Tactical44mag M29.jpg|thumb|none|600px|A tactical Model 29 with rubber grips and a bull barrel; the latter attachment is only unlocked after completion of the &amp;quot;Mother of Invention&amp;quot; quest for the Brotherhood of Steel faction, along with the named M29 variant (pictured here) being rewarded to the player. The .44 Magnum in this configuration (minus the attachment rail with a reflex sight on it) resembles the [[Smith &amp;amp; Wesson Model 629 Stealth Hunter]].]]&lt;br /&gt;
[[File:FO76 WesternM29inspect.jpg|thumb|none|600px|The &amp;quot;Western Revolver&amp;quot; in the inspection menu. Its grips are more reminiscent of those on the .44 Magnum revolvers featured in ''[[Fallout_3#Smith_.26_Wesson_Model_29|Fallout 3]]'' and ''[[Fallout:_New_Vegas#Smith_.26_Wesson_Model_29|Fallout: New Vegas]]'', also modelled after the S&amp;amp;W Model 29 though with some physical differences between the 3/NV and 4/76 versions.]]&lt;br /&gt;
[[File:FO76 8inchM29.jpg|thumb|none|600px|A Western Revolver with lighter toned grips and an 8 3/8 inch barrel.]]&lt;br /&gt;
[[File:FO76 WesternM29idle.jpg|thumb|none|600px|Armed with the cleaner Model 29.]]&lt;br /&gt;
[[File:FO76 Medical M29.jpg|thumb|none|600px|Inspecting the &amp;quot;Medical Malpractice&amp;quot; variant. If an optic is attached to the gun, it will have a red painted color.]]&lt;br /&gt;
[[File:FO76 Medical M29Side.jpg|thumb|none|600px|The other side of the revolver. According to the text on the frame, it was manufactured in Austin, Texas by &amp;quot;Red Raptor Firearms&amp;quot;. However, this is somewhat contradicted by how this variant can only be constructed by the player at a workbench once they have learned its building plan.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==&amp;quot;10mm Submachine Gun&amp;quot;==&lt;br /&gt;
The 10mm SMG from ''[[Fallout 3]]'' and ''Fallout: New Vegas'' appears again in a higher quality appearance. Like its previous incarnations, the 10mm Submachine Gun resembles the [[Heckler &amp;amp; Koch SMG II]] prototype and its receiver appears to be based on a backwards [[Browning M2]] (though its charging handle no longer resembles that of the M2). The 10mm submachine gun has a left handed bolt, and users now hold it with two hands (as characters in ''3'' and ''New Vegas'' held it only with one hand) and finally has a usable stock which are added via modifications despite there being an unused folded stock present. It deals a higher damage per shot than a standard 10mm Pistol and has a fair damage-per-second output, but produces a lot of recoil when continuously firing. It also lacks a front sight even though they are present in the game's files. The rear sight appears to be modelled after that of an [[M1A1 Thompson]]'s.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Perfect Storm&amp;quot; is a unique variant of the 10mm SMG, given to the player as a reward for completing the quest &amp;quot;Cold Case&amp;quot;, in which the player investigates the whereabouts of a child kidnapped before the Great War. The Perfect Storm looks visually identical to its standard versions but possesses an ability only unique to this weapon, in that it fires incendiary bullets which deals 24 fire damage over 3 seconds to a target. A downside however is that players cannot manually add random legendary effects to this weapon, limiting further potential to it.&lt;br /&gt;
[[File:HK_SMG_II.jpg|thumb|none|400px|Heckler &amp;amp; Koch SMG II - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BrowningM2_plain.jpg|thumb|none|400px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:FalloutNewVegas10mm SMG.jpg|thumb|none|400px|The 10mm SMG from its previous appearances.]]&lt;br /&gt;
[[File:Fallout-76-10mmSMG.jpg|thumb|none|600px|Inspecting the &amp;quot;10mm Submachine Gun&amp;quot;. Note the cable assortment towards the rear; its purpose isn't exactly clear.]]&lt;br /&gt;
[[File:Fallout-76-10mmSMGhold.jpg|thumb|none|600px|A player holds his 10mm SMG, happy that Bethesda brought it back to the ''Fallout'' universe.]]&lt;br /&gt;
[[File:Fallout-76-10mmSMGaim.jpg|thumb|none|600px|Aiming down the M1A1 Thompson sights reveals that it has the exact opposite problem of ''New Vegas''' 10mm SMG. There is no front sight, even though a picture which advertises an in-game microtransaction skin for the weapon has one present.]]&lt;br /&gt;
[[File:Fallout-76-10mmSMGreload.jpg|thumb|none|600px|Racking the submachine gun's charging handle as part of the reload animation. The bolt handle travels dangerously close to the start of the gun's unknown set of cables.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Submachine Gun==&lt;br /&gt;
The &amp;quot;Submachine Gun&amp;quot; (originally appearing in ''Fallout 4'') resembles an [[M1928A1 Thompson]] but with a side mounted charging handle on the left side along with an ejection port, barrel, safety and fire selectors from the [[M1 Thompson]]. The Submachine Gun is chambered for .45 rounds and deals low damage per shot, but its decent rate of fire and large magazine capacity makes up for this. It is depicted as firing from a closed bolt unlike the Thompsons it is referencing. Oddly enough, the default drum magazine equipped on the gun holds 50 rounds, even though it is much smaller than an actual 50-round Thompson drum, whilst the model for a larger drum magazine which holds 62 rounds sizes it up to a proper 50-round drum. Compared to its counterpart seen in ''Fallout 4'', the Thompson hybrid in this game has an abnormally slow rate of fire, being roughly equivalent to that of a heavy machine gun's.&lt;br /&gt;
[[File:M1928A1Drum.jpg|thumb|none|450px|M1928A1 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:M1Thompson.jpg|thumb|none|450px|M1 Thompson with 20-round magazine - .45 ACP]]&lt;br /&gt;
[[File:FO76 ThompsonSmg1.jpg|thumb|none|600px|Inspecting the mutated Thompson SMG. Note the M1 style barrel, amusingly small drum magazine and switches, with the safety switch being set to safe and fire selector set to full auto. For some reason, the starting stock has been partly sawed off, which would make it impractical to use as one at nearly half its original length. The distance the bolt travels back (as this is a closed bolt gun) is very small, with it being much shorter compared to a real M1. The SMG's &amp;quot;lightweight&amp;quot; barrel gives it the appearance of an M1928A1's finned barrel.]]&lt;br /&gt;
[[File:FO76 ThompsonSmg2.jpg|thumb|none|600px|&amp;quot;Look how they massacred my boy&amp;quot;.]]&lt;br /&gt;
[[File:FO76 ThompsonIdle.jpg|thumb|none|600px|Handling the weapon in first-person view.]]&lt;br /&gt;
[[File:FO76 ThompsonAim.jpg|thumb|none|600px|The rear sight is also a hybrid of the M1928 and M1, with the protectors of an M1928 but the sight itself resembling an M1A1's. The player will always aim through the notch on top of the rear sight, which is actually intended for longer distance targets, while the circular peephole is more suited for closer ranges.]]&lt;br /&gt;
[[File:FO76 ThompsonFire1.jpg|thumb|none|600px|Firing the Thompson-combo. For a .45, that is quite the muzzle flash.]]&lt;br /&gt;
[[File:FO76 ThompsonFire2.jpg|thumb|none|600px|Ditto, with an ejected casing. It appears mid-air, inches away from the actual gun's ejector. This is because fired ammo casings spawn only as world objects with the majority of the game's weapons, hence why they are mostly visible in third-person view only.]]&lt;br /&gt;
[[File:FO76 ThompsonReload1.jpg|thumb|none|600px|Replacing the Submachine Gun's drum magazine.]]&lt;br /&gt;
[[File:FO76 ThompsonReload2.jpg|thumb|none|600px|Cocking the rather short bolt.]]&lt;br /&gt;
[[File:FO76 ThompsonSmgPoster.jpg|thumb|none|600px|A fully modified Submachine Gun appears in a poster apparently advertising explosive ammunition for the gun. Note the right handed bolt and ejection port on the gun.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==12 Gauge Double Barrel Shotgun==&lt;br /&gt;
A [[Double barreled shotgun|double barreled 12 gauge shotgun]] appears in the game. It can be modified with different barrels and stocks. Performance wise, it deals the most damage out of the game's other shotguns, but is set back by the constant need to reload as well as its theoretical damage potentially being partly negated by armored targets.&lt;br /&gt;
[[File:Savage-Stevens-311-Shotgun.jpg|thumb|none|450px|Savage/Stevens 311A Shotgun - 12 gauge]]&lt;br /&gt;
[[File:Fallout-76-dbshotgun.jpg|thumb|none|600px|The weapon's model being inspected. Note the single trigger and awkward proportions carried over from the ''4'' model.]]&lt;br /&gt;
[[File:FO76 12GaugeDB.jpg|thumb|none|600px|The double barrel in first person view.]]&lt;br /&gt;
[[File:FO76 12GaugeDBeject.jpg|thumb|none|600px|Breaking open the barrels. The user's thumb doesn't actually push the gun's opening lever. Note the large overall size of the shotgun and its shells, which seem more akin to 10 gauge.]]&lt;br /&gt;
[[File:FO76 12GaugeDBreload.jpg|thumb|none|600px|Inserting new shells. The reload animation slightly differs in third person view as the user inserts one round at a time, with first person view showing the shooter loading in both shells at once. The same reload animation will play when the user reloads a double barrel with one shell left unfired. This is a typical trait in FPS games.]]&lt;br /&gt;
[[File:FO76 DBscifi.jpg|thumb|none|600px|A double barreled shotgun with a visually futuristic skin. At least two variants of this skin exist, with this version, the &amp;quot;Dastardly Duo&amp;quot; being available in light grey.]]&lt;br /&gt;
[[File:FO76 DBscifi3rd.jpg|thumb|none|600px|A player holds his &amp;quot;sci-fied&amp;quot; shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Blunderbuss==&lt;br /&gt;
A cut weapon skin for the in-game &amp;quot;Atom Shop&amp;quot; would have changed the appearance of the Black Powder Rifle into a [[Blunderbuss]], though this would be cosmetic and the weapon would still function as a rifle. The Blunderbuss would have likely required a separate animation, which could have been a reason as to why Bethesda cut the item from the game.&lt;br /&gt;
[[File:Blun_Flint.jpg|thumb|none|450px|Flintlock Blunderbuss]]&lt;br /&gt;
[[File:Fallout-76-blunderbuss.jpg|thumb|none|500px|The model for the Blunderbuss skin. It would have reused the powder flask model from the game's Aston pistols.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Shotgun&amp;quot;==&lt;br /&gt;
Since ''Fallout 3'', the &amp;quot;Combat Shotgun's&amp;quot; appearance in the franchise is based on the Soviet [[PPSh-41]]. By default, the Combat Shotgun has a sawed off stock and a very short box magazine that somehow holds eight shells. One of the magazine modifications for the shotgun resembles that from a [[Browning Automatic Rifle]], By performance, it is an excellent weapon to utilize shotgun shells for due to its fast fire rate, high capacity that can be furthered to 12 rounds and modding flexibility. Adding modifications such as the drum magazine, front sight ring and a long barrel makes the shotgun closely resemble its variant in ''Fallout 3''. This weapon is also the only shotgun in the game that can be modified to negate enemy armor to some extent (outside of special variants, like the side-by-side shown above).&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Test Your Metal&amp;quot; update added a unique variant of the Combat Shotgun, named the &amp;quot;Crowd Control&amp;quot;. This variant has whitened furniture and bears a dark blue decal on both sides of its stock that features a white star insignia and the origin of the shotgun's name. The Crowd Control is obtained with pre-set legendary effects that add explosive properties to its shots, reduce its weight by 90% and the ability to temporarily decrease a target's damage output. This weapon is given to the player in the &amp;quot;Eviction Notice&amp;quot; event.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:FO76 PPSHshotgunInspect.jpg|thumb|none|600px|The &amp;quot;Combat Shotgun&amp;quot; as seen in the game's inspection menu. The end result of this weapon is a PPSh-41 on steroids.]]&lt;br /&gt;
[[File:FO76 PPSHshotgunIdle.jpg|thumb|none|600px|The Combat Shotgun in idle, first person view.]]&lt;br /&gt;
[[File:FO76 PPSHshotgunAiming.jpg|thumb|none|600px|Having just killed a hostile enemy, the player takes aim. There is no rear sight on the shotgun, with there instead being an optic rail in its place.]]&lt;br /&gt;
[[File:FO76 shotgunRemoveMag.jpg|thumb|none|600px|Removing the shotgun's magazine...]]&lt;br /&gt;
[[File:FO76 shotgunInsertMag.jpg|thumb|none|600px|...inserting a new one...]]&lt;br /&gt;
[[File:FO76 shotgunChargeBolt.jpg|thumb|none|600px|...and racking the bolt.]]&lt;br /&gt;
[[File:FO76 PPSHshotgunPlayer.jpg|thumb|none|600px|A player reloads his Combat Shotgun. Note the ejection port, with the bolt having only moved back about half of the port's length. This is because the space the bolt has to travel back is inconsistent with the length of the shotgun's ejection port, as pulling the charging handle back such a short distance would not be enough to completely cycle the gun's action. The rifle variant of this weapon suffers the same logical issue.]]&lt;br /&gt;
[[File:FO76 PPSHshotgunUnique.jpg|thumb|none|600px|The model for the &amp;quot;Crowd Control&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington Model 870]] shotgun appears as the &amp;quot;Pump Action Shotgun&amp;quot;, with a left handed ejection port. It is quite a common weapon, can be obtained at very low levels and is superior to the Double-Barrel due to the former's capacity and spread. By default, the shotgun is modelled with a sawed-off stock, a short barrel and a four round magazine tube (which incorrectly holds eight shells) and an aperture sight by default. In real life this configuration comes with a nick name &amp;quot;Witness Protection&amp;quot;. Bizarrely, applying longer barrel modifications (which also changes the length of the magazine tube but not its actual capacity) decreases the accuracy of the shotgun despite in-game notes of the modifications stating otherwise. If one flips the text on the right side of shotgun's receiver, it reads &amp;quot;Romington 76 MAGNUM&amp;quot;. Some modifications add a heatshield to the barrel of the shotgun, a synthetic stock and a tactical forend. When reloading, the player character will always pump the shotgun's forend backwards before inserting shells. Likely due to a bug, spent shells are ejected from the loading gate but while aiming down the sights, shell hulls correctly eject from the ejection port. &lt;br /&gt;
[[File:SawnoffShotgun2.jpg|thumb|none|450px|Remington 870 with sawed off barrel and stock - 12 gauge]]&lt;br /&gt;
[[File:Fallout-76-Remington.jpg|thumb|none|600px|The &amp;quot;Pump Action Shotgun&amp;quot; in the inspection menu. Note the ATI Fluted Mag Extension Stand-off Cap and the sporter style checkering of the forend which is typically found on synthetic forends.]]&lt;br /&gt;
[[File:FO76 Remington870.jpg|thumb|none|600px|Holding the &amp;quot;Romington 76&amp;quot; in first person view.]]&lt;br /&gt;
[[File:Fallout-76-remingtonsights.jpg|thumb|none|600px|Aiming down the Romington's sights. They appear to be the same default iron sights as present on the &amp;quot;Lever Action Rifle&amp;quot;.]]&lt;br /&gt;
[[File:Fallout-76-remingtonusage.jpg|thumb|none|600px|Using their Remington, the player character has a face off against a &amp;quot;Scorched&amp;quot; enemy and a mutated insect.]]&lt;br /&gt;
[[File:FO76 Remington870reload.jpg|thumb|none|600px|Reloading the shotgun. The animation begins with the user racking back the forend before inserting new shells, but never actually inserts a shell into the chamber.]]&lt;br /&gt;
[[File:Fo76remingtonLogo.jpg|thumb|none|600px|Close up of the receiver's inscription, parodying the Remington logo. On the in-game gun's model, this text is inverted, suggesting the shotgun was originally modelled with right handed features but was simply flipped in order to continue the &amp;quot;left-handed firearms&amp;quot; trope many FPS games contain.]]&lt;br /&gt;
[[File:FO76 M870 ShortMod.jpg|thumb|none|600px|The Remington 870 with a short barrel, tactical forend and full stock. This stock has a synthetic finish which is only added when a specific type of receiver is applied to the shotgun, otherwise the stock appears as wooden only.]]&lt;br /&gt;
[[File:FO76 M870 ShortMagpul.jpg|thumb|none|600px|A Remington with a short barrel, forend more correctly resembling that of a typical 870's (along with a permanent synthetic finish) and a Magpul SGA-style stock, included with duct tape.]]&lt;br /&gt;
[[File:FO76 M870longExtTube.jpg|thumb|none|600px|An 870 with the longest barrel and magazine tube available in-game, heatshield attached, a synthetic forend and the Magpul stock.]]&lt;br /&gt;
[[File:FO76 M870mediumTube.jpg|thumb|none|600px|The same shotgun but with a &amp;quot;Medium barrel&amp;quot;. This one adds the ATI magazine tube extension which is longer (by a small amount) than the real one, possibly explaining how this weapon would hold 8 rounds at once.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barreled Shotgun==&lt;br /&gt;
The Double-Barrel Shotgun's buttstock can be sawed off and its barrels can be cut to be even shorter.&lt;br /&gt;
[[Image:Stevens 311 (Sawed Off).jpg|thumb|none|400px|Stevens 311R (sawed-off) - 12 gauge]]&lt;br /&gt;
[[File:FO76 SawedOff12Gauge.jpg|thumb|none|600px|A Double-Barrel with a sawed-off buttstock, reflex sight and compensator.]]&lt;br /&gt;
[[File:FO76 SawedoffSG.jpg|thumb|none|600px|A more bare sawed-off version of the Double-Barrel Shotgun. Regardless of barrel length, the front end of the barrels will always have a front sight.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK-47==&lt;br /&gt;
Reused from ''Fallout 4'''s ''Nuka World'' DLC, the left handed Type 1 [[AK-47]] reappears as the &amp;quot;Handmade Rifle&amp;quot;; however, due to a naming bug, all Handmade Rifles are instead called &amp;quot;Handmade&amp;quot; or &amp;quot;Automatic Handmade&amp;quot; (if using a full-auto receiver on the gun). Unlike in said game, this rifle no longer chambers the &amp;quot;7.62&amp;quot; ammunition due to it not existing in this game (likely as an effort to minimize lesser used ammunition from the previous game) and is instead chambered in 5.56mm rounds despite using curved magazines for the aforementioned 7.62mm cartridge. The Handmade Rifle can be modified with different stocks, barrels, magazines and scopes. &lt;br /&gt;
[[File:AK-47.jpg|thumb|none|450px|Type 1 AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:Fallout-76-AKMmenu.jpg|thumb|none|600px|Inspection menu view of a &amp;quot;Handmade&amp;quot; in its default configuration. Note the makeshift shovel handle stock and 20-round magazine.]]&lt;br /&gt;
[[File:FO76 AK47idle.jpg|thumb|none|600px|The AK-47 in idle.]]&lt;br /&gt;
[[File:FO76 AK47aim.jpg|thumb|none|600px|Aiming down the AK's sights, which also appears to have &amp;quot;front sight lacking syndrome&amp;quot; that many weapons in post-apocalyptic Appalachia suffer from.]]&lt;br /&gt;
[[File:FO76 AK47reload.jpg|thumb|none|600px|Removing a used magazine...]]&lt;br /&gt;
[[File:FO76 AK47mag.jpg|thumb|none|600px|...rocking in a fresh one...]]&lt;br /&gt;
[[File:FO76 AK47bolt.jpg|thumb|none|600px|...and racking the rifle's bolt.]]&lt;br /&gt;
[[File:Fallout-76-akmhold.jpg|thumb|none|600px|Idling with a differently configured AK-47. This specific rifle's receiver cover has been removed, which is generally not a good idea in a post-apocalyptic setting and yet still seems to be done in every post-apocalyptic setting.]]&lt;br /&gt;
&lt;br /&gt;
==American Percussion Combination Gun==&lt;br /&gt;
&amp;quot;The Dragon&amp;quot; is a mid-19th century American-style quad barreled percussion combination rifle/shotgun. It is chambered in .50 caliber balls and firing will discharge all four barrels despite the fact that in reality the top two barrels are rifle barrels typically around .38-40 caliber and the bottom two barrels are shotgun barrels typically around .69-72 caliber. Strangely, the rifle only expends a single ball of ammunition despite releasing four projectiles and like every other muzzle loaded firearm in the game, the player character makes no effort to replace the rifle's missing percussion caps while reloading. Since the rifle which &amp;quot;The Dragon&amp;quot; is modelled after is a combination gun, it has four percussion nipples, one for each barrel. The game version depicts the bottom two percussion nipples rigged to a wire coming from an unknown power source, which could possibly explain how the rifle fires all four barrels at the same time. &lt;br /&gt;
Performance wise, The Dragon deals an extremely high amount of damage but takes around ten seconds to reload as well as being very hard to find.&lt;br /&gt;
[[File:US percussion combo.jpg|thumb|none|450px|Mid 19th century American percussion combination rifle/shotgun of unknown make. This exact weapon appears to have been used as reference when modeling ''The Dragon''.]]&lt;br /&gt;
[[File:Fallout-76-combguninspect2.jpg|thumb|none|600px|Overview of the model for &amp;quot;The Dragon&amp;quot;.]]&lt;br /&gt;
[[File:Fallout-76-combguninspect.jpg|thumb|none|600px|Close up of the percussion nipples on the gun's bottom barrels. They are connected to a wire which may explain their discharge being in sync with the top two barrels. However, no visible power source is seen.]]&lt;br /&gt;
[[File:Fallout-76-combgunramrod.jpg|thumb|none|600px|Reloading &amp;quot;The Dragon&amp;quot;. In this screenshot, the player is using the ramrod on all four of the gun's barrels, one at a time.]]&lt;br /&gt;
&lt;br /&gt;
==ArmaLite AR-10==&lt;br /&gt;
The player character can obtain a microtransaction from the in-game &amp;quot;Atom Shop&amp;quot; called the &amp;quot;Screaming Eagle skin&amp;quot; (very likely a reference to the 101st Airborne Division, whose nickname is &amp;quot;Screaming Eagles&amp;quot;) which cosmetically changes the Handmade Rifle's animations and appearance from an AK-47 to an [[ArmaLite AR-10]] &amp;quot;Transitional Model&amp;quot; rifle (this does not alter the weapon's performance nor statistics). Visually, the AR-10 style rifle lacks a carrying handle and instead utilizes a rail (similarly to the A4 models), has no charging handle but rather a bolt placed on the left side of the receiver (with a right handed ejection port). There are three finishes that can be applied to the rifle which include a standard wood furniture appearance, woodland camouflage, and a custom &amp;quot;flyboy&amp;quot; skin that adds a decal of a bald eagle to the magazine well along with a dark crimson tinted grip and stock. The woodland camouflage skin variant of the AR-10 is named the &amp;quot;Tropic Lightning&amp;quot;, which may also reference the 25th Infantry Division who the nickname of &amp;quot;Tropic Lightning&amp;quot;. Modifications for the AK-47 can still be applied and attachments such as scopes/optics and PBS-1 suppressor will appear on the rifle. When equipped with a drum magazine, the rifle oddly uses the Handmade Rifle's curved 7.62x39mm drums instead of a more appropriate one for a rifle that uses a straighter cartridge. Regardless of whether a player's Handmade Rifle is semi or fully automatic, the AR-10's selector switch is set to semi automatic. Due to how its model was made, the AR-10 skin's bolt does not reciprocate when firing but only the knob fixed to it does. Prior to an update, using reflex and telescopic sights on the rifle with the AR-10 replacer selected, it would incorrectly have the AK-47's mounting bracket which visually blocked part of the gun's ejection port. When wearing power armor, the game incorrectly assigns the AK-47's original reload animation when the AR-10 skin is used, causing clipping from the mag being rocked into the rifle. &lt;br /&gt;
[[File:Ar-10_transitional.jpg|thumb|none|450px|ArmaLite AR-10, &amp;quot;Transitional&amp;quot; model - 7.62x51mm NATO]]&lt;br /&gt;
[[File:AR10-4.jpg|thumb|none|450px|ArmaLite AR-10 A4 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FO76 AR10inspect1.jpg|thumb|none|600px|Inspection of the &amp;quot;Screaming Eagle&amp;quot; rifle. Hence the skin's name, the magazine well contains a decal of a bald eagle. This rifle in particular has a reflex sight attached.]]&lt;br /&gt;
[[File:FO76 AR10inspect2.jpg|thumb|none|600px|A slightly closer view of the rifle's receiver which has the &amp;quot;CAL 7,62mm NATO&amp;quot; inscription of a Dutch manufactured AR-10 and then &amp;quot;7.6mm&amp;quot; underneath. Note the left handed bolt.]]&lt;br /&gt;
[[File:FO76 AR10inspect3.jpg|thumb|none|600px|Inspecting the modified AR-10 on its right side.]]&lt;br /&gt;
[[File:FO76 AR10idle.jpg|thumb|none|600px|Idling with the alternative-universe AR-10 in first-person view.]]&lt;br /&gt;
[[File:FO76 AR10aim.jpg|thumb|none|600px|Aiming down the sights. Although not present here, if the default sights are applied to the gun, only the front sight will be present to provide some way of aiming. Oddly enough, if the &amp;quot;Glow Sights&amp;quot; modification is selected, the rifle will have a rear aperture sight added, with the front sight containing a luminescent dot as per the mod's name.]]&lt;br /&gt;
[[File:FO76 AR10fire.jpg|thumb|none|600px|Firing the weapon. Note how only the bolt knob is cycled; the bolt itself remains fixed.]]&lt;br /&gt;
[[File:FO76 AR10reload1.jpg|thumb|none|600px|A mag-less AR-10, waiting to be fed another more.]]&lt;br /&gt;
[[File:FO76 AR10reload2.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:FO76 AR10reload3.jpg|thumb|none|600px|Gripping the bolt's knob...]]&lt;br /&gt;
[[File:FO76 AR10reload4.jpg|thumb|none|600px|And charging it back, slightly more than it should.]]&lt;br /&gt;
[[File:FO76 AR103rd1.jpg|thumb|none|600px|A player character holds his modified AR-10.]]&lt;br /&gt;
[[File:FO76 AR103rd2.jpg|thumb|none|600px|Reloading the rifle in third-person view shows that only half of the bolt actually moves back despite the user pulling its knob farther back than that.]]&lt;br /&gt;
[[File:FO76 AR10 Display.jpg|thumb|none|600px|Comparison of the three paintjobs the skin is available in.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Chinese Assault Rifle&amp;quot;==&lt;br /&gt;
A recreation of the &amp;quot;Chinese Assault Rifle&amp;quot; from ''Fallout 3'' was to appear in 76. However, it was cut from the game at the last moment. The unused model consists of a reused &amp;quot;Handmade Rifle&amp;quot; receiver instead of the fictional receiver design from its original incarnation, but with a proper AK-style grip (unlike said Handmade Rifle), the barrel/gas piston assembly of an [[RPD]] (flipped upside down with the front sight now attached on top of the gas tube), the stock of an [[AS Val]] and the handguard appears to be a cross between that of an AK-style and an RPD, unlike its previous incarnation. While the ''Fallout 76'' rendition of the Chinese Assault Rifle is unusable as a standalone weapon, its model is available as a cosmetic skin for the Handmade Rifle when using certain weapon mods with it. This version is painted an olive color with a Chinese Communist style finish.&lt;br /&gt;
[[File:Fallout3AK.jpg|thumb|none|450px|The &amp;quot;Chinese Assault Rifle&amp;quot; from ''Fallout 3''.]]&lt;br /&gt;
[[File:AK-47.jpg|thumb|none|450px|Type 1 AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[File:AS_Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[File:Fallout-76-ChineseARunpainted.jpg|thumb|none|450px|Unused model for ''Fallout 76's'' Chinese Assault Rifle. This rifle's handguard appears to be a mix between an AK rifle and RPD's handguards whereas in ''Fallout 3'', the Chinese Assault Rifle had a handguard resembling only that of an RPD's.]]&lt;br /&gt;
[[File:Fallout-76-ChineseARpaintedpromo.jpg|thumb|none|600px|An image promoting the &amp;quot;Communist Style&amp;quot; paint for the Handmade Rifle, as seen in the microtransaction &amp;quot;Atomic Shop&amp;quot;.]]&lt;br /&gt;
[[File:Fallout-76-ChineseARpaintedInspect.jpg|thumb|none|600px|Inspection overview of a Handmade Rifle, with the Chinese paintjob applied.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Rifle&amp;quot;==&lt;br /&gt;
The Combat Rifle, yet another weapon recycled from ''Fallout 4'', is again heavily based on the [[PPSh-41]] submachine gun. It looks exactly like the &amp;quot;Combat Shotgun&amp;quot;, though the barrel, magazine, charging handle and sights are different. The Combat Rifle is chambered in .45 caliber (.45 ACP, as the Submachine Gun is chambered in this ammunition as well) and can alternatively be rechambered for the weaker &amp;quot;.38&amp;quot; (presumably meant to be .38 Special judging from the box, although the model for the cartridges themselves are the same as the 10mm round) even though the gun's magazine model is rifle sized with .308 cartridges being present in it. This was because a .308 receiver for the rifle existed in ''Fallout 4'' but was not carried into ''76''.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Fixer&amp;quot; is a unique version of the Combat Rifle, obtained (along with its plan) from the side-quest &amp;quot;Wolf in Sheep's Clothing&amp;quot;. Its stock, magazine and handguard have an olive color finish and provides stealth bonuses such as granting its user a 20% faster movement speed when sneaking and improved sneak in dark areas. It also deals 20% more damage than a generic Combat Rifle and can be modified with said rifle's upgrades that the player has unlocked. The Fixer is very frequently used by players as a fully automatic rifle due to its damage output and ability to have legendary effects added on top of its weapon-specific bonuses.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Fallout-76-ppshrifle.jpg|thumb|none|600px|Menu inspection of the &amp;quot;Combat Rifle&amp;quot;. The game's developers appear to have modelled the &amp;quot;Combat Shotgun&amp;quot; first due to the rifle's receiver and magazine well being too wide for a rifle sized magazine.]]&lt;br /&gt;
[[File:Fallout-76-ppshriflereload.jpg|thumb|none|600px|The player racking the rifle's bolt after reloading it. The &amp;quot;Combat Rifle&amp;quot; uses the exact same animations as its shotgun counterpart.]]&lt;br /&gt;
[[File:FO76 PPSHrifleunique.jpg|thumb|none|600px|A fully modified &amp;quot;Fixer&amp;quot;. The model for this suppressor is shared for the Combat Shotgun, Radium Rifle, Submachine Gun and the Combat Rifle even though the suppressor is inscribed with &amp;quot;MODEL 12GS, 12ga Only&amp;quot; text.]]&lt;br /&gt;
&lt;br /&gt;
==Gustloff Volksstrumgewehr==&lt;br /&gt;
Another rifle recycled from the ''Far Harbor'' DLC in ''Fallout 4'', the [[Gustloff Volkssturmgewehr]] makes a comeback as the &amp;quot;Radium Rifle&amp;quot;. It is a Volkssturmgewehr rifle with random sci-fi parts installed on it which include gamma cartridges and wires. Like in its previous appearance, the Radium Rifle is chambered in .45 pistol cartridges and can deal some sort of radiation damage to its victims, with humans being the most effective targets.&lt;br /&gt;
[[Image:Volkssturmgewehr1-5left.jpg|thumb|none|450px|Gustloff Volkssturmgewehr MP507 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:FO76 Vstg Inspect.jpg|thumb|none|600px|Inspecting a &amp;quot;Radium Rifle&amp;quot;, this one apparently has a 20 round magazine.]]&lt;br /&gt;
[[File:FO76 Vstg Idle.jpg|thumb|none|600px|The Radium Rifle in idle.]]&lt;br /&gt;
[[File:FO76 Vstg Sights.jpg|thumb|none|600px|Aiming down the Volkssturmgewehr's sights, despite its picture being blocked.]]&lt;br /&gt;
[[File:FO76 Vstg Reload.jpg|thumb|none|600px|Rocking in a loaded magazine.]]&lt;br /&gt;
[[File:FO76 Vstg Boltrack.jpg|thumb|none|600px|Racking the Volkssturmgewehr's bolt.]]&lt;br /&gt;
[[File:FO76 Vstg Modded.jpg|thumb|none|600px|An even more modified Volkssturmgewehr. This specific example is equipped with a hollow stock, a 30 round magazine (the &amp;quot;stinging magazine&amp;quot; actually holds 25 rounds in-game), wire and foil dish (presumably it improves the output of radiation it emits), scope (whose line of sight would be partly blocked by said dish) and a compensator which has the same appearance as one meant for a long range rifle, despite a majority of the game's firearms using this compensator model.]]&lt;br /&gt;
&lt;br /&gt;
==Kentucky Flintlock Rifle==&lt;br /&gt;
A skin released for the in-game &amp;quot;Atom Shop&amp;quot; changes the Black Powder Rifle's appearance to that of a maple and ornate [[Kentucky Flintlock Rifle]]. This is cosmetic and does not change the performance of the rifle. Applying the skin also doesn't change the weapon's reload animation and as such, the player character will not reload the rifle's action mechanism (in this case, adding powder to the flintlock's pan).&lt;br /&gt;
&lt;br /&gt;
A different skin for the &amp;quot;Dragon&amp;quot; percussion gun mentioned above called the &amp;quot;Nighthawk&amp;quot; is also obtainable from the Atom Shop. It has the exact same stock as the Black Powder Rifle's flintlock reskin and its percussion system is replaced with dual flintlock hammers. &lt;br /&gt;
[[File:Fallout-76-flintlockskin.jpg|thumb|none|450px|The image used for the rifle's skin in the &amp;quot;Atom Shop&amp;quot;.]]&lt;br /&gt;
[[File:FO76 CombinationGunSkin.jpg|thumb|none|450px|The promotional image used for the Dragon's skin. Because the Dragon's four barrels are discharged at once in gameplay, this skin doesn't explain how the lower set of barrels are fired, with only the default model justifying this with electrical wires being hooked to the bottom-facing percussion nipples of the gun. Though, this skin could be interpreted as having a &amp;quot;chain-firing&amp;quot; ability similar to the [[Nock Gun]].]]&lt;br /&gt;
[[File:FO76 Flintlock Combination.jpg|thumb|none|600px|First person view of the &amp;quot;Nighthawk&amp;quot; skin equipped.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Lever Action Rifle&amp;quot;==&lt;br /&gt;
The &amp;quot;Lever Action Rifle&amp;quot; which originally appeared in the ''Fallout 4'' ''Far Harbor'' DLC now returns in ''76''. Visually, the rifle is a cross between a [[Marlin Model 336]] and a [[Marlin Model 1895|Marlin 1895G Guide Gun]], with a barrel similar to the former with the straight stock of the latter, aperture sights, a thicker trigger guard, and a left handed receiver. Its lever loop is also enlarged. In the case of ''Fallout 4'', the Lever Action Rifle was chambered for .45-70 which no longer exists in ''Fallout 76'' and instead loads .45 caliber pistol cartridges (despite animations still using .45-70 Gov't casing and round models) with the same 5 round capacity. This rifle begins appearing roughly after level 35 (though in rare quantities) and deals reasonably high damage, outclassing a .308 caliber hunting rifle but still possesses a slower fire rate than other rifles. Like almost every other shotgun and rifle in the game, the Lever Action by default has a sawed off barrel and stock, both of which can be restored by modifying. In third-person view, the rifle's hammer does not lock back. Unlike in ''Fallout 4'', the player properly reloads the necessary amount of cartridges into the Lever Action Rifle instead of always inserting 5 rounds into the loading gate regardless of how many were left in the tube. Although, when performing a partial reload, the rifle's user will cycle the action when finished, inaccurately causing a spent casing to eject. If one sets their game's field of view to an extremely high setting, it will reveal that in the Lever Action Rifle's animations, the user's right hand does not move to cycle the gun's action and instead the lever moves on its own. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sole Survivor&amp;quot; (not to be confused with the protagonist from ''Fallout 4'') is a variant of the lever-action, originally being given to players by doing certain objectives in the now-defunct Survival mode, similarly to the Model 29's &amp;quot;Medical Malpractice&amp;quot; variant. A newer, updated version of this variant now exists and its crafting plans can be obtained by the gold bullion vendor Minerva or as a rare drop from &amp;quot;Daily Ops&amp;quot; missions. This version of the Sole Survivor has a worn out, rusted body, a discolored stock with numerous tick marks inscribed on it and an also discolored handguard with a strip of duct tape wrapping part of it along with the marked words &amp;quot;This is not the end!&amp;quot;. The rifle comes pre-set with legendary effects which increases damage by 25% when aiming, provides 50 damage resistance to the user when also aiming and add a 50% damage bonus to human targets. When crafted, the Sole Survivor will by default be equipped with a full stock, barrel, suppressor and a long range night vision scope.&lt;br /&gt;
&lt;br /&gt;
Added by the ''Nuka-World on Tour'' update is the unique &amp;quot;Western Spirit&amp;quot; variant of the Marlin repeater. Its custom paint finish features a black finish to all metal exterior parts of the gun (excluding the hammer and trigger, which are purple), the &amp;quot;Nuka-Cola&amp;quot; logo stamped onto the receiver's left and a faded purple/beige pattern with stars on the furniture. It is pre-set with legendary effects that grant additional damage on consecutive hits scored on the same target, a damage bonus while aiming (+25%) and a faster reload speed (+15%). Another attribute exclusive only to this weapon is its increased ammo capacity; it loads 7 rounds at a time. Unfortunately, longer barrel modifications for the repeater still do not raise its capacity. The Western Spirit is given as a possible quest reward for the &amp;quot;Most Wanted&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
[[File:MarlinModel336A.jpg‎|thumb|none|450px|Marlin 336A Carbine - .30-30 WCF]]&lt;br /&gt;
[[Image:Zoom_1895G.jpg|thumb|none|450px|Marlin 1895G &amp;quot;Guide Gun&amp;quot; - .45-70 Government]]&lt;br /&gt;
[[File:FO76 MarlinComboInspect.jpg|thumb|none|600px|Visual inspection of the &amp;quot;Lever Action Rifle&amp;quot;. Adding a longer barrel modifcation also increases the length of the gun's magazine tube but this does not raise the rifle's ammo capacity.]]&lt;br /&gt;
[[File:FO76 MarlinComboIdle.jpg‎|thumb|none|600px|The repeater rifle in first-person view.]]&lt;br /&gt;
[[File:FO76 MarlinComboSights.jpg‎|thumb|none|600px|Aiming down the rifle's aperture sights. The rear sight appears to be based on those present on some [[Benelli M Series Super 90 Shotguns|Benelli shotguns]].]]&lt;br /&gt;
[[File:FO76 MarlinComboFire.jpg‎|thumb|none|600px|Firing the weapon.]]&lt;br /&gt;
[[File:FO76 MarlinComboCycle1.jpg‎|thumb|none|600px|Cycling the lever-action. Note the ejected .45-70 Government casing, which has an unstruck primer.]]&lt;br /&gt;
[[File:FO76 MarlinComboCycle2.jpg‎|thumb|none|600px|Cycling the gun's lever, this time while aiming.]]&lt;br /&gt;
[[File:FO76 MarlinComboRel1.jpg‎|thumb|none|600px|Inserting .45-70 Gov't rounds into the rifle's loading gate, despite its in-game chambering of .45 Auto. In contrast to ''Fallout 4'', reloading the lever gun is done at a much faster rate...]]&lt;br /&gt;
[[File:FO76 MarlinComboRel2.jpg‎|thumb|none|600px|...and, presumably due to bugs in the animation interpolation, results in loaded rounds clipping through the receiver back into the user's hand.]]&lt;br /&gt;
[[File:FO76 MarlinComboMod.jpg|thumb|none|600px|The Lever Action Rifle with a longer and ported barrel, compensator, scope and full stock. The stock appears to be equipped with shell holders containing .45-70 Government cartridges.]]&lt;br /&gt;
[[File:FO76 Marlinrifleunique.jpg‎|thumb|none|600px|The current, obtainable version of the &amp;quot;Sole Survivor&amp;quot; variant.]]&lt;br /&gt;
[[File:FO76_MarlinComboUniqueCola.jpg|thumb|none|600px|The Nuka-Cola themed &amp;quot;Western Spirit&amp;quot;.]]&lt;br /&gt;
===Bonus===&lt;br /&gt;
As part of a bundle for the Amazon Prime Gaming service, those with an Xbox Game Pass or Prime Gaming subscription could claim from November 2022 to February 2023 a skin for the Lever Action Rifle that gives it a finish that includes receiver inscriptions similar to those on [[Fallout 3#Henry_1860|&amp;quot;Lincoln's Repeater&amp;quot;]], a weapon from ''Fallout 3''. This rifle itself is based on the customized [[Henry 1860]] rifle which was [https://americanhistory.si.edu/collections/search/object/nmah_881516 presented to Abraham Lincoln].&lt;br /&gt;
[[File:Fo3henry-2.jpg|thumb|none|500px|&amp;quot;Lincoln's Repeater&amp;quot; as it appears in ''Fallout 3''.]]&lt;br /&gt;
[[File:FO76 MarlinComboHenrySkin.jpg|thumb|none|600px|A Marlin combo rifle with the &amp;quot;Lincoln's Repeater&amp;quot; skin.]]&lt;br /&gt;
&lt;br /&gt;
==M1841 Mississippi Percussion Rifle==&lt;br /&gt;
The 1853 version of the [[M1841 Mississippi Musket|M1841 Mississippi Percussion Rifle]] is featured as the &amp;quot;Black Powder Rifle&amp;quot;. Like the muzzle loading pistols, it is chambered in .50 caliber balls, deals devastating damage and does not deduct gunpowder from the players inventory upon firing. In its reload animation, the player character completes the proper steps for reloading but does not replace the percussion cap which is already missing nor is any wadding used in the rifle's barrel (none of the muzzleloaders in the game utilize wadding in their reload animations). &lt;br /&gt;
[[File:Miss1841.jpg|thumb|none|450px|M1841 Mississippi rifled musket - .58 Minie ball]]&lt;br /&gt;
[[File:Fallout-76-miss1841.jpg|thumb|none|600px|The &amp;quot;Black Powder Rifle&amp;quot;. The rifle uses a unique powder horn compared to those used on the other black powder weapons.]]&lt;br /&gt;
[[File:FO76 MississipiRifleBP.jpg|thumb|none|600px|First person view of the Mississippi Musket being held.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The &amp;quot;Hunting Rifle&amp;quot; is based on the [[Remington Model 700]] with a left handed bolt. The Hunting Rifle is common very early in-game and at first is only found with a short barrel/handguard and sawed-off stock, but modifications can extend the overall length of the rifle. It is chambered for .308 caliber but an optional modification can convert the Hunting Rifle to load .38 and .50 caliber rounds (rather bizarrely). Equipping a scope changes the Remington's name to &amp;quot;Sniper Rifle&amp;quot;.&lt;br /&gt;
[[Image:Remington-Model-700-BDL 308.jpg|thumb|none|450px|Remington 700 BDL - .308 Winchester]]&lt;br /&gt;
[[File:FO76 R700CutInspect.jpg|thumb|none|600px|Inspection menu view of the &amp;quot;Hunting Rifle&amp;quot;, in sawed-off configuration.]]&lt;br /&gt;
[[File:FO76 R700Idle.jpg|thumb|none|600px|Holding the faux-Obrez in first-person view.]]&lt;br /&gt;
[[File:FO76 R700aim.jpg|thumb|none|600px|Aiming through the rifle's iron sights; the sight picture is more or less the same as the Combat Rifle's standard sights.]]&lt;br /&gt;
[[File:FO76 R700action.jpg|thumb|none|600px|Pulling back the (left handed) bolt after firing; no casings are ejected in this view. The rounds in the rifle's magazine aren't visible either.]]&lt;br /&gt;
[[File:FO76 R700reload1.jpg|thumb|none|600px|Reloading the weapon. This is done by replacing the magazine before pulling the bolt, whereas in previous games, their bolt action rifles were reloaded the other way round.]]&lt;br /&gt;
[[File:FO76 R700reload2.jpg|thumb|none|600px|Chambering a round after inserting a fresh magazine.]]&lt;br /&gt;
[[File:Fo76_Huntingrifle_full.jpg|thumb|none|600px|A Hunting Rifle with complete modifications including a scope and suppressor. Unlike its counterparts in ''Fallout 4'', a Hunting Rifle with a full stock does not have a black colored tip on its handguard; both of these are correct, on some models of the 700.]]&lt;br /&gt;
[[File:FO76 3rdpersonRem700.jpg|thumb|none|600px|A player holds his Hunting Rifle; the 25 round magazine loaded into it bafflingly holds only 7 rounds in-game. This is likely a balancing measure as most magazine upgrades in this game hold significantly less rounds than their counterparts in ''Fallout 4''.]]&lt;br /&gt;
&lt;br /&gt;
===Remington 700 VTR===&lt;br /&gt;
One of the Hunting Rifle's modifications visually changes its body and stock, at which this point it begins to resemble a [[Remington Model 700 VTR]]. However, the rifle's grip and stock appear to be custom as their appearance is slightly similar that of the Sniper Rifle's from ''Fallout 3''/''New Vegas''.&lt;br /&gt;
[[File:Remington700VTR.jpg|thumb|none|450px|Remington Model 700 VTR - .308 Winchester]]&lt;br /&gt;
[[File:FNV_Sniper_Rifle.jpg|thumb|none|450px|The &amp;quot;Sniper Rifle&amp;quot; from ''Fallout 3''.]]&lt;br /&gt;
[[File:Fallout-76-Rem700-vtr.jpg|thumb|none|600px|An example of a Hunting Rifle with the synthetic body/stock modification. This particular rifle is implausibly chambered for the game's equivalent of .50 BMG.]]&lt;br /&gt;
[[File:FO76 SyntheticRemington700.jpg|thumb|none|600px|Close up of the rifle's body and stock. Said stock resembles the one on the fictional &amp;quot;Sniper Rifle&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==&amp;quot;Assault Rifle&amp;quot;==&lt;br /&gt;
The evil creation from ''Fallout 4'' known as the &amp;quot;Assault Rifle&amp;quot; returns. It includes parts from real life machine guns such as the grip and receiver resembling that of the French [[MAS AA-52]], a barrel jacket from the [[Lewis Gun]], the handguard of an [[M249 SAW]], a side loading box magazine similar to one from an [[FG42]] (but chambered in 5.56mm rounds) and an anti-aircraft type front sight. Despite being named an assault rifle, the weapon starts off as firing in semi-automatic (and assault rifles require a selector switch in order to be truly classed as one) until the player character decides to modify the receiver which gives the gun full-auto capabilities. Other modifications include longer barrels and extended magazines. During the development of ''Fallout 4'', the &amp;quot;Assault Rifle&amp;quot; was originally named the &amp;quot;Machine Gun&amp;quot; and its bulky appearance was apparently a design choice in order to fit the look of power armor wearers who have the weapon in their hands. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Whistle in the Dark&amp;quot; is a variant of the &amp;quot;Assault Rifle&amp;quot;. Similar to the &amp;quot;Sole Survivor&amp;quot; version of the Lever Action Rifle and the &amp;quot;Medical Malpractice&amp;quot; Model 29, the Whistle in the Dark was originally rewarded to the player for completing challenges in Survival mode. A new version of this variant was added and sports an orange and yellow striped paintjob, along with legendary effects that grant the player a single point to the Perception stat, a 50% higher chance of hitting targets in V.A.T.S. and an increased damage bonus at nightly hours in-game. Also like the aforementioned Sole Survivor, the crafting schematics for the Whistle in the Dark &amp;quot;rifle&amp;quot; can be obtained either as a rare reward from doing Daily Ops or by buying it from the gold bullion vendor Minerva. &lt;br /&gt;
[[Image:Lewis gun.JPG|thumb|none|450px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:AA52.jpg|thumb|none|450px|MAS AA-52 - 7.5x54mm French]]&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Fallout-76-uglyAR.jpg|thumb|none|600px|It appears this gun got too close to a vat of FEV. This specific &amp;quot;rifle&amp;quot; has a short barrel and a wooden grip, both of which can be replaced with alternative counterparts. Note the barrel jacket similar to that of a Lewis gun and the handguard of an M249 SAW.]]&lt;br /&gt;
[[File:Fallout-76-uglyARreceiver.jpg|thumb|none|600px|Close up of the &amp;quot;rifle's&amp;quot; ejection port. Note the strange charging handle, which is implied to be pulled back over a 45-degree angle but the gun's carry handle is in the way, not that it would matter since the player never racks the handle in the reload animation.]]&lt;br /&gt;
[[File:FO76 ARaim.jpg|thumb|none|600px|Aiming the weapon, with no aircrafts in sight, but instead a wrecked boat.]]&lt;br /&gt;
[[File:FO76 ARpullmag.jpg|thumb|none|600px|Pulling out an empty magazine. Although this particular magazine appears to be long enough to hold at least 30 rounds (ignoring any potential feed issues due to its straight shape given the cartridge it uses), it only holds 20 rounds at a time, likely as a balancing measure. The ''Fallout 4'' version of this &amp;quot;rifle&amp;quot; held 30 cartridges in the default magazine.]]&lt;br /&gt;
[[File:FO76 ARmagless.jpg|thumb|none|600px|A view of the mag-less gun.]]&lt;br /&gt;
[[File:FO76 ARmaginsert.jpg|thumb|none|600px|Inserting a new magazine. This reload animation is reused from that for the makeshift &amp;quot;Pipe Gun&amp;quot;, another side-mounted-magazine-fed firearm in the game.]]&lt;br /&gt;
[[File:FO76 MG Unique.jpg|thumb|none|600px|The &amp;quot;Whistle in the Dark&amp;quot; variant as seen in the crafting menu. This striped finish is also available on the &amp;quot;Gutter&amp;quot; melee weapon upon crafting or as a skin to add onto pre-existing 10mm Pistols and power armor pieces.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The &amp;quot;.50 Cal Machine Gun&amp;quot; is based on the [[Browning M2HB]] and is chambered in .50 caliber cartridges which are fed by belt in an ammo box, with an incorrect capacity of 250 rounds per belt box. The M2 appears to be in a handheld configuration, carried by the player character using with a chainsaw-type grip; one is mounted onto the gun's top cover and the other quite high above the trigger mechanism, which raises the question as to how exactly the gun is fired. It also lacks iron sights and weighs significantly lighter in-game than in real life (18 lbs compared to 84 lbs). The machine gun deals reasonable damage, has quite a high rate of fire compared to a real M2, becomes accessible to the player when they reach level 25 but has only two modifications: a &amp;quot;Heavy Barrel&amp;quot; (although the standard barrel is modelled after the M2's actual heavy barrel), which increases damage while visually installing a barrel similar to one from the [[Browning M2 Aircraft|Aircraft version]]) and a &amp;quot;Prime Receiver&amp;quot;.&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|450px|Browning M2HB on M3 tripod - .50 BMG]]&lt;br /&gt;
[[File:FO76 M2HB Unmodded.jpg|thumb|none|600px|A stock .50 Cal.]]&lt;br /&gt;
[[File:Fallout-76-M2HBinspect1.jpg|thumb|none|600px|Inspecting the machine gun's model. This particular M2 has been given a custom name and is fitted with the &amp;quot;heavy barrel&amp;quot; mod.]]&lt;br /&gt;
[[File:Fallout-76-M2HBinspect2.jpg|thumb|none|600px|The same M2 at a different angle.]]&lt;br /&gt;
[[File:Fallout-76-M2HBholding.jpg|thumb|none|600px|Holding the modified M2 Browning.]]&lt;br /&gt;
[[File:Fallout-76-M2HBreload1.jpg|thumb|none|600px|Reloading. This starts with the player replacing the ammo box.]]&lt;br /&gt;
[[File:Fallout-76-M2HBreload2.jpg|thumb|none|600px|Pulling the belt onto the receiver which is then followed by a racking of the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The German [[MG42]] appears as the &amp;quot;Light Machine Gun&amp;quot;; this is somewhat incorrect, as the MG42 is a general-purpose machine gun, though the in-game version lives up to its name by weighing a mere 8 pounds (over 17 pounds less than the real steel). The Light Machine Gun is chambered in .308 Winchester, similar to the MG42's modern counterpart, the [[MG3]], which is chambered for 7.62x51mm NATO. It deals a decent amount of damage per shot and can deal even more per second thanks to its fire rate (lower than a real MG42's, but still rather high), however one needs to monitor how much they fire as the gun can eat through a large amount of .308 cartridges. The machine gun is modelled with a 50 round &amp;quot;assault drum&amp;quot;, but has an incorrect capacity of 75 rounds. The schematic plan to build the weapon refers to it by its real life name as &amp;quot;MG42 light machine gun&amp;quot;. In-game, the MG42 is classed as a heavy weapon, with it being affected by perks that modify stats of this weapon class.&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|450px|MG42 with 50-round belt drum - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:FO76 MG42inspect1.jpg|thumb|none|600px|The MG42 in the inspection menu. Although the naming of the attachments in the &amp;quot;Current Mods&amp;quot; tab implies that they're not the default ones, they are actually the only existing ones for the MG42 in-game.]]&lt;br /&gt;
[[File:FO76 MG42inspect2.jpg|thumb|none|600px|Inspecting the MG's other side. Its exterior has seen better days.]]&lt;br /&gt;
[[File:FO76 MG42idle.jpg|thumb|none|600px|The MG42 in first-person view.]]&lt;br /&gt;
[[File:FO76 MG42aim.jpg|thumb|none|600px|Taking aim with the machine gun.]]&lt;br /&gt;
[[File:FO76 MG42fire.jpg|thumb|none|600px|Firing away at some grass. When firing the MG42, its charging handle will appear to shake, which is true to the real weapon.]]&lt;br /&gt;
[[File:FO76 MG42aim.jpg|thumb|none|600px|Taking aim with the machine gun.]]&lt;br /&gt;
[[File:FO76 MG42reload1.jpg|thumb|none|600px|Reloading begins by lifting the MG's top cover...]]&lt;br /&gt;
[[File:FO76 MG42reload2.jpg|thumb|none|600px|...which is proceeded by the player removing the empty belt drum...]]&lt;br /&gt;
[[File:FO76 MG42reload3.jpg|thumb|none|600px|...then a fresh drum is hitched...]]&lt;br /&gt;
[[File:FO76 MG42reload4.jpg|thumb|none|600px|...and the top cover is shut, followed by the charging handle being cocked. The player doesn't even bother to position the ammo belt, due to this the gun wouldn't fire for obvious reasons.]]&lt;br /&gt;
[[File:FO76 MG42player.jpg|thumb|none|600px|A sharply dressed player fires his German relic, ignoring the fact that there are no casings nor belt links being ejected from the gun.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Minigun&amp;quot;==&lt;br /&gt;
The Minigun from ''Fallout 4'' returns. It similar to the [[GE M134 Minigun]] with its design based on the [[M61 Vulcan]], has a capacity of 500 &amp;quot;5mm&amp;quot; rounds which are stored in a large drum mounted underneath the barrels and has a very low damage per shot stat, with its fast fire rate (still slower than a real life minigun) making up for this. Strangely, the ammo box model used for the fictitious &amp;quot;5mm&amp;quot; cartridge contains inscribed text that reads &amp;quot;7.62x51mm NATO&amp;quot; and &amp;quot;USE IN M.G.GAU-2B/A OR M134&amp;quot;. The Minigun can have its barrels swapped out with the &amp;quot;tri barrel&amp;quot; modification which gives it an appearance similar to the [[General Dynamics GAU-19/A]]. One of the &amp;quot;muzzle&amp;quot; slot modifications for the Minigun, the &amp;quot;shredder&amp;quot;, covers the weapon's barrels in slabs of metal that are wrapped with barbed wires, saw blades and metallic shards which serve as a deadly melee weapon for when its user runs out ammunition, after when the gun's barrels can be endlessly spun and used like a chainsaw to mow targets.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Test Your Metal&amp;quot; update added a variant of the Minigun, &amp;quot;Foundation's Vengeance&amp;quot;. This Minigun has a rusted finish, with a cyan color paintjob and white stripes on both its body and ammo drum. It can be received as a reward from the update's &amp;quot;Eviction Notice&amp;quot; event. &amp;quot;Foundations Vengeance&amp;quot; is included with a set of legendary effects that grant its bullets explosive abilities, a large damage bonus the more injured its user is and a 250 damage resistance buff while reloading the Minigun.&lt;br /&gt;
[[File:Phalanx_CIWS_1B.jpg|thumb|none|400px|Phalanx CIWS - 20x102mm]]&lt;br /&gt;
[[File:Minigun_2.JPG|thumb|none|450px|'''Airsoft''' handheld M134 Minigun - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:FO76 MinigunInspect1.jpg|thumb|none|600px|Inspection view of the &amp;quot;Minigun&amp;quot;.]]&lt;br /&gt;
[[File:FO76 MinigunInspect2.jpg|thumb|none|600px|Inspecting it from a different angle. Its ammo drum configuration is quite similar to the &amp;quot;[[Team_Fortress_2#GE_M134_Minigun|Minigun]]&amp;quot; and &amp;quot;Natascha&amp;quot; weapons from ''[[Team Fortress 2]]''.]]&lt;br /&gt;
[[File:FO76 MinigunGAU19A.jpg|thumb|none|600px|A Minigun with the &amp;quot;tri barrel&amp;quot; modification. At this point, the weapon slightly resembles a downscaled GAU-19/A.]]&lt;br /&gt;
[[File:FO76 MinigunSharpMod.jpg|thumb|none|600px|Inspecting a Minigun with the &amp;quot;shredder&amp;quot; attachment. The barrels on this specific Minigun are shorter than the standard set.]]&lt;br /&gt;
[[File:FO76 MinigunModified.jpg|thumb|none|600px|A player holds his Minigun, equipped with the &amp;quot;shredder&amp;quot;.]]&lt;br /&gt;
[[File:FO76 MinigunFPS.jpg|thumb|none|600px|Holding the Minigun in first person view.]]&lt;br /&gt;
[[File:FO76 MinigunReload.jpg|thumb|none|600px|Third person view of a Minigun user reloading it. This is achieved by swapping the ammo drum's internals, however the reload animation does not show the Minigun's feeding chute being adjusted with the linked ammunition belt. None of this is seen in the first-person view.]]&lt;br /&gt;
[[File:FO76 MinigunUnique.jpg|thumb|none|600px|The model for &amp;quot;Foundation's Vengeance&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Model 1874 Gatling Gun==&lt;br /&gt;
The &amp;quot;Gatling Gun&amp;quot; is based on the camel Model 1874 [[Gatling Gun]] which in the game is available in a makeshift handheld configuration (despite a real life Gatling Gun being substantially heavier for a single person to be able to carry, run with, and reload without issue). The Gatling Gun is chambered in the fictional &amp;quot;5mm&amp;quot; cartridge and uses straight .45-70 Gov't &amp;quot;magazines&amp;quot; by default (which somehow hold 250 rounds) and a modification may equip it with a short .45-70 Gov't Broadwell drum which unrealistically raises the Gatling's ammo capacity to 500. The Gatling Gun in the game is operated by a left handed crank that appears to be located further ahead of the gun's action (which would not succeed in rotating the barrels in reality) and is also incorrectly depicted as firing one round per full crank rather than consecutively discharging rounds the more the crank is turned. The Gatling Gun is a better alternative to the Minigun due to the former's higher accuracy and range, damage output, and more manageable preservation of ammunition (as a result of the gun's slower firing rate which doesn't eat through too many rounds). Optionally, the player can add a large drillbit shaped bayonet which attaches to the center on the front of the gun's chasis. There also is a patent plate present at the rear of the Gatling Gun's frame, just like on a real Gatling. &lt;br /&gt;
[[File:Gatling.jpg|thumb|none|400px|Colt Gatling Gun with Bruce Feed Guide - .45-70 Government]]&lt;br /&gt;
[[File:FO76 GatlingGinspect1.jpg|thumb|none|600px|Menu inspection of the in-game Gatling Gun.]]&lt;br /&gt;
[[File:FO76 GatlingGinspect3.jpg|thumb|none|600px|Inspecting the Gatling Gun from another side.]]&lt;br /&gt;
[[File:FO76 GatlingGinspect2.jpg|thumb|none|600px|Ditto. There appears to be an iron sight piece at the left side of the gun's frame, but aiming with it in reality would be impossible due to the Gatling's heightened crank assembly blocking its view. Despite being unusable, the front sight ring mod removes this.]]&lt;br /&gt;
[[File:FO76 GatlingGmodded.jpg|thumb|none|600px|A Gatling Gun in a different configuration. It sports an iron ring sight, enhanced carry grip and a set of barrels whose ends are externally grooved, though, they are falsely named as the &amp;quot;Long Barrel&amp;quot;.]]&lt;br /&gt;
[[File:FO76 GatlingGidle.jpg|thumb|none|600px|The Gatling Gun in first-person view. Note the octagonal ends on the default barrels.]]&lt;br /&gt;
[[File:FO76 GatlingGaim.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot;, which visually just tilts the gun past its magazine. The aiming animation changes when the front sight mod is applied, due to the positioning of it.]]&lt;br /&gt;
[[File:FO76 GatlingGfire.jpg|thumb|none|600px|Cranking the Gatling Gun.]]&lt;br /&gt;
[[File:FO76 GatlingGreload1.jpg|thumb|none|600px|Replacing the Gatling's magazine. For some reason, the weapon's magazine well is modelled as part of the magazine itself.]]&lt;br /&gt;
[[File:FO76 GatlingGreload2.jpg|thumb|none|600px|Sticking the magazine above the feed chute, in a stabbing motion.]]&lt;br /&gt;
[[File:FO76 GatlingG3rd.jpg|thumb|none|600px|In third-person view, the player character cranks his Gatling Gun. No casings appear to be ejected.]]&lt;br /&gt;
[[File:45cal-Gatling-Gun-Drum.jpg|thumb|none|400px|Gatling Gun with short Broadwell drum magazine - .45-70 Government]]&lt;br /&gt;
[[File:FO76_GatlingGun.jpg|thumb|none|600px|Model inspection of another upgraded Gatling Gun, this time featuring a Broadwell drum. If aiming in first-person view with this configuration, the sight picture for the front sight is partly blocked by the Broadwell drum's handle, making aiming with the two mods difficult.]]&lt;br /&gt;
[[File:Fallout-76-gatlinggunmodded.jpg|thumb|none|600px|The same Gatling Gun, wielded by a player. Their left hand appears to be outside of the gun's crank handle due to an alignment bug. When firing a Gatling Gun that is equipped with the Broadwell drum, the player character makes no effort to rotate each stack of ammunition housed by the drum (which is required to bring the cartridges into position) and its follower tabs remain static.]]&lt;br /&gt;
[[File:FO76 GatlingGunPatentPlate.jpg|thumb|none|600px|The patent stamp on the Gatling Gun. This one reads &amp;quot;GATLING'S BATTERY GUN, PAT. NOV 8. 1874, MAR 14. 1884, FEB 22. 1891, MADE BY COLT'S PT. FIRE ARMS, MFG CO, CHARLESTON WV, U.S.A&amp;quot;, however it appears to be written in the Impact font, which was created over a century after the Gatling Gun's invention. The texture has been lit for ease of reading.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Appalachian Thunder Pipe&amp;quot;===&lt;br /&gt;
The &amp;quot;Appalachian Thunder Pipe&amp;quot; is an optional cosmetic skin for the Gatling Gun that was obtainable in the game's first season in mid-2020. It remodels the weapon as a steampunk-style Gatling Gun, with some inspirations from certain versions of the Mitrailleuse, a French rapid firing volley gun. Some parts of the original Gatling Gun's model are retained, such as the cartridge chute/drum mounting assembly, vertical magazine (though, the Broadwell drum is reskinned with its own mesh), drillbit bayonet and carrying handle. Occasionally, the Appalachian Thunder Pipe skin is temporarily added to the in-game Atomic Shop for purchase by any players who were not present in the 2020 game seasons.&lt;br /&gt;
&lt;br /&gt;
As a note of trivia, &amp;quot;thunder pipe&amp;quot; is the literal translation of the Dutch word &amp;quot;donderbus&amp;quot;, from which the word &amp;quot;[[blunderbuss]]&amp;quot; is derived; whether this was intentional or not on Bethesda's part is difficult to say.&lt;br /&gt;
[[File:1869 Mitrailleuse.jpg|thumb|none|450px|Modele 1869 Mitrailleuse]]&lt;br /&gt;
[[File:FO76 MitraGatlingpromo.jpg|thumb|none|600px|3D render of the &amp;quot;Appalachian Thunder Pipe&amp;quot;. Strangely, it has an unused magazine well secured just inches behind the Gatling's cartridge chute assembly. The grey sheet fixed to the left side of the gun's body is inscribed with patent dates and text often present on Gatling Guns by an attached plate.]]&lt;br /&gt;
[[File:FO76 MitraGatlingmenu.jpg|thumb|none|600px|Menu inspection of the Thunder Pipe.]]&lt;br /&gt;
[[File:FO76 MitraGatling3rdpsn.jpg|thumb|none|600px|A player holds his new Gatling Gun. At this angle, the hopper assembly from the Gatling Gun and its lever is visible.]]&lt;br /&gt;
[[File:FO76 MitraGatlingmuzzle.jpg|thumb|none|600px|Close-up of the gun's Mitrailleuse-esque muzzle shape. Note how the muzzle ends of the barrels are placed farther out from the center than the outside edges of the of the barrel shroud behind them; this means that the barrels are either bent, or short enough to fit inside the flared muzzle section alone (with the entire narrower section of the barrel shroud serving no functional purpose beyond a needlessly-long feeding/ejection system).]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
While the in-game &amp;quot;Gauss Rifle&amp;quot; is largely fictional, its default stock resembles that of a [[PKM]], but is missing the butt plate.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|none|450px|PKM - 7.62x54mmR]]&lt;br /&gt;
[[File:Fallout-76-PKMstockonly.jpg|thumb|none|600px|Inspecting the &amp;quot;Gauss Rifle&amp;quot;. The stock has obvious marks of where the PKM's butt plate would be.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Cannon==&lt;br /&gt;
Added in October 2022 to celebrate the 25th anniversary of the ''Fallout'' franchise, a cosmetic carriage-mounted cannon named the &amp;quot;Ceremonial Cannon&amp;quot; was added to the in-game Atomic Shop for free on day 1 of the ''Fallout 25'' event. This cannon is painted with U.S. flag colors, and is fixed to a carriage bearing bronze plates and Vault Boy-themed caps on the sides of its wheels. The cannon can be built in player-occupied workshops or in their &amp;quot;C.A.M.P.&amp;quot; (a portable base built by the player character) and the only use of it is as a harmless firing prop that can be activated and discharged multiple times by the player without the need to reload.&lt;br /&gt;
[[File:Cannon1.jpg|thumb|none|450px|A cannon on a gun carriage]]&lt;br /&gt;
[[File:FO76 colorCannon.jpg|thumb|none|600px|Viewing the &amp;quot;Ceremonial Cannon&amp;quot; in another player's base.]]&lt;br /&gt;
[[File:FO76 colorCannonrear.jpg|thumb|none|600px|The rear of the cannon.]]&lt;br /&gt;
[[File:FO76 colorCannonfire.jpg|thumb|none|600px|Interacting with the weapon will discharge the cannon, producing red, white and blue smoke.]]&lt;br /&gt;
==&amp;quot;Broadsider&amp;quot;==&lt;br /&gt;
The &amp;quot;Broadsider&amp;quot; is what appears to be an 18th century swivel gun attached to a metallic frame with an assembly of recoil dampeners and two handles that the user holds the weapon with. The back handle has a button connected to wiring which leads to the touch hole of the cannon. In reality, the cannon would be extremely heavy for a single person to carry, fire, and reload with their two hands. Strangely, during the Broadsider's reload animation, no powder is loaded into its muzzle and the player character simply inserts the cannonball. There is a modification for the Broadsider, the &amp;quot;multi shot cannister&amp;quot;, which adds a tube to the underside of the cannon. This mod somehow increases the capacity of the weapon to 3 cannonballs, although reload animations still show one cannonball being dropped into the muzzle. &lt;br /&gt;
[[File:Swivel_Gun.jpg|thumb|none|600px|Swivel gun]]&lt;br /&gt;
[[File:Fallout-76-cannonmenu.jpg|thumb|none|600px|Menu inspection of the &amp;quot;Broadsider&amp;quot;.]]&lt;br /&gt;
[[File:Fallout_76-cannon.jpg|thumb|none|600px|Holding the Broadsider in first person view. Note the wires which go into the cannon's touch hole, this suggests how the weapon's non-existent gunpowder is ignited.]]&lt;br /&gt;
[[File:Fallout 76-cannon3rdperson.jpg|thumb|none|600px|We observe the player character reloading. This is done by the cannon spontaneously pivoting downwards, the user neglecting the need to pour gunpowder by only inserting a cannonball down the muzzle and then said cannon magically pivoting back up into the frame.]]&lt;br /&gt;
[[File:Fallout-76-broadsidermodded.jpg|thumb|none|600px|A Broadsider modified with the &amp;quot;multi shot cannister&amp;quot; and a &amp;quot;light barrel&amp;quot;. The &amp;quot;comfort grip&amp;quot; mod is visually identical to the default grip.]]&lt;br /&gt;
&lt;br /&gt;
==Greener Percussion Harpoon Gun==&lt;br /&gt;
The &amp;quot;Harpoon Gun&amp;quot; (originally appearing in the ''Fallout 4'' add-on ''Far Harbor'') appears to take inspiration from the Greener Percussion Harpoon Gun, though some differences include the player holding it with two hands (as is the case with every heavy weapon in the game) in a makeshift handheld configuration and each harpoon instead being loaded the gun's left side rather than from the muzzle with black powder. The model has a button connected to wiring which leads into the percussion mechanism, although reloading it is dismissed by the player character, leaving how exactly the gun launches its projectiles a mystery. Modifications for the &amp;quot;Harpoon Gun&amp;quot; include a barbed modification to the harpoons which adds a &amp;quot;health drain per second&amp;quot; effect to targets or alternatively, a &amp;quot;flechette&amp;quot; mod may be applied which transforms the single loaded harpoon into a cluster of several projectiles, making the weapon function like a heavy shotgun.&lt;br /&gt;
[[File:Greener harpoon gun.jpg|thumb|none|450px|A Greener percussion harpoon gun, circa 1845.]]&lt;br /&gt;
[[File:FO76 Greenerharpoongun.jpg|thumb|none|600px|A Harpoon Gun without any in-game modifications. Differences from the real Greener percussion weapon include: a makeshift vertical grip, fixed above the wooden one which has been sawed off, an electronic switch on said back grip which is wired to a cable that runs into the percussion system, a second vertical grip for two-handed carrying that is connected to some type of frame fitted into a slot cut out from the gun's wooden body, a lack of iron sights and harpoons that are loaded into the side of the gun that appears to house some sort of receiver with a forward sliding door (unlike on the real Greener which is a muzzleloader). The barrel is also slightly larger.]]&lt;br /&gt;
[[File:FO76 HarpoonSights.jpg|thumb|none|600px|A modified harpoon launcher with anti-aircraft style sights equipped.]]&lt;br /&gt;
[[File:FO76 HarpoonIdle.jpg|thumb|none|600px|Holding the Greener-inspired weapon.]]&lt;br /&gt;
[[File:FO76 HarpoonRel1.jpg|thumb|none|600px|Reloading the Harpoon launcher starts with sliding open its chamber...]]&lt;br /&gt;
[[File:FO76 HarpoonReload2.jpg|thumb|none|600px|...inserting a harpoon...]]&lt;br /&gt;
[[File:FO76 HarpoonRel3.jpg|thumb|none|600px|...and shutting the chamber. That's the reload animation. No black powder, no percussion.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Hellstorm Missile Launcher&amp;quot;==&lt;br /&gt;
The &amp;quot;Hellstorm Missile Launcher&amp;quot; appears to take inspiration from the [[M202 FLASH]] incendiary launcher. The body of the launcher resembles the M202 but lacks flap lids and a scope (by default, the launcher has iron sights but a modification adds a scope, replicating that of an M202's); its foregrip and grip/trigger assembly are identical to that of the default &amp;quot;Missile Launcher&amp;quot;, being based on the [[Heckler &amp;amp; Koch MP7]] and [[PIAT]] respectively. Instead of loading rockets through the rear like the real M202, the Hellstorm's chambered &amp;quot;missiles&amp;quot; are inserted towards the muzzle in a clip. One of the weapon modifications can convert the standard four barrel assembly into a single barrel, revolving chamber 6-shot launcher. The left side of the &amp;quot;Hellstorm Missile Launcher&amp;quot; contains an inscription that reads &amp;quot;LAUNCHER ROCKET 4 BARREL 66MM&amp;quot; and the six shot mod changes it to &amp;quot;LAUNCHER MISSILE 6 BARREL 58MM&amp;quot;; this does not affect the in-game missile ammunition that both launcher weapons use. Alternatively, the Hellstorm launcher can have its missile properties modified with either a plasma, incendiary or cryogenic blast. These modifications change the front end of the launcher with a more sci-fi appearance. The Hellstorm Missile Launcher was added in the game's ''Steel Dawn'' update and plays a part in its questline.&lt;br /&gt;
[[File:M202A2_FLASH.JPG‎|thumb|none|400px|M202A1 FLASH - 66mm]]&lt;br /&gt;
[[File:PIATLauncher.jpg|thumb|none|400px|PIAT - 3.25 in]]&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[File:Fallout-76-M202_1.jpg‎|thumb|none|600px|Preview of the &amp;quot;Hellstorm&amp;quot; launcher, no mods attached.]]&lt;br /&gt;
[[File:Fallout-76-M202_2.jpg|thumb|none|600px|The rear of the launcher. It appears to only have a singular exhaust port at the rear.]]&lt;br /&gt;
[[File:Fallout-76-M202-armed.jpg |thumb|none|600px|Holding the launcher in first person view.]]&lt;br /&gt;
[[File:Fallout-76-M202-reload.jpg‎|thumb|none|600px|Replacing the missile clip.]]&lt;br /&gt;
[[File:Fallout-76-M202-bonus.jpg|thumb|none|600px|A player recreates a scene from ''[[Commando]]'' with his fake M202.]]&lt;br /&gt;
[[File:FO76 M202mod.jpg‎|thumb|none|600px|A Hellstorm with the &amp;quot;Recon scope&amp;quot; add-on. The in-game reticule for this sight is depicted not with a circular, but with a rectangular shape rather unpredictably. This is because the &amp;quot;Recon scope&amp;quot; modification for other weapons share a cuboid-shaped scope model and reticule.]]&lt;br /&gt;
[[File:FO76-M202scifi.jpg‎|thumb|none|600px|A Hellstorm launcher equipped with the &amp;quot;Plasma payload&amp;quot;. The explosion-altering modifications for this weapon do not add a seperate explosion of its related effect (in this case, plasma), but instead replaces a fraction of the launcher's damage output.]]&lt;br /&gt;
[[File:FO76 SixBarrel.jpg|thumb|none|600px|Render of the &amp;quot;sextuple barreled M202&amp;quot;.]]&lt;br /&gt;
[[File:FO76 SixGunMenu.jpg|thumb|none|600px|Said weapon in the workbench menu.]]&lt;br /&gt;
&lt;br /&gt;
==Leuchtpistole==&lt;br /&gt;
The German [[Leuchtpistole]] reappears as the &amp;quot;Flare Gun&amp;quot; and is the only weapon in the game chambered for the &amp;quot;flare&amp;quot; ammo. In ''Fallout 4'', the main purpose of the Leuchtpistole was to signal the Minutemen faction for help, which leaves owning one in ''76'' pointless. However, one potential use for this &amp;quot;weapon&amp;quot; in-game is to attract the attention of other real players in the event of an emergency, though whether they respond or not is up to them. Amusingly, scrapping a Leuchtpistole will yield the player with only rubber junk materials.&lt;br /&gt;
[[File:German_flare.jpg‎|thumb|none|350px|Leuchtpistole - 26.65mm]]&lt;br /&gt;
[[File:FO76 Leuchtpistole.jpg|thumb|none|600px|A Leuchtpistole in the inspection menu. Due to it hardly being a weapon, it can only be crafted as a level 1 item.]]&lt;br /&gt;
[[File:FO76 Leuchtpistole Fire.jpg|thumb|none|600px|Firing a flare.]]&lt;br /&gt;
[[File:FO76 LeuchtpistoleReload.jpg|thumb|none|600px|Pulling out a spent cartridge.]]&lt;br /&gt;
[[File:FO76 LeuchtpistoleReload2.jpg|thumb|none|600px|Inserting a new round into the barrel. Note the lit flare projectile in the background.]]&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
The [[M79 grenade launcher]] is referred to by its real-life name (a rare sight in a ''Fallout'' game since ''3''). It correctly chambers 40mm and by default has a sawed off barrel and stock, both of which can be brought back by modifying means. Aside from this, no other mods exist for the launcher and it can easily be replaced in favor of the &amp;quot;Auto Grenade Launcher&amp;quot; that happens to deal the exact same explosion damage per shot.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:Fallout-76-M79.jpg|thumb|none|600px|A sawed-off M79 grenade launcher. The shortened barrel lacks the launcher's leaf sight, which would be completely pointless on a launcher like this.]]&lt;br /&gt;
[[File:Fallout-76-M79aim.jpg|thumb|none|600px|As such, aiming the M79 results in this view. When equipping the &amp;quot;long barrel&amp;quot; mod, the sights are restored but the rear sight remains folded with the front sight being the only usable way of aiming shots.]]&lt;br /&gt;
[[File:Fallout-76-M79reload.jpg|thumb|none|600px|Reloading the weapon; the lettering on the grenade indicates that it's an M433 high-explosive dual-purpose round, meant for both anti-armour and anti-personnel roles.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Missile Launcher&amp;quot;==&lt;br /&gt;
The &amp;quot;Missile Launcher&amp;quot; returns from ''Fallout 4''. It is loosely based on the [[RPG-7]] and has the rear sight and trigger group of the [[PIAT]]. Part of the diagonal area near the muzzle and the foregrip resembles sections from a [[Heckler &amp;amp; Koch MP7]]. Modifications range from a targeting system which enables the user to lock onto targets, a &amp;quot;triple barrel&amp;quot; attachment which despite its name actually adds a detachable magazine that increases the launcher's capacity from one to three &amp;quot;missiles&amp;quot;, and alternatively a &amp;quot;quad barrel&amp;quot; that replaces the weapon's muzzle with four barrels (though the rear is still a single tube), giving the launcher an appearance similar to the [[M202 FLASH]]. The Missile Launcher deals decent explosive damage, however, its default single shot capacity proves weak against higher level enemies. Fired projectiles will travel in a straight line until detonating upon impact. A stationary variant with four barrels can be built as a defence weapon in player owned areas. &lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:PIATLauncher.jpg‎|thumb|none|450px|PIAT - 3.25 in]]&lt;br /&gt;
[[File:H&amp;amp;K_MP71A1.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[File:Fallout-76-missilelauncher.jpg|thumb|none|600px|Overview of the &amp;quot;Missile Launcher&amp;quot;.]]&lt;br /&gt;
[[File:Fallout-76-missilelauncheropen.jpg|thumb|none|600px|Breaching the weapon's muzzle open.]]&lt;br /&gt;
[[File:Fallout-76-missilelauncherinsertproj.jpg|thumb|none|600px|Inserting a fresh missile.]]&lt;br /&gt;
[[File:Fallout-76-MissileModded.jpg|thumb|none|600px|A launcher with the &amp;quot;Triple barrel&amp;quot; and &amp;quot;Targeting computer&amp;quot; mods. The &amp;quot;Triple barrel&amp;quot; is actually a box which presumably holds three missiles. The &amp;quot;Targeting computer&amp;quot; enables users to lock onto targets which causes fired missiles to follow them.]]&lt;br /&gt;
[[File:Fallout-76-MissileModded2.jpg|thumb|none|600px|A view inside the same launcher's barrel. It isn't exactly clear as to how the triple capacity box works because it lacks a hole which would be necessary for feeding.]]&lt;br /&gt;
[[File:FO76 Quadlauncher.jpg|thumb|none|600px|A mounted version of the Missile Launcher, which posesses four barrels similarly to the &amp;quot;quad barrel&amp;quot; mod on the player usable one.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] makes an appearance as the &amp;quot;Auto Grenade Launcher&amp;quot; and is chambered for 40mm grenades along with a small ammo capacity of 12 rounds. As with all heavy weapons in-game, the launcher is in a handheld configuration with similar carry handles as the game's Browning M2, which still doesn't explain how the player character pulls the trigger while carrying the weapon. In reality, the Mk 19 grenade launcher weighs almost 80 lbs, while the in-game version weighs only 18 lbs. The launcher's model has rear sights which are unfortunately folded and unusable. Unlike a real Mk 19, the in-game version fires extremely slowly with a long pause between shots, even when holding down the trigger. The only modifications for the Mk 19 are two other barrels which increase the weapon's range stat. The default barrel contains the Mk 19's older flash hider while one of the barrel upgrades contains the current production flash hider.&lt;br /&gt;
[[File:MK19-02.jpg|thumb|none|400px|Mk 19 Mod 3 grenade launcher on M3 tripod with a 32-round belt box and current production flash hider - 40x53mm]]&lt;br /&gt;
[[File:Fallout-76-Mk19-1.jpg|thumb|none|600px|Preview of the game's Mk 19.]]&lt;br /&gt;
[[File:Fallout-76-Mk19-2.jpg|thumb|none|600px|Inspecting from another angle.]]&lt;br /&gt;
[[File:Fallout-76-Mk19-reload.jpg|thumb|none|600px|Reloading the &amp;quot;Auto Grenade Launcher&amp;quot;. Its reload process is identical to that of the M2 Browning's reload animation. However, in third person view, the MK 19's reloading process differs as it involves the top cover being lifted first, before replacing the ammo can.]]&lt;br /&gt;
[[File:Fallout-76-Mk19-LongBarrel.jpg|thumb|none|600px|Different barreled Mk 19 with a current version flash hider.]]&lt;br /&gt;
[[File:Fallout-76-Mk19-DefaultBarrel.jpg|thumb|none|600px|Another Mk 19. This launcher has the older production flash hider attached to its barrel, which is the default one.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==&amp;quot;Fragmentation Grenade&amp;quot;==&lt;br /&gt;
The design of the &amp;quot;Fragmentation Grenade&amp;quot; is largely fictitious but appears to loosely resemble a [[Mk 2 hand grenade]].&lt;br /&gt;
[[File:MK2_grenade_DoD.jpg‎|thumb|none|200px|Mk 2 hand grenade]]&lt;br /&gt;
[[File:Fallout-76-fraggrenade.jpg‎|thumb|none|250px|The in-game model of the Fragmentation Grenade.]]&lt;br /&gt;
[[File:FO76 HGrenadePic.jpg|thumb|none|500px|A perk card with an illustration of the in-game frag grenade.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==1911 Pistol==&lt;br /&gt;
On the illustration for the &amp;quot;Modern Renegade&amp;quot; perk card, the Vault Boy is equipped with a dark toned [[M1911 pistol series|1911]] style pistol.&lt;br /&gt;
[[File:ColtMKIV-Series-70-GCNM.jpg|thumb|none|350px|Colt Gold Cup National Match (Mark IV, Series 70) with Pachmayr grips - .45 ACP]]&lt;br /&gt;
[[File:FO76 1911pic.jpg|thumb|none|400px|The image for the &amp;quot;Modern Renegade&amp;quot; perk.]]&lt;br /&gt;
 &lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
One of the in-game &amp;quot;Guns &amp;amp; Bullets&amp;quot; magazines features a [[Browning Hi-Power]] in the hands of a US soldier.&lt;br /&gt;
[[File:HiPowerMk3.jpg‎|thumb|none|350px|Browning Hi-Power MK III - 9x19mm]]&lt;br /&gt;
[[File:Fallout_76-Hipower-frombook.jpg‎|thumb|none|400px|This magazine cover was reused from ''Fallout 4''. This image is based on a [https://commons.wikimedia.org/wiki/File:A_British_soldier_aims_a_Browning_9mm_pistol_on_a_shooting_range_at_Basra,_Iraq_MOD_45148055.jpg real life picture] of a British soldier in Iraq holding a Hi Power.]]&lt;br /&gt;
&lt;br /&gt;
==Cannon==&lt;br /&gt;
In some locations such as Philippi Battlefield Cemetery (the in-game equivalent of the Grafton National Cemetery), naval cannons mounted on carts are positioned in various numbers. However, they are static objects and are thus unusable by players and NPCs. &lt;br /&gt;
[[File:Naval cannon.jpg‎|thumb|none|350px|18th century naval cannon with ramrod and projectile]]&lt;br /&gt;
[[File:FO76 Navalcannon.jpg‎|thumb|none|600px|The cart-mounted cannons in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Daisy Red Ryder BB Gun==&lt;br /&gt;
On the card image for the &amp;quot;Gunsmith&amp;quot; perk, the Vault Boy is shown taping a [[Red Ryder]] BB gun, which was likely based on the specific BB gun from ''Fallout 3'' or ''Fallout: New Vegas''. The Red Ryder also previously appeared as a usable weapon in ''[[Fallout]]'', ''[[Fallout 2]]'' and ''[[Fallout: Brotherhood of Steel]]''.&lt;br /&gt;
[[File:199852 lg.jpg|thumb|none|450px|Daisy Red Ryder with brown stock - .177]]&lt;br /&gt;
[[File:FNV BB Gun.jpg‎|thumb|none|450px|The &amp;quot;BB Gun&amp;quot; from ''Fallout: New Vegas''/''Fallout 3''.]]&lt;br /&gt;
[[File:FO76 BBGUNpic.jpg|thumb|none|400px|The image for the &amp;quot;Gunsmith&amp;quot; perk card.]]&lt;br /&gt;
&lt;br /&gt;
==Double Barrel Over Under Shotgun==&lt;br /&gt;
Another &amp;quot;Guns &amp;amp; Bullets&amp;quot; magazine cover includes a Mr. Handy robot holding some type of over/under double barreled shotgun.&lt;br /&gt;
[[File:Browning 0-U.jpg|thumb|none|450px|Browning 5.25 O/U - 12 gauge]]&lt;br /&gt;
[[File:FO4 FO76 DBOUshotgun.jpg|thumb|none|500px|The &amp;quot;Guns &amp;amp; Bullets&amp;quot; magazine issue featuring an over/under shotgun. This is another item carried over from the previous ''Fallout'' game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3==&lt;br /&gt;
In an attempt to bring back the &amp;quot;R91&amp;quot; rifle from ''Fallout 3'', the &amp;quot;R91 skin&amp;quot; was due to be released as a cosmetic reskin for the &amp;quot;Handmade Rifle&amp;quot;, but was cut from the game for unknown reasons. The rifle is modelled after the earlier model of the [[Heckler &amp;amp; Koch G3]] but with an erroneous charging handle located on the left side of the receiver (most likely to fit with pre existing rifle animations). This version of the G3 appears to be a recreation of the &amp;quot;R91 assault rifle&amp;quot; from ''[[Fallout 3]]'', whose name references the [[HK91]].&lt;br /&gt;
&lt;br /&gt;
Some perks, including the &amp;quot;Commando&amp;quot; set of cards depict the Vault Boy mascot brandishing an R91 style G3 rifle.&lt;br /&gt;
[[File:CETME_G3.JPG‎|thumb|none|450px|Heckler &amp;amp; Koch G3 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Fallout3G3.jpg|thumb|none|450px|The &amp;quot;R91 assault rifle&amp;quot; from ''Fallout 3''.]]&lt;br /&gt;
[[File:Fallout-76-G3rifle.jpg‎|thumb|none|450px|The rifle's in-game model. Note the painful-to-look-at receiver mounted charging handle and the missing magazine release lever. The magazine also has a slightly curved shape, a trait present in the original &amp;quot;R91&amp;quot; rifle. Note the rear sight, which appears to have been based on a [[CETME Model C]]'s.]]&lt;br /&gt;
[[File:Fo76perkG3 2nd.jpg|thumb|none|400px|The perk card for &amp;quot;Master Commando&amp;quot;. These perks as their descriptions suggest, add a damage bonus to &amp;quot;automatic rifles&amp;quot; which the game classes as fully automatic two handed non-heavy guns (semi-auto arms are considered &amp;quot;non-automatic&amp;quot; by the game).]]&lt;br /&gt;
[[File:Fo76perkG3.jpg|thumb|none|400px|The perk card for &amp;quot;Expert Commando&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Henry 1860==&lt;br /&gt;
An in-game Atomic Shop bundle is promoted with an illustration featuring a woman holding a [[Henry 1860]] rifle.&lt;br /&gt;
[[File:Henry.jpg|thumb|none|450px|Henry 1860 - .44 Rimfire (RF)]]&lt;br /&gt;
[[File:FO76 HenryRiflePromoPic.jpg|thumb|none|600px|Atomic Shop bundle promotion image.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-11==&lt;br /&gt;
The &amp;quot;Guerrilla&amp;quot; list of perk cards feature a picture of the Vault Boy mascot firing an [[Ingram MAC-11]] without a folding stock.&lt;br /&gt;
[[File:Ingram_MAC-11_stock_ext.jpg|thumb|none|400px|Ingram MAC-11 with stock extended - .380 ACP]]&lt;br /&gt;
[[File:Fallout-76-MAC-11-Perkcard.jpg|thumb|none|400px|The perk card featuring the submachine gun. Note that the drawing of the gun appears to be reversed as features present on a MAC-11's right side are visible on the left.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] would have made an appearance in the game's &amp;quot;Wastelanders&amp;quot; update, under the name &amp;quot;Flashbang&amp;quot;. However, it was cut for unclear reasons. The in-game M84 when thrown, would impair the senses of player targets and physically stagger creature targets.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[File:FO76 M84Stun.jpg|thumb|none|450px|The model for the cut M84; note the single, long pin, similar to the prior games' grenades.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson J-Frame Revolver==&lt;br /&gt;
A silhouette of what seems to be a J-frame [[Smith &amp;amp; Wesson]] revolver appears on the ammo box pickup for &amp;quot;.38&amp;quot; cartridges.&lt;br /&gt;
[[File:S%26W_36.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 36 Chief's Special - .38 Special]]&lt;br /&gt;
[[File:FO4 .38calBox.jpg|thumb|none|500px|Item pickup for &amp;quot;.38&amp;quot; ammo. Although the box art implies it packages a rimmed cartridge such as .38 Special, it is actually used in-game by box magazine-fed weapons including some that fire in full-auto, despite it being difficult in real life to build reliably working .38 Special magazines for autoloaders.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Soundmaker&amp;quot;==&lt;br /&gt;
The &amp;quot;Soundmaker&amp;quot; is a cut thrown item that visually consists of the base from a [[Model 24 Stielhandgranate]] with a trio of siren speakers tied to where the explosive head of the grenade would be (which happens to be missing). The purpose of this weapon was to produce loud noises, causing a blast that would knock down and stun targets. It is not known why this item was cut from the game.&lt;br /&gt;
[[File:M24WithFragSleeve.jpg|thumb|none|350px|Model 24 Stielhandgranate with fragmentation sleeve]]&lt;br /&gt;
[[File:Fo76m24grenadestick.jpg|thumb|none|350px|The model for the &amp;quot;Soundmaker&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten Mk II]] is a cut weapon, appearing as the &amp;quot;Black Knight&amp;quot;. Strangely, it is exactly identical to the Hunting Rifle (obviously excluding its appearance) as the game's files lists the Sten as using .308 ammunition, bearing a capacity of 5 rounds along with dealing the same amount of damage as said rifle. The &amp;quot;Black Knight&amp;quot; would have been a variant of the hunting rifle that would allow players to add on a cosmetic skin, but Bethesda had scrapped it in favor of adding appearance altering skins to existing weapons. &lt;br /&gt;
[[File:Sten.jpg‎|thumb|none|450px|Sten Mk II - 9x19mm]]&lt;br /&gt;
[[File:Fallout-76-sten-sideview.jpg|thumb|none|450px|Side view of the &amp;quot;Black Knight&amp;quot; model. Note the inscription above the trigger, which gives the weapon its name.]]&lt;br /&gt;
[[File:Fo76stenright.jpg |thumb|none|450px|Right side view. The Sten's bolt is locked back, showing the 9mm rounds in the magazine.]]&lt;br /&gt;
[[File:Fallout-76-sten.jpg‎|thumb|none|450px|Why exactly the game's developers chose a submachine gun to be a bolt action rifle's cosmetic replacement is anyone's guess.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther PPK]] originally appeared in ''Fallout 4'' as the &amp;quot;Deliverer&amp;quot;, a one-of-a-kind pistol. However, despite it not being obtainable in this game, a picture of it with a suppressor is present on a poster, which fittingly advertises suppressors.&lt;br /&gt;
[[File:WaltherPPkSilenced.jpg|thumb|none|450px|Walther PPK with a sound suppressor and brown factory grips - .380 ACP]]&lt;br /&gt;
[[File:FO76 PPKposter.jpg|thumb|none|600px|The poster ad for &amp;quot;A&amp;amp;X Silencers&amp;quot;, along with a side profile of the PPK (which appears to have no right-handed ejection port).]]&lt;br /&gt;
[[File:FO76 PPKpicture.jpg|thumb|none|400px|A perk card depicting Vault Boy armed with a recognisable PPK.]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Fallout Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>Ju87gstukas</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout_3&amp;diff=1445650</id>
		<title>Fallout 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout_3&amp;diff=1445650"/>
		<updated>2021-09-30T09:06:47Z</updated>

		<summary type="html">&lt;p&gt;Ju87gstukas: /* 10mm SMG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Fallout3poster.jpg|thumb|300px|''Fallout 3'' (2008)]]&lt;br /&gt;
'''''Fallout 3''''' is a critically acclaimed multiple-award winning action RPG video game, set in the post-apocalyptic ruins of Washington, DC as well as chunks of nearby Virginia and Maryland. In ''Fallout 3'', you play as the Lone Wanderer, formerly a Vault Dweller of Vault 101 who is forced to leave after their father leaves the Vault. There you wander the wasteland, meeting a detachment of the Brotherhood of Steel, the remnants of the Enclave, an army of Super Mutants from a nearby Vault, the Galaxy News Radio station and its DJ Three Dog, and various other characters and locations. The game was originally developed in 2008 and first released for PC, Xbox 360 and Playstation 3. Upon release, it gained critical acclaim and features voice acting talent from famous actors such as [[Ron Perlman]], [[Malcolm McDowell]], and [[Liam Neeson]]. &lt;br /&gt;
&lt;br /&gt;
A variety of DLC was released for ''Fallout 3'', the first being ''Operation Anchorage'', a simulation of the liberation of Anchorage, Alaska. The second was ''The Pitt'', in which the character explores the ruins of Pittsburgh, Pennsylvania, where you find it filled with raiders enslaving people to work in the steel mills. The third DLC was ''Broken Steel'', a continuation of the game's main story. The fourth DLC was ''Point Lookout'', where the character travels to the ruins of the Point Lookout National Park, turned into an irradiated swampland filled with inbred mutants and cults. The final DLC was ''Mothership Zeta'', where the character is abducted by aliens and leads a fight between captured humans from various eras of history against their alien captors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons make an appearance in the video game ''Fallout 3'' and its DLCs:''' &lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==N99 10mm Pistol==&lt;br /&gt;
One of the most common weapons in the game, the N99 is used by almost all the factions in the game. The weapon itself is a mishmash of real world designs. The rear sights, hammer, slide, and grip are definitely based on a [[Desert Eagle]]. However, the barrel and front of the gun are similar to the [[Dan Wesson revolvers#Dan Wesson PPC|Dan Wesson PPC]] revolvers, having an enlarged front that is weighed down to reduce recoil, as well of having a metal canister-like tube underneath the barrel. It looks like Bethesda's idea of what IMI's future designs would have looked like. A unique variant is carried by the Enclave's Colonel Augustus Autumn, and a silenced variant is used by Mr. Burke as well as being found across the DC area.&lt;br /&gt;
[[Image:MKIRight.jpg|thumb|none|400px|Magnum Research Desert Eagle Mark I - .357 Magnum]]&lt;br /&gt;
[[Image:N91PISTOL.png|thumb|none|500px|The N99 10mm Pistol]]&lt;br /&gt;
[[Image:Fallout3-Desert.jpg|thumb|none|500px|A suppressed variant with blued finish and wood grips as seen in the ''Operation: Anchorage'' DLC.]]&lt;br /&gt;
[[Image:Head-to-head-fallout-3-20081027051405177.jpg|thumb|none|600px|The Lone Wanderer holds his 10mm Pistol as he looks at the giant atom bomb in the center of Megaton.]]&lt;br /&gt;
[[Image:FO3_10mmpistol_reload.jpg|thumb|none|600px|The Lone Wanderer reloads his 10mm.]]&lt;br /&gt;
[[Image:FO3_10mmSil_1stperson.jpg|thumb|none|600px| The Lone Wanderer wields a Silenced 10mm Pistol in the market of Rivet City.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 2nd Model==&lt;br /&gt;
The &amp;quot;.32 Pistol&amp;quot; is a [[Smith &amp;amp; Wesson Model 2 Double Action]]. The player character's Father (voiced by [[Liam Neeson]]) uses one, and has a number of them stashed at his hideout, and a unique variant is used by escaped slave Wild Bill in The Pitt DLC. Strangely, it shares its .32 ammunition with the hunting rifle. &lt;br /&gt;
[[Image:Smith_&amp;amp;_Wesson_2nd_model.jpg‎|thumb|none|400px|Smith &amp;amp; Wesson 2nd Model - .38 S&amp;amp;W]]&lt;br /&gt;
[[Image:32snub_v220(1).png|thumb|none|500px|In-game Smith &amp;amp; Wesson 2nd model. You can see &amp;quot;Smith &amp;amp; Wesson&amp;quot; on the handle]]&lt;br /&gt;
[[Image:FO3_.32pistol_1stperson.jpg|thumb|none|600px|The Lone Wanderer eyes a destroyed bridge, Smith &amp;amp; Wesson 2nd Model in hand.]]&lt;br /&gt;
[[Image:FO3_.32pistol_reload.jpg|thumb|none|600px|Later on in Megaton, he begins to reload the S&amp;amp;W 2nd Model revolver...]] &lt;br /&gt;
[[Image:FO3_.32pistol_jam.jpg|thumb|none|600px|...until it jams. All firearms in Fallout 3 tend to jam more and more as their condition worsens until they finally break.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] appears as the &amp;quot;Scoped .44 Magnum&amp;quot;. As the name implies, it is fitted with an unremovable scope. A unscoped version is used by the &amp;quot;Mysterious Stranger&amp;quot;, who briefly appears during combat through a Perk to finish off wounded enemies. Another unscoped version is used by Paulson from the ''Mothership Zeta'' DLC and can be obtained by killing Paulson and looting his dead body or by making him drop the gun through various means (it should be noted that Paulson is from the mid-19th century, making his use of a Model 29 anachronistic). This is the only way to acquire an unscoped Model 29 legitimately. A unique variant called the Blackhawk can be obtained from Agatha, but the gun has no relation to the [[Ruger Blackhawk|Ruger revolver]] of the same name; another unique variant, called [[Dirty Harry|Callahan's Magnum]] can be found inside the Pentagon depending on how the player completes &amp;quot;Who Dares Wins&amp;quot;, the final quest of ''Broken Steel''.&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 Magnum]]&lt;br /&gt;
[[Image:44SCOPEDMAGNUM.png|thumb|none|500px|The in-game model of the S&amp;amp;W Model 29.]]&lt;br /&gt;
[[Image:Paulson'sRevolver.png|thumb|none|500px|Paulson's Revolver. Note the speed loader clipping through the frame. This is a modeling mistake with all the Model 29's 3rd person models.]]&lt;br /&gt;
[[Image:FO3_44mag_1stperson.jpg|thumb|none|600px|The Lone Wanderer looks out at the Jefferson Memorial from Rivet City with his Scoped .44 Magnum.]]&lt;br /&gt;
[[Image:FO3_44mag_reload.jpg|thumb|none|600px|The Lone Wanderer attempts to reload his .44...]]&lt;br /&gt;
[[Image:FO3_44mag_jam.jpg|thumb|none|600px|...but instead, the weapon jams. This leaves the Wanderer questioning how he has bad enough luck to jam a ''revolver''.]]&lt;br /&gt;
&lt;br /&gt;
==Shansi Type 17 Chinese Pistol==&lt;br /&gt;
As the name implies, this is based on the Shansi Type 17; a Chinese copy of the [[Mauser C96]] in .45 ACP. The ''Fallout 3'' version is chambered for 10mm. It is mostly used by raiders and Chinese Remnant Soldiers, as well as some simulated Chinese troops in the ''Operation Anchorage'' DLC. The reload animation always features ten rounds being loaded regardless of how many are left in the magazine, and the clip is inserted with the bullets.&lt;br /&gt;
[[Image:C96-10.jpg|thumb|none|400px|Shansi Type 17 - .45 ACP]]&lt;br /&gt;
[[Image:CHINESEPISTOL.JPG|thumb|none|500px|The Shansi Type 17's in-game model.]]&lt;br /&gt;
[[Image:FO3_Chinesepistol_1stperson.jpg|thumb|none|600px|The Lone Wanderer heads into the town of Springvale with a Chinese Pistol. Note the rather worrying lack of a firing pin.]]&lt;br /&gt;
[[Image:FO3_Chinesepistol_reloadload.jpg|thumb|none|600px|As he leaves Megaton, he decides to reload his pistol...]]&lt;br /&gt;
[[Image:FO3_Chinesepistol_reloadcock.jpg|thumb|none|600px|...and clear a jam.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger GP100==&lt;br /&gt;
While not usable, the [[Ruger GP100]] appears on the collectible &amp;quot;Guns and Bullets&amp;quot; magazine. It is also clearly seen during loading sequences.&lt;br /&gt;
[[Image:GP101.jpg|thumb|none|400px|A Ruger GP100, the Stainless Version - .357 Magnum]]&lt;br /&gt;
[[Image:GunsandBullets.png|thumb|none|500px|The model of the Guns and Bullets magazine, with the GP100 on the cover.]] &lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==10mm SMG ==&lt;br /&gt;
The only submachine gun in the game. It bares a distinct resemblance to the [[MP5#Heckler &amp;amp; Koch SMG|prototype]] from the Defunct H&amp;amp;K SMG Program, though the pistol grip and trigger guard are based on that of the [[Thompson]] line of submachine guns. A unique variant is used by fortune hunter Sydney. As a submachinegun the weapon is extremely bulky, this is possible that this design is derived from M2HB heavy machinegun's receiver. &lt;br /&gt;
[[File:HK SMG II.jpg|thumb|none|400px|Heckler &amp;amp; Koch SMG II - 9x19mm]] &lt;br /&gt;
[[Image:FalloutNewVegas10mm SMG.jpg|thumb|none|450px|The model for the &amp;quot;10mm SMG&amp;quot;. Note the odd fire selector markings and never-used underfolding stock.]]&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|450px|Note the similarity between the M2HB's receiver and the 10mm SMG.]]&lt;br /&gt;
[[Image:FO3 10mmSMG 1stperson.jpg|thumb|none|600px| The Lone Wanderer ventures across the Wasteland with his trusty 10mm SMG.]]&lt;br /&gt;
[[Image:FO3 10mmSMG reload.jpg|thumb|none|600px|The Lone Wanderer reloads his 10mm SMG.]]&lt;br /&gt;
[[Image:Fallout-3-gathering-good-karma-20080924021928373.jpg|thumb|none|500px|Having wandered into the Metro of DC, the Lone Wanderer uses his submachine gun correctly and removes a Ghoul's head from existence.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Chinese Assault Rifle==&lt;br /&gt;
One of the more powerful assault rifles in the game, but also not the most accurate. This rifle seems to be based on several [[AK-47|AK]] variants. In the game, it was designed and manufactured by Chinese industrial conglomerate [[Norinco]] for the People's Liberation Army during the Resource Wars. Its visual design layout is similar to rifles of the AK family, but also combines design traits from several weapons - the hand-guard and rear sight are like the ones used on the [[RPD light machine gun]], while the gas piston and the barrel are simply turned upside down. The folding stock is from the [[AS Val]], a Russian-produced suppressed assault carbine. The rifle fires 5.56x45mm rounds, but the magazine it uses is curved like a 7.62x39mm one.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:AS_Val.jpg|thumb|none|500px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:Fallout3AK.jpg|thumb|none|500px|The Chinese Assault Rifle.]]&lt;br /&gt;
[[Image:FO3_Chineseassaultrifle_1stperson.jpg|thumb|none|600px| The Lone Wanderer overlooks the town of Megaton while wielding their Chinese Assault Rifle.]]&lt;br /&gt;
[[Image:FO3_ChineseAR_reload.jpg|thumb|none|600px|The Lone Wanderer reloads his Chinese Assault Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==R91 Assault Rifle==&lt;br /&gt;
An assault rifle based on the early version of the [[Heckler &amp;amp; Koch G3]], but shoots 5.56 NATO rounds, like the [[Heckler &amp;amp; Koch HK33|HK33]]; the number in the name obviously references the HK91. A different version, the Infiltrator and its unique version the Perforator, can be found in the Pitt. There are several notable cosmetic differences between the standard R91 and the Infiltrator: the weapon is now black, stockless, silenced, and equipped with a scope and extended magazine. Despite the visually extended magazine, it has a magazine capacity of 24 rounds, the same as the basic R91 Assault Rifle. The R91 can be found on most mid level enemies, specifically Talon Company mercenaries as well as simulated US Army troops during the Anchorage simulation. A third unique variant, called the Alloy Steel Rifle, can be found in the game files for ''Operation Anchorage'', but was never actually implemented.&lt;br /&gt;
&lt;br /&gt;
[[Image:CETME G3.JPG|thumb|none|500px|Early Heckler &amp;amp; Koch G3 rifle with wooden handguard and buttstock - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Fallout3G3.jpg|thumb|none|500px|The in-game model for the R91.]]&lt;br /&gt;
[[Image:FO3 Infiltrator.jpg|thumb|none|500px|The Infiltrator variant of the G3 from ''Fallout 3: The Pitt'' DLC.]]&lt;br /&gt;
[[Image:FO3_AssaultrifleR91_1stperson.jpg|thumb|none|600px|The Lone Wanderer prepares to enter the urban ruins of DC, Assault Rifle in hand.]]&lt;br /&gt;
[[Image:FO3_R91_reload.jpg|thumb|none|600px|Later, while fighting some raiders, he reloads his Assault Rifle near a ruined highway overpass.]]&lt;br /&gt;
[[Image:Fallout3-G3.jpg|thumb|none|600px|The R91 on the The Lone Wanderer's back in the original trailer.]]&lt;br /&gt;
&lt;br /&gt;
==.32 Hunting Rifle==&lt;br /&gt;
It is a Mauser-type bolt-action rifle, and resembles the [[Winchester Model 70]] series, and bizarrely, it uses the same .32 caliber pistol rounds that the Smith &amp;amp; Wesson .32 revolver uses, though when the action is worked .308 casings are ejected. It is interesting to note that while this is a very accurate weapon, the in-game weapon model does not have rear or front sights, nor does it have a scope. In reality, this would make the weapon extremely difficult to aim at longer ranges and would render it almost totally worthless beyond close-range encounters, even to a skilled marksman. This weapon is often the very first rifle type firearm the Lone Wanderer can acquire after leaving Vault 101 for the first time (not counting the BB gun, which is technically not a firearm). This weapon is very accurate, and has the best zoom aside from the scoped weapons. The standard hunting rifle has spread, unlike the sniper rifle (and the hunting rifle's unique variant: Ol' Painless). It's still accurate enough for mid-range sniping, but a very high skill level is needed for sniping outside of VATS range. &lt;br /&gt;
&lt;br /&gt;
[[Image:WinchesterModel70SuperGrade.jpg|thumb|none|500px|Winchester Model 70 - .30-06]]&lt;br /&gt;
[[Image:HuntingRifle.png|thumb|none|500px|The model of the Hunting Rifle.]]&lt;br /&gt;
[[Image:FO3_Huntingrifle_1stperson.jpg|thumb|none|600px| The Lone Wanderer with their Hunting Rifle as he enters Megaton.]]&lt;br /&gt;
[[Image:FO3_Huntingrifle_reload.jpg|thumb|none|600px| The Lone Wanderer reloads his Hunting Rifle. Note the textured bullet on the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==DKS-501 Sniper Rifle==&lt;br /&gt;
The &amp;quot;DKS-501&amp;quot; is returns from the original [[Fallout]] game; however, now its original similarities with [[PPSh-41]]'s design is only very superficial. Several versions of the same design are used in the game. However, it is chambered for .308 and is semi-auto. The sniper rifle is the top-tier long-range weapon when it comes down to it. It has a scope and deals much more damage than the hunting rifle, but has a very rare ammo type and is a very fragile gun.&lt;br /&gt;
The sniper rifle has very noticeable sway to it when manually aimed. The sway can be reduced with either a higher skill level in small guns, or when in sneak mode. At 100 points in small guns, the scope has no sway at all, though even at 100 points in small guns, having either of your arms crippled will result in severe sway while using the scope.&lt;br /&gt;
&lt;br /&gt;
Even without the Bloody Mess perk, sniper rifles can result in some fantastically gory kills, usually with the enemy's skull exploding. Weaker enemies frequently have several limbs blown off or are even reduced to mulch by a single shot.&lt;br /&gt;
[[Image:Fallout3sr.jpg|thumb|none|500px|&amp;quot;DKS-501 Sniper Rifle&amp;quot;]]&lt;br /&gt;
[[Image:FO3_Sniperrifle_1stperson.jpg|thumb|none|600px|Up high on an overpass, the Lone Wanderer looks out at the Capital Wasteland with his Sniper Rifle.]]&lt;br /&gt;
[[Image:FO3_Sniper_reload.jpg|thumb|none|600px| After leaving his highway perch, the Lone Wanderer reloads his Sniper Rifle.]]&lt;br /&gt;
[[Image:Sniper Guide.jpg|thumb|none|500px|The Lone Wanderer sights up an Enclave Soldier and gives us a good look at the Sniper Rifle's scope reticle.]]&lt;br /&gt;
&lt;br /&gt;
==Lincoln's Repeater==&lt;br /&gt;
This weapon intended to be based off of Lincoln's [[Henry 1860|Henry rifle]], presented to him in 1860. It is inaccurately depicted as firing the .44 Magnum cartridge instead of .44 caliber black powder rimfire cartridge or the .44 Henry round. This rifle also inaccurately has a wooden hand-guard, very similar to a [[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;|Winchester Model 1866]], which in real life would block the trigger-like follower tab attached to the tube magazine's spring and would prevent the weapon from feeding the last 1/3 of the magazine. While it is possible to modify the rifle to fire .44 Magnum rounds, it was mainly for game-play reasons because the Magnum round was already implemented and it would get confusing to be using 2 seemingly identical rounds. Lincoln's repeater is a very high-powered rifle, doing 25 more damage than the hunting rifle, and 10 more damage than the sniper rifle. It lacks a scope, but remains accurate at long range by ignoring the bugged scope auto-aim. It also has 3 times the ammo capacity of either of the other two rifles, but can't fire as fast as the sniper rifle.&lt;br /&gt;
Lincoln's repeater can fire exactly 400 .44 rounds before becoming unusable.&lt;br /&gt;
[[Image:Henry.jpg|thumb|none|500px|Henry 1860 with brass-frame - .44 Rimfire (RF)]]&lt;br /&gt;
[[Image:LINCOLNSREPEATER.png|thumb|none|500px|The model for the Lincoln's Repeater, note the handguard.]]&lt;br /&gt;
[[Image:Fallout3lr2.jpg|thumb|none|600px|The Lone Wanderer, clad in Brotherhood Outcast Power Armor, takes on a super mutant with an old age rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lever-Action Rifle==&lt;br /&gt;
In ''Point Lookout'', the Henry re-appears sans brass receiver and rechambered for 10mm. Called the &amp;quot;Lever-action Rifle&amp;quot;, it's used by a variety of the inhabitants of Point Lookout. A unique version of the rifle, named the &amp;quot;Backwater Rifle&amp;quot;, can be found in a Chinese Intelligence Bunker if the player completes the quest The Velvet Curtain.&lt;br /&gt;
In reality, there do exist iron framed Henry 1860 lever action rifles, but unlike the copper framed version, this type is very rare.&lt;br /&gt;
[[Image:LeverAction.png|thumb|none|500px|&amp;quot;Back Water Rifle&amp;quot;]]&lt;br /&gt;
[[Image:fallout3pointlookoutplaystation3ps3001super.jpg|thumb|none|600px|The Lone Wanderer using the Back Water Rifle variant on one of Point Lookout's more hostile inhabitants.]]&lt;br /&gt;
&lt;br /&gt;
==Daisy Red Ryder==&lt;br /&gt;
Called the BB Gun in-game, the [[Red Ryder]] is the first weapon received by The Lone Wanderer, given by James ([[Liam Neeson]]) during the quest &amp;quot;Growing up Fast&amp;quot;, as well as a rare few places in the Wasteland. It is the weakest gun in the game, but it has an enormous capacity and better accuracy than most early weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:199852_lg.jpg|thumb|none|501px|Daisy Red Ryder BB gun]]&lt;br /&gt;
[[Image:830px-BBGUN.png|thumb|none|500px|The in-game model for the BB Gun.]]&lt;br /&gt;
[[Image:FO3_BBgun1stperson.jpg|thumb|none|600px|A young Lone Wanderer uses their new birthday present on a makeshift gun range in Vault 101. Note the placement of the player's hands: blocking the sights. This is because the Lone Wanderer (and everyone else in ''Fallout 3'') has mastered the art of squinting at the space just to the left of their rifle to aim.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Sawed-off Double Barrel Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawed off Double Barrel shotgun]] is one of two types of shotgun that can be used in the vanilla game. This is another ''Road Warrior'' reference.&lt;br /&gt;
[[Image:Fallout3dbs.jpg|thumb|none|400px|The in-game model for the Sawed-Off Shotgun.]]&lt;br /&gt;
[[Image:FO3_Sawedoff_1stperson.jpg|thumb|none|600px|The Lone Wanderer stares off at the Capital Wasteland while wielding his Sawed-Off Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Double Barreled Shotgun==&lt;br /&gt;
In the ''Point Lookout'' DLC, you get this full-sized [[12 Gauge Double Barreled Shotgun|double barreled shotgun]], which only fires both barrels at once (ouch) and reloads in about one second. It appears to be the same model as the Sawed-Off Shotgun, but with a full-length barrel and stock. &lt;br /&gt;
&lt;br /&gt;
[[Image:830px-DoubleBarrelShotgun.png|thumb|none|600px|The Double-Barreled Shotgun in all it's makeshift glory.]]&lt;br /&gt;
&lt;br /&gt;
==Combat Shotgun==&lt;br /&gt;
This fictional shotgun has an overall appearance of the [[PPSh-41]] submachine gun from the fire selector switch located inside the trigger guard, the barrel's protruding muzzle-brake, the drum magazine, and even the sights. The way the reloading procedure is operated also points to the real PPSh-41, but this weapon acts more like the [[USAS-12]] shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|550px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev, what the appearance of the &amp;quot;Combat Shotgun&amp;quot; is based on.]]&lt;br /&gt;
[[Image:Fallout3shotty.jpg|thumb|none|550px|The in-game model for the Combat Shotgun. Notice how the drum is far too far forward to have shells actually reach the action.]]&lt;br /&gt;
[[Image:FO3_CombatSG_1stperson.jpg|thumb|none|600px|The Lone Wanderer approaches the settlement of Rivet City with his Combat Shotgun.]]&lt;br /&gt;
[[Image:FO3_CombatSG_reload.jpg|thumb|none|600px|Not knowing what lie within the flotsam aircraft carrier, he reloads his shotgun, ignoring the question of how shells are supposed to go from the drum to the shotgun, given the lack of any hole in the magazine...]]&lt;br /&gt;
[[Image:FO3_CombatSG_jam.jpg|thumb|none|600px|...which results in a jam.]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapons=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Flamer&amp;quot;==&lt;br /&gt;
One of the more common heavy weapons in the game is based on the [[M2 Flamethrower]]. The ''Fallout'' version has an extremely short range, not even shooting ten feet ahead (the real thing has an effective range of about 60 feet).&lt;br /&gt;
&lt;br /&gt;
[[Image:M2 Flamethrower.jpg|thumb|none|300px|M2 Flamethrower]]&lt;br /&gt;
[[Image:flamer.png|thumb|none|500px|In-game &amp;quot;Flamer&amp;quot;]]&lt;br /&gt;
[[Image:FO3_flamer.jpg|thumb|none|600px|The Lone Wanderer stands outside of Rivet City, armed with his Flamer.]]&lt;br /&gt;
[[Image:FO3_flamer_3rdperson.jpg|thumb|none|600px|Striking a pose, the Lone Wanderer shows off his Flamer.]]&lt;br /&gt;
[[Image:FO3_Flamer_Jam.jpg|thumb|none|600px|The Lone Wanderer clears a jam in his Flamer. How does one &amp;quot;jam&amp;quot; a flamethrower, anyway?]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Frag Grenade&amp;quot;==&lt;br /&gt;
One of the most commonly used throwing explosives in this game, the frag grenade bears a strong resemblance to [[M23 Haanbombe]] grenade in general structure and shape, with but a few minor difference in details. The shape of the lever of M23 Haanbombe grenade is different from the in-game version, and the M23 Haanbombe grenade lacks the grooves for controlled fragments on its surface.&lt;br /&gt;
&lt;br /&gt;
[[File:DanishGrande.jpg|thumb|none|300px|M23 Haanbombe.]]&lt;br /&gt;
[[File:FNV Frag Grenade.jpg|thumb|none|500px|The Frag Grenade model.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Frag Mine&amp;quot;==&lt;br /&gt;
A very common planted explosive weapon in this game. The general structure and details clearly indicate this mine is a reference to real world [[TM-46 anti-tank mine]], it is, however, an anti-personal weapon in this game.&lt;br /&gt;
&lt;br /&gt;
[[File:Tm-46.jpg|thumb|none|500px|TM-46 anti-tank mine.]]&lt;br /&gt;
[[File:NV_frag_mine.jpg|thumb|none|500px|The Frag Mine model.]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Fallout Series}}&lt;br /&gt;
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[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>Ju87gstukas</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout_4&amp;diff=1335331</id>
		<title>Fallout 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout_4&amp;diff=1335331"/>
		<updated>2020-04-02T12:32:14Z</updated>

		<summary type="html">&lt;p&gt;Ju87gstukas: &lt;/p&gt;
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&lt;div&gt;{{incomplete}}&lt;br /&gt;
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{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Fallout 4&lt;br /&gt;
|picture = Fallout 4.jpg&lt;br /&gt;
|caption=Official PC cover&lt;br /&gt;
|series=Fallout&lt;br /&gt;
|date=2015&lt;br /&gt;
|developer=Bethesda Game Studios&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|publisher= Bethesda Softworks&lt;br /&gt;
|genre=Action Role-Playing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Fallout 4''''' is the fourth main game and the fifth installment in the popular ''Fallout'' series, developed by Bethesda Game Studios and published by Bethesda Softworks for Windows PC, PS4 and Xbox One in November 2015. Like the previous games ''Fallout 3'' and ''Fallout: New Vegas'', it is an open world RPG playable from first or third-person perspective.&lt;br /&gt;
&lt;br /&gt;
As is normal for the series, the plot centres on a single wandering protagonist who leaves one of Vault-Tec's &amp;quot;Vault&amp;quot; fallout shelters following a nuclear war between a retro-futuristic United States and China, to find themselves in a wasteland full of mutants and rogues. In this case, the player character (whose name and gender is determined by the player) is a former resident of Vault 111 in Boston, a facility carrying out secret cryogenic experiments on its residents. Briefly waking up to helplessly watch their baby being abducted, they are later re-woken by the failure of the cryogenic equipment to find two hundred years have passed and they are the only survivor in the facility, and set out to recover their child.&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''Fallout 4'' introduces a new weapon modification system to the series. Unlike ''Fallout: New Vegas'', which allowed the player to attach suppressors, extended magazines etc. to their gun, ''Fallout 4'' gives the player the tools to completely rebuild a gun; typically the weapons have slots for the grip, barrel, barrel accessory, sights, receiver, magazine and stock. Each type of mod has associated stat modifiers, with some weapons able to completely alter their function depending on what mods are used. For example, a semi-auto weapon can be modified to be fullauto, or a stock and long barrel fitted to turn a pistol into an ersatz sniper rifle.&lt;br /&gt;
&lt;br /&gt;
The most flexible weapons are the fictional &amp;quot;pipe&amp;quot; guns, presumably so called because they are crudely handmade, though they are vastly more durable than actual zipguns.&lt;br /&gt;
&lt;br /&gt;
The weapon modification system is a crafting system, using basic resources derived from the usual &amp;quot;vendor trash&amp;quot; objects found in the game world; for example, a shovel can be used if wood or steel is required to make something. Bizarrely, most firearm modifications require the &amp;quot;adhesive&amp;quot; component, with the primary sources of this being duct tape, superglue and vegetable starch (no, really). Certain modifications also require the player to have adequate levels in specific skills; for firearms, these are &amp;quot;Gun Nut&amp;quot; and &amp;quot;Science!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As in the ''Borderlands'' games, enemy weapons are procedurally generated and the name of a weapon is based on the accessories equipped to it; the system is rather less expansive, and rather than only assigning the weapon's highest-priority name prefix it generates a name which generally describes most or all of its accessories. It is possible to strip an unwanted weapon for accessories in the Workbench menu prior to scrapping it for materials, though the method of doing so is counter-intuitive; the player must replace the ones they want to keep, whereupon the desired parts will be kicked into their inventory. If this is not done, the modifications will be scrapped along with the weapon.&lt;br /&gt;
&lt;br /&gt;
Special &amp;quot;unique&amp;quot; weapons can also be found in the game world, with effects not found on standard weapons; some of these use the model for an existing weapon, while others are true one-offs. There are also &amp;quot;legendary&amp;quot; weapons which are standard ones with a specific modifier such as a poison damage effect or immediately refilling the player character's action points on a successful critical hit, but these just use the normal weapon model. Such weapons can generally be further modified if desired.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==&amp;quot;10mm Pistol&amp;quot;==&lt;br /&gt;
The fictional &amp;quot;10mm Pistol&amp;quot; returns as a rather common firearm throughout the game, chambered in the less-common 10mm Auto. The weapon no longer really resembles an ultra-chunky [[Desert Eagle]] as previous incarnations did, since the safety has been removed and the long sides of the Desert Eagle slide have had their shape changed (the new. curved shape of this pistol might be inspired by WWII Germany volkspistole, Walter). Modifications allow it to be converted to fully automatic fire, replacing the &amp;quot;10mm SMG&amp;quot; from previous installments, in addition to a variety of other options such as receivers with various bonuses, extended or quick-release magazines, and a selection of iron sights and optics. The long barrel mod restores the enormous chunky front end of the ''Fallout 3'' and ''New Vegas'' incarnations.&lt;br /&gt;
&lt;br /&gt;
It is the first firearm acquired in the game, found on the Overseer's desk in Vault 111.&lt;br /&gt;
&lt;br /&gt;
[[Image:MKIRight.jpg|thumb|none|400px|Magnum Research Desert Eagle Mark I.]]&lt;br /&gt;
[[Image:Fallout4-10mm-3.jpg|thumb|none|600px|The default barrel of the &amp;quot;10mm pistol.&amp;quot;]]&lt;br /&gt;
[[Image:Fo4 10mmpistol.jpg|thumb|none|601px|The &amp;quot;10mm Pistol&amp;quot; with a long barrel, making it look closer to the gun from the previous two games.]]&lt;br /&gt;
[[Image:Fallout4-10mm-1.jpg|thumb|none|601px|Having equipped herself with an extremely fetching hat, the player character takes aim with her &amp;quot;10mm Pistol&amp;quot; in VATS as she skillfully avoids tedious jokes about Bethesda games being full of bugs.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther PPK]] appears as a unique 10mm pistol under the name &amp;quot;Deliverer&amp;quot;, The player can acquire it in the &amp;quot;Tradecraft&amp;quot; quest. It's chambering in 10mm is rather strange; a PPK is too small to feed such a cartridge, and it is depicted holding 12 rounds in its standard magazine, a feat not possible without making the weapon significantly bulkier and extending the magazine past the grip. A slightly more realistic caliber in game would be .38.&lt;br /&gt;
&lt;br /&gt;
The Nuka-World add-on adds the Acid Soaker, which is a Deliverer modified to squirt armor-reducing acid at its targets.&lt;br /&gt;
[[Image:WaltherPPkSilenced.jpg|thumb|none|400px|Walther PPK  with a sound suppressor - .380 ACP (Brown factory grips)]]&lt;br /&gt;
[[File:F4 PPK left.jpg|thumb|none|600px|The PPK as seen in on a loading screen.]]&lt;br /&gt;
[[File:F4 PPK right.jpg|thumb|none|600px|The suppressor can be removed from the weapon via the Weapons Workbench.]]&lt;br /&gt;
[[File:F4 PPK misc1.jpg|thumb|none|600px|The player character pulls out his PPK in Goodneighbor, chambering a new round.]]&lt;br /&gt;
[[File:F4 PPK misc.jpg|thumb|none|600px|Later he is doing his best James Bond impression, PPK in hand. Note the complete disregard of any trigger discipline.]]&lt;br /&gt;
[[File:Acidsoaker.jpg|thumb|none|600px|The Acid Soaker. Like a Super Soaker, but with acid.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;.44 Pistol&amp;quot; is a [[Smith &amp;amp; Wesson Model 29]]. It is a powerful revolver that can be customised with various barrel lengths, though it is not nearly as flexible as the fictional &amp;quot;pipe&amp;quot; revolver. The player character will always cock the hammer after each shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel29 Enforcer.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 Magnum.  This is the Screen used Model 29, carried and fired by [[Clint Eastwood]] in the movie ''[[The Enforcer]]''.]]&lt;br /&gt;
[[Image:Fallout4-SW-1.jpg|thumb|none|600px|Snub-barrel Model 29 on the weapon customization menu.]]&lt;br /&gt;
[[File:F4 M29 misc.jpg|thumb|none|600px|The revolver fitted with the &amp;quot;Bull&amp;quot; barrel and black comfort grips, giving it an appearance similar to the [[Smith &amp;amp; Wesson Model 629 Stealth Hunter]].]]&lt;br /&gt;
[[File:F4 M29 misc1.jpg|thumb|none|600px|The Sole Survivor holds his Revolver, wondering if the strange woman is using some kind of hovering tech or has an invisible chair and table.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
&lt;br /&gt;
A [[Browning Hi-Power]] can be seen in the hands of a US soldier on the cover of one of the &amp;quot;Guns &amp;amp; Bullets&amp;quot; in-game magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|300px|Browning Hi-power MK III - 9x19mm.]]&lt;br /&gt;
[[File:F4 1911 poster.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Thompson Submachine Gun==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Submachine Gun&amp;quot; is for the most part an [[M1928A1 Thompson]], though it incorrectly ejects to the left and features a side-mounted charging handle (on the wrong side) and low-profile safety and fire selector like an [[M1 Thompson]]; by default, it also has an M1 barrel. Some modifications can give it an original Cutts compensator and a classic finned barrel (oddly described as the &amp;quot;lightweight&amp;quot; version), and it is also possible to develop the same unsawing technology from ''[[Metal Gear Solid: Peace Walker]]'' to restore the weapon's odd cut-down stock to its former glory. Sadly it can never be given the classic vertical foregrip of an M1928. The drum, oddly, starts out much too small, but still has a capacity of 50 rounds; upgrading it provides a normal-sized drum which somehow contains 100. Amusingly, going by its modifications, a substantial part of the Thompson is made of aluminium and springs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1928A1Drum.jpg‎ |thumb|none|400px|M1928A1 Thompson with 50-round drum magazine - .45 ACP ]]&lt;br /&gt;
[[Image:M1Thompson.jpg|thumb|none|400px|M1 Thompson with 20-round magazine - .45 ACP]]&lt;br /&gt;
[[File:800px-Fo4 SMG.jpg|thumb|none|600px|The Thompson. Note the tiny drum and left-handed ejection port. The two odd bumps on the side of the receiver are presumably supposed to be an M1-style fire selector and safety, though they are missing their circular pivot points; the selector is set to auto, while the safety is somewhat predictably set to safe.]]&lt;br /&gt;
[[File:F4 M1A1 Silver.jpg|thumb|none|600px|A unique version of the SMG with a silver finish.]]&lt;br /&gt;
[[File:F4 M1A1 misc.jpg|thumb|none|600px|The player character, dressed as the Silver Shroud, strikes a pose with his special silver SMG after having iced a thug.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==12 Gauge Double Barreled Shotgun==&lt;br /&gt;
&lt;br /&gt;
With a high enough level in the &amp;quot;Gun Nut&amp;quot; skill it is possible to unsaw the sawed-off shotgun into a regular [[12 Gauge Double Barreled Shotgun]], giving it long barrels and a full stock. Like its shorter friend, the shotgun is fired one barrel at a time; in video game tradition, there is only a single reloading animation which replaces both shells, even if one has not been fired.&lt;br /&gt;
&lt;br /&gt;
[[Image:Savage-Stevens-311-Shotgun.jpg|thumb|none|400px|Savage/Stevens 311A Shotgun - 12 gauge]]‎&lt;br /&gt;
[[Image:F4 DB shotgun VATS.jpg|thumb|none|600px|The player character prepares to put down a ghoul with his Double-barrel.]]‎&lt;br /&gt;
[[File:F4 DB shotgun reloading.jpg|thumb|none|600px|The player character reloads his shotgun after some Feral Ghoul slaying.]]‎&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barreled Shotgun==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;shotgun&amp;quot; starts out life as a [[Sawed-off Double Barrel Shotgun]]. Modifications allow it to have its barrels sawed off even shorter to a pistol sized hand-cannon, or to reattach a wooden stock to reduce recoil.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stevens 311 (Sawed Off).jpg|thumb|none|400px|Stevens 311R (sawed-off) - 12 gauge]]&lt;br /&gt;
[[File:800px-Fo4 Double Barreled Shotgun.jpg|thumb|none|601px|&amp;quot;Shotgun&amp;quot; on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Shotgun&amp;quot;==&lt;br /&gt;
The &amp;quot;Combat Shotgun&amp;quot; like previous games is also heavily based on the [[PPSh-41]] but now has a magazine from a [[Browning Automatic Rifle]] in the proper place, instead of having a drum magazine ahead of the actual action of the weapon. In addition it has a wooden foregrip resembling the forend of a pump-action shotgun, complete with a &amp;quot;magazine tube&amp;quot; which is presumably supposed to be the gas tube.&lt;br /&gt;
 &lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:800px-Fo4 Combat Shotgun.jpg|thumb|none|600px|The Combat Shotgun]]&lt;br /&gt;
[[File:F4 Combat shotgun posing.jpg|thumb|none|600px|The Sole Survivor strikes a dramatic pose with his modified Combat shotgun, contemplating if he should have brought a weapon more suited for long-range gunblasting.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Brown Bess Flintlock Musket==&lt;br /&gt;
&lt;br /&gt;
A statue of a Minuteman holding a [[Brown Bess Flintlock Musket]] can be seen outside the town of Sanctuary. It is also shown equipped on the mannequins of Redcoats, a mural, and a banner in the Freedom Museum.&lt;br /&gt;
&lt;br /&gt;
[[Image:Short land pattern brown bess.jpg|thumb|none|400px|Original &amp;quot;Short Land Pattern&amp;quot; Brown Bess musket made 1768-1805 - .75 caliber]]&lt;br /&gt;
[[Image:Fallout4-Springfield-1.jpg|thumb|none|600px|A revolutionary war-era soldier can be seen brandishing a Brown Bess to the left of the mural. Note the incorrect inclusion of a 1980s ''Iowa'' refit in the centre of the mural (presumably supposed to be a WW2 ship given her location), distinguished by the design of the radar and the communications antenna on the bow. The upper section of her bridge tower is not right for an ''Iowa'' and is closer in design to the spotting top of the USS ''Arizona'': she may also have been incorrectly drawn with two rear turrets like the never-built ''Montana''-Class, though this could be a trick of perspective and they are supposed to be her 5-inch dual-purpose guns.]]&lt;br /&gt;
&lt;br /&gt;
==Laser Musket==&lt;br /&gt;
&lt;br /&gt;
A homemade laser rifle consisted with standard military components and scrap-made components. The rifle's stock and trigger guard is very close to [[Kentucky Flintlock Rifle]], which is the typical weapon for the minuteman in the American Revolutionary War. Considering in gameplay of fallout 4, the laser musket is also widely used by faction &amp;quot;Minuteman&amp;quot;, the weapon design is obviously tributing the history.&lt;br /&gt;
&lt;br /&gt;
[[File:Pennsylvania_rifle_2.jpg|thumb|none|500px|Kentucky Flintlock Rifle]]&lt;br /&gt;
[[File:Fo4_Laser_Musket.jpg|thumb|none|500px|Laser Musket]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
&lt;br /&gt;
In the live-action opening cinematic, a US infantryman, presumably a Marine fighting in the Pacific Theater during 1945, is running with an [[M1 Carbine]]. Another can be seen on the mural and banner in Freedom Museum.&lt;br /&gt;
 &lt;br /&gt;
[[Image:M1-Carbine.jpg|thumb|none|400px|World War II Era M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[Image:Fallout_4_M1Carbine.jpg|thumb|none|600px|US Marine running with his M1 Carbine.]]&lt;br /&gt;
[[Image:Fallout4-Springfield-1.jpg|thumb|none|600px|The Marine to the right aims his M1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
&lt;br /&gt;
A US Marine with a bayonet-equipped [[M1 Garand]] rifle can be seen on a mural and banner in the Freedom Museum.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:Fallout4-Garand-1.jpg|thumb|none|600px|The central Marine brandishes his M1 Garand.]]&lt;br /&gt;
&lt;br /&gt;
==Galil ARM==&lt;br /&gt;
&lt;br /&gt;
During the live-action, opening cinematic, a Chinese soldier can be seen holding a [[Galil_ARM|Galil ARM]] during the invasion of Alaska. The gun was probably meant to represent the &amp;quot;[[Fallout_3#Chinese_Assault_Rifle|Chinese Assault Rifle]]&amp;quot; from Fallout 3. &lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|none|400px|IMI Galil ARM - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Fallout4Galil.jpg|thumb|none|600px|A Chinese soldier holds a Galil ARM in the live-action intro.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
&lt;br /&gt;
A left-handed [[Remington Model 700]] appears, normally named the &amp;quot;Hunting Rifle&amp;quot;. It is renamed the &amp;quot;Sniper Rifle&amp;quot; if given a full stock and a scope. In a rare display of a videogame understanding which part of a bolt-action rifle constitutes the stock, the handguard length depends on which stock is fitted rather than which barrel.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington700CDL.jpg|thumb|none|400px|Remington Model 700 CDL - .300 Win Mag]]&lt;br /&gt;
[[File:800px-Fo4 Hunting Rifle.jpg|thumb|none|601px|The player's first encounter with the rifle is often this extremely compact version.]]&lt;br /&gt;
[[File:F4 R700 left.jpg|thumb|none|600px|A rifle with a full stock, long barrel, and a scope.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700 VTR==&lt;br /&gt;
&lt;br /&gt;
Equipping the synthetic body and long lightweight barrel mods turn the Model 700 into a [[Remington Model 700|Remington Model 700 VTR]] with a custom grip and rear stock.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington700VTR.jpg|thumb|none|400px|Remington 700 VTR - .308 Winchester]]&lt;br /&gt;
[[File:F4 R700 modified1.jpg|thumb|none|600px|A version of the rifle with a synthetic body, muzzle brake, VTR-style triangular barrel, 7-round extended magazine, and an unusable bipod.]]&lt;br /&gt;
[[File:F4 R700 misc.jpg|thumb|none|600px|The player character holds his suppressed VTR with a night-vision scope, ready to snipe some good-for-nothing Raiders.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Rifle&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The Combat Rifle appears very similar to the Combat Shotgun, sharing the [[PPSh-41]] stock, receiver, and trigger guard, while also possessing the same action as the Combat Shotgun. Additionally, one modification allows the installation of a hooded front sight similar to that of a PPSh-41. The barrel, however, lacks the barrel shroud, and the magazine no longer resembles a [[Browning Automatic Rifle]] magazine. Overall, with the lengthened barrel and .308 receiver, the Combat Rifle bears a slight, superficial resemblance to the Browning Automatic Rifle, sans bipod. &lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Fallout 4 Combat Rifle full stock and barrel.jpg|thumb|none|600px|The combat rifle with full length barrel and stock.]]&lt;br /&gt;
[[Image:Fallout 4 Combat Rifle short barrel hooded sight shell.jpg|thumb|none|600px|With the hooded front sight and short barrel modification, the combat rifle more closely resembles both the combat shotgun and PPSh-41. Note the .45 casing being ejected. If the player chambers the weapon for .308, it will eject a .308 casing.]]&lt;br /&gt;
[[Image:Fallout 4 Combat Rifle long barrel close up.jpg|thumb|none|600px|The player character wears a mask while shooting ghouls to ensure they can't identify him to authorities. This picture shows that the Combat Rifle's receiver was clearly designed with the Combat Shotgun in mind first, as the Combat Rifle's magazine is very thin for its magazine well.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G3==&lt;br /&gt;
&lt;br /&gt;
The R91 Assault Rifle from Fallout 3 (which is based on the [[H&amp;amp;K G3]]) appears on the Commonwealth Weaponry sign in Diamond City.  &lt;br /&gt;
[[Image:CETME G3.JPG|thumb|none|500px|Early Heckler &amp;amp; Koch G3 rifle with wooden handguard and buttstock - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Fallout 4 G3.jpg|thumb|none|600px|Arturo patiently waits for the player to stop staring at his sign and actually buy something already. The two rifles on the sign are R91s, based on the H&amp;amp;K G3.]]&lt;br /&gt;
&lt;br /&gt;
==Volkssturmgewehr 1-5==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Far Harbor&amp;quot; DLC add-on features the [[Volkssturmgewehr 1-5]], appearing as the &amp;quot;Radium Rifle&amp;quot;. The rifle has various sci-fi components added to its body, including an optional wire and tin-foil dish that can be added to the barrel. These allow the rifle to cause &amp;quot;radiation damage&amp;quot; to targets. With the full stock, short barrel, and extended magazine modifications, it is roughly identical to the Volkssturmgewehr.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Volkssturmgewehr1-5left.jpg|thumb|none|400px|Volkssturmgewehr 1-5 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:F4Volkssturmgewehr.jpg|thumb|none|600px|The Volkssturmgewehr as seen in the crafting menu. Note the various electronic components, such as the fictional &amp;quot;Gamma Rounds&amp;quot; welded onto the rifle, which do not exist on its real life counterpart.]]&lt;br /&gt;
[[Image:F4Volkssturmgewehr3rdperson.jpg|thumb|none|600px|The player character cosplaying as a World War II German officer while aiming the Volkssturmgewehr 1-5.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Lever Action Rifle&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Far Harbor&amp;quot; DLC add-on also features what appears to be a mixture of a [[Marlin Model 1895|Marlin 1895G &amp;quot;Guide Gun&amp;quot;]] and a [[Marlin Model 336]] appearing as the &amp;quot;Lever Action Rifle&amp;quot;. It is fitted with a straight stock and chambered for .45-70 like the &amp;quot;Guide Gun&amp;quot; but has a barrel similar to the Model 336. It has a five round magazine, fitted with a rear aperture sight, and the loading and ejection port located on the left. The base rifle comes in a &amp;quot;Mare's Leg&amp;quot; style configuration with a short stock, short barrel, and an enlarged lever loop. One interesting thing to note is that the rifle is always reloaded with 5 rounds regardless of how many are still remaining in the magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Zoom_1895G.jpg|thumb|none|400px|Marlin 1895G &amp;quot;Guide Gun&amp;quot; - .45-70]]&lt;br /&gt;
[[Image:MarlinModel336A.jpg|thumb|none|400px|Marlin 336A Carbine - .30-30 Carbine]]&lt;br /&gt;
[[Image:Fallout4_Lever_Action_Rifle.jpg|thumb|none|600px|The base rifle. Note the disproportionately large lever/trigger guard.]]&lt;br /&gt;
[[Image:Fallout4_Lever_Action_Rifle_with_ mods.jpg|thumb|none|600px|With stock and scope.]]&lt;br /&gt;
[[Image:Fallout4 Lever Action Rifle first person.jpg|thumb|none|600px|The Lone Survivor prepares to save Open Mic Night from McCready's awful jokes.]]&lt;br /&gt;
[[Image:F4_Lever_Action_Rifle_3rdPerson.jpg|thumb|none|600px|I miss New Vegas.]]&lt;br /&gt;
[[Image:F4_Lever_Action_Rifle_3rdpersonEx.jpg|thumb|none|600px|Much to the Brotherhood of Steel's chagrin, the player character re-enacts a scene from Cowboys vs Aliens.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Nuka World&amp;quot; DLC features the [[AKM]].&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Nukaworld akm.jpg|thumb|none|600px|The &amp;quot;Handmade Rifle,&amp;quot; as it's called in game, fitted with a [[Galil]]-esque stock, an odd upper handguard, an early-pattern slab-side magazine, and no slant compensator. The ventilated handguard is reminiscent of a similar design featured on the &amp;quot;Kalash&amp;quot; from [[Metro: Last Light]].]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Assault Rifle&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
Though called an &amp;quot;Assault Rifle,&amp;quot; this evil mutation actually has more in common with a medium machine gun. It has a large barrel jacket based on that of the World War I [[Lewis Gun]] with the narrower part at the front flattened down to almost nothing on the default barrel (it is restored if the barrel is lengthened), a coolant line and two ports near the muzzle like the water jacket of a [[Maxim]] or [[Browning M1917]], the swinging charging handle of a [[Vickers|Vickers Machine Gun]], a receiver and grip resembling that of the [[MAS AA-52]], the foregrip of the [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|FN M249 SAW]] series, a small antiaircraft-style front sight, and a side loading box magazine like an [[FG42]].&lt;br /&gt;
&lt;br /&gt;
According to the official ''Fallout 4'' artbook the weapon was originally called the &amp;quot;machine gun&amp;quot; and designed both to look large in the oversized hands of the usable power armour suit, and to test the modular weapon customisation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Lewis gun.JPG|thumb|none|400px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:AA52.jpg|thumb|none|400px|MAS AA-52 GPMG - 7.5x54mm French]]&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[File:F4 AR right.jpg|thumb|none|600px|It should be noted that even though the ejection port is on the right side of the weapon, brass actually ejects to the left, clipping through the gun. Note the randomly added coolant line, which just vanishes into the handguard.]]&lt;br /&gt;
[[File:F4 AR left.jpg|thumb|none|600px|Note the very Lewis-like barrel jacket with fins at the rear, even though it also has a water coolant line: the Lewis used forced-air cooling, not liquid. The stock appears to be a severely distorted version of the synthetic E2 SAW stock with the shoulder pad flipped upside-down, and has an odd cap added to the diagonal section at the base which seems to imply it is supposed to somehow be a reservoir for the cooling system.]]&lt;br /&gt;
&lt;br /&gt;
==Minigun==&lt;br /&gt;
&lt;br /&gt;
A handheld rotary gun similar to a [[GE M134 Minigun]] can be found in the game, useable by the player character and found in the hands of elite enemies. It has a massive 500-round under-barrel drum similar to the &amp;quot;Sasha&amp;quot; configuration from ''[[Team Fortress 2]]'', though the drum is shorter and deeper. In-game it is said to be chambered for 5mm rounds, even smaller than the XM214 Microgun, which is odd considering it is the size of a regular 7.62mm minigun, and most likely just an attempt to provide a story explanation for the weapon's relatively puny per-shot damage. The rate of fire is very slow for a minigun, more akin to a movie minigun than a real one. Bizarrely, when using power armor, the barrels spin clockwise in first person, but counter-clockwise in third person.&lt;br /&gt;
&lt;br /&gt;
If ignoring the size of this weapon, the whole design of fallout 4 minigun is very close to [[M61 Vulcan]] (espically the drum and the ammunition belt).&lt;br /&gt;
&lt;br /&gt;
The weapon can be customised in several ways, the most substantial of which gives it three barrels, improving accuracy and turning it into a weapon very similar to the [[General Dynamics GAU-19/A]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgment Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:Phalanx_CIWS_1B.jpg|thumb|none|400px|Phalanx CIWS, note the drum and the ammunition belt.]]&lt;br /&gt;
[[File:Fallout4 Minigun.jpg|thumb|none|601px|Handheld minigun in the weapon customisation menu.]]&lt;br /&gt;
[[Image:Fallout4-Minigun-1.jpg|thumb|none|600px|As the player character and their family make their way to Vault 111 during the game's introductory sequence, a power armour soldier with a minigun is seen providing rather excessive security at the gate.]]&lt;br /&gt;
[[Image:Fallout4-Minigun-2.jpg|thumb|none|600px|After successfully acquiring her own suit of power armour, the player character eyes up the minigun mounted on a crashed &amp;quot;Vertibird&amp;quot; transport, oddly in the exact same configuration used by infantry.]]&lt;br /&gt;
[[Image:Fallout4-Minigun-3.jpg|thumb|none|600px|Being a generous sort, she is soon sharing her discovery with a group of raiders.]]&lt;br /&gt;
[[Image:Fallout4-Minigun-4.jpg|thumb|none|600px|As in quite a few recent games, the minigun seems to expend most of its propellant heating up the barrels rather than firing the projectiles; after even a relatively short period of firing the barrel group will look like it was just shoved into a furnace. Oddly, this doesn't seem to have any actual effect.]]&lt;br /&gt;
[[File:F4 M134 misc.jpg|thumb|none|600px|There is also a unique version of the M134 known as the Ash Maker, which on top of filling anything on the wrong side of the barrel(s) with lead, also lights them on fire. No such kill as overkill.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
&lt;br /&gt;
The mural and banners in the Freedom Museum depict another of the WW2 troops with an M1918A2 [[Browning Automatic Rifle]], specifically a late-war version with a carry handle. &lt;br /&gt;
&lt;br /&gt;
[[Image:BAR1918.jpg|thumb|none|400px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[Image:Fallout4-BAR-1.jpg|thumb|none|600px|The Marine to the left aims his BAR: note the carry handle, showing this is a late-war M1918A2.]]&lt;br /&gt;
==PKM==&lt;br /&gt;
The redesigned &amp;quot;Gauss Rifle&amp;quot; sports what looks to be the stock of a [[PK Machine Gun|PKM]] due to the raised cheek rest, albeit made entirely out of wood and lacking the M model's hinged butt plate.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|none|400px|PKM - 7.62x54mm R]]&lt;br /&gt;
[[Image:Fallout4-PKM-1.jpg|thumb|none|600px|The PKM stock is pretty much the only recognizable part in this bundle of wires, rebar and magnetic coils.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Broadsider&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A hand-held cannon made from what appears to be an 18th century muzzle-loading swivel gun is one of the unique weapons in the game; it can only be acquired through a remarkably silly mission involving helping a group of robots to launch the museum frigate USS ''Constitution'' from her berth in Boston Naval Dockyard. Oddly, the weapon is only ever loaded with cannonballs, and not any powder, which would lead to some rather obvious problems.&lt;br /&gt;
&lt;br /&gt;
[[File:Swivel Gun.jpg|thumb|none|400px|Swivel gun]]&lt;br /&gt;
[[File:799px-Fo4 Broadsider.jpg|thumb|none|600px|The &amp;quot;Broadsider.&amp;quot; The hydraulic recoil-dampening assembly is at least a start, but this still would not even approach being practical as a handheld weapon. Also note the taped-on button, which connects to wires that lead to the cannon's touch hole, which explains how the powder is lit, but not where it comes from.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Missile Launcher&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Missile Launcher&amp;quot; appears to be loosely based on the [[RPG-7]], with the rear sight and trigger group of a [[PIAT]]. Oddly, the lower furnishings of the front end of the tube, the foregrip and the diagonal section just behind the muzzle seem to modelled after the [[Heckler &amp;amp; Koch MP7]]. The weapon can be modified with a scope and &amp;quot;stabilizer&amp;quot; tube, and can increase its capacity to three and four rockets, the former taking the form of a strange cartridge that sits in the barrel and slides left to right as the missiles fire, and the latter taking on a quad barrel form similar to an M202A1 FLASH. Rather oddly, the exhaust tube is never modified to account for the additional three missiles, so three missiles are essentially launching directly in the users face.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:PIATLauncher.jpg|thumb|none|400px|Projector, Infantry, Anti Tank (PIAT) - 3.25 in]]&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:799px-Fo4 Missile Launcher.jpg|thumb|none|600px|The most feared of all mutants.]]&lt;br /&gt;
[[File:F4 Rocket Launcher misc.jpg|thumb|none|600px|The Sole Survivor introduces an unsuspecting Feral Ghoul to the Missile Launcher.]]&lt;br /&gt;
&lt;br /&gt;
==Leuchtpistole==&lt;br /&gt;
&lt;br /&gt;
The [[Leuchtpistole]] appears as the &amp;quot;Flare Gun&amp;quot;, and is used only for summoning nearby Commonwealth Minutemen for assistance. It is almost useless as a combat weapon, due to its very low damage.&lt;br /&gt;
[[Image:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg|thumb|none|400px|Leuchtpistole - 26.65mm]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
&lt;br /&gt;
In the Freedom Museum mural, what appears to be an M26 Pershing tank is visible firing its cannon to the right of the group of WW2 Marines, the mounted [[Browning M2]] on the commander's hatch just about visible through the muzzle flash.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Fallout4-BAR-1.jpg|thumb|none|600px|The Browning M2 can be seen above and to the left of the Pershing's main gun.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Aircraft==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2 Aircraft]] heavy machine guns can be seen in the ventral ball turret of a B-24 Liberator bomber during the introduction.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2aircraft.jpg|thumb|none|400px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[Image:Fallout4-Liberator-1.jpg|thumb|none|600px|The Liberator's ball turret is seen rotating in the introduction as it retracts its landing gear, having apparently forgotten to do so.]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Fallout Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>Ju87gstukas</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Fo4_Laser_Musket.jpg&amp;diff=1335329</id>
		<title>File:Fo4 Laser Musket.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Fo4_Laser_Musket.jpg&amp;diff=1335329"/>
		<updated>2020-04-02T12:18:03Z</updated>

		<summary type="html">&lt;p&gt;Ju87gstukas: &lt;/p&gt;
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		<author><name>Ju87gstukas</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout_4&amp;diff=1335040</id>
		<title>Fallout 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout_4&amp;diff=1335040"/>
		<updated>2020-03-31T17:55:26Z</updated>

		<summary type="html">&lt;p&gt;Ju87gstukas: /* &amp;quot;10mm Pistol&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
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&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Fallout 4&lt;br /&gt;
|picture = Fallout 4.jpg&lt;br /&gt;
|caption=Official PC cover&lt;br /&gt;
|series=Fallout&lt;br /&gt;
|date=2015&lt;br /&gt;
|developer=Bethesda Game Studios&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|publisher= Bethesda Softworks&lt;br /&gt;
|genre=Action Role-Playing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Fallout 4''''' is the fourth main game and the fifth installment in the popular ''Fallout'' series, developed by Bethesda Game Studios and published by Bethesda Softworks for Windows PC, PS4 and Xbox One in November 2015. Like the previous games ''Fallout 3'' and ''Fallout: New Vegas'', it is an open world RPG playable from first or third-person perspective.&lt;br /&gt;
&lt;br /&gt;
As is normal for the series, the plot centres on a single wandering protagonist who leaves one of Vault-Tec's &amp;quot;Vault&amp;quot; fallout shelters following a nuclear war between a retro-futuristic United States and China, to find themselves in a wasteland full of mutants and rogues. In this case, the player character (whose name and gender is determined by the player) is a former resident of Vault 111 in Boston, a facility carrying out secret cryogenic experiments on its residents. Briefly waking up to helplessly watch their baby being abducted, they are later re-woken by the failure of the cryogenic equipment to find two hundred years have passed and they are the only survivor in the facility, and set out to recover their child.&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''Fallout 4'' introduces a new weapon modification system to the series. Unlike ''Fallout: New Vegas'', which allowed the player to attach suppressors, extended magazines etc. to their gun, ''Fallout 4'' gives the player the tools to completely rebuild a gun; typically the weapons have slots for the grip, barrel, barrel accessory, sights, receiver, magazine and stock. Each type of mod has associated stat modifiers, with some weapons able to completely alter their function depending on what mods are used. For example, a semi-auto weapon can be modified to be fullauto, or a stock and long barrel fitted to turn a pistol into an ersatz sniper rifle.&lt;br /&gt;
&lt;br /&gt;
The most flexible weapons are the fictional &amp;quot;pipe&amp;quot; guns, presumably so called because they are crudely handmade, though they are vastly more durable than actual zipguns.&lt;br /&gt;
&lt;br /&gt;
The weapon modification system is a crafting system, using basic resources derived from the usual &amp;quot;vendor trash&amp;quot; objects found in the game world; for example, a shovel can be used if wood or steel is required to make something. Bizarrely, most firearm modifications require the &amp;quot;adhesive&amp;quot; component, with the primary sources of this being duct tape, superglue and vegetable starch (no, really). Certain modifications also require the player to have adequate levels in specific skills; for firearms, these are &amp;quot;Gun Nut&amp;quot; and &amp;quot;Science!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As in the ''Borderlands'' games, enemy weapons are procedurally generated and the name of a weapon is based on the accessories equipped to it; the system is rather less expansive, and rather than only assigning the weapon's highest-priority name prefix it generates a name which generally describes most or all of its accessories. It is possible to strip an unwanted weapon for accessories in the Workbench menu prior to scrapping it for materials, though the method of doing so is counter-intuitive; the player must replace the ones they want to keep, whereupon the desired parts will be kicked into their inventory. If this is not done, the modifications will be scrapped along with the weapon.&lt;br /&gt;
&lt;br /&gt;
Special &amp;quot;unique&amp;quot; weapons can also be found in the game world, with effects not found on standard weapons; some of these use the model for an existing weapon, while others are true one-offs. There are also &amp;quot;legendary&amp;quot; weapons which are standard ones with a specific modifier such as a poison damage effect or immediately refilling the player character's action points on a successful critical hit, but these just use the normal weapon model. Such weapons can generally be further modified if desired.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==&amp;quot;10mm Pistol&amp;quot;==&lt;br /&gt;
The fictional &amp;quot;10mm Pistol&amp;quot; returns as a rather common firearm throughout the game, chambered in the less-common 10mm Auto. The weapon no longer really resembles an ultra-chunky [[Desert Eagle]] as previous incarnations did, since the safety has been removed and the long sides of the Desert Eagle slide have had their shape changed (the new. curved shape of this pistol might be inspired by WWII Germany volkspistole, Walter). Modifications allow it to be converted to fully automatic fire, replacing the &amp;quot;10mm SMG&amp;quot; from previous installments, in addition to a variety of other options such as receivers with various bonuses, extended or quick-release magazines, and a selection of iron sights and optics. The long barrel mod restores the enormous chunky front end of the ''Fallout 3'' and ''New Vegas'' incarnations.&lt;br /&gt;
&lt;br /&gt;
It is the first firearm acquired in the game, found on the Overseer's desk in Vault 111.&lt;br /&gt;
&lt;br /&gt;
[[Image:MKIRight.jpg|thumb|none|400px|Magnum Research Desert Eagle Mark I.]]&lt;br /&gt;
[[Image:Fallout4-10mm-3.jpg|thumb|none|600px|The default barrel of the &amp;quot;10mm pistol.&amp;quot;]]&lt;br /&gt;
[[Image:Fo4 10mmpistol.jpg|thumb|none|601px|The &amp;quot;10mm Pistol&amp;quot; with a long barrel, making it look closer to the gun from the previous two games.]]&lt;br /&gt;
[[Image:Fallout4-10mm-1.jpg|thumb|none|601px|Having equipped herself with an extremely fetching hat, the player character takes aim with her &amp;quot;10mm Pistol&amp;quot; in VATS as she skillfully avoids tedious jokes about Bethesda games being full of bugs.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther PPK]] appears as a unique 10mm pistol under the name &amp;quot;Deliverer&amp;quot;, The player can acquire it in the &amp;quot;Tradecraft&amp;quot; quest. It's chambering in 10mm is rather strange; a PPK is too small to feed such a cartridge, and it is depicted holding 12 rounds in its standard magazine, a feat not possible without making the weapon significantly bulkier and extending the magazine past the grip. A slightly more realistic caliber in game would be .38.&lt;br /&gt;
&lt;br /&gt;
The Nuka-World add-on adds the Acid Soaker, which is a Deliverer modified to squirt armor-reducing acid at its targets.&lt;br /&gt;
[[Image:WaltherPPkSilenced.jpg|thumb|none|400px|Walther PPK  with a sound suppressor - .380 ACP (Brown factory grips)]]&lt;br /&gt;
[[File:F4 PPK left.jpg|thumb|none|600px|The PPK as seen in on a loading screen.]]&lt;br /&gt;
[[File:F4 PPK right.jpg|thumb|none|600px|The suppressor can be removed from the weapon via the Weapons Workbench.]]&lt;br /&gt;
[[File:F4 PPK misc1.jpg|thumb|none|600px|The player character pulls out his PPK in Goodneighbor, chambering a new round.]]&lt;br /&gt;
[[File:F4 PPK misc.jpg|thumb|none|600px|Later he is doing his best James Bond impression, PPK in hand. Note the complete disregard of any trigger discipline.]]&lt;br /&gt;
[[File:Acidsoaker.jpg|thumb|none|600px|The Acid Soaker. Like a Super Soaker, but with acid.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;.44 Pistol&amp;quot; is a [[Smith &amp;amp; Wesson Model 29]]. It is a powerful revolver that can be customised with various barrel lengths, though it is not nearly as flexible as the fictional &amp;quot;pipe&amp;quot; revolver. The player character will always cock the hammer after each shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel29 Enforcer.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 Magnum.  This is the Screen used Model 29, carried and fired by [[Clint Eastwood]] in the movie ''[[The Enforcer]]''.]]&lt;br /&gt;
[[Image:Fallout4-SW-1.jpg|thumb|none|600px|Snub-barrel Model 29 on the weapon customization menu.]]&lt;br /&gt;
[[File:F4 M29 misc.jpg|thumb|none|600px|The revolver fitted with the &amp;quot;Bull&amp;quot; barrel and black comfort grips, giving it an appearance similar to the [[Smith &amp;amp; Wesson Model 629 Stealth Hunter]].]]&lt;br /&gt;
[[File:F4 M29 misc1.jpg|thumb|none|600px|The Sole Survivor holds his Revolver, wondering if the strange woman is using some kind of hovering tech or has an invisible chair and table.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
&lt;br /&gt;
A [[Browning Hi-Power]] can be seen in the hands of a US soldier on the cover of one of the &amp;quot;Guns &amp;amp; Bullets&amp;quot; in-game magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|300px|Browning Hi-power MK III - 9x19mm.]]&lt;br /&gt;
[[File:F4 1911 poster.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Thompson Submachine Gun==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Submachine Gun&amp;quot; is for the most part an [[M1928A1 Thompson]], though it incorrectly ejects to the left and features a side-mounted charging handle (on the wrong side) and low-profile safety and fire selector like an [[M1 Thompson]]; by default, it also has an M1 barrel. Some modifications can give it an original Cutts compensator and a classic finned barrel (oddly described as the &amp;quot;lightweight&amp;quot; version), and it is also possible to develop the same unsawing technology from ''[[Metal Gear Solid: Peace Walker]]'' to restore the weapon's odd cut-down stock to its former glory. Sadly it can never be given the classic vertical foregrip of an M1928. The drum, oddly, starts out much too small, but still has a capacity of 50 rounds; upgrading it provides a normal-sized drum which somehow contains 100. Amusingly, going by its modifications, a substantial part of the Thompson is made of aluminium and springs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1928A1Drum.jpg‎ |thumb|none|400px|M1928A1 Thompson with 50-round drum magazine - .45 ACP ]]&lt;br /&gt;
[[Image:M1Thompson.jpg|thumb|none|400px|M1 Thompson with 20-round magazine - .45 ACP]]&lt;br /&gt;
[[File:800px-Fo4 SMG.jpg|thumb|none|600px|The Thompson. Note the tiny drum and left-handed ejection port. The two odd bumps on the side of the receiver are presumably supposed to be an M1-style fire selector and safety, though they are missing their circular pivot points; the selector is set to auto, while the safety is somewhat predictably set to safe.]]&lt;br /&gt;
[[File:F4 M1A1 Silver.jpg|thumb|none|600px|A unique version of the SMG with a silver finish.]]&lt;br /&gt;
[[File:F4 M1A1 misc.jpg|thumb|none|600px|The player character, dressed as the Silver Shroud, strikes a pose with his special silver SMG after having iced a thug.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==12 Gauge Double Barreled Shotgun==&lt;br /&gt;
&lt;br /&gt;
With a high enough level in the &amp;quot;Gun Nut&amp;quot; skill it is possible to unsaw the sawed-off shotgun into a regular [[12 Gauge Double Barreled Shotgun]], giving it long barrels and a full stock. Like its shorter friend, the shotgun is fired one barrel at a time; in video game tradition, there is only a single reloading animation which replaces both shells, even if one has not been fired.&lt;br /&gt;
&lt;br /&gt;
[[Image:Savage-Stevens-311-Shotgun.jpg|thumb|none|400px|Savage/Stevens 311A Shotgun - 12 gauge]]‎&lt;br /&gt;
[[Image:F4 DB shotgun VATS.jpg|thumb|none|600px|The player character prepares to put down a ghoul with his Double-barrel.]]‎&lt;br /&gt;
[[File:F4 DB shotgun reloading.jpg|thumb|none|600px|The player character reloads his shotgun after some Feral Ghoul slaying.]]‎&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barreled Shotgun==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;shotgun&amp;quot; starts out life as a [[Sawed-off Double Barrel Shotgun]]. Modifications allow it to have its barrels sawed off even shorter to a pistol sized hand-cannon, or to reattach a wooden stock to reduce recoil.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stevens 311 (Sawed Off).jpg|thumb|none|400px|Stevens 311R (sawed-off) - 12 gauge]]&lt;br /&gt;
[[File:800px-Fo4 Double Barreled Shotgun.jpg|thumb|none|601px|&amp;quot;Shotgun&amp;quot; on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Shotgun&amp;quot;==&lt;br /&gt;
The &amp;quot;Combat Shotgun&amp;quot; like previous games is also heavily based on the [[PPSh-41]] but now has a magazine from a [[Browning Automatic Rifle]] in the proper place, instead of having a drum magazine ahead of the actual action of the weapon. In addition it has a wooden foregrip resembling the forend of a pump-action shotgun, complete with a &amp;quot;magazine tube&amp;quot; which is presumably supposed to be the gas tube.&lt;br /&gt;
 &lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:800px-Fo4 Combat Shotgun.jpg|thumb|none|600px|The Combat Shotgun]]&lt;br /&gt;
[[File:F4 Combat shotgun posing.jpg|thumb|none|600px|The Sole Survivor strikes a dramatic pose with his modified Combat shotgun, contemplating if he should have brought a weapon more suited for long-range gunblasting.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Brown Bess Flintlock Musket==&lt;br /&gt;
&lt;br /&gt;
A statue of a Minuteman holding a [[Brown Bess Flintlock Musket]] can be seen outside the town of Sanctuary. It is also shown equipped on the mannequins of Redcoats, a mural, and a banner in the Freedom Museum.&lt;br /&gt;
&lt;br /&gt;
[[Image:Short land pattern brown bess.jpg|thumb|none|400px|Original &amp;quot;Short Land Pattern&amp;quot; Brown Bess musket made 1768-1805 - .75 caliber]]&lt;br /&gt;
[[Image:Fallout4-Springfield-1.jpg|thumb|none|600px|A revolutionary war-era soldier can be seen brandishing a Brown Bess to the left of the mural. Note the incorrect inclusion of a 1980s ''Iowa'' refit in the centre of the mural (presumably supposed to be a WW2 ship given her location), distinguished by the design of the radar and the communications antenna on the bow. The upper section of her bridge tower is not right for an ''Iowa'' and is closer in design to the spotting top of the USS ''Arizona'': she may also have been incorrectly drawn with two rear turrets like the never-built ''Montana''-Class, though this could be a trick of perspective and they are supposed to be her 5-inch dual-purpose guns.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
&lt;br /&gt;
In the live-action opening cinematic, a US infantryman, presumably a Marine fighting in the Pacific Theater during 1945, is running with an [[M1 Carbine]]. Another can be seen on the mural and banner in Freedom Museum.&lt;br /&gt;
 &lt;br /&gt;
[[Image:M1-Carbine.jpg|thumb|none|400px|World War II Era M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[Image:Fallout_4_M1Carbine.jpg|thumb|none|600px|US Marine running with his M1 Carbine.]]&lt;br /&gt;
[[Image:Fallout4-Springfield-1.jpg|thumb|none|600px|The Marine to the right aims his M1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
&lt;br /&gt;
A US Marine with a bayonet-equipped [[M1 Garand]] rifle can be seen on a mural and banner in the Freedom Museum.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:Fallout4-Garand-1.jpg|thumb|none|600px|The central Marine brandishes his M1 Garand.]]&lt;br /&gt;
&lt;br /&gt;
==Galil ARM==&lt;br /&gt;
&lt;br /&gt;
During the live-action, opening cinematic, a Chinese soldier can be seen holding a [[Galil_ARM|Galil ARM]] during the invasion of Alaska. The gun was probably meant to represent the &amp;quot;[[Fallout_3#Chinese_Assault_Rifle|Chinese Assault Rifle]]&amp;quot; from Fallout 3. &lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|none|400px|IMI Galil ARM - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Fallout4Galil.jpg|thumb|none|600px|A Chinese soldier holds a Galil ARM in the live-action intro.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
&lt;br /&gt;
A left-handed [[Remington Model 700]] appears, normally named the &amp;quot;Hunting Rifle&amp;quot;. It is renamed the &amp;quot;Sniper Rifle&amp;quot; if given a full stock and a scope. In a rare display of a videogame understanding which part of a bolt-action rifle constitutes the stock, the handguard length depends on which stock is fitted rather than which barrel.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington700CDL.jpg|thumb|none|400px|Remington Model 700 CDL - .300 Win Mag]]&lt;br /&gt;
[[File:800px-Fo4 Hunting Rifle.jpg|thumb|none|601px|The player's first encounter with the rifle is often this extremely compact version.]]&lt;br /&gt;
[[File:F4 R700 left.jpg|thumb|none|600px|A rifle with a full stock, long barrel, and a scope.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700 VTR==&lt;br /&gt;
&lt;br /&gt;
Equipping the synthetic body and long lightweight barrel mods turn the Model 700 into a [[Remington Model 700|Remington Model 700 VTR]] with a custom grip and rear stock.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington700VTR.jpg|thumb|none|400px|Remington 700 VTR - .308 Winchester]]&lt;br /&gt;
[[File:F4 R700 modified1.jpg|thumb|none|600px|A version of the rifle with a synthetic body, muzzle brake, VTR-style triangular barrel, 7-round extended magazine, and an unusable bipod.]]&lt;br /&gt;
[[File:F4 R700 misc.jpg|thumb|none|600px|The player character holds his suppressed VTR with a night-vision scope, ready to snipe some good-for-nothing Raiders.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Rifle&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The Combat Rifle appears very similar to the Combat Shotgun, sharing the [[PPSh-41]] stock, receiver, and trigger guard, while also possessing the same action as the Combat Shotgun. Additionally, one modification allows the installation of a hooded front sight similar to that of a PPSh-41. The barrel, however, lacks the barrel shroud, and the magazine no longer resembles a [[Browning Automatic Rifle]] magazine. Overall, with the lengthened barrel and .308 receiver, the Combat Rifle bears a slight, superficial resemblance to the Browning Automatic Rifle, sans bipod. &lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Fallout 4 Combat Rifle full stock and barrel.jpg|thumb|none|600px|The combat rifle with full length barrel and stock.]]&lt;br /&gt;
[[Image:Fallout 4 Combat Rifle short barrel hooded sight shell.jpg|thumb|none|600px|With the hooded front sight and short barrel modification, the combat rifle more closely resembles both the combat shotgun and PPSh-41. Note the .45 casing being ejected. If the player chambers the weapon for .308, it will eject a .308 casing.]]&lt;br /&gt;
[[Image:Fallout 4 Combat Rifle long barrel close up.jpg|thumb|none|600px|The player character wears a mask while shooting ghouls to ensure they can't identify him to authorities. This picture shows that the Combat Rifle's receiver was clearly designed with the Combat Shotgun in mind first, as the Combat Rifle's magazine is very thin for its magazine well.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G3==&lt;br /&gt;
&lt;br /&gt;
The R91 Assault Rifle from Fallout 3 (which is based on the [[H&amp;amp;K G3]]) appears on the Commonwealth Weaponry sign in Diamond City.  &lt;br /&gt;
[[Image:CETME G3.JPG|thumb|none|500px|Early Heckler &amp;amp; Koch G3 rifle with wooden handguard and buttstock - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Fallout 4 G3.jpg|thumb|none|600px|Arturo patiently waits for the player to stop staring at his sign and actually buy something already. The two rifles on the sign are R91s, based on the H&amp;amp;K G3.]]&lt;br /&gt;
&lt;br /&gt;
==Volkssturmgewehr 1-5==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Far Harbor&amp;quot; DLC add-on features the [[Volkssturmgewehr 1-5]], appearing as the &amp;quot;Radium Rifle&amp;quot;. The rifle has various sci-fi components added to its body, including an optional wire and tin-foil dish that can be added to the barrel. These allow the rifle to cause &amp;quot;radiation damage&amp;quot; to targets. With the full stock, short barrel, and extended magazine modifications, it is roughly identical to the Volkssturmgewehr.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Volkssturmgewehr1-5left.jpg|thumb|none|400px|Volkssturmgewehr 1-5 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:F4Volkssturmgewehr.jpg|thumb|none|600px|The Volkssturmgewehr as seen in the crafting menu. Note the various electronic components, such as the fictional &amp;quot;Gamma Rounds&amp;quot; welded onto the rifle, which do not exist on its real life counterpart.]]&lt;br /&gt;
[[Image:F4Volkssturmgewehr3rdperson.jpg|thumb|none|600px|The player character cosplaying as a World War II German officer while aiming the Volkssturmgewehr 1-5.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Lever Action Rifle&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Far Harbor&amp;quot; DLC add-on also features what appears to be a mixture of a [[Marlin Model 1895|Marlin 1895G &amp;quot;Guide Gun&amp;quot;]] and a [[Marlin Model 336]] appearing as the &amp;quot;Lever Action Rifle&amp;quot;. It is fitted with a straight stock and chambered for .45-70 like the &amp;quot;Guide Gun&amp;quot; but has a barrel similar to the Model 336. It has a five round magazine, fitted with a rear aperture sight, and the loading and ejection port located on the left. The base rifle comes in a &amp;quot;Mare's Leg&amp;quot; style configuration with a short stock, short barrel, and an enlarged lever loop. One interesting thing to note is that the rifle is always reloaded with 5 rounds regardless of how many are still remaining in the magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Zoom_1895G.jpg|thumb|none|400px|Marlin 1895G &amp;quot;Guide Gun&amp;quot; - .45-70]]&lt;br /&gt;
[[Image:MarlinModel336A.jpg|thumb|none|400px|Marlin 336A Carbine - .30-30 Carbine]]&lt;br /&gt;
[[Image:Fallout4_Lever_Action_Rifle.jpg|thumb|none|600px|The base rifle. Note the disproportionately large lever/trigger guard.]]&lt;br /&gt;
[[Image:Fallout4_Lever_Action_Rifle_with_ mods.jpg|thumb|none|600px|With stock and scope.]]&lt;br /&gt;
[[Image:Fallout4 Lever Action Rifle first person.jpg|thumb|none|600px|The Lone Survivor prepares to save Open Mic Night from McCready's awful jokes.]]&lt;br /&gt;
[[Image:F4_Lever_Action_Rifle_3rdPerson.jpg|thumb|none|600px|I miss New Vegas.]]&lt;br /&gt;
[[Image:F4_Lever_Action_Rifle_3rdpersonEx.jpg|thumb|none|600px|Much to the Brotherhood of Steel's chagrin, the player character re-enacts a scene from Cowboys vs Aliens.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Nuka World&amp;quot; DLC features the [[AKM]].&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Nukaworld akm.jpg|thumb|none|600px|The &amp;quot;Handmade Rifle,&amp;quot; as it's called in game, fitted with a [[Galil]]-esque stock, an odd upper handguard, an early-pattern slab-side magazine, and no slant compensator. The ventilated handguard is reminiscent of a similar design featured on the &amp;quot;Kalash&amp;quot; from [[Metro: Last Light]].]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Assault Rifle&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
Though called an &amp;quot;Assault Rifle,&amp;quot; this evil mutation actually has more in common with a medium machine gun. It has a large barrel jacket based on that of the World War I [[Lewis Gun]] with the narrower part at the front flattened down to almost nothing on the default barrel (it is restored if the barrel is lengthened), a coolant line and two ports near the muzzle like the water jacket of a [[Maxim]] or [[Browning M1917]], the swinging charging handle of a [[Vickers|Vickers Machine Gun]], a receiver and grip resembling that of the [[MAS AA-52]], the foregrip of the [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|FN M249 SAW]] series, a small antiaircraft-style front sight, and a side loading box magazine like an [[FG42]].&lt;br /&gt;
&lt;br /&gt;
According to the official ''Fallout 4'' artbook the weapon was originally called the &amp;quot;machine gun&amp;quot; and designed both to look large in the oversized hands of the usable power armour suit, and to test the modular weapon customisation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Lewis gun.JPG|thumb|none|400px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:AA52.jpg|thumb|none|400px|MAS AA-52 GPMG - 7.5x54mm French]]&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[File:F4 AR right.jpg|thumb|none|600px|It should be noted that even though the ejection port is on the right side of the weapon, brass actually ejects to the left, clipping through the gun. Note the randomly added coolant line, which just vanishes into the handguard.]]&lt;br /&gt;
[[File:F4 AR left.jpg|thumb|none|600px|Note the very Lewis-like barrel jacket with fins at the rear, even though it also has a water coolant line: the Lewis used forced-air cooling, not liquid. The stock appears to be a severely distorted version of the synthetic E2 SAW stock with the shoulder pad flipped upside-down, and has an odd cap added to the diagonal section at the base which seems to imply it is supposed to somehow be a reservoir for the cooling system.]]&lt;br /&gt;
&lt;br /&gt;
==Minigun==&lt;br /&gt;
&lt;br /&gt;
A handheld rotary gun similar to a [[GE M134 Minigun]] can be found in the game, useable by the player character and found in the hands of elite enemies. It has a massive 500-round under-barrel drum similar to the &amp;quot;Sasha&amp;quot; configuration from ''[[Team Fortress 2]]'', though the drum is shorter and deeper. In-game it is said to be chambered for 5mm rounds, even smaller than the XM214 Microgun, which is odd considering it is the size of a regular 7.62mm minigun, and most likely just an attempt to provide a story explanation for the weapon's relatively puny per-shot damage. The rate of fire is very slow for a minigun, more akin to a movie minigun than a real one. Bizarrely, when using power armor, the barrels spin clockwise in first person, but counter-clockwise in third person.&lt;br /&gt;
&lt;br /&gt;
If ignoring the size of this weapon, the whole design of fallout 4 minigun is very close to [[M61 Vulcan]] (espically the drum and the ammunition belt).&lt;br /&gt;
&lt;br /&gt;
The weapon can be customised in several ways, the most substantial of which gives it three barrels, improving accuracy and turning it into a weapon very similar to the [[General Dynamics GAU-19/A]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgment Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:Phalanx_CIWS_1B.jpg|thumb|none|400px|Phalanx CIWS, note the drum and the ammunition belt.]]&lt;br /&gt;
[[File:Fallout4 Minigun.jpg|thumb|none|601px|Handheld minigun in the weapon customisation menu.]]&lt;br /&gt;
[[Image:Fallout4-Minigun-1.jpg|thumb|none|600px|As the player character and their family make their way to Vault 111 during the game's introductory sequence, a power armour soldier with a minigun is seen providing rather excessive security at the gate.]]&lt;br /&gt;
[[Image:Fallout4-Minigun-2.jpg|thumb|none|600px|After successfully acquiring her own suit of power armour, the player character eyes up the minigun mounted on a crashed &amp;quot;Vertibird&amp;quot; transport, oddly in the exact same configuration used by infantry.]]&lt;br /&gt;
[[Image:Fallout4-Minigun-3.jpg|thumb|none|600px|Being a generous sort, she is soon sharing her discovery with a group of raiders.]]&lt;br /&gt;
[[Image:Fallout4-Minigun-4.jpg|thumb|none|600px|As in quite a few recent games, the minigun seems to expend most of its propellant heating up the barrels rather than firing the projectiles; after even a relatively short period of firing the barrel group will look like it was just shoved into a furnace. Oddly, this doesn't seem to have any actual effect.]]&lt;br /&gt;
[[File:F4 M134 misc.jpg|thumb|none|600px|There is also a unique version of the M134 known as the Ash Maker, which on top of filling anything on the wrong side of the barrel(s) with lead, also lights them on fire. No such kill as overkill.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
&lt;br /&gt;
The mural and banners in the Freedom Museum depict another of the WW2 troops with an M1918A2 [[Browning Automatic Rifle]], specifically a late-war version with a carry handle. &lt;br /&gt;
&lt;br /&gt;
[[Image:BAR1918.jpg|thumb|none|400px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[Image:Fallout4-BAR-1.jpg|thumb|none|600px|The Marine to the left aims his BAR: note the carry handle, showing this is a late-war M1918A2.]]&lt;br /&gt;
==PKM==&lt;br /&gt;
The redesigned &amp;quot;Gauss Rifle&amp;quot; sports what looks to be the stock of a [[PK Machine Gun|PKM]] due to the raised cheek rest, albeit made entirely out of wood and lacking the M model's hinged butt plate.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|none|400px|PKM - 7.62x54mm R]]&lt;br /&gt;
[[Image:Fallout4-PKM-1.jpg|thumb|none|600px|The PKM stock is pretty much the only recognizable part in this bundle of wires, rebar and magnetic coils.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Broadsider&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A hand-held cannon made from what appears to be an 18th century muzzle-loading swivel gun is one of the unique weapons in the game; it can only be acquired through a remarkably silly mission involving helping a group of robots to launch the museum frigate USS ''Constitution'' from her berth in Boston Naval Dockyard. Oddly, the weapon is only ever loaded with cannonballs, and not any powder, which would lead to some rather obvious problems.&lt;br /&gt;
&lt;br /&gt;
[[File:Swivel Gun.jpg|thumb|none|400px|Swivel gun]]&lt;br /&gt;
[[File:799px-Fo4 Broadsider.jpg|thumb|none|600px|The &amp;quot;Broadsider.&amp;quot; The hydraulic recoil-dampening assembly is at least a start, but this still would not even approach being practical as a handheld weapon. Also note the taped-on button, which connects to wires that lead to the cannon's touch hole, which explains how the powder is lit, but not where it comes from.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Missile Launcher&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Missile Launcher&amp;quot; appears to be loosely based on the [[RPG-7]], with the rear sight and trigger group of a [[PIAT]]. Oddly, the lower furnishings of the front end of the tube, the foregrip and the diagonal section just behind the muzzle seem to modelled after the [[Heckler &amp;amp; Koch MP7]]. The weapon can be modified with a scope and &amp;quot;stabilizer&amp;quot; tube, and can increase its capacity to three and four rockets, the former taking the form of a strange cartridge that sits in the barrel and slides left to right as the missiles fire, and the latter taking on a quad barrel form similar to an M202A1 FLASH. Rather oddly, the exhaust tube is never modified to account for the additional three missiles, so three missiles are essentially launching directly in the users face.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:PIATLauncher.jpg|thumb|none|400px|Projector, Infantry, Anti Tank (PIAT) - 3.25 in]]&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:799px-Fo4 Missile Launcher.jpg|thumb|none|600px|The most feared of all mutants.]]&lt;br /&gt;
[[File:F4 Rocket Launcher misc.jpg|thumb|none|600px|The Sole Survivor introduces an unsuspecting Feral Ghoul to the Missile Launcher.]]&lt;br /&gt;
&lt;br /&gt;
==Leuchtpistole==&lt;br /&gt;
&lt;br /&gt;
The [[Leuchtpistole]] appears as the &amp;quot;Flare Gun&amp;quot;, and is used only for summoning nearby Commonwealth Minutemen for assistance. It is almost useless as a combat weapon, due to its very low damage.&lt;br /&gt;
[[Image:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg|thumb|none|400px|Leuchtpistole - 26.65mm]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
&lt;br /&gt;
In the Freedom Museum mural, what appears to be an M26 Pershing tank is visible firing its cannon to the right of the group of WW2 Marines, the mounted [[Browning M2]] on the commander's hatch just about visible through the muzzle flash.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Fallout4-BAR-1.jpg|thumb|none|600px|The Browning M2 can be seen above and to the left of the Pershing's main gun.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Aircraft==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2 Aircraft]] heavy machine guns can be seen in the ventral ball turret of a B-24 Liberator bomber during the introduction.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2aircraft.jpg|thumb|none|400px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[Image:Fallout4-Liberator-1.jpg|thumb|none|600px|The Liberator's ball turret is seen rotating in the introduction as it retracts its landing gear, having apparently forgotten to do so.]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Fallout Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>Ju87gstukas</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout_4&amp;diff=1335039</id>
		<title>Fallout 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout_4&amp;diff=1335039"/>
		<updated>2020-03-31T17:23:35Z</updated>

		<summary type="html">&lt;p&gt;Ju87gstukas: /* Handheld M134 Minigun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Fallout 4&lt;br /&gt;
|picture = Fallout 4.jpg&lt;br /&gt;
|caption=Official PC cover&lt;br /&gt;
|series=Fallout&lt;br /&gt;
|date=2015&lt;br /&gt;
|developer=Bethesda Game Studios&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|publisher= Bethesda Softworks&lt;br /&gt;
|genre=Action Role-Playing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Fallout 4''''' is the fourth main game and the fifth installment in the popular ''Fallout'' series, developed by Bethesda Game Studios and published by Bethesda Softworks for Windows PC, PS4 and Xbox One in November 2015. Like the previous games ''Fallout 3'' and ''Fallout: New Vegas'', it is an open world RPG playable from first or third-person perspective.&lt;br /&gt;
&lt;br /&gt;
As is normal for the series, the plot centres on a single wandering protagonist who leaves one of Vault-Tec's &amp;quot;Vault&amp;quot; fallout shelters following a nuclear war between a retro-futuristic United States and China, to find themselves in a wasteland full of mutants and rogues. In this case, the player character (whose name and gender is determined by the player) is a former resident of Vault 111 in Boston, a facility carrying out secret cryogenic experiments on its residents. Briefly waking up to helplessly watch their baby being abducted, they are later re-woken by the failure of the cryogenic equipment to find two hundred years have passed and they are the only survivor in the facility, and set out to recover their child.&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''Fallout 4'' introduces a new weapon modification system to the series. Unlike ''Fallout: New Vegas'', which allowed the player to attach suppressors, extended magazines etc. to their gun, ''Fallout 4'' gives the player the tools to completely rebuild a gun; typically the weapons have slots for the grip, barrel, barrel accessory, sights, receiver, magazine and stock. Each type of mod has associated stat modifiers, with some weapons able to completely alter their function depending on what mods are used. For example, a semi-auto weapon can be modified to be fullauto, or a stock and long barrel fitted to turn a pistol into an ersatz sniper rifle.&lt;br /&gt;
&lt;br /&gt;
The most flexible weapons are the fictional &amp;quot;pipe&amp;quot; guns, presumably so called because they are crudely handmade, though they are vastly more durable than actual zipguns.&lt;br /&gt;
&lt;br /&gt;
The weapon modification system is a crafting system, using basic resources derived from the usual &amp;quot;vendor trash&amp;quot; objects found in the game world; for example, a shovel can be used if wood or steel is required to make something. Bizarrely, most firearm modifications require the &amp;quot;adhesive&amp;quot; component, with the primary sources of this being duct tape, superglue and vegetable starch (no, really). Certain modifications also require the player to have adequate levels in specific skills; for firearms, these are &amp;quot;Gun Nut&amp;quot; and &amp;quot;Science!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As in the ''Borderlands'' games, enemy weapons are procedurally generated and the name of a weapon is based on the accessories equipped to it; the system is rather less expansive, and rather than only assigning the weapon's highest-priority name prefix it generates a name which generally describes most or all of its accessories. It is possible to strip an unwanted weapon for accessories in the Workbench menu prior to scrapping it for materials, though the method of doing so is counter-intuitive; the player must replace the ones they want to keep, whereupon the desired parts will be kicked into their inventory. If this is not done, the modifications will be scrapped along with the weapon.&lt;br /&gt;
&lt;br /&gt;
Special &amp;quot;unique&amp;quot; weapons can also be found in the game world, with effects not found on standard weapons; some of these use the model for an existing weapon, while others are true one-offs. There are also &amp;quot;legendary&amp;quot; weapons which are standard ones with a specific modifier such as a poison damage effect or immediately refilling the player character's action points on a successful critical hit, but these just use the normal weapon model. Such weapons can generally be further modified if desired.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==&amp;quot;10mm Pistol&amp;quot;==&lt;br /&gt;
The fictional &amp;quot;10mm Pistol&amp;quot; returns as a rather common firearm throughout the game, chambered in the less-common 10mm Auto. The weapon no longer really resembles an ultra-chunky [[Desert Eagle]] as previous incarnations did, since the safety has been removed and the long sides of the Desert Eagle slide have had their shape changed. Modifications allow it to be converted to fully automatic fire, replacing the &amp;quot;10mm SMG&amp;quot; from previous installments, in addition to a variety of other options such as receivers with various bonuses, extended or quick-release magazines, and a selection of iron sights and optics. The long barrel mod restores the enormous chunky front end of the ''Fallout 3'' and ''New Vegas'' incarnations.&lt;br /&gt;
&lt;br /&gt;
It is the first firearm acquired in the game, found on the Overseer's desk in Vault 111.&lt;br /&gt;
&lt;br /&gt;
[[Image:MKIRight.jpg|thumb|none|400px|Magnum Research Desert Eagle Mark I.]]&lt;br /&gt;
[[Image:Fallout4-10mm-3.jpg|thumb|none|600px|The default barrel of the &amp;quot;10mm pistol.&amp;quot;]]&lt;br /&gt;
[[Image:Fo4 10mmpistol.jpg|thumb|none|601px|The &amp;quot;10mm Pistol&amp;quot; with a long barrel, making it look closer to the gun from the previous two games.]]&lt;br /&gt;
[[Image:Fallout4-10mm-1.jpg|thumb|none|601px|Having equipped herself with an extremely fetching hat, the player character takes aim with her &amp;quot;10mm Pistol&amp;quot; in VATS as she skillfully avoids tedious jokes about Bethesda games being full of bugs.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther PPK]] appears as a unique 10mm pistol under the name &amp;quot;Deliverer&amp;quot;, The player can acquire it in the &amp;quot;Tradecraft&amp;quot; quest. It's chambering in 10mm is rather strange; a PPK is too small to feed such a cartridge, and it is depicted holding 12 rounds in its standard magazine, a feat not possible without making the weapon significantly bulkier and extending the magazine past the grip. A slightly more realistic caliber in game would be .38.&lt;br /&gt;
&lt;br /&gt;
The Nuka-World add-on adds the Acid Soaker, which is a Deliverer modified to squirt armor-reducing acid at its targets.&lt;br /&gt;
[[Image:WaltherPPkSilenced.jpg|thumb|none|400px|Walther PPK  with a sound suppressor - .380 ACP (Brown factory grips)]]&lt;br /&gt;
[[File:F4 PPK left.jpg|thumb|none|600px|The PPK as seen in on a loading screen.]]&lt;br /&gt;
[[File:F4 PPK right.jpg|thumb|none|600px|The suppressor can be removed from the weapon via the Weapons Workbench.]]&lt;br /&gt;
[[File:F4 PPK misc1.jpg|thumb|none|600px|The player character pulls out his PPK in Goodneighbor, chambering a new round.]]&lt;br /&gt;
[[File:F4 PPK misc.jpg|thumb|none|600px|Later he is doing his best James Bond impression, PPK in hand. Note the complete disregard of any trigger discipline.]]&lt;br /&gt;
[[File:Acidsoaker.jpg|thumb|none|600px|The Acid Soaker. Like a Super Soaker, but with acid.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;.44 Pistol&amp;quot; is a [[Smith &amp;amp; Wesson Model 29]]. It is a powerful revolver that can be customised with various barrel lengths, though it is not nearly as flexible as the fictional &amp;quot;pipe&amp;quot; revolver. The player character will always cock the hammer after each shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel29 Enforcer.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 Magnum.  This is the Screen used Model 29, carried and fired by [[Clint Eastwood]] in the movie ''[[The Enforcer]]''.]]&lt;br /&gt;
[[Image:Fallout4-SW-1.jpg|thumb|none|600px|Snub-barrel Model 29 on the weapon customization menu.]]&lt;br /&gt;
[[File:F4 M29 misc.jpg|thumb|none|600px|The revolver fitted with the &amp;quot;Bull&amp;quot; barrel and black comfort grips, giving it an appearance similar to the [[Smith &amp;amp; Wesson Model 629 Stealth Hunter]].]]&lt;br /&gt;
[[File:F4 M29 misc1.jpg|thumb|none|600px|The Sole Survivor holds his Revolver, wondering if the strange woman is using some kind of hovering tech or has an invisible chair and table.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
&lt;br /&gt;
A [[Browning Hi-Power]] can be seen in the hands of a US soldier on the cover of one of the &amp;quot;Guns &amp;amp; Bullets&amp;quot; in-game magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|300px|Browning Hi-power MK III - 9x19mm.]]&lt;br /&gt;
[[File:F4 1911 poster.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Thompson Submachine Gun==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Submachine Gun&amp;quot; is for the most part an [[M1928A1 Thompson]], though it incorrectly ejects to the left and features a side-mounted charging handle (on the wrong side) and low-profile safety and fire selector like an [[M1 Thompson]]; by default, it also has an M1 barrel. Some modifications can give it an original Cutts compensator and a classic finned barrel (oddly described as the &amp;quot;lightweight&amp;quot; version), and it is also possible to develop the same unsawing technology from ''[[Metal Gear Solid: Peace Walker]]'' to restore the weapon's odd cut-down stock to its former glory. Sadly it can never be given the classic vertical foregrip of an M1928. The drum, oddly, starts out much too small, but still has a capacity of 50 rounds; upgrading it provides a normal-sized drum which somehow contains 100. Amusingly, going by its modifications, a substantial part of the Thompson is made of aluminium and springs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1928A1Drum.jpg‎ |thumb|none|400px|M1928A1 Thompson with 50-round drum magazine - .45 ACP ]]&lt;br /&gt;
[[Image:M1Thompson.jpg|thumb|none|400px|M1 Thompson with 20-round magazine - .45 ACP]]&lt;br /&gt;
[[File:800px-Fo4 SMG.jpg|thumb|none|600px|The Thompson. Note the tiny drum and left-handed ejection port. The two odd bumps on the side of the receiver are presumably supposed to be an M1-style fire selector and safety, though they are missing their circular pivot points; the selector is set to auto, while the safety is somewhat predictably set to safe.]]&lt;br /&gt;
[[File:F4 M1A1 Silver.jpg|thumb|none|600px|A unique version of the SMG with a silver finish.]]&lt;br /&gt;
[[File:F4 M1A1 misc.jpg|thumb|none|600px|The player character, dressed as the Silver Shroud, strikes a pose with his special silver SMG after having iced a thug.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==12 Gauge Double Barreled Shotgun==&lt;br /&gt;
&lt;br /&gt;
With a high enough level in the &amp;quot;Gun Nut&amp;quot; skill it is possible to unsaw the sawed-off shotgun into a regular [[12 Gauge Double Barreled Shotgun]], giving it long barrels and a full stock. Like its shorter friend, the shotgun is fired one barrel at a time; in video game tradition, there is only a single reloading animation which replaces both shells, even if one has not been fired.&lt;br /&gt;
&lt;br /&gt;
[[Image:Savage-Stevens-311-Shotgun.jpg|thumb|none|400px|Savage/Stevens 311A Shotgun - 12 gauge]]‎&lt;br /&gt;
[[Image:F4 DB shotgun VATS.jpg|thumb|none|600px|The player character prepares to put down a ghoul with his Double-barrel.]]‎&lt;br /&gt;
[[File:F4 DB shotgun reloading.jpg|thumb|none|600px|The player character reloads his shotgun after some Feral Ghoul slaying.]]‎&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barreled Shotgun==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;shotgun&amp;quot; starts out life as a [[Sawed-off Double Barrel Shotgun]]. Modifications allow it to have its barrels sawed off even shorter to a pistol sized hand-cannon, or to reattach a wooden stock to reduce recoil.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stevens 311 (Sawed Off).jpg|thumb|none|400px|Stevens 311R (sawed-off) - 12 gauge]]&lt;br /&gt;
[[File:800px-Fo4 Double Barreled Shotgun.jpg|thumb|none|601px|&amp;quot;Shotgun&amp;quot; on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Shotgun&amp;quot;==&lt;br /&gt;
The &amp;quot;Combat Shotgun&amp;quot; like previous games is also heavily based on the [[PPSh-41]] but now has a magazine from a [[Browning Automatic Rifle]] in the proper place, instead of having a drum magazine ahead of the actual action of the weapon. In addition it has a wooden foregrip resembling the forend of a pump-action shotgun, complete with a &amp;quot;magazine tube&amp;quot; which is presumably supposed to be the gas tube.&lt;br /&gt;
 &lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:800px-Fo4 Combat Shotgun.jpg|thumb|none|600px|The Combat Shotgun]]&lt;br /&gt;
[[File:F4 Combat shotgun posing.jpg|thumb|none|600px|The Sole Survivor strikes a dramatic pose with his modified Combat shotgun, contemplating if he should have brought a weapon more suited for long-range gunblasting.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Brown Bess Flintlock Musket==&lt;br /&gt;
&lt;br /&gt;
A statue of a Minuteman holding a [[Brown Bess Flintlock Musket]] can be seen outside the town of Sanctuary. It is also shown equipped on the mannequins of Redcoats, a mural, and a banner in the Freedom Museum.&lt;br /&gt;
&lt;br /&gt;
[[Image:Short land pattern brown bess.jpg|thumb|none|400px|Original &amp;quot;Short Land Pattern&amp;quot; Brown Bess musket made 1768-1805 - .75 caliber]]&lt;br /&gt;
[[Image:Fallout4-Springfield-1.jpg|thumb|none|600px|A revolutionary war-era soldier can be seen brandishing a Brown Bess to the left of the mural. Note the incorrect inclusion of a 1980s ''Iowa'' refit in the centre of the mural (presumably supposed to be a WW2 ship given her location), distinguished by the design of the radar and the communications antenna on the bow. The upper section of her bridge tower is not right for an ''Iowa'' and is closer in design to the spotting top of the USS ''Arizona'': she may also have been incorrectly drawn with two rear turrets like the never-built ''Montana''-Class, though this could be a trick of perspective and they are supposed to be her 5-inch dual-purpose guns.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
&lt;br /&gt;
In the live-action opening cinematic, a US infantryman, presumably a Marine fighting in the Pacific Theater during 1945, is running with an [[M1 Carbine]]. Another can be seen on the mural and banner in Freedom Museum.&lt;br /&gt;
 &lt;br /&gt;
[[Image:M1-Carbine.jpg|thumb|none|400px|World War II Era M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[Image:Fallout_4_M1Carbine.jpg|thumb|none|600px|US Marine running with his M1 Carbine.]]&lt;br /&gt;
[[Image:Fallout4-Springfield-1.jpg|thumb|none|600px|The Marine to the right aims his M1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
&lt;br /&gt;
A US Marine with a bayonet-equipped [[M1 Garand]] rifle can be seen on a mural and banner in the Freedom Museum.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:Fallout4-Garand-1.jpg|thumb|none|600px|The central Marine brandishes his M1 Garand.]]&lt;br /&gt;
&lt;br /&gt;
==Galil ARM==&lt;br /&gt;
&lt;br /&gt;
During the live-action, opening cinematic, a Chinese soldier can be seen holding a [[Galil_ARM|Galil ARM]] during the invasion of Alaska. The gun was probably meant to represent the &amp;quot;[[Fallout_3#Chinese_Assault_Rifle|Chinese Assault Rifle]]&amp;quot; from Fallout 3. &lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|none|400px|IMI Galil ARM - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Fallout4Galil.jpg|thumb|none|600px|A Chinese soldier holds a Galil ARM in the live-action intro.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
&lt;br /&gt;
A left-handed [[Remington Model 700]] appears, normally named the &amp;quot;Hunting Rifle&amp;quot;. It is renamed the &amp;quot;Sniper Rifle&amp;quot; if given a full stock and a scope. In a rare display of a videogame understanding which part of a bolt-action rifle constitutes the stock, the handguard length depends on which stock is fitted rather than which barrel.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington700CDL.jpg|thumb|none|400px|Remington Model 700 CDL - .300 Win Mag]]&lt;br /&gt;
[[File:800px-Fo4 Hunting Rifle.jpg|thumb|none|601px|The player's first encounter with the rifle is often this extremely compact version.]]&lt;br /&gt;
[[File:F4 R700 left.jpg|thumb|none|600px|A rifle with a full stock, long barrel, and a scope.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700 VTR==&lt;br /&gt;
&lt;br /&gt;
Equipping the synthetic body and long lightweight barrel mods turn the Model 700 into a [[Remington Model 700|Remington Model 700 VTR]] with a custom grip and rear stock.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington700VTR.jpg|thumb|none|400px|Remington 700 VTR - .308 Winchester]]&lt;br /&gt;
[[File:F4 R700 modified1.jpg|thumb|none|600px|A version of the rifle with a synthetic body, muzzle brake, VTR-style triangular barrel, 7-round extended magazine, and an unusable bipod.]]&lt;br /&gt;
[[File:F4 R700 misc.jpg|thumb|none|600px|The player character holds his suppressed VTR with a night-vision scope, ready to snipe some good-for-nothing Raiders.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Rifle&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The Combat Rifle appears very similar to the Combat Shotgun, sharing the [[PPSh-41]] stock, receiver, and trigger guard, while also possessing the same action as the Combat Shotgun. Additionally, one modification allows the installation of a hooded front sight similar to that of a PPSh-41. The barrel, however, lacks the barrel shroud, and the magazine no longer resembles a [[Browning Automatic Rifle]] magazine. Overall, with the lengthened barrel and .308 receiver, the Combat Rifle bears a slight, superficial resemblance to the Browning Automatic Rifle, sans bipod. &lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Fallout 4 Combat Rifle full stock and barrel.jpg|thumb|none|600px|The combat rifle with full length barrel and stock.]]&lt;br /&gt;
[[Image:Fallout 4 Combat Rifle short barrel hooded sight shell.jpg|thumb|none|600px|With the hooded front sight and short barrel modification, the combat rifle more closely resembles both the combat shotgun and PPSh-41. Note the .45 casing being ejected. If the player chambers the weapon for .308, it will eject a .308 casing.]]&lt;br /&gt;
[[Image:Fallout 4 Combat Rifle long barrel close up.jpg|thumb|none|600px|The player character wears a mask while shooting ghouls to ensure they can't identify him to authorities. This picture shows that the Combat Rifle's receiver was clearly designed with the Combat Shotgun in mind first, as the Combat Rifle's magazine is very thin for its magazine well.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G3==&lt;br /&gt;
&lt;br /&gt;
The R91 Assault Rifle from Fallout 3 (which is based on the [[H&amp;amp;K G3]]) appears on the Commonwealth Weaponry sign in Diamond City.  &lt;br /&gt;
[[Image:CETME G3.JPG|thumb|none|500px|Early Heckler &amp;amp; Koch G3 rifle with wooden handguard and buttstock - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Fallout 4 G3.jpg|thumb|none|600px|Arturo patiently waits for the player to stop staring at his sign and actually buy something already. The two rifles on the sign are R91s, based on the H&amp;amp;K G3.]]&lt;br /&gt;
&lt;br /&gt;
==Volkssturmgewehr 1-5==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Far Harbor&amp;quot; DLC add-on features the [[Volkssturmgewehr 1-5]], appearing as the &amp;quot;Radium Rifle&amp;quot;. The rifle has various sci-fi components added to its body, including an optional wire and tin-foil dish that can be added to the barrel. These allow the rifle to cause &amp;quot;radiation damage&amp;quot; to targets. With the full stock, short barrel, and extended magazine modifications, it is roughly identical to the Volkssturmgewehr.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Volkssturmgewehr1-5left.jpg|thumb|none|400px|Volkssturmgewehr 1-5 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:F4Volkssturmgewehr.jpg|thumb|none|600px|The Volkssturmgewehr as seen in the crafting menu. Note the various electronic components, such as the fictional &amp;quot;Gamma Rounds&amp;quot; welded onto the rifle, which do not exist on its real life counterpart.]]&lt;br /&gt;
[[Image:F4Volkssturmgewehr3rdperson.jpg|thumb|none|600px|The player character cosplaying as a World War II German officer while aiming the Volkssturmgewehr 1-5.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Lever Action Rifle&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Far Harbor&amp;quot; DLC add-on also features what appears to be a mixture of a [[Marlin Model 1895|Marlin 1895G &amp;quot;Guide Gun&amp;quot;]] and a [[Marlin Model 336]] appearing as the &amp;quot;Lever Action Rifle&amp;quot;. It is fitted with a straight stock and chambered for .45-70 like the &amp;quot;Guide Gun&amp;quot; but has a barrel similar to the Model 336. It has a five round magazine, fitted with a rear aperture sight, and the loading and ejection port located on the left. The base rifle comes in a &amp;quot;Mare's Leg&amp;quot; style configuration with a short stock, short barrel, and an enlarged lever loop. One interesting thing to note is that the rifle is always reloaded with 5 rounds regardless of how many are still remaining in the magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Zoom_1895G.jpg|thumb|none|400px|Marlin 1895G &amp;quot;Guide Gun&amp;quot; - .45-70]]&lt;br /&gt;
[[Image:MarlinModel336A.jpg|thumb|none|400px|Marlin 336A Carbine - .30-30 Carbine]]&lt;br /&gt;
[[Image:Fallout4_Lever_Action_Rifle.jpg|thumb|none|600px|The base rifle. Note the disproportionately large lever/trigger guard.]]&lt;br /&gt;
[[Image:Fallout4_Lever_Action_Rifle_with_ mods.jpg|thumb|none|600px|With stock and scope.]]&lt;br /&gt;
[[Image:Fallout4 Lever Action Rifle first person.jpg|thumb|none|600px|The Lone Survivor prepares to save Open Mic Night from McCready's awful jokes.]]&lt;br /&gt;
[[Image:F4_Lever_Action_Rifle_3rdPerson.jpg|thumb|none|600px|I miss New Vegas.]]&lt;br /&gt;
[[Image:F4_Lever_Action_Rifle_3rdpersonEx.jpg|thumb|none|600px|Much to the Brotherhood of Steel's chagrin, the player character re-enacts a scene from Cowboys vs Aliens.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Nuka World&amp;quot; DLC features the [[AKM]].&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Nukaworld akm.jpg|thumb|none|600px|The &amp;quot;Handmade Rifle,&amp;quot; as it's called in game, fitted with a [[Galil]]-esque stock, an odd upper handguard, an early-pattern slab-side magazine, and no slant compensator. The ventilated handguard is reminiscent of a similar design featured on the &amp;quot;Kalash&amp;quot; from [[Metro: Last Light]].]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Assault Rifle&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
Though called an &amp;quot;Assault Rifle,&amp;quot; this evil mutation actually has more in common with a medium machine gun. It has a large barrel jacket based on that of the World War I [[Lewis Gun]] with the narrower part at the front flattened down to almost nothing on the default barrel (it is restored if the barrel is lengthened), a coolant line and two ports near the muzzle like the water jacket of a [[Maxim]] or [[Browning M1917]], the swinging charging handle of a [[Vickers|Vickers Machine Gun]], a receiver and grip resembling that of the [[MAS AA-52]], the foregrip of the [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|FN M249 SAW]] series, a small antiaircraft-style front sight, and a side loading box magazine like an [[FG42]].&lt;br /&gt;
&lt;br /&gt;
According to the official ''Fallout 4'' artbook the weapon was originally called the &amp;quot;machine gun&amp;quot; and designed both to look large in the oversized hands of the usable power armour suit, and to test the modular weapon customisation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Lewis gun.JPG|thumb|none|400px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:AA52.jpg|thumb|none|400px|MAS AA-52 GPMG - 7.5x54mm French]]&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[File:F4 AR right.jpg|thumb|none|600px|It should be noted that even though the ejection port is on the right side of the weapon, brass actually ejects to the left, clipping through the gun. Note the randomly added coolant line, which just vanishes into the handguard.]]&lt;br /&gt;
[[File:F4 AR left.jpg|thumb|none|600px|Note the very Lewis-like barrel jacket with fins at the rear, even though it also has a water coolant line: the Lewis used forced-air cooling, not liquid. The stock appears to be a severely distorted version of the synthetic E2 SAW stock with the shoulder pad flipped upside-down, and has an odd cap added to the diagonal section at the base which seems to imply it is supposed to somehow be a reservoir for the cooling system.]]&lt;br /&gt;
&lt;br /&gt;
==Minigun==&lt;br /&gt;
&lt;br /&gt;
A handheld rotary gun similar to a [[GE M134 Minigun]] can be found in the game, useable by the player character and found in the hands of elite enemies. It has a massive 500-round under-barrel drum similar to the &amp;quot;Sasha&amp;quot; configuration from ''[[Team Fortress 2]]'', though the drum is shorter and deeper. In-game it is said to be chambered for 5mm rounds, even smaller than the XM214 Microgun, which is odd considering it is the size of a regular 7.62mm minigun, and most likely just an attempt to provide a story explanation for the weapon's relatively puny per-shot damage. The rate of fire is very slow for a minigun, more akin to a movie minigun than a real one. Bizarrely, when using power armor, the barrels spin clockwise in first person, but counter-clockwise in third person.&lt;br /&gt;
&lt;br /&gt;
If ignoring the size of this weapon, the whole design of fallout 4 minigun is very close to [[M61 Vulcan]] (espically the drum and the ammunition belt).&lt;br /&gt;
&lt;br /&gt;
The weapon can be customised in several ways, the most substantial of which gives it three barrels, improving accuracy and turning it into a weapon very similar to the [[General Dynamics GAU-19/A]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgment Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:Phalanx_CIWS_1B.jpg|thumb|none|400px|Phalanx CIWS, note the drum and the ammunition belt.]]&lt;br /&gt;
[[File:Fallout4 Minigun.jpg|thumb|none|601px|Handheld minigun in the weapon customisation menu.]]&lt;br /&gt;
[[Image:Fallout4-Minigun-1.jpg|thumb|none|600px|As the player character and their family make their way to Vault 111 during the game's introductory sequence, a power armour soldier with a minigun is seen providing rather excessive security at the gate.]]&lt;br /&gt;
[[Image:Fallout4-Minigun-2.jpg|thumb|none|600px|After successfully acquiring her own suit of power armour, the player character eyes up the minigun mounted on a crashed &amp;quot;Vertibird&amp;quot; transport, oddly in the exact same configuration used by infantry.]]&lt;br /&gt;
[[Image:Fallout4-Minigun-3.jpg|thumb|none|600px|Being a generous sort, she is soon sharing her discovery with a group of raiders.]]&lt;br /&gt;
[[Image:Fallout4-Minigun-4.jpg|thumb|none|600px|As in quite a few recent games, the minigun seems to expend most of its propellant heating up the barrels rather than firing the projectiles; after even a relatively short period of firing the barrel group will look like it was just shoved into a furnace. Oddly, this doesn't seem to have any actual effect.]]&lt;br /&gt;
[[File:F4 M134 misc.jpg|thumb|none|600px|There is also a unique version of the M134 known as the Ash Maker, which on top of filling anything on the wrong side of the barrel(s) with lead, also lights them on fire. No such kill as overkill.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
&lt;br /&gt;
The mural and banners in the Freedom Museum depict another of the WW2 troops with an M1918A2 [[Browning Automatic Rifle]], specifically a late-war version with a carry handle. &lt;br /&gt;
&lt;br /&gt;
[[Image:BAR1918.jpg|thumb|none|400px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[Image:Fallout4-BAR-1.jpg|thumb|none|600px|The Marine to the left aims his BAR: note the carry handle, showing this is a late-war M1918A2.]]&lt;br /&gt;
==PKM==&lt;br /&gt;
The redesigned &amp;quot;Gauss Rifle&amp;quot; sports what looks to be the stock of a [[PK Machine Gun|PKM]] due to the raised cheek rest, albeit made entirely out of wood and lacking the M model's hinged butt plate.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|none|400px|PKM - 7.62x54mm R]]&lt;br /&gt;
[[Image:Fallout4-PKM-1.jpg|thumb|none|600px|The PKM stock is pretty much the only recognizable part in this bundle of wires, rebar and magnetic coils.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Broadsider&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A hand-held cannon made from what appears to be an 18th century muzzle-loading swivel gun is one of the unique weapons in the game; it can only be acquired through a remarkably silly mission involving helping a group of robots to launch the museum frigate USS ''Constitution'' from her berth in Boston Naval Dockyard. Oddly, the weapon is only ever loaded with cannonballs, and not any powder, which would lead to some rather obvious problems.&lt;br /&gt;
&lt;br /&gt;
[[File:Swivel Gun.jpg|thumb|none|400px|Swivel gun]]&lt;br /&gt;
[[File:799px-Fo4 Broadsider.jpg|thumb|none|600px|The &amp;quot;Broadsider.&amp;quot; The hydraulic recoil-dampening assembly is at least a start, but this still would not even approach being practical as a handheld weapon. Also note the taped-on button, which connects to wires that lead to the cannon's touch hole, which explains how the powder is lit, but not where it comes from.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Missile Launcher&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Missile Launcher&amp;quot; appears to be loosely based on the [[RPG-7]], with the rear sight and trigger group of a [[PIAT]]. Oddly, the lower furnishings of the front end of the tube, the foregrip and the diagonal section just behind the muzzle seem to modelled after the [[Heckler &amp;amp; Koch MP7]]. The weapon can be modified with a scope and &amp;quot;stabilizer&amp;quot; tube, and can increase its capacity to three and four rockets, the former taking the form of a strange cartridge that sits in the barrel and slides left to right as the missiles fire, and the latter taking on a quad barrel form similar to an M202A1 FLASH. Rather oddly, the exhaust tube is never modified to account for the additional three missiles, so three missiles are essentially launching directly in the users face.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:PIATLauncher.jpg|thumb|none|400px|Projector, Infantry, Anti Tank (PIAT) - 3.25 in]]&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:799px-Fo4 Missile Launcher.jpg|thumb|none|600px|The most feared of all mutants.]]&lt;br /&gt;
[[File:F4 Rocket Launcher misc.jpg|thumb|none|600px|The Sole Survivor introduces an unsuspecting Feral Ghoul to the Missile Launcher.]]&lt;br /&gt;
&lt;br /&gt;
==Leuchtpistole==&lt;br /&gt;
&lt;br /&gt;
The [[Leuchtpistole]] appears as the &amp;quot;Flare Gun&amp;quot;, and is used only for summoning nearby Commonwealth Minutemen for assistance. It is almost useless as a combat weapon, due to its very low damage.&lt;br /&gt;
[[Image:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg|thumb|none|400px|Leuchtpistole - 26.65mm]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
&lt;br /&gt;
In the Freedom Museum mural, what appears to be an M26 Pershing tank is visible firing its cannon to the right of the group of WW2 Marines, the mounted [[Browning M2]] on the commander's hatch just about visible through the muzzle flash.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Fallout4-BAR-1.jpg|thumb|none|600px|The Browning M2 can be seen above and to the left of the Pershing's main gun.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Aircraft==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2 Aircraft]] heavy machine guns can be seen in the ventral ball turret of a B-24 Liberator bomber during the introduction.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2aircraft.jpg|thumb|none|400px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[Image:Fallout4-Liberator-1.jpg|thumb|none|600px|The Liberator's ball turret is seen rotating in the introduction as it retracts its landing gear, having apparently forgotten to do so.]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Fallout Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>Ju87gstukas</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout_3&amp;diff=1335013</id>
		<title>Fallout 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout_3&amp;diff=1335013"/>
		<updated>2020-03-31T14:10:05Z</updated>

		<summary type="html">&lt;p&gt;Ju87gstukas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Fallout3poster.jpg|thumb|300px|''Fallout 3'' (2008)]]&lt;br /&gt;
'''''Fallout 3''''' is a critically acclaimed multiple-award winning action RPG video game, set in the post-apocalyptic ruins of Washington, DC as well as chunks of nearby Virginia and Maryland. In Fallout 3, you play as the Lone Wanderer, formerly a Vault Dweller of Vault 101 who is forced to leave after their father leaves the Vault. There you wander the wasteland, meeting a detachment of the Brotherhood of Steel, the remnants of the Enclave, an army of Super Mutants from a nearby Vault, the Galaxy News Radio station and it's DJ Three Dog, and various other characters and locations. The game was originally developed in 2008 and first released for PC, Xbox 360 and Playstation 3. Upon release it gained critical acclaim and featured voice acting talent from famous actors such as [[Ron Perlman]], [[Malcolm McDowell]] and [[Liam Neeson]]. &lt;br /&gt;
&lt;br /&gt;
A variety of DLC was released for Fallout 3, the first being ''Operation Anchorage'', a simulation of the liberation of Anchorage, Alaska. The second was ''The Pitt'', in which the character explores the ruins of Pittsburgh, Pennsylvania, where you find it filled with raiders enslaving people to work in the steel mills. The third DLC was ''Broken Steel'', a continuation of the game's main story. The fourth DLC was ''Point Lookout'', where the character travels to the ruins of the Point Lookout National Park, turned into an irradiated swampland filled with inbred mutants and cults. The final DLC was ''Mothership Zeta'', where the character is abducted by aliens and leads a fight between captured humans from various eras of history against their alien captors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons make an appearance in the video game ''Fallout 3'' and its DLCs:''' &lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==N99 10mm Pistol==&lt;br /&gt;
One of the most common weapons in the game, the N99 is used by almost all the factions in the game. The weapon itself is a mishmash of real world designs. The rear sights, hammer, slide, and grip are definitely based on a [[Desert Eagle]]. However the barrel and front of the gun are similar to the [[Dan Wesson revolvers#Dan Wesson PPC|Dan Wesson PPC]] revolvers, having an enlarged front that is weighed down to reduce recoil, as well of having a metal canister-like tube underneath the barrel. It looks like Bethesda's idea of what IMI's future designs would have looked like. A unique variant is carried by the Enclave's Colonel Augustus Autumn, and a silenced variant is used by Mr. Burke as well as being found across the DC area.&lt;br /&gt;
&lt;br /&gt;
[[Image:MKIRight.jpg|thumb|none|400px|Magnum Research Desert Eagle Mark I - .357 Magnum]]&lt;br /&gt;
[[Image:N91PISTOL.png|thumb|none|500px|The N99 10mm Pistol]]&lt;br /&gt;
[[Image:Fallout3-Desert.jpg|thumb|none|500px|A suppressed variant with blued finish and wood grips as seen in the ''Operation: Anchorage'' DLC.]]&lt;br /&gt;
[[Image:Head-to-head-fallout-3-20081027051405177.jpg|thumb|none|600px|The Lone Wanderer holds his 10mm Pistol as he looks at the giant atom bomb in the center of Megaton.]]&lt;br /&gt;
[[Image:FO3_10mmpistol_reload.jpg|thumb|none|600px|The Lone Wanderer reloads his 10mm.]]&lt;br /&gt;
[[Image:FO3_10mmSil_1stperson.jpg|thumb|none|600px| The Lone Wanderer wields a Silenced 10mm Pistol in the market of Rivet City.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 2nd Model==&lt;br /&gt;
The &amp;quot;.32 Pistol&amp;quot; is a [[Smith &amp;amp; Wesson Model 2 Double Action]]. The player character's Father (voiced by [[Liam Neeson]]) uses one, and has a number of them stashed at his hideout, and a unique variant is used by escaped slave Wild Bill in The Pitt DLC. Strangely, it shares its .32 ammunition with the hunting rifle. &lt;br /&gt;
[[Image:Smith_&amp;amp;_Wesson_2nd_model.jpg‎|thumb|none|400px|Smith &amp;amp; Wesson 2nd Model - .38 S&amp;amp;W]]&lt;br /&gt;
[[Image:32snub_v220(1).png|thumb|none|500px|In-game Smith &amp;amp; Wesson 2nd model. You can see &amp;quot;Smith &amp;amp; Wesson&amp;quot; on the handle]]&lt;br /&gt;
[[Image:FO3_.32pistol_1stperson.jpg|thumb|none|600px|The Lone Wanderer eyes a destroyed bridge, Smith &amp;amp; Wesson 2nd Model in hand.]]&lt;br /&gt;
[[Image:FO3_.32pistol_reload.jpg|thumb|none|600px|Later on in Megaton, he begins to reload the S&amp;amp;W 2nd Model revolver...]] &lt;br /&gt;
[[Image:FO3_.32pistol_jam.jpg|thumb|none|600px|...until it jams. All firearms in Fallout 3 tend to jam more and more as their condition worsens until they finally break.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] appears as the &amp;quot;Scoped .44 Magnum&amp;quot;. As the name implies, it is fitted with an unremovable scope. A unscoped version is used by the &amp;quot;Mysterious Stranger&amp;quot;, who briefly appears during combat because of a Perk to finish off wounded enemies. Another unscoped version is used by Paulson from the ''Mothership Zeta'' DLC and can be obtained by killing Paulson and looting his dead body or by making him drop the gun through various means (it should be noted that Paulson is from the mid-19th century, making his use of a Model 29 anachronistic). This is the only way to acquire an unscoped Model 29 legitimately. A unique variant called the Blackhawk can be obtained from Agatha, but the gun has no relation to the [[Ruger Blackhawk|Ruger revolver]] of the same name; another unique variant, called [[Dirty Harry|Callahan's Magnum]] can be found inside the Pentagon depending on how the player completes &amp;quot;Who Dares Wins&amp;quot;, the final act of &amp;quot;Broken Steel&amp;quot;.&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 Magnum]]&lt;br /&gt;
[[Image:44SCOPEDMAGNUM.png|thumb|none|500px|The in-game model of the S&amp;amp;W Model 29.]]&lt;br /&gt;
[[Image:Paulson'sRevolver.png|thumb|none|500px|Paulson's Revolver. Note the speed loader clipping through the frame. This is a modeling mistake with all the Model 29's 3rd person models.]]&lt;br /&gt;
[[Image:FO3_44mag_1stperson.jpg|thumb|none|600px|The Lone Wanderer looks out at the Jefferson Memorial from Rivet City with his Scoped .44 Magnum.]]&lt;br /&gt;
[[Image:FO3_44mag_reload.jpg|thumb|none|600px|The Lone Wanderer attempts to reload his .44...]]&lt;br /&gt;
[[Image:FO3_44mag_jam.jpg|thumb|none|600px|...but instead, the weapon jams. This leaves the Wanderer questioning how he has bad enough luck to jam a ''revolver''.]]&lt;br /&gt;
&lt;br /&gt;
==Shansi Type 17 Chinese Pistol==&lt;br /&gt;
As the name implies, this is based on the Shansi Type 17; a Chinese copy of the [[Mauser C96]] in .45 ACP. The Fallout 3 version is chambered for 10mm. It is mostly used by Raiders and Chinese Remnant Soldiers, as well as some simulated Chinese troops in the &amp;quot;Operation Anchorage&amp;quot; DLC. The reload animation always features ten rounds being loaded regardless of how many are left in the magazine, and the clip is inserted with the bullets.&lt;br /&gt;
&lt;br /&gt;
[[Image:C96-10.jpg|thumb|none|400px|Shansi Type 17 - .45 ACP]]&lt;br /&gt;
[[Image:CHINESEPISTOL.JPG|thumb|none|500px|The Shansi Type 17's in-game model.]]&lt;br /&gt;
[[Image:FO3_Chinesepistol_1stperson.jpg|thumb|none|600px|The Lone Wanderer heads into the town of Springvale with a Chinese Pistol. Note the rather worrying lack of a firing pin.]]&lt;br /&gt;
[[Image:FO3_Chinesepistol_reloadload.jpg|thumb|none|600px|As he leaves Megaton, he decides to reload his pistol...]]&lt;br /&gt;
[[Image:FO3_Chinesepistol_reloadcock.jpg|thumb|none|600px|...and clear a jam.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger GP100==&lt;br /&gt;
While not usable, the [[Ruger GP100]] appears on the collectible &amp;quot;Guns and Bullets&amp;quot; magazine. It is also clearly seen during loading sequences.&lt;br /&gt;
&lt;br /&gt;
[[Image:GP101.jpg|thumb|none|400px|A Ruger GP100, the Stainless Version - .357 Magnum]]&lt;br /&gt;
[[Image:GunsandBullets.png|thumb|none|500px|The model of the Guns and Bullets magazine, with the GP100 on the cover.]] &lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==10mm SMG ==&lt;br /&gt;
The only submachine gun in the game. It bares a distinct resemblance to the [[MP5#Heckler &amp;amp; Koch SMG|Prototype]] from the Defunct H&amp;amp;K SMG Program, though the pistol grip and trigger guard are based on that of the [[Thompson]] line of submachine guns. A unique variant is used by fortune hunter Sydney.&lt;br /&gt;
&lt;br /&gt;
[[File:HK SMG II.jpg|thumb|none|400px|Heckler &amp;amp; Koch SMG II - 9x19mm]] &lt;br /&gt;
[[Image:FalloutNewVegas10mm SMG.jpg|thumb|none|450px|The model for the &amp;quot;10mm SMG&amp;quot;. Note the odd fire selector markings and never-used underfolding stock.]]&lt;br /&gt;
[[Image:FO3 10mmSMG 1stperson.jpg|thumb|none|600px| The Lone Wanderer ventures across the Wasteland with his trusty 10mm SMG.]]&lt;br /&gt;
[[Image:FO3 10mmSMG reload.jpg|thumb|none|600px|The Lone Wanderer reloads his 10mm SMG.]]&lt;br /&gt;
[[Image:Fallout-3-gathering-good-karma-20080924021928373.jpg|thumb|none|500px|Having wandered into the Metro of DC, the Lone Wanderer uses his submachine gun correctly and removes a ghoul's head from existence.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Chinese Assault Rifle==&lt;br /&gt;
One of the more powerful assault rifles in the game, but also not the most accurate. This rifle seems to be based on several [[AK-47|AK]] variants. In the game, it was designed and manufactured by Chinese industrial conglomerate Norinco for the People's Liberation Army during the Resource Wars. Though it has visual design layout similar to rifles of the AK family, but is combining design traits from several weapons - the hand-guard and rear sight are like the [[RPD light machine gun]], while the gas piston and the barrel is simply turned upsidedown. The folding stock is from the [[AS Val]] assault rifle, a soviet produced suppressed assault rifle. The rifle fires 5.56x45mm rounds, but the magazine it uses is curved like a 7.62x39mm one.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD Light Machine Gun.]]&lt;br /&gt;
[[Image:AS_Val.jpg|thumb|none|500px|AS Val.]]&lt;br /&gt;
[[Image:Fallout3AK.jpg|thumb|none|500px|The Chinese Assault Rifle.]]&lt;br /&gt;
[[Image:FO3_Chineseassaultrifle_1stperson.jpg|thumb|none|600px| The Lone Wanderer overlooks the town of Megaton while wielding their Chinese Assault Rifle.]]&lt;br /&gt;
[[Image:FO3_ChineseAR_reload.jpg|thumb|none|600px|The Lone Wanderer reloads his Chinese Assault Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==R91 Assault Rifle==&lt;br /&gt;
An assault rifle based on the early version of the [[Heckler &amp;amp; Koch G3]], but shoots 5.56 NATO rounds, like the [[Heckler &amp;amp; Koch HK33|HK33]]; the number in the name obviously references the HK91. Two unique variants, called the Infiltrator and the Perferator, can be found in the Pitt. There are several notable cosmetic differences between the standard R91 and the Infiltrator: the weapon is now black, stockless, silenced, and equipped with a scope and extended magazine. The R91 can be found on most mid level enemies, specifically Talon Company mercenaries as well as simulated US Army troops during the Anchorage simulation. A third unique variant, called the Alloy Steel Rifle, can be found in the game files for &amp;quot;Operation: ANCHORAGE&amp;quot; but was never actually implemented.&lt;br /&gt;
&lt;br /&gt;
[[Image:CETME G3.JPG|thumb|none|500px|Early Heckler &amp;amp; Koch G3 rifle with wooden handguard and buttstock - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Fallout3G3.jpg|thumb|none|500px|The in-game model for the R91.]]&lt;br /&gt;
[[Image:FO3 Infiltrator.jpg|thumb|none|500px|The Infiltrator variant of the G3 From Fallout 3: The Pitt DLC.]]&lt;br /&gt;
[[Image:FO3_AssaultrifleR91_1stperson.jpg|thumb|none|600px|The Lone Wanderer prepares to enter the urban ruins of DC, Assault Rifle in hand.]]&lt;br /&gt;
[[Image:FO3_R91_reload.jpg|thumb|none|600px|Later, while fighting some raiders, he reloads his Assault Rifle near a ruined highway overpass.]]&lt;br /&gt;
[[Image:Fallout3-G3.jpg|thumb|none|600px|The R91 on the The Lone Wanderer's back in the original trailer.]]&lt;br /&gt;
&lt;br /&gt;
==.32 Hunting Rifle==&lt;br /&gt;
It is a Mauser-type bolt-action rifle, and resembles the [[Winchester Model 70]] series, and bizarrely, it uses the same .32 caliber pistol rounds that the Smith &amp;amp; Wesson .32 revolver uses, though when the action is worked .308 casings are ejected. It is interesting to note that while this is a very accurate weapon, the in-game weapon model does not have rear or front sights, nor does it have a scope. In reality, this would make the weapon extremely difficult to aim at longer ranges and would render it almost totally worthless beyond close-range encounters, even to a skilled marksman. This weapon is often the very first rifle type firearm the Lone Wanderer can acquire after leaving Vault 101 for the first time (not counting the BB gun, which is technically not a firearm). This weapon is very accurate, and has the best zoom aside from the scoped weapons. The standard hunting rifle has spread, unlike the sniper rifle (and the hunting rifle's unique variant: Ol' Painless). It's still accurate enough for mid-range sniping, but a very high skill level is needed for sniping outside of VATS range. &lt;br /&gt;
&lt;br /&gt;
[[Image:WinchesterModel70SuperGrade.jpg|thumb|none|500px|Winchester Model 70 - .30-06]]&lt;br /&gt;
[[Image:HuntingRifle.png|thumb|none|500px|The model of the Hunting Rifle.]]&lt;br /&gt;
[[Image:FO3_Huntingrifle_1stperson.jpg|thumb|none|600px| The Lone Wanderer with their Hunting Rifle as he enters Megaton.]]&lt;br /&gt;
[[Image:FO3_Huntingrifle_reload.jpg|thumb|none|600px| The Lone Wanderer reloads his Hunting Rifle. Note the textured bullet on the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==DKS-501 Sniper Rifle==&lt;br /&gt;
Several versions of the same design are used in the game. It's hard to tell, but this gun may be based off the Russian [[SV-98]] bolt-action rifle. However, it is chambered for .308 and is semi-auto. The sniper rifle is the top-tier long-range weapon when it comes down to it. It has a scope and deals much more damage than the hunting rifle, but has a very rare ammo type and is a very fragile gun.&lt;br /&gt;
The sniper rifle has very noticeable sway to it when manually aimed. The sway can be reduced with either a higher skill level in small guns, or when in sneak mode. At 100 points in small guns, the scope has no sway at all, though even at 100 points in small guns, having either of your arms crippled will result in severe sway while using the scope.&lt;br /&gt;
&lt;br /&gt;
Even without the Bloody Mess perk, sniper rifles can result in some fantastically gory kills, usually with the enemy's skull exploding. Weaker enemies frequently have several limbs blown off or are even reduced to mulch by a single shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fallout3sr.jpg|thumb|none|500px|&amp;quot;DKS-501 Sniper Rifle&amp;quot;]]&lt;br /&gt;
[[Image:FO3_Sniperrifle_1stperson.jpg|thumb|none|600px|Up high on an overpass, the Lone Wanderer looks out at the Capital Wasteland with his Sniper Rifle.]]&lt;br /&gt;
[[Image:FO3_Sniper_reload.jpg|thumb|none|600px| After leaving his highway perch, the Lone Wanderer reloads his Sniper Rifle.]]&lt;br /&gt;
[[Image:Sniper Guide.jpg|thumb|none|500px|The Lone Wanderer sights up an Enclave Soldier and gives us a good look at the Sniper Rifle's scope reticle.]]&lt;br /&gt;
&lt;br /&gt;
==Lincoln's Repeater==&lt;br /&gt;
This weapon intended to be based off of Lincoln's [[Henry 1860|Henry rifle]], presented to him in 1860. It is inaccurately depicted as firing the .44 Magnum cartridge instead of .44 caliber black powder rimfire cartridge or the .44 Henry round. This rifle also inaccurately has a wooden hand-guard, very similar to a [[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;|Winchester Model 1866]], which in real life would block the trigger-like follower tab attached to the tube magazine's spring and would prevent the weapon from feeding the last 1/3 of the magazine. While it is possible to modify the rifle to fire .44 Magnum rounds, it was mainly for game-play reasons because the Magnum round was already implemented and it would get confusing to be using 2 seemingly identical rounds. Lincoln's repeater is a very high-powered rifle, doing 25 more damage than the hunting rifle, and 10 more damage than the sniper rifle. It lacks a scope, but remains accurate at long range by ignoring the bugged scope auto-aim. It also has 3 times the ammo capacity of either of the other two rifles, but can't fire as fast as the sniper rifle.&lt;br /&gt;
Lincoln's repeater can fire exactly 400 .44 rounds before becoming unusable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Henry.jpg|thumb|none|500px|Henry 1860 with brass-frame - .44 Rimfire (RF)]]&lt;br /&gt;
[[Image:LINCOLNSREPEATER.png|thumb|none|500px|The model for the Lincoln's Repeater, note the handguard.]]&lt;br /&gt;
[[Image:Fallout3lr2.jpg|thumb|none|600px|The Lone Wanderer, clad in Brotherhood Outcast Power Armor, takes on a super mutant with an old age rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lever-Action Rifle==&lt;br /&gt;
In ''Point Lookout'', the Henry re-appears sans brass receiver and rechambered for 10mm. Called the &amp;quot;Lever-action Rifle&amp;quot;, it's used by a variety of the inhabitants of Point Lookout. A unique version of the rifle, named the &amp;quot;Backwater Rifle&amp;quot;, can be found in a Chinese Intelligence Bunker if the player completes the quest The Velvet Curtain.&lt;br /&gt;
In reality, there do exist iron framed Henry 1860 lever action rifles, but unlike the copper framed version, this type is very rare.&lt;br /&gt;
&lt;br /&gt;
[[Image:LeverAction.png|thumb|none|500px|&amp;quot;Back Water Rifle&amp;quot;]]&lt;br /&gt;
[[Image:fallout3pointlookoutplaystation3ps3001super.jpg|thumb|none|600px|The Lone Wanderer using the Back Water Rifle variant on one of Point Lookout's more hostile inhabitants.]]&lt;br /&gt;
&lt;br /&gt;
==Daisy Red Ryder==&lt;br /&gt;
Called the BB Gun ingame, [[Red Ryder]] is the first weapon received by The Lone Wanderer, given by James ([[Liam Neeson]]) during the quest &amp;quot;Growing up Fast&amp;quot;, as well as a rare few places in the Wasteland. Weakest gun in the game, but it has an enormous capacity and better accuracy than most early weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:199852_lg.jpg|thumb|none|501px|Daisy Red Ryder BB gun]]&lt;br /&gt;
[[Image:830px-BBGUN.png|thumb|none|500px|The in-game model for the BB Gun.]]&lt;br /&gt;
[[Image:FO3_BBgun1stperson.jpg|thumb|none|600px|A young Lone Wanderer uses their new birthday present on a makeshift gun range in Vault 101. Note the placement of the player's hands: blocking the sights. This is because the Lone Wanderer (and everyone else in ''Fallout 3'') has mastered the art of squinting at the space just to the left of their rifle to aim.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Sawed-off Double Barrel Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawed off Double Barrel shotgun]] is one of two types of shotgun that can be used in the vanilla game. This is another ''Road Warrior'' reference.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fallout3dbs.jpg|thumb|none|400px|The in-game model for the Sawed-Off Shotgun.]]&lt;br /&gt;
[[Image:FO3_Sawedoff_1stperson.jpg|thumb|none|600px|The Lone Wanderer stares off at the Capital Wasteland while wielding his Sawed-Off Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Double Barreled Shotgun==&lt;br /&gt;
In the ''Point Lookout'' DLC, you get this full-sized [[12 Gauge Double Barreled Shotgun|double barreled shotgun]], which only fires both barrels at once (ouch) and reloads in about 1 second. It appears to be the same model as the Sawed-Off Shotgun, but with a full-length barrel and stock. &lt;br /&gt;
&lt;br /&gt;
[[Image:830px-DoubleBarrelShotgun.png|thumb|none|600px|The Double-Barreled Shotgun in all it's makeshift glory.]]&lt;br /&gt;
&lt;br /&gt;
==Combat Shotgun==&lt;br /&gt;
This fictional shotgun has an overall appearance of the [[PPSh-41]] submachine gun from the fire selector switch located inside the trigger guard, the barrel's protruding muzzle-brake, the drum magazine, and even the sights. The way the reloading procedure is operated also points to the real PPSh-41, but this weapon acts more like the [[USAS-12]] shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|550px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev, what the appearance of the &amp;quot;Combat Shotgun&amp;quot; is based on.]]&lt;br /&gt;
[[Image:Fallout3shotty.jpg|thumb|none|550px|The in-game model for the Combat Shotgun. Notice how the drum is far too far forward to have shells actually reach the action.]]&lt;br /&gt;
[[Image:FO3_CombatSG_1stperson.jpg|thumb|none|600px|The Lone Wanderer approaches the settlement of Rivet City with his Combat Shotgun.]]&lt;br /&gt;
[[Image:FO3_CombatSG_reload.jpg|thumb|none|600px|Not knowing what lie within the flotsam aircraft carrier, he reloads his shotgun, ignoring the question of how shells are supposed to go from the drum to the shotgun, given the lack of any hole in the magazine...]]&lt;br /&gt;
[[Image:FO3_CombatSG_jam.jpg|thumb|none|600px|...which results in a jam.]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapons=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Flamer&amp;quot;==&lt;br /&gt;
One of the more common heavy weapons in the game is based on the [[M2 Flamethrower]]. The ''Fallout'' version has an extremely short range, not even shooting ten feet ahead (the real thing has an effective range of about 60 feet).&lt;br /&gt;
&lt;br /&gt;
[[Image:M2 Flamethrower.jpg|thumb|none|300px|M2 Flamethrower]]&lt;br /&gt;
[[Image:flamer.png|thumb|none|500px|In-game &amp;quot;Flamer&amp;quot;]]&lt;br /&gt;
[[Image:FO3_flamer.jpg|thumb|none|600px|The Lone Wanderer stands outside of Rivet City, armed with his flamer.]]&lt;br /&gt;
[[Image:FO3_flamer_3rdperson.jpg|thumb|none|600px|Striking a pose, the Lone Wanderer shows off his Flamer.]]&lt;br /&gt;
[[Image:FO3_Flamer_Jam.jpg|thumb|none|600px|The Lone Wanderer clears a jam in his Flamer.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Frag grenade&amp;quot;==&lt;br /&gt;
One of the most commonly used throwing explosives in this game, the frag grenade bears a strong resemblance to [[M23 Haanbombe]] grenade in general structure and shape, with but a few minor difference in details. The shape of the lever of [[M23 Haanbombe]] grenade is different from the in-game version, and the [[M23 Haanbombe]] grenade lacks the grooves for controlled fragments on its surface.&lt;br /&gt;
&lt;br /&gt;
[[File:DanishGrande.jpg|thumb|none|300px|M23 Haanbombe.]]&lt;br /&gt;
[[File:FNV Frag Grenade.jpg|thumb|none|500px|Frag grenade.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Frag mine&amp;quot;==&lt;br /&gt;
A very common planted explosive weapon in this game. The general structure and details clearly indicate this mine is a reference to real world [[TM-46 anti-tank mine]], it is, however, an anti-personal weapon in this game.&lt;br /&gt;
&lt;br /&gt;
[[File:Tm-46.jpg|thumb|none|500px|TM-46 anti-tank mine.]]&lt;br /&gt;
[[File:NV_frag_mine.jpg|thumb|none|500px|frag mine.]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Fallout Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>Ju87gstukas</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:NV_frag_mine.jpg&amp;diff=1335012</id>
		<title>File:NV frag mine.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:NV_frag_mine.jpg&amp;diff=1335012"/>
		<updated>2020-03-31T14:06:08Z</updated>

		<summary type="html">&lt;p&gt;Ju87gstukas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ju87gstukas</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout_3&amp;diff=1335002</id>
		<title>Fallout 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout_3&amp;diff=1335002"/>
		<updated>2020-03-31T13:27:06Z</updated>

		<summary type="html">&lt;p&gt;Ju87gstukas: /* Lever-Action Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Fallout3poster.jpg|thumb|300px|''Fallout 3'' (2008)]]&lt;br /&gt;
'''''Fallout 3''''' is a critically acclaimed multiple-award winning action RPG video game, set in the post-apocalyptic ruins of Washington, DC as well as chunks of nearby Virginia and Maryland. In Fallout 3, you play as the Lone Wanderer, formerly a Vault Dweller of Vault 101 who is forced to leave after their father leaves the Vault. There you wander the wasteland, meeting a detachment of the Brotherhood of Steel, the remnants of the Enclave, an army of Super Mutants from a nearby Vault, the Galaxy News Radio station and it's DJ Three Dog, and various other characters and locations. The game was originally developed in 2008 and first released for PC, Xbox 360 and Playstation 3. Upon release it gained critical acclaim and featured voice acting talent from famous actors such as [[Ron Perlman]], [[Malcolm McDowell]] and [[Liam Neeson]]. &lt;br /&gt;
&lt;br /&gt;
A variety of DLC was released for Fallout 3, the first being ''Operation Anchorage'', a simulation of the liberation of Anchorage, Alaska. The second was ''The Pitt'', in which the character explores the ruins of Pittsburgh, Pennsylvania, where you find it filled with raiders enslaving people to work in the steel mills. The third DLC was ''Broken Steel'', a continuation of the game's main story. The fourth DLC was ''Point Lookout'', where the character travels to the ruins of the Point Lookout National Park, turned into an irradiated swampland filled with inbred mutants and cults. The final DLC was ''Mothership Zeta'', where the character is abducted by aliens and leads a fight between captured humans from various eras of history against their alien captors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons make an appearance in the video game ''Fallout 3'' and its DLCs:''' &lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==N99 10mm Pistol==&lt;br /&gt;
One of the most common weapons in the game, the N99 is used by almost all the factions in the game. The weapon itself is a mishmash of real world designs. The rear sights, hammer, slide, and grip are definitely based on a [[Desert Eagle]]. However the barrel and front of the gun are similar to the [[Dan Wesson revolvers#Dan Wesson PPC|Dan Wesson PPC]] revolvers, having an enlarged front that is weighed down to reduce recoil, as well of having a metal canister-like tube underneath the barrel. It looks like Bethesda's idea of what IMI's future designs would have looked like. A unique variant is carried by the Enclave's Colonel Augustus Autumn, and a silenced variant is used by Mr. Burke as well as being found across the DC area.&lt;br /&gt;
&lt;br /&gt;
[[Image:MKIRight.jpg|thumb|none|400px|Magnum Research Desert Eagle Mark I - .357 Magnum]]&lt;br /&gt;
[[Image:N91PISTOL.png|thumb|none|500px|The N99 10mm Pistol]]&lt;br /&gt;
[[Image:Fallout3-Desert.jpg|thumb|none|500px|A suppressed variant with blued finish and wood grips as seen in the ''Operation: Anchorage'' DLC.]]&lt;br /&gt;
[[Image:Head-to-head-fallout-3-20081027051405177.jpg|thumb|none|600px|The Lone Wanderer holds his 10mm Pistol as he looks at the giant atom bomb in the center of Megaton.]]&lt;br /&gt;
[[Image:FO3_10mmpistol_reload.jpg|thumb|none|600px|The Lone Wanderer reloads his 10mm.]]&lt;br /&gt;
[[Image:FO3_10mmSil_1stperson.jpg|thumb|none|600px| The Lone Wanderer wields a Silenced 10mm Pistol in the market of Rivet City.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 2nd Model==&lt;br /&gt;
The &amp;quot;.32 Pistol&amp;quot; is a [[Smith &amp;amp; Wesson Model 2 Double Action]]. The player character's Father (voiced by [[Liam Neeson]]) uses one, and has a number of them stashed at his hideout, and a unique variant is used by escaped slave Wild Bill in The Pitt DLC. Strangely, it shares its .32 ammunition with the hunting rifle. &lt;br /&gt;
[[Image:Smith_&amp;amp;_Wesson_2nd_model.jpg‎|thumb|none|400px|Smith &amp;amp; Wesson 2nd Model - .38 S&amp;amp;W]]&lt;br /&gt;
[[Image:32snub_v220(1).png|thumb|none|500px|In-game Smith &amp;amp; Wesson 2nd model. You can see &amp;quot;Smith &amp;amp; Wesson&amp;quot; on the handle]]&lt;br /&gt;
[[Image:FO3_.32pistol_1stperson.jpg|thumb|none|600px|The Lone Wanderer eyes a destroyed bridge, Smith &amp;amp; Wesson 2nd Model in hand.]]&lt;br /&gt;
[[Image:FO3_.32pistol_reload.jpg|thumb|none|600px|Later on in Megaton, he begins to reload the S&amp;amp;W 2nd Model revolver...]] &lt;br /&gt;
[[Image:FO3_.32pistol_jam.jpg|thumb|none|600px|...until it jams. All firearms in Fallout 3 tend to jam more and more as their condition worsens until they finally break.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] appears as the &amp;quot;Scoped .44 Magnum&amp;quot;. As the name implies, it is fitted with an unremovable scope. A unscoped version is used by the &amp;quot;Mysterious Stranger&amp;quot;, who briefly appears during combat because of a Perk to finish off wounded enemies. Another unscoped version is used by Paulson from the ''Mothership Zeta'' DLC and can be obtained by killing Paulson and looting his dead body or by making him drop the gun through various means (it should be noted that Paulson is from the mid-19th century, making his use of a Model 29 anachronistic). This is the only way to acquire an unscoped Model 29 legitimately. A unique variant called the Blackhawk can be obtained from Agatha, but the gun has no relation to the [[Ruger Blackhawk|Ruger revolver]] of the same name; another unique variant, called [[Dirty Harry|Callahan's Magnum]] can be found inside the Pentagon depending on how the player completes &amp;quot;Who Dares Wins&amp;quot;, the final act of &amp;quot;Broken Steel&amp;quot;.&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 Magnum]]&lt;br /&gt;
[[Image:44SCOPEDMAGNUM.png|thumb|none|500px|The in-game model of the S&amp;amp;W Model 29.]]&lt;br /&gt;
[[Image:Paulson'sRevolver.png|thumb|none|500px|Paulson's Revolver. Note the speed loader clipping through the frame. This is a modeling mistake with all the Model 29's 3rd person models.]]&lt;br /&gt;
[[Image:FO3_44mag_1stperson.jpg|thumb|none|600px|The Lone Wanderer looks out at the Jefferson Memorial from Rivet City with his Scoped .44 Magnum.]]&lt;br /&gt;
[[Image:FO3_44mag_reload.jpg|thumb|none|600px|The Lone Wanderer attempts to reload his .44...]]&lt;br /&gt;
[[Image:FO3_44mag_jam.jpg|thumb|none|600px|...but instead, the weapon jams. This leaves the Wanderer questioning how he has bad enough luck to jam a ''revolver''.]]&lt;br /&gt;
&lt;br /&gt;
==Shansi Type 17 Chinese Pistol==&lt;br /&gt;
As the name implies, this is based on the Shansi Type 17; a Chinese copy of the [[Mauser C96]] in .45 ACP. The Fallout 3 version is chambered for 10mm. It is mostly used by Raiders and Chinese Remnant Soldiers, as well as some simulated Chinese troops in the &amp;quot;Operation Anchorage&amp;quot; DLC. The reload animation always features ten rounds being loaded regardless of how many are left in the magazine, and the clip is inserted with the bullets.&lt;br /&gt;
&lt;br /&gt;
[[Image:C96-10.jpg|thumb|none|400px|Shansi Type 17 - .45 ACP]]&lt;br /&gt;
[[Image:CHINESEPISTOL.JPG|thumb|none|500px|The Shansi Type 17's in-game model.]]&lt;br /&gt;
[[Image:FO3_Chinesepistol_1stperson.jpg|thumb|none|600px|The Lone Wanderer heads into the town of Springvale with a Chinese Pistol. Note the rather worrying lack of a firing pin.]]&lt;br /&gt;
[[Image:FO3_Chinesepistol_reloadload.jpg|thumb|none|600px|As he leaves Megaton, he decides to reload his pistol...]]&lt;br /&gt;
[[Image:FO3_Chinesepistol_reloadcock.jpg|thumb|none|600px|...and clear a jam.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger GP100==&lt;br /&gt;
While not usable, the [[Ruger GP100]] appears on the collectible &amp;quot;Guns and Bullets&amp;quot; magazine. It is also clearly seen during loading sequences.&lt;br /&gt;
&lt;br /&gt;
[[Image:GP101.jpg|thumb|none|400px|A Ruger GP100, the Stainless Version - .357 Magnum]]&lt;br /&gt;
[[Image:GunsandBullets.png|thumb|none|500px|The model of the Guns and Bullets magazine, with the GP100 on the cover.]] &lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==10mm SMG ==&lt;br /&gt;
The only submachine gun in the game. It bares a distinct resemblance to the [[MP5#Heckler &amp;amp; Koch SMG|Prototype]] from the Defunct H&amp;amp;K SMG Program, though the pistol grip and trigger guard are based on that of the [[Thompson]] line of submachine guns. A unique variant is used by fortune hunter Sydney.&lt;br /&gt;
&lt;br /&gt;
[[File:HK SMG II.jpg|thumb|none|400px|Heckler &amp;amp; Koch SMG II - 9x19mm]] &lt;br /&gt;
[[Image:FalloutNewVegas10mm SMG.jpg|thumb|none|450px|The model for the &amp;quot;10mm SMG&amp;quot;. Note the odd fire selector markings and never-used underfolding stock.]]&lt;br /&gt;
[[Image:FO3 10mmSMG 1stperson.jpg|thumb|none|600px| The Lone Wanderer ventures across the Wasteland with his trusty 10mm SMG.]]&lt;br /&gt;
[[Image:FO3 10mmSMG reload.jpg|thumb|none|600px|The Lone Wanderer reloads his 10mm SMG.]]&lt;br /&gt;
[[Image:Fallout-3-gathering-good-karma-20080924021928373.jpg|thumb|none|500px|Having wandered into the Metro of DC, the Lone Wanderer uses his submachine gun correctly and removes a ghoul's head from existence.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Chinese Assault Rifle==&lt;br /&gt;
One of the more powerful assault rifles in the game, but also not the most accurate. This rifle seems to be based on several [[AK-47|AK]] variants. In the game, it was designed and manufactured by Chinese industrial conglomerate Norinco for the People's Liberation Army during the Resource Wars. Though it has visual design layout similar to rifles of the AK family, but is combining design traits from several weapons - the hand-guard and rear sight are like the [[RPD light machine gun]], while the gas piston and the barrel is simply turned upsidedown. The folding stock is from the [[AS Val]] assault rifle, a soviet produced suppressed assault rifle. The rifle fires 5.56x45mm rounds, but the magazine it uses is curved like a 7.62x39mm one.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD Light Machine Gun.]]&lt;br /&gt;
[[Image:AS_Val.jpg|thumb|none|500px|AS Val.]]&lt;br /&gt;
[[Image:Fallout3AK.jpg|thumb|none|500px|The Chinese Assault Rifle.]]&lt;br /&gt;
[[Image:FO3_Chineseassaultrifle_1stperson.jpg|thumb|none|600px| The Lone Wanderer overlooks the town of Megaton while wielding their Chinese Assault Rifle.]]&lt;br /&gt;
[[Image:FO3_ChineseAR_reload.jpg|thumb|none|600px|The Lone Wanderer reloads his Chinese Assault Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==R91 Assault Rifle==&lt;br /&gt;
An assault rifle based on the early version of the [[Heckler &amp;amp; Koch G3]], but shoots 5.56 NATO rounds, like the [[Heckler &amp;amp; Koch HK33|HK33]]; the number in the name obviously references the HK91. Two unique variants, called the Infiltrator and the Perferator, can be found in the Pitt. There are several notable cosmetic differences between the standard R91 and the Infiltrator: the weapon is now black, stockless, silenced, and equipped with a scope and extended magazine. The R91 can be found on most mid level enemies, specifically Talon Company mercenaries as well as simulated US Army troops during the Anchorage simulation. A third unique variant, called the Alloy Steel Rifle, can be found in the game files for &amp;quot;Operation: ANCHORAGE&amp;quot; but was never actually implemented.&lt;br /&gt;
&lt;br /&gt;
[[Image:CETME G3.JPG|thumb|none|500px|Early Heckler &amp;amp; Koch G3 rifle with wooden handguard and buttstock - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Fallout3G3.jpg|thumb|none|500px|The in-game model for the R91.]]&lt;br /&gt;
[[Image:FO3 Infiltrator.jpg|thumb|none|500px|The Infiltrator variant of the G3 From Fallout 3: The Pitt DLC.]]&lt;br /&gt;
[[Image:FO3_AssaultrifleR91_1stperson.jpg|thumb|none|600px|The Lone Wanderer prepares to enter the urban ruins of DC, Assault Rifle in hand.]]&lt;br /&gt;
[[Image:FO3_R91_reload.jpg|thumb|none|600px|Later, while fighting some raiders, he reloads his Assault Rifle near a ruined highway overpass.]]&lt;br /&gt;
[[Image:Fallout3-G3.jpg|thumb|none|600px|The R91 on the The Lone Wanderer's back in the original trailer.]]&lt;br /&gt;
&lt;br /&gt;
==.32 Hunting Rifle==&lt;br /&gt;
It is a Mauser-type bolt-action rifle, and resembles the [[Winchester Model 70]] series, and bizarrely, it uses the same .32 caliber pistol rounds that the Smith &amp;amp; Wesson .32 revolver uses, though when the action is worked .308 casings are ejected. It is interesting to note that while this is a very accurate weapon, the in-game weapon model does not have rear or front sights, nor does it have a scope. In reality, this would make the weapon extremely difficult to aim at longer ranges and would render it almost totally worthless beyond close-range encounters, even to a skilled marksman. This weapon is often the very first rifle type firearm the Lone Wanderer can acquire after leaving Vault 101 for the first time (not counting the BB gun, which is technically not a firearm). This weapon is very accurate, and has the best zoom aside from the scoped weapons. The standard hunting rifle has spread, unlike the sniper rifle (and the hunting rifle's unique variant: Ol' Painless). It's still accurate enough for mid-range sniping, but a very high skill level is needed for sniping outside of VATS range. &lt;br /&gt;
&lt;br /&gt;
[[Image:WinchesterModel70SuperGrade.jpg|thumb|none|500px|Winchester Model 70 - .30-06]]&lt;br /&gt;
[[Image:HuntingRifle.png|thumb|none|500px|The model of the Hunting Rifle.]]&lt;br /&gt;
[[Image:FO3_Huntingrifle_1stperson.jpg|thumb|none|600px| The Lone Wanderer with their Hunting Rifle as he enters Megaton.]]&lt;br /&gt;
[[Image:FO3_Huntingrifle_reload.jpg|thumb|none|600px| The Lone Wanderer reloads his Hunting Rifle. Note the textured bullet on the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==DKS-501 Sniper Rifle==&lt;br /&gt;
Several versions of the same design are used in the game. It's hard to tell, but this gun may be based off the Russian [[SV-98]] bolt-action rifle. However, it is chambered for .308 and is semi-auto. The sniper rifle is the top-tier long-range weapon when it comes down to it. It has a scope and deals much more damage than the hunting rifle, but has a very rare ammo type and is a very fragile gun.&lt;br /&gt;
The sniper rifle has very noticeable sway to it when manually aimed. The sway can be reduced with either a higher skill level in small guns, or when in sneak mode. At 100 points in small guns, the scope has no sway at all, though even at 100 points in small guns, having either of your arms crippled will result in severe sway while using the scope.&lt;br /&gt;
&lt;br /&gt;
Even without the Bloody Mess perk, sniper rifles can result in some fantastically gory kills, usually with the enemy's skull exploding. Weaker enemies frequently have several limbs blown off or are even reduced to mulch by a single shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fallout3sr.jpg|thumb|none|500px|&amp;quot;DKS-501 Sniper Rifle&amp;quot;]]&lt;br /&gt;
[[Image:FO3_Sniperrifle_1stperson.jpg|thumb|none|600px|Up high on an overpass, the Lone Wanderer looks out at the Capital Wasteland with his Sniper Rifle.]]&lt;br /&gt;
[[Image:FO3_Sniper_reload.jpg|thumb|none|600px| After leaving his highway perch, the Lone Wanderer reloads his Sniper Rifle.]]&lt;br /&gt;
[[Image:Sniper Guide.jpg|thumb|none|500px|The Lone Wanderer sights up an Enclave Soldier and gives us a good look at the Sniper Rifle's scope reticle.]]&lt;br /&gt;
&lt;br /&gt;
==Lincoln's Repeater==&lt;br /&gt;
This weapon intended to be based off of Lincoln's [[Henry 1860|Henry rifle]], presented to him in 1860. It is inaccurately depicted as firing the .44 Magnum cartridge instead of .44 caliber black powder rimfire cartridge or the .44 Henry round. This rifle also inaccurately has a wooden hand-guard, very similar to a [[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;|Winchester Model 1866]], which in real life would block the trigger-like follower tab attached to the tube magazine's spring and would prevent the weapon from feeding the last 1/3 of the magazine. While it is possible to modify the rifle to fire .44 Magnum rounds, it was mainly for game-play reasons because the Magnum round was already implemented and it would get confusing to be using 2 seemingly identical rounds. Lincoln's repeater is a very high-powered rifle, doing 25 more damage than the hunting rifle, and 10 more damage than the sniper rifle. It lacks a scope, but remains accurate at long range by ignoring the bugged scope auto-aim. It also has 3 times the ammo capacity of either of the other two rifles, but can't fire as fast as the sniper rifle.&lt;br /&gt;
Lincoln's repeater can fire exactly 400 .44 rounds before becoming unusable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Henry.jpg|thumb|none|500px|Henry 1860 with brass-frame - .44 Rimfire (RF)]]&lt;br /&gt;
[[Image:LINCOLNSREPEATER.png|thumb|none|500px|The model for the Lincoln's Repeater, note the handguard.]]&lt;br /&gt;
[[Image:Fallout3lr2.jpg|thumb|none|600px|The Lone Wanderer, clad in Brotherhood Outcast Power Armor, takes on a super mutant with an old age rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lever-Action Rifle==&lt;br /&gt;
In ''Point Lookout'', the Henry re-appears sans brass receiver and rechambered for 10mm. Called the &amp;quot;Lever-action Rifle&amp;quot;, it's used by a variety of the inhabitants of Point Lookout. A unique version of the rifle, named the &amp;quot;Backwater Rifle&amp;quot;, can be found in a Chinese Intelligence Bunker if the player completes the quest The Velvet Curtain.&lt;br /&gt;
In reality, there do exist iron framed Henry 1860 lever action rifles, but unlike the copper framed version, this type is very rare.&lt;br /&gt;
&lt;br /&gt;
[[Image:LeverAction.png|thumb|none|500px|&amp;quot;Back Water Rifle&amp;quot;]]&lt;br /&gt;
[[Image:fallout3pointlookoutplaystation3ps3001super.jpg|thumb|none|600px|The Lone Wanderer using the Back Water Rifle variant on one of Point Lookout's more hostile inhabitants.]]&lt;br /&gt;
&lt;br /&gt;
==Daisy Red Ryder==&lt;br /&gt;
Called the BB Gun ingame, [[Red Ryder]] is the first weapon received by The Lone Wanderer, given by James ([[Liam Neeson]]) during the quest &amp;quot;Growing up Fast&amp;quot;, as well as a rare few places in the Wasteland. Weakest gun in the game, but it has an enormous capacity and better accuracy than most early weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:199852_lg.jpg|thumb|none|501px|Daisy Red Ryder BB gun]]&lt;br /&gt;
[[Image:830px-BBGUN.png|thumb|none|500px|The in-game model for the BB Gun.]]&lt;br /&gt;
[[Image:FO3_BBgun1stperson.jpg|thumb|none|600px|A young Lone Wanderer uses their new birthday present on a makeshift gun range in Vault 101. Note the placement of the player's hands: blocking the sights. This is because the Lone Wanderer (and everyone else in ''Fallout 3'') has mastered the art of squinting at the space just to the left of their rifle to aim.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Sawed-off Double Barrel Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawed off Double Barrel shotgun]] is one of two types of shotgun that can be used in the vanilla game. This is another ''Road Warrior'' reference.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fallout3dbs.jpg|thumb|none|400px|The in-game model for the Sawed-Off Shotgun.]]&lt;br /&gt;
[[Image:FO3_Sawedoff_1stperson.jpg|thumb|none|600px|The Lone Wanderer stares off at the Capital Wasteland while wielding his Sawed-Off Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Double Barreled Shotgun==&lt;br /&gt;
In the ''Point Lookout'' DLC, you get this full-sized [[12 Gauge Double Barreled Shotgun|double barreled shotgun]], which only fires both barrels at once (ouch) and reloads in about 1 second. It appears to be the same model as the Sawed-Off Shotgun, but with a full-length barrel and stock. &lt;br /&gt;
&lt;br /&gt;
[[Image:830px-DoubleBarrelShotgun.png|thumb|none|600px|The Double-Barreled Shotgun in all it's makeshift glory.]]&lt;br /&gt;
&lt;br /&gt;
==Combat Shotgun==&lt;br /&gt;
This fictional shotgun has an overall appearance of the [[PPSh-41]] submachine gun from the fire selector switch located inside the trigger guard, the barrel's protruding muzzle-brake, the drum magazine, and even the sights. The way the reloading procedure is operated also points to the real PPSh-41, but this weapon acts more like the [[USAS-12]] shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|550px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev, what the appearance of the &amp;quot;Combat Shotgun&amp;quot; is based on.]]&lt;br /&gt;
[[Image:Fallout3shotty.jpg|thumb|none|550px|The in-game model for the Combat Shotgun. Notice how the drum is far too far forward to have shells actually reach the action.]]&lt;br /&gt;
[[Image:FO3_CombatSG_1stperson.jpg|thumb|none|600px|The Lone Wanderer approaches the settlement of Rivet City with his Combat Shotgun.]]&lt;br /&gt;
[[Image:FO3_CombatSG_reload.jpg|thumb|none|600px|Not knowing what lie within the flotsam aircraft carrier, he reloads his shotgun, ignoring the question of how shells are supposed to go from the drum to the shotgun, given the lack of any hole in the magazine...]]&lt;br /&gt;
[[Image:FO3_CombatSG_jam.jpg|thumb|none|600px|...which results in a jam.]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapons=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Flamer&amp;quot;==&lt;br /&gt;
One of the more common heavy weapons in the game is based on the [[M2 Flamethrower]]. The ''Fallout'' version has an extremely short range, not even shooting ten feet ahead (the real thing has an effective range of about 60 feet).&lt;br /&gt;
&lt;br /&gt;
[[Image:M2 Flamethrower.jpg|thumb|none|300px|M2 Flamethrower]]&lt;br /&gt;
[[Image:flamer.png|thumb|none|500px|In-game &amp;quot;Flamer&amp;quot;]]&lt;br /&gt;
[[Image:FO3_flamer.jpg|thumb|none|600px|The Lone Wanderer stands outside of Rivet City, armed with his flamer.]]&lt;br /&gt;
[[Image:FO3_flamer_3rdperson.jpg|thumb|none|600px|Striking a pose, the Lone Wanderer shows off his Flamer.]]&lt;br /&gt;
[[Image:FO3_Flamer_Jam.jpg|thumb|none|600px|The Lone Wanderer clears a jam in his Flamer.]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Fallout Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>Ju87gstukas</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout_3&amp;diff=1334991</id>
		<title>Fallout 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout_3&amp;diff=1334991"/>
		<updated>2020-03-31T12:43:01Z</updated>

		<summary type="html">&lt;p&gt;Ju87gstukas: /* Chinese Assault Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Fallout3poster.jpg|thumb|300px|''Fallout 3'' (2008)]]&lt;br /&gt;
'''''Fallout 3''''' is a critically acclaimed multiple-award winning action RPG video game, set in the post-apocalyptic ruins of Washington, DC as well as chunks of nearby Virginia and Maryland. In Fallout 3, you play as the Lone Wanderer, formerly a Vault Dweller of Vault 101 who is forced to leave after their father leaves the Vault. There you wander the wasteland, meeting a detachment of the Brotherhood of Steel, the remnants of the Enclave, an army of Super Mutants from a nearby Vault, the Galaxy News Radio station and it's DJ Three Dog, and various other characters and locations. The game was originally developed in 2008 and first released for PC, Xbox 360 and Playstation 3. Upon release it gained critical acclaim and featured voice acting talent from famous actors such as [[Ron Perlman]], [[Malcolm McDowell]] and [[Liam Neeson]]. &lt;br /&gt;
&lt;br /&gt;
A variety of DLC was released for Fallout 3, the first being ''Operation Anchorage'', a simulation of the liberation of Anchorage, Alaska. The second was ''The Pitt'', in which the character explores the ruins of Pittsburgh, Pennsylvania, where you find it filled with raiders enslaving people to work in the steel mills. The third DLC was ''Broken Steel'', a continuation of the game's main story. The fourth DLC was ''Point Lookout'', where the character travels to the ruins of the Point Lookout National Park, turned into an irradiated swampland filled with inbred mutants and cults. The final DLC was ''Mothership Zeta'', where the character is abducted by aliens and leads a fight between captured humans from various eras of history against their alien captors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons make an appearance in the video game ''Fallout 3'' and its DLCs:''' &lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==N99 10mm Pistol==&lt;br /&gt;
One of the most common weapons in the game, the N99 is used by almost all the factions in the game. The weapon itself is a mishmash of real world designs. The rear sights, hammer, slide, and grip are definitely based on a [[Desert Eagle]]. However the barrel and front of the gun are similar to the [[Dan Wesson revolvers#Dan Wesson PPC|Dan Wesson PPC]] revolvers, having an enlarged front that is weighed down to reduce recoil, as well of having a metal canister-like tube underneath the barrel. It looks like Bethesda's idea of what IMI's future designs would have looked like. A unique variant is carried by the Enclave's Colonel Augustus Autumn, and a silenced variant is used by Mr. Burke as well as being found across the DC area.&lt;br /&gt;
&lt;br /&gt;
[[Image:MKIRight.jpg|thumb|none|400px|Magnum Research Desert Eagle Mark I - .357 Magnum]]&lt;br /&gt;
[[Image:N91PISTOL.png|thumb|none|500px|The N99 10mm Pistol]]&lt;br /&gt;
[[Image:Fallout3-Desert.jpg|thumb|none|500px|A suppressed variant with blued finish and wood grips as seen in the ''Operation: Anchorage'' DLC.]]&lt;br /&gt;
[[Image:Head-to-head-fallout-3-20081027051405177.jpg|thumb|none|600px|The Lone Wanderer holds his 10mm Pistol as he looks at the giant atom bomb in the center of Megaton.]]&lt;br /&gt;
[[Image:FO3_10mmpistol_reload.jpg|thumb|none|600px|The Lone Wanderer reloads his 10mm.]]&lt;br /&gt;
[[Image:FO3_10mmSil_1stperson.jpg|thumb|none|600px| The Lone Wanderer wields a Silenced 10mm Pistol in the market of Rivet City.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 2nd Model==&lt;br /&gt;
The &amp;quot;.32 Pistol&amp;quot; is a [[Smith &amp;amp; Wesson Model 2 Double Action]]. The player character's Father (voiced by [[Liam Neeson]]) uses one, and has a number of them stashed at his hideout, and a unique variant is used by escaped slave Wild Bill in The Pitt DLC. Strangely, it shares its .32 ammunition with the hunting rifle. &lt;br /&gt;
[[Image:Smith_&amp;amp;_Wesson_2nd_model.jpg‎|thumb|none|400px|Smith &amp;amp; Wesson 2nd Model - .38 S&amp;amp;W]]&lt;br /&gt;
[[Image:32snub_v220(1).png|thumb|none|500px|In-game Smith &amp;amp; Wesson 2nd model. You can see &amp;quot;Smith &amp;amp; Wesson&amp;quot; on the handle]]&lt;br /&gt;
[[Image:FO3_.32pistol_1stperson.jpg|thumb|none|600px|The Lone Wanderer eyes a destroyed bridge, Smith &amp;amp; Wesson 2nd Model in hand.]]&lt;br /&gt;
[[Image:FO3_.32pistol_reload.jpg|thumb|none|600px|Later on in Megaton, he begins to reload the S&amp;amp;W 2nd Model revolver...]] &lt;br /&gt;
[[Image:FO3_.32pistol_jam.jpg|thumb|none|600px|...until it jams. All firearms in Fallout 3 tend to jam more and more as their condition worsens until they finally break.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] appears as the &amp;quot;Scoped .44 Magnum&amp;quot;. As the name implies, it is fitted with an unremovable scope. A unscoped version is used by the &amp;quot;Mysterious Stranger&amp;quot;, who briefly appears during combat because of a Perk to finish off wounded enemies. Another unscoped version is used by Paulson from the ''Mothership Zeta'' DLC and can be obtained by killing Paulson and looting his dead body or by making him drop the gun through various means (it should be noted that Paulson is from the mid-19th century, making his use of a Model 29 anachronistic). This is the only way to acquire an unscoped Model 29 legitimately. A unique variant called the Blackhawk can be obtained from Agatha, but the gun has no relation to the [[Ruger Blackhawk|Ruger revolver]] of the same name; another unique variant, called [[Dirty Harry|Callahan's Magnum]] can be found inside the Pentagon depending on how the player completes &amp;quot;Who Dares Wins&amp;quot;, the final act of &amp;quot;Broken Steel&amp;quot;.&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 Magnum]]&lt;br /&gt;
[[Image:44SCOPEDMAGNUM.png|thumb|none|500px|The in-game model of the S&amp;amp;W Model 29.]]&lt;br /&gt;
[[Image:Paulson'sRevolver.png|thumb|none|500px|Paulson's Revolver. Note the speed loader clipping through the frame. This is a modeling mistake with all the Model 29's 3rd person models.]]&lt;br /&gt;
[[Image:FO3_44mag_1stperson.jpg|thumb|none|600px|The Lone Wanderer looks out at the Jefferson Memorial from Rivet City with his Scoped .44 Magnum.]]&lt;br /&gt;
[[Image:FO3_44mag_reload.jpg|thumb|none|600px|The Lone Wanderer attempts to reload his .44...]]&lt;br /&gt;
[[Image:FO3_44mag_jam.jpg|thumb|none|600px|...but instead, the weapon jams. This leaves the Wanderer questioning how he has bad enough luck to jam a ''revolver''.]]&lt;br /&gt;
&lt;br /&gt;
==Shansi Type 17 Chinese Pistol==&lt;br /&gt;
As the name implies, this is based on the Shansi Type 17; a Chinese copy of the [[Mauser C96]] in .45 ACP. The Fallout 3 version is chambered for 10mm. It is mostly used by Raiders and Chinese Remnant Soldiers, as well as some simulated Chinese troops in the &amp;quot;Operation Anchorage&amp;quot; DLC. The reload animation always features ten rounds being loaded regardless of how many are left in the magazine, and the clip is inserted with the bullets.&lt;br /&gt;
&lt;br /&gt;
[[Image:C96-10.jpg|thumb|none|400px|Shansi Type 17 - .45 ACP]]&lt;br /&gt;
[[Image:CHINESEPISTOL.JPG|thumb|none|500px|The Shansi Type 17's in-game model.]]&lt;br /&gt;
[[Image:FO3_Chinesepistol_1stperson.jpg|thumb|none|600px|The Lone Wanderer heads into the town of Springvale with a Chinese Pistol. Note the rather worrying lack of a firing pin.]]&lt;br /&gt;
[[Image:FO3_Chinesepistol_reloadload.jpg|thumb|none|600px|As he leaves Megaton, he decides to reload his pistol...]]&lt;br /&gt;
[[Image:FO3_Chinesepistol_reloadcock.jpg|thumb|none|600px|...and clear a jam.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger GP100==&lt;br /&gt;
While not usable, the [[Ruger GP100]] appears on the collectible &amp;quot;Guns and Bullets&amp;quot; magazine. It is also clearly seen during loading sequences.&lt;br /&gt;
&lt;br /&gt;
[[Image:GP101.jpg|thumb|none|400px|A Ruger GP100, the Stainless Version - .357 Magnum]]&lt;br /&gt;
[[Image:GunsandBullets.png|thumb|none|500px|The model of the Guns and Bullets magazine, with the GP100 on the cover.]] &lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==10mm SMG ==&lt;br /&gt;
The only submachine gun in the game. It bares a distinct resemblance to the [[MP5#Heckler &amp;amp; Koch SMG|Prototype]] from the Defunct H&amp;amp;K SMG Program, though the pistol grip and trigger guard are based on that of the [[Thompson]] line of submachine guns. A unique variant is used by fortune hunter Sydney.&lt;br /&gt;
&lt;br /&gt;
[[File:HK SMG II.jpg|thumb|none|400px|Heckler &amp;amp; Koch SMG II - 9x19mm]] &lt;br /&gt;
[[Image:FalloutNewVegas10mm SMG.jpg|thumb|none|450px|The model for the &amp;quot;10mm SMG&amp;quot;. Note the odd fire selector markings and never-used underfolding stock.]]&lt;br /&gt;
[[Image:FO3 10mmSMG 1stperson.jpg|thumb|none|600px| The Lone Wanderer ventures across the Wasteland with his trusty 10mm SMG.]]&lt;br /&gt;
[[Image:FO3 10mmSMG reload.jpg|thumb|none|600px|The Lone Wanderer reloads his 10mm SMG.]]&lt;br /&gt;
[[Image:Fallout-3-gathering-good-karma-20080924021928373.jpg|thumb|none|500px|Having wandered into the Metro of DC, the Lone Wanderer uses his submachine gun correctly and removes a ghoul's head from existence.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Chinese Assault Rifle==&lt;br /&gt;
One of the more powerful assault rifles in the game, but also not the most accurate. This rifle seems to be based on several [[AK-47|AK]] variants. In the game, it was designed and manufactured by Chinese industrial conglomerate Norinco for the People's Liberation Army during the Resource Wars. Though it has visual design layout similar to rifles of the AK family, but is combining design traits from several weapons - the hand-guard and rear sight are like the [[RPD light machine gun]], while the gas piston and the barrel is simply turned upsidedown. The folding stock is from the [[AS Val]] assault rifle, a soviet produced suppressed assault rifle. The rifle fires 5.56x45mm rounds, but the magazine it uses is curved like a 7.62x39mm one.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD Light Machine Gun.]]&lt;br /&gt;
[[Image:AS_Val.jpg|thumb|none|500px|AS Val.]]&lt;br /&gt;
[[Image:Fallout3AK.jpg|thumb|none|500px|The Chinese Assault Rifle.]]&lt;br /&gt;
[[Image:FO3_Chineseassaultrifle_1stperson.jpg|thumb|none|600px| The Lone Wanderer overlooks the town of Megaton while wielding their Chinese Assault Rifle.]]&lt;br /&gt;
[[Image:FO3_ChineseAR_reload.jpg|thumb|none|600px|The Lone Wanderer reloads his Chinese Assault Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==R91 Assault Rifle==&lt;br /&gt;
An assault rifle based on the early version of the [[Heckler &amp;amp; Koch G3]], but shoots 5.56 NATO rounds, like the [[Heckler &amp;amp; Koch HK33|HK33]]; the number in the name obviously references the HK91. Two unique variants, called the Infiltrator and the Perferator, can be found in the Pitt. There are several notable cosmetic differences between the standard R91 and the Infiltrator: the weapon is now black, stockless, silenced, and equipped with a scope and extended magazine. The R91 can be found on most mid level enemies, specifically Talon Company mercenaries as well as simulated US Army troops during the Anchorage simulation. A third unique variant, called the Alloy Steel Rifle, can be found in the game files for &amp;quot;Operation: ANCHORAGE&amp;quot; but was never actually implemented.&lt;br /&gt;
&lt;br /&gt;
[[Image:CETME G3.JPG|thumb|none|500px|Early Heckler &amp;amp; Koch G3 rifle with wooden handguard and buttstock - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Fallout3G3.jpg|thumb|none|500px|The in-game model for the R91.]]&lt;br /&gt;
[[Image:FO3 Infiltrator.jpg|thumb|none|500px|The Infiltrator variant of the G3 From Fallout 3: The Pitt DLC.]]&lt;br /&gt;
[[Image:FO3_AssaultrifleR91_1stperson.jpg|thumb|none|600px|The Lone Wanderer prepares to enter the urban ruins of DC, Assault Rifle in hand.]]&lt;br /&gt;
[[Image:FO3_R91_reload.jpg|thumb|none|600px|Later, while fighting some raiders, he reloads his Assault Rifle near a ruined highway overpass.]]&lt;br /&gt;
[[Image:Fallout3-G3.jpg|thumb|none|600px|The R91 on the The Lone Wanderer's back in the original trailer.]]&lt;br /&gt;
&lt;br /&gt;
==.32 Hunting Rifle==&lt;br /&gt;
It is a Mauser-type bolt-action rifle, and resembles the [[Winchester Model 70]] series, and bizarrely, it uses the same .32 caliber pistol rounds that the Smith &amp;amp; Wesson .32 revolver uses, though when the action is worked .308 casings are ejected. It is interesting to note that while this is a very accurate weapon, the in-game weapon model does not have rear or front sights, nor does it have a scope. In reality, this would make the weapon extremely difficult to aim at longer ranges and would render it almost totally worthless beyond close-range encounters, even to a skilled marksman. This weapon is often the very first rifle type firearm the Lone Wanderer can acquire after leaving Vault 101 for the first time (not counting the BB gun, which is technically not a firearm). This weapon is very accurate, and has the best zoom aside from the scoped weapons. The standard hunting rifle has spread, unlike the sniper rifle (and the hunting rifle's unique variant: Ol' Painless). It's still accurate enough for mid-range sniping, but a very high skill level is needed for sniping outside of VATS range. &lt;br /&gt;
&lt;br /&gt;
[[Image:WinchesterModel70SuperGrade.jpg|thumb|none|500px|Winchester Model 70 - .30-06]]&lt;br /&gt;
[[Image:HuntingRifle.png|thumb|none|500px|The model of the Hunting Rifle.]]&lt;br /&gt;
[[Image:FO3_Huntingrifle_1stperson.jpg|thumb|none|600px| The Lone Wanderer with their Hunting Rifle as he enters Megaton.]]&lt;br /&gt;
[[Image:FO3_Huntingrifle_reload.jpg|thumb|none|600px| The Lone Wanderer reloads his Hunting Rifle. Note the textured bullet on the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==DKS-501 Sniper Rifle==&lt;br /&gt;
Several versions of the same design are used in the game. It's hard to tell, but this gun may be based off the Russian [[SV-98]] bolt-action rifle. However, it is chambered for .308 and is semi-auto. The sniper rifle is the top-tier long-range weapon when it comes down to it. It has a scope and deals much more damage than the hunting rifle, but has a very rare ammo type and is a very fragile gun.&lt;br /&gt;
The sniper rifle has very noticeable sway to it when manually aimed. The sway can be reduced with either a higher skill level in small guns, or when in sneak mode. At 100 points in small guns, the scope has no sway at all, though even at 100 points in small guns, having either of your arms crippled will result in severe sway while using the scope.&lt;br /&gt;
&lt;br /&gt;
Even without the Bloody Mess perk, sniper rifles can result in some fantastically gory kills, usually with the enemy's skull exploding. Weaker enemies frequently have several limbs blown off or are even reduced to mulch by a single shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fallout3sr.jpg|thumb|none|500px|&amp;quot;DKS-501 Sniper Rifle&amp;quot;]]&lt;br /&gt;
[[Image:FO3_Sniperrifle_1stperson.jpg|thumb|none|600px|Up high on an overpass, the Lone Wanderer looks out at the Capital Wasteland with his Sniper Rifle.]]&lt;br /&gt;
[[Image:FO3_Sniper_reload.jpg|thumb|none|600px| After leaving his highway perch, the Lone Wanderer reloads his Sniper Rifle.]]&lt;br /&gt;
[[Image:Sniper Guide.jpg|thumb|none|500px|The Lone Wanderer sights up an Enclave Soldier and gives us a good look at the Sniper Rifle's scope reticle.]]&lt;br /&gt;
&lt;br /&gt;
==Lincoln's Repeater==&lt;br /&gt;
This weapon intended to be based off of Lincoln's [[Henry 1860|Henry rifle]], presented to him in 1860. It is inaccurately depicted as firing the .44 Magnum cartridge instead of .44 caliber black powder rimfire cartridge or the .44 Henry round. This rifle also inaccurately has a wooden hand-guard, very similar to a [[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;|Winchester Model 1866]], which in real life would block the trigger-like follower tab attached to the tube magazine's spring and would prevent the weapon from feeding the last 1/3 of the magazine. While it is possible to modify the rifle to fire .44 Magnum rounds, it was mainly for game-play reasons because the Magnum round was already implemented and it would get confusing to be using 2 seemingly identical rounds. Lincoln's repeater is a very high-powered rifle, doing 25 more damage than the hunting rifle, and 10 more damage than the sniper rifle. It lacks a scope, but remains accurate at long range by ignoring the bugged scope auto-aim. It also has 3 times the ammo capacity of either of the other two rifles, but can't fire as fast as the sniper rifle.&lt;br /&gt;
Lincoln's repeater can fire exactly 400 .44 rounds before becoming unusable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Henry.jpg|thumb|none|500px|Henry 1860 with brass-frame - .44 Rimfire (RF)]]&lt;br /&gt;
[[Image:LINCOLNSREPEATER.png|thumb|none|500px|The model for the Lincoln's Repeater, note the handguard.]]&lt;br /&gt;
[[Image:Fallout3lr2.jpg|thumb|none|600px|The Lone Wanderer, clad in Brotherhood Outcast Power Armor, takes on a super mutant with an old age rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lever-Action Rifle==&lt;br /&gt;
In ''Point Lookout'', the Henry re-appears sans brass receiver and rechambered for 10mm. Called the &amp;quot;Lever-action Rifle&amp;quot;, it's used by a variety of the inhabitants of Point Lookout. A unique version of the rifle, named the &amp;quot;Backwater Rifle&amp;quot;, can be found in a Chinese Intelligence Bunker if the player completes the quest The Velvet Curtain.&lt;br /&gt;
&lt;br /&gt;
[[Image:LeverAction.png|thumb|none|500px|&amp;quot;Back Water Rifle&amp;quot;]]&lt;br /&gt;
[[Image:fallout3pointlookoutplaystation3ps3001super.jpg|thumb|none|600px|The Lone Wanderer using the Back Water Rifle variant on one of Point Lookout's more hostile inhabitants.]]&lt;br /&gt;
&lt;br /&gt;
==Daisy Red Ryder==&lt;br /&gt;
Called the BB Gun ingame, [[Red Ryder]] is the first weapon received by The Lone Wanderer, given by James ([[Liam Neeson]]) during the quest &amp;quot;Growing up Fast&amp;quot;, as well as a rare few places in the Wasteland. Weakest gun in the game, but it has an enormous capacity and better accuracy than most early weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:199852_lg.jpg|thumb|none|501px|Daisy Red Ryder BB gun]]&lt;br /&gt;
[[Image:830px-BBGUN.png|thumb|none|500px|The in-game model for the BB Gun.]]&lt;br /&gt;
[[Image:FO3_BBgun1stperson.jpg|thumb|none|600px|A young Lone Wanderer uses their new birthday present on a makeshift gun range in Vault 101. Note the placement of the player's hands: blocking the sights. This is because the Lone Wanderer (and everyone else in ''Fallout 3'') has mastered the art of squinting at the space just to the left of their rifle to aim.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Sawed-off Double Barrel Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawed off Double Barrel shotgun]] is one of two types of shotgun that can be used in the vanilla game. This is another ''Road Warrior'' reference.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fallout3dbs.jpg|thumb|none|400px|The in-game model for the Sawed-Off Shotgun.]]&lt;br /&gt;
[[Image:FO3_Sawedoff_1stperson.jpg|thumb|none|600px|The Lone Wanderer stares off at the Capital Wasteland while wielding his Sawed-Off Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Double Barreled Shotgun==&lt;br /&gt;
In the ''Point Lookout'' DLC, you get this full-sized [[12 Gauge Double Barreled Shotgun|double barreled shotgun]], which only fires both barrels at once (ouch) and reloads in about 1 second. It appears to be the same model as the Sawed-Off Shotgun, but with a full-length barrel and stock. &lt;br /&gt;
&lt;br /&gt;
[[Image:830px-DoubleBarrelShotgun.png|thumb|none|600px|The Double-Barreled Shotgun in all it's makeshift glory.]]&lt;br /&gt;
&lt;br /&gt;
==Combat Shotgun==&lt;br /&gt;
This fictional shotgun has an overall appearance of the [[PPSh-41]] submachine gun from the fire selector switch located inside the trigger guard, the barrel's protruding muzzle-brake, the drum magazine, and even the sights. The way the reloading procedure is operated also points to the real PPSh-41, but this weapon acts more like the [[USAS-12]] shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|550px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev, what the appearance of the &amp;quot;Combat Shotgun&amp;quot; is based on.]]&lt;br /&gt;
[[Image:Fallout3shotty.jpg|thumb|none|550px|The in-game model for the Combat Shotgun. Notice how the drum is far too far forward to have shells actually reach the action.]]&lt;br /&gt;
[[Image:FO3_CombatSG_1stperson.jpg|thumb|none|600px|The Lone Wanderer approaches the settlement of Rivet City with his Combat Shotgun.]]&lt;br /&gt;
[[Image:FO3_CombatSG_reload.jpg|thumb|none|600px|Not knowing what lie within the flotsam aircraft carrier, he reloads his shotgun, ignoring the question of how shells are supposed to go from the drum to the shotgun, given the lack of any hole in the magazine...]]&lt;br /&gt;
[[Image:FO3_CombatSG_jam.jpg|thumb|none|600px|...which results in a jam.]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapons=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Flamer&amp;quot;==&lt;br /&gt;
One of the more common heavy weapons in the game is based on the [[M2 Flamethrower]]. The ''Fallout'' version has an extremely short range, not even shooting ten feet ahead (the real thing has an effective range of about 60 feet).&lt;br /&gt;
&lt;br /&gt;
[[Image:M2 Flamethrower.jpg|thumb|none|300px|M2 Flamethrower]]&lt;br /&gt;
[[Image:flamer.png|thumb|none|500px|In-game &amp;quot;Flamer&amp;quot;]]&lt;br /&gt;
[[Image:FO3_flamer.jpg|thumb|none|600px|The Lone Wanderer stands outside of Rivet City, armed with his flamer.]]&lt;br /&gt;
[[Image:FO3_flamer_3rdperson.jpg|thumb|none|600px|Striking a pose, the Lone Wanderer shows off his Flamer.]]&lt;br /&gt;
[[Image:FO3_Flamer_Jam.jpg|thumb|none|600px|The Lone Wanderer clears a jam in his Flamer.]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Fallout Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>Ju87gstukas</name></author>
	</entry>
</feed>