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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=John+234</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-06-23T16:57:29Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://www.buildlogs.org/index.php?title=Talk:Fury_(2014)&amp;diff=888674</id>
		<title>Talk:Fury (2014)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Fury_(2014)&amp;diff=888674"/>
		<updated>2015-02-05T01:19:47Z</updated>

		<summary type="html">&lt;p&gt;John 234: Forgot to sign.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==  M1918A2 BAR? ==&lt;br /&gt;
&lt;br /&gt;
Is the BAR actually shown in any trailers or promotional images? As it is, the lack of screenshots and the description makes it sound like we are just assuming the BAR is in the film, as this was used by the real US Army at the time.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 10:12, 26 June 2014 (EDT)&lt;br /&gt;
* You can see one about 11 seconds in https://www.youtube.com/watch?v=-OGvZoIrXpg: --[[User:Crackshot]] ([[User talk:Crackshot|talk]]) 16:30, 4 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Mortars== &lt;br /&gt;
Early in the film some American mortars are firing, at the assembly poitn after the Lt's tank get knocked out. Were they 60 or 81mm?&lt;br /&gt;
&lt;br /&gt;
Also, at that same point in the film there's a guy shooting periodic bursts with a M3 halftrack-mounted M2HB. Any idea why? I've heard of 40mm Bofors firing tracers at night to provide a directional referance, was it something like that?--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 17:45, 10 November 2014 (EST)&lt;br /&gt;
[[File:Fury 508.jpg|thumb|none|700px|A soldier fires the M2 from an M3 half-track vehicle.]]&lt;br /&gt;
&lt;br /&gt;
:I think the tactic of using tracers to mark the axis of an attack was more of a British thing, and I have only ever heard of it being done with Bofors or Oerlikon. I do not think it would really work with a .50 cal, as I believe the tracer would burn out after less than 2,000m which really isn't good enough for this purpose (tracer from cannons would be able to go +5,000m I think, and would be more visible). I think I remember the scene you are talking about as it stood out to me as looking really odd. The gunner just seemed to be holding it pointing upwards at quite and angle, not aiming at all while firing. Possibly he was using it for AA (although I doubt it as he didn't move the gun at all) or was firing at a ground target observing the tracer impacts (if I remember correctly the gun was at such an angle that the rounds would have been being lobbed beyond the range of the tracer so this wouldn't make total sense either). At the time I remember wondering if the gunner was even actually firing as he seemed to have no reaction, or whether the firing effects might have been added in after the fact to make more stuff go on in the shot. Would need to see it again though while on the look out to work out what was going on for sure though.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:43, 10 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
We sure those are M2 mortars they're firing? They look a bit too long for M2.&lt;br /&gt;
[[File:Fury Mortar.jpg|thumb|none|600px|Mortar in Fury.]]&lt;br /&gt;
[[Image:HotMor1.jpg|thumb|none|600px| M2 Mortar from [[Hot Shots! Part Deux]].]]--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 00:32, 29 January 2015 (EST)&lt;br /&gt;
:Tell the truth, I'm not so sure myself anymore. Maybe M1s?[[User:Inceptor57|Inceptor57]] ([[User talk:Inceptor57|talk]]) 01:28, 29 January 2015 (EST)&lt;br /&gt;
::It looks like [http://www.army.mil.za/equipment/weaponsystems/infantry/images/mortar_81mm.jpg this thing] which is French and called the LLR 81mm, it's also used by South Africa who call it the M3. I think it's possible that only the stand and base are real weapon parts, given all you need for a movie mortar is a smoke puff you wouldn't actually need to use an authentic barrel. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 21:48, 29 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== German AT Guns ==&lt;br /&gt;
&lt;br /&gt;
The other day I watched the movie in cinema and I was wondering if anybody could identify which germy AT guns were used? I think the one in the town was a 5cm Pak 38? The 2 guns which fired at the tanks from the dug in positions in the woods were 8,8cm Pak 43/41? They were only visible for a short amount of time, if I hade a Bluray it would be easier to identify. Looking forward to your opinions.--[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 07:20, 9 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:Given the smooth barrel and shape of the muzzle break, I'm calling it as a Pak 40 7.5cm.&lt;br /&gt;
[[File:Fury German Pak (3).jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:7,5 cm-Pak 40.jpg|thumb|none|400px|7.5 cm Pak 40 anti-tank gun - 75x714mm R]]--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 11:34, 28 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: Yes I agree, those are definitely 7,5cm Pak 40 guns. I really wonder why the makers of this movie made this very obvious mistake calling them 88mm guns? I remember Brad Pit saying that those are 88mm guns because he can hear the distinct whizz sound. Why didn't he simply say 7,5cm guns and everything would have been fine? Did they seriously hope that nobody would notice? Btw what gun was used in the town, the one hidden in the house firing at the Sherman full frontal? Could somebody please provide a screencap to see if it was a Pak 40 too? --[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 13:26, 30 January 2015 (EST)&lt;br /&gt;
::: Honestly, probably less than 1% (probably a LOT less) of the people who saw this film would be able to ID this kind of weapon from the brief glimpse of it covered in camo nets so it doesn't strike me as that cardinal of a sin. I imagine the reason for this discrepancy is that it was written as an 88 in the script, but the 75 was what they could get for filming (I believe there are more of these still knocking around). For the plot point they wanted to portray them as 88s, which I imagine also have more name recognition to normals, but if they couldn't get hold of them they used what they could as a stand in. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:23, 30 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
::::Well, given it's just a line by a character it could be explained that he was just wrong, much like you could explain Han Solo's &amp;quot;Kessel Run in less than five Parsecs&amp;quot; thing as him just seeing what kind of BS he can get the stupid farmboy to swallow. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:05, 30 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::I'm pretty sure that it is likely they meant these to be Pak 43s, but they just used Pak 40s as stand-ins. There were 20,000 Pak 40s made as opposed to only about 2,000 Pak 43s so I have to assume that the Pak 40 is more common and less valuable than a real Pak 43, and from a practical point of view it is probably a hell of a lot easier to transport and work with Pak 40s than Pak 43s. Besides, for a few seconds of screen-time covered in copious camouflage, [http://www.imfdb.org/images/7/72/Fury_German_Pak_%283%29.jpg this] looks enough like [http://www.fprado.com/armorsite/Tiger-2-2002-Picz/PaK43.jpg one of these] that it doesn't matter that much really.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:04, 30 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
::::::That's because that picture ''is'' a Pak 40 :P. [http://upload.wikimedia.org/wikipedia/commons/5/54/8.8_cm_PaK_43-41_2.JPG This] is a 43. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:08, 30 January 2015 (EST)&lt;br /&gt;
:::::::Oops, wrong link, changed it to the proper one. They are from the same angle and if you flick back and forth between the two there really isn't too much of a difference. Don't get me wrong, you can tell they are different if you know about these things and it would have been great of it was a real Pak43 or 43/41, but to the other 999 people of the 1000 that are watching the film, it is a close enough match. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:18, 30 January 2015 (EST)&lt;br /&gt;
::::::::Yeah, much like how they figured in ''Red Tails'' that most people don't know that you can't open a B-17's bomb bay doors by setting the fuel mix for the number two engine to the idle cutoff position. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:21, 30 January 2015 (EST)&lt;br /&gt;
:::::::::Well, not really. That is incompetence, when they went to the effort to get something but used it wrongly, especially when I am sure there would have been somebody on set who knew if they had bothered to ask (also, I have never seen the film but from what I head that is hardly the most egregious mistake). With these guns my assumption is that for story purposes they wanted the guns to be Pak 43s, but for whatever reason they had to use the superficially similar Pak 40 so I choose not to get butt-hurt because they couldn't find a functioning, rentable, fucking huge gun that only had 2000 made 70 years ago.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:41, 30 January 2015 (EST)&lt;br /&gt;
::::::::::I think in that instance it was deliberate, the fuel mix control is a more dramatic-looking lever and has the benefit of actually being in the cockpit rather than having to cut down to the bombadier's position to show him operating a tiny little hand-lever. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:10, 30 January 2015 (EST)&lt;br /&gt;
::::::::::: There was no mistake in the script or what the character said at all. The only mention that Pitt says 88 was identifying the round the Tiger tank fired (which is not wrong). In the Hedgerow battle, he called the cannons &amp;quot;Kraut High-Velocity guns.&amp;quot; Also, the screen caps of the AT gun in the town, looks like a Pak 40 though.&lt;br /&gt;
[[File:Fury Town AT.jpg|thumb|none|600px|A German aims the AT gun.]]&lt;br /&gt;
[[File:Fury Town AT (2).jpg|thumb|none|600px|The AT gun pointing at ''Fury''.]]&lt;br /&gt;
[[File:Fury Town AT (3).jpg|thumb|none|600px|The German crew loading the AT gun.]]&lt;br /&gt;
but honestly can't tell much from here.&lt;br /&gt;
[[User:Inceptor57|Inceptor57]] ([[User talk:Inceptor57|talk]]) 20:37, 30 January 2015 (EST)&lt;br /&gt;
:If that is the case (I'll have to take your word for it, haven't seen it since the cinema) the whole discussion is irrelevant then so nevermind. As for this gun, shape of the shield makes it look like a [[5 cm Pak 38]].  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 21:12, 30 January 2015 (EST)&lt;br /&gt;
:: The gun shields are all pretty much alike. I'd call it a Pak 40, we know they had them on set.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 21:28, 30 January 2015 (EST)&lt;br /&gt;
:::I'd agree on Pak 40. The round size looks about similar to the Pak 40s used in the Hedgerow battle. [[User:Inceptor57|Inceptor57]] ([[User talk:Inceptor57|talk]]) 22:34, 30 January 2015 (EST)&lt;br /&gt;
:::: No this is without a doubt a 5cm Pak 38. Look at the muzzle break, it looks completely different to the 7,5cm Pak 40. Also the shape of the shield identifies it as 5cm Pak 38, the barrel is much shorter and the metal structure at the back of the gun (not sure how it is called in English) is also definitely the 5cm Pak 38. Could you please add it to the page? Or am I allowed to add it? --[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 04:42, 31 January 2015 (EST)&lt;br /&gt;
:::::I call that piece of metal a recoil shield (you are talking about the part that stops the gunner getting too close to the recoiling barrel right?) but do not know if that is correct. As for the statement &amp;quot;The gun shields are all pretty much alike&amp;quot; they really aren't if you look at them closely. The Pak 40 shield is essentially 3 flat planes rather than the 38 which is more complicated and has a flat middle, then the slanted sections are curved, with then some straight wings on the end. Also, in the caps you can see that there is a circular bulge on the top of the shield which although not visible on our stock image can be seen on [File:PaK-38-batey-haosef-1.jpg other Pak 38s]. It is definitely a Pak 38 rather than a 40, so whoever wants to add it can (I would do it but can't remember what is actually going on in this scene).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:12, 31 January 2015 (EST)&lt;br /&gt;
::::::Yes Commando, I was talking exactly about this piece of metal, called the recoil shield. Thank you for your help with explaining :-) I will add it to the page if it is ok with everybody else.--[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 07:22, 31 January 2015 (EST)&lt;br /&gt;
::::::Yeah, the muzzle break is right for Pak 38. You're right.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 08:31, 31 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Fury's Top Mounted 1919 ==&lt;br /&gt;
I think the one explanation for the additional [[Browning M1919|1919A4]] is that it may have been a battlefield mod like a lot of add ons you see even today.  Given the fact the [[Browning M2]] on the Sherman was normally out of the tank commander's reach most times you would think they would want something more readily available. --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 21:13, 29 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
I believe it's just to illustrate that they have been around for a long time. They went back and forth between a single M2 and a single M1919, if M4 Sherman at War is accurate. -[[User:John 234|John 234]] ([[User talk:John 234|talk]]) 20:19, 4 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== M4A1E8? ==&lt;br /&gt;
&lt;br /&gt;
I don't believe that is actually an M4A1E8. E8 is the experimental designation for tanks with the Horizontal Volute Spring System. Old Phyllis appears to be an M4A1 76 with standard VVSS suspension. The shape is distinctive (HVSS has a horizontal cylinder, and it lacks the large visible return rollers that HVSS has.) An M4A1E8 would also have [http://military-vehicle-photos.com.s3.amazonaws.com/4395.jpg skirts] above the suspension due to much wider tracks - these are totally absent on Old Phyllis. -[[User:John 234|John 234]] ([[User talk:John 234|talk]]) 20:19, 4 February 2015 (EST)&lt;/div&gt;</summary>
		<author><name>John 234</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Fury_(2014)&amp;diff=888673</id>
		<title>Talk:Fury (2014)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Fury_(2014)&amp;diff=888673"/>
		<updated>2015-02-05T01:19:25Z</updated>

		<summary type="html">&lt;p&gt;John 234: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==  M1918A2 BAR? ==&lt;br /&gt;
&lt;br /&gt;
Is the BAR actually shown in any trailers or promotional images? As it is, the lack of screenshots and the description makes it sound like we are just assuming the BAR is in the film, as this was used by the real US Army at the time.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 10:12, 26 June 2014 (EDT)&lt;br /&gt;
* You can see one about 11 seconds in https://www.youtube.com/watch?v=-OGvZoIrXpg: --[[User:Crackshot]] ([[User talk:Crackshot|talk]]) 16:30, 4 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Mortars== &lt;br /&gt;
Early in the film some American mortars are firing, at the assembly poitn after the Lt's tank get knocked out. Were they 60 or 81mm?&lt;br /&gt;
&lt;br /&gt;
Also, at that same point in the film there's a guy shooting periodic bursts with a M3 halftrack-mounted M2HB. Any idea why? I've heard of 40mm Bofors firing tracers at night to provide a directional referance, was it something like that?--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 17:45, 10 November 2014 (EST)&lt;br /&gt;
[[File:Fury 508.jpg|thumb|none|700px|A soldier fires the M2 from an M3 half-track vehicle.]]&lt;br /&gt;
&lt;br /&gt;
:I think the tactic of using tracers to mark the axis of an attack was more of a British thing, and I have only ever heard of it being done with Bofors or Oerlikon. I do not think it would really work with a .50 cal, as I believe the tracer would burn out after less than 2,000m which really isn't good enough for this purpose (tracer from cannons would be able to go +5,000m I think, and would be more visible). I think I remember the scene you are talking about as it stood out to me as looking really odd. The gunner just seemed to be holding it pointing upwards at quite and angle, not aiming at all while firing. Possibly he was using it for AA (although I doubt it as he didn't move the gun at all) or was firing at a ground target observing the tracer impacts (if I remember correctly the gun was at such an angle that the rounds would have been being lobbed beyond the range of the tracer so this wouldn't make total sense either). At the time I remember wondering if the gunner was even actually firing as he seemed to have no reaction, or whether the firing effects might have been added in after the fact to make more stuff go on in the shot. Would need to see it again though while on the look out to work out what was going on for sure though.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:43, 10 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
We sure those are M2 mortars they're firing? They look a bit too long for M2.&lt;br /&gt;
[[File:Fury Mortar.jpg|thumb|none|600px|Mortar in Fury.]]&lt;br /&gt;
[[Image:HotMor1.jpg|thumb|none|600px| M2 Mortar from [[Hot Shots! Part Deux]].]]--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 00:32, 29 January 2015 (EST)&lt;br /&gt;
:Tell the truth, I'm not so sure myself anymore. Maybe M1s?[[User:Inceptor57|Inceptor57]] ([[User talk:Inceptor57|talk]]) 01:28, 29 January 2015 (EST)&lt;br /&gt;
::It looks like [http://www.army.mil.za/equipment/weaponsystems/infantry/images/mortar_81mm.jpg this thing] which is French and called the LLR 81mm, it's also used by South Africa who call it the M3. I think it's possible that only the stand and base are real weapon parts, given all you need for a movie mortar is a smoke puff you wouldn't actually need to use an authentic barrel. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 21:48, 29 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== German AT Guns ==&lt;br /&gt;
&lt;br /&gt;
The other day I watched the movie in cinema and I was wondering if anybody could identify which germy AT guns were used? I think the one in the town was a 5cm Pak 38? The 2 guns which fired at the tanks from the dug in positions in the woods were 8,8cm Pak 43/41? They were only visible for a short amount of time, if I hade a Bluray it would be easier to identify. Looking forward to your opinions.--[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 07:20, 9 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:Given the smooth barrel and shape of the muzzle break, I'm calling it as a Pak 40 7.5cm.&lt;br /&gt;
[[File:Fury German Pak (3).jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:7,5 cm-Pak 40.jpg|thumb|none|400px|7.5 cm Pak 40 anti-tank gun - 75x714mm R]]--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 11:34, 28 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: Yes I agree, those are definitely 7,5cm Pak 40 guns. I really wonder why the makers of this movie made this very obvious mistake calling them 88mm guns? I remember Brad Pit saying that those are 88mm guns because he can hear the distinct whizz sound. Why didn't he simply say 7,5cm guns and everything would have been fine? Did they seriously hope that nobody would notice? Btw what gun was used in the town, the one hidden in the house firing at the Sherman full frontal? Could somebody please provide a screencap to see if it was a Pak 40 too? --[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 13:26, 30 January 2015 (EST)&lt;br /&gt;
::: Honestly, probably less than 1% (probably a LOT less) of the people who saw this film would be able to ID this kind of weapon from the brief glimpse of it covered in camo nets so it doesn't strike me as that cardinal of a sin. I imagine the reason for this discrepancy is that it was written as an 88 in the script, but the 75 was what they could get for filming (I believe there are more of these still knocking around). For the plot point they wanted to portray them as 88s, which I imagine also have more name recognition to normals, but if they couldn't get hold of them they used what they could as a stand in. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:23, 30 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
::::Well, given it's just a line by a character it could be explained that he was just wrong, much like you could explain Han Solo's &amp;quot;Kessel Run in less than five Parsecs&amp;quot; thing as him just seeing what kind of BS he can get the stupid farmboy to swallow. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:05, 30 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::I'm pretty sure that it is likely they meant these to be Pak 43s, but they just used Pak 40s as stand-ins. There were 20,000 Pak 40s made as opposed to only about 2,000 Pak 43s so I have to assume that the Pak 40 is more common and less valuable than a real Pak 43, and from a practical point of view it is probably a hell of a lot easier to transport and work with Pak 40s than Pak 43s. Besides, for a few seconds of screen-time covered in copious camouflage, [http://www.imfdb.org/images/7/72/Fury_German_Pak_%283%29.jpg this] looks enough like [http://www.fprado.com/armorsite/Tiger-2-2002-Picz/PaK43.jpg one of these] that it doesn't matter that much really.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:04, 30 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
::::::That's because that picture ''is'' a Pak 40 :P. [http://upload.wikimedia.org/wikipedia/commons/5/54/8.8_cm_PaK_43-41_2.JPG This] is a 43. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:08, 30 January 2015 (EST)&lt;br /&gt;
:::::::Oops, wrong link, changed it to the proper one. They are from the same angle and if you flick back and forth between the two there really isn't too much of a difference. Don't get me wrong, you can tell they are different if you know about these things and it would have been great of it was a real Pak43 or 43/41, but to the other 999 people of the 1000 that are watching the film, it is a close enough match. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:18, 30 January 2015 (EST)&lt;br /&gt;
::::::::Yeah, much like how they figured in ''Red Tails'' that most people don't know that you can't open a B-17's bomb bay doors by setting the fuel mix for the number two engine to the idle cutoff position. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:21, 30 January 2015 (EST)&lt;br /&gt;
:::::::::Well, not really. That is incompetence, when they went to the effort to get something but used it wrongly, especially when I am sure there would have been somebody on set who knew if they had bothered to ask (also, I have never seen the film but from what I head that is hardly the most egregious mistake). With these guns my assumption is that for story purposes they wanted the guns to be Pak 43s, but for whatever reason they had to use the superficially similar Pak 40 so I choose not to get butt-hurt because they couldn't find a functioning, rentable, fucking huge gun that only had 2000 made 70 years ago.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:41, 30 January 2015 (EST)&lt;br /&gt;
::::::::::I think in that instance it was deliberate, the fuel mix control is a more dramatic-looking lever and has the benefit of actually being in the cockpit rather than having to cut down to the bombadier's position to show him operating a tiny little hand-lever. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:10, 30 January 2015 (EST)&lt;br /&gt;
::::::::::: There was no mistake in the script or what the character said at all. The only mention that Pitt says 88 was identifying the round the Tiger tank fired (which is not wrong). In the Hedgerow battle, he called the cannons &amp;quot;Kraut High-Velocity guns.&amp;quot; Also, the screen caps of the AT gun in the town, looks like a Pak 40 though.&lt;br /&gt;
[[File:Fury Town AT.jpg|thumb|none|600px|A German aims the AT gun.]]&lt;br /&gt;
[[File:Fury Town AT (2).jpg|thumb|none|600px|The AT gun pointing at ''Fury''.]]&lt;br /&gt;
[[File:Fury Town AT (3).jpg|thumb|none|600px|The German crew loading the AT gun.]]&lt;br /&gt;
but honestly can't tell much from here.&lt;br /&gt;
[[User:Inceptor57|Inceptor57]] ([[User talk:Inceptor57|talk]]) 20:37, 30 January 2015 (EST)&lt;br /&gt;
:If that is the case (I'll have to take your word for it, haven't seen it since the cinema) the whole discussion is irrelevant then so nevermind. As for this gun, shape of the shield makes it look like a [[5 cm Pak 38]].  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 21:12, 30 January 2015 (EST)&lt;br /&gt;
:: The gun shields are all pretty much alike. I'd call it a Pak 40, we know they had them on set.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 21:28, 30 January 2015 (EST)&lt;br /&gt;
:::I'd agree on Pak 40. The round size looks about similar to the Pak 40s used in the Hedgerow battle. [[User:Inceptor57|Inceptor57]] ([[User talk:Inceptor57|talk]]) 22:34, 30 January 2015 (EST)&lt;br /&gt;
:::: No this is without a doubt a 5cm Pak 38. Look at the muzzle break, it looks completely different to the 7,5cm Pak 40. Also the shape of the shield identifies it as 5cm Pak 38, the barrel is much shorter and the metal structure at the back of the gun (not sure how it is called in English) is also definitely the 5cm Pak 38. Could you please add it to the page? Or am I allowed to add it? --[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 04:42, 31 January 2015 (EST)&lt;br /&gt;
:::::I call that piece of metal a recoil shield (you are talking about the part that stops the gunner getting too close to the recoiling barrel right?) but do not know if that is correct. As for the statement &amp;quot;The gun shields are all pretty much alike&amp;quot; they really aren't if you look at them closely. The Pak 40 shield is essentially 3 flat planes rather than the 38 which is more complicated and has a flat middle, then the slanted sections are curved, with then some straight wings on the end. Also, in the caps you can see that there is a circular bulge on the top of the shield which although not visible on our stock image can be seen on [File:PaK-38-batey-haosef-1.jpg other Pak 38s]. It is definitely a Pak 38 rather than a 40, so whoever wants to add it can (I would do it but can't remember what is actually going on in this scene).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:12, 31 January 2015 (EST)&lt;br /&gt;
::::::Yes Commando, I was talking exactly about this piece of metal, called the recoil shield. Thank you for your help with explaining :-) I will add it to the page if it is ok with everybody else.--[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 07:22, 31 January 2015 (EST)&lt;br /&gt;
::::::Yeah, the muzzle break is right for Pak 38. You're right.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 08:31, 31 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Fury's Top Mounted 1919 ==&lt;br /&gt;
I think the one explanation for the additional [[Browning M1919|1919A4]] is that it may have been a battlefield mod like a lot of add ons you see even today.  Given the fact the [[Browning M2]] on the Sherman was normally out of the tank commander's reach most times you would think they would want something more readily available. --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 21:13, 29 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
I believe it's just to illustrate that they have been around for a long time. They went back and forth between a single M2 and a single M1919, if M4 Sherman at War is accurate. -[[User:John 234|John 234]] ([[User talk:John 234|talk]]) 20:19, 4 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== M4A1E8? ==&lt;br /&gt;
&lt;br /&gt;
I don't believe that is actually an M4A1E8. E8 is the experimental designation for tanks with the Horizontal Volute Spring System. Old Phyllis appears to be an M4A1 76 with standard VVSS suspension. The shape is distinctive (HVSS has a horizontal cylinder, and it lacks the large visible return rollers that HVSS has.) An M4A1E8 would also have [http://military-vehicle-photos.com.s3.amazonaws.com/4395.jpg skirts] above the suspension due to much wider tracks - these are totally absent on Old Phyllis.&lt;/div&gt;</summary>
		<author><name>John 234</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fury_(2014)&amp;diff=888670</id>
		<title>Fury (2014)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fury_(2014)&amp;diff=888670"/>
		<updated>2015-02-05T01:02:09Z</updated>

		<summary type="html">&lt;p&gt;John 234: Added info on M1919s on Sherman tanks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fury14.jpg|thumb|right|301px|''Fury'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
'''''Fury''''' is a 2014 World War II film starring [[Brad Pitt]] as a US Army tank commander fighting during the closing months of the war in Europe.   The film was directed by [[David Ayer]] and the cast includes [[Logan Lerman]], [[Jon Bernthal]], [[Michael Pena]], and [[Shia LaBeouf]].   The film's production went to great lengths to provide accurate weaponry and armor for the period, including utilizing the only working Tiger tank left in existence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M1917==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M1917]] revolver with custom pexiglass &amp;quot;sweetheart&amp;quot; grips is seen carried by Staff Sergeant Don &amp;quot;Wardaddy&amp;quot; Collier ([[Brad Pitt]]).  He is notably seen using the revolver to coax Norman Ellison ([[Logan Lerman]]) into killing a German soldier.&lt;br /&gt;
[[Image:S&amp;amp;W-Model-1917.jpg|thumb|none|300px|right|Smith &amp;amp; Wesson M1917 Revolver (Military issue with lanyard ring) - .45 ACP. Note the ejector-rod socket, common of a Smith revolver. Also note the S&amp;amp;W style cylinder release latch and half-moon front sight. These are the most easily distinguishable external differences between the Colt and S&amp;amp;W versions.]]&lt;br /&gt;
[[File:Fury Revolver.jpg|thumb|none|600px|&amp;quot;Wardaddy&amp;quot;'s revolver in his holster. Note the &amp;quot;sweetheart&amp;quot; grips.]]&lt;br /&gt;
[[File:Fury WarDad Revolver.jpg|thumb|none|600px|&amp;quot;Wardaddy&amp;quot; ([[Brad Pitt]]) points his M1917 revolver at Norman ([[Logan Lerman]]) with fingers on trigger to make it more threatening.]]&lt;br /&gt;
[[File:Fury14 1304.jpg|thumb|none|601px|&amp;quot;Wardaddy&amp;quot; tries to put his revolver into Norman's hand.]]&lt;br /&gt;
[[File:Fury14 1305.jpg|thumb|none|601px|&amp;quot;Wardaddy&amp;quot; forcing the revolver into the hand of Norman Ellison ([[Logan Lerman]]), cocking the hammer in the process.]]&lt;br /&gt;
[[File:Fury Revolver (1).jpg|thumb|none|600px|Norman reaches for &amp;quot;Wardaddy&amp;quot;'s M1917.]]&lt;br /&gt;
[[File:Fury Revolver (2).jpg|thumb|none|600px|Norman with &amp;quot;Wardaddy&amp;quot;'s revolver.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911A1]] is seen carried by various US soldiers, including Boyd &amp;quot;Bible&amp;quot; Swan ([[Shia LaBeouf]]).&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War II issued Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[File:Fury 1 (5).jpg|thumb|none|600px|Lt. Parker ([[Xavier Samuel]]) with his M1911 in his shoulder holster.]]&lt;br /&gt;
[[File:Fury M1911.jpg|none|thumb|600px|Binkowski ([[Jim Parrack]]) with his M1911.]]&lt;br /&gt;
[[File:Fury M1911 (2).jpg|none|thumb|600px|The M1911 seen in &amp;quot;Bible&amp;quot;'s shoulder holster.]]&lt;br /&gt;
[[File:Fury M1911 (5).jpg|none|thumb|600px|&amp;quot;Bible&amp;quot; points his M1911 at a German inside ''Fury''.]]&lt;br /&gt;
[[File:Fury M1911 (6).jpg|none|thumb|600px|&amp;quot;Bible&amp;quot;, out of ammo, searches for a weapon with his M1911.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
At the film's opening, &amp;quot;Wardaddy&amp;quot; is seen with what appears to be a [[Luger P08]] that was presumably taken from the German officer on horseback that he fought with.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm.]]&lt;br /&gt;
[[File:Fury 514.jpg|none|thumb|600px|The pistol is seen in his right hand.]]&lt;br /&gt;
[[File:Fury 515.jpg|none|thumb|600px|&amp;quot;Wardaddy&amp;quot; has the pistol in his right hand along with the officer's case.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
A [[Walther P38]] is seen in the hands of a German officer (David Rae) in the Tiger tank.&lt;br /&gt;
[[Image:Mauser-P38.jpg|thumb|none|350px|Walther P38 (Mauser manufacture)]]&lt;br /&gt;
[[File:Fury P38.jpg|thumb|none|600px|A German Officer (David Rae) fires his P38.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[Thompson Submachine Gun#M1A1 Thompson|M1A1 Thompson]] is seen used by the crew of the ''Fury'', including Grady &amp;quot;Coon-Ass&amp;quot; Travis ([[Jon Bernthal]]) and Boyd &amp;quot;Bible&amp;quot; Swan ([[Shia LaBeouf]]). Other US Soldiers are also seen using it.&lt;br /&gt;
[[Image:M1sb.jpg‎|thumb|450px|none|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[File:Fury Tommy (1).jpg|none|thumb|600px|A US Soldier patrols a POW camp with his Thompson.]]&lt;br /&gt;
[[File:Fury Tommy (2).jpg|none|thumb|600px|&amp;quot;Angel&amp;quot; prepares to execute a SS Officer with his Thompson.]]&lt;br /&gt;
[[File:Fury Tommy (4).jpg|none|thumb|600px|&amp;quot;Coon-Ass&amp;quot; searches a house with his Thompson.]]&lt;br /&gt;
[[File:Fury 9 (90).jpg|none|thumb|600px|&amp;quot;Bible&amp;quot; on top of ''Fury'' with his Thompson.]]&lt;br /&gt;
[[File:Fury Tommy (10).jpg|none|thumb|600px|&amp;quot;Bible&amp;quot; aims his Thompson.]]&lt;br /&gt;
[[File:Fury Tommy (15).jpg|none|thumb|600px|&amp;quot;Bible&amp;quot; with this Thompson just as he runs out of ammo.]]&lt;br /&gt;
[[File:Fury 208.jpg|none|thumb|600px|An M1A1 Thompson lying next to the tank commander's hatch on the ''Fury'']]&lt;br /&gt;
&lt;br /&gt;
==M3A1 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3A1 &amp;quot;Grease Gun&amp;quot;]] is seen used by the ''Fury's'' crew including Norman Ellison ([[Logan Lerman]]) and Trini &amp;quot;Gordo&amp;quot; Garcia ([[Michael Peña]]).&lt;br /&gt;
[[Image:Grease3 2.jpg|thumb|450px|none|M3A1 Grease Gun - .45ACP]]&lt;br /&gt;
[[File:Fury M3 (2).jpg|none|thumb|600px|Norman with his M3A1 as &amp;quot;Coon-Ass&amp;quot; gives him a crude walkthrough on its function, mainly about its dust cover. ''&amp;quot;See that cover? Open it...and now you killin'. Close it up...now you ain't.&amp;quot;'']]&lt;br /&gt;
[[File:Fury M3 (1).jpg|none|thumb|600px|A US Soldier on the left has a M3 slung over his back.]]&lt;br /&gt;
[[File:Fury M3 (3).jpg|none|thumb|600px|Close-up of Norman and his M3A1.]]&lt;br /&gt;
[[File:Fury M3 (5).jpg|none|thumb|600px|&amp;quot;Gordo&amp;quot; ([[Michael Peña]]) fires his M3A1 at Germans.]]&lt;br /&gt;
[[File:Fury M3 (9).jpg|none|thumb|600px|Norman scans for the German SS with his M3A1.]]&lt;br /&gt;
[[File:Fury 9 (90).jpg|none|thumb|600px|&amp;quot;Gordo&amp;quot; and Norman on bottom with their M3A1s.]]&lt;br /&gt;
[[File:Fury 230.jpg|none|thumb|600px|The [[M3A1 &amp;quot;Grease Gun&amp;quot;]] is seen used by Norman Ellison ([[Logan Lerman]]).]]&lt;br /&gt;
[[File:Fury M3 (11).jpg|none|thumb|600px|Norman fires his M3A1 at incoming Germans.]]&lt;br /&gt;
[[File:Fury M3 (12).jpg|none|thumb|600px|Norman with his M3A1 inside ''Fury''.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] was the most common submachine gun used by the German Army during WWII. It is seen used in the film by the Wehrmacht and the Waffen SS and mostly wielded by officers. Interestingly, some US Soldiers are also seen using MP40s.&lt;br /&gt;
[[Image:MP40.jpg‎|thumb|450px|none|MP40 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[Image:Fury 227.jpg|none|thumb|600px|SS troopers marching with their weapons.]]&lt;br /&gt;
[[File:Fury USA (1).jpg|none|thumb|600px|US Soldiers gather behind ''Fury''. The soldier second from the left front is wielding a MP40.]]&lt;br /&gt;
[[File:Fury USA (2).jpg|none|thumb|600px|US Soldiers take cover behind ''Fury''. The soldier on the right has a MP40.]]&lt;br /&gt;
[[File:Fury MP40 (7).jpg|none|thumb|600px|A German soldier fires his MP40 at an advancing US Platoon during the Hedgerow battle.]]&lt;br /&gt;
[[File:Fury MP40.jpg|none|thumb|600px|A SS troop to the right of Schmidt (Daniel Dorr) has a MP40.]]&lt;br /&gt;
[[File:Fury MP40 (3).jpg|none|thumb|600px|A SS trooper fires his MP40 at ''Fury''.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
Standard issue rifle of the US military during WWII, the [[M1 Garand]] is carried by US troops.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|500px|none|[[M1 Garand]] .30-06]]&lt;br /&gt;
[[File:Fury 1 (3).jpg|none|thumb|600px|Some US Soldiers at a base camp with their M1 Garands.]]&lt;br /&gt;
[[File:Fury HQ.jpg|none|thumb|600px|The soldier on the left has a M1 Garand in a makeshift US command point.]]&lt;br /&gt;
[[File:Fury USA (2).jpg|none|thumb|600px|US Soldiers taking cover behind ''Fury'' are mostly equipped with M1 Garands.]]&lt;br /&gt;
[[File:Fury 220.jpg|none|thumb|600px|US soldiers clear through a town wielding M1 Garands.]]&lt;br /&gt;
[[File:Fury M1 (2).jpg|none|thumb|600px|The soldier on the left has a M1 Garand.]]&lt;br /&gt;
[[File:Fury M1 (5).jpg|none|thumb|600px|A US Soldier holding a M1 Garand moves surrendering German soldiers.]]&lt;br /&gt;
[[File:Fury M1 (4).jpg|none|thumb|600px|A US Soldier and his M1 Garand with a SS Officer prisoner.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]] is carried by US troops notably by Sgt. Miles ([[Scott Eastwood]]).&lt;br /&gt;
[[Image:M1-Carbine.jpg‎|thumb|none|450px|World War Two Era [[M1 Carbine|M1 Carbine]], with Dark Walnut Stock, 'L' peep sight and no bayonet lug - correct for most of WWII, shown with khaki sling and oiler and a period Magazine pouch for buttstock - .30 Carbine]]&lt;br /&gt;
[[Image:Fury 509.jpg|none|thumb|600px|The [[M1 Carbine]] is carried by Sgt. Miles ([[Scott Eastwood]]).]]&lt;br /&gt;
[[File:Fury HQ.jpg|none|thumb|600px|The soldier on the right has a M1 Carbine in a makeshift US command point.]]&lt;br /&gt;
[[File:Fury Carbine.jpg|none|thumb|600px|A M1 Carbine on &amp;quot;Old Man&amp;quot;'s ([[Jason Isaacs]]) table.]]&lt;br /&gt;
[[Image:Fury 220.jpg|none|thumb|600px|Soldiers on the left armed with the M1 Carbine.]]&lt;br /&gt;
[[File:Fury M1 (2).jpg|none|thumb|600px|Sgt. Miles on the right with his M1 Carbine.]]&lt;br /&gt;
[[Image:Fury STG (5).jpg|none|thumb|600px|&amp;quot;Old Man&amp;quot; ([[Jason Isaacs]]) and a US soldier on the right with M1 carbines slung on their backs.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
A main battle rifle for the German forces is the [[Karabiner 98k]]. &lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm]]&lt;br /&gt;
[[File:Fury AT 1st Load.jpg|none|thumb|600px|A German Anti-tank crew member with a Kar98k slung on his back.]]&lt;br /&gt;
[[File:Fury MP40 (7).jpg|none|thumb|600px|A German soldier aims his Kar98k at an advancing US Platoon during the Hedgerow battle.]]&lt;br /&gt;
[[File:Fury Batallion.jpg|none|thumb|600px|A SS Battalion marching with their weaponry. Most are equipped with Kar98ks.]]&lt;br /&gt;
[[Image:Fury 210.jpg|none|thumb|600px|The SS Battalion marching with their weapons.]]&lt;br /&gt;
[[File:Fury MP40.jpg|none|thumb|600px|The SS troops behind the officer have Kar98ks.]]&lt;br /&gt;
[[File:Fury mg42.jpg|none|thumb|601px|The SS machine gun loader has a Kar98k on his back.]]&lt;br /&gt;
[[File:Fury 9 (47).jpg|none|thumb|600px|A group of SS troops with Kar98ks attempt to sneak up on ''Fury''.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k (Sniper)==&lt;br /&gt;
A German sniper (Jaime FitzSimons) in the end uses a sniper variant of the [[Karabiner 98k]].&lt;br /&gt;
[[Image:Tur3.jpg|thumb|none|500px|Karabiner 98k &amp;quot;Kriegsmodell&amp;quot; with Zeiss ZF42 scope and hooded front sight - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Fury Sniper (1).jpg|none|thumb|600px|The German sniper aims his scoped Kar98k.]]&lt;br /&gt;
[[File:Fury Sniper (2).jpg|none|thumb|600px|View through the ZF42 scope on the Kar98k.]]&lt;br /&gt;
[[File:Fury Sniper (3).jpg|none|thumb|600px|The German sniper aiming through his scope.]]&lt;br /&gt;
[[File:Fury Sniper (4).jpg|none|thumb|600px|The German sniper loads a round into his Kar98k.]]&lt;br /&gt;
[[File:Fury Sniper (5).jpg|none|thumb|600px|The trigger of the scoped Kar98k.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] was the first such rifle to be termed an &amp;quot;assault rifle&amp;quot; and was introduced by the German army late in the war.  This is the weapon carried by &amp;quot;Wardaddy&amp;quot; ([[Brad Pitt]]), likely commandeered from a German soldier. The rifle starts in the film missing its front sight hood, but with it in every scene afterwards. Several German SS troops in the end uses the Sturmgewhr 44 as well with &amp;quot;Bible&amp;quot; ([[Shia LaBeouf]]) acquiring one temporarily. &lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
[[Image:Fury 222.jpg|none|thumb|600px|The [[Sturmgewehr 44]] is fired by &amp;quot;Wardaddy&amp;quot; ([[Brad Pitt]]). Here the rifle appears to be missing its front sight hood.]]&lt;br /&gt;
[[Image:Fury STG (2).jpg|none|thumb|600px|&amp;quot;Wardaddy&amp;quot; ([[Brad Pitt]]) firing his Sturmgewehr 44 in the same scene. Note the reappeared sight hood.]]&lt;br /&gt;
[[Image:Fury STG (5).jpg|none|thumb|600px|&amp;quot;Wardaddy&amp;quot; ([[Brad Pitt]]) with his Sturmgewehr 44 and &amp;quot;Old Man&amp;quot; ([[Jason Isaacs]]).]]&lt;br /&gt;
[[Image:Fury STG (14).jpg|none|thumb|600px|&amp;quot;Wardaddy&amp;quot; ([[Brad Pitt]]) fires his Sturmgewehr 44 at fleeing Germans.]]&lt;br /&gt;
[[Image:Fury STG (21).jpg|none|thumb|600px|&amp;quot;Wardaddy&amp;quot; ([[Brad Pitt]]) fires his Sturmgewehr 44 at Germans climbing his tank.]]&lt;br /&gt;
[[Image:Fury STG (23).jpg|none|thumb|600px|A dropped Sturmgewehr 44 that &amp;quot;Bible&amp;quot; reaches to grab.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[Browning Automatic Rifle]], or 'B.A.R' was the standard Squad Automatic Weapon for U.S. rifle squads in WWII and is seen used by American troops in the film.&lt;br /&gt;
[[Image:BAR.jpg‎|thumb|500px|none|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:Fury BAR (3).jpg|thumb|600px|none|A soldier walks by to the right is carrying a B.A.R.]]&lt;br /&gt;
[[File:Fury BAR (1).jpg‎|thumb|600px|none|The soldier riding on the right side (our left) of ''Fury'' has a B.A.R. with a bipod.]]&lt;br /&gt;
[[File:Fury BAR (2).jpg‎|thumb|600px|none|During a battle montage, a soldier runs forward with his B.A.R. with its bipod deployed.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
The [[Browning M1919A4]] .30 caliber machine gun is shown mounted on the ''Fury'', the M4 Sherman tank. The ''Fury'' also mounts two more M1919's; one in a coaxial mount next to the M1A1C 76mm main gun, and another mounted in the bow of the hull. Note that having two machine guns atop the turret is very unusual for Shermans; they were sent initially with a single Browning M2HB, switched briefly to a M1919 on a low-profile mount before reverting back to the M2 due to experiences in the field. It's possible they kept the M1919 during a transitional period. One soldier seen assaulting the town wields a Browning M1919A4 from the hip.&lt;br /&gt;
[[Image:M1919A4 pintle.jpg|thumb|500px|none|Browning M1919A4, on an M31C pedestal mount - .30-06]]&lt;br /&gt;
[[File:Fury 217.jpg|none|thumb|600px|''Fury'''s turret with both an M2 Browning and an M1919A4, which gives it a distinctive look.]]&lt;br /&gt;
[[File:Fury Browning (2).jpg|thumb|none|600px|&amp;quot;Wardaddy&amp;quot; ([[Brad Pitt]]) on ''Fury'''s turret with the two machine guns.]]&lt;br /&gt;
[[File:Fury Browning (5).jpg|thumb|none|600px|Norman reaches for the M1919 on ''Fury'''s bow.]]&lt;br /&gt;
[[File:Fury Wardaddy Browning.jpg|none|thumb|600px|&amp;quot;Wardaddy&amp;quot; fires the turret-mounted M1919 at German soldiers.]]&lt;br /&gt;
[[File:Fury Browning (24).jpg|thumb|none|600px|The soldier on the right hip-fires his M1919 at German soldiers defending a town.]]&lt;br /&gt;
[[File:Fury 229.jpg|none|thumb|600px|Wardaddy's ''Fury'' with the rest of the tank platoon. Here in this image you can see the blank adapter in the M1919.]]&lt;br /&gt;
[[File:Fury Browning (45).jpg|thumb|none|600px|Norman fires the M1919 on the bow gunner seat.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] heavy machine gun can be seen mounted on the M4 sherman tanks, including ''Fury''. &amp;quot;Wardaddy&amp;quot; ([[Brad Pitt]]) himself uses the machine gun in the finale, where it has dramatic effect on human targets.&lt;br /&gt;
[[Image:BrowningM2.jpg‎|thumb|450px|none|Browning M2HB in vehicle mounting - .50 BMG]]&lt;br /&gt;
[[Image:Fury 217.jpg|none|thumb|600px|The M2 is seen on the Fury's turret.]]&lt;br /&gt;
[[File:Fury Browning (2).jpg|thumb|none|600px|&amp;quot;Wardaddy&amp;quot; ([[Brad Pitt]]) on ''Fury'''s turret with the two machine guns.]]&lt;br /&gt;
[[File:Fury 508.jpg|thumb|none|600px|A soldier fires the M2 from an M3 half-track vehicle.]]&lt;br /&gt;
[[File:Fury 506.jpg|thumb|none|600px|Sgt. Miles ([[Scott Eastwood]]) mans ''Fury'''s M2.]]&lt;br /&gt;
[[File:Fury Browning (15).jpg|thumb|none|600px|Sgt. Miles fires ''Fury'''s M2.]]&lt;br /&gt;
[[File:Fury Tank platoon.jpg|thumb|none|600px|The tank platoon lined up as they face the Tiger I. Visible here are the machine guns mounted on each of the tank's turrets, including ''Fury'''s distinctive two machine guns.]]&lt;br /&gt;
[[File:Fury Browning (51).jpg|thumb|none|600px|&amp;quot;Wardaddy&amp;quot; using the mounted M2 as bullet sparks light up the scenery.]]&lt;br /&gt;
[[File:Fury Browning (70).jpg|thumb|none|600px|&amp;quot;Wardaddy&amp;quot; firing the M2.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The Tiger I tank has a mounted [[MG34]] on its bow. A short clip during the credits shows a German soldier firing a MG34.&lt;br /&gt;
[[Image:Mg34hb.jpg‎|thumb|450px|none|MG34 Panzerlauf with a stock - 7.92x57mm]]&lt;br /&gt;
[[File:Tiger 131 (3).jpg|none|thumb|600px|Tiger I with MG34 on bow.]]&lt;br /&gt;
[[File:Tiger 131 (2).jpg|none|thumb|600px|Frontal shot of the Tiger I.]]&lt;br /&gt;
[[File:Tiger 131 (1).jpg|none|thumb|600px|The Tiger I fires its MG34 at ''Fury''.]]&lt;br /&gt;
[[File:Tiger 131 (4).jpg|none|thumb|600px|The Tiger I fires its MG34 tracer rounds at ''Fury''.]]&lt;br /&gt;
[[Image:Mg-34.jpg|thumb|450px|none|MG34 - 7.92x57mm]]&lt;br /&gt;
[[File:Fury 10 (7).jpg|none|thumb|600px|A German soldier fires a MG34 during the credits.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] is seen used by German troops.&lt;br /&gt;
[[Image:MG42 Left.jpg|thumb|500px|none|MG-42 As used in ''Band of Brothers'' - 7.92x57mm]]&lt;br /&gt;
[[File:Fury MG42 (1).jpg|none|thumb|600px|A German machine gunner fires his MG42 at the incoming tank platoon.]]&lt;br /&gt;
[[File:Fury MG42 (2).jpg|none|thumb|600px|A German machine gunner fires his MG42 from his foxhole.]]&lt;br /&gt;
[[File:Fury MG42 (3).jpg|none|thumb|600px|A MG42 barrel waits to ambush the incoming US soldiers.]]&lt;br /&gt;
[[File:Fury Batallion.jpg|none|thumb|600px|A SS Battalion marching with their weaponry. Here we can see some MG42s.]]&lt;br /&gt;
[[File:Fury 210.jpg|none|thumb|600px|The SS Battalion march with their weaponry, the MG42 among them.]]&lt;br /&gt;
[[File:Fury MG42 (4).jpg|none|thumb|600px|A German half-track drives through with a mounted MG42.]]&lt;br /&gt;
[[File:Fury_mg42.jpg|none|thumb|601px|Two German soldiers preparing the machine gun.]]&lt;br /&gt;
[[File:Fury MG42 (5).jpg|none|thumb|600px|Two SS machine gunners set up a makeshift shooting platform for the MG42.]]&lt;br /&gt;
[[File:Fury MG42 (7).jpg|none|thumb|600px|SS machine gunners fire the MG42 at ''Fury''.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==Mk II Hand Grenade==&lt;br /&gt;
The [[Mk II Hand Grenade]] is used by US soldiers in the film, as well as the crew of ''Fury''.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk II hand grenade]]&lt;br /&gt;
[[File:Fury MKII (4).jpg|thumb|none|600px|&amp;quot;Wardaddy&amp;quot; ([[Brad Pitt]]) takes a Mk.II Grenade.]]&lt;br /&gt;
[[File:Fury MKII (6).jpg|thumb|none|600px|&amp;quot;Wardaddy&amp;quot; ([[Brad Pitt]]) sets up MKII and M15 Grenades on an easily accessible cable.]]&lt;br /&gt;
[[File:Fury MKII (8).jpg|thumb|none|600px|&amp;quot;Wardaddy&amp;quot; ([[Brad Pitt]]) arms two Mk.II grenades at once.]]&lt;br /&gt;
[[File:Fury MKII.jpg|thumb|none|600px|A Mk II Grenade armed inside ''Fury''.]]&lt;br /&gt;
&lt;br /&gt;
==M15 WP Smoke Grenade==&lt;br /&gt;
The crew of ''Fury'' uses M15 Smoke Grenades to create a smoke screen.&lt;br /&gt;
[[Image:M15 WP Smoke.jpg|thumb|none|200px|M15 WP Smoke Grenade]]&lt;br /&gt;
[[File:Fury MKII (6).jpg|thumb|none|600px|&amp;quot;Wardaddy&amp;quot; ([[Brad Pitt]]) sets up MKII and M15 Grenades on an easily accessible cable.]]&lt;br /&gt;
[[File:Fury SmokeG (1).jpg|thumb|none|600px|A M15 smoke grenade deployed by &amp;quot;Wardaddy&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
[[Model 24 Stielhandgranate]] &amp;quot;Potato Mashers&amp;quot; are used by the German Wehrmacht and Waffen SS.&lt;br /&gt;
[[Image:M24WithFragSleeve.jpg|thumb|none|300px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; stick grenade with fragmentation sleeve]]&lt;br /&gt;
[[File:Fury M24.jpg|thumb|none|600px|Two Model 24 grenades armed.]]&lt;br /&gt;
&lt;br /&gt;
==NG 39 Smoke Grenade==&lt;br /&gt;
In one instance, the German SS troops attempt to blind ''Fury'' by placing NG 39 smoke grenades.&lt;br /&gt;
[[File:Fury SmokeG (2).jpg|thumb|none|600px|Two NG 39 smoke grenades popped near ''Fury''.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
Several German grenadiers are seen with [[Panzerfaust]] anti-tank rocket launchers. Early in the film, a Hitler Youth soldier uses it to take out a tank.&lt;br /&gt;
[[Image:Panzerfaust.jpg|none|thumb|450px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[File:Fury 2 (8).jpg|none|thumb|600px|A Hitler Youth soldier takes out Lt. Parker's tank with a Panzerfaust.]]&lt;br /&gt;
[[File:Fury 218.jpg|none|thumb|600px|A German soldier aims a Panzerfaust, seen through one of the tank's vision blocks.]]&lt;br /&gt;
[[File:Fury Batallion.jpg|none|thumb|600px|The SS Battalion marching with their load of weaponry. Here we see three panzerfausts]]&lt;br /&gt;
[[File:Fury PzrFaust Crate.jpg|none|thumb|600px|Panzerfausts in storage crates. Here you can see the 60 designation that indicates effective range.]]&lt;br /&gt;
[[File:Fury PnzrFst (1).jpg|none|thumb|600px|A German SS soldier aims his Panzerfaust.]]&lt;br /&gt;
[[File:Fury PnzrFst (2).jpg|none|thumb|600px|The same SS soldier above aims his Panzerfaust at ''Fury''.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Leuchtpistole==&lt;br /&gt;
Lt. Schmidt (Daniel Dorr) appears to use a [[Kampfpistole Z#Leuchtpistole|Leuchtpistole]] flare gun during the engagement with the crew of ''Fury''.&lt;br /&gt;
[[Image:German_flare.jpg‎|thumb|none|300px|German Flare Gun 1944 No. 2]]&lt;br /&gt;
[[File:Fury Flare (3).jpg|thumb|none|600px|Schmidt fires his Flare gun.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Mortar==&lt;br /&gt;
US troops are seen using what appear to be [[M1 Mortar]]s during a battle to take a German town.&lt;br /&gt;
[[Image:M1m81 1.jpg|thumb|none|200px|M1 Mortar - 81mm]]&lt;br /&gt;
[[File:Fury Mortar.jpg|thumb|none|600px|US Soldiers preparing to fire the mortar.]]&lt;br /&gt;
&lt;br /&gt;
==M101A1 Howitzer==&lt;br /&gt;
A US M101A1 Howitzer is seen being towed at the base camp.&lt;br /&gt;
[[File:M101 Howitzer.jpg|thumb|400px|none|M101A1 Howitzer - 105x372mm]]&lt;br /&gt;
[[File:Fury Howitzer.jpg|thumb|none|600px|M101A1 Howitzer being towed. Just visible from this angle is the double shield arrangement of the carriage which identifies this as the improved M101A1 variant of the M101.]]&lt;br /&gt;
&lt;br /&gt;
==5 cm Pak 38 ==&lt;br /&gt;
There is a hidden German [[5 cm Pak 38]] in the town as the US troops advance. The gun crew aims the gun at the ''Fury'' tank, slides in an anti tank round into the breach and fires at it. As the tank has a sloped armored plate at the front which increases effective armor quite a bit and the [[5 cm Pak 38]] is getting outdated by 1945, the armor piercing 'Panzergranate 39' round bounces off the tank and does not penetrate.&lt;br /&gt;
[[Image:5cm-PAK 38.jpg|thumb|none|400px|5 cm Pak 38 anti-tank gun - 50x419mm R]]&lt;br /&gt;
[[File:Fury Town AT.jpg|thumb|none|600px|A German aims the 5 cm Pak 38 AT gun.]]&lt;br /&gt;
[[File:Fury Town AT (2).jpg|thumb|none|600px|The 5 cm Pak 38 AT gun pointing at ''Fury''.]]&lt;br /&gt;
[[File:Fury Town AT (3).jpg|thumb|none|600px|The German crew loading the 5 cm Pak 38 AT gun.]]&lt;br /&gt;
&lt;br /&gt;
==7.5 cm Pak 40 ==&lt;br /&gt;
German soldiers uses two [[7.5 cm Pak 40]] anti-tank guns in the hedgerow battle against ''Fury'''s tank platoon.&lt;br /&gt;
[[Image:7,5 cm-Pak 40.jpg|thumb|none|400px|7.5 cm Pak 40 anti-tank gun - 75x714mm R]]&lt;br /&gt;
[[File:Fury German Pak (1).jpg|thumb|none|600px|The first German Pak 40 preparing to fire.]]&lt;br /&gt;
[[File:Fury AT 1st Load.jpg|none|thumb|600px|The German anti-tank crew loading the first Pak.]]&lt;br /&gt;
[[File:Fury German Pak (2).jpg|thumb|none|600px|The same 7.5cm Pak 40 preparing to fire.]]&lt;br /&gt;
[[File:Fury German Pak (3).jpg|thumb|none|600px|A second Pak 40 anti-tank gun.]]&lt;br /&gt;
[[File:Fury AT 2nd Load.jpg|none|thumb|600px|A German loads a round into the second Pak 40 gun.]]&lt;br /&gt;
[[File:Fury AT 2nd Load (2).jpg|none|thumb|600px|The breech closes on the Pak 40 gun with a round inside.]]&lt;br /&gt;
&lt;br /&gt;
==Flammerwerfer 35==&lt;br /&gt;
A short clip in the credits shows a German soldier using a Flammerwerfer 35.&lt;br /&gt;
[[File:Fury 10 (6).jpg|thumb|none|600px|A German soldier fires up a Flammerwerfer 35.]]&lt;br /&gt;
&lt;br /&gt;
==German AT guns==&lt;br /&gt;
[[File:Fury Guns.jpg|thumb|600px|none|German AT guns discarded alongside a road.]]&lt;br /&gt;
&lt;br /&gt;
=Tanks of Fury=&lt;br /&gt;
*''Note: All American M4A3 variants portrayed in the movie are actually British M4A2s acquired from the Bovington Tank Museum in England, though the only difference between M4A3s and M4A2s is the engine deck cover and that M4A2s run on diesel rather than gasoline.''&lt;br /&gt;
==M4A2E8 Sherman==&lt;br /&gt;
This is the Sherman tank used in the film for the titular tank ''Fury''. ''Fury'' is supposed to represent the M4A3E8 variant and with the HVSS system to further distinguish it from other Shermans. It is commanded by Sgt. Don &amp;quot;Wardaddy&amp;quot; Collier ([[Brad Pitt]]). In addition to the real tank, two mockups were also constructed for closeup filming of the actors.&lt;br /&gt;
[[File:FuryBTS 110.jpg|thumb|none|550px|Blueprint for ''Fury'']]&lt;br /&gt;
[[File:FuryBTS 111.jpg|thumb|none|550px|Right side of ''Fury'' in this BTS image.]]&lt;br /&gt;
[[File:FuryBTS 114.jpg|thumb|none|550px|Left side of ''Fury'' in this BTS image.]]&lt;br /&gt;
[[File:Fury 513.jpg|none|thumb|600px|Silhouette of ''Fury''.]]&lt;br /&gt;
[[File:Fury BAR (3).jpg|thumb|600px|none|Right side of ''Fury''.]]&lt;br /&gt;
[[File:Fury BAR (1).jpg‎|thumb|600px|none|Frontal shot of ''Fury''.]]&lt;br /&gt;
[[File:Fury Shermans.jpg|thumb|none|600px|A line-up of ''Fury'''s tank platoon.]]&lt;br /&gt;
[[File:Fury Tank platoon.jpg|thumb|none|600px|Left side of ''Fury'' along with the other tanks of the platoon.]]&lt;br /&gt;
&lt;br /&gt;
==M4A2 Sherman==&lt;br /&gt;
The ''Lucy Sue'', one of the tanks in Wardaddy's platoon, appears to be an A2 model with a 75mm gun. It is commanded by Sgt. Davis ([[Brad William Henke]]).&lt;br /&gt;
[[File:Fury Shermans.jpg|thumb|none|600px|''Lucy Sue'' second from the left in the tank platoon.]]&lt;br /&gt;
[[File:Fury Tank platoon.jpg|thumb|none|600px|''Lucy Sue'' in the middle.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1E8 Sherman==&lt;br /&gt;
''Old Phyllis'' is a M4A1E8 Sherman tank, fitted with a 76mm gun. It is commanded by Sgt. Peterson ([[Kevin Vance]]).&lt;br /&gt;
[[File:Fury Shermans.jpg|thumb|none|600px|''Old Phyllis'' second from the right in the tank platoon.]]&lt;br /&gt;
[[File:Fury Tank platoon.jpg|thumb|none|600px|''Old Phyllis'' on the far most side of the image. Note its rounded armor edges.]]&lt;br /&gt;
&lt;br /&gt;
==M4(105)HVSS with a 76mm turret==&lt;br /&gt;
''Matador'' is a M4(105)HVSS with a 76mm turret. It is commanded by Lt. Parker ([[Xavier Samuel]]). The M4(105)HVSS also doubles as ''Fury'' in scenes where the actual tank died on the set.&lt;br /&gt;
[[File:Fury 2 (8).jpg|thumb|none|600px|Lt. Parker's tank. Note the long 76mm cannon.]]&lt;br /&gt;
&lt;br /&gt;
==M4A4==&lt;br /&gt;
''Murder Inc.'' is a M4A4 Sherman tank. It is distinguishable from the greater distances between the bogies on the suspension. It is commanded by Sgt. Binkowski ([[Jim Parrack]]).&lt;br /&gt;
[[File:Fury Shermans.jpg|thumb|none|600px|''Murder Inc.'' far left in the tank platoon.]]&lt;br /&gt;
[[File:Fury Tanks 2.jpg|thumb|none|600px|''Murder Inc.'' to the left of ''Fury''. The M4A4 difference from the other Shermans is the greater distance between the bogies (where the wheels are) and the longer back part, which are both easily seen here.]]&lt;br /&gt;
&lt;br /&gt;
==Tiger I==&lt;br /&gt;
The Tiger I tank seen in the film is an actual Tiger and not a mock-up.  The vehicle is Tiger 131, loaned from the Bovington Tank Museum in England like the other tanks seen in the film. While there are several actual Tiger tanks still in existence, this particular Tiger is unique as it is the only Tiger I tank left running in the world (largely achieved by Bovington cannibalising spares from the engines of their Tiger II and Jagdtiger). This is the first time it has been used in a feature film. Its German commander is played by David Rae, one of film's technical advisers on tank warfare.&lt;br /&gt;
&lt;br /&gt;
[[File:FuryBTS 105.jpg|thumb|none|550px|The Tiger is rolled out before production in this BTS image.]]&lt;br /&gt;
[[File:FuryBTS 102.jpg|thumb|none|550px|The Tiger, now dressed up for filming, in this BTS image.]]&lt;br /&gt;
[[File:FuryBTS 101.jpg|thumb|none|550px|The Tiger on the move during production in this BTS image.]]&lt;br /&gt;
[[File:Tiger 131 (3).jpg|none|thumb|600px|The Tiger I rolling out.]]&lt;br /&gt;
[[File:Tiger 131 (2).jpg|none|thumb|600px|Frontal shot of the Tiger I.]]&lt;br /&gt;
[[File:Tiger 131 (1).jpg|none|thumb|600px|A side shot of the Tiger I.]]&lt;br /&gt;
[[File:Tiger 131 (4).jpg|none|thumb|600px|The Tiger I  firing its MG34.]]&lt;br /&gt;
&lt;br /&gt;
==Panther D==&lt;br /&gt;
At the film's beginning, a German officer on horseback passes what appears to be a disabled German Panther D tank.&lt;br /&gt;
[[File:Fury 512.jpg|none|thumb|600px|The tank seen here appears to be a German Panther.]]&lt;br /&gt;
&lt;br /&gt;
==Panzer IV Ausf H==&lt;br /&gt;
At the film's beginning, a German officer on horseback passes what appears to be a disabled German Panzer IV Ausf H tank.&lt;br /&gt;
[[File:Fury Pnzr IV (1).jpg|none|thumb|600px|The tank to the left of the German officer looks like a Panzer IV Ausf H.]] &lt;br /&gt;
[[File:Fury Pnzr IV (2).jpg|none|thumb|600px|Another shot of the Panzer IV. Here you can see the turrent skirts.]] &lt;br /&gt;
&lt;br /&gt;
==Jagdpanzer 38 &amp;quot;Hetzer&amp;quot;==&lt;br /&gt;
BTS images shows a Jagdpanzer 38 &amp;quot;Hetzer&amp;quot; being used on the film set, but has currently not been found in the film yet.&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:David Ayer]]&lt;/div&gt;</summary>
		<author><name>John 234</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Last_of_Us&amp;diff=863833</id>
		<title>The Last of Us</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Last_of_Us&amp;diff=863833"/>
		<updated>2014-11-04T11:48:34Z</updated>

		<summary type="html">&lt;p&gt;John 234: Cleaned up my previous edits and the extraneous MP information. Added DLC firearms - in need of proper model names, pictures and links in the future.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:lastofusposter.jpg|thumb|right|300px|''The Last of Us''(2013)]]&lt;br /&gt;
'''''The Last of Us''''' is an action-adventure survival horror game developed by Naughty Dog, creators of the Uncharted series. It features similar character movement through the environment and some weapons seem partially lifted from the Uncharted series. Set in a post-apocalyptic future with a lush, overgrown environment the characters must often use alternate routes to navigate the environment, evading or fighting the mutated infected and hostile survivors.&lt;br /&gt;
&lt;br /&gt;
Ammunition is scarce and the game places a emphasis on the careful use of firearms. Though handguns are favored by many characters for their portability, the ''Last of Us'' accurately depicts the significantly increased effect of long arms.  Holsters must be crafted to be able to carry a certain number of weapons and actively swap between them. The title's multiplayer mode, 'Factions,' offers 4v4 gameplay similar to the campaign, with a metagame where the player maintains a survivor colony. Ammunition is limited and a small amount of weaponry can be brought into a game, with a scrap-collecting mechanic for acquiring powerful 'Purchaseable' weapons and creating improved armor.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''The Last of Us'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Brigadier==&lt;br /&gt;
A FEDRA soldier can be seen using one after Joel, Ellie, and Tess escape the quarantine zone.&lt;br /&gt;
[[Image:44 elenco.jpg|thumb|350px|none|Beretta 92FS Brigadier - 9x19mm]]&lt;br /&gt;
[[File:Lastofus4.jpg|thumb|none|600px|A FDERA soldier holds the 92FS. Note the triangular projection on the slide confirming it as a Brigadier model, and the screw on the grip, distinguishing it from the Model 70. ]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 70==&lt;br /&gt;
Ellie is given a [[Beretta Model 70]] after a shootout with hunters. The player can use the weapon as Ellie during the winter levels and it is available in the 'Left Behind' DLC. It cannot be upgraded. As Ellie is younger, physically smaller and less experienced than Joel, the weapon is realistically shown to have a fair bit more recoil shot-to-shot. It has similar punch against enemies to the 9mm pistol, however.&lt;br /&gt;
[[Image:BerettaModel70.jpg|thumb|none|400px|Beretta Model 70 - .32 ACP]]&lt;br /&gt;
[[Image:LoUBeretta.jpg|thumb|none|600px|Ellie holds the Beretta. Note excellent trigger discipline.]]&lt;br /&gt;
[[Image:LoUBeretta2.jpg|thumb|none|600px|Ellie cocks the Beretta.]]&lt;br /&gt;
[[File:Lastofus3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Colt Defender==&lt;br /&gt;
Ellie is occasionally seen using the [[Colt Defender]]. It is the first weapon available to Joel, and is implied to be his personal sidearm as a smuggler. The Defender is portrayed to be notably less powerful than the .357, taking three to four shots to down most assailants. It can be suppressed, though only in multiplayer. The hammer is never shown to be cocked and the player will always cycle the slide, which does not lock back when the magazine is expended.&lt;br /&gt;
&lt;br /&gt;
Note: It appears to be taken directly from [[Uncharted 2]]. However, the gun is now chambered in 9x19mm and simply called the &amp;quot;9mm Pistol.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtDefenderM1911.jpg|thumb|none|400px|Colt Defender (compact M1911) - .45 ACP]]&lt;br /&gt;
[[Image:LoUColt.jpg|thumb|none|600px|Ellie surrenders the Defender.]]&lt;br /&gt;
[[Image:LoUColt2.jpg|thumb|none|600px|The business end of Joel's Defender in Ellie's hands.]]&lt;br /&gt;
[[File:Lastofus2.jpg|thumb|none|600px|Joel holds his Colt Defender on Henry.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 66==&lt;br /&gt;
The [[Taurus Model 66]] is one of the most common weapons in The Last of Us. It's implied to be Joel's personal firearm during the prologue, where he uses it briefly before giving it to his brother. An identical weapon is found off a dead soldier outside the quarantine zone as the second firearm the player can use. Simply called the Revolver, it's more powerful than the 9mm pistol and is frequently used by both enemies and allies. It is the standard handgun for moments where Joel is forced to use a firearm for story based reasons and is the only weapon which receives infinite ammo at certain points.&lt;br /&gt;
&lt;br /&gt;
The trigger is always seen to be in the single-action mode, although the gun is always fired double-action. When reloading, careful attention is put into each cartridge being inserted into the cylinder, but empties are never seen ejected. In early footage, the weapon was shown with a longer (likely four-inch) barrel, in contrast to the shorter barrel seen in the campaign as well as factions multiplayer. During the E3 2012 footage, Joel was seen to strip ammunition from revolvers found off dead enemies by opening the cylinder and punching the rounds - while in the final build of the game he simply takes the entire gun. &lt;br /&gt;
&lt;br /&gt;
[[Image:66B4.jpg|thumb|none|right|400px|Taurus Model 66 - .357 Magnum]]&lt;br /&gt;
[[Image:lastofus1920wp.jpg|thumb|none|right|600px|Promotional photo of Joel with his Model 66.]]&lt;br /&gt;
[[Image:lastofusmodel66.jpg|thumb|none|right|600px|Joel keeps his Model 66 at the ready.]]&lt;br /&gt;
[[Image:lastofusmodel66-2.jpg|thumb|none|right|600px|Joel fires his Model 66 into the head of a clicker.]]&lt;br /&gt;
&lt;br /&gt;
==El Diablo==&lt;br /&gt;
&amp;quot;El Diablo&amp;quot; is a scoped, long-barreled revolver found in the beginning of the fall section. It is found on the ground within a small shack and can be easily missed. Outfitted with a low-magnification optic, it can only carry a single shot without upgrades but can usually put down a human target in a single shot. It does not share ammunition with the other revolver and casings indicate a larger caliber. Ammunition for the weapon can commonly be found from its discovery in the fall season.  Soldiers at the end of the game also sometimes carry this weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;El Diablo&amp;quot; is shown as a top-break revolver like the [[Webley Revolver]]. It is a purchaseable in multiplayer, distinguished by an instant takedown with headshots.&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The Grounded DLC added a Desert Eagle pistol to the multiplayer mode, called the 'Enforcer.' Its stopping power and rate of fire is between that of the 9mm pistol and Revolver, and it can be suppressed.&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
The [[Mossberg 500]] is commonly used by Joel, hunters, scavengers, Fireflies, and the military throughout the game. The weapon is given to Joel by another survivor early in the game and is one of the few firearms he is seen to wield in cutscenes. When carried by enemies, it can easily kill Joel if he's caught in the open. The Mossberg is still portrayed as being slightly shorter-ranged than would be realistic; performing moderately at longer than room distances, while at close range it can dramatically dismember enemies. It is also a purchaseable in the multiplayer mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mossberg500AT.jpg|thumb|none|450px|Mossberg 500AT Shotgun - 12 Gauge.  Note the wood furniture.]]&lt;br /&gt;
[[Image:lastofuswin1300.jpg|thumb|none|600px|Joel keeps the attacking hunter at bay with his newly acquired Mossberg 500.]]&lt;br /&gt;
[[Image:lastofuswin13001.jpg|thumb|none|600px|As Joel receives a bat to the face from another hunter, the Mossberg 500 is seen in his hands.]]&lt;br /&gt;
[[Image:LoUMossberg.jpg|thumb|none|600px|Joel with the Mossberg on his back. Note the safety switch on top of the receiver identifying the shotgun as a Mossberg.]]&lt;br /&gt;
[[Image:LoUMossberg2.jpg|thumb|none|600px|A hunter holds a Mossberg while searching for Joel and Ellie.]]&lt;br /&gt;
[[File:Lastofus6.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Shorty Shotgun==&lt;br /&gt;
This compact shotgun appears vaguely similar to the 'Pistole' weapon of the Uncharted series. It's similar in size to a Serbu Super shorty, though semi-automatic and fed by a detachable box magazine similar to that on a Hawk detachable-magazine shotgun. Recoil is realistically extremely harsh and it has an abysmal range. It can only hold two rounds in its stock configuration. Found midway into the game, it is implied to be the personal weapon of 'Ish.' The player has multiple opportunities to retrieve the weapon if missed initially, and it is sporadically seen carried by enemies to the end of the game. It is classified as pistol-type weapon in the game and can replace the standard handguns in multiplayer.&lt;br /&gt;
&lt;br /&gt;
==Double Barrel Shotgun==&lt;br /&gt;
A double-barrel shotgun is available as a purchaseable in multiplayer. It's been shortened and the grip is wrapped with electrical tape. It's portrayed as being similar to the Shorty Shotgun, taking two shots to put down a player even at point-blank range.&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] is the only assault rifle found in the game. It is seen in the first level as the standard rifle of the FEDRA soldiers and then at the end of the game equipped by the Fireflies. It is modified with an [[M4A1]]-style collapsible stock and converted to fully automatic fire. It is equipped with an underbarrel flashlight and an LMT rear sight. It is the last weapon that Joel acquires in the game and cannot be customized. It is a very accurate and high ROF weapon but as with most of the weapons in The Last of Us ammunition for it is scarce. It serves as a late-game purchaseable in MP.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup.]]&lt;br /&gt;
[[File:LoUM4.jpg|thumb|none|600px|The rifle lies on the table next to Joel.]]&lt;br /&gt;
[[File:LoUM42.jpg|thumb|none|600px|Soldiers holding their rifles on infected civilians.]]&lt;br /&gt;
[[File:LoUM43.jpg|thumb|none|600px|Tommy, on the right, has an M16A4 slung on his back.]]&lt;br /&gt;
[[File:Lastofus1.jpg|thumb|none|600px|Joel with the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
The [[Winchester Model 70]] is acquired by Joel early on in the game. When first acquired the weapon has a maximum shell capacity of one, forcing the player to rack the bolt back and re inserting a new bullet into the chamber after each shot. However confusingly when the magazine capacity is increased, the number of rounds inside the weapon increases, but the ROF changes from a bolt action sniper rifle to a semi-automatic sniper rifle. A scope can be added onto the weapon for increased zoom (of which the player can choose to use the third person perspective or optical zoom). This is also the first weapon that Ellie is given by Joel and is prominently used by her during the winter section. It's a standard weapon unlocked early on in multiplayer, always scoped.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pre64WinModel70.jpg|thumb|none|450px|Pre-1964 Winchester Model 70 - .30-06]]&lt;br /&gt;
[[Image:lastofus1920wp.jpg|thumb|none|right|600px|Ellie with her Winchester in a promotional photo.]]&lt;br /&gt;
[[File:Lastofus5.jpg|thumb|none|right|600px|Ellie holds a Winchester Model 70.]]&lt;br /&gt;
[[File:Lastofus7.jpg|thumb|none|right|600px|Tommy and Maria hold Winchester Model 70s.]]&lt;br /&gt;
&lt;br /&gt;
==Military Sniper==&lt;br /&gt;
The 'Military Sniper' is a bolt-action rifle used by an antagonistic survivor in the campaign and briefly by Joel in a set-piece event. It is shown to be bolt action and ammunition is unlimited. Its sight has two levels of magnification and it kills with a single shot. The weapon plays a more prominent role in multiplayer as one of the last purchaseable unlocks. Despite being the exact same rifle seen in the campaign and being reloaded like a bolt-action, it fires semi-automatically. Headshots will dramatically execute enemy players instead of simply dropping them.&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
The [[Ruger Mini-14]] is used at one point by Firefly soldiers, a stainless model outfitted with a Butler Creek folding stock. It cannot be used by Joel. The 'Semi Auto Rifle' is a very common weapon in multiplayer, where it can also be suppressed.&lt;br /&gt;
&lt;br /&gt;
==Burst Rifle==&lt;br /&gt;
A hybrid rifle is one of the long arms in the 'Factions' multiplayer mode. It has a magazine release and box somewhat resembling that of a FAL, has a side-folder skeleton stock and a short muzzle. It has a small capacity and fires in bursts. An update later added a fully-automatic version of this weapon with an AR-type carry handle and a larger magazine.&lt;br /&gt;
&lt;br /&gt;
==Galil==&lt;br /&gt;
The 'Specter,' a 5.56 Galil with a suppressor is only available in multiplayer. It has a higher rate of fire than the other automatic weapons. It was added with the 'Grounded' DLC.&lt;br /&gt;
&lt;br /&gt;
==AK Variant==&lt;br /&gt;
The 'Variable Rifle' appears to be a .308 AK-type rifle with a thumb-hole stock and wooden furniture. It was added in the Treacherous Territories DLC, exclusively for multiplayer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>John 234</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:John_234&amp;diff=863819</id>
		<title>User talk:John 234</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:John_234&amp;diff=863819"/>
		<updated>2014-11-04T10:37:48Z</updated>

		<summary type="html">&lt;p&gt;John 234: /* The Last of Us */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'll try to respond to any messages sent my way as soon as I can. [[User:John 234|John 234]] 04:38, 11 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== The Last of Us ==&lt;br /&gt;
&lt;br /&gt;
Thanks  for contributing to ''[[The Last of Us]]''.  In the future, the summary is best used to describe the plot of the game and if there are any unique aspects of the firearms used. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 04:30, 18 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Alright. I'm going to undo a bit of what I wrote and get rid of clutter I may have created. Thanks for letting me know. =[[User:John 234|John 234]] ([[User talk:John 234|talk]]) 05:37, 4 November 2014 (EST)&lt;/div&gt;</summary>
		<author><name>John 234</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Last_of_Us&amp;diff=809043</id>
		<title>The Last of Us</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Last_of_Us&amp;diff=809043"/>
		<updated>2014-04-18T08:26:58Z</updated>

		<summary type="html">&lt;p&gt;John 234: Added several weapons and multiplayer descriptions. Please let me know if it's too information-dense. Pictures are also needed, so will try to find a few.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:lastofusposter.jpg|thumb|right|300px|''The Last of Us''(2013)]]&lt;br /&gt;
'''The Last of Us'' is an action-adventure survival horror game developed by Naughty Dog, creators of the Uncharted series. It features similar character movement through the environment and some weapons seem partially lifted from the Uncharted series. Set in a post-apocalyptic future with a lush, overgrown environment the characters must often use alternate routes to navigate the environment. Nearly every fence can be vaulted, every window climbed into and most doors can be opened.&lt;br /&gt;
&lt;br /&gt;
Combat is slower in pace than most contemporary shooters. Many survivors lack firearms and resort to improvised melee weapons or bare hands, making the possession of firearms a powerful tool in combat. It only takes a few rounds to put down an assailant, something that also applies to the main character. Long arms are shown to be significantly more effective in all respects than handguns. A limited amount of ammunition can be carried for each weapon and holsters must be crafted to be able to carry a certain number of weapons and actively swap between them.  Ammunition in general is only handed out when the player actively makes use of weapons and is running low.&lt;br /&gt;
&lt;br /&gt;
In the multiplayer game mode 'Factions,' players can also use acquired parts to purchase ammunition and upgrades. Unlike many other games, they cannot pick up enemy weapons or change their equipment selection while still alive and the weapons carried must be carefully considered and bought with points beforehand. Most weapons spawn with the player and have a set amount of starting ammunition which can be increased with upgrades, but certain Purchaseable weapons must be bought during the game and ammunition never replenishes.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''The Last of Us'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are often found as primary weapons for main characters and enemies due to their compact nature. Many characters simply insert handguns into their waistbands or backpacks - proper holsters are a rare sight, though the player can craft one to allow fast switching between multiple handguns. In multiplayer, handguns tend to be free weapons that require no points to equip, and ammunition cost does not increase with each purchase like a long arm.&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Brigadier==&lt;br /&gt;
A FEDRA soldier can be seen using one after Joel, Ellie, and Tess escape the quarantine zone.&lt;br /&gt;
[[Image:44 elenco.jpg|thumb|350px|none|Beretta 92FS Brigadier - 9x19mm]]&lt;br /&gt;
[[File:Lastofus4.jpg|thumb|none|600px|A FDERA soldier holds the 92FS. Note the triangular projection on the slide confirming it as a Brigadier model, and the screw on the grip, distinguishing it from the Model 70. ]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 70==&lt;br /&gt;
Ellie is given a [[Beretta Model 70]] after a shootout with hunters. The player can use the weapon as Ellie during the winter levels and it is available in the 'Left Behind' DLC. It cannot be upgraded. As Ellie is younger, physically smaller and less experienced than Joel, the weapon is realistically shown to have a fair bit more recoil shot-to-shot. It has similar punch against enemies to the 9mm pistol, however.&lt;br /&gt;
[[Image:BerettaModel70.jpg|thumb|none|400px|Beretta Model 70 - .32 ACP]]&lt;br /&gt;
[[Image:LoUBeretta.jpg|thumb|none|600px|Ellie holds the Beretta. Note excellent trigger discipline.]]&lt;br /&gt;
[[Image:LoUBeretta2.jpg|thumb|none|600px|Ellie cocks the Beretta.]]&lt;br /&gt;
[[File:Lastofus3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Colt Defender==&lt;br /&gt;
Ellie is occasionally seen using the [[Colt Defender]]. It is the first weapon available to Joel, and is implied to be his personal sidearm before the story. Note: It appears to be taken directly from [[Uncharted 2]]. However, the gun is now chambered in 9x19mm and simply called the &amp;quot;9mm Pistol.&amp;quot; It generally takes roughly three or four shots to kill a human enemy and many more with body armor, but is still realistically lethal with a headshot.&lt;br /&gt;
&lt;br /&gt;
It starts out with a realistic capacity but can be upgraded to carry 14 rounds. &lt;br /&gt;
&lt;br /&gt;
In Factions multiplayer it takes five shots to the torso for a kill, but two headshots - same as the revolver. The 9mm requires no points to use and a suppressed variant can be equipped. Unlike most games, the suppressed variant has the exact same power and accuracy as the basic model. The suppressed model is standard for the 'Stealth' class preset. &lt;br /&gt;
[[Image:ColtDefenderM1911.jpg|thumb|none|400px|Colt Defender (compact M1911) - .45 ACP]]&lt;br /&gt;
[[Image:LoUColt.jpg|thumb|none|600px|Ellie surrenders the Defender.]]&lt;br /&gt;
[[Image:LoUColt2.jpg|thumb|none|600px|The business end of Joel's Defender in Ellie's hands.]]&lt;br /&gt;
[[File:Lastofus2.jpg|thumb|none|600px|Joel holds his Colt Defender on Henry.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 66==&lt;br /&gt;
The [[Taurus Model 66]] is one of the most common weapons in The Last of Us and the first firearm to make an appearance in the game; implied to be Joel's personal firearm, he uses the revolver before giving it to his brother, Tommy during the prologue. Acquired early in the game, it's the second weapon available to the player and is frequently used by both enemies and allies. The Taurus is simply called the 'Revolver' in-game and is the standard handgun for moments where Joel is forced to use a handgun for story based reasons, and is the only weapon which receives infinite ammo at certain points. It is an effective weapon at all ranges, capable of putting down most unarmored assailants in two shots. Upgrades can increase firing and reload speed, but realistically capacity cannot be altered in campaign.&lt;br /&gt;
&lt;br /&gt;
The trigger is always seen to be in the single-action mode, although the gun is always fired double-action. When reloading, careful attention is put into each cartridge being inserted into the cylinder, but empties are never seen ejected. In early footage, the weapon was shown with a longer (likely four-inch) barrel, in contrast to the shorter barrel seen in the campaign as well as factions multiplayer. During the E3 2012 footage, Joel was seen to strip ammunition from revolvers found off dead enemies by opening the cylinder and punching the rounds - while in the final build of the game he simply takes the entire gun. &lt;br /&gt;
&lt;br /&gt;
In Factions multiplayer, the revolver is one of the most common firearms to face, due to having a consistent three-shot down (or one headshot and one chest shot) and cheap ammunition. Since it requires no points to equip and works reasonably well at all ranges, some players will build classes with the Revolver as the only firearm. It can be upgraded to hold more ammunition, reload and fire faster. It is standard in the 'Sniper' and 'Support' class presets.&lt;br /&gt;
&lt;br /&gt;
[[Image:66B4.jpg|thumb|none|right|400px|Taurus Model 66 - .357 Magnum]]&lt;br /&gt;
[[Image:lastofus1920wp.jpg|thumb|none|right|600px|Promotional photo of Joel with his Model 66.]]&lt;br /&gt;
[[Image:lastofusmodel66.jpg|thumb|none|right|600px|Joel keeps his Model 66 at the ready.]]&lt;br /&gt;
[[Image:lastofusmodel66-2.jpg|thumb|none|right|600px|Joel fires his Model 66 into the head of a clicker.]]&lt;br /&gt;
&lt;br /&gt;
==El Diablo==&lt;br /&gt;
&amp;quot;El Diablo&amp;quot; is a scoped, long-barreled revolver found in the beginning of the fall section. It is found on the ground within a small shack and can be easily missed. Outfitted with a low-magnification optic, it can only carry a single shot without upgrades but can usually put down a human target in a single shot. It does not share ammunition with the other revolver and casings indicate a larger caliber. Ammunition for the weapon can commonly be found from its discovery in the fall season.  Soldiers at the end of the game also sometimes carry this weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;El Diablo&amp;quot; is shown as a top-break revolver like the [[Webley Revolver]]. Its capacity, rate of fire, reload speed and armor penetration can be upgraded. &lt;br /&gt;
&lt;br /&gt;
In multiplayer it is the only purchasable handgun, which requires in-game parts to unlock and buy ammunition for. It has the scope in multiplayer, though a scope glare is added if the player zooms in. It can down a player with a single headshot, unlike the other handguns.&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
The [[Mossberg 500]] is commonly used by Joel, hunters, scavengers, Fireflies, and the military throughout the game. It can kill most enemies instantly at close range and has moderate effect at longer distances. When carried by enemies, it can easily kill Joel if he's caught in the open. It can be upgraded to carry extra ammunition, reload faster, recoil less and have a tighter pattern.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Shotgun is a purchaseable firearm which is capable of killing opponents in one shot, or two if armored. Ammunition can only be bought two rounds at a time, and it is considered quite a powerful weapon which can easily wipe out enemy teams in seconds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mossberg500AT.jpg|thumb|none|450px|Mossberg 500AT Shotgun - 12 Gauge.  Note the wood furniture.]]&lt;br /&gt;
[[Image:lastofuswin1300.jpg|thumb|none|600px|Joel keeps the attacking hunter at bay with his newly acquired Mossberg 500.]]&lt;br /&gt;
[[Image:lastofuswin13001.jpg|thumb|none|600px|As Joel receives a bat to the face from another hunter, the Mossberg 500 is seen in his hands.]]&lt;br /&gt;
[[Image:LoUMossberg.jpg|thumb|none|600px|Joel with the Mossberg on his back. Note the safety switch on top of the receiver identifying the shotgun as a Mossberg.]]&lt;br /&gt;
[[Image:LoUMossberg2.jpg|thumb|none|600px|A hunter holds a Mossberg while searching for Joel and Ellie.]]&lt;br /&gt;
[[File:Lastofus6.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Shorty Shotgun==&lt;br /&gt;
This compact shotgun appears vaguely similar to the 'Pistole' weapon of the Uncharted series. It's similar in size to a Serbu Super shorty, though semi-automatic and fed by a detachable box magazine similar to that on a Hawk detachable-magazine shotgun. Recoil is realistically extremely harsh and it can only hold two rounds in its stock configuration. Found midway into the game, it is implied to be the personal weapon of 'Ish.' The player has multiple opportunities to retrieve the weapon if missed initially, and it is sporadically seen carried by enemies to the end of the game.&lt;br /&gt;
&lt;br /&gt;
Upgrades enhance spread, reduce recoil, enhance firing rate and also allow a capacity of four shots.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the 'Shorty' can be equipped as a handgun-type weapon for one point. Its general stats can be upgraded, though it always remains a two-shot. Since both shots are needed to ensure a kill unless a lucky headshot is achieved, it can be a risky weapon to use. It comes standard in the 'Assault' class preset.&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] is the only assault rifle found in the game. It is seen in the first level as the standard rifle of the FEDRA soldiers and then at the end of the game equipped by the Fireflies. It is modified with an [[M4A1]]-style collapsible stock and converted to fully automatic fire. It is equipped with an underbarrel flashlight and an LMT rear sight. It is the last weapon that Joel acquires in the game and cannot be customized. It is a very accurate and high ROF weapon but as with most of the weapons in The Last of Us ammunition for it is scarce.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the M16 is another purchaseable weapon, unlocked late in a player's progression. It has the exact same power as the 9mm pistol, meaning two headshots or five body shots will kill. Semi-automatic fire can be achieved by tapping the trigger but it does have a tendency to rapidly burn through ammunition. Standard for the 'Assault' class preset.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup.]]&lt;br /&gt;
[[File:LoUM4.jpg|thumb|none|600px|The rifle lies on the table next to Joel.]]&lt;br /&gt;
[[File:LoUM42.jpg|thumb|none|600px|Soldiers holding their rifles on infected civilians.]]&lt;br /&gt;
[[File:LoUM43.jpg|thumb|none|600px|Tommy, on the right, has an M16A4 slung on his back.]]&lt;br /&gt;
[[File:Lastofus1.jpg|thumb|none|600px|Joel with the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
The [[Winchester Model 70]] is acquired by Joel early on in the game. When first acquired the weapon has a maximum shell capacity of one, forcing the player to rack the bolt back and re inserting a new bullet into the chamber after each shot. However confusingly when the magazine capacity is increased, the number of rounds inside the weapon increases, but the ROF changes from a bolt action sniper rifle to a semi-automatic sniper rifle. A scope can be added onto the weapon for increased zoom (of which the player can choose to use the third person perspective or optical zoom). This is also the first weapon that Ellie is given by Joel and is prominently used by her during the winter section.&lt;br /&gt;
&lt;br /&gt;
In Factions, it is one of three scoped weapons that can be acquired. It can down instantly with one headshot. It cannot be aimed without using the scope, which generates a glare visible to other players. Upgrades enhance magnification, scope-in time and reload speed, but capacity never increases. A suppressed variant can be equipped. The Hunting Rifle is standard for the 'Sniper' class preset. &lt;br /&gt;
[[Image:Pre64WinModel70.jpg|thumb|none|450px|Pre-1964 Winchester Model 70 - .30-06]]&lt;br /&gt;
[[Image:lastofus1920wp.jpg|thumb|none|right|600px|Ellie with her Winchester in a promotional photo.]]&lt;br /&gt;
[[File:Lastofus5.jpg|thumb|none|right|600px|Ellie holds a Winchester Model 70.]]&lt;br /&gt;
[[File:Lastofus7.jpg|thumb|none|right|600px|Tommy and Maria hold Winchester Model 70s.]]&lt;br /&gt;
&lt;br /&gt;
==Military Sniper==&lt;br /&gt;
The 'Military Sniper' is a bolt-action rifle used by an antagonistic survivor in the campaign and briefly by Joel in a set-piece event. It is shown to be bolt action and ammunition is unlimited. Its sight has two levels of magnification and it kills with a single shot. &lt;br /&gt;
&lt;br /&gt;
The military sniper is a purchaseable in Factions and one of the latest unlocked. Despite being the exact same rifle seen in the campaign and being reloaded like a bolt-action, it fires semi-automatically. Like the Hunting Rifle, it has a glare visible to other players. Uniquely its headshots will automatically execute enemy players instead of simply downing them. It comes standard with the 'Sniper' class preset.&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
The [[Ruger Mini-14]] is used at one point by Firefly soldiers, a stainless model outfitted with a Butler Creek folding stock. It cannot be used by Joel.&lt;br /&gt;
&lt;br /&gt;
In Factions multiplayer the &amp;quot;Semi Auto Rifle&amp;quot; is one of the first weapons the player can use. It is very common in all game modes due being a consistent three-shot kill at all ranges. A suppressed variant is also available.&lt;br /&gt;
&lt;br /&gt;
==Burst Rifle==&lt;br /&gt;
A hybrid rifle is one of the long arms in the 'Factions' multiplayer mode. It has a magazine release and box somewhat resembling that of a FAL, has a side-folder skeleton stock and a short muzzle. &lt;br /&gt;
&lt;br /&gt;
It is a mid-game unlock and can be suppressed. The 'Burst Rifle' takes two center-of-mass bursts to kill a target and burns through ammunition voraciously as one of the few select-fire weapons. It is standard for the 'Assault' class.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>John 234</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil:_Degeneration&amp;diff=719394</id>
		<title>Talk:Resident Evil: Degeneration</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil:_Degeneration&amp;diff=719394"/>
		<updated>2013-07-22T14:50:58Z</updated>

		<summary type="html">&lt;p&gt;John 234: /* Glock */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Good screenshots ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Surprisingly this movie had some good shots of the guns used by the main characters. There's at least one gun that was kinda obscured. I'll have to look back at it again&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== marines ==&lt;br /&gt;
since the soldiers are wereing ACU insead of MARPAT would that not make them ARMY&lt;br /&gt;
:It's ''UCP''. ''ACU'' means ''Army Combat Uniform''. At any rate, they're referred to in-movie as ''Marines''. I suspect the creators had originally intended them to be US Army National Guard (which would explain why they're all using M4s instead of M16s) or they just got confused as to what pattern to use. The Resident Evil Wiki used to say &amp;quot;this could have been done to show a more progressive American military, attempting to make up for their mistakes with Raccoon city&amp;quot;, but I fail to see how making US Marines wear that awful UCP is supposed to make up for any so-called &amp;quot;mistakes&amp;quot;. [[User:Spartan198|Spartan198]] 01:57, 4 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You DO know that the Marines also issue M4A1s as well as M16s. [[User:Excalibur01|Excalibur01]] 02:52, 4 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Of course I know that. But the Marines don't issue M4s en mass to their troops, the Army does. Add to that the UCP camouflage pattern and the Interceptor body armor (which the USMC replaced with the Modular Tactical Vest in 2006), the exterior is all Army. That's why I think they were originally supposed to be NG troops, but this was changed at some point and I guess they never bothered to correct the visual stuff. [[User:Spartan198|Spartan198]] 14:24, 5 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It's a movie, and the writers always makes changes to these things all the time. A lot of times when we see Marines in a show or movie, they always seem to have M4s for the most part. I mean in Generation Kill, only a couple of the Marines had M16s. [[User:Excalibur01|Excalibur01]] 15:18, 5 June 2010 (UTC)&lt;br /&gt;
::Well Generation Kill Marines were suppose to be recon Marines, so the choice of M4s wasn't that far fetched.  Also, according to the script for RE Degeneration, the Marines were only responsible for the airport clean-up, the soldiers at the WilPharma were actually suppose to be Army Rangers.--[[User:Wildcards|Wildcards]] 00:24, 28 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Glock==&lt;br /&gt;
In regards to Leon's backup Glock. Two questions from me.&lt;br /&gt;
&lt;br /&gt;
1. How do we conclusively know it's a Glock 33? I've heard it's a Glock 30 before, but the posters don't show very detailed shots of the gun. I'll try to catch a closeup when I rewatch.&lt;br /&gt;
&lt;br /&gt;
2. Are we certain Leon drew from an ankle holster? In the scene where he tosses Claire the Silver Ghost, looks like he drew from his drop leg holster in a continuity error. He's sitting on his other leg and there's no movement to draw back the pant sleeve. Later in the film, when he and a wounded Claire step from an elevator, he draws the Glock from around the waist, towards the rear. He doesn't bend over to access his leg or reach into his coat for the shoulder holster. It almost seems like he's packing the Glock IWB, which would be fairly logical.&lt;br /&gt;
&lt;br /&gt;
-[[User:John 234|John 234]] ([[User talk:John 234|talk]]) 10:50, 22 July 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>John 234</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil:_Degeneration&amp;diff=719393</id>
		<title>Talk:Resident Evil: Degeneration</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil:_Degeneration&amp;diff=719393"/>
		<updated>2013-07-22T14:50:22Z</updated>

		<summary type="html">&lt;p&gt;John 234: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Good screenshots ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Surprisingly this movie had some good shots of the guns used by the main characters. There's at least one gun that was kinda obscured. I'll have to look back at it again&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== marines ==&lt;br /&gt;
since the soldiers are wereing ACU insead of MARPAT would that not make them ARMY&lt;br /&gt;
:It's ''UCP''. ''ACU'' means ''Army Combat Uniform''. At any rate, they're referred to in-movie as ''Marines''. I suspect the creators had originally intended them to be US Army National Guard (which would explain why they're all using M4s instead of M16s) or they just got confused as to what pattern to use. The Resident Evil Wiki used to say &amp;quot;this could have been done to show a more progressive American military, attempting to make up for their mistakes with Raccoon city&amp;quot;, but I fail to see how making US Marines wear that awful UCP is supposed to make up for any so-called &amp;quot;mistakes&amp;quot;. [[User:Spartan198|Spartan198]] 01:57, 4 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You DO know that the Marines also issue M4A1s as well as M16s. [[User:Excalibur01|Excalibur01]] 02:52, 4 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Of course I know that. But the Marines don't issue M4s en mass to their troops, the Army does. Add to that the UCP camouflage pattern and the Interceptor body armor (which the USMC replaced with the Modular Tactical Vest in 2006), the exterior is all Army. That's why I think they were originally supposed to be NG troops, but this was changed at some point and I guess they never bothered to correct the visual stuff. [[User:Spartan198|Spartan198]] 14:24, 5 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It's a movie, and the writers always makes changes to these things all the time. A lot of times when we see Marines in a show or movie, they always seem to have M4s for the most part. I mean in Generation Kill, only a couple of the Marines had M16s. [[User:Excalibur01|Excalibur01]] 15:18, 5 June 2010 (UTC)&lt;br /&gt;
::Well Generation Kill Marines were suppose to be recon Marines, so the choice of M4s wasn't that far fetched.  Also, according to the script for RE Degeneration, the Marines were only responsible for the airport clean-up, the soldiers at the WilPharma were actually suppose to be Army Rangers.--[[User:Wildcards|Wildcards]] 00:24, 28 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Glock==&lt;br /&gt;
Two questions from me.&lt;br /&gt;
&lt;br /&gt;
1. How do we conclusively know it's a Glock 33? I've heard it's a Glock 30 before, but the posters don't show very detailed shots of the gun. I'll try to catch a closeup when I rewatch.&lt;br /&gt;
&lt;br /&gt;
2. Are we certain Leon drew from an ankle holster? In the scene where he tosses Claire the Silver Ghost, looks like he drew from his drop leg holster in a continuity error. He's sitting on his other leg and there's no movement to draw back the pant sleeve. Later in the film, when he and a wounded Claire step from an elevator, he draws the Glock from around the waist, towards the rear. He doesn't bend over to access his leg or reach into his coat for the shoulder holster. It almost seems like he's packing the Glock IWB, which would be fairly logical.&lt;br /&gt;
&lt;br /&gt;
-[[User:John 234|John 234]] ([[User talk:John 234|talk]]) 10:50, 22 July 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>John 234</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil:_The_Mercenaries_3D&amp;diff=636635</id>
		<title>Resident Evil: The Mercenaries 3D</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil:_The_Mercenaries_3D&amp;diff=636635"/>
		<updated>2012-12-04T06:02:15Z</updated>

		<summary type="html">&lt;p&gt;John 234: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:RETM3D Cover.jpg|thumb|right|401px|''Resident Evil: The Mercenaries 3D'' (2011)]]&lt;br /&gt;
'''''Resident Evil: The Mercenaries 3D''''' (''Biohazard: The Mercenaries 3D'' in Japan) is a survival horror video game developed exclusively for the Nintendo 3DS. The characters, weapons, and most of the levels are from ''[[Resident Evil 4]]'' and ''[[Resident Evil 5]]''.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Resident Evil: The Mercenaries 3D'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
= Handguns =&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Chris's primary handgun is a [[Beretta 92FS]]. Holds 20-rounds in the standard magazine.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:RETM3D 92FS 1.jpg|thumb|500px|none|Chris with a Beretta 92FS pistol.]]&lt;br /&gt;
[[Image:RETM3D 92FS 2.jpg|thumb|500px|none|HUNK takes aim with the 92FS.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS &amp;quot;Samurai Edge&amp;quot;==&lt;br /&gt;
This modified [[Beretta 92FS Brigadier]] is wielded by Albert Wesker. The gun is from RE5, with all the features seen there such as the two-tone finish with standard and Inox parts, an extended rail mount, a skeleton hammer, an extended beavertail, and is equipped with a LAM-1000 under the barrel. It is more powerful than the standard 92FS, but holds only 9 rounds in the magazine.&lt;br /&gt;
[[Image:RE5SamuraiEdge.jpg|thumb|none|400px|Wesker's Custom Samurai Edge in Resident Evil 5]]&lt;br /&gt;
[[Image:RETM3D Samurai Edge.jpg|thumb|500px|none|Wesker reloads his 92FS Samurai Edge pistol.]]&lt;br /&gt;
[[Image:RETM3D Samurai Edge 2.jpg|thumb|500px|none|Wesker aims the 92FS Samurai Edge.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 96FS &amp;quot;Samurai Edge&amp;quot; ==&lt;br /&gt;
This modified .40 S&amp;amp;W [[Beretta 96 pistol series|Beretta 96FS]] is Barry Burton's primary weapon. It has a longer barrel, compensator, and Brigadier slide. Like Wesker's Samurai Edge, it also has a non-extistent 9-round capacity. (The real 96 series have 10, 11, 12, 13 or 15-round magazines.)&lt;br /&gt;
[[Image:Barry_Burton_Samurai_Edge.jpg|thumb|none|400px|Airsoft replica of Barry's Samurai Edge - Fake .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:RETM3D 96FS.jpg|thumb|500px|none|Barry holds his custom Beretta 96FS. Even though the graphics are not topnotch, the Brigadier slide is clearly visible.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
Barry Burton carries a custom [[Colt Python]] that he only uses in quick time events. This revolver is originally from Resident Evil (2002), but can also be seen in Resident Evil 5 (after obtaining the &amp;quot;Mercenaries Reunion&amp;quot; DLC).&lt;br /&gt;
[[Image:Resident_Evil_1_Magnum.jpg‎ |thumb|none|350px|Prop version of Barry's Python]]&lt;br /&gt;
[[Image:RETM3D Python.jpg|thumb|500px|none|Barry pulls out his Python to execute an infested monk. Due to an error, the Python is still visible in his holster too.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P8==&lt;br /&gt;
HUNK uses a [[Heckler_%26_Koch_USP#Heckler_.26_Koch_P8|H&amp;amp;K P8]] pistol. Holds only 14 rounds instead of the correct 15.&lt;br /&gt;
[[Image:Pistole-p8.jpg‎ |thumb|none|351px|Heckler &amp;amp; Koch P8 - 9x19mm]]&lt;br /&gt;
[[Image:RETM3D HK P8.jpg‎ |thumb|none|500px|Promo image of HUNK with a H&amp;amp;K P8.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch VP70M==&lt;br /&gt;
The [[Heckler_%26_Koch_VP70|H&amp;amp;K VP70M]], a.k.a. &amp;quot;Matilda&amp;quot; is used by Claire Redfield. Has no stock, and holds only 15 rounds instead of the correct 18. Fires in semi-auto if the fire key is tapped, 3-round burst if the button is held.&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|450px|Heckler &amp;amp; Koch VP70M - 9x19mm]]&lt;br /&gt;
[[Image:RETM3D VP70.jpg|thumb|500px|none|Claire holds a H&amp;amp;K VP70M pistol fitted with under-barrel laser.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]], or &amp;quot;Lightning Hawk&amp;quot; as the game refers to it is used by Wesker. It has an incorrect 7-round magazine. Eight or nine rounds would be the correct, as it classified as a &amp;quot;Magnum&amp;quot; weapon.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|IMI Desert Eagle Mark XIX with chrome finish - .50 AE]]&lt;br /&gt;
[[Image:RETM3D Desert 1.jpg|thumb|500px|none|Wesker aims the Desert Eagle. Unlike in RE5, the Desert Eagle is shown to operate in DAO instead of the correct SA.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Red 9==&lt;br /&gt;
The [[Mauser C96|Mauser C96 Red 9]] is a hidden weapon, that can be used by any character once unlocked. It is very powerful and accurate, but holds only 3 rounds for some reason.&lt;br /&gt;
[[Image:C96MauserRed9.jpg|thumb|none|400px|Broomhandle Mauser C96 &amp;quot;Red 9&amp;quot; - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] is the Magnum-type weapon used by Barry Burton. Holds a correct 5 rounds, but comes with no spare ammo.&lt;br /&gt;
[[Image:S&amp;amp;W500.jpg|thumb|none|450px|Smith &amp;amp; Wesson Model 500 - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[Image:RETM3D SW500.jpg|thumb|500px|none|Barry with a Model 500 revolver.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]] with red dot sight and dedicated forend weapon-light (both have aesthetic purposes only) is used by Rebecca Chambers. Holds 60 rounds in the standard magazine. During some levels it has a 90-round capacity.&lt;br /&gt;
[[Image:HKmp5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Surefire 628 dedicated forend weapon-light and 0-1-2 trigger group - 9x19mm]]&lt;br /&gt;
[[Image:RETM3D MP5A3.jpg|thumb|500px|none|Rebecca fires the MP5A3.]]&lt;br /&gt;
[[Image:RETM3D MP5A3 1.jpg|thumb|500px|none|Chris aims the MP5A3 Unlike in RE5, the player can choose between over the head and first-person cameras.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M3 Super 90==&lt;br /&gt;
The [[Benelli M3 Super 90]] is used by Jill Valentine. Holds only 5 shells at max.&lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|thumb|none|450px|Benelli M3 Super 90 - 12 gauge with pistol grip stock combination]]&lt;br /&gt;
[[Image:RETM3D M3.jpg|thumb|500px|none|Jill with a Benelli M3 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Hydra Sawed-off Shotgun==&lt;br /&gt;
The devastating Hydra triple barrel sawed-off shotgun is used by Wesker. Just like in RE5, during reloads, the characters first insert two shells at once, and another one later.&lt;br /&gt;
[[Image:RE5Hydra.jpg|thumb|none|400px|Resident Evil 5 Hydra Shotgun]]&lt;br /&gt;
[[Image:RETM3D Hydra.jpg|thumb|500px|none|Wesker blows a zombie away with the Hydra.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
The [[Ithaca 37]] is used by Chris by default. Has a 6-shot magazine.&lt;br /&gt;
[[Image:ithaca37.jpg|thumb|400px|none|Ithaca Model 37 - 12 gauge]]&lt;br /&gt;
[[Image:RETM3D M37 1.jpg|thumb|500px|none|Chris fires the Ithaca 37 in the trailer.]]&lt;br /&gt;
[[Image:RETM3D M37 2.jpg|thumb|500px|none|Promo image of Chris with the Ithaca 37 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]] assault rifle with standard 30-rounder magazines is used by HUNK.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:RETM3D AK-74 1.jpg|thumb|500px|none|HUNK with an AK-74 rifle. Note the wrong position of the gas block.]]&lt;br /&gt;
[[Image:RETM3D AK-74 2.jpg|thumb|500px|none|HUNK reloads the AK-74.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 556==&lt;br /&gt;
The [[SIG SG 556]] rifle is used by Jill Valentine. Comes with 45-round magazines (model is actually a 30-rounder) and holographic sight. Depicted to be fully automatic.&lt;br /&gt;
[[Image:Sig556.jpg|thumb|none|450px|SIG SG 556 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:RETM3D SG556.jpg|thumb|none|500px|Jill fires the SIG SG 556 rifle, while Wesker is busy with striking poses.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Heckler &amp;amp; Koch PSG1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG1]] is used by Claire Redfield. Somehow it manages to hold 6 rounds in the 5-shot magazine. Its scope reticle is very similar to the PSG1's reticle in RE5.&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|500px|Heckler &amp;amp; Koch PSG1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:RETM3D PSG1 1.jpg|thumb|500px|none|Claire holds a H&amp;amp;K PSG1 rifle.]]&lt;br /&gt;
[[Image:RETM3D PSG1 2.jpg|thumb|500px|none|Claire with a PSG1 rifle, and Jack Krauser with a knife engaging some monks.]]&lt;br /&gt;
&lt;br /&gt;
==Sako 75==&lt;br /&gt;
The [[Sako 75]] is featured in-game as the rifle of choice of Chris Redfield.&lt;br /&gt;
[[Image:Sako 75.jpg|thumb|none|500px|Sako 75 Varmint - .223 Remington]]&lt;br /&gt;
[[Image:RETM3D Sako75.jpg|thumb|500px|none|Chris holds a Sako 75 rifle.]]&lt;br /&gt;
&lt;br /&gt;
==SVD==&lt;br /&gt;
The [[SVD]] is used by Barry Burton. It is a powerful semi-auto weapon, with a ridiculous 4-shot magazine. As in RE5, the scope reticle looks nothing like the PSO-1's reticle.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov Sniper Rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:RETM3D SVD.jpg|thumb|500px|none|Barry with a Dragunov rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapons=&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
Just like in RE5, handheld [[Minigun]]s are used by &amp;quot;Gatling Gun Majinies&amp;quot;.&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[Image:RETM3D M134.jpg|thumb|500px|none|&amp;quot;Gatling Gun Majini&amp;quot; spins up the M134 in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1L==&lt;br /&gt;
The standard, un-modified [[MGL-140|Milkor MGL Mk 1L]] firing frag rounds is used by Rebecca Chambers. It Holds only 4 grenades instead of the correct 6. Claire Redfield's and HUNK's MGLs are loaded with acid and flash rounds, respectively. They correctly hold 6 grenades.&lt;br /&gt;
&lt;br /&gt;
A fictional version with two barrels can also be unlocked.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|450px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:RETM3D MGL.jpg|thumb|500px|none|Rebecca with a standard MGL Mk 1L launcher.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
Jack Krauser carries an [[RPG-7]] and a spare rocket along with his compound bow.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7  - 40mm]]&lt;br /&gt;
[[Image:RETM3D RPG7.jpg|thumb|500px|none|Krauser fires the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>John 234</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=519975</id>
		<title>Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=519975"/>
		<updated>2012-02-12T10:39:49Z</updated>

		<summary type="html">&lt;p&gt;John 234: /* M67 Hand Grenade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workinprogress}}&lt;br /&gt;
[[Image:Bf3-pc-cover.jpg|thumb|300px|right|''Battlefield 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 3''''' (also known as '''''BF3''''') is the twelfth installment of the ''[[Battlefield|Battlefield series]]'', and direct sequel to ''[[Battlefield 2]]''. The game was developed by the Swedish company Digital Illusions Creative Entertainment (DICE) and published by Electronic Arts in 2011 for the PC, PS3 and Xbox 360. The game is powered by the proprietary Frostbite 2 engine, a further development of the engine used in the ''Bad Company'' games.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92SB]], modified to resemble the [[Beretta 93R|93R]], can be unlocked as a sidearm in Co-Op requiring a 86,000 Co-Op Score. The weapon has been fitted with the 93R's muzzle brake and foregrip, as well as being modified to fire 3 round bursts. Uses 20 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta 92SB - 9x19mm]]&lt;br /&gt;
[[Image:Bf3_93r_slide_locked.jpg|thumb|none|600px|The player character stops to admire his custom weapon.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
&lt;br /&gt;
In the beginning of the single-player mission &amp;quot;Semper Fidelis&amp;quot; and &amp;quot;The Great Destroyer&amp;quot;, Blackburn acquires a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]]. It can also be seen holstered on some US Marine throughout the single-player campaign. In multiplayer it is the starting handgun for US forces. Another note of interest is that unlike in [[Battlefield: Bad Company 2]] and [[Medal of Honor (2010)|Medal of Honor]]'s multiplayer, the M9's magazine is 15 rounds + 1 in the chamber like in reality. In multiplayer, Players can unlock additional M9's outfitted with a Tactical Light and a Sound Suppressor separately as they level (rank) up.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm.]]&lt;br /&gt;
[[File:BF3-M9-1.jpg|thumb|none|601px|Blackburn holds an M9 at the start of the introductory mission &amp;quot;Semper Fidelis.&amp;quot; This one of only two times in the entire campaign the player character has a sidearm.]]&lt;br /&gt;
[[File:BF3-M9-2.jpg|thumb|none|600px|A US Marine holds a M9 in multiplayer.]]&lt;br /&gt;
[[File:BF3-M9-3.jpg|thumb|none|600px|A M9 being reloaded in multiplayer.]]&lt;br /&gt;
[[File:BF3-M9-4.jpg|thumb|none|600px|A Marine aims at a suspicious looking M1161 &amp;quot;Growler&amp;quot; ITV. Note that the sights are correct for a M9.]]&lt;br /&gt;
[[File:Bf3_M9_suppressed.jpg|thumb|none|600px|The M9 with a suppressor. Different classes of weapon use different suppressor models, but those models are shared among the weapons of that class. The only exceptions to this are the G3A3 and SCAR-H CQC, which use the same model as the sniper rifles because of their caliber.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock#Glock 17|Glock 17]] is shown in an official screenshot for the Battlelog. Called &amp;quot;G17C&amp;quot;, although it is modeled after a standard Glock 17 as there are no compensator cuts on the top of the slide. It comes standard with a laser sight, while a variant that has both a laser sight and a suppressor is available as a later unlock. It is the only handgun that lets you equip two attachments at a time. Also, all of the US Assault kit soldiers have a G17 in a chest holster in addition to whatever their selected sidearm is, and this G17 does not have a laser.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:BF3-Glock-1.jpg|thumb|none|600px|A dead PLR soldier with a Glock 17 at his side.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rrt877 g17c.jpg|thumb|none|600px|Glock 17 in multiplayer.]]&lt;br /&gt;
[[File:Rrt877 g17c reloading.jpg|thumb|none|600px|Glock 17 in multiplayer reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock 18]] appears as the &amp;quot;G18&amp;quot;. It has an extended magazine base that gives it a 19 round capacity. Interestingly enough in the beta, the suppressed Glock 18 is unlocked before the standard unsuppressed variant (though this has been fixed in the regular game and the unsuppressed version is unlocked at Rank 30 with the suppressed variant unlocked at 41). Note that the Battlelog picture (seen below) lacks a fire selector, but is actually different than that G17's picture. This is most likely because it is from an early build of the game, as it appears correctly in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm. The model in-game is not a &amp;quot;C&amp;quot; model.]]&lt;br /&gt;
[[Image:BF3BLG18.jpg|thumb|none|350px|G18 in-game render.]]&lt;br /&gt;
&lt;br /&gt;
== MEU(SOC) Pistol==&lt;br /&gt;
&lt;br /&gt;
The USMC variant of the [[M1911]],  the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45]], can be used if the player is a Battlefield Veteran or a member of the EA Gun Club. All three variants of the M1911 are also unlocked for multiplayer by completing the single player campaign. It is a standard M1911A1 with a three-hole trigger, a Springfield slide, commander-style hammer, beavertail grip safety, Pachmayr rubber grips, and uses 8 round magazines. It comes with additional variants that incorporate a Tactical Flashlight or Sound Suppressor. A variant with both aforementioned attachments is available only to DICE employees. &lt;br /&gt;
&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|400px|MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-1.jpg|thumb|none|600px|A player character in multiplayer holds a MEU(SOC) pistol.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-2.jpg|thumb|none|600px|Reloading the MEU(SOC) pistol in multiplayer, the player character dumps the empty magazine...]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-3.jpg|thumb|none|600px|...and lines up a fresh one (that's actually loaded) with the magazine well. Note that the markings and slanted serrations show it is a Springfield made slide.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-5.jpg|thumb|none|600px|A player character aims down the tritium sights of his MEU(SOC) pistol.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-4.jpg|thumb|none|600px|A player character vaults over a fence with his MEU(SOC) pistol, appreciative of the fact that he actually has legs in this game.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX|MP-412]] revolver returns from ''Bad Company'' and ''Bad Company 2'' as an unlockable sidearm that can only be unlocked by achieving a 5000 Co-Op Score. Unlike in ''Bad Company 2'', the top break cartridge ejector is seen in full effect actually ejecting spent rounds as opposed to &amp;quot;flicking&amp;quot; them out. It is considerably different by having a slightly faster rate of fire and being more effective at close range compared to it's larger .44 cousin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:BF3 REX.jpg|600px|thumb|none|The player character in multiplayer holds an MP-412 REX.]]&lt;br /&gt;
[[image:Bf3_MP412_reload_1.jpg|600px|thumb|none|Pictured: the automatic extractor in action. Not pictured: Antigravity field generator.]]&lt;br /&gt;
[[image:Bf3_MP412_reload_2.jpg|600px|thumb|none|]]&lt;br /&gt;
[[image:Bf3_MP412_reload_3.jpg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
&lt;br /&gt;
The [[Yarygin_PYa#MP-443_Grach|MP-443]] returns from ''Bad Company 2'' and is the Russian faction's sidearm. In Multiplayer the player unlocks the Tactical Light and Sound Suppressor as they level up instead of by gaining kills with the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[Image:BF3-MP443-1.jpg|thumb|none|600px|Vladimir uses his MP-443 as one of Solomon's men demonstrates how not to steal a car stereo.]]&lt;br /&gt;
[[Image:BF3-MP443-2.jpg|thumb|none|600px|Dmitri Mayakovsky holds his MP-443 on Blackburn as he tries to blame everything on a fire extinguisher.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 grach 16.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 grach reload 16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Model 444 ==&lt;br /&gt;
&lt;br /&gt;
The .44 version of the [[Taurus Model 44]], the Model 444, appears as an unlockable sidearm, and can be fitted with a scope. Appears as &amp;quot;.44 Magnum&amp;quot;, one of the few weapons in game that does not go by its proper name. In the campaign, the antagonist Solomon uses one as his personal sidearm. In multiplayer, a variant with a PK-A scope is fittingly unlocked at Rank 44.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|none|400px|Taurus Model 444 with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:BF3-Taurus44-1.jpg|thumb|none|601px|Solomon aims his Taurus Model 444 at Blackburn during the introductory level. Visible in the full-sized image is what appears to be an empty speedloader hovering in mid-air behind the weapon, just above Solomon's wrist.]]&lt;br /&gt;
[[Image:BF3-Taurus44-2.jpg|thumb|none|600px|Blackburn soon finds himself getting a closer look at the barrel.]]&lt;br /&gt;
[[Image:BF3-Taurus44-3.jpg|thumb|none|600px|Prior to the start of &amp;quot;Uprising,&amp;quot; Solomon is seen aiming his Taurus at an injured Marine.]]&lt;br /&gt;
&lt;br /&gt;
=== Dog Tag Weapons ===&lt;br /&gt;
A large number of weapons appear on dog tags associated with a similar weapon, weapon of the same family, weapon of the same catagory, or in a few cases, weapons that make no sense at all. As there are so many, the weapons found '''only''' on dog tags have been placed in their own catagory at the bottom of each class of weapon. This is to avoid confusion as to which weapons are actually in the game and which ones are only pictures.&lt;br /&gt;
&lt;br /&gt;
== Colt 1873 ==&lt;br /&gt;
The [[Single Action Army|Colt 1873]], more commonly known as the Single Action Army, is featured on the Dog Tag the player is rewarded with when they get the ''Handgun Medal'', for getting the ''Handgun Ribbon'' 50 times. A ''Handgun Ribbon'' is awarded when the player kills four enemies with handguns in a game, and can be awarded multiple times in a game.&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army w/ 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. - .45 Long Colt]]&lt;br /&gt;
[[Image:BF3SAA.jpg|thumb|none|300px|The Western-themed ''Handgun Dog Tag''.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
The [[M1911A1]] appears on the Dog Tag awarded for 100 kills with the MEU(SOC) pistol.&lt;br /&gt;
&lt;br /&gt;
== Makarov PB ==&lt;br /&gt;
The [[Makarov PM|Makarov PB]] very oddly appears on the Dog Tag awarded for getting 100 kills with the Suppressed MP-443 Grach. Though they are both suppressed Russian pistols, they have almost nothing else in common.&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
Unlike previous games in the series, SMGs are all-kit unlockables, and not strictly limited to an Engineer/Spec Ops-type class.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] can be unlocked and used by any kit. It can use either a 20- or 40-round magazine. It must be unlocked in the Co-Op mode, requiring 34,000 Score. It does low damage to enemies, but has a very high rate of fire and manageable recoil to balance it out.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF3-MP7-4.jpg|thumb|none|600px|Blackburn holds an MP7A1 with suppressor, EOTech sight and 40-round extended magazine during the mission &amp;quot;Night Shift.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-MP7-1.jpg|thumb|none|602px|Blackburn loads a new 40-round magazine into his MP7A1 as he is menaced by a series of incomprehensible graffiti tags.]]&lt;br /&gt;
[[Image:BF3-MP7-2.jpg|thumb|none|600px|The 20-round magazine for the MP7A1 frequently glitches and fails to appear during the campaign; here in &amp;quot;The Great Destroyer&amp;quot; Blackburn reloads one with a large flash suppressor, IRNV scope and laser pointer...]]&lt;br /&gt;
[[Image:BF3-MP7-3.jpg|thumb|none|600px|...whereas earlier he just told his vanilla one to imagine it was full of bullets that were ''this'' big.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
A detailed pick-up icon for the [[Heckler &amp;amp; Koch UMP#Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] can be seen in GameSpot's recently released Tokyo Game Show gameplay footage. The game correctly depicts the UMP's single / 2 round burst / full auto firing modes.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF3-UMP-1.jpg|thumb|none|601px|Blackburn reloads his UMP during &amp;quot;The Great Destroyer,&amp;quot; wondering why he didn't have it the first time he went through this section. Note the caution on the side of the weapon to read the owner's manual; while this makes some sense on this level where the UMPs are seen in the hands of terrorists, the warning is still present even in &amp;quot;Operation Guillotine&amp;quot; when the UMPs are used by the US military; military UMPs should not have it.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ump.jpg|thumb|none|601px|UMP in Multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
&lt;br /&gt;
An [[FN P90#P90 TR|FN P90 TR (Triple Rail)]] can be seen in E3 coverage from IGN. It can be used by any kit once unlocked.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:BF3-P90-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a P90TR during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== PP-19 Bizon ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash PP-19 Bizon|PP-19 Bizon]] is included in the Back To Karkand expansion pack, and can be used by any kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|400px|Early PP-19 Bizon - 9x18mm Makarov. The version in game is this early model, but is chambered in 9x19mm Parabellum.]]&lt;br /&gt;
[[Image:BF3-PP19-1.jpg|thumb|none|600px|PP-19 Bizon on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-2000]] returns from ''Bad Company 2'', feeling much more realistic this time around, with a more believable firing rate and packing a decent punch per shot, as opposed to the previous game, in which its firing rate was more akin to a Minigun and its power-per-shot around the area of lightly tossing a handful of pebbles at your opponent's face. Comes standard with a 20 round mag, and a 40 round extended mag can be unlocked.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|PP-2000 with red dot sight - 9x19mm]]&lt;br /&gt;
[[File:BF3-PP2000-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds his PP-2000 after completing a HALO jump into Northern Iran at the start of the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
For the first time in a main ''Battlefield'' series game (excluding spinoffs like ''[[Battlefield Play4Free]]''), shotguns can be iron-sighted, and like the SMGs, can be used in every kit. In addition, DICE made it so that their shotguns have considerable range, unlike most videogames where you have to see the whites of the enemies' eyes for shotguns to be effective. &lt;br /&gt;
&lt;br /&gt;
== SWD / Cobray Street Sweeper  ==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD / Cobray Street Sweeper]] is included, identifiable by the winding key on the front of the drum magazine and lack of a rear-mounted drum advance lever. The weapon is referred to as the &amp;quot;DAO-12&amp;quot; in material advertising the game's pre-order rewards, as it was in [[Battlefield 2]]; this stands for &amp;quot;double action only, 12 gauge&amp;quot; and is a ''description'' of the weapon rather than a correct name for it. The name was kept as an homage to Battlefield 2. The weapon has an incorrect capacity of 8-rounds by default, but the correct 12 if the extended magazine attachment is used. This is most likely for balance, so players can't use a semi-auto, 12 round shotgun AND 3 attachments on top of that.&lt;br /&gt;
&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD / Cobray Street Sweeper with short barrel and top folding stock - 12 gauge. Visible is the Cobray logo on the side, no visible drum advance lever like on the Striker and the recognizable 'key' in the front of the drum for winding up the rotary cylinder.]]&lt;br /&gt;
[[File:BF3-Streetsweeper-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a Street Sweeper fitted with a Kobra reflex sight at the start of the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M1014 ==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M4 Super 90|Benelli M1014]] features semi-automatic firing and its tactical stock fully extended during gameplay. Magazine capacities available are either the civilian legal 4+1, or the full-length 6+1 (Indicating the use of 3-inch magnum rounds.  The full-length tube normally holds seven 2.75-inch rounds). When reloading from empty, the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube accordingly, just like the 870 MCS. It's unrealistically inaccurate despite having an Cylinder Bore.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:BF3-M1014-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M1014 during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 m1014.jpg|thumb|none|600px|M1014 in MP.]]&lt;br /&gt;
[[Image:Rrt877 m1014 reload.jpg|thumb|none|600px|M1014 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== M26 MASS ==&lt;br /&gt;
&lt;br /&gt;
The [[M26 MASS]] can be used only in the Assault kit in the &amp;quot;Gadget 1&amp;quot; slot. It may be used either as a standalone weapon, or mounted on any of the assault rifles if said rifle is equipped with the underslung rail. It can fire buckshot, flechettes, FRAG-12 rounds, or slugs, same as the other shotguns. For some odd reason, the AEK-971 and AN-94 cannot mount the M26 MASS despite having underslung rails.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM26 2 highRes.jpg|thumb|none|400px|M26 MASS - 12 gauge, mounted on [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] with C-More red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:XM26.jpg|thumb|none|400px|Standalone version of M26 MASS - 12 gauge]]&lt;br /&gt;
[[Image:BF3 Mass.jpg|thumb|none|600px|M26 standalone.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 mass mounted.jpg|thumb|none|600px|MASS mounted on a M16A3 in MP.]]&lt;br /&gt;
[[Image:Rrt877 mass mounted reloading.jpg|thumb|none|600px|MASS mounted on a M16A3 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Pancor Jackhammer ==&lt;br /&gt;
&lt;br /&gt;
The [[Pancor Jackhammer]], called the &amp;quot;MK3A1,&amp;quot; is included in the Back To Karkand expansion pack, and can be used by any kit. It can be safely assumed it will not emulate the real weapon's problems with failing to cycle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer - 12 gauge]]&lt;br /&gt;
[[Image:BF3-Jackhammer-1.jpg|thumb|none|600px|Jackhammer on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870|Remington 870 MCS]] appears as the &amp;quot;870MCS&amp;quot;. The player pumps the shotgun very quickly, which makes it seem almost semi-automatic in-game, like a pump action combat shotgun should be. Magazine capacities are either the standard 4+1, or the extended 6+1. As with the M1014, when reloading from empty the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube &lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[Image:BF3-MCS-1.jpg|thumb|none|600px|Blackburn holds an 870 MCS with a tactical light during the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-MCS-2.jpg|thumb|none|600px|One of Blackburn's starting weapons in &amp;quot;Operation Guillotine&amp;quot; is this Remington 870 MCS with a laser aiming module. Precisely what this is for when he has his Big Magic White Circle for aiming with is unclear.]]&lt;br /&gt;
[[File:Bf3_870MCS_Frag.jpg|thumb|none|600px|Firing a 12 gauge fragmentation round from the 870. It looks impressive and can suppress enemies well, but it does about as much damage as a firecracker without a direct hit.]]&lt;br /&gt;
[[File:BF3_chamberload_870mcs_ext_mag.jpg|thumb|none|600px|Chamberloading an 870 that has an extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga-12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun|Saiga-12K]] returns from ''Battlefield 2'' and is the second semi-auto shotgun unlocked. Magazine capacities are either the standard 5+1, or an extended 8+1.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF3-Saiga-1.jpg|thumb|none|601px|Blackburn holds a rather beat-up camouflaged Saiga 12K during the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-Saiga-2.jpg|thumb|none|600px|The mission &amp;quot;Kaffarov&amp;quot; can be a little on the strange side at times; here Dmitri Mayakovsky holds a Saiga 12K fitted with a laser aiming module and PK-AS optic, watching in bemusement as shooting the windshield of a car makes two men who had clipped inside it dramatically leap through the roof. For a finishing touch, the car exploded immediately afterwards.]]&lt;br /&gt;
[[Image:BF3-Saiga-3.jpg|thumb|none|600px|Wary of any other weirdness, Dmitri reloads his Saiga 12K.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] is the only full-auto shotgun in-game, barring Back to Karkand's MK3A1 Jackhammer. The magazine capacity is incorrectly 6+1 by standard or the correct 10+1 with the extended magazines equipped, most likely for balance, same as the Striker. When optics are attached it becomes a WM-12, an American semi-auto clone of the USAS-12, but with a rail instead of the carry handle. Like all shotguns, it can utilise standard Buckshot, Slugs, Flechettes and explosive FRAG-12 rounds as well as fit a variety of accessories and attachments. &lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 with 10-round magazine - 12 gauge]]&lt;br /&gt;
[[Image:BF3-USAS-1.jpg|thumb|none|600px|Dmitri Mayakovsky reloads his USAS-12, which, according to the trademarks, was made by &amp;quot;Baewoo Brecisions&amp;quot; of Korea(If you enlarge it you can see it!)]]&lt;br /&gt;
&lt;br /&gt;
=== Dog Tag Weapons ===&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
One of the strangest weapons to appear on a different weapon's Dog Tag, the [[SPAS-12]] appears on the Dog Tag awarded for 100 kills with the USAS-12. Other than four captial letters followed by &amp;quot;-12&amp;quot;, and that they were both in the [[Battlefield: Bad Company]] series, they have little in common.&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== 5,56A-91 ==&lt;br /&gt;
&lt;br /&gt;
The [[5,56A-91]] appears as part of the incredibly vague &amp;quot;Compact Assault Rifle&amp;quot; classification, and thus is used by the 'Engineer' kit. It does not have its 40mm grenade launcher. It is the successor to the [[9A-91]] from ''Bad Company 2'', albeit firing the 5.56mm NATO round instead of the 9A-91's 9x39mm one. Called &amp;quot;[[A-91]]&amp;quot; in the game, what refers to the 7.62x39mm variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5,56A-91 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-A91-1.jpg|thumb|none|600px|Dmitri Mayakovsky looks at fellow GRU agent Vladimir holding a 5,56A-91 as they go to work at the start of &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:Rrt877 a-91.jpg|thumb|none|600px|5,56A-91 in MP.]]&lt;br /&gt;
[[Image:Rrt877 a-91 reloading.jpg|thumb|none|600px|5,56A-91 in MP reloading.]]&lt;br /&gt;
&lt;br /&gt;
== AEK-971 ==&lt;br /&gt;
&lt;br /&gt;
The [[AEK-971]] is an unlock for the Assault kit. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320. It cannot mount the M26 MASS due to a bug on the Xbox 360 version.&lt;br /&gt;
&lt;br /&gt;
[[Image:aek971_545.jpg|thumb|none|400px|AEK-971 (Current Model) with folding stock -  5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AEK-1.jpg|thumb|none|600px|Blackburn holds an AEK-971 near the start of the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3 AEK971.jpg|thumb|none|600px|AEK-971 in Battlefield 3 with Kobra Red dot sight and Foregrip attached. Note that because of a glitch, both the indirect flightpath crosshair and the standard crosshair appear when switching rapidly between the grenade launcher and primary weapon. Switching to secondary weapon and back again fixes this issue.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877_aek2.jpg|thumb|none|600px|AEK-917 in MP.]]&lt;br /&gt;
[[Image:Rrt877 aek2 reload.jpg|thumb|none|600px|AEK-917 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74M ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AK-74|AK-74M]] has been seen in gameplay trailers. It is the standard assault rifle used by the Russian 'Assault' kit. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AK-1.jpg|thumb|none|601px|Blackburn holds an AK-74M equipped with a PSO-1 scope during &amp;quot;Operation Swordbreaker.&amp;quot; Weapons on the ground do not show their attachments or have text signifying what they have attached, meaning occasionally picking up a boring-looking vanilla weapon will result in the player character producing Excalibur as here.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ak74m.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 ak74m reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] has been seen in gameplay trailers. In multiplayer, the AKS-74U, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for Russian Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
[[Image:BF3-AKS-74U-1.jpg|thumb|none|601px|Blackburn wrestles with one of Solomon's men during the introductory mission &amp;quot;Semper Fidelis.&amp;quot; On the Xbox 360 version before the Back to Karkand update, this terrorist was instead armed with a UMP45, but still gives Blackburn an AKS-74U when he dies.]]&lt;br /&gt;
[[Image:BF3-AKS-1.jpg|thumb|none|601px|At the start of the mission &amp;quot;Uprising,&amp;quot; Blackburn relieves a PLR soldier of this AKS-74U with a Kobra reflex sight, suppressor and tactical light.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 aks74u.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 aks74u reloading.jpg|thumb|none|600px|Aks74u in multiplayer, note the milled receiver.]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] returns from the Bad Company series. The AN-94's dual-rate full-auto mode has been correctly featured in Battlefield 3. When set to burst, the weapon fires an 1800RPM 2-round burst, and when set to full auto, it fires the first two shots at 1800RPM, while the rest are fired at 600RPM. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320. The AN-94 is unique in that it starts in 2-round burst by default, in contrast to every other weapon in BF3, which all use the most aggressive fire mode available by default, usually full auto. Before a patch, the weapon lacked the semi-automatic mode found on the real weapon, instead featuring only the 2-burst and full-auto modes. One detail that should be noted is that in the single-player campaign, the 2 round burst is shown to incorrectly fire at the 600 rpm as opposed to the correct 1800 rpm, though this may be fixed as the game still contains a handful of bugs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 Abakan Nikonov - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AN94-1.jpg|thumb|none|600px|Blackburn holds an AN-94 equipped with a PKS-07 long-range scope as he looks over an airdropped Russian D-30 122mm howitzer during the mission &amp;quot;Rock and a Hard Place.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== AS Val ==&lt;br /&gt;
&lt;br /&gt;
The [[AS Val]] appears as an all kit weapon, most likely due to its small size and unique integrated suppressor, making it too specialized for any specific kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF3-ASVal-1.jpg|thumb|none|602px|Dmitri Mayakovsky holds his starting weapon, an AS Val assault rifle with a Kobra reflex sight, during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-ASVal-2.jpg|thumb|none|601px|Kiril holds his AS Val near the end of &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4/M4A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] is commonly seen in gameplay footage which is also in the hands of the main character. During the alpha stages footage, the in-game M4A1 can be seen fitted with iron sights, EOTech 551 Holographic sight, Trijicon TA01NSN 4x32 ACOG scope, Surefire Universal WeaponLight, AN/PEQ-2 laser designator, Magpul Ranger Plate, and a SOPMOD stock. Two different &amp;quot;reload-from-empty&amp;quot; animations have been seen. The &amp;quot;Fault Line&amp;quot; trailers had the player rack the charging handle, while in the more recent Operation Metro trailer, and the rest since then, the player uses the bolt release. It has been confirmed that both the M4A1 (full-auto) and M4 (3-round burst) will be available for use within the game. The standard M4/M4A1 has a KAC RIS handguard, Crane SOPMOD stock, Hogue pistol grip, M16A1 flash hider, and Magpul Ranger Plates. In multiplayer, the M4A1, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for US Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|M4A1 Carbine - 5.56x45mm.]]&lt;br /&gt;
[[Image:BF3-M4-1.jpg‎|602px|thumb|none|Blackburn holds an M4A1 during &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-M4-2.jpg|600px|thumb|none|Blackburn reloads his M4A1. &amp;quot;For law enforcement / military use&amp;quot; is printed on the side of the EOTech optic. Note also the fire selector on semi-auto.]]&lt;br /&gt;
[[Image:BF3-M4-3.jpg|600px|thumb|none|Reloading with the rifle in shadow reveals a snake-like design engraved on the mag well; this is present in ''[[Medal of Honor (2010)|Medal of Honor]]'', though as a dark shape that shows up in light rather than a silvery etching that only shows up in the dark. Also note that the semi-auto position reads &amp;quot;Fire&amp;quot;, meaning it was modeled on a civilian M4 variant, which also explains why the selector is in this position.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A3/M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] was one of the first weapons to be shown in early gameplay footage, but was lacking rear iron sights and even optical sights because of the alpha stage development; these were added later on. Some later footage showed the M16 with the gas block missing when mounting sights, but this too was corrected in the final release. Both the M16A3 (full-auto) and M16A4 (3-round burst) are available for use within the game. They have [[M16 rifle series#M16A1 Rifle|M16A1]] flash hiders, KAC RIS handguards with a rail cover on the right side rail, a Hogue pistol grip, Magpul loops on the magazines, and a cloth sleeve wrapped around the stock. It is the standard assault rifle used by the US 'Assault' kit. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|400px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[Image:BF3-M16-1.jpg|601px|thumb|none|Blackburn holds his M16A3 during Operation Swordbreaker.]]&lt;br /&gt;
[[Image:BF3-M16-2.jpg|600px|thumb|none|A Marine reloads his M16A3 with a mounted Trijicon ACOG scope in multiplayer. Note that there are actually bullets in the magazine, a relatively rare sight in a modern shooter. But unfortunately, like in most modern shooters, the fire selector is always set to semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
== DIO KH2002 Sama ==&lt;br /&gt;
&lt;br /&gt;
The Xbox 360 Operation Guillotine gameplay trailer shows a PLR militant using the [[DIO KH2002|DIO KH2002 Sama]] assault rifle. The weapon is a bullpup conversion of the DIO S-5.56 assault rifle, which is a direct copy of the [[M16 rifle series#Norinco Model 311|Norinco CQ]] assault rifle. The KH2002 was put into service in 2004 as a replacement for the Iranian Military's obsolete G3A3. The model featured in the game is the improved Sama model introduced in 2009, as noted by the diagonal cuts on the receiver as opposed to horizontal, side mounted rails and the combination of long carry handle and barrel mounted front sight. The improved foregrip of the Sama model only appears if the Foregrip attachment is used in multiplayer&lt;br /&gt;
&lt;br /&gt;
In campaign mode, the weapon is often found in the hands of Iranian Army soldiers after the PLR's hostile takeover. It fires in single shot and 3-round burst firing modes, and uses Russian optics. It can be unlocked for multiplayer use with a 17,000 co-op score. &lt;br /&gt;
&lt;br /&gt;
[[File:Kh2002 2009 improved.jpg|thumb|none|400px|Iranian Defense Industries Organization (DIO) KH2002, improved 2009 model - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-KH2002-1.jpg|thumb|none|601px|Blackburn holds a KH2002 during the mission &amp;quot;Uprising&amp;quot; as he discovers the exit.]]&lt;br /&gt;
[[File:BF3-KH2002-2.jpg|thumb|none|601px|Blackburn reloads his KH2002, showing that the Khaybar variant used in the game is the 2009 model.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS Surbaissé ==&lt;br /&gt;
&lt;br /&gt;
A [[FAMAS|FAMAS Surbaissé]] (FAMAS Low Profile) is included in the Back To Karkand expansion pack, and can be used by the Assault kit. The weapon is shown with the large G1 / G2 trigger guard rather than the twin grips this version seems to use.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMASFELIN2.jpg|thumb|none|400px|FAMAS Surbaissé - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-FAMAS-1.jpg|thumb|none|600px|FAMAS Surbaissé on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 famas3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 famas3 reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
&lt;br /&gt;
The [[FN F2000]] returns from the Bad Company series, and has much more realistic statistics, most notably that it doesn't have a fire rate resembling a minigun. Due to its lack of an underslung rail, an M320 or M26 MASS will always be carried as a standalone if the F2000 is equipped. The F2000 can mount a bipod and foregrip like the other assault rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with folding vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-F2000-1.jpg|thumb|none|601px|Dmitri Mayakovsky reloads an F2000 with EOTech reflex sight during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 17 Mod 0 (SCAR-H CQC) ==&lt;br /&gt;
&lt;br /&gt;
The First Generation FN Mk 17 Mod 0, or [[FN SCAR#FN SCAR-H|SCAR-H CQC]], can be seen in the new Caspian Border gameplay trailer. In multiplayer, the SCAR-H is used by the 'Engineer' kit. A modelling mistakes shows the fire selector switch set on semi-auto as the weapon itself fires on full-auto by default.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg|thumb|none|400px|First Gen Fabrique Nationale SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-SCAR-1.jpg|thumb|none|601px|Blackburn reloads his SCAR-H at the start of &amp;quot;Operation Guillotine.&amp;quot; Note that even though the weapon fires on full-auto, the fire selector switch is set on semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 mk17.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 mk17 reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36 (&amp;quot;MG36&amp;quot;) ==&lt;br /&gt;
&lt;br /&gt;
A hybrid of the [[Heckler &amp;amp; Koch G36]] and G36C, mislabelled as &amp;quot;MG36&amp;quot; (a weapon with a production run of around 100 units) is included in the Back To Karkand expansion pack, and can be used by the Support kit. The weapon has the full-length forearm and barrel of the G36, but the carry handle and shorter stock of the G36C, as well as having a C-Mag fitted. The C-Mag only holds 50+1 instead of the correct 100+1 without the Extended Magazine attachment, but given that the attachment is unlocked by default it is clear that this is simply for balancing reasons, so the player can't use 100 round and another attachment, just like the Street Sweeper and Jackhammer.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36 CMag.jpg|thumb|400px|none|Configuration typically called &amp;quot;MG36;&amp;quot; actually just a standard G36 with a bipod handguard and C-Mag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-MG36-1.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; on the customise menu. Note the 12x sniper scope attached, in case you feel the need to give suppressive fire from 1000+ meters.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is briefly seen being used by one of the players in PAX coverage from NVIDIA. It can fire, semi, auto, or two-round burst. In multiplayer, the G36C, being a carbine, is used by the 'Engineer' kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-G36-1.jpg|thumb|none|601px|Dmitri Mayakovsky holds a G36C he took from a French police officer during the mission &amp;quot;Comrades.&amp;quot; Note that while the fire selector is in the correct position for fully automatic fire, the white position indicator is pointing to &amp;quot;safe.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3|G3A3]] is available in both single and multiplayer. It is an actual H&amp;amp;K G3A3, and not an Iranian clone. It has a wide handguard, and the fire selector markings are S-E-F. The Iranian-manufactured version differs in that it utilizes a slimline handguard and has Farsi writing on the receiver. It can be unlocked for use in multiplayer by gaining 160,000 Co-Op score.&lt;br /&gt;
&lt;br /&gt;
[[File:G3a3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-G3-1.jpg|thumb|none|602px|Blackburn holds a G3A3 with ACOG scope during the mission &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[File:BF3-G3A3-Pickup.jpg|thumb|none|600px|The detailed pick-up icon for the G3A3.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
&lt;br /&gt;
The [[HK416]] returns from Bad Company and Bad Company 2 having a 10.4&amp;quot; barrel and OD furniture. It is the first unlock for the Assault kit and can have an M320 (which replaces the kit's Medkit) mounted as long as a grip or bipod are not. It once again appears as the &amp;quot;M416,&amp;quot; seemingly just because that's what it was called in the ''Bad Company'' games since it is no longer shown as a standardised US military weapon in singleplayer. At release, it featured semi-auto, burst, and full-auto modes, something that isn't typically possible with AR-15 type rifles and derivatives. A patch later removed the burst mode, but it is still present on the Xbox 360 version.&lt;br /&gt;
&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF3-HK416-1.jpg|thumb|none|600px|Blackburn runs with his HK416 with M320 grenade launcher, straight into a most unpleasant surprise.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 hk416.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK53 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33|HK53]] is included in the Back To Karkand expansion pack as the G53. It is a compact version of the HK33 rifle, and as a carbine, it can be used by the Engineer kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK53 - 5.56x45mm.]]&lt;br /&gt;
[[Image:BF3-HK53-1.jpg|thumb|none|600px|HK53 on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 hk53.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 hk53 reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== L85A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the Back To Karkand expansion pack, and can be used by the Assault kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|400px|L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-L85-1.jpg|thumb|none|600px|L85A2 on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul PDR ==&lt;br /&gt;
&lt;br /&gt;
The [[Magpul PDR]] appears as an all kit weapon. For unknown reasons, it appears as the &amp;quot;PDW-R&amp;quot;. Uses either 20 or 30 round polymer magazines, with 20 being the default option.&lt;br /&gt;
&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|Magpul PDR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-PDR-1.jpg|thumb|none|600px|Dmitri Mayakovsky reloads his PDR as he ponders the wisdom of Vladimir's &amp;quot;walking into a fire&amp;quot; plan.]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95B ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBZ-95B]] is included in the Back To Karkand expansion pack, and, as a carbine, can be used by the Engineer kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|400px|Norinco QBZ-95B - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBZ95B-1.jpg|thumb|none|600px|QBZ-95B on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 553 ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG SG 550|SG 553]] has been confirmed by DICE in the official Battlefield Blog. In multiplayer, being a carbine, is used by the 'Engineer' kit. It can only be unlocked in Co-Op by achieving a score of 120,000. In the campaign mode, the SG 553 is found only in the last-level finale, one being found by the player after the train crashes.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 with railed handguard, vertical foregrip, flashlight, ACOG and 20-round factory magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-SG553-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a SIG SG 553 during the mission &amp;quot;Comrades&amp;quot; as he fights his way through a French police cordon.]]&lt;br /&gt;
&lt;br /&gt;
=== Dog Tag Weapons ===&lt;br /&gt;
&lt;br /&gt;
== Colt M16A1 ==&lt;br /&gt;
&lt;br /&gt;
The Dog Tag awarded for 500 kills with the M320/GP-30 shows an [[M203]] mounted to an [[M16A1]], complete with the heatshield handguard.&lt;br /&gt;
&lt;br /&gt;
== Colt M16A2 ==&lt;br /&gt;
&lt;br /&gt;
The Dog Tag the player recieves for 500 kills with the M16A3/A4 shows an [[M16A2]] instead.&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
&lt;br /&gt;
A [[FAMAS]] (G2?) appears on the Dog Tag awarded for 500 kills with the FAMAS.&lt;br /&gt;
&lt;br /&gt;
== FN F2000 ==&lt;br /&gt;
The standard version of the F2000, with its built in scope, appears on both the 100 and 500 kill Dog Tags for the F2000 Tactical, the former with a GL1 mounted.&lt;br /&gt;
&lt;br /&gt;
== FN Mk 16 Mod 0 (SCAR-L)==&lt;br /&gt;
&lt;br /&gt;
After getting 100 kills with a weapon, the player is awarded with a dogtag to display their accomplishment. There appears to have been an oversight in the making of the SCAR-H dogtag, as it shows a [[FN SCAR#FN SCAR-L|SCAR]] with what is very clearly a 5.56 STANAG magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3_SCAR_L_dogtag.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M27 IAR ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|Heckler &amp;amp; Koch M27 IAR]] is the starting weapon for the US support class, and uses a 45-round extended magazine. It is shown with a 4-vent handguard, but the correct extended barrel for the version is shown, the handguard simply covering less of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-IAR-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M27 IAR equipped with a Trijicon RX01 reflex sight and tactical light in the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 iar.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M240B ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] appears in the hands of some US Marines, and in the hands of the player character, fitted with an EOTech Holographic Weapon Sight (HWS). The trailer shows the weapon as having a deployable bipod which can be used to increase accuracy during prolonged firing, at the cost of player mobility.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF3-M240-1.jpg|thumb|none|600px|One of Blackburn's fellow Marines, Montes, holds his M240B fitted with an M145 Machine Gun Optic.]]&lt;br /&gt;
[[File:BF3 M240B.jpg|thumb|none|600px|The player character in multiplayer holds an M240B with M145 Machine Gun Optic.]]&lt;br /&gt;
&lt;br /&gt;
== M249E3 Para SAW / Mk 46 Mod 0 Hybrid ==&lt;br /&gt;
&lt;br /&gt;
An [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249E3 Para SAW]] is featured in the game. It has a STANAG magazine well, identifying it as an M249 rather than a Mark 46, but the fixed buttstock and rail system are features of the Mk 46 Mod 0. This configuration is typical of Airsoft &amp;quot;Mk 46&amp;quot; guns which have Mk 46 features but retain their STANAG wells.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|400px|FN M249 Para - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-M249-1.jpg|thumb|none|600px|Blackburn holds the hybrid SAW near the end of Operation Swordbreaker. Note the STANAG magazine well visible under the belt.]]&lt;br /&gt;
[[Image:BF3-SAW-1.jpg|thumb|none|601px|Blackburn sets up the bipod of his SAW.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 m249.jpg|thumb|none|601px|]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60E4]] is the last MG to be unlocked in the Support kit. Extended magazines gifts the weapon with a massive 200 round box and this is visually shown on the weapon when attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M60-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M60E4 with M145 Machine Gun Optic as Kaffarov's bodyguards have the brilliant idea of firing an RPG-7 indoors.]]&lt;br /&gt;
&lt;br /&gt;
== QBB-95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBB-95]] is included in the Back To Karkand expansion pack, and can be used by the Support kit. Uses 75 round drums by default, and can also use 100 round drums.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBB95Scope.jpg|thumb|none|400px|QBB-95 with 75-round drum magazine and 4x scope - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBB95-1.jpg|thumb|none|600px|QBB-95 on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== QJY-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QJY-88]] returns from Bad Company 2, once again called the &amp;quot;Type 88&amp;quot;. This is quite odd, as the QBZ-95B, QBB-95, and QBU-88 all use their proper &amp;quot;QB&amp;quot; names.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|400px|none|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QJY88-1.jpg|thumb|none|600px|Dmitri Mayakovsky discovers a QJY-88 with the rare and for some reason unpopular linoleum-plated finish.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|401px|none|PKP Pecheneg machine gun with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF3-PKP-1.jpg|thumb|none|600px|Blackburn holds a PKP Pecheneg as he infiltrates someone's garage in &amp;quot;Operation Guillotine.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-PKP-2.jpg|thumb|none|600px|Dmitri Mayakovski uses his PKP Pecheneg to make some amendments to the internal layout of a building. Mostly new doors.]]&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun]] is the starting weapon for the Russian Support class. It is referred to in game as an &amp;quot;[[RPK light machine gun#RPK-74|RPK-74M]]&amp;quot;, a modernised 5.45x39mm version with synthetic furnishings and a flash hider, despite that it is not shown with a flash hider. The weapon's damage matches the idea that it is a -74 model, as it is scaled to the 5.56mm machine guns, as opposed to behaving like a 7.62x39. When mounting optics the weapon gains side-mounted bracket for attaching them; if it does not mount optics, the bracket is not present. It can sometimes be found fitted with a vertical front grip attached to the underside of the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:BF3-RPK-1.jpg|thumb|none|601px|Blackburn holds an RPK equipped with a Kobra reflex sight during &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-RPK-2.jpg|thumb|none|600px|Blackburn looks down at an RPK on the ground; note the lack of a rail under the handguard. Despite this, it can still mount a RIS foregrip.]]&lt;br /&gt;
[[Image:BF3-RPK-3.jpg|thumb|none|600px|Reloading an RPK fitted with an odd aftermarket bipod; the real RPK bipod is fixed just behind the front sight and folds backwards. This bipod is actually shorter than the magazine and therefore would not be particularly useful.]]&lt;br /&gt;
&lt;br /&gt;
=== Dog Tag Weapons ===&lt;br /&gt;
&lt;br /&gt;
== MG36 ==&lt;br /&gt;
&lt;br /&gt;
Despite the fact that BF3's &amp;quot;MG36&amp;quot; is a hybrid of G36 variants, the actual MG36 appears on the Dog Tag the player is awarded with for getting 500 kills with it.&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
Unusually, Recon players can opt for low-magnification optics, unmagnified reflex/red-dot sights, or even iron-sights in lieu of the standard high-magnification optics.&lt;br /&gt;
&lt;br /&gt;
== Barrett M98B ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M98B|M98B]] is the last bolt action unlocked.&lt;br /&gt;
&lt;br /&gt;
[[Image:M98B.jpg|thumb|none|400px|Barrett M98B with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF3-98B-1.jpg|thumb|none|600px|Blackburn uses an M98B with the bipod set up as he assaults the bank at the end of &amp;quot;Operation Guillotine.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] is confirmed to be in the game, however, DICE felt that the .50 caliber round it uses would either be overpowered if depicted properly, or feel useless if kept balanced, so they opted to simply not have it in multiplayer. It only appears in the singleplayer level &amp;quot;Kaffarov&amp;quot;, where player character Dmitri Mayakovsky acquires it due to a somewhat bizarre series of events that don't seem to play out quite the way they were intended to. Here, it is equipped with a thermal scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:BF3-Barrett-1.jpg|thumb|none|600px|In the room ''before'' Dmitri Mayakovsky is actually supposed to get the M107, he acquires the M107 by approaching the door.]]&lt;br /&gt;
[[Image:BF3-Barrett-2.jpg|thumb|none|600px|On opening the door he finds an enemy sniper kindly carrying the M107 he already has, with the barrel pretending to be a bipod and the magazine vaguely hanging about underneath the gun.]]&lt;br /&gt;
[[Image:BF3-SV98-1.jpg|thumb|none|600px|&amp;quot;Thank you, I had no idea why I was carrying that.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-Barrett-3.jpg|thumb|none|600px|Dmitri Mayakovsky thanks the man by murdering him with his own SV-98 and proceeds onward, armed with the M107.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare Magnum==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy_International_Arctic_Warfare_series#Accuracy_International_Arctic_Warfare_Magnum|Accuracy International Arctic Warfare Magnum]] is included in the Back To Karkand expansion pack as the &amp;quot;L96&amp;quot;, and can be used by the Recon kit. The AWM in game has been fitted with the front iron sight of the regular L96A1. True to its reputation, the gun is extremely accurate at long ranges, with minimal bullet drop allowing for precise headshots.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWSM - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF3-L96-1.jpg|thumb|none|600px|AWM on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== M39 EMR ==&lt;br /&gt;
&lt;br /&gt;
The [[M14#M39 Enhanced Marksman Rifle|M39 EMR]] is the last rifle unlocked for the Recon class. It can be unlocked earlier should a player receive 58,000 Co-Op Score.&lt;br /&gt;
&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|400px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M39-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M39 EBR rather curiously equipped with a Russian PK-AS optic as he looks around Kaffarov's villa. He might be a bad guy, but he sure knows how to keep the place neat.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ebr.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 ebr reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M40A5 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5 sniper rifle]] is the second bolt-action rifle unlocked for the Recon class.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|401px|M40A5 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M40-1.jpg|thumb|none|600px|Blackburn holds a suppressed M40A5 fitted with an IR scope during the mission &amp;quot;Night Shift.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Mk 11 Mod 0 ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's_Armament_SR-25|Mk 11 Mod 0]] can be found occasionally in the single-player campaign. It is the default rifle for the US Recon kit in multiplayer, outfitted by standard with a x8 rifle scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Knight's Armament SR-25 (known as Mk 11 Mod 0 in USMC and US Navy service) with suppressor and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-Mod11-1.jpg|thumb|none|602px|Blackburn holds a scoped Mk 11 Mod 0 during Operation Swordbreaker.]]&lt;br /&gt;
[[Image:BF3-Mk 11-1.jpg|thumb|none|600px|A Marine sniper in multiplayer provides some overwatch with his scoped Mk 11 Mod 0.]]&lt;br /&gt;
[[Image:BF3-Mk 11-2.jpg|thumb|none|601px|After some successful hunting, he reloads his rifle...]]&lt;br /&gt;
[[Image:BF3-Mk 11-3.jpg|thumb|none|600px|...And hits the bolt-release. Note that the fire-selector is set to safe.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-86 ==&lt;br /&gt;
&lt;br /&gt;
The .308 variant of the [[SVD_Dragunov#Norinco_NDM-86|Norinco NDM-86]] returns from ''[[Battlefield Play4Free]]'', once again appearing as the ''[[SVD]]'' It is default for the Russian Recon Kit sporting a 7x Scope by default, though the correct PSO-1 4x scope is the first attachment unlocked at only 10 kills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|400px|Norinco NDM-86 - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3 NorincoNDM Multi.jpg|thumb|none|600px|The player character in multiplayer holds an NDM-86 fitted with a PKS-07 scope.]]&lt;br /&gt;
&lt;br /&gt;
== QBU-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBU-88]] is included in the Back To Karkand expansion pack, and can be used by the Recon kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBU88-1.jpg|thumb|none|600px|QBU-88 on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
&lt;br /&gt;
The [[SKS rifle|SKS]] is seen mentioned in pre-order information. In-game, it has synthetic Tapco furniture and uses 20 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sks_tapco_stock.jpg|thumb|none|400px|SKS with Tapco furniture installed as it appears ingame - 7.62x39mm]]&lt;br /&gt;
[[Image:BF3-SKS-1.jpg|thumb|none|600px|SKS on the customise menu.]]&lt;br /&gt;
[[Image:BF3 SKS.jpg|thumb|none|600px|The player character in multiplayer holds an SKS as he ponders if there might be a tank nearby.]]&lt;br /&gt;
&lt;br /&gt;
== SV-98 ==&lt;br /&gt;
&lt;br /&gt;
The [[SV-98]] returns as the first unlockable bolt action rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|SV-98 with suppressor, bipod, carrying handle, and mirage band - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF3-SV98-1.jpg|thumb|none|600px|During an extremely confusing QTE, an enemy sniper holds an SV-98.]]&lt;br /&gt;
[[Image:BF3 SV98.jpg|thumb|none|600px|SV-98 fitted with the unnamed 12x scope, without a bipod.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin|Javelin]] appears and can be used in either top-down or direct-fire modes, and obviously needs a lock to fire. In the campaign, Blackburn uses one during &amp;quot;Operation Guillotine;&amp;quot; here it has infinite ammunition. During the latter sequence, the Javelin is shown firing at absurdly short range; in real life it has a minimum range of around 250 feet.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF3-Javelin-1.jpg|thumb|none|600px|Harassed by tanks during &amp;quot;Operation Guillotine,&amp;quot; Blackburn comes across his salvation in the form of an FGM-148 Javelin launcher.]]&lt;br /&gt;
[[Image:BF3-Javelin-2.jpg|thumb|none|600px|Blackburn holds the Javelin. Note the help text misidentifies it as a SMAW.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] appears as the American Engineer's anti-air launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF3-Stinger-1.jpg|thumb|none|600px|Finding himself under attack from an Su-25 &amp;quot;Frogfoot&amp;quot; ground-attack plane, Blackburn searches the wreckage of an M1161 &amp;quot;Growler&amp;quot; ITV. Thankfully, the Stinger is apparently made of stronger stuff than the light vehicle which exploded with it inside.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 ==&lt;br /&gt;
&lt;br /&gt;
Interestingly, if the M320 is mounted to a Russian weapon, it instead becomes a [[GP-30]], though the name is not mentioned.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 40mm grenade launcher mounted on an [[AK-74]] (5.45x39mm)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] is the standard grenade launcher and can fire standard HE rounds, buckshot, or smoke rounds. It can either be mounted on the rifle, or standalone.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:BF3-M320-1.jpg|thumb|none|600px|Blackburn holds a standalone M320 at the start of &amp;quot;Operation Guillotine.&amp;quot; This appears to be randomly dropped by US infantry in this area.]]&lt;br /&gt;
[[Image:BF3-M320-2.jpg|thumb|none|600px|As usual for an FPS protagonist, Blackburn is of the &amp;quot;pick a random notch and use it like a regular iron sight&amp;quot; school of leaf sight use.]]&lt;br /&gt;
[[Image:BF3-M320-3.jpg|thumb|none|600px|Reloading the standalone M320; note the front grip visible and the fire selector always set to safe.]]&lt;br /&gt;
[[Image:BF3-M320-4.jpg|thumb|none|600px|Blackburn reloads the M320 mounted under his HK416. Note that here he is removing the &amp;quot;spent&amp;quot; round; there appears to only be one grenade round model, so the fired round is shown unfired.]]&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M136 AT4]] appears in the hands of US Marines and is equipped with a vertical foregrip. The AT4 will only appear in the Singleplayer campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎|thumb|none|400px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:BF3-AT4-3.jpg‎|thumb|none|600px|Blackburn readies an AT4 as the squad try to take out a sniper hidden in a hotel.]]&lt;br /&gt;
[[Image:BF3-AT4-2.jpg‎|thumb|none|600px|The results are fairly predictable.]]&lt;br /&gt;
[[Image:BF3-AT4-1.jpg|thumb|none|601px|Throughout the campaign, Matkovic carries an AT4 on his back.]]&lt;br /&gt;
&lt;br /&gt;
==M224 Mortar==&lt;br /&gt;
&lt;br /&gt;
At the start of &amp;quot;Operation Guillotine,&amp;quot; Blackburn is tasked with briefly carrying an [[M224 Mortar]] as he advances with his fellow Marines; here it cannot be used by the player, and is used by NPCs to fire illumination rounds during the night-time mission. In multiplayer it can be used by the Support class; the M224 in multiplayer has infinite ammunition and can fire smoke or HE rounds. In singleplayer, it is shown with no baseplate fitted, which would make it practically impossible to actually use.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar - 60mm]]&lt;br /&gt;
[[Image:BF3-M224-1.jpg|thumb|none|600px|Blackburn looks at the set-up M224, wondering when he can have a go.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears as the American Engineer's unguided rocket launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg‎|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF3 SMAW.jpg|thumb|none|600px|Mk 153 Mod 0 in Multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7V2 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] is featured as the Russian Engineer's unguided rocket launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF3-RPG7-1.jpg|thumb|none|601px|Practically invisible in his well-planned cover position, an Iranian soldier with an RPG-7 plots his next move.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 rpg.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 rpg reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== SA-18 Grouse ==&lt;br /&gt;
&lt;br /&gt;
The [[SA-18 Grouse]] (Russian: 9K38 Igla) appears as the Russian Engineer's anti-air launcher. As in the previous ''Battlefield'' games it is named &amp;quot;SA-18 Igla&amp;quot;, using the US designation for the weapon, but the Russian nickname.&lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF3BL9K38.jpg|thumb|none|350px|The SA-18's in-game render, oddly enough, is an [[SA-7 Grail]].]]&lt;br /&gt;
[[Image:BF3 SA18 Multi.jpg|thumb|none|600px|The player character holds an SA-18 in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
=== Dog Tag Weapons ===&lt;br /&gt;
&lt;br /&gt;
== GL1 ==&lt;br /&gt;
The F2000's GL1 appears on the Dog Tag awarded for 100 kills with the F2000, mounted to the rifle.&lt;br /&gt;
&lt;br /&gt;
== M203 ==&lt;br /&gt;
The [[M203]] appears on three Dog Tags. The first is the Dog Tag awarded for 100 kills with the M320/GP-30 where it appears not mounted to anything, the second is the Dog Tag awarded for 500 kills with the M320/GP-30, where it appears mounted to an M16A1, and the third is the Dog Tag awarded for 100 kills with the HK416, mounted to the rifle, just like it was in the ''Bad Company'' series.&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M15 Anti-Tank mine ==&lt;br /&gt;
&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] can be used by the Engineer kit. In Multiplayer mines that are placed can only be destroyed with explosives, shooting them has no effect.&lt;br /&gt;
&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF3 ATMine Multi.jpg|thumb|none|600px|The player character holds an M15 anti-tank mine.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
[[M18A1 Claymore]] anti-personnel mines can also be used by the Support kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is the primary grenade seen in ''Battlefield 3'', used by all factions. Instead of a grenade indicator, the body of the grenade flashes to make it more easily visible. Three grenades are carried in singleplayer. In multiplayer, every kit gets one as standard, but can equip two by using the &amp;quot;FRAG&amp;quot; specialization. There are two ways to throw grenades; either using a hotkey or by selecting the grenade as a weapon. The hotkey tosses the grenade instantly then switches back to the previously equipped weapon. Selecting the grenade manually allows multiple grenades to be thrown one after the other, and also allows the pin to be pulled and the grenade prepared for tossing - though as the spoon is held down, this does not actually &amp;quot;cook&amp;quot; the grenade's fuse.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[Image:BF3-M67-1.jpg|thumb|none|600px|Blackburn readies an M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
&lt;br /&gt;
Blackburn uses an [[M84 stun grenade]] to disorient a group of PLR fighters at the bottom of an elevator shaft.&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|M84 stun grenade]]&lt;br /&gt;
[[Image:BF3-Flashbang-1.jpg|thumb|none|600px|Blackburn, after managing not to fall to his death while rappelling down an elevator, readies an M84 &amp;quot;flashbang&amp;quot; grenade.]]&lt;br /&gt;
[[Image:BF3-Flashbang-2.jpg|thumb|none|600px|Blackburn throws the grenade. This frame and the next both show that, in common with many modern shooters, the thrown model is the same as the &amp;quot;in world&amp;quot; model for this grenade and so the safety lever is still attached.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== AT-14 Spriggan ==&lt;br /&gt;
&lt;br /&gt;
The [[AT-14 Spriggan]] appears in the game as the Russian counter to the American BGM-71 TOW mentioned below, and is also a secondary weapon on the BMP-2M APC.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW ==&lt;br /&gt;
&lt;br /&gt;
The [[BGM-71 TOW]] appears in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks. In terms of gameplay, the M2HB behaves more like a medium machine gun, requiring three or four shots to kill infantry, and dozens to disable a vehicle. In multiplayer, M1 tanks can be fitted with an M2HB mounted above the main cannon. When mounted like this, the M2's rate of fire slows to about 400rpm but gains a damage bonus that puts its power more in line with its real life counterpart. These changes were likely made to keep heavy machine guns from being overly powerful compared to other weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF3-M2-1.jpg|thumb|none|601px|At the end of &amp;quot;Uprising,&amp;quot; Blackburn takes control of an M2HB mounted on a Humvee as he defends a landing zone until a V-22 Osprey can extract the scattered Marines.]]&lt;br /&gt;
[[Image:BF3-M2-2.jpg|thumb|none|600px|Near the end of &amp;quot;Thunder Run,&amp;quot; Sergeant Jonathan Miller mans his tank's .50 cal. It seems in the game's fiction the US Marine Corps has upgraded their Abrams tanks, since Anvil 3 is an M1A2, currently used only by the US Army. Note the TUSK gunshields for the missing loader's M240 are instead fitted to the M2.]]&lt;br /&gt;
[[Image:BF3-M2-3.jpg|thumb|none|600px|A M2HB mounted on M1161 &amp;quot;Growler&amp;quot; ITV.]]&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun (mounting) ==&lt;br /&gt;
&lt;br /&gt;
Mountings for the [[DShK heavy machine gun]] can be seen on Iranian Type-72Z main battle tanks, modernised versions of the Russian T-55. These tanks seem to have been modelled from museum display vehicles, since the gun itself is missing from the mounting.&lt;br /&gt;
&lt;br /&gt;
[[Image:DShKM-vehicle-mount.jpg|thumb|none|400px|DShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mm]]&lt;br /&gt;
[[Image:BF3-DShK-1.jpg|thumb|none|601px|An Iranian Type-72Z shows off the DShK it conspiciously does not have. Note the border at the edge of the screenshot is authentic, intended to display the edge of the Abrams' display screen as the vehicle moves around.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-8/A Avenger ==&lt;br /&gt;
&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF3-GAU-1.jpg|thumb|none|601px|Jennifer Hawkins looks out at an A-10 Thunderbolt II armed with a GAU-8 during the mission &amp;quot;Going Hunting.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-GAU-2.jpg|thumb|none|601px|Later in the mission Hawkins gets to call in gun runs from the A-10, here shown on thermal.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] is seen mounted on AH-6 Little Birds in both single and multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M134-1.jpg|thumb|none|600px|An AH-6 &amp;quot;Little Bird&amp;quot; opens fire with its M134 minigun. Note that tracers are treated as solid by the engine, meaning the underside of what should be a bright light source is shown in shadow here. This is only really visible in stills.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
Two [[M134_Minigun#General_Dynamics_GAU-17.2FA|GAU-17/A miniguns]] are mounted on the sides of UH-1Y helicopters. More strangely, two are mounted on the windows of Kaffarov's Ka-60 Kasatka helicopter in the singleplayer campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-GAU17-1.jpg|thumb|none|600px|A GAU-17/A can be seen mounted on Kaffarov's private helicopter as Dmitri Mayakovsky dangles from it. Note it has no ammo feed.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-1|Gryazev-Shipunov GSh-30-1]] appears in the game as the secondary armament of the Su-35BM Flanker-E fighter jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 with ammo belt 30mm]]&lt;br /&gt;
[[Image:BF3-MiG-3.jpg|thumb|none|600px|During the mission &amp;quot;Going Hunting,&amp;quot; Hawkins faces several Su-35BM Flanker-E aircraft, incorrectly referred to throughout as &amp;quot;MiGs.&amp;quot; This error is only present in the text in this mission; they are correctly named elsewhere in the game.]]&lt;br /&gt;
[[Image:BF3-MiG-1.jpg|thumb|none|601px|Chased by ''Shark 4-6'', one Su-35BM decides to show off with Pugachev's Cobra manoeuvre...]]&lt;br /&gt;
[[Image:BF3-MiG-2.jpg|thumb|none|600px|...giving Hawkins a nice look at its missile armament.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25TM (Su-39) Frogfoot ground attack jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF3-Frogfoot-1.jpg|thumb|none|600px|A Su-39 Frogfoot ground attack aircraft flies over as Blackburn finds himself between Iraq and a hard place.]]&lt;br /&gt;
[[Image:BF3-Frogfoot-2.jpg|thumb|none|600px|It soon returns for a series of gun runs as Blackburn has to move from cover to cover to find a Stinger. The Frogfoot here is basically firing a death ray with a deadzone around pieces of cover; moving out of cover is instant death during the time that counts as its attack even if it has already flown overhead and stopped firing.]]&lt;br /&gt;
&lt;br /&gt;
== Kord ==&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on the T-90A tank, Russian army buggies and Vodniks, and a number of technicals. It behaves very similarly to the [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]]: more in line with a medium machine gun, and can be mounted on a T-90 with a lowered rate of fire but higher shot-for-shot damage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|400px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF3-Kord-3.jpg|thumb|none|600px|Blackburn looks over a Kord machine gun mounted on a technical.]]&lt;br /&gt;
[[Image:BF3-Kord-1.jpg|thumb|none|602px|He soon discovers the hard way that manning a Kord during an earthquake is a bad idea.]]&lt;br /&gt;
[[Image:BF3-Kord-2.jpg|thumb|none|601px|A T-90 MBT opens fire with its main gun, the massive muzzle flash illuminating the Commander's Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game as the secondary armament of the F/A-18E and F/A-18F Super Hornet fighter jets. M61s are also seen in Phalanx installations on American warships, and in multiplayer the US base is protected by a land-based Phalanx C-RAM installation.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|Phalanx CIWS - 20mm]]&lt;br /&gt;
[[Image:C-RAM_3.JPG|thumb|none|401px|Land-based Phalanx C-RAM mounting on a mobile trailer - 20mm]]&lt;br /&gt;
[[Image:BF3-M61-2.jpg|thumb|none|601px|In the mission &amp;quot;Gone Hunting&amp;quot; the player character is Lieutenant Jennifer Hawkins, WSO of an F/A-18F &amp;quot;Super Hornet&amp;quot; assigned to CVN-77 USS ''George H.W. Bush''.]]&lt;br /&gt;
[[Image:BF3-Phalanx-1.jpg|thumb|none|600px|Hawkins climbs up to the deck of the USS ''George H.W. Bush'', spotting the USS ''Ford'' (FFG-54), an ''Oliver Hazard Perry''-class frigate in the distance. This incorrectly mounts bow and stern Phalanx installations; while a future block upgrade is planned to add a forward gun over the removed SM-1 missile launcher of nine of the ''Perry''-class, this will be a Mk 38 Mod 2 (a remote-controlled navalised [[M242 Bushmaster chaingun]]), not a second Phalanx.]]&lt;br /&gt;
[[Image:BF3-M61-1.jpg|thumb|none|601px|The two Hornets ''Shark 4-2'' and ''Shark 4-6'' overfly the US fleet, giving plenty of glimpses of Phalanx installations on the various ships.]]&lt;br /&gt;
[[Image:BF3-C-RAM.jpg|thumb|none|600px|A close up look at a land-based Phalanx C-RAM in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== M197 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] appears in the game as the secondary armament of the AH-1Z Viper attack helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF3-M197-1.jpg|thumb|none|601px|Miller looks up at a friendly AH-1Z Viper during the mission &amp;quot;Thunder Run.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-M197 Vulcan-1.jpg|thumb|none|600px|A closer look at an AH-1Z Viper's M197 Vulcan cannon.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-12/U ==&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the main gun on the LAV-AD in multiplayer. It should be noted that the LAV-AD itself is technically anachronistic as it has been removed from service.  &lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF3-GAU-12U.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-22/A ==&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|GAU-22/A]] appears in the game as the secondary weapon of F-35B Lightning II aircraft on some multiplayer maps, such as the revamped version of Gulf of Oman.&lt;br /&gt;
&lt;br /&gt;
[[Image:F-35 GAU-22A.jpg|thumb|none|400px|GAU-22/A - 25mm]]&lt;br /&gt;
&lt;br /&gt;
== M240C ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C machine gun]] is coaxially mounted on the M1A2 Abrams MBT.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M240C-1.jpg|thumb|none|600px|Miller runs back towards the tank column after retrieving the &amp;quot;clicker&amp;quot; trigger for an M58 Mine Clearing Line Charge.]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster ==&lt;br /&gt;
&lt;br /&gt;
The [[M242 Bushmaster chaingun]] is the main gun of the LAV-25.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:BF3-LAV-1.jpg|thumb|none|601px|Blackburn and his fellow Marines get out of their own LAV-25 and look over someone else's at the start of &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-LAV-2.jpg|thumb|none|600px|Blackburn looks over another LAV-25 during the mission &amp;quot;Rock and a Hard Place.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on M1114 Humvees and AAVP7A1 amphibious transports.&lt;br /&gt;
&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF3-Mk19-1.jpg|thumb|none|600px|Miller looks over an AAVP7A1, mounting an M2HB and a Mark 19 grenade launcher in the commander's mini-turret.]]&lt;br /&gt;
&lt;br /&gt;
== PKT ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKT machine gun]] is coaxially mounted on the T-90A and T-72 MBTs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|400px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:BF3-T72-1.jpg|thumb|none|600px|Miller gets a little ''too'' close to an Iranian T-72. The coaxial gun on the T-72 is mounted to the right of the main gun; the view is blocked from most angles (including this one) by the searchlight mounted next to it.]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the main gun of the BMP-2M and BTR-90 APCs, and the secondary armament of the Mi-28 Havoc helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 - 30mm]]&lt;br /&gt;
[[Image:BF3-Shipunov-1.jpg|thumb|none|601px|Blackburn advances on a BMP-2M during &amp;quot;Rock and a Hard Place,&amp;quot; the IFV seemingly oblivious to his dastardly rocket-launching ambitions.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>John 234</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Insurgency:_Modern_Infantry_Combat&amp;diff=519974</id>
		<title>Talk:Insurgency: Modern Infantry Combat</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Insurgency:_Modern_Infantry_Combat&amp;diff=519974"/>
		<updated>2012-02-12T10:32:54Z</updated>

		<summary type="html">&lt;p&gt;John 234: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Really a M21? ==&lt;br /&gt;
&lt;br /&gt;
Correct me if I'm wrong, but wouldn't the presence of a pistol grip make it a M14 DMR?  That would also make more sense for US Marines. [[User:Jimmoy|Jimmoy]] 13:47, 22 February 2010 (UTC)&lt;br /&gt;
:Yes, it'd be an M14 DMR, not an M21. [[User:Spartan198|Spartan198]] 03:56, 23 February 2010 (UTC)&lt;br /&gt;
No such thing as a M21 DMR, and M21s are not standard issue, M14s are. --[[Special:Contributions/66.30.50.180|66.30.50.180]] 05:41, 23 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== GOOD ==&lt;br /&gt;
&lt;br /&gt;
imglad insurgency made it into IMFDB. great game,unfortunatly only played it once--[[User:Smish34|Smish34]] 22:00, 22 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== L85? ==&lt;br /&gt;
&lt;br /&gt;
In the art used for as the main picture for the game in the steam store it looks like the U.S. marines are using a L85 variant (which is absurd).&lt;br /&gt;
Can some one else have a second look? &lt;br /&gt;
&lt;br /&gt;
Here a link to that same picture: http://t3.gstatic.com/images?q=tbn:ANd9GcRAaX4rveY_1W3q59upfDepKPhnZFh4xjBxEpYmoUUliLtmjB3n&lt;br /&gt;
&lt;br /&gt;
Did it not occur to you that they might be British soldiers and not US Marines? There was meant to be an update in the works to replace the Americans on some maps with Brits, or something like that. [[User:The Wierd It|The Wierd It]] 15:06, 27 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
No, it did not occur to me, but I based my assumption on the fact that the game, currently, only features the USMC. I would, however, be glad to see that they showed that it's not only the Americans over there.&lt;br /&gt;
&lt;br /&gt;
If you look closely at the uniforms, you'll notice that they little resemblance to any uniforms ever in use with the US military. The closest match is the old three color Camo, which hasn't been in use for several years.&lt;br /&gt;
--[[Special:Contributions/24.15.51.1|24.15.51.1]] 17:28, 22 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Those guys are Brits. Look at the helmet, specifically the brim. No US issue combat helmet is shaped like that. [[User:Spartan198|Spartan198]] 19:49, 13 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Handguns? ==&lt;br /&gt;
It's kinda odd the article lacks any of the handguns in the game. Anybody have clean screenshots? I know the Makarov, M9 and M45 are in Insurgency. --[[User:John 234|John 234]] 04:32, 12 February 2012 (CST)&lt;/div&gt;</summary>
		<author><name>John 234</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=519973</id>
		<title>Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=519973"/>
		<updated>2012-02-12T10:30:54Z</updated>

		<summary type="html">&lt;p&gt;John 234: /* SIG SG 553 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workinprogress}}&lt;br /&gt;
[[Image:Bf3-pc-cover.jpg|thumb|300px|right|''Battlefield 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 3''''' (also known as '''''BF3''''') is the twelfth installment of the ''[[Battlefield|Battlefield series]]'', and direct sequel to ''[[Battlefield 2]]''. The game was developed by the Swedish company Digital Illusions Creative Entertainment (DICE) and published by Electronic Arts in 2011 for the PC, PS3 and Xbox 360. The game is powered by the proprietary Frostbite 2 engine, a further development of the engine used in the ''Bad Company'' games.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92SB]], modified to resemble the [[Beretta 93R|93R]], can be unlocked as a sidearm in Co-Op requiring a 86,000 Co-Op Score. The weapon has been fitted with the 93R's muzzle brake and foregrip, as well as being modified to fire 3 round bursts. Uses 20 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta 92SB - 9x19mm]]&lt;br /&gt;
[[Image:Bf3_93r_slide_locked.jpg|thumb|none|600px|The player character stops to admire his custom weapon.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
&lt;br /&gt;
In the beginning of the single-player mission &amp;quot;Semper Fidelis&amp;quot; and &amp;quot;The Great Destroyer&amp;quot;, Blackburn acquires a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]]. It can also be seen holstered on some US Marine throughout the single-player campaign. In multiplayer it is the starting handgun for US forces. Another note of interest is that unlike in [[Battlefield: Bad Company 2]] and [[Medal of Honor (2010)|Medal of Honor]]'s multiplayer, the M9's magazine is 15 rounds + 1 in the chamber like in reality. In multiplayer, Players can unlock additional M9's outfitted with a Tactical Light and a Sound Suppressor separately as they level (rank) up.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm.]]&lt;br /&gt;
[[File:BF3-M9-1.jpg|thumb|none|601px|Blackburn holds an M9 at the start of the introductory mission &amp;quot;Semper Fidelis.&amp;quot; This one of only two times in the entire campaign the player character has a sidearm.]]&lt;br /&gt;
[[File:BF3-M9-2.jpg|thumb|none|600px|A US Marine holds a M9 in multiplayer.]]&lt;br /&gt;
[[File:BF3-M9-3.jpg|thumb|none|600px|A M9 being reloaded in multiplayer.]]&lt;br /&gt;
[[File:BF3-M9-4.jpg|thumb|none|600px|A Marine aims at a suspicious looking M1161 &amp;quot;Growler&amp;quot; ITV. Note that the sights are correct for a M9.]]&lt;br /&gt;
[[File:Bf3_M9_suppressed.jpg|thumb|none|600px|The M9 with a suppressor. Different classes of weapon use different suppressor models, but those models are shared among the weapons of that class. The only exceptions to this are the G3A3 and SCAR-H CQC, which use the same model as the sniper rifles because of their caliber.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock#Glock 17|Glock 17]] is shown in an official screenshot for the Battlelog. Called &amp;quot;G17C&amp;quot;, although it is modeled after a standard Glock 17 as there are no compensator cuts on the top of the slide. It comes standard with a laser sight, while a variant that has both a laser sight and a suppressor is available as a later unlock. It is the only handgun that lets you equip two attachments at a time. Also, all of the US Assault kit soldiers have a G17 in a chest holster in addition to whatever their selected sidearm is, and this G17 does not have a laser.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:BF3-Glock-1.jpg|thumb|none|600px|A dead PLR soldier with a Glock 17 at his side.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rrt877 g17c.jpg|thumb|none|600px|Glock 17 in multiplayer.]]&lt;br /&gt;
[[File:Rrt877 g17c reloading.jpg|thumb|none|600px|Glock 17 in multiplayer reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock 18]] appears as the &amp;quot;G18&amp;quot;. It has an extended magazine base that gives it a 19 round capacity. Interestingly enough in the beta, the suppressed Glock 18 is unlocked before the standard unsuppressed variant (though this has been fixed in the regular game and the unsuppressed version is unlocked at Rank 30 with the suppressed variant unlocked at 41). Note that the Battlelog picture (seen below) lacks a fire selector, but is actually different than that G17's picture. This is most likely because it is from an early build of the game, as it appears correctly in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm. The model in-game is not a &amp;quot;C&amp;quot; model.]]&lt;br /&gt;
[[Image:BF3BLG18.jpg|thumb|none|350px|G18 in-game render.]]&lt;br /&gt;
&lt;br /&gt;
== MEU(SOC) Pistol==&lt;br /&gt;
&lt;br /&gt;
The USMC variant of the [[M1911]],  the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45]], can be used if the player is a Battlefield Veteran or a member of the EA Gun Club. All three variants of the M1911 are also unlocked for multiplayer by completing the single player campaign. It is a standard M1911A1 with a three-hole trigger, a Springfield slide, commander-style hammer, beavertail grip safety, Pachmayr rubber grips, and uses 8 round magazines. It comes with additional variants that incorporate a Tactical Flashlight or Sound Suppressor. A variant with both aforementioned attachments is available only to DICE employees. &lt;br /&gt;
&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|400px|MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-1.jpg|thumb|none|600px|A player character in multiplayer holds a MEU(SOC) pistol.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-2.jpg|thumb|none|600px|Reloading the MEU(SOC) pistol in multiplayer, the player character dumps the empty magazine...]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-3.jpg|thumb|none|600px|...and lines up a fresh one (that's actually loaded) with the magazine well. Note that the markings and slanted serrations show it is a Springfield made slide.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-5.jpg|thumb|none|600px|A player character aims down the tritium sights of his MEU(SOC) pistol.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-4.jpg|thumb|none|600px|A player character vaults over a fence with his MEU(SOC) pistol, appreciative of the fact that he actually has legs in this game.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX|MP-412]] revolver returns from ''Bad Company'' and ''Bad Company 2'' as an unlockable sidearm that can only be unlocked by achieving a 5000 Co-Op Score. Unlike in ''Bad Company 2'', the top break cartridge ejector is seen in full effect actually ejecting spent rounds as opposed to &amp;quot;flicking&amp;quot; them out. It is considerably different by having a slightly faster rate of fire and being more effective at close range compared to it's larger .44 cousin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:BF3 REX.jpg|600px|thumb|none|The player character in multiplayer holds an MP-412 REX.]]&lt;br /&gt;
[[image:Bf3_MP412_reload_1.jpg|600px|thumb|none|Pictured: the automatic extractor in action. Not pictured: Antigravity field generator.]]&lt;br /&gt;
[[image:Bf3_MP412_reload_2.jpg|600px|thumb|none|]]&lt;br /&gt;
[[image:Bf3_MP412_reload_3.jpg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
&lt;br /&gt;
The [[Yarygin_PYa#MP-443_Grach|MP-443]] returns from ''Bad Company 2'' and is the Russian faction's sidearm. In Multiplayer the player unlocks the Tactical Light and Sound Suppressor as they level up instead of by gaining kills with the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[Image:BF3-MP443-1.jpg|thumb|none|600px|Vladimir uses his MP-443 as one of Solomon's men demonstrates how not to steal a car stereo.]]&lt;br /&gt;
[[Image:BF3-MP443-2.jpg|thumb|none|600px|Dmitri Mayakovsky holds his MP-443 on Blackburn as he tries to blame everything on a fire extinguisher.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 grach 16.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 grach reload 16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Model 444 ==&lt;br /&gt;
&lt;br /&gt;
The .44 version of the [[Taurus Model 44]], the Model 444, appears as an unlockable sidearm, and can be fitted with a scope. Appears as &amp;quot;.44 Magnum&amp;quot;, one of the few weapons in game that does not go by its proper name. In the campaign, the antagonist Solomon uses one as his personal sidearm. In multiplayer, a variant with a PK-A scope is fittingly unlocked at Rank 44.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|none|400px|Taurus Model 444 with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:BF3-Taurus44-1.jpg|thumb|none|601px|Solomon aims his Taurus Model 444 at Blackburn during the introductory level. Visible in the full-sized image is what appears to be an empty speedloader hovering in mid-air behind the weapon, just above Solomon's wrist.]]&lt;br /&gt;
[[Image:BF3-Taurus44-2.jpg|thumb|none|600px|Blackburn soon finds himself getting a closer look at the barrel.]]&lt;br /&gt;
[[Image:BF3-Taurus44-3.jpg|thumb|none|600px|Prior to the start of &amp;quot;Uprising,&amp;quot; Solomon is seen aiming his Taurus at an injured Marine.]]&lt;br /&gt;
&lt;br /&gt;
=== Dog Tag Weapons ===&lt;br /&gt;
A large number of weapons appear on dog tags associated with a similar weapon, weapon of the same family, weapon of the same catagory, or in a few cases, weapons that make no sense at all. As there are so many, the weapons found '''only''' on dog tags have been placed in their own catagory at the bottom of each class of weapon. This is to avoid confusion as to which weapons are actually in the game and which ones are only pictures.&lt;br /&gt;
&lt;br /&gt;
== Colt 1873 ==&lt;br /&gt;
The [[Single Action Army|Colt 1873]], more commonly known as the Single Action Army, is featured on the Dog Tag the player is rewarded with when they get the ''Handgun Medal'', for getting the ''Handgun Ribbon'' 50 times. A ''Handgun Ribbon'' is awarded when the player kills four enemies with handguns in a game, and can be awarded multiple times in a game.&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army w/ 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. - .45 Long Colt]]&lt;br /&gt;
[[Image:BF3SAA.jpg|thumb|none|300px|The Western-themed ''Handgun Dog Tag''.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
The [[M1911A1]] appears on the Dog Tag awarded for 100 kills with the MEU(SOC) pistol.&lt;br /&gt;
&lt;br /&gt;
== Makarov PB ==&lt;br /&gt;
The [[Makarov PM|Makarov PB]] very oddly appears on the Dog Tag awarded for getting 100 kills with the Suppressed MP-443 Grach. Though they are both suppressed Russian pistols, they have almost nothing else in common.&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
Unlike previous games in the series, SMGs are all-kit unlockables, and not strictly limited to an Engineer/Spec Ops-type class.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] can be unlocked and used by any kit. It can use either a 20- or 40-round magazine. It must be unlocked in the Co-Op mode, requiring 34,000 Score. It does low damage to enemies, but has a very high rate of fire and manageable recoil to balance it out.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF3-MP7-4.jpg|thumb|none|600px|Blackburn holds an MP7A1 with suppressor, EOTech sight and 40-round extended magazine during the mission &amp;quot;Night Shift.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-MP7-1.jpg|thumb|none|602px|Blackburn loads a new 40-round magazine into his MP7A1 as he is menaced by a series of incomprehensible graffiti tags.]]&lt;br /&gt;
[[Image:BF3-MP7-2.jpg|thumb|none|600px|The 20-round magazine for the MP7A1 frequently glitches and fails to appear during the campaign; here in &amp;quot;The Great Destroyer&amp;quot; Blackburn reloads one with a large flash suppressor, IRNV scope and laser pointer...]]&lt;br /&gt;
[[Image:BF3-MP7-3.jpg|thumb|none|600px|...whereas earlier he just told his vanilla one to imagine it was full of bullets that were ''this'' big.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
A detailed pick-up icon for the [[Heckler &amp;amp; Koch UMP#Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] can be seen in GameSpot's recently released Tokyo Game Show gameplay footage. The game correctly depicts the UMP's single / 2 round burst / full auto firing modes.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF3-UMP-1.jpg|thumb|none|601px|Blackburn reloads his UMP during &amp;quot;The Great Destroyer,&amp;quot; wondering why he didn't have it the first time he went through this section. Note the caution on the side of the weapon to read the owner's manual; while this makes some sense on this level where the UMPs are seen in the hands of terrorists, the warning is still present even in &amp;quot;Operation Guillotine&amp;quot; when the UMPs are used by the US military; military UMPs should not have it.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ump.jpg|thumb|none|601px|UMP in Multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
&lt;br /&gt;
An [[FN P90#P90 TR|FN P90 TR (Triple Rail)]] can be seen in E3 coverage from IGN. It can be used by any kit once unlocked.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:BF3-P90-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a P90TR during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== PP-19 Bizon ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash PP-19 Bizon|PP-19 Bizon]] is included in the Back To Karkand expansion pack, and can be used by any kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|400px|Early PP-19 Bizon - 9x18mm Makarov. The version in game is this early model, but is chambered in 9x19mm Parabellum.]]&lt;br /&gt;
[[Image:BF3-PP19-1.jpg|thumb|none|600px|PP-19 Bizon on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-2000]] returns from ''Bad Company 2'', feeling much more realistic this time around, with a more believable firing rate and packing a decent punch per shot, as opposed to the previous game, in which its firing rate was more akin to a Minigun and its power-per-shot around the area of lightly tossing a handful of pebbles at your opponent's face. Comes standard with a 20 round mag, and a 40 round extended mag can be unlocked.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|PP-2000 with red dot sight - 9x19mm]]&lt;br /&gt;
[[File:BF3-PP2000-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds his PP-2000 after completing a HALO jump into Northern Iran at the start of the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
For the first time in a main ''Battlefield'' series game (excluding spinoffs like ''[[Battlefield Play4Free]]''), shotguns can be iron-sighted, and like the SMGs, can be used in every kit. In addition, DICE made it so that their shotguns have considerable range, unlike most videogames where you have to see the whites of the enemies' eyes for shotguns to be effective. &lt;br /&gt;
&lt;br /&gt;
== SWD / Cobray Street Sweeper  ==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD / Cobray Street Sweeper]] is included, identifiable by the winding key on the front of the drum magazine and lack of a rear-mounted drum advance lever. The weapon is referred to as the &amp;quot;DAO-12&amp;quot; in material advertising the game's pre-order rewards, as it was in [[Battlefield 2]]; this stands for &amp;quot;double action only, 12 gauge&amp;quot; and is a ''description'' of the weapon rather than a correct name for it. The name was kept as an homage to Battlefield 2. The weapon has an incorrect capacity of 8-rounds by default, but the correct 12 if the extended magazine attachment is used. This is most likely for balance, so players can't use a semi-auto, 12 round shotgun AND 3 attachments on top of that.&lt;br /&gt;
&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD / Cobray Street Sweeper with short barrel and top folding stock - 12 gauge. Visible is the Cobray logo on the side, no visible drum advance lever like on the Striker and the recognizable 'key' in the front of the drum for winding up the rotary cylinder.]]&lt;br /&gt;
[[File:BF3-Streetsweeper-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a Street Sweeper fitted with a Kobra reflex sight at the start of the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M1014 ==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M4 Super 90|Benelli M1014]] features semi-automatic firing and its tactical stock fully extended during gameplay. Magazine capacities available are either the civilian legal 4+1, or the full-length 6+1 (Indicating the use of 3-inch magnum rounds.  The full-length tube normally holds seven 2.75-inch rounds). When reloading from empty, the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube accordingly, just like the 870 MCS. It's unrealistically inaccurate despite having an Cylinder Bore.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:BF3-M1014-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M1014 during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 m1014.jpg|thumb|none|600px|M1014 in MP.]]&lt;br /&gt;
[[Image:Rrt877 m1014 reload.jpg|thumb|none|600px|M1014 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== M26 MASS ==&lt;br /&gt;
&lt;br /&gt;
The [[M26 MASS]] can be used only in the Assault kit in the &amp;quot;Gadget 1&amp;quot; slot. It may be used either as a standalone weapon, or mounted on any of the assault rifles if said rifle is equipped with the underslung rail. It can fire buckshot, flechettes, FRAG-12 rounds, or slugs, same as the other shotguns. For some odd reason, the AEK-971 and AN-94 cannot mount the M26 MASS despite having underslung rails.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM26 2 highRes.jpg|thumb|none|400px|M26 MASS - 12 gauge, mounted on [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] with C-More red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:XM26.jpg|thumb|none|400px|Standalone version of M26 MASS - 12 gauge]]&lt;br /&gt;
[[Image:BF3 Mass.jpg|thumb|none|600px|M26 standalone.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 mass mounted.jpg|thumb|none|600px|MASS mounted on a M16A3 in MP.]]&lt;br /&gt;
[[Image:Rrt877 mass mounted reloading.jpg|thumb|none|600px|MASS mounted on a M16A3 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Pancor Jackhammer ==&lt;br /&gt;
&lt;br /&gt;
The [[Pancor Jackhammer]], called the &amp;quot;MK3A1,&amp;quot; is included in the Back To Karkand expansion pack, and can be used by any kit. It can be safely assumed it will not emulate the real weapon's problems with failing to cycle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer - 12 gauge]]&lt;br /&gt;
[[Image:BF3-Jackhammer-1.jpg|thumb|none|600px|Jackhammer on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870|Remington 870 MCS]] appears as the &amp;quot;870MCS&amp;quot;. The player pumps the shotgun very quickly, which makes it seem almost semi-automatic in-game, like a pump action combat shotgun should be. Magazine capacities are either the standard 4+1, or the extended 6+1. As with the M1014, when reloading from empty the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube &lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[Image:BF3-MCS-1.jpg|thumb|none|600px|Blackburn holds an 870 MCS with a tactical light during the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-MCS-2.jpg|thumb|none|600px|One of Blackburn's starting weapons in &amp;quot;Operation Guillotine&amp;quot; is this Remington 870 MCS with a laser aiming module. Precisely what this is for when he has his Big Magic White Circle for aiming with is unclear.]]&lt;br /&gt;
[[File:Bf3_870MCS_Frag.jpg|thumb|none|600px|Firing a 12 gauge fragmentation round from the 870. It looks impressive and can suppress enemies well, but it does about as much damage as a firecracker without a direct hit.]]&lt;br /&gt;
[[File:BF3_chamberload_870mcs_ext_mag.jpg|thumb|none|600px|Chamberloading an 870 that has an extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga-12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun|Saiga-12K]] returns from ''Battlefield 2'' and is the second semi-auto shotgun unlocked. Magazine capacities are either the standard 5+1, or an extended 8+1.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF3-Saiga-1.jpg|thumb|none|601px|Blackburn holds a rather beat-up camouflaged Saiga 12K during the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-Saiga-2.jpg|thumb|none|600px|The mission &amp;quot;Kaffarov&amp;quot; can be a little on the strange side at times; here Dmitri Mayakovsky holds a Saiga 12K fitted with a laser aiming module and PK-AS optic, watching in bemusement as shooting the windshield of a car makes two men who had clipped inside it dramatically leap through the roof. For a finishing touch, the car exploded immediately afterwards.]]&lt;br /&gt;
[[Image:BF3-Saiga-3.jpg|thumb|none|600px|Wary of any other weirdness, Dmitri reloads his Saiga 12K.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] is the only full-auto shotgun in-game, barring Back to Karkand's MK3A1 Jackhammer. The magazine capacity is incorrectly 6+1 by standard or the correct 10+1 with the extended magazines equipped, most likely for balance, same as the Striker. When optics are attached it becomes a WM-12, an American semi-auto clone of the USAS-12, but with a rail instead of the carry handle. Like all shotguns, it can utilise standard Buckshot, Slugs, Flechettes and explosive FRAG-12 rounds as well as fit a variety of accessories and attachments. &lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 with 10-round magazine - 12 gauge]]&lt;br /&gt;
[[Image:BF3-USAS-1.jpg|thumb|none|600px|Dmitri Mayakovsky reloads his USAS-12, which, according to the trademarks, was made by &amp;quot;Baewoo Brecisions&amp;quot; of Korea(If you enlarge it you can see it!)]]&lt;br /&gt;
&lt;br /&gt;
=== Dog Tag Weapons ===&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
One of the strangest weapons to appear on a different weapon's Dog Tag, the [[SPAS-12]] appears on the Dog Tag awarded for 100 kills with the USAS-12. Other than four captial letters followed by &amp;quot;-12&amp;quot;, and that they were both in the [[Battlefield: Bad Company]] series, they have little in common.&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== 5,56A-91 ==&lt;br /&gt;
&lt;br /&gt;
The [[5,56A-91]] appears as part of the incredibly vague &amp;quot;Compact Assault Rifle&amp;quot; classification, and thus is used by the 'Engineer' kit. It does not have its 40mm grenade launcher. It is the successor to the [[9A-91]] from ''Bad Company 2'', albeit firing the 5.56mm NATO round instead of the 9A-91's 9x39mm one. Called &amp;quot;[[A-91]]&amp;quot; in the game, what refers to the 7.62x39mm variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5,56A-91 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-A91-1.jpg|thumb|none|600px|Dmitri Mayakovsky looks at fellow GRU agent Vladimir holding a 5,56A-91 as they go to work at the start of &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:Rrt877 a-91.jpg|thumb|none|600px|5,56A-91 in MP.]]&lt;br /&gt;
[[Image:Rrt877 a-91 reloading.jpg|thumb|none|600px|5,56A-91 in MP reloading.]]&lt;br /&gt;
&lt;br /&gt;
== AEK-971 ==&lt;br /&gt;
&lt;br /&gt;
The [[AEK-971]] is an unlock for the Assault kit. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320. It cannot mount the M26 MASS due to a bug on the Xbox 360 version.&lt;br /&gt;
&lt;br /&gt;
[[Image:aek971_545.jpg|thumb|none|400px|AEK-971 (Current Model) with folding stock -  5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AEK-1.jpg|thumb|none|600px|Blackburn holds an AEK-971 near the start of the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3 AEK971.jpg|thumb|none|600px|AEK-971 in Battlefield 3 with Kobra Red dot sight and Foregrip attached. Note that because of a glitch, both the indirect flightpath crosshair and the standard crosshair appear when switching rapidly between the grenade launcher and primary weapon. Switching to secondary weapon and back again fixes this issue.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877_aek2.jpg|thumb|none|600px|AEK-917 in MP.]]&lt;br /&gt;
[[Image:Rrt877 aek2 reload.jpg|thumb|none|600px|AEK-917 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74M ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AK-74|AK-74M]] has been seen in gameplay trailers. It is the standard assault rifle used by the Russian 'Assault' kit. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AK-1.jpg|thumb|none|601px|Blackburn holds an AK-74M equipped with a PSO-1 scope during &amp;quot;Operation Swordbreaker.&amp;quot; Weapons on the ground do not show their attachments or have text signifying what they have attached, meaning occasionally picking up a boring-looking vanilla weapon will result in the player character producing Excalibur as here.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ak74m.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 ak74m reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] has been seen in gameplay trailers. In multiplayer, the AKS-74U, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for Russian Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
[[Image:BF3-AKS-74U-1.jpg|thumb|none|601px|Blackburn wrestles with one of Solomon's men during the introductory mission &amp;quot;Semper Fidelis.&amp;quot; On the Xbox 360 version before the Back to Karkand update, this terrorist was instead armed with a UMP45, but still gives Blackburn an AKS-74U when he dies.]]&lt;br /&gt;
[[Image:BF3-AKS-1.jpg|thumb|none|601px|At the start of the mission &amp;quot;Uprising,&amp;quot; Blackburn relieves a PLR soldier of this AKS-74U with a Kobra reflex sight, suppressor and tactical light.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 aks74u.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 aks74u reloading.jpg|thumb|none|600px|Aks74u in multiplayer, note the milled receiver.]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] returns from the Bad Company series. The AN-94's dual-rate full-auto mode has been correctly featured in Battlefield 3. When set to burst, the weapon fires an 1800RPM 2-round burst, and when set to full auto, it fires the first two shots at 1800RPM, while the rest are fired at 600RPM. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320. The AN-94 is unique in that it starts in 2-round burst by default, in contrast to every other weapon in BF3, which all use the most aggressive fire mode available by default, usually full auto. Before a patch, the weapon lacked the semi-automatic mode found on the real weapon, instead featuring only the 2-burst and full-auto modes. One detail that should be noted is that in the single-player campaign, the 2 round burst is shown to incorrectly fire at the 600 rpm as opposed to the correct 1800 rpm, though this may be fixed as the game still contains a handful of bugs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 Abakan Nikonov - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AN94-1.jpg|thumb|none|600px|Blackburn holds an AN-94 equipped with a PKS-07 long-range scope as he looks over an airdropped Russian D-30 122mm howitzer during the mission &amp;quot;Rock and a Hard Place.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== AS Val ==&lt;br /&gt;
&lt;br /&gt;
The [[AS Val]] appears as an all kit weapon, most likely due to its small size and unique integrated suppressor, making it too specialized for any specific kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF3-ASVal-1.jpg|thumb|none|602px|Dmitri Mayakovsky holds his starting weapon, an AS Val assault rifle with a Kobra reflex sight, during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-ASVal-2.jpg|thumb|none|601px|Kiril holds his AS Val near the end of &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4/M4A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] is commonly seen in gameplay footage which is also in the hands of the main character. During the alpha stages footage, the in-game M4A1 can be seen fitted with iron sights, EOTech 551 Holographic sight, Trijicon TA01NSN 4x32 ACOG scope, Surefire Universal WeaponLight, AN/PEQ-2 laser designator, Magpul Ranger Plate, and a SOPMOD stock. Two different &amp;quot;reload-from-empty&amp;quot; animations have been seen. The &amp;quot;Fault Line&amp;quot; trailers had the player rack the charging handle, while in the more recent Operation Metro trailer, and the rest since then, the player uses the bolt release. It has been confirmed that both the M4A1 (full-auto) and M4 (3-round burst) will be available for use within the game. The standard M4/M4A1 has a KAC RIS handguard, Crane SOPMOD stock, Hogue pistol grip, M16A1 flash hider, and Magpul Ranger Plates. In multiplayer, the M4A1, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for US Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|M4A1 Carbine - 5.56x45mm.]]&lt;br /&gt;
[[Image:BF3-M4-1.jpg‎|602px|thumb|none|Blackburn holds an M4A1 during &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-M4-2.jpg|600px|thumb|none|Blackburn reloads his M4A1. &amp;quot;For law enforcement / military use&amp;quot; is printed on the side of the EOTech optic. Note also the fire selector on semi-auto.]]&lt;br /&gt;
[[Image:BF3-M4-3.jpg|600px|thumb|none|Reloading with the rifle in shadow reveals a snake-like design engraved on the mag well; this is present in ''[[Medal of Honor (2010)|Medal of Honor]]'', though as a dark shape that shows up in light rather than a silvery etching that only shows up in the dark. Also note that the semi-auto position reads &amp;quot;Fire&amp;quot;, meaning it was modeled on a civilian M4 variant, which also explains why the selector is in this position.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A3/M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] was one of the first weapons to be shown in early gameplay footage, but was lacking rear iron sights and even optical sights because of the alpha stage development; these were added later on. Some later footage showed the M16 with the gas block missing when mounting sights, but this too was corrected in the final release. Both the M16A3 (full-auto) and M16A4 (3-round burst) are available for use within the game. They have [[M16 rifle series#M16A1 Rifle|M16A1]] flash hiders, KAC RIS handguards with a rail cover on the right side rail, a Hogue pistol grip, Magpul loops on the magazines, and a cloth sleeve wrapped around the stock. It is the standard assault rifle used by the US 'Assault' kit. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|400px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[Image:BF3-M16-1.jpg|601px|thumb|none|Blackburn holds his M16A3 during Operation Swordbreaker.]]&lt;br /&gt;
[[Image:BF3-M16-2.jpg|600px|thumb|none|A Marine reloads his M16A3 with a mounted Trijicon ACOG scope in multiplayer. Note that there are actually bullets in the magazine, a relatively rare sight in a modern shooter. But unfortunately, like in most modern shooters, the fire selector is always set to semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
== DIO KH2002 Sama ==&lt;br /&gt;
&lt;br /&gt;
The Xbox 360 Operation Guillotine gameplay trailer shows a PLR militant using the [[DIO KH2002|DIO KH2002 Sama]] assault rifle. The weapon is a bullpup conversion of the DIO S-5.56 assault rifle, which is a direct copy of the [[M16 rifle series#Norinco Model 311|Norinco CQ]] assault rifle. The KH2002 was put into service in 2004 as a replacement for the Iranian Military's obsolete G3A3. The model featured in the game is the improved Sama model introduced in 2009, as noted by the diagonal cuts on the receiver as opposed to horizontal, side mounted rails and the combination of long carry handle and barrel mounted front sight. The improved foregrip of the Sama model only appears if the Foregrip attachment is used in multiplayer&lt;br /&gt;
&lt;br /&gt;
In campaign mode, the weapon is often found in the hands of Iranian Army soldiers after the PLR's hostile takeover. It fires in single shot and 3-round burst firing modes, and uses Russian optics. It can be unlocked for multiplayer use with a 17,000 co-op score. &lt;br /&gt;
&lt;br /&gt;
[[File:Kh2002 2009 improved.jpg|thumb|none|400px|Iranian Defense Industries Organization (DIO) KH2002, improved 2009 model - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-KH2002-1.jpg|thumb|none|601px|Blackburn holds a KH2002 during the mission &amp;quot;Uprising&amp;quot; as he discovers the exit.]]&lt;br /&gt;
[[File:BF3-KH2002-2.jpg|thumb|none|601px|Blackburn reloads his KH2002, showing that the Khaybar variant used in the game is the 2009 model.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS Surbaissé ==&lt;br /&gt;
&lt;br /&gt;
A [[FAMAS|FAMAS Surbaissé]] (FAMAS Low Profile) is included in the Back To Karkand expansion pack, and can be used by the Assault kit. The weapon is shown with the large G1 / G2 trigger guard rather than the twin grips this version seems to use.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMASFELIN2.jpg|thumb|none|400px|FAMAS Surbaissé - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-FAMAS-1.jpg|thumb|none|600px|FAMAS Surbaissé on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 famas3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 famas3 reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
&lt;br /&gt;
The [[FN F2000]] returns from the Bad Company series, and has much more realistic statistics, most notably that it doesn't have a fire rate resembling a minigun. Due to its lack of an underslung rail, an M320 or M26 MASS will always be carried as a standalone if the F2000 is equipped. The F2000 can mount a bipod and foregrip like the other assault rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with folding vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-F2000-1.jpg|thumb|none|601px|Dmitri Mayakovsky reloads an F2000 with EOTech reflex sight during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 17 Mod 0 (SCAR-H CQC) ==&lt;br /&gt;
&lt;br /&gt;
The First Generation FN Mk 17 Mod 0, or [[FN SCAR#FN SCAR-H|SCAR-H CQC]], can be seen in the new Caspian Border gameplay trailer. In multiplayer, the SCAR-H is used by the 'Engineer' kit. A modelling mistakes shows the fire selector switch set on semi-auto as the weapon itself fires on full-auto by default.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg|thumb|none|400px|First Gen Fabrique Nationale SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-SCAR-1.jpg|thumb|none|601px|Blackburn reloads his SCAR-H at the start of &amp;quot;Operation Guillotine.&amp;quot; Note that even though the weapon fires on full-auto, the fire selector switch is set on semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 mk17.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 mk17 reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36 (&amp;quot;MG36&amp;quot;) ==&lt;br /&gt;
&lt;br /&gt;
A hybrid of the [[Heckler &amp;amp; Koch G36]] and G36C, mislabelled as &amp;quot;MG36&amp;quot; (a weapon with a production run of around 100 units) is included in the Back To Karkand expansion pack, and can be used by the Support kit. The weapon has the full-length forearm and barrel of the G36, but the carry handle and shorter stock of the G36C, as well as having a C-Mag fitted. The C-Mag only holds 50+1 instead of the correct 100+1 without the Extended Magazine attachment, but given that the attachment is unlocked by default it is clear that this is simply for balancing reasons, so the player can't use 100 round and another attachment, just like the Street Sweeper and Jackhammer.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36 CMag.jpg|thumb|400px|none|Configuration typically called &amp;quot;MG36;&amp;quot; actually just a standard G36 with a bipod handguard and C-Mag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-MG36-1.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; on the customise menu. Note the 12x sniper scope attached, in case you feel the need to give suppressive fire from 1000+ meters.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is briefly seen being used by one of the players in PAX coverage from NVIDIA. It can fire, semi, auto, or two-round burst. In multiplayer, the G36C, being a carbine, is used by the 'Engineer' kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-G36-1.jpg|thumb|none|601px|Dmitri Mayakovsky holds a G36C he took from a French police officer during the mission &amp;quot;Comrades.&amp;quot; Note that while the fire selector is in the correct position for fully automatic fire, the white position indicator is pointing to &amp;quot;safe.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3|G3A3]] is available in both single and multiplayer. It is an actual H&amp;amp;K G3A3, and not an Iranian clone. It has a wide handguard, and the fire selector markings are S-E-F. The Iranian-manufactured version differs in that it utilizes a slimline handguard and has Farsi writing on the receiver. It can be unlocked for use in multiplayer by gaining 160,000 Co-Op score.&lt;br /&gt;
&lt;br /&gt;
[[File:G3a3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-G3-1.jpg|thumb|none|602px|Blackburn holds a G3A3 with ACOG scope during the mission &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[File:BF3-G3A3-Pickup.jpg|thumb|none|600px|The detailed pick-up icon for the G3A3.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
&lt;br /&gt;
The [[HK416]] returns from Bad Company and Bad Company 2 having a 10.4&amp;quot; barrel and OD furniture. It is the first unlock for the Assault kit and can have an M320 (which replaces the kit's Medkit) mounted as long as a grip or bipod are not. It once again appears as the &amp;quot;M416,&amp;quot; seemingly just because that's what it was called in the ''Bad Company'' games since it is no longer shown as a standardised US military weapon in singleplayer. At release, it featured semi-auto, burst, and full-auto modes, something that isn't typically possible with AR-15 type rifles and derivatives. A patch later removed the burst mode, but it is still present on the Xbox 360 version.&lt;br /&gt;
&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF3-HK416-1.jpg|thumb|none|600px|Blackburn runs with his HK416 with M320 grenade launcher, straight into a most unpleasant surprise.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 hk416.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK53 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33|HK53]] is included in the Back To Karkand expansion pack as the G53. It is a compact version of the HK33 rifle, and as a carbine, it can be used by the Engineer kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK53 - 5.56x45mm.]]&lt;br /&gt;
[[Image:BF3-HK53-1.jpg|thumb|none|600px|HK53 on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 hk53.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 hk53 reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== L85A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the Back To Karkand expansion pack, and can be used by the Assault kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|400px|L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-L85-1.jpg|thumb|none|600px|L85A2 on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul PDR ==&lt;br /&gt;
&lt;br /&gt;
The [[Magpul PDR]] appears as an all kit weapon. For unknown reasons, it appears as the &amp;quot;PDW-R&amp;quot;. Uses either 20 or 30 round polymer magazines, with 20 being the default option.&lt;br /&gt;
&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|Magpul PDR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-PDR-1.jpg|thumb|none|600px|Dmitri Mayakovsky reloads his PDR as he ponders the wisdom of Vladimir's &amp;quot;walking into a fire&amp;quot; plan.]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95B ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBZ-95B]] is included in the Back To Karkand expansion pack, and, as a carbine, can be used by the Engineer kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|400px|Norinco QBZ-95B - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBZ95B-1.jpg|thumb|none|600px|QBZ-95B on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 553 ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG SG 550|SG 553]] has been confirmed by DICE in the official Battlefield Blog. In multiplayer, being a carbine, is used by the 'Engineer' kit. It can only be unlocked in Co-Op by achieving a score of 120,000. In the campaign mode, the SG 553 is found only in the last-level finale, one being found by the player after the train crashes.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 with railed handguard, vertical foregrip, flashlight, ACOG and 20-round factory magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-SG553-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a SIG SG 553 during the mission &amp;quot;Comrades&amp;quot; as he fights his way through a French police cordon.]]&lt;br /&gt;
&lt;br /&gt;
=== Dog Tag Weapons ===&lt;br /&gt;
&lt;br /&gt;
== Colt M16A1 ==&lt;br /&gt;
&lt;br /&gt;
The Dog Tag awarded for 500 kills with the M320/GP-30 shows an [[M203]] mounted to an [[M16A1]], complete with the heatshield handguard.&lt;br /&gt;
&lt;br /&gt;
== Colt M16A2 ==&lt;br /&gt;
&lt;br /&gt;
The Dog Tag the player recieves for 500 kills with the M16A3/A4 shows an [[M16A2]] instead.&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
&lt;br /&gt;
A [[FAMAS]] (G2?) appears on the Dog Tag awarded for 500 kills with the FAMAS.&lt;br /&gt;
&lt;br /&gt;
== FN F2000 ==&lt;br /&gt;
The standard version of the F2000, with its built in scope, appears on both the 100 and 500 kill Dog Tags for the F2000 Tactical, the former with a GL1 mounted.&lt;br /&gt;
&lt;br /&gt;
== FN Mk 16 Mod 0 (SCAR-L)==&lt;br /&gt;
&lt;br /&gt;
After getting 100 kills with a weapon, the player is awarded with a dogtag to display their accomplishment. There appears to have been an oversight in the making of the SCAR-H dogtag, as it shows a [[FN SCAR#FN SCAR-L|SCAR]] with what is very clearly a 5.56 STANAG magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3_SCAR_L_dogtag.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M27 IAR ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|Heckler &amp;amp; Koch M27 IAR]] is the starting weapon for the US support class, and uses a 45-round extended magazine. It is shown with a 4-vent handguard, but the correct extended barrel for the version is shown, the handguard simply covering less of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-IAR-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M27 IAR equipped with a Trijicon RX01 reflex sight and tactical light in the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 iar.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M240B ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] appears in the hands of some US Marines, and in the hands of the player character, fitted with an EOTech Holographic Weapon Sight (HWS). The trailer shows the weapon as having a deployable bipod which can be used to increase accuracy during prolonged firing, at the cost of player mobility.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF3-M240-1.jpg|thumb|none|600px|One of Blackburn's fellow Marines, Montes, holds his M240B fitted with an M145 Machine Gun Optic.]]&lt;br /&gt;
[[File:BF3 M240B.jpg|thumb|none|600px|The player character in multiplayer holds an M240B with M145 Machine Gun Optic.]]&lt;br /&gt;
&lt;br /&gt;
== M249E3 Para SAW / Mk 46 Mod 0 Hybrid ==&lt;br /&gt;
&lt;br /&gt;
An [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249E3 Para SAW]] is featured in the game. It has a STANAG magazine well, identifying it as an M249 rather than a Mark 46, but the fixed buttstock and rail system are features of the Mk 46 Mod 0. This configuration is typical of Airsoft &amp;quot;Mk 46&amp;quot; guns which have Mk 46 features but retain their STANAG wells.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|400px|FN M249 Para - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-M249-1.jpg|thumb|none|600px|Blackburn holds the hybrid SAW near the end of Operation Swordbreaker. Note the STANAG magazine well visible under the belt.]]&lt;br /&gt;
[[Image:BF3-SAW-1.jpg|thumb|none|601px|Blackburn sets up the bipod of his SAW.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 m249.jpg|thumb|none|601px|]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60E4]] is the last MG to be unlocked in the Support kit. Extended magazines gifts the weapon with a massive 200 round box and this is visually shown on the weapon when attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M60-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M60E4 with M145 Machine Gun Optic as Kaffarov's bodyguards have the brilliant idea of firing an RPG-7 indoors.]]&lt;br /&gt;
&lt;br /&gt;
== QBB-95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBB-95]] is included in the Back To Karkand expansion pack, and can be used by the Support kit. Uses 75 round drums by default, and can also use 100 round drums.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBB95Scope.jpg|thumb|none|400px|QBB-95 with 75-round drum magazine and 4x scope - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBB95-1.jpg|thumb|none|600px|QBB-95 on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== QJY-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QJY-88]] returns from Bad Company 2, once again called the &amp;quot;Type 88&amp;quot;. This is quite odd, as the QBZ-95B, QBB-95, and QBU-88 all use their proper &amp;quot;QB&amp;quot; names.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|400px|none|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QJY88-1.jpg|thumb|none|600px|Dmitri Mayakovsky discovers a QJY-88 with the rare and for some reason unpopular linoleum-plated finish.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|401px|none|PKP Pecheneg machine gun with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF3-PKP-1.jpg|thumb|none|600px|Blackburn holds a PKP Pecheneg as he infiltrates someone's garage in &amp;quot;Operation Guillotine.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-PKP-2.jpg|thumb|none|600px|Dmitri Mayakovski uses his PKP Pecheneg to make some amendments to the internal layout of a building. Mostly new doors.]]&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun]] is the starting weapon for the Russian Support class. It is referred to in game as an &amp;quot;[[RPK light machine gun#RPK-74|RPK-74M]]&amp;quot;, a modernised 5.45x39mm version with synthetic furnishings and a flash hider, despite that it is not shown with a flash hider. The weapon's damage matches the idea that it is a -74 model, as it is scaled to the 5.56mm machine guns, as opposed to behaving like a 7.62x39. When mounting optics the weapon gains side-mounted bracket for attaching them; if it does not mount optics, the bracket is not present. It can sometimes be found fitted with a vertical front grip attached to the underside of the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:BF3-RPK-1.jpg|thumb|none|601px|Blackburn holds an RPK equipped with a Kobra reflex sight during &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-RPK-2.jpg|thumb|none|600px|Blackburn looks down at an RPK on the ground; note the lack of a rail under the handguard. Despite this, it can still mount a RIS foregrip.]]&lt;br /&gt;
[[Image:BF3-RPK-3.jpg|thumb|none|600px|Reloading an RPK fitted with an odd aftermarket bipod; the real RPK bipod is fixed just behind the front sight and folds backwards. This bipod is actually shorter than the magazine and therefore would not be particularly useful.]]&lt;br /&gt;
&lt;br /&gt;
=== Dog Tag Weapons ===&lt;br /&gt;
&lt;br /&gt;
== MG36 ==&lt;br /&gt;
&lt;br /&gt;
Despite the fact that BF3's &amp;quot;MG36&amp;quot; is a hybrid of G36 variants, the actual MG36 appears on the Dog Tag the player is awarded with for getting 500 kills with it.&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
Unusually, Recon players can opt for low-magnification optics, unmagnified reflex/red-dot sights, or even iron-sights in lieu of the standard high-magnification optics.&lt;br /&gt;
&lt;br /&gt;
== Barrett M98B ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M98B|M98B]] is the last bolt action unlocked.&lt;br /&gt;
&lt;br /&gt;
[[Image:M98B.jpg|thumb|none|400px|Barrett M98B with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF3-98B-1.jpg|thumb|none|600px|Blackburn uses an M98B with the bipod set up as he assaults the bank at the end of &amp;quot;Operation Guillotine.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] is confirmed to be in the game, however, DICE felt that the .50 caliber round it uses would either be overpowered if depicted properly, or feel useless if kept balanced, so they opted to simply not have it in multiplayer. It only appears in the singleplayer level &amp;quot;Kaffarov&amp;quot;, where player character Dmitri Mayakovsky acquires it due to a somewhat bizarre series of events that don't seem to play out quite the way they were intended to. Here, it is equipped with a thermal scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:BF3-Barrett-1.jpg|thumb|none|600px|In the room ''before'' Dmitri Mayakovsky is actually supposed to get the M107, he acquires the M107 by approaching the door.]]&lt;br /&gt;
[[Image:BF3-Barrett-2.jpg|thumb|none|600px|On opening the door he finds an enemy sniper kindly carrying the M107 he already has, with the barrel pretending to be a bipod and the magazine vaguely hanging about underneath the gun.]]&lt;br /&gt;
[[Image:BF3-SV98-1.jpg|thumb|none|600px|&amp;quot;Thank you, I had no idea why I was carrying that.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-Barrett-3.jpg|thumb|none|600px|Dmitri Mayakovsky thanks the man by murdering him with his own SV-98 and proceeds onward, armed with the M107.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare Magnum==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy_International_Arctic_Warfare_series#Accuracy_International_Arctic_Warfare_Magnum|Accuracy International Arctic Warfare Magnum]] is included in the Back To Karkand expansion pack as the &amp;quot;L96&amp;quot;, and can be used by the Recon kit. The AWM in game has been fitted with the front iron sight of the regular L96A1. True to its reputation, the gun is extremely accurate at long ranges, with minimal bullet drop allowing for precise headshots.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWSM - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF3-L96-1.jpg|thumb|none|600px|AWM on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== M39 EMR ==&lt;br /&gt;
&lt;br /&gt;
The [[M14#M39 Enhanced Marksman Rifle|M39 EMR]] is the last rifle unlocked for the Recon class. It can be unlocked earlier should a player receive 58,000 Co-Op Score.&lt;br /&gt;
&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|400px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M39-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M39 EBR rather curiously equipped with a Russian PK-AS optic as he looks around Kaffarov's villa. He might be a bad guy, but he sure knows how to keep the place neat.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ebr.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 ebr reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M40A5 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5 sniper rifle]] is the second bolt-action rifle unlocked for the Recon class.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|401px|M40A5 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M40-1.jpg|thumb|none|600px|Blackburn holds a suppressed M40A5 fitted with an IR scope during the mission &amp;quot;Night Shift.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Mk 11 Mod 0 ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's_Armament_SR-25|Mk 11 Mod 0]] can be found occasionally in the single-player campaign. It is the default rifle for the US Recon kit in multiplayer, outfitted by standard with a x8 rifle scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Knight's Armament SR-25 (known as Mk 11 Mod 0 in USMC and US Navy service) with suppressor and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-Mod11-1.jpg|thumb|none|602px|Blackburn holds a scoped Mk 11 Mod 0 during Operation Swordbreaker.]]&lt;br /&gt;
[[Image:BF3-Mk 11-1.jpg|thumb|none|600px|A Marine sniper in multiplayer provides some overwatch with his scoped Mk 11 Mod 0.]]&lt;br /&gt;
[[Image:BF3-Mk 11-2.jpg|thumb|none|601px|After some successful hunting, he reloads his rifle...]]&lt;br /&gt;
[[Image:BF3-Mk 11-3.jpg|thumb|none|600px|...And hits the bolt-release. Note that the fire-selector is set to safe.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-86 ==&lt;br /&gt;
&lt;br /&gt;
The .308 variant of the [[SVD_Dragunov#Norinco_NDM-86|Norinco NDM-86]] returns from ''[[Battlefield Play4Free]]'', once again appearing as the ''[[SVD]]'' It is default for the Russian Recon Kit sporting a 7x Scope by default, though the correct PSO-1 4x scope is the first attachment unlocked at only 10 kills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|400px|Norinco NDM-86 - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3 NorincoNDM Multi.jpg|thumb|none|600px|The player character in multiplayer holds an NDM-86 fitted with a PKS-07 scope.]]&lt;br /&gt;
&lt;br /&gt;
== QBU-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBU-88]] is included in the Back To Karkand expansion pack, and can be used by the Recon kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBU88-1.jpg|thumb|none|600px|QBU-88 on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
&lt;br /&gt;
The [[SKS rifle|SKS]] is seen mentioned in pre-order information. In-game, it has synthetic Tapco furniture and uses 20 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sks_tapco_stock.jpg|thumb|none|400px|SKS with Tapco furniture installed as it appears ingame - 7.62x39mm]]&lt;br /&gt;
[[Image:BF3-SKS-1.jpg|thumb|none|600px|SKS on the customise menu.]]&lt;br /&gt;
[[Image:BF3 SKS.jpg|thumb|none|600px|The player character in multiplayer holds an SKS as he ponders if there might be a tank nearby.]]&lt;br /&gt;
&lt;br /&gt;
== SV-98 ==&lt;br /&gt;
&lt;br /&gt;
The [[SV-98]] returns as the first unlockable bolt action rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|SV-98 with suppressor, bipod, carrying handle, and mirage band - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF3-SV98-1.jpg|thumb|none|600px|During an extremely confusing QTE, an enemy sniper holds an SV-98.]]&lt;br /&gt;
[[Image:BF3 SV98.jpg|thumb|none|600px|SV-98 fitted with the unnamed 12x scope, without a bipod.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin|Javelin]] appears and can be used in either top-down or direct-fire modes, and obviously needs a lock to fire. In the campaign, Blackburn uses one during &amp;quot;Operation Guillotine;&amp;quot; here it has infinite ammunition. During the latter sequence, the Javelin is shown firing at absurdly short range; in real life it has a minimum range of around 250 feet.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF3-Javelin-1.jpg|thumb|none|600px|Harassed by tanks during &amp;quot;Operation Guillotine,&amp;quot; Blackburn comes across his salvation in the form of an FGM-148 Javelin launcher.]]&lt;br /&gt;
[[Image:BF3-Javelin-2.jpg|thumb|none|600px|Blackburn holds the Javelin. Note the help text misidentifies it as a SMAW.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] appears as the American Engineer's anti-air launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF3-Stinger-1.jpg|thumb|none|600px|Finding himself under attack from an Su-25 &amp;quot;Frogfoot&amp;quot; ground-attack plane, Blackburn searches the wreckage of an M1161 &amp;quot;Growler&amp;quot; ITV. Thankfully, the Stinger is apparently made of stronger stuff than the light vehicle which exploded with it inside.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 ==&lt;br /&gt;
&lt;br /&gt;
Interestingly, if the M320 is mounted to a Russian weapon, it instead becomes a [[GP-30]], though the name is not mentioned.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 40mm grenade launcher mounted on an [[AK-74]] (5.45x39mm)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] is the standard grenade launcher and can fire standard HE rounds, buckshot, or smoke rounds. It can either be mounted on the rifle, or standalone.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:BF3-M320-1.jpg|thumb|none|600px|Blackburn holds a standalone M320 at the start of &amp;quot;Operation Guillotine.&amp;quot; This appears to be randomly dropped by US infantry in this area.]]&lt;br /&gt;
[[Image:BF3-M320-2.jpg|thumb|none|600px|As usual for an FPS protagonist, Blackburn is of the &amp;quot;pick a random notch and use it like a regular iron sight&amp;quot; school of leaf sight use.]]&lt;br /&gt;
[[Image:BF3-M320-3.jpg|thumb|none|600px|Reloading the standalone M320; note the front grip visible and the fire selector always set to safe.]]&lt;br /&gt;
[[Image:BF3-M320-4.jpg|thumb|none|600px|Blackburn reloads the M320 mounted under his HK416. Note that here he is removing the &amp;quot;spent&amp;quot; round; there appears to only be one grenade round model, so the fired round is shown unfired.]]&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M136 AT4]] appears in the hands of US Marines and is equipped with a vertical foregrip. The AT4 will only appear in the Singleplayer campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎|thumb|none|400px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:BF3-AT4-3.jpg‎|thumb|none|600px|Blackburn readies an AT4 as the squad try to take out a sniper hidden in a hotel.]]&lt;br /&gt;
[[Image:BF3-AT4-2.jpg‎|thumb|none|600px|The results are fairly predictable.]]&lt;br /&gt;
[[Image:BF3-AT4-1.jpg|thumb|none|601px|Throughout the campaign, Matkovic carries an AT4 on his back.]]&lt;br /&gt;
&lt;br /&gt;
==M224 Mortar==&lt;br /&gt;
&lt;br /&gt;
At the start of &amp;quot;Operation Guillotine,&amp;quot; Blackburn is tasked with briefly carrying an [[M224 Mortar]] as he advances with his fellow Marines; here it cannot be used by the player, and is used by NPCs to fire illumination rounds during the night-time mission. In multiplayer it can be used by the Support class; the M224 in multiplayer has infinite ammunition and can fire smoke or HE rounds. In singleplayer, it is shown with no baseplate fitted, which would make it practically impossible to actually use.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar - 60mm]]&lt;br /&gt;
[[Image:BF3-M224-1.jpg|thumb|none|600px|Blackburn looks at the set-up M224, wondering when he can have a go.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears as the American Engineer's unguided rocket launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg‎|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF3 SMAW.jpg|thumb|none|600px|Mk 153 Mod 0 in Multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7V2 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] is featured as the Russian Engineer's unguided rocket launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF3-RPG7-1.jpg|thumb|none|601px|Practically invisible in his well-planned cover position, an Iranian soldier with an RPG-7 plots his next move.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 rpg.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 rpg reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== SA-18 Grouse ==&lt;br /&gt;
&lt;br /&gt;
The [[SA-18 Grouse]] (Russian: 9K38 Igla) appears as the Russian Engineer's anti-air launcher. As in the previous ''Battlefield'' games it is named &amp;quot;SA-18 Igla&amp;quot;, using the US designation for the weapon, but the Russian nickname.&lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF3BL9K38.jpg|thumb|none|350px|The SA-18's in-game render, oddly enough, is an [[SA-7 Grail]].]]&lt;br /&gt;
[[Image:BF3 SA18 Multi.jpg|thumb|none|600px|The player character holds an SA-18 in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
=== Dog Tag Weapons ===&lt;br /&gt;
&lt;br /&gt;
== GL1 ==&lt;br /&gt;
The F2000's GL1 appears on the Dog Tag awarded for 100 kills with the F2000, mounted to the rifle.&lt;br /&gt;
&lt;br /&gt;
== M203 ==&lt;br /&gt;
The [[M203]] appears on three Dog Tags. The first is the Dog Tag awarded for 100 kills with the M320/GP-30 where it appears not mounted to anything, the second is the Dog Tag awarded for 500 kills with the M320/GP-30, where it appears mounted to an M16A1, and the third is the Dog Tag awarded for 100 kills with the HK416, mounted to the rifle, just like it was in the ''Bad Company'' series.&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M15 Anti-Tank mine ==&lt;br /&gt;
&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] can be used by the Engineer kit. In Multiplayer mines that are placed can only be destroyed with explosives, shooting them has no effect.&lt;br /&gt;
&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF3 ATMine Multi.jpg|thumb|none|600px|The player character holds an M15 anti-tank mine.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
[[M18A1 Claymore]] anti-personnel mines can also be used by the Support kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is the primary grenade seen in ''Battlefield 3'', used by all factions. Instead of a grenade indicator, the body of the grenade flashes to make it more easily visible. In multiplayer, every kit gets one as standard, but can equip more by using the &amp;quot;FRAG&amp;quot; specialization. There are two ways to throw grenades; either using a hotkey which does not allow them to be cooked, or by selecting the grenade as a weapon, which does.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[Image:BF3-M67-1.jpg|thumb|none|600px|Blackburn readies an M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
&lt;br /&gt;
Blackburn uses an [[M84 stun grenade]] to disorient a group of PLR fighters at the bottom of an elevator shaft.&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|M84 stun grenade]]&lt;br /&gt;
[[Image:BF3-Flashbang-1.jpg|thumb|none|600px|Blackburn, after managing not to fall to his death while rappelling down an elevator, readies an M84 &amp;quot;flashbang&amp;quot; grenade.]]&lt;br /&gt;
[[Image:BF3-Flashbang-2.jpg|thumb|none|600px|Blackburn throws the grenade. This frame and the next both show that, in common with many modern shooters, the thrown model is the same as the &amp;quot;in world&amp;quot; model for this grenade and so the safety lever is still attached.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== AT-14 Spriggan ==&lt;br /&gt;
&lt;br /&gt;
The [[AT-14 Spriggan]] appears in the game as the Russian counter to the American BGM-71 TOW mentioned below, and is also a secondary weapon on the BMP-2M APC.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW ==&lt;br /&gt;
&lt;br /&gt;
The [[BGM-71 TOW]] appears in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks. In terms of gameplay, the M2HB behaves more like a medium machine gun, requiring three or four shots to kill infantry, and dozens to disable a vehicle. In multiplayer, M1 tanks can be fitted with an M2HB mounted above the main cannon. When mounted like this, the M2's rate of fire slows to about 400rpm but gains a damage bonus that puts its power more in line with its real life counterpart. These changes were likely made to keep heavy machine guns from being overly powerful compared to other weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF3-M2-1.jpg|thumb|none|601px|At the end of &amp;quot;Uprising,&amp;quot; Blackburn takes control of an M2HB mounted on a Humvee as he defends a landing zone until a V-22 Osprey can extract the scattered Marines.]]&lt;br /&gt;
[[Image:BF3-M2-2.jpg|thumb|none|600px|Near the end of &amp;quot;Thunder Run,&amp;quot; Sergeant Jonathan Miller mans his tank's .50 cal. It seems in the game's fiction the US Marine Corps has upgraded their Abrams tanks, since Anvil 3 is an M1A2, currently used only by the US Army. Note the TUSK gunshields for the missing loader's M240 are instead fitted to the M2.]]&lt;br /&gt;
[[Image:BF3-M2-3.jpg|thumb|none|600px|A M2HB mounted on M1161 &amp;quot;Growler&amp;quot; ITV.]]&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun (mounting) ==&lt;br /&gt;
&lt;br /&gt;
Mountings for the [[DShK heavy machine gun]] can be seen on Iranian Type-72Z main battle tanks, modernised versions of the Russian T-55. These tanks seem to have been modelled from museum display vehicles, since the gun itself is missing from the mounting.&lt;br /&gt;
&lt;br /&gt;
[[Image:DShKM-vehicle-mount.jpg|thumb|none|400px|DShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mm]]&lt;br /&gt;
[[Image:BF3-DShK-1.jpg|thumb|none|601px|An Iranian Type-72Z shows off the DShK it conspiciously does not have. Note the border at the edge of the screenshot is authentic, intended to display the edge of the Abrams' display screen as the vehicle moves around.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-8/A Avenger ==&lt;br /&gt;
&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF3-GAU-1.jpg|thumb|none|601px|Jennifer Hawkins looks out at an A-10 Thunderbolt II armed with a GAU-8 during the mission &amp;quot;Going Hunting.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-GAU-2.jpg|thumb|none|601px|Later in the mission Hawkins gets to call in gun runs from the A-10, here shown on thermal.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] is seen mounted on AH-6 Little Birds in both single and multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M134-1.jpg|thumb|none|600px|An AH-6 &amp;quot;Little Bird&amp;quot; opens fire with its M134 minigun. Note that tracers are treated as solid by the engine, meaning the underside of what should be a bright light source is shown in shadow here. This is only really visible in stills.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
Two [[M134_Minigun#General_Dynamics_GAU-17.2FA|GAU-17/A miniguns]] are mounted on the sides of UH-1Y helicopters. More strangely, two are mounted on the windows of Kaffarov's Ka-60 Kasatka helicopter in the singleplayer campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-GAU17-1.jpg|thumb|none|600px|A GAU-17/A can be seen mounted on Kaffarov's private helicopter as Dmitri Mayakovsky dangles from it. Note it has no ammo feed.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-1|Gryazev-Shipunov GSh-30-1]] appears in the game as the secondary armament of the Su-35BM Flanker-E fighter jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 with ammo belt 30mm]]&lt;br /&gt;
[[Image:BF3-MiG-3.jpg|thumb|none|600px|During the mission &amp;quot;Going Hunting,&amp;quot; Hawkins faces several Su-35BM Flanker-E aircraft, incorrectly referred to throughout as &amp;quot;MiGs.&amp;quot; This error is only present in the text in this mission; they are correctly named elsewhere in the game.]]&lt;br /&gt;
[[Image:BF3-MiG-1.jpg|thumb|none|601px|Chased by ''Shark 4-6'', one Su-35BM decides to show off with Pugachev's Cobra manoeuvre...]]&lt;br /&gt;
[[Image:BF3-MiG-2.jpg|thumb|none|600px|...giving Hawkins a nice look at its missile armament.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25TM (Su-39) Frogfoot ground attack jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF3-Frogfoot-1.jpg|thumb|none|600px|A Su-39 Frogfoot ground attack aircraft flies over as Blackburn finds himself between Iraq and a hard place.]]&lt;br /&gt;
[[Image:BF3-Frogfoot-2.jpg|thumb|none|600px|It soon returns for a series of gun runs as Blackburn has to move from cover to cover to find a Stinger. The Frogfoot here is basically firing a death ray with a deadzone around pieces of cover; moving out of cover is instant death during the time that counts as its attack even if it has already flown overhead and stopped firing.]]&lt;br /&gt;
&lt;br /&gt;
== Kord ==&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on the T-90A tank, Russian army buggies and Vodniks, and a number of technicals. It behaves very similarly to the [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]]: more in line with a medium machine gun, and can be mounted on a T-90 with a lowered rate of fire but higher shot-for-shot damage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|400px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF3-Kord-3.jpg|thumb|none|600px|Blackburn looks over a Kord machine gun mounted on a technical.]]&lt;br /&gt;
[[Image:BF3-Kord-1.jpg|thumb|none|602px|He soon discovers the hard way that manning a Kord during an earthquake is a bad idea.]]&lt;br /&gt;
[[Image:BF3-Kord-2.jpg|thumb|none|601px|A T-90 MBT opens fire with its main gun, the massive muzzle flash illuminating the Commander's Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game as the secondary armament of the F/A-18E and F/A-18F Super Hornet fighter jets. M61s are also seen in Phalanx installations on American warships, and in multiplayer the US base is protected by a land-based Phalanx C-RAM installation.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|Phalanx CIWS - 20mm]]&lt;br /&gt;
[[Image:C-RAM_3.JPG|thumb|none|401px|Land-based Phalanx C-RAM mounting on a mobile trailer - 20mm]]&lt;br /&gt;
[[Image:BF3-M61-2.jpg|thumb|none|601px|In the mission &amp;quot;Gone Hunting&amp;quot; the player character is Lieutenant Jennifer Hawkins, WSO of an F/A-18F &amp;quot;Super Hornet&amp;quot; assigned to CVN-77 USS ''George H.W. Bush''.]]&lt;br /&gt;
[[Image:BF3-Phalanx-1.jpg|thumb|none|600px|Hawkins climbs up to the deck of the USS ''George H.W. Bush'', spotting the USS ''Ford'' (FFG-54), an ''Oliver Hazard Perry''-class frigate in the distance. This incorrectly mounts bow and stern Phalanx installations; while a future block upgrade is planned to add a forward gun over the removed SM-1 missile launcher of nine of the ''Perry''-class, this will be a Mk 38 Mod 2 (a remote-controlled navalised [[M242 Bushmaster chaingun]]), not a second Phalanx.]]&lt;br /&gt;
[[Image:BF3-M61-1.jpg|thumb|none|601px|The two Hornets ''Shark 4-2'' and ''Shark 4-6'' overfly the US fleet, giving plenty of glimpses of Phalanx installations on the various ships.]]&lt;br /&gt;
[[Image:BF3-C-RAM.jpg|thumb|none|600px|A close up look at a land-based Phalanx C-RAM in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== M197 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] appears in the game as the secondary armament of the AH-1Z Viper attack helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF3-M197-1.jpg|thumb|none|601px|Miller looks up at a friendly AH-1Z Viper during the mission &amp;quot;Thunder Run.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-M197 Vulcan-1.jpg|thumb|none|600px|A closer look at an AH-1Z Viper's M197 Vulcan cannon.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-12/U ==&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the main gun on the LAV-AD in multiplayer. It should be noted that the LAV-AD itself is technically anachronistic as it has been removed from service.  &lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF3-GAU-12U.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-22/A ==&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|GAU-22/A]] appears in the game as the secondary weapon of F-35B Lightning II aircraft on some multiplayer maps, such as the revamped version of Gulf of Oman.&lt;br /&gt;
&lt;br /&gt;
[[Image:F-35 GAU-22A.jpg|thumb|none|400px|GAU-22/A - 25mm]]&lt;br /&gt;
&lt;br /&gt;
== M240C ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C machine gun]] is coaxially mounted on the M1A2 Abrams MBT.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M240C-1.jpg|thumb|none|600px|Miller runs back towards the tank column after retrieving the &amp;quot;clicker&amp;quot; trigger for an M58 Mine Clearing Line Charge.]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster ==&lt;br /&gt;
&lt;br /&gt;
The [[M242 Bushmaster chaingun]] is the main gun of the LAV-25.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:BF3-LAV-1.jpg|thumb|none|601px|Blackburn and his fellow Marines get out of their own LAV-25 and look over someone else's at the start of &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-LAV-2.jpg|thumb|none|600px|Blackburn looks over another LAV-25 during the mission &amp;quot;Rock and a Hard Place.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on M1114 Humvees and AAVP7A1 amphibious transports.&lt;br /&gt;
&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF3-Mk19-1.jpg|thumb|none|600px|Miller looks over an AAVP7A1, mounting an M2HB and a Mark 19 grenade launcher in the commander's mini-turret.]]&lt;br /&gt;
&lt;br /&gt;
== PKT ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKT machine gun]] is coaxially mounted on the T-90A and T-72 MBTs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|400px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:BF3-T72-1.jpg|thumb|none|600px|Miller gets a little ''too'' close to an Iranian T-72. The coaxial gun on the T-72 is mounted to the right of the main gun; the view is blocked from most angles (including this one) by the searchlight mounted next to it.]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the main gun of the BMP-2M and BTR-90 APCs, and the secondary armament of the Mi-28 Havoc helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 - 30mm]]&lt;br /&gt;
[[Image:BF3-Shipunov-1.jpg|thumb|none|601px|Blackburn advances on a BMP-2M during &amp;quot;Rock and a Hard Place,&amp;quot; the IFV seemingly oblivious to his dastardly rocket-launching ambitions.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>John 234</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=519319</id>
		<title>Talk:Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=519319"/>
		<updated>2012-02-10T22:15:34Z</updated>

		<summary type="html">&lt;p&gt;John 234: /* VP-70 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is this for real? Because the bumf we've got here sounds like a bad fanfic. [[User:The Wierd It|The Wierd It]] 12:47, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:For reals. http://worthplaying.com/article/2012/1/19/news/84815/ --[[User:Temp89|Temp89]] 13:05, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Are we okay with copying and pasting Capcom's press release? --[[User:Funkychinaman|Funkychinaman]] 13:52, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:Why would we need to do that? The trailer's legit and we're identifying the firearms. That's pretty much where IMFDB's job ends. [[User:Spartan198|Spartan198]] 16:09, 20 January 2012 (CST)&lt;br /&gt;
::I meant the paragraph that's already there. (&amp;quot;Blending action and survival horror, Resident Evil 6 is the most ambitious, immersive...&amp;quot; ). [http://thecontrolleronline.com/2012/01/capcom-confirms-resident-evil-6/] --[[User:Funkychinaman|Funkychinaman]] 16:25, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== unknown pistol ==&lt;br /&gt;
&lt;br /&gt;
Could it be a hybrid of a Springfield handgun and a Glock?[[User:Bristow8411|Bristow8411]] 14:13, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
It looks like a Steyr M9 to me. I don't see the Springfield's resemblance here.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:59, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Smith &amp;amp; Wesson Sigma? --[[User:DeltaOne|DeltaOne]] 16:14, 21 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I say it's either Smith &amp;amp; Wesson Sigma or M&amp;amp;P --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 20:23, 6 February 2012 (PT)&lt;br /&gt;
&lt;br /&gt;
Here's a [http://img826.imageshack.us/img826/4373/helensliderear.jpg screencap] of the slide rear. Definitely not a Steyr M9. --[[User:John 234|John 234]] 03:29, 8 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== unkwnon Rifle ==&lt;br /&gt;
&lt;br /&gt;
[[File:Re6ar2.jpg]]&lt;br /&gt;
&lt;br /&gt;
in my humble opinion is an ACR rifle iron sight with an unknown, similar to m4a1 / G36, the stock is identical to the ACR and the MAGAZINE appears to be 5.56.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Bushmasteracrentry.jpg|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
comparative picture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Acrsogsl.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Look: The pistol does not seem to be a sig p226?&lt;br /&gt;
&lt;br /&gt;
Link:[http://criticorevoltado.files.wordpress.com/2012/01/acrsogsl.jpg]&lt;br /&gt;
&lt;br /&gt;
:Stock, yes. Everything else, no. And it's a magazine, not a clip. [[User:The Wierd It|The Wierd It]] 17:25, 21 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:: Looks like a composite rifle. Front end looks like a micro-Galil, stock from ACR or Scar, cocking lever from FAMAS, rails from G36C. That cocking lever is kind of a sore point as it rules out a lot of guns no matter how much they customised it. Remember the AR in resident evil 5 was also a fictional composite rifle in previews until they changed it to a SIG556. --[[User:Temp89|Temp89]] 17:35, 21 January 2012 (CST)&lt;br /&gt;
::: the charging handle looks a bit SPAS-15? but this gun sure as hell ain't a shotgun though, as seen in the trailer[[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
It was RE5 actually and it could be subjected to change, but the game comes out this year on November, so who knows. This isn't like an early teaser trailer. [[User:Excalibur01|Excalibur01]] 23:30, 21 January 2012 (CST)&lt;br /&gt;
:why mention RE5...? [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
I would like to ACR and with a grenade launcher, I'm sick of the same weapons in racoon city operation to weapons like the M416 and they put Scar, was nonsense of course but it was far more options, they could put a FABARM FP6 and an SR-25 would be balanced and different compared to previous ones. (Sorry if it was not clear, I am Brazilian and I speak little English).&lt;br /&gt;
:I think you should write to capcom or whichever studio develop the game to address this... [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Fabarm Fp6   :D&lt;br /&gt;
[[File:Fabarm Sdass tactical -1-.jpg]]&lt;br /&gt;
SR-25 &lt;br /&gt;
[[File:SR25.jpg]]&lt;br /&gt;
&lt;br /&gt;
==VP-70== &lt;br /&gt;
I doubt Leon's pistol is a bona fide HK VP-70. [http://img821.imageshack.us/img821/8394/leonpistolleft.jpg Screenshot of left side] The cut of the slide front, plus what seems to be some sort of accessory groove look a lot like a PX4 or a P99. No matter what it is, however - those cuts are completely uncharacteristic of a VP-70, which is somewhat rounded. [http://img259.imageshack.us/img259/2844/leontrigger.jpg Trigger area screenshot] there's a trigger pivot pin missing on the VP-70, a conspicuous disassembly catch (which the VP-70 has) and diagonal cocking serrations, which the VP lacks. It's probably another Capcom hybrid gun. Sorry about crappy screenshot resolution, by the way.&lt;br /&gt;
--[[User:John 234|John 234]] 03:29, 8 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Think they gave Leon the new PPQ? Which depending on where this game takes place in the RE series could be badly anachronistic (not that they care, look at ORC) --[[User:DeltaOne|DeltaOne]] 04:10, 8 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Grip texture looks different, plus it looks like there's no front cocking serrations. I wish Capcom didn't do so many bizarre hybrid concept designs. --[[User:John 234|John 234]] 16:15, 10 February 2012 (CST)&lt;/div&gt;</summary>
		<author><name>John 234</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=518261</id>
		<title>Talk:Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=518261"/>
		<updated>2012-02-08T09:29:39Z</updated>

		<summary type="html">&lt;p&gt;John 234: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is this for real? Because the bumf we've got here sounds like a bad fanfic. [[User:The Wierd It|The Wierd It]] 12:47, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:For reals. http://worthplaying.com/article/2012/1/19/news/84815/ --[[User:Temp89|Temp89]] 13:05, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Are we okay with copying and pasting Capcom's press release? --[[User:Funkychinaman|Funkychinaman]] 13:52, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:Why would we need to do that? The trailer's legit and we're identifying the firearms. That's pretty much where IMFDB's job ends. [[User:Spartan198|Spartan198]] 16:09, 20 January 2012 (CST)&lt;br /&gt;
::I meant the paragraph that's already there. (&amp;quot;Blending action and survival horror, Resident Evil 6 is the most ambitious, immersive...&amp;quot; ). [http://thecontrolleronline.com/2012/01/capcom-confirms-resident-evil-6/] --[[User:Funkychinaman|Funkychinaman]] 16:25, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== unknown pistol ==&lt;br /&gt;
&lt;br /&gt;
Could it be a hybrid of a Springfield handgun and a Glock?[[User:Bristow8411|Bristow8411]] 14:13, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
It looks like a Steyr M9 to me. I don't see the Springfield's resemblance here.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:59, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Smith &amp;amp; Wesson Sigma? --[[User:DeltaOne|DeltaOne]] 16:14, 21 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I say it's either Smith &amp;amp; Wesson Sigma or M&amp;amp;P --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 20:23, 6 February 2012 (PT)&lt;br /&gt;
&lt;br /&gt;
Here's a [http://img826.imageshack.us/img826/4373/helensliderear.jpg screencap] of the slide rear. Definitely not a Steyr M9. --[[User:John 234|John 234]] 03:29, 8 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== unkwnon Rifle ==&lt;br /&gt;
&lt;br /&gt;
[[File:Re6ar2.jpg]]&lt;br /&gt;
&lt;br /&gt;
in my humble opinion is an ACR rifle iron sight with an unknown, similar to m4a1 / G36, the stock is identical to the ACR and the MAGAZINE appears to be 5.56.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Bushmasteracrentry.jpg|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
comparative picture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Acrsogsl.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Look: The pistol does not seem to be a sig p226?&lt;br /&gt;
&lt;br /&gt;
Link:[http://criticorevoltado.files.wordpress.com/2012/01/acrsogsl.jpg]&lt;br /&gt;
&lt;br /&gt;
:Stock, yes. Everything else, no. And it's a magazine, not a clip. [[User:The Wierd It|The Wierd It]] 17:25, 21 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:: Looks like a composite rifle. Front end looks like a micro-Galil, stock from ACR or Scar, cocking lever from FAMAS, rails from G36C. That cocking lever is kind of a sore point as it rules out a lot of guns no matter how much they customised it. Remember the AR in resident evil 5 was also a fictional composite rifle in previews until they changed it to a SIG556. --[[User:Temp89|Temp89]] 17:35, 21 January 2012 (CST)&lt;br /&gt;
::: the charging handle looks a bit SPAS-15? but this gun sure as hell ain't a shotgun though, as seen in the trailer[[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
It was RE5 actually and it could be subjected to change, but the game comes out this year on November, so who knows. This isn't like an early teaser trailer. [[User:Excalibur01|Excalibur01]] 23:30, 21 January 2012 (CST)&lt;br /&gt;
:why mention RE5...? [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
I would like to ACR and with a grenade launcher, I'm sick of the same weapons in racoon city operation to weapons like the M416 and they put Scar, was nonsense of course but it was far more options, they could put a FABARM FP6 and an SR-25 would be balanced and different compared to previous ones. (Sorry if it was not clear, I am Brazilian and I speak little English).&lt;br /&gt;
:I think you should write to capcom or whichever studio develop the game to address this... [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Fabarm Fp6   :D&lt;br /&gt;
[[File:Fabarm Sdass tactical -1-.jpg]]&lt;br /&gt;
SR-25 &lt;br /&gt;
[[File:SR25.jpg]]&lt;br /&gt;
&lt;br /&gt;
==VP-70== &lt;br /&gt;
I doubt Leon's pistol is a bona fide HK VP-70. [http://img821.imageshack.us/img821/8394/leonpistolleft.jpg Screenshot of left side] The cut of the slide front, plus what seems to be some sort of accessory groove look a lot like a PX4 or a P99. No matter what it is, however - those cuts are completely uncharacteristic of a VP-70, which is somewhat rounded. [http://img259.imageshack.us/img259/2844/leontrigger.jpg Trigger area screenshot] there's a trigger pivot pin missing on the VP-70, a conspicuous disassembly catch (which the VP-70 has) and diagonal cocking serrations, which the VP lacks. It's probably another Capcom hybrid gun. Sorry about crappy screenshot resolution, by the way.&lt;br /&gt;
--[[User:John 234|John 234]] 03:29, 8 February 2012 (CST)&lt;/div&gt;</summary>
		<author><name>John 234</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=497831</id>
		<title>Metal Gear Solid 4: Guns of the Patriots</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=497831"/>
		<updated>2011-12-18T01:16:15Z</updated>

		<summary type="html">&lt;p&gt;John 234: /* Saiga 12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MGS4poster.jpg|thumb|right|300px|''Metal Gear Solid 4: Guns of the Patriots'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
''Metal Gear Solid 4: Guns of the Patriots'' is a 2008 stealth-action / third-person shooter video game directed by Hideo Kojima, developed by Kojima Productions and published by Konami. It concludes the saga of the character Solid Snake (now known as Old Snake). Set in the year 2014 following the events of the previous games, the storyline takes Snake through a series of warzones where rebels are fighting hired PMC soldiers as part of an ongoing &amp;quot;War Economy&amp;quot; engineered by a mysterious organization known as &amp;quot;The Patriots.&amp;quot; Snake's mission is to uncover a plot by his old nemesis Liquid Snake, now seemingly reborn in the body of the gunman Revolver Ocelot, and set on bringing down the &amp;quot;System,&amp;quot; an apparently invincible computer network which controls the world.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Metal Gear Solid 4: Guns of the Patriots'':'''&lt;br /&gt;
&lt;br /&gt;
'''Note: Spoilers are present in some weapon descriptions.'''  &lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-Intro.jpg|thumb|right|450px|Snake admires the place he's going to keep enough weaponry to outfit a company.]]&lt;br /&gt;
''Metal Gear Solid 4'' uses a split inventory system where the player character, Old Snake, can equip up to six weapons, which are then available using a quick-access menu; this is explained as Snake's &amp;quot;backpack,&amp;quot; despite that he is not actually wearing one. The rest can be accessed via the pause menu, this swapping explained in-game as the TARDIS-like depths of Metal Gear Mark 2, a foot-tall robot which seemingly has no issues containing more or less every weapon on this page along with enough ammunition to destroy Belgium. Snake's currently equipped weapons each count their weight towards a total for all gear; heavy loads will cause his &amp;quot;stress&amp;quot; meter to rise faster when he moves around. Only weapons count towards weight; ammunition is treated as weighing nothing. This gets bizarre with disposable systems where each reload is a whole weapon in itself but all except the currently held one are treated as weightless &amp;quot;ammunition;&amp;quot; for example, only one of the fifty LAWs Snake can be carrying actually weighs anything for purposes of inventory weight.&lt;br /&gt;
&lt;br /&gt;
Weapons can be found in the environment, but often feature biometric ID locks which prevent unauthorized use. To remove these, Snake can access a &amp;quot;gun launderer&amp;quot; by the name of Drebin and exchange points earned for the &amp;quot;war price&amp;quot; of repeatedly collected weapons, allowing him to purchase ammunition, buy new weapons and accessories, or unlock already collected ID-locked weapons for use. Drebin is explained as having an inside line to the &amp;quot;System&amp;quot; which controls the ID chips so he can replace existing chips with factory blanks (the process leading to the pun of the character called Drebin saying he sells &amp;quot;[[Naked Gun: From the Files of Police Squad!, The|Naked Guns]]&amp;quot;), but in reality such an operative would quickly find himself driven out of business by rogue gunsmiths simply replacing the ID lock parts with the original mechanical ones and bypassing the &amp;quot;System&amp;quot; entirely.&lt;br /&gt;
&lt;br /&gt;
The game removes the &amp;quot;Tactical Reload&amp;quot; option of previous games where unequipping and re-equipping a weapon would instantly reload it; weapons now actually have to be reloaded properly. The animations have an odd quirk: apparently between games, Snake has decided to start practicing the &amp;quot;Middle Eastern Technique&amp;quot; mentioned in ''Metal Gear Solid 3'' of always chambering a new round when reloading, even when performing a mid-magazine reload. Despite this being described as a pistol shooting technique, he does it with every weapon ''except'' pistols; they are correctly shown ejecting an unfired round when he does it unless the magazine was totally spent when he reloaded. This seems largely done to explain what happens to the &amp;quot;extra&amp;quot; round that was in the chamber.&lt;br /&gt;
&lt;br /&gt;
The game features an accessory system for weapons, with certain guns able to be customised; this is rather inconsistent, with many weapons not able to receive any modifications at all while only a handful have more than one or two accessory points, the majority limited to either an optional suppressor, underbarrel launcher or taclight. The showcase of the system is Snake's signature &amp;quot;M4 Custom&amp;quot; rifle, which can accept the largest number of accessories of any weapon. Shotguns and most grenade launchers also feature multiple types of ammunition, and weapons typically feature selectable fire modes if they have them in real life.&lt;br /&gt;
&lt;br /&gt;
Accessory tactical weapon lights are shown rather strangely in game; apparently Snake has a fundamentalist attitude towards light discipline and maintains it ''everywhere'', even in broad daylight. This means taclights will only be flashed on and off briefly regardless of what the player wants; the result is only really useful for briefly blinding guards if Snake points the light in their face at extremely close range.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Custom M1911==&lt;br /&gt;
&lt;br /&gt;
Big Boss's highly customised [[M1911_pistol_series|M1911]] from [[Metal Gear Solid 3: Snake Eater|Operation Snake Eater]] can unlocked via entering a password. Being an unlockable &amp;quot;special&amp;quot; weapon, it deals more damage than the other .45 ACP handguns. The Custom M1911 can be fitted with its own unique degradable suppressor; it is not compatible with the ones for Snake's Springfield Operator.&lt;br /&gt;
&lt;br /&gt;
[[Image:1911custom.jpg|thumb|none|400px|A reproduction of Big Boss' custom M1911 - .45ACP]]&lt;br /&gt;
[[Image:MGS4-M1911Cus-HQ.jpg|thumb|none|601px|&amp;quot;1911 Custom&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:MGS4-1911Cus-1.jpg|thumb|none|600px|Snake reloads Big Boss' custom M1911, resisting his genes telling him to first have a three-minute CODEC call about how awesome it is.]]&lt;br /&gt;
[[Image:MGS4-Mark22.jpg|thumb|none|600px|In a painting in Big Mama's church, Big Boss brandishes his custom M1911.]]&lt;br /&gt;
&lt;br /&gt;
==EAA Tanfoglio Thor .45-70==&lt;br /&gt;
&lt;br /&gt;
The Thor .45-70 is a highly accurate and incredibly powerful single-shot bolt action pistol (referred to in the description as a &amp;quot;hand rifle&amp;quot;) that must be manually chambered after every firing. It is Liquid Ocelot's signature weapon, both in singleplayer and multiplayer; in the singleplayer story he only actually fires it once, and his outfit does not display it openly as previous game did with his revolvers. It can be unlocked and used by the player by either earning the Foxhound emblem or entering a code, and comes with a unique red dot sight; this cannot be removed, and the weapon has no other customisation options.&lt;br /&gt;
&lt;br /&gt;
[[Image:THOR .45-70.jpg|thumb|400px|none|EAA Tanfoglio Thor - .45-70]]&lt;br /&gt;
[[Image:MGS4-Thor.jpg|thumb|none|601px|Thor .45-70 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Thor-1.jpg|thumb|none|600px|Facing Snake on the non-existent Volta River, Ocelot pulls his Thor from an unspecified location inside his coat...]]&lt;br /&gt;
[[Image:MGS4-Thor-2.jpg|thumb|none|600px|...And prepares to fire the only shot he ever fires from it. Though in spite of his line, not at Snake.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
&lt;br /&gt;
The [[FN Five-seveN]] is the standard sidearm for Liquid Ocelot's elite FROG special operations unit (FROG standing for absolutely nothing), and is also one of the weapons used by Dwarf Gekko drones. It can be bought from Drebin, taken from a destroyed Dwarf Gekko, or taken from a FROG by disarming them of their primary weapon and then killing them or knocking them out. Since it shares ammunition with the fairly common P90, it is unlikely to have problems with ammunition, and it has a large magazine. However, it cannot mount a suppressor, the only option being a tactical light. The presence of the weapon is a reference to ''Metal Gear: Ghost Babel'' and the ''Ac!d'' games, where it is Solid Snake's primary weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|400px|none|FN Five-seveN - 5.7x28mm]]&lt;br /&gt;
[[Image:MGS4-Five-Seven.jpg|thumb|601px|none|FN Five-seveN on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
&lt;br /&gt;
The [[Glock#Glock_18|Glock 18C]] can be purchased from Drebin, has a 33-round magazine, and oddly enough, is the only 9x19mm handgun in the game. It can be customised with a tactical flashlight. The weapon is a reference to ''Metal Gear Solid 2'', where Fatman's weapon of choice (aside from bombs) was a Glock 18, albeit with an 19-round magazine instead. This handgun is also available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistol Austrian Glock 18 with 31 round magazine.jpg|thumb|none|400px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[Image:MGS4-Glock.jpg|thumb|none|601px|Glock 18C on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23 Phase II Prototype==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mk 23 Mod 0|Heckler &amp;amp; Koch Mark 23 Phase II Prototype]] can be found in the game in Act 4; its status as Solid Snake's previous handgun in the original ''[[Metal Gear Solid]]'' is noted. It is also used in the Raven Sword PMC commercial in the introduction, and is seen in the holsters of Meryl's Rat Patrol soldiers and Raiden. The SOCOM presented in ''MGS1'', ''MGS2'' and ''MGS4'' is the Phase II model prototype submitted for trials in the USSOCOM Offensive Handgun Weapon System (OHWS) competition around the later part of 1991, and not the actual production model Mark 23 Mod 0. It is distinguished by small cocking serrations on the front of the slide, which the production model, Mod 0, does not have. The Mark 23 mounts the distinctive blocky LAM under the barrel as in previous games, and can also be fitted with a degradable suppressor. The Mark 23 is the subject of a number of the game's &amp;quot;Easter eggs,&amp;quot; including being found almost exactly where it was in the original game. This is the only place it can be found in the campaign, and it is never available from Drebin; the only other way to unlock it is via a cheat code.&lt;br /&gt;
&lt;br /&gt;
This weapon is available in multiplayer, and is also the only firearm that the special character Raiden is equipped with. &lt;br /&gt;
&lt;br /&gt;
[[Image:SOCOM.jpg|thumb|400px|none|Tokyo-Marui '''Airsoft replica''' of the H&amp;amp;K Mark 23 Phase II Prototype - (fake) .45 ACP]]&lt;br /&gt;
[[Image:MGS4-Mk23.jpg|thumb|none|601px|Mark 23 Phase II Prototype on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Mk23-1.jpg|thumb|none|600px|'''Old Snake:''' ''&amp;quot;Just like old times . . . &amp;quot;'' &amp;lt;br&amp;gt; Old Snake holds his Mark 23 Phase II Prototype as he stands in front of Shadow Moses Island's tank hangar and remembers the good old days.]]&lt;br /&gt;
[[Image:MGS4-UnknownPistol.jpg|thumb|none|600px|Johnny Sasaki (who actually uses a GSR) and the other members of the Rat Patrol have &amp;quot;holster stuffers&amp;quot; that resemble Mark 23, save for Meryl who for reasons best known to herself just wears the empty holster. The model used is fairly inaccurate for a Mark 23, having a metallic tang like a Desert Eagle.]]&lt;br /&gt;
[[Image:MGS4-Mk23-2.jpg|thumb|none|600px|Raiden uses the same holster model except in black, though he's always too busy using his sword and heap of knives to bother with his handgun. His cybernetic body makes him look pretty cool until you get to his feet which have high heels for reasons only known to Konami.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]], simply called the &amp;quot;D.E.&amp;quot; is used by Meryl Silverburgh ingame. It can be purchased from Drebin, or occasionally picked up from the &amp;quot;Dwarf Gekko&amp;quot; drones (who amazingly have the strength to fire it accurately from one undersized mechanical hand). A 10-inch barrelled variant with a scope can be unlocked, and is also used by Meryl. A bizarre glitch is that when Snake reloads the long-barrel Desert Eagle, rather than just holding a magazine he is holding an entire second gun in his other hand. Additionally, there is a second glitch where Meryl's slide will lock back and she will not play the reload animation. There may or may not be a round loaded when the second glitch happens; her remaining rounds can't be seen, so it is hard to tell.&lt;br /&gt;
&lt;br /&gt;
This weapon is available in the game's multiplayer mode, Metal Gear Online. Players using Meryl's character online who equip a standard Desert Eagle in the pistol slot and the long-barrelled variant in the primary weapon slot will allow her to switch from one gun to another when the first is empty, without ever pausing to reload. &lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:MGS4-Deagle.jpg|thumb|none|601px|Desert Eagle on the item menu. Note Magnum Research's new barrel with a Picatinny rail. The rail cannot be used on this version, however.]]&lt;br /&gt;
[[Image:MGS4-Deagle-LB.jpg|thumb|none|601px|Meryl's special 10&amp;quot;-barrelled Desert Eagle with a scope on the item menu.]]&lt;br /&gt;
[[File:MerylDEMGS4-1.jpg|thumb|none|600px|Meryl aims her Desert Eagle at Old Snake upon first encountering him. Despite likely wearing her balaclava up until this point, she removes it and does not use it for the rest of the game. The Meryl special character in multiplayer, however, can remove and re-don her balaclava at any time, as can Johnny &amp;quot;Akiba&amp;quot; Sasaki.]] &lt;br /&gt;
[[Image:MGS4-Deagle-3.jpg|thumb|none|600px|Meryl holds her regular Desert Eagle in the Advent Palace. She tends to use the normal one indoors, saving the 10-inch scoped version for outdoors. This relatively sensible choice doesn't really mitigate the bigger issue of using a pair of hand-cannons in the first place.]]&lt;br /&gt;
[[Image:MGS4-Deagle-1.jpg|thumb|none|600px|Snake reloads his Desert Eagle.]]&lt;br /&gt;
[[Image:MGS4-Deagle-LB-1.jpg|thumb|none|600px|He then re-Deagles his long-barrelled Desert Eagle. This error is most likely caused by forgetting to separate the magazine and weapon objects in the game's files. Meryl's character in Metal Gear Online does not possess this glitch when reloading this weapon on its own.]]&lt;br /&gt;
[[Image:MGS4-Deagle-LB-2.jpg|thumb|none|600px|The first sight of Meryl's specially modified Desert Eagle is, oddly enough, on a monitor in the back of Drebin's Stryker.]]&lt;br /&gt;
[[Image:MGS4-Deagle-2.jpg|thumb|none|600px|By only carrying two Desert Eagles, Meryl fails &amp;quot;rifleman&amp;quot; on two counts, though she might make a passable futuristic pistolier. Note the unusual holster necessitated by her 10&amp;quot;-barrel Desert Eagle's scope mount.]]&lt;br /&gt;
[[Image:MGS4-Deagle-LB-3.jpg|thumb|none|600px|As the &amp;quot;System&amp;quot; shuts down for the first time, everyone except Johnny Sasaki suffers a psychological breakdown; this includes Meryl, who drops her long-barrel Desert Eagle as she collapses.]]&lt;br /&gt;
[[File:MGS4DesertEagleLongBarrel.jpg|thumb|none|600px|Screaming Mantis forces Meryl to hold her long-barrelled Desert Eagle to her head, which is a reference to the original [[Metal Gear Solid]] when Psycho Mantis did the same thing to Meryl.]]&lt;br /&gt;
[[File:MGS4DE-1.jpg|thumb|none|600px|Meryl fires her Desert Eagle at FROG soldiers inside Outer Haven.]]&lt;br /&gt;
[[File:MGS4DE-2.jpg|thumb|none|600px|Meryl and Johnny fire a brace of handguns at the FROGs, Meryl wielding her standard and long barrelled Desert Eagles, while Johnny fires a Desert Eagle he got from Drebin along with his SIG-Sauer GSR.]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 &amp;quot;Artillery Model&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
During the bizarre live-action introduction sequences, one of the channels shows a PMC advertisement with two people in Middle Eastern-style robes hovering in mid-air as the camera circles around them. The one in white is armed with a long-barrelled &amp;quot;Artillery Model&amp;quot; [[Luger P08]].&lt;br /&gt;
&lt;br /&gt;
[[Image:LugerP08Artillery.jpg|thumb|none|400px|Luger P08 - 9x19mm.  This is the long barrelled &amp;quot;Artillery&amp;quot; model of the Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:MGS4-Luger.jpg|thumb|none|601px|One of the two strange combatants during the intro's PMC commercial holds up her long-barrelled Luger P08.]]&lt;br /&gt;
[[Image:MGS4-Luger-1.jpg|thumb|none|600px|Another shot of the Luger, with the toggle lock visible.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM#Makarov PMM|Makarov PMM]] is used by the rebel &amp;quot;mark&amp;quot; Snake has to track during the third Act, and can be purchased from Drebin. It is also the sidearm of the Paradise Lost resistance group as a whole, though they are only seen using it in cutscenes. There is little to be said for it; it uses uncommon ammunition, cannot be customised or suppressed, and really seems to only be in the game to give the rebels in Act 3 a suitably Eastern European sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Makarov PMM.jpg|thumb|400px|none|Makarov PMM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:MGS4-PMM.jpg|thumb|none|601px|Makarov PMM on the item menu.]]&lt;br /&gt;
[[Image:MGS4-PMM-1.jpg|thumb|none|600px|A Paradise Lost member draws his PMM as Snake enters their safehouse.]]&lt;br /&gt;
[[Image:MGS4-PMM-2.jpg|thumb|none|600px|A Makarov isn't exactly a Walther PPK, but then Snake isn't exactly James Bond, either.]]&lt;br /&gt;
[[Image:MGS4-PMM-4.jpg|thumb|none|600px|Revisiting the Blast Furnace on Shadow Moses in Act 4, Snake takes on the army of Dwarf Gekko which now live there. Despite the name, the area does not actually contain a blast furnace: perhaps &amp;quot;Two Pools of Molten Metal Room&amp;quot; didn't have the same ring to it.]]&lt;br /&gt;
[[Image:MGS4-PMM-3.jpg|thumb|none|600px|Snake reloads his Makarov PMM.]]&lt;br /&gt;
&lt;br /&gt;
== Mk22 Mod 0 &amp;quot;Hush Puppy&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
In the third Act, a painting of Big Boss brandishing his M1911 Custom with his Mk22 Mod 0 (Navy modified [[Smith &amp;amp; Wesson Model 39]]) holstered is briefly focused on.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk22 Mod 0.jpg|thumb|400px|none|Mk22 Mod 0 - 9x19mm]]&lt;br /&gt;
[[Image:MGS4-Mark22.jpg|thumb|600px|none|Big Boss brandishes his M1911 Custom, with his Mark 22 holstered.]]&lt;br /&gt;
&lt;br /&gt;
==PSS==&lt;br /&gt;
&lt;br /&gt;
The [[PSS Silent Pistol|PSS]] can be found in several areas throughout the game or bought from Drebin; Drebin seems to have an odd fondness for this weapon, and it commands a premium price when found. It uses 6-round magazines with special &amp;quot;silent&amp;quot; 7.62x42mm ammunition, making it a lethal counterpart to the MK. 2 tranquilizer pistol (neither has a degradable suppressor).&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistol Russian PSS in 7.62x41mm SP-4 special purpose noiseless cartridge.jpg|thumb|400px|none|PSS Silent Pistol - 7.62x42mm]]&lt;br /&gt;
[[Image:MGS4-PSS.jpg|thumb|none|601px|PSS silent pistol on the item menu.]]&lt;br /&gt;
[[Image:MGS4-PSS-1.jpg|thumb|none|600px|Literally two dozen yards from the end of the first Act, Snake uses his PSS Silent Pistol to make a Praying Mantis soldier silent.]]&lt;br /&gt;
[[Image:MGS4-PSS-2.jpg|thumb|none|600px|The threat dealt with, he reloads his weapon.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Race Gun&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The [http://en.wikipedia.org/wiki/Racegun Race Gun] is based on Strayer Voigt Inc's 1911-styled double stack pistols; it is not even close to a modern high-end race gun, with only the choice of ammunition really distinguishing it as anything unusual. The gun holds 19 rounds in 9x23mm Winchester which is a moderately powered pistol cartridge; the game's version, for reasons which are never particularly apparent, uses rounds lightly loaded with smokeless powder, providing barely enough force to cycle the gun's mechanism. In game terms, this means the low-powered bullets will ricochet off hard surfaces and can be used for the &amp;quot;trick shots&amp;quot; showcased by Revolver Ocelot with his Colt Single Action Army in previous games; the result is basically just a gimmick gun for showing off, and is useless in practical terms thanks to its low damage stats (which appropriately reflect the stopping power of such underloaded ammunition). Once the game is completed at least once, the pistol will be unlocked automatically. The Race Gun cannot be customised. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVI_Infinity.jpg|thumb|none|400px|Strayer Voigt Inc Infinity pistol - 9x23mm Winchester]]&lt;br /&gt;
[[Image:MGS4-Racegun.jpg|thumb|none|601px|&amp;quot;Race Gun&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk. II==&lt;br /&gt;
&lt;br /&gt;
An integrally suppressed, manually operated fictional variant of the [[Ruger Mk II Pistol]], that fires tranquilizer rounds and has grips with a built-in laser sight and what appears to be a carbon-fibre barrel / upper receiver. It is given to Solid Snake by Otacon early in the game. After the game is completed, it is also able to fire fictional &amp;quot;Emotion&amp;quot; darts which induce one of the game's four psychological states (Cry, Laugh, Rage and Scream) in the target before knocking them out. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerMkIISilenced.jpg|thumb|none|400px|Ruger Mk II pistol with professional Ciener Suppressor - .22 LR. This is a classic Silenced Pistol and this pistol has been seen in several motion pictures]]&lt;br /&gt;
[[Image:MGS4-Ruger.jpg|thumb|none|601px|&amp;quot;Mk. 2 Pistol&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Ruger-1.jpg|thumb|none|601px|The Ruger Mk. II is presented to Snake using Metal Gear Mk. II's manipulator, Otacon seemingly having decided to give Snake two Mk. IIs for the price of one. Note laser sight grips.]]&lt;br /&gt;
[[Image:MGS4-Ruger-2.jpg|thumb|none|600px|Snake operates the bolt of his custom Ruger Mk. II. This weapon is the successor to ''MGS2'' and ''MGS3's'' tranquilizer guns, and as in those games is manually operated.]]&lt;br /&gt;
[[Image:MGS4-Ruger-3.jpg|thumb|none|600px|After giving a Praying Mantis PMC soldier a hard-earned rest, Snake reloads his Ruger Mk. II.]]&lt;br /&gt;
&lt;br /&gt;
==Shansi Type 17==&lt;br /&gt;
&lt;br /&gt;
Used by Big Mama, this is a Chinese made version of the [[Mauser C96]], chambered for .45 ACP ammunition. The Type 17 can be fired in semi-auto or, incorrectly, full-auto (the real Type 17 never had select-fire capability), and uses a 10-round fixed magazine loaded with a single 10-round stripper clip. It lacks any customisation options (not even able the option to mount its well-known stock) and also cannot be reloaded until it is totally empty. It can be unlocked by earning the Hound emblem at the end of the game, or through entering a code. While this is the weapon Big Mama used in her previous guise as Eva in ''Metal Gear Solid 3'', it is not the same Type 17, since that one was lost during the motorcycle chase. Big Mama uses this weapon to destroy three Dwarf Gekko drones which manage to infiltrate her European hideout. &lt;br /&gt;
&lt;br /&gt;
[[Image:C96-10.jpg|thumb|400px|none|Shansi Type 17 with unfired rounds and 5-round stripper clips - .45 ACP. The game version uses a single 10-rounder, common for other C96 versions, but the Chinese copies were usually issued with 5-rounders which allowed them to be reloaded once five or more rounds had been fired.]]&lt;br /&gt;
[[Image:MGS4-Shansi.jpg|thumb|none|601px|Type 17 on the item menu. Note the undersized fire-selector borrowed from the [[Mauser C96#Mauser M712 Schnellfeuer|Mauser M712 Schnellfeuer]] above and to the right of the trigger; the Shansi Type 17 in reality is not select-fire and thus has no such switch.]]&lt;br /&gt;
[[File:MGS4ShansiType17-0.jpg|thumb|none|600px|Big Mama continues to use the method of &amp;quot;Bandit Shooting&amp;quot; that she utilised in ''[[Metal Gear Solid 3: Snake Eater]]'', turning the gun sideways to clear rooms in a horizontal sweep. This is probably the only way to take the impractical &amp;quot;Gangsta&amp;quot; style shooting and make it practical.]]&lt;br /&gt;
[[Image:MGS4-Shansi-1.jpg|thumb|none|600px|After taking out three Dwarf Gekko drones, Big Mama strikes a pose with her Shansi Type 17.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer GSR==&lt;br /&gt;
&lt;br /&gt;
The [[M1911 pistol series#SIG-Sauer GSR|SIG-Sauer GSR]] is the standard sidearm for all four of the game's Private Military Companies, and is also used by the small &amp;quot;Dwarf Gekko&amp;quot; drones. Any PMC soldier disarmed of his primary weapon will draw his GSR; the weapon can also be purchased from Drebin or found in a side-room in the first Act. The GSR uses the common .45 ACP round, but is inferior to Snake's default Springfield Operator due to being unable to mount a suppressor (though it does have the advantage of a slightly higher magazine capacity compared to the Operator).&lt;br /&gt;
&lt;br /&gt;
This weapon is available in multiplayer, and if the &amp;quot;Drebin Points&amp;quot; option is not enabled, the GSR will become the only lethal pistol available to players who are not using unique storyline characters. &lt;br /&gt;
&lt;br /&gt;
[[Image:SIG-Sauer GSR M1911.jpg|thumb|400px|none|SIG-Sauer GSR - .45 ACP]]&lt;br /&gt;
[[Image:MGS4-GSR.jpg|thumb|none|601px|SIG-Sauer GSR on the item menu.]]&lt;br /&gt;
[[Image:MGS4-GSR-3.jpg|thumb|none|600px|Investigating a group of dead PMC soldiers in a side-room of the rebel safehouse in Act 1, Snake finds a discarded GSR on the floor.]]&lt;br /&gt;
[[Image:MGS4-GSR-1.jpg|thumb|none|600px|The gun rack in Drebin's Stryker includes two GSRs, two unloaded Glock 18Cs, and in the rack further down a pair of SCAR-H CQC rifles and two copies of Snake's M4A1 Custom; beyond them is a barely-visible AK-102 and a pair of LAWs. Several of these weapons are low-detail since they are part of the Stryker model rather than copies of the normal model. The two boxes between the pistol and rifle racks are the generic model for &amp;quot;custom parts&amp;quot; and are used for both weapon accessories and accessory weapons such as the GP-30 and Masterkey.]]&lt;br /&gt;
[[Image:MGS4-GSR-2.jpg|thumb|none|600px|As the system breaks down at the end of the first Act, a PMC soldier equipped with a GSR in his leg holster attempts to give Snake a hug. Note also the two large pouches for M67 hand grenades on his belt.]]&lt;br /&gt;
[[File:MGS4SIGGSR-1.jpg|thumb|none|600px|Johnny fires his GSR at FROG soldiers onboard Outer Haven.]]&lt;br /&gt;
[[File:MGS4SIGGSR-3.jpg|thumb|none|600px|Meryl picks up Johnny's GSR and fires it after he is wounded.]]&lt;br /&gt;
[[File:MGS4SIGGSR-4.jpg|thumb|none|600px|Mei Ling, Captain of the USS ''Missouri'' and returning support character from the first MGS, cradles her GSR as her ship is attacked.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Operator==&lt;br /&gt;
&lt;br /&gt;
A customised [[M1911_pistol_series#Springfield_Armory_M1911_-_A1|Springfield Operator]] is Old Snake's signature handgun in ''Metal Gear Solid 4'', and the weapon he most commonly has equipped during cutscenes; it is clearly designed to resemble the custom M1911 used by Big Boss during the previous game, though it is by no means identical. It is given to him for free (along with a [[Ruger Mk II Pistol]]) by Otacon early in the first Act of the game; Otacon comments that it was never integrated into the System, hence Snake's ability to use it before meeting Drebin. The Operator has the ability to mount both a tactical flashlight and a degradable suppressor, being one of only two pistols able to mount a suppressor and underbarrel accessory (the other being the Mark 23), and uses the very common .45 ACP round. Like the Mk2, aiming it will automatically activate a laser sight - in this case, it appears to be a Lasermax style sight built into the guide rod, with the activation switch on the slide stop. This weapon is available in multiplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:PX9105MLP.jpg|thumb|none|400px|Springfield Armory Loaded MC Operator - .45 ACP]]&lt;br /&gt;
[[Image:Snake_.45.JPG|thumb|none|400px|Old Snake's Springfield Operator.]]&lt;br /&gt;
[[Image:MGS4-Operator.jpg|thumb|none|601px|Springfield Operator on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Operator-2.jpg|thumb|none|601px|Otacon presents the Operator to Snake, with the suppressor installed. Oddly, it tends to not be installed during cutscenes; while this might conceivably be done in case Snake has no suppressors left, Snake has no problem using it when he has no .45 ACP ''ammunition'' left.]]&lt;br /&gt;
[[Image:MGS4-Operator-3.jpg|thumb|none|601px|Snake checks over his Operator after being presented it, first unloading it and examining the slide, then the fit of the suppressor, and finally pulling the trigger to let the hammer fall on the empty chamber.]]&lt;br /&gt;
[[Image:MGS4-Operator-4.jpg|thumb|none|600px|He's soon merrily testing it out on the Praying Mantis PMC soldiers.]]&lt;br /&gt;
[[Image:MGS4-Operator-5.jpg|thumb|none|600px|Snake reloads his Operator; note the handle of his Stun Knife in his left hand. He frequently reloads weapons with this in his hand, as a nod to the CQC knife-and-gun techniques in ''Metal Gear Solid 3''.]]&lt;br /&gt;
[[Image:MGS4-Operator-6.jpg|thumb|none|600px|Encountering Drebin, Snake keeps his unsuppressed Operator trained on the Gun Launderer, not eager to trust someone who hangs around with a weird hairless monkey thing.]]&lt;br /&gt;
[[File:MGS4OldSnakeSpringerOp.jpg|thumb|none|600px|Snake aims his Operator at Liquid Ocelot at the end of Act 1, unable to get a shot off due to his nanomachines being interfered with by Liquid Ocelot's failed attempt to login to the System using Liquid Snake's DNA.]]&lt;br /&gt;
[[Image:MGS4-Operator-1.jpg|thumb|none|600px|Snake aims his Operator at Drebin's weird naked monkey-creature &amp;quot;Little Gray&amp;quot; as he wonders where it all went wrong.]]&lt;br /&gt;
[[File:MGS4SpringerOp-1.jpg|thumb|none|600px|'''Liquid Ocelot:''' ''&amp;quot;When it comes to CQC, I have the upper hand.&amp;quot;'' &amp;lt;br&amp;gt; Liquid Ocelot holds Snake's Operator on him after disarming him at the end of Act 3.]]&lt;br /&gt;
[[File:MGS4SpringerOp-2.jpg|thumb|none|600px|'''Old Snake:''' ''&amp;quot;One last punishment I must endure: erase my genes, wipe this meme from the face of the Earth. This is my final mission.&amp;quot;'' &amp;lt;br&amp;gt; Snake puts the barrel of his Operator in his mouth when preparing to commit suicide, a scene that is viewable right from the beginning of the game and requires completion of the game to fully explain. This screenshot provides a clear view of the laser activation switch on the slide release, and the Bomar-style rear sights.]]&lt;br /&gt;
[[File:MGS4SpringerOp-3.jpg|thumb|none|600px|Unable to commit suicide, Snake fires the only bullet into random space. Note that the slide locked back on an empty magazine follower, despite the fact that Snake only loaded one round in the chamber and then pocketed the magazine. This means the slide should be in battery.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
This category in-game also includes the &amp;quot;Patriot&amp;quot; compact carbine, but that weapon is listed under assault rifles due to firing an intermediate round rather than a pistol round.&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] is the primary weapon of Liquid Ocelot's FROG commando unit and is also used by Laughing Octopus in-game; since the FROGs are a common enemy in the game, ammunition is fairly plentiful. The P90 correctly features an integral reflex sight on the carrying handle, and also has three accessory mounting points, able to fit a suppressor, laser aiming module and a tactical light. Unusually for a game, the 50-round polycarbonate magazine is correctly shown as translucent, and visibly empties as the weapon is fired in first person. This weapon is available in multiplayer, and if the &amp;quot;Drebin Points&amp;quot; option is enabled, it becomes the most expensive weapon of its type in that mode, thanks to its ease of use and plethora of customisation options. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|400px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:MGS4-P90.jpg|thumb|none|601px|FN P90 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-P90-1.jpg|thumb|none|600px|Liquid Ocelot's all-female special unit, the FROGs, carry P90s as standard-issue; this is in part a callback to the Arsenal Tengu troopers of ''[[Metal Gear Solid 2]]'', who wore similar armor and also wielded P90s. As with the Arsenal Tengus, the gas masks of the FROGs are apparently fake and offer them no protection against gas-based attacks.]]&lt;br /&gt;
[[File:MGS4P90-1.jpg|thumb|none|600px|Close up on the receiver of a suppressed P90. Looking down while lying prone with any gun gives this type of view.]]&lt;br /&gt;
[[Image:MGS4-P90-2.jpg|thumb|none|600px|During the &amp;quot;Guns of the Patriots&amp;quot; sequence in Act 3, a group of FROG soldiers on Liquid's boat manage the impressive feat of firing their P90s for twenty solid seconds without ever once being shown reloading, implying they somehow managed to fit 300 rounds into a standard P90 magazine.]]&lt;br /&gt;
[[File:MGS4P90-2.jpg|thumb|none|600px|A FROG soldier firing her P90.]]&lt;br /&gt;
[[File:MGS4P90-4.jpg|thumb|none|600px|Close up on a FROG's P90.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP5SD2]] can be purchased from Drebin and is equipped with an integral, non-degrading suppressor. However, the tradeoff is that it is one of the weakest weapons in the entire game, and uses the surprisingly uncommon 9x19mm round. This weapon is available in multiplayer, but cannot be customised. The appearance of this weapon is a reference to the &amp;quot;Integral&amp;quot; version of the original ''[[Metal Gear Solid]]'' for the Playstation 1 console that was sold only in Japan, where it was available on the Very Easy difficulty and had infinite ammunition. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD2 - 9x19mm, The one in-game has the older S-E-F trigger group.]]&lt;br /&gt;
[[Image:MGS4-MP5.jpg|thumb|none|601px|MP5SD2 on the item menu.]]&lt;br /&gt;
[[File:MGS4MP5SD2-1.jpg|thumb|none|600px|Aiming down the sights of the MPSSD2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is used by several of the PMC operatives in game. It can be first found and used by the player in Act 2 and can be equipped with a unique red dot sight or the ACOG scope. For whatever reason, the weapon is depicted ingame as being distinctly inferior to the P90, lacking any option to attach a suppressor, tactical light, or laser sight (all of which it can use in real life). It is also stuck with using a low-capacity 20-round magazine ingame (intended for use for when the MP7 is issued as a select-fire, armour-piercing, backup weapon you can holster), instead of its more appropriate 40-round magazine variant (intended for use when the MP7 is issued as a primary weapon).&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Hensoldt RSA red dot sight - 4.6x30mm]]&lt;br /&gt;
[[Image:MGS4-MP7.jpg|thumb|none|601px|MP7A1 on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash PP-19 Bizon]] can be purchased from Drebin; the game claims it to be a &amp;quot;new Russian submachine gun,&amp;quot; even though it was twelve years old when the game came out and is sixteen years old in the game's universe; the version in-game is not even a current model, instead being based on the earliest production model. The version in game is chambered for 9x18mm Makarov, which translates into a 64-round magazine capacity. The Bizon cannot be customised in the game, though it can be used one-handed during the motorcycle chase in Act 3. &lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|400px|Early PP-19 Bizon - 9x18mm Makarov]]&lt;br /&gt;
[[Image:MGS4-Bizon.jpg|thumb|none|601px|Bizon on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
&lt;br /&gt;
The [[MAC-10]] can be purchased from Drebin or found in Act 2. It can be equipped with a suppressor. Unlike most depictions, Snake actually uses both hands and the stock in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|320px|none|Ingram MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:MGS4-M10.jpg|thumb|none|601px|MAC-10 as &amp;quot;M10&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:MGS4-M10-1.jpg|thumb|none|600px|Snake fires his MAC-10 during the motorcycle sequence of Act 3; apparently Big Mama doesn't mind him firing unsuppressed fully automatic weapons right next to her ear.]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion Vz 82==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion_SA#SA Vz. 82 Skorpion|SA Vz. 82 Skorpion]] is used by Paradise Lost resistance members riding motorcycles in the Eastern Europe section of the game (Act 3), and is given to Old Snake by Big Mama in the same level. While called the &amp;quot;Vz. 83&amp;quot; ingame, the game shows it as being chambered in 9x18mm Makarov rather than .380 ACP, making it a Vz. 82. It comes equipped with a visible laser sight.&lt;br /&gt;
&lt;br /&gt;
Its comparatively low magazine capacity of 20 rounds, low stats, and inability to be customised, coupled with the fact that FN P90s can be obtained for free much earlier ingame, make it arguably a weapon hardly-chosen by most players, so it's largely for the nostalgia factor in singleplayer (the very similar [[Sa. Vz.61 Skorpion]] made an appearance in Metal Gear Solid 3), though players can still take advantage of the fact that it's the submachinegun with highest lock-on in the game, being especially useful for one-shotting enemies during the Act 3 chase scene. Multiplayer, however, is a different story, as it is the only firearm in its inventory slot to be available free of charge (if Drebin Points are enabled) for non-unique player characters, as well as possessing the longest auto-aim lock-on range of any weapon in multiplayer modes. &lt;br /&gt;
&lt;br /&gt;
[[Image:Scorpion SA Vz 82.jpg|thumb|none|330px|SA Vz. 82 Skorpion - 9x18mm Makarov.]]&lt;br /&gt;
[[Image:MGS4-Klobb.jpg|thumb|none|601px|Skorpion Vz 82 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Klobb-1.jpg|thumb|none|600px|Big Mama hands Snake a Vz 82 during the cutscene before the motorcycle escape sequence.]]&lt;br /&gt;
[[Image:MGS4-Klobb-2.jpg|thumb|none|600px|As usual, he inspects it before accepting.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
Note: All shotguns in this game can use 00 buckshot, shotgun slugs, or non-lethal vortex ring ammunition. &lt;br /&gt;
&lt;br /&gt;
==Remington 870 Custom==&lt;br /&gt;
&lt;br /&gt;
A heavily customised [[Remington 870]] can be purchased from Drebin or found in the second Act; it comes with a Surefire dedicated forend WeaponLight as standard, and can also be equipped with an Aimpoint red dot sight or ACOG scope; if neither is fitted, it will have no sights at all, with Snake simply aiming along the top mounted-rail. This weapon is available in multiplayer, and is the only weapon of its type in that mode if the &amp;quot;Drebin Points&amp;quot; option is not enabled. There is a possibility this shotgun may be based off G&amp;amp;P &amp;quot;M870 CQB&amp;quot; airsoft gun - as Kojima productions and several other companies tend to use airsoft products as reference during production. &lt;br /&gt;
&lt;br /&gt;
[[Image:Model870P 14inlg.jpg|thumb|none|400px|Remington 870 Police &amp;quot;Entry Gun&amp;quot; with a SureFire dedicated forend WeaponLight - 12 gauge. The version in ''MGS4'' is further customised with a top rail instead of iron sights and a collapsible stock similar to the one used by the Mk 14 Mod 0 Enhanced Battle Rifle.]]&lt;br /&gt;
[[Image:MGS4-870C.jpg|thumb|none|601px|&amp;quot;870 custom&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:MGS4-870C-1.jpg|thumb|none|600px|A FROG reels in confusion as Snake aims a pump-action RIS rail at her. &amp;quot;It's a shotgun, I swear!&amp;quot;]]&lt;br /&gt;
[[Image:MGS4-870C-2.jpg|thumb|none|600px|With the Aimpoint scope attached, the 870 Custom at least looks a bit more respectable.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 &amp;quot;MasterKey&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A short barrelled [[Remington 870]] configured like an [[Knight's Armament Masterkey]] is available as an attachment for the &amp;quot;M4 Custom&amp;quot; only, and can be found in the hands of PMC search teams; curiously, they have it equipped in a standalone configuration with a pistol grip and stock, raising the question of why they aren't just using a regular full-size shotgun instead. The inferior tube magazine capacity and lower effective range would make it far less useful than a full-sized shotgun for general use, and for close quarters combat or door breaching a purpose-built short shotgun would be a far more logical choice than issuing a rifle accessory which needs to be attached to ''another'' accessory to actually function. One very possible explanation, however is that the code may not allow for a PMC to drop a rifle with a shotgun or grenade launcher attached to it, so giving the Masterkey alone to an enemy soldier may have been the only way to leave the item as an in-game drop.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870BlackSynthetic.jpg|thumb|none|400px|Remington 870 with early style Black Synthetic Riot foregrips and buttstock - 12 Gauge.]]&lt;br /&gt;
[[Image:M4masterkey01.jpg|thumb|none|400px|M4A1 carbine with Masterkey shotgun - 5.56mm &amp;amp; 12 gauge]]&lt;br /&gt;
[[Image:Kacsbsa.jpg|thumb|none|400px|Masterkey in standalone configuration.]]&lt;br /&gt;
[[Image:MGS4-M4CMasterkey.jpg|thumb|none|601px|Masterkey accessory shotgun mounted to the M4 Custom on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Masterkey.jpg|thumb|none|600px|Old Snake's M4 Custom in full recoil as he uses his Masterkey to ruin someone's day.]]&lt;br /&gt;
[[Image:MGS4-Masterkey-1.jpg|thumb|none|600px|Satisified for now, Old Snake reloads his Masterkey.]]&lt;br /&gt;
[[Image:MGS4-Masterkey-2.jpg|thumb|none|600px|Attaching an accessory shotgun to a standalone grip is rather like buying an iPod and then nailing it to the side of a desktop PC.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
&lt;br /&gt;
The [[Saiga-12]] can be purchased from Drebin. It is the only weapon of its type capable of semiautomatic fire, as well as the only one that uses a detachable box magazine (with a capacity of 8 rounds); along with very clear iron sights, this makes it distinctly superior to the other shotguns in more or less every regard. This weapon is available in multiplayer, but cannot be customised in the game. Somewhat oddly, it can cycle the less lethal &amp;quot;v-ring&amp;quot; rounds, which presumably have a lighter charge which would not cycle reliable through an autoloading shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:MGS4-Saiga12.jpg|thumb|none|601px|Saiga 12 on the item menu, loaded here with less-lethal (in game terms, non-lethal) vortex ring rounds.]]&lt;br /&gt;
[[Image:MGS4-Saiga12-2.jpg|thumb|none|600px|Finding the Advent Palace hotel's kitchen infested with FROGs, Snake takes prompt action before an inspector shows up and shuts the place down.]]&lt;br /&gt;
[[Image:MGS4-Saiga12-1.jpg|thumb|none|600px|Having done his bit for the community, Snake reloads his Saiga 12.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Twin Barrel&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|sawed off side-by-side double barrel shotgun]], that can either be found in the game or purchased from Drebin. For some reason, Old Snake is restricted to using it with a one-handed grip. He can also only fire both barrels at once, though this is due to the shotgun only having a single trigger for both barrels.&lt;br /&gt;
&lt;br /&gt;
[[Image:SS311A sawed-off-2.jpg|thumb|none|400px|Sawed-off Baikal side-by-side shotgun - 12 gauge. Similar to the ''MGS4'' &amp;quot;Twin Barrel,&amp;quot; though the latter has only a single trigger.]]&lt;br /&gt;
[[Image:MGS4-shotty.jpg|thumb|none|601px|&amp;quot;Twin Barrel&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Shotty-1.jpg|thumb|none|600px|A Paradise Lost member holds a sawed-off double-barrel shotgun on Snake as the old man breaks into their headquarters.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles / Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-102==&lt;br /&gt;
&lt;br /&gt;
The [[AK-47#AK-102|AK-102]] is used by the rebel forces in the Middle East section (Act 1), and is Solid Snake's first weapon in the game (next to Solid Snake right after the first cutscene after the opening). It can be equipped with a [[GP-30]] grenade launcher. This weapon is available in multiplayer, and if the &amp;quot;Drebin Points&amp;quot; option is enabled, the AK-102 becomes the cheapest assault rifle in that mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK102.jpg|thumb|none|400px|AK-102 carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:MGS4-AK102.jpg|thumb|none|601px|AK-102 on the item menu, fitted with a GP30 grenade launcher.]]&lt;br /&gt;
[[Image:MGS4-AK102-4.jpg|thumb|none|601px|In the first Act, Snake only manages a short burst from his original militia-issued AK before it jams up on him, leaving him to discard it. An optional CODEC call reveals this was due to faulty locally-produced ammunition.]]&lt;br /&gt;
[[File:MGS4AK102-1.jpg|thumb|none|600px|Snake fires the AK-102 at Praying Mantis PMC troops.]]&lt;br /&gt;
[[Image:MGS4-AK102-3.jpg|thumb|none|600px|Snake reloads his second AK-102. There are two slightly different AK-102 models used in game; the &amp;quot;hero&amp;quot; version used only in cutscenes has modelled bullets in the magazine, while the in-game is empty.]]&lt;br /&gt;
[[Image:MGS4-AK102-5.jpg|thumb|none|601px|Snake reloads the &amp;quot;hero&amp;quot; AK model, with a more detailed magazine.]]&lt;br /&gt;
[[Image:MGS4-AK102-2.jpg|thumb|none|601px|Menaced by Gekko, Snake still has time to strike a dramatic pose. He discards this AK shortly after this.]]&lt;br /&gt;
[[Image:MGS4-AK102-1.jpg|thumb|none|601px|Snake encounters his third and last AK-102. Finding it on the ground next to a dead soldier, he carefully checks it for booby-traps before picking it up.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] can be found in a shack at the beginning of Act 2 or purchased from Drebin. It can be equipped with a [[GP-30]] grenade launcher. The game correctly simulates the weapon's unusual mode of fully-automatic fire by first firing a 1,800 RPM two-round burst, before cycling the following rounds at 600 RPM. While it is powerful and accurate, it features a very poor iron sight and 5.45x39mm ammunition pickups are basically non-existent, with only a handful in the fourth Act. Its presence is a reference to ''Metal Gear Solid 2'', where Russian mercenaries under the command of Sergei Gurlukovich were equipped with the AN-94 during their attack on the Big Shell; unlike its previous incarnation, however, the AN-94 in this game cannot mount a tactical flashlight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 Abakan Nikonov assault rifle - 5.45x39mm]]&lt;br /&gt;
[[Image:MGS4-AN94.jpg|thumb|601px|none|AN94 on the item menu, equipped with a GP-30 grenade launcher.]]&lt;br /&gt;
[[Image:MGS4-AN94-3.jpg|thumb|600px|none|Snake holds an AN-94 fitted with a GP-30 grenade launcher as he waits for an elevator in the abandoned Shadow Moses base's nuclear warhead storage building.]]&lt;br /&gt;
[[Image:MGS4-AN94-1.jpg|thumb|600px|none|While waiting, he amuses himself by using the hideously tiny iron sight of the AN-94 to shoot at some of the warheads that the US military left lying around when the base was abandoned in an extremely sensible fashion. Apparently the alteration to his nanomachines that prevented him doing so before is long past its shelf life.]]&lt;br /&gt;
[[Image:MGS4-AN94-2.jpg|thumb|600px|none|Luckily, the lethal radiation leak this used to cause has apparently also passed its shelf life and the warheads no longer care about being shot at, leaving Snake to smugly reload his weapon.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
During the bizarre live-action introduction sequences, one of the channels shows a PMC advertisement with two people in Middle Eastern-style robes hovering in mid-air as the camera circles around them. The one in black is armed with an [[AK-74#AKS-74U|AKS-74U]].&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U  (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
[[Image:MGS4-AKS.jpg|thumb|600px|none|A strangely-dressed pair of live-action combatants duel in the air, one holding an AKS-74U.]]&lt;br /&gt;
[[Image:MGS4-Luger-1.jpg|thumb|600px|none|A second shot of the AKS-74U. This seems to be one of those adverts where nobody can actually figure out what the product was after seeing it.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS]] is not usable in the game, but appears in flashbacks to ''Metal Gear Solid'', as well as the brief &amp;quot;nightmare&amp;quot; sequence of ''MGS1'' gameplay.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS F2.jpg|thumb|none|400px|FAMAS-G1 - 5.56x45mm. Older version of the G2 with magazine and magazine release system from FAMAS F1]]&lt;br /&gt;
[[Image:MGS4-FAMAS.jpg|thumb|600px|none|Meryl Silverburgh holds a FAMAS on Solid Snake during a flashback to the first game.]]&lt;br /&gt;
[[Image:MGS4-FAMAS-1.jpg|thumb|600px|none|During the nightmare sequence at the start of Act 4, Snake is treated to some authentic ''MGS1'' gameplay, with the guards still armed with their low-detail FAMAS-G1s as in the original. Note the screen border; this is authentic, and suggests this sequence is the actual PS1 code being run in emulation mode by the PS3.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]], labelled the FAL Carbine, is seen in the hands of the rebel forces in the Eastern Europe section of the game (Act 3). It can be purchased from Drebin like most other firearms in the game. Its battle rifle cartridge makes it more powerful shot-for-shot than the ingame assault rifles, and its low rate of fire combined with the long range of its round allows effective full-auto fire from a much longer range, but it can't be customised.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|400px|none|FN FAL - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MGS4-FAL.jpg|thumb|none|601px|FN FAL on the item menu.]]&lt;br /&gt;
[[Image:MGS4-FAL-1.jpg|thumb|none|600px|Having knocked out several Paradise Lost members, Snake brandishes a FAL he took from one and his Stun Knife, preparing to lay some CQC down.]]&lt;br /&gt;
[[Image:MGS4-FAL-2.jpg|thumb|none|600px|The Paradise Lost group prepare to move out as Big Mama delivers a ridiculous speech about how first-person shooter games have trained her &amp;quot;children&amp;quot; to be soldiers. Good thing it's not third-person stealth games that did that.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H CQC==&lt;br /&gt;
&lt;br /&gt;
The short-barrelled CQC variant of the [[FN SCAR#FN SCAR-H|FN SCAR-H]], referred to under its SOCOM &amp;quot;Mk. 17&amp;quot; designation, is the standard battle rifle used by the PMC troops ingame. It can be found fairly early on in Act 1 (simply by killing, subduing, sedating, or disarming PMC troops) up to Act 3, and can be upgraded with various optics, an AN/PEQ-5 laser sight, a flashlight and one of two vertical foregrips; it cannot, however, mount either of the NATO underbarrel accessory weapons or a suppressor. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|400px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MGS4-Mk17.jpg|thumb|none|601px|The FN SCAR-H on the item menu. Note the fire selector is always on semi-auto.]]&lt;br /&gt;
[[Image:MGS4-SCAR-2.jpg|thumb|none|600px|Snake reloads his SCAR-H.]]&lt;br /&gt;
[[Image:MGS4-SCAR-3.jpg|thumb|none|600px|Praying Mantis PMC soldiers retreat as &amp;quot;Gekko&amp;quot; unmanned vehicles are called in to take their place.]]&lt;br /&gt;
[[Image:MGS4-SCAR-4.jpg|thumb|none|600px|At the end of the first Act, Snake sneaks into the main base of the Praying Mantis PMC. Circumstances conspire to make this a slightly less bad idea than would normally be expected.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] is seen in the hands of the leftist insurgents in the South America section of the game (Act 2). It can also be purchased via Drebin like most other firearms in the game, but cannot be customised. This weapon is available in multiplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|400px|none|HK G3A3 - 7.62x51mm]]&lt;br /&gt;
[[Image:MGS4-Boatanchor.jpg|thumb|none|601px|G3A3 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-G3-1.jpg|thumb|none|600px|Snake uses the ACOG sight of his SCAR-H to admire the trigger discipline of a rebel soldier with a G3A3.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8 Carbine==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] is used by the Rat Patrol and other US troops in game, curiously still called XM8 even though it has obviously been formally adopted by the US military in ''Metal Gear Solid 4's'' world. It can be found by the player in a secluded area in Act 2, but cannot be purchased from Drebin. The version seen in game has an early XM8 flash hider with the rest of the features of the later model. It comes with a built-in red dot sight and can be equipped with an XM320 grenade launcher, but no other accessories. Meryl's team each have different versions of the rifle, two of which are not available to the player; Johnny &amp;quot;Akiba&amp;quot; Sasaki uses the compact carbine configuration, Johnathan uses the standard one with a grenade launcher, and Ed has the designated marksman variant. The standard version of the XM8 is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8.JPG|thumb|400px|none|Heckler &amp;amp; Koch XM8 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|400px|none|Early Heckler &amp;amp; Koch XM8 - 5.56x45mm NATO. Note &amp;quot;duckbill&amp;quot; flash hider and lack of four oval PCAP holes.]]&lt;br /&gt;
[[Image:MGS4-SpaceshipM320.jpg|thumb|none|601px|XM8 with an XM320 grenade launcher fitted, on the item menu. Note it uses an early &amp;quot;duckbill&amp;quot; flash hider rather than the later model's &amp;quot;birdcage,&amp;quot; but has the later version's PCAP accessory mounting holes in the handguard.]]&lt;br /&gt;
[[Image:MGS4-XM8-3.jpg|thumb|none|600px|The XM8, as in real life, features a red dot optic as standard; here Snake uses it to take out one of the PMC soldiers guarding the power station.]]&lt;br /&gt;
[[Image:MGS4-XM8-2.jpg|thumb|none|600px|Snake operates the charging handle of his XM8 after a reload.]]&lt;br /&gt;
[[Image:MGS4-XM8-4.jpg|thumb|none|600px|Johnathan has a lie down with his XM8 with XM320. This is what is technically known as a bad idea.]]&lt;br /&gt;
[[File:MGS4XM8-1.jpg|thumb|none|600px|A US Army soldier tries to pull the trigger on his XM8, but the ID lock has been changed by Liquid Ocelot, rendering the weapon useless.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8 Compact Carbine==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler_%26_Koch_XM8#Heckler_.26_Koch_XM8_Compact_Carbine|Heckler &amp;amp; Koch XM8 Compact Carbine]], the shortest configuration of the XM8, is used by Johnny &amp;quot;Akiba&amp;quot; Sasaki, a member of Meryl Silverburgh's &amp;quot;Rat Patrol&amp;quot; FOXHound unit. While Heckler &amp;amp; Koch marketed this version as the &amp;quot;PDW&amp;quot; configuration, it fires a full-sized assault rifle round, therefore is classified here as a rifle. It is unavailable in singleplayer, but the Johnny Sasaki unique character in multiplayer can use it, and is the only player character in that mode who can select it at the beginning of a match or when respawning. In this mode, it retains the standard variation's red dot sight, but cannot be customised.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8CC.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM8 Compact Carbine with full stock - 5.56x45mm]]&lt;br /&gt;
[[Image:MGS4-XM8PDW.jpg|thumb|none|600px|'''Old Snake:''' ''&amp;quot;You haven't even taken the safety off, rookie.&amp;quot;'' &amp;lt;br&amp;gt; '''Johnny &amp;quot;Akiba&amp;quot; Sasaki:''' ''&amp;quot;Careful, I'm no rookie! I'm a 10-year vet!&amp;quot;'' &amp;lt;br&amp;gt; Johnny then bears out Snake's accusation by visually inspecting his weapon's safety rather than just flicking his thumb up and forward to ensure the safety is not still engaged or disengage it if it is.]]&lt;br /&gt;
[[Image:MGS4-XM8PDW-1.jpg|thumb|none|600px|The result is fairly predictable, with Snake ambushing Johnny via CQC techniques before turning Johnny's weapon against him and his comrades. Note that since there's only one model for the weapon used in this cutscene, the safety is ''still'' on.]]&lt;br /&gt;
[[Image:MGS4-XM8PDW-2.jpg|thumb|none|600px|Johnny shows off the very &amp;quot;Future Force Warrior&amp;quot; look of the FOXHound unit's gear as he holds his XM8 Compact Carbine, including a backpack computer unit, a computer monitor integrated into his &amp;quot;shades,&amp;quot; and a keyboard attached to his forearm. One very important piece of gear the Rat Patrol never wears, however, is a helmet.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
&lt;br /&gt;
A customised [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1]] is Solid Snake's assault rifle of choice and is given to him early in Act 1 by Drebin. In the first trailers, he instead steals it from a PMC soldier, and it is equipped with an EOTech 552 sight and a tan XM320 40mm grenade launcher. In the actual game, it can be equipped with an Aimpoint Comp M2 red dot sight, an ACOG scope, a Surefire tactical flashlight, a LDI OTAL (Offset Tactical Aiming Laser), a Knights Armament Company (KAC) or TangoDown vertical foregrip, a Remington 870 Masterkey underbarrel shotgun, a H&amp;amp;K XM320 grenade launcher and / or a KAC supressor. The sheer number of attachments, combined with excellent accuracy, low recoil and the abundance of 5.56mm ammo, makes this one of the best rifles available for a good bit into Act 3. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
The weapon itself is based on the M4A1 carbine with a 14.5&amp;quot; barrel, tan A2 pistol grip and tan LE 6-position buttstock. It is equipped as standard with Precision Reflex Industries (PRI) folding front and rear sights, a Troy Industries CQB flash hider (&amp;quot;CQC compatible&amp;quot;) and a KAC RAS. Though the latter is supposed to be free-floating, it is incorrectly rendered with a standard M4A1 handguard cap.&lt;br /&gt;
&lt;br /&gt;
Drebin makes a series of patently false claims about the M4A1 as shown; he tells Snake the barrel is free-floating (&amp;quot;of course&amp;quot;) despite that the weapon's handguard has an end cap, and claims the weapon is &amp;quot;popular with the big PMCs&amp;quot; despite none ever using it, and claiming it is &amp;quot;the official carbine model used by US army&amp;quot; even though in the fiction the US Army is shown to have adopted the XM8. In early preview shots PMC soldiers were shown carrying M4A1s, but in the finished game they use SCAR-H CQC rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|M4A1 Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MGS4-M4CMasterkey.jpg|thumb|none|601px|M4A1 on the item menu, fitted with a Masterkey accessory shotgun. Unusually for a videogame, mounting an optic will show the weapon with the sights folded down rather than removed entirely.]]&lt;br /&gt;
[[Image:MGS4-M4-1.jpg|thumb|none|600px|Snake is presented with the M4 by Drebin when they first meet as a gift to welcome him to the services of the Gun Launderer. Always one to look a possibly exploding horse in the mouth, Snake proceeds to thoroughly examine it. Note that despite Drebin's claim here, none of the PMCs use the M4 Custom at any point in the game.]]&lt;br /&gt;
[[Image:MGS4-M4-2.jpg|thumb|none|600px|Snake holds his M4 Custom, giving a good look at the rail handguard, flip-up sights and the high-detail magazine of the &amp;quot;hero&amp;quot; cutscene model.]]&lt;br /&gt;
[[Image:MGS4-M4-3.jpg|thumb|none|600px|After a minor diversion involving Snake's old nanomachines preventing the weapon firing (via a component he apparently didn't notice while stripping the weapon), Snake fires the M4 Custom.]]&lt;br /&gt;
[[Image:MGS4-M4-4.jpg|thumb|none|600px|Reloading the non-cutscene M4 reveals a distinct lack of bullets in the magazine.]]&lt;br /&gt;
[[File:MGS4M4Custom-1.jpg|thumb|none|600px|Snake prepares to squeeze off a shot a Vamp with his M4. Note that the fire selector is properly set to semi-auto, but in gameplay selector is always set to full-auto, even if the player selects a different firing mode.]]&lt;br /&gt;
[[File:MGS4M4Custom-2.jpg|thumb|none|600px|Snake aiming his M4 at Vamp. Despite being right-handed, Snake does a pro job of setting up left-handed to remain behind cover, and makes good use of the wall for stability. Shortly thereafter he resumes his normal right-handed stance while turning the gun sideways, ejection port up, to fire at the PMCs guarding Vamp and Naomi.]]&lt;br /&gt;
[[Image:MGS4M4A1.jpg|thumb|none|600px|Old Snake wielding the M4A1 with an EOTech sight in early trailers; this accessory is not available in the final game.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Patriot&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This custom full-auto-only AR-15-pattern carbine, seemingly based on an M231 Firing Port Weapon with the barrel significantly shortened so the whole weapon resembles a [[Rocky Mountain Arms Patriot Pistol]], is seen briefly at the end of the game. It can be unlocked by earning the Big Boss emblem after the end of the game or by a password. Its most notable trait is that it has unlimited ammo and never needs to be reloaded (the ingame reason is how its Beta-C magazine, misnamed in the previous game as the &amp;quot;feed mechanism,&amp;quot; vaguely resembles the sideways-8 infinity symbol); it also plays part of the &amp;quot;Snake Eater&amp;quot; theme from ''Metal Gear Solid 3'' when aimed. It is classified as an SMG, despite firing an assault rifle round, which would in reality make it an ultracompact carbine. The Patriot cannot be customised ingame. &lt;br /&gt;
&lt;br /&gt;
[[Image:Wm 1119951786543207.jpg|thumb|none|400px| The Rocky Mountain Arms M16-Style Pistol - 5.56x45mm]]&lt;br /&gt;
[[Image:MGS4-Patriot.jpg|thumb|none|601px|&amp;quot;Patriot&amp;quot; on the item menu.]]&lt;br /&gt;
[[File:MGS4Patriot-3.jpg|thumb|none|600px|The &amp;quot;Patriot&amp;quot; being fired on the roof of Advent Palace.]]&lt;br /&gt;
[[File:MGS4Patriot-1.jpg|thumb|none|600px|Big Boss drops his &amp;quot;Patriot&amp;quot; in front of Snake.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles / Designated Marksman Rifles=&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A2==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett_M82#Barrett_M82A2|M82A2]] can be purchased from Drebin, is Hideo Kojima's personal favourite, and is used the US military forces in Act 3 and later by Johnny &amp;quot;Akiba&amp;quot; Sasaki during Act 5, a curious weapon choice when it is clear that a weapon capable of extended automatic fire would be much better suited to the particular environment he's literally being thrown into. It is also exclusively available to the Akiba special character in multiplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Barrettm82a2.jpg|thumb|400px|none|Barrett M82A2 - .50 BMG]]&lt;br /&gt;
[[Image:MGS4-Barrett.jpg|thumb|none|601px|Barrett M82A2 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Barrett-2.jpg|thumb|none|600px|A US soldier aims a Barrett M82A2 at Liquid's boat from the side door of a helicopter during Act 3.]]&lt;br /&gt;
[[File:MGS4M82A2-1.jpg|thumb|none|600px|Another US soldier aims his Barrett M82A2 off the pier.]]&lt;br /&gt;
[[Image:MGS4-Barrett-1.jpg|thumb|none|600px|He is one of many, many, many soldiers and Marines aiming at said boat. Strangely, most of them aim straight forward even though the boat is ''below'' the bridge they're standing on.]]&lt;br /&gt;
[[Image:MGS4-Barrett-3.jpg|thumb|none|600px|At the start of the final Act, Johnny Sasaki holds his M82A2 as he prepares to launch onto Outer Haven using the giant man-catapult which Drebin owns for some inexplicable reason.]]&lt;br /&gt;
[[File:MGS4M82A2-3.jpg|thumb|none|600px|Johnny aims his Barrett M82A2 at FROG soldiers onboard Outer Haven.]]&lt;br /&gt;
[[File:MGS4M82A2-4.jpg|thumb|none|600px|Johnny fires his M82A2 at the FROGs.]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
&lt;br /&gt;
The [[DSR-1]], a bolt-action sniper rifle in a bullpup layout, is used by FROG snipers and can be bought from Drebin; doing so is rather pointless, however, since Old Snake is automatically given an unlocked DSR-1 at the end of Act 2, after he uses it in a cutscene to free Raiden from Vamp's clutches. The weapon is loud and features a fairly slow bolt-action; this along with a lack of customisation options places it distinctly behind the Mk 14 Mod 0 EBR and VSS in terms of versatility. The ingame calibre is specified to be 7.62x67mm, making it .300 Winchester Magnum. It is used by a few PMC and FROG snipers, the latter resulting in one of the game's more memorably unrealistic scenes in Act 3. This weapon is available in multiplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|400px|none|DSR-Precision GmbH DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MGS4-DSR.jpg|thumb|none|601px|DSR-1 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-DSR-1.jpg|thumb|none|600px|Snake operates the bolt of his DSR-1.]]&lt;br /&gt;
[[Image:MGS4-DSR-2.jpg|thumb|none|600px|During the motorcycle escape sequence in the third Act, the game uses a &amp;quot;cinematic&amp;quot; camera any time Snake isn't aiming; at one point, a FROG sniper is seen firing her DSR-1 from a distant building. Note the FROGs place the scope against the side of their head rather than lining it up with their eyes; in addition, in this scene the DSR-1 ejects a spent casing immediately, without the bolt being operated.]]&lt;br /&gt;
[[Image:MGS4-DSR-3.jpg|thumb|none|600px|Big Mama reels from the FROG sniper's bullet. As noted above, if the player was using their weapon they will have no idea why this actually happened. Which is probably for the best...]]&lt;br /&gt;
[[Image:MGS4-DSR-4.jpg|thumb|none|600px|...Since apparently Big Mama isn't up on the whole thing where being shot with a .300 Win Mag is supposed to actually harm you in some way.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch PSG-1==&lt;br /&gt;
&lt;br /&gt;
While not usable in the game, the &amp;quot;press X&amp;quot; flashback after defeating Crying Wolf shows Sniper Wolf's death scene in the original game, with the defeated sniper holding her signature [[Heckler_%26_Koch_G3#Heckler_.26_Koch_PSG-1|Heckler &amp;amp; Koch PSG-1]].&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MGS4-PSG1.jpg|thumb|none|600px|Sadly, the static and blur filters thrown over these flashback images mean this is the only frame of Wolf's PSG-1 where the barrel isn't distorted.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8 Sharpshooter==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler_%26_Koch_XM8#Heckler_.26_Koch_XM8_Sharpshooter_Rifle|Heckler &amp;amp; Koch XM8 Sharpshooter Rifle]] is used by the character &amp;quot;Ed,&amp;quot; a member of Meryl Silverburgh's &amp;quot;Rat Patrol&amp;quot; FOXHound unit. It is never available to the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8sharp.jpg|thumb|400px|none|Heckler &amp;amp; Koch XM8 Sharpshooter Rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:MGS4-XM8Sharp.jpg|thumb|none|600px|Ed checks over his XM8 Sharpshooter. Note Ed's weapon is fitted with the same Insight ISM-V scope as the other members of his unit, rather than the x4 magnifying scope the Sharpshooter variant is supposed to use.]]&lt;br /&gt;
[[Image:MGS4-XM8Sharp-1.jpg|thumb|none|600px|Meryl, Ed and Johnathan demonstrate the capabilities of the &amp;quot;System&amp;quot; by taking down three FROG soldiers in perfect unison, using their shared senses.]]&lt;br /&gt;
[[Image:MGS4-XM8Sharp-2.jpg|thumb|none|600px|Hearing a mysterious sound coming from all around, Ed and Johnathan apprehensively aim their weapons at particularly scary-looking parts of a derelict building.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 Enhanced Battle Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0_Enhanced_Battle_Rifle|Mk 14 Mod 0 Enhanced Battle Rifle ]] (Referred to incorrectly as the &amp;quot;M14EBR&amp;quot;) is a modern variant of the [[M14 Rifle]]. It is used by PMC marksmen in-game and can be purchased from Drebin. It has semiautomatic and fully automatic rates of fire and can be equipped with a suppressor, laser sight, and flashlight. Its fully automatic fire mode makes it very useful even in short range combat, and the fact that it's available early on, combined with its extensive list of modifications, makes it one of the best guns in the game. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 0 EBR with a Harris bipod and vertical RIS foregrip - 7.62x51 NATO]]&lt;br /&gt;
[[Image:MGS4-M14.jpg|thumb|none|601px|&amp;quot;M14 EBR&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:MGS4-M14-1.jpg|thumb|none|600px|During the first Act, rebel soldiers are shown trying to storm an urban area guarded by a PMC fireteam, including sniper / spotter teams; the snipers are armed with Mk 14 Mod 0 Enhanced Battle Rifles.]]&lt;br /&gt;
[[Image:MGS4-M14-2.jpg|thumb|none|600px|A second sniper team, with the marksman also armed with a Mk 14 Mod 0 EBR.]]&lt;br /&gt;
[[Image:MGS4-M14-3.jpg|thumb|none|600px|Snake reloads his Mk 14 Mod 0 EBR.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant Sniper==&lt;br /&gt;
&lt;br /&gt;
A modified [[Mosin Nagant]] sniper rifle with a paratrooper stock and pistol grip can be purchased from Drebin in-game. It is the same rifle used by The End in MGS3 and is modified to only fire tranquilizer darts, though in this game this also includes fictional &amp;quot;Emotion&amp;quot; darts which cause targets to experience one of the game's four psychological states (Cry, Rage, Laugh or Scream). This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|400px|none|Mosin Nagant M91/30 Sniper Rifle - 7.62x54mmR]]&lt;br /&gt;
[[Image:MGS4-Mosin.jpg|thumb|none|601px|Custom Mosin-Nagant on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Mosin-1.jpg|thumb|none|600px|Snake shows off The End's Mosin Nagant, which Drebin acquired somehow.]]&lt;br /&gt;
[[Image:MGS4-Mosin-2.jpg|thumb|none|600px|Snake operates the bolt of his Mosin Nagant, correctly shown as the turned-down bolt handle of a sniper version.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov-S==  &lt;br /&gt;
&lt;br /&gt;
The SVD Dragunov-S, a modernised, shortened version of the [[SVD Dragunov]] intended for paratroop use is seen in the hands of militiamen and rebel snipers in Acts 1 and 2. The weapon cannot be customised or mount any kind of suppressor, but the ammunition is relatively cheap and the weapon a semi-automatic rather than bolt-action, making it a middle-of-the-road weapon. The scope features an error: the number in the stadiametric rangefinder indicating the height of the reference target is &amp;quot;10&amp;quot; rather than the correct &amp;quot;1.7;&amp;quot; either that or in Snake's world shooting at 32-foot tall monsters is more important than shooting at infantry. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-S-Rifle.jpg|thumb|400px|none|Dragunov-S shortened sniper rifle intended for paratroopers - 7.62x54mmR]]&lt;br /&gt;
[[Image:MGS4-SVD.jpg|thumb|none|601px|SVD on the item menu.]]&lt;br /&gt;
[[Image:MGS4-SVD-1.jpg|thumb|none|600px|Nobody had expected Snake to disguise himself as Venom.]]&lt;br /&gt;
[[Image:MGS4-SVD-2.jpg|thumb|none|600px|As ever, Snake can't stand the idea of having a round lazing around in the chamber of one of his long guns after going to all the effort of reloading it, so gives the charging handle a yank to send it on its way.]]&lt;br /&gt;
[[Image:MGS4-SVD-3.jpg|thumb|none|600px|As with the other sniper weapons, the SVD's scope has two zoom levels, the reticle slightly altering to take account of this. This is low-power...]]&lt;br /&gt;
[[Image:MGS4-SVD-4.jpg|thumb|none|600px|...And this is high. Note the windage / lead marks have changed.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
&lt;br /&gt;
The [[VSS Vintorez]] appears in the game, and can only be found in a room in Act 2; it cannot be bought from Drebin at any point in the game. It has an integral (non-degradable) suppressor, and like the M14EBR is capable of fully-automatic fire, though its shallower 10-round magazine can become a liability in close-range firefights. Since it uses the same reticle model, it duplicates the Dragunov's error of showing the reference height for the target as 10 metres instead of 1.7 metres. This weapon is available in multiplayer, and is capable of firing tranquilizer rounds in multiplayer only. &lt;br /&gt;
&lt;br /&gt;
[[Image:Vss1.jpg|thumb|400px|none|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:MGS4-VSS.jpg|thumb|none|601px|VSS on the item menu.]]&lt;br /&gt;
[[Image:MGS4-VSS-1.jpg|thumb|none|600px|Out and about in Millennium Park, Snake aims his VSS Vintorez.]]&lt;br /&gt;
[[Image:MGS4-VSS-2.jpg|thumb|none|600px|Snake uses the scope of his VSS to help out his friend. &amp;quot;Well, that's a load off my mind. Thanks, Snake!&amp;quot;]]&lt;br /&gt;
[[Image:MGS4-VSS-3.jpg|thumb|none|600px|Reloading the VSS.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
As was the case in ''[[Metal Gear Solid 3: Snake Eater]]'' with the [[Stoner 63]], player characters firing machine guns continuously will yell in classic ''&amp;quot;[[Rambo]]&amp;quot;'' tradition. Weapons in this category all have a strange ammunition display quirk; the ammunition bar only shows fifty rounds, with every tenth round marked white. This will scroll as the gun is fired and only count down when 49 or fewer rounds are left on the belt.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21E==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|Heckler &amp;amp; Koch HK21E]] is seen in the hands of a rebel militiaman in the early portion of the Middle East section of the game (Act 1). In a conversation that can be overheard if the player remains hidden or has earned the trust of the rebels, he claims that it is an enemy gun, yet strangely none of the PMC troopers in the level are seen using it. The rebel militiaman also refers to it as &amp;quot;the very latest model&amp;quot;, when in actuality the weapon was designed in the 1980s, some 30 years before the events of the game take place. It can be stolen in this location, or can be purchased via Drebin like most other firearms. &lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MGS4-HK21E.jpg|thumb|none|601px|HK21E on the item menu. Note that it has the 5-vent handguard of a regular HK21 and a shortened barrel like that of an HK11 or HK23.]]&lt;br /&gt;
[[Image:MGS4-HK21E-1.jpg|thumb|none|600px|A rebel soldier brags about his &amp;quot;laundered&amp;quot; HK21E, ignoring several rules of firearm safety by waving it at his friend, even if his finger isn't on the trigger.]]&lt;br /&gt;
[[Image:MGS4-HK21E-2.jpg|thumb|none|600px|Snake reloads an HK21E as a FROG trooper self-incinerates nearby. It's never particularly clear why they do this, so it's probably nanomachines. Note that the belt of the old drum vanishes just as Snake detaches it; this is the new drum being put in place.]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov PKM==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun]] is seen in the hands of militia and rebels in Act 2. at the time this is obtained, this gun is a good 40-50% more powerful at close range than any other automatic weapon. However, ammo is uncommon and expensive and it can't be customised.&lt;br /&gt;
&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|400px|none|PKM with classic (most seen) version of the flash hider - 7.62x54mmR]]&lt;br /&gt;
[[Image:MGS4-PKM.jpg|thumb|none|601px|PKM on the item menu.]]&lt;br /&gt;
[[Image:MGS4-PKM-1.jpg|thumb|none|600px|Snake opens up on Pieuvre Armement PMC soldiers with his PKM, angered at the PMC's name being so hard to spell.]]&lt;br /&gt;
[[Image:MGS4-PKM-2.jpg|thumb|none|600px|His fury abated, it's time to reload.]]&lt;br /&gt;
[[Image:MGS4-PKM-3.jpg|thumb|none|600px|The rebel soldier thankfully realizes that Snake pointing a SCAR-H at his groin is just the old man's way of saying good morning.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60E4]] is used by the PMC operatives in game. It can be equipped with optics, foregrips, laser sight, and flashlight. This weapon is available in multiplayer, and is the only weapon of its type in that mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm]]&lt;br /&gt;
[[Image:MGS4-M60.jpg|thumb|none|601px|M60E4 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-M60-1.jpg|thumb|none|600px|Snake sights up a Pieuvre Armement PMC soldier armed with an M60E4.]]&lt;br /&gt;
[[Image:MGS4-M60-4.jpg|thumb|none|600px|Snake revisits Shadow Moses, bringing a touch more firepower this time.]]&lt;br /&gt;
[[Image:MGS4-M60-2.jpg|thumb|none|600px|Having foolishly alerted the million billion Dwarf Gekko which have apparently colonized the Tank Hangar, Snake does the only reasonable thing, whipping out his M60E4 and getting started making a big pile of scrap metal.]]&lt;br /&gt;
[[Image:MGS4-M60-3.jpg|thumb|none|600px|The Werewolf PMC appears to be trying to deploy more Dwarf Gekko drones than a potential enemy has bullets.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 46 Mod. 0==&lt;br /&gt;
&lt;br /&gt;
The [[FN_Minimi#Mk_46_Mod_0|Mk. 46 Mod. 0]] can be purchased from Drebin; it is mislabelled as a Mod 1, but has the 12 o'clock rail on the handguard that is not present on the Mod 1. It features the same customisation as the M60, but it's much lighter and fires the less powerful 5.56x45mm cartridge.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|400px|Mk. 46 Mod. 0 - 5.56x45mm]]&lt;br /&gt;
[[Image:MGS4-Mk46.jpg|thumb|none|601px|&amp;quot;Mk. 46 Mod.1&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Mk46-1.jpg|thumb|none|600px|Snake starts to reload the Mk. 46 by pulling back the charging handle, giving a good view of the 12 o'clock rail on the handguard; this shows the weapon is actually a Mod 0. Despite its inclusion, there is no accessory that can be mounted on this rail.]]&lt;br /&gt;
[[File:MGS4Mk46Mod0-1.jpg|thumb|none|600px|Snake unloads his Mk. 46 on PMCs while atop Drebin's Stryker.]]&lt;br /&gt;
[[File:MGS4Mk46Mod0-3.jpg|thumb|none|600px|Snake reloads his Mk. 46 in the hallway at Shadow Moses where the Cyborg Ninja's infamous massacre took place.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin]] is found in Act 1 and can be purchased from Drebin. It is erroneously shown as a SACLOS device requiring full-course guidance by the operator, with Snake discarding the entire launcher including the CLU after every shot and pulling out a fresh Javelin from more or less nowhere; it also cannot be used in top-attack mode by the player. Most of the time it is used by NPCs it is seen being used in an incorrect direct-fire mode; in real life, even shots fired in this mode start their flight with a rapid climb, while in game the missile flies straight forwards. The only time it is shown firing correctly is during Act 1, when a group of hidden PMC soldiers will fire missiles in top-attack mode to destroy a rebel BMP-3 IFV if the player protects it for long enough.&lt;br /&gt;
&lt;br /&gt;
It is never at all clear ''why'' it operates the way it does; presumably, the lack of lock-on capability is to separate the weapon functionally from the Stinger, and the SACLOS guidance intended to be reminiscent of ''MGS1'' and ''MGS2's'' fly-by-wire &amp;quot;Nikita&amp;quot; missile launcher, but this doesn't really explain why the resulting mechanics were given to a Javelin launcher rather than a fictional ATGM system.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|400px|none|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:MGS4-Javelin.jpg|thumb|none|601px|FGM-148 Javelin on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Javelin-1.jpg|thumb|none|600px|Snake moves into position with a Javelin during the second Act, preparing to provide the rebels with a touch more firepower.]]&lt;br /&gt;
[[Image:MGS4-Javelin-2.jpg|thumb|none|600px|Sighting up a PMC Stryker through the scope of the Javelin. In theory, it's possible to top-attack by guiding the round up and then down, but this offers no meaningful advantage over direct fire.]]&lt;br /&gt;
[[Image:MGS4-Javelin-3.jpg|thumb|none|600px|With the Stryker destroyed, Snake reloads by throwing the entire launcher away and pulling another one out of thin air. Apparently it doesn't occur to him to re-use the $80,000 Command Launch Unit. Note that Snake can carry up to ''fifty'' complete launchers; this means his invisible backpack has a carrying capacity exceeding one ton.]]&lt;br /&gt;
[[Image:MGS4-Javelin-4.jpg|thumb|none|600px|Snake sights up a PMC Javelin operator during the first Act. With due diligence, it's possible to escort the mildly suicidal BMP-3 past every launcher...]]&lt;br /&gt;
[[Image:MGS4-Javelin-5.jpg|thumb|none|600px|...Whereupon a hidden Praying Mantis soldier suddenly remembers how the Javelin actually works.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] can be purchased from Drebin, and is also found in the back of the truck in the Nuclear Warhead Storage Building, Floor 1, in Act 4. Unlike previous games where it was reloaded in a completely unspecified manner, in ''MGS4'' Snake will discard the launcher after firing and pull another one from thin air. As per series norms, the Stinger is incorrectly shown as a strange all-purpose missile, able to lock on to aircraft, ground vehicles, and even infantry.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:MGS4-Stinger.jpg|thumb|none|601px|FIM-92A Stinger on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Stinger-1.jpg|thumb|none|600px|With a determined look on his face, Snake clutches a Stinger as he advances on the Confinement Facility. As with the Javelin, being old apparently doesn't stop him lugging two thousand pounds of Stingers around.]]&lt;br /&gt;
[[Image:MGS4-Stinger-2.jpg|thumb|none|600px|Snake readies a Stinger as his previous one fails to take down a PMC helicopter. Reloading before impact broke the previous round's lock-on, leaving it to fly off aimlessly.]]&lt;br /&gt;
[[Image:MGS4-Stinger-3.jpg|thumb|none|600px|The helicopter is not nearly as lucky the second time around.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher|GP-30 grenade launcher]] can be attached to the AK-102 and AN-94. It can be found in the Advent Palace Hotel in Act 1, in a secret room at the start of Act 2, or bought from Drebin. It can be used in multiplayer on the AK-102 if Drebin Points are enabled. The GP-30 correctly does not share ammunition with the other 40mm grenade launchers (as it uses caseless VOG-25 grenades, which are incompatible with 40mm NATO grenade launchers); in game, it can only use high explosive rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on AK-74 - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
[[Image:MGS4-AK102.jpg|thumb|none|601px|AK-102 on the item menu, fitted with a GP-30 grenade launcher.]]&lt;br /&gt;
[[Image:MGS4-GP30-1.jpg|thumb|none|600px|Snake reloads the GP-30 mounted under his AN-94 assault rifle.]]&lt;br /&gt;
[[Image:MGS4-GP30.jpg|thumb|none|600px|Snake finds a GP-30 in the Advent Palace Hotel. As noted previously, this &amp;quot;Custom Parts&amp;quot; box item is used to represent any accessory weapon or weapon accessory.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25 Mock-Up==&lt;br /&gt;
&lt;br /&gt;
An early mock-up of the [[Heckler &amp;amp; Koch XM25]] made for demonstration purposes is shown in game as the actual weapon. A semi-automatic grenade launcher chambered in 25mm, it fires airbursting HEAB (High Explosive Air Bursting) rounds, which function rather like the PK rockets in ''Battlefield 2142''; while the weapon is held normally they are simply impact detonated, but scoping shows a display with an always-on rangefinder. Pressing up or down on the D-pad freezes at the currently displayed range, with further presses adjusting the detonation distance up or down. It can be found on the catwalk of one of the control towers in Act 4, and is the only heavy weapon usable during the motorcycle chase in Act 3.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm25 3.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM25 mock-up - 25 x 40mm. This is a non-firing demonstrator which looks substantially different to the final version.]]&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none|402px|Final XM25 for comparison - 25 x 40mm. The version in ''MGS4'' was clearly based on the former.]]&lt;br /&gt;
[[Image:MGS4-XM25.jpg|thumb|none|601px|XM25 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-XM25-1.jpg|thumb|none|600px|Snake fires his XM25 in over-shoulder mode; fired like this, the grenades are impact detonation only.]]&lt;br /&gt;
[[Image:MGS4-XM25-2.jpg|thumb|none|600px|Using the scope, on the other hand, allows the HEAB rounds to be used properly. The two range figures to the right are the range to the object currently being aimed at (white) and the current detonation distance (red). It fires in impact mode until the D-pad is touched to fix and then alter the range. The launcher &amp;quot;forgets&amp;quot; the set range if Snake stops aiming down the sight.]]&lt;br /&gt;
[[Image:MGS4-XM25-3.jpg|thumb|none|600px|Snake reloads his XM25 as he tries to ignore what Johnny Sasaki is currently doing nearby.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM320==&lt;br /&gt;
&lt;br /&gt;
A mixture of the early version and later version of the [[Heckler &amp;amp; Koch M320|Heckler &amp;amp; Koch XM320]] grenade launcher is the underbarrel launcher for the M4 Custom and XM8 rifle; it lacks the MP7-style folding front grip added to the production M320 and has the early style trigger guard, therefore is correctly labelled in the game, even if it makes little sense in-universe for it to still have an XM- designation. It can be purchased from Drebin, and is also carried by some PMC members in stand-alone form in the South America portion of the game; it cannot be used by the player in this form. The XM320 has four ammo types; it can fire HE rounds, white phosphorous, stun grenades and smoke rounds. The attachment is also available in multiplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 - 40x46mm. Note lack of a front grip, added only to the production M320. The version in-game uses an earlier version of the trigger guard.]]&lt;br /&gt;
[[Image:MGS4-SpaceshipM320.jpg|thumb|none|601px|XM320 grenade launcher mounted to an XM8 rifle on the item menu.]]&lt;br /&gt;
[[Image:MGS4-M320-1.jpg|thumb|none|600px|Assaulted by Pieuvre Armement PMC soldiers, Snake loads a white phosphorous round into the XM320 mounted to his XM8.]]&lt;br /&gt;
[[Image:MGS4-M320-2.jpg|thumb|none|600px|He stops being assaulted immediately afterward.]]&lt;br /&gt;
[[Image:MGS4-M320-3.jpg|thumb|none|600px|Later, he encounters two more PMC soldiers defending the Confinement Facility with their standalone XM320s. Thankfully, PMC soldiers can only use high explosive rounds in their launchers.]]&lt;br /&gt;
&lt;br /&gt;
==M72A3 LAW==&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] is used by a small number of rebels in Act 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[Image:MGS4-LAW.jpg|thumb|none|601px|M72A3 LAW on the item menu.]]&lt;br /&gt;
[[Image:MGS4-LAW-1.jpg|thumb|none|600px|Snake comes across a rebel soldier with his M72 at the ready during the game's second Act.]]&lt;br /&gt;
[[Image:MGS4-LAW-2.jpg|thumb|none|600px|Taking aim down the sights of an M72A3 LAW. Or rather, the sight; the weapon is incorrectly shown with the player's point of view in front of Snake's right hand, using only the front sight with the rear one not visible. To actually do this, Snake would have to be reaching back over his own shoulder with his right hand.]]&lt;br /&gt;
[[Image:MGS4-LAW-3.jpg|thumb|none|600px|Snake discards a spent LAW and extends another; the ground model is actually a closed tube, meaning the tube instantly collapses as it leaves Snake's hands.]]&lt;br /&gt;
[[Image:MGS4-LAW-4.jpg|thumb|none|600px|As Drebin moves to give Snake a shot of suppressor Nanomachines to let him use non-ID guns, two low-detail LAWs are visible in the weapon rack of his Stryker. These are low-detail because they are part of the Stryker model itself rather than copies of the normal in-world model.]]&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
&lt;br /&gt;
The [[Milkor MGL]] appears as the &amp;quot;MGL-140,&amp;quot; it is used by Raging Raven and is acquired by Solid Snake upon defeating her. It shares the ammunition reserve of the XM320, and can use the same four ammunition types: HE fragmentation, white phosphorous, &amp;quot;flashbang&amp;quot; stun rounds and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL in desert tan finish fitted with Armson OEG reflex sight - 40mm]]&lt;br /&gt;
[[Image:MGS4-MGL.jpg|thumb|none|601px|MGL-140 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-MGL-1.jpg|thumb|none|600px|Raging Raven flies overhead during the introduction of the B&amp;amp;B Corps in the first Act, showing off her MGL-140 grenade launcher.]]&lt;br /&gt;
[[Image:MGS4-MGL-4.jpg|thumb|none|600px|Later, in the third Act, the MGL gets a closeup as Raven fires a grenade at the van Snake and Big Mama are escorting.]]&lt;br /&gt;
[[Image:MGS4-MGL-3.jpg|thumb|none|600px|Finally getting her boss fight in Act 3, Raven has her pre-battle speech...]]&lt;br /&gt;
[[Image:MGS4-MGL-2.jpg|thumb|none|600px|...During which, for reasons known only to himself, Snake doesn't shoot her. Perhaps he's marvelling at how this isn't even the weirdest thing that's happened to him ''today''.]]&lt;br /&gt;
[[File:MGS4MilkorMGL-4.jpg|thumb|none|600px|Snake collects Raven's MGL-140 after defeating her.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is used by the rebels in the first Act, and a large number of unlocked RPG-7s are present throughout the first stage, seemingly primarily to give the player some quick Drebin Points due to their high trade-in value. This weapon is available in multiplayer, and is the only one of its type in that mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|400px|none|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:MGS4-RPG.jpg|thumb|601px|none|RPG-7 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-RPG-1.jpg|thumb|none|600px|A rebel aims his RPG-7 during ''MGS4's'' first Act.]]&lt;br /&gt;
[[Image:MGS4-RPG-2.jpg|thumb|none|600px|Snake fires on a Stryker using the PGO-7 scope of his RPG-7; the illuminated red dot at the aim point is obscured here by the flare of the rocket's sustainer motor.]]&lt;br /&gt;
[[Image:MGS4-RPG-3.jpg|thumb|none|600px|Snake starts to reload his RPG-7, showing off the PGO-7 scope.]]&lt;br /&gt;
[[Image:MGS4-RPG-4.jpg|thumb|none|600px|Snake finds a box of RPG-7 ammunition lurking around in the rebel base in Act 1. This is the generic pickup item used for all rocket launcher ammunition.]]&lt;br /&gt;
&lt;br /&gt;
=Thrown / Placed=&lt;br /&gt;
&lt;br /&gt;
==Airsoft gas charger grenade==&lt;br /&gt;
&lt;br /&gt;
A grenade with a thin, smooth cylindrical body is used as the model for both the &amp;quot;flashbang&amp;quot; stun grenades and the game's fictional electronic warfare &amp;quot;chaff&amp;quot; grenades. This appears to be based on a grenade-shaped gas bottle for Airsoft guns, such as the one shown below. Stun grenades can be found throughout the game or bought from Drebin, and stun all enemies within a fixed radius who can see them while also causing an instant alert if there wasn't one already. The Chaff Grenade is treated as a &amp;quot;secret&amp;quot; weapon; only a handful can be found during the entire game, usually in out-of-the-way places, and Drebin never sells them; they are basically a short-duration EMP-like effect rather flimsily explained as strips of metal which are spread throughout the entire current area via magic. Using one temporarily disables security cameras, alarms and enemy radios, and temporarily paralyses any drone vehicles present. This lasts until the magic fades and all the strips of metal return to wherever they came from in the first place.&lt;br /&gt;
&lt;br /&gt;
[[Image:DAM116A101.jpg|thumb|none|300px|EAIMING &amp;quot;M116A1 Distraction Device Grenade,&amp;quot; an Airsoft gun gas charger built to resemble a hand grenade. &amp;quot;M116A1&amp;quot; is actually the US army's code for a simulation hand grenade with a paper body, used in training.]]&lt;br /&gt;
[[Image:MGS4-StunG.jpg|thumb|none|601px|&amp;quot;Stun grenade&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:MGS4-ChaffG.jpg|thumb|none|601px|&amp;quot;Chaff grenade&amp;quot; on the item menu. M363 is actually an obsolete anti-infantry canister round developed for the 76mm guns of the M4 Sherman and M41 Walker Bulldog tanks.]]&lt;br /&gt;
[[Image:MGS4-StunG-1.jpg|thumb|none|600px|After FROG soldiers knock a hole into the Advent Palace Hotel's bathroom, they toss a stun grenade inside, visible next to Meryl's head. The explosion, if looked at, turns the screen completely white; this can be simulated by looking to the right of this image.]]&lt;br /&gt;
&lt;br /&gt;
==M112 C4 Demolition Charge==&lt;br /&gt;
&lt;br /&gt;
Remote-detonated C4 charges are available during the game, and can be placed on the ground or objects and then detonated in the order they were originally placed. Precisely what attaches them to surfaces is not clear; the charges can be fixed to non-magnetic surfaces, and lack any obvious adhesive.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 demolition charge]]&lt;br /&gt;
[[Image:MGS4-C4.jpg|thumb|none|601px|&amp;quot;C4&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] is usable in the game, in a default white version and four special &amp;quot;Emotion&amp;quot; versions which produce coloured smoke which affects the emotions of enemies caught in it; Blue for Cry, Red for Rage, Yellow for Laugh, and Green for Scream. The M18 is also the basis for the &amp;quot;fat&amp;quot; versions of the Stun and Chaff grenade seen in the ''MGS1'' nightmare sequence.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 smoke grenade]]&lt;br /&gt;
[[Image:MGS4-M18.jpg|thumb|none|601px|M18 smoke grenade on the item menu. This grenade produces white smoke.]]&lt;br /&gt;
[[Image:MGS4-M18-Emot.jpg|thumb|none|601px|One of the four coloured &amp;quot;emotion&amp;quot; smoke grenades available after completing the game once. This is the yellow &amp;quot;Laugh&amp;quot; grenade.]]&lt;br /&gt;
[[Image:MGS4-M18-1.jpg|thumb|none|600px|Faced with the rebel BMP-3 in the first Act, the Praying Mantis PMC soldiers decide that discretion is the better part of valour, one throwing an M18 smoke grenade to cover their retreat.]]&lt;br /&gt;
[[Image:MGS4-M18-2.jpg|thumb|none|600px|During the Act 4 ''MGS1'' nightmare, Snake is surprised at finding a security camera in a top-secret base as he brandishes a &amp;quot;Chaff Grenade&amp;quot; based on an M18. Due to PS1-era graphical limitations, the grenade is bigger than his head.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] mine is used as a trap in several locations throughout the game; as usual in the series, the mines use a proximity detonator rather than the real weapon's tripwire, although they lack the optical camouflage seen in the first two games which made them invisible.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:MGS4-Claymore.jpg|thumb|none|601px|M18A1 Claymore on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Claymore-1.jpg|thumb|none|600px|Snake spots a Claymore in the lobby of the Advent Palace Hotel, deciding that practical jokes by the staff must have really got out of hand.]]&lt;br /&gt;
[[Image:MGS4-Claymore-2.jpg|thumb|none|600px|Luckily ''MGS'' series standards still apply, and Claymores are apparently both extremely hot for no readily determined reason and can be stolen by crawling over them.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M34 White Phosphorous grenade]] is available to the player only, and creates a burning cloud of white phosphorous which ignites enemies on contact.&lt;br /&gt;
&lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|200px|M34 White Phosphorous grenade]]&lt;br /&gt;
[[Image:MGS4-WP.jpg|thumb|none|601px|M34 White Phosphorous grenade on the item menu.]]&lt;br /&gt;
[[Image:MGS4-WP-2.jpg|thumb|none|600px|Snake looks down the iron sight of his MP5SD2 at a case of WP grenades; this is the generic pickup model used by every type of grenade in the game.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is used by most enemies in the game and can be used by the player; it is also part of the armament of the &amp;quot;Gekko&amp;quot; bipedal IFVs, which can throw grenades using their manipulator tentacles. As with the Stun and Chaff grenades, it seems the in-game model was actually based on an Airsoft gas charger bottle; the shape of the grenade body is distinctly incorrect for a real M67 but matches several gas charger models.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|300px|M67 hand grenade]]&lt;br /&gt;
[[Image:MGS4-M67.jpg|thumb|none|601px|M67 hand grenade on the item menu.]]&lt;br /&gt;
[[Image:MGS4-M67-1.jpg|thumb|none|600px|Drebin shows off a magic trick he presumably uses at ''really'' dull parties.]]&lt;br /&gt;
[[File:MGS4Grenade-1.jpg|thumb|none|600px|A better shot of the M67. Note the unsplit pin, another clue that the grenade was not modelled from a real grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Magazine==&lt;br /&gt;
&lt;br /&gt;
A 30-round STANAG 5.56x45mm magazine can be thrown to distract enemies. One magazine is added to the stock every time a weapon's magazine is fully depleted; regardless of the weapon, it will always be shown as this type when thrown. Unlike ''Metal Gear Solid 2'', the reloading animation correctly shows Snake retaining the old mag during the reload rather than discarding it and then having it in his inventory anyway.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-Magazine.jpg|thumb|none|601px|Magazine on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
During the PMC commercials before the game proper begins, two live-action combatants are seen duelling in mid-air as the camera sweeps around them. As they move close, the one in white reaches down to produce a [[Mk 2 hand grenade]], with another attached to her belt. Mk 2 grenades are also used by Genome Soldiers in the ''MGS1'' nightmare sequence if Snake enters a vent during an alert.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade|Mk 2 &amp;quot;Pineapple&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[Image:MGS4-Luger-1.jpg|thumb|none|600px|In the PMC commercial, one of the fighting-or-something women produces a Mk 2 grenade from her belt.]]&lt;br /&gt;
[[Image:MGS4-Mk2.jpg|thumb|none|600px|The grey object visible above the Genome Soldier's left hand is the fuze of a Mk 2 grenade. Since the ''MGS1'' soldiers always have a rifle in their right hand, they are shown pulling the pins with their mouth; apparently Big Boss' superior soldier genes include some for superior soldier teeth.]]&lt;br /&gt;
&lt;br /&gt;
==Molotov cocktail==&lt;br /&gt;
&lt;br /&gt;
Molotov cocktails, referred to as &amp;quot;Petro Bomb&amp;quot; in game, are used in place of grenades by rebel soldiers in the first two Acts, and can be picked up by Snake, functioning as less effective versions of the WP grenade which ignite on impact.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-Molotov.jpg|thumb|none|601px|&amp;quot;Petro Bomb&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Valmera 69==&lt;br /&gt;
&lt;br /&gt;
An Italian Valmera 69 bounding anti-personnel mine is featured as the &amp;quot;S.G. Mine,&amp;quot; with SG presumably standing for &amp;quot;Sleep Gas.&amp;quot; These contact-triggered mines instantly knock out anyone who triggers them, including Snake himself, though they can be triggered with gunfire or defused by crawling over them or picking them up with Metal Gear Mk. 2. Some are found in the Advent Palace hotel in the first Act.&lt;br /&gt;
&lt;br /&gt;
[[Image:130705-004-42B40A6D.jpg|thumb|none|400px|Italian Valmera 69 land mine (centre).]]&lt;br /&gt;
[[Image:MGS4-SmokeMine.jpg|thumb|none|601px|&amp;quot;S.G. Mine&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:MGS4-SmokeMine-1.jpg|thumb|none|600px|Apparently showing up as hot on thermal isn't enough for these mines, which are also concealed through clever application of a bright blue body and a big silly light on the top.]]&lt;br /&gt;
[[Image:MGS4-SmokeMine-2.jpg|thumb|none|600px|In the unlikely case that Snake manages to trigger one, the entire mine jumps into the air; this is incorrect, as the Valmera, like most bounding mines, has an outer body containing the bounding body and propelling charge; only the bounding body should jump into the air.]]&lt;br /&gt;
[[Image:MGS4-SmokeMine-3.jpg|thumb|none|600px|Snake does not have time to consider this, due to the loss of his entire Psyche gauge and the resultant urgent need for a nap.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;S.G. Satchel&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;S.G. Satchel&amp;quot; is a manually triggered gas bomb which Snake can place as a trap. It appears to be loosely based on a blast-resistant anti-tank mine such as the Italian VS-3.6 anti-tank mine; the ridges on the device's body are typical of such mines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vs-3.6anti-tankmine.jpg|thumb|none|400px|VIS-3.6 anti-tank mine.]]&lt;br /&gt;
[[Image:MGS4-Satchel.jpg|thumb|none|601px|&amp;quot;S.G. Satchel&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weaponry=&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
&lt;br /&gt;
The bipedal &amp;quot;Gekko&amp;quot; unmanned weapons are sometimes equipped with a launch unit for two [[BGM-71 TOW]] missiles on one of their weapon mounting points. These weapons are never usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW mounted on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:MGS4-TOW.jpg|thumb|none|600px|Snake is ambushed by a &amp;quot;Gekko&amp;quot; unmanned vehicle crashing through a wall, equipped with an M2 Browning heavy machine gun and twin TOW launch tubes.]]&lt;br /&gt;
[[Image:MGS-TOW-2.jpg|thumb|none|600px|After Snake successfully evades the easily-fooled Gekko, they are called away.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
&lt;br /&gt;
The [[M2HB]] is mounted on Stryker APC and MGS variants and HMMWVs in game, and is also the principle dorsal armament of the Gekko bipedal IFVs. They can also occasionally be found mounted in fixed emplacements.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[Image:MGS4-M2-2.jpg|thumb|none|600px|One of the Praying Mantis PMC's &amp;quot;Gekko&amp;quot; unmanned vehicles, armed with a Protector M151 Remote Weapon Station and twin BGM-71 TOW anti-tank missiles. The Gekko also mounts a lighter machine gun in the &amp;quot;beak,&amp;quot; but this is completely concealed by armour and impossible to identify.]]&lt;br /&gt;
[[Image:MGS4-M2-3.jpg|thumb|none|601px|Strykers in ''MGS4'' also mount the Protector M151 Remote Weapon Station, equipped with an M2 Browning heavy machine gun.]]&lt;br /&gt;
[[Image:MGS4-M2-1.jpg|thumb|none|600px|A Pieuvre Armement PMC Stryker is seen at the start of the second Act.]]&lt;br /&gt;
[[File:MGS4M2HB-1.jpg|thumb|none|600px|Snake mans a Browning M2HB on top of Drebins Stryker at the end of Act 2.]]&lt;br /&gt;
[[Image:MGS4-M2-4.jpg|thumb|none|600px|In the third Act, the Raven Sword PMC makes extensive use of HMMWV (&amp;quot;Humvee&amp;quot;) light trucks armed with Browning M2 heavy machine guns. While the Young Snake disguise won't get Snake by these, apparently Colonel Campbell is allowed out and about after curfew.]]&lt;br /&gt;
[[Image:MGS4-M2-6.jpg|thumb|none|600px|The combined US Army / Marine taskforce sent to deal with Liquid Ocelot on the Volta in Act 3 turn up in force, including a number of Mark V Special Operations Craft, each armed with four M2 heavy machine guns mounted on the sides of the rear deck.]]&lt;br /&gt;
[[Image:MGS4-M2-5.jpg|thumb|none|600px|Liquid Ocelot's boat in Act 3 is a Swedish-designed Combat Boat 90 modified to mount a turret with what appear to be a pair of tank cannons. More normal for the class are the twin M2 Browning heavy machine guns mounted in a compartment forward of the helmsman's position, and visible here behind the FROG soldier on the left.]]&lt;br /&gt;
[[Image:MGS4-M2-7.jpg|thumb|none|600px|The gun cameras on Shadow Moses in Act 4 are based on the M2, with a shortened barrel and a rather undersized drum.]]&lt;br /&gt;
[[Image:MGS4-M2.jpg|thumb|none|600px|Snake sneaks up on a mounted M2 Browning during the game's second Act. Knowing Snake's stealthy ways, it will later find it has much less ammo and is pointed in a different direction, and will never figure out why.]]&lt;br /&gt;
[[File:MGS4M2HB-2.jpg|thumb|none|600px|The M2 Browning mounted on Drebin's Stryker.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
During the second Act, soldiers of the Pieuvre Armement PMC are seen wearing suits of powered armour equipped with [[GE M134]] miniguns on their right arms.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:MGS4-M134.jpg|thumb|none|600px|Two power suits are visible at the top of the shot, both with arm-mounted miniguns.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric M61A1 Vulcan==&lt;br /&gt;
&lt;br /&gt;
Secondary armament of Metal Gears Rex and Ray is a pair of [[M61 Vulcan]] 20mm rotary guns; Ray mounts them on the tips of the two wing-like underwater propulsion units on its shoulders, while Rex mounts them under the projections either side of the pilot's &amp;quot;beak.&amp;quot; While the latter is claimed to be 30mm by the game, Metal Gear Rex has not changed size since Otacon called them &amp;quot;Vulcan cannons&amp;quot; in ''MGS1'' and the weapons are not large enough to be GAU-8s. The battleship USS ''Missouri'' also mounts M61 vulcans in her Phalanx CIWS installations.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|General Electric / General Dynamics M61 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|GE M61 Vulcan in a Phalanx mounting - 20mm]]&lt;br /&gt;
[[Image:MGS4-M61-3.jpg|thumb|none|600px|The damaged cover of Metal Gear Rex's left-hand gun shows it to be a six-barrelled M61 Vulcan, despite the game labelling it as a much larger seven-barrelled 30mm GAU-8.]]&lt;br /&gt;
[[Image:MGS4-M61-2.jpg|thumb|none|600px|As in ''MGS2'', Metal Gear Ray's Vulcans are mounted at the tips of the two propulsor &amp;quot;wings,&amp;quot; forcing the vehicle to position itself incredibly awkwardly to fire. Here, Ray opens fire on Metal Gear Rex in the finale of the fourth Act.]]&lt;br /&gt;
[[Image:MGS4-M61-1.jpg|thumb|none|600px|In the final Act, Snake's base of operations becomes the USS ''Missouri'', which is recreated in loving detail and the subject of many dramatic shots. Here, a shot of the ''Missouri's'' flank as she approaches the submarine arsenal ship ''Outer Haven'' shows off her Mark 12 5-inch/38 calibre dual-purpose guns, angled RGM-84 Harpoon launch tubes and two of the M61A1 Vulcan cannons in Phalanx installations on her superstructure.]]&lt;br /&gt;
[[Image:MGS4-M61.jpg|thumb|none|600px|As Outer Haven launches a volley of Harpoon anti-ship missiles at the USS ''Missouri'', &amp;quot;Mighty Mo&amp;quot; responds with her dual-purpose guns and Phalanx installations.]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov PKT ==&lt;br /&gt;
&lt;br /&gt;
During the first Act, the rebels assault Praying Mantis PMC positions with a Russian BMP-3 IFV. The BMP-3 is the world's most heavily armed IFV, packing in a 2A70 100mm low velocity gun / missile launcher, a coaxial 2A72 30mm autocannon, six 81mm 902V &amp;quot;Tucha&amp;quot; smoke grenade launchers and three [[PK Machine Gun|PKT machine guns]], one coaxial and two bow-mounted.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:MGS4-BMP3.jpg|thumb|600px|none|The rebel BMP makes a grand entrance, firing off its bow-mounted PKT machine guns.]]&lt;br /&gt;
[[Image:MGS4-BMP3-1.jpg|thumb|600px|none|If Snake has been nice to the rebels, this is a happy sight; if not, it may be time to be ''really'' stealthy.]]&lt;br /&gt;
&lt;br /&gt;
==M224 Mortar==&lt;br /&gt;
&lt;br /&gt;
During the first two Acts, a number of [[M224 Mortar]]s set up by rebel forces can be found and used by the player; these are aimed with a HUD indicator showing the round's trajectory, ending in an area-of-effect circle at the point of detonation. They have infinite ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar - 60mm]]&lt;br /&gt;
[[Image:MGS4-Mortar.jpg|thumb|none|600px|Snake discovers the hard way that the mortar wasn't designed to be used as a pillow.]]&lt;br /&gt;
[[Image:MGS4-Mortar-1.jpg|thumb|none|600px|Vowing to never speak of his bad sleeping experience again, Snake decides to dispose of any witnesses, dropping a 60mm round into his M224 mortar after sighting up a hapless PMC soldier manning an M2 Browning.]]&lt;br /&gt;
[[Image:MGS4-Mortar-2.jpg|thumb|none|600px|Snake admires his handiwork and shows off his amazingly flexible definition of &amp;quot;sneaking mission.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chaingun==&lt;br /&gt;
&lt;br /&gt;
PMC hybrid helicopters based on the Boeing X-50 Dragonfly aircraft / helicopter concept are armed with a chin-mounted [[M230 Chain Gun]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|400px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]] &lt;br /&gt;
[[Image:MGS4-M230-2.jpg|thumb|none|600px|A PMC attack helicopter comes in to support Praying Mantis troops during the first level, showing off its chin-mounted M230. While these helicopters appear many times during the game, they never receive a name.]]&lt;br /&gt;
[[Image:MGS4-M230.jpg|thumb|none|600px|Snake sights up a PMC attack helicopter with his VSS Vintorez as it fires its chaingun at rebels nearby. This is unlikely to end well for him.]]&lt;br /&gt;
[[Image:MGS4-M230-1.jpg|thumb|none|600px|One of the PMC hybrid helicopters in &amp;quot;jet&amp;quot; mode. They are never encountered like this during gameplay, only during the early cutscenes of Act 1. It's worth noting that the real X-50 Dragonfly program was axed due to &amp;quot;inherent design flaws,&amp;quot; with neither prototype ever successfully transitioning from rotary-wing to fixed-wing flight.]]&lt;br /&gt;
&lt;br /&gt;
==M240C==&lt;br /&gt;
&lt;br /&gt;
The [[FN_MAG#M240_Machine_Gun|M240C]] is seen mounted coaxially on the remaining Abrams tank in Shadow Moses Island's tank hangar.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C vehicle coaxial-mount version - 7.62x51mm]]&lt;br /&gt;
[[Image:MGS4-M240C.jpg|thumb|none|600px|Snake admires the remaining Abrams in the tank hangar, standing under the M256 120mm L/44 main gun. Note the CIS mounted on top of the turret right of the commander's Browning M2; apparently the magical elves which have been maintaining Metal Gear Rex since the island was abandoned took time out to update ''MGS1's'' M1A1 to A2 standard.]]&lt;br /&gt;
[[Image:MGS4-M240C-1.jpg|thumb|none|600px|A view from the upper walkway of the tank hangar. ''MGS4'' doesn't take sides on whether the Abrams in the first game had two Browning M2s as in ''Metal Gear Solid'' or an M2 and an M240D as in ''Twin Snakes''; the remaining tank in the hangar has no loader's weapon at all.]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
Liquid Snake's crashed Hind-D can be found in the snowfield around the Comm Towers in Act 4, with the chin-mounted [[Yakushev-Borzov Yak-B]] gatling gun buried in the snow. Other Hinds can be seen in the PMC advertisements at the very beginning of the game; at least one of those seen, however, is a Hind-A which would have a different, single-barrel chin gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Yakb.JPG|thumb|none|400px|Yakushev-Borzov Yak-B machine gun - 12.7mm]]&lt;br /&gt;
[[Image:MGS4-Hind-2.jpg|thumb|none|600px|Snake finds the crashed Hind-D in a corner of the snowfield. &amp;quot;Bad dog! What did Snake tell you about destroying the helicopter?&amp;quot;]]&lt;br /&gt;
[[Image:MGS4-Hind-1.jpg|thumb|none|600px|During one of the introduction's confusing PMC commercials, an Mi-24 Hind-A is briefly visible circling two people in vaguely Middle-Eastern dress; it can be identified as such by the early &amp;quot;greenhouse&amp;quot; side-by-side cockpit rather than the later twin bubble canopy. This means it would mount a single-barrel gun rather than a Yak-B; it is included here for the sake of noting this.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Rail Gun&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The fictional handheld railgun used by Fortune in ''[[Metal Gear Solid 2: Sons of Liberty|MGS2]]'' returns in ''Metal Gear Solid 4'' attached to the quadrupedal armour of B&amp;amp;B Corps member Crying Wolf; the weapon is mounted to the &amp;quot;Beast&amp;quot; armour's shoulder, and can only be used when the cockpit is open. Following the battle, the railgun is made available to the player for free; it features a 3-step charge up activated by aiming the weapon and a digital scope with a charge level indicator. The gun no longer has the issues with runaway firing described in ''Metal Gear Solid 2'', where it was stated the project was cancelled for this reason and only Fortune with her &amp;quot;good luck&amp;quot; could use it effectively. Despite the railgun being roughly the size of a motorcycle, it apparently still somehow fits inside the foot-tall Metal Gear Mk. 2.&lt;br /&gt;
&lt;br /&gt;
The railgun itself seems to have been created using either the same wooden motion capture prop as the one used for ''Metal Gear Solid 2's'' MoCap work or a reproduction of it; the design incorporates elements of a number of experimental and prototype high-tech weapons, but the weapon as a whole is a work of fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-Railgun.jpg|thumb|none|601px|&amp;quot;Railgun&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Railgun-1.jpg|thumb|none|600px|Snake continues to make a mockery of the idea that he keeps his inventory in anything resembling a backpack.]]&lt;br /&gt;
[[Image:MGS4-Railgun-6.jpg|thumb|none|600px|Reloading the railgun; note the magazine in Snake's left hand is proportioned like a pistol mag, since it only contains projectiles with no propellant.]]&lt;br /&gt;
[[Image:MGS4-Railgun-5.jpg|thumb|none|600px|Snake uses the scope of the railgun to sight up a Gekko hanging from the ceiling in Shadow Moses' casting and rolling facility. The horizontal bars fill in as it charges, while the lower vertical bar is an ammunition counter.]]&lt;br /&gt;
[[Image:MGS4-Railgun-2.jpg|thumb|none|600px|With the Railgun slung over the right shoulder, Crying Wolf's quadrupedal &amp;quot;beast&amp;quot; armour manages the entirely impossible feat of stopping and then lifting a Caterpillar D9 bulldozer with an Israeli-standard up-armour package. This vehicle weighs as much as a main battle tank, and no matter how strong the &amp;quot;beast&amp;quot; is its legs would dig into the ground before it could ever hope to pull this off.]]&lt;br /&gt;
[[Image:MGS4-Railgun-3.jpg|thumb|none|600px|Three Acts later, Crying Wolf takes aim at Snake in the snowfield on Shadow Moses island; strangely, in this cutscene the railgun has an analog zoom on the scope rather than the two-setting digital zoom it has when Snake uses it. This is also the only time the railgun is seen with the armature extended when it isn't being charged.]]&lt;br /&gt;
[[Image:MGS4-Railgun-4.jpg|thumb|none|600px|Snake hefts the railgun as he prepares to take on a force of Gekko bent on destroying Metal Gear Rex's hangar. Despite that he could barely lift it when he picked it up after defeating Crying Wolf, he uses it just fine the rest of the time.]]&lt;br /&gt;
&lt;br /&gt;
==Tanegashima==&lt;br /&gt;
&lt;br /&gt;
A Japanese clone of a Portugese muzzleloading matchlock arquebus design, this is basically a joke weapon that can only be reloaded while standing, taking a lot of time to do so for only moderate damage and accuracy; costing one million Drebin Points, it's a very expensive joke at that. However, there is a one-third chance that when the Tanegashima is fired outdoors it will instead fire a gigantic whirlwind which knocks enemies down and scatters items everywhere. It is extremely silly.&lt;br /&gt;
&lt;br /&gt;
[[Image:TanegashimaGun.jpg|thumb|none|400px|Japanese &amp;quot;Tanegashima&amp;quot; matchlock arquebus. Tanegashima was the site of the first contact Japan had with European traders, and these firearms were copies of traded Portugese guns.]]&lt;br /&gt;
[[Image:MGS4-Musket.jpg|thumb|none|601px|&amp;quot;Tanegashima&amp;quot; arquebus on the item menu. Note this weapon is rather ridiculously placed in the &amp;quot;assault rifle&amp;quot; class.]]&lt;br /&gt;
[[Image:MGS4-Musket-1.jpg|thumb|none|600px|Snake aims down the iron sight of his Tanegashima arquebus. Note that only one end of the match is lit; typically on a real matchlock, both ends would be lit in case one was extinguished accidentally.]]&lt;br /&gt;
[[Image:MGS4-Musket-2.jpg|thumb|none|600px|Reloading involves a suitable amount of fiddling around with the weapon's ramrod, followed by a series of hard-to-make-out actions which are presumably refilling the flash pan, resetting the serpentine and replacing the match.]]&lt;br /&gt;
[[Image:MGS4-Musket-3.jpg|thumb|none|600px|Sometimes it's even worth it.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Drama]]&lt;/div&gt;</summary>
		<author><name>John 234</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=497830</id>
		<title>Metal Gear Solid 4: Guns of the Patriots</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=497830"/>
		<updated>2011-12-18T01:14:47Z</updated>

		<summary type="html">&lt;p&gt;John 234: /* Remington 870 &amp;quot;MasterKey&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MGS4poster.jpg|thumb|right|300px|''Metal Gear Solid 4: Guns of the Patriots'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
''Metal Gear Solid 4: Guns of the Patriots'' is a 2008 stealth-action / third-person shooter video game directed by Hideo Kojima, developed by Kojima Productions and published by Konami. It concludes the saga of the character Solid Snake (now known as Old Snake). Set in the year 2014 following the events of the previous games, the storyline takes Snake through a series of warzones where rebels are fighting hired PMC soldiers as part of an ongoing &amp;quot;War Economy&amp;quot; engineered by a mysterious organization known as &amp;quot;The Patriots.&amp;quot; Snake's mission is to uncover a plot by his old nemesis Liquid Snake, now seemingly reborn in the body of the gunman Revolver Ocelot, and set on bringing down the &amp;quot;System,&amp;quot; an apparently invincible computer network which controls the world.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Metal Gear Solid 4: Guns of the Patriots'':'''&lt;br /&gt;
&lt;br /&gt;
'''Note: Spoilers are present in some weapon descriptions.'''  &lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-Intro.jpg|thumb|right|450px|Snake admires the place he's going to keep enough weaponry to outfit a company.]]&lt;br /&gt;
''Metal Gear Solid 4'' uses a split inventory system where the player character, Old Snake, can equip up to six weapons, which are then available using a quick-access menu; this is explained as Snake's &amp;quot;backpack,&amp;quot; despite that he is not actually wearing one. The rest can be accessed via the pause menu, this swapping explained in-game as the TARDIS-like depths of Metal Gear Mark 2, a foot-tall robot which seemingly has no issues containing more or less every weapon on this page along with enough ammunition to destroy Belgium. Snake's currently equipped weapons each count their weight towards a total for all gear; heavy loads will cause his &amp;quot;stress&amp;quot; meter to rise faster when he moves around. Only weapons count towards weight; ammunition is treated as weighing nothing. This gets bizarre with disposable systems where each reload is a whole weapon in itself but all except the currently held one are treated as weightless &amp;quot;ammunition;&amp;quot; for example, only one of the fifty LAWs Snake can be carrying actually weighs anything for purposes of inventory weight.&lt;br /&gt;
&lt;br /&gt;
Weapons can be found in the environment, but often feature biometric ID locks which prevent unauthorized use. To remove these, Snake can access a &amp;quot;gun launderer&amp;quot; by the name of Drebin and exchange points earned for the &amp;quot;war price&amp;quot; of repeatedly collected weapons, allowing him to purchase ammunition, buy new weapons and accessories, or unlock already collected ID-locked weapons for use. Drebin is explained as having an inside line to the &amp;quot;System&amp;quot; which controls the ID chips so he can replace existing chips with factory blanks (the process leading to the pun of the character called Drebin saying he sells &amp;quot;[[Naked Gun: From the Files of Police Squad!, The|Naked Guns]]&amp;quot;), but in reality such an operative would quickly find himself driven out of business by rogue gunsmiths simply replacing the ID lock parts with the original mechanical ones and bypassing the &amp;quot;System&amp;quot; entirely.&lt;br /&gt;
&lt;br /&gt;
The game removes the &amp;quot;Tactical Reload&amp;quot; option of previous games where unequipping and re-equipping a weapon would instantly reload it; weapons now actually have to be reloaded properly. The animations have an odd quirk: apparently between games, Snake has decided to start practicing the &amp;quot;Middle Eastern Technique&amp;quot; mentioned in ''Metal Gear Solid 3'' of always chambering a new round when reloading, even when performing a mid-magazine reload. Despite this being described as a pistol shooting technique, he does it with every weapon ''except'' pistols; they are correctly shown ejecting an unfired round when he does it unless the magazine was totally spent when he reloaded. This seems largely done to explain what happens to the &amp;quot;extra&amp;quot; round that was in the chamber.&lt;br /&gt;
&lt;br /&gt;
The game features an accessory system for weapons, with certain guns able to be customised; this is rather inconsistent, with many weapons not able to receive any modifications at all while only a handful have more than one or two accessory points, the majority limited to either an optional suppressor, underbarrel launcher or taclight. The showcase of the system is Snake's signature &amp;quot;M4 Custom&amp;quot; rifle, which can accept the largest number of accessories of any weapon. Shotguns and most grenade launchers also feature multiple types of ammunition, and weapons typically feature selectable fire modes if they have them in real life.&lt;br /&gt;
&lt;br /&gt;
Accessory tactical weapon lights are shown rather strangely in game; apparently Snake has a fundamentalist attitude towards light discipline and maintains it ''everywhere'', even in broad daylight. This means taclights will only be flashed on and off briefly regardless of what the player wants; the result is only really useful for briefly blinding guards if Snake points the light in their face at extremely close range.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Custom M1911==&lt;br /&gt;
&lt;br /&gt;
Big Boss's highly customised [[M1911_pistol_series|M1911]] from [[Metal Gear Solid 3: Snake Eater|Operation Snake Eater]] can unlocked via entering a password. Being an unlockable &amp;quot;special&amp;quot; weapon, it deals more damage than the other .45 ACP handguns. The Custom M1911 can be fitted with its own unique degradable suppressor; it is not compatible with the ones for Snake's Springfield Operator.&lt;br /&gt;
&lt;br /&gt;
[[Image:1911custom.jpg|thumb|none|400px|A reproduction of Big Boss' custom M1911 - .45ACP]]&lt;br /&gt;
[[Image:MGS4-M1911Cus-HQ.jpg|thumb|none|601px|&amp;quot;1911 Custom&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:MGS4-1911Cus-1.jpg|thumb|none|600px|Snake reloads Big Boss' custom M1911, resisting his genes telling him to first have a three-minute CODEC call about how awesome it is.]]&lt;br /&gt;
[[Image:MGS4-Mark22.jpg|thumb|none|600px|In a painting in Big Mama's church, Big Boss brandishes his custom M1911.]]&lt;br /&gt;
&lt;br /&gt;
==EAA Tanfoglio Thor .45-70==&lt;br /&gt;
&lt;br /&gt;
The Thor .45-70 is a highly accurate and incredibly powerful single-shot bolt action pistol (referred to in the description as a &amp;quot;hand rifle&amp;quot;) that must be manually chambered after every firing. It is Liquid Ocelot's signature weapon, both in singleplayer and multiplayer; in the singleplayer story he only actually fires it once, and his outfit does not display it openly as previous game did with his revolvers. It can be unlocked and used by the player by either earning the Foxhound emblem or entering a code, and comes with a unique red dot sight; this cannot be removed, and the weapon has no other customisation options.&lt;br /&gt;
&lt;br /&gt;
[[Image:THOR .45-70.jpg|thumb|400px|none|EAA Tanfoglio Thor - .45-70]]&lt;br /&gt;
[[Image:MGS4-Thor.jpg|thumb|none|601px|Thor .45-70 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Thor-1.jpg|thumb|none|600px|Facing Snake on the non-existent Volta River, Ocelot pulls his Thor from an unspecified location inside his coat...]]&lt;br /&gt;
[[Image:MGS4-Thor-2.jpg|thumb|none|600px|...And prepares to fire the only shot he ever fires from it. Though in spite of his line, not at Snake.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
&lt;br /&gt;
The [[FN Five-seveN]] is the standard sidearm for Liquid Ocelot's elite FROG special operations unit (FROG standing for absolutely nothing), and is also one of the weapons used by Dwarf Gekko drones. It can be bought from Drebin, taken from a destroyed Dwarf Gekko, or taken from a FROG by disarming them of their primary weapon and then killing them or knocking them out. Since it shares ammunition with the fairly common P90, it is unlikely to have problems with ammunition, and it has a large magazine. However, it cannot mount a suppressor, the only option being a tactical light. The presence of the weapon is a reference to ''Metal Gear: Ghost Babel'' and the ''Ac!d'' games, where it is Solid Snake's primary weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|400px|none|FN Five-seveN - 5.7x28mm]]&lt;br /&gt;
[[Image:MGS4-Five-Seven.jpg|thumb|601px|none|FN Five-seveN on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
&lt;br /&gt;
The [[Glock#Glock_18|Glock 18C]] can be purchased from Drebin, has a 33-round magazine, and oddly enough, is the only 9x19mm handgun in the game. It can be customised with a tactical flashlight. The weapon is a reference to ''Metal Gear Solid 2'', where Fatman's weapon of choice (aside from bombs) was a Glock 18, albeit with an 19-round magazine instead. This handgun is also available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistol Austrian Glock 18 with 31 round magazine.jpg|thumb|none|400px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[Image:MGS4-Glock.jpg|thumb|none|601px|Glock 18C on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23 Phase II Prototype==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mk 23 Mod 0|Heckler &amp;amp; Koch Mark 23 Phase II Prototype]] can be found in the game in Act 4; its status as Solid Snake's previous handgun in the original ''[[Metal Gear Solid]]'' is noted. It is also used in the Raven Sword PMC commercial in the introduction, and is seen in the holsters of Meryl's Rat Patrol soldiers and Raiden. The SOCOM presented in ''MGS1'', ''MGS2'' and ''MGS4'' is the Phase II model prototype submitted for trials in the USSOCOM Offensive Handgun Weapon System (OHWS) competition around the later part of 1991, and not the actual production model Mark 23 Mod 0. It is distinguished by small cocking serrations on the front of the slide, which the production model, Mod 0, does not have. The Mark 23 mounts the distinctive blocky LAM under the barrel as in previous games, and can also be fitted with a degradable suppressor. The Mark 23 is the subject of a number of the game's &amp;quot;Easter eggs,&amp;quot; including being found almost exactly where it was in the original game. This is the only place it can be found in the campaign, and it is never available from Drebin; the only other way to unlock it is via a cheat code.&lt;br /&gt;
&lt;br /&gt;
This weapon is available in multiplayer, and is also the only firearm that the special character Raiden is equipped with. &lt;br /&gt;
&lt;br /&gt;
[[Image:SOCOM.jpg|thumb|400px|none|Tokyo-Marui '''Airsoft replica''' of the H&amp;amp;K Mark 23 Phase II Prototype - (fake) .45 ACP]]&lt;br /&gt;
[[Image:MGS4-Mk23.jpg|thumb|none|601px|Mark 23 Phase II Prototype on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Mk23-1.jpg|thumb|none|600px|'''Old Snake:''' ''&amp;quot;Just like old times . . . &amp;quot;'' &amp;lt;br&amp;gt; Old Snake holds his Mark 23 Phase II Prototype as he stands in front of Shadow Moses Island's tank hangar and remembers the good old days.]]&lt;br /&gt;
[[Image:MGS4-UnknownPistol.jpg|thumb|none|600px|Johnny Sasaki (who actually uses a GSR) and the other members of the Rat Patrol have &amp;quot;holster stuffers&amp;quot; that resemble Mark 23, save for Meryl who for reasons best known to herself just wears the empty holster. The model used is fairly inaccurate for a Mark 23, having a metallic tang like a Desert Eagle.]]&lt;br /&gt;
[[Image:MGS4-Mk23-2.jpg|thumb|none|600px|Raiden uses the same holster model except in black, though he's always too busy using his sword and heap of knives to bother with his handgun. His cybernetic body makes him look pretty cool until you get to his feet which have high heels for reasons only known to Konami.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]], simply called the &amp;quot;D.E.&amp;quot; is used by Meryl Silverburgh ingame. It can be purchased from Drebin, or occasionally picked up from the &amp;quot;Dwarf Gekko&amp;quot; drones (who amazingly have the strength to fire it accurately from one undersized mechanical hand). A 10-inch barrelled variant with a scope can be unlocked, and is also used by Meryl. A bizarre glitch is that when Snake reloads the long-barrel Desert Eagle, rather than just holding a magazine he is holding an entire second gun in his other hand. Additionally, there is a second glitch where Meryl's slide will lock back and she will not play the reload animation. There may or may not be a round loaded when the second glitch happens; her remaining rounds can't be seen, so it is hard to tell.&lt;br /&gt;
&lt;br /&gt;
This weapon is available in the game's multiplayer mode, Metal Gear Online. Players using Meryl's character online who equip a standard Desert Eagle in the pistol slot and the long-barrelled variant in the primary weapon slot will allow her to switch from one gun to another when the first is empty, without ever pausing to reload. &lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:MGS4-Deagle.jpg|thumb|none|601px|Desert Eagle on the item menu. Note Magnum Research's new barrel with a Picatinny rail. The rail cannot be used on this version, however.]]&lt;br /&gt;
[[Image:MGS4-Deagle-LB.jpg|thumb|none|601px|Meryl's special 10&amp;quot;-barrelled Desert Eagle with a scope on the item menu.]]&lt;br /&gt;
[[File:MerylDEMGS4-1.jpg|thumb|none|600px|Meryl aims her Desert Eagle at Old Snake upon first encountering him. Despite likely wearing her balaclava up until this point, she removes it and does not use it for the rest of the game. The Meryl special character in multiplayer, however, can remove and re-don her balaclava at any time, as can Johnny &amp;quot;Akiba&amp;quot; Sasaki.]] &lt;br /&gt;
[[Image:MGS4-Deagle-3.jpg|thumb|none|600px|Meryl holds her regular Desert Eagle in the Advent Palace. She tends to use the normal one indoors, saving the 10-inch scoped version for outdoors. This relatively sensible choice doesn't really mitigate the bigger issue of using a pair of hand-cannons in the first place.]]&lt;br /&gt;
[[Image:MGS4-Deagle-1.jpg|thumb|none|600px|Snake reloads his Desert Eagle.]]&lt;br /&gt;
[[Image:MGS4-Deagle-LB-1.jpg|thumb|none|600px|He then re-Deagles his long-barrelled Desert Eagle. This error is most likely caused by forgetting to separate the magazine and weapon objects in the game's files. Meryl's character in Metal Gear Online does not possess this glitch when reloading this weapon on its own.]]&lt;br /&gt;
[[Image:MGS4-Deagle-LB-2.jpg|thumb|none|600px|The first sight of Meryl's specially modified Desert Eagle is, oddly enough, on a monitor in the back of Drebin's Stryker.]]&lt;br /&gt;
[[Image:MGS4-Deagle-2.jpg|thumb|none|600px|By only carrying two Desert Eagles, Meryl fails &amp;quot;rifleman&amp;quot; on two counts, though she might make a passable futuristic pistolier. Note the unusual holster necessitated by her 10&amp;quot;-barrel Desert Eagle's scope mount.]]&lt;br /&gt;
[[Image:MGS4-Deagle-LB-3.jpg|thumb|none|600px|As the &amp;quot;System&amp;quot; shuts down for the first time, everyone except Johnny Sasaki suffers a psychological breakdown; this includes Meryl, who drops her long-barrel Desert Eagle as she collapses.]]&lt;br /&gt;
[[File:MGS4DesertEagleLongBarrel.jpg|thumb|none|600px|Screaming Mantis forces Meryl to hold her long-barrelled Desert Eagle to her head, which is a reference to the original [[Metal Gear Solid]] when Psycho Mantis did the same thing to Meryl.]]&lt;br /&gt;
[[File:MGS4DE-1.jpg|thumb|none|600px|Meryl fires her Desert Eagle at FROG soldiers inside Outer Haven.]]&lt;br /&gt;
[[File:MGS4DE-2.jpg|thumb|none|600px|Meryl and Johnny fire a brace of handguns at the FROGs, Meryl wielding her standard and long barrelled Desert Eagles, while Johnny fires a Desert Eagle he got from Drebin along with his SIG-Sauer GSR.]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 &amp;quot;Artillery Model&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
During the bizarre live-action introduction sequences, one of the channels shows a PMC advertisement with two people in Middle Eastern-style robes hovering in mid-air as the camera circles around them. The one in white is armed with a long-barrelled &amp;quot;Artillery Model&amp;quot; [[Luger P08]].&lt;br /&gt;
&lt;br /&gt;
[[Image:LugerP08Artillery.jpg|thumb|none|400px|Luger P08 - 9x19mm.  This is the long barrelled &amp;quot;Artillery&amp;quot; model of the Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:MGS4-Luger.jpg|thumb|none|601px|One of the two strange combatants during the intro's PMC commercial holds up her long-barrelled Luger P08.]]&lt;br /&gt;
[[Image:MGS4-Luger-1.jpg|thumb|none|600px|Another shot of the Luger, with the toggle lock visible.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM#Makarov PMM|Makarov PMM]] is used by the rebel &amp;quot;mark&amp;quot; Snake has to track during the third Act, and can be purchased from Drebin. It is also the sidearm of the Paradise Lost resistance group as a whole, though they are only seen using it in cutscenes. There is little to be said for it; it uses uncommon ammunition, cannot be customised or suppressed, and really seems to only be in the game to give the rebels in Act 3 a suitably Eastern European sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Makarov PMM.jpg|thumb|400px|none|Makarov PMM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:MGS4-PMM.jpg|thumb|none|601px|Makarov PMM on the item menu.]]&lt;br /&gt;
[[Image:MGS4-PMM-1.jpg|thumb|none|600px|A Paradise Lost member draws his PMM as Snake enters their safehouse.]]&lt;br /&gt;
[[Image:MGS4-PMM-2.jpg|thumb|none|600px|A Makarov isn't exactly a Walther PPK, but then Snake isn't exactly James Bond, either.]]&lt;br /&gt;
[[Image:MGS4-PMM-4.jpg|thumb|none|600px|Revisiting the Blast Furnace on Shadow Moses in Act 4, Snake takes on the army of Dwarf Gekko which now live there. Despite the name, the area does not actually contain a blast furnace: perhaps &amp;quot;Two Pools of Molten Metal Room&amp;quot; didn't have the same ring to it.]]&lt;br /&gt;
[[Image:MGS4-PMM-3.jpg|thumb|none|600px|Snake reloads his Makarov PMM.]]&lt;br /&gt;
&lt;br /&gt;
== Mk22 Mod 0 &amp;quot;Hush Puppy&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
In the third Act, a painting of Big Boss brandishing his M1911 Custom with his Mk22 Mod 0 (Navy modified [[Smith &amp;amp; Wesson Model 39]]) holstered is briefly focused on.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk22 Mod 0.jpg|thumb|400px|none|Mk22 Mod 0 - 9x19mm]]&lt;br /&gt;
[[Image:MGS4-Mark22.jpg|thumb|600px|none|Big Boss brandishes his M1911 Custom, with his Mark 22 holstered.]]&lt;br /&gt;
&lt;br /&gt;
==PSS==&lt;br /&gt;
&lt;br /&gt;
The [[PSS Silent Pistol|PSS]] can be found in several areas throughout the game or bought from Drebin; Drebin seems to have an odd fondness for this weapon, and it commands a premium price when found. It uses 6-round magazines with special &amp;quot;silent&amp;quot; 7.62x42mm ammunition, making it a lethal counterpart to the MK. 2 tranquilizer pistol (neither has a degradable suppressor).&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistol Russian PSS in 7.62x41mm SP-4 special purpose noiseless cartridge.jpg|thumb|400px|none|PSS Silent Pistol - 7.62x42mm]]&lt;br /&gt;
[[Image:MGS4-PSS.jpg|thumb|none|601px|PSS silent pistol on the item menu.]]&lt;br /&gt;
[[Image:MGS4-PSS-1.jpg|thumb|none|600px|Literally two dozen yards from the end of the first Act, Snake uses his PSS Silent Pistol to make a Praying Mantis soldier silent.]]&lt;br /&gt;
[[Image:MGS4-PSS-2.jpg|thumb|none|600px|The threat dealt with, he reloads his weapon.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Race Gun&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The [http://en.wikipedia.org/wiki/Racegun Race Gun] is based on Strayer Voigt Inc's 1911-styled double stack pistols; it is not even close to a modern high-end race gun, with only the choice of ammunition really distinguishing it as anything unusual. The gun holds 19 rounds in 9x23mm Winchester which is a moderately powered pistol cartridge; the game's version, for reasons which are never particularly apparent, uses rounds lightly loaded with smokeless powder, providing barely enough force to cycle the gun's mechanism. In game terms, this means the low-powered bullets will ricochet off hard surfaces and can be used for the &amp;quot;trick shots&amp;quot; showcased by Revolver Ocelot with his Colt Single Action Army in previous games; the result is basically just a gimmick gun for showing off, and is useless in practical terms thanks to its low damage stats (which appropriately reflect the stopping power of such underloaded ammunition). Once the game is completed at least once, the pistol will be unlocked automatically. The Race Gun cannot be customised. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVI_Infinity.jpg|thumb|none|400px|Strayer Voigt Inc Infinity pistol - 9x23mm Winchester]]&lt;br /&gt;
[[Image:MGS4-Racegun.jpg|thumb|none|601px|&amp;quot;Race Gun&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk. II==&lt;br /&gt;
&lt;br /&gt;
An integrally suppressed, manually operated fictional variant of the [[Ruger Mk II Pistol]], that fires tranquilizer rounds and has grips with a built-in laser sight and what appears to be a carbon-fibre barrel / upper receiver. It is given to Solid Snake by Otacon early in the game. After the game is completed, it is also able to fire fictional &amp;quot;Emotion&amp;quot; darts which induce one of the game's four psychological states (Cry, Laugh, Rage and Scream) in the target before knocking them out. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerMkIISilenced.jpg|thumb|none|400px|Ruger Mk II pistol with professional Ciener Suppressor - .22 LR. This is a classic Silenced Pistol and this pistol has been seen in several motion pictures]]&lt;br /&gt;
[[Image:MGS4-Ruger.jpg|thumb|none|601px|&amp;quot;Mk. 2 Pistol&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Ruger-1.jpg|thumb|none|601px|The Ruger Mk. II is presented to Snake using Metal Gear Mk. II's manipulator, Otacon seemingly having decided to give Snake two Mk. IIs for the price of one. Note laser sight grips.]]&lt;br /&gt;
[[Image:MGS4-Ruger-2.jpg|thumb|none|600px|Snake operates the bolt of his custom Ruger Mk. II. This weapon is the successor to ''MGS2'' and ''MGS3's'' tranquilizer guns, and as in those games is manually operated.]]&lt;br /&gt;
[[Image:MGS4-Ruger-3.jpg|thumb|none|600px|After giving a Praying Mantis PMC soldier a hard-earned rest, Snake reloads his Ruger Mk. II.]]&lt;br /&gt;
&lt;br /&gt;
==Shansi Type 17==&lt;br /&gt;
&lt;br /&gt;
Used by Big Mama, this is a Chinese made version of the [[Mauser C96]], chambered for .45 ACP ammunition. The Type 17 can be fired in semi-auto or, incorrectly, full-auto (the real Type 17 never had select-fire capability), and uses a 10-round fixed magazine loaded with a single 10-round stripper clip. It lacks any customisation options (not even able the option to mount its well-known stock) and also cannot be reloaded until it is totally empty. It can be unlocked by earning the Hound emblem at the end of the game, or through entering a code. While this is the weapon Big Mama used in her previous guise as Eva in ''Metal Gear Solid 3'', it is not the same Type 17, since that one was lost during the motorcycle chase. Big Mama uses this weapon to destroy three Dwarf Gekko drones which manage to infiltrate her European hideout. &lt;br /&gt;
&lt;br /&gt;
[[Image:C96-10.jpg|thumb|400px|none|Shansi Type 17 with unfired rounds and 5-round stripper clips - .45 ACP. The game version uses a single 10-rounder, common for other C96 versions, but the Chinese copies were usually issued with 5-rounders which allowed them to be reloaded once five or more rounds had been fired.]]&lt;br /&gt;
[[Image:MGS4-Shansi.jpg|thumb|none|601px|Type 17 on the item menu. Note the undersized fire-selector borrowed from the [[Mauser C96#Mauser M712 Schnellfeuer|Mauser M712 Schnellfeuer]] above and to the right of the trigger; the Shansi Type 17 in reality is not select-fire and thus has no such switch.]]&lt;br /&gt;
[[File:MGS4ShansiType17-0.jpg|thumb|none|600px|Big Mama continues to use the method of &amp;quot;Bandit Shooting&amp;quot; that she utilised in ''[[Metal Gear Solid 3: Snake Eater]]'', turning the gun sideways to clear rooms in a horizontal sweep. This is probably the only way to take the impractical &amp;quot;Gangsta&amp;quot; style shooting and make it practical.]]&lt;br /&gt;
[[Image:MGS4-Shansi-1.jpg|thumb|none|600px|After taking out three Dwarf Gekko drones, Big Mama strikes a pose with her Shansi Type 17.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer GSR==&lt;br /&gt;
&lt;br /&gt;
The [[M1911 pistol series#SIG-Sauer GSR|SIG-Sauer GSR]] is the standard sidearm for all four of the game's Private Military Companies, and is also used by the small &amp;quot;Dwarf Gekko&amp;quot; drones. Any PMC soldier disarmed of his primary weapon will draw his GSR; the weapon can also be purchased from Drebin or found in a side-room in the first Act. The GSR uses the common .45 ACP round, but is inferior to Snake's default Springfield Operator due to being unable to mount a suppressor (though it does have the advantage of a slightly higher magazine capacity compared to the Operator).&lt;br /&gt;
&lt;br /&gt;
This weapon is available in multiplayer, and if the &amp;quot;Drebin Points&amp;quot; option is not enabled, the GSR will become the only lethal pistol available to players who are not using unique storyline characters. &lt;br /&gt;
&lt;br /&gt;
[[Image:SIG-Sauer GSR M1911.jpg|thumb|400px|none|SIG-Sauer GSR - .45 ACP]]&lt;br /&gt;
[[Image:MGS4-GSR.jpg|thumb|none|601px|SIG-Sauer GSR on the item menu.]]&lt;br /&gt;
[[Image:MGS4-GSR-3.jpg|thumb|none|600px|Investigating a group of dead PMC soldiers in a side-room of the rebel safehouse in Act 1, Snake finds a discarded GSR on the floor.]]&lt;br /&gt;
[[Image:MGS4-GSR-1.jpg|thumb|none|600px|The gun rack in Drebin's Stryker includes two GSRs, two unloaded Glock 18Cs, and in the rack further down a pair of SCAR-H CQC rifles and two copies of Snake's M4A1 Custom; beyond them is a barely-visible AK-102 and a pair of LAWs. Several of these weapons are low-detail since they are part of the Stryker model rather than copies of the normal model. The two boxes between the pistol and rifle racks are the generic model for &amp;quot;custom parts&amp;quot; and are used for both weapon accessories and accessory weapons such as the GP-30 and Masterkey.]]&lt;br /&gt;
[[Image:MGS4-GSR-2.jpg|thumb|none|600px|As the system breaks down at the end of the first Act, a PMC soldier equipped with a GSR in his leg holster attempts to give Snake a hug. Note also the two large pouches for M67 hand grenades on his belt.]]&lt;br /&gt;
[[File:MGS4SIGGSR-1.jpg|thumb|none|600px|Johnny fires his GSR at FROG soldiers onboard Outer Haven.]]&lt;br /&gt;
[[File:MGS4SIGGSR-3.jpg|thumb|none|600px|Meryl picks up Johnny's GSR and fires it after he is wounded.]]&lt;br /&gt;
[[File:MGS4SIGGSR-4.jpg|thumb|none|600px|Mei Ling, Captain of the USS ''Missouri'' and returning support character from the first MGS, cradles her GSR as her ship is attacked.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Operator==&lt;br /&gt;
&lt;br /&gt;
A customised [[M1911_pistol_series#Springfield_Armory_M1911_-_A1|Springfield Operator]] is Old Snake's signature handgun in ''Metal Gear Solid 4'', and the weapon he most commonly has equipped during cutscenes; it is clearly designed to resemble the custom M1911 used by Big Boss during the previous game, though it is by no means identical. It is given to him for free (along with a [[Ruger Mk II Pistol]]) by Otacon early in the first Act of the game; Otacon comments that it was never integrated into the System, hence Snake's ability to use it before meeting Drebin. The Operator has the ability to mount both a tactical flashlight and a degradable suppressor, being one of only two pistols able to mount a suppressor and underbarrel accessory (the other being the Mark 23), and uses the very common .45 ACP round. Like the Mk2, aiming it will automatically activate a laser sight - in this case, it appears to be a Lasermax style sight built into the guide rod, with the activation switch on the slide stop. This weapon is available in multiplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:PX9105MLP.jpg|thumb|none|400px|Springfield Armory Loaded MC Operator - .45 ACP]]&lt;br /&gt;
[[Image:Snake_.45.JPG|thumb|none|400px|Old Snake's Springfield Operator.]]&lt;br /&gt;
[[Image:MGS4-Operator.jpg|thumb|none|601px|Springfield Operator on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Operator-2.jpg|thumb|none|601px|Otacon presents the Operator to Snake, with the suppressor installed. Oddly, it tends to not be installed during cutscenes; while this might conceivably be done in case Snake has no suppressors left, Snake has no problem using it when he has no .45 ACP ''ammunition'' left.]]&lt;br /&gt;
[[Image:MGS4-Operator-3.jpg|thumb|none|601px|Snake checks over his Operator after being presented it, first unloading it and examining the slide, then the fit of the suppressor, and finally pulling the trigger to let the hammer fall on the empty chamber.]]&lt;br /&gt;
[[Image:MGS4-Operator-4.jpg|thumb|none|600px|He's soon merrily testing it out on the Praying Mantis PMC soldiers.]]&lt;br /&gt;
[[Image:MGS4-Operator-5.jpg|thumb|none|600px|Snake reloads his Operator; note the handle of his Stun Knife in his left hand. He frequently reloads weapons with this in his hand, as a nod to the CQC knife-and-gun techniques in ''Metal Gear Solid 3''.]]&lt;br /&gt;
[[Image:MGS4-Operator-6.jpg|thumb|none|600px|Encountering Drebin, Snake keeps his unsuppressed Operator trained on the Gun Launderer, not eager to trust someone who hangs around with a weird hairless monkey thing.]]&lt;br /&gt;
[[File:MGS4OldSnakeSpringerOp.jpg|thumb|none|600px|Snake aims his Operator at Liquid Ocelot at the end of Act 1, unable to get a shot off due to his nanomachines being interfered with by Liquid Ocelot's failed attempt to login to the System using Liquid Snake's DNA.]]&lt;br /&gt;
[[Image:MGS4-Operator-1.jpg|thumb|none|600px|Snake aims his Operator at Drebin's weird naked monkey-creature &amp;quot;Little Gray&amp;quot; as he wonders where it all went wrong.]]&lt;br /&gt;
[[File:MGS4SpringerOp-1.jpg|thumb|none|600px|'''Liquid Ocelot:''' ''&amp;quot;When it comes to CQC, I have the upper hand.&amp;quot;'' &amp;lt;br&amp;gt; Liquid Ocelot holds Snake's Operator on him after disarming him at the end of Act 3.]]&lt;br /&gt;
[[File:MGS4SpringerOp-2.jpg|thumb|none|600px|'''Old Snake:''' ''&amp;quot;One last punishment I must endure: erase my genes, wipe this meme from the face of the Earth. This is my final mission.&amp;quot;'' &amp;lt;br&amp;gt; Snake puts the barrel of his Operator in his mouth when preparing to commit suicide, a scene that is viewable right from the beginning of the game and requires completion of the game to fully explain. This screenshot provides a clear view of the laser activation switch on the slide release, and the Bomar-style rear sights.]]&lt;br /&gt;
[[File:MGS4SpringerOp-3.jpg|thumb|none|600px|Unable to commit suicide, Snake fires the only bullet into random space. Note that the slide locked back on an empty magazine follower, despite the fact that Snake only loaded one round in the chamber and then pocketed the magazine. This means the slide should be in battery.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
This category in-game also includes the &amp;quot;Patriot&amp;quot; compact carbine, but that weapon is listed under assault rifles due to firing an intermediate round rather than a pistol round.&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] is the primary weapon of Liquid Ocelot's FROG commando unit and is also used by Laughing Octopus in-game; since the FROGs are a common enemy in the game, ammunition is fairly plentiful. The P90 correctly features an integral reflex sight on the carrying handle, and also has three accessory mounting points, able to fit a suppressor, laser aiming module and a tactical light. Unusually for a game, the 50-round polycarbonate magazine is correctly shown as translucent, and visibly empties as the weapon is fired in first person. This weapon is available in multiplayer, and if the &amp;quot;Drebin Points&amp;quot; option is enabled, it becomes the most expensive weapon of its type in that mode, thanks to its ease of use and plethora of customisation options. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|400px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:MGS4-P90.jpg|thumb|none|601px|FN P90 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-P90-1.jpg|thumb|none|600px|Liquid Ocelot's all-female special unit, the FROGs, carry P90s as standard-issue; this is in part a callback to the Arsenal Tengu troopers of ''[[Metal Gear Solid 2]]'', who wore similar armor and also wielded P90s. As with the Arsenal Tengus, the gas masks of the FROGs are apparently fake and offer them no protection against gas-based attacks.]]&lt;br /&gt;
[[File:MGS4P90-1.jpg|thumb|none|600px|Close up on the receiver of a suppressed P90. Looking down while lying prone with any gun gives this type of view.]]&lt;br /&gt;
[[Image:MGS4-P90-2.jpg|thumb|none|600px|During the &amp;quot;Guns of the Patriots&amp;quot; sequence in Act 3, a group of FROG soldiers on Liquid's boat manage the impressive feat of firing their P90s for twenty solid seconds without ever once being shown reloading, implying they somehow managed to fit 300 rounds into a standard P90 magazine.]]&lt;br /&gt;
[[File:MGS4P90-2.jpg|thumb|none|600px|A FROG soldier firing her P90.]]&lt;br /&gt;
[[File:MGS4P90-4.jpg|thumb|none|600px|Close up on a FROG's P90.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP5SD2]] can be purchased from Drebin and is equipped with an integral, non-degrading suppressor. However, the tradeoff is that it is one of the weakest weapons in the entire game, and uses the surprisingly uncommon 9x19mm round. This weapon is available in multiplayer, but cannot be customised. The appearance of this weapon is a reference to the &amp;quot;Integral&amp;quot; version of the original ''[[Metal Gear Solid]]'' for the Playstation 1 console that was sold only in Japan, where it was available on the Very Easy difficulty and had infinite ammunition. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD2 - 9x19mm, The one in-game has the older S-E-F trigger group.]]&lt;br /&gt;
[[Image:MGS4-MP5.jpg|thumb|none|601px|MP5SD2 on the item menu.]]&lt;br /&gt;
[[File:MGS4MP5SD2-1.jpg|thumb|none|600px|Aiming down the sights of the MPSSD2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is used by several of the PMC operatives in game. It can be first found and used by the player in Act 2 and can be equipped with a unique red dot sight or the ACOG scope. For whatever reason, the weapon is depicted ingame as being distinctly inferior to the P90, lacking any option to attach a suppressor, tactical light, or laser sight (all of which it can use in real life). It is also stuck with using a low-capacity 20-round magazine ingame (intended for use for when the MP7 is issued as a select-fire, armour-piercing, backup weapon you can holster), instead of its more appropriate 40-round magazine variant (intended for use when the MP7 is issued as a primary weapon).&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Hensoldt RSA red dot sight - 4.6x30mm]]&lt;br /&gt;
[[Image:MGS4-MP7.jpg|thumb|none|601px|MP7A1 on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash PP-19 Bizon]] can be purchased from Drebin; the game claims it to be a &amp;quot;new Russian submachine gun,&amp;quot; even though it was twelve years old when the game came out and is sixteen years old in the game's universe; the version in-game is not even a current model, instead being based on the earliest production model. The version in game is chambered for 9x18mm Makarov, which translates into a 64-round magazine capacity. The Bizon cannot be customised in the game, though it can be used one-handed during the motorcycle chase in Act 3. &lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|400px|Early PP-19 Bizon - 9x18mm Makarov]]&lt;br /&gt;
[[Image:MGS4-Bizon.jpg|thumb|none|601px|Bizon on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
&lt;br /&gt;
The [[MAC-10]] can be purchased from Drebin or found in Act 2. It can be equipped with a suppressor. Unlike most depictions, Snake actually uses both hands and the stock in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|320px|none|Ingram MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:MGS4-M10.jpg|thumb|none|601px|MAC-10 as &amp;quot;M10&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:MGS4-M10-1.jpg|thumb|none|600px|Snake fires his MAC-10 during the motorcycle sequence of Act 3; apparently Big Mama doesn't mind him firing unsuppressed fully automatic weapons right next to her ear.]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion Vz 82==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion_SA#SA Vz. 82 Skorpion|SA Vz. 82 Skorpion]] is used by Paradise Lost resistance members riding motorcycles in the Eastern Europe section of the game (Act 3), and is given to Old Snake by Big Mama in the same level. While called the &amp;quot;Vz. 83&amp;quot; ingame, the game shows it as being chambered in 9x18mm Makarov rather than .380 ACP, making it a Vz. 82. It comes equipped with a visible laser sight.&lt;br /&gt;
&lt;br /&gt;
Its comparatively low magazine capacity of 20 rounds, low stats, and inability to be customised, coupled with the fact that FN P90s can be obtained for free much earlier ingame, make it arguably a weapon hardly-chosen by most players, so it's largely for the nostalgia factor in singleplayer (the very similar [[Sa. Vz.61 Skorpion]] made an appearance in Metal Gear Solid 3), though players can still take advantage of the fact that it's the submachinegun with highest lock-on in the game, being especially useful for one-shotting enemies during the Act 3 chase scene. Multiplayer, however, is a different story, as it is the only firearm in its inventory slot to be available free of charge (if Drebin Points are enabled) for non-unique player characters, as well as possessing the longest auto-aim lock-on range of any weapon in multiplayer modes. &lt;br /&gt;
&lt;br /&gt;
[[Image:Scorpion SA Vz 82.jpg|thumb|none|330px|SA Vz. 82 Skorpion - 9x18mm Makarov.]]&lt;br /&gt;
[[Image:MGS4-Klobb.jpg|thumb|none|601px|Skorpion Vz 82 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Klobb-1.jpg|thumb|none|600px|Big Mama hands Snake a Vz 82 during the cutscene before the motorcycle escape sequence.]]&lt;br /&gt;
[[Image:MGS4-Klobb-2.jpg|thumb|none|600px|As usual, he inspects it before accepting.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
Note: All shotguns in this game can use 00 buckshot, shotgun slugs, or non-lethal vortex ring ammunition. &lt;br /&gt;
&lt;br /&gt;
==Remington 870 Custom==&lt;br /&gt;
&lt;br /&gt;
A heavily customised [[Remington 870]] can be purchased from Drebin or found in the second Act; it comes with a Surefire dedicated forend WeaponLight as standard, and can also be equipped with an Aimpoint red dot sight or ACOG scope; if neither is fitted, it will have no sights at all, with Snake simply aiming along the top mounted-rail. This weapon is available in multiplayer, and is the only weapon of its type in that mode if the &amp;quot;Drebin Points&amp;quot; option is not enabled. There is a possibility this shotgun may be based off G&amp;amp;P &amp;quot;M870 CQB&amp;quot; airsoft gun - as Kojima productions and several other companies tend to use airsoft products as reference during production. &lt;br /&gt;
&lt;br /&gt;
[[Image:Model870P 14inlg.jpg|thumb|none|400px|Remington 870 Police &amp;quot;Entry Gun&amp;quot; with a SureFire dedicated forend WeaponLight - 12 gauge. The version in ''MGS4'' is further customised with a top rail instead of iron sights and a collapsible stock similar to the one used by the Mk 14 Mod 0 Enhanced Battle Rifle.]]&lt;br /&gt;
[[Image:MGS4-870C.jpg|thumb|none|601px|&amp;quot;870 custom&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:MGS4-870C-1.jpg|thumb|none|600px|A FROG reels in confusion as Snake aims a pump-action RIS rail at her. &amp;quot;It's a shotgun, I swear!&amp;quot;]]&lt;br /&gt;
[[Image:MGS4-870C-2.jpg|thumb|none|600px|With the Aimpoint scope attached, the 870 Custom at least looks a bit more respectable.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 &amp;quot;MasterKey&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A short barrelled [[Remington 870]] configured like an [[Knight's Armament Masterkey]] is available as an attachment for the &amp;quot;M4 Custom&amp;quot; only, and can be found in the hands of PMC search teams; curiously, they have it equipped in a standalone configuration with a pistol grip and stock, raising the question of why they aren't just using a regular full-size shotgun instead. The inferior tube magazine capacity and lower effective range would make it far less useful than a full-sized shotgun for general use, and for close quarters combat or door breaching a purpose-built short shotgun would be a far more logical choice than issuing a rifle accessory which needs to be attached to ''another'' accessory to actually function. One very possible explanation, however is that the code may not allow for a PMC to drop a rifle with a shotgun or grenade launcher attached to it, so giving the Masterkey alone to an enemy soldier may have been the only way to leave the item as an in-game drop.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870BlackSynthetic.jpg|thumb|none|400px|Remington 870 with early style Black Synthetic Riot foregrips and buttstock - 12 Gauge.]]&lt;br /&gt;
[[Image:M4masterkey01.jpg|thumb|none|400px|M4A1 carbine with Masterkey shotgun - 5.56mm &amp;amp; 12 gauge]]&lt;br /&gt;
[[Image:Kacsbsa.jpg|thumb|none|400px|Masterkey in standalone configuration.]]&lt;br /&gt;
[[Image:MGS4-M4CMasterkey.jpg|thumb|none|601px|Masterkey accessory shotgun mounted to the M4 Custom on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Masterkey.jpg|thumb|none|600px|Old Snake's M4 Custom in full recoil as he uses his Masterkey to ruin someone's day.]]&lt;br /&gt;
[[Image:MGS4-Masterkey-1.jpg|thumb|none|600px|Satisified for now, Old Snake reloads his Masterkey.]]&lt;br /&gt;
[[Image:MGS4-Masterkey-2.jpg|thumb|none|600px|Attaching an accessory shotgun to a standalone grip is rather like buying an iPod and then nailing it to the side of a desktop PC.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
&lt;br /&gt;
The [[Saiga-12]] can be purchased from Drebin. It is the only weapon of its type capable of semiautomatic fire, as well as the only one that uses a detachable box magazine (with a capacity of 8 rounds); along with very clear iron sights, this makes it distinctly superior to the other shotguns in more or less every regard. This weapon is available in multiplayer, but cannot be customised in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:MGS4-Saiga12.jpg|thumb|none|601px|Saiga 12 on the item menu, loaded here with less-lethal (in game terms, non-lethal) vortex ring rounds.]]&lt;br /&gt;
[[Image:MGS4-Saiga12-2.jpg|thumb|none|600px|Finding the Advent Palace hotel's kitchen infested with FROGs, Snake takes prompt action before an inspector shows up and shuts the place down.]]&lt;br /&gt;
[[Image:MGS4-Saiga12-1.jpg|thumb|none|600px|Having done his bit for the community, Snake reloads his Saiga 12.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Twin Barrel&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|sawed off side-by-side double barrel shotgun]], that can either be found in the game or purchased from Drebin. For some reason, Old Snake is restricted to using it with a one-handed grip. He can also only fire both barrels at once, though this is due to the shotgun only having a single trigger for both barrels.&lt;br /&gt;
&lt;br /&gt;
[[Image:SS311A sawed-off-2.jpg|thumb|none|400px|Sawed-off Baikal side-by-side shotgun - 12 gauge. Similar to the ''MGS4'' &amp;quot;Twin Barrel,&amp;quot; though the latter has only a single trigger.]]&lt;br /&gt;
[[Image:MGS4-shotty.jpg|thumb|none|601px|&amp;quot;Twin Barrel&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Shotty-1.jpg|thumb|none|600px|A Paradise Lost member holds a sawed-off double-barrel shotgun on Snake as the old man breaks into their headquarters.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles / Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-102==&lt;br /&gt;
&lt;br /&gt;
The [[AK-47#AK-102|AK-102]] is used by the rebel forces in the Middle East section (Act 1), and is Solid Snake's first weapon in the game (next to Solid Snake right after the first cutscene after the opening). It can be equipped with a [[GP-30]] grenade launcher. This weapon is available in multiplayer, and if the &amp;quot;Drebin Points&amp;quot; option is enabled, the AK-102 becomes the cheapest assault rifle in that mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK102.jpg|thumb|none|400px|AK-102 carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:MGS4-AK102.jpg|thumb|none|601px|AK-102 on the item menu, fitted with a GP30 grenade launcher.]]&lt;br /&gt;
[[Image:MGS4-AK102-4.jpg|thumb|none|601px|In the first Act, Snake only manages a short burst from his original militia-issued AK before it jams up on him, leaving him to discard it. An optional CODEC call reveals this was due to faulty locally-produced ammunition.]]&lt;br /&gt;
[[File:MGS4AK102-1.jpg|thumb|none|600px|Snake fires the AK-102 at Praying Mantis PMC troops.]]&lt;br /&gt;
[[Image:MGS4-AK102-3.jpg|thumb|none|600px|Snake reloads his second AK-102. There are two slightly different AK-102 models used in game; the &amp;quot;hero&amp;quot; version used only in cutscenes has modelled bullets in the magazine, while the in-game is empty.]]&lt;br /&gt;
[[Image:MGS4-AK102-5.jpg|thumb|none|601px|Snake reloads the &amp;quot;hero&amp;quot; AK model, with a more detailed magazine.]]&lt;br /&gt;
[[Image:MGS4-AK102-2.jpg|thumb|none|601px|Menaced by Gekko, Snake still has time to strike a dramatic pose. He discards this AK shortly after this.]]&lt;br /&gt;
[[Image:MGS4-AK102-1.jpg|thumb|none|601px|Snake encounters his third and last AK-102. Finding it on the ground next to a dead soldier, he carefully checks it for booby-traps before picking it up.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] can be found in a shack at the beginning of Act 2 or purchased from Drebin. It can be equipped with a [[GP-30]] grenade launcher. The game correctly simulates the weapon's unusual mode of fully-automatic fire by first firing a 1,800 RPM two-round burst, before cycling the following rounds at 600 RPM. While it is powerful and accurate, it features a very poor iron sight and 5.45x39mm ammunition pickups are basically non-existent, with only a handful in the fourth Act. Its presence is a reference to ''Metal Gear Solid 2'', where Russian mercenaries under the command of Sergei Gurlukovich were equipped with the AN-94 during their attack on the Big Shell; unlike its previous incarnation, however, the AN-94 in this game cannot mount a tactical flashlight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 Abakan Nikonov assault rifle - 5.45x39mm]]&lt;br /&gt;
[[Image:MGS4-AN94.jpg|thumb|601px|none|AN94 on the item menu, equipped with a GP-30 grenade launcher.]]&lt;br /&gt;
[[Image:MGS4-AN94-3.jpg|thumb|600px|none|Snake holds an AN-94 fitted with a GP-30 grenade launcher as he waits for an elevator in the abandoned Shadow Moses base's nuclear warhead storage building.]]&lt;br /&gt;
[[Image:MGS4-AN94-1.jpg|thumb|600px|none|While waiting, he amuses himself by using the hideously tiny iron sight of the AN-94 to shoot at some of the warheads that the US military left lying around when the base was abandoned in an extremely sensible fashion. Apparently the alteration to his nanomachines that prevented him doing so before is long past its shelf life.]]&lt;br /&gt;
[[Image:MGS4-AN94-2.jpg|thumb|600px|none|Luckily, the lethal radiation leak this used to cause has apparently also passed its shelf life and the warheads no longer care about being shot at, leaving Snake to smugly reload his weapon.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
During the bizarre live-action introduction sequences, one of the channels shows a PMC advertisement with two people in Middle Eastern-style robes hovering in mid-air as the camera circles around them. The one in black is armed with an [[AK-74#AKS-74U|AKS-74U]].&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U  (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
[[Image:MGS4-AKS.jpg|thumb|600px|none|A strangely-dressed pair of live-action combatants duel in the air, one holding an AKS-74U.]]&lt;br /&gt;
[[Image:MGS4-Luger-1.jpg|thumb|600px|none|A second shot of the AKS-74U. This seems to be one of those adverts where nobody can actually figure out what the product was after seeing it.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS]] is not usable in the game, but appears in flashbacks to ''Metal Gear Solid'', as well as the brief &amp;quot;nightmare&amp;quot; sequence of ''MGS1'' gameplay.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS F2.jpg|thumb|none|400px|FAMAS-G1 - 5.56x45mm. Older version of the G2 with magazine and magazine release system from FAMAS F1]]&lt;br /&gt;
[[Image:MGS4-FAMAS.jpg|thumb|600px|none|Meryl Silverburgh holds a FAMAS on Solid Snake during a flashback to the first game.]]&lt;br /&gt;
[[Image:MGS4-FAMAS-1.jpg|thumb|600px|none|During the nightmare sequence at the start of Act 4, Snake is treated to some authentic ''MGS1'' gameplay, with the guards still armed with their low-detail FAMAS-G1s as in the original. Note the screen border; this is authentic, and suggests this sequence is the actual PS1 code being run in emulation mode by the PS3.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]], labelled the FAL Carbine, is seen in the hands of the rebel forces in the Eastern Europe section of the game (Act 3). It can be purchased from Drebin like most other firearms in the game. Its battle rifle cartridge makes it more powerful shot-for-shot than the ingame assault rifles, and its low rate of fire combined with the long range of its round allows effective full-auto fire from a much longer range, but it can't be customised.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|400px|none|FN FAL - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MGS4-FAL.jpg|thumb|none|601px|FN FAL on the item menu.]]&lt;br /&gt;
[[Image:MGS4-FAL-1.jpg|thumb|none|600px|Having knocked out several Paradise Lost members, Snake brandishes a FAL he took from one and his Stun Knife, preparing to lay some CQC down.]]&lt;br /&gt;
[[Image:MGS4-FAL-2.jpg|thumb|none|600px|The Paradise Lost group prepare to move out as Big Mama delivers a ridiculous speech about how first-person shooter games have trained her &amp;quot;children&amp;quot; to be soldiers. Good thing it's not third-person stealth games that did that.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H CQC==&lt;br /&gt;
&lt;br /&gt;
The short-barrelled CQC variant of the [[FN SCAR#FN SCAR-H|FN SCAR-H]], referred to under its SOCOM &amp;quot;Mk. 17&amp;quot; designation, is the standard battle rifle used by the PMC troops ingame. It can be found fairly early on in Act 1 (simply by killing, subduing, sedating, or disarming PMC troops) up to Act 3, and can be upgraded with various optics, an AN/PEQ-5 laser sight, a flashlight and one of two vertical foregrips; it cannot, however, mount either of the NATO underbarrel accessory weapons or a suppressor. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|400px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MGS4-Mk17.jpg|thumb|none|601px|The FN SCAR-H on the item menu. Note the fire selector is always on semi-auto.]]&lt;br /&gt;
[[Image:MGS4-SCAR-2.jpg|thumb|none|600px|Snake reloads his SCAR-H.]]&lt;br /&gt;
[[Image:MGS4-SCAR-3.jpg|thumb|none|600px|Praying Mantis PMC soldiers retreat as &amp;quot;Gekko&amp;quot; unmanned vehicles are called in to take their place.]]&lt;br /&gt;
[[Image:MGS4-SCAR-4.jpg|thumb|none|600px|At the end of the first Act, Snake sneaks into the main base of the Praying Mantis PMC. Circumstances conspire to make this a slightly less bad idea than would normally be expected.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] is seen in the hands of the leftist insurgents in the South America section of the game (Act 2). It can also be purchased via Drebin like most other firearms in the game, but cannot be customised. This weapon is available in multiplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|400px|none|HK G3A3 - 7.62x51mm]]&lt;br /&gt;
[[Image:MGS4-Boatanchor.jpg|thumb|none|601px|G3A3 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-G3-1.jpg|thumb|none|600px|Snake uses the ACOG sight of his SCAR-H to admire the trigger discipline of a rebel soldier with a G3A3.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8 Carbine==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] is used by the Rat Patrol and other US troops in game, curiously still called XM8 even though it has obviously been formally adopted by the US military in ''Metal Gear Solid 4's'' world. It can be found by the player in a secluded area in Act 2, but cannot be purchased from Drebin. The version seen in game has an early XM8 flash hider with the rest of the features of the later model. It comes with a built-in red dot sight and can be equipped with an XM320 grenade launcher, but no other accessories. Meryl's team each have different versions of the rifle, two of which are not available to the player; Johnny &amp;quot;Akiba&amp;quot; Sasaki uses the compact carbine configuration, Johnathan uses the standard one with a grenade launcher, and Ed has the designated marksman variant. The standard version of the XM8 is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8.JPG|thumb|400px|none|Heckler &amp;amp; Koch XM8 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|400px|none|Early Heckler &amp;amp; Koch XM8 - 5.56x45mm NATO. Note &amp;quot;duckbill&amp;quot; flash hider and lack of four oval PCAP holes.]]&lt;br /&gt;
[[Image:MGS4-SpaceshipM320.jpg|thumb|none|601px|XM8 with an XM320 grenade launcher fitted, on the item menu. Note it uses an early &amp;quot;duckbill&amp;quot; flash hider rather than the later model's &amp;quot;birdcage,&amp;quot; but has the later version's PCAP accessory mounting holes in the handguard.]]&lt;br /&gt;
[[Image:MGS4-XM8-3.jpg|thumb|none|600px|The XM8, as in real life, features a red dot optic as standard; here Snake uses it to take out one of the PMC soldiers guarding the power station.]]&lt;br /&gt;
[[Image:MGS4-XM8-2.jpg|thumb|none|600px|Snake operates the charging handle of his XM8 after a reload.]]&lt;br /&gt;
[[Image:MGS4-XM8-4.jpg|thumb|none|600px|Johnathan has a lie down with his XM8 with XM320. This is what is technically known as a bad idea.]]&lt;br /&gt;
[[File:MGS4XM8-1.jpg|thumb|none|600px|A US Army soldier tries to pull the trigger on his XM8, but the ID lock has been changed by Liquid Ocelot, rendering the weapon useless.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8 Compact Carbine==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler_%26_Koch_XM8#Heckler_.26_Koch_XM8_Compact_Carbine|Heckler &amp;amp; Koch XM8 Compact Carbine]], the shortest configuration of the XM8, is used by Johnny &amp;quot;Akiba&amp;quot; Sasaki, a member of Meryl Silverburgh's &amp;quot;Rat Patrol&amp;quot; FOXHound unit. While Heckler &amp;amp; Koch marketed this version as the &amp;quot;PDW&amp;quot; configuration, it fires a full-sized assault rifle round, therefore is classified here as a rifle. It is unavailable in singleplayer, but the Johnny Sasaki unique character in multiplayer can use it, and is the only player character in that mode who can select it at the beginning of a match or when respawning. In this mode, it retains the standard variation's red dot sight, but cannot be customised.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8CC.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM8 Compact Carbine with full stock - 5.56x45mm]]&lt;br /&gt;
[[Image:MGS4-XM8PDW.jpg|thumb|none|600px|'''Old Snake:''' ''&amp;quot;You haven't even taken the safety off, rookie.&amp;quot;'' &amp;lt;br&amp;gt; '''Johnny &amp;quot;Akiba&amp;quot; Sasaki:''' ''&amp;quot;Careful, I'm no rookie! I'm a 10-year vet!&amp;quot;'' &amp;lt;br&amp;gt; Johnny then bears out Snake's accusation by visually inspecting his weapon's safety rather than just flicking his thumb up and forward to ensure the safety is not still engaged or disengage it if it is.]]&lt;br /&gt;
[[Image:MGS4-XM8PDW-1.jpg|thumb|none|600px|The result is fairly predictable, with Snake ambushing Johnny via CQC techniques before turning Johnny's weapon against him and his comrades. Note that since there's only one model for the weapon used in this cutscene, the safety is ''still'' on.]]&lt;br /&gt;
[[Image:MGS4-XM8PDW-2.jpg|thumb|none|600px|Johnny shows off the very &amp;quot;Future Force Warrior&amp;quot; look of the FOXHound unit's gear as he holds his XM8 Compact Carbine, including a backpack computer unit, a computer monitor integrated into his &amp;quot;shades,&amp;quot; and a keyboard attached to his forearm. One very important piece of gear the Rat Patrol never wears, however, is a helmet.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
&lt;br /&gt;
A customised [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1]] is Solid Snake's assault rifle of choice and is given to him early in Act 1 by Drebin. In the first trailers, he instead steals it from a PMC soldier, and it is equipped with an EOTech 552 sight and a tan XM320 40mm grenade launcher. In the actual game, it can be equipped with an Aimpoint Comp M2 red dot sight, an ACOG scope, a Surefire tactical flashlight, a LDI OTAL (Offset Tactical Aiming Laser), a Knights Armament Company (KAC) or TangoDown vertical foregrip, a Remington 870 Masterkey underbarrel shotgun, a H&amp;amp;K XM320 grenade launcher and / or a KAC supressor. The sheer number of attachments, combined with excellent accuracy, low recoil and the abundance of 5.56mm ammo, makes this one of the best rifles available for a good bit into Act 3. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
The weapon itself is based on the M4A1 carbine with a 14.5&amp;quot; barrel, tan A2 pistol grip and tan LE 6-position buttstock. It is equipped as standard with Precision Reflex Industries (PRI) folding front and rear sights, a Troy Industries CQB flash hider (&amp;quot;CQC compatible&amp;quot;) and a KAC RAS. Though the latter is supposed to be free-floating, it is incorrectly rendered with a standard M4A1 handguard cap.&lt;br /&gt;
&lt;br /&gt;
Drebin makes a series of patently false claims about the M4A1 as shown; he tells Snake the barrel is free-floating (&amp;quot;of course&amp;quot;) despite that the weapon's handguard has an end cap, and claims the weapon is &amp;quot;popular with the big PMCs&amp;quot; despite none ever using it, and claiming it is &amp;quot;the official carbine model used by US army&amp;quot; even though in the fiction the US Army is shown to have adopted the XM8. In early preview shots PMC soldiers were shown carrying M4A1s, but in the finished game they use SCAR-H CQC rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|M4A1 Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MGS4-M4CMasterkey.jpg|thumb|none|601px|M4A1 on the item menu, fitted with a Masterkey accessory shotgun. Unusually for a videogame, mounting an optic will show the weapon with the sights folded down rather than removed entirely.]]&lt;br /&gt;
[[Image:MGS4-M4-1.jpg|thumb|none|600px|Snake is presented with the M4 by Drebin when they first meet as a gift to welcome him to the services of the Gun Launderer. Always one to look a possibly exploding horse in the mouth, Snake proceeds to thoroughly examine it. Note that despite Drebin's claim here, none of the PMCs use the M4 Custom at any point in the game.]]&lt;br /&gt;
[[Image:MGS4-M4-2.jpg|thumb|none|600px|Snake holds his M4 Custom, giving a good look at the rail handguard, flip-up sights and the high-detail magazine of the &amp;quot;hero&amp;quot; cutscene model.]]&lt;br /&gt;
[[Image:MGS4-M4-3.jpg|thumb|none|600px|After a minor diversion involving Snake's old nanomachines preventing the weapon firing (via a component he apparently didn't notice while stripping the weapon), Snake fires the M4 Custom.]]&lt;br /&gt;
[[Image:MGS4-M4-4.jpg|thumb|none|600px|Reloading the non-cutscene M4 reveals a distinct lack of bullets in the magazine.]]&lt;br /&gt;
[[File:MGS4M4Custom-1.jpg|thumb|none|600px|Snake prepares to squeeze off a shot a Vamp with his M4. Note that the fire selector is properly set to semi-auto, but in gameplay selector is always set to full-auto, even if the player selects a different firing mode.]]&lt;br /&gt;
[[File:MGS4M4Custom-2.jpg|thumb|none|600px|Snake aiming his M4 at Vamp. Despite being right-handed, Snake does a pro job of setting up left-handed to remain behind cover, and makes good use of the wall for stability. Shortly thereafter he resumes his normal right-handed stance while turning the gun sideways, ejection port up, to fire at the PMCs guarding Vamp and Naomi.]]&lt;br /&gt;
[[Image:MGS4M4A1.jpg|thumb|none|600px|Old Snake wielding the M4A1 with an EOTech sight in early trailers; this accessory is not available in the final game.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Patriot&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This custom full-auto-only AR-15-pattern carbine, seemingly based on an M231 Firing Port Weapon with the barrel significantly shortened so the whole weapon resembles a [[Rocky Mountain Arms Patriot Pistol]], is seen briefly at the end of the game. It can be unlocked by earning the Big Boss emblem after the end of the game or by a password. Its most notable trait is that it has unlimited ammo and never needs to be reloaded (the ingame reason is how its Beta-C magazine, misnamed in the previous game as the &amp;quot;feed mechanism,&amp;quot; vaguely resembles the sideways-8 infinity symbol); it also plays part of the &amp;quot;Snake Eater&amp;quot; theme from ''Metal Gear Solid 3'' when aimed. It is classified as an SMG, despite firing an assault rifle round, which would in reality make it an ultracompact carbine. The Patriot cannot be customised ingame. &lt;br /&gt;
&lt;br /&gt;
[[Image:Wm 1119951786543207.jpg|thumb|none|400px| The Rocky Mountain Arms M16-Style Pistol - 5.56x45mm]]&lt;br /&gt;
[[Image:MGS4-Patriot.jpg|thumb|none|601px|&amp;quot;Patriot&amp;quot; on the item menu.]]&lt;br /&gt;
[[File:MGS4Patriot-3.jpg|thumb|none|600px|The &amp;quot;Patriot&amp;quot; being fired on the roof of Advent Palace.]]&lt;br /&gt;
[[File:MGS4Patriot-1.jpg|thumb|none|600px|Big Boss drops his &amp;quot;Patriot&amp;quot; in front of Snake.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles / Designated Marksman Rifles=&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A2==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett_M82#Barrett_M82A2|M82A2]] can be purchased from Drebin, is Hideo Kojima's personal favourite, and is used the US military forces in Act 3 and later by Johnny &amp;quot;Akiba&amp;quot; Sasaki during Act 5, a curious weapon choice when it is clear that a weapon capable of extended automatic fire would be much better suited to the particular environment he's literally being thrown into. It is also exclusively available to the Akiba special character in multiplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Barrettm82a2.jpg|thumb|400px|none|Barrett M82A2 - .50 BMG]]&lt;br /&gt;
[[Image:MGS4-Barrett.jpg|thumb|none|601px|Barrett M82A2 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Barrett-2.jpg|thumb|none|600px|A US soldier aims a Barrett M82A2 at Liquid's boat from the side door of a helicopter during Act 3.]]&lt;br /&gt;
[[File:MGS4M82A2-1.jpg|thumb|none|600px|Another US soldier aims his Barrett M82A2 off the pier.]]&lt;br /&gt;
[[Image:MGS4-Barrett-1.jpg|thumb|none|600px|He is one of many, many, many soldiers and Marines aiming at said boat. Strangely, most of them aim straight forward even though the boat is ''below'' the bridge they're standing on.]]&lt;br /&gt;
[[Image:MGS4-Barrett-3.jpg|thumb|none|600px|At the start of the final Act, Johnny Sasaki holds his M82A2 as he prepares to launch onto Outer Haven using the giant man-catapult which Drebin owns for some inexplicable reason.]]&lt;br /&gt;
[[File:MGS4M82A2-3.jpg|thumb|none|600px|Johnny aims his Barrett M82A2 at FROG soldiers onboard Outer Haven.]]&lt;br /&gt;
[[File:MGS4M82A2-4.jpg|thumb|none|600px|Johnny fires his M82A2 at the FROGs.]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
&lt;br /&gt;
The [[DSR-1]], a bolt-action sniper rifle in a bullpup layout, is used by FROG snipers and can be bought from Drebin; doing so is rather pointless, however, since Old Snake is automatically given an unlocked DSR-1 at the end of Act 2, after he uses it in a cutscene to free Raiden from Vamp's clutches. The weapon is loud and features a fairly slow bolt-action; this along with a lack of customisation options places it distinctly behind the Mk 14 Mod 0 EBR and VSS in terms of versatility. The ingame calibre is specified to be 7.62x67mm, making it .300 Winchester Magnum. It is used by a few PMC and FROG snipers, the latter resulting in one of the game's more memorably unrealistic scenes in Act 3. This weapon is available in multiplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|400px|none|DSR-Precision GmbH DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MGS4-DSR.jpg|thumb|none|601px|DSR-1 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-DSR-1.jpg|thumb|none|600px|Snake operates the bolt of his DSR-1.]]&lt;br /&gt;
[[Image:MGS4-DSR-2.jpg|thumb|none|600px|During the motorcycle escape sequence in the third Act, the game uses a &amp;quot;cinematic&amp;quot; camera any time Snake isn't aiming; at one point, a FROG sniper is seen firing her DSR-1 from a distant building. Note the FROGs place the scope against the side of their head rather than lining it up with their eyes; in addition, in this scene the DSR-1 ejects a spent casing immediately, without the bolt being operated.]]&lt;br /&gt;
[[Image:MGS4-DSR-3.jpg|thumb|none|600px|Big Mama reels from the FROG sniper's bullet. As noted above, if the player was using their weapon they will have no idea why this actually happened. Which is probably for the best...]]&lt;br /&gt;
[[Image:MGS4-DSR-4.jpg|thumb|none|600px|...Since apparently Big Mama isn't up on the whole thing where being shot with a .300 Win Mag is supposed to actually harm you in some way.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch PSG-1==&lt;br /&gt;
&lt;br /&gt;
While not usable in the game, the &amp;quot;press X&amp;quot; flashback after defeating Crying Wolf shows Sniper Wolf's death scene in the original game, with the defeated sniper holding her signature [[Heckler_%26_Koch_G3#Heckler_.26_Koch_PSG-1|Heckler &amp;amp; Koch PSG-1]].&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MGS4-PSG1.jpg|thumb|none|600px|Sadly, the static and blur filters thrown over these flashback images mean this is the only frame of Wolf's PSG-1 where the barrel isn't distorted.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8 Sharpshooter==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler_%26_Koch_XM8#Heckler_.26_Koch_XM8_Sharpshooter_Rifle|Heckler &amp;amp; Koch XM8 Sharpshooter Rifle]] is used by the character &amp;quot;Ed,&amp;quot; a member of Meryl Silverburgh's &amp;quot;Rat Patrol&amp;quot; FOXHound unit. It is never available to the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8sharp.jpg|thumb|400px|none|Heckler &amp;amp; Koch XM8 Sharpshooter Rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:MGS4-XM8Sharp.jpg|thumb|none|600px|Ed checks over his XM8 Sharpshooter. Note Ed's weapon is fitted with the same Insight ISM-V scope as the other members of his unit, rather than the x4 magnifying scope the Sharpshooter variant is supposed to use.]]&lt;br /&gt;
[[Image:MGS4-XM8Sharp-1.jpg|thumb|none|600px|Meryl, Ed and Johnathan demonstrate the capabilities of the &amp;quot;System&amp;quot; by taking down three FROG soldiers in perfect unison, using their shared senses.]]&lt;br /&gt;
[[Image:MGS4-XM8Sharp-2.jpg|thumb|none|600px|Hearing a mysterious sound coming from all around, Ed and Johnathan apprehensively aim their weapons at particularly scary-looking parts of a derelict building.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 Enhanced Battle Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0_Enhanced_Battle_Rifle|Mk 14 Mod 0 Enhanced Battle Rifle ]] (Referred to incorrectly as the &amp;quot;M14EBR&amp;quot;) is a modern variant of the [[M14 Rifle]]. It is used by PMC marksmen in-game and can be purchased from Drebin. It has semiautomatic and fully automatic rates of fire and can be equipped with a suppressor, laser sight, and flashlight. Its fully automatic fire mode makes it very useful even in short range combat, and the fact that it's available early on, combined with its extensive list of modifications, makes it one of the best guns in the game. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 0 EBR with a Harris bipod and vertical RIS foregrip - 7.62x51 NATO]]&lt;br /&gt;
[[Image:MGS4-M14.jpg|thumb|none|601px|&amp;quot;M14 EBR&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:MGS4-M14-1.jpg|thumb|none|600px|During the first Act, rebel soldiers are shown trying to storm an urban area guarded by a PMC fireteam, including sniper / spotter teams; the snipers are armed with Mk 14 Mod 0 Enhanced Battle Rifles.]]&lt;br /&gt;
[[Image:MGS4-M14-2.jpg|thumb|none|600px|A second sniper team, with the marksman also armed with a Mk 14 Mod 0 EBR.]]&lt;br /&gt;
[[Image:MGS4-M14-3.jpg|thumb|none|600px|Snake reloads his Mk 14 Mod 0 EBR.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant Sniper==&lt;br /&gt;
&lt;br /&gt;
A modified [[Mosin Nagant]] sniper rifle with a paratrooper stock and pistol grip can be purchased from Drebin in-game. It is the same rifle used by The End in MGS3 and is modified to only fire tranquilizer darts, though in this game this also includes fictional &amp;quot;Emotion&amp;quot; darts which cause targets to experience one of the game's four psychological states (Cry, Rage, Laugh or Scream). This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|400px|none|Mosin Nagant M91/30 Sniper Rifle - 7.62x54mmR]]&lt;br /&gt;
[[Image:MGS4-Mosin.jpg|thumb|none|601px|Custom Mosin-Nagant on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Mosin-1.jpg|thumb|none|600px|Snake shows off The End's Mosin Nagant, which Drebin acquired somehow.]]&lt;br /&gt;
[[Image:MGS4-Mosin-2.jpg|thumb|none|600px|Snake operates the bolt of his Mosin Nagant, correctly shown as the turned-down bolt handle of a sniper version.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov-S==  &lt;br /&gt;
&lt;br /&gt;
The SVD Dragunov-S, a modernised, shortened version of the [[SVD Dragunov]] intended for paratroop use is seen in the hands of militiamen and rebel snipers in Acts 1 and 2. The weapon cannot be customised or mount any kind of suppressor, but the ammunition is relatively cheap and the weapon a semi-automatic rather than bolt-action, making it a middle-of-the-road weapon. The scope features an error: the number in the stadiametric rangefinder indicating the height of the reference target is &amp;quot;10&amp;quot; rather than the correct &amp;quot;1.7;&amp;quot; either that or in Snake's world shooting at 32-foot tall monsters is more important than shooting at infantry. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-S-Rifle.jpg|thumb|400px|none|Dragunov-S shortened sniper rifle intended for paratroopers - 7.62x54mmR]]&lt;br /&gt;
[[Image:MGS4-SVD.jpg|thumb|none|601px|SVD on the item menu.]]&lt;br /&gt;
[[Image:MGS4-SVD-1.jpg|thumb|none|600px|Nobody had expected Snake to disguise himself as Venom.]]&lt;br /&gt;
[[Image:MGS4-SVD-2.jpg|thumb|none|600px|As ever, Snake can't stand the idea of having a round lazing around in the chamber of one of his long guns after going to all the effort of reloading it, so gives the charging handle a yank to send it on its way.]]&lt;br /&gt;
[[Image:MGS4-SVD-3.jpg|thumb|none|600px|As with the other sniper weapons, the SVD's scope has two zoom levels, the reticle slightly altering to take account of this. This is low-power...]]&lt;br /&gt;
[[Image:MGS4-SVD-4.jpg|thumb|none|600px|...And this is high. Note the windage / lead marks have changed.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
&lt;br /&gt;
The [[VSS Vintorez]] appears in the game, and can only be found in a room in Act 2; it cannot be bought from Drebin at any point in the game. It has an integral (non-degradable) suppressor, and like the M14EBR is capable of fully-automatic fire, though its shallower 10-round magazine can become a liability in close-range firefights. Since it uses the same reticle model, it duplicates the Dragunov's error of showing the reference height for the target as 10 metres instead of 1.7 metres. This weapon is available in multiplayer, and is capable of firing tranquilizer rounds in multiplayer only. &lt;br /&gt;
&lt;br /&gt;
[[Image:Vss1.jpg|thumb|400px|none|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:MGS4-VSS.jpg|thumb|none|601px|VSS on the item menu.]]&lt;br /&gt;
[[Image:MGS4-VSS-1.jpg|thumb|none|600px|Out and about in Millennium Park, Snake aims his VSS Vintorez.]]&lt;br /&gt;
[[Image:MGS4-VSS-2.jpg|thumb|none|600px|Snake uses the scope of his VSS to help out his friend. &amp;quot;Well, that's a load off my mind. Thanks, Snake!&amp;quot;]]&lt;br /&gt;
[[Image:MGS4-VSS-3.jpg|thumb|none|600px|Reloading the VSS.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
As was the case in ''[[Metal Gear Solid 3: Snake Eater]]'' with the [[Stoner 63]], player characters firing machine guns continuously will yell in classic ''&amp;quot;[[Rambo]]&amp;quot;'' tradition. Weapons in this category all have a strange ammunition display quirk; the ammunition bar only shows fifty rounds, with every tenth round marked white. This will scroll as the gun is fired and only count down when 49 or fewer rounds are left on the belt.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21E==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|Heckler &amp;amp; Koch HK21E]] is seen in the hands of a rebel militiaman in the early portion of the Middle East section of the game (Act 1). In a conversation that can be overheard if the player remains hidden or has earned the trust of the rebels, he claims that it is an enemy gun, yet strangely none of the PMC troopers in the level are seen using it. The rebel militiaman also refers to it as &amp;quot;the very latest model&amp;quot;, when in actuality the weapon was designed in the 1980s, some 30 years before the events of the game take place. It can be stolen in this location, or can be purchased via Drebin like most other firearms. &lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MGS4-HK21E.jpg|thumb|none|601px|HK21E on the item menu. Note that it has the 5-vent handguard of a regular HK21 and a shortened barrel like that of an HK11 or HK23.]]&lt;br /&gt;
[[Image:MGS4-HK21E-1.jpg|thumb|none|600px|A rebel soldier brags about his &amp;quot;laundered&amp;quot; HK21E, ignoring several rules of firearm safety by waving it at his friend, even if his finger isn't on the trigger.]]&lt;br /&gt;
[[Image:MGS4-HK21E-2.jpg|thumb|none|600px|Snake reloads an HK21E as a FROG trooper self-incinerates nearby. It's never particularly clear why they do this, so it's probably nanomachines. Note that the belt of the old drum vanishes just as Snake detaches it; this is the new drum being put in place.]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov PKM==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun]] is seen in the hands of militia and rebels in Act 2. at the time this is obtained, this gun is a good 40-50% more powerful at close range than any other automatic weapon. However, ammo is uncommon and expensive and it can't be customised.&lt;br /&gt;
&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|400px|none|PKM with classic (most seen) version of the flash hider - 7.62x54mmR]]&lt;br /&gt;
[[Image:MGS4-PKM.jpg|thumb|none|601px|PKM on the item menu.]]&lt;br /&gt;
[[Image:MGS4-PKM-1.jpg|thumb|none|600px|Snake opens up on Pieuvre Armement PMC soldiers with his PKM, angered at the PMC's name being so hard to spell.]]&lt;br /&gt;
[[Image:MGS4-PKM-2.jpg|thumb|none|600px|His fury abated, it's time to reload.]]&lt;br /&gt;
[[Image:MGS4-PKM-3.jpg|thumb|none|600px|The rebel soldier thankfully realizes that Snake pointing a SCAR-H at his groin is just the old man's way of saying good morning.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60E4]] is used by the PMC operatives in game. It can be equipped with optics, foregrips, laser sight, and flashlight. This weapon is available in multiplayer, and is the only weapon of its type in that mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm]]&lt;br /&gt;
[[Image:MGS4-M60.jpg|thumb|none|601px|M60E4 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-M60-1.jpg|thumb|none|600px|Snake sights up a Pieuvre Armement PMC soldier armed with an M60E4.]]&lt;br /&gt;
[[Image:MGS4-M60-4.jpg|thumb|none|600px|Snake revisits Shadow Moses, bringing a touch more firepower this time.]]&lt;br /&gt;
[[Image:MGS4-M60-2.jpg|thumb|none|600px|Having foolishly alerted the million billion Dwarf Gekko which have apparently colonized the Tank Hangar, Snake does the only reasonable thing, whipping out his M60E4 and getting started making a big pile of scrap metal.]]&lt;br /&gt;
[[Image:MGS4-M60-3.jpg|thumb|none|600px|The Werewolf PMC appears to be trying to deploy more Dwarf Gekko drones than a potential enemy has bullets.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 46 Mod. 0==&lt;br /&gt;
&lt;br /&gt;
The [[FN_Minimi#Mk_46_Mod_0|Mk. 46 Mod. 0]] can be purchased from Drebin; it is mislabelled as a Mod 1, but has the 12 o'clock rail on the handguard that is not present on the Mod 1. It features the same customisation as the M60, but it's much lighter and fires the less powerful 5.56x45mm cartridge.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|400px|Mk. 46 Mod. 0 - 5.56x45mm]]&lt;br /&gt;
[[Image:MGS4-Mk46.jpg|thumb|none|601px|&amp;quot;Mk. 46 Mod.1&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Mk46-1.jpg|thumb|none|600px|Snake starts to reload the Mk. 46 by pulling back the charging handle, giving a good view of the 12 o'clock rail on the handguard; this shows the weapon is actually a Mod 0. Despite its inclusion, there is no accessory that can be mounted on this rail.]]&lt;br /&gt;
[[File:MGS4Mk46Mod0-1.jpg|thumb|none|600px|Snake unloads his Mk. 46 on PMCs while atop Drebin's Stryker.]]&lt;br /&gt;
[[File:MGS4Mk46Mod0-3.jpg|thumb|none|600px|Snake reloads his Mk. 46 in the hallway at Shadow Moses where the Cyborg Ninja's infamous massacre took place.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin]] is found in Act 1 and can be purchased from Drebin. It is erroneously shown as a SACLOS device requiring full-course guidance by the operator, with Snake discarding the entire launcher including the CLU after every shot and pulling out a fresh Javelin from more or less nowhere; it also cannot be used in top-attack mode by the player. Most of the time it is used by NPCs it is seen being used in an incorrect direct-fire mode; in real life, even shots fired in this mode start their flight with a rapid climb, while in game the missile flies straight forwards. The only time it is shown firing correctly is during Act 1, when a group of hidden PMC soldiers will fire missiles in top-attack mode to destroy a rebel BMP-3 IFV if the player protects it for long enough.&lt;br /&gt;
&lt;br /&gt;
It is never at all clear ''why'' it operates the way it does; presumably, the lack of lock-on capability is to separate the weapon functionally from the Stinger, and the SACLOS guidance intended to be reminiscent of ''MGS1'' and ''MGS2's'' fly-by-wire &amp;quot;Nikita&amp;quot; missile launcher, but this doesn't really explain why the resulting mechanics were given to a Javelin launcher rather than a fictional ATGM system.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|400px|none|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:MGS4-Javelin.jpg|thumb|none|601px|FGM-148 Javelin on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Javelin-1.jpg|thumb|none|600px|Snake moves into position with a Javelin during the second Act, preparing to provide the rebels with a touch more firepower.]]&lt;br /&gt;
[[Image:MGS4-Javelin-2.jpg|thumb|none|600px|Sighting up a PMC Stryker through the scope of the Javelin. In theory, it's possible to top-attack by guiding the round up and then down, but this offers no meaningful advantage over direct fire.]]&lt;br /&gt;
[[Image:MGS4-Javelin-3.jpg|thumb|none|600px|With the Stryker destroyed, Snake reloads by throwing the entire launcher away and pulling another one out of thin air. Apparently it doesn't occur to him to re-use the $80,000 Command Launch Unit. Note that Snake can carry up to ''fifty'' complete launchers; this means his invisible backpack has a carrying capacity exceeding one ton.]]&lt;br /&gt;
[[Image:MGS4-Javelin-4.jpg|thumb|none|600px|Snake sights up a PMC Javelin operator during the first Act. With due diligence, it's possible to escort the mildly suicidal BMP-3 past every launcher...]]&lt;br /&gt;
[[Image:MGS4-Javelin-5.jpg|thumb|none|600px|...Whereupon a hidden Praying Mantis soldier suddenly remembers how the Javelin actually works.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] can be purchased from Drebin, and is also found in the back of the truck in the Nuclear Warhead Storage Building, Floor 1, in Act 4. Unlike previous games where it was reloaded in a completely unspecified manner, in ''MGS4'' Snake will discard the launcher after firing and pull another one from thin air. As per series norms, the Stinger is incorrectly shown as a strange all-purpose missile, able to lock on to aircraft, ground vehicles, and even infantry.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:MGS4-Stinger.jpg|thumb|none|601px|FIM-92A Stinger on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Stinger-1.jpg|thumb|none|600px|With a determined look on his face, Snake clutches a Stinger as he advances on the Confinement Facility. As with the Javelin, being old apparently doesn't stop him lugging two thousand pounds of Stingers around.]]&lt;br /&gt;
[[Image:MGS4-Stinger-2.jpg|thumb|none|600px|Snake readies a Stinger as his previous one fails to take down a PMC helicopter. Reloading before impact broke the previous round's lock-on, leaving it to fly off aimlessly.]]&lt;br /&gt;
[[Image:MGS4-Stinger-3.jpg|thumb|none|600px|The helicopter is not nearly as lucky the second time around.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher|GP-30 grenade launcher]] can be attached to the AK-102 and AN-94. It can be found in the Advent Palace Hotel in Act 1, in a secret room at the start of Act 2, or bought from Drebin. It can be used in multiplayer on the AK-102 if Drebin Points are enabled. The GP-30 correctly does not share ammunition with the other 40mm grenade launchers (as it uses caseless VOG-25 grenades, which are incompatible with 40mm NATO grenade launchers); in game, it can only use high explosive rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on AK-74 - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
[[Image:MGS4-AK102.jpg|thumb|none|601px|AK-102 on the item menu, fitted with a GP-30 grenade launcher.]]&lt;br /&gt;
[[Image:MGS4-GP30-1.jpg|thumb|none|600px|Snake reloads the GP-30 mounted under his AN-94 assault rifle.]]&lt;br /&gt;
[[Image:MGS4-GP30.jpg|thumb|none|600px|Snake finds a GP-30 in the Advent Palace Hotel. As noted previously, this &amp;quot;Custom Parts&amp;quot; box item is used to represent any accessory weapon or weapon accessory.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25 Mock-Up==&lt;br /&gt;
&lt;br /&gt;
An early mock-up of the [[Heckler &amp;amp; Koch XM25]] made for demonstration purposes is shown in game as the actual weapon. A semi-automatic grenade launcher chambered in 25mm, it fires airbursting HEAB (High Explosive Air Bursting) rounds, which function rather like the PK rockets in ''Battlefield 2142''; while the weapon is held normally they are simply impact detonated, but scoping shows a display with an always-on rangefinder. Pressing up or down on the D-pad freezes at the currently displayed range, with further presses adjusting the detonation distance up or down. It can be found on the catwalk of one of the control towers in Act 4, and is the only heavy weapon usable during the motorcycle chase in Act 3.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm25 3.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM25 mock-up - 25 x 40mm. This is a non-firing demonstrator which looks substantially different to the final version.]]&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none|402px|Final XM25 for comparison - 25 x 40mm. The version in ''MGS4'' was clearly based on the former.]]&lt;br /&gt;
[[Image:MGS4-XM25.jpg|thumb|none|601px|XM25 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-XM25-1.jpg|thumb|none|600px|Snake fires his XM25 in over-shoulder mode; fired like this, the grenades are impact detonation only.]]&lt;br /&gt;
[[Image:MGS4-XM25-2.jpg|thumb|none|600px|Using the scope, on the other hand, allows the HEAB rounds to be used properly. The two range figures to the right are the range to the object currently being aimed at (white) and the current detonation distance (red). It fires in impact mode until the D-pad is touched to fix and then alter the range. The launcher &amp;quot;forgets&amp;quot; the set range if Snake stops aiming down the sight.]]&lt;br /&gt;
[[Image:MGS4-XM25-3.jpg|thumb|none|600px|Snake reloads his XM25 as he tries to ignore what Johnny Sasaki is currently doing nearby.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM320==&lt;br /&gt;
&lt;br /&gt;
A mixture of the early version and later version of the [[Heckler &amp;amp; Koch M320|Heckler &amp;amp; Koch XM320]] grenade launcher is the underbarrel launcher for the M4 Custom and XM8 rifle; it lacks the MP7-style folding front grip added to the production M320 and has the early style trigger guard, therefore is correctly labelled in the game, even if it makes little sense in-universe for it to still have an XM- designation. It can be purchased from Drebin, and is also carried by some PMC members in stand-alone form in the South America portion of the game; it cannot be used by the player in this form. The XM320 has four ammo types; it can fire HE rounds, white phosphorous, stun grenades and smoke rounds. The attachment is also available in multiplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 - 40x46mm. Note lack of a front grip, added only to the production M320. The version in-game uses an earlier version of the trigger guard.]]&lt;br /&gt;
[[Image:MGS4-SpaceshipM320.jpg|thumb|none|601px|XM320 grenade launcher mounted to an XM8 rifle on the item menu.]]&lt;br /&gt;
[[Image:MGS4-M320-1.jpg|thumb|none|600px|Assaulted by Pieuvre Armement PMC soldiers, Snake loads a white phosphorous round into the XM320 mounted to his XM8.]]&lt;br /&gt;
[[Image:MGS4-M320-2.jpg|thumb|none|600px|He stops being assaulted immediately afterward.]]&lt;br /&gt;
[[Image:MGS4-M320-3.jpg|thumb|none|600px|Later, he encounters two more PMC soldiers defending the Confinement Facility with their standalone XM320s. Thankfully, PMC soldiers can only use high explosive rounds in their launchers.]]&lt;br /&gt;
&lt;br /&gt;
==M72A3 LAW==&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] is used by a small number of rebels in Act 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[Image:MGS4-LAW.jpg|thumb|none|601px|M72A3 LAW on the item menu.]]&lt;br /&gt;
[[Image:MGS4-LAW-1.jpg|thumb|none|600px|Snake comes across a rebel soldier with his M72 at the ready during the game's second Act.]]&lt;br /&gt;
[[Image:MGS4-LAW-2.jpg|thumb|none|600px|Taking aim down the sights of an M72A3 LAW. Or rather, the sight; the weapon is incorrectly shown with the player's point of view in front of Snake's right hand, using only the front sight with the rear one not visible. To actually do this, Snake would have to be reaching back over his own shoulder with his right hand.]]&lt;br /&gt;
[[Image:MGS4-LAW-3.jpg|thumb|none|600px|Snake discards a spent LAW and extends another; the ground model is actually a closed tube, meaning the tube instantly collapses as it leaves Snake's hands.]]&lt;br /&gt;
[[Image:MGS4-LAW-4.jpg|thumb|none|600px|As Drebin moves to give Snake a shot of suppressor Nanomachines to let him use non-ID guns, two low-detail LAWs are visible in the weapon rack of his Stryker. These are low-detail because they are part of the Stryker model itself rather than copies of the normal in-world model.]]&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
&lt;br /&gt;
The [[Milkor MGL]] appears as the &amp;quot;MGL-140,&amp;quot; it is used by Raging Raven and is acquired by Solid Snake upon defeating her. It shares the ammunition reserve of the XM320, and can use the same four ammunition types: HE fragmentation, white phosphorous, &amp;quot;flashbang&amp;quot; stun rounds and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL in desert tan finish fitted with Armson OEG reflex sight - 40mm]]&lt;br /&gt;
[[Image:MGS4-MGL.jpg|thumb|none|601px|MGL-140 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-MGL-1.jpg|thumb|none|600px|Raging Raven flies overhead during the introduction of the B&amp;amp;B Corps in the first Act, showing off her MGL-140 grenade launcher.]]&lt;br /&gt;
[[Image:MGS4-MGL-4.jpg|thumb|none|600px|Later, in the third Act, the MGL gets a closeup as Raven fires a grenade at the van Snake and Big Mama are escorting.]]&lt;br /&gt;
[[Image:MGS4-MGL-3.jpg|thumb|none|600px|Finally getting her boss fight in Act 3, Raven has her pre-battle speech...]]&lt;br /&gt;
[[Image:MGS4-MGL-2.jpg|thumb|none|600px|...During which, for reasons known only to himself, Snake doesn't shoot her. Perhaps he's marvelling at how this isn't even the weirdest thing that's happened to him ''today''.]]&lt;br /&gt;
[[File:MGS4MilkorMGL-4.jpg|thumb|none|600px|Snake collects Raven's MGL-140 after defeating her.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is used by the rebels in the first Act, and a large number of unlocked RPG-7s are present throughout the first stage, seemingly primarily to give the player some quick Drebin Points due to their high trade-in value. This weapon is available in multiplayer, and is the only one of its type in that mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|400px|none|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:MGS4-RPG.jpg|thumb|601px|none|RPG-7 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-RPG-1.jpg|thumb|none|600px|A rebel aims his RPG-7 during ''MGS4's'' first Act.]]&lt;br /&gt;
[[Image:MGS4-RPG-2.jpg|thumb|none|600px|Snake fires on a Stryker using the PGO-7 scope of his RPG-7; the illuminated red dot at the aim point is obscured here by the flare of the rocket's sustainer motor.]]&lt;br /&gt;
[[Image:MGS4-RPG-3.jpg|thumb|none|600px|Snake starts to reload his RPG-7, showing off the PGO-7 scope.]]&lt;br /&gt;
[[Image:MGS4-RPG-4.jpg|thumb|none|600px|Snake finds a box of RPG-7 ammunition lurking around in the rebel base in Act 1. This is the generic pickup item used for all rocket launcher ammunition.]]&lt;br /&gt;
&lt;br /&gt;
=Thrown / Placed=&lt;br /&gt;
&lt;br /&gt;
==Airsoft gas charger grenade==&lt;br /&gt;
&lt;br /&gt;
A grenade with a thin, smooth cylindrical body is used as the model for both the &amp;quot;flashbang&amp;quot; stun grenades and the game's fictional electronic warfare &amp;quot;chaff&amp;quot; grenades. This appears to be based on a grenade-shaped gas bottle for Airsoft guns, such as the one shown below. Stun grenades can be found throughout the game or bought from Drebin, and stun all enemies within a fixed radius who can see them while also causing an instant alert if there wasn't one already. The Chaff Grenade is treated as a &amp;quot;secret&amp;quot; weapon; only a handful can be found during the entire game, usually in out-of-the-way places, and Drebin never sells them; they are basically a short-duration EMP-like effect rather flimsily explained as strips of metal which are spread throughout the entire current area via magic. Using one temporarily disables security cameras, alarms and enemy radios, and temporarily paralyses any drone vehicles present. This lasts until the magic fades and all the strips of metal return to wherever they came from in the first place.&lt;br /&gt;
&lt;br /&gt;
[[Image:DAM116A101.jpg|thumb|none|300px|EAIMING &amp;quot;M116A1 Distraction Device Grenade,&amp;quot; an Airsoft gun gas charger built to resemble a hand grenade. &amp;quot;M116A1&amp;quot; is actually the US army's code for a simulation hand grenade with a paper body, used in training.]]&lt;br /&gt;
[[Image:MGS4-StunG.jpg|thumb|none|601px|&amp;quot;Stun grenade&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:MGS4-ChaffG.jpg|thumb|none|601px|&amp;quot;Chaff grenade&amp;quot; on the item menu. M363 is actually an obsolete anti-infantry canister round developed for the 76mm guns of the M4 Sherman and M41 Walker Bulldog tanks.]]&lt;br /&gt;
[[Image:MGS4-StunG-1.jpg|thumb|none|600px|After FROG soldiers knock a hole into the Advent Palace Hotel's bathroom, they toss a stun grenade inside, visible next to Meryl's head. The explosion, if looked at, turns the screen completely white; this can be simulated by looking to the right of this image.]]&lt;br /&gt;
&lt;br /&gt;
==M112 C4 Demolition Charge==&lt;br /&gt;
&lt;br /&gt;
Remote-detonated C4 charges are available during the game, and can be placed on the ground or objects and then detonated in the order they were originally placed. Precisely what attaches them to surfaces is not clear; the charges can be fixed to non-magnetic surfaces, and lack any obvious adhesive.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 demolition charge]]&lt;br /&gt;
[[Image:MGS4-C4.jpg|thumb|none|601px|&amp;quot;C4&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] is usable in the game, in a default white version and four special &amp;quot;Emotion&amp;quot; versions which produce coloured smoke which affects the emotions of enemies caught in it; Blue for Cry, Red for Rage, Yellow for Laugh, and Green for Scream. The M18 is also the basis for the &amp;quot;fat&amp;quot; versions of the Stun and Chaff grenade seen in the ''MGS1'' nightmare sequence.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 smoke grenade]]&lt;br /&gt;
[[Image:MGS4-M18.jpg|thumb|none|601px|M18 smoke grenade on the item menu. This grenade produces white smoke.]]&lt;br /&gt;
[[Image:MGS4-M18-Emot.jpg|thumb|none|601px|One of the four coloured &amp;quot;emotion&amp;quot; smoke grenades available after completing the game once. This is the yellow &amp;quot;Laugh&amp;quot; grenade.]]&lt;br /&gt;
[[Image:MGS4-M18-1.jpg|thumb|none|600px|Faced with the rebel BMP-3 in the first Act, the Praying Mantis PMC soldiers decide that discretion is the better part of valour, one throwing an M18 smoke grenade to cover their retreat.]]&lt;br /&gt;
[[Image:MGS4-M18-2.jpg|thumb|none|600px|During the Act 4 ''MGS1'' nightmare, Snake is surprised at finding a security camera in a top-secret base as he brandishes a &amp;quot;Chaff Grenade&amp;quot; based on an M18. Due to PS1-era graphical limitations, the grenade is bigger than his head.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] mine is used as a trap in several locations throughout the game; as usual in the series, the mines use a proximity detonator rather than the real weapon's tripwire, although they lack the optical camouflage seen in the first two games which made them invisible.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:MGS4-Claymore.jpg|thumb|none|601px|M18A1 Claymore on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Claymore-1.jpg|thumb|none|600px|Snake spots a Claymore in the lobby of the Advent Palace Hotel, deciding that practical jokes by the staff must have really got out of hand.]]&lt;br /&gt;
[[Image:MGS4-Claymore-2.jpg|thumb|none|600px|Luckily ''MGS'' series standards still apply, and Claymores are apparently both extremely hot for no readily determined reason and can be stolen by crawling over them.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M34 White Phosphorous grenade]] is available to the player only, and creates a burning cloud of white phosphorous which ignites enemies on contact.&lt;br /&gt;
&lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|200px|M34 White Phosphorous grenade]]&lt;br /&gt;
[[Image:MGS4-WP.jpg|thumb|none|601px|M34 White Phosphorous grenade on the item menu.]]&lt;br /&gt;
[[Image:MGS4-WP-2.jpg|thumb|none|600px|Snake looks down the iron sight of his MP5SD2 at a case of WP grenades; this is the generic pickup model used by every type of grenade in the game.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is used by most enemies in the game and can be used by the player; it is also part of the armament of the &amp;quot;Gekko&amp;quot; bipedal IFVs, which can throw grenades using their manipulator tentacles. As with the Stun and Chaff grenades, it seems the in-game model was actually based on an Airsoft gas charger bottle; the shape of the grenade body is distinctly incorrect for a real M67 but matches several gas charger models.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|300px|M67 hand grenade]]&lt;br /&gt;
[[Image:MGS4-M67.jpg|thumb|none|601px|M67 hand grenade on the item menu.]]&lt;br /&gt;
[[Image:MGS4-M67-1.jpg|thumb|none|600px|Drebin shows off a magic trick he presumably uses at ''really'' dull parties.]]&lt;br /&gt;
[[File:MGS4Grenade-1.jpg|thumb|none|600px|A better shot of the M67. Note the unsplit pin, another clue that the grenade was not modelled from a real grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Magazine==&lt;br /&gt;
&lt;br /&gt;
A 30-round STANAG 5.56x45mm magazine can be thrown to distract enemies. One magazine is added to the stock every time a weapon's magazine is fully depleted; regardless of the weapon, it will always be shown as this type when thrown. Unlike ''Metal Gear Solid 2'', the reloading animation correctly shows Snake retaining the old mag during the reload rather than discarding it and then having it in his inventory anyway.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-Magazine.jpg|thumb|none|601px|Magazine on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
During the PMC commercials before the game proper begins, two live-action combatants are seen duelling in mid-air as the camera sweeps around them. As they move close, the one in white reaches down to produce a [[Mk 2 hand grenade]], with another attached to her belt. Mk 2 grenades are also used by Genome Soldiers in the ''MGS1'' nightmare sequence if Snake enters a vent during an alert.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade|Mk 2 &amp;quot;Pineapple&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[Image:MGS4-Luger-1.jpg|thumb|none|600px|In the PMC commercial, one of the fighting-or-something women produces a Mk 2 grenade from her belt.]]&lt;br /&gt;
[[Image:MGS4-Mk2.jpg|thumb|none|600px|The grey object visible above the Genome Soldier's left hand is the fuze of a Mk 2 grenade. Since the ''MGS1'' soldiers always have a rifle in their right hand, they are shown pulling the pins with their mouth; apparently Big Boss' superior soldier genes include some for superior soldier teeth.]]&lt;br /&gt;
&lt;br /&gt;
==Molotov cocktail==&lt;br /&gt;
&lt;br /&gt;
Molotov cocktails, referred to as &amp;quot;Petro Bomb&amp;quot; in game, are used in place of grenades by rebel soldiers in the first two Acts, and can be picked up by Snake, functioning as less effective versions of the WP grenade which ignite on impact.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-Molotov.jpg|thumb|none|601px|&amp;quot;Petro Bomb&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Valmera 69==&lt;br /&gt;
&lt;br /&gt;
An Italian Valmera 69 bounding anti-personnel mine is featured as the &amp;quot;S.G. Mine,&amp;quot; with SG presumably standing for &amp;quot;Sleep Gas.&amp;quot; These contact-triggered mines instantly knock out anyone who triggers them, including Snake himself, though they can be triggered with gunfire or defused by crawling over them or picking them up with Metal Gear Mk. 2. Some are found in the Advent Palace hotel in the first Act.&lt;br /&gt;
&lt;br /&gt;
[[Image:130705-004-42B40A6D.jpg|thumb|none|400px|Italian Valmera 69 land mine (centre).]]&lt;br /&gt;
[[Image:MGS4-SmokeMine.jpg|thumb|none|601px|&amp;quot;S.G. Mine&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:MGS4-SmokeMine-1.jpg|thumb|none|600px|Apparently showing up as hot on thermal isn't enough for these mines, which are also concealed through clever application of a bright blue body and a big silly light on the top.]]&lt;br /&gt;
[[Image:MGS4-SmokeMine-2.jpg|thumb|none|600px|In the unlikely case that Snake manages to trigger one, the entire mine jumps into the air; this is incorrect, as the Valmera, like most bounding mines, has an outer body containing the bounding body and propelling charge; only the bounding body should jump into the air.]]&lt;br /&gt;
[[Image:MGS4-SmokeMine-3.jpg|thumb|none|600px|Snake does not have time to consider this, due to the loss of his entire Psyche gauge and the resultant urgent need for a nap.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;S.G. Satchel&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;S.G. Satchel&amp;quot; is a manually triggered gas bomb which Snake can place as a trap. It appears to be loosely based on a blast-resistant anti-tank mine such as the Italian VS-3.6 anti-tank mine; the ridges on the device's body are typical of such mines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vs-3.6anti-tankmine.jpg|thumb|none|400px|VIS-3.6 anti-tank mine.]]&lt;br /&gt;
[[Image:MGS4-Satchel.jpg|thumb|none|601px|&amp;quot;S.G. Satchel&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weaponry=&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
&lt;br /&gt;
The bipedal &amp;quot;Gekko&amp;quot; unmanned weapons are sometimes equipped with a launch unit for two [[BGM-71 TOW]] missiles on one of their weapon mounting points. These weapons are never usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW mounted on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:MGS4-TOW.jpg|thumb|none|600px|Snake is ambushed by a &amp;quot;Gekko&amp;quot; unmanned vehicle crashing through a wall, equipped with an M2 Browning heavy machine gun and twin TOW launch tubes.]]&lt;br /&gt;
[[Image:MGS-TOW-2.jpg|thumb|none|600px|After Snake successfully evades the easily-fooled Gekko, they are called away.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
&lt;br /&gt;
The [[M2HB]] is mounted on Stryker APC and MGS variants and HMMWVs in game, and is also the principle dorsal armament of the Gekko bipedal IFVs. They can also occasionally be found mounted in fixed emplacements.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[Image:MGS4-M2-2.jpg|thumb|none|600px|One of the Praying Mantis PMC's &amp;quot;Gekko&amp;quot; unmanned vehicles, armed with a Protector M151 Remote Weapon Station and twin BGM-71 TOW anti-tank missiles. The Gekko also mounts a lighter machine gun in the &amp;quot;beak,&amp;quot; but this is completely concealed by armour and impossible to identify.]]&lt;br /&gt;
[[Image:MGS4-M2-3.jpg|thumb|none|601px|Strykers in ''MGS4'' also mount the Protector M151 Remote Weapon Station, equipped with an M2 Browning heavy machine gun.]]&lt;br /&gt;
[[Image:MGS4-M2-1.jpg|thumb|none|600px|A Pieuvre Armement PMC Stryker is seen at the start of the second Act.]]&lt;br /&gt;
[[File:MGS4M2HB-1.jpg|thumb|none|600px|Snake mans a Browning M2HB on top of Drebins Stryker at the end of Act 2.]]&lt;br /&gt;
[[Image:MGS4-M2-4.jpg|thumb|none|600px|In the third Act, the Raven Sword PMC makes extensive use of HMMWV (&amp;quot;Humvee&amp;quot;) light trucks armed with Browning M2 heavy machine guns. While the Young Snake disguise won't get Snake by these, apparently Colonel Campbell is allowed out and about after curfew.]]&lt;br /&gt;
[[Image:MGS4-M2-6.jpg|thumb|none|600px|The combined US Army / Marine taskforce sent to deal with Liquid Ocelot on the Volta in Act 3 turn up in force, including a number of Mark V Special Operations Craft, each armed with four M2 heavy machine guns mounted on the sides of the rear deck.]]&lt;br /&gt;
[[Image:MGS4-M2-5.jpg|thumb|none|600px|Liquid Ocelot's boat in Act 3 is a Swedish-designed Combat Boat 90 modified to mount a turret with what appear to be a pair of tank cannons. More normal for the class are the twin M2 Browning heavy machine guns mounted in a compartment forward of the helmsman's position, and visible here behind the FROG soldier on the left.]]&lt;br /&gt;
[[Image:MGS4-M2-7.jpg|thumb|none|600px|The gun cameras on Shadow Moses in Act 4 are based on the M2, with a shortened barrel and a rather undersized drum.]]&lt;br /&gt;
[[Image:MGS4-M2.jpg|thumb|none|600px|Snake sneaks up on a mounted M2 Browning during the game's second Act. Knowing Snake's stealthy ways, it will later find it has much less ammo and is pointed in a different direction, and will never figure out why.]]&lt;br /&gt;
[[File:MGS4M2HB-2.jpg|thumb|none|600px|The M2 Browning mounted on Drebin's Stryker.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
During the second Act, soldiers of the Pieuvre Armement PMC are seen wearing suits of powered armour equipped with [[GE M134]] miniguns on their right arms.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:MGS4-M134.jpg|thumb|none|600px|Two power suits are visible at the top of the shot, both with arm-mounted miniguns.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric M61A1 Vulcan==&lt;br /&gt;
&lt;br /&gt;
Secondary armament of Metal Gears Rex and Ray is a pair of [[M61 Vulcan]] 20mm rotary guns; Ray mounts them on the tips of the two wing-like underwater propulsion units on its shoulders, while Rex mounts them under the projections either side of the pilot's &amp;quot;beak.&amp;quot; While the latter is claimed to be 30mm by the game, Metal Gear Rex has not changed size since Otacon called them &amp;quot;Vulcan cannons&amp;quot; in ''MGS1'' and the weapons are not large enough to be GAU-8s. The battleship USS ''Missouri'' also mounts M61 vulcans in her Phalanx CIWS installations.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|General Electric / General Dynamics M61 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|GE M61 Vulcan in a Phalanx mounting - 20mm]]&lt;br /&gt;
[[Image:MGS4-M61-3.jpg|thumb|none|600px|The damaged cover of Metal Gear Rex's left-hand gun shows it to be a six-barrelled M61 Vulcan, despite the game labelling it as a much larger seven-barrelled 30mm GAU-8.]]&lt;br /&gt;
[[Image:MGS4-M61-2.jpg|thumb|none|600px|As in ''MGS2'', Metal Gear Ray's Vulcans are mounted at the tips of the two propulsor &amp;quot;wings,&amp;quot; forcing the vehicle to position itself incredibly awkwardly to fire. Here, Ray opens fire on Metal Gear Rex in the finale of the fourth Act.]]&lt;br /&gt;
[[Image:MGS4-M61-1.jpg|thumb|none|600px|In the final Act, Snake's base of operations becomes the USS ''Missouri'', which is recreated in loving detail and the subject of many dramatic shots. Here, a shot of the ''Missouri's'' flank as she approaches the submarine arsenal ship ''Outer Haven'' shows off her Mark 12 5-inch/38 calibre dual-purpose guns, angled RGM-84 Harpoon launch tubes and two of the M61A1 Vulcan cannons in Phalanx installations on her superstructure.]]&lt;br /&gt;
[[Image:MGS4-M61.jpg|thumb|none|600px|As Outer Haven launches a volley of Harpoon anti-ship missiles at the USS ''Missouri'', &amp;quot;Mighty Mo&amp;quot; responds with her dual-purpose guns and Phalanx installations.]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov PKT ==&lt;br /&gt;
&lt;br /&gt;
During the first Act, the rebels assault Praying Mantis PMC positions with a Russian BMP-3 IFV. The BMP-3 is the world's most heavily armed IFV, packing in a 2A70 100mm low velocity gun / missile launcher, a coaxial 2A72 30mm autocannon, six 81mm 902V &amp;quot;Tucha&amp;quot; smoke grenade launchers and three [[PK Machine Gun|PKT machine guns]], one coaxial and two bow-mounted.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:MGS4-BMP3.jpg|thumb|600px|none|The rebel BMP makes a grand entrance, firing off its bow-mounted PKT machine guns.]]&lt;br /&gt;
[[Image:MGS4-BMP3-1.jpg|thumb|600px|none|If Snake has been nice to the rebels, this is a happy sight; if not, it may be time to be ''really'' stealthy.]]&lt;br /&gt;
&lt;br /&gt;
==M224 Mortar==&lt;br /&gt;
&lt;br /&gt;
During the first two Acts, a number of [[M224 Mortar]]s set up by rebel forces can be found and used by the player; these are aimed with a HUD indicator showing the round's trajectory, ending in an area-of-effect circle at the point of detonation. They have infinite ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar - 60mm]]&lt;br /&gt;
[[Image:MGS4-Mortar.jpg|thumb|none|600px|Snake discovers the hard way that the mortar wasn't designed to be used as a pillow.]]&lt;br /&gt;
[[Image:MGS4-Mortar-1.jpg|thumb|none|600px|Vowing to never speak of his bad sleeping experience again, Snake decides to dispose of any witnesses, dropping a 60mm round into his M224 mortar after sighting up a hapless PMC soldier manning an M2 Browning.]]&lt;br /&gt;
[[Image:MGS4-Mortar-2.jpg|thumb|none|600px|Snake admires his handiwork and shows off his amazingly flexible definition of &amp;quot;sneaking mission.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chaingun==&lt;br /&gt;
&lt;br /&gt;
PMC hybrid helicopters based on the Boeing X-50 Dragonfly aircraft / helicopter concept are armed with a chin-mounted [[M230 Chain Gun]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|400px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]] &lt;br /&gt;
[[Image:MGS4-M230-2.jpg|thumb|none|600px|A PMC attack helicopter comes in to support Praying Mantis troops during the first level, showing off its chin-mounted M230. While these helicopters appear many times during the game, they never receive a name.]]&lt;br /&gt;
[[Image:MGS4-M230.jpg|thumb|none|600px|Snake sights up a PMC attack helicopter with his VSS Vintorez as it fires its chaingun at rebels nearby. This is unlikely to end well for him.]]&lt;br /&gt;
[[Image:MGS4-M230-1.jpg|thumb|none|600px|One of the PMC hybrid helicopters in &amp;quot;jet&amp;quot; mode. They are never encountered like this during gameplay, only during the early cutscenes of Act 1. It's worth noting that the real X-50 Dragonfly program was axed due to &amp;quot;inherent design flaws,&amp;quot; with neither prototype ever successfully transitioning from rotary-wing to fixed-wing flight.]]&lt;br /&gt;
&lt;br /&gt;
==M240C==&lt;br /&gt;
&lt;br /&gt;
The [[FN_MAG#M240_Machine_Gun|M240C]] is seen mounted coaxially on the remaining Abrams tank in Shadow Moses Island's tank hangar.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C vehicle coaxial-mount version - 7.62x51mm]]&lt;br /&gt;
[[Image:MGS4-M240C.jpg|thumb|none|600px|Snake admires the remaining Abrams in the tank hangar, standing under the M256 120mm L/44 main gun. Note the CIS mounted on top of the turret right of the commander's Browning M2; apparently the magical elves which have been maintaining Metal Gear Rex since the island was abandoned took time out to update ''MGS1's'' M1A1 to A2 standard.]]&lt;br /&gt;
[[Image:MGS4-M240C-1.jpg|thumb|none|600px|A view from the upper walkway of the tank hangar. ''MGS4'' doesn't take sides on whether the Abrams in the first game had two Browning M2s as in ''Metal Gear Solid'' or an M2 and an M240D as in ''Twin Snakes''; the remaining tank in the hangar has no loader's weapon at all.]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
Liquid Snake's crashed Hind-D can be found in the snowfield around the Comm Towers in Act 4, with the chin-mounted [[Yakushev-Borzov Yak-B]] gatling gun buried in the snow. Other Hinds can be seen in the PMC advertisements at the very beginning of the game; at least one of those seen, however, is a Hind-A which would have a different, single-barrel chin gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Yakb.JPG|thumb|none|400px|Yakushev-Borzov Yak-B machine gun - 12.7mm]]&lt;br /&gt;
[[Image:MGS4-Hind-2.jpg|thumb|none|600px|Snake finds the crashed Hind-D in a corner of the snowfield. &amp;quot;Bad dog! What did Snake tell you about destroying the helicopter?&amp;quot;]]&lt;br /&gt;
[[Image:MGS4-Hind-1.jpg|thumb|none|600px|During one of the introduction's confusing PMC commercials, an Mi-24 Hind-A is briefly visible circling two people in vaguely Middle-Eastern dress; it can be identified as such by the early &amp;quot;greenhouse&amp;quot; side-by-side cockpit rather than the later twin bubble canopy. This means it would mount a single-barrel gun rather than a Yak-B; it is included here for the sake of noting this.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Rail Gun&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The fictional handheld railgun used by Fortune in ''[[Metal Gear Solid 2: Sons of Liberty|MGS2]]'' returns in ''Metal Gear Solid 4'' attached to the quadrupedal armour of B&amp;amp;B Corps member Crying Wolf; the weapon is mounted to the &amp;quot;Beast&amp;quot; armour's shoulder, and can only be used when the cockpit is open. Following the battle, the railgun is made available to the player for free; it features a 3-step charge up activated by aiming the weapon and a digital scope with a charge level indicator. The gun no longer has the issues with runaway firing described in ''Metal Gear Solid 2'', where it was stated the project was cancelled for this reason and only Fortune with her &amp;quot;good luck&amp;quot; could use it effectively. Despite the railgun being roughly the size of a motorcycle, it apparently still somehow fits inside the foot-tall Metal Gear Mk. 2.&lt;br /&gt;
&lt;br /&gt;
The railgun itself seems to have been created using either the same wooden motion capture prop as the one used for ''Metal Gear Solid 2's'' MoCap work or a reproduction of it; the design incorporates elements of a number of experimental and prototype high-tech weapons, but the weapon as a whole is a work of fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-Railgun.jpg|thumb|none|601px|&amp;quot;Railgun&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Railgun-1.jpg|thumb|none|600px|Snake continues to make a mockery of the idea that he keeps his inventory in anything resembling a backpack.]]&lt;br /&gt;
[[Image:MGS4-Railgun-6.jpg|thumb|none|600px|Reloading the railgun; note the magazine in Snake's left hand is proportioned like a pistol mag, since it only contains projectiles with no propellant.]]&lt;br /&gt;
[[Image:MGS4-Railgun-5.jpg|thumb|none|600px|Snake uses the scope of the railgun to sight up a Gekko hanging from the ceiling in Shadow Moses' casting and rolling facility. The horizontal bars fill in as it charges, while the lower vertical bar is an ammunition counter.]]&lt;br /&gt;
[[Image:MGS4-Railgun-2.jpg|thumb|none|600px|With the Railgun slung over the right shoulder, Crying Wolf's quadrupedal &amp;quot;beast&amp;quot; armour manages the entirely impossible feat of stopping and then lifting a Caterpillar D9 bulldozer with an Israeli-standard up-armour package. This vehicle weighs as much as a main battle tank, and no matter how strong the &amp;quot;beast&amp;quot; is its legs would dig into the ground before it could ever hope to pull this off.]]&lt;br /&gt;
[[Image:MGS4-Railgun-3.jpg|thumb|none|600px|Three Acts later, Crying Wolf takes aim at Snake in the snowfield on Shadow Moses island; strangely, in this cutscene the railgun has an analog zoom on the scope rather than the two-setting digital zoom it has when Snake uses it. This is also the only time the railgun is seen with the armature extended when it isn't being charged.]]&lt;br /&gt;
[[Image:MGS4-Railgun-4.jpg|thumb|none|600px|Snake hefts the railgun as he prepares to take on a force of Gekko bent on destroying Metal Gear Rex's hangar. Despite that he could barely lift it when he picked it up after defeating Crying Wolf, he uses it just fine the rest of the time.]]&lt;br /&gt;
&lt;br /&gt;
==Tanegashima==&lt;br /&gt;
&lt;br /&gt;
A Japanese clone of a Portugese muzzleloading matchlock arquebus design, this is basically a joke weapon that can only be reloaded while standing, taking a lot of time to do so for only moderate damage and accuracy; costing one million Drebin Points, it's a very expensive joke at that. However, there is a one-third chance that when the Tanegashima is fired outdoors it will instead fire a gigantic whirlwind which knocks enemies down and scatters items everywhere. It is extremely silly.&lt;br /&gt;
&lt;br /&gt;
[[Image:TanegashimaGun.jpg|thumb|none|400px|Japanese &amp;quot;Tanegashima&amp;quot; matchlock arquebus. Tanegashima was the site of the first contact Japan had with European traders, and these firearms were copies of traded Portugese guns.]]&lt;br /&gt;
[[Image:MGS4-Musket.jpg|thumb|none|601px|&amp;quot;Tanegashima&amp;quot; arquebus on the item menu. Note this weapon is rather ridiculously placed in the &amp;quot;assault rifle&amp;quot; class.]]&lt;br /&gt;
[[Image:MGS4-Musket-1.jpg|thumb|none|600px|Snake aims down the iron sight of his Tanegashima arquebus. Note that only one end of the match is lit; typically on a real matchlock, both ends would be lit in case one was extinguished accidentally.]]&lt;br /&gt;
[[Image:MGS4-Musket-2.jpg|thumb|none|600px|Reloading involves a suitable amount of fiddling around with the weapon's ramrod, followed by a series of hard-to-make-out actions which are presumably refilling the flash pan, resetting the serpentine and replacing the match.]]&lt;br /&gt;
[[Image:MGS4-Musket-3.jpg|thumb|none|600px|Sometimes it's even worth it.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Drama]]&lt;/div&gt;</summary>
		<author><name>John 234</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=497829</id>
		<title>Metal Gear Solid 4: Guns of the Patriots</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=497829"/>
		<updated>2011-12-18T01:12:32Z</updated>

		<summary type="html">&lt;p&gt;John 234: /* Remington 870 Custom */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MGS4poster.jpg|thumb|right|300px|''Metal Gear Solid 4: Guns of the Patriots'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
''Metal Gear Solid 4: Guns of the Patriots'' is a 2008 stealth-action / third-person shooter video game directed by Hideo Kojima, developed by Kojima Productions and published by Konami. It concludes the saga of the character Solid Snake (now known as Old Snake). Set in the year 2014 following the events of the previous games, the storyline takes Snake through a series of warzones where rebels are fighting hired PMC soldiers as part of an ongoing &amp;quot;War Economy&amp;quot; engineered by a mysterious organization known as &amp;quot;The Patriots.&amp;quot; Snake's mission is to uncover a plot by his old nemesis Liquid Snake, now seemingly reborn in the body of the gunman Revolver Ocelot, and set on bringing down the &amp;quot;System,&amp;quot; an apparently invincible computer network which controls the world.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Metal Gear Solid 4: Guns of the Patriots'':'''&lt;br /&gt;
&lt;br /&gt;
'''Note: Spoilers are present in some weapon descriptions.'''  &lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-Intro.jpg|thumb|right|450px|Snake admires the place he's going to keep enough weaponry to outfit a company.]]&lt;br /&gt;
''Metal Gear Solid 4'' uses a split inventory system where the player character, Old Snake, can equip up to six weapons, which are then available using a quick-access menu; this is explained as Snake's &amp;quot;backpack,&amp;quot; despite that he is not actually wearing one. The rest can be accessed via the pause menu, this swapping explained in-game as the TARDIS-like depths of Metal Gear Mark 2, a foot-tall robot which seemingly has no issues containing more or less every weapon on this page along with enough ammunition to destroy Belgium. Snake's currently equipped weapons each count their weight towards a total for all gear; heavy loads will cause his &amp;quot;stress&amp;quot; meter to rise faster when he moves around. Only weapons count towards weight; ammunition is treated as weighing nothing. This gets bizarre with disposable systems where each reload is a whole weapon in itself but all except the currently held one are treated as weightless &amp;quot;ammunition;&amp;quot; for example, only one of the fifty LAWs Snake can be carrying actually weighs anything for purposes of inventory weight.&lt;br /&gt;
&lt;br /&gt;
Weapons can be found in the environment, but often feature biometric ID locks which prevent unauthorized use. To remove these, Snake can access a &amp;quot;gun launderer&amp;quot; by the name of Drebin and exchange points earned for the &amp;quot;war price&amp;quot; of repeatedly collected weapons, allowing him to purchase ammunition, buy new weapons and accessories, or unlock already collected ID-locked weapons for use. Drebin is explained as having an inside line to the &amp;quot;System&amp;quot; which controls the ID chips so he can replace existing chips with factory blanks (the process leading to the pun of the character called Drebin saying he sells &amp;quot;[[Naked Gun: From the Files of Police Squad!, The|Naked Guns]]&amp;quot;), but in reality such an operative would quickly find himself driven out of business by rogue gunsmiths simply replacing the ID lock parts with the original mechanical ones and bypassing the &amp;quot;System&amp;quot; entirely.&lt;br /&gt;
&lt;br /&gt;
The game removes the &amp;quot;Tactical Reload&amp;quot; option of previous games where unequipping and re-equipping a weapon would instantly reload it; weapons now actually have to be reloaded properly. The animations have an odd quirk: apparently between games, Snake has decided to start practicing the &amp;quot;Middle Eastern Technique&amp;quot; mentioned in ''Metal Gear Solid 3'' of always chambering a new round when reloading, even when performing a mid-magazine reload. Despite this being described as a pistol shooting technique, he does it with every weapon ''except'' pistols; they are correctly shown ejecting an unfired round when he does it unless the magazine was totally spent when he reloaded. This seems largely done to explain what happens to the &amp;quot;extra&amp;quot; round that was in the chamber.&lt;br /&gt;
&lt;br /&gt;
The game features an accessory system for weapons, with certain guns able to be customised; this is rather inconsistent, with many weapons not able to receive any modifications at all while only a handful have more than one or two accessory points, the majority limited to either an optional suppressor, underbarrel launcher or taclight. The showcase of the system is Snake's signature &amp;quot;M4 Custom&amp;quot; rifle, which can accept the largest number of accessories of any weapon. Shotguns and most grenade launchers also feature multiple types of ammunition, and weapons typically feature selectable fire modes if they have them in real life.&lt;br /&gt;
&lt;br /&gt;
Accessory tactical weapon lights are shown rather strangely in game; apparently Snake has a fundamentalist attitude towards light discipline and maintains it ''everywhere'', even in broad daylight. This means taclights will only be flashed on and off briefly regardless of what the player wants; the result is only really useful for briefly blinding guards if Snake points the light in their face at extremely close range.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Custom M1911==&lt;br /&gt;
&lt;br /&gt;
Big Boss's highly customised [[M1911_pistol_series|M1911]] from [[Metal Gear Solid 3: Snake Eater|Operation Snake Eater]] can unlocked via entering a password. Being an unlockable &amp;quot;special&amp;quot; weapon, it deals more damage than the other .45 ACP handguns. The Custom M1911 can be fitted with its own unique degradable suppressor; it is not compatible with the ones for Snake's Springfield Operator.&lt;br /&gt;
&lt;br /&gt;
[[Image:1911custom.jpg|thumb|none|400px|A reproduction of Big Boss' custom M1911 - .45ACP]]&lt;br /&gt;
[[Image:MGS4-M1911Cus-HQ.jpg|thumb|none|601px|&amp;quot;1911 Custom&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:MGS4-1911Cus-1.jpg|thumb|none|600px|Snake reloads Big Boss' custom M1911, resisting his genes telling him to first have a three-minute CODEC call about how awesome it is.]]&lt;br /&gt;
[[Image:MGS4-Mark22.jpg|thumb|none|600px|In a painting in Big Mama's church, Big Boss brandishes his custom M1911.]]&lt;br /&gt;
&lt;br /&gt;
==EAA Tanfoglio Thor .45-70==&lt;br /&gt;
&lt;br /&gt;
The Thor .45-70 is a highly accurate and incredibly powerful single-shot bolt action pistol (referred to in the description as a &amp;quot;hand rifle&amp;quot;) that must be manually chambered after every firing. It is Liquid Ocelot's signature weapon, both in singleplayer and multiplayer; in the singleplayer story he only actually fires it once, and his outfit does not display it openly as previous game did with his revolvers. It can be unlocked and used by the player by either earning the Foxhound emblem or entering a code, and comes with a unique red dot sight; this cannot be removed, and the weapon has no other customisation options.&lt;br /&gt;
&lt;br /&gt;
[[Image:THOR .45-70.jpg|thumb|400px|none|EAA Tanfoglio Thor - .45-70]]&lt;br /&gt;
[[Image:MGS4-Thor.jpg|thumb|none|601px|Thor .45-70 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Thor-1.jpg|thumb|none|600px|Facing Snake on the non-existent Volta River, Ocelot pulls his Thor from an unspecified location inside his coat...]]&lt;br /&gt;
[[Image:MGS4-Thor-2.jpg|thumb|none|600px|...And prepares to fire the only shot he ever fires from it. Though in spite of his line, not at Snake.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
&lt;br /&gt;
The [[FN Five-seveN]] is the standard sidearm for Liquid Ocelot's elite FROG special operations unit (FROG standing for absolutely nothing), and is also one of the weapons used by Dwarf Gekko drones. It can be bought from Drebin, taken from a destroyed Dwarf Gekko, or taken from a FROG by disarming them of their primary weapon and then killing them or knocking them out. Since it shares ammunition with the fairly common P90, it is unlikely to have problems with ammunition, and it has a large magazine. However, it cannot mount a suppressor, the only option being a tactical light. The presence of the weapon is a reference to ''Metal Gear: Ghost Babel'' and the ''Ac!d'' games, where it is Solid Snake's primary weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|400px|none|FN Five-seveN - 5.7x28mm]]&lt;br /&gt;
[[Image:MGS4-Five-Seven.jpg|thumb|601px|none|FN Five-seveN on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
&lt;br /&gt;
The [[Glock#Glock_18|Glock 18C]] can be purchased from Drebin, has a 33-round magazine, and oddly enough, is the only 9x19mm handgun in the game. It can be customised with a tactical flashlight. The weapon is a reference to ''Metal Gear Solid 2'', where Fatman's weapon of choice (aside from bombs) was a Glock 18, albeit with an 19-round magazine instead. This handgun is also available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistol Austrian Glock 18 with 31 round magazine.jpg|thumb|none|400px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[Image:MGS4-Glock.jpg|thumb|none|601px|Glock 18C on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23 Phase II Prototype==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mk 23 Mod 0|Heckler &amp;amp; Koch Mark 23 Phase II Prototype]] can be found in the game in Act 4; its status as Solid Snake's previous handgun in the original ''[[Metal Gear Solid]]'' is noted. It is also used in the Raven Sword PMC commercial in the introduction, and is seen in the holsters of Meryl's Rat Patrol soldiers and Raiden. The SOCOM presented in ''MGS1'', ''MGS2'' and ''MGS4'' is the Phase II model prototype submitted for trials in the USSOCOM Offensive Handgun Weapon System (OHWS) competition around the later part of 1991, and not the actual production model Mark 23 Mod 0. It is distinguished by small cocking serrations on the front of the slide, which the production model, Mod 0, does not have. The Mark 23 mounts the distinctive blocky LAM under the barrel as in previous games, and can also be fitted with a degradable suppressor. The Mark 23 is the subject of a number of the game's &amp;quot;Easter eggs,&amp;quot; including being found almost exactly where it was in the original game. This is the only place it can be found in the campaign, and it is never available from Drebin; the only other way to unlock it is via a cheat code.&lt;br /&gt;
&lt;br /&gt;
This weapon is available in multiplayer, and is also the only firearm that the special character Raiden is equipped with. &lt;br /&gt;
&lt;br /&gt;
[[Image:SOCOM.jpg|thumb|400px|none|Tokyo-Marui '''Airsoft replica''' of the H&amp;amp;K Mark 23 Phase II Prototype - (fake) .45 ACP]]&lt;br /&gt;
[[Image:MGS4-Mk23.jpg|thumb|none|601px|Mark 23 Phase II Prototype on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Mk23-1.jpg|thumb|none|600px|'''Old Snake:''' ''&amp;quot;Just like old times . . . &amp;quot;'' &amp;lt;br&amp;gt; Old Snake holds his Mark 23 Phase II Prototype as he stands in front of Shadow Moses Island's tank hangar and remembers the good old days.]]&lt;br /&gt;
[[Image:MGS4-UnknownPistol.jpg|thumb|none|600px|Johnny Sasaki (who actually uses a GSR) and the other members of the Rat Patrol have &amp;quot;holster stuffers&amp;quot; that resemble Mark 23, save for Meryl who for reasons best known to herself just wears the empty holster. The model used is fairly inaccurate for a Mark 23, having a metallic tang like a Desert Eagle.]]&lt;br /&gt;
[[Image:MGS4-Mk23-2.jpg|thumb|none|600px|Raiden uses the same holster model except in black, though he's always too busy using his sword and heap of knives to bother with his handgun. His cybernetic body makes him look pretty cool until you get to his feet which have high heels for reasons only known to Konami.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]], simply called the &amp;quot;D.E.&amp;quot; is used by Meryl Silverburgh ingame. It can be purchased from Drebin, or occasionally picked up from the &amp;quot;Dwarf Gekko&amp;quot; drones (who amazingly have the strength to fire it accurately from one undersized mechanical hand). A 10-inch barrelled variant with a scope can be unlocked, and is also used by Meryl. A bizarre glitch is that when Snake reloads the long-barrel Desert Eagle, rather than just holding a magazine he is holding an entire second gun in his other hand. Additionally, there is a second glitch where Meryl's slide will lock back and she will not play the reload animation. There may or may not be a round loaded when the second glitch happens; her remaining rounds can't be seen, so it is hard to tell.&lt;br /&gt;
&lt;br /&gt;
This weapon is available in the game's multiplayer mode, Metal Gear Online. Players using Meryl's character online who equip a standard Desert Eagle in the pistol slot and the long-barrelled variant in the primary weapon slot will allow her to switch from one gun to another when the first is empty, without ever pausing to reload. &lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:MGS4-Deagle.jpg|thumb|none|601px|Desert Eagle on the item menu. Note Magnum Research's new barrel with a Picatinny rail. The rail cannot be used on this version, however.]]&lt;br /&gt;
[[Image:MGS4-Deagle-LB.jpg|thumb|none|601px|Meryl's special 10&amp;quot;-barrelled Desert Eagle with a scope on the item menu.]]&lt;br /&gt;
[[File:MerylDEMGS4-1.jpg|thumb|none|600px|Meryl aims her Desert Eagle at Old Snake upon first encountering him. Despite likely wearing her balaclava up until this point, she removes it and does not use it for the rest of the game. The Meryl special character in multiplayer, however, can remove and re-don her balaclava at any time, as can Johnny &amp;quot;Akiba&amp;quot; Sasaki.]] &lt;br /&gt;
[[Image:MGS4-Deagle-3.jpg|thumb|none|600px|Meryl holds her regular Desert Eagle in the Advent Palace. She tends to use the normal one indoors, saving the 10-inch scoped version for outdoors. This relatively sensible choice doesn't really mitigate the bigger issue of using a pair of hand-cannons in the first place.]]&lt;br /&gt;
[[Image:MGS4-Deagle-1.jpg|thumb|none|600px|Snake reloads his Desert Eagle.]]&lt;br /&gt;
[[Image:MGS4-Deagle-LB-1.jpg|thumb|none|600px|He then re-Deagles his long-barrelled Desert Eagle. This error is most likely caused by forgetting to separate the magazine and weapon objects in the game's files. Meryl's character in Metal Gear Online does not possess this glitch when reloading this weapon on its own.]]&lt;br /&gt;
[[Image:MGS4-Deagle-LB-2.jpg|thumb|none|600px|The first sight of Meryl's specially modified Desert Eagle is, oddly enough, on a monitor in the back of Drebin's Stryker.]]&lt;br /&gt;
[[Image:MGS4-Deagle-2.jpg|thumb|none|600px|By only carrying two Desert Eagles, Meryl fails &amp;quot;rifleman&amp;quot; on two counts, though she might make a passable futuristic pistolier. Note the unusual holster necessitated by her 10&amp;quot;-barrel Desert Eagle's scope mount.]]&lt;br /&gt;
[[Image:MGS4-Deagle-LB-3.jpg|thumb|none|600px|As the &amp;quot;System&amp;quot; shuts down for the first time, everyone except Johnny Sasaki suffers a psychological breakdown; this includes Meryl, who drops her long-barrel Desert Eagle as she collapses.]]&lt;br /&gt;
[[File:MGS4DesertEagleLongBarrel.jpg|thumb|none|600px|Screaming Mantis forces Meryl to hold her long-barrelled Desert Eagle to her head, which is a reference to the original [[Metal Gear Solid]] when Psycho Mantis did the same thing to Meryl.]]&lt;br /&gt;
[[File:MGS4DE-1.jpg|thumb|none|600px|Meryl fires her Desert Eagle at FROG soldiers inside Outer Haven.]]&lt;br /&gt;
[[File:MGS4DE-2.jpg|thumb|none|600px|Meryl and Johnny fire a brace of handguns at the FROGs, Meryl wielding her standard and long barrelled Desert Eagles, while Johnny fires a Desert Eagle he got from Drebin along with his SIG-Sauer GSR.]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 &amp;quot;Artillery Model&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
During the bizarre live-action introduction sequences, one of the channels shows a PMC advertisement with two people in Middle Eastern-style robes hovering in mid-air as the camera circles around them. The one in white is armed with a long-barrelled &amp;quot;Artillery Model&amp;quot; [[Luger P08]].&lt;br /&gt;
&lt;br /&gt;
[[Image:LugerP08Artillery.jpg|thumb|none|400px|Luger P08 - 9x19mm.  This is the long barrelled &amp;quot;Artillery&amp;quot; model of the Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:MGS4-Luger.jpg|thumb|none|601px|One of the two strange combatants during the intro's PMC commercial holds up her long-barrelled Luger P08.]]&lt;br /&gt;
[[Image:MGS4-Luger-1.jpg|thumb|none|600px|Another shot of the Luger, with the toggle lock visible.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM#Makarov PMM|Makarov PMM]] is used by the rebel &amp;quot;mark&amp;quot; Snake has to track during the third Act, and can be purchased from Drebin. It is also the sidearm of the Paradise Lost resistance group as a whole, though they are only seen using it in cutscenes. There is little to be said for it; it uses uncommon ammunition, cannot be customised or suppressed, and really seems to only be in the game to give the rebels in Act 3 a suitably Eastern European sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Makarov PMM.jpg|thumb|400px|none|Makarov PMM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:MGS4-PMM.jpg|thumb|none|601px|Makarov PMM on the item menu.]]&lt;br /&gt;
[[Image:MGS4-PMM-1.jpg|thumb|none|600px|A Paradise Lost member draws his PMM as Snake enters their safehouse.]]&lt;br /&gt;
[[Image:MGS4-PMM-2.jpg|thumb|none|600px|A Makarov isn't exactly a Walther PPK, but then Snake isn't exactly James Bond, either.]]&lt;br /&gt;
[[Image:MGS4-PMM-4.jpg|thumb|none|600px|Revisiting the Blast Furnace on Shadow Moses in Act 4, Snake takes on the army of Dwarf Gekko which now live there. Despite the name, the area does not actually contain a blast furnace: perhaps &amp;quot;Two Pools of Molten Metal Room&amp;quot; didn't have the same ring to it.]]&lt;br /&gt;
[[Image:MGS4-PMM-3.jpg|thumb|none|600px|Snake reloads his Makarov PMM.]]&lt;br /&gt;
&lt;br /&gt;
== Mk22 Mod 0 &amp;quot;Hush Puppy&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
In the third Act, a painting of Big Boss brandishing his M1911 Custom with his Mk22 Mod 0 (Navy modified [[Smith &amp;amp; Wesson Model 39]]) holstered is briefly focused on.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk22 Mod 0.jpg|thumb|400px|none|Mk22 Mod 0 - 9x19mm]]&lt;br /&gt;
[[Image:MGS4-Mark22.jpg|thumb|600px|none|Big Boss brandishes his M1911 Custom, with his Mark 22 holstered.]]&lt;br /&gt;
&lt;br /&gt;
==PSS==&lt;br /&gt;
&lt;br /&gt;
The [[PSS Silent Pistol|PSS]] can be found in several areas throughout the game or bought from Drebin; Drebin seems to have an odd fondness for this weapon, and it commands a premium price when found. It uses 6-round magazines with special &amp;quot;silent&amp;quot; 7.62x42mm ammunition, making it a lethal counterpart to the MK. 2 tranquilizer pistol (neither has a degradable suppressor).&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistol Russian PSS in 7.62x41mm SP-4 special purpose noiseless cartridge.jpg|thumb|400px|none|PSS Silent Pistol - 7.62x42mm]]&lt;br /&gt;
[[Image:MGS4-PSS.jpg|thumb|none|601px|PSS silent pistol on the item menu.]]&lt;br /&gt;
[[Image:MGS4-PSS-1.jpg|thumb|none|600px|Literally two dozen yards from the end of the first Act, Snake uses his PSS Silent Pistol to make a Praying Mantis soldier silent.]]&lt;br /&gt;
[[Image:MGS4-PSS-2.jpg|thumb|none|600px|The threat dealt with, he reloads his weapon.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Race Gun&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The [http://en.wikipedia.org/wiki/Racegun Race Gun] is based on Strayer Voigt Inc's 1911-styled double stack pistols; it is not even close to a modern high-end race gun, with only the choice of ammunition really distinguishing it as anything unusual. The gun holds 19 rounds in 9x23mm Winchester which is a moderately powered pistol cartridge; the game's version, for reasons which are never particularly apparent, uses rounds lightly loaded with smokeless powder, providing barely enough force to cycle the gun's mechanism. In game terms, this means the low-powered bullets will ricochet off hard surfaces and can be used for the &amp;quot;trick shots&amp;quot; showcased by Revolver Ocelot with his Colt Single Action Army in previous games; the result is basically just a gimmick gun for showing off, and is useless in practical terms thanks to its low damage stats (which appropriately reflect the stopping power of such underloaded ammunition). Once the game is completed at least once, the pistol will be unlocked automatically. The Race Gun cannot be customised. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVI_Infinity.jpg|thumb|none|400px|Strayer Voigt Inc Infinity pistol - 9x23mm Winchester]]&lt;br /&gt;
[[Image:MGS4-Racegun.jpg|thumb|none|601px|&amp;quot;Race Gun&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk. II==&lt;br /&gt;
&lt;br /&gt;
An integrally suppressed, manually operated fictional variant of the [[Ruger Mk II Pistol]], that fires tranquilizer rounds and has grips with a built-in laser sight and what appears to be a carbon-fibre barrel / upper receiver. It is given to Solid Snake by Otacon early in the game. After the game is completed, it is also able to fire fictional &amp;quot;Emotion&amp;quot; darts which induce one of the game's four psychological states (Cry, Laugh, Rage and Scream) in the target before knocking them out. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerMkIISilenced.jpg|thumb|none|400px|Ruger Mk II pistol with professional Ciener Suppressor - .22 LR. This is a classic Silenced Pistol and this pistol has been seen in several motion pictures]]&lt;br /&gt;
[[Image:MGS4-Ruger.jpg|thumb|none|601px|&amp;quot;Mk. 2 Pistol&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Ruger-1.jpg|thumb|none|601px|The Ruger Mk. II is presented to Snake using Metal Gear Mk. II's manipulator, Otacon seemingly having decided to give Snake two Mk. IIs for the price of one. Note laser sight grips.]]&lt;br /&gt;
[[Image:MGS4-Ruger-2.jpg|thumb|none|600px|Snake operates the bolt of his custom Ruger Mk. II. This weapon is the successor to ''MGS2'' and ''MGS3's'' tranquilizer guns, and as in those games is manually operated.]]&lt;br /&gt;
[[Image:MGS4-Ruger-3.jpg|thumb|none|600px|After giving a Praying Mantis PMC soldier a hard-earned rest, Snake reloads his Ruger Mk. II.]]&lt;br /&gt;
&lt;br /&gt;
==Shansi Type 17==&lt;br /&gt;
&lt;br /&gt;
Used by Big Mama, this is a Chinese made version of the [[Mauser C96]], chambered for .45 ACP ammunition. The Type 17 can be fired in semi-auto or, incorrectly, full-auto (the real Type 17 never had select-fire capability), and uses a 10-round fixed magazine loaded with a single 10-round stripper clip. It lacks any customisation options (not even able the option to mount its well-known stock) and also cannot be reloaded until it is totally empty. It can be unlocked by earning the Hound emblem at the end of the game, or through entering a code. While this is the weapon Big Mama used in her previous guise as Eva in ''Metal Gear Solid 3'', it is not the same Type 17, since that one was lost during the motorcycle chase. Big Mama uses this weapon to destroy three Dwarf Gekko drones which manage to infiltrate her European hideout. &lt;br /&gt;
&lt;br /&gt;
[[Image:C96-10.jpg|thumb|400px|none|Shansi Type 17 with unfired rounds and 5-round stripper clips - .45 ACP. The game version uses a single 10-rounder, common for other C96 versions, but the Chinese copies were usually issued with 5-rounders which allowed them to be reloaded once five or more rounds had been fired.]]&lt;br /&gt;
[[Image:MGS4-Shansi.jpg|thumb|none|601px|Type 17 on the item menu. Note the undersized fire-selector borrowed from the [[Mauser C96#Mauser M712 Schnellfeuer|Mauser M712 Schnellfeuer]] above and to the right of the trigger; the Shansi Type 17 in reality is not select-fire and thus has no such switch.]]&lt;br /&gt;
[[File:MGS4ShansiType17-0.jpg|thumb|none|600px|Big Mama continues to use the method of &amp;quot;Bandit Shooting&amp;quot; that she utilised in ''[[Metal Gear Solid 3: Snake Eater]]'', turning the gun sideways to clear rooms in a horizontal sweep. This is probably the only way to take the impractical &amp;quot;Gangsta&amp;quot; style shooting and make it practical.]]&lt;br /&gt;
[[Image:MGS4-Shansi-1.jpg|thumb|none|600px|After taking out three Dwarf Gekko drones, Big Mama strikes a pose with her Shansi Type 17.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer GSR==&lt;br /&gt;
&lt;br /&gt;
The [[M1911 pistol series#SIG-Sauer GSR|SIG-Sauer GSR]] is the standard sidearm for all four of the game's Private Military Companies, and is also used by the small &amp;quot;Dwarf Gekko&amp;quot; drones. Any PMC soldier disarmed of his primary weapon will draw his GSR; the weapon can also be purchased from Drebin or found in a side-room in the first Act. The GSR uses the common .45 ACP round, but is inferior to Snake's default Springfield Operator due to being unable to mount a suppressor (though it does have the advantage of a slightly higher magazine capacity compared to the Operator).&lt;br /&gt;
&lt;br /&gt;
This weapon is available in multiplayer, and if the &amp;quot;Drebin Points&amp;quot; option is not enabled, the GSR will become the only lethal pistol available to players who are not using unique storyline characters. &lt;br /&gt;
&lt;br /&gt;
[[Image:SIG-Sauer GSR M1911.jpg|thumb|400px|none|SIG-Sauer GSR - .45 ACP]]&lt;br /&gt;
[[Image:MGS4-GSR.jpg|thumb|none|601px|SIG-Sauer GSR on the item menu.]]&lt;br /&gt;
[[Image:MGS4-GSR-3.jpg|thumb|none|600px|Investigating a group of dead PMC soldiers in a side-room of the rebel safehouse in Act 1, Snake finds a discarded GSR on the floor.]]&lt;br /&gt;
[[Image:MGS4-GSR-1.jpg|thumb|none|600px|The gun rack in Drebin's Stryker includes two GSRs, two unloaded Glock 18Cs, and in the rack further down a pair of SCAR-H CQC rifles and two copies of Snake's M4A1 Custom; beyond them is a barely-visible AK-102 and a pair of LAWs. Several of these weapons are low-detail since they are part of the Stryker model rather than copies of the normal model. The two boxes between the pistol and rifle racks are the generic model for &amp;quot;custom parts&amp;quot; and are used for both weapon accessories and accessory weapons such as the GP-30 and Masterkey.]]&lt;br /&gt;
[[Image:MGS4-GSR-2.jpg|thumb|none|600px|As the system breaks down at the end of the first Act, a PMC soldier equipped with a GSR in his leg holster attempts to give Snake a hug. Note also the two large pouches for M67 hand grenades on his belt.]]&lt;br /&gt;
[[File:MGS4SIGGSR-1.jpg|thumb|none|600px|Johnny fires his GSR at FROG soldiers onboard Outer Haven.]]&lt;br /&gt;
[[File:MGS4SIGGSR-3.jpg|thumb|none|600px|Meryl picks up Johnny's GSR and fires it after he is wounded.]]&lt;br /&gt;
[[File:MGS4SIGGSR-4.jpg|thumb|none|600px|Mei Ling, Captain of the USS ''Missouri'' and returning support character from the first MGS, cradles her GSR as her ship is attacked.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Operator==&lt;br /&gt;
&lt;br /&gt;
A customised [[M1911_pistol_series#Springfield_Armory_M1911_-_A1|Springfield Operator]] is Old Snake's signature handgun in ''Metal Gear Solid 4'', and the weapon he most commonly has equipped during cutscenes; it is clearly designed to resemble the custom M1911 used by Big Boss during the previous game, though it is by no means identical. It is given to him for free (along with a [[Ruger Mk II Pistol]]) by Otacon early in the first Act of the game; Otacon comments that it was never integrated into the System, hence Snake's ability to use it before meeting Drebin. The Operator has the ability to mount both a tactical flashlight and a degradable suppressor, being one of only two pistols able to mount a suppressor and underbarrel accessory (the other being the Mark 23), and uses the very common .45 ACP round. Like the Mk2, aiming it will automatically activate a laser sight - in this case, it appears to be a Lasermax style sight built into the guide rod, with the activation switch on the slide stop. This weapon is available in multiplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:PX9105MLP.jpg|thumb|none|400px|Springfield Armory Loaded MC Operator - .45 ACP]]&lt;br /&gt;
[[Image:Snake_.45.JPG|thumb|none|400px|Old Snake's Springfield Operator.]]&lt;br /&gt;
[[Image:MGS4-Operator.jpg|thumb|none|601px|Springfield Operator on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Operator-2.jpg|thumb|none|601px|Otacon presents the Operator to Snake, with the suppressor installed. Oddly, it tends to not be installed during cutscenes; while this might conceivably be done in case Snake has no suppressors left, Snake has no problem using it when he has no .45 ACP ''ammunition'' left.]]&lt;br /&gt;
[[Image:MGS4-Operator-3.jpg|thumb|none|601px|Snake checks over his Operator after being presented it, first unloading it and examining the slide, then the fit of the suppressor, and finally pulling the trigger to let the hammer fall on the empty chamber.]]&lt;br /&gt;
[[Image:MGS4-Operator-4.jpg|thumb|none|600px|He's soon merrily testing it out on the Praying Mantis PMC soldiers.]]&lt;br /&gt;
[[Image:MGS4-Operator-5.jpg|thumb|none|600px|Snake reloads his Operator; note the handle of his Stun Knife in his left hand. He frequently reloads weapons with this in his hand, as a nod to the CQC knife-and-gun techniques in ''Metal Gear Solid 3''.]]&lt;br /&gt;
[[Image:MGS4-Operator-6.jpg|thumb|none|600px|Encountering Drebin, Snake keeps his unsuppressed Operator trained on the Gun Launderer, not eager to trust someone who hangs around with a weird hairless monkey thing.]]&lt;br /&gt;
[[File:MGS4OldSnakeSpringerOp.jpg|thumb|none|600px|Snake aims his Operator at Liquid Ocelot at the end of Act 1, unable to get a shot off due to his nanomachines being interfered with by Liquid Ocelot's failed attempt to login to the System using Liquid Snake's DNA.]]&lt;br /&gt;
[[Image:MGS4-Operator-1.jpg|thumb|none|600px|Snake aims his Operator at Drebin's weird naked monkey-creature &amp;quot;Little Gray&amp;quot; as he wonders where it all went wrong.]]&lt;br /&gt;
[[File:MGS4SpringerOp-1.jpg|thumb|none|600px|'''Liquid Ocelot:''' ''&amp;quot;When it comes to CQC, I have the upper hand.&amp;quot;'' &amp;lt;br&amp;gt; Liquid Ocelot holds Snake's Operator on him after disarming him at the end of Act 3.]]&lt;br /&gt;
[[File:MGS4SpringerOp-2.jpg|thumb|none|600px|'''Old Snake:''' ''&amp;quot;One last punishment I must endure: erase my genes, wipe this meme from the face of the Earth. This is my final mission.&amp;quot;'' &amp;lt;br&amp;gt; Snake puts the barrel of his Operator in his mouth when preparing to commit suicide, a scene that is viewable right from the beginning of the game and requires completion of the game to fully explain. This screenshot provides a clear view of the laser activation switch on the slide release, and the Bomar-style rear sights.]]&lt;br /&gt;
[[File:MGS4SpringerOp-3.jpg|thumb|none|600px|Unable to commit suicide, Snake fires the only bullet into random space. Note that the slide locked back on an empty magazine follower, despite the fact that Snake only loaded one round in the chamber and then pocketed the magazine. This means the slide should be in battery.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
This category in-game also includes the &amp;quot;Patriot&amp;quot; compact carbine, but that weapon is listed under assault rifles due to firing an intermediate round rather than a pistol round.&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] is the primary weapon of Liquid Ocelot's FROG commando unit and is also used by Laughing Octopus in-game; since the FROGs are a common enemy in the game, ammunition is fairly plentiful. The P90 correctly features an integral reflex sight on the carrying handle, and also has three accessory mounting points, able to fit a suppressor, laser aiming module and a tactical light. Unusually for a game, the 50-round polycarbonate magazine is correctly shown as translucent, and visibly empties as the weapon is fired in first person. This weapon is available in multiplayer, and if the &amp;quot;Drebin Points&amp;quot; option is enabled, it becomes the most expensive weapon of its type in that mode, thanks to its ease of use and plethora of customisation options. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|400px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:MGS4-P90.jpg|thumb|none|601px|FN P90 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-P90-1.jpg|thumb|none|600px|Liquid Ocelot's all-female special unit, the FROGs, carry P90s as standard-issue; this is in part a callback to the Arsenal Tengu troopers of ''[[Metal Gear Solid 2]]'', who wore similar armor and also wielded P90s. As with the Arsenal Tengus, the gas masks of the FROGs are apparently fake and offer them no protection against gas-based attacks.]]&lt;br /&gt;
[[File:MGS4P90-1.jpg|thumb|none|600px|Close up on the receiver of a suppressed P90. Looking down while lying prone with any gun gives this type of view.]]&lt;br /&gt;
[[Image:MGS4-P90-2.jpg|thumb|none|600px|During the &amp;quot;Guns of the Patriots&amp;quot; sequence in Act 3, a group of FROG soldiers on Liquid's boat manage the impressive feat of firing their P90s for twenty solid seconds without ever once being shown reloading, implying they somehow managed to fit 300 rounds into a standard P90 magazine.]]&lt;br /&gt;
[[File:MGS4P90-2.jpg|thumb|none|600px|A FROG soldier firing her P90.]]&lt;br /&gt;
[[File:MGS4P90-4.jpg|thumb|none|600px|Close up on a FROG's P90.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP5SD2]] can be purchased from Drebin and is equipped with an integral, non-degrading suppressor. However, the tradeoff is that it is one of the weakest weapons in the entire game, and uses the surprisingly uncommon 9x19mm round. This weapon is available in multiplayer, but cannot be customised. The appearance of this weapon is a reference to the &amp;quot;Integral&amp;quot; version of the original ''[[Metal Gear Solid]]'' for the Playstation 1 console that was sold only in Japan, where it was available on the Very Easy difficulty and had infinite ammunition. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD2 - 9x19mm, The one in-game has the older S-E-F trigger group.]]&lt;br /&gt;
[[Image:MGS4-MP5.jpg|thumb|none|601px|MP5SD2 on the item menu.]]&lt;br /&gt;
[[File:MGS4MP5SD2-1.jpg|thumb|none|600px|Aiming down the sights of the MPSSD2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is used by several of the PMC operatives in game. It can be first found and used by the player in Act 2 and can be equipped with a unique red dot sight or the ACOG scope. For whatever reason, the weapon is depicted ingame as being distinctly inferior to the P90, lacking any option to attach a suppressor, tactical light, or laser sight (all of which it can use in real life). It is also stuck with using a low-capacity 20-round magazine ingame (intended for use for when the MP7 is issued as a select-fire, armour-piercing, backup weapon you can holster), instead of its more appropriate 40-round magazine variant (intended for use when the MP7 is issued as a primary weapon).&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Hensoldt RSA red dot sight - 4.6x30mm]]&lt;br /&gt;
[[Image:MGS4-MP7.jpg|thumb|none|601px|MP7A1 on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash PP-19 Bizon]] can be purchased from Drebin; the game claims it to be a &amp;quot;new Russian submachine gun,&amp;quot; even though it was twelve years old when the game came out and is sixteen years old in the game's universe; the version in-game is not even a current model, instead being based on the earliest production model. The version in game is chambered for 9x18mm Makarov, which translates into a 64-round magazine capacity. The Bizon cannot be customised in the game, though it can be used one-handed during the motorcycle chase in Act 3. &lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|400px|Early PP-19 Bizon - 9x18mm Makarov]]&lt;br /&gt;
[[Image:MGS4-Bizon.jpg|thumb|none|601px|Bizon on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
&lt;br /&gt;
The [[MAC-10]] can be purchased from Drebin or found in Act 2. It can be equipped with a suppressor. Unlike most depictions, Snake actually uses both hands and the stock in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|320px|none|Ingram MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:MGS4-M10.jpg|thumb|none|601px|MAC-10 as &amp;quot;M10&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:MGS4-M10-1.jpg|thumb|none|600px|Snake fires his MAC-10 during the motorcycle sequence of Act 3; apparently Big Mama doesn't mind him firing unsuppressed fully automatic weapons right next to her ear.]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion Vz 82==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion_SA#SA Vz. 82 Skorpion|SA Vz. 82 Skorpion]] is used by Paradise Lost resistance members riding motorcycles in the Eastern Europe section of the game (Act 3), and is given to Old Snake by Big Mama in the same level. While called the &amp;quot;Vz. 83&amp;quot; ingame, the game shows it as being chambered in 9x18mm Makarov rather than .380 ACP, making it a Vz. 82. It comes equipped with a visible laser sight.&lt;br /&gt;
&lt;br /&gt;
Its comparatively low magazine capacity of 20 rounds, low stats, and inability to be customised, coupled with the fact that FN P90s can be obtained for free much earlier ingame, make it arguably a weapon hardly-chosen by most players, so it's largely for the nostalgia factor in singleplayer (the very similar [[Sa. Vz.61 Skorpion]] made an appearance in Metal Gear Solid 3), though players can still take advantage of the fact that it's the submachinegun with highest lock-on in the game, being especially useful for one-shotting enemies during the Act 3 chase scene. Multiplayer, however, is a different story, as it is the only firearm in its inventory slot to be available free of charge (if Drebin Points are enabled) for non-unique player characters, as well as possessing the longest auto-aim lock-on range of any weapon in multiplayer modes. &lt;br /&gt;
&lt;br /&gt;
[[Image:Scorpion SA Vz 82.jpg|thumb|none|330px|SA Vz. 82 Skorpion - 9x18mm Makarov.]]&lt;br /&gt;
[[Image:MGS4-Klobb.jpg|thumb|none|601px|Skorpion Vz 82 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Klobb-1.jpg|thumb|none|600px|Big Mama hands Snake a Vz 82 during the cutscene before the motorcycle escape sequence.]]&lt;br /&gt;
[[Image:MGS4-Klobb-2.jpg|thumb|none|600px|As usual, he inspects it before accepting.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
Note: All shotguns in this game can use 00 buckshot, shotgun slugs, or non-lethal vortex ring ammunition. &lt;br /&gt;
&lt;br /&gt;
==Remington 870 Custom==&lt;br /&gt;
&lt;br /&gt;
A heavily customised [[Remington 870]] can be purchased from Drebin or found in the second Act; it comes with a Surefire dedicated forend WeaponLight as standard, and can also be equipped with an Aimpoint red dot sight or ACOG scope; if neither is fitted, it will have no sights at all, with Snake simply aiming along the top mounted-rail. This weapon is available in multiplayer, and is the only weapon of its type in that mode if the &amp;quot;Drebin Points&amp;quot; option is not enabled. There is a possibility this shotgun may be based off G&amp;amp;P &amp;quot;M870 CQB&amp;quot; airsoft gun - as Kojima productions and several other companies tend to use airsoft products as reference during production. &lt;br /&gt;
&lt;br /&gt;
[[Image:Model870P 14inlg.jpg|thumb|none|400px|Remington 870 Police &amp;quot;Entry Gun&amp;quot; with a SureFire dedicated forend WeaponLight - 12 gauge. The version in ''MGS4'' is further customised with a top rail instead of iron sights and a collapsible stock similar to the one used by the Mk 14 Mod 0 Enhanced Battle Rifle.]]&lt;br /&gt;
[[Image:MGS4-870C.jpg|thumb|none|601px|&amp;quot;870 custom&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:MGS4-870C-1.jpg|thumb|none|600px|A FROG reels in confusion as Snake aims a pump-action RIS rail at her. &amp;quot;It's a shotgun, I swear!&amp;quot;]]&lt;br /&gt;
[[Image:MGS4-870C-2.jpg|thumb|none|600px|With the Aimpoint scope attached, the 870 Custom at least looks a bit more respectable.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 &amp;quot;MasterKey&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A short barrelled [[Remington 870]] configured like an [[Knight's Armament Masterkey]] is available as an attachment for the &amp;quot;M4 Custom&amp;quot; only, and can be found in the hands of PMC search teams; curiously, they have it equipped in a standalone configuration with a pistol grip and stock, raising the question of why they aren't just using a regular full-size shotgun instead. The inferior tube magazine capacity and lower effective range would make it far less useful than a full-sized shotgun for general use, and for close quarters combat or door breaching a purpose-built short shotgun would be a far more logical choice than issuing a rifle accessory which needs to be attached to ''another'' accessory to actually function.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870BlackSynthetic.jpg|thumb|none|400px|Remington 870 with early style Black Synthetic Riot foregrips and buttstock - 12 Gauge.]]&lt;br /&gt;
[[Image:M4masterkey01.jpg|thumb|none|400px|M4A1 carbine with Masterkey shotgun - 5.56mm &amp;amp; 12 gauge]]&lt;br /&gt;
[[Image:Kacsbsa.jpg|thumb|none|400px|Masterkey in standalone configuration.]]&lt;br /&gt;
[[Image:MGS4-M4CMasterkey.jpg|thumb|none|601px|Masterkey accessory shotgun mounted to the M4 Custom on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Masterkey.jpg|thumb|none|600px|Old Snake's M4 Custom in full recoil as he uses his Masterkey to ruin someone's day.]]&lt;br /&gt;
[[Image:MGS4-Masterkey-1.jpg|thumb|none|600px|Satisified for now, Old Snake reloads his Masterkey.]]&lt;br /&gt;
[[Image:MGS4-Masterkey-2.jpg|thumb|none|600px|Attaching an accessory shotgun to a standalone grip is rather like buying an iPod and then nailing it to the side of a desktop PC.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
&lt;br /&gt;
The [[Saiga-12]] can be purchased from Drebin. It is the only weapon of its type capable of semiautomatic fire, as well as the only one that uses a detachable box magazine (with a capacity of 8 rounds); along with very clear iron sights, this makes it distinctly superior to the other shotguns in more or less every regard. This weapon is available in multiplayer, but cannot be customised in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:MGS4-Saiga12.jpg|thumb|none|601px|Saiga 12 on the item menu, loaded here with less-lethal (in game terms, non-lethal) vortex ring rounds.]]&lt;br /&gt;
[[Image:MGS4-Saiga12-2.jpg|thumb|none|600px|Finding the Advent Palace hotel's kitchen infested with FROGs, Snake takes prompt action before an inspector shows up and shuts the place down.]]&lt;br /&gt;
[[Image:MGS4-Saiga12-1.jpg|thumb|none|600px|Having done his bit for the community, Snake reloads his Saiga 12.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Twin Barrel&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|sawed off side-by-side double barrel shotgun]], that can either be found in the game or purchased from Drebin. For some reason, Old Snake is restricted to using it with a one-handed grip. He can also only fire both barrels at once, though this is due to the shotgun only having a single trigger for both barrels.&lt;br /&gt;
&lt;br /&gt;
[[Image:SS311A sawed-off-2.jpg|thumb|none|400px|Sawed-off Baikal side-by-side shotgun - 12 gauge. Similar to the ''MGS4'' &amp;quot;Twin Barrel,&amp;quot; though the latter has only a single trigger.]]&lt;br /&gt;
[[Image:MGS4-shotty.jpg|thumb|none|601px|&amp;quot;Twin Barrel&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Shotty-1.jpg|thumb|none|600px|A Paradise Lost member holds a sawed-off double-barrel shotgun on Snake as the old man breaks into their headquarters.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles / Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-102==&lt;br /&gt;
&lt;br /&gt;
The [[AK-47#AK-102|AK-102]] is used by the rebel forces in the Middle East section (Act 1), and is Solid Snake's first weapon in the game (next to Solid Snake right after the first cutscene after the opening). It can be equipped with a [[GP-30]] grenade launcher. This weapon is available in multiplayer, and if the &amp;quot;Drebin Points&amp;quot; option is enabled, the AK-102 becomes the cheapest assault rifle in that mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK102.jpg|thumb|none|400px|AK-102 carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:MGS4-AK102.jpg|thumb|none|601px|AK-102 on the item menu, fitted with a GP30 grenade launcher.]]&lt;br /&gt;
[[Image:MGS4-AK102-4.jpg|thumb|none|601px|In the first Act, Snake only manages a short burst from his original militia-issued AK before it jams up on him, leaving him to discard it. An optional CODEC call reveals this was due to faulty locally-produced ammunition.]]&lt;br /&gt;
[[File:MGS4AK102-1.jpg|thumb|none|600px|Snake fires the AK-102 at Praying Mantis PMC troops.]]&lt;br /&gt;
[[Image:MGS4-AK102-3.jpg|thumb|none|600px|Snake reloads his second AK-102. There are two slightly different AK-102 models used in game; the &amp;quot;hero&amp;quot; version used only in cutscenes has modelled bullets in the magazine, while the in-game is empty.]]&lt;br /&gt;
[[Image:MGS4-AK102-5.jpg|thumb|none|601px|Snake reloads the &amp;quot;hero&amp;quot; AK model, with a more detailed magazine.]]&lt;br /&gt;
[[Image:MGS4-AK102-2.jpg|thumb|none|601px|Menaced by Gekko, Snake still has time to strike a dramatic pose. He discards this AK shortly after this.]]&lt;br /&gt;
[[Image:MGS4-AK102-1.jpg|thumb|none|601px|Snake encounters his third and last AK-102. Finding it on the ground next to a dead soldier, he carefully checks it for booby-traps before picking it up.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] can be found in a shack at the beginning of Act 2 or purchased from Drebin. It can be equipped with a [[GP-30]] grenade launcher. The game correctly simulates the weapon's unusual mode of fully-automatic fire by first firing a 1,800 RPM two-round burst, before cycling the following rounds at 600 RPM. While it is powerful and accurate, it features a very poor iron sight and 5.45x39mm ammunition pickups are basically non-existent, with only a handful in the fourth Act. Its presence is a reference to ''Metal Gear Solid 2'', where Russian mercenaries under the command of Sergei Gurlukovich were equipped with the AN-94 during their attack on the Big Shell; unlike its previous incarnation, however, the AN-94 in this game cannot mount a tactical flashlight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 Abakan Nikonov assault rifle - 5.45x39mm]]&lt;br /&gt;
[[Image:MGS4-AN94.jpg|thumb|601px|none|AN94 on the item menu, equipped with a GP-30 grenade launcher.]]&lt;br /&gt;
[[Image:MGS4-AN94-3.jpg|thumb|600px|none|Snake holds an AN-94 fitted with a GP-30 grenade launcher as he waits for an elevator in the abandoned Shadow Moses base's nuclear warhead storage building.]]&lt;br /&gt;
[[Image:MGS4-AN94-1.jpg|thumb|600px|none|While waiting, he amuses himself by using the hideously tiny iron sight of the AN-94 to shoot at some of the warheads that the US military left lying around when the base was abandoned in an extremely sensible fashion. Apparently the alteration to his nanomachines that prevented him doing so before is long past its shelf life.]]&lt;br /&gt;
[[Image:MGS4-AN94-2.jpg|thumb|600px|none|Luckily, the lethal radiation leak this used to cause has apparently also passed its shelf life and the warheads no longer care about being shot at, leaving Snake to smugly reload his weapon.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
During the bizarre live-action introduction sequences, one of the channels shows a PMC advertisement with two people in Middle Eastern-style robes hovering in mid-air as the camera circles around them. The one in black is armed with an [[AK-74#AKS-74U|AKS-74U]].&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U  (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
[[Image:MGS4-AKS.jpg|thumb|600px|none|A strangely-dressed pair of live-action combatants duel in the air, one holding an AKS-74U.]]&lt;br /&gt;
[[Image:MGS4-Luger-1.jpg|thumb|600px|none|A second shot of the AKS-74U. This seems to be one of those adverts where nobody can actually figure out what the product was after seeing it.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS]] is not usable in the game, but appears in flashbacks to ''Metal Gear Solid'', as well as the brief &amp;quot;nightmare&amp;quot; sequence of ''MGS1'' gameplay.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS F2.jpg|thumb|none|400px|FAMAS-G1 - 5.56x45mm. Older version of the G2 with magazine and magazine release system from FAMAS F1]]&lt;br /&gt;
[[Image:MGS4-FAMAS.jpg|thumb|600px|none|Meryl Silverburgh holds a FAMAS on Solid Snake during a flashback to the first game.]]&lt;br /&gt;
[[Image:MGS4-FAMAS-1.jpg|thumb|600px|none|During the nightmare sequence at the start of Act 4, Snake is treated to some authentic ''MGS1'' gameplay, with the guards still armed with their low-detail FAMAS-G1s as in the original. Note the screen border; this is authentic, and suggests this sequence is the actual PS1 code being run in emulation mode by the PS3.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]], labelled the FAL Carbine, is seen in the hands of the rebel forces in the Eastern Europe section of the game (Act 3). It can be purchased from Drebin like most other firearms in the game. Its battle rifle cartridge makes it more powerful shot-for-shot than the ingame assault rifles, and its low rate of fire combined with the long range of its round allows effective full-auto fire from a much longer range, but it can't be customised.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|400px|none|FN FAL - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MGS4-FAL.jpg|thumb|none|601px|FN FAL on the item menu.]]&lt;br /&gt;
[[Image:MGS4-FAL-1.jpg|thumb|none|600px|Having knocked out several Paradise Lost members, Snake brandishes a FAL he took from one and his Stun Knife, preparing to lay some CQC down.]]&lt;br /&gt;
[[Image:MGS4-FAL-2.jpg|thumb|none|600px|The Paradise Lost group prepare to move out as Big Mama delivers a ridiculous speech about how first-person shooter games have trained her &amp;quot;children&amp;quot; to be soldiers. Good thing it's not third-person stealth games that did that.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H CQC==&lt;br /&gt;
&lt;br /&gt;
The short-barrelled CQC variant of the [[FN SCAR#FN SCAR-H|FN SCAR-H]], referred to under its SOCOM &amp;quot;Mk. 17&amp;quot; designation, is the standard battle rifle used by the PMC troops ingame. It can be found fairly early on in Act 1 (simply by killing, subduing, sedating, or disarming PMC troops) up to Act 3, and can be upgraded with various optics, an AN/PEQ-5 laser sight, a flashlight and one of two vertical foregrips; it cannot, however, mount either of the NATO underbarrel accessory weapons or a suppressor. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|400px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MGS4-Mk17.jpg|thumb|none|601px|The FN SCAR-H on the item menu. Note the fire selector is always on semi-auto.]]&lt;br /&gt;
[[Image:MGS4-SCAR-2.jpg|thumb|none|600px|Snake reloads his SCAR-H.]]&lt;br /&gt;
[[Image:MGS4-SCAR-3.jpg|thumb|none|600px|Praying Mantis PMC soldiers retreat as &amp;quot;Gekko&amp;quot; unmanned vehicles are called in to take their place.]]&lt;br /&gt;
[[Image:MGS4-SCAR-4.jpg|thumb|none|600px|At the end of the first Act, Snake sneaks into the main base of the Praying Mantis PMC. Circumstances conspire to make this a slightly less bad idea than would normally be expected.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] is seen in the hands of the leftist insurgents in the South America section of the game (Act 2). It can also be purchased via Drebin like most other firearms in the game, but cannot be customised. This weapon is available in multiplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|400px|none|HK G3A3 - 7.62x51mm]]&lt;br /&gt;
[[Image:MGS4-Boatanchor.jpg|thumb|none|601px|G3A3 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-G3-1.jpg|thumb|none|600px|Snake uses the ACOG sight of his SCAR-H to admire the trigger discipline of a rebel soldier with a G3A3.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8 Carbine==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] is used by the Rat Patrol and other US troops in game, curiously still called XM8 even though it has obviously been formally adopted by the US military in ''Metal Gear Solid 4's'' world. It can be found by the player in a secluded area in Act 2, but cannot be purchased from Drebin. The version seen in game has an early XM8 flash hider with the rest of the features of the later model. It comes with a built-in red dot sight and can be equipped with an XM320 grenade launcher, but no other accessories. Meryl's team each have different versions of the rifle, two of which are not available to the player; Johnny &amp;quot;Akiba&amp;quot; Sasaki uses the compact carbine configuration, Johnathan uses the standard one with a grenade launcher, and Ed has the designated marksman variant. The standard version of the XM8 is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8.JPG|thumb|400px|none|Heckler &amp;amp; Koch XM8 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|400px|none|Early Heckler &amp;amp; Koch XM8 - 5.56x45mm NATO. Note &amp;quot;duckbill&amp;quot; flash hider and lack of four oval PCAP holes.]]&lt;br /&gt;
[[Image:MGS4-SpaceshipM320.jpg|thumb|none|601px|XM8 with an XM320 grenade launcher fitted, on the item menu. Note it uses an early &amp;quot;duckbill&amp;quot; flash hider rather than the later model's &amp;quot;birdcage,&amp;quot; but has the later version's PCAP accessory mounting holes in the handguard.]]&lt;br /&gt;
[[Image:MGS4-XM8-3.jpg|thumb|none|600px|The XM8, as in real life, features a red dot optic as standard; here Snake uses it to take out one of the PMC soldiers guarding the power station.]]&lt;br /&gt;
[[Image:MGS4-XM8-2.jpg|thumb|none|600px|Snake operates the charging handle of his XM8 after a reload.]]&lt;br /&gt;
[[Image:MGS4-XM8-4.jpg|thumb|none|600px|Johnathan has a lie down with his XM8 with XM320. This is what is technically known as a bad idea.]]&lt;br /&gt;
[[File:MGS4XM8-1.jpg|thumb|none|600px|A US Army soldier tries to pull the trigger on his XM8, but the ID lock has been changed by Liquid Ocelot, rendering the weapon useless.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8 Compact Carbine==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler_%26_Koch_XM8#Heckler_.26_Koch_XM8_Compact_Carbine|Heckler &amp;amp; Koch XM8 Compact Carbine]], the shortest configuration of the XM8, is used by Johnny &amp;quot;Akiba&amp;quot; Sasaki, a member of Meryl Silverburgh's &amp;quot;Rat Patrol&amp;quot; FOXHound unit. While Heckler &amp;amp; Koch marketed this version as the &amp;quot;PDW&amp;quot; configuration, it fires a full-sized assault rifle round, therefore is classified here as a rifle. It is unavailable in singleplayer, but the Johnny Sasaki unique character in multiplayer can use it, and is the only player character in that mode who can select it at the beginning of a match or when respawning. In this mode, it retains the standard variation's red dot sight, but cannot be customised.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8CC.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM8 Compact Carbine with full stock - 5.56x45mm]]&lt;br /&gt;
[[Image:MGS4-XM8PDW.jpg|thumb|none|600px|'''Old Snake:''' ''&amp;quot;You haven't even taken the safety off, rookie.&amp;quot;'' &amp;lt;br&amp;gt; '''Johnny &amp;quot;Akiba&amp;quot; Sasaki:''' ''&amp;quot;Careful, I'm no rookie! I'm a 10-year vet!&amp;quot;'' &amp;lt;br&amp;gt; Johnny then bears out Snake's accusation by visually inspecting his weapon's safety rather than just flicking his thumb up and forward to ensure the safety is not still engaged or disengage it if it is.]]&lt;br /&gt;
[[Image:MGS4-XM8PDW-1.jpg|thumb|none|600px|The result is fairly predictable, with Snake ambushing Johnny via CQC techniques before turning Johnny's weapon against him and his comrades. Note that since there's only one model for the weapon used in this cutscene, the safety is ''still'' on.]]&lt;br /&gt;
[[Image:MGS4-XM8PDW-2.jpg|thumb|none|600px|Johnny shows off the very &amp;quot;Future Force Warrior&amp;quot; look of the FOXHound unit's gear as he holds his XM8 Compact Carbine, including a backpack computer unit, a computer monitor integrated into his &amp;quot;shades,&amp;quot; and a keyboard attached to his forearm. One very important piece of gear the Rat Patrol never wears, however, is a helmet.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
&lt;br /&gt;
A customised [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1]] is Solid Snake's assault rifle of choice and is given to him early in Act 1 by Drebin. In the first trailers, he instead steals it from a PMC soldier, and it is equipped with an EOTech 552 sight and a tan XM320 40mm grenade launcher. In the actual game, it can be equipped with an Aimpoint Comp M2 red dot sight, an ACOG scope, a Surefire tactical flashlight, a LDI OTAL (Offset Tactical Aiming Laser), a Knights Armament Company (KAC) or TangoDown vertical foregrip, a Remington 870 Masterkey underbarrel shotgun, a H&amp;amp;K XM320 grenade launcher and / or a KAC supressor. The sheer number of attachments, combined with excellent accuracy, low recoil and the abundance of 5.56mm ammo, makes this one of the best rifles available for a good bit into Act 3. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
The weapon itself is based on the M4A1 carbine with a 14.5&amp;quot; barrel, tan A2 pistol grip and tan LE 6-position buttstock. It is equipped as standard with Precision Reflex Industries (PRI) folding front and rear sights, a Troy Industries CQB flash hider (&amp;quot;CQC compatible&amp;quot;) and a KAC RAS. Though the latter is supposed to be free-floating, it is incorrectly rendered with a standard M4A1 handguard cap.&lt;br /&gt;
&lt;br /&gt;
Drebin makes a series of patently false claims about the M4A1 as shown; he tells Snake the barrel is free-floating (&amp;quot;of course&amp;quot;) despite that the weapon's handguard has an end cap, and claims the weapon is &amp;quot;popular with the big PMCs&amp;quot; despite none ever using it, and claiming it is &amp;quot;the official carbine model used by US army&amp;quot; even though in the fiction the US Army is shown to have adopted the XM8. In early preview shots PMC soldiers were shown carrying M4A1s, but in the finished game they use SCAR-H CQC rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|M4A1 Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MGS4-M4CMasterkey.jpg|thumb|none|601px|M4A1 on the item menu, fitted with a Masterkey accessory shotgun. Unusually for a videogame, mounting an optic will show the weapon with the sights folded down rather than removed entirely.]]&lt;br /&gt;
[[Image:MGS4-M4-1.jpg|thumb|none|600px|Snake is presented with the M4 by Drebin when they first meet as a gift to welcome him to the services of the Gun Launderer. Always one to look a possibly exploding horse in the mouth, Snake proceeds to thoroughly examine it. Note that despite Drebin's claim here, none of the PMCs use the M4 Custom at any point in the game.]]&lt;br /&gt;
[[Image:MGS4-M4-2.jpg|thumb|none|600px|Snake holds his M4 Custom, giving a good look at the rail handguard, flip-up sights and the high-detail magazine of the &amp;quot;hero&amp;quot; cutscene model.]]&lt;br /&gt;
[[Image:MGS4-M4-3.jpg|thumb|none|600px|After a minor diversion involving Snake's old nanomachines preventing the weapon firing (via a component he apparently didn't notice while stripping the weapon), Snake fires the M4 Custom.]]&lt;br /&gt;
[[Image:MGS4-M4-4.jpg|thumb|none|600px|Reloading the non-cutscene M4 reveals a distinct lack of bullets in the magazine.]]&lt;br /&gt;
[[File:MGS4M4Custom-1.jpg|thumb|none|600px|Snake prepares to squeeze off a shot a Vamp with his M4. Note that the fire selector is properly set to semi-auto, but in gameplay selector is always set to full-auto, even if the player selects a different firing mode.]]&lt;br /&gt;
[[File:MGS4M4Custom-2.jpg|thumb|none|600px|Snake aiming his M4 at Vamp. Despite being right-handed, Snake does a pro job of setting up left-handed to remain behind cover, and makes good use of the wall for stability. Shortly thereafter he resumes his normal right-handed stance while turning the gun sideways, ejection port up, to fire at the PMCs guarding Vamp and Naomi.]]&lt;br /&gt;
[[Image:MGS4M4A1.jpg|thumb|none|600px|Old Snake wielding the M4A1 with an EOTech sight in early trailers; this accessory is not available in the final game.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Patriot&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This custom full-auto-only AR-15-pattern carbine, seemingly based on an M231 Firing Port Weapon with the barrel significantly shortened so the whole weapon resembles a [[Rocky Mountain Arms Patriot Pistol]], is seen briefly at the end of the game. It can be unlocked by earning the Big Boss emblem after the end of the game or by a password. Its most notable trait is that it has unlimited ammo and never needs to be reloaded (the ingame reason is how its Beta-C magazine, misnamed in the previous game as the &amp;quot;feed mechanism,&amp;quot; vaguely resembles the sideways-8 infinity symbol); it also plays part of the &amp;quot;Snake Eater&amp;quot; theme from ''Metal Gear Solid 3'' when aimed. It is classified as an SMG, despite firing an assault rifle round, which would in reality make it an ultracompact carbine. The Patriot cannot be customised ingame. &lt;br /&gt;
&lt;br /&gt;
[[Image:Wm 1119951786543207.jpg|thumb|none|400px| The Rocky Mountain Arms M16-Style Pistol - 5.56x45mm]]&lt;br /&gt;
[[Image:MGS4-Patriot.jpg|thumb|none|601px|&amp;quot;Patriot&amp;quot; on the item menu.]]&lt;br /&gt;
[[File:MGS4Patriot-3.jpg|thumb|none|600px|The &amp;quot;Patriot&amp;quot; being fired on the roof of Advent Palace.]]&lt;br /&gt;
[[File:MGS4Patriot-1.jpg|thumb|none|600px|Big Boss drops his &amp;quot;Patriot&amp;quot; in front of Snake.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles / Designated Marksman Rifles=&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A2==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett_M82#Barrett_M82A2|M82A2]] can be purchased from Drebin, is Hideo Kojima's personal favourite, and is used the US military forces in Act 3 and later by Johnny &amp;quot;Akiba&amp;quot; Sasaki during Act 5, a curious weapon choice when it is clear that a weapon capable of extended automatic fire would be much better suited to the particular environment he's literally being thrown into. It is also exclusively available to the Akiba special character in multiplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Barrettm82a2.jpg|thumb|400px|none|Barrett M82A2 - .50 BMG]]&lt;br /&gt;
[[Image:MGS4-Barrett.jpg|thumb|none|601px|Barrett M82A2 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Barrett-2.jpg|thumb|none|600px|A US soldier aims a Barrett M82A2 at Liquid's boat from the side door of a helicopter during Act 3.]]&lt;br /&gt;
[[File:MGS4M82A2-1.jpg|thumb|none|600px|Another US soldier aims his Barrett M82A2 off the pier.]]&lt;br /&gt;
[[Image:MGS4-Barrett-1.jpg|thumb|none|600px|He is one of many, many, many soldiers and Marines aiming at said boat. Strangely, most of them aim straight forward even though the boat is ''below'' the bridge they're standing on.]]&lt;br /&gt;
[[Image:MGS4-Barrett-3.jpg|thumb|none|600px|At the start of the final Act, Johnny Sasaki holds his M82A2 as he prepares to launch onto Outer Haven using the giant man-catapult which Drebin owns for some inexplicable reason.]]&lt;br /&gt;
[[File:MGS4M82A2-3.jpg|thumb|none|600px|Johnny aims his Barrett M82A2 at FROG soldiers onboard Outer Haven.]]&lt;br /&gt;
[[File:MGS4M82A2-4.jpg|thumb|none|600px|Johnny fires his M82A2 at the FROGs.]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
&lt;br /&gt;
The [[DSR-1]], a bolt-action sniper rifle in a bullpup layout, is used by FROG snipers and can be bought from Drebin; doing so is rather pointless, however, since Old Snake is automatically given an unlocked DSR-1 at the end of Act 2, after he uses it in a cutscene to free Raiden from Vamp's clutches. The weapon is loud and features a fairly slow bolt-action; this along with a lack of customisation options places it distinctly behind the Mk 14 Mod 0 EBR and VSS in terms of versatility. The ingame calibre is specified to be 7.62x67mm, making it .300 Winchester Magnum. It is used by a few PMC and FROG snipers, the latter resulting in one of the game's more memorably unrealistic scenes in Act 3. This weapon is available in multiplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|400px|none|DSR-Precision GmbH DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MGS4-DSR.jpg|thumb|none|601px|DSR-1 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-DSR-1.jpg|thumb|none|600px|Snake operates the bolt of his DSR-1.]]&lt;br /&gt;
[[Image:MGS4-DSR-2.jpg|thumb|none|600px|During the motorcycle escape sequence in the third Act, the game uses a &amp;quot;cinematic&amp;quot; camera any time Snake isn't aiming; at one point, a FROG sniper is seen firing her DSR-1 from a distant building. Note the FROGs place the scope against the side of their head rather than lining it up with their eyes; in addition, in this scene the DSR-1 ejects a spent casing immediately, without the bolt being operated.]]&lt;br /&gt;
[[Image:MGS4-DSR-3.jpg|thumb|none|600px|Big Mama reels from the FROG sniper's bullet. As noted above, if the player was using their weapon they will have no idea why this actually happened. Which is probably for the best...]]&lt;br /&gt;
[[Image:MGS4-DSR-4.jpg|thumb|none|600px|...Since apparently Big Mama isn't up on the whole thing where being shot with a .300 Win Mag is supposed to actually harm you in some way.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch PSG-1==&lt;br /&gt;
&lt;br /&gt;
While not usable in the game, the &amp;quot;press X&amp;quot; flashback after defeating Crying Wolf shows Sniper Wolf's death scene in the original game, with the defeated sniper holding her signature [[Heckler_%26_Koch_G3#Heckler_.26_Koch_PSG-1|Heckler &amp;amp; Koch PSG-1]].&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MGS4-PSG1.jpg|thumb|none|600px|Sadly, the static and blur filters thrown over these flashback images mean this is the only frame of Wolf's PSG-1 where the barrel isn't distorted.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8 Sharpshooter==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler_%26_Koch_XM8#Heckler_.26_Koch_XM8_Sharpshooter_Rifle|Heckler &amp;amp; Koch XM8 Sharpshooter Rifle]] is used by the character &amp;quot;Ed,&amp;quot; a member of Meryl Silverburgh's &amp;quot;Rat Patrol&amp;quot; FOXHound unit. It is never available to the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8sharp.jpg|thumb|400px|none|Heckler &amp;amp; Koch XM8 Sharpshooter Rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:MGS4-XM8Sharp.jpg|thumb|none|600px|Ed checks over his XM8 Sharpshooter. Note Ed's weapon is fitted with the same Insight ISM-V scope as the other members of his unit, rather than the x4 magnifying scope the Sharpshooter variant is supposed to use.]]&lt;br /&gt;
[[Image:MGS4-XM8Sharp-1.jpg|thumb|none|600px|Meryl, Ed and Johnathan demonstrate the capabilities of the &amp;quot;System&amp;quot; by taking down three FROG soldiers in perfect unison, using their shared senses.]]&lt;br /&gt;
[[Image:MGS4-XM8Sharp-2.jpg|thumb|none|600px|Hearing a mysterious sound coming from all around, Ed and Johnathan apprehensively aim their weapons at particularly scary-looking parts of a derelict building.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 Enhanced Battle Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0_Enhanced_Battle_Rifle|Mk 14 Mod 0 Enhanced Battle Rifle ]] (Referred to incorrectly as the &amp;quot;M14EBR&amp;quot;) is a modern variant of the [[M14 Rifle]]. It is used by PMC marksmen in-game and can be purchased from Drebin. It has semiautomatic and fully automatic rates of fire and can be equipped with a suppressor, laser sight, and flashlight. Its fully automatic fire mode makes it very useful even in short range combat, and the fact that it's available early on, combined with its extensive list of modifications, makes it one of the best guns in the game. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 0 EBR with a Harris bipod and vertical RIS foregrip - 7.62x51 NATO]]&lt;br /&gt;
[[Image:MGS4-M14.jpg|thumb|none|601px|&amp;quot;M14 EBR&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:MGS4-M14-1.jpg|thumb|none|600px|During the first Act, rebel soldiers are shown trying to storm an urban area guarded by a PMC fireteam, including sniper / spotter teams; the snipers are armed with Mk 14 Mod 0 Enhanced Battle Rifles.]]&lt;br /&gt;
[[Image:MGS4-M14-2.jpg|thumb|none|600px|A second sniper team, with the marksman also armed with a Mk 14 Mod 0 EBR.]]&lt;br /&gt;
[[Image:MGS4-M14-3.jpg|thumb|none|600px|Snake reloads his Mk 14 Mod 0 EBR.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant Sniper==&lt;br /&gt;
&lt;br /&gt;
A modified [[Mosin Nagant]] sniper rifle with a paratrooper stock and pistol grip can be purchased from Drebin in-game. It is the same rifle used by The End in MGS3 and is modified to only fire tranquilizer darts, though in this game this also includes fictional &amp;quot;Emotion&amp;quot; darts which cause targets to experience one of the game's four psychological states (Cry, Rage, Laugh or Scream). This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|400px|none|Mosin Nagant M91/30 Sniper Rifle - 7.62x54mmR]]&lt;br /&gt;
[[Image:MGS4-Mosin.jpg|thumb|none|601px|Custom Mosin-Nagant on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Mosin-1.jpg|thumb|none|600px|Snake shows off The End's Mosin Nagant, which Drebin acquired somehow.]]&lt;br /&gt;
[[Image:MGS4-Mosin-2.jpg|thumb|none|600px|Snake operates the bolt of his Mosin Nagant, correctly shown as the turned-down bolt handle of a sniper version.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov-S==  &lt;br /&gt;
&lt;br /&gt;
The SVD Dragunov-S, a modernised, shortened version of the [[SVD Dragunov]] intended for paratroop use is seen in the hands of militiamen and rebel snipers in Acts 1 and 2. The weapon cannot be customised or mount any kind of suppressor, but the ammunition is relatively cheap and the weapon a semi-automatic rather than bolt-action, making it a middle-of-the-road weapon. The scope features an error: the number in the stadiametric rangefinder indicating the height of the reference target is &amp;quot;10&amp;quot; rather than the correct &amp;quot;1.7;&amp;quot; either that or in Snake's world shooting at 32-foot tall monsters is more important than shooting at infantry. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-S-Rifle.jpg|thumb|400px|none|Dragunov-S shortened sniper rifle intended for paratroopers - 7.62x54mmR]]&lt;br /&gt;
[[Image:MGS4-SVD.jpg|thumb|none|601px|SVD on the item menu.]]&lt;br /&gt;
[[Image:MGS4-SVD-1.jpg|thumb|none|600px|Nobody had expected Snake to disguise himself as Venom.]]&lt;br /&gt;
[[Image:MGS4-SVD-2.jpg|thumb|none|600px|As ever, Snake can't stand the idea of having a round lazing around in the chamber of one of his long guns after going to all the effort of reloading it, so gives the charging handle a yank to send it on its way.]]&lt;br /&gt;
[[Image:MGS4-SVD-3.jpg|thumb|none|600px|As with the other sniper weapons, the SVD's scope has two zoom levels, the reticle slightly altering to take account of this. This is low-power...]]&lt;br /&gt;
[[Image:MGS4-SVD-4.jpg|thumb|none|600px|...And this is high. Note the windage / lead marks have changed.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
&lt;br /&gt;
The [[VSS Vintorez]] appears in the game, and can only be found in a room in Act 2; it cannot be bought from Drebin at any point in the game. It has an integral (non-degradable) suppressor, and like the M14EBR is capable of fully-automatic fire, though its shallower 10-round magazine can become a liability in close-range firefights. Since it uses the same reticle model, it duplicates the Dragunov's error of showing the reference height for the target as 10 metres instead of 1.7 metres. This weapon is available in multiplayer, and is capable of firing tranquilizer rounds in multiplayer only. &lt;br /&gt;
&lt;br /&gt;
[[Image:Vss1.jpg|thumb|400px|none|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:MGS4-VSS.jpg|thumb|none|601px|VSS on the item menu.]]&lt;br /&gt;
[[Image:MGS4-VSS-1.jpg|thumb|none|600px|Out and about in Millennium Park, Snake aims his VSS Vintorez.]]&lt;br /&gt;
[[Image:MGS4-VSS-2.jpg|thumb|none|600px|Snake uses the scope of his VSS to help out his friend. &amp;quot;Well, that's a load off my mind. Thanks, Snake!&amp;quot;]]&lt;br /&gt;
[[Image:MGS4-VSS-3.jpg|thumb|none|600px|Reloading the VSS.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
As was the case in ''[[Metal Gear Solid 3: Snake Eater]]'' with the [[Stoner 63]], player characters firing machine guns continuously will yell in classic ''&amp;quot;[[Rambo]]&amp;quot;'' tradition. Weapons in this category all have a strange ammunition display quirk; the ammunition bar only shows fifty rounds, with every tenth round marked white. This will scroll as the gun is fired and only count down when 49 or fewer rounds are left on the belt.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21E==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|Heckler &amp;amp; Koch HK21E]] is seen in the hands of a rebel militiaman in the early portion of the Middle East section of the game (Act 1). In a conversation that can be overheard if the player remains hidden or has earned the trust of the rebels, he claims that it is an enemy gun, yet strangely none of the PMC troopers in the level are seen using it. The rebel militiaman also refers to it as &amp;quot;the very latest model&amp;quot;, when in actuality the weapon was designed in the 1980s, some 30 years before the events of the game take place. It can be stolen in this location, or can be purchased via Drebin like most other firearms. &lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MGS4-HK21E.jpg|thumb|none|601px|HK21E on the item menu. Note that it has the 5-vent handguard of a regular HK21 and a shortened barrel like that of an HK11 or HK23.]]&lt;br /&gt;
[[Image:MGS4-HK21E-1.jpg|thumb|none|600px|A rebel soldier brags about his &amp;quot;laundered&amp;quot; HK21E, ignoring several rules of firearm safety by waving it at his friend, even if his finger isn't on the trigger.]]&lt;br /&gt;
[[Image:MGS4-HK21E-2.jpg|thumb|none|600px|Snake reloads an HK21E as a FROG trooper self-incinerates nearby. It's never particularly clear why they do this, so it's probably nanomachines. Note that the belt of the old drum vanishes just as Snake detaches it; this is the new drum being put in place.]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov PKM==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun]] is seen in the hands of militia and rebels in Act 2. at the time this is obtained, this gun is a good 40-50% more powerful at close range than any other automatic weapon. However, ammo is uncommon and expensive and it can't be customised.&lt;br /&gt;
&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|400px|none|PKM with classic (most seen) version of the flash hider - 7.62x54mmR]]&lt;br /&gt;
[[Image:MGS4-PKM.jpg|thumb|none|601px|PKM on the item menu.]]&lt;br /&gt;
[[Image:MGS4-PKM-1.jpg|thumb|none|600px|Snake opens up on Pieuvre Armement PMC soldiers with his PKM, angered at the PMC's name being so hard to spell.]]&lt;br /&gt;
[[Image:MGS4-PKM-2.jpg|thumb|none|600px|His fury abated, it's time to reload.]]&lt;br /&gt;
[[Image:MGS4-PKM-3.jpg|thumb|none|600px|The rebel soldier thankfully realizes that Snake pointing a SCAR-H at his groin is just the old man's way of saying good morning.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60E4]] is used by the PMC operatives in game. It can be equipped with optics, foregrips, laser sight, and flashlight. This weapon is available in multiplayer, and is the only weapon of its type in that mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm]]&lt;br /&gt;
[[Image:MGS4-M60.jpg|thumb|none|601px|M60E4 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-M60-1.jpg|thumb|none|600px|Snake sights up a Pieuvre Armement PMC soldier armed with an M60E4.]]&lt;br /&gt;
[[Image:MGS4-M60-4.jpg|thumb|none|600px|Snake revisits Shadow Moses, bringing a touch more firepower this time.]]&lt;br /&gt;
[[Image:MGS4-M60-2.jpg|thumb|none|600px|Having foolishly alerted the million billion Dwarf Gekko which have apparently colonized the Tank Hangar, Snake does the only reasonable thing, whipping out his M60E4 and getting started making a big pile of scrap metal.]]&lt;br /&gt;
[[Image:MGS4-M60-3.jpg|thumb|none|600px|The Werewolf PMC appears to be trying to deploy more Dwarf Gekko drones than a potential enemy has bullets.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 46 Mod. 0==&lt;br /&gt;
&lt;br /&gt;
The [[FN_Minimi#Mk_46_Mod_0|Mk. 46 Mod. 0]] can be purchased from Drebin; it is mislabelled as a Mod 1, but has the 12 o'clock rail on the handguard that is not present on the Mod 1. It features the same customisation as the M60, but it's much lighter and fires the less powerful 5.56x45mm cartridge.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|400px|Mk. 46 Mod. 0 - 5.56x45mm]]&lt;br /&gt;
[[Image:MGS4-Mk46.jpg|thumb|none|601px|&amp;quot;Mk. 46 Mod.1&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Mk46-1.jpg|thumb|none|600px|Snake starts to reload the Mk. 46 by pulling back the charging handle, giving a good view of the 12 o'clock rail on the handguard; this shows the weapon is actually a Mod 0. Despite its inclusion, there is no accessory that can be mounted on this rail.]]&lt;br /&gt;
[[File:MGS4Mk46Mod0-1.jpg|thumb|none|600px|Snake unloads his Mk. 46 on PMCs while atop Drebin's Stryker.]]&lt;br /&gt;
[[File:MGS4Mk46Mod0-3.jpg|thumb|none|600px|Snake reloads his Mk. 46 in the hallway at Shadow Moses where the Cyborg Ninja's infamous massacre took place.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin]] is found in Act 1 and can be purchased from Drebin. It is erroneously shown as a SACLOS device requiring full-course guidance by the operator, with Snake discarding the entire launcher including the CLU after every shot and pulling out a fresh Javelin from more or less nowhere; it also cannot be used in top-attack mode by the player. Most of the time it is used by NPCs it is seen being used in an incorrect direct-fire mode; in real life, even shots fired in this mode start their flight with a rapid climb, while in game the missile flies straight forwards. The only time it is shown firing correctly is during Act 1, when a group of hidden PMC soldiers will fire missiles in top-attack mode to destroy a rebel BMP-3 IFV if the player protects it for long enough.&lt;br /&gt;
&lt;br /&gt;
It is never at all clear ''why'' it operates the way it does; presumably, the lack of lock-on capability is to separate the weapon functionally from the Stinger, and the SACLOS guidance intended to be reminiscent of ''MGS1'' and ''MGS2's'' fly-by-wire &amp;quot;Nikita&amp;quot; missile launcher, but this doesn't really explain why the resulting mechanics were given to a Javelin launcher rather than a fictional ATGM system.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|400px|none|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:MGS4-Javelin.jpg|thumb|none|601px|FGM-148 Javelin on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Javelin-1.jpg|thumb|none|600px|Snake moves into position with a Javelin during the second Act, preparing to provide the rebels with a touch more firepower.]]&lt;br /&gt;
[[Image:MGS4-Javelin-2.jpg|thumb|none|600px|Sighting up a PMC Stryker through the scope of the Javelin. In theory, it's possible to top-attack by guiding the round up and then down, but this offers no meaningful advantage over direct fire.]]&lt;br /&gt;
[[Image:MGS4-Javelin-3.jpg|thumb|none|600px|With the Stryker destroyed, Snake reloads by throwing the entire launcher away and pulling another one out of thin air. Apparently it doesn't occur to him to re-use the $80,000 Command Launch Unit. Note that Snake can carry up to ''fifty'' complete launchers; this means his invisible backpack has a carrying capacity exceeding one ton.]]&lt;br /&gt;
[[Image:MGS4-Javelin-4.jpg|thumb|none|600px|Snake sights up a PMC Javelin operator during the first Act. With due diligence, it's possible to escort the mildly suicidal BMP-3 past every launcher...]]&lt;br /&gt;
[[Image:MGS4-Javelin-5.jpg|thumb|none|600px|...Whereupon a hidden Praying Mantis soldier suddenly remembers how the Javelin actually works.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] can be purchased from Drebin, and is also found in the back of the truck in the Nuclear Warhead Storage Building, Floor 1, in Act 4. Unlike previous games where it was reloaded in a completely unspecified manner, in ''MGS4'' Snake will discard the launcher after firing and pull another one from thin air. As per series norms, the Stinger is incorrectly shown as a strange all-purpose missile, able to lock on to aircraft, ground vehicles, and even infantry.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:MGS4-Stinger.jpg|thumb|none|601px|FIM-92A Stinger on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Stinger-1.jpg|thumb|none|600px|With a determined look on his face, Snake clutches a Stinger as he advances on the Confinement Facility. As with the Javelin, being old apparently doesn't stop him lugging two thousand pounds of Stingers around.]]&lt;br /&gt;
[[Image:MGS4-Stinger-2.jpg|thumb|none|600px|Snake readies a Stinger as his previous one fails to take down a PMC helicopter. Reloading before impact broke the previous round's lock-on, leaving it to fly off aimlessly.]]&lt;br /&gt;
[[Image:MGS4-Stinger-3.jpg|thumb|none|600px|The helicopter is not nearly as lucky the second time around.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher|GP-30 grenade launcher]] can be attached to the AK-102 and AN-94. It can be found in the Advent Palace Hotel in Act 1, in a secret room at the start of Act 2, or bought from Drebin. It can be used in multiplayer on the AK-102 if Drebin Points are enabled. The GP-30 correctly does not share ammunition with the other 40mm grenade launchers (as it uses caseless VOG-25 grenades, which are incompatible with 40mm NATO grenade launchers); in game, it can only use high explosive rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on AK-74 - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
[[Image:MGS4-AK102.jpg|thumb|none|601px|AK-102 on the item menu, fitted with a GP-30 grenade launcher.]]&lt;br /&gt;
[[Image:MGS4-GP30-1.jpg|thumb|none|600px|Snake reloads the GP-30 mounted under his AN-94 assault rifle.]]&lt;br /&gt;
[[Image:MGS4-GP30.jpg|thumb|none|600px|Snake finds a GP-30 in the Advent Palace Hotel. As noted previously, this &amp;quot;Custom Parts&amp;quot; box item is used to represent any accessory weapon or weapon accessory.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25 Mock-Up==&lt;br /&gt;
&lt;br /&gt;
An early mock-up of the [[Heckler &amp;amp; Koch XM25]] made for demonstration purposes is shown in game as the actual weapon. A semi-automatic grenade launcher chambered in 25mm, it fires airbursting HEAB (High Explosive Air Bursting) rounds, which function rather like the PK rockets in ''Battlefield 2142''; while the weapon is held normally they are simply impact detonated, but scoping shows a display with an always-on rangefinder. Pressing up or down on the D-pad freezes at the currently displayed range, with further presses adjusting the detonation distance up or down. It can be found on the catwalk of one of the control towers in Act 4, and is the only heavy weapon usable during the motorcycle chase in Act 3.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm25 3.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM25 mock-up - 25 x 40mm. This is a non-firing demonstrator which looks substantially different to the final version.]]&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none|402px|Final XM25 for comparison - 25 x 40mm. The version in ''MGS4'' was clearly based on the former.]]&lt;br /&gt;
[[Image:MGS4-XM25.jpg|thumb|none|601px|XM25 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-XM25-1.jpg|thumb|none|600px|Snake fires his XM25 in over-shoulder mode; fired like this, the grenades are impact detonation only.]]&lt;br /&gt;
[[Image:MGS4-XM25-2.jpg|thumb|none|600px|Using the scope, on the other hand, allows the HEAB rounds to be used properly. The two range figures to the right are the range to the object currently being aimed at (white) and the current detonation distance (red). It fires in impact mode until the D-pad is touched to fix and then alter the range. The launcher &amp;quot;forgets&amp;quot; the set range if Snake stops aiming down the sight.]]&lt;br /&gt;
[[Image:MGS4-XM25-3.jpg|thumb|none|600px|Snake reloads his XM25 as he tries to ignore what Johnny Sasaki is currently doing nearby.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM320==&lt;br /&gt;
&lt;br /&gt;
A mixture of the early version and later version of the [[Heckler &amp;amp; Koch M320|Heckler &amp;amp; Koch XM320]] grenade launcher is the underbarrel launcher for the M4 Custom and XM8 rifle; it lacks the MP7-style folding front grip added to the production M320 and has the early style trigger guard, therefore is correctly labelled in the game, even if it makes little sense in-universe for it to still have an XM- designation. It can be purchased from Drebin, and is also carried by some PMC members in stand-alone form in the South America portion of the game; it cannot be used by the player in this form. The XM320 has four ammo types; it can fire HE rounds, white phosphorous, stun grenades and smoke rounds. The attachment is also available in multiplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 - 40x46mm. Note lack of a front grip, added only to the production M320. The version in-game uses an earlier version of the trigger guard.]]&lt;br /&gt;
[[Image:MGS4-SpaceshipM320.jpg|thumb|none|601px|XM320 grenade launcher mounted to an XM8 rifle on the item menu.]]&lt;br /&gt;
[[Image:MGS4-M320-1.jpg|thumb|none|600px|Assaulted by Pieuvre Armement PMC soldiers, Snake loads a white phosphorous round into the XM320 mounted to his XM8.]]&lt;br /&gt;
[[Image:MGS4-M320-2.jpg|thumb|none|600px|He stops being assaulted immediately afterward.]]&lt;br /&gt;
[[Image:MGS4-M320-3.jpg|thumb|none|600px|Later, he encounters two more PMC soldiers defending the Confinement Facility with their standalone XM320s. Thankfully, PMC soldiers can only use high explosive rounds in their launchers.]]&lt;br /&gt;
&lt;br /&gt;
==M72A3 LAW==&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] is used by a small number of rebels in Act 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[Image:MGS4-LAW.jpg|thumb|none|601px|M72A3 LAW on the item menu.]]&lt;br /&gt;
[[Image:MGS4-LAW-1.jpg|thumb|none|600px|Snake comes across a rebel soldier with his M72 at the ready during the game's second Act.]]&lt;br /&gt;
[[Image:MGS4-LAW-2.jpg|thumb|none|600px|Taking aim down the sights of an M72A3 LAW. Or rather, the sight; the weapon is incorrectly shown with the player's point of view in front of Snake's right hand, using only the front sight with the rear one not visible. To actually do this, Snake would have to be reaching back over his own shoulder with his right hand.]]&lt;br /&gt;
[[Image:MGS4-LAW-3.jpg|thumb|none|600px|Snake discards a spent LAW and extends another; the ground model is actually a closed tube, meaning the tube instantly collapses as it leaves Snake's hands.]]&lt;br /&gt;
[[Image:MGS4-LAW-4.jpg|thumb|none|600px|As Drebin moves to give Snake a shot of suppressor Nanomachines to let him use non-ID guns, two low-detail LAWs are visible in the weapon rack of his Stryker. These are low-detail because they are part of the Stryker model itself rather than copies of the normal in-world model.]]&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
&lt;br /&gt;
The [[Milkor MGL]] appears as the &amp;quot;MGL-140,&amp;quot; it is used by Raging Raven and is acquired by Solid Snake upon defeating her. It shares the ammunition reserve of the XM320, and can use the same four ammunition types: HE fragmentation, white phosphorous, &amp;quot;flashbang&amp;quot; stun rounds and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL in desert tan finish fitted with Armson OEG reflex sight - 40mm]]&lt;br /&gt;
[[Image:MGS4-MGL.jpg|thumb|none|601px|MGL-140 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-MGL-1.jpg|thumb|none|600px|Raging Raven flies overhead during the introduction of the B&amp;amp;B Corps in the first Act, showing off her MGL-140 grenade launcher.]]&lt;br /&gt;
[[Image:MGS4-MGL-4.jpg|thumb|none|600px|Later, in the third Act, the MGL gets a closeup as Raven fires a grenade at the van Snake and Big Mama are escorting.]]&lt;br /&gt;
[[Image:MGS4-MGL-3.jpg|thumb|none|600px|Finally getting her boss fight in Act 3, Raven has her pre-battle speech...]]&lt;br /&gt;
[[Image:MGS4-MGL-2.jpg|thumb|none|600px|...During which, for reasons known only to himself, Snake doesn't shoot her. Perhaps he's marvelling at how this isn't even the weirdest thing that's happened to him ''today''.]]&lt;br /&gt;
[[File:MGS4MilkorMGL-4.jpg|thumb|none|600px|Snake collects Raven's MGL-140 after defeating her.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is used by the rebels in the first Act, and a large number of unlocked RPG-7s are present throughout the first stage, seemingly primarily to give the player some quick Drebin Points due to their high trade-in value. This weapon is available in multiplayer, and is the only one of its type in that mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|400px|none|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:MGS4-RPG.jpg|thumb|601px|none|RPG-7 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-RPG-1.jpg|thumb|none|600px|A rebel aims his RPG-7 during ''MGS4's'' first Act.]]&lt;br /&gt;
[[Image:MGS4-RPG-2.jpg|thumb|none|600px|Snake fires on a Stryker using the PGO-7 scope of his RPG-7; the illuminated red dot at the aim point is obscured here by the flare of the rocket's sustainer motor.]]&lt;br /&gt;
[[Image:MGS4-RPG-3.jpg|thumb|none|600px|Snake starts to reload his RPG-7, showing off the PGO-7 scope.]]&lt;br /&gt;
[[Image:MGS4-RPG-4.jpg|thumb|none|600px|Snake finds a box of RPG-7 ammunition lurking around in the rebel base in Act 1. This is the generic pickup item used for all rocket launcher ammunition.]]&lt;br /&gt;
&lt;br /&gt;
=Thrown / Placed=&lt;br /&gt;
&lt;br /&gt;
==Airsoft gas charger grenade==&lt;br /&gt;
&lt;br /&gt;
A grenade with a thin, smooth cylindrical body is used as the model for both the &amp;quot;flashbang&amp;quot; stun grenades and the game's fictional electronic warfare &amp;quot;chaff&amp;quot; grenades. This appears to be based on a grenade-shaped gas bottle for Airsoft guns, such as the one shown below. Stun grenades can be found throughout the game or bought from Drebin, and stun all enemies within a fixed radius who can see them while also causing an instant alert if there wasn't one already. The Chaff Grenade is treated as a &amp;quot;secret&amp;quot; weapon; only a handful can be found during the entire game, usually in out-of-the-way places, and Drebin never sells them; they are basically a short-duration EMP-like effect rather flimsily explained as strips of metal which are spread throughout the entire current area via magic. Using one temporarily disables security cameras, alarms and enemy radios, and temporarily paralyses any drone vehicles present. This lasts until the magic fades and all the strips of metal return to wherever they came from in the first place.&lt;br /&gt;
&lt;br /&gt;
[[Image:DAM116A101.jpg|thumb|none|300px|EAIMING &amp;quot;M116A1 Distraction Device Grenade,&amp;quot; an Airsoft gun gas charger built to resemble a hand grenade. &amp;quot;M116A1&amp;quot; is actually the US army's code for a simulation hand grenade with a paper body, used in training.]]&lt;br /&gt;
[[Image:MGS4-StunG.jpg|thumb|none|601px|&amp;quot;Stun grenade&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:MGS4-ChaffG.jpg|thumb|none|601px|&amp;quot;Chaff grenade&amp;quot; on the item menu. M363 is actually an obsolete anti-infantry canister round developed for the 76mm guns of the M4 Sherman and M41 Walker Bulldog tanks.]]&lt;br /&gt;
[[Image:MGS4-StunG-1.jpg|thumb|none|600px|After FROG soldiers knock a hole into the Advent Palace Hotel's bathroom, they toss a stun grenade inside, visible next to Meryl's head. The explosion, if looked at, turns the screen completely white; this can be simulated by looking to the right of this image.]]&lt;br /&gt;
&lt;br /&gt;
==M112 C4 Demolition Charge==&lt;br /&gt;
&lt;br /&gt;
Remote-detonated C4 charges are available during the game, and can be placed on the ground or objects and then detonated in the order they were originally placed. Precisely what attaches them to surfaces is not clear; the charges can be fixed to non-magnetic surfaces, and lack any obvious adhesive.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 demolition charge]]&lt;br /&gt;
[[Image:MGS4-C4.jpg|thumb|none|601px|&amp;quot;C4&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] is usable in the game, in a default white version and four special &amp;quot;Emotion&amp;quot; versions which produce coloured smoke which affects the emotions of enemies caught in it; Blue for Cry, Red for Rage, Yellow for Laugh, and Green for Scream. The M18 is also the basis for the &amp;quot;fat&amp;quot; versions of the Stun and Chaff grenade seen in the ''MGS1'' nightmare sequence.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 smoke grenade]]&lt;br /&gt;
[[Image:MGS4-M18.jpg|thumb|none|601px|M18 smoke grenade on the item menu. This grenade produces white smoke.]]&lt;br /&gt;
[[Image:MGS4-M18-Emot.jpg|thumb|none|601px|One of the four coloured &amp;quot;emotion&amp;quot; smoke grenades available after completing the game once. This is the yellow &amp;quot;Laugh&amp;quot; grenade.]]&lt;br /&gt;
[[Image:MGS4-M18-1.jpg|thumb|none|600px|Faced with the rebel BMP-3 in the first Act, the Praying Mantis PMC soldiers decide that discretion is the better part of valour, one throwing an M18 smoke grenade to cover their retreat.]]&lt;br /&gt;
[[Image:MGS4-M18-2.jpg|thumb|none|600px|During the Act 4 ''MGS1'' nightmare, Snake is surprised at finding a security camera in a top-secret base as he brandishes a &amp;quot;Chaff Grenade&amp;quot; based on an M18. Due to PS1-era graphical limitations, the grenade is bigger than his head.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] mine is used as a trap in several locations throughout the game; as usual in the series, the mines use a proximity detonator rather than the real weapon's tripwire, although they lack the optical camouflage seen in the first two games which made them invisible.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:MGS4-Claymore.jpg|thumb|none|601px|M18A1 Claymore on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Claymore-1.jpg|thumb|none|600px|Snake spots a Claymore in the lobby of the Advent Palace Hotel, deciding that practical jokes by the staff must have really got out of hand.]]&lt;br /&gt;
[[Image:MGS4-Claymore-2.jpg|thumb|none|600px|Luckily ''MGS'' series standards still apply, and Claymores are apparently both extremely hot for no readily determined reason and can be stolen by crawling over them.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M34 White Phosphorous grenade]] is available to the player only, and creates a burning cloud of white phosphorous which ignites enemies on contact.&lt;br /&gt;
&lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|200px|M34 White Phosphorous grenade]]&lt;br /&gt;
[[Image:MGS4-WP.jpg|thumb|none|601px|M34 White Phosphorous grenade on the item menu.]]&lt;br /&gt;
[[Image:MGS4-WP-2.jpg|thumb|none|600px|Snake looks down the iron sight of his MP5SD2 at a case of WP grenades; this is the generic pickup model used by every type of grenade in the game.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is used by most enemies in the game and can be used by the player; it is also part of the armament of the &amp;quot;Gekko&amp;quot; bipedal IFVs, which can throw grenades using their manipulator tentacles. As with the Stun and Chaff grenades, it seems the in-game model was actually based on an Airsoft gas charger bottle; the shape of the grenade body is distinctly incorrect for a real M67 but matches several gas charger models.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|300px|M67 hand grenade]]&lt;br /&gt;
[[Image:MGS4-M67.jpg|thumb|none|601px|M67 hand grenade on the item menu.]]&lt;br /&gt;
[[Image:MGS4-M67-1.jpg|thumb|none|600px|Drebin shows off a magic trick he presumably uses at ''really'' dull parties.]]&lt;br /&gt;
[[File:MGS4Grenade-1.jpg|thumb|none|600px|A better shot of the M67. Note the unsplit pin, another clue that the grenade was not modelled from a real grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Magazine==&lt;br /&gt;
&lt;br /&gt;
A 30-round STANAG 5.56x45mm magazine can be thrown to distract enemies. One magazine is added to the stock every time a weapon's magazine is fully depleted; regardless of the weapon, it will always be shown as this type when thrown. Unlike ''Metal Gear Solid 2'', the reloading animation correctly shows Snake retaining the old mag during the reload rather than discarding it and then having it in his inventory anyway.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-Magazine.jpg|thumb|none|601px|Magazine on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
During the PMC commercials before the game proper begins, two live-action combatants are seen duelling in mid-air as the camera sweeps around them. As they move close, the one in white reaches down to produce a [[Mk 2 hand grenade]], with another attached to her belt. Mk 2 grenades are also used by Genome Soldiers in the ''MGS1'' nightmare sequence if Snake enters a vent during an alert.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade|Mk 2 &amp;quot;Pineapple&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[Image:MGS4-Luger-1.jpg|thumb|none|600px|In the PMC commercial, one of the fighting-or-something women produces a Mk 2 grenade from her belt.]]&lt;br /&gt;
[[Image:MGS4-Mk2.jpg|thumb|none|600px|The grey object visible above the Genome Soldier's left hand is the fuze of a Mk 2 grenade. Since the ''MGS1'' soldiers always have a rifle in their right hand, they are shown pulling the pins with their mouth; apparently Big Boss' superior soldier genes include some for superior soldier teeth.]]&lt;br /&gt;
&lt;br /&gt;
==Molotov cocktail==&lt;br /&gt;
&lt;br /&gt;
Molotov cocktails, referred to as &amp;quot;Petro Bomb&amp;quot; in game, are used in place of grenades by rebel soldiers in the first two Acts, and can be picked up by Snake, functioning as less effective versions of the WP grenade which ignite on impact.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-Molotov.jpg|thumb|none|601px|&amp;quot;Petro Bomb&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Valmera 69==&lt;br /&gt;
&lt;br /&gt;
An Italian Valmera 69 bounding anti-personnel mine is featured as the &amp;quot;S.G. Mine,&amp;quot; with SG presumably standing for &amp;quot;Sleep Gas.&amp;quot; These contact-triggered mines instantly knock out anyone who triggers them, including Snake himself, though they can be triggered with gunfire or defused by crawling over them or picking them up with Metal Gear Mk. 2. Some are found in the Advent Palace hotel in the first Act.&lt;br /&gt;
&lt;br /&gt;
[[Image:130705-004-42B40A6D.jpg|thumb|none|400px|Italian Valmera 69 land mine (centre).]]&lt;br /&gt;
[[Image:MGS4-SmokeMine.jpg|thumb|none|601px|&amp;quot;S.G. Mine&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:MGS4-SmokeMine-1.jpg|thumb|none|600px|Apparently showing up as hot on thermal isn't enough for these mines, which are also concealed through clever application of a bright blue body and a big silly light on the top.]]&lt;br /&gt;
[[Image:MGS4-SmokeMine-2.jpg|thumb|none|600px|In the unlikely case that Snake manages to trigger one, the entire mine jumps into the air; this is incorrect, as the Valmera, like most bounding mines, has an outer body containing the bounding body and propelling charge; only the bounding body should jump into the air.]]&lt;br /&gt;
[[Image:MGS4-SmokeMine-3.jpg|thumb|none|600px|Snake does not have time to consider this, due to the loss of his entire Psyche gauge and the resultant urgent need for a nap.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;S.G. Satchel&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;S.G. Satchel&amp;quot; is a manually triggered gas bomb which Snake can place as a trap. It appears to be loosely based on a blast-resistant anti-tank mine such as the Italian VS-3.6 anti-tank mine; the ridges on the device's body are typical of such mines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vs-3.6anti-tankmine.jpg|thumb|none|400px|VIS-3.6 anti-tank mine.]]&lt;br /&gt;
[[Image:MGS4-Satchel.jpg|thumb|none|601px|&amp;quot;S.G. Satchel&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weaponry=&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
&lt;br /&gt;
The bipedal &amp;quot;Gekko&amp;quot; unmanned weapons are sometimes equipped with a launch unit for two [[BGM-71 TOW]] missiles on one of their weapon mounting points. These weapons are never usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW mounted on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:MGS4-TOW.jpg|thumb|none|600px|Snake is ambushed by a &amp;quot;Gekko&amp;quot; unmanned vehicle crashing through a wall, equipped with an M2 Browning heavy machine gun and twin TOW launch tubes.]]&lt;br /&gt;
[[Image:MGS-TOW-2.jpg|thumb|none|600px|After Snake successfully evades the easily-fooled Gekko, they are called away.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
&lt;br /&gt;
The [[M2HB]] is mounted on Stryker APC and MGS variants and HMMWVs in game, and is also the principle dorsal armament of the Gekko bipedal IFVs. They can also occasionally be found mounted in fixed emplacements.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[Image:MGS4-M2-2.jpg|thumb|none|600px|One of the Praying Mantis PMC's &amp;quot;Gekko&amp;quot; unmanned vehicles, armed with a Protector M151 Remote Weapon Station and twin BGM-71 TOW anti-tank missiles. The Gekko also mounts a lighter machine gun in the &amp;quot;beak,&amp;quot; but this is completely concealed by armour and impossible to identify.]]&lt;br /&gt;
[[Image:MGS4-M2-3.jpg|thumb|none|601px|Strykers in ''MGS4'' also mount the Protector M151 Remote Weapon Station, equipped with an M2 Browning heavy machine gun.]]&lt;br /&gt;
[[Image:MGS4-M2-1.jpg|thumb|none|600px|A Pieuvre Armement PMC Stryker is seen at the start of the second Act.]]&lt;br /&gt;
[[File:MGS4M2HB-1.jpg|thumb|none|600px|Snake mans a Browning M2HB on top of Drebins Stryker at the end of Act 2.]]&lt;br /&gt;
[[Image:MGS4-M2-4.jpg|thumb|none|600px|In the third Act, the Raven Sword PMC makes extensive use of HMMWV (&amp;quot;Humvee&amp;quot;) light trucks armed with Browning M2 heavy machine guns. While the Young Snake disguise won't get Snake by these, apparently Colonel Campbell is allowed out and about after curfew.]]&lt;br /&gt;
[[Image:MGS4-M2-6.jpg|thumb|none|600px|The combined US Army / Marine taskforce sent to deal with Liquid Ocelot on the Volta in Act 3 turn up in force, including a number of Mark V Special Operations Craft, each armed with four M2 heavy machine guns mounted on the sides of the rear deck.]]&lt;br /&gt;
[[Image:MGS4-M2-5.jpg|thumb|none|600px|Liquid Ocelot's boat in Act 3 is a Swedish-designed Combat Boat 90 modified to mount a turret with what appear to be a pair of tank cannons. More normal for the class are the twin M2 Browning heavy machine guns mounted in a compartment forward of the helmsman's position, and visible here behind the FROG soldier on the left.]]&lt;br /&gt;
[[Image:MGS4-M2-7.jpg|thumb|none|600px|The gun cameras on Shadow Moses in Act 4 are based on the M2, with a shortened barrel and a rather undersized drum.]]&lt;br /&gt;
[[Image:MGS4-M2.jpg|thumb|none|600px|Snake sneaks up on a mounted M2 Browning during the game's second Act. Knowing Snake's stealthy ways, it will later find it has much less ammo and is pointed in a different direction, and will never figure out why.]]&lt;br /&gt;
[[File:MGS4M2HB-2.jpg|thumb|none|600px|The M2 Browning mounted on Drebin's Stryker.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
During the second Act, soldiers of the Pieuvre Armement PMC are seen wearing suits of powered armour equipped with [[GE M134]] miniguns on their right arms.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:MGS4-M134.jpg|thumb|none|600px|Two power suits are visible at the top of the shot, both with arm-mounted miniguns.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric M61A1 Vulcan==&lt;br /&gt;
&lt;br /&gt;
Secondary armament of Metal Gears Rex and Ray is a pair of [[M61 Vulcan]] 20mm rotary guns; Ray mounts them on the tips of the two wing-like underwater propulsion units on its shoulders, while Rex mounts them under the projections either side of the pilot's &amp;quot;beak.&amp;quot; While the latter is claimed to be 30mm by the game, Metal Gear Rex has not changed size since Otacon called them &amp;quot;Vulcan cannons&amp;quot; in ''MGS1'' and the weapons are not large enough to be GAU-8s. The battleship USS ''Missouri'' also mounts M61 vulcans in her Phalanx CIWS installations.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|General Electric / General Dynamics M61 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|GE M61 Vulcan in a Phalanx mounting - 20mm]]&lt;br /&gt;
[[Image:MGS4-M61-3.jpg|thumb|none|600px|The damaged cover of Metal Gear Rex's left-hand gun shows it to be a six-barrelled M61 Vulcan, despite the game labelling it as a much larger seven-barrelled 30mm GAU-8.]]&lt;br /&gt;
[[Image:MGS4-M61-2.jpg|thumb|none|600px|As in ''MGS2'', Metal Gear Ray's Vulcans are mounted at the tips of the two propulsor &amp;quot;wings,&amp;quot; forcing the vehicle to position itself incredibly awkwardly to fire. Here, Ray opens fire on Metal Gear Rex in the finale of the fourth Act.]]&lt;br /&gt;
[[Image:MGS4-M61-1.jpg|thumb|none|600px|In the final Act, Snake's base of operations becomes the USS ''Missouri'', which is recreated in loving detail and the subject of many dramatic shots. Here, a shot of the ''Missouri's'' flank as she approaches the submarine arsenal ship ''Outer Haven'' shows off her Mark 12 5-inch/38 calibre dual-purpose guns, angled RGM-84 Harpoon launch tubes and two of the M61A1 Vulcan cannons in Phalanx installations on her superstructure.]]&lt;br /&gt;
[[Image:MGS4-M61.jpg|thumb|none|600px|As Outer Haven launches a volley of Harpoon anti-ship missiles at the USS ''Missouri'', &amp;quot;Mighty Mo&amp;quot; responds with her dual-purpose guns and Phalanx installations.]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov PKT ==&lt;br /&gt;
&lt;br /&gt;
During the first Act, the rebels assault Praying Mantis PMC positions with a Russian BMP-3 IFV. The BMP-3 is the world's most heavily armed IFV, packing in a 2A70 100mm low velocity gun / missile launcher, a coaxial 2A72 30mm autocannon, six 81mm 902V &amp;quot;Tucha&amp;quot; smoke grenade launchers and three [[PK Machine Gun|PKT machine guns]], one coaxial and two bow-mounted.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:MGS4-BMP3.jpg|thumb|600px|none|The rebel BMP makes a grand entrance, firing off its bow-mounted PKT machine guns.]]&lt;br /&gt;
[[Image:MGS4-BMP3-1.jpg|thumb|600px|none|If Snake has been nice to the rebels, this is a happy sight; if not, it may be time to be ''really'' stealthy.]]&lt;br /&gt;
&lt;br /&gt;
==M224 Mortar==&lt;br /&gt;
&lt;br /&gt;
During the first two Acts, a number of [[M224 Mortar]]s set up by rebel forces can be found and used by the player; these are aimed with a HUD indicator showing the round's trajectory, ending in an area-of-effect circle at the point of detonation. They have infinite ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar - 60mm]]&lt;br /&gt;
[[Image:MGS4-Mortar.jpg|thumb|none|600px|Snake discovers the hard way that the mortar wasn't designed to be used as a pillow.]]&lt;br /&gt;
[[Image:MGS4-Mortar-1.jpg|thumb|none|600px|Vowing to never speak of his bad sleeping experience again, Snake decides to dispose of any witnesses, dropping a 60mm round into his M224 mortar after sighting up a hapless PMC soldier manning an M2 Browning.]]&lt;br /&gt;
[[Image:MGS4-Mortar-2.jpg|thumb|none|600px|Snake admires his handiwork and shows off his amazingly flexible definition of &amp;quot;sneaking mission.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chaingun==&lt;br /&gt;
&lt;br /&gt;
PMC hybrid helicopters based on the Boeing X-50 Dragonfly aircraft / helicopter concept are armed with a chin-mounted [[M230 Chain Gun]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|400px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]] &lt;br /&gt;
[[Image:MGS4-M230-2.jpg|thumb|none|600px|A PMC attack helicopter comes in to support Praying Mantis troops during the first level, showing off its chin-mounted M230. While these helicopters appear many times during the game, they never receive a name.]]&lt;br /&gt;
[[Image:MGS4-M230.jpg|thumb|none|600px|Snake sights up a PMC attack helicopter with his VSS Vintorez as it fires its chaingun at rebels nearby. This is unlikely to end well for him.]]&lt;br /&gt;
[[Image:MGS4-M230-1.jpg|thumb|none|600px|One of the PMC hybrid helicopters in &amp;quot;jet&amp;quot; mode. They are never encountered like this during gameplay, only during the early cutscenes of Act 1. It's worth noting that the real X-50 Dragonfly program was axed due to &amp;quot;inherent design flaws,&amp;quot; with neither prototype ever successfully transitioning from rotary-wing to fixed-wing flight.]]&lt;br /&gt;
&lt;br /&gt;
==M240C==&lt;br /&gt;
&lt;br /&gt;
The [[FN_MAG#M240_Machine_Gun|M240C]] is seen mounted coaxially on the remaining Abrams tank in Shadow Moses Island's tank hangar.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C vehicle coaxial-mount version - 7.62x51mm]]&lt;br /&gt;
[[Image:MGS4-M240C.jpg|thumb|none|600px|Snake admires the remaining Abrams in the tank hangar, standing under the M256 120mm L/44 main gun. Note the CIS mounted on top of the turret right of the commander's Browning M2; apparently the magical elves which have been maintaining Metal Gear Rex since the island was abandoned took time out to update ''MGS1's'' M1A1 to A2 standard.]]&lt;br /&gt;
[[Image:MGS4-M240C-1.jpg|thumb|none|600px|A view from the upper walkway of the tank hangar. ''MGS4'' doesn't take sides on whether the Abrams in the first game had two Browning M2s as in ''Metal Gear Solid'' or an M2 and an M240D as in ''Twin Snakes''; the remaining tank in the hangar has no loader's weapon at all.]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
Liquid Snake's crashed Hind-D can be found in the snowfield around the Comm Towers in Act 4, with the chin-mounted [[Yakushev-Borzov Yak-B]] gatling gun buried in the snow. Other Hinds can be seen in the PMC advertisements at the very beginning of the game; at least one of those seen, however, is a Hind-A which would have a different, single-barrel chin gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Yakb.JPG|thumb|none|400px|Yakushev-Borzov Yak-B machine gun - 12.7mm]]&lt;br /&gt;
[[Image:MGS4-Hind-2.jpg|thumb|none|600px|Snake finds the crashed Hind-D in a corner of the snowfield. &amp;quot;Bad dog! What did Snake tell you about destroying the helicopter?&amp;quot;]]&lt;br /&gt;
[[Image:MGS4-Hind-1.jpg|thumb|none|600px|During one of the introduction's confusing PMC commercials, an Mi-24 Hind-A is briefly visible circling two people in vaguely Middle-Eastern dress; it can be identified as such by the early &amp;quot;greenhouse&amp;quot; side-by-side cockpit rather than the later twin bubble canopy. This means it would mount a single-barrel gun rather than a Yak-B; it is included here for the sake of noting this.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Rail Gun&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The fictional handheld railgun used by Fortune in ''[[Metal Gear Solid 2: Sons of Liberty|MGS2]]'' returns in ''Metal Gear Solid 4'' attached to the quadrupedal armour of B&amp;amp;B Corps member Crying Wolf; the weapon is mounted to the &amp;quot;Beast&amp;quot; armour's shoulder, and can only be used when the cockpit is open. Following the battle, the railgun is made available to the player for free; it features a 3-step charge up activated by aiming the weapon and a digital scope with a charge level indicator. The gun no longer has the issues with runaway firing described in ''Metal Gear Solid 2'', where it was stated the project was cancelled for this reason and only Fortune with her &amp;quot;good luck&amp;quot; could use it effectively. Despite the railgun being roughly the size of a motorcycle, it apparently still somehow fits inside the foot-tall Metal Gear Mk. 2.&lt;br /&gt;
&lt;br /&gt;
The railgun itself seems to have been created using either the same wooden motion capture prop as the one used for ''Metal Gear Solid 2's'' MoCap work or a reproduction of it; the design incorporates elements of a number of experimental and prototype high-tech weapons, but the weapon as a whole is a work of fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-Railgun.jpg|thumb|none|601px|&amp;quot;Railgun&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Railgun-1.jpg|thumb|none|600px|Snake continues to make a mockery of the idea that he keeps his inventory in anything resembling a backpack.]]&lt;br /&gt;
[[Image:MGS4-Railgun-6.jpg|thumb|none|600px|Reloading the railgun; note the magazine in Snake's left hand is proportioned like a pistol mag, since it only contains projectiles with no propellant.]]&lt;br /&gt;
[[Image:MGS4-Railgun-5.jpg|thumb|none|600px|Snake uses the scope of the railgun to sight up a Gekko hanging from the ceiling in Shadow Moses' casting and rolling facility. The horizontal bars fill in as it charges, while the lower vertical bar is an ammunition counter.]]&lt;br /&gt;
[[Image:MGS4-Railgun-2.jpg|thumb|none|600px|With the Railgun slung over the right shoulder, Crying Wolf's quadrupedal &amp;quot;beast&amp;quot; armour manages the entirely impossible feat of stopping and then lifting a Caterpillar D9 bulldozer with an Israeli-standard up-armour package. This vehicle weighs as much as a main battle tank, and no matter how strong the &amp;quot;beast&amp;quot; is its legs would dig into the ground before it could ever hope to pull this off.]]&lt;br /&gt;
[[Image:MGS4-Railgun-3.jpg|thumb|none|600px|Three Acts later, Crying Wolf takes aim at Snake in the snowfield on Shadow Moses island; strangely, in this cutscene the railgun has an analog zoom on the scope rather than the two-setting digital zoom it has when Snake uses it. This is also the only time the railgun is seen with the armature extended when it isn't being charged.]]&lt;br /&gt;
[[Image:MGS4-Railgun-4.jpg|thumb|none|600px|Snake hefts the railgun as he prepares to take on a force of Gekko bent on destroying Metal Gear Rex's hangar. Despite that he could barely lift it when he picked it up after defeating Crying Wolf, he uses it just fine the rest of the time.]]&lt;br /&gt;
&lt;br /&gt;
==Tanegashima==&lt;br /&gt;
&lt;br /&gt;
A Japanese clone of a Portugese muzzleloading matchlock arquebus design, this is basically a joke weapon that can only be reloaded while standing, taking a lot of time to do so for only moderate damage and accuracy; costing one million Drebin Points, it's a very expensive joke at that. However, there is a one-third chance that when the Tanegashima is fired outdoors it will instead fire a gigantic whirlwind which knocks enemies down and scatters items everywhere. It is extremely silly.&lt;br /&gt;
&lt;br /&gt;
[[Image:TanegashimaGun.jpg|thumb|none|400px|Japanese &amp;quot;Tanegashima&amp;quot; matchlock arquebus. Tanegashima was the site of the first contact Japan had with European traders, and these firearms were copies of traded Portugese guns.]]&lt;br /&gt;
[[Image:MGS4-Musket.jpg|thumb|none|601px|&amp;quot;Tanegashima&amp;quot; arquebus on the item menu. Note this weapon is rather ridiculously placed in the &amp;quot;assault rifle&amp;quot; class.]]&lt;br /&gt;
[[Image:MGS4-Musket-1.jpg|thumb|none|600px|Snake aims down the iron sight of his Tanegashima arquebus. Note that only one end of the match is lit; typically on a real matchlock, both ends would be lit in case one was extinguished accidentally.]]&lt;br /&gt;
[[Image:MGS4-Musket-2.jpg|thumb|none|600px|Reloading involves a suitable amount of fiddling around with the weapon's ramrod, followed by a series of hard-to-make-out actions which are presumably refilling the flash pan, resetting the serpentine and replacing the match.]]&lt;br /&gt;
[[Image:MGS4-Musket-3.jpg|thumb|none|600px|Sometimes it's even worth it.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Drama]]&lt;/div&gt;</summary>
		<author><name>John 234</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=497828</id>
		<title>Metal Gear Solid 4: Guns of the Patriots</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=497828"/>
		<updated>2011-12-18T01:10:20Z</updated>

		<summary type="html">&lt;p&gt;John 234: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MGS4poster.jpg|thumb|right|300px|''Metal Gear Solid 4: Guns of the Patriots'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
''Metal Gear Solid 4: Guns of the Patriots'' is a 2008 stealth-action / third-person shooter video game directed by Hideo Kojima, developed by Kojima Productions and published by Konami. It concludes the saga of the character Solid Snake (now known as Old Snake). Set in the year 2014 following the events of the previous games, the storyline takes Snake through a series of warzones where rebels are fighting hired PMC soldiers as part of an ongoing &amp;quot;War Economy&amp;quot; engineered by a mysterious organization known as &amp;quot;The Patriots.&amp;quot; Snake's mission is to uncover a plot by his old nemesis Liquid Snake, now seemingly reborn in the body of the gunman Revolver Ocelot, and set on bringing down the &amp;quot;System,&amp;quot; an apparently invincible computer network which controls the world.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Metal Gear Solid 4: Guns of the Patriots'':'''&lt;br /&gt;
&lt;br /&gt;
'''Note: Spoilers are present in some weapon descriptions.'''  &lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-Intro.jpg|thumb|right|450px|Snake admires the place he's going to keep enough weaponry to outfit a company.]]&lt;br /&gt;
''Metal Gear Solid 4'' uses a split inventory system where the player character, Old Snake, can equip up to six weapons, which are then available using a quick-access menu; this is explained as Snake's &amp;quot;backpack,&amp;quot; despite that he is not actually wearing one. The rest can be accessed via the pause menu, this swapping explained in-game as the TARDIS-like depths of Metal Gear Mark 2, a foot-tall robot which seemingly has no issues containing more or less every weapon on this page along with enough ammunition to destroy Belgium. Snake's currently equipped weapons each count their weight towards a total for all gear; heavy loads will cause his &amp;quot;stress&amp;quot; meter to rise faster when he moves around. Only weapons count towards weight; ammunition is treated as weighing nothing. This gets bizarre with disposable systems where each reload is a whole weapon in itself but all except the currently held one are treated as weightless &amp;quot;ammunition;&amp;quot; for example, only one of the fifty LAWs Snake can be carrying actually weighs anything for purposes of inventory weight.&lt;br /&gt;
&lt;br /&gt;
Weapons can be found in the environment, but often feature biometric ID locks which prevent unauthorized use. To remove these, Snake can access a &amp;quot;gun launderer&amp;quot; by the name of Drebin and exchange points earned for the &amp;quot;war price&amp;quot; of repeatedly collected weapons, allowing him to purchase ammunition, buy new weapons and accessories, or unlock already collected ID-locked weapons for use. Drebin is explained as having an inside line to the &amp;quot;System&amp;quot; which controls the ID chips so he can replace existing chips with factory blanks (the process leading to the pun of the character called Drebin saying he sells &amp;quot;[[Naked Gun: From the Files of Police Squad!, The|Naked Guns]]&amp;quot;), but in reality such an operative would quickly find himself driven out of business by rogue gunsmiths simply replacing the ID lock parts with the original mechanical ones and bypassing the &amp;quot;System&amp;quot; entirely.&lt;br /&gt;
&lt;br /&gt;
The game removes the &amp;quot;Tactical Reload&amp;quot; option of previous games where unequipping and re-equipping a weapon would instantly reload it; weapons now actually have to be reloaded properly. The animations have an odd quirk: apparently between games, Snake has decided to start practicing the &amp;quot;Middle Eastern Technique&amp;quot; mentioned in ''Metal Gear Solid 3'' of always chambering a new round when reloading, even when performing a mid-magazine reload. Despite this being described as a pistol shooting technique, he does it with every weapon ''except'' pistols; they are correctly shown ejecting an unfired round when he does it unless the magazine was totally spent when he reloaded. This seems largely done to explain what happens to the &amp;quot;extra&amp;quot; round that was in the chamber.&lt;br /&gt;
&lt;br /&gt;
The game features an accessory system for weapons, with certain guns able to be customised; this is rather inconsistent, with many weapons not able to receive any modifications at all while only a handful have more than one or two accessory points, the majority limited to either an optional suppressor, underbarrel launcher or taclight. The showcase of the system is Snake's signature &amp;quot;M4 Custom&amp;quot; rifle, which can accept the largest number of accessories of any weapon. Shotguns and most grenade launchers also feature multiple types of ammunition, and weapons typically feature selectable fire modes if they have them in real life.&lt;br /&gt;
&lt;br /&gt;
Accessory tactical weapon lights are shown rather strangely in game; apparently Snake has a fundamentalist attitude towards light discipline and maintains it ''everywhere'', even in broad daylight. This means taclights will only be flashed on and off briefly regardless of what the player wants; the result is only really useful for briefly blinding guards if Snake points the light in their face at extremely close range.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Custom M1911==&lt;br /&gt;
&lt;br /&gt;
Big Boss's highly customised [[M1911_pistol_series|M1911]] from [[Metal Gear Solid 3: Snake Eater|Operation Snake Eater]] can unlocked via entering a password. Being an unlockable &amp;quot;special&amp;quot; weapon, it deals more damage than the other .45 ACP handguns. The Custom M1911 can be fitted with its own unique degradable suppressor; it is not compatible with the ones for Snake's Springfield Operator.&lt;br /&gt;
&lt;br /&gt;
[[Image:1911custom.jpg|thumb|none|400px|A reproduction of Big Boss' custom M1911 - .45ACP]]&lt;br /&gt;
[[Image:MGS4-M1911Cus-HQ.jpg|thumb|none|601px|&amp;quot;1911 Custom&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:MGS4-1911Cus-1.jpg|thumb|none|600px|Snake reloads Big Boss' custom M1911, resisting his genes telling him to first have a three-minute CODEC call about how awesome it is.]]&lt;br /&gt;
[[Image:MGS4-Mark22.jpg|thumb|none|600px|In a painting in Big Mama's church, Big Boss brandishes his custom M1911.]]&lt;br /&gt;
&lt;br /&gt;
==EAA Tanfoglio Thor .45-70==&lt;br /&gt;
&lt;br /&gt;
The Thor .45-70 is a highly accurate and incredibly powerful single-shot bolt action pistol (referred to in the description as a &amp;quot;hand rifle&amp;quot;) that must be manually chambered after every firing. It is Liquid Ocelot's signature weapon, both in singleplayer and multiplayer; in the singleplayer story he only actually fires it once, and his outfit does not display it openly as previous game did with his revolvers. It can be unlocked and used by the player by either earning the Foxhound emblem or entering a code, and comes with a unique red dot sight; this cannot be removed, and the weapon has no other customisation options.&lt;br /&gt;
&lt;br /&gt;
[[Image:THOR .45-70.jpg|thumb|400px|none|EAA Tanfoglio Thor - .45-70]]&lt;br /&gt;
[[Image:MGS4-Thor.jpg|thumb|none|601px|Thor .45-70 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Thor-1.jpg|thumb|none|600px|Facing Snake on the non-existent Volta River, Ocelot pulls his Thor from an unspecified location inside his coat...]]&lt;br /&gt;
[[Image:MGS4-Thor-2.jpg|thumb|none|600px|...And prepares to fire the only shot he ever fires from it. Though in spite of his line, not at Snake.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
&lt;br /&gt;
The [[FN Five-seveN]] is the standard sidearm for Liquid Ocelot's elite FROG special operations unit (FROG standing for absolutely nothing), and is also one of the weapons used by Dwarf Gekko drones. It can be bought from Drebin, taken from a destroyed Dwarf Gekko, or taken from a FROG by disarming them of their primary weapon and then killing them or knocking them out. Since it shares ammunition with the fairly common P90, it is unlikely to have problems with ammunition, and it has a large magazine. However, it cannot mount a suppressor, the only option being a tactical light. The presence of the weapon is a reference to ''Metal Gear: Ghost Babel'' and the ''Ac!d'' games, where it is Solid Snake's primary weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|400px|none|FN Five-seveN - 5.7x28mm]]&lt;br /&gt;
[[Image:MGS4-Five-Seven.jpg|thumb|601px|none|FN Five-seveN on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
&lt;br /&gt;
The [[Glock#Glock_18|Glock 18C]] can be purchased from Drebin, has a 33-round magazine, and oddly enough, is the only 9x19mm handgun in the game. It can be customised with a tactical flashlight. The weapon is a reference to ''Metal Gear Solid 2'', where Fatman's weapon of choice (aside from bombs) was a Glock 18, albeit with an 19-round magazine instead. This handgun is also available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistol Austrian Glock 18 with 31 round magazine.jpg|thumb|none|400px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[Image:MGS4-Glock.jpg|thumb|none|601px|Glock 18C on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23 Phase II Prototype==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mk 23 Mod 0|Heckler &amp;amp; Koch Mark 23 Phase II Prototype]] can be found in the game in Act 4; its status as Solid Snake's previous handgun in the original ''[[Metal Gear Solid]]'' is noted. It is also used in the Raven Sword PMC commercial in the introduction, and is seen in the holsters of Meryl's Rat Patrol soldiers and Raiden. The SOCOM presented in ''MGS1'', ''MGS2'' and ''MGS4'' is the Phase II model prototype submitted for trials in the USSOCOM Offensive Handgun Weapon System (OHWS) competition around the later part of 1991, and not the actual production model Mark 23 Mod 0. It is distinguished by small cocking serrations on the front of the slide, which the production model, Mod 0, does not have. The Mark 23 mounts the distinctive blocky LAM under the barrel as in previous games, and can also be fitted with a degradable suppressor. The Mark 23 is the subject of a number of the game's &amp;quot;Easter eggs,&amp;quot; including being found almost exactly where it was in the original game. This is the only place it can be found in the campaign, and it is never available from Drebin; the only other way to unlock it is via a cheat code.&lt;br /&gt;
&lt;br /&gt;
This weapon is available in multiplayer, and is also the only firearm that the special character Raiden is equipped with. &lt;br /&gt;
&lt;br /&gt;
[[Image:SOCOM.jpg|thumb|400px|none|Tokyo-Marui '''Airsoft replica''' of the H&amp;amp;K Mark 23 Phase II Prototype - (fake) .45 ACP]]&lt;br /&gt;
[[Image:MGS4-Mk23.jpg|thumb|none|601px|Mark 23 Phase II Prototype on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Mk23-1.jpg|thumb|none|600px|'''Old Snake:''' ''&amp;quot;Just like old times . . . &amp;quot;'' &amp;lt;br&amp;gt; Old Snake holds his Mark 23 Phase II Prototype as he stands in front of Shadow Moses Island's tank hangar and remembers the good old days.]]&lt;br /&gt;
[[Image:MGS4-UnknownPistol.jpg|thumb|none|600px|Johnny Sasaki (who actually uses a GSR) and the other members of the Rat Patrol have &amp;quot;holster stuffers&amp;quot; that resemble Mark 23, save for Meryl who for reasons best known to herself just wears the empty holster. The model used is fairly inaccurate for a Mark 23, having a metallic tang like a Desert Eagle.]]&lt;br /&gt;
[[Image:MGS4-Mk23-2.jpg|thumb|none|600px|Raiden uses the same holster model except in black, though he's always too busy using his sword and heap of knives to bother with his handgun. His cybernetic body makes him look pretty cool until you get to his feet which have high heels for reasons only known to Konami.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]], simply called the &amp;quot;D.E.&amp;quot; is used by Meryl Silverburgh ingame. It can be purchased from Drebin, or occasionally picked up from the &amp;quot;Dwarf Gekko&amp;quot; drones (who amazingly have the strength to fire it accurately from one undersized mechanical hand). A 10-inch barrelled variant with a scope can be unlocked, and is also used by Meryl. A bizarre glitch is that when Snake reloads the long-barrel Desert Eagle, rather than just holding a magazine he is holding an entire second gun in his other hand. Additionally, there is a second glitch where Meryl's slide will lock back and she will not play the reload animation. There may or may not be a round loaded when the second glitch happens; her remaining rounds can't be seen, so it is hard to tell.&lt;br /&gt;
&lt;br /&gt;
This weapon is available in the game's multiplayer mode, Metal Gear Online. Players using Meryl's character online who equip a standard Desert Eagle in the pistol slot and the long-barrelled variant in the primary weapon slot will allow her to switch from one gun to another when the first is empty, without ever pausing to reload. &lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:MGS4-Deagle.jpg|thumb|none|601px|Desert Eagle on the item menu. Note Magnum Research's new barrel with a Picatinny rail. The rail cannot be used on this version, however.]]&lt;br /&gt;
[[Image:MGS4-Deagle-LB.jpg|thumb|none|601px|Meryl's special 10&amp;quot;-barrelled Desert Eagle with a scope on the item menu.]]&lt;br /&gt;
[[File:MerylDEMGS4-1.jpg|thumb|none|600px|Meryl aims her Desert Eagle at Old Snake upon first encountering him. Despite likely wearing her balaclava up until this point, she removes it and does not use it for the rest of the game. The Meryl special character in multiplayer, however, can remove and re-don her balaclava at any time, as can Johnny &amp;quot;Akiba&amp;quot; Sasaki.]] &lt;br /&gt;
[[Image:MGS4-Deagle-3.jpg|thumb|none|600px|Meryl holds her regular Desert Eagle in the Advent Palace. She tends to use the normal one indoors, saving the 10-inch scoped version for outdoors. This relatively sensible choice doesn't really mitigate the bigger issue of using a pair of hand-cannons in the first place.]]&lt;br /&gt;
[[Image:MGS4-Deagle-1.jpg|thumb|none|600px|Snake reloads his Desert Eagle.]]&lt;br /&gt;
[[Image:MGS4-Deagle-LB-1.jpg|thumb|none|600px|He then re-Deagles his long-barrelled Desert Eagle. This error is most likely caused by forgetting to separate the magazine and weapon objects in the game's files. Meryl's character in Metal Gear Online does not possess this glitch when reloading this weapon on its own.]]&lt;br /&gt;
[[Image:MGS4-Deagle-LB-2.jpg|thumb|none|600px|The first sight of Meryl's specially modified Desert Eagle is, oddly enough, on a monitor in the back of Drebin's Stryker.]]&lt;br /&gt;
[[Image:MGS4-Deagle-2.jpg|thumb|none|600px|By only carrying two Desert Eagles, Meryl fails &amp;quot;rifleman&amp;quot; on two counts, though she might make a passable futuristic pistolier. Note the unusual holster necessitated by her 10&amp;quot;-barrel Desert Eagle's scope mount.]]&lt;br /&gt;
[[Image:MGS4-Deagle-LB-3.jpg|thumb|none|600px|As the &amp;quot;System&amp;quot; shuts down for the first time, everyone except Johnny Sasaki suffers a psychological breakdown; this includes Meryl, who drops her long-barrel Desert Eagle as she collapses.]]&lt;br /&gt;
[[File:MGS4DesertEagleLongBarrel.jpg|thumb|none|600px|Screaming Mantis forces Meryl to hold her long-barrelled Desert Eagle to her head, which is a reference to the original [[Metal Gear Solid]] when Psycho Mantis did the same thing to Meryl.]]&lt;br /&gt;
[[File:MGS4DE-1.jpg|thumb|none|600px|Meryl fires her Desert Eagle at FROG soldiers inside Outer Haven.]]&lt;br /&gt;
[[File:MGS4DE-2.jpg|thumb|none|600px|Meryl and Johnny fire a brace of handguns at the FROGs, Meryl wielding her standard and long barrelled Desert Eagles, while Johnny fires a Desert Eagle he got from Drebin along with his SIG-Sauer GSR.]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 &amp;quot;Artillery Model&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
During the bizarre live-action introduction sequences, one of the channels shows a PMC advertisement with two people in Middle Eastern-style robes hovering in mid-air as the camera circles around them. The one in white is armed with a long-barrelled &amp;quot;Artillery Model&amp;quot; [[Luger P08]].&lt;br /&gt;
&lt;br /&gt;
[[Image:LugerP08Artillery.jpg|thumb|none|400px|Luger P08 - 9x19mm.  This is the long barrelled &amp;quot;Artillery&amp;quot; model of the Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:MGS4-Luger.jpg|thumb|none|601px|One of the two strange combatants during the intro's PMC commercial holds up her long-barrelled Luger P08.]]&lt;br /&gt;
[[Image:MGS4-Luger-1.jpg|thumb|none|600px|Another shot of the Luger, with the toggle lock visible.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM#Makarov PMM|Makarov PMM]] is used by the rebel &amp;quot;mark&amp;quot; Snake has to track during the third Act, and can be purchased from Drebin. It is also the sidearm of the Paradise Lost resistance group as a whole, though they are only seen using it in cutscenes. There is little to be said for it; it uses uncommon ammunition, cannot be customised or suppressed, and really seems to only be in the game to give the rebels in Act 3 a suitably Eastern European sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Makarov PMM.jpg|thumb|400px|none|Makarov PMM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:MGS4-PMM.jpg|thumb|none|601px|Makarov PMM on the item menu.]]&lt;br /&gt;
[[Image:MGS4-PMM-1.jpg|thumb|none|600px|A Paradise Lost member draws his PMM as Snake enters their safehouse.]]&lt;br /&gt;
[[Image:MGS4-PMM-2.jpg|thumb|none|600px|A Makarov isn't exactly a Walther PPK, but then Snake isn't exactly James Bond, either.]]&lt;br /&gt;
[[Image:MGS4-PMM-4.jpg|thumb|none|600px|Revisiting the Blast Furnace on Shadow Moses in Act 4, Snake takes on the army of Dwarf Gekko which now live there. Despite the name, the area does not actually contain a blast furnace: perhaps &amp;quot;Two Pools of Molten Metal Room&amp;quot; didn't have the same ring to it.]]&lt;br /&gt;
[[Image:MGS4-PMM-3.jpg|thumb|none|600px|Snake reloads his Makarov PMM.]]&lt;br /&gt;
&lt;br /&gt;
== Mk22 Mod 0 &amp;quot;Hush Puppy&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
In the third Act, a painting of Big Boss brandishing his M1911 Custom with his Mk22 Mod 0 (Navy modified [[Smith &amp;amp; Wesson Model 39]]) holstered is briefly focused on.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk22 Mod 0.jpg|thumb|400px|none|Mk22 Mod 0 - 9x19mm]]&lt;br /&gt;
[[Image:MGS4-Mark22.jpg|thumb|600px|none|Big Boss brandishes his M1911 Custom, with his Mark 22 holstered.]]&lt;br /&gt;
&lt;br /&gt;
==PSS==&lt;br /&gt;
&lt;br /&gt;
The [[PSS Silent Pistol|PSS]] can be found in several areas throughout the game or bought from Drebin; Drebin seems to have an odd fondness for this weapon, and it commands a premium price when found. It uses 6-round magazines with special &amp;quot;silent&amp;quot; 7.62x42mm ammunition, making it a lethal counterpart to the MK. 2 tranquilizer pistol (neither has a degradable suppressor).&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistol Russian PSS in 7.62x41mm SP-4 special purpose noiseless cartridge.jpg|thumb|400px|none|PSS Silent Pistol - 7.62x42mm]]&lt;br /&gt;
[[Image:MGS4-PSS.jpg|thumb|none|601px|PSS silent pistol on the item menu.]]&lt;br /&gt;
[[Image:MGS4-PSS-1.jpg|thumb|none|600px|Literally two dozen yards from the end of the first Act, Snake uses his PSS Silent Pistol to make a Praying Mantis soldier silent.]]&lt;br /&gt;
[[Image:MGS4-PSS-2.jpg|thumb|none|600px|The threat dealt with, he reloads his weapon.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Race Gun&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The [http://en.wikipedia.org/wiki/Racegun Race Gun] is based on Strayer Voigt Inc's 1911-styled double stack pistols; it is not even close to a modern high-end race gun, with only the choice of ammunition really distinguishing it as anything unusual. The gun holds 19 rounds in 9x23mm Winchester which is a moderately powered pistol cartridge; the game's version, for reasons which are never particularly apparent, uses rounds lightly loaded with smokeless powder, providing barely enough force to cycle the gun's mechanism. In game terms, this means the low-powered bullets will ricochet off hard surfaces and can be used for the &amp;quot;trick shots&amp;quot; showcased by Revolver Ocelot with his Colt Single Action Army in previous games; the result is basically just a gimmick gun for showing off, and is useless in practical terms thanks to its low damage stats (which appropriately reflect the stopping power of such underloaded ammunition). Once the game is completed at least once, the pistol will be unlocked automatically. The Race Gun cannot be customised. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVI_Infinity.jpg|thumb|none|400px|Strayer Voigt Inc Infinity pistol - 9x23mm Winchester]]&lt;br /&gt;
[[Image:MGS4-Racegun.jpg|thumb|none|601px|&amp;quot;Race Gun&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk. II==&lt;br /&gt;
&lt;br /&gt;
An integrally suppressed, manually operated fictional variant of the [[Ruger Mk II Pistol]], that fires tranquilizer rounds and has grips with a built-in laser sight and what appears to be a carbon-fibre barrel / upper receiver. It is given to Solid Snake by Otacon early in the game. After the game is completed, it is also able to fire fictional &amp;quot;Emotion&amp;quot; darts which induce one of the game's four psychological states (Cry, Laugh, Rage and Scream) in the target before knocking them out. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerMkIISilenced.jpg|thumb|none|400px|Ruger Mk II pistol with professional Ciener Suppressor - .22 LR. This is a classic Silenced Pistol and this pistol has been seen in several motion pictures]]&lt;br /&gt;
[[Image:MGS4-Ruger.jpg|thumb|none|601px|&amp;quot;Mk. 2 Pistol&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Ruger-1.jpg|thumb|none|601px|The Ruger Mk. II is presented to Snake using Metal Gear Mk. II's manipulator, Otacon seemingly having decided to give Snake two Mk. IIs for the price of one. Note laser sight grips.]]&lt;br /&gt;
[[Image:MGS4-Ruger-2.jpg|thumb|none|600px|Snake operates the bolt of his custom Ruger Mk. II. This weapon is the successor to ''MGS2'' and ''MGS3's'' tranquilizer guns, and as in those games is manually operated.]]&lt;br /&gt;
[[Image:MGS4-Ruger-3.jpg|thumb|none|600px|After giving a Praying Mantis PMC soldier a hard-earned rest, Snake reloads his Ruger Mk. II.]]&lt;br /&gt;
&lt;br /&gt;
==Shansi Type 17==&lt;br /&gt;
&lt;br /&gt;
Used by Big Mama, this is a Chinese made version of the [[Mauser C96]], chambered for .45 ACP ammunition. The Type 17 can be fired in semi-auto or, incorrectly, full-auto (the real Type 17 never had select-fire capability), and uses a 10-round fixed magazine loaded with a single 10-round stripper clip. It lacks any customisation options (not even able the option to mount its well-known stock) and also cannot be reloaded until it is totally empty. It can be unlocked by earning the Hound emblem at the end of the game, or through entering a code. While this is the weapon Big Mama used in her previous guise as Eva in ''Metal Gear Solid 3'', it is not the same Type 17, since that one was lost during the motorcycle chase. Big Mama uses this weapon to destroy three Dwarf Gekko drones which manage to infiltrate her European hideout. &lt;br /&gt;
&lt;br /&gt;
[[Image:C96-10.jpg|thumb|400px|none|Shansi Type 17 with unfired rounds and 5-round stripper clips - .45 ACP. The game version uses a single 10-rounder, common for other C96 versions, but the Chinese copies were usually issued with 5-rounders which allowed them to be reloaded once five or more rounds had been fired.]]&lt;br /&gt;
[[Image:MGS4-Shansi.jpg|thumb|none|601px|Type 17 on the item menu. Note the undersized fire-selector borrowed from the [[Mauser C96#Mauser M712 Schnellfeuer|Mauser M712 Schnellfeuer]] above and to the right of the trigger; the Shansi Type 17 in reality is not select-fire and thus has no such switch.]]&lt;br /&gt;
[[File:MGS4ShansiType17-0.jpg|thumb|none|600px|Big Mama continues to use the method of &amp;quot;Bandit Shooting&amp;quot; that she utilised in ''[[Metal Gear Solid 3: Snake Eater]]'', turning the gun sideways to clear rooms in a horizontal sweep. This is probably the only way to take the impractical &amp;quot;Gangsta&amp;quot; style shooting and make it practical.]]&lt;br /&gt;
[[Image:MGS4-Shansi-1.jpg|thumb|none|600px|After taking out three Dwarf Gekko drones, Big Mama strikes a pose with her Shansi Type 17.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer GSR==&lt;br /&gt;
&lt;br /&gt;
The [[M1911 pistol series#SIG-Sauer GSR|SIG-Sauer GSR]] is the standard sidearm for all four of the game's Private Military Companies, and is also used by the small &amp;quot;Dwarf Gekko&amp;quot; drones. Any PMC soldier disarmed of his primary weapon will draw his GSR; the weapon can also be purchased from Drebin or found in a side-room in the first Act. The GSR uses the common .45 ACP round, but is inferior to Snake's default Springfield Operator due to being unable to mount a suppressor (though it does have the advantage of a slightly higher magazine capacity compared to the Operator).&lt;br /&gt;
&lt;br /&gt;
This weapon is available in multiplayer, and if the &amp;quot;Drebin Points&amp;quot; option is not enabled, the GSR will become the only lethal pistol available to players who are not using unique storyline characters. &lt;br /&gt;
&lt;br /&gt;
[[Image:SIG-Sauer GSR M1911.jpg|thumb|400px|none|SIG-Sauer GSR - .45 ACP]]&lt;br /&gt;
[[Image:MGS4-GSR.jpg|thumb|none|601px|SIG-Sauer GSR on the item menu.]]&lt;br /&gt;
[[Image:MGS4-GSR-3.jpg|thumb|none|600px|Investigating a group of dead PMC soldiers in a side-room of the rebel safehouse in Act 1, Snake finds a discarded GSR on the floor.]]&lt;br /&gt;
[[Image:MGS4-GSR-1.jpg|thumb|none|600px|The gun rack in Drebin's Stryker includes two GSRs, two unloaded Glock 18Cs, and in the rack further down a pair of SCAR-H CQC rifles and two copies of Snake's M4A1 Custom; beyond them is a barely-visible AK-102 and a pair of LAWs. Several of these weapons are low-detail since they are part of the Stryker model rather than copies of the normal model. The two boxes between the pistol and rifle racks are the generic model for &amp;quot;custom parts&amp;quot; and are used for both weapon accessories and accessory weapons such as the GP-30 and Masterkey.]]&lt;br /&gt;
[[Image:MGS4-GSR-2.jpg|thumb|none|600px|As the system breaks down at the end of the first Act, a PMC soldier equipped with a GSR in his leg holster attempts to give Snake a hug. Note also the two large pouches for M67 hand grenades on his belt.]]&lt;br /&gt;
[[File:MGS4SIGGSR-1.jpg|thumb|none|600px|Johnny fires his GSR at FROG soldiers onboard Outer Haven.]]&lt;br /&gt;
[[File:MGS4SIGGSR-3.jpg|thumb|none|600px|Meryl picks up Johnny's GSR and fires it after he is wounded.]]&lt;br /&gt;
[[File:MGS4SIGGSR-4.jpg|thumb|none|600px|Mei Ling, Captain of the USS ''Missouri'' and returning support character from the first MGS, cradles her GSR as her ship is attacked.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Operator==&lt;br /&gt;
&lt;br /&gt;
A customised [[M1911_pistol_series#Springfield_Armory_M1911_-_A1|Springfield Operator]] is Old Snake's signature handgun in ''Metal Gear Solid 4'', and the weapon he most commonly has equipped during cutscenes; it is clearly designed to resemble the custom M1911 used by Big Boss during the previous game, though it is by no means identical. It is given to him for free (along with a [[Ruger Mk II Pistol]]) by Otacon early in the first Act of the game; Otacon comments that it was never integrated into the System, hence Snake's ability to use it before meeting Drebin. The Operator has the ability to mount both a tactical flashlight and a degradable suppressor, being one of only two pistols able to mount a suppressor and underbarrel accessory (the other being the Mark 23), and uses the very common .45 ACP round. Like the Mk2, aiming it will automatically activate a laser sight - in this case, it appears to be a Lasermax style sight built into the guide rod, with the activation switch on the slide stop. This weapon is available in multiplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:PX9105MLP.jpg|thumb|none|400px|Springfield Armory Loaded MC Operator - .45 ACP]]&lt;br /&gt;
[[Image:Snake_.45.JPG|thumb|none|400px|Old Snake's Springfield Operator.]]&lt;br /&gt;
[[Image:MGS4-Operator.jpg|thumb|none|601px|Springfield Operator on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Operator-2.jpg|thumb|none|601px|Otacon presents the Operator to Snake, with the suppressor installed. Oddly, it tends to not be installed during cutscenes; while this might conceivably be done in case Snake has no suppressors left, Snake has no problem using it when he has no .45 ACP ''ammunition'' left.]]&lt;br /&gt;
[[Image:MGS4-Operator-3.jpg|thumb|none|601px|Snake checks over his Operator after being presented it, first unloading it and examining the slide, then the fit of the suppressor, and finally pulling the trigger to let the hammer fall on the empty chamber.]]&lt;br /&gt;
[[Image:MGS4-Operator-4.jpg|thumb|none|600px|He's soon merrily testing it out on the Praying Mantis PMC soldiers.]]&lt;br /&gt;
[[Image:MGS4-Operator-5.jpg|thumb|none|600px|Snake reloads his Operator; note the handle of his Stun Knife in his left hand. He frequently reloads weapons with this in his hand, as a nod to the CQC knife-and-gun techniques in ''Metal Gear Solid 3''.]]&lt;br /&gt;
[[Image:MGS4-Operator-6.jpg|thumb|none|600px|Encountering Drebin, Snake keeps his unsuppressed Operator trained on the Gun Launderer, not eager to trust someone who hangs around with a weird hairless monkey thing.]]&lt;br /&gt;
[[File:MGS4OldSnakeSpringerOp.jpg|thumb|none|600px|Snake aims his Operator at Liquid Ocelot at the end of Act 1, unable to get a shot off due to his nanomachines being interfered with by Liquid Ocelot's failed attempt to login to the System using Liquid Snake's DNA.]]&lt;br /&gt;
[[Image:MGS4-Operator-1.jpg|thumb|none|600px|Snake aims his Operator at Drebin's weird naked monkey-creature &amp;quot;Little Gray&amp;quot; as he wonders where it all went wrong.]]&lt;br /&gt;
[[File:MGS4SpringerOp-1.jpg|thumb|none|600px|'''Liquid Ocelot:''' ''&amp;quot;When it comes to CQC, I have the upper hand.&amp;quot;'' &amp;lt;br&amp;gt; Liquid Ocelot holds Snake's Operator on him after disarming him at the end of Act 3.]]&lt;br /&gt;
[[File:MGS4SpringerOp-2.jpg|thumb|none|600px|'''Old Snake:''' ''&amp;quot;One last punishment I must endure: erase my genes, wipe this meme from the face of the Earth. This is my final mission.&amp;quot;'' &amp;lt;br&amp;gt; Snake puts the barrel of his Operator in his mouth when preparing to commit suicide, a scene that is viewable right from the beginning of the game and requires completion of the game to fully explain. This screenshot provides a clear view of the laser activation switch on the slide release, and the Bomar-style rear sights.]]&lt;br /&gt;
[[File:MGS4SpringerOp-3.jpg|thumb|none|600px|Unable to commit suicide, Snake fires the only bullet into random space. Note that the slide locked back on an empty magazine follower, despite the fact that Snake only loaded one round in the chamber and then pocketed the magazine. This means the slide should be in battery.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
This category in-game also includes the &amp;quot;Patriot&amp;quot; compact carbine, but that weapon is listed under assault rifles due to firing an intermediate round rather than a pistol round.&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] is the primary weapon of Liquid Ocelot's FROG commando unit and is also used by Laughing Octopus in-game; since the FROGs are a common enemy in the game, ammunition is fairly plentiful. The P90 correctly features an integral reflex sight on the carrying handle, and also has three accessory mounting points, able to fit a suppressor, laser aiming module and a tactical light. Unusually for a game, the 50-round polycarbonate magazine is correctly shown as translucent, and visibly empties as the weapon is fired in first person. This weapon is available in multiplayer, and if the &amp;quot;Drebin Points&amp;quot; option is enabled, it becomes the most expensive weapon of its type in that mode, thanks to its ease of use and plethora of customisation options. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|400px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:MGS4-P90.jpg|thumb|none|601px|FN P90 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-P90-1.jpg|thumb|none|600px|Liquid Ocelot's all-female special unit, the FROGs, carry P90s as standard-issue; this is in part a callback to the Arsenal Tengu troopers of ''[[Metal Gear Solid 2]]'', who wore similar armor and also wielded P90s. As with the Arsenal Tengus, the gas masks of the FROGs are apparently fake and offer them no protection against gas-based attacks.]]&lt;br /&gt;
[[File:MGS4P90-1.jpg|thumb|none|600px|Close up on the receiver of a suppressed P90. Looking down while lying prone with any gun gives this type of view.]]&lt;br /&gt;
[[Image:MGS4-P90-2.jpg|thumb|none|600px|During the &amp;quot;Guns of the Patriots&amp;quot; sequence in Act 3, a group of FROG soldiers on Liquid's boat manage the impressive feat of firing their P90s for twenty solid seconds without ever once being shown reloading, implying they somehow managed to fit 300 rounds into a standard P90 magazine.]]&lt;br /&gt;
[[File:MGS4P90-2.jpg|thumb|none|600px|A FROG soldier firing her P90.]]&lt;br /&gt;
[[File:MGS4P90-4.jpg|thumb|none|600px|Close up on a FROG's P90.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP5SD2]] can be purchased from Drebin and is equipped with an integral, non-degrading suppressor. However, the tradeoff is that it is one of the weakest weapons in the entire game, and uses the surprisingly uncommon 9x19mm round. This weapon is available in multiplayer, but cannot be customised. The appearance of this weapon is a reference to the &amp;quot;Integral&amp;quot; version of the original ''[[Metal Gear Solid]]'' for the Playstation 1 console that was sold only in Japan, where it was available on the Very Easy difficulty and had infinite ammunition. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD2 - 9x19mm, The one in-game has the older S-E-F trigger group.]]&lt;br /&gt;
[[Image:MGS4-MP5.jpg|thumb|none|601px|MP5SD2 on the item menu.]]&lt;br /&gt;
[[File:MGS4MP5SD2-1.jpg|thumb|none|600px|Aiming down the sights of the MPSSD2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is used by several of the PMC operatives in game. It can be first found and used by the player in Act 2 and can be equipped with a unique red dot sight or the ACOG scope. For whatever reason, the weapon is depicted ingame as being distinctly inferior to the P90, lacking any option to attach a suppressor, tactical light, or laser sight (all of which it can use in real life). It is also stuck with using a low-capacity 20-round magazine ingame (intended for use for when the MP7 is issued as a select-fire, armour-piercing, backup weapon you can holster), instead of its more appropriate 40-round magazine variant (intended for use when the MP7 is issued as a primary weapon).&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Hensoldt RSA red dot sight - 4.6x30mm]]&lt;br /&gt;
[[Image:MGS4-MP7.jpg|thumb|none|601px|MP7A1 on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash PP-19 Bizon]] can be purchased from Drebin; the game claims it to be a &amp;quot;new Russian submachine gun,&amp;quot; even though it was twelve years old when the game came out and is sixteen years old in the game's universe; the version in-game is not even a current model, instead being based on the earliest production model. The version in game is chambered for 9x18mm Makarov, which translates into a 64-round magazine capacity. The Bizon cannot be customised in the game, though it can be used one-handed during the motorcycle chase in Act 3. &lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|400px|Early PP-19 Bizon - 9x18mm Makarov]]&lt;br /&gt;
[[Image:MGS4-Bizon.jpg|thumb|none|601px|Bizon on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
&lt;br /&gt;
The [[MAC-10]] can be purchased from Drebin or found in Act 2. It can be equipped with a suppressor. Unlike most depictions, Snake actually uses both hands and the stock in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|320px|none|Ingram MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:MGS4-M10.jpg|thumb|none|601px|MAC-10 as &amp;quot;M10&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:MGS4-M10-1.jpg|thumb|none|600px|Snake fires his MAC-10 during the motorcycle sequence of Act 3; apparently Big Mama doesn't mind him firing unsuppressed fully automatic weapons right next to her ear.]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion Vz 82==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion_SA#SA Vz. 82 Skorpion|SA Vz. 82 Skorpion]] is used by Paradise Lost resistance members riding motorcycles in the Eastern Europe section of the game (Act 3), and is given to Old Snake by Big Mama in the same level. While called the &amp;quot;Vz. 83&amp;quot; ingame, the game shows it as being chambered in 9x18mm Makarov rather than .380 ACP, making it a Vz. 82. It comes equipped with a visible laser sight.&lt;br /&gt;
&lt;br /&gt;
Its comparatively low magazine capacity of 20 rounds, low stats, and inability to be customised, coupled with the fact that FN P90s can be obtained for free much earlier ingame, make it arguably a weapon hardly-chosen by most players, so it's largely for the nostalgia factor in singleplayer (the very similar [[Sa. Vz.61 Skorpion]] made an appearance in Metal Gear Solid 3), though players can still take advantage of the fact that it's the submachinegun with highest lock-on in the game, being especially useful for one-shotting enemies during the Act 3 chase scene. Multiplayer, however, is a different story, as it is the only firearm in its inventory slot to be available free of charge (if Drebin Points are enabled) for non-unique player characters, as well as possessing the longest auto-aim lock-on range of any weapon in multiplayer modes. &lt;br /&gt;
&lt;br /&gt;
[[Image:Scorpion SA Vz 82.jpg|thumb|none|330px|SA Vz. 82 Skorpion - 9x18mm Makarov.]]&lt;br /&gt;
[[Image:MGS4-Klobb.jpg|thumb|none|601px|Skorpion Vz 82 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Klobb-1.jpg|thumb|none|600px|Big Mama hands Snake a Vz 82 during the cutscene before the motorcycle escape sequence.]]&lt;br /&gt;
[[Image:MGS4-Klobb-2.jpg|thumb|none|600px|As usual, he inspects it before accepting.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
Note: All shotguns in this game can use 00 buckshot, shotgun slugs, or non-lethal vortex ring ammunition. &lt;br /&gt;
&lt;br /&gt;
==Remington 870 Custom==&lt;br /&gt;
&lt;br /&gt;
A heavily customised [[Remington 870]] can be purchased from Drebin or found in the second Act; it comes with a Surefire dedicated forend WeaponLight as standard, and can also be equipped with an Aimpoint red dot sight or ACOG scope; if neither is fitted, it will have no sights at all, with Snake simply aiming along the top mounted-rail. This weapon is available in multiplayer, and is the only weapon of its type in that mode if the &amp;quot;Drebin Points&amp;quot; option is not enabled.&lt;br /&gt;
&lt;br /&gt;
[[Image:Model870P 14inlg.jpg|thumb|none|400px|Remington 870 Police &amp;quot;Entry Gun&amp;quot; with a SureFire dedicated forend WeaponLight - 12 gauge. The version in ''MGS4'' is further customised with a top rail instead of iron sights and a collapsible stock similar to the one used by the Mk 14 Mod 0 Enhanced Battle Rifle.]]&lt;br /&gt;
[[Image:MGS4-870C.jpg|thumb|none|601px|&amp;quot;870 custom&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:MGS4-870C-1.jpg|thumb|none|600px|A FROG reels in confusion as Snake aims a pump-action RIS rail at her. &amp;quot;It's a shotgun, I swear!&amp;quot;]]&lt;br /&gt;
[[Image:MGS4-870C-2.jpg|thumb|none|600px|With the Aimpoint scope attached, the 870 Custom at least looks a bit more respectable.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 &amp;quot;MasterKey&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A short barrelled [[Remington 870]] configured like an [[Knight's Armament Masterkey]] is available as an attachment for the &amp;quot;M4 Custom&amp;quot; only, and can be found in the hands of PMC search teams; curiously, they have it equipped in a standalone configuration with a pistol grip and stock, raising the question of why they aren't just using a regular full-size shotgun instead. The inferior tube magazine capacity and lower effective range would make it far less useful than a full-sized shotgun for general use, and for close quarters combat or door breaching a purpose-built short shotgun would be a far more logical choice than issuing a rifle accessory which needs to be attached to ''another'' accessory to actually function.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870BlackSynthetic.jpg|thumb|none|400px|Remington 870 with early style Black Synthetic Riot foregrips and buttstock - 12 Gauge.]]&lt;br /&gt;
[[Image:M4masterkey01.jpg|thumb|none|400px|M4A1 carbine with Masterkey shotgun - 5.56mm &amp;amp; 12 gauge]]&lt;br /&gt;
[[Image:Kacsbsa.jpg|thumb|none|400px|Masterkey in standalone configuration.]]&lt;br /&gt;
[[Image:MGS4-M4CMasterkey.jpg|thumb|none|601px|Masterkey accessory shotgun mounted to the M4 Custom on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Masterkey.jpg|thumb|none|600px|Old Snake's M4 Custom in full recoil as he uses his Masterkey to ruin someone's day.]]&lt;br /&gt;
[[Image:MGS4-Masterkey-1.jpg|thumb|none|600px|Satisified for now, Old Snake reloads his Masterkey.]]&lt;br /&gt;
[[Image:MGS4-Masterkey-2.jpg|thumb|none|600px|Attaching an accessory shotgun to a standalone grip is rather like buying an iPod and then nailing it to the side of a desktop PC.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
&lt;br /&gt;
The [[Saiga-12]] can be purchased from Drebin. It is the only weapon of its type capable of semiautomatic fire, as well as the only one that uses a detachable box magazine (with a capacity of 8 rounds); along with very clear iron sights, this makes it distinctly superior to the other shotguns in more or less every regard. This weapon is available in multiplayer, but cannot be customised in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:MGS4-Saiga12.jpg|thumb|none|601px|Saiga 12 on the item menu, loaded here with less-lethal (in game terms, non-lethal) vortex ring rounds.]]&lt;br /&gt;
[[Image:MGS4-Saiga12-2.jpg|thumb|none|600px|Finding the Advent Palace hotel's kitchen infested with FROGs, Snake takes prompt action before an inspector shows up and shuts the place down.]]&lt;br /&gt;
[[Image:MGS4-Saiga12-1.jpg|thumb|none|600px|Having done his bit for the community, Snake reloads his Saiga 12.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Twin Barrel&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|sawed off side-by-side double barrel shotgun]], that can either be found in the game or purchased from Drebin. For some reason, Old Snake is restricted to using it with a one-handed grip. He can also only fire both barrels at once, though this is due to the shotgun only having a single trigger for both barrels.&lt;br /&gt;
&lt;br /&gt;
[[Image:SS311A sawed-off-2.jpg|thumb|none|400px|Sawed-off Baikal side-by-side shotgun - 12 gauge. Similar to the ''MGS4'' &amp;quot;Twin Barrel,&amp;quot; though the latter has only a single trigger.]]&lt;br /&gt;
[[Image:MGS4-shotty.jpg|thumb|none|601px|&amp;quot;Twin Barrel&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Shotty-1.jpg|thumb|none|600px|A Paradise Lost member holds a sawed-off double-barrel shotgun on Snake as the old man breaks into their headquarters.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles / Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-102==&lt;br /&gt;
&lt;br /&gt;
The [[AK-47#AK-102|AK-102]] is used by the rebel forces in the Middle East section (Act 1), and is Solid Snake's first weapon in the game (next to Solid Snake right after the first cutscene after the opening). It can be equipped with a [[GP-30]] grenade launcher. This weapon is available in multiplayer, and if the &amp;quot;Drebin Points&amp;quot; option is enabled, the AK-102 becomes the cheapest assault rifle in that mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK102.jpg|thumb|none|400px|AK-102 carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:MGS4-AK102.jpg|thumb|none|601px|AK-102 on the item menu, fitted with a GP30 grenade launcher.]]&lt;br /&gt;
[[Image:MGS4-AK102-4.jpg|thumb|none|601px|In the first Act, Snake only manages a short burst from his original militia-issued AK before it jams up on him, leaving him to discard it. An optional CODEC call reveals this was due to faulty locally-produced ammunition.]]&lt;br /&gt;
[[File:MGS4AK102-1.jpg|thumb|none|600px|Snake fires the AK-102 at Praying Mantis PMC troops.]]&lt;br /&gt;
[[Image:MGS4-AK102-3.jpg|thumb|none|600px|Snake reloads his second AK-102. There are two slightly different AK-102 models used in game; the &amp;quot;hero&amp;quot; version used only in cutscenes has modelled bullets in the magazine, while the in-game is empty.]]&lt;br /&gt;
[[Image:MGS4-AK102-5.jpg|thumb|none|601px|Snake reloads the &amp;quot;hero&amp;quot; AK model, with a more detailed magazine.]]&lt;br /&gt;
[[Image:MGS4-AK102-2.jpg|thumb|none|601px|Menaced by Gekko, Snake still has time to strike a dramatic pose. He discards this AK shortly after this.]]&lt;br /&gt;
[[Image:MGS4-AK102-1.jpg|thumb|none|601px|Snake encounters his third and last AK-102. Finding it on the ground next to a dead soldier, he carefully checks it for booby-traps before picking it up.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] can be found in a shack at the beginning of Act 2 or purchased from Drebin. It can be equipped with a [[GP-30]] grenade launcher. The game correctly simulates the weapon's unusual mode of fully-automatic fire by first firing a 1,800 RPM two-round burst, before cycling the following rounds at 600 RPM. While it is powerful and accurate, it features a very poor iron sight and 5.45x39mm ammunition pickups are basically non-existent, with only a handful in the fourth Act. Its presence is a reference to ''Metal Gear Solid 2'', where Russian mercenaries under the command of Sergei Gurlukovich were equipped with the AN-94 during their attack on the Big Shell; unlike its previous incarnation, however, the AN-94 in this game cannot mount a tactical flashlight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 Abakan Nikonov assault rifle - 5.45x39mm]]&lt;br /&gt;
[[Image:MGS4-AN94.jpg|thumb|601px|none|AN94 on the item menu, equipped with a GP-30 grenade launcher.]]&lt;br /&gt;
[[Image:MGS4-AN94-3.jpg|thumb|600px|none|Snake holds an AN-94 fitted with a GP-30 grenade launcher as he waits for an elevator in the abandoned Shadow Moses base's nuclear warhead storage building.]]&lt;br /&gt;
[[Image:MGS4-AN94-1.jpg|thumb|600px|none|While waiting, he amuses himself by using the hideously tiny iron sight of the AN-94 to shoot at some of the warheads that the US military left lying around when the base was abandoned in an extremely sensible fashion. Apparently the alteration to his nanomachines that prevented him doing so before is long past its shelf life.]]&lt;br /&gt;
[[Image:MGS4-AN94-2.jpg|thumb|600px|none|Luckily, the lethal radiation leak this used to cause has apparently also passed its shelf life and the warheads no longer care about being shot at, leaving Snake to smugly reload his weapon.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
During the bizarre live-action introduction sequences, one of the channels shows a PMC advertisement with two people in Middle Eastern-style robes hovering in mid-air as the camera circles around them. The one in black is armed with an [[AK-74#AKS-74U|AKS-74U]].&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U  (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
[[Image:MGS4-AKS.jpg|thumb|600px|none|A strangely-dressed pair of live-action combatants duel in the air, one holding an AKS-74U.]]&lt;br /&gt;
[[Image:MGS4-Luger-1.jpg|thumb|600px|none|A second shot of the AKS-74U. This seems to be one of those adverts where nobody can actually figure out what the product was after seeing it.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS]] is not usable in the game, but appears in flashbacks to ''Metal Gear Solid'', as well as the brief &amp;quot;nightmare&amp;quot; sequence of ''MGS1'' gameplay.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS F2.jpg|thumb|none|400px|FAMAS-G1 - 5.56x45mm. Older version of the G2 with magazine and magazine release system from FAMAS F1]]&lt;br /&gt;
[[Image:MGS4-FAMAS.jpg|thumb|600px|none|Meryl Silverburgh holds a FAMAS on Solid Snake during a flashback to the first game.]]&lt;br /&gt;
[[Image:MGS4-FAMAS-1.jpg|thumb|600px|none|During the nightmare sequence at the start of Act 4, Snake is treated to some authentic ''MGS1'' gameplay, with the guards still armed with their low-detail FAMAS-G1s as in the original. Note the screen border; this is authentic, and suggests this sequence is the actual PS1 code being run in emulation mode by the PS3.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]], labelled the FAL Carbine, is seen in the hands of the rebel forces in the Eastern Europe section of the game (Act 3). It can be purchased from Drebin like most other firearms in the game. Its battle rifle cartridge makes it more powerful shot-for-shot than the ingame assault rifles, and its low rate of fire combined with the long range of its round allows effective full-auto fire from a much longer range, but it can't be customised.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|400px|none|FN FAL - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MGS4-FAL.jpg|thumb|none|601px|FN FAL on the item menu.]]&lt;br /&gt;
[[Image:MGS4-FAL-1.jpg|thumb|none|600px|Having knocked out several Paradise Lost members, Snake brandishes a FAL he took from one and his Stun Knife, preparing to lay some CQC down.]]&lt;br /&gt;
[[Image:MGS4-FAL-2.jpg|thumb|none|600px|The Paradise Lost group prepare to move out as Big Mama delivers a ridiculous speech about how first-person shooter games have trained her &amp;quot;children&amp;quot; to be soldiers. Good thing it's not third-person stealth games that did that.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H CQC==&lt;br /&gt;
&lt;br /&gt;
The short-barrelled CQC variant of the [[FN SCAR#FN SCAR-H|FN SCAR-H]], referred to under its SOCOM &amp;quot;Mk. 17&amp;quot; designation, is the standard battle rifle used by the PMC troops ingame. It can be found fairly early on in Act 1 (simply by killing, subduing, sedating, or disarming PMC troops) up to Act 3, and can be upgraded with various optics, an AN/PEQ-5 laser sight, a flashlight and one of two vertical foregrips; it cannot, however, mount either of the NATO underbarrel accessory weapons or a suppressor. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|400px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MGS4-Mk17.jpg|thumb|none|601px|The FN SCAR-H on the item menu. Note the fire selector is always on semi-auto.]]&lt;br /&gt;
[[Image:MGS4-SCAR-2.jpg|thumb|none|600px|Snake reloads his SCAR-H.]]&lt;br /&gt;
[[Image:MGS4-SCAR-3.jpg|thumb|none|600px|Praying Mantis PMC soldiers retreat as &amp;quot;Gekko&amp;quot; unmanned vehicles are called in to take their place.]]&lt;br /&gt;
[[Image:MGS4-SCAR-4.jpg|thumb|none|600px|At the end of the first Act, Snake sneaks into the main base of the Praying Mantis PMC. Circumstances conspire to make this a slightly less bad idea than would normally be expected.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] is seen in the hands of the leftist insurgents in the South America section of the game (Act 2). It can also be purchased via Drebin like most other firearms in the game, but cannot be customised. This weapon is available in multiplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|400px|none|HK G3A3 - 7.62x51mm]]&lt;br /&gt;
[[Image:MGS4-Boatanchor.jpg|thumb|none|601px|G3A3 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-G3-1.jpg|thumb|none|600px|Snake uses the ACOG sight of his SCAR-H to admire the trigger discipline of a rebel soldier with a G3A3.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8 Carbine==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] is used by the Rat Patrol and other US troops in game, curiously still called XM8 even though it has obviously been formally adopted by the US military in ''Metal Gear Solid 4's'' world. It can be found by the player in a secluded area in Act 2, but cannot be purchased from Drebin. The version seen in game has an early XM8 flash hider with the rest of the features of the later model. It comes with a built-in red dot sight and can be equipped with an XM320 grenade launcher, but no other accessories. Meryl's team each have different versions of the rifle, two of which are not available to the player; Johnny &amp;quot;Akiba&amp;quot; Sasaki uses the compact carbine configuration, Johnathan uses the standard one with a grenade launcher, and Ed has the designated marksman variant. The standard version of the XM8 is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8.JPG|thumb|400px|none|Heckler &amp;amp; Koch XM8 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|400px|none|Early Heckler &amp;amp; Koch XM8 - 5.56x45mm NATO. Note &amp;quot;duckbill&amp;quot; flash hider and lack of four oval PCAP holes.]]&lt;br /&gt;
[[Image:MGS4-SpaceshipM320.jpg|thumb|none|601px|XM8 with an XM320 grenade launcher fitted, on the item menu. Note it uses an early &amp;quot;duckbill&amp;quot; flash hider rather than the later model's &amp;quot;birdcage,&amp;quot; but has the later version's PCAP accessory mounting holes in the handguard.]]&lt;br /&gt;
[[Image:MGS4-XM8-3.jpg|thumb|none|600px|The XM8, as in real life, features a red dot optic as standard; here Snake uses it to take out one of the PMC soldiers guarding the power station.]]&lt;br /&gt;
[[Image:MGS4-XM8-2.jpg|thumb|none|600px|Snake operates the charging handle of his XM8 after a reload.]]&lt;br /&gt;
[[Image:MGS4-XM8-4.jpg|thumb|none|600px|Johnathan has a lie down with his XM8 with XM320. This is what is technically known as a bad idea.]]&lt;br /&gt;
[[File:MGS4XM8-1.jpg|thumb|none|600px|A US Army soldier tries to pull the trigger on his XM8, but the ID lock has been changed by Liquid Ocelot, rendering the weapon useless.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8 Compact Carbine==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler_%26_Koch_XM8#Heckler_.26_Koch_XM8_Compact_Carbine|Heckler &amp;amp; Koch XM8 Compact Carbine]], the shortest configuration of the XM8, is used by Johnny &amp;quot;Akiba&amp;quot; Sasaki, a member of Meryl Silverburgh's &amp;quot;Rat Patrol&amp;quot; FOXHound unit. While Heckler &amp;amp; Koch marketed this version as the &amp;quot;PDW&amp;quot; configuration, it fires a full-sized assault rifle round, therefore is classified here as a rifle. It is unavailable in singleplayer, but the Johnny Sasaki unique character in multiplayer can use it, and is the only player character in that mode who can select it at the beginning of a match or when respawning. In this mode, it retains the standard variation's red dot sight, but cannot be customised.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8CC.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM8 Compact Carbine with full stock - 5.56x45mm]]&lt;br /&gt;
[[Image:MGS4-XM8PDW.jpg|thumb|none|600px|'''Old Snake:''' ''&amp;quot;You haven't even taken the safety off, rookie.&amp;quot;'' &amp;lt;br&amp;gt; '''Johnny &amp;quot;Akiba&amp;quot; Sasaki:''' ''&amp;quot;Careful, I'm no rookie! I'm a 10-year vet!&amp;quot;'' &amp;lt;br&amp;gt; Johnny then bears out Snake's accusation by visually inspecting his weapon's safety rather than just flicking his thumb up and forward to ensure the safety is not still engaged or disengage it if it is.]]&lt;br /&gt;
[[Image:MGS4-XM8PDW-1.jpg|thumb|none|600px|The result is fairly predictable, with Snake ambushing Johnny via CQC techniques before turning Johnny's weapon against him and his comrades. Note that since there's only one model for the weapon used in this cutscene, the safety is ''still'' on.]]&lt;br /&gt;
[[Image:MGS4-XM8PDW-2.jpg|thumb|none|600px|Johnny shows off the very &amp;quot;Future Force Warrior&amp;quot; look of the FOXHound unit's gear as he holds his XM8 Compact Carbine, including a backpack computer unit, a computer monitor integrated into his &amp;quot;shades,&amp;quot; and a keyboard attached to his forearm. One very important piece of gear the Rat Patrol never wears, however, is a helmet.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
&lt;br /&gt;
A customised [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1]] is Solid Snake's assault rifle of choice and is given to him early in Act 1 by Drebin. In the first trailers, he instead steals it from a PMC soldier, and it is equipped with an EOTech 552 sight and a tan XM320 40mm grenade launcher. In the actual game, it can be equipped with an Aimpoint Comp M2 red dot sight, an ACOG scope, a Surefire tactical flashlight, a LDI OTAL (Offset Tactical Aiming Laser), a Knights Armament Company (KAC) or TangoDown vertical foregrip, a Remington 870 Masterkey underbarrel shotgun, a H&amp;amp;K XM320 grenade launcher and / or a KAC supressor. The sheer number of attachments, combined with excellent accuracy, low recoil and the abundance of 5.56mm ammo, makes this one of the best rifles available for a good bit into Act 3. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
The weapon itself is based on the M4A1 carbine with a 14.5&amp;quot; barrel, tan A2 pistol grip and tan LE 6-position buttstock. It is equipped as standard with Precision Reflex Industries (PRI) folding front and rear sights, a Troy Industries CQB flash hider (&amp;quot;CQC compatible&amp;quot;) and a KAC RAS. Though the latter is supposed to be free-floating, it is incorrectly rendered with a standard M4A1 handguard cap.&lt;br /&gt;
&lt;br /&gt;
Drebin makes a series of patently false claims about the M4A1 as shown; he tells Snake the barrel is free-floating (&amp;quot;of course&amp;quot;) despite that the weapon's handguard has an end cap, and claims the weapon is &amp;quot;popular with the big PMCs&amp;quot; despite none ever using it, and claiming it is &amp;quot;the official carbine model used by US army&amp;quot; even though in the fiction the US Army is shown to have adopted the XM8. In early preview shots PMC soldiers were shown carrying M4A1s, but in the finished game they use SCAR-H CQC rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|M4A1 Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MGS4-M4CMasterkey.jpg|thumb|none|601px|M4A1 on the item menu, fitted with a Masterkey accessory shotgun. Unusually for a videogame, mounting an optic will show the weapon with the sights folded down rather than removed entirely.]]&lt;br /&gt;
[[Image:MGS4-M4-1.jpg|thumb|none|600px|Snake is presented with the M4 by Drebin when they first meet as a gift to welcome him to the services of the Gun Launderer. Always one to look a possibly exploding horse in the mouth, Snake proceeds to thoroughly examine it. Note that despite Drebin's claim here, none of the PMCs use the M4 Custom at any point in the game.]]&lt;br /&gt;
[[Image:MGS4-M4-2.jpg|thumb|none|600px|Snake holds his M4 Custom, giving a good look at the rail handguard, flip-up sights and the high-detail magazine of the &amp;quot;hero&amp;quot; cutscene model.]]&lt;br /&gt;
[[Image:MGS4-M4-3.jpg|thumb|none|600px|After a minor diversion involving Snake's old nanomachines preventing the weapon firing (via a component he apparently didn't notice while stripping the weapon), Snake fires the M4 Custom.]]&lt;br /&gt;
[[Image:MGS4-M4-4.jpg|thumb|none|600px|Reloading the non-cutscene M4 reveals a distinct lack of bullets in the magazine.]]&lt;br /&gt;
[[File:MGS4M4Custom-1.jpg|thumb|none|600px|Snake prepares to squeeze off a shot a Vamp with his M4. Note that the fire selector is properly set to semi-auto, but in gameplay selector is always set to full-auto, even if the player selects a different firing mode.]]&lt;br /&gt;
[[File:MGS4M4Custom-2.jpg|thumb|none|600px|Snake aiming his M4 at Vamp. Despite being right-handed, Snake does a pro job of setting up left-handed to remain behind cover, and makes good use of the wall for stability. Shortly thereafter he resumes his normal right-handed stance while turning the gun sideways, ejection port up, to fire at the PMCs guarding Vamp and Naomi.]]&lt;br /&gt;
[[Image:MGS4M4A1.jpg|thumb|none|600px|Old Snake wielding the M4A1 with an EOTech sight in early trailers; this accessory is not available in the final game.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Patriot&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This custom full-auto-only AR-15-pattern carbine, seemingly based on an M231 Firing Port Weapon with the barrel significantly shortened so the whole weapon resembles a [[Rocky Mountain Arms Patriot Pistol]], is seen briefly at the end of the game. It can be unlocked by earning the Big Boss emblem after the end of the game or by a password. Its most notable trait is that it has unlimited ammo and never needs to be reloaded (the ingame reason is how its Beta-C magazine, misnamed in the previous game as the &amp;quot;feed mechanism,&amp;quot; vaguely resembles the sideways-8 infinity symbol); it also plays part of the &amp;quot;Snake Eater&amp;quot; theme from ''Metal Gear Solid 3'' when aimed. It is classified as an SMG, despite firing an assault rifle round, which would in reality make it an ultracompact carbine. The Patriot cannot be customised ingame. &lt;br /&gt;
&lt;br /&gt;
[[Image:Wm 1119951786543207.jpg|thumb|none|400px| The Rocky Mountain Arms M16-Style Pistol - 5.56x45mm]]&lt;br /&gt;
[[Image:MGS4-Patriot.jpg|thumb|none|601px|&amp;quot;Patriot&amp;quot; on the item menu.]]&lt;br /&gt;
[[File:MGS4Patriot-3.jpg|thumb|none|600px|The &amp;quot;Patriot&amp;quot; being fired on the roof of Advent Palace.]]&lt;br /&gt;
[[File:MGS4Patriot-1.jpg|thumb|none|600px|Big Boss drops his &amp;quot;Patriot&amp;quot; in front of Snake.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles / Designated Marksman Rifles=&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A2==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett_M82#Barrett_M82A2|M82A2]] can be purchased from Drebin, is Hideo Kojima's personal favourite, and is used the US military forces in Act 3 and later by Johnny &amp;quot;Akiba&amp;quot; Sasaki during Act 5, a curious weapon choice when it is clear that a weapon capable of extended automatic fire would be much better suited to the particular environment he's literally being thrown into. It is also exclusively available to the Akiba special character in multiplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Barrettm82a2.jpg|thumb|400px|none|Barrett M82A2 - .50 BMG]]&lt;br /&gt;
[[Image:MGS4-Barrett.jpg|thumb|none|601px|Barrett M82A2 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Barrett-2.jpg|thumb|none|600px|A US soldier aims a Barrett M82A2 at Liquid's boat from the side door of a helicopter during Act 3.]]&lt;br /&gt;
[[File:MGS4M82A2-1.jpg|thumb|none|600px|Another US soldier aims his Barrett M82A2 off the pier.]]&lt;br /&gt;
[[Image:MGS4-Barrett-1.jpg|thumb|none|600px|He is one of many, many, many soldiers and Marines aiming at said boat. Strangely, most of them aim straight forward even though the boat is ''below'' the bridge they're standing on.]]&lt;br /&gt;
[[Image:MGS4-Barrett-3.jpg|thumb|none|600px|At the start of the final Act, Johnny Sasaki holds his M82A2 as he prepares to launch onto Outer Haven using the giant man-catapult which Drebin owns for some inexplicable reason.]]&lt;br /&gt;
[[File:MGS4M82A2-3.jpg|thumb|none|600px|Johnny aims his Barrett M82A2 at FROG soldiers onboard Outer Haven.]]&lt;br /&gt;
[[File:MGS4M82A2-4.jpg|thumb|none|600px|Johnny fires his M82A2 at the FROGs.]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
&lt;br /&gt;
The [[DSR-1]], a bolt-action sniper rifle in a bullpup layout, is used by FROG snipers and can be bought from Drebin; doing so is rather pointless, however, since Old Snake is automatically given an unlocked DSR-1 at the end of Act 2, after he uses it in a cutscene to free Raiden from Vamp's clutches. The weapon is loud and features a fairly slow bolt-action; this along with a lack of customisation options places it distinctly behind the Mk 14 Mod 0 EBR and VSS in terms of versatility. The ingame calibre is specified to be 7.62x67mm, making it .300 Winchester Magnum. It is used by a few PMC and FROG snipers, the latter resulting in one of the game's more memorably unrealistic scenes in Act 3. This weapon is available in multiplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|400px|none|DSR-Precision GmbH DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MGS4-DSR.jpg|thumb|none|601px|DSR-1 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-DSR-1.jpg|thumb|none|600px|Snake operates the bolt of his DSR-1.]]&lt;br /&gt;
[[Image:MGS4-DSR-2.jpg|thumb|none|600px|During the motorcycle escape sequence in the third Act, the game uses a &amp;quot;cinematic&amp;quot; camera any time Snake isn't aiming; at one point, a FROG sniper is seen firing her DSR-1 from a distant building. Note the FROGs place the scope against the side of their head rather than lining it up with their eyes; in addition, in this scene the DSR-1 ejects a spent casing immediately, without the bolt being operated.]]&lt;br /&gt;
[[Image:MGS4-DSR-3.jpg|thumb|none|600px|Big Mama reels from the FROG sniper's bullet. As noted above, if the player was using their weapon they will have no idea why this actually happened. Which is probably for the best...]]&lt;br /&gt;
[[Image:MGS4-DSR-4.jpg|thumb|none|600px|...Since apparently Big Mama isn't up on the whole thing where being shot with a .300 Win Mag is supposed to actually harm you in some way.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch PSG-1==&lt;br /&gt;
&lt;br /&gt;
While not usable in the game, the &amp;quot;press X&amp;quot; flashback after defeating Crying Wolf shows Sniper Wolf's death scene in the original game, with the defeated sniper holding her signature [[Heckler_%26_Koch_G3#Heckler_.26_Koch_PSG-1|Heckler &amp;amp; Koch PSG-1]].&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MGS4-PSG1.jpg|thumb|none|600px|Sadly, the static and blur filters thrown over these flashback images mean this is the only frame of Wolf's PSG-1 where the barrel isn't distorted.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8 Sharpshooter==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler_%26_Koch_XM8#Heckler_.26_Koch_XM8_Sharpshooter_Rifle|Heckler &amp;amp; Koch XM8 Sharpshooter Rifle]] is used by the character &amp;quot;Ed,&amp;quot; a member of Meryl Silverburgh's &amp;quot;Rat Patrol&amp;quot; FOXHound unit. It is never available to the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8sharp.jpg|thumb|400px|none|Heckler &amp;amp; Koch XM8 Sharpshooter Rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:MGS4-XM8Sharp.jpg|thumb|none|600px|Ed checks over his XM8 Sharpshooter. Note Ed's weapon is fitted with the same Insight ISM-V scope as the other members of his unit, rather than the x4 magnifying scope the Sharpshooter variant is supposed to use.]]&lt;br /&gt;
[[Image:MGS4-XM8Sharp-1.jpg|thumb|none|600px|Meryl, Ed and Johnathan demonstrate the capabilities of the &amp;quot;System&amp;quot; by taking down three FROG soldiers in perfect unison, using their shared senses.]]&lt;br /&gt;
[[Image:MGS4-XM8Sharp-2.jpg|thumb|none|600px|Hearing a mysterious sound coming from all around, Ed and Johnathan apprehensively aim their weapons at particularly scary-looking parts of a derelict building.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 Enhanced Battle Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0_Enhanced_Battle_Rifle|Mk 14 Mod 0 Enhanced Battle Rifle ]] (Referred to incorrectly as the &amp;quot;M14EBR&amp;quot;) is a modern variant of the [[M14 Rifle]]. It is used by PMC marksmen in-game and can be purchased from Drebin. It has semiautomatic and fully automatic rates of fire and can be equipped with a suppressor, laser sight, and flashlight. Its fully automatic fire mode makes it very useful even in short range combat, and the fact that it's available early on, combined with its extensive list of modifications, makes it one of the best guns in the game. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 0 EBR with a Harris bipod and vertical RIS foregrip - 7.62x51 NATO]]&lt;br /&gt;
[[Image:MGS4-M14.jpg|thumb|none|601px|&amp;quot;M14 EBR&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:MGS4-M14-1.jpg|thumb|none|600px|During the first Act, rebel soldiers are shown trying to storm an urban area guarded by a PMC fireteam, including sniper / spotter teams; the snipers are armed with Mk 14 Mod 0 Enhanced Battle Rifles.]]&lt;br /&gt;
[[Image:MGS4-M14-2.jpg|thumb|none|600px|A second sniper team, with the marksman also armed with a Mk 14 Mod 0 EBR.]]&lt;br /&gt;
[[Image:MGS4-M14-3.jpg|thumb|none|600px|Snake reloads his Mk 14 Mod 0 EBR.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant Sniper==&lt;br /&gt;
&lt;br /&gt;
A modified [[Mosin Nagant]] sniper rifle with a paratrooper stock and pistol grip can be purchased from Drebin in-game. It is the same rifle used by The End in MGS3 and is modified to only fire tranquilizer darts, though in this game this also includes fictional &amp;quot;Emotion&amp;quot; darts which cause targets to experience one of the game's four psychological states (Cry, Rage, Laugh or Scream). This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|400px|none|Mosin Nagant M91/30 Sniper Rifle - 7.62x54mmR]]&lt;br /&gt;
[[Image:MGS4-Mosin.jpg|thumb|none|601px|Custom Mosin-Nagant on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Mosin-1.jpg|thumb|none|600px|Snake shows off The End's Mosin Nagant, which Drebin acquired somehow.]]&lt;br /&gt;
[[Image:MGS4-Mosin-2.jpg|thumb|none|600px|Snake operates the bolt of his Mosin Nagant, correctly shown as the turned-down bolt handle of a sniper version.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov-S==  &lt;br /&gt;
&lt;br /&gt;
The SVD Dragunov-S, a modernised, shortened version of the [[SVD Dragunov]] intended for paratroop use is seen in the hands of militiamen and rebel snipers in Acts 1 and 2. The weapon cannot be customised or mount any kind of suppressor, but the ammunition is relatively cheap and the weapon a semi-automatic rather than bolt-action, making it a middle-of-the-road weapon. The scope features an error: the number in the stadiametric rangefinder indicating the height of the reference target is &amp;quot;10&amp;quot; rather than the correct &amp;quot;1.7;&amp;quot; either that or in Snake's world shooting at 32-foot tall monsters is more important than shooting at infantry. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-S-Rifle.jpg|thumb|400px|none|Dragunov-S shortened sniper rifle intended for paratroopers - 7.62x54mmR]]&lt;br /&gt;
[[Image:MGS4-SVD.jpg|thumb|none|601px|SVD on the item menu.]]&lt;br /&gt;
[[Image:MGS4-SVD-1.jpg|thumb|none|600px|Nobody had expected Snake to disguise himself as Venom.]]&lt;br /&gt;
[[Image:MGS4-SVD-2.jpg|thumb|none|600px|As ever, Snake can't stand the idea of having a round lazing around in the chamber of one of his long guns after going to all the effort of reloading it, so gives the charging handle a yank to send it on its way.]]&lt;br /&gt;
[[Image:MGS4-SVD-3.jpg|thumb|none|600px|As with the other sniper weapons, the SVD's scope has two zoom levels, the reticle slightly altering to take account of this. This is low-power...]]&lt;br /&gt;
[[Image:MGS4-SVD-4.jpg|thumb|none|600px|...And this is high. Note the windage / lead marks have changed.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
&lt;br /&gt;
The [[VSS Vintorez]] appears in the game, and can only be found in a room in Act 2; it cannot be bought from Drebin at any point in the game. It has an integral (non-degradable) suppressor, and like the M14EBR is capable of fully-automatic fire, though its shallower 10-round magazine can become a liability in close-range firefights. Since it uses the same reticle model, it duplicates the Dragunov's error of showing the reference height for the target as 10 metres instead of 1.7 metres. This weapon is available in multiplayer, and is capable of firing tranquilizer rounds in multiplayer only. &lt;br /&gt;
&lt;br /&gt;
[[Image:Vss1.jpg|thumb|400px|none|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:MGS4-VSS.jpg|thumb|none|601px|VSS on the item menu.]]&lt;br /&gt;
[[Image:MGS4-VSS-1.jpg|thumb|none|600px|Out and about in Millennium Park, Snake aims his VSS Vintorez.]]&lt;br /&gt;
[[Image:MGS4-VSS-2.jpg|thumb|none|600px|Snake uses the scope of his VSS to help out his friend. &amp;quot;Well, that's a load off my mind. Thanks, Snake!&amp;quot;]]&lt;br /&gt;
[[Image:MGS4-VSS-3.jpg|thumb|none|600px|Reloading the VSS.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
As was the case in ''[[Metal Gear Solid 3: Snake Eater]]'' with the [[Stoner 63]], player characters firing machine guns continuously will yell in classic ''&amp;quot;[[Rambo]]&amp;quot;'' tradition. Weapons in this category all have a strange ammunition display quirk; the ammunition bar only shows fifty rounds, with every tenth round marked white. This will scroll as the gun is fired and only count down when 49 or fewer rounds are left on the belt.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21E==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|Heckler &amp;amp; Koch HK21E]] is seen in the hands of a rebel militiaman in the early portion of the Middle East section of the game (Act 1). In a conversation that can be overheard if the player remains hidden or has earned the trust of the rebels, he claims that it is an enemy gun, yet strangely none of the PMC troopers in the level are seen using it. The rebel militiaman also refers to it as &amp;quot;the very latest model&amp;quot;, when in actuality the weapon was designed in the 1980s, some 30 years before the events of the game take place. It can be stolen in this location, or can be purchased via Drebin like most other firearms. &lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MGS4-HK21E.jpg|thumb|none|601px|HK21E on the item menu. Note that it has the 5-vent handguard of a regular HK21 and a shortened barrel like that of an HK11 or HK23.]]&lt;br /&gt;
[[Image:MGS4-HK21E-1.jpg|thumb|none|600px|A rebel soldier brags about his &amp;quot;laundered&amp;quot; HK21E, ignoring several rules of firearm safety by waving it at his friend, even if his finger isn't on the trigger.]]&lt;br /&gt;
[[Image:MGS4-HK21E-2.jpg|thumb|none|600px|Snake reloads an HK21E as a FROG trooper self-incinerates nearby. It's never particularly clear why they do this, so it's probably nanomachines. Note that the belt of the old drum vanishes just as Snake detaches it; this is the new drum being put in place.]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov PKM==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun]] is seen in the hands of militia and rebels in Act 2. at the time this is obtained, this gun is a good 40-50% more powerful at close range than any other automatic weapon. However, ammo is uncommon and expensive and it can't be customised.&lt;br /&gt;
&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|400px|none|PKM with classic (most seen) version of the flash hider - 7.62x54mmR]]&lt;br /&gt;
[[Image:MGS4-PKM.jpg|thumb|none|601px|PKM on the item menu.]]&lt;br /&gt;
[[Image:MGS4-PKM-1.jpg|thumb|none|600px|Snake opens up on Pieuvre Armement PMC soldiers with his PKM, angered at the PMC's name being so hard to spell.]]&lt;br /&gt;
[[Image:MGS4-PKM-2.jpg|thumb|none|600px|His fury abated, it's time to reload.]]&lt;br /&gt;
[[Image:MGS4-PKM-3.jpg|thumb|none|600px|The rebel soldier thankfully realizes that Snake pointing a SCAR-H at his groin is just the old man's way of saying good morning.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60E4]] is used by the PMC operatives in game. It can be equipped with optics, foregrips, laser sight, and flashlight. This weapon is available in multiplayer, and is the only weapon of its type in that mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm]]&lt;br /&gt;
[[Image:MGS4-M60.jpg|thumb|none|601px|M60E4 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-M60-1.jpg|thumb|none|600px|Snake sights up a Pieuvre Armement PMC soldier armed with an M60E4.]]&lt;br /&gt;
[[Image:MGS4-M60-4.jpg|thumb|none|600px|Snake revisits Shadow Moses, bringing a touch more firepower this time.]]&lt;br /&gt;
[[Image:MGS4-M60-2.jpg|thumb|none|600px|Having foolishly alerted the million billion Dwarf Gekko which have apparently colonized the Tank Hangar, Snake does the only reasonable thing, whipping out his M60E4 and getting started making a big pile of scrap metal.]]&lt;br /&gt;
[[Image:MGS4-M60-3.jpg|thumb|none|600px|The Werewolf PMC appears to be trying to deploy more Dwarf Gekko drones than a potential enemy has bullets.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 46 Mod. 0==&lt;br /&gt;
&lt;br /&gt;
The [[FN_Minimi#Mk_46_Mod_0|Mk. 46 Mod. 0]] can be purchased from Drebin; it is mislabelled as a Mod 1, but has the 12 o'clock rail on the handguard that is not present on the Mod 1. It features the same customisation as the M60, but it's much lighter and fires the less powerful 5.56x45mm cartridge.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|400px|Mk. 46 Mod. 0 - 5.56x45mm]]&lt;br /&gt;
[[Image:MGS4-Mk46.jpg|thumb|none|601px|&amp;quot;Mk. 46 Mod.1&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Mk46-1.jpg|thumb|none|600px|Snake starts to reload the Mk. 46 by pulling back the charging handle, giving a good view of the 12 o'clock rail on the handguard; this shows the weapon is actually a Mod 0. Despite its inclusion, there is no accessory that can be mounted on this rail.]]&lt;br /&gt;
[[File:MGS4Mk46Mod0-1.jpg|thumb|none|600px|Snake unloads his Mk. 46 on PMCs while atop Drebin's Stryker.]]&lt;br /&gt;
[[File:MGS4Mk46Mod0-3.jpg|thumb|none|600px|Snake reloads his Mk. 46 in the hallway at Shadow Moses where the Cyborg Ninja's infamous massacre took place.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin]] is found in Act 1 and can be purchased from Drebin. It is erroneously shown as a SACLOS device requiring full-course guidance by the operator, with Snake discarding the entire launcher including the CLU after every shot and pulling out a fresh Javelin from more or less nowhere; it also cannot be used in top-attack mode by the player. Most of the time it is used by NPCs it is seen being used in an incorrect direct-fire mode; in real life, even shots fired in this mode start their flight with a rapid climb, while in game the missile flies straight forwards. The only time it is shown firing correctly is during Act 1, when a group of hidden PMC soldiers will fire missiles in top-attack mode to destroy a rebel BMP-3 IFV if the player protects it for long enough.&lt;br /&gt;
&lt;br /&gt;
It is never at all clear ''why'' it operates the way it does; presumably, the lack of lock-on capability is to separate the weapon functionally from the Stinger, and the SACLOS guidance intended to be reminiscent of ''MGS1'' and ''MGS2's'' fly-by-wire &amp;quot;Nikita&amp;quot; missile launcher, but this doesn't really explain why the resulting mechanics were given to a Javelin launcher rather than a fictional ATGM system.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|400px|none|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:MGS4-Javelin.jpg|thumb|none|601px|FGM-148 Javelin on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Javelin-1.jpg|thumb|none|600px|Snake moves into position with a Javelin during the second Act, preparing to provide the rebels with a touch more firepower.]]&lt;br /&gt;
[[Image:MGS4-Javelin-2.jpg|thumb|none|600px|Sighting up a PMC Stryker through the scope of the Javelin. In theory, it's possible to top-attack by guiding the round up and then down, but this offers no meaningful advantage over direct fire.]]&lt;br /&gt;
[[Image:MGS4-Javelin-3.jpg|thumb|none|600px|With the Stryker destroyed, Snake reloads by throwing the entire launcher away and pulling another one out of thin air. Apparently it doesn't occur to him to re-use the $80,000 Command Launch Unit. Note that Snake can carry up to ''fifty'' complete launchers; this means his invisible backpack has a carrying capacity exceeding one ton.]]&lt;br /&gt;
[[Image:MGS4-Javelin-4.jpg|thumb|none|600px|Snake sights up a PMC Javelin operator during the first Act. With due diligence, it's possible to escort the mildly suicidal BMP-3 past every launcher...]]&lt;br /&gt;
[[Image:MGS4-Javelin-5.jpg|thumb|none|600px|...Whereupon a hidden Praying Mantis soldier suddenly remembers how the Javelin actually works.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] can be purchased from Drebin, and is also found in the back of the truck in the Nuclear Warhead Storage Building, Floor 1, in Act 4. Unlike previous games where it was reloaded in a completely unspecified manner, in ''MGS4'' Snake will discard the launcher after firing and pull another one from thin air. As per series norms, the Stinger is incorrectly shown as a strange all-purpose missile, able to lock on to aircraft, ground vehicles, and even infantry.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:MGS4-Stinger.jpg|thumb|none|601px|FIM-92A Stinger on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Stinger-1.jpg|thumb|none|600px|With a determined look on his face, Snake clutches a Stinger as he advances on the Confinement Facility. As with the Javelin, being old apparently doesn't stop him lugging two thousand pounds of Stingers around.]]&lt;br /&gt;
[[Image:MGS4-Stinger-2.jpg|thumb|none|600px|Snake readies a Stinger as his previous one fails to take down a PMC helicopter. Reloading before impact broke the previous round's lock-on, leaving it to fly off aimlessly.]]&lt;br /&gt;
[[Image:MGS4-Stinger-3.jpg|thumb|none|600px|The helicopter is not nearly as lucky the second time around.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher|GP-30 grenade launcher]] can be attached to the AK-102 and AN-94. It can be found in the Advent Palace Hotel in Act 1, in a secret room at the start of Act 2, or bought from Drebin. It can be used in multiplayer on the AK-102 if Drebin Points are enabled. The GP-30 correctly does not share ammunition with the other 40mm grenade launchers (as it uses caseless VOG-25 grenades, which are incompatible with 40mm NATO grenade launchers); in game, it can only use high explosive rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on AK-74 - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
[[Image:MGS4-AK102.jpg|thumb|none|601px|AK-102 on the item menu, fitted with a GP-30 grenade launcher.]]&lt;br /&gt;
[[Image:MGS4-GP30-1.jpg|thumb|none|600px|Snake reloads the GP-30 mounted under his AN-94 assault rifle.]]&lt;br /&gt;
[[Image:MGS4-GP30.jpg|thumb|none|600px|Snake finds a GP-30 in the Advent Palace Hotel. As noted previously, this &amp;quot;Custom Parts&amp;quot; box item is used to represent any accessory weapon or weapon accessory.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25 Mock-Up==&lt;br /&gt;
&lt;br /&gt;
An early mock-up of the [[Heckler &amp;amp; Koch XM25]] made for demonstration purposes is shown in game as the actual weapon. A semi-automatic grenade launcher chambered in 25mm, it fires airbursting HEAB (High Explosive Air Bursting) rounds, which function rather like the PK rockets in ''Battlefield 2142''; while the weapon is held normally they are simply impact detonated, but scoping shows a display with an always-on rangefinder. Pressing up or down on the D-pad freezes at the currently displayed range, with further presses adjusting the detonation distance up or down. It can be found on the catwalk of one of the control towers in Act 4, and is the only heavy weapon usable during the motorcycle chase in Act 3.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm25 3.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM25 mock-up - 25 x 40mm. This is a non-firing demonstrator which looks substantially different to the final version.]]&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none|402px|Final XM25 for comparison - 25 x 40mm. The version in ''MGS4'' was clearly based on the former.]]&lt;br /&gt;
[[Image:MGS4-XM25.jpg|thumb|none|601px|XM25 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-XM25-1.jpg|thumb|none|600px|Snake fires his XM25 in over-shoulder mode; fired like this, the grenades are impact detonation only.]]&lt;br /&gt;
[[Image:MGS4-XM25-2.jpg|thumb|none|600px|Using the scope, on the other hand, allows the HEAB rounds to be used properly. The two range figures to the right are the range to the object currently being aimed at (white) and the current detonation distance (red). It fires in impact mode until the D-pad is touched to fix and then alter the range. The launcher &amp;quot;forgets&amp;quot; the set range if Snake stops aiming down the sight.]]&lt;br /&gt;
[[Image:MGS4-XM25-3.jpg|thumb|none|600px|Snake reloads his XM25 as he tries to ignore what Johnny Sasaki is currently doing nearby.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM320==&lt;br /&gt;
&lt;br /&gt;
A mixture of the early version and later version of the [[Heckler &amp;amp; Koch M320|Heckler &amp;amp; Koch XM320]] grenade launcher is the underbarrel launcher for the M4 Custom and XM8 rifle; it lacks the MP7-style folding front grip added to the production M320 and has the early style trigger guard, therefore is correctly labelled in the game, even if it makes little sense in-universe for it to still have an XM- designation. It can be purchased from Drebin, and is also carried by some PMC members in stand-alone form in the South America portion of the game; it cannot be used by the player in this form. The XM320 has four ammo types; it can fire HE rounds, white phosphorous, stun grenades and smoke rounds. The attachment is also available in multiplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 - 40x46mm. Note lack of a front grip, added only to the production M320. The version in-game uses an earlier version of the trigger guard.]]&lt;br /&gt;
[[Image:MGS4-SpaceshipM320.jpg|thumb|none|601px|XM320 grenade launcher mounted to an XM8 rifle on the item menu.]]&lt;br /&gt;
[[Image:MGS4-M320-1.jpg|thumb|none|600px|Assaulted by Pieuvre Armement PMC soldiers, Snake loads a white phosphorous round into the XM320 mounted to his XM8.]]&lt;br /&gt;
[[Image:MGS4-M320-2.jpg|thumb|none|600px|He stops being assaulted immediately afterward.]]&lt;br /&gt;
[[Image:MGS4-M320-3.jpg|thumb|none|600px|Later, he encounters two more PMC soldiers defending the Confinement Facility with their standalone XM320s. Thankfully, PMC soldiers can only use high explosive rounds in their launchers.]]&lt;br /&gt;
&lt;br /&gt;
==M72A3 LAW==&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] is used by a small number of rebels in Act 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[Image:MGS4-LAW.jpg|thumb|none|601px|M72A3 LAW on the item menu.]]&lt;br /&gt;
[[Image:MGS4-LAW-1.jpg|thumb|none|600px|Snake comes across a rebel soldier with his M72 at the ready during the game's second Act.]]&lt;br /&gt;
[[Image:MGS4-LAW-2.jpg|thumb|none|600px|Taking aim down the sights of an M72A3 LAW. Or rather, the sight; the weapon is incorrectly shown with the player's point of view in front of Snake's right hand, using only the front sight with the rear one not visible. To actually do this, Snake would have to be reaching back over his own shoulder with his right hand.]]&lt;br /&gt;
[[Image:MGS4-LAW-3.jpg|thumb|none|600px|Snake discards a spent LAW and extends another; the ground model is actually a closed tube, meaning the tube instantly collapses as it leaves Snake's hands.]]&lt;br /&gt;
[[Image:MGS4-LAW-4.jpg|thumb|none|600px|As Drebin moves to give Snake a shot of suppressor Nanomachines to let him use non-ID guns, two low-detail LAWs are visible in the weapon rack of his Stryker. These are low-detail because they are part of the Stryker model itself rather than copies of the normal in-world model.]]&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
&lt;br /&gt;
The [[Milkor MGL]] appears as the &amp;quot;MGL-140,&amp;quot; it is used by Raging Raven and is acquired by Solid Snake upon defeating her. It shares the ammunition reserve of the XM320, and can use the same four ammunition types: HE fragmentation, white phosphorous, &amp;quot;flashbang&amp;quot; stun rounds and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL in desert tan finish fitted with Armson OEG reflex sight - 40mm]]&lt;br /&gt;
[[Image:MGS4-MGL.jpg|thumb|none|601px|MGL-140 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-MGL-1.jpg|thumb|none|600px|Raging Raven flies overhead during the introduction of the B&amp;amp;B Corps in the first Act, showing off her MGL-140 grenade launcher.]]&lt;br /&gt;
[[Image:MGS4-MGL-4.jpg|thumb|none|600px|Later, in the third Act, the MGL gets a closeup as Raven fires a grenade at the van Snake and Big Mama are escorting.]]&lt;br /&gt;
[[Image:MGS4-MGL-3.jpg|thumb|none|600px|Finally getting her boss fight in Act 3, Raven has her pre-battle speech...]]&lt;br /&gt;
[[Image:MGS4-MGL-2.jpg|thumb|none|600px|...During which, for reasons known only to himself, Snake doesn't shoot her. Perhaps he's marvelling at how this isn't even the weirdest thing that's happened to him ''today''.]]&lt;br /&gt;
[[File:MGS4MilkorMGL-4.jpg|thumb|none|600px|Snake collects Raven's MGL-140 after defeating her.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is used by the rebels in the first Act, and a large number of unlocked RPG-7s are present throughout the first stage, seemingly primarily to give the player some quick Drebin Points due to their high trade-in value. This weapon is available in multiplayer, and is the only one of its type in that mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|400px|none|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:MGS4-RPG.jpg|thumb|601px|none|RPG-7 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-RPG-1.jpg|thumb|none|600px|A rebel aims his RPG-7 during ''MGS4's'' first Act.]]&lt;br /&gt;
[[Image:MGS4-RPG-2.jpg|thumb|none|600px|Snake fires on a Stryker using the PGO-7 scope of his RPG-7; the illuminated red dot at the aim point is obscured here by the flare of the rocket's sustainer motor.]]&lt;br /&gt;
[[Image:MGS4-RPG-3.jpg|thumb|none|600px|Snake starts to reload his RPG-7, showing off the PGO-7 scope.]]&lt;br /&gt;
[[Image:MGS4-RPG-4.jpg|thumb|none|600px|Snake finds a box of RPG-7 ammunition lurking around in the rebel base in Act 1. This is the generic pickup item used for all rocket launcher ammunition.]]&lt;br /&gt;
&lt;br /&gt;
=Thrown / Placed=&lt;br /&gt;
&lt;br /&gt;
==Airsoft gas charger grenade==&lt;br /&gt;
&lt;br /&gt;
A grenade with a thin, smooth cylindrical body is used as the model for both the &amp;quot;flashbang&amp;quot; stun grenades and the game's fictional electronic warfare &amp;quot;chaff&amp;quot; grenades. This appears to be based on a grenade-shaped gas bottle for Airsoft guns, such as the one shown below. Stun grenades can be found throughout the game or bought from Drebin, and stun all enemies within a fixed radius who can see them while also causing an instant alert if there wasn't one already. The Chaff Grenade is treated as a &amp;quot;secret&amp;quot; weapon; only a handful can be found during the entire game, usually in out-of-the-way places, and Drebin never sells them; they are basically a short-duration EMP-like effect rather flimsily explained as strips of metal which are spread throughout the entire current area via magic. Using one temporarily disables security cameras, alarms and enemy radios, and temporarily paralyses any drone vehicles present. This lasts until the magic fades and all the strips of metal return to wherever they came from in the first place.&lt;br /&gt;
&lt;br /&gt;
[[Image:DAM116A101.jpg|thumb|none|300px|EAIMING &amp;quot;M116A1 Distraction Device Grenade,&amp;quot; an Airsoft gun gas charger built to resemble a hand grenade. &amp;quot;M116A1&amp;quot; is actually the US army's code for a simulation hand grenade with a paper body, used in training.]]&lt;br /&gt;
[[Image:MGS4-StunG.jpg|thumb|none|601px|&amp;quot;Stun grenade&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:MGS4-ChaffG.jpg|thumb|none|601px|&amp;quot;Chaff grenade&amp;quot; on the item menu. M363 is actually an obsolete anti-infantry canister round developed for the 76mm guns of the M4 Sherman and M41 Walker Bulldog tanks.]]&lt;br /&gt;
[[Image:MGS4-StunG-1.jpg|thumb|none|600px|After FROG soldiers knock a hole into the Advent Palace Hotel's bathroom, they toss a stun grenade inside, visible next to Meryl's head. The explosion, if looked at, turns the screen completely white; this can be simulated by looking to the right of this image.]]&lt;br /&gt;
&lt;br /&gt;
==M112 C4 Demolition Charge==&lt;br /&gt;
&lt;br /&gt;
Remote-detonated C4 charges are available during the game, and can be placed on the ground or objects and then detonated in the order they were originally placed. Precisely what attaches them to surfaces is not clear; the charges can be fixed to non-magnetic surfaces, and lack any obvious adhesive.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 demolition charge]]&lt;br /&gt;
[[Image:MGS4-C4.jpg|thumb|none|601px|&amp;quot;C4&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] is usable in the game, in a default white version and four special &amp;quot;Emotion&amp;quot; versions which produce coloured smoke which affects the emotions of enemies caught in it; Blue for Cry, Red for Rage, Yellow for Laugh, and Green for Scream. The M18 is also the basis for the &amp;quot;fat&amp;quot; versions of the Stun and Chaff grenade seen in the ''MGS1'' nightmare sequence.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 smoke grenade]]&lt;br /&gt;
[[Image:MGS4-M18.jpg|thumb|none|601px|M18 smoke grenade on the item menu. This grenade produces white smoke.]]&lt;br /&gt;
[[Image:MGS4-M18-Emot.jpg|thumb|none|601px|One of the four coloured &amp;quot;emotion&amp;quot; smoke grenades available after completing the game once. This is the yellow &amp;quot;Laugh&amp;quot; grenade.]]&lt;br /&gt;
[[Image:MGS4-M18-1.jpg|thumb|none|600px|Faced with the rebel BMP-3 in the first Act, the Praying Mantis PMC soldiers decide that discretion is the better part of valour, one throwing an M18 smoke grenade to cover their retreat.]]&lt;br /&gt;
[[Image:MGS4-M18-2.jpg|thumb|none|600px|During the Act 4 ''MGS1'' nightmare, Snake is surprised at finding a security camera in a top-secret base as he brandishes a &amp;quot;Chaff Grenade&amp;quot; based on an M18. Due to PS1-era graphical limitations, the grenade is bigger than his head.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] mine is used as a trap in several locations throughout the game; as usual in the series, the mines use a proximity detonator rather than the real weapon's tripwire, although they lack the optical camouflage seen in the first two games which made them invisible.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:MGS4-Claymore.jpg|thumb|none|601px|M18A1 Claymore on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Claymore-1.jpg|thumb|none|600px|Snake spots a Claymore in the lobby of the Advent Palace Hotel, deciding that practical jokes by the staff must have really got out of hand.]]&lt;br /&gt;
[[Image:MGS4-Claymore-2.jpg|thumb|none|600px|Luckily ''MGS'' series standards still apply, and Claymores are apparently both extremely hot for no readily determined reason and can be stolen by crawling over them.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M34 White Phosphorous grenade]] is available to the player only, and creates a burning cloud of white phosphorous which ignites enemies on contact.&lt;br /&gt;
&lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|200px|M34 White Phosphorous grenade]]&lt;br /&gt;
[[Image:MGS4-WP.jpg|thumb|none|601px|M34 White Phosphorous grenade on the item menu.]]&lt;br /&gt;
[[Image:MGS4-WP-2.jpg|thumb|none|600px|Snake looks down the iron sight of his MP5SD2 at a case of WP grenades; this is the generic pickup model used by every type of grenade in the game.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is used by most enemies in the game and can be used by the player; it is also part of the armament of the &amp;quot;Gekko&amp;quot; bipedal IFVs, which can throw grenades using their manipulator tentacles. As with the Stun and Chaff grenades, it seems the in-game model was actually based on an Airsoft gas charger bottle; the shape of the grenade body is distinctly incorrect for a real M67 but matches several gas charger models.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|300px|M67 hand grenade]]&lt;br /&gt;
[[Image:MGS4-M67.jpg|thumb|none|601px|M67 hand grenade on the item menu.]]&lt;br /&gt;
[[Image:MGS4-M67-1.jpg|thumb|none|600px|Drebin shows off a magic trick he presumably uses at ''really'' dull parties.]]&lt;br /&gt;
[[File:MGS4Grenade-1.jpg|thumb|none|600px|A better shot of the M67. Note the unsplit pin, another clue that the grenade was not modelled from a real grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Magazine==&lt;br /&gt;
&lt;br /&gt;
A 30-round STANAG 5.56x45mm magazine can be thrown to distract enemies. One magazine is added to the stock every time a weapon's magazine is fully depleted; regardless of the weapon, it will always be shown as this type when thrown. Unlike ''Metal Gear Solid 2'', the reloading animation correctly shows Snake retaining the old mag during the reload rather than discarding it and then having it in his inventory anyway.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-Magazine.jpg|thumb|none|601px|Magazine on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
During the PMC commercials before the game proper begins, two live-action combatants are seen duelling in mid-air as the camera sweeps around them. As they move close, the one in white reaches down to produce a [[Mk 2 hand grenade]], with another attached to her belt. Mk 2 grenades are also used by Genome Soldiers in the ''MGS1'' nightmare sequence if Snake enters a vent during an alert.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade|Mk 2 &amp;quot;Pineapple&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[Image:MGS4-Luger-1.jpg|thumb|none|600px|In the PMC commercial, one of the fighting-or-something women produces a Mk 2 grenade from her belt.]]&lt;br /&gt;
[[Image:MGS4-Mk2.jpg|thumb|none|600px|The grey object visible above the Genome Soldier's left hand is the fuze of a Mk 2 grenade. Since the ''MGS1'' soldiers always have a rifle in their right hand, they are shown pulling the pins with their mouth; apparently Big Boss' superior soldier genes include some for superior soldier teeth.]]&lt;br /&gt;
&lt;br /&gt;
==Molotov cocktail==&lt;br /&gt;
&lt;br /&gt;
Molotov cocktails, referred to as &amp;quot;Petro Bomb&amp;quot; in game, are used in place of grenades by rebel soldiers in the first two Acts, and can be picked up by Snake, functioning as less effective versions of the WP grenade which ignite on impact.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-Molotov.jpg|thumb|none|601px|&amp;quot;Petro Bomb&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Valmera 69==&lt;br /&gt;
&lt;br /&gt;
An Italian Valmera 69 bounding anti-personnel mine is featured as the &amp;quot;S.G. Mine,&amp;quot; with SG presumably standing for &amp;quot;Sleep Gas.&amp;quot; These contact-triggered mines instantly knock out anyone who triggers them, including Snake himself, though they can be triggered with gunfire or defused by crawling over them or picking them up with Metal Gear Mk. 2. Some are found in the Advent Palace hotel in the first Act.&lt;br /&gt;
&lt;br /&gt;
[[Image:130705-004-42B40A6D.jpg|thumb|none|400px|Italian Valmera 69 land mine (centre).]]&lt;br /&gt;
[[Image:MGS4-SmokeMine.jpg|thumb|none|601px|&amp;quot;S.G. Mine&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:MGS4-SmokeMine-1.jpg|thumb|none|600px|Apparently showing up as hot on thermal isn't enough for these mines, which are also concealed through clever application of a bright blue body and a big silly light on the top.]]&lt;br /&gt;
[[Image:MGS4-SmokeMine-2.jpg|thumb|none|600px|In the unlikely case that Snake manages to trigger one, the entire mine jumps into the air; this is incorrect, as the Valmera, like most bounding mines, has an outer body containing the bounding body and propelling charge; only the bounding body should jump into the air.]]&lt;br /&gt;
[[Image:MGS4-SmokeMine-3.jpg|thumb|none|600px|Snake does not have time to consider this, due to the loss of his entire Psyche gauge and the resultant urgent need for a nap.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;S.G. Satchel&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;S.G. Satchel&amp;quot; is a manually triggered gas bomb which Snake can place as a trap. It appears to be loosely based on a blast-resistant anti-tank mine such as the Italian VS-3.6 anti-tank mine; the ridges on the device's body are typical of such mines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vs-3.6anti-tankmine.jpg|thumb|none|400px|VIS-3.6 anti-tank mine.]]&lt;br /&gt;
[[Image:MGS4-Satchel.jpg|thumb|none|601px|&amp;quot;S.G. Satchel&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weaponry=&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
&lt;br /&gt;
The bipedal &amp;quot;Gekko&amp;quot; unmanned weapons are sometimes equipped with a launch unit for two [[BGM-71 TOW]] missiles on one of their weapon mounting points. These weapons are never usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW mounted on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:MGS4-TOW.jpg|thumb|none|600px|Snake is ambushed by a &amp;quot;Gekko&amp;quot; unmanned vehicle crashing through a wall, equipped with an M2 Browning heavy machine gun and twin TOW launch tubes.]]&lt;br /&gt;
[[Image:MGS-TOW-2.jpg|thumb|none|600px|After Snake successfully evades the easily-fooled Gekko, they are called away.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
&lt;br /&gt;
The [[M2HB]] is mounted on Stryker APC and MGS variants and HMMWVs in game, and is also the principle dorsal armament of the Gekko bipedal IFVs. They can also occasionally be found mounted in fixed emplacements.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[Image:MGS4-M2-2.jpg|thumb|none|600px|One of the Praying Mantis PMC's &amp;quot;Gekko&amp;quot; unmanned vehicles, armed with a Protector M151 Remote Weapon Station and twin BGM-71 TOW anti-tank missiles. The Gekko also mounts a lighter machine gun in the &amp;quot;beak,&amp;quot; but this is completely concealed by armour and impossible to identify.]]&lt;br /&gt;
[[Image:MGS4-M2-3.jpg|thumb|none|601px|Strykers in ''MGS4'' also mount the Protector M151 Remote Weapon Station, equipped with an M2 Browning heavy machine gun.]]&lt;br /&gt;
[[Image:MGS4-M2-1.jpg|thumb|none|600px|A Pieuvre Armement PMC Stryker is seen at the start of the second Act.]]&lt;br /&gt;
[[File:MGS4M2HB-1.jpg|thumb|none|600px|Snake mans a Browning M2HB on top of Drebins Stryker at the end of Act 2.]]&lt;br /&gt;
[[Image:MGS4-M2-4.jpg|thumb|none|600px|In the third Act, the Raven Sword PMC makes extensive use of HMMWV (&amp;quot;Humvee&amp;quot;) light trucks armed with Browning M2 heavy machine guns. While the Young Snake disguise won't get Snake by these, apparently Colonel Campbell is allowed out and about after curfew.]]&lt;br /&gt;
[[Image:MGS4-M2-6.jpg|thumb|none|600px|The combined US Army / Marine taskforce sent to deal with Liquid Ocelot on the Volta in Act 3 turn up in force, including a number of Mark V Special Operations Craft, each armed with four M2 heavy machine guns mounted on the sides of the rear deck.]]&lt;br /&gt;
[[Image:MGS4-M2-5.jpg|thumb|none|600px|Liquid Ocelot's boat in Act 3 is a Swedish-designed Combat Boat 90 modified to mount a turret with what appear to be a pair of tank cannons. More normal for the class are the twin M2 Browning heavy machine guns mounted in a compartment forward of the helmsman's position, and visible here behind the FROG soldier on the left.]]&lt;br /&gt;
[[Image:MGS4-M2-7.jpg|thumb|none|600px|The gun cameras on Shadow Moses in Act 4 are based on the M2, with a shortened barrel and a rather undersized drum.]]&lt;br /&gt;
[[Image:MGS4-M2.jpg|thumb|none|600px|Snake sneaks up on a mounted M2 Browning during the game's second Act. Knowing Snake's stealthy ways, it will later find it has much less ammo and is pointed in a different direction, and will never figure out why.]]&lt;br /&gt;
[[File:MGS4M2HB-2.jpg|thumb|none|600px|The M2 Browning mounted on Drebin's Stryker.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
During the second Act, soldiers of the Pieuvre Armement PMC are seen wearing suits of powered armour equipped with [[GE M134]] miniguns on their right arms.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:MGS4-M134.jpg|thumb|none|600px|Two power suits are visible at the top of the shot, both with arm-mounted miniguns.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric M61A1 Vulcan==&lt;br /&gt;
&lt;br /&gt;
Secondary armament of Metal Gears Rex and Ray is a pair of [[M61 Vulcan]] 20mm rotary guns; Ray mounts them on the tips of the two wing-like underwater propulsion units on its shoulders, while Rex mounts them under the projections either side of the pilot's &amp;quot;beak.&amp;quot; While the latter is claimed to be 30mm by the game, Metal Gear Rex has not changed size since Otacon called them &amp;quot;Vulcan cannons&amp;quot; in ''MGS1'' and the weapons are not large enough to be GAU-8s. The battleship USS ''Missouri'' also mounts M61 vulcans in her Phalanx CIWS installations.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|General Electric / General Dynamics M61 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|GE M61 Vulcan in a Phalanx mounting - 20mm]]&lt;br /&gt;
[[Image:MGS4-M61-3.jpg|thumb|none|600px|The damaged cover of Metal Gear Rex's left-hand gun shows it to be a six-barrelled M61 Vulcan, despite the game labelling it as a much larger seven-barrelled 30mm GAU-8.]]&lt;br /&gt;
[[Image:MGS4-M61-2.jpg|thumb|none|600px|As in ''MGS2'', Metal Gear Ray's Vulcans are mounted at the tips of the two propulsor &amp;quot;wings,&amp;quot; forcing the vehicle to position itself incredibly awkwardly to fire. Here, Ray opens fire on Metal Gear Rex in the finale of the fourth Act.]]&lt;br /&gt;
[[Image:MGS4-M61-1.jpg|thumb|none|600px|In the final Act, Snake's base of operations becomes the USS ''Missouri'', which is recreated in loving detail and the subject of many dramatic shots. Here, a shot of the ''Missouri's'' flank as she approaches the submarine arsenal ship ''Outer Haven'' shows off her Mark 12 5-inch/38 calibre dual-purpose guns, angled RGM-84 Harpoon launch tubes and two of the M61A1 Vulcan cannons in Phalanx installations on her superstructure.]]&lt;br /&gt;
[[Image:MGS4-M61.jpg|thumb|none|600px|As Outer Haven launches a volley of Harpoon anti-ship missiles at the USS ''Missouri'', &amp;quot;Mighty Mo&amp;quot; responds with her dual-purpose guns and Phalanx installations.]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov PKT ==&lt;br /&gt;
&lt;br /&gt;
During the first Act, the rebels assault Praying Mantis PMC positions with a Russian BMP-3 IFV. The BMP-3 is the world's most heavily armed IFV, packing in a 2A70 100mm low velocity gun / missile launcher, a coaxial 2A72 30mm autocannon, six 81mm 902V &amp;quot;Tucha&amp;quot; smoke grenade launchers and three [[PK Machine Gun|PKT machine guns]], one coaxial and two bow-mounted.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:MGS4-BMP3.jpg|thumb|600px|none|The rebel BMP makes a grand entrance, firing off its bow-mounted PKT machine guns.]]&lt;br /&gt;
[[Image:MGS4-BMP3-1.jpg|thumb|600px|none|If Snake has been nice to the rebels, this is a happy sight; if not, it may be time to be ''really'' stealthy.]]&lt;br /&gt;
&lt;br /&gt;
==M224 Mortar==&lt;br /&gt;
&lt;br /&gt;
During the first two Acts, a number of [[M224 Mortar]]s set up by rebel forces can be found and used by the player; these are aimed with a HUD indicator showing the round's trajectory, ending in an area-of-effect circle at the point of detonation. They have infinite ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar - 60mm]]&lt;br /&gt;
[[Image:MGS4-Mortar.jpg|thumb|none|600px|Snake discovers the hard way that the mortar wasn't designed to be used as a pillow.]]&lt;br /&gt;
[[Image:MGS4-Mortar-1.jpg|thumb|none|600px|Vowing to never speak of his bad sleeping experience again, Snake decides to dispose of any witnesses, dropping a 60mm round into his M224 mortar after sighting up a hapless PMC soldier manning an M2 Browning.]]&lt;br /&gt;
[[Image:MGS4-Mortar-2.jpg|thumb|none|600px|Snake admires his handiwork and shows off his amazingly flexible definition of &amp;quot;sneaking mission.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chaingun==&lt;br /&gt;
&lt;br /&gt;
PMC hybrid helicopters based on the Boeing X-50 Dragonfly aircraft / helicopter concept are armed with a chin-mounted [[M230 Chain Gun]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|400px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]] &lt;br /&gt;
[[Image:MGS4-M230-2.jpg|thumb|none|600px|A PMC attack helicopter comes in to support Praying Mantis troops during the first level, showing off its chin-mounted M230. While these helicopters appear many times during the game, they never receive a name.]]&lt;br /&gt;
[[Image:MGS4-M230.jpg|thumb|none|600px|Snake sights up a PMC attack helicopter with his VSS Vintorez as it fires its chaingun at rebels nearby. This is unlikely to end well for him.]]&lt;br /&gt;
[[Image:MGS4-M230-1.jpg|thumb|none|600px|One of the PMC hybrid helicopters in &amp;quot;jet&amp;quot; mode. They are never encountered like this during gameplay, only during the early cutscenes of Act 1. It's worth noting that the real X-50 Dragonfly program was axed due to &amp;quot;inherent design flaws,&amp;quot; with neither prototype ever successfully transitioning from rotary-wing to fixed-wing flight.]]&lt;br /&gt;
&lt;br /&gt;
==M240C==&lt;br /&gt;
&lt;br /&gt;
The [[FN_MAG#M240_Machine_Gun|M240C]] is seen mounted coaxially on the remaining Abrams tank in Shadow Moses Island's tank hangar.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C vehicle coaxial-mount version - 7.62x51mm]]&lt;br /&gt;
[[Image:MGS4-M240C.jpg|thumb|none|600px|Snake admires the remaining Abrams in the tank hangar, standing under the M256 120mm L/44 main gun. Note the CIS mounted on top of the turret right of the commander's Browning M2; apparently the magical elves which have been maintaining Metal Gear Rex since the island was abandoned took time out to update ''MGS1's'' M1A1 to A2 standard.]]&lt;br /&gt;
[[Image:MGS4-M240C-1.jpg|thumb|none|600px|A view from the upper walkway of the tank hangar. ''MGS4'' doesn't take sides on whether the Abrams in the first game had two Browning M2s as in ''Metal Gear Solid'' or an M2 and an M240D as in ''Twin Snakes''; the remaining tank in the hangar has no loader's weapon at all.]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
Liquid Snake's crashed Hind-D can be found in the snowfield around the Comm Towers in Act 4, with the chin-mounted [[Yakushev-Borzov Yak-B]] gatling gun buried in the snow. Other Hinds can be seen in the PMC advertisements at the very beginning of the game; at least one of those seen, however, is a Hind-A which would have a different, single-barrel chin gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Yakb.JPG|thumb|none|400px|Yakushev-Borzov Yak-B machine gun - 12.7mm]]&lt;br /&gt;
[[Image:MGS4-Hind-2.jpg|thumb|none|600px|Snake finds the crashed Hind-D in a corner of the snowfield. &amp;quot;Bad dog! What did Snake tell you about destroying the helicopter?&amp;quot;]]&lt;br /&gt;
[[Image:MGS4-Hind-1.jpg|thumb|none|600px|During one of the introduction's confusing PMC commercials, an Mi-24 Hind-A is briefly visible circling two people in vaguely Middle-Eastern dress; it can be identified as such by the early &amp;quot;greenhouse&amp;quot; side-by-side cockpit rather than the later twin bubble canopy. This means it would mount a single-barrel gun rather than a Yak-B; it is included here for the sake of noting this.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Rail Gun&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The fictional handheld railgun used by Fortune in ''[[Metal Gear Solid 2: Sons of Liberty|MGS2]]'' returns in ''Metal Gear Solid 4'' attached to the quadrupedal armour of B&amp;amp;B Corps member Crying Wolf; the weapon is mounted to the &amp;quot;Beast&amp;quot; armour's shoulder, and can only be used when the cockpit is open. Following the battle, the railgun is made available to the player for free; it features a 3-step charge up activated by aiming the weapon and a digital scope with a charge level indicator. The gun no longer has the issues with runaway firing described in ''Metal Gear Solid 2'', where it was stated the project was cancelled for this reason and only Fortune with her &amp;quot;good luck&amp;quot; could use it effectively. Despite the railgun being roughly the size of a motorcycle, it apparently still somehow fits inside the foot-tall Metal Gear Mk. 2.&lt;br /&gt;
&lt;br /&gt;
The railgun itself seems to have been created using either the same wooden motion capture prop as the one used for ''Metal Gear Solid 2's'' MoCap work or a reproduction of it; the design incorporates elements of a number of experimental and prototype high-tech weapons, but the weapon as a whole is a work of fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-Railgun.jpg|thumb|none|601px|&amp;quot;Railgun&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Railgun-1.jpg|thumb|none|600px|Snake continues to make a mockery of the idea that he keeps his inventory in anything resembling a backpack.]]&lt;br /&gt;
[[Image:MGS4-Railgun-6.jpg|thumb|none|600px|Reloading the railgun; note the magazine in Snake's left hand is proportioned like a pistol mag, since it only contains projectiles with no propellant.]]&lt;br /&gt;
[[Image:MGS4-Railgun-5.jpg|thumb|none|600px|Snake uses the scope of the railgun to sight up a Gekko hanging from the ceiling in Shadow Moses' casting and rolling facility. The horizontal bars fill in as it charges, while the lower vertical bar is an ammunition counter.]]&lt;br /&gt;
[[Image:MGS4-Railgun-2.jpg|thumb|none|600px|With the Railgun slung over the right shoulder, Crying Wolf's quadrupedal &amp;quot;beast&amp;quot; armour manages the entirely impossible feat of stopping and then lifting a Caterpillar D9 bulldozer with an Israeli-standard up-armour package. This vehicle weighs as much as a main battle tank, and no matter how strong the &amp;quot;beast&amp;quot; is its legs would dig into the ground before it could ever hope to pull this off.]]&lt;br /&gt;
[[Image:MGS4-Railgun-3.jpg|thumb|none|600px|Three Acts later, Crying Wolf takes aim at Snake in the snowfield on Shadow Moses island; strangely, in this cutscene the railgun has an analog zoom on the scope rather than the two-setting digital zoom it has when Snake uses it. This is also the only time the railgun is seen with the armature extended when it isn't being charged.]]&lt;br /&gt;
[[Image:MGS4-Railgun-4.jpg|thumb|none|600px|Snake hefts the railgun as he prepares to take on a force of Gekko bent on destroying Metal Gear Rex's hangar. Despite that he could barely lift it when he picked it up after defeating Crying Wolf, he uses it just fine the rest of the time.]]&lt;br /&gt;
&lt;br /&gt;
==Tanegashima==&lt;br /&gt;
&lt;br /&gt;
A Japanese clone of a Portugese muzzleloading matchlock arquebus design, this is basically a joke weapon that can only be reloaded while standing, taking a lot of time to do so for only moderate damage and accuracy; costing one million Drebin Points, it's a very expensive joke at that. However, there is a one-third chance that when the Tanegashima is fired outdoors it will instead fire a gigantic whirlwind which knocks enemies down and scatters items everywhere. It is extremely silly.&lt;br /&gt;
&lt;br /&gt;
[[Image:TanegashimaGun.jpg|thumb|none|400px|Japanese &amp;quot;Tanegashima&amp;quot; matchlock arquebus. Tanegashima was the site of the first contact Japan had with European traders, and these firearms were copies of traded Portugese guns.]]&lt;br /&gt;
[[Image:MGS4-Musket.jpg|thumb|none|601px|&amp;quot;Tanegashima&amp;quot; arquebus on the item menu. Note this weapon is rather ridiculously placed in the &amp;quot;assault rifle&amp;quot; class.]]&lt;br /&gt;
[[Image:MGS4-Musket-1.jpg|thumb|none|600px|Snake aims down the iron sight of his Tanegashima arquebus. Note that only one end of the match is lit; typically on a real matchlock, both ends would be lit in case one was extinguished accidentally.]]&lt;br /&gt;
[[Image:MGS4-Musket-2.jpg|thumb|none|600px|Reloading involves a suitable amount of fiddling around with the weapon's ramrod, followed by a series of hard-to-make-out actions which are presumably refilling the flash pan, resetting the serpentine and replacing the match.]]&lt;br /&gt;
[[Image:MGS4-Musket-3.jpg|thumb|none|600px|Sometimes it's even worth it.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Drama]]&lt;/div&gt;</summary>
		<author><name>John 234</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Mikey&amp;diff=468915</id>
		<title>User talk:Mikey</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Mikey&amp;diff=468915"/>
		<updated>2011-10-11T09:42:55Z</updated>

		<summary type="html">&lt;p&gt;John 234: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Nice to meet you==&lt;br /&gt;
I'm working on a book that takes place in South Africa (it's about a five man mercenary team on a mission into Somolia) and I need you opinion on how accurate things are. You can find it on the forum under &amp;quot;Mercenary Story (Part 2)&amp;quot;. Please check it  it out. --[[User:Swordfish941|Swordfish941]] 10:50, 13 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
Hi nice to meet you too. Well your book sounds quite interesting by just reading your post. Will analyse it and see what I can do for you.--[[User:Mikey|Mikey]] 21:30, 13 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
:I hate to be a pain in the ass, but you have to sign up in the forum to leave comments on my book (repeat: it's under the thread &amp;quot;Mercenary Story (Part 2)). --[[User:Swordfish941|Swordfish941]] 13:08, 9 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
No it's cool. Just post the link so I can find it. I've tried to locate it under the forum but cannot find the book.--[[User:Mikey|Mikey]] 10:46, 14 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:[http://forum.imfdb.org/showthread.php?t=1396] --[[User:Swordfish941|Swordfish941]] 11:09, 16 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well I just finished reading Mercenary story part 2 and it isn't bad at all. Maybe a few &lt;br /&gt;
suggestions might do.&lt;br /&gt;
&lt;br /&gt;
*Greg and Katie go down on each other a bit too quickly&lt;br /&gt;
*The CR-21 Bullpup would cost well over R2500 on the black market and I don't think it would be &amp;quot;very easy&amp;quot; to get one.&lt;br /&gt;
*If these mercenaries did their 2 year duty in the border war they would rather feel much more comfortable using R1's, R4's and R5's rather than the CR-21.&lt;br /&gt;
*Shooting a .44 pistol indoors would prove ignorance in gun control(or just plain madness).&lt;br /&gt;
&lt;br /&gt;
In my view things are accurate enough(referring to language use like &amp;quot;Fokken domkop&amp;quot; and &amp;quot;Ja, come in bru&amp;quot;). Maybe as your story goes on your book might become more and more interesting. Good luck bru :)--[[User:Mikey|Mikey]] 11:25, 18 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I have another question. Do they have afternoon tea in South Africa? --[[User:Swordfish941|Swordfish941]] 16:44, 23 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
No we don't have a thing like that here in South Africa, maybe British people living in South Africa but otherwise no. Most of the time we have a &amp;quot;braai&amp;quot;(BBQ)on weekends to relax(don't &amp;quot;braai&amp;quot; patties and sausages, more like steak, chops, spare ribs and so on)--[[User:Mikey|Mikey]] 11:50, 24 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Thank you. If you have any suggestions, just post it on my talk page. --[[User:Swordfish941|Swordfish941]] 20:19, 25 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Hi==&lt;br /&gt;
&lt;br /&gt;
Hello, just hollerin' to a new user :) I see you're aiming to become a professional soldier. Me too, I've had it in my plans for quite a while now. I've been thinking of enlinsting in the French Foreign Legion, which, as you stated is one of the best Spec Ops forces in the world. I think I'll try out to become a sniper ;) What are your future intentions/plans? It's always nice to hear from people who respect soldiers. --[[User:Warejaws|Warejaws]] 23:23, 13 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
Ya hey, even though we live in a world where the average soldier is seen as a killer/murderer(which isn't true) I still respect them alot. I'm aiming quite high for a person of my age. I hope to succeed in the South African Special Forces or commenly known as the &amp;quot;Recces&amp;quot;. The &amp;quot;recces&amp;quot; are known to be almost the best Spec Ops force in the world, the French Foreign Legion being just above them which kind of makes them second best. What inspired me to become a &amp;quot;Recce&amp;quot; is my friend's dad(a former &amp;quot;Recce&amp;quot; member and Border war veteran)and I've heard alot of stories about what they did during the Border war, which I find very interesting. What do you plan on doing after you graduate in the Foreign Legion?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hello, and sorry for the (very, very) late reply, I just finished gymnasium school here in Finland, and it's been hectic. Nice to hear that you've set your mind on an honorable goal. My uncle also told me stories about his times as a peacekeeper with the UN forces. That's how I got interested in the noble profession of soldier. But before enlisting into the Legion, I'm gonna have to go through Finnish army training, because we still have a conscript army.&lt;br /&gt;
&lt;br /&gt;
But I think I'm gonna stay with the Legion after I graduate. They have lots of peacekeeping operations and such going on at the moment, so there will be a lot of opportunities to practice my (future) profession. &lt;br /&gt;
::Ps. I'm also looking forward to having a [[FAMAS]] as my service weapon. It's also a break from the Finnish Defense Force's infantry service weapon, an AK -variant called '''Rk 62''', which has seen a lot of critisism, but also praise. --[[User:Warejaws|Warejaws]] 12:44, 31 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
No it's okay I understand. I've also been busy the last couple of weeks. Ah yes the famous FAMAS (French design, if I'm correct)very accurate and fast firing, very good for jungle warfare. I'm hoping to have the R4(Galil ARM) or R1(FN FAL), but preferably R4, as my service rifle. The Rk 62 rocks and the Galil is based on both the AK and Rk 62. Both the Rk 62 and the AK variants deserve a little more respect though. Just wish that the South African army could be what it used to be like back in the 1980's. Back then the CIA and the west estimated the SADF to be atleast the 9th most powerful army in the world, defeating the USSR, Cuba and communist geurillas in Angola. The Finnish army might not be big, but WOW they are a force to be reckoned with.--[[User:Mikey|Mikey]] 09:48, 5 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Allo==&lt;br /&gt;
I have a character who is basically supposed to have lived in South Africa. I've done some research on slang, custom and such. I was curious as to what the common legal, and illegal firearms were in say, Johannesburg and other places if you knew. Thanks in advance. [[User:John 234|John 234]] 04:42, 11 October 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>John 234</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:John_234&amp;diff=468913</id>
		<title>User talk:John 234</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:John_234&amp;diff=468913"/>
		<updated>2011-10-11T09:38:18Z</updated>

		<summary type="html">&lt;p&gt;John 234: Created page with &amp;quot;I'll try to respond to any messages sent my way as soon as I can. ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'll try to respond to any messages sent my way as soon as I can. [[User:John 234|John 234]] 04:38, 11 October 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>John 234</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:John_234&amp;diff=468912</id>
		<title>User:John 234</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:John_234&amp;diff=468912"/>
		<updated>2011-10-11T09:37:46Z</updated>

		<summary type="html">&lt;p&gt;John 234: Created page with &amp;quot;I'm John_234. I research guns and write as a hobby, both informational and fictional works when I can. I try to constantly learn more and expand my knowledge on relevant topics w...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm John_234. I research guns and write as a hobby, both informational and fictional works when I can. I try to constantly learn more and expand my knowledge on relevant topics whenever I can.&lt;/div&gt;</summary>
		<author><name>John 234</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Canaan&amp;diff=466692</id>
		<title>Talk:Canaan</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Canaan&amp;diff=466692"/>
		<updated>2011-10-06T01:05:44Z</updated>

		<summary type="html">&lt;p&gt;John 234: Created page with &amp;quot;Liang Qi with an RPG pictures - that's not an RPG. It's a sword. She uses it shortly into the scene. Those warheads are actually mis-proportioned RPG-7s. ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Liang Qi with an RPG pictures - that's not an RPG. It's a sword. She uses it shortly into the scene. Those warheads are actually mis-proportioned RPG-7s.&lt;br /&gt;
[[User:John 234|John 234]] 20:05, 5 October 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>John 234</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Medal_of_Honor_(2010)&amp;diff=429100</id>
		<title>Medal of Honor (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Medal_of_Honor_(2010)&amp;diff=429100"/>
		<updated>2011-06-16T07:51:57Z</updated>

		<summary type="html">&lt;p&gt;John 234: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Medal of Honor 2010 cover.jpg|thumb|right|400px|''Medal of Honor'' (2010)]]&lt;br /&gt;
&amp;lt;br&amp;gt;''This page is for the 2010 video game. For the first game in the franchise, see [[Medal of Honor (1999)]].''&lt;br /&gt;
&lt;br /&gt;
''Medal of Honor'' is a video game developed by Danger Close (single player), DICE (mutiplayer), and published by Electronic Arts for the PC, PS3 and Xbox 360 platforms. The game's storyline is set in the year 2002 during the first stages of the ongoing War in Afghanistan, where the player is controlling various characters of the U.S. Military's special operations units, called &amp;quot;Tier 1 Operators&amp;quot;. The characters included are Chief Petty Officer &amp;quot;Rabbit&amp;quot; of AFO Neptune, assigned to DEVGRU, Specialist Dante Adams, assigned to the 1 Battalion, 75th Ranger Regiment, &amp;quot;Dusty&amp;quot; of AFO Wolfpack, assigned to the 1st Special Forces Operational Detachment-Delta, and Captain Brad &amp;quot;Hawk&amp;quot; Hawking, an Army AH-64 Apache gunner callsign &amp;quot;Gunfighter 0-6&amp;quot;, assigned to the 1st Attack Reconnaissance Battalion, 1st Aviation Regiment.&lt;br /&gt;
&lt;br /&gt;
The single player part of the game correctly tracks the +1 round in the chamber and the fire-mode selector switch can be used on all of the weapons (except one - see AK47 below.) In the multiplayer part the player's character does not chamber a new round on most of the weapons when both the magazine and chamber are empty, only simply swaps the magazines. The same &amp;quot;feature&amp;quot; can be seen in DICE's previous game; [[Battlefield: Bad Company 2]].&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Medal of Honor'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
== SIG-Sauer P226R ==&lt;br /&gt;
The [[SIG-Sauer P226|SIG-Sauer P226R]] is Rabbit's signature pistol.  Its 9mm rounds are fed from Mec-Gar's 18-round flush fit magazines, giving it an 18+1 maximum capacity. Has unlimited ammunition.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[Image:Moh2010101216121856.jpg|thumb|none|600px|Suppressed P226R in idle.]]&lt;br /&gt;
[[Image:MOHP226I.jpg|thumb|none|600px|The P226R's Tritium illuminated iron sights.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_17-34-24-00.jpg|thumb|none|600px|Daylight shot.]]&lt;br /&gt;
[[image:MOH2010-SP-P226R.jpg|600px|thumb|none|Reloading the P226R.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
A [[Glock#Glock 17|Glock 17]] with a tan frame is Deuce's signature sidearm.  15+1 magazine capacity.  While modeled after the Glock 17, the magazine capacity is that of a Glock 19, a weapon commonly carried by AFO personnel. Has unlimited ammunition.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|Glock 17 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:Moh_2010-10-14_18-01-18-79.jpg|thumb|none|600px|Suppressed Glock 17.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_18-00-04-10.jpg|thumb|none|600px|Glock 17's iron-sights.  You can just barely make out the front sight as it's practically obscured by the suppressor.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_19-53-59-01.jpg|thumb|none|600px|Reloading the Glock 17.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
In the single player campaign the [[Beretta 92FS|Beretta M9]] is Dante Adams' signature sidearm, where it has the correct 15+1 magazine capacity. Just like the P226R, it has unlimited ammo. The firing sound of the M9 in-game is the same as the ''[[Medal of Honor: Airborne]]'''s [[M1911A1]].&lt;br /&gt;
[[Image:Moh_2010-10-14_18-47-13-58.jpg|thumb|none|600px|Dante's M9.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_18-47-14-65.jpg|thumb|none|600px|Iron-sights of the Beretta.]]&lt;br /&gt;
[[image:MOH2010-SP-M9.jpg|600px|thumb|none|Reloading the M9.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92FS|Beretta M9]] is the standard Coalition sidearm in the multiplayer. It has the same (incorrect) 12-round magazine capacity as seen in [[Battlefield: Bad Company 2]] and the hammer is never cocked, unlike the singleplayer.&lt;br /&gt;
[[Image:MOH2010-M9.jpg|thumb|none|600px|M9 during the Unlock Tree.]]&lt;br /&gt;
[[image:Snapshot20100615142750.jpg|thumb|none|600px|Good view of the iron sights.]]&lt;br /&gt;
[[Image:Moh2010 m9.jpg|thumb|none|600px|M9]]&lt;br /&gt;
[[image:Snapshot20100615142853.jpg|thumb|none|600px|M9 being reloaded. Notice how there are no bullets in the new magazine, and the lack of feed lips on the magazine itself.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmech MP-443 &amp;quot;Grach&amp;quot; ==&lt;br /&gt;
The [[Yarygin PYa|MP-443 &amp;quot;Grach&amp;quot;]] is the standard Taliban sidearm. Like the M9 in multiplayer, it has an incorrect 12-round magazine capacity as the real one is 17 bullets. Appears as the &amp;quot;Tariq&amp;quot;, which is in reality, an Iraqi clone of the [[Beretta M951]].&lt;br /&gt;
[[Image:MP433Grach.jpg|thumb|none|300px|Izhmech MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
[[image:MOH2010-MP-MP443-1.jpg|600px|thumb|none|The player holds the MP-443.]]&lt;br /&gt;
[[image:MOH2010-MP-MP443-2.jpg|600px|thumb|none|Misaligned iron sights of the MP-443.]]&lt;br /&gt;
[[Image:Snapshot20100615143053.jpg|thumb|none|600px|Reloading the MP-443 &amp;quot;Grach&amp;quot; during a multiplayer match.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
[[Image:MP7_40rdmag.jpg|400px|thumb|none|H&amp;amp;K MP7A1 - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1|H&amp;amp;K MP7A1]] is used by Deuce and Dusty during the Wolfpack missions. It's fitted with a Holographic sight, 40-round magazine and suppressor during the level &amp;quot;Running with the Wolves&amp;quot;, and appears without suppressor in &amp;quot;Friends from Afar&amp;quot;.&lt;br /&gt;
[[Image:Moh_2010-10-14_18-01-16-94.jpg|600px|thumb|none|MP7A1 as seen in single player.]]&lt;br /&gt;
[[image:MOH2010-SP-MP7A1-1.jpg|600px|thumb|none|Reloading the MP7A1. Note the absence of the side rails.]]&lt;br /&gt;
[[image:MOH2010-SP-MP7A1-2.jpg|600px|thumb|none|Deuce pulls the charging handle of his SMG.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1|MP7A1]] is an unlockable weapon for Spec Ops troopers regardless of their faction. Seen with the stock extended and foregrip down, but oddly uses the pistol sights when no optic is attached.  Its attachments are an EOTech or ACOG regardless of the player's faction. Available to those who have pre-ordered the game.&lt;br /&gt;
[[Image:Moh_mp7a1.jpg|600px|thumb|none|MP7A1 seen in the &amp;quot;Limited Edition&amp;quot; trailer with silencer and ACOG while reloading.]]&lt;br /&gt;
[[Image:Moh_mp7a1_acog.jpg|600px|thumb|none|The same MP7A1 looks through the ACOG.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
The [[FN P90|P90TR (Triple Rail)]] appears only in the multiplayer part of the game. Available to both factions. Referred to as &amp;quot;P90 PDW&amp;quot;.&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg|400px|thumb|none|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[image:MOH2010-MP-P90TR-3.jpg|600px|thumb|none|P90TR with &amp;quot;Mini Reflex Sight&amp;quot;. This is the default sight available for the player.]]&lt;br /&gt;
[[image:MOH2010-MP-P90TR-2.jpg|600px|thumb|none|Reloading animation of the P90TR.]]&lt;br /&gt;
[[image:MOH2010-MP-P90TR-1.jpg|600px|thumb|none|The player sprinting with a P90TR modified with a Holographic sight.]]&lt;br /&gt;
&lt;br /&gt;
= Assault &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|M4A1 with RIS foregrip and M68 Aimpoint red dot scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[M4A1 Carbine]] is the main weapon for the Tier 1 Operators and the Army Rangers in the game. The weapons appear to be fitted with EOTech 556 Holographic sights, AN/PEQ-2 laser designators, KAC QDSS-NT4 suppressors, RIS foregrips, and SureFire Universal WeaponLights. During the last two missions ACOG's are used instead of the Holographic Sights. Appears as &amp;quot;M4&amp;quot; but fires in full-auto and semi-auto, like the M4A1.&lt;br /&gt;
[[Image:Mohm4.jpg|thumb|none|600px|An M4A1 being wielded by a U.S. Ranger on an early-release footage.]]&lt;br /&gt;
[[Image:MOH2010 002.jpg|thumb|none|600px|A Tier 1 operator with an M4A1 on an early-release footage.]]&lt;br /&gt;
[[Image:MOH2.jpg‎|thumb|none|600px|U.S. Army Rangers and Air Force Airman with their [[M4A1]]s]]&lt;br /&gt;
[[Image:Medalofhonorm4.JPG|600px|thumb|none|An early-release footage of the [[M4A1]] used by Tier 1 Operators, fitted with various attachments.]]&lt;br /&gt;
[[Image:Moh_m4a1.jpg|600px|thumb|none|The final released version of the [[M4A1]], used by &amp;quot;Rabbit&amp;quot; and his fellow mates.]]&lt;br /&gt;
[[Image:M4MOH.JPG|thumb|none|600px|Some nice detail of Army Ranger SGT James Patterson's [[M4A1]].]]&lt;br /&gt;
[[Image:Moh_2010-10-14_18-17-37-00.jpg|thumb|none|600px|&amp;quot;Rabbit&amp;quot; with his [[M4A1]] in idle.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_18-20-06-64.jpg|thumb|none|600px|Same as above, only looking through the EOTech 556 Holographic sight.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the [[M4A1]] is the standard weapon for the Coalition Special Ops class. It is fitted with a non-removable fore-grip. The carry handle can be changed to a Holographic sight or ACOG. The &amp;quot;stock barrel&amp;quot; can be fitted with either a laser sight or sound suppressor. It can also fire open-tip ammunition, which have increased range.&lt;br /&gt;
[[Image:Moh2010 m4 menue.jpg|thumb|none|600px|A screenshot from an early version of the game where the M4A1 appeared as &amp;quot;M4&amp;quot;. The developers later realized that the M4 designation refers to a 3-round burst carbine, while the M4A1 is the fully automatic variant.]]&lt;br /&gt;
[[Image:MOH2010-MP-M4A1-3.jpg|thumb|none|600px|The player holds an M4A1 Carbine fitted with ACOG and suppressor.]]&lt;br /&gt;
[[Image:MOH2010-MP-M4A1-1.jpg|thumb|none|600px|A Veteran M4A1 with EOTech Holo-sight and LAM. The Veteran version is dirtier and more used than the standard one but has no performance differences.]]&lt;br /&gt;
[[Image:MOH2010-MP-M4A1-2.jpg|thumb|none|600px|Reloading the Veteran M4A1 Carbine in a Sector Control match.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Mk. 18 Mod 0 ==&lt;br /&gt;
The second of two M4 variants featured in single-player is  the [[M16 rifle series#CQB-R / Mk. 18 Mod 0|Mark 18 Mod 0]] carbine with RIS and foregrip. It is only seen used by Tier 1 Operators in the first level. Incorrectly appears as &amp;quot;M4 CQB-R&amp;quot; in the game.&lt;br /&gt;
[[Image:M4A1CQBR.jpg|thumb|none|500px|Colt Mk. 18 Mod 0 with RIS handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Moh_2010-10-14_14-40-33-35.jpg|thumb|none|600px|&amp;quot;Rabbit's&amp;quot; CQB-R. Some discoloration due to image being taken in front a vehicle's headlamps.]]&lt;br /&gt;
[[image:Moh_2010-10-14_14-42-52-43.jpg|thumb|none|600px|Tier 1 Operative &amp;quot;Mother&amp;quot; with his CQB-R, fitted with an EOTech 552 Holographic sight AN/PEQ-2 laser designator, and SureFire Universal WeaponLight.]]&lt;br /&gt;
[[image:MOH2010-SP-MK18.jpg|600px|thumb|none|Reloading the Mk. 18 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
The [[M16A4|M16A4]] is the standard weapon for Coalition Riflemen in multiplayer. It is always fitted with an [[M203 grenade launcher]] and incorrectly fires in fully automatic mode only. The [[M16A4]] in the time of the game (2002) is inaccurate, as the [[M16A4]] entered service in 2004.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|400px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and ACOG scope 5.56x45mm. This is the U.S.M.C. style setup.]]&lt;br /&gt;
[[image:Snapshot20100615123458.jpg|600px|thumb|none|M16A4 with Holographic sight. Note the lack of the left rail cover.]]&lt;br /&gt;
[[image:MOH2010-MP-M16A4-3.jpg|600px|thumb|none|M16A4 with EOTech Holographic Sight and suppressor.]]&lt;br /&gt;
[[image:MOH2010-MP-M16A4-4.jpg|600px|thumb|none|&amp;quot;Stock&amp;quot; M16A4 with flipped-up sights of the M203.]]&lt;br /&gt;
[[image:MOH2010-MP-M16A4-1.jpg|600px|thumb|none|Veteran M16A4 with ACOG. The Veteran version does not have rail covers at all.]]&lt;br /&gt;
[[image:MOH2010-MP-M16A4-2.jpg|600px|thumb|none|Reloading the Veteran M16A4 which is set to semi, however fires in full-auto.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash AK-47 and variants==&lt;br /&gt;
The [[AK-47]] appears both in single player and multiplayer modes. &lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|none|400px|Final Production version of the AK-47 with laminated stock - 7.62x39mm]]&lt;br /&gt;
[[Image:AMD63.jpg|thumb|400px|none|Hungarian FÉG AMD-63 - 7.62x39mm]]&lt;br /&gt;
[[Image:AKS-74.jpg|thumb|none|400px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:East German Mpi-KMS with sling and side-folding stock.jpg|thumb|none|none|400px|East German MPi-KMS-72 with sling and side-folding stock - 7.62x39mm]] &lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The AKs in single player can be composed of parts from other AKs used by former Eastern Bloc countries, including East Germany.  The hand-guard, stock, and even the magazine's material can vary from weapon to weapon. Stramgely, the selector does not work for it, as well as the AKS-74U.&lt;br /&gt;
[[image:Moh_2010-10-14_14-23-41-23.jpg|thumb|none|600px|In Rabbit's hands is an AK with a green synthetic hand-guard and East German-style side-folding stock.  On the ground is a fixed stock AK with the AMD-63's foregrip.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_14-23-54-29.jpg|thumb|none|600px|Iron-sight view of an AK in single-player.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_14-50-27-53.jpg|thumb|none|600px|A dropped AK with Pa. MD 86 foregrip and an AKS-74-style side-folder.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_17-34-59-15.jpg|thumb|none|600px|Daylight shot #1]]&lt;br /&gt;
[[Image:Moh_2010-10-14_19-30-25-34.jpg|thumb|none|600px|Daylight shot #2]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
In multiplayer the [[AK-47]] is the standard weapon of the Taliban Riflemen. It is always fitted with a [[GP-30|GP-25 grenade launcher]]. Can be customized with a red dot sight, combat scope, open-tip ammunition, suppressor and laser sight.&lt;br /&gt;
[[Image:Moh_akm_menue.jpg|thumb|none|600px|The AK-47 during weapon selection, note the stamped receiver.]]&lt;br /&gt;
[[Image:MoHMPGame 2010-10-06 13-46-23-49.jpg|thumb|none|600px|AK-47 in first person.]]&lt;br /&gt;
[[Image:MoHMPGame 2010-10-06 13-46-25-67.jpg|thumb|none|600px|AK-47 - iron-sight view.]]&lt;br /&gt;
[[image:MOH2010-MP-AK47-2.jpg|600px|thumb|none|Reloading the AK-47.]]&lt;br /&gt;
[[image:MOH2010-MP-AK47-1.jpg|600px|thumb|none|Several Taliban fighters celebrating their victory.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash AKS-74U ==&lt;br /&gt;
[[image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]], the compact carbine version of the [[AK-74]] can be seen in the hands of Taliban fighters. Sometimes appears with steel, AK-47-type magazines. They become more common towards the end of the game. Along with the various AK-47s, this is the only weapon to lack a functional selector switch.&lt;br /&gt;
[[Image:Moh_2010-10-14_18-02-39-36.jpg|thumb|none|600px|Dropped AKS-74U fitted with the wrong type of magazine.]]&lt;br /&gt;
[[image:MOH2010-SP-74U.jpg|600px|thumb|none|AKS-74U on the ground, on the HUD and in Dante's hands during the last mission.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] with the the foregrip of a [[AK-74#AIM/AIMS-74|PA md. 86]] is the standard weapon for the Taliban Special Ops class. Can be modified with Kobra red dot sight, suppressor, combat scope, LAM and open-tip ammunition.&lt;br /&gt;
[[image:AIMS-74.jpg|thumb|none|400px|PA md. 86 - 5.45x39mm]]&lt;br /&gt;
[[Image:MOH2010-AKS74U.jpg|thumb|none|600px|This is an early released image. The weapon's name in the actual game is &amp;quot;AKS-74U&amp;quot;.]]&lt;br /&gt;
[[image:Snapshot20100615123618.jpg|thumb|none|600px|AKS-74U with a Kobra reflex sight in the MP trailer.]]&lt;br /&gt;
[[image:Snapshot20100615123707.jpg|thumb|none|600px|Reflex sight view.]]&lt;br /&gt;
[[image:Snapshot20100615143028.jpg|thumb|none|600px|AKS-74U being reloaded. Note the vert-grip.]]&lt;br /&gt;
[[image:Snapshot20100615143040.jpg|thumb|none|600px|AKS-74U with an unidentified combat sight and AN/PEQ-2 laser designator zip-tied to the front handguard.]]&lt;br /&gt;
[[image:Snapshot20100615143045.jpg|thumb|none|600px|Combat sight view.]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
The [[FN F2000|F2000 Tactical]] is an alternate unlockable weapon for the Rifleman class. Can be modified with Holographic sight (regardless of faction), ACOG, suppressor and open-tip ammo. It is always equipped with an FN GL-1 grenade launcher.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|350px|thumb|none|FN F2000 Tactical - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Medal_of_Honor_Fallen_Angel_Multiplayer_Trailer_-HD-.mp4_snapshot_00.27_-2010.08.27_16.01.16-.jpg|600px|thumb|none| FN F2000 Tactical as seen in the Fallen Angel trailer.]]&lt;br /&gt;
[[Image:Medal_of_Honor_Fallen_Angel_Multiplayer_Trailer_-HD-.mp4_snapshot_00.29_-2010.08.27_16.02.16-.jpg|600px|thumb|none| Direct view of EOTech mounted on the F2000 Tactical. Note the weapon pickup prompt that now identifies the type of weapon on the ground by class.]]&lt;br /&gt;
[[Image:Medal_of_Honor_Fallen_Angel_Multiplayer_Trailer_-HD-.mp4_snapshot_00.35_-2010.08.27_16.02.30-.jpg|600px|thumb|none| Reloading the F2000. Note the manufacturer's logo.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
[[Image:G3A3.jpg|400px|thumb|none|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[G3A3]] can be seen in hands of Taliban fighters in the single player campaign. Since Afghanistan shares a huge territorial borderline with Pakistan, it makes perfect sense some Pakistani Army G3's to have fallen to Taliban hands.&lt;br /&gt;
[[image:G3MOH..JPG|600px|thumb|none|G3A3 in first person. Note incorrect 30+1 capacity, despite it being modeled with a 20-round magazine.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_19-53-54-37.jpg|600px|thumb|none|Daylight shot of the G3A3.]]&lt;br /&gt;
[[image:Moh2010101216102148.jpg|600px|thumb|none|G3A3's iron sights.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[G3A3]] with a scope is an unlockable weapon in multiplayer. It is used by the Sniper class. The capacity is correctly 20 rounds and fires only in semi-automatic mode.&lt;br /&gt;
[[image:MOH2010-MP-G3-2.jpg|600px|thumb|none|&amp;quot;G3 Battle Rifle&amp;quot;, which is trying to look like the G3/SG1.]]&lt;br /&gt;
[[image:Medal_of_Honor_Fallen_Angel_Multiplayer_Trailer_-HD-.mp4_snapshot_01.43_-2010.08.27_16.04.25-.jpg|600px|thumb|none|G3A3 in first person.]]&lt;br /&gt;
[[image:Medal_of_Honor_Fallen_Angel_Multiplayer_Trailer_-HD-.mp4_snapshot_01.48_-2010.08.27_16.05.55-.jpg|600px|thumb|none|View through the G3A3's scope.]]&lt;br /&gt;
[[Image:Medal_of_Honor_Fallen_Angel_Multiplayer_Trailer_-HD-.mp4_snapshot_01.40_-2010.08.27_16.04.16-.jpg|600px|thumb|none|Reloading the G3A3.]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 0 Enhanced Battle Rifle  ==&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0 EBR|Mk. 14 EBR]] fitted with ACOG is used by Rabbit of AFO Neptune in the game. Capable of semi-auto and full-auto fire modes, with full auto being extremely effective in certain points. Holds 20+1 rounds, and incorrectly appears as &amp;quot;M14 EBR&amp;quot; in the game.&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|Mk. 14 EBR - 7.62x51 NATO]]&lt;br /&gt;
[[Image:MoHM14EBR.jpg|thumb|none|600px|An Army Ranger with [[M14 Rifle#Mk 14 Mod 0 EBR|Mk. 14 EBR]] siting next to CPL Hernandez. This is an early-release footage.]]&lt;br /&gt;
[[Image:MoHM14EBR2.jpg|thumb|none|600px|An Army Ranger with his [[M14 Rifle#Mk 14 Mod 0 EBR|Mk. 14 EBR]], taking cover after a CH-47 Chinook helicopter was hit by RPG rocket. This is an early-release footage.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_15-05-12-29.jpg|thumb|none|600px|A [[M14 Rifle#Mk 14 Mod 0 EBR|Mk. 14 EBR]] in Rabbit's hands. Also in view is &amp;quot;Preacher&amp;quot; with his [[M4A1]] carbine.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_14-58-37-62.jpg|thumb|none|600px|Looking down the EBR's ACOG.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== FN M249E3 ==&lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|400px|M249 SAW Paratrooper - this one features components of the Product Improvement Package (PIP), including the new telescoping stock, heat shield, and RIS handguard, and is also fitted with an ACOG scope and a 100-round woodland camo cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249E3 Para]] is mainly used during the level &amp;quot;Belly of the Beast&amp;quot; by Specialist Dante Adams. In single-player, it is always used with a 200-round box magazine. Note that it is seen with an EOTech Holographic sight in trailers and promotional screenshots, but appears in the game with the M145 MG optic.&lt;br /&gt;
[[Image:LOLWUTOMG.JPG|thumb|none|600px|M249E3 in idle. Note the magazine well visible beneath the ammo belt for feeding from M16-type box magazines, a key difference distinguishing it from the similar Mark 46.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_18-47-04-68.jpg|thumb|none|600px|M249E3 with M145 Machine Gun Optic]]&lt;br /&gt;
[[Image:Moh_2010-10-14_18-47-18-44.jpg|thumb|none|600px|View through the M145 MG scope.]]&lt;br /&gt;
[[Image:M48.JPG|thumb|none|600px|Reloading the M249E3. The characters correctly pull the charging handle after every reload.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
In MP it has 100-round capacity and appears simply as &amp;quot;M249&amp;quot;. It is the alternate unlockable weapon for the Coalition Rifleman class, and later for the OpFor. Can be fitted with Holographic sight, ACOG, open-tip ammo and custom muzzle brake.&lt;br /&gt;
[[Image:MOH2010-M249.jpg|thumb|none|600px|M249E3 SAW as seen in the Unlock Tree. Note that on this image the feeder location and ejection port are swapped for an unknown reason.]]&lt;br /&gt;
[[image:Snapshot20100615143341.jpg|thumb|none|600px|M249E3 with EOTech Holographic sight.]]&lt;br /&gt;
[[image:MOH2010-MP-MK46MOD0-1.jpg|600px|thumb|none|M249E3 in MP.]]&lt;br /&gt;
[[image:MOH2010-MP-MK46MOD0-2.jpg|600px|thumb|none|Iron sight view.]]&lt;br /&gt;
[[image:MOH2010-MP-MK46MOD0-3.jpg|600px|thumb|none|M249E3 modified with ACOG and custom muzzle brake.]]&lt;br /&gt;
[[image:MOH2010-MP-MK46MOD0-4.jpg|600px|thumb|none|Reloading the M249E3.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240 ==&lt;br /&gt;
[[Image:M240-1.jpg|thumb|400px|none|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[FN_MAG|M240]] can be seen mounted on U.S. Army helicopters. &lt;br /&gt;
[[Image:Moh_m240.jpg|thumb|600px|none|M240B mounted on a helicopter. Note that it has both a spade grip and a pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
In multiplayer, this is the Coalition's equivalent of the [[RPK]], but like the RPK, this weapon is only acquired through digital pre-orders of the PC version. Its custom version features a camouflage finish.&lt;br /&gt;
[[image:MOH2010-MP-M240-1.jpg|600px|thumb|none|M240 in the MP.]]&lt;br /&gt;
[[image:MOH2010-MP-M240-2.jpg|600px|thumb|none|The player reloading his M240.]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov PKM ==&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[PKM]] can be seen mounted on a technical and also appears as a portable machine gun. It is used in the Bagram Airfield level.&lt;br /&gt;
[[Image:Moh_2010-10-14_17-36-05-63.jpg|thumb|600px|none|Rabbit with PKM]]&lt;br /&gt;
[[Image:Moh_2010-10-14_17-36-11-05.jpg|thumb|600px|none|Iron-sights]]&lt;br /&gt;
[[image:MOH2010-SP-PKM.jpg|600px|thumb|none|Rabbit reloading his PKM on the way to the occupied Airfield.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
In multiplayer the PKM is the unlockable machine gun for the Taliban Rifleman class. Can be modified with muzzle brake, reflex scope, combat sight and open-tip ammunition.&lt;br /&gt;
[[Image:MoHMPGame 2010-10-06 20-17-05-81.jpg|thumb|600px|none|FPS view of factory-stock PKM]]&lt;br /&gt;
[[Image:MoHMPGame 2010-10-06 20-28-27-32.jpg|thumb|600px|none|PKM with Kobra reflex sight]]&lt;br /&gt;
[[image:MOH2010-MP-PKM-1.jpg|600px|thumb|none|Iron sights of the PKM.]]&lt;br /&gt;
[[image:MOH2010-MP-PKM-2.jpg|600px|thumb|none|Reloading the PKM.]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov RPK ==&lt;br /&gt;
The [[RPK|Kalashnikov RPK]] is an alternate unlockable machine gun for Taliban riflemen, but this weapon is only acquired through digital pre-orders of the PC version. Holds 100 rounds, but is modeled with a 75-round drum mag. This weapon's second version is called &amp;quot;RPK (C)&amp;quot; (C for Custom) instead of &amp;quot;Veteran&amp;quot;.&lt;br /&gt;
[[Image:Rpk 01 drum.jpg|thumb|none|400px|RPK light machine gun with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[image:Moh2010_rpk.jpg|thumb|600px|none|A discarded RPK sitting on a box.]]&lt;br /&gt;
[[Image:MOHRPKingame.jpg|thumb|600px|none|The RPK in the game.]]&lt;br /&gt;
[[image:MOH2010-MP-RPK-2.jpg|600px|thumb|none|Reloading the RPK.]]&lt;br /&gt;
[[image:MOH2010-MP-RPK-3.jpg|600px|thumb|none|The RPK (C) which has the same stats as the normal version, but has a custom finish.]]&lt;br /&gt;
&lt;br /&gt;
== U.S. Ordnance M60E4 ==&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|450px|M60E4 Mk.43 with picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[M60E4]] is the weapon of choice for Tier 1 Operator Voodoo, who let's Rabbit use his weapon after Voodoo dislocates a shoulder from a fall, and trades the M60 for Rabbit's M4A1 to continue fighting.&lt;br /&gt;
[[Image:Moh_2010-10-14_20-11-46-17.jpg|thumb|600px|none|M60 in Rabbit's hands as he and the team fight their way to an LZ.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_20-12-08-51.jpg|thumb|600px|none|Iron-sights of the M60]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the M60 can only be used in the Limited Edition of the game.&lt;br /&gt;
[[Image:Moh_m60e3.jpg|thumb|600px|none|M60E3 fired by a Tier 1 Operator in the &amp;quot;Limited Edition&amp;quot; trailer.]]&lt;br /&gt;
[[Image:MOHM60ingame.jpg|thumb|600px|none|The M60 being used in the game with Holographic sight attachment.]]&lt;br /&gt;
[[image:MOH2010-MP-M60.jpg|600px|thumb|none|M60 Icon.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
The [[Remington 870|870 MCS]] appears in two different forms in the game.&lt;br /&gt;
[[Image:Remington_870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 Gauge.  This is close to the multiplayer configuration]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The single-player 870 features a shorter barrel and shorter 5-round magazine tube (giving it 5+1 capacity), as well as an EOTech sight and a Crane M4-type stock.  Rabbit seems to be adept at using this to the point he can cycle through the ammo at a decent speed despite the weapon being pump-action.  When reloading from empty, Rabbit will keep the action open, feed the first round through the chamber, close the action and then feed the remaining rounds through the loading gate.&lt;br /&gt;
[[Image:Moh_2010-10-14_14-40-36-87.jpg|thumb|none|600px|870 MCS with EOTech and M4-style Crane stock.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_14-31-12-92.jpg|thumb|none|600px|Reload.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_14-22-54-72.jpg|thumb|none|600px|Dropped 870MCS.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
In the Multiplayer a full-sized 870 can be used, with a shell holder on the left side and an 8-round capacity. Also available are various optics, and slug ammunition. Unlike its Battlefield: Bad Company counterpart (MP component of Medal of Honor 2010 uses the same engine as said series), the 870 now feature usable iron-sights/optics, as well as a faster pump animation when firing (your character keeps the weapon level when operating the action, rather than letting the weapon recoil back and slowing things down).&lt;br /&gt;
[[Image:MOH2010-M870MCS.jpg|thumb|none|600px|870MCS in the Unlock Tree.]]&lt;br /&gt;
[[Image:Snapshot20100615143456.jpg|thumb|none|600px|Veteran 870MCS. Note the EOTech sight, which is the reflex sight of choice for the Coalition.]]&lt;br /&gt;
[[image:MOH2010-MP-870MCS-1.jpg|600px|thumb|none|870MCS with laser sight.]]&lt;br /&gt;
[[image:MOH2010-MP-870MCS-2.jpg|600px|thumb|none|The player pumps the 870MCS.]]&lt;br /&gt;
[[image:MOH2010-MP-870MCS-3.jpg|600px|thumb|none|Reloading the 870MCS fitted with a Holographic Sight. The shells in the holder are randomized after each respawn.]]&lt;br /&gt;
&lt;br /&gt;
== Tula Arms TOZ-194 ==&lt;br /&gt;
The [[TOZ-194]] is an alternate unlockable weapon for the Taliban Special Ops class.  Like the 870, and unlike its Bad Company counterpart, the TOZ-194 now feature usable iron-sights/optics, as well as a faster pump animation when firing (your character keeps the weapon level when operating the action, rather than letting the weapon recoil back and slowing things down).&lt;br /&gt;
[[Image:Toz194.jpg|thumb|none|400px|TOZ-194 - 12 Gauge]]&lt;br /&gt;
[[image:Moh2010 toz-194 menue.jpg|thumb|600px|none|TOZ-194 in MP menu]]&lt;br /&gt;
[[image:Moh2010 toz ego.jpg|thumb|600px|none|TOZ-194 in game with Kobra reflex sight]]&lt;br /&gt;
[[Image:Medal_of_Honor_Fallen_Angel_Multiplayer_Trailer_-HD-.mp4_snapshot_01.14_-2010.08.27_16.03.25-.jpg|thumb|600px|none|Clear view of the TOZ-194's iron sights]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Tactical ==&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 (Super 90) Tactical]] is available only in the single-player.  When reloading from empty, Adams will load the first shell directly into the chamber and then release the bolt handle. The remaining rounds are then quickly loaded via the loading port. Holds 6+1 shells and appears as &amp;quot;M1014&amp;quot;.&lt;br /&gt;
[[Image:M4_Tactical.jpg|thumb|400px|none|Benelli M4 Tactical - 12 gauge]]&lt;br /&gt;
[[Image:MOH2010-SP-M4TACTICAL-1.jpg|thumb|600px|none|Benelli M4 Tactical on the ground.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_18-53-52-77.jpg|thumb|600px|none|Holding the Benelli M4 Tactical. Check out those Mechanix Wear gloves!]]&lt;br /&gt;
[[Image:MOH2010-SP-M4TACTICAL-2.jpg|thumb|600px|none|Adams loads the first shell into the chamber when his M4 Tactical runs empty.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_18-47-10-51.jpg|thumb|600px|none|Iron-sights of the shotgun.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_21-28-29-94.jpg|thumb|600px|none|M4 Tactical with EOTech.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== M21 ==&lt;br /&gt;
The [[M21]] is the standard weapon for Coalition Snipers. The modeled 20-round magazine is restricted to 10 rounds to balance it out with the NDM-86.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|400px|M21 Designated Marksman Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Moh2010 m21 menue.jpg|thumb|none|600px|M21 in the Menu.]]&lt;br /&gt;
[[Image:MoHM21.JPG|thumb|none|600px|M21 with EOTech holographic sight.]]&lt;br /&gt;
[[Image:MoHMPGame_2010-10-06_13-39-28-58.jpg|thumb|none|600px|M21 with ACOG.]]&lt;br /&gt;
[[Image:MOH2010-MP-M21-1.jpg|thumb|none|600px|Reloading the M21.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-86 ==&lt;br /&gt;
The .308 Winchester variant of the [[SVD|NDM-86]] appears as &amp;quot;SVD Battle Rifle&amp;quot;. It is the standard weapon for Taliban Snipers.&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|400px|Norinco NDM-86 - .308 Winchester]]&lt;br /&gt;
[[Image:Moh2010 svd icon.jpg|thumb|600px|none|NDM-86 during weapon customization.]]&lt;br /&gt;
[[Image:MoHMPGame 2010-10-06 20-26-31-70.jpg|thumb|none|600px|NDM-86 with unidentified combat sight.]]&lt;br /&gt;
[[Image:MOH2010-MP-NDM86-1.jpg|thumb|none|600px|The player pulls out the magazine.]]&lt;br /&gt;
[[Image:MOH2010-MP-NDM86-2.jpg|thumb|none|600px|Then inserts a new one. (Note that the magazine is straight.)]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
A genuine [[SVD Dragunov]] appears in the single-player campaign, with its trademark PSO-1 scope.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[image:Moh_2010-10-14_14-49-24-00.jpg|thumb|none|600px|An SVD in hand and on a crate.]]&lt;br /&gt;
[[image:MOH2010-SP-SVD.jpg|600px|thumb|none|Reloading the SVD.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_14-49-30-22.jpg|thumb|none|600px|View through the SVD's PSO-1 optic.]]&lt;br /&gt;
&lt;br /&gt;
== USMC/Remington M24 Sniper Weapon System ==&lt;br /&gt;
The [[Remington Model 700|M24 SWS]] is available as an unlockable bolt-action sniper rifle for Coalition snipers. It can be modified with a High-Power Scope, Rangefinder or open-tip ammunition.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|400px|M24 - 7.62x51mm NATO, .308 Winchester Magnum, .338 Lapua Magnum.]]&lt;br /&gt;
[[Image:MOH2010-MP-M24SWS-1.jpg|thumb|none|600px|M24 Sniper Weapon System with High-Power Scope.]]&lt;br /&gt;
[[Image:MOH2010-MP-M24SWS-2.jpg|thumb|none|600px|Operating the bolt of the rifle.]]&lt;br /&gt;
[[Image:MOH2010-MP-M24SWS-3.jpg|thumb|none|600px|Reloading the M24 SWS. Note the pulled back bolt, despite four rounds still being in the rifle. The bolt is always pulled back before swapping the magazines and pushed forward to &amp;quot;finish&amp;quot; the reload. That would eject the round from the chamber in real life, but not in this game.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash SV-98 ==&lt;br /&gt;
The [[SV-98]] is available as an unlock for Taliban Snipers. Its 10-round magazine is pinned to hold just 5 rounds to balance it with the M24.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|Izhmash SV-98 - 7.62x54R/7.62x51mm NATO]]&lt;br /&gt;
[[image:MOH2010-MP-SV98-3.jpg|600px|thumb|none|The SV-98 in the game.]]&lt;br /&gt;
[[image:MOH2010-MP-SV98-2.jpg|600px|thumb|none|Operating the bolt.]]&lt;br /&gt;
[[image:MOH2010-MP-SV98-1.jpg|600px|thumb|none|Operating the bolt.]]&lt;br /&gt;
&lt;br /&gt;
== Barret M107 ==&lt;br /&gt;
The [[Barrett_M82#Barrett_M82.2FM82A1.2FM107|Barrett M107]] is used by Deuce in both Wolfpack missions. The Barrett uses AN/PAS-13b Weapon Thermal Sight instead of a regular scope. Although the rifle's designation is never mentioned or shown, at one point the &amp;quot;Eliminate enemies with M82&amp;quot; objective appears, incorrectly identifying the weapon.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG]]&lt;br /&gt;
[[Image:M82MoH.JPG|none|thumb|600px|Deuce prepares his M107.]]&lt;br /&gt;
[[image:MOH2010-SP-M107-1.jpg|600px|thumb|none|The suppressed &amp;quot;Barrett&amp;quot; as the Tier 1 Operators call it on Deuce's ATV.]]&lt;br /&gt;
[[image:MOH2010-SP-M107-2.jpg|600px|thumb|none|The thermal sight of the M107.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Company SR-25 ==&lt;br /&gt;
The [[Knight's_Armament_SR-25|KAC SR-25]] erroneously appears as &amp;quot;M110&amp;quot; in the game, because the game takes place in 2002 and the M110 SASS was produced from 2008 onward. The SR-25 with tan paint scheme is used by both Dusty and Deuce in both Wolfpack missions. &lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|400px|M110 SASS - 7.62x51mm NATO with Harris bipod and tan paint scheme.]]&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|SR-25 with suppressor, Harris bipod and black paint scheme - 7.26x51mm NATO]]&lt;br /&gt;
[[Image:MOHM110ingame.jpg|thumb|600px|none|The SR-25 in the game during the &amp;quot;Friends from Afar&amp;quot; mission.]]&lt;br /&gt;
[[image:MOH2010-SP-SR25-2.jpg|600px|thumb|none|Reloading the SR-25.]]&lt;br /&gt;
[[image:MOH2010-SP-SR25-1.jpg|600px|thumb|none|Suppressed SR-25 on Dusty's back.]]&lt;br /&gt;
&lt;br /&gt;
= Heavy Weapons =&lt;br /&gt;
&lt;br /&gt;
== Degtyarev DShK ==&lt;br /&gt;
The [[DShK]] is used by the Taliban as an emplaced weapon or mounted on Technicals.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|300px|A Russian DShKM in 12.7x108mm on Tripod]]&lt;br /&gt;
[[image:MOH2010-SP-DShK-2.jpg|600px|thumb|none|The DShK on a Technical during the Airfield level.]]&lt;br /&gt;
[[image:MOH2010-SP-DShK-1.jpg|600px|thumb|none|Rabbit fires the DShK.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
The [[GE M134 Minigun]] makes a brief appearance during the single-player campaign.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOH3.jpg‎|thumb|none|600px|An M134 Minigun mounted on a crashed helicopter.]]&lt;br /&gt;
[[image:MOH2010-SP-M134-2.jpg|600px|thumb|none|Dante engages the Taliban fighters with the M134. After firing about 250 rounds the barrels overheat and the player must wait a few seconds, till the gun magically cools down. Other than that, it has unlimited ammo.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== Saab Bofors Dynamics M136 AT4 ==&lt;br /&gt;
The [[M136 AT4]] is the default special weapon for the Coalition Special Ops class.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|400px|M136 AT4 - 84mm]]&lt;br /&gt;
[[image:MOH2010-MP-M136-2.jpg|600px|thumb|none|M136 AT4 in First Person view.]]&lt;br /&gt;
[[Image:Snapshot20100615143602.jpg|thumb|600px|none|M136 AT4 in First Person view.]]&lt;br /&gt;
[[image:MOH2010-MP-M136-1.jpg|600px|thumb|none|Iron sights of the M136 AT4.]]&lt;br /&gt;
&lt;br /&gt;
== Bazalt RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
In the single player campaign the [[RPG-7]] usually appears with a PGO-7 scope.&lt;br /&gt;
[[Image:Rpg-7.jpg‎|thumb|none|400px|RPG-7 with PGO-7 scope - 40mm]]&lt;br /&gt;
[[image:MOH2010-SP-RPG-1.jpg|600px|thumb|none|Rabbit aims the RPG-7.]]&lt;br /&gt;
[[image:MOH2010-SP-RPG-2.jpg|600px|thumb|none|Reloading the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is the default special weapon for the Taliban Special Ops class.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[image:MOH2010-MP-RPG7-1.jpg|600px|thumb|none|Taliban soldier holding an RPG-7.]]&lt;br /&gt;
[[Image:Snapshot20100615123916.jpg|thumb|600px|none|RPG-7]]&lt;br /&gt;
[[image:MOH2010-MP-RPG7-2.jpg|600px|thumb|none|Reloading the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
[[image:M203.jpg|thumb|400px|none|M203 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] is mounted on Dante Adams' [[M4A1]] in during final level. Can also be seen on [[M4A1]]s in the hands of NPC Rangers at the start of both ''Belly of the Beast'' and the final SP level. &lt;br /&gt;
[[image:MOH2010-SP-M203.jpg|600px|thumb|none|Reloading the M203 during the last level of the game. Up to 10 40mm grenades can be carried for the M203. Also, an infinite cache of grenades can be found in the middle of a terrorist camp, yet they do not use any assault rifles with 40mm UBGL's.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
In MP, the [[M203 grenade launcher]] appears on the [[M16A4]] rifle. The player is limited to carry 3 grenades only.&lt;br /&gt;
[[image:MOH2010-MP-M203-2.jpg|600px|thumb|none|M203 icon.]]&lt;br /&gt;
[[image:MOH2010-MP-M16A4-4.jpg|thumb|600px|none|Aiming the M203. The crosshair helps to aim, however the sights must be flipped up and down when switching to the M203 or back to the rifle.]]&lt;br /&gt;
[[image:MOH2010-MP-M203-1.jpg|thumb|600px|none|Reloading the M203 on a Veteran M16A4.]]&lt;br /&gt;
&lt;br /&gt;
== KBP GP-25 ==&lt;br /&gt;
The [[GP-30|GP-25]] is mounted on the [[AK-47]] in the multiplayer.&lt;br /&gt;
[[Image:Gp-25 1.jpg|thumb|none|400px|GP-25 grenade launcher - 40mm]]&lt;br /&gt;
[[image:MOH2010-MP-GP25-1.jpg|600px|thumb|none|Reloading the GP-25 mounted on an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
== FN GL-1 ==&lt;br /&gt;
The [[FN EGLM|GL-1 grenade launcher]] can be found on the F2000 Tactical assault rifle in the multiplayer part of the game. Like the other UBGL's, it is a non-removable attachment.&lt;br /&gt;
[[Image:FN_GL1.jpg|thumb|none|400px|GL1 grenade launcher - 40mm]]&lt;br /&gt;
[[image:MOH2010-MP-GL1-2.jpg|600px|thumb|none|GL-1 mounted on an F2000 Tactical.]]&lt;br /&gt;
[[image:MOH2010-MP-GL1-1.jpg|600px|thumb|none|Reloading the GL-1.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives and Grenades =&lt;br /&gt;
&lt;br /&gt;
==M67==&lt;br /&gt;
The [[M67 hand grenade]] is the resident fragmentation grenade in both the SP and MP parts of game.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
[[image:MOH2010-SP-M67.jpg|600px|thumb|none|M67 in single player.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
[[image:MOH2010-MP-M67.jpg|600px|thumb|none|M67 in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is the standard smoke grenade that can be used in the multiplayer part of game. Only the Rifleman class can use these grenades.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|M18 smoke grenade]]&lt;br /&gt;
[[image:MOH2010-MP-M18-1.jpg|600px|thumb|none|M18 Smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== C4 ==&lt;br /&gt;
Standard special weapon for Coalition Snipers.&lt;br /&gt;
[[image:MOH2010-MP-C4.jpg|600px|thumb|none|C4 charge and detonator.]]&lt;br /&gt;
&lt;br /&gt;
== Improvised Explosive Device ==&lt;br /&gt;
The IED is the standard special weapon for Taliban Snipers. It is made of two mortars taped together with a cellphone and is detonated via a another cellphone.&lt;br /&gt;
[[image:MOH2010-MP-IED.jpg|600px|thumb|none|IED in the game.]]&lt;br /&gt;
[[image:Snapshot20100615123509.jpg|thumb|600px|none|Player character activating an IED with his cell phone.]]&lt;br /&gt;
[[image:Snapshot20100615123514.jpg|thumb|600px|none|Fire in the hole!]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Medal of Honor]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>John 234</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_5&amp;diff=391856</id>
		<title>Resident Evil 5</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_5&amp;diff=391856"/>
		<updated>2011-02-21T06:32:57Z</updated>

		<summary type="html">&lt;p&gt;John 234: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Resident Evil 5'':'''&lt;br /&gt;
[[Image:RE5poster.jpg|thumb|right|300px|''Resident Evil 5'' (2009)]]&lt;br /&gt;
&lt;br /&gt;
=Guns Appearing in the Final Game=&lt;br /&gt;
== Pistols ==&lt;br /&gt;
===Beretta 92FS===&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] is Chris and Sheva's starting gun. It also used by Irving in a few cut scenes and Wesker wields a custom version called the &amp;quot;Samurai Edge&amp;quot;. Jill also wields one in a cut scene during the raid on the Spencer mansion estate.&lt;br /&gt;
Wesker also uses the normal 92FS on the plane to fire at Sheva, saving his Samurai Edge for Chris.&lt;br /&gt;
It can be upgraded to hold an impossible number of rounds for the real firearm, close to 100 bullets a magazine! This is shared by the &amp;quot;starter&amp;quot; weapons of each type - the Scorpion, Ithaca and Sako.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9mm.]]&lt;br /&gt;
[[Image:RE5Beretta.jpg|thumb|none|300px|Resident Evil 5 Beretta M92FS]]&lt;br /&gt;
[[Image:RE5-3.jpg|thumb|none|500px|Sheva with her Beretta 92FS with an accessory rail mounted laser.]]&lt;br /&gt;
[[Image:RE592FS.jpg|thumb|none|500px|Chris with his Beretta 92FS]]&lt;br /&gt;
[[Image:RE5-5.jpg|thumb|none|500px|Sheva reloads her 92FS.]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-30-22h08m57s156.jpg|thumb|none|500px|Sheva aims her Beretta 92FS.]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-27-23h29m17s158.jpg|thumb|none|500px|I don't think clipping your finger through the trigger counts as trigger discipline.]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-28-12h33m10s235.jpg|thumb|none|500px|I don't know about you, but this is the face I'd make if I got fooled into thinking sunglasses were a threat.]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-30-22h10m06s236.jpg|thumb|none|500px|You can tell it's the normal version due to a lack of wooden grips, and no integrated rail, or Brigadier sights.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 93R===&lt;br /&gt;
The [[Beretta 93R]] is unlocked when one fully upgrades the Beretta 92. The pistol fires in 3 shot bursts.  Unlike burst-firing weapons in other games, this one requires that the player hold down the trigger for the full burst.  Releasing the trigger prematurely results in only one or two rounds being fired.  In game the optional shoulder stock is permanently attached and there is a laser sight bolted to the frame like a pistol scope in order to accommodate the folding forward hand grip. It's similar to Resident Evil 4's &amp;quot;Matilda&amp;quot; which is a burst firing pistol but can be bought like any other weapon. Surprisingly the Beretta 93R's ammunition capacity tops out at 30 rounds which is equal in capacity to some aftermarket Beretta 92 magazines (which are interchangeable with those of the 93R).&lt;br /&gt;
[[Image:RE593R.jpg|thumb|none|300px|Resident Evil 5 Beretta 93R]]&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R 9mm]]&lt;br /&gt;
[[Image:RE5 M93r-2.jpg‎|thumb|none|400px|Sheva with the [[Beretta 93R]].]]&lt;br /&gt;
[[Image:RE5 M93r-1.jpg‎|thumb|none|400px|Reloading the [[Beretta 93R]].]]&lt;br /&gt;
&lt;br /&gt;
===Samurai Edge===&lt;br /&gt;
This weapon is wielded exclusively by Albert Wesker which he kept presumably after the events of [[Resident Evil (2002)]]. It is used primarily in the cut scenes during the main game but can be used in the &amp;quot;Mercenaries&amp;quot; mode by equipping Wesker with the S.T.A.R.S. Outfit. This weapon cannot be unlocked and used in the Main game, however this weapon functions nearly identical to the standard 92FS but with a meatier firing sound and more damage with each shot, it's also got a 90% increased criticals available for headshots. Unlike the previous S.T.A.R.S. Samurai Edge pistols, Wesker's features a two chrome finish with Black and Inox finish, an extended rail mount, skeleton ring hammer, beavertail, and is equipped with a LAM-1000 under the barrel.&lt;br /&gt;
[[Image:RE5SamuraiEdge.jpg|thumb|none|300px|Resident Evil 5 Samurai Edge Custom Beretta M92FS]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-30-22h20m02s152.jpg|thumb|none|600px|Wesker goes in for the kill.]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-30-22h20m26s142.jpg|thumb|none|600px|Seems Wesker has the upper hand...]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-30-22h21m54s106.jpg|thumb|none|600px|Well, he has the high ground, at least.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch P8===&lt;br /&gt;
The ''Bundeswehr''-issue variant of the 9mm [[Heckler_%26_Koch_USP#Heckler_.26_Koch_P8|H&amp;amp;K USP]], identified by its reversed safety lever markings, is one of the usable pistols in this game.  It appears as B.S.A.A standard issue sidearm, and all members (except Jill and informant Renard Fisher) in-game have a P8 in a thigh-holster.  Despite equipping other guns, both Chris and Sheva always have one each due to graphic mistakes.&lt;br /&gt;
&lt;br /&gt;
The weapon is very similar to the &amp;quot;Punisher&amp;quot; in Resident Evil 4, in that the weapon has a piercing ability able to penetrate 2 or 3 enemies at a time and flawlessly penetrate wooden shields. The weapon, like most handguns is fitted with under barrel laser sight and can be upgraded to hold more ammo than is realistically possible.&lt;br /&gt;
[[Image:Pistole-p8.jpg‎ |thumb|none|300px|H&amp;amp;K P8 with magazine removed - 9x19mm]]&lt;br /&gt;
[[Image:RE5P8.jpg|thumb|none|300px|Resedent Evil 5 P8]]&lt;br /&gt;
&lt;br /&gt;
===SIG P226===&lt;br /&gt;
The [[Sig Sauer P220 pistol series#SIG P226|SIG-Sauer P226]] is the most powerful of the non-magnum caliber handguns. It is perhaps the most realistic weapon available when fully upgraded as the maximum ammunition it can hold is 16 rounds.&lt;br /&gt;
[[Image:SigP226.jpg‎|thumb|none|300px|SIG-Sauer P226 9mm]]&lt;br /&gt;
[[Image:RE5SIG.jpg|thumb|none|300px|Resident Evil SIG-Sauer P226 9mm]]&lt;br /&gt;
&lt;br /&gt;
===Beretta PX4===&lt;br /&gt;
The [[Beretta PX4]] is Jill's exclusive weapon in the Mercenaries minigame (B.S.A.A). It does not exist in the game's story because Jill equipped a regular Beretta 92FS during the flashback scene (Lost in Nightmares).&lt;br /&gt;
&lt;br /&gt;
The weapon's special ability is a combination between that of the P8 and the Critical Hit Ability as it has a high chance of killing an enemy with a headshot.&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|400px|Beretta PX4 Storm 9mm, .40 S&amp;amp;W, or .45 ACP]]&lt;br /&gt;
[[Image:RE59000.jpg|thumb|none|400px|Resident Evil 5 Beretta PX4 Storm 9mm]]&lt;br /&gt;
[[Image:RE5 px4-1.jpg‎|thumb|none|400px|B.S.A.A. Jill with her [[Beretta PX4]].]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 29===&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] is a .44 Magnum caliber weapon and is found in Chapter 3-1 on a corpse of a BSAA member in a hut. It can later be purchased for 3000 gold.&lt;br /&gt;
[[Image:Smith wesson 44mag 8inch barrel.jpg|thumb|none|380px|Smith &amp;amp; Wesson Model 29 revolver with 8 3/8&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:RE5M29.jpg|thumb|none|370px|Resident Evil S&amp;amp;W M29]]&lt;br /&gt;
&lt;br /&gt;
===Desert Eagle===&lt;br /&gt;
The [[Desert Eagle]] appears in the game marked under the name Lightning Hawk. Caliber is unknown but presumed to be .44 Magnum as the maximum magazine capacity is only 8 rounds and it shares ammo with the Model 29. It can be found in a stone tomb during the battle with Wesker.&lt;br /&gt;
&lt;br /&gt;
The in-game version is identical to the Leon/Brian Iron's Desert Eagle in Resident Evil 2 due to the same grip modification (exclusively R.P.D made).&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Chrome Silver]]&lt;br /&gt;
[[Image:RE5DEAGLEBRANDDEAGLE.jpg|thumb|none|300px|Resident Evil Lightning Hawk]]&lt;br /&gt;
[[Image:RE5 lhawk.jpg‎|thumb|400px|none|Chris with a [[Desert Eagle]].]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 500===&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] is another confirmed magnum. The most powerful magnum type weapon, its damage tops out at 5,000, which is higher per single shot that any other in game weapon barring the 30,000 damage delt by the rocket launcher. A single shot is usually enough to take down most foes.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W500.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 500, .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[Image:RE5SW500.jpg|thumb|none|300px|Resident Evil S&amp;amp;W M500]]&lt;br /&gt;
[[Image:RE5 sw500.jpg‎|thumb|none|400px|Chris takes aim with a Smith &amp;amp; Wesson 500.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===Ithaca 37===&lt;br /&gt;
The [[Ithaca 37]] is the first available shotgun and is a five shot riot gun fitted with a Stakeout model's rear pistol grip. while the weakest of shotguns in game it's capabilities can be upgraded far beyond the real life capabilities of the weapon. It's critical hits can be upgraded, allowing a strategy somewhat similar to the older RE titles - wait for a mob to approach and fire a shot at head level last second. It can be upgraded to hold an impossible number of rounds for the real firearm. This is shared by the &amp;quot;starter&amp;quot; weapons of each type - the Beretta 92F, Scorpion, and Sako.&lt;br /&gt;
*Note: even though the Ithaca is supposed to eject downwards, the in-game version ejects to the side, despite there being no ejection port on the side, being covered by the laser sight.&lt;br /&gt;
[[Image:ithaca37.jpg|thumb|400px|none|Ithaca Model 37 - 12 gauge]]&lt;br /&gt;
[[Image:RE5Ithaca.jpg|thumb|none|300px|Resident Evil Ithaca 37]]&lt;br /&gt;
[[Image:RE5-6.jpg|thumb|none|500px|Chris fires an Ithaca 37 while Sheva fires her 92FS.]]&lt;br /&gt;
[[Image:RE5shotty.jpg|thumb|none|500px|Sheva poses with an Ithaca 37 in some promotional art.]]&lt;br /&gt;
[[Image:re537.jpg|thumb|none|500px|Chris uses an Ithaca 37 to blow away a Majini on a minigun.]]&lt;br /&gt;
[[Image:re537a.jpg|thumb|none|500px|An Ithaca 37 on Chris' back as he enters Mercenary mode.]]&lt;br /&gt;
&lt;br /&gt;
===Benelli M3 Super 90===&lt;br /&gt;
The [[Benelli M3 Super 90]] is the second available shotgun in game. While the magazine capacity can be upgraded to ten rounds, this is still more ammunition than the weapon can really carry. Also, while all the shotguns in the game use the exact same ammunition; the damages done vary wildly - the M3 is the hardest-hitting shotgun at close range.&lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|thumb|none|450px|Benelli M3 Super 90 12 gauge with pistol grip stock combination]]&lt;br /&gt;
[[Image:RE5Benelli.jpg|thumb|none|300px|Resident Evil Benelli M3 Super 90]]&lt;br /&gt;
[[Image:RE5-7.jpg|thumb|none|400px|Sheva armed with a Benelli M3 shotgun.]]&lt;br /&gt;
[[Image:RE5Bene.jpg|thumb|none|500px|Wesker aims a Benelli M3 in Mercenary mode.]]&lt;br /&gt;
&lt;br /&gt;
===Armsel Striker===&lt;br /&gt;
The [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] is found in the tanker and can be bought later in the game. Called the 'Jail Breaker' in the game, it has an upgradable effective range. Oddly, in game this shotgun holds a default of 5 shots and a maximum of 15, whereas the real version holds 12. &lt;br /&gt;
[[Image:RE5Striker.jpg|thumb|none|300px|Resident Evil Jailbreaker]]&lt;br /&gt;
[[Image:RE5 jailbreaker-1.jpg‎|thumb|none|400px|Chris opens fire with a Striker.]]&lt;br /&gt;
[[Image:RE5 jailbreaker-2.jpg‎|thumb|none|400px|Reload.]]&lt;br /&gt;
&lt;br /&gt;
===Hydra Sawed off shotgun===&lt;br /&gt;
A Secret Weapon.  Called the 'Hydra' in game, it is a triple barrel Sawed off shotgun that is unlocked when the M37 is fully upgraded. Like the &amp;quot;Jailbreaker&amp;quot; it has an upgradable attack range.&lt;br /&gt;
[[Image:RE5Hydra.jpg|thumb|none|300px|Resident Evil Hydra Shotgun]]&lt;br /&gt;
[[Image:RE5 Hydra-2.jpg‎|thumb|none|400px|Chris holds the Hydra with a one handed grip.]]&lt;br /&gt;
[[Image:RE5 Hydra-1.jpg‎|thumb|none|400px|Reloading the Hydra.]]&lt;br /&gt;
[[Image:RE5 Hydra-3.jpg‎|thumb|none|400px|Another reload.]]&lt;br /&gt;
&lt;br /&gt;
==Sub-Machine Guns &amp;amp; Automatic Rifles==&lt;br /&gt;
&lt;br /&gt;
===Vz 61 Skorpion S===&lt;br /&gt;
The [[Skorpion SA Vz 61|Vz 61 Skorpion SA]] is found very early in the game with an initial 30 round magazine capacity. Like all the other guns, it can be &amp;quot;upgraded&amp;quot; to do a ridiculous amount of damage considering its low caliber rounds, and to hold a truly absurd 300(!) rounds of ammunition per magazine. (This is shared by the &amp;quot;starter&amp;quot; weapons of each type - the Beretta 92F, Ithaca and Sako.) It has an upgradable critical hit rate, making it a fairly effective weapon but next to useless when used by the AI partner. The PAL version of Resident Evil 5 features the Scorpion with a 50 round magazine but less damage. Jill carries two Skorpions in-game.&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|none|300px|Skorpion SA Vz 61 - .32 ACP]]&lt;br /&gt;
[[Image:RE5Skorpion.jpg|thumb|none|300px|Resident Evil Vz61]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A3===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]]  is the second sub-machine gun found in the game and can be bought after that. Like all the other &amp;quot;machine gun&amp;quot; type weapons, it fires &amp;quot;machine gun ammunition&amp;quot; for the sake of balanced gameplay. It is seen with a red dot sight that serves no function, flashlight attachment, though never turned on even where flashlights are needed (they would rather carry around a 40-pound lamp and let the other guy do all the fighting by himself) and of course a laser pointer.&lt;br /&gt;
[[Image:HKmp5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Surefire 628 dedicated forend weaponlight and Navy trigger group 9x19mm]]&lt;br /&gt;
[[Image:RE5MP5.jpg|thumb|none|300px|Resident Evil MP5]]&lt;br /&gt;
[[Image:RE5HKmp5A3.jpg|thumb|none|500px|Chris holds his H&amp;amp;K MP5A3 in one hand as he pulls a level. Once again, your finger clipping through the gun is not good trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
The [[AK-74]] is one of the available automatic weapons that can be found in Chapter 5-1, and can later be bought for $4000. The AK-74 is rare in that it's ammunition capacity is almost the same as it's real life counterpart. The real AK-74 being restricted to 30 or 45 round magazines in real life (not counting drum magazines) as opposed to the 50 rounds possible in game. &lt;br /&gt;
&lt;br /&gt;
It's also equipped by some of the Armed Majini in Chapter 5, which they use it against you equipped with green laser sights.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 5.45x39mm]]&lt;br /&gt;
[[Image:RE5AK74.jpg|thumb|none|300px|Resident Evil AK-74]]&lt;br /&gt;
[[Image:RE5AK.jpg|thumb|none|500px|Chris wields an AK-74.]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 556===&lt;br /&gt;
B.S.A.A. agents are seen with the [[SIG  SG 550|SIG SG 556]] as their primary weapon. You can find one later on and also buy one. Like the MP5, it is equiped with a EOTech sight that has no function in-game. The SIG SG 556 maxes out it's ammunition capacity at 90 rounds, which would correspond with the use of a MWG 90 round drum. &lt;br /&gt;
[[Image:Sig556.jpg|thumb|none|400px|SIG SG 556.]]&lt;br /&gt;
[[Image:RE5556.jpg|thumb|none|300px|Resident Evil SIG SG 556.]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-28-13h52m08s119.jpg|thumb|500px|none|Josh and the rest of Delta team, armed with SIG SG 556's.]]&lt;br /&gt;
[[Image:RE556.jpg|thumb|none|500px|Josh with his SIG SG 556.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===Sako M75===&lt;br /&gt;
The Sako M75 is featured in-game as the bolt-action sniper rifle. It is the most powerful out of the 3 sniper rifles when fully upgraded and can be upgraded to hold more ammunition that what the real rifle actually has. This is shared by the &amp;quot;starter&amp;quot; weapons of each type - the Beretta 92F, Scorpion, Ithaca.&lt;br /&gt;
[[Image:Sako_Rifle_25.jpg|thumb|none|600px|Sako M75]]&lt;br /&gt;
[[Image:RE5-4.jpg|thumb|none|500px|Sheva with a Sako M75 rifle.]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] is the first semi-auto sniper rifle found in the game. Like most of the the weapons in the game, the ammo capacity can be upgraded beyond the real one. In game it shares the same ammunition 7.62x51mm NATO with the Sako 70 and HK PSG-1 despite its real life counterpart chambers the Soviet 7.62x54mmR. It has mid level performance, less powerful than the Sako but more than the PSG1.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|350px|SVD Dragunov Sniper Rifle 7.62x54mm]]&lt;br /&gt;
[[Image:RE5SVD.jpg|thumb|none|300px|Resident Evil SVD]]&lt;br /&gt;
[[Image:re5SVD Rifle.jpg|thumb|none|500px|An SVD Druagnov on Sheva's back in Mercenary mode.]]&lt;br /&gt;
[[Image:re5SVD Rifle2.jpg|thumb|none|500px|Another angle of that SVD on her back.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch PSG-1===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K PSG-1|Heckler &amp;amp; Koch PSG-1]] is found later in the game on the tanker and can be bought after you find it. Starts out with 5 round capacity, but it cannot be upgraded beyond the capacity of the real rifle. In game the rifle can only be upgraded to a total of 15 round magazines. In real life the PSG-1 can use any magazine that the G3 battle rifle can this includes the G3's 20 round magazine and the 50 round drum magazines used in the HK11 automatic rifle series and the latter MSG-90 sniper rifle.&lt;br /&gt;
&lt;br /&gt;
It is the only rifle in game where the scope can be upgraded.&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|500px|Heckler &amp;amp; Koch PSG-1 7.62x51mm NATO]]&lt;br /&gt;
[[Image:RE5PSG1.jpg|thumb|none|300px|Resident Evil H&amp;amp;K PSG1]]&lt;br /&gt;
[[Image:RE5 psg1.jpg‎|thumb|none|400px|Sheva with a [[Heckler &amp;amp; Koch G3#H&amp;amp;K PSG-1|Heckler &amp;amp; Koch PSG-1]].]]&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
&lt;br /&gt;
===Milkor MGL===&lt;br /&gt;
The [[Milkor MGL]] is the game's grenade launcher. In game it holds twelve rounds, twice as many as the real world weapon. In addition to high explosive rounds, fictional rounds are available which include flashbang rounds, sulfuric acid rounds, liquid nitrogen rounds and electric rounds. It cannot be upgraded.&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight]]&lt;br /&gt;
[[Image:RE5M32.jpg|thumb|none|300px|Resident Evil Grenade Launcher]]&lt;br /&gt;
[[Image:RE5MGL32.jpg|thumb|none|500px|Chris with a Milkor MGL on his back.]]&lt;br /&gt;
[[Image:RE5MGL32a.jpg|thumb|none|500px|Wesker aims a Milkor MGL at Chris.]]&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
Fragmentation, flashbang, and incendiary grenades are usable in-game.&lt;br /&gt;
&lt;br /&gt;
===Hybrid Machine gun===&lt;br /&gt;
A what appears to be a fictional(although quite convincing) hybrid machine gun is mounted on the Hummer during the Savana chapter, is operated by Chris and is used to take out motorcycle mounted foes. The entire rear section of the weapon appears to be a FN M249 SAW as evident from the club foot stock, general receiver layout, and the gas regulator knob under the barrel. However the front section appears to have an AK or RPK style fore grip, and a RPK style carry handle/front sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:RE5 pkm.jpg‎|thumb|400px|none|Chris fires the vehicle mounted hybrid Machine gun]]&lt;br /&gt;
&lt;br /&gt;
===GAU-17===&lt;br /&gt;
There are two Miniguns in the game.  The first is mounted on a tripod in the bed of a BSAA HMMWV and is used by Sheva.  The second is a portable version that is carried by the Gatling gun Majini sub-bosses and unlocked as a special weapon usable only by Chris.  When the Skorpion is fully-upgraded and you beat the game on any difficulty, the &amp;quot;Gatling gun&amp;quot; can be purchased for N50,000.&lt;br /&gt;
&lt;br /&gt;
The hand held version is what you would expect from a video game Minigun.  It fires at only 600RPM, but the rounds travel slow enough that the screen can be saturated with bullets, giving the illusion that the weapon has a high fire rate.  Further adding to this illusion is a noticeable upward recoil while firing and the weapon has a tendency to jerk around to the left or the right as Chris tries desperatly to control the bullet hose.  Once firing it is almost impossible to aim the weapon accurately.  In addition to the latent inaccuracy of the weapon due to excessive recoil, making slight corrections in where the weapon is pointed causes the weapon to jump significantly in that direction in a jerky manner, rather than smoothly like other weapons.&lt;br /&gt;
&lt;br /&gt;
The portable Gatling gun has a red laser sight in the center of the barrel cluster, individual flash hiders for each barrel such as the ones found on early GE Miniguns and includes a custom &amp;quot;chainsaw grip&amp;quot; attached to the gun mount.  The portable weapon features a brass deflector and a fully-modeled flexible chute (much too large for 7.62mm rounds) that attaches to the bottom right side of the enormous ammunition pack and into an unidentifiable block on the bottom of the gun (as opposed to the feeder/delinker).  The ammo back pack stores an unlimited supply of rounds and is completely indestructible.  Flaming arrows and bullets alike will bounce off doing absolutely no damage and enemies seem to have trouble grabbing Chris from behind when he wears it.  Even if the weapon is unequipped, he will still wear the backpack giving him an extra measure of protection at all times.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|Handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''.]]&lt;br /&gt;
[[Image:RE5Minigun.jpg|thumb|none|300px|Resident Evil Gun Turret]]&lt;br /&gt;
[[Image:RE5 minigun.jpg‎|thumb|none|400px|Chris fires the unlockable mini-gun.]]&lt;br /&gt;
[[Image:RE5 minigun-2.jpg‎|thumb|none|400px|A shot of the vehicle mounted [[GE M134 minigun#Hand-Held M134 Minigun|GAU-17]].]]&lt;br /&gt;
[[Image:RE5 minigun-3.jpg‎|thumb|none|400px|Sheva opens fire with the mounted [[GE M134 minigun#Hand-Held M134 Minigun|GAU-17]].]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-19/A===&lt;br /&gt;
[[Image:Gau 19-2.jpg|thumb|none|500px|GD GAU-19/A with muzzle break and external weapon mount - .50 BMG.]]&lt;br /&gt;
[[Image:re537.jpg|thumb|none|500px|Chris with an Ithaca 37 and a [[General Dynamics GAU-19/A]] in the background]]&lt;br /&gt;
The [[General Dynamics GAU-19/A]] is seen in a naval mounting in &lt;br /&gt;
the third chapter.&lt;br /&gt;
&lt;br /&gt;
===RPG-7V===&lt;br /&gt;
Equipped by various Armed Majini in Chapter 5 at select stages. Three varieties of this rocket launcher exist. The first is a disposable 1-shot style weapon similar to the [[RPG-7]] in Resident Evil 4, it can be found in the Marshlands on a half sunken boat and can bought after that for $10,000. The Second type is a special RPG-7 fitted with a night vision scope and is used exclusively in the first battle with Wesker (unlike the previous disposable version, this weapon can be reloaded with various RPG ammunition laying around in ammunition crates and barrels but it must be picked up and carried separately from the launcher requiring your partner to carry the ammunition while another operates and reloads the weapon.) The Third and final RPG is an Unlimited version that can be unlocked for use after having a total time of 5:00:00 or less.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 70mm]]&lt;br /&gt;
[[Image:RE5RPG7.jpg|thumb|none|300px|Resident Evil RPG]]&lt;br /&gt;
[[Image:RE5 rpg.jpg‎|thumb|none|400px|&amp;quot;Overkill? What's that?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Longbow===&lt;br /&gt;
Unlocked exclusively for Sheva, awarded when the Sako S75 Rifle is fully upgraded.&lt;br /&gt;
[[Image:RE5Shevabow.jpg|thumb|none|300px|Sheva's Longbow]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
A Majini uses a [[FIM-92A Stinger]] surface-to-air missile launcher in an attempt to destroy the helicopter in the downloadable Chapter &amp;quot;Desperate Escape&amp;quot;.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger 70mm]]&lt;br /&gt;
&lt;br /&gt;
===Proximity Mine===&lt;br /&gt;
A Proximity Land Mine is featured in the game as a weapon and is mostly used against one of the bosses encountered. The Proximity Mine is fitted with a LED light on top and frequently beep's when planted after 5 seconds. It cannot be triggered by the player characters, though they can be caught in the blast if detonated by an enemy or gunfire.&lt;br /&gt;
&lt;br /&gt;
- I'm having trouble finding out what kind of Landmine this is, I think it resembles the Russian TMN-46 Anti-Tank mine but the one in-game is mostly used in an anti-personnel role, not anti-tank.&lt;br /&gt;
&lt;br /&gt;
=Beta/Removed Weapons=&lt;br /&gt;
==Silver Ghost (2005 Teaser Trailer Only)==&lt;br /&gt;
Chris uses a modified version of Leon's custom handgun called the Silver Ghost [http://projectumbrella.net/articles/ARMS-Jan-06-Vol-211]. The reason it appeared in trailer might be the project was set in the same time with [[Resident Evil 4]] PlayStation 2 port, that is also why early images are seen with PlayStation 2 or GameCube graphic quality.&lt;br /&gt;
&lt;br /&gt;
Due to Capcom's other projects which caused Resident Evil 5 development delayed almost 2 years, this very handgun disappeared. Since E3 2007, the 2 official trailers showed Chris using a compensator-modified [[1911]] as his main weapon instead (the 1911 was later replaced by Beretta 92FS).&lt;br /&gt;
&lt;br /&gt;
In 2008 interview, Producer Jun Takeuchi also mentioned the Resident Evil 4's weapon system received good feedback, however most fans wanted the new guns to be more-realistic, that makes no reason to remain it in the official game. Eventually Albert Wesker's main weapon is switched back to Beretta 92FS &amp;quot;Samurai Edge&amp;quot; despite he used this silenced variant during the last event of Umbrella Chronicles.&lt;br /&gt;
[[Image:RE5-1.jpg|thumb|none|500px|Chris aims the &amp;quot;Leon's Handgun&amp;quot;, Teaser's final moment.]]&lt;br /&gt;
&lt;br /&gt;
==1911==&lt;br /&gt;
In first two Official Trailers (E3 2007), with most prototypes removed, the Silver Ghost was totally replaced by a slightly modified [[1911]] as Chris's primary weapon. Despite both it and Beretta 92FS co-exist during the same FMVs, it was the only handgun seen being firing by Chris until E3 2008 when the Beretta took its place. The 1911 never appeared again in any later cutscenes.&lt;br /&gt;
&lt;br /&gt;
It appears to be a relatively standard 1911 with a stainless, threaded barrel, fixed sights, a commander-style hammer and what looks like A1 cocking serrations. Some interesting points are that the magazine release, trigger and trigger guard seem to be taken from the Beretta 92F, implying a customized, fictional weapon like the &amp;quot;Silver Ghost&amp;quot; from the previous game.&lt;br /&gt;
[[Image:RE5_Colt1911_1.jpg|thumb|none|500px|The 1911 in the E3 2007 Trailer, a moment before the first Majini encounter, resembles 2005's Teaser final moment. The scene later appears in official game, but Beretta 92FS equipped instead.]]&lt;br /&gt;
[[Image:RE5_Colt1911_2.jpg|thumb|none|500px|E3 2007 '''Extended''' Trailer, Chris alone, encounters a town Majini group. ''Note Majini(es) never appear this many in the official game, but possibly from a Bench-Mark''.]]&lt;br /&gt;
[[Image:RE5-2.jpg|thumb|none|500px|Chris with the 1911. Note the threaded barrel, triggr and finger rest.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870???==&lt;br /&gt;
The only shotgun seen during E3 and TGS 2007, not much details known about it as the [[Ithaca 37]] officially appears to be the only shotgun the player(s) can acquire during Kijuju event. It looks like M37, except a [[Remington 870]] Police Magnum's forend.&lt;br /&gt;
[[Image:RE5_Shotgun_Prototype.jpg|thumb|none|500px|An encounter in towns, in-game the place is set in Chapter 1-2 (after Kirk destroys Public Assembly's main gate) but only a few Majinis appear instead.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Dead Rising&amp;quot; Hybrid Assault Rifle==&lt;br /&gt;
An assault rifle Chris wields to battle against town Majinis, a hybrid version that originally appears in [[Dead Rising]]. It caused a lot of identification mistakes for Resident Evil fans who never play Dead Rising before because of its mixed parts. The rifle itself is not an actual [[Colt M4]], [[Heckler &amp;amp; Koch G41]] nor [[FN SCAR]], even [[SIG 556]]. It features a [[FN FAL]]-style ''fixed'' stock, G41/SCAR body, STANAG magazine, R.I.S handguard with red-dot sight and 40mm Grenade Launcher module attached.&lt;br /&gt;
[[Image:DRM4d.jpg|thumb|none|800px|Hybrid Assault Rifle, as it originally appears in [[Dead Rising]]]]&lt;br /&gt;
[[Image:RE5_SIG556_BSAA.jpg|thumb|none|500px|SIG 556, wielded by a B.S.A.A Alpha Team Soldier. It is easy-enough to recognize the difference between the two assault rifles.]]&lt;br /&gt;
[[Image:RE5_Assault_Prototype.jpg|thumb|none|500px|E3 2007 '''Extended''' Trailer, Chris use the Hybrid weapon against Majini(es), probably in '''Public Assembly'''.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>John 234</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Collateral&amp;diff=378240</id>
		<title>Collateral</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Collateral&amp;diff=378240"/>
		<updated>2011-01-15T19:25:04Z</updated>

		<summary type="html">&lt;p&gt;John 234: /* Steyr SPP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns were used in the film ''[[Collateral]]'':'''&lt;br /&gt;
[[Image:Collateral_Poster.jpg|thumb|right|300px|''Collateral (2004)'']]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP-45==&lt;br /&gt;
&lt;br /&gt;
Vincent ([[Tom Cruise]]) carries a [[Heckler &amp;amp; Koch USP]] in .45 ACP which we see him draw and fire several times. Of particular note for this film is that Cruise, as Vincent, fires the first five rounds of his &amp;quot;briefcase&amp;quot; scene attack with deliberate aim against two targets in less than one and a half seconds. This results in obvious physical, but also dramatic and cinematic, impact as it demonstrates that Vincent's degree of skill and focus is clearly on a different level than that of the armed street thugs he encounters.&lt;br /&gt;
&lt;br /&gt;
Cruise trained on a LA County Sheriff's Department range in combat scenarios with a former SAS (British Special Air Service) operator, with live ammunition to increase his competency with a pistol, according to Michael Mann's DVD commentary. Cruise did not have live ammunition experience with a pistol prior to shooting &amp;quot;Collateral&amp;quot;. Mann also specifically says in the DVD commentary that Vincent's USP is the .45 ACP model. It is also namechecked in the script as an &amp;quot;HK .45&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch USP-45 - .45 ACP.]]&lt;br /&gt;
[[Image:CollateralUSP-45-1.jpg|thumb|none|600px|Vincent does a brass check on his USP-45 before going to kill the second witness in the penthouse. Note that his finger is safely off the trigger, as is fitting behavior of a highly-trained ex-military assassin]]&lt;br /&gt;
[[Image:CollateralUSP-45-0.jpg|thumb|none|600px|Vincent retrieves his briefcase with six rounds of .45 ACP. After double tapping the first thug, he uses the &amp;quot;Mozambique Drill&amp;quot; against the second.  A note of interest: In the script, the goal of this confrontation was to be 5 shots in 1.6 seconds. Tom Cruise clocked in at 1.39 seconds, beating the script.&lt;br /&gt;
&lt;br /&gt;
Good quality youtube vid of the scene [http://www.youtube.com/watch?v=-zJlsc8GU50]]]&lt;br /&gt;
[[Image:CollateralUSP-45-0-1.jpg|thumb|none|600px|Vincent puts the final shot to the head of the thug.]]&lt;br /&gt;
[[Image:CollateralUSP-45-2.jpg|thumb|none|600px|Vincent takes out one of Felix's assassins before he can shoot Max. Note how Cruise is not flinching, a sign of intensive training.]]&lt;br /&gt;
[[Image:CollateralUSP-45-3.jpg|thumb|none|600px|Vincent fires his USP-45 at guards in Club Fever.]]&lt;br /&gt;
[[Image:CollateralUSP-45-4.jpg|thumb|none|600px|Vincent fires his USP-45. Note the excellent high grip.]]&lt;br /&gt;
[[Image:CollateralUSP-45-5.jpg|thumb|none|600px|Vincent fires his USP-45.]]&lt;br /&gt;
[[Image:CollateralUSP-45-5-1.jpg|thumb|none|600px|Vincent executes the fourth witness with two shots to the chest and one to the head. (This is Michael Mann's trademark execution, known as the &amp;quot;Mozambique Drill&amp;quot;, or &amp;quot;Failure Drill&amp;quot;).]]&lt;br /&gt;
[[Image:CollateralUSP-45-6.jpg|thumb|none|600px|Vincent holds his USP-45 to Max's head when he begins speeding down the road after he snaps under the pressure. He threatens to shoot him but Max points out how he is driving 60mph down the road and shooting him would be the worst thing to do.]]&lt;br /&gt;
[[Image:CollateralUSP-45-7.jpg|thumb|none|600px|Max points Vincent's USP-45 at him in the Federal building before shooting the side of his jaw. With this stance, the shot was pretty much all luck.]]&lt;br /&gt;
[[Image:CollateralUSP-45-8.jpg|thumb|none|600px|Max holds the empty USP-45 after firing at Vincent on the train.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk II Pistol==&lt;br /&gt;
&lt;br /&gt;
Vincent ([[Tom Cruise]]) assassinates Daniel ([[Barry Shabaka Henley]]) with a suppressed [[Ruger Mk II Pistol]] chambered for .22 LR. He catches his head before it smashes on the table, but in reality the suppressed shots would be louder than the slam anyway, though this is possibly to keep the blood from splashing over the table, so the ruse that Daniel is just sleeping will last longer.&lt;br /&gt;
(An interesting note: Named in the script as a .22 Ruger with a thick, silent barrel.)&lt;br /&gt;
[[Image:CollateralMKIIinfilm.jpg|thumb|none|400px|The Ruger Mk II used in the film - .22 LR.]]&lt;br /&gt;
[[Image:Coll-MkII.jpg|thumb|none|600px|Vincent silently executes Daniel with the Ruger Mk II.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 4516==&lt;br /&gt;
&lt;br /&gt;
Detective Fanning ([[Mark Ruffalo]]) draws a [[Smith &amp;amp; Wesson 4516]] in .45 ACP when he goes to Ramon's apartment to find him and sees the door has been left open. (In the script, this was named as a Beretta.)&lt;br /&gt;
[[Image:Sw 4516 2.jpg|thumb|none|400px|Smith &amp;amp; Wesson 4516 - .45 ACP.]]&lt;br /&gt;
[[Image:CollateralS&amp;amp;W45-1.jpg|thumb|none|600px|Fanning enters Ramone's apartment with his Smith &amp;amp; Wesson 4516 drawn.]]&lt;br /&gt;
[[Image:Coll-4046.jpg|thumb|none|600px|Fanning searches Ramone's apartment with his Smith &amp;amp; Wesson 4516 at the ready.]]&lt;br /&gt;
[[Image:CollateralS&amp;amp;W45-2.jpg|thumb|none|600px|Note the spurred hammer.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 5906== &lt;br /&gt;
&lt;br /&gt;
Vincent lifts a [[Smith &amp;amp; Wesson 5906]] from the desk guard he kills at the Federal building and uses it as he hunts down his final target, Annie ([[Jada Pinkett Smith]]). (In the script, Vincent would have had this gun as a back-up, and it was to be a Para-Ordnance .45.)&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W5906LateModel.jpg‎|thumb|none|400px|Vincent's Smith &amp;amp; Wesson 5906 from ''[[Collateral]]'' - 9mm.  This is a screen used gun. Note the late model 5906 pistols have the rounded trigger guard. ]]&lt;br /&gt;
[[Image:Coll-659.jpg|thumb|none|600px|Vincent searches for Annie in her office.]]&lt;br /&gt;
[[Image:CollateralS&amp;amp;W5906add.jpg|thumb|none|600px|Close up of Vincent's Smith &amp;amp; Wesson 5906 when he finds Annie.]]&lt;br /&gt;
[[Image:CollateralS&amp;amp;W5906-1.jpg|thumb|none|600px|Vincent about to kill Annie before being shot by Max with his own USP-45.]]&lt;br /&gt;
[[Image:CollateralS&amp;amp;W5906-2.jpg|thumb|none|600px|Vincent waits for Max and Annie to run out of the train when it stops.]]&lt;br /&gt;
[[Image:CollateralS&amp;amp;W5906-3.jpg|thumb|none|600px|Vincent fires the Smith &amp;amp; Wesson 5906 at Max on the train as Max fires back.]]&lt;br /&gt;
[[Image:CollateralS&amp;amp;W5906-4.jpg|thumb|none|600px|Vincent's Smith &amp;amp; Wesson 5906 locks empty.]]&lt;br /&gt;
[[Image:CollateralS&amp;amp;W5906-5.jpg|thumb|none|600px|On instinct, Vincent reaches for a fresh magazine but he has no spares in his holders.]]&lt;br /&gt;
[[Image:CollateralS&amp;amp;W5906-6.jpg|thumb|none|600px|The empty magazine falls to the floor.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P232==&lt;br /&gt;
One of the robbers pulls a [[SIG-Sauer P230|SIG-Sauer P232]] on Max when he calls for help when tied up in the cab. He points it at Vincent when he confronts them for his briefcase before being killed. (In the script, this was simply named as a &amp;quot;Chrome .380&amp;quot;.)&lt;br /&gt;
[[Image:SigP232.jpg|thumb|none|400px|SIG-Sauer P232 - .380 ACP.]]&lt;br /&gt;
[[Image:CollateralSIGP232-1.jpg|thumb|none|600px|A robber points his SIG P232 at Max. Note the lack of trigger discipline, though, knowing how this character is a &amp;quot;gangsta&amp;quot; who learned what he knows of guns on television (Noted in the script), this is likely a deliberate directorial decision.]]&lt;br /&gt;
[[Image:CollateralSIGP232-2.jpg|thumb|none|600px|Another shot of the same scene.]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941==&lt;br /&gt;
&lt;br /&gt;
A two-tone [[Jericho 941]] (&amp;quot;Baby Eagle&amp;quot;) can be seen in the hands of a bodyguard in Club Fever. He fires it into the air after mistaking an FBI agent for an assassin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jerich941-Two-Tone01.jpg|thumb|none|400px|Jericho 941 - 9mm.]]&lt;br /&gt;
[[Image:CollateralEAAWitness-2.jpg|thumb|none|600px|A guard with his two-tone Jericho 941. Note trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==Sphinx AT 2000==&lt;br /&gt;
&lt;br /&gt;
During the Club Fever shootout, a guard tries to draw a [[Sphinx AT 2000]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Sphinx AT 2000.jpg|thumb|none|450px|Sphinx AT 2000 - 9mm]]&lt;br /&gt;
[[Image:CollateralEAAWitness.jpg|thumb|none|600px|A guard tries to draw his two-tone Sphinx AT 2000 before it is wrestled away by an FBI agent.]]&lt;br /&gt;
[[Image:CollateralEAAWitness-1.jpg|thumb|none|600px|The guard fires the Sphinx AT 2000 into the air.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SPP==&lt;br /&gt;
&lt;br /&gt;
A  [[Steyr TMP|Steyr SPP]] is seen in the hands of a bodyguard at Club Fever. The [[Steyr TMP|Steyr Special Purpose Pistol]] is the civilian version of the [[Steyr TMP]]. The major concessions the civilian model makes are the removal of the fore grip and the lack of full-auto firing capability which is rather evident since he is only seen firing it semi-auto (the full-auto bursts are heard off screen). Vincent was originally supposed to use one of these to take out a guard before using his USP.&lt;br /&gt;
[[Image:SteyrSPPPistl.jpg‎|thumb|none|400px|Steyr SPP - 9mm.]]&lt;br /&gt;
[[Image:CollateralSPP-1.jpg|thumb|none|600px|A bodyguard with a Steyr SPP.]]&lt;br /&gt;
[[Image:Coll-SPP.jpg|thumb|none|600px|Vincent kills a bodyguard armed with a Steyr SPP in club Fever.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
&lt;br /&gt;
Paco ([[Emilio Rivera]]) carries a [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] with an Aimpoint CompM2/M68 red dot sight on a cantilever mount.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm.]]&lt;br /&gt;
[[Image:Coll-G36C.jpg|thumb|none|600px|The ''Cold Eyed Killer'' chambers a round in his G36C.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22==&lt;br /&gt;
&lt;br /&gt;
We briefly see an FBI agent entering Club Fever with his FBI issue [[Glock#Glock 22|Glock 22]] at the ready. When a bodyguard notices the agent with his gun drawn he mistakes him for an assailant and draws and fires his own pistol. (The identity of this weapon as a Glock 22 has been confirmed by an armorer who worked on the film.)&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock22.jpg|thumb|none|400px|3rd-generation Glock 22 - .40 S&amp;amp;W.]]&lt;br /&gt;
[[Image:Coll-Glock.jpg|thumb|none|600px|An FBI agent draws his Glock 22. Note proper trigger discipline, a typical sight in Mann's films.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17L==&lt;br /&gt;
&lt;br /&gt;
One of the hitmen hired by Felix is seen armed with a long slide [[Glock#Glock 17L|Glock 17L]] fitted with a laser pointer and tries to shoot Max ([[Jamie Foxx]]) with it in Club Fever before being killed by Vincent ([[Tom Cruise]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:G17l.jpg|thumb|none|400px|Glock 17L - 9mm.]]&lt;br /&gt;
[[Image:CollateralGlock35-1.jpg|thumb|none|600px|A hitman loads up his Glock 17L fitted with a laser in the car on the way to Club Fever.]]&lt;br /&gt;
[[Image:CollateralGlock35-2.jpg|thumb|none|600px|The hitman aims his Glock 17L at Max.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
One of Felix's guards can be seen ready to draw his [[M1911A1]] on Max as he tries to get a spare zip drive for Vincent. In Club Fever when this guard is sent to kill Max, he tries to fire his M1911A1 at him before Vincent fires on him instead.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|M1911A1 - .45 ACP.]]&lt;br /&gt;
[[Image:CollateralM1911A1.jpg|thumb|none|600px|A guard prepares to draw his M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Over and Under Shotgun==&lt;br /&gt;
One of the bodyguards in Club Fever is armed with a Sawed Off [[12 Gauge Double Barreled Shotgun|Over and Under Shotgun]] but is shot by Vincent before he can use it and fires a shot into the air as he dies.  &lt;br /&gt;
[[Image:Browning 0-U.jpg|thumb|none|400px|Browning Over and Under shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:CollateralOUshotgun.jpg|thumb|none|600px|A guard dies firing his over and under shotgun into the air.]]&lt;br /&gt;
&lt;br /&gt;
==Colt RO635 9mm==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A [[M16 rifle series#Colt 9mm Submachine Gun|Colt 9mm Submachine Gun]] (RO635) is used by one of the FBI Agents who goes to Club Fever. In the script these were generically referred to as &amp;quot;CAR-15s.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt-9mm--SMG.jpg|thumb|none|400px|Colt RO635 - 9mm.]]&lt;br /&gt;
[[Image:Coll-AR15.jpg|thumb|none|600px|An FBI agent prepares to enter Club Fever with a Colt RO635.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger KP89 ==&lt;br /&gt;
&lt;br /&gt;
A bodyguard draws and fires a [[Ruger P89|Ruger KP89]] at the FBI special agents entering Club Fever.&lt;br /&gt;
[[Image:RugerKP89.jpg|thumb|none|400px|Ruger KP89 - 9mm.]]&lt;br /&gt;
[[Image:CollateralRugerP89-1.jpg|thumb|none|600px|A bodyguard fires his Ruger KP89 at FBI agents.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
An LAPD officer (who is an actual officer, not an actor) draws his issued [[Beretta 92 pistol series|Beretta 92FS]] on Max ([[Jamie Foxx]]) after finding the body of Vincent's ([[Tom Cruise]]) first victim, Ramone, in the trunk of the crashed cab.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9mm.]]&lt;br /&gt;
[[Image:CollateralBeretta92FS.jpg|thumb|none|600px|An LAPD officer points his Beretta 92FS at Max. Note his excellent high grip and trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
Immediately proceeding the shootout at Club Fever, Lead FBI agent Pederosa ([[Bruce McGill]]) is seen holding a SIG-Sauer pistol which is most likely a [[SIG-Sauer P226]].&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|350px|SIG-Sauer P226 9x19mm]]&lt;br /&gt;
[[Image:Collateral226.jpg|thumb|none|600px|FBI Special Agent Pederosa ([[Bruce McGill]])with his SIG-Sauer P226.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Michael Mann]]&lt;/div&gt;</summary>
		<author><name>John 234</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Collateral&amp;diff=374545</id>
		<title>Collateral</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Collateral&amp;diff=374545"/>
		<updated>2011-01-05T09:10:40Z</updated>

		<summary type="html">&lt;p&gt;John 234: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns were used in the film ''[[Collateral]]'':'''&lt;br /&gt;
[[Image:Collateral_Poster.jpg|thumb|right|300px|''Collateral (2004)'']]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP-45==&lt;br /&gt;
&lt;br /&gt;
Vincent ([[Tom Cruise]]) carries a [[Heckler &amp;amp; Koch USP]] in .45 ACP which we see him draw and fire several times. Of particular note for this film is that Cruise, as Vincent, fires the first five rounds of his &amp;quot;briefcase&amp;quot; scene attack with deliberate aim against two targets in less than one and a half seconds. This results in obvious physical, but also dramatic and cinematic, impact as it demonstrates that Vincent's degree of skill and focus is clearly on a different level than that of the armed street thugs he encounters.&lt;br /&gt;
&lt;br /&gt;
Cruise trained on a LA County Sheriff's Department range in combat scenarios with a former SAS (British Special Air Service) operator, with live ammunition to increase his competency with a pistol, according to Michael Mann's DVD commentary. Cruise did not have live ammunition experience with a pistol prior to shooting &amp;quot;Collateral&amp;quot;. Mann also specifically says in the DVD commentary that Vincent's USP is the .45 ACP model. It is also namechecked in the script as an &amp;quot;HK .45&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch USP-45 - .45 ACP.]]&lt;br /&gt;
[[Image:CollateralUSP-45-1.jpg|thumb|none|600px|Vincent does a brass check on his USP-45 before going to kill the second witness in the penthouse. Note that his finger is safely off the trigger, as is fitting behavior of a highly-trained ex-military assassin]]&lt;br /&gt;
[[Image:CollateralUSP-45-0.jpg|thumb|none|600px|Vincent retrieves his briefcase with six rounds of .45 ACP. After double tapping the first thug, he uses the &amp;quot;Mozambique Drill&amp;quot; against the second.  A note of interest: In the script, the goal of this confrontation was to be 5 shots in 1.6 seconds. Tom Cruise clocked in at 1.39 seconds, beating the script.&lt;br /&gt;
&lt;br /&gt;
Good quality youtube vid of the scene [http://www.youtube.com/watch?v=-zJlsc8GU50]]]&lt;br /&gt;
[[Image:CollateralUSP-45-0-1.jpg|thumb|none|600px|Vincent puts the final shot to the head of the thug.]]&lt;br /&gt;
[[Image:CollateralUSP-45-2.jpg|thumb|none|600px|Vincent takes out one of Felix's assassins before he can shoot Max. Note how Cruise is not flinching, a sign of intensive training.]]&lt;br /&gt;
[[Image:CollateralUSP-45-3.jpg|thumb|none|600px|Vincent fires his USP-45 at guards in Club Fever.]]&lt;br /&gt;
[[Image:CollateralUSP-45-4.jpg|thumb|none|600px|Vincent fires his USP-45. Note the excellent high grip.]]&lt;br /&gt;
[[Image:CollateralUSP-45-5.jpg|thumb|none|600px|Vincent fires his USP-45.]]&lt;br /&gt;
[[Image:CollateralUSP-45-5-1.jpg|thumb|none|600px|Vincent executes the fourth witness with two shots to the chest and one to the head. (This is Michael Mann's trademark execution, known as the &amp;quot;Mozambique Drill&amp;quot;, or &amp;quot;Failure Drill&amp;quot;).]]&lt;br /&gt;
[[Image:CollateralUSP-45-6.jpg|thumb|none|600px|Vincent holds his USP-45 to Max's head when he begins speeding down the road after he snaps under the pressure. He threatens to shoot him but Max points out how he is driving 60mph down the road and shooting him would be the worst thing to do.]]&lt;br /&gt;
[[Image:CollateralUSP-45-7.jpg|thumb|none|600px|Max points Vincent's USP-45 at him in the Federal building before shooting the side of his jaw. With this stance, the shot was pretty much all luck.]]&lt;br /&gt;
[[Image:CollateralUSP-45-8.jpg|thumb|none|600px|Max holds the empty USP-45 after firing at Vincent on the train.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk II Pistol==&lt;br /&gt;
&lt;br /&gt;
Vincent ([[Tom Cruise]]) assassinates Daniel ([[Barry Shabaka Henley]]) with a suppressed [[Ruger Mk II Pistol]] chambered for .22 LR. He catches his head before it smashes on the table, but in reality the suppressed shots would be louder than the slam anyway, though this is possibly to keep the blood from splashing over the table, so the ruse that Daniel is just sleeping will last longer.&lt;br /&gt;
(An interesting note: Named in the script as a .22 Ruger with a thick, silent barrel.)&lt;br /&gt;
[[Image:CollateralMKIIinfilm.jpg|thumb|none|400px|The Ruger Mk II used in the film - .22 LR.]]&lt;br /&gt;
[[Image:Coll-MkII.jpg|thumb|none|600px|Vincent silently executes Daniel with the Ruger Mk II.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 4516==&lt;br /&gt;
&lt;br /&gt;
Detective Fanning ([[Mark Ruffalo]]) draws a [[Smith &amp;amp; Wesson 4516]] in .45 ACP when he goes to Ramon's apartment to find him and sees the door has been left open. (In the script, this was named as a Beretta.)&lt;br /&gt;
[[Image:Sw 4516 2.jpg|thumb|none|400px|Smith &amp;amp; Wesson 4516 - .45 ACP.]]&lt;br /&gt;
[[Image:CollateralS&amp;amp;W45-1.jpg|thumb|none|600px|Fanning enters Ramone's apartment with his Smith &amp;amp; Wesson 4516 drawn.]]&lt;br /&gt;
[[Image:Coll-4046.jpg|thumb|none|600px|Fanning searches Ramone's apartment with his Smith &amp;amp; Wesson 4516 at the ready.]]&lt;br /&gt;
[[Image:CollateralS&amp;amp;W45-2.jpg|thumb|none|600px|Note the spurred hammer.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 5906== &lt;br /&gt;
&lt;br /&gt;
Vincent lifts a [[Smith &amp;amp; Wesson 5906]] from the desk guard he kills at the Federal building and uses it as he hunts down his final target, Annie ([[Jada Pinkett Smith]]). (In the script, Vincent would have had this gun as a back-up, and it was to be a Para-Ordnance .45.)&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W5906LateModel.jpg‎|thumb|none|400px|Vincent's Smith &amp;amp; Wesson 5906 from ''[[Collateral]]'' - 9mm.  This is a screen used gun. Note the late model 5906 pistols have the rounded trigger guard. ]]&lt;br /&gt;
[[Image:Coll-659.jpg|thumb|none|600px|Vincent searches for Annie in her office.]]&lt;br /&gt;
[[Image:CollateralS&amp;amp;W5906add.jpg|thumb|none|600px|Close up of Vincent's Smith &amp;amp; Wesson 5906 when he finds Annie.]]&lt;br /&gt;
[[Image:CollateralS&amp;amp;W5906-1.jpg|thumb|none|600px|Vincent about to kill Annie before being shot by Max with his own USP-45.]]&lt;br /&gt;
[[Image:CollateralS&amp;amp;W5906-2.jpg|thumb|none|600px|Vincent waits for Max and Annie to run out of the train when it stops.]]&lt;br /&gt;
[[Image:CollateralS&amp;amp;W5906-3.jpg|thumb|none|600px|Vincent fires the Smith &amp;amp; Wesson 5906 at Max on the train as Max fires back.]]&lt;br /&gt;
[[Image:CollateralS&amp;amp;W5906-4.jpg|thumb|none|600px|Vincent's Smith &amp;amp; Wesson 5906 locks empty.]]&lt;br /&gt;
[[Image:CollateralS&amp;amp;W5906-5.jpg|thumb|none|600px|On instinct, Vincent reaches for a fresh magazine but he has no spares in his holders.]]&lt;br /&gt;
[[Image:CollateralS&amp;amp;W5906-6.jpg|thumb|none|600px|The empty magazine falls to the floor.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P232==&lt;br /&gt;
One of the robbers pulls a [[SIG-Sauer P230|SIG-Sauer P232]] on Max when he calls for help when tied up in the cab. He points it at Vincent when he confronts them for his briefcase before being killed. (In the script, this was simply named as a &amp;quot;Chrome .380&amp;quot;.)&lt;br /&gt;
[[Image:SigP232.jpg|thumb|none|400px|SIG-Sauer P232 - .380 ACP.]]&lt;br /&gt;
[[Image:CollateralSIGP232-1.jpg|thumb|none|600px|A robber points his SIG P232 at Max. Note the lack of trigger discipline, though, knowing how this character is a &amp;quot;gangsta&amp;quot; who learned what he knows of guns on television (Noted in the script), this is likely a deliberate directorial decision.]]&lt;br /&gt;
[[Image:CollateralSIGP232-2.jpg|thumb|none|600px|Another shot of the same scene.]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941==&lt;br /&gt;
&lt;br /&gt;
A two-tone [[Jericho 941]] (&amp;quot;Baby Eagle&amp;quot;) can be seen in the hands of a bodyguard in Club Fever. He fires it into the air after mistaking an FBI agent for an assassin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jerich941-Two-Tone01.jpg|thumb|none|400px|Jericho 941 - 9mm.]]&lt;br /&gt;
[[Image:CollateralEAAWitness-2.jpg|thumb|none|600px|A guard with his two-tone Jericho 941. Note trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==Sphinx AT 2000==&lt;br /&gt;
&lt;br /&gt;
During the Club Fever shootout, a guard tries to draw a [[Sphinx AT 2000]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Sphinx AT 2000.jpg|thumb|none|450px|Sphinx AT 2000 - 9mm]]&lt;br /&gt;
[[Image:CollateralEAAWitness.jpg|thumb|none|600px|A guard tries to draw his two-tone Sphinx AT 2000 before it is wrestled away by an FBI agent.]]&lt;br /&gt;
[[Image:CollateralEAAWitness-1.jpg|thumb|none|600px|The guard fires the Sphinx AT 2000 into the air.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SPP==&lt;br /&gt;
&lt;br /&gt;
A  [[Steyr TMP|Steyr SPP]] is seen in the hands of a bodyguard at Club Fever. The [[Steyr TMP|Steyr Special Purpose Pistol]] is the civilian version of the [[Steyr TMP]]. The major concessions the civilian model makes are the removal of the fore grip and the lack of full-auto firing capability which is rather evident since he is only seen firing it semi-auto (the full-auto bursts are heard off screen). Vincent was originally supposed to use one of these to take out a guard, which may explain the odd round count in the scene - sixteen, more than the twelve that the USP .45 carries.&lt;br /&gt;
[[Image:SteyrSPPPistl.jpg‎|thumb|none|400px|Steyr SPP - 9mm.]]&lt;br /&gt;
[[Image:CollateralSPP-1.jpg|thumb|none|600px|A bodyguard with a Steyr SPP.]]&lt;br /&gt;
[[Image:Coll-SPP.jpg|thumb|none|600px|Vincent kills a bodyguard armed with a Steyr SPP in club Fever.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
&lt;br /&gt;
Paco ([[Emilio Rivera]]) carries a [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] with an Aimpoint CompM2/M68 red dot sight on a cantilever mount.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm.]]&lt;br /&gt;
[[Image:Coll-G36C.jpg|thumb|none|600px|The ''Cold Eyed Killer'' chambers a round in his G36C.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22==&lt;br /&gt;
&lt;br /&gt;
We briefly see an FBI agent entering Club Fever with his FBI issue [[Glock#Glock 22|Glock 22]] at the ready. When a bodyguard notices the agent with his gun drawn he mistakes him for an assailant and draws and fires his own pistol. (The identity of this weapon as a Glock 22 has been confirmed by an armorer who worked on the film.)&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock22.jpg|thumb|none|400px|3rd-generation Glock 22 - .40 S&amp;amp;W.]]&lt;br /&gt;
[[Image:Coll-Glock.jpg|thumb|none|600px|An FBI agent draws his Glock 22. Note proper trigger discipline, a typical sight in Mann's films.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17L==&lt;br /&gt;
&lt;br /&gt;
One of the hitmen hired by Felix is seen armed with a long slide [[Glock#Glock 17L|Glock 17L]] fitted with a laser pointer and tries to shoot Max ([[Jamie Foxx]]) with it in Club Fever before being killed by Vincent ([[Tom Cruise]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:G17l.jpg|thumb|none|400px|Glock 17L - 9mm.]]&lt;br /&gt;
[[Image:CollateralGlock35-1.jpg|thumb|none|600px|A hitman loads up his Glock 17L fitted with a laser in the car on the way to Club Fever.]]&lt;br /&gt;
[[Image:CollateralGlock35-2.jpg|thumb|none|600px|The hitman aims his Glock 17L at Max.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
One of Felix's guards can be seen ready to draw his [[M1911A1]] on Max as he tries to get a spare zip drive for Vincent. In Club Fever when this guard is sent to kill Max, he tries to fire his M1911A1 at him before Vincent fires on him instead.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|M1911A1 - .45 ACP.]]&lt;br /&gt;
[[Image:CollateralM1911A1.jpg|thumb|none|600px|A guard prepares to draw his M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Over and Under Shotgun==&lt;br /&gt;
One of the bodyguards in Club Fever is armed with a Sawed Off [[12 Gauge Double Barreled Shotgun|Over and Under Shotgun]] but is shot by Vincent before he can use it and fires a shot into the air as he dies.  &lt;br /&gt;
[[Image:Browning 0-U.jpg|thumb|none|400px|Browning Over and Under shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:CollateralOUshotgun.jpg|thumb|none|600px|A guard dies firing his over and under shotgun into the air.]]&lt;br /&gt;
&lt;br /&gt;
==Colt RO635 9mm==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A [[M16 rifle series#Colt 9mm Submachine Gun|Colt 9mm Submachine Gun]] (RO635) is used by one of the FBI Agents who goes to Club Fever. In the script these were generically referred to as &amp;quot;CAR-15s.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt-9mm--SMG.jpg|thumb|none|400px|Colt RO635 - 9mm.]]&lt;br /&gt;
[[Image:Coll-AR15.jpg|thumb|none|600px|An FBI agent prepares to enter Club Fever with a Colt RO635.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger KP89 ==&lt;br /&gt;
&lt;br /&gt;
A bodyguard draws and fires a [[Ruger P89|Ruger KP89]] at the FBI special agents entering Club Fever.&lt;br /&gt;
[[Image:RugerKP89.jpg|thumb|none|400px|Ruger KP89 - 9mm.]]&lt;br /&gt;
[[Image:CollateralRugerP89-1.jpg|thumb|none|600px|A bodyguard fires his Ruger KP89 at FBI agents.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
An LAPD officer (who is an actual officer, not an actor) draws his issued [[Beretta 92 pistol series|Beretta 92FS]] on Max ([[Jamie Foxx]]) after finding the body of Vincent's ([[Tom Cruise]]) first victim, Ramone, in the trunk of the crashed cab.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9mm.]]&lt;br /&gt;
[[Image:CollateralBeretta92FS.jpg|thumb|none|600px|An LAPD officer points his Beretta 92FS at Max. Note his excellent high grip and trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
Immediately proceeding the shootout at Club Fever, Lead FBI agent Pederosa ([[Bruce McGill]]) is seen holding a SIG-Sauer pistol which is most likely a [[SIG-Sauer P226]].&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|350px|SIG-Sauer P226 9x19mm]]&lt;br /&gt;
[[Image:Collateral226.jpg|thumb|none|600px|FBI Special Agent Pederosa ([[Bruce McGill]])with his SIG-Sauer P226.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Michael Mann]]&lt;/div&gt;</summary>
		<author><name>John 234</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Walking_Dead_(TV_Series)&amp;diff=360545</id>
		<title>The Walking Dead (TV Series)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Walking_Dead_(TV_Series)&amp;diff=360545"/>
		<updated>2010-11-29T06:43:42Z</updated>

		<summary type="html">&lt;p&gt;John 234: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:WalkingDead.jpg|thumb|right|300px|''The Walking Dead'' (2010)]]&lt;br /&gt;
''The Walking Dead'' is a television series airing on AMC that chronicles the actions of County Sheriff's Deputy Rick Grimes ([[Andrew Lincoln]]) as he leads a band of survivors after a pandemic has turned the population into zombies.  The series was adapted for television by Frank Darabont (''[[The Shawshank Redemption]]'') from the Image comic book series. &lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt Python==&lt;br /&gt;
Deputy Rick Grimes ([[Andrew Lincoln]]) carries a six-inch barreled [[Colt Python]] .357 Magnum revolver as his duty sidearm in the series. He so far has used it the most in the pilot episode but has carried it through every episode so far and has fired in at least once in the attack in episode 4 as well as drawn it multiple times. Of note is that when Grimes fires the gun in a very tight, enclosed space (in this case, inside a tank), it actually severely disorients him and hurts his hearing, unlike most movies or shows that have people firing guns indoors or in other enclosed spaces without being phased.&lt;br /&gt;
&lt;br /&gt;
[[Image:Python6in.jpg|thumb|400px|none|[[Colt Python]] with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Walkingdead11.jpg|thumb|none|500px|Deputy Rick Grimes([[Andrew Lincoln]])aims his [[Colt Python]] sidearm at a threat.]]&lt;br /&gt;
[[Image:WalkingDead-ColtPythonFront.jpg|thumb|none|500px|Deputy Grimes wields his Colt Python.]]&lt;br /&gt;
[[Image:WalkingDead-ColtPythonAltAngle.jpg‎|thumb|none|500px|Grimes aims his Python.]]&lt;br /&gt;
[[Image:WalkingDead-ColtPython.jpg|thumb|none|500px|Grimes wields his Python as the other deputies wield [[Glock 17]]s]]&lt;br /&gt;
[[Image:WalkingDead-ColtPyhonFence.jpg‎|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A [[Glock 17]] was one of the sidearms of the police in the first episode. One of the deputies was told by Grimes to have a round chambered and also (incorrectly) to make sure the safety was off. Shane Walsh carries one as well, and is seen carrying it during the end of episode four, though he never fires it. A Glock 17 is also taken by Daryl Dixon ([[Norman Reedus]]) to confront the Vatos in the same episode.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
[[Image:WalkingDead-Glock.jpg‎|thumb|none|500px|A deputy aims his Glock 17.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P228==&lt;br /&gt;
One of the suspects from the police chase at the beginning of the first episode uses what appears to be a two-tone [[SIG-Sauer P228]]. In episode four, Rick Grimes handles a black Sig with a silver barrel. Due to the angle, it's hard to tell if it's actually the larger P226.&lt;br /&gt;
[[Image:Two_Tone_Sig_Sauer_P228.jpg|thumb|none|350px|SIG-Sauer P228 with Two Tone finish - 9x19mm]]&lt;br /&gt;
[[Image:Walking.Dead-SIG.P228-1.jpg|thumb|none|500px|A chase suspect emerges from the wrecked car firing a two-tone SIG P228 at police.]]&lt;br /&gt;
[[Image:Walkingdeadsig.jpg|thumb|none|500px|Rick Grimes ([[Andrew Lincoln]]) inspects a bi-tone Sig Sauer handgun from his bag of guns.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
One of the suspects from the police chase at the beginning of the pilot episode uses a [[M1911_pistol_series#M1911A1|M1911A1]].&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Walking.Dead-1911-1.jpg|thumb|none|500px|The thug fires at Rick and the other officer with his M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
Merle Dixon ([[Michael Rooker]]) carries a silver chrome [[Browning Hi-Power]] pistol and uses it to threaten fellow group members in the second episode. The weapon is taken forcefully, then used by Rick Grimes ([[Andrew Lincoln]]) as he and Glenn make their way to the truck.&lt;br /&gt;
[[Image:SilverchromeHP.JPG|thumb|none|400px|FN Browning Hi-Power silver chrome with adjustable sights - 9x19mm]]&lt;br /&gt;
[[Image:WalkingDead-BrowningHiPower.jpg‎|thumb|none|500px|Rick Grimes ([[Andrew Lincoln]]) holds the Hi-Power to Dixon's ([[Michael Rooker]]) head.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Rick Grimes ([[Andrew Lincoln]]) takes a [[Beretta 92FS]] (standing in for a U.S. Military-issue M9) from a dead soldier inside a tank, identifying it as a Beretta with 15 rounds. He fires it until dry then stores it in Glen's Backpack.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:Walking.Dead-Rick-Beretta-2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 3913 &amp;quot;Ladysmith&amp;quot;==&lt;br /&gt;
Andrea ([[Laurie Holden]]) carries a [[Smith &amp;amp; Wesson 3913#Smith &amp;amp; Wesson 3913 &amp;quot;Ladysmith&amp;quot;|Smith &amp;amp; Wesson 3913 &amp;quot;Ladysmith&amp;quot;]] in the second episode. She later hands the pistol to Glenn ([[Steven Yeun]]) for his own protection when he and Rick make their way to the escape van, he does not fire it in the escape though. Andrea uses it in episode 5 to put her sister Amy down after she comes back as a walker.&lt;br /&gt;
[[Image:S&amp;amp;W Model 3913.jpg|thumb|none|350px|Smith &amp;amp; Wesson 3913 &amp;quot;Ladysmith&amp;quot; - 9x19mm]]&lt;br /&gt;
[[Image:WD_S1_E2_sw3913-1.jpg|thumb|none|500px|Andrea points the S&amp;amp;W 3913 at Rick Grimes.]]&lt;br /&gt;
[[Image:WD_S1_E2_sw3913-2.jpg|thumb|none|500px|The S&amp;amp;W 3913 from another angle. Note the safety is on. Later Rick Grimes gives Andrea a brief lesson on handling the gun and instructs her to take the safety off before firing.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Snub-Nose Revolver==&lt;br /&gt;
&lt;br /&gt;
A stainless snub-nose revolver of unknown make/model is used by Morgan Jones ([[Lennie James]]) in the pilot episode. It has a 5-shot cylinder but is not of the S&amp;amp;W J-frame series. Most likely choices at present are a Taurus revolver (a stainless [[Taurus Model 85]] or [[Taurus Model 617|Model 617]]) or possibly even a [[Ruger SP101]]. More in the [[Talk:Walking Dead (TV Series), The|Discussion]] page.&lt;br /&gt;
[[Image:Walking.Dead-Morgan-Revolver-1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Walking.Dead-Morgan-Revolver-2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Colt Detective Special==&lt;br /&gt;
&lt;br /&gt;
A [[Colt Detective Special]] or two can be seen in the hands of the Vatos in episode 4 during the standoff in Atlanta, specifically Felipe ([[Noel G.]]). In episode 5, Rick ([[Andrew Lincoln]]) offers a Colt from the bag to Jim who has been bitten to end himself, he declines.&lt;br /&gt;
[[Image:Walkingdeadrevolver.jpg|thumb|none|500px| A [[Colt Detective Special]]) can be seen in the hands of Felipe ([[Noel G.]]) on the right.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 15==&lt;br /&gt;
&lt;br /&gt;
What appears to be a [[Smith &amp;amp; Wesson Model 15]] is seen in the hands of one of Guillermo's right hand men, Jorge ([[James Gonzaba]]) in Episode 4 during the standoff.&lt;br /&gt;
&lt;br /&gt;
[[Image:Model15a.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 15 .38 Special]]&lt;br /&gt;
[[Image:Walkingdeadrevolver.jpg|thumb|none|500px| A [[Smith &amp;amp; Wesson Model 15]]) can possibly be seen in the hands of the gang member on the left.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Pistol==&lt;br /&gt;
During the standoff in episode four, Daryl Dixon has a handgun in the front of his waistband that is definitely not the Glock he loaded earlier on, having an external hammer, but the pistol seems to also have a different rear sight than the Sig featured in the earlier loading scene.&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
A full-size [[Mossberg 590]] is first seen being used by Rick's partner, Shane Walsh ([[Jon Bernthal]]) during the shootout with the suspects in the overturned vehicle in the pilot episode just before Rick is wounded in the line of duty. The shotgun is fitted with an extended magazine tube, heat-shield, collapsible M4/CAR-15 style stock and pistol grip. It appears again later in Shane's possession at the survivor camp and can notably be seen being used by Shane on the attacking Walkers at the camp in episode 4.&lt;br /&gt;
[[Image:Mossberg 590.jpg|thumb|none|450px|Mossberg 590 with extended magazine tube and heat shield - 12 gauge. The Military version has a subdued matte finish, either matte blued or parkerized. Version in show has an M4 style stock.]]&lt;br /&gt;
[[Image:The_walking_dead_amc_cast_photo_01.jpg|thumb|none|500px|Shane with the Mossberg 590 in a promotional image.‎]]&lt;br /&gt;
[[Image:WalkingDead-Rem870.jpg‎|thumb|none|500px|Shane aims the Mossberg.]]&lt;br /&gt;
[[Image:WalkingDead-Rem870Side.jpg‎|thumb|none|500px|Opposite angle of the Mossberg.]]&lt;br /&gt;
[[Image:WalkingDead-Rem870Stock.jpg‎|thumb|none|500px|The Mossberg 590 lays on the ground as Shane checks Grimes.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
Rick Grimes ([[Andrew Lincoln]]) can first be seen using a 12 Gauge [[Mossberg 500]] in episode 4 of the series. He has it in his bag of guns from the police station that he initially lost in episode 1 but finally gets it back in episode 4 and uses this shotgun from the bag in the standoff with the gangsters but ends up giving it to their leader, Guillermo ([[Neil Brown Jr.]]) after the Vatos turn out to be doing a good thing.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Persuader==&lt;br /&gt;
It appears Glenn ([[Steven Yeun]]) is using the persuader version of the [[Mossberg 500]] shotgun from Rick's bag of guns. He is seen with it in episode 4 carrying it and then uses it on the siege on the camp by the walkers. In episode 5 it appears he still has it and carries it as the group make their way to the CDC Headquarters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|450px|Mossberg 500 &amp;quot;Persuader&amp;quot; with standard five-shot magazine tube - 12 gauge.  This is the most commonly produced version of the 500 series today.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590 Compact Cruiser==&lt;br /&gt;
One of the suspects that emerge from the wrecked car following a police chase at the beginning of the pilot episode uses a [[Mossberg_500_series_shotgun#Mossberg_590_Cruiser_.2F_590_Compact_Cruiser|Mossberg 590 Compact Cruiser]] with door-breaching muzzle-brake.&lt;br /&gt;
[[Image:Mossberg590CompactCruiserBreach.jpg‎|thumb|none|400px|Mossberg 590 &amp;quot;Compact Cruiser&amp;quot; with door breaching brake - 12 Gauge]]&lt;br /&gt;
[[Image:WalkingDead-Mossberg590.jpg‎ |thumb|none|500px|A chase suspect fires a Mossberg 590 Compact Cruiser. Note door-breaching muzzle brake.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Wingmaster==&lt;br /&gt;
A [[Remington 870]] Wingmaster shotgun is briefly seen in episode 1 in the house Rick stops at, Rick also has one in his bag of guns which ends up with Daryl Dixon ([[Norman Reedus]]) in episode 4 who uses it on the zombies attacking the camp.&lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|400px|Remington 870 Field Gun with raised barrel ribbing and 28&amp;quot; barrel - 12 Gauge.]]&lt;br /&gt;
[[Image:WalkingDead SemiautoShotgun.jpg‎|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
It appears T-Dog ([[IronE Singleton]]) is using a [[Remington 870]] with a synthetic stock from Rick's bag of guns in episode 4 during the standoff and on the walker's siege on the survivor camp. He appears to be carrying it still in episode 5 as the group make their way to the CDC. Rick ([[Andrew Lincoln]]) also appears to be using a Remington with a wood stock in the remainder of episode 4 to replace the Mossberg he gave to Guillermo. He fires it in the camp during the attack and then carries it as well throughout episode 5.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 with early style Black Synthetic Riot foregrips and buttstock - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 11-87==&lt;br /&gt;
Rick ([[Andrew Lincoln]]) is seen carrying what appears to be at least two [[Remington 11-87|Remington 11-87 Shotguns]] and other firearms in a duffle bag in the first episode.&lt;br /&gt;
[[Image:1187sportsman.jpg|thumb|400px|none|[[Remington 11-87]] with high-capacity magazine tube - 12 Gauge.]]&lt;br /&gt;
[[Image:WalkingDead-Rem1187.jpg‎|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Unknown Scoped Bolt-Action==&lt;br /&gt;
Dale ([[Jeffrey DeMunn]]) carries a currently unidentified bolt-action rifle with a scope, he is seen with it in every episode and fires it on the walkers in episode 4 during the attack. -Possibly a Ruger M77?&lt;br /&gt;
[[Image:Walkingd6cards1072110.jpg|thumb|none|400px| The character Dale ([[Jeffrey DeMunn]]) poses with his rifle in a promotional image, note the good trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700 BDL==&lt;br /&gt;
In episode 1, a scoped [[Remington Model 700|Remington 700 BDL]] is given to Morgan Jones ([[Lennie James]]) by Rick Grimes from the police station arsenal. Morgan uses it to brush up on his marksmanship skills from the second story window of his hideout.&lt;br /&gt;
[[Image:Remington_700_BDL.jpg|thumb|none|450px|Remington 700 BDL rifle with no iron sights and scope - .308 Winchester (7.62x51mm)]]&lt;br /&gt;
[[Image:WalkingDead-Remington700.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle Safari==&lt;br /&gt;
A scoped [[Browning Automatic Rifle Safari]] is briefly seen being used by T-Dog ([[IronE Singleton]]) during the standoff in episode 4 with the gangsters in Atlanta.&lt;br /&gt;
[[Image:Browning BAR.jpg|thumb|none|450px|Mk II Safari Browning Automatic Rifle - .30-06.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[M4A1]] assault rifles can be seen abandoned with several dead soldiers and other military personnel around the CDC Headquarters in episode 5.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm. Note slight difference in shape of stock compared to older model M4 (above).]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
A [[Browning M2HB]] is seen mounted atop the Abrams MBT (Possibly a mocked-up British Chieftain MBT) that Grimes takes refuge in. M2HBs are also seen on Bell UH-1 Iroquois helicopters and on a IAV Stryker. &lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:WalkingDead-BrowningM2HB.jpg‎|thumb|none|500px|]]&lt;br /&gt;
[[Image:WalkingDead-BrowningM2HB 02.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==DShK==&lt;br /&gt;
Outside of the CDC, a [[DShK heavy machine gun]] is seen rested against sandbags. Likely a mocked-up Browning M2.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|450px|A Russian DShKM in 12.7x108mm on Tripod]]&lt;br /&gt;
&lt;br /&gt;
= Other Weapons =&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade (M69 Training version)==&lt;br /&gt;
Rick takes an [[M67 hand grenade|M69 Hand Grenade]] (The inert training version of the live M67 grenade) from a tank and stores it in his pocket. It can be noted as an M69 not only by the inherent likelihood of it being so but also because it is seen in some shots with a bit of the blue paint showing through the overpainted OD green color.&lt;br /&gt;
[[Image:M67.jpg‎|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:WD_S1_E2_grenade.jpg‎|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Horton Scout Crossbow ==&lt;br /&gt;
A Horton Scout HD 125 Crossbow is used by Daryl Dixon ([[Norman Reedus]]). &lt;br /&gt;
[[Image:P3942065p275w.jpg|none|thumb|300px|Horton Scout HD 125]]&lt;br /&gt;
[[Image:Twd_crossbow.jpg‎|none|thumb|400px|Horton Scout HD 125]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Frank Darabont]]&lt;/div&gt;</summary>
		<author><name>John 234</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Walking_Dead_(TV_Series)&amp;diff=360539</id>
		<title>The Walking Dead (TV Series)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Walking_Dead_(TV_Series)&amp;diff=360539"/>
		<updated>2010-11-29T06:29:53Z</updated>

		<summary type="html">&lt;p&gt;John 234: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:WalkingDead.jpg|thumb|right|300px|''The Walking Dead'' (2010)]]&lt;br /&gt;
''The Walking Dead'' is a television series airing on AMC that chronicles the actions of County Sheriff's Deputy Rick Grimes ([[Andrew Lincoln]]) as he leads a band of survivors after a pandemic has turned the population into zombies.  The series was adapted for television by Frank Darabont (''[[The Shawshank Redemption]]'') from the Image comic book series. &lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt Python==&lt;br /&gt;
Deputy Rick Grimes ([[Andrew Lincoln]]) carries a six-inch barreled [[Colt Python]] .357 Magnum revolver as his duty sidearm in the series. He so far has used it the most in the pilot episode but has carried it through every episode so far and has fired in at least once in the attack in episode 4 as well as drawn it multiple times. Of note is that when Grimes fires the gun in a very tight, enclosed space (in this case, inside a tank), it actually severely disorients him and hurts his hearing, unlike most movies or shows that have people firing guns indoors or in other enclosed spaces without being phased.&lt;br /&gt;
&lt;br /&gt;
[[Image:Python6in.jpg|thumb|400px|none|[[Colt Python]] with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Walkingdead11.jpg|thumb|none|500px|Deputy Rick Grimes([[Andrew Lincoln]])aims his [[Colt Python]] sidearm at a threat.]]&lt;br /&gt;
[[Image:WalkingDead-ColtPythonFront.jpg|thumb|none|500px|Deputy Grimes wields his Colt Python.]]&lt;br /&gt;
[[Image:WalkingDead-ColtPythonAltAngle.jpg‎|thumb|none|500px|Grimes aims his Python.]]&lt;br /&gt;
[[Image:WalkingDead-ColtPython.jpg|thumb|none|500px|Grimes wields his Python as the other deputies wield [[Glock 17]]s]]&lt;br /&gt;
[[Image:WalkingDead-ColtPyhonFence.jpg‎|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A [[Glock 17]] was one of the sidearms of the police in the first episode. One of the deputies was told by Grimes to have a round chambered and also (incorrectly) to make sure the safety was off. Shane Walsh carries one as well, and is seen carrying it during the end of episode four, though he never fires it. A Glock 17 is also taken by Daryl Dixon ([[Norman Reedus]]) to confront the Vatos in the same episode.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
[[Image:WalkingDead-Glock.jpg‎|thumb|none|500px|A deputy aims his Glock 17.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
A black P226 with a silver barrel is taken from the bag of guns in episode four by Rick Grimes, then seen loaded by T-Dog.&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P228==&lt;br /&gt;
One of the suspects from the police chase at the beginning of the first episode uses what appears to be a two-tone [[SIG-Sauer P228]].&lt;br /&gt;
[[Image:Two_Tone_Sig_Sauer_P228.jpg|thumb|none|350px|SIG-Sauer P228 with Two Tone finish - 9x19mm]]&lt;br /&gt;
[[Image:Walking.Dead-SIG.P228-1.jpg|thumb|none|500px|A chase suspect emerges from the wrecked car firing a two-tone SIG P228 at police.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
One of the suspects from the police chase at the beginning of the pilot episode uses a [[M1911_pistol_series#M1911A1|M1911A1]].&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Walking.Dead-1911-1.jpg|thumb|none|500px|The thug fires at Rick and the other officer with his M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
Merle Dixon ([[Michael Rooker]]) carries a silver chrome [[Browning Hi-Power]] pistol and uses it to threaten fellow group members in the second episode. The weapon is taken forcefully, then used by Rick Grimes ([[Andrew Lincoln]]) as he and Glenn make their way to the truck.&lt;br /&gt;
[[Image:SilverchromeHP.JPG|thumb|none|400px|FN Browning Hi-Power silver chrome with adjustable sights - 9x19mm]]&lt;br /&gt;
[[Image:WalkingDead-BrowningHiPower.jpg‎|thumb|none|500px|Rick Grimes ([[Andrew Lincoln]]) holds the Hi-Power to Dixon's ([[Michael Rooker]]) head.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Rick Grimes ([[Andrew Lincoln]]) takes a [[Beretta 92FS]] (standing in for a U.S. Military-issue M9) from a dead soldier inside a tank, identifying it as a Beretta with 15 rounds. He fires it until dry then stores it in Glen's Backpack.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:Walking.Dead-Rick-Beretta-2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 3913 &amp;quot;Ladysmith&amp;quot;==&lt;br /&gt;
Andrea ([[Laurie Holden]]) carries a [[Smith &amp;amp; Wesson 3913#Smith &amp;amp; Wesson 3913 &amp;quot;Ladysmith&amp;quot;|Smith &amp;amp; Wesson 3913 &amp;quot;Ladysmith&amp;quot;]] in the second episode. She later hands the pistol to Glenn ([[Steven Yeun]]) for his own protection when he and Rick make their way to the escape van, he does not fire it in the escape though. Andrea uses it in episode 5 to put her sister Amy down after she comes back as a walker.&lt;br /&gt;
[[Image:S&amp;amp;W Model 3913.jpg|thumb|none|350px|Smith &amp;amp; Wesson 3913 &amp;quot;Ladysmith&amp;quot; - 9x19mm]]&lt;br /&gt;
[[Image:WD_S1_E2_sw3913-1.jpg|thumb|none|500px|Andrea points the S&amp;amp;W 3913 at Rick Grimes.]]&lt;br /&gt;
[[Image:WD_S1_E2_sw3913-2.jpg|thumb|none|500px|The S&amp;amp;W 3913 from another angle. Note the safety is on. Later Rick Grimes gives Andrea a brief lesson on handling the gun and instructs her to take the safety off before firing.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Snub-Nose Revolver==&lt;br /&gt;
&lt;br /&gt;
A stainless snub-nose revolver of unknown make/model is used by Morgan Jones ([[Lennie James]]) in the pilot episode. It has a 5-shot cylinder but is not of the S&amp;amp;W J-frame series. Most likely choices at present are a Taurus revolver (a stainless [[Taurus Model 85]] or [[Taurus Model 617|Model 617]]) or possibly even a [[Ruger SP101]]. More in the [[Talk:Walking Dead (TV Series), The|Discussion]] page.&lt;br /&gt;
[[Image:Walking.Dead-Morgan-Revolver-1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Walking.Dead-Morgan-Revolver-2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Colt Detective Special==&lt;br /&gt;
&lt;br /&gt;
A [[Colt Detective Special]] or two can be seen in the hands of the Vatos in episode 4 during the standoff in Atlanta, specifically Felipe ([[Noel G.]]). In episode 5, Rick ([[Andrew Lincoln]]) offers a Colt from the bag to Jim who has been bitten to end himself, he declines.&lt;br /&gt;
[[Image:Walkingdeadrevolver.jpg|thumb|none|500px| A [[Colt Detective Special]]) can be seen in the hands of Felipe ([[Noel G.]]) on the right.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 15==&lt;br /&gt;
&lt;br /&gt;
What appears to be a [[Smith &amp;amp; Wesson Model 15]] is seen in the hands of one of Guillermo's right hand men, Jorge ([[James Gonzaba]]) in Episode 4 during the standoff.&lt;br /&gt;
&lt;br /&gt;
[[Image:Model15a.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 15 .38 Special]]&lt;br /&gt;
[[Image:Walkingdeadrevolver.jpg|thumb|none|500px| A [[Smith &amp;amp; Wesson Model 15]]) can possibly be seen in the hands of the gang member on the left.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Pistol==&lt;br /&gt;
During the standoff in episode four, Daryl Dixon has a handgun in the front of his waistband that is definitely not the Glock he loaded earlier on, having an external hammer, but the pistol seems to also have a different rear sight than the Sig 226 featured in the loading scene.&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
A full-size [[Mossberg 590]] is first seen being used by Rick's partner, Shane Walsh ([[Jon Bernthal]]) during the shootout with the suspects in the overturned vehicle in the pilot episode just before Rick is wounded in the line of duty. The shotgun is fitted with an extended magazine tube, heat-shield, collapsible M4/CAR-15 style stock and pistol grip. It appears again later in Shane's possession at the survivor camp and can notably be seen being used by Shane on the attacking Walkers at the camp in episode 4.&lt;br /&gt;
[[Image:Mossberg 590.jpg|thumb|none|450px|Mossberg 590 with extended magazine tube and heat shield - 12 gauge. The Military version has a subdued matte finish, either matte blued or parkerized. Version in show has an M4 style stock.]]&lt;br /&gt;
[[Image:The_walking_dead_amc_cast_photo_01.jpg|thumb|none|500px|Shane with the Mossberg 590 in a promotional image.‎]]&lt;br /&gt;
[[Image:WalkingDead-Rem870.jpg‎|thumb|none|500px|Shane aims the Mossberg.]]&lt;br /&gt;
[[Image:WalkingDead-Rem870Side.jpg‎|thumb|none|500px|Opposite angle of the Mossberg.]]&lt;br /&gt;
[[Image:WalkingDead-Rem870Stock.jpg‎|thumb|none|500px|The Mossberg 590 lays on the ground as Shane checks Grimes.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
Rick Grimes ([[Andrew Lincoln]]) can first be seen using a 12 Gauge [[Mossberg 500]] in episode 4 of the series. He has it in his bag of guns from the police station that he initially lost in episode 1 but finally gets it back in episode 4 and uses this shotgun from the bag in the standoff with the gangsters but ends up giving it to their leader, Guillermo ([[Neil Brown Jr.]]) after the Vatos turn out to be doing a good thing.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Persuader==&lt;br /&gt;
It appears Glenn ([[Steven Yeun]]) is using the persuader version of the [[Mossberg 500]] shotgun from Rick's bag of guns. He is seen with it in episode 4 carrying it and then uses it on the siege on the camp by the walkers. In episode 5 it appears he still has it and carries it as the group make their way to the CDC Headquarters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|450px|Mossberg 500 &amp;quot;Persuader&amp;quot; with standard five-shot magazine tube - 12 gauge.  This is the most commonly produced version of the 500 series today.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590 Compact Cruiser==&lt;br /&gt;
One of the suspects that emerge from the wrecked car following a police chase at the beginning of the pilot episode uses a [[Mossberg_500_series_shotgun#Mossberg_590_Cruiser_.2F_590_Compact_Cruiser|Mossberg 590 Compact Cruiser]] with door-breaching muzzle-brake.&lt;br /&gt;
[[Image:Mossberg590CompactCruiserBreach.jpg‎|thumb|none|400px|Mossberg 590 &amp;quot;Compact Cruiser&amp;quot; with door breaching brake - 12 Gauge]]&lt;br /&gt;
[[Image:WalkingDead-Mossberg590.jpg‎ |thumb|none|500px|A chase suspect fires a Mossberg 590 Compact Cruiser. Note door-breaching muzzle brake.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Wingmaster==&lt;br /&gt;
A [[Remington 870]] Wingmaster shotgun is briefly seen in episode 1 in the house Rick stops at, Rick also has one in his bag of guns which ends up with Daryl Dixon ([[Norman Reedus]]) in episode 4 who uses it on the zombies attacking the camp.&lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|400px|Remington 870 Field Gun with raised barrel ribbing and 28&amp;quot; barrel - 12 Gauge.]]&lt;br /&gt;
[[Image:WalkingDead SemiautoShotgun.jpg‎|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
It appears T-Dog ([[IronE Singleton]]) is using a [[Remington 870]] with a synthetic stock from Rick's bag of guns in episode 4 during the standoff and on the walker's siege on the survivor camp. He appears to be carrying it still in episode 5 as the group make their way to the CDC. Rick ([[Andrew Lincoln]]) also appears to be using a Remington with a wood stock in the remainder of episode 4 to replace the Mossberg he gave to Guillermo. He fires it in the camp during the attack and then carries it as well throughout episode 5.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 with early style Black Synthetic Riot foregrips and buttstock - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 11-87==&lt;br /&gt;
Rick ([[Andrew Lincoln]]) is seen carrying what appears to be at least two [[Remington 11-87|Remington 11-87 Shotguns]] and other firearms in a duffle bag in the first episode.&lt;br /&gt;
[[Image:1187sportsman.jpg|thumb|400px|none|[[Remington 11-87]] with high-capacity magazine tube - 12 Gauge.]]&lt;br /&gt;
[[Image:WalkingDead-Rem1187.jpg‎|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Unknown Scoped Bolt-Action==&lt;br /&gt;
Dale ([[Jeffrey DeMunn]]) carries a currently unidentified bolt-action rifle with a scope, he is seen with it in every episode and fires it on the walkers in episode 4 during the attack. -Possibly a Ruger M77?&lt;br /&gt;
[[Image:Walkingd6cards1072110.jpg|thumb|none|400px| The character Dale ([[Jeffrey DeMunn]]) poses with his rifle in a promotional image, note the good trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700 BDL==&lt;br /&gt;
In episode 1, a scoped [[Remington Model 700|Remington 700 BDL]] is given to Morgan Jones ([[Lennie James]]) by Rick Grimes from the police station arsenal. Morgan uses it to brush up on his marksmanship skills from the second story window of his hideout.&lt;br /&gt;
[[Image:Remington_700_BDL.jpg|thumb|none|450px|Remington 700 BDL rifle with no iron sights and scope - .308 Winchester (7.62x51mm)]]&lt;br /&gt;
[[Image:WalkingDead-Remington700.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle Safari==&lt;br /&gt;
A scoped [[Browning Automatic Rifle Safari]] is briefly seen being used by T-Dog ([[IronE Singleton]]) during the standoff in episode 4 with the gangsters in Atlanta.&lt;br /&gt;
[[Image:Browning BAR.jpg|thumb|none|450px|Mk II Safari Browning Automatic Rifle - .30-06.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[M4A1]] assault rifles can be seen abandoned with several dead soldiers and other military personnel around the CDC Headquarters in episode 5.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm. Note slight difference in shape of stock compared to older model M4 (above).]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
A [[Browning M2HB]] is seen mounted atop the Abrams MBT (Possibly a mocked-up British Chieftain MBT) that Grimes takes refuge in. M2HBs are also seen on Bell UH-1 Iroquois helicopters and on a IAV Stryker. &lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:WalkingDead-BrowningM2HB.jpg‎|thumb|none|500px|]]&lt;br /&gt;
[[Image:WalkingDead-BrowningM2HB 02.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==DShK==&lt;br /&gt;
Outside of the CDC, a [[DShK heavy machine gun]] is seen rested against sandbags. Likely a mocked-up Browning M2.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|450px|A Russian DShKM in 12.7x108mm on Tripod]]&lt;br /&gt;
&lt;br /&gt;
= Other Weapons =&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade (M69 Training version)==&lt;br /&gt;
Rick takes an [[M67 hand grenade|M69 Hand Grenade]] (The inert training version of the live M67 grenade) from a tank and stores it in his pocket. It can be noted as an M69 not only by the inherent likelihood of it being so but also because it is seen in some shots with a bit of the blue paint showing through the overpainted OD green color.&lt;br /&gt;
[[Image:M67.jpg‎|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:WD_S1_E2_grenade.jpg‎|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Horton Scout Crossbow ==&lt;br /&gt;
A Horton Scout HD 125 Crossbow is used by Daryl Dixon ([[Norman Reedus]]). &lt;br /&gt;
[[Image:P3942065p275w.jpg|none|thumb|300px|Horton Scout HD 125]]&lt;br /&gt;
[[Image:Twd_crossbow.jpg‎|none|thumb|400px|Horton Scout HD 125]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Frank Darabont]]&lt;/div&gt;</summary>
		<author><name>John 234</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Walking_Dead_(TV_Series)&amp;diff=354171</id>
		<title>Talk:The Walking Dead (TV Series)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Walking_Dead_(TV_Series)&amp;diff=354171"/>
		<updated>2010-11-09T02:35:18Z</updated>

		<summary type="html">&lt;p&gt;John 234: /* Spoiler Comment and Morgan's Revolver */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==OTHER==&lt;br /&gt;
That's Norman Reedus with the crossbow. He plays Daryl Dixon, who was not in the actual comic that I can recall. I like that though, he's a cool actor. I'm also a little bummed that they didn't use the guns drawn in the comics. Rick uses a HK mk.23. For those of you who might think that it's impossible to tell that from the comic the artist wrote HK MK.23 on the barrel.  [[User:humanzie3|humanzie3]]&lt;br /&gt;
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:I read some where that the Walker are attracted to loud noises. that might be why he is carrying a crossbow&lt;br /&gt;
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==Whoa==&lt;br /&gt;
I loved the comic, when the hell did it get a tv show?&lt;br /&gt;
&lt;br /&gt;
The idea was revealed a while ago. It comes out on Halloween. -SasquatchJim&lt;br /&gt;
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honestly , its like two hours till the show ,i cant wait. simmons 8492&lt;br /&gt;
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Well it kept my interest. I'll watch it again next week to see if it can maintain the momentum.--[[User:Jcordell|Jcordell]] 18:30, 1 November 2010 (UTC)&lt;br /&gt;
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honestly it took some time to realy get things going , but now hes in a populated zone with other survivers . and if i was him id start that tank up! simmons 8492&lt;br /&gt;
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I coulda sworn the 50 on that tank was still loaded with ammo and in the next scene, it had no ammo [[User:Excalibur01|Excalibur01]] 01:30, 4 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Just watched it again. The .50 on the tank doesn't appear to be loaded, but there's another one in a sandbag fort that is, in the foreground as he goes by. -IGemini 04:15, 4 November 2010 (UTC)&lt;br /&gt;
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== Crappy dialogue ==&lt;br /&gt;
&lt;br /&gt;
In the trailer, one of the cops told the other to make sure he had a round in the chamber and that his safety is off. First off, the man he was talking to, had a Glock, so no safety. And since he's a trained cop, ready to open fire on a suspect that's hostile, why wouldn't he have a round in the chamber and his gun ready to go? That line just threw me off [[User:Excalibur01|Excalibur01]] 22:58, 3 September 2010 (UTC)&lt;br /&gt;
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Hey guys, just watched it. Its brilliant, easily as good as the comic. The 'crappy dialogue above does jar a little tho. Hes telling him to make sure he had a round in the chamber and that his safety is off as it is implied the officer in question is a bit useless, however after doing a brass check the officer in question then presses down on the slide release (even tho the slide is forward) as if to pretend it is the saftey catch. Morgan has a 5 shot snub revolver (which someone else will have to identify as im not too good with em). Rick pull a 92fs (standing in for an m9) from a dead soldiers shoulder holster at the end of the episode, and i'm fairly sure the SIG is a tutone P228 or 229 not a P239 --[[User:Captain Snikt|Captain Snikt]] 00:21, 22 October 2010 (UTC)&lt;br /&gt;
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The funny thing about the thing with the safety is that you can hear the sound of a safety being click off.--[[User:Mattattack07|Mattattack07]] 04:03, 1 November 2010 (UTC)&lt;br /&gt;
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Remember that the dialogue was written long before it was decided the cop would be holding a Glock(unless the writer is Michael Mann). So maybe the round in the chamber thing  may have been unwarranted, but maybe he was a rookie, he did seem sort of skittish. Regardless, it's unfair to call ''that'' crappy dialogue. I think you're letting your knowledge of guns get in the way of enjoying good stories.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 04:32, 1 November 2010 (UTC)&lt;br /&gt;
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Dont know if its worth noting, but the cop he tells that too, is actually, the first zombie he ends up shooting, after leaving the police station. Rick commented he was careless and dumb, so reminding him, makes sense.&lt;br /&gt;
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And, of course, Rick committed a cardinal sin; he referred to a magazine as a clip :P -SasquatchJim&lt;br /&gt;
==SIG P239==&lt;br /&gt;
&lt;br /&gt;
[[Image:WalkingDead-SIGP239.jpg‎|thumb|none|500px|A chase suspect emerges from the wrecked car firing a two-tone SIG P239 at police.]]&lt;br /&gt;
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This doesn't look like a P239 to me; more like a P226 or P228. It's too big, and it has nickel controls (which the two-tone P239s don't have). -[[User:MT2008|MT2008]] 01:45, 1 November 2010 (UTC)&lt;br /&gt;
:P228 because of the slide length. --[[User:Predator20|Predator20]] 01:49, 1 November 2010 (UTC)&lt;br /&gt;
::Remember, on low resolution screencaps like the ones I had to use, feel free to correct the Gun IDs.  :)  [[User:MoviePropMaster2008|MoviePropMaster2008]]&lt;br /&gt;
::: Watching the scene I agree that it is somewhat larger. Sounds fine to me - I'll change it. The first episode was pretty good. I'm adding a Beretta 92FS (M9) entry - Grimes indeed takes one off a 'dead' soldier inside the Abrams tank he gets into, as noted by the above section. Also, I never did get a good glance at the snub revolver, though I'm fairly certain it's a S&amp;amp;W. They're replaying the show so I'll keep an eye for it, and some of the other guns. [[User:StanTheMan|StanTheMan]] 02:21, 1 November 2010 (UTC)&lt;br /&gt;
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==Spoiler Comment and Morgan's Revolver==&lt;br /&gt;
Its nice to see the page updated but arn't some of the descriptions (mainly the colt python) a bit spoilerific for anyone who hasn't watched it yet? --[[User:Captain Snikt|Captain Snikt]] 04:07, 1 November 2010 (UTC)&lt;br /&gt;
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:: Whoa, yes they are, I sure as hell didn't add those. :b I'll reword them somewhat. Also! The revolver Morgan uses is a Snub S&amp;amp;W Model 66, I can almost guarantee it. Bah, wish I could get screencaps. Still, I'll add that as well. [[User:StanTheMan|StanTheMan]] 04:34, 1 November 2010 (UTC)&lt;br /&gt;
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Are you sure its a 66? I remember it having a 5 round cylinder --[[User:Captain Snikt|Captain Snikt]] 04:52, 1 November 2010 (UTC)&lt;br /&gt;
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I grabbed this off my skyplus box so sorry bout the quality [IMG]http://i53.tinypic.com/2i700fm.jpg[/IMG] Any use, its definatly a 5 shot--[[User:Captain Snikt|Captain Snikt]] 04:58, 1 November 2010 (UTC)&lt;br /&gt;
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: I could have ''sworn'' it was a S&amp;amp;W. But it's definitely not a Model 66, since there's no rear adj. sights, nor of course a 6-shot cylinder. But Smith snubbie J-frames (5-shot) all have flat 'bull-nose' ejector rod shrouds, not curved. Bah, now I'm kinda stumped. My best guess at this point would probably be a [[Ruger SP101]]. Convert that image there to JPG and upload it on the site. It's not great, but it's better than nothing. [[User:StanTheMan|StanTheMan]] 05:05, 1 November 2010 (UTC)&lt;br /&gt;
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::Looks like it could also be either the [[Taurus Model 617]] or possibly a stainless steel [[Taurus Model 85]]. Biu it is difficult.--[[User:Jcordell|Jcordell]] 12:45, 1 November 2010 (UTC)&lt;br /&gt;
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From the barrel it looks like an early Taurus Model 85 in stainless or nickel plated. It was a five shot cylinder definitely.[[User:GaBoy45|GaBoy45]] 17:11, 1 November 2010 (UTC)&lt;br /&gt;
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: After posting I did consider it being a Taurus, many of them are awfully S&amp;amp;W looking to begin with. I doubt it's a 617 but it easily could be an 85. Hell, could be anything for all I know at this point. I guess it'll just be another 'unidentified' until we get more/better screencaps. I'll modify the S&amp;amp;W 66 entry I posted and just call it un-ID'd snub revolver, noting the 5-shot capacity and stating the possible choices. [[User:StanTheMan|StanTheMan]] 17:34, 1 November 2010 (UTC)&lt;br /&gt;
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I am almost certain it is actually a Ruger SP101, two inch model. No other snubbie, as far as I know, has the upper rear of the frame shaped into a rear sight notch like the SP101, as both of those Taurus models just lack rear sights - you can check the Taurus website as both models lack a &amp;quot;rear sight&amp;quot; category under specifications. Also, if you check out the behind the scenes vid [http://www.amctv.com/originals/The-Walking-Dead/?bclid=625294007001&amp;amp;bcpid=111717822001&amp;amp;bctid=628200502001 here], there is a pretty decent side shot of the revolver. The general shape is very close to a SP101, and even from the front, the lines on Morgan's triggerguard and barrel are cut much closer semi-melted look on the SP than the very sharp ones on a Taurus oR S&amp;amp;W.&lt;br /&gt;
&lt;br /&gt;
All said, the easiest way to tell would be if they showed the damned cylinder release at some point. --[[User:John 234|John 234]] 07:41, 8 November 2010 (UTC) (Corrected typo --[[User:John 234|John 234]] 02:35, 9 November 2010 (UTC))&lt;br /&gt;
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== What kind of tank was that? ==&lt;br /&gt;
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Its oviously a stand-in for an M-1 but I'm not sure what it is. I'm thinking possibly a Chieftain, but I'm not sure. Also, note that a real M-1 woulnd't have worked for the scene since it lacks the floor escape hatch.&lt;br /&gt;
&lt;br /&gt;
-AC.&lt;br /&gt;
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At this point I'm not sure, but I do suspect it's the same tank that shows up in ''[[Zombieland]]''. Both shows are filmed in Georgia and the voice-over commentary on ''Zombieland'' states that the tank is owned by a private collector.--[[User:Jcordell|Jcordell]] 16:34, 1 November 2010 (UTC)&lt;br /&gt;
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Definately a Chieftain.&lt;br /&gt;
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: I concur, Chieftains are often used (mocked-up) as stand-ins for Abrams tanks. I also noticed the bottom escape hatch, which as far as I can recall, indeed isn't on an actual Abrams. [[User:StanTheMan|StanTheMan]] 23:49, 1 November 2010 (UTC)&lt;br /&gt;
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''Other comments posted on main page-''&lt;br /&gt;
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(Perhaps it is just me, but the Abrams featured in this appears to be a mocked up British Chieftain Tank, I didn't get a good look at the tank but it didn't seem to be a genuine Abrams, although it could simply be an older pattern M1 without the TUSK upgrade, reactive armor and the more apparent loaders hatch. Yet that would not explain the escape hatch.- Doc345)&lt;br /&gt;
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Older M1s didn't look that diffrent, from the later ones, aside from the most recent upgardes.&lt;br /&gt;
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Also, the angle of the frontal turret armor is wrong to be an M1.&lt;br /&gt;
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I think this may be the same tank which appeared in, among other series, Jericho.  The vehicle, if I remember correctly, is built on an old Centurion chasis to resemble an Abrams with some obvious differences.  --[[User:Charon68|Charon68]] 00:06, 9 November 2010 (UTC)&lt;br /&gt;
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On a random note, where was a Striker seen in the episode? It says on the page that there was one with a fifty cal on it, but aside from the tank, the only other military vehicles I saw where some HMMWVs, what looked like a deuce, and a half, and some abandone Hueys.&lt;br /&gt;
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Intrestingly, in the trailor, the one Rick first sees after leaving the hospital lacked a rotor blade making me think it was edited in post-production. Also, the one off to Ricks left appears to still be lacking one.&lt;br /&gt;
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-AC&lt;br /&gt;
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== Things I noticed ==&lt;br /&gt;
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Did anybody else notice that when Morgan cocked the hammer back on his gun and threatened to shoot Grimes if he didn't talk, the cylinder didn't advance to the next chamber like it should?&lt;br /&gt;
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And what about Grimes' personal arsenal in his backpack? Is it safe to assume that rubber/resin mockups? He was getting bounced pretty hard by that horse and the guns kept bumping him in the back. That's at least 40 pounds of gear to be carrying around.&lt;br /&gt;
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The cylinder did rotate, I remembered that happening when I watched the scene. As far as the bag -o- guns, I have no idea. If they were all rubber, they were modeled after some hard to find shotgun configurations and looked very real. --[[User:Yournamehere|Yournamehere]] 20:59, 2 November 2010 (UTC)&lt;br /&gt;
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== I rewatched the first episode. ==&lt;br /&gt;
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Two of the Sheriffs deputys from the neighboring county had shotguns. One looked like and 870 Remington. The other looked like a Mossberg.&lt;br /&gt;
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The gun used to shoot Rick, I'm pretty sure was either 1911, or a Glock. It seemed to have an extended slide.&lt;br /&gt;
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-AC&lt;br /&gt;
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:: I noticed the shotguns too but it was hard to get a decent look at them, mainly the second one (Mossberg I guess). I will concur at least one of the other shotguns was indeed a standard 870. No idea what the pistol is/was. [[User:StanTheMan|StanTheMan]] 16:19, 3 November 2010 (UTC)&lt;br /&gt;
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Almost positive the other two deputys, from the neighboring county had Glocks, like the other deputys from Ricks department.&lt;br /&gt;
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You can see one of the shotguns fairly well, after Rick gots shot, one of the two deputys joins Shane in trying to help Rick. Like Shane, he drops his gun, and it can be seen fairly well.&lt;br /&gt;
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Looking at the pick on here, I'm more positive than ever that the last gunmans weapon was a 1911.&lt;br /&gt;
Good eye on my part, since it was litreally visible for like less than a second.-AC.&lt;br /&gt;
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==Andrea's gun==&lt;br /&gt;
I believe Andrea is packing a Smith and Wesson 3913 Ladysmith [[User:humanzie3|humanzie3]]&lt;br /&gt;
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:I concur. -[[User:The_Winchester|Winn]]&lt;br /&gt;
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Here's a good picture. http://blogs.amctv.com/photo-galleries/the-walking-dead-season-1-episode-photos/episode-2-rick-andrea.php&lt;br /&gt;
[[User:humanzie3|humanzie3]]&lt;br /&gt;
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:: I also agree about it being a 3913 Ladysmith. We also saw a M67 'baseball' grenade in this latest episode (actually the training version, you could still spot some blue paint on it). [[User:StanTheMan|StanTheMan]] 05:21, 8 November 2010 (UTC)&lt;br /&gt;
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== What kind of rifle did Meryl have? ==&lt;br /&gt;
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Looked like possibly a Model 70, but I'm bad at identifing bolt actions.&lt;/div&gt;</summary>
		<author><name>John 234</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Walking_Dead_(TV_Series)&amp;diff=353827</id>
		<title>Talk:The Walking Dead (TV Series)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Walking_Dead_(TV_Series)&amp;diff=353827"/>
		<updated>2010-11-08T07:41:38Z</updated>

		<summary type="html">&lt;p&gt;John 234: /* Spoiler Comment and Morgan's Revolver */&lt;/p&gt;
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==OTHER==&lt;br /&gt;
That's Norman Reedus with the crossbow. He plays Daryl Dixon, who was not in the actual comic that I can recall. I like that though, he's a cool actor. I'm also a little bummed that they didn't use the guns drawn in the comics. Rick uses a HK mk.23. For those of you who might think that it's impossible to tell that from the comic the artist wrote HK MK.23 on the barrel.  [[User:humanzie3|humanzie3]]&lt;br /&gt;
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:I read some where that the Walker are attracted to loud noises. that might be why he is carrying a crossbow&lt;br /&gt;
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==Whoa==&lt;br /&gt;
I loved the comic, when the hell did it get a tv show?&lt;br /&gt;
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The idea was revealed a while ago. It comes out on Halloween. -SasquatchJim&lt;br /&gt;
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honestly , its like two hours till the show ,i cant wait. simmons 8492&lt;br /&gt;
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Well it kept my interest. I'll watch it again next week to see if it can maintain the momentum.--[[User:Jcordell|Jcordell]] 18:30, 1 November 2010 (UTC)&lt;br /&gt;
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honestly it took some time to realy get things going , but now hes in a populated zone with other survivers . and if i was him id start that tank up! simmons 8492&lt;br /&gt;
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I coulda sworn the 50 on that tank was still loaded with ammo and in the next scene, it had no ammo [[User:Excalibur01|Excalibur01]] 01:30, 4 November 2010 (UTC)&lt;br /&gt;
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Just watched it again. The .50 on the tank doesn't appear to be loaded, but there's another one in a sandbag fort that is, in the foreground as he goes by. -IGemini 04:15, 4 November 2010 (UTC)&lt;br /&gt;
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== Crappy dialogue ==&lt;br /&gt;
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In the trailer, one of the cops told the other to make sure he had a round in the chamber and that his safety is off. First off, the man he was talking to, had a Glock, so no safety. And since he's a trained cop, ready to open fire on a suspect that's hostile, why wouldn't he have a round in the chamber and his gun ready to go? That line just threw me off [[User:Excalibur01|Excalibur01]] 22:58, 3 September 2010 (UTC)&lt;br /&gt;
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Hey guys, just watched it. Its brilliant, easily as good as the comic. The 'crappy dialogue above does jar a little tho. Hes telling him to make sure he had a round in the chamber and that his safety is off as it is implied the officer in question is a bit useless, however after doing a brass check the officer in question then presses down on the slide release (even tho the slide is forward) as if to pretend it is the saftey catch. Morgan has a 5 shot snub revolver (which someone else will have to identify as im not too good with em). Rick pull a 92fs (standing in for an m9) from a dead soldiers shoulder holster at the end of the episode, and i'm fairly sure the SIG is a tutone P228 or 229 not a P239 --[[User:Captain Snikt|Captain Snikt]] 00:21, 22 October 2010 (UTC)&lt;br /&gt;
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The funny thing about the thing with the safety is that you can hear the sound of a safety being click off.--[[User:Mattattack07|Mattattack07]] 04:03, 1 November 2010 (UTC)&lt;br /&gt;
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Remember that the dialogue was written long before it was decided the cop would be holding a Glock(unless the writer is Michael Mann). So maybe the round in the chamber thing  may have been unwarranted, but maybe he was a rookie, he did seem sort of skittish. Regardless, it's unfair to call ''that'' crappy dialogue. I think you're letting your knowledge of guns get in the way of enjoying good stories.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 04:32, 1 November 2010 (UTC)&lt;br /&gt;
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Dont know if its worth noting, but the cop he tells that too, is actually, the first zombie he ends up shooting, after leaving the police station. Rick commented he was careless and dumb, so reminding him, makes sense.&lt;br /&gt;
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==SIG P239==&lt;br /&gt;
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[[Image:WalkingDead-SIGP239.jpg‎|thumb|none|500px|A chase suspect emerges from the wrecked car firing a two-tone SIG P239 at police.]]&lt;br /&gt;
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This doesn't look like a P239 to me; more like a P226 or P228. It's too big, and it has nickel controls (which the two-tone P239s don't have). -[[User:MT2008|MT2008]] 01:45, 1 November 2010 (UTC)&lt;br /&gt;
:P228 because of the slide length. --[[User:Predator20|Predator20]] 01:49, 1 November 2010 (UTC)&lt;br /&gt;
::Remember, on low resolution screencaps like the ones I had to use, feel free to correct the Gun IDs.  :)  [[User:MoviePropMaster2008|MoviePropMaster2008]]&lt;br /&gt;
::: Watching the scene I agree that it is somewhat larger. Sounds fine to me - I'll change it. The first episode was pretty good. I'm adding a Beretta 92FS (M9) entry - Grimes indeed takes one off a 'dead' soldier inside the Abrams tank he gets into, as noted by the above section. Also, I never did get a good glance at the snub revolver, though I'm fairly certain it's a S&amp;amp;W. They're replaying the show so I'll keep an eye for it, and some of the other guns. [[User:StanTheMan|StanTheMan]] 02:21, 1 November 2010 (UTC)&lt;br /&gt;
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==Spoiler Comment and Morgan's Revolver==&lt;br /&gt;
Its nice to see the page updated but arn't some of the descriptions (mainly the colt python) a bit spoilerific for anyone who hasn't watched it yet? --[[User:Captain Snikt|Captain Snikt]] 04:07, 1 November 2010 (UTC)&lt;br /&gt;
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:: Whoa, yes they are, I sure as hell didn't add those. :b I'll reword them somewhat. Also! The revolver Morgan uses is a Snub S&amp;amp;W Model 66, I can almost guarantee it. Bah, wish I could get screencaps. Still, I'll add that as well. [[User:StanTheMan|StanTheMan]] 04:34, 1 November 2010 (UTC)&lt;br /&gt;
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Are you sure its a 66? I remember it having a 5 round cylinder --[[User:Captain Snikt|Captain Snikt]] 04:52, 1 November 2010 (UTC)&lt;br /&gt;
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I grabbed this off my skyplus box so sorry bout the quality [IMG]http://i53.tinypic.com/2i700fm.jpg[/IMG] Any use, its definatly a 5 shot--[[User:Captain Snikt|Captain Snikt]] 04:58, 1 November 2010 (UTC)&lt;br /&gt;
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: I could have ''sworn'' it was a S&amp;amp;W. But it's definitely not a Model 66, since there's no rear adj. sights, nor of course a 6-shot cylinder. But Smith snubbie J-frames (5-shot) all have flat 'bull-nose' ejector rod shrouds, not curved. Bah, now I'm kinda stumped. My best guess at this point would probably be a [[Ruger SP101]]. Convert that image there to JPG and upload it on the site. It's not great, but it's better than nothing. [[User:StanTheMan|StanTheMan]] 05:05, 1 November 2010 (UTC)&lt;br /&gt;
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::Looks like it could also be either the [[Taurus Model 617]] or possibly a stainless steel [[Taurus Model 85]]. Biu it is difficult.--[[User:Jcordell|Jcordell]] 12:45, 1 November 2010 (UTC)&lt;br /&gt;
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From the barrel it looks like an early Taurus Model 85 in stainless or nickel plated. It was a five shot cylinder definitely.[[User:GaBoy45|GaBoy45]] 17:11, 1 November 2010 (UTC)&lt;br /&gt;
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: After posting I did consider it being a Taurus, many of them are awfully S&amp;amp;W looking to begin with. I doubt it's a 617 but it easily could be an 85. Hell, could be anything for all I know at this point. I guess it'll just be another 'unidentified' until we get more/better screencaps. I'll modify the S&amp;amp;W 66 entry I posted and just call it un-ID'd snub revolver, noting the 5-shot capacity and stating the possible choices. [[User:StanTheMan|StanTheMan]] 17:34, 1 November 2010 (UTC)&lt;br /&gt;
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I am almost certain it is actually a Ruger SP101, two inch model. No other snubbie, as far as I know, has the upper rear of the frame shaped into a rear sight notch like the SP101, as both of those Taurus models just lack rear sights - you can check the Taurus website as both models lack a &amp;quot;rear sight&amp;quot; category under specifications. Also, if you check out the behind the scenes vid [http://www.amctv.com/originals/The-Walking-Dead/?bclid=625294007001&amp;amp;bcpid=111717822001&amp;amp;bctid=628200502001 here], there is a pretty decent side shot of the revolver. The general shape is very close to a SP101, and even from the front, the lines on Morgan's triggerguard and barrel are cut much sharper than the semi-melted look on the SP.&lt;br /&gt;
&lt;br /&gt;
All said, the easiest way to tell would be if they showed the damned cylinder release at some point. --[[User:John 234|John 234]] 07:41, 8 November 2010 (UTC)&lt;br /&gt;
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== What kind of tank was that? ==&lt;br /&gt;
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Its oviously a stand-in for an M-1 but I'm not sure what it is. I'm thinking possibly a Chieftain, but I'm not sure. Also, note that a real M-1 woulnd't have worked for the scene since it lacks the floor escape hatch.&lt;br /&gt;
&lt;br /&gt;
-AC.&lt;br /&gt;
&lt;br /&gt;
At this point I'm not sure, but I do suspect it's the same tank that shows up in ''[[Zombieland]]''. Both shows are filmed in Georgia and the voice-over commentary on ''Zombieland'' states that the tank is owned by a private collector.--[[User:Jcordell|Jcordell]] 16:34, 1 November 2010 (UTC)&lt;br /&gt;
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Definately a Chieftain.&lt;br /&gt;
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: I concur, Chieftains are often used (mocked-up) as stand-ins for Abrams tanks. I also noticed the bottom escape hatch, which as far as I can recall, indeed isn't on an actual Abrams. [[User:StanTheMan|StanTheMan]] 23:49, 1 November 2010 (UTC)&lt;br /&gt;
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''Other comments posted on main page-''&lt;br /&gt;
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(Perhaps it is just me, but the Abrams featured in this appears to be a mocked up British Chieftain Tank, I didn't get a good look at the tank but it didn't seem to be a genuine Abrams, although it could simply be an older pattern M1 without the TUSK upgrade, reactive armor and the more apparent loaders hatch. Yet that would not explain the escape hatch.- Doc345)&lt;br /&gt;
&lt;br /&gt;
Older M1s didn't look that diffrent, from the later ones, aside from the most recent upgardes.&lt;br /&gt;
&lt;br /&gt;
Also, the angle of the frontal turret armor is wrong to be an M1.&lt;br /&gt;
&lt;br /&gt;
On a random note, where was a Striker seen in the episode? It says on the page that there was one with a fifty cal on it, but aside from the tank, the only other military vehicles I saw where some HMMWVs, what looked like a deuce, and a half, and some abandone Hueys.&lt;br /&gt;
&lt;br /&gt;
Intrestingly, in the trailor, the one Rick first sees after leaving the hospital lacked a rotor blade making me think it was edited in post-production. Also, the one off to Ricks left appears to still be lacking one.&lt;br /&gt;
&lt;br /&gt;
-AC&lt;br /&gt;
&lt;br /&gt;
== Things I noticed ==&lt;br /&gt;
&lt;br /&gt;
Did anybody else notice that when Morgan cocked the hammer back on his gun and threatened to shoot Grimes if he didn't talk, the cylinder didn't advance to the next chamber like it should?&lt;br /&gt;
&lt;br /&gt;
And what about Grimes' personal arsenal in his backpack? Is it safe to assume that rubber/resin mockups? He was getting bounced pretty hard by that horse and the guns kept bumping him in the back. That's at least 40 pounds of gear to be carrying around.&lt;br /&gt;
&lt;br /&gt;
The cylinder did rotate, I remembered that happening when I watched the scene. As far as the bag -o- guns, I have no idea. If they were all rubber, they were modeled after some hard to find shotgun configurations and looked very real. --[[User:Yournamehere|Yournamehere]] 20:59, 2 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I rewatched the first episode. ==&lt;br /&gt;
&lt;br /&gt;
Two of the Sheriffs deputys from the neighboring county had shotguns. One looked like and 870 Remington. The other looked like a Mossberg.&lt;br /&gt;
&lt;br /&gt;
The gun used to shoot Rick, I'm pretty sure was either 1911, or a Glock. It seemed to have an extended slide.&lt;br /&gt;
&lt;br /&gt;
-AC&lt;br /&gt;
&lt;br /&gt;
:: I noticed the shotguns too but it was hard to get a decent look at them, mainly the second one (Mossberg I guess). I will concur at least one of the other shotguns was indeed a standard 870. No idea what the pistol is/was. [[User:StanTheMan|StanTheMan]] 16:19, 3 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Almost positive the other two deputys, from the neighboring county had Glocks, like the other deputys from Ricks department.&lt;br /&gt;
&lt;br /&gt;
You can see one of the shotguns fairly well, after Rick gots shot, one of the two deputys joins Shane in trying to help Rick. Like Shane, he drops his gun, and it can be seen fairly well.&lt;br /&gt;
&lt;br /&gt;
Looking at the pick on here, I'm more positive than ever that the last gunmans weapon was a 1911.&lt;br /&gt;
Good eye on my part, since it was litreally visible for like less than a second.-AC.&lt;br /&gt;
&lt;br /&gt;
==Andrea's gun==&lt;br /&gt;
I believe Andrea is packing a Smith and Wesson 3913 Ladysmith [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
:I concur. -[[User:The_Winchester|Winn]]&lt;br /&gt;
&lt;br /&gt;
Here's a good picture. http://blogs.amctv.com/photo-galleries/the-walking-dead-season-1-episode-photos/episode-2-rick-andrea.php&lt;br /&gt;
[[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
:: I also agree about it being a 3913 Ladysmith. We also saw a M67 'baseball' grenade in this latest episode (actually the training version, you could still spot some blue paint on it). [[User:StanTheMan|StanTheMan]] 05:21, 8 November 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>John 234</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Black_Lagoon&amp;diff=319454</id>
		<title>Black Lagoon</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Black_Lagoon&amp;diff=319454"/>
		<updated>2010-08-26T23:34:58Z</updated>

		<summary type="html">&lt;p&gt;John 234: /* Special Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following firearms were seen used in the Anime Black Lagoon&lt;br /&gt;
&lt;br /&gt;
[[Image:BLmaincast.jpg|thumb|right|300px|The main cast from the left to right, Dutch, Revy, Rock, and Benny. Rare image where Rock ever wields a gun like he knows how to use it wearing most likely a standard shoulder holster unlike Revy who has a double for her other gun.]]&lt;br /&gt;
&lt;br /&gt;
Like many anime, Black Lagoon is a manga, currently still running. The anime consists of two 12 episode television series and a five part OVA which is currently airing.&lt;br /&gt;
&lt;br /&gt;
The story takes places in the 1990s and follows Okajima Rokuro, an ordinary Japanese businessman who's happened to have mixed himself up with a band of mercenaries in the South China sea. Unable to return home, &amp;quot;Rock&amp;quot; joined this &amp;quot;company&amp;quot; in their many variety of missions, which may involve violent firefights, hand-to-hand combat, or nautical battles in various Southeast Asian locations, and when not doing much, the members of the Lagoon Company spend much of their down time at The Yellow Flag, a bar in the fictional city of Roanapur, Thailand.&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Custom Beretta 92F aka &amp;quot;Praiyachat Sword Cutlass Special&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The weapons of choice for the main female character, Revy are twin modified [[Beretta 92F]] model pistols, which are stainless steel and have a 5.9 inch barrel and slide configuration, 1 inch longer than any standard Beretta 92 model. They are engraved with &amp;quot;9mm Sword Cutlass&amp;quot;, the Jolly Roger of the famous pirate Calico Jack (which is also inlaid into the ivory grips), and an inscription in Thai. Revy calls it the &amp;quot;Praiyachat Sword Cutlass Special&amp;quot;. Due to Revy's ambidextrous marksmanship skills, she is nicknamed &amp;quot;Two Hands&amp;quot; by the people of Roanapur. One of the pistols is eventually destroyed after Revy fights Ginji in the conclusion of the second season.&lt;br /&gt;
&lt;br /&gt;
Revy always wears her Cutlass pistols in double cross-draw shoulder holsters and almost always draws them simultaneously to lay down an incredible rate of fire. The magazines are the same stainless finish as the weapon, though it's not explained how exactly Revy carries them.&lt;br /&gt;
&lt;br /&gt;
[[Image:SwordCutlass9mm.jpg|thumb|none|400px|Airsoft Replica of Revy's [[Beretta 92FS Inox|Beretta 92FS Inox]] &amp;quot;9mm Sword Cutlass&amp;quot;.]]&lt;br /&gt;
[[Image:SwordCutlass9mm2.jpg|thumb|none|500px|Revy fires her [[Beretta 92FS Inox|Beretta 92FS Inox]] in the opening credits.]]&lt;br /&gt;
[[Image:2hands.jpg|thumb|none|500px|Oh, ''that's'' why they call her ''&amp;quot;Two Hands&amp;quot;''OHGODI'VEBEENSHOT!!!!!]]&lt;br /&gt;
[[Image:Revy&amp;amp;Eda.jpg|thumb|none|500px|Revy and Eda fire their guns at &amp;quot;freaks&amp;quot;.]]&lt;br /&gt;
[[Image:Revy&amp;amp;Eda2.jpg|thumb|none|500px|In the South Pacific, car horns are replaced with easily pissed off babes armed to the teeth.]]&lt;br /&gt;
[[Image:Swordcutlass9mmsight.jpg|thumb|none|500px|I don't think this is what the &amp;quot;play&amp;quot; in &amp;quot;playground&amp;quot; means.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Blo192f1.JPG|thumb|none|500px| OVA OP ]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 629 ==&lt;br /&gt;
&lt;br /&gt;
This [[Smith &amp;amp; Wesson Model 629]] is Dutch's sidearm throughout the series, which he is extremely proficient with. Notably, he is a good hip-shooter.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel629.jpg|thumb|none|400px|[[Smith &amp;amp; Wesson Model 629]] with Hogue Grips - .44 Magnum.]]&lt;br /&gt;
[[Image:Revyanddutch.jpg|thumb|none|500px|Revy and Dutch hold Rock hostage. They're aiming like gangstahz.]]&lt;br /&gt;
[[Image:SW629Dutch'sgun.jpg|thumb|none|500px|Dutch fires his [[Smith &amp;amp; Wesson Model 629]] at a &amp;quot;robot from the future&amp;quot;.]]&lt;br /&gt;
[[Image:SW629Dutch'sgun2.jpg|thumb|none|500px|I know what you're thinking, is he gonna make a Dirty Harry reference, or isn't he? Well, to tell you the truth in all it's years of circulation I've kinda lost my liking for the film. I mean it's gotten cheezy, so I decided to make my own little parody of the famous quote, and with that being said, you have to ask yourself one question; &amp;quot;Do I think this is funny?&amp;quot; Well do ya, lil' punk?]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
&lt;br /&gt;
[[Glock 17]]s were shown as the most prominent handgun for the Colombian Mafia during the bar scene in the first episode of the OVA. It is somewhat anachronistic since the Glocks shown were 3rd Generation because they all have the accessory rail, which didn't come out until the late 90s. It is confirmed that the series takes place in 1995 so it is unlikely that the Colombian Mafia would have gotten a hold of any Glocks pass 2nd Generation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[Image:Blo1g17.JPG|600px|thumb|none|]]&lt;br /&gt;
[[Image:Blo1g17a.JPG|600px|thumb|none|Note the rails these Glocks have and the 3rd gun down is a CZ-75]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17L ==&lt;br /&gt;
&lt;br /&gt;
A  [[Glock#Glock 17L|Glock 17L]] is used by Sister Eda, who is part of a group called &amp;quot;The Church of Violence&amp;quot;, an arms dealing racket. &lt;br /&gt;
&lt;br /&gt;
[[Image:G17l.jpg|thumb|none|400px| [[Glock#Glock 17L|Glock 17L]] (Gen 2 Pistol) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G17LEda'sGlock17L.jpg|thumb|none|500px|Couldn't ask for a better shot. Beautiful.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G17LEda1.jpg|thumb|none|500px|Eda's first appearance]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G17LEda2.jpg|thumb|none|500px|Eda and Revy cover the door. Eda comments on how Rock saving the girl is &amp;quot;manly&amp;quot;. Rock and Eda sitting in a tree...]]&lt;br /&gt;
[[Image:G17LEda4.jpg|thumb|none|500px|Revy's [[Beretta 92FS Inox|Beretta 92FS Inox]] to the left, Eda's [[Glock#Glock 17L|Glock 17L]] to the right. This is one of the few instances where they let their compatriotship for eachother shine, as 99 percent of the time they are fighting over Rock or which one is the better shot.]]&lt;br /&gt;
[[Image:G17LEda3.jpg|thumb|none|500px|Eda aims her [[Glock#Glock 17L|Glock 17L]] at one of the &amp;quot;freaks&amp;quot; from the &amp;quot;Greenback Jane&amp;quot; story arc who informs Eda (and the audience) that he knows she is working for the CIA. Of course,that is classified information, and she's got a gun to his head, so she thinks that a little extension of discretion is in order. In other words, ''*BANG!*'']]&lt;br /&gt;
&lt;br /&gt;
== Modified Luger P08 Artillery model ==&lt;br /&gt;
&lt;br /&gt;
This seemed to be based off the [[Luger P08|Luger P08 Artillery Model Pistol]] and was seen used by one of the Aryan soldiers, but was never fired. It was seen cocked twice for some odd reason since the character already cocked it once in a previous scene. The unique Luger seen was apparently a custom built firearm with a gold finish, an artillery length barrel and chambered for .454 Casull rounds. The Soldier referred to the gun as &amp;quot;the Eiserne Reich Luger Special&amp;quot;. He also mentions features for the gun such as a &amp;quot;two bullet chamber&amp;quot; (a bad translation for &amp;quot;double-stack magazine&amp;quot;), which don't entirely make sense, but the endless ranting matches the profile of a supremacist who does nothing but talk of the greatness of what he holds, both in his hand and heart, his dark, misguided heart. &lt;br /&gt;
&lt;br /&gt;
[[Image:LugerP08Artillery.jpg|thumb|none|400px|Luger P08 Artillery Model Pistol 9x19mm]]&lt;br /&gt;
[[Image:BLLugerp17.jpg|thumb|none|500px|Someone understands the luger's toggle system..... sort of. Hey it's drawings, what are you gonna do?]]&lt;br /&gt;
[[Image:BLLugerp17a.jpg|thumb|none|500px|.............is stupid.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The leader of the mercenaries in the first episode, held a Desert Eagle. An engraved, gold plated Mark I [[Desert Eagle]] is used by the &amp;quot;mother superior&amp;quot; of the Church of Violence, the one eyed, old Yolanda. Despite being huge, heavy and powerful, the old lady handles it like it was nothing.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle357Black.jpg‎|thumb|400px|none|]]&lt;br /&gt;
[[Image:DesertEagleGolden.jpg|thumb|none|400px|Golden Desert Eagle Mark XIX - .50 AE.]]&lt;br /&gt;
[[Image:BLDE1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Yolanda'sspecialDeagle.jpg|thumb|none|500px|The only time Yolanda draws this special Desert Eagle in all it's heavenly glory. &amp;quot;Holy Mary, mother of God.&amp;quot;]]&lt;br /&gt;
[[Image:BLDEa.jpg|thumb|none|500px|Side view of Yolanda's Golden [[Desert Eagle]].]]&lt;br /&gt;
&lt;br /&gt;
== Mauser C96 Type 712  ==&lt;br /&gt;
&lt;br /&gt;
One character, Rotton the Wizard carries dual [[Mauser C96|Mauser M712 &amp;quot;Schnellfeuer&amp;quot;]] pistols. He never uses them, as he feels his speech talents are more destructive, but this proves to be... ineffective.&lt;br /&gt;
&lt;br /&gt;
[[Image:MauserM712Schnellfeuer.jpg|thumb|none|400px|Mauser M712 Schnellfeuer]]&lt;br /&gt;
[[Image:Mc96speciala.jpg|thumb|none|500px|Rotton &amp;quot;the Wizard&amp;quot; flashes his [[Mauser C96|Mauser M712 &amp;quot;Schnellfeuer&amp;quot;]] to show that he is in fact armed.]]&lt;br /&gt;
[[Image:Mc96special.jpg|thumb|none|500px|Rotton’s short lived Soliloquoy...]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
[[Tokarev TT-33 Pistol]]s were seen used by numerous characters, but primarily with the Russian Mafia, Hotel Moscow, and it is their standard sidearm. It is also seen used by the guerrilla Ibraha.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[Image:BLTT33c.jpg|thumb|none|500px|A closeup of a [[Tokarev TT-33]] carried by a thug at the Yellow Flag.]]&lt;br /&gt;
[[Image:BLTT33a.jpg|thumb|none|500px|Ibraha attempts to intimidate Rock into talking with his [[Tokarev TT-33]].]]&lt;br /&gt;
[[Image:BLTT33b.jpg|thumb|none|500px|Surprisingly Rock isn't shitting his pants now that there's a gun rubbing against his head. Obviously this pansy is nowhere near as scary as Revy.]]&lt;br /&gt;
[[Image:Rockthreatened.jpg|thumb|none|500px|Ooo, tough crowd.]]&lt;br /&gt;
[[Image:BLTT33.jpg|thumb|none|500px|One of Balalaika's men attempted to reach for his TT-33 after being slashed by an axe]]&lt;br /&gt;
&lt;br /&gt;
== Stechkin APS ==&lt;br /&gt;
&lt;br /&gt;
The [[Stechkin APS]] is Balalaika's sidearm throughout the series, and is also used by Yukio Washimine on full auto. &lt;br /&gt;
&lt;br /&gt;
[[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|400px|Stechkin APS 9x18mm Makarov]]&lt;br /&gt;
[[Image:HotelMoscowPMM.jpg|thumb|none|500px|Balalaika aims her [[Stechkin APS]] at Rock.]]&lt;br /&gt;
[[Image:HotelMoscowPMM2.jpg|thumb|none|500px|Of course not, how many people have expressed anger by pointing guns at others? Wait, don't answer that.]]&lt;br /&gt;
[[Image:HotelMoscowPMM3.jpg|thumb|none|500px|I guess she's still angry, er, ''not'' angry with him.]]&lt;br /&gt;
[[Image:WashmineAPS3.jpg|thumb|none|500px|Christmas morning at [[User:Yournamehere|Yournamehere]]'s house. Ha, if only. Yukio recieves her neatly packaged [[Stechkin APS]].]]&lt;br /&gt;
[[Image:WashmineAPS3a.jpg|thumb|none|500px| Yukio examines the [[Stechkin APS]]. You can't get a clearer shot of it than this.]]&lt;br /&gt;
[[Image:WashmineAPS2.jpg|thumb|none|400px|No, she just doesn't want to be the only gal in the episode without a badass gun.]]&lt;br /&gt;
[[Image:WashmineAPS1.jpg|thumb|none|500px|When people think about ''&amp;quot;kids running around with guns in the streets&amp;quot;'', no one envisions cute high school girls like Yukio. They should.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
During a split second flashback in the OVA, we see Roberta clutching a [[Makarov PM]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Makarov pm.jpg|thumb|none|300px|Makarov PM in Stainless (Baikal Imported Model IJ-70 Pistol) - .380 ACP]]&lt;br /&gt;
[[Image:Blo1pm1.JPG|thumb|none|600px| ]]&lt;br /&gt;
&lt;br /&gt;
== 1911==&lt;br /&gt;
&lt;br /&gt;
Multiple variants of the [[1911]] has been seen several times in the series either up close by central characters or in the foreground by random thugs. Most appear blued and not Parkerized, and feature the full bar safety.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|400px|none|]]&lt;br /&gt;
[[Image:BL1911.jpg|thumb|none|500px|A thug brandishes his [[M1911A1]].]]&lt;br /&gt;
[[Image:BL1911a.jpg|thumb|none|500px|The same thug aims his [[M1911A1]] at the Church of Violence. Wrong motherfuckin' church, pal.]]&lt;br /&gt;
[[Image:BL1911b.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Blo11911.JPG|thumb|none|500px|A yet-to-be-named Lieutenant in the first OVA, prepares to draw his 1911. It appears to have pearl grips.]]&lt;br /&gt;
&lt;br /&gt;
== AMT Hardballer Longslide ==&lt;br /&gt;
&lt;br /&gt;
Chang dual wields two (somehow blued and not stainless steel) [[AMT Hardballer]] pistols with extended slide assemblies. You figure that since he is an allegory for [[Chow Yun-Fat]]'s various characters in John Woo Films, he'd have two [[Beretta 92FS]] Pistols, but then he'd be so close to the inspiration there might just be a lawsuit of some sort.  Interesingly enough in the most recent chapters of the manga he even claims to be a former cop.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hardballer Longslide.jpg|thumb|none|400px|AMT Hardballer Longslide - .45 ACP.]]&lt;br /&gt;
[[Image:Chang'sballers.jpg|thumb|none|500px|[[Hard Boiled]] reference. In fact, everything about Mr. Chang is a John Woo reference.]]&lt;br /&gt;
[[Image:Chang'sballers2.jpg|thumb|none|500px|Chang's assistant presents him with his [[AMT Hardballer]] Longslides.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 76 ==&lt;br /&gt;
&lt;br /&gt;
For some odd reason, Mr. Chang wields two [[Beretta 76]] .22 LR caliber handguns as he did with his 1911s when fighting off Gretel's assault on him.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta76.jpg|thumb|none|400px|Beretta 76 - .22 LR.]]&lt;br /&gt;
[[Image:Beretta762.jpg|thumb|none|500px|The dragon inlaid in the grip of Chang's [[Beretta 76]].]]&lt;br /&gt;
[[Image:Changwith76.jpg|thumb|none|500px|Chang isn't ''&amp;quot;wielding akimbo&amp;quot;'', he's ''&amp;quot;John Wooing&amp;quot;'' those guns.]]&lt;br /&gt;
[[Image:Chang2with76.jpg|thumb|none|500px|Nah, call a cab. Or rickshaw, whatever your fancy.]]&lt;br /&gt;
[[Image:Beretta764.jpg|thumb|none|500px|.22 Pistols? This guy will use anything ''but'' 92s! John Woo must have threatened them or something.]]&lt;br /&gt;
&lt;br /&gt;
== Ruger Blackhawk ==&lt;br /&gt;
&lt;br /&gt;
A [[Ruger Blackhawk]] was used by Chaka, who fancied himself as some kind of wild west gunman. It was later destroyed when Ginji sliced it up with his superhuman strength and sword. From the looks of it, Chaka's Ruger has a rear end sight. In this case it is not a Single Action Army; it is Ruger's base on an SAA. A big lapse is that the weapon is fired in double action, with the hammer being cocked by the trigger pull.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerBlackhawk44magnum.jpg|thumb|none|400px|Ruger Blackhawk - .44 Magnum.]]&lt;br /&gt;
[[Image:wannabeDH.jpg|thumb|none|500px|He's trying so hard to be Dirty Harry, he doesn't deserved to be humored with a funny parodied quote.]]&lt;br /&gt;
[[Image:ChakaCSAA.jpg|thumb|none|500px|Demented half smiling faces? Cute abducted schoolgirls? Yep, this is definitely Japan.]]&lt;br /&gt;
[[Image:ChopSAA2.jpg|thumb|none|500px|I don't think this is how you disassemble the gun for cleaning.]]&lt;br /&gt;
[[Image:ChopSAA.jpg|thumb|none|500px|Nope, definitely not.]]&lt;br /&gt;
&lt;br /&gt;
== Sistema Colt Modelo 1927 ==&lt;br /&gt;
&lt;br /&gt;
Two of these are used solely by Roberta, a former FARC guerrilla trained as an assassin, who cleverly disguises herself as a maid do escape her old life of warfare and death. It makes sense for Roberta to carry [[M1911A1|Sistemas]] since she comes from South America.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sistema1927.jpg|thumb|none|400px|Sistema Colt Model 1927 pistol - .45 ACP]]&lt;br /&gt;
[[Image:Roberta1927s.jpg|thumb|none|500px|Maid to kill.]]&lt;br /&gt;
[[Image:Roberta1927s1.jpg|thumb|none|500px|Roberta draws her [[M1911A1|Sistemas]] atop Benny's car like &amp;quot;a killer robot from the future&amp;quot;.]]&lt;br /&gt;
[[Image:Roberta1927s2.jpg|thumb|none|500px|Roberta's right [[M1911A1|Sistema]] is destroyed, courtesy of one of Revy's bullets.]]&lt;br /&gt;
&lt;br /&gt;
== Accu-Tek HC-380 ==&lt;br /&gt;
&lt;br /&gt;
This was used in the last episode once by Balalaika when she asked her Yakuza equivalent in Japan to oblige her with his guard's weapons. The second gun, an [[Accu-Tek HC-380]] causes her to lose it as she calls it an &amp;quot;atrocious&amp;quot; gun. On closer inspection it looked like the artist drew &amp;quot;Picatinny Rails&amp;quot; along the top of the slide (which are actually anti-glare serrations). She kills the Yakuza boss and his guard with it, and tosses it to Rock as a gift, claiming it was a good weapon after all. Rock, the ever passive businessman, declines the gun, and thanks Balalaika for her deed.&lt;br /&gt;
&lt;br /&gt;
[[Image:445 HC-380.jpg|thumb|none|400px|Accu-Tek HC-380 Pistol - .380 ACP.]]&lt;br /&gt;
[[Image:22LRFryface.jpg|thumb|none|500px|What's Japanese for &amp;quot;This gun sucks&amp;quot;? (この銃は悪い）]]&lt;br /&gt;
[[Image:22LRFryface2.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:BL22accutec.jpg|thumb|none|500px|Here you can clearly see the Accu-Tek logo.]]&lt;br /&gt;
[[Image:22Rock.jpg|thumb|none|500px| &amp;quot;I don't like squirrel guns&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 439 ==&lt;br /&gt;
&lt;br /&gt;
Revy started her life of crime at a young age. The series alludes to her being responsible for a murder in her past, and she also explicitly stated that she killed people as a kid. In one of her flashbacks she is seen using a [[Smith &amp;amp; Wesson Model 439]] to shoot cans.&lt;br /&gt;
&lt;br /&gt;
[[Image:SWM439.jpg|thumb|400px|none|Smith and Wesson Model 439.]]&lt;br /&gt;
[[Image:RevyS&amp;amp;W.jpg|thumb|500px|none|Break yo' self, can!]]&lt;br /&gt;
[[Image:LilRevy'sgun.jpg|thumb|500px||none|Everywhere I go, all I ever seem to hear is...]]&lt;br /&gt;
&lt;br /&gt;
== Walther P38 ==&lt;br /&gt;
&lt;br /&gt;
A [[Walther P38]] was used by the SS officer in a flashback and found in the corresponding sunken submarine.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38.jpg|thumb|none|400px|Walther P38 pistol (manufactured at the Mauser Factory) - World War Two dated - 9mm]]&lt;br /&gt;
[[Image:BLP38.jpg|thumb|none|500px|Now you can take it.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226 ==&lt;br /&gt;
&lt;br /&gt;
One of the Russians in the final story arc has a [[SIG-Sauer P226]] in hand.&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg‎|thumb|none|300px|SIG-Sauer P226 - 9mm]]&lt;br /&gt;
[[Image:BLP220.jpg|thumb|none|500px|A Russian aims his [[SIG-Sauer P226]]. Why he has this and not a Russian gun is not known.]]&lt;br /&gt;
&lt;br /&gt;
==MP-446 &amp;quot;Viking&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
One of Hotel Moscow's soldiers uses a suppressed [[MP-446 &amp;quot;Viking&amp;quot;]] while hiding under a van with slashed tires.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP-446Viking.jpg|thumb|none|400px|MP-446 &amp;quot;Viking&amp;quot; - 9mm.]]&lt;br /&gt;
[[Image:BLHotelMoscowgun.jpg|thumb|none|500px|A member of Hotel Moscow aims his [[MP-446 &amp;quot;Viking&amp;quot;]].]]&lt;br /&gt;
&lt;br /&gt;
== Ruger P90 ==&lt;br /&gt;
&lt;br /&gt;
The leader of the Colombian cartel carries and fires a [[Ruger P-series pistol#Ruger P90|Ruger P90]] at Roberta in the &amp;quot;Maid to Kill&amp;quot; story arc. Much later in the series, Balalaika requests to see the Japanese Bodyguard's weapons in the final negotiation. He hands her his [[Ruger P90]], with a grey finish and wood grips, similar to the &amp;quot;.45 Ruger&amp;quot; seen in an episode of ''[[Law &amp;amp; Order: Criminal Intent#Ruger P90|Law &amp;amp; Order: Criminal Intent]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:P90blued.jpg|thumb|none|400px|Ruger P90 - .45 ACP]]&lt;br /&gt;
[[Image:BRgun.jpg|thumb|none|500px|The Cartel leader fires his [[Ruger P90]].]]&lt;br /&gt;
[[Image:BRgun2.jpg|thumb|none|500px|&amp;quot;DIE, YOU CRAZY BITCH!&amp;quot; The cartel leader aims his Ruger P90]]&lt;br /&gt;
[[Image:RugerP.png|thumb|none|500px|Balalaika inspects the bodyguard's Ruger P90. ]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] was seen briefly in the hands of a thug working for the Colombian Cartel. In the OVA, another member of the Cartel holds one at Fabiola, before getting shot with her MAG-7s. &lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|none|400px|Classic Commercial Browning Hi Power (Belgian Mfg) - 9x19mm]]&lt;br /&gt;
[[Image:BLbrowning.jpg|thumb|none|500px|The cartel members fire their guns at Roberta, one of which is a [[Browning Hi-Power]] (circled in red). The one with the slide back appears to be a CZ-75]]&lt;br /&gt;
[[Image:BLCZ75b.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== CZ 75 ==&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Pre-B&amp;quot; [[CZ 75]] was seen in the hands of Takenaka in the first season finale. One of the Colombians is also seen shooting one at Roberta above in the background and one held one at her before being shot with her shotgun umbrella.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|400px|&amp;quot;Pre-B&amp;quot; CZ 75 - 9x19mm.]]&lt;br /&gt;
[[Image:BLgun.jpg|thumb|none|600px|Where's the damn cigarette lighter... hey, a gun. SWEET!]]&lt;br /&gt;
[[Image:BLCZ75.jpg|thumb|none|600px|Takenaka shoots at Revy, aiming sideways. Gangstah!]]&lt;br /&gt;
[[Image:BLCZ75a.jpg|thumb|none|600px|Takenaka looks at his fallen ally, gun smoking.]]&lt;br /&gt;
&lt;br /&gt;
== Single Action Army ==&lt;br /&gt;
&lt;br /&gt;
One of the thugs at the Yellow Flag carries a Nickel plated [[Single Action Army]].&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSAA475barrel.jpg|thumb|none|400px|Colt Single Action Army w/ 4.75&amp;quot; barrel, case colored and blued, referred to as &amp;quot;Quick-Draw&amp;quot; or &amp;quot;Civilian&amp;quot; model. ]]&lt;br /&gt;
[[Image:BLRev.jpg|thumb|none|500px|The one on the left has a [[Single Action Army]] in his holster.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 19/66 ==&lt;br /&gt;
&lt;br /&gt;
Other thugs in the Yellow Flag are seen with [[Smith &amp;amp; Wesson Model 19]] and [[Smith &amp;amp; Wesson Model 66]] revolvers. They are also seen used by &amp;quot;Groovy Guy&amp;quot; Russel in pursuit of Jane during the &amp;quot;Greenback Jane&amp;quot; arc.&lt;br /&gt;
&lt;br /&gt;
[[Image:Smith&amp;amp;Wesson-Model-19.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson Model 19 Combat Magnum - .357 magnum]]&lt;br /&gt;
[[Image:Smith-&amp;amp;-Wesson-Model-66.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 66 with 4&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:BLRev.jpg|thumb|none|500px|The one on the right has a [[Smith &amp;amp; Wesson Model 19]] in his holster.]]&lt;br /&gt;
[[Image:BLRev2.jpg|thumb|none|500px|A thug at the Yellow Flag brandishes his [[Smith &amp;amp; Wesson Model 66]].]]&lt;br /&gt;
[[Image:BLCowboy.jpg|thumb|none|500px|Russel looks for Jane aboard the Black Lagoon with his [[Smith &amp;amp; Wesson Model 19]].]]&lt;br /&gt;
[[Image:BLCowboy2.jpg|thumb|none|500px|Russel fires his Smith &amp;amp; Wesson 19 aboard the Black Lagoon at Eda.]]&lt;br /&gt;
[[Image:BLCowboy3.jpg|thumb|none|500px|A close up of Russell's revolver on the floor.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 36 ==&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 36]] is used by Elroy to kill Gretel, under orders of Hotel Moscow.&lt;br /&gt;
&lt;br /&gt;
[[Image:StainlessS&amp;amp;WModel36.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 36, Nickel plated - .38 Special.]]&lt;br /&gt;
[[Image:BLreva.jpg|thumb|none|500px|Elroy, hired by Hotel Moscow, aims his [[Smith &amp;amp; Wesson Model 36]] at Gretel.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 10 ==&lt;br /&gt;
&lt;br /&gt;
The Roanapur Police carry [[Smith &amp;amp; Wesson Model 10]] revolvers as their sidearms.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W-Model-10.jpg|thumb|400px|none|Smith &amp;amp; Wesson Model 10 Revolver - .38 Special]]&lt;br /&gt;
[[Image:BLRPDrevs.jpg|thumb|none|500px|Crap, it's the fuzz!]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Remington 870 Marine Magnum ==&lt;br /&gt;
&lt;br /&gt;
Dutch uses a [[Remington 870|Remington 870 Marine Magnum]] when he and Revy assault a ship full of Aryan Socialist Union members in an attempt to retrieve a painting for a client. He wields this gun with tactical ease, reloading only after firing all seven rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870MarineMagnum.jpg‎ |thumb|none|400px|Remington 870 Marine Magnum 12 gauge]]&lt;br /&gt;
[[Image:Dutch'sshotgun.jpg|thumb|none|500px|Makes the Marlboro Man look like a pansy, well, like ''more'' of a pansy.]]&lt;br /&gt;
[[Image:Dutchshotgunaction.jpg|thumb|none|500px|I'M ON A BOAT MOTHERFUCKER DON'T YOU EVER FORGET!]]&lt;br /&gt;
[[Image:Dutch'sshotgun2.jpg|thumb|none|500px|Revy is laughing because she, too, is on a boat.]]&lt;br /&gt;
[[Image:Dutch'sshotgu3.jpg|thumb|none|500px|Races working together in harmony. To shoot Aryans. 'Tis a glorious day.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 1100 ==&lt;br /&gt;
&lt;br /&gt;
Bao, the owner of the Yellow Flag owns a [[Remington 1100]] Tactical model, which he uses to defend himself with every time his bar is shot up, which occurs regularly.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington1100Tactical.jpg|thumb|none|400px|Remington 1100 Tactical - 12 Gauge]]&lt;br /&gt;
[[Image:BLRem1100.jpg|thumb|none|500px|Bao takes cover behind his bulletproof Bar with his [[Remington 1100]].]]&lt;br /&gt;
[[Image:BLRem1100a.jpg|thumb|none|500px|Bao watches Revy crawl away from the mayhem from behind his bulletproof bar.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
Roberta has a [[Franchi SPAS-12]] disguised as a parasol.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12hidden.jpg|thumb|none|500px|Roberta fires the parasol [[Franchi SPAS-12]] in the manga. There aren't any good shots of it in the anime, so this will have to do.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12hidden2.jpg|thumb|none|500px|Roberta fires the parasol [[Franchi SPAS-12]].]]&lt;br /&gt;
&lt;br /&gt;
== Double Barrel Shotgun ==&lt;br /&gt;
&lt;br /&gt;
Seen in the hands of Japanese gang members.&lt;br /&gt;
&lt;br /&gt;
[[Image:BLDBshotty.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1897 ==&lt;br /&gt;
&lt;br /&gt;
A thug during the Greenback Jane arc was carrying a [[Winchester Model 1897|Winchester 1897]] to breach a door.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:1897.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLshotgunU.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:BLshotgunUNK.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:BLshotgunUNK2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Techno Arms MAG-7 ==&lt;br /&gt;
&lt;br /&gt;
Fabiola Iglesias uses 2 South African made[[MAG-7|Techno Arms MAG-7]] shotguns in the OVA. For some reason, Fabiola's MAG-7s fire in semi-auto instead of pump action as that is how the real shotgun works and she's using buckshots. The scene where Fabiola takes out her MAG-7s, has a very [[Desperado]] feel to it, because it involves the Colombians dealing with someone deceivingly dangerous in a bar and the MAG-7s comes out of her sleeves. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mag7.jpg|thumb|none|300px|Techno Arms MAG-7 12 gauge x 60mm]]&lt;br /&gt;
[[Image:BlMAG7.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:BlMAG7a.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:BlMAG7b.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Sub-Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi]] is one of the many type of common weapons used by thugs, mercenaries, mobsters, and gangs. In one episode it was prominently shown in the hands of security detail for one of the major mafia groups in Roanapur.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi 9mm]]&lt;br /&gt;
[[Image:BLuzi.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
One of the Neo-Nazi's uses an [[Heckler &amp;amp; Koch MP5A3]] to fire on Revy &amp;amp; Rock when they surface after escaping from the German submarine.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm - 9mm with stock extended]]&lt;br /&gt;
[[Image:BLMP5.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== M3A1 &amp;quot;Grease Gun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;]] was seen in the last arc of the the series, where a drive by with Yakuza had used theses to attack a Russian restaurant. It is even possible these guns are old war relics left by American occupied troops after World War II.&lt;br /&gt;
&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|400px|M3 &amp;quot;Grease Gun&amp;quot; .45 ACP]]&lt;br /&gt;
[[Image:Y19911A1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Pistolet Maszynowy wz.63 AKA PM-63 Submachine gun ==&lt;br /&gt;
&lt;br /&gt;
She only used this in the 3rd episode. The Submachine gun she uses is a PM-63 SMG. It's a Polish made weapon that fires 9x18 Makarov PM. &lt;br /&gt;
&lt;br /&gt;
[[Image:PM63.JPG|thumb|500px|none|]]&lt;br /&gt;
[[Image:unknownSMG1.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
== MAC-10 ==&lt;br /&gt;
&lt;br /&gt;
The [[MAC-10]] is another common weapon used by any random thug or mercenary or even the mafia groups.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|400px|none|Ingram MAC 10 open bolt Submachine gun - .45acp]]‎ &lt;br /&gt;
[[Image:mac=10.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:mac=10a.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3]] was first seen in the first episode when Revy tossed one to Rock to use to defend himself. He didn't know anything about guns and refused. After a heated battled with a Hind helicopter, in a fit of rage, he threw the rifle in the air and into the ocean, pissing off Revy because it must have cost her plenty. G3 rifles have been seen in the hands of Triad boss, Chang's, security detail in a few episodes though they sometimes go back to AKs.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Rock'sG3.jpg|thumb|none|504px|Rock freaking out when given the G3.]]&lt;br /&gt;
[[Image:BLtriadG3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== AK-47  ==&lt;br /&gt;
&lt;br /&gt;
These are the weapons, obviously the [[AK-47]], used by almost every faction in the entire anime. Symbolism to the obvious prolific nature of the infamous Assault Rifle. It has been used by all the factions. Balalaika's men during their services as part of the Russian special forces also used AK47s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|400px|none|]]&lt;br /&gt;
[[Image:HotelMoscowAK74.jpg|thumb|none|500px|Knock Knock. Who's there? A raid.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:HMSVD2.jpg|thumb|none|500px|Another look from the back with Balalaika and her men. She had tried for the Olympics in sharpshooting.]]&lt;br /&gt;
[[Image:BLAK47rock.jpg|thumb|none|500px|Not one of Rock's better days]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLtriadAK47.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:BLtriadAK47a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
:''Though there are AK-47's seen all over the anime, I also think there's Norinco Type 56's thrown into the mix as well. This is determined by the hooded front sight seen on the majority of the assault rifles. That would also make sense since Black Lagoon takes place in Thailand (though the town itself is fictional), it would more likely be that there's more Type 56's than AK-47s, except for in the hands of the Russian Mafia members. -DJ T-Tom''&lt;br /&gt;
&lt;br /&gt;
== AK-74 ==&lt;br /&gt;
&lt;br /&gt;
Since all of Balalaika's men were Ex-Russian Paratroopers or elements of Special Forces, they would use [[AK-74]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLtriadAK47sniper.jpg|thumb|none|500px|An AK-7N with a NSPU night scope]]&lt;br /&gt;
&lt;br /&gt;
[[Image:HotelMoscowAK746abc.jpg|thumb|none|500px|&amp;quot;Give them punishment through our Kalashnikovs and rip their jaws open with 5.45mm rounds!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:HotelMoscowAK7462.jpg|thumb|none|500px|For Mother Russia!]]&lt;br /&gt;
&lt;br /&gt;
== AK-74U ==&lt;br /&gt;
&lt;br /&gt;
Balalaika's ex-Russian Special Forces all used [[AK-74#AKS-74U|AKS-74U]]s during their operations in Japan. These were also seen in the hands of the mercs hired to get the data disk from Rock in the first episode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U 5.45x39mm]]&lt;br /&gt;
[[Image:HotelMoscowAK47.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:HotelMoscowAK742.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:HotelMoscowAK746.jpg|thumb|none|500px|Say hello to my little friend &amp;quot;Mr. AK-74 U are so fucked&amp;quot;.]][[Image:HotelMoscowAK472.jpg|thumb|none|500px|How Russian Special Forces do hustling.]]&lt;br /&gt;
&lt;br /&gt;
== APS Underwater Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
An [[APS Underwater Assault Rifle]] was used once as one of those exotic 15 minutes of fame kind of guns that makes a &amp;quot;guest&amp;quot; appearence in an episode. This rifle was given to Revy from Dutch at the end of one episode for an underwater mission to retrieve a precious painting from a sunken Nazi submarine that ended up in the South Pacific. Revy fired the weapon inside the sub against the Neo-Nazis that also were after this prize. Since the weapon was designed to function both above and under water, the weapon was still able to function properly in the air-filled submarine. She later fired the gun underwater at two divers on the surface next to the pod, which is what the APS Underwater was designed for.&lt;br /&gt;
&lt;br /&gt;
[[Image:APSunderwater.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:BLAPS.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== M16A1 ==&lt;br /&gt;
&lt;br /&gt;
In several scenes, we see random mercenaries in the background using [[M16A1]]s. On closer look, all of them are the kinds that were first seen in action during the Vietnam conflict. It makes sense since they are most likely mercenary groups in the South Pacific. After any major war, there is always surplus in arms supplies. During the flashback in the first OVA episode, US troops are seen using the M16A1, as noted with the forward assist on them.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|500px|M16A1 with 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:BLM16.jpg|thumb|none|600px|The man in the center.]]&lt;br /&gt;
[[Image:BLM162.jpg|thumb|none|600px|2 in this picture.]]&lt;br /&gt;
[[Image:BLM163.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Blo1m162.JPG|600px|thumb|none|]]&lt;br /&gt;
[[Image:Blo1m163.JPG|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
&lt;br /&gt;
== Dragunov SVD ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is the sniper rifle for the Russians as Balalaika used it with expert ease when she participated in the Russian invasion of Afghanistan. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.6x54mm R]]&lt;br /&gt;
[[Image:HMSVD.jpg|thumb|none|500px|Only a partial look at Balalaika in her younger days in Afgan with an SVD.]]&lt;br /&gt;
[[Image:HotelMoscowSCD21.jpg|thumb|none|500px|Aim....]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
Have yet to get a picture of this weapon Revy uses once in episode 11. I know it's a Remington because she says in on screen and also mentions a type of ammo called Hydra API(Armor Piercing Incendiary). Whatever it is, it has a wooden frame, a very basic look to it. Nothing special almost like a hunting rifle. Attached was a scope, maybe a 10x. The Anime has her fire two shots from the gun while in scoped view, without any bolt action sounds, but there is spacing between the shots, so the sound reception for the viewer could just be at a distance.&lt;br /&gt;
&lt;br /&gt;
[[Image:Revy'srifle.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Gepard Anti Materiel Rifle ==&lt;br /&gt;
&lt;br /&gt;
In the first episode, Revy busted out this rifle only once. She referred to it as her anti-tank rifle, but never said what it was. It's either a Gepard M2 or M3 varient. As the size of the weapon changes with the shot I can't tell wich exact model it is. In the first picture it looks like a 14.5mm M6 model. Though oddly being an anti-tank rifle, the shots did no damage to a Hind that was attacking them in the first 2 episodes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:GepardM3.jpg|thumb|none|400px|Gepard M3, 14.5x114mm]]&lt;br /&gt;
[[Image:Revy'sBFG.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Revy'sBFG2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Karabiner 98k  ==&lt;br /&gt;
&lt;br /&gt;
A German soldier was seen wielding and shooting a [[Karabiner 98k]] in the flashback on the sub. Though I'm pretty sure any small arms fire inside a sub would be both loud and dangerous, but it wouldn't have mattered since the sub in the flashback was stuck.&lt;br /&gt;
&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BL98k.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== VSS Vintorez ==&lt;br /&gt;
&lt;br /&gt;
One of the Hotel Moscow soldiers was using a [[VSS Vintorez]] on Yakuza.&lt;br /&gt;
&lt;br /&gt;
[[Image:vss1.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:BLVSS.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Flintlock Rifle ==&lt;br /&gt;
Roberta is seen wielding some kind of Flintlock Rifle in OVA. It belongs to the Lovelace family for generations and Roberta takes it down and does drills with it expertly. &lt;br /&gt;
&lt;br /&gt;
[[Image:Blo1bpr1.JPG|600px|thumb|none|Roberta with the rifle in the opening credits, hinting that she'll be actually using it later on.]]&lt;br /&gt;
[[Image:Blo1flintlockriflewall.JPG|600px|thumb|none|The rifle on the wall next to other old firearms of the Lovelace family]]&lt;br /&gt;
[[Image:Blo1flintlockrifle.JPG|600px|thumb|none|]]&lt;br /&gt;
[[Image:Blo1flintlockrifle2.JPG|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== DShK ==&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s a soviet made Heavy Machine gun caliber 12.7x108mm.Seen on the back of a truck fired by Hotel Moscow troops at Hensel and Gretel.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|A Russian DShKM in 12.7mm on Tripod]]&lt;br /&gt;
[[Image:HotelMoscowMG.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60]] was seen only in one episode introducing the character, Rico an &amp;quot;Apprentice Priest&amp;quot; with the Church of Violence. He provided support fire while his &amp;quot;sisters&amp;quot; unloaded to intruders trespassing on their &amp;quot;sacred grounds&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|500px|M60 machine gun with bipod extended - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M60Rico13.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:M60Rico.jpg|thumb|none|704px|They should rename the group from Church of Violence to Outpost overkill ]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
&lt;br /&gt;
This [[MG42]] was shown twice on the Neo-Nazi ship, fired once when Revy tried to surface. One of the leaders of the Nazis, panic when seeing Revy rampaging on the ship. When he tried to fit the belt of bullets, Revy was already behind him. The weapon was dropped when the man tried to grab a grenade, but Revy killed him.&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|400px|MG42 Light Machine Gun 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BLMG3a.jpg|thumb|none|500px|What a inglourious basterd]]&lt;br /&gt;
[[Image:BLMG3b.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:BLMG3c.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:BLMG3d.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Browning Automatic Rifle M1918A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Automatic Rifle]] was one of the specialty weapons used in the series to show a more personal aspect in how an assassin and her choice of gun is. This awesome weapon of the past is used by Gretel, the girl twin of a very disturbing pair of assassins. Because it's an anime, the artists several times, drew the BAR to be extremely bigger than the user to show how freakishly strong she is. Apparently she uses the M1918A3 model introduced in 1940.&lt;br /&gt;
&lt;br /&gt;
And Gretal usually hides it in a cute blanket with a small teddy bear attached to the end of a string holding the whole thing together. In the first instance Gretel busted her weapon out, there was a small doll handing at the end of the sling. BAR she uses has a more dark grey finish to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:BAR1918.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:HanselandGretelBAR.jpg|thumb|none|500px|It's time to play.]]&lt;br /&gt;
[[Image:HanselandGretelBAR1.jpg|thumb|none|500px|Gretel taking aim.]]&lt;br /&gt;
[[Image:HanselandGretelBAR4.jpg|thumb|none|500px|Up close of Gretel cocking her rifle]]&lt;br /&gt;
[[Image:HanselandGretelBAR5.jpg|thumb|none|500px|How can you be terrified of her when she's SOOO cute!]]&lt;br /&gt;
&lt;br /&gt;
== Handheld M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
An extra part of a large group of mercenaries hired to get Jane held an [[M134 Minigun]] like he was in Teminator 2 hence the &amp;quot;Chainsaw Grip&amp;quot;(The [[Predator]] model had an M60 machine gun handguard instead) , shredding through a door, but in the end was defeated by the fact that it takes a split second for the barrel to spin up and fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:painless2.jpg|thumb|none|500px|John Connor?]]&lt;br /&gt;
&lt;br /&gt;
[[Image:painless.jpg|thumb|none|500px| Ole painless.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
During OVA 1, when calling for backup, one of the SUVs belonging to the Colombian Mafia had a [[Browning M2|Browning M2HB]] mounted on top of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB .50 BMG in vehicle mounting]] &lt;br /&gt;
&lt;br /&gt;
[[Image:BLBM2.jpg|thumb|none|600px|]] &lt;br /&gt;
[[Image:BLBM22.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BLBM23.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Grenade Launchers =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M79 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
An [[M79 grenade launcher]] was used a few times, mostly in the first couple episodes where Revy single handedly destroyed at least 6 pirate ships with her perfect aim.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|550px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:RevyGL2.jpg|thumb|none|600px|Revy taking aim and about to fire.]]&lt;br /&gt;
[[Image:RevyGL1.jpg|thumb|none|600px|Revy Blowing the barrel of her M79 after satisfyingly shooting it.]]&lt;br /&gt;
&lt;br /&gt;
== Arwen 37 ==&lt;br /&gt;
&lt;br /&gt;
Twice in the series, an [[Arwen 37]] Grenade launcher of unknown type was show it looked similar to the one in picture. The ARWEN 37 is a less-lethal launcher which fires 37 mm less-lethal rounds (foam or wooden or tear gas payload) designed for riot control. It has a 5-round rotary drum magazine. &amp;quot;ARWEN&amp;quot; is an acronym for &amp;quot;Anti Riot Weapon ENfield&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The real version was designed in 1977 by the British Royal Small Arms Factory (RSAF) Enfield, then part of the Royal Ordnance Factories. It came out of a British Military request for a multi-shot riot control weapon. Three prototypes were designed and tested: a semi-automatic weapon, a rotary-drum weapon, and a pump-action weapon. At the end of testing the rotary-drum model was put into production.&lt;br /&gt;
&lt;br /&gt;
As of 2001, all ARWEN trademarks and patents are owned by Police Ordnance Company Inc. The weapon is manufactured under license in Canada.&lt;br /&gt;
&lt;br /&gt;
Originally this weapon in real life is supposed to be a less than lethal launcher that would fire tear gas among other types of less than lethal ammo, but in the series it fired actual grenades, creating large explosions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Arwen 37.JPG|thumb|none|400px|]]&lt;br /&gt;
[[Image:Arwen 371.JPG|thumb|none|400px|]]&lt;br /&gt;
[[Image:BLArwen.jpg|thumb|none|500px|Eda very please to find the Arwen]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLMGLEDA.jpg|thumb|none|500px|God's universal signal for “Run the Hell away, and do it Fast”]]&lt;br /&gt;
[[Image:BLArwen2.jpg|thumb|none|500px|Dutch with an Arwen]]&lt;br /&gt;
&lt;br /&gt;
== China Lake Launcher ==&lt;br /&gt;
&lt;br /&gt;
In the first OVA, Fabiola takes out a [[China Lake Launcher]] from her back. Hers has a folding stock. It's noted that she fires each grenade without pumping it as the real world launcher is a pump action.&lt;br /&gt;
&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|400px|Ultimate M79 Grenade launcher 40mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:BlCLL.JPG|600px|thumb|none|]]&lt;br /&gt;
[[Image:BlCLL2.JPG|600px|thumb|none|]]&lt;br /&gt;
[[Image:BlCLL3.JPG|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
= Special Weapons =&lt;br /&gt;
&lt;br /&gt;
== RPG ==&lt;br /&gt;
&lt;br /&gt;
Seen in use quite a few times in the series, but was first seen used by Revy at the end of episode one when she fired a &amp;quot;warning shot&amp;quot; at a larger carrier ship to make them stop so they can rob them. In Episode 11 when given a new job by Chang, one of the attackers fired an RPG into Lagoon's apartment, making Revy shout RPG in slow motion.&lt;br /&gt;
&lt;br /&gt;
[[Image:RevyRPG7.jpg|thumb|none|400px| Revy readies to show she means business, as Rock tries to warn the soon to be victims.]]&lt;br /&gt;
[[Image:Revyrpg2.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Revyrpg3.jpg|thumb|none|500px|R...P...G!!!!!!]]&lt;br /&gt;
&lt;br /&gt;
== M2 Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
Seen in the used of a man who calls himself the &amp;quot;Torchweaver&amp;quot; for obvious reasons making comments that all have to deal with fire like grilling, cook outs, and BBQ. Apparently Torch has a simple looking lighter that actually spits out an amazing wall of flame and then pulls his actual flame thrower seemingly out of nowhere.&lt;br /&gt;
&lt;br /&gt;
[[Image:Flamer1.jpg|thumb|none|500px|I did start the fire, and it's always burning.]]&lt;br /&gt;
[[Image:Flamethrowerman2.jpg|thumb|none|500px|Drew Carey’s audience are compelled, now more than ever, to laugh.]]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW ==&lt;br /&gt;
&lt;br /&gt;
[[BGM-71 TOW]] missile launchers are used by the Neo-Nazis on their ship they took to the South Pacific seas for their mission. The ship alone was just a research type freighter, so they wouldn't naturally have weapons against other ships. To the dismay and surprise of the Lagoon crew, the Neo-Nazis fired several of the wire-guided antitank missiles against them. The PT boat narrowly narrowly survived the attack by running until the TOW's ran out of fuel and crashed into the ocean.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|300px|BGM-71 TOW mounted on M220 tripod, 152mm]]&lt;br /&gt;
[[Image:BLTOW.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 ==&lt;br /&gt;
&lt;br /&gt;
RGD-5 grenades were used by Hotel Moscow troops to attack the Kusou Council Yakuza.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Russian soldier throws two RGD-5s into a room.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rgd.jpg]]&lt;br /&gt;
&lt;br /&gt;
== M26 ==&lt;br /&gt;
&lt;br /&gt;
One of the more common grenades in the series, these Vietnam-era grenades are used by mercenaries to attack the Yellow Flag in the first episode. It is unclear if they are fragmentation grenades or smoke grenades (such as the one used in Lethal Weapon) as they produce an extremely heavy amount of smoke in addition to significant concussion. Revy also possibly uses one later in the submarine against the Neo-Nazis, though it could have been a M67 baseball grenade as well as her hand was obscuring the body of the grenade. Roberta also drops half a dozen of these out of her... skirt, to eliminate the Colombian gang at the Yellow Flag.&lt;br /&gt;
&lt;br /&gt;
They are most likely so common due to Vietnam war surplus, like many other weapons Roanapur.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]]&lt;/div&gt;</summary>
		<author><name>John 234</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Black_Lagoon&amp;diff=319031</id>
		<title>Black Lagoon</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Black_Lagoon&amp;diff=319031"/>
		<updated>2010-08-26T03:48:33Z</updated>

		<summary type="html">&lt;p&gt;John 234: /* Handguns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following firearms were seen used in the Anime Black Lagoon&lt;br /&gt;
&lt;br /&gt;
[[Image:BLmaincast.jpg|thumb|right|300px|The main cast from the left to right, Dutch, Revy, Rock, and Benny. Rare image where Rock ever wields a gun like he knows how to use it wearing most likely a standard shoulder holster unlike Revy who has a double for her other gun.]]&lt;br /&gt;
&lt;br /&gt;
Like many anime, Black Lagoon is a manga, currently still running. The anime consists of two 12 episode television series and a five part OVA which is currently airing.&lt;br /&gt;
&lt;br /&gt;
The story takes places in the 1990s and follows Okajima Rokuro, an ordinary Japanese businessman who's happened to have mixed himself up with a band of mercenaries in the South China sea. Unable to return home, &amp;quot;Rock&amp;quot; joined this &amp;quot;company&amp;quot; in their many variety of missions, which may involve violent firefights, hand-to-hand combat, or nautical battles in various Southeast Asian locations, and when not doing much, the members of the Lagoon Company spend much of their down time at The Yellow Flag, a bar in the fictional city of Roanapur, Thailand.&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Custom Beretta 92F aka &amp;quot;Praiyachat Sword Cutlass Special&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The weapons of choice for the main female character, Revy are twin modified [[Beretta 92F]] model pistols, which are stainless steel and have a 5.9 inch barrel and slide configuration, 1 inch longer than any standard Beretta 92 model. They are engraved with &amp;quot;9mm Sword Cutlass&amp;quot;, the Jolly Roger of the famous pirate Calico Jack (which is also inlaid into the ivory grips), and an inscription in Thai. Revy calls it the &amp;quot;Praiyachat Sword Cutlass Special&amp;quot;. Due to Revy's ambidextrous marksmanship skills, she is nicknamed &amp;quot;Two Hands&amp;quot; by the people of Roanapur. One of the pistols is eventually destroyed after Revy fights Ginji in the conclusion of the second season.&lt;br /&gt;
&lt;br /&gt;
Revy always wears her Cutlass pistols in double cross-draw shoulder holsters and almost always draws them simultaneously to lay down an incredible rate of fire. The magazines are the same stainless finish as the weapon, though it's not explained how exactly Revy carries them.&lt;br /&gt;
&lt;br /&gt;
[[Image:SwordCutlass9mm.jpg|thumb|none|400px|Airsoft Replica of Revy's [[Beretta 92FS Inox|Beretta 92FS Inox]] &amp;quot;9mm Sword Cutlass&amp;quot;.]]&lt;br /&gt;
[[Image:SwordCutlass9mm2.jpg|thumb|none|500px|Revy fires her [[Beretta 92FS Inox|Beretta 92FS Inox]] in the opening credits.]]&lt;br /&gt;
[[Image:2hands.jpg|thumb|none|500px|Oh, ''that's'' why they call her ''&amp;quot;Two Hands&amp;quot;''OHGODI'VEBEENSHOT!!!!!]]&lt;br /&gt;
[[Image:Revy&amp;amp;Eda.jpg|thumb|none|500px|Revy and Eda fire their guns at &amp;quot;freaks&amp;quot;.]]&lt;br /&gt;
[[Image:Revy&amp;amp;Eda2.jpg|thumb|none|500px|In the South Pacific, car horns are replaced with easily pissed off babes armed to the teeth.]]&lt;br /&gt;
[[Image:Swordcutlass9mmsight.jpg|thumb|none|500px|I don't think this is what the &amp;quot;play&amp;quot; in &amp;quot;playground&amp;quot; means.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Blo192f1.JPG|thumb|none|500px| OVA OP ]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 629 ==&lt;br /&gt;
&lt;br /&gt;
This [[Smith &amp;amp; Wesson Model 629]] is Dutch's sidearm throughout the series, which he is extremely proficient with. Notably, he is a good hip-shooter.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel629.jpg|thumb|none|400px|[[Smith &amp;amp; Wesson Model 629]] with Hogue Grips - .44 Magnum.]]&lt;br /&gt;
[[Image:Revyanddutch.jpg|thumb|none|500px|Revy and Dutch hold Rock hostage. They're aiming like gangstahz.]]&lt;br /&gt;
[[Image:SW629Dutch'sgun.jpg|thumb|none|500px|Dutch fires his [[Smith &amp;amp; Wesson Model 629]] at a &amp;quot;robot from the future&amp;quot;.]]&lt;br /&gt;
[[Image:SW629Dutch'sgun2.jpg|thumb|none|500px|I know what you're thinking, is he gonna make a Dirty Harry reference, or isn't he? Well, to tell you the truth in all it's years of circulation I've kinda lost my liking for the film. I mean it's gotten cheezy, so I decided to make my own little parody of the famous quote, and with that being said, you have to ask yourself one question; &amp;quot;Do I think this is funny?&amp;quot; Well do ya, lil' punk?]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
&lt;br /&gt;
[[Glock 17]]s were shown as the most prominent handgun for the Colombian Mafia during the bar scene in the first episode of the OVA. It is somewhat anachronistic since the Glocks shown were 3rd Generation because they all have the accessory rail, which didn't come out until the late 90s. It is confirmed that the series takes place in 1995 so it is unlikely that the Colombian Mafia would have gotten a hold of any Glocks pass 2nd Generation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[Image:Blo1g17.JPG|600px|thumb|none|]]&lt;br /&gt;
[[Image:Blo1g17a.JPG|600px|thumb|none|Note the rails these Glocks have and the 3rd gun down is a CZ-75]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17L ==&lt;br /&gt;
&lt;br /&gt;
A  [[Glock#Glock 17L|Glock 17L]] is used by Sister Eda, who is part of a group called &amp;quot;The Church of Violence&amp;quot;, an arms dealing racket. &lt;br /&gt;
&lt;br /&gt;
[[Image:G17l.jpg|thumb|none|400px| [[Glock#Glock 17L|Glock 17L]] (Gen 2 Pistol) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G17LEda'sGlock17L.jpg|thumb|none|500px|Couldn't ask for a better shot. Beautiful.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G17LEda1.jpg|thumb|none|500px|Eda's first appearance]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G17LEda2.jpg|thumb|none|500px|Eda and Revy cover the door. Eda comments on how Rock saving the girl is &amp;quot;manly&amp;quot;. Rock and Eda sitting in a tree...]]&lt;br /&gt;
[[Image:G17LEda4.jpg|thumb|none|500px|Revy's [[Beretta 92FS Inox|Beretta 92FS Inox]] to the left, Eda's [[Glock#Glock 17L|Glock 17L]] to the right. This is one of the few instances where they let their compatriotship for eachother shine, as 99 percent of the time they are fighting over Rock or which one is the better shot.]]&lt;br /&gt;
[[Image:G17LEda3.jpg|thumb|none|500px|Eda aims her [[Glock#Glock 17L|Glock 17L]] at one of the &amp;quot;freaks&amp;quot; from the &amp;quot;Greenback Jane&amp;quot; story arc who informs Eda (and the audience) that he knows she is working for the CIA. Of course,that is classified information, and she's got a gun to his head, so she thinks that a little extension of discretion is in order. In other words, ''*BANG!*'']]&lt;br /&gt;
&lt;br /&gt;
== Modified Luger P08 Artillery model ==&lt;br /&gt;
&lt;br /&gt;
This seemed to be based off the [[Luger P08|Luger P08 Artillery Model Pistol]] and was seen used by one of the Aryan soldiers, but was never fired. It was seen cocked twice for some odd reason since the character already cocked it once in a previous scene. The unique Luger seen was apparently a custom built firearm with a gold finish, an artillery length barrel and chambered for .454 Casull rounds. The Soldier referred to the gun as &amp;quot;the Eiserne Reich Luger Special&amp;quot;. He also mentions features for the gun such as a &amp;quot;two bullet chamber&amp;quot; (a bad translation for &amp;quot;double-stack magazine&amp;quot;), which don't entirely make sense, but the endless ranting matches the profile of a supremacist who does nothing but talk of the greatness of what he holds, both in his hand and heart, his dark, misguided heart. &lt;br /&gt;
&lt;br /&gt;
[[Image:LugerP08Artillery.jpg|thumb|none|400px|Luger P08 Artillery Model Pistol 9x19mm]]&lt;br /&gt;
[[Image:BLLugerp17.jpg|thumb|none|500px|Someone understands the luger's toggle system..... sort of. Hey it's drawings, what are you gonna do?]]&lt;br /&gt;
[[Image:BLLugerp17a.jpg|thumb|none|500px|.............is stupid.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The leader of the mercenaries in the first episode, held a Desert Eagle. An engraved, gold plated Mark I [[Desert Eagle]] is used by the &amp;quot;mother superior&amp;quot; of the Church of Violence, the one eyed, old Yolanda. Despite being huge, heavy and powerful, the old lady handles it like it was nothing.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle357Black.jpg‎|thumb|400px|none|]]&lt;br /&gt;
[[Image:DesertEagleGolden.jpg|thumb|none|400px|Golden Desert Eagle Mark XIX - .50 AE.]]&lt;br /&gt;
[[Image:BLDE1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Yolanda'sspecialDeagle.jpg|thumb|none|500px|The only time Yolanda draws this special Desert Eagle in all it's heavenly glory. &amp;quot;Holy Mary, mother of God.&amp;quot;]]&lt;br /&gt;
[[Image:BLDEa.jpg|thumb|none|500px|Side view of Yolanda's Golden [[Desert Eagle]].]]&lt;br /&gt;
&lt;br /&gt;
== Mauser C96 Type 712  ==&lt;br /&gt;
&lt;br /&gt;
One character, Rotton the Wizard carries dual [[Mauser C96|Mauser M712 &amp;quot;Schnellfeuer&amp;quot;]] pistols. He never uses them, as he feels his speech talents are more destructive, but this proves to be... ineffective.&lt;br /&gt;
&lt;br /&gt;
[[Image:MauserM712Schnellfeuer.jpg|thumb|none|400px|Mauser M712 Schnellfeuer]]&lt;br /&gt;
[[Image:Mc96speciala.jpg|thumb|none|500px|Rotton &amp;quot;the Wizard&amp;quot; flashes his [[Mauser C96|Mauser M712 &amp;quot;Schnellfeuer&amp;quot;]] to show that he is in fact armed.]]&lt;br /&gt;
[[Image:Mc96special.jpg|thumb|none|500px|Rotton’s short lived Soliloquoy...]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
[[Tokarev TT-33 Pistol]]s were seen used by numerous characters, but primarily with the Russian Mafia, Hotel Moscow, and it is their standard sidearm. It is also seen used by the guerrilla Ibraha.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[Image:BLTT33c.jpg|thumb|none|500px|A closeup of a [[Tokarev TT-33]] carried by a thug at the Yellow Flag.]]&lt;br /&gt;
[[Image:BLTT33a.jpg|thumb|none|500px|Ibraha attempts to intimidate Rock into talking with his [[Tokarev TT-33]].]]&lt;br /&gt;
[[Image:BLTT33b.jpg|thumb|none|500px|Surprisingly Rock isn't shitting his pants now that there's a gun rubbing against his head. Obviously this pansy is nowhere near as scary as Revy.]]&lt;br /&gt;
[[Image:Rockthreatened.jpg|thumb|none|500px|Ooo, tough crowd.]]&lt;br /&gt;
[[Image:BLTT33.jpg|thumb|none|500px|One of Balalaika's men attempted to reach for his TT-33 after being slashed by an axe]]&lt;br /&gt;
&lt;br /&gt;
== Stechkin APS ==&lt;br /&gt;
&lt;br /&gt;
The [[Stechkin APS]] is Balalaika's sidearm throughout the series, and is also used by Yukio Washimine on full auto. &lt;br /&gt;
&lt;br /&gt;
[[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|400px|Stechkin APS 9x18mm Makarov]]&lt;br /&gt;
[[Image:HotelMoscowPMM.jpg|thumb|none|500px|Balalaika aims her [[Stechkin APS]] at Rock.]]&lt;br /&gt;
[[Image:HotelMoscowPMM2.jpg|thumb|none|500px|Of course not, how many people have expressed anger by pointing guns at others? Wait, don't answer that.]]&lt;br /&gt;
[[Image:HotelMoscowPMM3.jpg|thumb|none|500px|I guess she's still angry, er, ''not'' angry with him.]]&lt;br /&gt;
[[Image:WashmineAPS3.jpg|thumb|none|500px|Christmas morning at [[User:Yournamehere|Yournamehere]]'s house. Ha, if only. Yukio recieves her neatly packaged [[Stechkin APS]].]]&lt;br /&gt;
[[Image:WashmineAPS3a.jpg|thumb|none|500px| Yukio examines the [[Stechkin APS]]. You can't get a clearer shot of it than this.]]&lt;br /&gt;
[[Image:WashmineAPS2.jpg|thumb|none|400px|No, she just doesn't want to be the only gal in the episode without a badass gun.]]&lt;br /&gt;
[[Image:WashmineAPS1.jpg|thumb|none|500px|When people think about ''&amp;quot;kids running around with guns in the streets&amp;quot;'', no one envisions cute high school girls like Yukio. They should.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
During a split second flashback in the OVA, we see Roberta clutching a [[Makarov PM]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Makarov pm.jpg|thumb|none|300px|Makarov PM in Stainless (Baikal Imported Model IJ-70 Pistol) - .380 ACP]]&lt;br /&gt;
[[Image:Blo1pm1.JPG|thumb|none|600px| ]]&lt;br /&gt;
&lt;br /&gt;
== 1911==&lt;br /&gt;
&lt;br /&gt;
Multiple variants of the [[1911]] has been seen several times in the series either up close by central characters or in the foreground by random thugs. Most appear blued and not Parkerized, and feature the full bar safety.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|400px|none|]]&lt;br /&gt;
[[Image:BL1911.jpg|thumb|none|500px|A thug brandishes his [[M1911A1]].]]&lt;br /&gt;
[[Image:BL1911a.jpg|thumb|none|500px|The same thug aims his [[M1911A1]] at the Church of Violence. Wrong motherfuckin' church, pal.]]&lt;br /&gt;
[[Image:BL1911b.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Blo11911.JPG|thumb|none|500px|A yet-to-be-named Lieutenant in the first OVA, prepares to draw his 1911. It appears to have pearl grips.]]&lt;br /&gt;
&lt;br /&gt;
== AMT Hardballer Longslide ==&lt;br /&gt;
&lt;br /&gt;
Chang dual wields two (somehow blued and not stainless steel) [[AMT Hardballer]] pistols with extended slide assemblies. You figure that since he is an allegory for [[Chow Yun-Fat]]'s various characters in John Woo Films, he'd have two [[Beretta 92FS]] Pistols, but then he'd be so close to the inspiration there might just be a lawsuit of some sort.  Interesingly enough in the most recent chapters of the manga he even claims to be a former cop.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hardballer Longslide.jpg|thumb|none|400px|AMT Hardballer Longslide - .45 ACP.]]&lt;br /&gt;
[[Image:Chang'sballers.jpg|thumb|none|500px|[[Hard Boiled]] reference. In fact, everything about Mr. Chang is a John Woo reference.]]&lt;br /&gt;
[[Image:Chang'sballers2.jpg|thumb|none|500px|Chang's assistant presents him with his [[AMT Hardballer]] Longslides.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 76 ==&lt;br /&gt;
&lt;br /&gt;
For some odd reason, Mr. Chang wields two [[Beretta 76]] .22 LR caliber handguns as he did with his 1911s when fighting off Gretel's assault on him.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta76.jpg|thumb|none|400px|Beretta 76 - .22 LR.]]&lt;br /&gt;
[[Image:Beretta762.jpg|thumb|none|500px|The dragon inlaid in the grip of Chang's [[Beretta 76]].]]&lt;br /&gt;
[[Image:Changwith76.jpg|thumb|none|500px|Chang isn't ''&amp;quot;wielding akimbo&amp;quot;'', he's ''&amp;quot;John Wooing&amp;quot;'' those guns.]]&lt;br /&gt;
[[Image:Chang2with76.jpg|thumb|none|500px|Nah, call a cab. Or rickshaw, whatever your fancy.]]&lt;br /&gt;
[[Image:Beretta764.jpg|thumb|none|500px|.22 Pistols? This guy will use anything ''but'' 92s! John Woo must have threatened them or something.]]&lt;br /&gt;
&lt;br /&gt;
== Ruger Blackhawk ==&lt;br /&gt;
&lt;br /&gt;
A [[Ruger Blackhawk]] was used by Chaka, who fancied himself as some kind of wild west gunman. It was later destroyed when Ginji sliced it up with his superhuman strength and sword. From the looks of it, Chaka's Ruger has a rear end sight. In this case it is not a Single Action Army; it is Ruger's base on an SAA. A big lapse is that the weapon is fired in double action, with the hammer being cocked by the trigger pull.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerBlackhawk44magnum.jpg|thumb|none|400px|Ruger Blackhawk - .44 Magnum.]]&lt;br /&gt;
[[Image:wannabeDH.jpg|thumb|none|500px|He's trying so hard to be Dirty Harry, he doesn't deserved to be humored with a funny parodied quote.]]&lt;br /&gt;
[[Image:ChakaCSAA.jpg|thumb|none|500px|Demented half smiling faces? Cute abducted schoolgirls? Yep, this is definitely Japan.]]&lt;br /&gt;
[[Image:ChopSAA2.jpg|thumb|none|500px|I don't think this is how you disassemble the gun for cleaning.]]&lt;br /&gt;
[[Image:ChopSAA.jpg|thumb|none|500px|Nope, definitely not.]]&lt;br /&gt;
&lt;br /&gt;
== Sistema Colt Modelo 1927 ==&lt;br /&gt;
&lt;br /&gt;
Two of these are used solely by Roberta, a former FARC guerrilla trained as an assassin, who cleverly disguises herself as a maid do escape her old life of warfare and death. It makes sense for Roberta to carry [[M1911A1|Sistemas]] since she comes from South America.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sistema1927.jpg|thumb|none|400px|Sistema Colt Model 1927 pistol - .45 ACP]]&lt;br /&gt;
[[Image:Roberta1927s.jpg|thumb|none|500px|Maid to kill.]]&lt;br /&gt;
[[Image:Roberta1927s1.jpg|thumb|none|500px|Roberta draws her [[M1911A1|Sistemas]] atop Benny's car like &amp;quot;a killer robot from the future&amp;quot;.]]&lt;br /&gt;
[[Image:Roberta1927s2.jpg|thumb|none|500px|Roberta's right [[M1911A1|Sistema]] is destroyed, courtesy of one of Revy's bullets.]]&lt;br /&gt;
&lt;br /&gt;
== Accu-Tek HC-380 ==&lt;br /&gt;
&lt;br /&gt;
This was used in the last episode once by Balalaika when she asked her Yakuza equivalent in Japan to oblige her with his guard's weapons. The second gun, an [[Accu-Tek HC-380]] causes her to lose it as she calls it an &amp;quot;atrocious&amp;quot; gun. On closer inspection it looked like the artist drew &amp;quot;Picatinny Rails&amp;quot; along the top of the slide (which are actually anti-glare serrations). She kills the Yakuza boss and his guard with it, and tosses it to Rock as a gift, claiming it was a good weapon after all. Rock, the ever passive businessman, declines the gun, and thanks Balalaika for her deed.&lt;br /&gt;
&lt;br /&gt;
[[Image:445 HC-380.jpg|thumb|none|400px|Accu-Tek HC-380 Pistol - .380 ACP.]]&lt;br /&gt;
[[Image:22LRFryface.jpg|thumb|none|500px|What's Japanese for &amp;quot;This gun sucks&amp;quot;? (この銃は悪い）]]&lt;br /&gt;
[[Image:22LRFryface2.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:BL22accutec.jpg|thumb|none|500px|Here you can clearly see the Accu-Tek logo.]]&lt;br /&gt;
[[Image:22Rock.jpg|thumb|none|500px| &amp;quot;I don't like squirrel guns&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 439 ==&lt;br /&gt;
&lt;br /&gt;
Revy started her life of crime at a young age. The series alludes to her being responsible for a murder in her past, and she also explicitly stated that she killed people as a kid. In one of her flashbacks she is seen using a [[Smith &amp;amp; Wesson Model 439]] to shoot cans.&lt;br /&gt;
&lt;br /&gt;
[[Image:SWM439.jpg|thumb|400px|none|Smith and Wesson Model 439.]]&lt;br /&gt;
[[Image:RevyS&amp;amp;W.jpg|thumb|500px|none|Break yo' self, can!]]&lt;br /&gt;
[[Image:LilRevy'sgun.jpg|thumb|500px||none|Everywhere I go, all I ever seem to hear is...]]&lt;br /&gt;
&lt;br /&gt;
== Walther P38 ==&lt;br /&gt;
&lt;br /&gt;
A [[Walther P38]] was used by the SS officer in a flashback and found in the corresponding sunken submarine.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38.jpg|thumb|none|400px|Walther P38 pistol (manufactured at the Mauser Factory) - World War Two dated - 9mm]]&lt;br /&gt;
[[Image:BLP38.jpg|thumb|none|500px|Now you can take it.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226 ==&lt;br /&gt;
&lt;br /&gt;
One of the Russians in the final story arc has a [[SIG-Sauer P226]] in hand.&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg‎|thumb|none|300px|SIG-Sauer P226 - 9mm]]&lt;br /&gt;
[[Image:BLP220.jpg|thumb|none|500px|A Russian aims his [[SIG-Sauer P226]]. Why he has this and not a Russian gun is not known.]]&lt;br /&gt;
&lt;br /&gt;
==MP-446 &amp;quot;Viking&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
One of Hotel Moscow's soldiers uses a suppressed [[MP-446 &amp;quot;Viking&amp;quot;]] while hiding under a van with slashed tires.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP-446Viking.jpg|thumb|none|400px|MP-446 &amp;quot;Viking&amp;quot; - 9mm.]]&lt;br /&gt;
[[Image:BLHotelMoscowgun.jpg|thumb|none|500px|A member of Hotel Moscow aims his [[MP-446 &amp;quot;Viking&amp;quot;]].]]&lt;br /&gt;
&lt;br /&gt;
== Ruger P90 ==&lt;br /&gt;
&lt;br /&gt;
The leader of the Colombian cartel carries and fires a [[Ruger P-series pistol#Ruger P90|Ruger P90]] at Roberta in the &amp;quot;Maid to Kill&amp;quot; story arc. Much later in the series, Balalaika requests to see the Japanese Bodyguard's weapons in the final negotiation. He hands her his [[Ruger P90]], with a grey finish and wood grips, similar to the &amp;quot;.45 Ruger&amp;quot; seen in an episode of ''[[Law &amp;amp; Order: Criminal Intent#Ruger P90|Law &amp;amp; Order: Criminal Intent]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:P90blued.jpg|thumb|none|400px|Ruger P90 - .45 ACP]]&lt;br /&gt;
[[Image:BRgun.jpg|thumb|none|500px|The Cartel leader fires his [[Ruger P90]].]]&lt;br /&gt;
[[Image:BRgun2.jpg|thumb|none|500px|&amp;quot;DIE, YOU CRAZY BITCH!&amp;quot; The cartel leader aims his Ruger P90]]&lt;br /&gt;
[[Image:RugerP.png|thumb|none|500px|Balalaika inspects the bodyguard's Ruger P90. ]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] was seen briefly in the hands of a thug working for the Colombian Cartel. In the OVA, another member of the Cartel holds one at Fabiola, before getting shot with her MAG-7s. &lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|none|400px|Classic Commercial Browning Hi Power (Belgian Mfg) - 9x19mm]]&lt;br /&gt;
[[Image:BLbrowning.jpg|thumb|none|500px|The cartel members fire their guns at Roberta, one of which is a [[Browning Hi-Power]] (circled in red). The one with the slide back appears to be a CZ-75]]&lt;br /&gt;
[[Image:BLCZ75b.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== CZ 75 ==&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Pre-B&amp;quot; [[CZ 75]] was seen in the hands of Takenaka in the first season finale. One of the Colombians is also seen shooting one at Roberta above in the background and one held one at her before being shot with her shotgun umbrella.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|400px|&amp;quot;Pre-B&amp;quot; CZ 75 - 9x19mm.]]&lt;br /&gt;
[[Image:BLgun.jpg|thumb|none|600px|Where's the damn cigarette lighter... hey, a gun. SWEET!]]&lt;br /&gt;
[[Image:BLCZ75.jpg|thumb|none|600px|Takenaka shoots at Revy, aiming sideways. Gangstah!]]&lt;br /&gt;
[[Image:BLCZ75a.jpg|thumb|none|600px|Takenaka looks at his fallen ally, gun smoking.]]&lt;br /&gt;
&lt;br /&gt;
== Single Action Army ==&lt;br /&gt;
&lt;br /&gt;
One of the thugs at the Yellow Flag carries a Nickel plated [[Single Action Army]].&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSAA475barrel.jpg|thumb|none|400px|Colt Single Action Army w/ 4.75&amp;quot; barrel, case colored and blued, referred to as &amp;quot;Quick-Draw&amp;quot; or &amp;quot;Civilian&amp;quot; model. ]]&lt;br /&gt;
[[Image:BLRev.jpg|thumb|none|500px|The one on the left has a [[Single Action Army]] in his holster.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 19/66 ==&lt;br /&gt;
&lt;br /&gt;
Other thugs in the Yellow Flag are seen with [[Smith &amp;amp; Wesson Model 19]] and [[Smith &amp;amp; Wesson Model 66]] revolvers. They are also seen used by &amp;quot;Groovy Guy&amp;quot; Russel in pursuit of Jane during the &amp;quot;Greenback Jane&amp;quot; arc.&lt;br /&gt;
&lt;br /&gt;
[[Image:Smith&amp;amp;Wesson-Model-19.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson Model 19 Combat Magnum - .357 magnum]]&lt;br /&gt;
[[Image:Smith-&amp;amp;-Wesson-Model-66.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 66 with 4&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:BLRev.jpg|thumb|none|500px|The one on the right has a [[Smith &amp;amp; Wesson Model 19]] in his holster.]]&lt;br /&gt;
[[Image:BLRev2.jpg|thumb|none|500px|A thug at the Yellow Flag brandishes his [[Smith &amp;amp; Wesson Model 66]].]]&lt;br /&gt;
[[Image:BLCowboy.jpg|thumb|none|500px|Russel looks for Jane aboard the Black Lagoon with his [[Smith &amp;amp; Wesson Model 19]].]]&lt;br /&gt;
[[Image:BLCowboy2.jpg|thumb|none|500px|Russel fires his Smith &amp;amp; Wesson 19 aboard the Black Lagoon at Eda.]]&lt;br /&gt;
[[Image:BLCowboy3.jpg|thumb|none|500px|A close up of Russell's revolver on the floor.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 36 ==&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 36]] is used by Elroy to kill Gretel, under orders of Hotel Moscow.&lt;br /&gt;
&lt;br /&gt;
[[Image:StainlessS&amp;amp;WModel36.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 36, Nickel plated - .38 Special.]]&lt;br /&gt;
[[Image:BLreva.jpg|thumb|none|500px|Elroy, hired by Hotel Moscow, aims his [[Smith &amp;amp; Wesson Model 36]] at Gretel.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 10 ==&lt;br /&gt;
&lt;br /&gt;
The Roanapur Police carry [[Smith &amp;amp; Wesson Model 10]] revolvers as their sidearms.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W-Model-10.jpg|thumb|400px|none|Smith &amp;amp; Wesson Model 10 Revolver - .38 Special]]&lt;br /&gt;
[[Image:BLRPDrevs.jpg|thumb|none|500px|Crap, it's the fuzz!]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Remington 870 Marine Magnum ==&lt;br /&gt;
&lt;br /&gt;
Dutch uses a [[Remington 870|Remington 870 Marine Magnum]] when he and Revy assault a ship full of Aryan Socialist Union members in an attempt to retrieve a painting for a client. He wields this gun with tactical ease, reloading only after firing all seven rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870MarineMagnum.jpg‎ |thumb|none|400px|Remington 870 Marine Magnum 12 gauge]]&lt;br /&gt;
[[Image:Dutch'sshotgun.jpg|thumb|none|500px|Makes the Marlboro Man look like a pansy, well, like ''more'' of a pansy.]]&lt;br /&gt;
[[Image:Dutchshotgunaction.jpg|thumb|none|500px|I'M ON A BOAT MOTHERFUCKER DON'T YOU EVER FORGET!]]&lt;br /&gt;
[[Image:Dutch'sshotgun2.jpg|thumb|none|500px|Revy is laughing because she, too, is on a boat.]]&lt;br /&gt;
[[Image:Dutch'sshotgu3.jpg|thumb|none|500px|Races working together in harmony. To shoot Aryans. 'Tis a glorious day.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 1100 ==&lt;br /&gt;
&lt;br /&gt;
Bao, the owner of the Yellow Flag owns a [[Remington 1100]] Tactical model, which he uses to defend himself with every time his bar is shot up, which occurs regularly.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington1100Tactical.jpg|thumb|none|400px|Remington 1100 Tactical - 12 Gauge]]&lt;br /&gt;
[[Image:BLRem1100.jpg|thumb|none|500px|Bao takes cover behind his bulletproof Bar with his [[Remington 1100]].]]&lt;br /&gt;
[[Image:BLRem1100a.jpg|thumb|none|500px|Bao watches Revy crawl away from the mayhem from behind his bulletproof bar.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
Roberta has a [[Franchi SPAS-12]] disguised as a parasol.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12hidden.jpg|thumb|none|500px|Roberta fires the parasol [[Franchi SPAS-12]] in the manga. There aren't any good shots of it in the anime, so this will have to do.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12hidden2.jpg|thumb|none|500px|Roberta fires the parasol [[Franchi SPAS-12]].]]&lt;br /&gt;
&lt;br /&gt;
== Double Barrel Shotgun ==&lt;br /&gt;
&lt;br /&gt;
Seen in the hands of Japanese gang members.&lt;br /&gt;
&lt;br /&gt;
[[Image:BLDBshotty.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1897 ==&lt;br /&gt;
&lt;br /&gt;
A thug during the Greenback Jane arc was carrying a [[Winchester Model 1897|Winchester 1897]] to breach a door.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:1897.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLshotgunU.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:BLshotgunUNK.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:BLshotgunUNK2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Techno Arms MAG-7 ==&lt;br /&gt;
&lt;br /&gt;
Fabiola Iglesias uses 2 South African made[[MAG-7|Techno Arms MAG-7]] shotguns in the OVA. For some reason, Fabiola's MAG-7s fire in semi-auto instead of pump action as that is how the real shotgun works and she's using buckshots. The scene where Fabiola takes out her MAG-7s, has a very [[Desperado]] feel to it, because it involves the Colombians dealing with someone deceivingly dangerous in a bar and the MAG-7s comes out of her sleeves. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mag7.jpg|thumb|none|300px|Techno Arms MAG-7 12 gauge x 60mm]]&lt;br /&gt;
[[Image:BlMAG7.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:BlMAG7a.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:BlMAG7b.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Sub-Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi]] is one of the many type of common weapons used by thugs, mercenaries, mobsters, and gangs. In one episode it was prominently shown in the hands of security detail for one of the major mafia groups in Roanapur.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi 9mm]]&lt;br /&gt;
[[Image:BLuzi.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
One of the Neo-Nazi's uses an [[Heckler &amp;amp; Koch MP5A3]] to fire on Revy &amp;amp; Rock when they surface after escaping from the German submarine.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm - 9mm with stock extended]]&lt;br /&gt;
[[Image:BLMP5.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== M3A1 &amp;quot;Grease Gun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;]] was seen in the last arc of the the series, where a drive by with Yakuza had used theses to attack a Russian restaurant. It is even possible these guns are old war relics left by American occupied troops after World War II.&lt;br /&gt;
&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|400px|M3 &amp;quot;Grease Gun&amp;quot; .45 ACP]]&lt;br /&gt;
[[Image:Y19911A1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Pistolet Maszynowy wz.63 AKA PM-63 Submachine gun ==&lt;br /&gt;
&lt;br /&gt;
She only used this in the 3rd episode. The Submachine gun she uses is a PM-63 SMG. It's a Polish made weapon that fires 9x18 Makarov PM. &lt;br /&gt;
&lt;br /&gt;
[[Image:PM63.JPG|thumb|500px|none|]]&lt;br /&gt;
[[Image:unknownSMG1.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
== MAC-10 ==&lt;br /&gt;
&lt;br /&gt;
The [[MAC-10]] is another common weapon used by any random thug or mercenary or even the mafia groups.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|400px|none|Ingram MAC 10 open bolt Submachine gun - .45acp]]‎ &lt;br /&gt;
[[Image:mac=10.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:mac=10a.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3]] was first seen in the first episode when Revy tossed one to Rock to use to defend himself. He didn't know anything about guns and refused. After a heated battled with a Hind helicopter, in a fit of rage, he threw the rifle in the air and into the ocean, pissing off Revy because it must have cost her plenty. G3 rifles have been seen in the hands of Triad boss, Chang's, security detail in a few episodes though they sometimes go back to AKs.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Rock'sG3.jpg|thumb|none|504px|Rock freaking out when given the G3.]]&lt;br /&gt;
[[Image:BLtriadG3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== AK-47  ==&lt;br /&gt;
&lt;br /&gt;
These are the weapons, obviously the [[AK-47]], used by almost every faction in the entire anime. Symbolism to the obvious prolific nature of the infamous Assault Rifle. It has been used by all the factions. Balalaika's men during their services as part of the Russian special forces also used AK47s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|400px|none|]]&lt;br /&gt;
[[Image:HotelMoscowAK74.jpg|thumb|none|500px|Knock Knock. Who's there? A raid.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:HMSVD2.jpg|thumb|none|500px|Another look from the back with Balalaika and her men. She had tried for the Olympics in sharpshooting.]]&lt;br /&gt;
[[Image:BLAK47rock.jpg|thumb|none|500px|Not one of Rock's better days]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLtriadAK47.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:BLtriadAK47a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
:''Though there are AK-47's seen all over the anime, I also think there's Norinco Type 56's thrown into the mix as well. This is determined by the hooded front sight seen on the majority of the assault rifles. That would also make sense since Black Lagoon takes place in Thailand (though the town itself is fictional), it would more likely be that there's more Type 56's than AK-47s, except for in the hands of the Russian Mafia members. -DJ T-Tom''&lt;br /&gt;
&lt;br /&gt;
== AK-74 ==&lt;br /&gt;
&lt;br /&gt;
Since all of Balalaika's men were Ex-Russian Paratroopers or elements of Special Forces, they would use [[AK-74]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLtriadAK47sniper.jpg|thumb|none|500px|An AK-7N with a NSPU night scope]]&lt;br /&gt;
&lt;br /&gt;
[[Image:HotelMoscowAK746abc.jpg|thumb|none|500px|&amp;quot;Give them punishment through our Kalashnikovs and rip their jaws open with 5.45mm rounds!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:HotelMoscowAK7462.jpg|thumb|none|500px|For Mother Russia!]]&lt;br /&gt;
&lt;br /&gt;
== AK-74U ==&lt;br /&gt;
&lt;br /&gt;
Balalaika's ex-Russian Special Forces all used [[AK-74#AKS-74U|AKS-74U]]s during their operations in Japan. These were also seen in the hands of the mercs hired to get the data disk from Rock in the first episode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U 5.45x39mm]]&lt;br /&gt;
[[Image:HotelMoscowAK47.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:HotelMoscowAK742.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:HotelMoscowAK746.jpg|thumb|none|500px|Say hello to my little friend &amp;quot;Mr. AK-74 U are so fucked&amp;quot;.]][[Image:HotelMoscowAK472.jpg|thumb|none|500px|How Russian Special Forces do hustling.]]&lt;br /&gt;
&lt;br /&gt;
== APS Underwater Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
An [[APS Underwater Assault Rifle]] was used once as one of those exotic 15 minutes of fame kind of guns that makes a &amp;quot;guest&amp;quot; appearence in an episode. This rifle was given to Revy from Dutch at the end of one episode for an underwater mission to retrieve a precious painting from a sunken Nazi submarine that ended up in the South Pacific. Revy fired the weapon inside the sub against the Neo-Nazis that also were after this prize. Since the weapon was designed to function both above and under water, the weapon was still able to function properly in the air-filled submarine. She later fired the gun underwater at two divers on the surface next to the pod, which is what the APS Underwater was designed for.&lt;br /&gt;
&lt;br /&gt;
[[Image:APSunderwater.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:BLAPS.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== M16A1 ==&lt;br /&gt;
&lt;br /&gt;
In several scenes, we see random mercenaries in the background using [[M16A1]]s. On closer look, all of them are the kinds that were first seen in action during the Vietnam conflict. It makes sense since they are most likely mercenary groups in the South Pacific. After any major war, there is always surplus in arms supplies. During the flashback in the first OVA episode, US troops are seen using the M16A1, as noted with the forward assist on them.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|500px|M16A1 with 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:BLM16.jpg|thumb|none|600px|The man in the center.]]&lt;br /&gt;
[[Image:BLM162.jpg|thumb|none|600px|2 in this picture.]]&lt;br /&gt;
[[Image:BLM163.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Blo1m162.JPG|600px|thumb|none|]]&lt;br /&gt;
[[Image:Blo1m163.JPG|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
&lt;br /&gt;
== Dragunov SVD ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is the sniper rifle for the Russians as Balalaika used it with expert ease when she participated in the Russian invasion of Afghanistan. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.6x54mm R]]&lt;br /&gt;
[[Image:HMSVD.jpg|thumb|none|500px|Only a partial look at Balalaika in her younger days in Afgan with an SVD.]]&lt;br /&gt;
[[Image:HotelMoscowSCD21.jpg|thumb|none|500px|Aim....]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
Have yet to get a picture of this weapon Revy uses once in episode 11. I know it's a Remington because she says in on screen and also mentions a type of ammo called Hydra API(Armor Piercing Incendiary). Whatever it is, it has a wooden frame, a very basic look to it. Nothing special almost like a hunting rifle. Attached was a scope, maybe a 10x. The Anime has her fire two shots from the gun while in scoped view, without any bolt action sounds, but there is spacing between the shots, so the sound reception for the viewer could just be at a distance.&lt;br /&gt;
&lt;br /&gt;
[[Image:Revy'srifle.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Gepard Anti Materiel Rifle ==&lt;br /&gt;
&lt;br /&gt;
In the first episode, Revy busted out this rifle only once. She referred to it as her anti-tank rifle, but never said what it was. It's either a Gepard M2 or M3 varient. As the size of the weapon changes with the shot I can't tell wich exact model it is. In the first picture it looks like a 14.5mm M6 model. Though oddly being an anti-tank rifle, the shots did no damage to a Hind that was attacking them in the first 2 episodes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:GepardM3.jpg|thumb|none|400px|Gepard M3, 14.5x114mm]]&lt;br /&gt;
[[Image:Revy'sBFG.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Revy'sBFG2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Karabiner 98k  ==&lt;br /&gt;
&lt;br /&gt;
A German soldier was seen wielding and shooting a [[Karabiner 98k]] in the flashback on the sub. Though I'm pretty sure any small arms fire inside a sub would be both loud and dangerous, but it wouldn't have mattered since the sub in the flashback was stuck.&lt;br /&gt;
&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BL98k.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== VSS Vintorez ==&lt;br /&gt;
&lt;br /&gt;
One of the Hotel Moscow soldiers was using a [[VSS Vintorez]] on Yakuza.&lt;br /&gt;
&lt;br /&gt;
[[Image:vss1.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:BLVSS.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Flintlock Rifle ==&lt;br /&gt;
Roberta is seen wielding some kind of Flintlock Rifle in OVA. It belongs to the Lovelace family for generations and Roberta takes it down and does drills with it expertly. &lt;br /&gt;
&lt;br /&gt;
[[Image:Blo1bpr1.JPG|600px|thumb|none|Roberta with the rifle in the opening credits, hinting that she'll be actually using it later on.]]&lt;br /&gt;
[[Image:Blo1flintlockriflewall.JPG|600px|thumb|none|The rifle on the wall next to other old firearms of the Lovelace family]]&lt;br /&gt;
[[Image:Blo1flintlockrifle.JPG|600px|thumb|none|]]&lt;br /&gt;
[[Image:Blo1flintlockrifle2.JPG|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== DShK ==&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s a soviet made Heavy Machine gun caliber 12.7x108mm.Seen on the back of a truck fired by Hotel Moscow troops at Hensel and Gretel.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|A Russian DShKM in 12.7mm on Tripod]]&lt;br /&gt;
[[Image:HotelMoscowMG.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60]] was seen only in one episode introducing the character, Rico an &amp;quot;Apprentice Priest&amp;quot; with the Church of Violence. He provided support fire while his &amp;quot;sisters&amp;quot; unloaded to intruders trespassing on their &amp;quot;sacred grounds&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|500px|M60 machine gun with bipod extended - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M60Rico13.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:M60Rico.jpg|thumb|none|704px|They should rename the group from Church of Violence to Outpost overkill ]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
&lt;br /&gt;
This [[MG42]] was shown twice on the Neo-Nazi ship, fired once when Revy tried to surface. One of the leaders of the Nazis, panic when seeing Revy rampaging on the ship. When he tried to fit the belt of bullets, Revy was already behind him. The weapon was dropped when the man tried to grab a grenade, but Revy killed him.&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|400px|MG42 Light Machine Gun 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BLMG3a.jpg|thumb|none|500px|What a inglourious basterd]]&lt;br /&gt;
[[Image:BLMG3b.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:BLMG3c.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:BLMG3d.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Browning Automatic Rifle M1918A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Automatic Rifle]] was one of the specialty weapons used in the series to show a more personal aspect in how an assassin and her choice of gun is. This awesome weapon of the past is used by Gretel, the girl twin of a very disturbing pair of assassins. Because it's an anime, the artists several times, drew the BAR to be extremely bigger than the user to show how freakishly strong she is. Apparently she uses the M1918A3 model introduced in 1940.&lt;br /&gt;
&lt;br /&gt;
And Gretal usually hides it in a cute blanket with a small teddy bear attached to the end of a string holding the whole thing together. In the first instance Gretel busted her weapon out, there was a small doll handing at the end of the sling. BAR she uses has a more dark grey finish to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:BAR1918.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:HanselandGretelBAR.jpg|thumb|none|500px|It's time to play.]]&lt;br /&gt;
[[Image:HanselandGretelBAR1.jpg|thumb|none|500px|Gretel taking aim.]]&lt;br /&gt;
[[Image:HanselandGretelBAR4.jpg|thumb|none|500px|Up close of Gretel cocking her rifle]]&lt;br /&gt;
[[Image:HanselandGretelBAR5.jpg|thumb|none|500px|How can you be terrified of her when she's SOOO cute!]]&lt;br /&gt;
&lt;br /&gt;
== Handheld M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
An extra part of a large group of mercenaries hired to get Jane held an [[M134 Minigun]] like he was in Teminator 2 hence the &amp;quot;Chainsaw Grip&amp;quot;(The [[Predator]] model had an M60 machine gun handguard instead) , shredding through a door, but in the end was defeated by the fact that it takes a split second for the barrel to spin up and fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:painless2.jpg|thumb|none|500px|John Connor?]]&lt;br /&gt;
&lt;br /&gt;
[[Image:painless.jpg|thumb|none|500px| Ole painless.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
During OVA 1, when calling for backup, one of the SUVs belonging to the Colombian Mafia had a [[Browning M2|Browning M2HB]] mounted on top of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB .50 BMG in vehicle mounting]] &lt;br /&gt;
&lt;br /&gt;
[[Image:BLBM2.jpg|thumb|none|600px|]] &lt;br /&gt;
[[Image:BLBM22.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BLBM23.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Grenade Launchers =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M79 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
An [[M79 grenade launcher]] was used a few times, mostly in the first couple episodes where Revy single handedly destroyed at least 6 pirate ships with her perfect aim.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|550px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:RevyGL2.jpg|thumb|none|600px|Revy taking aim and about to fire.]]&lt;br /&gt;
[[Image:RevyGL1.jpg|thumb|none|600px|Revy Blowing the barrel of her M79 after satisfyingly shooting it.]]&lt;br /&gt;
&lt;br /&gt;
== Arwen 37 ==&lt;br /&gt;
&lt;br /&gt;
Twice in the series, an [[Arwen 37]] Grenade launcher of unknown type was show it looked similar to the one in picture. The ARWEN 37 is a less-lethal launcher which fires 37 mm less-lethal rounds (foam or wooden or tear gas payload) designed for riot control. It has a 5-round rotary drum magazine. &amp;quot;ARWEN&amp;quot; is an acronym for &amp;quot;Anti Riot Weapon ENfield&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The real version was designed in 1977 by the British Royal Small Arms Factory (RSAF) Enfield, then part of the Royal Ordnance Factories. It came out of a British Military request for a multi-shot riot control weapon. Three prototypes were designed and tested: a semi-automatic weapon, a rotary-drum weapon, and a pump-action weapon. At the end of testing the rotary-drum model was put into production.&lt;br /&gt;
&lt;br /&gt;
As of 2001, all ARWEN trademarks and patents are owned by Police Ordnance Company Inc. The weapon is manufactured under license in Canada.&lt;br /&gt;
&lt;br /&gt;
Originally this weapon in real life is supposed to be a less than lethal launcher that would fire tear gas among other types of less than lethal ammo, but in the series it fired actual grenades, creating large explosions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Arwen 37.JPG|thumb|none|400px|]]&lt;br /&gt;
[[Image:Arwen 371.JPG|thumb|none|400px|]]&lt;br /&gt;
[[Image:BLArwen.jpg|thumb|none|500px|Eda very please to find the Arwen]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLMGLEDA.jpg|thumb|none|500px|God's universal signal for “Run the Hell away, and do it Fast”]]&lt;br /&gt;
[[Image:BLArwen2.jpg|thumb|none|500px|Dutch with an Arwen]]&lt;br /&gt;
&lt;br /&gt;
== China Lake Launcher ==&lt;br /&gt;
&lt;br /&gt;
In the first OVA, Fabiola takes out a [[China Lake Launcher]] from her back. Hers has a folding stock. It's noted that she fires each grenade without pumping it as the real world launcher is a pump action.&lt;br /&gt;
&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|400px|Ultimate M79 Grenade launcher 40mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:BlCLL.JPG|600px|thumb|none|]]&lt;br /&gt;
[[Image:BlCLL2.JPG|600px|thumb|none|]]&lt;br /&gt;
[[Image:BlCLL3.JPG|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
= Special Weapons =&lt;br /&gt;
&lt;br /&gt;
== RPG ==&lt;br /&gt;
&lt;br /&gt;
Seen in use quite a few times in the series, but was first seen used by Revy at the end of episode one when she fired a &amp;quot;warning shot&amp;quot; at a larger carrier ship to make them stop so they can rob them. In Episode 11 when given a new job by Chang, one of the attackers fired an RPG into Lagoon's apartment, making Revy shot RPG in slow motion.&lt;br /&gt;
&lt;br /&gt;
[[Image:RevyRPG7.jpg|thumb|none|400px| Revy readies to show she means business, as Rock tries to warn the soon to be victims.]]&lt;br /&gt;
[[Image:Revyrpg2.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Revyrpg3.jpg|thumb|none|500px|R...P...G!!!!!!]]&lt;br /&gt;
&lt;br /&gt;
== M2 Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
Seen in the used of a man who calls himself the &amp;quot;Torchweaver&amp;quot; for obvious reasons making comments that all have to deal with fire like grilling, cook outs, and BBQ. Apparently Torch has a simple looking lighter that actually spits out an amazing wall of flame and then pulls his actual flame thrower seeming out of no where.&lt;br /&gt;
&lt;br /&gt;
[[Image:Flamer1.jpg|thumb|none|500px|I did start the fire, and it's always burning.]]&lt;br /&gt;
[[Image:Flamethrowerman2.jpg|thumb|none|500px|Drew Carey’s audience are compelled, now more than ever, to laugh.]]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW ==&lt;br /&gt;
&lt;br /&gt;
[[BGM-71 TOW]] missile launchers are used by the Neo-Nazis on their ship they took to the South Pacific seas for their mission. The ship alone was just a research type freighter, so they wouldn't naturally have weapons against other ships. To the dismay and surprise of the Lagoon crew, the Neo-Nazis fired several missiles against them, which narrowly survived the attack by running out of missile range.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|300px|BGM-71 TOW mounted on M220 tripod 152mm]]&lt;br /&gt;
[[Image:BLTOW.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 hand grenades==&lt;br /&gt;
&lt;br /&gt;
RGD-5 hand grenades is used by a Russian from “Moscow hotel” ，to kill some Japanese Mafia members.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Russian soldier throws two RGD-5 into the room&lt;br /&gt;
&lt;br /&gt;
[[Image:Rgd.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]]&lt;/div&gt;</summary>
		<author><name>John 234</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil:_Degeneration&amp;diff=244965</id>
		<title>Resident Evil: Degeneration</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil:_Degeneration&amp;diff=244965"/>
		<updated>2010-03-15T04:25:17Z</updated>

		<summary type="html">&lt;p&gt;John 234: /* Angela's Glock 17 custom */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:REDposter.jpg|thumb|right|400px|]]&lt;br /&gt;
&lt;br /&gt;
The following firearms were seen in Resident Evil: Degeneration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Silver Ghost ==&lt;br /&gt;
&lt;br /&gt;
Leon's primary weapon throughout the movie, known as the Silver Ghost[http://projectumbrella.net/articles/ARMS-Jan-06-Vol-211], is the same custom handgun he used in the game [[Resident Evil 4]].  The Silver Ghost resembles the HK USP and Smith &amp;amp; Wesson Sigma.  The slide, magazine, and lower frame resemble the Sigma but the weapon has a hammer as opposed to a striker and a threaded barrel extension for suppressors similar to the USP.The grips are wood framed with polymer panels and a central medallion on each side, similar to the design used on the Samurai Edge grips.&lt;br /&gt;
&lt;br /&gt;
[[Image:REDLeon.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:REDLeon2.jpg|thumb|none|500px|Leon taking aim.]]&lt;br /&gt;
[[Image:REDLeon3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Glock 30 ==&lt;br /&gt;
&lt;br /&gt;
Leon has a Glock 30 that he uses as a backup. He gives it to Claire at the end of the movie. This is also seen in the promotional posters as Claire's gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:REDglock.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Angela's Custom MP5 PDW ==&lt;br /&gt;
&lt;br /&gt;
Used by Angela, it had a rail on top, and an interesting vertical foregrip attachment that is latched onto the weapon with a thumbhole and a flashlight integrated. It bears similarity to the MP5K/PDW, but has a G36C style rail on top and also a retractable buttstock instead of the PDW folding stock.&lt;br /&gt;
&lt;br /&gt;
However, it does have a striking resemblance to the standard weapon in a recently released lightgun arcade game, Ghost Squad.&lt;br /&gt;
[http://www.gamemasters.com.au/images/Ghost%20Squad%20Gun.gif] Only differences seem to be in the stock and vertical grip&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:REDMP5.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:REDMP5A.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:REDMP5b.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:REDMP5c.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== M4A1 ==&lt;br /&gt;
&lt;br /&gt;
Seen used by the Marines and Greg. Greg's had rails and the carrying handle removed, replaced with a different set of rear sight. Leon's had a folding front sight, a grenade launcher, and an optical grenade sight.&lt;br /&gt;
[[Image:REDM4.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:REDM4a.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:REDM4b.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:REDM4c.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K VP-70M ==&lt;br /&gt;
&lt;br /&gt;
In a flashback from the Raccoon City Incident, we see Leon with his VP-70M handgun that he used when he was part of the Raccoon PD. &lt;br /&gt;
&lt;br /&gt;
[[Image:REDLeongun.jpg|thumb|none|500px|Watch your thumb, Leon!]]&lt;br /&gt;
&lt;br /&gt;
== Remington 1100 ==&lt;br /&gt;
&lt;br /&gt;
In the flashback, we see Claire a Remington 1100.  Although she did not (originally) use this weapon in Resident Evil 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:REDshotty.jpg|thumb|none|500px|Watch that thumb, Claire!]]&lt;br /&gt;
&lt;br /&gt;
== Angela's Glock 17 custom==&lt;br /&gt;
&lt;br /&gt;
Angela's sidearm is a Glock 17 with target sights and a barrel weight/compensator. This seems to be product marketing for Tokyo Marui, an airsoft company that provides reference material on firearms for Capcom. They produce a similar model called the &amp;quot;G26 advanced,&amp;quot; with identical modifications to Angela's Glock.&lt;br /&gt;
&lt;br /&gt;
[[Image:REDhandgun.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:REDhandgun2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== M203 ==&lt;br /&gt;
&lt;br /&gt;
2 of the Marines had an M203 attached to their M4s. Leon also picked an M4 up with a 203 and used it.&lt;br /&gt;
[[Image:RED203.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:RED203a.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:RED203c.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Walther P5 Compact ==&lt;br /&gt;
At the end of the film, Frederic Downing uses a Walther P5 Compact to threaten Claire and Leon when they corner him with the T-Virus antidote. Angela knocks it out of his hand after sneaking up on him. Frederic racks the slide after drawing it, indicating he carries the pistol without a round chambered - not the best idea for self-defense.&lt;br /&gt;
&lt;br /&gt;
[[Image:REDG P5C.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:REDG P5C_2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
The angled slide below the barrel gives it away as a P5C, rather than the rounder slide edge of the more common Walther PP/PPK and other pocket pistols.&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;/div&gt;</summary>
		<author><name>John 234</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil:_Degeneration&amp;diff=244962</id>
		<title>Resident Evil: Degeneration</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil:_Degeneration&amp;diff=244962"/>
		<updated>2010-03-15T04:21:00Z</updated>

		<summary type="html">&lt;p&gt;John 234: /* Angela's Glock 17 custom */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:REDposter.jpg|thumb|right|400px|]]&lt;br /&gt;
&lt;br /&gt;
The following firearms were seen in Resident Evil: Degeneration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Silver Ghost ==&lt;br /&gt;
&lt;br /&gt;
Leon's primary weapon throughout the movie, known as the Silver Ghost[http://projectumbrella.net/articles/ARMS-Jan-06-Vol-211], is the same custom handgun he used in the game [[Resident Evil 4]].  The Silver Ghost resembles the HK USP and Smith &amp;amp; Wesson Sigma.  The slide, magazine, and lower frame resemble the Sigma but the weapon has a hammer as opposed to a striker and a threaded barrel extension for suppressors similar to the USP.The grips are wood framed with polymer panels and a central medallion on each side, similar to the design used on the Samurai Edge grips.&lt;br /&gt;
&lt;br /&gt;
[[Image:REDLeon.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:REDLeon2.jpg|thumb|none|500px|Leon taking aim.]]&lt;br /&gt;
[[Image:REDLeon3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Glock 30 ==&lt;br /&gt;
&lt;br /&gt;
Leon has a Glock 30 that he uses as a backup. He gives it to Claire at the end of the movie. This is also seen in the promotional posters as Claire's gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:REDglock.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Angela's Custom MP5 PDW ==&lt;br /&gt;
&lt;br /&gt;
Used by Angela, it had a rail on top, and an interesting vertical foregrip attachment that is latched onto the weapon with a thumbhole and a flashlight integrated. It bears similarity to the MP5K/PDW, but has a G36C style rail on top and also a retractable buttstock instead of the PDW folding stock.&lt;br /&gt;
&lt;br /&gt;
However, it does have a striking resemblance to the standard weapon in a recently released lightgun arcade game, Ghost Squad.&lt;br /&gt;
[http://www.gamemasters.com.au/images/Ghost%20Squad%20Gun.gif] Only differences seem to be in the stock and vertical grip&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:REDMP5.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:REDMP5A.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:REDMP5b.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:REDMP5c.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== M4A1 ==&lt;br /&gt;
&lt;br /&gt;
Seen used by the Marines and Greg. Greg's had rails and the carrying handle removed, replaced with a different set of rear sight. Leon's had a folding front sight, a grenade launcher, and an optical grenade sight.&lt;br /&gt;
[[Image:REDM4.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:REDM4a.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:REDM4b.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:REDM4c.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K VP-70M ==&lt;br /&gt;
&lt;br /&gt;
In a flashback from the Raccoon City Incident, we see Leon with his VP-70M handgun that he used when he was part of the Raccoon PD. &lt;br /&gt;
&lt;br /&gt;
[[Image:REDLeongun.jpg|thumb|none|500px|Watch your thumb, Leon!]]&lt;br /&gt;
&lt;br /&gt;
== Remington 1100 ==&lt;br /&gt;
&lt;br /&gt;
In the flashback, we see Claire a Remington 1100.  Although she did not (originally) use this weapon in Resident Evil 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:REDshotty.jpg|thumb|none|500px|Watch that thumb, Claire!]]&lt;br /&gt;
&lt;br /&gt;
== Angela's Glock 17 custom==&lt;br /&gt;
&lt;br /&gt;
Angela's sidearm is a Glock 17 with target sights and a barrel weight/compensator. This seems to be product marketing for Tokyo Marui, an airsoft company that provides reference material on firearms for Capcom. They produce a similar model called the &amp;quot;G26 advance,&amp;quot; with identical modifications to Angela's Glock.&lt;br /&gt;
&lt;br /&gt;
[[Image:REDhandgun.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:REDhandgun2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== M203 ==&lt;br /&gt;
&lt;br /&gt;
2 of the Marines had an M203 attached to their M4s. Leon also picked an M4 up with a 203 and used it.&lt;br /&gt;
[[Image:RED203.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:RED203a.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:RED203c.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Walther P5 Compact ==&lt;br /&gt;
At the end of the film, Frederic Downing uses a Walther P5 Compact to threaten Claire and Leon when they corner him with the T-Virus antidote. Angela knocks it out of his hand after sneaking up on him. Frederic racks the slide after drawing it, indicating he carries the pistol without a round chambered - not the best idea for self-defense.&lt;br /&gt;
&lt;br /&gt;
[[Image:REDG P5C.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:REDG P5C_2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
The angled slide below the barrel gives it away as a P5C, rather than the rounder slide edge of the more common Walther PP/PPK and other pocket pistols.&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;/div&gt;</summary>
		<author><name>John 234</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil:_Degeneration&amp;diff=244961</id>
		<title>Resident Evil: Degeneration</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil:_Degeneration&amp;diff=244961"/>
		<updated>2010-03-15T04:19:53Z</updated>

		<summary type="html">&lt;p&gt;John 234: /* Angela's Glock 17 custom */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:REDposter.jpg|thumb|right|400px|]]&lt;br /&gt;
&lt;br /&gt;
The following firearms were seen in Resident Evil: Degeneration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Silver Ghost ==&lt;br /&gt;
&lt;br /&gt;
Leon's primary weapon throughout the movie, known as the Silver Ghost[http://projectumbrella.net/articles/ARMS-Jan-06-Vol-211], is the same custom handgun he used in the game [[Resident Evil 4]].  The Silver Ghost resembles the HK USP and Smith &amp;amp; Wesson Sigma.  The slide, magazine, and lower frame resemble the Sigma but the weapon has a hammer as opposed to a striker and a threaded barrel extension for suppressors similar to the USP.The grips are wood framed with polymer panels and a central medallion on each side, similar to the design used on the Samurai Edge grips.&lt;br /&gt;
&lt;br /&gt;
[[Image:REDLeon.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:REDLeon2.jpg|thumb|none|500px|Leon taking aim.]]&lt;br /&gt;
[[Image:REDLeon3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Glock 30 ==&lt;br /&gt;
&lt;br /&gt;
Leon has a Glock 30 that he uses as a backup. He gives it to Claire at the end of the movie. This is also seen in the promotional posters as Claire's gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:REDglock.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Angela's Custom MP5 PDW ==&lt;br /&gt;
&lt;br /&gt;
Used by Angela, it had a rail on top, and an interesting vertical foregrip attachment that is latched onto the weapon with a thumbhole and a flashlight integrated. It bears similarity to the MP5K/PDW, but has a G36C style rail on top and also a retractable buttstock instead of the PDW folding stock.&lt;br /&gt;
&lt;br /&gt;
However, it does have a striking resemblance to the standard weapon in a recently released lightgun arcade game, Ghost Squad.&lt;br /&gt;
[http://www.gamemasters.com.au/images/Ghost%20Squad%20Gun.gif] Only differences seem to be in the stock and vertical grip&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:REDMP5.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:REDMP5A.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:REDMP5b.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:REDMP5c.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== M4A1 ==&lt;br /&gt;
&lt;br /&gt;
Seen used by the Marines and Greg. Greg's had rails and the carrying handle removed, replaced with a different set of rear sight. Leon's had a folding front sight, a grenade launcher, and an optical grenade sight.&lt;br /&gt;
[[Image:REDM4.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:REDM4a.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:REDM4b.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:REDM4c.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K VP-70M ==&lt;br /&gt;
&lt;br /&gt;
In a flashback from the Raccoon City Incident, we see Leon with his VP-70M handgun that he used when he was part of the Raccoon PD. &lt;br /&gt;
&lt;br /&gt;
[[Image:REDLeongun.jpg|thumb|none|500px|Watch your thumb, Leon!]]&lt;br /&gt;
&lt;br /&gt;
== Remington 1100 ==&lt;br /&gt;
&lt;br /&gt;
In the flashback, we see Claire a Remington 1100.  Although she did not (originally) use this weapon in Resident Evil 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:REDshotty.jpg|thumb|none|500px|Watch that thumb, Claire!]]&lt;br /&gt;
&lt;br /&gt;
== Angela's Glock 17 custom==&lt;br /&gt;
&lt;br /&gt;
Angela's sidearm is a Glock 17 with target sights and a barrel weight/compensator. This seems to be product marketing for Tokyo Marui, an airsoft company that gives Capcom reference material for their in-game firearms. They produce a similar model called the &amp;quot;G26 advance,&amp;quot; identical aside from size.&lt;br /&gt;
&lt;br /&gt;
[[Image:REDhandgun.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:REDhandgun2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== M203 ==&lt;br /&gt;
&lt;br /&gt;
2 of the Marines had an M203 attached to their M4s. Leon also picked an M4 up with a 203 and used it.&lt;br /&gt;
[[Image:RED203.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:RED203a.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:RED203c.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Walther P5 Compact ==&lt;br /&gt;
At the end of the film, Frederic Downing uses a Walther P5 Compact to threaten Claire and Leon when they corner him with the T-Virus antidote. Angela knocks it out of his hand after sneaking up on him. Frederic racks the slide after drawing it, indicating he carries the pistol without a round chambered - not the best idea for self-defense.&lt;br /&gt;
&lt;br /&gt;
[[Image:REDG P5C.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:REDG P5C_2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
The angled slide below the barrel gives it away as a P5C, rather than the rounder slide edge of the more common Walther PP/PPK and other pocket pistols.&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;/div&gt;</summary>
		<author><name>John 234</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Gunsmith_Cats&amp;diff=244950</id>
		<title>Gunsmith Cats</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Gunsmith_Cats&amp;diff=244950"/>
		<updated>2010-03-15T04:03:55Z</updated>

		<summary type="html">&lt;p&gt;John 234: /* Heckler &amp;amp; Koch VP70 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gunsmith Cats is based on the manga series written by Kenichi Sonoda. It follows Rally Vincent, an excellent gunsmith and bounty hunter, and &amp;quot;Minnie&amp;quot; May Hopkins, an explosives nut. &lt;br /&gt;
&lt;br /&gt;
Rally and May are recruited by ATF agent Bill Collins to help track down a group of gun runners. But things get complicated when a Russian assassin is called in to deal with the two girls.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSC_2a.jpg|thumb|375px|right|Rally Vincent]]&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===CZ 75===&lt;br /&gt;
Rally Vincent carries an early model [[CZ-75|CZ 75]] as her primary weapon of choice. She praises this weapon throughout the manga, considering it to be one of the best handguns ever made, due to the very high grade of steel used to make the first versions of the CZ 75.&lt;br /&gt;
[[Image:Cz75fm.jpg|thumb|300px|none|CZ 75 9x19mm]]&lt;br /&gt;
[[Image:GSC_ScanCZ-75.jpg|thumb|400px|none|Rally's lecture on the CZ75 versions, from the manga.]]&lt;br /&gt;
[[Image:GSC CZ75.jpg|thumb|400px|none|Rally flicks the safety off her CZ 75]]&lt;br /&gt;
[[Image:GSC CZ75-2.jpg|thumb|400px|none|Rally sights up some unlucky burglars whom she just caught off guard.]]&lt;br /&gt;
[[Image:GSC CZ75-3.jpg‎|thumb|400px|none|Rally and her CZ 75 spend some quality time at the shooting range, ignoring her friend and informant Becky.]]&lt;br /&gt;
[[Image:GSC CZ75-5.jpg‎|thumb|400px|none|The CZ 75 runs dry during the warehouse fire fight.]]&lt;br /&gt;
[[Image:GSC CZ75-6.jpg‎|thumb|400px|none|Rally sights up assassin Radinov during a high speed chase.]]&lt;br /&gt;
[[Image:GSC CZ75-9.jpg‎|thumb|400px|none|Rally gets the drop on Radinov during their final confrontation.]]&lt;br /&gt;
&lt;br /&gt;
===Colt 25===&lt;br /&gt;
Rally keeps this &amp;quot;pop gun&amp;quot; stuffed up her sleeve. The gun is attached to a special harness that allows the gun to be drawn by flicking her wrist. (Is there a technical term for a holster like that?)&lt;br /&gt;
The manga identifies this weapon as a Colt .25.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSC colt25.jpg‎|thumb|400px|none|Rally shows off her hidden backup piece.]]&lt;br /&gt;
[[Image:GSC colt25-2.jpg‎|thumb|400px|none|&amp;quot;Hidden Weapons? Does this count?&amp;quot;]]&lt;br /&gt;
[[Image:GSC CZ75 and colt25.jpg‎ |thumb|400px|none|Rally's back up piece alongside her CZ-75 and some of May's grenades.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Walther PPK ===&lt;br /&gt;
ATF agent Bill Collins uses a [[Walther PP Pistol Series#Walther PPK|Walther PPK]] as his weapon. At one point, Rally makes a joke at Bill calling him &amp;quot;Agent Double Oh 7-11&amp;quot;.&lt;br /&gt;
 &lt;br /&gt;
Rally uses this gun briefly in the first episode, when gun runners tell her to shoot Bill as a sign of trust. She instead shoots the ropes used to tie him up, hitting one of the gun runners in the leg in the process.&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherPPK.jpg|thumb|300px|none|Walther PPK - 9mm Kurz aka 9x17mm (.380 ACP)]]&lt;br /&gt;
[[Image:GSC ppk.jpg‎|thumb|400px|none|Bill arrests one of the burglers outside Rally's house.]]&lt;br /&gt;
[[Image:GSC ppk-2.jpg‎|thumb|400px|none|One of the gun runners hands Rally Bill's PPK and tells her to kill him with it.]]&lt;br /&gt;
[[Image:GSC ppk-3.jpg‎|thumb|400px|none|Rally holds the PPK and realizes immediately it's unloaded.]]&lt;br /&gt;
[[Image:GSC ppk-5.jpg‎|thumb|400px|none|Bill holds his PPK once again after Rally rescues him from the gun runners.]]&lt;br /&gt;
[[Image:GSC ppk-8.jpg‎|thumb|400px|none|Bill and another ATF agent cautiously enter a safe house.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92FS===&lt;br /&gt;
Near the begenning of the first episode, an off-duty cop brings his [[Beretta 92 pistol series#Beretta 92F/FS|Beretta 92FS]] in to Rally's shop to get some custom work done. When checking the gun, Rally notices the weapon still has a round chambered and informs him to be more careful next time.&lt;br /&gt;
&lt;br /&gt;
Another Beretta 92FS apears in the second Episode, when Russian assassin Natasha Radinov attacks an ATF safehouse. She either brought this weapon along or picked it up off a dead ATF agent.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta92F LeftSide.jpg|thumb|300px|none|Beretta 92F - 9mm.]]&lt;br /&gt;
[[Image:GSC Beretta.jpg‎|thumb|400px|none|An off-duty cop's Beretta 92FS]]&lt;br /&gt;
[[Image:GSC Beretta4.jpg‎|thumb|400px|none|The chamber indicator is a protrusion the pops out and also reveals a red mark to tell you there's a round inside.]]&lt;br /&gt;
[[Image:GSC Beretta2.jpg‎|thumb|400px|none|Rally informs the cop he left a live round in the chamber before ejecting it.]]&lt;br /&gt;
[[Image:GSC Beretta3.jpg‎|thumb|400px|none|Radinov guns down two ATF agents with a Beretta 92FS. With all those security moniters, you'd think they would've saw her coming.]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 36===&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 36 / 38|Smith &amp;amp; Wesson Model 36]] is shown during the opening credits. Rally also keeps one of these guns under the counter of her store.&lt;br /&gt;
[[Image:StainlessS&amp;amp;WModel36.jpg|thumb|300px|none|Smith and Wesson Model 36 .38 special]]&lt;br /&gt;
[[Image:GSC S&amp;amp;W36.jpg‎|thumb|400px|none|A Smith and Wesson 36 in the opening credits.]]&lt;br /&gt;
[[Image:GSC S&amp;amp;W36-2.jpg‎|thumb|400px|none|Rally reaches for her S&amp;amp;W when a suspicious looking Bill Collins enters her store.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ruger GP101===&lt;br /&gt;
Rally keeps a [[Ruger GP100|Ruger GP101]] taped to the door of her fridge.&lt;br /&gt;
[[Image:GSC S&amp;amp;W36-3.jpg‎|thumb|400px|none|Let's see whats in the fridge...]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Colt Python===&lt;br /&gt;
A [[Colt Python]] is shown briefly during the opening credits. The words &amp;quot;Python Hunter&amp;quot; are written on the side.&lt;br /&gt;
[[Image:Python6in.jpg|thumb|300px|none|Colt Python .357 Magnum]]&lt;br /&gt;
[[Image:GSC python hunter.jpg‎|thumb|400px|none|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Colt Lawman===&lt;br /&gt;
In the manga series, Roy Coleman mentions he carries a Colt Lawman with a 4-inch bull barrel.&lt;br /&gt;
Roy only draws this weapon once, during the third episode after Radinov attacks Rally and May.&lt;br /&gt;
[[Image:GSC Colt lawman.jpg‎|thumb|400px|none|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===M1911===&lt;br /&gt;
In the third episode, Rally is seen cleaning a disassembled M1911.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|300px|none|Colt M1911 .45 acp]]&lt;br /&gt;
[[Image:GSC 1911.jpg‎|thumb|400px|none|Rally puts the M1911 back together after cleaning it.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GSC1911.jpg‎|Image|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
Assassin Natasha Radinov breifly uses a Makarov PM to kill an ATF agent when she attacks the safe house. &lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|300px|none|Russian Makarov PM 9x18mm]]&lt;br /&gt;
[[Image:GSC makarov.jpg‎|thumb|400px|none|]]&lt;br /&gt;
[[Image:GSC makarov2.jpg‎|thumb|400px|none|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Welrod Mark I===&lt;br /&gt;
&lt;br /&gt;
In the third episode, Radinov uses a rare British bolt action Mark I [[Welrod pistol]] to kill ATF chief George Black. The weapon exhibits some rather bizarre changes between shots.&lt;br /&gt;
&lt;br /&gt;
[[Image:Welrod.jpg|thumb|none|400px|Welrod Pistol Mark I, 9x19mm.]]&lt;br /&gt;
[[Image:GSC mk2.jpg‎|thumb|400px|none|Radinov points the Welrod at George Black. Here the front sight appears to be almost right above the muzzle, indicating the front of the suppressor is not attached. This is only detachable on a Welrod Mark I; however, in this shot the Welrod appears to have no trigger guard like a Mark II.]]&lt;br /&gt;
[[Image:GSC mk2-2.jpg‎|thumb|400px|none|Radinov chambers another round. Note that she does not pull the bolt straight back and she turns the action. Here the Welrod's front sight is still right at the muzzle, which is barely ahead of Radinov's trigger finger.]]&lt;br /&gt;
[[Image:GSC mk2-3.jpg‎|thumb|400px|none|Radinov then finishes off George Black with a shot to the head. Here, her Welrod clearly ''does'' have a trigger guard, and appears to have the front of the suppressor attached; note how much further forward of her hand the muzzle is compared to the previous shot.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch VP70===&lt;br /&gt;
In the third episode, Radinov attacks Rally and May at Senator Haint's campaign ralley with a [[Heckler &amp;amp; Koch VP70]]. The VP70 has a stock attachment, loaded with an extended magazine and seems to be converted to full auto fire.&lt;br /&gt;
&lt;br /&gt;
The stock allows full auto fire- S&amp;amp;Wshooter&lt;br /&gt;
:No it doesn't, but it only fires three-round in the shootout.&lt;br /&gt;
:Yes it does. The stock allows the VP70 to shoot full auto. I have heard this information from at least 4 reputable sources.- S&amp;amp;Wshooter &lt;br /&gt;
::Name them. I can name quite a few that say it's only burst-fire, this site included.&lt;br /&gt;
:::Plus, she doesn't fire it full-auto. Watch it closely, especially the first burst. She's just firing the Calico at the same time.-protoAuthor&lt;br /&gt;
::::Yeah, but now im interested in this pointless semantic argument with S&amp;amp;W shooter that I seem to invariably get into. It does not fire full auto man. This site says it. World.guns.ru says it. Wikipedia says it. thats what the red 3 means. Three round burst.--[[User:ConditionNone|ConditionNone]] 19:05, 6 December 2009 (UTC) &lt;br /&gt;
:Hey, everyone makes mistakes.-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 21:51, 6 December 2009 (UTC)&lt;br /&gt;
:True. So very, very true.--[[User:ConditionNone|ConditionNone]] 08:03, 7 December 2009 (UTC)&lt;br /&gt;
:I would just like to add that while a VP-70 is not a fully automatic weapon, it is easily converted into one. The tab on the stock is depressed by the slide on each shot, acting as a mechanical counter for the three-round burst. If you tape it down, the pistol will fire in fully automatic. --[[User:John 234|John 234]] 04:03, 15 March 2010 (UTC)&lt;br /&gt;
[[Image:HK VP70Z 1890.jpg|thumb|300px|none|Heckler &amp;amp; Koch VP70 9mm]]&lt;br /&gt;
[[Image:GSC VP70.jpg‎|thumb|400px|none|Radinov loads an extended magazine into her VP70.]]&lt;br /&gt;
[[Image:GSC VP70-2.jpg‎|thumb|400px|none|Then takes aim at Rally and May.]]&lt;br /&gt;
[[Image:GSC Calico.jpg‎|thumb|400px|none|After Bill Collins ruins her shot at Rally, she opens fire with the VP70 and a [[Calico Series of Rifles and Pistols#Calico M950A|Calico M950A]]]]&lt;br /&gt;
&lt;br /&gt;
===SIG P226===&lt;br /&gt;
Near the end of the third episode, Senator Haints grabs what appears to be a [[SIG-Sauer P220 pistol series#SIG P226|SIG P226]] to shoot Natasha Radinov. The weapon turns out to be empty and part of a set up by Becky and Cathy to get Senator Haints to admit his crimes.&lt;br /&gt;
[[Image:GSC sig.jpg‎|thumb|400px|none|A conviently placed gun...]]&lt;br /&gt;
[[Image:GSC sig2.jpg‎|thumb|400px|none|Senator Haints takes aim.]]&lt;br /&gt;
[[Image:GSC sig3.jpg‎|thumb|400px|none|&amp;quot;Oops, no bullets!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch USP===&lt;br /&gt;
A [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP ]] is shown during the opening credits.&lt;br /&gt;
[[Image:GSC intropistol.jpg|thumb|400px|none|]]&lt;br /&gt;
&lt;br /&gt;
===Glock===&lt;br /&gt;
During the third episode, Bill's partner is carrying what appears to be some type of Glock, although it is difficult to identify. One was also seen on the wall of the Gunsmith Cats shop.&lt;br /&gt;
[[Image:GSC partnergun.jpg‎|thumb|400px|none|]]&lt;br /&gt;
[[Image:GSC ppk-8.jpg‎|thumb|400px|none|]]&lt;br /&gt;
[[Image:GSCglock.jpg‎|Image|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
===Unknown Revolvers===&lt;br /&gt;
[[Image:GSC revolver.jpg‎|thumb|400px|none|]]&lt;br /&gt;
from what i can see it looks like a 4inch ''[[Colt Python]]''&lt;br /&gt;
&lt;br /&gt;
[[Image:GSC revolver2.jpg‎|thumb|400px|none|]]&lt;br /&gt;
i might guess this is a black ''[[Ruger GP100]]''&lt;br /&gt;
&lt;br /&gt;
[[Image:GSC revolver3.jpg‎|thumb|400px|none|]]&lt;br /&gt;
Looks like a S&amp;amp;W M19 with 4&amp;quot; barrel.  I'm guessing that by the adjustable rear sight and the ejector rod shroud.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSC revolver4.jpg‎|thumb|400px|none|]]&lt;br /&gt;
&lt;br /&gt;
===Mauser C96===&lt;br /&gt;
Seen in the Gunsmith Cats shop and at their home.&lt;br /&gt;
&lt;br /&gt;
=== Smith and Wesson Schofield ===&lt;br /&gt;
Seen in the Gunsmith Cats shop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Beretta M12 ===&lt;br /&gt;
&lt;br /&gt;
A [[Beretta M12]] can be seen when Rally was being stopped and check by gun runners in the first episode.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaPM12S.jpg|thumb|none|450px|Beretta PM12S 9mm.]]&lt;br /&gt;
[[Image:GSCBerettaPM12S.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Micro Uzi===&lt;br /&gt;
When Radinov attacks the ATF safehouse in the second episdoe, she guns down an agent attempting to fire a [[Uzi#Micro Uzi|Micro Uzi]]. She then picks up the gun and kills another ATF agent with it.&lt;br /&gt;
&lt;br /&gt;
In the same episode, when Rally and May are investigating the shipping yard, some of the thugs that attack are carrying Micro-uzis.&lt;br /&gt;
[[Image:MicroUziPistolStock.jpg|thumb|300px|none|Micro Uzi with Folding Stock - 9mm]]&lt;br /&gt;
[[Image:GSC uzi.jpg‎|thumb|400px|none|An ATF agent is gunned down before he can fire his Micro uzi.]]&lt;br /&gt;
[[Image:GSC uzi2.jpg‎|thumb|400px|none|Radinov takes the Micro uzi and shoots another ATF agent with it.]]&lt;br /&gt;
[[Image:GSC shotgun and uzi.jpg‎|thumb|400px|none|The two thugs on the right are carrying micro uzis.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5 ===&lt;br /&gt;
During the warehouse fire fight in the first episode, some of the thugs are carrying [[Heckler &amp;amp; Koch MP5]]s.&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|400px|none|Heckler &amp;amp; Koch MP5A3 9x19mm]]&lt;br /&gt;
[[Image:GSC mp5.jpg‎|thumb|400px|none|]]&lt;br /&gt;
&lt;br /&gt;
===Steyr TMP===&lt;br /&gt;
During the high speed chase in the second episode, Radinov draws a [[Steyr TMP]] and opens fire at Rally. Rally later shoots the gun out of her hand.&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|300px|none|Steyr TMP 9mm]]&lt;br /&gt;
[[Image:GSC TMP.jpg‎|thumb|400px|none|Radinov with the TMP, seconds before Rally shoots it out her hand.]]&lt;br /&gt;
&lt;br /&gt;
===Calico M950A===&lt;br /&gt;
In the third episode, Radinov attacks Rally and May with [[Calico Series of Rifles and Pistols#Calico M950A|Calico M950A]] and a [[Heckler &amp;amp; Koch VP70]].&lt;br /&gt;
&lt;br /&gt;
She also uses the M950 to hunt down Rally and May during the final showdown.&lt;br /&gt;
[[Image:CalicoM950.jpg|thumb|300px|none|Calico M950 pistol 9mm]]&lt;br /&gt;
[[Image:GSC Calico.jpg‎|thumb|400px|none|Radinov wielding a Calico M950 and a VP70 akimbo.]]&lt;br /&gt;
[[Image:GSC calico2.jpg‎|thumb|400px|none|Radinov hunts down Rally and May with the Calico M950.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Skorpion SA ===&lt;br /&gt;
&lt;br /&gt;
Seen on the wall of the Gunsmith Cats' home basement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===Sawn Off Double Barrel===&lt;br /&gt;
In the opening of the OVA, Rally and May move in on a gun runner who jumped his bail. When he discovers the two bounty hunters are after him, he grabs a sawn off double barrel shotgun. However, May gets the drop on him and stuns him with a smoke grenade.&lt;br /&gt;
[[Image:GSC Sawnoff.jpg|thumb|400px|none|Gun runner Washington frantically loads the sawed off.]]&lt;br /&gt;
[[Image:GSC Sawnoff2.jpg‎ |thumb|400px|none|]]&lt;br /&gt;
[[Image:GSC Sawnoff3.jpg‎ |thumb|400px|none|Washington reaches for the sawed off after being knocked out by May's smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mossberg 500 Bullpup===&lt;br /&gt;
One of the burglers in the first episode arms himself with a [[Mossberg 500-series shotgun#Mossberg 500/590 Bullpup|Mossberg 500 Bullpup]]. He never gets a chance to fire the weapon, as he and his pals are caught off guard by Rally and quickly subdued.&lt;br /&gt;
[[Image:Mossberg Bullpup.JPG|thumb|300px|none|Mossberg 500 Bullpup with 18.5&amp;quot; Barrel - 12 gauge]]&lt;br /&gt;
[[Image:GSC mossbergbullpup.jpg‎|thumb|400px|none|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mossberg 500===&lt;br /&gt;
Used by one of the gun runners during the warehouse fire fight in the first episode.&lt;br /&gt;
&lt;br /&gt;
Seen again in the second episode, in the hands of an ATF agent when Radinov attacks the safehouse. Also used by one of the thugs in the shipping yard fight.&lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|300px|none|Mossberg 500 Shotgun - .12 gauge.]]&lt;br /&gt;
[[Image:GSC shotgun2.jpg‎|thumb|400px|none|A gun runner takes aim at Rally and Bill.]]&lt;br /&gt;
[[Image:GSC shotgun.jpg|thumb|400px|none|Rally shoots the shotgun's magazine tube, causing it to explode in the gun runner's hands.]]&lt;br /&gt;
[[Image:GSC shotgun5.jpg‎|thumb|400px|none|An ATF agent takes aim at Radinov.]]&lt;br /&gt;
[[Image:GSC shotgun and uzi.jpg‎|thumb|400px|none|A group of thugs realize they just messed with the wrong girls.]]&lt;br /&gt;
&lt;br /&gt;
===Pistol Gripped Remington 870===&lt;br /&gt;
Radinov uses this shotgun during the high speed chase in the second episode.It's a cut down [[Remington 870 Shotgun]] with front and back pistol grips.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSC shotgun6.jpg‎|thumb|400px|none|Radinov draws this shotgun from her trenchcoat.]]&lt;br /&gt;
[[Image:GSC shotgun7.jpg‎|thumb|400px|none|Radinov takes aim at Rally, but is blinded by the sunrise when Rally hits the brakes.]]&lt;br /&gt;
&lt;br /&gt;
===Franchi PA8===&lt;br /&gt;
During the warehouse fight the first episode, Rally grabs a Franchi PA8 with a folding stock and blindfires it, hitting two thugs in the legs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi_PA8_-1-.jpg|thumb|300px|none|]]&lt;br /&gt;
[[Image:GSC 870foldingstock.jpg‎|thumb|400px|none|&amp;quot;I should gamble more often, I was firing blind!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
It's colored incorrectly, it should be all black, but the horizontal lines on the grip, and the vent holes in the stock give it away as a Franchi shotgun.&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
&lt;br /&gt;
===AKS-74U===&lt;br /&gt;
In the second episode, Rally and May investigate the shipping yard and find a crate full of weapons. Among them, is a [[AK-74#AKS-74U|AKS-74U]].&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|300px|none|AKS-74U 5.45x39mm]]&lt;br /&gt;
[[Image:GSC ak74.jpg‎|thumb|400px|none|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG===&lt;br /&gt;
One of the burglars in the first episode arms himself with a [[Steyr AUG#Steyr AUG A1|Steyr AUG]] from Rally's weapon collection.&lt;br /&gt;
&lt;br /&gt;
Later two gun runners in the warehouse fire fight are armed with AUGs with shorter barrels. (Could be [[Steyr AUG#Steyr AUG Para|Steyr AUG Para]].)&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|300px|none|Steyr AUG - Austrian Army Version 5.56mm]]&lt;br /&gt;
[[Image:GSC aug.jpg‎|thumb|400px|none|]]&lt;br /&gt;
looks like a Steyr AUG H-Bar &lt;br /&gt;
[[Image:AUG 9mm 03.jpg|thumb|300px|none|Steyr AUG Para 9mm]]&lt;br /&gt;
[[Image:GSC aug2.jpg‎|thumb|400px|none|]]&lt;br /&gt;
&lt;br /&gt;
=== M16A2 ===&lt;br /&gt;
&lt;br /&gt;
An [[M16 rifle series#M16A2 Rifle|M16A2]] was seen in the background at Rally's shop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|none|400px|M16A2/A3 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:GSCM16.jpg‎|Image|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Light Machine Gun==&lt;br /&gt;
&lt;br /&gt;
===M249===&lt;br /&gt;
One of the burglars helps himself to a [[FN Minimi#FN Minimi / M249|M249]] from Rally's gun collection.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249 FN MINIMI DA-SC-85-11586 c1.jpg|Image|thumb|400px|none|FN Minimi 5.56mm.]]&lt;br /&gt;
[[Image:GSC m249.jpg‎|Image|thumb|400px|none|This sequence is based on one in the manga; that time the burglar bought an M60 ''with him''.]]&lt;br /&gt;
[[Image:GSC m249-2.jpg‎|Image|thumb|400px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
&lt;br /&gt;
===Bonnie's Leg and Grey's Arm===&lt;br /&gt;
These are references to the original Gunsmith Cats manga. A character named Bonnie had a prosthectic leg which housed a PM9, a French submachinegun which was notable for its ability to fold its magazine to lie along the barrel, making it very compact; her shoe also housed a bounding antipersonnel mine. Grey, another character, lost his hand thanks to Rally and replaced it with the blade weapon seen here, which is high-grade carbon steel and mounted on a launching mechanism powered by a car suspension spring.&lt;br /&gt;
[[Image:GSC bonnieleg.jpg‎|Image|thumb|400px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Gunsmith Cats' wall of guns ==&lt;br /&gt;
&lt;br /&gt;
Take your pick.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSCwalloguns.jpg‎|Image|thumb|500px|none|]]&lt;br /&gt;
[[Image:GSCwalloguns2.jpg‎|Image|thumb|500px|none|]]&lt;br /&gt;
[[Image:GSCwalloguns3.jpg‎|Image|thumb|500px|none|]]&lt;br /&gt;
[[Image:GSCwalloguns4.jpg‎|Image|thumb|500px|none|]]&lt;br /&gt;
[[Image:GSCwalloguns5.jpg‎|Image|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>John 234</name></author>
	</entry>
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