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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Joey1666</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Joey1666"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Joey1666"/>
	<updated>2026-04-05T06:15:40Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Crysis_3&amp;diff=656914</id>
		<title>Talk:Crysis 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Crysis_3&amp;diff=656914"/>
		<updated>2013-02-06T11:41:00Z</updated>

		<summary type="html">&lt;p&gt;Joey1666: /* Character name? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Character name? ==&lt;br /&gt;
&lt;br /&gt;
Shouldn't the images where it says the characters name be Alcatraz, not Prophet?  I'm assuming that you continue as Alcatraz in this one since Prophet is well...out of action. [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 19:40, 17 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
-SPOILER- At the end of Crysis 2. Prophet is actually now part of the suit and he takes over Alcatraz' body. [[User:Joey1666|Joey1666]] ([[User talk:Joey1666|talk]]) 11:40, 06 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Beta Weapons ==&lt;br /&gt;
&lt;br /&gt;
I recently played the multiplayer beta for this game. First off, I will say the game was pretty good, and second there was a lot of guns. The Hammer 2 looked basically the same in first person to the Hammer from C2. Also The M12 Nova appeared again, as well as the Majestic revolver, the Marshal shotgun, and the AY69 submachine pistol.--[[User:1911isthebestgunever|One shot is all it takes.]] ([[User talk:1911isthebestgunever|talk]]) 13:25, 3 February 2013 (EST)&lt;/div&gt;</summary>
		<author><name>Joey1666</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Joey1666&amp;diff=612230</id>
		<title>User:Joey1666</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Joey1666&amp;diff=612230"/>
		<updated>2012-09-12T09:59:18Z</updated>

		<summary type="html">&lt;p&gt;Joey1666: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I was a private in the Irish Defence Forces.&lt;br /&gt;
&lt;br /&gt;
I'm a massive firearms fan but they're illegal to own in my country. &lt;br /&gt;
&lt;br /&gt;
I'm trained on the Steyr Aug A1, Hk Usp, FN MAG and the Hmg .50.&lt;br /&gt;
&lt;br /&gt;
My favourite Pistols : Kimber ICQB, M1911A1, Para ordnance p14.&lt;br /&gt;
&lt;br /&gt;
My favourite Smgs : Ump.45, MP9.&lt;br /&gt;
&lt;br /&gt;
My favourite Assault Rifles : Fn Fnc, ZM LR300, M468, Sig 556, SA58-OSW.&lt;br /&gt;
&lt;br /&gt;
My favourite Battle Rifles : Mk.14 EBR, Mk.12 SPR.&lt;br /&gt;
&lt;br /&gt;
My favourite LMGs : M60, M27 IAR, M240B.&lt;br /&gt;
&lt;br /&gt;
My favourite Snipers : M21.&lt;br /&gt;
&lt;br /&gt;
My favourite Shotguns : M1014, Mossberg 500, Remington 870 MCS.&lt;/div&gt;</summary>
		<author><name>Joey1666</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=589867</id>
		<title>Talk:Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=589867"/>
		<updated>2012-07-13T21:20:16Z</updated>

		<summary type="html">&lt;p&gt;Joey1666: /* Elephant Killer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is this for real? Because the bumf we've got here sounds like a bad fanfic. [[User:The Wierd It|The Wierd It]] 12:47, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:For reals. http://worthplaying.com/article/2012/1/19/news/84815/ --[[User:Temp89|Temp89]] 13:05, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Are we okay with copying and pasting Capcom's press release? --[[User:Funkychinaman|Funkychinaman]] 13:52, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:Why would we need to do that? The trailer's legit and we're identifying the firearms. That's pretty much where IMFDB's job ends. [[User:Spartan198|Spartan198]] 16:09, 20 January 2012 (CST)&lt;br /&gt;
::I meant the paragraph that's already there. (&amp;quot;Blending action and survival horror, Resident Evil 6 is the most ambitious, immersive...&amp;quot; ). [http://thecontrolleronline.com/2012/01/capcom-confirms-resident-evil-6/] --[[User:Funkychinaman|Funkychinaman]] 16:25, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== unknown pistol ==&lt;br /&gt;
&lt;br /&gt;
Could it be a hybrid of a Springfield handgun and a Glock?[[User:Bristow8411|Bristow8411]] 14:13, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
It looks like a Steyr M9 to me. I don't see the Springfield's resemblance here.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:59, 20 January 2012 (CST)&lt;br /&gt;
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Smith &amp;amp; Wesson Sigma? --[[User:DeltaOne|DeltaOne]] 16:14, 21 January 2012 (CST)&lt;br /&gt;
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I say it's either Smith &amp;amp; Wesson Sigma or M&amp;amp;P --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 20:23, 6 February 2012 (PT)&lt;br /&gt;
&lt;br /&gt;
Here's a [http://img826.imageshack.us/img826/4373/helensliderear.jpg screencap] of the slide rear. Definitely not a Steyr M9. --[[User:John 234|John 234]] 03:29, 8 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
It looks like a H&amp;amp;K USP to me. gonna have to wait till the game is released.&lt;br /&gt;
&lt;br /&gt;
:No way it's the USP. Although between this weapon and Leon's handgun, I'm starting to wonder if these aren't placeholder weapons - like the Hybrid Assault Rifle that turned into the SIG556 and the 1911 w/compensator that turned into the 92FS in RE5. --[[User:DeltaOne|DeltaOne]] 14:30, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Anyone think it could be a S&amp;amp;W SD series pistol. --[User:Stoeger8000]&lt;br /&gt;
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I'm leaning more towards the M&amp;amp;P now.[[User:Bristow8411|Bristow8411]] 20:15, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Just saw a new gameplay video that Capcom released and there was a very brief moment where you could clearly see the slide profile and it looked very similar to a M&amp;amp;P [[User:Bristow8411|Bristow8411]] 21:25, 20 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It'll be nice to see Capcom looking at the latest popular handgun. [[User:Excalibur01|Excalibur01]] 22:59, 20 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== unkwnon Rifle ==&lt;br /&gt;
&lt;br /&gt;
[[File:Re6ar2.jpg]]&lt;br /&gt;
&lt;br /&gt;
in my humble opinion is an ACR rifle iron sight with an unknown, similar to m4a1 / G36, the stock is identical to the ACR and the MAGAZINE appears to be 5.56.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Bushmasteracrentry.jpg|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
comparative picture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Acrsogsl.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Look: The pistol does not seem to be a sig p226?&lt;br /&gt;
&lt;br /&gt;
Link:[http://criticorevoltado.files.wordpress.com/2012/01/acrsogsl.jpg]&lt;br /&gt;
&lt;br /&gt;
:Stock, yes. Everything else, no. And it's a magazine, not a clip. [[User:The Wierd It|The Wierd It]] 17:25, 21 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:: Looks like a composite rifle. Front end looks like a micro-Galil, stock from ACR or Scar, cocking lever from FAMAS, rails from G36C. That cocking lever is kind of a sore point as it rules out a lot of guns no matter how much they customised it. Remember the AR in resident evil 5 was also a fictional composite rifle in previews until they changed it to a SIG556. --[[User:Temp89|Temp89]] 17:35, 21 January 2012 (CST)&lt;br /&gt;
::: the charging handle looks a bit SPAS-15? but this gun sure as hell ain't a shotgun though, as seen in the trailer[[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
:::: The stock is definitely an ACR's, and the receiver looks kind of like a mashup, but in the first picture, I think it most closely resembles an ACR's.&lt;br /&gt;
&lt;br /&gt;
It was RE5 actually and it could be subjected to change, but the game comes out this year on November, so who knows. This isn't like an early teaser trailer. [[User:Excalibur01|Excalibur01]] 23:30, 21 January 2012 (CST)&lt;br /&gt;
:why mention RE5...? [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
I would like to ACR and with a grenade launcher, I'm sick of the same weapons in racoon city operation to weapons like the M416 and they put Scar, was nonsense of course but it was far more options, they could put a FABARM FP6 and an SR-25 would be balanced and different compared to previous ones. (Sorry if it was not clear, I am Brazilian and I speak little English).&lt;br /&gt;
:I think you should write to capcom or whichever studio develop the game to address this... [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Fabarm Fp6   :D&lt;br /&gt;
[[File:Fabarm Sdass tactical -1-.jpg]]&lt;br /&gt;
SR-25 &lt;br /&gt;
[[File:SR25.jpg]]&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 15 February 2012, 13:00, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;An interesting hybrid weapon, in this case an Assault Rifle:&lt;br /&gt;
the Folding/Retractable Stock, with that Adjustable Cheek Riser, clearly resembles to the one from the Magpul Masada/Bushmaster ACR/Remington ACR; the Carrying Handle could be inspired to the one of the GIAT FAMAS and/or Benelli/Franchi Spas-15, besides those of the overused AR15/M16/M4 family but, in this case, as a High-Profile, enlarged and evolved one; the Cocking Handle should also be taken from a FAMAS; the Upper Receiver, the Handguard and the Short Barrel suggest me a Benelli/Franchi Spas-15 resemblance too; the Magazine looks like a 30-Round PMag, but not sure of that, perhaps in-game it will be a 40-Round Magazine for standard as for the SIG556 from RE5... .&lt;br /&gt;
Can't wait to play the game in November and see the final release differences, if they're going to appear... .&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 16 February 2012, 20:20, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Carrying Handle also makes me think of a Hensoldt/Hk G36 Carrying Handle with 3x Sight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==VP-70== &lt;br /&gt;
I doubt Leon's pistol is a bona fide HK VP-70. [http://img821.imageshack.us/img821/8394/leonpistolleft.jpg Screenshot of left side] The cut of the slide front, plus what seems to be some sort of accessory groove look a lot like a PX4 or a P99. No matter what it is, however - those cuts are completely uncharacteristic of a VP-70, which is somewhat rounded. [http://img259.imageshack.us/img259/2844/leontrigger.jpg Trigger area screenshot] there's a trigger pivot pin missing on the VP-70, a conspicuous disassembly catch (which the VP-70 has) and diagonal cocking serrations, which the VP lacks. It's probably another Capcom hybrid gun. Sorry about crappy screenshot resolution, by the way.&lt;br /&gt;
--[[User:John 234|John 234]] 03:29, 8 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Think they gave Leon the new PPQ? Which depending on where this game takes place in the RE series could be badly anachronistic (not that they care, look at ORC) --[[User:DeltaOne|DeltaOne]] 04:10, 8 February 2012 (CST)&lt;br /&gt;
:It's after RE5.-protoAuthor 18:35, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Grip texture looks different, plus it looks like there's no front cocking serrations. I wish Capcom didn't do so many bizarre hybrid concept designs. --[[User:John 234|John 234]] 16:15, 10 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:I think the Trigger screenshot is not leon's gun.-protoAuthor 18:35, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I thought it would be a good idea of posting [http://images3.wikia.nocookie.net/__cb20120121022314/residentevil/images/0/02/Dual_Weild.png this picture] here rather than on the front page. Sorry for the bad quality. As you can see, Leon appears to be dual weilding what looks like his VP-70 but I can't be sure about the pistol in his left hand (right side of the screen). --[[User:Bad Boy|Bad Boy]] 21:53, 15 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I've never understood Capcom's fascination with giving Leon the VP70. When RE2 came out it may have made a little sense as the VP70 had been out of production for less than a decade but was still probably in gun shop circulation. But here we are, the game timeline is now entering 2013 (assumed until the game is released or a trailer explicitly reveals a date) and they are still giving him the VP70 (maybe, maybe not)??? RE4 takes place in 2004, six years after the events of Raccoon. Leon is just starting his Secret Service career and even on his first assignment he has a customized 9mm (the Silver Ghost). Now he's a top-tier agent and still might be using a pistol that hasn't been produced in almost a quarter of a century? Come on....anyways, rant over. Not a lot went right tonight and I've had a bit to drink. Still looking forward to this game a ton, even if the weapons arrangements have me perplexed. --[[User:DeltaOne|DeltaOne]] 04:23, 17 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Maybe the Silver Ghost was Leon's issued weapon when he was Secret Service. If not, people can have a change of perferences over time. If it turns out to be a VP70, it's just a call back to RE2 really. In RE2, the VP70 could have just been his personal carry gun [[User:Excalibur01|Excalibur01]] 23:01, 20 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I miss the old days when they tried to make Leon's signature handgun the Desert Eagle lol for those of you that remember Leon's endgame pic in RE2 and the first trailer they had for the second version of RE4 you know what I mean. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 23:59, 20 June 2012 (PST)&lt;br /&gt;
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Though the Desert Eagle is available in both games so it wasn't like they cut it out. [[User:Excalibur01|Excalibur01]] 11:09, 21 June 2012 (CDT)&lt;br /&gt;
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Though realistically, we can forgive the RE creators because they live in a country where handgun ownership is prohibited and it isn't like they have a good gun culture. So if they tag a main character with a Desert Eagle, there is some leeway unlike say Modern Warfare 3 where Captain Price had a Desert Eagle as his sidearm [[User:Excalibur01|Excalibur01]] 11:10, 21 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
No I know about the Desert Eagle still being in the series. Always was my favorite magnum in the games. But I mean cutscene wise lol. I'm hoping with the improved graphics of RE6 we can pick which handgun our characters will pull XD But that's probably asking for too much. Though the fact that the characters have guns in cutscenes has shown that RE has come along way. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 14:51, 21 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
A Desert Eagle actually isn't a &amp;quot;magnum&amp;quot;. Anyway, why couldn't they do that in RE6 since we see other games do that [[User:Excalibur01|Excalibur01]] 21:40, 21 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Probably because it's one of those things the developers would consider to be a &amp;quot;little detail&amp;quot; something they think no one would care to notice so don't bother with it. Like how IW had player models in MP carry secondary weapons on their back even if it's a pistol and Treyarch in Black Ops actually had small weapons like the pistols not show on the back when not in use. Not sure if that last part made sense. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:01, 22 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
You consider recent games like Max Payne 3 and Mass Effect 3 show cutscenes with your selected gun in it, how hard can it be? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
No you're right, I didn't mean to refer to all games. There are some developers willing to go that not so extra mile. And I'm glad you reminded me of Max Payne 3. I had to juggle my weapons around to make sure the one I want to see in cutscenes was in the I think the left shoulder holster, that way Max always draws it in cutscenes lol[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 12:08, 22 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
Though it was kinda weird that even cutscene in Max Payne 3, we see him switch from whatever long arm you had him using to the pistol every time. Anyway, I don't think Capcom will go the extra mile in having cutscenes with the character holding the gun you want them to hold even though in the previous game, whatever outfit you want them to wear is present. I guess it was easier that way. [[User:Excalibur01|Excalibur01]] 19:51, 22 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well if it came down to it. I'd rather take every bonus costume being seen in the cutscenes over choosing what weapons I want in the cutscenes. I always loved that part of RE5. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 18:15, 22 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K UMP9 ==&lt;br /&gt;
&lt;br /&gt;
[[File:Hk ump9.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Re6mp5.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 15 February 2012, 13:10, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As you can see from the name of the second image, it could be a Custom MP5, since the 30-Round Magazine shown in the picture looks for that weapon... Anyway, they're both very good SMGs, moreover they're both Heckler und Koch weapons!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The overall shape of the receiver is more like a UMP than an MP5 [[User:Excalibur01|Excalibur01]] 22:10, 15 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 16 February 2012, 20:10, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now that I think about it, Excalibur01 is right: the overall shape of the Receiver highly resembles the one of the UMP Platform, with an indistinct Mag Well and an as much indistinct MP5 Magazine (is it a 15- or a 30-Round one?), I say a 30-Round one...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Timeline Inconsistency ==&lt;br /&gt;
Not really a discussion on the guns but does anyone else notice the timeline issue with RE6? I mean RE5 took place in 2009 and the opening for RE6's trailer says 10 years after Raccoon City, which would make it 2008. And I find it hard to imagine that this game is intended as a prequel to 5. Since these seem to be pretty catastrophic world events which I find it hard to fail to mention in RE5's timeline histories. --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 23:57, 15 February 2012 (PT)&lt;br /&gt;
&lt;br /&gt;
According to the newest Game Informer, which is usually pretty reliable, the game takes place after RE5 as the details release to GI by Capcom mention Wesker's death and a couple of other specifics. I'm going with that it's set after RE5. --[[User:DeltaOne|DeltaOne]] 03:04, 16 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I figured as much but that opening bit did throw me off. Somewhere in the back of my head Capcom was thinking 2018 but added up the years wrong. --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 01:39, 16 February 2012 (PT)&lt;br /&gt;
&lt;br /&gt;
According to the Resident Evil Wikia, the game takes place in 2013. But you are right, the Capcom official description does state that this game takes place ten years after Raccoon's fall.--[[User:Bad Boy|Bad Boy]] 18:35, 16 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
This game take place Ten years after whats i think is called the Raccoon City trials which is when the fall of Umbrella happened--[[User:Anarchy66660|Anarchy66660]] 10:06, 17 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Capcom has in fact corrected their mistakes with the earlier timeline release. the game is set in 2013, 10 years after the Raccoon City Trials.[[User:Bristow8411|Bristow8411]] 15:07, 17 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Well they would have to have enough years to pass by otherwise, Sherry would be too young to be a playable character. According to the wikia, she was born in 86. She'd be 25/26 when the game starts [[User:Excalibur01|Excalibur01]] 15:42, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapons from new media ==&lt;br /&gt;
&lt;br /&gt;
Some close-ups of the guns if anyone can identify them. Click the screens for hi-res versions&lt;br /&gt;
&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625313&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625332&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625334&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625331&lt;br /&gt;
&lt;br /&gt;
[[User:Temp89|Temp89]] 11:14, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
On the newest E3 trailer I know I saw Leon dual wielding a pair of VP70s (why that gun I can't fathom). And shoulder firing that 20mm rifle? Ok..... --[[User:DeltaOne|DeltaOne]] 00:04, 9 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Some of those guns look somewhat fictional to me or could be Capcom's &amp;quot;Combo&amp;quot; guns, they have a habit of making their own guns by mashing up several together. Two of which I can identify, a 1911 styled pistol, possibly a Kimber Warrior and the Sniper looks similar to the Steyr Scout in Counter Strike with the exception of the custom stock. I say this because of shape of the weapon looks very similar to how the Scout looks in Counter Strike. Though it could be any sniper rifle really. [[User:Draco122|Draco122]] 08:04, 9 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon list &amp;amp; new footage ==&lt;br /&gt;
&lt;br /&gt;
The demo has all the weapons still in it. It's not a very exciting line-up. Brackets are my guesses.&lt;br /&gt;
&lt;br /&gt;
Hand-To-Hand, Nine-Oh-Nine (909), Picador, Wing Shooter (Leon's VP70), Shotgun (Possibly M870 with wire stock), Assault Shotgun (M1014 or FN TPS?), Hydra (RE5 sawn-off), Lightning Hawk (Deagle), Elephant Killer (M500), Sniper Rifle, Semi-Auto Sniper Rifle (Remington MSR), Anti-Material Rifle (NTW-20), Triple Shot (Sherry's gun), MP-AF, Assault Rifle for Special Tactics (Composite rifle), Bear Commander (Another composite with AG36 launcher), Assault Rifle RN (an AK), Grenade Launcher (an ARWEN?), Hand Grenade, Incendiary Grenade, Flash Grenade, Remote Bomb, Crossbow, Survival Knife, Combat Knife, Stun Rod (Sherry's knife)&lt;br /&gt;
&lt;br /&gt;
Here's a vid showing a few off.&lt;br /&gt;
http://www.youtube.com/watch?v=5TRu_VrHQgo [[User:Temp89|Temp89]] 05:09, 6 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I really cannot wait for this game to get here. --[[User:DeltaOne|DeltaOne]] 16:10, 7 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Elephant Killer ==&lt;br /&gt;
&lt;br /&gt;
This revolver is indeed the S&amp;amp;W500 as in the demo, you can bust open a crate to find 500S&amp;amp;W rounds.&lt;br /&gt;
&lt;br /&gt;
The one in the game is a break action though, is the S&amp;amp;W500 a break action revolver ? Or is this new revolver just using the same ammo as it.&lt;br /&gt;
I think the S&amp;amp;W500 will return as the handcannon. - Joey1666&lt;/div&gt;</summary>
		<author><name>Joey1666</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=589866</id>
		<title>Talk:Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=589866"/>
		<updated>2012-07-13T21:19:58Z</updated>

		<summary type="html">&lt;p&gt;Joey1666: /* Elephant Killer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is this for real? Because the bumf we've got here sounds like a bad fanfic. [[User:The Wierd It|The Wierd It]] 12:47, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:For reals. http://worthplaying.com/article/2012/1/19/news/84815/ --[[User:Temp89|Temp89]] 13:05, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Are we okay with copying and pasting Capcom's press release? --[[User:Funkychinaman|Funkychinaman]] 13:52, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:Why would we need to do that? The trailer's legit and we're identifying the firearms. That's pretty much where IMFDB's job ends. [[User:Spartan198|Spartan198]] 16:09, 20 January 2012 (CST)&lt;br /&gt;
::I meant the paragraph that's already there. (&amp;quot;Blending action and survival horror, Resident Evil 6 is the most ambitious, immersive...&amp;quot; ). [http://thecontrolleronline.com/2012/01/capcom-confirms-resident-evil-6/] --[[User:Funkychinaman|Funkychinaman]] 16:25, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== unknown pistol ==&lt;br /&gt;
&lt;br /&gt;
Could it be a hybrid of a Springfield handgun and a Glock?[[User:Bristow8411|Bristow8411]] 14:13, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
It looks like a Steyr M9 to me. I don't see the Springfield's resemblance here.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:59, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Smith &amp;amp; Wesson Sigma? --[[User:DeltaOne|DeltaOne]] 16:14, 21 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I say it's either Smith &amp;amp; Wesson Sigma or M&amp;amp;P --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 20:23, 6 February 2012 (PT)&lt;br /&gt;
&lt;br /&gt;
Here's a [http://img826.imageshack.us/img826/4373/helensliderear.jpg screencap] of the slide rear. Definitely not a Steyr M9. --[[User:John 234|John 234]] 03:29, 8 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
It looks like a H&amp;amp;K USP to me. gonna have to wait till the game is released.&lt;br /&gt;
&lt;br /&gt;
:No way it's the USP. Although between this weapon and Leon's handgun, I'm starting to wonder if these aren't placeholder weapons - like the Hybrid Assault Rifle that turned into the SIG556 and the 1911 w/compensator that turned into the 92FS in RE5. --[[User:DeltaOne|DeltaOne]] 14:30, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Anyone think it could be a S&amp;amp;W SD series pistol. --[User:Stoeger8000]&lt;br /&gt;
&lt;br /&gt;
I'm leaning more towards the M&amp;amp;P now.[[User:Bristow8411|Bristow8411]] 20:15, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Just saw a new gameplay video that Capcom released and there was a very brief moment where you could clearly see the slide profile and it looked very similar to a M&amp;amp;P [[User:Bristow8411|Bristow8411]] 21:25, 20 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It'll be nice to see Capcom looking at the latest popular handgun. [[User:Excalibur01|Excalibur01]] 22:59, 20 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== unkwnon Rifle ==&lt;br /&gt;
&lt;br /&gt;
[[File:Re6ar2.jpg]]&lt;br /&gt;
&lt;br /&gt;
in my humble opinion is an ACR rifle iron sight with an unknown, similar to m4a1 / G36, the stock is identical to the ACR and the MAGAZINE appears to be 5.56.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Bushmasteracrentry.jpg|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
comparative picture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Acrsogsl.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Look: The pistol does not seem to be a sig p226?&lt;br /&gt;
&lt;br /&gt;
Link:[http://criticorevoltado.files.wordpress.com/2012/01/acrsogsl.jpg]&lt;br /&gt;
&lt;br /&gt;
:Stock, yes. Everything else, no. And it's a magazine, not a clip. [[User:The Wierd It|The Wierd It]] 17:25, 21 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:: Looks like a composite rifle. Front end looks like a micro-Galil, stock from ACR or Scar, cocking lever from FAMAS, rails from G36C. That cocking lever is kind of a sore point as it rules out a lot of guns no matter how much they customised it. Remember the AR in resident evil 5 was also a fictional composite rifle in previews until they changed it to a SIG556. --[[User:Temp89|Temp89]] 17:35, 21 January 2012 (CST)&lt;br /&gt;
::: the charging handle looks a bit SPAS-15? but this gun sure as hell ain't a shotgun though, as seen in the trailer[[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
:::: The stock is definitely an ACR's, and the receiver looks kind of like a mashup, but in the first picture, I think it most closely resembles an ACR's.&lt;br /&gt;
&lt;br /&gt;
It was RE5 actually and it could be subjected to change, but the game comes out this year on November, so who knows. This isn't like an early teaser trailer. [[User:Excalibur01|Excalibur01]] 23:30, 21 January 2012 (CST)&lt;br /&gt;
:why mention RE5...? [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
I would like to ACR and with a grenade launcher, I'm sick of the same weapons in racoon city operation to weapons like the M416 and they put Scar, was nonsense of course but it was far more options, they could put a FABARM FP6 and an SR-25 would be balanced and different compared to previous ones. (Sorry if it was not clear, I am Brazilian and I speak little English).&lt;br /&gt;
:I think you should write to capcom or whichever studio develop the game to address this... [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Fabarm Fp6   :D&lt;br /&gt;
[[File:Fabarm Sdass tactical -1-.jpg]]&lt;br /&gt;
SR-25 &lt;br /&gt;
[[File:SR25.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 15 February 2012, 13:00, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;An interesting hybrid weapon, in this case an Assault Rifle:&lt;br /&gt;
the Folding/Retractable Stock, with that Adjustable Cheek Riser, clearly resembles to the one from the Magpul Masada/Bushmaster ACR/Remington ACR; the Carrying Handle could be inspired to the one of the GIAT FAMAS and/or Benelli/Franchi Spas-15, besides those of the overused AR15/M16/M4 family but, in this case, as a High-Profile, enlarged and evolved one; the Cocking Handle should also be taken from a FAMAS; the Upper Receiver, the Handguard and the Short Barrel suggest me a Benelli/Franchi Spas-15 resemblance too; the Magazine looks like a 30-Round PMag, but not sure of that, perhaps in-game it will be a 40-Round Magazine for standard as for the SIG556 from RE5... .&lt;br /&gt;
Can't wait to play the game in November and see the final release differences, if they're going to appear... .&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 16 February 2012, 20:20, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Carrying Handle also makes me think of a Hensoldt/Hk G36 Carrying Handle with 3x Sight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==VP-70== &lt;br /&gt;
I doubt Leon's pistol is a bona fide HK VP-70. [http://img821.imageshack.us/img821/8394/leonpistolleft.jpg Screenshot of left side] The cut of the slide front, plus what seems to be some sort of accessory groove look a lot like a PX4 or a P99. No matter what it is, however - those cuts are completely uncharacteristic of a VP-70, which is somewhat rounded. [http://img259.imageshack.us/img259/2844/leontrigger.jpg Trigger area screenshot] there's a trigger pivot pin missing on the VP-70, a conspicuous disassembly catch (which the VP-70 has) and diagonal cocking serrations, which the VP lacks. It's probably another Capcom hybrid gun. Sorry about crappy screenshot resolution, by the way.&lt;br /&gt;
--[[User:John 234|John 234]] 03:29, 8 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Think they gave Leon the new PPQ? Which depending on where this game takes place in the RE series could be badly anachronistic (not that they care, look at ORC) --[[User:DeltaOne|DeltaOne]] 04:10, 8 February 2012 (CST)&lt;br /&gt;
:It's after RE5.-protoAuthor 18:35, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Grip texture looks different, plus it looks like there's no front cocking serrations. I wish Capcom didn't do so many bizarre hybrid concept designs. --[[User:John 234|John 234]] 16:15, 10 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:I think the Trigger screenshot is not leon's gun.-protoAuthor 18:35, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I thought it would be a good idea of posting [http://images3.wikia.nocookie.net/__cb20120121022314/residentevil/images/0/02/Dual_Weild.png this picture] here rather than on the front page. Sorry for the bad quality. As you can see, Leon appears to be dual weilding what looks like his VP-70 but I can't be sure about the pistol in his left hand (right side of the screen). --[[User:Bad Boy|Bad Boy]] 21:53, 15 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I've never understood Capcom's fascination with giving Leon the VP70. When RE2 came out it may have made a little sense as the VP70 had been out of production for less than a decade but was still probably in gun shop circulation. But here we are, the game timeline is now entering 2013 (assumed until the game is released or a trailer explicitly reveals a date) and they are still giving him the VP70 (maybe, maybe not)??? RE4 takes place in 2004, six years after the events of Raccoon. Leon is just starting his Secret Service career and even on his first assignment he has a customized 9mm (the Silver Ghost). Now he's a top-tier agent and still might be using a pistol that hasn't been produced in almost a quarter of a century? Come on....anyways, rant over. Not a lot went right tonight and I've had a bit to drink. Still looking forward to this game a ton, even if the weapons arrangements have me perplexed. --[[User:DeltaOne|DeltaOne]] 04:23, 17 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Maybe the Silver Ghost was Leon's issued weapon when he was Secret Service. If not, people can have a change of perferences over time. If it turns out to be a VP70, it's just a call back to RE2 really. In RE2, the VP70 could have just been his personal carry gun [[User:Excalibur01|Excalibur01]] 23:01, 20 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I miss the old days when they tried to make Leon's signature handgun the Desert Eagle lol for those of you that remember Leon's endgame pic in RE2 and the first trailer they had for the second version of RE4 you know what I mean. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 23:59, 20 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
Though the Desert Eagle is available in both games so it wasn't like they cut it out. [[User:Excalibur01|Excalibur01]] 11:09, 21 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Though realistically, we can forgive the RE creators because they live in a country where handgun ownership is prohibited and it isn't like they have a good gun culture. So if they tag a main character with a Desert Eagle, there is some leeway unlike say Modern Warfare 3 where Captain Price had a Desert Eagle as his sidearm [[User:Excalibur01|Excalibur01]] 11:10, 21 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
No I know about the Desert Eagle still being in the series. Always was my favorite magnum in the games. But I mean cutscene wise lol. I'm hoping with the improved graphics of RE6 we can pick which handgun our characters will pull XD But that's probably asking for too much. Though the fact that the characters have guns in cutscenes has shown that RE has come along way. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 14:51, 21 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
A Desert Eagle actually isn't a &amp;quot;magnum&amp;quot;. Anyway, why couldn't they do that in RE6 since we see other games do that [[User:Excalibur01|Excalibur01]] 21:40, 21 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Probably because it's one of those things the developers would consider to be a &amp;quot;little detail&amp;quot; something they think no one would care to notice so don't bother with it. Like how IW had player models in MP carry secondary weapons on their back even if it's a pistol and Treyarch in Black Ops actually had small weapons like the pistols not show on the back when not in use. Not sure if that last part made sense. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:01, 22 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
You consider recent games like Max Payne 3 and Mass Effect 3 show cutscenes with your selected gun in it, how hard can it be? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
No you're right, I didn't mean to refer to all games. There are some developers willing to go that not so extra mile. And I'm glad you reminded me of Max Payne 3. I had to juggle my weapons around to make sure the one I want to see in cutscenes was in the I think the left shoulder holster, that way Max always draws it in cutscenes lol[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 12:08, 22 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
Though it was kinda weird that even cutscene in Max Payne 3, we see him switch from whatever long arm you had him using to the pistol every time. Anyway, I don't think Capcom will go the extra mile in having cutscenes with the character holding the gun you want them to hold even though in the previous game, whatever outfit you want them to wear is present. I guess it was easier that way. [[User:Excalibur01|Excalibur01]] 19:51, 22 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well if it came down to it. I'd rather take every bonus costume being seen in the cutscenes over choosing what weapons I want in the cutscenes. I always loved that part of RE5. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 18:15, 22 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K UMP9 ==&lt;br /&gt;
&lt;br /&gt;
[[File:Hk ump9.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Re6mp5.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 15 February 2012, 13:10, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As you can see from the name of the second image, it could be a Custom MP5, since the 30-Round Magazine shown in the picture looks for that weapon... Anyway, they're both very good SMGs, moreover they're both Heckler und Koch weapons!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The overall shape of the receiver is more like a UMP than an MP5 [[User:Excalibur01|Excalibur01]] 22:10, 15 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 16 February 2012, 20:10, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now that I think about it, Excalibur01 is right: the overall shape of the Receiver highly resembles the one of the UMP Platform, with an indistinct Mag Well and an as much indistinct MP5 Magazine (is it a 15- or a 30-Round one?), I say a 30-Round one...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Timeline Inconsistency ==&lt;br /&gt;
Not really a discussion on the guns but does anyone else notice the timeline issue with RE6? I mean RE5 took place in 2009 and the opening for RE6's trailer says 10 years after Raccoon City, which would make it 2008. And I find it hard to imagine that this game is intended as a prequel to 5. Since these seem to be pretty catastrophic world events which I find it hard to fail to mention in RE5's timeline histories. --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 23:57, 15 February 2012 (PT)&lt;br /&gt;
&lt;br /&gt;
According to the newest Game Informer, which is usually pretty reliable, the game takes place after RE5 as the details release to GI by Capcom mention Wesker's death and a couple of other specifics. I'm going with that it's set after RE5. --[[User:DeltaOne|DeltaOne]] 03:04, 16 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I figured as much but that opening bit did throw me off. Somewhere in the back of my head Capcom was thinking 2018 but added up the years wrong. --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 01:39, 16 February 2012 (PT)&lt;br /&gt;
&lt;br /&gt;
According to the Resident Evil Wikia, the game takes place in 2013. But you are right, the Capcom official description does state that this game takes place ten years after Raccoon's fall.--[[User:Bad Boy|Bad Boy]] 18:35, 16 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
This game take place Ten years after whats i think is called the Raccoon City trials which is when the fall of Umbrella happened--[[User:Anarchy66660|Anarchy66660]] 10:06, 17 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Capcom has in fact corrected their mistakes with the earlier timeline release. the game is set in 2013, 10 years after the Raccoon City Trials.[[User:Bristow8411|Bristow8411]] 15:07, 17 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Well they would have to have enough years to pass by otherwise, Sherry would be too young to be a playable character. According to the wikia, she was born in 86. She'd be 25/26 when the game starts [[User:Excalibur01|Excalibur01]] 15:42, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapons from new media ==&lt;br /&gt;
&lt;br /&gt;
Some close-ups of the guns if anyone can identify them. Click the screens for hi-res versions&lt;br /&gt;
&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625313&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625332&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625334&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625331&lt;br /&gt;
&lt;br /&gt;
[[User:Temp89|Temp89]] 11:14, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
On the newest E3 trailer I know I saw Leon dual wielding a pair of VP70s (why that gun I can't fathom). And shoulder firing that 20mm rifle? Ok..... --[[User:DeltaOne|DeltaOne]] 00:04, 9 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Some of those guns look somewhat fictional to me or could be Capcom's &amp;quot;Combo&amp;quot; guns, they have a habit of making their own guns by mashing up several together. Two of which I can identify, a 1911 styled pistol, possibly a Kimber Warrior and the Sniper looks similar to the Steyr Scout in Counter Strike with the exception of the custom stock. I say this because of shape of the weapon looks very similar to how the Scout looks in Counter Strike. Though it could be any sniper rifle really. [[User:Draco122|Draco122]] 08:04, 9 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon list &amp;amp; new footage ==&lt;br /&gt;
&lt;br /&gt;
The demo has all the weapons still in it. It's not a very exciting line-up. Brackets are my guesses.&lt;br /&gt;
&lt;br /&gt;
Hand-To-Hand, Nine-Oh-Nine (909), Picador, Wing Shooter (Leon's VP70), Shotgun (Possibly M870 with wire stock), Assault Shotgun (M1014 or FN TPS?), Hydra (RE5 sawn-off), Lightning Hawk (Deagle), Elephant Killer (M500), Sniper Rifle, Semi-Auto Sniper Rifle (Remington MSR), Anti-Material Rifle (NTW-20), Triple Shot (Sherry's gun), MP-AF, Assault Rifle for Special Tactics (Composite rifle), Bear Commander (Another composite with AG36 launcher), Assault Rifle RN (an AK), Grenade Launcher (an ARWEN?), Hand Grenade, Incendiary Grenade, Flash Grenade, Remote Bomb, Crossbow, Survival Knife, Combat Knife, Stun Rod (Sherry's knife)&lt;br /&gt;
&lt;br /&gt;
Here's a vid showing a few off.&lt;br /&gt;
http://www.youtube.com/watch?v=5TRu_VrHQgo [[User:Temp89|Temp89]] 05:09, 6 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I really cannot wait for this game to get here. --[[User:DeltaOne|DeltaOne]] 16:10, 7 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Elephant Killer ==&lt;br /&gt;
&lt;br /&gt;
This revolver is indeed the S&amp;amp;W500 as in the demo, you can bust open a crate to find 500S&amp;amp;W rounds.&lt;br /&gt;
&lt;br /&gt;
The one in the game is a break action though, is the S&amp;amp;W500 a breack action revolver ? Or is this new revolver just using the same ammo as it.&lt;br /&gt;
I think the S&amp;amp;W500 will return as the handcannon. - Joey1666&lt;/div&gt;</summary>
		<author><name>Joey1666</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Joey1666&amp;diff=554955</id>
		<title>User:Joey1666</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Joey1666&amp;diff=554955"/>
		<updated>2012-04-29T11:54:03Z</updated>

		<summary type="html">&lt;p&gt;Joey1666: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm a private in the Irish Defence Forces.&lt;br /&gt;
&lt;br /&gt;
I'm a massive firearms fan but they're illegal to own in my country. &lt;br /&gt;
&lt;br /&gt;
I'm trained on the Steyr Aug A1, Hk Usp, FN MAG and the Hmg .50.&lt;br /&gt;
&lt;br /&gt;
My favourite Pistols : Kimber ICQB, M1911A1, Para ordnance p14.&lt;br /&gt;
&lt;br /&gt;
My favourite Smgs : Ump.45, MP9.&lt;br /&gt;
&lt;br /&gt;
My favourite Assault Rifles : Fn Fnc/Fal, ZM LR300, M468, Sig 556.&lt;br /&gt;
&lt;br /&gt;
My favourite Battle Rifles : Mk.14 EBR, Mk.12 SPR.&lt;br /&gt;
&lt;br /&gt;
My favourite LMGs : M60, M27 IAR.&lt;br /&gt;
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My favourite Snipers : SKS, M21.&lt;br /&gt;
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My favourite Shotguns : Saiga 12, Mossberg 500, Remington 870 MCS.&lt;/div&gt;</summary>
		<author><name>Joey1666</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=550864</id>
		<title>Talk:Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=550864"/>
		<updated>2012-04-20T21:10:03Z</updated>

		<summary type="html">&lt;p&gt;Joey1666: /* Less weapons then GRAW 2 */&lt;/p&gt;
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&lt;div&gt;==Sorry guys==&lt;br /&gt;
My computer is running slowly so there is a marked delay in what I type and what page shows up.  I did a boo boo because I was on the main VG page and then clicked on the discussion page and my PC took so long to click over I thought the Discussion page WAS the main page.  That's what I get for trying to edit quickly when I'm multi-tasking.  Apologies.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:55, 24 May 2010 (UTC)&lt;br /&gt;
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==Fictional Weaponry==&lt;br /&gt;
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===MR-B Assault Rifle===&lt;br /&gt;
The bullpup assault rifle has a built-in shotgun under the barrel, and the overall design has a faint resemblance with [[IMI Tavor TAR-21]]. It is used by Ghost Recon operatives.&lt;br /&gt;
[[Image:GRFS-AR-3.jpg|400px|thumb|none|Fiction Bullpup Assault Rifle, 5.56 Uranium]]&lt;br /&gt;
For a magnified version of the upper image:&lt;br /&gt;
[http://xbox360media.ign.com/xbox360/image/article/108/1083040/ghost-recon-future-soldier-first-look-20100412054623239.jpg]&lt;br /&gt;
[[Image:GRFW-AR.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR-2.jpg|thumb|none|500px]]&lt;br /&gt;
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These look a little like Magpul PDR's to me.--[[User:Jackie.45Cal|Jackie.45Cal]] 16:01, 3 October 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:10, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;A Fictional/Futuristic Bullpup Multi-Purpose Assault Rifle which, on my opinion, shares only few parts from other Weapons: &lt;br /&gt;
the most evident is the Pistol Grip, identical to that of the P90 SMG; the rear part of the Upper Receiver, which would be used as a Cheek Rest, features on the left side of the Weapon (see the first image and magnification) three &amp;quot;Air Intakes&amp;quot; which resemble those appearing on some Handguards (H&amp;amp;K G36, Enfield L85,...). &lt;br /&gt;
I believe it is well assembled, but too bulky and heavy, so less maneuverable, and this is a paradox for a Bullpup Weapon! It shouldn't include the &amp;quot;Disputor Shotgun&amp;quot;, but as an Underbarrel Attachment! And what is that &amp;quot;Titanium Hook&amp;quot; for? Grappling? If so, it would be very useful, and even more if it were an Accessory, not an integrated part of the Weapon, which is actually a Weapon System.&lt;br /&gt;
I hope they will make some changes to the final release of both the Game (that has been postponed to 22 May for the North America and 24 May for the EU) and the Weapon...&amp;quot;&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 13:10, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Oops, I almost forgot another interesting detail: the &amp;quot;Hologram Sight&amp;quot;, which perhaps in 2030 will replace the Red Dot Sight as a Standard Equipment... or just walk next to it.&amp;quot;&lt;br /&gt;
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===Fictional Assault Rifle #2===&lt;br /&gt;
Seems to be based on the [[OTs-14 Groza]] with a AR-15 carry handle. Used by the Ultranationalists and their leader Ivan Illitch Kerenski.&lt;br /&gt;
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==But Groza has AR-15 style carry handle? So why it's fictional? ripp&lt;br /&gt;
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==Agreed, aside from a few attachments those are perfectly normal Grozas; which makes sense being in the hands of riot police, as it was designed as a close combat weapon, and the ultranationalists that now own the police. I support this being moved to the main page unless its confirmed it will not appear in the game but only the trailer. - Anon&lt;br /&gt;
[[Image:GRFW-AR2.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR2-2.jpg|thumb|none|500px]] &lt;br /&gt;
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These just ook like AN-91's to me. Not sure they're fictional. --[[User:Jackie.45Cal|Jackie.45Cal]] 16:03, 3 October 2011 (CDT)&lt;br /&gt;
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===Fictional Grenade Launcher===&lt;br /&gt;
It used by Russian Ultranationalist Forces to fire tear gas shells at the mob. Seems to have been inspired by the [[Brügger &amp;amp; Thomet GL-06]].&lt;br /&gt;
[[Image:GRFW-GL.jpg|thumb|none|500px]]&lt;br /&gt;
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===Backpack Rocket Launcher===&lt;br /&gt;
[[Image:GRFW-RL.jpg|thumb|none|500px]]&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:30, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Nice... I want some of them; it looks like it was for an Iron Man Armor!!!! &lt;br /&gt;
What about &amp;quot;Dual-Wielding&amp;quot; it, on both sides of the Backpack?&amp;quot;&lt;br /&gt;
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==Plot and set-up of this game?==&lt;br /&gt;
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Is Scott Mitchell, the player character from Ghost Recon Advanced Warfighter, making a comeback in this game? Will there be a different version for the PC players this time too, as was the case for GRAW2? I like those kinds of &amp;quot;enhanced PC ports&amp;quot; that take full advantage of mouse and keyboard and possibly better hardware as well.--[[User:Mazryonh|Mazryonh]] 17:59, 13 April 2010 (UTC)&lt;br /&gt;
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==Not looking good so far...==&lt;br /&gt;
It's not the Sci-Fi..ness that gets to me, I mean it bothers me but I could get past it. They could be Jedis and I might still like this(might, but probably not), but what I can't get past is that these designs are just UGLY! DX [[User:Leadback|Leadback]]&lt;br /&gt;
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I've been a big fan of Ghost Recon ever since I played the original back in the day (and even liked both Advanced Warfighters, despite the largely mixed reviews they got), but this one is beginning to look ''too much'' like ''Halo'' for my comfort. Fictional weapons, optic camouflage, ''backpack-mounted rocket pods''? What's next, Master Chief armored suits? [[User:Spartan198|Spartan198]] 06:23, 11 May 2010 (UTC)&lt;br /&gt;
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Well it's in the discussion section, so it's not too much of a problem [[User:Excalibur01|Excalibur01]] 06:45, 11 May 2010 (UTC)&lt;br /&gt;
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Good point. Why does the &amp;quot;future&amp;quot; always involve wildly complex electronics, invisibility, and stupid-looking weapons? Maybe the developers started thinking the whole &amp;quot;Future warrior&amp;quot; project and thought it might actually work. In GRAW2, I usually go for the SCAR-L or HK416, with MP5SD secondary and the Mk46 for my support. I don't want or need super-weapons like the melting Xm8 and the doesn't-actualy-exist MR-C. I just hope there's a mission with the enemy sets of an EMP, leaving you with whatever doesn't use electricity. Seriously, optic camo is just dumb. --[[User:Mandolin|Mandolin]] 13:50, 11 May 2010 (UTC)&lt;br /&gt;
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:I think optic camo is the way of the future when it comes to camo. You are invisible to the enemy. Literally invisible. Don't you think that is much more advantageous than just blending in with camo colors? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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Another thing - the game is set in &amp;quot;near future&amp;quot; in late 2020's or early 2030's but in my opinion presented technologies are just too modern. Optical camouflage? Miniature &amp;quot;box-of--chocolate-chip-cookies-sized&amp;quot; rocket launchers capable of taking down a MBT in one shot? Oh, come on. Those things are not even in prototype stage yet. And I strongly doubt they would be in 10-15 years. As someone said, this looks much more like HALO than hard-core military FPS. Probably the best was the first &amp;quot;trilogy&amp;quot; - original Ghost Recon + Desert Siege and Island Thunder expansion packs. Plot line was not so shitty (well yeah, we still got the ultranationalists in Russia but ethnic cleansing in Sudan or collapse of Cuban regime were in my opinion quite realistic), you did not have any super cool hi-tech stuff (like AI driven battle robots, predator-like camouflage or laser guided beer can openers) and one 7,62x39mm round from an AK was capable of killing or incapacitating you. It was Advanced Warfighter, which started this &amp;quot;modern technologies&amp;quot; trend. The game was also set in &amp;quot;near future&amp;quot; (in 2014 to be precise) but it was much more &amp;quot;believable&amp;quot;. You know, RC controlled drones/recon UAVs - why not? Military uses UAVs extensively even on todays battlefields and there are plans for further development. And speaking about weapons, &amp;quot;Ghost&amp;quot; were still using HK-416s, SCARs, MP-5s, MK-46s and other good &amp;quot;old fashioned&amp;quot; weapons (ok, there were few oversights like MR-C) rather than bullpup carbines firing &amp;quot;uranium&amp;quot; 5,56 rounds. W-T-F is that? What's next - Ghost Recon going Star Wars style aka Attack of mutant Jedi Clones firing lightsabers from their rocket launchers? My point is - Modern technologies? Fine, but at least make it believable. Is there anyone else who would like to see e.g. 6,5x39 or 6,8x43 based weapons and other non-sci-fi stuff rather than railguns, lasers and plasma carbines? [Ragnar]&lt;br /&gt;
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:Unfortunately, highly realistic FPS games like [[SWAT 4]] are at best a niche market now, and less realistic &amp;quot;futuristic&amp;quot; stuff is wildly popular thanks to the success of shooter series like Halo and Gears of War. Nobody likes getting killed in one shot in a game. &lt;br /&gt;
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:That said, I did like GRAW2 (though not as much as SWAT 4), and I did like using the XM8 and HK416, as well as the MR-C (HK was working on getting the G11 to work until the Berlin Wall fell, and the other two would be in more general use if it weren't for bureaucratic inertia). Besides, I was thinking that modern military body armour was supposed to stop several 7.62x39mm rounds now.--[[User:Mazryonh|Mazryonh]] 16:07, 12 May 2010 (UTC)&lt;br /&gt;
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:Modern combat vests with ceramic SAPI (Small Arms Protective Insert) plates and soft kevlar inserts are supposed to stop 7,62x39 or even 7,62x54R but they are more like to lower the possibility of life threatening wound/protecting you from getting killed than making you invincible Terminator-like war machine from which bullets just bounce off. Usually, when you are hit you don't rush back into combat (even if the SAPI have stopped the bullet) ... of course when the situation requires you are still able to participate in combat or fight back but it is not like in CoD games (or any other similar FPS with &amp;quot;self healing system&amp;quot;) - whoa I was hit into my vest ... lets wait five seconds in cover and we're good to go. [Ragnar - 20:06, 12 May 2010]&lt;br /&gt;
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:No, I'm not saying I prefer a quick-healing system. I'm just tired of the tendency in certain more realistic games to kill you instantly without telling you where you got shot (which would be believable in places such as through the tactical goggles, or through the face, neck, groin, etc.) when your character are wearing body armour. Many's the time I've been shot dead with one bullet in SWAT 4 by a thug with a 9x19mm pistol, without having been previously injured. Maybe a better system might be to have armour just reduce damage or inflict &amp;quot;consciousness damage&amp;quot; (take too much of that and you are knocked out rather than killed) rather than be treated as health against rounds that are stopped and don't pierce it outright, while each piece of armour is tracked for its &amp;quot;integrity&amp;quot; (or likelihood of stopping/reducing health damage from rounds). That could be more be more realistic and more fun to play with. --[[User:Mazryonh|Mazryonh]] 00:20, 15 May 2010 (UTC)&lt;br /&gt;
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:Depleted uranium bullets are a real thing, actually they are THROUGH the prototype phase. Its use lies not in the radioactivity, but in its density. DU is used to make both vehicle armour and armour-piercing bullets by the US military already. Optical camo, while not 100% working right now, has been making HUGE steps forward in Japan. You wear it like a raincoat and you look like a strange shadow. Still noticeable, but nearly there. If it was through prototyping RIGHT NOW, they'd probably already be using it. It's not Halo, it's just the future. It's gonna happen, look out.  Anyways, the gun makes sense to me, what doesn't is the idea that the US would have changed its main assault rifle again. The M8 outperformed the SCAR and the M4 by a stunning amount in terms of reliability and ease of use, and it still wasn't adopted. If anything, they should have just standardized the MCR from the last game, made it the mainstay weapon and done some variants of it. Or, realistically, they would probably just keep flogging the mp5-m16/m4 horse. Because everyone wants to just play every war game ever made and to ever BE made with the same weapons again and again. Even in the future, when an assault rifle with possibly equal range, more stopping power and a built in breaching shotgun is invented, all taking up half the space of the M4 it is attempting to replace. Progress on the battlefield? Heaven forbid. That said, aesthetically I'm not really a fan of the grips on the gun. Too ergonomic-looking to go with the rest of the rifle's look. [Erk - 05:46, 24 May 2010]&lt;br /&gt;
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::DU would be pointless in a smallarm because the main advantage of DU is being pyrophoric; it's self-sharpening when it impacts at extremely high velocity, and will usually spontaneously ignite once inside a vehicle. It's just added here because like nuclear bullets are awesome, man (or because they're like really evil and stuff, depending on how the plot goes). In an infantry weapon you'd be better off using tungsten carbide, or just switching back to battle rifles as standard infantry arms for the additional penetration of a fullsize rifle round. The XM8 barely outperformed the SCAR (127 stoppages versus 226, and apparently most of that was due to the STANAG magazine of the SCAR being less reliable than the XM8's proprietary one, not the rifles themselves) and from what I've heard the ridiculous numbers of stoppages from the M4 were in no small part due to deliberate use of unapproved maintenance techniques during testing (in other words, it was about as fair a test as the M14 trials). Regardless, this thing is another OICW: a fat gun trying to cram everything the company thinks a soldier needs into it (in this case seemingly even a can opener), resulting in something nobody in their right mind would carry onto the field. [[User:Vangelis|Vangelis]] 11:14, 6 March 2011 (MSK)&lt;br /&gt;
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I'm not liking the look of the new assault rifle. It looks like a frankin gun. Too much thrown into one thing to be practical. The bipod is so far from the center that to use it would simply be exposing one self and a built in hook? Seriously it just looks ridiculous. Even if it were built of all polymer which it isn't it would weigh like 20 something pounds. No one would be able to handle this weapon effectively. It looks like they're only a few steps off of throwing the chainsaw bayonet on there for good measure. It all just looks too dumb for me.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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: Yep, that's the problem of most of the fictional/futuristic &amp;quot;cool-looking&amp;quot; weapons. They are not designed for functionality but for looks (also majority of game designers does not have any experience with fire arms ... [sarcasm] if you are lucky they only know that weapons do &amp;quot;boom&amp;quot;[end of sarcasm]). And again, I'm not criticizing all game designers or all fictional firearms - there are few nice (it-looks-it-might-actually-work) examples. If I were designing a fictional firearm for such &amp;quot;near-future&amp;quot; FPS I would base it at least on some current weaponry (like in CRYSIS where they took XM-8 or MP-7 and refitted them a bit) - e.g. something like FN 2000 with prolonged barrel, RIS handguard, EGLM (in my opinion better construction than bulky AG36/M320), AN/PEQ 16 style IR designator, EOTech style holographic sight with magnifier and chambered to 6,5x39 or 6,8x43 ... It would look cool but also believable/functional - far more than that uranium rounds firing peice of crap with &amp;quot;hook&amp;quot; in front of the barrel. [Ragnar - 09:46, 14 May 2010]&lt;br /&gt;
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: My only problem is that those helmets are fucking ugly and an invitation to catching frag to the brainpan. Why couldn't they use the designs from EndWar? [[Special:Contributions/75.51.147.40|75.51.147.40]] 05:10, 10 June 2010 (UTC)&lt;br /&gt;
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Seriously. Those helmets are just ridiculously designed. It's not a huge aesthetic thing to have ear covers on helmets. It's almost like they're going out of their way to make things look dumb and practically retarded at the same time. This is I guess the fate that awaits all future settings games. Shame really.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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LoL those are not ear covers those are sky masks or however they're called worn under the helmet they're just white so it looks stupid but they are not ear covers.&lt;br /&gt;
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The main weapon defiantly looks retarded IMO: Biggest fault for me is the P90-style pistol grip on a weapon that big. That grip works with a lightweight weapon like the P90, not with a fuck-off big gun like that. And a titanium hook? What the hell would you use that for? Also, am I the only one who noticed how far back the mag is? There is no room for a conventional bolt in there, as far as I can tell. It sure as hell doesn't look like it's caseless, considering the cocking handle halfway up the weapon. And oh god the holosight looks stupid, at least give it something it projects onto or into, not just magically hovering in the air. If they removed the stupid hook and grip at the front and went with a F2000-style stock, with a conventional magazine and a something that looked like a compact digital sight (think Eotech mixed with the F2000's grenade sight), I might buy its a futuristic OICW... it wouldn't look good but at least kind of plausible. As is it looks like something out of Gears of War. *edit* I just noticed the shotgun's magazine is directly under the side rails, making the rails more or less useless as you can't fit anything to them without getting in the way of the shotgun's mag.&lt;br /&gt;
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The game has exoskeletons as a dues ex machina answer to the weight of the gear and comm'on DU bullets quick fact A gallon of milk weighs about 8 lbs. A chunk of uranium metal the size of a gallon milk jug weighs over 150 lbs! plz switch to 6.5 ammo a helpful guy&lt;br /&gt;
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Well, I have to admit, the E3 demos of being able to fully customize the gun down to the gas tubes were rather impressive, lets hope that the weapons now act if they would correctly. However that's the only aspect of the game I'm impressed by so far tho, what the heck was up with that kinect? Sure as hell didn't look like shooting a rifle :P -Kangabox&lt;br /&gt;
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== M249 Para ==&lt;br /&gt;
So am I the first one to catch it hiding in the background of the weapon selection screen or did nobody just bother to add it? ;) [[User:Spartan198|Spartan198]] 02:44, 10 July 2011 (CDT)&lt;br /&gt;
:In the latest kinect trailer they are calling it &amp;quot;LMG MK48&amp;quot;, so I think it's an MK48 with a Para stock if that is possible. Or since there will be an option to customize the butt-stocks, maybe fixed ones will be available also. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 03:27, 20 July 2011 (CDT)&lt;br /&gt;
::It's possible. Ghost Recon seems to have abandoned the 5.56mm SAWs in favor of the Mark 48 ever since the latter's introduction in GR2: Summit Strike. [[User:Spartan198|Spartan198]] 01:32, 12 August 2011 (CDT)&lt;br /&gt;
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== Plot? ==&lt;br /&gt;
Has anyone heard anything about the plot? I'm wondering if perhaps these Russian ultra-nationalists have any connection to those behind the 2008 Balkan War portrayed in the original Ghost Recon. [[User:Spartan198|Spartan198]] 06:37, 10 July 2011 (CDT)&lt;br /&gt;
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:I'll try to guess the plot.&lt;br /&gt;
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::''&amp;quot;Oil. But then...'''Not oil!!!1''' And so there was a war and someone probably stole a nuke / quantum computer / EMP device also. Luckily a team of elite made-up special forces led by a tough former something-or-other (cop, Marine, SEAL, hairdresser, etc) with nothing to lose just manage to maneuver the situation to the point nothing is really resolved and a sequel can be blatantly set up for next year.&amp;quot;''&lt;br /&gt;
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:This is a calculated guess from playing other videogames. [[User:Evil Tim|Evil Tim]] 03:33, 20 July 2011 (CDT)&lt;br /&gt;
* :D - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
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::Yup, sounds about right from my experience, too. XD [[User:Spartan198|Spartan198]] 01:34, 12 August 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:10, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;It is set in 2030, where Russia went to war; The Ghosts (a 4-man Ghost Team consisting of a Commando (Kozak), a Sniper Weapons expert (Pepper), a Reconnaissance expert (30k), and Ghost Lead) will be fighting an ultra-nationalist force that took control of Russia and are invading neighboring countries; they will visit places such as Norway, the Middle East and Asia.&amp;quot;&lt;br /&gt;
[http://en.wikipedia.org/wiki/Tom_Clancy%27s_Ghost_Recon:_Future_Soldier#cite_note-joystiq.com-2]&lt;br /&gt;
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== F this game ==&lt;br /&gt;
According to E3 2011 gameplay there will be '''NO''' +1 round in the chamber nor fire-mode selection, also remaining bullets will not be lost when reloading mid-mag. :( I hope they will change it before release otherwise it won't be a real ''tactical'' shooter. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
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:Agreed, most shooters nowadays are plagued by COD Virus :( --[[User:Masterius|Masterius]] 12:16, 20 July 2011 (CDT)&lt;br /&gt;
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::I'm sorry, but I'm happy as long as a SCAR-L doesn't shoot in tri-burst. :P - [[User:Mr. Wolf|Mr. Wolf]] 17:07, 20 July 2011 (CDT)&lt;br /&gt;
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:::I don't mind not losing bullets from mid-mag reloads (after all, it's not like reloading with retention is impossible), as long as the magical elves living in my webbing aren't consolidating my used magazines into full ones. Maybe have a display of the mags you're carrying with red / amber / green to indicate roughly how full they are (since your character, unlike you, knows how much they weigh), and perhaps the ability to cycle preference (most full or most empty). Then again, we're talking about a game with an absurd DU-shooting trouser-cannon, so realism was never really going to be on the menu. [[User:Evil Tim|Evil Tim]] 17:37, 20 July 2011 (CDT)&lt;br /&gt;
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::::Indicators for magazines is good. But it won't be because of knowing weight (this isn't realism-like Red Orchestra where you don't know the actual amount of bullets in magazine, there is standard ammo-in-mag counter ;) ) it will be for the sake of convenience :) --[[User:Masterius|Masterius]] 02:19, 21 July 2011 (CDT)&lt;br /&gt;
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:::::Well, what I mean is rather than cluttering up the screen with ammo-in-weapon plus 7-15 other numbers, you'd have your number of bullets in the current magazine and then the colour / fill indicators for the others. To be honest, I don't think it's that realistic to have no idea at all how many bullets you have, since your ''character'' is a soldier who should know that kind of thing, and the HUD is just a way of transferring that information to the player. [[User:Evil Tim|Evil Tim]] 02:25, 21 July 2011 (CDT)&lt;br /&gt;
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::::::And since our characters are Ghost Recon operatives with tactical gear (including helmets), for them it ''should'' be natural 8) --[[User:Masterius|Masterius]] 02:38, 21 July 2011 (CDT)&lt;br /&gt;
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::::My Sci-fi story/game has aliens, wrap drive space ships, and mechs, but the weapons, equipment, and handling of said stuff is so realistic it would make most peoples heads hurt. And their not blaster type weapons. :D - [[User:Mr. Wolf|Mr. Wolf]] 19:27, 20 July 2011 (CDT)&lt;br /&gt;
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:::::Yeah, being convincing is in the details of how a weapon is handled rather than necessarily in the setting. Then again, my own FPS / story project isn't as scifi as yours, so there. :P [[User:Evil Tim|Evil Tim]] 20:49, 20 July 2011 (CDT)&lt;br /&gt;
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==KAC Masterkey==&lt;br /&gt;
I think it's not a KAC Masterkey because it seems to be a semi auto shotgun.--[[User:Flavio|Flavio]] 18:51, 19 August 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 14:40, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Agree with Flavio: the one in the picture looks a Semi-Auto Underbarrel Shotgun...&lt;br /&gt;
Anyways, since the M26 MASS has been recently issued by the US Army ([http://www.thefirearmblog.com/blog/2012/02/16/army-issues-m26-mass-modular-accessory-shotgun-system/]) as the new Underbarrel Shotgun Attachment and as a new Stand-Alone Shotgun, why would the Ghosts still use the Masterkey, in 2030? They should use a new Underbarrel Shotgun, as for the MR-B Underbarrel Shotgun named &amp;quot;Disputor&amp;quot;...&amp;quot;&lt;br /&gt;
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:I think the gun that this is actually based on is a fictional shortened version of the [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4]]. The cap on the end of the magazine tube is quite distinctive, shape of the receiver is the same, and the grip design is similar albeit slightly shortened.  --[[User:Commando552|commando552]] 07:35, 21 February 2012 (CST)&lt;br /&gt;
::I agree with the previous comments. I'm not sure if it's an M4, but it does look like a semi-automatic and it certainly isn't a Masterkey. [[User:Krakydak|Krakydak]] 10:32, 25 February 2012 (CST)&lt;br /&gt;
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== AK-12 ==&lt;br /&gt;
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This is definitely not an AK-12, as that has a totally different shaped upper receiver and a different safety. It looks kind of like what was being reported as the early AK-200 prototype, but that was just a railed AK-74M. This looks more like an AKM with a AK-74 muzzle brake and Tapco folding stock and new furniture. Also, seeing as this final version of the AK-12 was only unveiled a couple of days ago, it seems very unlikely that is what this gun is based on. Also, that isn't one of the new 60 round magazines, it is a Tapco magazine that has been bulged out to look like a 60. --[[User:Commando552|commando552]] 04:51, 29 January 2012 (CST)&lt;br /&gt;
:I don't wish to disrespectfully argue with a more experienced member of the site, but I think the in-game render of the gun 99percently resembles the [http://www.gunblog.com/wp-content/gallery/ak-200-rifle/tmp_dropzone_6f_6748799800_.jpg AK-200]. I noted in the text that it is not the AK-12 but the 200, its prototype version. Maybe it would be wise to add an AK-200 section to the AK-12 page, and put this there. And then note how the final AK-12 looks like for future references. What do you say? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:28, 29 January 2012 (CST)&lt;br /&gt;
::Granted it does look more like what was touted as the prototype AK-200 than the AK-12, but looking at the gas block and the front sight block, these are both [[AKM]] type rather than [[AK-74]] type, which is what the AK-200 uses. [http://cdn1.thefirearmsblog.com/blog/wp-content/uploads/2010/05/tmp_dropzone_6f_6748799800_tfb-tfb.jpg This] is a picture of what is supposedly the AK-200 prototype, which I believe is just either a AK-74M, AK-101 or AK-103 depending on caliber, fitted with a railed handguard and a railed top cover that is hinged and secured with a side mounted lever rather than the button on the rear. This gun might actually have this last point but can't be sure from this screenshot, but as it has the wrong stock,magazine, gas block and front sight, at best this is an AKM/AK-200 hybrid. I imagine the reason for this is that there are not many photos of the AK-200 and they wouldn't have been able to get their hands on one, so they had to base the majority of the modelling on something else. Either way, ID'ing it as an AK-12 and using an AK-12 photo is inaccurate as, if anything, it is an AK-200.  --[[User:Commando552|commando552]] 11:54, 29 January 2012 (CST)&lt;br /&gt;
:::True. We could use a good pic of the 200 though. Anyways I will add an AK-200 section to the AK-12 page and move it there, ok? (And let's not forget that this is a video game, every small detail on a gun cannot be correct, right? Just scroll through the [[Soldier of Fortune: Payback]] page, and you will see what I am talking about. XD) - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:05, 29 January 2012 (CST)&lt;br /&gt;
::::Normally I'd think that if there are details wrong that mean it is actually based on another gun then it should be listed as the gun it actually is. However, I'd imagine that in this case they were genuinely trying to make an AK-200, and got tripped up on a couple of minor details due to the fact that there isn't much good reference material for it, so suppose it is fine leaving it as AK-200 for now. If it turns out with better screenshots that the the top cover of this gun is the same as on a traditional gun and it doesn't have the thumb safety on the left side, then it should be changed, as in that case there will be nothing that matches the AK-200. As for the picture, you could put in the AK-103, as that is close to being the same gun as the 7.62x39mm AK-200 (which I'm assuming this is from the magazine curve), just without the rails and new top cover. I wonder if the devs are pissed off that they put in a gun that was being touted by Russia as their future AK, and then when the gun is already made not only do they change the name of it, but it looks totally different to the earlier rifles.  --[[User:Commando552|commando552]] 16:49, 29 January 2012 (CST)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:30, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;As TheFirearmBlog.com reported only few days ago [http://www.thefirearmblog.com/blog/2012/02/16/izhmash-5th-gen-ak-12-photos-and-video/], the AK-200 has been improved and renamed as the AK-12 [http://www.thefirearmblog.com/blog/2012/01/26/kalashnikov-ak-12-unveiled/], being released during this year as the 5th Generation of the original Avtomat Kalashnikova, and in Multiple Calibers. But it doesn't mean that the Ubisoft Team is forced to change thier &amp;quot;AK-200&amp;quot; to the actual &amp;quot;AK-12&amp;quot;, as it looks they customized it well, with those Tapco Folding Stock and Fictional &amp;quot;Tapco 60-Round Quad Magazine&amp;quot; (Tapco Industries could think about it...).&amp;quot;&lt;br /&gt;
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==Optic Choices==&lt;br /&gt;
Screencaps show an Aimpoint Micro, an EOTech XPS with magnifier, and an ACOG variant with a red dot on top. The ACOG and EOTech combo have me most intrigued and wondering if we'll be able to switch between magnification for distance shooting and the red dot for CQB as needed. [[User:Spartan198|Spartan198]] 13:24, 25 February 2012 (CST)&lt;br /&gt;
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:Maybe will be possible for Single Player and absent from Multiplayer for balancing reasons. --[[User:Masterius|Masterius]] 08:30, 26 February 2012 (CST)&lt;br /&gt;
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::&amp;quot;Balancing&amp;quot; as in, &amp;quot;Let's remove cool features in an effort to prevent people from bitching even though we all know such effort will be utterly pointless&amp;quot;? Yeah, that's the norm these days. [[User:Spartan198|Spartan198]] 15:19, 17 March 2012 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 21:00, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Let's see: an Aimpoint Micro T1; an EOTech XPS with 3/4/5/7X Magnifier; a Trijicon ACOG 6X TA648RMR (which includes a Trijicon RMR on the top rail); a Russian Scope, similar to the NPZ Optics PSO-1. &lt;br /&gt;
I believe that Hybrid Sights will work as for those seen in Call Of Duty: Modern Warfare 3... .&amp;quot;&lt;br /&gt;
:Well, what one person ''believes'' will happen and what actually ''does'' happen are two different stories. [[User:Spartan198|Spartan198]] 15:02, 26 February 2012 (CST)&lt;br /&gt;
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== Goblin = M6A2 PSD? ==&lt;br /&gt;
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Anyone think it might be this weapon?&lt;br /&gt;
http://www.imfdb.org/wiki/File:LWRC_psd_RifleA.jpg&lt;br /&gt;
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Popularised by Future Weapons et al which is where games have sourced their weapon selections before.&lt;br /&gt;
&lt;br /&gt;
:No, it has different vent holes and looks like it is modeled with an ambidextrous selector. (Plus LWRCi guns have unique selector pictographs, I doubt the in-game rifle has those.) It is probably better to call it a custom AR-15 variant. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:54, 2 March 2012 (CST)&lt;br /&gt;
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== Pistols? ==&lt;br /&gt;
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WHERE ARE THE PISTOLS?I EXPECT PISTOLS?no spec-ops commando action game is good without pistols.&lt;br /&gt;
i was looking at some of the gameplay videos and when the Ghosts have two primary weapons then their leg holsters are empty but in the multiplayer sneak peek[UK],when the guy is presenting the multiplayer factions,in the secondary slot a pistol named HG 45T is shown.But this is a Work-In-Progress vid&lt;br /&gt;
:There were no clear images or videos of pistols so far. I saw  the &amp;quot;45T&amp;quot; too, which is likely referring to the HK45 with a threaded barrel. There was also an MK23-style pistol in one of the gameplay videos but it was not clear enough to make a positive ID. The main thing is there WILL be pistols in the game that is 100 percent. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:56, 16 March 2012 (CDT)&lt;br /&gt;
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:I saw a single player story trailer and it shows Kozak with a pistol while he's covering a hostage.It might be a MK23,or a USP.I think it looks sort of like a M1911 variant&lt;br /&gt;
http://www.youtube.com/watch?v=BEelVBr7_bE&amp;amp;feature=g-vrec&amp;amp;context=G27d85efRVAAAAAAAACA--[[User:Bravo6|Bravo6]] 01:26, 19 March 2012 (CDT)&lt;br /&gt;
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:I edited the pistols page.The HK45T definitely appears as the 45T.I saw it in the new Guerilla Mode trailer/Preview--[[User:Bravo6|Bravo6]] 13:36, 29 March 2012 (CDT)&lt;br /&gt;
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::Is the assumption of the HK45 just based on the icon and name, because the icon definitnely looks like an FNP-45 to me and they could have just taken the 45 out of FNP-45 and slapped on a T to signify the threaded barrel. --[[User:SmithandWesson36|SmithandWesson36]] 19:54, 10 April 2012 (CDT)&lt;br /&gt;
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== Pre-Order Bonus Guns ==&lt;br /&gt;
GameStop is advertising a Mark 14 Mod 0 EBR and an &amp;quot;AK-47&amp;quot; that looks pretty much exactly like the AK-200 already listed on the page (likely the same weapon) as pre-order bonuses [http://www.gamestop.com/collection/ghost-recon-future-soldier]. Additionally, an IGN advertisement for a bonus MP map showed a Ghost with what looks like an HK416 (not a 417, it had a 5.56-shaped mag) in his hands. [[User:Spartan198|Spartan198]] 17:36, 10 April 2012 (CDT)&lt;br /&gt;
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:Oh, the weapon is correctly called as 'MK 14' (unlike [[Ghost Recon Online#Mk 14 Mod 0 Enhanced Battle Rifle|GRO]]). That's a rarity nowadays. --[[User:Masterius|Masterius]] 09:10, 12 April 2012 (CDT)&lt;br /&gt;
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::I'm thinking that the designation confusion comes from developers mixing up the M14EBR-RI (a standard semi-auto M14 with an EBR stock) issued to US Army infantry squads with the Mark 14 used by SOF. [[User:Spartan198|Spartan198]] 10:29, 12 April 2012 (CDT)&lt;br /&gt;
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:::Is there a visual way to differentiate between M14 EBR and M39 EMR? Because I suspect 'M14 EBR' in [[Battlefield Play4Free#M39 Enhanced Marksman Rifle|BFP4F]] might actually be one... --[[User:Masterius|Masterius]] 12:09, 12 April 2012 (CDT)&lt;br /&gt;
::::I think the BFP4F rifle is an M39, the pistol grip matches as opposed to on the TACOM M14 EBR-RI which has a more contoured finger grooved grip. Another difference is the scope mount, which doesn't apply as the only image on the BFP4F page has it removed. The M39 uses a mount which clamps onto the left side of the M14 receiver, whilst the M14 EBR-RI uses a cantilever mount which is attached to the rear portion of the rail system. Below is a pic of the EBR-RI.  --[[User:Commando552|commando552]] 12:46, 12 April 2012 (CDT)&lt;br /&gt;
::::[[File:M14 EBR-RI.jpg|thumb|450px|none|TACOM M14 EBR-RI - 7.52x51mm]]&lt;br /&gt;
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:::::Ah, that confirms it. The proper M14 EBR hasn't appeared in any commercial media as of yet. --[[User:Masterius|Masterius]] 03:21, 13 April 2012 (CDT)&lt;br /&gt;
:::Spartan198, the Mk. 14 EBR is actually select fire, not semi-auto.  Just saying.  [[User:Jeddostotle7|Jeddostotle7]] 07:02, 18 April 2012 (PST)&lt;br /&gt;
:Spartan198, can you add the link of that video with the possible HK416? I cannot find it anywhere. Thanks in advance. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:05, 13 April 2012 (CDT)&lt;br /&gt;
::It's not a video, it was a screenshot in an advertisement for the game in this month's issue of IGN magazine. [[User:Spartan198|Spartan198]] 05:57, 13 April 2012 (CDT)&lt;br /&gt;
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== HK 45T really is the FN FNP-45T actually ==&lt;br /&gt;
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[[Image:FNP-45.jpg|500px]]&lt;br /&gt;
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Notice the trigger guard.&lt;br /&gt;
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Yeah, I'm inclined to agree. [[User:Spartan198|Spartan198]] 18:24, 12 April 2012 (CDT)&lt;br /&gt;
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and the grip is more slanted than the HK 45--[[User:BravoKilo|BravoKilo]] 01:35, 13 April 2012 (CDT)&lt;br /&gt;
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- Good work.&lt;br /&gt;
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== SR-25 ==&lt;br /&gt;
It's not a hybrid, the rifle featured in-game is a little-known variant known as the '''Mark 11 Mod 1'', basically a Mod 0 lower coupled with an M110-style upper. It was a stop-gag variant used by the US Marines while they were evaluating the Mark 11 system and prior to their signing on with the Army for the M110. [http://www.tactical-life.com/online/tactical-weapons/usmcs-new-sniping-sureshot-mk-11-mod-1-srs/] [[User:Spartan198|Spartan198]] 05:31, 16 April 2012 (CDT)&lt;br /&gt;
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Never mind, scratch that. A brief bit more of searching (and... ahem... ''clearly reading the description'' this time) tells me that the length adjustable buttstock was added ''after'' the X was taken out of the designation, so this rifle technically would be an ''XM110'' rather than an M110 or other SR-25 variant. [[User:Spartan198|Spartan198]] 05:39, 16 April 2012 (CDT)&lt;br /&gt;
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== Ak of some sort? ==&lt;br /&gt;
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What gun is this that the guard is holding, it looks like some sort of AK carbine. [http://www.oxmonline.com/files/u11/mill-005.jpg]--[[User:Commandoninja137|Commandoninja137]] 16:42, 18 April 2012 (CDT)&lt;br /&gt;
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:Looks like some kind of [[AKMSU]] style gun with a RIS handguard and a railed top cover.  --[[User:Commando552|commando552]] 17:07, 18 April 2012 (CDT)&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|400px|none|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:GRFS AKMS promo.jpg|thumb|600px|none|]]&lt;br /&gt;
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== Less weapons then GRAW 2 ==&lt;br /&gt;
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Seems to be alot less weapons. I know some will be pre-order bonusses but I hope more will come from clearing campaign, guerilla mode or DLC.&lt;br /&gt;
Also where's my ICQB ! On a lighter note the weapon customization is great. - Joey1666&lt;br /&gt;
:Remember that the 3 Russian PDRs and shotguns are still unknown. Not to mention the handguns and launchers. (I saw a standalone GL in a video, but I cannot find it anymore.) Devs said there will be 50+ weapons in MP, plus some others in SP or CO-OP (like the SA58 OSW). --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:03, 19 April 2012 (CDT)&lt;br /&gt;
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::I checked the ghost recon network. Theres plenty more weapons, and the SA58 is a russian engineer weapon in the beta. The GRN has all 57 weapons on it :D - Joey1666&lt;br /&gt;
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hey joey i'm trying to access the ghost recon network but every time i go to the official site the network page is just an ad for the game. where did you go to find the network-gabchang&lt;br /&gt;
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http://ghostreconnetwork.ubi.com/ Try this then click log in. - Joey1666&lt;/div&gt;</summary>
		<author><name>Joey1666</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=550423</id>
		<title>Talk:Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=550423"/>
		<updated>2012-04-19T21:27:19Z</updated>

		<summary type="html">&lt;p&gt;Joey1666: /* Less weapons then GRAW 2 */&lt;/p&gt;
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&lt;div&gt;==Sorry guys==&lt;br /&gt;
My computer is running slowly so there is a marked delay in what I type and what page shows up.  I did a boo boo because I was on the main VG page and then clicked on the discussion page and my PC took so long to click over I thought the Discussion page WAS the main page.  That's what I get for trying to edit quickly when I'm multi-tasking.  Apologies.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:55, 24 May 2010 (UTC)&lt;br /&gt;
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==Fictional Weaponry==&lt;br /&gt;
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===MR-B Assault Rifle===&lt;br /&gt;
The bullpup assault rifle has a built-in shotgun under the barrel, and the overall design has a faint resemblance with [[IMI Tavor TAR-21]]. It is used by Ghost Recon operatives.&lt;br /&gt;
[[Image:GRFS-AR-3.jpg|400px|thumb|none|Fiction Bullpup Assault Rifle, 5.56 Uranium]]&lt;br /&gt;
For a magnified version of the upper image:&lt;br /&gt;
[http://xbox360media.ign.com/xbox360/image/article/108/1083040/ghost-recon-future-soldier-first-look-20100412054623239.jpg]&lt;br /&gt;
[[Image:GRFW-AR.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR-2.jpg|thumb|none|500px]]&lt;br /&gt;
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These look a little like Magpul PDR's to me.--[[User:Jackie.45Cal|Jackie.45Cal]] 16:01, 3 October 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:10, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;A Fictional/Futuristic Bullpup Multi-Purpose Assault Rifle which, on my opinion, shares only few parts from other Weapons: &lt;br /&gt;
the most evident is the Pistol Grip, identical to that of the P90 SMG; the rear part of the Upper Receiver, which would be used as a Cheek Rest, features on the left side of the Weapon (see the first image and magnification) three &amp;quot;Air Intakes&amp;quot; which resemble those appearing on some Handguards (H&amp;amp;K G36, Enfield L85,...). &lt;br /&gt;
I believe it is well assembled, but too bulky and heavy, so less maneuverable, and this is a paradox for a Bullpup Weapon! It shouldn't include the &amp;quot;Disputor Shotgun&amp;quot;, but as an Underbarrel Attachment! And what is that &amp;quot;Titanium Hook&amp;quot; for? Grappling? If so, it would be very useful, and even more if it were an Accessory, not an integrated part of the Weapon, which is actually a Weapon System.&lt;br /&gt;
I hope they will make some changes to the final release of both the Game (that has been postponed to 22 May for the North America and 24 May for the EU) and the Weapon...&amp;quot;&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 13:10, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Oops, I almost forgot another interesting detail: the &amp;quot;Hologram Sight&amp;quot;, which perhaps in 2030 will replace the Red Dot Sight as a Standard Equipment... or just walk next to it.&amp;quot;&lt;br /&gt;
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===Fictional Assault Rifle #2===&lt;br /&gt;
Seems to be based on the [[OTs-14 Groza]] with a AR-15 carry handle. Used by the Ultranationalists and their leader Ivan Illitch Kerenski.&lt;br /&gt;
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==But Groza has AR-15 style carry handle? So why it's fictional? ripp&lt;br /&gt;
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==Agreed, aside from a few attachments those are perfectly normal Grozas; which makes sense being in the hands of riot police, as it was designed as a close combat weapon, and the ultranationalists that now own the police. I support this being moved to the main page unless its confirmed it will not appear in the game but only the trailer. - Anon&lt;br /&gt;
[[Image:GRFW-AR2.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR2-2.jpg|thumb|none|500px]] &lt;br /&gt;
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These just ook like AN-91's to me. Not sure they're fictional. --[[User:Jackie.45Cal|Jackie.45Cal]] 16:03, 3 October 2011 (CDT)&lt;br /&gt;
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===Fictional Grenade Launcher===&lt;br /&gt;
It used by Russian Ultranationalist Forces to fire tear gas shells at the mob. Seems to have been inspired by the [[Brügger &amp;amp; Thomet GL-06]].&lt;br /&gt;
[[Image:GRFW-GL.jpg|thumb|none|500px]]&lt;br /&gt;
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===Backpack Rocket Launcher===&lt;br /&gt;
[[Image:GRFW-RL.jpg|thumb|none|500px]]&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:30, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Nice... I want some of them; it looks like it was for an Iron Man Armor!!!! &lt;br /&gt;
What about &amp;quot;Dual-Wielding&amp;quot; it, on both sides of the Backpack?&amp;quot;&lt;br /&gt;
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==Plot and set-up of this game?==&lt;br /&gt;
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Is Scott Mitchell, the player character from Ghost Recon Advanced Warfighter, making a comeback in this game? Will there be a different version for the PC players this time too, as was the case for GRAW2? I like those kinds of &amp;quot;enhanced PC ports&amp;quot; that take full advantage of mouse and keyboard and possibly better hardware as well.--[[User:Mazryonh|Mazryonh]] 17:59, 13 April 2010 (UTC)&lt;br /&gt;
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==Not looking good so far...==&lt;br /&gt;
It's not the Sci-Fi..ness that gets to me, I mean it bothers me but I could get past it. They could be Jedis and I might still like this(might, but probably not), but what I can't get past is that these designs are just UGLY! DX [[User:Leadback|Leadback]]&lt;br /&gt;
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I've been a big fan of Ghost Recon ever since I played the original back in the day (and even liked both Advanced Warfighters, despite the largely mixed reviews they got), but this one is beginning to look ''too much'' like ''Halo'' for my comfort. Fictional weapons, optic camouflage, ''backpack-mounted rocket pods''? What's next, Master Chief armored suits? [[User:Spartan198|Spartan198]] 06:23, 11 May 2010 (UTC)&lt;br /&gt;
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Well it's in the discussion section, so it's not too much of a problem [[User:Excalibur01|Excalibur01]] 06:45, 11 May 2010 (UTC)&lt;br /&gt;
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Good point. Why does the &amp;quot;future&amp;quot; always involve wildly complex electronics, invisibility, and stupid-looking weapons? Maybe the developers started thinking the whole &amp;quot;Future warrior&amp;quot; project and thought it might actually work. In GRAW2, I usually go for the SCAR-L or HK416, with MP5SD secondary and the Mk46 for my support. I don't want or need super-weapons like the melting Xm8 and the doesn't-actualy-exist MR-C. I just hope there's a mission with the enemy sets of an EMP, leaving you with whatever doesn't use electricity. Seriously, optic camo is just dumb. --[[User:Mandolin|Mandolin]] 13:50, 11 May 2010 (UTC)&lt;br /&gt;
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:I think optic camo is the way of the future when it comes to camo. You are invisible to the enemy. Literally invisible. Don't you think that is much more advantageous than just blending in with camo colors? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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Another thing - the game is set in &amp;quot;near future&amp;quot; in late 2020's or early 2030's but in my opinion presented technologies are just too modern. Optical camouflage? Miniature &amp;quot;box-of--chocolate-chip-cookies-sized&amp;quot; rocket launchers capable of taking down a MBT in one shot? Oh, come on. Those things are not even in prototype stage yet. And I strongly doubt they would be in 10-15 years. As someone said, this looks much more like HALO than hard-core military FPS. Probably the best was the first &amp;quot;trilogy&amp;quot; - original Ghost Recon + Desert Siege and Island Thunder expansion packs. Plot line was not so shitty (well yeah, we still got the ultranationalists in Russia but ethnic cleansing in Sudan or collapse of Cuban regime were in my opinion quite realistic), you did not have any super cool hi-tech stuff (like AI driven battle robots, predator-like camouflage or laser guided beer can openers) and one 7,62x39mm round from an AK was capable of killing or incapacitating you. It was Advanced Warfighter, which started this &amp;quot;modern technologies&amp;quot; trend. The game was also set in &amp;quot;near future&amp;quot; (in 2014 to be precise) but it was much more &amp;quot;believable&amp;quot;. You know, RC controlled drones/recon UAVs - why not? Military uses UAVs extensively even on todays battlefields and there are plans for further development. And speaking about weapons, &amp;quot;Ghost&amp;quot; were still using HK-416s, SCARs, MP-5s, MK-46s and other good &amp;quot;old fashioned&amp;quot; weapons (ok, there were few oversights like MR-C) rather than bullpup carbines firing &amp;quot;uranium&amp;quot; 5,56 rounds. W-T-F is that? What's next - Ghost Recon going Star Wars style aka Attack of mutant Jedi Clones firing lightsabers from their rocket launchers? My point is - Modern technologies? Fine, but at least make it believable. Is there anyone else who would like to see e.g. 6,5x39 or 6,8x43 based weapons and other non-sci-fi stuff rather than railguns, lasers and plasma carbines? [Ragnar]&lt;br /&gt;
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:Unfortunately, highly realistic FPS games like [[SWAT 4]] are at best a niche market now, and less realistic &amp;quot;futuristic&amp;quot; stuff is wildly popular thanks to the success of shooter series like Halo and Gears of War. Nobody likes getting killed in one shot in a game. &lt;br /&gt;
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:That said, I did like GRAW2 (though not as much as SWAT 4), and I did like using the XM8 and HK416, as well as the MR-C (HK was working on getting the G11 to work until the Berlin Wall fell, and the other two would be in more general use if it weren't for bureaucratic inertia). Besides, I was thinking that modern military body armour was supposed to stop several 7.62x39mm rounds now.--[[User:Mazryonh|Mazryonh]] 16:07, 12 May 2010 (UTC)&lt;br /&gt;
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:Modern combat vests with ceramic SAPI (Small Arms Protective Insert) plates and soft kevlar inserts are supposed to stop 7,62x39 or even 7,62x54R but they are more like to lower the possibility of life threatening wound/protecting you from getting killed than making you invincible Terminator-like war machine from which bullets just bounce off. Usually, when you are hit you don't rush back into combat (even if the SAPI have stopped the bullet) ... of course when the situation requires you are still able to participate in combat or fight back but it is not like in CoD games (or any other similar FPS with &amp;quot;self healing system&amp;quot;) - whoa I was hit into my vest ... lets wait five seconds in cover and we're good to go. [Ragnar - 20:06, 12 May 2010]&lt;br /&gt;
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:No, I'm not saying I prefer a quick-healing system. I'm just tired of the tendency in certain more realistic games to kill you instantly without telling you where you got shot (which would be believable in places such as through the tactical goggles, or through the face, neck, groin, etc.) when your character are wearing body armour. Many's the time I've been shot dead with one bullet in SWAT 4 by a thug with a 9x19mm pistol, without having been previously injured. Maybe a better system might be to have armour just reduce damage or inflict &amp;quot;consciousness damage&amp;quot; (take too much of that and you are knocked out rather than killed) rather than be treated as health against rounds that are stopped and don't pierce it outright, while each piece of armour is tracked for its &amp;quot;integrity&amp;quot; (or likelihood of stopping/reducing health damage from rounds). That could be more be more realistic and more fun to play with. --[[User:Mazryonh|Mazryonh]] 00:20, 15 May 2010 (UTC)&lt;br /&gt;
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:Depleted uranium bullets are a real thing, actually they are THROUGH the prototype phase. Its use lies not in the radioactivity, but in its density. DU is used to make both vehicle armour and armour-piercing bullets by the US military already. Optical camo, while not 100% working right now, has been making HUGE steps forward in Japan. You wear it like a raincoat and you look like a strange shadow. Still noticeable, but nearly there. If it was through prototyping RIGHT NOW, they'd probably already be using it. It's not Halo, it's just the future. It's gonna happen, look out.  Anyways, the gun makes sense to me, what doesn't is the idea that the US would have changed its main assault rifle again. The M8 outperformed the SCAR and the M4 by a stunning amount in terms of reliability and ease of use, and it still wasn't adopted. If anything, they should have just standardized the MCR from the last game, made it the mainstay weapon and done some variants of it. Or, realistically, they would probably just keep flogging the mp5-m16/m4 horse. Because everyone wants to just play every war game ever made and to ever BE made with the same weapons again and again. Even in the future, when an assault rifle with possibly equal range, more stopping power and a built in breaching shotgun is invented, all taking up half the space of the M4 it is attempting to replace. Progress on the battlefield? Heaven forbid. That said, aesthetically I'm not really a fan of the grips on the gun. Too ergonomic-looking to go with the rest of the rifle's look. [Erk - 05:46, 24 May 2010]&lt;br /&gt;
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::DU would be pointless in a smallarm because the main advantage of DU is being pyrophoric; it's self-sharpening when it impacts at extremely high velocity, and will usually spontaneously ignite once inside a vehicle. It's just added here because like nuclear bullets are awesome, man (or because they're like really evil and stuff, depending on how the plot goes). In an infantry weapon you'd be better off using tungsten carbide, or just switching back to battle rifles as standard infantry arms for the additional penetration of a fullsize rifle round. The XM8 barely outperformed the SCAR (127 stoppages versus 226, and apparently most of that was due to the STANAG magazine of the SCAR being less reliable than the XM8's proprietary one, not the rifles themselves) and from what I've heard the ridiculous numbers of stoppages from the M4 were in no small part due to deliberate use of unapproved maintenance techniques during testing (in other words, it was about as fair a test as the M14 trials). Regardless, this thing is another OICW: a fat gun trying to cram everything the company thinks a soldier needs into it (in this case seemingly even a can opener), resulting in something nobody in their right mind would carry onto the field. [[User:Vangelis|Vangelis]] 11:14, 6 March 2011 (MSK)&lt;br /&gt;
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I'm not liking the look of the new assault rifle. It looks like a frankin gun. Too much thrown into one thing to be practical. The bipod is so far from the center that to use it would simply be exposing one self and a built in hook? Seriously it just looks ridiculous. Even if it were built of all polymer which it isn't it would weigh like 20 something pounds. No one would be able to handle this weapon effectively. It looks like they're only a few steps off of throwing the chainsaw bayonet on there for good measure. It all just looks too dumb for me.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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: Yep, that's the problem of most of the fictional/futuristic &amp;quot;cool-looking&amp;quot; weapons. They are not designed for functionality but for looks (also majority of game designers does not have any experience with fire arms ... [sarcasm] if you are lucky they only know that weapons do &amp;quot;boom&amp;quot;[end of sarcasm]). And again, I'm not criticizing all game designers or all fictional firearms - there are few nice (it-looks-it-might-actually-work) examples. If I were designing a fictional firearm for such &amp;quot;near-future&amp;quot; FPS I would base it at least on some current weaponry (like in CRYSIS where they took XM-8 or MP-7 and refitted them a bit) - e.g. something like FN 2000 with prolonged barrel, RIS handguard, EGLM (in my opinion better construction than bulky AG36/M320), AN/PEQ 16 style IR designator, EOTech style holographic sight with magnifier and chambered to 6,5x39 or 6,8x43 ... It would look cool but also believable/functional - far more than that uranium rounds firing peice of crap with &amp;quot;hook&amp;quot; in front of the barrel. [Ragnar - 09:46, 14 May 2010]&lt;br /&gt;
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: My only problem is that those helmets are fucking ugly and an invitation to catching frag to the brainpan. Why couldn't they use the designs from EndWar? [[Special:Contributions/75.51.147.40|75.51.147.40]] 05:10, 10 June 2010 (UTC)&lt;br /&gt;
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Seriously. Those helmets are just ridiculously designed. It's not a huge aesthetic thing to have ear covers on helmets. It's almost like they're going out of their way to make things look dumb and practically retarded at the same time. This is I guess the fate that awaits all future settings games. Shame really.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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LoL those are not ear covers those are sky masks or however they're called worn under the helmet they're just white so it looks stupid but they are not ear covers.&lt;br /&gt;
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The main weapon defiantly looks retarded IMO: Biggest fault for me is the P90-style pistol grip on a weapon that big. That grip works with a lightweight weapon like the P90, not with a fuck-off big gun like that. And a titanium hook? What the hell would you use that for? Also, am I the only one who noticed how far back the mag is? There is no room for a conventional bolt in there, as far as I can tell. It sure as hell doesn't look like it's caseless, considering the cocking handle halfway up the weapon. And oh god the holosight looks stupid, at least give it something it projects onto or into, not just magically hovering in the air. If they removed the stupid hook and grip at the front and went with a F2000-style stock, with a conventional magazine and a something that looked like a compact digital sight (think Eotech mixed with the F2000's grenade sight), I might buy its a futuristic OICW... it wouldn't look good but at least kind of plausible. As is it looks like something out of Gears of War. *edit* I just noticed the shotgun's magazine is directly under the side rails, making the rails more or less useless as you can't fit anything to them without getting in the way of the shotgun's mag.&lt;br /&gt;
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The game has exoskeletons as a dues ex machina answer to the weight of the gear and comm'on DU bullets quick fact A gallon of milk weighs about 8 lbs. A chunk of uranium metal the size of a gallon milk jug weighs over 150 lbs! plz switch to 6.5 ammo a helpful guy&lt;br /&gt;
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Well, I have to admit, the E3 demos of being able to fully customize the gun down to the gas tubes were rather impressive, lets hope that the weapons now act if they would correctly. However that's the only aspect of the game I'm impressed by so far tho, what the heck was up with that kinect? Sure as hell didn't look like shooting a rifle :P -Kangabox&lt;br /&gt;
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== M249 Para ==&lt;br /&gt;
So am I the first one to catch it hiding in the background of the weapon selection screen or did nobody just bother to add it? ;) [[User:Spartan198|Spartan198]] 02:44, 10 July 2011 (CDT)&lt;br /&gt;
:In the latest kinect trailer they are calling it &amp;quot;LMG MK48&amp;quot;, so I think it's an MK48 with a Para stock if that is possible. Or since there will be an option to customize the butt-stocks, maybe fixed ones will be available also. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 03:27, 20 July 2011 (CDT)&lt;br /&gt;
::It's possible. Ghost Recon seems to have abandoned the 5.56mm SAWs in favor of the Mark 48 ever since the latter's introduction in GR2: Summit Strike. [[User:Spartan198|Spartan198]] 01:32, 12 August 2011 (CDT)&lt;br /&gt;
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== Plot? ==&lt;br /&gt;
Has anyone heard anything about the plot? I'm wondering if perhaps these Russian ultra-nationalists have any connection to those behind the 2008 Balkan War portrayed in the original Ghost Recon. [[User:Spartan198|Spartan198]] 06:37, 10 July 2011 (CDT)&lt;br /&gt;
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:I'll try to guess the plot.&lt;br /&gt;
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::''&amp;quot;Oil. But then...'''Not oil!!!1''' And so there was a war and someone probably stole a nuke / quantum computer / EMP device also. Luckily a team of elite made-up special forces led by a tough former something-or-other (cop, Marine, SEAL, hairdresser, etc) with nothing to lose just manage to maneuver the situation to the point nothing is really resolved and a sequel can be blatantly set up for next year.&amp;quot;''&lt;br /&gt;
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:This is a calculated guess from playing other videogames. [[User:Evil Tim|Evil Tim]] 03:33, 20 July 2011 (CDT)&lt;br /&gt;
* :D - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
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::Yup, sounds about right from my experience, too. XD [[User:Spartan198|Spartan198]] 01:34, 12 August 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:10, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;It is set in 2030, where Russia went to war; The Ghosts (a 4-man Ghost Team consisting of a Commando (Kozak), a Sniper Weapons expert (Pepper), a Reconnaissance expert (30k), and Ghost Lead) will be fighting an ultra-nationalist force that took control of Russia and are invading neighboring countries; they will visit places such as Norway, the Middle East and Asia.&amp;quot;&lt;br /&gt;
[http://en.wikipedia.org/wiki/Tom_Clancy%27s_Ghost_Recon:_Future_Soldier#cite_note-joystiq.com-2]&lt;br /&gt;
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== F this game ==&lt;br /&gt;
According to E3 2011 gameplay there will be '''NO''' +1 round in the chamber nor fire-mode selection, also remaining bullets will not be lost when reloading mid-mag. :( I hope they will change it before release otherwise it won't be a real ''tactical'' shooter. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
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:Agreed, most shooters nowadays are plagued by COD Virus :( --[[User:Masterius|Masterius]] 12:16, 20 July 2011 (CDT)&lt;br /&gt;
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::I'm sorry, but I'm happy as long as a SCAR-L doesn't shoot in tri-burst. :P - [[User:Mr. Wolf|Mr. Wolf]] 17:07, 20 July 2011 (CDT)&lt;br /&gt;
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:::I don't mind not losing bullets from mid-mag reloads (after all, it's not like reloading with retention is impossible), as long as the magical elves living in my webbing aren't consolidating my used magazines into full ones. Maybe have a display of the mags you're carrying with red / amber / green to indicate roughly how full they are (since your character, unlike you, knows how much they weigh), and perhaps the ability to cycle preference (most full or most empty). Then again, we're talking about a game with an absurd DU-shooting trouser-cannon, so realism was never really going to be on the menu. [[User:Evil Tim|Evil Tim]] 17:37, 20 July 2011 (CDT)&lt;br /&gt;
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::::Indicators for magazines is good. But it won't be because of knowing weight (this isn't realism-like Red Orchestra where you don't know the actual amount of bullets in magazine, there is standard ammo-in-mag counter ;) ) it will be for the sake of convenience :) --[[User:Masterius|Masterius]] 02:19, 21 July 2011 (CDT)&lt;br /&gt;
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:::::Well, what I mean is rather than cluttering up the screen with ammo-in-weapon plus 7-15 other numbers, you'd have your number of bullets in the current magazine and then the colour / fill indicators for the others. To be honest, I don't think it's that realistic to have no idea at all how many bullets you have, since your ''character'' is a soldier who should know that kind of thing, and the HUD is just a way of transferring that information to the player. [[User:Evil Tim|Evil Tim]] 02:25, 21 July 2011 (CDT)&lt;br /&gt;
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::::::And since our characters are Ghost Recon operatives with tactical gear (including helmets), for them it ''should'' be natural 8) --[[User:Masterius|Masterius]] 02:38, 21 July 2011 (CDT)&lt;br /&gt;
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::::My Sci-fi story/game has aliens, wrap drive space ships, and mechs, but the weapons, equipment, and handling of said stuff is so realistic it would make most peoples heads hurt. And their not blaster type weapons. :D - [[User:Mr. Wolf|Mr. Wolf]] 19:27, 20 July 2011 (CDT)&lt;br /&gt;
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:::::Yeah, being convincing is in the details of how a weapon is handled rather than necessarily in the setting. Then again, my own FPS / story project isn't as scifi as yours, so there. :P [[User:Evil Tim|Evil Tim]] 20:49, 20 July 2011 (CDT)&lt;br /&gt;
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==KAC Masterkey==&lt;br /&gt;
I think it's not a KAC Masterkey because it seems to be a semi auto shotgun.--[[User:Flavio|Flavio]] 18:51, 19 August 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 14:40, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Agree with Flavio: the one in the picture looks a Semi-Auto Underbarrel Shotgun...&lt;br /&gt;
Anyways, since the M26 MASS has been recently issued by the US Army ([http://www.thefirearmblog.com/blog/2012/02/16/army-issues-m26-mass-modular-accessory-shotgun-system/]) as the new Underbarrel Shotgun Attachment and as a new Stand-Alone Shotgun, why would the Ghosts still use the Masterkey, in 2030? They should use a new Underbarrel Shotgun, as for the MR-B Underbarrel Shotgun named &amp;quot;Disputor&amp;quot;...&amp;quot;&lt;br /&gt;
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:I think the gun that this is actually based on is a fictional shortened version of the [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4]]. The cap on the end of the magazine tube is quite distinctive, shape of the receiver is the same, and the grip design is similar albeit slightly shortened.  --[[User:Commando552|commando552]] 07:35, 21 February 2012 (CST)&lt;br /&gt;
::I agree with the previous comments. I'm not sure if it's an M4, but it does look like a semi-automatic and it certainly isn't a Masterkey. [[User:Krakydak|Krakydak]] 10:32, 25 February 2012 (CST)&lt;br /&gt;
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== AK-12 ==&lt;br /&gt;
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This is definitely not an AK-12, as that has a totally different shaped upper receiver and a different safety. It looks kind of like what was being reported as the early AK-200 prototype, but that was just a railed AK-74M. This looks more like an AKM with a AK-74 muzzle brake and Tapco folding stock and new furniture. Also, seeing as this final version of the AK-12 was only unveiled a couple of days ago, it seems very unlikely that is what this gun is based on. Also, that isn't one of the new 60 round magazines, it is a Tapco magazine that has been bulged out to look like a 60. --[[User:Commando552|commando552]] 04:51, 29 January 2012 (CST)&lt;br /&gt;
:I don't wish to disrespectfully argue with a more experienced member of the site, but I think the in-game render of the gun 99percently resembles the [http://www.gunblog.com/wp-content/gallery/ak-200-rifle/tmp_dropzone_6f_6748799800_.jpg AK-200]. I noted in the text that it is not the AK-12 but the 200, its prototype version. Maybe it would be wise to add an AK-200 section to the AK-12 page, and put this there. And then note how the final AK-12 looks like for future references. What do you say? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:28, 29 January 2012 (CST)&lt;br /&gt;
::Granted it does look more like what was touted as the prototype AK-200 than the AK-12, but looking at the gas block and the front sight block, these are both [[AKM]] type rather than [[AK-74]] type, which is what the AK-200 uses. [http://cdn1.thefirearmsblog.com/blog/wp-content/uploads/2010/05/tmp_dropzone_6f_6748799800_tfb-tfb.jpg This] is a picture of what is supposedly the AK-200 prototype, which I believe is just either a AK-74M, AK-101 or AK-103 depending on caliber, fitted with a railed handguard and a railed top cover that is hinged and secured with a side mounted lever rather than the button on the rear. This gun might actually have this last point but can't be sure from this screenshot, but as it has the wrong stock,magazine, gas block and front sight, at best this is an AKM/AK-200 hybrid. I imagine the reason for this is that there are not many photos of the AK-200 and they wouldn't have been able to get their hands on one, so they had to base the majority of the modelling on something else. Either way, ID'ing it as an AK-12 and using an AK-12 photo is inaccurate as, if anything, it is an AK-200.  --[[User:Commando552|commando552]] 11:54, 29 January 2012 (CST)&lt;br /&gt;
:::True. We could use a good pic of the 200 though. Anyways I will add an AK-200 section to the AK-12 page and move it there, ok? (And let's not forget that this is a video game, every small detail on a gun cannot be correct, right? Just scroll through the [[Soldier of Fortune: Payback]] page, and you will see what I am talking about. XD) - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:05, 29 January 2012 (CST)&lt;br /&gt;
::::Normally I'd think that if there are details wrong that mean it is actually based on another gun then it should be listed as the gun it actually is. However, I'd imagine that in this case they were genuinely trying to make an AK-200, and got tripped up on a couple of minor details due to the fact that there isn't much good reference material for it, so suppose it is fine leaving it as AK-200 for now. If it turns out with better screenshots that the the top cover of this gun is the same as on a traditional gun and it doesn't have the thumb safety on the left side, then it should be changed, as in that case there will be nothing that matches the AK-200. As for the picture, you could put in the AK-103, as that is close to being the same gun as the 7.62x39mm AK-200 (which I'm assuming this is from the magazine curve), just without the rails and new top cover. I wonder if the devs are pissed off that they put in a gun that was being touted by Russia as their future AK, and then when the gun is already made not only do they change the name of it, but it looks totally different to the earlier rifles.  --[[User:Commando552|commando552]] 16:49, 29 January 2012 (CST)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:30, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;As TheFirearmBlog.com reported only few days ago [http://www.thefirearmblog.com/blog/2012/02/16/izhmash-5th-gen-ak-12-photos-and-video/], the AK-200 has been improved and renamed as the AK-12 [http://www.thefirearmblog.com/blog/2012/01/26/kalashnikov-ak-12-unveiled/], being released during this year as the 5th Generation of the original Avtomat Kalashnikova, and in Multiple Calibers. But it doesn't mean that the Ubisoft Team is forced to change thier &amp;quot;AK-200&amp;quot; to the actual &amp;quot;AK-12&amp;quot;, as it looks they customized it well, with those Tapco Folding Stock and Fictional &amp;quot;Tapco 60-Round Quad Magazine&amp;quot; (Tapco Industries could think about it...).&amp;quot;&lt;br /&gt;
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==Optic Choices==&lt;br /&gt;
Screencaps show an Aimpoint Micro, an EOTech XPS with magnifier, and an ACOG variant with a red dot on top. The ACOG and EOTech combo have me most intrigued and wondering if we'll be able to switch between magnification for distance shooting and the red dot for CQB as needed. [[User:Spartan198|Spartan198]] 13:24, 25 February 2012 (CST)&lt;br /&gt;
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:Maybe will be possible for Single Player and absent from Multiplayer for balancing reasons. --[[User:Masterius|Masterius]] 08:30, 26 February 2012 (CST)&lt;br /&gt;
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::&amp;quot;Balancing&amp;quot; as in, &amp;quot;Let's remove cool features in an effort to prevent people from bitching even though we all know such effort will be utterly pointless&amp;quot;? Yeah, that's the norm these days. [[User:Spartan198|Spartan198]] 15:19, 17 March 2012 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 21:00, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Let's see: an Aimpoint Micro T1; an EOTech XPS with 3/4/5/7X Magnifier; a Trijicon ACOG 6X TA648RMR (which includes a Trijicon RMR on the top rail); a Russian Scope, similar to the NPZ Optics PSO-1. &lt;br /&gt;
I believe that Hybrid Sights will work as for those seen in Call Of Duty: Modern Warfare 3... .&amp;quot;&lt;br /&gt;
:Well, what one person ''believes'' will happen and what actually ''does'' happen are two different stories. [[User:Spartan198|Spartan198]] 15:02, 26 February 2012 (CST)&lt;br /&gt;
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== Goblin = M6A2 PSD? ==&lt;br /&gt;
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Anyone think it might be this weapon?&lt;br /&gt;
http://www.imfdb.org/wiki/File:LWRC_psd_RifleA.jpg&lt;br /&gt;
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Popularised by Future Weapons et al which is where games have sourced their weapon selections before.&lt;br /&gt;
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:No, it has different vent holes and looks like it is modeled with an ambidextrous selector. (Plus LWRCi guns have unique selector pictographs, I doubt the in-game rifle has those.) It is probably better to call it a custom AR-15 variant. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:54, 2 March 2012 (CST)&lt;br /&gt;
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== Pistols? ==&lt;br /&gt;
&lt;br /&gt;
WHERE ARE THE PISTOLS?I EXPECT PISTOLS?no spec-ops commando action game is good without pistols.&lt;br /&gt;
i was looking at some of the gameplay videos and when the Ghosts have two primary weapons then their leg holsters are empty but in the multiplayer sneak peek[UK],when the guy is presenting the multiplayer factions,in the secondary slot a pistol named HG 45T is shown.But this is a Work-In-Progress vid&lt;br /&gt;
:There were no clear images or videos of pistols so far. I saw  the &amp;quot;45T&amp;quot; too, which is likely referring to the HK45 with a threaded barrel. There was also an MK23-style pistol in one of the gameplay videos but it was not clear enough to make a positive ID. The main thing is there WILL be pistols in the game that is 100 percent. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:56, 16 March 2012 (CDT)&lt;br /&gt;
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:I saw a single player story trailer and it shows Kozak with a pistol while he's covering a hostage.It might be a MK23,or a USP.I think it looks sort of like a M1911 variant&lt;br /&gt;
http://www.youtube.com/watch?v=BEelVBr7_bE&amp;amp;feature=g-vrec&amp;amp;context=G27d85efRVAAAAAAAACA--[[User:Bravo6|Bravo6]] 01:26, 19 March 2012 (CDT)&lt;br /&gt;
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:I edited the pistols page.The HK45T definitely appears as the 45T.I saw it in the new Guerilla Mode trailer/Preview--[[User:Bravo6|Bravo6]] 13:36, 29 March 2012 (CDT)&lt;br /&gt;
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::Is the assumption of the HK45 just based on the icon and name, because the icon definitnely looks like an FNP-45 to me and they could have just taken the 45 out of FNP-45 and slapped on a T to signify the threaded barrel. --[[User:SmithandWesson36|SmithandWesson36]] 19:54, 10 April 2012 (CDT)&lt;br /&gt;
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== Pre-Order Bonus Guns ==&lt;br /&gt;
GameStop is advertising a Mark 14 Mod 0 EBR and an &amp;quot;AK-47&amp;quot; that looks pretty much exactly like the AK-200 already listed on the page (likely the same weapon) as pre-order bonuses [http://www.gamestop.com/collection/ghost-recon-future-soldier]. Additionally, an IGN advertisement for a bonus MP map showed a Ghost with what looks like an HK416 (not a 417, it had a 5.56-shaped mag) in his hands. [[User:Spartan198|Spartan198]] 17:36, 10 April 2012 (CDT)&lt;br /&gt;
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:Oh, the weapon is correctly called as 'MK 14' (unlike [[Ghost Recon Online#Mk 14 Mod 0 Enhanced Battle Rifle|GRO]]). That's a rarity nowadays. --[[User:Masterius|Masterius]] 09:10, 12 April 2012 (CDT)&lt;br /&gt;
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::I'm thinking that the designation confusion comes from developers mixing up the M14EBR-RI (a standard semi-auto M14 with an EBR stock) issued to US Army infantry squads with the Mark 14 used by SOF. [[User:Spartan198|Spartan198]] 10:29, 12 April 2012 (CDT)&lt;br /&gt;
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:::Is there a visual way to differentiate between M14 EBR and M39 EMR? Because I suspect 'M14 EBR' in [[Battlefield Play4Free#M39 Enhanced Marksman Rifle|BFP4F]] might actually be one... --[[User:Masterius|Masterius]] 12:09, 12 April 2012 (CDT)&lt;br /&gt;
::::I think the BFP4F rifle is an M39, the pistol grip matches as opposed to on the TACOM M14 EBR-RI which has a more contoured finger grooved grip. Another difference is the scope mount, which doesn't apply as the only image on the BFP4F page has it removed. The M39 uses a mount which clamps onto the left side of the M14 receiver, whilst the M14 EBR-RI uses a cantilever mount which is attached to the rear portion of the rail system. Below is a pic of the EBR-RI.  --[[User:Commando552|commando552]] 12:46, 12 April 2012 (CDT)&lt;br /&gt;
::::[[File:M14 EBR-RI.jpg|thumb|450px|none|TACOM M14 EBR-RI - 7.52x51mm]]&lt;br /&gt;
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:::::Ah, that confirms it. The proper M14 EBR hasn't appeared in any commercial media as of yet. --[[User:Masterius|Masterius]] 03:21, 13 April 2012 (CDT)&lt;br /&gt;
:::Spartan198, the Mk. 14 EBR is actually select fire, not semi-auto.  Just saying.  [[User:Jeddostotle7|Jeddostotle7]] 07:02, 18 April 2012 (PST)&lt;br /&gt;
:Spartan198, can you add the link of that video with the possible HK416? I cannot find it anywhere. Thanks in advance. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:05, 13 April 2012 (CDT)&lt;br /&gt;
::It's not a video, it was a screenshot in an advertisement for the game in this month's issue of IGN magazine. [[User:Spartan198|Spartan198]] 05:57, 13 April 2012 (CDT)&lt;br /&gt;
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== HK 45T really is the FN FNP-45T actually ==&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP-45.jpg|500px]]&lt;br /&gt;
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Notice the trigger guard.&lt;br /&gt;
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Yeah, I'm inclined to agree. [[User:Spartan198|Spartan198]] 18:24, 12 April 2012 (CDT)&lt;br /&gt;
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and the grip is more slanted than the HK 45--[[User:BravoKilo|BravoKilo]] 01:35, 13 April 2012 (CDT)&lt;br /&gt;
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- Good work.&lt;br /&gt;
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== SR-25 ==&lt;br /&gt;
It's not a hybrid, the rifle featured in-game is a little-known variant known as the '''Mark 11 Mod 1'', basically a Mod 0 lower coupled with an M110-style upper. It was a stop-gag variant used by the US Marines while they were evaluating the Mark 11 system and prior to their signing on with the Army for the M110. [http://www.tactical-life.com/online/tactical-weapons/usmcs-new-sniping-sureshot-mk-11-mod-1-srs/] [[User:Spartan198|Spartan198]] 05:31, 16 April 2012 (CDT)&lt;br /&gt;
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Never mind, scratch that. A brief bit more of searching (and... ahem... ''clearly reading the description'' this time) tells me that the length adjustable buttstock was added ''after'' the X was taken out of the designation, so this rifle technically would be an ''XM110'' rather than an M110 or other SR-25 variant. [[User:Spartan198|Spartan198]] 05:39, 16 April 2012 (CDT)&lt;br /&gt;
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== Ak of some sort? ==&lt;br /&gt;
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What gun is this that the guard is holding, it looks like some sort of AK carbine. [http://www.oxmonline.com/files/u11/mill-005.jpg]--[[User:Commandoninja137|Commandoninja137]] 16:42, 18 April 2012 (CDT)&lt;br /&gt;
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:Looks like some kind of [[AKMSU]] style gun with a RIS handguard and a railed top cover.  --[[User:Commando552|commando552]] 17:07, 18 April 2012 (CDT)&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|400px|none|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:GRFS AKMS promo.jpg|thumb|600px|none|]]&lt;br /&gt;
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== Less weapons then GRAW 2 ==&lt;br /&gt;
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Seems to be alot less weapons. I know some will be pre-order bonusses but I hope more will come from clearing campaign, guerilla mode or DLC.&lt;br /&gt;
Also where's my ICQB ! On a lighter note the weapon customization is great. - Joey1666&lt;br /&gt;
:Remember that the 3 Russian PDRs and shotguns are still unknown. Not to mention the handguns and launchers. (I saw a standalone GL in a video, but I cannot find it anymore.) Devs said there will be 50+ weapons in MP, plus some others in SP or CO-OP (like the SA58 OSW). --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:03, 19 April 2012 (CDT)&lt;br /&gt;
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::I checked the ghost recon network. Theres plenty more weapons, and the SA58 is a russian engineer weapon in the beta. The GRN has all 57 weapons on it :D - Joey1666&lt;/div&gt;</summary>
		<author><name>Joey1666</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=550266</id>
		<title>Talk:Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=550266"/>
		<updated>2012-04-19T17:36:39Z</updated>

		<summary type="html">&lt;p&gt;Joey1666: /* Less weapons then GRAW 2 */&lt;/p&gt;
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&lt;div&gt;==Sorry guys==&lt;br /&gt;
My computer is running slowly so there is a marked delay in what I type and what page shows up.  I did a boo boo because I was on the main VG page and then clicked on the discussion page and my PC took so long to click over I thought the Discussion page WAS the main page.  That's what I get for trying to edit quickly when I'm multi-tasking.  Apologies.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:55, 24 May 2010 (UTC)&lt;br /&gt;
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==Fictional Weaponry==&lt;br /&gt;
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===MR-B Assault Rifle===&lt;br /&gt;
The bullpup assault rifle has a built-in shotgun under the barrel, and the overall design has a faint resemblance with [[IMI Tavor TAR-21]]. It is used by Ghost Recon operatives.&lt;br /&gt;
[[Image:GRFS-AR-3.jpg|400px|thumb|none|Fiction Bullpup Assault Rifle, 5.56 Uranium]]&lt;br /&gt;
For a magnified version of the upper image:&lt;br /&gt;
[http://xbox360media.ign.com/xbox360/image/article/108/1083040/ghost-recon-future-soldier-first-look-20100412054623239.jpg]&lt;br /&gt;
[[Image:GRFW-AR.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR-2.jpg|thumb|none|500px]]&lt;br /&gt;
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These look a little like Magpul PDR's to me.--[[User:Jackie.45Cal|Jackie.45Cal]] 16:01, 3 October 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:10, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;A Fictional/Futuristic Bullpup Multi-Purpose Assault Rifle which, on my opinion, shares only few parts from other Weapons: &lt;br /&gt;
the most evident is the Pistol Grip, identical to that of the P90 SMG; the rear part of the Upper Receiver, which would be used as a Cheek Rest, features on the left side of the Weapon (see the first image and magnification) three &amp;quot;Air Intakes&amp;quot; which resemble those appearing on some Handguards (H&amp;amp;K G36, Enfield L85,...). &lt;br /&gt;
I believe it is well assembled, but too bulky and heavy, so less maneuverable, and this is a paradox for a Bullpup Weapon! It shouldn't include the &amp;quot;Disputor Shotgun&amp;quot;, but as an Underbarrel Attachment! And what is that &amp;quot;Titanium Hook&amp;quot; for? Grappling? If so, it would be very useful, and even more if it were an Accessory, not an integrated part of the Weapon, which is actually a Weapon System.&lt;br /&gt;
I hope they will make some changes to the final release of both the Game (that has been postponed to 22 May for the North America and 24 May for the EU) and the Weapon...&amp;quot;&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 13:10, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Oops, I almost forgot another interesting detail: the &amp;quot;Hologram Sight&amp;quot;, which perhaps in 2030 will replace the Red Dot Sight as a Standard Equipment... or just walk next to it.&amp;quot;&lt;br /&gt;
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===Fictional Assault Rifle #2===&lt;br /&gt;
Seems to be based on the [[OTs-14 Groza]] with a AR-15 carry handle. Used by the Ultranationalists and their leader Ivan Illitch Kerenski.&lt;br /&gt;
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==But Groza has AR-15 style carry handle? So why it's fictional? ripp&lt;br /&gt;
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==Agreed, aside from a few attachments those are perfectly normal Grozas; which makes sense being in the hands of riot police, as it was designed as a close combat weapon, and the ultranationalists that now own the police. I support this being moved to the main page unless its confirmed it will not appear in the game but only the trailer. - Anon&lt;br /&gt;
[[Image:GRFW-AR2.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR2-2.jpg|thumb|none|500px]] &lt;br /&gt;
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These just ook like AN-91's to me. Not sure they're fictional. --[[User:Jackie.45Cal|Jackie.45Cal]] 16:03, 3 October 2011 (CDT)&lt;br /&gt;
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===Fictional Grenade Launcher===&lt;br /&gt;
It used by Russian Ultranationalist Forces to fire tear gas shells at the mob. Seems to have been inspired by the [[Brügger &amp;amp; Thomet GL-06]].&lt;br /&gt;
[[Image:GRFW-GL.jpg|thumb|none|500px]]&lt;br /&gt;
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===Backpack Rocket Launcher===&lt;br /&gt;
[[Image:GRFW-RL.jpg|thumb|none|500px]]&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:30, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Nice... I want some of them; it looks like it was for an Iron Man Armor!!!! &lt;br /&gt;
What about &amp;quot;Dual-Wielding&amp;quot; it, on both sides of the Backpack?&amp;quot;&lt;br /&gt;
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==Plot and set-up of this game?==&lt;br /&gt;
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Is Scott Mitchell, the player character from Ghost Recon Advanced Warfighter, making a comeback in this game? Will there be a different version for the PC players this time too, as was the case for GRAW2? I like those kinds of &amp;quot;enhanced PC ports&amp;quot; that take full advantage of mouse and keyboard and possibly better hardware as well.--[[User:Mazryonh|Mazryonh]] 17:59, 13 April 2010 (UTC)&lt;br /&gt;
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==Not looking good so far...==&lt;br /&gt;
It's not the Sci-Fi..ness that gets to me, I mean it bothers me but I could get past it. They could be Jedis and I might still like this(might, but probably not), but what I can't get past is that these designs are just UGLY! DX [[User:Leadback|Leadback]]&lt;br /&gt;
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I've been a big fan of Ghost Recon ever since I played the original back in the day (and even liked both Advanced Warfighters, despite the largely mixed reviews they got), but this one is beginning to look ''too much'' like ''Halo'' for my comfort. Fictional weapons, optic camouflage, ''backpack-mounted rocket pods''? What's next, Master Chief armored suits? [[User:Spartan198|Spartan198]] 06:23, 11 May 2010 (UTC)&lt;br /&gt;
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Well it's in the discussion section, so it's not too much of a problem [[User:Excalibur01|Excalibur01]] 06:45, 11 May 2010 (UTC)&lt;br /&gt;
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Good point. Why does the &amp;quot;future&amp;quot; always involve wildly complex electronics, invisibility, and stupid-looking weapons? Maybe the developers started thinking the whole &amp;quot;Future warrior&amp;quot; project and thought it might actually work. In GRAW2, I usually go for the SCAR-L or HK416, with MP5SD secondary and the Mk46 for my support. I don't want or need super-weapons like the melting Xm8 and the doesn't-actualy-exist MR-C. I just hope there's a mission with the enemy sets of an EMP, leaving you with whatever doesn't use electricity. Seriously, optic camo is just dumb. --[[User:Mandolin|Mandolin]] 13:50, 11 May 2010 (UTC)&lt;br /&gt;
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:I think optic camo is the way of the future when it comes to camo. You are invisible to the enemy. Literally invisible. Don't you think that is much more advantageous than just blending in with camo colors? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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Another thing - the game is set in &amp;quot;near future&amp;quot; in late 2020's or early 2030's but in my opinion presented technologies are just too modern. Optical camouflage? Miniature &amp;quot;box-of--chocolate-chip-cookies-sized&amp;quot; rocket launchers capable of taking down a MBT in one shot? Oh, come on. Those things are not even in prototype stage yet. And I strongly doubt they would be in 10-15 years. As someone said, this looks much more like HALO than hard-core military FPS. Probably the best was the first &amp;quot;trilogy&amp;quot; - original Ghost Recon + Desert Siege and Island Thunder expansion packs. Plot line was not so shitty (well yeah, we still got the ultranationalists in Russia but ethnic cleansing in Sudan or collapse of Cuban regime were in my opinion quite realistic), you did not have any super cool hi-tech stuff (like AI driven battle robots, predator-like camouflage or laser guided beer can openers) and one 7,62x39mm round from an AK was capable of killing or incapacitating you. It was Advanced Warfighter, which started this &amp;quot;modern technologies&amp;quot; trend. The game was also set in &amp;quot;near future&amp;quot; (in 2014 to be precise) but it was much more &amp;quot;believable&amp;quot;. You know, RC controlled drones/recon UAVs - why not? Military uses UAVs extensively even on todays battlefields and there are plans for further development. And speaking about weapons, &amp;quot;Ghost&amp;quot; were still using HK-416s, SCARs, MP-5s, MK-46s and other good &amp;quot;old fashioned&amp;quot; weapons (ok, there were few oversights like MR-C) rather than bullpup carbines firing &amp;quot;uranium&amp;quot; 5,56 rounds. W-T-F is that? What's next - Ghost Recon going Star Wars style aka Attack of mutant Jedi Clones firing lightsabers from their rocket launchers? My point is - Modern technologies? Fine, but at least make it believable. Is there anyone else who would like to see e.g. 6,5x39 or 6,8x43 based weapons and other non-sci-fi stuff rather than railguns, lasers and plasma carbines? [Ragnar]&lt;br /&gt;
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:Unfortunately, highly realistic FPS games like [[SWAT 4]] are at best a niche market now, and less realistic &amp;quot;futuristic&amp;quot; stuff is wildly popular thanks to the success of shooter series like Halo and Gears of War. Nobody likes getting killed in one shot in a game. &lt;br /&gt;
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:That said, I did like GRAW2 (though not as much as SWAT 4), and I did like using the XM8 and HK416, as well as the MR-C (HK was working on getting the G11 to work until the Berlin Wall fell, and the other two would be in more general use if it weren't for bureaucratic inertia). Besides, I was thinking that modern military body armour was supposed to stop several 7.62x39mm rounds now.--[[User:Mazryonh|Mazryonh]] 16:07, 12 May 2010 (UTC)&lt;br /&gt;
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:Modern combat vests with ceramic SAPI (Small Arms Protective Insert) plates and soft kevlar inserts are supposed to stop 7,62x39 or even 7,62x54R but they are more like to lower the possibility of life threatening wound/protecting you from getting killed than making you invincible Terminator-like war machine from which bullets just bounce off. Usually, when you are hit you don't rush back into combat (even if the SAPI have stopped the bullet) ... of course when the situation requires you are still able to participate in combat or fight back but it is not like in CoD games (or any other similar FPS with &amp;quot;self healing system&amp;quot;) - whoa I was hit into my vest ... lets wait five seconds in cover and we're good to go. [Ragnar - 20:06, 12 May 2010]&lt;br /&gt;
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:No, I'm not saying I prefer a quick-healing system. I'm just tired of the tendency in certain more realistic games to kill you instantly without telling you where you got shot (which would be believable in places such as through the tactical goggles, or through the face, neck, groin, etc.) when your character are wearing body armour. Many's the time I've been shot dead with one bullet in SWAT 4 by a thug with a 9x19mm pistol, without having been previously injured. Maybe a better system might be to have armour just reduce damage or inflict &amp;quot;consciousness damage&amp;quot; (take too much of that and you are knocked out rather than killed) rather than be treated as health against rounds that are stopped and don't pierce it outright, while each piece of armour is tracked for its &amp;quot;integrity&amp;quot; (or likelihood of stopping/reducing health damage from rounds). That could be more be more realistic and more fun to play with. --[[User:Mazryonh|Mazryonh]] 00:20, 15 May 2010 (UTC)&lt;br /&gt;
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:Depleted uranium bullets are a real thing, actually they are THROUGH the prototype phase. Its use lies not in the radioactivity, but in its density. DU is used to make both vehicle armour and armour-piercing bullets by the US military already. Optical camo, while not 100% working right now, has been making HUGE steps forward in Japan. You wear it like a raincoat and you look like a strange shadow. Still noticeable, but nearly there. If it was through prototyping RIGHT NOW, they'd probably already be using it. It's not Halo, it's just the future. It's gonna happen, look out.  Anyways, the gun makes sense to me, what doesn't is the idea that the US would have changed its main assault rifle again. The M8 outperformed the SCAR and the M4 by a stunning amount in terms of reliability and ease of use, and it still wasn't adopted. If anything, they should have just standardized the MCR from the last game, made it the mainstay weapon and done some variants of it. Or, realistically, they would probably just keep flogging the mp5-m16/m4 horse. Because everyone wants to just play every war game ever made and to ever BE made with the same weapons again and again. Even in the future, when an assault rifle with possibly equal range, more stopping power and a built in breaching shotgun is invented, all taking up half the space of the M4 it is attempting to replace. Progress on the battlefield? Heaven forbid. That said, aesthetically I'm not really a fan of the grips on the gun. Too ergonomic-looking to go with the rest of the rifle's look. [Erk - 05:46, 24 May 2010]&lt;br /&gt;
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::DU would be pointless in a smallarm because the main advantage of DU is being pyrophoric; it's self-sharpening when it impacts at extremely high velocity, and will usually spontaneously ignite once inside a vehicle. It's just added here because like nuclear bullets are awesome, man (or because they're like really evil and stuff, depending on how the plot goes). In an infantry weapon you'd be better off using tungsten carbide, or just switching back to battle rifles as standard infantry arms for the additional penetration of a fullsize rifle round. The XM8 barely outperformed the SCAR (127 stoppages versus 226, and apparently most of that was due to the STANAG magazine of the SCAR being less reliable than the XM8's proprietary one, not the rifles themselves) and from what I've heard the ridiculous numbers of stoppages from the M4 were in no small part due to deliberate use of unapproved maintenance techniques during testing (in other words, it was about as fair a test as the M14 trials). Regardless, this thing is another OICW: a fat gun trying to cram everything the company thinks a soldier needs into it (in this case seemingly even a can opener), resulting in something nobody in their right mind would carry onto the field. [[User:Vangelis|Vangelis]] 11:14, 6 March 2011 (MSK)&lt;br /&gt;
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I'm not liking the look of the new assault rifle. It looks like a frankin gun. Too much thrown into one thing to be practical. The bipod is so far from the center that to use it would simply be exposing one self and a built in hook? Seriously it just looks ridiculous. Even if it were built of all polymer which it isn't it would weigh like 20 something pounds. No one would be able to handle this weapon effectively. It looks like they're only a few steps off of throwing the chainsaw bayonet on there for good measure. It all just looks too dumb for me.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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: Yep, that's the problem of most of the fictional/futuristic &amp;quot;cool-looking&amp;quot; weapons. They are not designed for functionality but for looks (also majority of game designers does not have any experience with fire arms ... [sarcasm] if you are lucky they only know that weapons do &amp;quot;boom&amp;quot;[end of sarcasm]). And again, I'm not criticizing all game designers or all fictional firearms - there are few nice (it-looks-it-might-actually-work) examples. If I were designing a fictional firearm for such &amp;quot;near-future&amp;quot; FPS I would base it at least on some current weaponry (like in CRYSIS where they took XM-8 or MP-7 and refitted them a bit) - e.g. something like FN 2000 with prolonged barrel, RIS handguard, EGLM (in my opinion better construction than bulky AG36/M320), AN/PEQ 16 style IR designator, EOTech style holographic sight with magnifier and chambered to 6,5x39 or 6,8x43 ... It would look cool but also believable/functional - far more than that uranium rounds firing peice of crap with &amp;quot;hook&amp;quot; in front of the barrel. [Ragnar - 09:46, 14 May 2010]&lt;br /&gt;
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: My only problem is that those helmets are fucking ugly and an invitation to catching frag to the brainpan. Why couldn't they use the designs from EndWar? [[Special:Contributions/75.51.147.40|75.51.147.40]] 05:10, 10 June 2010 (UTC)&lt;br /&gt;
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Seriously. Those helmets are just ridiculously designed. It's not a huge aesthetic thing to have ear covers on helmets. It's almost like they're going out of their way to make things look dumb and practically retarded at the same time. This is I guess the fate that awaits all future settings games. Shame really.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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LoL those are not ear covers those are sky masks or however they're called worn under the helmet they're just white so it looks stupid but they are not ear covers.&lt;br /&gt;
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The main weapon defiantly looks retarded IMO: Biggest fault for me is the P90-style pistol grip on a weapon that big. That grip works with a lightweight weapon like the P90, not with a fuck-off big gun like that. And a titanium hook? What the hell would you use that for? Also, am I the only one who noticed how far back the mag is? There is no room for a conventional bolt in there, as far as I can tell. It sure as hell doesn't look like it's caseless, considering the cocking handle halfway up the weapon. And oh god the holosight looks stupid, at least give it something it projects onto or into, not just magically hovering in the air. If they removed the stupid hook and grip at the front and went with a F2000-style stock, with a conventional magazine and a something that looked like a compact digital sight (think Eotech mixed with the F2000's grenade sight), I might buy its a futuristic OICW... it wouldn't look good but at least kind of plausible. As is it looks like something out of Gears of War. *edit* I just noticed the shotgun's magazine is directly under the side rails, making the rails more or less useless as you can't fit anything to them without getting in the way of the shotgun's mag.&lt;br /&gt;
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The game has exoskeletons as a dues ex machina answer to the weight of the gear and comm'on DU bullets quick fact A gallon of milk weighs about 8 lbs. A chunk of uranium metal the size of a gallon milk jug weighs over 150 lbs! plz switch to 6.5 ammo a helpful guy&lt;br /&gt;
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Well, I have to admit, the E3 demos of being able to fully customize the gun down to the gas tubes were rather impressive, lets hope that the weapons now act if they would correctly. However that's the only aspect of the game I'm impressed by so far tho, what the heck was up with that kinect? Sure as hell didn't look like shooting a rifle :P -Kangabox&lt;br /&gt;
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== M249 Para ==&lt;br /&gt;
So am I the first one to catch it hiding in the background of the weapon selection screen or did nobody just bother to add it? ;) [[User:Spartan198|Spartan198]] 02:44, 10 July 2011 (CDT)&lt;br /&gt;
:In the latest kinect trailer they are calling it &amp;quot;LMG MK48&amp;quot;, so I think it's an MK48 with a Para stock if that is possible. Or since there will be an option to customize the butt-stocks, maybe fixed ones will be available also. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 03:27, 20 July 2011 (CDT)&lt;br /&gt;
::It's possible. Ghost Recon seems to have abandoned the 5.56mm SAWs in favor of the Mark 48 ever since the latter's introduction in GR2: Summit Strike. [[User:Spartan198|Spartan198]] 01:32, 12 August 2011 (CDT)&lt;br /&gt;
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== Plot? ==&lt;br /&gt;
Has anyone heard anything about the plot? I'm wondering if perhaps these Russian ultra-nationalists have any connection to those behind the 2008 Balkan War portrayed in the original Ghost Recon. [[User:Spartan198|Spartan198]] 06:37, 10 July 2011 (CDT)&lt;br /&gt;
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:I'll try to guess the plot.&lt;br /&gt;
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::''&amp;quot;Oil. But then...'''Not oil!!!1''' And so there was a war and someone probably stole a nuke / quantum computer / EMP device also. Luckily a team of elite made-up special forces led by a tough former something-or-other (cop, Marine, SEAL, hairdresser, etc) with nothing to lose just manage to maneuver the situation to the point nothing is really resolved and a sequel can be blatantly set up for next year.&amp;quot;''&lt;br /&gt;
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:This is a calculated guess from playing other videogames. [[User:Evil Tim|Evil Tim]] 03:33, 20 July 2011 (CDT)&lt;br /&gt;
* :D - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
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::Yup, sounds about right from my experience, too. XD [[User:Spartan198|Spartan198]] 01:34, 12 August 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:10, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;It is set in 2030, where Russia went to war; The Ghosts (a 4-man Ghost Team consisting of a Commando (Kozak), a Sniper Weapons expert (Pepper), a Reconnaissance expert (30k), and Ghost Lead) will be fighting an ultra-nationalist force that took control of Russia and are invading neighboring countries; they will visit places such as Norway, the Middle East and Asia.&amp;quot;&lt;br /&gt;
[http://en.wikipedia.org/wiki/Tom_Clancy%27s_Ghost_Recon:_Future_Soldier#cite_note-joystiq.com-2]&lt;br /&gt;
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== F this game ==&lt;br /&gt;
According to E3 2011 gameplay there will be '''NO''' +1 round in the chamber nor fire-mode selection, also remaining bullets will not be lost when reloading mid-mag. :( I hope they will change it before release otherwise it won't be a real ''tactical'' shooter. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
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:Agreed, most shooters nowadays are plagued by COD Virus :( --[[User:Masterius|Masterius]] 12:16, 20 July 2011 (CDT)&lt;br /&gt;
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::I'm sorry, but I'm happy as long as a SCAR-L doesn't shoot in tri-burst. :P - [[User:Mr. Wolf|Mr. Wolf]] 17:07, 20 July 2011 (CDT)&lt;br /&gt;
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:::I don't mind not losing bullets from mid-mag reloads (after all, it's not like reloading with retention is impossible), as long as the magical elves living in my webbing aren't consolidating my used magazines into full ones. Maybe have a display of the mags you're carrying with red / amber / green to indicate roughly how full they are (since your character, unlike you, knows how much they weigh), and perhaps the ability to cycle preference (most full or most empty). Then again, we're talking about a game with an absurd DU-shooting trouser-cannon, so realism was never really going to be on the menu. [[User:Evil Tim|Evil Tim]] 17:37, 20 July 2011 (CDT)&lt;br /&gt;
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::::Indicators for magazines is good. But it won't be because of knowing weight (this isn't realism-like Red Orchestra where you don't know the actual amount of bullets in magazine, there is standard ammo-in-mag counter ;) ) it will be for the sake of convenience :) --[[User:Masterius|Masterius]] 02:19, 21 July 2011 (CDT)&lt;br /&gt;
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:::::Well, what I mean is rather than cluttering up the screen with ammo-in-weapon plus 7-15 other numbers, you'd have your number of bullets in the current magazine and then the colour / fill indicators for the others. To be honest, I don't think it's that realistic to have no idea at all how many bullets you have, since your ''character'' is a soldier who should know that kind of thing, and the HUD is just a way of transferring that information to the player. [[User:Evil Tim|Evil Tim]] 02:25, 21 July 2011 (CDT)&lt;br /&gt;
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::::::And since our characters are Ghost Recon operatives with tactical gear (including helmets), for them it ''should'' be natural 8) --[[User:Masterius|Masterius]] 02:38, 21 July 2011 (CDT)&lt;br /&gt;
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::::My Sci-fi story/game has aliens, wrap drive space ships, and mechs, but the weapons, equipment, and handling of said stuff is so realistic it would make most peoples heads hurt. And their not blaster type weapons. :D - [[User:Mr. Wolf|Mr. Wolf]] 19:27, 20 July 2011 (CDT)&lt;br /&gt;
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:::::Yeah, being convincing is in the details of how a weapon is handled rather than necessarily in the setting. Then again, my own FPS / story project isn't as scifi as yours, so there. :P [[User:Evil Tim|Evil Tim]] 20:49, 20 July 2011 (CDT)&lt;br /&gt;
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==KAC Masterkey==&lt;br /&gt;
I think it's not a KAC Masterkey because it seems to be a semi auto shotgun.--[[User:Flavio|Flavio]] 18:51, 19 August 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 14:40, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Agree with Flavio: the one in the picture looks a Semi-Auto Underbarrel Shotgun...&lt;br /&gt;
Anyways, since the M26 MASS has been recently issued by the US Army ([http://www.thefirearmblog.com/blog/2012/02/16/army-issues-m26-mass-modular-accessory-shotgun-system/]) as the new Underbarrel Shotgun Attachment and as a new Stand-Alone Shotgun, why would the Ghosts still use the Masterkey, in 2030? They should use a new Underbarrel Shotgun, as for the MR-B Underbarrel Shotgun named &amp;quot;Disputor&amp;quot;...&amp;quot;&lt;br /&gt;
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:I think the gun that this is actually based on is a fictional shortened version of the [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4]]. The cap on the end of the magazine tube is quite distinctive, shape of the receiver is the same, and the grip design is similar albeit slightly shortened.  --[[User:Commando552|commando552]] 07:35, 21 February 2012 (CST)&lt;br /&gt;
::I agree with the previous comments. I'm not sure if it's an M4, but it does look like a semi-automatic and it certainly isn't a Masterkey. [[User:Krakydak|Krakydak]] 10:32, 25 February 2012 (CST)&lt;br /&gt;
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== AK-12 ==&lt;br /&gt;
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This is definitely not an AK-12, as that has a totally different shaped upper receiver and a different safety. It looks kind of like what was being reported as the early AK-200 prototype, but that was just a railed AK-74M. This looks more like an AKM with a AK-74 muzzle brake and Tapco folding stock and new furniture. Also, seeing as this final version of the AK-12 was only unveiled a couple of days ago, it seems very unlikely that is what this gun is based on. Also, that isn't one of the new 60 round magazines, it is a Tapco magazine that has been bulged out to look like a 60. --[[User:Commando552|commando552]] 04:51, 29 January 2012 (CST)&lt;br /&gt;
:I don't wish to disrespectfully argue with a more experienced member of the site, but I think the in-game render of the gun 99percently resembles the [http://www.gunblog.com/wp-content/gallery/ak-200-rifle/tmp_dropzone_6f_6748799800_.jpg AK-200]. I noted in the text that it is not the AK-12 but the 200, its prototype version. Maybe it would be wise to add an AK-200 section to the AK-12 page, and put this there. And then note how the final AK-12 looks like for future references. What do you say? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:28, 29 January 2012 (CST)&lt;br /&gt;
::Granted it does look more like what was touted as the prototype AK-200 than the AK-12, but looking at the gas block and the front sight block, these are both [[AKM]] type rather than [[AK-74]] type, which is what the AK-200 uses. [http://cdn1.thefirearmsblog.com/blog/wp-content/uploads/2010/05/tmp_dropzone_6f_6748799800_tfb-tfb.jpg This] is a picture of what is supposedly the AK-200 prototype, which I believe is just either a AK-74M, AK-101 or AK-103 depending on caliber, fitted with a railed handguard and a railed top cover that is hinged and secured with a side mounted lever rather than the button on the rear. This gun might actually have this last point but can't be sure from this screenshot, but as it has the wrong stock,magazine, gas block and front sight, at best this is an AKM/AK-200 hybrid. I imagine the reason for this is that there are not many photos of the AK-200 and they wouldn't have been able to get their hands on one, so they had to base the majority of the modelling on something else. Either way, ID'ing it as an AK-12 and using an AK-12 photo is inaccurate as, if anything, it is an AK-200.  --[[User:Commando552|commando552]] 11:54, 29 January 2012 (CST)&lt;br /&gt;
:::True. We could use a good pic of the 200 though. Anyways I will add an AK-200 section to the AK-12 page and move it there, ok? (And let's not forget that this is a video game, every small detail on a gun cannot be correct, right? Just scroll through the [[Soldier of Fortune: Payback]] page, and you will see what I am talking about. XD) - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:05, 29 January 2012 (CST)&lt;br /&gt;
::::Normally I'd think that if there are details wrong that mean it is actually based on another gun then it should be listed as the gun it actually is. However, I'd imagine that in this case they were genuinely trying to make an AK-200, and got tripped up on a couple of minor details due to the fact that there isn't much good reference material for it, so suppose it is fine leaving it as AK-200 for now. If it turns out with better screenshots that the the top cover of this gun is the same as on a traditional gun and it doesn't have the thumb safety on the left side, then it should be changed, as in that case there will be nothing that matches the AK-200. As for the picture, you could put in the AK-103, as that is close to being the same gun as the 7.62x39mm AK-200 (which I'm assuming this is from the magazine curve), just without the rails and new top cover. I wonder if the devs are pissed off that they put in a gun that was being touted by Russia as their future AK, and then when the gun is already made not only do they change the name of it, but it looks totally different to the earlier rifles.  --[[User:Commando552|commando552]] 16:49, 29 January 2012 (CST)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:30, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;As TheFirearmBlog.com reported only few days ago [http://www.thefirearmblog.com/blog/2012/02/16/izhmash-5th-gen-ak-12-photos-and-video/], the AK-200 has been improved and renamed as the AK-12 [http://www.thefirearmblog.com/blog/2012/01/26/kalashnikov-ak-12-unveiled/], being released during this year as the 5th Generation of the original Avtomat Kalashnikova, and in Multiple Calibers. But it doesn't mean that the Ubisoft Team is forced to change thier &amp;quot;AK-200&amp;quot; to the actual &amp;quot;AK-12&amp;quot;, as it looks they customized it well, with those Tapco Folding Stock and Fictional &amp;quot;Tapco 60-Round Quad Magazine&amp;quot; (Tapco Industries could think about it...).&amp;quot;&lt;br /&gt;
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==Optic Choices==&lt;br /&gt;
Screencaps show an Aimpoint Micro, an EOTech XPS with magnifier, and an ACOG variant with a red dot on top. The ACOG and EOTech combo have me most intrigued and wondering if we'll be able to switch between magnification for distance shooting and the red dot for CQB as needed. [[User:Spartan198|Spartan198]] 13:24, 25 February 2012 (CST)&lt;br /&gt;
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:Maybe will be possible for Single Player and absent from Multiplayer for balancing reasons. --[[User:Masterius|Masterius]] 08:30, 26 February 2012 (CST)&lt;br /&gt;
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::&amp;quot;Balancing&amp;quot; as in, &amp;quot;Let's remove cool features in an effort to prevent people from bitching even though we all know such effort will be utterly pointless&amp;quot;? Yeah, that's the norm these days. [[User:Spartan198|Spartan198]] 15:19, 17 March 2012 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 21:00, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Let's see: an Aimpoint Micro T1; an EOTech XPS with 3/4/5/7X Magnifier; a Trijicon ACOG 6X TA648RMR (which includes a Trijicon RMR on the top rail); a Russian Scope, similar to the NPZ Optics PSO-1. &lt;br /&gt;
I believe that Hybrid Sights will work as for those seen in Call Of Duty: Modern Warfare 3... .&amp;quot;&lt;br /&gt;
:Well, what one person ''believes'' will happen and what actually ''does'' happen are two different stories. [[User:Spartan198|Spartan198]] 15:02, 26 February 2012 (CST)&lt;br /&gt;
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== Goblin = M6A2 PSD? ==&lt;br /&gt;
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Anyone think it might be this weapon?&lt;br /&gt;
http://www.imfdb.org/wiki/File:LWRC_psd_RifleA.jpg&lt;br /&gt;
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Popularised by Future Weapons et al which is where games have sourced their weapon selections before.&lt;br /&gt;
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:No, it has different vent holes and looks like it is modeled with an ambidextrous selector. (Plus LWRCi guns have unique selector pictographs, I doubt the in-game rifle has those.) It is probably better to call it a custom AR-15 variant. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:54, 2 March 2012 (CST)&lt;br /&gt;
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== Pistols? ==&lt;br /&gt;
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WHERE ARE THE PISTOLS?I EXPECT PISTOLS?no spec-ops commando action game is good without pistols.&lt;br /&gt;
i was looking at some of the gameplay videos and when the Ghosts have two primary weapons then their leg holsters are empty but in the multiplayer sneak peek[UK],when the guy is presenting the multiplayer factions,in the secondary slot a pistol named HG 45T is shown.But this is a Work-In-Progress vid&lt;br /&gt;
:There were no clear images or videos of pistols so far. I saw  the &amp;quot;45T&amp;quot; too, which is likely referring to the HK45 with a threaded barrel. There was also an MK23-style pistol in one of the gameplay videos but it was not clear enough to make a positive ID. The main thing is there WILL be pistols in the game that is 100 percent. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:56, 16 March 2012 (CDT)&lt;br /&gt;
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:I saw a single player story trailer and it shows Kozak with a pistol while he's covering a hostage.It might be a MK23,or a USP.I think it looks sort of like a M1911 variant&lt;br /&gt;
http://www.youtube.com/watch?v=BEelVBr7_bE&amp;amp;feature=g-vrec&amp;amp;context=G27d85efRVAAAAAAAACA--[[User:Bravo6|Bravo6]] 01:26, 19 March 2012 (CDT)&lt;br /&gt;
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:I edited the pistols page.The HK45T definitely appears as the 45T.I saw it in the new Guerilla Mode trailer/Preview--[[User:Bravo6|Bravo6]] 13:36, 29 March 2012 (CDT)&lt;br /&gt;
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::Is the assumption of the HK45 just based on the icon and name, because the icon definitnely looks like an FNP-45 to me and they could have just taken the 45 out of FNP-45 and slapped on a T to signify the threaded barrel. --[[User:SmithandWesson36|SmithandWesson36]] 19:54, 10 April 2012 (CDT)&lt;br /&gt;
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== Pre-Order Bonus Guns ==&lt;br /&gt;
GameStop is advertising a Mark 14 Mod 0 EBR and an &amp;quot;AK-47&amp;quot; that looks pretty much exactly like the AK-200 already listed on the page (likely the same weapon) as pre-order bonuses [http://www.gamestop.com/collection/ghost-recon-future-soldier]. Additionally, an IGN advertisement for a bonus MP map showed a Ghost with what looks like an HK416 (not a 417, it had a 5.56-shaped mag) in his hands. [[User:Spartan198|Spartan198]] 17:36, 10 April 2012 (CDT)&lt;br /&gt;
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:Oh, the weapon is correctly called as 'MK 14' (unlike [[Ghost Recon Online#Mk 14 Mod 0 Enhanced Battle Rifle|GRO]]). That's a rarity nowadays. --[[User:Masterius|Masterius]] 09:10, 12 April 2012 (CDT)&lt;br /&gt;
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::I'm thinking that the designation confusion comes from developers mixing up the M14EBR-RI (a standard semi-auto M14 with an EBR stock) issued to US Army infantry squads with the Mark 14 used by SOF. [[User:Spartan198|Spartan198]] 10:29, 12 April 2012 (CDT)&lt;br /&gt;
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:::Is there a visual way to differentiate between M14 EBR and M39 EMR? Because I suspect 'M14 EBR' in [[Battlefield Play4Free#M39 Enhanced Marksman Rifle|BFP4F]] might actually be one... --[[User:Masterius|Masterius]] 12:09, 12 April 2012 (CDT)&lt;br /&gt;
::::I think the BFP4F rifle is an M39, the pistol grip matches as opposed to on the TACOM M14 EBR-RI which has a more contoured finger grooved grip. Another difference is the scope mount, which doesn't apply as the only image on the BFP4F page has it removed. The M39 uses a mount which clamps onto the left side of the M14 receiver, whilst the M14 EBR-RI uses a cantilever mount which is attached to the rear portion of the rail system. Below is a pic of the EBR-RI.  --[[User:Commando552|commando552]] 12:46, 12 April 2012 (CDT)&lt;br /&gt;
::::[[File:M14 EBR-RI.jpg|thumb|450px|none|TACOM M14 EBR-RI - 7.52x51mm]]&lt;br /&gt;
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:::::Ah, that confirms it. The proper M14 EBR hasn't appeared in any commercial media as of yet. --[[User:Masterius|Masterius]] 03:21, 13 April 2012 (CDT)&lt;br /&gt;
:::Spartan198, the Mk. 14 EBR is actually select fire, not semi-auto.  Just saying.  [[User:Jeddostotle7|Jeddostotle7]] 07:02, 18 April 2012 (PST)&lt;br /&gt;
:Spartan198, can you add the link of that video with the possible HK416? I cannot find it anywhere. Thanks in advance. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:05, 13 April 2012 (CDT)&lt;br /&gt;
::It's not a video, it was a screenshot in an advertisement for the game in this month's issue of IGN magazine. [[User:Spartan198|Spartan198]] 05:57, 13 April 2012 (CDT)&lt;br /&gt;
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== HK 45T really is the FN FNP-45T actually ==&lt;br /&gt;
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[[Image:FNP-45.jpg|500px]]&lt;br /&gt;
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Notice the trigger guard.&lt;br /&gt;
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Yeah, I'm inclined to agree. [[User:Spartan198|Spartan198]] 18:24, 12 April 2012 (CDT)&lt;br /&gt;
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and the grip is more slanted than the HK 45--[[User:BravoKilo|BravoKilo]] 01:35, 13 April 2012 (CDT)&lt;br /&gt;
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- Good work.&lt;br /&gt;
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== SR-25 ==&lt;br /&gt;
It's not a hybrid, the rifle featured in-game is a little-known variant known as the '''Mark 11 Mod 1'', basically a Mod 0 lower coupled with an M110-style upper. It was a stop-gag variant used by the US Marines while they were evaluating the Mark 11 system and prior to their signing on with the Army for the M110. [http://www.tactical-life.com/online/tactical-weapons/usmcs-new-sniping-sureshot-mk-11-mod-1-srs/] [[User:Spartan198|Spartan198]] 05:31, 16 April 2012 (CDT)&lt;br /&gt;
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Never mind, scratch that. A brief bit more of searching (and... ahem... ''clearly reading the description'' this time) tells me that the length adjustable buttstock was added ''after'' the X was taken out of the designation, so this rifle technically would be an ''XM110'' rather than an M110 or other SR-25 variant. [[User:Spartan198|Spartan198]] 05:39, 16 April 2012 (CDT)&lt;br /&gt;
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== Ak of some sort? ==&lt;br /&gt;
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What gun is this that the guard is holding, it looks like some sort of AK carbine. [http://www.oxmonline.com/files/u11/mill-005.jpg]--[[User:Commandoninja137|Commandoninja137]] 16:42, 18 April 2012 (CDT)&lt;br /&gt;
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:Looks like some kind of [[AKMSU]] style gun with a RIS handguard and a railed top cover.  --[[User:Commando552|commando552]] 17:07, 18 April 2012 (CDT)&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|400px|none|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:GRFS AKMS promo.jpg|thumb|600px|none|]]&lt;br /&gt;
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== Less weapons then GRAW 2 ==&lt;br /&gt;
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Seems to be alot less weapons. I know some will be pre-order bonusses but I hope more will come from clearing campaign, guerilla mode or DLC.&lt;br /&gt;
Also where's my ICQB ! On a lighter note the weapon customization is great. - Joey1666&lt;/div&gt;</summary>
		<author><name>Joey1666</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=550265</id>
		<title>Talk:Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=550265"/>
		<updated>2012-04-19T17:36:18Z</updated>

		<summary type="html">&lt;p&gt;Joey1666: /* Less weapons then GRAW 2 */&lt;/p&gt;
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&lt;div&gt;==Sorry guys==&lt;br /&gt;
My computer is running slowly so there is a marked delay in what I type and what page shows up.  I did a boo boo because I was on the main VG page and then clicked on the discussion page and my PC took so long to click over I thought the Discussion page WAS the main page.  That's what I get for trying to edit quickly when I'm multi-tasking.  Apologies.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:55, 24 May 2010 (UTC)&lt;br /&gt;
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==Fictional Weaponry==&lt;br /&gt;
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===MR-B Assault Rifle===&lt;br /&gt;
The bullpup assault rifle has a built-in shotgun under the barrel, and the overall design has a faint resemblance with [[IMI Tavor TAR-21]]. It is used by Ghost Recon operatives.&lt;br /&gt;
[[Image:GRFS-AR-3.jpg|400px|thumb|none|Fiction Bullpup Assault Rifle, 5.56 Uranium]]&lt;br /&gt;
For a magnified version of the upper image:&lt;br /&gt;
[http://xbox360media.ign.com/xbox360/image/article/108/1083040/ghost-recon-future-soldier-first-look-20100412054623239.jpg]&lt;br /&gt;
[[Image:GRFW-AR.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR-2.jpg|thumb|none|500px]]&lt;br /&gt;
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These look a little like Magpul PDR's to me.--[[User:Jackie.45Cal|Jackie.45Cal]] 16:01, 3 October 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:10, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;A Fictional/Futuristic Bullpup Multi-Purpose Assault Rifle which, on my opinion, shares only few parts from other Weapons: &lt;br /&gt;
the most evident is the Pistol Grip, identical to that of the P90 SMG; the rear part of the Upper Receiver, which would be used as a Cheek Rest, features on the left side of the Weapon (see the first image and magnification) three &amp;quot;Air Intakes&amp;quot; which resemble those appearing on some Handguards (H&amp;amp;K G36, Enfield L85,...). &lt;br /&gt;
I believe it is well assembled, but too bulky and heavy, so less maneuverable, and this is a paradox for a Bullpup Weapon! It shouldn't include the &amp;quot;Disputor Shotgun&amp;quot;, but as an Underbarrel Attachment! And what is that &amp;quot;Titanium Hook&amp;quot; for? Grappling? If so, it would be very useful, and even more if it were an Accessory, not an integrated part of the Weapon, which is actually a Weapon System.&lt;br /&gt;
I hope they will make some changes to the final release of both the Game (that has been postponed to 22 May for the North America and 24 May for the EU) and the Weapon...&amp;quot;&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 13:10, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Oops, I almost forgot another interesting detail: the &amp;quot;Hologram Sight&amp;quot;, which perhaps in 2030 will replace the Red Dot Sight as a Standard Equipment... or just walk next to it.&amp;quot;&lt;br /&gt;
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===Fictional Assault Rifle #2===&lt;br /&gt;
Seems to be based on the [[OTs-14 Groza]] with a AR-15 carry handle. Used by the Ultranationalists and their leader Ivan Illitch Kerenski.&lt;br /&gt;
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==But Groza has AR-15 style carry handle? So why it's fictional? ripp&lt;br /&gt;
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==Agreed, aside from a few attachments those are perfectly normal Grozas; which makes sense being in the hands of riot police, as it was designed as a close combat weapon, and the ultranationalists that now own the police. I support this being moved to the main page unless its confirmed it will not appear in the game but only the trailer. - Anon&lt;br /&gt;
[[Image:GRFW-AR2.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR2-2.jpg|thumb|none|500px]] &lt;br /&gt;
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These just ook like AN-91's to me. Not sure they're fictional. --[[User:Jackie.45Cal|Jackie.45Cal]] 16:03, 3 October 2011 (CDT)&lt;br /&gt;
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===Fictional Grenade Launcher===&lt;br /&gt;
It used by Russian Ultranationalist Forces to fire tear gas shells at the mob. Seems to have been inspired by the [[Brügger &amp;amp; Thomet GL-06]].&lt;br /&gt;
[[Image:GRFW-GL.jpg|thumb|none|500px]]&lt;br /&gt;
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===Backpack Rocket Launcher===&lt;br /&gt;
[[Image:GRFW-RL.jpg|thumb|none|500px]]&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:30, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Nice... I want some of them; it looks like it was for an Iron Man Armor!!!! &lt;br /&gt;
What about &amp;quot;Dual-Wielding&amp;quot; it, on both sides of the Backpack?&amp;quot;&lt;br /&gt;
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==Plot and set-up of this game?==&lt;br /&gt;
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Is Scott Mitchell, the player character from Ghost Recon Advanced Warfighter, making a comeback in this game? Will there be a different version for the PC players this time too, as was the case for GRAW2? I like those kinds of &amp;quot;enhanced PC ports&amp;quot; that take full advantage of mouse and keyboard and possibly better hardware as well.--[[User:Mazryonh|Mazryonh]] 17:59, 13 April 2010 (UTC)&lt;br /&gt;
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==Not looking good so far...==&lt;br /&gt;
It's not the Sci-Fi..ness that gets to me, I mean it bothers me but I could get past it. They could be Jedis and I might still like this(might, but probably not), but what I can't get past is that these designs are just UGLY! DX [[User:Leadback|Leadback]]&lt;br /&gt;
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I've been a big fan of Ghost Recon ever since I played the original back in the day (and even liked both Advanced Warfighters, despite the largely mixed reviews they got), but this one is beginning to look ''too much'' like ''Halo'' for my comfort. Fictional weapons, optic camouflage, ''backpack-mounted rocket pods''? What's next, Master Chief armored suits? [[User:Spartan198|Spartan198]] 06:23, 11 May 2010 (UTC)&lt;br /&gt;
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Well it's in the discussion section, so it's not too much of a problem [[User:Excalibur01|Excalibur01]] 06:45, 11 May 2010 (UTC)&lt;br /&gt;
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Good point. Why does the &amp;quot;future&amp;quot; always involve wildly complex electronics, invisibility, and stupid-looking weapons? Maybe the developers started thinking the whole &amp;quot;Future warrior&amp;quot; project and thought it might actually work. In GRAW2, I usually go for the SCAR-L or HK416, with MP5SD secondary and the Mk46 for my support. I don't want or need super-weapons like the melting Xm8 and the doesn't-actualy-exist MR-C. I just hope there's a mission with the enemy sets of an EMP, leaving you with whatever doesn't use electricity. Seriously, optic camo is just dumb. --[[User:Mandolin|Mandolin]] 13:50, 11 May 2010 (UTC)&lt;br /&gt;
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:I think optic camo is the way of the future when it comes to camo. You are invisible to the enemy. Literally invisible. Don't you think that is much more advantageous than just blending in with camo colors? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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Another thing - the game is set in &amp;quot;near future&amp;quot; in late 2020's or early 2030's but in my opinion presented technologies are just too modern. Optical camouflage? Miniature &amp;quot;box-of--chocolate-chip-cookies-sized&amp;quot; rocket launchers capable of taking down a MBT in one shot? Oh, come on. Those things are not even in prototype stage yet. And I strongly doubt they would be in 10-15 years. As someone said, this looks much more like HALO than hard-core military FPS. Probably the best was the first &amp;quot;trilogy&amp;quot; - original Ghost Recon + Desert Siege and Island Thunder expansion packs. Plot line was not so shitty (well yeah, we still got the ultranationalists in Russia but ethnic cleansing in Sudan or collapse of Cuban regime were in my opinion quite realistic), you did not have any super cool hi-tech stuff (like AI driven battle robots, predator-like camouflage or laser guided beer can openers) and one 7,62x39mm round from an AK was capable of killing or incapacitating you. It was Advanced Warfighter, which started this &amp;quot;modern technologies&amp;quot; trend. The game was also set in &amp;quot;near future&amp;quot; (in 2014 to be precise) but it was much more &amp;quot;believable&amp;quot;. You know, RC controlled drones/recon UAVs - why not? Military uses UAVs extensively even on todays battlefields and there are plans for further development. And speaking about weapons, &amp;quot;Ghost&amp;quot; were still using HK-416s, SCARs, MP-5s, MK-46s and other good &amp;quot;old fashioned&amp;quot; weapons (ok, there were few oversights like MR-C) rather than bullpup carbines firing &amp;quot;uranium&amp;quot; 5,56 rounds. W-T-F is that? What's next - Ghost Recon going Star Wars style aka Attack of mutant Jedi Clones firing lightsabers from their rocket launchers? My point is - Modern technologies? Fine, but at least make it believable. Is there anyone else who would like to see e.g. 6,5x39 or 6,8x43 based weapons and other non-sci-fi stuff rather than railguns, lasers and plasma carbines? [Ragnar]&lt;br /&gt;
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:Unfortunately, highly realistic FPS games like [[SWAT 4]] are at best a niche market now, and less realistic &amp;quot;futuristic&amp;quot; stuff is wildly popular thanks to the success of shooter series like Halo and Gears of War. Nobody likes getting killed in one shot in a game. &lt;br /&gt;
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:That said, I did like GRAW2 (though not as much as SWAT 4), and I did like using the XM8 and HK416, as well as the MR-C (HK was working on getting the G11 to work until the Berlin Wall fell, and the other two would be in more general use if it weren't for bureaucratic inertia). Besides, I was thinking that modern military body armour was supposed to stop several 7.62x39mm rounds now.--[[User:Mazryonh|Mazryonh]] 16:07, 12 May 2010 (UTC)&lt;br /&gt;
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:Modern combat vests with ceramic SAPI (Small Arms Protective Insert) plates and soft kevlar inserts are supposed to stop 7,62x39 or even 7,62x54R but they are more like to lower the possibility of life threatening wound/protecting you from getting killed than making you invincible Terminator-like war machine from which bullets just bounce off. Usually, when you are hit you don't rush back into combat (even if the SAPI have stopped the bullet) ... of course when the situation requires you are still able to participate in combat or fight back but it is not like in CoD games (or any other similar FPS with &amp;quot;self healing system&amp;quot;) - whoa I was hit into my vest ... lets wait five seconds in cover and we're good to go. [Ragnar - 20:06, 12 May 2010]&lt;br /&gt;
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:No, I'm not saying I prefer a quick-healing system. I'm just tired of the tendency in certain more realistic games to kill you instantly without telling you where you got shot (which would be believable in places such as through the tactical goggles, or through the face, neck, groin, etc.) when your character are wearing body armour. Many's the time I've been shot dead with one bullet in SWAT 4 by a thug with a 9x19mm pistol, without having been previously injured. Maybe a better system might be to have armour just reduce damage or inflict &amp;quot;consciousness damage&amp;quot; (take too much of that and you are knocked out rather than killed) rather than be treated as health against rounds that are stopped and don't pierce it outright, while each piece of armour is tracked for its &amp;quot;integrity&amp;quot; (or likelihood of stopping/reducing health damage from rounds). That could be more be more realistic and more fun to play with. --[[User:Mazryonh|Mazryonh]] 00:20, 15 May 2010 (UTC)&lt;br /&gt;
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:Depleted uranium bullets are a real thing, actually they are THROUGH the prototype phase. Its use lies not in the radioactivity, but in its density. DU is used to make both vehicle armour and armour-piercing bullets by the US military already. Optical camo, while not 100% working right now, has been making HUGE steps forward in Japan. You wear it like a raincoat and you look like a strange shadow. Still noticeable, but nearly there. If it was through prototyping RIGHT NOW, they'd probably already be using it. It's not Halo, it's just the future. It's gonna happen, look out.  Anyways, the gun makes sense to me, what doesn't is the idea that the US would have changed its main assault rifle again. The M8 outperformed the SCAR and the M4 by a stunning amount in terms of reliability and ease of use, and it still wasn't adopted. If anything, they should have just standardized the MCR from the last game, made it the mainstay weapon and done some variants of it. Or, realistically, they would probably just keep flogging the mp5-m16/m4 horse. Because everyone wants to just play every war game ever made and to ever BE made with the same weapons again and again. Even in the future, when an assault rifle with possibly equal range, more stopping power and a built in breaching shotgun is invented, all taking up half the space of the M4 it is attempting to replace. Progress on the battlefield? Heaven forbid. That said, aesthetically I'm not really a fan of the grips on the gun. Too ergonomic-looking to go with the rest of the rifle's look. [Erk - 05:46, 24 May 2010]&lt;br /&gt;
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::DU would be pointless in a smallarm because the main advantage of DU is being pyrophoric; it's self-sharpening when it impacts at extremely high velocity, and will usually spontaneously ignite once inside a vehicle. It's just added here because like nuclear bullets are awesome, man (or because they're like really evil and stuff, depending on how the plot goes). In an infantry weapon you'd be better off using tungsten carbide, or just switching back to battle rifles as standard infantry arms for the additional penetration of a fullsize rifle round. The XM8 barely outperformed the SCAR (127 stoppages versus 226, and apparently most of that was due to the STANAG magazine of the SCAR being less reliable than the XM8's proprietary one, not the rifles themselves) and from what I've heard the ridiculous numbers of stoppages from the M4 were in no small part due to deliberate use of unapproved maintenance techniques during testing (in other words, it was about as fair a test as the M14 trials). Regardless, this thing is another OICW: a fat gun trying to cram everything the company thinks a soldier needs into it (in this case seemingly even a can opener), resulting in something nobody in their right mind would carry onto the field. [[User:Vangelis|Vangelis]] 11:14, 6 March 2011 (MSK)&lt;br /&gt;
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I'm not liking the look of the new assault rifle. It looks like a frankin gun. Too much thrown into one thing to be practical. The bipod is so far from the center that to use it would simply be exposing one self and a built in hook? Seriously it just looks ridiculous. Even if it were built of all polymer which it isn't it would weigh like 20 something pounds. No one would be able to handle this weapon effectively. It looks like they're only a few steps off of throwing the chainsaw bayonet on there for good measure. It all just looks too dumb for me.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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: Yep, that's the problem of most of the fictional/futuristic &amp;quot;cool-looking&amp;quot; weapons. They are not designed for functionality but for looks (also majority of game designers does not have any experience with fire arms ... [sarcasm] if you are lucky they only know that weapons do &amp;quot;boom&amp;quot;[end of sarcasm]). And again, I'm not criticizing all game designers or all fictional firearms - there are few nice (it-looks-it-might-actually-work) examples. If I were designing a fictional firearm for such &amp;quot;near-future&amp;quot; FPS I would base it at least on some current weaponry (like in CRYSIS where they took XM-8 or MP-7 and refitted them a bit) - e.g. something like FN 2000 with prolonged barrel, RIS handguard, EGLM (in my opinion better construction than bulky AG36/M320), AN/PEQ 16 style IR designator, EOTech style holographic sight with magnifier and chambered to 6,5x39 or 6,8x43 ... It would look cool but also believable/functional - far more than that uranium rounds firing peice of crap with &amp;quot;hook&amp;quot; in front of the barrel. [Ragnar - 09:46, 14 May 2010]&lt;br /&gt;
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: My only problem is that those helmets are fucking ugly and an invitation to catching frag to the brainpan. Why couldn't they use the designs from EndWar? [[Special:Contributions/75.51.147.40|75.51.147.40]] 05:10, 10 June 2010 (UTC)&lt;br /&gt;
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Seriously. Those helmets are just ridiculously designed. It's not a huge aesthetic thing to have ear covers on helmets. It's almost like they're going out of their way to make things look dumb and practically retarded at the same time. This is I guess the fate that awaits all future settings games. Shame really.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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LoL those are not ear covers those are sky masks or however they're called worn under the helmet they're just white so it looks stupid but they are not ear covers.&lt;br /&gt;
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The main weapon defiantly looks retarded IMO: Biggest fault for me is the P90-style pistol grip on a weapon that big. That grip works with a lightweight weapon like the P90, not with a fuck-off big gun like that. And a titanium hook? What the hell would you use that for? Also, am I the only one who noticed how far back the mag is? There is no room for a conventional bolt in there, as far as I can tell. It sure as hell doesn't look like it's caseless, considering the cocking handle halfway up the weapon. And oh god the holosight looks stupid, at least give it something it projects onto or into, not just magically hovering in the air. If they removed the stupid hook and grip at the front and went with a F2000-style stock, with a conventional magazine and a something that looked like a compact digital sight (think Eotech mixed with the F2000's grenade sight), I might buy its a futuristic OICW... it wouldn't look good but at least kind of plausible. As is it looks like something out of Gears of War. *edit* I just noticed the shotgun's magazine is directly under the side rails, making the rails more or less useless as you can't fit anything to them without getting in the way of the shotgun's mag.&lt;br /&gt;
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The game has exoskeletons as a dues ex machina answer to the weight of the gear and comm'on DU bullets quick fact A gallon of milk weighs about 8 lbs. A chunk of uranium metal the size of a gallon milk jug weighs over 150 lbs! plz switch to 6.5 ammo a helpful guy&lt;br /&gt;
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Well, I have to admit, the E3 demos of being able to fully customize the gun down to the gas tubes were rather impressive, lets hope that the weapons now act if they would correctly. However that's the only aspect of the game I'm impressed by so far tho, what the heck was up with that kinect? Sure as hell didn't look like shooting a rifle :P -Kangabox&lt;br /&gt;
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== M249 Para ==&lt;br /&gt;
So am I the first one to catch it hiding in the background of the weapon selection screen or did nobody just bother to add it? ;) [[User:Spartan198|Spartan198]] 02:44, 10 July 2011 (CDT)&lt;br /&gt;
:In the latest kinect trailer they are calling it &amp;quot;LMG MK48&amp;quot;, so I think it's an MK48 with a Para stock if that is possible. Or since there will be an option to customize the butt-stocks, maybe fixed ones will be available also. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 03:27, 20 July 2011 (CDT)&lt;br /&gt;
::It's possible. Ghost Recon seems to have abandoned the 5.56mm SAWs in favor of the Mark 48 ever since the latter's introduction in GR2: Summit Strike. [[User:Spartan198|Spartan198]] 01:32, 12 August 2011 (CDT)&lt;br /&gt;
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== Plot? ==&lt;br /&gt;
Has anyone heard anything about the plot? I'm wondering if perhaps these Russian ultra-nationalists have any connection to those behind the 2008 Balkan War portrayed in the original Ghost Recon. [[User:Spartan198|Spartan198]] 06:37, 10 July 2011 (CDT)&lt;br /&gt;
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:I'll try to guess the plot.&lt;br /&gt;
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::''&amp;quot;Oil. But then...'''Not oil!!!1''' And so there was a war and someone probably stole a nuke / quantum computer / EMP device also. Luckily a team of elite made-up special forces led by a tough former something-or-other (cop, Marine, SEAL, hairdresser, etc) with nothing to lose just manage to maneuver the situation to the point nothing is really resolved and a sequel can be blatantly set up for next year.&amp;quot;''&lt;br /&gt;
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:This is a calculated guess from playing other videogames. [[User:Evil Tim|Evil Tim]] 03:33, 20 July 2011 (CDT)&lt;br /&gt;
* :D - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
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::Yup, sounds about right from my experience, too. XD [[User:Spartan198|Spartan198]] 01:34, 12 August 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:10, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;It is set in 2030, where Russia went to war; The Ghosts (a 4-man Ghost Team consisting of a Commando (Kozak), a Sniper Weapons expert (Pepper), a Reconnaissance expert (30k), and Ghost Lead) will be fighting an ultra-nationalist force that took control of Russia and are invading neighboring countries; they will visit places such as Norway, the Middle East and Asia.&amp;quot;&lt;br /&gt;
[http://en.wikipedia.org/wiki/Tom_Clancy%27s_Ghost_Recon:_Future_Soldier#cite_note-joystiq.com-2]&lt;br /&gt;
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== F this game ==&lt;br /&gt;
According to E3 2011 gameplay there will be '''NO''' +1 round in the chamber nor fire-mode selection, also remaining bullets will not be lost when reloading mid-mag. :( I hope they will change it before release otherwise it won't be a real ''tactical'' shooter. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
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:Agreed, most shooters nowadays are plagued by COD Virus :( --[[User:Masterius|Masterius]] 12:16, 20 July 2011 (CDT)&lt;br /&gt;
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::I'm sorry, but I'm happy as long as a SCAR-L doesn't shoot in tri-burst. :P - [[User:Mr. Wolf|Mr. Wolf]] 17:07, 20 July 2011 (CDT)&lt;br /&gt;
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:::I don't mind not losing bullets from mid-mag reloads (after all, it's not like reloading with retention is impossible), as long as the magical elves living in my webbing aren't consolidating my used magazines into full ones. Maybe have a display of the mags you're carrying with red / amber / green to indicate roughly how full they are (since your character, unlike you, knows how much they weigh), and perhaps the ability to cycle preference (most full or most empty). Then again, we're talking about a game with an absurd DU-shooting trouser-cannon, so realism was never really going to be on the menu. [[User:Evil Tim|Evil Tim]] 17:37, 20 July 2011 (CDT)&lt;br /&gt;
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::::Indicators for magazines is good. But it won't be because of knowing weight (this isn't realism-like Red Orchestra where you don't know the actual amount of bullets in magazine, there is standard ammo-in-mag counter ;) ) it will be for the sake of convenience :) --[[User:Masterius|Masterius]] 02:19, 21 July 2011 (CDT)&lt;br /&gt;
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:::::Well, what I mean is rather than cluttering up the screen with ammo-in-weapon plus 7-15 other numbers, you'd have your number of bullets in the current magazine and then the colour / fill indicators for the others. To be honest, I don't think it's that realistic to have no idea at all how many bullets you have, since your ''character'' is a soldier who should know that kind of thing, and the HUD is just a way of transferring that information to the player. [[User:Evil Tim|Evil Tim]] 02:25, 21 July 2011 (CDT)&lt;br /&gt;
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::::::And since our characters are Ghost Recon operatives with tactical gear (including helmets), for them it ''should'' be natural 8) --[[User:Masterius|Masterius]] 02:38, 21 July 2011 (CDT)&lt;br /&gt;
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::::My Sci-fi story/game has aliens, wrap drive space ships, and mechs, but the weapons, equipment, and handling of said stuff is so realistic it would make most peoples heads hurt. And their not blaster type weapons. :D - [[User:Mr. Wolf|Mr. Wolf]] 19:27, 20 July 2011 (CDT)&lt;br /&gt;
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:::::Yeah, being convincing is in the details of how a weapon is handled rather than necessarily in the setting. Then again, my own FPS / story project isn't as scifi as yours, so there. :P [[User:Evil Tim|Evil Tim]] 20:49, 20 July 2011 (CDT)&lt;br /&gt;
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==KAC Masterkey==&lt;br /&gt;
I think it's not a KAC Masterkey because it seems to be a semi auto shotgun.--[[User:Flavio|Flavio]] 18:51, 19 August 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 14:40, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Agree with Flavio: the one in the picture looks a Semi-Auto Underbarrel Shotgun...&lt;br /&gt;
Anyways, since the M26 MASS has been recently issued by the US Army ([http://www.thefirearmblog.com/blog/2012/02/16/army-issues-m26-mass-modular-accessory-shotgun-system/]) as the new Underbarrel Shotgun Attachment and as a new Stand-Alone Shotgun, why would the Ghosts still use the Masterkey, in 2030? They should use a new Underbarrel Shotgun, as for the MR-B Underbarrel Shotgun named &amp;quot;Disputor&amp;quot;...&amp;quot;&lt;br /&gt;
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:I think the gun that this is actually based on is a fictional shortened version of the [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4]]. The cap on the end of the magazine tube is quite distinctive, shape of the receiver is the same, and the grip design is similar albeit slightly shortened.  --[[User:Commando552|commando552]] 07:35, 21 February 2012 (CST)&lt;br /&gt;
::I agree with the previous comments. I'm not sure if it's an M4, but it does look like a semi-automatic and it certainly isn't a Masterkey. [[User:Krakydak|Krakydak]] 10:32, 25 February 2012 (CST)&lt;br /&gt;
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== AK-12 ==&lt;br /&gt;
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This is definitely not an AK-12, as that has a totally different shaped upper receiver and a different safety. It looks kind of like what was being reported as the early AK-200 prototype, but that was just a railed AK-74M. This looks more like an AKM with a AK-74 muzzle brake and Tapco folding stock and new furniture. Also, seeing as this final version of the AK-12 was only unveiled a couple of days ago, it seems very unlikely that is what this gun is based on. Also, that isn't one of the new 60 round magazines, it is a Tapco magazine that has been bulged out to look like a 60. --[[User:Commando552|commando552]] 04:51, 29 January 2012 (CST)&lt;br /&gt;
:I don't wish to disrespectfully argue with a more experienced member of the site, but I think the in-game render of the gun 99percently resembles the [http://www.gunblog.com/wp-content/gallery/ak-200-rifle/tmp_dropzone_6f_6748799800_.jpg AK-200]. I noted in the text that it is not the AK-12 but the 200, its prototype version. Maybe it would be wise to add an AK-200 section to the AK-12 page, and put this there. And then note how the final AK-12 looks like for future references. What do you say? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:28, 29 January 2012 (CST)&lt;br /&gt;
::Granted it does look more like what was touted as the prototype AK-200 than the AK-12, but looking at the gas block and the front sight block, these are both [[AKM]] type rather than [[AK-74]] type, which is what the AK-200 uses. [http://cdn1.thefirearmsblog.com/blog/wp-content/uploads/2010/05/tmp_dropzone_6f_6748799800_tfb-tfb.jpg This] is a picture of what is supposedly the AK-200 prototype, which I believe is just either a AK-74M, AK-101 or AK-103 depending on caliber, fitted with a railed handguard and a railed top cover that is hinged and secured with a side mounted lever rather than the button on the rear. This gun might actually have this last point but can't be sure from this screenshot, but as it has the wrong stock,magazine, gas block and front sight, at best this is an AKM/AK-200 hybrid. I imagine the reason for this is that there are not many photos of the AK-200 and they wouldn't have been able to get their hands on one, so they had to base the majority of the modelling on something else. Either way, ID'ing it as an AK-12 and using an AK-12 photo is inaccurate as, if anything, it is an AK-200.  --[[User:Commando552|commando552]] 11:54, 29 January 2012 (CST)&lt;br /&gt;
:::True. We could use a good pic of the 200 though. Anyways I will add an AK-200 section to the AK-12 page and move it there, ok? (And let's not forget that this is a video game, every small detail on a gun cannot be correct, right? Just scroll through the [[Soldier of Fortune: Payback]] page, and you will see what I am talking about. XD) - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:05, 29 January 2012 (CST)&lt;br /&gt;
::::Normally I'd think that if there are details wrong that mean it is actually based on another gun then it should be listed as the gun it actually is. However, I'd imagine that in this case they were genuinely trying to make an AK-200, and got tripped up on a couple of minor details due to the fact that there isn't much good reference material for it, so suppose it is fine leaving it as AK-200 for now. If it turns out with better screenshots that the the top cover of this gun is the same as on a traditional gun and it doesn't have the thumb safety on the left side, then it should be changed, as in that case there will be nothing that matches the AK-200. As for the picture, you could put in the AK-103, as that is close to being the same gun as the 7.62x39mm AK-200 (which I'm assuming this is from the magazine curve), just without the rails and new top cover. I wonder if the devs are pissed off that they put in a gun that was being touted by Russia as their future AK, and then when the gun is already made not only do they change the name of it, but it looks totally different to the earlier rifles.  --[[User:Commando552|commando552]] 16:49, 29 January 2012 (CST)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:30, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;As TheFirearmBlog.com reported only few days ago [http://www.thefirearmblog.com/blog/2012/02/16/izhmash-5th-gen-ak-12-photos-and-video/], the AK-200 has been improved and renamed as the AK-12 [http://www.thefirearmblog.com/blog/2012/01/26/kalashnikov-ak-12-unveiled/], being released during this year as the 5th Generation of the original Avtomat Kalashnikova, and in Multiple Calibers. But it doesn't mean that the Ubisoft Team is forced to change thier &amp;quot;AK-200&amp;quot; to the actual &amp;quot;AK-12&amp;quot;, as it looks they customized it well, with those Tapco Folding Stock and Fictional &amp;quot;Tapco 60-Round Quad Magazine&amp;quot; (Tapco Industries could think about it...).&amp;quot;&lt;br /&gt;
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==Optic Choices==&lt;br /&gt;
Screencaps show an Aimpoint Micro, an EOTech XPS with magnifier, and an ACOG variant with a red dot on top. The ACOG and EOTech combo have me most intrigued and wondering if we'll be able to switch between magnification for distance shooting and the red dot for CQB as needed. [[User:Spartan198|Spartan198]] 13:24, 25 February 2012 (CST)&lt;br /&gt;
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:Maybe will be possible for Single Player and absent from Multiplayer for balancing reasons. --[[User:Masterius|Masterius]] 08:30, 26 February 2012 (CST)&lt;br /&gt;
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::&amp;quot;Balancing&amp;quot; as in, &amp;quot;Let's remove cool features in an effort to prevent people from bitching even though we all know such effort will be utterly pointless&amp;quot;? Yeah, that's the norm these days. [[User:Spartan198|Spartan198]] 15:19, 17 March 2012 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 21:00, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Let's see: an Aimpoint Micro T1; an EOTech XPS with 3/4/5/7X Magnifier; a Trijicon ACOG 6X TA648RMR (which includes a Trijicon RMR on the top rail); a Russian Scope, similar to the NPZ Optics PSO-1. &lt;br /&gt;
I believe that Hybrid Sights will work as for those seen in Call Of Duty: Modern Warfare 3... .&amp;quot;&lt;br /&gt;
:Well, what one person ''believes'' will happen and what actually ''does'' happen are two different stories. [[User:Spartan198|Spartan198]] 15:02, 26 February 2012 (CST)&lt;br /&gt;
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== Goblin = M6A2 PSD? ==&lt;br /&gt;
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Anyone think it might be this weapon?&lt;br /&gt;
http://www.imfdb.org/wiki/File:LWRC_psd_RifleA.jpg&lt;br /&gt;
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Popularised by Future Weapons et al which is where games have sourced their weapon selections before.&lt;br /&gt;
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:No, it has different vent holes and looks like it is modeled with an ambidextrous selector. (Plus LWRCi guns have unique selector pictographs, I doubt the in-game rifle has those.) It is probably better to call it a custom AR-15 variant. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:54, 2 March 2012 (CST)&lt;br /&gt;
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== Pistols? ==&lt;br /&gt;
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WHERE ARE THE PISTOLS?I EXPECT PISTOLS?no spec-ops commando action game is good without pistols.&lt;br /&gt;
i was looking at some of the gameplay videos and when the Ghosts have two primary weapons then their leg holsters are empty but in the multiplayer sneak peek[UK],when the guy is presenting the multiplayer factions,in the secondary slot a pistol named HG 45T is shown.But this is a Work-In-Progress vid&lt;br /&gt;
:There were no clear images or videos of pistols so far. I saw  the &amp;quot;45T&amp;quot; too, which is likely referring to the HK45 with a threaded barrel. There was also an MK23-style pistol in one of the gameplay videos but it was not clear enough to make a positive ID. The main thing is there WILL be pistols in the game that is 100 percent. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:56, 16 March 2012 (CDT)&lt;br /&gt;
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:I saw a single player story trailer and it shows Kozak with a pistol while he's covering a hostage.It might be a MK23,or a USP.I think it looks sort of like a M1911 variant&lt;br /&gt;
http://www.youtube.com/watch?v=BEelVBr7_bE&amp;amp;feature=g-vrec&amp;amp;context=G27d85efRVAAAAAAAACA--[[User:Bravo6|Bravo6]] 01:26, 19 March 2012 (CDT)&lt;br /&gt;
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:I edited the pistols page.The HK45T definitely appears as the 45T.I saw it in the new Guerilla Mode trailer/Preview--[[User:Bravo6|Bravo6]] 13:36, 29 March 2012 (CDT)&lt;br /&gt;
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::Is the assumption of the HK45 just based on the icon and name, because the icon definitnely looks like an FNP-45 to me and they could have just taken the 45 out of FNP-45 and slapped on a T to signify the threaded barrel. --[[User:SmithandWesson36|SmithandWesson36]] 19:54, 10 April 2012 (CDT)&lt;br /&gt;
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== Pre-Order Bonus Guns ==&lt;br /&gt;
GameStop is advertising a Mark 14 Mod 0 EBR and an &amp;quot;AK-47&amp;quot; that looks pretty much exactly like the AK-200 already listed on the page (likely the same weapon) as pre-order bonuses [http://www.gamestop.com/collection/ghost-recon-future-soldier]. Additionally, an IGN advertisement for a bonus MP map showed a Ghost with what looks like an HK416 (not a 417, it had a 5.56-shaped mag) in his hands. [[User:Spartan198|Spartan198]] 17:36, 10 April 2012 (CDT)&lt;br /&gt;
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:Oh, the weapon is correctly called as 'MK 14' (unlike [[Ghost Recon Online#Mk 14 Mod 0 Enhanced Battle Rifle|GRO]]). That's a rarity nowadays. --[[User:Masterius|Masterius]] 09:10, 12 April 2012 (CDT)&lt;br /&gt;
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::I'm thinking that the designation confusion comes from developers mixing up the M14EBR-RI (a standard semi-auto M14 with an EBR stock) issued to US Army infantry squads with the Mark 14 used by SOF. [[User:Spartan198|Spartan198]] 10:29, 12 April 2012 (CDT)&lt;br /&gt;
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:::Is there a visual way to differentiate between M14 EBR and M39 EMR? Because I suspect 'M14 EBR' in [[Battlefield Play4Free#M39 Enhanced Marksman Rifle|BFP4F]] might actually be one... --[[User:Masterius|Masterius]] 12:09, 12 April 2012 (CDT)&lt;br /&gt;
::::I think the BFP4F rifle is an M39, the pistol grip matches as opposed to on the TACOM M14 EBR-RI which has a more contoured finger grooved grip. Another difference is the scope mount, which doesn't apply as the only image on the BFP4F page has it removed. The M39 uses a mount which clamps onto the left side of the M14 receiver, whilst the M14 EBR-RI uses a cantilever mount which is attached to the rear portion of the rail system. Below is a pic of the EBR-RI.  --[[User:Commando552|commando552]] 12:46, 12 April 2012 (CDT)&lt;br /&gt;
::::[[File:M14 EBR-RI.jpg|thumb|450px|none|TACOM M14 EBR-RI - 7.52x51mm]]&lt;br /&gt;
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:::::Ah, that confirms it. The proper M14 EBR hasn't appeared in any commercial media as of yet. --[[User:Masterius|Masterius]] 03:21, 13 April 2012 (CDT)&lt;br /&gt;
:::Spartan198, the Mk. 14 EBR is actually select fire, not semi-auto.  Just saying.  [[User:Jeddostotle7|Jeddostotle7]] 07:02, 18 April 2012 (PST)&lt;br /&gt;
:Spartan198, can you add the link of that video with the possible HK416? I cannot find it anywhere. Thanks in advance. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:05, 13 April 2012 (CDT)&lt;br /&gt;
::It's not a video, it was a screenshot in an advertisement for the game in this month's issue of IGN magazine. [[User:Spartan198|Spartan198]] 05:57, 13 April 2012 (CDT)&lt;br /&gt;
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== HK 45T really is the FN FNP-45T actually ==&lt;br /&gt;
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[[Image:FNP-45.jpg|500px]]&lt;br /&gt;
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Notice the trigger guard.&lt;br /&gt;
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Yeah, I'm inclined to agree. [[User:Spartan198|Spartan198]] 18:24, 12 April 2012 (CDT)&lt;br /&gt;
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and the grip is more slanted than the HK 45--[[User:BravoKilo|BravoKilo]] 01:35, 13 April 2012 (CDT)&lt;br /&gt;
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- Good work.&lt;br /&gt;
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== SR-25 ==&lt;br /&gt;
It's not a hybrid, the rifle featured in-game is a little-known variant known as the '''Mark 11 Mod 1'', basically a Mod 0 lower coupled with an M110-style upper. It was a stop-gag variant used by the US Marines while they were evaluating the Mark 11 system and prior to their signing on with the Army for the M110. [http://www.tactical-life.com/online/tactical-weapons/usmcs-new-sniping-sureshot-mk-11-mod-1-srs/] [[User:Spartan198|Spartan198]] 05:31, 16 April 2012 (CDT)&lt;br /&gt;
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Never mind, scratch that. A brief bit more of searching (and... ahem... ''clearly reading the description'' this time) tells me that the length adjustable buttstock was added ''after'' the X was taken out of the designation, so this rifle technically would be an ''XM110'' rather than an M110 or other SR-25 variant. [[User:Spartan198|Spartan198]] 05:39, 16 April 2012 (CDT)&lt;br /&gt;
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== Ak of some sort? ==&lt;br /&gt;
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What gun is this that the guard is holding, it looks like some sort of AK carbine. [http://www.oxmonline.com/files/u11/mill-005.jpg]--[[User:Commandoninja137|Commandoninja137]] 16:42, 18 April 2012 (CDT)&lt;br /&gt;
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:Looks like some kind of [[AKMSU]] style gun with a RIS handguard and a railed top cover.  --[[User:Commando552|commando552]] 17:07, 18 April 2012 (CDT)&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|400px|none|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:GRFS AKMS promo.jpg|thumb|600px|none|]]&lt;br /&gt;
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== Less weapons then GRAW 2 ==&lt;br /&gt;
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Seems to be alot less weapons. I know some will be pre-order bonusses but I hope more will come from clearing campaign, guerilla mode or DLC.&lt;br /&gt;
Also where's my ICQB ! On a lighter note the weapon customization is great. - Joey1666 18:34 (GMT) 19/04/2012&lt;/div&gt;</summary>
		<author><name>Joey1666</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=550264</id>
		<title>Talk:Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=550264"/>
		<updated>2012-04-19T17:35:38Z</updated>

		<summary type="html">&lt;p&gt;Joey1666: /* Less weapons then GRAW 2 */ new section&lt;/p&gt;
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&lt;div&gt;==Sorry guys==&lt;br /&gt;
My computer is running slowly so there is a marked delay in what I type and what page shows up.  I did a boo boo because I was on the main VG page and then clicked on the discussion page and my PC took so long to click over I thought the Discussion page WAS the main page.  That's what I get for trying to edit quickly when I'm multi-tasking.  Apologies.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:55, 24 May 2010 (UTC)&lt;br /&gt;
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==Fictional Weaponry==&lt;br /&gt;
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===MR-B Assault Rifle===&lt;br /&gt;
The bullpup assault rifle has a built-in shotgun under the barrel, and the overall design has a faint resemblance with [[IMI Tavor TAR-21]]. It is used by Ghost Recon operatives.&lt;br /&gt;
[[Image:GRFS-AR-3.jpg|400px|thumb|none|Fiction Bullpup Assault Rifle, 5.56 Uranium]]&lt;br /&gt;
For a magnified version of the upper image:&lt;br /&gt;
[http://xbox360media.ign.com/xbox360/image/article/108/1083040/ghost-recon-future-soldier-first-look-20100412054623239.jpg]&lt;br /&gt;
[[Image:GRFW-AR.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR-2.jpg|thumb|none|500px]]&lt;br /&gt;
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These look a little like Magpul PDR's to me.--[[User:Jackie.45Cal|Jackie.45Cal]] 16:01, 3 October 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:10, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;A Fictional/Futuristic Bullpup Multi-Purpose Assault Rifle which, on my opinion, shares only few parts from other Weapons: &lt;br /&gt;
the most evident is the Pistol Grip, identical to that of the P90 SMG; the rear part of the Upper Receiver, which would be used as a Cheek Rest, features on the left side of the Weapon (see the first image and magnification) three &amp;quot;Air Intakes&amp;quot; which resemble those appearing on some Handguards (H&amp;amp;K G36, Enfield L85,...). &lt;br /&gt;
I believe it is well assembled, but too bulky and heavy, so less maneuverable, and this is a paradox for a Bullpup Weapon! It shouldn't include the &amp;quot;Disputor Shotgun&amp;quot;, but as an Underbarrel Attachment! And what is that &amp;quot;Titanium Hook&amp;quot; for? Grappling? If so, it would be very useful, and even more if it were an Accessory, not an integrated part of the Weapon, which is actually a Weapon System.&lt;br /&gt;
I hope they will make some changes to the final release of both the Game (that has been postponed to 22 May for the North America and 24 May for the EU) and the Weapon...&amp;quot;&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 13:10, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Oops, I almost forgot another interesting detail: the &amp;quot;Hologram Sight&amp;quot;, which perhaps in 2030 will replace the Red Dot Sight as a Standard Equipment... or just walk next to it.&amp;quot;&lt;br /&gt;
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===Fictional Assault Rifle #2===&lt;br /&gt;
Seems to be based on the [[OTs-14 Groza]] with a AR-15 carry handle. Used by the Ultranationalists and their leader Ivan Illitch Kerenski.&lt;br /&gt;
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==But Groza has AR-15 style carry handle? So why it's fictional? ripp&lt;br /&gt;
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==Agreed, aside from a few attachments those are perfectly normal Grozas; which makes sense being in the hands of riot police, as it was designed as a close combat weapon, and the ultranationalists that now own the police. I support this being moved to the main page unless its confirmed it will not appear in the game but only the trailer. - Anon&lt;br /&gt;
[[Image:GRFW-AR2.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR2-2.jpg|thumb|none|500px]] &lt;br /&gt;
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These just ook like AN-91's to me. Not sure they're fictional. --[[User:Jackie.45Cal|Jackie.45Cal]] 16:03, 3 October 2011 (CDT)&lt;br /&gt;
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===Fictional Grenade Launcher===&lt;br /&gt;
It used by Russian Ultranationalist Forces to fire tear gas shells at the mob. Seems to have been inspired by the [[Brügger &amp;amp; Thomet GL-06]].&lt;br /&gt;
[[Image:GRFW-GL.jpg|thumb|none|500px]]&lt;br /&gt;
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===Backpack Rocket Launcher===&lt;br /&gt;
[[Image:GRFW-RL.jpg|thumb|none|500px]]&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:30, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Nice... I want some of them; it looks like it was for an Iron Man Armor!!!! &lt;br /&gt;
What about &amp;quot;Dual-Wielding&amp;quot; it, on both sides of the Backpack?&amp;quot;&lt;br /&gt;
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==Plot and set-up of this game?==&lt;br /&gt;
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Is Scott Mitchell, the player character from Ghost Recon Advanced Warfighter, making a comeback in this game? Will there be a different version for the PC players this time too, as was the case for GRAW2? I like those kinds of &amp;quot;enhanced PC ports&amp;quot; that take full advantage of mouse and keyboard and possibly better hardware as well.--[[User:Mazryonh|Mazryonh]] 17:59, 13 April 2010 (UTC)&lt;br /&gt;
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==Not looking good so far...==&lt;br /&gt;
It's not the Sci-Fi..ness that gets to me, I mean it bothers me but I could get past it. They could be Jedis and I might still like this(might, but probably not), but what I can't get past is that these designs are just UGLY! DX [[User:Leadback|Leadback]]&lt;br /&gt;
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I've been a big fan of Ghost Recon ever since I played the original back in the day (and even liked both Advanced Warfighters, despite the largely mixed reviews they got), but this one is beginning to look ''too much'' like ''Halo'' for my comfort. Fictional weapons, optic camouflage, ''backpack-mounted rocket pods''? What's next, Master Chief armored suits? [[User:Spartan198|Spartan198]] 06:23, 11 May 2010 (UTC)&lt;br /&gt;
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Well it's in the discussion section, so it's not too much of a problem [[User:Excalibur01|Excalibur01]] 06:45, 11 May 2010 (UTC)&lt;br /&gt;
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Good point. Why does the &amp;quot;future&amp;quot; always involve wildly complex electronics, invisibility, and stupid-looking weapons? Maybe the developers started thinking the whole &amp;quot;Future warrior&amp;quot; project and thought it might actually work. In GRAW2, I usually go for the SCAR-L or HK416, with MP5SD secondary and the Mk46 for my support. I don't want or need super-weapons like the melting Xm8 and the doesn't-actualy-exist MR-C. I just hope there's a mission with the enemy sets of an EMP, leaving you with whatever doesn't use electricity. Seriously, optic camo is just dumb. --[[User:Mandolin|Mandolin]] 13:50, 11 May 2010 (UTC)&lt;br /&gt;
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:I think optic camo is the way of the future when it comes to camo. You are invisible to the enemy. Literally invisible. Don't you think that is much more advantageous than just blending in with camo colors? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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Another thing - the game is set in &amp;quot;near future&amp;quot; in late 2020's or early 2030's but in my opinion presented technologies are just too modern. Optical camouflage? Miniature &amp;quot;box-of--chocolate-chip-cookies-sized&amp;quot; rocket launchers capable of taking down a MBT in one shot? Oh, come on. Those things are not even in prototype stage yet. And I strongly doubt they would be in 10-15 years. As someone said, this looks much more like HALO than hard-core military FPS. Probably the best was the first &amp;quot;trilogy&amp;quot; - original Ghost Recon + Desert Siege and Island Thunder expansion packs. Plot line was not so shitty (well yeah, we still got the ultranationalists in Russia but ethnic cleansing in Sudan or collapse of Cuban regime were in my opinion quite realistic), you did not have any super cool hi-tech stuff (like AI driven battle robots, predator-like camouflage or laser guided beer can openers) and one 7,62x39mm round from an AK was capable of killing or incapacitating you. It was Advanced Warfighter, which started this &amp;quot;modern technologies&amp;quot; trend. The game was also set in &amp;quot;near future&amp;quot; (in 2014 to be precise) but it was much more &amp;quot;believable&amp;quot;. You know, RC controlled drones/recon UAVs - why not? Military uses UAVs extensively even on todays battlefields and there are plans for further development. And speaking about weapons, &amp;quot;Ghost&amp;quot; were still using HK-416s, SCARs, MP-5s, MK-46s and other good &amp;quot;old fashioned&amp;quot; weapons (ok, there were few oversights like MR-C) rather than bullpup carbines firing &amp;quot;uranium&amp;quot; 5,56 rounds. W-T-F is that? What's next - Ghost Recon going Star Wars style aka Attack of mutant Jedi Clones firing lightsabers from their rocket launchers? My point is - Modern technologies? Fine, but at least make it believable. Is there anyone else who would like to see e.g. 6,5x39 or 6,8x43 based weapons and other non-sci-fi stuff rather than railguns, lasers and plasma carbines? [Ragnar]&lt;br /&gt;
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:Unfortunately, highly realistic FPS games like [[SWAT 4]] are at best a niche market now, and less realistic &amp;quot;futuristic&amp;quot; stuff is wildly popular thanks to the success of shooter series like Halo and Gears of War. Nobody likes getting killed in one shot in a game. &lt;br /&gt;
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:That said, I did like GRAW2 (though not as much as SWAT 4), and I did like using the XM8 and HK416, as well as the MR-C (HK was working on getting the G11 to work until the Berlin Wall fell, and the other two would be in more general use if it weren't for bureaucratic inertia). Besides, I was thinking that modern military body armour was supposed to stop several 7.62x39mm rounds now.--[[User:Mazryonh|Mazryonh]] 16:07, 12 May 2010 (UTC)&lt;br /&gt;
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:Modern combat vests with ceramic SAPI (Small Arms Protective Insert) plates and soft kevlar inserts are supposed to stop 7,62x39 or even 7,62x54R but they are more like to lower the possibility of life threatening wound/protecting you from getting killed than making you invincible Terminator-like war machine from which bullets just bounce off. Usually, when you are hit you don't rush back into combat (even if the SAPI have stopped the bullet) ... of course when the situation requires you are still able to participate in combat or fight back but it is not like in CoD games (or any other similar FPS with &amp;quot;self healing system&amp;quot;) - whoa I was hit into my vest ... lets wait five seconds in cover and we're good to go. [Ragnar - 20:06, 12 May 2010]&lt;br /&gt;
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:No, I'm not saying I prefer a quick-healing system. I'm just tired of the tendency in certain more realistic games to kill you instantly without telling you where you got shot (which would be believable in places such as through the tactical goggles, or through the face, neck, groin, etc.) when your character are wearing body armour. Many's the time I've been shot dead with one bullet in SWAT 4 by a thug with a 9x19mm pistol, without having been previously injured. Maybe a better system might be to have armour just reduce damage or inflict &amp;quot;consciousness damage&amp;quot; (take too much of that and you are knocked out rather than killed) rather than be treated as health against rounds that are stopped and don't pierce it outright, while each piece of armour is tracked for its &amp;quot;integrity&amp;quot; (or likelihood of stopping/reducing health damage from rounds). That could be more be more realistic and more fun to play with. --[[User:Mazryonh|Mazryonh]] 00:20, 15 May 2010 (UTC)&lt;br /&gt;
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:Depleted uranium bullets are a real thing, actually they are THROUGH the prototype phase. Its use lies not in the radioactivity, but in its density. DU is used to make both vehicle armour and armour-piercing bullets by the US military already. Optical camo, while not 100% working right now, has been making HUGE steps forward in Japan. You wear it like a raincoat and you look like a strange shadow. Still noticeable, but nearly there. If it was through prototyping RIGHT NOW, they'd probably already be using it. It's not Halo, it's just the future. It's gonna happen, look out.  Anyways, the gun makes sense to me, what doesn't is the idea that the US would have changed its main assault rifle again. The M8 outperformed the SCAR and the M4 by a stunning amount in terms of reliability and ease of use, and it still wasn't adopted. If anything, they should have just standardized the MCR from the last game, made it the mainstay weapon and done some variants of it. Or, realistically, they would probably just keep flogging the mp5-m16/m4 horse. Because everyone wants to just play every war game ever made and to ever BE made with the same weapons again and again. Even in the future, when an assault rifle with possibly equal range, more stopping power and a built in breaching shotgun is invented, all taking up half the space of the M4 it is attempting to replace. Progress on the battlefield? Heaven forbid. That said, aesthetically I'm not really a fan of the grips on the gun. Too ergonomic-looking to go with the rest of the rifle's look. [Erk - 05:46, 24 May 2010]&lt;br /&gt;
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::DU would be pointless in a smallarm because the main advantage of DU is being pyrophoric; it's self-sharpening when it impacts at extremely high velocity, and will usually spontaneously ignite once inside a vehicle. It's just added here because like nuclear bullets are awesome, man (or because they're like really evil and stuff, depending on how the plot goes). In an infantry weapon you'd be better off using tungsten carbide, or just switching back to battle rifles as standard infantry arms for the additional penetration of a fullsize rifle round. The XM8 barely outperformed the SCAR (127 stoppages versus 226, and apparently most of that was due to the STANAG magazine of the SCAR being less reliable than the XM8's proprietary one, not the rifles themselves) and from what I've heard the ridiculous numbers of stoppages from the M4 were in no small part due to deliberate use of unapproved maintenance techniques during testing (in other words, it was about as fair a test as the M14 trials). Regardless, this thing is another OICW: a fat gun trying to cram everything the company thinks a soldier needs into it (in this case seemingly even a can opener), resulting in something nobody in their right mind would carry onto the field. [[User:Vangelis|Vangelis]] 11:14, 6 March 2011 (MSK)&lt;br /&gt;
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I'm not liking the look of the new assault rifle. It looks like a frankin gun. Too much thrown into one thing to be practical. The bipod is so far from the center that to use it would simply be exposing one self and a built in hook? Seriously it just looks ridiculous. Even if it were built of all polymer which it isn't it would weigh like 20 something pounds. No one would be able to handle this weapon effectively. It looks like they're only a few steps off of throwing the chainsaw bayonet on there for good measure. It all just looks too dumb for me.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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: Yep, that's the problem of most of the fictional/futuristic &amp;quot;cool-looking&amp;quot; weapons. They are not designed for functionality but for looks (also majority of game designers does not have any experience with fire arms ... [sarcasm] if you are lucky they only know that weapons do &amp;quot;boom&amp;quot;[end of sarcasm]). And again, I'm not criticizing all game designers or all fictional firearms - there are few nice (it-looks-it-might-actually-work) examples. If I were designing a fictional firearm for such &amp;quot;near-future&amp;quot; FPS I would base it at least on some current weaponry (like in CRYSIS where they took XM-8 or MP-7 and refitted them a bit) - e.g. something like FN 2000 with prolonged barrel, RIS handguard, EGLM (in my opinion better construction than bulky AG36/M320), AN/PEQ 16 style IR designator, EOTech style holographic sight with magnifier and chambered to 6,5x39 or 6,8x43 ... It would look cool but also believable/functional - far more than that uranium rounds firing peice of crap with &amp;quot;hook&amp;quot; in front of the barrel. [Ragnar - 09:46, 14 May 2010]&lt;br /&gt;
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: My only problem is that those helmets are fucking ugly and an invitation to catching frag to the brainpan. Why couldn't they use the designs from EndWar? [[Special:Contributions/75.51.147.40|75.51.147.40]] 05:10, 10 June 2010 (UTC)&lt;br /&gt;
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Seriously. Those helmets are just ridiculously designed. It's not a huge aesthetic thing to have ear covers on helmets. It's almost like they're going out of their way to make things look dumb and practically retarded at the same time. This is I guess the fate that awaits all future settings games. Shame really.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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LoL those are not ear covers those are sky masks or however they're called worn under the helmet they're just white so it looks stupid but they are not ear covers.&lt;br /&gt;
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The main weapon defiantly looks retarded IMO: Biggest fault for me is the P90-style pistol grip on a weapon that big. That grip works with a lightweight weapon like the P90, not with a fuck-off big gun like that. And a titanium hook? What the hell would you use that for? Also, am I the only one who noticed how far back the mag is? There is no room for a conventional bolt in there, as far as I can tell. It sure as hell doesn't look like it's caseless, considering the cocking handle halfway up the weapon. And oh god the holosight looks stupid, at least give it something it projects onto or into, not just magically hovering in the air. If they removed the stupid hook and grip at the front and went with a F2000-style stock, with a conventional magazine and a something that looked like a compact digital sight (think Eotech mixed with the F2000's grenade sight), I might buy its a futuristic OICW... it wouldn't look good but at least kind of plausible. As is it looks like something out of Gears of War. *edit* I just noticed the shotgun's magazine is directly under the side rails, making the rails more or less useless as you can't fit anything to them without getting in the way of the shotgun's mag.&lt;br /&gt;
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The game has exoskeletons as a dues ex machina answer to the weight of the gear and comm'on DU bullets quick fact A gallon of milk weighs about 8 lbs. A chunk of uranium metal the size of a gallon milk jug weighs over 150 lbs! plz switch to 6.5 ammo a helpful guy&lt;br /&gt;
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Well, I have to admit, the E3 demos of being able to fully customize the gun down to the gas tubes were rather impressive, lets hope that the weapons now act if they would correctly. However that's the only aspect of the game I'm impressed by so far tho, what the heck was up with that kinect? Sure as hell didn't look like shooting a rifle :P -Kangabox&lt;br /&gt;
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== M249 Para ==&lt;br /&gt;
So am I the first one to catch it hiding in the background of the weapon selection screen or did nobody just bother to add it? ;) [[User:Spartan198|Spartan198]] 02:44, 10 July 2011 (CDT)&lt;br /&gt;
:In the latest kinect trailer they are calling it &amp;quot;LMG MK48&amp;quot;, so I think it's an MK48 with a Para stock if that is possible. Or since there will be an option to customize the butt-stocks, maybe fixed ones will be available also. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 03:27, 20 July 2011 (CDT)&lt;br /&gt;
::It's possible. Ghost Recon seems to have abandoned the 5.56mm SAWs in favor of the Mark 48 ever since the latter's introduction in GR2: Summit Strike. [[User:Spartan198|Spartan198]] 01:32, 12 August 2011 (CDT)&lt;br /&gt;
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== Plot? ==&lt;br /&gt;
Has anyone heard anything about the plot? I'm wondering if perhaps these Russian ultra-nationalists have any connection to those behind the 2008 Balkan War portrayed in the original Ghost Recon. [[User:Spartan198|Spartan198]] 06:37, 10 July 2011 (CDT)&lt;br /&gt;
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:I'll try to guess the plot.&lt;br /&gt;
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::''&amp;quot;Oil. But then...'''Not oil!!!1''' And so there was a war and someone probably stole a nuke / quantum computer / EMP device also. Luckily a team of elite made-up special forces led by a tough former something-or-other (cop, Marine, SEAL, hairdresser, etc) with nothing to lose just manage to maneuver the situation to the point nothing is really resolved and a sequel can be blatantly set up for next year.&amp;quot;''&lt;br /&gt;
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:This is a calculated guess from playing other videogames. [[User:Evil Tim|Evil Tim]] 03:33, 20 July 2011 (CDT)&lt;br /&gt;
* :D - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
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::Yup, sounds about right from my experience, too. XD [[User:Spartan198|Spartan198]] 01:34, 12 August 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:10, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;It is set in 2030, where Russia went to war; The Ghosts (a 4-man Ghost Team consisting of a Commando (Kozak), a Sniper Weapons expert (Pepper), a Reconnaissance expert (30k), and Ghost Lead) will be fighting an ultra-nationalist force that took control of Russia and are invading neighboring countries; they will visit places such as Norway, the Middle East and Asia.&amp;quot;&lt;br /&gt;
[http://en.wikipedia.org/wiki/Tom_Clancy%27s_Ghost_Recon:_Future_Soldier#cite_note-joystiq.com-2]&lt;br /&gt;
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== F this game ==&lt;br /&gt;
According to E3 2011 gameplay there will be '''NO''' +1 round in the chamber nor fire-mode selection, also remaining bullets will not be lost when reloading mid-mag. :( I hope they will change it before release otherwise it won't be a real ''tactical'' shooter. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
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:Agreed, most shooters nowadays are plagued by COD Virus :( --[[User:Masterius|Masterius]] 12:16, 20 July 2011 (CDT)&lt;br /&gt;
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::I'm sorry, but I'm happy as long as a SCAR-L doesn't shoot in tri-burst. :P - [[User:Mr. Wolf|Mr. Wolf]] 17:07, 20 July 2011 (CDT)&lt;br /&gt;
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:::I don't mind not losing bullets from mid-mag reloads (after all, it's not like reloading with retention is impossible), as long as the magical elves living in my webbing aren't consolidating my used magazines into full ones. Maybe have a display of the mags you're carrying with red / amber / green to indicate roughly how full they are (since your character, unlike you, knows how much they weigh), and perhaps the ability to cycle preference (most full or most empty). Then again, we're talking about a game with an absurd DU-shooting trouser-cannon, so realism was never really going to be on the menu. [[User:Evil Tim|Evil Tim]] 17:37, 20 July 2011 (CDT)&lt;br /&gt;
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::::Indicators for magazines is good. But it won't be because of knowing weight (this isn't realism-like Red Orchestra where you don't know the actual amount of bullets in magazine, there is standard ammo-in-mag counter ;) ) it will be for the sake of convenience :) --[[User:Masterius|Masterius]] 02:19, 21 July 2011 (CDT)&lt;br /&gt;
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:::::Well, what I mean is rather than cluttering up the screen with ammo-in-weapon plus 7-15 other numbers, you'd have your number of bullets in the current magazine and then the colour / fill indicators for the others. To be honest, I don't think it's that realistic to have no idea at all how many bullets you have, since your ''character'' is a soldier who should know that kind of thing, and the HUD is just a way of transferring that information to the player. [[User:Evil Tim|Evil Tim]] 02:25, 21 July 2011 (CDT)&lt;br /&gt;
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::::::And since our characters are Ghost Recon operatives with tactical gear (including helmets), for them it ''should'' be natural 8) --[[User:Masterius|Masterius]] 02:38, 21 July 2011 (CDT)&lt;br /&gt;
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::::My Sci-fi story/game has aliens, wrap drive space ships, and mechs, but the weapons, equipment, and handling of said stuff is so realistic it would make most peoples heads hurt. And their not blaster type weapons. :D - [[User:Mr. Wolf|Mr. Wolf]] 19:27, 20 July 2011 (CDT)&lt;br /&gt;
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:::::Yeah, being convincing is in the details of how a weapon is handled rather than necessarily in the setting. Then again, my own FPS / story project isn't as scifi as yours, so there. :P [[User:Evil Tim|Evil Tim]] 20:49, 20 July 2011 (CDT)&lt;br /&gt;
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==KAC Masterkey==&lt;br /&gt;
I think it's not a KAC Masterkey because it seems to be a semi auto shotgun.--[[User:Flavio|Flavio]] 18:51, 19 August 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 14:40, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Agree with Flavio: the one in the picture looks a Semi-Auto Underbarrel Shotgun...&lt;br /&gt;
Anyways, since the M26 MASS has been recently issued by the US Army ([http://www.thefirearmblog.com/blog/2012/02/16/army-issues-m26-mass-modular-accessory-shotgun-system/]) as the new Underbarrel Shotgun Attachment and as a new Stand-Alone Shotgun, why would the Ghosts still use the Masterkey, in 2030? They should use a new Underbarrel Shotgun, as for the MR-B Underbarrel Shotgun named &amp;quot;Disputor&amp;quot;...&amp;quot;&lt;br /&gt;
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:I think the gun that this is actually based on is a fictional shortened version of the [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4]]. The cap on the end of the magazine tube is quite distinctive, shape of the receiver is the same, and the grip design is similar albeit slightly shortened.  --[[User:Commando552|commando552]] 07:35, 21 February 2012 (CST)&lt;br /&gt;
::I agree with the previous comments. I'm not sure if it's an M4, but it does look like a semi-automatic and it certainly isn't a Masterkey. [[User:Krakydak|Krakydak]] 10:32, 25 February 2012 (CST)&lt;br /&gt;
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== AK-12 ==&lt;br /&gt;
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This is definitely not an AK-12, as that has a totally different shaped upper receiver and a different safety. It looks kind of like what was being reported as the early AK-200 prototype, but that was just a railed AK-74M. This looks more like an AKM with a AK-74 muzzle brake and Tapco folding stock and new furniture. Also, seeing as this final version of the AK-12 was only unveiled a couple of days ago, it seems very unlikely that is what this gun is based on. Also, that isn't one of the new 60 round magazines, it is a Tapco magazine that has been bulged out to look like a 60. --[[User:Commando552|commando552]] 04:51, 29 January 2012 (CST)&lt;br /&gt;
:I don't wish to disrespectfully argue with a more experienced member of the site, but I think the in-game render of the gun 99percently resembles the [http://www.gunblog.com/wp-content/gallery/ak-200-rifle/tmp_dropzone_6f_6748799800_.jpg AK-200]. I noted in the text that it is not the AK-12 but the 200, its prototype version. Maybe it would be wise to add an AK-200 section to the AK-12 page, and put this there. And then note how the final AK-12 looks like for future references. What do you say? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:28, 29 January 2012 (CST)&lt;br /&gt;
::Granted it does look more like what was touted as the prototype AK-200 than the AK-12, but looking at the gas block and the front sight block, these are both [[AKM]] type rather than [[AK-74]] type, which is what the AK-200 uses. [http://cdn1.thefirearmsblog.com/blog/wp-content/uploads/2010/05/tmp_dropzone_6f_6748799800_tfb-tfb.jpg This] is a picture of what is supposedly the AK-200 prototype, which I believe is just either a AK-74M, AK-101 or AK-103 depending on caliber, fitted with a railed handguard and a railed top cover that is hinged and secured with a side mounted lever rather than the button on the rear. This gun might actually have this last point but can't be sure from this screenshot, but as it has the wrong stock,magazine, gas block and front sight, at best this is an AKM/AK-200 hybrid. I imagine the reason for this is that there are not many photos of the AK-200 and they wouldn't have been able to get their hands on one, so they had to base the majority of the modelling on something else. Either way, ID'ing it as an AK-12 and using an AK-12 photo is inaccurate as, if anything, it is an AK-200.  --[[User:Commando552|commando552]] 11:54, 29 January 2012 (CST)&lt;br /&gt;
:::True. We could use a good pic of the 200 though. Anyways I will add an AK-200 section to the AK-12 page and move it there, ok? (And let's not forget that this is a video game, every small detail on a gun cannot be correct, right? Just scroll through the [[Soldier of Fortune: Payback]] page, and you will see what I am talking about. XD) - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:05, 29 January 2012 (CST)&lt;br /&gt;
::::Normally I'd think that if there are details wrong that mean it is actually based on another gun then it should be listed as the gun it actually is. However, I'd imagine that in this case they were genuinely trying to make an AK-200, and got tripped up on a couple of minor details due to the fact that there isn't much good reference material for it, so suppose it is fine leaving it as AK-200 for now. If it turns out with better screenshots that the the top cover of this gun is the same as on a traditional gun and it doesn't have the thumb safety on the left side, then it should be changed, as in that case there will be nothing that matches the AK-200. As for the picture, you could put in the AK-103, as that is close to being the same gun as the 7.62x39mm AK-200 (which I'm assuming this is from the magazine curve), just without the rails and new top cover. I wonder if the devs are pissed off that they put in a gun that was being touted by Russia as their future AK, and then when the gun is already made not only do they change the name of it, but it looks totally different to the earlier rifles.  --[[User:Commando552|commando552]] 16:49, 29 January 2012 (CST)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:30, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;As TheFirearmBlog.com reported only few days ago [http://www.thefirearmblog.com/blog/2012/02/16/izhmash-5th-gen-ak-12-photos-and-video/], the AK-200 has been improved and renamed as the AK-12 [http://www.thefirearmblog.com/blog/2012/01/26/kalashnikov-ak-12-unveiled/], being released during this year as the 5th Generation of the original Avtomat Kalashnikova, and in Multiple Calibers. But it doesn't mean that the Ubisoft Team is forced to change thier &amp;quot;AK-200&amp;quot; to the actual &amp;quot;AK-12&amp;quot;, as it looks they customized it well, with those Tapco Folding Stock and Fictional &amp;quot;Tapco 60-Round Quad Magazine&amp;quot; (Tapco Industries could think about it...).&amp;quot;&lt;br /&gt;
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==Optic Choices==&lt;br /&gt;
Screencaps show an Aimpoint Micro, an EOTech XPS with magnifier, and an ACOG variant with a red dot on top. The ACOG and EOTech combo have me most intrigued and wondering if we'll be able to switch between magnification for distance shooting and the red dot for CQB as needed. [[User:Spartan198|Spartan198]] 13:24, 25 February 2012 (CST)&lt;br /&gt;
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:Maybe will be possible for Single Player and absent from Multiplayer for balancing reasons. --[[User:Masterius|Masterius]] 08:30, 26 February 2012 (CST)&lt;br /&gt;
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::&amp;quot;Balancing&amp;quot; as in, &amp;quot;Let's remove cool features in an effort to prevent people from bitching even though we all know such effort will be utterly pointless&amp;quot;? Yeah, that's the norm these days. [[User:Spartan198|Spartan198]] 15:19, 17 March 2012 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 21:00, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Let's see: an Aimpoint Micro T1; an EOTech XPS with 3/4/5/7X Magnifier; a Trijicon ACOG 6X TA648RMR (which includes a Trijicon RMR on the top rail); a Russian Scope, similar to the NPZ Optics PSO-1. &lt;br /&gt;
I believe that Hybrid Sights will work as for those seen in Call Of Duty: Modern Warfare 3... .&amp;quot;&lt;br /&gt;
:Well, what one person ''believes'' will happen and what actually ''does'' happen are two different stories. [[User:Spartan198|Spartan198]] 15:02, 26 February 2012 (CST)&lt;br /&gt;
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== Goblin = M6A2 PSD? ==&lt;br /&gt;
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Anyone think it might be this weapon?&lt;br /&gt;
http://www.imfdb.org/wiki/File:LWRC_psd_RifleA.jpg&lt;br /&gt;
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Popularised by Future Weapons et al which is where games have sourced their weapon selections before.&lt;br /&gt;
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:No, it has different vent holes and looks like it is modeled with an ambidextrous selector. (Plus LWRCi guns have unique selector pictographs, I doubt the in-game rifle has those.) It is probably better to call it a custom AR-15 variant. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:54, 2 March 2012 (CST)&lt;br /&gt;
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== Pistols? ==&lt;br /&gt;
&lt;br /&gt;
WHERE ARE THE PISTOLS?I EXPECT PISTOLS?no spec-ops commando action game is good without pistols.&lt;br /&gt;
i was looking at some of the gameplay videos and when the Ghosts have two primary weapons then their leg holsters are empty but in the multiplayer sneak peek[UK],when the guy is presenting the multiplayer factions,in the secondary slot a pistol named HG 45T is shown.But this is a Work-In-Progress vid&lt;br /&gt;
:There were no clear images or videos of pistols so far. I saw  the &amp;quot;45T&amp;quot; too, which is likely referring to the HK45 with a threaded barrel. There was also an MK23-style pistol in one of the gameplay videos but it was not clear enough to make a positive ID. The main thing is there WILL be pistols in the game that is 100 percent. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:56, 16 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I saw a single player story trailer and it shows Kozak with a pistol while he's covering a hostage.It might be a MK23,or a USP.I think it looks sort of like a M1911 variant&lt;br /&gt;
http://www.youtube.com/watch?v=BEelVBr7_bE&amp;amp;feature=g-vrec&amp;amp;context=G27d85efRVAAAAAAAACA--[[User:Bravo6|Bravo6]] 01:26, 19 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I edited the pistols page.The HK45T definitely appears as the 45T.I saw it in the new Guerilla Mode trailer/Preview--[[User:Bravo6|Bravo6]] 13:36, 29 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Is the assumption of the HK45 just based on the icon and name, because the icon definitnely looks like an FNP-45 to me and they could have just taken the 45 out of FNP-45 and slapped on a T to signify the threaded barrel. --[[User:SmithandWesson36|SmithandWesson36]] 19:54, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Pre-Order Bonus Guns ==&lt;br /&gt;
GameStop is advertising a Mark 14 Mod 0 EBR and an &amp;quot;AK-47&amp;quot; that looks pretty much exactly like the AK-200 already listed on the page (likely the same weapon) as pre-order bonuses [http://www.gamestop.com/collection/ghost-recon-future-soldier]. Additionally, an IGN advertisement for a bonus MP map showed a Ghost with what looks like an HK416 (not a 417, it had a 5.56-shaped mag) in his hands. [[User:Spartan198|Spartan198]] 17:36, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Oh, the weapon is correctly called as 'MK 14' (unlike [[Ghost Recon Online#Mk 14 Mod 0 Enhanced Battle Rifle|GRO]]). That's a rarity nowadays. --[[User:Masterius|Masterius]] 09:10, 12 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I'm thinking that the designation confusion comes from developers mixing up the M14EBR-RI (a standard semi-auto M14 with an EBR stock) issued to US Army infantry squads with the Mark 14 used by SOF. [[User:Spartan198|Spartan198]] 10:29, 12 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Is there a visual way to differentiate between M14 EBR and M39 EMR? Because I suspect 'M14 EBR' in [[Battlefield Play4Free#M39 Enhanced Marksman Rifle|BFP4F]] might actually be one... --[[User:Masterius|Masterius]] 12:09, 12 April 2012 (CDT)&lt;br /&gt;
::::I think the BFP4F rifle is an M39, the pistol grip matches as opposed to on the TACOM M14 EBR-RI which has a more contoured finger grooved grip. Another difference is the scope mount, which doesn't apply as the only image on the BFP4F page has it removed. The M39 uses a mount which clamps onto the left side of the M14 receiver, whilst the M14 EBR-RI uses a cantilever mount which is attached to the rear portion of the rail system. Below is a pic of the EBR-RI.  --[[User:Commando552|commando552]] 12:46, 12 April 2012 (CDT)&lt;br /&gt;
::::[[File:M14 EBR-RI.jpg|thumb|450px|none|TACOM M14 EBR-RI - 7.52x51mm]]&lt;br /&gt;
&lt;br /&gt;
:::::Ah, that confirms it. The proper M14 EBR hasn't appeared in any commercial media as of yet. --[[User:Masterius|Masterius]] 03:21, 13 April 2012 (CDT)&lt;br /&gt;
:::Spartan198, the Mk. 14 EBR is actually select fire, not semi-auto.  Just saying.  [[User:Jeddostotle7|Jeddostotle7]] 07:02, 18 April 2012 (PST)&lt;br /&gt;
:Spartan198, can you add the link of that video with the possible HK416? I cannot find it anywhere. Thanks in advance. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:05, 13 April 2012 (CDT)&lt;br /&gt;
::It's not a video, it was a screenshot in an advertisement for the game in this month's issue of IGN magazine. [[User:Spartan198|Spartan198]] 05:57, 13 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== HK 45T really is the FN FNP-45T actually ==&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP-45.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
Notice the trigger guard.&lt;br /&gt;
&lt;br /&gt;
Yeah, I'm inclined to agree. [[User:Spartan198|Spartan198]] 18:24, 12 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
and the grip is more slanted than the HK 45--[[User:BravoKilo|BravoKilo]] 01:35, 13 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
- Good work.&lt;br /&gt;
&lt;br /&gt;
== SR-25 ==&lt;br /&gt;
It's not a hybrid, the rifle featured in-game is a little-known variant known as the '''Mark 11 Mod 1'', basically a Mod 0 lower coupled with an M110-style upper. It was a stop-gag variant used by the US Marines while they were evaluating the Mark 11 system and prior to their signing on with the Army for the M110. [http://www.tactical-life.com/online/tactical-weapons/usmcs-new-sniping-sureshot-mk-11-mod-1-srs/] [[User:Spartan198|Spartan198]] 05:31, 16 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Never mind, scratch that. A brief bit more of searching (and... ahem... ''clearly reading the description'' this time) tells me that the length adjustable buttstock was added ''after'' the X was taken out of the designation, so this rifle technically would be an ''XM110'' rather than an M110 or other SR-25 variant. [[User:Spartan198|Spartan198]] 05:39, 16 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Ak of some sort? ==&lt;br /&gt;
&lt;br /&gt;
What gun is this that the guard is holding, it looks like some sort of AK carbine. [http://www.oxmonline.com/files/u11/mill-005.jpg]--[[User:Commandoninja137|Commandoninja137]] 16:42, 18 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like some kind of [[AKMSU]] style gun with a RIS handguard and a railed top cover.  --[[User:Commando552|commando552]] 17:07, 18 April 2012 (CDT)&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|400px|none|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:GRFS AKMS promo.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Less weapons then GRAW 2 ==&lt;br /&gt;
&lt;br /&gt;
Seems to be alot less weapons. I know some will be pre-order bonusses but I hope more will come from clearing campaign, guerilla mode or DLC.&lt;br /&gt;
Also where's my ICQB ! On a lighter note the weapon customization is great. - Joey1666 18:34 19/04/2012&lt;/div&gt;</summary>
		<author><name>Joey1666</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Joey1666&amp;diff=512397</id>
		<title>User:Joey1666</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Joey1666&amp;diff=512397"/>
		<updated>2012-01-24T00:09:26Z</updated>

		<summary type="html">&lt;p&gt;Joey1666: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm a private in the Irish Defence Forces.&lt;br /&gt;
&lt;br /&gt;
I'm a massive firearms fan but they're illegal to own in my country. &lt;br /&gt;
&lt;br /&gt;
I'm trained on the Steyr Aug A1, Hk Usp, FN MAG and the Hmg .50.&lt;br /&gt;
&lt;br /&gt;
My favourite Pistols : Kimber ICQB, M1911A1, Para ordnance p14.&lt;br /&gt;
&lt;br /&gt;
My favourite Smgs : Ump.45, MP9.&lt;br /&gt;
&lt;br /&gt;
My favourite Assault Rifles : Fn Fnc/Fal, ZM LR300, M468, Sig 556.&lt;br /&gt;
&lt;br /&gt;
My favourite Battle Rifles : Mk.14 EBR, Mk.12 SPR.&lt;br /&gt;
&lt;br /&gt;
My favourite LMGs : M60, M27 IAR, QJY-88, Stoner 63.&lt;br /&gt;
&lt;br /&gt;
My favourite Snipers : SKS, DSR-1, M21.&lt;br /&gt;
&lt;br /&gt;
My favourite Shotguns : Saiga 12, Mossberg 500, Remington 870 MCS, spas-12.&lt;/div&gt;</summary>
		<author><name>Joey1666</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=465397</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=465397"/>
		<updated>2011-10-02T22:40:19Z</updated>

		<summary type="html">&lt;p&gt;Joey1666: /* Lack of weapon variety */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== All weapons in BF3 ==&lt;br /&gt;
&lt;br /&gt;
The list below shows all BF3 weapons that are going to be available either SP or MP.&lt;br /&gt;
&lt;br /&gt;
This list is officially announced by EA, but i'm pretty sure there will be more coming.&lt;br /&gt;
&lt;br /&gt;
NOTE: List has been edited to account for new information (eg: Both M16s and only P90TR) and name corrections (eg: DAO-12 to Striker)&lt;br /&gt;
&lt;br /&gt;
Assault Rifles (Assault)&lt;br /&gt;
*M16A3 (US)&lt;br /&gt;
*AK-74M (RU)&lt;br /&gt;
*HK416&lt;br /&gt;
*G3A3&lt;br /&gt;
*AN-94&lt;br /&gt;
*KH2002&lt;br /&gt;
*AEK-971&lt;br /&gt;
*F2000&lt;br /&gt;
*AS VAL&lt;br /&gt;
*M16A4&lt;br /&gt;
&lt;br /&gt;
Carbines (Engineer)&lt;br /&gt;
*M4A1 (US)&lt;br /&gt;
*AKS-74U (RU)&lt;br /&gt;
*G36C&lt;br /&gt;
*SCAR-H CQC&lt;br /&gt;
*A-91&lt;br /&gt;
*SG553&lt;br /&gt;
*M4&lt;br /&gt;
&lt;br /&gt;
Machine Guns (Support)&lt;br /&gt;
*M27 IAR (US)&lt;br /&gt;
*RPK-74M (RU)&lt;br /&gt;
*M249E2&lt;br /&gt;
*M60&lt;br /&gt;
*M240&lt;br /&gt;
*6P41&lt;br /&gt;
*QYJ 88&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles (Recon)&lt;br /&gt;
*Mk.11 Mod.0 (US)&lt;br /&gt;
*SVD (RU)&lt;br /&gt;
*M40A5&lt;br /&gt;
*SV98&lt;br /&gt;
*M98B&lt;br /&gt;
*M82A3 (not in MP)&lt;br /&gt;
&lt;br /&gt;
Battle Rifles (Recon)&lt;br /&gt;
*M39 EMR&lt;br /&gt;
*SKS&lt;br /&gt;
&lt;br /&gt;
Sub-Machine Guns (All Kit)&lt;br /&gt;
*P90TR&lt;br /&gt;
*MP7A1&lt;br /&gt;
*UMP45&lt;br /&gt;
*PDR&lt;br /&gt;
*PP2000&lt;br /&gt;
&lt;br /&gt;
Shotguns (All Kit)&lt;br /&gt;
*870 MCS&lt;br /&gt;
*M1014&lt;br /&gt;
*USAS-12&lt;br /&gt;
*Saiga 20K&lt;br /&gt;
*Striker&lt;br /&gt;
&lt;br /&gt;
Pistols (All Kit)&lt;br /&gt;
*M9 (US)&lt;br /&gt;
*MP443 (RU)&lt;br /&gt;
*G17&lt;br /&gt;
*M-45&lt;br /&gt;
*MP412&lt;br /&gt;
*T44&lt;br /&gt;
*93R&lt;br /&gt;
*G18&lt;br /&gt;
&lt;br /&gt;
Underbarrels (Assault)&lt;br /&gt;
*M320 with HE/Smoke/Buckshot rounds&lt;br /&gt;
*M26 MASS with Buckshot/Flechette/Frag/Slug rounds&lt;br /&gt;
&lt;br /&gt;
Rocket Launchers (Engineer)&lt;br /&gt;
*Mk.153 SMAW (US)&lt;br /&gt;
*RPG-7 (RU)&lt;br /&gt;
*FGM-148 Javelin&lt;br /&gt;
*FIM-92 Stinger&lt;br /&gt;
*SA-18 IGLA&lt;br /&gt;
*AT4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
( Source: http://bf3blog.com/2011/08/complete-list-of-battlefield-3-weapons/ ) --Zzang1847 23.09.2011 11.07 (PST)&lt;br /&gt;
&lt;br /&gt;
:This is from a Batlefield 3 fansite and not acctualy offical --[[User:Armyguy277|Armyguy277]] 14:38, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::This has been discussed before. While it is technically official since the official gaming news sources are also reporting it, but since there aren't any pictures of 'em you have to wait.--[[User:Nomad175|Nomad175]] 15:55, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Pages without pictures or info look ugly. The game's out in less than a month, and the Beta's out in a few days, we can wait, but it does mean we get to know what's in the game anyway, even though it's not on the page :) [[User:Alex T Snow|Alex T Snow]] 16:20, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Although there were no pictures, i believe we still can at least put some description and real picture so someone who is actually uploading in-game pictures don't have to worry about putting explanation and finding pictures from the archive, which takes significant amount of time (in terms of AAA games like this).&lt;br /&gt;
::P.S) Sorry about this discussion already mentioned before. I thought i could give some help, but perhaps i'm not :( ~ Zzang1847 23.09.2011 8.43 (PST)&lt;br /&gt;
&lt;br /&gt;
:::Building an article is not a race, there is just less than a week for the Beta to roll in, not that much to wait. --[[User:Masterius|Masterius]] 07:52, 24 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looks like it is going to just be Americans, Russians, Generic &amp;quot;Not the Taliban, honest&amp;quot; Middle Eastern Militia and possibly the Iranian army as factions then. Damn. [[User:The Wierd It|The Wierd It]] 10:28, 24 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:For SP yeah, but for MP it's been confirmed to be just US and RU. [[User:Alex T Snow|Alex T Snow]] 03:46, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Faction Specific Weaponry details ==&lt;br /&gt;
no need to worry , about faction specific weaponry , reading through some of Alan Kertz earlier posts.He states that the player once leveled up high enough in the class's levels will gain access to the other factions weaponry.&lt;br /&gt;
&lt;br /&gt;
== Gun disparity ==&lt;br /&gt;
&lt;br /&gt;
I have the feeling the M4A1 will be the counterpart to the AKS74U. This is wrong, but every game seems to do it. The M4 has a 14.5 inch barrel and is a standard issue weapon. The AKS74U has an 8.3 inch barrel and is issued to vehicle crews. A better setup would be Mk 18 Mod O (or HK416 D10RS) vs the AKS74U. Also, the M16 and AK74 aren't exactly equal either. Maybe pair up the regular M4A1 or SCAR-L with 14.5 inch barrel (for variety) with the AK74?&lt;br /&gt;
&lt;br /&gt;
Oh and what do you think the US/EU counterparts to the SKS, RPK and AS Val will be? There's no US counterpart cartridge to the 7.62x39 and 9x39 as far as I know.&lt;br /&gt;
::There's no val, that's vss&lt;br /&gt;
&lt;br /&gt;
:SKS = Mk.11 = SVD. RPK = M27. [[User:Alex T Snow|Alex T Snow]] 17:52, 9 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Its the asval not vss :S.[[User:lukewilliams010]] 12:14 ,19 august 2011&lt;br /&gt;
&lt;br /&gt;
== PKM\PKP operation ==&lt;br /&gt;
&lt;br /&gt;
I've yet to see a game that properly portraits PKM operation with its 2 level feeding system and non-disintegrating belts. Curious if in BF3 they'll get it right. Doubt it though...&lt;br /&gt;
&lt;br /&gt;
== Optic mounts ==&lt;br /&gt;
&lt;br /&gt;
Optic mounts on all russian weapons are wrong. Basically it's an PSO with optic tube cut off and rail slapped instead of it. Then every Russian scope has its original mount removed so it can be fixed on that picatinny rail. They also didn't bother making [http://content.foto.mail.ru/mail/photoshooter/1789/i-2863.jpg proper mount] for PKP and just put rail on top of the receiver lid. I was expecting more attention to details in BF3.&lt;br /&gt;
&lt;br /&gt;
Well the Russian army IS starting to use RIS, just look at the AK-9. [http://world.guns.ru/assault/rus/ak-9-e.html] While it does seem a bit sloppy, it can be justified in a way. At least it isn't as bad as that AK-abomination from MW2 and the RPD with rails.&lt;br /&gt;
&lt;br /&gt;
== Beta ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know when the beta is starting? cant wait for it! --[[Special:Contributions/109.78.246.33|109.78.246.33]] 21:34, 24 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Or for that matter, how we can get in on it? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]]&lt;br /&gt;
&lt;br /&gt;
To get into the Battlefield 3 beta, you need to buy specially-marked versions of the recent Medal Of Honor [[User:SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
Ya i got it, do you know when were getting the codes?--[[User:GunGunGun|GunGunGun]] 02:40, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have no clue.[[User:SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
If you registered your Medal of Honor with your EA-Account, you'll get the invitation and infos, as soon as there is something, so far nothing is known.&lt;br /&gt;
&lt;br /&gt;
Wish I could try the beta [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Not just you, after the videos they releases pretty much everybody is dying to get hands on the game. [[User:Killerpixel|Killerpixel]] 12:05, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Beta will be open to everyone. Those who got MoH, will get in earlier.&lt;br /&gt;
&lt;br /&gt;
== AK-something-something ==&lt;br /&gt;
&lt;br /&gt;
Check that dude in the BG. also what I think *might* be a holster, but I'm probably wrong.&lt;br /&gt;
&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf6.jpg&lt;br /&gt;
&lt;br /&gt;
:It's definitely an AK-series rifle, which one I can't be sure of. If I had to guess however, I'd say either an AK-74, AK-74M, or AK-101. [[User:Orca1 9904|Orca1 9904]] 08:15, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It's a dump bag on his hip. At least that's what I think it is. It definitely isn't a holster though, since most drop leg holsters are strapped to your thigh. Why a guy with a belt fed machine gun has a dump bag through is beyond me.--[[User:1SAZ|1SAZ]] 09:19, 26 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::If I had to guess, he may have been issued an M4 or M16 and picked up the MG prior to the pic being taken. You can also see some STANAG mag pouches on the front of his vest too. [[User:Orca1 9904|Orca1 9904]] 03:37, 27 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I Agree with  Orca1, I know you can't see from the distance, but the profile of the muzzle looks like one of those 3. As the game is set in 2014, im assuming it's either an AK-74M or AK-101. --[[User:Chablar|Chablar]] 13:45, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M240G is M240B ==&lt;br /&gt;
&lt;br /&gt;
The M240G is actually a M240B as seen by gameplay screenshots. You can also identify it's M240B by the heat shield. I guess that inaccuracy in every war game (including new games) will always be. --[[User:RaNgeR|RaNgeR]] 11:44, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I knew it was some kind of M240 variant, but since it was being used by a Marine I assumed it was the 240-Golf variant since they typically use that instead of the 240-Bravo. [[User:Orca1 9904|Orca1 9904]] 03:26, 27 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Wrong use of the word &amp;quot;anachronistic&amp;quot; there. An anachronism is an object, event, or person portrayed in a chronologically inaccurate time period. The Marines using the M240B is a mistake, no doubt, but it's not an anachronism as the M240B still does technically ''exist'' at the same time beside the Golf model. [[User:Spartan198|Spartan198]] 22:42, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
== M16A4? ==&lt;br /&gt;
&lt;br /&gt;
Got these pics off BF3 nation;&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf1.jpg appears to be some M16 varient which oddly enough doesnt have any rear sights.&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf5.jpg Another shot of the M16 like weapon (Just going to mention the nice detail on the mag). And hey, new weapon, A COFFEE MUG!!! &lt;br /&gt;
--[[User:GunGunGun|GunGunGun]] 15:02, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
It is an M16A4, the developers probably didn't detailed the weapon enough. --[[User:RaNgeR|RaNgeR]] 16:08, 25 February 2011 (UTC)&lt;br /&gt;
 &lt;br /&gt;
:Yeah I noticed this as well. Im guessing they just forgot, The sights are even not there in the gameplay videos. I do hope they change it though, might seen a little silly firing with neither iron sights or optics. --[[User:Chablar|Chablar]] 13:53, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
in the new 12 min trailer, roughly at the 7min mark when they put surpessive fire on the sniper, is it me or does the guy on the left, with the M16A4 fire full auto?. [[User:Sike|Sike]] 17:20, 18 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm commenting without checking, but remember how fast you can fire the M16A4 and 93R in BC2? [[User:Alex T Snow|Alex T Snow]] 01:23, 19 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Racking charging handle when reloading after empty ==&lt;br /&gt;
&lt;br /&gt;
A new trailer showed you shooting an M4 and when you are empty, you reload but instead of pressing the bolt release, you charge the handle. I seriously hope this isn't the default reload [[User:Excalibur01|Excalibur01]] 04:35, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
At the begining of the trailer, it did say that it was pre-alpha code.  They'll hopefully have the modeling and other animations fixed by then.--[[User:Gunkatas|Gunkatas]] 05:04, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, cause I'm getting bad flashbacks to games in early 2000 that pulls the charging handle when doing mid mag reloads [[User:Excalibur01|Excalibur01]] 05:31, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
If I remember correctly, the M16A2 &amp;amp; M4A1 reloading animations from ''[[Battlefield 2|BF2]]'' had the character use the charging handle instead of the bolt release when reloading, they may have borrowed that. [[User:Orca1 9904|Orca1 9904]] 05:58, 3 March 2011 (UTC)&lt;br /&gt;
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:3D modeling and animation is kinda hard to &amp;quot;borrow&amp;quot; from older engine/file format. I'd guess it's probably &amp;quot;director thinks this looks more dynamic&amp;quot; like [[Black]], or maybe the animator is under heavy influence of games in early 2000 :/ [[User:Ssate|Ssate]] 02:43, 12 April 2011 (CDT)&lt;br /&gt;
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Well I hope they change it to using bolt release because it's wield for someone to do that unless you're clearing a malfunction [[User:Excalibur01|Excalibur01]] 06:46, 3 March 2011 (UTC)&lt;br /&gt;
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I'm liking how they now keep track of a round in the chamber and you don't go through the whole reloading animation, maybe this time we'll have proper pistol reloads.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:05, 3 March 2011 (UTC)&lt;br /&gt;
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What's a &amp;quot;proper&amp;quot; pistol reload? [[User:Excalibur01|Excalibur01]] 20:21, 3 March 2011 (UTC)&lt;br /&gt;
: I think he meant that the slide does not lock back when the pistol runs out, like in Medal Of Honor MP. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 20:43, 3 March 2011 (UTC)&lt;br /&gt;
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Also in Bad Company and the second one they did the same thing where the slide didn't lock back. If it's one thing Modern Warfare has done right is the reload animation...well except maybe for the ACR. [[User:Excalibur01|Excalibur01]] 22:14, 3 March 2011 (UTC)&lt;br /&gt;
:There was also a problem with the SPAS-12: the character pump it after the reload even if there was a shell in the chamber. Same in Black Ops. Not to mention that &amp;quot;all pistols were DAO&amp;quot; since the hammers never move. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:52, 4 March 2011 (UTC)&lt;br /&gt;
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About reloads, in last years Metal of Honor, you do a combat reload when your shotgun is empty. [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
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Another nice touch that they put in was that they left the front sight on the M4 even though it has an optical sight.  In most games the front sight is either removed completely (like Bad Company 2 or Call of Duty 4) or else it has a flip down front sight (like Modern Warfare 2).  Adds a nice level of realism in my opinion.--[[User:Gunkatas|Gunkatas]] 06:29, 4 March 2011 (UTC)&lt;br /&gt;
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:I always thought removing the front sight from M4/M16 rifles in games was utterly stupid mall ninja BS, not to mention making the gun look ugly as sin. In a real-world situation, if your optic fails and you don't have any iron sights to fall back on, you're basically SOL while the other guy who's never even heard of a red dot sight is still capable of sending rounds your way. [[User:Orca1 9904|Orca1 9904]] 10:48, 4 March 2011 (UTC)&lt;br /&gt;
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::Don't some optics already mount back-up irons (BUS / BUIS) on them? [[User:Vangelis|Vangelis]] 11:46, 8 March 2011 (MSK)&lt;br /&gt;
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:Yeah I noticed this too. All BF games seem to get reloads completely wrong. You get the feeling the make you rack the charging handle with a mid mag reload to clear the current round so they don't have to take it into account. As awesome as charging the action yourself, or racking the top slide looks, you just never do it during a normal reload. I do hope they change this yeah, but I doubt they will looking back at the other games. Don't get me wrong, I LOVE Battlefield games, but I don't see how its that hard to get weapons right when they hire Ex-military guys to get everything else right. You can even find these things on Google these days. And with COD removing the iron sights on the M16s and M4s they are also removing the gas block. The gun would have to fire one round and then the action be charged manually. I love these games, but some times the ignorance they show towards the things they claim are most important pisses me off a bit.--[[User:Chablar|Chablar]] 14:00, 4 March 2011 (UTC)&lt;br /&gt;
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::Well, at least they don't go the extra mile and have guns being fired with the safety on, I can think of a couple of games that do that. [[User:Vangelis|Vangelis]] 14:08, 4 March 2011 (UTC)&lt;br /&gt;
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:The use of military and ex-military people are for realistic look of the soldiers, their movements, they communications, and look of ground vehicles and aircraft... But don't forget that it is not that hard to search for photos in the internet of weapons, vehicles, aircraft, uniforms, equipment, etc. and create it in the computer, without using the help of the military guys. As what we see know. BF3 goes for the realistic way, that's right, but it is not realistic in the small details. CoD4:MW, CoD:MW2, CoD:BO, the new MoH, OFP series, ArmA series, and of course the series of BF from BF2 and onwards have so many unrealistic small details that can be fixed easily by using mod tools. The developers doesn't really care if the M4A1 has gas block (CoD) or if you charge the weapon with the charging handle (BF2, BF3), they just want to create a game, realistic or not just the gamers will be happy. It is a bit funny as so many things are so realistic in this game but someone who has good military knowledge will notice right away for the f*** ups. In OFP:RR for example, they only thing that bothers me is that the M16A4 in-game looks like the Canadian C7 rifle. --[[User:RaNgeR|RaNgeR]] 18:50, 5 March 2011 (MSK)&lt;br /&gt;
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don't forget in MW2, fans were commenting that the rear flip up sight on the SCAR was backwards and would back towards the shooter and not forward. IW didn't change it cause they don't care of the little details. Also I like to see a game where they have a random chance to destroy your optic so can you actually can flip up your irons. After the EMP in MW2, they forgot that pretty much all the M4s and SCARS had flip up sights but none of them bothered to flip them up. That'll be the first thing I noticed when I aim or the fact that the ACOG is not electronic and would still work when an EMP hits. [[User:Excalibur01|Excalibur01]] 19:43, 5 March 2011 (MSK)&lt;br /&gt;
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*Let's not forget MW2 is the same game which showed the Model 1887 being reloaded by having every cartridge put into the barrel. Would certainly make for an interesting first shot... [[User:Vangelis|Vangelis]] 19:58, 5 March 2011 (MSK)&lt;br /&gt;
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::In the words of the Demo Man from ''[[Team Fortress 2]]'', &amp;quot;Ka-BOOM!&amp;quot; :P [[User:Orca1 9904|Orca1 9904]] 20:18, 5 March 2011 (MSK)&lt;br /&gt;
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New behind-the-scenes footage reveals that there are partial reload animations --[[User:HashiriyaR32|HashiriyaR32]] 20:16, 5 March 2011 (MSK)&lt;br /&gt;
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I liked how ''[[Project Reality]]'' completely replaced the M16/M4 reload animation from ''BF2''; the only time the charging handle is messed with is when you first bring the weapon up, and even then it's more of a brass check than a full pull back. The reloading animation has you swap the mags, hit the bolt release, and check the ejection port. Much more realistic reloading animation. [[User:Orca1 9904|Orca1 9904]] 07:03, 6 March 2011 (MSK)&lt;br /&gt;
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What I wish is adding different animation for reloads. If you are in the middle of an intense fire fight, you reload and press the bolt faster and you randomly fumble with your reload cause it happens. Or if the firefight is over, you do a more slow reload. Also if the gun has flip up sights, I want to see an animation where you actually flip those irons up [[User:Excalibur01|Excalibur01]] 11:02, 6 March 2011 (MSK)&lt;br /&gt;
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:I don't think I'd be happy with the former; same as random jams or giving singleplayer enemies a chance of getting an instakill headshot on the player, it isn't much fun having the game secretly flipping a coin to decide if you get screwed or not. ''Black'' did slower reloads if you weren't being fired at, though; it either sped the whole animation up or skipped the unnecessary wanking around if you were being shot at when you pressed reload. [[User:Vangelis|Vangelis]] 11:50, 8 March 2011 (MSK)&lt;br /&gt;
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Another thing about leaving the front sight post on the M4s is that the red dot sight is raised and not like in COD4 where it is mounted on the rail. Maybe in real life, having 2 eyes would sort of work, but even then you can still have a front post bother your eye looking at it. It wouldn't be a clear shot [[User:Excalibur01|Excalibur01]] 11:04, 6 March 2011 (MSK)&lt;br /&gt;
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:The only game I've seen that gets it all right is Crysis 2, and the weapons are all fictional, though they could all easily exist. It's got both reload animations (six actually, because you do them different in Armour or Stealth mode), +1 in the chamber, attachments on your gun based on where they're mounted (one optic, a suppressor or no suppressor, and an underbarrel), believable damages based on calibres, functioning pistol hammers, and pistol slides that lock back when empty and not as part of the reload animation (meaning you can run around and stuff with a locked empty pistol). [[User:Alex T Snow|Alex T Snow]] 12:02, 16 March 2011 (CDT)&lt;br /&gt;
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== PKM ==&lt;br /&gt;
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At the left on the bridge an enemy soldier have a Pkm machine gun :&lt;br /&gt;
http://www.dualshockers.com/wp-content/uploads/2011/04/Battlefield3_Gogogo.jpg (high resolution sorry) [[User:Arrak|Arrak]]&lt;br /&gt;
:PKP&lt;br /&gt;
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== Disable Vehicles == &lt;br /&gt;
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New info at Kotaku and others mentions &amp;quot;Temporarily disabling vehicles&amp;quot;. I'm thinking it may be some sort of EMP thing, though, even for BF that's a stretch. What would be preferable, is if for instance... a tank... had several parts that were damageable. Things like treads, optics, engines, etc could be disabled in order to halt a tank. Same goes with tires and stuff like that with other vehicles. This'd be really cool in my opinion, for instance, snipers could damage the optics of a tank with say a .50 BMG round, temporarily of course. [[User:Halorocka888|Halorocka888]] 20:23, 3 June 2011 (CDT)&lt;br /&gt;
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== M16 Carry Handle Fix ==&lt;br /&gt;
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If anybody's seen the EA PWNED BF3 episode, it looks like they've added the carry handle to the M16A4. Two short clips demonstrating the ANT animation system that show the M16A4 with it. Good stuff. Also, did anyone notice how they're making prone realistic? It seems they're having the player's elbows be fixed rotateable spots along with the player's spine being able to bend a certain number of degrees. In order to rotate around, the player has to physically crawl over to view that area. It's easy to see in the animation demos that I referred to, but it's also noticeable on the 12 minute trailer when the Marines are on the rooftop, watch the perspective of the player's weapon and how it moves in relation to the arms. Very cool indeed, because I know balancing prone has always been a problem with BF. [[User:Halorocka888|Halorocka888]] 09:15, 30 May 2011 (CDT)&lt;br /&gt;
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== Multiplayer Teaser ==&lt;br /&gt;
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there is a MP teaser up on www.origin.com, looks like they have gone and screwed the m4 up, (removed front site) [[User:Sike|Sike]] 16:22, 6 June 2011 (CDT)&lt;br /&gt;
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Can't get a good enough look at the gas block to tell. Anywho... I spotted the M16A4, a Mk 46/M249, M9 pistol, the PKM Pencheng, SVD, Mk 11/SR-25 (Not a M110, no full URX rail), AKS-74, and the Grach pistol. All but the SVD and Grach are viewable in the trailer, the AKS-74, SVD, and Grach are visible in the corner where it lists the kills. [[User:Halorocka888|Halorocka888]] 16:36, 6 June 2011 (CDT)&lt;br /&gt;
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http://www.gametrailers.com/video/e3-2011-battlefield-3/714884 pause at 0:19 for the M4, [[User:Sike|Sike]] 16:42, 6 June 2011 (CDT)&lt;br /&gt;
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:The AKS-74U screenshot shows what appears to be an enemy carrying two [[RPG-7]] launchers. Can't tell if they have optics or straight iron sights. [[User:Orca1 9904|Orca1 9904]] 14:56, 7 June 2011 (CDT)&lt;br /&gt;
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== Who? ==&lt;br /&gt;
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Who put the Mk 11 as the 9A-91? Travesty, stoked that the Mk 11 is in though. [[User:Halorocka888|Halorocka888]] 14:30, 7 June 2011 (CDT)&lt;br /&gt;
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== AK-74M ==&lt;br /&gt;
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This photo was posted on battlefields facebook page.&lt;br /&gt;
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[[File:BF3_IMFDB_(AK-74).JPG]]&lt;br /&gt;
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It seems that while the US gets an M-4A1 with and without optics, the Russians/PLR get an AK-74M.&lt;br /&gt;
--[[User:Mattatack92|Mattatack92]] 00:54, 8 June 2011 (CDT)&lt;br /&gt;
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This might've just been the loadouts they had for E3, doesn't necessarily confirm faction specific weaponry. [[User:Halorocka888|Halorocka888]] 14:00, 8 June 2011 (CDT)&lt;br /&gt;
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:Is that PSO-1 or the same unidentified sight from Medal of Honor? --[[User:Masterius|Masterius]] 10:31, 20 June 2011 (CDT)&lt;br /&gt;
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They modelled receiver lid locking knob wrongly. Should be like [http://content.foto.mail.ru/mail/photoshooter/708/i-711.jpg this]&lt;br /&gt;
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== Physical Warfare Pack ==&lt;br /&gt;
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New weapons, folks!&lt;br /&gt;
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[http://www.totalgamingnetwork.com/content.php?4305-Battlefield-3-Limited-Edition-Physical-Warfare-Pack-Available-for-Preorder-in-UK Battlefield 3 Limited Edition: Physical Warfare Pack Available for Preorder in UK]&lt;br /&gt;
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Time for article update? --[[User:Masterius|Masterius]] 03:08, 26 May 2011 (CDT)&lt;br /&gt;
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:I see they're calling it the DAO-12 again. [[User:Evil Tim|Evil Tim]] 03:14, 26 May 2011 (CDT)&lt;br /&gt;
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:Type 88 (and it seems the Bipod is an attachment), &amp;quot;DAO-12&amp;quot; lol, with Flechette ammo, aaaaaaaand... a Flash Suppressor for the &amp;quot;SKS Sniper Rifle&amp;quot;!!!! [[User:Alex T Snow|Alex T Snow]] 05:44, 26 May 2011 (CDT)&lt;br /&gt;
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::&amp;quot;SKS Sniper Rifle?&amp;quot; So we're set in California? Watch out, the bad guys have high-capacity 15-round magazines! [[User:Evil Tim|Evil Tim]] 05:56, 26 May 2011 (CDT)&lt;br /&gt;
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:::Isn't the SKS 10 rounds though? I never really liked the look of the SKS, but I've seen a lot of people on this site post about wanting it in a game for once, so it'll make all them happy :) [[User:Alex T Snow|Alex T Snow]] 06:37, 26 May 2011 (CDT)&lt;br /&gt;
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::::Yeah, I'm just talking generally; you know, scary handguns with high-capacity magazines and laws to rid the streets of the scourge of drive-by rifle grenadings and gangland bayonet charges. [[User:Evil Tim|Evil Tim]] 09:45, 26 May 2011 (CDT)&lt;br /&gt;
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:::::Haha, yeah, I'm from Canada, and while we don't actually have as strict laws as, say, California, what we have is lots of paperwork and time spent training for licenses, etc. Making them harder to get and needing more knowledge about them is way better than just banning them. I never understood that, oooo, a bayonet mount, oh no! A pistol grip? They'll kill us so much more efficiently now! Criminals use illegally bought weapons that aren't registered. And that guy that comes home to find his wife is cheating on him? He's so mad he'll kill both of them, and they think he won't just get a knife or something? I'm not supporting killing people, but people would still do it even if all the firearms on Earth went away. We were pretty damn good at it for the thousands of years before we invented them... [[User:Alex T Snow|Alex T Snow]] 15:36, 26 May 2011 (CDT)&lt;br /&gt;
::::::Agreed :) - [[User:Mr. Wolf|Mr. Wolf]] 18:26, 26 May 2011 (CDT)&lt;br /&gt;
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Still no update? --[[User:Masterius|Masterius]] 06:16, 8 June 2011 (CDT)&lt;br /&gt;
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'laws to rid the streets of the scourge of drive-by rifle grenadings' - I lol'd --[[User:Chrausis|Chrausis]] 08:11, 12 June 2011 (CDT)&lt;br /&gt;
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Why in the hell would they make the SKS a 'Sniper Rifle'? I mean calling the Dragunov a true sniper rifle is pretty much... wrong, I'm okay with it though, but an SKS? &lt;br /&gt;
I'll admit I'm not very experienced with the SKS myself, maybe it's a tack driver in disguise, but from what I've heard it's just a little more accurate than your standard AK47 and that's not saying much.... --[[User:Ghostdigga|Ghostdigga]] 12:56, 18 June 2011 (CDT)&lt;br /&gt;
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:Well there are only going to be semi-auto sniper rifles, so really, there are only DMRs anyway. It's not like it's a sniper class, it's a recon class, so that's not missnamed. [[User:Alex T Snow|Alex T Snow]] 17:59, 18 June 2011 (CDT)&lt;br /&gt;
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:: Source? There's no way they'd make all the sniper rifles semi-automatic. We've only seen semi-automatics, yes, but there's no confirmation that they'll -all- be semi-automatic. [[User:Halorocka888|Halorocka888]] 20:09, 18 June 2011 (CDT)&lt;br /&gt;
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:That's what I got out of the Recon description here:&lt;br /&gt;
http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/06/08/battlefield-3-at-e3-roundup.aspx&lt;br /&gt;
Semi-auto and C4. That could just mean default, and you still get bolt-actions and the mortar later, but I really think they mean they removed both of those, to balance the issues with those two things in BC2. Everyone uses Recon, everyone hides with a one hit kill sniper rifle, and everyone calls in their magic mortars from anywhere onto anything. It looks like they're trying to make the Recon kit more of a DMR kit than a true sniper, which is probably better, it fits the squad play better as a DMR and a support gunner do the same job, one with high amounts of precision, the other with high amounts of ammo. On a different note, I'm pretty sure the M4A1 will be in the engineer kit because it has a flashlight and will be the counterpart to the AKS-74U, like the M16A4 and AK-74M. [[User:Alex T Snow|Alex T Snow]] 21:36, 18 June 2011 (CDT)&lt;br /&gt;
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: They meant at the E3 demo, the Recon class has a semi-automatic sniper rifle. At the E3 Demo. Hence the &amp;quot;E3 Roundup&amp;quot; title, it's not dismissing anything, just saying what they saw at E3. [[User:Halorocka888|Halorocka888]] 21:47, 18 June 2011 (CDT)&lt;br /&gt;
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Finally :) --[[User:Masterius|Masterius]] 04:12, 20 June 2011 (CDT)&lt;br /&gt;
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== M249 SAW is actually Mk. 46 Mod 0? ==&lt;br /&gt;
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By looking at the handgurads, I noticed that they are sticking out like the Mk. 46 Mod 0's handguards instead of the flat M249 SAW's heatshield. Also, because the weapon is fitted with M145 ECLAN scope, this could be the same model as in Medal of Honor, only it is rendered differently or something like that to fit Battlefield 3's engine. So, could be? --[[User:RaNgeR|RaNgeR]] 03:54, 9 June 2011 (CDT)&lt;br /&gt;
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: Yep, it's for sure the Mk 46. Though, it's all one nacho. Glad with the weapon choices they're going with so far. [[User:Halorocka888|Halorocka888]] 10:34, 9 June 2011 (CDT)&lt;br /&gt;
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Glad to see the M145 MGO, presumably in place of the ACOG. Nice touch. --[[User:Chrausis|Chrausis]] 08:13, 12 June 2011 (CDT)&lt;br /&gt;
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Yep, there's also some speculation that there'll be multiple types of 4x optics for each weapon, like you could put the Elcan on an M4. But I think it's more likely that each weapon will just have a different model of ACOG-type optic. [[User:Halorocka888|Halorocka888]] 08:27, 12 June 2011 (CDT)&lt;br /&gt;
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:If that's the case, I'm putting the ELCAN on the M16A4, and if there's camo I'm making it green :) [[User:Alex T Snow|Alex T Snow]] 23:08, 12 June 2011 (CDT)&lt;br /&gt;
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::Canadian, eh? :P --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
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:::Yup ;) [[User:Alex T Snow|Alex T Snow]] 18:12, 19 June 2011 (CDT)&lt;br /&gt;
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The quality of the screenshot is too low to tell if it's an M249 or a Mark 46. The key difference between the two is that the M249 has a magazine well on the side of the receiver for using M16 mags, but the Mark 46 doesn't. You can't really tell if the SAW in this game has a mag well or not. I also want to point out that the SAW in MoH has a magazine well, which would make it an M249. ;) [[User:Spartan198|Spartan198]] 05:06, 10 August 2011 (CDT)&lt;br /&gt;
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== P90 in IGN preview ==&lt;br /&gt;
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here&lt;br /&gt;
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http://pcmedia.ign.com/pc/image/article/117/1172554/battlefield-3-20110606090440594-000.jpg&lt;br /&gt;
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the magazine looks like its either missing or modeled way to small&lt;br /&gt;
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source http://uk.pc.ign.com/articles/117/1172554p1.html&lt;br /&gt;
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sorry i dont know how to embed an image [[User:Sike|Sike]] 07:54, 10 June 2011 (CDT)&lt;br /&gt;
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there's a clear model error...the magazine is lodged inside the weapon at an angle and the charging handles are floating above the magazine in midair.&lt;br /&gt;
however, the magazine looks like its of appropriate size and its transparent....would be a nice touch if the bullets inside would actually be visible and move.&lt;br /&gt;
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May perhaps point to an extended magazines type system, though you'd expect the studio to realise that the P90 feeds from the rear so this wouldn't function --[[User:Chrausis|Chrausis]] 08:09, 12 June 2011 (CDT)&lt;br /&gt;
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There are Extended Magazines, you can see them in the loadout window in some of the E3 footage on a PKP Pecheneg. But, what the P90 is likely, is just a pre-alpha mess-up. The magazine is there and properly sized, its' just angled downward into the weapon/barrel. It's not married properly to the P90 and is likely just a glitch that will be fixed. [[User:Halorocka888|Halorocka888]] 08:29, 12 June 2011 (CDT)&lt;br /&gt;
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Fair enough, pretty cool that things such as extended magazines have made it into BF3 --[[User:Chrausis|Chrausis]] 12:22, 12 June 2011 (CDT)&lt;br /&gt;
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== M4A1 ==&lt;br /&gt;
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I just saw the latest video where the M4A1 had a holo-sight and the gas block was removed. Looks like this will be just another unrealistic game after all. But at least the character pressed the BCRB instead of pulling the charging handle. Damn it, when will a new Rainbow Six game come out?! - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:38, 17 June 2011 (CDT)&lt;br /&gt;
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It's not a big deal. The M4A1 still kills people and looks great. [[User:Halorocka888|Halorocka888]] 14:47, 17 June 2011 (CDT)&lt;br /&gt;
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:I might be a bit annoying to have every game M4 lose its gas block, but it really doesn't matter THAT much, and it makes the scope view clearer. To say that it will be &amp;quot;just another unrealistic game&amp;quot; because of that is silly, just pretend it has one of those super mini gas blocks, you wouldn't even be able to see it anyway. [[User:Alex T Snow|Alex T Snow]] 14:57, 17 June 2011 (CDT)&lt;br /&gt;
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:: The problem is that I don't want to have a clear view because soldiers do not have clear view ALL the time. And there is a nice little thing called &amp;quot;flat-top riser&amp;quot;. One might wonder why was it invented.... - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:07, 17 June 2011 (CDT)&lt;br /&gt;
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:But they're ugly and no one uses them. [[User:Alex T Snow|Alex T Snow]] 20:45, 17 June 2011 (CDT)&lt;br /&gt;
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:Would be cool if removing gas block was optional and made gun bolt-action. Talk about killing with skill :D --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
::Bolt-action sniper rifles will be usable without scopes.&lt;br /&gt;
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== Some Weapon Spots ==&lt;br /&gt;
&lt;br /&gt;
(Continuously updated) This video (http://www.youtube.com/watch?v=iwT6x7zEQ8c) shows on the kill-feed that the SVD makes a return for Battlefield 3 at 2:20. At 3:48 you see an enemy in the engineer class holding what appears to be an RPG-7 at 3:48. The kill-feed shows at 4:06 a MP-443 pistol. Clear look at an RPG-7 with on the back of an enemy soldier with the rocket (quite dangerously) inserted at 6:03 and again at 7:23. --[[User:DaiTaNam|DaiTaNam]] 16:32, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Team Specific Weapons? ==&lt;br /&gt;
&lt;br /&gt;
Looking at the AKS-74U pictures it looks scarily like that's a US Marine using it on Spetsnaz. As far as I know there'll be unlockables and selectable weapons, but does anyone know if these are team specific or not? I'm personally pretty worried we're going to have a bunch of marines in state of the art gear running around with AK rifles because a bunch of bars say they're the best, or PLR using M4s and 249's, that's as bad, if not worse. --[[User:AmrasCalmacil|AmrasCalmacil]] 17:26, 17 June 2011 (CDT)&lt;br /&gt;
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:That's only in MP, it's the same as Bad Company 2, I never liked being restricted to team weapons im MP. [[User:Alex T Snow|Alex T Snow]]&lt;br /&gt;
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:The player could've picked the weapon up... We don't know for sure about faction specific loadouts. [[User:Halorocka888|Halorocka888]] 23:54, 17 June 2011 (CDT)&lt;br /&gt;
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::I personally liked the faction specific loadouts in BF2, it was realistic. - [[User:Mr. Wolf|Mr. Wolf]] 00:40, 18 June 2011 (CDT)&lt;br /&gt;
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:True, to be honest I'd be happy either way. [[User:Alex T Snow|Alex T Snow]] 03:49, 18 June 2011 (CDT)&lt;br /&gt;
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:I hope they bring back faction specific weapons from Battlefield 2. Medal of Honor made it right at first but then you got the opposing faction's guns and faction-specificness pretty much lost its purpose :\ --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But in BF2 if you killed a enemy you can pick up his &amp;quot;kit&amp;quot; and use his weapons... - [[User:Mr. Wolf|Mr. Wolf]] 14:08, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yes, first you had to kill an enemy, then you could pick his stuff (kit). But for Battlefield 3 it should be weapon (more realistic than insta-crossdressing xD ) --[[User:Masterius|Masterius]] 16:12, 19 June 2011 (CDT)&lt;br /&gt;
::::Your right, lol. XD - [[User:Mr. Wolf|Mr. Wolf]] 19:25, 19 June 2011 (CDT)&lt;br /&gt;
:::Actually in BC2 your character model never changed when you swaped kits, you could have a medic carrying a sniper rifle, or a ghillie guy with an RPG-7. [[User:Alex T Snow|Alex T Snow]] 19:49, 19 June 2011 (CDT)&lt;br /&gt;
::::Ah right, I forgot. :\&lt;br /&gt;
:::::Lol, you forgot about rocket launcher-wielding snipers ;) Hey, we should put a pic of that under the rocket section or something, you know, just for kicks. [[User:Alex T Snow|Alex T Snow]] 01:05, 20 June 2011 (CDT)&lt;br /&gt;
::::::lol yeah. The reason I don't remember is because I only played with bots, I only had Dial-up back then. u_u - [[User:Mr. Wolf|Mr. Wolf]] 14:34, 20 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I hope its not side specific, I always hated that considering how two weapons from the same class where completely different and handled different. Most people would end up using unlocked guns that you can use on either side. If you want a game thats realistic as possible, play Operation Flashpoint.&lt;br /&gt;
&lt;br /&gt;
:Being a fan of Battlefield 2, which featured faction specific weapons, I'm offended someone is saying me to play another game. I might as well say: If you want a game thats unrealistic as possible, play Call of Duty. By the way, in Medal of Honor opposing factions' weapons had identical stats, so that wouldn't be a problem for Battlefield 3 (probably). Also, sign your posts (paragraphs?) --[[User:Masterius|Masterius]] 01:52, 23 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Well since OpFor is using a AK-74M and AKS-74U which is some-what comparable to the M16A4 and M4A1, I say the game is gonna be fairly balanced. - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 23 June 2011 (CDT)&lt;br /&gt;
::: If they use weapon balance from MoH then yes. Because in BF2 M16A2 and M4A1 kinda sucked (better use G36E and SCAR-L unlocks, respectively). However AK-101 and AKS-74U were ''nice'' (damage)! Check their stats here: [http://wiki.bf2s.com/weapons/comparison BF2 Weapons Comparison] --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT)&lt;br /&gt;
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:^^But those games kinda sucked (at least Dragon Rising, Red River looks good). :\ Whatever, I personally like faction specific weapons for my reasons above. - [[User:Mr. Wolf|Mr. Wolf]] 14:27, 22 June 2011 (CDT)&lt;br /&gt;
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::To be honest, Dragon Rising didn't suck, it was just buggy and laggy (which can be said about pretty much every other shooter, at least as start) and didn't have weapon customization (which can be said about Battlefield 2). In my opinion it is Red River which sucked, basically being Co-op CoD:MW with Visible Walls of Block being replaced by Invisible Walls of Doom and auto regeneration being replaced by manual healing. --[[User:Masterius|Masterius]] 01:52, 23 June 2011 (CDT)&lt;br /&gt;
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:::Meh, that's why I said ''kinda'' sucky, lol I heard AAII is much worst, as its severely buggy and lacks weapon animations and others. P.S. I prefer manual healing over mutant regenerating health any day, the only place 3 second regenerating health belongs is a Wolverine game. :\  - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 23 June 2011 (CDT)&lt;br /&gt;
::::To be honest, manual healing in Red River isn't ''that'' much different from auto regeneration: hold &amp;quot;use&amp;quot; key while not getting hit and several seconds later you are good to go. Whether Dragon Rising had an actual Medic class just like Battlefield :) Oh, and it's kinda hard to make complex game without ''a lot'' of technical problems and unfinished things, yes ;) --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT) &lt;br /&gt;
&lt;br /&gt;
Also, if you want actual realism at this point, you go ArmA 2, not Operation Flashpoint: We-screwed-over-an-already-great-franchise-by-making-a-game-with-casual-gamers-in-mind[[User:5t3v0|5t3v0]] 03:06, 24 June 2011 (CDT)&lt;br /&gt;
:If you want actual realism at this point, you go to Army. --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Ugh, But ArmA II had NO weapon animations, that's kinda a big &amp;quot;unfinished thing&amp;quot; when you publish the game! And you Mr. Masterius, your obnoxious, why don't ''you'' go join the Army. We're talking about wanting realistic combat games not what peoples career decisions should be. -_-  [[User:Mr. Wolf|Mr. Wolf]] 13:04, 24 June 2011 (CDT)&lt;br /&gt;
:::Mr. Wolf, one thing you should realise: until Virtual Reality is created and gone into mass production, games will never, NEVER be trully realistic. Holding gun in your hands =\= Mouse+Keyboard. Also, mine is not obnoxious, mine is very nice and tidy :\ --[[User:Masterius|Masterius]] 14:36, 24 June 2011 (CDT)&lt;br /&gt;
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::::And what's so wrong with wanting realism in &amp;quot;Mouse+Keyboard&amp;quot; games? Also I have handled, extensively trained, and fired many REAL firearms, so I'm not just some armchair-commando or a mall-ninja. - [[User:Mr. Wolf|Mr. Wolf]] 19:18, 24 June 2011 (CDT)&lt;br /&gt;
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:Eventually FPSs will be the player wearing a mocap suit with a mocap gun, in a mocap room with a floor that moves (like a treadmill) so you can run places. And you will be forced to reload the weapon properly etc. [[User:Alex T Snow|Alex T Snow]] 19:25, 24 June 2011 (CDT)&lt;br /&gt;
::The first steps are made :D [http://www.geeky-gadgets.com/xio-ultimate-fps-virtual-reality-gaming-exoskeleton-prototype-video-21-04-2011/ XIO Gaming VR Simulator Prototype] --[[User:Masterius|Masterius]] 03:54, 25 June 2011 (CDT)&lt;br /&gt;
:::I'd settle for having a decent field of view, right now. They're actually getting narrower rather than wider as the gun attempts to colonise roughly a quarter of the screen. Kinda sad when the guy in ''Doom'' held his pistol in a more sensible way than the guy in ''Crysis 2'' does; the latter seems to be holding it with the base of his right palm rested against his nose. Sure, we're not all going to own an IMAX globe theatre any time soon to have a full 180 degrees or so of vision, but it gets silly when your FOV is ~30 degrees these days when most of the old shooters did 70-90. [[User:Evil Tim|Evil Tim]] 04:08, 11 July 2011 (CDT)&lt;br /&gt;
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:I removed your post? Maybe we both tried to edit at the same time, because it wasn't there when I did, sorry about that. [[User:Alex T Snow|Alex T Snow]] 02:34, 25 June 2011 (CDT)&lt;br /&gt;
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Lol @ me. Should have known someone was going to say that... Should have added &amp;quot;In a Video game&amp;quot;... [[User:5t3v0|5t3v0]] 08:00, 25 June 2011 (CDT)&lt;br /&gt;
:Right 8) --[[User:Masterius|Masterius]] 09:51, 25 June 2011 (CDT)&lt;br /&gt;
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::It's alright, danke. :) - [[User:Mr. Wolf|Mr. Wolf]] 18:31, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==More Stuff==&lt;br /&gt;
Maybe. I didn't see anything listed here that we don't have, but they seem to know what they're talking about. (Near the bottom)&lt;br /&gt;
http://enterbf3.com/&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 12:17, 4 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Barrett MRAD/98B spotted ==&lt;br /&gt;
&lt;br /&gt;
Taken from the &amp;quot;Classes Explained&amp;quot; screenshot...&lt;br /&gt;
&lt;br /&gt;
[http://i180.photobucket.com/albums/x80/cowboyw54/Bf3render.jpg]&lt;br /&gt;
&lt;br /&gt;
source:&lt;br /&gt;
[http://bf3blog.com/wp-content/uploads/2011/06/bf3-classes.jpg]&lt;br /&gt;
&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 18:07, 5 July 2011 (CDT)&lt;br /&gt;
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:Cool, I'd never heard of that rifle before, looks like a good addition. [[User:Alex T Snow|Alex T Snow]] 18:37, 5 July 2011 (CDT)&lt;br /&gt;
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:Looks like they call Picatinny Railed M16A4 '''M16A2''' ''again'' *facepalm*. Oh, and that's a weird sniper rifle. Don't they have '''M110''' for that?&lt;br /&gt;
:P.S. And yeah, same goes for '''DAO-12''' (Armsel Striker, duh!). But I would prefer '''Armsel Protecta''' (it's more modern after all ;) ) --[[User:Masterius|Masterius]] 05:01, 7 July 2011 (CDT)&lt;br /&gt;
::Actually they are calling it '''M-16a2'''... nuff said! - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:14, 7 July 2011 (CDT)&lt;br /&gt;
:::If it was called &amp;quot;Blarg Rifle&amp;quot; but had correct reloads, I'd be happy. Where did it say they called it an A2 anyway? [[User:Alex T Snow|Alex T Snow]] 06:03, 7 July 2011 (CDT)&lt;br /&gt;
::::[http://bf3blog.com/wp-content/uploads/2011/06/bf3-classes.jpg here] [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:50, 7 July 2011 (CDT)&lt;br /&gt;
:::::Oh right, well, it might say &amp;quot;M-16a2&amp;quot;, but it calls the MRAD a &amp;quot;Mk. II&amp;quot; Sniper Rifle, so, we'll see. [[User:Alex T Snow|Alex T Snow]] 17:19, 7 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well I think that the &amp;quot;Mk. II&amp;quot; is the Mk II Mod 0 (SR-25), and that they just threw the text on there because the Mk II will be the default Recon rifle. &lt;br /&gt;
Anyways, I think this 99% confirms that it will be in the game, should it be added to the main page?&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 14:28, 10 July 2011 (CDT)&lt;br /&gt;
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:OH Mk.11, I thought it said Mk.2, and I couldn't figure out what the hell that would be. Yeah, we've seen the SR-25 already in that multiplayer footage, and everything in that video was default. [[User:Alex T Snow|Alex T Snow]] 17:05, 10 July 2011 (CDT)&lt;br /&gt;
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So MoH had the M110 when it should have had the Mark 11, but BF3 now has the Mark 11 when it should have the M110 (USMC recently dropped the Mark 11 in favor of the M110)? *Facepalm* [[User:Spartan198|Spartan198]] 05:27, 10 August 2011 (CDT)&lt;br /&gt;
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:Indeed. Another thing about MoH is that apparently Mark 14 Mod 0 got finished in 2003 and got shipped to Navy SEALs in 2004[http://www.militaryfactory.com/smallarms/detail.asp?smallarms_id=377] thus making it as chronologically incorrect as M110. Devs usually tend to skip the details. Still, the crown of ignorance goes to CoD brand. The latest MW3 seems to have customized AK-47 *Major Facepalm* --[[User:Masterius|Masterius]] 15:39, 10 August 2011 (CDT)&lt;br /&gt;
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==Notes about in-game ACOG scopes==&lt;br /&gt;
&lt;br /&gt;
I noticed that there seem to be two separate models of ACOG scopes available in the game, according to the screenshots posted in the article. The M4A1 carbine the player character uses in the 'Faultline' trailer is fitted with a camo-painted TA01NSN ACOG(identifiable by the integral iron sights and lack of a fiber-optic strip along the top) while one of the M16A4's shown in first-person view in the article here is equipped with a TA31F ACOG. This is the second FPS game I've seen to do this, the other being ''[[Project Reality]]'' (itself a mod of ''[[Battlefield 2]]'', coincidentally) which has the TA31F and TA31RCO ACOG models available in it. [[User:Orca1 9904|Orca1 9904]] 03:44, 11 July 2011 (CDT)&lt;br /&gt;
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:...While in the average FPS, you're lucky if the thing called the ACOG looks like anything in Trijicon's product line. [[User:Evil Tim|Evil Tim]] 03:47, 11 July 2011 (CDT)&lt;br /&gt;
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::Making the public in general think every scope is called an ACOG :P Also, in terms of 4x sights, theres the M249s ELCAN, and I'm hoping you can put any optic on anything. One of the DICE guys said there's a crazy amount of optics in BF3. [[User:Alex T Snow|Alex T Snow]] 05:26, 11 July 2011 (CDT)&lt;br /&gt;
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:::Even in COD: Black Ops (a game that takes place in the 60s mind you) they have a scope called a ACOG, even though it's obviously ''not'' a ACOG *rolls eyes*. Game Devs are becoming fails more and more every year. - [[User:Mr. Wolf|Mr. Wolf]] 17:08, 11 July 2011 (CDT)&lt;br /&gt;
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::::Treyarch basically made their own Modern Warfare, with blackjack and hookers. So yeah, forget about proper portray of Cold War. --[[User:Masterius|Masterius]] 07:41, 13 July 2011 (CDT)&lt;br /&gt;
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:::Give me the ability to slap the Elcan onto the M240 and I will be happy. Hope what you said about the 'crazy amount of optics' turns out to be true. --[[User:Chrausis|Chrausis]] 06:34, 11 July 2011 (CDT)&lt;br /&gt;
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:::I hope you're not confusing the ELCAN scope with the similar M145 MGO. [[User:Orca1 9904|Orca1 9904]] 12:05, 11 July 2011 (CDT)&lt;br /&gt;
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::::You are correct, I did mean the MGO. I know the M145 is different, I just though the Elcan name was interchangeable. --[[User:Chrausis|Chrausis]] 13:15, 11 July 2011 (CDT)&lt;br /&gt;
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:::::It would be nice to see a broader array of optics customizations in FPS games. ''Project Reality'' has a pretty good variety, but you have to switch out your entire class loadout in order to change this, and most weapons only have 1 or 2 optics available aside from iron sights (the M4A1 has the widest variety; having available EOTech, M68 Aimpoint, Kimber Mepro, &amp;amp; ITL MARS red dots as well as both TA31F &amp;amp; TA31RCO ACOGs as mentioned above). [[User:Orca1 9904|Orca1 9904]] 12:05, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Now, that Project Reality has been mentioned... I hope DICE won't disappoint the CIS players, so that we can kick yer capitalist arses in proper way... j/k lol :P Anyway, here are the articles for those interested: [http://ra.spetsnaz.su/wiki/1P29 for AK-74M] and [http://ra.spetsnaz.su/wiki/PKP for PKP]. And the [http://www.npzoptics.com/catalog/sights_for_small_arms/ full catalog]. Oh, and it's been suggested on [http://forums.electronicarts.co.uk/battlefield-3/1405448-optics-lots-optics-2.html#post19418223 EA's Forums], so I don't have to do it myself. --[[User:Masterius|Masterius]] 12:24, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Mocap Guns ==&lt;br /&gt;
Here's a challenge for everyone; what are the two wire guns standing in for?&lt;br /&gt;
&lt;br /&gt;
2nd Story&lt;br /&gt;
http://www.enterbf3.com/&lt;br /&gt;
&lt;br /&gt;
Or if it's off the list after a while:&lt;br /&gt;
http://media.enterbf3.com/images/mcnab1.jpg&lt;br /&gt;
http://media.enterbf3.com/images/mcnab2.jpg [[User:Alex T Snow|Alex T Snow]] 01:29, 15 July 2011 (CDT)&lt;br /&gt;
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Cornershot and a Thompson with M203? :P [[User:Evil Tim|Evil Tim]] 02:35, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:lolz. - [[User:Mr. Wolf|Mr. Wolf]] 02:51, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
More seriously, that thing McNab has is definately supposed to be a carbine with an underbarrel accessory, I can't really see what else it could be. The other guy's weapon is a bit more of a mystery; since it doesn't have any kind of projection for a magazine, I'd guess it's something like a Bizon; can't be a P90, these rigs are for capturing hand positions and his would be completely wrong for that. [[User:Evil Tim|Evil Tim]] 04:36, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Wait, actually it does have a magazine, I see a curved MP5-style mag just in front of his finger. So, maybe it's an MP5 with some underbarrel device making the front end all chunky, or one of those MP10 things like in GTAIV. [[User:Evil Tim|Evil Tim]] 04:40, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
LOL Tommy with M203 :) The one on the right really looks like an M14 EBR to me, the mag, handguard, and barrel, but the other one is weird. It looks like an MP5 pistol grip and mag, with a really bulky front, and a stock that looks familiar, bu I just can't place. :P [[User:Alex T Snow|Alex T Snow]] 05:09, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: [http://riflestocks.com/store/product2.html ACE side-folding skeleton stock]? [[User:Evil Tim|Evil Tim]] 05:48, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, that's the one! Hmm, is there anything in particular that's on, aftermarket or otherwise? [[User:Alex T Snow|Alex T Snow]] 06:29, 15 July 2011 (CDT)&lt;br /&gt;
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:::Quick google gets me mostly AK-pattern weapons. AK, Saiga, Galil, that kind of thing. Couple on MACs, not that it's likely to be one of those. Maybe that's what a MoCap AKS-74U looks like? :s [[User:Evil Tim|Evil Tim]] 06:36, 15 July 2011 (CDT)&lt;br /&gt;
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::::I'd say that's the best guess so far [[User:Alex T Snow|Alex T Snow]] 12:13, 15 July 2011 (CDT)&lt;br /&gt;
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::::Dunno, such a stock shape reminds me of [http://www.imfdb.org/wiki/File:G36.jpg G36E] which was in Battlefield 2 (with railz instead of optics). --[[User:Masterius|Masterius]] 06:35, 18 July 2011 (CDT)&lt;br /&gt;
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:::::Not sure about that, you'd have thought if it was G36E the mocap prop would have a rod or something stuck to the end to represent the rest of the barrel like the one McNab has. [[User:Evil Tim|Evil Tim]] 06:44, 18 July 2011 (CDT)&lt;br /&gt;
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::::::Bah, I am not really into guessing the gun by the mocap. Details of it - OK, but generally it's just a mishmash that can be used for anything provided the grip is adequate xD --[[User:Masterius|Masterius]] 06:51, 18 July 2011 (CDT)&lt;br /&gt;
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Actually the ACE stock is found on the SPAS 15 as well (which was in Bad Company 1, and Battlefield 2 I think) probably the most likely choice. --[[User:Ghostdigga|Ghostdigga]] 18:48, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I hope it's that, that was the ONLY weapon that didn't come back in BC2 for some reason. [[User:Alex T Snow|Alex T Snow]] 20:44, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But it returned in [[Battlefield Play4Free#Franchi SPAS-15|Battlefield Play4Free]] so its appearance in BF3 is possible ;) --[[User:Masterius|Masterius]] 23:20, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Glock 17 unlock spotted ==&lt;br /&gt;
&lt;br /&gt;
... in a promotional shot from Dice about their Battlelog service&lt;br /&gt;
&lt;br /&gt;
[http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x599/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/2.jpg]&lt;br /&gt;
&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 13:02, 20 July 2011 (CDT)&lt;br /&gt;
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:It was also seen in the EA Pwned video, along with the G3 (mentioned), I forgot to add that. [[User:Alex T Snow|Alex T Snow]] 16:06, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I hope this Glock 17 actually holds... well... 17 rounds. :P - [[User:Mr. Wolf|Mr. Wolf]] 17:24, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Well, the MP-443 does, so that could work, I'm thinking there's gonna be a Euro faction, with the Glock as the sidearm, and we've also seen the P90. [[User:Alex T Snow|Alex T Snow]] 00:17, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Now that reminds me... Battlefield 2: Modern Combat (console version of Battlefield 2) had [[ Battlefield 2: Modern Combat#Glock 17 Pistol|Glock 17]] as Euro Sidearm :D --[[User:Masterius|Masterius]] 01:44, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::It did? Awesome! I was just guessing, but that basically confirms it :) [[User:Alex T Snow|Alex T Snow]] 03:54, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Here's some leaked gameplay for you guys, skip to 1:44, there's your Glock. (http://www.youtube.com/watch?v=bfeOoEDYEt0) Would appear that the sidearms (at least) are not faction specific. Also looks like it holds 18 rounds but I'm assuming this is a '+1' affair. [[User:Chrausis|Chrausis]] 05:00, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Melee Animation is good :D Reloading after every bullet isn't :| --[[User:Masterius|Masterius]] 05:48, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha Footage ==&lt;br /&gt;
&lt;br /&gt;
no doubt some of you have heard there is a closed alpha trial going on, and some of you may have watched the leaked footage online. i dont want to post links to these videos just incase its not aloud.&lt;br /&gt;
but i can tell you, that the G36c, Glock 17, M27 IAR, SV98, MP7 and M1014 are in. --[[User:Sike|Sike]] 08:24, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Closed Alpha? Any news about Closed Beta for MoH: Limited Edition owners? It should be before Open Beta, shouldn't it? :\ --[[User:Masterius|Masterius]] 12:41, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:A pretty nice selection of weapons appearing which is good to see, particularly the M27. Now just need someone to spot the L85 and I'll be happy \o/ --[[User:Chrausis|Chrausis]] 11:19, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I guess it, Russian counterpart to M27 is going to be RPK-74M :O And British - L86? ;) --[[User:Masterius|Masterius]] 12:41, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::You may possibly be right, and I hope you are. If it's in there, first person to deliver the information wins a shiny medal from myself :o --[[User:Chrausis|Chrausis]] 12:48, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::looks like US support starts with the M27, and the Russians start with RPK, british forces arent in the game... --[[User:Sike|Sike]] 13:58, 21 July 2011 (CDT)&lt;br /&gt;
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:::::The existence of other factions hasn't been denied (to my knowledge) but even so I hope either weapon is available --[[User:Chrausis|Chrausis]] 15:02, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Germans aren't in the game and there's a G36C. We can't rule anything out. Plus, there's always the possibility of DLC. [[User:Halorocka888|Halorocka888]] 19:31, 21 July 2011 (CDT)&lt;br /&gt;
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:::::::New factions/weapons added via DLC would be grand. --[[User:Chrausis|Chrausis]] 19:50, 21 July 2011 (CDT)&lt;br /&gt;
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::::::::Yeah, like they did with Euro Forces Pack for Battlefield 2 :D --[[User:Masterius|Masterius]] 04:37, 22 July 2011 (CDT)&lt;br /&gt;
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:I've yanked the images off the page; as with the MW3 stuff, posting images from leaks is not allowed. Wait until they show up in something official. [[User:Evil Tim|Evil Tim]] 02:16, 22 July 2011 (CDT)&lt;br /&gt;
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::Why does it even matter? We should post everything about everything we know... :/ [[User:Alex T Snow|Alex T Snow]] 02:36, 22 July 2011 (CDT)&lt;br /&gt;
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:::Same reason we don't allow pirated or leaked movie footage; using that kind of thing reflects badly on the site. We can wait until these weapons are confirmed in official materials (which they will be in due course, I'm sure), we don't need to go using dubious sources. [[User:Evil Tim|Evil Tim]] 02:39, 22 July 2011 (CDT)&lt;br /&gt;
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::::Yeah, for a sec it slipped my mind that once the game is out we will have everything :P [[User:Alex T Snow|Alex T Snow]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
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::::And there are still screencaps from leaked version :O --[[User:Masterius|Masterius]] 04:37, 22 July 2011 (CDT)&lt;br /&gt;
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:::::Which ones? [[User:Evil Tim|Evil Tim]] 05:30, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::The ones added by Gran28 - check page history. --[[User:Masterius|Masterius]] 05:41, 22 July 2011 (CDT)&lt;br /&gt;
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:::::::Oh, I thought where he said &amp;quot;Paris gameplay video&amp;quot; he was talking about a gameplay video released at some show in Paris. [[User:Evil Tim|Evil Tim]] 05:49, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::The ones that I added was from a gameplay trailer released by DICE yesterday I think.--[[User:Gran28|Gran28]] 08:04, 22 July 2011 (CDT)&lt;br /&gt;
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:::::::::Ah, if that's so, then my bad. Kinda hard to separate official ones from current leaks. Better mention that on the talk page :) --[[User:Masterius|Masterius]] 09:28, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New Official MP Trailer ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=emwEknzmyRo &lt;br /&gt;
&lt;br /&gt;
can see a M4 with a Eotech and a Acog, and the front site is in when optics are attached.--[[User:Sike|Sike]] 08:32, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Possible return of the NDM-86 ==&lt;br /&gt;
I was watching this http://www.youtube.com/watch?v=0MgQMoPwGwM&amp;amp;feature=related and around 1:13-14, I thought I saw the pattern found on the straight mags that the 7.62mm NATO variant of the NDM-86 uses.&lt;br /&gt;
EDIT: Okay at 1:15 at the maximum quality, I could clearly see that magazine is straight.  This is no SVD guys, no SVD. --[[User:HashiriyaR32|HashiriyaR32]] 18:09, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Good spot, wouldn't have noticed that myself. I wonder why they opted for the NDM-86 instead of the SVD? I assume the SVD is harder to get in Sweden meaning the studio had to find an alternative. Is it still labeled as an SVD within the game? --[[User:Chrausis|Chrausis]] 19:52, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It is, and it was in MoH. You know, I think MoH was like a super pre-Alpha version of this game, there's and MP7 too, and a few others. [[User:Alex T Snow|Alex T Snow]] 20:03, 21 July 2011 (CDT)&lt;br /&gt;
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:::I hope DICE do a better job on BF3 than they did on MoH, that game was shocking. There's probably some truth in that though :P --[[User:Chrausis|Chrausis]] 20:43, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Well, MoH multi was made by a small team from DICE in 6-7 months, and ALL of DICE has been working on BF3 for, like, 5 years, I'm not worried ;) [[User:Alex T Snow|Alex T Snow]] 23:52, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Fair play to them but you'd have thought issues with the game would have been patched following the game's release. Still, I don't deny that BF3 will be a far better game however I'm sure some of the issues from MoH will poke through. --[[User:Chrausis|Chrausis]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
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::::::Well, we can hope the issues that poke through don't include those godawful skyboxes that MoH had. [[User:Evil Tim|Evil Tim]] 03:26, 22 July 2011 (CDT)&lt;br /&gt;
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::DICE deliberately sabotaged MoH MP 'cause they were focused on BC2... :( But it is said that MoH 2 is being developed solely by DC. And it is rumored that MoH 2 will have Frostbite 2 Engine :D --[[User:Masterius|Masterius]] 04:50, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Would be interesting to see what DC do with the Frostbite 2 engine, I wasn't all that impressed with the single player but taking into account that (as far as I'm aware) MoH was the studio's first game, it was an adequate effort. Was better than the multiplayer at least, in my opinion. --[[User:Chrausis|Chrausis]] 07:20, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I've always said that if MoH's MP was the same as it SP, then the MP would be awesome, I have it just for the SP :) [[User:Alex T Snow|Alex T Snow]] 08:35, 22 July 2011 (CDT)&lt;br /&gt;
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:::::Just played some more of SP and I have to say I agree, pretty intense stuff. --[[User:Chrausis|Chrausis]] 11:38, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Default Weapons ==&lt;br /&gt;
I just noticed that all of the US weapons are Armalites, and all of the Russian weapons are Kalashnikovs, it's cool. [[User:Alex T Snow|Alex T Snow]] 23:58, 21 July 2011 (CDT)&lt;br /&gt;
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:Aside from the 'SVD' which isn't a Kalashnikov design, but we'll forgive you as it is outwardly similar. --[[User:Chrausis|Chrausis]] 03:16, 22 July 2011 (CDT)&lt;br /&gt;
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::True, but you got the point ;) [[User:Alex T Snow|Alex T Snow]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
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::[http://world.guns.ru/userfiles/images/sniper/sn18/svd_clones.jpg SVD Clones]. The third one is AK modified to SVD. Ain't Russian guns :P --[[User:Masterius|Masterius]] 04:58, 22 July 2011 (CDT)&lt;br /&gt;
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:::I do like the fact that each faction has it's own starting weaponry, I always liked that about BF2 (though I didn't play it much) --[[User:Chrausis|Chrausis]] 03:25, 22 July 2011 (CDT)&lt;br /&gt;
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::::Agreed :) --[[User:Masterius|Masterius]] 04:58, 22 July 2011 (CDT)&lt;br /&gt;
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== AS Val ==&lt;br /&gt;
I can't find the video, but I'll post a link: http://forum.ea.com/eaforum/posts/list/7447261.page [[User:Alex T Snow|Alex T Snow]] 19:31, 22 July 2011 (CDT)&lt;br /&gt;
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:Cool! =) - [[User:Mr. Wolf|Mr. Wolf]] 22:20, 22 July 2011 (CDT)&lt;br /&gt;
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== Sniper Rifles can have iron sights ==&lt;br /&gt;
Yup. [[User:Alex T Snow|Alex T Snow]] 00:04, 23 July 2011 (CDT)&lt;br /&gt;
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:Hmmm. - [[User:Mr. Wolf|Mr. Wolf]] 00:56, 23 July 2011 (CDT)&lt;br /&gt;
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== M1014 ==&lt;br /&gt;
It's hard to tell because of the screwed up animation in the alpha, but you load a round into the chamber first, then the tube. EDIT: This is a good thing, I made sound like it wasn't :O [[User:Alex T Snow|Alex T Snow]] 02:32, 23 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16A4 ==&lt;br /&gt;
It fires semi, burst, AND auto, one of those fancy 360 degree fire selects or something :/ [[User:Alex T Snow|Alex T Snow]] 02:32, 23 July 2011 (CDT)&lt;br /&gt;
:problem?&lt;br /&gt;
&lt;br /&gt;
== New Alpha Gameplay ==&lt;br /&gt;
&lt;br /&gt;
In the gameplay, I noticed that the front sights are still present when optics are attached, that M16A4 is now burst-fire and that the US LMG is called M249 in-game. Bipod gameplay was shown too. I also spotted the M-416 at 0:55, maybe the M4A1 equivalent of the enemy forces? [[User:Gonzaga|Gonzaga]] 18:45, 24 July 2011 (CDT)&lt;br /&gt;
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:Okay, yeah, they made it so the front sight is there, but disappears when aiming, the M16 has burst as well as auto (and semi), and the HK416 is an unlock, ONLY the default weapons are faction based, anyone can use unlocks, but the default ones might be usable by anyone later or something though. [[User:Alex T Snow|Alex T Snow]] 01:42, 25 July 2011 (CDT)&lt;br /&gt;
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::That's still much better than the MW games. Boy, you complain more about games than I do. :D - [[User:Mr. Wolf|Mr. Wolf]] 02:19, 25 July 2011 (CDT)&lt;br /&gt;
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::Defaults faction / unlocks not is how BFs 2 and 2142 worked, too. [[User:Evil Tim|Evil Tim]] 03:08, 25 July 2011 (CDT)&lt;br /&gt;
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:I'm not complaining, I actually like the front sight disappearing system, if it's not there the gun wouldn't work, but if it was, then having an RDS would give you a better field of view. The M16's fire modes aren't too bad, as long as the weapons have the right ammo count, reload properly, and have +1 I'm happy. Things like the player loading it fancy or whatever are okay. [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
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== M320 Standalone confirmed ==&lt;br /&gt;
This. Search &amp;quot;BF3 Grenade Launcher&amp;quot;, and the vid has a G3 with an ACOG too. [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
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== SIG 550 pretty much confirmed by Demize ==&lt;br /&gt;
http://twitter.com/#!/Demize99/status/30377608852017152 [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Swiss weapon of choice 8) --[[User:Masterius|Masterius]] 02:44, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A Few Weapon Vids ==&lt;br /&gt;
http://www.youtube.com/watch?v=JuoU7uBNvP0&lt;br /&gt;
http://www.youtube.com/watch?v=2LILgS-M2xo&lt;br /&gt;
&lt;br /&gt;
Here's most everything in action, and with a few attachments. I love how the description for the M145 mentions the Canadian Army! :D [[User:Alex T Snow|Alex T Snow]] 04:37, 25 July 2011 (CDT)&lt;br /&gt;
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:Looking good so far, spotted some people on my Steam friends list playing the alpha. So jealous. :( --[[User:Chrausis|Chrausis]] 10:43, 25 July 2011 (CDT)&lt;br /&gt;
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::I'm looking very forward to this game. :D - [[User:Mr. Wolf|Mr. Wolf]] 13:42, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Video Confirms new weapons for the game, as available in alpha build. In the first video we see an MP-7 PDW at 1:14, M1911 pistol at 1:57, RPK light machinegun on killfeed at 3:21, M27 IAR in killfeed at 6:12, M1014 shotgun at 7:34, G3 battlerifle on killfeed at 8:29, G36c assault rifle at 12:15, M320 grenade launcher on killfeed at 13:16. In the 2nd video we see RPK selection and model at 6:07 (usage following). Someone please update main page accordingly.--[[User:DaiTaNam|DaiTaNam]] 15:32, 25 July 2011 (CDT)&lt;br /&gt;
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::::Good of you to find everything, but leaked stuff isn't going on the main page :/ [[User:Alex T Snow|Alex T Snow]] 16:25, 25 July 2011 (CDT)&lt;br /&gt;
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::::: awww =(, thanks though.--[[User:DaiTaNam|DaiTaNam]] 17:39, 25 July 2011 (CDT)&lt;br /&gt;
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::::::Sigh, The M145 uses the M4 reticle over the M249/240 reticle :( --[[User:Chrausis|Chrausis]] 17:47, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::That's the reticle my (standard version) ELCAN replica has on my airsoft C7A2, do you mean the M145 version is supposed to have a different one? [[User:Alex T Snow|Alex T Snow]] 20:40, 25 July 2011 (CDT)&lt;br /&gt;
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::::::::[http://www.dsarms.com/images/ELCM145M4W.gif Elcan M145 Optical Sight for M4 and M249/M240]. Remember people, this is just leaked Alpha and DICE will ''probably'' make changes to the game to make it right... Oh, and RPK :| --[[User:Masterius|Masterius]] 00:53, 26 July 2011 (CDT)&lt;br /&gt;
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:::::::::Oh I see. And what do you mean, oh and the RPK? What's wrong with it? [[User:Alex T Snow|Alex T Snow]] 05:07, 26 July 2011 (CDT)&lt;br /&gt;
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::::::::::Has the wrong bipod at the moment, doesn't look like the barrel is long enough to be an RPK either --[[User:Chrausis|Chrausis]] 05:31, 26 July 2011 (CDT)&lt;br /&gt;
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::::::::::Well... since it has both synthetic furniture and curved magazine, it is [http://world.guns.ru/userfiles/images/machine/mg15/rpkm.jpg RPKM] (ignore the magazine color). However in-game description mentions that it uses 5.45x39 ammo, which is used in [http://world.guns.ru/userfiles/images/machine/mg16/rpk74_02.jpg RPK-74M] that is actually used by Russian Forces. So the point is, DICE should change the magazine model and rename the weapon to '''RPK-74M''' for Russians. That Militia can use whatever they want. --[[User:Masterius|Masterius]] 05:36, 26 July 2011 (CDT)&lt;br /&gt;
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:::::::::::I didn't know that, so the curvature of the magazine in an AK/RPK-style weapon can be used to identify the caliber? DICE have clearly given alpha invites to the wrong people, should have gone to the inhabitants of IMFDB. --[[User:Chrausis|Chrausis]] 05:42, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::: :D And yeah. The curve gradation for Kalashnikovs' magazines goes as follows: 5.56 &amp;lt; 5.45 &amp;lt; 7.62, with 7.62 curve being particularly distinguishable ;) --[[User:Masterius|Masterius]] 06:28, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::You learn something new everyday, now I can complain that the BF3 RPK is incorrect &amp;gt;:O --[[User:Chrausis|Chrausis]] 06:33, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::I sent Demize a tweet (I made a Twitter accout JUST to send him stuff) that the RPK should be either the RPKM or RPK-74M (as I can't see the mags well enough), and also sent him another one saying the G3 should be the G3A3 :D [[User:Alex T Snow|Alex T Snow]] 17:42, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::That is dedication to informing the developer their game is wrong, well played. I also sent him a tweet concerning the M145's reticle. --[[User:Chrausis|Chrausis]] 18:30, 26 July 2011 (CDT)&lt;br /&gt;
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:::::::::::::Very good :D Two problems I've noticed about '''SVD''': First, as already been noticed, is that in-game model of magazine is straight NATO one instead of curved Russian one; second, is that in-game '''PKS-07''' is using optical PSO-1 based reticle instead of its own magnified reflex reticle like this one: [http://www.newphillysports.com/milsurp/pks07reticle.jpg]. And here information about it: [http://www.gunscollecting.com/english/scopes/pks-07-collimating-sight/]. --[[User:Masterius|Masterius]] 05:24, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::::Just recieved an invite to the alpha, I am so stoked to try this game out \o/ --[[User:Chrausis|Chrausis]] 09:44, 27 July 2011 (CDT)&lt;br /&gt;
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:::::::::::::Sweet! [[User:Alex T Snow|Alex T Snow]] 04:56, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== 1911 spotted ==&lt;br /&gt;
&lt;br /&gt;
I just watched a video and the 1911 is back. This game's version appears to be the MEU model. I can tell from the slide, sights, and hammer. It appears to be the old model with the Springfield Armory slide. [[User:ShootingLiberal|ShootingLiberal]] 23:53, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I can't see the grips, but it appears to be a stock M1911 with a commander-style hammer (the round one, not the MEU one), a silver 3-hole trigger, and a silver barrel. Oh, after Googleing I found that that IS the original version of the MEU :/ http://www.justpistols.co.uk/meu_001.jpg That's an airsoft gun, but it's EXACTLY the one from BF3. [[User:Alex T Snow|Alex T Snow]] 03:35, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Also, the MEU Pistol is currently designated [http://www.thefirearmblog.com/blog/2009/09/24/m45-close-quarters-combat-pistol/ M45] Pistol ;) So maybe in-game it is some kind of customized M1911 Pistol? :O --[[User:Masterius|Masterius]] 05:36, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha ==&lt;br /&gt;
I just got the invite for the Operation Metro Alpha and Will post info here if I can.--[[User:N-10 Aden|N-10 Aden]] 20:53, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Awesome, that's two of us now :) [[User:Alex T Snow|Alex T Snow]]&lt;br /&gt;
&lt;br /&gt;
::So my impressions of the alpha so far are largely positive, not the biggest fan of the map however. Too many narrow corridors that you have to enter to advance, meaning that the defending team can plonk a SAW there and wipe you out as you enter the meat grinder. The weapons feel nice: Plenty of recoil meaning that burst firing is essential. Definitely an improvement gameplay-wise compared to BC2, which wasn't a bad game by any stretch of the imagination. Looking forward to the beta now! \o/ --[[User:Chrausis|Chrausis]] 09:46, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Improvement compared to BC2, is obviously. The question is, improvement compared to BF2! :O--[[User:Masterius|Masterius]] 10:31, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I can't really comment on whether it's better than BF2 as I haven't really spent much time on it (5 mins max) but it is a fairly solid FPS in it's own right. One thing that has bothered me thus far is 3D spotting, do not like it at all though, it should be changed for minimap spotting. --[[User:Chrausis|Chrausis]] 10:46, 28 July 2011 (CDT)&lt;br /&gt;
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:::::Ah, in that case, if you still have BF2, I would recommend you download and install [http://www.realitymod.com/ Project Reality] mod, which focuses on realistic armed forces. There are people who have BF2 solely for it. And, it has British Army! :D [http://i1193.photobucket.com/albums/aa356/DMasterST/B_Uniform.png Their uniform] and [http://i1193.photobucket.com/albums/aa356/DMasterST/B_Weapons.png their weapons] --[[User:Masterius|Masterius]] 12:02, 28 July 2011 (CDT)&lt;br /&gt;
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::::::Yeah and the Canadian Army :D I'll be getting BF2/RM soon. Keep in mind this is one of the smallest map and it's meant to be more infantry focused, they'll be much bigger ones with more vehicles ;) [[User:Alex T Snow|Alex T Snow]] 18:10, 28 July 2011 (CDT)&lt;br /&gt;
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:::::::Yup :D [http://i1193.photobucket.com/albums/aa356/DMasterST/C_Uniform.png Their uniform] and [http://i1193.photobucket.com/albums/aa356/DMasterST/C_Weapons.png their weapons] --[[User:Masterius|Masterius]] 03:49, 29 July 2011 (CDT)&lt;br /&gt;
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:::::::I hope that with more vehicles comes more teammates actually willing to take them out. No one playing engineer was even trying, just using their launchers on each other. Meant to ask if anyone still played BF2 as I was gonna get it in anticipation for 3, should organise some gamz. --[[User:Chrausis|Chrausis]] 18:57, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::I'm trying to get BF2 again, loved that game, can't wait to convert it to PR. :) - [[User:Mr. Wolf|Mr. Wolf]] 20:04, 28 July 2011 (CDT)&lt;br /&gt;
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:::::::::Needs a bit of polish but what I played of the alpha was a lot of fun, roll on October --[[User:Chrausis|Chrausis]] 18:32, 1 August 2011 (CDT)&lt;br /&gt;
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::::::::::Sweet! [[User:Alex T Snow|Alex T Snow]] 14:28, 2 August 2011 (CDT)&lt;br /&gt;
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:::::::::::Anyone have any questions about it? I'd be happy to answer them (as best I can) --[[User:Chrausis|Chrausis]] 17:27, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== All Alpha weapons ==&lt;br /&gt;
&lt;br /&gt;
http://bf3blog.com/2011/08/new-battlelog-screenshots-show-weapons-awards/battlelog-weapon-list/    - [[User:Joey1666|Joey1666]] &lt;br /&gt;
&lt;br /&gt;
:I hope, they will make new icons for AR-15 guns. These no-sights ones are just weird. Also, what I've said in &amp;quot;A Few Weapon Vids&amp;quot; --[[User:Masterius|Masterius]] 10:21, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The in-game ones have carry handles but I'm sure you knew this, I can live with a few slightly inaccurate icons on the Battlelog though. The M27 IAR had no front sight post for some reason in-game, made the Eotech pretty much essential. --[[User:Chrausis|Chrausis]] 17:19, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Doesn't it have flip-up sights? --[[User:Masterius|Masterius]] 11:43, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::It does, yes, but the front sight is missing the front sight post. As in, the sights are there, but the post is not. Made aiming quite tricky as you can imagine. --[[User:Chrausis|Chrausis]] 12:34, 3 August 2011 (CDT)&lt;br /&gt;
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:::::Yeah, I'm assuming that's been fixed by now [[User:Alex T Snow|Alex T Snow]] 04:15, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::I hope so, was a nightmare. Still, barely used the RPK/IAR once the SAW was unlocked --[[User:Chrausis|Chrausis]] 04:44, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Cause the SAW's a real support weapon ;) [[User:Alex T Snow|Alex T Snow]] 06:21, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::^ This, though the fact that you can change the RPK and IAR to semi-auto was a nice feature --[[User:Chrausis|Chrausis]] 06:30, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Does IAR have better accuracy and SAW better firepower or SAW has ''both''? Because if it is the second one, IAR seems kinda... useless. --[[User:Masterius|Masterius]] 08:35, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::For sure, the IAR/RPK are definitely more accurate than the SAW, the SAW is quite difficult to use at range without deploying the bipod whereas the other two don't have as much recoil. I assume the lighter support weapons are there for the more mobile, front-line support guy. --[[User:Chrausis|Chrausis]] 09:18, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Pretty sure this legit as another article is saying they're from OXM so should they be moved to the page and not discussion ? [[User:Joey1666|Joey1666]]&lt;br /&gt;
&lt;br /&gt;
== why aren't confirmed weapons named? ==&lt;br /&gt;
such as the g3 ,m416 ,m27 iar and many more????&lt;br /&gt;
&lt;br /&gt;
:Can't put leaked stuff on the page, you'd know this if you read the rest of the discussion --[[User:Chrausis|Chrausis]] 17:21, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::yeah thats why all the weapons used in the alpha were named in an official blog and yet there still not up here , so dont tell me i need to read the discussion.&lt;br /&gt;
&lt;br /&gt;
:::Do forgive me. Link to this blog? If it's legit you're free to edit the page if you wish. --[[User:Chrausis|Chrausis]] 06:12, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I second the link request. Also, sign you posts. --[[User:Masterius|Masterius]] 08:38, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
(TOSSED)  RE-posting.  You guys should simply look up a bit next time. --[[User:HashiriyaR32|HashiriyaR32]] 11:18, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Except that's not official blog. It's fanblog that also [http://bf3blog.com/battlefield-3-weapons/ makes assumptions] and [http://bf3blog.com/2011/07/battlefield-3-50-leaked-alpha-screenshots/ postes leaked stuff]. --[[User:Masterius|Masterius]] 11:55, 4 August 2011 (CDT)&lt;br /&gt;
::Looks like I'm tossing that out the window. --[[User:HashiriyaR32|HashiriyaR32]] 13:20, 4 August 2011 (CDT) &lt;br /&gt;
&lt;br /&gt;
::An image which was leaked from the alpha, users of which were under a non-disclosure agreement which means we could get in trouble if we post it up here. Until we get an absolutely official list of weapons (most likely from future trailers and the public beta) the page will stay the same. --[[User:Chrausis|Chrausis]] 12:27, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Setups ==&lt;br /&gt;
So what kinda weapons and setups do you guys think you're gonna use?&lt;br /&gt;
*Medic - G3 (or other BR) with a scope&lt;br /&gt;
*Engineer - M1014 (or other shotty)&lt;br /&gt;
*Support - M249 (or other belt fed) with a bipod&lt;br /&gt;
*Recon - MP7 (or other SMG/PDW) with a suppressor&lt;br /&gt;
*Sidearm - M1911&lt;br /&gt;
&lt;br /&gt;
Obviously details will change as we get more info and after we actually play the game ;) [[User:Alex T Snow|Alex T Snow]] 06:21, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'll probably play support mainly, it's what I spent 80% of the alpha doing and it's where I had the most fun. M240 with bipod, optic and flash suppressor will be my class of choice. --[[User:Chrausis|Chrausis]] 06:29, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:''Obviously details will change as we get more info and after we actually play the game''&lt;br /&gt;
:^ This --[[User:Masterius|Masterius]] 08:40, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PWNED #7 ==&lt;br /&gt;
http://www.youtube.com/watch?v=PXaFw7aC9GE&lt;br /&gt;
A couple things I missed the first time I saw it, there's the M4, M1911, and G17, but also a Desert Eagle and MP5SD2. [[User:Alex T Snow|Alex T Snow]] 16:17, 6 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Desert Eagle? [http://tvtropes.org/pmwiki/pmwiki.php/Main/BigNo NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!] --[[User:Masterius|Masterius]] 02:48, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::What's up with the Desert Eagle? It's a perfectly good combat pistol *trollface*. --[[User:Chrausis|Chrausis]] 06:11, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::: :( --[[User:Masterius|Masterius]] 06:22, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Developers really need to stop putting large caliber handguns and revolvers in supposedly 'realistic' games, it just feels stupid. --[[User:Chrausis|Chrausis]] 06:38, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::''[http://www.youtube.com/watch?v=u0-oinyjsk0 I know what you're thinking. &amp;quot;Did he fire six shots or only five?&amp;quot; Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: &amp;quot;Do I feel lucky?&amp;quot; Well, do ya, punk?]'' --''Harold Francis &amp;quot;Dirty Harry&amp;quot; Callahan''&lt;br /&gt;
&lt;br /&gt;
:::::[http://world.guns.ru/userfiles/images/handguns/usa/revolver/1287756474.jpg .357 Magnum Colt Whitetailer], camper's wet dream :D --[[User:Masterius|Masterius]] 12:45, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Their rack of guns at 3:06 (presumably airsoft for modelling purposes) contains an M14 and a FAMAS, might be 2 more to expect in the full game. --[[User:Chrausis|Chrausis]] 17:00, 6 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::M1911 + M14 = Old School Pack 8) --[[User:Masterius|Masterius]] 02:48, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Oops, I only thought to rewatch the range part, totally missed the FAMAS and M14 lol, good catch. [[User:Alex T Snow|Alex T Snow]] 05:15, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Pre-order Spectact kits ==&lt;br /&gt;
&lt;br /&gt;
[http://www.tumblr.com/photo/1280/8472426507/2/tumblr_lpes8zstbf1r09ila][http://www.tumblr.com/photo/1280/8472426507/1/tumblr_lpes8zstbf1r09ila]&lt;br /&gt;
&lt;br /&gt;
Some images of the exclusive Spectact kits you get via pre-order, you'll also notice that the Russian assault class soldier is holding an AEK-971&lt;br /&gt;
&lt;br /&gt;
:Guess American Assault class gets XM8. Both weapons lost their respective trials. --[[User:Masterius|Masterius]] 03:20, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
You do realise its just art , and probably wont be ingame --[[User:LukeWilliams010|LukeWilliams010]]&lt;br /&gt;
&lt;br /&gt;
:Alright, will wait for confirmation regarding these weapons. Maybe it's just false alarm (and Desert Eagle too). --[[User:Masterius|Masterius]] 05:49, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Nah, the AEK will most likely be in, and the AK-74M will go to the PLR faction. There's nothing official, but there's the AEK (RU) and 74M(PLR), SKS as a sniper (PLR), T-72 tanks (PLR), and MP lines recorded in English, Russian and Farsi, that's confermation enough. I've seen no evidence of the XM8, but who knows, they did say there's 10 times the unlocks as BC2... [[User:Alex T Snow|Alex T Snow]] 06:30, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Russian Forces clearly used AK-74M on Operation Metro map. The same is expected from final release. As for PLR, there are only silhouettes, and as such it's unclear which AK is used. --[[User:Masterius|Masterius]] 06:50, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::The AEK will probably be a universal unlock for all factions if it is indeed in the final game (which I believe it will be, doubt they'd use a weapon in artwork and not include it in-game) --[[User:Chrausis|Chrausis]] 10:01, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::There most likely will be no AEK in final game. Those renders showing specact skins are pretty dated.&lt;br /&gt;
&lt;br /&gt;
::::Fair enough, I didn't know that. Not too fussed either way, not a big fan of the weapon. --[[User:Chrausis|Chrausis]] 16:09, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Please no XM8, at least not in the SP. If it's an MP only gun, I could care less whether it's in or not, though. I'm buying this for the SP, which I'm hoping will be at least semi-realistic. [[User:Spartan198|Spartan198]] 01:18, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I kinda doubt they will put in the XM8, I'd rather see a full-size G36. :) - [[User:Mr. Wolf|Mr. Wolf]] 17:25, 15 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==M16A3==&lt;br /&gt;
Demize99 tweeted that the M16A4 has been renamed to A3. Though we don't know if it still has all three modes, I'm thinking it doesn't. [[User:Alex T Snow|Alex T Snow]] 11:49, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Hmm. Full Auto M16A4 seems more plausible to me than Picatinny Railed M16A3. Maybe call it M16A5? xD --[[User:Masterius|Masterius]] 12:57, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Nope, the A3 is actually an A4 with full auto, I thought it was an A2-style for a long time, but looks it up, its hard to find good descriptions, but the A3 and A4 are the same except burst/auto. No one on this site gets that because this site calls every A3-style an A4 with an A2 lower. Why? Because that's what armourers built them with, since they don't have A3s. In games the weapon is whatever it's meant to be because it's not &amp;quot;built&amp;quot; on anything. [[User:Alex T Snow|Alex T Snow]] 13:09, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Ah, now that's funny. Turns out to be true[http://www.armyproperty.com/Equipment-Info/M16A3-A4.htm][http://world.guns.ru/assault/usa/m16-m16a1-m16a2-m16a3-e.html]. Silly 'mericans couldn't get hold of manual burst firing, Military Command had to enforce it for them :) --[[User:Masterius|Masterius]] 13:21, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Hey, those are the two sites I found! I just couldn't find them again :P Anyway, look at the description on the first site, it's worded very old, saying things like identical to A2, but also same as A4. That's actually the most info I've seen on an A3 in one place, adding to the confusion, since there isn't good info around. [[User:Alex T Snow|Alex T Snow]] 15:16, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::No, Alex is wrong and so are the two websites Masterius linked to. The M16A3 is a full auto A2 (only used by SEALs and Seabees in very limited numbers), NOT a full auto A4. IMFDB policy is to identify a weapon visually, not by what the game calls it. In terms of A3 vs A4, the M16 in this game is intended to be an A4, so that's what it should be called. At least for the moment anyway. If it turns out the devs decide to axe the burst mode, we can classify it a C7A1, but until we know more, it should stay listed as an A4. I'm changing it back. [[User:Spartan198|Spartan198]] 01:11, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Uhm, Modern Firearms is respectable source. If you are claiming that it is not that means you have a better one? And the weapon can't be C7A1 since C7A1 is [http://world.guns.ru/assault/can/diemaco-c7a1-c7a2-c-e.html Model C7FT] (Railed Model 715 itself) and Full Auto M16A4 is [http://www.colt.com/mil/M16_2.asp Model 901] (Full Auto Railed Model 705 itself). And there are differences between 705 and 715[http://www.biggerhammer.net/ar15/variants/]. --[[User:Masterius|Masterius]] 03:25, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Now I want to know whether Demize99 tweeted about RPK and SVD... --[[User:Masterius|Masterius]] 03:25, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The first A3s had A2 uppers, but were later (and still are) issued with railed uppers, that's where people get confused. A3 = Rail. [[User:Alex T Snow|Alex T Snow]] 05:02, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, I do have a better source. It's called Defense Industry Daily [http://www.defenseindustrydaily.com/the-usas-m-16-rifle-purchases-04517/]. Additionally, if you take a look at the M16A2 section of the [[M16 rifle series]] page, it says the exact same thing. I also never said MF ''wasn't'' a respectable source, but that doesn't alter the fact that it's wrong in this case. [[User:Spartan198|Spartan198]] 05:25, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:''Other MIL-STD-1913 rails can be found on the front grips '''et. al.''' of the '''A3s''' and A4s, where they mount useful items like flashlights, laser pointers, grip pods, et. al.''&lt;br /&gt;
:There too. --[[User:Masterius|Masterius]] 06:59, 13 August 2011 (CDT)&lt;br /&gt;
:'''P.S.''' Besides, why does it feature ''Wikipedia'' in '''Additional Readings'''?&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;Front grip&amp;quot; as in around the barrel, like a Knight's Armament M5 RAS. It has Wikipedia as an additional read because DID's article doesn't feature the M16 rifle's entire life story; Wikipedia does. In fact, why don't you take a look at Wikipedia where it states that the A3 is a full auto A2 and uses DID's article to verify it? [[User:Spartan198|Spartan198]] 13:07, 22 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::There are a number of different rifles designated as the M16A3 by the US military. The first is what Wikipedia refers to, the Colt Model 646 which is also known as the M16A2E3, which was introduced in small numbers at the same time as the M16A2 and is an A2 with an A1 lower and was only used by the Navy and Coast Guard. Then you have the flat-top Colt Model 901 which was introduced at the same time as the M16A4 (in 1994 I think) which is basically an M16A4 with full auto rather than burst. The following is what the US army website says about the A3 and A4: &amp;quot;&amp;quot;The M-16A3 is identical to the M-16A2 but has a removable carrying handle that is mounted on a Picatinny Rail (for better mounting of optics) and is without burst control. The M-16A4 is identical to the M-16A2 except for the removable carrying handle and Picatinny Rail.&amp;quot; I would imagine that for modularity purposes the A3 in this game is the current version (Model 901).  --[[User:Commando552|commando552]] 13:22, 22 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Wow, thanks, that really clears it up, so we could call the full auto A2 the M16A2E3, and the full auto A4 the M16A3, that makes sure they have different names, right? [[User:Alex T Snow|Alex T Snow]] 17:42, 22 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Interesting, found [http://compass.seacadets.org/pdf/nrtc/cb1/14234_ch3.pdf information about M16A1 and M16A2E3] on [http://www.seacadets.org/ U.S. Naval Sea Cadet Corps website]. --[[User:Masterius|Masterius]] 05:31, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::That PDF is actually wrong, as it states that the M16A2E3 is burst fire rather than full auto. Here is the [http://www.scribd.com/doc/29272650/MIL-R-71135-Rifle-5-56MM-M16A2E3-1992 US Army Military Specification] for the M16A2E3 from 1992 (go to page 4, and look at the fire selector section). Although calling the earlier rifle the M16A2E3 takes away the confusion, it can still correctly be called the M16A3 as it was reclassified as this, kind of like how the M16A2 was originally the M16A1E1. --[[User:Commando552|commando552]] 06:11, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::True, I guess someone just got lazy and didn't give the flat top version a new name, so the 646 and 901 are BOTH A3s. [[User:Alex T Snow|Alex T Snow]] 06:47, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Editors probably made a mistake in ''that'' part because everywhere ''else'' it says automatic fire (right from the beginning). --[[User:Masterius|Masterius]] 07:19, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Heh, and after more searching: [http://www.military-today.com/firearms/m16.htm] --[[User:Masterius|Masterius]] 07:21, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Like I said, the very first A3s had A2 uppers, and after that they had rails. [[User:Alex T Snow|Alex T Snow]] 07:17, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Put it this way, the only times it says something about not having a top rail, it doesn't. What I mean is, it always says something really vague like &amp;quot;full auto version of the A2&amp;quot;, never mentioning specifics. I have not yet read somewhere that says that the A3 has a fixed carry handle, but have seen plenty that say the opposite. The problem was someone decided a long time ago that this site was for guns that are in movies only, not a gun wiki, so since the A3 is not in any civvie hands, and therefore not in any movies, it shouldn't be mentioned. All &amp;quot;A3&amp;quot;s in movies are A4s with A2 lowers, that is what the armourer used. However with the addition of newer weapons, and therefore newer entries, and the addition of games, where the guns don't really exist and therefore ARE anything, things are being added that never were before. Correct me if I'm wrong but the Mk.18 is only a military weapon, right? That means that, say, in the first Transformers movie Josh Duhamel's Mk.18 wouldn't have been a real Mk.18, but some Civvie M4 with a short barrel and such, made to look exactly the same as one. But that doesn't make it a Mk.18, however it IS listed as such. I may be wrong and it might actually be a Mk.18, but then Canadian C7-series is a better example: NO civvies have them. Period. But it still has an entry, as it is in Reality Mod, among a few others. Now we see the problem with not having an M16A3 entry: there might not be any in civvie hands, but there are some in games, like BF3, but COD4 singleplayer comes to mind as well, and I'm sure there are others. Hmm, I guess what this comes down to is we need an M16A3 listing on the M16 page. All of them should be listed, even if the only info is the name, a sentence about the weapon, and mention that it has never been in anything, otherwise we get stuff like everyone on the site getting false info about a particular weapon, and this happens. [[User:Alex T Snow|Alex T Snow]] 16:14, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::That ''is'' specific. &amp;quot;Full auto version of the A2&amp;quot; means it's externally identical to the A2, but has fully automatic. I don't see how that's vague. If you've got a credible source saying A3s are &amp;quot;now issued&amp;quot; with flat top uppers, I'd like to see it. But if you look at the pattern of M16 rifle development, it's very likely that such a modification would bear a designation other than A3 (the only two exceptions to this in the platform's history were the Air Force's 11.5&amp;quot; barreled XM177s and when the Army dropped the Model 777 M4 for the Model 920 M4. Josh Duhamal used an M933 in Transformers, not a Mark 18. Mark 18-type carbines with 10.3&amp;quot; or 10.5&amp;quot; barrels can be had by anyone with proper licensing. But the reason we have Mark 18 mock-ups in movies listed as Mark 18s is because, like I already pointed out, it's IMFDB policy to identify the weapon on a visual basis. If it ''looks'' like a Mark 18, we ''call it'' a Mark 18 unless some other way of concretely identifying the weapon (such as an armorer ID) comes along. Your argument about civilian acquisition is a dead end since armorers like MPM are civilians, yet have fully automatic M4s, AK-47s, M60s, and so on in their possession. The only games I've played with full auto M16A4s are CoD4 and MoH, the pages for both of which identify the rifle as an M16''A4''. If you want an A3 category added, either take a look at the [[Talk:M16_rifle_series#Do_well_really_need_to_have_an_.22A2.22_and_.22A3.22_category.3F|M16 rifle talk page to see why it was deleted]] (where MPM himself states that the M16A3 has the same upper receiver as the A2) or come to the forum and state your case as to why said category should be reinstated. But as per IMFDB policy, the M16 on this page should be classified as an A4. [[User:Spartan198|Spartan198]] 00:14, 14 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::As soon as my problems with registration are solved, I'll bring this discussion to the light. --[[User:Masterius|Masterius]] 02:44, 14 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Bah. Is there any other way to contact forum administration other than through the forum? --[[User:Masterius|Masterius]] 02:02, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Leave a message on [[User:MT2008|MT2008's]] talk page about it. He's an administrator on the forum. [[User:Spartan198|Spartan198]] 13:01, 22 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Both M16s ==&lt;br /&gt;
Demize confirms multiple M16s! I'm expecting the A3 and A4 obviously [[User:Alex T Snow|Alex T Snow]] 16:05, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Hmm, that's pretty cool. =) - [[User:Mr. Wolf|Mr. Wolf]] 20:32, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Now that's something I would like to take a look at in Beta :) --[[User:Masterius|Masterius]] 02:44, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::He also confirmed not everything's in the Beta, but hopefully these two will be. [[User:Alex T Snow|Alex T Snow]] 16:22, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I see very little point in including 2 M16 models, just takes up space that could be filled with something new :\ --[[User:Chrausis|Chrausis]] 04:52, 14 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::The automatic one will probably be the starting weapon to balance it against another starting weapon, and burst fire one will probably be for everyone to use as an unlock. You see, so that to please everyone :) --[[User:Masterius|Masterius]] 05:52, 14 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::I gueessssss, suppose they don't have to remodel it or anything either, just change the weapon's code/animations. --[[User:Chrausis|Chrausis]] 05:58, 14 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::I think the A4 should be the starter and the A3 should be the unlock, makes much more sense to me. The starter ARs in COD4 were the M16A4 and AK-47 and that was just fine. Or maybe you can modify a base M16 into other variants. - [[User:Mr. Wolf|Mr. Wolf]] 15:09, 14 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::I guessed it right: Demize has confirmed that M16A3 will be the default US assault rifle for the Assault kit[http://twitter.com/#!/Demize99/status/102776416898265088] --[[User:Masterius|Masterius]] 12:00, 19 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Gamescom trailers and official gameplay vids ==&lt;br /&gt;
We've got official footage for 2 weapons, one already known (MP-443), and one all-new (SCAR-H CQC with Grippod and Aimpoint optic).  http://www.youtube.com/watch?v=NDDfPxF3EFE .  In the Co-Op live gameplay from the devs, one of them picks up an unknown pump action shotgun with a 4+1 capacity.--[[User:HashiriyaR32|HashiriyaR32]] 11:06, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Nice! Wonder if SCAR-L in? Oh, and they give civilian shotguns to military again! *shakes head* Already noticed that with M1014 before. --[[User:Masterius|Masterius]] 02:44, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
There isnt 2 m16 models , where do you get your info lol there is one the m16a3&lt;br /&gt;
&lt;br /&gt;
== INCOMING ==&lt;br /&gt;
&lt;br /&gt;
[http://pnmedia.gamespy.com/planetbattlefield.gamespy.com/images/news3/fact_sheet2.jpg *kaboom*]&lt;br /&gt;
&lt;br /&gt;
EA just released the fact sheet with all the weapons/attachments/specs listed, there's the weapon page.&lt;br /&gt;
&lt;br /&gt;
EDIT:[http://planetbattlefield.gamespy.com/fullstory.php?id=165281 and here's your proof] &lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 13:22, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Is that M39 the Finnish Mosin-Nagant? Or is there another battle rifle that uses the M39 designation?  Also, that list is missing the Groza bullpup AR that one dev caught one of the testers reloading.--[[User:HashiriyaR32|HashiriyaR32]] 13:42, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The M39 refers to the M14 variant used by the Marines [http://en.wikipedia.org/wiki/M39_Enhanced_Marksman_Rifle (this)]. And the Groza bullpup was actually the [http://en.wikipedia.org/wiki/A-91 A-91] (not the 9A-91 from BC2... Russian weapon designations are confusing)&lt;br /&gt;
&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 13:56, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Good find, kinda wish I hadn't looked at it though XD --[[User:Chrausis|Chrausis]] 14:11, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: AHAHAHAHA, &amp;quot;SCAR H CQB&amp;quot; made my day. But at least they wrote ACOG, not ACOG Sight, nor ACOG Scope. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:30, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::That is what FN Herstal calls it [http://www.fnherstal.com/index.php?id=184&amp;amp;backPID=182&amp;amp;productID=10&amp;amp;pid_product=232&amp;amp;pidList=182&amp;amp;categorySelector=1&amp;amp;detail] though does it really belong in the carbines section? I would have thought it still belonged with the battle rifles. --[[User:Chrausis|Chrausis]] 14:38, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::They call it CQC, C for Combat not B for Battle. But calling it CQB is still more correct than calling it simply SCAR-H, like in Modern Warfail 2, because that usually refers to SCAR-H STD, the one w/ the normal length barrel. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:47, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::I see, fair enough. As you said though, at least they were slightly closer than some games. --[[User:Chrausis|Chrausis]] 14:51, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well, this does nothing to allay my fears about it being a generic AMURIKA V EVUL ARABS AND KOMMIES shooter. [[User:The Wierd It|The Wierd It]] 16:37, 16 August 2011 (CDT)&lt;br /&gt;
: Also, looks like y'all missed them calling it the M93R, rather than just the 93R like it should be. [[User:The Wierd It|The Wierd It]] 16:39, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::A few things; first, it looks like this list is a little dated, as Demize confirmed both M16s, but even though details might have changed, I bet this is a 100% list. Second, remember this doesn't include stuff like the M320 (as it's a Gadget in terms of game), and mounted weapons. Third, I'm assuming the M39 (M14) will be semi only, as only it and the SKS are in the Battle Rifle section, with the G3 moved to Assault Rifles. Similarly, I'm betting the Glock 18 and Beretta 93R will be auto and burst only, otherwise the Glock 17 and M9 would be pretty useless. Fourth, notice that there is a P90 AND a P90TR. I'm thinking if you attach an RDS to the P90TR, it becomes the standard one, like COD4's MP5SD. Lastly, what's a T44 pistol? I did a quick search and all I got was this: http://upload.wikimedia.org/wikipedia/commons/d/de/T44.jpg Oh, also, I'm totally using the M82 with irons, just for kicks :) [[User:Alex T Snow|Alex T Snow]] 19:49, 16 August 2011 (CDT)&lt;br /&gt;
:::I'm thinking the &amp;quot;T44&amp;quot; might be the sidearm for Iranian forces, like the KH2002 will be their assault rifle. I don't know what it could be referring to, though; as far as I know, Iran uses P226 copies as their standard sidearm.&lt;br /&gt;
&lt;br /&gt;
This looks ''really'' suspicious to me. No G36E (as was expected from BF2 (L85 too)), no SG 550 (as was confirmed by Demize), no multiple M16 (wasn't that said by Demize?), &amp;quot;Battle Rifles&amp;quot; actually being Marksman Rifle (M39) and Semi-Automatic Carbine (SKS), several weapons being ported from BC2 (AEK-971, A-91, PP-2000, Saiga-20K, MP-412) instead of BF2 (Bizon or Vityaz, Saiga-12K) for no reason; Beretta 93R and Glock 18 are actually law enforcement automatic pistols and will overshadow regular pistols... And T44? WW2 prototype gun being put in pistols?&lt;br /&gt;
&lt;br /&gt;
If this &amp;quot;fact&amp;quot; sheet was putted on [http://blogs.battlefield.ea.com/ official Battlefield Blog], I would have believed it. As of now I take it with a grain of salt. --[[User:Masterius|Masterius]] 03:38, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: The sheet lists an SG553 in the carbines section. [[User:The Wierd It|The Wierd It]] 05:14, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::That would be like someone saying: &amp;quot;We want M4 in BC2!&amp;quot; and someone responded: &amp;quot;There is M16 there&amp;quot;. One weapon is assault rifle and other is carbine. They shouldn't cancel each other. Really. --[[User:Masterius|Masterius]] 05:23, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Also, how exactly do you think the &amp;quot;straight pull bolt&amp;quot; under the weapon accessories could work? Either it will be some bullshit about somehow putting a straight pull bolt on bolt actions to increase ROF which will annoy the hell out of me, or I suppose it could be putting a straight pull bolt on assault/battle rifles to increase accuracy and turn them into sort of sniper rifles. Either way, I don't like it.  --[[User:Commando552|commando552]] 05:32, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
T44 is what they are calling the [[Taurus Model 44]] revolver.  --[[User:Commando552|commando552]] 05:35, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Hmm, so the revolver unlocks are Russian .357 Magnum and Brazilian .44 Magnum... American .357 Magnum like Colt and S&amp;amp;W would have been more reasonable, honestly... But yeah, some wouldn't want revolvers in military shooters at all. --[[User:Masterius|Masterius]] 05:52, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Sigh, more revolvers. I'm assuming that the straight pull bolt will be for snipers as opposed to assault/battle rifles, either for bolt actions to increase ROF (even though straight pulls are supposedly more tiring than turn bolts) or for the semi-auto snipers for a bit more accuracy? Teeny tiny list of machine guns, sadface. --[[User:Chrausis|Chrausis]] 06:23, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weapon Reloads ==&lt;br /&gt;
&lt;br /&gt;
Anybody seen the GamesCom Coop-Demo? I just noticed how the guy reloads his empty shotgun. First round into the chamber, all the following into the tube. I think they got it right this time. [[User:Killerpixel|Killerpixel]] 10:08, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I didn't see that one, but I saw the M1014 reload in the leaked alpha footage, and it does do that :) [[User:Alex T Snow|Alex T Snow]] 10:19, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Tactical pistol reloads too :o --[[User:Chrausis|Chrausis]] 10:30, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== MP7A1 Alpha Gameplay == &lt;br /&gt;
&lt;br /&gt;
The amount of Alpha gameplay videos on Youtube is insane, but in one of them I did see an MP7A1. Looked like the same model used in the Medal of Honor reboot. It was only seen for a moment, so hopefully someone can add more information? [[User:Miyazawa|Miyazawa]] 22:11, 18 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The MP7 is setup the same way as the MoH one, using the stock, grip, and pistol sights, but obviously has a proper empty reload. :) [[User:Alex T Snow|Alex T Snow]] 14:44, 19 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I have tried to add the MP7A1 on the BF3 weapon listing underneath the submachine guns but someone keeps on deleting it. I havent uploaded an image from youtube because honestly I dont know how, can someone help out with this and stop deleting this post as the weapon IS CONFIRMED. [[User:Valant]] 2:58PM, September 9, 2011 (PST)&lt;br /&gt;
: No, it's not. You're not allowed to post anything from the Alpha build. [[User:The Wierd It|The Wierd It]] 17:18, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Valant here reposting MP7 gameplay, and to reply YES I CAN post because most weapons you see on page from the alpha/PAX gameshows. In fact for the most part all of the weapons should be deleted because they are from the same build. I have provided a link to show first hand footage. Once the game is released and this is fact checked, the comment I left before  can be deleted. Here is the link again:&lt;br /&gt;
http://www.youtube.com/watch?v=ZuvvdBhH0r4&lt;br /&gt;
&lt;br /&gt;
It's just not getting into your head, isn't it?  Screencaps from non-official/leaked footage are STRICTLY FORBIDDEN.  SO yeah, it's nice and all that you're linking that in the discussion, but please DO NOT edit the main page again until beta comes out. --[[User:HashiriyaR32|HashiriyaR32]] 17:51, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Oh REALLY? Because last time I checked there are several screen caps and images that are of some low quality camera taking a picture of a screen DURING ALPHA! Check the muther f*****g G36C section, or The UMP45, the AK74M, the DIO KH2002, and G3A3. These are all weapons from the same build of the game and these have pages, ergo the MP7 should have its own section. Now, im off to put the post BACK UP so suck it.&lt;br /&gt;
&lt;br /&gt;
:You are confusing Closed Alpha with NDA and Game Shows (Expos) intended for public. Those ones are categorised as Pre-alpha‎ (expos before Alpha) and Pre-beta (expos after Alpha). And you are just asking to get reported. --[[User:Masterius|Masterius]] 13:03, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
.....reported.....really....well then if thats the case as I posted on another MP7 related discussion below Ill wait till the &amp;quot;official&amp;quot; news about it comes out&lt;br /&gt;
== Full Auto Carbine ==&lt;br /&gt;
&lt;br /&gt;
Been reading and watching videoa and they all have the M4A1 listed as a carbine. Does anyone know if the M4A1 fires full auto, three round bursts, or a single shot when fired?&lt;br /&gt;
&lt;br /&gt;
The M4A1 is a carbine that is full auto or semi, just like real life, is that wierd? [[User:Alex T Snow|Alex T Snow]] 14:44, 19 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Carbines ==&lt;br /&gt;
What makes me really happy is they got the term Carbine right; the M4A1 is an M16 Carbine, the AKS-74U is an AK-74 Carbine, the SCAR-H CQC is a SCAR Carbine, the G36C is a G36 Carbine, the SG553 is a SG550 Carbine, and, well, you could call the A-91 an AKM Carbine I guess. That's also why the relatively short HK416 is in the Assault Rifle section and not the Carbine one: it's not a Carbine. [[User:Alex T Snow|Alex T Snow]] 14:52, 19 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:'''Trivia Information''':&lt;br /&gt;
&lt;br /&gt;
:IRL in addition to Assault Rifle and Carbine category, there is also so called Sub-Carbine category (that is, shorter than Carbine). Four of the above mentioned pairs have three guns in these categories (and three of these four pairs even have additionally Automatic Rifle/Light Machine Gun variant but that's a different story). And here is the list:&lt;br /&gt;
&lt;br /&gt;
:M4 Commando &amp;lt; M4 &amp;lt; M16&lt;br /&gt;
:AKS-74U &amp;lt; AK-105 &amp;lt; AK-74(M)&lt;br /&gt;
:G36C &amp;lt; G36K(E) &amp;lt; G36(E)&lt;br /&gt;
:SG 553 &amp;lt; SG 551 &amp;lt; SG 550&lt;br /&gt;
&lt;br /&gt;
:And to which category HK416 belongs, [http://www.hk-usa.com/military_products/hk416_specs.asp depends on the variant]. Quite a list, isn't it? ;)&lt;br /&gt;
&lt;br /&gt;
:And while AKM didn't have official carbine (there was [http://www.red-alliance.net/forum/index.php?topic=11481.0 a prototype] and that's it), SKS can be considered one somewhat :P&lt;br /&gt;
&lt;br /&gt;
:Maybe that was interesting to read :) --[[User:Masterius|Masterius]] 16:45, 19 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Again... ==&lt;br /&gt;
&lt;br /&gt;
What's with the people using this &amp;quot;fact sheet&amp;quot; to clutter the main page with weapon titles. Can't they wait for more substantial material before adding stuff? --[[User:Masterius|Masterius]] 15:02, 20 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Agreed; pages that are just lists of weapons without pictures or really any info look terrible, let's wait for them to show up. The people who care can find it here on the talk page, or Google :/ [[User:Alex T Snow|Alex T Snow]] 17:20, 20 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Leaked info is not allowed, and entries with no pics or info aren't very much liked either. [[User:Alex T Snow|Alex T Snow]] 19:29, 23 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:^ Precisely. Official artwork, renders, graphical announcements (like that for Physical Warfare Pack, or Battlelog), screenshots, trailers, gameplay videos; screenshots made from official trailers and gameplay videos. All those things will do. --[[User:Masterius|Masterius]] 06:50, 24 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==UMP==&lt;br /&gt;
&lt;br /&gt;
you can see it in a video from nvidia, the player to the right of the interview, you can see him using a UMP.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=tiCNdEYCtgs&lt;br /&gt;
&lt;br /&gt;
unkown what calibre, but im just gonna assume its UMP45 --[[User:Sike|Sike]] 06:38, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==HK416==&lt;br /&gt;
&lt;br /&gt;
another video from nvidia.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=vUyIIIKta44&lt;br /&gt;
&lt;br /&gt;
if you pause at 0:30 it looks like the HK416--[[User:Sike|Sike]] 06:42, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:M27 IAR, to be specific. Based on the HK416, yes, but not a normal HK416. [[User:Spartan198|Spartan198]] 12:25, 21 August 2011 (CDT)&lt;br /&gt;
:: Well the Hk146 is in, it appeared on the battlelog stat page. --[[User:Sike|Sike]] 09:25, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weird Weapon ==&lt;br /&gt;
&lt;br /&gt;
What is that weapon the guy starts using at 2:24, in this vid http://www.youtube.com/watch?v=tiCNdEYCtgs ? It looks like an AS VAL, but that optic setup is weird. I wish they sticked to the real life russian optics, instead of creating rail-attaching versions. E.g.: The PK-AS (russian holographic) is actually offset to the left side of the gun, not aligned with the bore or mounted on a rail.[[User:Gonzaga|Gonzaga]] 08:20, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Maybe it's quite hard to get hands on real Russian weapons in Sweden, so work is done with what's available... Oh, and PK-AS isn't holographic sight, it's reflex sight. --[[User:Masterius|Masterius]] 10:56, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It might be the VSS. You can use iron sights on a sniper rifle so they might allow you to use reflex and holographic sights as well.&lt;br /&gt;
&lt;br /&gt;
:There's no VSS, there's a VAL, but this guy's an Engineer, so it doesn't matter either way. [[User:Alex T Snow|Alex T Snow]] 12:14, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Fact Sheet ==&lt;br /&gt;
&lt;br /&gt;
People, while it has been confirmed that the fact sheet is indeed official, it's also been confirmed that it '''IS NOT A FINAL LIST''', it only shows the equipment available '''SO FAR'''. So don't worry, I'm sure many more equipment options will come (I hope these include an MP5). [[User:Gonzaga|Gonzaga]] 20:34, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well, Demize wouldn't confirm whether the Karkand guns will be able to be used in standard BF3, but the way he said it seemed to hint they might, so I'm betting we'll see the MP5 and PP-19 Bizon. [[User:Alex T Snow|Alex T Snow]] 21:26, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Gonzaga that's pretty much false hope , because there not going to release an official fact sheet and then add &amp;quot;many more guns&amp;quot; its not even wishful thinking its just stupid.and Alex when somethings is unconfirmed that doesn't mean its automatically going to be in the game, and if its anything like bfbc2 which it is, the guns will be seperate like the Vietnam expansion.&lt;br /&gt;
&lt;br /&gt;
: First, no need to call me stupid. And second, do you really think they can't add more stuff to the game 3 months away from the release? Not even the beta is out! Plus, by equipment I didn't necessarily mean more weapons. I guess you thought so because my example was a weapon.[[User:Gonzaga|Gonzaga]] 18:03, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I did not call you stupid, I called your idea stupid.You really think that there going too add tonnes more &amp;quot;equipment&amp;quot; after they've released an official statement than that is stupid.&lt;br /&gt;
&lt;br /&gt;
:What's stupid here is you not signing your posts. :P - [[User:Mr. Wolf|Mr. Wolf]] 12:06, 27 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Lol owned :D [[User:Alex T Snow|Alex T Snow]] 17:47, 27 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SKS has a plastic stock ==&lt;br /&gt;
Demize confirmed. [[User:Alex T Snow|Alex T Snow]] 13:36, 23 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Battlefield 3 full weapons list ==&lt;br /&gt;
It is up on official [http://bf3blog.com/2011/08/complete-list-of-battlefield-3-weapons/ bf3 blog].&lt;br /&gt;
&lt;br /&gt;
:That's not the official blog. As it says in the description, it's a fan site. [[User:GunEnthusiast|GunEnthusiast]] 05:21, 24 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, but it is news of an actual official announcement. --[[User:Nomad175|Nomad175]] 00:00, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::The announcement was leaked, meaning that the information it contains has no place on the main page. Until we get official imagery of each weapon, they should not be added to the main page. Just makes everything look a bit messy and half-arsed if you ask me. --[[User:Chrausis|Chrausis]] 06:49, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== About SVD ==&lt;br /&gt;
&lt;br /&gt;
So were there any news from Demize or some official material released that confirmed that the magazine for SVD was fixed or not? Should it have been changed to NDM-86 on the main page? Only seen it in leaked Alpha (which ''could'' have been a temporal state, considering that SVU in BC2 had proper magazine (SVD and SVU use the same one), and this one probably ported from MoH for testing purposes). --[[User:Masterius|Masterius]] 12:35, 24 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Battleblog #8 ==&lt;br /&gt;
Sig 553 and Strela/Igla launcher confirmed in a post on the official Battlefield blog [http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/08/25/battleblog-8-build-your-weapon-of-choice.aspx] --[[User:Chrausis|Chrausis]] 10:46, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Heh, suppressive fire with carbine :) And the modelled launcher is [[SA-7 Grail|Strela-2]] (NATO reporting name: SA-7 Grail) --[[User:Masterius|Masterius]] 13:22, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Thought as much, was the disk-shape thingy at the front that gave it away. &amp;lt;3 the weapon customisation that BF3 will offer though, gonna be awesome. --[[User:Chrausis|Chrausis]] 14:46, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Well, the primary indicator for Strela-2 is that, errr, under-barrel thingy with tube-and-spike shape while every other model is ball-and-tube. Here is a nice chart: [http://blueprintbox.com/watermark-gif.php?img=./data/media/384/sa-14-strela-gremlin.gif]&lt;br /&gt;
:::And yeah, customisation is great \o/ --[[User:Masterius|Masterius]] 15:22, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::That's the bit I meant, forgive my extremely technical description XD --[[User:Chrausis|Chrausis]] 17:06, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Oh, heh, right. Thought you meant the launcher tube itself :) --[[User:Masterius|Masterius]] 01:47, 26 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The incoming weapon modification options seem very exciting....lots of options to tailor your weapon to your specifics. However, the only detail about the blog that keeps me sceptical is the fact that you need to unlock every feature for each weapon individually. Knowing that from MW2 that would mean hours and hours and hours of playing with just one weapon to finally unlock the parts needed to tailor it to your specifics, only to then unlock the next weapon you've been longing for and then you need to start again from scratch with that weapon. Rather frustrating IMO. Would a better idea to make the modification parts a global unlock, so that once you unlock say supressors with an assault rifle, it counts for ALL other assault rifles too...same with LMG's, Pistols, Shotgungs, etc. [[User:WARthog|WARthog]] 03:05, 26 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;T44&amp;quot; ==&lt;br /&gt;
Found it; 2nd video, 21 seconds in. [[User:Alex T Snow|Alex T Snow]] 04:13, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Link please? --[[User:HashiriyaR32|HashiriyaR32]] 09:25, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
OOPS, sorry, here:&lt;br /&gt;
http://ob-game.blogspot.com/2011/08/battlefield-3-three-videos-from-pax.html&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 13:57, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
ummm you're wrong thats an mp412 , the scope also looks russian which gives it away&lt;br /&gt;
&lt;br /&gt;
:Actually it doesn't look like the Mp412 at all or the T44, it looks a little different, take a look at this image I snapped of it&lt;br /&gt;
: http://imageshack.us/photo/my-images/687/mp412orcoltpython.jpg/&lt;br /&gt;
: To me it almost looks like a Colt Python from Black Op's, notice the iron sights, front and rear (the white markings) and the silhouette of the barrel and cylinder as well as the positioning of the grip, it's hard to say but my vote is towards a Colt Python. DICE did say they were going to add Faction specific weapons and if you look a little earlier the guy was using a Stinger. I'd think a Colt Python .357 Magnum would go nicely as a US analogue to the Russian MP412 .357 Magnum. Also to the Scope, it could just be a Russian style scope attached to a US weapon, they did say that the customization was huge so it's a possibility [[User:Draco122|Draco122]] 12:47, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Its an mp412 , if it was a python it would have grooves down the barrel housing which it doesn't its solid like the mp412 also I noticed the break action latch near the iron sight, which also corresponds to the mp412 , the python does not have a break open design. *Edit* also the colt python is not in the game.&lt;br /&gt;
&lt;br /&gt;
:The devs didn't say there isn't any other revolver in the game, thus shouldn't you, Persistent Mr. Anonymous. --[[User:Masterius|Masterius]] 04:17, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well, it's NOT a 412, but it could be a Python, some S&amp;amp;W, the Raging Bull, I don't know. The lighting's wierd, but it looks stainless to me, which would be good if the MP412 is black. The SKS, which is synth, has been spotted with an EOTech, so unlocking American optics for Russian guns and vice versa is confirmed. I'm thinking every optic, with the exception of the 6x and 12x sniper scopes, can be used on anything. [[User:Alex T Snow|Alex T Snow]] 16:33, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Ok, if you cant indentify that gun, then you shouldn't really be on the site to be honest, because you can clearly tell that's a mp412 the colt python has barrel housing grooves this doesnt it solid like an mp412 , you can also see the break action latch is,colt pythons dont have this because they are not break reloaders. *Edit* and how can you say that it is stainless? its clearly black with a synthetic grip.&lt;br /&gt;
:In that case, by your rationale you should leave right now. Ignoring everything else about the gun, look at the muzzle end. This pistol has a rounded barrel with a raised rib. The Mp412 does not. Also, the locking indents on the cylinder are wrong for a MP412, where they are small cuts coming from the rear of the cylinder, rather than the more traditional ones shown here. The part of the frame that meets the rear of the cylinder is also wrong for a MP412, which would have a &amp;quot;step&amp;quot; rather than a smooth ramp where it widens to the width of the cylinder. Due to the motion blur ghosting on this image it is really hard to tell anything about it so we will just have to wait and see. Also, sign your posts and stop being so condescending.  --[[User:Commando552|commando552]] 03:22, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Also, just noticed that in the same clip the person in front of you has a G36C, so that can go ahead and be confirmed, along with the Stinger for that matter.  --[[User:Commando552|commando552]] 03:47, 2 September 2011 (CDT)&lt;br /&gt;
[[File:Battlefield 3 Tourney PAX Prime Day 2 Wrap Up.mp4 000021722.jpg|thumb|500px|none|]]&lt;br /&gt;
[[File:Battlefield 3 Tourney PAX Prime Day 2 Wrap Up.mp4 000021255.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
:Hmm, these are official videos, not DICE ones, but offical meaning by a site/company etc; should they be added to the main page? It's kind of a grey area. [[User:Alex T Snow|Alex T Snow]] 05:25, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::PAX and NVIDIA are definitely can be considered official source just as E3 and IGN. --[[User:Masterius|Masterius]] 05:40, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
ok lets just leave it as the t44/mp412 for now, if we cant agree on what gun it is, then theres no point arguing senselessly we'll have to wait until the game comes out to properly identify it --[[User:Lukewilliams010|Lukewilliams010]] 14:10, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==M4 and M4A1==&lt;br /&gt;
&lt;br /&gt;
Was just browsing through twitter when i noticed something.&lt;br /&gt;
&lt;br /&gt;
http://twitter.com/#!/Demize99/status/108437158804717568&lt;br /&gt;
&lt;br /&gt;
both the M4 and M4A1 is in. like how the the M16A3 and A4 are in. --[[User:Sike|Sike]] 10:54, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Now that's amuses me because I had ''exact'' the same thoughts. Seems I wasn't alone xD --[[User:Masterius|Masterius]] 11:10, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Seems to me more that BF3 will have much more weapons than we thought. Well, let's just pick one up and kick some asses with it :) --[[User:RaNgeR|RaNgeR]] 11:12, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I think its pretty cool they are getting multiple variants for each gun. Heres hoping for an AK-47 unlock.--[[User:N-10 Aden|N-10 Aden]] 12:06, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
On the same twitter he makes a point of saying that the M4A1 was designed for special forces whereas the standard weapon that would be found being used by Marines is the M4. My spidey sense is telling me that the standard weapons will be the burst M4 and M16A4, and they will be upgradable to full auto M4A1 and M16A3 (flat-top receiver won't tally and the number will make no sense to the layman but whatever).  --[[User:Commando552|commando552]] 16:46, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Nope, he already said the full auto ones are default. But I'd figure in SP we're more likely to see the burst ones. [[User:Alex T Snow|Alex T Snow]] 17:31, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::SP: M4 for regular Marines, M4A1 for USSOCOM units, something like that. --[[User:Masterius|Masterius]] 02:50, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:In any case, it's awesome they added variants of many weapons. --[[User:RaNgeR|RaNgeR]] 17:46, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Indeed. [[User:Alex T Snow|Alex T Snow]] 18:28, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Can't remember where I saw it from, probably from Battlefield wiki but I remember seeing that the weapon variants were based on each Classes Kit selection. So for example, take the Assault class, as it's being merged with the Medic Class, Players would have the option to equip either a Grenade Launcher of carry around a Medkit. So for example, an M16A3 could be default setting with a Medkit as a piece of equipment but the M16A4 is used when attaching a grenade launcher. But that's just my theory [[User:Draco122|Draco122]] 12:37, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It's not really merging, they're just going back to how they had it in BF2142 (Assault = Medic + Assault, Recon = Sniper + Special Forces, Engineer = Anti-tank + Engineer and Support = um, Support, his main &amp;quot;thing&amp;quot; being his extra droppable things like a portable shield and a sentry gun). In 2142 every Assault had a Medkit since you don't want to give your medics the option of being even more useless, the optional item for the Assault class was the defib. The fastest way to get TK'd as Assault was to have someone realise you weren't carrying one. I imagine this one will be the same, Support will always have an ammo box and assault will always have a health box. [[User:Evil Tim|Evil Tim]] 05:35, 12 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==PWP Trailer==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=G-ukxgldpOo&amp;amp;feature=feedu&lt;br /&gt;
&lt;br /&gt;
warning, containts footage from operation metro they some players may find offensive. --[[User:Sike|Sike]] 08:58, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That is... ''SKS''? Reminds me of AK-47 in MW2 *sadface*&lt;br /&gt;
:Another thing noted: incorrect reticles for M145 and PKS-07 are still in... --[[User:Masterius|Masterius]] 09:27, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Remember though DICE did say that you can &amp;quot;customize&amp;quot; your weapon, that might be a SKS just heavily modified by the player rather than appearing as the &amp;quot;actual&amp;quot; weapon. Who know's if we're lucky, the SKS might be featured as standard in it's default config [[User:Draco122|Draco122]] 13:12, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::As much as I would want it to be, I doubt that what DICE meant by customization. BF3 so far doesn't seem to have customization as elaborate as, for example, [[Ghost Recon: Future Soldier]]. Thus this tacticool SKS is probably the only one *sadface* --[[User:Masterius|Masterius]] 13:44, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;DAO-12&amp;quot; -.-... OMG! What the heck is their deal with the DAO-12? Can't they just call it how it supposed to be called?! --[[User:RaNgeR|RaNgeR]] 10:01, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::DICE seems to have obsession with this &amp;quot;designation&amp;quot; as it tracks way back from Battlefield 2 (2005) --[[User:Masterius|Masterius]] 10:16, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
DAO-12 was used because of a legal conflict with Armsel using the Striker name, it became a fan favorite so they kept the name. --[[User:Ghostdigga|Ghostdigga]] 14:09, 2 September 2011 (CDT)&lt;br /&gt;
i asked Demize on twitter and he replied saying it was a homage to BF2 --[[User:Sike|Sike]] 14:12, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Exactly, and we all know how bad most gamers are at identifying weapons, the MW3 crowd widely believed the ACR was a SCAR because the ACR was tan (in MW2 the SCAR was tan and the ACR was this ugly grey colour, and now the ACR is tan). If they renamed it Striker a lot of BF players would think it was a different gun :/ [[User:Alex T Snow|Alex T Snow]] 14:20, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Er, that doesn't really sound like a bad thing :/ --[[User:Masterius|Masterius]] 15:29, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
i asked demize about it, and he said they named it the DAO-12 as a homage to BF2 --[[User:Sike|Sike]] 07:57, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M39 EMR confirmed ==&lt;br /&gt;
I asked demize if there was an m14 battle rifle and he replied ,and said there is a M39 EMR so that can now be added to the weapons list.--[[User:Lukewilliams010|Lukewilliams010]] 16:07, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:He also said SG 550 would be in, official blog showed SG 553. And SKS is &amp;quot;SKS&amp;quot;. We need official ''illustrated'' material. As soon as it is available - go ahead, put it in. --[[User:Masterius|Masterius]] 16:29, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yup, if we don't have a picture, don't add it, even if it's not leaked. It's not like we won't have everything up pretty soon. [[User:Alex T Snow|Alex T Snow]] 16:53, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M4A1/M16 Gas block question ==&lt;br /&gt;
&lt;br /&gt;
I've seen quite a few topics concerning the lack of a visible gas block on the M4's and M16's in a number of shooters, and I was wondering if it was possible that the gas blocks could be either low-profile gas blocks that were either not visible or were actually under the RAS, or if the gas blocks were actually integrated into an after-market RAS. It seems odd to me that developers would repeatedly make the same mistake over different games in different franchises.&lt;br /&gt;
&lt;br /&gt;
:It's possible to just remove the front sight without removing the gas block on a standard M16 rifle and M4 but it'd be a little exposed. [[User:Excalibur01|Excalibur01]] 17:23, 10 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Do you mean with a hacksaw? Aren't the gas block and front sight a single piece of metal? It is however possible to get a low profile gas block (relatively easy replacement) that only extends above the barrel to the height of the gas tube plus a few mm, so that certain free floating RIS systems can be mounted over the top of it. --[[User:Commando552|commando552]] 18:39, 10 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::That was my question; with all the Military consultants they have coming in and looking at this stuff, I'd always assumed that they had just modeled an after market RIS and low-profile gas-block.&lt;br /&gt;
--[[User:Hominis Solus|Hominis Solus]] 21:58, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I wonder why developers won't just model Flat Top Mounts\Risers on the sights for M4s\M16s ? That's how the problem is solved IRL, including in U.S. Military. --[[User:Masterius|Masterius]] 04:16, 11 September 2011 (CDT)&lt;br /&gt;
::I'd imagine that most modellers don't realise that the front sight is also the gas block, so they see no problem in removing it for aesthetic/gameplay purposes. 99% of gamers probably don't realise either.  --[[User:Commando552|commando552]] 09:15, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Both the modellers and the gamers doesn't supposed to care about this kind of things, only people like us, it can concern. --[[User:RaNgeR|RaNgeR]] 09:31, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It was well after I got into learning about firearms and such that I found out the front sight (gas block) and stock tube (buffer tube) are required for the AR series to function, so you can't remove either pretty much. [[User:Alex T Snow|Alex T Snow]] 21:53, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It's true that the stock front sight post is also the same piece of metal as the gas block, but you can remove them so long as you put a new gas block on.&lt;br /&gt;
--[[User:Hominis Solus|Hominis Solus]] 21:58, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I meant you can't just take it off :) [[User:Alex T Snow|Alex T Snow]] 23:30, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A-91 ==&lt;br /&gt;
Confirmed to be the more modern 5.56mm version by Demize. [[User:Alex T Snow|Alex T Snow]] 22:08, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Guillotine Teaser Trailer ==&lt;br /&gt;
Anyone else seen it? There's a mortar that the player-character uses to send up flares (I think they called them illumination rounds) and I think the player-character also uses a Mk. 17 with some sort of 4x scope. Sorry, I'm still fairly new to this. [[User:GunEnthusiast|GunEnthusiast]] 05:27, 12 September 2011 (CDT)&lt;br /&gt;
:I think the mortar is an M224, and yes it was a Mk.17 with an ACOG (magazine looked a bit small in the mag-well, but could be the angle as could only be seen when climbing the wall). Also, it looks like the guy who is stabbed at the end of the video is carrying a G3A3 with an ACOG.  --[[User:Commando552|commando552]] 07:35, 12 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16 series reload animation ==&lt;br /&gt;
&lt;br /&gt;
I'm fairly new to this site, though I've been following it closely to see the development of the firearms that will appear in Battlefield 3.&lt;br /&gt;
I've been reading that a lot of you guys are expecting an accurate portrait of the M16 series reload animation in the game. I just wanted to ask how do you properly reload an M16 in real life? It is my understanding that when the rifle is empty, you load it by pulling the charging handle. But when there is a bullet still in the chamber you just need to press the bolt catch. Please correct me if I'm wrong, but I just want to get this clarified since I've never been able to understand the reload mechanic of the M16.&lt;br /&gt;
[[User:Santos|Santos]] 01:14, 16 September 2011 (CDT)&lt;br /&gt;
:With the exception of loading the gun for the first time or clearing a jam, you never need to touch the charging handle. If you are reloading from a partial magazine, there will be a round in the chamber so all you need to do is drop out the magazine and push a new one in. When you you empty the magazine in an M16 type weapon the bolt locks back automatically, so you drop out the magazine, put a new one in, and then all you need to do is push the bolt release on the left side to let the bolt go forwards (you can also push the forward assist if you feel like it).  --[[User:Commando552|commando552]] 04:20, 16 September 2011 (CDT)&lt;br /&gt;
::Well, the third reason you might is if you just picked it up off the ground, to check it's still mechanically sound. Though that sorta falls under clearing a jam. Edit: Also you might part-pull it on drawing it if you're into brass checks, though given how often FPS characters change weapons habitually brass-checking on draw would probably indicate a very short memory. &amp;quot;Yep, still there from ten seconds ago, how bout that.&amp;quot; [[User:Evil Tim|Evil Tim]] 02:09, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
You could rack the charging handle if you like, but the proper way to reload and empty M16 type weapon is to just slap the bolt release. I call it the ping pong paddle. A lot of games forgets about little things like reloads for weapons [[User:Excalibur01|Excalibur01]] 01:02, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Who removed the MP7!?! ==&lt;br /&gt;
&lt;br /&gt;
Okay, who took away the MP7 from the submachine gun catergory? I spent a whole 20 minutes adding that section of the article and some guy just deleted it. Why? It was really in the game and not in any way spammy or vestigial.  Whoever took away put it back. Come on, I don't want to remake the whole thing.&lt;br /&gt;
&lt;br /&gt;
THere are NO official images of it.  And no official video footage has featured it.  Don't post images from the Alpha --[[User:HashiriyaR32|HashiriyaR32]] 03:20, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
But the fact remains that it has been seen in the game, and it was already on the page before I made the changes.  &lt;br /&gt;
&lt;br /&gt;
Why can't I use the Alpha? I don't know if there is or is not a rule regarding alpha version footage and stuff. I thought the purpose of this site was to chronicle what weapons were used in what movies/games/TV/Anime.  If I have evidence that the MP7 is in BF3, why does it matter whether or not it was from the Alpha or official footage?  The image I used was from a gameplay video I saw on Youtube.  Does this mean no one can use their own gameplay videos?&lt;br /&gt;
&lt;br /&gt;
:No, it means that you have to wait for officially released material or for the game to actually come out. This applies to leaked gameplay footage, images from leaked betas, dubious leaked information in general (eg the MW3 leaks from Kotaku) unapproved on-set photos, leaked movie footage like that infamous cut of ''X-Men Origins: Wolverine'', and so on. Building an article is not a race, if we have to wait to confirm something is official, that's what we do. [[User:Evil Tim|Evil Tim]] 03:49, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I suppose that makes sense, I'm gonna keep that in mind when making contributions in the future.&lt;br /&gt;
&lt;br /&gt;
I thought anything to do with the Alpha was under an NDA anyway? [[User:The Wierd It|The Wierd It]] 04:31, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, if you look at the screencap he posted the guy who leaked it deliberately blacked out his own name. Obviously knew he shouldn't have been recording it and posting it in the first place. [[User:Evil Tim|Evil Tim]] 04:47, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Okay, for the last frickin' time.  Please DO NOT add weapons that are not in any official gameplay vids/trailers/screenshots, until they are.--[[User:HashiriyaR32|HashiriyaR32]] 14:02, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
@ HashiriyaR32: Hey! I was also someone who tried adding the section of the MP7. Its in the alpha videos but to be fair, so is every freaking gun that is on this page! The only videos that are available are the ones from the alpha. Seriously take the amount of time it takes to delete the post and go onto youtube and see for yourself! In fact, after posting this I will repost the MP7 with a link to the youtube video...Also FYI I happen to love this website and for all it stands for and I try to monitor several different games to make sure the info is correct, I would never want to add something that didnt exist in a videogame/movie. Valant&lt;br /&gt;
&lt;br /&gt;
:What? Nothing on the page is from the alpha, everything's from screenshots, trailers, concept art, or official videos, like EA Pwned, IGN, etc. If you don't believe me, give me an example. [[User:Alex T Snow|Alex T Snow]] 18:52, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
@Valant, its as simple as this. To take part in the Alpha you had to sign a non disclosure agreement. That means that any footage that you have seen was illegally distributed. Until guns show up in an official (and legal) source, they shouldn't be listed here. The MP7 may very well be a weapon in the game, but the point is that at this point that information has not been publicly release, to say nothing of the fact that legal screenshots cannot be posted on here. --[[User:Commando552|commando552]] 19:11, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Right, and as soon as the Beta is out, we can add everything, it's only a week-ish, and besides, WE all know the MP7 &amp;amp; others are in, and they can be mentioned on the talk page, just the official page can't have it. [[User:Alex T Snow|Alex T Snow]] 19:39, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Then I should just delete this whole page then shouldnt I? Because again every weapon we are seeing IS NOT CONFIRMED! There is no beta released and only Alpha videos....Seriously this is bullshit&lt;br /&gt;
:The difference is that all the other weapons are from material that was released by EA, or from footage that they allowed to be shot (The images from the G36C section are from an interview with one of the developers IIRC) as opposed to the video you posted which was illegal made and distributed by someone breaking the NDA they signed. As you seem unable to grasp this, just wind your neck in for a week or so until the Beta is released, and then it can be posted with LEGALLY obtained confirmation images. --[[User:Commando552|commando552]] 13:15, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
If posting info from a breach of NDA is the main reason than I can understand that. Then I shall wait for the &amp;quot;official&amp;quot; information to be released.&lt;br /&gt;
== G3A3 and UMP.45 ==&lt;br /&gt;
The weapons can be seen in these videos from GameSpot in the Tokyo Game Show 2011.&lt;br /&gt;
Though it's cam footage you can clearly see the pick-up icon of the weapons.&lt;br /&gt;
&lt;br /&gt;
Someone should work their magic and add those to the page.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=bd0M7_3wENw Part 1&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=hbsI9Vsv5wE Part 2&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=arOhTIaeGGY Part 3&lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 12:59, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I can have it down in about 20 minutes. --[[User:Samael527|Samael527]]&lt;br /&gt;
&lt;br /&gt;
:I would imagine that if it is cam footage it has likely not been officially release and is against copyright, so probably shouldn't have caps on here. You can get a shot of the G3A3 from the end of the guillotine trailer though.  --[[User:Commando552|commando552]] 19:05, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I added the two weapons on the page. Since the videos were not leaked but released by a reputable game journalism/review site (Gamespot.com) it should be okay, right?  If they weren't allowed to release it Gamespot wouldn't have done so. I looked around and other gaming websites are posting the footage as well [http://www.gametrailers.com/video/tgs-11-battlefield-3/721062]. I'm pretty new to IMFDB, so is the stuff I saw in the gameplay okay to post? --[[User:Samael527|Samael527]]&lt;br /&gt;
&lt;br /&gt;
::Similary to E3 with IGN, PAX with NVIDIA, TGS with GameSpot definitely can be considered official source. --[[User:Masterius|Masterius]] 05:53, 18 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M1911 Confirmed ==&lt;br /&gt;
&lt;br /&gt;
http://gunclub.ea.com/us/intel/blog/battlefield3-weapon-unlock&lt;br /&gt;
&lt;br /&gt;
For being an EA gunclub member you get an M1911 :P --Joey1666&lt;br /&gt;
&lt;br /&gt;
Pic here: http://web-vassets.ea.com/Assets/Richmedia/Gun-Club/images/bf3-gun-unlock.jpg --[[User:Alex T Snow|Alex T Snow]] 17:39, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Not too sure exactly what pistol they have based this on though. It has slanted cocking serrations on the slide (rear only), non target sights, beavertail grip safety and a rounded burr hammer. Closest thing I can think of is the early version of the [[1911#M-45_MEUSOC|M-45 MEUSOC]], which are a old USGI 1911 frame with a [[1911#Springfield_Armory_M1911_-_A1|Sprinfield Armoury]] slide, a rounded hammer, a beavertail grip safety and Pachmayr rubber grips (along with some other less obvious improvements).  --[[User:Commando552|commando552]] 17:58, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, I'm pretty sure it IS the original version of the MEU. Also, you missed the Springfield 3-hole trigger. [[User:Alex T Snow|Alex T Snow]] 22:24, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Gun Club? Looks like EA is messing up again: http://gunclub.ea.com/us/mygunclub/rewards&lt;br /&gt;
:They haven't even fixed the stat tracking :S --[[User:Masterius|Masterius]] 03:12, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Battlefield 3 Open Beta ==&lt;br /&gt;
&lt;br /&gt;
So, EA confirmed the PC/X360/PS3 BETA startup. Begining 27.09 for those who have MoH 2010 Tier One Edition, and 29.09 for the rest.&lt;br /&gt;
Good opportunity to test the game and get some guns updated :). ~ GumBoy 21.09.2011 16.07 (CET)&lt;br /&gt;
&lt;br /&gt;
:Actually, the early access is open for people with the Medal of Honor Limited Edition as well, not just Tier One. It's also for people who pre-ordered before a certain cutoff, but I can't remember the specifics. [[User:The Wierd It|The Wierd It]] 09:10, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Can't wait for this, hope we get a different map this time, Operation Metro was good but not great. --[[User:Chrausis|Chrausis]] 09:37, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Caspian Border would be great :D --[[User:Masterius|Masterius]] 11:06, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PP2000 Spotted ==&lt;br /&gt;
Battlelog pics here: http://www.battlefieldlog.com/2011/09/battlefield-3-beta-battlelog.html&lt;br /&gt;
&lt;br /&gt;
Pic here: http://4.bp.blogspot.com/-pdUIBRNHpXo/Tn4uZQaayQI/AAAAAAAAAdw/PVmts2hVNjU/s1600/battlelog-4.jpg&lt;br /&gt;
&lt;br /&gt;
:What's the pistol, what's the shotgun? --[[User:Masterius|Masterius]] 07:09, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I believe the handgun is a Glock variant, whilst the shotgun is Benelli M3 Super 90. --[[User:RaNgeR|RaNgeR]] 08:02, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I saw the PP2000 in action at Eurogamer Expo, looked pretty good. --[[User:Chrausis|Chrausis]] 08:16, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Hmm, I never saw it before. The shotgun is the 870 MCS and the pistol is the Glock 17. If you look at the page, he's level 0 with no XP, so these are the first unlocks, which makes sense given what they are: a shotgun, a pistol that isn't faction-based that's similar to the M9 and MP443, and a PDW. Also, now that the PP2000 has a stock we won't have any more stockless guns, specifically stockless guns with scopes... [[User:Alex T Snow|Alex T Snow]] 18:08, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Hmm, the magazine tube is rather short for M870 MCS. Which would mean it is rather regular variant of M870 with pistol grip and full stock. --[[User:Masterius|Masterius]] 01:49, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::No, the MCS is modular, hence the name, it just has the 4 round tube as standard, with the 7 round one as an attachment. This is the MCS: http://www.kiesler.com/shop/ProductImages/Model870MCS_PartSLG.jpg [[User:Alex T Snow|Alex T Snow]] 01:57, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::The magazine tube in MCS is supposed to have the same length as the barrel as can be seen here: [http://www.remingtonmilitary.com/Firearms/Shotguns%20Pump/MCS.aspx Remington Model 870 Modular Combat Shotgun (MCS)]. Thus the 3+1 MCS would have the same 10&amp;quot; barrel. --[[User:Masterius|Masterius]] 02:23, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::I understand it's supposed to, but it's still an MCS, just not assembled properly or something. If you don't like it, just use the extended tube attachment, I know I will be, and Demize confirmed (how many times have I written those two words now?) all the extended mag attachments are visible, like the MP7s 40 round magazine, or this shotgun. [[User:Alex T Snow|Alex T Snow]] 04:50, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::If that's so... Okey, an oddly assembled MCS ¯\(°_o)/¯&lt;br /&gt;
:::::::::P.S. I didn't count how many times you have written those two words D: --[[User:Masterius|Masterius]] 07:02, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::LOL! :) [[User:Alex T Snow|Alex T Snow]] 08:08, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::Demize confirmed that Alex says 'Demize confirmed' a lot. --[[User:Chrausis|Chrausis]] 12:00, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::[http://world.guns.ru/handguns/hg/hr/im-metal-hs-2000-e.html XD] --[[User:Masterius|Masterius]] 14:12, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==ACR?==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=coOHjF4_apI&amp;amp;feature=channel_video_title&lt;br /&gt;
&lt;br /&gt;
Magpul Masada/ ACR?&lt;br /&gt;
&lt;br /&gt;
At 0:36, the handguard and flashhider look very similar to that of the ACR&lt;br /&gt;
&lt;br /&gt;
:I think it might be the SG 553, also has a similar flashhider. --[[User:Chrausis|Chrausis]] 12:07, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Agree, it is the SG 553. Can tell by the design of the rail system, shape of the receiver and the fact that it has a smooth curve to the top of the stock rather than an adjustable cheek riser.  --[[User:Commando552|commando552]] 12:14, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I also see the M320 Launcher at 0:41, so thats one more launcher for the page [[User:Draco122|Draco122]] 13:09, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Ugh, what a song choice :| --[[User:Masterius|Masterius]] 14:12, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Whine, whine, whine. No game is good enough for you people. :P - [[User:Mr. Wolf|Mr. Wolf]] 15:41, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Not game - song &amp;gt;:O --[[User:Masterius|Masterius]] 03:49, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yay, finally can see the M320 mounted instead of standalone :D And yeah, I agree that's the 553. Oh, and what do you mean &amp;quot;you people&amp;quot;? Lol ;) [[User:Alex T Snow|Alex T Snow]] 18:05, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Sorry, I thought you were complaining about the game. I was just joking when I said that. *rolls eyes* - [[User:Mr. Wolf|Mr. Wolf]] 18:44, 27 September 2011 (CDT)  &lt;br /&gt;
&lt;br /&gt;
== NDA for Beta ==&lt;br /&gt;
&lt;br /&gt;
OK, from what I'm hearing the Beta is going to be subject to an NDA, just like the Alpha. This may just be for the early access and may be rescinded once it goes public, or it may be for the whole thing.&lt;br /&gt;
&lt;br /&gt;
What this means is that we can't post info or shots from the Beta build until it is rescinded. [[User:The Wierd It|The Wierd It]] 02:02, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:[http://twitter.com/#!/zh1nt0/status/115781634879524864 Disregard.] I screwed up, again. [[User:The Wierd It|The Wierd It]] 02:15, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Haha :) That's good news [[User:Alex T Snow|Alex T Snow]] 03:18, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== G17C modelled after G17 ==&lt;br /&gt;
&lt;br /&gt;
I just talked to a DICE dev on Steam, and he told me the reason they modelled the G17C after a regular G17 it's to save prestanda so the game can run as smoothly as possible.&lt;br /&gt;
So that's why is missing those compesators &amp;quot;holes&amp;quot; on the slide. And the reason they decided to still call it a G17C, is because is only a minor detail. They probably have more relevant things to fix, than changing the correct name of a weapon. edit: forgot to sign [[User:Santos|Santos]] 03:46, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That's understandable, given the crazy graphics and everthing else this game it running. If they don't change it we'll note it as incorrect on the main page, but note that it was intentionally left out; if they do know the correct difference between the C and standard, but needed to do for technical reasons, I'm happy. [[User:Alex T Snow|Alex T Snow]] 14:33, 30 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But someone could state in the main page, that it was left there intentionally due to some other and more important things to worry about in the development of the game. [[User:Santos|Santos]] 03:46, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I guess that proves that Frostbite 2 Engine is much more complicated and difficult to mod than Refractor 2 Engine. To fix weapon's name in Battlefield 2 one needed a mere Notepad ;) --[[User:Masterius|Masterius]] 05:57, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::That might well not change, since the config files will have weapon names in plain text that can be replaced (unless the names are actually images or something). [[User:Evil Tim|Evil Tim]] 17:49, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I think it's stupid what the guy from DICE said: &amp;quot;''We modeled the gun after the regular G17 so the game would run faster...''&amp;quot; Huh? So if the gun is actually a 100% G17, why call G17C? Am I missing something here? --[[User:RaNgeR|RaNgeR]] 04:10, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Modelling the holes ''would'' require they put an inside surface on the barrel, but I can't see how an engine that features buildings falling into hundreds of pieces of high-detail rubble would be screwed over by that. [[User:Evil Tim|Evil Tim]] 17:47, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Corrected some information ==&lt;br /&gt;
&lt;br /&gt;
I went through and fixed some things. There is a Korean M16 that has 4 firing modes and the shotgun in Op Gullotine is a Remington 870 which you can tell by looking at the rear sight. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:23, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It has four? Cool, didn't know that. [[User:Alex T Snow|Alex T Snow]] 17:41, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Lack of weapon variety ==&lt;br /&gt;
&lt;br /&gt;
Theres so many AK and M4 style weapons but no real variety, wheres the steyr, uzi and such.&lt;br /&gt;
The snipers are pretty much useless after the first two so why change ?&lt;br /&gt;
Like 3 AK styled assault rifles ?&lt;br /&gt;
Am i missing the point because it seems Mw3 has a much better weapon variety.&lt;br /&gt;
When i unlocked the SkS it takes 4 bullets to kill. That's double what the other two took even though they're the same calibre. - Joey1666&lt;br /&gt;
&lt;br /&gt;
:Devs are lazy. Quite a bunch of unlocks are derivatives of starting weapons. There are so many European weapons that could be put as unlocks, but nooooo! Maybe DICE are saving for DLCs? --[[User:Masterius|Masterius]] 08:28, 2 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Yeah when they said 10 times the unlocks, who knew they meant dogtags and pistols with new attachments. And we have to unlock the same attachments for every other gun over and over. Whats with the lack of guns ? :/ And Some weapons like the m16 take 6 bullets to kill... the ump takes 7 from my experience. So why even bother using these weapons when i can have a sniper that 2 hit kills with a RDS. The beta has dissapointed me. --[[User:Joey1666|Joey1666]]&lt;br /&gt;
&lt;br /&gt;
:::Maybe the game will have a &amp;quot;Hardcore&amp;quot; mode like the Modern Warfere games. - [[User:Mr. Wolf|Mr. Wolf]] 16:51, 2 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Always fun when people complain about balance before the balance has had any meaningful time to settle. Tomorrow people will be complaining half these things are totally overpowered when they figure out how to use them properly. [[User:Evil Tim|Evil Tim]] 09:34, 2 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::: Im not complaining about balance, if AR's take 6 hits to kill, i dont mind ill stick to my battle rifle. Just wish there was more variety is all. - Joey1666&lt;br /&gt;
&lt;br /&gt;
::: Personnally I like the fact that there are many AK &amp;amp; AR15 style firearms in it, and for that you have to unlock the attachements for each gun, I don't see a problem there, you just have to use the guns if you really want them. --[[User:VillageFroid|VillageFroid]] 12:11 October 2 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::: Yeah i dont mind unlocking the same attachments over and over its just that they said there's 10 times the unlocks and not the same unlock 10 times however the amount of attachments is a nice touch. I just wish there was more weapons is all. - Joey1666&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There, I removed all Kalashnikov and Stoner weapons and thats what is left, why are you guys complaining? The weapon selection is good. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:04, 2 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
G3A3 &lt;br /&gt;
AN-94 &lt;br /&gt;
KH2002 &lt;br /&gt;
AEK-971 &lt;br /&gt;
F2000 &lt;br /&gt;
AS VAL&lt;br /&gt;
&lt;br /&gt;
Carbines (Engineer) &lt;br /&gt;
 &lt;br /&gt;
G36C &lt;br /&gt;
SCAR-H CQC &lt;br /&gt;
A-91 &lt;br /&gt;
SG553  &lt;br /&gt;
&lt;br /&gt;
Machine Guns (Support) &lt;br /&gt;
&lt;br /&gt;
M249E2 &lt;br /&gt;
M60 &lt;br /&gt;
M240 &lt;br /&gt;
6P41 &lt;br /&gt;
QYJ 88 &lt;br /&gt;
&lt;br /&gt;
Sniper Rifles (Recon) &lt;br /&gt;
&lt;br /&gt;
SVD (RU) &lt;br /&gt;
M40A5 &lt;br /&gt;
SV98 &lt;br /&gt;
M98B &lt;br /&gt;
M82A3 (not in MP) &lt;br /&gt;
&lt;br /&gt;
Battle Rifles (Recon) &lt;br /&gt;
&lt;br /&gt;
M39 EMR &lt;br /&gt;
SKS &lt;br /&gt;
&lt;br /&gt;
Sub-Machine Guns (All Kit) &lt;br /&gt;
&lt;br /&gt;
P90TR &lt;br /&gt;
MP7A1 &lt;br /&gt;
UMP45 &lt;br /&gt;
PDR &lt;br /&gt;
PP2000 &lt;br /&gt;
&lt;br /&gt;
Shotguns (All Kit) &lt;br /&gt;
&lt;br /&gt;
870 MCS &lt;br /&gt;
M1014 &lt;br /&gt;
USAS-12  &lt;br /&gt;
Striker &lt;br /&gt;
&lt;br /&gt;
Pistols (All Kit) &lt;br /&gt;
&lt;br /&gt;
M9 (US) &lt;br /&gt;
MP443 (RU) &lt;br /&gt;
G17 &lt;br /&gt;
M-45 &lt;br /&gt;
MP412 &lt;br /&gt;
T44 &lt;br /&gt;
93R &lt;br /&gt;
G18&lt;br /&gt;
&lt;br /&gt;
Once the main game comes out, we'll all see the diversity, alot of the weapons in the Beta are mostly there for testing purposes, I haven't even seen anyone unlock ALL the weapons yet in the Beta so I'm not sure how many exist there. Plus we might also see more weapon diversity in the Singleplayer [[User:Draco122|Draco122]] 13:12, 2 October 2011 (CDT)&lt;br /&gt;
:To add on to my reply, I should also mention that while yes I feel a little disappointed that they didn't add some other &amp;quot;common&amp;quot; weapons like a traditional MP5 or some other weapons like certain Pump Action Shotguns, it doesn't really phase me too much, because from what I've seen thus far they've pretty much nailed some of the roles appriopriately. [[User:Draco122|Draco122]] 13:23, 2 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Ok so ive done a bit of research, veteran gives you one extra weapon, Co-op gives you 6 extra weapons and the first expansion gives you 10 weapons.... thats 17 more weapons. I feel more comfortable now :) Not only that but theres plans for more expansions :) http://mp1st.com/2011/10/02/leaked-weapon-list-for-battlefield-3-back-to-karkand-dlc/ - Joey1666&lt;br /&gt;
&lt;br /&gt;
== Something that someone should suggest to the Battlefield Twitter ==&lt;br /&gt;
&lt;br /&gt;
I don't have a Twitter so I would appreciate if someone did this for me. I want a option where I can set my spawn prefences. Right now I'm using the UMP 45 and each time I spawn, I set it to 2 round burst and turn off the tac light till I need it. I would like if I can set an option that I spawn the way I want and not full auto. Most of the time I don't use full auto unless its a machine gun. Ghost Recon had this option and I liked it. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 13:26, 2 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Excited ==&lt;br /&gt;
&lt;br /&gt;
Im excited that this game will be more realistic than most others. I like the fact we will also be able to use selector switches. Did I hear right? The UMP-45 has a two round burst mode? I wasn't aware the UMP had a burst mode. I always thought it had Semi and auto.--[[User:Gunner5|Gunner5]]&lt;br /&gt;
&lt;br /&gt;
:It can have a semi, 2-round burst, auto trigger group option. - [[User:Mr. Wolf|Mr. Wolf]] 16:48, 2 October 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Joey1666</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=465284</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=465284"/>
		<updated>2011-10-02T16:25:28Z</updated>

		<summary type="html">&lt;p&gt;Joey1666: /* Lack of weapon variety */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== All weapons in BF3 ==&lt;br /&gt;
&lt;br /&gt;
The list below shows all BF3 weapons that are going to be available either SP or MP.&lt;br /&gt;
&lt;br /&gt;
This list is officially announced by EA, but i'm pretty sure there will be more coming.&lt;br /&gt;
&lt;br /&gt;
NOTE: List has been edited to account for new information (eg: Both M16s and only P90TR) and name corrections (eg: DAO-12 to Striker)&lt;br /&gt;
&lt;br /&gt;
Assault Rifles (Assault)&lt;br /&gt;
*M16A3 (US)&lt;br /&gt;
*AK-74M (RU)&lt;br /&gt;
*HK416&lt;br /&gt;
*G3A3&lt;br /&gt;
*AN-94&lt;br /&gt;
*KH2002&lt;br /&gt;
*AEK-971&lt;br /&gt;
*F2000&lt;br /&gt;
*AS VAL&lt;br /&gt;
*M16A4&lt;br /&gt;
&lt;br /&gt;
Carbines (Engineer)&lt;br /&gt;
*M4A1 (US)&lt;br /&gt;
*AKS-74U (RU)&lt;br /&gt;
*G36C&lt;br /&gt;
*SCAR-H CQC&lt;br /&gt;
*A-91&lt;br /&gt;
*SG553&lt;br /&gt;
*M4&lt;br /&gt;
&lt;br /&gt;
Machine Guns (Support)&lt;br /&gt;
*M27 IAR (US)&lt;br /&gt;
*RPK-74M (RU)&lt;br /&gt;
*M249E2&lt;br /&gt;
*M60&lt;br /&gt;
*M240&lt;br /&gt;
*6P41&lt;br /&gt;
*QYJ 88&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles (Recon)&lt;br /&gt;
*Mk.11 Mod.0 (US)&lt;br /&gt;
*SVD (RU)&lt;br /&gt;
*M40A5&lt;br /&gt;
*SV98&lt;br /&gt;
*M98B&lt;br /&gt;
*M82A3 (not in MP)&lt;br /&gt;
&lt;br /&gt;
Battle Rifles (Recon)&lt;br /&gt;
*M39 EMR&lt;br /&gt;
*SKS&lt;br /&gt;
&lt;br /&gt;
Sub-Machine Guns (All Kit)&lt;br /&gt;
*P90TR&lt;br /&gt;
*MP7A1&lt;br /&gt;
*UMP45&lt;br /&gt;
*PDR&lt;br /&gt;
*PP2000&lt;br /&gt;
&lt;br /&gt;
Shotguns (All Kit)&lt;br /&gt;
*870 MCS&lt;br /&gt;
*M1014&lt;br /&gt;
*USAS-12&lt;br /&gt;
*Saiga 20K&lt;br /&gt;
*Striker&lt;br /&gt;
&lt;br /&gt;
Pistols (All Kit)&lt;br /&gt;
*M9 (US)&lt;br /&gt;
*MP443 (RU)&lt;br /&gt;
*G17&lt;br /&gt;
*M-45&lt;br /&gt;
*MP412&lt;br /&gt;
*T44&lt;br /&gt;
*93R&lt;br /&gt;
*G18&lt;br /&gt;
&lt;br /&gt;
Underbarrels (Assault)&lt;br /&gt;
*M320 with HE/Smoke/Buckshot rounds&lt;br /&gt;
*M26 MASS with Buckshot/Flechette/Frag/Slug rounds&lt;br /&gt;
&lt;br /&gt;
Rocket Launchers (Engineer)&lt;br /&gt;
*Mk.153 SMAW (US)&lt;br /&gt;
*RPG-7 (RU)&lt;br /&gt;
*FGM-148 Javelin&lt;br /&gt;
*FIM-92 Stinger&lt;br /&gt;
*SA-18 IGLA&lt;br /&gt;
*AT4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
( Source: http://bf3blog.com/2011/08/complete-list-of-battlefield-3-weapons/ ) --Zzang1847 23.09.2011 11.07 (PST)&lt;br /&gt;
&lt;br /&gt;
:This is from a Batlefield 3 fansite and not acctualy offical --[[User:Armyguy277|Armyguy277]] 14:38, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::This has been discussed before. While it is technically official since the official gaming news sources are also reporting it, but since there aren't any pictures of 'em you have to wait.--[[User:Nomad175|Nomad175]] 15:55, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Pages without pictures or info look ugly. The game's out in less than a month, and the Beta's out in a few days, we can wait, but it does mean we get to know what's in the game anyway, even though it's not on the page :) [[User:Alex T Snow|Alex T Snow]] 16:20, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Although there were no pictures, i believe we still can at least put some description and real picture so someone who is actually uploading in-game pictures don't have to worry about putting explanation and finding pictures from the archive, which takes significant amount of time (in terms of AAA games like this).&lt;br /&gt;
::P.S) Sorry about this discussion already mentioned before. I thought i could give some help, but perhaps i'm not :( ~ Zzang1847 23.09.2011 8.43 (PST)&lt;br /&gt;
&lt;br /&gt;
:::Building an article is not a race, there is just less than a week for the Beta to roll in, not that much to wait. --[[User:Masterius|Masterius]] 07:52, 24 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looks like it is going to just be Americans, Russians, Generic &amp;quot;Not the Taliban, honest&amp;quot; Middle Eastern Militia and possibly the Iranian army as factions then. Damn. [[User:The Wierd It|The Wierd It]] 10:28, 24 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:For SP yeah, but for MP it's been confirmed to be just US and RU. [[User:Alex T Snow|Alex T Snow]] 03:46, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Faction Specific Weaponry details ==&lt;br /&gt;
no need to worry , about faction specific weaponry , reading through some of Alan Kertz earlier posts.He states that the player once leveled up high enough in the class's levels will gain access to the other factions weaponry.&lt;br /&gt;
&lt;br /&gt;
== Gun disparity ==&lt;br /&gt;
&lt;br /&gt;
I have the feeling the M4A1 will be the counterpart to the AKS74U. This is wrong, but every game seems to do it. The M4 has a 14.5 inch barrel and is a standard issue weapon. The AKS74U has an 8.3 inch barrel and is issued to vehicle crews. A better setup would be Mk 18 Mod O (or HK416 D10RS) vs the AKS74U. Also, the M16 and AK74 aren't exactly equal either. Maybe pair up the regular M4A1 or SCAR-L with 14.5 inch barrel (for variety) with the AK74?&lt;br /&gt;
&lt;br /&gt;
Oh and what do you think the US/EU counterparts to the SKS, RPK and AS Val will be? There's no US counterpart cartridge to the 7.62x39 and 9x39 as far as I know.&lt;br /&gt;
::There's no val, that's vss&lt;br /&gt;
&lt;br /&gt;
:SKS = Mk.11 = SVD. RPK = M27. [[User:Alex T Snow|Alex T Snow]] 17:52, 9 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Its the asval not vss :S.[[User:lukewilliams010]] 12:14 ,19 august 2011&lt;br /&gt;
&lt;br /&gt;
== PKM\PKP operation ==&lt;br /&gt;
&lt;br /&gt;
I've yet to see a game that properly portraits PKM operation with its 2 level feeding system and non-disintegrating belts. Curious if in BF3 they'll get it right. Doubt it though...&lt;br /&gt;
&lt;br /&gt;
== Optic mounts ==&lt;br /&gt;
&lt;br /&gt;
Optic mounts on all russian weapons are wrong. Basically it's an PSO with optic tube cut off and rail slapped instead of it. Then every Russian scope has its original mount removed so it can be fixed on that picatinny rail. They also didn't bother making [http://content.foto.mail.ru/mail/photoshooter/1789/i-2863.jpg proper mount] for PKP and just put rail on top of the receiver lid. I was expecting more attention to details in BF3.&lt;br /&gt;
&lt;br /&gt;
Well the Russian army IS starting to use RIS, just look at the AK-9. [http://world.guns.ru/assault/rus/ak-9-e.html] While it does seem a bit sloppy, it can be justified in a way. At least it isn't as bad as that AK-abomination from MW2 and the RPD with rails.&lt;br /&gt;
&lt;br /&gt;
== Beta ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know when the beta is starting? cant wait for it! --[[Special:Contributions/109.78.246.33|109.78.246.33]] 21:34, 24 February 2011 (UTC)&lt;br /&gt;
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Or for that matter, how we can get in on it? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]]&lt;br /&gt;
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To get into the Battlefield 3 beta, you need to buy specially-marked versions of the recent Medal Of Honor [[User:SeanWolf]]&lt;br /&gt;
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Ya i got it, do you know when were getting the codes?--[[User:GunGunGun|GunGunGun]] 02:40, 25 February 2011 (UTC)&lt;br /&gt;
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I have no clue.[[User:SeanWolf]]&lt;br /&gt;
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If you registered your Medal of Honor with your EA-Account, you'll get the invitation and infos, as soon as there is something, so far nothing is known.&lt;br /&gt;
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Wish I could try the beta [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
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:Not just you, after the videos they releases pretty much everybody is dying to get hands on the game. [[User:Killerpixel|Killerpixel]] 12:05, 4 March 2011 (UTC)&lt;br /&gt;
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Beta will be open to everyone. Those who got MoH, will get in earlier.&lt;br /&gt;
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== AK-something-something ==&lt;br /&gt;
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Check that dude in the BG. also what I think *might* be a holster, but I'm probably wrong.&lt;br /&gt;
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http://bf3nation.com/wp-content/uploads/2011/02/bf6.jpg&lt;br /&gt;
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:It's definitely an AK-series rifle, which one I can't be sure of. If I had to guess however, I'd say either an AK-74, AK-74M, or AK-101. [[User:Orca1 9904|Orca1 9904]] 08:15, 25 February 2011 (UTC)&lt;br /&gt;
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:It's a dump bag on his hip. At least that's what I think it is. It definitely isn't a holster though, since most drop leg holsters are strapped to your thigh. Why a guy with a belt fed machine gun has a dump bag through is beyond me.--[[User:1SAZ|1SAZ]] 09:19, 26 February 2011 (UTC)&lt;br /&gt;
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::If I had to guess, he may have been issued an M4 or M16 and picked up the MG prior to the pic being taken. You can also see some STANAG mag pouches on the front of his vest too. [[User:Orca1 9904|Orca1 9904]] 03:37, 27 February 2011 (UTC)&lt;br /&gt;
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:::I Agree with  Orca1, I know you can't see from the distance, but the profile of the muzzle looks like one of those 3. As the game is set in 2014, im assuming it's either an AK-74M or AK-101. --[[User:Chablar|Chablar]] 13:45, 4 March 2011 (UTC)&lt;br /&gt;
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== M240G is M240B ==&lt;br /&gt;
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The M240G is actually a M240B as seen by gameplay screenshots. You can also identify it's M240B by the heat shield. I guess that inaccuracy in every war game (including new games) will always be. --[[User:RaNgeR|RaNgeR]] 11:44, 25 February 2011 (UTC)&lt;br /&gt;
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:I knew it was some kind of M240 variant, but since it was being used by a Marine I assumed it was the 240-Golf variant since they typically use that instead of the 240-Bravo. [[User:Orca1 9904|Orca1 9904]] 03:26, 27 February 2011 (UTC)&lt;br /&gt;
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Wrong use of the word &amp;quot;anachronistic&amp;quot; there. An anachronism is an object, event, or person portrayed in a chronologically inaccurate time period. The Marines using the M240B is a mistake, no doubt, but it's not an anachronism as the M240B still does technically ''exist'' at the same time beside the Golf model. [[User:Spartan198|Spartan198]] 22:42, 6 March 2011 (MSK)&lt;br /&gt;
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== M16A4? ==&lt;br /&gt;
&lt;br /&gt;
Got these pics off BF3 nation;&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf1.jpg appears to be some M16 varient which oddly enough doesnt have any rear sights.&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf5.jpg Another shot of the M16 like weapon (Just going to mention the nice detail on the mag). And hey, new weapon, A COFFEE MUG!!! &lt;br /&gt;
--[[User:GunGunGun|GunGunGun]] 15:02, 25 February 2011 (UTC)&lt;br /&gt;
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It is an M16A4, the developers probably didn't detailed the weapon enough. --[[User:RaNgeR|RaNgeR]] 16:08, 25 February 2011 (UTC)&lt;br /&gt;
 &lt;br /&gt;
:Yeah I noticed this as well. Im guessing they just forgot, The sights are even not there in the gameplay videos. I do hope they change it though, might seen a little silly firing with neither iron sights or optics. --[[User:Chablar|Chablar]] 13:53, 4 March 2011 (UTC)&lt;br /&gt;
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in the new 12 min trailer, roughly at the 7min mark when they put surpessive fire on the sniper, is it me or does the guy on the left, with the M16A4 fire full auto?. [[User:Sike|Sike]] 17:20, 18 April 2011 (CDT)&lt;br /&gt;
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I'm commenting without checking, but remember how fast you can fire the M16A4 and 93R in BC2? [[User:Alex T Snow|Alex T Snow]] 01:23, 19 April 2011 (CDT)&lt;br /&gt;
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== Racking charging handle when reloading after empty ==&lt;br /&gt;
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A new trailer showed you shooting an M4 and when you are empty, you reload but instead of pressing the bolt release, you charge the handle. I seriously hope this isn't the default reload [[User:Excalibur01|Excalibur01]] 04:35, 3 March 2011 (UTC)&lt;br /&gt;
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At the begining of the trailer, it did say that it was pre-alpha code.  They'll hopefully have the modeling and other animations fixed by then.--[[User:Gunkatas|Gunkatas]] 05:04, 3 March 2011 (UTC)&lt;br /&gt;
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Yeah, cause I'm getting bad flashbacks to games in early 2000 that pulls the charging handle when doing mid mag reloads [[User:Excalibur01|Excalibur01]] 05:31, 3 March 2011 (UTC)&lt;br /&gt;
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If I remember correctly, the M16A2 &amp;amp; M4A1 reloading animations from ''[[Battlefield 2|BF2]]'' had the character use the charging handle instead of the bolt release when reloading, they may have borrowed that. [[User:Orca1 9904|Orca1 9904]] 05:58, 3 March 2011 (UTC)&lt;br /&gt;
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:3D modeling and animation is kinda hard to &amp;quot;borrow&amp;quot; from older engine/file format. I'd guess it's probably &amp;quot;director thinks this looks more dynamic&amp;quot; like [[Black]], or maybe the animator is under heavy influence of games in early 2000 :/ [[User:Ssate|Ssate]] 02:43, 12 April 2011 (CDT)&lt;br /&gt;
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Well I hope they change it to using bolt release because it's wield for someone to do that unless you're clearing a malfunction [[User:Excalibur01|Excalibur01]] 06:46, 3 March 2011 (UTC)&lt;br /&gt;
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I'm liking how they now keep track of a round in the chamber and you don't go through the whole reloading animation, maybe this time we'll have proper pistol reloads.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:05, 3 March 2011 (UTC)&lt;br /&gt;
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What's a &amp;quot;proper&amp;quot; pistol reload? [[User:Excalibur01|Excalibur01]] 20:21, 3 March 2011 (UTC)&lt;br /&gt;
: I think he meant that the slide does not lock back when the pistol runs out, like in Medal Of Honor MP. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 20:43, 3 March 2011 (UTC)&lt;br /&gt;
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Also in Bad Company and the second one they did the same thing where the slide didn't lock back. If it's one thing Modern Warfare has done right is the reload animation...well except maybe for the ACR. [[User:Excalibur01|Excalibur01]] 22:14, 3 March 2011 (UTC)&lt;br /&gt;
:There was also a problem with the SPAS-12: the character pump it after the reload even if there was a shell in the chamber. Same in Black Ops. Not to mention that &amp;quot;all pistols were DAO&amp;quot; since the hammers never move. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:52, 4 March 2011 (UTC)&lt;br /&gt;
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About reloads, in last years Metal of Honor, you do a combat reload when your shotgun is empty. [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
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Another nice touch that they put in was that they left the front sight on the M4 even though it has an optical sight.  In most games the front sight is either removed completely (like Bad Company 2 or Call of Duty 4) or else it has a flip down front sight (like Modern Warfare 2).  Adds a nice level of realism in my opinion.--[[User:Gunkatas|Gunkatas]] 06:29, 4 March 2011 (UTC)&lt;br /&gt;
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:I always thought removing the front sight from M4/M16 rifles in games was utterly stupid mall ninja BS, not to mention making the gun look ugly as sin. In a real-world situation, if your optic fails and you don't have any iron sights to fall back on, you're basically SOL while the other guy who's never even heard of a red dot sight is still capable of sending rounds your way. [[User:Orca1 9904|Orca1 9904]] 10:48, 4 March 2011 (UTC)&lt;br /&gt;
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::Don't some optics already mount back-up irons (BUS / BUIS) on them? [[User:Vangelis|Vangelis]] 11:46, 8 March 2011 (MSK)&lt;br /&gt;
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:Yeah I noticed this too. All BF games seem to get reloads completely wrong. You get the feeling the make you rack the charging handle with a mid mag reload to clear the current round so they don't have to take it into account. As awesome as charging the action yourself, or racking the top slide looks, you just never do it during a normal reload. I do hope they change this yeah, but I doubt they will looking back at the other games. Don't get me wrong, I LOVE Battlefield games, but I don't see how its that hard to get weapons right when they hire Ex-military guys to get everything else right. You can even find these things on Google these days. And with COD removing the iron sights on the M16s and M4s they are also removing the gas block. The gun would have to fire one round and then the action be charged manually. I love these games, but some times the ignorance they show towards the things they claim are most important pisses me off a bit.--[[User:Chablar|Chablar]] 14:00, 4 March 2011 (UTC)&lt;br /&gt;
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::Well, at least they don't go the extra mile and have guns being fired with the safety on, I can think of a couple of games that do that. [[User:Vangelis|Vangelis]] 14:08, 4 March 2011 (UTC)&lt;br /&gt;
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:The use of military and ex-military people are for realistic look of the soldiers, their movements, they communications, and look of ground vehicles and aircraft... But don't forget that it is not that hard to search for photos in the internet of weapons, vehicles, aircraft, uniforms, equipment, etc. and create it in the computer, without using the help of the military guys. As what we see know. BF3 goes for the realistic way, that's right, but it is not realistic in the small details. CoD4:MW, CoD:MW2, CoD:BO, the new MoH, OFP series, ArmA series, and of course the series of BF from BF2 and onwards have so many unrealistic small details that can be fixed easily by using mod tools. The developers doesn't really care if the M4A1 has gas block (CoD) or if you charge the weapon with the charging handle (BF2, BF3), they just want to create a game, realistic or not just the gamers will be happy. It is a bit funny as so many things are so realistic in this game but someone who has good military knowledge will notice right away for the f*** ups. In OFP:RR for example, they only thing that bothers me is that the M16A4 in-game looks like the Canadian C7 rifle. --[[User:RaNgeR|RaNgeR]] 18:50, 5 March 2011 (MSK)&lt;br /&gt;
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don't forget in MW2, fans were commenting that the rear flip up sight on the SCAR was backwards and would back towards the shooter and not forward. IW didn't change it cause they don't care of the little details. Also I like to see a game where they have a random chance to destroy your optic so can you actually can flip up your irons. After the EMP in MW2, they forgot that pretty much all the M4s and SCARS had flip up sights but none of them bothered to flip them up. That'll be the first thing I noticed when I aim or the fact that the ACOG is not electronic and would still work when an EMP hits. [[User:Excalibur01|Excalibur01]] 19:43, 5 March 2011 (MSK)&lt;br /&gt;
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*Let's not forget MW2 is the same game which showed the Model 1887 being reloaded by having every cartridge put into the barrel. Would certainly make for an interesting first shot... [[User:Vangelis|Vangelis]] 19:58, 5 March 2011 (MSK)&lt;br /&gt;
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::In the words of the Demo Man from ''[[Team Fortress 2]]'', &amp;quot;Ka-BOOM!&amp;quot; :P [[User:Orca1 9904|Orca1 9904]] 20:18, 5 March 2011 (MSK)&lt;br /&gt;
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New behind-the-scenes footage reveals that there are partial reload animations --[[User:HashiriyaR32|HashiriyaR32]] 20:16, 5 March 2011 (MSK)&lt;br /&gt;
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I liked how ''[[Project Reality]]'' completely replaced the M16/M4 reload animation from ''BF2''; the only time the charging handle is messed with is when you first bring the weapon up, and even then it's more of a brass check than a full pull back. The reloading animation has you swap the mags, hit the bolt release, and check the ejection port. Much more realistic reloading animation. [[User:Orca1 9904|Orca1 9904]] 07:03, 6 March 2011 (MSK)&lt;br /&gt;
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What I wish is adding different animation for reloads. If you are in the middle of an intense fire fight, you reload and press the bolt faster and you randomly fumble with your reload cause it happens. Or if the firefight is over, you do a more slow reload. Also if the gun has flip up sights, I want to see an animation where you actually flip those irons up [[User:Excalibur01|Excalibur01]] 11:02, 6 March 2011 (MSK)&lt;br /&gt;
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:I don't think I'd be happy with the former; same as random jams or giving singleplayer enemies a chance of getting an instakill headshot on the player, it isn't much fun having the game secretly flipping a coin to decide if you get screwed or not. ''Black'' did slower reloads if you weren't being fired at, though; it either sped the whole animation up or skipped the unnecessary wanking around if you were being shot at when you pressed reload. [[User:Vangelis|Vangelis]] 11:50, 8 March 2011 (MSK)&lt;br /&gt;
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Another thing about leaving the front sight post on the M4s is that the red dot sight is raised and not like in COD4 where it is mounted on the rail. Maybe in real life, having 2 eyes would sort of work, but even then you can still have a front post bother your eye looking at it. It wouldn't be a clear shot [[User:Excalibur01|Excalibur01]] 11:04, 6 March 2011 (MSK)&lt;br /&gt;
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:The only game I've seen that gets it all right is Crysis 2, and the weapons are all fictional, though they could all easily exist. It's got both reload animations (six actually, because you do them different in Armour or Stealth mode), +1 in the chamber, attachments on your gun based on where they're mounted (one optic, a suppressor or no suppressor, and an underbarrel), believable damages based on calibres, functioning pistol hammers, and pistol slides that lock back when empty and not as part of the reload animation (meaning you can run around and stuff with a locked empty pistol). [[User:Alex T Snow|Alex T Snow]] 12:02, 16 March 2011 (CDT)&lt;br /&gt;
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== PKM ==&lt;br /&gt;
&lt;br /&gt;
At the left on the bridge an enemy soldier have a Pkm machine gun :&lt;br /&gt;
http://www.dualshockers.com/wp-content/uploads/2011/04/Battlefield3_Gogogo.jpg (high resolution sorry) [[User:Arrak|Arrak]]&lt;br /&gt;
:PKP&lt;br /&gt;
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== Disable Vehicles == &lt;br /&gt;
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New info at Kotaku and others mentions &amp;quot;Temporarily disabling vehicles&amp;quot;. I'm thinking it may be some sort of EMP thing, though, even for BF that's a stretch. What would be preferable, is if for instance... a tank... had several parts that were damageable. Things like treads, optics, engines, etc could be disabled in order to halt a tank. Same goes with tires and stuff like that with other vehicles. This'd be really cool in my opinion, for instance, snipers could damage the optics of a tank with say a .50 BMG round, temporarily of course. [[User:Halorocka888|Halorocka888]] 20:23, 3 June 2011 (CDT)&lt;br /&gt;
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== M16 Carry Handle Fix ==&lt;br /&gt;
&lt;br /&gt;
If anybody's seen the EA PWNED BF3 episode, it looks like they've added the carry handle to the M16A4. Two short clips demonstrating the ANT animation system that show the M16A4 with it. Good stuff. Also, did anyone notice how they're making prone realistic? It seems they're having the player's elbows be fixed rotateable spots along with the player's spine being able to bend a certain number of degrees. In order to rotate around, the player has to physically crawl over to view that area. It's easy to see in the animation demos that I referred to, but it's also noticeable on the 12 minute trailer when the Marines are on the rooftop, watch the perspective of the player's weapon and how it moves in relation to the arms. Very cool indeed, because I know balancing prone has always been a problem with BF. [[User:Halorocka888|Halorocka888]] 09:15, 30 May 2011 (CDT)&lt;br /&gt;
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== Multiplayer Teaser ==&lt;br /&gt;
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there is a MP teaser up on www.origin.com, looks like they have gone and screwed the m4 up, (removed front site) [[User:Sike|Sike]] 16:22, 6 June 2011 (CDT)&lt;br /&gt;
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Can't get a good enough look at the gas block to tell. Anywho... I spotted the M16A4, a Mk 46/M249, M9 pistol, the PKM Pencheng, SVD, Mk 11/SR-25 (Not a M110, no full URX rail), AKS-74, and the Grach pistol. All but the SVD and Grach are viewable in the trailer, the AKS-74, SVD, and Grach are visible in the corner where it lists the kills. [[User:Halorocka888|Halorocka888]] 16:36, 6 June 2011 (CDT)&lt;br /&gt;
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http://www.gametrailers.com/video/e3-2011-battlefield-3/714884 pause at 0:19 for the M4, [[User:Sike|Sike]] 16:42, 6 June 2011 (CDT)&lt;br /&gt;
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:The AKS-74U screenshot shows what appears to be an enemy carrying two [[RPG-7]] launchers. Can't tell if they have optics or straight iron sights. [[User:Orca1 9904|Orca1 9904]] 14:56, 7 June 2011 (CDT)&lt;br /&gt;
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== Who? ==&lt;br /&gt;
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Who put the Mk 11 as the 9A-91? Travesty, stoked that the Mk 11 is in though. [[User:Halorocka888|Halorocka888]] 14:30, 7 June 2011 (CDT)&lt;br /&gt;
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== AK-74M ==&lt;br /&gt;
&lt;br /&gt;
This photo was posted on battlefields facebook page.&lt;br /&gt;
&lt;br /&gt;
[[File:BF3_IMFDB_(AK-74).JPG]]&lt;br /&gt;
&lt;br /&gt;
It seems that while the US gets an M-4A1 with and without optics, the Russians/PLR get an AK-74M.&lt;br /&gt;
--[[User:Mattatack92|Mattatack92]] 00:54, 8 June 2011 (CDT)&lt;br /&gt;
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This might've just been the loadouts they had for E3, doesn't necessarily confirm faction specific weaponry. [[User:Halorocka888|Halorocka888]] 14:00, 8 June 2011 (CDT)&lt;br /&gt;
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:Is that PSO-1 or the same unidentified sight from Medal of Honor? --[[User:Masterius|Masterius]] 10:31, 20 June 2011 (CDT)&lt;br /&gt;
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They modelled receiver lid locking knob wrongly. Should be like [http://content.foto.mail.ru/mail/photoshooter/708/i-711.jpg this]&lt;br /&gt;
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== Physical Warfare Pack ==&lt;br /&gt;
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New weapons, folks!&lt;br /&gt;
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[http://www.totalgamingnetwork.com/content.php?4305-Battlefield-3-Limited-Edition-Physical-Warfare-Pack-Available-for-Preorder-in-UK Battlefield 3 Limited Edition: Physical Warfare Pack Available for Preorder in UK]&lt;br /&gt;
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Time for article update? --[[User:Masterius|Masterius]] 03:08, 26 May 2011 (CDT)&lt;br /&gt;
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:I see they're calling it the DAO-12 again. [[User:Evil Tim|Evil Tim]] 03:14, 26 May 2011 (CDT)&lt;br /&gt;
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:Type 88 (and it seems the Bipod is an attachment), &amp;quot;DAO-12&amp;quot; lol, with Flechette ammo, aaaaaaaand... a Flash Suppressor for the &amp;quot;SKS Sniper Rifle&amp;quot;!!!! [[User:Alex T Snow|Alex T Snow]] 05:44, 26 May 2011 (CDT)&lt;br /&gt;
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::&amp;quot;SKS Sniper Rifle?&amp;quot; So we're set in California? Watch out, the bad guys have high-capacity 15-round magazines! [[User:Evil Tim|Evil Tim]] 05:56, 26 May 2011 (CDT)&lt;br /&gt;
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:::Isn't the SKS 10 rounds though? I never really liked the look of the SKS, but I've seen a lot of people on this site post about wanting it in a game for once, so it'll make all them happy :) [[User:Alex T Snow|Alex T Snow]] 06:37, 26 May 2011 (CDT)&lt;br /&gt;
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::::Yeah, I'm just talking generally; you know, scary handguns with high-capacity magazines and laws to rid the streets of the scourge of drive-by rifle grenadings and gangland bayonet charges. [[User:Evil Tim|Evil Tim]] 09:45, 26 May 2011 (CDT)&lt;br /&gt;
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:::::Haha, yeah, I'm from Canada, and while we don't actually have as strict laws as, say, California, what we have is lots of paperwork and time spent training for licenses, etc. Making them harder to get and needing more knowledge about them is way better than just banning them. I never understood that, oooo, a bayonet mount, oh no! A pistol grip? They'll kill us so much more efficiently now! Criminals use illegally bought weapons that aren't registered. And that guy that comes home to find his wife is cheating on him? He's so mad he'll kill both of them, and they think he won't just get a knife or something? I'm not supporting killing people, but people would still do it even if all the firearms on Earth went away. We were pretty damn good at it for the thousands of years before we invented them... [[User:Alex T Snow|Alex T Snow]] 15:36, 26 May 2011 (CDT)&lt;br /&gt;
::::::Agreed :) - [[User:Mr. Wolf|Mr. Wolf]] 18:26, 26 May 2011 (CDT)&lt;br /&gt;
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Still no update? --[[User:Masterius|Masterius]] 06:16, 8 June 2011 (CDT)&lt;br /&gt;
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'laws to rid the streets of the scourge of drive-by rifle grenadings' - I lol'd --[[User:Chrausis|Chrausis]] 08:11, 12 June 2011 (CDT)&lt;br /&gt;
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Why in the hell would they make the SKS a 'Sniper Rifle'? I mean calling the Dragunov a true sniper rifle is pretty much... wrong, I'm okay with it though, but an SKS? &lt;br /&gt;
I'll admit I'm not very experienced with the SKS myself, maybe it's a tack driver in disguise, but from what I've heard it's just a little more accurate than your standard AK47 and that's not saying much.... --[[User:Ghostdigga|Ghostdigga]] 12:56, 18 June 2011 (CDT)&lt;br /&gt;
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:Well there are only going to be semi-auto sniper rifles, so really, there are only DMRs anyway. It's not like it's a sniper class, it's a recon class, so that's not missnamed. [[User:Alex T Snow|Alex T Snow]] 17:59, 18 June 2011 (CDT)&lt;br /&gt;
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:: Source? There's no way they'd make all the sniper rifles semi-automatic. We've only seen semi-automatics, yes, but there's no confirmation that they'll -all- be semi-automatic. [[User:Halorocka888|Halorocka888]] 20:09, 18 June 2011 (CDT)&lt;br /&gt;
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:That's what I got out of the Recon description here:&lt;br /&gt;
http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/06/08/battlefield-3-at-e3-roundup.aspx&lt;br /&gt;
Semi-auto and C4. That could just mean default, and you still get bolt-actions and the mortar later, but I really think they mean they removed both of those, to balance the issues with those two things in BC2. Everyone uses Recon, everyone hides with a one hit kill sniper rifle, and everyone calls in their magic mortars from anywhere onto anything. It looks like they're trying to make the Recon kit more of a DMR kit than a true sniper, which is probably better, it fits the squad play better as a DMR and a support gunner do the same job, one with high amounts of precision, the other with high amounts of ammo. On a different note, I'm pretty sure the M4A1 will be in the engineer kit because it has a flashlight and will be the counterpart to the AKS-74U, like the M16A4 and AK-74M. [[User:Alex T Snow|Alex T Snow]] 21:36, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: They meant at the E3 demo, the Recon class has a semi-automatic sniper rifle. At the E3 Demo. Hence the &amp;quot;E3 Roundup&amp;quot; title, it's not dismissing anything, just saying what they saw at E3. [[User:Halorocka888|Halorocka888]] 21:47, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Finally :) --[[User:Masterius|Masterius]] 04:12, 20 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M249 SAW is actually Mk. 46 Mod 0? ==&lt;br /&gt;
&lt;br /&gt;
By looking at the handgurads, I noticed that they are sticking out like the Mk. 46 Mod 0's handguards instead of the flat M249 SAW's heatshield. Also, because the weapon is fitted with M145 ECLAN scope, this could be the same model as in Medal of Honor, only it is rendered differently or something like that to fit Battlefield 3's engine. So, could be? --[[User:RaNgeR|RaNgeR]] 03:54, 9 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Yep, it's for sure the Mk 46. Though, it's all one nacho. Glad with the weapon choices they're going with so far. [[User:Halorocka888|Halorocka888]] 10:34, 9 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Glad to see the M145 MGO, presumably in place of the ACOG. Nice touch. --[[User:Chrausis|Chrausis]] 08:13, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yep, there's also some speculation that there'll be multiple types of 4x optics for each weapon, like you could put the Elcan on an M4. But I think it's more likely that each weapon will just have a different model of ACOG-type optic. [[User:Halorocka888|Halorocka888]] 08:27, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If that's the case, I'm putting the ELCAN on the M16A4, and if there's camo I'm making it green :) [[User:Alex T Snow|Alex T Snow]] 23:08, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Canadian, eh? :P --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yup ;) [[User:Alex T Snow|Alex T Snow]] 18:12, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The quality of the screenshot is too low to tell if it's an M249 or a Mark 46. The key difference between the two is that the M249 has a magazine well on the side of the receiver for using M16 mags, but the Mark 46 doesn't. You can't really tell if the SAW in this game has a mag well or not. I also want to point out that the SAW in MoH has a magazine well, which would make it an M249. ;) [[User:Spartan198|Spartan198]] 05:06, 10 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== P90 in IGN preview ==&lt;br /&gt;
&lt;br /&gt;
here&lt;br /&gt;
&lt;br /&gt;
http://pcmedia.ign.com/pc/image/article/117/1172554/battlefield-3-20110606090440594-000.jpg&lt;br /&gt;
&lt;br /&gt;
the magazine looks like its either missing or modeled way to small&lt;br /&gt;
&lt;br /&gt;
source http://uk.pc.ign.com/articles/117/1172554p1.html&lt;br /&gt;
&lt;br /&gt;
sorry i dont know how to embed an image [[User:Sike|Sike]] 07:54, 10 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
there's a clear model error...the magazine is lodged inside the weapon at an angle and the charging handles are floating above the magazine in midair.&lt;br /&gt;
however, the magazine looks like its of appropriate size and its transparent....would be a nice touch if the bullets inside would actually be visible and move.&lt;br /&gt;
&lt;br /&gt;
May perhaps point to an extended magazines type system, though you'd expect the studio to realise that the P90 feeds from the rear so this wouldn't function --[[User:Chrausis|Chrausis]] 08:09, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
There are Extended Magazines, you can see them in the loadout window in some of the E3 footage on a PKP Pecheneg. But, what the P90 is likely, is just a pre-alpha mess-up. The magazine is there and properly sized, its' just angled downward into the weapon/barrel. It's not married properly to the P90 and is likely just a glitch that will be fixed. [[User:Halorocka888|Halorocka888]] 08:29, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Fair enough, pretty cool that things such as extended magazines have made it into BF3 --[[User:Chrausis|Chrausis]] 12:22, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M4A1 ==&lt;br /&gt;
&lt;br /&gt;
I just saw the latest video where the M4A1 had a holo-sight and the gas block was removed. Looks like this will be just another unrealistic game after all. But at least the character pressed the BCRB instead of pulling the charging handle. Damn it, when will a new Rainbow Six game come out?! - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:38, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's not a big deal. The M4A1 still kills people and looks great. [[User:Halorocka888|Halorocka888]] 14:47, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I might be a bit annoying to have every game M4 lose its gas block, but it really doesn't matter THAT much, and it makes the scope view clearer. To say that it will be &amp;quot;just another unrealistic game&amp;quot; because of that is silly, just pretend it has one of those super mini gas blocks, you wouldn't even be able to see it anyway. [[User:Alex T Snow|Alex T Snow]] 14:57, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: The problem is that I don't want to have a clear view because soldiers do not have clear view ALL the time. And there is a nice little thing called &amp;quot;flat-top riser&amp;quot;. One might wonder why was it invented.... - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:07, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:But they're ugly and no one uses them. [[User:Alex T Snow|Alex T Snow]] 20:45, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Would be cool if removing gas block was optional and made gun bolt-action. Talk about killing with skill :D --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
::Bolt-action sniper rifles will be usable without scopes.&lt;br /&gt;
&lt;br /&gt;
== Some Weapon Spots ==&lt;br /&gt;
&lt;br /&gt;
(Continuously updated) This video (http://www.youtube.com/watch?v=iwT6x7zEQ8c) shows on the kill-feed that the SVD makes a return for Battlefield 3 at 2:20. At 3:48 you see an enemy in the engineer class holding what appears to be an RPG-7 at 3:48. The kill-feed shows at 4:06 a MP-443 pistol. Clear look at an RPG-7 with on the back of an enemy soldier with the rocket (quite dangerously) inserted at 6:03 and again at 7:23. --[[User:DaiTaNam|DaiTaNam]] 16:32, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Team Specific Weapons? ==&lt;br /&gt;
&lt;br /&gt;
Looking at the AKS-74U pictures it looks scarily like that's a US Marine using it on Spetsnaz. As far as I know there'll be unlockables and selectable weapons, but does anyone know if these are team specific or not? I'm personally pretty worried we're going to have a bunch of marines in state of the art gear running around with AK rifles because a bunch of bars say they're the best, or PLR using M4s and 249's, that's as bad, if not worse. --[[User:AmrasCalmacil|AmrasCalmacil]] 17:26, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That's only in MP, it's the same as Bad Company 2, I never liked being restricted to team weapons im MP. [[User:Alex T Snow|Alex T Snow]]&lt;br /&gt;
&lt;br /&gt;
:The player could've picked the weapon up... We don't know for sure about faction specific loadouts. [[User:Halorocka888|Halorocka888]] 23:54, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I personally liked the faction specific loadouts in BF2, it was realistic. - [[User:Mr. Wolf|Mr. Wolf]] 00:40, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:True, to be honest I'd be happy either way. [[User:Alex T Snow|Alex T Snow]] 03:49, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I hope they bring back faction specific weapons from Battlefield 2. Medal of Honor made it right at first but then you got the opposing faction's guns and faction-specificness pretty much lost its purpose :\ --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But in BF2 if you killed a enemy you can pick up his &amp;quot;kit&amp;quot; and use his weapons... - [[User:Mr. Wolf|Mr. Wolf]] 14:08, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yes, first you had to kill an enemy, then you could pick his stuff (kit). But for Battlefield 3 it should be weapon (more realistic than insta-crossdressing xD ) --[[User:Masterius|Masterius]] 16:12, 19 June 2011 (CDT)&lt;br /&gt;
::::Your right, lol. XD - [[User:Mr. Wolf|Mr. Wolf]] 19:25, 19 June 2011 (CDT)&lt;br /&gt;
:::Actually in BC2 your character model never changed when you swaped kits, you could have a medic carrying a sniper rifle, or a ghillie guy with an RPG-7. [[User:Alex T Snow|Alex T Snow]] 19:49, 19 June 2011 (CDT)&lt;br /&gt;
::::Ah right, I forgot. :\&lt;br /&gt;
:::::Lol, you forgot about rocket launcher-wielding snipers ;) Hey, we should put a pic of that under the rocket section or something, you know, just for kicks. [[User:Alex T Snow|Alex T Snow]] 01:05, 20 June 2011 (CDT)&lt;br /&gt;
::::::lol yeah. The reason I don't remember is because I only played with bots, I only had Dial-up back then. u_u - [[User:Mr. Wolf|Mr. Wolf]] 14:34, 20 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I hope its not side specific, I always hated that considering how two weapons from the same class where completely different and handled different. Most people would end up using unlocked guns that you can use on either side. If you want a game thats realistic as possible, play Operation Flashpoint.&lt;br /&gt;
&lt;br /&gt;
:Being a fan of Battlefield 2, which featured faction specific weapons, I'm offended someone is saying me to play another game. I might as well say: If you want a game thats unrealistic as possible, play Call of Duty. By the way, in Medal of Honor opposing factions' weapons had identical stats, so that wouldn't be a problem for Battlefield 3 (probably). Also, sign your posts (paragraphs?) --[[User:Masterius|Masterius]] 01:52, 23 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Well since OpFor is using a AK-74M and AKS-74U which is some-what comparable to the M16A4 and M4A1, I say the game is gonna be fairly balanced. - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 23 June 2011 (CDT)&lt;br /&gt;
::: If they use weapon balance from MoH then yes. Because in BF2 M16A2 and M4A1 kinda sucked (better use G36E and SCAR-L unlocks, respectively). However AK-101 and AKS-74U were ''nice'' (damage)! Check their stats here: [http://wiki.bf2s.com/weapons/comparison BF2 Weapons Comparison] --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:^^But those games kinda sucked (at least Dragon Rising, Red River looks good). :\ Whatever, I personally like faction specific weapons for my reasons above. - [[User:Mr. Wolf|Mr. Wolf]] 14:27, 22 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::To be honest, Dragon Rising didn't suck, it was just buggy and laggy (which can be said about pretty much every other shooter, at least as start) and didn't have weapon customization (which can be said about Battlefield 2). In my opinion it is Red River which sucked, basically being Co-op CoD:MW with Visible Walls of Block being replaced by Invisible Walls of Doom and auto regeneration being replaced by manual healing. --[[User:Masterius|Masterius]] 01:52, 23 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Meh, that's why I said ''kinda'' sucky, lol I heard AAII is much worst, as its severely buggy and lacks weapon animations and others. P.S. I prefer manual healing over mutant regenerating health any day, the only place 3 second regenerating health belongs is a Wolverine game. :\  - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 23 June 2011 (CDT)&lt;br /&gt;
::::To be honest, manual healing in Red River isn't ''that'' much different from auto regeneration: hold &amp;quot;use&amp;quot; key while not getting hit and several seconds later you are good to go. Whether Dragon Rising had an actual Medic class just like Battlefield :) Oh, and it's kinda hard to make complex game without ''a lot'' of technical problems and unfinished things, yes ;) --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT) &lt;br /&gt;
&lt;br /&gt;
Also, if you want actual realism at this point, you go ArmA 2, not Operation Flashpoint: We-screwed-over-an-already-great-franchise-by-making-a-game-with-casual-gamers-in-mind[[User:5t3v0|5t3v0]] 03:06, 24 June 2011 (CDT)&lt;br /&gt;
:If you want actual realism at this point, you go to Army. --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Ugh, But ArmA II had NO weapon animations, that's kinda a big &amp;quot;unfinished thing&amp;quot; when you publish the game! And you Mr. Masterius, your obnoxious, why don't ''you'' go join the Army. We're talking about wanting realistic combat games not what peoples career decisions should be. -_-  [[User:Mr. Wolf|Mr. Wolf]] 13:04, 24 June 2011 (CDT)&lt;br /&gt;
:::Mr. Wolf, one thing you should realise: until Virtual Reality is created and gone into mass production, games will never, NEVER be trully realistic. Holding gun in your hands =\= Mouse+Keyboard. Also, mine is not obnoxious, mine is very nice and tidy :\ --[[User:Masterius|Masterius]] 14:36, 24 June 2011 (CDT)&lt;br /&gt;
	&lt;br /&gt;
::::And what's so wrong with wanting realism in &amp;quot;Mouse+Keyboard&amp;quot; games? Also I have handled, extensively trained, and fired many REAL firearms, so I'm not just some armchair-commando or a mall-ninja. - [[User:Mr. Wolf|Mr. Wolf]] 19:18, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Eventually FPSs will be the player wearing a mocap suit with a mocap gun, in a mocap room with a floor that moves (like a treadmill) so you can run places. And you will be forced to reload the weapon properly etc. [[User:Alex T Snow|Alex T Snow]] 19:25, 24 June 2011 (CDT)&lt;br /&gt;
::The first steps are made :D [http://www.geeky-gadgets.com/xio-ultimate-fps-virtual-reality-gaming-exoskeleton-prototype-video-21-04-2011/ XIO Gaming VR Simulator Prototype] --[[User:Masterius|Masterius]] 03:54, 25 June 2011 (CDT)&lt;br /&gt;
:::I'd settle for having a decent field of view, right now. They're actually getting narrower rather than wider as the gun attempts to colonise roughly a quarter of the screen. Kinda sad when the guy in ''Doom'' held his pistol in a more sensible way than the guy in ''Crysis 2'' does; the latter seems to be holding it with the base of his right palm rested against his nose. Sure, we're not all going to own an IMAX globe theatre any time soon to have a full 180 degrees or so of vision, but it gets silly when your FOV is ~30 degrees these days when most of the old shooters did 70-90. [[User:Evil Tim|Evil Tim]] 04:08, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I removed your post? Maybe we both tried to edit at the same time, because it wasn't there when I did, sorry about that. [[User:Alex T Snow|Alex T Snow]] 02:34, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Lol @ me. Should have known someone was going to say that... Should have added &amp;quot;In a Video game&amp;quot;... [[User:5t3v0|5t3v0]] 08:00, 25 June 2011 (CDT)&lt;br /&gt;
:Right 8) --[[User:Masterius|Masterius]] 09:51, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It's alright, danke. :) - [[User:Mr. Wolf|Mr. Wolf]] 18:31, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==More Stuff==&lt;br /&gt;
Maybe. I didn't see anything listed here that we don't have, but they seem to know what they're talking about. (Near the bottom)&lt;br /&gt;
http://enterbf3.com/&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 12:17, 4 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Barrett MRAD/98B spotted ==&lt;br /&gt;
&lt;br /&gt;
Taken from the &amp;quot;Classes Explained&amp;quot; screenshot...&lt;br /&gt;
&lt;br /&gt;
[http://i180.photobucket.com/albums/x80/cowboyw54/Bf3render.jpg]&lt;br /&gt;
&lt;br /&gt;
source:&lt;br /&gt;
[http://bf3blog.com/wp-content/uploads/2011/06/bf3-classes.jpg]&lt;br /&gt;
&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 18:07, 5 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Cool, I'd never heard of that rifle before, looks like a good addition. [[User:Alex T Snow|Alex T Snow]] 18:37, 5 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like they call Picatinny Railed M16A4 '''M16A2''' ''again'' *facepalm*. Oh, and that's a weird sniper rifle. Don't they have '''M110''' for that?&lt;br /&gt;
:P.S. And yeah, same goes for '''DAO-12''' (Armsel Striker, duh!). But I would prefer '''Armsel Protecta''' (it's more modern after all ;) ) --[[User:Masterius|Masterius]] 05:01, 7 July 2011 (CDT)&lt;br /&gt;
::Actually they are calling it '''M-16a2'''... nuff said! - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:14, 7 July 2011 (CDT)&lt;br /&gt;
:::If it was called &amp;quot;Blarg Rifle&amp;quot; but had correct reloads, I'd be happy. Where did it say they called it an A2 anyway? [[User:Alex T Snow|Alex T Snow]] 06:03, 7 July 2011 (CDT)&lt;br /&gt;
::::[http://bf3blog.com/wp-content/uploads/2011/06/bf3-classes.jpg here] [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:50, 7 July 2011 (CDT)&lt;br /&gt;
:::::Oh right, well, it might say &amp;quot;M-16a2&amp;quot;, but it calls the MRAD a &amp;quot;Mk. II&amp;quot; Sniper Rifle, so, we'll see. [[User:Alex T Snow|Alex T Snow]] 17:19, 7 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well I think that the &amp;quot;Mk. II&amp;quot; is the Mk II Mod 0 (SR-25), and that they just threw the text on there because the Mk II will be the default Recon rifle. &lt;br /&gt;
Anyways, I think this 99% confirms that it will be in the game, should it be added to the main page?&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 14:28, 10 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:OH Mk.11, I thought it said Mk.2, and I couldn't figure out what the hell that would be. Yeah, we've seen the SR-25 already in that multiplayer footage, and everything in that video was default. [[User:Alex T Snow|Alex T Snow]] 17:05, 10 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
So MoH had the M110 when it should have had the Mark 11, but BF3 now has the Mark 11 when it should have the M110 (USMC recently dropped the Mark 11 in favor of the M110)? *Facepalm* [[User:Spartan198|Spartan198]] 05:27, 10 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Indeed. Another thing about MoH is that apparently Mark 14 Mod 0 got finished in 2003 and got shipped to Navy SEALs in 2004[http://www.militaryfactory.com/smallarms/detail.asp?smallarms_id=377] thus making it as chronologically incorrect as M110. Devs usually tend to skip the details. Still, the crown of ignorance goes to CoD brand. The latest MW3 seems to have customized AK-47 *Major Facepalm* --[[User:Masterius|Masterius]] 15:39, 10 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Notes about in-game ACOG scopes==&lt;br /&gt;
&lt;br /&gt;
I noticed that there seem to be two separate models of ACOG scopes available in the game, according to the screenshots posted in the article. The M4A1 carbine the player character uses in the 'Faultline' trailer is fitted with a camo-painted TA01NSN ACOG(identifiable by the integral iron sights and lack of a fiber-optic strip along the top) while one of the M16A4's shown in first-person view in the article here is equipped with a TA31F ACOG. This is the second FPS game I've seen to do this, the other being ''[[Project Reality]]'' (itself a mod of ''[[Battlefield 2]]'', coincidentally) which has the TA31F and TA31RCO ACOG models available in it. [[User:Orca1 9904|Orca1 9904]] 03:44, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:...While in the average FPS, you're lucky if the thing called the ACOG looks like anything in Trijicon's product line. [[User:Evil Tim|Evil Tim]] 03:47, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Making the public in general think every scope is called an ACOG :P Also, in terms of 4x sights, theres the M249s ELCAN, and I'm hoping you can put any optic on anything. One of the DICE guys said there's a crazy amount of optics in BF3. [[User:Alex T Snow|Alex T Snow]] 05:26, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Even in COD: Black Ops (a game that takes place in the 60s mind you) they have a scope called a ACOG, even though it's obviously ''not'' a ACOG *rolls eyes*. Game Devs are becoming fails more and more every year. - [[User:Mr. Wolf|Mr. Wolf]] 17:08, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Treyarch basically made their own Modern Warfare, with blackjack and hookers. So yeah, forget about proper portray of Cold War. --[[User:Masterius|Masterius]] 07:41, 13 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Give me the ability to slap the Elcan onto the M240 and I will be happy. Hope what you said about the 'crazy amount of optics' turns out to be true. --[[User:Chrausis|Chrausis]] 06:34, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I hope you're not confusing the ELCAN scope with the similar M145 MGO. [[User:Orca1 9904|Orca1 9904]] 12:05, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::You are correct, I did mean the MGO. I know the M145 is different, I just though the Elcan name was interchangeable. --[[User:Chrausis|Chrausis]] 13:15, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::It would be nice to see a broader array of optics customizations in FPS games. ''Project Reality'' has a pretty good variety, but you have to switch out your entire class loadout in order to change this, and most weapons only have 1 or 2 optics available aside from iron sights (the M4A1 has the widest variety; having available EOTech, M68 Aimpoint, Kimber Mepro, &amp;amp; ITL MARS red dots as well as both TA31F &amp;amp; TA31RCO ACOGs as mentioned above). [[User:Orca1 9904|Orca1 9904]] 12:05, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Now, that Project Reality has been mentioned... I hope DICE won't disappoint the CIS players, so that we can kick yer capitalist arses in proper way... j/k lol :P Anyway, here are the articles for those interested: [http://ra.spetsnaz.su/wiki/1P29 for AK-74M] and [http://ra.spetsnaz.su/wiki/PKP for PKP]. And the [http://www.npzoptics.com/catalog/sights_for_small_arms/ full catalog]. Oh, and it's been suggested on [http://forums.electronicarts.co.uk/battlefield-3/1405448-optics-lots-optics-2.html#post19418223 EA's Forums], so I don't have to do it myself. --[[User:Masterius|Masterius]] 12:24, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Mocap Guns ==&lt;br /&gt;
Here's a challenge for everyone; what are the two wire guns standing in for?&lt;br /&gt;
&lt;br /&gt;
2nd Story&lt;br /&gt;
http://www.enterbf3.com/&lt;br /&gt;
&lt;br /&gt;
Or if it's off the list after a while:&lt;br /&gt;
http://media.enterbf3.com/images/mcnab1.jpg&lt;br /&gt;
http://media.enterbf3.com/images/mcnab2.jpg [[User:Alex T Snow|Alex T Snow]] 01:29, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Cornershot and a Thompson with M203? :P [[User:Evil Tim|Evil Tim]] 02:35, 15 July 2011 (CDT)&lt;br /&gt;
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:lolz. - [[User:Mr. Wolf|Mr. Wolf]] 02:51, 15 July 2011 (CDT)&lt;br /&gt;
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More seriously, that thing McNab has is definately supposed to be a carbine with an underbarrel accessory, I can't really see what else it could be. The other guy's weapon is a bit more of a mystery; since it doesn't have any kind of projection for a magazine, I'd guess it's something like a Bizon; can't be a P90, these rigs are for capturing hand positions and his would be completely wrong for that. [[User:Evil Tim|Evil Tim]] 04:36, 15 July 2011 (CDT)&lt;br /&gt;
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:Wait, actually it does have a magazine, I see a curved MP5-style mag just in front of his finger. So, maybe it's an MP5 with some underbarrel device making the front end all chunky, or one of those MP10 things like in GTAIV. [[User:Evil Tim|Evil Tim]] 04:40, 15 July 2011 (CDT)&lt;br /&gt;
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LOL Tommy with M203 :) The one on the right really looks like an M14 EBR to me, the mag, handguard, and barrel, but the other one is weird. It looks like an MP5 pistol grip and mag, with a really bulky front, and a stock that looks familiar, bu I just can't place. :P [[User:Alex T Snow|Alex T Snow]] 05:09, 15 July 2011 (CDT)&lt;br /&gt;
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: [http://riflestocks.com/store/product2.html ACE side-folding skeleton stock]? [[User:Evil Tim|Evil Tim]] 05:48, 15 July 2011 (CDT)&lt;br /&gt;
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::Yeah, that's the one! Hmm, is there anything in particular that's on, aftermarket or otherwise? [[User:Alex T Snow|Alex T Snow]] 06:29, 15 July 2011 (CDT)&lt;br /&gt;
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:::Quick google gets me mostly AK-pattern weapons. AK, Saiga, Galil, that kind of thing. Couple on MACs, not that it's likely to be one of those. Maybe that's what a MoCap AKS-74U looks like? :s [[User:Evil Tim|Evil Tim]] 06:36, 15 July 2011 (CDT)&lt;br /&gt;
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::::I'd say that's the best guess so far [[User:Alex T Snow|Alex T Snow]] 12:13, 15 July 2011 (CDT)&lt;br /&gt;
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::::Dunno, such a stock shape reminds me of [http://www.imfdb.org/wiki/File:G36.jpg G36E] which was in Battlefield 2 (with railz instead of optics). --[[User:Masterius|Masterius]] 06:35, 18 July 2011 (CDT)&lt;br /&gt;
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:::::Not sure about that, you'd have thought if it was G36E the mocap prop would have a rod or something stuck to the end to represent the rest of the barrel like the one McNab has. [[User:Evil Tim|Evil Tim]] 06:44, 18 July 2011 (CDT)&lt;br /&gt;
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::::::Bah, I am not really into guessing the gun by the mocap. Details of it - OK, but generally it's just a mishmash that can be used for anything provided the grip is adequate xD --[[User:Masterius|Masterius]] 06:51, 18 July 2011 (CDT)&lt;br /&gt;
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Actually the ACE stock is found on the SPAS 15 as well (which was in Bad Company 1, and Battlefield 2 I think) probably the most likely choice. --[[User:Ghostdigga|Ghostdigga]] 18:48, 18 July 2011 (CDT)&lt;br /&gt;
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:I hope it's that, that was the ONLY weapon that didn't come back in BC2 for some reason. [[User:Alex T Snow|Alex T Snow]] 20:44, 18 July 2011 (CDT)&lt;br /&gt;
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::But it returned in [[Battlefield Play4Free#Franchi SPAS-15|Battlefield Play4Free]] so its appearance in BF3 is possible ;) --[[User:Masterius|Masterius]] 23:20, 18 July 2011 (CDT)&lt;br /&gt;
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== Glock 17 unlock spotted ==&lt;br /&gt;
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... in a promotional shot from Dice about their Battlelog service&lt;br /&gt;
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[http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x599/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/2.jpg]&lt;br /&gt;
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--[[User:Ghostdigga|Ghostdigga]] 13:02, 20 July 2011 (CDT)&lt;br /&gt;
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:It was also seen in the EA Pwned video, along with the G3 (mentioned), I forgot to add that. [[User:Alex T Snow|Alex T Snow]] 16:06, 20 July 2011 (CDT)&lt;br /&gt;
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::I hope this Glock 17 actually holds... well... 17 rounds. :P - [[User:Mr. Wolf|Mr. Wolf]] 17:24, 20 July 2011 (CDT)&lt;br /&gt;
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:::Well, the MP-443 does, so that could work, I'm thinking there's gonna be a Euro faction, with the Glock as the sidearm, and we've also seen the P90. [[User:Alex T Snow|Alex T Snow]] 00:17, 21 July 2011 (CDT)&lt;br /&gt;
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::::Now that reminds me... Battlefield 2: Modern Combat (console version of Battlefield 2) had [[ Battlefield 2: Modern Combat#Glock 17 Pistol|Glock 17]] as Euro Sidearm :D --[[User:Masterius|Masterius]] 01:44, 21 July 2011 (CDT)&lt;br /&gt;
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:::::It did? Awesome! I was just guessing, but that basically confirms it :) [[User:Alex T Snow|Alex T Snow]] 03:54, 21 July 2011 (CDT)&lt;br /&gt;
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::::::Here's some leaked gameplay for you guys, skip to 1:44, there's your Glock. (http://www.youtube.com/watch?v=bfeOoEDYEt0) Would appear that the sidearms (at least) are not faction specific. Also looks like it holds 18 rounds but I'm assuming this is a '+1' affair. [[User:Chrausis|Chrausis]] 05:00, 21 July 2011 (CDT)&lt;br /&gt;
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:::::::Melee Animation is good :D Reloading after every bullet isn't :| --[[User:Masterius|Masterius]] 05:48, 21 July 2011 (CDT)&lt;br /&gt;
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== Alpha Footage ==&lt;br /&gt;
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no doubt some of you have heard there is a closed alpha trial going on, and some of you may have watched the leaked footage online. i dont want to post links to these videos just incase its not aloud.&lt;br /&gt;
but i can tell you, that the G36c, Glock 17, M27 IAR, SV98, MP7 and M1014 are in. --[[User:Sike|Sike]] 08:24, 21 July 2011 (CDT)&lt;br /&gt;
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:Closed Alpha? Any news about Closed Beta for MoH: Limited Edition owners? It should be before Open Beta, shouldn't it? :\ --[[User:Masterius|Masterius]] 12:41, 21 July 2011 (CDT)&lt;br /&gt;
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:A pretty nice selection of weapons appearing which is good to see, particularly the M27. Now just need someone to spot the L85 and I'll be happy \o/ --[[User:Chrausis|Chrausis]] 11:19, 21 July 2011 (CDT)&lt;br /&gt;
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::I guess it, Russian counterpart to M27 is going to be RPK-74M :O And British - L86? ;) --[[User:Masterius|Masterius]] 12:41, 21 July 2011 (CDT)&lt;br /&gt;
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:::You may possibly be right, and I hope you are. If it's in there, first person to deliver the information wins a shiny medal from myself :o --[[User:Chrausis|Chrausis]] 12:48, 21 July 2011 (CDT)&lt;br /&gt;
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::::looks like US support starts with the M27, and the Russians start with RPK, british forces arent in the game... --[[User:Sike|Sike]] 13:58, 21 July 2011 (CDT)&lt;br /&gt;
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:::::The existence of other factions hasn't been denied (to my knowledge) but even so I hope either weapon is available --[[User:Chrausis|Chrausis]] 15:02, 21 July 2011 (CDT)&lt;br /&gt;
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::::::Germans aren't in the game and there's a G36C. We can't rule anything out. Plus, there's always the possibility of DLC. [[User:Halorocka888|Halorocka888]] 19:31, 21 July 2011 (CDT)&lt;br /&gt;
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:::::::New factions/weapons added via DLC would be grand. --[[User:Chrausis|Chrausis]] 19:50, 21 July 2011 (CDT)&lt;br /&gt;
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::::::::Yeah, like they did with Euro Forces Pack for Battlefield 2 :D --[[User:Masterius|Masterius]] 04:37, 22 July 2011 (CDT)&lt;br /&gt;
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:I've yanked the images off the page; as with the MW3 stuff, posting images from leaks is not allowed. Wait until they show up in something official. [[User:Evil Tim|Evil Tim]] 02:16, 22 July 2011 (CDT)&lt;br /&gt;
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::Why does it even matter? We should post everything about everything we know... :/ [[User:Alex T Snow|Alex T Snow]] 02:36, 22 July 2011 (CDT)&lt;br /&gt;
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:::Same reason we don't allow pirated or leaked movie footage; using that kind of thing reflects badly on the site. We can wait until these weapons are confirmed in official materials (which they will be in due course, I'm sure), we don't need to go using dubious sources. [[User:Evil Tim|Evil Tim]] 02:39, 22 July 2011 (CDT)&lt;br /&gt;
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::::Yeah, for a sec it slipped my mind that once the game is out we will have everything :P [[User:Alex T Snow|Alex T Snow]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
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::::And there are still screencaps from leaked version :O --[[User:Masterius|Masterius]] 04:37, 22 July 2011 (CDT)&lt;br /&gt;
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:::::Which ones? [[User:Evil Tim|Evil Tim]] 05:30, 22 July 2011 (CDT)&lt;br /&gt;
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::::::The ones added by Gran28 - check page history. --[[User:Masterius|Masterius]] 05:41, 22 July 2011 (CDT)&lt;br /&gt;
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:::::::Oh, I thought where he said &amp;quot;Paris gameplay video&amp;quot; he was talking about a gameplay video released at some show in Paris. [[User:Evil Tim|Evil Tim]] 05:49, 22 July 2011 (CDT)&lt;br /&gt;
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::::::::The ones that I added was from a gameplay trailer released by DICE yesterday I think.--[[User:Gran28|Gran28]] 08:04, 22 July 2011 (CDT)&lt;br /&gt;
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:::::::::Ah, if that's so, then my bad. Kinda hard to separate official ones from current leaks. Better mention that on the talk page :) --[[User:Masterius|Masterius]] 09:28, 22 July 2011 (CDT)&lt;br /&gt;
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== New Official MP Trailer ==&lt;br /&gt;
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http://www.youtube.com/watch?v=emwEknzmyRo &lt;br /&gt;
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can see a M4 with a Eotech and a Acog, and the front site is in when optics are attached.--[[User:Sike|Sike]] 08:32, 21 July 2011 (CDT)&lt;br /&gt;
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== Possible return of the NDM-86 ==&lt;br /&gt;
I was watching this http://www.youtube.com/watch?v=0MgQMoPwGwM&amp;amp;feature=related and around 1:13-14, I thought I saw the pattern found on the straight mags that the 7.62mm NATO variant of the NDM-86 uses.&lt;br /&gt;
EDIT: Okay at 1:15 at the maximum quality, I could clearly see that magazine is straight.  This is no SVD guys, no SVD. --[[User:HashiriyaR32|HashiriyaR32]] 18:09, 21 July 2011 (CDT)&lt;br /&gt;
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:Good spot, wouldn't have noticed that myself. I wonder why they opted for the NDM-86 instead of the SVD? I assume the SVD is harder to get in Sweden meaning the studio had to find an alternative. Is it still labeled as an SVD within the game? --[[User:Chrausis|Chrausis]] 19:52, 21 July 2011 (CDT)&lt;br /&gt;
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::It is, and it was in MoH. You know, I think MoH was like a super pre-Alpha version of this game, there's and MP7 too, and a few others. [[User:Alex T Snow|Alex T Snow]] 20:03, 21 July 2011 (CDT)&lt;br /&gt;
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:::I hope DICE do a better job on BF3 than they did on MoH, that game was shocking. There's probably some truth in that though :P --[[User:Chrausis|Chrausis]] 20:43, 21 July 2011 (CDT)&lt;br /&gt;
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::::Well, MoH multi was made by a small team from DICE in 6-7 months, and ALL of DICE has been working on BF3 for, like, 5 years, I'm not worried ;) [[User:Alex T Snow|Alex T Snow]] 23:52, 21 July 2011 (CDT)&lt;br /&gt;
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:::::Fair play to them but you'd have thought issues with the game would have been patched following the game's release. Still, I don't deny that BF3 will be a far better game however I'm sure some of the issues from MoH will poke through. --[[User:Chrausis|Chrausis]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
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::::::Well, we can hope the issues that poke through don't include those godawful skyboxes that MoH had. [[User:Evil Tim|Evil Tim]] 03:26, 22 July 2011 (CDT)&lt;br /&gt;
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::DICE deliberately sabotaged MoH MP 'cause they were focused on BC2... :( But it is said that MoH 2 is being developed solely by DC. And it is rumored that MoH 2 will have Frostbite 2 Engine :D --[[User:Masterius|Masterius]] 04:50, 22 July 2011 (CDT)&lt;br /&gt;
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:::Would be interesting to see what DC do with the Frostbite 2 engine, I wasn't all that impressed with the single player but taking into account that (as far as I'm aware) MoH was the studio's first game, it was an adequate effort. Was better than the multiplayer at least, in my opinion. --[[User:Chrausis|Chrausis]] 07:20, 22 July 2011 (CDT)&lt;br /&gt;
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::::I've always said that if MoH's MP was the same as it SP, then the MP would be awesome, I have it just for the SP :) [[User:Alex T Snow|Alex T Snow]] 08:35, 22 July 2011 (CDT)&lt;br /&gt;
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:::::Just played some more of SP and I have to say I agree, pretty intense stuff. --[[User:Chrausis|Chrausis]] 11:38, 22 July 2011 (CDT)&lt;br /&gt;
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== Default Weapons ==&lt;br /&gt;
I just noticed that all of the US weapons are Armalites, and all of the Russian weapons are Kalashnikovs, it's cool. [[User:Alex T Snow|Alex T Snow]] 23:58, 21 July 2011 (CDT)&lt;br /&gt;
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:Aside from the 'SVD' which isn't a Kalashnikov design, but we'll forgive you as it is outwardly similar. --[[User:Chrausis|Chrausis]] 03:16, 22 July 2011 (CDT)&lt;br /&gt;
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::True, but you got the point ;) [[User:Alex T Snow|Alex T Snow]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
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::[http://world.guns.ru/userfiles/images/sniper/sn18/svd_clones.jpg SVD Clones]. The third one is AK modified to SVD. Ain't Russian guns :P --[[User:Masterius|Masterius]] 04:58, 22 July 2011 (CDT)&lt;br /&gt;
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:::I do like the fact that each faction has it's own starting weaponry, I always liked that about BF2 (though I didn't play it much) --[[User:Chrausis|Chrausis]] 03:25, 22 July 2011 (CDT)&lt;br /&gt;
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::::Agreed :) --[[User:Masterius|Masterius]] 04:58, 22 July 2011 (CDT)&lt;br /&gt;
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== AS Val ==&lt;br /&gt;
I can't find the video, but I'll post a link: http://forum.ea.com/eaforum/posts/list/7447261.page [[User:Alex T Snow|Alex T Snow]] 19:31, 22 July 2011 (CDT)&lt;br /&gt;
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:Cool! =) - [[User:Mr. Wolf|Mr. Wolf]] 22:20, 22 July 2011 (CDT)&lt;br /&gt;
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== Sniper Rifles can have iron sights ==&lt;br /&gt;
Yup. [[User:Alex T Snow|Alex T Snow]] 00:04, 23 July 2011 (CDT)&lt;br /&gt;
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:Hmmm. - [[User:Mr. Wolf|Mr. Wolf]] 00:56, 23 July 2011 (CDT)&lt;br /&gt;
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== M1014 ==&lt;br /&gt;
It's hard to tell because of the screwed up animation in the alpha, but you load a round into the chamber first, then the tube. EDIT: This is a good thing, I made sound like it wasn't :O [[User:Alex T Snow|Alex T Snow]] 02:32, 23 July 2011 (CDT)&lt;br /&gt;
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== M16A4 ==&lt;br /&gt;
It fires semi, burst, AND auto, one of those fancy 360 degree fire selects or something :/ [[User:Alex T Snow|Alex T Snow]] 02:32, 23 July 2011 (CDT)&lt;br /&gt;
:problem?&lt;br /&gt;
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== New Alpha Gameplay ==&lt;br /&gt;
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In the gameplay, I noticed that the front sights are still present when optics are attached, that M16A4 is now burst-fire and that the US LMG is called M249 in-game. Bipod gameplay was shown too. I also spotted the M-416 at 0:55, maybe the M4A1 equivalent of the enemy forces? [[User:Gonzaga|Gonzaga]] 18:45, 24 July 2011 (CDT)&lt;br /&gt;
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:Okay, yeah, they made it so the front sight is there, but disappears when aiming, the M16 has burst as well as auto (and semi), and the HK416 is an unlock, ONLY the default weapons are faction based, anyone can use unlocks, but the default ones might be usable by anyone later or something though. [[User:Alex T Snow|Alex T Snow]] 01:42, 25 July 2011 (CDT)&lt;br /&gt;
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::That's still much better than the MW games. Boy, you complain more about games than I do. :D - [[User:Mr. Wolf|Mr. Wolf]] 02:19, 25 July 2011 (CDT)&lt;br /&gt;
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::Defaults faction / unlocks not is how BFs 2 and 2142 worked, too. [[User:Evil Tim|Evil Tim]] 03:08, 25 July 2011 (CDT)&lt;br /&gt;
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:I'm not complaining, I actually like the front sight disappearing system, if it's not there the gun wouldn't work, but if it was, then having an RDS would give you a better field of view. The M16's fire modes aren't too bad, as long as the weapons have the right ammo count, reload properly, and have +1 I'm happy. Things like the player loading it fancy or whatever are okay. [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
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== M320 Standalone confirmed ==&lt;br /&gt;
This. Search &amp;quot;BF3 Grenade Launcher&amp;quot;, and the vid has a G3 with an ACOG too. [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
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== SIG 550 pretty much confirmed by Demize ==&lt;br /&gt;
http://twitter.com/#!/Demize99/status/30377608852017152 [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
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:Swiss weapon of choice 8) --[[User:Masterius|Masterius]] 02:44, 13 August 2011 (CDT)&lt;br /&gt;
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== A Few Weapon Vids ==&lt;br /&gt;
http://www.youtube.com/watch?v=JuoU7uBNvP0&lt;br /&gt;
http://www.youtube.com/watch?v=2LILgS-M2xo&lt;br /&gt;
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Here's most everything in action, and with a few attachments. I love how the description for the M145 mentions the Canadian Army! :D [[User:Alex T Snow|Alex T Snow]] 04:37, 25 July 2011 (CDT)&lt;br /&gt;
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:Looking good so far, spotted some people on my Steam friends list playing the alpha. So jealous. :( --[[User:Chrausis|Chrausis]] 10:43, 25 July 2011 (CDT)&lt;br /&gt;
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::I'm looking very forward to this game. :D - [[User:Mr. Wolf|Mr. Wolf]] 13:42, 25 July 2011 (CDT)&lt;br /&gt;
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:::Video Confirms new weapons for the game, as available in alpha build. In the first video we see an MP-7 PDW at 1:14, M1911 pistol at 1:57, RPK light machinegun on killfeed at 3:21, M27 IAR in killfeed at 6:12, M1014 shotgun at 7:34, G3 battlerifle on killfeed at 8:29, G36c assault rifle at 12:15, M320 grenade launcher on killfeed at 13:16. In the 2nd video we see RPK selection and model at 6:07 (usage following). Someone please update main page accordingly.--[[User:DaiTaNam|DaiTaNam]] 15:32, 25 July 2011 (CDT)&lt;br /&gt;
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::::Good of you to find everything, but leaked stuff isn't going on the main page :/ [[User:Alex T Snow|Alex T Snow]] 16:25, 25 July 2011 (CDT)&lt;br /&gt;
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::::: awww =(, thanks though.--[[User:DaiTaNam|DaiTaNam]] 17:39, 25 July 2011 (CDT)&lt;br /&gt;
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::::::Sigh, The M145 uses the M4 reticle over the M249/240 reticle :( --[[User:Chrausis|Chrausis]] 17:47, 25 July 2011 (CDT)&lt;br /&gt;
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:::::::That's the reticle my (standard version) ELCAN replica has on my airsoft C7A2, do you mean the M145 version is supposed to have a different one? [[User:Alex T Snow|Alex T Snow]] 20:40, 25 July 2011 (CDT)&lt;br /&gt;
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::::::::[http://www.dsarms.com/images/ELCM145M4W.gif Elcan M145 Optical Sight for M4 and M249/M240]. Remember people, this is just leaked Alpha and DICE will ''probably'' make changes to the game to make it right... Oh, and RPK :| --[[User:Masterius|Masterius]] 00:53, 26 July 2011 (CDT)&lt;br /&gt;
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:::::::::Oh I see. And what do you mean, oh and the RPK? What's wrong with it? [[User:Alex T Snow|Alex T Snow]] 05:07, 26 July 2011 (CDT)&lt;br /&gt;
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::::::::::Has the wrong bipod at the moment, doesn't look like the barrel is long enough to be an RPK either --[[User:Chrausis|Chrausis]] 05:31, 26 July 2011 (CDT)&lt;br /&gt;
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::::::::::Well... since it has both synthetic furniture and curved magazine, it is [http://world.guns.ru/userfiles/images/machine/mg15/rpkm.jpg RPKM] (ignore the magazine color). However in-game description mentions that it uses 5.45x39 ammo, which is used in [http://world.guns.ru/userfiles/images/machine/mg16/rpk74_02.jpg RPK-74M] that is actually used by Russian Forces. So the point is, DICE should change the magazine model and rename the weapon to '''RPK-74M''' for Russians. That Militia can use whatever they want. --[[User:Masterius|Masterius]] 05:36, 26 July 2011 (CDT)&lt;br /&gt;
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:::::::::::I didn't know that, so the curvature of the magazine in an AK/RPK-style weapon can be used to identify the caliber? DICE have clearly given alpha invites to the wrong people, should have gone to the inhabitants of IMFDB. --[[User:Chrausis|Chrausis]] 05:42, 26 July 2011 (CDT)&lt;br /&gt;
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:::::::::::: :D And yeah. The curve gradation for Kalashnikovs' magazines goes as follows: 5.56 &amp;lt; 5.45 &amp;lt; 7.62, with 7.62 curve being particularly distinguishable ;) --[[User:Masterius|Masterius]] 06:28, 26 July 2011 (CDT)&lt;br /&gt;
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:::::::::::::You learn something new everyday, now I can complain that the BF3 RPK is incorrect &amp;gt;:O --[[User:Chrausis|Chrausis]] 06:33, 26 July 2011 (CDT)&lt;br /&gt;
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:::::::::::I sent Demize a tweet (I made a Twitter accout JUST to send him stuff) that the RPK should be either the RPKM or RPK-74M (as I can't see the mags well enough), and also sent him another one saying the G3 should be the G3A3 :D [[User:Alex T Snow|Alex T Snow]] 17:42, 26 July 2011 (CDT)&lt;br /&gt;
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::::::::::::That is dedication to informing the developer their game is wrong, well played. I also sent him a tweet concerning the M145's reticle. --[[User:Chrausis|Chrausis]] 18:30, 26 July 2011 (CDT)&lt;br /&gt;
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:::::::::::::Very good :D Two problems I've noticed about '''SVD''': First, as already been noticed, is that in-game model of magazine is straight NATO one instead of curved Russian one; second, is that in-game '''PKS-07''' is using optical PSO-1 based reticle instead of its own magnified reflex reticle like this one: [http://www.newphillysports.com/milsurp/pks07reticle.jpg]. And here information about it: [http://www.gunscollecting.com/english/scopes/pks-07-collimating-sight/]. --[[User:Masterius|Masterius]] 05:24, 27 July 2011 (CDT)&lt;br /&gt;
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::::::::::::::Just recieved an invite to the alpha, I am so stoked to try this game out \o/ --[[User:Chrausis|Chrausis]] 09:44, 27 July 2011 (CDT)&lt;br /&gt;
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:::::::::::::Sweet! [[User:Alex T Snow|Alex T Snow]] 04:56, 28 July 2011 (CDT)&lt;br /&gt;
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== 1911 spotted ==&lt;br /&gt;
&lt;br /&gt;
I just watched a video and the 1911 is back. This game's version appears to be the MEU model. I can tell from the slide, sights, and hammer. It appears to be the old model with the Springfield Armory slide. [[User:ShootingLiberal|ShootingLiberal]] 23:53, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I can't see the grips, but it appears to be a stock M1911 with a commander-style hammer (the round one, not the MEU one), a silver 3-hole trigger, and a silver barrel. Oh, after Googleing I found that that IS the original version of the MEU :/ http://www.justpistols.co.uk/meu_001.jpg That's an airsoft gun, but it's EXACTLY the one from BF3. [[User:Alex T Snow|Alex T Snow]] 03:35, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Also, the MEU Pistol is currently designated [http://www.thefirearmblog.com/blog/2009/09/24/m45-close-quarters-combat-pistol/ M45] Pistol ;) So maybe in-game it is some kind of customized M1911 Pistol? :O --[[User:Masterius|Masterius]] 05:36, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha ==&lt;br /&gt;
I just got the invite for the Operation Metro Alpha and Will post info here if I can.--[[User:N-10 Aden|N-10 Aden]] 20:53, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Awesome, that's two of us now :) [[User:Alex T Snow|Alex T Snow]]&lt;br /&gt;
&lt;br /&gt;
::So my impressions of the alpha so far are largely positive, not the biggest fan of the map however. Too many narrow corridors that you have to enter to advance, meaning that the defending team can plonk a SAW there and wipe you out as you enter the meat grinder. The weapons feel nice: Plenty of recoil meaning that burst firing is essential. Definitely an improvement gameplay-wise compared to BC2, which wasn't a bad game by any stretch of the imagination. Looking forward to the beta now! \o/ --[[User:Chrausis|Chrausis]] 09:46, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Improvement compared to BC2, is obviously. The question is, improvement compared to BF2! :O--[[User:Masterius|Masterius]] 10:31, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I can't really comment on whether it's better than BF2 as I haven't really spent much time on it (5 mins max) but it is a fairly solid FPS in it's own right. One thing that has bothered me thus far is 3D spotting, do not like it at all though, it should be changed for minimap spotting. --[[User:Chrausis|Chrausis]] 10:46, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Ah, in that case, if you still have BF2, I would recommend you download and install [http://www.realitymod.com/ Project Reality] mod, which focuses on realistic armed forces. There are people who have BF2 solely for it. And, it has British Army! :D [http://i1193.photobucket.com/albums/aa356/DMasterST/B_Uniform.png Their uniform] and [http://i1193.photobucket.com/albums/aa356/DMasterST/B_Weapons.png their weapons] --[[User:Masterius|Masterius]] 12:02, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Yeah and the Canadian Army :D I'll be getting BF2/RM soon. Keep in mind this is one of the smallest map and it's meant to be more infantry focused, they'll be much bigger ones with more vehicles ;) [[User:Alex T Snow|Alex T Snow]] 18:10, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Yup :D [http://i1193.photobucket.com/albums/aa356/DMasterST/C_Uniform.png Their uniform] and [http://i1193.photobucket.com/albums/aa356/DMasterST/C_Weapons.png their weapons] --[[User:Masterius|Masterius]] 03:49, 29 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::I hope that with more vehicles comes more teammates actually willing to take them out. No one playing engineer was even trying, just using their launchers on each other. Meant to ask if anyone still played BF2 as I was gonna get it in anticipation for 3, should organise some gamz. --[[User:Chrausis|Chrausis]] 18:57, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::I'm trying to get BF2 again, loved that game, can't wait to convert it to PR. :) - [[User:Mr. Wolf|Mr. Wolf]] 20:04, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Needs a bit of polish but what I played of the alpha was a lot of fun, roll on October --[[User:Chrausis|Chrausis]] 18:32, 1 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Sweet! [[User:Alex T Snow|Alex T Snow]] 14:28, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::Anyone have any questions about it? I'd be happy to answer them (as best I can) --[[User:Chrausis|Chrausis]] 17:27, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== All Alpha weapons ==&lt;br /&gt;
&lt;br /&gt;
http://bf3blog.com/2011/08/new-battlelog-screenshots-show-weapons-awards/battlelog-weapon-list/    - [[User:Joey1666|Joey1666]] &lt;br /&gt;
&lt;br /&gt;
:I hope, they will make new icons for AR-15 guns. These no-sights ones are just weird. Also, what I've said in &amp;quot;A Few Weapon Vids&amp;quot; --[[User:Masterius|Masterius]] 10:21, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The in-game ones have carry handles but I'm sure you knew this, I can live with a few slightly inaccurate icons on the Battlelog though. The M27 IAR had no front sight post for some reason in-game, made the Eotech pretty much essential. --[[User:Chrausis|Chrausis]] 17:19, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Doesn't it have flip-up sights? --[[User:Masterius|Masterius]] 11:43, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::It does, yes, but the front sight is missing the front sight post. As in, the sights are there, but the post is not. Made aiming quite tricky as you can imagine. --[[User:Chrausis|Chrausis]] 12:34, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Yeah, I'm assuming that's been fixed by now [[User:Alex T Snow|Alex T Snow]] 04:15, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::I hope so, was a nightmare. Still, barely used the RPK/IAR once the SAW was unlocked --[[User:Chrausis|Chrausis]] 04:44, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Cause the SAW's a real support weapon ;) [[User:Alex T Snow|Alex T Snow]] 06:21, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::^ This, though the fact that you can change the RPK and IAR to semi-auto was a nice feature --[[User:Chrausis|Chrausis]] 06:30, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Does IAR have better accuracy and SAW better firepower or SAW has ''both''? Because if it is the second one, IAR seems kinda... useless. --[[User:Masterius|Masterius]] 08:35, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::For sure, the IAR/RPK are definitely more accurate than the SAW, the SAW is quite difficult to use at range without deploying the bipod whereas the other two don't have as much recoil. I assume the lighter support weapons are there for the more mobile, front-line support guy. --[[User:Chrausis|Chrausis]] 09:18, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Pretty sure this legit as another article is saying they're from OXM so should they be moved to the page and not discussion ? [[User:Joey1666|Joey1666]]&lt;br /&gt;
&lt;br /&gt;
== why aren't confirmed weapons named? ==&lt;br /&gt;
such as the g3 ,m416 ,m27 iar and many more????&lt;br /&gt;
&lt;br /&gt;
:Can't put leaked stuff on the page, you'd know this if you read the rest of the discussion --[[User:Chrausis|Chrausis]] 17:21, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::yeah thats why all the weapons used in the alpha were named in an official blog and yet there still not up here , so dont tell me i need to read the discussion.&lt;br /&gt;
&lt;br /&gt;
:::Do forgive me. Link to this blog? If it's legit you're free to edit the page if you wish. --[[User:Chrausis|Chrausis]] 06:12, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I second the link request. Also, sign you posts. --[[User:Masterius|Masterius]] 08:38, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
(TOSSED)  RE-posting.  You guys should simply look up a bit next time. --[[User:HashiriyaR32|HashiriyaR32]] 11:18, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Except that's not official blog. It's fanblog that also [http://bf3blog.com/battlefield-3-weapons/ makes assumptions] and [http://bf3blog.com/2011/07/battlefield-3-50-leaked-alpha-screenshots/ postes leaked stuff]. --[[User:Masterius|Masterius]] 11:55, 4 August 2011 (CDT)&lt;br /&gt;
::Looks like I'm tossing that out the window. --[[User:HashiriyaR32|HashiriyaR32]] 13:20, 4 August 2011 (CDT) &lt;br /&gt;
&lt;br /&gt;
::An image which was leaked from the alpha, users of which were under a non-disclosure agreement which means we could get in trouble if we post it up here. Until we get an absolutely official list of weapons (most likely from future trailers and the public beta) the page will stay the same. --[[User:Chrausis|Chrausis]] 12:27, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Setups ==&lt;br /&gt;
So what kinda weapons and setups do you guys think you're gonna use?&lt;br /&gt;
*Medic - G3 (or other BR) with a scope&lt;br /&gt;
*Engineer - M1014 (or other shotty)&lt;br /&gt;
*Support - M249 (or other belt fed) with a bipod&lt;br /&gt;
*Recon - MP7 (or other SMG/PDW) with a suppressor&lt;br /&gt;
*Sidearm - M1911&lt;br /&gt;
&lt;br /&gt;
Obviously details will change as we get more info and after we actually play the game ;) [[User:Alex T Snow|Alex T Snow]] 06:21, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'll probably play support mainly, it's what I spent 80% of the alpha doing and it's where I had the most fun. M240 with bipod, optic and flash suppressor will be my class of choice. --[[User:Chrausis|Chrausis]] 06:29, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:''Obviously details will change as we get more info and after we actually play the game''&lt;br /&gt;
:^ This --[[User:Masterius|Masterius]] 08:40, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PWNED #7 ==&lt;br /&gt;
http://www.youtube.com/watch?v=PXaFw7aC9GE&lt;br /&gt;
A couple things I missed the first time I saw it, there's the M4, M1911, and G17, but also a Desert Eagle and MP5SD2. [[User:Alex T Snow|Alex T Snow]] 16:17, 6 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Desert Eagle? [http://tvtropes.org/pmwiki/pmwiki.php/Main/BigNo NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!] --[[User:Masterius|Masterius]] 02:48, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::What's up with the Desert Eagle? It's a perfectly good combat pistol *trollface*. --[[User:Chrausis|Chrausis]] 06:11, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::: :( --[[User:Masterius|Masterius]] 06:22, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Developers really need to stop putting large caliber handguns and revolvers in supposedly 'realistic' games, it just feels stupid. --[[User:Chrausis|Chrausis]] 06:38, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::''[http://www.youtube.com/watch?v=u0-oinyjsk0 I know what you're thinking. &amp;quot;Did he fire six shots or only five?&amp;quot; Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: &amp;quot;Do I feel lucky?&amp;quot; Well, do ya, punk?]'' --''Harold Francis &amp;quot;Dirty Harry&amp;quot; Callahan''&lt;br /&gt;
&lt;br /&gt;
:::::[http://world.guns.ru/userfiles/images/handguns/usa/revolver/1287756474.jpg .357 Magnum Colt Whitetailer], camper's wet dream :D --[[User:Masterius|Masterius]] 12:45, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Their rack of guns at 3:06 (presumably airsoft for modelling purposes) contains an M14 and a FAMAS, might be 2 more to expect in the full game. --[[User:Chrausis|Chrausis]] 17:00, 6 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::M1911 + M14 = Old School Pack 8) --[[User:Masterius|Masterius]] 02:48, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Oops, I only thought to rewatch the range part, totally missed the FAMAS and M14 lol, good catch. [[User:Alex T Snow|Alex T Snow]] 05:15, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Pre-order Spectact kits ==&lt;br /&gt;
&lt;br /&gt;
[http://www.tumblr.com/photo/1280/8472426507/2/tumblr_lpes8zstbf1r09ila][http://www.tumblr.com/photo/1280/8472426507/1/tumblr_lpes8zstbf1r09ila]&lt;br /&gt;
&lt;br /&gt;
Some images of the exclusive Spectact kits you get via pre-order, you'll also notice that the Russian assault class soldier is holding an AEK-971&lt;br /&gt;
&lt;br /&gt;
:Guess American Assault class gets XM8. Both weapons lost their respective trials. --[[User:Masterius|Masterius]] 03:20, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
You do realise its just art , and probably wont be ingame --[[User:LukeWilliams010|LukeWilliams010]]&lt;br /&gt;
&lt;br /&gt;
:Alright, will wait for confirmation regarding these weapons. Maybe it's just false alarm (and Desert Eagle too). --[[User:Masterius|Masterius]] 05:49, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Nah, the AEK will most likely be in, and the AK-74M will go to the PLR faction. There's nothing official, but there's the AEK (RU) and 74M(PLR), SKS as a sniper (PLR), T-72 tanks (PLR), and MP lines recorded in English, Russian and Farsi, that's confermation enough. I've seen no evidence of the XM8, but who knows, they did say there's 10 times the unlocks as BC2... [[User:Alex T Snow|Alex T Snow]] 06:30, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Russian Forces clearly used AK-74M on Operation Metro map. The same is expected from final release. As for PLR, there are only silhouettes, and as such it's unclear which AK is used. --[[User:Masterius|Masterius]] 06:50, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::The AEK will probably be a universal unlock for all factions if it is indeed in the final game (which I believe it will be, doubt they'd use a weapon in artwork and not include it in-game) --[[User:Chrausis|Chrausis]] 10:01, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::There most likely will be no AEK in final game. Those renders showing specact skins are pretty dated.&lt;br /&gt;
&lt;br /&gt;
::::Fair enough, I didn't know that. Not too fussed either way, not a big fan of the weapon. --[[User:Chrausis|Chrausis]] 16:09, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Please no XM8, at least not in the SP. If it's an MP only gun, I could care less whether it's in or not, though. I'm buying this for the SP, which I'm hoping will be at least semi-realistic. [[User:Spartan198|Spartan198]] 01:18, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I kinda doubt they will put in the XM8, I'd rather see a full-size G36. :) - [[User:Mr. Wolf|Mr. Wolf]] 17:25, 15 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==M16A3==&lt;br /&gt;
Demize99 tweeted that the M16A4 has been renamed to A3. Though we don't know if it still has all three modes, I'm thinking it doesn't. [[User:Alex T Snow|Alex T Snow]] 11:49, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Hmm. Full Auto M16A4 seems more plausible to me than Picatinny Railed M16A3. Maybe call it M16A5? xD --[[User:Masterius|Masterius]] 12:57, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Nope, the A3 is actually an A4 with full auto, I thought it was an A2-style for a long time, but looks it up, its hard to find good descriptions, but the A3 and A4 are the same except burst/auto. No one on this site gets that because this site calls every A3-style an A4 with an A2 lower. Why? Because that's what armourers built them with, since they don't have A3s. In games the weapon is whatever it's meant to be because it's not &amp;quot;built&amp;quot; on anything. [[User:Alex T Snow|Alex T Snow]] 13:09, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Ah, now that's funny. Turns out to be true[http://www.armyproperty.com/Equipment-Info/M16A3-A4.htm][http://world.guns.ru/assault/usa/m16-m16a1-m16a2-m16a3-e.html]. Silly 'mericans couldn't get hold of manual burst firing, Military Command had to enforce it for them :) --[[User:Masterius|Masterius]] 13:21, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Hey, those are the two sites I found! I just couldn't find them again :P Anyway, look at the description on the first site, it's worded very old, saying things like identical to A2, but also same as A4. That's actually the most info I've seen on an A3 in one place, adding to the confusion, since there isn't good info around. [[User:Alex T Snow|Alex T Snow]] 15:16, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::No, Alex is wrong and so are the two websites Masterius linked to. The M16A3 is a full auto A2 (only used by SEALs and Seabees in very limited numbers), NOT a full auto A4. IMFDB policy is to identify a weapon visually, not by what the game calls it. In terms of A3 vs A4, the M16 in this game is intended to be an A4, so that's what it should be called. At least for the moment anyway. If it turns out the devs decide to axe the burst mode, we can classify it a C7A1, but until we know more, it should stay listed as an A4. I'm changing it back. [[User:Spartan198|Spartan198]] 01:11, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Uhm, Modern Firearms is respectable source. If you are claiming that it is not that means you have a better one? And the weapon can't be C7A1 since C7A1 is [http://world.guns.ru/assault/can/diemaco-c7a1-c7a2-c-e.html Model C7FT] (Railed Model 715 itself) and Full Auto M16A4 is [http://www.colt.com/mil/M16_2.asp Model 901] (Full Auto Railed Model 705 itself). And there are differences between 705 and 715[http://www.biggerhammer.net/ar15/variants/]. --[[User:Masterius|Masterius]] 03:25, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Now I want to know whether Demize99 tweeted about RPK and SVD... --[[User:Masterius|Masterius]] 03:25, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The first A3s had A2 uppers, but were later (and still are) issued with railed uppers, that's where people get confused. A3 = Rail. [[User:Alex T Snow|Alex T Snow]] 05:02, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, I do have a better source. It's called Defense Industry Daily [http://www.defenseindustrydaily.com/the-usas-m-16-rifle-purchases-04517/]. Additionally, if you take a look at the M16A2 section of the [[M16 rifle series]] page, it says the exact same thing. I also never said MF ''wasn't'' a respectable source, but that doesn't alter the fact that it's wrong in this case. [[User:Spartan198|Spartan198]] 05:25, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:''Other MIL-STD-1913 rails can be found on the front grips '''et. al.''' of the '''A3s''' and A4s, where they mount useful items like flashlights, laser pointers, grip pods, et. al.''&lt;br /&gt;
:There too. --[[User:Masterius|Masterius]] 06:59, 13 August 2011 (CDT)&lt;br /&gt;
:'''P.S.''' Besides, why does it feature ''Wikipedia'' in '''Additional Readings'''?&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;Front grip&amp;quot; as in around the barrel, like a Knight's Armament M5 RAS. It has Wikipedia as an additional read because DID's article doesn't feature the M16 rifle's entire life story; Wikipedia does. In fact, why don't you take a look at Wikipedia where it states that the A3 is a full auto A2 and uses DID's article to verify it? [[User:Spartan198|Spartan198]] 13:07, 22 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::There are a number of different rifles designated as the M16A3 by the US military. The first is what Wikipedia refers to, the Colt Model 646 which is also known as the M16A2E3, which was introduced in small numbers at the same time as the M16A2 and is an A2 with an A1 lower and was only used by the Navy and Coast Guard. Then you have the flat-top Colt Model 901 which was introduced at the same time as the M16A4 (in 1994 I think) which is basically an M16A4 with full auto rather than burst. The following is what the US army website says about the A3 and A4: &amp;quot;&amp;quot;The M-16A3 is identical to the M-16A2 but has a removable carrying handle that is mounted on a Picatinny Rail (for better mounting of optics) and is without burst control. The M-16A4 is identical to the M-16A2 except for the removable carrying handle and Picatinny Rail.&amp;quot; I would imagine that for modularity purposes the A3 in this game is the current version (Model 901).  --[[User:Commando552|commando552]] 13:22, 22 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Wow, thanks, that really clears it up, so we could call the full auto A2 the M16A2E3, and the full auto A4 the M16A3, that makes sure they have different names, right? [[User:Alex T Snow|Alex T Snow]] 17:42, 22 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Interesting, found [http://compass.seacadets.org/pdf/nrtc/cb1/14234_ch3.pdf information about M16A1 and M16A2E3] on [http://www.seacadets.org/ U.S. Naval Sea Cadet Corps website]. --[[User:Masterius|Masterius]] 05:31, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::That PDF is actually wrong, as it states that the M16A2E3 is burst fire rather than full auto. Here is the [http://www.scribd.com/doc/29272650/MIL-R-71135-Rifle-5-56MM-M16A2E3-1992 US Army Military Specification] for the M16A2E3 from 1992 (go to page 4, and look at the fire selector section). Although calling the earlier rifle the M16A2E3 takes away the confusion, it can still correctly be called the M16A3 as it was reclassified as this, kind of like how the M16A2 was originally the M16A1E1. --[[User:Commando552|commando552]] 06:11, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::True, I guess someone just got lazy and didn't give the flat top version a new name, so the 646 and 901 are BOTH A3s. [[User:Alex T Snow|Alex T Snow]] 06:47, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Editors probably made a mistake in ''that'' part because everywhere ''else'' it says automatic fire (right from the beginning). --[[User:Masterius|Masterius]] 07:19, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Heh, and after more searching: [http://www.military-today.com/firearms/m16.htm] --[[User:Masterius|Masterius]] 07:21, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Like I said, the very first A3s had A2 uppers, and after that they had rails. [[User:Alex T Snow|Alex T Snow]] 07:17, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Put it this way, the only times it says something about not having a top rail, it doesn't. What I mean is, it always says something really vague like &amp;quot;full auto version of the A2&amp;quot;, never mentioning specifics. I have not yet read somewhere that says that the A3 has a fixed carry handle, but have seen plenty that say the opposite. The problem was someone decided a long time ago that this site was for guns that are in movies only, not a gun wiki, so since the A3 is not in any civvie hands, and therefore not in any movies, it shouldn't be mentioned. All &amp;quot;A3&amp;quot;s in movies are A4s with A2 lowers, that is what the armourer used. However with the addition of newer weapons, and therefore newer entries, and the addition of games, where the guns don't really exist and therefore ARE anything, things are being added that never were before. Correct me if I'm wrong but the Mk.18 is only a military weapon, right? That means that, say, in the first Transformers movie Josh Duhamel's Mk.18 wouldn't have been a real Mk.18, but some Civvie M4 with a short barrel and such, made to look exactly the same as one. But that doesn't make it a Mk.18, however it IS listed as such. I may be wrong and it might actually be a Mk.18, but then Canadian C7-series is a better example: NO civvies have them. Period. But it still has an entry, as it is in Reality Mod, among a few others. Now we see the problem with not having an M16A3 entry: there might not be any in civvie hands, but there are some in games, like BF3, but COD4 singleplayer comes to mind as well, and I'm sure there are others. Hmm, I guess what this comes down to is we need an M16A3 listing on the M16 page. All of them should be listed, even if the only info is the name, a sentence about the weapon, and mention that it has never been in anything, otherwise we get stuff like everyone on the site getting false info about a particular weapon, and this happens. [[User:Alex T Snow|Alex T Snow]] 16:14, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::That ''is'' specific. &amp;quot;Full auto version of the A2&amp;quot; means it's externally identical to the A2, but has fully automatic. I don't see how that's vague. If you've got a credible source saying A3s are &amp;quot;now issued&amp;quot; with flat top uppers, I'd like to see it. But if you look at the pattern of M16 rifle development, it's very likely that such a modification would bear a designation other than A3 (the only two exceptions to this in the platform's history were the Air Force's 11.5&amp;quot; barreled XM177s and when the Army dropped the Model 777 M4 for the Model 920 M4. Josh Duhamal used an M933 in Transformers, not a Mark 18. Mark 18-type carbines with 10.3&amp;quot; or 10.5&amp;quot; barrels can be had by anyone with proper licensing. But the reason we have Mark 18 mock-ups in movies listed as Mark 18s is because, like I already pointed out, it's IMFDB policy to identify the weapon on a visual basis. If it ''looks'' like a Mark 18, we ''call it'' a Mark 18 unless some other way of concretely identifying the weapon (such as an armorer ID) comes along. Your argument about civilian acquisition is a dead end since armorers like MPM are civilians, yet have fully automatic M4s, AK-47s, M60s, and so on in their possession. The only games I've played with full auto M16A4s are CoD4 and MoH, the pages for both of which identify the rifle as an M16''A4''. If you want an A3 category added, either take a look at the [[Talk:M16_rifle_series#Do_well_really_need_to_have_an_.22A2.22_and_.22A3.22_category.3F|M16 rifle talk page to see why it was deleted]] (where MPM himself states that the M16A3 has the same upper receiver as the A2) or come to the forum and state your case as to why said category should be reinstated. But as per IMFDB policy, the M16 on this page should be classified as an A4. [[User:Spartan198|Spartan198]] 00:14, 14 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::As soon as my problems with registration are solved, I'll bring this discussion to the light. --[[User:Masterius|Masterius]] 02:44, 14 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Bah. Is there any other way to contact forum administration other than through the forum? --[[User:Masterius|Masterius]] 02:02, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Leave a message on [[User:MT2008|MT2008's]] talk page about it. He's an administrator on the forum. [[User:Spartan198|Spartan198]] 13:01, 22 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Both M16s ==&lt;br /&gt;
Demize confirms multiple M16s! I'm expecting the A3 and A4 obviously [[User:Alex T Snow|Alex T Snow]] 16:05, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Hmm, that's pretty cool. =) - [[User:Mr. Wolf|Mr. Wolf]] 20:32, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Now that's something I would like to take a look at in Beta :) --[[User:Masterius|Masterius]] 02:44, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::He also confirmed not everything's in the Beta, but hopefully these two will be. [[User:Alex T Snow|Alex T Snow]] 16:22, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I see very little point in including 2 M16 models, just takes up space that could be filled with something new :\ --[[User:Chrausis|Chrausis]] 04:52, 14 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::The automatic one will probably be the starting weapon to balance it against another starting weapon, and burst fire one will probably be for everyone to use as an unlock. You see, so that to please everyone :) --[[User:Masterius|Masterius]] 05:52, 14 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::I gueessssss, suppose they don't have to remodel it or anything either, just change the weapon's code/animations. --[[User:Chrausis|Chrausis]] 05:58, 14 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::I think the A4 should be the starter and the A3 should be the unlock, makes much more sense to me. The starter ARs in COD4 were the M16A4 and AK-47 and that was just fine. Or maybe you can modify a base M16 into other variants. - [[User:Mr. Wolf|Mr. Wolf]] 15:09, 14 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::I guessed it right: Demize has confirmed that M16A3 will be the default US assault rifle for the Assault kit[http://twitter.com/#!/Demize99/status/102776416898265088] --[[User:Masterius|Masterius]] 12:00, 19 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Gamescom trailers and official gameplay vids ==&lt;br /&gt;
We've got official footage for 2 weapons, one already known (MP-443), and one all-new (SCAR-H CQC with Grippod and Aimpoint optic).  http://www.youtube.com/watch?v=NDDfPxF3EFE .  In the Co-Op live gameplay from the devs, one of them picks up an unknown pump action shotgun with a 4+1 capacity.--[[User:HashiriyaR32|HashiriyaR32]] 11:06, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Nice! Wonder if SCAR-L in? Oh, and they give civilian shotguns to military again! *shakes head* Already noticed that with M1014 before. --[[User:Masterius|Masterius]] 02:44, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
There isnt 2 m16 models , where do you get your info lol there is one the m16a3&lt;br /&gt;
&lt;br /&gt;
== INCOMING ==&lt;br /&gt;
&lt;br /&gt;
[http://pnmedia.gamespy.com/planetbattlefield.gamespy.com/images/news3/fact_sheet2.jpg *kaboom*]&lt;br /&gt;
&lt;br /&gt;
EA just released the fact sheet with all the weapons/attachments/specs listed, there's the weapon page.&lt;br /&gt;
&lt;br /&gt;
EDIT:[http://planetbattlefield.gamespy.com/fullstory.php?id=165281 and here's your proof] &lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 13:22, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Is that M39 the Finnish Mosin-Nagant? Or is there another battle rifle that uses the M39 designation?  Also, that list is missing the Groza bullpup AR that one dev caught one of the testers reloading.--[[User:HashiriyaR32|HashiriyaR32]] 13:42, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The M39 refers to the M14 variant used by the Marines [http://en.wikipedia.org/wiki/M39_Enhanced_Marksman_Rifle (this)]. And the Groza bullpup was actually the [http://en.wikipedia.org/wiki/A-91 A-91] (not the 9A-91 from BC2... Russian weapon designations are confusing)&lt;br /&gt;
&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 13:56, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Good find, kinda wish I hadn't looked at it though XD --[[User:Chrausis|Chrausis]] 14:11, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: AHAHAHAHA, &amp;quot;SCAR H CQB&amp;quot; made my day. But at least they wrote ACOG, not ACOG Sight, nor ACOG Scope. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:30, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::That is what FN Herstal calls it [http://www.fnherstal.com/index.php?id=184&amp;amp;backPID=182&amp;amp;productID=10&amp;amp;pid_product=232&amp;amp;pidList=182&amp;amp;categorySelector=1&amp;amp;detail] though does it really belong in the carbines section? I would have thought it still belonged with the battle rifles. --[[User:Chrausis|Chrausis]] 14:38, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::They call it CQC, C for Combat not B for Battle. But calling it CQB is still more correct than calling it simply SCAR-H, like in Modern Warfail 2, because that usually refers to SCAR-H STD, the one w/ the normal length barrel. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:47, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::I see, fair enough. As you said though, at least they were slightly closer than some games. --[[User:Chrausis|Chrausis]] 14:51, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well, this does nothing to allay my fears about it being a generic AMURIKA V EVUL ARABS AND KOMMIES shooter. [[User:The Wierd It|The Wierd It]] 16:37, 16 August 2011 (CDT)&lt;br /&gt;
: Also, looks like y'all missed them calling it the M93R, rather than just the 93R like it should be. [[User:The Wierd It|The Wierd It]] 16:39, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::A few things; first, it looks like this list is a little dated, as Demize confirmed both M16s, but even though details might have changed, I bet this is a 100% list. Second, remember this doesn't include stuff like the M320 (as it's a Gadget in terms of game), and mounted weapons. Third, I'm assuming the M39 (M14) will be semi only, as only it and the SKS are in the Battle Rifle section, with the G3 moved to Assault Rifles. Similarly, I'm betting the Glock 18 and Beretta 93R will be auto and burst only, otherwise the Glock 17 and M9 would be pretty useless. Fourth, notice that there is a P90 AND a P90TR. I'm thinking if you attach an RDS to the P90TR, it becomes the standard one, like COD4's MP5SD. Lastly, what's a T44 pistol? I did a quick search and all I got was this: http://upload.wikimedia.org/wikipedia/commons/d/de/T44.jpg Oh, also, I'm totally using the M82 with irons, just for kicks :) [[User:Alex T Snow|Alex T Snow]] 19:49, 16 August 2011 (CDT)&lt;br /&gt;
:::I'm thinking the &amp;quot;T44&amp;quot; might be the sidearm for Iranian forces, like the KH2002 will be their assault rifle. I don't know what it could be referring to, though; as far as I know, Iran uses P226 copies as their standard sidearm.&lt;br /&gt;
&lt;br /&gt;
This looks ''really'' suspicious to me. No G36E (as was expected from BF2 (L85 too)), no SG 550 (as was confirmed by Demize), no multiple M16 (wasn't that said by Demize?), &amp;quot;Battle Rifles&amp;quot; actually being Marksman Rifle (M39) and Semi-Automatic Carbine (SKS), several weapons being ported from BC2 (AEK-971, A-91, PP-2000, Saiga-20K, MP-412) instead of BF2 (Bizon or Vityaz, Saiga-12K) for no reason; Beretta 93R and Glock 18 are actually law enforcement automatic pistols and will overshadow regular pistols... And T44? WW2 prototype gun being put in pistols?&lt;br /&gt;
&lt;br /&gt;
If this &amp;quot;fact&amp;quot; sheet was putted on [http://blogs.battlefield.ea.com/ official Battlefield Blog], I would have believed it. As of now I take it with a grain of salt. --[[User:Masterius|Masterius]] 03:38, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: The sheet lists an SG553 in the carbines section. [[User:The Wierd It|The Wierd It]] 05:14, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::That would be like someone saying: &amp;quot;We want M4 in BC2!&amp;quot; and someone responded: &amp;quot;There is M16 there&amp;quot;. One weapon is assault rifle and other is carbine. They shouldn't cancel each other. Really. --[[User:Masterius|Masterius]] 05:23, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Also, how exactly do you think the &amp;quot;straight pull bolt&amp;quot; under the weapon accessories could work? Either it will be some bullshit about somehow putting a straight pull bolt on bolt actions to increase ROF which will annoy the hell out of me, or I suppose it could be putting a straight pull bolt on assault/battle rifles to increase accuracy and turn them into sort of sniper rifles. Either way, I don't like it.  --[[User:Commando552|commando552]] 05:32, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
T44 is what they are calling the [[Taurus Model 44]] revolver.  --[[User:Commando552|commando552]] 05:35, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Hmm, so the revolver unlocks are Russian .357 Magnum and Brazilian .44 Magnum... American .357 Magnum like Colt and S&amp;amp;W would have been more reasonable, honestly... But yeah, some wouldn't want revolvers in military shooters at all. --[[User:Masterius|Masterius]] 05:52, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Sigh, more revolvers. I'm assuming that the straight pull bolt will be for snipers as opposed to assault/battle rifles, either for bolt actions to increase ROF (even though straight pulls are supposedly more tiring than turn bolts) or for the semi-auto snipers for a bit more accuracy? Teeny tiny list of machine guns, sadface. --[[User:Chrausis|Chrausis]] 06:23, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weapon Reloads ==&lt;br /&gt;
&lt;br /&gt;
Anybody seen the GamesCom Coop-Demo? I just noticed how the guy reloads his empty shotgun. First round into the chamber, all the following into the tube. I think they got it right this time. [[User:Killerpixel|Killerpixel]] 10:08, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I didn't see that one, but I saw the M1014 reload in the leaked alpha footage, and it does do that :) [[User:Alex T Snow|Alex T Snow]] 10:19, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Tactical pistol reloads too :o --[[User:Chrausis|Chrausis]] 10:30, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== MP7A1 Alpha Gameplay == &lt;br /&gt;
&lt;br /&gt;
The amount of Alpha gameplay videos on Youtube is insane, but in one of them I did see an MP7A1. Looked like the same model used in the Medal of Honor reboot. It was only seen for a moment, so hopefully someone can add more information? [[User:Miyazawa|Miyazawa]] 22:11, 18 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The MP7 is setup the same way as the MoH one, using the stock, grip, and pistol sights, but obviously has a proper empty reload. :) [[User:Alex T Snow|Alex T Snow]] 14:44, 19 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I have tried to add the MP7A1 on the BF3 weapon listing underneath the submachine guns but someone keeps on deleting it. I havent uploaded an image from youtube because honestly I dont know how, can someone help out with this and stop deleting this post as the weapon IS CONFIRMED. [[User:Valant]] 2:58PM, September 9, 2011 (PST)&lt;br /&gt;
: No, it's not. You're not allowed to post anything from the Alpha build. [[User:The Wierd It|The Wierd It]] 17:18, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Valant here reposting MP7 gameplay, and to reply YES I CAN post because most weapons you see on page from the alpha/PAX gameshows. In fact for the most part all of the weapons should be deleted because they are from the same build. I have provided a link to show first hand footage. Once the game is released and this is fact checked, the comment I left before  can be deleted. Here is the link again:&lt;br /&gt;
http://www.youtube.com/watch?v=ZuvvdBhH0r4&lt;br /&gt;
&lt;br /&gt;
It's just not getting into your head, isn't it?  Screencaps from non-official/leaked footage are STRICTLY FORBIDDEN.  SO yeah, it's nice and all that you're linking that in the discussion, but please DO NOT edit the main page again until beta comes out. --[[User:HashiriyaR32|HashiriyaR32]] 17:51, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Oh REALLY? Because last time I checked there are several screen caps and images that are of some low quality camera taking a picture of a screen DURING ALPHA! Check the muther f*****g G36C section, or The UMP45, the AK74M, the DIO KH2002, and G3A3. These are all weapons from the same build of the game and these have pages, ergo the MP7 should have its own section. Now, im off to put the post BACK UP so suck it.&lt;br /&gt;
&lt;br /&gt;
:You are confusing Closed Alpha with NDA and Game Shows (Expos) intended for public. Those ones are categorised as Pre-alpha‎ (expos before Alpha) and Pre-beta (expos after Alpha). And you are just asking to get reported. --[[User:Masterius|Masterius]] 13:03, 23 September 2011 (CDT)&lt;br /&gt;
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.....reported.....really....well then if thats the case as I posted on another MP7 related discussion below Ill wait till the &amp;quot;official&amp;quot; news about it comes out&lt;br /&gt;
== Full Auto Carbine ==&lt;br /&gt;
&lt;br /&gt;
Been reading and watching videoa and they all have the M4A1 listed as a carbine. Does anyone know if the M4A1 fires full auto, three round bursts, or a single shot when fired?&lt;br /&gt;
&lt;br /&gt;
The M4A1 is a carbine that is full auto or semi, just like real life, is that wierd? [[User:Alex T Snow|Alex T Snow]] 14:44, 19 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Carbines ==&lt;br /&gt;
What makes me really happy is they got the term Carbine right; the M4A1 is an M16 Carbine, the AKS-74U is an AK-74 Carbine, the SCAR-H CQC is a SCAR Carbine, the G36C is a G36 Carbine, the SG553 is a SG550 Carbine, and, well, you could call the A-91 an AKM Carbine I guess. That's also why the relatively short HK416 is in the Assault Rifle section and not the Carbine one: it's not a Carbine. [[User:Alex T Snow|Alex T Snow]] 14:52, 19 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:'''Trivia Information''':&lt;br /&gt;
&lt;br /&gt;
:IRL in addition to Assault Rifle and Carbine category, there is also so called Sub-Carbine category (that is, shorter than Carbine). Four of the above mentioned pairs have three guns in these categories (and three of these four pairs even have additionally Automatic Rifle/Light Machine Gun variant but that's a different story). And here is the list:&lt;br /&gt;
&lt;br /&gt;
:M4 Commando &amp;lt; M4 &amp;lt; M16&lt;br /&gt;
:AKS-74U &amp;lt; AK-105 &amp;lt; AK-74(M)&lt;br /&gt;
:G36C &amp;lt; G36K(E) &amp;lt; G36(E)&lt;br /&gt;
:SG 553 &amp;lt; SG 551 &amp;lt; SG 550&lt;br /&gt;
&lt;br /&gt;
:And to which category HK416 belongs, [http://www.hk-usa.com/military_products/hk416_specs.asp depends on the variant]. Quite a list, isn't it? ;)&lt;br /&gt;
&lt;br /&gt;
:And while AKM didn't have official carbine (there was [http://www.red-alliance.net/forum/index.php?topic=11481.0 a prototype] and that's it), SKS can be considered one somewhat :P&lt;br /&gt;
&lt;br /&gt;
:Maybe that was interesting to read :) --[[User:Masterius|Masterius]] 16:45, 19 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Again... ==&lt;br /&gt;
&lt;br /&gt;
What's with the people using this &amp;quot;fact sheet&amp;quot; to clutter the main page with weapon titles. Can't they wait for more substantial material before adding stuff? --[[User:Masterius|Masterius]] 15:02, 20 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Agreed; pages that are just lists of weapons without pictures or really any info look terrible, let's wait for them to show up. The people who care can find it here on the talk page, or Google :/ [[User:Alex T Snow|Alex T Snow]] 17:20, 20 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Leaked info is not allowed, and entries with no pics or info aren't very much liked either. [[User:Alex T Snow|Alex T Snow]] 19:29, 23 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:^ Precisely. Official artwork, renders, graphical announcements (like that for Physical Warfare Pack, or Battlelog), screenshots, trailers, gameplay videos; screenshots made from official trailers and gameplay videos. All those things will do. --[[User:Masterius|Masterius]] 06:50, 24 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==UMP==&lt;br /&gt;
&lt;br /&gt;
you can see it in a video from nvidia, the player to the right of the interview, you can see him using a UMP.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=tiCNdEYCtgs&lt;br /&gt;
&lt;br /&gt;
unkown what calibre, but im just gonna assume its UMP45 --[[User:Sike|Sike]] 06:38, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==HK416==&lt;br /&gt;
&lt;br /&gt;
another video from nvidia.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=vUyIIIKta44&lt;br /&gt;
&lt;br /&gt;
if you pause at 0:30 it looks like the HK416--[[User:Sike|Sike]] 06:42, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:M27 IAR, to be specific. Based on the HK416, yes, but not a normal HK416. [[User:Spartan198|Spartan198]] 12:25, 21 August 2011 (CDT)&lt;br /&gt;
:: Well the Hk146 is in, it appeared on the battlelog stat page. --[[User:Sike|Sike]] 09:25, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weird Weapon ==&lt;br /&gt;
&lt;br /&gt;
What is that weapon the guy starts using at 2:24, in this vid http://www.youtube.com/watch?v=tiCNdEYCtgs ? It looks like an AS VAL, but that optic setup is weird. I wish they sticked to the real life russian optics, instead of creating rail-attaching versions. E.g.: The PK-AS (russian holographic) is actually offset to the left side of the gun, not aligned with the bore or mounted on a rail.[[User:Gonzaga|Gonzaga]] 08:20, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Maybe it's quite hard to get hands on real Russian weapons in Sweden, so work is done with what's available... Oh, and PK-AS isn't holographic sight, it's reflex sight. --[[User:Masterius|Masterius]] 10:56, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It might be the VSS. You can use iron sights on a sniper rifle so they might allow you to use reflex and holographic sights as well.&lt;br /&gt;
&lt;br /&gt;
:There's no VSS, there's a VAL, but this guy's an Engineer, so it doesn't matter either way. [[User:Alex T Snow|Alex T Snow]] 12:14, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Fact Sheet ==&lt;br /&gt;
&lt;br /&gt;
People, while it has been confirmed that the fact sheet is indeed official, it's also been confirmed that it '''IS NOT A FINAL LIST''', it only shows the equipment available '''SO FAR'''. So don't worry, I'm sure many more equipment options will come (I hope these include an MP5). [[User:Gonzaga|Gonzaga]] 20:34, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well, Demize wouldn't confirm whether the Karkand guns will be able to be used in standard BF3, but the way he said it seemed to hint they might, so I'm betting we'll see the MP5 and PP-19 Bizon. [[User:Alex T Snow|Alex T Snow]] 21:26, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Gonzaga that's pretty much false hope , because there not going to release an official fact sheet and then add &amp;quot;many more guns&amp;quot; its not even wishful thinking its just stupid.and Alex when somethings is unconfirmed that doesn't mean its automatically going to be in the game, and if its anything like bfbc2 which it is, the guns will be seperate like the Vietnam expansion.&lt;br /&gt;
&lt;br /&gt;
: First, no need to call me stupid. And second, do you really think they can't add more stuff to the game 3 months away from the release? Not even the beta is out! Plus, by equipment I didn't necessarily mean more weapons. I guess you thought so because my example was a weapon.[[User:Gonzaga|Gonzaga]] 18:03, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I did not call you stupid, I called your idea stupid.You really think that there going too add tonnes more &amp;quot;equipment&amp;quot; after they've released an official statement than that is stupid.&lt;br /&gt;
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:What's stupid here is you not signing your posts. :P - [[User:Mr. Wolf|Mr. Wolf]] 12:06, 27 August 2011 (CDT)&lt;br /&gt;
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::Lol owned :D [[User:Alex T Snow|Alex T Snow]] 17:47, 27 August 2011 (CDT)&lt;br /&gt;
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== SKS has a plastic stock ==&lt;br /&gt;
Demize confirmed. [[User:Alex T Snow|Alex T Snow]] 13:36, 23 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Battlefield 3 full weapons list ==&lt;br /&gt;
It is up on official [http://bf3blog.com/2011/08/complete-list-of-battlefield-3-weapons/ bf3 blog].&lt;br /&gt;
&lt;br /&gt;
:That's not the official blog. As it says in the description, it's a fan site. [[User:GunEnthusiast|GunEnthusiast]] 05:21, 24 August 2011 (CDT)&lt;br /&gt;
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::Yeah, but it is news of an actual official announcement. --[[User:Nomad175|Nomad175]] 00:00, 3 September 2011 (CDT)&lt;br /&gt;
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:::The announcement was leaked, meaning that the information it contains has no place on the main page. Until we get official imagery of each weapon, they should not be added to the main page. Just makes everything look a bit messy and half-arsed if you ask me. --[[User:Chrausis|Chrausis]] 06:49, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== About SVD ==&lt;br /&gt;
&lt;br /&gt;
So were there any news from Demize or some official material released that confirmed that the magazine for SVD was fixed or not? Should it have been changed to NDM-86 on the main page? Only seen it in leaked Alpha (which ''could'' have been a temporal state, considering that SVU in BC2 had proper magazine (SVD and SVU use the same one), and this one probably ported from MoH for testing purposes). --[[User:Masterius|Masterius]] 12:35, 24 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Battleblog #8 ==&lt;br /&gt;
Sig 553 and Strela/Igla launcher confirmed in a post on the official Battlefield blog [http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/08/25/battleblog-8-build-your-weapon-of-choice.aspx] --[[User:Chrausis|Chrausis]] 10:46, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Heh, suppressive fire with carbine :) And the modelled launcher is [[SA-7 Grail|Strela-2]] (NATO reporting name: SA-7 Grail) --[[User:Masterius|Masterius]] 13:22, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Thought as much, was the disk-shape thingy at the front that gave it away. &amp;lt;3 the weapon customisation that BF3 will offer though, gonna be awesome. --[[User:Chrausis|Chrausis]] 14:46, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Well, the primary indicator for Strela-2 is that, errr, under-barrel thingy with tube-and-spike shape while every other model is ball-and-tube. Here is a nice chart: [http://blueprintbox.com/watermark-gif.php?img=./data/media/384/sa-14-strela-gremlin.gif]&lt;br /&gt;
:::And yeah, customisation is great \o/ --[[User:Masterius|Masterius]] 15:22, 25 August 2011 (CDT)&lt;br /&gt;
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::::That's the bit I meant, forgive my extremely technical description XD --[[User:Chrausis|Chrausis]] 17:06, 25 August 2011 (CDT)&lt;br /&gt;
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:::::Oh, heh, right. Thought you meant the launcher tube itself :) --[[User:Masterius|Masterius]] 01:47, 26 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The incoming weapon modification options seem very exciting....lots of options to tailor your weapon to your specifics. However, the only detail about the blog that keeps me sceptical is the fact that you need to unlock every feature for each weapon individually. Knowing that from MW2 that would mean hours and hours and hours of playing with just one weapon to finally unlock the parts needed to tailor it to your specifics, only to then unlock the next weapon you've been longing for and then you need to start again from scratch with that weapon. Rather frustrating IMO. Would a better idea to make the modification parts a global unlock, so that once you unlock say supressors with an assault rifle, it counts for ALL other assault rifles too...same with LMG's, Pistols, Shotgungs, etc. [[User:WARthog|WARthog]] 03:05, 26 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;T44&amp;quot; ==&lt;br /&gt;
Found it; 2nd video, 21 seconds in. [[User:Alex T Snow|Alex T Snow]] 04:13, 31 August 2011 (CDT)&lt;br /&gt;
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Link please? --[[User:HashiriyaR32|HashiriyaR32]] 09:25, 31 August 2011 (CDT)&lt;br /&gt;
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OOPS, sorry, here:&lt;br /&gt;
http://ob-game.blogspot.com/2011/08/battlefield-3-three-videos-from-pax.html&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 13:57, 31 August 2011 (CDT)&lt;br /&gt;
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ummm you're wrong thats an mp412 , the scope also looks russian which gives it away&lt;br /&gt;
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:Actually it doesn't look like the Mp412 at all or the T44, it looks a little different, take a look at this image I snapped of it&lt;br /&gt;
: http://imageshack.us/photo/my-images/687/mp412orcoltpython.jpg/&lt;br /&gt;
: To me it almost looks like a Colt Python from Black Op's, notice the iron sights, front and rear (the white markings) and the silhouette of the barrel and cylinder as well as the positioning of the grip, it's hard to say but my vote is towards a Colt Python. DICE did say they were going to add Faction specific weapons and if you look a little earlier the guy was using a Stinger. I'd think a Colt Python .357 Magnum would go nicely as a US analogue to the Russian MP412 .357 Magnum. Also to the Scope, it could just be a Russian style scope attached to a US weapon, they did say that the customization was huge so it's a possibility [[User:Draco122|Draco122]] 12:47, 1 September 2011 (CDT)&lt;br /&gt;
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Its an mp412 , if it was a python it would have grooves down the barrel housing which it doesn't its solid like the mp412 also I noticed the break action latch near the iron sight, which also corresponds to the mp412 , the python does not have a break open design. *Edit* also the colt python is not in the game.&lt;br /&gt;
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:The devs didn't say there isn't any other revolver in the game, thus shouldn't you, Persistent Mr. Anonymous. --[[User:Masterius|Masterius]] 04:17, 2 September 2011 (CDT)&lt;br /&gt;
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:Well, it's NOT a 412, but it could be a Python, some S&amp;amp;W, the Raging Bull, I don't know. The lighting's wierd, but it looks stainless to me, which would be good if the MP412 is black. The SKS, which is synth, has been spotted with an EOTech, so unlocking American optics for Russian guns and vice versa is confirmed. I'm thinking every optic, with the exception of the 6x and 12x sniper scopes, can be used on anything. [[User:Alex T Snow|Alex T Snow]] 16:33, 1 September 2011 (CDT)&lt;br /&gt;
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Ok, if you cant indentify that gun, then you shouldn't really be on the site to be honest, because you can clearly tell that's a mp412 the colt python has barrel housing grooves this doesnt it solid like an mp412 , you can also see the break action latch is,colt pythons dont have this because they are not break reloaders. *Edit* and how can you say that it is stainless? its clearly black with a synthetic grip.&lt;br /&gt;
:In that case, by your rationale you should leave right now. Ignoring everything else about the gun, look at the muzzle end. This pistol has a rounded barrel with a raised rib. The Mp412 does not. Also, the locking indents on the cylinder are wrong for a MP412, where they are small cuts coming from the rear of the cylinder, rather than the more traditional ones shown here. The part of the frame that meets the rear of the cylinder is also wrong for a MP412, which would have a &amp;quot;step&amp;quot; rather than a smooth ramp where it widens to the width of the cylinder. Due to the motion blur ghosting on this image it is really hard to tell anything about it so we will just have to wait and see. Also, sign your posts and stop being so condescending.  --[[User:Commando552|commando552]] 03:22, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Also, just noticed that in the same clip the person in front of you has a G36C, so that can go ahead and be confirmed, along with the Stinger for that matter.  --[[User:Commando552|commando552]] 03:47, 2 September 2011 (CDT)&lt;br /&gt;
[[File:Battlefield 3 Tourney PAX Prime Day 2 Wrap Up.mp4 000021722.jpg|thumb|500px|none|]]&lt;br /&gt;
[[File:Battlefield 3 Tourney PAX Prime Day 2 Wrap Up.mp4 000021255.jpg|thumb|500px|none|]]&lt;br /&gt;
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:Hmm, these are official videos, not DICE ones, but offical meaning by a site/company etc; should they be added to the main page? It's kind of a grey area. [[User:Alex T Snow|Alex T Snow]] 05:25, 2 September 2011 (CDT)&lt;br /&gt;
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::PAX and NVIDIA are definitely can be considered official source just as E3 and IGN. --[[User:Masterius|Masterius]] 05:40, 2 September 2011 (CDT)&lt;br /&gt;
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ok lets just leave it as the t44/mp412 for now, if we cant agree on what gun it is, then theres no point arguing senselessly we'll have to wait until the game comes out to properly identify it --[[User:Lukewilliams010|Lukewilliams010]] 14:10, 2 September 2011 (CDT)&lt;br /&gt;
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==M4 and M4A1==&lt;br /&gt;
&lt;br /&gt;
Was just browsing through twitter when i noticed something.&lt;br /&gt;
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http://twitter.com/#!/Demize99/status/108437158804717568&lt;br /&gt;
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both the M4 and M4A1 is in. like how the the M16A3 and A4 are in. --[[User:Sike|Sike]] 10:54, 31 August 2011 (CDT)&lt;br /&gt;
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:Now that's amuses me because I had ''exact'' the same thoughts. Seems I wasn't alone xD --[[User:Masterius|Masterius]] 11:10, 31 August 2011 (CDT)&lt;br /&gt;
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::Seems to me more that BF3 will have much more weapons than we thought. Well, let's just pick one up and kick some asses with it :) --[[User:RaNgeR|RaNgeR]] 11:12, 31 August 2011 (CDT)&lt;br /&gt;
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I think its pretty cool they are getting multiple variants for each gun. Heres hoping for an AK-47 unlock.--[[User:N-10 Aden|N-10 Aden]] 12:06, 31 August 2011 (CDT)&lt;br /&gt;
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On the same twitter he makes a point of saying that the M4A1 was designed for special forces whereas the standard weapon that would be found being used by Marines is the M4. My spidey sense is telling me that the standard weapons will be the burst M4 and M16A4, and they will be upgradable to full auto M4A1 and M16A3 (flat-top receiver won't tally and the number will make no sense to the layman but whatever).  --[[User:Commando552|commando552]] 16:46, 31 August 2011 (CDT)&lt;br /&gt;
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:Nope, he already said the full auto ones are default. But I'd figure in SP we're more likely to see the burst ones. [[User:Alex T Snow|Alex T Snow]] 17:31, 31 August 2011 (CDT)&lt;br /&gt;
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::SP: M4 for regular Marines, M4A1 for USSOCOM units, something like that. --[[User:Masterius|Masterius]] 02:50, 1 September 2011 (CDT)&lt;br /&gt;
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:In any case, it's awesome they added variants of many weapons. --[[User:RaNgeR|RaNgeR]] 17:46, 31 August 2011 (CDT)&lt;br /&gt;
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::Indeed. [[User:Alex T Snow|Alex T Snow]] 18:28, 31 August 2011 (CDT)&lt;br /&gt;
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Can't remember where I saw it from, probably from Battlefield wiki but I remember seeing that the weapon variants were based on each Classes Kit selection. So for example, take the Assault class, as it's being merged with the Medic Class, Players would have the option to equip either a Grenade Launcher of carry around a Medkit. So for example, an M16A3 could be default setting with a Medkit as a piece of equipment but the M16A4 is used when attaching a grenade launcher. But that's just my theory [[User:Draco122|Draco122]] 12:37, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It's not really merging, they're just going back to how they had it in BF2142 (Assault = Medic + Assault, Recon = Sniper + Special Forces, Engineer = Anti-tank + Engineer and Support = um, Support, his main &amp;quot;thing&amp;quot; being his extra droppable things like a portable shield and a sentry gun). In 2142 every Assault had a Medkit since you don't want to give your medics the option of being even more useless, the optional item for the Assault class was the defib. The fastest way to get TK'd as Assault was to have someone realise you weren't carrying one. I imagine this one will be the same, Support will always have an ammo box and assault will always have a health box. [[User:Evil Tim|Evil Tim]] 05:35, 12 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==PWP Trailer==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=G-ukxgldpOo&amp;amp;feature=feedu&lt;br /&gt;
&lt;br /&gt;
warning, containts footage from operation metro they some players may find offensive. --[[User:Sike|Sike]] 08:58, 2 September 2011 (CDT)&lt;br /&gt;
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:That is... ''SKS''? Reminds me of AK-47 in MW2 *sadface*&lt;br /&gt;
:Another thing noted: incorrect reticles for M145 and PKS-07 are still in... --[[User:Masterius|Masterius]] 09:27, 2 September 2011 (CDT)&lt;br /&gt;
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::Remember though DICE did say that you can &amp;quot;customize&amp;quot; your weapon, that might be a SKS just heavily modified by the player rather than appearing as the &amp;quot;actual&amp;quot; weapon. Who know's if we're lucky, the SKS might be featured as standard in it's default config [[User:Draco122|Draco122]] 13:12, 2 September 2011 (CDT)&lt;br /&gt;
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:::As much as I would want it to be, I doubt that what DICE meant by customization. BF3 so far doesn't seem to have customization as elaborate as, for example, [[Ghost Recon: Future Soldier]]. Thus this tacticool SKS is probably the only one *sadface* --[[User:Masterius|Masterius]] 13:44, 2 September 2011 (CDT)&lt;br /&gt;
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:&amp;quot;DAO-12&amp;quot; -.-... OMG! What the heck is their deal with the DAO-12? Can't they just call it how it supposed to be called?! --[[User:RaNgeR|RaNgeR]] 10:01, 2 September 2011 (CDT)&lt;br /&gt;
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::DICE seems to have obsession with this &amp;quot;designation&amp;quot; as it tracks way back from Battlefield 2 (2005) --[[User:Masterius|Masterius]] 10:16, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
DAO-12 was used because of a legal conflict with Armsel using the Striker name, it became a fan favorite so they kept the name. --[[User:Ghostdigga|Ghostdigga]] 14:09, 2 September 2011 (CDT)&lt;br /&gt;
i asked Demize on twitter and he replied saying it was a homage to BF2 --[[User:Sike|Sike]] 14:12, 2 September 2011 (CDT)&lt;br /&gt;
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:Exactly, and we all know how bad most gamers are at identifying weapons, the MW3 crowd widely believed the ACR was a SCAR because the ACR was tan (in MW2 the SCAR was tan and the ACR was this ugly grey colour, and now the ACR is tan). If they renamed it Striker a lot of BF players would think it was a different gun :/ [[User:Alex T Snow|Alex T Snow]] 14:20, 2 September 2011 (CDT)&lt;br /&gt;
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::Er, that doesn't really sound like a bad thing :/ --[[User:Masterius|Masterius]] 15:29, 2 September 2011 (CDT)&lt;br /&gt;
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i asked demize about it, and he said they named it the DAO-12 as a homage to BF2 --[[User:Sike|Sike]] 07:57, 3 September 2011 (CDT)&lt;br /&gt;
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== M39 EMR confirmed ==&lt;br /&gt;
I asked demize if there was an m14 battle rifle and he replied ,and said there is a M39 EMR so that can now be added to the weapons list.--[[User:Lukewilliams010|Lukewilliams010]] 16:07, 3 September 2011 (CDT)&lt;br /&gt;
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:He also said SG 550 would be in, official blog showed SG 553. And SKS is &amp;quot;SKS&amp;quot;. We need official ''illustrated'' material. As soon as it is available - go ahead, put it in. --[[User:Masterius|Masterius]] 16:29, 3 September 2011 (CDT)&lt;br /&gt;
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:Yup, if we don't have a picture, don't add it, even if it's not leaked. It's not like we won't have everything up pretty soon. [[User:Alex T Snow|Alex T Snow]] 16:53, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M4A1/M16 Gas block question ==&lt;br /&gt;
&lt;br /&gt;
I've seen quite a few topics concerning the lack of a visible gas block on the M4's and M16's in a number of shooters, and I was wondering if it was possible that the gas blocks could be either low-profile gas blocks that were either not visible or were actually under the RAS, or if the gas blocks were actually integrated into an after-market RAS. It seems odd to me that developers would repeatedly make the same mistake over different games in different franchises.&lt;br /&gt;
&lt;br /&gt;
:It's possible to just remove the front sight without removing the gas block on a standard M16 rifle and M4 but it'd be a little exposed. [[User:Excalibur01|Excalibur01]] 17:23, 10 September 2011 (CDT)&lt;br /&gt;
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::Do you mean with a hacksaw? Aren't the gas block and front sight a single piece of metal? It is however possible to get a low profile gas block (relatively easy replacement) that only extends above the barrel to the height of the gas tube plus a few mm, so that certain free floating RIS systems can be mounted over the top of it. --[[User:Commando552|commando552]] 18:39, 10 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::That was my question; with all the Military consultants they have coming in and looking at this stuff, I'd always assumed that they had just modeled an after market RIS and low-profile gas-block.&lt;br /&gt;
--[[User:Hominis Solus|Hominis Solus]] 21:58, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I wonder why developers won't just model Flat Top Mounts\Risers on the sights for M4s\M16s ? That's how the problem is solved IRL, including in U.S. Military. --[[User:Masterius|Masterius]] 04:16, 11 September 2011 (CDT)&lt;br /&gt;
::I'd imagine that most modellers don't realise that the front sight is also the gas block, so they see no problem in removing it for aesthetic/gameplay purposes. 99% of gamers probably don't realise either.  --[[User:Commando552|commando552]] 09:15, 11 September 2011 (CDT)&lt;br /&gt;
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:::Both the modellers and the gamers doesn't supposed to care about this kind of things, only people like us, it can concern. --[[User:RaNgeR|RaNgeR]] 09:31, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It was well after I got into learning about firearms and such that I found out the front sight (gas block) and stock tube (buffer tube) are required for the AR series to function, so you can't remove either pretty much. [[User:Alex T Snow|Alex T Snow]] 21:53, 11 September 2011 (CDT)&lt;br /&gt;
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::It's true that the stock front sight post is also the same piece of metal as the gas block, but you can remove them so long as you put a new gas block on.&lt;br /&gt;
--[[User:Hominis Solus|Hominis Solus]] 21:58, 11 September 2011 (CDT)&lt;br /&gt;
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:Yeah, I meant you can't just take it off :) [[User:Alex T Snow|Alex T Snow]] 23:30, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A-91 ==&lt;br /&gt;
Confirmed to be the more modern 5.56mm version by Demize. [[User:Alex T Snow|Alex T Snow]] 22:08, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Guillotine Teaser Trailer ==&lt;br /&gt;
Anyone else seen it? There's a mortar that the player-character uses to send up flares (I think they called them illumination rounds) and I think the player-character also uses a Mk. 17 with some sort of 4x scope. Sorry, I'm still fairly new to this. [[User:GunEnthusiast|GunEnthusiast]] 05:27, 12 September 2011 (CDT)&lt;br /&gt;
:I think the mortar is an M224, and yes it was a Mk.17 with an ACOG (magazine looked a bit small in the mag-well, but could be the angle as could only be seen when climbing the wall). Also, it looks like the guy who is stabbed at the end of the video is carrying a G3A3 with an ACOG.  --[[User:Commando552|commando552]] 07:35, 12 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16 series reload animation ==&lt;br /&gt;
&lt;br /&gt;
I'm fairly new to this site, though I've been following it closely to see the development of the firearms that will appear in Battlefield 3.&lt;br /&gt;
I've been reading that a lot of you guys are expecting an accurate portrait of the M16 series reload animation in the game. I just wanted to ask how do you properly reload an M16 in real life? It is my understanding that when the rifle is empty, you load it by pulling the charging handle. But when there is a bullet still in the chamber you just need to press the bolt catch. Please correct me if I'm wrong, but I just want to get this clarified since I've never been able to understand the reload mechanic of the M16.&lt;br /&gt;
[[User:Santos|Santos]] 01:14, 16 September 2011 (CDT)&lt;br /&gt;
:With the exception of loading the gun for the first time or clearing a jam, you never need to touch the charging handle. If you are reloading from a partial magazine, there will be a round in the chamber so all you need to do is drop out the magazine and push a new one in. When you you empty the magazine in an M16 type weapon the bolt locks back automatically, so you drop out the magazine, put a new one in, and then all you need to do is push the bolt release on the left side to let the bolt go forwards (you can also push the forward assist if you feel like it).  --[[User:Commando552|commando552]] 04:20, 16 September 2011 (CDT)&lt;br /&gt;
::Well, the third reason you might is if you just picked it up off the ground, to check it's still mechanically sound. Though that sorta falls under clearing a jam. Edit: Also you might part-pull it on drawing it if you're into brass checks, though given how often FPS characters change weapons habitually brass-checking on draw would probably indicate a very short memory. &amp;quot;Yep, still there from ten seconds ago, how bout that.&amp;quot; [[User:Evil Tim|Evil Tim]] 02:09, 17 September 2011 (CDT)&lt;br /&gt;
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You could rack the charging handle if you like, but the proper way to reload and empty M16 type weapon is to just slap the bolt release. I call it the ping pong paddle. A lot of games forgets about little things like reloads for weapons [[User:Excalibur01|Excalibur01]] 01:02, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Who removed the MP7!?! ==&lt;br /&gt;
&lt;br /&gt;
Okay, who took away the MP7 from the submachine gun catergory? I spent a whole 20 minutes adding that section of the article and some guy just deleted it. Why? It was really in the game and not in any way spammy or vestigial.  Whoever took away put it back. Come on, I don't want to remake the whole thing.&lt;br /&gt;
&lt;br /&gt;
THere are NO official images of it.  And no official video footage has featured it.  Don't post images from the Alpha --[[User:HashiriyaR32|HashiriyaR32]] 03:20, 17 September 2011 (CDT)&lt;br /&gt;
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But the fact remains that it has been seen in the game, and it was already on the page before I made the changes.  &lt;br /&gt;
&lt;br /&gt;
Why can't I use the Alpha? I don't know if there is or is not a rule regarding alpha version footage and stuff. I thought the purpose of this site was to chronicle what weapons were used in what movies/games/TV/Anime.  If I have evidence that the MP7 is in BF3, why does it matter whether or not it was from the Alpha or official footage?  The image I used was from a gameplay video I saw on Youtube.  Does this mean no one can use their own gameplay videos?&lt;br /&gt;
&lt;br /&gt;
:No, it means that you have to wait for officially released material or for the game to actually come out. This applies to leaked gameplay footage, images from leaked betas, dubious leaked information in general (eg the MW3 leaks from Kotaku) unapproved on-set photos, leaked movie footage like that infamous cut of ''X-Men Origins: Wolverine'', and so on. Building an article is not a race, if we have to wait to confirm something is official, that's what we do. [[User:Evil Tim|Evil Tim]] 03:49, 17 September 2011 (CDT)&lt;br /&gt;
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I suppose that makes sense, I'm gonna keep that in mind when making contributions in the future.&lt;br /&gt;
&lt;br /&gt;
I thought anything to do with the Alpha was under an NDA anyway? [[User:The Wierd It|The Wierd It]] 04:31, 17 September 2011 (CDT)&lt;br /&gt;
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:Yeah, if you look at the screencap he posted the guy who leaked it deliberately blacked out his own name. Obviously knew he shouldn't have been recording it and posting it in the first place. [[User:Evil Tim|Evil Tim]] 04:47, 17 September 2011 (CDT)&lt;br /&gt;
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Okay, for the last frickin' time.  Please DO NOT add weapons that are not in any official gameplay vids/trailers/screenshots, until they are.--[[User:HashiriyaR32|HashiriyaR32]] 14:02, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
@ HashiriyaR32: Hey! I was also someone who tried adding the section of the MP7. Its in the alpha videos but to be fair, so is every freaking gun that is on this page! The only videos that are available are the ones from the alpha. Seriously take the amount of time it takes to delete the post and go onto youtube and see for yourself! In fact, after posting this I will repost the MP7 with a link to the youtube video...Also FYI I happen to love this website and for all it stands for and I try to monitor several different games to make sure the info is correct, I would never want to add something that didnt exist in a videogame/movie. Valant&lt;br /&gt;
&lt;br /&gt;
:What? Nothing on the page is from the alpha, everything's from screenshots, trailers, concept art, or official videos, like EA Pwned, IGN, etc. If you don't believe me, give me an example. [[User:Alex T Snow|Alex T Snow]] 18:52, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
@Valant, its as simple as this. To take part in the Alpha you had to sign a non disclosure agreement. That means that any footage that you have seen was illegally distributed. Until guns show up in an official (and legal) source, they shouldn't be listed here. The MP7 may very well be a weapon in the game, but the point is that at this point that information has not been publicly release, to say nothing of the fact that legal screenshots cannot be posted on here. --[[User:Commando552|commando552]] 19:11, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Right, and as soon as the Beta is out, we can add everything, it's only a week-ish, and besides, WE all know the MP7 &amp;amp; others are in, and they can be mentioned on the talk page, just the official page can't have it. [[User:Alex T Snow|Alex T Snow]] 19:39, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Then I should just delete this whole page then shouldnt I? Because again every weapon we are seeing IS NOT CONFIRMED! There is no beta released and only Alpha videos....Seriously this is bullshit&lt;br /&gt;
:The difference is that all the other weapons are from material that was released by EA, or from footage that they allowed to be shot (The images from the G36C section are from an interview with one of the developers IIRC) as opposed to the video you posted which was illegal made and distributed by someone breaking the NDA they signed. As you seem unable to grasp this, just wind your neck in for a week or so until the Beta is released, and then it can be posted with LEGALLY obtained confirmation images. --[[User:Commando552|commando552]] 13:15, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
If posting info from a breach of NDA is the main reason than I can understand that. Then I shall wait for the &amp;quot;official&amp;quot; information to be released.&lt;br /&gt;
== G3A3 and UMP.45 ==&lt;br /&gt;
The weapons can be seen in these videos from GameSpot in the Tokyo Game Show 2011.&lt;br /&gt;
Though it's cam footage you can clearly see the pick-up icon of the weapons.&lt;br /&gt;
&lt;br /&gt;
Someone should work their magic and add those to the page.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=bd0M7_3wENw Part 1&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=hbsI9Vsv5wE Part 2&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=arOhTIaeGGY Part 3&lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 12:59, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I can have it down in about 20 minutes. --[[User:Samael527|Samael527]]&lt;br /&gt;
&lt;br /&gt;
:I would imagine that if it is cam footage it has likely not been officially release and is against copyright, so probably shouldn't have caps on here. You can get a shot of the G3A3 from the end of the guillotine trailer though.  --[[User:Commando552|commando552]] 19:05, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I added the two weapons on the page. Since the videos were not leaked but released by a reputable game journalism/review site (Gamespot.com) it should be okay, right?  If they weren't allowed to release it Gamespot wouldn't have done so. I looked around and other gaming websites are posting the footage as well [http://www.gametrailers.com/video/tgs-11-battlefield-3/721062]. I'm pretty new to IMFDB, so is the stuff I saw in the gameplay okay to post? --[[User:Samael527|Samael527]]&lt;br /&gt;
&lt;br /&gt;
::Similary to E3 with IGN, PAX with NVIDIA, TGS with GameSpot definitely can be considered official source. --[[User:Masterius|Masterius]] 05:53, 18 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M1911 Confirmed ==&lt;br /&gt;
&lt;br /&gt;
http://gunclub.ea.com/us/intel/blog/battlefield3-weapon-unlock&lt;br /&gt;
&lt;br /&gt;
For being an EA gunclub member you get an M1911 :P --Joey1666&lt;br /&gt;
&lt;br /&gt;
Pic here: http://web-vassets.ea.com/Assets/Richmedia/Gun-Club/images/bf3-gun-unlock.jpg --[[User:Alex T Snow|Alex T Snow]] 17:39, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Not too sure exactly what pistol they have based this on though. It has slanted cocking serrations on the slide (rear only), non target sights, beavertail grip safety and a rounded burr hammer. Closest thing I can think of is the early version of the [[1911#M-45_MEUSOC|M-45 MEUSOC]], which are a old USGI 1911 frame with a [[1911#Springfield_Armory_M1911_-_A1|Sprinfield Armoury]] slide, a rounded hammer, a beavertail grip safety and Pachmayr rubber grips (along with some other less obvious improvements).  --[[User:Commando552|commando552]] 17:58, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, I'm pretty sure it IS the original version of the MEU. Also, you missed the Springfield 3-hole trigger. [[User:Alex T Snow|Alex T Snow]] 22:24, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Gun Club? Looks like EA is messing up again: http://gunclub.ea.com/us/mygunclub/rewards&lt;br /&gt;
:They haven't even fixed the stat tracking :S --[[User:Masterius|Masterius]] 03:12, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Battlefield 3 Open Beta ==&lt;br /&gt;
&lt;br /&gt;
So, EA confirmed the PC/X360/PS3 BETA startup. Begining 27.09 for those who have MoH 2010 Tier One Edition, and 29.09 for the rest.&lt;br /&gt;
Good opportunity to test the game and get some guns updated :). ~ GumBoy 21.09.2011 16.07 (CET)&lt;br /&gt;
&lt;br /&gt;
:Actually, the early access is open for people with the Medal of Honor Limited Edition as well, not just Tier One. It's also for people who pre-ordered before a certain cutoff, but I can't remember the specifics. [[User:The Wierd It|The Wierd It]] 09:10, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Can't wait for this, hope we get a different map this time, Operation Metro was good but not great. --[[User:Chrausis|Chrausis]] 09:37, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Caspian Border would be great :D --[[User:Masterius|Masterius]] 11:06, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PP2000 Spotted ==&lt;br /&gt;
Battlelog pics here: http://www.battlefieldlog.com/2011/09/battlefield-3-beta-battlelog.html&lt;br /&gt;
&lt;br /&gt;
Pic here: http://4.bp.blogspot.com/-pdUIBRNHpXo/Tn4uZQaayQI/AAAAAAAAAdw/PVmts2hVNjU/s1600/battlelog-4.jpg&lt;br /&gt;
&lt;br /&gt;
:What's the pistol, what's the shotgun? --[[User:Masterius|Masterius]] 07:09, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I believe the handgun is a Glock variant, whilst the shotgun is Benelli M3 Super 90. --[[User:RaNgeR|RaNgeR]] 08:02, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I saw the PP2000 in action at Eurogamer Expo, looked pretty good. --[[User:Chrausis|Chrausis]] 08:16, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Hmm, I never saw it before. The shotgun is the 870 MCS and the pistol is the Glock 17. If you look at the page, he's level 0 with no XP, so these are the first unlocks, which makes sense given what they are: a shotgun, a pistol that isn't faction-based that's similar to the M9 and MP443, and a PDW. Also, now that the PP2000 has a stock we won't have any more stockless guns, specifically stockless guns with scopes... [[User:Alex T Snow|Alex T Snow]] 18:08, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Hmm, the magazine tube is rather short for M870 MCS. Which would mean it is rather regular variant of M870 with pistol grip and full stock. --[[User:Masterius|Masterius]] 01:49, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::No, the MCS is modular, hence the name, it just has the 4 round tube as standard, with the 7 round one as an attachment. This is the MCS: http://www.kiesler.com/shop/ProductImages/Model870MCS_PartSLG.jpg [[User:Alex T Snow|Alex T Snow]] 01:57, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::The magazine tube in MCS is supposed to have the same length as the barrel as can be seen here: [http://www.remingtonmilitary.com/Firearms/Shotguns%20Pump/MCS.aspx Remington Model 870 Modular Combat Shotgun (MCS)]. Thus the 3+1 MCS would have the same 10&amp;quot; barrel. --[[User:Masterius|Masterius]] 02:23, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::I understand it's supposed to, but it's still an MCS, just not assembled properly or something. If you don't like it, just use the extended tube attachment, I know I will be, and Demize confirmed (how many times have I written those two words now?) all the extended mag attachments are visible, like the MP7s 40 round magazine, or this shotgun. [[User:Alex T Snow|Alex T Snow]] 04:50, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::If that's so... Okey, an oddly assembled MCS ¯\(°_o)/¯&lt;br /&gt;
:::::::::P.S. I didn't count how many times you have written those two words D: --[[User:Masterius|Masterius]] 07:02, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::LOL! :) [[User:Alex T Snow|Alex T Snow]] 08:08, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::Demize confirmed that Alex says 'Demize confirmed' a lot. --[[User:Chrausis|Chrausis]] 12:00, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::[http://world.guns.ru/handguns/hg/hr/im-metal-hs-2000-e.html XD] --[[User:Masterius|Masterius]] 14:12, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==ACR?==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=coOHjF4_apI&amp;amp;feature=channel_video_title&lt;br /&gt;
&lt;br /&gt;
Magpul Masada/ ACR?&lt;br /&gt;
&lt;br /&gt;
At 0:36, the handguard and flashhider look very similar to that of the ACR&lt;br /&gt;
&lt;br /&gt;
:I think it might be the SG 553, also has a similar flashhider. --[[User:Chrausis|Chrausis]] 12:07, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Agree, it is the SG 553. Can tell by the design of the rail system, shape of the receiver and the fact that it has a smooth curve to the top of the stock rather than an adjustable cheek riser.  --[[User:Commando552|commando552]] 12:14, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I also see the M320 Launcher at 0:41, so thats one more launcher for the page [[User:Draco122|Draco122]] 13:09, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Ugh, what a song choice :| --[[User:Masterius|Masterius]] 14:12, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Whine, whine, whine. No game is good enough for you people. :P - [[User:Mr. Wolf|Mr. Wolf]] 15:41, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Not game - song &amp;gt;:O --[[User:Masterius|Masterius]] 03:49, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yay, finally can see the M320 mounted instead of standalone :D And yeah, I agree that's the 553. Oh, and what do you mean &amp;quot;you people&amp;quot;? Lol ;) [[User:Alex T Snow|Alex T Snow]] 18:05, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Sorry, I thought you were complaining about the game. I was just joking when I said that. *rolls eyes* - [[User:Mr. Wolf|Mr. Wolf]] 18:44, 27 September 2011 (CDT)  &lt;br /&gt;
&lt;br /&gt;
== NDA for Beta ==&lt;br /&gt;
&lt;br /&gt;
OK, from what I'm hearing the Beta is going to be subject to an NDA, just like the Alpha. This may just be for the early access and may be rescinded once it goes public, or it may be for the whole thing.&lt;br /&gt;
&lt;br /&gt;
What this means is that we can't post info or shots from the Beta build until it is rescinded. [[User:The Wierd It|The Wierd It]] 02:02, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:[http://twitter.com/#!/zh1nt0/status/115781634879524864 Disregard.] I screwed up, again. [[User:The Wierd It|The Wierd It]] 02:15, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Haha :) That's good news [[User:Alex T Snow|Alex T Snow]] 03:18, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== G17C modelled after G17 ==&lt;br /&gt;
&lt;br /&gt;
I just talked to a DICE dev on Steam, and he told me the reason they modelled the G17C after a regular G17 it's to save prestanda so the game can run as smoothly as possible.&lt;br /&gt;
So that's why is missing those compesators &amp;quot;holes&amp;quot; on the slide. And the reason they decided to still call it a G17C, is because is only a minor detail. They probably have more relevant things to fix, than changing the correct name of a weapon. edit: forgot to sign [[User:Santos|Santos]] 03:46, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That's understandable, given the crazy graphics and everthing else this game it running. If they don't change it we'll note it as incorrect on the main page, but note that it was intentionally left out; if they do know the correct difference between the C and standard, but needed to do for technical reasons, I'm happy. [[User:Alex T Snow|Alex T Snow]] 14:33, 30 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But someone could state in the main page, that it was left there intentionally due to some other and more important things to worry about in the development of the game. [[User:Santos|Santos]] 03:46, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I guess that proves that Frostbite 2 Engine is much more complicated and difficult to mod than Refractor 2 Engine. To fix weapon's name in Battlefield 2 one needed a mere Notepad ;) --[[User:Masterius|Masterius]] 05:57, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::That might well not change, since the config files will have weapon names in plain text that can be replaced (unless the names are actually images or something). [[User:Evil Tim|Evil Tim]] 17:49, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I think it's stupid what the guy from DICE said: &amp;quot;''We modeled the gun after the regular G17 so the game would run faster...''&amp;quot; Huh? So if the gun is actually a 100% G17, why call G17C? Am I missing something here? --[[User:RaNgeR|RaNgeR]] 04:10, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Modelling the holes ''would'' require they put an inside surface on the barrel, but I can't see how an engine that features buildings falling into hundreds of pieces of high-detail rubble would be screwed over by that. [[User:Evil Tim|Evil Tim]] 17:47, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Corrected some information ==&lt;br /&gt;
&lt;br /&gt;
I went through and fixed some things. There is a Korean M16 that has 4 firing modes and the shotgun in Op Gullotine is a Remington 870 which you can tell by looking at the rear sight. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:23, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It has four? Cool, didn't know that. [[User:Alex T Snow|Alex T Snow]] 17:41, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Lack of weapon variety ==&lt;br /&gt;
&lt;br /&gt;
Theres so many AK and M4 style weapons but no real variety, wheres the steyr, uzi and such.&lt;br /&gt;
The snipers are pretty much useless after the first two so why change ?&lt;br /&gt;
Like 3 AK styled assault rifles ?&lt;br /&gt;
Am i missing the point because it seems Mw3 has a much better weapon variety.&lt;br /&gt;
When i unlocked the SkS it takes 4 bullets to kill. That's double what the other two took even though they're the same calibre. - Joey1666&lt;br /&gt;
&lt;br /&gt;
:Devs are lazy. Quite a bunch of unlocks are derivatives of starting weapons. There are so many European weapons that could be put as unlocks, but nooooo! Maybe DICE are saving for DLCs? --[[User:Masterius|Masterius]] 08:28, 2 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Yeah when they said 10 times the unlocks, who knew they meant dogtags and pistols with new attachments. And we have to unlock the same attachments for every other gun over and over. Whats with the lack of guns ? :/ And Some weapons like the m16 take 6 bullets to kill... the ump takes 7 from my experience. So why even bother using these weapons when i can have a sniper that 2 hit kills with a RDS. The beta has dissapointed me. --[[User:Joey1666|Joey1666]]&lt;br /&gt;
&lt;br /&gt;
:::Always fun when people complain about balance before the balance has had any meaningful time to settle. Tomorrow people will be complaining half these things are totally overpowered when they figure out how to use them properly. [[User:Evil Tim|Evil Tim]] 09:34, 2 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::: Im not complaining about balance, if AR's take 6 hits to kill, i dont mind ill stick to my battle rifle. Just wish there was more variety is all. - Joey1666&lt;br /&gt;
&lt;br /&gt;
::: Personnally I like the fact that there are many AK &amp;amp; AR15 style firearms in it, and for that you have to unlock the attachements for each gun, I don't see a problem there, you just have to use the guns if you really want them. --[[User:VillageFroid|VillageFroid]] 12:11 October 2 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::: Yeah i dont mind unlocking the same attachments over and over its just that they said there's 10 times the unlocks and not the same unlock 10 times however the amount of attachments is a nice touch. I just wish there was more weapons is all. - Joey1666&lt;/div&gt;</summary>
		<author><name>Joey1666</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=465270</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=465270"/>
		<updated>2011-10-02T15:23:16Z</updated>

		<summary type="html">&lt;p&gt;Joey1666: /* Lack of weapon variety */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== All weapons in BF3 ==&lt;br /&gt;
&lt;br /&gt;
The list below shows all BF3 weapons that are going to be available either SP or MP.&lt;br /&gt;
&lt;br /&gt;
This list is officially announced by EA, but i'm pretty sure there will be more coming.&lt;br /&gt;
&lt;br /&gt;
NOTE: List has been edited to account for new information (eg: Both M16s and only P90TR) and name corrections (eg: DAO-12 to Striker)&lt;br /&gt;
&lt;br /&gt;
Assault Rifles (Assault)&lt;br /&gt;
*M16A3 (US)&lt;br /&gt;
*AK-74M (RU)&lt;br /&gt;
*HK416&lt;br /&gt;
*G3A3&lt;br /&gt;
*AN-94&lt;br /&gt;
*KH2002&lt;br /&gt;
*AEK-971&lt;br /&gt;
*F2000&lt;br /&gt;
*AS VAL&lt;br /&gt;
*M16A4&lt;br /&gt;
&lt;br /&gt;
Carbines (Engineer)&lt;br /&gt;
*M4A1 (US)&lt;br /&gt;
*AKS-74U (RU)&lt;br /&gt;
*G36C&lt;br /&gt;
*SCAR-H CQC&lt;br /&gt;
*A-91&lt;br /&gt;
*SG553&lt;br /&gt;
*M4&lt;br /&gt;
&lt;br /&gt;
Machine Guns (Support)&lt;br /&gt;
*M27 IAR (US)&lt;br /&gt;
*RPK-74M (RU)&lt;br /&gt;
*M249E2&lt;br /&gt;
*M60&lt;br /&gt;
*M240&lt;br /&gt;
*6P41&lt;br /&gt;
*QYJ 88&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles (Recon)&lt;br /&gt;
*Mk.11 Mod.0 (US)&lt;br /&gt;
*SVD (RU)&lt;br /&gt;
*M40A5&lt;br /&gt;
*SV98&lt;br /&gt;
*M98B&lt;br /&gt;
*M82A3 (not in MP)&lt;br /&gt;
&lt;br /&gt;
Battle Rifles (Recon)&lt;br /&gt;
*M39 EMR&lt;br /&gt;
*SKS&lt;br /&gt;
&lt;br /&gt;
Sub-Machine Guns (All Kit)&lt;br /&gt;
*P90TR&lt;br /&gt;
*MP7A1&lt;br /&gt;
*UMP45&lt;br /&gt;
*PDR&lt;br /&gt;
*PP2000&lt;br /&gt;
&lt;br /&gt;
Shotguns (All Kit)&lt;br /&gt;
*870 MCS&lt;br /&gt;
*M1014&lt;br /&gt;
*USAS-12&lt;br /&gt;
*Saiga 20K&lt;br /&gt;
*Striker&lt;br /&gt;
&lt;br /&gt;
Pistols (All Kit)&lt;br /&gt;
*M9 (US)&lt;br /&gt;
*MP443 (RU)&lt;br /&gt;
*G17&lt;br /&gt;
*M-45&lt;br /&gt;
*MP412&lt;br /&gt;
*T44&lt;br /&gt;
*93R&lt;br /&gt;
*G18&lt;br /&gt;
&lt;br /&gt;
Underbarrels (Assault)&lt;br /&gt;
*M320 with HE/Smoke/Buckshot rounds&lt;br /&gt;
*M26 MASS with Buckshot/Flechette/Frag/Slug rounds&lt;br /&gt;
&lt;br /&gt;
Rocket Launchers (Engineer)&lt;br /&gt;
*Mk.153 SMAW (US)&lt;br /&gt;
*RPG-7 (RU)&lt;br /&gt;
*FGM-148 Javelin&lt;br /&gt;
*FIM-92 Stinger&lt;br /&gt;
*SA-18 IGLA&lt;br /&gt;
*AT4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
( Source: http://bf3blog.com/2011/08/complete-list-of-battlefield-3-weapons/ ) --Zzang1847 23.09.2011 11.07 (PST)&lt;br /&gt;
&lt;br /&gt;
:This is from a Batlefield 3 fansite and not acctualy offical --[[User:Armyguy277|Armyguy277]] 14:38, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::This has been discussed before. While it is technically official since the official gaming news sources are also reporting it, but since there aren't any pictures of 'em you have to wait.--[[User:Nomad175|Nomad175]] 15:55, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Pages without pictures or info look ugly. The game's out in less than a month, and the Beta's out in a few days, we can wait, but it does mean we get to know what's in the game anyway, even though it's not on the page :) [[User:Alex T Snow|Alex T Snow]] 16:20, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Although there were no pictures, i believe we still can at least put some description and real picture so someone who is actually uploading in-game pictures don't have to worry about putting explanation and finding pictures from the archive, which takes significant amount of time (in terms of AAA games like this).&lt;br /&gt;
::P.S) Sorry about this discussion already mentioned before. I thought i could give some help, but perhaps i'm not :( ~ Zzang1847 23.09.2011 8.43 (PST)&lt;br /&gt;
&lt;br /&gt;
:::Building an article is not a race, there is just less than a week for the Beta to roll in, not that much to wait. --[[User:Masterius|Masterius]] 07:52, 24 September 2011 (CDT)&lt;br /&gt;
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Looks like it is going to just be Americans, Russians, Generic &amp;quot;Not the Taliban, honest&amp;quot; Middle Eastern Militia and possibly the Iranian army as factions then. Damn. [[User:The Wierd It|The Wierd It]] 10:28, 24 September 2011 (CDT)&lt;br /&gt;
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:For SP yeah, but for MP it's been confirmed to be just US and RU. [[User:Alex T Snow|Alex T Snow]] 03:46, 25 September 2011 (CDT)&lt;br /&gt;
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== Faction Specific Weaponry details ==&lt;br /&gt;
no need to worry , about faction specific weaponry , reading through some of Alan Kertz earlier posts.He states that the player once leveled up high enough in the class's levels will gain access to the other factions weaponry.&lt;br /&gt;
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== Gun disparity ==&lt;br /&gt;
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I have the feeling the M4A1 will be the counterpart to the AKS74U. This is wrong, but every game seems to do it. The M4 has a 14.5 inch barrel and is a standard issue weapon. The AKS74U has an 8.3 inch barrel and is issued to vehicle crews. A better setup would be Mk 18 Mod O (or HK416 D10RS) vs the AKS74U. Also, the M16 and AK74 aren't exactly equal either. Maybe pair up the regular M4A1 or SCAR-L with 14.5 inch barrel (for variety) with the AK74?&lt;br /&gt;
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Oh and what do you think the US/EU counterparts to the SKS, RPK and AS Val will be? There's no US counterpart cartridge to the 7.62x39 and 9x39 as far as I know.&lt;br /&gt;
::There's no val, that's vss&lt;br /&gt;
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:SKS = Mk.11 = SVD. RPK = M27. [[User:Alex T Snow|Alex T Snow]] 17:52, 9 August 2011 (CDT)&lt;br /&gt;
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Its the asval not vss :S.[[User:lukewilliams010]] 12:14 ,19 august 2011&lt;br /&gt;
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== PKM\PKP operation ==&lt;br /&gt;
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I've yet to see a game that properly portraits PKM operation with its 2 level feeding system and non-disintegrating belts. Curious if in BF3 they'll get it right. Doubt it though...&lt;br /&gt;
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== Optic mounts ==&lt;br /&gt;
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Optic mounts on all russian weapons are wrong. Basically it's an PSO with optic tube cut off and rail slapped instead of it. Then every Russian scope has its original mount removed so it can be fixed on that picatinny rail. They also didn't bother making [http://content.foto.mail.ru/mail/photoshooter/1789/i-2863.jpg proper mount] for PKP and just put rail on top of the receiver lid. I was expecting more attention to details in BF3.&lt;br /&gt;
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Well the Russian army IS starting to use RIS, just look at the AK-9. [http://world.guns.ru/assault/rus/ak-9-e.html] While it does seem a bit sloppy, it can be justified in a way. At least it isn't as bad as that AK-abomination from MW2 and the RPD with rails.&lt;br /&gt;
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== Beta ==&lt;br /&gt;
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Does anyone know when the beta is starting? cant wait for it! --[[Special:Contributions/109.78.246.33|109.78.246.33]] 21:34, 24 February 2011 (UTC)&lt;br /&gt;
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Or for that matter, how we can get in on it? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]]&lt;br /&gt;
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To get into the Battlefield 3 beta, you need to buy specially-marked versions of the recent Medal Of Honor [[User:SeanWolf]]&lt;br /&gt;
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Ya i got it, do you know when were getting the codes?--[[User:GunGunGun|GunGunGun]] 02:40, 25 February 2011 (UTC)&lt;br /&gt;
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I have no clue.[[User:SeanWolf]]&lt;br /&gt;
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If you registered your Medal of Honor with your EA-Account, you'll get the invitation and infos, as soon as there is something, so far nothing is known.&lt;br /&gt;
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Wish I could try the beta [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
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:Not just you, after the videos they releases pretty much everybody is dying to get hands on the game. [[User:Killerpixel|Killerpixel]] 12:05, 4 March 2011 (UTC)&lt;br /&gt;
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Beta will be open to everyone. Those who got MoH, will get in earlier.&lt;br /&gt;
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== AK-something-something ==&lt;br /&gt;
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Check that dude in the BG. also what I think *might* be a holster, but I'm probably wrong.&lt;br /&gt;
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http://bf3nation.com/wp-content/uploads/2011/02/bf6.jpg&lt;br /&gt;
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:It's definitely an AK-series rifle, which one I can't be sure of. If I had to guess however, I'd say either an AK-74, AK-74M, or AK-101. [[User:Orca1 9904|Orca1 9904]] 08:15, 25 February 2011 (UTC)&lt;br /&gt;
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:It's a dump bag on his hip. At least that's what I think it is. It definitely isn't a holster though, since most drop leg holsters are strapped to your thigh. Why a guy with a belt fed machine gun has a dump bag through is beyond me.--[[User:1SAZ|1SAZ]] 09:19, 26 February 2011 (UTC)&lt;br /&gt;
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::If I had to guess, he may have been issued an M4 or M16 and picked up the MG prior to the pic being taken. You can also see some STANAG mag pouches on the front of his vest too. [[User:Orca1 9904|Orca1 9904]] 03:37, 27 February 2011 (UTC)&lt;br /&gt;
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:::I Agree with  Orca1, I know you can't see from the distance, but the profile of the muzzle looks like one of those 3. As the game is set in 2014, im assuming it's either an AK-74M or AK-101. --[[User:Chablar|Chablar]] 13:45, 4 March 2011 (UTC)&lt;br /&gt;
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== M240G is M240B ==&lt;br /&gt;
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The M240G is actually a M240B as seen by gameplay screenshots. You can also identify it's M240B by the heat shield. I guess that inaccuracy in every war game (including new games) will always be. --[[User:RaNgeR|RaNgeR]] 11:44, 25 February 2011 (UTC)&lt;br /&gt;
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:I knew it was some kind of M240 variant, but since it was being used by a Marine I assumed it was the 240-Golf variant since they typically use that instead of the 240-Bravo. [[User:Orca1 9904|Orca1 9904]] 03:26, 27 February 2011 (UTC)&lt;br /&gt;
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Wrong use of the word &amp;quot;anachronistic&amp;quot; there. An anachronism is an object, event, or person portrayed in a chronologically inaccurate time period. The Marines using the M240B is a mistake, no doubt, but it's not an anachronism as the M240B still does technically ''exist'' at the same time beside the Golf model. [[User:Spartan198|Spartan198]] 22:42, 6 March 2011 (MSK)&lt;br /&gt;
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== M16A4? ==&lt;br /&gt;
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Got these pics off BF3 nation;&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf1.jpg appears to be some M16 varient which oddly enough doesnt have any rear sights.&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf5.jpg Another shot of the M16 like weapon (Just going to mention the nice detail on the mag). And hey, new weapon, A COFFEE MUG!!! &lt;br /&gt;
--[[User:GunGunGun|GunGunGun]] 15:02, 25 February 2011 (UTC)&lt;br /&gt;
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It is an M16A4, the developers probably didn't detailed the weapon enough. --[[User:RaNgeR|RaNgeR]] 16:08, 25 February 2011 (UTC)&lt;br /&gt;
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:Yeah I noticed this as well. Im guessing they just forgot, The sights are even not there in the gameplay videos. I do hope they change it though, might seen a little silly firing with neither iron sights or optics. --[[User:Chablar|Chablar]] 13:53, 4 March 2011 (UTC)&lt;br /&gt;
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in the new 12 min trailer, roughly at the 7min mark when they put surpessive fire on the sniper, is it me or does the guy on the left, with the M16A4 fire full auto?. [[User:Sike|Sike]] 17:20, 18 April 2011 (CDT)&lt;br /&gt;
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I'm commenting without checking, but remember how fast you can fire the M16A4 and 93R in BC2? [[User:Alex T Snow|Alex T Snow]] 01:23, 19 April 2011 (CDT)&lt;br /&gt;
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== Racking charging handle when reloading after empty ==&lt;br /&gt;
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A new trailer showed you shooting an M4 and when you are empty, you reload but instead of pressing the bolt release, you charge the handle. I seriously hope this isn't the default reload [[User:Excalibur01|Excalibur01]] 04:35, 3 March 2011 (UTC)&lt;br /&gt;
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At the begining of the trailer, it did say that it was pre-alpha code.  They'll hopefully have the modeling and other animations fixed by then.--[[User:Gunkatas|Gunkatas]] 05:04, 3 March 2011 (UTC)&lt;br /&gt;
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Yeah, cause I'm getting bad flashbacks to games in early 2000 that pulls the charging handle when doing mid mag reloads [[User:Excalibur01|Excalibur01]] 05:31, 3 March 2011 (UTC)&lt;br /&gt;
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If I remember correctly, the M16A2 &amp;amp; M4A1 reloading animations from ''[[Battlefield 2|BF2]]'' had the character use the charging handle instead of the bolt release when reloading, they may have borrowed that. [[User:Orca1 9904|Orca1 9904]] 05:58, 3 March 2011 (UTC)&lt;br /&gt;
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:3D modeling and animation is kinda hard to &amp;quot;borrow&amp;quot; from older engine/file format. I'd guess it's probably &amp;quot;director thinks this looks more dynamic&amp;quot; like [[Black]], or maybe the animator is under heavy influence of games in early 2000 :/ [[User:Ssate|Ssate]] 02:43, 12 April 2011 (CDT)&lt;br /&gt;
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Well I hope they change it to using bolt release because it's wield for someone to do that unless you're clearing a malfunction [[User:Excalibur01|Excalibur01]] 06:46, 3 March 2011 (UTC)&lt;br /&gt;
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I'm liking how they now keep track of a round in the chamber and you don't go through the whole reloading animation, maybe this time we'll have proper pistol reloads.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:05, 3 March 2011 (UTC)&lt;br /&gt;
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What's a &amp;quot;proper&amp;quot; pistol reload? [[User:Excalibur01|Excalibur01]] 20:21, 3 March 2011 (UTC)&lt;br /&gt;
: I think he meant that the slide does not lock back when the pistol runs out, like in Medal Of Honor MP. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 20:43, 3 March 2011 (UTC)&lt;br /&gt;
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Also in Bad Company and the second one they did the same thing where the slide didn't lock back. If it's one thing Modern Warfare has done right is the reload animation...well except maybe for the ACR. [[User:Excalibur01|Excalibur01]] 22:14, 3 March 2011 (UTC)&lt;br /&gt;
:There was also a problem with the SPAS-12: the character pump it after the reload even if there was a shell in the chamber. Same in Black Ops. Not to mention that &amp;quot;all pistols were DAO&amp;quot; since the hammers never move. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:52, 4 March 2011 (UTC)&lt;br /&gt;
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About reloads, in last years Metal of Honor, you do a combat reload when your shotgun is empty. [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
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Another nice touch that they put in was that they left the front sight on the M4 even though it has an optical sight.  In most games the front sight is either removed completely (like Bad Company 2 or Call of Duty 4) or else it has a flip down front sight (like Modern Warfare 2).  Adds a nice level of realism in my opinion.--[[User:Gunkatas|Gunkatas]] 06:29, 4 March 2011 (UTC)&lt;br /&gt;
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:I always thought removing the front sight from M4/M16 rifles in games was utterly stupid mall ninja BS, not to mention making the gun look ugly as sin. In a real-world situation, if your optic fails and you don't have any iron sights to fall back on, you're basically SOL while the other guy who's never even heard of a red dot sight is still capable of sending rounds your way. [[User:Orca1 9904|Orca1 9904]] 10:48, 4 March 2011 (UTC)&lt;br /&gt;
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::Don't some optics already mount back-up irons (BUS / BUIS) on them? [[User:Vangelis|Vangelis]] 11:46, 8 March 2011 (MSK)&lt;br /&gt;
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:Yeah I noticed this too. All BF games seem to get reloads completely wrong. You get the feeling the make you rack the charging handle with a mid mag reload to clear the current round so they don't have to take it into account. As awesome as charging the action yourself, or racking the top slide looks, you just never do it during a normal reload. I do hope they change this yeah, but I doubt they will looking back at the other games. Don't get me wrong, I LOVE Battlefield games, but I don't see how its that hard to get weapons right when they hire Ex-military guys to get everything else right. You can even find these things on Google these days. And with COD removing the iron sights on the M16s and M4s they are also removing the gas block. The gun would have to fire one round and then the action be charged manually. I love these games, but some times the ignorance they show towards the things they claim are most important pisses me off a bit.--[[User:Chablar|Chablar]] 14:00, 4 March 2011 (UTC)&lt;br /&gt;
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::Well, at least they don't go the extra mile and have guns being fired with the safety on, I can think of a couple of games that do that. [[User:Vangelis|Vangelis]] 14:08, 4 March 2011 (UTC)&lt;br /&gt;
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:The use of military and ex-military people are for realistic look of the soldiers, their movements, they communications, and look of ground vehicles and aircraft... But don't forget that it is not that hard to search for photos in the internet of weapons, vehicles, aircraft, uniforms, equipment, etc. and create it in the computer, without using the help of the military guys. As what we see know. BF3 goes for the realistic way, that's right, but it is not realistic in the small details. CoD4:MW, CoD:MW2, CoD:BO, the new MoH, OFP series, ArmA series, and of course the series of BF from BF2 and onwards have so many unrealistic small details that can be fixed easily by using mod tools. The developers doesn't really care if the M4A1 has gas block (CoD) or if you charge the weapon with the charging handle (BF2, BF3), they just want to create a game, realistic or not just the gamers will be happy. It is a bit funny as so many things are so realistic in this game but someone who has good military knowledge will notice right away for the f*** ups. In OFP:RR for example, they only thing that bothers me is that the M16A4 in-game looks like the Canadian C7 rifle. --[[User:RaNgeR|RaNgeR]] 18:50, 5 March 2011 (MSK)&lt;br /&gt;
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don't forget in MW2, fans were commenting that the rear flip up sight on the SCAR was backwards and would back towards the shooter and not forward. IW didn't change it cause they don't care of the little details. Also I like to see a game where they have a random chance to destroy your optic so can you actually can flip up your irons. After the EMP in MW2, they forgot that pretty much all the M4s and SCARS had flip up sights but none of them bothered to flip them up. That'll be the first thing I noticed when I aim or the fact that the ACOG is not electronic and would still work when an EMP hits. [[User:Excalibur01|Excalibur01]] 19:43, 5 March 2011 (MSK)&lt;br /&gt;
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*Let's not forget MW2 is the same game which showed the Model 1887 being reloaded by having every cartridge put into the barrel. Would certainly make for an interesting first shot... [[User:Vangelis|Vangelis]] 19:58, 5 March 2011 (MSK)&lt;br /&gt;
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::In the words of the Demo Man from ''[[Team Fortress 2]]'', &amp;quot;Ka-BOOM!&amp;quot; :P [[User:Orca1 9904|Orca1 9904]] 20:18, 5 March 2011 (MSK)&lt;br /&gt;
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New behind-the-scenes footage reveals that there are partial reload animations --[[User:HashiriyaR32|HashiriyaR32]] 20:16, 5 March 2011 (MSK)&lt;br /&gt;
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I liked how ''[[Project Reality]]'' completely replaced the M16/M4 reload animation from ''BF2''; the only time the charging handle is messed with is when you first bring the weapon up, and even then it's more of a brass check than a full pull back. The reloading animation has you swap the mags, hit the bolt release, and check the ejection port. Much more realistic reloading animation. [[User:Orca1 9904|Orca1 9904]] 07:03, 6 March 2011 (MSK)&lt;br /&gt;
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What I wish is adding different animation for reloads. If you are in the middle of an intense fire fight, you reload and press the bolt faster and you randomly fumble with your reload cause it happens. Or if the firefight is over, you do a more slow reload. Also if the gun has flip up sights, I want to see an animation where you actually flip those irons up [[User:Excalibur01|Excalibur01]] 11:02, 6 March 2011 (MSK)&lt;br /&gt;
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:I don't think I'd be happy with the former; same as random jams or giving singleplayer enemies a chance of getting an instakill headshot on the player, it isn't much fun having the game secretly flipping a coin to decide if you get screwed or not. ''Black'' did slower reloads if you weren't being fired at, though; it either sped the whole animation up or skipped the unnecessary wanking around if you were being shot at when you pressed reload. [[User:Vangelis|Vangelis]] 11:50, 8 March 2011 (MSK)&lt;br /&gt;
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Another thing about leaving the front sight post on the M4s is that the red dot sight is raised and not like in COD4 where it is mounted on the rail. Maybe in real life, having 2 eyes would sort of work, but even then you can still have a front post bother your eye looking at it. It wouldn't be a clear shot [[User:Excalibur01|Excalibur01]] 11:04, 6 March 2011 (MSK)&lt;br /&gt;
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:The only game I've seen that gets it all right is Crysis 2, and the weapons are all fictional, though they could all easily exist. It's got both reload animations (six actually, because you do them different in Armour or Stealth mode), +1 in the chamber, attachments on your gun based on where they're mounted (one optic, a suppressor or no suppressor, and an underbarrel), believable damages based on calibres, functioning pistol hammers, and pistol slides that lock back when empty and not as part of the reload animation (meaning you can run around and stuff with a locked empty pistol). [[User:Alex T Snow|Alex T Snow]] 12:02, 16 March 2011 (CDT)&lt;br /&gt;
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== PKM ==&lt;br /&gt;
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At the left on the bridge an enemy soldier have a Pkm machine gun :&lt;br /&gt;
http://www.dualshockers.com/wp-content/uploads/2011/04/Battlefield3_Gogogo.jpg (high resolution sorry) [[User:Arrak|Arrak]]&lt;br /&gt;
:PKP&lt;br /&gt;
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== Disable Vehicles == &lt;br /&gt;
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New info at Kotaku and others mentions &amp;quot;Temporarily disabling vehicles&amp;quot;. I'm thinking it may be some sort of EMP thing, though, even for BF that's a stretch. What would be preferable, is if for instance... a tank... had several parts that were damageable. Things like treads, optics, engines, etc could be disabled in order to halt a tank. Same goes with tires and stuff like that with other vehicles. This'd be really cool in my opinion, for instance, snipers could damage the optics of a tank with say a .50 BMG round, temporarily of course. [[User:Halorocka888|Halorocka888]] 20:23, 3 June 2011 (CDT)&lt;br /&gt;
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== M16 Carry Handle Fix ==&lt;br /&gt;
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If anybody's seen the EA PWNED BF3 episode, it looks like they've added the carry handle to the M16A4. Two short clips demonstrating the ANT animation system that show the M16A4 with it. Good stuff. Also, did anyone notice how they're making prone realistic? It seems they're having the player's elbows be fixed rotateable spots along with the player's spine being able to bend a certain number of degrees. In order to rotate around, the player has to physically crawl over to view that area. It's easy to see in the animation demos that I referred to, but it's also noticeable on the 12 minute trailer when the Marines are on the rooftop, watch the perspective of the player's weapon and how it moves in relation to the arms. Very cool indeed, because I know balancing prone has always been a problem with BF. [[User:Halorocka888|Halorocka888]] 09:15, 30 May 2011 (CDT)&lt;br /&gt;
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== Multiplayer Teaser ==&lt;br /&gt;
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there is a MP teaser up on www.origin.com, looks like they have gone and screwed the m4 up, (removed front site) [[User:Sike|Sike]] 16:22, 6 June 2011 (CDT)&lt;br /&gt;
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Can't get a good enough look at the gas block to tell. Anywho... I spotted the M16A4, a Mk 46/M249, M9 pistol, the PKM Pencheng, SVD, Mk 11/SR-25 (Not a M110, no full URX rail), AKS-74, and the Grach pistol. All but the SVD and Grach are viewable in the trailer, the AKS-74, SVD, and Grach are visible in the corner where it lists the kills. [[User:Halorocka888|Halorocka888]] 16:36, 6 June 2011 (CDT)&lt;br /&gt;
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http://www.gametrailers.com/video/e3-2011-battlefield-3/714884 pause at 0:19 for the M4, [[User:Sike|Sike]] 16:42, 6 June 2011 (CDT)&lt;br /&gt;
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:The AKS-74U screenshot shows what appears to be an enemy carrying two [[RPG-7]] launchers. Can't tell if they have optics or straight iron sights. [[User:Orca1 9904|Orca1 9904]] 14:56, 7 June 2011 (CDT)&lt;br /&gt;
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== Who? ==&lt;br /&gt;
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Who put the Mk 11 as the 9A-91? Travesty, stoked that the Mk 11 is in though. [[User:Halorocka888|Halorocka888]] 14:30, 7 June 2011 (CDT)&lt;br /&gt;
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== AK-74M ==&lt;br /&gt;
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This photo was posted on battlefields facebook page.&lt;br /&gt;
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[[File:BF3_IMFDB_(AK-74).JPG]]&lt;br /&gt;
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It seems that while the US gets an M-4A1 with and without optics, the Russians/PLR get an AK-74M.&lt;br /&gt;
--[[User:Mattatack92|Mattatack92]] 00:54, 8 June 2011 (CDT)&lt;br /&gt;
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This might've just been the loadouts they had for E3, doesn't necessarily confirm faction specific weaponry. [[User:Halorocka888|Halorocka888]] 14:00, 8 June 2011 (CDT)&lt;br /&gt;
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:Is that PSO-1 or the same unidentified sight from Medal of Honor? --[[User:Masterius|Masterius]] 10:31, 20 June 2011 (CDT)&lt;br /&gt;
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They modelled receiver lid locking knob wrongly. Should be like [http://content.foto.mail.ru/mail/photoshooter/708/i-711.jpg this]&lt;br /&gt;
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== Physical Warfare Pack ==&lt;br /&gt;
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New weapons, folks!&lt;br /&gt;
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[http://www.totalgamingnetwork.com/content.php?4305-Battlefield-3-Limited-Edition-Physical-Warfare-Pack-Available-for-Preorder-in-UK Battlefield 3 Limited Edition: Physical Warfare Pack Available for Preorder in UK]&lt;br /&gt;
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Time for article update? --[[User:Masterius|Masterius]] 03:08, 26 May 2011 (CDT)&lt;br /&gt;
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:I see they're calling it the DAO-12 again. [[User:Evil Tim|Evil Tim]] 03:14, 26 May 2011 (CDT)&lt;br /&gt;
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:Type 88 (and it seems the Bipod is an attachment), &amp;quot;DAO-12&amp;quot; lol, with Flechette ammo, aaaaaaaand... a Flash Suppressor for the &amp;quot;SKS Sniper Rifle&amp;quot;!!!! [[User:Alex T Snow|Alex T Snow]] 05:44, 26 May 2011 (CDT)&lt;br /&gt;
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::&amp;quot;SKS Sniper Rifle?&amp;quot; So we're set in California? Watch out, the bad guys have high-capacity 15-round magazines! [[User:Evil Tim|Evil Tim]] 05:56, 26 May 2011 (CDT)&lt;br /&gt;
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:::Isn't the SKS 10 rounds though? I never really liked the look of the SKS, but I've seen a lot of people on this site post about wanting it in a game for once, so it'll make all them happy :) [[User:Alex T Snow|Alex T Snow]] 06:37, 26 May 2011 (CDT)&lt;br /&gt;
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::::Yeah, I'm just talking generally; you know, scary handguns with high-capacity magazines and laws to rid the streets of the scourge of drive-by rifle grenadings and gangland bayonet charges. [[User:Evil Tim|Evil Tim]] 09:45, 26 May 2011 (CDT)&lt;br /&gt;
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:::::Haha, yeah, I'm from Canada, and while we don't actually have as strict laws as, say, California, what we have is lots of paperwork and time spent training for licenses, etc. Making them harder to get and needing more knowledge about them is way better than just banning them. I never understood that, oooo, a bayonet mount, oh no! A pistol grip? They'll kill us so much more efficiently now! Criminals use illegally bought weapons that aren't registered. And that guy that comes home to find his wife is cheating on him? He's so mad he'll kill both of them, and they think he won't just get a knife or something? I'm not supporting killing people, but people would still do it even if all the firearms on Earth went away. We were pretty damn good at it for the thousands of years before we invented them... [[User:Alex T Snow|Alex T Snow]] 15:36, 26 May 2011 (CDT)&lt;br /&gt;
::::::Agreed :) - [[User:Mr. Wolf|Mr. Wolf]] 18:26, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Still no update? --[[User:Masterius|Masterius]] 06:16, 8 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
'laws to rid the streets of the scourge of drive-by rifle grenadings' - I lol'd --[[User:Chrausis|Chrausis]] 08:11, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Why in the hell would they make the SKS a 'Sniper Rifle'? I mean calling the Dragunov a true sniper rifle is pretty much... wrong, I'm okay with it though, but an SKS? &lt;br /&gt;
I'll admit I'm not very experienced with the SKS myself, maybe it's a tack driver in disguise, but from what I've heard it's just a little more accurate than your standard AK47 and that's not saying much.... --[[User:Ghostdigga|Ghostdigga]] 12:56, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well there are only going to be semi-auto sniper rifles, so really, there are only DMRs anyway. It's not like it's a sniper class, it's a recon class, so that's not missnamed. [[User:Alex T Snow|Alex T Snow]] 17:59, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Source? There's no way they'd make all the sniper rifles semi-automatic. We've only seen semi-automatics, yes, but there's no confirmation that they'll -all- be semi-automatic. [[User:Halorocka888|Halorocka888]] 20:09, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That's what I got out of the Recon description here:&lt;br /&gt;
http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/06/08/battlefield-3-at-e3-roundup.aspx&lt;br /&gt;
Semi-auto and C4. That could just mean default, and you still get bolt-actions and the mortar later, but I really think they mean they removed both of those, to balance the issues with those two things in BC2. Everyone uses Recon, everyone hides with a one hit kill sniper rifle, and everyone calls in their magic mortars from anywhere onto anything. It looks like they're trying to make the Recon kit more of a DMR kit than a true sniper, which is probably better, it fits the squad play better as a DMR and a support gunner do the same job, one with high amounts of precision, the other with high amounts of ammo. On a different note, I'm pretty sure the M4A1 will be in the engineer kit because it has a flashlight and will be the counterpart to the AKS-74U, like the M16A4 and AK-74M. [[User:Alex T Snow|Alex T Snow]] 21:36, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: They meant at the E3 demo, the Recon class has a semi-automatic sniper rifle. At the E3 Demo. Hence the &amp;quot;E3 Roundup&amp;quot; title, it's not dismissing anything, just saying what they saw at E3. [[User:Halorocka888|Halorocka888]] 21:47, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Finally :) --[[User:Masterius|Masterius]] 04:12, 20 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M249 SAW is actually Mk. 46 Mod 0? ==&lt;br /&gt;
&lt;br /&gt;
By looking at the handgurads, I noticed that they are sticking out like the Mk. 46 Mod 0's handguards instead of the flat M249 SAW's heatshield. Also, because the weapon is fitted with M145 ECLAN scope, this could be the same model as in Medal of Honor, only it is rendered differently or something like that to fit Battlefield 3's engine. So, could be? --[[User:RaNgeR|RaNgeR]] 03:54, 9 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Yep, it's for sure the Mk 46. Though, it's all one nacho. Glad with the weapon choices they're going with so far. [[User:Halorocka888|Halorocka888]] 10:34, 9 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Glad to see the M145 MGO, presumably in place of the ACOG. Nice touch. --[[User:Chrausis|Chrausis]] 08:13, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yep, there's also some speculation that there'll be multiple types of 4x optics for each weapon, like you could put the Elcan on an M4. But I think it's more likely that each weapon will just have a different model of ACOG-type optic. [[User:Halorocka888|Halorocka888]] 08:27, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If that's the case, I'm putting the ELCAN on the M16A4, and if there's camo I'm making it green :) [[User:Alex T Snow|Alex T Snow]] 23:08, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Canadian, eh? :P --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yup ;) [[User:Alex T Snow|Alex T Snow]] 18:12, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The quality of the screenshot is too low to tell if it's an M249 or a Mark 46. The key difference between the two is that the M249 has a magazine well on the side of the receiver for using M16 mags, but the Mark 46 doesn't. You can't really tell if the SAW in this game has a mag well or not. I also want to point out that the SAW in MoH has a magazine well, which would make it an M249. ;) [[User:Spartan198|Spartan198]] 05:06, 10 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== P90 in IGN preview ==&lt;br /&gt;
&lt;br /&gt;
here&lt;br /&gt;
&lt;br /&gt;
http://pcmedia.ign.com/pc/image/article/117/1172554/battlefield-3-20110606090440594-000.jpg&lt;br /&gt;
&lt;br /&gt;
the magazine looks like its either missing or modeled way to small&lt;br /&gt;
&lt;br /&gt;
source http://uk.pc.ign.com/articles/117/1172554p1.html&lt;br /&gt;
&lt;br /&gt;
sorry i dont know how to embed an image [[User:Sike|Sike]] 07:54, 10 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
there's a clear model error...the magazine is lodged inside the weapon at an angle and the charging handles are floating above the magazine in midair.&lt;br /&gt;
however, the magazine looks like its of appropriate size and its transparent....would be a nice touch if the bullets inside would actually be visible and move.&lt;br /&gt;
&lt;br /&gt;
May perhaps point to an extended magazines type system, though you'd expect the studio to realise that the P90 feeds from the rear so this wouldn't function --[[User:Chrausis|Chrausis]] 08:09, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
There are Extended Magazines, you can see them in the loadout window in some of the E3 footage on a PKP Pecheneg. But, what the P90 is likely, is just a pre-alpha mess-up. The magazine is there and properly sized, its' just angled downward into the weapon/barrel. It's not married properly to the P90 and is likely just a glitch that will be fixed. [[User:Halorocka888|Halorocka888]] 08:29, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Fair enough, pretty cool that things such as extended magazines have made it into BF3 --[[User:Chrausis|Chrausis]] 12:22, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M4A1 ==&lt;br /&gt;
&lt;br /&gt;
I just saw the latest video where the M4A1 had a holo-sight and the gas block was removed. Looks like this will be just another unrealistic game after all. But at least the character pressed the BCRB instead of pulling the charging handle. Damn it, when will a new Rainbow Six game come out?! - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:38, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's not a big deal. The M4A1 still kills people and looks great. [[User:Halorocka888|Halorocka888]] 14:47, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I might be a bit annoying to have every game M4 lose its gas block, but it really doesn't matter THAT much, and it makes the scope view clearer. To say that it will be &amp;quot;just another unrealistic game&amp;quot; because of that is silly, just pretend it has one of those super mini gas blocks, you wouldn't even be able to see it anyway. [[User:Alex T Snow|Alex T Snow]] 14:57, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: The problem is that I don't want to have a clear view because soldiers do not have clear view ALL the time. And there is a nice little thing called &amp;quot;flat-top riser&amp;quot;. One might wonder why was it invented.... - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:07, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:But they're ugly and no one uses them. [[User:Alex T Snow|Alex T Snow]] 20:45, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Would be cool if removing gas block was optional and made gun bolt-action. Talk about killing with skill :D --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
::Bolt-action sniper rifles will be usable without scopes.&lt;br /&gt;
&lt;br /&gt;
== Some Weapon Spots ==&lt;br /&gt;
&lt;br /&gt;
(Continuously updated) This video (http://www.youtube.com/watch?v=iwT6x7zEQ8c) shows on the kill-feed that the SVD makes a return for Battlefield 3 at 2:20. At 3:48 you see an enemy in the engineer class holding what appears to be an RPG-7 at 3:48. The kill-feed shows at 4:06 a MP-443 pistol. Clear look at an RPG-7 with on the back of an enemy soldier with the rocket (quite dangerously) inserted at 6:03 and again at 7:23. --[[User:DaiTaNam|DaiTaNam]] 16:32, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Team Specific Weapons? ==&lt;br /&gt;
&lt;br /&gt;
Looking at the AKS-74U pictures it looks scarily like that's a US Marine using it on Spetsnaz. As far as I know there'll be unlockables and selectable weapons, but does anyone know if these are team specific or not? I'm personally pretty worried we're going to have a bunch of marines in state of the art gear running around with AK rifles because a bunch of bars say they're the best, or PLR using M4s and 249's, that's as bad, if not worse. --[[User:AmrasCalmacil|AmrasCalmacil]] 17:26, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That's only in MP, it's the same as Bad Company 2, I never liked being restricted to team weapons im MP. [[User:Alex T Snow|Alex T Snow]]&lt;br /&gt;
&lt;br /&gt;
:The player could've picked the weapon up... We don't know for sure about faction specific loadouts. [[User:Halorocka888|Halorocka888]] 23:54, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I personally liked the faction specific loadouts in BF2, it was realistic. - [[User:Mr. Wolf|Mr. Wolf]] 00:40, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:True, to be honest I'd be happy either way. [[User:Alex T Snow|Alex T Snow]] 03:49, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I hope they bring back faction specific weapons from Battlefield 2. Medal of Honor made it right at first but then you got the opposing faction's guns and faction-specificness pretty much lost its purpose :\ --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But in BF2 if you killed a enemy you can pick up his &amp;quot;kit&amp;quot; and use his weapons... - [[User:Mr. Wolf|Mr. Wolf]] 14:08, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yes, first you had to kill an enemy, then you could pick his stuff (kit). But for Battlefield 3 it should be weapon (more realistic than insta-crossdressing xD ) --[[User:Masterius|Masterius]] 16:12, 19 June 2011 (CDT)&lt;br /&gt;
::::Your right, lol. XD - [[User:Mr. Wolf|Mr. Wolf]] 19:25, 19 June 2011 (CDT)&lt;br /&gt;
:::Actually in BC2 your character model never changed when you swaped kits, you could have a medic carrying a sniper rifle, or a ghillie guy with an RPG-7. [[User:Alex T Snow|Alex T Snow]] 19:49, 19 June 2011 (CDT)&lt;br /&gt;
::::Ah right, I forgot. :\&lt;br /&gt;
:::::Lol, you forgot about rocket launcher-wielding snipers ;) Hey, we should put a pic of that under the rocket section or something, you know, just for kicks. [[User:Alex T Snow|Alex T Snow]] 01:05, 20 June 2011 (CDT)&lt;br /&gt;
::::::lol yeah. The reason I don't remember is because I only played with bots, I only had Dial-up back then. u_u - [[User:Mr. Wolf|Mr. Wolf]] 14:34, 20 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I hope its not side specific, I always hated that considering how two weapons from the same class where completely different and handled different. Most people would end up using unlocked guns that you can use on either side. If you want a game thats realistic as possible, play Operation Flashpoint.&lt;br /&gt;
&lt;br /&gt;
:Being a fan of Battlefield 2, which featured faction specific weapons, I'm offended someone is saying me to play another game. I might as well say: If you want a game thats unrealistic as possible, play Call of Duty. By the way, in Medal of Honor opposing factions' weapons had identical stats, so that wouldn't be a problem for Battlefield 3 (probably). Also, sign your posts (paragraphs?) --[[User:Masterius|Masterius]] 01:52, 23 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Well since OpFor is using a AK-74M and AKS-74U which is some-what comparable to the M16A4 and M4A1, I say the game is gonna be fairly balanced. - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 23 June 2011 (CDT)&lt;br /&gt;
::: If they use weapon balance from MoH then yes. Because in BF2 M16A2 and M4A1 kinda sucked (better use G36E and SCAR-L unlocks, respectively). However AK-101 and AKS-74U were ''nice'' (damage)! Check their stats here: [http://wiki.bf2s.com/weapons/comparison BF2 Weapons Comparison] --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:^^But those games kinda sucked (at least Dragon Rising, Red River looks good). :\ Whatever, I personally like faction specific weapons for my reasons above. - [[User:Mr. Wolf|Mr. Wolf]] 14:27, 22 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::To be honest, Dragon Rising didn't suck, it was just buggy and laggy (which can be said about pretty much every other shooter, at least as start) and didn't have weapon customization (which can be said about Battlefield 2). In my opinion it is Red River which sucked, basically being Co-op CoD:MW with Visible Walls of Block being replaced by Invisible Walls of Doom and auto regeneration being replaced by manual healing. --[[User:Masterius|Masterius]] 01:52, 23 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Meh, that's why I said ''kinda'' sucky, lol I heard AAII is much worst, as its severely buggy and lacks weapon animations and others. P.S. I prefer manual healing over mutant regenerating health any day, the only place 3 second regenerating health belongs is a Wolverine game. :\  - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 23 June 2011 (CDT)&lt;br /&gt;
::::To be honest, manual healing in Red River isn't ''that'' much different from auto regeneration: hold &amp;quot;use&amp;quot; key while not getting hit and several seconds later you are good to go. Whether Dragon Rising had an actual Medic class just like Battlefield :) Oh, and it's kinda hard to make complex game without ''a lot'' of technical problems and unfinished things, yes ;) --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT) &lt;br /&gt;
&lt;br /&gt;
Also, if you want actual realism at this point, you go ArmA 2, not Operation Flashpoint: We-screwed-over-an-already-great-franchise-by-making-a-game-with-casual-gamers-in-mind[[User:5t3v0|5t3v0]] 03:06, 24 June 2011 (CDT)&lt;br /&gt;
:If you want actual realism at this point, you go to Army. --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Ugh, But ArmA II had NO weapon animations, that's kinda a big &amp;quot;unfinished thing&amp;quot; when you publish the game! And you Mr. Masterius, your obnoxious, why don't ''you'' go join the Army. We're talking about wanting realistic combat games not what peoples career decisions should be. -_-  [[User:Mr. Wolf|Mr. Wolf]] 13:04, 24 June 2011 (CDT)&lt;br /&gt;
:::Mr. Wolf, one thing you should realise: until Virtual Reality is created and gone into mass production, games will never, NEVER be trully realistic. Holding gun in your hands =\= Mouse+Keyboard. Also, mine is not obnoxious, mine is very nice and tidy :\ --[[User:Masterius|Masterius]] 14:36, 24 June 2011 (CDT)&lt;br /&gt;
	&lt;br /&gt;
::::And what's so wrong with wanting realism in &amp;quot;Mouse+Keyboard&amp;quot; games? Also I have handled, extensively trained, and fired many REAL firearms, so I'm not just some armchair-commando or a mall-ninja. - [[User:Mr. Wolf|Mr. Wolf]] 19:18, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Eventually FPSs will be the player wearing a mocap suit with a mocap gun, in a mocap room with a floor that moves (like a treadmill) so you can run places. And you will be forced to reload the weapon properly etc. [[User:Alex T Snow|Alex T Snow]] 19:25, 24 June 2011 (CDT)&lt;br /&gt;
::The first steps are made :D [http://www.geeky-gadgets.com/xio-ultimate-fps-virtual-reality-gaming-exoskeleton-prototype-video-21-04-2011/ XIO Gaming VR Simulator Prototype] --[[User:Masterius|Masterius]] 03:54, 25 June 2011 (CDT)&lt;br /&gt;
:::I'd settle for having a decent field of view, right now. They're actually getting narrower rather than wider as the gun attempts to colonise roughly a quarter of the screen. Kinda sad when the guy in ''Doom'' held his pistol in a more sensible way than the guy in ''Crysis 2'' does; the latter seems to be holding it with the base of his right palm rested against his nose. Sure, we're not all going to own an IMAX globe theatre any time soon to have a full 180 degrees or so of vision, but it gets silly when your FOV is ~30 degrees these days when most of the old shooters did 70-90. [[User:Evil Tim|Evil Tim]] 04:08, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I removed your post? Maybe we both tried to edit at the same time, because it wasn't there when I did, sorry about that. [[User:Alex T Snow|Alex T Snow]] 02:34, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Lol @ me. Should have known someone was going to say that... Should have added &amp;quot;In a Video game&amp;quot;... [[User:5t3v0|5t3v0]] 08:00, 25 June 2011 (CDT)&lt;br /&gt;
:Right 8) --[[User:Masterius|Masterius]] 09:51, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It's alright, danke. :) - [[User:Mr. Wolf|Mr. Wolf]] 18:31, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==More Stuff==&lt;br /&gt;
Maybe. I didn't see anything listed here that we don't have, but they seem to know what they're talking about. (Near the bottom)&lt;br /&gt;
http://enterbf3.com/&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 12:17, 4 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Barrett MRAD/98B spotted ==&lt;br /&gt;
&lt;br /&gt;
Taken from the &amp;quot;Classes Explained&amp;quot; screenshot...&lt;br /&gt;
&lt;br /&gt;
[http://i180.photobucket.com/albums/x80/cowboyw54/Bf3render.jpg]&lt;br /&gt;
&lt;br /&gt;
source:&lt;br /&gt;
[http://bf3blog.com/wp-content/uploads/2011/06/bf3-classes.jpg]&lt;br /&gt;
&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 18:07, 5 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Cool, I'd never heard of that rifle before, looks like a good addition. [[User:Alex T Snow|Alex T Snow]] 18:37, 5 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like they call Picatinny Railed M16A4 '''M16A2''' ''again'' *facepalm*. Oh, and that's a weird sniper rifle. Don't they have '''M110''' for that?&lt;br /&gt;
:P.S. And yeah, same goes for '''DAO-12''' (Armsel Striker, duh!). But I would prefer '''Armsel Protecta''' (it's more modern after all ;) ) --[[User:Masterius|Masterius]] 05:01, 7 July 2011 (CDT)&lt;br /&gt;
::Actually they are calling it '''M-16a2'''... nuff said! - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:14, 7 July 2011 (CDT)&lt;br /&gt;
:::If it was called &amp;quot;Blarg Rifle&amp;quot; but had correct reloads, I'd be happy. Where did it say they called it an A2 anyway? [[User:Alex T Snow|Alex T Snow]] 06:03, 7 July 2011 (CDT)&lt;br /&gt;
::::[http://bf3blog.com/wp-content/uploads/2011/06/bf3-classes.jpg here] [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:50, 7 July 2011 (CDT)&lt;br /&gt;
:::::Oh right, well, it might say &amp;quot;M-16a2&amp;quot;, but it calls the MRAD a &amp;quot;Mk. II&amp;quot; Sniper Rifle, so, we'll see. [[User:Alex T Snow|Alex T Snow]] 17:19, 7 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well I think that the &amp;quot;Mk. II&amp;quot; is the Mk II Mod 0 (SR-25), and that they just threw the text on there because the Mk II will be the default Recon rifle. &lt;br /&gt;
Anyways, I think this 99% confirms that it will be in the game, should it be added to the main page?&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 14:28, 10 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:OH Mk.11, I thought it said Mk.2, and I couldn't figure out what the hell that would be. Yeah, we've seen the SR-25 already in that multiplayer footage, and everything in that video was default. [[User:Alex T Snow|Alex T Snow]] 17:05, 10 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
So MoH had the M110 when it should have had the Mark 11, but BF3 now has the Mark 11 when it should have the M110 (USMC recently dropped the Mark 11 in favor of the M110)? *Facepalm* [[User:Spartan198|Spartan198]] 05:27, 10 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Indeed. Another thing about MoH is that apparently Mark 14 Mod 0 got finished in 2003 and got shipped to Navy SEALs in 2004[http://www.militaryfactory.com/smallarms/detail.asp?smallarms_id=377] thus making it as chronologically incorrect as M110. Devs usually tend to skip the details. Still, the crown of ignorance goes to CoD brand. The latest MW3 seems to have customized AK-47 *Major Facepalm* --[[User:Masterius|Masterius]] 15:39, 10 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Notes about in-game ACOG scopes==&lt;br /&gt;
&lt;br /&gt;
I noticed that there seem to be two separate models of ACOG scopes available in the game, according to the screenshots posted in the article. The M4A1 carbine the player character uses in the 'Faultline' trailer is fitted with a camo-painted TA01NSN ACOG(identifiable by the integral iron sights and lack of a fiber-optic strip along the top) while one of the M16A4's shown in first-person view in the article here is equipped with a TA31F ACOG. This is the second FPS game I've seen to do this, the other being ''[[Project Reality]]'' (itself a mod of ''[[Battlefield 2]]'', coincidentally) which has the TA31F and TA31RCO ACOG models available in it. [[User:Orca1 9904|Orca1 9904]] 03:44, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:...While in the average FPS, you're lucky if the thing called the ACOG looks like anything in Trijicon's product line. [[User:Evil Tim|Evil Tim]] 03:47, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Making the public in general think every scope is called an ACOG :P Also, in terms of 4x sights, theres the M249s ELCAN, and I'm hoping you can put any optic on anything. One of the DICE guys said there's a crazy amount of optics in BF3. [[User:Alex T Snow|Alex T Snow]] 05:26, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Even in COD: Black Ops (a game that takes place in the 60s mind you) they have a scope called a ACOG, even though it's obviously ''not'' a ACOG *rolls eyes*. Game Devs are becoming fails more and more every year. - [[User:Mr. Wolf|Mr. Wolf]] 17:08, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Treyarch basically made their own Modern Warfare, with blackjack and hookers. So yeah, forget about proper portray of Cold War. --[[User:Masterius|Masterius]] 07:41, 13 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Give me the ability to slap the Elcan onto the M240 and I will be happy. Hope what you said about the 'crazy amount of optics' turns out to be true. --[[User:Chrausis|Chrausis]] 06:34, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I hope you're not confusing the ELCAN scope with the similar M145 MGO. [[User:Orca1 9904|Orca1 9904]] 12:05, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::You are correct, I did mean the MGO. I know the M145 is different, I just though the Elcan name was interchangeable. --[[User:Chrausis|Chrausis]] 13:15, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::It would be nice to see a broader array of optics customizations in FPS games. ''Project Reality'' has a pretty good variety, but you have to switch out your entire class loadout in order to change this, and most weapons only have 1 or 2 optics available aside from iron sights (the M4A1 has the widest variety; having available EOTech, M68 Aimpoint, Kimber Mepro, &amp;amp; ITL MARS red dots as well as both TA31F &amp;amp; TA31RCO ACOGs as mentioned above). [[User:Orca1 9904|Orca1 9904]] 12:05, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Now, that Project Reality has been mentioned... I hope DICE won't disappoint the CIS players, so that we can kick yer capitalist arses in proper way... j/k lol :P Anyway, here are the articles for those interested: [http://ra.spetsnaz.su/wiki/1P29 for AK-74M] and [http://ra.spetsnaz.su/wiki/PKP for PKP]. And the [http://www.npzoptics.com/catalog/sights_for_small_arms/ full catalog]. Oh, and it's been suggested on [http://forums.electronicarts.co.uk/battlefield-3/1405448-optics-lots-optics-2.html#post19418223 EA's Forums], so I don't have to do it myself. --[[User:Masterius|Masterius]] 12:24, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Mocap Guns ==&lt;br /&gt;
Here's a challenge for everyone; what are the two wire guns standing in for?&lt;br /&gt;
&lt;br /&gt;
2nd Story&lt;br /&gt;
http://www.enterbf3.com/&lt;br /&gt;
&lt;br /&gt;
Or if it's off the list after a while:&lt;br /&gt;
http://media.enterbf3.com/images/mcnab1.jpg&lt;br /&gt;
http://media.enterbf3.com/images/mcnab2.jpg [[User:Alex T Snow|Alex T Snow]] 01:29, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Cornershot and a Thompson with M203? :P [[User:Evil Tim|Evil Tim]] 02:35, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:lolz. - [[User:Mr. Wolf|Mr. Wolf]] 02:51, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
More seriously, that thing McNab has is definately supposed to be a carbine with an underbarrel accessory, I can't really see what else it could be. The other guy's weapon is a bit more of a mystery; since it doesn't have any kind of projection for a magazine, I'd guess it's something like a Bizon; can't be a P90, these rigs are for capturing hand positions and his would be completely wrong for that. [[User:Evil Tim|Evil Tim]] 04:36, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Wait, actually it does have a magazine, I see a curved MP5-style mag just in front of his finger. So, maybe it's an MP5 with some underbarrel device making the front end all chunky, or one of those MP10 things like in GTAIV. [[User:Evil Tim|Evil Tim]] 04:40, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
LOL Tommy with M203 :) The one on the right really looks like an M14 EBR to me, the mag, handguard, and barrel, but the other one is weird. It looks like an MP5 pistol grip and mag, with a really bulky front, and a stock that looks familiar, bu I just can't place. :P [[User:Alex T Snow|Alex T Snow]] 05:09, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: [http://riflestocks.com/store/product2.html ACE side-folding skeleton stock]? [[User:Evil Tim|Evil Tim]] 05:48, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, that's the one! Hmm, is there anything in particular that's on, aftermarket or otherwise? [[User:Alex T Snow|Alex T Snow]] 06:29, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Quick google gets me mostly AK-pattern weapons. AK, Saiga, Galil, that kind of thing. Couple on MACs, not that it's likely to be one of those. Maybe that's what a MoCap AKS-74U looks like? :s [[User:Evil Tim|Evil Tim]] 06:36, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I'd say that's the best guess so far [[User:Alex T Snow|Alex T Snow]] 12:13, 15 July 2011 (CDT)&lt;br /&gt;
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::::Dunno, such a stock shape reminds me of [http://www.imfdb.org/wiki/File:G36.jpg G36E] which was in Battlefield 2 (with railz instead of optics). --[[User:Masterius|Masterius]] 06:35, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Not sure about that, you'd have thought if it was G36E the mocap prop would have a rod or something stuck to the end to represent the rest of the barrel like the one McNab has. [[User:Evil Tim|Evil Tim]] 06:44, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Bah, I am not really into guessing the gun by the mocap. Details of it - OK, but generally it's just a mishmash that can be used for anything provided the grip is adequate xD --[[User:Masterius|Masterius]] 06:51, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Actually the ACE stock is found on the SPAS 15 as well (which was in Bad Company 1, and Battlefield 2 I think) probably the most likely choice. --[[User:Ghostdigga|Ghostdigga]] 18:48, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I hope it's that, that was the ONLY weapon that didn't come back in BC2 for some reason. [[User:Alex T Snow|Alex T Snow]] 20:44, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But it returned in [[Battlefield Play4Free#Franchi SPAS-15|Battlefield Play4Free]] so its appearance in BF3 is possible ;) --[[User:Masterius|Masterius]] 23:20, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Glock 17 unlock spotted ==&lt;br /&gt;
&lt;br /&gt;
... in a promotional shot from Dice about their Battlelog service&lt;br /&gt;
&lt;br /&gt;
[http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x599/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/2.jpg]&lt;br /&gt;
&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 13:02, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It was also seen in the EA Pwned video, along with the G3 (mentioned), I forgot to add that. [[User:Alex T Snow|Alex T Snow]] 16:06, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I hope this Glock 17 actually holds... well... 17 rounds. :P - [[User:Mr. Wolf|Mr. Wolf]] 17:24, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Well, the MP-443 does, so that could work, I'm thinking there's gonna be a Euro faction, with the Glock as the sidearm, and we've also seen the P90. [[User:Alex T Snow|Alex T Snow]] 00:17, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Now that reminds me... Battlefield 2: Modern Combat (console version of Battlefield 2) had [[ Battlefield 2: Modern Combat#Glock 17 Pistol|Glock 17]] as Euro Sidearm :D --[[User:Masterius|Masterius]] 01:44, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::It did? Awesome! I was just guessing, but that basically confirms it :) [[User:Alex T Snow|Alex T Snow]] 03:54, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Here's some leaked gameplay for you guys, skip to 1:44, there's your Glock. (http://www.youtube.com/watch?v=bfeOoEDYEt0) Would appear that the sidearms (at least) are not faction specific. Also looks like it holds 18 rounds but I'm assuming this is a '+1' affair. [[User:Chrausis|Chrausis]] 05:00, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Melee Animation is good :D Reloading after every bullet isn't :| --[[User:Masterius|Masterius]] 05:48, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha Footage ==&lt;br /&gt;
&lt;br /&gt;
no doubt some of you have heard there is a closed alpha trial going on, and some of you may have watched the leaked footage online. i dont want to post links to these videos just incase its not aloud.&lt;br /&gt;
but i can tell you, that the G36c, Glock 17, M27 IAR, SV98, MP7 and M1014 are in. --[[User:Sike|Sike]] 08:24, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Closed Alpha? Any news about Closed Beta for MoH: Limited Edition owners? It should be before Open Beta, shouldn't it? :\ --[[User:Masterius|Masterius]] 12:41, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:A pretty nice selection of weapons appearing which is good to see, particularly the M27. Now just need someone to spot the L85 and I'll be happy \o/ --[[User:Chrausis|Chrausis]] 11:19, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I guess it, Russian counterpart to M27 is going to be RPK-74M :O And British - L86? ;) --[[User:Masterius|Masterius]] 12:41, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::You may possibly be right, and I hope you are. If it's in there, first person to deliver the information wins a shiny medal from myself :o --[[User:Chrausis|Chrausis]] 12:48, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::looks like US support starts with the M27, and the Russians start with RPK, british forces arent in the game... --[[User:Sike|Sike]] 13:58, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::The existence of other factions hasn't been denied (to my knowledge) but even so I hope either weapon is available --[[User:Chrausis|Chrausis]] 15:02, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Germans aren't in the game and there's a G36C. We can't rule anything out. Plus, there's always the possibility of DLC. [[User:Halorocka888|Halorocka888]] 19:31, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::New factions/weapons added via DLC would be grand. --[[User:Chrausis|Chrausis]] 19:50, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::Yeah, like they did with Euro Forces Pack for Battlefield 2 :D --[[User:Masterius|Masterius]] 04:37, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I've yanked the images off the page; as with the MW3 stuff, posting images from leaks is not allowed. Wait until they show up in something official. [[User:Evil Tim|Evil Tim]] 02:16, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Why does it even matter? We should post everything about everything we know... :/ [[User:Alex T Snow|Alex T Snow]] 02:36, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Same reason we don't allow pirated or leaked movie footage; using that kind of thing reflects badly on the site. We can wait until these weapons are confirmed in official materials (which they will be in due course, I'm sure), we don't need to go using dubious sources. [[User:Evil Tim|Evil Tim]] 02:39, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Yeah, for a sec it slipped my mind that once the game is out we will have everything :P [[User:Alex T Snow|Alex T Snow]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::And there are still screencaps from leaked version :O --[[User:Masterius|Masterius]] 04:37, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Which ones? [[User:Evil Tim|Evil Tim]] 05:30, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::The ones added by Gran28 - check page history. --[[User:Masterius|Masterius]] 05:41, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Oh, I thought where he said &amp;quot;Paris gameplay video&amp;quot; he was talking about a gameplay video released at some show in Paris. [[User:Evil Tim|Evil Tim]] 05:49, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::The ones that I added was from a gameplay trailer released by DICE yesterday I think.--[[User:Gran28|Gran28]] 08:04, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Ah, if that's so, then my bad. Kinda hard to separate official ones from current leaks. Better mention that on the talk page :) --[[User:Masterius|Masterius]] 09:28, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New Official MP Trailer ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=emwEknzmyRo &lt;br /&gt;
&lt;br /&gt;
can see a M4 with a Eotech and a Acog, and the front site is in when optics are attached.--[[User:Sike|Sike]] 08:32, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Possible return of the NDM-86 ==&lt;br /&gt;
I was watching this http://www.youtube.com/watch?v=0MgQMoPwGwM&amp;amp;feature=related and around 1:13-14, I thought I saw the pattern found on the straight mags that the 7.62mm NATO variant of the NDM-86 uses.&lt;br /&gt;
EDIT: Okay at 1:15 at the maximum quality, I could clearly see that magazine is straight.  This is no SVD guys, no SVD. --[[User:HashiriyaR32|HashiriyaR32]] 18:09, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Good spot, wouldn't have noticed that myself. I wonder why they opted for the NDM-86 instead of the SVD? I assume the SVD is harder to get in Sweden meaning the studio had to find an alternative. Is it still labeled as an SVD within the game? --[[User:Chrausis|Chrausis]] 19:52, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It is, and it was in MoH. You know, I think MoH was like a super pre-Alpha version of this game, there's and MP7 too, and a few others. [[User:Alex T Snow|Alex T Snow]] 20:03, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I hope DICE do a better job on BF3 than they did on MoH, that game was shocking. There's probably some truth in that though :P --[[User:Chrausis|Chrausis]] 20:43, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Well, MoH multi was made by a small team from DICE in 6-7 months, and ALL of DICE has been working on BF3 for, like, 5 years, I'm not worried ;) [[User:Alex T Snow|Alex T Snow]] 23:52, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Fair play to them but you'd have thought issues with the game would have been patched following the game's release. Still, I don't deny that BF3 will be a far better game however I'm sure some of the issues from MoH will poke through. --[[User:Chrausis|Chrausis]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Well, we can hope the issues that poke through don't include those godawful skyboxes that MoH had. [[User:Evil Tim|Evil Tim]] 03:26, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::DICE deliberately sabotaged MoH MP 'cause they were focused on BC2... :( But it is said that MoH 2 is being developed solely by DC. And it is rumored that MoH 2 will have Frostbite 2 Engine :D --[[User:Masterius|Masterius]] 04:50, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Would be interesting to see what DC do with the Frostbite 2 engine, I wasn't all that impressed with the single player but taking into account that (as far as I'm aware) MoH was the studio's first game, it was an adequate effort. Was better than the multiplayer at least, in my opinion. --[[User:Chrausis|Chrausis]] 07:20, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I've always said that if MoH's MP was the same as it SP, then the MP would be awesome, I have it just for the SP :) [[User:Alex T Snow|Alex T Snow]] 08:35, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Just played some more of SP and I have to say I agree, pretty intense stuff. --[[User:Chrausis|Chrausis]] 11:38, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Default Weapons ==&lt;br /&gt;
I just noticed that all of the US weapons are Armalites, and all of the Russian weapons are Kalashnikovs, it's cool. [[User:Alex T Snow|Alex T Snow]] 23:58, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Aside from the 'SVD' which isn't a Kalashnikov design, but we'll forgive you as it is outwardly similar. --[[User:Chrausis|Chrausis]] 03:16, 22 July 2011 (CDT)&lt;br /&gt;
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::True, but you got the point ;) [[User:Alex T Snow|Alex T Snow]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::[http://world.guns.ru/userfiles/images/sniper/sn18/svd_clones.jpg SVD Clones]. The third one is AK modified to SVD. Ain't Russian guns :P --[[User:Masterius|Masterius]] 04:58, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I do like the fact that each faction has it's own starting weaponry, I always liked that about BF2 (though I didn't play it much) --[[User:Chrausis|Chrausis]] 03:25, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Agreed :) --[[User:Masterius|Masterius]] 04:58, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AS Val ==&lt;br /&gt;
I can't find the video, but I'll post a link: http://forum.ea.com/eaforum/posts/list/7447261.page [[User:Alex T Snow|Alex T Snow]] 19:31, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Cool! =) - [[User:Mr. Wolf|Mr. Wolf]] 22:20, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifles can have iron sights ==&lt;br /&gt;
Yup. [[User:Alex T Snow|Alex T Snow]] 00:04, 23 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Hmmm. - [[User:Mr. Wolf|Mr. Wolf]] 00:56, 23 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M1014 ==&lt;br /&gt;
It's hard to tell because of the screwed up animation in the alpha, but you load a round into the chamber first, then the tube. EDIT: This is a good thing, I made sound like it wasn't :O [[User:Alex T Snow|Alex T Snow]] 02:32, 23 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16A4 ==&lt;br /&gt;
It fires semi, burst, AND auto, one of those fancy 360 degree fire selects or something :/ [[User:Alex T Snow|Alex T Snow]] 02:32, 23 July 2011 (CDT)&lt;br /&gt;
:problem?&lt;br /&gt;
&lt;br /&gt;
== New Alpha Gameplay ==&lt;br /&gt;
&lt;br /&gt;
In the gameplay, I noticed that the front sights are still present when optics are attached, that M16A4 is now burst-fire and that the US LMG is called M249 in-game. Bipod gameplay was shown too. I also spotted the M-416 at 0:55, maybe the M4A1 equivalent of the enemy forces? [[User:Gonzaga|Gonzaga]] 18:45, 24 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Okay, yeah, they made it so the front sight is there, but disappears when aiming, the M16 has burst as well as auto (and semi), and the HK416 is an unlock, ONLY the default weapons are faction based, anyone can use unlocks, but the default ones might be usable by anyone later or something though. [[User:Alex T Snow|Alex T Snow]] 01:42, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::That's still much better than the MW games. Boy, you complain more about games than I do. :D - [[User:Mr. Wolf|Mr. Wolf]] 02:19, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Defaults faction / unlocks not is how BFs 2 and 2142 worked, too. [[User:Evil Tim|Evil Tim]] 03:08, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'm not complaining, I actually like the front sight disappearing system, if it's not there the gun wouldn't work, but if it was, then having an RDS would give you a better field of view. The M16's fire modes aren't too bad, as long as the weapons have the right ammo count, reload properly, and have +1 I'm happy. Things like the player loading it fancy or whatever are okay. [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M320 Standalone confirmed ==&lt;br /&gt;
This. Search &amp;quot;BF3 Grenade Launcher&amp;quot;, and the vid has a G3 with an ACOG too. [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SIG 550 pretty much confirmed by Demize ==&lt;br /&gt;
http://twitter.com/#!/Demize99/status/30377608852017152 [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Swiss weapon of choice 8) --[[User:Masterius|Masterius]] 02:44, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A Few Weapon Vids ==&lt;br /&gt;
http://www.youtube.com/watch?v=JuoU7uBNvP0&lt;br /&gt;
http://www.youtube.com/watch?v=2LILgS-M2xo&lt;br /&gt;
&lt;br /&gt;
Here's most everything in action, and with a few attachments. I love how the description for the M145 mentions the Canadian Army! :D [[User:Alex T Snow|Alex T Snow]] 04:37, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Looking good so far, spotted some people on my Steam friends list playing the alpha. So jealous. :( --[[User:Chrausis|Chrausis]] 10:43, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I'm looking very forward to this game. :D - [[User:Mr. Wolf|Mr. Wolf]] 13:42, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Video Confirms new weapons for the game, as available in alpha build. In the first video we see an MP-7 PDW at 1:14, M1911 pistol at 1:57, RPK light machinegun on killfeed at 3:21, M27 IAR in killfeed at 6:12, M1014 shotgun at 7:34, G3 battlerifle on killfeed at 8:29, G36c assault rifle at 12:15, M320 grenade launcher on killfeed at 13:16. In the 2nd video we see RPK selection and model at 6:07 (usage following). Someone please update main page accordingly.--[[User:DaiTaNam|DaiTaNam]] 15:32, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Good of you to find everything, but leaked stuff isn't going on the main page :/ [[User:Alex T Snow|Alex T Snow]] 16:25, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::: awww =(, thanks though.--[[User:DaiTaNam|DaiTaNam]] 17:39, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Sigh, The M145 uses the M4 reticle over the M249/240 reticle :( --[[User:Chrausis|Chrausis]] 17:47, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::That's the reticle my (standard version) ELCAN replica has on my airsoft C7A2, do you mean the M145 version is supposed to have a different one? [[User:Alex T Snow|Alex T Snow]] 20:40, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::[http://www.dsarms.com/images/ELCM145M4W.gif Elcan M145 Optical Sight for M4 and M249/M240]. Remember people, this is just leaked Alpha and DICE will ''probably'' make changes to the game to make it right... Oh, and RPK :| --[[User:Masterius|Masterius]] 00:53, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Oh I see. And what do you mean, oh and the RPK? What's wrong with it? [[User:Alex T Snow|Alex T Snow]] 05:07, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Has the wrong bipod at the moment, doesn't look like the barrel is long enough to be an RPK either --[[User:Chrausis|Chrausis]] 05:31, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Well... since it has both synthetic furniture and curved magazine, it is [http://world.guns.ru/userfiles/images/machine/mg15/rpkm.jpg RPKM] (ignore the magazine color). However in-game description mentions that it uses 5.45x39 ammo, which is used in [http://world.guns.ru/userfiles/images/machine/mg16/rpk74_02.jpg RPK-74M] that is actually used by Russian Forces. So the point is, DICE should change the magazine model and rename the weapon to '''RPK-74M''' for Russians. That Militia can use whatever they want. --[[User:Masterius|Masterius]] 05:36, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::I didn't know that, so the curvature of the magazine in an AK/RPK-style weapon can be used to identify the caliber? DICE have clearly given alpha invites to the wrong people, should have gone to the inhabitants of IMFDB. --[[User:Chrausis|Chrausis]] 05:42, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::: :D And yeah. The curve gradation for Kalashnikovs' magazines goes as follows: 5.56 &amp;lt; 5.45 &amp;lt; 7.62, with 7.62 curve being particularly distinguishable ;) --[[User:Masterius|Masterius]] 06:28, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::You learn something new everyday, now I can complain that the BF3 RPK is incorrect &amp;gt;:O --[[User:Chrausis|Chrausis]] 06:33, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::I sent Demize a tweet (I made a Twitter accout JUST to send him stuff) that the RPK should be either the RPKM or RPK-74M (as I can't see the mags well enough), and also sent him another one saying the G3 should be the G3A3 :D [[User:Alex T Snow|Alex T Snow]] 17:42, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::That is dedication to informing the developer their game is wrong, well played. I also sent him a tweet concerning the M145's reticle. --[[User:Chrausis|Chrausis]] 18:30, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::Very good :D Two problems I've noticed about '''SVD''': First, as already been noticed, is that in-game model of magazine is straight NATO one instead of curved Russian one; second, is that in-game '''PKS-07''' is using optical PSO-1 based reticle instead of its own magnified reflex reticle like this one: [http://www.newphillysports.com/milsurp/pks07reticle.jpg]. And here information about it: [http://www.gunscollecting.com/english/scopes/pks-07-collimating-sight/]. --[[User:Masterius|Masterius]] 05:24, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::::Just recieved an invite to the alpha, I am so stoked to try this game out \o/ --[[User:Chrausis|Chrausis]] 09:44, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::Sweet! [[User:Alex T Snow|Alex T Snow]] 04:56, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== 1911 spotted ==&lt;br /&gt;
&lt;br /&gt;
I just watched a video and the 1911 is back. This game's version appears to be the MEU model. I can tell from the slide, sights, and hammer. It appears to be the old model with the Springfield Armory slide. [[User:ShootingLiberal|ShootingLiberal]] 23:53, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I can't see the grips, but it appears to be a stock M1911 with a commander-style hammer (the round one, not the MEU one), a silver 3-hole trigger, and a silver barrel. Oh, after Googleing I found that that IS the original version of the MEU :/ http://www.justpistols.co.uk/meu_001.jpg That's an airsoft gun, but it's EXACTLY the one from BF3. [[User:Alex T Snow|Alex T Snow]] 03:35, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Also, the MEU Pistol is currently designated [http://www.thefirearmblog.com/blog/2009/09/24/m45-close-quarters-combat-pistol/ M45] Pistol ;) So maybe in-game it is some kind of customized M1911 Pistol? :O --[[User:Masterius|Masterius]] 05:36, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha ==&lt;br /&gt;
I just got the invite for the Operation Metro Alpha and Will post info here if I can.--[[User:N-10 Aden|N-10 Aden]] 20:53, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Awesome, that's two of us now :) [[User:Alex T Snow|Alex T Snow]]&lt;br /&gt;
&lt;br /&gt;
::So my impressions of the alpha so far are largely positive, not the biggest fan of the map however. Too many narrow corridors that you have to enter to advance, meaning that the defending team can plonk a SAW there and wipe you out as you enter the meat grinder. The weapons feel nice: Plenty of recoil meaning that burst firing is essential. Definitely an improvement gameplay-wise compared to BC2, which wasn't a bad game by any stretch of the imagination. Looking forward to the beta now! \o/ --[[User:Chrausis|Chrausis]] 09:46, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Improvement compared to BC2, is obviously. The question is, improvement compared to BF2! :O--[[User:Masterius|Masterius]] 10:31, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I can't really comment on whether it's better than BF2 as I haven't really spent much time on it (5 mins max) but it is a fairly solid FPS in it's own right. One thing that has bothered me thus far is 3D spotting, do not like it at all though, it should be changed for minimap spotting. --[[User:Chrausis|Chrausis]] 10:46, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Ah, in that case, if you still have BF2, I would recommend you download and install [http://www.realitymod.com/ Project Reality] mod, which focuses on realistic armed forces. There are people who have BF2 solely for it. And, it has British Army! :D [http://i1193.photobucket.com/albums/aa356/DMasterST/B_Uniform.png Their uniform] and [http://i1193.photobucket.com/albums/aa356/DMasterST/B_Weapons.png their weapons] --[[User:Masterius|Masterius]] 12:02, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Yeah and the Canadian Army :D I'll be getting BF2/RM soon. Keep in mind this is one of the smallest map and it's meant to be more infantry focused, they'll be much bigger ones with more vehicles ;) [[User:Alex T Snow|Alex T Snow]] 18:10, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Yup :D [http://i1193.photobucket.com/albums/aa356/DMasterST/C_Uniform.png Their uniform] and [http://i1193.photobucket.com/albums/aa356/DMasterST/C_Weapons.png their weapons] --[[User:Masterius|Masterius]] 03:49, 29 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::I hope that with more vehicles comes more teammates actually willing to take them out. No one playing engineer was even trying, just using their launchers on each other. Meant to ask if anyone still played BF2 as I was gonna get it in anticipation for 3, should organise some gamz. --[[User:Chrausis|Chrausis]] 18:57, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::I'm trying to get BF2 again, loved that game, can't wait to convert it to PR. :) - [[User:Mr. Wolf|Mr. Wolf]] 20:04, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Needs a bit of polish but what I played of the alpha was a lot of fun, roll on October --[[User:Chrausis|Chrausis]] 18:32, 1 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Sweet! [[User:Alex T Snow|Alex T Snow]] 14:28, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::Anyone have any questions about it? I'd be happy to answer them (as best I can) --[[User:Chrausis|Chrausis]] 17:27, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== All Alpha weapons ==&lt;br /&gt;
&lt;br /&gt;
http://bf3blog.com/2011/08/new-battlelog-screenshots-show-weapons-awards/battlelog-weapon-list/    - [[User:Joey1666|Joey1666]] &lt;br /&gt;
&lt;br /&gt;
:I hope, they will make new icons for AR-15 guns. These no-sights ones are just weird. Also, what I've said in &amp;quot;A Few Weapon Vids&amp;quot; --[[User:Masterius|Masterius]] 10:21, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The in-game ones have carry handles but I'm sure you knew this, I can live with a few slightly inaccurate icons on the Battlelog though. The M27 IAR had no front sight post for some reason in-game, made the Eotech pretty much essential. --[[User:Chrausis|Chrausis]] 17:19, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Doesn't it have flip-up sights? --[[User:Masterius|Masterius]] 11:43, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::It does, yes, but the front sight is missing the front sight post. As in, the sights are there, but the post is not. Made aiming quite tricky as you can imagine. --[[User:Chrausis|Chrausis]] 12:34, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Yeah, I'm assuming that's been fixed by now [[User:Alex T Snow|Alex T Snow]] 04:15, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::I hope so, was a nightmare. Still, barely used the RPK/IAR once the SAW was unlocked --[[User:Chrausis|Chrausis]] 04:44, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Cause the SAW's a real support weapon ;) [[User:Alex T Snow|Alex T Snow]] 06:21, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::^ This, though the fact that you can change the RPK and IAR to semi-auto was a nice feature --[[User:Chrausis|Chrausis]] 06:30, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Does IAR have better accuracy and SAW better firepower or SAW has ''both''? Because if it is the second one, IAR seems kinda... useless. --[[User:Masterius|Masterius]] 08:35, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::For sure, the IAR/RPK are definitely more accurate than the SAW, the SAW is quite difficult to use at range without deploying the bipod whereas the other two don't have as much recoil. I assume the lighter support weapons are there for the more mobile, front-line support guy. --[[User:Chrausis|Chrausis]] 09:18, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Pretty sure this legit as another article is saying they're from OXM so should they be moved to the page and not discussion ? [[User:Joey1666|Joey1666]]&lt;br /&gt;
&lt;br /&gt;
== why aren't confirmed weapons named? ==&lt;br /&gt;
such as the g3 ,m416 ,m27 iar and many more????&lt;br /&gt;
&lt;br /&gt;
:Can't put leaked stuff on the page, you'd know this if you read the rest of the discussion --[[User:Chrausis|Chrausis]] 17:21, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::yeah thats why all the weapons used in the alpha were named in an official blog and yet there still not up here , so dont tell me i need to read the discussion.&lt;br /&gt;
&lt;br /&gt;
:::Do forgive me. Link to this blog? If it's legit you're free to edit the page if you wish. --[[User:Chrausis|Chrausis]] 06:12, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I second the link request. Also, sign you posts. --[[User:Masterius|Masterius]] 08:38, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
(TOSSED)  RE-posting.  You guys should simply look up a bit next time. --[[User:HashiriyaR32|HashiriyaR32]] 11:18, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Except that's not official blog. It's fanblog that also [http://bf3blog.com/battlefield-3-weapons/ makes assumptions] and [http://bf3blog.com/2011/07/battlefield-3-50-leaked-alpha-screenshots/ postes leaked stuff]. --[[User:Masterius|Masterius]] 11:55, 4 August 2011 (CDT)&lt;br /&gt;
::Looks like I'm tossing that out the window. --[[User:HashiriyaR32|HashiriyaR32]] 13:20, 4 August 2011 (CDT) &lt;br /&gt;
&lt;br /&gt;
::An image which was leaked from the alpha, users of which were under a non-disclosure agreement which means we could get in trouble if we post it up here. Until we get an absolutely official list of weapons (most likely from future trailers and the public beta) the page will stay the same. --[[User:Chrausis|Chrausis]] 12:27, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Setups ==&lt;br /&gt;
So what kinda weapons and setups do you guys think you're gonna use?&lt;br /&gt;
*Medic - G3 (or other BR) with a scope&lt;br /&gt;
*Engineer - M1014 (or other shotty)&lt;br /&gt;
*Support - M249 (or other belt fed) with a bipod&lt;br /&gt;
*Recon - MP7 (or other SMG/PDW) with a suppressor&lt;br /&gt;
*Sidearm - M1911&lt;br /&gt;
&lt;br /&gt;
Obviously details will change as we get more info and after we actually play the game ;) [[User:Alex T Snow|Alex T Snow]] 06:21, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'll probably play support mainly, it's what I spent 80% of the alpha doing and it's where I had the most fun. M240 with bipod, optic and flash suppressor will be my class of choice. --[[User:Chrausis|Chrausis]] 06:29, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:''Obviously details will change as we get more info and after we actually play the game''&lt;br /&gt;
:^ This --[[User:Masterius|Masterius]] 08:40, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PWNED #7 ==&lt;br /&gt;
http://www.youtube.com/watch?v=PXaFw7aC9GE&lt;br /&gt;
A couple things I missed the first time I saw it, there's the M4, M1911, and G17, but also a Desert Eagle and MP5SD2. [[User:Alex T Snow|Alex T Snow]] 16:17, 6 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Desert Eagle? [http://tvtropes.org/pmwiki/pmwiki.php/Main/BigNo NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!] --[[User:Masterius|Masterius]] 02:48, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::What's up with the Desert Eagle? It's a perfectly good combat pistol *trollface*. --[[User:Chrausis|Chrausis]] 06:11, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::: :( --[[User:Masterius|Masterius]] 06:22, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Developers really need to stop putting large caliber handguns and revolvers in supposedly 'realistic' games, it just feels stupid. --[[User:Chrausis|Chrausis]] 06:38, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::''[http://www.youtube.com/watch?v=u0-oinyjsk0 I know what you're thinking. &amp;quot;Did he fire six shots or only five?&amp;quot; Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: &amp;quot;Do I feel lucky?&amp;quot; Well, do ya, punk?]'' --''Harold Francis &amp;quot;Dirty Harry&amp;quot; Callahan''&lt;br /&gt;
&lt;br /&gt;
:::::[http://world.guns.ru/userfiles/images/handguns/usa/revolver/1287756474.jpg .357 Magnum Colt Whitetailer], camper's wet dream :D --[[User:Masterius|Masterius]] 12:45, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Their rack of guns at 3:06 (presumably airsoft for modelling purposes) contains an M14 and a FAMAS, might be 2 more to expect in the full game. --[[User:Chrausis|Chrausis]] 17:00, 6 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::M1911 + M14 = Old School Pack 8) --[[User:Masterius|Masterius]] 02:48, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Oops, I only thought to rewatch the range part, totally missed the FAMAS and M14 lol, good catch. [[User:Alex T Snow|Alex T Snow]] 05:15, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Pre-order Spectact kits ==&lt;br /&gt;
&lt;br /&gt;
[http://www.tumblr.com/photo/1280/8472426507/2/tumblr_lpes8zstbf1r09ila][http://www.tumblr.com/photo/1280/8472426507/1/tumblr_lpes8zstbf1r09ila]&lt;br /&gt;
&lt;br /&gt;
Some images of the exclusive Spectact kits you get via pre-order, you'll also notice that the Russian assault class soldier is holding an AEK-971&lt;br /&gt;
&lt;br /&gt;
:Guess American Assault class gets XM8. Both weapons lost their respective trials. --[[User:Masterius|Masterius]] 03:20, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
You do realise its just art , and probably wont be ingame --[[User:LukeWilliams010|LukeWilliams010]]&lt;br /&gt;
&lt;br /&gt;
:Alright, will wait for confirmation regarding these weapons. Maybe it's just false alarm (and Desert Eagle too). --[[User:Masterius|Masterius]] 05:49, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Nah, the AEK will most likely be in, and the AK-74M will go to the PLR faction. There's nothing official, but there's the AEK (RU) and 74M(PLR), SKS as a sniper (PLR), T-72 tanks (PLR), and MP lines recorded in English, Russian and Farsi, that's confermation enough. I've seen no evidence of the XM8, but who knows, they did say there's 10 times the unlocks as BC2... [[User:Alex T Snow|Alex T Snow]] 06:30, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Russian Forces clearly used AK-74M on Operation Metro map. The same is expected from final release. As for PLR, there are only silhouettes, and as such it's unclear which AK is used. --[[User:Masterius|Masterius]] 06:50, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::The AEK will probably be a universal unlock for all factions if it is indeed in the final game (which I believe it will be, doubt they'd use a weapon in artwork and not include it in-game) --[[User:Chrausis|Chrausis]] 10:01, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::There most likely will be no AEK in final game. Those renders showing specact skins are pretty dated.&lt;br /&gt;
&lt;br /&gt;
::::Fair enough, I didn't know that. Not too fussed either way, not a big fan of the weapon. --[[User:Chrausis|Chrausis]] 16:09, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Please no XM8, at least not in the SP. If it's an MP only gun, I could care less whether it's in or not, though. I'm buying this for the SP, which I'm hoping will be at least semi-realistic. [[User:Spartan198|Spartan198]] 01:18, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I kinda doubt they will put in the XM8, I'd rather see a full-size G36. :) - [[User:Mr. Wolf|Mr. Wolf]] 17:25, 15 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==M16A3==&lt;br /&gt;
Demize99 tweeted that the M16A4 has been renamed to A3. Though we don't know if it still has all three modes, I'm thinking it doesn't. [[User:Alex T Snow|Alex T Snow]] 11:49, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Hmm. Full Auto M16A4 seems more plausible to me than Picatinny Railed M16A3. Maybe call it M16A5? xD --[[User:Masterius|Masterius]] 12:57, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Nope, the A3 is actually an A4 with full auto, I thought it was an A2-style for a long time, but looks it up, its hard to find good descriptions, but the A3 and A4 are the same except burst/auto. No one on this site gets that because this site calls every A3-style an A4 with an A2 lower. Why? Because that's what armourers built them with, since they don't have A3s. In games the weapon is whatever it's meant to be because it's not &amp;quot;built&amp;quot; on anything. [[User:Alex T Snow|Alex T Snow]] 13:09, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Ah, now that's funny. Turns out to be true[http://www.armyproperty.com/Equipment-Info/M16A3-A4.htm][http://world.guns.ru/assault/usa/m16-m16a1-m16a2-m16a3-e.html]. Silly 'mericans couldn't get hold of manual burst firing, Military Command had to enforce it for them :) --[[User:Masterius|Masterius]] 13:21, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Hey, those are the two sites I found! I just couldn't find them again :P Anyway, look at the description on the first site, it's worded very old, saying things like identical to A2, but also same as A4. That's actually the most info I've seen on an A3 in one place, adding to the confusion, since there isn't good info around. [[User:Alex T Snow|Alex T Snow]] 15:16, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::No, Alex is wrong and so are the two websites Masterius linked to. The M16A3 is a full auto A2 (only used by SEALs and Seabees in very limited numbers), NOT a full auto A4. IMFDB policy is to identify a weapon visually, not by what the game calls it. In terms of A3 vs A4, the M16 in this game is intended to be an A4, so that's what it should be called. At least for the moment anyway. If it turns out the devs decide to axe the burst mode, we can classify it a C7A1, but until we know more, it should stay listed as an A4. I'm changing it back. [[User:Spartan198|Spartan198]] 01:11, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Uhm, Modern Firearms is respectable source. If you are claiming that it is not that means you have a better one? And the weapon can't be C7A1 since C7A1 is [http://world.guns.ru/assault/can/diemaco-c7a1-c7a2-c-e.html Model C7FT] (Railed Model 715 itself) and Full Auto M16A4 is [http://www.colt.com/mil/M16_2.asp Model 901] (Full Auto Railed Model 705 itself). And there are differences between 705 and 715[http://www.biggerhammer.net/ar15/variants/]. --[[User:Masterius|Masterius]] 03:25, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Now I want to know whether Demize99 tweeted about RPK and SVD... --[[User:Masterius|Masterius]] 03:25, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The first A3s had A2 uppers, but were later (and still are) issued with railed uppers, that's where people get confused. A3 = Rail. [[User:Alex T Snow|Alex T Snow]] 05:02, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, I do have a better source. It's called Defense Industry Daily [http://www.defenseindustrydaily.com/the-usas-m-16-rifle-purchases-04517/]. Additionally, if you take a look at the M16A2 section of the [[M16 rifle series]] page, it says the exact same thing. I also never said MF ''wasn't'' a respectable source, but that doesn't alter the fact that it's wrong in this case. [[User:Spartan198|Spartan198]] 05:25, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:''Other MIL-STD-1913 rails can be found on the front grips '''et. al.''' of the '''A3s''' and A4s, where they mount useful items like flashlights, laser pointers, grip pods, et. al.''&lt;br /&gt;
:There too. --[[User:Masterius|Masterius]] 06:59, 13 August 2011 (CDT)&lt;br /&gt;
:'''P.S.''' Besides, why does it feature ''Wikipedia'' in '''Additional Readings'''?&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;Front grip&amp;quot; as in around the barrel, like a Knight's Armament M5 RAS. It has Wikipedia as an additional read because DID's article doesn't feature the M16 rifle's entire life story; Wikipedia does. In fact, why don't you take a look at Wikipedia where it states that the A3 is a full auto A2 and uses DID's article to verify it? [[User:Spartan198|Spartan198]] 13:07, 22 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::There are a number of different rifles designated as the M16A3 by the US military. The first is what Wikipedia refers to, the Colt Model 646 which is also known as the M16A2E3, which was introduced in small numbers at the same time as the M16A2 and is an A2 with an A1 lower and was only used by the Navy and Coast Guard. Then you have the flat-top Colt Model 901 which was introduced at the same time as the M16A4 (in 1994 I think) which is basically an M16A4 with full auto rather than burst. The following is what the US army website says about the A3 and A4: &amp;quot;&amp;quot;The M-16A3 is identical to the M-16A2 but has a removable carrying handle that is mounted on a Picatinny Rail (for better mounting of optics) and is without burst control. The M-16A4 is identical to the M-16A2 except for the removable carrying handle and Picatinny Rail.&amp;quot; I would imagine that for modularity purposes the A3 in this game is the current version (Model 901).  --[[User:Commando552|commando552]] 13:22, 22 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Wow, thanks, that really clears it up, so we could call the full auto A2 the M16A2E3, and the full auto A4 the M16A3, that makes sure they have different names, right? [[User:Alex T Snow|Alex T Snow]] 17:42, 22 September 2011 (CDT)&lt;br /&gt;
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::::Interesting, found [http://compass.seacadets.org/pdf/nrtc/cb1/14234_ch3.pdf information about M16A1 and M16A2E3] on [http://www.seacadets.org/ U.S. Naval Sea Cadet Corps website]. --[[User:Masterius|Masterius]] 05:31, 23 September 2011 (CDT)&lt;br /&gt;
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:::::That PDF is actually wrong, as it states that the M16A2E3 is burst fire rather than full auto. Here is the [http://www.scribd.com/doc/29272650/MIL-R-71135-Rifle-5-56MM-M16A2E3-1992 US Army Military Specification] for the M16A2E3 from 1992 (go to page 4, and look at the fire selector section). Although calling the earlier rifle the M16A2E3 takes away the confusion, it can still correctly be called the M16A3 as it was reclassified as this, kind of like how the M16A2 was originally the M16A1E1. --[[User:Commando552|commando552]] 06:11, 23 September 2011 (CDT)&lt;br /&gt;
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::::::True, I guess someone just got lazy and didn't give the flat top version a new name, so the 646 and 901 are BOTH A3s. [[User:Alex T Snow|Alex T Snow]] 06:47, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Editors probably made a mistake in ''that'' part because everywhere ''else'' it says automatic fire (right from the beginning). --[[User:Masterius|Masterius]] 07:19, 23 September 2011 (CDT)&lt;br /&gt;
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:Heh, and after more searching: [http://www.military-today.com/firearms/m16.htm] --[[User:Masterius|Masterius]] 07:21, 13 August 2011 (CDT)&lt;br /&gt;
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::Like I said, the very first A3s had A2 uppers, and after that they had rails. [[User:Alex T Snow|Alex T Snow]] 07:17, 13 August 2011 (CDT)&lt;br /&gt;
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:::Put it this way, the only times it says something about not having a top rail, it doesn't. What I mean is, it always says something really vague like &amp;quot;full auto version of the A2&amp;quot;, never mentioning specifics. I have not yet read somewhere that says that the A3 has a fixed carry handle, but have seen plenty that say the opposite. The problem was someone decided a long time ago that this site was for guns that are in movies only, not a gun wiki, so since the A3 is not in any civvie hands, and therefore not in any movies, it shouldn't be mentioned. All &amp;quot;A3&amp;quot;s in movies are A4s with A2 lowers, that is what the armourer used. However with the addition of newer weapons, and therefore newer entries, and the addition of games, where the guns don't really exist and therefore ARE anything, things are being added that never were before. Correct me if I'm wrong but the Mk.18 is only a military weapon, right? That means that, say, in the first Transformers movie Josh Duhamel's Mk.18 wouldn't have been a real Mk.18, but some Civvie M4 with a short barrel and such, made to look exactly the same as one. But that doesn't make it a Mk.18, however it IS listed as such. I may be wrong and it might actually be a Mk.18, but then Canadian C7-series is a better example: NO civvies have them. Period. But it still has an entry, as it is in Reality Mod, among a few others. Now we see the problem with not having an M16A3 entry: there might not be any in civvie hands, but there are some in games, like BF3, but COD4 singleplayer comes to mind as well, and I'm sure there are others. Hmm, I guess what this comes down to is we need an M16A3 listing on the M16 page. All of them should be listed, even if the only info is the name, a sentence about the weapon, and mention that it has never been in anything, otherwise we get stuff like everyone on the site getting false info about a particular weapon, and this happens. [[User:Alex T Snow|Alex T Snow]] 16:14, 13 August 2011 (CDT)&lt;br /&gt;
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::::That ''is'' specific. &amp;quot;Full auto version of the A2&amp;quot; means it's externally identical to the A2, but has fully automatic. I don't see how that's vague. If you've got a credible source saying A3s are &amp;quot;now issued&amp;quot; with flat top uppers, I'd like to see it. But if you look at the pattern of M16 rifle development, it's very likely that such a modification would bear a designation other than A3 (the only two exceptions to this in the platform's history were the Air Force's 11.5&amp;quot; barreled XM177s and when the Army dropped the Model 777 M4 for the Model 920 M4. Josh Duhamal used an M933 in Transformers, not a Mark 18. Mark 18-type carbines with 10.3&amp;quot; or 10.5&amp;quot; barrels can be had by anyone with proper licensing. But the reason we have Mark 18 mock-ups in movies listed as Mark 18s is because, like I already pointed out, it's IMFDB policy to identify the weapon on a visual basis. If it ''looks'' like a Mark 18, we ''call it'' a Mark 18 unless some other way of concretely identifying the weapon (such as an armorer ID) comes along. Your argument about civilian acquisition is a dead end since armorers like MPM are civilians, yet have fully automatic M4s, AK-47s, M60s, and so on in their possession. The only games I've played with full auto M16A4s are CoD4 and MoH, the pages for both of which identify the rifle as an M16''A4''. If you want an A3 category added, either take a look at the [[Talk:M16_rifle_series#Do_well_really_need_to_have_an_.22A2.22_and_.22A3.22_category.3F|M16 rifle talk page to see why it was deleted]] (where MPM himself states that the M16A3 has the same upper receiver as the A2) or come to the forum and state your case as to why said category should be reinstated. But as per IMFDB policy, the M16 on this page should be classified as an A4. [[User:Spartan198|Spartan198]] 00:14, 14 August 2011 (CDT)&lt;br /&gt;
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:::::As soon as my problems with registration are solved, I'll bring this discussion to the light. --[[User:Masterius|Masterius]] 02:44, 14 August 2011 (CDT)&lt;br /&gt;
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:::::Bah. Is there any other way to contact forum administration other than through the forum? --[[User:Masterius|Masterius]] 02:02, 16 August 2011 (CDT)&lt;br /&gt;
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::::::Leave a message on [[User:MT2008|MT2008's]] talk page about it. He's an administrator on the forum. [[User:Spartan198|Spartan198]] 13:01, 22 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Both M16s ==&lt;br /&gt;
Demize confirms multiple M16s! I'm expecting the A3 and A4 obviously [[User:Alex T Snow|Alex T Snow]] 16:05, 12 August 2011 (CDT)&lt;br /&gt;
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:Hmm, that's pretty cool. =) - [[User:Mr. Wolf|Mr. Wolf]] 20:32, 12 August 2011 (CDT)&lt;br /&gt;
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:Now that's something I would like to take a look at in Beta :) --[[User:Masterius|Masterius]] 02:44, 13 August 2011 (CDT)&lt;br /&gt;
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::He also confirmed not everything's in the Beta, but hopefully these two will be. [[User:Alex T Snow|Alex T Snow]] 16:22, 13 August 2011 (CDT)&lt;br /&gt;
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:::I see very little point in including 2 M16 models, just takes up space that could be filled with something new :\ --[[User:Chrausis|Chrausis]] 04:52, 14 August 2011 (CDT)&lt;br /&gt;
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::::The automatic one will probably be the starting weapon to balance it against another starting weapon, and burst fire one will probably be for everyone to use as an unlock. You see, so that to please everyone :) --[[User:Masterius|Masterius]] 05:52, 14 August 2011 (CDT)&lt;br /&gt;
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:::::I gueessssss, suppose they don't have to remodel it or anything either, just change the weapon's code/animations. --[[User:Chrausis|Chrausis]] 05:58, 14 August 2011 (CDT)&lt;br /&gt;
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::::::I think the A4 should be the starter and the A3 should be the unlock, makes much more sense to me. The starter ARs in COD4 were the M16A4 and AK-47 and that was just fine. Or maybe you can modify a base M16 into other variants. - [[User:Mr. Wolf|Mr. Wolf]] 15:09, 14 August 2011 (CDT)&lt;br /&gt;
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:::::::I guessed it right: Demize has confirmed that M16A3 will be the default US assault rifle for the Assault kit[http://twitter.com/#!/Demize99/status/102776416898265088] --[[User:Masterius|Masterius]] 12:00, 19 August 2011 (CDT)&lt;br /&gt;
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== Gamescom trailers and official gameplay vids ==&lt;br /&gt;
We've got official footage for 2 weapons, one already known (MP-443), and one all-new (SCAR-H CQC with Grippod and Aimpoint optic).  http://www.youtube.com/watch?v=NDDfPxF3EFE .  In the Co-Op live gameplay from the devs, one of them picks up an unknown pump action shotgun with a 4+1 capacity.--[[User:HashiriyaR32|HashiriyaR32]] 11:06, 16 August 2011 (CDT)&lt;br /&gt;
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:Nice! Wonder if SCAR-L in? Oh, and they give civilian shotguns to military again! *shakes head* Already noticed that with M1014 before. --[[User:Masterius|Masterius]] 02:44, 17 August 2011 (CDT)&lt;br /&gt;
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There isnt 2 m16 models , where do you get your info lol there is one the m16a3&lt;br /&gt;
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== INCOMING ==&lt;br /&gt;
&lt;br /&gt;
[http://pnmedia.gamespy.com/planetbattlefield.gamespy.com/images/news3/fact_sheet2.jpg *kaboom*]&lt;br /&gt;
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EA just released the fact sheet with all the weapons/attachments/specs listed, there's the weapon page.&lt;br /&gt;
&lt;br /&gt;
EDIT:[http://planetbattlefield.gamespy.com/fullstory.php?id=165281 and here's your proof] &lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 13:22, 16 August 2011 (CDT)&lt;br /&gt;
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Is that M39 the Finnish Mosin-Nagant? Or is there another battle rifle that uses the M39 designation?  Also, that list is missing the Groza bullpup AR that one dev caught one of the testers reloading.--[[User:HashiriyaR32|HashiriyaR32]] 13:42, 16 August 2011 (CDT)&lt;br /&gt;
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The M39 refers to the M14 variant used by the Marines [http://en.wikipedia.org/wiki/M39_Enhanced_Marksman_Rifle (this)]. And the Groza bullpup was actually the [http://en.wikipedia.org/wiki/A-91 A-91] (not the 9A-91 from BC2... Russian weapon designations are confusing)&lt;br /&gt;
&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 13:56, 16 August 2011 (CDT)&lt;br /&gt;
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:Good find, kinda wish I hadn't looked at it though XD --[[User:Chrausis|Chrausis]] 14:11, 16 August 2011 (CDT)&lt;br /&gt;
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:: AHAHAHAHA, &amp;quot;SCAR H CQB&amp;quot; made my day. But at least they wrote ACOG, not ACOG Sight, nor ACOG Scope. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:30, 16 August 2011 (CDT)&lt;br /&gt;
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:::That is what FN Herstal calls it [http://www.fnherstal.com/index.php?id=184&amp;amp;backPID=182&amp;amp;productID=10&amp;amp;pid_product=232&amp;amp;pidList=182&amp;amp;categorySelector=1&amp;amp;detail] though does it really belong in the carbines section? I would have thought it still belonged with the battle rifles. --[[User:Chrausis|Chrausis]] 14:38, 16 August 2011 (CDT)&lt;br /&gt;
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::::They call it CQC, C for Combat not B for Battle. But calling it CQB is still more correct than calling it simply SCAR-H, like in Modern Warfail 2, because that usually refers to SCAR-H STD, the one w/ the normal length barrel. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:47, 16 August 2011 (CDT)&lt;br /&gt;
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:::::I see, fair enough. As you said though, at least they were slightly closer than some games. --[[User:Chrausis|Chrausis]] 14:51, 16 August 2011 (CDT)&lt;br /&gt;
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Well, this does nothing to allay my fears about it being a generic AMURIKA V EVUL ARABS AND KOMMIES shooter. [[User:The Wierd It|The Wierd It]] 16:37, 16 August 2011 (CDT)&lt;br /&gt;
: Also, looks like y'all missed them calling it the M93R, rather than just the 93R like it should be. [[User:The Wierd It|The Wierd It]] 16:39, 16 August 2011 (CDT)&lt;br /&gt;
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::A few things; first, it looks like this list is a little dated, as Demize confirmed both M16s, but even though details might have changed, I bet this is a 100% list. Second, remember this doesn't include stuff like the M320 (as it's a Gadget in terms of game), and mounted weapons. Third, I'm assuming the M39 (M14) will be semi only, as only it and the SKS are in the Battle Rifle section, with the G3 moved to Assault Rifles. Similarly, I'm betting the Glock 18 and Beretta 93R will be auto and burst only, otherwise the Glock 17 and M9 would be pretty useless. Fourth, notice that there is a P90 AND a P90TR. I'm thinking if you attach an RDS to the P90TR, it becomes the standard one, like COD4's MP5SD. Lastly, what's a T44 pistol? I did a quick search and all I got was this: http://upload.wikimedia.org/wikipedia/commons/d/de/T44.jpg Oh, also, I'm totally using the M82 with irons, just for kicks :) [[User:Alex T Snow|Alex T Snow]] 19:49, 16 August 2011 (CDT)&lt;br /&gt;
:::I'm thinking the &amp;quot;T44&amp;quot; might be the sidearm for Iranian forces, like the KH2002 will be their assault rifle. I don't know what it could be referring to, though; as far as I know, Iran uses P226 copies as their standard sidearm.&lt;br /&gt;
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This looks ''really'' suspicious to me. No G36E (as was expected from BF2 (L85 too)), no SG 550 (as was confirmed by Demize), no multiple M16 (wasn't that said by Demize?), &amp;quot;Battle Rifles&amp;quot; actually being Marksman Rifle (M39) and Semi-Automatic Carbine (SKS), several weapons being ported from BC2 (AEK-971, A-91, PP-2000, Saiga-20K, MP-412) instead of BF2 (Bizon or Vityaz, Saiga-12K) for no reason; Beretta 93R and Glock 18 are actually law enforcement automatic pistols and will overshadow regular pistols... And T44? WW2 prototype gun being put in pistols?&lt;br /&gt;
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If this &amp;quot;fact&amp;quot; sheet was putted on [http://blogs.battlefield.ea.com/ official Battlefield Blog], I would have believed it. As of now I take it with a grain of salt. --[[User:Masterius|Masterius]] 03:38, 17 August 2011 (CDT)&lt;br /&gt;
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: The sheet lists an SG553 in the carbines section. [[User:The Wierd It|The Wierd It]] 05:14, 17 August 2011 (CDT)&lt;br /&gt;
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::That would be like someone saying: &amp;quot;We want M4 in BC2!&amp;quot; and someone responded: &amp;quot;There is M16 there&amp;quot;. One weapon is assault rifle and other is carbine. They shouldn't cancel each other. Really. --[[User:Masterius|Masterius]] 05:23, 17 August 2011 (CDT)&lt;br /&gt;
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Also, how exactly do you think the &amp;quot;straight pull bolt&amp;quot; under the weapon accessories could work? Either it will be some bullshit about somehow putting a straight pull bolt on bolt actions to increase ROF which will annoy the hell out of me, or I suppose it could be putting a straight pull bolt on assault/battle rifles to increase accuracy and turn them into sort of sniper rifles. Either way, I don't like it.  --[[User:Commando552|commando552]] 05:32, 17 August 2011 (CDT)&lt;br /&gt;
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T44 is what they are calling the [[Taurus Model 44]] revolver.  --[[User:Commando552|commando552]] 05:35, 17 August 2011 (CDT)&lt;br /&gt;
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:Hmm, so the revolver unlocks are Russian .357 Magnum and Brazilian .44 Magnum... American .357 Magnum like Colt and S&amp;amp;W would have been more reasonable, honestly... But yeah, some wouldn't want revolvers in military shooters at all. --[[User:Masterius|Masterius]] 05:52, 17 August 2011 (CDT)&lt;br /&gt;
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::Sigh, more revolvers. I'm assuming that the straight pull bolt will be for snipers as opposed to assault/battle rifles, either for bolt actions to increase ROF (even though straight pulls are supposedly more tiring than turn bolts) or for the semi-auto snipers for a bit more accuracy? Teeny tiny list of machine guns, sadface. --[[User:Chrausis|Chrausis]] 06:23, 17 August 2011 (CDT)&lt;br /&gt;
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&lt;br /&gt;
== Weapon Reloads ==&lt;br /&gt;
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Anybody seen the GamesCom Coop-Demo? I just noticed how the guy reloads his empty shotgun. First round into the chamber, all the following into the tube. I think they got it right this time. [[User:Killerpixel|Killerpixel]] 10:08, 17 August 2011 (CDT)&lt;br /&gt;
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:I didn't see that one, but I saw the M1014 reload in the leaked alpha footage, and it does do that :) [[User:Alex T Snow|Alex T Snow]] 10:19, 17 August 2011 (CDT)&lt;br /&gt;
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::Tactical pistol reloads too :o --[[User:Chrausis|Chrausis]] 10:30, 17 August 2011 (CDT)&lt;br /&gt;
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== MP7A1 Alpha Gameplay == &lt;br /&gt;
&lt;br /&gt;
The amount of Alpha gameplay videos on Youtube is insane, but in one of them I did see an MP7A1. Looked like the same model used in the Medal of Honor reboot. It was only seen for a moment, so hopefully someone can add more information? [[User:Miyazawa|Miyazawa]] 22:11, 18 August 2011 (CDT)&lt;br /&gt;
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:The MP7 is setup the same way as the MoH one, using the stock, grip, and pistol sights, but obviously has a proper empty reload. :) [[User:Alex T Snow|Alex T Snow]] 14:44, 19 August 2011 (CDT)&lt;br /&gt;
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I have tried to add the MP7A1 on the BF3 weapon listing underneath the submachine guns but someone keeps on deleting it. I havent uploaded an image from youtube because honestly I dont know how, can someone help out with this and stop deleting this post as the weapon IS CONFIRMED. [[User:Valant]] 2:58PM, September 9, 2011 (PST)&lt;br /&gt;
: No, it's not. You're not allowed to post anything from the Alpha build. [[User:The Wierd It|The Wierd It]] 17:18, 20 September 2011 (CDT)&lt;br /&gt;
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Valant here reposting MP7 gameplay, and to reply YES I CAN post because most weapons you see on page from the alpha/PAX gameshows. In fact for the most part all of the weapons should be deleted because they are from the same build. I have provided a link to show first hand footage. Once the game is released and this is fact checked, the comment I left before  can be deleted. Here is the link again:&lt;br /&gt;
http://www.youtube.com/watch?v=ZuvvdBhH0r4&lt;br /&gt;
&lt;br /&gt;
It's just not getting into your head, isn't it?  Screencaps from non-official/leaked footage are STRICTLY FORBIDDEN.  SO yeah, it's nice and all that you're linking that in the discussion, but please DO NOT edit the main page again until beta comes out. --[[User:HashiriyaR32|HashiriyaR32]] 17:51, 21 September 2011 (CDT)&lt;br /&gt;
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Oh REALLY? Because last time I checked there are several screen caps and images that are of some low quality camera taking a picture of a screen DURING ALPHA! Check the muther f*****g G36C section, or The UMP45, the AK74M, the DIO KH2002, and G3A3. These are all weapons from the same build of the game and these have pages, ergo the MP7 should have its own section. Now, im off to put the post BACK UP so suck it.&lt;br /&gt;
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:You are confusing Closed Alpha with NDA and Game Shows (Expos) intended for public. Those ones are categorised as Pre-alpha‎ (expos before Alpha) and Pre-beta (expos after Alpha). And you are just asking to get reported. --[[User:Masterius|Masterius]] 13:03, 23 September 2011 (CDT)&lt;br /&gt;
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.....reported.....really....well then if thats the case as I posted on another MP7 related discussion below Ill wait till the &amp;quot;official&amp;quot; news about it comes out&lt;br /&gt;
== Full Auto Carbine ==&lt;br /&gt;
&lt;br /&gt;
Been reading and watching videoa and they all have the M4A1 listed as a carbine. Does anyone know if the M4A1 fires full auto, three round bursts, or a single shot when fired?&lt;br /&gt;
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The M4A1 is a carbine that is full auto or semi, just like real life, is that wierd? [[User:Alex T Snow|Alex T Snow]] 14:44, 19 August 2011 (CDT)&lt;br /&gt;
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== Carbines ==&lt;br /&gt;
What makes me really happy is they got the term Carbine right; the M4A1 is an M16 Carbine, the AKS-74U is an AK-74 Carbine, the SCAR-H CQC is a SCAR Carbine, the G36C is a G36 Carbine, the SG553 is a SG550 Carbine, and, well, you could call the A-91 an AKM Carbine I guess. That's also why the relatively short HK416 is in the Assault Rifle section and not the Carbine one: it's not a Carbine. [[User:Alex T Snow|Alex T Snow]] 14:52, 19 August 2011 (CDT)&lt;br /&gt;
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:'''Trivia Information''':&lt;br /&gt;
&lt;br /&gt;
:IRL in addition to Assault Rifle and Carbine category, there is also so called Sub-Carbine category (that is, shorter than Carbine). Four of the above mentioned pairs have three guns in these categories (and three of these four pairs even have additionally Automatic Rifle/Light Machine Gun variant but that's a different story). And here is the list:&lt;br /&gt;
&lt;br /&gt;
:M4 Commando &amp;lt; M4 &amp;lt; M16&lt;br /&gt;
:AKS-74U &amp;lt; AK-105 &amp;lt; AK-74(M)&lt;br /&gt;
:G36C &amp;lt; G36K(E) &amp;lt; G36(E)&lt;br /&gt;
:SG 553 &amp;lt; SG 551 &amp;lt; SG 550&lt;br /&gt;
&lt;br /&gt;
:And to which category HK416 belongs, [http://www.hk-usa.com/military_products/hk416_specs.asp depends on the variant]. Quite a list, isn't it? ;)&lt;br /&gt;
&lt;br /&gt;
:And while AKM didn't have official carbine (there was [http://www.red-alliance.net/forum/index.php?topic=11481.0 a prototype] and that's it), SKS can be considered one somewhat :P&lt;br /&gt;
&lt;br /&gt;
:Maybe that was interesting to read :) --[[User:Masterius|Masterius]] 16:45, 19 August 2011 (CDT)&lt;br /&gt;
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== Again... ==&lt;br /&gt;
&lt;br /&gt;
What's with the people using this &amp;quot;fact sheet&amp;quot; to clutter the main page with weapon titles. Can't they wait for more substantial material before adding stuff? --[[User:Masterius|Masterius]] 15:02, 20 August 2011 (CDT)&lt;br /&gt;
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:Agreed; pages that are just lists of weapons without pictures or really any info look terrible, let's wait for them to show up. The people who care can find it here on the talk page, or Google :/ [[User:Alex T Snow|Alex T Snow]] 17:20, 20 August 2011 (CDT)&lt;br /&gt;
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:Leaked info is not allowed, and entries with no pics or info aren't very much liked either. [[User:Alex T Snow|Alex T Snow]] 19:29, 23 August 2011 (CDT)&lt;br /&gt;
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:^ Precisely. Official artwork, renders, graphical announcements (like that for Physical Warfare Pack, or Battlelog), screenshots, trailers, gameplay videos; screenshots made from official trailers and gameplay videos. All those things will do. --[[User:Masterius|Masterius]] 06:50, 24 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==UMP==&lt;br /&gt;
&lt;br /&gt;
you can see it in a video from nvidia, the player to the right of the interview, you can see him using a UMP.&lt;br /&gt;
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http://www.youtube.com/watch?v=tiCNdEYCtgs&lt;br /&gt;
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unkown what calibre, but im just gonna assume its UMP45 --[[User:Sike|Sike]] 06:38, 21 August 2011 (CDT)&lt;br /&gt;
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==HK416==&lt;br /&gt;
&lt;br /&gt;
another video from nvidia.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=vUyIIIKta44&lt;br /&gt;
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if you pause at 0:30 it looks like the HK416--[[User:Sike|Sike]] 06:42, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:M27 IAR, to be specific. Based on the HK416, yes, but not a normal HK416. [[User:Spartan198|Spartan198]] 12:25, 21 August 2011 (CDT)&lt;br /&gt;
:: Well the Hk146 is in, it appeared on the battlelog stat page. --[[User:Sike|Sike]] 09:25, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weird Weapon ==&lt;br /&gt;
&lt;br /&gt;
What is that weapon the guy starts using at 2:24, in this vid http://www.youtube.com/watch?v=tiCNdEYCtgs ? It looks like an AS VAL, but that optic setup is weird. I wish they sticked to the real life russian optics, instead of creating rail-attaching versions. E.g.: The PK-AS (russian holographic) is actually offset to the left side of the gun, not aligned with the bore or mounted on a rail.[[User:Gonzaga|Gonzaga]] 08:20, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Maybe it's quite hard to get hands on real Russian weapons in Sweden, so work is done with what's available... Oh, and PK-AS isn't holographic sight, it's reflex sight. --[[User:Masterius|Masterius]] 10:56, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It might be the VSS. You can use iron sights on a sniper rifle so they might allow you to use reflex and holographic sights as well.&lt;br /&gt;
&lt;br /&gt;
:There's no VSS, there's a VAL, but this guy's an Engineer, so it doesn't matter either way. [[User:Alex T Snow|Alex T Snow]] 12:14, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Fact Sheet ==&lt;br /&gt;
&lt;br /&gt;
People, while it has been confirmed that the fact sheet is indeed official, it's also been confirmed that it '''IS NOT A FINAL LIST''', it only shows the equipment available '''SO FAR'''. So don't worry, I'm sure many more equipment options will come (I hope these include an MP5). [[User:Gonzaga|Gonzaga]] 20:34, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well, Demize wouldn't confirm whether the Karkand guns will be able to be used in standard BF3, but the way he said it seemed to hint they might, so I'm betting we'll see the MP5 and PP-19 Bizon. [[User:Alex T Snow|Alex T Snow]] 21:26, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Gonzaga that's pretty much false hope , because there not going to release an official fact sheet and then add &amp;quot;many more guns&amp;quot; its not even wishful thinking its just stupid.and Alex when somethings is unconfirmed that doesn't mean its automatically going to be in the game, and if its anything like bfbc2 which it is, the guns will be seperate like the Vietnam expansion.&lt;br /&gt;
&lt;br /&gt;
: First, no need to call me stupid. And second, do you really think they can't add more stuff to the game 3 months away from the release? Not even the beta is out! Plus, by equipment I didn't necessarily mean more weapons. I guess you thought so because my example was a weapon.[[User:Gonzaga|Gonzaga]] 18:03, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I did not call you stupid, I called your idea stupid.You really think that there going too add tonnes more &amp;quot;equipment&amp;quot; after they've released an official statement than that is stupid.&lt;br /&gt;
&lt;br /&gt;
:What's stupid here is you not signing your posts. :P - [[User:Mr. Wolf|Mr. Wolf]] 12:06, 27 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Lol owned :D [[User:Alex T Snow|Alex T Snow]] 17:47, 27 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SKS has a plastic stock ==&lt;br /&gt;
Demize confirmed. [[User:Alex T Snow|Alex T Snow]] 13:36, 23 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Battlefield 3 full weapons list ==&lt;br /&gt;
It is up on official [http://bf3blog.com/2011/08/complete-list-of-battlefield-3-weapons/ bf3 blog].&lt;br /&gt;
&lt;br /&gt;
:That's not the official blog. As it says in the description, it's a fan site. [[User:GunEnthusiast|GunEnthusiast]] 05:21, 24 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, but it is news of an actual official announcement. --[[User:Nomad175|Nomad175]] 00:00, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::The announcement was leaked, meaning that the information it contains has no place on the main page. Until we get official imagery of each weapon, they should not be added to the main page. Just makes everything look a bit messy and half-arsed if you ask me. --[[User:Chrausis|Chrausis]] 06:49, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== About SVD ==&lt;br /&gt;
&lt;br /&gt;
So were there any news from Demize or some official material released that confirmed that the magazine for SVD was fixed or not? Should it have been changed to NDM-86 on the main page? Only seen it in leaked Alpha (which ''could'' have been a temporal state, considering that SVU in BC2 had proper magazine (SVD and SVU use the same one), and this one probably ported from MoH for testing purposes). --[[User:Masterius|Masterius]] 12:35, 24 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Battleblog #8 ==&lt;br /&gt;
Sig 553 and Strela/Igla launcher confirmed in a post on the official Battlefield blog [http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/08/25/battleblog-8-build-your-weapon-of-choice.aspx] --[[User:Chrausis|Chrausis]] 10:46, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Heh, suppressive fire with carbine :) And the modelled launcher is [[SA-7 Grail|Strela-2]] (NATO reporting name: SA-7 Grail) --[[User:Masterius|Masterius]] 13:22, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Thought as much, was the disk-shape thingy at the front that gave it away. &amp;lt;3 the weapon customisation that BF3 will offer though, gonna be awesome. --[[User:Chrausis|Chrausis]] 14:46, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Well, the primary indicator for Strela-2 is that, errr, under-barrel thingy with tube-and-spike shape while every other model is ball-and-tube. Here is a nice chart: [http://blueprintbox.com/watermark-gif.php?img=./data/media/384/sa-14-strela-gremlin.gif]&lt;br /&gt;
:::And yeah, customisation is great \o/ --[[User:Masterius|Masterius]] 15:22, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::That's the bit I meant, forgive my extremely technical description XD --[[User:Chrausis|Chrausis]] 17:06, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Oh, heh, right. Thought you meant the launcher tube itself :) --[[User:Masterius|Masterius]] 01:47, 26 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The incoming weapon modification options seem very exciting....lots of options to tailor your weapon to your specifics. However, the only detail about the blog that keeps me sceptical is the fact that you need to unlock every feature for each weapon individually. Knowing that from MW2 that would mean hours and hours and hours of playing with just one weapon to finally unlock the parts needed to tailor it to your specifics, only to then unlock the next weapon you've been longing for and then you need to start again from scratch with that weapon. Rather frustrating IMO. Would a better idea to make the modification parts a global unlock, so that once you unlock say supressors with an assault rifle, it counts for ALL other assault rifles too...same with LMG's, Pistols, Shotgungs, etc. [[User:WARthog|WARthog]] 03:05, 26 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;T44&amp;quot; ==&lt;br /&gt;
Found it; 2nd video, 21 seconds in. [[User:Alex T Snow|Alex T Snow]] 04:13, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Link please? --[[User:HashiriyaR32|HashiriyaR32]] 09:25, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
OOPS, sorry, here:&lt;br /&gt;
http://ob-game.blogspot.com/2011/08/battlefield-3-three-videos-from-pax.html&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 13:57, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
ummm you're wrong thats an mp412 , the scope also looks russian which gives it away&lt;br /&gt;
&lt;br /&gt;
:Actually it doesn't look like the Mp412 at all or the T44, it looks a little different, take a look at this image I snapped of it&lt;br /&gt;
: http://imageshack.us/photo/my-images/687/mp412orcoltpython.jpg/&lt;br /&gt;
: To me it almost looks like a Colt Python from Black Op's, notice the iron sights, front and rear (the white markings) and the silhouette of the barrel and cylinder as well as the positioning of the grip, it's hard to say but my vote is towards a Colt Python. DICE did say they were going to add Faction specific weapons and if you look a little earlier the guy was using a Stinger. I'd think a Colt Python .357 Magnum would go nicely as a US analogue to the Russian MP412 .357 Magnum. Also to the Scope, it could just be a Russian style scope attached to a US weapon, they did say that the customization was huge so it's a possibility [[User:Draco122|Draco122]] 12:47, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Its an mp412 , if it was a python it would have grooves down the barrel housing which it doesn't its solid like the mp412 also I noticed the break action latch near the iron sight, which also corresponds to the mp412 , the python does not have a break open design. *Edit* also the colt python is not in the game.&lt;br /&gt;
&lt;br /&gt;
:The devs didn't say there isn't any other revolver in the game, thus shouldn't you, Persistent Mr. Anonymous. --[[User:Masterius|Masterius]] 04:17, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well, it's NOT a 412, but it could be a Python, some S&amp;amp;W, the Raging Bull, I don't know. The lighting's wierd, but it looks stainless to me, which would be good if the MP412 is black. The SKS, which is synth, has been spotted with an EOTech, so unlocking American optics for Russian guns and vice versa is confirmed. I'm thinking every optic, with the exception of the 6x and 12x sniper scopes, can be used on anything. [[User:Alex T Snow|Alex T Snow]] 16:33, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Ok, if you cant indentify that gun, then you shouldn't really be on the site to be honest, because you can clearly tell that's a mp412 the colt python has barrel housing grooves this doesnt it solid like an mp412 , you can also see the break action latch is,colt pythons dont have this because they are not break reloaders. *Edit* and how can you say that it is stainless? its clearly black with a synthetic grip.&lt;br /&gt;
:In that case, by your rationale you should leave right now. Ignoring everything else about the gun, look at the muzzle end. This pistol has a rounded barrel with a raised rib. The Mp412 does not. Also, the locking indents on the cylinder are wrong for a MP412, where they are small cuts coming from the rear of the cylinder, rather than the more traditional ones shown here. The part of the frame that meets the rear of the cylinder is also wrong for a MP412, which would have a &amp;quot;step&amp;quot; rather than a smooth ramp where it widens to the width of the cylinder. Due to the motion blur ghosting on this image it is really hard to tell anything about it so we will just have to wait and see. Also, sign your posts and stop being so condescending.  --[[User:Commando552|commando552]] 03:22, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Also, just noticed that in the same clip the person in front of you has a G36C, so that can go ahead and be confirmed, along with the Stinger for that matter.  --[[User:Commando552|commando552]] 03:47, 2 September 2011 (CDT)&lt;br /&gt;
[[File:Battlefield 3 Tourney PAX Prime Day 2 Wrap Up.mp4 000021722.jpg|thumb|500px|none|]]&lt;br /&gt;
[[File:Battlefield 3 Tourney PAX Prime Day 2 Wrap Up.mp4 000021255.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
:Hmm, these are official videos, not DICE ones, but offical meaning by a site/company etc; should they be added to the main page? It's kind of a grey area. [[User:Alex T Snow|Alex T Snow]] 05:25, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::PAX and NVIDIA are definitely can be considered official source just as E3 and IGN. --[[User:Masterius|Masterius]] 05:40, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
ok lets just leave it as the t44/mp412 for now, if we cant agree on what gun it is, then theres no point arguing senselessly we'll have to wait until the game comes out to properly identify it --[[User:Lukewilliams010|Lukewilliams010]] 14:10, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==M4 and M4A1==&lt;br /&gt;
&lt;br /&gt;
Was just browsing through twitter when i noticed something.&lt;br /&gt;
&lt;br /&gt;
http://twitter.com/#!/Demize99/status/108437158804717568&lt;br /&gt;
&lt;br /&gt;
both the M4 and M4A1 is in. like how the the M16A3 and A4 are in. --[[User:Sike|Sike]] 10:54, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Now that's amuses me because I had ''exact'' the same thoughts. Seems I wasn't alone xD --[[User:Masterius|Masterius]] 11:10, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Seems to me more that BF3 will have much more weapons than we thought. Well, let's just pick one up and kick some asses with it :) --[[User:RaNgeR|RaNgeR]] 11:12, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I think its pretty cool they are getting multiple variants for each gun. Heres hoping for an AK-47 unlock.--[[User:N-10 Aden|N-10 Aden]] 12:06, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
On the same twitter he makes a point of saying that the M4A1 was designed for special forces whereas the standard weapon that would be found being used by Marines is the M4. My spidey sense is telling me that the standard weapons will be the burst M4 and M16A4, and they will be upgradable to full auto M4A1 and M16A3 (flat-top receiver won't tally and the number will make no sense to the layman but whatever).  --[[User:Commando552|commando552]] 16:46, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Nope, he already said the full auto ones are default. But I'd figure in SP we're more likely to see the burst ones. [[User:Alex T Snow|Alex T Snow]] 17:31, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::SP: M4 for regular Marines, M4A1 for USSOCOM units, something like that. --[[User:Masterius|Masterius]] 02:50, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:In any case, it's awesome they added variants of many weapons. --[[User:RaNgeR|RaNgeR]] 17:46, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Indeed. [[User:Alex T Snow|Alex T Snow]] 18:28, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Can't remember where I saw it from, probably from Battlefield wiki but I remember seeing that the weapon variants were based on each Classes Kit selection. So for example, take the Assault class, as it's being merged with the Medic Class, Players would have the option to equip either a Grenade Launcher of carry around a Medkit. So for example, an M16A3 could be default setting with a Medkit as a piece of equipment but the M16A4 is used when attaching a grenade launcher. But that's just my theory [[User:Draco122|Draco122]] 12:37, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It's not really merging, they're just going back to how they had it in BF2142 (Assault = Medic + Assault, Recon = Sniper + Special Forces, Engineer = Anti-tank + Engineer and Support = um, Support, his main &amp;quot;thing&amp;quot; being his extra droppable things like a portable shield and a sentry gun). In 2142 every Assault had a Medkit since you don't want to give your medics the option of being even more useless, the optional item for the Assault class was the defib. The fastest way to get TK'd as Assault was to have someone realise you weren't carrying one. I imagine this one will be the same, Support will always have an ammo box and assault will always have a health box. [[User:Evil Tim|Evil Tim]] 05:35, 12 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==PWP Trailer==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=G-ukxgldpOo&amp;amp;feature=feedu&lt;br /&gt;
&lt;br /&gt;
warning, containts footage from operation metro they some players may find offensive. --[[User:Sike|Sike]] 08:58, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That is... ''SKS''? Reminds me of AK-47 in MW2 *sadface*&lt;br /&gt;
:Another thing noted: incorrect reticles for M145 and PKS-07 are still in... --[[User:Masterius|Masterius]] 09:27, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Remember though DICE did say that you can &amp;quot;customize&amp;quot; your weapon, that might be a SKS just heavily modified by the player rather than appearing as the &amp;quot;actual&amp;quot; weapon. Who know's if we're lucky, the SKS might be featured as standard in it's default config [[User:Draco122|Draco122]] 13:12, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::As much as I would want it to be, I doubt that what DICE meant by customization. BF3 so far doesn't seem to have customization as elaborate as, for example, [[Ghost Recon: Future Soldier]]. Thus this tacticool SKS is probably the only one *sadface* --[[User:Masterius|Masterius]] 13:44, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;DAO-12&amp;quot; -.-... OMG! What the heck is their deal with the DAO-12? Can't they just call it how it supposed to be called?! --[[User:RaNgeR|RaNgeR]] 10:01, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::DICE seems to have obsession with this &amp;quot;designation&amp;quot; as it tracks way back from Battlefield 2 (2005) --[[User:Masterius|Masterius]] 10:16, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
DAO-12 was used because of a legal conflict with Armsel using the Striker name, it became a fan favorite so they kept the name. --[[User:Ghostdigga|Ghostdigga]] 14:09, 2 September 2011 (CDT)&lt;br /&gt;
i asked Demize on twitter and he replied saying it was a homage to BF2 --[[User:Sike|Sike]] 14:12, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Exactly, and we all know how bad most gamers are at identifying weapons, the MW3 crowd widely believed the ACR was a SCAR because the ACR was tan (in MW2 the SCAR was tan and the ACR was this ugly grey colour, and now the ACR is tan). If they renamed it Striker a lot of BF players would think it was a different gun :/ [[User:Alex T Snow|Alex T Snow]] 14:20, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Er, that doesn't really sound like a bad thing :/ --[[User:Masterius|Masterius]] 15:29, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
i asked demize about it, and he said they named it the DAO-12 as a homage to BF2 --[[User:Sike|Sike]] 07:57, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M39 EMR confirmed ==&lt;br /&gt;
I asked demize if there was an m14 battle rifle and he replied ,and said there is a M39 EMR so that can now be added to the weapons list.--[[User:Lukewilliams010|Lukewilliams010]] 16:07, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:He also said SG 550 would be in, official blog showed SG 553. And SKS is &amp;quot;SKS&amp;quot;. We need official ''illustrated'' material. As soon as it is available - go ahead, put it in. --[[User:Masterius|Masterius]] 16:29, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yup, if we don't have a picture, don't add it, even if it's not leaked. It's not like we won't have everything up pretty soon. [[User:Alex T Snow|Alex T Snow]] 16:53, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M4A1/M16 Gas block question ==&lt;br /&gt;
&lt;br /&gt;
I've seen quite a few topics concerning the lack of a visible gas block on the M4's and M16's in a number of shooters, and I was wondering if it was possible that the gas blocks could be either low-profile gas blocks that were either not visible or were actually under the RAS, or if the gas blocks were actually integrated into an after-market RAS. It seems odd to me that developers would repeatedly make the same mistake over different games in different franchises.&lt;br /&gt;
&lt;br /&gt;
:It's possible to just remove the front sight without removing the gas block on a standard M16 rifle and M4 but it'd be a little exposed. [[User:Excalibur01|Excalibur01]] 17:23, 10 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Do you mean with a hacksaw? Aren't the gas block and front sight a single piece of metal? It is however possible to get a low profile gas block (relatively easy replacement) that only extends above the barrel to the height of the gas tube plus a few mm, so that certain free floating RIS systems can be mounted over the top of it. --[[User:Commando552|commando552]] 18:39, 10 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::That was my question; with all the Military consultants they have coming in and looking at this stuff, I'd always assumed that they had just modeled an after market RIS and low-profile gas-block.&lt;br /&gt;
--[[User:Hominis Solus|Hominis Solus]] 21:58, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I wonder why developers won't just model Flat Top Mounts\Risers on the sights for M4s\M16s ? That's how the problem is solved IRL, including in U.S. Military. --[[User:Masterius|Masterius]] 04:16, 11 September 2011 (CDT)&lt;br /&gt;
::I'd imagine that most modellers don't realise that the front sight is also the gas block, so they see no problem in removing it for aesthetic/gameplay purposes. 99% of gamers probably don't realise either.  --[[User:Commando552|commando552]] 09:15, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Both the modellers and the gamers doesn't supposed to care about this kind of things, only people like us, it can concern. --[[User:RaNgeR|RaNgeR]] 09:31, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It was well after I got into learning about firearms and such that I found out the front sight (gas block) and stock tube (buffer tube) are required for the AR series to function, so you can't remove either pretty much. [[User:Alex T Snow|Alex T Snow]] 21:53, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It's true that the stock front sight post is also the same piece of metal as the gas block, but you can remove them so long as you put a new gas block on.&lt;br /&gt;
--[[User:Hominis Solus|Hominis Solus]] 21:58, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I meant you can't just take it off :) [[User:Alex T Snow|Alex T Snow]] 23:30, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A-91 ==&lt;br /&gt;
Confirmed to be the more modern 5.56mm version by Demize. [[User:Alex T Snow|Alex T Snow]] 22:08, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Guillotine Teaser Trailer ==&lt;br /&gt;
Anyone else seen it? There's a mortar that the player-character uses to send up flares (I think they called them illumination rounds) and I think the player-character also uses a Mk. 17 with some sort of 4x scope. Sorry, I'm still fairly new to this. [[User:GunEnthusiast|GunEnthusiast]] 05:27, 12 September 2011 (CDT)&lt;br /&gt;
:I think the mortar is an M224, and yes it was a Mk.17 with an ACOG (magazine looked a bit small in the mag-well, but could be the angle as could only be seen when climbing the wall). Also, it looks like the guy who is stabbed at the end of the video is carrying a G3A3 with an ACOG.  --[[User:Commando552|commando552]] 07:35, 12 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16 series reload animation ==&lt;br /&gt;
&lt;br /&gt;
I'm fairly new to this site, though I've been following it closely to see the development of the firearms that will appear in Battlefield 3.&lt;br /&gt;
I've been reading that a lot of you guys are expecting an accurate portrait of the M16 series reload animation in the game. I just wanted to ask how do you properly reload an M16 in real life? It is my understanding that when the rifle is empty, you load it by pulling the charging handle. But when there is a bullet still in the chamber you just need to press the bolt catch. Please correct me if I'm wrong, but I just want to get this clarified since I've never been able to understand the reload mechanic of the M16.&lt;br /&gt;
[[User:Santos|Santos]] 01:14, 16 September 2011 (CDT)&lt;br /&gt;
:With the exception of loading the gun for the first time or clearing a jam, you never need to touch the charging handle. If you are reloading from a partial magazine, there will be a round in the chamber so all you need to do is drop out the magazine and push a new one in. When you you empty the magazine in an M16 type weapon the bolt locks back automatically, so you drop out the magazine, put a new one in, and then all you need to do is push the bolt release on the left side to let the bolt go forwards (you can also push the forward assist if you feel like it).  --[[User:Commando552|commando552]] 04:20, 16 September 2011 (CDT)&lt;br /&gt;
::Well, the third reason you might is if you just picked it up off the ground, to check it's still mechanically sound. Though that sorta falls under clearing a jam. Edit: Also you might part-pull it on drawing it if you're into brass checks, though given how often FPS characters change weapons habitually brass-checking on draw would probably indicate a very short memory. &amp;quot;Yep, still there from ten seconds ago, how bout that.&amp;quot; [[User:Evil Tim|Evil Tim]] 02:09, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
You could rack the charging handle if you like, but the proper way to reload and empty M16 type weapon is to just slap the bolt release. I call it the ping pong paddle. A lot of games forgets about little things like reloads for weapons [[User:Excalibur01|Excalibur01]] 01:02, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Who removed the MP7!?! ==&lt;br /&gt;
&lt;br /&gt;
Okay, who took away the MP7 from the submachine gun catergory? I spent a whole 20 minutes adding that section of the article and some guy just deleted it. Why? It was really in the game and not in any way spammy or vestigial.  Whoever took away put it back. Come on, I don't want to remake the whole thing.&lt;br /&gt;
&lt;br /&gt;
THere are NO official images of it.  And no official video footage has featured it.  Don't post images from the Alpha --[[User:HashiriyaR32|HashiriyaR32]] 03:20, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
But the fact remains that it has been seen in the game, and it was already on the page before I made the changes.  &lt;br /&gt;
&lt;br /&gt;
Why can't I use the Alpha? I don't know if there is or is not a rule regarding alpha version footage and stuff. I thought the purpose of this site was to chronicle what weapons were used in what movies/games/TV/Anime.  If I have evidence that the MP7 is in BF3, why does it matter whether or not it was from the Alpha or official footage?  The image I used was from a gameplay video I saw on Youtube.  Does this mean no one can use their own gameplay videos?&lt;br /&gt;
&lt;br /&gt;
:No, it means that you have to wait for officially released material or for the game to actually come out. This applies to leaked gameplay footage, images from leaked betas, dubious leaked information in general (eg the MW3 leaks from Kotaku) unapproved on-set photos, leaked movie footage like that infamous cut of ''X-Men Origins: Wolverine'', and so on. Building an article is not a race, if we have to wait to confirm something is official, that's what we do. [[User:Evil Tim|Evil Tim]] 03:49, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I suppose that makes sense, I'm gonna keep that in mind when making contributions in the future.&lt;br /&gt;
&lt;br /&gt;
I thought anything to do with the Alpha was under an NDA anyway? [[User:The Wierd It|The Wierd It]] 04:31, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, if you look at the screencap he posted the guy who leaked it deliberately blacked out his own name. Obviously knew he shouldn't have been recording it and posting it in the first place. [[User:Evil Tim|Evil Tim]] 04:47, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Okay, for the last frickin' time.  Please DO NOT add weapons that are not in any official gameplay vids/trailers/screenshots, until they are.--[[User:HashiriyaR32|HashiriyaR32]] 14:02, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
@ HashiriyaR32: Hey! I was also someone who tried adding the section of the MP7. Its in the alpha videos but to be fair, so is every freaking gun that is on this page! The only videos that are available are the ones from the alpha. Seriously take the amount of time it takes to delete the post and go onto youtube and see for yourself! In fact, after posting this I will repost the MP7 with a link to the youtube video...Also FYI I happen to love this website and for all it stands for and I try to monitor several different games to make sure the info is correct, I would never want to add something that didnt exist in a videogame/movie. Valant&lt;br /&gt;
&lt;br /&gt;
:What? Nothing on the page is from the alpha, everything's from screenshots, trailers, concept art, or official videos, like EA Pwned, IGN, etc. If you don't believe me, give me an example. [[User:Alex T Snow|Alex T Snow]] 18:52, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
@Valant, its as simple as this. To take part in the Alpha you had to sign a non disclosure agreement. That means that any footage that you have seen was illegally distributed. Until guns show up in an official (and legal) source, they shouldn't be listed here. The MP7 may very well be a weapon in the game, but the point is that at this point that information has not been publicly release, to say nothing of the fact that legal screenshots cannot be posted on here. --[[User:Commando552|commando552]] 19:11, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Right, and as soon as the Beta is out, we can add everything, it's only a week-ish, and besides, WE all know the MP7 &amp;amp; others are in, and they can be mentioned on the talk page, just the official page can't have it. [[User:Alex T Snow|Alex T Snow]] 19:39, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Then I should just delete this whole page then shouldnt I? Because again every weapon we are seeing IS NOT CONFIRMED! There is no beta released and only Alpha videos....Seriously this is bullshit&lt;br /&gt;
:The difference is that all the other weapons are from material that was released by EA, or from footage that they allowed to be shot (The images from the G36C section are from an interview with one of the developers IIRC) as opposed to the video you posted which was illegal made and distributed by someone breaking the NDA they signed. As you seem unable to grasp this, just wind your neck in for a week or so until the Beta is released, and then it can be posted with LEGALLY obtained confirmation images. --[[User:Commando552|commando552]] 13:15, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
If posting info from a breach of NDA is the main reason than I can understand that. Then I shall wait for the &amp;quot;official&amp;quot; information to be released.&lt;br /&gt;
== G3A3 and UMP.45 ==&lt;br /&gt;
The weapons can be seen in these videos from GameSpot in the Tokyo Game Show 2011.&lt;br /&gt;
Though it's cam footage you can clearly see the pick-up icon of the weapons.&lt;br /&gt;
&lt;br /&gt;
Someone should work their magic and add those to the page.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=bd0M7_3wENw Part 1&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=hbsI9Vsv5wE Part 2&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=arOhTIaeGGY Part 3&lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 12:59, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I can have it down in about 20 minutes. --[[User:Samael527|Samael527]]&lt;br /&gt;
&lt;br /&gt;
:I would imagine that if it is cam footage it has likely not been officially release and is against copyright, so probably shouldn't have caps on here. You can get a shot of the G3A3 from the end of the guillotine trailer though.  --[[User:Commando552|commando552]] 19:05, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I added the two weapons on the page. Since the videos were not leaked but released by a reputable game journalism/review site (Gamespot.com) it should be okay, right?  If they weren't allowed to release it Gamespot wouldn't have done so. I looked around and other gaming websites are posting the footage as well [http://www.gametrailers.com/video/tgs-11-battlefield-3/721062]. I'm pretty new to IMFDB, so is the stuff I saw in the gameplay okay to post? --[[User:Samael527|Samael527]]&lt;br /&gt;
&lt;br /&gt;
::Similary to E3 with IGN, PAX with NVIDIA, TGS with GameSpot definitely can be considered official source. --[[User:Masterius|Masterius]] 05:53, 18 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M1911 Confirmed ==&lt;br /&gt;
&lt;br /&gt;
http://gunclub.ea.com/us/intel/blog/battlefield3-weapon-unlock&lt;br /&gt;
&lt;br /&gt;
For being an EA gunclub member you get an M1911 :P --Joey1666&lt;br /&gt;
&lt;br /&gt;
Pic here: http://web-vassets.ea.com/Assets/Richmedia/Gun-Club/images/bf3-gun-unlock.jpg --[[User:Alex T Snow|Alex T Snow]] 17:39, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Not too sure exactly what pistol they have based this on though. It has slanted cocking serrations on the slide (rear only), non target sights, beavertail grip safety and a rounded burr hammer. Closest thing I can think of is the early version of the [[1911#M-45_MEUSOC|M-45 MEUSOC]], which are a old USGI 1911 frame with a [[1911#Springfield_Armory_M1911_-_A1|Sprinfield Armoury]] slide, a rounded hammer, a beavertail grip safety and Pachmayr rubber grips (along with some other less obvious improvements).  --[[User:Commando552|commando552]] 17:58, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, I'm pretty sure it IS the original version of the MEU. Also, you missed the Springfield 3-hole trigger. [[User:Alex T Snow|Alex T Snow]] 22:24, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Gun Club? Looks like EA is messing up again: http://gunclub.ea.com/us/mygunclub/rewards&lt;br /&gt;
:They haven't even fixed the stat tracking :S --[[User:Masterius|Masterius]] 03:12, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Battlefield 3 Open Beta ==&lt;br /&gt;
&lt;br /&gt;
So, EA confirmed the PC/X360/PS3 BETA startup. Begining 27.09 for those who have MoH 2010 Tier One Edition, and 29.09 for the rest.&lt;br /&gt;
Good opportunity to test the game and get some guns updated :). ~ GumBoy 21.09.2011 16.07 (CET)&lt;br /&gt;
&lt;br /&gt;
:Actually, the early access is open for people with the Medal of Honor Limited Edition as well, not just Tier One. It's also for people who pre-ordered before a certain cutoff, but I can't remember the specifics. [[User:The Wierd It|The Wierd It]] 09:10, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Can't wait for this, hope we get a different map this time, Operation Metro was good but not great. --[[User:Chrausis|Chrausis]] 09:37, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Caspian Border would be great :D --[[User:Masterius|Masterius]] 11:06, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PP2000 Spotted ==&lt;br /&gt;
Battlelog pics here: http://www.battlefieldlog.com/2011/09/battlefield-3-beta-battlelog.html&lt;br /&gt;
&lt;br /&gt;
Pic here: http://4.bp.blogspot.com/-pdUIBRNHpXo/Tn4uZQaayQI/AAAAAAAAAdw/PVmts2hVNjU/s1600/battlelog-4.jpg&lt;br /&gt;
&lt;br /&gt;
:What's the pistol, what's the shotgun? --[[User:Masterius|Masterius]] 07:09, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I believe the handgun is a Glock variant, whilst the shotgun is Benelli M3 Super 90. --[[User:RaNgeR|RaNgeR]] 08:02, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I saw the PP2000 in action at Eurogamer Expo, looked pretty good. --[[User:Chrausis|Chrausis]] 08:16, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Hmm, I never saw it before. The shotgun is the 870 MCS and the pistol is the Glock 17. If you look at the page, he's level 0 with no XP, so these are the first unlocks, which makes sense given what they are: a shotgun, a pistol that isn't faction-based that's similar to the M9 and MP443, and a PDW. Also, now that the PP2000 has a stock we won't have any more stockless guns, specifically stockless guns with scopes... [[User:Alex T Snow|Alex T Snow]] 18:08, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Hmm, the magazine tube is rather short for M870 MCS. Which would mean it is rather regular variant of M870 with pistol grip and full stock. --[[User:Masterius|Masterius]] 01:49, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::No, the MCS is modular, hence the name, it just has the 4 round tube as standard, with the 7 round one as an attachment. This is the MCS: http://www.kiesler.com/shop/ProductImages/Model870MCS_PartSLG.jpg [[User:Alex T Snow|Alex T Snow]] 01:57, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::The magazine tube in MCS is supposed to have the same length as the barrel as can be seen here: [http://www.remingtonmilitary.com/Firearms/Shotguns%20Pump/MCS.aspx Remington Model 870 Modular Combat Shotgun (MCS)]. Thus the 3+1 MCS would have the same 10&amp;quot; barrel. --[[User:Masterius|Masterius]] 02:23, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::I understand it's supposed to, but it's still an MCS, just not assembled properly or something. If you don't like it, just use the extended tube attachment, I know I will be, and Demize confirmed (how many times have I written those two words now?) all the extended mag attachments are visible, like the MP7s 40 round magazine, or this shotgun. [[User:Alex T Snow|Alex T Snow]] 04:50, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::If that's so... Okey, an oddly assembled MCS ¯\(°_o)/¯&lt;br /&gt;
:::::::::P.S. I didn't count how many times you have written those two words D: --[[User:Masterius|Masterius]] 07:02, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::LOL! :) [[User:Alex T Snow|Alex T Snow]] 08:08, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::Demize confirmed that Alex says 'Demize confirmed' a lot. --[[User:Chrausis|Chrausis]] 12:00, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::[http://world.guns.ru/handguns/hg/hr/im-metal-hs-2000-e.html XD] --[[User:Masterius|Masterius]] 14:12, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==ACR?==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=coOHjF4_apI&amp;amp;feature=channel_video_title&lt;br /&gt;
&lt;br /&gt;
Magpul Masada/ ACR?&lt;br /&gt;
&lt;br /&gt;
At 0:36, the handguard and flashhider look very similar to that of the ACR&lt;br /&gt;
&lt;br /&gt;
:I think it might be the SG 553, also has a similar flashhider. --[[User:Chrausis|Chrausis]] 12:07, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Agree, it is the SG 553. Can tell by the design of the rail system, shape of the receiver and the fact that it has a smooth curve to the top of the stock rather than an adjustable cheek riser.  --[[User:Commando552|commando552]] 12:14, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I also see the M320 Launcher at 0:41, so thats one more launcher for the page [[User:Draco122|Draco122]] 13:09, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Ugh, what a song choice :| --[[User:Masterius|Masterius]] 14:12, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Whine, whine, whine. No game is good enough for you people. :P - [[User:Mr. Wolf|Mr. Wolf]] 15:41, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Not game - song &amp;gt;:O --[[User:Masterius|Masterius]] 03:49, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yay, finally can see the M320 mounted instead of standalone :D And yeah, I agree that's the 553. Oh, and what do you mean &amp;quot;you people&amp;quot;? Lol ;) [[User:Alex T Snow|Alex T Snow]] 18:05, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Sorry, I thought you were complaining about the game. I was just joking when I said that. *rolls eyes* - [[User:Mr. Wolf|Mr. Wolf]] 18:44, 27 September 2011 (CDT)  &lt;br /&gt;
&lt;br /&gt;
== NDA for Beta ==&lt;br /&gt;
&lt;br /&gt;
OK, from what I'm hearing the Beta is going to be subject to an NDA, just like the Alpha. This may just be for the early access and may be rescinded once it goes public, or it may be for the whole thing.&lt;br /&gt;
&lt;br /&gt;
What this means is that we can't post info or shots from the Beta build until it is rescinded. [[User:The Wierd It|The Wierd It]] 02:02, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:[http://twitter.com/#!/zh1nt0/status/115781634879524864 Disregard.] I screwed up, again. [[User:The Wierd It|The Wierd It]] 02:15, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Haha :) That's good news [[User:Alex T Snow|Alex T Snow]] 03:18, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== G17C modelled after G17 ==&lt;br /&gt;
&lt;br /&gt;
I just talked to a DICE dev on Steam, and he told me the reason they modelled the G17C after a regular G17 it's to save prestanda so the game can run as smoothly as possible.&lt;br /&gt;
So that's why is missing those compesators &amp;quot;holes&amp;quot; on the slide. And the reason they decided to still call it a G17C, is because is only a minor detail. They probably have more relevant things to fix, than changing the correct name of a weapon. edit: forgot to sign [[User:Santos|Santos]] 03:46, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That's understandable, given the crazy graphics and everthing else this game it running. If they don't change it we'll note it as incorrect on the main page, but note that it was intentionally left out; if they do know the correct difference between the C and standard, but needed to do for technical reasons, I'm happy. [[User:Alex T Snow|Alex T Snow]] 14:33, 30 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But someone could state in the main page, that it was left there intentionally due to some other and more important things to worry about in the development of the game. [[User:Santos|Santos]] 03:46, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I guess that proves that Frostbite 2 Engine is much more complicated and difficult to mod than Refractor 2 Engine. To fix weapon's name in Battlefield 2 one needed a mere Notepad ;) --[[User:Masterius|Masterius]] 05:57, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::That might well not change, since the config files will have weapon names in plain text that can be replaced (unless the names are actually images or something). [[User:Evil Tim|Evil Tim]] 17:49, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I think it's stupid what the guy from DICE said: &amp;quot;''We modeled the gun after the regular G17 so the game would run faster...''&amp;quot; Huh? So if the gun is actually a 100% G17, why call G17C? Am I missing something here? --[[User:RaNgeR|RaNgeR]] 04:10, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Modelling the holes ''would'' require they put an inside surface on the barrel, but I can't see how an engine that features buildings falling into hundreds of pieces of high-detail rubble would be screwed over by that. [[User:Evil Tim|Evil Tim]] 17:47, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Corrected some information ==&lt;br /&gt;
&lt;br /&gt;
I went through and fixed some things. There is a Korean M16 that has 4 firing modes and the shotgun in Op Gullotine is a Remington 870 which you can tell by looking at the rear sight. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:23, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It has four? Cool, didn't know that. [[User:Alex T Snow|Alex T Snow]] 17:41, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Lack of weapon variety ==&lt;br /&gt;
&lt;br /&gt;
Theres so many AK and M4 style weapons but no real variety, wheres the steyr, uzi and such.&lt;br /&gt;
The snipers are pretty much useless after the first two so why change ?&lt;br /&gt;
Like 3 AK styled assault rifles ?&lt;br /&gt;
Am i missing the point because it seems Mw3 has a much better weapon variety.&lt;br /&gt;
When i unlocked the SkS it takes 4 bullets to kill. That's double what the other two took even though they're the same calibre. - Joey1666&lt;br /&gt;
&lt;br /&gt;
:Devs are lazy. Quite a bunch of unlocks are derivatives of starting weapons. There are so many European weapons that could be put as unlocks, but nooooo! Maybe DICE are saving for DLCs? --[[User:Masterius|Masterius]] 08:28, 2 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Yeah when they said 10 times the unlocks, who knew they meant dogtags and pistols with new attachments. And we have to unlock the same attachments for every other gun over and over. Whats with the lack of guns ? :/ And Some weapons like the m16 take 6 bullets to kill... the ump takes 7 from my experience. So why even bother using these weapons when i can have a sniper that 2 hit kills with a RDS. The beta has dissapointed me. --[[User:Joey1666|Joey1666]]&lt;br /&gt;
&lt;br /&gt;
:::Always fun when people complain about balance before the balance has had any meaningful time to settle. Tomorrow people will be complaining half these things are totally overpowered when they figure out how to use them properly. [[User:Evil Tim|Evil Tim]] 09:34, 2 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::: Im not complaining about balance, if AR's take 6 hits to kill, i dont mind ill stick to my battle rifle. Just wish there was more variety is all. - Joey1666&lt;/div&gt;</summary>
		<author><name>Joey1666</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=465240</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=465240"/>
		<updated>2011-10-02T14:14:24Z</updated>

		<summary type="html">&lt;p&gt;Joey1666: /* Lack of weapon variety */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== All weapons in BF3 ==&lt;br /&gt;
&lt;br /&gt;
The list below shows all BF3 weapons that are going to be available either SP or MP.&lt;br /&gt;
&lt;br /&gt;
This list is officially announced by EA, but i'm pretty sure there will be more coming.&lt;br /&gt;
&lt;br /&gt;
NOTE: List has been edited to account for new information (eg: Both M16s and only P90TR) and name corrections (eg: DAO-12 to Striker)&lt;br /&gt;
&lt;br /&gt;
Assault Rifles (Assault)&lt;br /&gt;
*M16A3 (US)&lt;br /&gt;
*AK-74M (RU)&lt;br /&gt;
*HK416&lt;br /&gt;
*G3A3&lt;br /&gt;
*AN-94&lt;br /&gt;
*KH2002&lt;br /&gt;
*AEK-971&lt;br /&gt;
*F2000&lt;br /&gt;
*AS VAL&lt;br /&gt;
*M16A4&lt;br /&gt;
&lt;br /&gt;
Carbines (Engineer)&lt;br /&gt;
*M4A1 (US)&lt;br /&gt;
*AKS-74U (RU)&lt;br /&gt;
*G36C&lt;br /&gt;
*SCAR-H CQC&lt;br /&gt;
*A-91&lt;br /&gt;
*SG553&lt;br /&gt;
*M4&lt;br /&gt;
&lt;br /&gt;
Machine Guns (Support)&lt;br /&gt;
*M27 IAR (US)&lt;br /&gt;
*RPK-74M (RU)&lt;br /&gt;
*M249E2&lt;br /&gt;
*M60&lt;br /&gt;
*M240&lt;br /&gt;
*6P41&lt;br /&gt;
*QYJ 88&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles (Recon)&lt;br /&gt;
*Mk.11 Mod.0 (US)&lt;br /&gt;
*SVD (RU)&lt;br /&gt;
*M40A5&lt;br /&gt;
*SV98&lt;br /&gt;
*M98B&lt;br /&gt;
*M82A3 (not in MP)&lt;br /&gt;
&lt;br /&gt;
Battle Rifles (Recon)&lt;br /&gt;
*M39 EMR&lt;br /&gt;
*SKS&lt;br /&gt;
&lt;br /&gt;
Sub-Machine Guns (All Kit)&lt;br /&gt;
*P90TR&lt;br /&gt;
*MP7A1&lt;br /&gt;
*UMP45&lt;br /&gt;
*PDR&lt;br /&gt;
*PP2000&lt;br /&gt;
&lt;br /&gt;
Shotguns (All Kit)&lt;br /&gt;
*870 MCS&lt;br /&gt;
*M1014&lt;br /&gt;
*USAS-12&lt;br /&gt;
*Saiga 20K&lt;br /&gt;
*Striker&lt;br /&gt;
&lt;br /&gt;
Pistols (All Kit)&lt;br /&gt;
*M9 (US)&lt;br /&gt;
*MP443 (RU)&lt;br /&gt;
*G17&lt;br /&gt;
*M-45&lt;br /&gt;
*MP412&lt;br /&gt;
*T44&lt;br /&gt;
*93R&lt;br /&gt;
*G18&lt;br /&gt;
&lt;br /&gt;
Underbarrels (Assault)&lt;br /&gt;
*M320 with HE/Smoke/Buckshot rounds&lt;br /&gt;
*M26 MASS with Buckshot/Flechette/Frag/Slug rounds&lt;br /&gt;
&lt;br /&gt;
Rocket Launchers (Engineer)&lt;br /&gt;
*Mk.153 SMAW (US)&lt;br /&gt;
*RPG-7 (RU)&lt;br /&gt;
*FGM-148 Javelin&lt;br /&gt;
*FIM-92 Stinger&lt;br /&gt;
*SA-18 IGLA&lt;br /&gt;
*AT4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
( Source: http://bf3blog.com/2011/08/complete-list-of-battlefield-3-weapons/ ) --Zzang1847 23.09.2011 11.07 (PST)&lt;br /&gt;
&lt;br /&gt;
:This is from a Batlefield 3 fansite and not acctualy offical --[[User:Armyguy277|Armyguy277]] 14:38, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::This has been discussed before. While it is technically official since the official gaming news sources are also reporting it, but since there aren't any pictures of 'em you have to wait.--[[User:Nomad175|Nomad175]] 15:55, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Pages without pictures or info look ugly. The game's out in less than a month, and the Beta's out in a few days, we can wait, but it does mean we get to know what's in the game anyway, even though it's not on the page :) [[User:Alex T Snow|Alex T Snow]] 16:20, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Although there were no pictures, i believe we still can at least put some description and real picture so someone who is actually uploading in-game pictures don't have to worry about putting explanation and finding pictures from the archive, which takes significant amount of time (in terms of AAA games like this).&lt;br /&gt;
::P.S) Sorry about this discussion already mentioned before. I thought i could give some help, but perhaps i'm not :( ~ Zzang1847 23.09.2011 8.43 (PST)&lt;br /&gt;
&lt;br /&gt;
:::Building an article is not a race, there is just less than a week for the Beta to roll in, not that much to wait. --[[User:Masterius|Masterius]] 07:52, 24 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looks like it is going to just be Americans, Russians, Generic &amp;quot;Not the Taliban, honest&amp;quot; Middle Eastern Militia and possibly the Iranian army as factions then. Damn. [[User:The Wierd It|The Wierd It]] 10:28, 24 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:For SP yeah, but for MP it's been confirmed to be just US and RU. [[User:Alex T Snow|Alex T Snow]] 03:46, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Faction Specific Weaponry details ==&lt;br /&gt;
no need to worry , about faction specific weaponry , reading through some of Alan Kertz earlier posts.He states that the player once leveled up high enough in the class's levels will gain access to the other factions weaponry.&lt;br /&gt;
&lt;br /&gt;
== Gun disparity ==&lt;br /&gt;
&lt;br /&gt;
I have the feeling the M4A1 will be the counterpart to the AKS74U. This is wrong, but every game seems to do it. The M4 has a 14.5 inch barrel and is a standard issue weapon. The AKS74U has an 8.3 inch barrel and is issued to vehicle crews. A better setup would be Mk 18 Mod O (or HK416 D10RS) vs the AKS74U. Also, the M16 and AK74 aren't exactly equal either. Maybe pair up the regular M4A1 or SCAR-L with 14.5 inch barrel (for variety) with the AK74?&lt;br /&gt;
&lt;br /&gt;
Oh and what do you think the US/EU counterparts to the SKS, RPK and AS Val will be? There's no US counterpart cartridge to the 7.62x39 and 9x39 as far as I know.&lt;br /&gt;
::There's no val, that's vss&lt;br /&gt;
&lt;br /&gt;
:SKS = Mk.11 = SVD. RPK = M27. [[User:Alex T Snow|Alex T Snow]] 17:52, 9 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Its the asval not vss :S.[[User:lukewilliams010]] 12:14 ,19 august 2011&lt;br /&gt;
&lt;br /&gt;
== PKM\PKP operation ==&lt;br /&gt;
&lt;br /&gt;
I've yet to see a game that properly portraits PKM operation with its 2 level feeding system and non-disintegrating belts. Curious if in BF3 they'll get it right. Doubt it though...&lt;br /&gt;
&lt;br /&gt;
== Optic mounts ==&lt;br /&gt;
&lt;br /&gt;
Optic mounts on all russian weapons are wrong. Basically it's an PSO with optic tube cut off and rail slapped instead of it. Then every Russian scope has its original mount removed so it can be fixed on that picatinny rail. They also didn't bother making [http://content.foto.mail.ru/mail/photoshooter/1789/i-2863.jpg proper mount] for PKP and just put rail on top of the receiver lid. I was expecting more attention to details in BF3.&lt;br /&gt;
&lt;br /&gt;
Well the Russian army IS starting to use RIS, just look at the AK-9. [http://world.guns.ru/assault/rus/ak-9-e.html] While it does seem a bit sloppy, it can be justified in a way. At least it isn't as bad as that AK-abomination from MW2 and the RPD with rails.&lt;br /&gt;
&lt;br /&gt;
== Beta ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know when the beta is starting? cant wait for it! --[[Special:Contributions/109.78.246.33|109.78.246.33]] 21:34, 24 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Or for that matter, how we can get in on it? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]]&lt;br /&gt;
&lt;br /&gt;
To get into the Battlefield 3 beta, you need to buy specially-marked versions of the recent Medal Of Honor [[User:SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
Ya i got it, do you know when were getting the codes?--[[User:GunGunGun|GunGunGun]] 02:40, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have no clue.[[User:SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
If you registered your Medal of Honor with your EA-Account, you'll get the invitation and infos, as soon as there is something, so far nothing is known.&lt;br /&gt;
&lt;br /&gt;
Wish I could try the beta [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Not just you, after the videos they releases pretty much everybody is dying to get hands on the game. [[User:Killerpixel|Killerpixel]] 12:05, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Beta will be open to everyone. Those who got MoH, will get in earlier.&lt;br /&gt;
&lt;br /&gt;
== AK-something-something ==&lt;br /&gt;
&lt;br /&gt;
Check that dude in the BG. also what I think *might* be a holster, but I'm probably wrong.&lt;br /&gt;
&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf6.jpg&lt;br /&gt;
&lt;br /&gt;
:It's definitely an AK-series rifle, which one I can't be sure of. If I had to guess however, I'd say either an AK-74, AK-74M, or AK-101. [[User:Orca1 9904|Orca1 9904]] 08:15, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It's a dump bag on his hip. At least that's what I think it is. It definitely isn't a holster though, since most drop leg holsters are strapped to your thigh. Why a guy with a belt fed machine gun has a dump bag through is beyond me.--[[User:1SAZ|1SAZ]] 09:19, 26 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::If I had to guess, he may have been issued an M4 or M16 and picked up the MG prior to the pic being taken. You can also see some STANAG mag pouches on the front of his vest too. [[User:Orca1 9904|Orca1 9904]] 03:37, 27 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I Agree with  Orca1, I know you can't see from the distance, but the profile of the muzzle looks like one of those 3. As the game is set in 2014, im assuming it's either an AK-74M or AK-101. --[[User:Chablar|Chablar]] 13:45, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M240G is M240B ==&lt;br /&gt;
&lt;br /&gt;
The M240G is actually a M240B as seen by gameplay screenshots. You can also identify it's M240B by the heat shield. I guess that inaccuracy in every war game (including new games) will always be. --[[User:RaNgeR|RaNgeR]] 11:44, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I knew it was some kind of M240 variant, but since it was being used by a Marine I assumed it was the 240-Golf variant since they typically use that instead of the 240-Bravo. [[User:Orca1 9904|Orca1 9904]] 03:26, 27 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Wrong use of the word &amp;quot;anachronistic&amp;quot; there. An anachronism is an object, event, or person portrayed in a chronologically inaccurate time period. The Marines using the M240B is a mistake, no doubt, but it's not an anachronism as the M240B still does technically ''exist'' at the same time beside the Golf model. [[User:Spartan198|Spartan198]] 22:42, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
== M16A4? ==&lt;br /&gt;
&lt;br /&gt;
Got these pics off BF3 nation;&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf1.jpg appears to be some M16 varient which oddly enough doesnt have any rear sights.&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf5.jpg Another shot of the M16 like weapon (Just going to mention the nice detail on the mag). And hey, new weapon, A COFFEE MUG!!! &lt;br /&gt;
--[[User:GunGunGun|GunGunGun]] 15:02, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
It is an M16A4, the developers probably didn't detailed the weapon enough. --[[User:RaNgeR|RaNgeR]] 16:08, 25 February 2011 (UTC)&lt;br /&gt;
 &lt;br /&gt;
:Yeah I noticed this as well. Im guessing they just forgot, The sights are even not there in the gameplay videos. I do hope they change it though, might seen a little silly firing with neither iron sights or optics. --[[User:Chablar|Chablar]] 13:53, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
in the new 12 min trailer, roughly at the 7min mark when they put surpessive fire on the sniper, is it me or does the guy on the left, with the M16A4 fire full auto?. [[User:Sike|Sike]] 17:20, 18 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm commenting without checking, but remember how fast you can fire the M16A4 and 93R in BC2? [[User:Alex T Snow|Alex T Snow]] 01:23, 19 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Racking charging handle when reloading after empty ==&lt;br /&gt;
&lt;br /&gt;
A new trailer showed you shooting an M4 and when you are empty, you reload but instead of pressing the bolt release, you charge the handle. I seriously hope this isn't the default reload [[User:Excalibur01|Excalibur01]] 04:35, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
At the begining of the trailer, it did say that it was pre-alpha code.  They'll hopefully have the modeling and other animations fixed by then.--[[User:Gunkatas|Gunkatas]] 05:04, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, cause I'm getting bad flashbacks to games in early 2000 that pulls the charging handle when doing mid mag reloads [[User:Excalibur01|Excalibur01]] 05:31, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
If I remember correctly, the M16A2 &amp;amp; M4A1 reloading animations from ''[[Battlefield 2|BF2]]'' had the character use the charging handle instead of the bolt release when reloading, they may have borrowed that. [[User:Orca1 9904|Orca1 9904]] 05:58, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:3D modeling and animation is kinda hard to &amp;quot;borrow&amp;quot; from older engine/file format. I'd guess it's probably &amp;quot;director thinks this looks more dynamic&amp;quot; like [[Black]], or maybe the animator is under heavy influence of games in early 2000 :/ [[User:Ssate|Ssate]] 02:43, 12 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well I hope they change it to using bolt release because it's wield for someone to do that unless you're clearing a malfunction [[User:Excalibur01|Excalibur01]] 06:46, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'm liking how they now keep track of a round in the chamber and you don't go through the whole reloading animation, maybe this time we'll have proper pistol reloads.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:05, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
What's a &amp;quot;proper&amp;quot; pistol reload? [[User:Excalibur01|Excalibur01]] 20:21, 3 March 2011 (UTC)&lt;br /&gt;
: I think he meant that the slide does not lock back when the pistol runs out, like in Medal Of Honor MP. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 20:43, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also in Bad Company and the second one they did the same thing where the slide didn't lock back. If it's one thing Modern Warfare has done right is the reload animation...well except maybe for the ACR. [[User:Excalibur01|Excalibur01]] 22:14, 3 March 2011 (UTC)&lt;br /&gt;
:There was also a problem with the SPAS-12: the character pump it after the reload even if there was a shell in the chamber. Same in Black Ops. Not to mention that &amp;quot;all pistols were DAO&amp;quot; since the hammers never move. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:52, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
About reloads, in last years Metal of Honor, you do a combat reload when your shotgun is empty. [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another nice touch that they put in was that they left the front sight on the M4 even though it has an optical sight.  In most games the front sight is either removed completely (like Bad Company 2 or Call of Duty 4) or else it has a flip down front sight (like Modern Warfare 2).  Adds a nice level of realism in my opinion.--[[User:Gunkatas|Gunkatas]] 06:29, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I always thought removing the front sight from M4/M16 rifles in games was utterly stupid mall ninja BS, not to mention making the gun look ugly as sin. In a real-world situation, if your optic fails and you don't have any iron sights to fall back on, you're basically SOL while the other guy who's never even heard of a red dot sight is still capable of sending rounds your way. [[User:Orca1 9904|Orca1 9904]] 10:48, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Don't some optics already mount back-up irons (BUS / BUIS) on them? [[User:Vangelis|Vangelis]] 11:46, 8 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
:Yeah I noticed this too. All BF games seem to get reloads completely wrong. You get the feeling the make you rack the charging handle with a mid mag reload to clear the current round so they don't have to take it into account. As awesome as charging the action yourself, or racking the top slide looks, you just never do it during a normal reload. I do hope they change this yeah, but I doubt they will looking back at the other games. Don't get me wrong, I LOVE Battlefield games, but I don't see how its that hard to get weapons right when they hire Ex-military guys to get everything else right. You can even find these things on Google these days. And with COD removing the iron sights on the M16s and M4s they are also removing the gas block. The gun would have to fire one round and then the action be charged manually. I love these games, but some times the ignorance they show towards the things they claim are most important pisses me off a bit.--[[User:Chablar|Chablar]] 14:00, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Well, at least they don't go the extra mile and have guns being fired with the safety on, I can think of a couple of games that do that. [[User:Vangelis|Vangelis]] 14:08, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The use of military and ex-military people are for realistic look of the soldiers, their movements, they communications, and look of ground vehicles and aircraft... But don't forget that it is not that hard to search for photos in the internet of weapons, vehicles, aircraft, uniforms, equipment, etc. and create it in the computer, without using the help of the military guys. As what we see know. BF3 goes for the realistic way, that's right, but it is not realistic in the small details. CoD4:MW, CoD:MW2, CoD:BO, the new MoH, OFP series, ArmA series, and of course the series of BF from BF2 and onwards have so many unrealistic small details that can be fixed easily by using mod tools. The developers doesn't really care if the M4A1 has gas block (CoD) or if you charge the weapon with the charging handle (BF2, BF3), they just want to create a game, realistic or not just the gamers will be happy. It is a bit funny as so many things are so realistic in this game but someone who has good military knowledge will notice right away for the f*** ups. In OFP:RR for example, they only thing that bothers me is that the M16A4 in-game looks like the Canadian C7 rifle. --[[User:RaNgeR|RaNgeR]] 18:50, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
don't forget in MW2, fans were commenting that the rear flip up sight on the SCAR was backwards and would back towards the shooter and not forward. IW didn't change it cause they don't care of the little details. Also I like to see a game where they have a random chance to destroy your optic so can you actually can flip up your irons. After the EMP in MW2, they forgot that pretty much all the M4s and SCARS had flip up sights but none of them bothered to flip them up. That'll be the first thing I noticed when I aim or the fact that the ACOG is not electronic and would still work when an EMP hits. [[User:Excalibur01|Excalibur01]] 19:43, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
*Let's not forget MW2 is the same game which showed the Model 1887 being reloaded by having every cartridge put into the barrel. Would certainly make for an interesting first shot... [[User:Vangelis|Vangelis]] 19:58, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
::In the words of the Demo Man from ''[[Team Fortress 2]]'', &amp;quot;Ka-BOOM!&amp;quot; :P [[User:Orca1 9904|Orca1 9904]] 20:18, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
New behind-the-scenes footage reveals that there are partial reload animations --[[User:HashiriyaR32|HashiriyaR32]] 20:16, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
I liked how ''[[Project Reality]]'' completely replaced the M16/M4 reload animation from ''BF2''; the only time the charging handle is messed with is when you first bring the weapon up, and even then it's more of a brass check than a full pull back. The reloading animation has you swap the mags, hit the bolt release, and check the ejection port. Much more realistic reloading animation. [[User:Orca1 9904|Orca1 9904]] 07:03, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
What I wish is adding different animation for reloads. If you are in the middle of an intense fire fight, you reload and press the bolt faster and you randomly fumble with your reload cause it happens. Or if the firefight is over, you do a more slow reload. Also if the gun has flip up sights, I want to see an animation where you actually flip those irons up [[User:Excalibur01|Excalibur01]] 11:02, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
:I don't think I'd be happy with the former; same as random jams or giving singleplayer enemies a chance of getting an instakill headshot on the player, it isn't much fun having the game secretly flipping a coin to decide if you get screwed or not. ''Black'' did slower reloads if you weren't being fired at, though; it either sped the whole animation up or skipped the unnecessary wanking around if you were being shot at when you pressed reload. [[User:Vangelis|Vangelis]] 11:50, 8 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
Another thing about leaving the front sight post on the M4s is that the red dot sight is raised and not like in COD4 where it is mounted on the rail. Maybe in real life, having 2 eyes would sort of work, but even then you can still have a front post bother your eye looking at it. It wouldn't be a clear shot [[User:Excalibur01|Excalibur01]] 11:04, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
:The only game I've seen that gets it all right is Crysis 2, and the weapons are all fictional, though they could all easily exist. It's got both reload animations (six actually, because you do them different in Armour or Stealth mode), +1 in the chamber, attachments on your gun based on where they're mounted (one optic, a suppressor or no suppressor, and an underbarrel), believable damages based on calibres, functioning pistol hammers, and pistol slides that lock back when empty and not as part of the reload animation (meaning you can run around and stuff with a locked empty pistol). [[User:Alex T Snow|Alex T Snow]] 12:02, 16 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PKM ==&lt;br /&gt;
&lt;br /&gt;
At the left on the bridge an enemy soldier have a Pkm machine gun :&lt;br /&gt;
http://www.dualshockers.com/wp-content/uploads/2011/04/Battlefield3_Gogogo.jpg (high resolution sorry) [[User:Arrak|Arrak]]&lt;br /&gt;
:PKP&lt;br /&gt;
&lt;br /&gt;
== Disable Vehicles == &lt;br /&gt;
&lt;br /&gt;
New info at Kotaku and others mentions &amp;quot;Temporarily disabling vehicles&amp;quot;. I'm thinking it may be some sort of EMP thing, though, even for BF that's a stretch. What would be preferable, is if for instance... a tank... had several parts that were damageable. Things like treads, optics, engines, etc could be disabled in order to halt a tank. Same goes with tires and stuff like that with other vehicles. This'd be really cool in my opinion, for instance, snipers could damage the optics of a tank with say a .50 BMG round, temporarily of course. [[User:Halorocka888|Halorocka888]] 20:23, 3 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16 Carry Handle Fix ==&lt;br /&gt;
&lt;br /&gt;
If anybody's seen the EA PWNED BF3 episode, it looks like they've added the carry handle to the M16A4. Two short clips demonstrating the ANT animation system that show the M16A4 with it. Good stuff. Also, did anyone notice how they're making prone realistic? It seems they're having the player's elbows be fixed rotateable spots along with the player's spine being able to bend a certain number of degrees. In order to rotate around, the player has to physically crawl over to view that area. It's easy to see in the animation demos that I referred to, but it's also noticeable on the 12 minute trailer when the Marines are on the rooftop, watch the perspective of the player's weapon and how it moves in relation to the arms. Very cool indeed, because I know balancing prone has always been a problem with BF. [[User:Halorocka888|Halorocka888]] 09:15, 30 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Multiplayer Teaser ==&lt;br /&gt;
&lt;br /&gt;
there is a MP teaser up on www.origin.com, looks like they have gone and screwed the m4 up, (removed front site) [[User:Sike|Sike]] 16:22, 6 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Can't get a good enough look at the gas block to tell. Anywho... I spotted the M16A4, a Mk 46/M249, M9 pistol, the PKM Pencheng, SVD, Mk 11/SR-25 (Not a M110, no full URX rail), AKS-74, and the Grach pistol. All but the SVD and Grach are viewable in the trailer, the AKS-74, SVD, and Grach are visible in the corner where it lists the kills. [[User:Halorocka888|Halorocka888]] 16:36, 6 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.gametrailers.com/video/e3-2011-battlefield-3/714884 pause at 0:19 for the M4, [[User:Sike|Sike]] 16:42, 6 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The AKS-74U screenshot shows what appears to be an enemy carrying two [[RPG-7]] launchers. Can't tell if they have optics or straight iron sights. [[User:Orca1 9904|Orca1 9904]] 14:56, 7 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Who? ==&lt;br /&gt;
&lt;br /&gt;
Who put the Mk 11 as the 9A-91? Travesty, stoked that the Mk 11 is in though. [[User:Halorocka888|Halorocka888]] 14:30, 7 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AK-74M ==&lt;br /&gt;
&lt;br /&gt;
This photo was posted on battlefields facebook page.&lt;br /&gt;
&lt;br /&gt;
[[File:BF3_IMFDB_(AK-74).JPG]]&lt;br /&gt;
&lt;br /&gt;
It seems that while the US gets an M-4A1 with and without optics, the Russians/PLR get an AK-74M.&lt;br /&gt;
--[[User:Mattatack92|Mattatack92]] 00:54, 8 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
This might've just been the loadouts they had for E3, doesn't necessarily confirm faction specific weaponry. [[User:Halorocka888|Halorocka888]] 14:00, 8 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Is that PSO-1 or the same unidentified sight from Medal of Honor? --[[User:Masterius|Masterius]] 10:31, 20 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
They modelled receiver lid locking knob wrongly. Should be like [http://content.foto.mail.ru/mail/photoshooter/708/i-711.jpg this]&lt;br /&gt;
&lt;br /&gt;
== Physical Warfare Pack ==&lt;br /&gt;
&lt;br /&gt;
New weapons, folks!&lt;br /&gt;
&lt;br /&gt;
[http://www.totalgamingnetwork.com/content.php?4305-Battlefield-3-Limited-Edition-Physical-Warfare-Pack-Available-for-Preorder-in-UK Battlefield 3 Limited Edition: Physical Warfare Pack Available for Preorder in UK]&lt;br /&gt;
&lt;br /&gt;
Time for article update? --[[User:Masterius|Masterius]] 03:08, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I see they're calling it the DAO-12 again. [[User:Evil Tim|Evil Tim]] 03:14, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Type 88 (and it seems the Bipod is an attachment), &amp;quot;DAO-12&amp;quot; lol, with Flechette ammo, aaaaaaaand... a Flash Suppressor for the &amp;quot;SKS Sniper Rifle&amp;quot;!!!! [[User:Alex T Snow|Alex T Snow]] 05:44, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;SKS Sniper Rifle?&amp;quot; So we're set in California? Watch out, the bad guys have high-capacity 15-round magazines! [[User:Evil Tim|Evil Tim]] 05:56, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Isn't the SKS 10 rounds though? I never really liked the look of the SKS, but I've seen a lot of people on this site post about wanting it in a game for once, so it'll make all them happy :) [[User:Alex T Snow|Alex T Snow]] 06:37, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Yeah, I'm just talking generally; you know, scary handguns with high-capacity magazines and laws to rid the streets of the scourge of drive-by rifle grenadings and gangland bayonet charges. [[User:Evil Tim|Evil Tim]] 09:45, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Haha, yeah, I'm from Canada, and while we don't actually have as strict laws as, say, California, what we have is lots of paperwork and time spent training for licenses, etc. Making them harder to get and needing more knowledge about them is way better than just banning them. I never understood that, oooo, a bayonet mount, oh no! A pistol grip? They'll kill us so much more efficiently now! Criminals use illegally bought weapons that aren't registered. And that guy that comes home to find his wife is cheating on him? He's so mad he'll kill both of them, and they think he won't just get a knife or something? I'm not supporting killing people, but people would still do it even if all the firearms on Earth went away. We were pretty damn good at it for the thousands of years before we invented them... [[User:Alex T Snow|Alex T Snow]] 15:36, 26 May 2011 (CDT)&lt;br /&gt;
::::::Agreed :) - [[User:Mr. Wolf|Mr. Wolf]] 18:26, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Still no update? --[[User:Masterius|Masterius]] 06:16, 8 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
'laws to rid the streets of the scourge of drive-by rifle grenadings' - I lol'd --[[User:Chrausis|Chrausis]] 08:11, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Why in the hell would they make the SKS a 'Sniper Rifle'? I mean calling the Dragunov a true sniper rifle is pretty much... wrong, I'm okay with it though, but an SKS? &lt;br /&gt;
I'll admit I'm not very experienced with the SKS myself, maybe it's a tack driver in disguise, but from what I've heard it's just a little more accurate than your standard AK47 and that's not saying much.... --[[User:Ghostdigga|Ghostdigga]] 12:56, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well there are only going to be semi-auto sniper rifles, so really, there are only DMRs anyway. It's not like it's a sniper class, it's a recon class, so that's not missnamed. [[User:Alex T Snow|Alex T Snow]] 17:59, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Source? There's no way they'd make all the sniper rifles semi-automatic. We've only seen semi-automatics, yes, but there's no confirmation that they'll -all- be semi-automatic. [[User:Halorocka888|Halorocka888]] 20:09, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That's what I got out of the Recon description here:&lt;br /&gt;
http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/06/08/battlefield-3-at-e3-roundup.aspx&lt;br /&gt;
Semi-auto and C4. That could just mean default, and you still get bolt-actions and the mortar later, but I really think they mean they removed both of those, to balance the issues with those two things in BC2. Everyone uses Recon, everyone hides with a one hit kill sniper rifle, and everyone calls in their magic mortars from anywhere onto anything. It looks like they're trying to make the Recon kit more of a DMR kit than a true sniper, which is probably better, it fits the squad play better as a DMR and a support gunner do the same job, one with high amounts of precision, the other with high amounts of ammo. On a different note, I'm pretty sure the M4A1 will be in the engineer kit because it has a flashlight and will be the counterpart to the AKS-74U, like the M16A4 and AK-74M. [[User:Alex T Snow|Alex T Snow]] 21:36, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: They meant at the E3 demo, the Recon class has a semi-automatic sniper rifle. At the E3 Demo. Hence the &amp;quot;E3 Roundup&amp;quot; title, it's not dismissing anything, just saying what they saw at E3. [[User:Halorocka888|Halorocka888]] 21:47, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Finally :) --[[User:Masterius|Masterius]] 04:12, 20 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M249 SAW is actually Mk. 46 Mod 0? ==&lt;br /&gt;
&lt;br /&gt;
By looking at the handgurads, I noticed that they are sticking out like the Mk. 46 Mod 0's handguards instead of the flat M249 SAW's heatshield. Also, because the weapon is fitted with M145 ECLAN scope, this could be the same model as in Medal of Honor, only it is rendered differently or something like that to fit Battlefield 3's engine. So, could be? --[[User:RaNgeR|RaNgeR]] 03:54, 9 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Yep, it's for sure the Mk 46. Though, it's all one nacho. Glad with the weapon choices they're going with so far. [[User:Halorocka888|Halorocka888]] 10:34, 9 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Glad to see the M145 MGO, presumably in place of the ACOG. Nice touch. --[[User:Chrausis|Chrausis]] 08:13, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yep, there's also some speculation that there'll be multiple types of 4x optics for each weapon, like you could put the Elcan on an M4. But I think it's more likely that each weapon will just have a different model of ACOG-type optic. [[User:Halorocka888|Halorocka888]] 08:27, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If that's the case, I'm putting the ELCAN on the M16A4, and if there's camo I'm making it green :) [[User:Alex T Snow|Alex T Snow]] 23:08, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Canadian, eh? :P --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yup ;) [[User:Alex T Snow|Alex T Snow]] 18:12, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The quality of the screenshot is too low to tell if it's an M249 or a Mark 46. The key difference between the two is that the M249 has a magazine well on the side of the receiver for using M16 mags, but the Mark 46 doesn't. You can't really tell if the SAW in this game has a mag well or not. I also want to point out that the SAW in MoH has a magazine well, which would make it an M249. ;) [[User:Spartan198|Spartan198]] 05:06, 10 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== P90 in IGN preview ==&lt;br /&gt;
&lt;br /&gt;
here&lt;br /&gt;
&lt;br /&gt;
http://pcmedia.ign.com/pc/image/article/117/1172554/battlefield-3-20110606090440594-000.jpg&lt;br /&gt;
&lt;br /&gt;
the magazine looks like its either missing or modeled way to small&lt;br /&gt;
&lt;br /&gt;
source http://uk.pc.ign.com/articles/117/1172554p1.html&lt;br /&gt;
&lt;br /&gt;
sorry i dont know how to embed an image [[User:Sike|Sike]] 07:54, 10 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
there's a clear model error...the magazine is lodged inside the weapon at an angle and the charging handles are floating above the magazine in midair.&lt;br /&gt;
however, the magazine looks like its of appropriate size and its transparent....would be a nice touch if the bullets inside would actually be visible and move.&lt;br /&gt;
&lt;br /&gt;
May perhaps point to an extended magazines type system, though you'd expect the studio to realise that the P90 feeds from the rear so this wouldn't function --[[User:Chrausis|Chrausis]] 08:09, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
There are Extended Magazines, you can see them in the loadout window in some of the E3 footage on a PKP Pecheneg. But, what the P90 is likely, is just a pre-alpha mess-up. The magazine is there and properly sized, its' just angled downward into the weapon/barrel. It's not married properly to the P90 and is likely just a glitch that will be fixed. [[User:Halorocka888|Halorocka888]] 08:29, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Fair enough, pretty cool that things such as extended magazines have made it into BF3 --[[User:Chrausis|Chrausis]] 12:22, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M4A1 ==&lt;br /&gt;
&lt;br /&gt;
I just saw the latest video where the M4A1 had a holo-sight and the gas block was removed. Looks like this will be just another unrealistic game after all. But at least the character pressed the BCRB instead of pulling the charging handle. Damn it, when will a new Rainbow Six game come out?! - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:38, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's not a big deal. The M4A1 still kills people and looks great. [[User:Halorocka888|Halorocka888]] 14:47, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I might be a bit annoying to have every game M4 lose its gas block, but it really doesn't matter THAT much, and it makes the scope view clearer. To say that it will be &amp;quot;just another unrealistic game&amp;quot; because of that is silly, just pretend it has one of those super mini gas blocks, you wouldn't even be able to see it anyway. [[User:Alex T Snow|Alex T Snow]] 14:57, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: The problem is that I don't want to have a clear view because soldiers do not have clear view ALL the time. And there is a nice little thing called &amp;quot;flat-top riser&amp;quot;. One might wonder why was it invented.... - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:07, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:But they're ugly and no one uses them. [[User:Alex T Snow|Alex T Snow]] 20:45, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Would be cool if removing gas block was optional and made gun bolt-action. Talk about killing with skill :D --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
::Bolt-action sniper rifles will be usable without scopes.&lt;br /&gt;
&lt;br /&gt;
== Some Weapon Spots ==&lt;br /&gt;
&lt;br /&gt;
(Continuously updated) This video (http://www.youtube.com/watch?v=iwT6x7zEQ8c) shows on the kill-feed that the SVD makes a return for Battlefield 3 at 2:20. At 3:48 you see an enemy in the engineer class holding what appears to be an RPG-7 at 3:48. The kill-feed shows at 4:06 a MP-443 pistol. Clear look at an RPG-7 with on the back of an enemy soldier with the rocket (quite dangerously) inserted at 6:03 and again at 7:23. --[[User:DaiTaNam|DaiTaNam]] 16:32, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Team Specific Weapons? ==&lt;br /&gt;
&lt;br /&gt;
Looking at the AKS-74U pictures it looks scarily like that's a US Marine using it on Spetsnaz. As far as I know there'll be unlockables and selectable weapons, but does anyone know if these are team specific or not? I'm personally pretty worried we're going to have a bunch of marines in state of the art gear running around with AK rifles because a bunch of bars say they're the best, or PLR using M4s and 249's, that's as bad, if not worse. --[[User:AmrasCalmacil|AmrasCalmacil]] 17:26, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That's only in MP, it's the same as Bad Company 2, I never liked being restricted to team weapons im MP. [[User:Alex T Snow|Alex T Snow]]&lt;br /&gt;
&lt;br /&gt;
:The player could've picked the weapon up... We don't know for sure about faction specific loadouts. [[User:Halorocka888|Halorocka888]] 23:54, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I personally liked the faction specific loadouts in BF2, it was realistic. - [[User:Mr. Wolf|Mr. Wolf]] 00:40, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:True, to be honest I'd be happy either way. [[User:Alex T Snow|Alex T Snow]] 03:49, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I hope they bring back faction specific weapons from Battlefield 2. Medal of Honor made it right at first but then you got the opposing faction's guns and faction-specificness pretty much lost its purpose :\ --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But in BF2 if you killed a enemy you can pick up his &amp;quot;kit&amp;quot; and use his weapons... - [[User:Mr. Wolf|Mr. Wolf]] 14:08, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yes, first you had to kill an enemy, then you could pick his stuff (kit). But for Battlefield 3 it should be weapon (more realistic than insta-crossdressing xD ) --[[User:Masterius|Masterius]] 16:12, 19 June 2011 (CDT)&lt;br /&gt;
::::Your right, lol. XD - [[User:Mr. Wolf|Mr. Wolf]] 19:25, 19 June 2011 (CDT)&lt;br /&gt;
:::Actually in BC2 your character model never changed when you swaped kits, you could have a medic carrying a sniper rifle, or a ghillie guy with an RPG-7. [[User:Alex T Snow|Alex T Snow]] 19:49, 19 June 2011 (CDT)&lt;br /&gt;
::::Ah right, I forgot. :\&lt;br /&gt;
:::::Lol, you forgot about rocket launcher-wielding snipers ;) Hey, we should put a pic of that under the rocket section or something, you know, just for kicks. [[User:Alex T Snow|Alex T Snow]] 01:05, 20 June 2011 (CDT)&lt;br /&gt;
::::::lol yeah. The reason I don't remember is because I only played with bots, I only had Dial-up back then. u_u - [[User:Mr. Wolf|Mr. Wolf]] 14:34, 20 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I hope its not side specific, I always hated that considering how two weapons from the same class where completely different and handled different. Most people would end up using unlocked guns that you can use on either side. If you want a game thats realistic as possible, play Operation Flashpoint.&lt;br /&gt;
&lt;br /&gt;
:Being a fan of Battlefield 2, which featured faction specific weapons, I'm offended someone is saying me to play another game. I might as well say: If you want a game thats unrealistic as possible, play Call of Duty. By the way, in Medal of Honor opposing factions' weapons had identical stats, so that wouldn't be a problem for Battlefield 3 (probably). Also, sign your posts (paragraphs?) --[[User:Masterius|Masterius]] 01:52, 23 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Well since OpFor is using a AK-74M and AKS-74U which is some-what comparable to the M16A4 and M4A1, I say the game is gonna be fairly balanced. - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 23 June 2011 (CDT)&lt;br /&gt;
::: If they use weapon balance from MoH then yes. Because in BF2 M16A2 and M4A1 kinda sucked (better use G36E and SCAR-L unlocks, respectively). However AK-101 and AKS-74U were ''nice'' (damage)! Check their stats here: [http://wiki.bf2s.com/weapons/comparison BF2 Weapons Comparison] --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:^^But those games kinda sucked (at least Dragon Rising, Red River looks good). :\ Whatever, I personally like faction specific weapons for my reasons above. - [[User:Mr. Wolf|Mr. Wolf]] 14:27, 22 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::To be honest, Dragon Rising didn't suck, it was just buggy and laggy (which can be said about pretty much every other shooter, at least as start) and didn't have weapon customization (which can be said about Battlefield 2). In my opinion it is Red River which sucked, basically being Co-op CoD:MW with Visible Walls of Block being replaced by Invisible Walls of Doom and auto regeneration being replaced by manual healing. --[[User:Masterius|Masterius]] 01:52, 23 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Meh, that's why I said ''kinda'' sucky, lol I heard AAII is much worst, as its severely buggy and lacks weapon animations and others. P.S. I prefer manual healing over mutant regenerating health any day, the only place 3 second regenerating health belongs is a Wolverine game. :\  - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 23 June 2011 (CDT)&lt;br /&gt;
::::To be honest, manual healing in Red River isn't ''that'' much different from auto regeneration: hold &amp;quot;use&amp;quot; key while not getting hit and several seconds later you are good to go. Whether Dragon Rising had an actual Medic class just like Battlefield :) Oh, and it's kinda hard to make complex game without ''a lot'' of technical problems and unfinished things, yes ;) --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT) &lt;br /&gt;
&lt;br /&gt;
Also, if you want actual realism at this point, you go ArmA 2, not Operation Flashpoint: We-screwed-over-an-already-great-franchise-by-making-a-game-with-casual-gamers-in-mind[[User:5t3v0|5t3v0]] 03:06, 24 June 2011 (CDT)&lt;br /&gt;
:If you want actual realism at this point, you go to Army. --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Ugh, But ArmA II had NO weapon animations, that's kinda a big &amp;quot;unfinished thing&amp;quot; when you publish the game! And you Mr. Masterius, your obnoxious, why don't ''you'' go join the Army. We're talking about wanting realistic combat games not what peoples career decisions should be. -_-  [[User:Mr. Wolf|Mr. Wolf]] 13:04, 24 June 2011 (CDT)&lt;br /&gt;
:::Mr. Wolf, one thing you should realise: until Virtual Reality is created and gone into mass production, games will never, NEVER be trully realistic. Holding gun in your hands =\= Mouse+Keyboard. Also, mine is not obnoxious, mine is very nice and tidy :\ --[[User:Masterius|Masterius]] 14:36, 24 June 2011 (CDT)&lt;br /&gt;
	&lt;br /&gt;
::::And what's so wrong with wanting realism in &amp;quot;Mouse+Keyboard&amp;quot; games? Also I have handled, extensively trained, and fired many REAL firearms, so I'm not just some armchair-commando or a mall-ninja. - [[User:Mr. Wolf|Mr. Wolf]] 19:18, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Eventually FPSs will be the player wearing a mocap suit with a mocap gun, in a mocap room with a floor that moves (like a treadmill) so you can run places. And you will be forced to reload the weapon properly etc. [[User:Alex T Snow|Alex T Snow]] 19:25, 24 June 2011 (CDT)&lt;br /&gt;
::The first steps are made :D [http://www.geeky-gadgets.com/xio-ultimate-fps-virtual-reality-gaming-exoskeleton-prototype-video-21-04-2011/ XIO Gaming VR Simulator Prototype] --[[User:Masterius|Masterius]] 03:54, 25 June 2011 (CDT)&lt;br /&gt;
:::I'd settle for having a decent field of view, right now. They're actually getting narrower rather than wider as the gun attempts to colonise roughly a quarter of the screen. Kinda sad when the guy in ''Doom'' held his pistol in a more sensible way than the guy in ''Crysis 2'' does; the latter seems to be holding it with the base of his right palm rested against his nose. Sure, we're not all going to own an IMAX globe theatre any time soon to have a full 180 degrees or so of vision, but it gets silly when your FOV is ~30 degrees these days when most of the old shooters did 70-90. [[User:Evil Tim|Evil Tim]] 04:08, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I removed your post? Maybe we both tried to edit at the same time, because it wasn't there when I did, sorry about that. [[User:Alex T Snow|Alex T Snow]] 02:34, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Lol @ me. Should have known someone was going to say that... Should have added &amp;quot;In a Video game&amp;quot;... [[User:5t3v0|5t3v0]] 08:00, 25 June 2011 (CDT)&lt;br /&gt;
:Right 8) --[[User:Masterius|Masterius]] 09:51, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It's alright, danke. :) - [[User:Mr. Wolf|Mr. Wolf]] 18:31, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==More Stuff==&lt;br /&gt;
Maybe. I didn't see anything listed here that we don't have, but they seem to know what they're talking about. (Near the bottom)&lt;br /&gt;
http://enterbf3.com/&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 12:17, 4 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Barrett MRAD/98B spotted ==&lt;br /&gt;
&lt;br /&gt;
Taken from the &amp;quot;Classes Explained&amp;quot; screenshot...&lt;br /&gt;
&lt;br /&gt;
[http://i180.photobucket.com/albums/x80/cowboyw54/Bf3render.jpg]&lt;br /&gt;
&lt;br /&gt;
source:&lt;br /&gt;
[http://bf3blog.com/wp-content/uploads/2011/06/bf3-classes.jpg]&lt;br /&gt;
&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 18:07, 5 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Cool, I'd never heard of that rifle before, looks like a good addition. [[User:Alex T Snow|Alex T Snow]] 18:37, 5 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like they call Picatinny Railed M16A4 '''M16A2''' ''again'' *facepalm*. Oh, and that's a weird sniper rifle. Don't they have '''M110''' for that?&lt;br /&gt;
:P.S. And yeah, same goes for '''DAO-12''' (Armsel Striker, duh!). But I would prefer '''Armsel Protecta''' (it's more modern after all ;) ) --[[User:Masterius|Masterius]] 05:01, 7 July 2011 (CDT)&lt;br /&gt;
::Actually they are calling it '''M-16a2'''... nuff said! - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:14, 7 July 2011 (CDT)&lt;br /&gt;
:::If it was called &amp;quot;Blarg Rifle&amp;quot; but had correct reloads, I'd be happy. Where did it say they called it an A2 anyway? [[User:Alex T Snow|Alex T Snow]] 06:03, 7 July 2011 (CDT)&lt;br /&gt;
::::[http://bf3blog.com/wp-content/uploads/2011/06/bf3-classes.jpg here] [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:50, 7 July 2011 (CDT)&lt;br /&gt;
:::::Oh right, well, it might say &amp;quot;M-16a2&amp;quot;, but it calls the MRAD a &amp;quot;Mk. II&amp;quot; Sniper Rifle, so, we'll see. [[User:Alex T Snow|Alex T Snow]] 17:19, 7 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well I think that the &amp;quot;Mk. II&amp;quot; is the Mk II Mod 0 (SR-25), and that they just threw the text on there because the Mk II will be the default Recon rifle. &lt;br /&gt;
Anyways, I think this 99% confirms that it will be in the game, should it be added to the main page?&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 14:28, 10 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:OH Mk.11, I thought it said Mk.2, and I couldn't figure out what the hell that would be. Yeah, we've seen the SR-25 already in that multiplayer footage, and everything in that video was default. [[User:Alex T Snow|Alex T Snow]] 17:05, 10 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
So MoH had the M110 when it should have had the Mark 11, but BF3 now has the Mark 11 when it should have the M110 (USMC recently dropped the Mark 11 in favor of the M110)? *Facepalm* [[User:Spartan198|Spartan198]] 05:27, 10 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Indeed. Another thing about MoH is that apparently Mark 14 Mod 0 got finished in 2003 and got shipped to Navy SEALs in 2004[http://www.militaryfactory.com/smallarms/detail.asp?smallarms_id=377] thus making it as chronologically incorrect as M110. Devs usually tend to skip the details. Still, the crown of ignorance goes to CoD brand. The latest MW3 seems to have customized AK-47 *Major Facepalm* --[[User:Masterius|Masterius]] 15:39, 10 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Notes about in-game ACOG scopes==&lt;br /&gt;
&lt;br /&gt;
I noticed that there seem to be two separate models of ACOG scopes available in the game, according to the screenshots posted in the article. The M4A1 carbine the player character uses in the 'Faultline' trailer is fitted with a camo-painted TA01NSN ACOG(identifiable by the integral iron sights and lack of a fiber-optic strip along the top) while one of the M16A4's shown in first-person view in the article here is equipped with a TA31F ACOG. This is the second FPS game I've seen to do this, the other being ''[[Project Reality]]'' (itself a mod of ''[[Battlefield 2]]'', coincidentally) which has the TA31F and TA31RCO ACOG models available in it. [[User:Orca1 9904|Orca1 9904]] 03:44, 11 July 2011 (CDT)&lt;br /&gt;
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:...While in the average FPS, you're lucky if the thing called the ACOG looks like anything in Trijicon's product line. [[User:Evil Tim|Evil Tim]] 03:47, 11 July 2011 (CDT)&lt;br /&gt;
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::Making the public in general think every scope is called an ACOG :P Also, in terms of 4x sights, theres the M249s ELCAN, and I'm hoping you can put any optic on anything. One of the DICE guys said there's a crazy amount of optics in BF3. [[User:Alex T Snow|Alex T Snow]] 05:26, 11 July 2011 (CDT)&lt;br /&gt;
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:::Even in COD: Black Ops (a game that takes place in the 60s mind you) they have a scope called a ACOG, even though it's obviously ''not'' a ACOG *rolls eyes*. Game Devs are becoming fails more and more every year. - [[User:Mr. Wolf|Mr. Wolf]] 17:08, 11 July 2011 (CDT)&lt;br /&gt;
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::::Treyarch basically made their own Modern Warfare, with blackjack and hookers. So yeah, forget about proper portray of Cold War. --[[User:Masterius|Masterius]] 07:41, 13 July 2011 (CDT)&lt;br /&gt;
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:::Give me the ability to slap the Elcan onto the M240 and I will be happy. Hope what you said about the 'crazy amount of optics' turns out to be true. --[[User:Chrausis|Chrausis]] 06:34, 11 July 2011 (CDT)&lt;br /&gt;
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:::I hope you're not confusing the ELCAN scope with the similar M145 MGO. [[User:Orca1 9904|Orca1 9904]] 12:05, 11 July 2011 (CDT)&lt;br /&gt;
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::::You are correct, I did mean the MGO. I know the M145 is different, I just though the Elcan name was interchangeable. --[[User:Chrausis|Chrausis]] 13:15, 11 July 2011 (CDT)&lt;br /&gt;
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:::::It would be nice to see a broader array of optics customizations in FPS games. ''Project Reality'' has a pretty good variety, but you have to switch out your entire class loadout in order to change this, and most weapons only have 1 or 2 optics available aside from iron sights (the M4A1 has the widest variety; having available EOTech, M68 Aimpoint, Kimber Mepro, &amp;amp; ITL MARS red dots as well as both TA31F &amp;amp; TA31RCO ACOGs as mentioned above). [[User:Orca1 9904|Orca1 9904]] 12:05, 11 July 2011 (CDT)&lt;br /&gt;
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Now, that Project Reality has been mentioned... I hope DICE won't disappoint the CIS players, so that we can kick yer capitalist arses in proper way... j/k lol :P Anyway, here are the articles for those interested: [http://ra.spetsnaz.su/wiki/1P29 for AK-74M] and [http://ra.spetsnaz.su/wiki/PKP for PKP]. And the [http://www.npzoptics.com/catalog/sights_for_small_arms/ full catalog]. Oh, and it's been suggested on [http://forums.electronicarts.co.uk/battlefield-3/1405448-optics-lots-optics-2.html#post19418223 EA's Forums], so I don't have to do it myself. --[[User:Masterius|Masterius]] 12:24, 11 July 2011 (CDT)&lt;br /&gt;
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== Mocap Guns ==&lt;br /&gt;
Here's a challenge for everyone; what are the two wire guns standing in for?&lt;br /&gt;
&lt;br /&gt;
2nd Story&lt;br /&gt;
http://www.enterbf3.com/&lt;br /&gt;
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Or if it's off the list after a while:&lt;br /&gt;
http://media.enterbf3.com/images/mcnab1.jpg&lt;br /&gt;
http://media.enterbf3.com/images/mcnab2.jpg [[User:Alex T Snow|Alex T Snow]] 01:29, 15 July 2011 (CDT)&lt;br /&gt;
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Cornershot and a Thompson with M203? :P [[User:Evil Tim|Evil Tim]] 02:35, 15 July 2011 (CDT)&lt;br /&gt;
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:lolz. - [[User:Mr. Wolf|Mr. Wolf]] 02:51, 15 July 2011 (CDT)&lt;br /&gt;
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More seriously, that thing McNab has is definately supposed to be a carbine with an underbarrel accessory, I can't really see what else it could be. The other guy's weapon is a bit more of a mystery; since it doesn't have any kind of projection for a magazine, I'd guess it's something like a Bizon; can't be a P90, these rigs are for capturing hand positions and his would be completely wrong for that. [[User:Evil Tim|Evil Tim]] 04:36, 15 July 2011 (CDT)&lt;br /&gt;
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:Wait, actually it does have a magazine, I see a curved MP5-style mag just in front of his finger. So, maybe it's an MP5 with some underbarrel device making the front end all chunky, or one of those MP10 things like in GTAIV. [[User:Evil Tim|Evil Tim]] 04:40, 15 July 2011 (CDT)&lt;br /&gt;
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LOL Tommy with M203 :) The one on the right really looks like an M14 EBR to me, the mag, handguard, and barrel, but the other one is weird. It looks like an MP5 pistol grip and mag, with a really bulky front, and a stock that looks familiar, bu I just can't place. :P [[User:Alex T Snow|Alex T Snow]] 05:09, 15 July 2011 (CDT)&lt;br /&gt;
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: [http://riflestocks.com/store/product2.html ACE side-folding skeleton stock]? [[User:Evil Tim|Evil Tim]] 05:48, 15 July 2011 (CDT)&lt;br /&gt;
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::Yeah, that's the one! Hmm, is there anything in particular that's on, aftermarket or otherwise? [[User:Alex T Snow|Alex T Snow]] 06:29, 15 July 2011 (CDT)&lt;br /&gt;
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:::Quick google gets me mostly AK-pattern weapons. AK, Saiga, Galil, that kind of thing. Couple on MACs, not that it's likely to be one of those. Maybe that's what a MoCap AKS-74U looks like? :s [[User:Evil Tim|Evil Tim]] 06:36, 15 July 2011 (CDT)&lt;br /&gt;
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::::I'd say that's the best guess so far [[User:Alex T Snow|Alex T Snow]] 12:13, 15 July 2011 (CDT)&lt;br /&gt;
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::::Dunno, such a stock shape reminds me of [http://www.imfdb.org/wiki/File:G36.jpg G36E] which was in Battlefield 2 (with railz instead of optics). --[[User:Masterius|Masterius]] 06:35, 18 July 2011 (CDT)&lt;br /&gt;
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:::::Not sure about that, you'd have thought if it was G36E the mocap prop would have a rod or something stuck to the end to represent the rest of the barrel like the one McNab has. [[User:Evil Tim|Evil Tim]] 06:44, 18 July 2011 (CDT)&lt;br /&gt;
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::::::Bah, I am not really into guessing the gun by the mocap. Details of it - OK, but generally it's just a mishmash that can be used for anything provided the grip is adequate xD --[[User:Masterius|Masterius]] 06:51, 18 July 2011 (CDT)&lt;br /&gt;
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Actually the ACE stock is found on the SPAS 15 as well (which was in Bad Company 1, and Battlefield 2 I think) probably the most likely choice. --[[User:Ghostdigga|Ghostdigga]] 18:48, 18 July 2011 (CDT)&lt;br /&gt;
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:I hope it's that, that was the ONLY weapon that didn't come back in BC2 for some reason. [[User:Alex T Snow|Alex T Snow]] 20:44, 18 July 2011 (CDT)&lt;br /&gt;
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::But it returned in [[Battlefield Play4Free#Franchi SPAS-15|Battlefield Play4Free]] so its appearance in BF3 is possible ;) --[[User:Masterius|Masterius]] 23:20, 18 July 2011 (CDT)&lt;br /&gt;
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== Glock 17 unlock spotted ==&lt;br /&gt;
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... in a promotional shot from Dice about their Battlelog service&lt;br /&gt;
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[http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x599/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/2.jpg]&lt;br /&gt;
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--[[User:Ghostdigga|Ghostdigga]] 13:02, 20 July 2011 (CDT)&lt;br /&gt;
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:It was also seen in the EA Pwned video, along with the G3 (mentioned), I forgot to add that. [[User:Alex T Snow|Alex T Snow]] 16:06, 20 July 2011 (CDT)&lt;br /&gt;
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::I hope this Glock 17 actually holds... well... 17 rounds. :P - [[User:Mr. Wolf|Mr. Wolf]] 17:24, 20 July 2011 (CDT)&lt;br /&gt;
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:::Well, the MP-443 does, so that could work, I'm thinking there's gonna be a Euro faction, with the Glock as the sidearm, and we've also seen the P90. [[User:Alex T Snow|Alex T Snow]] 00:17, 21 July 2011 (CDT)&lt;br /&gt;
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::::Now that reminds me... Battlefield 2: Modern Combat (console version of Battlefield 2) had [[ Battlefield 2: Modern Combat#Glock 17 Pistol|Glock 17]] as Euro Sidearm :D --[[User:Masterius|Masterius]] 01:44, 21 July 2011 (CDT)&lt;br /&gt;
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:::::It did? Awesome! I was just guessing, but that basically confirms it :) [[User:Alex T Snow|Alex T Snow]] 03:54, 21 July 2011 (CDT)&lt;br /&gt;
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::::::Here's some leaked gameplay for you guys, skip to 1:44, there's your Glock. (http://www.youtube.com/watch?v=bfeOoEDYEt0) Would appear that the sidearms (at least) are not faction specific. Also looks like it holds 18 rounds but I'm assuming this is a '+1' affair. [[User:Chrausis|Chrausis]] 05:00, 21 July 2011 (CDT)&lt;br /&gt;
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:::::::Melee Animation is good :D Reloading after every bullet isn't :| --[[User:Masterius|Masterius]] 05:48, 21 July 2011 (CDT)&lt;br /&gt;
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== Alpha Footage ==&lt;br /&gt;
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no doubt some of you have heard there is a closed alpha trial going on, and some of you may have watched the leaked footage online. i dont want to post links to these videos just incase its not aloud.&lt;br /&gt;
but i can tell you, that the G36c, Glock 17, M27 IAR, SV98, MP7 and M1014 are in. --[[User:Sike|Sike]] 08:24, 21 July 2011 (CDT)&lt;br /&gt;
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:Closed Alpha? Any news about Closed Beta for MoH: Limited Edition owners? It should be before Open Beta, shouldn't it? :\ --[[User:Masterius|Masterius]] 12:41, 21 July 2011 (CDT)&lt;br /&gt;
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:A pretty nice selection of weapons appearing which is good to see, particularly the M27. Now just need someone to spot the L85 and I'll be happy \o/ --[[User:Chrausis|Chrausis]] 11:19, 21 July 2011 (CDT)&lt;br /&gt;
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::I guess it, Russian counterpart to M27 is going to be RPK-74M :O And British - L86? ;) --[[User:Masterius|Masterius]] 12:41, 21 July 2011 (CDT)&lt;br /&gt;
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:::You may possibly be right, and I hope you are. If it's in there, first person to deliver the information wins a shiny medal from myself :o --[[User:Chrausis|Chrausis]] 12:48, 21 July 2011 (CDT)&lt;br /&gt;
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::::looks like US support starts with the M27, and the Russians start with RPK, british forces arent in the game... --[[User:Sike|Sike]] 13:58, 21 July 2011 (CDT)&lt;br /&gt;
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:::::The existence of other factions hasn't been denied (to my knowledge) but even so I hope either weapon is available --[[User:Chrausis|Chrausis]] 15:02, 21 July 2011 (CDT)&lt;br /&gt;
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::::::Germans aren't in the game and there's a G36C. We can't rule anything out. Plus, there's always the possibility of DLC. [[User:Halorocka888|Halorocka888]] 19:31, 21 July 2011 (CDT)&lt;br /&gt;
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:::::::New factions/weapons added via DLC would be grand. --[[User:Chrausis|Chrausis]] 19:50, 21 July 2011 (CDT)&lt;br /&gt;
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::::::::Yeah, like they did with Euro Forces Pack for Battlefield 2 :D --[[User:Masterius|Masterius]] 04:37, 22 July 2011 (CDT)&lt;br /&gt;
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:I've yanked the images off the page; as with the MW3 stuff, posting images from leaks is not allowed. Wait until they show up in something official. [[User:Evil Tim|Evil Tim]] 02:16, 22 July 2011 (CDT)&lt;br /&gt;
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::Why does it even matter? We should post everything about everything we know... :/ [[User:Alex T Snow|Alex T Snow]] 02:36, 22 July 2011 (CDT)&lt;br /&gt;
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:::Same reason we don't allow pirated or leaked movie footage; using that kind of thing reflects badly on the site. We can wait until these weapons are confirmed in official materials (which they will be in due course, I'm sure), we don't need to go using dubious sources. [[User:Evil Tim|Evil Tim]] 02:39, 22 July 2011 (CDT)&lt;br /&gt;
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::::Yeah, for a sec it slipped my mind that once the game is out we will have everything :P [[User:Alex T Snow|Alex T Snow]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
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::::And there are still screencaps from leaked version :O --[[User:Masterius|Masterius]] 04:37, 22 July 2011 (CDT)&lt;br /&gt;
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:::::Which ones? [[User:Evil Tim|Evil Tim]] 05:30, 22 July 2011 (CDT)&lt;br /&gt;
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::::::The ones added by Gran28 - check page history. --[[User:Masterius|Masterius]] 05:41, 22 July 2011 (CDT)&lt;br /&gt;
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:::::::Oh, I thought where he said &amp;quot;Paris gameplay video&amp;quot; he was talking about a gameplay video released at some show in Paris. [[User:Evil Tim|Evil Tim]] 05:49, 22 July 2011 (CDT)&lt;br /&gt;
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::::::::The ones that I added was from a gameplay trailer released by DICE yesterday I think.--[[User:Gran28|Gran28]] 08:04, 22 July 2011 (CDT)&lt;br /&gt;
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:::::::::Ah, if that's so, then my bad. Kinda hard to separate official ones from current leaks. Better mention that on the talk page :) --[[User:Masterius|Masterius]] 09:28, 22 July 2011 (CDT)&lt;br /&gt;
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== New Official MP Trailer ==&lt;br /&gt;
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http://www.youtube.com/watch?v=emwEknzmyRo &lt;br /&gt;
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can see a M4 with a Eotech and a Acog, and the front site is in when optics are attached.--[[User:Sike|Sike]] 08:32, 21 July 2011 (CDT)&lt;br /&gt;
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== Possible return of the NDM-86 ==&lt;br /&gt;
I was watching this http://www.youtube.com/watch?v=0MgQMoPwGwM&amp;amp;feature=related and around 1:13-14, I thought I saw the pattern found on the straight mags that the 7.62mm NATO variant of the NDM-86 uses.&lt;br /&gt;
EDIT: Okay at 1:15 at the maximum quality, I could clearly see that magazine is straight.  This is no SVD guys, no SVD. --[[User:HashiriyaR32|HashiriyaR32]] 18:09, 21 July 2011 (CDT)&lt;br /&gt;
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:Good spot, wouldn't have noticed that myself. I wonder why they opted for the NDM-86 instead of the SVD? I assume the SVD is harder to get in Sweden meaning the studio had to find an alternative. Is it still labeled as an SVD within the game? --[[User:Chrausis|Chrausis]] 19:52, 21 July 2011 (CDT)&lt;br /&gt;
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::It is, and it was in MoH. You know, I think MoH was like a super pre-Alpha version of this game, there's and MP7 too, and a few others. [[User:Alex T Snow|Alex T Snow]] 20:03, 21 July 2011 (CDT)&lt;br /&gt;
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:::I hope DICE do a better job on BF3 than they did on MoH, that game was shocking. There's probably some truth in that though :P --[[User:Chrausis|Chrausis]] 20:43, 21 July 2011 (CDT)&lt;br /&gt;
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::::Well, MoH multi was made by a small team from DICE in 6-7 months, and ALL of DICE has been working on BF3 for, like, 5 years, I'm not worried ;) [[User:Alex T Snow|Alex T Snow]] 23:52, 21 July 2011 (CDT)&lt;br /&gt;
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:::::Fair play to them but you'd have thought issues with the game would have been patched following the game's release. Still, I don't deny that BF3 will be a far better game however I'm sure some of the issues from MoH will poke through. --[[User:Chrausis|Chrausis]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
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::::::Well, we can hope the issues that poke through don't include those godawful skyboxes that MoH had. [[User:Evil Tim|Evil Tim]] 03:26, 22 July 2011 (CDT)&lt;br /&gt;
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::DICE deliberately sabotaged MoH MP 'cause they were focused on BC2... :( But it is said that MoH 2 is being developed solely by DC. And it is rumored that MoH 2 will have Frostbite 2 Engine :D --[[User:Masterius|Masterius]] 04:50, 22 July 2011 (CDT)&lt;br /&gt;
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:::Would be interesting to see what DC do with the Frostbite 2 engine, I wasn't all that impressed with the single player but taking into account that (as far as I'm aware) MoH was the studio's first game, it was an adequate effort. Was better than the multiplayer at least, in my opinion. --[[User:Chrausis|Chrausis]] 07:20, 22 July 2011 (CDT)&lt;br /&gt;
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::::I've always said that if MoH's MP was the same as it SP, then the MP would be awesome, I have it just for the SP :) [[User:Alex T Snow|Alex T Snow]] 08:35, 22 July 2011 (CDT)&lt;br /&gt;
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:::::Just played some more of SP and I have to say I agree, pretty intense stuff. --[[User:Chrausis|Chrausis]] 11:38, 22 July 2011 (CDT)&lt;br /&gt;
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== Default Weapons ==&lt;br /&gt;
I just noticed that all of the US weapons are Armalites, and all of the Russian weapons are Kalashnikovs, it's cool. [[User:Alex T Snow|Alex T Snow]] 23:58, 21 July 2011 (CDT)&lt;br /&gt;
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:Aside from the 'SVD' which isn't a Kalashnikov design, but we'll forgive you as it is outwardly similar. --[[User:Chrausis|Chrausis]] 03:16, 22 July 2011 (CDT)&lt;br /&gt;
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::True, but you got the point ;) [[User:Alex T Snow|Alex T Snow]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
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::[http://world.guns.ru/userfiles/images/sniper/sn18/svd_clones.jpg SVD Clones]. The third one is AK modified to SVD. Ain't Russian guns :P --[[User:Masterius|Masterius]] 04:58, 22 July 2011 (CDT)&lt;br /&gt;
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:::I do like the fact that each faction has it's own starting weaponry, I always liked that about BF2 (though I didn't play it much) --[[User:Chrausis|Chrausis]] 03:25, 22 July 2011 (CDT)&lt;br /&gt;
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::::Agreed :) --[[User:Masterius|Masterius]] 04:58, 22 July 2011 (CDT)&lt;br /&gt;
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== AS Val ==&lt;br /&gt;
I can't find the video, but I'll post a link: http://forum.ea.com/eaforum/posts/list/7447261.page [[User:Alex T Snow|Alex T Snow]] 19:31, 22 July 2011 (CDT)&lt;br /&gt;
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:Cool! =) - [[User:Mr. Wolf|Mr. Wolf]] 22:20, 22 July 2011 (CDT)&lt;br /&gt;
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== Sniper Rifles can have iron sights ==&lt;br /&gt;
Yup. [[User:Alex T Snow|Alex T Snow]] 00:04, 23 July 2011 (CDT)&lt;br /&gt;
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:Hmmm. - [[User:Mr. Wolf|Mr. Wolf]] 00:56, 23 July 2011 (CDT)&lt;br /&gt;
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== M1014 ==&lt;br /&gt;
It's hard to tell because of the screwed up animation in the alpha, but you load a round into the chamber first, then the tube. EDIT: This is a good thing, I made sound like it wasn't :O [[User:Alex T Snow|Alex T Snow]] 02:32, 23 July 2011 (CDT)&lt;br /&gt;
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== M16A4 ==&lt;br /&gt;
It fires semi, burst, AND auto, one of those fancy 360 degree fire selects or something :/ [[User:Alex T Snow|Alex T Snow]] 02:32, 23 July 2011 (CDT)&lt;br /&gt;
:problem?&lt;br /&gt;
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== New Alpha Gameplay ==&lt;br /&gt;
&lt;br /&gt;
In the gameplay, I noticed that the front sights are still present when optics are attached, that M16A4 is now burst-fire and that the US LMG is called M249 in-game. Bipod gameplay was shown too. I also spotted the M-416 at 0:55, maybe the M4A1 equivalent of the enemy forces? [[User:Gonzaga|Gonzaga]] 18:45, 24 July 2011 (CDT)&lt;br /&gt;
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:Okay, yeah, they made it so the front sight is there, but disappears when aiming, the M16 has burst as well as auto (and semi), and the HK416 is an unlock, ONLY the default weapons are faction based, anyone can use unlocks, but the default ones might be usable by anyone later or something though. [[User:Alex T Snow|Alex T Snow]] 01:42, 25 July 2011 (CDT)&lt;br /&gt;
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::That's still much better than the MW games. Boy, you complain more about games than I do. :D - [[User:Mr. Wolf|Mr. Wolf]] 02:19, 25 July 2011 (CDT)&lt;br /&gt;
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::Defaults faction / unlocks not is how BFs 2 and 2142 worked, too. [[User:Evil Tim|Evil Tim]] 03:08, 25 July 2011 (CDT)&lt;br /&gt;
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:I'm not complaining, I actually like the front sight disappearing system, if it's not there the gun wouldn't work, but if it was, then having an RDS would give you a better field of view. The M16's fire modes aren't too bad, as long as the weapons have the right ammo count, reload properly, and have +1 I'm happy. Things like the player loading it fancy or whatever are okay. [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
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== M320 Standalone confirmed ==&lt;br /&gt;
This. Search &amp;quot;BF3 Grenade Launcher&amp;quot;, and the vid has a G3 with an ACOG too. [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
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== SIG 550 pretty much confirmed by Demize ==&lt;br /&gt;
http://twitter.com/#!/Demize99/status/30377608852017152 [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
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:Swiss weapon of choice 8) --[[User:Masterius|Masterius]] 02:44, 13 August 2011 (CDT)&lt;br /&gt;
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== A Few Weapon Vids ==&lt;br /&gt;
http://www.youtube.com/watch?v=JuoU7uBNvP0&lt;br /&gt;
http://www.youtube.com/watch?v=2LILgS-M2xo&lt;br /&gt;
&lt;br /&gt;
Here's most everything in action, and with a few attachments. I love how the description for the M145 mentions the Canadian Army! :D [[User:Alex T Snow|Alex T Snow]] 04:37, 25 July 2011 (CDT)&lt;br /&gt;
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:Looking good so far, spotted some people on my Steam friends list playing the alpha. So jealous. :( --[[User:Chrausis|Chrausis]] 10:43, 25 July 2011 (CDT)&lt;br /&gt;
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::I'm looking very forward to this game. :D - [[User:Mr. Wolf|Mr. Wolf]] 13:42, 25 July 2011 (CDT)&lt;br /&gt;
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:::Video Confirms new weapons for the game, as available in alpha build. In the first video we see an MP-7 PDW at 1:14, M1911 pistol at 1:57, RPK light machinegun on killfeed at 3:21, M27 IAR in killfeed at 6:12, M1014 shotgun at 7:34, G3 battlerifle on killfeed at 8:29, G36c assault rifle at 12:15, M320 grenade launcher on killfeed at 13:16. In the 2nd video we see RPK selection and model at 6:07 (usage following). Someone please update main page accordingly.--[[User:DaiTaNam|DaiTaNam]] 15:32, 25 July 2011 (CDT)&lt;br /&gt;
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::::Good of you to find everything, but leaked stuff isn't going on the main page :/ [[User:Alex T Snow|Alex T Snow]] 16:25, 25 July 2011 (CDT)&lt;br /&gt;
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::::: awww =(, thanks though.--[[User:DaiTaNam|DaiTaNam]] 17:39, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Sigh, The M145 uses the M4 reticle over the M249/240 reticle :( --[[User:Chrausis|Chrausis]] 17:47, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::That's the reticle my (standard version) ELCAN replica has on my airsoft C7A2, do you mean the M145 version is supposed to have a different one? [[User:Alex T Snow|Alex T Snow]] 20:40, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::[http://www.dsarms.com/images/ELCM145M4W.gif Elcan M145 Optical Sight for M4 and M249/M240]. Remember people, this is just leaked Alpha and DICE will ''probably'' make changes to the game to make it right... Oh, and RPK :| --[[User:Masterius|Masterius]] 00:53, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Oh I see. And what do you mean, oh and the RPK? What's wrong with it? [[User:Alex T Snow|Alex T Snow]] 05:07, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Has the wrong bipod at the moment, doesn't look like the barrel is long enough to be an RPK either --[[User:Chrausis|Chrausis]] 05:31, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Well... since it has both synthetic furniture and curved magazine, it is [http://world.guns.ru/userfiles/images/machine/mg15/rpkm.jpg RPKM] (ignore the magazine color). However in-game description mentions that it uses 5.45x39 ammo, which is used in [http://world.guns.ru/userfiles/images/machine/mg16/rpk74_02.jpg RPK-74M] that is actually used by Russian Forces. So the point is, DICE should change the magazine model and rename the weapon to '''RPK-74M''' for Russians. That Militia can use whatever they want. --[[User:Masterius|Masterius]] 05:36, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::I didn't know that, so the curvature of the magazine in an AK/RPK-style weapon can be used to identify the caliber? DICE have clearly given alpha invites to the wrong people, should have gone to the inhabitants of IMFDB. --[[User:Chrausis|Chrausis]] 05:42, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::: :D And yeah. The curve gradation for Kalashnikovs' magazines goes as follows: 5.56 &amp;lt; 5.45 &amp;lt; 7.62, with 7.62 curve being particularly distinguishable ;) --[[User:Masterius|Masterius]] 06:28, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::You learn something new everyday, now I can complain that the BF3 RPK is incorrect &amp;gt;:O --[[User:Chrausis|Chrausis]] 06:33, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::I sent Demize a tweet (I made a Twitter accout JUST to send him stuff) that the RPK should be either the RPKM or RPK-74M (as I can't see the mags well enough), and also sent him another one saying the G3 should be the G3A3 :D [[User:Alex T Snow|Alex T Snow]] 17:42, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::That is dedication to informing the developer their game is wrong, well played. I also sent him a tweet concerning the M145's reticle. --[[User:Chrausis|Chrausis]] 18:30, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::Very good :D Two problems I've noticed about '''SVD''': First, as already been noticed, is that in-game model of magazine is straight NATO one instead of curved Russian one; second, is that in-game '''PKS-07''' is using optical PSO-1 based reticle instead of its own magnified reflex reticle like this one: [http://www.newphillysports.com/milsurp/pks07reticle.jpg]. And here information about it: [http://www.gunscollecting.com/english/scopes/pks-07-collimating-sight/]. --[[User:Masterius|Masterius]] 05:24, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::::Just recieved an invite to the alpha, I am so stoked to try this game out \o/ --[[User:Chrausis|Chrausis]] 09:44, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::Sweet! [[User:Alex T Snow|Alex T Snow]] 04:56, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== 1911 spotted ==&lt;br /&gt;
&lt;br /&gt;
I just watched a video and the 1911 is back. This game's version appears to be the MEU model. I can tell from the slide, sights, and hammer. It appears to be the old model with the Springfield Armory slide. [[User:ShootingLiberal|ShootingLiberal]] 23:53, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I can't see the grips, but it appears to be a stock M1911 with a commander-style hammer (the round one, not the MEU one), a silver 3-hole trigger, and a silver barrel. Oh, after Googleing I found that that IS the original version of the MEU :/ http://www.justpistols.co.uk/meu_001.jpg That's an airsoft gun, but it's EXACTLY the one from BF3. [[User:Alex T Snow|Alex T Snow]] 03:35, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Also, the MEU Pistol is currently designated [http://www.thefirearmblog.com/blog/2009/09/24/m45-close-quarters-combat-pistol/ M45] Pistol ;) So maybe in-game it is some kind of customized M1911 Pistol? :O --[[User:Masterius|Masterius]] 05:36, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha ==&lt;br /&gt;
I just got the invite for the Operation Metro Alpha and Will post info here if I can.--[[User:N-10 Aden|N-10 Aden]] 20:53, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Awesome, that's two of us now :) [[User:Alex T Snow|Alex T Snow]]&lt;br /&gt;
&lt;br /&gt;
::So my impressions of the alpha so far are largely positive, not the biggest fan of the map however. Too many narrow corridors that you have to enter to advance, meaning that the defending team can plonk a SAW there and wipe you out as you enter the meat grinder. The weapons feel nice: Plenty of recoil meaning that burst firing is essential. Definitely an improvement gameplay-wise compared to BC2, which wasn't a bad game by any stretch of the imagination. Looking forward to the beta now! \o/ --[[User:Chrausis|Chrausis]] 09:46, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Improvement compared to BC2, is obviously. The question is, improvement compared to BF2! :O--[[User:Masterius|Masterius]] 10:31, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I can't really comment on whether it's better than BF2 as I haven't really spent much time on it (5 mins max) but it is a fairly solid FPS in it's own right. One thing that has bothered me thus far is 3D spotting, do not like it at all though, it should be changed for minimap spotting. --[[User:Chrausis|Chrausis]] 10:46, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Ah, in that case, if you still have BF2, I would recommend you download and install [http://www.realitymod.com/ Project Reality] mod, which focuses on realistic armed forces. There are people who have BF2 solely for it. And, it has British Army! :D [http://i1193.photobucket.com/albums/aa356/DMasterST/B_Uniform.png Their uniform] and [http://i1193.photobucket.com/albums/aa356/DMasterST/B_Weapons.png their weapons] --[[User:Masterius|Masterius]] 12:02, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Yeah and the Canadian Army :D I'll be getting BF2/RM soon. Keep in mind this is one of the smallest map and it's meant to be more infantry focused, they'll be much bigger ones with more vehicles ;) [[User:Alex T Snow|Alex T Snow]] 18:10, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Yup :D [http://i1193.photobucket.com/albums/aa356/DMasterST/C_Uniform.png Their uniform] and [http://i1193.photobucket.com/albums/aa356/DMasterST/C_Weapons.png their weapons] --[[User:Masterius|Masterius]] 03:49, 29 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::I hope that with more vehicles comes more teammates actually willing to take them out. No one playing engineer was even trying, just using their launchers on each other. Meant to ask if anyone still played BF2 as I was gonna get it in anticipation for 3, should organise some gamz. --[[User:Chrausis|Chrausis]] 18:57, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::I'm trying to get BF2 again, loved that game, can't wait to convert it to PR. :) - [[User:Mr. Wolf|Mr. Wolf]] 20:04, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Needs a bit of polish but what I played of the alpha was a lot of fun, roll on October --[[User:Chrausis|Chrausis]] 18:32, 1 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Sweet! [[User:Alex T Snow|Alex T Snow]] 14:28, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::Anyone have any questions about it? I'd be happy to answer them (as best I can) --[[User:Chrausis|Chrausis]] 17:27, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== All Alpha weapons ==&lt;br /&gt;
&lt;br /&gt;
http://bf3blog.com/2011/08/new-battlelog-screenshots-show-weapons-awards/battlelog-weapon-list/    - [[User:Joey1666|Joey1666]] &lt;br /&gt;
&lt;br /&gt;
:I hope, they will make new icons for AR-15 guns. These no-sights ones are just weird. Also, what I've said in &amp;quot;A Few Weapon Vids&amp;quot; --[[User:Masterius|Masterius]] 10:21, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The in-game ones have carry handles but I'm sure you knew this, I can live with a few slightly inaccurate icons on the Battlelog though. The M27 IAR had no front sight post for some reason in-game, made the Eotech pretty much essential. --[[User:Chrausis|Chrausis]] 17:19, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Doesn't it have flip-up sights? --[[User:Masterius|Masterius]] 11:43, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::It does, yes, but the front sight is missing the front sight post. As in, the sights are there, but the post is not. Made aiming quite tricky as you can imagine. --[[User:Chrausis|Chrausis]] 12:34, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Yeah, I'm assuming that's been fixed by now [[User:Alex T Snow|Alex T Snow]] 04:15, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::I hope so, was a nightmare. Still, barely used the RPK/IAR once the SAW was unlocked --[[User:Chrausis|Chrausis]] 04:44, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Cause the SAW's a real support weapon ;) [[User:Alex T Snow|Alex T Snow]] 06:21, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::^ This, though the fact that you can change the RPK and IAR to semi-auto was a nice feature --[[User:Chrausis|Chrausis]] 06:30, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Does IAR have better accuracy and SAW better firepower or SAW has ''both''? Because if it is the second one, IAR seems kinda... useless. --[[User:Masterius|Masterius]] 08:35, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::For sure, the IAR/RPK are definitely more accurate than the SAW, the SAW is quite difficult to use at range without deploying the bipod whereas the other two don't have as much recoil. I assume the lighter support weapons are there for the more mobile, front-line support guy. --[[User:Chrausis|Chrausis]] 09:18, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Pretty sure this legit as another article is saying they're from OXM so should they be moved to the page and not discussion ? [[User:Joey1666|Joey1666]]&lt;br /&gt;
&lt;br /&gt;
== why aren't confirmed weapons named? ==&lt;br /&gt;
such as the g3 ,m416 ,m27 iar and many more????&lt;br /&gt;
&lt;br /&gt;
:Can't put leaked stuff on the page, you'd know this if you read the rest of the discussion --[[User:Chrausis|Chrausis]] 17:21, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::yeah thats why all the weapons used in the alpha were named in an official blog and yet there still not up here , so dont tell me i need to read the discussion.&lt;br /&gt;
&lt;br /&gt;
:::Do forgive me. Link to this blog? If it's legit you're free to edit the page if you wish. --[[User:Chrausis|Chrausis]] 06:12, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I second the link request. Also, sign you posts. --[[User:Masterius|Masterius]] 08:38, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
(TOSSED)  RE-posting.  You guys should simply look up a bit next time. --[[User:HashiriyaR32|HashiriyaR32]] 11:18, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Except that's not official blog. It's fanblog that also [http://bf3blog.com/battlefield-3-weapons/ makes assumptions] and [http://bf3blog.com/2011/07/battlefield-3-50-leaked-alpha-screenshots/ postes leaked stuff]. --[[User:Masterius|Masterius]] 11:55, 4 August 2011 (CDT)&lt;br /&gt;
::Looks like I'm tossing that out the window. --[[User:HashiriyaR32|HashiriyaR32]] 13:20, 4 August 2011 (CDT) &lt;br /&gt;
&lt;br /&gt;
::An image which was leaked from the alpha, users of which were under a non-disclosure agreement which means we could get in trouble if we post it up here. Until we get an absolutely official list of weapons (most likely from future trailers and the public beta) the page will stay the same. --[[User:Chrausis|Chrausis]] 12:27, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Setups ==&lt;br /&gt;
So what kinda weapons and setups do you guys think you're gonna use?&lt;br /&gt;
*Medic - G3 (or other BR) with a scope&lt;br /&gt;
*Engineer - M1014 (or other shotty)&lt;br /&gt;
*Support - M249 (or other belt fed) with a bipod&lt;br /&gt;
*Recon - MP7 (or other SMG/PDW) with a suppressor&lt;br /&gt;
*Sidearm - M1911&lt;br /&gt;
&lt;br /&gt;
Obviously details will change as we get more info and after we actually play the game ;) [[User:Alex T Snow|Alex T Snow]] 06:21, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'll probably play support mainly, it's what I spent 80% of the alpha doing and it's where I had the most fun. M240 with bipod, optic and flash suppressor will be my class of choice. --[[User:Chrausis|Chrausis]] 06:29, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:''Obviously details will change as we get more info and after we actually play the game''&lt;br /&gt;
:^ This --[[User:Masterius|Masterius]] 08:40, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PWNED #7 ==&lt;br /&gt;
http://www.youtube.com/watch?v=PXaFw7aC9GE&lt;br /&gt;
A couple things I missed the first time I saw it, there's the M4, M1911, and G17, but also a Desert Eagle and MP5SD2. [[User:Alex T Snow|Alex T Snow]] 16:17, 6 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Desert Eagle? [http://tvtropes.org/pmwiki/pmwiki.php/Main/BigNo NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!] --[[User:Masterius|Masterius]] 02:48, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::What's up with the Desert Eagle? It's a perfectly good combat pistol *trollface*. --[[User:Chrausis|Chrausis]] 06:11, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::: :( --[[User:Masterius|Masterius]] 06:22, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Developers really need to stop putting large caliber handguns and revolvers in supposedly 'realistic' games, it just feels stupid. --[[User:Chrausis|Chrausis]] 06:38, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::''[http://www.youtube.com/watch?v=u0-oinyjsk0 I know what you're thinking. &amp;quot;Did he fire six shots or only five?&amp;quot; Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: &amp;quot;Do I feel lucky?&amp;quot; Well, do ya, punk?]'' --''Harold Francis &amp;quot;Dirty Harry&amp;quot; Callahan''&lt;br /&gt;
&lt;br /&gt;
:::::[http://world.guns.ru/userfiles/images/handguns/usa/revolver/1287756474.jpg .357 Magnum Colt Whitetailer], camper's wet dream :D --[[User:Masterius|Masterius]] 12:45, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Their rack of guns at 3:06 (presumably airsoft for modelling purposes) contains an M14 and a FAMAS, might be 2 more to expect in the full game. --[[User:Chrausis|Chrausis]] 17:00, 6 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::M1911 + M14 = Old School Pack 8) --[[User:Masterius|Masterius]] 02:48, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Oops, I only thought to rewatch the range part, totally missed the FAMAS and M14 lol, good catch. [[User:Alex T Snow|Alex T Snow]] 05:15, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Pre-order Spectact kits ==&lt;br /&gt;
&lt;br /&gt;
[http://www.tumblr.com/photo/1280/8472426507/2/tumblr_lpes8zstbf1r09ila][http://www.tumblr.com/photo/1280/8472426507/1/tumblr_lpes8zstbf1r09ila]&lt;br /&gt;
&lt;br /&gt;
Some images of the exclusive Spectact kits you get via pre-order, you'll also notice that the Russian assault class soldier is holding an AEK-971&lt;br /&gt;
&lt;br /&gt;
:Guess American Assault class gets XM8. Both weapons lost their respective trials. --[[User:Masterius|Masterius]] 03:20, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
You do realise its just art , and probably wont be ingame --[[User:LukeWilliams010|LukeWilliams010]]&lt;br /&gt;
&lt;br /&gt;
:Alright, will wait for confirmation regarding these weapons. Maybe it's just false alarm (and Desert Eagle too). --[[User:Masterius|Masterius]] 05:49, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Nah, the AEK will most likely be in, and the AK-74M will go to the PLR faction. There's nothing official, but there's the AEK (RU) and 74M(PLR), SKS as a sniper (PLR), T-72 tanks (PLR), and MP lines recorded in English, Russian and Farsi, that's confermation enough. I've seen no evidence of the XM8, but who knows, they did say there's 10 times the unlocks as BC2... [[User:Alex T Snow|Alex T Snow]] 06:30, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Russian Forces clearly used AK-74M on Operation Metro map. The same is expected from final release. As for PLR, there are only silhouettes, and as such it's unclear which AK is used. --[[User:Masterius|Masterius]] 06:50, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::The AEK will probably be a universal unlock for all factions if it is indeed in the final game (which I believe it will be, doubt they'd use a weapon in artwork and not include it in-game) --[[User:Chrausis|Chrausis]] 10:01, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::There most likely will be no AEK in final game. Those renders showing specact skins are pretty dated.&lt;br /&gt;
&lt;br /&gt;
::::Fair enough, I didn't know that. Not too fussed either way, not a big fan of the weapon. --[[User:Chrausis|Chrausis]] 16:09, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Please no XM8, at least not in the SP. If it's an MP only gun, I could care less whether it's in or not, though. I'm buying this for the SP, which I'm hoping will be at least semi-realistic. [[User:Spartan198|Spartan198]] 01:18, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I kinda doubt they will put in the XM8, I'd rather see a full-size G36. :) - [[User:Mr. Wolf|Mr. Wolf]] 17:25, 15 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==M16A3==&lt;br /&gt;
Demize99 tweeted that the M16A4 has been renamed to A3. Though we don't know if it still has all three modes, I'm thinking it doesn't. [[User:Alex T Snow|Alex T Snow]] 11:49, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Hmm. Full Auto M16A4 seems more plausible to me than Picatinny Railed M16A3. Maybe call it M16A5? xD --[[User:Masterius|Masterius]] 12:57, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Nope, the A3 is actually an A4 with full auto, I thought it was an A2-style for a long time, but looks it up, its hard to find good descriptions, but the A3 and A4 are the same except burst/auto. No one on this site gets that because this site calls every A3-style an A4 with an A2 lower. Why? Because that's what armourers built them with, since they don't have A3s. In games the weapon is whatever it's meant to be because it's not &amp;quot;built&amp;quot; on anything. [[User:Alex T Snow|Alex T Snow]] 13:09, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Ah, now that's funny. Turns out to be true[http://www.armyproperty.com/Equipment-Info/M16A3-A4.htm][http://world.guns.ru/assault/usa/m16-m16a1-m16a2-m16a3-e.html]. Silly 'mericans couldn't get hold of manual burst firing, Military Command had to enforce it for them :) --[[User:Masterius|Masterius]] 13:21, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Hey, those are the two sites I found! I just couldn't find them again :P Anyway, look at the description on the first site, it's worded very old, saying things like identical to A2, but also same as A4. That's actually the most info I've seen on an A3 in one place, adding to the confusion, since there isn't good info around. [[User:Alex T Snow|Alex T Snow]] 15:16, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::No, Alex is wrong and so are the two websites Masterius linked to. The M16A3 is a full auto A2 (only used by SEALs and Seabees in very limited numbers), NOT a full auto A4. IMFDB policy is to identify a weapon visually, not by what the game calls it. In terms of A3 vs A4, the M16 in this game is intended to be an A4, so that's what it should be called. At least for the moment anyway. If it turns out the devs decide to axe the burst mode, we can classify it a C7A1, but until we know more, it should stay listed as an A4. I'm changing it back. [[User:Spartan198|Spartan198]] 01:11, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Uhm, Modern Firearms is respectable source. If you are claiming that it is not that means you have a better one? And the weapon can't be C7A1 since C7A1 is [http://world.guns.ru/assault/can/diemaco-c7a1-c7a2-c-e.html Model C7FT] (Railed Model 715 itself) and Full Auto M16A4 is [http://www.colt.com/mil/M16_2.asp Model 901] (Full Auto Railed Model 705 itself). And there are differences between 705 and 715[http://www.biggerhammer.net/ar15/variants/]. --[[User:Masterius|Masterius]] 03:25, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Now I want to know whether Demize99 tweeted about RPK and SVD... --[[User:Masterius|Masterius]] 03:25, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The first A3s had A2 uppers, but were later (and still are) issued with railed uppers, that's where people get confused. A3 = Rail. [[User:Alex T Snow|Alex T Snow]] 05:02, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, I do have a better source. It's called Defense Industry Daily [http://www.defenseindustrydaily.com/the-usas-m-16-rifle-purchases-04517/]. Additionally, if you take a look at the M16A2 section of the [[M16 rifle series]] page, it says the exact same thing. I also never said MF ''wasn't'' a respectable source, but that doesn't alter the fact that it's wrong in this case. [[User:Spartan198|Spartan198]] 05:25, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:''Other MIL-STD-1913 rails can be found on the front grips '''et. al.''' of the '''A3s''' and A4s, where they mount useful items like flashlights, laser pointers, grip pods, et. al.''&lt;br /&gt;
:There too. --[[User:Masterius|Masterius]] 06:59, 13 August 2011 (CDT)&lt;br /&gt;
:'''P.S.''' Besides, why does it feature ''Wikipedia'' in '''Additional Readings'''?&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;Front grip&amp;quot; as in around the barrel, like a Knight's Armament M5 RAS. It has Wikipedia as an additional read because DID's article doesn't feature the M16 rifle's entire life story; Wikipedia does. In fact, why don't you take a look at Wikipedia where it states that the A3 is a full auto A2 and uses DID's article to verify it? [[User:Spartan198|Spartan198]] 13:07, 22 September 2011 (CDT)&lt;br /&gt;
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:::There are a number of different rifles designated as the M16A3 by the US military. The first is what Wikipedia refers to, the Colt Model 646 which is also known as the M16A2E3, which was introduced in small numbers at the same time as the M16A2 and is an A2 with an A1 lower and was only used by the Navy and Coast Guard. Then you have the flat-top Colt Model 901 which was introduced at the same time as the M16A4 (in 1994 I think) which is basically an M16A4 with full auto rather than burst. The following is what the US army website says about the A3 and A4: &amp;quot;&amp;quot;The M-16A3 is identical to the M-16A2 but has a removable carrying handle that is mounted on a Picatinny Rail (for better mounting of optics) and is without burst control. The M-16A4 is identical to the M-16A2 except for the removable carrying handle and Picatinny Rail.&amp;quot; I would imagine that for modularity purposes the A3 in this game is the current version (Model 901).  --[[User:Commando552|commando552]] 13:22, 22 September 2011 (CDT)&lt;br /&gt;
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::::Wow, thanks, that really clears it up, so we could call the full auto A2 the M16A2E3, and the full auto A4 the M16A3, that makes sure they have different names, right? [[User:Alex T Snow|Alex T Snow]] 17:42, 22 September 2011 (CDT)&lt;br /&gt;
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::::Interesting, found [http://compass.seacadets.org/pdf/nrtc/cb1/14234_ch3.pdf information about M16A1 and M16A2E3] on [http://www.seacadets.org/ U.S. Naval Sea Cadet Corps website]. --[[User:Masterius|Masterius]] 05:31, 23 September 2011 (CDT)&lt;br /&gt;
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:::::That PDF is actually wrong, as it states that the M16A2E3 is burst fire rather than full auto. Here is the [http://www.scribd.com/doc/29272650/MIL-R-71135-Rifle-5-56MM-M16A2E3-1992 US Army Military Specification] for the M16A2E3 from 1992 (go to page 4, and look at the fire selector section). Although calling the earlier rifle the M16A2E3 takes away the confusion, it can still correctly be called the M16A3 as it was reclassified as this, kind of like how the M16A2 was originally the M16A1E1. --[[User:Commando552|commando552]] 06:11, 23 September 2011 (CDT)&lt;br /&gt;
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::::::True, I guess someone just got lazy and didn't give the flat top version a new name, so the 646 and 901 are BOTH A3s. [[User:Alex T Snow|Alex T Snow]] 06:47, 23 September 2011 (CDT)&lt;br /&gt;
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::::::Editors probably made a mistake in ''that'' part because everywhere ''else'' it says automatic fire (right from the beginning). --[[User:Masterius|Masterius]] 07:19, 23 September 2011 (CDT)&lt;br /&gt;
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:Heh, and after more searching: [http://www.military-today.com/firearms/m16.htm] --[[User:Masterius|Masterius]] 07:21, 13 August 2011 (CDT)&lt;br /&gt;
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::Like I said, the very first A3s had A2 uppers, and after that they had rails. [[User:Alex T Snow|Alex T Snow]] 07:17, 13 August 2011 (CDT)&lt;br /&gt;
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:::Put it this way, the only times it says something about not having a top rail, it doesn't. What I mean is, it always says something really vague like &amp;quot;full auto version of the A2&amp;quot;, never mentioning specifics. I have not yet read somewhere that says that the A3 has a fixed carry handle, but have seen plenty that say the opposite. The problem was someone decided a long time ago that this site was for guns that are in movies only, not a gun wiki, so since the A3 is not in any civvie hands, and therefore not in any movies, it shouldn't be mentioned. All &amp;quot;A3&amp;quot;s in movies are A4s with A2 lowers, that is what the armourer used. However with the addition of newer weapons, and therefore newer entries, and the addition of games, where the guns don't really exist and therefore ARE anything, things are being added that never were before. Correct me if I'm wrong but the Mk.18 is only a military weapon, right? That means that, say, in the first Transformers movie Josh Duhamel's Mk.18 wouldn't have been a real Mk.18, but some Civvie M4 with a short barrel and such, made to look exactly the same as one. But that doesn't make it a Mk.18, however it IS listed as such. I may be wrong and it might actually be a Mk.18, but then Canadian C7-series is a better example: NO civvies have them. Period. But it still has an entry, as it is in Reality Mod, among a few others. Now we see the problem with not having an M16A3 entry: there might not be any in civvie hands, but there are some in games, like BF3, but COD4 singleplayer comes to mind as well, and I'm sure there are others. Hmm, I guess what this comes down to is we need an M16A3 listing on the M16 page. All of them should be listed, even if the only info is the name, a sentence about the weapon, and mention that it has never been in anything, otherwise we get stuff like everyone on the site getting false info about a particular weapon, and this happens. [[User:Alex T Snow|Alex T Snow]] 16:14, 13 August 2011 (CDT)&lt;br /&gt;
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::::That ''is'' specific. &amp;quot;Full auto version of the A2&amp;quot; means it's externally identical to the A2, but has fully automatic. I don't see how that's vague. If you've got a credible source saying A3s are &amp;quot;now issued&amp;quot; with flat top uppers, I'd like to see it. But if you look at the pattern of M16 rifle development, it's very likely that such a modification would bear a designation other than A3 (the only two exceptions to this in the platform's history were the Air Force's 11.5&amp;quot; barreled XM177s and when the Army dropped the Model 777 M4 for the Model 920 M4. Josh Duhamal used an M933 in Transformers, not a Mark 18. Mark 18-type carbines with 10.3&amp;quot; or 10.5&amp;quot; barrels can be had by anyone with proper licensing. But the reason we have Mark 18 mock-ups in movies listed as Mark 18s is because, like I already pointed out, it's IMFDB policy to identify the weapon on a visual basis. If it ''looks'' like a Mark 18, we ''call it'' a Mark 18 unless some other way of concretely identifying the weapon (such as an armorer ID) comes along. Your argument about civilian acquisition is a dead end since armorers like MPM are civilians, yet have fully automatic M4s, AK-47s, M60s, and so on in their possession. The only games I've played with full auto M16A4s are CoD4 and MoH, the pages for both of which identify the rifle as an M16''A4''. If you want an A3 category added, either take a look at the [[Talk:M16_rifle_series#Do_well_really_need_to_have_an_.22A2.22_and_.22A3.22_category.3F|M16 rifle talk page to see why it was deleted]] (where MPM himself states that the M16A3 has the same upper receiver as the A2) or come to the forum and state your case as to why said category should be reinstated. But as per IMFDB policy, the M16 on this page should be classified as an A4. [[User:Spartan198|Spartan198]] 00:14, 14 August 2011 (CDT)&lt;br /&gt;
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:::::As soon as my problems with registration are solved, I'll bring this discussion to the light. --[[User:Masterius|Masterius]] 02:44, 14 August 2011 (CDT)&lt;br /&gt;
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:::::Bah. Is there any other way to contact forum administration other than through the forum? --[[User:Masterius|Masterius]] 02:02, 16 August 2011 (CDT)&lt;br /&gt;
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::::::Leave a message on [[User:MT2008|MT2008's]] talk page about it. He's an administrator on the forum. [[User:Spartan198|Spartan198]] 13:01, 22 September 2011 (CDT)&lt;br /&gt;
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== Both M16s ==&lt;br /&gt;
Demize confirms multiple M16s! I'm expecting the A3 and A4 obviously [[User:Alex T Snow|Alex T Snow]] 16:05, 12 August 2011 (CDT)&lt;br /&gt;
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:Hmm, that's pretty cool. =) - [[User:Mr. Wolf|Mr. Wolf]] 20:32, 12 August 2011 (CDT)&lt;br /&gt;
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:Now that's something I would like to take a look at in Beta :) --[[User:Masterius|Masterius]] 02:44, 13 August 2011 (CDT)&lt;br /&gt;
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::He also confirmed not everything's in the Beta, but hopefully these two will be. [[User:Alex T Snow|Alex T Snow]] 16:22, 13 August 2011 (CDT)&lt;br /&gt;
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:::I see very little point in including 2 M16 models, just takes up space that could be filled with something new :\ --[[User:Chrausis|Chrausis]] 04:52, 14 August 2011 (CDT)&lt;br /&gt;
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::::The automatic one will probably be the starting weapon to balance it against another starting weapon, and burst fire one will probably be for everyone to use as an unlock. You see, so that to please everyone :) --[[User:Masterius|Masterius]] 05:52, 14 August 2011 (CDT)&lt;br /&gt;
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:::::I gueessssss, suppose they don't have to remodel it or anything either, just change the weapon's code/animations. --[[User:Chrausis|Chrausis]] 05:58, 14 August 2011 (CDT)&lt;br /&gt;
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::::::I think the A4 should be the starter and the A3 should be the unlock, makes much more sense to me. The starter ARs in COD4 were the M16A4 and AK-47 and that was just fine. Or maybe you can modify a base M16 into other variants. - [[User:Mr. Wolf|Mr. Wolf]] 15:09, 14 August 2011 (CDT)&lt;br /&gt;
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:::::::I guessed it right: Demize has confirmed that M16A3 will be the default US assault rifle for the Assault kit[http://twitter.com/#!/Demize99/status/102776416898265088] --[[User:Masterius|Masterius]] 12:00, 19 August 2011 (CDT)&lt;br /&gt;
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== Gamescom trailers and official gameplay vids ==&lt;br /&gt;
We've got official footage for 2 weapons, one already known (MP-443), and one all-new (SCAR-H CQC with Grippod and Aimpoint optic).  http://www.youtube.com/watch?v=NDDfPxF3EFE .  In the Co-Op live gameplay from the devs, one of them picks up an unknown pump action shotgun with a 4+1 capacity.--[[User:HashiriyaR32|HashiriyaR32]] 11:06, 16 August 2011 (CDT)&lt;br /&gt;
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:Nice! Wonder if SCAR-L in? Oh, and they give civilian shotguns to military again! *shakes head* Already noticed that with M1014 before. --[[User:Masterius|Masterius]] 02:44, 17 August 2011 (CDT)&lt;br /&gt;
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There isnt 2 m16 models , where do you get your info lol there is one the m16a3&lt;br /&gt;
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== INCOMING ==&lt;br /&gt;
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[http://pnmedia.gamespy.com/planetbattlefield.gamespy.com/images/news3/fact_sheet2.jpg *kaboom*]&lt;br /&gt;
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EA just released the fact sheet with all the weapons/attachments/specs listed, there's the weapon page.&lt;br /&gt;
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EDIT:[http://planetbattlefield.gamespy.com/fullstory.php?id=165281 and here's your proof] &lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 13:22, 16 August 2011 (CDT)&lt;br /&gt;
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Is that M39 the Finnish Mosin-Nagant? Or is there another battle rifle that uses the M39 designation?  Also, that list is missing the Groza bullpup AR that one dev caught one of the testers reloading.--[[User:HashiriyaR32|HashiriyaR32]] 13:42, 16 August 2011 (CDT)&lt;br /&gt;
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The M39 refers to the M14 variant used by the Marines [http://en.wikipedia.org/wiki/M39_Enhanced_Marksman_Rifle (this)]. And the Groza bullpup was actually the [http://en.wikipedia.org/wiki/A-91 A-91] (not the 9A-91 from BC2... Russian weapon designations are confusing)&lt;br /&gt;
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--[[User:Ghostdigga|Ghostdigga]] 13:56, 16 August 2011 (CDT)&lt;br /&gt;
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:Good find, kinda wish I hadn't looked at it though XD --[[User:Chrausis|Chrausis]] 14:11, 16 August 2011 (CDT)&lt;br /&gt;
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:: AHAHAHAHA, &amp;quot;SCAR H CQB&amp;quot; made my day. But at least they wrote ACOG, not ACOG Sight, nor ACOG Scope. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:30, 16 August 2011 (CDT)&lt;br /&gt;
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:::That is what FN Herstal calls it [http://www.fnherstal.com/index.php?id=184&amp;amp;backPID=182&amp;amp;productID=10&amp;amp;pid_product=232&amp;amp;pidList=182&amp;amp;categorySelector=1&amp;amp;detail] though does it really belong in the carbines section? I would have thought it still belonged with the battle rifles. --[[User:Chrausis|Chrausis]] 14:38, 16 August 2011 (CDT)&lt;br /&gt;
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::::They call it CQC, C for Combat not B for Battle. But calling it CQB is still more correct than calling it simply SCAR-H, like in Modern Warfail 2, because that usually refers to SCAR-H STD, the one w/ the normal length barrel. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:47, 16 August 2011 (CDT)&lt;br /&gt;
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:::::I see, fair enough. As you said though, at least they were slightly closer than some games. --[[User:Chrausis|Chrausis]] 14:51, 16 August 2011 (CDT)&lt;br /&gt;
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Well, this does nothing to allay my fears about it being a generic AMURIKA V EVUL ARABS AND KOMMIES shooter. [[User:The Wierd It|The Wierd It]] 16:37, 16 August 2011 (CDT)&lt;br /&gt;
: Also, looks like y'all missed them calling it the M93R, rather than just the 93R like it should be. [[User:The Wierd It|The Wierd It]] 16:39, 16 August 2011 (CDT)&lt;br /&gt;
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::A few things; first, it looks like this list is a little dated, as Demize confirmed both M16s, but even though details might have changed, I bet this is a 100% list. Second, remember this doesn't include stuff like the M320 (as it's a Gadget in terms of game), and mounted weapons. Third, I'm assuming the M39 (M14) will be semi only, as only it and the SKS are in the Battle Rifle section, with the G3 moved to Assault Rifles. Similarly, I'm betting the Glock 18 and Beretta 93R will be auto and burst only, otherwise the Glock 17 and M9 would be pretty useless. Fourth, notice that there is a P90 AND a P90TR. I'm thinking if you attach an RDS to the P90TR, it becomes the standard one, like COD4's MP5SD. Lastly, what's a T44 pistol? I did a quick search and all I got was this: http://upload.wikimedia.org/wikipedia/commons/d/de/T44.jpg Oh, also, I'm totally using the M82 with irons, just for kicks :) [[User:Alex T Snow|Alex T Snow]] 19:49, 16 August 2011 (CDT)&lt;br /&gt;
:::I'm thinking the &amp;quot;T44&amp;quot; might be the sidearm for Iranian forces, like the KH2002 will be their assault rifle. I don't know what it could be referring to, though; as far as I know, Iran uses P226 copies as their standard sidearm.&lt;br /&gt;
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This looks ''really'' suspicious to me. No G36E (as was expected from BF2 (L85 too)), no SG 550 (as was confirmed by Demize), no multiple M16 (wasn't that said by Demize?), &amp;quot;Battle Rifles&amp;quot; actually being Marksman Rifle (M39) and Semi-Automatic Carbine (SKS), several weapons being ported from BC2 (AEK-971, A-91, PP-2000, Saiga-20K, MP-412) instead of BF2 (Bizon or Vityaz, Saiga-12K) for no reason; Beretta 93R and Glock 18 are actually law enforcement automatic pistols and will overshadow regular pistols... And T44? WW2 prototype gun being put in pistols?&lt;br /&gt;
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If this &amp;quot;fact&amp;quot; sheet was putted on [http://blogs.battlefield.ea.com/ official Battlefield Blog], I would have believed it. As of now I take it with a grain of salt. --[[User:Masterius|Masterius]] 03:38, 17 August 2011 (CDT)&lt;br /&gt;
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: The sheet lists an SG553 in the carbines section. [[User:The Wierd It|The Wierd It]] 05:14, 17 August 2011 (CDT)&lt;br /&gt;
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::That would be like someone saying: &amp;quot;We want M4 in BC2!&amp;quot; and someone responded: &amp;quot;There is M16 there&amp;quot;. One weapon is assault rifle and other is carbine. They shouldn't cancel each other. Really. --[[User:Masterius|Masterius]] 05:23, 17 August 2011 (CDT)&lt;br /&gt;
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Also, how exactly do you think the &amp;quot;straight pull bolt&amp;quot; under the weapon accessories could work? Either it will be some bullshit about somehow putting a straight pull bolt on bolt actions to increase ROF which will annoy the hell out of me, or I suppose it could be putting a straight pull bolt on assault/battle rifles to increase accuracy and turn them into sort of sniper rifles. Either way, I don't like it.  --[[User:Commando552|commando552]] 05:32, 17 August 2011 (CDT)&lt;br /&gt;
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T44 is what they are calling the [[Taurus Model 44]] revolver.  --[[User:Commando552|commando552]] 05:35, 17 August 2011 (CDT)&lt;br /&gt;
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:Hmm, so the revolver unlocks are Russian .357 Magnum and Brazilian .44 Magnum... American .357 Magnum like Colt and S&amp;amp;W would have been more reasonable, honestly... But yeah, some wouldn't want revolvers in military shooters at all. --[[User:Masterius|Masterius]] 05:52, 17 August 2011 (CDT)&lt;br /&gt;
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::Sigh, more revolvers. I'm assuming that the straight pull bolt will be for snipers as opposed to assault/battle rifles, either for bolt actions to increase ROF (even though straight pulls are supposedly more tiring than turn bolts) or for the semi-auto snipers for a bit more accuracy? Teeny tiny list of machine guns, sadface. --[[User:Chrausis|Chrausis]] 06:23, 17 August 2011 (CDT)&lt;br /&gt;
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== Weapon Reloads ==&lt;br /&gt;
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Anybody seen the GamesCom Coop-Demo? I just noticed how the guy reloads his empty shotgun. First round into the chamber, all the following into the tube. I think they got it right this time. [[User:Killerpixel|Killerpixel]] 10:08, 17 August 2011 (CDT)&lt;br /&gt;
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:I didn't see that one, but I saw the M1014 reload in the leaked alpha footage, and it does do that :) [[User:Alex T Snow|Alex T Snow]] 10:19, 17 August 2011 (CDT)&lt;br /&gt;
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::Tactical pistol reloads too :o --[[User:Chrausis|Chrausis]] 10:30, 17 August 2011 (CDT)&lt;br /&gt;
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== MP7A1 Alpha Gameplay == &lt;br /&gt;
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The amount of Alpha gameplay videos on Youtube is insane, but in one of them I did see an MP7A1. Looked like the same model used in the Medal of Honor reboot. It was only seen for a moment, so hopefully someone can add more information? [[User:Miyazawa|Miyazawa]] 22:11, 18 August 2011 (CDT)&lt;br /&gt;
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:The MP7 is setup the same way as the MoH one, using the stock, grip, and pistol sights, but obviously has a proper empty reload. :) [[User:Alex T Snow|Alex T Snow]] 14:44, 19 August 2011 (CDT)&lt;br /&gt;
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I have tried to add the MP7A1 on the BF3 weapon listing underneath the submachine guns but someone keeps on deleting it. I havent uploaded an image from youtube because honestly I dont know how, can someone help out with this and stop deleting this post as the weapon IS CONFIRMED. [[User:Valant]] 2:58PM, September 9, 2011 (PST)&lt;br /&gt;
: No, it's not. You're not allowed to post anything from the Alpha build. [[User:The Wierd It|The Wierd It]] 17:18, 20 September 2011 (CDT)&lt;br /&gt;
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Valant here reposting MP7 gameplay, and to reply YES I CAN post because most weapons you see on page from the alpha/PAX gameshows. In fact for the most part all of the weapons should be deleted because they are from the same build. I have provided a link to show first hand footage. Once the game is released and this is fact checked, the comment I left before  can be deleted. Here is the link again:&lt;br /&gt;
http://www.youtube.com/watch?v=ZuvvdBhH0r4&lt;br /&gt;
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It's just not getting into your head, isn't it?  Screencaps from non-official/leaked footage are STRICTLY FORBIDDEN.  SO yeah, it's nice and all that you're linking that in the discussion, but please DO NOT edit the main page again until beta comes out. --[[User:HashiriyaR32|HashiriyaR32]] 17:51, 21 September 2011 (CDT)&lt;br /&gt;
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Oh REALLY? Because last time I checked there are several screen caps and images that are of some low quality camera taking a picture of a screen DURING ALPHA! Check the muther f*****g G36C section, or The UMP45, the AK74M, the DIO KH2002, and G3A3. These are all weapons from the same build of the game and these have pages, ergo the MP7 should have its own section. Now, im off to put the post BACK UP so suck it.&lt;br /&gt;
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:You are confusing Closed Alpha with NDA and Game Shows (Expos) intended for public. Those ones are categorised as Pre-alpha‎ (expos before Alpha) and Pre-beta (expos after Alpha). And you are just asking to get reported. --[[User:Masterius|Masterius]] 13:03, 23 September 2011 (CDT)&lt;br /&gt;
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.....reported.....really....well then if thats the case as I posted on another MP7 related discussion below Ill wait till the &amp;quot;official&amp;quot; news about it comes out&lt;br /&gt;
== Full Auto Carbine ==&lt;br /&gt;
&lt;br /&gt;
Been reading and watching videoa and they all have the M4A1 listed as a carbine. Does anyone know if the M4A1 fires full auto, three round bursts, or a single shot when fired?&lt;br /&gt;
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The M4A1 is a carbine that is full auto or semi, just like real life, is that wierd? [[User:Alex T Snow|Alex T Snow]] 14:44, 19 August 2011 (CDT)&lt;br /&gt;
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== Carbines ==&lt;br /&gt;
What makes me really happy is they got the term Carbine right; the M4A1 is an M16 Carbine, the AKS-74U is an AK-74 Carbine, the SCAR-H CQC is a SCAR Carbine, the G36C is a G36 Carbine, the SG553 is a SG550 Carbine, and, well, you could call the A-91 an AKM Carbine I guess. That's also why the relatively short HK416 is in the Assault Rifle section and not the Carbine one: it's not a Carbine. [[User:Alex T Snow|Alex T Snow]] 14:52, 19 August 2011 (CDT)&lt;br /&gt;
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:'''Trivia Information''':&lt;br /&gt;
&lt;br /&gt;
:IRL in addition to Assault Rifle and Carbine category, there is also so called Sub-Carbine category (that is, shorter than Carbine). Four of the above mentioned pairs have three guns in these categories (and three of these four pairs even have additionally Automatic Rifle/Light Machine Gun variant but that's a different story). And here is the list:&lt;br /&gt;
&lt;br /&gt;
:M4 Commando &amp;lt; M4 &amp;lt; M16&lt;br /&gt;
:AKS-74U &amp;lt; AK-105 &amp;lt; AK-74(M)&lt;br /&gt;
:G36C &amp;lt; G36K(E) &amp;lt; G36(E)&lt;br /&gt;
:SG 553 &amp;lt; SG 551 &amp;lt; SG 550&lt;br /&gt;
&lt;br /&gt;
:And to which category HK416 belongs, [http://www.hk-usa.com/military_products/hk416_specs.asp depends on the variant]. Quite a list, isn't it? ;)&lt;br /&gt;
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:And while AKM didn't have official carbine (there was [http://www.red-alliance.net/forum/index.php?topic=11481.0 a prototype] and that's it), SKS can be considered one somewhat :P&lt;br /&gt;
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:Maybe that was interesting to read :) --[[User:Masterius|Masterius]] 16:45, 19 August 2011 (CDT)&lt;br /&gt;
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== Again... ==&lt;br /&gt;
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What's with the people using this &amp;quot;fact sheet&amp;quot; to clutter the main page with weapon titles. Can't they wait for more substantial material before adding stuff? --[[User:Masterius|Masterius]] 15:02, 20 August 2011 (CDT)&lt;br /&gt;
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:Agreed; pages that are just lists of weapons without pictures or really any info look terrible, let's wait for them to show up. The people who care can find it here on the talk page, or Google :/ [[User:Alex T Snow|Alex T Snow]] 17:20, 20 August 2011 (CDT)&lt;br /&gt;
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:Leaked info is not allowed, and entries with no pics or info aren't very much liked either. [[User:Alex T Snow|Alex T Snow]] 19:29, 23 August 2011 (CDT)&lt;br /&gt;
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:^ Precisely. Official artwork, renders, graphical announcements (like that for Physical Warfare Pack, or Battlelog), screenshots, trailers, gameplay videos; screenshots made from official trailers and gameplay videos. All those things will do. --[[User:Masterius|Masterius]] 06:50, 24 August 2011 (CDT)&lt;br /&gt;
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==UMP==&lt;br /&gt;
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you can see it in a video from nvidia, the player to the right of the interview, you can see him using a UMP.&lt;br /&gt;
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http://www.youtube.com/watch?v=tiCNdEYCtgs&lt;br /&gt;
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unkown what calibre, but im just gonna assume its UMP45 --[[User:Sike|Sike]] 06:38, 21 August 2011 (CDT)&lt;br /&gt;
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==HK416==&lt;br /&gt;
&lt;br /&gt;
another video from nvidia.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=vUyIIIKta44&lt;br /&gt;
&lt;br /&gt;
if you pause at 0:30 it looks like the HK416--[[User:Sike|Sike]] 06:42, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:M27 IAR, to be specific. Based on the HK416, yes, but not a normal HK416. [[User:Spartan198|Spartan198]] 12:25, 21 August 2011 (CDT)&lt;br /&gt;
:: Well the Hk146 is in, it appeared on the battlelog stat page. --[[User:Sike|Sike]] 09:25, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weird Weapon ==&lt;br /&gt;
&lt;br /&gt;
What is that weapon the guy starts using at 2:24, in this vid http://www.youtube.com/watch?v=tiCNdEYCtgs ? It looks like an AS VAL, but that optic setup is weird. I wish they sticked to the real life russian optics, instead of creating rail-attaching versions. E.g.: The PK-AS (russian holographic) is actually offset to the left side of the gun, not aligned with the bore or mounted on a rail.[[User:Gonzaga|Gonzaga]] 08:20, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Maybe it's quite hard to get hands on real Russian weapons in Sweden, so work is done with what's available... Oh, and PK-AS isn't holographic sight, it's reflex sight. --[[User:Masterius|Masterius]] 10:56, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It might be the VSS. You can use iron sights on a sniper rifle so they might allow you to use reflex and holographic sights as well.&lt;br /&gt;
&lt;br /&gt;
:There's no VSS, there's a VAL, but this guy's an Engineer, so it doesn't matter either way. [[User:Alex T Snow|Alex T Snow]] 12:14, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Fact Sheet ==&lt;br /&gt;
&lt;br /&gt;
People, while it has been confirmed that the fact sheet is indeed official, it's also been confirmed that it '''IS NOT A FINAL LIST''', it only shows the equipment available '''SO FAR'''. So don't worry, I'm sure many more equipment options will come (I hope these include an MP5). [[User:Gonzaga|Gonzaga]] 20:34, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well, Demize wouldn't confirm whether the Karkand guns will be able to be used in standard BF3, but the way he said it seemed to hint they might, so I'm betting we'll see the MP5 and PP-19 Bizon. [[User:Alex T Snow|Alex T Snow]] 21:26, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Gonzaga that's pretty much false hope , because there not going to release an official fact sheet and then add &amp;quot;many more guns&amp;quot; its not even wishful thinking its just stupid.and Alex when somethings is unconfirmed that doesn't mean its automatically going to be in the game, and if its anything like bfbc2 which it is, the guns will be seperate like the Vietnam expansion.&lt;br /&gt;
&lt;br /&gt;
: First, no need to call me stupid. And second, do you really think they can't add more stuff to the game 3 months away from the release? Not even the beta is out! Plus, by equipment I didn't necessarily mean more weapons. I guess you thought so because my example was a weapon.[[User:Gonzaga|Gonzaga]] 18:03, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I did not call you stupid, I called your idea stupid.You really think that there going too add tonnes more &amp;quot;equipment&amp;quot; after they've released an official statement than that is stupid.&lt;br /&gt;
&lt;br /&gt;
:What's stupid here is you not signing your posts. :P - [[User:Mr. Wolf|Mr. Wolf]] 12:06, 27 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Lol owned :D [[User:Alex T Snow|Alex T Snow]] 17:47, 27 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SKS has a plastic stock ==&lt;br /&gt;
Demize confirmed. [[User:Alex T Snow|Alex T Snow]] 13:36, 23 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Battlefield 3 full weapons list ==&lt;br /&gt;
It is up on official [http://bf3blog.com/2011/08/complete-list-of-battlefield-3-weapons/ bf3 blog].&lt;br /&gt;
&lt;br /&gt;
:That's not the official blog. As it says in the description, it's a fan site. [[User:GunEnthusiast|GunEnthusiast]] 05:21, 24 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, but it is news of an actual official announcement. --[[User:Nomad175|Nomad175]] 00:00, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::The announcement was leaked, meaning that the information it contains has no place on the main page. Until we get official imagery of each weapon, they should not be added to the main page. Just makes everything look a bit messy and half-arsed if you ask me. --[[User:Chrausis|Chrausis]] 06:49, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== About SVD ==&lt;br /&gt;
&lt;br /&gt;
So were there any news from Demize or some official material released that confirmed that the magazine for SVD was fixed or not? Should it have been changed to NDM-86 on the main page? Only seen it in leaked Alpha (which ''could'' have been a temporal state, considering that SVU in BC2 had proper magazine (SVD and SVU use the same one), and this one probably ported from MoH for testing purposes). --[[User:Masterius|Masterius]] 12:35, 24 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Battleblog #8 ==&lt;br /&gt;
Sig 553 and Strela/Igla launcher confirmed in a post on the official Battlefield blog [http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/08/25/battleblog-8-build-your-weapon-of-choice.aspx] --[[User:Chrausis|Chrausis]] 10:46, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Heh, suppressive fire with carbine :) And the modelled launcher is [[SA-7 Grail|Strela-2]] (NATO reporting name: SA-7 Grail) --[[User:Masterius|Masterius]] 13:22, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Thought as much, was the disk-shape thingy at the front that gave it away. &amp;lt;3 the weapon customisation that BF3 will offer though, gonna be awesome. --[[User:Chrausis|Chrausis]] 14:46, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Well, the primary indicator for Strela-2 is that, errr, under-barrel thingy with tube-and-spike shape while every other model is ball-and-tube. Here is a nice chart: [http://blueprintbox.com/watermark-gif.php?img=./data/media/384/sa-14-strela-gremlin.gif]&lt;br /&gt;
:::And yeah, customisation is great \o/ --[[User:Masterius|Masterius]] 15:22, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::That's the bit I meant, forgive my extremely technical description XD --[[User:Chrausis|Chrausis]] 17:06, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Oh, heh, right. Thought you meant the launcher tube itself :) --[[User:Masterius|Masterius]] 01:47, 26 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The incoming weapon modification options seem very exciting....lots of options to tailor your weapon to your specifics. However, the only detail about the blog that keeps me sceptical is the fact that you need to unlock every feature for each weapon individually. Knowing that from MW2 that would mean hours and hours and hours of playing with just one weapon to finally unlock the parts needed to tailor it to your specifics, only to then unlock the next weapon you've been longing for and then you need to start again from scratch with that weapon. Rather frustrating IMO. Would a better idea to make the modification parts a global unlock, so that once you unlock say supressors with an assault rifle, it counts for ALL other assault rifles too...same with LMG's, Pistols, Shotgungs, etc. [[User:WARthog|WARthog]] 03:05, 26 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;T44&amp;quot; ==&lt;br /&gt;
Found it; 2nd video, 21 seconds in. [[User:Alex T Snow|Alex T Snow]] 04:13, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Link please? --[[User:HashiriyaR32|HashiriyaR32]] 09:25, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
OOPS, sorry, here:&lt;br /&gt;
http://ob-game.blogspot.com/2011/08/battlefield-3-three-videos-from-pax.html&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 13:57, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
ummm you're wrong thats an mp412 , the scope also looks russian which gives it away&lt;br /&gt;
&lt;br /&gt;
:Actually it doesn't look like the Mp412 at all or the T44, it looks a little different, take a look at this image I snapped of it&lt;br /&gt;
: http://imageshack.us/photo/my-images/687/mp412orcoltpython.jpg/&lt;br /&gt;
: To me it almost looks like a Colt Python from Black Op's, notice the iron sights, front and rear (the white markings) and the silhouette of the barrel and cylinder as well as the positioning of the grip, it's hard to say but my vote is towards a Colt Python. DICE did say they were going to add Faction specific weapons and if you look a little earlier the guy was using a Stinger. I'd think a Colt Python .357 Magnum would go nicely as a US analogue to the Russian MP412 .357 Magnum. Also to the Scope, it could just be a Russian style scope attached to a US weapon, they did say that the customization was huge so it's a possibility [[User:Draco122|Draco122]] 12:47, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Its an mp412 , if it was a python it would have grooves down the barrel housing which it doesn't its solid like the mp412 also I noticed the break action latch near the iron sight, which also corresponds to the mp412 , the python does not have a break open design. *Edit* also the colt python is not in the game.&lt;br /&gt;
&lt;br /&gt;
:The devs didn't say there isn't any other revolver in the game, thus shouldn't you, Persistent Mr. Anonymous. --[[User:Masterius|Masterius]] 04:17, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well, it's NOT a 412, but it could be a Python, some S&amp;amp;W, the Raging Bull, I don't know. The lighting's wierd, but it looks stainless to me, which would be good if the MP412 is black. The SKS, which is synth, has been spotted with an EOTech, so unlocking American optics for Russian guns and vice versa is confirmed. I'm thinking every optic, with the exception of the 6x and 12x sniper scopes, can be used on anything. [[User:Alex T Snow|Alex T Snow]] 16:33, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Ok, if you cant indentify that gun, then you shouldn't really be on the site to be honest, because you can clearly tell that's a mp412 the colt python has barrel housing grooves this doesnt it solid like an mp412 , you can also see the break action latch is,colt pythons dont have this because they are not break reloaders. *Edit* and how can you say that it is stainless? its clearly black with a synthetic grip.&lt;br /&gt;
:In that case, by your rationale you should leave right now. Ignoring everything else about the gun, look at the muzzle end. This pistol has a rounded barrel with a raised rib. The Mp412 does not. Also, the locking indents on the cylinder are wrong for a MP412, where they are small cuts coming from the rear of the cylinder, rather than the more traditional ones shown here. The part of the frame that meets the rear of the cylinder is also wrong for a MP412, which would have a &amp;quot;step&amp;quot; rather than a smooth ramp where it widens to the width of the cylinder. Due to the motion blur ghosting on this image it is really hard to tell anything about it so we will just have to wait and see. Also, sign your posts and stop being so condescending.  --[[User:Commando552|commando552]] 03:22, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Also, just noticed that in the same clip the person in front of you has a G36C, so that can go ahead and be confirmed, along with the Stinger for that matter.  --[[User:Commando552|commando552]] 03:47, 2 September 2011 (CDT)&lt;br /&gt;
[[File:Battlefield 3 Tourney PAX Prime Day 2 Wrap Up.mp4 000021722.jpg|thumb|500px|none|]]&lt;br /&gt;
[[File:Battlefield 3 Tourney PAX Prime Day 2 Wrap Up.mp4 000021255.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
:Hmm, these are official videos, not DICE ones, but offical meaning by a site/company etc; should they be added to the main page? It's kind of a grey area. [[User:Alex T Snow|Alex T Snow]] 05:25, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::PAX and NVIDIA are definitely can be considered official source just as E3 and IGN. --[[User:Masterius|Masterius]] 05:40, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
ok lets just leave it as the t44/mp412 for now, if we cant agree on what gun it is, then theres no point arguing senselessly we'll have to wait until the game comes out to properly identify it --[[User:Lukewilliams010|Lukewilliams010]] 14:10, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==M4 and M4A1==&lt;br /&gt;
&lt;br /&gt;
Was just browsing through twitter when i noticed something.&lt;br /&gt;
&lt;br /&gt;
http://twitter.com/#!/Demize99/status/108437158804717568&lt;br /&gt;
&lt;br /&gt;
both the M4 and M4A1 is in. like how the the M16A3 and A4 are in. --[[User:Sike|Sike]] 10:54, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Now that's amuses me because I had ''exact'' the same thoughts. Seems I wasn't alone xD --[[User:Masterius|Masterius]] 11:10, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Seems to me more that BF3 will have much more weapons than we thought. Well, let's just pick one up and kick some asses with it :) --[[User:RaNgeR|RaNgeR]] 11:12, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I think its pretty cool they are getting multiple variants for each gun. Heres hoping for an AK-47 unlock.--[[User:N-10 Aden|N-10 Aden]] 12:06, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
On the same twitter he makes a point of saying that the M4A1 was designed for special forces whereas the standard weapon that would be found being used by Marines is the M4. My spidey sense is telling me that the standard weapons will be the burst M4 and M16A4, and they will be upgradable to full auto M4A1 and M16A3 (flat-top receiver won't tally and the number will make no sense to the layman but whatever).  --[[User:Commando552|commando552]] 16:46, 31 August 2011 (CDT)&lt;br /&gt;
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:Nope, he already said the full auto ones are default. But I'd figure in SP we're more likely to see the burst ones. [[User:Alex T Snow|Alex T Snow]] 17:31, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::SP: M4 for regular Marines, M4A1 for USSOCOM units, something like that. --[[User:Masterius|Masterius]] 02:50, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:In any case, it's awesome they added variants of many weapons. --[[User:RaNgeR|RaNgeR]] 17:46, 31 August 2011 (CDT)&lt;br /&gt;
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::Indeed. [[User:Alex T Snow|Alex T Snow]] 18:28, 31 August 2011 (CDT)&lt;br /&gt;
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Can't remember where I saw it from, probably from Battlefield wiki but I remember seeing that the weapon variants were based on each Classes Kit selection. So for example, take the Assault class, as it's being merged with the Medic Class, Players would have the option to equip either a Grenade Launcher of carry around a Medkit. So for example, an M16A3 could be default setting with a Medkit as a piece of equipment but the M16A4 is used when attaching a grenade launcher. But that's just my theory [[User:Draco122|Draco122]] 12:37, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It's not really merging, they're just going back to how they had it in BF2142 (Assault = Medic + Assault, Recon = Sniper + Special Forces, Engineer = Anti-tank + Engineer and Support = um, Support, his main &amp;quot;thing&amp;quot; being his extra droppable things like a portable shield and a sentry gun). In 2142 every Assault had a Medkit since you don't want to give your medics the option of being even more useless, the optional item for the Assault class was the defib. The fastest way to get TK'd as Assault was to have someone realise you weren't carrying one. I imagine this one will be the same, Support will always have an ammo box and assault will always have a health box. [[User:Evil Tim|Evil Tim]] 05:35, 12 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==PWP Trailer==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=G-ukxgldpOo&amp;amp;feature=feedu&lt;br /&gt;
&lt;br /&gt;
warning, containts footage from operation metro they some players may find offensive. --[[User:Sike|Sike]] 08:58, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That is... ''SKS''? Reminds me of AK-47 in MW2 *sadface*&lt;br /&gt;
:Another thing noted: incorrect reticles for M145 and PKS-07 are still in... --[[User:Masterius|Masterius]] 09:27, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Remember though DICE did say that you can &amp;quot;customize&amp;quot; your weapon, that might be a SKS just heavily modified by the player rather than appearing as the &amp;quot;actual&amp;quot; weapon. Who know's if we're lucky, the SKS might be featured as standard in it's default config [[User:Draco122|Draco122]] 13:12, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::As much as I would want it to be, I doubt that what DICE meant by customization. BF3 so far doesn't seem to have customization as elaborate as, for example, [[Ghost Recon: Future Soldier]]. Thus this tacticool SKS is probably the only one *sadface* --[[User:Masterius|Masterius]] 13:44, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;DAO-12&amp;quot; -.-... OMG! What the heck is their deal with the DAO-12? Can't they just call it how it supposed to be called?! --[[User:RaNgeR|RaNgeR]] 10:01, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::DICE seems to have obsession with this &amp;quot;designation&amp;quot; as it tracks way back from Battlefield 2 (2005) --[[User:Masterius|Masterius]] 10:16, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
DAO-12 was used because of a legal conflict with Armsel using the Striker name, it became a fan favorite so they kept the name. --[[User:Ghostdigga|Ghostdigga]] 14:09, 2 September 2011 (CDT)&lt;br /&gt;
i asked Demize on twitter and he replied saying it was a homage to BF2 --[[User:Sike|Sike]] 14:12, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Exactly, and we all know how bad most gamers are at identifying weapons, the MW3 crowd widely believed the ACR was a SCAR because the ACR was tan (in MW2 the SCAR was tan and the ACR was this ugly grey colour, and now the ACR is tan). If they renamed it Striker a lot of BF players would think it was a different gun :/ [[User:Alex T Snow|Alex T Snow]] 14:20, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Er, that doesn't really sound like a bad thing :/ --[[User:Masterius|Masterius]] 15:29, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
i asked demize about it, and he said they named it the DAO-12 as a homage to BF2 --[[User:Sike|Sike]] 07:57, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M39 EMR confirmed ==&lt;br /&gt;
I asked demize if there was an m14 battle rifle and he replied ,and said there is a M39 EMR so that can now be added to the weapons list.--[[User:Lukewilliams010|Lukewilliams010]] 16:07, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:He also said SG 550 would be in, official blog showed SG 553. And SKS is &amp;quot;SKS&amp;quot;. We need official ''illustrated'' material. As soon as it is available - go ahead, put it in. --[[User:Masterius|Masterius]] 16:29, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yup, if we don't have a picture, don't add it, even if it's not leaked. It's not like we won't have everything up pretty soon. [[User:Alex T Snow|Alex T Snow]] 16:53, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M4A1/M16 Gas block question ==&lt;br /&gt;
&lt;br /&gt;
I've seen quite a few topics concerning the lack of a visible gas block on the M4's and M16's in a number of shooters, and I was wondering if it was possible that the gas blocks could be either low-profile gas blocks that were either not visible or were actually under the RAS, or if the gas blocks were actually integrated into an after-market RAS. It seems odd to me that developers would repeatedly make the same mistake over different games in different franchises.&lt;br /&gt;
&lt;br /&gt;
:It's possible to just remove the front sight without removing the gas block on a standard M16 rifle and M4 but it'd be a little exposed. [[User:Excalibur01|Excalibur01]] 17:23, 10 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Do you mean with a hacksaw? Aren't the gas block and front sight a single piece of metal? It is however possible to get a low profile gas block (relatively easy replacement) that only extends above the barrel to the height of the gas tube plus a few mm, so that certain free floating RIS systems can be mounted over the top of it. --[[User:Commando552|commando552]] 18:39, 10 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::That was my question; with all the Military consultants they have coming in and looking at this stuff, I'd always assumed that they had just modeled an after market RIS and low-profile gas-block.&lt;br /&gt;
--[[User:Hominis Solus|Hominis Solus]] 21:58, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I wonder why developers won't just model Flat Top Mounts\Risers on the sights for M4s\M16s ? That's how the problem is solved IRL, including in U.S. Military. --[[User:Masterius|Masterius]] 04:16, 11 September 2011 (CDT)&lt;br /&gt;
::I'd imagine that most modellers don't realise that the front sight is also the gas block, so they see no problem in removing it for aesthetic/gameplay purposes. 99% of gamers probably don't realise either.  --[[User:Commando552|commando552]] 09:15, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Both the modellers and the gamers doesn't supposed to care about this kind of things, only people like us, it can concern. --[[User:RaNgeR|RaNgeR]] 09:31, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It was well after I got into learning about firearms and such that I found out the front sight (gas block) and stock tube (buffer tube) are required for the AR series to function, so you can't remove either pretty much. [[User:Alex T Snow|Alex T Snow]] 21:53, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It's true that the stock front sight post is also the same piece of metal as the gas block, but you can remove them so long as you put a new gas block on.&lt;br /&gt;
--[[User:Hominis Solus|Hominis Solus]] 21:58, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I meant you can't just take it off :) [[User:Alex T Snow|Alex T Snow]] 23:30, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A-91 ==&lt;br /&gt;
Confirmed to be the more modern 5.56mm version by Demize. [[User:Alex T Snow|Alex T Snow]] 22:08, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Guillotine Teaser Trailer ==&lt;br /&gt;
Anyone else seen it? There's a mortar that the player-character uses to send up flares (I think they called them illumination rounds) and I think the player-character also uses a Mk. 17 with some sort of 4x scope. Sorry, I'm still fairly new to this. [[User:GunEnthusiast|GunEnthusiast]] 05:27, 12 September 2011 (CDT)&lt;br /&gt;
:I think the mortar is an M224, and yes it was a Mk.17 with an ACOG (magazine looked a bit small in the mag-well, but could be the angle as could only be seen when climbing the wall). Also, it looks like the guy who is stabbed at the end of the video is carrying a G3A3 with an ACOG.  --[[User:Commando552|commando552]] 07:35, 12 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16 series reload animation ==&lt;br /&gt;
&lt;br /&gt;
I'm fairly new to this site, though I've been following it closely to see the development of the firearms that will appear in Battlefield 3.&lt;br /&gt;
I've been reading that a lot of you guys are expecting an accurate portrait of the M16 series reload animation in the game. I just wanted to ask how do you properly reload an M16 in real life? It is my understanding that when the rifle is empty, you load it by pulling the charging handle. But when there is a bullet still in the chamber you just need to press the bolt catch. Please correct me if I'm wrong, but I just want to get this clarified since I've never been able to understand the reload mechanic of the M16.&lt;br /&gt;
[[User:Santos|Santos]] 01:14, 16 September 2011 (CDT)&lt;br /&gt;
:With the exception of loading the gun for the first time or clearing a jam, you never need to touch the charging handle. If you are reloading from a partial magazine, there will be a round in the chamber so all you need to do is drop out the magazine and push a new one in. When you you empty the magazine in an M16 type weapon the bolt locks back automatically, so you drop out the magazine, put a new one in, and then all you need to do is push the bolt release on the left side to let the bolt go forwards (you can also push the forward assist if you feel like it).  --[[User:Commando552|commando552]] 04:20, 16 September 2011 (CDT)&lt;br /&gt;
::Well, the third reason you might is if you just picked it up off the ground, to check it's still mechanically sound. Though that sorta falls under clearing a jam. Edit: Also you might part-pull it on drawing it if you're into brass checks, though given how often FPS characters change weapons habitually brass-checking on draw would probably indicate a very short memory. &amp;quot;Yep, still there from ten seconds ago, how bout that.&amp;quot; [[User:Evil Tim|Evil Tim]] 02:09, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
You could rack the charging handle if you like, but the proper way to reload and empty M16 type weapon is to just slap the bolt release. I call it the ping pong paddle. A lot of games forgets about little things like reloads for weapons [[User:Excalibur01|Excalibur01]] 01:02, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Who removed the MP7!?! ==&lt;br /&gt;
&lt;br /&gt;
Okay, who took away the MP7 from the submachine gun catergory? I spent a whole 20 minutes adding that section of the article and some guy just deleted it. Why? It was really in the game and not in any way spammy or vestigial.  Whoever took away put it back. Come on, I don't want to remake the whole thing.&lt;br /&gt;
&lt;br /&gt;
THere are NO official images of it.  And no official video footage has featured it.  Don't post images from the Alpha --[[User:HashiriyaR32|HashiriyaR32]] 03:20, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
But the fact remains that it has been seen in the game, and it was already on the page before I made the changes.  &lt;br /&gt;
&lt;br /&gt;
Why can't I use the Alpha? I don't know if there is or is not a rule regarding alpha version footage and stuff. I thought the purpose of this site was to chronicle what weapons were used in what movies/games/TV/Anime.  If I have evidence that the MP7 is in BF3, why does it matter whether or not it was from the Alpha or official footage?  The image I used was from a gameplay video I saw on Youtube.  Does this mean no one can use their own gameplay videos?&lt;br /&gt;
&lt;br /&gt;
:No, it means that you have to wait for officially released material or for the game to actually come out. This applies to leaked gameplay footage, images from leaked betas, dubious leaked information in general (eg the MW3 leaks from Kotaku) unapproved on-set photos, leaked movie footage like that infamous cut of ''X-Men Origins: Wolverine'', and so on. Building an article is not a race, if we have to wait to confirm something is official, that's what we do. [[User:Evil Tim|Evil Tim]] 03:49, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I suppose that makes sense, I'm gonna keep that in mind when making contributions in the future.&lt;br /&gt;
&lt;br /&gt;
I thought anything to do with the Alpha was under an NDA anyway? [[User:The Wierd It|The Wierd It]] 04:31, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, if you look at the screencap he posted the guy who leaked it deliberately blacked out his own name. Obviously knew he shouldn't have been recording it and posting it in the first place. [[User:Evil Tim|Evil Tim]] 04:47, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Okay, for the last frickin' time.  Please DO NOT add weapons that are not in any official gameplay vids/trailers/screenshots, until they are.--[[User:HashiriyaR32|HashiriyaR32]] 14:02, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
@ HashiriyaR32: Hey! I was also someone who tried adding the section of the MP7. Its in the alpha videos but to be fair, so is every freaking gun that is on this page! The only videos that are available are the ones from the alpha. Seriously take the amount of time it takes to delete the post and go onto youtube and see for yourself! In fact, after posting this I will repost the MP7 with a link to the youtube video...Also FYI I happen to love this website and for all it stands for and I try to monitor several different games to make sure the info is correct, I would never want to add something that didnt exist in a videogame/movie. Valant&lt;br /&gt;
&lt;br /&gt;
:What? Nothing on the page is from the alpha, everything's from screenshots, trailers, concept art, or official videos, like EA Pwned, IGN, etc. If you don't believe me, give me an example. [[User:Alex T Snow|Alex T Snow]] 18:52, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
@Valant, its as simple as this. To take part in the Alpha you had to sign a non disclosure agreement. That means that any footage that you have seen was illegally distributed. Until guns show up in an official (and legal) source, they shouldn't be listed here. The MP7 may very well be a weapon in the game, but the point is that at this point that information has not been publicly release, to say nothing of the fact that legal screenshots cannot be posted on here. --[[User:Commando552|commando552]] 19:11, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Right, and as soon as the Beta is out, we can add everything, it's only a week-ish, and besides, WE all know the MP7 &amp;amp; others are in, and they can be mentioned on the talk page, just the official page can't have it. [[User:Alex T Snow|Alex T Snow]] 19:39, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Then I should just delete this whole page then shouldnt I? Because again every weapon we are seeing IS NOT CONFIRMED! There is no beta released and only Alpha videos....Seriously this is bullshit&lt;br /&gt;
:The difference is that all the other weapons are from material that was released by EA, or from footage that they allowed to be shot (The images from the G36C section are from an interview with one of the developers IIRC) as opposed to the video you posted which was illegal made and distributed by someone breaking the NDA they signed. As you seem unable to grasp this, just wind your neck in for a week or so until the Beta is released, and then it can be posted with LEGALLY obtained confirmation images. --[[User:Commando552|commando552]] 13:15, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
If posting info from a breach of NDA is the main reason than I can understand that. Then I shall wait for the &amp;quot;official&amp;quot; information to be released.&lt;br /&gt;
== G3A3 and UMP.45 ==&lt;br /&gt;
The weapons can be seen in these videos from GameSpot in the Tokyo Game Show 2011.&lt;br /&gt;
Though it's cam footage you can clearly see the pick-up icon of the weapons.&lt;br /&gt;
&lt;br /&gt;
Someone should work their magic and add those to the page.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=bd0M7_3wENw Part 1&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=hbsI9Vsv5wE Part 2&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=arOhTIaeGGY Part 3&lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 12:59, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I can have it down in about 20 minutes. --[[User:Samael527|Samael527]]&lt;br /&gt;
&lt;br /&gt;
:I would imagine that if it is cam footage it has likely not been officially release and is against copyright, so probably shouldn't have caps on here. You can get a shot of the G3A3 from the end of the guillotine trailer though.  --[[User:Commando552|commando552]] 19:05, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I added the two weapons on the page. Since the videos were not leaked but released by a reputable game journalism/review site (Gamespot.com) it should be okay, right?  If they weren't allowed to release it Gamespot wouldn't have done so. I looked around and other gaming websites are posting the footage as well [http://www.gametrailers.com/video/tgs-11-battlefield-3/721062]. I'm pretty new to IMFDB, so is the stuff I saw in the gameplay okay to post? --[[User:Samael527|Samael527]]&lt;br /&gt;
&lt;br /&gt;
::Similary to E3 with IGN, PAX with NVIDIA, TGS with GameSpot definitely can be considered official source. --[[User:Masterius|Masterius]] 05:53, 18 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M1911 Confirmed ==&lt;br /&gt;
&lt;br /&gt;
http://gunclub.ea.com/us/intel/blog/battlefield3-weapon-unlock&lt;br /&gt;
&lt;br /&gt;
For being an EA gunclub member you get an M1911 :P --Joey1666&lt;br /&gt;
&lt;br /&gt;
Pic here: http://web-vassets.ea.com/Assets/Richmedia/Gun-Club/images/bf3-gun-unlock.jpg --[[User:Alex T Snow|Alex T Snow]] 17:39, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Not too sure exactly what pistol they have based this on though. It has slanted cocking serrations on the slide (rear only), non target sights, beavertail grip safety and a rounded burr hammer. Closest thing I can think of is the early version of the [[1911#M-45_MEUSOC|M-45 MEUSOC]], which are a old USGI 1911 frame with a [[1911#Springfield_Armory_M1911_-_A1|Sprinfield Armoury]] slide, a rounded hammer, a beavertail grip safety and Pachmayr rubber grips (along with some other less obvious improvements).  --[[User:Commando552|commando552]] 17:58, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, I'm pretty sure it IS the original version of the MEU. Also, you missed the Springfield 3-hole trigger. [[User:Alex T Snow|Alex T Snow]] 22:24, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Gun Club? Looks like EA is messing up again: http://gunclub.ea.com/us/mygunclub/rewards&lt;br /&gt;
:They haven't even fixed the stat tracking :S --[[User:Masterius|Masterius]] 03:12, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Battlefield 3 Open Beta ==&lt;br /&gt;
&lt;br /&gt;
So, EA confirmed the PC/X360/PS3 BETA startup. Begining 27.09 for those who have MoH 2010 Tier One Edition, and 29.09 for the rest.&lt;br /&gt;
Good opportunity to test the game and get some guns updated :). ~ GumBoy 21.09.2011 16.07 (CET)&lt;br /&gt;
&lt;br /&gt;
:Actually, the early access is open for people with the Medal of Honor Limited Edition as well, not just Tier One. It's also for people who pre-ordered before a certain cutoff, but I can't remember the specifics. [[User:The Wierd It|The Wierd It]] 09:10, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Can't wait for this, hope we get a different map this time, Operation Metro was good but not great. --[[User:Chrausis|Chrausis]] 09:37, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Caspian Border would be great :D --[[User:Masterius|Masterius]] 11:06, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PP2000 Spotted ==&lt;br /&gt;
Battlelog pics here: http://www.battlefieldlog.com/2011/09/battlefield-3-beta-battlelog.html&lt;br /&gt;
&lt;br /&gt;
Pic here: http://4.bp.blogspot.com/-pdUIBRNHpXo/Tn4uZQaayQI/AAAAAAAAAdw/PVmts2hVNjU/s1600/battlelog-4.jpg&lt;br /&gt;
&lt;br /&gt;
:What's the pistol, what's the shotgun? --[[User:Masterius|Masterius]] 07:09, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I believe the handgun is a Glock variant, whilst the shotgun is Benelli M3 Super 90. --[[User:RaNgeR|RaNgeR]] 08:02, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I saw the PP2000 in action at Eurogamer Expo, looked pretty good. --[[User:Chrausis|Chrausis]] 08:16, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Hmm, I never saw it before. The shotgun is the 870 MCS and the pistol is the Glock 17. If you look at the page, he's level 0 with no XP, so these are the first unlocks, which makes sense given what they are: a shotgun, a pistol that isn't faction-based that's similar to the M9 and MP443, and a PDW. Also, now that the PP2000 has a stock we won't have any more stockless guns, specifically stockless guns with scopes... [[User:Alex T Snow|Alex T Snow]] 18:08, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Hmm, the magazine tube is rather short for M870 MCS. Which would mean it is rather regular variant of M870 with pistol grip and full stock. --[[User:Masterius|Masterius]] 01:49, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::No, the MCS is modular, hence the name, it just has the 4 round tube as standard, with the 7 round one as an attachment. This is the MCS: http://www.kiesler.com/shop/ProductImages/Model870MCS_PartSLG.jpg [[User:Alex T Snow|Alex T Snow]] 01:57, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::The magazine tube in MCS is supposed to have the same length as the barrel as can be seen here: [http://www.remingtonmilitary.com/Firearms/Shotguns%20Pump/MCS.aspx Remington Model 870 Modular Combat Shotgun (MCS)]. Thus the 3+1 MCS would have the same 10&amp;quot; barrel. --[[User:Masterius|Masterius]] 02:23, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::I understand it's supposed to, but it's still an MCS, just not assembled properly or something. If you don't like it, just use the extended tube attachment, I know I will be, and Demize confirmed (how many times have I written those two words now?) all the extended mag attachments are visible, like the MP7s 40 round magazine, or this shotgun. [[User:Alex T Snow|Alex T Snow]] 04:50, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::If that's so... Okey, an oddly assembled MCS ¯\(°_o)/¯&lt;br /&gt;
:::::::::P.S. I didn't count how many times you have written those two words D: --[[User:Masterius|Masterius]] 07:02, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::LOL! :) [[User:Alex T Snow|Alex T Snow]] 08:08, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::Demize confirmed that Alex says 'Demize confirmed' a lot. --[[User:Chrausis|Chrausis]] 12:00, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::[http://world.guns.ru/handguns/hg/hr/im-metal-hs-2000-e.html XD] --[[User:Masterius|Masterius]] 14:12, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==ACR?==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=coOHjF4_apI&amp;amp;feature=channel_video_title&lt;br /&gt;
&lt;br /&gt;
Magpul Masada/ ACR?&lt;br /&gt;
&lt;br /&gt;
At 0:36, the handguard and flashhider look very similar to that of the ACR&lt;br /&gt;
&lt;br /&gt;
:I think it might be the SG 553, also has a similar flashhider. --[[User:Chrausis|Chrausis]] 12:07, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Agree, it is the SG 553. Can tell by the design of the rail system, shape of the receiver and the fact that it has a smooth curve to the top of the stock rather than an adjustable cheek riser.  --[[User:Commando552|commando552]] 12:14, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I also see the M320 Launcher at 0:41, so thats one more launcher for the page [[User:Draco122|Draco122]] 13:09, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Ugh, what a song choice :| --[[User:Masterius|Masterius]] 14:12, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Whine, whine, whine. No game is good enough for you people. :P - [[User:Mr. Wolf|Mr. Wolf]] 15:41, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Not game - song &amp;gt;:O --[[User:Masterius|Masterius]] 03:49, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yay, finally can see the M320 mounted instead of standalone :D And yeah, I agree that's the 553. Oh, and what do you mean &amp;quot;you people&amp;quot;? Lol ;) [[User:Alex T Snow|Alex T Snow]] 18:05, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Sorry, I thought you were complaining about the game. I was just joking when I said that. *rolls eyes* - [[User:Mr. Wolf|Mr. Wolf]] 18:44, 27 September 2011 (CDT)  &lt;br /&gt;
&lt;br /&gt;
== NDA for Beta ==&lt;br /&gt;
&lt;br /&gt;
OK, from what I'm hearing the Beta is going to be subject to an NDA, just like the Alpha. This may just be for the early access and may be rescinded once it goes public, or it may be for the whole thing.&lt;br /&gt;
&lt;br /&gt;
What this means is that we can't post info or shots from the Beta build until it is rescinded. [[User:The Wierd It|The Wierd It]] 02:02, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:[http://twitter.com/#!/zh1nt0/status/115781634879524864 Disregard.] I screwed up, again. [[User:The Wierd It|The Wierd It]] 02:15, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Haha :) That's good news [[User:Alex T Snow|Alex T Snow]] 03:18, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== G17C modelled after G17 ==&lt;br /&gt;
&lt;br /&gt;
I just talked to a DICE dev on Steam, and he told me the reason they modelled the G17C after a regular G17 it's to save prestanda so the game can run as smoothly as possible.&lt;br /&gt;
So that's why is missing those compesators &amp;quot;holes&amp;quot; on the slide. And the reason they decided to still call it a G17C, is because is only a minor detail. They probably have more relevant things to fix, than changing the correct name of a weapon. edit: forgot to sign [[User:Santos|Santos]] 03:46, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That's understandable, given the crazy graphics and everthing else this game it running. If they don't change it we'll note it as incorrect on the main page, but note that it was intentionally left out; if they do know the correct difference between the C and standard, but needed to do for technical reasons, I'm happy. [[User:Alex T Snow|Alex T Snow]] 14:33, 30 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But someone could state in the main page, that it was left there intentionally due to some other and more important things to worry about in the development of the game. [[User:Santos|Santos]] 03:46, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I guess that proves that Frostbite 2 Engine is much more complicated and difficult to mod than Refractor 2 Engine. To fix weapon's name in Battlefield 2 one needed a mere Notepad ;) --[[User:Masterius|Masterius]] 05:57, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::That might well not change, since the config files will have weapon names in plain text that can be replaced (unless the names are actually images or something). [[User:Evil Tim|Evil Tim]] 17:49, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I think it's stupid what the guy from DICE said: &amp;quot;''We modeled the gun after the regular G17 so the game would run faster...''&amp;quot; Huh? So if the gun is actually a 100% G17, why call G17C? Am I missing something here? --[[User:RaNgeR|RaNgeR]] 04:10, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Modelling the holes ''would'' require they put an inside surface on the barrel, but I can't see how an engine that features buildings falling into hundreds of pieces of high-detail rubble would be screwed over by that. [[User:Evil Tim|Evil Tim]] 17:47, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Corrected some information ==&lt;br /&gt;
&lt;br /&gt;
I went through and fixed some things. There is a Korean M16 that has 4 firing modes and the shotgun in Op Gullotine is a Remington 870 which you can tell by looking at the rear sight. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:23, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It has four? Cool, didn't know that. [[User:Alex T Snow|Alex T Snow]] 17:41, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Lack of weapon variety ==&lt;br /&gt;
&lt;br /&gt;
Theres so many AK and M4 style weapons but no real variety, wheres the steyr, uzi and such.&lt;br /&gt;
The snipers are pretty much useless after the first two so why change ?&lt;br /&gt;
Like 3 AK styled assault rifles ?&lt;br /&gt;
Am i missing the point because it seems Mw3 has a much better weapon variety.&lt;br /&gt;
When i unlocked the SkS it takes 4 bullets to kill. That's double what the other two took even though they're the same calibre. - Joey1666&lt;br /&gt;
&lt;br /&gt;
:Devs are lazy. Quite a bunch of unlocks are derivatives of starting weapons. There are so many European weapons that could be put as unlocks, but nooooo! Maybe DICE are saving for DLCs? --[[User:Masterius|Masterius]] 08:28, 2 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Yeah when they said 10 times the unlocks, who knew they meant dogtags and pistols with new attachments. And we have to unlock the same attachments for every other gun over and over. Whats with the lack of guns ? :/ And Some weapons like the m16 take 6 bullets to kill... the ump takes 7 from my experience. So why even bother using these weapons when i can have a sniper that 2 hit kills with a RDS. The beta has dissapointed me. --[[User:Joey1666|Joey1666]]&lt;/div&gt;</summary>
		<author><name>Joey1666</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=465239</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=465239"/>
		<updated>2011-10-02T14:12:55Z</updated>

		<summary type="html">&lt;p&gt;Joey1666: /* Lack of weapon variety */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== All weapons in BF3 ==&lt;br /&gt;
&lt;br /&gt;
The list below shows all BF3 weapons that are going to be available either SP or MP.&lt;br /&gt;
&lt;br /&gt;
This list is officially announced by EA, but i'm pretty sure there will be more coming.&lt;br /&gt;
&lt;br /&gt;
NOTE: List has been edited to account for new information (eg: Both M16s and only P90TR) and name corrections (eg: DAO-12 to Striker)&lt;br /&gt;
&lt;br /&gt;
Assault Rifles (Assault)&lt;br /&gt;
*M16A3 (US)&lt;br /&gt;
*AK-74M (RU)&lt;br /&gt;
*HK416&lt;br /&gt;
*G3A3&lt;br /&gt;
*AN-94&lt;br /&gt;
*KH2002&lt;br /&gt;
*AEK-971&lt;br /&gt;
*F2000&lt;br /&gt;
*AS VAL&lt;br /&gt;
*M16A4&lt;br /&gt;
&lt;br /&gt;
Carbines (Engineer)&lt;br /&gt;
*M4A1 (US)&lt;br /&gt;
*AKS-74U (RU)&lt;br /&gt;
*G36C&lt;br /&gt;
*SCAR-H CQC&lt;br /&gt;
*A-91&lt;br /&gt;
*SG553&lt;br /&gt;
*M4&lt;br /&gt;
&lt;br /&gt;
Machine Guns (Support)&lt;br /&gt;
*M27 IAR (US)&lt;br /&gt;
*RPK-74M (RU)&lt;br /&gt;
*M249E2&lt;br /&gt;
*M60&lt;br /&gt;
*M240&lt;br /&gt;
*6P41&lt;br /&gt;
*QYJ 88&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles (Recon)&lt;br /&gt;
*Mk.11 Mod.0 (US)&lt;br /&gt;
*SVD (RU)&lt;br /&gt;
*M40A5&lt;br /&gt;
*SV98&lt;br /&gt;
*M98B&lt;br /&gt;
*M82A3 (not in MP)&lt;br /&gt;
&lt;br /&gt;
Battle Rifles (Recon)&lt;br /&gt;
*M39 EMR&lt;br /&gt;
*SKS&lt;br /&gt;
&lt;br /&gt;
Sub-Machine Guns (All Kit)&lt;br /&gt;
*P90TR&lt;br /&gt;
*MP7A1&lt;br /&gt;
*UMP45&lt;br /&gt;
*PDR&lt;br /&gt;
*PP2000&lt;br /&gt;
&lt;br /&gt;
Shotguns (All Kit)&lt;br /&gt;
*870 MCS&lt;br /&gt;
*M1014&lt;br /&gt;
*USAS-12&lt;br /&gt;
*Saiga 20K&lt;br /&gt;
*Striker&lt;br /&gt;
&lt;br /&gt;
Pistols (All Kit)&lt;br /&gt;
*M9 (US)&lt;br /&gt;
*MP443 (RU)&lt;br /&gt;
*G17&lt;br /&gt;
*M-45&lt;br /&gt;
*MP412&lt;br /&gt;
*T44&lt;br /&gt;
*93R&lt;br /&gt;
*G18&lt;br /&gt;
&lt;br /&gt;
Underbarrels (Assault)&lt;br /&gt;
*M320 with HE/Smoke/Buckshot rounds&lt;br /&gt;
*M26 MASS with Buckshot/Flechette/Frag/Slug rounds&lt;br /&gt;
&lt;br /&gt;
Rocket Launchers (Engineer)&lt;br /&gt;
*Mk.153 SMAW (US)&lt;br /&gt;
*RPG-7 (RU)&lt;br /&gt;
*FGM-148 Javelin&lt;br /&gt;
*FIM-92 Stinger&lt;br /&gt;
*SA-18 IGLA&lt;br /&gt;
*AT4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
( Source: http://bf3blog.com/2011/08/complete-list-of-battlefield-3-weapons/ ) --Zzang1847 23.09.2011 11.07 (PST)&lt;br /&gt;
&lt;br /&gt;
:This is from a Batlefield 3 fansite and not acctualy offical --[[User:Armyguy277|Armyguy277]] 14:38, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::This has been discussed before. While it is technically official since the official gaming news sources are also reporting it, but since there aren't any pictures of 'em you have to wait.--[[User:Nomad175|Nomad175]] 15:55, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Pages without pictures or info look ugly. The game's out in less than a month, and the Beta's out in a few days, we can wait, but it does mean we get to know what's in the game anyway, even though it's not on the page :) [[User:Alex T Snow|Alex T Snow]] 16:20, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Although there were no pictures, i believe we still can at least put some description and real picture so someone who is actually uploading in-game pictures don't have to worry about putting explanation and finding pictures from the archive, which takes significant amount of time (in terms of AAA games like this).&lt;br /&gt;
::P.S) Sorry about this discussion already mentioned before. I thought i could give some help, but perhaps i'm not :( ~ Zzang1847 23.09.2011 8.43 (PST)&lt;br /&gt;
&lt;br /&gt;
:::Building an article is not a race, there is just less than a week for the Beta to roll in, not that much to wait. --[[User:Masterius|Masterius]] 07:52, 24 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looks like it is going to just be Americans, Russians, Generic &amp;quot;Not the Taliban, honest&amp;quot; Middle Eastern Militia and possibly the Iranian army as factions then. Damn. [[User:The Wierd It|The Wierd It]] 10:28, 24 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:For SP yeah, but for MP it's been confirmed to be just US and RU. [[User:Alex T Snow|Alex T Snow]] 03:46, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Faction Specific Weaponry details ==&lt;br /&gt;
no need to worry , about faction specific weaponry , reading through some of Alan Kertz earlier posts.He states that the player once leveled up high enough in the class's levels will gain access to the other factions weaponry.&lt;br /&gt;
&lt;br /&gt;
== Gun disparity ==&lt;br /&gt;
&lt;br /&gt;
I have the feeling the M4A1 will be the counterpart to the AKS74U. This is wrong, but every game seems to do it. The M4 has a 14.5 inch barrel and is a standard issue weapon. The AKS74U has an 8.3 inch barrel and is issued to vehicle crews. A better setup would be Mk 18 Mod O (or HK416 D10RS) vs the AKS74U. Also, the M16 and AK74 aren't exactly equal either. Maybe pair up the regular M4A1 or SCAR-L with 14.5 inch barrel (for variety) with the AK74?&lt;br /&gt;
&lt;br /&gt;
Oh and what do you think the US/EU counterparts to the SKS, RPK and AS Val will be? There's no US counterpart cartridge to the 7.62x39 and 9x39 as far as I know.&lt;br /&gt;
::There's no val, that's vss&lt;br /&gt;
&lt;br /&gt;
:SKS = Mk.11 = SVD. RPK = M27. [[User:Alex T Snow|Alex T Snow]] 17:52, 9 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Its the asval not vss :S.[[User:lukewilliams010]] 12:14 ,19 august 2011&lt;br /&gt;
&lt;br /&gt;
== PKM\PKP operation ==&lt;br /&gt;
&lt;br /&gt;
I've yet to see a game that properly portraits PKM operation with its 2 level feeding system and non-disintegrating belts. Curious if in BF3 they'll get it right. Doubt it though...&lt;br /&gt;
&lt;br /&gt;
== Optic mounts ==&lt;br /&gt;
&lt;br /&gt;
Optic mounts on all russian weapons are wrong. Basically it's an PSO with optic tube cut off and rail slapped instead of it. Then every Russian scope has its original mount removed so it can be fixed on that picatinny rail. They also didn't bother making [http://content.foto.mail.ru/mail/photoshooter/1789/i-2863.jpg proper mount] for PKP and just put rail on top of the receiver lid. I was expecting more attention to details in BF3.&lt;br /&gt;
&lt;br /&gt;
Well the Russian army IS starting to use RIS, just look at the AK-9. [http://world.guns.ru/assault/rus/ak-9-e.html] While it does seem a bit sloppy, it can be justified in a way. At least it isn't as bad as that AK-abomination from MW2 and the RPD with rails.&lt;br /&gt;
&lt;br /&gt;
== Beta ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know when the beta is starting? cant wait for it! --[[Special:Contributions/109.78.246.33|109.78.246.33]] 21:34, 24 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Or for that matter, how we can get in on it? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]]&lt;br /&gt;
&lt;br /&gt;
To get into the Battlefield 3 beta, you need to buy specially-marked versions of the recent Medal Of Honor [[User:SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
Ya i got it, do you know when were getting the codes?--[[User:GunGunGun|GunGunGun]] 02:40, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have no clue.[[User:SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
If you registered your Medal of Honor with your EA-Account, you'll get the invitation and infos, as soon as there is something, so far nothing is known.&lt;br /&gt;
&lt;br /&gt;
Wish I could try the beta [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Not just you, after the videos they releases pretty much everybody is dying to get hands on the game. [[User:Killerpixel|Killerpixel]] 12:05, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Beta will be open to everyone. Those who got MoH, will get in earlier.&lt;br /&gt;
&lt;br /&gt;
== AK-something-something ==&lt;br /&gt;
&lt;br /&gt;
Check that dude in the BG. also what I think *might* be a holster, but I'm probably wrong.&lt;br /&gt;
&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf6.jpg&lt;br /&gt;
&lt;br /&gt;
:It's definitely an AK-series rifle, which one I can't be sure of. If I had to guess however, I'd say either an AK-74, AK-74M, or AK-101. [[User:Orca1 9904|Orca1 9904]] 08:15, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It's a dump bag on his hip. At least that's what I think it is. It definitely isn't a holster though, since most drop leg holsters are strapped to your thigh. Why a guy with a belt fed machine gun has a dump bag through is beyond me.--[[User:1SAZ|1SAZ]] 09:19, 26 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::If I had to guess, he may have been issued an M4 or M16 and picked up the MG prior to the pic being taken. You can also see some STANAG mag pouches on the front of his vest too. [[User:Orca1 9904|Orca1 9904]] 03:37, 27 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I Agree with  Orca1, I know you can't see from the distance, but the profile of the muzzle looks like one of those 3. As the game is set in 2014, im assuming it's either an AK-74M or AK-101. --[[User:Chablar|Chablar]] 13:45, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M240G is M240B ==&lt;br /&gt;
&lt;br /&gt;
The M240G is actually a M240B as seen by gameplay screenshots. You can also identify it's M240B by the heat shield. I guess that inaccuracy in every war game (including new games) will always be. --[[User:RaNgeR|RaNgeR]] 11:44, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I knew it was some kind of M240 variant, but since it was being used by a Marine I assumed it was the 240-Golf variant since they typically use that instead of the 240-Bravo. [[User:Orca1 9904|Orca1 9904]] 03:26, 27 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Wrong use of the word &amp;quot;anachronistic&amp;quot; there. An anachronism is an object, event, or person portrayed in a chronologically inaccurate time period. The Marines using the M240B is a mistake, no doubt, but it's not an anachronism as the M240B still does technically ''exist'' at the same time beside the Golf model. [[User:Spartan198|Spartan198]] 22:42, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
== M16A4? ==&lt;br /&gt;
&lt;br /&gt;
Got these pics off BF3 nation;&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf1.jpg appears to be some M16 varient which oddly enough doesnt have any rear sights.&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf5.jpg Another shot of the M16 like weapon (Just going to mention the nice detail on the mag). And hey, new weapon, A COFFEE MUG!!! &lt;br /&gt;
--[[User:GunGunGun|GunGunGun]] 15:02, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
It is an M16A4, the developers probably didn't detailed the weapon enough. --[[User:RaNgeR|RaNgeR]] 16:08, 25 February 2011 (UTC)&lt;br /&gt;
 &lt;br /&gt;
:Yeah I noticed this as well. Im guessing they just forgot, The sights are even not there in the gameplay videos. I do hope they change it though, might seen a little silly firing with neither iron sights or optics. --[[User:Chablar|Chablar]] 13:53, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
in the new 12 min trailer, roughly at the 7min mark when they put surpessive fire on the sniper, is it me or does the guy on the left, with the M16A4 fire full auto?. [[User:Sike|Sike]] 17:20, 18 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm commenting without checking, but remember how fast you can fire the M16A4 and 93R in BC2? [[User:Alex T Snow|Alex T Snow]] 01:23, 19 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Racking charging handle when reloading after empty ==&lt;br /&gt;
&lt;br /&gt;
A new trailer showed you shooting an M4 and when you are empty, you reload but instead of pressing the bolt release, you charge the handle. I seriously hope this isn't the default reload [[User:Excalibur01|Excalibur01]] 04:35, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
At the begining of the trailer, it did say that it was pre-alpha code.  They'll hopefully have the modeling and other animations fixed by then.--[[User:Gunkatas|Gunkatas]] 05:04, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, cause I'm getting bad flashbacks to games in early 2000 that pulls the charging handle when doing mid mag reloads [[User:Excalibur01|Excalibur01]] 05:31, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
If I remember correctly, the M16A2 &amp;amp; M4A1 reloading animations from ''[[Battlefield 2|BF2]]'' had the character use the charging handle instead of the bolt release when reloading, they may have borrowed that. [[User:Orca1 9904|Orca1 9904]] 05:58, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:3D modeling and animation is kinda hard to &amp;quot;borrow&amp;quot; from older engine/file format. I'd guess it's probably &amp;quot;director thinks this looks more dynamic&amp;quot; like [[Black]], or maybe the animator is under heavy influence of games in early 2000 :/ [[User:Ssate|Ssate]] 02:43, 12 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well I hope they change it to using bolt release because it's wield for someone to do that unless you're clearing a malfunction [[User:Excalibur01|Excalibur01]] 06:46, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'm liking how they now keep track of a round in the chamber and you don't go through the whole reloading animation, maybe this time we'll have proper pistol reloads.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:05, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
What's a &amp;quot;proper&amp;quot; pistol reload? [[User:Excalibur01|Excalibur01]] 20:21, 3 March 2011 (UTC)&lt;br /&gt;
: I think he meant that the slide does not lock back when the pistol runs out, like in Medal Of Honor MP. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 20:43, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also in Bad Company and the second one they did the same thing where the slide didn't lock back. If it's one thing Modern Warfare has done right is the reload animation...well except maybe for the ACR. [[User:Excalibur01|Excalibur01]] 22:14, 3 March 2011 (UTC)&lt;br /&gt;
:There was also a problem with the SPAS-12: the character pump it after the reload even if there was a shell in the chamber. Same in Black Ops. Not to mention that &amp;quot;all pistols were DAO&amp;quot; since the hammers never move. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:52, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
About reloads, in last years Metal of Honor, you do a combat reload when your shotgun is empty. [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another nice touch that they put in was that they left the front sight on the M4 even though it has an optical sight.  In most games the front sight is either removed completely (like Bad Company 2 or Call of Duty 4) or else it has a flip down front sight (like Modern Warfare 2).  Adds a nice level of realism in my opinion.--[[User:Gunkatas|Gunkatas]] 06:29, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I always thought removing the front sight from M4/M16 rifles in games was utterly stupid mall ninja BS, not to mention making the gun look ugly as sin. In a real-world situation, if your optic fails and you don't have any iron sights to fall back on, you're basically SOL while the other guy who's never even heard of a red dot sight is still capable of sending rounds your way. [[User:Orca1 9904|Orca1 9904]] 10:48, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Don't some optics already mount back-up irons (BUS / BUIS) on them? [[User:Vangelis|Vangelis]] 11:46, 8 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
:Yeah I noticed this too. All BF games seem to get reloads completely wrong. You get the feeling the make you rack the charging handle with a mid mag reload to clear the current round so they don't have to take it into account. As awesome as charging the action yourself, or racking the top slide looks, you just never do it during a normal reload. I do hope they change this yeah, but I doubt they will looking back at the other games. Don't get me wrong, I LOVE Battlefield games, but I don't see how its that hard to get weapons right when they hire Ex-military guys to get everything else right. You can even find these things on Google these days. And with COD removing the iron sights on the M16s and M4s they are also removing the gas block. The gun would have to fire one round and then the action be charged manually. I love these games, but some times the ignorance they show towards the things they claim are most important pisses me off a bit.--[[User:Chablar|Chablar]] 14:00, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Well, at least they don't go the extra mile and have guns being fired with the safety on, I can think of a couple of games that do that. [[User:Vangelis|Vangelis]] 14:08, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The use of military and ex-military people are for realistic look of the soldiers, their movements, they communications, and look of ground vehicles and aircraft... But don't forget that it is not that hard to search for photos in the internet of weapons, vehicles, aircraft, uniforms, equipment, etc. and create it in the computer, without using the help of the military guys. As what we see know. BF3 goes for the realistic way, that's right, but it is not realistic in the small details. CoD4:MW, CoD:MW2, CoD:BO, the new MoH, OFP series, ArmA series, and of course the series of BF from BF2 and onwards have so many unrealistic small details that can be fixed easily by using mod tools. The developers doesn't really care if the M4A1 has gas block (CoD) or if you charge the weapon with the charging handle (BF2, BF3), they just want to create a game, realistic or not just the gamers will be happy. It is a bit funny as so many things are so realistic in this game but someone who has good military knowledge will notice right away for the f*** ups. In OFP:RR for example, they only thing that bothers me is that the M16A4 in-game looks like the Canadian C7 rifle. --[[User:RaNgeR|RaNgeR]] 18:50, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
don't forget in MW2, fans were commenting that the rear flip up sight on the SCAR was backwards and would back towards the shooter and not forward. IW didn't change it cause they don't care of the little details. Also I like to see a game where they have a random chance to destroy your optic so can you actually can flip up your irons. After the EMP in MW2, they forgot that pretty much all the M4s and SCARS had flip up sights but none of them bothered to flip them up. That'll be the first thing I noticed when I aim or the fact that the ACOG is not electronic and would still work when an EMP hits. [[User:Excalibur01|Excalibur01]] 19:43, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
*Let's not forget MW2 is the same game which showed the Model 1887 being reloaded by having every cartridge put into the barrel. Would certainly make for an interesting first shot... [[User:Vangelis|Vangelis]] 19:58, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
::In the words of the Demo Man from ''[[Team Fortress 2]]'', &amp;quot;Ka-BOOM!&amp;quot; :P [[User:Orca1 9904|Orca1 9904]] 20:18, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
New behind-the-scenes footage reveals that there are partial reload animations --[[User:HashiriyaR32|HashiriyaR32]] 20:16, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
I liked how ''[[Project Reality]]'' completely replaced the M16/M4 reload animation from ''BF2''; the only time the charging handle is messed with is when you first bring the weapon up, and even then it's more of a brass check than a full pull back. The reloading animation has you swap the mags, hit the bolt release, and check the ejection port. Much more realistic reloading animation. [[User:Orca1 9904|Orca1 9904]] 07:03, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
What I wish is adding different animation for reloads. If you are in the middle of an intense fire fight, you reload and press the bolt faster and you randomly fumble with your reload cause it happens. Or if the firefight is over, you do a more slow reload. Also if the gun has flip up sights, I want to see an animation where you actually flip those irons up [[User:Excalibur01|Excalibur01]] 11:02, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
:I don't think I'd be happy with the former; same as random jams or giving singleplayer enemies a chance of getting an instakill headshot on the player, it isn't much fun having the game secretly flipping a coin to decide if you get screwed or not. ''Black'' did slower reloads if you weren't being fired at, though; it either sped the whole animation up or skipped the unnecessary wanking around if you were being shot at when you pressed reload. [[User:Vangelis|Vangelis]] 11:50, 8 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
Another thing about leaving the front sight post on the M4s is that the red dot sight is raised and not like in COD4 where it is mounted on the rail. Maybe in real life, having 2 eyes would sort of work, but even then you can still have a front post bother your eye looking at it. It wouldn't be a clear shot [[User:Excalibur01|Excalibur01]] 11:04, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
:The only game I've seen that gets it all right is Crysis 2, and the weapons are all fictional, though they could all easily exist. It's got both reload animations (six actually, because you do them different in Armour or Stealth mode), +1 in the chamber, attachments on your gun based on where they're mounted (one optic, a suppressor or no suppressor, and an underbarrel), believable damages based on calibres, functioning pistol hammers, and pistol slides that lock back when empty and not as part of the reload animation (meaning you can run around and stuff with a locked empty pistol). [[User:Alex T Snow|Alex T Snow]] 12:02, 16 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PKM ==&lt;br /&gt;
&lt;br /&gt;
At the left on the bridge an enemy soldier have a Pkm machine gun :&lt;br /&gt;
http://www.dualshockers.com/wp-content/uploads/2011/04/Battlefield3_Gogogo.jpg (high resolution sorry) [[User:Arrak|Arrak]]&lt;br /&gt;
:PKP&lt;br /&gt;
&lt;br /&gt;
== Disable Vehicles == &lt;br /&gt;
&lt;br /&gt;
New info at Kotaku and others mentions &amp;quot;Temporarily disabling vehicles&amp;quot;. I'm thinking it may be some sort of EMP thing, though, even for BF that's a stretch. What would be preferable, is if for instance... a tank... had several parts that were damageable. Things like treads, optics, engines, etc could be disabled in order to halt a tank. Same goes with tires and stuff like that with other vehicles. This'd be really cool in my opinion, for instance, snipers could damage the optics of a tank with say a .50 BMG round, temporarily of course. [[User:Halorocka888|Halorocka888]] 20:23, 3 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16 Carry Handle Fix ==&lt;br /&gt;
&lt;br /&gt;
If anybody's seen the EA PWNED BF3 episode, it looks like they've added the carry handle to the M16A4. Two short clips demonstrating the ANT animation system that show the M16A4 with it. Good stuff. Also, did anyone notice how they're making prone realistic? It seems they're having the player's elbows be fixed rotateable spots along with the player's spine being able to bend a certain number of degrees. In order to rotate around, the player has to physically crawl over to view that area. It's easy to see in the animation demos that I referred to, but it's also noticeable on the 12 minute trailer when the Marines are on the rooftop, watch the perspective of the player's weapon and how it moves in relation to the arms. Very cool indeed, because I know balancing prone has always been a problem with BF. [[User:Halorocka888|Halorocka888]] 09:15, 30 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Multiplayer Teaser ==&lt;br /&gt;
&lt;br /&gt;
there is a MP teaser up on www.origin.com, looks like they have gone and screwed the m4 up, (removed front site) [[User:Sike|Sike]] 16:22, 6 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Can't get a good enough look at the gas block to tell. Anywho... I spotted the M16A4, a Mk 46/M249, M9 pistol, the PKM Pencheng, SVD, Mk 11/SR-25 (Not a M110, no full URX rail), AKS-74, and the Grach pistol. All but the SVD and Grach are viewable in the trailer, the AKS-74, SVD, and Grach are visible in the corner where it lists the kills. [[User:Halorocka888|Halorocka888]] 16:36, 6 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.gametrailers.com/video/e3-2011-battlefield-3/714884 pause at 0:19 for the M4, [[User:Sike|Sike]] 16:42, 6 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The AKS-74U screenshot shows what appears to be an enemy carrying two [[RPG-7]] launchers. Can't tell if they have optics or straight iron sights. [[User:Orca1 9904|Orca1 9904]] 14:56, 7 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Who? ==&lt;br /&gt;
&lt;br /&gt;
Who put the Mk 11 as the 9A-91? Travesty, stoked that the Mk 11 is in though. [[User:Halorocka888|Halorocka888]] 14:30, 7 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AK-74M ==&lt;br /&gt;
&lt;br /&gt;
This photo was posted on battlefields facebook page.&lt;br /&gt;
&lt;br /&gt;
[[File:BF3_IMFDB_(AK-74).JPG]]&lt;br /&gt;
&lt;br /&gt;
It seems that while the US gets an M-4A1 with and without optics, the Russians/PLR get an AK-74M.&lt;br /&gt;
--[[User:Mattatack92|Mattatack92]] 00:54, 8 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
This might've just been the loadouts they had for E3, doesn't necessarily confirm faction specific weaponry. [[User:Halorocka888|Halorocka888]] 14:00, 8 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Is that PSO-1 or the same unidentified sight from Medal of Honor? --[[User:Masterius|Masterius]] 10:31, 20 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
They modelled receiver lid locking knob wrongly. Should be like [http://content.foto.mail.ru/mail/photoshooter/708/i-711.jpg this]&lt;br /&gt;
&lt;br /&gt;
== Physical Warfare Pack ==&lt;br /&gt;
&lt;br /&gt;
New weapons, folks!&lt;br /&gt;
&lt;br /&gt;
[http://www.totalgamingnetwork.com/content.php?4305-Battlefield-3-Limited-Edition-Physical-Warfare-Pack-Available-for-Preorder-in-UK Battlefield 3 Limited Edition: Physical Warfare Pack Available for Preorder in UK]&lt;br /&gt;
&lt;br /&gt;
Time for article update? --[[User:Masterius|Masterius]] 03:08, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I see they're calling it the DAO-12 again. [[User:Evil Tim|Evil Tim]] 03:14, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Type 88 (and it seems the Bipod is an attachment), &amp;quot;DAO-12&amp;quot; lol, with Flechette ammo, aaaaaaaand... a Flash Suppressor for the &amp;quot;SKS Sniper Rifle&amp;quot;!!!! [[User:Alex T Snow|Alex T Snow]] 05:44, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;SKS Sniper Rifle?&amp;quot; So we're set in California? Watch out, the bad guys have high-capacity 15-round magazines! [[User:Evil Tim|Evil Tim]] 05:56, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Isn't the SKS 10 rounds though? I never really liked the look of the SKS, but I've seen a lot of people on this site post about wanting it in a game for once, so it'll make all them happy :) [[User:Alex T Snow|Alex T Snow]] 06:37, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Yeah, I'm just talking generally; you know, scary handguns with high-capacity magazines and laws to rid the streets of the scourge of drive-by rifle grenadings and gangland bayonet charges. [[User:Evil Tim|Evil Tim]] 09:45, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Haha, yeah, I'm from Canada, and while we don't actually have as strict laws as, say, California, what we have is lots of paperwork and time spent training for licenses, etc. Making them harder to get and needing more knowledge about them is way better than just banning them. I never understood that, oooo, a bayonet mount, oh no! A pistol grip? They'll kill us so much more efficiently now! Criminals use illegally bought weapons that aren't registered. And that guy that comes home to find his wife is cheating on him? He's so mad he'll kill both of them, and they think he won't just get a knife or something? I'm not supporting killing people, but people would still do it even if all the firearms on Earth went away. We were pretty damn good at it for the thousands of years before we invented them... [[User:Alex T Snow|Alex T Snow]] 15:36, 26 May 2011 (CDT)&lt;br /&gt;
::::::Agreed :) - [[User:Mr. Wolf|Mr. Wolf]] 18:26, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Still no update? --[[User:Masterius|Masterius]] 06:16, 8 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
'laws to rid the streets of the scourge of drive-by rifle grenadings' - I lol'd --[[User:Chrausis|Chrausis]] 08:11, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Why in the hell would they make the SKS a 'Sniper Rifle'? I mean calling the Dragunov a true sniper rifle is pretty much... wrong, I'm okay with it though, but an SKS? &lt;br /&gt;
I'll admit I'm not very experienced with the SKS myself, maybe it's a tack driver in disguise, but from what I've heard it's just a little more accurate than your standard AK47 and that's not saying much.... --[[User:Ghostdigga|Ghostdigga]] 12:56, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well there are only going to be semi-auto sniper rifles, so really, there are only DMRs anyway. It's not like it's a sniper class, it's a recon class, so that's not missnamed. [[User:Alex T Snow|Alex T Snow]] 17:59, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Source? There's no way they'd make all the sniper rifles semi-automatic. We've only seen semi-automatics, yes, but there's no confirmation that they'll -all- be semi-automatic. [[User:Halorocka888|Halorocka888]] 20:09, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That's what I got out of the Recon description here:&lt;br /&gt;
http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/06/08/battlefield-3-at-e3-roundup.aspx&lt;br /&gt;
Semi-auto and C4. That could just mean default, and you still get bolt-actions and the mortar later, but I really think they mean they removed both of those, to balance the issues with those two things in BC2. Everyone uses Recon, everyone hides with a one hit kill sniper rifle, and everyone calls in their magic mortars from anywhere onto anything. It looks like they're trying to make the Recon kit more of a DMR kit than a true sniper, which is probably better, it fits the squad play better as a DMR and a support gunner do the same job, one with high amounts of precision, the other with high amounts of ammo. On a different note, I'm pretty sure the M4A1 will be in the engineer kit because it has a flashlight and will be the counterpart to the AKS-74U, like the M16A4 and AK-74M. [[User:Alex T Snow|Alex T Snow]] 21:36, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: They meant at the E3 demo, the Recon class has a semi-automatic sniper rifle. At the E3 Demo. Hence the &amp;quot;E3 Roundup&amp;quot; title, it's not dismissing anything, just saying what they saw at E3. [[User:Halorocka888|Halorocka888]] 21:47, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Finally :) --[[User:Masterius|Masterius]] 04:12, 20 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M249 SAW is actually Mk. 46 Mod 0? ==&lt;br /&gt;
&lt;br /&gt;
By looking at the handgurads, I noticed that they are sticking out like the Mk. 46 Mod 0's handguards instead of the flat M249 SAW's heatshield. Also, because the weapon is fitted with M145 ECLAN scope, this could be the same model as in Medal of Honor, only it is rendered differently or something like that to fit Battlefield 3's engine. So, could be? --[[User:RaNgeR|RaNgeR]] 03:54, 9 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Yep, it's for sure the Mk 46. Though, it's all one nacho. Glad with the weapon choices they're going with so far. [[User:Halorocka888|Halorocka888]] 10:34, 9 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Glad to see the M145 MGO, presumably in place of the ACOG. Nice touch. --[[User:Chrausis|Chrausis]] 08:13, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yep, there's also some speculation that there'll be multiple types of 4x optics for each weapon, like you could put the Elcan on an M4. But I think it's more likely that each weapon will just have a different model of ACOG-type optic. [[User:Halorocka888|Halorocka888]] 08:27, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If that's the case, I'm putting the ELCAN on the M16A4, and if there's camo I'm making it green :) [[User:Alex T Snow|Alex T Snow]] 23:08, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Canadian, eh? :P --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yup ;) [[User:Alex T Snow|Alex T Snow]] 18:12, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The quality of the screenshot is too low to tell if it's an M249 or a Mark 46. The key difference between the two is that the M249 has a magazine well on the side of the receiver for using M16 mags, but the Mark 46 doesn't. You can't really tell if the SAW in this game has a mag well or not. I also want to point out that the SAW in MoH has a magazine well, which would make it an M249. ;) [[User:Spartan198|Spartan198]] 05:06, 10 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== P90 in IGN preview ==&lt;br /&gt;
&lt;br /&gt;
here&lt;br /&gt;
&lt;br /&gt;
http://pcmedia.ign.com/pc/image/article/117/1172554/battlefield-3-20110606090440594-000.jpg&lt;br /&gt;
&lt;br /&gt;
the magazine looks like its either missing or modeled way to small&lt;br /&gt;
&lt;br /&gt;
source http://uk.pc.ign.com/articles/117/1172554p1.html&lt;br /&gt;
&lt;br /&gt;
sorry i dont know how to embed an image [[User:Sike|Sike]] 07:54, 10 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
there's a clear model error...the magazine is lodged inside the weapon at an angle and the charging handles are floating above the magazine in midair.&lt;br /&gt;
however, the magazine looks like its of appropriate size and its transparent....would be a nice touch if the bullets inside would actually be visible and move.&lt;br /&gt;
&lt;br /&gt;
May perhaps point to an extended magazines type system, though you'd expect the studio to realise that the P90 feeds from the rear so this wouldn't function --[[User:Chrausis|Chrausis]] 08:09, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
There are Extended Magazines, you can see them in the loadout window in some of the E3 footage on a PKP Pecheneg. But, what the P90 is likely, is just a pre-alpha mess-up. The magazine is there and properly sized, its' just angled downward into the weapon/barrel. It's not married properly to the P90 and is likely just a glitch that will be fixed. [[User:Halorocka888|Halorocka888]] 08:29, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Fair enough, pretty cool that things such as extended magazines have made it into BF3 --[[User:Chrausis|Chrausis]] 12:22, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M4A1 ==&lt;br /&gt;
&lt;br /&gt;
I just saw the latest video where the M4A1 had a holo-sight and the gas block was removed. Looks like this will be just another unrealistic game after all. But at least the character pressed the BCRB instead of pulling the charging handle. Damn it, when will a new Rainbow Six game come out?! - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:38, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's not a big deal. The M4A1 still kills people and looks great. [[User:Halorocka888|Halorocka888]] 14:47, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I might be a bit annoying to have every game M4 lose its gas block, but it really doesn't matter THAT much, and it makes the scope view clearer. To say that it will be &amp;quot;just another unrealistic game&amp;quot; because of that is silly, just pretend it has one of those super mini gas blocks, you wouldn't even be able to see it anyway. [[User:Alex T Snow|Alex T Snow]] 14:57, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: The problem is that I don't want to have a clear view because soldiers do not have clear view ALL the time. And there is a nice little thing called &amp;quot;flat-top riser&amp;quot;. One might wonder why was it invented.... - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:07, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:But they're ugly and no one uses them. [[User:Alex T Snow|Alex T Snow]] 20:45, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Would be cool if removing gas block was optional and made gun bolt-action. Talk about killing with skill :D --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
::Bolt-action sniper rifles will be usable without scopes.&lt;br /&gt;
&lt;br /&gt;
== Some Weapon Spots ==&lt;br /&gt;
&lt;br /&gt;
(Continuously updated) This video (http://www.youtube.com/watch?v=iwT6x7zEQ8c) shows on the kill-feed that the SVD makes a return for Battlefield 3 at 2:20. At 3:48 you see an enemy in the engineer class holding what appears to be an RPG-7 at 3:48. The kill-feed shows at 4:06 a MP-443 pistol. Clear look at an RPG-7 with on the back of an enemy soldier with the rocket (quite dangerously) inserted at 6:03 and again at 7:23. --[[User:DaiTaNam|DaiTaNam]] 16:32, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Team Specific Weapons? ==&lt;br /&gt;
&lt;br /&gt;
Looking at the AKS-74U pictures it looks scarily like that's a US Marine using it on Spetsnaz. As far as I know there'll be unlockables and selectable weapons, but does anyone know if these are team specific or not? I'm personally pretty worried we're going to have a bunch of marines in state of the art gear running around with AK rifles because a bunch of bars say they're the best, or PLR using M4s and 249's, that's as bad, if not worse. --[[User:AmrasCalmacil|AmrasCalmacil]] 17:26, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That's only in MP, it's the same as Bad Company 2, I never liked being restricted to team weapons im MP. [[User:Alex T Snow|Alex T Snow]]&lt;br /&gt;
&lt;br /&gt;
:The player could've picked the weapon up... We don't know for sure about faction specific loadouts. [[User:Halorocka888|Halorocka888]] 23:54, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I personally liked the faction specific loadouts in BF2, it was realistic. - [[User:Mr. Wolf|Mr. Wolf]] 00:40, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:True, to be honest I'd be happy either way. [[User:Alex T Snow|Alex T Snow]] 03:49, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I hope they bring back faction specific weapons from Battlefield 2. Medal of Honor made it right at first but then you got the opposing faction's guns and faction-specificness pretty much lost its purpose :\ --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But in BF2 if you killed a enemy you can pick up his &amp;quot;kit&amp;quot; and use his weapons... - [[User:Mr. Wolf|Mr. Wolf]] 14:08, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yes, first you had to kill an enemy, then you could pick his stuff (kit). But for Battlefield 3 it should be weapon (more realistic than insta-crossdressing xD ) --[[User:Masterius|Masterius]] 16:12, 19 June 2011 (CDT)&lt;br /&gt;
::::Your right, lol. XD - [[User:Mr. Wolf|Mr. Wolf]] 19:25, 19 June 2011 (CDT)&lt;br /&gt;
:::Actually in BC2 your character model never changed when you swaped kits, you could have a medic carrying a sniper rifle, or a ghillie guy with an RPG-7. [[User:Alex T Snow|Alex T Snow]] 19:49, 19 June 2011 (CDT)&lt;br /&gt;
::::Ah right, I forgot. :\&lt;br /&gt;
:::::Lol, you forgot about rocket launcher-wielding snipers ;) Hey, we should put a pic of that under the rocket section or something, you know, just for kicks. [[User:Alex T Snow|Alex T Snow]] 01:05, 20 June 2011 (CDT)&lt;br /&gt;
::::::lol yeah. The reason I don't remember is because I only played with bots, I only had Dial-up back then. u_u - [[User:Mr. Wolf|Mr. Wolf]] 14:34, 20 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I hope its not side specific, I always hated that considering how two weapons from the same class where completely different and handled different. Most people would end up using unlocked guns that you can use on either side. If you want a game thats realistic as possible, play Operation Flashpoint.&lt;br /&gt;
&lt;br /&gt;
:Being a fan of Battlefield 2, which featured faction specific weapons, I'm offended someone is saying me to play another game. I might as well say: If you want a game thats unrealistic as possible, play Call of Duty. By the way, in Medal of Honor opposing factions' weapons had identical stats, so that wouldn't be a problem for Battlefield 3 (probably). Also, sign your posts (paragraphs?) --[[User:Masterius|Masterius]] 01:52, 23 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Well since OpFor is using a AK-74M and AKS-74U which is some-what comparable to the M16A4 and M4A1, I say the game is gonna be fairly balanced. - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 23 June 2011 (CDT)&lt;br /&gt;
::: If they use weapon balance from MoH then yes. Because in BF2 M16A2 and M4A1 kinda sucked (better use G36E and SCAR-L unlocks, respectively). However AK-101 and AKS-74U were ''nice'' (damage)! Check their stats here: [http://wiki.bf2s.com/weapons/comparison BF2 Weapons Comparison] --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:^^But those games kinda sucked (at least Dragon Rising, Red River looks good). :\ Whatever, I personally like faction specific weapons for my reasons above. - [[User:Mr. Wolf|Mr. Wolf]] 14:27, 22 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::To be honest, Dragon Rising didn't suck, it was just buggy and laggy (which can be said about pretty much every other shooter, at least as start) and didn't have weapon customization (which can be said about Battlefield 2). In my opinion it is Red River which sucked, basically being Co-op CoD:MW with Visible Walls of Block being replaced by Invisible Walls of Doom and auto regeneration being replaced by manual healing. --[[User:Masterius|Masterius]] 01:52, 23 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Meh, that's why I said ''kinda'' sucky, lol I heard AAII is much worst, as its severely buggy and lacks weapon animations and others. P.S. I prefer manual healing over mutant regenerating health any day, the only place 3 second regenerating health belongs is a Wolverine game. :\  - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 23 June 2011 (CDT)&lt;br /&gt;
::::To be honest, manual healing in Red River isn't ''that'' much different from auto regeneration: hold &amp;quot;use&amp;quot; key while not getting hit and several seconds later you are good to go. Whether Dragon Rising had an actual Medic class just like Battlefield :) Oh, and it's kinda hard to make complex game without ''a lot'' of technical problems and unfinished things, yes ;) --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT) &lt;br /&gt;
&lt;br /&gt;
Also, if you want actual realism at this point, you go ArmA 2, not Operation Flashpoint: We-screwed-over-an-already-great-franchise-by-making-a-game-with-casual-gamers-in-mind[[User:5t3v0|5t3v0]] 03:06, 24 June 2011 (CDT)&lt;br /&gt;
:If you want actual realism at this point, you go to Army. --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Ugh, But ArmA II had NO weapon animations, that's kinda a big &amp;quot;unfinished thing&amp;quot; when you publish the game! And you Mr. Masterius, your obnoxious, why don't ''you'' go join the Army. We're talking about wanting realistic combat games not what peoples career decisions should be. -_-  [[User:Mr. Wolf|Mr. Wolf]] 13:04, 24 June 2011 (CDT)&lt;br /&gt;
:::Mr. Wolf, one thing you should realise: until Virtual Reality is created and gone into mass production, games will never, NEVER be trully realistic. Holding gun in your hands =\= Mouse+Keyboard. Also, mine is not obnoxious, mine is very nice and tidy :\ --[[User:Masterius|Masterius]] 14:36, 24 June 2011 (CDT)&lt;br /&gt;
	&lt;br /&gt;
::::And what's so wrong with wanting realism in &amp;quot;Mouse+Keyboard&amp;quot; games? Also I have handled, extensively trained, and fired many REAL firearms, so I'm not just some armchair-commando or a mall-ninja. - [[User:Mr. Wolf|Mr. Wolf]] 19:18, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Eventually FPSs will be the player wearing a mocap suit with a mocap gun, in a mocap room with a floor that moves (like a treadmill) so you can run places. And you will be forced to reload the weapon properly etc. [[User:Alex T Snow|Alex T Snow]] 19:25, 24 June 2011 (CDT)&lt;br /&gt;
::The first steps are made :D [http://www.geeky-gadgets.com/xio-ultimate-fps-virtual-reality-gaming-exoskeleton-prototype-video-21-04-2011/ XIO Gaming VR Simulator Prototype] --[[User:Masterius|Masterius]] 03:54, 25 June 2011 (CDT)&lt;br /&gt;
:::I'd settle for having a decent field of view, right now. They're actually getting narrower rather than wider as the gun attempts to colonise roughly a quarter of the screen. Kinda sad when the guy in ''Doom'' held his pistol in a more sensible way than the guy in ''Crysis 2'' does; the latter seems to be holding it with the base of his right palm rested against his nose. Sure, we're not all going to own an IMAX globe theatre any time soon to have a full 180 degrees or so of vision, but it gets silly when your FOV is ~30 degrees these days when most of the old shooters did 70-90. [[User:Evil Tim|Evil Tim]] 04:08, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I removed your post? Maybe we both tried to edit at the same time, because it wasn't there when I did, sorry about that. [[User:Alex T Snow|Alex T Snow]] 02:34, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Lol @ me. Should have known someone was going to say that... Should have added &amp;quot;In a Video game&amp;quot;... [[User:5t3v0|5t3v0]] 08:00, 25 June 2011 (CDT)&lt;br /&gt;
:Right 8) --[[User:Masterius|Masterius]] 09:51, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It's alright, danke. :) - [[User:Mr. Wolf|Mr. Wolf]] 18:31, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==More Stuff==&lt;br /&gt;
Maybe. I didn't see anything listed here that we don't have, but they seem to know what they're talking about. (Near the bottom)&lt;br /&gt;
http://enterbf3.com/&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 12:17, 4 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Barrett MRAD/98B spotted ==&lt;br /&gt;
&lt;br /&gt;
Taken from the &amp;quot;Classes Explained&amp;quot; screenshot...&lt;br /&gt;
&lt;br /&gt;
[http://i180.photobucket.com/albums/x80/cowboyw54/Bf3render.jpg]&lt;br /&gt;
&lt;br /&gt;
source:&lt;br /&gt;
[http://bf3blog.com/wp-content/uploads/2011/06/bf3-classes.jpg]&lt;br /&gt;
&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 18:07, 5 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Cool, I'd never heard of that rifle before, looks like a good addition. [[User:Alex T Snow|Alex T Snow]] 18:37, 5 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like they call Picatinny Railed M16A4 '''M16A2''' ''again'' *facepalm*. Oh, and that's a weird sniper rifle. Don't they have '''M110''' for that?&lt;br /&gt;
:P.S. And yeah, same goes for '''DAO-12''' (Armsel Striker, duh!). But I would prefer '''Armsel Protecta''' (it's more modern after all ;) ) --[[User:Masterius|Masterius]] 05:01, 7 July 2011 (CDT)&lt;br /&gt;
::Actually they are calling it '''M-16a2'''... nuff said! - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:14, 7 July 2011 (CDT)&lt;br /&gt;
:::If it was called &amp;quot;Blarg Rifle&amp;quot; but had correct reloads, I'd be happy. Where did it say they called it an A2 anyway? [[User:Alex T Snow|Alex T Snow]] 06:03, 7 July 2011 (CDT)&lt;br /&gt;
::::[http://bf3blog.com/wp-content/uploads/2011/06/bf3-classes.jpg here] [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:50, 7 July 2011 (CDT)&lt;br /&gt;
:::::Oh right, well, it might say &amp;quot;M-16a2&amp;quot;, but it calls the MRAD a &amp;quot;Mk. II&amp;quot; Sniper Rifle, so, we'll see. [[User:Alex T Snow|Alex T Snow]] 17:19, 7 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well I think that the &amp;quot;Mk. II&amp;quot; is the Mk II Mod 0 (SR-25), and that they just threw the text on there because the Mk II will be the default Recon rifle. &lt;br /&gt;
Anyways, I think this 99% confirms that it will be in the game, should it be added to the main page?&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 14:28, 10 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:OH Mk.11, I thought it said Mk.2, and I couldn't figure out what the hell that would be. Yeah, we've seen the SR-25 already in that multiplayer footage, and everything in that video was default. [[User:Alex T Snow|Alex T Snow]] 17:05, 10 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
So MoH had the M110 when it should have had the Mark 11, but BF3 now has the Mark 11 when it should have the M110 (USMC recently dropped the Mark 11 in favor of the M110)? *Facepalm* [[User:Spartan198|Spartan198]] 05:27, 10 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Indeed. Another thing about MoH is that apparently Mark 14 Mod 0 got finished in 2003 and got shipped to Navy SEALs in 2004[http://www.militaryfactory.com/smallarms/detail.asp?smallarms_id=377] thus making it as chronologically incorrect as M110. Devs usually tend to skip the details. Still, the crown of ignorance goes to CoD brand. The latest MW3 seems to have customized AK-47 *Major Facepalm* --[[User:Masterius|Masterius]] 15:39, 10 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Notes about in-game ACOG scopes==&lt;br /&gt;
&lt;br /&gt;
I noticed that there seem to be two separate models of ACOG scopes available in the game, according to the screenshots posted in the article. The M4A1 carbine the player character uses in the 'Faultline' trailer is fitted with a camo-painted TA01NSN ACOG(identifiable by the integral iron sights and lack of a fiber-optic strip along the top) while one of the M16A4's shown in first-person view in the article here is equipped with a TA31F ACOG. This is the second FPS game I've seen to do this, the other being ''[[Project Reality]]'' (itself a mod of ''[[Battlefield 2]]'', coincidentally) which has the TA31F and TA31RCO ACOG models available in it. [[User:Orca1 9904|Orca1 9904]] 03:44, 11 July 2011 (CDT)&lt;br /&gt;
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:...While in the average FPS, you're lucky if the thing called the ACOG looks like anything in Trijicon's product line. [[User:Evil Tim|Evil Tim]] 03:47, 11 July 2011 (CDT)&lt;br /&gt;
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::Making the public in general think every scope is called an ACOG :P Also, in terms of 4x sights, theres the M249s ELCAN, and I'm hoping you can put any optic on anything. One of the DICE guys said there's a crazy amount of optics in BF3. [[User:Alex T Snow|Alex T Snow]] 05:26, 11 July 2011 (CDT)&lt;br /&gt;
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:::Even in COD: Black Ops (a game that takes place in the 60s mind you) they have a scope called a ACOG, even though it's obviously ''not'' a ACOG *rolls eyes*. Game Devs are becoming fails more and more every year. - [[User:Mr. Wolf|Mr. Wolf]] 17:08, 11 July 2011 (CDT)&lt;br /&gt;
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::::Treyarch basically made their own Modern Warfare, with blackjack and hookers. So yeah, forget about proper portray of Cold War. --[[User:Masterius|Masterius]] 07:41, 13 July 2011 (CDT)&lt;br /&gt;
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:::Give me the ability to slap the Elcan onto the M240 and I will be happy. Hope what you said about the 'crazy amount of optics' turns out to be true. --[[User:Chrausis|Chrausis]] 06:34, 11 July 2011 (CDT)&lt;br /&gt;
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:::I hope you're not confusing the ELCAN scope with the similar M145 MGO. [[User:Orca1 9904|Orca1 9904]] 12:05, 11 July 2011 (CDT)&lt;br /&gt;
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::::You are correct, I did mean the MGO. I know the M145 is different, I just though the Elcan name was interchangeable. --[[User:Chrausis|Chrausis]] 13:15, 11 July 2011 (CDT)&lt;br /&gt;
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:::::It would be nice to see a broader array of optics customizations in FPS games. ''Project Reality'' has a pretty good variety, but you have to switch out your entire class loadout in order to change this, and most weapons only have 1 or 2 optics available aside from iron sights (the M4A1 has the widest variety; having available EOTech, M68 Aimpoint, Kimber Mepro, &amp;amp; ITL MARS red dots as well as both TA31F &amp;amp; TA31RCO ACOGs as mentioned above). [[User:Orca1 9904|Orca1 9904]] 12:05, 11 July 2011 (CDT)&lt;br /&gt;
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Now, that Project Reality has been mentioned... I hope DICE won't disappoint the CIS players, so that we can kick yer capitalist arses in proper way... j/k lol :P Anyway, here are the articles for those interested: [http://ra.spetsnaz.su/wiki/1P29 for AK-74M] and [http://ra.spetsnaz.su/wiki/PKP for PKP]. And the [http://www.npzoptics.com/catalog/sights_for_small_arms/ full catalog]. Oh, and it's been suggested on [http://forums.electronicarts.co.uk/battlefield-3/1405448-optics-lots-optics-2.html#post19418223 EA's Forums], so I don't have to do it myself. --[[User:Masterius|Masterius]] 12:24, 11 July 2011 (CDT)&lt;br /&gt;
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== Mocap Guns ==&lt;br /&gt;
Here's a challenge for everyone; what are the two wire guns standing in for?&lt;br /&gt;
&lt;br /&gt;
2nd Story&lt;br /&gt;
http://www.enterbf3.com/&lt;br /&gt;
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Or if it's off the list after a while:&lt;br /&gt;
http://media.enterbf3.com/images/mcnab1.jpg&lt;br /&gt;
http://media.enterbf3.com/images/mcnab2.jpg [[User:Alex T Snow|Alex T Snow]] 01:29, 15 July 2011 (CDT)&lt;br /&gt;
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Cornershot and a Thompson with M203? :P [[User:Evil Tim|Evil Tim]] 02:35, 15 July 2011 (CDT)&lt;br /&gt;
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:lolz. - [[User:Mr. Wolf|Mr. Wolf]] 02:51, 15 July 2011 (CDT)&lt;br /&gt;
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More seriously, that thing McNab has is definately supposed to be a carbine with an underbarrel accessory, I can't really see what else it could be. The other guy's weapon is a bit more of a mystery; since it doesn't have any kind of projection for a magazine, I'd guess it's something like a Bizon; can't be a P90, these rigs are for capturing hand positions and his would be completely wrong for that. [[User:Evil Tim|Evil Tim]] 04:36, 15 July 2011 (CDT)&lt;br /&gt;
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:Wait, actually it does have a magazine, I see a curved MP5-style mag just in front of his finger. So, maybe it's an MP5 with some underbarrel device making the front end all chunky, or one of those MP10 things like in GTAIV. [[User:Evil Tim|Evil Tim]] 04:40, 15 July 2011 (CDT)&lt;br /&gt;
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LOL Tommy with M203 :) The one on the right really looks like an M14 EBR to me, the mag, handguard, and barrel, but the other one is weird. It looks like an MP5 pistol grip and mag, with a really bulky front, and a stock that looks familiar, bu I just can't place. :P [[User:Alex T Snow|Alex T Snow]] 05:09, 15 July 2011 (CDT)&lt;br /&gt;
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: [http://riflestocks.com/store/product2.html ACE side-folding skeleton stock]? [[User:Evil Tim|Evil Tim]] 05:48, 15 July 2011 (CDT)&lt;br /&gt;
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::Yeah, that's the one! Hmm, is there anything in particular that's on, aftermarket or otherwise? [[User:Alex T Snow|Alex T Snow]] 06:29, 15 July 2011 (CDT)&lt;br /&gt;
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:::Quick google gets me mostly AK-pattern weapons. AK, Saiga, Galil, that kind of thing. Couple on MACs, not that it's likely to be one of those. Maybe that's what a MoCap AKS-74U looks like? :s [[User:Evil Tim|Evil Tim]] 06:36, 15 July 2011 (CDT)&lt;br /&gt;
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::::I'd say that's the best guess so far [[User:Alex T Snow|Alex T Snow]] 12:13, 15 July 2011 (CDT)&lt;br /&gt;
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::::Dunno, such a stock shape reminds me of [http://www.imfdb.org/wiki/File:G36.jpg G36E] which was in Battlefield 2 (with railz instead of optics). --[[User:Masterius|Masterius]] 06:35, 18 July 2011 (CDT)&lt;br /&gt;
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:::::Not sure about that, you'd have thought if it was G36E the mocap prop would have a rod or something stuck to the end to represent the rest of the barrel like the one McNab has. [[User:Evil Tim|Evil Tim]] 06:44, 18 July 2011 (CDT)&lt;br /&gt;
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::::::Bah, I am not really into guessing the gun by the mocap. Details of it - OK, but generally it's just a mishmash that can be used for anything provided the grip is adequate xD --[[User:Masterius|Masterius]] 06:51, 18 July 2011 (CDT)&lt;br /&gt;
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Actually the ACE stock is found on the SPAS 15 as well (which was in Bad Company 1, and Battlefield 2 I think) probably the most likely choice. --[[User:Ghostdigga|Ghostdigga]] 18:48, 18 July 2011 (CDT)&lt;br /&gt;
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:I hope it's that, that was the ONLY weapon that didn't come back in BC2 for some reason. [[User:Alex T Snow|Alex T Snow]] 20:44, 18 July 2011 (CDT)&lt;br /&gt;
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::But it returned in [[Battlefield Play4Free#Franchi SPAS-15|Battlefield Play4Free]] so its appearance in BF3 is possible ;) --[[User:Masterius|Masterius]] 23:20, 18 July 2011 (CDT)&lt;br /&gt;
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== Glock 17 unlock spotted ==&lt;br /&gt;
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... in a promotional shot from Dice about their Battlelog service&lt;br /&gt;
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[http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x599/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/2.jpg]&lt;br /&gt;
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--[[User:Ghostdigga|Ghostdigga]] 13:02, 20 July 2011 (CDT)&lt;br /&gt;
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:It was also seen in the EA Pwned video, along with the G3 (mentioned), I forgot to add that. [[User:Alex T Snow|Alex T Snow]] 16:06, 20 July 2011 (CDT)&lt;br /&gt;
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::I hope this Glock 17 actually holds... well... 17 rounds. :P - [[User:Mr. Wolf|Mr. Wolf]] 17:24, 20 July 2011 (CDT)&lt;br /&gt;
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:::Well, the MP-443 does, so that could work, I'm thinking there's gonna be a Euro faction, with the Glock as the sidearm, and we've also seen the P90. [[User:Alex T Snow|Alex T Snow]] 00:17, 21 July 2011 (CDT)&lt;br /&gt;
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::::Now that reminds me... Battlefield 2: Modern Combat (console version of Battlefield 2) had [[ Battlefield 2: Modern Combat#Glock 17 Pistol|Glock 17]] as Euro Sidearm :D --[[User:Masterius|Masterius]] 01:44, 21 July 2011 (CDT)&lt;br /&gt;
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:::::It did? Awesome! I was just guessing, but that basically confirms it :) [[User:Alex T Snow|Alex T Snow]] 03:54, 21 July 2011 (CDT)&lt;br /&gt;
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::::::Here's some leaked gameplay for you guys, skip to 1:44, there's your Glock. (http://www.youtube.com/watch?v=bfeOoEDYEt0) Would appear that the sidearms (at least) are not faction specific. Also looks like it holds 18 rounds but I'm assuming this is a '+1' affair. [[User:Chrausis|Chrausis]] 05:00, 21 July 2011 (CDT)&lt;br /&gt;
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:::::::Melee Animation is good :D Reloading after every bullet isn't :| --[[User:Masterius|Masterius]] 05:48, 21 July 2011 (CDT)&lt;br /&gt;
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== Alpha Footage ==&lt;br /&gt;
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no doubt some of you have heard there is a closed alpha trial going on, and some of you may have watched the leaked footage online. i dont want to post links to these videos just incase its not aloud.&lt;br /&gt;
but i can tell you, that the G36c, Glock 17, M27 IAR, SV98, MP7 and M1014 are in. --[[User:Sike|Sike]] 08:24, 21 July 2011 (CDT)&lt;br /&gt;
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:Closed Alpha? Any news about Closed Beta for MoH: Limited Edition owners? It should be before Open Beta, shouldn't it? :\ --[[User:Masterius|Masterius]] 12:41, 21 July 2011 (CDT)&lt;br /&gt;
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:A pretty nice selection of weapons appearing which is good to see, particularly the M27. Now just need someone to spot the L85 and I'll be happy \o/ --[[User:Chrausis|Chrausis]] 11:19, 21 July 2011 (CDT)&lt;br /&gt;
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::I guess it, Russian counterpart to M27 is going to be RPK-74M :O And British - L86? ;) --[[User:Masterius|Masterius]] 12:41, 21 July 2011 (CDT)&lt;br /&gt;
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:::You may possibly be right, and I hope you are. If it's in there, first person to deliver the information wins a shiny medal from myself :o --[[User:Chrausis|Chrausis]] 12:48, 21 July 2011 (CDT)&lt;br /&gt;
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::::looks like US support starts with the M27, and the Russians start with RPK, british forces arent in the game... --[[User:Sike|Sike]] 13:58, 21 July 2011 (CDT)&lt;br /&gt;
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:::::The existence of other factions hasn't been denied (to my knowledge) but even so I hope either weapon is available --[[User:Chrausis|Chrausis]] 15:02, 21 July 2011 (CDT)&lt;br /&gt;
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::::::Germans aren't in the game and there's a G36C. We can't rule anything out. Plus, there's always the possibility of DLC. [[User:Halorocka888|Halorocka888]] 19:31, 21 July 2011 (CDT)&lt;br /&gt;
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:::::::New factions/weapons added via DLC would be grand. --[[User:Chrausis|Chrausis]] 19:50, 21 July 2011 (CDT)&lt;br /&gt;
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::::::::Yeah, like they did with Euro Forces Pack for Battlefield 2 :D --[[User:Masterius|Masterius]] 04:37, 22 July 2011 (CDT)&lt;br /&gt;
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:I've yanked the images off the page; as with the MW3 stuff, posting images from leaks is not allowed. Wait until they show up in something official. [[User:Evil Tim|Evil Tim]] 02:16, 22 July 2011 (CDT)&lt;br /&gt;
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::Why does it even matter? We should post everything about everything we know... :/ [[User:Alex T Snow|Alex T Snow]] 02:36, 22 July 2011 (CDT)&lt;br /&gt;
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:::Same reason we don't allow pirated or leaked movie footage; using that kind of thing reflects badly on the site. We can wait until these weapons are confirmed in official materials (which they will be in due course, I'm sure), we don't need to go using dubious sources. [[User:Evil Tim|Evil Tim]] 02:39, 22 July 2011 (CDT)&lt;br /&gt;
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::::Yeah, for a sec it slipped my mind that once the game is out we will have everything :P [[User:Alex T Snow|Alex T Snow]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
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::::And there are still screencaps from leaked version :O --[[User:Masterius|Masterius]] 04:37, 22 July 2011 (CDT)&lt;br /&gt;
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:::::Which ones? [[User:Evil Tim|Evil Tim]] 05:30, 22 July 2011 (CDT)&lt;br /&gt;
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::::::The ones added by Gran28 - check page history. --[[User:Masterius|Masterius]] 05:41, 22 July 2011 (CDT)&lt;br /&gt;
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:::::::Oh, I thought where he said &amp;quot;Paris gameplay video&amp;quot; he was talking about a gameplay video released at some show in Paris. [[User:Evil Tim|Evil Tim]] 05:49, 22 July 2011 (CDT)&lt;br /&gt;
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::::::::The ones that I added was from a gameplay trailer released by DICE yesterday I think.--[[User:Gran28|Gran28]] 08:04, 22 July 2011 (CDT)&lt;br /&gt;
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:::::::::Ah, if that's so, then my bad. Kinda hard to separate official ones from current leaks. Better mention that on the talk page :) --[[User:Masterius|Masterius]] 09:28, 22 July 2011 (CDT)&lt;br /&gt;
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== New Official MP Trailer ==&lt;br /&gt;
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http://www.youtube.com/watch?v=emwEknzmyRo &lt;br /&gt;
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can see a M4 with a Eotech and a Acog, and the front site is in when optics are attached.--[[User:Sike|Sike]] 08:32, 21 July 2011 (CDT)&lt;br /&gt;
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== Possible return of the NDM-86 ==&lt;br /&gt;
I was watching this http://www.youtube.com/watch?v=0MgQMoPwGwM&amp;amp;feature=related and around 1:13-14, I thought I saw the pattern found on the straight mags that the 7.62mm NATO variant of the NDM-86 uses.&lt;br /&gt;
EDIT: Okay at 1:15 at the maximum quality, I could clearly see that magazine is straight.  This is no SVD guys, no SVD. --[[User:HashiriyaR32|HashiriyaR32]] 18:09, 21 July 2011 (CDT)&lt;br /&gt;
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:Good spot, wouldn't have noticed that myself. I wonder why they opted for the NDM-86 instead of the SVD? I assume the SVD is harder to get in Sweden meaning the studio had to find an alternative. Is it still labeled as an SVD within the game? --[[User:Chrausis|Chrausis]] 19:52, 21 July 2011 (CDT)&lt;br /&gt;
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::It is, and it was in MoH. You know, I think MoH was like a super pre-Alpha version of this game, there's and MP7 too, and a few others. [[User:Alex T Snow|Alex T Snow]] 20:03, 21 July 2011 (CDT)&lt;br /&gt;
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:::I hope DICE do a better job on BF3 than they did on MoH, that game was shocking. There's probably some truth in that though :P --[[User:Chrausis|Chrausis]] 20:43, 21 July 2011 (CDT)&lt;br /&gt;
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::::Well, MoH multi was made by a small team from DICE in 6-7 months, and ALL of DICE has been working on BF3 for, like, 5 years, I'm not worried ;) [[User:Alex T Snow|Alex T Snow]] 23:52, 21 July 2011 (CDT)&lt;br /&gt;
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:::::Fair play to them but you'd have thought issues with the game would have been patched following the game's release. Still, I don't deny that BF3 will be a far better game however I'm sure some of the issues from MoH will poke through. --[[User:Chrausis|Chrausis]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
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::::::Well, we can hope the issues that poke through don't include those godawful skyboxes that MoH had. [[User:Evil Tim|Evil Tim]] 03:26, 22 July 2011 (CDT)&lt;br /&gt;
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::DICE deliberately sabotaged MoH MP 'cause they were focused on BC2... :( But it is said that MoH 2 is being developed solely by DC. And it is rumored that MoH 2 will have Frostbite 2 Engine :D --[[User:Masterius|Masterius]] 04:50, 22 July 2011 (CDT)&lt;br /&gt;
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:::Would be interesting to see what DC do with the Frostbite 2 engine, I wasn't all that impressed with the single player but taking into account that (as far as I'm aware) MoH was the studio's first game, it was an adequate effort. Was better than the multiplayer at least, in my opinion. --[[User:Chrausis|Chrausis]] 07:20, 22 July 2011 (CDT)&lt;br /&gt;
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::::I've always said that if MoH's MP was the same as it SP, then the MP would be awesome, I have it just for the SP :) [[User:Alex T Snow|Alex T Snow]] 08:35, 22 July 2011 (CDT)&lt;br /&gt;
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:::::Just played some more of SP and I have to say I agree, pretty intense stuff. --[[User:Chrausis|Chrausis]] 11:38, 22 July 2011 (CDT)&lt;br /&gt;
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== Default Weapons ==&lt;br /&gt;
I just noticed that all of the US weapons are Armalites, and all of the Russian weapons are Kalashnikovs, it's cool. [[User:Alex T Snow|Alex T Snow]] 23:58, 21 July 2011 (CDT)&lt;br /&gt;
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:Aside from the 'SVD' which isn't a Kalashnikov design, but we'll forgive you as it is outwardly similar. --[[User:Chrausis|Chrausis]] 03:16, 22 July 2011 (CDT)&lt;br /&gt;
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::True, but you got the point ;) [[User:Alex T Snow|Alex T Snow]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
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::[http://world.guns.ru/userfiles/images/sniper/sn18/svd_clones.jpg SVD Clones]. The third one is AK modified to SVD. Ain't Russian guns :P --[[User:Masterius|Masterius]] 04:58, 22 July 2011 (CDT)&lt;br /&gt;
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:::I do like the fact that each faction has it's own starting weaponry, I always liked that about BF2 (though I didn't play it much) --[[User:Chrausis|Chrausis]] 03:25, 22 July 2011 (CDT)&lt;br /&gt;
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::::Agreed :) --[[User:Masterius|Masterius]] 04:58, 22 July 2011 (CDT)&lt;br /&gt;
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== AS Val ==&lt;br /&gt;
I can't find the video, but I'll post a link: http://forum.ea.com/eaforum/posts/list/7447261.page [[User:Alex T Snow|Alex T Snow]] 19:31, 22 July 2011 (CDT)&lt;br /&gt;
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:Cool! =) - [[User:Mr. Wolf|Mr. Wolf]] 22:20, 22 July 2011 (CDT)&lt;br /&gt;
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== Sniper Rifles can have iron sights ==&lt;br /&gt;
Yup. [[User:Alex T Snow|Alex T Snow]] 00:04, 23 July 2011 (CDT)&lt;br /&gt;
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:Hmmm. - [[User:Mr. Wolf|Mr. Wolf]] 00:56, 23 July 2011 (CDT)&lt;br /&gt;
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== M1014 ==&lt;br /&gt;
It's hard to tell because of the screwed up animation in the alpha, but you load a round into the chamber first, then the tube. EDIT: This is a good thing, I made sound like it wasn't :O [[User:Alex T Snow|Alex T Snow]] 02:32, 23 July 2011 (CDT)&lt;br /&gt;
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== M16A4 ==&lt;br /&gt;
It fires semi, burst, AND auto, one of those fancy 360 degree fire selects or something :/ [[User:Alex T Snow|Alex T Snow]] 02:32, 23 July 2011 (CDT)&lt;br /&gt;
:problem?&lt;br /&gt;
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== New Alpha Gameplay ==&lt;br /&gt;
&lt;br /&gt;
In the gameplay, I noticed that the front sights are still present when optics are attached, that M16A4 is now burst-fire and that the US LMG is called M249 in-game. Bipod gameplay was shown too. I also spotted the M-416 at 0:55, maybe the M4A1 equivalent of the enemy forces? [[User:Gonzaga|Gonzaga]] 18:45, 24 July 2011 (CDT)&lt;br /&gt;
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:Okay, yeah, they made it so the front sight is there, but disappears when aiming, the M16 has burst as well as auto (and semi), and the HK416 is an unlock, ONLY the default weapons are faction based, anyone can use unlocks, but the default ones might be usable by anyone later or something though. [[User:Alex T Snow|Alex T Snow]] 01:42, 25 July 2011 (CDT)&lt;br /&gt;
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::That's still much better than the MW games. Boy, you complain more about games than I do. :D - [[User:Mr. Wolf|Mr. Wolf]] 02:19, 25 July 2011 (CDT)&lt;br /&gt;
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::Defaults faction / unlocks not is how BFs 2 and 2142 worked, too. [[User:Evil Tim|Evil Tim]] 03:08, 25 July 2011 (CDT)&lt;br /&gt;
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:I'm not complaining, I actually like the front sight disappearing system, if it's not there the gun wouldn't work, but if it was, then having an RDS would give you a better field of view. The M16's fire modes aren't too bad, as long as the weapons have the right ammo count, reload properly, and have +1 I'm happy. Things like the player loading it fancy or whatever are okay. [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
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== M320 Standalone confirmed ==&lt;br /&gt;
This. Search &amp;quot;BF3 Grenade Launcher&amp;quot;, and the vid has a G3 with an ACOG too. [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
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== SIG 550 pretty much confirmed by Demize ==&lt;br /&gt;
http://twitter.com/#!/Demize99/status/30377608852017152 [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
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:Swiss weapon of choice 8) --[[User:Masterius|Masterius]] 02:44, 13 August 2011 (CDT)&lt;br /&gt;
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== A Few Weapon Vids ==&lt;br /&gt;
http://www.youtube.com/watch?v=JuoU7uBNvP0&lt;br /&gt;
http://www.youtube.com/watch?v=2LILgS-M2xo&lt;br /&gt;
&lt;br /&gt;
Here's most everything in action, and with a few attachments. I love how the description for the M145 mentions the Canadian Army! :D [[User:Alex T Snow|Alex T Snow]] 04:37, 25 July 2011 (CDT)&lt;br /&gt;
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:Looking good so far, spotted some people on my Steam friends list playing the alpha. So jealous. :( --[[User:Chrausis|Chrausis]] 10:43, 25 July 2011 (CDT)&lt;br /&gt;
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::I'm looking very forward to this game. :D - [[User:Mr. Wolf|Mr. Wolf]] 13:42, 25 July 2011 (CDT)&lt;br /&gt;
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:::Video Confirms new weapons for the game, as available in alpha build. In the first video we see an MP-7 PDW at 1:14, M1911 pistol at 1:57, RPK light machinegun on killfeed at 3:21, M27 IAR in killfeed at 6:12, M1014 shotgun at 7:34, G3 battlerifle on killfeed at 8:29, G36c assault rifle at 12:15, M320 grenade launcher on killfeed at 13:16. In the 2nd video we see RPK selection and model at 6:07 (usage following). Someone please update main page accordingly.--[[User:DaiTaNam|DaiTaNam]] 15:32, 25 July 2011 (CDT)&lt;br /&gt;
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::::Good of you to find everything, but leaked stuff isn't going on the main page :/ [[User:Alex T Snow|Alex T Snow]] 16:25, 25 July 2011 (CDT)&lt;br /&gt;
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::::: awww =(, thanks though.--[[User:DaiTaNam|DaiTaNam]] 17:39, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Sigh, The M145 uses the M4 reticle over the M249/240 reticle :( --[[User:Chrausis|Chrausis]] 17:47, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::That's the reticle my (standard version) ELCAN replica has on my airsoft C7A2, do you mean the M145 version is supposed to have a different one? [[User:Alex T Snow|Alex T Snow]] 20:40, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::[http://www.dsarms.com/images/ELCM145M4W.gif Elcan M145 Optical Sight for M4 and M249/M240]. Remember people, this is just leaked Alpha and DICE will ''probably'' make changes to the game to make it right... Oh, and RPK :| --[[User:Masterius|Masterius]] 00:53, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Oh I see. And what do you mean, oh and the RPK? What's wrong with it? [[User:Alex T Snow|Alex T Snow]] 05:07, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Has the wrong bipod at the moment, doesn't look like the barrel is long enough to be an RPK either --[[User:Chrausis|Chrausis]] 05:31, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Well... since it has both synthetic furniture and curved magazine, it is [http://world.guns.ru/userfiles/images/machine/mg15/rpkm.jpg RPKM] (ignore the magazine color). However in-game description mentions that it uses 5.45x39 ammo, which is used in [http://world.guns.ru/userfiles/images/machine/mg16/rpk74_02.jpg RPK-74M] that is actually used by Russian Forces. So the point is, DICE should change the magazine model and rename the weapon to '''RPK-74M''' for Russians. That Militia can use whatever they want. --[[User:Masterius|Masterius]] 05:36, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::I didn't know that, so the curvature of the magazine in an AK/RPK-style weapon can be used to identify the caliber? DICE have clearly given alpha invites to the wrong people, should have gone to the inhabitants of IMFDB. --[[User:Chrausis|Chrausis]] 05:42, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::: :D And yeah. The curve gradation for Kalashnikovs' magazines goes as follows: 5.56 &amp;lt; 5.45 &amp;lt; 7.62, with 7.62 curve being particularly distinguishable ;) --[[User:Masterius|Masterius]] 06:28, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::You learn something new everyday, now I can complain that the BF3 RPK is incorrect &amp;gt;:O --[[User:Chrausis|Chrausis]] 06:33, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::I sent Demize a tweet (I made a Twitter accout JUST to send him stuff) that the RPK should be either the RPKM or RPK-74M (as I can't see the mags well enough), and also sent him another one saying the G3 should be the G3A3 :D [[User:Alex T Snow|Alex T Snow]] 17:42, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::That is dedication to informing the developer their game is wrong, well played. I also sent him a tweet concerning the M145's reticle. --[[User:Chrausis|Chrausis]] 18:30, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::Very good :D Two problems I've noticed about '''SVD''': First, as already been noticed, is that in-game model of magazine is straight NATO one instead of curved Russian one; second, is that in-game '''PKS-07''' is using optical PSO-1 based reticle instead of its own magnified reflex reticle like this one: [http://www.newphillysports.com/milsurp/pks07reticle.jpg]. And here information about it: [http://www.gunscollecting.com/english/scopes/pks-07-collimating-sight/]. --[[User:Masterius|Masterius]] 05:24, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::::Just recieved an invite to the alpha, I am so stoked to try this game out \o/ --[[User:Chrausis|Chrausis]] 09:44, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::Sweet! [[User:Alex T Snow|Alex T Snow]] 04:56, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== 1911 spotted ==&lt;br /&gt;
&lt;br /&gt;
I just watched a video and the 1911 is back. This game's version appears to be the MEU model. I can tell from the slide, sights, and hammer. It appears to be the old model with the Springfield Armory slide. [[User:ShootingLiberal|ShootingLiberal]] 23:53, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I can't see the grips, but it appears to be a stock M1911 with a commander-style hammer (the round one, not the MEU one), a silver 3-hole trigger, and a silver barrel. Oh, after Googleing I found that that IS the original version of the MEU :/ http://www.justpistols.co.uk/meu_001.jpg That's an airsoft gun, but it's EXACTLY the one from BF3. [[User:Alex T Snow|Alex T Snow]] 03:35, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Also, the MEU Pistol is currently designated [http://www.thefirearmblog.com/blog/2009/09/24/m45-close-quarters-combat-pistol/ M45] Pistol ;) So maybe in-game it is some kind of customized M1911 Pistol? :O --[[User:Masterius|Masterius]] 05:36, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha ==&lt;br /&gt;
I just got the invite for the Operation Metro Alpha and Will post info here if I can.--[[User:N-10 Aden|N-10 Aden]] 20:53, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Awesome, that's two of us now :) [[User:Alex T Snow|Alex T Snow]]&lt;br /&gt;
&lt;br /&gt;
::So my impressions of the alpha so far are largely positive, not the biggest fan of the map however. Too many narrow corridors that you have to enter to advance, meaning that the defending team can plonk a SAW there and wipe you out as you enter the meat grinder. The weapons feel nice: Plenty of recoil meaning that burst firing is essential. Definitely an improvement gameplay-wise compared to BC2, which wasn't a bad game by any stretch of the imagination. Looking forward to the beta now! \o/ --[[User:Chrausis|Chrausis]] 09:46, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Improvement compared to BC2, is obviously. The question is, improvement compared to BF2! :O--[[User:Masterius|Masterius]] 10:31, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I can't really comment on whether it's better than BF2 as I haven't really spent much time on it (5 mins max) but it is a fairly solid FPS in it's own right. One thing that has bothered me thus far is 3D spotting, do not like it at all though, it should be changed for minimap spotting. --[[User:Chrausis|Chrausis]] 10:46, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Ah, in that case, if you still have BF2, I would recommend you download and install [http://www.realitymod.com/ Project Reality] mod, which focuses on realistic armed forces. There are people who have BF2 solely for it. And, it has British Army! :D [http://i1193.photobucket.com/albums/aa356/DMasterST/B_Uniform.png Their uniform] and [http://i1193.photobucket.com/albums/aa356/DMasterST/B_Weapons.png their weapons] --[[User:Masterius|Masterius]] 12:02, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Yeah and the Canadian Army :D I'll be getting BF2/RM soon. Keep in mind this is one of the smallest map and it's meant to be more infantry focused, they'll be much bigger ones with more vehicles ;) [[User:Alex T Snow|Alex T Snow]] 18:10, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Yup :D [http://i1193.photobucket.com/albums/aa356/DMasterST/C_Uniform.png Their uniform] and [http://i1193.photobucket.com/albums/aa356/DMasterST/C_Weapons.png their weapons] --[[User:Masterius|Masterius]] 03:49, 29 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::I hope that with more vehicles comes more teammates actually willing to take them out. No one playing engineer was even trying, just using their launchers on each other. Meant to ask if anyone still played BF2 as I was gonna get it in anticipation for 3, should organise some gamz. --[[User:Chrausis|Chrausis]] 18:57, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::I'm trying to get BF2 again, loved that game, can't wait to convert it to PR. :) - [[User:Mr. Wolf|Mr. Wolf]] 20:04, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Needs a bit of polish but what I played of the alpha was a lot of fun, roll on October --[[User:Chrausis|Chrausis]] 18:32, 1 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Sweet! [[User:Alex T Snow|Alex T Snow]] 14:28, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::Anyone have any questions about it? I'd be happy to answer them (as best I can) --[[User:Chrausis|Chrausis]] 17:27, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== All Alpha weapons ==&lt;br /&gt;
&lt;br /&gt;
http://bf3blog.com/2011/08/new-battlelog-screenshots-show-weapons-awards/battlelog-weapon-list/    - [[User:Joey1666|Joey1666]] &lt;br /&gt;
&lt;br /&gt;
:I hope, they will make new icons for AR-15 guns. These no-sights ones are just weird. Also, what I've said in &amp;quot;A Few Weapon Vids&amp;quot; --[[User:Masterius|Masterius]] 10:21, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The in-game ones have carry handles but I'm sure you knew this, I can live with a few slightly inaccurate icons on the Battlelog though. The M27 IAR had no front sight post for some reason in-game, made the Eotech pretty much essential. --[[User:Chrausis|Chrausis]] 17:19, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Doesn't it have flip-up sights? --[[User:Masterius|Masterius]] 11:43, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::It does, yes, but the front sight is missing the front sight post. As in, the sights are there, but the post is not. Made aiming quite tricky as you can imagine. --[[User:Chrausis|Chrausis]] 12:34, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Yeah, I'm assuming that's been fixed by now [[User:Alex T Snow|Alex T Snow]] 04:15, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::I hope so, was a nightmare. Still, barely used the RPK/IAR once the SAW was unlocked --[[User:Chrausis|Chrausis]] 04:44, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Cause the SAW's a real support weapon ;) [[User:Alex T Snow|Alex T Snow]] 06:21, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::^ This, though the fact that you can change the RPK and IAR to semi-auto was a nice feature --[[User:Chrausis|Chrausis]] 06:30, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Does IAR have better accuracy and SAW better firepower or SAW has ''both''? Because if it is the second one, IAR seems kinda... useless. --[[User:Masterius|Masterius]] 08:35, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::For sure, the IAR/RPK are definitely more accurate than the SAW, the SAW is quite difficult to use at range without deploying the bipod whereas the other two don't have as much recoil. I assume the lighter support weapons are there for the more mobile, front-line support guy. --[[User:Chrausis|Chrausis]] 09:18, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Pretty sure this legit as another article is saying they're from OXM so should they be moved to the page and not discussion ? [[User:Joey1666|Joey1666]]&lt;br /&gt;
&lt;br /&gt;
== why aren't confirmed weapons named? ==&lt;br /&gt;
such as the g3 ,m416 ,m27 iar and many more????&lt;br /&gt;
&lt;br /&gt;
:Can't put leaked stuff on the page, you'd know this if you read the rest of the discussion --[[User:Chrausis|Chrausis]] 17:21, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::yeah thats why all the weapons used in the alpha were named in an official blog and yet there still not up here , so dont tell me i need to read the discussion.&lt;br /&gt;
&lt;br /&gt;
:::Do forgive me. Link to this blog? If it's legit you're free to edit the page if you wish. --[[User:Chrausis|Chrausis]] 06:12, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I second the link request. Also, sign you posts. --[[User:Masterius|Masterius]] 08:38, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
(TOSSED)  RE-posting.  You guys should simply look up a bit next time. --[[User:HashiriyaR32|HashiriyaR32]] 11:18, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Except that's not official blog. It's fanblog that also [http://bf3blog.com/battlefield-3-weapons/ makes assumptions] and [http://bf3blog.com/2011/07/battlefield-3-50-leaked-alpha-screenshots/ postes leaked stuff]. --[[User:Masterius|Masterius]] 11:55, 4 August 2011 (CDT)&lt;br /&gt;
::Looks like I'm tossing that out the window. --[[User:HashiriyaR32|HashiriyaR32]] 13:20, 4 August 2011 (CDT) &lt;br /&gt;
&lt;br /&gt;
::An image which was leaked from the alpha, users of which were under a non-disclosure agreement which means we could get in trouble if we post it up here. Until we get an absolutely official list of weapons (most likely from future trailers and the public beta) the page will stay the same. --[[User:Chrausis|Chrausis]] 12:27, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Setups ==&lt;br /&gt;
So what kinda weapons and setups do you guys think you're gonna use?&lt;br /&gt;
*Medic - G3 (or other BR) with a scope&lt;br /&gt;
*Engineer - M1014 (or other shotty)&lt;br /&gt;
*Support - M249 (or other belt fed) with a bipod&lt;br /&gt;
*Recon - MP7 (or other SMG/PDW) with a suppressor&lt;br /&gt;
*Sidearm - M1911&lt;br /&gt;
&lt;br /&gt;
Obviously details will change as we get more info and after we actually play the game ;) [[User:Alex T Snow|Alex T Snow]] 06:21, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'll probably play support mainly, it's what I spent 80% of the alpha doing and it's where I had the most fun. M240 with bipod, optic and flash suppressor will be my class of choice. --[[User:Chrausis|Chrausis]] 06:29, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:''Obviously details will change as we get more info and after we actually play the game''&lt;br /&gt;
:^ This --[[User:Masterius|Masterius]] 08:40, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PWNED #7 ==&lt;br /&gt;
http://www.youtube.com/watch?v=PXaFw7aC9GE&lt;br /&gt;
A couple things I missed the first time I saw it, there's the M4, M1911, and G17, but also a Desert Eagle and MP5SD2. [[User:Alex T Snow|Alex T Snow]] 16:17, 6 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Desert Eagle? [http://tvtropes.org/pmwiki/pmwiki.php/Main/BigNo NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!] --[[User:Masterius|Masterius]] 02:48, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::What's up with the Desert Eagle? It's a perfectly good combat pistol *trollface*. --[[User:Chrausis|Chrausis]] 06:11, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::: :( --[[User:Masterius|Masterius]] 06:22, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Developers really need to stop putting large caliber handguns and revolvers in supposedly 'realistic' games, it just feels stupid. --[[User:Chrausis|Chrausis]] 06:38, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::''[http://www.youtube.com/watch?v=u0-oinyjsk0 I know what you're thinking. &amp;quot;Did he fire six shots or only five?&amp;quot; Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: &amp;quot;Do I feel lucky?&amp;quot; Well, do ya, punk?]'' --''Harold Francis &amp;quot;Dirty Harry&amp;quot; Callahan''&lt;br /&gt;
&lt;br /&gt;
:::::[http://world.guns.ru/userfiles/images/handguns/usa/revolver/1287756474.jpg .357 Magnum Colt Whitetailer], camper's wet dream :D --[[User:Masterius|Masterius]] 12:45, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Their rack of guns at 3:06 (presumably airsoft for modelling purposes) contains an M14 and a FAMAS, might be 2 more to expect in the full game. --[[User:Chrausis|Chrausis]] 17:00, 6 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::M1911 + M14 = Old School Pack 8) --[[User:Masterius|Masterius]] 02:48, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Oops, I only thought to rewatch the range part, totally missed the FAMAS and M14 lol, good catch. [[User:Alex T Snow|Alex T Snow]] 05:15, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Pre-order Spectact kits ==&lt;br /&gt;
&lt;br /&gt;
[http://www.tumblr.com/photo/1280/8472426507/2/tumblr_lpes8zstbf1r09ila][http://www.tumblr.com/photo/1280/8472426507/1/tumblr_lpes8zstbf1r09ila]&lt;br /&gt;
&lt;br /&gt;
Some images of the exclusive Spectact kits you get via pre-order, you'll also notice that the Russian assault class soldier is holding an AEK-971&lt;br /&gt;
&lt;br /&gt;
:Guess American Assault class gets XM8. Both weapons lost their respective trials. --[[User:Masterius|Masterius]] 03:20, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
You do realise its just art , and probably wont be ingame --[[User:LukeWilliams010|LukeWilliams010]]&lt;br /&gt;
&lt;br /&gt;
:Alright, will wait for confirmation regarding these weapons. Maybe it's just false alarm (and Desert Eagle too). --[[User:Masterius|Masterius]] 05:49, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Nah, the AEK will most likely be in, and the AK-74M will go to the PLR faction. There's nothing official, but there's the AEK (RU) and 74M(PLR), SKS as a sniper (PLR), T-72 tanks (PLR), and MP lines recorded in English, Russian and Farsi, that's confermation enough. I've seen no evidence of the XM8, but who knows, they did say there's 10 times the unlocks as BC2... [[User:Alex T Snow|Alex T Snow]] 06:30, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Russian Forces clearly used AK-74M on Operation Metro map. The same is expected from final release. As for PLR, there are only silhouettes, and as such it's unclear which AK is used. --[[User:Masterius|Masterius]] 06:50, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::The AEK will probably be a universal unlock for all factions if it is indeed in the final game (which I believe it will be, doubt they'd use a weapon in artwork and not include it in-game) --[[User:Chrausis|Chrausis]] 10:01, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::There most likely will be no AEK in final game. Those renders showing specact skins are pretty dated.&lt;br /&gt;
&lt;br /&gt;
::::Fair enough, I didn't know that. Not too fussed either way, not a big fan of the weapon. --[[User:Chrausis|Chrausis]] 16:09, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Please no XM8, at least not in the SP. If it's an MP only gun, I could care less whether it's in or not, though. I'm buying this for the SP, which I'm hoping will be at least semi-realistic. [[User:Spartan198|Spartan198]] 01:18, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I kinda doubt they will put in the XM8, I'd rather see a full-size G36. :) - [[User:Mr. Wolf|Mr. Wolf]] 17:25, 15 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==M16A3==&lt;br /&gt;
Demize99 tweeted that the M16A4 has been renamed to A3. Though we don't know if it still has all three modes, I'm thinking it doesn't. [[User:Alex T Snow|Alex T Snow]] 11:49, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Hmm. Full Auto M16A4 seems more plausible to me than Picatinny Railed M16A3. Maybe call it M16A5? xD --[[User:Masterius|Masterius]] 12:57, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Nope, the A3 is actually an A4 with full auto, I thought it was an A2-style for a long time, but looks it up, its hard to find good descriptions, but the A3 and A4 are the same except burst/auto. No one on this site gets that because this site calls every A3-style an A4 with an A2 lower. Why? Because that's what armourers built them with, since they don't have A3s. In games the weapon is whatever it's meant to be because it's not &amp;quot;built&amp;quot; on anything. [[User:Alex T Snow|Alex T Snow]] 13:09, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Ah, now that's funny. Turns out to be true[http://www.armyproperty.com/Equipment-Info/M16A3-A4.htm][http://world.guns.ru/assault/usa/m16-m16a1-m16a2-m16a3-e.html]. Silly 'mericans couldn't get hold of manual burst firing, Military Command had to enforce it for them :) --[[User:Masterius|Masterius]] 13:21, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Hey, those are the two sites I found! I just couldn't find them again :P Anyway, look at the description on the first site, it's worded very old, saying things like identical to A2, but also same as A4. That's actually the most info I've seen on an A3 in one place, adding to the confusion, since there isn't good info around. [[User:Alex T Snow|Alex T Snow]] 15:16, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::No, Alex is wrong and so are the two websites Masterius linked to. The M16A3 is a full auto A2 (only used by SEALs and Seabees in very limited numbers), NOT a full auto A4. IMFDB policy is to identify a weapon visually, not by what the game calls it. In terms of A3 vs A4, the M16 in this game is intended to be an A4, so that's what it should be called. At least for the moment anyway. If it turns out the devs decide to axe the burst mode, we can classify it a C7A1, but until we know more, it should stay listed as an A4. I'm changing it back. [[User:Spartan198|Spartan198]] 01:11, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Uhm, Modern Firearms is respectable source. If you are claiming that it is not that means you have a better one? And the weapon can't be C7A1 since C7A1 is [http://world.guns.ru/assault/can/diemaco-c7a1-c7a2-c-e.html Model C7FT] (Railed Model 715 itself) and Full Auto M16A4 is [http://www.colt.com/mil/M16_2.asp Model 901] (Full Auto Railed Model 705 itself). And there are differences between 705 and 715[http://www.biggerhammer.net/ar15/variants/]. --[[User:Masterius|Masterius]] 03:25, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Now I want to know whether Demize99 tweeted about RPK and SVD... --[[User:Masterius|Masterius]] 03:25, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The first A3s had A2 uppers, but were later (and still are) issued with railed uppers, that's where people get confused. A3 = Rail. [[User:Alex T Snow|Alex T Snow]] 05:02, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, I do have a better source. It's called Defense Industry Daily [http://www.defenseindustrydaily.com/the-usas-m-16-rifle-purchases-04517/]. Additionally, if you take a look at the M16A2 section of the [[M16 rifle series]] page, it says the exact same thing. I also never said MF ''wasn't'' a respectable source, but that doesn't alter the fact that it's wrong in this case. [[User:Spartan198|Spartan198]] 05:25, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:''Other MIL-STD-1913 rails can be found on the front grips '''et. al.''' of the '''A3s''' and A4s, where they mount useful items like flashlights, laser pointers, grip pods, et. al.''&lt;br /&gt;
:There too. --[[User:Masterius|Masterius]] 06:59, 13 August 2011 (CDT)&lt;br /&gt;
:'''P.S.''' Besides, why does it feature ''Wikipedia'' in '''Additional Readings'''?&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;Front grip&amp;quot; as in around the barrel, like a Knight's Armament M5 RAS. It has Wikipedia as an additional read because DID's article doesn't feature the M16 rifle's entire life story; Wikipedia does. In fact, why don't you take a look at Wikipedia where it states that the A3 is a full auto A2 and uses DID's article to verify it? [[User:Spartan198|Spartan198]] 13:07, 22 September 2011 (CDT)&lt;br /&gt;
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:::There are a number of different rifles designated as the M16A3 by the US military. The first is what Wikipedia refers to, the Colt Model 646 which is also known as the M16A2E3, which was introduced in small numbers at the same time as the M16A2 and is an A2 with an A1 lower and was only used by the Navy and Coast Guard. Then you have the flat-top Colt Model 901 which was introduced at the same time as the M16A4 (in 1994 I think) which is basically an M16A4 with full auto rather than burst. The following is what the US army website says about the A3 and A4: &amp;quot;&amp;quot;The M-16A3 is identical to the M-16A2 but has a removable carrying handle that is mounted on a Picatinny Rail (for better mounting of optics) and is without burst control. The M-16A4 is identical to the M-16A2 except for the removable carrying handle and Picatinny Rail.&amp;quot; I would imagine that for modularity purposes the A3 in this game is the current version (Model 901).  --[[User:Commando552|commando552]] 13:22, 22 September 2011 (CDT)&lt;br /&gt;
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::::Wow, thanks, that really clears it up, so we could call the full auto A2 the M16A2E3, and the full auto A4 the M16A3, that makes sure they have different names, right? [[User:Alex T Snow|Alex T Snow]] 17:42, 22 September 2011 (CDT)&lt;br /&gt;
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::::Interesting, found [http://compass.seacadets.org/pdf/nrtc/cb1/14234_ch3.pdf information about M16A1 and M16A2E3] on [http://www.seacadets.org/ U.S. Naval Sea Cadet Corps website]. --[[User:Masterius|Masterius]] 05:31, 23 September 2011 (CDT)&lt;br /&gt;
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:::::That PDF is actually wrong, as it states that the M16A2E3 is burst fire rather than full auto. Here is the [http://www.scribd.com/doc/29272650/MIL-R-71135-Rifle-5-56MM-M16A2E3-1992 US Army Military Specification] for the M16A2E3 from 1992 (go to page 4, and look at the fire selector section). Although calling the earlier rifle the M16A2E3 takes away the confusion, it can still correctly be called the M16A3 as it was reclassified as this, kind of like how the M16A2 was originally the M16A1E1. --[[User:Commando552|commando552]] 06:11, 23 September 2011 (CDT)&lt;br /&gt;
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::::::True, I guess someone just got lazy and didn't give the flat top version a new name, so the 646 and 901 are BOTH A3s. [[User:Alex T Snow|Alex T Snow]] 06:47, 23 September 2011 (CDT)&lt;br /&gt;
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::::::Editors probably made a mistake in ''that'' part because everywhere ''else'' it says automatic fire (right from the beginning). --[[User:Masterius|Masterius]] 07:19, 23 September 2011 (CDT)&lt;br /&gt;
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:Heh, and after more searching: [http://www.military-today.com/firearms/m16.htm] --[[User:Masterius|Masterius]] 07:21, 13 August 2011 (CDT)&lt;br /&gt;
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::Like I said, the very first A3s had A2 uppers, and after that they had rails. [[User:Alex T Snow|Alex T Snow]] 07:17, 13 August 2011 (CDT)&lt;br /&gt;
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:::Put it this way, the only times it says something about not having a top rail, it doesn't. What I mean is, it always says something really vague like &amp;quot;full auto version of the A2&amp;quot;, never mentioning specifics. I have not yet read somewhere that says that the A3 has a fixed carry handle, but have seen plenty that say the opposite. The problem was someone decided a long time ago that this site was for guns that are in movies only, not a gun wiki, so since the A3 is not in any civvie hands, and therefore not in any movies, it shouldn't be mentioned. All &amp;quot;A3&amp;quot;s in movies are A4s with A2 lowers, that is what the armourer used. However with the addition of newer weapons, and therefore newer entries, and the addition of games, where the guns don't really exist and therefore ARE anything, things are being added that never were before. Correct me if I'm wrong but the Mk.18 is only a military weapon, right? That means that, say, in the first Transformers movie Josh Duhamel's Mk.18 wouldn't have been a real Mk.18, but some Civvie M4 with a short barrel and such, made to look exactly the same as one. But that doesn't make it a Mk.18, however it IS listed as such. I may be wrong and it might actually be a Mk.18, but then Canadian C7-series is a better example: NO civvies have them. Period. But it still has an entry, as it is in Reality Mod, among a few others. Now we see the problem with not having an M16A3 entry: there might not be any in civvie hands, but there are some in games, like BF3, but COD4 singleplayer comes to mind as well, and I'm sure there are others. Hmm, I guess what this comes down to is we need an M16A3 listing on the M16 page. All of them should be listed, even if the only info is the name, a sentence about the weapon, and mention that it has never been in anything, otherwise we get stuff like everyone on the site getting false info about a particular weapon, and this happens. [[User:Alex T Snow|Alex T Snow]] 16:14, 13 August 2011 (CDT)&lt;br /&gt;
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::::That ''is'' specific. &amp;quot;Full auto version of the A2&amp;quot; means it's externally identical to the A2, but has fully automatic. I don't see how that's vague. If you've got a credible source saying A3s are &amp;quot;now issued&amp;quot; with flat top uppers, I'd like to see it. But if you look at the pattern of M16 rifle development, it's very likely that such a modification would bear a designation other than A3 (the only two exceptions to this in the platform's history were the Air Force's 11.5&amp;quot; barreled XM177s and when the Army dropped the Model 777 M4 for the Model 920 M4. Josh Duhamal used an M933 in Transformers, not a Mark 18. Mark 18-type carbines with 10.3&amp;quot; or 10.5&amp;quot; barrels can be had by anyone with proper licensing. But the reason we have Mark 18 mock-ups in movies listed as Mark 18s is because, like I already pointed out, it's IMFDB policy to identify the weapon on a visual basis. If it ''looks'' like a Mark 18, we ''call it'' a Mark 18 unless some other way of concretely identifying the weapon (such as an armorer ID) comes along. Your argument about civilian acquisition is a dead end since armorers like MPM are civilians, yet have fully automatic M4s, AK-47s, M60s, and so on in their possession. The only games I've played with full auto M16A4s are CoD4 and MoH, the pages for both of which identify the rifle as an M16''A4''. If you want an A3 category added, either take a look at the [[Talk:M16_rifle_series#Do_well_really_need_to_have_an_.22A2.22_and_.22A3.22_category.3F|M16 rifle talk page to see why it was deleted]] (where MPM himself states that the M16A3 has the same upper receiver as the A2) or come to the forum and state your case as to why said category should be reinstated. But as per IMFDB policy, the M16 on this page should be classified as an A4. [[User:Spartan198|Spartan198]] 00:14, 14 August 2011 (CDT)&lt;br /&gt;
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:::::As soon as my problems with registration are solved, I'll bring this discussion to the light. --[[User:Masterius|Masterius]] 02:44, 14 August 2011 (CDT)&lt;br /&gt;
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:::::Bah. Is there any other way to contact forum administration other than through the forum? --[[User:Masterius|Masterius]] 02:02, 16 August 2011 (CDT)&lt;br /&gt;
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::::::Leave a message on [[User:MT2008|MT2008's]] talk page about it. He's an administrator on the forum. [[User:Spartan198|Spartan198]] 13:01, 22 September 2011 (CDT)&lt;br /&gt;
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== Both M16s ==&lt;br /&gt;
Demize confirms multiple M16s! I'm expecting the A3 and A4 obviously [[User:Alex T Snow|Alex T Snow]] 16:05, 12 August 2011 (CDT)&lt;br /&gt;
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:Hmm, that's pretty cool. =) - [[User:Mr. Wolf|Mr. Wolf]] 20:32, 12 August 2011 (CDT)&lt;br /&gt;
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:Now that's something I would like to take a look at in Beta :) --[[User:Masterius|Masterius]] 02:44, 13 August 2011 (CDT)&lt;br /&gt;
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::He also confirmed not everything's in the Beta, but hopefully these two will be. [[User:Alex T Snow|Alex T Snow]] 16:22, 13 August 2011 (CDT)&lt;br /&gt;
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:::I see very little point in including 2 M16 models, just takes up space that could be filled with something new :\ --[[User:Chrausis|Chrausis]] 04:52, 14 August 2011 (CDT)&lt;br /&gt;
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::::The automatic one will probably be the starting weapon to balance it against another starting weapon, and burst fire one will probably be for everyone to use as an unlock. You see, so that to please everyone :) --[[User:Masterius|Masterius]] 05:52, 14 August 2011 (CDT)&lt;br /&gt;
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:::::I gueessssss, suppose they don't have to remodel it or anything either, just change the weapon's code/animations. --[[User:Chrausis|Chrausis]] 05:58, 14 August 2011 (CDT)&lt;br /&gt;
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::::::I think the A4 should be the starter and the A3 should be the unlock, makes much more sense to me. The starter ARs in COD4 were the M16A4 and AK-47 and that was just fine. Or maybe you can modify a base M16 into other variants. - [[User:Mr. Wolf|Mr. Wolf]] 15:09, 14 August 2011 (CDT)&lt;br /&gt;
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:::::::I guessed it right: Demize has confirmed that M16A3 will be the default US assault rifle for the Assault kit[http://twitter.com/#!/Demize99/status/102776416898265088] --[[User:Masterius|Masterius]] 12:00, 19 August 2011 (CDT)&lt;br /&gt;
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== Gamescom trailers and official gameplay vids ==&lt;br /&gt;
We've got official footage for 2 weapons, one already known (MP-443), and one all-new (SCAR-H CQC with Grippod and Aimpoint optic).  http://www.youtube.com/watch?v=NDDfPxF3EFE .  In the Co-Op live gameplay from the devs, one of them picks up an unknown pump action shotgun with a 4+1 capacity.--[[User:HashiriyaR32|HashiriyaR32]] 11:06, 16 August 2011 (CDT)&lt;br /&gt;
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:Nice! Wonder if SCAR-L in? Oh, and they give civilian shotguns to military again! *shakes head* Already noticed that with M1014 before. --[[User:Masterius|Masterius]] 02:44, 17 August 2011 (CDT)&lt;br /&gt;
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There isnt 2 m16 models , where do you get your info lol there is one the m16a3&lt;br /&gt;
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== INCOMING ==&lt;br /&gt;
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[http://pnmedia.gamespy.com/planetbattlefield.gamespy.com/images/news3/fact_sheet2.jpg *kaboom*]&lt;br /&gt;
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EA just released the fact sheet with all the weapons/attachments/specs listed, there's the weapon page.&lt;br /&gt;
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EDIT:[http://planetbattlefield.gamespy.com/fullstory.php?id=165281 and here's your proof] &lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 13:22, 16 August 2011 (CDT)&lt;br /&gt;
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Is that M39 the Finnish Mosin-Nagant? Or is there another battle rifle that uses the M39 designation?  Also, that list is missing the Groza bullpup AR that one dev caught one of the testers reloading.--[[User:HashiriyaR32|HashiriyaR32]] 13:42, 16 August 2011 (CDT)&lt;br /&gt;
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The M39 refers to the M14 variant used by the Marines [http://en.wikipedia.org/wiki/M39_Enhanced_Marksman_Rifle (this)]. And the Groza bullpup was actually the [http://en.wikipedia.org/wiki/A-91 A-91] (not the 9A-91 from BC2... Russian weapon designations are confusing)&lt;br /&gt;
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--[[User:Ghostdigga|Ghostdigga]] 13:56, 16 August 2011 (CDT)&lt;br /&gt;
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:Good find, kinda wish I hadn't looked at it though XD --[[User:Chrausis|Chrausis]] 14:11, 16 August 2011 (CDT)&lt;br /&gt;
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:: AHAHAHAHA, &amp;quot;SCAR H CQB&amp;quot; made my day. But at least they wrote ACOG, not ACOG Sight, nor ACOG Scope. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:30, 16 August 2011 (CDT)&lt;br /&gt;
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:::That is what FN Herstal calls it [http://www.fnherstal.com/index.php?id=184&amp;amp;backPID=182&amp;amp;productID=10&amp;amp;pid_product=232&amp;amp;pidList=182&amp;amp;categorySelector=1&amp;amp;detail] though does it really belong in the carbines section? I would have thought it still belonged with the battle rifles. --[[User:Chrausis|Chrausis]] 14:38, 16 August 2011 (CDT)&lt;br /&gt;
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::::They call it CQC, C for Combat not B for Battle. But calling it CQB is still more correct than calling it simply SCAR-H, like in Modern Warfail 2, because that usually refers to SCAR-H STD, the one w/ the normal length barrel. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:47, 16 August 2011 (CDT)&lt;br /&gt;
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:::::I see, fair enough. As you said though, at least they were slightly closer than some games. --[[User:Chrausis|Chrausis]] 14:51, 16 August 2011 (CDT)&lt;br /&gt;
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Well, this does nothing to allay my fears about it being a generic AMURIKA V EVUL ARABS AND KOMMIES shooter. [[User:The Wierd It|The Wierd It]] 16:37, 16 August 2011 (CDT)&lt;br /&gt;
: Also, looks like y'all missed them calling it the M93R, rather than just the 93R like it should be. [[User:The Wierd It|The Wierd It]] 16:39, 16 August 2011 (CDT)&lt;br /&gt;
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::A few things; first, it looks like this list is a little dated, as Demize confirmed both M16s, but even though details might have changed, I bet this is a 100% list. Second, remember this doesn't include stuff like the M320 (as it's a Gadget in terms of game), and mounted weapons. Third, I'm assuming the M39 (M14) will be semi only, as only it and the SKS are in the Battle Rifle section, with the G3 moved to Assault Rifles. Similarly, I'm betting the Glock 18 and Beretta 93R will be auto and burst only, otherwise the Glock 17 and M9 would be pretty useless. Fourth, notice that there is a P90 AND a P90TR. I'm thinking if you attach an RDS to the P90TR, it becomes the standard one, like COD4's MP5SD. Lastly, what's a T44 pistol? I did a quick search and all I got was this: http://upload.wikimedia.org/wikipedia/commons/d/de/T44.jpg Oh, also, I'm totally using the M82 with irons, just for kicks :) [[User:Alex T Snow|Alex T Snow]] 19:49, 16 August 2011 (CDT)&lt;br /&gt;
:::I'm thinking the &amp;quot;T44&amp;quot; might be the sidearm for Iranian forces, like the KH2002 will be their assault rifle. I don't know what it could be referring to, though; as far as I know, Iran uses P226 copies as their standard sidearm.&lt;br /&gt;
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This looks ''really'' suspicious to me. No G36E (as was expected from BF2 (L85 too)), no SG 550 (as was confirmed by Demize), no multiple M16 (wasn't that said by Demize?), &amp;quot;Battle Rifles&amp;quot; actually being Marksman Rifle (M39) and Semi-Automatic Carbine (SKS), several weapons being ported from BC2 (AEK-971, A-91, PP-2000, Saiga-20K, MP-412) instead of BF2 (Bizon or Vityaz, Saiga-12K) for no reason; Beretta 93R and Glock 18 are actually law enforcement automatic pistols and will overshadow regular pistols... And T44? WW2 prototype gun being put in pistols?&lt;br /&gt;
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If this &amp;quot;fact&amp;quot; sheet was putted on [http://blogs.battlefield.ea.com/ official Battlefield Blog], I would have believed it. As of now I take it with a grain of salt. --[[User:Masterius|Masterius]] 03:38, 17 August 2011 (CDT)&lt;br /&gt;
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: The sheet lists an SG553 in the carbines section. [[User:The Wierd It|The Wierd It]] 05:14, 17 August 2011 (CDT)&lt;br /&gt;
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::That would be like someone saying: &amp;quot;We want M4 in BC2!&amp;quot; and someone responded: &amp;quot;There is M16 there&amp;quot;. One weapon is assault rifle and other is carbine. They shouldn't cancel each other. Really. --[[User:Masterius|Masterius]] 05:23, 17 August 2011 (CDT)&lt;br /&gt;
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Also, how exactly do you think the &amp;quot;straight pull bolt&amp;quot; under the weapon accessories could work? Either it will be some bullshit about somehow putting a straight pull bolt on bolt actions to increase ROF which will annoy the hell out of me, or I suppose it could be putting a straight pull bolt on assault/battle rifles to increase accuracy and turn them into sort of sniper rifles. Either way, I don't like it.  --[[User:Commando552|commando552]] 05:32, 17 August 2011 (CDT)&lt;br /&gt;
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T44 is what they are calling the [[Taurus Model 44]] revolver.  --[[User:Commando552|commando552]] 05:35, 17 August 2011 (CDT)&lt;br /&gt;
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:Hmm, so the revolver unlocks are Russian .357 Magnum and Brazilian .44 Magnum... American .357 Magnum like Colt and S&amp;amp;W would have been more reasonable, honestly... But yeah, some wouldn't want revolvers in military shooters at all. --[[User:Masterius|Masterius]] 05:52, 17 August 2011 (CDT)&lt;br /&gt;
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::Sigh, more revolvers. I'm assuming that the straight pull bolt will be for snipers as opposed to assault/battle rifles, either for bolt actions to increase ROF (even though straight pulls are supposedly more tiring than turn bolts) or for the semi-auto snipers for a bit more accuracy? Teeny tiny list of machine guns, sadface. --[[User:Chrausis|Chrausis]] 06:23, 17 August 2011 (CDT)&lt;br /&gt;
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== Weapon Reloads ==&lt;br /&gt;
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Anybody seen the GamesCom Coop-Demo? I just noticed how the guy reloads his empty shotgun. First round into the chamber, all the following into the tube. I think they got it right this time. [[User:Killerpixel|Killerpixel]] 10:08, 17 August 2011 (CDT)&lt;br /&gt;
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:I didn't see that one, but I saw the M1014 reload in the leaked alpha footage, and it does do that :) [[User:Alex T Snow|Alex T Snow]] 10:19, 17 August 2011 (CDT)&lt;br /&gt;
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::Tactical pistol reloads too :o --[[User:Chrausis|Chrausis]] 10:30, 17 August 2011 (CDT)&lt;br /&gt;
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== MP7A1 Alpha Gameplay == &lt;br /&gt;
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The amount of Alpha gameplay videos on Youtube is insane, but in one of them I did see an MP7A1. Looked like the same model used in the Medal of Honor reboot. It was only seen for a moment, so hopefully someone can add more information? [[User:Miyazawa|Miyazawa]] 22:11, 18 August 2011 (CDT)&lt;br /&gt;
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:The MP7 is setup the same way as the MoH one, using the stock, grip, and pistol sights, but obviously has a proper empty reload. :) [[User:Alex T Snow|Alex T Snow]] 14:44, 19 August 2011 (CDT)&lt;br /&gt;
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I have tried to add the MP7A1 on the BF3 weapon listing underneath the submachine guns but someone keeps on deleting it. I havent uploaded an image from youtube because honestly I dont know how, can someone help out with this and stop deleting this post as the weapon IS CONFIRMED. [[User:Valant]] 2:58PM, September 9, 2011 (PST)&lt;br /&gt;
: No, it's not. You're not allowed to post anything from the Alpha build. [[User:The Wierd It|The Wierd It]] 17:18, 20 September 2011 (CDT)&lt;br /&gt;
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Valant here reposting MP7 gameplay, and to reply YES I CAN post because most weapons you see on page from the alpha/PAX gameshows. In fact for the most part all of the weapons should be deleted because they are from the same build. I have provided a link to show first hand footage. Once the game is released and this is fact checked, the comment I left before  can be deleted. Here is the link again:&lt;br /&gt;
http://www.youtube.com/watch?v=ZuvvdBhH0r4&lt;br /&gt;
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It's just not getting into your head, isn't it?  Screencaps from non-official/leaked footage are STRICTLY FORBIDDEN.  SO yeah, it's nice and all that you're linking that in the discussion, but please DO NOT edit the main page again until beta comes out. --[[User:HashiriyaR32|HashiriyaR32]] 17:51, 21 September 2011 (CDT)&lt;br /&gt;
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Oh REALLY? Because last time I checked there are several screen caps and images that are of some low quality camera taking a picture of a screen DURING ALPHA! Check the muther f*****g G36C section, or The UMP45, the AK74M, the DIO KH2002, and G3A3. These are all weapons from the same build of the game and these have pages, ergo the MP7 should have its own section. Now, im off to put the post BACK UP so suck it.&lt;br /&gt;
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:You are confusing Closed Alpha with NDA and Game Shows (Expos) intended for public. Those ones are categorised as Pre-alpha‎ (expos before Alpha) and Pre-beta (expos after Alpha). And you are just asking to get reported. --[[User:Masterius|Masterius]] 13:03, 23 September 2011 (CDT)&lt;br /&gt;
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.....reported.....really....well then if thats the case as I posted on another MP7 related discussion below Ill wait till the &amp;quot;official&amp;quot; news about it comes out&lt;br /&gt;
== Full Auto Carbine ==&lt;br /&gt;
&lt;br /&gt;
Been reading and watching videoa and they all have the M4A1 listed as a carbine. Does anyone know if the M4A1 fires full auto, three round bursts, or a single shot when fired?&lt;br /&gt;
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The M4A1 is a carbine that is full auto or semi, just like real life, is that wierd? [[User:Alex T Snow|Alex T Snow]] 14:44, 19 August 2011 (CDT)&lt;br /&gt;
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== Carbines ==&lt;br /&gt;
What makes me really happy is they got the term Carbine right; the M4A1 is an M16 Carbine, the AKS-74U is an AK-74 Carbine, the SCAR-H CQC is a SCAR Carbine, the G36C is a G36 Carbine, the SG553 is a SG550 Carbine, and, well, you could call the A-91 an AKM Carbine I guess. That's also why the relatively short HK416 is in the Assault Rifle section and not the Carbine one: it's not a Carbine. [[User:Alex T Snow|Alex T Snow]] 14:52, 19 August 2011 (CDT)&lt;br /&gt;
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:'''Trivia Information''':&lt;br /&gt;
&lt;br /&gt;
:IRL in addition to Assault Rifle and Carbine category, there is also so called Sub-Carbine category (that is, shorter than Carbine). Four of the above mentioned pairs have three guns in these categories (and three of these four pairs even have additionally Automatic Rifle/Light Machine Gun variant but that's a different story). And here is the list:&lt;br /&gt;
&lt;br /&gt;
:M4 Commando &amp;lt; M4 &amp;lt; M16&lt;br /&gt;
:AKS-74U &amp;lt; AK-105 &amp;lt; AK-74(M)&lt;br /&gt;
:G36C &amp;lt; G36K(E) &amp;lt; G36(E)&lt;br /&gt;
:SG 553 &amp;lt; SG 551 &amp;lt; SG 550&lt;br /&gt;
&lt;br /&gt;
:And to which category HK416 belongs, [http://www.hk-usa.com/military_products/hk416_specs.asp depends on the variant]. Quite a list, isn't it? ;)&lt;br /&gt;
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:And while AKM didn't have official carbine (there was [http://www.red-alliance.net/forum/index.php?topic=11481.0 a prototype] and that's it), SKS can be considered one somewhat :P&lt;br /&gt;
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:Maybe that was interesting to read :) --[[User:Masterius|Masterius]] 16:45, 19 August 2011 (CDT)&lt;br /&gt;
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== Again... ==&lt;br /&gt;
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What's with the people using this &amp;quot;fact sheet&amp;quot; to clutter the main page with weapon titles. Can't they wait for more substantial material before adding stuff? --[[User:Masterius|Masterius]] 15:02, 20 August 2011 (CDT)&lt;br /&gt;
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:Agreed; pages that are just lists of weapons without pictures or really any info look terrible, let's wait for them to show up. The people who care can find it here on the talk page, or Google :/ [[User:Alex T Snow|Alex T Snow]] 17:20, 20 August 2011 (CDT)&lt;br /&gt;
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:Leaked info is not allowed, and entries with no pics or info aren't very much liked either. [[User:Alex T Snow|Alex T Snow]] 19:29, 23 August 2011 (CDT)&lt;br /&gt;
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:^ Precisely. Official artwork, renders, graphical announcements (like that for Physical Warfare Pack, or Battlelog), screenshots, trailers, gameplay videos; screenshots made from official trailers and gameplay videos. All those things will do. --[[User:Masterius|Masterius]] 06:50, 24 August 2011 (CDT)&lt;br /&gt;
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==UMP==&lt;br /&gt;
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you can see it in a video from nvidia, the player to the right of the interview, you can see him using a UMP.&lt;br /&gt;
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http://www.youtube.com/watch?v=tiCNdEYCtgs&lt;br /&gt;
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unkown what calibre, but im just gonna assume its UMP45 --[[User:Sike|Sike]] 06:38, 21 August 2011 (CDT)&lt;br /&gt;
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==HK416==&lt;br /&gt;
&lt;br /&gt;
another video from nvidia.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=vUyIIIKta44&lt;br /&gt;
&lt;br /&gt;
if you pause at 0:30 it looks like the HK416--[[User:Sike|Sike]] 06:42, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:M27 IAR, to be specific. Based on the HK416, yes, but not a normal HK416. [[User:Spartan198|Spartan198]] 12:25, 21 August 2011 (CDT)&lt;br /&gt;
:: Well the Hk146 is in, it appeared on the battlelog stat page. --[[User:Sike|Sike]] 09:25, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weird Weapon ==&lt;br /&gt;
&lt;br /&gt;
What is that weapon the guy starts using at 2:24, in this vid http://www.youtube.com/watch?v=tiCNdEYCtgs ? It looks like an AS VAL, but that optic setup is weird. I wish they sticked to the real life russian optics, instead of creating rail-attaching versions. E.g.: The PK-AS (russian holographic) is actually offset to the left side of the gun, not aligned with the bore or mounted on a rail.[[User:Gonzaga|Gonzaga]] 08:20, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Maybe it's quite hard to get hands on real Russian weapons in Sweden, so work is done with what's available... Oh, and PK-AS isn't holographic sight, it's reflex sight. --[[User:Masterius|Masterius]] 10:56, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It might be the VSS. You can use iron sights on a sniper rifle so they might allow you to use reflex and holographic sights as well.&lt;br /&gt;
&lt;br /&gt;
:There's no VSS, there's a VAL, but this guy's an Engineer, so it doesn't matter either way. [[User:Alex T Snow|Alex T Snow]] 12:14, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Fact Sheet ==&lt;br /&gt;
&lt;br /&gt;
People, while it has been confirmed that the fact sheet is indeed official, it's also been confirmed that it '''IS NOT A FINAL LIST''', it only shows the equipment available '''SO FAR'''. So don't worry, I'm sure many more equipment options will come (I hope these include an MP5). [[User:Gonzaga|Gonzaga]] 20:34, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well, Demize wouldn't confirm whether the Karkand guns will be able to be used in standard BF3, but the way he said it seemed to hint they might, so I'm betting we'll see the MP5 and PP-19 Bizon. [[User:Alex T Snow|Alex T Snow]] 21:26, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Gonzaga that's pretty much false hope , because there not going to release an official fact sheet and then add &amp;quot;many more guns&amp;quot; its not even wishful thinking its just stupid.and Alex when somethings is unconfirmed that doesn't mean its automatically going to be in the game, and if its anything like bfbc2 which it is, the guns will be seperate like the Vietnam expansion.&lt;br /&gt;
&lt;br /&gt;
: First, no need to call me stupid. And second, do you really think they can't add more stuff to the game 3 months away from the release? Not even the beta is out! Plus, by equipment I didn't necessarily mean more weapons. I guess you thought so because my example was a weapon.[[User:Gonzaga|Gonzaga]] 18:03, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I did not call you stupid, I called your idea stupid.You really think that there going too add tonnes more &amp;quot;equipment&amp;quot; after they've released an official statement than that is stupid.&lt;br /&gt;
&lt;br /&gt;
:What's stupid here is you not signing your posts. :P - [[User:Mr. Wolf|Mr. Wolf]] 12:06, 27 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Lol owned :D [[User:Alex T Snow|Alex T Snow]] 17:47, 27 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SKS has a plastic stock ==&lt;br /&gt;
Demize confirmed. [[User:Alex T Snow|Alex T Snow]] 13:36, 23 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Battlefield 3 full weapons list ==&lt;br /&gt;
It is up on official [http://bf3blog.com/2011/08/complete-list-of-battlefield-3-weapons/ bf3 blog].&lt;br /&gt;
&lt;br /&gt;
:That's not the official blog. As it says in the description, it's a fan site. [[User:GunEnthusiast|GunEnthusiast]] 05:21, 24 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, but it is news of an actual official announcement. --[[User:Nomad175|Nomad175]] 00:00, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::The announcement was leaked, meaning that the information it contains has no place on the main page. Until we get official imagery of each weapon, they should not be added to the main page. Just makes everything look a bit messy and half-arsed if you ask me. --[[User:Chrausis|Chrausis]] 06:49, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== About SVD ==&lt;br /&gt;
&lt;br /&gt;
So were there any news from Demize or some official material released that confirmed that the magazine for SVD was fixed or not? Should it have been changed to NDM-86 on the main page? Only seen it in leaked Alpha (which ''could'' have been a temporal state, considering that SVU in BC2 had proper magazine (SVD and SVU use the same one), and this one probably ported from MoH for testing purposes). --[[User:Masterius|Masterius]] 12:35, 24 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Battleblog #8 ==&lt;br /&gt;
Sig 553 and Strela/Igla launcher confirmed in a post on the official Battlefield blog [http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/08/25/battleblog-8-build-your-weapon-of-choice.aspx] --[[User:Chrausis|Chrausis]] 10:46, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Heh, suppressive fire with carbine :) And the modelled launcher is [[SA-7 Grail|Strela-2]] (NATO reporting name: SA-7 Grail) --[[User:Masterius|Masterius]] 13:22, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Thought as much, was the disk-shape thingy at the front that gave it away. &amp;lt;3 the weapon customisation that BF3 will offer though, gonna be awesome. --[[User:Chrausis|Chrausis]] 14:46, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Well, the primary indicator for Strela-2 is that, errr, under-barrel thingy with tube-and-spike shape while every other model is ball-and-tube. Here is a nice chart: [http://blueprintbox.com/watermark-gif.php?img=./data/media/384/sa-14-strela-gremlin.gif]&lt;br /&gt;
:::And yeah, customisation is great \o/ --[[User:Masterius|Masterius]] 15:22, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::That's the bit I meant, forgive my extremely technical description XD --[[User:Chrausis|Chrausis]] 17:06, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Oh, heh, right. Thought you meant the launcher tube itself :) --[[User:Masterius|Masterius]] 01:47, 26 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The incoming weapon modification options seem very exciting....lots of options to tailor your weapon to your specifics. However, the only detail about the blog that keeps me sceptical is the fact that you need to unlock every feature for each weapon individually. Knowing that from MW2 that would mean hours and hours and hours of playing with just one weapon to finally unlock the parts needed to tailor it to your specifics, only to then unlock the next weapon you've been longing for and then you need to start again from scratch with that weapon. Rather frustrating IMO. Would a better idea to make the modification parts a global unlock, so that once you unlock say supressors with an assault rifle, it counts for ALL other assault rifles too...same with LMG's, Pistols, Shotgungs, etc. [[User:WARthog|WARthog]] 03:05, 26 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;T44&amp;quot; ==&lt;br /&gt;
Found it; 2nd video, 21 seconds in. [[User:Alex T Snow|Alex T Snow]] 04:13, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Link please? --[[User:HashiriyaR32|HashiriyaR32]] 09:25, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
OOPS, sorry, here:&lt;br /&gt;
http://ob-game.blogspot.com/2011/08/battlefield-3-three-videos-from-pax.html&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 13:57, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
ummm you're wrong thats an mp412 , the scope also looks russian which gives it away&lt;br /&gt;
&lt;br /&gt;
:Actually it doesn't look like the Mp412 at all or the T44, it looks a little different, take a look at this image I snapped of it&lt;br /&gt;
: http://imageshack.us/photo/my-images/687/mp412orcoltpython.jpg/&lt;br /&gt;
: To me it almost looks like a Colt Python from Black Op's, notice the iron sights, front and rear (the white markings) and the silhouette of the barrel and cylinder as well as the positioning of the grip, it's hard to say but my vote is towards a Colt Python. DICE did say they were going to add Faction specific weapons and if you look a little earlier the guy was using a Stinger. I'd think a Colt Python .357 Magnum would go nicely as a US analogue to the Russian MP412 .357 Magnum. Also to the Scope, it could just be a Russian style scope attached to a US weapon, they did say that the customization was huge so it's a possibility [[User:Draco122|Draco122]] 12:47, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Its an mp412 , if it was a python it would have grooves down the barrel housing which it doesn't its solid like the mp412 also I noticed the break action latch near the iron sight, which also corresponds to the mp412 , the python does not have a break open design. *Edit* also the colt python is not in the game.&lt;br /&gt;
&lt;br /&gt;
:The devs didn't say there isn't any other revolver in the game, thus shouldn't you, Persistent Mr. Anonymous. --[[User:Masterius|Masterius]] 04:17, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well, it's NOT a 412, but it could be a Python, some S&amp;amp;W, the Raging Bull, I don't know. The lighting's wierd, but it looks stainless to me, which would be good if the MP412 is black. The SKS, which is synth, has been spotted with an EOTech, so unlocking American optics for Russian guns and vice versa is confirmed. I'm thinking every optic, with the exception of the 6x and 12x sniper scopes, can be used on anything. [[User:Alex T Snow|Alex T Snow]] 16:33, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Ok, if you cant indentify that gun, then you shouldn't really be on the site to be honest, because you can clearly tell that's a mp412 the colt python has barrel housing grooves this doesnt it solid like an mp412 , you can also see the break action latch is,colt pythons dont have this because they are not break reloaders. *Edit* and how can you say that it is stainless? its clearly black with a synthetic grip.&lt;br /&gt;
:In that case, by your rationale you should leave right now. Ignoring everything else about the gun, look at the muzzle end. This pistol has a rounded barrel with a raised rib. The Mp412 does not. Also, the locking indents on the cylinder are wrong for a MP412, where they are small cuts coming from the rear of the cylinder, rather than the more traditional ones shown here. The part of the frame that meets the rear of the cylinder is also wrong for a MP412, which would have a &amp;quot;step&amp;quot; rather than a smooth ramp where it widens to the width of the cylinder. Due to the motion blur ghosting on this image it is really hard to tell anything about it so we will just have to wait and see. Also, sign your posts and stop being so condescending.  --[[User:Commando552|commando552]] 03:22, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Also, just noticed that in the same clip the person in front of you has a G36C, so that can go ahead and be confirmed, along with the Stinger for that matter.  --[[User:Commando552|commando552]] 03:47, 2 September 2011 (CDT)&lt;br /&gt;
[[File:Battlefield 3 Tourney PAX Prime Day 2 Wrap Up.mp4 000021722.jpg|thumb|500px|none|]]&lt;br /&gt;
[[File:Battlefield 3 Tourney PAX Prime Day 2 Wrap Up.mp4 000021255.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
:Hmm, these are official videos, not DICE ones, but offical meaning by a site/company etc; should they be added to the main page? It's kind of a grey area. [[User:Alex T Snow|Alex T Snow]] 05:25, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::PAX and NVIDIA are definitely can be considered official source just as E3 and IGN. --[[User:Masterius|Masterius]] 05:40, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
ok lets just leave it as the t44/mp412 for now, if we cant agree on what gun it is, then theres no point arguing senselessly we'll have to wait until the game comes out to properly identify it --[[User:Lukewilliams010|Lukewilliams010]] 14:10, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==M4 and M4A1==&lt;br /&gt;
&lt;br /&gt;
Was just browsing through twitter when i noticed something.&lt;br /&gt;
&lt;br /&gt;
http://twitter.com/#!/Demize99/status/108437158804717568&lt;br /&gt;
&lt;br /&gt;
both the M4 and M4A1 is in. like how the the M16A3 and A4 are in. --[[User:Sike|Sike]] 10:54, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Now that's amuses me because I had ''exact'' the same thoughts. Seems I wasn't alone xD --[[User:Masterius|Masterius]] 11:10, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Seems to me more that BF3 will have much more weapons than we thought. Well, let's just pick one up and kick some asses with it :) --[[User:RaNgeR|RaNgeR]] 11:12, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I think its pretty cool they are getting multiple variants for each gun. Heres hoping for an AK-47 unlock.--[[User:N-10 Aden|N-10 Aden]] 12:06, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
On the same twitter he makes a point of saying that the M4A1 was designed for special forces whereas the standard weapon that would be found being used by Marines is the M4. My spidey sense is telling me that the standard weapons will be the burst M4 and M16A4, and they will be upgradable to full auto M4A1 and M16A3 (flat-top receiver won't tally and the number will make no sense to the layman but whatever).  --[[User:Commando552|commando552]] 16:46, 31 August 2011 (CDT)&lt;br /&gt;
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:Nope, he already said the full auto ones are default. But I'd figure in SP we're more likely to see the burst ones. [[User:Alex T Snow|Alex T Snow]] 17:31, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::SP: M4 for regular Marines, M4A1 for USSOCOM units, something like that. --[[User:Masterius|Masterius]] 02:50, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:In any case, it's awesome they added variants of many weapons. --[[User:RaNgeR|RaNgeR]] 17:46, 31 August 2011 (CDT)&lt;br /&gt;
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::Indeed. [[User:Alex T Snow|Alex T Snow]] 18:28, 31 August 2011 (CDT)&lt;br /&gt;
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Can't remember where I saw it from, probably from Battlefield wiki but I remember seeing that the weapon variants were based on each Classes Kit selection. So for example, take the Assault class, as it's being merged with the Medic Class, Players would have the option to equip either a Grenade Launcher of carry around a Medkit. So for example, an M16A3 could be default setting with a Medkit as a piece of equipment but the M16A4 is used when attaching a grenade launcher. But that's just my theory [[User:Draco122|Draco122]] 12:37, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It's not really merging, they're just going back to how they had it in BF2142 (Assault = Medic + Assault, Recon = Sniper + Special Forces, Engineer = Anti-tank + Engineer and Support = um, Support, his main &amp;quot;thing&amp;quot; being his extra droppable things like a portable shield and a sentry gun). In 2142 every Assault had a Medkit since you don't want to give your medics the option of being even more useless, the optional item for the Assault class was the defib. The fastest way to get TK'd as Assault was to have someone realise you weren't carrying one. I imagine this one will be the same, Support will always have an ammo box and assault will always have a health box. [[User:Evil Tim|Evil Tim]] 05:35, 12 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==PWP Trailer==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=G-ukxgldpOo&amp;amp;feature=feedu&lt;br /&gt;
&lt;br /&gt;
warning, containts footage from operation metro they some players may find offensive. --[[User:Sike|Sike]] 08:58, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That is... ''SKS''? Reminds me of AK-47 in MW2 *sadface*&lt;br /&gt;
:Another thing noted: incorrect reticles for M145 and PKS-07 are still in... --[[User:Masterius|Masterius]] 09:27, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Remember though DICE did say that you can &amp;quot;customize&amp;quot; your weapon, that might be a SKS just heavily modified by the player rather than appearing as the &amp;quot;actual&amp;quot; weapon. Who know's if we're lucky, the SKS might be featured as standard in it's default config [[User:Draco122|Draco122]] 13:12, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::As much as I would want it to be, I doubt that what DICE meant by customization. BF3 so far doesn't seem to have customization as elaborate as, for example, [[Ghost Recon: Future Soldier]]. Thus this tacticool SKS is probably the only one *sadface* --[[User:Masterius|Masterius]] 13:44, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;DAO-12&amp;quot; -.-... OMG! What the heck is their deal with the DAO-12? Can't they just call it how it supposed to be called?! --[[User:RaNgeR|RaNgeR]] 10:01, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::DICE seems to have obsession with this &amp;quot;designation&amp;quot; as it tracks way back from Battlefield 2 (2005) --[[User:Masterius|Masterius]] 10:16, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
DAO-12 was used because of a legal conflict with Armsel using the Striker name, it became a fan favorite so they kept the name. --[[User:Ghostdigga|Ghostdigga]] 14:09, 2 September 2011 (CDT)&lt;br /&gt;
i asked Demize on twitter and he replied saying it was a homage to BF2 --[[User:Sike|Sike]] 14:12, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Exactly, and we all know how bad most gamers are at identifying weapons, the MW3 crowd widely believed the ACR was a SCAR because the ACR was tan (in MW2 the SCAR was tan and the ACR was this ugly grey colour, and now the ACR is tan). If they renamed it Striker a lot of BF players would think it was a different gun :/ [[User:Alex T Snow|Alex T Snow]] 14:20, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Er, that doesn't really sound like a bad thing :/ --[[User:Masterius|Masterius]] 15:29, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
i asked demize about it, and he said they named it the DAO-12 as a homage to BF2 --[[User:Sike|Sike]] 07:57, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M39 EMR confirmed ==&lt;br /&gt;
I asked demize if there was an m14 battle rifle and he replied ,and said there is a M39 EMR so that can now be added to the weapons list.--[[User:Lukewilliams010|Lukewilliams010]] 16:07, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:He also said SG 550 would be in, official blog showed SG 553. And SKS is &amp;quot;SKS&amp;quot;. We need official ''illustrated'' material. As soon as it is available - go ahead, put it in. --[[User:Masterius|Masterius]] 16:29, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yup, if we don't have a picture, don't add it, even if it's not leaked. It's not like we won't have everything up pretty soon. [[User:Alex T Snow|Alex T Snow]] 16:53, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M4A1/M16 Gas block question ==&lt;br /&gt;
&lt;br /&gt;
I've seen quite a few topics concerning the lack of a visible gas block on the M4's and M16's in a number of shooters, and I was wondering if it was possible that the gas blocks could be either low-profile gas blocks that were either not visible or were actually under the RAS, or if the gas blocks were actually integrated into an after-market RAS. It seems odd to me that developers would repeatedly make the same mistake over different games in different franchises.&lt;br /&gt;
&lt;br /&gt;
:It's possible to just remove the front sight without removing the gas block on a standard M16 rifle and M4 but it'd be a little exposed. [[User:Excalibur01|Excalibur01]] 17:23, 10 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Do you mean with a hacksaw? Aren't the gas block and front sight a single piece of metal? It is however possible to get a low profile gas block (relatively easy replacement) that only extends above the barrel to the height of the gas tube plus a few mm, so that certain free floating RIS systems can be mounted over the top of it. --[[User:Commando552|commando552]] 18:39, 10 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::That was my question; with all the Military consultants they have coming in and looking at this stuff, I'd always assumed that they had just modeled an after market RIS and low-profile gas-block.&lt;br /&gt;
--[[User:Hominis Solus|Hominis Solus]] 21:58, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I wonder why developers won't just model Flat Top Mounts\Risers on the sights for M4s\M16s ? That's how the problem is solved IRL, including in U.S. Military. --[[User:Masterius|Masterius]] 04:16, 11 September 2011 (CDT)&lt;br /&gt;
::I'd imagine that most modellers don't realise that the front sight is also the gas block, so they see no problem in removing it for aesthetic/gameplay purposes. 99% of gamers probably don't realise either.  --[[User:Commando552|commando552]] 09:15, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Both the modellers and the gamers doesn't supposed to care about this kind of things, only people like us, it can concern. --[[User:RaNgeR|RaNgeR]] 09:31, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It was well after I got into learning about firearms and such that I found out the front sight (gas block) and stock tube (buffer tube) are required for the AR series to function, so you can't remove either pretty much. [[User:Alex T Snow|Alex T Snow]] 21:53, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It's true that the stock front sight post is also the same piece of metal as the gas block, but you can remove them so long as you put a new gas block on.&lt;br /&gt;
--[[User:Hominis Solus|Hominis Solus]] 21:58, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I meant you can't just take it off :) [[User:Alex T Snow|Alex T Snow]] 23:30, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A-91 ==&lt;br /&gt;
Confirmed to be the more modern 5.56mm version by Demize. [[User:Alex T Snow|Alex T Snow]] 22:08, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Guillotine Teaser Trailer ==&lt;br /&gt;
Anyone else seen it? There's a mortar that the player-character uses to send up flares (I think they called them illumination rounds) and I think the player-character also uses a Mk. 17 with some sort of 4x scope. Sorry, I'm still fairly new to this. [[User:GunEnthusiast|GunEnthusiast]] 05:27, 12 September 2011 (CDT)&lt;br /&gt;
:I think the mortar is an M224, and yes it was a Mk.17 with an ACOG (magazine looked a bit small in the mag-well, but could be the angle as could only be seen when climbing the wall). Also, it looks like the guy who is stabbed at the end of the video is carrying a G3A3 with an ACOG.  --[[User:Commando552|commando552]] 07:35, 12 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16 series reload animation ==&lt;br /&gt;
&lt;br /&gt;
I'm fairly new to this site, though I've been following it closely to see the development of the firearms that will appear in Battlefield 3.&lt;br /&gt;
I've been reading that a lot of you guys are expecting an accurate portrait of the M16 series reload animation in the game. I just wanted to ask how do you properly reload an M16 in real life? It is my understanding that when the rifle is empty, you load it by pulling the charging handle. But when there is a bullet still in the chamber you just need to press the bolt catch. Please correct me if I'm wrong, but I just want to get this clarified since I've never been able to understand the reload mechanic of the M16.&lt;br /&gt;
[[User:Santos|Santos]] 01:14, 16 September 2011 (CDT)&lt;br /&gt;
:With the exception of loading the gun for the first time or clearing a jam, you never need to touch the charging handle. If you are reloading from a partial magazine, there will be a round in the chamber so all you need to do is drop out the magazine and push a new one in. When you you empty the magazine in an M16 type weapon the bolt locks back automatically, so you drop out the magazine, put a new one in, and then all you need to do is push the bolt release on the left side to let the bolt go forwards (you can also push the forward assist if you feel like it).  --[[User:Commando552|commando552]] 04:20, 16 September 2011 (CDT)&lt;br /&gt;
::Well, the third reason you might is if you just picked it up off the ground, to check it's still mechanically sound. Though that sorta falls under clearing a jam. Edit: Also you might part-pull it on drawing it if you're into brass checks, though given how often FPS characters change weapons habitually brass-checking on draw would probably indicate a very short memory. &amp;quot;Yep, still there from ten seconds ago, how bout that.&amp;quot; [[User:Evil Tim|Evil Tim]] 02:09, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
You could rack the charging handle if you like, but the proper way to reload and empty M16 type weapon is to just slap the bolt release. I call it the ping pong paddle. A lot of games forgets about little things like reloads for weapons [[User:Excalibur01|Excalibur01]] 01:02, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Who removed the MP7!?! ==&lt;br /&gt;
&lt;br /&gt;
Okay, who took away the MP7 from the submachine gun catergory? I spent a whole 20 minutes adding that section of the article and some guy just deleted it. Why? It was really in the game and not in any way spammy or vestigial.  Whoever took away put it back. Come on, I don't want to remake the whole thing.&lt;br /&gt;
&lt;br /&gt;
THere are NO official images of it.  And no official video footage has featured it.  Don't post images from the Alpha --[[User:HashiriyaR32|HashiriyaR32]] 03:20, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
But the fact remains that it has been seen in the game, and it was already on the page before I made the changes.  &lt;br /&gt;
&lt;br /&gt;
Why can't I use the Alpha? I don't know if there is or is not a rule regarding alpha version footage and stuff. I thought the purpose of this site was to chronicle what weapons were used in what movies/games/TV/Anime.  If I have evidence that the MP7 is in BF3, why does it matter whether or not it was from the Alpha or official footage?  The image I used was from a gameplay video I saw on Youtube.  Does this mean no one can use their own gameplay videos?&lt;br /&gt;
&lt;br /&gt;
:No, it means that you have to wait for officially released material or for the game to actually come out. This applies to leaked gameplay footage, images from leaked betas, dubious leaked information in general (eg the MW3 leaks from Kotaku) unapproved on-set photos, leaked movie footage like that infamous cut of ''X-Men Origins: Wolverine'', and so on. Building an article is not a race, if we have to wait to confirm something is official, that's what we do. [[User:Evil Tim|Evil Tim]] 03:49, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I suppose that makes sense, I'm gonna keep that in mind when making contributions in the future.&lt;br /&gt;
&lt;br /&gt;
I thought anything to do with the Alpha was under an NDA anyway? [[User:The Wierd It|The Wierd It]] 04:31, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, if you look at the screencap he posted the guy who leaked it deliberately blacked out his own name. Obviously knew he shouldn't have been recording it and posting it in the first place. [[User:Evil Tim|Evil Tim]] 04:47, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Okay, for the last frickin' time.  Please DO NOT add weapons that are not in any official gameplay vids/trailers/screenshots, until they are.--[[User:HashiriyaR32|HashiriyaR32]] 14:02, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
@ HashiriyaR32: Hey! I was also someone who tried adding the section of the MP7. Its in the alpha videos but to be fair, so is every freaking gun that is on this page! The only videos that are available are the ones from the alpha. Seriously take the amount of time it takes to delete the post and go onto youtube and see for yourself! In fact, after posting this I will repost the MP7 with a link to the youtube video...Also FYI I happen to love this website and for all it stands for and I try to monitor several different games to make sure the info is correct, I would never want to add something that didnt exist in a videogame/movie. Valant&lt;br /&gt;
&lt;br /&gt;
:What? Nothing on the page is from the alpha, everything's from screenshots, trailers, concept art, or official videos, like EA Pwned, IGN, etc. If you don't believe me, give me an example. [[User:Alex T Snow|Alex T Snow]] 18:52, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
@Valant, its as simple as this. To take part in the Alpha you had to sign a non disclosure agreement. That means that any footage that you have seen was illegally distributed. Until guns show up in an official (and legal) source, they shouldn't be listed here. The MP7 may very well be a weapon in the game, but the point is that at this point that information has not been publicly release, to say nothing of the fact that legal screenshots cannot be posted on here. --[[User:Commando552|commando552]] 19:11, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Right, and as soon as the Beta is out, we can add everything, it's only a week-ish, and besides, WE all know the MP7 &amp;amp; others are in, and they can be mentioned on the talk page, just the official page can't have it. [[User:Alex T Snow|Alex T Snow]] 19:39, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Then I should just delete this whole page then shouldnt I? Because again every weapon we are seeing IS NOT CONFIRMED! There is no beta released and only Alpha videos....Seriously this is bullshit&lt;br /&gt;
:The difference is that all the other weapons are from material that was released by EA, or from footage that they allowed to be shot (The images from the G36C section are from an interview with one of the developers IIRC) as opposed to the video you posted which was illegal made and distributed by someone breaking the NDA they signed. As you seem unable to grasp this, just wind your neck in for a week or so until the Beta is released, and then it can be posted with LEGALLY obtained confirmation images. --[[User:Commando552|commando552]] 13:15, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
If posting info from a breach of NDA is the main reason than I can understand that. Then I shall wait for the &amp;quot;official&amp;quot; information to be released.&lt;br /&gt;
== G3A3 and UMP.45 ==&lt;br /&gt;
The weapons can be seen in these videos from GameSpot in the Tokyo Game Show 2011.&lt;br /&gt;
Though it's cam footage you can clearly see the pick-up icon of the weapons.&lt;br /&gt;
&lt;br /&gt;
Someone should work their magic and add those to the page.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=bd0M7_3wENw Part 1&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=hbsI9Vsv5wE Part 2&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=arOhTIaeGGY Part 3&lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 12:59, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I can have it down in about 20 minutes. --[[User:Samael527|Samael527]]&lt;br /&gt;
&lt;br /&gt;
:I would imagine that if it is cam footage it has likely not been officially release and is against copyright, so probably shouldn't have caps on here. You can get a shot of the G3A3 from the end of the guillotine trailer though.  --[[User:Commando552|commando552]] 19:05, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I added the two weapons on the page. Since the videos were not leaked but released by a reputable game journalism/review site (Gamespot.com) it should be okay, right?  If they weren't allowed to release it Gamespot wouldn't have done so. I looked around and other gaming websites are posting the footage as well [http://www.gametrailers.com/video/tgs-11-battlefield-3/721062]. I'm pretty new to IMFDB, so is the stuff I saw in the gameplay okay to post? --[[User:Samael527|Samael527]]&lt;br /&gt;
&lt;br /&gt;
::Similary to E3 with IGN, PAX with NVIDIA, TGS with GameSpot definitely can be considered official source. --[[User:Masterius|Masterius]] 05:53, 18 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M1911 Confirmed ==&lt;br /&gt;
&lt;br /&gt;
http://gunclub.ea.com/us/intel/blog/battlefield3-weapon-unlock&lt;br /&gt;
&lt;br /&gt;
For being an EA gunclub member you get an M1911 :P --Joey1666&lt;br /&gt;
&lt;br /&gt;
Pic here: http://web-vassets.ea.com/Assets/Richmedia/Gun-Club/images/bf3-gun-unlock.jpg --[[User:Alex T Snow|Alex T Snow]] 17:39, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Not too sure exactly what pistol they have based this on though. It has slanted cocking serrations on the slide (rear only), non target sights, beavertail grip safety and a rounded burr hammer. Closest thing I can think of is the early version of the [[1911#M-45_MEUSOC|M-45 MEUSOC]], which are a old USGI 1911 frame with a [[1911#Springfield_Armory_M1911_-_A1|Sprinfield Armoury]] slide, a rounded hammer, a beavertail grip safety and Pachmayr rubber grips (along with some other less obvious improvements).  --[[User:Commando552|commando552]] 17:58, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, I'm pretty sure it IS the original version of the MEU. Also, you missed the Springfield 3-hole trigger. [[User:Alex T Snow|Alex T Snow]] 22:24, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Gun Club? Looks like EA is messing up again: http://gunclub.ea.com/us/mygunclub/rewards&lt;br /&gt;
:They haven't even fixed the stat tracking :S --[[User:Masterius|Masterius]] 03:12, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Battlefield 3 Open Beta ==&lt;br /&gt;
&lt;br /&gt;
So, EA confirmed the PC/X360/PS3 BETA startup. Begining 27.09 for those who have MoH 2010 Tier One Edition, and 29.09 for the rest.&lt;br /&gt;
Good opportunity to test the game and get some guns updated :). ~ GumBoy 21.09.2011 16.07 (CET)&lt;br /&gt;
&lt;br /&gt;
:Actually, the early access is open for people with the Medal of Honor Limited Edition as well, not just Tier One. It's also for people who pre-ordered before a certain cutoff, but I can't remember the specifics. [[User:The Wierd It|The Wierd It]] 09:10, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Can't wait for this, hope we get a different map this time, Operation Metro was good but not great. --[[User:Chrausis|Chrausis]] 09:37, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Caspian Border would be great :D --[[User:Masterius|Masterius]] 11:06, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PP2000 Spotted ==&lt;br /&gt;
Battlelog pics here: http://www.battlefieldlog.com/2011/09/battlefield-3-beta-battlelog.html&lt;br /&gt;
&lt;br /&gt;
Pic here: http://4.bp.blogspot.com/-pdUIBRNHpXo/Tn4uZQaayQI/AAAAAAAAAdw/PVmts2hVNjU/s1600/battlelog-4.jpg&lt;br /&gt;
&lt;br /&gt;
:What's the pistol, what's the shotgun? --[[User:Masterius|Masterius]] 07:09, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I believe the handgun is a Glock variant, whilst the shotgun is Benelli M3 Super 90. --[[User:RaNgeR|RaNgeR]] 08:02, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I saw the PP2000 in action at Eurogamer Expo, looked pretty good. --[[User:Chrausis|Chrausis]] 08:16, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Hmm, I never saw it before. The shotgun is the 870 MCS and the pistol is the Glock 17. If you look at the page, he's level 0 with no XP, so these are the first unlocks, which makes sense given what they are: a shotgun, a pistol that isn't faction-based that's similar to the M9 and MP443, and a PDW. Also, now that the PP2000 has a stock we won't have any more stockless guns, specifically stockless guns with scopes... [[User:Alex T Snow|Alex T Snow]] 18:08, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Hmm, the magazine tube is rather short for M870 MCS. Which would mean it is rather regular variant of M870 with pistol grip and full stock. --[[User:Masterius|Masterius]] 01:49, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::No, the MCS is modular, hence the name, it just has the 4 round tube as standard, with the 7 round one as an attachment. This is the MCS: http://www.kiesler.com/shop/ProductImages/Model870MCS_PartSLG.jpg [[User:Alex T Snow|Alex T Snow]] 01:57, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::The magazine tube in MCS is supposed to have the same length as the barrel as can be seen here: [http://www.remingtonmilitary.com/Firearms/Shotguns%20Pump/MCS.aspx Remington Model 870 Modular Combat Shotgun (MCS)]. Thus the 3+1 MCS would have the same 10&amp;quot; barrel. --[[User:Masterius|Masterius]] 02:23, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::I understand it's supposed to, but it's still an MCS, just not assembled properly or something. If you don't like it, just use the extended tube attachment, I know I will be, and Demize confirmed (how many times have I written those two words now?) all the extended mag attachments are visible, like the MP7s 40 round magazine, or this shotgun. [[User:Alex T Snow|Alex T Snow]] 04:50, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::If that's so... Okey, an oddly assembled MCS ¯\(°_o)/¯&lt;br /&gt;
:::::::::P.S. I didn't count how many times you have written those two words D: --[[User:Masterius|Masterius]] 07:02, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::LOL! :) [[User:Alex T Snow|Alex T Snow]] 08:08, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::Demize confirmed that Alex says 'Demize confirmed' a lot. --[[User:Chrausis|Chrausis]] 12:00, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::[http://world.guns.ru/handguns/hg/hr/im-metal-hs-2000-e.html XD] --[[User:Masterius|Masterius]] 14:12, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==ACR?==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=coOHjF4_apI&amp;amp;feature=channel_video_title&lt;br /&gt;
&lt;br /&gt;
Magpul Masada/ ACR?&lt;br /&gt;
&lt;br /&gt;
At 0:36, the handguard and flashhider look very similar to that of the ACR&lt;br /&gt;
&lt;br /&gt;
:I think it might be the SG 553, also has a similar flashhider. --[[User:Chrausis|Chrausis]] 12:07, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Agree, it is the SG 553. Can tell by the design of the rail system, shape of the receiver and the fact that it has a smooth curve to the top of the stock rather than an adjustable cheek riser.  --[[User:Commando552|commando552]] 12:14, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I also see the M320 Launcher at 0:41, so thats one more launcher for the page [[User:Draco122|Draco122]] 13:09, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Ugh, what a song choice :| --[[User:Masterius|Masterius]] 14:12, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Whine, whine, whine. No game is good enough for you people. :P - [[User:Mr. Wolf|Mr. Wolf]] 15:41, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Not game - song &amp;gt;:O --[[User:Masterius|Masterius]] 03:49, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yay, finally can see the M320 mounted instead of standalone :D And yeah, I agree that's the 553. Oh, and what do you mean &amp;quot;you people&amp;quot;? Lol ;) [[User:Alex T Snow|Alex T Snow]] 18:05, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Sorry, I thought you were complaining about the game. I was just joking when I said that. *rolls eyes* - [[User:Mr. Wolf|Mr. Wolf]] 18:44, 27 September 2011 (CDT)  &lt;br /&gt;
&lt;br /&gt;
== NDA for Beta ==&lt;br /&gt;
&lt;br /&gt;
OK, from what I'm hearing the Beta is going to be subject to an NDA, just like the Alpha. This may just be for the early access and may be rescinded once it goes public, or it may be for the whole thing.&lt;br /&gt;
&lt;br /&gt;
What this means is that we can't post info or shots from the Beta build until it is rescinded. [[User:The Wierd It|The Wierd It]] 02:02, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:[http://twitter.com/#!/zh1nt0/status/115781634879524864 Disregard.] I screwed up, again. [[User:The Wierd It|The Wierd It]] 02:15, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Haha :) That's good news [[User:Alex T Snow|Alex T Snow]] 03:18, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== G17C modelled after G17 ==&lt;br /&gt;
&lt;br /&gt;
I just talked to a DICE dev on Steam, and he told me the reason they modelled the G17C after a regular G17 it's to save prestanda so the game can run as smoothly as possible.&lt;br /&gt;
So that's why is missing those compesators &amp;quot;holes&amp;quot; on the slide. And the reason they decided to still call it a G17C, is because is only a minor detail. They probably have more relevant things to fix, than changing the correct name of a weapon. edit: forgot to sign [[User:Santos|Santos]] 03:46, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That's understandable, given the crazy graphics and everthing else this game it running. If they don't change it we'll note it as incorrect on the main page, but note that it was intentionally left out; if they do know the correct difference between the C and standard, but needed to do for technical reasons, I'm happy. [[User:Alex T Snow|Alex T Snow]] 14:33, 30 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But someone could state in the main page, that it was left there intentionally due to some other and more important things to worry about in the development of the game. [[User:Santos|Santos]] 03:46, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I guess that proves that Frostbite 2 Engine is much more complicated and difficult to mod than Refractor 2 Engine. To fix weapon's name in Battlefield 2 one needed a mere Notepad ;) --[[User:Masterius|Masterius]] 05:57, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::That might well not change, since the config files will have weapon names in plain text that can be replaced (unless the names are actually images or something). [[User:Evil Tim|Evil Tim]] 17:49, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I think it's stupid what the guy from DICE said: &amp;quot;''We modeled the gun after the regular G17 so the game would run faster...''&amp;quot; Huh? So if the gun is actually a 100% G17, why call G17C? Am I missing something here? --[[User:RaNgeR|RaNgeR]] 04:10, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Modelling the holes ''would'' require they put an inside surface on the barrel, but I can't see how an engine that features buildings falling into hundreds of pieces of high-detail rubble would be screwed over by that. [[User:Evil Tim|Evil Tim]] 17:47, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Corrected some information ==&lt;br /&gt;
&lt;br /&gt;
I went through and fixed some things. There is a Korean M16 that has 4 firing modes and the shotgun in Op Gullotine is a Remington 870 which you can tell by looking at the rear sight. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:23, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It has four? Cool, didn't know that. [[User:Alex T Snow|Alex T Snow]] 17:41, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Lack of weapon variety ==&lt;br /&gt;
&lt;br /&gt;
Theres so many AK and M4 style weapons but no real variety, wheres the steyr, uzi and such.&lt;br /&gt;
The snipers are pretty much useless after the first two so why change ?&lt;br /&gt;
Like 3 AK styled assault rifles ?&lt;br /&gt;
Am i missing the point because it seems Mw3 has a much better weapon variety.&lt;br /&gt;
When i unlocked the SkS it takes 4 bullets to kill. That's double what the other two took even though they're the same calibre. - Joey1666&lt;br /&gt;
&lt;br /&gt;
:Devs are lazy. Quite a bunch of unlocks are derivatives of starting weapons. There are so many European weapons that could be put as unlocks, but nooooo! Maybe DICE are saving for DLCs? --[[User:Masterius|Masterius]] 08:28, 2 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Yeah when they said 10 times the unlocks, who knew they meant dogtags and pistols with new attachments. And we have to unlock the same attachments for every other gun over and over. Whats with the lack of guns ? :/ And Some weapons like the m16 take 6 bullets to kill... the ump takes 7 from my experience. So why even bother using these weapons when i can have a sniper that 2 hit kills with a RDS. The beta has dissapointed me.&lt;/div&gt;</summary>
		<author><name>Joey1666</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=465215</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=465215"/>
		<updated>2011-10-02T13:06:53Z</updated>

		<summary type="html">&lt;p&gt;Joey1666: /* Lack of weapon variety */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== All weapons in BF3 ==&lt;br /&gt;
&lt;br /&gt;
The list below shows all BF3 weapons that are going to be available either SP or MP.&lt;br /&gt;
&lt;br /&gt;
This list is officially announced by EA, but i'm pretty sure there will be more coming.&lt;br /&gt;
&lt;br /&gt;
NOTE: List has been edited to account for new information (eg: Both M16s and only P90TR) and name corrections (eg: DAO-12 to Striker)&lt;br /&gt;
&lt;br /&gt;
Assault Rifles (Assault)&lt;br /&gt;
*M16A3 (US)&lt;br /&gt;
*AK-74M (RU)&lt;br /&gt;
*HK416&lt;br /&gt;
*G3A3&lt;br /&gt;
*AN-94&lt;br /&gt;
*KH2002&lt;br /&gt;
*AEK-971&lt;br /&gt;
*F2000&lt;br /&gt;
*AS VAL&lt;br /&gt;
*M16A4&lt;br /&gt;
&lt;br /&gt;
Carbines (Engineer)&lt;br /&gt;
*M4A1 (US)&lt;br /&gt;
*AKS-74U (RU)&lt;br /&gt;
*G36C&lt;br /&gt;
*SCAR-H CQC&lt;br /&gt;
*A-91&lt;br /&gt;
*SG553&lt;br /&gt;
*M4&lt;br /&gt;
&lt;br /&gt;
Machine Guns (Support)&lt;br /&gt;
*M27 IAR (US)&lt;br /&gt;
*RPK-74M (RU)&lt;br /&gt;
*M249E2&lt;br /&gt;
*M60&lt;br /&gt;
*M240&lt;br /&gt;
*6P41&lt;br /&gt;
*QYJ 88&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles (Recon)&lt;br /&gt;
*Mk.11 Mod.0 (US)&lt;br /&gt;
*SVD (RU)&lt;br /&gt;
*M40A5&lt;br /&gt;
*SV98&lt;br /&gt;
*M98B&lt;br /&gt;
*M82A3 (not in MP)&lt;br /&gt;
&lt;br /&gt;
Battle Rifles (Recon)&lt;br /&gt;
*M39 EMR&lt;br /&gt;
*SKS&lt;br /&gt;
&lt;br /&gt;
Sub-Machine Guns (All Kit)&lt;br /&gt;
*P90TR&lt;br /&gt;
*MP7A1&lt;br /&gt;
*UMP45&lt;br /&gt;
*PDR&lt;br /&gt;
*PP2000&lt;br /&gt;
&lt;br /&gt;
Shotguns (All Kit)&lt;br /&gt;
*870 MCS&lt;br /&gt;
*M1014&lt;br /&gt;
*USAS-12&lt;br /&gt;
*Saiga 20K&lt;br /&gt;
*Striker&lt;br /&gt;
&lt;br /&gt;
Pistols (All Kit)&lt;br /&gt;
*M9 (US)&lt;br /&gt;
*MP443 (RU)&lt;br /&gt;
*G17&lt;br /&gt;
*M-45&lt;br /&gt;
*MP412&lt;br /&gt;
*T44&lt;br /&gt;
*93R&lt;br /&gt;
*G18&lt;br /&gt;
&lt;br /&gt;
Underbarrels (Assault)&lt;br /&gt;
*M320 with HE/Smoke/Buckshot rounds&lt;br /&gt;
*M26 MASS with Buckshot/Flechette/Frag/Slug rounds&lt;br /&gt;
&lt;br /&gt;
Rocket Launchers (Engineer)&lt;br /&gt;
*Mk.153 SMAW (US)&lt;br /&gt;
*RPG-7 (RU)&lt;br /&gt;
*FGM-148 Javelin&lt;br /&gt;
*FIM-92 Stinger&lt;br /&gt;
*SA-18 IGLA&lt;br /&gt;
*AT4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
( Source: http://bf3blog.com/2011/08/complete-list-of-battlefield-3-weapons/ ) --Zzang1847 23.09.2011 11.07 (PST)&lt;br /&gt;
&lt;br /&gt;
:This is from a Batlefield 3 fansite and not acctualy offical --[[User:Armyguy277|Armyguy277]] 14:38, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::This has been discussed before. While it is technically official since the official gaming news sources are also reporting it, but since there aren't any pictures of 'em you have to wait.--[[User:Nomad175|Nomad175]] 15:55, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Pages without pictures or info look ugly. The game's out in less than a month, and the Beta's out in a few days, we can wait, but it does mean we get to know what's in the game anyway, even though it's not on the page :) [[User:Alex T Snow|Alex T Snow]] 16:20, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Although there were no pictures, i believe we still can at least put some description and real picture so someone who is actually uploading in-game pictures don't have to worry about putting explanation and finding pictures from the archive, which takes significant amount of time (in terms of AAA games like this).&lt;br /&gt;
::P.S) Sorry about this discussion already mentioned before. I thought i could give some help, but perhaps i'm not :( ~ Zzang1847 23.09.2011 8.43 (PST)&lt;br /&gt;
&lt;br /&gt;
:::Building an article is not a race, there is just less than a week for the Beta to roll in, not that much to wait. --[[User:Masterius|Masterius]] 07:52, 24 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looks like it is going to just be Americans, Russians, Generic &amp;quot;Not the Taliban, honest&amp;quot; Middle Eastern Militia and possibly the Iranian army as factions then. Damn. [[User:The Wierd It|The Wierd It]] 10:28, 24 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:For SP yeah, but for MP it's been confirmed to be just US and RU. [[User:Alex T Snow|Alex T Snow]] 03:46, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Faction Specific Weaponry details ==&lt;br /&gt;
no need to worry , about faction specific weaponry , reading through some of Alan Kertz earlier posts.He states that the player once leveled up high enough in the class's levels will gain access to the other factions weaponry.&lt;br /&gt;
&lt;br /&gt;
== Gun disparity ==&lt;br /&gt;
&lt;br /&gt;
I have the feeling the M4A1 will be the counterpart to the AKS74U. This is wrong, but every game seems to do it. The M4 has a 14.5 inch barrel and is a standard issue weapon. The AKS74U has an 8.3 inch barrel and is issued to vehicle crews. A better setup would be Mk 18 Mod O (or HK416 D10RS) vs the AKS74U. Also, the M16 and AK74 aren't exactly equal either. Maybe pair up the regular M4A1 or SCAR-L with 14.5 inch barrel (for variety) with the AK74?&lt;br /&gt;
&lt;br /&gt;
Oh and what do you think the US/EU counterparts to the SKS, RPK and AS Val will be? There's no US counterpart cartridge to the 7.62x39 and 9x39 as far as I know.&lt;br /&gt;
::There's no val, that's vss&lt;br /&gt;
&lt;br /&gt;
:SKS = Mk.11 = SVD. RPK = M27. [[User:Alex T Snow|Alex T Snow]] 17:52, 9 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Its the asval not vss :S.[[User:lukewilliams010]] 12:14 ,19 august 2011&lt;br /&gt;
&lt;br /&gt;
== PKM\PKP operation ==&lt;br /&gt;
&lt;br /&gt;
I've yet to see a game that properly portraits PKM operation with its 2 level feeding system and non-disintegrating belts. Curious if in BF3 they'll get it right. Doubt it though...&lt;br /&gt;
&lt;br /&gt;
== Optic mounts ==&lt;br /&gt;
&lt;br /&gt;
Optic mounts on all russian weapons are wrong. Basically it's an PSO with optic tube cut off and rail slapped instead of it. Then every Russian scope has its original mount removed so it can be fixed on that picatinny rail. They also didn't bother making [http://content.foto.mail.ru/mail/photoshooter/1789/i-2863.jpg proper mount] for PKP and just put rail on top of the receiver lid. I was expecting more attention to details in BF3.&lt;br /&gt;
&lt;br /&gt;
Well the Russian army IS starting to use RIS, just look at the AK-9. [http://world.guns.ru/assault/rus/ak-9-e.html] While it does seem a bit sloppy, it can be justified in a way. At least it isn't as bad as that AK-abomination from MW2 and the RPD with rails.&lt;br /&gt;
&lt;br /&gt;
== Beta ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know when the beta is starting? cant wait for it! --[[Special:Contributions/109.78.246.33|109.78.246.33]] 21:34, 24 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Or for that matter, how we can get in on it? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]]&lt;br /&gt;
&lt;br /&gt;
To get into the Battlefield 3 beta, you need to buy specially-marked versions of the recent Medal Of Honor [[User:SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
Ya i got it, do you know when were getting the codes?--[[User:GunGunGun|GunGunGun]] 02:40, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have no clue.[[User:SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
If you registered your Medal of Honor with your EA-Account, you'll get the invitation and infos, as soon as there is something, so far nothing is known.&lt;br /&gt;
&lt;br /&gt;
Wish I could try the beta [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Not just you, after the videos they releases pretty much everybody is dying to get hands on the game. [[User:Killerpixel|Killerpixel]] 12:05, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Beta will be open to everyone. Those who got MoH, will get in earlier.&lt;br /&gt;
&lt;br /&gt;
== AK-something-something ==&lt;br /&gt;
&lt;br /&gt;
Check that dude in the BG. also what I think *might* be a holster, but I'm probably wrong.&lt;br /&gt;
&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf6.jpg&lt;br /&gt;
&lt;br /&gt;
:It's definitely an AK-series rifle, which one I can't be sure of. If I had to guess however, I'd say either an AK-74, AK-74M, or AK-101. [[User:Orca1 9904|Orca1 9904]] 08:15, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It's a dump bag on his hip. At least that's what I think it is. It definitely isn't a holster though, since most drop leg holsters are strapped to your thigh. Why a guy with a belt fed machine gun has a dump bag through is beyond me.--[[User:1SAZ|1SAZ]] 09:19, 26 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::If I had to guess, he may have been issued an M4 or M16 and picked up the MG prior to the pic being taken. You can also see some STANAG mag pouches on the front of his vest too. [[User:Orca1 9904|Orca1 9904]] 03:37, 27 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I Agree with  Orca1, I know you can't see from the distance, but the profile of the muzzle looks like one of those 3. As the game is set in 2014, im assuming it's either an AK-74M or AK-101. --[[User:Chablar|Chablar]] 13:45, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M240G is M240B ==&lt;br /&gt;
&lt;br /&gt;
The M240G is actually a M240B as seen by gameplay screenshots. You can also identify it's M240B by the heat shield. I guess that inaccuracy in every war game (including new games) will always be. --[[User:RaNgeR|RaNgeR]] 11:44, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I knew it was some kind of M240 variant, but since it was being used by a Marine I assumed it was the 240-Golf variant since they typically use that instead of the 240-Bravo. [[User:Orca1 9904|Orca1 9904]] 03:26, 27 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Wrong use of the word &amp;quot;anachronistic&amp;quot; there. An anachronism is an object, event, or person portrayed in a chronologically inaccurate time period. The Marines using the M240B is a mistake, no doubt, but it's not an anachronism as the M240B still does technically ''exist'' at the same time beside the Golf model. [[User:Spartan198|Spartan198]] 22:42, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
== M16A4? ==&lt;br /&gt;
&lt;br /&gt;
Got these pics off BF3 nation;&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf1.jpg appears to be some M16 varient which oddly enough doesnt have any rear sights.&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf5.jpg Another shot of the M16 like weapon (Just going to mention the nice detail on the mag). And hey, new weapon, A COFFEE MUG!!! &lt;br /&gt;
--[[User:GunGunGun|GunGunGun]] 15:02, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
It is an M16A4, the developers probably didn't detailed the weapon enough. --[[User:RaNgeR|RaNgeR]] 16:08, 25 February 2011 (UTC)&lt;br /&gt;
 &lt;br /&gt;
:Yeah I noticed this as well. Im guessing they just forgot, The sights are even not there in the gameplay videos. I do hope they change it though, might seen a little silly firing with neither iron sights or optics. --[[User:Chablar|Chablar]] 13:53, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
in the new 12 min trailer, roughly at the 7min mark when they put surpessive fire on the sniper, is it me or does the guy on the left, with the M16A4 fire full auto?. [[User:Sike|Sike]] 17:20, 18 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm commenting without checking, but remember how fast you can fire the M16A4 and 93R in BC2? [[User:Alex T Snow|Alex T Snow]] 01:23, 19 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Racking charging handle when reloading after empty ==&lt;br /&gt;
&lt;br /&gt;
A new trailer showed you shooting an M4 and when you are empty, you reload but instead of pressing the bolt release, you charge the handle. I seriously hope this isn't the default reload [[User:Excalibur01|Excalibur01]] 04:35, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
At the begining of the trailer, it did say that it was pre-alpha code.  They'll hopefully have the modeling and other animations fixed by then.--[[User:Gunkatas|Gunkatas]] 05:04, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, cause I'm getting bad flashbacks to games in early 2000 that pulls the charging handle when doing mid mag reloads [[User:Excalibur01|Excalibur01]] 05:31, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
If I remember correctly, the M16A2 &amp;amp; M4A1 reloading animations from ''[[Battlefield 2|BF2]]'' had the character use the charging handle instead of the bolt release when reloading, they may have borrowed that. [[User:Orca1 9904|Orca1 9904]] 05:58, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:3D modeling and animation is kinda hard to &amp;quot;borrow&amp;quot; from older engine/file format. I'd guess it's probably &amp;quot;director thinks this looks more dynamic&amp;quot; like [[Black]], or maybe the animator is under heavy influence of games in early 2000 :/ [[User:Ssate|Ssate]] 02:43, 12 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well I hope they change it to using bolt release because it's wield for someone to do that unless you're clearing a malfunction [[User:Excalibur01|Excalibur01]] 06:46, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'm liking how they now keep track of a round in the chamber and you don't go through the whole reloading animation, maybe this time we'll have proper pistol reloads.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:05, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
What's a &amp;quot;proper&amp;quot; pistol reload? [[User:Excalibur01|Excalibur01]] 20:21, 3 March 2011 (UTC)&lt;br /&gt;
: I think he meant that the slide does not lock back when the pistol runs out, like in Medal Of Honor MP. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 20:43, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also in Bad Company and the second one they did the same thing where the slide didn't lock back. If it's one thing Modern Warfare has done right is the reload animation...well except maybe for the ACR. [[User:Excalibur01|Excalibur01]] 22:14, 3 March 2011 (UTC)&lt;br /&gt;
:There was also a problem with the SPAS-12: the character pump it after the reload even if there was a shell in the chamber. Same in Black Ops. Not to mention that &amp;quot;all pistols were DAO&amp;quot; since the hammers never move. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:52, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
About reloads, in last years Metal of Honor, you do a combat reload when your shotgun is empty. [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another nice touch that they put in was that they left the front sight on the M4 even though it has an optical sight.  In most games the front sight is either removed completely (like Bad Company 2 or Call of Duty 4) or else it has a flip down front sight (like Modern Warfare 2).  Adds a nice level of realism in my opinion.--[[User:Gunkatas|Gunkatas]] 06:29, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I always thought removing the front sight from M4/M16 rifles in games was utterly stupid mall ninja BS, not to mention making the gun look ugly as sin. In a real-world situation, if your optic fails and you don't have any iron sights to fall back on, you're basically SOL while the other guy who's never even heard of a red dot sight is still capable of sending rounds your way. [[User:Orca1 9904|Orca1 9904]] 10:48, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Don't some optics already mount back-up irons (BUS / BUIS) on them? [[User:Vangelis|Vangelis]] 11:46, 8 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
:Yeah I noticed this too. All BF games seem to get reloads completely wrong. You get the feeling the make you rack the charging handle with a mid mag reload to clear the current round so they don't have to take it into account. As awesome as charging the action yourself, or racking the top slide looks, you just never do it during a normal reload. I do hope they change this yeah, but I doubt they will looking back at the other games. Don't get me wrong, I LOVE Battlefield games, but I don't see how its that hard to get weapons right when they hire Ex-military guys to get everything else right. You can even find these things on Google these days. And with COD removing the iron sights on the M16s and M4s they are also removing the gas block. The gun would have to fire one round and then the action be charged manually. I love these games, but some times the ignorance they show towards the things they claim are most important pisses me off a bit.--[[User:Chablar|Chablar]] 14:00, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Well, at least they don't go the extra mile and have guns being fired with the safety on, I can think of a couple of games that do that. [[User:Vangelis|Vangelis]] 14:08, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The use of military and ex-military people are for realistic look of the soldiers, their movements, they communications, and look of ground vehicles and aircraft... But don't forget that it is not that hard to search for photos in the internet of weapons, vehicles, aircraft, uniforms, equipment, etc. and create it in the computer, without using the help of the military guys. As what we see know. BF3 goes for the realistic way, that's right, but it is not realistic in the small details. CoD4:MW, CoD:MW2, CoD:BO, the new MoH, OFP series, ArmA series, and of course the series of BF from BF2 and onwards have so many unrealistic small details that can be fixed easily by using mod tools. The developers doesn't really care if the M4A1 has gas block (CoD) or if you charge the weapon with the charging handle (BF2, BF3), they just want to create a game, realistic or not just the gamers will be happy. It is a bit funny as so many things are so realistic in this game but someone who has good military knowledge will notice right away for the f*** ups. In OFP:RR for example, they only thing that bothers me is that the M16A4 in-game looks like the Canadian C7 rifle. --[[User:RaNgeR|RaNgeR]] 18:50, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
don't forget in MW2, fans were commenting that the rear flip up sight on the SCAR was backwards and would back towards the shooter and not forward. IW didn't change it cause they don't care of the little details. Also I like to see a game where they have a random chance to destroy your optic so can you actually can flip up your irons. After the EMP in MW2, they forgot that pretty much all the M4s and SCARS had flip up sights but none of them bothered to flip them up. That'll be the first thing I noticed when I aim or the fact that the ACOG is not electronic and would still work when an EMP hits. [[User:Excalibur01|Excalibur01]] 19:43, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
*Let's not forget MW2 is the same game which showed the Model 1887 being reloaded by having every cartridge put into the barrel. Would certainly make for an interesting first shot... [[User:Vangelis|Vangelis]] 19:58, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
::In the words of the Demo Man from ''[[Team Fortress 2]]'', &amp;quot;Ka-BOOM!&amp;quot; :P [[User:Orca1 9904|Orca1 9904]] 20:18, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
New behind-the-scenes footage reveals that there are partial reload animations --[[User:HashiriyaR32|HashiriyaR32]] 20:16, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
I liked how ''[[Project Reality]]'' completely replaced the M16/M4 reload animation from ''BF2''; the only time the charging handle is messed with is when you first bring the weapon up, and even then it's more of a brass check than a full pull back. The reloading animation has you swap the mags, hit the bolt release, and check the ejection port. Much more realistic reloading animation. [[User:Orca1 9904|Orca1 9904]] 07:03, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
What I wish is adding different animation for reloads. If you are in the middle of an intense fire fight, you reload and press the bolt faster and you randomly fumble with your reload cause it happens. Or if the firefight is over, you do a more slow reload. Also if the gun has flip up sights, I want to see an animation where you actually flip those irons up [[User:Excalibur01|Excalibur01]] 11:02, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
:I don't think I'd be happy with the former; same as random jams or giving singleplayer enemies a chance of getting an instakill headshot on the player, it isn't much fun having the game secretly flipping a coin to decide if you get screwed or not. ''Black'' did slower reloads if you weren't being fired at, though; it either sped the whole animation up or skipped the unnecessary wanking around if you were being shot at when you pressed reload. [[User:Vangelis|Vangelis]] 11:50, 8 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
Another thing about leaving the front sight post on the M4s is that the red dot sight is raised and not like in COD4 where it is mounted on the rail. Maybe in real life, having 2 eyes would sort of work, but even then you can still have a front post bother your eye looking at it. It wouldn't be a clear shot [[User:Excalibur01|Excalibur01]] 11:04, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
:The only game I've seen that gets it all right is Crysis 2, and the weapons are all fictional, though they could all easily exist. It's got both reload animations (six actually, because you do them different in Armour or Stealth mode), +1 in the chamber, attachments on your gun based on where they're mounted (one optic, a suppressor or no suppressor, and an underbarrel), believable damages based on calibres, functioning pistol hammers, and pistol slides that lock back when empty and not as part of the reload animation (meaning you can run around and stuff with a locked empty pistol). [[User:Alex T Snow|Alex T Snow]] 12:02, 16 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PKM ==&lt;br /&gt;
&lt;br /&gt;
At the left on the bridge an enemy soldier have a Pkm machine gun :&lt;br /&gt;
http://www.dualshockers.com/wp-content/uploads/2011/04/Battlefield3_Gogogo.jpg (high resolution sorry) [[User:Arrak|Arrak]]&lt;br /&gt;
:PKP&lt;br /&gt;
&lt;br /&gt;
== Disable Vehicles == &lt;br /&gt;
&lt;br /&gt;
New info at Kotaku and others mentions &amp;quot;Temporarily disabling vehicles&amp;quot;. I'm thinking it may be some sort of EMP thing, though, even for BF that's a stretch. What would be preferable, is if for instance... a tank... had several parts that were damageable. Things like treads, optics, engines, etc could be disabled in order to halt a tank. Same goes with tires and stuff like that with other vehicles. This'd be really cool in my opinion, for instance, snipers could damage the optics of a tank with say a .50 BMG round, temporarily of course. [[User:Halorocka888|Halorocka888]] 20:23, 3 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16 Carry Handle Fix ==&lt;br /&gt;
&lt;br /&gt;
If anybody's seen the EA PWNED BF3 episode, it looks like they've added the carry handle to the M16A4. Two short clips demonstrating the ANT animation system that show the M16A4 with it. Good stuff. Also, did anyone notice how they're making prone realistic? It seems they're having the player's elbows be fixed rotateable spots along with the player's spine being able to bend a certain number of degrees. In order to rotate around, the player has to physically crawl over to view that area. It's easy to see in the animation demos that I referred to, but it's also noticeable on the 12 minute trailer when the Marines are on the rooftop, watch the perspective of the player's weapon and how it moves in relation to the arms. Very cool indeed, because I know balancing prone has always been a problem with BF. [[User:Halorocka888|Halorocka888]] 09:15, 30 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Multiplayer Teaser ==&lt;br /&gt;
&lt;br /&gt;
there is a MP teaser up on www.origin.com, looks like they have gone and screwed the m4 up, (removed front site) [[User:Sike|Sike]] 16:22, 6 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Can't get a good enough look at the gas block to tell. Anywho... I spotted the M16A4, a Mk 46/M249, M9 pistol, the PKM Pencheng, SVD, Mk 11/SR-25 (Not a M110, no full URX rail), AKS-74, and the Grach pistol. All but the SVD and Grach are viewable in the trailer, the AKS-74, SVD, and Grach are visible in the corner where it lists the kills. [[User:Halorocka888|Halorocka888]] 16:36, 6 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.gametrailers.com/video/e3-2011-battlefield-3/714884 pause at 0:19 for the M4, [[User:Sike|Sike]] 16:42, 6 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The AKS-74U screenshot shows what appears to be an enemy carrying two [[RPG-7]] launchers. Can't tell if they have optics or straight iron sights. [[User:Orca1 9904|Orca1 9904]] 14:56, 7 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Who? ==&lt;br /&gt;
&lt;br /&gt;
Who put the Mk 11 as the 9A-91? Travesty, stoked that the Mk 11 is in though. [[User:Halorocka888|Halorocka888]] 14:30, 7 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AK-74M ==&lt;br /&gt;
&lt;br /&gt;
This photo was posted on battlefields facebook page.&lt;br /&gt;
&lt;br /&gt;
[[File:BF3_IMFDB_(AK-74).JPG]]&lt;br /&gt;
&lt;br /&gt;
It seems that while the US gets an M-4A1 with and without optics, the Russians/PLR get an AK-74M.&lt;br /&gt;
--[[User:Mattatack92|Mattatack92]] 00:54, 8 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
This might've just been the loadouts they had for E3, doesn't necessarily confirm faction specific weaponry. [[User:Halorocka888|Halorocka888]] 14:00, 8 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Is that PSO-1 or the same unidentified sight from Medal of Honor? --[[User:Masterius|Masterius]] 10:31, 20 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
They modelled receiver lid locking knob wrongly. Should be like [http://content.foto.mail.ru/mail/photoshooter/708/i-711.jpg this]&lt;br /&gt;
&lt;br /&gt;
== Physical Warfare Pack ==&lt;br /&gt;
&lt;br /&gt;
New weapons, folks!&lt;br /&gt;
&lt;br /&gt;
[http://www.totalgamingnetwork.com/content.php?4305-Battlefield-3-Limited-Edition-Physical-Warfare-Pack-Available-for-Preorder-in-UK Battlefield 3 Limited Edition: Physical Warfare Pack Available for Preorder in UK]&lt;br /&gt;
&lt;br /&gt;
Time for article update? --[[User:Masterius|Masterius]] 03:08, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I see they're calling it the DAO-12 again. [[User:Evil Tim|Evil Tim]] 03:14, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Type 88 (and it seems the Bipod is an attachment), &amp;quot;DAO-12&amp;quot; lol, with Flechette ammo, aaaaaaaand... a Flash Suppressor for the &amp;quot;SKS Sniper Rifle&amp;quot;!!!! [[User:Alex T Snow|Alex T Snow]] 05:44, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;SKS Sniper Rifle?&amp;quot; So we're set in California? Watch out, the bad guys have high-capacity 15-round magazines! [[User:Evil Tim|Evil Tim]] 05:56, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Isn't the SKS 10 rounds though? I never really liked the look of the SKS, but I've seen a lot of people on this site post about wanting it in a game for once, so it'll make all them happy :) [[User:Alex T Snow|Alex T Snow]] 06:37, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Yeah, I'm just talking generally; you know, scary handguns with high-capacity magazines and laws to rid the streets of the scourge of drive-by rifle grenadings and gangland bayonet charges. [[User:Evil Tim|Evil Tim]] 09:45, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Haha, yeah, I'm from Canada, and while we don't actually have as strict laws as, say, California, what we have is lots of paperwork and time spent training for licenses, etc. Making them harder to get and needing more knowledge about them is way better than just banning them. I never understood that, oooo, a bayonet mount, oh no! A pistol grip? They'll kill us so much more efficiently now! Criminals use illegally bought weapons that aren't registered. And that guy that comes home to find his wife is cheating on him? He's so mad he'll kill both of them, and they think he won't just get a knife or something? I'm not supporting killing people, but people would still do it even if all the firearms on Earth went away. We were pretty damn good at it for the thousands of years before we invented them... [[User:Alex T Snow|Alex T Snow]] 15:36, 26 May 2011 (CDT)&lt;br /&gt;
::::::Agreed :) - [[User:Mr. Wolf|Mr. Wolf]] 18:26, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Still no update? --[[User:Masterius|Masterius]] 06:16, 8 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
'laws to rid the streets of the scourge of drive-by rifle grenadings' - I lol'd --[[User:Chrausis|Chrausis]] 08:11, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Why in the hell would they make the SKS a 'Sniper Rifle'? I mean calling the Dragunov a true sniper rifle is pretty much... wrong, I'm okay with it though, but an SKS? &lt;br /&gt;
I'll admit I'm not very experienced with the SKS myself, maybe it's a tack driver in disguise, but from what I've heard it's just a little more accurate than your standard AK47 and that's not saying much.... --[[User:Ghostdigga|Ghostdigga]] 12:56, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well there are only going to be semi-auto sniper rifles, so really, there are only DMRs anyway. It's not like it's a sniper class, it's a recon class, so that's not missnamed. [[User:Alex T Snow|Alex T Snow]] 17:59, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Source? There's no way they'd make all the sniper rifles semi-automatic. We've only seen semi-automatics, yes, but there's no confirmation that they'll -all- be semi-automatic. [[User:Halorocka888|Halorocka888]] 20:09, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That's what I got out of the Recon description here:&lt;br /&gt;
http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/06/08/battlefield-3-at-e3-roundup.aspx&lt;br /&gt;
Semi-auto and C4. That could just mean default, and you still get bolt-actions and the mortar later, but I really think they mean they removed both of those, to balance the issues with those two things in BC2. Everyone uses Recon, everyone hides with a one hit kill sniper rifle, and everyone calls in their magic mortars from anywhere onto anything. It looks like they're trying to make the Recon kit more of a DMR kit than a true sniper, which is probably better, it fits the squad play better as a DMR and a support gunner do the same job, one with high amounts of precision, the other with high amounts of ammo. On a different note, I'm pretty sure the M4A1 will be in the engineer kit because it has a flashlight and will be the counterpart to the AKS-74U, like the M16A4 and AK-74M. [[User:Alex T Snow|Alex T Snow]] 21:36, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: They meant at the E3 demo, the Recon class has a semi-automatic sniper rifle. At the E3 Demo. Hence the &amp;quot;E3 Roundup&amp;quot; title, it's not dismissing anything, just saying what they saw at E3. [[User:Halorocka888|Halorocka888]] 21:47, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Finally :) --[[User:Masterius|Masterius]] 04:12, 20 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M249 SAW is actually Mk. 46 Mod 0? ==&lt;br /&gt;
&lt;br /&gt;
By looking at the handgurads, I noticed that they are sticking out like the Mk. 46 Mod 0's handguards instead of the flat M249 SAW's heatshield. Also, because the weapon is fitted with M145 ECLAN scope, this could be the same model as in Medal of Honor, only it is rendered differently or something like that to fit Battlefield 3's engine. So, could be? --[[User:RaNgeR|RaNgeR]] 03:54, 9 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Yep, it's for sure the Mk 46. Though, it's all one nacho. Glad with the weapon choices they're going with so far. [[User:Halorocka888|Halorocka888]] 10:34, 9 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Glad to see the M145 MGO, presumably in place of the ACOG. Nice touch. --[[User:Chrausis|Chrausis]] 08:13, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yep, there's also some speculation that there'll be multiple types of 4x optics for each weapon, like you could put the Elcan on an M4. But I think it's more likely that each weapon will just have a different model of ACOG-type optic. [[User:Halorocka888|Halorocka888]] 08:27, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If that's the case, I'm putting the ELCAN on the M16A4, and if there's camo I'm making it green :) [[User:Alex T Snow|Alex T Snow]] 23:08, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Canadian, eh? :P --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yup ;) [[User:Alex T Snow|Alex T Snow]] 18:12, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The quality of the screenshot is too low to tell if it's an M249 or a Mark 46. The key difference between the two is that the M249 has a magazine well on the side of the receiver for using M16 mags, but the Mark 46 doesn't. You can't really tell if the SAW in this game has a mag well or not. I also want to point out that the SAW in MoH has a magazine well, which would make it an M249. ;) [[User:Spartan198|Spartan198]] 05:06, 10 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== P90 in IGN preview ==&lt;br /&gt;
&lt;br /&gt;
here&lt;br /&gt;
&lt;br /&gt;
http://pcmedia.ign.com/pc/image/article/117/1172554/battlefield-3-20110606090440594-000.jpg&lt;br /&gt;
&lt;br /&gt;
the magazine looks like its either missing or modeled way to small&lt;br /&gt;
&lt;br /&gt;
source http://uk.pc.ign.com/articles/117/1172554p1.html&lt;br /&gt;
&lt;br /&gt;
sorry i dont know how to embed an image [[User:Sike|Sike]] 07:54, 10 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
there's a clear model error...the magazine is lodged inside the weapon at an angle and the charging handles are floating above the magazine in midair.&lt;br /&gt;
however, the magazine looks like its of appropriate size and its transparent....would be a nice touch if the bullets inside would actually be visible and move.&lt;br /&gt;
&lt;br /&gt;
May perhaps point to an extended magazines type system, though you'd expect the studio to realise that the P90 feeds from the rear so this wouldn't function --[[User:Chrausis|Chrausis]] 08:09, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
There are Extended Magazines, you can see them in the loadout window in some of the E3 footage on a PKP Pecheneg. But, what the P90 is likely, is just a pre-alpha mess-up. The magazine is there and properly sized, its' just angled downward into the weapon/barrel. It's not married properly to the P90 and is likely just a glitch that will be fixed. [[User:Halorocka888|Halorocka888]] 08:29, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Fair enough, pretty cool that things such as extended magazines have made it into BF3 --[[User:Chrausis|Chrausis]] 12:22, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M4A1 ==&lt;br /&gt;
&lt;br /&gt;
I just saw the latest video where the M4A1 had a holo-sight and the gas block was removed. Looks like this will be just another unrealistic game after all. But at least the character pressed the BCRB instead of pulling the charging handle. Damn it, when will a new Rainbow Six game come out?! - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:38, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's not a big deal. The M4A1 still kills people and looks great. [[User:Halorocka888|Halorocka888]] 14:47, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I might be a bit annoying to have every game M4 lose its gas block, but it really doesn't matter THAT much, and it makes the scope view clearer. To say that it will be &amp;quot;just another unrealistic game&amp;quot; because of that is silly, just pretend it has one of those super mini gas blocks, you wouldn't even be able to see it anyway. [[User:Alex T Snow|Alex T Snow]] 14:57, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: The problem is that I don't want to have a clear view because soldiers do not have clear view ALL the time. And there is a nice little thing called &amp;quot;flat-top riser&amp;quot;. One might wonder why was it invented.... - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:07, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:But they're ugly and no one uses them. [[User:Alex T Snow|Alex T Snow]] 20:45, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Would be cool if removing gas block was optional and made gun bolt-action. Talk about killing with skill :D --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
::Bolt-action sniper rifles will be usable without scopes.&lt;br /&gt;
&lt;br /&gt;
== Some Weapon Spots ==&lt;br /&gt;
&lt;br /&gt;
(Continuously updated) This video (http://www.youtube.com/watch?v=iwT6x7zEQ8c) shows on the kill-feed that the SVD makes a return for Battlefield 3 at 2:20. At 3:48 you see an enemy in the engineer class holding what appears to be an RPG-7 at 3:48. The kill-feed shows at 4:06 a MP-443 pistol. Clear look at an RPG-7 with on the back of an enemy soldier with the rocket (quite dangerously) inserted at 6:03 and again at 7:23. --[[User:DaiTaNam|DaiTaNam]] 16:32, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Team Specific Weapons? ==&lt;br /&gt;
&lt;br /&gt;
Looking at the AKS-74U pictures it looks scarily like that's a US Marine using it on Spetsnaz. As far as I know there'll be unlockables and selectable weapons, but does anyone know if these are team specific or not? I'm personally pretty worried we're going to have a bunch of marines in state of the art gear running around with AK rifles because a bunch of bars say they're the best, or PLR using M4s and 249's, that's as bad, if not worse. --[[User:AmrasCalmacil|AmrasCalmacil]] 17:26, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That's only in MP, it's the same as Bad Company 2, I never liked being restricted to team weapons im MP. [[User:Alex T Snow|Alex T Snow]]&lt;br /&gt;
&lt;br /&gt;
:The player could've picked the weapon up... We don't know for sure about faction specific loadouts. [[User:Halorocka888|Halorocka888]] 23:54, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I personally liked the faction specific loadouts in BF2, it was realistic. - [[User:Mr. Wolf|Mr. Wolf]] 00:40, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:True, to be honest I'd be happy either way. [[User:Alex T Snow|Alex T Snow]] 03:49, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I hope they bring back faction specific weapons from Battlefield 2. Medal of Honor made it right at first but then you got the opposing faction's guns and faction-specificness pretty much lost its purpose :\ --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But in BF2 if you killed a enemy you can pick up his &amp;quot;kit&amp;quot; and use his weapons... - [[User:Mr. Wolf|Mr. Wolf]] 14:08, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yes, first you had to kill an enemy, then you could pick his stuff (kit). But for Battlefield 3 it should be weapon (more realistic than insta-crossdressing xD ) --[[User:Masterius|Masterius]] 16:12, 19 June 2011 (CDT)&lt;br /&gt;
::::Your right, lol. XD - [[User:Mr. Wolf|Mr. Wolf]] 19:25, 19 June 2011 (CDT)&lt;br /&gt;
:::Actually in BC2 your character model never changed when you swaped kits, you could have a medic carrying a sniper rifle, or a ghillie guy with an RPG-7. [[User:Alex T Snow|Alex T Snow]] 19:49, 19 June 2011 (CDT)&lt;br /&gt;
::::Ah right, I forgot. :\&lt;br /&gt;
:::::Lol, you forgot about rocket launcher-wielding snipers ;) Hey, we should put a pic of that under the rocket section or something, you know, just for kicks. [[User:Alex T Snow|Alex T Snow]] 01:05, 20 June 2011 (CDT)&lt;br /&gt;
::::::lol yeah. The reason I don't remember is because I only played with bots, I only had Dial-up back then. u_u - [[User:Mr. Wolf|Mr. Wolf]] 14:34, 20 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I hope its not side specific, I always hated that considering how two weapons from the same class where completely different and handled different. Most people would end up using unlocked guns that you can use on either side. If you want a game thats realistic as possible, play Operation Flashpoint.&lt;br /&gt;
&lt;br /&gt;
:Being a fan of Battlefield 2, which featured faction specific weapons, I'm offended someone is saying me to play another game. I might as well say: If you want a game thats unrealistic as possible, play Call of Duty. By the way, in Medal of Honor opposing factions' weapons had identical stats, so that wouldn't be a problem for Battlefield 3 (probably). Also, sign your posts (paragraphs?) --[[User:Masterius|Masterius]] 01:52, 23 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Well since OpFor is using a AK-74M and AKS-74U which is some-what comparable to the M16A4 and M4A1, I say the game is gonna be fairly balanced. - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 23 June 2011 (CDT)&lt;br /&gt;
::: If they use weapon balance from MoH then yes. Because in BF2 M16A2 and M4A1 kinda sucked (better use G36E and SCAR-L unlocks, respectively). However AK-101 and AKS-74U were ''nice'' (damage)! Check their stats here: [http://wiki.bf2s.com/weapons/comparison BF2 Weapons Comparison] --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:^^But those games kinda sucked (at least Dragon Rising, Red River looks good). :\ Whatever, I personally like faction specific weapons for my reasons above. - [[User:Mr. Wolf|Mr. Wolf]] 14:27, 22 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::To be honest, Dragon Rising didn't suck, it was just buggy and laggy (which can be said about pretty much every other shooter, at least as start) and didn't have weapon customization (which can be said about Battlefield 2). In my opinion it is Red River which sucked, basically being Co-op CoD:MW with Visible Walls of Block being replaced by Invisible Walls of Doom and auto regeneration being replaced by manual healing. --[[User:Masterius|Masterius]] 01:52, 23 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Meh, that's why I said ''kinda'' sucky, lol I heard AAII is much worst, as its severely buggy and lacks weapon animations and others. P.S. I prefer manual healing over mutant regenerating health any day, the only place 3 second regenerating health belongs is a Wolverine game. :\  - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 23 June 2011 (CDT)&lt;br /&gt;
::::To be honest, manual healing in Red River isn't ''that'' much different from auto regeneration: hold &amp;quot;use&amp;quot; key while not getting hit and several seconds later you are good to go. Whether Dragon Rising had an actual Medic class just like Battlefield :) Oh, and it's kinda hard to make complex game without ''a lot'' of technical problems and unfinished things, yes ;) --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT) &lt;br /&gt;
&lt;br /&gt;
Also, if you want actual realism at this point, you go ArmA 2, not Operation Flashpoint: We-screwed-over-an-already-great-franchise-by-making-a-game-with-casual-gamers-in-mind[[User:5t3v0|5t3v0]] 03:06, 24 June 2011 (CDT)&lt;br /&gt;
:If you want actual realism at this point, you go to Army. --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Ugh, But ArmA II had NO weapon animations, that's kinda a big &amp;quot;unfinished thing&amp;quot; when you publish the game! And you Mr. Masterius, your obnoxious, why don't ''you'' go join the Army. We're talking about wanting realistic combat games not what peoples career decisions should be. -_-  [[User:Mr. Wolf|Mr. Wolf]] 13:04, 24 June 2011 (CDT)&lt;br /&gt;
:::Mr. Wolf, one thing you should realise: until Virtual Reality is created and gone into mass production, games will never, NEVER be trully realistic. Holding gun in your hands =\= Mouse+Keyboard. Also, mine is not obnoxious, mine is very nice and tidy :\ --[[User:Masterius|Masterius]] 14:36, 24 June 2011 (CDT)&lt;br /&gt;
	&lt;br /&gt;
::::And what's so wrong with wanting realism in &amp;quot;Mouse+Keyboard&amp;quot; games? Also I have handled, extensively trained, and fired many REAL firearms, so I'm not just some armchair-commando or a mall-ninja. - [[User:Mr. Wolf|Mr. Wolf]] 19:18, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Eventually FPSs will be the player wearing a mocap suit with a mocap gun, in a mocap room with a floor that moves (like a treadmill) so you can run places. And you will be forced to reload the weapon properly etc. [[User:Alex T Snow|Alex T Snow]] 19:25, 24 June 2011 (CDT)&lt;br /&gt;
::The first steps are made :D [http://www.geeky-gadgets.com/xio-ultimate-fps-virtual-reality-gaming-exoskeleton-prototype-video-21-04-2011/ XIO Gaming VR Simulator Prototype] --[[User:Masterius|Masterius]] 03:54, 25 June 2011 (CDT)&lt;br /&gt;
:::I'd settle for having a decent field of view, right now. They're actually getting narrower rather than wider as the gun attempts to colonise roughly a quarter of the screen. Kinda sad when the guy in ''Doom'' held his pistol in a more sensible way than the guy in ''Crysis 2'' does; the latter seems to be holding it with the base of his right palm rested against his nose. Sure, we're not all going to own an IMAX globe theatre any time soon to have a full 180 degrees or so of vision, but it gets silly when your FOV is ~30 degrees these days when most of the old shooters did 70-90. [[User:Evil Tim|Evil Tim]] 04:08, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I removed your post? Maybe we both tried to edit at the same time, because it wasn't there when I did, sorry about that. [[User:Alex T Snow|Alex T Snow]] 02:34, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Lol @ me. Should have known someone was going to say that... Should have added &amp;quot;In a Video game&amp;quot;... [[User:5t3v0|5t3v0]] 08:00, 25 June 2011 (CDT)&lt;br /&gt;
:Right 8) --[[User:Masterius|Masterius]] 09:51, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It's alright, danke. :) - [[User:Mr. Wolf|Mr. Wolf]] 18:31, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==More Stuff==&lt;br /&gt;
Maybe. I didn't see anything listed here that we don't have, but they seem to know what they're talking about. (Near the bottom)&lt;br /&gt;
http://enterbf3.com/&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 12:17, 4 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Barrett MRAD/98B spotted ==&lt;br /&gt;
&lt;br /&gt;
Taken from the &amp;quot;Classes Explained&amp;quot; screenshot...&lt;br /&gt;
&lt;br /&gt;
[http://i180.photobucket.com/albums/x80/cowboyw54/Bf3render.jpg]&lt;br /&gt;
&lt;br /&gt;
source:&lt;br /&gt;
[http://bf3blog.com/wp-content/uploads/2011/06/bf3-classes.jpg]&lt;br /&gt;
&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 18:07, 5 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Cool, I'd never heard of that rifle before, looks like a good addition. [[User:Alex T Snow|Alex T Snow]] 18:37, 5 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like they call Picatinny Railed M16A4 '''M16A2''' ''again'' *facepalm*. Oh, and that's a weird sniper rifle. Don't they have '''M110''' for that?&lt;br /&gt;
:P.S. And yeah, same goes for '''DAO-12''' (Armsel Striker, duh!). But I would prefer '''Armsel Protecta''' (it's more modern after all ;) ) --[[User:Masterius|Masterius]] 05:01, 7 July 2011 (CDT)&lt;br /&gt;
::Actually they are calling it '''M-16a2'''... nuff said! - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:14, 7 July 2011 (CDT)&lt;br /&gt;
:::If it was called &amp;quot;Blarg Rifle&amp;quot; but had correct reloads, I'd be happy. Where did it say they called it an A2 anyway? [[User:Alex T Snow|Alex T Snow]] 06:03, 7 July 2011 (CDT)&lt;br /&gt;
::::[http://bf3blog.com/wp-content/uploads/2011/06/bf3-classes.jpg here] [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:50, 7 July 2011 (CDT)&lt;br /&gt;
:::::Oh right, well, it might say &amp;quot;M-16a2&amp;quot;, but it calls the MRAD a &amp;quot;Mk. II&amp;quot; Sniper Rifle, so, we'll see. [[User:Alex T Snow|Alex T Snow]] 17:19, 7 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well I think that the &amp;quot;Mk. II&amp;quot; is the Mk II Mod 0 (SR-25), and that they just threw the text on there because the Mk II will be the default Recon rifle. &lt;br /&gt;
Anyways, I think this 99% confirms that it will be in the game, should it be added to the main page?&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 14:28, 10 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:OH Mk.11, I thought it said Mk.2, and I couldn't figure out what the hell that would be. Yeah, we've seen the SR-25 already in that multiplayer footage, and everything in that video was default. [[User:Alex T Snow|Alex T Snow]] 17:05, 10 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
So MoH had the M110 when it should have had the Mark 11, but BF3 now has the Mark 11 when it should have the M110 (USMC recently dropped the Mark 11 in favor of the M110)? *Facepalm* [[User:Spartan198|Spartan198]] 05:27, 10 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Indeed. Another thing about MoH is that apparently Mark 14 Mod 0 got finished in 2003 and got shipped to Navy SEALs in 2004[http://www.militaryfactory.com/smallarms/detail.asp?smallarms_id=377] thus making it as chronologically incorrect as M110. Devs usually tend to skip the details. Still, the crown of ignorance goes to CoD brand. The latest MW3 seems to have customized AK-47 *Major Facepalm* --[[User:Masterius|Masterius]] 15:39, 10 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Notes about in-game ACOG scopes==&lt;br /&gt;
&lt;br /&gt;
I noticed that there seem to be two separate models of ACOG scopes available in the game, according to the screenshots posted in the article. The M4A1 carbine the player character uses in the 'Faultline' trailer is fitted with a camo-painted TA01NSN ACOG(identifiable by the integral iron sights and lack of a fiber-optic strip along the top) while one of the M16A4's shown in first-person view in the article here is equipped with a TA31F ACOG. This is the second FPS game I've seen to do this, the other being ''[[Project Reality]]'' (itself a mod of ''[[Battlefield 2]]'', coincidentally) which has the TA31F and TA31RCO ACOG models available in it. [[User:Orca1 9904|Orca1 9904]] 03:44, 11 July 2011 (CDT)&lt;br /&gt;
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:...While in the average FPS, you're lucky if the thing called the ACOG looks like anything in Trijicon's product line. [[User:Evil Tim|Evil Tim]] 03:47, 11 July 2011 (CDT)&lt;br /&gt;
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::Making the public in general think every scope is called an ACOG :P Also, in terms of 4x sights, theres the M249s ELCAN, and I'm hoping you can put any optic on anything. One of the DICE guys said there's a crazy amount of optics in BF3. [[User:Alex T Snow|Alex T Snow]] 05:26, 11 July 2011 (CDT)&lt;br /&gt;
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:::Even in COD: Black Ops (a game that takes place in the 60s mind you) they have a scope called a ACOG, even though it's obviously ''not'' a ACOG *rolls eyes*. Game Devs are becoming fails more and more every year. - [[User:Mr. Wolf|Mr. Wolf]] 17:08, 11 July 2011 (CDT)&lt;br /&gt;
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::::Treyarch basically made their own Modern Warfare, with blackjack and hookers. So yeah, forget about proper portray of Cold War. --[[User:Masterius|Masterius]] 07:41, 13 July 2011 (CDT)&lt;br /&gt;
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:::Give me the ability to slap the Elcan onto the M240 and I will be happy. Hope what you said about the 'crazy amount of optics' turns out to be true. --[[User:Chrausis|Chrausis]] 06:34, 11 July 2011 (CDT)&lt;br /&gt;
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:::I hope you're not confusing the ELCAN scope with the similar M145 MGO. [[User:Orca1 9904|Orca1 9904]] 12:05, 11 July 2011 (CDT)&lt;br /&gt;
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::::You are correct, I did mean the MGO. I know the M145 is different, I just though the Elcan name was interchangeable. --[[User:Chrausis|Chrausis]] 13:15, 11 July 2011 (CDT)&lt;br /&gt;
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:::::It would be nice to see a broader array of optics customizations in FPS games. ''Project Reality'' has a pretty good variety, but you have to switch out your entire class loadout in order to change this, and most weapons only have 1 or 2 optics available aside from iron sights (the M4A1 has the widest variety; having available EOTech, M68 Aimpoint, Kimber Mepro, &amp;amp; ITL MARS red dots as well as both TA31F &amp;amp; TA31RCO ACOGs as mentioned above). [[User:Orca1 9904|Orca1 9904]] 12:05, 11 July 2011 (CDT)&lt;br /&gt;
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Now, that Project Reality has been mentioned... I hope DICE won't disappoint the CIS players, so that we can kick yer capitalist arses in proper way... j/k lol :P Anyway, here are the articles for those interested: [http://ra.spetsnaz.su/wiki/1P29 for AK-74M] and [http://ra.spetsnaz.su/wiki/PKP for PKP]. And the [http://www.npzoptics.com/catalog/sights_for_small_arms/ full catalog]. Oh, and it's been suggested on [http://forums.electronicarts.co.uk/battlefield-3/1405448-optics-lots-optics-2.html#post19418223 EA's Forums], so I don't have to do it myself. --[[User:Masterius|Masterius]] 12:24, 11 July 2011 (CDT)&lt;br /&gt;
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== Mocap Guns ==&lt;br /&gt;
Here's a challenge for everyone; what are the two wire guns standing in for?&lt;br /&gt;
&lt;br /&gt;
2nd Story&lt;br /&gt;
http://www.enterbf3.com/&lt;br /&gt;
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Or if it's off the list after a while:&lt;br /&gt;
http://media.enterbf3.com/images/mcnab1.jpg&lt;br /&gt;
http://media.enterbf3.com/images/mcnab2.jpg [[User:Alex T Snow|Alex T Snow]] 01:29, 15 July 2011 (CDT)&lt;br /&gt;
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Cornershot and a Thompson with M203? :P [[User:Evil Tim|Evil Tim]] 02:35, 15 July 2011 (CDT)&lt;br /&gt;
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:lolz. - [[User:Mr. Wolf|Mr. Wolf]] 02:51, 15 July 2011 (CDT)&lt;br /&gt;
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More seriously, that thing McNab has is definately supposed to be a carbine with an underbarrel accessory, I can't really see what else it could be. The other guy's weapon is a bit more of a mystery; since it doesn't have any kind of projection for a magazine, I'd guess it's something like a Bizon; can't be a P90, these rigs are for capturing hand positions and his would be completely wrong for that. [[User:Evil Tim|Evil Tim]] 04:36, 15 July 2011 (CDT)&lt;br /&gt;
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:Wait, actually it does have a magazine, I see a curved MP5-style mag just in front of his finger. So, maybe it's an MP5 with some underbarrel device making the front end all chunky, or one of those MP10 things like in GTAIV. [[User:Evil Tim|Evil Tim]] 04:40, 15 July 2011 (CDT)&lt;br /&gt;
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LOL Tommy with M203 :) The one on the right really looks like an M14 EBR to me, the mag, handguard, and barrel, but the other one is weird. It looks like an MP5 pistol grip and mag, with a really bulky front, and a stock that looks familiar, bu I just can't place. :P [[User:Alex T Snow|Alex T Snow]] 05:09, 15 July 2011 (CDT)&lt;br /&gt;
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: [http://riflestocks.com/store/product2.html ACE side-folding skeleton stock]? [[User:Evil Tim|Evil Tim]] 05:48, 15 July 2011 (CDT)&lt;br /&gt;
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::Yeah, that's the one! Hmm, is there anything in particular that's on, aftermarket or otherwise? [[User:Alex T Snow|Alex T Snow]] 06:29, 15 July 2011 (CDT)&lt;br /&gt;
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:::Quick google gets me mostly AK-pattern weapons. AK, Saiga, Galil, that kind of thing. Couple on MACs, not that it's likely to be one of those. Maybe that's what a MoCap AKS-74U looks like? :s [[User:Evil Tim|Evil Tim]] 06:36, 15 July 2011 (CDT)&lt;br /&gt;
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::::I'd say that's the best guess so far [[User:Alex T Snow|Alex T Snow]] 12:13, 15 July 2011 (CDT)&lt;br /&gt;
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::::Dunno, such a stock shape reminds me of [http://www.imfdb.org/wiki/File:G36.jpg G36E] which was in Battlefield 2 (with railz instead of optics). --[[User:Masterius|Masterius]] 06:35, 18 July 2011 (CDT)&lt;br /&gt;
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:::::Not sure about that, you'd have thought if it was G36E the mocap prop would have a rod or something stuck to the end to represent the rest of the barrel like the one McNab has. [[User:Evil Tim|Evil Tim]] 06:44, 18 July 2011 (CDT)&lt;br /&gt;
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::::::Bah, I am not really into guessing the gun by the mocap. Details of it - OK, but generally it's just a mishmash that can be used for anything provided the grip is adequate xD --[[User:Masterius|Masterius]] 06:51, 18 July 2011 (CDT)&lt;br /&gt;
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Actually the ACE stock is found on the SPAS 15 as well (which was in Bad Company 1, and Battlefield 2 I think) probably the most likely choice. --[[User:Ghostdigga|Ghostdigga]] 18:48, 18 July 2011 (CDT)&lt;br /&gt;
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:I hope it's that, that was the ONLY weapon that didn't come back in BC2 for some reason. [[User:Alex T Snow|Alex T Snow]] 20:44, 18 July 2011 (CDT)&lt;br /&gt;
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::But it returned in [[Battlefield Play4Free#Franchi SPAS-15|Battlefield Play4Free]] so its appearance in BF3 is possible ;) --[[User:Masterius|Masterius]] 23:20, 18 July 2011 (CDT)&lt;br /&gt;
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== Glock 17 unlock spotted ==&lt;br /&gt;
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... in a promotional shot from Dice about their Battlelog service&lt;br /&gt;
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[http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x599/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/2.jpg]&lt;br /&gt;
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--[[User:Ghostdigga|Ghostdigga]] 13:02, 20 July 2011 (CDT)&lt;br /&gt;
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:It was also seen in the EA Pwned video, along with the G3 (mentioned), I forgot to add that. [[User:Alex T Snow|Alex T Snow]] 16:06, 20 July 2011 (CDT)&lt;br /&gt;
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::I hope this Glock 17 actually holds... well... 17 rounds. :P - [[User:Mr. Wolf|Mr. Wolf]] 17:24, 20 July 2011 (CDT)&lt;br /&gt;
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:::Well, the MP-443 does, so that could work, I'm thinking there's gonna be a Euro faction, with the Glock as the sidearm, and we've also seen the P90. [[User:Alex T Snow|Alex T Snow]] 00:17, 21 July 2011 (CDT)&lt;br /&gt;
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::::Now that reminds me... Battlefield 2: Modern Combat (console version of Battlefield 2) had [[ Battlefield 2: Modern Combat#Glock 17 Pistol|Glock 17]] as Euro Sidearm :D --[[User:Masterius|Masterius]] 01:44, 21 July 2011 (CDT)&lt;br /&gt;
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:::::It did? Awesome! I was just guessing, but that basically confirms it :) [[User:Alex T Snow|Alex T Snow]] 03:54, 21 July 2011 (CDT)&lt;br /&gt;
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::::::Here's some leaked gameplay for you guys, skip to 1:44, there's your Glock. (http://www.youtube.com/watch?v=bfeOoEDYEt0) Would appear that the sidearms (at least) are not faction specific. Also looks like it holds 18 rounds but I'm assuming this is a '+1' affair. [[User:Chrausis|Chrausis]] 05:00, 21 July 2011 (CDT)&lt;br /&gt;
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:::::::Melee Animation is good :D Reloading after every bullet isn't :| --[[User:Masterius|Masterius]] 05:48, 21 July 2011 (CDT)&lt;br /&gt;
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== Alpha Footage ==&lt;br /&gt;
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no doubt some of you have heard there is a closed alpha trial going on, and some of you may have watched the leaked footage online. i dont want to post links to these videos just incase its not aloud.&lt;br /&gt;
but i can tell you, that the G36c, Glock 17, M27 IAR, SV98, MP7 and M1014 are in. --[[User:Sike|Sike]] 08:24, 21 July 2011 (CDT)&lt;br /&gt;
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:Closed Alpha? Any news about Closed Beta for MoH: Limited Edition owners? It should be before Open Beta, shouldn't it? :\ --[[User:Masterius|Masterius]] 12:41, 21 July 2011 (CDT)&lt;br /&gt;
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:A pretty nice selection of weapons appearing which is good to see, particularly the M27. Now just need someone to spot the L85 and I'll be happy \o/ --[[User:Chrausis|Chrausis]] 11:19, 21 July 2011 (CDT)&lt;br /&gt;
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::I guess it, Russian counterpart to M27 is going to be RPK-74M :O And British - L86? ;) --[[User:Masterius|Masterius]] 12:41, 21 July 2011 (CDT)&lt;br /&gt;
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:::You may possibly be right, and I hope you are. If it's in there, first person to deliver the information wins a shiny medal from myself :o --[[User:Chrausis|Chrausis]] 12:48, 21 July 2011 (CDT)&lt;br /&gt;
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::::looks like US support starts with the M27, and the Russians start with RPK, british forces arent in the game... --[[User:Sike|Sike]] 13:58, 21 July 2011 (CDT)&lt;br /&gt;
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:::::The existence of other factions hasn't been denied (to my knowledge) but even so I hope either weapon is available --[[User:Chrausis|Chrausis]] 15:02, 21 July 2011 (CDT)&lt;br /&gt;
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::::::Germans aren't in the game and there's a G36C. We can't rule anything out. Plus, there's always the possibility of DLC. [[User:Halorocka888|Halorocka888]] 19:31, 21 July 2011 (CDT)&lt;br /&gt;
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:::::::New factions/weapons added via DLC would be grand. --[[User:Chrausis|Chrausis]] 19:50, 21 July 2011 (CDT)&lt;br /&gt;
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::::::::Yeah, like they did with Euro Forces Pack for Battlefield 2 :D --[[User:Masterius|Masterius]] 04:37, 22 July 2011 (CDT)&lt;br /&gt;
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:I've yanked the images off the page; as with the MW3 stuff, posting images from leaks is not allowed. Wait until they show up in something official. [[User:Evil Tim|Evil Tim]] 02:16, 22 July 2011 (CDT)&lt;br /&gt;
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::Why does it even matter? We should post everything about everything we know... :/ [[User:Alex T Snow|Alex T Snow]] 02:36, 22 July 2011 (CDT)&lt;br /&gt;
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:::Same reason we don't allow pirated or leaked movie footage; using that kind of thing reflects badly on the site. We can wait until these weapons are confirmed in official materials (which they will be in due course, I'm sure), we don't need to go using dubious sources. [[User:Evil Tim|Evil Tim]] 02:39, 22 July 2011 (CDT)&lt;br /&gt;
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::::Yeah, for a sec it slipped my mind that once the game is out we will have everything :P [[User:Alex T Snow|Alex T Snow]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
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::::And there are still screencaps from leaked version :O --[[User:Masterius|Masterius]] 04:37, 22 July 2011 (CDT)&lt;br /&gt;
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:::::Which ones? [[User:Evil Tim|Evil Tim]] 05:30, 22 July 2011 (CDT)&lt;br /&gt;
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::::::The ones added by Gran28 - check page history. --[[User:Masterius|Masterius]] 05:41, 22 July 2011 (CDT)&lt;br /&gt;
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:::::::Oh, I thought where he said &amp;quot;Paris gameplay video&amp;quot; he was talking about a gameplay video released at some show in Paris. [[User:Evil Tim|Evil Tim]] 05:49, 22 July 2011 (CDT)&lt;br /&gt;
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::::::::The ones that I added was from a gameplay trailer released by DICE yesterday I think.--[[User:Gran28|Gran28]] 08:04, 22 July 2011 (CDT)&lt;br /&gt;
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:::::::::Ah, if that's so, then my bad. Kinda hard to separate official ones from current leaks. Better mention that on the talk page :) --[[User:Masterius|Masterius]] 09:28, 22 July 2011 (CDT)&lt;br /&gt;
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== New Official MP Trailer ==&lt;br /&gt;
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http://www.youtube.com/watch?v=emwEknzmyRo &lt;br /&gt;
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can see a M4 with a Eotech and a Acog, and the front site is in when optics are attached.--[[User:Sike|Sike]] 08:32, 21 July 2011 (CDT)&lt;br /&gt;
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== Possible return of the NDM-86 ==&lt;br /&gt;
I was watching this http://www.youtube.com/watch?v=0MgQMoPwGwM&amp;amp;feature=related and around 1:13-14, I thought I saw the pattern found on the straight mags that the 7.62mm NATO variant of the NDM-86 uses.&lt;br /&gt;
EDIT: Okay at 1:15 at the maximum quality, I could clearly see that magazine is straight.  This is no SVD guys, no SVD. --[[User:HashiriyaR32|HashiriyaR32]] 18:09, 21 July 2011 (CDT)&lt;br /&gt;
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:Good spot, wouldn't have noticed that myself. I wonder why they opted for the NDM-86 instead of the SVD? I assume the SVD is harder to get in Sweden meaning the studio had to find an alternative. Is it still labeled as an SVD within the game? --[[User:Chrausis|Chrausis]] 19:52, 21 July 2011 (CDT)&lt;br /&gt;
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::It is, and it was in MoH. You know, I think MoH was like a super pre-Alpha version of this game, there's and MP7 too, and a few others. [[User:Alex T Snow|Alex T Snow]] 20:03, 21 July 2011 (CDT)&lt;br /&gt;
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:::I hope DICE do a better job on BF3 than they did on MoH, that game was shocking. There's probably some truth in that though :P --[[User:Chrausis|Chrausis]] 20:43, 21 July 2011 (CDT)&lt;br /&gt;
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::::Well, MoH multi was made by a small team from DICE in 6-7 months, and ALL of DICE has been working on BF3 for, like, 5 years, I'm not worried ;) [[User:Alex T Snow|Alex T Snow]] 23:52, 21 July 2011 (CDT)&lt;br /&gt;
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:::::Fair play to them but you'd have thought issues with the game would have been patched following the game's release. Still, I don't deny that BF3 will be a far better game however I'm sure some of the issues from MoH will poke through. --[[User:Chrausis|Chrausis]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
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::::::Well, we can hope the issues that poke through don't include those godawful skyboxes that MoH had. [[User:Evil Tim|Evil Tim]] 03:26, 22 July 2011 (CDT)&lt;br /&gt;
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::DICE deliberately sabotaged MoH MP 'cause they were focused on BC2... :( But it is said that MoH 2 is being developed solely by DC. And it is rumored that MoH 2 will have Frostbite 2 Engine :D --[[User:Masterius|Masterius]] 04:50, 22 July 2011 (CDT)&lt;br /&gt;
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:::Would be interesting to see what DC do with the Frostbite 2 engine, I wasn't all that impressed with the single player but taking into account that (as far as I'm aware) MoH was the studio's first game, it was an adequate effort. Was better than the multiplayer at least, in my opinion. --[[User:Chrausis|Chrausis]] 07:20, 22 July 2011 (CDT)&lt;br /&gt;
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::::I've always said that if MoH's MP was the same as it SP, then the MP would be awesome, I have it just for the SP :) [[User:Alex T Snow|Alex T Snow]] 08:35, 22 July 2011 (CDT)&lt;br /&gt;
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:::::Just played some more of SP and I have to say I agree, pretty intense stuff. --[[User:Chrausis|Chrausis]] 11:38, 22 July 2011 (CDT)&lt;br /&gt;
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== Default Weapons ==&lt;br /&gt;
I just noticed that all of the US weapons are Armalites, and all of the Russian weapons are Kalashnikovs, it's cool. [[User:Alex T Snow|Alex T Snow]] 23:58, 21 July 2011 (CDT)&lt;br /&gt;
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:Aside from the 'SVD' which isn't a Kalashnikov design, but we'll forgive you as it is outwardly similar. --[[User:Chrausis|Chrausis]] 03:16, 22 July 2011 (CDT)&lt;br /&gt;
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::True, but you got the point ;) [[User:Alex T Snow|Alex T Snow]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
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::[http://world.guns.ru/userfiles/images/sniper/sn18/svd_clones.jpg SVD Clones]. The third one is AK modified to SVD. Ain't Russian guns :P --[[User:Masterius|Masterius]] 04:58, 22 July 2011 (CDT)&lt;br /&gt;
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:::I do like the fact that each faction has it's own starting weaponry, I always liked that about BF2 (though I didn't play it much) --[[User:Chrausis|Chrausis]] 03:25, 22 July 2011 (CDT)&lt;br /&gt;
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::::Agreed :) --[[User:Masterius|Masterius]] 04:58, 22 July 2011 (CDT)&lt;br /&gt;
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== AS Val ==&lt;br /&gt;
I can't find the video, but I'll post a link: http://forum.ea.com/eaforum/posts/list/7447261.page [[User:Alex T Snow|Alex T Snow]] 19:31, 22 July 2011 (CDT)&lt;br /&gt;
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:Cool! =) - [[User:Mr. Wolf|Mr. Wolf]] 22:20, 22 July 2011 (CDT)&lt;br /&gt;
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== Sniper Rifles can have iron sights ==&lt;br /&gt;
Yup. [[User:Alex T Snow|Alex T Snow]] 00:04, 23 July 2011 (CDT)&lt;br /&gt;
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:Hmmm. - [[User:Mr. Wolf|Mr. Wolf]] 00:56, 23 July 2011 (CDT)&lt;br /&gt;
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== M1014 ==&lt;br /&gt;
It's hard to tell because of the screwed up animation in the alpha, but you load a round into the chamber first, then the tube. EDIT: This is a good thing, I made sound like it wasn't :O [[User:Alex T Snow|Alex T Snow]] 02:32, 23 July 2011 (CDT)&lt;br /&gt;
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== M16A4 ==&lt;br /&gt;
It fires semi, burst, AND auto, one of those fancy 360 degree fire selects or something :/ [[User:Alex T Snow|Alex T Snow]] 02:32, 23 July 2011 (CDT)&lt;br /&gt;
:problem?&lt;br /&gt;
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== New Alpha Gameplay ==&lt;br /&gt;
&lt;br /&gt;
In the gameplay, I noticed that the front sights are still present when optics are attached, that M16A4 is now burst-fire and that the US LMG is called M249 in-game. Bipod gameplay was shown too. I also spotted the M-416 at 0:55, maybe the M4A1 equivalent of the enemy forces? [[User:Gonzaga|Gonzaga]] 18:45, 24 July 2011 (CDT)&lt;br /&gt;
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:Okay, yeah, they made it so the front sight is there, but disappears when aiming, the M16 has burst as well as auto (and semi), and the HK416 is an unlock, ONLY the default weapons are faction based, anyone can use unlocks, but the default ones might be usable by anyone later or something though. [[User:Alex T Snow|Alex T Snow]] 01:42, 25 July 2011 (CDT)&lt;br /&gt;
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::That's still much better than the MW games. Boy, you complain more about games than I do. :D - [[User:Mr. Wolf|Mr. Wolf]] 02:19, 25 July 2011 (CDT)&lt;br /&gt;
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::Defaults faction / unlocks not is how BFs 2 and 2142 worked, too. [[User:Evil Tim|Evil Tim]] 03:08, 25 July 2011 (CDT)&lt;br /&gt;
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:I'm not complaining, I actually like the front sight disappearing system, if it's not there the gun wouldn't work, but if it was, then having an RDS would give you a better field of view. The M16's fire modes aren't too bad, as long as the weapons have the right ammo count, reload properly, and have +1 I'm happy. Things like the player loading it fancy or whatever are okay. [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
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== M320 Standalone confirmed ==&lt;br /&gt;
This. Search &amp;quot;BF3 Grenade Launcher&amp;quot;, and the vid has a G3 with an ACOG too. [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
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== SIG 550 pretty much confirmed by Demize ==&lt;br /&gt;
http://twitter.com/#!/Demize99/status/30377608852017152 [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
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:Swiss weapon of choice 8) --[[User:Masterius|Masterius]] 02:44, 13 August 2011 (CDT)&lt;br /&gt;
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== A Few Weapon Vids ==&lt;br /&gt;
http://www.youtube.com/watch?v=JuoU7uBNvP0&lt;br /&gt;
http://www.youtube.com/watch?v=2LILgS-M2xo&lt;br /&gt;
&lt;br /&gt;
Here's most everything in action, and with a few attachments. I love how the description for the M145 mentions the Canadian Army! :D [[User:Alex T Snow|Alex T Snow]] 04:37, 25 July 2011 (CDT)&lt;br /&gt;
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:Looking good so far, spotted some people on my Steam friends list playing the alpha. So jealous. :( --[[User:Chrausis|Chrausis]] 10:43, 25 July 2011 (CDT)&lt;br /&gt;
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::I'm looking very forward to this game. :D - [[User:Mr. Wolf|Mr. Wolf]] 13:42, 25 July 2011 (CDT)&lt;br /&gt;
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:::Video Confirms new weapons for the game, as available in alpha build. In the first video we see an MP-7 PDW at 1:14, M1911 pistol at 1:57, RPK light machinegun on killfeed at 3:21, M27 IAR in killfeed at 6:12, M1014 shotgun at 7:34, G3 battlerifle on killfeed at 8:29, G36c assault rifle at 12:15, M320 grenade launcher on killfeed at 13:16. In the 2nd video we see RPK selection and model at 6:07 (usage following). Someone please update main page accordingly.--[[User:DaiTaNam|DaiTaNam]] 15:32, 25 July 2011 (CDT)&lt;br /&gt;
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::::Good of you to find everything, but leaked stuff isn't going on the main page :/ [[User:Alex T Snow|Alex T Snow]] 16:25, 25 July 2011 (CDT)&lt;br /&gt;
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::::: awww =(, thanks though.--[[User:DaiTaNam|DaiTaNam]] 17:39, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Sigh, The M145 uses the M4 reticle over the M249/240 reticle :( --[[User:Chrausis|Chrausis]] 17:47, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::That's the reticle my (standard version) ELCAN replica has on my airsoft C7A2, do you mean the M145 version is supposed to have a different one? [[User:Alex T Snow|Alex T Snow]] 20:40, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::[http://www.dsarms.com/images/ELCM145M4W.gif Elcan M145 Optical Sight for M4 and M249/M240]. Remember people, this is just leaked Alpha and DICE will ''probably'' make changes to the game to make it right... Oh, and RPK :| --[[User:Masterius|Masterius]] 00:53, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Oh I see. And what do you mean, oh and the RPK? What's wrong with it? [[User:Alex T Snow|Alex T Snow]] 05:07, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Has the wrong bipod at the moment, doesn't look like the barrel is long enough to be an RPK either --[[User:Chrausis|Chrausis]] 05:31, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Well... since it has both synthetic furniture and curved magazine, it is [http://world.guns.ru/userfiles/images/machine/mg15/rpkm.jpg RPKM] (ignore the magazine color). However in-game description mentions that it uses 5.45x39 ammo, which is used in [http://world.guns.ru/userfiles/images/machine/mg16/rpk74_02.jpg RPK-74M] that is actually used by Russian Forces. So the point is, DICE should change the magazine model and rename the weapon to '''RPK-74M''' for Russians. That Militia can use whatever they want. --[[User:Masterius|Masterius]] 05:36, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::I didn't know that, so the curvature of the magazine in an AK/RPK-style weapon can be used to identify the caliber? DICE have clearly given alpha invites to the wrong people, should have gone to the inhabitants of IMFDB. --[[User:Chrausis|Chrausis]] 05:42, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::: :D And yeah. The curve gradation for Kalashnikovs' magazines goes as follows: 5.56 &amp;lt; 5.45 &amp;lt; 7.62, with 7.62 curve being particularly distinguishable ;) --[[User:Masterius|Masterius]] 06:28, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::You learn something new everyday, now I can complain that the BF3 RPK is incorrect &amp;gt;:O --[[User:Chrausis|Chrausis]] 06:33, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::I sent Demize a tweet (I made a Twitter accout JUST to send him stuff) that the RPK should be either the RPKM or RPK-74M (as I can't see the mags well enough), and also sent him another one saying the G3 should be the G3A3 :D [[User:Alex T Snow|Alex T Snow]] 17:42, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::That is dedication to informing the developer their game is wrong, well played. I also sent him a tweet concerning the M145's reticle. --[[User:Chrausis|Chrausis]] 18:30, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::Very good :D Two problems I've noticed about '''SVD''': First, as already been noticed, is that in-game model of magazine is straight NATO one instead of curved Russian one; second, is that in-game '''PKS-07''' is using optical PSO-1 based reticle instead of its own magnified reflex reticle like this one: [http://www.newphillysports.com/milsurp/pks07reticle.jpg]. And here information about it: [http://www.gunscollecting.com/english/scopes/pks-07-collimating-sight/]. --[[User:Masterius|Masterius]] 05:24, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::::Just recieved an invite to the alpha, I am so stoked to try this game out \o/ --[[User:Chrausis|Chrausis]] 09:44, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::Sweet! [[User:Alex T Snow|Alex T Snow]] 04:56, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== 1911 spotted ==&lt;br /&gt;
&lt;br /&gt;
I just watched a video and the 1911 is back. This game's version appears to be the MEU model. I can tell from the slide, sights, and hammer. It appears to be the old model with the Springfield Armory slide. [[User:ShootingLiberal|ShootingLiberal]] 23:53, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I can't see the grips, but it appears to be a stock M1911 with a commander-style hammer (the round one, not the MEU one), a silver 3-hole trigger, and a silver barrel. Oh, after Googleing I found that that IS the original version of the MEU :/ http://www.justpistols.co.uk/meu_001.jpg That's an airsoft gun, but it's EXACTLY the one from BF3. [[User:Alex T Snow|Alex T Snow]] 03:35, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Also, the MEU Pistol is currently designated [http://www.thefirearmblog.com/blog/2009/09/24/m45-close-quarters-combat-pistol/ M45] Pistol ;) So maybe in-game it is some kind of customized M1911 Pistol? :O --[[User:Masterius|Masterius]] 05:36, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha ==&lt;br /&gt;
I just got the invite for the Operation Metro Alpha and Will post info here if I can.--[[User:N-10 Aden|N-10 Aden]] 20:53, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Awesome, that's two of us now :) [[User:Alex T Snow|Alex T Snow]]&lt;br /&gt;
&lt;br /&gt;
::So my impressions of the alpha so far are largely positive, not the biggest fan of the map however. Too many narrow corridors that you have to enter to advance, meaning that the defending team can plonk a SAW there and wipe you out as you enter the meat grinder. The weapons feel nice: Plenty of recoil meaning that burst firing is essential. Definitely an improvement gameplay-wise compared to BC2, which wasn't a bad game by any stretch of the imagination. Looking forward to the beta now! \o/ --[[User:Chrausis|Chrausis]] 09:46, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Improvement compared to BC2, is obviously. The question is, improvement compared to BF2! :O--[[User:Masterius|Masterius]] 10:31, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I can't really comment on whether it's better than BF2 as I haven't really spent much time on it (5 mins max) but it is a fairly solid FPS in it's own right. One thing that has bothered me thus far is 3D spotting, do not like it at all though, it should be changed for minimap spotting. --[[User:Chrausis|Chrausis]] 10:46, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Ah, in that case, if you still have BF2, I would recommend you download and install [http://www.realitymod.com/ Project Reality] mod, which focuses on realistic armed forces. There are people who have BF2 solely for it. And, it has British Army! :D [http://i1193.photobucket.com/albums/aa356/DMasterST/B_Uniform.png Their uniform] and [http://i1193.photobucket.com/albums/aa356/DMasterST/B_Weapons.png their weapons] --[[User:Masterius|Masterius]] 12:02, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Yeah and the Canadian Army :D I'll be getting BF2/RM soon. Keep in mind this is one of the smallest map and it's meant to be more infantry focused, they'll be much bigger ones with more vehicles ;) [[User:Alex T Snow|Alex T Snow]] 18:10, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Yup :D [http://i1193.photobucket.com/albums/aa356/DMasterST/C_Uniform.png Their uniform] and [http://i1193.photobucket.com/albums/aa356/DMasterST/C_Weapons.png their weapons] --[[User:Masterius|Masterius]] 03:49, 29 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::I hope that with more vehicles comes more teammates actually willing to take them out. No one playing engineer was even trying, just using their launchers on each other. Meant to ask if anyone still played BF2 as I was gonna get it in anticipation for 3, should organise some gamz. --[[User:Chrausis|Chrausis]] 18:57, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::I'm trying to get BF2 again, loved that game, can't wait to convert it to PR. :) - [[User:Mr. Wolf|Mr. Wolf]] 20:04, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Needs a bit of polish but what I played of the alpha was a lot of fun, roll on October --[[User:Chrausis|Chrausis]] 18:32, 1 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Sweet! [[User:Alex T Snow|Alex T Snow]] 14:28, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::Anyone have any questions about it? I'd be happy to answer them (as best I can) --[[User:Chrausis|Chrausis]] 17:27, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== All Alpha weapons ==&lt;br /&gt;
&lt;br /&gt;
http://bf3blog.com/2011/08/new-battlelog-screenshots-show-weapons-awards/battlelog-weapon-list/    - [[User:Joey1666|Joey1666]] &lt;br /&gt;
&lt;br /&gt;
:I hope, they will make new icons for AR-15 guns. These no-sights ones are just weird. Also, what I've said in &amp;quot;A Few Weapon Vids&amp;quot; --[[User:Masterius|Masterius]] 10:21, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The in-game ones have carry handles but I'm sure you knew this, I can live with a few slightly inaccurate icons on the Battlelog though. The M27 IAR had no front sight post for some reason in-game, made the Eotech pretty much essential. --[[User:Chrausis|Chrausis]] 17:19, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Doesn't it have flip-up sights? --[[User:Masterius|Masterius]] 11:43, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::It does, yes, but the front sight is missing the front sight post. As in, the sights are there, but the post is not. Made aiming quite tricky as you can imagine. --[[User:Chrausis|Chrausis]] 12:34, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Yeah, I'm assuming that's been fixed by now [[User:Alex T Snow|Alex T Snow]] 04:15, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::I hope so, was a nightmare. Still, barely used the RPK/IAR once the SAW was unlocked --[[User:Chrausis|Chrausis]] 04:44, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Cause the SAW's a real support weapon ;) [[User:Alex T Snow|Alex T Snow]] 06:21, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::^ This, though the fact that you can change the RPK and IAR to semi-auto was a nice feature --[[User:Chrausis|Chrausis]] 06:30, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Does IAR have better accuracy and SAW better firepower or SAW has ''both''? Because if it is the second one, IAR seems kinda... useless. --[[User:Masterius|Masterius]] 08:35, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::For sure, the IAR/RPK are definitely more accurate than the SAW, the SAW is quite difficult to use at range without deploying the bipod whereas the other two don't have as much recoil. I assume the lighter support weapons are there for the more mobile, front-line support guy. --[[User:Chrausis|Chrausis]] 09:18, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Pretty sure this legit as another article is saying they're from OXM so should they be moved to the page and not discussion ? [[User:Joey1666|Joey1666]]&lt;br /&gt;
&lt;br /&gt;
== why aren't confirmed weapons named? ==&lt;br /&gt;
such as the g3 ,m416 ,m27 iar and many more????&lt;br /&gt;
&lt;br /&gt;
:Can't put leaked stuff on the page, you'd know this if you read the rest of the discussion --[[User:Chrausis|Chrausis]] 17:21, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::yeah thats why all the weapons used in the alpha were named in an official blog and yet there still not up here , so dont tell me i need to read the discussion.&lt;br /&gt;
&lt;br /&gt;
:::Do forgive me. Link to this blog? If it's legit you're free to edit the page if you wish. --[[User:Chrausis|Chrausis]] 06:12, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I second the link request. Also, sign you posts. --[[User:Masterius|Masterius]] 08:38, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
(TOSSED)  RE-posting.  You guys should simply look up a bit next time. --[[User:HashiriyaR32|HashiriyaR32]] 11:18, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Except that's not official blog. It's fanblog that also [http://bf3blog.com/battlefield-3-weapons/ makes assumptions] and [http://bf3blog.com/2011/07/battlefield-3-50-leaked-alpha-screenshots/ postes leaked stuff]. --[[User:Masterius|Masterius]] 11:55, 4 August 2011 (CDT)&lt;br /&gt;
::Looks like I'm tossing that out the window. --[[User:HashiriyaR32|HashiriyaR32]] 13:20, 4 August 2011 (CDT) &lt;br /&gt;
&lt;br /&gt;
::An image which was leaked from the alpha, users of which were under a non-disclosure agreement which means we could get in trouble if we post it up here. Until we get an absolutely official list of weapons (most likely from future trailers and the public beta) the page will stay the same. --[[User:Chrausis|Chrausis]] 12:27, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Setups ==&lt;br /&gt;
So what kinda weapons and setups do you guys think you're gonna use?&lt;br /&gt;
*Medic - G3 (or other BR) with a scope&lt;br /&gt;
*Engineer - M1014 (or other shotty)&lt;br /&gt;
*Support - M249 (or other belt fed) with a bipod&lt;br /&gt;
*Recon - MP7 (or other SMG/PDW) with a suppressor&lt;br /&gt;
*Sidearm - M1911&lt;br /&gt;
&lt;br /&gt;
Obviously details will change as we get more info and after we actually play the game ;) [[User:Alex T Snow|Alex T Snow]] 06:21, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'll probably play support mainly, it's what I spent 80% of the alpha doing and it's where I had the most fun. M240 with bipod, optic and flash suppressor will be my class of choice. --[[User:Chrausis|Chrausis]] 06:29, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:''Obviously details will change as we get more info and after we actually play the game''&lt;br /&gt;
:^ This --[[User:Masterius|Masterius]] 08:40, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PWNED #7 ==&lt;br /&gt;
http://www.youtube.com/watch?v=PXaFw7aC9GE&lt;br /&gt;
A couple things I missed the first time I saw it, there's the M4, M1911, and G17, but also a Desert Eagle and MP5SD2. [[User:Alex T Snow|Alex T Snow]] 16:17, 6 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Desert Eagle? [http://tvtropes.org/pmwiki/pmwiki.php/Main/BigNo NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!] --[[User:Masterius|Masterius]] 02:48, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::What's up with the Desert Eagle? It's a perfectly good combat pistol *trollface*. --[[User:Chrausis|Chrausis]] 06:11, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::: :( --[[User:Masterius|Masterius]] 06:22, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Developers really need to stop putting large caliber handguns and revolvers in supposedly 'realistic' games, it just feels stupid. --[[User:Chrausis|Chrausis]] 06:38, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::''[http://www.youtube.com/watch?v=u0-oinyjsk0 I know what you're thinking. &amp;quot;Did he fire six shots or only five?&amp;quot; Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: &amp;quot;Do I feel lucky?&amp;quot; Well, do ya, punk?]'' --''Harold Francis &amp;quot;Dirty Harry&amp;quot; Callahan''&lt;br /&gt;
&lt;br /&gt;
:::::[http://world.guns.ru/userfiles/images/handguns/usa/revolver/1287756474.jpg .357 Magnum Colt Whitetailer], camper's wet dream :D --[[User:Masterius|Masterius]] 12:45, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Their rack of guns at 3:06 (presumably airsoft for modelling purposes) contains an M14 and a FAMAS, might be 2 more to expect in the full game. --[[User:Chrausis|Chrausis]] 17:00, 6 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::M1911 + M14 = Old School Pack 8) --[[User:Masterius|Masterius]] 02:48, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Oops, I only thought to rewatch the range part, totally missed the FAMAS and M14 lol, good catch. [[User:Alex T Snow|Alex T Snow]] 05:15, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Pre-order Spectact kits ==&lt;br /&gt;
&lt;br /&gt;
[http://www.tumblr.com/photo/1280/8472426507/2/tumblr_lpes8zstbf1r09ila][http://www.tumblr.com/photo/1280/8472426507/1/tumblr_lpes8zstbf1r09ila]&lt;br /&gt;
&lt;br /&gt;
Some images of the exclusive Spectact kits you get via pre-order, you'll also notice that the Russian assault class soldier is holding an AEK-971&lt;br /&gt;
&lt;br /&gt;
:Guess American Assault class gets XM8. Both weapons lost their respective trials. --[[User:Masterius|Masterius]] 03:20, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
You do realise its just art , and probably wont be ingame --[[User:LukeWilliams010|LukeWilliams010]]&lt;br /&gt;
&lt;br /&gt;
:Alright, will wait for confirmation regarding these weapons. Maybe it's just false alarm (and Desert Eagle too). --[[User:Masterius|Masterius]] 05:49, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Nah, the AEK will most likely be in, and the AK-74M will go to the PLR faction. There's nothing official, but there's the AEK (RU) and 74M(PLR), SKS as a sniper (PLR), T-72 tanks (PLR), and MP lines recorded in English, Russian and Farsi, that's confermation enough. I've seen no evidence of the XM8, but who knows, they did say there's 10 times the unlocks as BC2... [[User:Alex T Snow|Alex T Snow]] 06:30, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Russian Forces clearly used AK-74M on Operation Metro map. The same is expected from final release. As for PLR, there are only silhouettes, and as such it's unclear which AK is used. --[[User:Masterius|Masterius]] 06:50, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::The AEK will probably be a universal unlock for all factions if it is indeed in the final game (which I believe it will be, doubt they'd use a weapon in artwork and not include it in-game) --[[User:Chrausis|Chrausis]] 10:01, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::There most likely will be no AEK in final game. Those renders showing specact skins are pretty dated.&lt;br /&gt;
&lt;br /&gt;
::::Fair enough, I didn't know that. Not too fussed either way, not a big fan of the weapon. --[[User:Chrausis|Chrausis]] 16:09, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Please no XM8, at least not in the SP. If it's an MP only gun, I could care less whether it's in or not, though. I'm buying this for the SP, which I'm hoping will be at least semi-realistic. [[User:Spartan198|Spartan198]] 01:18, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I kinda doubt they will put in the XM8, I'd rather see a full-size G36. :) - [[User:Mr. Wolf|Mr. Wolf]] 17:25, 15 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==M16A3==&lt;br /&gt;
Demize99 tweeted that the M16A4 has been renamed to A3. Though we don't know if it still has all three modes, I'm thinking it doesn't. [[User:Alex T Snow|Alex T Snow]] 11:49, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Hmm. Full Auto M16A4 seems more plausible to me than Picatinny Railed M16A3. Maybe call it M16A5? xD --[[User:Masterius|Masterius]] 12:57, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Nope, the A3 is actually an A4 with full auto, I thought it was an A2-style for a long time, but looks it up, its hard to find good descriptions, but the A3 and A4 are the same except burst/auto. No one on this site gets that because this site calls every A3-style an A4 with an A2 lower. Why? Because that's what armourers built them with, since they don't have A3s. In games the weapon is whatever it's meant to be because it's not &amp;quot;built&amp;quot; on anything. [[User:Alex T Snow|Alex T Snow]] 13:09, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Ah, now that's funny. Turns out to be true[http://www.armyproperty.com/Equipment-Info/M16A3-A4.htm][http://world.guns.ru/assault/usa/m16-m16a1-m16a2-m16a3-e.html]. Silly 'mericans couldn't get hold of manual burst firing, Military Command had to enforce it for them :) --[[User:Masterius|Masterius]] 13:21, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Hey, those are the two sites I found! I just couldn't find them again :P Anyway, look at the description on the first site, it's worded very old, saying things like identical to A2, but also same as A4. That's actually the most info I've seen on an A3 in one place, adding to the confusion, since there isn't good info around. [[User:Alex T Snow|Alex T Snow]] 15:16, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::No, Alex is wrong and so are the two websites Masterius linked to. The M16A3 is a full auto A2 (only used by SEALs and Seabees in very limited numbers), NOT a full auto A4. IMFDB policy is to identify a weapon visually, not by what the game calls it. In terms of A3 vs A4, the M16 in this game is intended to be an A4, so that's what it should be called. At least for the moment anyway. If it turns out the devs decide to axe the burst mode, we can classify it a C7A1, but until we know more, it should stay listed as an A4. I'm changing it back. [[User:Spartan198|Spartan198]] 01:11, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Uhm, Modern Firearms is respectable source. If you are claiming that it is not that means you have a better one? And the weapon can't be C7A1 since C7A1 is [http://world.guns.ru/assault/can/diemaco-c7a1-c7a2-c-e.html Model C7FT] (Railed Model 715 itself) and Full Auto M16A4 is [http://www.colt.com/mil/M16_2.asp Model 901] (Full Auto Railed Model 705 itself). And there are differences between 705 and 715[http://www.biggerhammer.net/ar15/variants/]. --[[User:Masterius|Masterius]] 03:25, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Now I want to know whether Demize99 tweeted about RPK and SVD... --[[User:Masterius|Masterius]] 03:25, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The first A3s had A2 uppers, but were later (and still are) issued with railed uppers, that's where people get confused. A3 = Rail. [[User:Alex T Snow|Alex T Snow]] 05:02, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, I do have a better source. It's called Defense Industry Daily [http://www.defenseindustrydaily.com/the-usas-m-16-rifle-purchases-04517/]. Additionally, if you take a look at the M16A2 section of the [[M16 rifle series]] page, it says the exact same thing. I also never said MF ''wasn't'' a respectable source, but that doesn't alter the fact that it's wrong in this case. [[User:Spartan198|Spartan198]] 05:25, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:''Other MIL-STD-1913 rails can be found on the front grips '''et. al.''' of the '''A3s''' and A4s, where they mount useful items like flashlights, laser pointers, grip pods, et. al.''&lt;br /&gt;
:There too. --[[User:Masterius|Masterius]] 06:59, 13 August 2011 (CDT)&lt;br /&gt;
:'''P.S.''' Besides, why does it feature ''Wikipedia'' in '''Additional Readings'''?&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;Front grip&amp;quot; as in around the barrel, like a Knight's Armament M5 RAS. It has Wikipedia as an additional read because DID's article doesn't feature the M16 rifle's entire life story; Wikipedia does. In fact, why don't you take a look at Wikipedia where it states that the A3 is a full auto A2 and uses DID's article to verify it? [[User:Spartan198|Spartan198]] 13:07, 22 September 2011 (CDT)&lt;br /&gt;
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:::There are a number of different rifles designated as the M16A3 by the US military. The first is what Wikipedia refers to, the Colt Model 646 which is also known as the M16A2E3, which was introduced in small numbers at the same time as the M16A2 and is an A2 with an A1 lower and was only used by the Navy and Coast Guard. Then you have the flat-top Colt Model 901 which was introduced at the same time as the M16A4 (in 1994 I think) which is basically an M16A4 with full auto rather than burst. The following is what the US army website says about the A3 and A4: &amp;quot;&amp;quot;The M-16A3 is identical to the M-16A2 but has a removable carrying handle that is mounted on a Picatinny Rail (for better mounting of optics) and is without burst control. The M-16A4 is identical to the M-16A2 except for the removable carrying handle and Picatinny Rail.&amp;quot; I would imagine that for modularity purposes the A3 in this game is the current version (Model 901).  --[[User:Commando552|commando552]] 13:22, 22 September 2011 (CDT)&lt;br /&gt;
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::::Wow, thanks, that really clears it up, so we could call the full auto A2 the M16A2E3, and the full auto A4 the M16A3, that makes sure they have different names, right? [[User:Alex T Snow|Alex T Snow]] 17:42, 22 September 2011 (CDT)&lt;br /&gt;
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::::Interesting, found [http://compass.seacadets.org/pdf/nrtc/cb1/14234_ch3.pdf information about M16A1 and M16A2E3] on [http://www.seacadets.org/ U.S. Naval Sea Cadet Corps website]. --[[User:Masterius|Masterius]] 05:31, 23 September 2011 (CDT)&lt;br /&gt;
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:::::That PDF is actually wrong, as it states that the M16A2E3 is burst fire rather than full auto. Here is the [http://www.scribd.com/doc/29272650/MIL-R-71135-Rifle-5-56MM-M16A2E3-1992 US Army Military Specification] for the M16A2E3 from 1992 (go to page 4, and look at the fire selector section). Although calling the earlier rifle the M16A2E3 takes away the confusion, it can still correctly be called the M16A3 as it was reclassified as this, kind of like how the M16A2 was originally the M16A1E1. --[[User:Commando552|commando552]] 06:11, 23 September 2011 (CDT)&lt;br /&gt;
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::::::True, I guess someone just got lazy and didn't give the flat top version a new name, so the 646 and 901 are BOTH A3s. [[User:Alex T Snow|Alex T Snow]] 06:47, 23 September 2011 (CDT)&lt;br /&gt;
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::::::Editors probably made a mistake in ''that'' part because everywhere ''else'' it says automatic fire (right from the beginning). --[[User:Masterius|Masterius]] 07:19, 23 September 2011 (CDT)&lt;br /&gt;
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:Heh, and after more searching: [http://www.military-today.com/firearms/m16.htm] --[[User:Masterius|Masterius]] 07:21, 13 August 2011 (CDT)&lt;br /&gt;
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::Like I said, the very first A3s had A2 uppers, and after that they had rails. [[User:Alex T Snow|Alex T Snow]] 07:17, 13 August 2011 (CDT)&lt;br /&gt;
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:::Put it this way, the only times it says something about not having a top rail, it doesn't. What I mean is, it always says something really vague like &amp;quot;full auto version of the A2&amp;quot;, never mentioning specifics. I have not yet read somewhere that says that the A3 has a fixed carry handle, but have seen plenty that say the opposite. The problem was someone decided a long time ago that this site was for guns that are in movies only, not a gun wiki, so since the A3 is not in any civvie hands, and therefore not in any movies, it shouldn't be mentioned. All &amp;quot;A3&amp;quot;s in movies are A4s with A2 lowers, that is what the armourer used. However with the addition of newer weapons, and therefore newer entries, and the addition of games, where the guns don't really exist and therefore ARE anything, things are being added that never were before. Correct me if I'm wrong but the Mk.18 is only a military weapon, right? That means that, say, in the first Transformers movie Josh Duhamel's Mk.18 wouldn't have been a real Mk.18, but some Civvie M4 with a short barrel and such, made to look exactly the same as one. But that doesn't make it a Mk.18, however it IS listed as such. I may be wrong and it might actually be a Mk.18, but then Canadian C7-series is a better example: NO civvies have them. Period. But it still has an entry, as it is in Reality Mod, among a few others. Now we see the problem with not having an M16A3 entry: there might not be any in civvie hands, but there are some in games, like BF3, but COD4 singleplayer comes to mind as well, and I'm sure there are others. Hmm, I guess what this comes down to is we need an M16A3 listing on the M16 page. All of them should be listed, even if the only info is the name, a sentence about the weapon, and mention that it has never been in anything, otherwise we get stuff like everyone on the site getting false info about a particular weapon, and this happens. [[User:Alex T Snow|Alex T Snow]] 16:14, 13 August 2011 (CDT)&lt;br /&gt;
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::::That ''is'' specific. &amp;quot;Full auto version of the A2&amp;quot; means it's externally identical to the A2, but has fully automatic. I don't see how that's vague. If you've got a credible source saying A3s are &amp;quot;now issued&amp;quot; with flat top uppers, I'd like to see it. But if you look at the pattern of M16 rifle development, it's very likely that such a modification would bear a designation other than A3 (the only two exceptions to this in the platform's history were the Air Force's 11.5&amp;quot; barreled XM177s and when the Army dropped the Model 777 M4 for the Model 920 M4. Josh Duhamal used an M933 in Transformers, not a Mark 18. Mark 18-type carbines with 10.3&amp;quot; or 10.5&amp;quot; barrels can be had by anyone with proper licensing. But the reason we have Mark 18 mock-ups in movies listed as Mark 18s is because, like I already pointed out, it's IMFDB policy to identify the weapon on a visual basis. If it ''looks'' like a Mark 18, we ''call it'' a Mark 18 unless some other way of concretely identifying the weapon (such as an armorer ID) comes along. Your argument about civilian acquisition is a dead end since armorers like MPM are civilians, yet have fully automatic M4s, AK-47s, M60s, and so on in their possession. The only games I've played with full auto M16A4s are CoD4 and MoH, the pages for both of which identify the rifle as an M16''A4''. If you want an A3 category added, either take a look at the [[Talk:M16_rifle_series#Do_well_really_need_to_have_an_.22A2.22_and_.22A3.22_category.3F|M16 rifle talk page to see why it was deleted]] (where MPM himself states that the M16A3 has the same upper receiver as the A2) or come to the forum and state your case as to why said category should be reinstated. But as per IMFDB policy, the M16 on this page should be classified as an A4. [[User:Spartan198|Spartan198]] 00:14, 14 August 2011 (CDT)&lt;br /&gt;
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:::::As soon as my problems with registration are solved, I'll bring this discussion to the light. --[[User:Masterius|Masterius]] 02:44, 14 August 2011 (CDT)&lt;br /&gt;
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:::::Bah. Is there any other way to contact forum administration other than through the forum? --[[User:Masterius|Masterius]] 02:02, 16 August 2011 (CDT)&lt;br /&gt;
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::::::Leave a message on [[User:MT2008|MT2008's]] talk page about it. He's an administrator on the forum. [[User:Spartan198|Spartan198]] 13:01, 22 September 2011 (CDT)&lt;br /&gt;
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== Both M16s ==&lt;br /&gt;
Demize confirms multiple M16s! I'm expecting the A3 and A4 obviously [[User:Alex T Snow|Alex T Snow]] 16:05, 12 August 2011 (CDT)&lt;br /&gt;
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:Hmm, that's pretty cool. =) - [[User:Mr. Wolf|Mr. Wolf]] 20:32, 12 August 2011 (CDT)&lt;br /&gt;
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:Now that's something I would like to take a look at in Beta :) --[[User:Masterius|Masterius]] 02:44, 13 August 2011 (CDT)&lt;br /&gt;
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::He also confirmed not everything's in the Beta, but hopefully these two will be. [[User:Alex T Snow|Alex T Snow]] 16:22, 13 August 2011 (CDT)&lt;br /&gt;
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:::I see very little point in including 2 M16 models, just takes up space that could be filled with something new :\ --[[User:Chrausis|Chrausis]] 04:52, 14 August 2011 (CDT)&lt;br /&gt;
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::::The automatic one will probably be the starting weapon to balance it against another starting weapon, and burst fire one will probably be for everyone to use as an unlock. You see, so that to please everyone :) --[[User:Masterius|Masterius]] 05:52, 14 August 2011 (CDT)&lt;br /&gt;
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:::::I gueessssss, suppose they don't have to remodel it or anything either, just change the weapon's code/animations. --[[User:Chrausis|Chrausis]] 05:58, 14 August 2011 (CDT)&lt;br /&gt;
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::::::I think the A4 should be the starter and the A3 should be the unlock, makes much more sense to me. The starter ARs in COD4 were the M16A4 and AK-47 and that was just fine. Or maybe you can modify a base M16 into other variants. - [[User:Mr. Wolf|Mr. Wolf]] 15:09, 14 August 2011 (CDT)&lt;br /&gt;
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:::::::I guessed it right: Demize has confirmed that M16A3 will be the default US assault rifle for the Assault kit[http://twitter.com/#!/Demize99/status/102776416898265088] --[[User:Masterius|Masterius]] 12:00, 19 August 2011 (CDT)&lt;br /&gt;
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== Gamescom trailers and official gameplay vids ==&lt;br /&gt;
We've got official footage for 2 weapons, one already known (MP-443), and one all-new (SCAR-H CQC with Grippod and Aimpoint optic).  http://www.youtube.com/watch?v=NDDfPxF3EFE .  In the Co-Op live gameplay from the devs, one of them picks up an unknown pump action shotgun with a 4+1 capacity.--[[User:HashiriyaR32|HashiriyaR32]] 11:06, 16 August 2011 (CDT)&lt;br /&gt;
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:Nice! Wonder if SCAR-L in? Oh, and they give civilian shotguns to military again! *shakes head* Already noticed that with M1014 before. --[[User:Masterius|Masterius]] 02:44, 17 August 2011 (CDT)&lt;br /&gt;
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There isnt 2 m16 models , where do you get your info lol there is one the m16a3&lt;br /&gt;
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== INCOMING ==&lt;br /&gt;
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[http://pnmedia.gamespy.com/planetbattlefield.gamespy.com/images/news3/fact_sheet2.jpg *kaboom*]&lt;br /&gt;
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EA just released the fact sheet with all the weapons/attachments/specs listed, there's the weapon page.&lt;br /&gt;
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EDIT:[http://planetbattlefield.gamespy.com/fullstory.php?id=165281 and here's your proof] &lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 13:22, 16 August 2011 (CDT)&lt;br /&gt;
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Is that M39 the Finnish Mosin-Nagant? Or is there another battle rifle that uses the M39 designation?  Also, that list is missing the Groza bullpup AR that one dev caught one of the testers reloading.--[[User:HashiriyaR32|HashiriyaR32]] 13:42, 16 August 2011 (CDT)&lt;br /&gt;
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The M39 refers to the M14 variant used by the Marines [http://en.wikipedia.org/wiki/M39_Enhanced_Marksman_Rifle (this)]. And the Groza bullpup was actually the [http://en.wikipedia.org/wiki/A-91 A-91] (not the 9A-91 from BC2... Russian weapon designations are confusing)&lt;br /&gt;
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--[[User:Ghostdigga|Ghostdigga]] 13:56, 16 August 2011 (CDT)&lt;br /&gt;
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:Good find, kinda wish I hadn't looked at it though XD --[[User:Chrausis|Chrausis]] 14:11, 16 August 2011 (CDT)&lt;br /&gt;
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:: AHAHAHAHA, &amp;quot;SCAR H CQB&amp;quot; made my day. But at least they wrote ACOG, not ACOG Sight, nor ACOG Scope. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:30, 16 August 2011 (CDT)&lt;br /&gt;
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:::That is what FN Herstal calls it [http://www.fnherstal.com/index.php?id=184&amp;amp;backPID=182&amp;amp;productID=10&amp;amp;pid_product=232&amp;amp;pidList=182&amp;amp;categorySelector=1&amp;amp;detail] though does it really belong in the carbines section? I would have thought it still belonged with the battle rifles. --[[User:Chrausis|Chrausis]] 14:38, 16 August 2011 (CDT)&lt;br /&gt;
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::::They call it CQC, C for Combat not B for Battle. But calling it CQB is still more correct than calling it simply SCAR-H, like in Modern Warfail 2, because that usually refers to SCAR-H STD, the one w/ the normal length barrel. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:47, 16 August 2011 (CDT)&lt;br /&gt;
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:::::I see, fair enough. As you said though, at least they were slightly closer than some games. --[[User:Chrausis|Chrausis]] 14:51, 16 August 2011 (CDT)&lt;br /&gt;
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Well, this does nothing to allay my fears about it being a generic AMURIKA V EVUL ARABS AND KOMMIES shooter. [[User:The Wierd It|The Wierd It]] 16:37, 16 August 2011 (CDT)&lt;br /&gt;
: Also, looks like y'all missed them calling it the M93R, rather than just the 93R like it should be. [[User:The Wierd It|The Wierd It]] 16:39, 16 August 2011 (CDT)&lt;br /&gt;
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::A few things; first, it looks like this list is a little dated, as Demize confirmed both M16s, but even though details might have changed, I bet this is a 100% list. Second, remember this doesn't include stuff like the M320 (as it's a Gadget in terms of game), and mounted weapons. Third, I'm assuming the M39 (M14) will be semi only, as only it and the SKS are in the Battle Rifle section, with the G3 moved to Assault Rifles. Similarly, I'm betting the Glock 18 and Beretta 93R will be auto and burst only, otherwise the Glock 17 and M9 would be pretty useless. Fourth, notice that there is a P90 AND a P90TR. I'm thinking if you attach an RDS to the P90TR, it becomes the standard one, like COD4's MP5SD. Lastly, what's a T44 pistol? I did a quick search and all I got was this: http://upload.wikimedia.org/wikipedia/commons/d/de/T44.jpg Oh, also, I'm totally using the M82 with irons, just for kicks :) [[User:Alex T Snow|Alex T Snow]] 19:49, 16 August 2011 (CDT)&lt;br /&gt;
:::I'm thinking the &amp;quot;T44&amp;quot; might be the sidearm for Iranian forces, like the KH2002 will be their assault rifle. I don't know what it could be referring to, though; as far as I know, Iran uses P226 copies as their standard sidearm.&lt;br /&gt;
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This looks ''really'' suspicious to me. No G36E (as was expected from BF2 (L85 too)), no SG 550 (as was confirmed by Demize), no multiple M16 (wasn't that said by Demize?), &amp;quot;Battle Rifles&amp;quot; actually being Marksman Rifle (M39) and Semi-Automatic Carbine (SKS), several weapons being ported from BC2 (AEK-971, A-91, PP-2000, Saiga-20K, MP-412) instead of BF2 (Bizon or Vityaz, Saiga-12K) for no reason; Beretta 93R and Glock 18 are actually law enforcement automatic pistols and will overshadow regular pistols... And T44? WW2 prototype gun being put in pistols?&lt;br /&gt;
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If this &amp;quot;fact&amp;quot; sheet was putted on [http://blogs.battlefield.ea.com/ official Battlefield Blog], I would have believed it. As of now I take it with a grain of salt. --[[User:Masterius|Masterius]] 03:38, 17 August 2011 (CDT)&lt;br /&gt;
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: The sheet lists an SG553 in the carbines section. [[User:The Wierd It|The Wierd It]] 05:14, 17 August 2011 (CDT)&lt;br /&gt;
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::That would be like someone saying: &amp;quot;We want M4 in BC2!&amp;quot; and someone responded: &amp;quot;There is M16 there&amp;quot;. One weapon is assault rifle and other is carbine. They shouldn't cancel each other. Really. --[[User:Masterius|Masterius]] 05:23, 17 August 2011 (CDT)&lt;br /&gt;
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Also, how exactly do you think the &amp;quot;straight pull bolt&amp;quot; under the weapon accessories could work? Either it will be some bullshit about somehow putting a straight pull bolt on bolt actions to increase ROF which will annoy the hell out of me, or I suppose it could be putting a straight pull bolt on assault/battle rifles to increase accuracy and turn them into sort of sniper rifles. Either way, I don't like it.  --[[User:Commando552|commando552]] 05:32, 17 August 2011 (CDT)&lt;br /&gt;
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T44 is what they are calling the [[Taurus Model 44]] revolver.  --[[User:Commando552|commando552]] 05:35, 17 August 2011 (CDT)&lt;br /&gt;
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:Hmm, so the revolver unlocks are Russian .357 Magnum and Brazilian .44 Magnum... American .357 Magnum like Colt and S&amp;amp;W would have been more reasonable, honestly... But yeah, some wouldn't want revolvers in military shooters at all. --[[User:Masterius|Masterius]] 05:52, 17 August 2011 (CDT)&lt;br /&gt;
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::Sigh, more revolvers. I'm assuming that the straight pull bolt will be for snipers as opposed to assault/battle rifles, either for bolt actions to increase ROF (even though straight pulls are supposedly more tiring than turn bolts) or for the semi-auto snipers for a bit more accuracy? Teeny tiny list of machine guns, sadface. --[[User:Chrausis|Chrausis]] 06:23, 17 August 2011 (CDT)&lt;br /&gt;
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== Weapon Reloads ==&lt;br /&gt;
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Anybody seen the GamesCom Coop-Demo? I just noticed how the guy reloads his empty shotgun. First round into the chamber, all the following into the tube. I think they got it right this time. [[User:Killerpixel|Killerpixel]] 10:08, 17 August 2011 (CDT)&lt;br /&gt;
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:I didn't see that one, but I saw the M1014 reload in the leaked alpha footage, and it does do that :) [[User:Alex T Snow|Alex T Snow]] 10:19, 17 August 2011 (CDT)&lt;br /&gt;
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::Tactical pistol reloads too :o --[[User:Chrausis|Chrausis]] 10:30, 17 August 2011 (CDT)&lt;br /&gt;
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== MP7A1 Alpha Gameplay == &lt;br /&gt;
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The amount of Alpha gameplay videos on Youtube is insane, but in one of them I did see an MP7A1. Looked like the same model used in the Medal of Honor reboot. It was only seen for a moment, so hopefully someone can add more information? [[User:Miyazawa|Miyazawa]] 22:11, 18 August 2011 (CDT)&lt;br /&gt;
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:The MP7 is setup the same way as the MoH one, using the stock, grip, and pistol sights, but obviously has a proper empty reload. :) [[User:Alex T Snow|Alex T Snow]] 14:44, 19 August 2011 (CDT)&lt;br /&gt;
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I have tried to add the MP7A1 on the BF3 weapon listing underneath the submachine guns but someone keeps on deleting it. I havent uploaded an image from youtube because honestly I dont know how, can someone help out with this and stop deleting this post as the weapon IS CONFIRMED. [[User:Valant]] 2:58PM, September 9, 2011 (PST)&lt;br /&gt;
: No, it's not. You're not allowed to post anything from the Alpha build. [[User:The Wierd It|The Wierd It]] 17:18, 20 September 2011 (CDT)&lt;br /&gt;
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Valant here reposting MP7 gameplay, and to reply YES I CAN post because most weapons you see on page from the alpha/PAX gameshows. In fact for the most part all of the weapons should be deleted because they are from the same build. I have provided a link to show first hand footage. Once the game is released and this is fact checked, the comment I left before  can be deleted. Here is the link again:&lt;br /&gt;
http://www.youtube.com/watch?v=ZuvvdBhH0r4&lt;br /&gt;
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It's just not getting into your head, isn't it?  Screencaps from non-official/leaked footage are STRICTLY FORBIDDEN.  SO yeah, it's nice and all that you're linking that in the discussion, but please DO NOT edit the main page again until beta comes out. --[[User:HashiriyaR32|HashiriyaR32]] 17:51, 21 September 2011 (CDT)&lt;br /&gt;
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Oh REALLY? Because last time I checked there are several screen caps and images that are of some low quality camera taking a picture of a screen DURING ALPHA! Check the muther f*****g G36C section, or The UMP45, the AK74M, the DIO KH2002, and G3A3. These are all weapons from the same build of the game and these have pages, ergo the MP7 should have its own section. Now, im off to put the post BACK UP so suck it.&lt;br /&gt;
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:You are confusing Closed Alpha with NDA and Game Shows (Expos) intended for public. Those ones are categorised as Pre-alpha‎ (expos before Alpha) and Pre-beta (expos after Alpha). And you are just asking to get reported. --[[User:Masterius|Masterius]] 13:03, 23 September 2011 (CDT)&lt;br /&gt;
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.....reported.....really....well then if thats the case as I posted on another MP7 related discussion below Ill wait till the &amp;quot;official&amp;quot; news about it comes out&lt;br /&gt;
== Full Auto Carbine ==&lt;br /&gt;
&lt;br /&gt;
Been reading and watching videoa and they all have the M4A1 listed as a carbine. Does anyone know if the M4A1 fires full auto, three round bursts, or a single shot when fired?&lt;br /&gt;
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The M4A1 is a carbine that is full auto or semi, just like real life, is that wierd? [[User:Alex T Snow|Alex T Snow]] 14:44, 19 August 2011 (CDT)&lt;br /&gt;
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== Carbines ==&lt;br /&gt;
What makes me really happy is they got the term Carbine right; the M4A1 is an M16 Carbine, the AKS-74U is an AK-74 Carbine, the SCAR-H CQC is a SCAR Carbine, the G36C is a G36 Carbine, the SG553 is a SG550 Carbine, and, well, you could call the A-91 an AKM Carbine I guess. That's also why the relatively short HK416 is in the Assault Rifle section and not the Carbine one: it's not a Carbine. [[User:Alex T Snow|Alex T Snow]] 14:52, 19 August 2011 (CDT)&lt;br /&gt;
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:'''Trivia Information''':&lt;br /&gt;
&lt;br /&gt;
:IRL in addition to Assault Rifle and Carbine category, there is also so called Sub-Carbine category (that is, shorter than Carbine). Four of the above mentioned pairs have three guns in these categories (and three of these four pairs even have additionally Automatic Rifle/Light Machine Gun variant but that's a different story). And here is the list:&lt;br /&gt;
&lt;br /&gt;
:M4 Commando &amp;lt; M4 &amp;lt; M16&lt;br /&gt;
:AKS-74U &amp;lt; AK-105 &amp;lt; AK-74(M)&lt;br /&gt;
:G36C &amp;lt; G36K(E) &amp;lt; G36(E)&lt;br /&gt;
:SG 553 &amp;lt; SG 551 &amp;lt; SG 550&lt;br /&gt;
&lt;br /&gt;
:And to which category HK416 belongs, [http://www.hk-usa.com/military_products/hk416_specs.asp depends on the variant]. Quite a list, isn't it? ;)&lt;br /&gt;
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:And while AKM didn't have official carbine (there was [http://www.red-alliance.net/forum/index.php?topic=11481.0 a prototype] and that's it), SKS can be considered one somewhat :P&lt;br /&gt;
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:Maybe that was interesting to read :) --[[User:Masterius|Masterius]] 16:45, 19 August 2011 (CDT)&lt;br /&gt;
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== Again... ==&lt;br /&gt;
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What's with the people using this &amp;quot;fact sheet&amp;quot; to clutter the main page with weapon titles. Can't they wait for more substantial material before adding stuff? --[[User:Masterius|Masterius]] 15:02, 20 August 2011 (CDT)&lt;br /&gt;
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:Agreed; pages that are just lists of weapons without pictures or really any info look terrible, let's wait for them to show up. The people who care can find it here on the talk page, or Google :/ [[User:Alex T Snow|Alex T Snow]] 17:20, 20 August 2011 (CDT)&lt;br /&gt;
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:Leaked info is not allowed, and entries with no pics or info aren't very much liked either. [[User:Alex T Snow|Alex T Snow]] 19:29, 23 August 2011 (CDT)&lt;br /&gt;
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:^ Precisely. Official artwork, renders, graphical announcements (like that for Physical Warfare Pack, or Battlelog), screenshots, trailers, gameplay videos; screenshots made from official trailers and gameplay videos. All those things will do. --[[User:Masterius|Masterius]] 06:50, 24 August 2011 (CDT)&lt;br /&gt;
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==UMP==&lt;br /&gt;
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you can see it in a video from nvidia, the player to the right of the interview, you can see him using a UMP.&lt;br /&gt;
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http://www.youtube.com/watch?v=tiCNdEYCtgs&lt;br /&gt;
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unkown what calibre, but im just gonna assume its UMP45 --[[User:Sike|Sike]] 06:38, 21 August 2011 (CDT)&lt;br /&gt;
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==HK416==&lt;br /&gt;
&lt;br /&gt;
another video from nvidia.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=vUyIIIKta44&lt;br /&gt;
&lt;br /&gt;
if you pause at 0:30 it looks like the HK416--[[User:Sike|Sike]] 06:42, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:M27 IAR, to be specific. Based on the HK416, yes, but not a normal HK416. [[User:Spartan198|Spartan198]] 12:25, 21 August 2011 (CDT)&lt;br /&gt;
:: Well the Hk146 is in, it appeared on the battlelog stat page. --[[User:Sike|Sike]] 09:25, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weird Weapon ==&lt;br /&gt;
&lt;br /&gt;
What is that weapon the guy starts using at 2:24, in this vid http://www.youtube.com/watch?v=tiCNdEYCtgs ? It looks like an AS VAL, but that optic setup is weird. I wish they sticked to the real life russian optics, instead of creating rail-attaching versions. E.g.: The PK-AS (russian holographic) is actually offset to the left side of the gun, not aligned with the bore or mounted on a rail.[[User:Gonzaga|Gonzaga]] 08:20, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Maybe it's quite hard to get hands on real Russian weapons in Sweden, so work is done with what's available... Oh, and PK-AS isn't holographic sight, it's reflex sight. --[[User:Masterius|Masterius]] 10:56, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It might be the VSS. You can use iron sights on a sniper rifle so they might allow you to use reflex and holographic sights as well.&lt;br /&gt;
&lt;br /&gt;
:There's no VSS, there's a VAL, but this guy's an Engineer, so it doesn't matter either way. [[User:Alex T Snow|Alex T Snow]] 12:14, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Fact Sheet ==&lt;br /&gt;
&lt;br /&gt;
People, while it has been confirmed that the fact sheet is indeed official, it's also been confirmed that it '''IS NOT A FINAL LIST''', it only shows the equipment available '''SO FAR'''. So don't worry, I'm sure many more equipment options will come (I hope these include an MP5). [[User:Gonzaga|Gonzaga]] 20:34, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well, Demize wouldn't confirm whether the Karkand guns will be able to be used in standard BF3, but the way he said it seemed to hint they might, so I'm betting we'll see the MP5 and PP-19 Bizon. [[User:Alex T Snow|Alex T Snow]] 21:26, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Gonzaga that's pretty much false hope , because there not going to release an official fact sheet and then add &amp;quot;many more guns&amp;quot; its not even wishful thinking its just stupid.and Alex when somethings is unconfirmed that doesn't mean its automatically going to be in the game, and if its anything like bfbc2 which it is, the guns will be seperate like the Vietnam expansion.&lt;br /&gt;
&lt;br /&gt;
: First, no need to call me stupid. And second, do you really think they can't add more stuff to the game 3 months away from the release? Not even the beta is out! Plus, by equipment I didn't necessarily mean more weapons. I guess you thought so because my example was a weapon.[[User:Gonzaga|Gonzaga]] 18:03, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I did not call you stupid, I called your idea stupid.You really think that there going too add tonnes more &amp;quot;equipment&amp;quot; after they've released an official statement than that is stupid.&lt;br /&gt;
&lt;br /&gt;
:What's stupid here is you not signing your posts. :P - [[User:Mr. Wolf|Mr. Wolf]] 12:06, 27 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Lol owned :D [[User:Alex T Snow|Alex T Snow]] 17:47, 27 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SKS has a plastic stock ==&lt;br /&gt;
Demize confirmed. [[User:Alex T Snow|Alex T Snow]] 13:36, 23 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Battlefield 3 full weapons list ==&lt;br /&gt;
It is up on official [http://bf3blog.com/2011/08/complete-list-of-battlefield-3-weapons/ bf3 blog].&lt;br /&gt;
&lt;br /&gt;
:That's not the official blog. As it says in the description, it's a fan site. [[User:GunEnthusiast|GunEnthusiast]] 05:21, 24 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, but it is news of an actual official announcement. --[[User:Nomad175|Nomad175]] 00:00, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::The announcement was leaked, meaning that the information it contains has no place on the main page. Until we get official imagery of each weapon, they should not be added to the main page. Just makes everything look a bit messy and half-arsed if you ask me. --[[User:Chrausis|Chrausis]] 06:49, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== About SVD ==&lt;br /&gt;
&lt;br /&gt;
So were there any news from Demize or some official material released that confirmed that the magazine for SVD was fixed or not? Should it have been changed to NDM-86 on the main page? Only seen it in leaked Alpha (which ''could'' have been a temporal state, considering that SVU in BC2 had proper magazine (SVD and SVU use the same one), and this one probably ported from MoH for testing purposes). --[[User:Masterius|Masterius]] 12:35, 24 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Battleblog #8 ==&lt;br /&gt;
Sig 553 and Strela/Igla launcher confirmed in a post on the official Battlefield blog [http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/08/25/battleblog-8-build-your-weapon-of-choice.aspx] --[[User:Chrausis|Chrausis]] 10:46, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Heh, suppressive fire with carbine :) And the modelled launcher is [[SA-7 Grail|Strela-2]] (NATO reporting name: SA-7 Grail) --[[User:Masterius|Masterius]] 13:22, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Thought as much, was the disk-shape thingy at the front that gave it away. &amp;lt;3 the weapon customisation that BF3 will offer though, gonna be awesome. --[[User:Chrausis|Chrausis]] 14:46, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Well, the primary indicator for Strela-2 is that, errr, under-barrel thingy with tube-and-spike shape while every other model is ball-and-tube. Here is a nice chart: [http://blueprintbox.com/watermark-gif.php?img=./data/media/384/sa-14-strela-gremlin.gif]&lt;br /&gt;
:::And yeah, customisation is great \o/ --[[User:Masterius|Masterius]] 15:22, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::That's the bit I meant, forgive my extremely technical description XD --[[User:Chrausis|Chrausis]] 17:06, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Oh, heh, right. Thought you meant the launcher tube itself :) --[[User:Masterius|Masterius]] 01:47, 26 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The incoming weapon modification options seem very exciting....lots of options to tailor your weapon to your specifics. However, the only detail about the blog that keeps me sceptical is the fact that you need to unlock every feature for each weapon individually. Knowing that from MW2 that would mean hours and hours and hours of playing with just one weapon to finally unlock the parts needed to tailor it to your specifics, only to then unlock the next weapon you've been longing for and then you need to start again from scratch with that weapon. Rather frustrating IMO. Would a better idea to make the modification parts a global unlock, so that once you unlock say supressors with an assault rifle, it counts for ALL other assault rifles too...same with LMG's, Pistols, Shotgungs, etc. [[User:WARthog|WARthog]] 03:05, 26 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;T44&amp;quot; ==&lt;br /&gt;
Found it; 2nd video, 21 seconds in. [[User:Alex T Snow|Alex T Snow]] 04:13, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Link please? --[[User:HashiriyaR32|HashiriyaR32]] 09:25, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
OOPS, sorry, here:&lt;br /&gt;
http://ob-game.blogspot.com/2011/08/battlefield-3-three-videos-from-pax.html&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 13:57, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
ummm you're wrong thats an mp412 , the scope also looks russian which gives it away&lt;br /&gt;
&lt;br /&gt;
:Actually it doesn't look like the Mp412 at all or the T44, it looks a little different, take a look at this image I snapped of it&lt;br /&gt;
: http://imageshack.us/photo/my-images/687/mp412orcoltpython.jpg/&lt;br /&gt;
: To me it almost looks like a Colt Python from Black Op's, notice the iron sights, front and rear (the white markings) and the silhouette of the barrel and cylinder as well as the positioning of the grip, it's hard to say but my vote is towards a Colt Python. DICE did say they were going to add Faction specific weapons and if you look a little earlier the guy was using a Stinger. I'd think a Colt Python .357 Magnum would go nicely as a US analogue to the Russian MP412 .357 Magnum. Also to the Scope, it could just be a Russian style scope attached to a US weapon, they did say that the customization was huge so it's a possibility [[User:Draco122|Draco122]] 12:47, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Its an mp412 , if it was a python it would have grooves down the barrel housing which it doesn't its solid like the mp412 also I noticed the break action latch near the iron sight, which also corresponds to the mp412 , the python does not have a break open design. *Edit* also the colt python is not in the game.&lt;br /&gt;
&lt;br /&gt;
:The devs didn't say there isn't any other revolver in the game, thus shouldn't you, Persistent Mr. Anonymous. --[[User:Masterius|Masterius]] 04:17, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well, it's NOT a 412, but it could be a Python, some S&amp;amp;W, the Raging Bull, I don't know. The lighting's wierd, but it looks stainless to me, which would be good if the MP412 is black. The SKS, which is synth, has been spotted with an EOTech, so unlocking American optics for Russian guns and vice versa is confirmed. I'm thinking every optic, with the exception of the 6x and 12x sniper scopes, can be used on anything. [[User:Alex T Snow|Alex T Snow]] 16:33, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Ok, if you cant indentify that gun, then you shouldn't really be on the site to be honest, because you can clearly tell that's a mp412 the colt python has barrel housing grooves this doesnt it solid like an mp412 , you can also see the break action latch is,colt pythons dont have this because they are not break reloaders. *Edit* and how can you say that it is stainless? its clearly black with a synthetic grip.&lt;br /&gt;
:In that case, by your rationale you should leave right now. Ignoring everything else about the gun, look at the muzzle end. This pistol has a rounded barrel with a raised rib. The Mp412 does not. Also, the locking indents on the cylinder are wrong for a MP412, where they are small cuts coming from the rear of the cylinder, rather than the more traditional ones shown here. The part of the frame that meets the rear of the cylinder is also wrong for a MP412, which would have a &amp;quot;step&amp;quot; rather than a smooth ramp where it widens to the width of the cylinder. Due to the motion blur ghosting on this image it is really hard to tell anything about it so we will just have to wait and see. Also, sign your posts and stop being so condescending.  --[[User:Commando552|commando552]] 03:22, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Also, just noticed that in the same clip the person in front of you has a G36C, so that can go ahead and be confirmed, along with the Stinger for that matter.  --[[User:Commando552|commando552]] 03:47, 2 September 2011 (CDT)&lt;br /&gt;
[[File:Battlefield 3 Tourney PAX Prime Day 2 Wrap Up.mp4 000021722.jpg|thumb|500px|none|]]&lt;br /&gt;
[[File:Battlefield 3 Tourney PAX Prime Day 2 Wrap Up.mp4 000021255.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
:Hmm, these are official videos, not DICE ones, but offical meaning by a site/company etc; should they be added to the main page? It's kind of a grey area. [[User:Alex T Snow|Alex T Snow]] 05:25, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::PAX and NVIDIA are definitely can be considered official source just as E3 and IGN. --[[User:Masterius|Masterius]] 05:40, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
ok lets just leave it as the t44/mp412 for now, if we cant agree on what gun it is, then theres no point arguing senselessly we'll have to wait until the game comes out to properly identify it --[[User:Lukewilliams010|Lukewilliams010]] 14:10, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==M4 and M4A1==&lt;br /&gt;
&lt;br /&gt;
Was just browsing through twitter when i noticed something.&lt;br /&gt;
&lt;br /&gt;
http://twitter.com/#!/Demize99/status/108437158804717568&lt;br /&gt;
&lt;br /&gt;
both the M4 and M4A1 is in. like how the the M16A3 and A4 are in. --[[User:Sike|Sike]] 10:54, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Now that's amuses me because I had ''exact'' the same thoughts. Seems I wasn't alone xD --[[User:Masterius|Masterius]] 11:10, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Seems to me more that BF3 will have much more weapons than we thought. Well, let's just pick one up and kick some asses with it :) --[[User:RaNgeR|RaNgeR]] 11:12, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I think its pretty cool they are getting multiple variants for each gun. Heres hoping for an AK-47 unlock.--[[User:N-10 Aden|N-10 Aden]] 12:06, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
On the same twitter he makes a point of saying that the M4A1 was designed for special forces whereas the standard weapon that would be found being used by Marines is the M4. My spidey sense is telling me that the standard weapons will be the burst M4 and M16A4, and they will be upgradable to full auto M4A1 and M16A3 (flat-top receiver won't tally and the number will make no sense to the layman but whatever).  --[[User:Commando552|commando552]] 16:46, 31 August 2011 (CDT)&lt;br /&gt;
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:Nope, he already said the full auto ones are default. But I'd figure in SP we're more likely to see the burst ones. [[User:Alex T Snow|Alex T Snow]] 17:31, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::SP: M4 for regular Marines, M4A1 for USSOCOM units, something like that. --[[User:Masterius|Masterius]] 02:50, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:In any case, it's awesome they added variants of many weapons. --[[User:RaNgeR|RaNgeR]] 17:46, 31 August 2011 (CDT)&lt;br /&gt;
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::Indeed. [[User:Alex T Snow|Alex T Snow]] 18:28, 31 August 2011 (CDT)&lt;br /&gt;
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Can't remember where I saw it from, probably from Battlefield wiki but I remember seeing that the weapon variants were based on each Classes Kit selection. So for example, take the Assault class, as it's being merged with the Medic Class, Players would have the option to equip either a Grenade Launcher of carry around a Medkit. So for example, an M16A3 could be default setting with a Medkit as a piece of equipment but the M16A4 is used when attaching a grenade launcher. But that's just my theory [[User:Draco122|Draco122]] 12:37, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It's not really merging, they're just going back to how they had it in BF2142 (Assault = Medic + Assault, Recon = Sniper + Special Forces, Engineer = Anti-tank + Engineer and Support = um, Support, his main &amp;quot;thing&amp;quot; being his extra droppable things like a portable shield and a sentry gun). In 2142 every Assault had a Medkit since you don't want to give your medics the option of being even more useless, the optional item for the Assault class was the defib. The fastest way to get TK'd as Assault was to have someone realise you weren't carrying one. I imagine this one will be the same, Support will always have an ammo box and assault will always have a health box. [[User:Evil Tim|Evil Tim]] 05:35, 12 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==PWP Trailer==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=G-ukxgldpOo&amp;amp;feature=feedu&lt;br /&gt;
&lt;br /&gt;
warning, containts footage from operation metro they some players may find offensive. --[[User:Sike|Sike]] 08:58, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That is... ''SKS''? Reminds me of AK-47 in MW2 *sadface*&lt;br /&gt;
:Another thing noted: incorrect reticles for M145 and PKS-07 are still in... --[[User:Masterius|Masterius]] 09:27, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Remember though DICE did say that you can &amp;quot;customize&amp;quot; your weapon, that might be a SKS just heavily modified by the player rather than appearing as the &amp;quot;actual&amp;quot; weapon. Who know's if we're lucky, the SKS might be featured as standard in it's default config [[User:Draco122|Draco122]] 13:12, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::As much as I would want it to be, I doubt that what DICE meant by customization. BF3 so far doesn't seem to have customization as elaborate as, for example, [[Ghost Recon: Future Soldier]]. Thus this tacticool SKS is probably the only one *sadface* --[[User:Masterius|Masterius]] 13:44, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;DAO-12&amp;quot; -.-... OMG! What the heck is their deal with the DAO-12? Can't they just call it how it supposed to be called?! --[[User:RaNgeR|RaNgeR]] 10:01, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::DICE seems to have obsession with this &amp;quot;designation&amp;quot; as it tracks way back from Battlefield 2 (2005) --[[User:Masterius|Masterius]] 10:16, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
DAO-12 was used because of a legal conflict with Armsel using the Striker name, it became a fan favorite so they kept the name. --[[User:Ghostdigga|Ghostdigga]] 14:09, 2 September 2011 (CDT)&lt;br /&gt;
i asked Demize on twitter and he replied saying it was a homage to BF2 --[[User:Sike|Sike]] 14:12, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Exactly, and we all know how bad most gamers are at identifying weapons, the MW3 crowd widely believed the ACR was a SCAR because the ACR was tan (in MW2 the SCAR was tan and the ACR was this ugly grey colour, and now the ACR is tan). If they renamed it Striker a lot of BF players would think it was a different gun :/ [[User:Alex T Snow|Alex T Snow]] 14:20, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Er, that doesn't really sound like a bad thing :/ --[[User:Masterius|Masterius]] 15:29, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
i asked demize about it, and he said they named it the DAO-12 as a homage to BF2 --[[User:Sike|Sike]] 07:57, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M39 EMR confirmed ==&lt;br /&gt;
I asked demize if there was an m14 battle rifle and he replied ,and said there is a M39 EMR so that can now be added to the weapons list.--[[User:Lukewilliams010|Lukewilliams010]] 16:07, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:He also said SG 550 would be in, official blog showed SG 553. And SKS is &amp;quot;SKS&amp;quot;. We need official ''illustrated'' material. As soon as it is available - go ahead, put it in. --[[User:Masterius|Masterius]] 16:29, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yup, if we don't have a picture, don't add it, even if it's not leaked. It's not like we won't have everything up pretty soon. [[User:Alex T Snow|Alex T Snow]] 16:53, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M4A1/M16 Gas block question ==&lt;br /&gt;
&lt;br /&gt;
I've seen quite a few topics concerning the lack of a visible gas block on the M4's and M16's in a number of shooters, and I was wondering if it was possible that the gas blocks could be either low-profile gas blocks that were either not visible or were actually under the RAS, or if the gas blocks were actually integrated into an after-market RAS. It seems odd to me that developers would repeatedly make the same mistake over different games in different franchises.&lt;br /&gt;
&lt;br /&gt;
:It's possible to just remove the front sight without removing the gas block on a standard M16 rifle and M4 but it'd be a little exposed. [[User:Excalibur01|Excalibur01]] 17:23, 10 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Do you mean with a hacksaw? Aren't the gas block and front sight a single piece of metal? It is however possible to get a low profile gas block (relatively easy replacement) that only extends above the barrel to the height of the gas tube plus a few mm, so that certain free floating RIS systems can be mounted over the top of it. --[[User:Commando552|commando552]] 18:39, 10 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::That was my question; with all the Military consultants they have coming in and looking at this stuff, I'd always assumed that they had just modeled an after market RIS and low-profile gas-block.&lt;br /&gt;
--[[User:Hominis Solus|Hominis Solus]] 21:58, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I wonder why developers won't just model Flat Top Mounts\Risers on the sights for M4s\M16s ? That's how the problem is solved IRL, including in U.S. Military. --[[User:Masterius|Masterius]] 04:16, 11 September 2011 (CDT)&lt;br /&gt;
::I'd imagine that most modellers don't realise that the front sight is also the gas block, so they see no problem in removing it for aesthetic/gameplay purposes. 99% of gamers probably don't realise either.  --[[User:Commando552|commando552]] 09:15, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Both the modellers and the gamers doesn't supposed to care about this kind of things, only people like us, it can concern. --[[User:RaNgeR|RaNgeR]] 09:31, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It was well after I got into learning about firearms and such that I found out the front sight (gas block) and stock tube (buffer tube) are required for the AR series to function, so you can't remove either pretty much. [[User:Alex T Snow|Alex T Snow]] 21:53, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It's true that the stock front sight post is also the same piece of metal as the gas block, but you can remove them so long as you put a new gas block on.&lt;br /&gt;
--[[User:Hominis Solus|Hominis Solus]] 21:58, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I meant you can't just take it off :) [[User:Alex T Snow|Alex T Snow]] 23:30, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A-91 ==&lt;br /&gt;
Confirmed to be the more modern 5.56mm version by Demize. [[User:Alex T Snow|Alex T Snow]] 22:08, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Guillotine Teaser Trailer ==&lt;br /&gt;
Anyone else seen it? There's a mortar that the player-character uses to send up flares (I think they called them illumination rounds) and I think the player-character also uses a Mk. 17 with some sort of 4x scope. Sorry, I'm still fairly new to this. [[User:GunEnthusiast|GunEnthusiast]] 05:27, 12 September 2011 (CDT)&lt;br /&gt;
:I think the mortar is an M224, and yes it was a Mk.17 with an ACOG (magazine looked a bit small in the mag-well, but could be the angle as could only be seen when climbing the wall). Also, it looks like the guy who is stabbed at the end of the video is carrying a G3A3 with an ACOG.  --[[User:Commando552|commando552]] 07:35, 12 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16 series reload animation ==&lt;br /&gt;
&lt;br /&gt;
I'm fairly new to this site, though I've been following it closely to see the development of the firearms that will appear in Battlefield 3.&lt;br /&gt;
I've been reading that a lot of you guys are expecting an accurate portrait of the M16 series reload animation in the game. I just wanted to ask how do you properly reload an M16 in real life? It is my understanding that when the rifle is empty, you load it by pulling the charging handle. But when there is a bullet still in the chamber you just need to press the bolt catch. Please correct me if I'm wrong, but I just want to get this clarified since I've never been able to understand the reload mechanic of the M16.&lt;br /&gt;
[[User:Santos|Santos]] 01:14, 16 September 2011 (CDT)&lt;br /&gt;
:With the exception of loading the gun for the first time or clearing a jam, you never need to touch the charging handle. If you are reloading from a partial magazine, there will be a round in the chamber so all you need to do is drop out the magazine and push a new one in. When you you empty the magazine in an M16 type weapon the bolt locks back automatically, so you drop out the magazine, put a new one in, and then all you need to do is push the bolt release on the left side to let the bolt go forwards (you can also push the forward assist if you feel like it).  --[[User:Commando552|commando552]] 04:20, 16 September 2011 (CDT)&lt;br /&gt;
::Well, the third reason you might is if you just picked it up off the ground, to check it's still mechanically sound. Though that sorta falls under clearing a jam. Edit: Also you might part-pull it on drawing it if you're into brass checks, though given how often FPS characters change weapons habitually brass-checking on draw would probably indicate a very short memory. &amp;quot;Yep, still there from ten seconds ago, how bout that.&amp;quot; [[User:Evil Tim|Evil Tim]] 02:09, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
You could rack the charging handle if you like, but the proper way to reload and empty M16 type weapon is to just slap the bolt release. I call it the ping pong paddle. A lot of games forgets about little things like reloads for weapons [[User:Excalibur01|Excalibur01]] 01:02, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Who removed the MP7!?! ==&lt;br /&gt;
&lt;br /&gt;
Okay, who took away the MP7 from the submachine gun catergory? I spent a whole 20 minutes adding that section of the article and some guy just deleted it. Why? It was really in the game and not in any way spammy or vestigial.  Whoever took away put it back. Come on, I don't want to remake the whole thing.&lt;br /&gt;
&lt;br /&gt;
THere are NO official images of it.  And no official video footage has featured it.  Don't post images from the Alpha --[[User:HashiriyaR32|HashiriyaR32]] 03:20, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
But the fact remains that it has been seen in the game, and it was already on the page before I made the changes.  &lt;br /&gt;
&lt;br /&gt;
Why can't I use the Alpha? I don't know if there is or is not a rule regarding alpha version footage and stuff. I thought the purpose of this site was to chronicle what weapons were used in what movies/games/TV/Anime.  If I have evidence that the MP7 is in BF3, why does it matter whether or not it was from the Alpha or official footage?  The image I used was from a gameplay video I saw on Youtube.  Does this mean no one can use their own gameplay videos?&lt;br /&gt;
&lt;br /&gt;
:No, it means that you have to wait for officially released material or for the game to actually come out. This applies to leaked gameplay footage, images from leaked betas, dubious leaked information in general (eg the MW3 leaks from Kotaku) unapproved on-set photos, leaked movie footage like that infamous cut of ''X-Men Origins: Wolverine'', and so on. Building an article is not a race, if we have to wait to confirm something is official, that's what we do. [[User:Evil Tim|Evil Tim]] 03:49, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I suppose that makes sense, I'm gonna keep that in mind when making contributions in the future.&lt;br /&gt;
&lt;br /&gt;
I thought anything to do with the Alpha was under an NDA anyway? [[User:The Wierd It|The Wierd It]] 04:31, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, if you look at the screencap he posted the guy who leaked it deliberately blacked out his own name. Obviously knew he shouldn't have been recording it and posting it in the first place. [[User:Evil Tim|Evil Tim]] 04:47, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Okay, for the last frickin' time.  Please DO NOT add weapons that are not in any official gameplay vids/trailers/screenshots, until they are.--[[User:HashiriyaR32|HashiriyaR32]] 14:02, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
@ HashiriyaR32: Hey! I was also someone who tried adding the section of the MP7. Its in the alpha videos but to be fair, so is every freaking gun that is on this page! The only videos that are available are the ones from the alpha. Seriously take the amount of time it takes to delete the post and go onto youtube and see for yourself! In fact, after posting this I will repost the MP7 with a link to the youtube video...Also FYI I happen to love this website and for all it stands for and I try to monitor several different games to make sure the info is correct, I would never want to add something that didnt exist in a videogame/movie. Valant&lt;br /&gt;
&lt;br /&gt;
:What? Nothing on the page is from the alpha, everything's from screenshots, trailers, concept art, or official videos, like EA Pwned, IGN, etc. If you don't believe me, give me an example. [[User:Alex T Snow|Alex T Snow]] 18:52, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
@Valant, its as simple as this. To take part in the Alpha you had to sign a non disclosure agreement. That means that any footage that you have seen was illegally distributed. Until guns show up in an official (and legal) source, they shouldn't be listed here. The MP7 may very well be a weapon in the game, but the point is that at this point that information has not been publicly release, to say nothing of the fact that legal screenshots cannot be posted on here. --[[User:Commando552|commando552]] 19:11, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Right, and as soon as the Beta is out, we can add everything, it's only a week-ish, and besides, WE all know the MP7 &amp;amp; others are in, and they can be mentioned on the talk page, just the official page can't have it. [[User:Alex T Snow|Alex T Snow]] 19:39, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Then I should just delete this whole page then shouldnt I? Because again every weapon we are seeing IS NOT CONFIRMED! There is no beta released and only Alpha videos....Seriously this is bullshit&lt;br /&gt;
:The difference is that all the other weapons are from material that was released by EA, or from footage that they allowed to be shot (The images from the G36C section are from an interview with one of the developers IIRC) as opposed to the video you posted which was illegal made and distributed by someone breaking the NDA they signed. As you seem unable to grasp this, just wind your neck in for a week or so until the Beta is released, and then it can be posted with LEGALLY obtained confirmation images. --[[User:Commando552|commando552]] 13:15, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
If posting info from a breach of NDA is the main reason than I can understand that. Then I shall wait for the &amp;quot;official&amp;quot; information to be released.&lt;br /&gt;
== G3A3 and UMP.45 ==&lt;br /&gt;
The weapons can be seen in these videos from GameSpot in the Tokyo Game Show 2011.&lt;br /&gt;
Though it's cam footage you can clearly see the pick-up icon of the weapons.&lt;br /&gt;
&lt;br /&gt;
Someone should work their magic and add those to the page.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=bd0M7_3wENw Part 1&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=hbsI9Vsv5wE Part 2&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=arOhTIaeGGY Part 3&lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 12:59, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I can have it down in about 20 minutes. --[[User:Samael527|Samael527]]&lt;br /&gt;
&lt;br /&gt;
:I would imagine that if it is cam footage it has likely not been officially release and is against copyright, so probably shouldn't have caps on here. You can get a shot of the G3A3 from the end of the guillotine trailer though.  --[[User:Commando552|commando552]] 19:05, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I added the two weapons on the page. Since the videos were not leaked but released by a reputable game journalism/review site (Gamespot.com) it should be okay, right?  If they weren't allowed to release it Gamespot wouldn't have done so. I looked around and other gaming websites are posting the footage as well [http://www.gametrailers.com/video/tgs-11-battlefield-3/721062]. I'm pretty new to IMFDB, so is the stuff I saw in the gameplay okay to post? --[[User:Samael527|Samael527]]&lt;br /&gt;
&lt;br /&gt;
::Similary to E3 with IGN, PAX with NVIDIA, TGS with GameSpot definitely can be considered official source. --[[User:Masterius|Masterius]] 05:53, 18 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M1911 Confirmed ==&lt;br /&gt;
&lt;br /&gt;
http://gunclub.ea.com/us/intel/blog/battlefield3-weapon-unlock&lt;br /&gt;
&lt;br /&gt;
For being an EA gunclub member you get an M1911 :P --Joey1666&lt;br /&gt;
&lt;br /&gt;
Pic here: http://web-vassets.ea.com/Assets/Richmedia/Gun-Club/images/bf3-gun-unlock.jpg --[[User:Alex T Snow|Alex T Snow]] 17:39, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Not too sure exactly what pistol they have based this on though. It has slanted cocking serrations on the slide (rear only), non target sights, beavertail grip safety and a rounded burr hammer. Closest thing I can think of is the early version of the [[1911#M-45_MEUSOC|M-45 MEUSOC]], which are a old USGI 1911 frame with a [[1911#Springfield_Armory_M1911_-_A1|Sprinfield Armoury]] slide, a rounded hammer, a beavertail grip safety and Pachmayr rubber grips (along with some other less obvious improvements).  --[[User:Commando552|commando552]] 17:58, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, I'm pretty sure it IS the original version of the MEU. Also, you missed the Springfield 3-hole trigger. [[User:Alex T Snow|Alex T Snow]] 22:24, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Gun Club? Looks like EA is messing up again: http://gunclub.ea.com/us/mygunclub/rewards&lt;br /&gt;
:They haven't even fixed the stat tracking :S --[[User:Masterius|Masterius]] 03:12, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Battlefield 3 Open Beta ==&lt;br /&gt;
&lt;br /&gt;
So, EA confirmed the PC/X360/PS3 BETA startup. Begining 27.09 for those who have MoH 2010 Tier One Edition, and 29.09 for the rest.&lt;br /&gt;
Good opportunity to test the game and get some guns updated :). ~ GumBoy 21.09.2011 16.07 (CET)&lt;br /&gt;
&lt;br /&gt;
:Actually, the early access is open for people with the Medal of Honor Limited Edition as well, not just Tier One. It's also for people who pre-ordered before a certain cutoff, but I can't remember the specifics. [[User:The Wierd It|The Wierd It]] 09:10, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Can't wait for this, hope we get a different map this time, Operation Metro was good but not great. --[[User:Chrausis|Chrausis]] 09:37, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Caspian Border would be great :D --[[User:Masterius|Masterius]] 11:06, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PP2000 Spotted ==&lt;br /&gt;
Battlelog pics here: http://www.battlefieldlog.com/2011/09/battlefield-3-beta-battlelog.html&lt;br /&gt;
&lt;br /&gt;
Pic here: http://4.bp.blogspot.com/-pdUIBRNHpXo/Tn4uZQaayQI/AAAAAAAAAdw/PVmts2hVNjU/s1600/battlelog-4.jpg&lt;br /&gt;
&lt;br /&gt;
:What's the pistol, what's the shotgun? --[[User:Masterius|Masterius]] 07:09, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I believe the handgun is a Glock variant, whilst the shotgun is Benelli M3 Super 90. --[[User:RaNgeR|RaNgeR]] 08:02, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I saw the PP2000 in action at Eurogamer Expo, looked pretty good. --[[User:Chrausis|Chrausis]] 08:16, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Hmm, I never saw it before. The shotgun is the 870 MCS and the pistol is the Glock 17. If you look at the page, he's level 0 with no XP, so these are the first unlocks, which makes sense given what they are: a shotgun, a pistol that isn't faction-based that's similar to the M9 and MP443, and a PDW. Also, now that the PP2000 has a stock we won't have any more stockless guns, specifically stockless guns with scopes... [[User:Alex T Snow|Alex T Snow]] 18:08, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Hmm, the magazine tube is rather short for M870 MCS. Which would mean it is rather regular variant of M870 with pistol grip and full stock. --[[User:Masterius|Masterius]] 01:49, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::No, the MCS is modular, hence the name, it just has the 4 round tube as standard, with the 7 round one as an attachment. This is the MCS: http://www.kiesler.com/shop/ProductImages/Model870MCS_PartSLG.jpg [[User:Alex T Snow|Alex T Snow]] 01:57, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::The magazine tube in MCS is supposed to have the same length as the barrel as can be seen here: [http://www.remingtonmilitary.com/Firearms/Shotguns%20Pump/MCS.aspx Remington Model 870 Modular Combat Shotgun (MCS)]. Thus the 3+1 MCS would have the same 10&amp;quot; barrel. --[[User:Masterius|Masterius]] 02:23, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::I understand it's supposed to, but it's still an MCS, just not assembled properly or something. If you don't like it, just use the extended tube attachment, I know I will be, and Demize confirmed (how many times have I written those two words now?) all the extended mag attachments are visible, like the MP7s 40 round magazine, or this shotgun. [[User:Alex T Snow|Alex T Snow]] 04:50, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::If that's so... Okey, an oddly assembled MCS ¯\(°_o)/¯&lt;br /&gt;
:::::::::P.S. I didn't count how many times you have written those two words D: --[[User:Masterius|Masterius]] 07:02, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::LOL! :) [[User:Alex T Snow|Alex T Snow]] 08:08, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::Demize confirmed that Alex says 'Demize confirmed' a lot. --[[User:Chrausis|Chrausis]] 12:00, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::[http://world.guns.ru/handguns/hg/hr/im-metal-hs-2000-e.html XD] --[[User:Masterius|Masterius]] 14:12, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==ACR?==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=coOHjF4_apI&amp;amp;feature=channel_video_title&lt;br /&gt;
&lt;br /&gt;
Magpul Masada/ ACR?&lt;br /&gt;
&lt;br /&gt;
At 0:36, the handguard and flashhider look very similar to that of the ACR&lt;br /&gt;
&lt;br /&gt;
:I think it might be the SG 553, also has a similar flashhider. --[[User:Chrausis|Chrausis]] 12:07, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Agree, it is the SG 553. Can tell by the design of the rail system, shape of the receiver and the fact that it has a smooth curve to the top of the stock rather than an adjustable cheek riser.  --[[User:Commando552|commando552]] 12:14, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I also see the M320 Launcher at 0:41, so thats one more launcher for the page [[User:Draco122|Draco122]] 13:09, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Ugh, what a song choice :| --[[User:Masterius|Masterius]] 14:12, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Whine, whine, whine. No game is good enough for you people. :P - [[User:Mr. Wolf|Mr. Wolf]] 15:41, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Not game - song &amp;gt;:O --[[User:Masterius|Masterius]] 03:49, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yay, finally can see the M320 mounted instead of standalone :D And yeah, I agree that's the 553. Oh, and what do you mean &amp;quot;you people&amp;quot;? Lol ;) [[User:Alex T Snow|Alex T Snow]] 18:05, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Sorry, I thought you were complaining about the game. I was just joking when I said that. *rolls eyes* - [[User:Mr. Wolf|Mr. Wolf]] 18:44, 27 September 2011 (CDT)  &lt;br /&gt;
&lt;br /&gt;
== NDA for Beta ==&lt;br /&gt;
&lt;br /&gt;
OK, from what I'm hearing the Beta is going to be subject to an NDA, just like the Alpha. This may just be for the early access and may be rescinded once it goes public, or it may be for the whole thing.&lt;br /&gt;
&lt;br /&gt;
What this means is that we can't post info or shots from the Beta build until it is rescinded. [[User:The Wierd It|The Wierd It]] 02:02, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:[http://twitter.com/#!/zh1nt0/status/115781634879524864 Disregard.] I screwed up, again. [[User:The Wierd It|The Wierd It]] 02:15, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Haha :) That's good news [[User:Alex T Snow|Alex T Snow]] 03:18, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== G17C modelled after G17 ==&lt;br /&gt;
&lt;br /&gt;
I just talked to a DICE dev on Steam, and he told me the reason they modelled the G17C after a regular G17 it's to save prestanda so the game can run as smoothly as possible.&lt;br /&gt;
So that's why is missing those compesators &amp;quot;holes&amp;quot; on the slide. And the reason they decided to still call it a G17C, is because is only a minor detail. They probably have more relevant things to fix, than changing the correct name of a weapon. edit: forgot to sign [[User:Santos|Santos]] 03:46, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That's understandable, given the crazy graphics and everthing else this game it running. If they don't change it we'll note it as incorrect on the main page, but note that it was intentionally left out; if they do know the correct difference between the C and standard, but needed to do for technical reasons, I'm happy. [[User:Alex T Snow|Alex T Snow]] 14:33, 30 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But someone could state in the main page, that it was left there intentionally due to some other and more important things to worry about in the development of the game. [[User:Santos|Santos]] 03:46, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I guess that proves that Frostbite 2 Engine is much more complicated and difficult to mod than Refractor 2 Engine. To fix weapon's name in Battlefield 2 one needed a mere Notepad ;) --[[User:Masterius|Masterius]] 05:57, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::That might well not change, since the config files will have weapon names in plain text that can be replaced (unless the names are actually images or something). [[User:Evil Tim|Evil Tim]] 17:49, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I think it's stupid what the guy from DICE said: &amp;quot;''We modeled the gun after the regular G17 so the game would run faster...''&amp;quot; Huh? So if the gun is actually a 100% G17, why call G17C? Am I missing something here? --[[User:RaNgeR|RaNgeR]] 04:10, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Modelling the holes ''would'' require they put an inside surface on the barrel, but I can't see how an engine that features buildings falling into hundreds of pieces of high-detail rubble would be screwed over by that. [[User:Evil Tim|Evil Tim]] 17:47, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Corrected some information ==&lt;br /&gt;
&lt;br /&gt;
I went through and fixed some things. There is a Korean M16 that has 4 firing modes and the shotgun in Op Gullotine is a Remington 870 which you can tell by looking at the rear sight. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:23, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It has four? Cool, didn't know that. [[User:Alex T Snow|Alex T Snow]] 17:41, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Lack of weapon variety ==&lt;br /&gt;
&lt;br /&gt;
Theres so many AK and M4 style weapons but no real variety, wheres the steyr, uzi and such.&lt;br /&gt;
The snipers are pretty much useless after the first two so why change ?&lt;br /&gt;
Like 3 AK styled assault rifles ?&lt;br /&gt;
Am i missing the point because it seems Mw3 has a much better weapon variety.&lt;br /&gt;
When i unlocked the SkS it takes 4 bullets to kill. That's double what the other two took even though they're the same calibre. - Joey1666&lt;/div&gt;</summary>
		<author><name>Joey1666</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=465212</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=465212"/>
		<updated>2011-10-02T13:06:12Z</updated>

		<summary type="html">&lt;p&gt;Joey1666: /* Lack of weapon variety */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== All weapons in BF3 ==&lt;br /&gt;
&lt;br /&gt;
The list below shows all BF3 weapons that are going to be available either SP or MP.&lt;br /&gt;
&lt;br /&gt;
This list is officially announced by EA, but i'm pretty sure there will be more coming.&lt;br /&gt;
&lt;br /&gt;
NOTE: List has been edited to account for new information (eg: Both M16s and only P90TR) and name corrections (eg: DAO-12 to Striker)&lt;br /&gt;
&lt;br /&gt;
Assault Rifles (Assault)&lt;br /&gt;
*M16A3 (US)&lt;br /&gt;
*AK-74M (RU)&lt;br /&gt;
*HK416&lt;br /&gt;
*G3A3&lt;br /&gt;
*AN-94&lt;br /&gt;
*KH2002&lt;br /&gt;
*AEK-971&lt;br /&gt;
*F2000&lt;br /&gt;
*AS VAL&lt;br /&gt;
*M16A4&lt;br /&gt;
&lt;br /&gt;
Carbines (Engineer)&lt;br /&gt;
*M4A1 (US)&lt;br /&gt;
*AKS-74U (RU)&lt;br /&gt;
*G36C&lt;br /&gt;
*SCAR-H CQC&lt;br /&gt;
*A-91&lt;br /&gt;
*SG553&lt;br /&gt;
*M4&lt;br /&gt;
&lt;br /&gt;
Machine Guns (Support)&lt;br /&gt;
*M27 IAR (US)&lt;br /&gt;
*RPK-74M (RU)&lt;br /&gt;
*M249E2&lt;br /&gt;
*M60&lt;br /&gt;
*M240&lt;br /&gt;
*6P41&lt;br /&gt;
*QYJ 88&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles (Recon)&lt;br /&gt;
*Mk.11 Mod.0 (US)&lt;br /&gt;
*SVD (RU)&lt;br /&gt;
*M40A5&lt;br /&gt;
*SV98&lt;br /&gt;
*M98B&lt;br /&gt;
*M82A3 (not in MP)&lt;br /&gt;
&lt;br /&gt;
Battle Rifles (Recon)&lt;br /&gt;
*M39 EMR&lt;br /&gt;
*SKS&lt;br /&gt;
&lt;br /&gt;
Sub-Machine Guns (All Kit)&lt;br /&gt;
*P90TR&lt;br /&gt;
*MP7A1&lt;br /&gt;
*UMP45&lt;br /&gt;
*PDR&lt;br /&gt;
*PP2000&lt;br /&gt;
&lt;br /&gt;
Shotguns (All Kit)&lt;br /&gt;
*870 MCS&lt;br /&gt;
*M1014&lt;br /&gt;
*USAS-12&lt;br /&gt;
*Saiga 20K&lt;br /&gt;
*Striker&lt;br /&gt;
&lt;br /&gt;
Pistols (All Kit)&lt;br /&gt;
*M9 (US)&lt;br /&gt;
*MP443 (RU)&lt;br /&gt;
*G17&lt;br /&gt;
*M-45&lt;br /&gt;
*MP412&lt;br /&gt;
*T44&lt;br /&gt;
*93R&lt;br /&gt;
*G18&lt;br /&gt;
&lt;br /&gt;
Underbarrels (Assault)&lt;br /&gt;
*M320 with HE/Smoke/Buckshot rounds&lt;br /&gt;
*M26 MASS with Buckshot/Flechette/Frag/Slug rounds&lt;br /&gt;
&lt;br /&gt;
Rocket Launchers (Engineer)&lt;br /&gt;
*Mk.153 SMAW (US)&lt;br /&gt;
*RPG-7 (RU)&lt;br /&gt;
*FGM-148 Javelin&lt;br /&gt;
*FIM-92 Stinger&lt;br /&gt;
*SA-18 IGLA&lt;br /&gt;
*AT4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
( Source: http://bf3blog.com/2011/08/complete-list-of-battlefield-3-weapons/ ) --Zzang1847 23.09.2011 11.07 (PST)&lt;br /&gt;
&lt;br /&gt;
:This is from a Batlefield 3 fansite and not acctualy offical --[[User:Armyguy277|Armyguy277]] 14:38, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::This has been discussed before. While it is technically official since the official gaming news sources are also reporting it, but since there aren't any pictures of 'em you have to wait.--[[User:Nomad175|Nomad175]] 15:55, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Pages without pictures or info look ugly. The game's out in less than a month, and the Beta's out in a few days, we can wait, but it does mean we get to know what's in the game anyway, even though it's not on the page :) [[User:Alex T Snow|Alex T Snow]] 16:20, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Although there were no pictures, i believe we still can at least put some description and real picture so someone who is actually uploading in-game pictures don't have to worry about putting explanation and finding pictures from the archive, which takes significant amount of time (in terms of AAA games like this).&lt;br /&gt;
::P.S) Sorry about this discussion already mentioned before. I thought i could give some help, but perhaps i'm not :( ~ Zzang1847 23.09.2011 8.43 (PST)&lt;br /&gt;
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:::Building an article is not a race, there is just less than a week for the Beta to roll in, not that much to wait. --[[User:Masterius|Masterius]] 07:52, 24 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looks like it is going to just be Americans, Russians, Generic &amp;quot;Not the Taliban, honest&amp;quot; Middle Eastern Militia and possibly the Iranian army as factions then. Damn. [[User:The Wierd It|The Wierd It]] 10:28, 24 September 2011 (CDT)&lt;br /&gt;
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:For SP yeah, but for MP it's been confirmed to be just US and RU. [[User:Alex T Snow|Alex T Snow]] 03:46, 25 September 2011 (CDT)&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Faction Specific Weaponry details ==&lt;br /&gt;
no need to worry , about faction specific weaponry , reading through some of Alan Kertz earlier posts.He states that the player once leveled up high enough in the class's levels will gain access to the other factions weaponry.&lt;br /&gt;
&lt;br /&gt;
== Gun disparity ==&lt;br /&gt;
&lt;br /&gt;
I have the feeling the M4A1 will be the counterpart to the AKS74U. This is wrong, but every game seems to do it. The M4 has a 14.5 inch barrel and is a standard issue weapon. The AKS74U has an 8.3 inch barrel and is issued to vehicle crews. A better setup would be Mk 18 Mod O (or HK416 D10RS) vs the AKS74U. Also, the M16 and AK74 aren't exactly equal either. Maybe pair up the regular M4A1 or SCAR-L with 14.5 inch barrel (for variety) with the AK74?&lt;br /&gt;
&lt;br /&gt;
Oh and what do you think the US/EU counterparts to the SKS, RPK and AS Val will be? There's no US counterpart cartridge to the 7.62x39 and 9x39 as far as I know.&lt;br /&gt;
::There's no val, that's vss&lt;br /&gt;
&lt;br /&gt;
:SKS = Mk.11 = SVD. RPK = M27. [[User:Alex T Snow|Alex T Snow]] 17:52, 9 August 2011 (CDT)&lt;br /&gt;
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Its the asval not vss :S.[[User:lukewilliams010]] 12:14 ,19 august 2011&lt;br /&gt;
&lt;br /&gt;
== PKM\PKP operation ==&lt;br /&gt;
&lt;br /&gt;
I've yet to see a game that properly portraits PKM operation with its 2 level feeding system and non-disintegrating belts. Curious if in BF3 they'll get it right. Doubt it though...&lt;br /&gt;
&lt;br /&gt;
== Optic mounts ==&lt;br /&gt;
&lt;br /&gt;
Optic mounts on all russian weapons are wrong. Basically it's an PSO with optic tube cut off and rail slapped instead of it. Then every Russian scope has its original mount removed so it can be fixed on that picatinny rail. They also didn't bother making [http://content.foto.mail.ru/mail/photoshooter/1789/i-2863.jpg proper mount] for PKP and just put rail on top of the receiver lid. I was expecting more attention to details in BF3.&lt;br /&gt;
&lt;br /&gt;
Well the Russian army IS starting to use RIS, just look at the AK-9. [http://world.guns.ru/assault/rus/ak-9-e.html] While it does seem a bit sloppy, it can be justified in a way. At least it isn't as bad as that AK-abomination from MW2 and the RPD with rails.&lt;br /&gt;
&lt;br /&gt;
== Beta ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know when the beta is starting? cant wait for it! --[[Special:Contributions/109.78.246.33|109.78.246.33]] 21:34, 24 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Or for that matter, how we can get in on it? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]]&lt;br /&gt;
&lt;br /&gt;
To get into the Battlefield 3 beta, you need to buy specially-marked versions of the recent Medal Of Honor [[User:SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
Ya i got it, do you know when were getting the codes?--[[User:GunGunGun|GunGunGun]] 02:40, 25 February 2011 (UTC)&lt;br /&gt;
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I have no clue.[[User:SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
If you registered your Medal of Honor with your EA-Account, you'll get the invitation and infos, as soon as there is something, so far nothing is known.&lt;br /&gt;
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Wish I could try the beta [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
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:Not just you, after the videos they releases pretty much everybody is dying to get hands on the game. [[User:Killerpixel|Killerpixel]] 12:05, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Beta will be open to everyone. Those who got MoH, will get in earlier.&lt;br /&gt;
&lt;br /&gt;
== AK-something-something ==&lt;br /&gt;
&lt;br /&gt;
Check that dude in the BG. also what I think *might* be a holster, but I'm probably wrong.&lt;br /&gt;
&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf6.jpg&lt;br /&gt;
&lt;br /&gt;
:It's definitely an AK-series rifle, which one I can't be sure of. If I had to guess however, I'd say either an AK-74, AK-74M, or AK-101. [[User:Orca1 9904|Orca1 9904]] 08:15, 25 February 2011 (UTC)&lt;br /&gt;
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:It's a dump bag on his hip. At least that's what I think it is. It definitely isn't a holster though, since most drop leg holsters are strapped to your thigh. Why a guy with a belt fed machine gun has a dump bag through is beyond me.--[[User:1SAZ|1SAZ]] 09:19, 26 February 2011 (UTC)&lt;br /&gt;
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::If I had to guess, he may have been issued an M4 or M16 and picked up the MG prior to the pic being taken. You can also see some STANAG mag pouches on the front of his vest too. [[User:Orca1 9904|Orca1 9904]] 03:37, 27 February 2011 (UTC)&lt;br /&gt;
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:::I Agree with  Orca1, I know you can't see from the distance, but the profile of the muzzle looks like one of those 3. As the game is set in 2014, im assuming it's either an AK-74M or AK-101. --[[User:Chablar|Chablar]] 13:45, 4 March 2011 (UTC)&lt;br /&gt;
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== M240G is M240B ==&lt;br /&gt;
&lt;br /&gt;
The M240G is actually a M240B as seen by gameplay screenshots. You can also identify it's M240B by the heat shield. I guess that inaccuracy in every war game (including new games) will always be. --[[User:RaNgeR|RaNgeR]] 11:44, 25 February 2011 (UTC)&lt;br /&gt;
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:I knew it was some kind of M240 variant, but since it was being used by a Marine I assumed it was the 240-Golf variant since they typically use that instead of the 240-Bravo. [[User:Orca1 9904|Orca1 9904]] 03:26, 27 February 2011 (UTC)&lt;br /&gt;
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Wrong use of the word &amp;quot;anachronistic&amp;quot; there. An anachronism is an object, event, or person portrayed in a chronologically inaccurate time period. The Marines using the M240B is a mistake, no doubt, but it's not an anachronism as the M240B still does technically ''exist'' at the same time beside the Golf model. [[User:Spartan198|Spartan198]] 22:42, 6 March 2011 (MSK)&lt;br /&gt;
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== M16A4? ==&lt;br /&gt;
&lt;br /&gt;
Got these pics off BF3 nation;&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf1.jpg appears to be some M16 varient which oddly enough doesnt have any rear sights.&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf5.jpg Another shot of the M16 like weapon (Just going to mention the nice detail on the mag). And hey, new weapon, A COFFEE MUG!!! &lt;br /&gt;
--[[User:GunGunGun|GunGunGun]] 15:02, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
It is an M16A4, the developers probably didn't detailed the weapon enough. --[[User:RaNgeR|RaNgeR]] 16:08, 25 February 2011 (UTC)&lt;br /&gt;
 &lt;br /&gt;
:Yeah I noticed this as well. Im guessing they just forgot, The sights are even not there in the gameplay videos. I do hope they change it though, might seen a little silly firing with neither iron sights or optics. --[[User:Chablar|Chablar]] 13:53, 4 March 2011 (UTC)&lt;br /&gt;
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in the new 12 min trailer, roughly at the 7min mark when they put surpessive fire on the sniper, is it me or does the guy on the left, with the M16A4 fire full auto?. [[User:Sike|Sike]] 17:20, 18 April 2011 (CDT)&lt;br /&gt;
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I'm commenting without checking, but remember how fast you can fire the M16A4 and 93R in BC2? [[User:Alex T Snow|Alex T Snow]] 01:23, 19 April 2011 (CDT)&lt;br /&gt;
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== Racking charging handle when reloading after empty ==&lt;br /&gt;
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A new trailer showed you shooting an M4 and when you are empty, you reload but instead of pressing the bolt release, you charge the handle. I seriously hope this isn't the default reload [[User:Excalibur01|Excalibur01]] 04:35, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
At the begining of the trailer, it did say that it was pre-alpha code.  They'll hopefully have the modeling and other animations fixed by then.--[[User:Gunkatas|Gunkatas]] 05:04, 3 March 2011 (UTC)&lt;br /&gt;
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Yeah, cause I'm getting bad flashbacks to games in early 2000 that pulls the charging handle when doing mid mag reloads [[User:Excalibur01|Excalibur01]] 05:31, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
If I remember correctly, the M16A2 &amp;amp; M4A1 reloading animations from ''[[Battlefield 2|BF2]]'' had the character use the charging handle instead of the bolt release when reloading, they may have borrowed that. [[User:Orca1 9904|Orca1 9904]] 05:58, 3 March 2011 (UTC)&lt;br /&gt;
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:3D modeling and animation is kinda hard to &amp;quot;borrow&amp;quot; from older engine/file format. I'd guess it's probably &amp;quot;director thinks this looks more dynamic&amp;quot; like [[Black]], or maybe the animator is under heavy influence of games in early 2000 :/ [[User:Ssate|Ssate]] 02:43, 12 April 2011 (CDT)&lt;br /&gt;
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Well I hope they change it to using bolt release because it's wield for someone to do that unless you're clearing a malfunction [[User:Excalibur01|Excalibur01]] 06:46, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'm liking how they now keep track of a round in the chamber and you don't go through the whole reloading animation, maybe this time we'll have proper pistol reloads.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:05, 3 March 2011 (UTC)&lt;br /&gt;
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What's a &amp;quot;proper&amp;quot; pistol reload? [[User:Excalibur01|Excalibur01]] 20:21, 3 March 2011 (UTC)&lt;br /&gt;
: I think he meant that the slide does not lock back when the pistol runs out, like in Medal Of Honor MP. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 20:43, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also in Bad Company and the second one they did the same thing where the slide didn't lock back. If it's one thing Modern Warfare has done right is the reload animation...well except maybe for the ACR. [[User:Excalibur01|Excalibur01]] 22:14, 3 March 2011 (UTC)&lt;br /&gt;
:There was also a problem with the SPAS-12: the character pump it after the reload even if there was a shell in the chamber. Same in Black Ops. Not to mention that &amp;quot;all pistols were DAO&amp;quot; since the hammers never move. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:52, 4 March 2011 (UTC)&lt;br /&gt;
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About reloads, in last years Metal of Honor, you do a combat reload when your shotgun is empty. [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
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&lt;br /&gt;
Another nice touch that they put in was that they left the front sight on the M4 even though it has an optical sight.  In most games the front sight is either removed completely (like Bad Company 2 or Call of Duty 4) or else it has a flip down front sight (like Modern Warfare 2).  Adds a nice level of realism in my opinion.--[[User:Gunkatas|Gunkatas]] 06:29, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I always thought removing the front sight from M4/M16 rifles in games was utterly stupid mall ninja BS, not to mention making the gun look ugly as sin. In a real-world situation, if your optic fails and you don't have any iron sights to fall back on, you're basically SOL while the other guy who's never even heard of a red dot sight is still capable of sending rounds your way. [[User:Orca1 9904|Orca1 9904]] 10:48, 4 March 2011 (UTC)&lt;br /&gt;
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::Don't some optics already mount back-up irons (BUS / BUIS) on them? [[User:Vangelis|Vangelis]] 11:46, 8 March 2011 (MSK)&lt;br /&gt;
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:Yeah I noticed this too. All BF games seem to get reloads completely wrong. You get the feeling the make you rack the charging handle with a mid mag reload to clear the current round so they don't have to take it into account. As awesome as charging the action yourself, or racking the top slide looks, you just never do it during a normal reload. I do hope they change this yeah, but I doubt they will looking back at the other games. Don't get me wrong, I LOVE Battlefield games, but I don't see how its that hard to get weapons right when they hire Ex-military guys to get everything else right. You can even find these things on Google these days. And with COD removing the iron sights on the M16s and M4s they are also removing the gas block. The gun would have to fire one round and then the action be charged manually. I love these games, but some times the ignorance they show towards the things they claim are most important pisses me off a bit.--[[User:Chablar|Chablar]] 14:00, 4 March 2011 (UTC)&lt;br /&gt;
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::Well, at least they don't go the extra mile and have guns being fired with the safety on, I can think of a couple of games that do that. [[User:Vangelis|Vangelis]] 14:08, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The use of military and ex-military people are for realistic look of the soldiers, their movements, they communications, and look of ground vehicles and aircraft... But don't forget that it is not that hard to search for photos in the internet of weapons, vehicles, aircraft, uniforms, equipment, etc. and create it in the computer, without using the help of the military guys. As what we see know. BF3 goes for the realistic way, that's right, but it is not realistic in the small details. CoD4:MW, CoD:MW2, CoD:BO, the new MoH, OFP series, ArmA series, and of course the series of BF from BF2 and onwards have so many unrealistic small details that can be fixed easily by using mod tools. The developers doesn't really care if the M4A1 has gas block (CoD) or if you charge the weapon with the charging handle (BF2, BF3), they just want to create a game, realistic or not just the gamers will be happy. It is a bit funny as so many things are so realistic in this game but someone who has good military knowledge will notice right away for the f*** ups. In OFP:RR for example, they only thing that bothers me is that the M16A4 in-game looks like the Canadian C7 rifle. --[[User:RaNgeR|RaNgeR]] 18:50, 5 March 2011 (MSK)&lt;br /&gt;
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don't forget in MW2, fans were commenting that the rear flip up sight on the SCAR was backwards and would back towards the shooter and not forward. IW didn't change it cause they don't care of the little details. Also I like to see a game where they have a random chance to destroy your optic so can you actually can flip up your irons. After the EMP in MW2, they forgot that pretty much all the M4s and SCARS had flip up sights but none of them bothered to flip them up. That'll be the first thing I noticed when I aim or the fact that the ACOG is not electronic and would still work when an EMP hits. [[User:Excalibur01|Excalibur01]] 19:43, 5 March 2011 (MSK)&lt;br /&gt;
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*Let's not forget MW2 is the same game which showed the Model 1887 being reloaded by having every cartridge put into the barrel. Would certainly make for an interesting first shot... [[User:Vangelis|Vangelis]] 19:58, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
::In the words of the Demo Man from ''[[Team Fortress 2]]'', &amp;quot;Ka-BOOM!&amp;quot; :P [[User:Orca1 9904|Orca1 9904]] 20:18, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
New behind-the-scenes footage reveals that there are partial reload animations --[[User:HashiriyaR32|HashiriyaR32]] 20:16, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
I liked how ''[[Project Reality]]'' completely replaced the M16/M4 reload animation from ''BF2''; the only time the charging handle is messed with is when you first bring the weapon up, and even then it's more of a brass check than a full pull back. The reloading animation has you swap the mags, hit the bolt release, and check the ejection port. Much more realistic reloading animation. [[User:Orca1 9904|Orca1 9904]] 07:03, 6 March 2011 (MSK)&lt;br /&gt;
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What I wish is adding different animation for reloads. If you are in the middle of an intense fire fight, you reload and press the bolt faster and you randomly fumble with your reload cause it happens. Or if the firefight is over, you do a more slow reload. Also if the gun has flip up sights, I want to see an animation where you actually flip those irons up [[User:Excalibur01|Excalibur01]] 11:02, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
:I don't think I'd be happy with the former; same as random jams or giving singleplayer enemies a chance of getting an instakill headshot on the player, it isn't much fun having the game secretly flipping a coin to decide if you get screwed or not. ''Black'' did slower reloads if you weren't being fired at, though; it either sped the whole animation up or skipped the unnecessary wanking around if you were being shot at when you pressed reload. [[User:Vangelis|Vangelis]] 11:50, 8 March 2011 (MSK)&lt;br /&gt;
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Another thing about leaving the front sight post on the M4s is that the red dot sight is raised and not like in COD4 where it is mounted on the rail. Maybe in real life, having 2 eyes would sort of work, but even then you can still have a front post bother your eye looking at it. It wouldn't be a clear shot [[User:Excalibur01|Excalibur01]] 11:04, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
:The only game I've seen that gets it all right is Crysis 2, and the weapons are all fictional, though they could all easily exist. It's got both reload animations (six actually, because you do them different in Armour or Stealth mode), +1 in the chamber, attachments on your gun based on where they're mounted (one optic, a suppressor or no suppressor, and an underbarrel), believable damages based on calibres, functioning pistol hammers, and pistol slides that lock back when empty and not as part of the reload animation (meaning you can run around and stuff with a locked empty pistol). [[User:Alex T Snow|Alex T Snow]] 12:02, 16 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PKM ==&lt;br /&gt;
&lt;br /&gt;
At the left on the bridge an enemy soldier have a Pkm machine gun :&lt;br /&gt;
http://www.dualshockers.com/wp-content/uploads/2011/04/Battlefield3_Gogogo.jpg (high resolution sorry) [[User:Arrak|Arrak]]&lt;br /&gt;
:PKP&lt;br /&gt;
&lt;br /&gt;
== Disable Vehicles == &lt;br /&gt;
&lt;br /&gt;
New info at Kotaku and others mentions &amp;quot;Temporarily disabling vehicles&amp;quot;. I'm thinking it may be some sort of EMP thing, though, even for BF that's a stretch. What would be preferable, is if for instance... a tank... had several parts that were damageable. Things like treads, optics, engines, etc could be disabled in order to halt a tank. Same goes with tires and stuff like that with other vehicles. This'd be really cool in my opinion, for instance, snipers could damage the optics of a tank with say a .50 BMG round, temporarily of course. [[User:Halorocka888|Halorocka888]] 20:23, 3 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16 Carry Handle Fix ==&lt;br /&gt;
&lt;br /&gt;
If anybody's seen the EA PWNED BF3 episode, it looks like they've added the carry handle to the M16A4. Two short clips demonstrating the ANT animation system that show the M16A4 with it. Good stuff. Also, did anyone notice how they're making prone realistic? It seems they're having the player's elbows be fixed rotateable spots along with the player's spine being able to bend a certain number of degrees. In order to rotate around, the player has to physically crawl over to view that area. It's easy to see in the animation demos that I referred to, but it's also noticeable on the 12 minute trailer when the Marines are on the rooftop, watch the perspective of the player's weapon and how it moves in relation to the arms. Very cool indeed, because I know balancing prone has always been a problem with BF. [[User:Halorocka888|Halorocka888]] 09:15, 30 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Multiplayer Teaser ==&lt;br /&gt;
&lt;br /&gt;
there is a MP teaser up on www.origin.com, looks like they have gone and screwed the m4 up, (removed front site) [[User:Sike|Sike]] 16:22, 6 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Can't get a good enough look at the gas block to tell. Anywho... I spotted the M16A4, a Mk 46/M249, M9 pistol, the PKM Pencheng, SVD, Mk 11/SR-25 (Not a M110, no full URX rail), AKS-74, and the Grach pistol. All but the SVD and Grach are viewable in the trailer, the AKS-74, SVD, and Grach are visible in the corner where it lists the kills. [[User:Halorocka888|Halorocka888]] 16:36, 6 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.gametrailers.com/video/e3-2011-battlefield-3/714884 pause at 0:19 for the M4, [[User:Sike|Sike]] 16:42, 6 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The AKS-74U screenshot shows what appears to be an enemy carrying two [[RPG-7]] launchers. Can't tell if they have optics or straight iron sights. [[User:Orca1 9904|Orca1 9904]] 14:56, 7 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Who? ==&lt;br /&gt;
&lt;br /&gt;
Who put the Mk 11 as the 9A-91? Travesty, stoked that the Mk 11 is in though. [[User:Halorocka888|Halorocka888]] 14:30, 7 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AK-74M ==&lt;br /&gt;
&lt;br /&gt;
This photo was posted on battlefields facebook page.&lt;br /&gt;
&lt;br /&gt;
[[File:BF3_IMFDB_(AK-74).JPG]]&lt;br /&gt;
&lt;br /&gt;
It seems that while the US gets an M-4A1 with and without optics, the Russians/PLR get an AK-74M.&lt;br /&gt;
--[[User:Mattatack92|Mattatack92]] 00:54, 8 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
This might've just been the loadouts they had for E3, doesn't necessarily confirm faction specific weaponry. [[User:Halorocka888|Halorocka888]] 14:00, 8 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Is that PSO-1 or the same unidentified sight from Medal of Honor? --[[User:Masterius|Masterius]] 10:31, 20 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
They modelled receiver lid locking knob wrongly. Should be like [http://content.foto.mail.ru/mail/photoshooter/708/i-711.jpg this]&lt;br /&gt;
&lt;br /&gt;
== Physical Warfare Pack ==&lt;br /&gt;
&lt;br /&gt;
New weapons, folks!&lt;br /&gt;
&lt;br /&gt;
[http://www.totalgamingnetwork.com/content.php?4305-Battlefield-3-Limited-Edition-Physical-Warfare-Pack-Available-for-Preorder-in-UK Battlefield 3 Limited Edition: Physical Warfare Pack Available for Preorder in UK]&lt;br /&gt;
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Time for article update? --[[User:Masterius|Masterius]] 03:08, 26 May 2011 (CDT)&lt;br /&gt;
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:I see they're calling it the DAO-12 again. [[User:Evil Tim|Evil Tim]] 03:14, 26 May 2011 (CDT)&lt;br /&gt;
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:Type 88 (and it seems the Bipod is an attachment), &amp;quot;DAO-12&amp;quot; lol, with Flechette ammo, aaaaaaaand... a Flash Suppressor for the &amp;quot;SKS Sniper Rifle&amp;quot;!!!! [[User:Alex T Snow|Alex T Snow]] 05:44, 26 May 2011 (CDT)&lt;br /&gt;
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::&amp;quot;SKS Sniper Rifle?&amp;quot; So we're set in California? Watch out, the bad guys have high-capacity 15-round magazines! [[User:Evil Tim|Evil Tim]] 05:56, 26 May 2011 (CDT)&lt;br /&gt;
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:::Isn't the SKS 10 rounds though? I never really liked the look of the SKS, but I've seen a lot of people on this site post about wanting it in a game for once, so it'll make all them happy :) [[User:Alex T Snow|Alex T Snow]] 06:37, 26 May 2011 (CDT)&lt;br /&gt;
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::::Yeah, I'm just talking generally; you know, scary handguns with high-capacity magazines and laws to rid the streets of the scourge of drive-by rifle grenadings and gangland bayonet charges. [[User:Evil Tim|Evil Tim]] 09:45, 26 May 2011 (CDT)&lt;br /&gt;
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:::::Haha, yeah, I'm from Canada, and while we don't actually have as strict laws as, say, California, what we have is lots of paperwork and time spent training for licenses, etc. Making them harder to get and needing more knowledge about them is way better than just banning them. I never understood that, oooo, a bayonet mount, oh no! A pistol grip? They'll kill us so much more efficiently now! Criminals use illegally bought weapons that aren't registered. And that guy that comes home to find his wife is cheating on him? He's so mad he'll kill both of them, and they think he won't just get a knife or something? I'm not supporting killing people, but people would still do it even if all the firearms on Earth went away. We were pretty damn good at it for the thousands of years before we invented them... [[User:Alex T Snow|Alex T Snow]] 15:36, 26 May 2011 (CDT)&lt;br /&gt;
::::::Agreed :) - [[User:Mr. Wolf|Mr. Wolf]] 18:26, 26 May 2011 (CDT)&lt;br /&gt;
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Still no update? --[[User:Masterius|Masterius]] 06:16, 8 June 2011 (CDT)&lt;br /&gt;
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'laws to rid the streets of the scourge of drive-by rifle grenadings' - I lol'd --[[User:Chrausis|Chrausis]] 08:11, 12 June 2011 (CDT)&lt;br /&gt;
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Why in the hell would they make the SKS a 'Sniper Rifle'? I mean calling the Dragunov a true sniper rifle is pretty much... wrong, I'm okay with it though, but an SKS? &lt;br /&gt;
I'll admit I'm not very experienced with the SKS myself, maybe it's a tack driver in disguise, but from what I've heard it's just a little more accurate than your standard AK47 and that's not saying much.... --[[User:Ghostdigga|Ghostdigga]] 12:56, 18 June 2011 (CDT)&lt;br /&gt;
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:Well there are only going to be semi-auto sniper rifles, so really, there are only DMRs anyway. It's not like it's a sniper class, it's a recon class, so that's not missnamed. [[User:Alex T Snow|Alex T Snow]] 17:59, 18 June 2011 (CDT)&lt;br /&gt;
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:: Source? There's no way they'd make all the sniper rifles semi-automatic. We've only seen semi-automatics, yes, but there's no confirmation that they'll -all- be semi-automatic. [[User:Halorocka888|Halorocka888]] 20:09, 18 June 2011 (CDT)&lt;br /&gt;
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:That's what I got out of the Recon description here:&lt;br /&gt;
http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/06/08/battlefield-3-at-e3-roundup.aspx&lt;br /&gt;
Semi-auto and C4. That could just mean default, and you still get bolt-actions and the mortar later, but I really think they mean they removed both of those, to balance the issues with those two things in BC2. Everyone uses Recon, everyone hides with a one hit kill sniper rifle, and everyone calls in their magic mortars from anywhere onto anything. It looks like they're trying to make the Recon kit more of a DMR kit than a true sniper, which is probably better, it fits the squad play better as a DMR and a support gunner do the same job, one with high amounts of precision, the other with high amounts of ammo. On a different note, I'm pretty sure the M4A1 will be in the engineer kit because it has a flashlight and will be the counterpart to the AKS-74U, like the M16A4 and AK-74M. [[User:Alex T Snow|Alex T Snow]] 21:36, 18 June 2011 (CDT)&lt;br /&gt;
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: They meant at the E3 demo, the Recon class has a semi-automatic sniper rifle. At the E3 Demo. Hence the &amp;quot;E3 Roundup&amp;quot; title, it's not dismissing anything, just saying what they saw at E3. [[User:Halorocka888|Halorocka888]] 21:47, 18 June 2011 (CDT)&lt;br /&gt;
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Finally :) --[[User:Masterius|Masterius]] 04:12, 20 June 2011 (CDT)&lt;br /&gt;
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== M249 SAW is actually Mk. 46 Mod 0? ==&lt;br /&gt;
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By looking at the handgurads, I noticed that they are sticking out like the Mk. 46 Mod 0's handguards instead of the flat M249 SAW's heatshield. Also, because the weapon is fitted with M145 ECLAN scope, this could be the same model as in Medal of Honor, only it is rendered differently or something like that to fit Battlefield 3's engine. So, could be? --[[User:RaNgeR|RaNgeR]] 03:54, 9 June 2011 (CDT)&lt;br /&gt;
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: Yep, it's for sure the Mk 46. Though, it's all one nacho. Glad with the weapon choices they're going with so far. [[User:Halorocka888|Halorocka888]] 10:34, 9 June 2011 (CDT)&lt;br /&gt;
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Glad to see the M145 MGO, presumably in place of the ACOG. Nice touch. --[[User:Chrausis|Chrausis]] 08:13, 12 June 2011 (CDT)&lt;br /&gt;
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Yep, there's also some speculation that there'll be multiple types of 4x optics for each weapon, like you could put the Elcan on an M4. But I think it's more likely that each weapon will just have a different model of ACOG-type optic. [[User:Halorocka888|Halorocka888]] 08:27, 12 June 2011 (CDT)&lt;br /&gt;
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:If that's the case, I'm putting the ELCAN on the M16A4, and if there's camo I'm making it green :) [[User:Alex T Snow|Alex T Snow]] 23:08, 12 June 2011 (CDT)&lt;br /&gt;
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::Canadian, eh? :P --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
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:::Yup ;) [[User:Alex T Snow|Alex T Snow]] 18:12, 19 June 2011 (CDT)&lt;br /&gt;
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The quality of the screenshot is too low to tell if it's an M249 or a Mark 46. The key difference between the two is that the M249 has a magazine well on the side of the receiver for using M16 mags, but the Mark 46 doesn't. You can't really tell if the SAW in this game has a mag well or not. I also want to point out that the SAW in MoH has a magazine well, which would make it an M249. ;) [[User:Spartan198|Spartan198]] 05:06, 10 August 2011 (CDT)&lt;br /&gt;
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== P90 in IGN preview ==&lt;br /&gt;
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here&lt;br /&gt;
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http://pcmedia.ign.com/pc/image/article/117/1172554/battlefield-3-20110606090440594-000.jpg&lt;br /&gt;
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the magazine looks like its either missing or modeled way to small&lt;br /&gt;
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source http://uk.pc.ign.com/articles/117/1172554p1.html&lt;br /&gt;
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sorry i dont know how to embed an image [[User:Sike|Sike]] 07:54, 10 June 2011 (CDT)&lt;br /&gt;
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there's a clear model error...the magazine is lodged inside the weapon at an angle and the charging handles are floating above the magazine in midair.&lt;br /&gt;
however, the magazine looks like its of appropriate size and its transparent....would be a nice touch if the bullets inside would actually be visible and move.&lt;br /&gt;
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May perhaps point to an extended magazines type system, though you'd expect the studio to realise that the P90 feeds from the rear so this wouldn't function --[[User:Chrausis|Chrausis]] 08:09, 12 June 2011 (CDT)&lt;br /&gt;
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There are Extended Magazines, you can see them in the loadout window in some of the E3 footage on a PKP Pecheneg. But, what the P90 is likely, is just a pre-alpha mess-up. The magazine is there and properly sized, its' just angled downward into the weapon/barrel. It's not married properly to the P90 and is likely just a glitch that will be fixed. [[User:Halorocka888|Halorocka888]] 08:29, 12 June 2011 (CDT)&lt;br /&gt;
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Fair enough, pretty cool that things such as extended magazines have made it into BF3 --[[User:Chrausis|Chrausis]] 12:22, 12 June 2011 (CDT)&lt;br /&gt;
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== M4A1 ==&lt;br /&gt;
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I just saw the latest video where the M4A1 had a holo-sight and the gas block was removed. Looks like this will be just another unrealistic game after all. But at least the character pressed the BCRB instead of pulling the charging handle. Damn it, when will a new Rainbow Six game come out?! - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:38, 17 June 2011 (CDT)&lt;br /&gt;
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It's not a big deal. The M4A1 still kills people and looks great. [[User:Halorocka888|Halorocka888]] 14:47, 17 June 2011 (CDT)&lt;br /&gt;
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:I might be a bit annoying to have every game M4 lose its gas block, but it really doesn't matter THAT much, and it makes the scope view clearer. To say that it will be &amp;quot;just another unrealistic game&amp;quot; because of that is silly, just pretend it has one of those super mini gas blocks, you wouldn't even be able to see it anyway. [[User:Alex T Snow|Alex T Snow]] 14:57, 17 June 2011 (CDT)&lt;br /&gt;
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:: The problem is that I don't want to have a clear view because soldiers do not have clear view ALL the time. And there is a nice little thing called &amp;quot;flat-top riser&amp;quot;. One might wonder why was it invented.... - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:07, 17 June 2011 (CDT)&lt;br /&gt;
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:But they're ugly and no one uses them. [[User:Alex T Snow|Alex T Snow]] 20:45, 17 June 2011 (CDT)&lt;br /&gt;
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:Would be cool if removing gas block was optional and made gun bolt-action. Talk about killing with skill :D --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
::Bolt-action sniper rifles will be usable without scopes.&lt;br /&gt;
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== Some Weapon Spots ==&lt;br /&gt;
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(Continuously updated) This video (http://www.youtube.com/watch?v=iwT6x7zEQ8c) shows on the kill-feed that the SVD makes a return for Battlefield 3 at 2:20. At 3:48 you see an enemy in the engineer class holding what appears to be an RPG-7 at 3:48. The kill-feed shows at 4:06 a MP-443 pistol. Clear look at an RPG-7 with on the back of an enemy soldier with the rocket (quite dangerously) inserted at 6:03 and again at 7:23. --[[User:DaiTaNam|DaiTaNam]] 16:32, 17 June 2011 (CDT)&lt;br /&gt;
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== Team Specific Weapons? ==&lt;br /&gt;
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Looking at the AKS-74U pictures it looks scarily like that's a US Marine using it on Spetsnaz. As far as I know there'll be unlockables and selectable weapons, but does anyone know if these are team specific or not? I'm personally pretty worried we're going to have a bunch of marines in state of the art gear running around with AK rifles because a bunch of bars say they're the best, or PLR using M4s and 249's, that's as bad, if not worse. --[[User:AmrasCalmacil|AmrasCalmacil]] 17:26, 17 June 2011 (CDT)&lt;br /&gt;
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:That's only in MP, it's the same as Bad Company 2, I never liked being restricted to team weapons im MP. [[User:Alex T Snow|Alex T Snow]]&lt;br /&gt;
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:The player could've picked the weapon up... We don't know for sure about faction specific loadouts. [[User:Halorocka888|Halorocka888]] 23:54, 17 June 2011 (CDT)&lt;br /&gt;
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::I personally liked the faction specific loadouts in BF2, it was realistic. - [[User:Mr. Wolf|Mr. Wolf]] 00:40, 18 June 2011 (CDT)&lt;br /&gt;
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:True, to be honest I'd be happy either way. [[User:Alex T Snow|Alex T Snow]] 03:49, 18 June 2011 (CDT)&lt;br /&gt;
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:I hope they bring back faction specific weapons from Battlefield 2. Medal of Honor made it right at first but then you got the opposing faction's guns and faction-specificness pretty much lost its purpose :\ --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
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::But in BF2 if you killed a enemy you can pick up his &amp;quot;kit&amp;quot; and use his weapons... - [[User:Mr. Wolf|Mr. Wolf]] 14:08, 19 June 2011 (CDT)&lt;br /&gt;
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:::Yes, first you had to kill an enemy, then you could pick his stuff (kit). But for Battlefield 3 it should be weapon (more realistic than insta-crossdressing xD ) --[[User:Masterius|Masterius]] 16:12, 19 June 2011 (CDT)&lt;br /&gt;
::::Your right, lol. XD - [[User:Mr. Wolf|Mr. Wolf]] 19:25, 19 June 2011 (CDT)&lt;br /&gt;
:::Actually in BC2 your character model never changed when you swaped kits, you could have a medic carrying a sniper rifle, or a ghillie guy with an RPG-7. [[User:Alex T Snow|Alex T Snow]] 19:49, 19 June 2011 (CDT)&lt;br /&gt;
::::Ah right, I forgot. :\&lt;br /&gt;
:::::Lol, you forgot about rocket launcher-wielding snipers ;) Hey, we should put a pic of that under the rocket section or something, you know, just for kicks. [[User:Alex T Snow|Alex T Snow]] 01:05, 20 June 2011 (CDT)&lt;br /&gt;
::::::lol yeah. The reason I don't remember is because I only played with bots, I only had Dial-up back then. u_u - [[User:Mr. Wolf|Mr. Wolf]] 14:34, 20 June 2011 (CDT)&lt;br /&gt;
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I hope its not side specific, I always hated that considering how two weapons from the same class where completely different and handled different. Most people would end up using unlocked guns that you can use on either side. If you want a game thats realistic as possible, play Operation Flashpoint.&lt;br /&gt;
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:Being a fan of Battlefield 2, which featured faction specific weapons, I'm offended someone is saying me to play another game. I might as well say: If you want a game thats unrealistic as possible, play Call of Duty. By the way, in Medal of Honor opposing factions' weapons had identical stats, so that wouldn't be a problem for Battlefield 3 (probably). Also, sign your posts (paragraphs?) --[[User:Masterius|Masterius]] 01:52, 23 June 2011 (CDT)&lt;br /&gt;
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::Well since OpFor is using a AK-74M and AKS-74U which is some-what comparable to the M16A4 and M4A1, I say the game is gonna be fairly balanced. - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 23 June 2011 (CDT)&lt;br /&gt;
::: If they use weapon balance from MoH then yes. Because in BF2 M16A2 and M4A1 kinda sucked (better use G36E and SCAR-L unlocks, respectively). However AK-101 and AKS-74U were ''nice'' (damage)! Check their stats here: [http://wiki.bf2s.com/weapons/comparison BF2 Weapons Comparison] --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT)&lt;br /&gt;
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:^^But those games kinda sucked (at least Dragon Rising, Red River looks good). :\ Whatever, I personally like faction specific weapons for my reasons above. - [[User:Mr. Wolf|Mr. Wolf]] 14:27, 22 June 2011 (CDT)&lt;br /&gt;
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::To be honest, Dragon Rising didn't suck, it was just buggy and laggy (which can be said about pretty much every other shooter, at least as start) and didn't have weapon customization (which can be said about Battlefield 2). In my opinion it is Red River which sucked, basically being Co-op CoD:MW with Visible Walls of Block being replaced by Invisible Walls of Doom and auto regeneration being replaced by manual healing. --[[User:Masterius|Masterius]] 01:52, 23 June 2011 (CDT)&lt;br /&gt;
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:::Meh, that's why I said ''kinda'' sucky, lol I heard AAII is much worst, as its severely buggy and lacks weapon animations and others. P.S. I prefer manual healing over mutant regenerating health any day, the only place 3 second regenerating health belongs is a Wolverine game. :\  - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 23 June 2011 (CDT)&lt;br /&gt;
::::To be honest, manual healing in Red River isn't ''that'' much different from auto regeneration: hold &amp;quot;use&amp;quot; key while not getting hit and several seconds later you are good to go. Whether Dragon Rising had an actual Medic class just like Battlefield :) Oh, and it's kinda hard to make complex game without ''a lot'' of technical problems and unfinished things, yes ;) --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT) &lt;br /&gt;
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Also, if you want actual realism at this point, you go ArmA 2, not Operation Flashpoint: We-screwed-over-an-already-great-franchise-by-making-a-game-with-casual-gamers-in-mind[[User:5t3v0|5t3v0]] 03:06, 24 June 2011 (CDT)&lt;br /&gt;
:If you want actual realism at this point, you go to Army. --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT)&lt;br /&gt;
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::Ugh, But ArmA II had NO weapon animations, that's kinda a big &amp;quot;unfinished thing&amp;quot; when you publish the game! And you Mr. Masterius, your obnoxious, why don't ''you'' go join the Army. We're talking about wanting realistic combat games not what peoples career decisions should be. -_-  [[User:Mr. Wolf|Mr. Wolf]] 13:04, 24 June 2011 (CDT)&lt;br /&gt;
:::Mr. Wolf, one thing you should realise: until Virtual Reality is created and gone into mass production, games will never, NEVER be trully realistic. Holding gun in your hands =\= Mouse+Keyboard. Also, mine is not obnoxious, mine is very nice and tidy :\ --[[User:Masterius|Masterius]] 14:36, 24 June 2011 (CDT)&lt;br /&gt;
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::::And what's so wrong with wanting realism in &amp;quot;Mouse+Keyboard&amp;quot; games? Also I have handled, extensively trained, and fired many REAL firearms, so I'm not just some armchair-commando or a mall-ninja. - [[User:Mr. Wolf|Mr. Wolf]] 19:18, 24 June 2011 (CDT)&lt;br /&gt;
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:Eventually FPSs will be the player wearing a mocap suit with a mocap gun, in a mocap room with a floor that moves (like a treadmill) so you can run places. And you will be forced to reload the weapon properly etc. [[User:Alex T Snow|Alex T Snow]] 19:25, 24 June 2011 (CDT)&lt;br /&gt;
::The first steps are made :D [http://www.geeky-gadgets.com/xio-ultimate-fps-virtual-reality-gaming-exoskeleton-prototype-video-21-04-2011/ XIO Gaming VR Simulator Prototype] --[[User:Masterius|Masterius]] 03:54, 25 June 2011 (CDT)&lt;br /&gt;
:::I'd settle for having a decent field of view, right now. They're actually getting narrower rather than wider as the gun attempts to colonise roughly a quarter of the screen. Kinda sad when the guy in ''Doom'' held his pistol in a more sensible way than the guy in ''Crysis 2'' does; the latter seems to be holding it with the base of his right palm rested against his nose. Sure, we're not all going to own an IMAX globe theatre any time soon to have a full 180 degrees or so of vision, but it gets silly when your FOV is ~30 degrees these days when most of the old shooters did 70-90. [[User:Evil Tim|Evil Tim]] 04:08, 11 July 2011 (CDT)&lt;br /&gt;
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:I removed your post? Maybe we both tried to edit at the same time, because it wasn't there when I did, sorry about that. [[User:Alex T Snow|Alex T Snow]] 02:34, 25 June 2011 (CDT)&lt;br /&gt;
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Lol @ me. Should have known someone was going to say that... Should have added &amp;quot;In a Video game&amp;quot;... [[User:5t3v0|5t3v0]] 08:00, 25 June 2011 (CDT)&lt;br /&gt;
:Right 8) --[[User:Masterius|Masterius]] 09:51, 25 June 2011 (CDT)&lt;br /&gt;
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::It's alright, danke. :) - [[User:Mr. Wolf|Mr. Wolf]] 18:31, 25 June 2011 (CDT)&lt;br /&gt;
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==More Stuff==&lt;br /&gt;
Maybe. I didn't see anything listed here that we don't have, but they seem to know what they're talking about. (Near the bottom)&lt;br /&gt;
http://enterbf3.com/&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 12:17, 4 July 2011 (CDT)&lt;br /&gt;
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== Barrett MRAD/98B spotted ==&lt;br /&gt;
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Taken from the &amp;quot;Classes Explained&amp;quot; screenshot...&lt;br /&gt;
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[http://i180.photobucket.com/albums/x80/cowboyw54/Bf3render.jpg]&lt;br /&gt;
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source:&lt;br /&gt;
[http://bf3blog.com/wp-content/uploads/2011/06/bf3-classes.jpg]&lt;br /&gt;
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--[[User:Ghostdigga|Ghostdigga]] 18:07, 5 July 2011 (CDT)&lt;br /&gt;
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:Cool, I'd never heard of that rifle before, looks like a good addition. [[User:Alex T Snow|Alex T Snow]] 18:37, 5 July 2011 (CDT)&lt;br /&gt;
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:Looks like they call Picatinny Railed M16A4 '''M16A2''' ''again'' *facepalm*. Oh, and that's a weird sniper rifle. Don't they have '''M110''' for that?&lt;br /&gt;
:P.S. And yeah, same goes for '''DAO-12''' (Armsel Striker, duh!). But I would prefer '''Armsel Protecta''' (it's more modern after all ;) ) --[[User:Masterius|Masterius]] 05:01, 7 July 2011 (CDT)&lt;br /&gt;
::Actually they are calling it '''M-16a2'''... nuff said! - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:14, 7 July 2011 (CDT)&lt;br /&gt;
:::If it was called &amp;quot;Blarg Rifle&amp;quot; but had correct reloads, I'd be happy. Where did it say they called it an A2 anyway? [[User:Alex T Snow|Alex T Snow]] 06:03, 7 July 2011 (CDT)&lt;br /&gt;
::::[http://bf3blog.com/wp-content/uploads/2011/06/bf3-classes.jpg here] [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:50, 7 July 2011 (CDT)&lt;br /&gt;
:::::Oh right, well, it might say &amp;quot;M-16a2&amp;quot;, but it calls the MRAD a &amp;quot;Mk. II&amp;quot; Sniper Rifle, so, we'll see. [[User:Alex T Snow|Alex T Snow]] 17:19, 7 July 2011 (CDT)&lt;br /&gt;
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Well I think that the &amp;quot;Mk. II&amp;quot; is the Mk II Mod 0 (SR-25), and that they just threw the text on there because the Mk II will be the default Recon rifle. &lt;br /&gt;
Anyways, I think this 99% confirms that it will be in the game, should it be added to the main page?&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 14:28, 10 July 2011 (CDT)&lt;br /&gt;
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:OH Mk.11, I thought it said Mk.2, and I couldn't figure out what the hell that would be. Yeah, we've seen the SR-25 already in that multiplayer footage, and everything in that video was default. [[User:Alex T Snow|Alex T Snow]] 17:05, 10 July 2011 (CDT)&lt;br /&gt;
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So MoH had the M110 when it should have had the Mark 11, but BF3 now has the Mark 11 when it should have the M110 (USMC recently dropped the Mark 11 in favor of the M110)? *Facepalm* [[User:Spartan198|Spartan198]] 05:27, 10 August 2011 (CDT)&lt;br /&gt;
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:Indeed. Another thing about MoH is that apparently Mark 14 Mod 0 got finished in 2003 and got shipped to Navy SEALs in 2004[http://www.militaryfactory.com/smallarms/detail.asp?smallarms_id=377] thus making it as chronologically incorrect as M110. Devs usually tend to skip the details. Still, the crown of ignorance goes to CoD brand. The latest MW3 seems to have customized AK-47 *Major Facepalm* --[[User:Masterius|Masterius]] 15:39, 10 August 2011 (CDT)&lt;br /&gt;
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==Notes about in-game ACOG scopes==&lt;br /&gt;
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I noticed that there seem to be two separate models of ACOG scopes available in the game, according to the screenshots posted in the article. The M4A1 carbine the player character uses in the 'Faultline' trailer is fitted with a camo-painted TA01NSN ACOG(identifiable by the integral iron sights and lack of a fiber-optic strip along the top) while one of the M16A4's shown in first-person view in the article here is equipped with a TA31F ACOG. This is the second FPS game I've seen to do this, the other being ''[[Project Reality]]'' (itself a mod of ''[[Battlefield 2]]'', coincidentally) which has the TA31F and TA31RCO ACOG models available in it. [[User:Orca1 9904|Orca1 9904]] 03:44, 11 July 2011 (CDT)&lt;br /&gt;
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:...While in the average FPS, you're lucky if the thing called the ACOG looks like anything in Trijicon's product line. [[User:Evil Tim|Evil Tim]] 03:47, 11 July 2011 (CDT)&lt;br /&gt;
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::Making the public in general think every scope is called an ACOG :P Also, in terms of 4x sights, theres the M249s ELCAN, and I'm hoping you can put any optic on anything. One of the DICE guys said there's a crazy amount of optics in BF3. [[User:Alex T Snow|Alex T Snow]] 05:26, 11 July 2011 (CDT)&lt;br /&gt;
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:::Even in COD: Black Ops (a game that takes place in the 60s mind you) they have a scope called a ACOG, even though it's obviously ''not'' a ACOG *rolls eyes*. Game Devs are becoming fails more and more every year. - [[User:Mr. Wolf|Mr. Wolf]] 17:08, 11 July 2011 (CDT)&lt;br /&gt;
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::::Treyarch basically made their own Modern Warfare, with blackjack and hookers. So yeah, forget about proper portray of Cold War. --[[User:Masterius|Masterius]] 07:41, 13 July 2011 (CDT)&lt;br /&gt;
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:::Give me the ability to slap the Elcan onto the M240 and I will be happy. Hope what you said about the 'crazy amount of optics' turns out to be true. --[[User:Chrausis|Chrausis]] 06:34, 11 July 2011 (CDT)&lt;br /&gt;
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:::I hope you're not confusing the ELCAN scope with the similar M145 MGO. [[User:Orca1 9904|Orca1 9904]] 12:05, 11 July 2011 (CDT)&lt;br /&gt;
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::::You are correct, I did mean the MGO. I know the M145 is different, I just though the Elcan name was interchangeable. --[[User:Chrausis|Chrausis]] 13:15, 11 July 2011 (CDT)&lt;br /&gt;
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:::::It would be nice to see a broader array of optics customizations in FPS games. ''Project Reality'' has a pretty good variety, but you have to switch out your entire class loadout in order to change this, and most weapons only have 1 or 2 optics available aside from iron sights (the M4A1 has the widest variety; having available EOTech, M68 Aimpoint, Kimber Mepro, &amp;amp; ITL MARS red dots as well as both TA31F &amp;amp; TA31RCO ACOGs as mentioned above). [[User:Orca1 9904|Orca1 9904]] 12:05, 11 July 2011 (CDT)&lt;br /&gt;
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Now, that Project Reality has been mentioned... I hope DICE won't disappoint the CIS players, so that we can kick yer capitalist arses in proper way... j/k lol :P Anyway, here are the articles for those interested: [http://ra.spetsnaz.su/wiki/1P29 for AK-74M] and [http://ra.spetsnaz.su/wiki/PKP for PKP]. And the [http://www.npzoptics.com/catalog/sights_for_small_arms/ full catalog]. Oh, and it's been suggested on [http://forums.electronicarts.co.uk/battlefield-3/1405448-optics-lots-optics-2.html#post19418223 EA's Forums], so I don't have to do it myself. --[[User:Masterius|Masterius]] 12:24, 11 July 2011 (CDT)&lt;br /&gt;
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== Mocap Guns ==&lt;br /&gt;
Here's a challenge for everyone; what are the two wire guns standing in for?&lt;br /&gt;
&lt;br /&gt;
2nd Story&lt;br /&gt;
http://www.enterbf3.com/&lt;br /&gt;
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Or if it's off the list after a while:&lt;br /&gt;
http://media.enterbf3.com/images/mcnab1.jpg&lt;br /&gt;
http://media.enterbf3.com/images/mcnab2.jpg [[User:Alex T Snow|Alex T Snow]] 01:29, 15 July 2011 (CDT)&lt;br /&gt;
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Cornershot and a Thompson with M203? :P [[User:Evil Tim|Evil Tim]] 02:35, 15 July 2011 (CDT)&lt;br /&gt;
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:lolz. - [[User:Mr. Wolf|Mr. Wolf]] 02:51, 15 July 2011 (CDT)&lt;br /&gt;
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More seriously, that thing McNab has is definately supposed to be a carbine with an underbarrel accessory, I can't really see what else it could be. The other guy's weapon is a bit more of a mystery; since it doesn't have any kind of projection for a magazine, I'd guess it's something like a Bizon; can't be a P90, these rigs are for capturing hand positions and his would be completely wrong for that. [[User:Evil Tim|Evil Tim]] 04:36, 15 July 2011 (CDT)&lt;br /&gt;
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:Wait, actually it does have a magazine, I see a curved MP5-style mag just in front of his finger. So, maybe it's an MP5 with some underbarrel device making the front end all chunky, or one of those MP10 things like in GTAIV. [[User:Evil Tim|Evil Tim]] 04:40, 15 July 2011 (CDT)&lt;br /&gt;
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LOL Tommy with M203 :) The one on the right really looks like an M14 EBR to me, the mag, handguard, and barrel, but the other one is weird. It looks like an MP5 pistol grip and mag, with a really bulky front, and a stock that looks familiar, bu I just can't place. :P [[User:Alex T Snow|Alex T Snow]] 05:09, 15 July 2011 (CDT)&lt;br /&gt;
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: [http://riflestocks.com/store/product2.html ACE side-folding skeleton stock]? [[User:Evil Tim|Evil Tim]] 05:48, 15 July 2011 (CDT)&lt;br /&gt;
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::Yeah, that's the one! Hmm, is there anything in particular that's on, aftermarket or otherwise? [[User:Alex T Snow|Alex T Snow]] 06:29, 15 July 2011 (CDT)&lt;br /&gt;
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:::Quick google gets me mostly AK-pattern weapons. AK, Saiga, Galil, that kind of thing. Couple on MACs, not that it's likely to be one of those. Maybe that's what a MoCap AKS-74U looks like? :s [[User:Evil Tim|Evil Tim]] 06:36, 15 July 2011 (CDT)&lt;br /&gt;
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::::I'd say that's the best guess so far [[User:Alex T Snow|Alex T Snow]] 12:13, 15 July 2011 (CDT)&lt;br /&gt;
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::::Dunno, such a stock shape reminds me of [http://www.imfdb.org/wiki/File:G36.jpg G36E] which was in Battlefield 2 (with railz instead of optics). --[[User:Masterius|Masterius]] 06:35, 18 July 2011 (CDT)&lt;br /&gt;
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:::::Not sure about that, you'd have thought if it was G36E the mocap prop would have a rod or something stuck to the end to represent the rest of the barrel like the one McNab has. [[User:Evil Tim|Evil Tim]] 06:44, 18 July 2011 (CDT)&lt;br /&gt;
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::::::Bah, I am not really into guessing the gun by the mocap. Details of it - OK, but generally it's just a mishmash that can be used for anything provided the grip is adequate xD --[[User:Masterius|Masterius]] 06:51, 18 July 2011 (CDT)&lt;br /&gt;
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Actually the ACE stock is found on the SPAS 15 as well (which was in Bad Company 1, and Battlefield 2 I think) probably the most likely choice. --[[User:Ghostdigga|Ghostdigga]] 18:48, 18 July 2011 (CDT)&lt;br /&gt;
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:I hope it's that, that was the ONLY weapon that didn't come back in BC2 for some reason. [[User:Alex T Snow|Alex T Snow]] 20:44, 18 July 2011 (CDT)&lt;br /&gt;
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::But it returned in [[Battlefield Play4Free#Franchi SPAS-15|Battlefield Play4Free]] so its appearance in BF3 is possible ;) --[[User:Masterius|Masterius]] 23:20, 18 July 2011 (CDT)&lt;br /&gt;
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== Glock 17 unlock spotted ==&lt;br /&gt;
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... in a promotional shot from Dice about their Battlelog service&lt;br /&gt;
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[http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x599/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/2.jpg]&lt;br /&gt;
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--[[User:Ghostdigga|Ghostdigga]] 13:02, 20 July 2011 (CDT)&lt;br /&gt;
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:It was also seen in the EA Pwned video, along with the G3 (mentioned), I forgot to add that. [[User:Alex T Snow|Alex T Snow]] 16:06, 20 July 2011 (CDT)&lt;br /&gt;
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::I hope this Glock 17 actually holds... well... 17 rounds. :P - [[User:Mr. Wolf|Mr. Wolf]] 17:24, 20 July 2011 (CDT)&lt;br /&gt;
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:::Well, the MP-443 does, so that could work, I'm thinking there's gonna be a Euro faction, with the Glock as the sidearm, and we've also seen the P90. [[User:Alex T Snow|Alex T Snow]] 00:17, 21 July 2011 (CDT)&lt;br /&gt;
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::::Now that reminds me... Battlefield 2: Modern Combat (console version of Battlefield 2) had [[ Battlefield 2: Modern Combat#Glock 17 Pistol|Glock 17]] as Euro Sidearm :D --[[User:Masterius|Masterius]] 01:44, 21 July 2011 (CDT)&lt;br /&gt;
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:::::It did? Awesome! I was just guessing, but that basically confirms it :) [[User:Alex T Snow|Alex T Snow]] 03:54, 21 July 2011 (CDT)&lt;br /&gt;
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::::::Here's some leaked gameplay for you guys, skip to 1:44, there's your Glock. (http://www.youtube.com/watch?v=bfeOoEDYEt0) Would appear that the sidearms (at least) are not faction specific. Also looks like it holds 18 rounds but I'm assuming this is a '+1' affair. [[User:Chrausis|Chrausis]] 05:00, 21 July 2011 (CDT)&lt;br /&gt;
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:::::::Melee Animation is good :D Reloading after every bullet isn't :| --[[User:Masterius|Masterius]] 05:48, 21 July 2011 (CDT)&lt;br /&gt;
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== Alpha Footage ==&lt;br /&gt;
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no doubt some of you have heard there is a closed alpha trial going on, and some of you may have watched the leaked footage online. i dont want to post links to these videos just incase its not aloud.&lt;br /&gt;
but i can tell you, that the G36c, Glock 17, M27 IAR, SV98, MP7 and M1014 are in. --[[User:Sike|Sike]] 08:24, 21 July 2011 (CDT)&lt;br /&gt;
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:Closed Alpha? Any news about Closed Beta for MoH: Limited Edition owners? It should be before Open Beta, shouldn't it? :\ --[[User:Masterius|Masterius]] 12:41, 21 July 2011 (CDT)&lt;br /&gt;
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:A pretty nice selection of weapons appearing which is good to see, particularly the M27. Now just need someone to spot the L85 and I'll be happy \o/ --[[User:Chrausis|Chrausis]] 11:19, 21 July 2011 (CDT)&lt;br /&gt;
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::I guess it, Russian counterpart to M27 is going to be RPK-74M :O And British - L86? ;) --[[User:Masterius|Masterius]] 12:41, 21 July 2011 (CDT)&lt;br /&gt;
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:::You may possibly be right, and I hope you are. If it's in there, first person to deliver the information wins a shiny medal from myself :o --[[User:Chrausis|Chrausis]] 12:48, 21 July 2011 (CDT)&lt;br /&gt;
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::::looks like US support starts with the M27, and the Russians start with RPK, british forces arent in the game... --[[User:Sike|Sike]] 13:58, 21 July 2011 (CDT)&lt;br /&gt;
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:::::The existence of other factions hasn't been denied (to my knowledge) but even so I hope either weapon is available --[[User:Chrausis|Chrausis]] 15:02, 21 July 2011 (CDT)&lt;br /&gt;
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::::::Germans aren't in the game and there's a G36C. We can't rule anything out. Plus, there's always the possibility of DLC. [[User:Halorocka888|Halorocka888]] 19:31, 21 July 2011 (CDT)&lt;br /&gt;
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:::::::New factions/weapons added via DLC would be grand. --[[User:Chrausis|Chrausis]] 19:50, 21 July 2011 (CDT)&lt;br /&gt;
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::::::::Yeah, like they did with Euro Forces Pack for Battlefield 2 :D --[[User:Masterius|Masterius]] 04:37, 22 July 2011 (CDT)&lt;br /&gt;
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:I've yanked the images off the page; as with the MW3 stuff, posting images from leaks is not allowed. Wait until they show up in something official. [[User:Evil Tim|Evil Tim]] 02:16, 22 July 2011 (CDT)&lt;br /&gt;
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::Why does it even matter? We should post everything about everything we know... :/ [[User:Alex T Snow|Alex T Snow]] 02:36, 22 July 2011 (CDT)&lt;br /&gt;
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:::Same reason we don't allow pirated or leaked movie footage; using that kind of thing reflects badly on the site. We can wait until these weapons are confirmed in official materials (which they will be in due course, I'm sure), we don't need to go using dubious sources. [[User:Evil Tim|Evil Tim]] 02:39, 22 July 2011 (CDT)&lt;br /&gt;
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::::Yeah, for a sec it slipped my mind that once the game is out we will have everything :P [[User:Alex T Snow|Alex T Snow]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
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::::And there are still screencaps from leaked version :O --[[User:Masterius|Masterius]] 04:37, 22 July 2011 (CDT)&lt;br /&gt;
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:::::Which ones? [[User:Evil Tim|Evil Tim]] 05:30, 22 July 2011 (CDT)&lt;br /&gt;
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::::::The ones added by Gran28 - check page history. --[[User:Masterius|Masterius]] 05:41, 22 July 2011 (CDT)&lt;br /&gt;
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:::::::Oh, I thought where he said &amp;quot;Paris gameplay video&amp;quot; he was talking about a gameplay video released at some show in Paris. [[User:Evil Tim|Evil Tim]] 05:49, 22 July 2011 (CDT)&lt;br /&gt;
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::::::::The ones that I added was from a gameplay trailer released by DICE yesterday I think.--[[User:Gran28|Gran28]] 08:04, 22 July 2011 (CDT)&lt;br /&gt;
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:::::::::Ah, if that's so, then my bad. Kinda hard to separate official ones from current leaks. Better mention that on the talk page :) --[[User:Masterius|Masterius]] 09:28, 22 July 2011 (CDT)&lt;br /&gt;
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== New Official MP Trailer ==&lt;br /&gt;
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http://www.youtube.com/watch?v=emwEknzmyRo &lt;br /&gt;
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can see a M4 with a Eotech and a Acog, and the front site is in when optics are attached.--[[User:Sike|Sike]] 08:32, 21 July 2011 (CDT)&lt;br /&gt;
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== Possible return of the NDM-86 ==&lt;br /&gt;
I was watching this http://www.youtube.com/watch?v=0MgQMoPwGwM&amp;amp;feature=related and around 1:13-14, I thought I saw the pattern found on the straight mags that the 7.62mm NATO variant of the NDM-86 uses.&lt;br /&gt;
EDIT: Okay at 1:15 at the maximum quality, I could clearly see that magazine is straight.  This is no SVD guys, no SVD. --[[User:HashiriyaR32|HashiriyaR32]] 18:09, 21 July 2011 (CDT)&lt;br /&gt;
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:Good spot, wouldn't have noticed that myself. I wonder why they opted for the NDM-86 instead of the SVD? I assume the SVD is harder to get in Sweden meaning the studio had to find an alternative. Is it still labeled as an SVD within the game? --[[User:Chrausis|Chrausis]] 19:52, 21 July 2011 (CDT)&lt;br /&gt;
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::It is, and it was in MoH. You know, I think MoH was like a super pre-Alpha version of this game, there's and MP7 too, and a few others. [[User:Alex T Snow|Alex T Snow]] 20:03, 21 July 2011 (CDT)&lt;br /&gt;
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:::I hope DICE do a better job on BF3 than they did on MoH, that game was shocking. There's probably some truth in that though :P --[[User:Chrausis|Chrausis]] 20:43, 21 July 2011 (CDT)&lt;br /&gt;
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::::Well, MoH multi was made by a small team from DICE in 6-7 months, and ALL of DICE has been working on BF3 for, like, 5 years, I'm not worried ;) [[User:Alex T Snow|Alex T Snow]] 23:52, 21 July 2011 (CDT)&lt;br /&gt;
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:::::Fair play to them but you'd have thought issues with the game would have been patched following the game's release. Still, I don't deny that BF3 will be a far better game however I'm sure some of the issues from MoH will poke through. --[[User:Chrausis|Chrausis]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
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::::::Well, we can hope the issues that poke through don't include those godawful skyboxes that MoH had. [[User:Evil Tim|Evil Tim]] 03:26, 22 July 2011 (CDT)&lt;br /&gt;
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::DICE deliberately sabotaged MoH MP 'cause they were focused on BC2... :( But it is said that MoH 2 is being developed solely by DC. And it is rumored that MoH 2 will have Frostbite 2 Engine :D --[[User:Masterius|Masterius]] 04:50, 22 July 2011 (CDT)&lt;br /&gt;
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:::Would be interesting to see what DC do with the Frostbite 2 engine, I wasn't all that impressed with the single player but taking into account that (as far as I'm aware) MoH was the studio's first game, it was an adequate effort. Was better than the multiplayer at least, in my opinion. --[[User:Chrausis|Chrausis]] 07:20, 22 July 2011 (CDT)&lt;br /&gt;
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::::I've always said that if MoH's MP was the same as it SP, then the MP would be awesome, I have it just for the SP :) [[User:Alex T Snow|Alex T Snow]] 08:35, 22 July 2011 (CDT)&lt;br /&gt;
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:::::Just played some more of SP and I have to say I agree, pretty intense stuff. --[[User:Chrausis|Chrausis]] 11:38, 22 July 2011 (CDT)&lt;br /&gt;
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== Default Weapons ==&lt;br /&gt;
I just noticed that all of the US weapons are Armalites, and all of the Russian weapons are Kalashnikovs, it's cool. [[User:Alex T Snow|Alex T Snow]] 23:58, 21 July 2011 (CDT)&lt;br /&gt;
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:Aside from the 'SVD' which isn't a Kalashnikov design, but we'll forgive you as it is outwardly similar. --[[User:Chrausis|Chrausis]] 03:16, 22 July 2011 (CDT)&lt;br /&gt;
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::True, but you got the point ;) [[User:Alex T Snow|Alex T Snow]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
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::[http://world.guns.ru/userfiles/images/sniper/sn18/svd_clones.jpg SVD Clones]. The third one is AK modified to SVD. Ain't Russian guns :P --[[User:Masterius|Masterius]] 04:58, 22 July 2011 (CDT)&lt;br /&gt;
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:::I do like the fact that each faction has it's own starting weaponry, I always liked that about BF2 (though I didn't play it much) --[[User:Chrausis|Chrausis]] 03:25, 22 July 2011 (CDT)&lt;br /&gt;
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::::Agreed :) --[[User:Masterius|Masterius]] 04:58, 22 July 2011 (CDT)&lt;br /&gt;
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== AS Val ==&lt;br /&gt;
I can't find the video, but I'll post a link: http://forum.ea.com/eaforum/posts/list/7447261.page [[User:Alex T Snow|Alex T Snow]] 19:31, 22 July 2011 (CDT)&lt;br /&gt;
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:Cool! =) - [[User:Mr. Wolf|Mr. Wolf]] 22:20, 22 July 2011 (CDT)&lt;br /&gt;
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== Sniper Rifles can have iron sights ==&lt;br /&gt;
Yup. [[User:Alex T Snow|Alex T Snow]] 00:04, 23 July 2011 (CDT)&lt;br /&gt;
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:Hmmm. - [[User:Mr. Wolf|Mr. Wolf]] 00:56, 23 July 2011 (CDT)&lt;br /&gt;
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== M1014 ==&lt;br /&gt;
It's hard to tell because of the screwed up animation in the alpha, but you load a round into the chamber first, then the tube. EDIT: This is a good thing, I made sound like it wasn't :O [[User:Alex T Snow|Alex T Snow]] 02:32, 23 July 2011 (CDT)&lt;br /&gt;
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== M16A4 ==&lt;br /&gt;
It fires semi, burst, AND auto, one of those fancy 360 degree fire selects or something :/ [[User:Alex T Snow|Alex T Snow]] 02:32, 23 July 2011 (CDT)&lt;br /&gt;
:problem?&lt;br /&gt;
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== New Alpha Gameplay ==&lt;br /&gt;
&lt;br /&gt;
In the gameplay, I noticed that the front sights are still present when optics are attached, that M16A4 is now burst-fire and that the US LMG is called M249 in-game. Bipod gameplay was shown too. I also spotted the M-416 at 0:55, maybe the M4A1 equivalent of the enemy forces? [[User:Gonzaga|Gonzaga]] 18:45, 24 July 2011 (CDT)&lt;br /&gt;
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:Okay, yeah, they made it so the front sight is there, but disappears when aiming, the M16 has burst as well as auto (and semi), and the HK416 is an unlock, ONLY the default weapons are faction based, anyone can use unlocks, but the default ones might be usable by anyone later or something though. [[User:Alex T Snow|Alex T Snow]] 01:42, 25 July 2011 (CDT)&lt;br /&gt;
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::That's still much better than the MW games. Boy, you complain more about games than I do. :D - [[User:Mr. Wolf|Mr. Wolf]] 02:19, 25 July 2011 (CDT)&lt;br /&gt;
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::Defaults faction / unlocks not is how BFs 2 and 2142 worked, too. [[User:Evil Tim|Evil Tim]] 03:08, 25 July 2011 (CDT)&lt;br /&gt;
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:I'm not complaining, I actually like the front sight disappearing system, if it's not there the gun wouldn't work, but if it was, then having an RDS would give you a better field of view. The M16's fire modes aren't too bad, as long as the weapons have the right ammo count, reload properly, and have +1 I'm happy. Things like the player loading it fancy or whatever are okay. [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
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== M320 Standalone confirmed ==&lt;br /&gt;
This. Search &amp;quot;BF3 Grenade Launcher&amp;quot;, and the vid has a G3 with an ACOG too. [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
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== SIG 550 pretty much confirmed by Demize ==&lt;br /&gt;
http://twitter.com/#!/Demize99/status/30377608852017152 [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
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:Swiss weapon of choice 8) --[[User:Masterius|Masterius]] 02:44, 13 August 2011 (CDT)&lt;br /&gt;
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== A Few Weapon Vids ==&lt;br /&gt;
http://www.youtube.com/watch?v=JuoU7uBNvP0&lt;br /&gt;
http://www.youtube.com/watch?v=2LILgS-M2xo&lt;br /&gt;
&lt;br /&gt;
Here's most everything in action, and with a few attachments. I love how the description for the M145 mentions the Canadian Army! :D [[User:Alex T Snow|Alex T Snow]] 04:37, 25 July 2011 (CDT)&lt;br /&gt;
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:Looking good so far, spotted some people on my Steam friends list playing the alpha. So jealous. :( --[[User:Chrausis|Chrausis]] 10:43, 25 July 2011 (CDT)&lt;br /&gt;
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::I'm looking very forward to this game. :D - [[User:Mr. Wolf|Mr. Wolf]] 13:42, 25 July 2011 (CDT)&lt;br /&gt;
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:::Video Confirms new weapons for the game, as available in alpha build. In the first video we see an MP-7 PDW at 1:14, M1911 pistol at 1:57, RPK light machinegun on killfeed at 3:21, M27 IAR in killfeed at 6:12, M1014 shotgun at 7:34, G3 battlerifle on killfeed at 8:29, G36c assault rifle at 12:15, M320 grenade launcher on killfeed at 13:16. In the 2nd video we see RPK selection and model at 6:07 (usage following). Someone please update main page accordingly.--[[User:DaiTaNam|DaiTaNam]] 15:32, 25 July 2011 (CDT)&lt;br /&gt;
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::::Good of you to find everything, but leaked stuff isn't going on the main page :/ [[User:Alex T Snow|Alex T Snow]] 16:25, 25 July 2011 (CDT)&lt;br /&gt;
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::::: awww =(, thanks though.--[[User:DaiTaNam|DaiTaNam]] 17:39, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Sigh, The M145 uses the M4 reticle over the M249/240 reticle :( --[[User:Chrausis|Chrausis]] 17:47, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::That's the reticle my (standard version) ELCAN replica has on my airsoft C7A2, do you mean the M145 version is supposed to have a different one? [[User:Alex T Snow|Alex T Snow]] 20:40, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::[http://www.dsarms.com/images/ELCM145M4W.gif Elcan M145 Optical Sight for M4 and M249/M240]. Remember people, this is just leaked Alpha and DICE will ''probably'' make changes to the game to make it right... Oh, and RPK :| --[[User:Masterius|Masterius]] 00:53, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Oh I see. And what do you mean, oh and the RPK? What's wrong with it? [[User:Alex T Snow|Alex T Snow]] 05:07, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Has the wrong bipod at the moment, doesn't look like the barrel is long enough to be an RPK either --[[User:Chrausis|Chrausis]] 05:31, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Well... since it has both synthetic furniture and curved magazine, it is [http://world.guns.ru/userfiles/images/machine/mg15/rpkm.jpg RPKM] (ignore the magazine color). However in-game description mentions that it uses 5.45x39 ammo, which is used in [http://world.guns.ru/userfiles/images/machine/mg16/rpk74_02.jpg RPK-74M] that is actually used by Russian Forces. So the point is, DICE should change the magazine model and rename the weapon to '''RPK-74M''' for Russians. That Militia can use whatever they want. --[[User:Masterius|Masterius]] 05:36, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::I didn't know that, so the curvature of the magazine in an AK/RPK-style weapon can be used to identify the caliber? DICE have clearly given alpha invites to the wrong people, should have gone to the inhabitants of IMFDB. --[[User:Chrausis|Chrausis]] 05:42, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::: :D And yeah. The curve gradation for Kalashnikovs' magazines goes as follows: 5.56 &amp;lt; 5.45 &amp;lt; 7.62, with 7.62 curve being particularly distinguishable ;) --[[User:Masterius|Masterius]] 06:28, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::You learn something new everyday, now I can complain that the BF3 RPK is incorrect &amp;gt;:O --[[User:Chrausis|Chrausis]] 06:33, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::I sent Demize a tweet (I made a Twitter accout JUST to send him stuff) that the RPK should be either the RPKM or RPK-74M (as I can't see the mags well enough), and also sent him another one saying the G3 should be the G3A3 :D [[User:Alex T Snow|Alex T Snow]] 17:42, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::That is dedication to informing the developer their game is wrong, well played. I also sent him a tweet concerning the M145's reticle. --[[User:Chrausis|Chrausis]] 18:30, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::Very good :D Two problems I've noticed about '''SVD''': First, as already been noticed, is that in-game model of magazine is straight NATO one instead of curved Russian one; second, is that in-game '''PKS-07''' is using optical PSO-1 based reticle instead of its own magnified reflex reticle like this one: [http://www.newphillysports.com/milsurp/pks07reticle.jpg]. And here information about it: [http://www.gunscollecting.com/english/scopes/pks-07-collimating-sight/]. --[[User:Masterius|Masterius]] 05:24, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::::Just recieved an invite to the alpha, I am so stoked to try this game out \o/ --[[User:Chrausis|Chrausis]] 09:44, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::Sweet! [[User:Alex T Snow|Alex T Snow]] 04:56, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== 1911 spotted ==&lt;br /&gt;
&lt;br /&gt;
I just watched a video and the 1911 is back. This game's version appears to be the MEU model. I can tell from the slide, sights, and hammer. It appears to be the old model with the Springfield Armory slide. [[User:ShootingLiberal|ShootingLiberal]] 23:53, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I can't see the grips, but it appears to be a stock M1911 with a commander-style hammer (the round one, not the MEU one), a silver 3-hole trigger, and a silver barrel. Oh, after Googleing I found that that IS the original version of the MEU :/ http://www.justpistols.co.uk/meu_001.jpg That's an airsoft gun, but it's EXACTLY the one from BF3. [[User:Alex T Snow|Alex T Snow]] 03:35, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Also, the MEU Pistol is currently designated [http://www.thefirearmblog.com/blog/2009/09/24/m45-close-quarters-combat-pistol/ M45] Pistol ;) So maybe in-game it is some kind of customized M1911 Pistol? :O --[[User:Masterius|Masterius]] 05:36, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha ==&lt;br /&gt;
I just got the invite for the Operation Metro Alpha and Will post info here if I can.--[[User:N-10 Aden|N-10 Aden]] 20:53, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Awesome, that's two of us now :) [[User:Alex T Snow|Alex T Snow]]&lt;br /&gt;
&lt;br /&gt;
::So my impressions of the alpha so far are largely positive, not the biggest fan of the map however. Too many narrow corridors that you have to enter to advance, meaning that the defending team can plonk a SAW there and wipe you out as you enter the meat grinder. The weapons feel nice: Plenty of recoil meaning that burst firing is essential. Definitely an improvement gameplay-wise compared to BC2, which wasn't a bad game by any stretch of the imagination. Looking forward to the beta now! \o/ --[[User:Chrausis|Chrausis]] 09:46, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Improvement compared to BC2, is obviously. The question is, improvement compared to BF2! :O--[[User:Masterius|Masterius]] 10:31, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I can't really comment on whether it's better than BF2 as I haven't really spent much time on it (5 mins max) but it is a fairly solid FPS in it's own right. One thing that has bothered me thus far is 3D spotting, do not like it at all though, it should be changed for minimap spotting. --[[User:Chrausis|Chrausis]] 10:46, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Ah, in that case, if you still have BF2, I would recommend you download and install [http://www.realitymod.com/ Project Reality] mod, which focuses on realistic armed forces. There are people who have BF2 solely for it. And, it has British Army! :D [http://i1193.photobucket.com/albums/aa356/DMasterST/B_Uniform.png Their uniform] and [http://i1193.photobucket.com/albums/aa356/DMasterST/B_Weapons.png their weapons] --[[User:Masterius|Masterius]] 12:02, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Yeah and the Canadian Army :D I'll be getting BF2/RM soon. Keep in mind this is one of the smallest map and it's meant to be more infantry focused, they'll be much bigger ones with more vehicles ;) [[User:Alex T Snow|Alex T Snow]] 18:10, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Yup :D [http://i1193.photobucket.com/albums/aa356/DMasterST/C_Uniform.png Their uniform] and [http://i1193.photobucket.com/albums/aa356/DMasterST/C_Weapons.png their weapons] --[[User:Masterius|Masterius]] 03:49, 29 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::I hope that with more vehicles comes more teammates actually willing to take them out. No one playing engineer was even trying, just using their launchers on each other. Meant to ask if anyone still played BF2 as I was gonna get it in anticipation for 3, should organise some gamz. --[[User:Chrausis|Chrausis]] 18:57, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::I'm trying to get BF2 again, loved that game, can't wait to convert it to PR. :) - [[User:Mr. Wolf|Mr. Wolf]] 20:04, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Needs a bit of polish but what I played of the alpha was a lot of fun, roll on October --[[User:Chrausis|Chrausis]] 18:32, 1 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Sweet! [[User:Alex T Snow|Alex T Snow]] 14:28, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::Anyone have any questions about it? I'd be happy to answer them (as best I can) --[[User:Chrausis|Chrausis]] 17:27, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== All Alpha weapons ==&lt;br /&gt;
&lt;br /&gt;
http://bf3blog.com/2011/08/new-battlelog-screenshots-show-weapons-awards/battlelog-weapon-list/    - [[User:Joey1666|Joey1666]] &lt;br /&gt;
&lt;br /&gt;
:I hope, they will make new icons for AR-15 guns. These no-sights ones are just weird. Also, what I've said in &amp;quot;A Few Weapon Vids&amp;quot; --[[User:Masterius|Masterius]] 10:21, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The in-game ones have carry handles but I'm sure you knew this, I can live with a few slightly inaccurate icons on the Battlelog though. The M27 IAR had no front sight post for some reason in-game, made the Eotech pretty much essential. --[[User:Chrausis|Chrausis]] 17:19, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Doesn't it have flip-up sights? --[[User:Masterius|Masterius]] 11:43, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::It does, yes, but the front sight is missing the front sight post. As in, the sights are there, but the post is not. Made aiming quite tricky as you can imagine. --[[User:Chrausis|Chrausis]] 12:34, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Yeah, I'm assuming that's been fixed by now [[User:Alex T Snow|Alex T Snow]] 04:15, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::I hope so, was a nightmare. Still, barely used the RPK/IAR once the SAW was unlocked --[[User:Chrausis|Chrausis]] 04:44, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Cause the SAW's a real support weapon ;) [[User:Alex T Snow|Alex T Snow]] 06:21, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::^ This, though the fact that you can change the RPK and IAR to semi-auto was a nice feature --[[User:Chrausis|Chrausis]] 06:30, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Does IAR have better accuracy and SAW better firepower or SAW has ''both''? Because if it is the second one, IAR seems kinda... useless. --[[User:Masterius|Masterius]] 08:35, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::For sure, the IAR/RPK are definitely more accurate than the SAW, the SAW is quite difficult to use at range without deploying the bipod whereas the other two don't have as much recoil. I assume the lighter support weapons are there for the more mobile, front-line support guy. --[[User:Chrausis|Chrausis]] 09:18, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Pretty sure this legit as another article is saying they're from OXM so should they be moved to the page and not discussion ? [[User:Joey1666|Joey1666]]&lt;br /&gt;
&lt;br /&gt;
== why aren't confirmed weapons named? ==&lt;br /&gt;
such as the g3 ,m416 ,m27 iar and many more????&lt;br /&gt;
&lt;br /&gt;
:Can't put leaked stuff on the page, you'd know this if you read the rest of the discussion --[[User:Chrausis|Chrausis]] 17:21, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::yeah thats why all the weapons used in the alpha were named in an official blog and yet there still not up here , so dont tell me i need to read the discussion.&lt;br /&gt;
&lt;br /&gt;
:::Do forgive me. Link to this blog? If it's legit you're free to edit the page if you wish. --[[User:Chrausis|Chrausis]] 06:12, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I second the link request. Also, sign you posts. --[[User:Masterius|Masterius]] 08:38, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
(TOSSED)  RE-posting.  You guys should simply look up a bit next time. --[[User:HashiriyaR32|HashiriyaR32]] 11:18, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Except that's not official blog. It's fanblog that also [http://bf3blog.com/battlefield-3-weapons/ makes assumptions] and [http://bf3blog.com/2011/07/battlefield-3-50-leaked-alpha-screenshots/ postes leaked stuff]. --[[User:Masterius|Masterius]] 11:55, 4 August 2011 (CDT)&lt;br /&gt;
::Looks like I'm tossing that out the window. --[[User:HashiriyaR32|HashiriyaR32]] 13:20, 4 August 2011 (CDT) &lt;br /&gt;
&lt;br /&gt;
::An image which was leaked from the alpha, users of which were under a non-disclosure agreement which means we could get in trouble if we post it up here. Until we get an absolutely official list of weapons (most likely from future trailers and the public beta) the page will stay the same. --[[User:Chrausis|Chrausis]] 12:27, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Setups ==&lt;br /&gt;
So what kinda weapons and setups do you guys think you're gonna use?&lt;br /&gt;
*Medic - G3 (or other BR) with a scope&lt;br /&gt;
*Engineer - M1014 (or other shotty)&lt;br /&gt;
*Support - M249 (or other belt fed) with a bipod&lt;br /&gt;
*Recon - MP7 (or other SMG/PDW) with a suppressor&lt;br /&gt;
*Sidearm - M1911&lt;br /&gt;
&lt;br /&gt;
Obviously details will change as we get more info and after we actually play the game ;) [[User:Alex T Snow|Alex T Snow]] 06:21, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'll probably play support mainly, it's what I spent 80% of the alpha doing and it's where I had the most fun. M240 with bipod, optic and flash suppressor will be my class of choice. --[[User:Chrausis|Chrausis]] 06:29, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:''Obviously details will change as we get more info and after we actually play the game''&lt;br /&gt;
:^ This --[[User:Masterius|Masterius]] 08:40, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PWNED #7 ==&lt;br /&gt;
http://www.youtube.com/watch?v=PXaFw7aC9GE&lt;br /&gt;
A couple things I missed the first time I saw it, there's the M4, M1911, and G17, but also a Desert Eagle and MP5SD2. [[User:Alex T Snow|Alex T Snow]] 16:17, 6 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Desert Eagle? [http://tvtropes.org/pmwiki/pmwiki.php/Main/BigNo NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!] --[[User:Masterius|Masterius]] 02:48, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::What's up with the Desert Eagle? It's a perfectly good combat pistol *trollface*. --[[User:Chrausis|Chrausis]] 06:11, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::: :( --[[User:Masterius|Masterius]] 06:22, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Developers really need to stop putting large caliber handguns and revolvers in supposedly 'realistic' games, it just feels stupid. --[[User:Chrausis|Chrausis]] 06:38, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::''[http://www.youtube.com/watch?v=u0-oinyjsk0 I know what you're thinking. &amp;quot;Did he fire six shots or only five?&amp;quot; Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: &amp;quot;Do I feel lucky?&amp;quot; Well, do ya, punk?]'' --''Harold Francis &amp;quot;Dirty Harry&amp;quot; Callahan''&lt;br /&gt;
&lt;br /&gt;
:::::[http://world.guns.ru/userfiles/images/handguns/usa/revolver/1287756474.jpg .357 Magnum Colt Whitetailer], camper's wet dream :D --[[User:Masterius|Masterius]] 12:45, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Their rack of guns at 3:06 (presumably airsoft for modelling purposes) contains an M14 and a FAMAS, might be 2 more to expect in the full game. --[[User:Chrausis|Chrausis]] 17:00, 6 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::M1911 + M14 = Old School Pack 8) --[[User:Masterius|Masterius]] 02:48, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Oops, I only thought to rewatch the range part, totally missed the FAMAS and M14 lol, good catch. [[User:Alex T Snow|Alex T Snow]] 05:15, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Pre-order Spectact kits ==&lt;br /&gt;
&lt;br /&gt;
[http://www.tumblr.com/photo/1280/8472426507/2/tumblr_lpes8zstbf1r09ila][http://www.tumblr.com/photo/1280/8472426507/1/tumblr_lpes8zstbf1r09ila]&lt;br /&gt;
&lt;br /&gt;
Some images of the exclusive Spectact kits you get via pre-order, you'll also notice that the Russian assault class soldier is holding an AEK-971&lt;br /&gt;
&lt;br /&gt;
:Guess American Assault class gets XM8. Both weapons lost their respective trials. --[[User:Masterius|Masterius]] 03:20, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
You do realise its just art , and probably wont be ingame --[[User:LukeWilliams010|LukeWilliams010]]&lt;br /&gt;
&lt;br /&gt;
:Alright, will wait for confirmation regarding these weapons. Maybe it's just false alarm (and Desert Eagle too). --[[User:Masterius|Masterius]] 05:49, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Nah, the AEK will most likely be in, and the AK-74M will go to the PLR faction. There's nothing official, but there's the AEK (RU) and 74M(PLR), SKS as a sniper (PLR), T-72 tanks (PLR), and MP lines recorded in English, Russian and Farsi, that's confermation enough. I've seen no evidence of the XM8, but who knows, they did say there's 10 times the unlocks as BC2... [[User:Alex T Snow|Alex T Snow]] 06:30, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Russian Forces clearly used AK-74M on Operation Metro map. The same is expected from final release. As for PLR, there are only silhouettes, and as such it's unclear which AK is used. --[[User:Masterius|Masterius]] 06:50, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::The AEK will probably be a universal unlock for all factions if it is indeed in the final game (which I believe it will be, doubt they'd use a weapon in artwork and not include it in-game) --[[User:Chrausis|Chrausis]] 10:01, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::There most likely will be no AEK in final game. Those renders showing specact skins are pretty dated.&lt;br /&gt;
&lt;br /&gt;
::::Fair enough, I didn't know that. Not too fussed either way, not a big fan of the weapon. --[[User:Chrausis|Chrausis]] 16:09, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Please no XM8, at least not in the SP. If it's an MP only gun, I could care less whether it's in or not, though. I'm buying this for the SP, which I'm hoping will be at least semi-realistic. [[User:Spartan198|Spartan198]] 01:18, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I kinda doubt they will put in the XM8, I'd rather see a full-size G36. :) - [[User:Mr. Wolf|Mr. Wolf]] 17:25, 15 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==M16A3==&lt;br /&gt;
Demize99 tweeted that the M16A4 has been renamed to A3. Though we don't know if it still has all three modes, I'm thinking it doesn't. [[User:Alex T Snow|Alex T Snow]] 11:49, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Hmm. Full Auto M16A4 seems more plausible to me than Picatinny Railed M16A3. Maybe call it M16A5? xD --[[User:Masterius|Masterius]] 12:57, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Nope, the A3 is actually an A4 with full auto, I thought it was an A2-style for a long time, but looks it up, its hard to find good descriptions, but the A3 and A4 are the same except burst/auto. No one on this site gets that because this site calls every A3-style an A4 with an A2 lower. Why? Because that's what armourers built them with, since they don't have A3s. In games the weapon is whatever it's meant to be because it's not &amp;quot;built&amp;quot; on anything. [[User:Alex T Snow|Alex T Snow]] 13:09, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Ah, now that's funny. Turns out to be true[http://www.armyproperty.com/Equipment-Info/M16A3-A4.htm][http://world.guns.ru/assault/usa/m16-m16a1-m16a2-m16a3-e.html]. Silly 'mericans couldn't get hold of manual burst firing, Military Command had to enforce it for them :) --[[User:Masterius|Masterius]] 13:21, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Hey, those are the two sites I found! I just couldn't find them again :P Anyway, look at the description on the first site, it's worded very old, saying things like identical to A2, but also same as A4. That's actually the most info I've seen on an A3 in one place, adding to the confusion, since there isn't good info around. [[User:Alex T Snow|Alex T Snow]] 15:16, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::No, Alex is wrong and so are the two websites Masterius linked to. The M16A3 is a full auto A2 (only used by SEALs and Seabees in very limited numbers), NOT a full auto A4. IMFDB policy is to identify a weapon visually, not by what the game calls it. In terms of A3 vs A4, the M16 in this game is intended to be an A4, so that's what it should be called. At least for the moment anyway. If it turns out the devs decide to axe the burst mode, we can classify it a C7A1, but until we know more, it should stay listed as an A4. I'm changing it back. [[User:Spartan198|Spartan198]] 01:11, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Uhm, Modern Firearms is respectable source. If you are claiming that it is not that means you have a better one? And the weapon can't be C7A1 since C7A1 is [http://world.guns.ru/assault/can/diemaco-c7a1-c7a2-c-e.html Model C7FT] (Railed Model 715 itself) and Full Auto M16A4 is [http://www.colt.com/mil/M16_2.asp Model 901] (Full Auto Railed Model 705 itself). And there are differences between 705 and 715[http://www.biggerhammer.net/ar15/variants/]. --[[User:Masterius|Masterius]] 03:25, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Now I want to know whether Demize99 tweeted about RPK and SVD... --[[User:Masterius|Masterius]] 03:25, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The first A3s had A2 uppers, but were later (and still are) issued with railed uppers, that's where people get confused. A3 = Rail. [[User:Alex T Snow|Alex T Snow]] 05:02, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, I do have a better source. It's called Defense Industry Daily [http://www.defenseindustrydaily.com/the-usas-m-16-rifle-purchases-04517/]. Additionally, if you take a look at the M16A2 section of the [[M16 rifle series]] page, it says the exact same thing. I also never said MF ''wasn't'' a respectable source, but that doesn't alter the fact that it's wrong in this case. [[User:Spartan198|Spartan198]] 05:25, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:''Other MIL-STD-1913 rails can be found on the front grips '''et. al.''' of the '''A3s''' and A4s, where they mount useful items like flashlights, laser pointers, grip pods, et. al.''&lt;br /&gt;
:There too. --[[User:Masterius|Masterius]] 06:59, 13 August 2011 (CDT)&lt;br /&gt;
:'''P.S.''' Besides, why does it feature ''Wikipedia'' in '''Additional Readings'''?&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;Front grip&amp;quot; as in around the barrel, like a Knight's Armament M5 RAS. It has Wikipedia as an additional read because DID's article doesn't feature the M16 rifle's entire life story; Wikipedia does. In fact, why don't you take a look at Wikipedia where it states that the A3 is a full auto A2 and uses DID's article to verify it? [[User:Spartan198|Spartan198]] 13:07, 22 September 2011 (CDT)&lt;br /&gt;
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:::There are a number of different rifles designated as the M16A3 by the US military. The first is what Wikipedia refers to, the Colt Model 646 which is also known as the M16A2E3, which was introduced in small numbers at the same time as the M16A2 and is an A2 with an A1 lower and was only used by the Navy and Coast Guard. Then you have the flat-top Colt Model 901 which was introduced at the same time as the M16A4 (in 1994 I think) which is basically an M16A4 with full auto rather than burst. The following is what the US army website says about the A3 and A4: &amp;quot;&amp;quot;The M-16A3 is identical to the M-16A2 but has a removable carrying handle that is mounted on a Picatinny Rail (for better mounting of optics) and is without burst control. The M-16A4 is identical to the M-16A2 except for the removable carrying handle and Picatinny Rail.&amp;quot; I would imagine that for modularity purposes the A3 in this game is the current version (Model 901).  --[[User:Commando552|commando552]] 13:22, 22 September 2011 (CDT)&lt;br /&gt;
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::::Wow, thanks, that really clears it up, so we could call the full auto A2 the M16A2E3, and the full auto A4 the M16A3, that makes sure they have different names, right? [[User:Alex T Snow|Alex T Snow]] 17:42, 22 September 2011 (CDT)&lt;br /&gt;
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::::Interesting, found [http://compass.seacadets.org/pdf/nrtc/cb1/14234_ch3.pdf information about M16A1 and M16A2E3] on [http://www.seacadets.org/ U.S. Naval Sea Cadet Corps website]. --[[User:Masterius|Masterius]] 05:31, 23 September 2011 (CDT)&lt;br /&gt;
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:::::That PDF is actually wrong, as it states that the M16A2E3 is burst fire rather than full auto. Here is the [http://www.scribd.com/doc/29272650/MIL-R-71135-Rifle-5-56MM-M16A2E3-1992 US Army Military Specification] for the M16A2E3 from 1992 (go to page 4, and look at the fire selector section). Although calling the earlier rifle the M16A2E3 takes away the confusion, it can still correctly be called the M16A3 as it was reclassified as this, kind of like how the M16A2 was originally the M16A1E1. --[[User:Commando552|commando552]] 06:11, 23 September 2011 (CDT)&lt;br /&gt;
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::::::True, I guess someone just got lazy and didn't give the flat top version a new name, so the 646 and 901 are BOTH A3s. [[User:Alex T Snow|Alex T Snow]] 06:47, 23 September 2011 (CDT)&lt;br /&gt;
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::::::Editors probably made a mistake in ''that'' part because everywhere ''else'' it says automatic fire (right from the beginning). --[[User:Masterius|Masterius]] 07:19, 23 September 2011 (CDT)&lt;br /&gt;
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:Heh, and after more searching: [http://www.military-today.com/firearms/m16.htm] --[[User:Masterius|Masterius]] 07:21, 13 August 2011 (CDT)&lt;br /&gt;
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::Like I said, the very first A3s had A2 uppers, and after that they had rails. [[User:Alex T Snow|Alex T Snow]] 07:17, 13 August 2011 (CDT)&lt;br /&gt;
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:::Put it this way, the only times it says something about not having a top rail, it doesn't. What I mean is, it always says something really vague like &amp;quot;full auto version of the A2&amp;quot;, never mentioning specifics. I have not yet read somewhere that says that the A3 has a fixed carry handle, but have seen plenty that say the opposite. The problem was someone decided a long time ago that this site was for guns that are in movies only, not a gun wiki, so since the A3 is not in any civvie hands, and therefore not in any movies, it shouldn't be mentioned. All &amp;quot;A3&amp;quot;s in movies are A4s with A2 lowers, that is what the armourer used. However with the addition of newer weapons, and therefore newer entries, and the addition of games, where the guns don't really exist and therefore ARE anything, things are being added that never were before. Correct me if I'm wrong but the Mk.18 is only a military weapon, right? That means that, say, in the first Transformers movie Josh Duhamel's Mk.18 wouldn't have been a real Mk.18, but some Civvie M4 with a short barrel and such, made to look exactly the same as one. But that doesn't make it a Mk.18, however it IS listed as such. I may be wrong and it might actually be a Mk.18, but then Canadian C7-series is a better example: NO civvies have them. Period. But it still has an entry, as it is in Reality Mod, among a few others. Now we see the problem with not having an M16A3 entry: there might not be any in civvie hands, but there are some in games, like BF3, but COD4 singleplayer comes to mind as well, and I'm sure there are others. Hmm, I guess what this comes down to is we need an M16A3 listing on the M16 page. All of them should be listed, even if the only info is the name, a sentence about the weapon, and mention that it has never been in anything, otherwise we get stuff like everyone on the site getting false info about a particular weapon, and this happens. [[User:Alex T Snow|Alex T Snow]] 16:14, 13 August 2011 (CDT)&lt;br /&gt;
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::::That ''is'' specific. &amp;quot;Full auto version of the A2&amp;quot; means it's externally identical to the A2, but has fully automatic. I don't see how that's vague. If you've got a credible source saying A3s are &amp;quot;now issued&amp;quot; with flat top uppers, I'd like to see it. But if you look at the pattern of M16 rifle development, it's very likely that such a modification would bear a designation other than A3 (the only two exceptions to this in the platform's history were the Air Force's 11.5&amp;quot; barreled XM177s and when the Army dropped the Model 777 M4 for the Model 920 M4. Josh Duhamal used an M933 in Transformers, not a Mark 18. Mark 18-type carbines with 10.3&amp;quot; or 10.5&amp;quot; barrels can be had by anyone with proper licensing. But the reason we have Mark 18 mock-ups in movies listed as Mark 18s is because, like I already pointed out, it's IMFDB policy to identify the weapon on a visual basis. If it ''looks'' like a Mark 18, we ''call it'' a Mark 18 unless some other way of concretely identifying the weapon (such as an armorer ID) comes along. Your argument about civilian acquisition is a dead end since armorers like MPM are civilians, yet have fully automatic M4s, AK-47s, M60s, and so on in their possession. The only games I've played with full auto M16A4s are CoD4 and MoH, the pages for both of which identify the rifle as an M16''A4''. If you want an A3 category added, either take a look at the [[Talk:M16_rifle_series#Do_well_really_need_to_have_an_.22A2.22_and_.22A3.22_category.3F|M16 rifle talk page to see why it was deleted]] (where MPM himself states that the M16A3 has the same upper receiver as the A2) or come to the forum and state your case as to why said category should be reinstated. But as per IMFDB policy, the M16 on this page should be classified as an A4. [[User:Spartan198|Spartan198]] 00:14, 14 August 2011 (CDT)&lt;br /&gt;
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:::::As soon as my problems with registration are solved, I'll bring this discussion to the light. --[[User:Masterius|Masterius]] 02:44, 14 August 2011 (CDT)&lt;br /&gt;
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:::::Bah. Is there any other way to contact forum administration other than through the forum? --[[User:Masterius|Masterius]] 02:02, 16 August 2011 (CDT)&lt;br /&gt;
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::::::Leave a message on [[User:MT2008|MT2008's]] talk page about it. He's an administrator on the forum. [[User:Spartan198|Spartan198]] 13:01, 22 September 2011 (CDT)&lt;br /&gt;
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== Both M16s ==&lt;br /&gt;
Demize confirms multiple M16s! I'm expecting the A3 and A4 obviously [[User:Alex T Snow|Alex T Snow]] 16:05, 12 August 2011 (CDT)&lt;br /&gt;
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:Hmm, that's pretty cool. =) - [[User:Mr. Wolf|Mr. Wolf]] 20:32, 12 August 2011 (CDT)&lt;br /&gt;
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:Now that's something I would like to take a look at in Beta :) --[[User:Masterius|Masterius]] 02:44, 13 August 2011 (CDT)&lt;br /&gt;
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::He also confirmed not everything's in the Beta, but hopefully these two will be. [[User:Alex T Snow|Alex T Snow]] 16:22, 13 August 2011 (CDT)&lt;br /&gt;
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:::I see very little point in including 2 M16 models, just takes up space that could be filled with something new :\ --[[User:Chrausis|Chrausis]] 04:52, 14 August 2011 (CDT)&lt;br /&gt;
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::::The automatic one will probably be the starting weapon to balance it against another starting weapon, and burst fire one will probably be for everyone to use as an unlock. You see, so that to please everyone :) --[[User:Masterius|Masterius]] 05:52, 14 August 2011 (CDT)&lt;br /&gt;
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:::::I gueessssss, suppose they don't have to remodel it or anything either, just change the weapon's code/animations. --[[User:Chrausis|Chrausis]] 05:58, 14 August 2011 (CDT)&lt;br /&gt;
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::::::I think the A4 should be the starter and the A3 should be the unlock, makes much more sense to me. The starter ARs in COD4 were the M16A4 and AK-47 and that was just fine. Or maybe you can modify a base M16 into other variants. - [[User:Mr. Wolf|Mr. Wolf]] 15:09, 14 August 2011 (CDT)&lt;br /&gt;
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:::::::I guessed it right: Demize has confirmed that M16A3 will be the default US assault rifle for the Assault kit[http://twitter.com/#!/Demize99/status/102776416898265088] --[[User:Masterius|Masterius]] 12:00, 19 August 2011 (CDT)&lt;br /&gt;
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== Gamescom trailers and official gameplay vids ==&lt;br /&gt;
We've got official footage for 2 weapons, one already known (MP-443), and one all-new (SCAR-H CQC with Grippod and Aimpoint optic).  http://www.youtube.com/watch?v=NDDfPxF3EFE .  In the Co-Op live gameplay from the devs, one of them picks up an unknown pump action shotgun with a 4+1 capacity.--[[User:HashiriyaR32|HashiriyaR32]] 11:06, 16 August 2011 (CDT)&lt;br /&gt;
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:Nice! Wonder if SCAR-L in? Oh, and they give civilian shotguns to military again! *shakes head* Already noticed that with M1014 before. --[[User:Masterius|Masterius]] 02:44, 17 August 2011 (CDT)&lt;br /&gt;
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There isnt 2 m16 models , where do you get your info lol there is one the m16a3&lt;br /&gt;
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== INCOMING ==&lt;br /&gt;
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[http://pnmedia.gamespy.com/planetbattlefield.gamespy.com/images/news3/fact_sheet2.jpg *kaboom*]&lt;br /&gt;
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EA just released the fact sheet with all the weapons/attachments/specs listed, there's the weapon page.&lt;br /&gt;
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EDIT:[http://planetbattlefield.gamespy.com/fullstory.php?id=165281 and here's your proof] &lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 13:22, 16 August 2011 (CDT)&lt;br /&gt;
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Is that M39 the Finnish Mosin-Nagant? Or is there another battle rifle that uses the M39 designation?  Also, that list is missing the Groza bullpup AR that one dev caught one of the testers reloading.--[[User:HashiriyaR32|HashiriyaR32]] 13:42, 16 August 2011 (CDT)&lt;br /&gt;
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The M39 refers to the M14 variant used by the Marines [http://en.wikipedia.org/wiki/M39_Enhanced_Marksman_Rifle (this)]. And the Groza bullpup was actually the [http://en.wikipedia.org/wiki/A-91 A-91] (not the 9A-91 from BC2... Russian weapon designations are confusing)&lt;br /&gt;
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--[[User:Ghostdigga|Ghostdigga]] 13:56, 16 August 2011 (CDT)&lt;br /&gt;
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:Good find, kinda wish I hadn't looked at it though XD --[[User:Chrausis|Chrausis]] 14:11, 16 August 2011 (CDT)&lt;br /&gt;
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:: AHAHAHAHA, &amp;quot;SCAR H CQB&amp;quot; made my day. But at least they wrote ACOG, not ACOG Sight, nor ACOG Scope. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:30, 16 August 2011 (CDT)&lt;br /&gt;
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:::That is what FN Herstal calls it [http://www.fnherstal.com/index.php?id=184&amp;amp;backPID=182&amp;amp;productID=10&amp;amp;pid_product=232&amp;amp;pidList=182&amp;amp;categorySelector=1&amp;amp;detail] though does it really belong in the carbines section? I would have thought it still belonged with the battle rifles. --[[User:Chrausis|Chrausis]] 14:38, 16 August 2011 (CDT)&lt;br /&gt;
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::::They call it CQC, C for Combat not B for Battle. But calling it CQB is still more correct than calling it simply SCAR-H, like in Modern Warfail 2, because that usually refers to SCAR-H STD, the one w/ the normal length barrel. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:47, 16 August 2011 (CDT)&lt;br /&gt;
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:::::I see, fair enough. As you said though, at least they were slightly closer than some games. --[[User:Chrausis|Chrausis]] 14:51, 16 August 2011 (CDT)&lt;br /&gt;
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Well, this does nothing to allay my fears about it being a generic AMURIKA V EVUL ARABS AND KOMMIES shooter. [[User:The Wierd It|The Wierd It]] 16:37, 16 August 2011 (CDT)&lt;br /&gt;
: Also, looks like y'all missed them calling it the M93R, rather than just the 93R like it should be. [[User:The Wierd It|The Wierd It]] 16:39, 16 August 2011 (CDT)&lt;br /&gt;
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::A few things; first, it looks like this list is a little dated, as Demize confirmed both M16s, but even though details might have changed, I bet this is a 100% list. Second, remember this doesn't include stuff like the M320 (as it's a Gadget in terms of game), and mounted weapons. Third, I'm assuming the M39 (M14) will be semi only, as only it and the SKS are in the Battle Rifle section, with the G3 moved to Assault Rifles. Similarly, I'm betting the Glock 18 and Beretta 93R will be auto and burst only, otherwise the Glock 17 and M9 would be pretty useless. Fourth, notice that there is a P90 AND a P90TR. I'm thinking if you attach an RDS to the P90TR, it becomes the standard one, like COD4's MP5SD. Lastly, what's a T44 pistol? I did a quick search and all I got was this: http://upload.wikimedia.org/wikipedia/commons/d/de/T44.jpg Oh, also, I'm totally using the M82 with irons, just for kicks :) [[User:Alex T Snow|Alex T Snow]] 19:49, 16 August 2011 (CDT)&lt;br /&gt;
:::I'm thinking the &amp;quot;T44&amp;quot; might be the sidearm for Iranian forces, like the KH2002 will be their assault rifle. I don't know what it could be referring to, though; as far as I know, Iran uses P226 copies as their standard sidearm.&lt;br /&gt;
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This looks ''really'' suspicious to me. No G36E (as was expected from BF2 (L85 too)), no SG 550 (as was confirmed by Demize), no multiple M16 (wasn't that said by Demize?), &amp;quot;Battle Rifles&amp;quot; actually being Marksman Rifle (M39) and Semi-Automatic Carbine (SKS), several weapons being ported from BC2 (AEK-971, A-91, PP-2000, Saiga-20K, MP-412) instead of BF2 (Bizon or Vityaz, Saiga-12K) for no reason; Beretta 93R and Glock 18 are actually law enforcement automatic pistols and will overshadow regular pistols... And T44? WW2 prototype gun being put in pistols?&lt;br /&gt;
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If this &amp;quot;fact&amp;quot; sheet was putted on [http://blogs.battlefield.ea.com/ official Battlefield Blog], I would have believed it. As of now I take it with a grain of salt. --[[User:Masterius|Masterius]] 03:38, 17 August 2011 (CDT)&lt;br /&gt;
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: The sheet lists an SG553 in the carbines section. [[User:The Wierd It|The Wierd It]] 05:14, 17 August 2011 (CDT)&lt;br /&gt;
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::That would be like someone saying: &amp;quot;We want M4 in BC2!&amp;quot; and someone responded: &amp;quot;There is M16 there&amp;quot;. One weapon is assault rifle and other is carbine. They shouldn't cancel each other. Really. --[[User:Masterius|Masterius]] 05:23, 17 August 2011 (CDT)&lt;br /&gt;
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Also, how exactly do you think the &amp;quot;straight pull bolt&amp;quot; under the weapon accessories could work? Either it will be some bullshit about somehow putting a straight pull bolt on bolt actions to increase ROF which will annoy the hell out of me, or I suppose it could be putting a straight pull bolt on assault/battle rifles to increase accuracy and turn them into sort of sniper rifles. Either way, I don't like it.  --[[User:Commando552|commando552]] 05:32, 17 August 2011 (CDT)&lt;br /&gt;
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T44 is what they are calling the [[Taurus Model 44]] revolver.  --[[User:Commando552|commando552]] 05:35, 17 August 2011 (CDT)&lt;br /&gt;
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:Hmm, so the revolver unlocks are Russian .357 Magnum and Brazilian .44 Magnum... American .357 Magnum like Colt and S&amp;amp;W would have been more reasonable, honestly... But yeah, some wouldn't want revolvers in military shooters at all. --[[User:Masterius|Masterius]] 05:52, 17 August 2011 (CDT)&lt;br /&gt;
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::Sigh, more revolvers. I'm assuming that the straight pull bolt will be for snipers as opposed to assault/battle rifles, either for bolt actions to increase ROF (even though straight pulls are supposedly more tiring than turn bolts) or for the semi-auto snipers for a bit more accuracy? Teeny tiny list of machine guns, sadface. --[[User:Chrausis|Chrausis]] 06:23, 17 August 2011 (CDT)&lt;br /&gt;
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== Weapon Reloads ==&lt;br /&gt;
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Anybody seen the GamesCom Coop-Demo? I just noticed how the guy reloads his empty shotgun. First round into the chamber, all the following into the tube. I think they got it right this time. [[User:Killerpixel|Killerpixel]] 10:08, 17 August 2011 (CDT)&lt;br /&gt;
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:I didn't see that one, but I saw the M1014 reload in the leaked alpha footage, and it does do that :) [[User:Alex T Snow|Alex T Snow]] 10:19, 17 August 2011 (CDT)&lt;br /&gt;
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::Tactical pistol reloads too :o --[[User:Chrausis|Chrausis]] 10:30, 17 August 2011 (CDT)&lt;br /&gt;
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== MP7A1 Alpha Gameplay == &lt;br /&gt;
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The amount of Alpha gameplay videos on Youtube is insane, but in one of them I did see an MP7A1. Looked like the same model used in the Medal of Honor reboot. It was only seen for a moment, so hopefully someone can add more information? [[User:Miyazawa|Miyazawa]] 22:11, 18 August 2011 (CDT)&lt;br /&gt;
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:The MP7 is setup the same way as the MoH one, using the stock, grip, and pistol sights, but obviously has a proper empty reload. :) [[User:Alex T Snow|Alex T Snow]] 14:44, 19 August 2011 (CDT)&lt;br /&gt;
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I have tried to add the MP7A1 on the BF3 weapon listing underneath the submachine guns but someone keeps on deleting it. I havent uploaded an image from youtube because honestly I dont know how, can someone help out with this and stop deleting this post as the weapon IS CONFIRMED. [[User:Valant]] 2:58PM, September 9, 2011 (PST)&lt;br /&gt;
: No, it's not. You're not allowed to post anything from the Alpha build. [[User:The Wierd It|The Wierd It]] 17:18, 20 September 2011 (CDT)&lt;br /&gt;
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Valant here reposting MP7 gameplay, and to reply YES I CAN post because most weapons you see on page from the alpha/PAX gameshows. In fact for the most part all of the weapons should be deleted because they are from the same build. I have provided a link to show first hand footage. Once the game is released and this is fact checked, the comment I left before  can be deleted. Here is the link again:&lt;br /&gt;
http://www.youtube.com/watch?v=ZuvvdBhH0r4&lt;br /&gt;
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It's just not getting into your head, isn't it?  Screencaps from non-official/leaked footage are STRICTLY FORBIDDEN.  SO yeah, it's nice and all that you're linking that in the discussion, but please DO NOT edit the main page again until beta comes out. --[[User:HashiriyaR32|HashiriyaR32]] 17:51, 21 September 2011 (CDT)&lt;br /&gt;
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Oh REALLY? Because last time I checked there are several screen caps and images that are of some low quality camera taking a picture of a screen DURING ALPHA! Check the muther f*****g G36C section, or The UMP45, the AK74M, the DIO KH2002, and G3A3. These are all weapons from the same build of the game and these have pages, ergo the MP7 should have its own section. Now, im off to put the post BACK UP so suck it.&lt;br /&gt;
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:You are confusing Closed Alpha with NDA and Game Shows (Expos) intended for public. Those ones are categorised as Pre-alpha‎ (expos before Alpha) and Pre-beta (expos after Alpha). And you are just asking to get reported. --[[User:Masterius|Masterius]] 13:03, 23 September 2011 (CDT)&lt;br /&gt;
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.....reported.....really....well then if thats the case as I posted on another MP7 related discussion below Ill wait till the &amp;quot;official&amp;quot; news about it comes out&lt;br /&gt;
== Full Auto Carbine ==&lt;br /&gt;
&lt;br /&gt;
Been reading and watching videoa and they all have the M4A1 listed as a carbine. Does anyone know if the M4A1 fires full auto, three round bursts, or a single shot when fired?&lt;br /&gt;
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The M4A1 is a carbine that is full auto or semi, just like real life, is that wierd? [[User:Alex T Snow|Alex T Snow]] 14:44, 19 August 2011 (CDT)&lt;br /&gt;
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== Carbines ==&lt;br /&gt;
What makes me really happy is they got the term Carbine right; the M4A1 is an M16 Carbine, the AKS-74U is an AK-74 Carbine, the SCAR-H CQC is a SCAR Carbine, the G36C is a G36 Carbine, the SG553 is a SG550 Carbine, and, well, you could call the A-91 an AKM Carbine I guess. That's also why the relatively short HK416 is in the Assault Rifle section and not the Carbine one: it's not a Carbine. [[User:Alex T Snow|Alex T Snow]] 14:52, 19 August 2011 (CDT)&lt;br /&gt;
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:'''Trivia Information''':&lt;br /&gt;
&lt;br /&gt;
:IRL in addition to Assault Rifle and Carbine category, there is also so called Sub-Carbine category (that is, shorter than Carbine). Four of the above mentioned pairs have three guns in these categories (and three of these four pairs even have additionally Automatic Rifle/Light Machine Gun variant but that's a different story). And here is the list:&lt;br /&gt;
&lt;br /&gt;
:M4 Commando &amp;lt; M4 &amp;lt; M16&lt;br /&gt;
:AKS-74U &amp;lt; AK-105 &amp;lt; AK-74(M)&lt;br /&gt;
:G36C &amp;lt; G36K(E) &amp;lt; G36(E)&lt;br /&gt;
:SG 553 &amp;lt; SG 551 &amp;lt; SG 550&lt;br /&gt;
&lt;br /&gt;
:And to which category HK416 belongs, [http://www.hk-usa.com/military_products/hk416_specs.asp depends on the variant]. Quite a list, isn't it? ;)&lt;br /&gt;
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:And while AKM didn't have official carbine (there was [http://www.red-alliance.net/forum/index.php?topic=11481.0 a prototype] and that's it), SKS can be considered one somewhat :P&lt;br /&gt;
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:Maybe that was interesting to read :) --[[User:Masterius|Masterius]] 16:45, 19 August 2011 (CDT)&lt;br /&gt;
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== Again... ==&lt;br /&gt;
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What's with the people using this &amp;quot;fact sheet&amp;quot; to clutter the main page with weapon titles. Can't they wait for more substantial material before adding stuff? --[[User:Masterius|Masterius]] 15:02, 20 August 2011 (CDT)&lt;br /&gt;
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:Agreed; pages that are just lists of weapons without pictures or really any info look terrible, let's wait for them to show up. The people who care can find it here on the talk page, or Google :/ [[User:Alex T Snow|Alex T Snow]] 17:20, 20 August 2011 (CDT)&lt;br /&gt;
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:Leaked info is not allowed, and entries with no pics or info aren't very much liked either. [[User:Alex T Snow|Alex T Snow]] 19:29, 23 August 2011 (CDT)&lt;br /&gt;
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:^ Precisely. Official artwork, renders, graphical announcements (like that for Physical Warfare Pack, or Battlelog), screenshots, trailers, gameplay videos; screenshots made from official trailers and gameplay videos. All those things will do. --[[User:Masterius|Masterius]] 06:50, 24 August 2011 (CDT)&lt;br /&gt;
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==UMP==&lt;br /&gt;
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you can see it in a video from nvidia, the player to the right of the interview, you can see him using a UMP.&lt;br /&gt;
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http://www.youtube.com/watch?v=tiCNdEYCtgs&lt;br /&gt;
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unkown what calibre, but im just gonna assume its UMP45 --[[User:Sike|Sike]] 06:38, 21 August 2011 (CDT)&lt;br /&gt;
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==HK416==&lt;br /&gt;
&lt;br /&gt;
another video from nvidia.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=vUyIIIKta44&lt;br /&gt;
&lt;br /&gt;
if you pause at 0:30 it looks like the HK416--[[User:Sike|Sike]] 06:42, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:M27 IAR, to be specific. Based on the HK416, yes, but not a normal HK416. [[User:Spartan198|Spartan198]] 12:25, 21 August 2011 (CDT)&lt;br /&gt;
:: Well the Hk146 is in, it appeared on the battlelog stat page. --[[User:Sike|Sike]] 09:25, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weird Weapon ==&lt;br /&gt;
&lt;br /&gt;
What is that weapon the guy starts using at 2:24, in this vid http://www.youtube.com/watch?v=tiCNdEYCtgs ? It looks like an AS VAL, but that optic setup is weird. I wish they sticked to the real life russian optics, instead of creating rail-attaching versions. E.g.: The PK-AS (russian holographic) is actually offset to the left side of the gun, not aligned with the bore or mounted on a rail.[[User:Gonzaga|Gonzaga]] 08:20, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Maybe it's quite hard to get hands on real Russian weapons in Sweden, so work is done with what's available... Oh, and PK-AS isn't holographic sight, it's reflex sight. --[[User:Masterius|Masterius]] 10:56, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It might be the VSS. You can use iron sights on a sniper rifle so they might allow you to use reflex and holographic sights as well.&lt;br /&gt;
&lt;br /&gt;
:There's no VSS, there's a VAL, but this guy's an Engineer, so it doesn't matter either way. [[User:Alex T Snow|Alex T Snow]] 12:14, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Fact Sheet ==&lt;br /&gt;
&lt;br /&gt;
People, while it has been confirmed that the fact sheet is indeed official, it's also been confirmed that it '''IS NOT A FINAL LIST''', it only shows the equipment available '''SO FAR'''. So don't worry, I'm sure many more equipment options will come (I hope these include an MP5). [[User:Gonzaga|Gonzaga]] 20:34, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well, Demize wouldn't confirm whether the Karkand guns will be able to be used in standard BF3, but the way he said it seemed to hint they might, so I'm betting we'll see the MP5 and PP-19 Bizon. [[User:Alex T Snow|Alex T Snow]] 21:26, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Gonzaga that's pretty much false hope , because there not going to release an official fact sheet and then add &amp;quot;many more guns&amp;quot; its not even wishful thinking its just stupid.and Alex when somethings is unconfirmed that doesn't mean its automatically going to be in the game, and if its anything like bfbc2 which it is, the guns will be seperate like the Vietnam expansion.&lt;br /&gt;
&lt;br /&gt;
: First, no need to call me stupid. And second, do you really think they can't add more stuff to the game 3 months away from the release? Not even the beta is out! Plus, by equipment I didn't necessarily mean more weapons. I guess you thought so because my example was a weapon.[[User:Gonzaga|Gonzaga]] 18:03, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I did not call you stupid, I called your idea stupid.You really think that there going too add tonnes more &amp;quot;equipment&amp;quot; after they've released an official statement than that is stupid.&lt;br /&gt;
&lt;br /&gt;
:What's stupid here is you not signing your posts. :P - [[User:Mr. Wolf|Mr. Wolf]] 12:06, 27 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Lol owned :D [[User:Alex T Snow|Alex T Snow]] 17:47, 27 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SKS has a plastic stock ==&lt;br /&gt;
Demize confirmed. [[User:Alex T Snow|Alex T Snow]] 13:36, 23 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Battlefield 3 full weapons list ==&lt;br /&gt;
It is up on official [http://bf3blog.com/2011/08/complete-list-of-battlefield-3-weapons/ bf3 blog].&lt;br /&gt;
&lt;br /&gt;
:That's not the official blog. As it says in the description, it's a fan site. [[User:GunEnthusiast|GunEnthusiast]] 05:21, 24 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, but it is news of an actual official announcement. --[[User:Nomad175|Nomad175]] 00:00, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::The announcement was leaked, meaning that the information it contains has no place on the main page. Until we get official imagery of each weapon, they should not be added to the main page. Just makes everything look a bit messy and half-arsed if you ask me. --[[User:Chrausis|Chrausis]] 06:49, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== About SVD ==&lt;br /&gt;
&lt;br /&gt;
So were there any news from Demize or some official material released that confirmed that the magazine for SVD was fixed or not? Should it have been changed to NDM-86 on the main page? Only seen it in leaked Alpha (which ''could'' have been a temporal state, considering that SVU in BC2 had proper magazine (SVD and SVU use the same one), and this one probably ported from MoH for testing purposes). --[[User:Masterius|Masterius]] 12:35, 24 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Battleblog #8 ==&lt;br /&gt;
Sig 553 and Strela/Igla launcher confirmed in a post on the official Battlefield blog [http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/08/25/battleblog-8-build-your-weapon-of-choice.aspx] --[[User:Chrausis|Chrausis]] 10:46, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Heh, suppressive fire with carbine :) And the modelled launcher is [[SA-7 Grail|Strela-2]] (NATO reporting name: SA-7 Grail) --[[User:Masterius|Masterius]] 13:22, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Thought as much, was the disk-shape thingy at the front that gave it away. &amp;lt;3 the weapon customisation that BF3 will offer though, gonna be awesome. --[[User:Chrausis|Chrausis]] 14:46, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Well, the primary indicator for Strela-2 is that, errr, under-barrel thingy with tube-and-spike shape while every other model is ball-and-tube. Here is a nice chart: [http://blueprintbox.com/watermark-gif.php?img=./data/media/384/sa-14-strela-gremlin.gif]&lt;br /&gt;
:::And yeah, customisation is great \o/ --[[User:Masterius|Masterius]] 15:22, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::That's the bit I meant, forgive my extremely technical description XD --[[User:Chrausis|Chrausis]] 17:06, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Oh, heh, right. Thought you meant the launcher tube itself :) --[[User:Masterius|Masterius]] 01:47, 26 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The incoming weapon modification options seem very exciting....lots of options to tailor your weapon to your specifics. However, the only detail about the blog that keeps me sceptical is the fact that you need to unlock every feature for each weapon individually. Knowing that from MW2 that would mean hours and hours and hours of playing with just one weapon to finally unlock the parts needed to tailor it to your specifics, only to then unlock the next weapon you've been longing for and then you need to start again from scratch with that weapon. Rather frustrating IMO. Would a better idea to make the modification parts a global unlock, so that once you unlock say supressors with an assault rifle, it counts for ALL other assault rifles too...same with LMG's, Pistols, Shotgungs, etc. [[User:WARthog|WARthog]] 03:05, 26 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;T44&amp;quot; ==&lt;br /&gt;
Found it; 2nd video, 21 seconds in. [[User:Alex T Snow|Alex T Snow]] 04:13, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Link please? --[[User:HashiriyaR32|HashiriyaR32]] 09:25, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
OOPS, sorry, here:&lt;br /&gt;
http://ob-game.blogspot.com/2011/08/battlefield-3-three-videos-from-pax.html&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 13:57, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
ummm you're wrong thats an mp412 , the scope also looks russian which gives it away&lt;br /&gt;
&lt;br /&gt;
:Actually it doesn't look like the Mp412 at all or the T44, it looks a little different, take a look at this image I snapped of it&lt;br /&gt;
: http://imageshack.us/photo/my-images/687/mp412orcoltpython.jpg/&lt;br /&gt;
: To me it almost looks like a Colt Python from Black Op's, notice the iron sights, front and rear (the white markings) and the silhouette of the barrel and cylinder as well as the positioning of the grip, it's hard to say but my vote is towards a Colt Python. DICE did say they were going to add Faction specific weapons and if you look a little earlier the guy was using a Stinger. I'd think a Colt Python .357 Magnum would go nicely as a US analogue to the Russian MP412 .357 Magnum. Also to the Scope, it could just be a Russian style scope attached to a US weapon, they did say that the customization was huge so it's a possibility [[User:Draco122|Draco122]] 12:47, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Its an mp412 , if it was a python it would have grooves down the barrel housing which it doesn't its solid like the mp412 also I noticed the break action latch near the iron sight, which also corresponds to the mp412 , the python does not have a break open design. *Edit* also the colt python is not in the game.&lt;br /&gt;
&lt;br /&gt;
:The devs didn't say there isn't any other revolver in the game, thus shouldn't you, Persistent Mr. Anonymous. --[[User:Masterius|Masterius]] 04:17, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well, it's NOT a 412, but it could be a Python, some S&amp;amp;W, the Raging Bull, I don't know. The lighting's wierd, but it looks stainless to me, which would be good if the MP412 is black. The SKS, which is synth, has been spotted with an EOTech, so unlocking American optics for Russian guns and vice versa is confirmed. I'm thinking every optic, with the exception of the 6x and 12x sniper scopes, can be used on anything. [[User:Alex T Snow|Alex T Snow]] 16:33, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Ok, if you cant indentify that gun, then you shouldn't really be on the site to be honest, because you can clearly tell that's a mp412 the colt python has barrel housing grooves this doesnt it solid like an mp412 , you can also see the break action latch is,colt pythons dont have this because they are not break reloaders. *Edit* and how can you say that it is stainless? its clearly black with a synthetic grip.&lt;br /&gt;
:In that case, by your rationale you should leave right now. Ignoring everything else about the gun, look at the muzzle end. This pistol has a rounded barrel with a raised rib. The Mp412 does not. Also, the locking indents on the cylinder are wrong for a MP412, where they are small cuts coming from the rear of the cylinder, rather than the more traditional ones shown here. The part of the frame that meets the rear of the cylinder is also wrong for a MP412, which would have a &amp;quot;step&amp;quot; rather than a smooth ramp where it widens to the width of the cylinder. Due to the motion blur ghosting on this image it is really hard to tell anything about it so we will just have to wait and see. Also, sign your posts and stop being so condescending.  --[[User:Commando552|commando552]] 03:22, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Also, just noticed that in the same clip the person in front of you has a G36C, so that can go ahead and be confirmed, along with the Stinger for that matter.  --[[User:Commando552|commando552]] 03:47, 2 September 2011 (CDT)&lt;br /&gt;
[[File:Battlefield 3 Tourney PAX Prime Day 2 Wrap Up.mp4 000021722.jpg|thumb|500px|none|]]&lt;br /&gt;
[[File:Battlefield 3 Tourney PAX Prime Day 2 Wrap Up.mp4 000021255.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
:Hmm, these are official videos, not DICE ones, but offical meaning by a site/company etc; should they be added to the main page? It's kind of a grey area. [[User:Alex T Snow|Alex T Snow]] 05:25, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::PAX and NVIDIA are definitely can be considered official source just as E3 and IGN. --[[User:Masterius|Masterius]] 05:40, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
ok lets just leave it as the t44/mp412 for now, if we cant agree on what gun it is, then theres no point arguing senselessly we'll have to wait until the game comes out to properly identify it --[[User:Lukewilliams010|Lukewilliams010]] 14:10, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==M4 and M4A1==&lt;br /&gt;
&lt;br /&gt;
Was just browsing through twitter when i noticed something.&lt;br /&gt;
&lt;br /&gt;
http://twitter.com/#!/Demize99/status/108437158804717568&lt;br /&gt;
&lt;br /&gt;
both the M4 and M4A1 is in. like how the the M16A3 and A4 are in. --[[User:Sike|Sike]] 10:54, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Now that's amuses me because I had ''exact'' the same thoughts. Seems I wasn't alone xD --[[User:Masterius|Masterius]] 11:10, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Seems to me more that BF3 will have much more weapons than we thought. Well, let's just pick one up and kick some asses with it :) --[[User:RaNgeR|RaNgeR]] 11:12, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I think its pretty cool they are getting multiple variants for each gun. Heres hoping for an AK-47 unlock.--[[User:N-10 Aden|N-10 Aden]] 12:06, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
On the same twitter he makes a point of saying that the M4A1 was designed for special forces whereas the standard weapon that would be found being used by Marines is the M4. My spidey sense is telling me that the standard weapons will be the burst M4 and M16A4, and they will be upgradable to full auto M4A1 and M16A3 (flat-top receiver won't tally and the number will make no sense to the layman but whatever).  --[[User:Commando552|commando552]] 16:46, 31 August 2011 (CDT)&lt;br /&gt;
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:Nope, he already said the full auto ones are default. But I'd figure in SP we're more likely to see the burst ones. [[User:Alex T Snow|Alex T Snow]] 17:31, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::SP: M4 for regular Marines, M4A1 for USSOCOM units, something like that. --[[User:Masterius|Masterius]] 02:50, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:In any case, it's awesome they added variants of many weapons. --[[User:RaNgeR|RaNgeR]] 17:46, 31 August 2011 (CDT)&lt;br /&gt;
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::Indeed. [[User:Alex T Snow|Alex T Snow]] 18:28, 31 August 2011 (CDT)&lt;br /&gt;
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Can't remember where I saw it from, probably from Battlefield wiki but I remember seeing that the weapon variants were based on each Classes Kit selection. So for example, take the Assault class, as it's being merged with the Medic Class, Players would have the option to equip either a Grenade Launcher of carry around a Medkit. So for example, an M16A3 could be default setting with a Medkit as a piece of equipment but the M16A4 is used when attaching a grenade launcher. But that's just my theory [[User:Draco122|Draco122]] 12:37, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It's not really merging, they're just going back to how they had it in BF2142 (Assault = Medic + Assault, Recon = Sniper + Special Forces, Engineer = Anti-tank + Engineer and Support = um, Support, his main &amp;quot;thing&amp;quot; being his extra droppable things like a portable shield and a sentry gun). In 2142 every Assault had a Medkit since you don't want to give your medics the option of being even more useless, the optional item for the Assault class was the defib. The fastest way to get TK'd as Assault was to have someone realise you weren't carrying one. I imagine this one will be the same, Support will always have an ammo box and assault will always have a health box. [[User:Evil Tim|Evil Tim]] 05:35, 12 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==PWP Trailer==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=G-ukxgldpOo&amp;amp;feature=feedu&lt;br /&gt;
&lt;br /&gt;
warning, containts footage from operation metro they some players may find offensive. --[[User:Sike|Sike]] 08:58, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That is... ''SKS''? Reminds me of AK-47 in MW2 *sadface*&lt;br /&gt;
:Another thing noted: incorrect reticles for M145 and PKS-07 are still in... --[[User:Masterius|Masterius]] 09:27, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Remember though DICE did say that you can &amp;quot;customize&amp;quot; your weapon, that might be a SKS just heavily modified by the player rather than appearing as the &amp;quot;actual&amp;quot; weapon. Who know's if we're lucky, the SKS might be featured as standard in it's default config [[User:Draco122|Draco122]] 13:12, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::As much as I would want it to be, I doubt that what DICE meant by customization. BF3 so far doesn't seem to have customization as elaborate as, for example, [[Ghost Recon: Future Soldier]]. Thus this tacticool SKS is probably the only one *sadface* --[[User:Masterius|Masterius]] 13:44, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;DAO-12&amp;quot; -.-... OMG! What the heck is their deal with the DAO-12? Can't they just call it how it supposed to be called?! --[[User:RaNgeR|RaNgeR]] 10:01, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::DICE seems to have obsession with this &amp;quot;designation&amp;quot; as it tracks way back from Battlefield 2 (2005) --[[User:Masterius|Masterius]] 10:16, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
DAO-12 was used because of a legal conflict with Armsel using the Striker name, it became a fan favorite so they kept the name. --[[User:Ghostdigga|Ghostdigga]] 14:09, 2 September 2011 (CDT)&lt;br /&gt;
i asked Demize on twitter and he replied saying it was a homage to BF2 --[[User:Sike|Sike]] 14:12, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Exactly, and we all know how bad most gamers are at identifying weapons, the MW3 crowd widely believed the ACR was a SCAR because the ACR was tan (in MW2 the SCAR was tan and the ACR was this ugly grey colour, and now the ACR is tan). If they renamed it Striker a lot of BF players would think it was a different gun :/ [[User:Alex T Snow|Alex T Snow]] 14:20, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Er, that doesn't really sound like a bad thing :/ --[[User:Masterius|Masterius]] 15:29, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
i asked demize about it, and he said they named it the DAO-12 as a homage to BF2 --[[User:Sike|Sike]] 07:57, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M39 EMR confirmed ==&lt;br /&gt;
I asked demize if there was an m14 battle rifle and he replied ,and said there is a M39 EMR so that can now be added to the weapons list.--[[User:Lukewilliams010|Lukewilliams010]] 16:07, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:He also said SG 550 would be in, official blog showed SG 553. And SKS is &amp;quot;SKS&amp;quot;. We need official ''illustrated'' material. As soon as it is available - go ahead, put it in. --[[User:Masterius|Masterius]] 16:29, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yup, if we don't have a picture, don't add it, even if it's not leaked. It's not like we won't have everything up pretty soon. [[User:Alex T Snow|Alex T Snow]] 16:53, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M4A1/M16 Gas block question ==&lt;br /&gt;
&lt;br /&gt;
I've seen quite a few topics concerning the lack of a visible gas block on the M4's and M16's in a number of shooters, and I was wondering if it was possible that the gas blocks could be either low-profile gas blocks that were either not visible or were actually under the RAS, or if the gas blocks were actually integrated into an after-market RAS. It seems odd to me that developers would repeatedly make the same mistake over different games in different franchises.&lt;br /&gt;
&lt;br /&gt;
:It's possible to just remove the front sight without removing the gas block on a standard M16 rifle and M4 but it'd be a little exposed. [[User:Excalibur01|Excalibur01]] 17:23, 10 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Do you mean with a hacksaw? Aren't the gas block and front sight a single piece of metal? It is however possible to get a low profile gas block (relatively easy replacement) that only extends above the barrel to the height of the gas tube plus a few mm, so that certain free floating RIS systems can be mounted over the top of it. --[[User:Commando552|commando552]] 18:39, 10 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::That was my question; with all the Military consultants they have coming in and looking at this stuff, I'd always assumed that they had just modeled an after market RIS and low-profile gas-block.&lt;br /&gt;
--[[User:Hominis Solus|Hominis Solus]] 21:58, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I wonder why developers won't just model Flat Top Mounts\Risers on the sights for M4s\M16s ? That's how the problem is solved IRL, including in U.S. Military. --[[User:Masterius|Masterius]] 04:16, 11 September 2011 (CDT)&lt;br /&gt;
::I'd imagine that most modellers don't realise that the front sight is also the gas block, so they see no problem in removing it for aesthetic/gameplay purposes. 99% of gamers probably don't realise either.  --[[User:Commando552|commando552]] 09:15, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Both the modellers and the gamers doesn't supposed to care about this kind of things, only people like us, it can concern. --[[User:RaNgeR|RaNgeR]] 09:31, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It was well after I got into learning about firearms and such that I found out the front sight (gas block) and stock tube (buffer tube) are required for the AR series to function, so you can't remove either pretty much. [[User:Alex T Snow|Alex T Snow]] 21:53, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It's true that the stock front sight post is also the same piece of metal as the gas block, but you can remove them so long as you put a new gas block on.&lt;br /&gt;
--[[User:Hominis Solus|Hominis Solus]] 21:58, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I meant you can't just take it off :) [[User:Alex T Snow|Alex T Snow]] 23:30, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A-91 ==&lt;br /&gt;
Confirmed to be the more modern 5.56mm version by Demize. [[User:Alex T Snow|Alex T Snow]] 22:08, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Guillotine Teaser Trailer ==&lt;br /&gt;
Anyone else seen it? There's a mortar that the player-character uses to send up flares (I think they called them illumination rounds) and I think the player-character also uses a Mk. 17 with some sort of 4x scope. Sorry, I'm still fairly new to this. [[User:GunEnthusiast|GunEnthusiast]] 05:27, 12 September 2011 (CDT)&lt;br /&gt;
:I think the mortar is an M224, and yes it was a Mk.17 with an ACOG (magazine looked a bit small in the mag-well, but could be the angle as could only be seen when climbing the wall). Also, it looks like the guy who is stabbed at the end of the video is carrying a G3A3 with an ACOG.  --[[User:Commando552|commando552]] 07:35, 12 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16 series reload animation ==&lt;br /&gt;
&lt;br /&gt;
I'm fairly new to this site, though I've been following it closely to see the development of the firearms that will appear in Battlefield 3.&lt;br /&gt;
I've been reading that a lot of you guys are expecting an accurate portrait of the M16 series reload animation in the game. I just wanted to ask how do you properly reload an M16 in real life? It is my understanding that when the rifle is empty, you load it by pulling the charging handle. But when there is a bullet still in the chamber you just need to press the bolt catch. Please correct me if I'm wrong, but I just want to get this clarified since I've never been able to understand the reload mechanic of the M16.&lt;br /&gt;
[[User:Santos|Santos]] 01:14, 16 September 2011 (CDT)&lt;br /&gt;
:With the exception of loading the gun for the first time or clearing a jam, you never need to touch the charging handle. If you are reloading from a partial magazine, there will be a round in the chamber so all you need to do is drop out the magazine and push a new one in. When you you empty the magazine in an M16 type weapon the bolt locks back automatically, so you drop out the magazine, put a new one in, and then all you need to do is push the bolt release on the left side to let the bolt go forwards (you can also push the forward assist if you feel like it).  --[[User:Commando552|commando552]] 04:20, 16 September 2011 (CDT)&lt;br /&gt;
::Well, the third reason you might is if you just picked it up off the ground, to check it's still mechanically sound. Though that sorta falls under clearing a jam. Edit: Also you might part-pull it on drawing it if you're into brass checks, though given how often FPS characters change weapons habitually brass-checking on draw would probably indicate a very short memory. &amp;quot;Yep, still there from ten seconds ago, how bout that.&amp;quot; [[User:Evil Tim|Evil Tim]] 02:09, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
You could rack the charging handle if you like, but the proper way to reload and empty M16 type weapon is to just slap the bolt release. I call it the ping pong paddle. A lot of games forgets about little things like reloads for weapons [[User:Excalibur01|Excalibur01]] 01:02, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Who removed the MP7!?! ==&lt;br /&gt;
&lt;br /&gt;
Okay, who took away the MP7 from the submachine gun catergory? I spent a whole 20 minutes adding that section of the article and some guy just deleted it. Why? It was really in the game and not in any way spammy or vestigial.  Whoever took away put it back. Come on, I don't want to remake the whole thing.&lt;br /&gt;
&lt;br /&gt;
THere are NO official images of it.  And no official video footage has featured it.  Don't post images from the Alpha --[[User:HashiriyaR32|HashiriyaR32]] 03:20, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
But the fact remains that it has been seen in the game, and it was already on the page before I made the changes.  &lt;br /&gt;
&lt;br /&gt;
Why can't I use the Alpha? I don't know if there is or is not a rule regarding alpha version footage and stuff. I thought the purpose of this site was to chronicle what weapons were used in what movies/games/TV/Anime.  If I have evidence that the MP7 is in BF3, why does it matter whether or not it was from the Alpha or official footage?  The image I used was from a gameplay video I saw on Youtube.  Does this mean no one can use their own gameplay videos?&lt;br /&gt;
&lt;br /&gt;
:No, it means that you have to wait for officially released material or for the game to actually come out. This applies to leaked gameplay footage, images from leaked betas, dubious leaked information in general (eg the MW3 leaks from Kotaku) unapproved on-set photos, leaked movie footage like that infamous cut of ''X-Men Origins: Wolverine'', and so on. Building an article is not a race, if we have to wait to confirm something is official, that's what we do. [[User:Evil Tim|Evil Tim]] 03:49, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I suppose that makes sense, I'm gonna keep that in mind when making contributions in the future.&lt;br /&gt;
&lt;br /&gt;
I thought anything to do with the Alpha was under an NDA anyway? [[User:The Wierd It|The Wierd It]] 04:31, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, if you look at the screencap he posted the guy who leaked it deliberately blacked out his own name. Obviously knew he shouldn't have been recording it and posting it in the first place. [[User:Evil Tim|Evil Tim]] 04:47, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Okay, for the last frickin' time.  Please DO NOT add weapons that are not in any official gameplay vids/trailers/screenshots, until they are.--[[User:HashiriyaR32|HashiriyaR32]] 14:02, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
@ HashiriyaR32: Hey! I was also someone who tried adding the section of the MP7. Its in the alpha videos but to be fair, so is every freaking gun that is on this page! The only videos that are available are the ones from the alpha. Seriously take the amount of time it takes to delete the post and go onto youtube and see for yourself! In fact, after posting this I will repost the MP7 with a link to the youtube video...Also FYI I happen to love this website and for all it stands for and I try to monitor several different games to make sure the info is correct, I would never want to add something that didnt exist in a videogame/movie. Valant&lt;br /&gt;
&lt;br /&gt;
:What? Nothing on the page is from the alpha, everything's from screenshots, trailers, concept art, or official videos, like EA Pwned, IGN, etc. If you don't believe me, give me an example. [[User:Alex T Snow|Alex T Snow]] 18:52, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
@Valant, its as simple as this. To take part in the Alpha you had to sign a non disclosure agreement. That means that any footage that you have seen was illegally distributed. Until guns show up in an official (and legal) source, they shouldn't be listed here. The MP7 may very well be a weapon in the game, but the point is that at this point that information has not been publicly release, to say nothing of the fact that legal screenshots cannot be posted on here. --[[User:Commando552|commando552]] 19:11, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Right, and as soon as the Beta is out, we can add everything, it's only a week-ish, and besides, WE all know the MP7 &amp;amp; others are in, and they can be mentioned on the talk page, just the official page can't have it. [[User:Alex T Snow|Alex T Snow]] 19:39, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Then I should just delete this whole page then shouldnt I? Because again every weapon we are seeing IS NOT CONFIRMED! There is no beta released and only Alpha videos....Seriously this is bullshit&lt;br /&gt;
:The difference is that all the other weapons are from material that was released by EA, or from footage that they allowed to be shot (The images from the G36C section are from an interview with one of the developers IIRC) as opposed to the video you posted which was illegal made and distributed by someone breaking the NDA they signed. As you seem unable to grasp this, just wind your neck in for a week or so until the Beta is released, and then it can be posted with LEGALLY obtained confirmation images. --[[User:Commando552|commando552]] 13:15, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
If posting info from a breach of NDA is the main reason than I can understand that. Then I shall wait for the &amp;quot;official&amp;quot; information to be released.&lt;br /&gt;
== G3A3 and UMP.45 ==&lt;br /&gt;
The weapons can be seen in these videos from GameSpot in the Tokyo Game Show 2011.&lt;br /&gt;
Though it's cam footage you can clearly see the pick-up icon of the weapons.&lt;br /&gt;
&lt;br /&gt;
Someone should work their magic and add those to the page.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=bd0M7_3wENw Part 1&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=hbsI9Vsv5wE Part 2&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=arOhTIaeGGY Part 3&lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 12:59, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I can have it down in about 20 minutes. --[[User:Samael527|Samael527]]&lt;br /&gt;
&lt;br /&gt;
:I would imagine that if it is cam footage it has likely not been officially release and is against copyright, so probably shouldn't have caps on here. You can get a shot of the G3A3 from the end of the guillotine trailer though.  --[[User:Commando552|commando552]] 19:05, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I added the two weapons on the page. Since the videos were not leaked but released by a reputable game journalism/review site (Gamespot.com) it should be okay, right?  If they weren't allowed to release it Gamespot wouldn't have done so. I looked around and other gaming websites are posting the footage as well [http://www.gametrailers.com/video/tgs-11-battlefield-3/721062]. I'm pretty new to IMFDB, so is the stuff I saw in the gameplay okay to post? --[[User:Samael527|Samael527]]&lt;br /&gt;
&lt;br /&gt;
::Similary to E3 with IGN, PAX with NVIDIA, TGS with GameSpot definitely can be considered official source. --[[User:Masterius|Masterius]] 05:53, 18 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M1911 Confirmed ==&lt;br /&gt;
&lt;br /&gt;
http://gunclub.ea.com/us/intel/blog/battlefield3-weapon-unlock&lt;br /&gt;
&lt;br /&gt;
For being an EA gunclub member you get an M1911 :P --Joey1666&lt;br /&gt;
&lt;br /&gt;
Pic here: http://web-vassets.ea.com/Assets/Richmedia/Gun-Club/images/bf3-gun-unlock.jpg --[[User:Alex T Snow|Alex T Snow]] 17:39, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Not too sure exactly what pistol they have based this on though. It has slanted cocking serrations on the slide (rear only), non target sights, beavertail grip safety and a rounded burr hammer. Closest thing I can think of is the early version of the [[1911#M-45_MEUSOC|M-45 MEUSOC]], which are a old USGI 1911 frame with a [[1911#Springfield_Armory_M1911_-_A1|Sprinfield Armoury]] slide, a rounded hammer, a beavertail grip safety and Pachmayr rubber grips (along with some other less obvious improvements).  --[[User:Commando552|commando552]] 17:58, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, I'm pretty sure it IS the original version of the MEU. Also, you missed the Springfield 3-hole trigger. [[User:Alex T Snow|Alex T Snow]] 22:24, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Gun Club? Looks like EA is messing up again: http://gunclub.ea.com/us/mygunclub/rewards&lt;br /&gt;
:They haven't even fixed the stat tracking :S --[[User:Masterius|Masterius]] 03:12, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Battlefield 3 Open Beta ==&lt;br /&gt;
&lt;br /&gt;
So, EA confirmed the PC/X360/PS3 BETA startup. Begining 27.09 for those who have MoH 2010 Tier One Edition, and 29.09 for the rest.&lt;br /&gt;
Good opportunity to test the game and get some guns updated :). ~ GumBoy 21.09.2011 16.07 (CET)&lt;br /&gt;
&lt;br /&gt;
:Actually, the early access is open for people with the Medal of Honor Limited Edition as well, not just Tier One. It's also for people who pre-ordered before a certain cutoff, but I can't remember the specifics. [[User:The Wierd It|The Wierd It]] 09:10, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Can't wait for this, hope we get a different map this time, Operation Metro was good but not great. --[[User:Chrausis|Chrausis]] 09:37, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Caspian Border would be great :D --[[User:Masterius|Masterius]] 11:06, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PP2000 Spotted ==&lt;br /&gt;
Battlelog pics here: http://www.battlefieldlog.com/2011/09/battlefield-3-beta-battlelog.html&lt;br /&gt;
&lt;br /&gt;
Pic here: http://4.bp.blogspot.com/-pdUIBRNHpXo/Tn4uZQaayQI/AAAAAAAAAdw/PVmts2hVNjU/s1600/battlelog-4.jpg&lt;br /&gt;
&lt;br /&gt;
:What's the pistol, what's the shotgun? --[[User:Masterius|Masterius]] 07:09, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I believe the handgun is a Glock variant, whilst the shotgun is Benelli M3 Super 90. --[[User:RaNgeR|RaNgeR]] 08:02, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I saw the PP2000 in action at Eurogamer Expo, looked pretty good. --[[User:Chrausis|Chrausis]] 08:16, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Hmm, I never saw it before. The shotgun is the 870 MCS and the pistol is the Glock 17. If you look at the page, he's level 0 with no XP, so these are the first unlocks, which makes sense given what they are: a shotgun, a pistol that isn't faction-based that's similar to the M9 and MP443, and a PDW. Also, now that the PP2000 has a stock we won't have any more stockless guns, specifically stockless guns with scopes... [[User:Alex T Snow|Alex T Snow]] 18:08, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Hmm, the magazine tube is rather short for M870 MCS. Which would mean it is rather regular variant of M870 with pistol grip and full stock. --[[User:Masterius|Masterius]] 01:49, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::No, the MCS is modular, hence the name, it just has the 4 round tube as standard, with the 7 round one as an attachment. This is the MCS: http://www.kiesler.com/shop/ProductImages/Model870MCS_PartSLG.jpg [[User:Alex T Snow|Alex T Snow]] 01:57, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::The magazine tube in MCS is supposed to have the same length as the barrel as can be seen here: [http://www.remingtonmilitary.com/Firearms/Shotguns%20Pump/MCS.aspx Remington Model 870 Modular Combat Shotgun (MCS)]. Thus the 3+1 MCS would have the same 10&amp;quot; barrel. --[[User:Masterius|Masterius]] 02:23, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::I understand it's supposed to, but it's still an MCS, just not assembled properly or something. If you don't like it, just use the extended tube attachment, I know I will be, and Demize confirmed (how many times have I written those two words now?) all the extended mag attachments are visible, like the MP7s 40 round magazine, or this shotgun. [[User:Alex T Snow|Alex T Snow]] 04:50, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::If that's so... Okey, an oddly assembled MCS ¯\(°_o)/¯&lt;br /&gt;
:::::::::P.S. I didn't count how many times you have written those two words D: --[[User:Masterius|Masterius]] 07:02, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::LOL! :) [[User:Alex T Snow|Alex T Snow]] 08:08, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::Demize confirmed that Alex says 'Demize confirmed' a lot. --[[User:Chrausis|Chrausis]] 12:00, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::[http://world.guns.ru/handguns/hg/hr/im-metal-hs-2000-e.html XD] --[[User:Masterius|Masterius]] 14:12, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==ACR?==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=coOHjF4_apI&amp;amp;feature=channel_video_title&lt;br /&gt;
&lt;br /&gt;
Magpul Masada/ ACR?&lt;br /&gt;
&lt;br /&gt;
At 0:36, the handguard and flashhider look very similar to that of the ACR&lt;br /&gt;
&lt;br /&gt;
:I think it might be the SG 553, also has a similar flashhider. --[[User:Chrausis|Chrausis]] 12:07, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Agree, it is the SG 553. Can tell by the design of the rail system, shape of the receiver and the fact that it has a smooth curve to the top of the stock rather than an adjustable cheek riser.  --[[User:Commando552|commando552]] 12:14, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I also see the M320 Launcher at 0:41, so thats one more launcher for the page [[User:Draco122|Draco122]] 13:09, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Ugh, what a song choice :| --[[User:Masterius|Masterius]] 14:12, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Whine, whine, whine. No game is good enough for you people. :P - [[User:Mr. Wolf|Mr. Wolf]] 15:41, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Not game - song &amp;gt;:O --[[User:Masterius|Masterius]] 03:49, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yay, finally can see the M320 mounted instead of standalone :D And yeah, I agree that's the 553. Oh, and what do you mean &amp;quot;you people&amp;quot;? Lol ;) [[User:Alex T Snow|Alex T Snow]] 18:05, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Sorry, I thought you were complaining about the game. I was just joking when I said that. *rolls eyes* - [[User:Mr. Wolf|Mr. Wolf]] 18:44, 27 September 2011 (CDT)  &lt;br /&gt;
&lt;br /&gt;
== NDA for Beta ==&lt;br /&gt;
&lt;br /&gt;
OK, from what I'm hearing the Beta is going to be subject to an NDA, just like the Alpha. This may just be for the early access and may be rescinded once it goes public, or it may be for the whole thing.&lt;br /&gt;
&lt;br /&gt;
What this means is that we can't post info or shots from the Beta build until it is rescinded. [[User:The Wierd It|The Wierd It]] 02:02, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:[http://twitter.com/#!/zh1nt0/status/115781634879524864 Disregard.] I screwed up, again. [[User:The Wierd It|The Wierd It]] 02:15, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Haha :) That's good news [[User:Alex T Snow|Alex T Snow]] 03:18, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== G17C modelled after G17 ==&lt;br /&gt;
&lt;br /&gt;
I just talked to a DICE dev on Steam, and he told me the reason they modelled the G17C after a regular G17 it's to save prestanda so the game can run as smoothly as possible.&lt;br /&gt;
So that's why is missing those compesators &amp;quot;holes&amp;quot; on the slide. And the reason they decided to still call it a G17C, is because is only a minor detail. They probably have more relevant things to fix, than changing the correct name of a weapon. edit: forgot to sign [[User:Santos|Santos]] 03:46, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That's understandable, given the crazy graphics and everthing else this game it running. If they don't change it we'll note it as incorrect on the main page, but note that it was intentionally left out; if they do know the correct difference between the C and standard, but needed to do for technical reasons, I'm happy. [[User:Alex T Snow|Alex T Snow]] 14:33, 30 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But someone could state in the main page, that it was left there intentionally due to some other and more important things to worry about in the development of the game. [[User:Santos|Santos]] 03:46, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I guess that proves that Frostbite 2 Engine is much more complicated and difficult to mod than Refractor 2 Engine. To fix weapon's name in Battlefield 2 one needed a mere Notepad ;) --[[User:Masterius|Masterius]] 05:57, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::That might well not change, since the config files will have weapon names in plain text that can be replaced (unless the names are actually images or something). [[User:Evil Tim|Evil Tim]] 17:49, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I think it's stupid what the guy from DICE said: &amp;quot;''We modeled the gun after the regular G17 so the game would run faster...''&amp;quot; Huh? So if the gun is actually a 100% G17, why call G17C? Am I missing something here? --[[User:RaNgeR|RaNgeR]] 04:10, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Modelling the holes ''would'' require they put an inside surface on the barrel, but I can't see how an engine that features buildings falling into hundreds of pieces of high-detail rubble would be screwed over by that. [[User:Evil Tim|Evil Tim]] 17:47, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Corrected some information ==&lt;br /&gt;
&lt;br /&gt;
I went through and fixed some things. There is a Korean M16 that has 4 firing modes and the shotgun in Op Gullotine is a Remington 870 which you can tell by looking at the rear sight. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:23, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It has four? Cool, didn't know that. [[User:Alex T Snow|Alex T Snow]] 17:41, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Lack of weapon variety ==&lt;br /&gt;
&lt;br /&gt;
Theres so many AK and M4 style weapons but no real variety, wheres the steyr, uzi and such.&lt;br /&gt;
The snipers are pretty much useless after the first two so why change ?&lt;br /&gt;
Like 3 AK styled assault rifles ?&lt;br /&gt;
Am i missing the point because it seems Mw3 has a much better weapon variety.&lt;br /&gt;
When i unlocked the SkS it takes 4 bullets to kill. That's double what the other two took even though they're the same calibre.&lt;/div&gt;</summary>
		<author><name>Joey1666</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=461058</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=461058"/>
		<updated>2011-09-20T19:46:07Z</updated>

		<summary type="html">&lt;p&gt;Joey1666: /* M1911 Confirmed */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Faction Specific Weaponry details ==&lt;br /&gt;
no need to worry , about faction specific weaponry , reading through some of Alan Kertz earlier posts.He states that the player once leveled up high enough in the class's levels will gain access to the other factions weaponry.&lt;br /&gt;
&lt;br /&gt;
== Gun disparity ==&lt;br /&gt;
&lt;br /&gt;
I have the feeling the M4A1 will be the counterpart to the AKS74U. This is wrong, but every game seems to do it. The M4 has a 14.5 inch barrel and is a standard issue weapon. The AKS74U has an 8.3 inch barrel and is issued to vehicle crews. A better setup would be Mk 18 Mod O (or HK416 D10RS) vs the AKS74U. Also, the M16 and AK74 aren't exactly equal either. Maybe pair up the regular M4A1 or SCAR-L with 14.5 inch barrel (for variety) with the AK74?&lt;br /&gt;
&lt;br /&gt;
Oh and what do you think the US/EU counterparts to the SKS, RPK and AS Val will be? There's no US counterpart cartridge to the 7.62x39 and 9x39 as far as I know.&lt;br /&gt;
::There's no val, that's vss&lt;br /&gt;
&lt;br /&gt;
:SKS = Mk.11 = SVD. RPK = M27. [[User:Alex T Snow|Alex T Snow]] 17:52, 9 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Its the asval not vss :S.[[User:lukewilliams010]] 12:14 ,19 august 2011&lt;br /&gt;
&lt;br /&gt;
== PKM\PKP operation ==&lt;br /&gt;
&lt;br /&gt;
I've yet to see a game that properly portraits PKM operation with its 2 level feeding system and non-disintegrating belts. Curious if in BF3 they'll get it right. Doubt it though...&lt;br /&gt;
&lt;br /&gt;
== Optic mounts ==&lt;br /&gt;
&lt;br /&gt;
Optic mounts on all russian weapons are wrong. Basically it's an PSO with optic tube cut off and rail slapped instead of it. Then every Russian scope has its original mount removed so it can be fixed on that picatinny rail. They also didn't bother making [http://content.foto.mail.ru/mail/photoshooter/1789/i-2863.jpg proper mount] for PKP and just put rail on top of the receiver lid. I was expecting more attention to details in BF3.&lt;br /&gt;
&lt;br /&gt;
Well the Russian army IS starting to use RIS, just look at the AK-9. [http://world.guns.ru/assault/rus/ak-9-e.html] While it does seem a bit sloppy, it can be justified in a way. At least it isn't as bad as that AK-abomination from MW2 and the RPD with rails.&lt;br /&gt;
&lt;br /&gt;
== Beta ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know when the beta is starting? cant wait for it! --[[Special:Contributions/109.78.246.33|109.78.246.33]] 21:34, 24 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Or for that matter, how we can get in on it? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]]&lt;br /&gt;
&lt;br /&gt;
To get into the Battlefield 3 beta, you need to buy specially-marked versions of the recent Medal Of Honor [[User:SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
Ya i got it, do you know when were getting the codes?--[[User:GunGunGun|GunGunGun]] 02:40, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have no clue.[[User:SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
If you registered your Medal of Honor with your EA-Account, you'll get the invitation and infos, as soon as there is something, so far nothing is known.&lt;br /&gt;
&lt;br /&gt;
Wish I could try the beta [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
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:Not just you, after the videos they releases pretty much everybody is dying to get hands on the game. [[User:Killerpixel|Killerpixel]] 12:05, 4 March 2011 (UTC)&lt;br /&gt;
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Beta will be open to everyone. Those who got MoH, will get in earlier.&lt;br /&gt;
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== AK-something-something ==&lt;br /&gt;
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Check that dude in the BG. also what I think *might* be a holster, but I'm probably wrong.&lt;br /&gt;
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http://bf3nation.com/wp-content/uploads/2011/02/bf6.jpg&lt;br /&gt;
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:It's definitely an AK-series rifle, which one I can't be sure of. If I had to guess however, I'd say either an AK-74, AK-74M, or AK-101. [[User:Orca1 9904|Orca1 9904]] 08:15, 25 February 2011 (UTC)&lt;br /&gt;
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:It's a dump bag on his hip. At least that's what I think it is. It definitely isn't a holster though, since most drop leg holsters are strapped to your thigh. Why a guy with a belt fed machine gun has a dump bag through is beyond me.--[[User:1SAZ|1SAZ]] 09:19, 26 February 2011 (UTC)&lt;br /&gt;
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::If I had to guess, he may have been issued an M4 or M16 and picked up the MG prior to the pic being taken. You can also see some STANAG mag pouches on the front of his vest too. [[User:Orca1 9904|Orca1 9904]] 03:37, 27 February 2011 (UTC)&lt;br /&gt;
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:::I Agree with  Orca1, I know you can't see from the distance, but the profile of the muzzle looks like one of those 3. As the game is set in 2014, im assuming it's either an AK-74M or AK-101. --[[User:Chablar|Chablar]] 13:45, 4 March 2011 (UTC)&lt;br /&gt;
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== M240G is M240B ==&lt;br /&gt;
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The M240G is actually a M240B as seen by gameplay screenshots. You can also identify it's M240B by the heat shield. I guess that inaccuracy in every war game (including new games) will always be. --[[User:RaNgeR|RaNgeR]] 11:44, 25 February 2011 (UTC)&lt;br /&gt;
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:I knew it was some kind of M240 variant, but since it was being used by a Marine I assumed it was the 240-Golf variant since they typically use that instead of the 240-Bravo. [[User:Orca1 9904|Orca1 9904]] 03:26, 27 February 2011 (UTC)&lt;br /&gt;
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Wrong use of the word &amp;quot;anachronistic&amp;quot; there. An anachronism is an object, event, or person portrayed in a chronologically inaccurate time period. The Marines using the M240B is a mistake, no doubt, but it's not an anachronism as the M240B still does technically ''exist'' at the same time beside the Golf model. [[User:Spartan198|Spartan198]] 22:42, 6 March 2011 (MSK)&lt;br /&gt;
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== M16A4? ==&lt;br /&gt;
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Got these pics off BF3 nation;&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf1.jpg appears to be some M16 varient which oddly enough doesnt have any rear sights.&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf5.jpg Another shot of the M16 like weapon (Just going to mention the nice detail on the mag). And hey, new weapon, A COFFEE MUG!!! &lt;br /&gt;
--[[User:GunGunGun|GunGunGun]] 15:02, 25 February 2011 (UTC)&lt;br /&gt;
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It is an M16A4, the developers probably didn't detailed the weapon enough. --[[User:RaNgeR|RaNgeR]] 16:08, 25 February 2011 (UTC)&lt;br /&gt;
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:Yeah I noticed this as well. Im guessing they just forgot, The sights are even not there in the gameplay videos. I do hope they change it though, might seen a little silly firing with neither iron sights or optics. --[[User:Chablar|Chablar]] 13:53, 4 March 2011 (UTC)&lt;br /&gt;
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in the new 12 min trailer, roughly at the 7min mark when they put surpessive fire on the sniper, is it me or does the guy on the left, with the M16A4 fire full auto?. [[User:Sike|Sike]] 17:20, 18 April 2011 (CDT)&lt;br /&gt;
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I'm commenting without checking, but remember how fast you can fire the M16A4 and 93R in BC2? [[User:Alex T Snow|Alex T Snow]] 01:23, 19 April 2011 (CDT)&lt;br /&gt;
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== Racking charging handle when reloading after empty ==&lt;br /&gt;
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A new trailer showed you shooting an M4 and when you are empty, you reload but instead of pressing the bolt release, you charge the handle. I seriously hope this isn't the default reload [[User:Excalibur01|Excalibur01]] 04:35, 3 March 2011 (UTC)&lt;br /&gt;
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At the begining of the trailer, it did say that it was pre-alpha code.  They'll hopefully have the modeling and other animations fixed by then.--[[User:Gunkatas|Gunkatas]] 05:04, 3 March 2011 (UTC)&lt;br /&gt;
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Yeah, cause I'm getting bad flashbacks to games in early 2000 that pulls the charging handle when doing mid mag reloads [[User:Excalibur01|Excalibur01]] 05:31, 3 March 2011 (UTC)&lt;br /&gt;
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If I remember correctly, the M16A2 &amp;amp; M4A1 reloading animations from ''[[Battlefield 2|BF2]]'' had the character use the charging handle instead of the bolt release when reloading, they may have borrowed that. [[User:Orca1 9904|Orca1 9904]] 05:58, 3 March 2011 (UTC)&lt;br /&gt;
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:3D modeling and animation is kinda hard to &amp;quot;borrow&amp;quot; from older engine/file format. I'd guess it's probably &amp;quot;director thinks this looks more dynamic&amp;quot; like [[Black]], or maybe the animator is under heavy influence of games in early 2000 :/ [[User:Ssate|Ssate]] 02:43, 12 April 2011 (CDT)&lt;br /&gt;
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Well I hope they change it to using bolt release because it's wield for someone to do that unless you're clearing a malfunction [[User:Excalibur01|Excalibur01]] 06:46, 3 March 2011 (UTC)&lt;br /&gt;
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I'm liking how they now keep track of a round in the chamber and you don't go through the whole reloading animation, maybe this time we'll have proper pistol reloads.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:05, 3 March 2011 (UTC)&lt;br /&gt;
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What's a &amp;quot;proper&amp;quot; pistol reload? [[User:Excalibur01|Excalibur01]] 20:21, 3 March 2011 (UTC)&lt;br /&gt;
: I think he meant that the slide does not lock back when the pistol runs out, like in Medal Of Honor MP. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 20:43, 3 March 2011 (UTC)&lt;br /&gt;
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Also in Bad Company and the second one they did the same thing where the slide didn't lock back. If it's one thing Modern Warfare has done right is the reload animation...well except maybe for the ACR. [[User:Excalibur01|Excalibur01]] 22:14, 3 March 2011 (UTC)&lt;br /&gt;
:There was also a problem with the SPAS-12: the character pump it after the reload even if there was a shell in the chamber. Same in Black Ops. Not to mention that &amp;quot;all pistols were DAO&amp;quot; since the hammers never move. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:52, 4 March 2011 (UTC)&lt;br /&gt;
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About reloads, in last years Metal of Honor, you do a combat reload when your shotgun is empty. [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
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Another nice touch that they put in was that they left the front sight on the M4 even though it has an optical sight.  In most games the front sight is either removed completely (like Bad Company 2 or Call of Duty 4) or else it has a flip down front sight (like Modern Warfare 2).  Adds a nice level of realism in my opinion.--[[User:Gunkatas|Gunkatas]] 06:29, 4 March 2011 (UTC)&lt;br /&gt;
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:I always thought removing the front sight from M4/M16 rifles in games was utterly stupid mall ninja BS, not to mention making the gun look ugly as sin. In a real-world situation, if your optic fails and you don't have any iron sights to fall back on, you're basically SOL while the other guy who's never even heard of a red dot sight is still capable of sending rounds your way. [[User:Orca1 9904|Orca1 9904]] 10:48, 4 March 2011 (UTC)&lt;br /&gt;
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::Don't some optics already mount back-up irons (BUS / BUIS) on them? [[User:Vangelis|Vangelis]] 11:46, 8 March 2011 (MSK)&lt;br /&gt;
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:Yeah I noticed this too. All BF games seem to get reloads completely wrong. You get the feeling the make you rack the charging handle with a mid mag reload to clear the current round so they don't have to take it into account. As awesome as charging the action yourself, or racking the top slide looks, you just never do it during a normal reload. I do hope they change this yeah, but I doubt they will looking back at the other games. Don't get me wrong, I LOVE Battlefield games, but I don't see how its that hard to get weapons right when they hire Ex-military guys to get everything else right. You can even find these things on Google these days. And with COD removing the iron sights on the M16s and M4s they are also removing the gas block. The gun would have to fire one round and then the action be charged manually. I love these games, but some times the ignorance they show towards the things they claim are most important pisses me off a bit.--[[User:Chablar|Chablar]] 14:00, 4 March 2011 (UTC)&lt;br /&gt;
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::Well, at least they don't go the extra mile and have guns being fired with the safety on, I can think of a couple of games that do that. [[User:Vangelis|Vangelis]] 14:08, 4 March 2011 (UTC)&lt;br /&gt;
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:The use of military and ex-military people are for realistic look of the soldiers, their movements, they communications, and look of ground vehicles and aircraft... But don't forget that it is not that hard to search for photos in the internet of weapons, vehicles, aircraft, uniforms, equipment, etc. and create it in the computer, without using the help of the military guys. As what we see know. BF3 goes for the realistic way, that's right, but it is not realistic in the small details. CoD4:MW, CoD:MW2, CoD:BO, the new MoH, OFP series, ArmA series, and of course the series of BF from BF2 and onwards have so many unrealistic small details that can be fixed easily by using mod tools. The developers doesn't really care if the M4A1 has gas block (CoD) or if you charge the weapon with the charging handle (BF2, BF3), they just want to create a game, realistic or not just the gamers will be happy. It is a bit funny as so many things are so realistic in this game but someone who has good military knowledge will notice right away for the f*** ups. In OFP:RR for example, they only thing that bothers me is that the M16A4 in-game looks like the Canadian C7 rifle. --[[User:RaNgeR|RaNgeR]] 18:50, 5 March 2011 (MSK)&lt;br /&gt;
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don't forget in MW2, fans were commenting that the rear flip up sight on the SCAR was backwards and would back towards the shooter and not forward. IW didn't change it cause they don't care of the little details. Also I like to see a game where they have a random chance to destroy your optic so can you actually can flip up your irons. After the EMP in MW2, they forgot that pretty much all the M4s and SCARS had flip up sights but none of them bothered to flip them up. That'll be the first thing I noticed when I aim or the fact that the ACOG is not electronic and would still work when an EMP hits. [[User:Excalibur01|Excalibur01]] 19:43, 5 March 2011 (MSK)&lt;br /&gt;
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*Let's not forget MW2 is the same game which showed the Model 1887 being reloaded by having every cartridge put into the barrel. Would certainly make for an interesting first shot... [[User:Vangelis|Vangelis]] 19:58, 5 March 2011 (MSK)&lt;br /&gt;
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::In the words of the Demo Man from ''[[Team Fortress 2]]'', &amp;quot;Ka-BOOM!&amp;quot; :P [[User:Orca1 9904|Orca1 9904]] 20:18, 5 March 2011 (MSK)&lt;br /&gt;
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New behind-the-scenes footage reveals that there are partial reload animations --[[User:HashiriyaR32|HashiriyaR32]] 20:16, 5 March 2011 (MSK)&lt;br /&gt;
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I liked how ''[[Project Reality]]'' completely replaced the M16/M4 reload animation from ''BF2''; the only time the charging handle is messed with is when you first bring the weapon up, and even then it's more of a brass check than a full pull back. The reloading animation has you swap the mags, hit the bolt release, and check the ejection port. Much more realistic reloading animation. [[User:Orca1 9904|Orca1 9904]] 07:03, 6 March 2011 (MSK)&lt;br /&gt;
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What I wish is adding different animation for reloads. If you are in the middle of an intense fire fight, you reload and press the bolt faster and you randomly fumble with your reload cause it happens. Or if the firefight is over, you do a more slow reload. Also if the gun has flip up sights, I want to see an animation where you actually flip those irons up [[User:Excalibur01|Excalibur01]] 11:02, 6 March 2011 (MSK)&lt;br /&gt;
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:I don't think I'd be happy with the former; same as random jams or giving singleplayer enemies a chance of getting an instakill headshot on the player, it isn't much fun having the game secretly flipping a coin to decide if you get screwed or not. ''Black'' did slower reloads if you weren't being fired at, though; it either sped the whole animation up or skipped the unnecessary wanking around if you were being shot at when you pressed reload. [[User:Vangelis|Vangelis]] 11:50, 8 March 2011 (MSK)&lt;br /&gt;
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Another thing about leaving the front sight post on the M4s is that the red dot sight is raised and not like in COD4 where it is mounted on the rail. Maybe in real life, having 2 eyes would sort of work, but even then you can still have a front post bother your eye looking at it. It wouldn't be a clear shot [[User:Excalibur01|Excalibur01]] 11:04, 6 March 2011 (MSK)&lt;br /&gt;
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:The only game I've seen that gets it all right is Crysis 2, and the weapons are all fictional, though they could all easily exist. It's got both reload animations (six actually, because you do them different in Armour or Stealth mode), +1 in the chamber, attachments on your gun based on where they're mounted (one optic, a suppressor or no suppressor, and an underbarrel), believable damages based on calibres, functioning pistol hammers, and pistol slides that lock back when empty and not as part of the reload animation (meaning you can run around and stuff with a locked empty pistol). [[User:Alex T Snow|Alex T Snow]] 12:02, 16 March 2011 (CDT)&lt;br /&gt;
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== PKM ==&lt;br /&gt;
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At the left on the bridge an enemy soldier have a Pkm machine gun :&lt;br /&gt;
http://www.dualshockers.com/wp-content/uploads/2011/04/Battlefield3_Gogogo.jpg (high resolution sorry) [[User:Arrak|Arrak]]&lt;br /&gt;
:PKP&lt;br /&gt;
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== Disable Vehicles == &lt;br /&gt;
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New info at Kotaku and others mentions &amp;quot;Temporarily disabling vehicles&amp;quot;. I'm thinking it may be some sort of EMP thing, though, even for BF that's a stretch. What would be preferable, is if for instance... a tank... had several parts that were damageable. Things like treads, optics, engines, etc could be disabled in order to halt a tank. Same goes with tires and stuff like that with other vehicles. This'd be really cool in my opinion, for instance, snipers could damage the optics of a tank with say a .50 BMG round, temporarily of course. [[User:Halorocka888|Halorocka888]] 20:23, 3 June 2011 (CDT)&lt;br /&gt;
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== M16 Carry Handle Fix ==&lt;br /&gt;
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If anybody's seen the EA PWNED BF3 episode, it looks like they've added the carry handle to the M16A4. Two short clips demonstrating the ANT animation system that show the M16A4 with it. Good stuff. Also, did anyone notice how they're making prone realistic? It seems they're having the player's elbows be fixed rotateable spots along with the player's spine being able to bend a certain number of degrees. In order to rotate around, the player has to physically crawl over to view that area. It's easy to see in the animation demos that I referred to, but it's also noticeable on the 12 minute trailer when the Marines are on the rooftop, watch the perspective of the player's weapon and how it moves in relation to the arms. Very cool indeed, because I know balancing prone has always been a problem with BF. [[User:Halorocka888|Halorocka888]] 09:15, 30 May 2011 (CDT)&lt;br /&gt;
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== Multiplayer Teaser ==&lt;br /&gt;
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there is a MP teaser up on www.origin.com, looks like they have gone and screwed the m4 up, (removed front site) [[User:Sike|Sike]] 16:22, 6 June 2011 (CDT)&lt;br /&gt;
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Can't get a good enough look at the gas block to tell. Anywho... I spotted the M16A4, a Mk 46/M249, M9 pistol, the PKM Pencheng, SVD, Mk 11/SR-25 (Not a M110, no full URX rail), AKS-74, and the Grach pistol. All but the SVD and Grach are viewable in the trailer, the AKS-74, SVD, and Grach are visible in the corner where it lists the kills. [[User:Halorocka888|Halorocka888]] 16:36, 6 June 2011 (CDT)&lt;br /&gt;
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http://www.gametrailers.com/video/e3-2011-battlefield-3/714884 pause at 0:19 for the M4, [[User:Sike|Sike]] 16:42, 6 June 2011 (CDT)&lt;br /&gt;
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:The AKS-74U screenshot shows what appears to be an enemy carrying two [[RPG-7]] launchers. Can't tell if they have optics or straight iron sights. [[User:Orca1 9904|Orca1 9904]] 14:56, 7 June 2011 (CDT)&lt;br /&gt;
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== Who? ==&lt;br /&gt;
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Who put the Mk 11 as the 9A-91? Travesty, stoked that the Mk 11 is in though. [[User:Halorocka888|Halorocka888]] 14:30, 7 June 2011 (CDT)&lt;br /&gt;
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== AK-74M ==&lt;br /&gt;
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This photo was posted on battlefields facebook page.&lt;br /&gt;
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[[File:BF3_IMFDB_(AK-74).JPG]]&lt;br /&gt;
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It seems that while the US gets an M-4A1 with and without optics, the Russians/PLR get an AK-74M.&lt;br /&gt;
--[[User:Mattatack92|Mattatack92]] 00:54, 8 June 2011 (CDT)&lt;br /&gt;
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This might've just been the loadouts they had for E3, doesn't necessarily confirm faction specific weaponry. [[User:Halorocka888|Halorocka888]] 14:00, 8 June 2011 (CDT)&lt;br /&gt;
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:Is that PSO-1 or the same unidentified sight from Medal of Honor? --[[User:Masterius|Masterius]] 10:31, 20 June 2011 (CDT)&lt;br /&gt;
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They modelled receiver lid locking knob wrongly. Should be like [http://content.foto.mail.ru/mail/photoshooter/708/i-711.jpg this]&lt;br /&gt;
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== Physical Warfare Pack ==&lt;br /&gt;
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New weapons, folks!&lt;br /&gt;
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[http://www.totalgamingnetwork.com/content.php?4305-Battlefield-3-Limited-Edition-Physical-Warfare-Pack-Available-for-Preorder-in-UK Battlefield 3 Limited Edition: Physical Warfare Pack Available for Preorder in UK]&lt;br /&gt;
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Time for article update? --[[User:Masterius|Masterius]] 03:08, 26 May 2011 (CDT)&lt;br /&gt;
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:I see they're calling it the DAO-12 again. [[User:Evil Tim|Evil Tim]] 03:14, 26 May 2011 (CDT)&lt;br /&gt;
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:Type 88 (and it seems the Bipod is an attachment), &amp;quot;DAO-12&amp;quot; lol, with Flechette ammo, aaaaaaaand... a Flash Suppressor for the &amp;quot;SKS Sniper Rifle&amp;quot;!!!! [[User:Alex T Snow|Alex T Snow]] 05:44, 26 May 2011 (CDT)&lt;br /&gt;
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::&amp;quot;SKS Sniper Rifle?&amp;quot; So we're set in California? Watch out, the bad guys have high-capacity 15-round magazines! [[User:Evil Tim|Evil Tim]] 05:56, 26 May 2011 (CDT)&lt;br /&gt;
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:::Isn't the SKS 10 rounds though? I never really liked the look of the SKS, but I've seen a lot of people on this site post about wanting it in a game for once, so it'll make all them happy :) [[User:Alex T Snow|Alex T Snow]] 06:37, 26 May 2011 (CDT)&lt;br /&gt;
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::::Yeah, I'm just talking generally; you know, scary handguns with high-capacity magazines and laws to rid the streets of the scourge of drive-by rifle grenadings and gangland bayonet charges. [[User:Evil Tim|Evil Tim]] 09:45, 26 May 2011 (CDT)&lt;br /&gt;
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:::::Haha, yeah, I'm from Canada, and while we don't actually have as strict laws as, say, California, what we have is lots of paperwork and time spent training for licenses, etc. Making them harder to get and needing more knowledge about them is way better than just banning them. I never understood that, oooo, a bayonet mount, oh no! A pistol grip? They'll kill us so much more efficiently now! Criminals use illegally bought weapons that aren't registered. And that guy that comes home to find his wife is cheating on him? He's so mad he'll kill both of them, and they think he won't just get a knife or something? I'm not supporting killing people, but people would still do it even if all the firearms on Earth went away. We were pretty damn good at it for the thousands of years before we invented them... [[User:Alex T Snow|Alex T Snow]] 15:36, 26 May 2011 (CDT)&lt;br /&gt;
::::::Agreed :) - [[User:Mr. Wolf|Mr. Wolf]] 18:26, 26 May 2011 (CDT)&lt;br /&gt;
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Still no update? --[[User:Masterius|Masterius]] 06:16, 8 June 2011 (CDT)&lt;br /&gt;
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'laws to rid the streets of the scourge of drive-by rifle grenadings' - I lol'd --[[User:Chrausis|Chrausis]] 08:11, 12 June 2011 (CDT)&lt;br /&gt;
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Why in the hell would they make the SKS a 'Sniper Rifle'? I mean calling the Dragunov a true sniper rifle is pretty much... wrong, I'm okay with it though, but an SKS? &lt;br /&gt;
I'll admit I'm not very experienced with the SKS myself, maybe it's a tack driver in disguise, but from what I've heard it's just a little more accurate than your standard AK47 and that's not saying much.... --[[User:Ghostdigga|Ghostdigga]] 12:56, 18 June 2011 (CDT)&lt;br /&gt;
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:Well there are only going to be semi-auto sniper rifles, so really, there are only DMRs anyway. It's not like it's a sniper class, it's a recon class, so that's not missnamed. [[User:Alex T Snow|Alex T Snow]] 17:59, 18 June 2011 (CDT)&lt;br /&gt;
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:: Source? There's no way they'd make all the sniper rifles semi-automatic. We've only seen semi-automatics, yes, but there's no confirmation that they'll -all- be semi-automatic. [[User:Halorocka888|Halorocka888]] 20:09, 18 June 2011 (CDT)&lt;br /&gt;
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:That's what I got out of the Recon description here:&lt;br /&gt;
http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/06/08/battlefield-3-at-e3-roundup.aspx&lt;br /&gt;
Semi-auto and C4. That could just mean default, and you still get bolt-actions and the mortar later, but I really think they mean they removed both of those, to balance the issues with those two things in BC2. Everyone uses Recon, everyone hides with a one hit kill sniper rifle, and everyone calls in their magic mortars from anywhere onto anything. It looks like they're trying to make the Recon kit more of a DMR kit than a true sniper, which is probably better, it fits the squad play better as a DMR and a support gunner do the same job, one with high amounts of precision, the other with high amounts of ammo. On a different note, I'm pretty sure the M4A1 will be in the engineer kit because it has a flashlight and will be the counterpart to the AKS-74U, like the M16A4 and AK-74M. [[User:Alex T Snow|Alex T Snow]] 21:36, 18 June 2011 (CDT)&lt;br /&gt;
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: They meant at the E3 demo, the Recon class has a semi-automatic sniper rifle. At the E3 Demo. Hence the &amp;quot;E3 Roundup&amp;quot; title, it's not dismissing anything, just saying what they saw at E3. [[User:Halorocka888|Halorocka888]] 21:47, 18 June 2011 (CDT)&lt;br /&gt;
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Finally :) --[[User:Masterius|Masterius]] 04:12, 20 June 2011 (CDT)&lt;br /&gt;
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== M249 SAW is actually Mk. 46 Mod 0? ==&lt;br /&gt;
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By looking at the handgurads, I noticed that they are sticking out like the Mk. 46 Mod 0's handguards instead of the flat M249 SAW's heatshield. Also, because the weapon is fitted with M145 ECLAN scope, this could be the same model as in Medal of Honor, only it is rendered differently or something like that to fit Battlefield 3's engine. So, could be? --[[User:RaNgeR|RaNgeR]] 03:54, 9 June 2011 (CDT)&lt;br /&gt;
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: Yep, it's for sure the Mk 46. Though, it's all one nacho. Glad with the weapon choices they're going with so far. [[User:Halorocka888|Halorocka888]] 10:34, 9 June 2011 (CDT)&lt;br /&gt;
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Glad to see the M145 MGO, presumably in place of the ACOG. Nice touch. --[[User:Chrausis|Chrausis]] 08:13, 12 June 2011 (CDT)&lt;br /&gt;
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Yep, there's also some speculation that there'll be multiple types of 4x optics for each weapon, like you could put the Elcan on an M4. But I think it's more likely that each weapon will just have a different model of ACOG-type optic. [[User:Halorocka888|Halorocka888]] 08:27, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If that's the case, I'm putting the ELCAN on the M16A4, and if there's camo I'm making it green :) [[User:Alex T Snow|Alex T Snow]] 23:08, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Canadian, eh? :P --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yup ;) [[User:Alex T Snow|Alex T Snow]] 18:12, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The quality of the screenshot is too low to tell if it's an M249 or a Mark 46. The key difference between the two is that the M249 has a magazine well on the side of the receiver for using M16 mags, but the Mark 46 doesn't. You can't really tell if the SAW in this game has a mag well or not. I also want to point out that the SAW in MoH has a magazine well, which would make it an M249. ;) [[User:Spartan198|Spartan198]] 05:06, 10 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== P90 in IGN preview ==&lt;br /&gt;
&lt;br /&gt;
here&lt;br /&gt;
&lt;br /&gt;
http://pcmedia.ign.com/pc/image/article/117/1172554/battlefield-3-20110606090440594-000.jpg&lt;br /&gt;
&lt;br /&gt;
the magazine looks like its either missing or modeled way to small&lt;br /&gt;
&lt;br /&gt;
source http://uk.pc.ign.com/articles/117/1172554p1.html&lt;br /&gt;
&lt;br /&gt;
sorry i dont know how to embed an image [[User:Sike|Sike]] 07:54, 10 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
there's a clear model error...the magazine is lodged inside the weapon at an angle and the charging handles are floating above the magazine in midair.&lt;br /&gt;
however, the magazine looks like its of appropriate size and its transparent....would be a nice touch if the bullets inside would actually be visible and move.&lt;br /&gt;
&lt;br /&gt;
May perhaps point to an extended magazines type system, though you'd expect the studio to realise that the P90 feeds from the rear so this wouldn't function --[[User:Chrausis|Chrausis]] 08:09, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
There are Extended Magazines, you can see them in the loadout window in some of the E3 footage on a PKP Pecheneg. But, what the P90 is likely, is just a pre-alpha mess-up. The magazine is there and properly sized, its' just angled downward into the weapon/barrel. It's not married properly to the P90 and is likely just a glitch that will be fixed. [[User:Halorocka888|Halorocka888]] 08:29, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Fair enough, pretty cool that things such as extended magazines have made it into BF3 --[[User:Chrausis|Chrausis]] 12:22, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M4A1 ==&lt;br /&gt;
&lt;br /&gt;
I just saw the latest video where the M4A1 had a holo-sight and the gas block was removed. Looks like this will be just another unrealistic game after all. But at least the character pressed the BCRB instead of pulling the charging handle. Damn it, when will a new Rainbow Six game come out?! - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:38, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's not a big deal. The M4A1 still kills people and looks great. [[User:Halorocka888|Halorocka888]] 14:47, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I might be a bit annoying to have every game M4 lose its gas block, but it really doesn't matter THAT much, and it makes the scope view clearer. To say that it will be &amp;quot;just another unrealistic game&amp;quot; because of that is silly, just pretend it has one of those super mini gas blocks, you wouldn't even be able to see it anyway. [[User:Alex T Snow|Alex T Snow]] 14:57, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: The problem is that I don't want to have a clear view because soldiers do not have clear view ALL the time. And there is a nice little thing called &amp;quot;flat-top riser&amp;quot;. One might wonder why was it invented.... - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:07, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:But they're ugly and no one uses them. [[User:Alex T Snow|Alex T Snow]] 20:45, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Would be cool if removing gas block was optional and made gun bolt-action. Talk about killing with skill :D --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
::Bolt-action sniper rifles will be usable without scopes.&lt;br /&gt;
&lt;br /&gt;
== Some Weapon Spots ==&lt;br /&gt;
&lt;br /&gt;
(Continuously updated) This video (http://www.youtube.com/watch?v=iwT6x7zEQ8c) shows on the kill-feed that the SVD makes a return for Battlefield 3 at 2:20. At 3:48 you see an enemy in the engineer class holding what appears to be an RPG-7 at 3:48. The kill-feed shows at 4:06 a MP-443 pistol. Clear look at an RPG-7 with on the back of an enemy soldier with the rocket (quite dangerously) inserted at 6:03 and again at 7:23. --[[User:DaiTaNam|DaiTaNam]] 16:32, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Team Specific Weapons? ==&lt;br /&gt;
&lt;br /&gt;
Looking at the AKS-74U pictures it looks scarily like that's a US Marine using it on Spetsnaz. As far as I know there'll be unlockables and selectable weapons, but does anyone know if these are team specific or not? I'm personally pretty worried we're going to have a bunch of marines in state of the art gear running around with AK rifles because a bunch of bars say they're the best, or PLR using M4s and 249's, that's as bad, if not worse. --[[User:AmrasCalmacil|AmrasCalmacil]] 17:26, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That's only in MP, it's the same as Bad Company 2, I never liked being restricted to team weapons im MP. [[User:Alex T Snow|Alex T Snow]]&lt;br /&gt;
&lt;br /&gt;
:The player could've picked the weapon up... We don't know for sure about faction specific loadouts. [[User:Halorocka888|Halorocka888]] 23:54, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I personally liked the faction specific loadouts in BF2, it was realistic. - [[User:Mr. Wolf|Mr. Wolf]] 00:40, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:True, to be honest I'd be happy either way. [[User:Alex T Snow|Alex T Snow]] 03:49, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I hope they bring back faction specific weapons from Battlefield 2. Medal of Honor made it right at first but then you got the opposing faction's guns and faction-specificness pretty much lost its purpose :\ --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But in BF2 if you killed a enemy you can pick up his &amp;quot;kit&amp;quot; and use his weapons... - [[User:Mr. Wolf|Mr. Wolf]] 14:08, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yes, first you had to kill an enemy, then you could pick his stuff (kit). But for Battlefield 3 it should be weapon (more realistic than insta-crossdressing xD ) --[[User:Masterius|Masterius]] 16:12, 19 June 2011 (CDT)&lt;br /&gt;
::::Your right, lol. XD - [[User:Mr. Wolf|Mr. Wolf]] 19:25, 19 June 2011 (CDT)&lt;br /&gt;
:::Actually in BC2 your character model never changed when you swaped kits, you could have a medic carrying a sniper rifle, or a ghillie guy with an RPG-7. [[User:Alex T Snow|Alex T Snow]] 19:49, 19 June 2011 (CDT)&lt;br /&gt;
::::Ah right, I forgot. :\&lt;br /&gt;
:::::Lol, you forgot about rocket launcher-wielding snipers ;) Hey, we should put a pic of that under the rocket section or something, you know, just for kicks. [[User:Alex T Snow|Alex T Snow]] 01:05, 20 June 2011 (CDT)&lt;br /&gt;
::::::lol yeah. The reason I don't remember is because I only played with bots, I only had Dial-up back then. u_u - [[User:Mr. Wolf|Mr. Wolf]] 14:34, 20 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I hope its not side specific, I always hated that considering how two weapons from the same class where completely different and handled different. Most people would end up using unlocked guns that you can use on either side. If you want a game thats realistic as possible, play Operation Flashpoint.&lt;br /&gt;
&lt;br /&gt;
:Being a fan of Battlefield 2, which featured faction specific weapons, I'm offended someone is saying me to play another game. I might as well say: If you want a game thats unrealistic as possible, play Call of Duty. By the way, in Medal of Honor opposing factions' weapons had identical stats, so that wouldn't be a problem for Battlefield 3 (probably). Also, sign your posts (paragraphs?) --[[User:Masterius|Masterius]] 01:52, 23 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Well since OpFor is using a AK-74M and AKS-74U which is some-what comparable to the M16A4 and M4A1, I say the game is gonna be fairly balanced. - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 23 June 2011 (CDT)&lt;br /&gt;
::: If they use weapon balance from MoH then yes. Because in BF2 M16A2 and M4A1 kinda sucked (better use G36E and SCAR-L unlocks, respectively). However AK-101 and AKS-74U were ''nice'' (damage)! Check their stats here: [http://wiki.bf2s.com/weapons/comparison BF2 Weapons Comparison] --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:^^But those games kinda sucked (at least Dragon Rising, Red River looks good). :\ Whatever, I personally like faction specific weapons for my reasons above. - [[User:Mr. Wolf|Mr. Wolf]] 14:27, 22 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::To be honest, Dragon Rising didn't suck, it was just buggy and laggy (which can be said about pretty much every other shooter, at least as start) and didn't have weapon customization (which can be said about Battlefield 2). In my opinion it is Red River which sucked, basically being Co-op CoD:MW with Visible Walls of Block being replaced by Invisible Walls of Doom and auto regeneration being replaced by manual healing. --[[User:Masterius|Masterius]] 01:52, 23 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Meh, that's why I said ''kinda'' sucky, lol I heard AAII is much worst, as its severely buggy and lacks weapon animations and others. P.S. I prefer manual healing over mutant regenerating health any day, the only place 3 second regenerating health belongs is a Wolverine game. :\  - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 23 June 2011 (CDT)&lt;br /&gt;
::::To be honest, manual healing in Red River isn't ''that'' much different from auto regeneration: hold &amp;quot;use&amp;quot; key while not getting hit and several seconds later you are good to go. Whether Dragon Rising had an actual Medic class just like Battlefield :) Oh, and it's kinda hard to make complex game without ''a lot'' of technical problems and unfinished things, yes ;) --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT) &lt;br /&gt;
&lt;br /&gt;
Also, if you want actual realism at this point, you go ArmA 2, not Operation Flashpoint: We-screwed-over-an-already-great-franchise-by-making-a-game-with-casual-gamers-in-mind[[User:5t3v0|5t3v0]] 03:06, 24 June 2011 (CDT)&lt;br /&gt;
:If you want actual realism at this point, you go to Army. --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Ugh, But ArmA II had NO weapon animations, that's kinda a big &amp;quot;unfinished thing&amp;quot; when you publish the game! And you Mr. Masterius, your obnoxious, why don't ''you'' go join the Army. We're talking about wanting realistic combat games not what peoples career decisions should be. -_-  [[User:Mr. Wolf|Mr. Wolf]] 13:04, 24 June 2011 (CDT)&lt;br /&gt;
:::Mr. Wolf, one thing you should realise: until Virtual Reality is created and gone into mass production, games will never, NEVER be trully realistic. Holding gun in your hands =\= Mouse+Keyboard. Also, mine is not obnoxious, mine is very nice and tidy :\ --[[User:Masterius|Masterius]] 14:36, 24 June 2011 (CDT)&lt;br /&gt;
	&lt;br /&gt;
::::And what's so wrong with wanting realism in &amp;quot;Mouse+Keyboard&amp;quot; games? Also I have handled, extensively trained, and fired many REAL firearms, so I'm not just some armchair-commando or a mall-ninja. - [[User:Mr. Wolf|Mr. Wolf]] 19:18, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Eventually FPSs will be the player wearing a mocap suit with a mocap gun, in a mocap room with a floor that moves (like a treadmill) so you can run places. And you will be forced to reload the weapon properly etc. [[User:Alex T Snow|Alex T Snow]] 19:25, 24 June 2011 (CDT)&lt;br /&gt;
::The first steps are made :D [http://www.geeky-gadgets.com/xio-ultimate-fps-virtual-reality-gaming-exoskeleton-prototype-video-21-04-2011/ XIO Gaming VR Simulator Prototype] --[[User:Masterius|Masterius]] 03:54, 25 June 2011 (CDT)&lt;br /&gt;
:::I'd settle for having a decent field of view, right now. They're actually getting narrower rather than wider as the gun attempts to colonise roughly a quarter of the screen. Kinda sad when the guy in ''Doom'' held his pistol in a more sensible way than the guy in ''Crysis 2'' does; the latter seems to be holding it with the base of his right palm rested against his nose. Sure, we're not all going to own an IMAX globe theatre any time soon to have a full 180 degrees or so of vision, but it gets silly when your FOV is ~30 degrees these days when most of the old shooters did 70-90. [[User:Evil Tim|Evil Tim]] 04:08, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I removed your post? Maybe we both tried to edit at the same time, because it wasn't there when I did, sorry about that. [[User:Alex T Snow|Alex T Snow]] 02:34, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Lol @ me. Should have known someone was going to say that... Should have added &amp;quot;In a Video game&amp;quot;... [[User:5t3v0|5t3v0]] 08:00, 25 June 2011 (CDT)&lt;br /&gt;
:Right 8) --[[User:Masterius|Masterius]] 09:51, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It's alright, danke. :) - [[User:Mr. Wolf|Mr. Wolf]] 18:31, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==More Stuff==&lt;br /&gt;
Maybe. I didn't see anything listed here that we don't have, but they seem to know what they're talking about. (Near the bottom)&lt;br /&gt;
http://enterbf3.com/&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 12:17, 4 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Barrett MRAD/98B spotted ==&lt;br /&gt;
&lt;br /&gt;
Taken from the &amp;quot;Classes Explained&amp;quot; screenshot...&lt;br /&gt;
&lt;br /&gt;
[http://i180.photobucket.com/albums/x80/cowboyw54/Bf3render.jpg]&lt;br /&gt;
&lt;br /&gt;
source:&lt;br /&gt;
[http://bf3blog.com/wp-content/uploads/2011/06/bf3-classes.jpg]&lt;br /&gt;
&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 18:07, 5 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Cool, I'd never heard of that rifle before, looks like a good addition. [[User:Alex T Snow|Alex T Snow]] 18:37, 5 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like they call Picatinny Railed M16A4 '''M16A2''' ''again'' *facepalm*. Oh, and that's a weird sniper rifle. Don't they have '''M110''' for that?&lt;br /&gt;
:P.S. And yeah, same goes for '''DAO-12''' (Armsel Striker, duh!). But I would prefer '''Armsel Protecta''' (it's more modern after all ;) ) --[[User:Masterius|Masterius]] 05:01, 7 July 2011 (CDT)&lt;br /&gt;
::Actually they are calling it '''M-16a2'''... nuff said! - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:14, 7 July 2011 (CDT)&lt;br /&gt;
:::If it was called &amp;quot;Blarg Rifle&amp;quot; but had correct reloads, I'd be happy. Where did it say they called it an A2 anyway? [[User:Alex T Snow|Alex T Snow]] 06:03, 7 July 2011 (CDT)&lt;br /&gt;
::::[http://bf3blog.com/wp-content/uploads/2011/06/bf3-classes.jpg here] [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:50, 7 July 2011 (CDT)&lt;br /&gt;
:::::Oh right, well, it might say &amp;quot;M-16a2&amp;quot;, but it calls the MRAD a &amp;quot;Mk. II&amp;quot; Sniper Rifle, so, we'll see. [[User:Alex T Snow|Alex T Snow]] 17:19, 7 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well I think that the &amp;quot;Mk. II&amp;quot; is the Mk II Mod 0 (SR-25), and that they just threw the text on there because the Mk II will be the default Recon rifle. &lt;br /&gt;
Anyways, I think this 99% confirms that it will be in the game, should it be added to the main page?&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 14:28, 10 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:OH Mk.11, I thought it said Mk.2, and I couldn't figure out what the hell that would be. Yeah, we've seen the SR-25 already in that multiplayer footage, and everything in that video was default. [[User:Alex T Snow|Alex T Snow]] 17:05, 10 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
So MoH had the M110 when it should have had the Mark 11, but BF3 now has the Mark 11 when it should have the M110 (USMC recently dropped the Mark 11 in favor of the M110)? *Facepalm* [[User:Spartan198|Spartan198]] 05:27, 10 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Indeed. Another thing about MoH is that apparently Mark 14 Mod 0 got finished in 2003 and got shipped to Navy SEALs in 2004[http://www.militaryfactory.com/smallarms/detail.asp?smallarms_id=377] thus making it as chronologically incorrect as M110. Devs usually tend to skip the details. Still, the crown of ignorance goes to CoD brand. The latest MW3 seems to have customized AK-47 *Major Facepalm* --[[User:Masterius|Masterius]] 15:39, 10 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Notes about in-game ACOG scopes==&lt;br /&gt;
&lt;br /&gt;
I noticed that there seem to be two separate models of ACOG scopes available in the game, according to the screenshots posted in the article. The M4A1 carbine the player character uses in the 'Faultline' trailer is fitted with a camo-painted TA01NSN ACOG(identifiable by the integral iron sights and lack of a fiber-optic strip along the top) while one of the M16A4's shown in first-person view in the article here is equipped with a TA31F ACOG. This is the second FPS game I've seen to do this, the other being ''[[Project Reality]]'' (itself a mod of ''[[Battlefield 2]]'', coincidentally) which has the TA31F and TA31RCO ACOG models available in it. [[User:Orca1 9904|Orca1 9904]] 03:44, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:...While in the average FPS, you're lucky if the thing called the ACOG looks like anything in Trijicon's product line. [[User:Evil Tim|Evil Tim]] 03:47, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Making the public in general think every scope is called an ACOG :P Also, in terms of 4x sights, theres the M249s ELCAN, and I'm hoping you can put any optic on anything. One of the DICE guys said there's a crazy amount of optics in BF3. [[User:Alex T Snow|Alex T Snow]] 05:26, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Even in COD: Black Ops (a game that takes place in the 60s mind you) they have a scope called a ACOG, even though it's obviously ''not'' a ACOG *rolls eyes*. Game Devs are becoming fails more and more every year. - [[User:Mr. Wolf|Mr. Wolf]] 17:08, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Treyarch basically made their own Modern Warfare, with blackjack and hookers. So yeah, forget about proper portray of Cold War. --[[User:Masterius|Masterius]] 07:41, 13 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Give me the ability to slap the Elcan onto the M240 and I will be happy. Hope what you said about the 'crazy amount of optics' turns out to be true. --[[User:Chrausis|Chrausis]] 06:34, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I hope you're not confusing the ELCAN scope with the similar M145 MGO. [[User:Orca1 9904|Orca1 9904]] 12:05, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::You are correct, I did mean the MGO. I know the M145 is different, I just though the Elcan name was interchangeable. --[[User:Chrausis|Chrausis]] 13:15, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::It would be nice to see a broader array of optics customizations in FPS games. ''Project Reality'' has a pretty good variety, but you have to switch out your entire class loadout in order to change this, and most weapons only have 1 or 2 optics available aside from iron sights (the M4A1 has the widest variety; having available EOTech, M68 Aimpoint, Kimber Mepro, &amp;amp; ITL MARS red dots as well as both TA31F &amp;amp; TA31RCO ACOGs as mentioned above). [[User:Orca1 9904|Orca1 9904]] 12:05, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Now, that Project Reality has been mentioned... I hope DICE won't disappoint the CIS players, so that we can kick yer capitalist arses in proper way... j/k lol :P Anyway, here are the articles for those interested: [http://ra.spetsnaz.su/wiki/1P29 for AK-74M] and [http://ra.spetsnaz.su/wiki/PKP for PKP]. And the [http://www.npzoptics.com/catalog/sights_for_small_arms/ full catalog]. Oh, and it's been suggested on [http://forums.electronicarts.co.uk/battlefield-3/1405448-optics-lots-optics-2.html#post19418223 EA's Forums], so I don't have to do it myself. --[[User:Masterius|Masterius]] 12:24, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Mocap Guns ==&lt;br /&gt;
Here's a challenge for everyone; what are the two wire guns standing in for?&lt;br /&gt;
&lt;br /&gt;
2nd Story&lt;br /&gt;
http://www.enterbf3.com/&lt;br /&gt;
&lt;br /&gt;
Or if it's off the list after a while:&lt;br /&gt;
http://media.enterbf3.com/images/mcnab1.jpg&lt;br /&gt;
http://media.enterbf3.com/images/mcnab2.jpg [[User:Alex T Snow|Alex T Snow]] 01:29, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Cornershot and a Thompson with M203? :P [[User:Evil Tim|Evil Tim]] 02:35, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:lolz. - [[User:Mr. Wolf|Mr. Wolf]] 02:51, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
More seriously, that thing McNab has is definately supposed to be a carbine with an underbarrel accessory, I can't really see what else it could be. The other guy's weapon is a bit more of a mystery; since it doesn't have any kind of projection for a magazine, I'd guess it's something like a Bizon; can't be a P90, these rigs are for capturing hand positions and his would be completely wrong for that. [[User:Evil Tim|Evil Tim]] 04:36, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Wait, actually it does have a magazine, I see a curved MP5-style mag just in front of his finger. So, maybe it's an MP5 with some underbarrel device making the front end all chunky, or one of those MP10 things like in GTAIV. [[User:Evil Tim|Evil Tim]] 04:40, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
LOL Tommy with M203 :) The one on the right really looks like an M14 EBR to me, the mag, handguard, and barrel, but the other one is weird. It looks like an MP5 pistol grip and mag, with a really bulky front, and a stock that looks familiar, bu I just can't place. :P [[User:Alex T Snow|Alex T Snow]] 05:09, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: [http://riflestocks.com/store/product2.html ACE side-folding skeleton stock]? [[User:Evil Tim|Evil Tim]] 05:48, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, that's the one! Hmm, is there anything in particular that's on, aftermarket or otherwise? [[User:Alex T Snow|Alex T Snow]] 06:29, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Quick google gets me mostly AK-pattern weapons. AK, Saiga, Galil, that kind of thing. Couple on MACs, not that it's likely to be one of those. Maybe that's what a MoCap AKS-74U looks like? :s [[User:Evil Tim|Evil Tim]] 06:36, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I'd say that's the best guess so far [[User:Alex T Snow|Alex T Snow]] 12:13, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Dunno, such a stock shape reminds me of [http://www.imfdb.org/wiki/File:G36.jpg G36E] which was in Battlefield 2 (with railz instead of optics). --[[User:Masterius|Masterius]] 06:35, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Not sure about that, you'd have thought if it was G36E the mocap prop would have a rod or something stuck to the end to represent the rest of the barrel like the one McNab has. [[User:Evil Tim|Evil Tim]] 06:44, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Bah, I am not really into guessing the gun by the mocap. Details of it - OK, but generally it's just a mishmash that can be used for anything provided the grip is adequate xD --[[User:Masterius|Masterius]] 06:51, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Actually the ACE stock is found on the SPAS 15 as well (which was in Bad Company 1, and Battlefield 2 I think) probably the most likely choice. --[[User:Ghostdigga|Ghostdigga]] 18:48, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I hope it's that, that was the ONLY weapon that didn't come back in BC2 for some reason. [[User:Alex T Snow|Alex T Snow]] 20:44, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But it returned in [[Battlefield Play4Free#Franchi SPAS-15|Battlefield Play4Free]] so its appearance in BF3 is possible ;) --[[User:Masterius|Masterius]] 23:20, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Glock 17 unlock spotted ==&lt;br /&gt;
&lt;br /&gt;
... in a promotional shot from Dice about their Battlelog service&lt;br /&gt;
&lt;br /&gt;
[http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x599/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/2.jpg]&lt;br /&gt;
&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 13:02, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It was also seen in the EA Pwned video, along with the G3 (mentioned), I forgot to add that. [[User:Alex T Snow|Alex T Snow]] 16:06, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I hope this Glock 17 actually holds... well... 17 rounds. :P - [[User:Mr. Wolf|Mr. Wolf]] 17:24, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Well, the MP-443 does, so that could work, I'm thinking there's gonna be a Euro faction, with the Glock as the sidearm, and we've also seen the P90. [[User:Alex T Snow|Alex T Snow]] 00:17, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Now that reminds me... Battlefield 2: Modern Combat (console version of Battlefield 2) had [[ Battlefield 2: Modern Combat#Glock 17 Pistol|Glock 17]] as Euro Sidearm :D --[[User:Masterius|Masterius]] 01:44, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::It did? Awesome! I was just guessing, but that basically confirms it :) [[User:Alex T Snow|Alex T Snow]] 03:54, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Here's some leaked gameplay for you guys, skip to 1:44, there's your Glock. (http://www.youtube.com/watch?v=bfeOoEDYEt0) Would appear that the sidearms (at least) are not faction specific. Also looks like it holds 18 rounds but I'm assuming this is a '+1' affair. [[User:Chrausis|Chrausis]] 05:00, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Melee Animation is good :D Reloading after every bullet isn't :| --[[User:Masterius|Masterius]] 05:48, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha Footage ==&lt;br /&gt;
&lt;br /&gt;
no doubt some of you have heard there is a closed alpha trial going on, and some of you may have watched the leaked footage online. i dont want to post links to these videos just incase its not aloud.&lt;br /&gt;
but i can tell you, that the G36c, Glock 17, M27 IAR, SV98, MP7 and M1014 are in. --[[User:Sike|Sike]] 08:24, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Closed Alpha? Any news about Closed Beta for MoH: Limited Edition owners? It should be before Open Beta, shouldn't it? :\ --[[User:Masterius|Masterius]] 12:41, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:A pretty nice selection of weapons appearing which is good to see, particularly the M27. Now just need someone to spot the L85 and I'll be happy \o/ --[[User:Chrausis|Chrausis]] 11:19, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I guess it, Russian counterpart to M27 is going to be RPK-74M :O And British - L86? ;) --[[User:Masterius|Masterius]] 12:41, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::You may possibly be right, and I hope you are. If it's in there, first person to deliver the information wins a shiny medal from myself :o --[[User:Chrausis|Chrausis]] 12:48, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::looks like US support starts with the M27, and the Russians start with RPK, british forces arent in the game... --[[User:Sike|Sike]] 13:58, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::The existence of other factions hasn't been denied (to my knowledge) but even so I hope either weapon is available --[[User:Chrausis|Chrausis]] 15:02, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Germans aren't in the game and there's a G36C. We can't rule anything out. Plus, there's always the possibility of DLC. [[User:Halorocka888|Halorocka888]] 19:31, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::New factions/weapons added via DLC would be grand. --[[User:Chrausis|Chrausis]] 19:50, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::Yeah, like they did with Euro Forces Pack for Battlefield 2 :D --[[User:Masterius|Masterius]] 04:37, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I've yanked the images off the page; as with the MW3 stuff, posting images from leaks is not allowed. Wait until they show up in something official. [[User:Evil Tim|Evil Tim]] 02:16, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Why does it even matter? We should post everything about everything we know... :/ [[User:Alex T Snow|Alex T Snow]] 02:36, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Same reason we don't allow pirated or leaked movie footage; using that kind of thing reflects badly on the site. We can wait until these weapons are confirmed in official materials (which they will be in due course, I'm sure), we don't need to go using dubious sources. [[User:Evil Tim|Evil Tim]] 02:39, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Yeah, for a sec it slipped my mind that once the game is out we will have everything :P [[User:Alex T Snow|Alex T Snow]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::And there are still screencaps from leaked version :O --[[User:Masterius|Masterius]] 04:37, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Which ones? [[User:Evil Tim|Evil Tim]] 05:30, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::The ones added by Gran28 - check page history. --[[User:Masterius|Masterius]] 05:41, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Oh, I thought where he said &amp;quot;Paris gameplay video&amp;quot; he was talking about a gameplay video released at some show in Paris. [[User:Evil Tim|Evil Tim]] 05:49, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::The ones that I added was from a gameplay trailer released by DICE yesterday I think.--[[User:Gran28|Gran28]] 08:04, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Ah, if that's so, then my bad. Kinda hard to separate official ones from current leaks. Better mention that on the talk page :) --[[User:Masterius|Masterius]] 09:28, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New Official MP Trailer ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=emwEknzmyRo &lt;br /&gt;
&lt;br /&gt;
can see a M4 with a Eotech and a Acog, and the front site is in when optics are attached.--[[User:Sike|Sike]] 08:32, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Possible return of the NDM-86 ==&lt;br /&gt;
I was watching this http://www.youtube.com/watch?v=0MgQMoPwGwM&amp;amp;feature=related and around 1:13-14, I thought I saw the pattern found on the straight mags that the 7.62mm NATO variant of the NDM-86 uses.&lt;br /&gt;
EDIT: Okay at 1:15 at the maximum quality, I could clearly see that magazine is straight.  This is no SVD guys, no SVD. --[[User:HashiriyaR32|HashiriyaR32]] 18:09, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Good spot, wouldn't have noticed that myself. I wonder why they opted for the NDM-86 instead of the SVD? I assume the SVD is harder to get in Sweden meaning the studio had to find an alternative. Is it still labeled as an SVD within the game? --[[User:Chrausis|Chrausis]] 19:52, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It is, and it was in MoH. You know, I think MoH was like a super pre-Alpha version of this game, there's and MP7 too, and a few others. [[User:Alex T Snow|Alex T Snow]] 20:03, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I hope DICE do a better job on BF3 than they did on MoH, that game was shocking. There's probably some truth in that though :P --[[User:Chrausis|Chrausis]] 20:43, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Well, MoH multi was made by a small team from DICE in 6-7 months, and ALL of DICE has been working on BF3 for, like, 5 years, I'm not worried ;) [[User:Alex T Snow|Alex T Snow]] 23:52, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Fair play to them but you'd have thought issues with the game would have been patched following the game's release. Still, I don't deny that BF3 will be a far better game however I'm sure some of the issues from MoH will poke through. --[[User:Chrausis|Chrausis]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Well, we can hope the issues that poke through don't include those godawful skyboxes that MoH had. [[User:Evil Tim|Evil Tim]] 03:26, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::DICE deliberately sabotaged MoH MP 'cause they were focused on BC2... :( But it is said that MoH 2 is being developed solely by DC. And it is rumored that MoH 2 will have Frostbite 2 Engine :D --[[User:Masterius|Masterius]] 04:50, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Would be interesting to see what DC do with the Frostbite 2 engine, I wasn't all that impressed with the single player but taking into account that (as far as I'm aware) MoH was the studio's first game, it was an adequate effort. Was better than the multiplayer at least, in my opinion. --[[User:Chrausis|Chrausis]] 07:20, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I've always said that if MoH's MP was the same as it SP, then the MP would be awesome, I have it just for the SP :) [[User:Alex T Snow|Alex T Snow]] 08:35, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Just played some more of SP and I have to say I agree, pretty intense stuff. --[[User:Chrausis|Chrausis]] 11:38, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Default Weapons ==&lt;br /&gt;
I just noticed that all of the US weapons are Armalites, and all of the Russian weapons are Kalashnikovs, it's cool. [[User:Alex T Snow|Alex T Snow]] 23:58, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Aside from the 'SVD' which isn't a Kalashnikov design, but we'll forgive you as it is outwardly similar. --[[User:Chrausis|Chrausis]] 03:16, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::True, but you got the point ;) [[User:Alex T Snow|Alex T Snow]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::[http://world.guns.ru/userfiles/images/sniper/sn18/svd_clones.jpg SVD Clones]. The third one is AK modified to SVD. Ain't Russian guns :P --[[User:Masterius|Masterius]] 04:58, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I do like the fact that each faction has it's own starting weaponry, I always liked that about BF2 (though I didn't play it much) --[[User:Chrausis|Chrausis]] 03:25, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Agreed :) --[[User:Masterius|Masterius]] 04:58, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AS Val ==&lt;br /&gt;
I can't find the video, but I'll post a link: http://forum.ea.com/eaforum/posts/list/7447261.page [[User:Alex T Snow|Alex T Snow]] 19:31, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Cool! =) - [[User:Mr. Wolf|Mr. Wolf]] 22:20, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifles can have iron sights ==&lt;br /&gt;
Yup. [[User:Alex T Snow|Alex T Snow]] 00:04, 23 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Hmmm. - [[User:Mr. Wolf|Mr. Wolf]] 00:56, 23 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M1014 ==&lt;br /&gt;
It's hard to tell because of the screwed up animation in the alpha, but you load a round into the chamber first, then the tube. EDIT: This is a good thing, I made sound like it wasn't :O [[User:Alex T Snow|Alex T Snow]] 02:32, 23 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16A4 ==&lt;br /&gt;
It fires semi, burst, AND auto, one of those fancy 360 degree fire selects or something :/ [[User:Alex T Snow|Alex T Snow]] 02:32, 23 July 2011 (CDT)&lt;br /&gt;
:problem?&lt;br /&gt;
&lt;br /&gt;
== New Alpha Gameplay ==&lt;br /&gt;
&lt;br /&gt;
In the gameplay, I noticed that the front sights are still present when optics are attached, that M16A4 is now burst-fire and that the US LMG is called M249 in-game. Bipod gameplay was shown too. I also spotted the M-416 at 0:55, maybe the M4A1 equivalent of the enemy forces? [[User:Gonzaga|Gonzaga]] 18:45, 24 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Okay, yeah, they made it so the front sight is there, but disappears when aiming, the M16 has burst as well as auto (and semi), and the HK416 is an unlock, ONLY the default weapons are faction based, anyone can use unlocks, but the default ones might be usable by anyone later or something though. [[User:Alex T Snow|Alex T Snow]] 01:42, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::That's still much better than the MW games. Boy, you complain more about games than I do. :D - [[User:Mr. Wolf|Mr. Wolf]] 02:19, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Defaults faction / unlocks not is how BFs 2 and 2142 worked, too. [[User:Evil Tim|Evil Tim]] 03:08, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'm not complaining, I actually like the front sight disappearing system, if it's not there the gun wouldn't work, but if it was, then having an RDS would give you a better field of view. The M16's fire modes aren't too bad, as long as the weapons have the right ammo count, reload properly, and have +1 I'm happy. Things like the player loading it fancy or whatever are okay. [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M320 Standalone confirmed ==&lt;br /&gt;
This. Search &amp;quot;BF3 Grenade Launcher&amp;quot;, and the vid has a G3 with an ACOG too. [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SIG 550 pretty much confirmed by Demize ==&lt;br /&gt;
http://twitter.com/#!/Demize99/status/30377608852017152 [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Swiss weapon of choice 8) --[[User:Masterius|Masterius]] 02:44, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A Few Weapon Vids ==&lt;br /&gt;
http://www.youtube.com/watch?v=JuoU7uBNvP0&lt;br /&gt;
http://www.youtube.com/watch?v=2LILgS-M2xo&lt;br /&gt;
&lt;br /&gt;
Here's most everything in action, and with a few attachments. I love how the description for the M145 mentions the Canadian Army! :D [[User:Alex T Snow|Alex T Snow]] 04:37, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Looking good so far, spotted some people on my Steam friends list playing the alpha. So jealous. :( --[[User:Chrausis|Chrausis]] 10:43, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I'm looking very forward to this game. :D - [[User:Mr. Wolf|Mr. Wolf]] 13:42, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Video Confirms new weapons for the game, as available in alpha build. In the first video we see an MP-7 PDW at 1:14, M1911 pistol at 1:57, RPK light machinegun on killfeed at 3:21, M27 IAR in killfeed at 6:12, M1014 shotgun at 7:34, G3 battlerifle on killfeed at 8:29, G36c assault rifle at 12:15, M320 grenade launcher on killfeed at 13:16. In the 2nd video we see RPK selection and model at 6:07 (usage following). Someone please update main page accordingly.--[[User:DaiTaNam|DaiTaNam]] 15:32, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Good of you to find everything, but leaked stuff isn't going on the main page :/ [[User:Alex T Snow|Alex T Snow]] 16:25, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::: awww =(, thanks though.--[[User:DaiTaNam|DaiTaNam]] 17:39, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Sigh, The M145 uses the M4 reticle over the M249/240 reticle :( --[[User:Chrausis|Chrausis]] 17:47, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::That's the reticle my (standard version) ELCAN replica has on my airsoft C7A2, do you mean the M145 version is supposed to have a different one? [[User:Alex T Snow|Alex T Snow]] 20:40, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::[http://www.dsarms.com/images/ELCM145M4W.gif Elcan M145 Optical Sight for M4 and M249/M240]. Remember people, this is just leaked Alpha and DICE will ''probably'' make changes to the game to make it right... Oh, and RPK :| --[[User:Masterius|Masterius]] 00:53, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Oh I see. And what do you mean, oh and the RPK? What's wrong with it? [[User:Alex T Snow|Alex T Snow]] 05:07, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Has the wrong bipod at the moment, doesn't look like the barrel is long enough to be an RPK either --[[User:Chrausis|Chrausis]] 05:31, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Well... since it has both synthetic furniture and curved magazine, it is [http://world.guns.ru/userfiles/images/machine/mg15/rpkm.jpg RPKM] (ignore the magazine color). However in-game description mentions that it uses 5.45x39 ammo, which is used in [http://world.guns.ru/userfiles/images/machine/mg16/rpk74_02.jpg RPK-74M] that is actually used by Russian Forces. So the point is, DICE should change the magazine model and rename the weapon to '''RPK-74M''' for Russians. That Militia can use whatever they want. --[[User:Masterius|Masterius]] 05:36, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::I didn't know that, so the curvature of the magazine in an AK/RPK-style weapon can be used to identify the caliber? DICE have clearly given alpha invites to the wrong people, should have gone to the inhabitants of IMFDB. --[[User:Chrausis|Chrausis]] 05:42, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::: :D And yeah. The curve gradation for Kalashnikovs' magazines goes as follows: 5.56 &amp;lt; 5.45 &amp;lt; 7.62, with 7.62 curve being particularly distinguishable ;) --[[User:Masterius|Masterius]] 06:28, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::You learn something new everyday, now I can complain that the BF3 RPK is incorrect &amp;gt;:O --[[User:Chrausis|Chrausis]] 06:33, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::I sent Demize a tweet (I made a Twitter accout JUST to send him stuff) that the RPK should be either the RPKM or RPK-74M (as I can't see the mags well enough), and also sent him another one saying the G3 should be the G3A3 :D [[User:Alex T Snow|Alex T Snow]] 17:42, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::That is dedication to informing the developer their game is wrong, well played. I also sent him a tweet concerning the M145's reticle. --[[User:Chrausis|Chrausis]] 18:30, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::Very good :D Two problems I've noticed about '''SVD''': First, as already been noticed, is that in-game model of magazine is straight NATO one instead of curved Russian one; second, is that in-game '''PKS-07''' is using optical PSO-1 based reticle instead of its own magnified reflex reticle like this one: [http://www.newphillysports.com/milsurp/pks07reticle.jpg]. And here information about it: [http://www.gunscollecting.com/english/scopes/pks-07-collimating-sight/]. --[[User:Masterius|Masterius]] 05:24, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::::Just recieved an invite to the alpha, I am so stoked to try this game out \o/ --[[User:Chrausis|Chrausis]] 09:44, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::Sweet! [[User:Alex T Snow|Alex T Snow]] 04:56, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== 1911 spotted ==&lt;br /&gt;
&lt;br /&gt;
I just watched a video and the 1911 is back. This game's version appears to be the MEU model. I can tell from the slide, sights, and hammer. It appears to be the old model with the Springfield Armory slide. [[User:ShootingLiberal|ShootingLiberal]] 23:53, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I can't see the grips, but it appears to be a stock M1911 with a commander-style hammer (the round one, not the MEU one), a silver 3-hole trigger, and a silver barrel. Oh, after Googleing I found that that IS the original version of the MEU :/ http://www.justpistols.co.uk/meu_001.jpg That's an airsoft gun, but it's EXACTLY the one from BF3. [[User:Alex T Snow|Alex T Snow]] 03:35, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Also, the MEU Pistol is currently designated [http://www.thefirearmblog.com/blog/2009/09/24/m45-close-quarters-combat-pistol/ M45] Pistol ;) So maybe in-game it is some kind of customized M1911 Pistol? :O --[[User:Masterius|Masterius]] 05:36, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha ==&lt;br /&gt;
I just got the invite for the Operation Metro Alpha and Will post info here if I can.--[[User:N-10 Aden|N-10 Aden]] 20:53, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Awesome, that's two of us now :) [[User:Alex T Snow|Alex T Snow]]&lt;br /&gt;
&lt;br /&gt;
::So my impressions of the alpha so far are largely positive, not the biggest fan of the map however. Too many narrow corridors that you have to enter to advance, meaning that the defending team can plonk a SAW there and wipe you out as you enter the meat grinder. The weapons feel nice: Plenty of recoil meaning that burst firing is essential. Definitely an improvement gameplay-wise compared to BC2, which wasn't a bad game by any stretch of the imagination. Looking forward to the beta now! \o/ --[[User:Chrausis|Chrausis]] 09:46, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Improvement compared to BC2, is obviously. The question is, improvement compared to BF2! :O--[[User:Masterius|Masterius]] 10:31, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I can't really comment on whether it's better than BF2 as I haven't really spent much time on it (5 mins max) but it is a fairly solid FPS in it's own right. One thing that has bothered me thus far is 3D spotting, do not like it at all though, it should be changed for minimap spotting. --[[User:Chrausis|Chrausis]] 10:46, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Ah, in that case, if you still have BF2, I would recommend you download and install [http://www.realitymod.com/ Project Reality] mod, which focuses on realistic armed forces. There are people who have BF2 solely for it. And, it has British Army! :D [http://i1193.photobucket.com/albums/aa356/DMasterST/B_Uniform.png Their uniform] and [http://i1193.photobucket.com/albums/aa356/DMasterST/B_Weapons.png their weapons] --[[User:Masterius|Masterius]] 12:02, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Yeah and the Canadian Army :D I'll be getting BF2/RM soon. Keep in mind this is one of the smallest map and it's meant to be more infantry focused, they'll be much bigger ones with more vehicles ;) [[User:Alex T Snow|Alex T Snow]] 18:10, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Yup :D [http://i1193.photobucket.com/albums/aa356/DMasterST/C_Uniform.png Their uniform] and [http://i1193.photobucket.com/albums/aa356/DMasterST/C_Weapons.png their weapons] --[[User:Masterius|Masterius]] 03:49, 29 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::I hope that with more vehicles comes more teammates actually willing to take them out. No one playing engineer was even trying, just using their launchers on each other. Meant to ask if anyone still played BF2 as I was gonna get it in anticipation for 3, should organise some gamz. --[[User:Chrausis|Chrausis]] 18:57, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::I'm trying to get BF2 again, loved that game, can't wait to convert it to PR. :) - [[User:Mr. Wolf|Mr. Wolf]] 20:04, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Needs a bit of polish but what I played of the alpha was a lot of fun, roll on October --[[User:Chrausis|Chrausis]] 18:32, 1 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Sweet! [[User:Alex T Snow|Alex T Snow]] 14:28, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::Anyone have any questions about it? I'd be happy to answer them (as best I can) --[[User:Chrausis|Chrausis]] 17:27, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== All Alpha weapons ==&lt;br /&gt;
&lt;br /&gt;
http://bf3blog.com/2011/08/new-battlelog-screenshots-show-weapons-awards/battlelog-weapon-list/    - [[User:Joey1666|Joey1666]] &lt;br /&gt;
&lt;br /&gt;
:I hope, they will make new icons for AR-15 guns. These no-sights ones are just weird. Also, what I've said in &amp;quot;A Few Weapon Vids&amp;quot; --[[User:Masterius|Masterius]] 10:21, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The in-game ones have carry handles but I'm sure you knew this, I can live with a few slightly inaccurate icons on the Battlelog though. The M27 IAR had no front sight post for some reason in-game, made the Eotech pretty much essential. --[[User:Chrausis|Chrausis]] 17:19, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Doesn't it have flip-up sights? --[[User:Masterius|Masterius]] 11:43, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::It does, yes, but the front sight is missing the front sight post. As in, the sights are there, but the post is not. Made aiming quite tricky as you can imagine. --[[User:Chrausis|Chrausis]] 12:34, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Yeah, I'm assuming that's been fixed by now [[User:Alex T Snow|Alex T Snow]] 04:15, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::I hope so, was a nightmare. Still, barely used the RPK/IAR once the SAW was unlocked --[[User:Chrausis|Chrausis]] 04:44, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Cause the SAW's a real support weapon ;) [[User:Alex T Snow|Alex T Snow]] 06:21, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::^ This, though the fact that you can change the RPK and IAR to semi-auto was a nice feature --[[User:Chrausis|Chrausis]] 06:30, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Does IAR have better accuracy and SAW better firepower or SAW has ''both''? Because if it is the second one, IAR seems kinda... useless. --[[User:Masterius|Masterius]] 08:35, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::For sure, the IAR/RPK are definitely more accurate than the SAW, the SAW is quite difficult to use at range without deploying the bipod whereas the other two don't have as much recoil. I assume the lighter support weapons are there for the more mobile, front-line support guy. --[[User:Chrausis|Chrausis]] 09:18, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Pretty sure this legit as another article is saying they're from OXM so should they be moved to the page and not discussion ? [[User:Joey1666|Joey1666]]&lt;br /&gt;
&lt;br /&gt;
== why aren't confirmed weapons named? ==&lt;br /&gt;
such as the g3 ,m416 ,m27 iar and many more????&lt;br /&gt;
&lt;br /&gt;
:Can't put leaked stuff on the page, you'd know this if you read the rest of the discussion --[[User:Chrausis|Chrausis]] 17:21, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::yeah thats why all the weapons used in the alpha were named in an official blog and yet there still not up here , so dont tell me i need to read the discussion.&lt;br /&gt;
&lt;br /&gt;
:::Do forgive me. Link to this blog? If it's legit you're free to edit the page if you wish. --[[User:Chrausis|Chrausis]] 06:12, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I second the link request. Also, sign you posts. --[[User:Masterius|Masterius]] 08:38, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
(TOSSED)  RE-posting.  You guys should simply look up a bit next time. --[[User:HashiriyaR32|HashiriyaR32]] 11:18, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Except that's not official blog. It's fanblog that also [http://bf3blog.com/battlefield-3-weapons/ makes assumptions] and [http://bf3blog.com/2011/07/battlefield-3-50-leaked-alpha-screenshots/ postes leaked stuff]. --[[User:Masterius|Masterius]] 11:55, 4 August 2011 (CDT)&lt;br /&gt;
::Looks like I'm tossing that out the window. --[[User:HashiriyaR32|HashiriyaR32]] 13:20, 4 August 2011 (CDT) &lt;br /&gt;
&lt;br /&gt;
::An image which was leaked from the alpha, users of which were under a non-disclosure agreement which means we could get in trouble if we post it up here. Until we get an absolutely official list of weapons (most likely from future trailers and the public beta) the page will stay the same. --[[User:Chrausis|Chrausis]] 12:27, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Setups ==&lt;br /&gt;
So what kinda weapons and setups do you guys think you're gonna use?&lt;br /&gt;
*Medic - G3 (or other BR) with a scope&lt;br /&gt;
*Engineer - M1014 (or other shotty)&lt;br /&gt;
*Support - M249 (or other belt fed) with a bipod&lt;br /&gt;
*Recon - MP7 (or other SMG/PDW) with a suppressor&lt;br /&gt;
*Sidearm - M1911&lt;br /&gt;
&lt;br /&gt;
Obviously details will change as we get more info and after we actually play the game ;) [[User:Alex T Snow|Alex T Snow]] 06:21, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'll probably play support mainly, it's what I spent 80% of the alpha doing and it's where I had the most fun. M240 with bipod, optic and flash suppressor will be my class of choice. --[[User:Chrausis|Chrausis]] 06:29, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:''Obviously details will change as we get more info and after we actually play the game''&lt;br /&gt;
:^ This --[[User:Masterius|Masterius]] 08:40, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PWNED #7 ==&lt;br /&gt;
http://www.youtube.com/watch?v=PXaFw7aC9GE&lt;br /&gt;
A couple things I missed the first time I saw it, there's the M4, M1911, and G17, but also a Desert Eagle and MP5SD2. [[User:Alex T Snow|Alex T Snow]] 16:17, 6 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Desert Eagle? [http://tvtropes.org/pmwiki/pmwiki.php/Main/BigNo NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!] --[[User:Masterius|Masterius]] 02:48, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::What's up with the Desert Eagle? It's a perfectly good combat pistol *trollface*. --[[User:Chrausis|Chrausis]] 06:11, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::: :( --[[User:Masterius|Masterius]] 06:22, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Developers really need to stop putting large caliber handguns and revolvers in supposedly 'realistic' games, it just feels stupid. --[[User:Chrausis|Chrausis]] 06:38, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::''[http://www.youtube.com/watch?v=u0-oinyjsk0 I know what you're thinking. &amp;quot;Did he fire six shots or only five?&amp;quot; Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: &amp;quot;Do I feel lucky?&amp;quot; Well, do ya, punk?]'' --''Harold Francis &amp;quot;Dirty Harry&amp;quot; Callahan''&lt;br /&gt;
&lt;br /&gt;
:::::[http://world.guns.ru/userfiles/images/handguns/usa/revolver/1287756474.jpg .357 Magnum Colt Whitetailer], camper's wet dream :D --[[User:Masterius|Masterius]] 12:45, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Their rack of guns at 3:06 (presumably airsoft for modelling purposes) contains an M14 and a FAMAS, might be 2 more to expect in the full game. --[[User:Chrausis|Chrausis]] 17:00, 6 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::M1911 + M14 = Old School Pack 8) --[[User:Masterius|Masterius]] 02:48, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Oops, I only thought to rewatch the range part, totally missed the FAMAS and M14 lol, good catch. [[User:Alex T Snow|Alex T Snow]] 05:15, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Pre-order Spectact kits ==&lt;br /&gt;
&lt;br /&gt;
[http://www.tumblr.com/photo/1280/8472426507/2/tumblr_lpes8zstbf1r09ila][http://www.tumblr.com/photo/1280/8472426507/1/tumblr_lpes8zstbf1r09ila]&lt;br /&gt;
&lt;br /&gt;
Some images of the exclusive Spectact kits you get via pre-order, you'll also notice that the Russian assault class soldier is holding an AEK-971&lt;br /&gt;
&lt;br /&gt;
:Guess American Assault class gets XM8. Both weapons lost their respective trials. --[[User:Masterius|Masterius]] 03:20, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
You do realise its just art , and probably wont be ingame --[[User:LukeWilliams010|LukeWilliams010]]&lt;br /&gt;
&lt;br /&gt;
:Alright, will wait for confirmation regarding these weapons. Maybe it's just false alarm (and Desert Eagle too). --[[User:Masterius|Masterius]] 05:49, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Nah, the AEK will most likely be in, and the AK-74M will go to the PLR faction. There's nothing official, but there's the AEK (RU) and 74M(PLR), SKS as a sniper (PLR), T-72 tanks (PLR), and MP lines recorded in English, Russian and Farsi, that's confermation enough. I've seen no evidence of the XM8, but who knows, they did say there's 10 times the unlocks as BC2... [[User:Alex T Snow|Alex T Snow]] 06:30, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Russian Forces clearly used AK-74M on Operation Metro map. The same is expected from final release. As for PLR, there are only silhouettes, and as such it's unclear which AK is used. --[[User:Masterius|Masterius]] 06:50, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::The AEK will probably be a universal unlock for all factions if it is indeed in the final game (which I believe it will be, doubt they'd use a weapon in artwork and not include it in-game) --[[User:Chrausis|Chrausis]] 10:01, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::There most likely will be no AEK in final game. Those renders showing specact skins are pretty dated.&lt;br /&gt;
&lt;br /&gt;
::::Fair enough, I didn't know that. Not too fussed either way, not a big fan of the weapon. --[[User:Chrausis|Chrausis]] 16:09, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Please no XM8, at least not in the SP. If it's an MP only gun, I could care less whether it's in or not, though. I'm buying this for the SP, which I'm hoping will be at least semi-realistic. [[User:Spartan198|Spartan198]] 01:18, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I kinda doubt they will put in the XM8, I'd rather see a full-size G36. :) - [[User:Mr. Wolf|Mr. Wolf]] 17:25, 15 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==M16A3==&lt;br /&gt;
Demize99 tweeted that the M16A4 has been renamed to A3. Though we don't know if it still has all three modes, I'm thinking it doesn't. [[User:Alex T Snow|Alex T Snow]] 11:49, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Hmm. Full Auto M16A4 seems more plausible to me than Picatinny Railed M16A3. Maybe call it M16A5? xD --[[User:Masterius|Masterius]] 12:57, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Nope, the A3 is actually an A4 with full auto, I thought it was an A2-style for a long time, but looks it up, its hard to find good descriptions, but the A3 and A4 are the same except burst/auto. No one on this site gets that because this site calls every A3-style an A4 with an A2 lower. Why? Because that's what armourers built them with, since they don't have A3s. In games the weapon is whatever it's meant to be because it's not &amp;quot;built&amp;quot; on anything. [[User:Alex T Snow|Alex T Snow]] 13:09, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Ah, now that's funny. Turns out to be true[http://www.armyproperty.com/Equipment-Info/M16A3-A4.htm][http://world.guns.ru/assault/usa/m16-m16a1-m16a2-m16a3-e.html]. Silly 'mericans couldn't get hold of manual burst firing, Military Command had to enforce it for them :) --[[User:Masterius|Masterius]] 13:21, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Hey, those are the two sites I found! I just couldn't find them again :P Anyway, look at the description on the first site, it's worded very old, saying things like identical to A2, but also same as A4. That's actually the most info I've seen on an A3 in one place, adding to the confusion, since there isn't good info around. [[User:Alex T Snow|Alex T Snow]] 15:16, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::No, Alex is wrong and so are the two websites Masterius linked to. The M16A3 is a full auto A2 (only used by SEALs and Seabees in very limited numbers), NOT a full auto A4. IMFDB policy is to identify a weapon visually, not by what the game calls it. In terms of A3 vs A4, the M16 in this game is intended to be an A4, so that's what it should be called. At least for the moment anyway. If it turns out the devs decide to axe the burst mode, we can classify it a C7A1, but until we know more, it should stay listed as an A4. I'm changing it back. [[User:Spartan198|Spartan198]] 01:11, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Uhm, Modern Firearms is respectable source. If you are claiming that it is not that means you have a better one? And the weapon can't be C7A1 since C7A1 is [http://world.guns.ru/assault/can/diemaco-c7a1-c7a2-c-e.html Model C7FT] (Railed Model 715 itself) and Full Auto M16A4 is [http://www.colt.com/mil/M16_2.asp Model 901] (Full Auto Railed Model 705 itself). And there are differences between 705 and 715[http://www.biggerhammer.net/ar15/variants/]. --[[User:Masterius|Masterius]] 03:25, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Now I want to know whether Demize99 tweeted about RPK and SVD... --[[User:Masterius|Masterius]] 03:25, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The first A3s had A2 uppers, but were later (and still are) issued with railed uppers, that's where people get confused. A3 = Rail. [[User:Alex T Snow|Alex T Snow]] 05:02, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, I do have a better source. It's called Defense Industry Daily [http://www.defenseindustrydaily.com/the-usas-m-16-rifle-purchases-04517/]. Additionally, if you take a look at the M16A2 section of the [[M16 rifle series]] page, it says the exact same thing. I also never said MF ''wasn't'' a respectable source, but that doesn't alter the fact that it's wrong in this case. [[User:Spartan198|Spartan198]] 05:25, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:''Other MIL-STD-1913 rails can be found on the front grips '''et. al.''' of the '''A3s''' and A4s, where they mount useful items like flashlights, laser pointers, grip pods, et. al.''&lt;br /&gt;
:There too. --[[User:Masterius|Masterius]] 06:59, 13 August 2011 (CDT)&lt;br /&gt;
:'''P.S.''' Besides, why does it feature ''Wikipedia'' in '''Additional Readings'''?&lt;br /&gt;
&lt;br /&gt;
:Heh, and after more searching: [http://www.military-today.com/firearms/m16.htm] --[[User:Masterius|Masterius]] 07:21, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Like I said, the very first A3s had A2 uppers, and after that they had rails. [[User:Alex T Snow|Alex T Snow]] 07:17, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Put it this way, the only times it says something about not having a top rail, it doesn't. What I mean is, it always says something really vague like &amp;quot;full auto version of the A2&amp;quot;, never mentioning specifics. I have not yet read somewhere that says that the A3 has a fixed carry handle, but have seen plenty that say the opposite. The problem was someone decided a long time ago that this site was for guns that are in movies only, not a gun wiki, so since the A3 is not in any civvie hands, and therefore not in any movies, it shouldn't be mentioned. All &amp;quot;A3&amp;quot;s in movies are A4s with A2 lowers, that is what the armourer used. However with the addition of newer weapons, and therefore newer entries, and the addition of games, where the guns don't really exist and therefore ARE anything, things are being added that never were before. Correct me if I'm wrong but the Mk.18 is only a military weapon, right? That means that, say, in the first Transformers movie Josh Duhamel's Mk.18 wouldn't have been a real Mk.18, but some Civvie M4 with a short barrel and such, made to look exactly the same as one. But that doesn't make it a Mk.18, however it IS listed as such. I may be wrong and it might actually be a Mk.18, but then Canadian C7-series is a better example: NO civvies have them. Period. But it still has an entry, as it is in Reality Mod, among a few others. Now we see the problem with not having an M16A3 entry: there might not be any in civvie hands, but there are some in games, like BF3, but COD4 singleplayer comes to mind as well, and I'm sure there are others. Hmm, I guess what this comes down to is we need an M16A3 listing on the M16 page. All of them should be listed, even if the only info is the name, a sentence about the weapon, and mention that it has never been in anything, otherwise we get stuff like everyone on the site getting false info about a particular weapon, and this happens. [[User:Alex T Snow|Alex T Snow]] 16:14, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::That ''is'' specific. &amp;quot;Full auto version of the A2&amp;quot; means it's externally identical to the A2, but has fully automatic. I don't see how that's vague. If you've got a credible source saying A3s are &amp;quot;now issued&amp;quot; with flat top uppers, I'd like to see it. But if you look at the pattern of M16 rifle development, it's very likely that such a modification would bear a designation other than A3 (the only two exceptions to this in the platform's history were the Air Force's 11.5&amp;quot; barreled XM177s and when the Army dropped the Model 777 M4 for the Model 920 M4. Josh Duhamal used an M933 in Transformers, not a Mark 18. Mark 18-type carbines with 10.3&amp;quot; or 10.5&amp;quot; barrels can be had by anyone with proper licensing. But the reason we have Mark 18 mock-ups in movies listed as Mark 18s is because, like I already pointed out, it's IMFDB policy to identify the weapon on a visual basis. If it ''looks'' like a Mark 18, we ''call it'' a Mark 18 unless some other way of concretely identifying the weapon (such as an armorer ID) comes along. Your argument about civilian acquisition is a dead end since armorers like MPM are civilians, yet have fully automatic M4s, AK-47s, M60s, and so on in their possession. The only games I've played with full auto M16A4s are CoD4 and MoH, the pages for both of which identify the rifle as an M16''A4''. If you want an A3 category added, either take a look at the [[Talk:M16_rifle_series#Do_well_really_need_to_have_an_.22A2.22_and_.22A3.22_category.3F|M16 rifle talk page to see why it was deleted]] (where MPM himself states that the M16A3 has the same upper receiver as the A2) or come to the forum and state your case as to why said category should be reinstated. But as per IMFDB policy, the M16 on this page should be classified as an A4. [[User:Spartan198|Spartan198]] 00:14, 14 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::As soon as my problems with registration are solved, I'll bring this discussion to the light. --[[User:Masterius|Masterius]] 02:44, 14 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Bah. Is there any other way to contact forum administration other than through the forum? --[[User:Masterius|Masterius]] 02:02, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Both M16s ==&lt;br /&gt;
Demize confirms multiple M16s! I'm expecting the A3 and A4 obviously [[User:Alex T Snow|Alex T Snow]] 16:05, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Hmm, that's pretty cool. =) - [[User:Mr. Wolf|Mr. Wolf]] 20:32, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Now that's something I would like to take a look at in Beta :) --[[User:Masterius|Masterius]] 02:44, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::He also confirmed not everything's in the Beta, but hopefully these two will be. [[User:Alex T Snow|Alex T Snow]] 16:22, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I see very little point in including 2 M16 models, just takes up space that could be filled with something new :\ --[[User:Chrausis|Chrausis]] 04:52, 14 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::The automatic one will probably be the starting weapon to balance it against another starting weapon, and burst fire one will probably be for everyone to use as an unlock. You see, so that to please everyone :) --[[User:Masterius|Masterius]] 05:52, 14 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::I gueessssss, suppose they don't have to remodel it or anything either, just change the weapon's code/animations. --[[User:Chrausis|Chrausis]] 05:58, 14 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::I think the A4 should be the starter and the A3 should be the unlock, makes much more sense to me. The starter ARs in COD4 were the M16A4 and AK-47 and that was just fine. Or maybe you can modify a base M16 into other variants. - [[User:Mr. Wolf|Mr. Wolf]] 15:09, 14 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::I guessed it right: Demize has confirmed that M16A3 will be the default US assault rifle for the Assault kit[http://twitter.com/#!/Demize99/status/102776416898265088] --[[User:Masterius|Masterius]] 12:00, 19 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Gamescom trailers and official gameplay vids ==&lt;br /&gt;
We've got official footage for 2 weapons, one already known (MP-443), and one all-new (SCAR-H CQC with Grippod and Aimpoint optic).  http://www.youtube.com/watch?v=NDDfPxF3EFE .  In the Co-Op live gameplay from the devs, one of them picks up an unknown pump action shotgun with a 4+1 capacity.--[[User:HashiriyaR32|HashiriyaR32]] 11:06, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Nice! Wonder if SCAR-L in? Oh, and they give civilian shotguns to military again! *shakes head* Already noticed that with M1014 before. --[[User:Masterius|Masterius]] 02:44, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
There isnt 2 m16 models , where do you get your info lol there is one the m16a3&lt;br /&gt;
&lt;br /&gt;
== INCOMING ==&lt;br /&gt;
&lt;br /&gt;
[http://pnmedia.gamespy.com/planetbattlefield.gamespy.com/images/news3/fact_sheet2.jpg *kaboom*]&lt;br /&gt;
&lt;br /&gt;
EA just released the fact sheet with all the weapons/attachments/specs listed, there's the weapon page.&lt;br /&gt;
&lt;br /&gt;
EDIT:[http://planetbattlefield.gamespy.com/fullstory.php?id=165281 and here's your proof] &lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 13:22, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Is that M39 the Finnish Mosin-Nagant? Or is there another battle rifle that uses the M39 designation?  Also, that list is missing the Groza bullpup AR that one dev caught one of the testers reloading.--[[User:HashiriyaR32|HashiriyaR32]] 13:42, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The M39 refers to the M14 variant used by the Marines [http://en.wikipedia.org/wiki/M39_Enhanced_Marksman_Rifle (this)]. And the Groza bullpup was actually the [http://en.wikipedia.org/wiki/A-91 A-91] (not the 9A-91 from BC2... Russian weapon designations are confusing)&lt;br /&gt;
&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 13:56, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Good find, kinda wish I hadn't looked at it though XD --[[User:Chrausis|Chrausis]] 14:11, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: AHAHAHAHA, &amp;quot;SCAR H CQB&amp;quot; made my day. But at least they wrote ACOG, not ACOG Sight, nor ACOG Scope. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:30, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::That is what FN Herstal calls it [http://www.fnherstal.com/index.php?id=184&amp;amp;backPID=182&amp;amp;productID=10&amp;amp;pid_product=232&amp;amp;pidList=182&amp;amp;categorySelector=1&amp;amp;detail] though does it really belong in the carbines section? I would have thought it still belonged with the battle rifles. --[[User:Chrausis|Chrausis]] 14:38, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::They call it CQC, C for Combat not B for Battle. But calling it CQB is still more correct than calling it simply SCAR-H, like in Modern Warfail 2, because that usually refers to SCAR-H STD, the one w/ the normal length barrel. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:47, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::I see, fair enough. As you said though, at least they were slightly closer than some games. --[[User:Chrausis|Chrausis]] 14:51, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well, this does nothing to allay my fears about it being a generic AMURIKA V EVUL ARABS AND KOMMIES shooter. [[User:The Wierd It|The Wierd It]] 16:37, 16 August 2011 (CDT)&lt;br /&gt;
: Also, looks like y'all missed them calling it the M93R, rather than just the 93R like it should be. [[User:The Wierd It|The Wierd It]] 16:39, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::A few things; first, it looks like this list is a little dated, as Demize confirmed both M16s, but even though details might have changed, I bet this is a 100% list. Second, remember this doesn't include stuff like the M320 (as it's a Gadget in terms of game), and mounted weapons. Third, I'm assuming the M39 (M14) will be semi only, as only it and the SKS are in the Battle Rifle section, with the G3 moved to Assault Rifles. Similarly, I'm betting the Glock 18 and Beretta 93R will be auto and burst only, otherwise the Glock 17 and M9 would be pretty useless. Fourth, notice that there is a P90 AND a P90TR. I'm thinking if you attach an RDS to the P90TR, it becomes the standard one, like COD4's MP5SD. Lastly, what's a T44 pistol? I did a quick search and all I got was this: http://upload.wikimedia.org/wikipedia/commons/d/de/T44.jpg Oh, also, I'm totally using the M82 with irons, just for kicks :) [[User:Alex T Snow|Alex T Snow]] 19:49, 16 August 2011 (CDT)&lt;br /&gt;
:::I'm thinking the &amp;quot;T44&amp;quot; might be the sidearm for Iranian forces, like the KH2002 will be their assault rifle. I don't know what it could be referring to, though; as far as I know, Iran uses P226 copies as their standard sidearm.&lt;br /&gt;
&lt;br /&gt;
This looks ''really'' suspicious to me. No G36E (as was expected from BF2 (L85 too)), no SG 550 (as was confirmed by Demize), no multiple M16 (wasn't that said by Demize?), &amp;quot;Battle Rifles&amp;quot; actually being Marksman Rifle (M39) and Semi-Automatic Carbine (SKS), several weapons being ported from BC2 (AEK-971, A-91, PP-2000, Saiga-20K, MP-412) instead of BF2 (Bizon or Vityaz, Saiga-12K) for no reason; Beretta 93R and Glock 18 are actually law enforcement automatic pistols and will overshadow regular pistols... And T44? WW2 prototype gun being put in pistols?&lt;br /&gt;
&lt;br /&gt;
If this &amp;quot;fact&amp;quot; sheet was putted on [http://blogs.battlefield.ea.com/ official Battlefield Blog], I would have believed it. As of now I take it with a grain of salt. --[[User:Masterius|Masterius]] 03:38, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: The sheet lists an SG553 in the carbines section. [[User:The Wierd It|The Wierd It]] 05:14, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::That would be like someone saying: &amp;quot;We want M4 in BC2!&amp;quot; and someone responded: &amp;quot;There is M16 there&amp;quot;. One weapon is assault rifle and other is carbine. They shouldn't cancel each other. Really. --[[User:Masterius|Masterius]] 05:23, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Also, how exactly do you think the &amp;quot;straight pull bolt&amp;quot; under the weapon accessories could work? Either it will be some bullshit about somehow putting a straight pull bolt on bolt actions to increase ROF which will annoy the hell out of me, or I suppose it could be putting a straight pull bolt on assault/battle rifles to increase accuracy and turn them into sort of sniper rifles. Either way, I don't like it.  --[[User:Commando552|commando552]] 05:32, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
T44 is what they are calling the [[Taurus Model 44]] revolver.  --[[User:Commando552|commando552]] 05:35, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Hmm, so the revolver unlocks are Russian .357 Magnum and Brazilian .44 Magnum... American .357 Magnum like Colt and S&amp;amp;W would have been more reasonable, honestly... But yeah, some wouldn't want revolvers in military shooters at all. --[[User:Masterius|Masterius]] 05:52, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Sigh, more revolvers. I'm assuming that the straight pull bolt will be for snipers as opposed to assault/battle rifles, either for bolt actions to increase ROF (even though straight pulls are supposedly more tiring than turn bolts) or for the semi-auto snipers for a bit more accuracy? Teeny tiny list of machine guns, sadface. --[[User:Chrausis|Chrausis]] 06:23, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weapon Reloads ==&lt;br /&gt;
&lt;br /&gt;
Anybody seen the GamesCom Coop-Demo? I just noticed how the guy reloads his empty shotgun. First round into the chamber, all the following into the tube. I think they got it right this time. [[User:Killerpixel|Killerpixel]] 10:08, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I didn't see that one, but I saw the M1014 reload in the leaked alpha footage, and it does do that :) [[User:Alex T Snow|Alex T Snow]] 10:19, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Tactical pistol reloads too :o --[[User:Chrausis|Chrausis]] 10:30, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== MP7A1 Alpha Gameplay == &lt;br /&gt;
&lt;br /&gt;
The amount of Alpha gameplay videos on Youtube is insane, but in one of them I did see an MP7A1. Looked like the same model used in the Medal of Honor reboot. It was only seen for a moment, so hopefully someone can add more information? [[User:Miyazawa|Miyazawa]] 22:11, 18 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The MP7 is setup the same way as the MoH one, using the stock, grip, and pistol sights, but obviously has a proper empty reload. :) [[User:Alex T Snow|Alex T Snow]] 14:44, 19 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Full Auto Carbine ==&lt;br /&gt;
&lt;br /&gt;
Been reading and watching videoa and they all have the M4A1 listed as a carbine. Does anyone know if the M4A1 fires full auto, three round bursts, or a single shot when fired?&lt;br /&gt;
&lt;br /&gt;
The M4A1 is a carbine that is full auto or semi, just like real life, is that wierd? [[User:Alex T Snow|Alex T Snow]] 14:44, 19 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Carbines ==&lt;br /&gt;
What makes me really happy is they got the term Carbine right; the M4A1 is an M16 Carbine, the AKS-74U is an AK-74 Carbine, the SCAR-H CQC is a SCAR Carbine, the G36C is a G36 Carbine, the SG553 is a SG550 Carbine, and, well, you could call the A-91 an AKM Carbine I guess. That's also why the relatively short HK416 is in the Assault Rifle section and not the Carbine one: it's not a Carbine. [[User:Alex T Snow|Alex T Snow]] 14:52, 19 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:'''Trivia Information''':&lt;br /&gt;
&lt;br /&gt;
:IRL in addition to Assault Rifle and Carbine category, there is also so called Sub-Carbine category (that is, shorter than Carbine). Four of the above mentioned pairs have three guns in these categories (and three of these four pairs even have additionally Automatic Rifle/Light Machine Gun variant but that's a different story). And here is the list:&lt;br /&gt;
&lt;br /&gt;
:M4 Commando &amp;lt; M4 &amp;lt; M16&lt;br /&gt;
:AKS-74U &amp;lt; AK-105 &amp;lt; AK-74(M)&lt;br /&gt;
:G36C &amp;lt; G36K(E) &amp;lt; G36(E)&lt;br /&gt;
:SG 553 &amp;lt; SG 551 &amp;lt; SG 550&lt;br /&gt;
&lt;br /&gt;
:And to which category HK416 belongs, [http://www.hk-usa.com/military_products/hk416_specs.asp depends on the variant]. Quite a list, isn't it? ;)&lt;br /&gt;
&lt;br /&gt;
:And while AKM didn't have official carbine (there was [http://www.red-alliance.net/forum/index.php?topic=11481.0 a prototype] and that's it), SKS can be considered one somewhat :P&lt;br /&gt;
&lt;br /&gt;
:Maybe that was interesting to read :) --[[User:Masterius|Masterius]] 16:45, 19 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Again... ==&lt;br /&gt;
&lt;br /&gt;
What's with the people using this &amp;quot;fact sheet&amp;quot; to clutter the main page with weapon titles. Can't they wait for more substantial material before adding stuff? --[[User:Masterius|Masterius]] 15:02, 20 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Agreed; pages that are just lists of weapons without pictures or really any info look terrible, let's wait for them to show up. The people who care can find it here on the talk page, or Google :/ [[User:Alex T Snow|Alex T Snow]] 17:20, 20 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Leaked info is not allowed, and entries with no pics or info aren't very much liked either. [[User:Alex T Snow|Alex T Snow]] 19:29, 23 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:^ Precisely. Official artwork, renders, graphical announcements (like that for Physical Warfare Pack, or Battlelog), screenshots, trailers, gameplay videos; screenshots made from official trailers and gameplay videos. All those things will do. --[[User:Masterius|Masterius]] 06:50, 24 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==UMP==&lt;br /&gt;
&lt;br /&gt;
you can see it in a video from nvidia, the player to the right of the interview, you can see him using a UMP.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=tiCNdEYCtgs&lt;br /&gt;
&lt;br /&gt;
unkown what calibre, but im just gonna assume its UMP45 --[[User:Sike|Sike]] 06:38, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==HK416==&lt;br /&gt;
&lt;br /&gt;
another video from nvidia.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=vUyIIIKta44&lt;br /&gt;
&lt;br /&gt;
if you pause at 0:30 it looks like the HK416--[[User:Sike|Sike]] 06:42, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:M27 IAR, to be specific. Based on the HK416, yes, but not a normal HK416. [[User:Spartan198|Spartan198]] 12:25, 21 August 2011 (CDT)&lt;br /&gt;
:: Well the Hk146 is in, it appeared on the battlelog stat page. --[[User:Sike|Sike]] 09:25, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weird Weapon ==&lt;br /&gt;
&lt;br /&gt;
What is that weapon the guy starts using at 2:24, in this vid http://www.youtube.com/watch?v=tiCNdEYCtgs ? It looks like an AS VAL, but that optic setup is weird. I wish they sticked to the real life russian optics, instead of creating rail-attaching versions. E.g.: The PK-AS (russian holographic) is actually offset to the left side of the gun, not aligned with the bore or mounted on a rail.[[User:Gonzaga|Gonzaga]] 08:20, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Maybe it's quite hard to get hands on real Russian weapons in Sweden, so work is done with what's available... Oh, and PK-AS isn't holographic sight, it's reflex sight. --[[User:Masterius|Masterius]] 10:56, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It might be the VSS. You can use iron sights on a sniper rifle so they might allow you to use reflex and holographic sights as well.&lt;br /&gt;
&lt;br /&gt;
:There's no VSS, there's a VAL, but this guy's an Engineer, so it doesn't matter either way. [[User:Alex T Snow|Alex T Snow]] 12:14, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Fact Sheet ==&lt;br /&gt;
&lt;br /&gt;
People, while it has been confirmed that the fact sheet is indeed official, it's also been confirmed that it '''IS NOT A FINAL LIST''', it only shows the equipment available '''SO FAR'''. So don't worry, I'm sure many more equipment options will come (I hope these include an MP5). [[User:Gonzaga|Gonzaga]] 20:34, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well, Demize wouldn't confirm whether the Karkand guns will be able to be used in standard BF3, but the way he said it seemed to hint they might, so I'm betting we'll see the MP5 and PP-19 Bizon. [[User:Alex T Snow|Alex T Snow]] 21:26, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Gonzaga that's pretty much false hope , because there not going to release an official fact sheet and then add &amp;quot;many more guns&amp;quot; its not even wishful thinking its just stupid.and Alex when somethings is unconfirmed that doesn't mean its automatically going to be in the game, and if its anything like bfbc2 which it is, the guns will be seperate like the Vietnam expansion.&lt;br /&gt;
&lt;br /&gt;
: First, no need to call me stupid. And second, do you really think they can't add more stuff to the game 3 months away from the release? Not even the beta is out! Plus, by equipment I didn't necessarily mean more weapons. I guess you thought so because my example was a weapon.[[User:Gonzaga|Gonzaga]] 18:03, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I did not call you stupid, I called your idea stupid.You really think that there going too add tonnes more &amp;quot;equipment&amp;quot; after they've released an official statement than that is stupid.&lt;br /&gt;
&lt;br /&gt;
:What's stupid here is you not signing your posts. :P - [[User:Mr. Wolf|Mr. Wolf]] 12:06, 27 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Lol owned :D [[User:Alex T Snow|Alex T Snow]] 17:47, 27 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SKS has a plastic stock ==&lt;br /&gt;
Demize confirmed. [[User:Alex T Snow|Alex T Snow]] 13:36, 23 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Battlefield 3 full weapons list ==&lt;br /&gt;
It is up on official [http://bf3blog.com/2011/08/complete-list-of-battlefield-3-weapons/ bf3 blog].&lt;br /&gt;
&lt;br /&gt;
:That's not the official blog. As it says in the description, it's a fan site. [[User:GunEnthusiast|GunEnthusiast]] 05:21, 24 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, but it is news of an actual official announcement. --[[User:Nomad175|Nomad175]] 00:00, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::The announcement was leaked, meaning that the information it contains has no place on the main page. Until we get official imagery of each weapon, they should not be added to the main page. Just makes everything look a bit messy and half-arsed if you ask me. --[[User:Chrausis|Chrausis]] 06:49, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== About SVD ==&lt;br /&gt;
&lt;br /&gt;
So were there any news from Demize or some official material released that confirmed that the magazine for SVD was fixed or not? Should it have been changed to NDM-86 on the main page? Only seen it in leaked Alpha (which ''could'' have been a temporal state, considering that SVU in BC2 had proper magazine (SVD and SVU use the same one), and this one probably ported from MoH for testing purposes). --[[User:Masterius|Masterius]] 12:35, 24 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Battleblog #8 ==&lt;br /&gt;
Sig 553 and Strela/Igla launcher confirmed in a post on the official Battlefield blog [http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/08/25/battleblog-8-build-your-weapon-of-choice.aspx] --[[User:Chrausis|Chrausis]] 10:46, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Heh, suppressive fire with carbine :) And the modelled launcher is [[SA-7 Grail|Strela-2]] (NATO reporting name: SA-7 Grail) --[[User:Masterius|Masterius]] 13:22, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Thought as much, was the disk-shape thingy at the front that gave it away. &amp;lt;3 the weapon customisation that BF3 will offer though, gonna be awesome. --[[User:Chrausis|Chrausis]] 14:46, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Well, the primary indicator for Strela-2 is that, errr, under-barrel thingy with tube-and-spike shape while every other model is ball-and-tube. Here is a nice chart: [http://blueprintbox.com/watermark-gif.php?img=./data/media/384/sa-14-strela-gremlin.gif]&lt;br /&gt;
:::And yeah, customisation is great \o/ --[[User:Masterius|Masterius]] 15:22, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::That's the bit I meant, forgive my extremely technical description XD --[[User:Chrausis|Chrausis]] 17:06, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Oh, heh, right. Thought you meant the launcher tube itself :) --[[User:Masterius|Masterius]] 01:47, 26 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The incoming weapon modification options seem very exciting....lots of options to tailor your weapon to your specifics. However, the only detail about the blog that keeps me sceptical is the fact that you need to unlock every feature for each weapon individually. Knowing that from MW2 that would mean hours and hours and hours of playing with just one weapon to finally unlock the parts needed to tailor it to your specifics, only to then unlock the next weapon you've been longing for and then you need to start again from scratch with that weapon. Rather frustrating IMO. Would a better idea to make the modification parts a global unlock, so that once you unlock say supressors with an assault rifle, it counts for ALL other assault rifles too...same with LMG's, Pistols, Shotgungs, etc. [[User:WARthog|WARthog]] 03:05, 26 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;T44&amp;quot; ==&lt;br /&gt;
Found it; 2nd video, 21 seconds in. [[User:Alex T Snow|Alex T Snow]] 04:13, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Link please? --[[User:HashiriyaR32|HashiriyaR32]] 09:25, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
OOPS, sorry, here:&lt;br /&gt;
http://ob-game.blogspot.com/2011/08/battlefield-3-three-videos-from-pax.html&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 13:57, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
ummm you're wrong thats an mp412 , the scope also looks russian which gives it away&lt;br /&gt;
&lt;br /&gt;
:Actually it doesn't look like the Mp412 at all or the T44, it looks a little different, take a look at this image I snapped of it&lt;br /&gt;
: http://imageshack.us/photo/my-images/687/mp412orcoltpython.jpg/&lt;br /&gt;
: To me it almost looks like a Colt Python from Black Op's, notice the iron sights, front and rear (the white markings) and the silhouette of the barrel and cylinder as well as the positioning of the grip, it's hard to say but my vote is towards a Colt Python. DICE did say they were going to add Faction specific weapons and if you look a little earlier the guy was using a Stinger. I'd think a Colt Python .357 Magnum would go nicely as a US analogue to the Russian MP412 .357 Magnum. Also to the Scope, it could just be a Russian style scope attached to a US weapon, they did say that the customization was huge so it's a possibility [[User:Draco122|Draco122]] 12:47, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Its an mp412 , if it was a python it would have grooves down the barrel housing which it doesn't its solid like the mp412 also I noticed the break action latch near the iron sight, which also corresponds to the mp412 , the python does not have a break open design. *Edit* also the colt python is not in the game.&lt;br /&gt;
&lt;br /&gt;
:The devs didn't say there isn't any other revolver in the game, thus shouldn't you, Persistent Mr. Anonymous. --[[User:Masterius|Masterius]] 04:17, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well, it's NOT a 412, but it could be a Python, some S&amp;amp;W, the Raging Bull, I don't know. The lighting's wierd, but it looks stainless to me, which would be good if the MP412 is black. The SKS, which is synth, has been spotted with an EOTech, so unlocking American optics for Russian guns and vice versa is confirmed. I'm thinking every optic, with the exception of the 6x and 12x sniper scopes, can be used on anything. [[User:Alex T Snow|Alex T Snow]] 16:33, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Ok, if you cant indentify that gun, then you shouldn't really be on the site to be honest, because you can clearly tell that's a mp412 the colt python has barrel housing grooves this doesnt it solid like an mp412 , you can also see the break action latch is,colt pythons dont have this because they are not break reloaders. *Edit* and how can you say that it is stainless? its clearly black with a synthetic grip.&lt;br /&gt;
:In that case, by your rationale you should leave right now. Ignoring everything else about the gun, look at the muzzle end. This pistol has a rounded barrel with a raised rib. The Mp412 does not. Also, the locking indents on the cylinder are wrong for a MP412, where they are small cuts coming from the rear of the cylinder, rather than the more traditional ones shown here. The part of the frame that meets the rear of the cylinder is also wrong for a MP412, which would have a &amp;quot;step&amp;quot; rather than a smooth ramp where it widens to the width of the cylinder. Due to the motion blur ghosting on this image it is really hard to tell anything about it so we will just have to wait and see. Also, sign your posts and stop being so condescending.  --[[User:Commando552|commando552]] 03:22, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Also, just noticed that in the same clip the person in front of you has a G36C, so that can go ahead and be confirmed, along with the Stinger for that matter.  --[[User:Commando552|commando552]] 03:47, 2 September 2011 (CDT)&lt;br /&gt;
[[File:Battlefield 3 Tourney PAX Prime Day 2 Wrap Up.mp4 000021722.jpg|thumb|500px|none|]]&lt;br /&gt;
[[File:Battlefield 3 Tourney PAX Prime Day 2 Wrap Up.mp4 000021255.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
:Hmm, these are official videos, not DICE ones, but offical meaning by a site/company etc; should they be added to the main page? It's kind of a grey area. [[User:Alex T Snow|Alex T Snow]] 05:25, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::PAX and NVIDIA are definitely can be considered official source just as E3 and IGN. --[[User:Masterius|Masterius]] 05:40, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
ok lets just leave it as the t44/mp412 for now, if we cant agree on what gun it is, then theres no point arguing senselessly we'll have to wait until the game comes out to properly identify it --[[User:Lukewilliams010|Lukewilliams010]] 14:10, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==M4 and M4A1==&lt;br /&gt;
&lt;br /&gt;
Was just browsing through twitter when i noticed something.&lt;br /&gt;
&lt;br /&gt;
http://twitter.com/#!/Demize99/status/108437158804717568&lt;br /&gt;
&lt;br /&gt;
both the M4 and M4A1 is in. like how the the M16A3 and A4 are in. --[[User:Sike|Sike]] 10:54, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Now that's amuses me because I had ''exact'' the same thoughts. Seems I wasn't alone xD --[[User:Masterius|Masterius]] 11:10, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Seems to me more that BF3 will have much more weapons than we thought. Well, let's just pick one up and kick some asses with it :) --[[User:RaNgeR|RaNgeR]] 11:12, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I think its pretty cool they are getting multiple variants for each gun. Heres hoping for an AK-47 unlock.--[[User:N-10 Aden|N-10 Aden]] 12:06, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
On the same twitter he makes a point of saying that the M4A1 was designed for special forces whereas the standard weapon that would be found being used by Marines is the M4. My spidey sense is telling me that the standard weapons will be the burst M4 and M16A4, and they will be upgradable to full auto M4A1 and M16A3 (flat-top receiver won't tally and the number will make no sense to the layman but whatever).  --[[User:Commando552|commando552]] 16:46, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Nope, he already said the full auto ones are default. But I'd figure in SP we're more likely to see the burst ones. [[User:Alex T Snow|Alex T Snow]] 17:31, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::SP: M4 for regular Marines, M4A1 for USSOCOM units, something like that. --[[User:Masterius|Masterius]] 02:50, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:In any case, it's awesome they added variants of many weapons. --[[User:RaNgeR|RaNgeR]] 17:46, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Indeed. [[User:Alex T Snow|Alex T Snow]] 18:28, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Can't remember where I saw it from, probably from Battlefield wiki but I remember seeing that the weapon variants were based on each Classes Kit selection. So for example, take the Assault class, as it's being merged with the Medic Class, Players would have the option to equip either a Grenade Launcher of carry around a Medkit. So for example, an M16A3 could be default setting with a Medkit as a piece of equipment but the M16A4 is used when attaching a grenade launcher. But that's just my theory [[User:Draco122|Draco122]] 12:37, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It's not really merging, they're just going back to how they had it in BF2142 (Assault = Medic + Assault, Recon = Sniper + Special Forces, Engineer = Anti-tank + Engineer and Support = um, Support, his main &amp;quot;thing&amp;quot; being his extra droppable things like a portable shield and a sentry gun). In 2142 every Assault had a Medkit since you don't want to give your medics the option of being even more useless, the optional item for the Assault class was the defib. The fastest way to get TK'd as Assault was to have someone realise you weren't carrying one. I imagine this one will be the same, Support will always have an ammo box and assault will always have a health box. [[User:Evil Tim|Evil Tim]] 05:35, 12 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==PWP Trailer==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=G-ukxgldpOo&amp;amp;feature=feedu&lt;br /&gt;
&lt;br /&gt;
warning, containts footage from operation metro they some players may find offensive. --[[User:Sike|Sike]] 08:58, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That is... ''SKS''? Reminds me of AK-47 in MW2 *sadface*&lt;br /&gt;
:Another thing noted: incorrect reticles for M145 and PKS-07 are still in... --[[User:Masterius|Masterius]] 09:27, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Remember though DICE did say that you can &amp;quot;customize&amp;quot; your weapon, that might be a SKS just heavily modified by the player rather than appearing as the &amp;quot;actual&amp;quot; weapon. Who know's if we're lucky, the SKS might be featured as standard in it's default config [[User:Draco122|Draco122]] 13:12, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::As much as I would want it to be, I doubt that what DICE meant by customization. BF3 so far doesn't seem to have customization as elaborate as, for example, [[Ghost Recon: Future Soldier]]. Thus this tacticool SKS is probably the only one *sadface* --[[User:Masterius|Masterius]] 13:44, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;DAO-12&amp;quot; -.-... OMG! What the heck is their deal with the DAO-12? Can't they just call it how it supposed to be called?! --[[User:RaNgeR|RaNgeR]] 10:01, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::DICE seems to have obsession with this &amp;quot;designation&amp;quot; as it tracks way back from Battlefield 2 (2005) --[[User:Masterius|Masterius]] 10:16, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
DAO-12 was used because of a legal conflict with Armsel using the Striker name, it became a fan favorite so they kept the name. --[[User:Ghostdigga|Ghostdigga]] 14:09, 2 September 2011 (CDT)&lt;br /&gt;
i asked Demize on twitter and he replied saying it was a homage to BF2 --[[User:Sike|Sike]] 14:12, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Exactly, and we all know how bad most gamers are at identifying weapons, the MW3 crowd widely believed the ACR was a SCAR because the ACR was tan (in MW2 the SCAR was tan and the ACR was this ugly grey colour, and now the ACR is tan). If they renamed it Striker a lot of BF players would think it was a different gun :/ [[User:Alex T Snow|Alex T Snow]] 14:20, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Er, that doesn't really sound like a bad thing :/ --[[User:Masterius|Masterius]] 15:29, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
i asked demize about it, and he said they named it the DAO-12 as a homage to BF2 --[[User:Sike|Sike]] 07:57, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M39 EMR confirmed ==&lt;br /&gt;
I asked demize if there was an m14 battle rifle and he replied ,and said there is a M39 EMR so that can now be added to the weapons list.--[[User:Lukewilliams010|Lukewilliams010]] 16:07, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:He also said SG 550 would be in, official blog showed SG 553. And SKS is &amp;quot;SKS&amp;quot;. We need official ''illustrated'' material. As soon as it is available - go ahead, put it in. --[[User:Masterius|Masterius]] 16:29, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yup, if we don't have a picture, don't add it, even if it's not leaked. It's not like we won't have everything up pretty soon. [[User:Alex T Snow|Alex T Snow]] 16:53, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M4A1/M16 Gas block question ==&lt;br /&gt;
&lt;br /&gt;
I've seen quite a few topics concerning the lack of a visible gas block on the M4's and M16's in a number of shooters, and I was wondering if it was possible that the gas blocks could be either low-profile gas blocks that were either not visible or were actually under the RAS, or if the gas blocks were actually integrated into an after-market RAS. It seems odd to me that developers would repeatedly make the same mistake over different games in different franchises.&lt;br /&gt;
&lt;br /&gt;
:It's possible to just remove the front sight without removing the gas block on a standard M16 rifle and M4 but it'd be a little exposed. [[User:Excalibur01|Excalibur01]] 17:23, 10 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Do you mean with a hacksaw? Aren't the gas block and front sight a single piece of metal? It is however possible to get a low profile gas block (relatively easy replacement) that only extends above the barrel to the height of the gas tube plus a few mm, so that certain free floating RIS systems can be mounted over the top of it. --[[User:Commando552|commando552]] 18:39, 10 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::That was my question; with all the Military consultants they have coming in and looking at this stuff, I'd always assumed that they had just modeled an after market RIS and low-profile gas-block.&lt;br /&gt;
--[[User:Hominis Solus|Hominis Solus]] 21:58, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I wonder why developers won't just model Flat Top Mounts\Risers on the sights for M4s\M16s ? That's how the problem is solved IRL, including in U.S. Military. --[[User:Masterius|Masterius]] 04:16, 11 September 2011 (CDT)&lt;br /&gt;
::I'd imagine that most modellers don't realise that the front sight is also the gas block, so they see no problem in removing it for aesthetic/gameplay purposes. 99% of gamers probably don't realise either.  --[[User:Commando552|commando552]] 09:15, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Both the modellers and the gamers doesn't supposed to care about this kind of things, only people like us, it can concern. --[[User:RaNgeR|RaNgeR]] 09:31, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It was well after I got into learning about firearms and such that I found out the front sight (gas block) and stock tube (buffer tube) are required for the AR series to function, so you can't remove either pretty much. [[User:Alex T Snow|Alex T Snow]] 21:53, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It's true that the stock front sight post is also the same piece of metal as the gas block, but you can remove them so long as you put a new gas block on.&lt;br /&gt;
--[[User:Hominis Solus|Hominis Solus]] 21:58, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I meant you can't just take it off :) [[User:Alex T Snow|Alex T Snow]] 23:30, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A-91 ==&lt;br /&gt;
Confirmed to be the more modern 5.56mm version by Demize. [[User:Alex T Snow|Alex T Snow]] 22:08, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Guillotine Teaser Trailer ==&lt;br /&gt;
Anyone else seen it? There's a mortar that the player-character uses to send up flares (I think they called them illumination rounds) and I think the player-character also uses a Mk. 17 with some sort of 4x scope. Sorry, I'm still fairly new to this. [[User:GunEnthusiast|GunEnthusiast]] 05:27, 12 September 2011 (CDT)&lt;br /&gt;
:I think the mortar is an M224, and yes it was a Mk.17 with an ACOG (magazine looked a bit small in the mag-well, but could be the angle as could only be seen when climbing the wall). Also, it looks like the guy who is stabbed at the end of the video is carrying a G3A3 with an ACOG.  --[[User:Commando552|commando552]] 07:35, 12 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16 series reload animation ==&lt;br /&gt;
&lt;br /&gt;
I'm fairly new to this site, though I've been following it closely to see the development of the firearms that will appear in Battlefield 3.&lt;br /&gt;
I've been reading that a lot of you guys are expecting an accurate portrait of the M16 series reload animation in the game. I just wanted to ask how do you properly reload an M16 in real life? It is my understanding that when the rifle is empty, you load it by pulling the charging handle. But when there is a bullet still in the chamber you just need to press the bolt catch. Please correct me if I'm wrong, but I just want to get this clarified since I've never been able to understand the reload mechanic of the M16.&lt;br /&gt;
[[User:Santos|Santos]] 01:14, 16 September 2011 (CDT)&lt;br /&gt;
:With the exception of loading the gun for the first time or clearing a jam, you never need to touch the charging handle. If you are reloading from a partial magazine, there will be a round in the chamber so all you need to do is drop out the magazine and push a new one in. When you you empty the magazine in an M16 type weapon the bolt locks back automatically, so you drop out the magazine, put a new one in, and then all you need to do is push the bolt release on the left side to let the bolt go forwards (you can also push the forward assist if you feel like it).  --[[User:Commando552|commando552]] 04:20, 16 September 2011 (CDT)&lt;br /&gt;
::Well, the third reason you might is if you just picked it up off the ground, to check it's still mechanically sound. Though that sorta falls under clearing a jam. Edit: Also you might part-pull it on drawing it if you're into brass checks, though given how often FPS characters change weapons habitually brass-checking on draw would probably indicate a very short memory. &amp;quot;Yep, still there from ten seconds ago, how bout that.&amp;quot; [[User:Evil Tim|Evil Tim]] 02:09, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
You could rack the charging handle if you like, but the proper way to reload and empty M16 type weapon is to just slap the bolt release. I call it the ping pong paddle. A lot of games forgets about little things like reloads for weapons [[User:Excalibur01|Excalibur01]] 01:02, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Who removed the MP7!?! ==&lt;br /&gt;
&lt;br /&gt;
Okay, who took away the MP7 from the submachine gun catergory? I spent a whole 20 minutes adding that section of the article and some guy just deleted it. Why? It was really in the game and not in any way spammy or vestigial.  Whoever took away put it back. Come on, I don't want to remake the whole thing.&lt;br /&gt;
&lt;br /&gt;
THere are NO official images of it.  And no official video footage has featured it.  Don't post images from the Alpha --[[User:HashiriyaR32|HashiriyaR32]] 03:20, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
But the fact remains that it has been seen in the game, and it was already on the page before I made the changes.  &lt;br /&gt;
&lt;br /&gt;
Why can't I use the Alpha? I don't know if there is or is not a rule regarding alpha version footage and stuff. I thought the purpose of this site was to chronicle what weapons were used in what movies/games/TV/Anime.  If I have evidence that the MP7 is in BF3, why does it matter whether or not it was from the Alpha or official footage?  The image I used was from a gameplay video I saw on Youtube.  Does this mean no one can use their own gameplay videos?&lt;br /&gt;
&lt;br /&gt;
:No, it means that you have to wait for officially released material or for the game to actually come out. This applies to leaked gameplay footage, images from leaked betas, dubious leaked information in general (eg the MW3 leaks from Kotaku) unapproved on-set photos, leaked movie footage like that infamous cut of ''X-Men Origins: Wolverine'', and so on. Building an article is not a race, if we have to wait to confirm something is official, that's what we do. [[User:Evil Tim|Evil Tim]] 03:49, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I suppose that makes sense, I'm gonna keep that in mind when making contributions in the future.&lt;br /&gt;
&lt;br /&gt;
I thought anything to do with the Alpha was under an NDA anyway? [[User:The Wierd It|The Wierd It]] 04:31, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, if you look at the screencap he posted the guy who leaked it deliberately blacked out his own name. Obviously knew he shouldn't have been recording it and posting it in the first place. [[User:Evil Tim|Evil Tim]] 04:47, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Okay, for the last frickin' time.  Please DO NOT add weapons that are not in any official gameplay vids/trailers/screenshots, until they are.--[[User:HashiriyaR32|HashiriyaR32]] 14:02, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== G3A3 and UMP.45 ==&lt;br /&gt;
The weapons can be seen in these videos from GameSpot in the Tokyo Game Show 2011.&lt;br /&gt;
Though it's cam footage you can clearly see the pick-up icon of the weapons.&lt;br /&gt;
&lt;br /&gt;
Someone should work their magic and add those to the page.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=bd0M7_3wENw Part 1&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=hbsI9Vsv5wE Part 2&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=arOhTIaeGGY Part 3&lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 12:59, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I can have it down in about 20 minutes. --[[User:Samael527|Samael527]]&lt;br /&gt;
&lt;br /&gt;
:I would imagine that if it is cam footage it has likely not been officially release and is against copyright, so probably shouldn't have caps on here. You can get a shot of the G3A3 from the end of the guillotine trailer though.  --[[User:Commando552|commando552]] 19:05, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I added the two weapons on the page. Since the videos were not leaked but released by a reputable game journalism/review site (Gamespot.com) it should be okay, right?  If they weren't allowed to release it Gamespot wouldn't have done so. I looked around and other gaming websites are posting the footage as well [http://www.gametrailers.com/video/tgs-11-battlefield-3/721062]. I'm pretty new to IMFDB, so is the stuff I saw in the gameplay okay to post? --[[User:Samael527|Samael527]]&lt;br /&gt;
&lt;br /&gt;
::Similary to E3 with IGN, PAX with NVIDIA, TGS with GameSpot definitely can be considered official source. --[[User:Masterius|Masterius]] 05:53, 18 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M1911 Confirmed ==&lt;br /&gt;
&lt;br /&gt;
http://gunclub.ea.com/us/intel/blog/battlefield3-weapon-unlock&lt;br /&gt;
&lt;br /&gt;
Foe being an EA gunclub member you get an M1911 :P -- Joey1666&lt;/div&gt;</summary>
		<author><name>Joey1666</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Joey1666&amp;diff=454564</id>
		<title>User:Joey1666</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Joey1666&amp;diff=454564"/>
		<updated>2011-09-04T08:27:50Z</updated>

		<summary type="html">&lt;p&gt;Joey1666: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm a private in the Irish Defence Forces and im also studying health and fitness in college.&lt;br /&gt;
&lt;br /&gt;
I'm a massive firearms fan but they're illegal to own in my country. &lt;br /&gt;
&lt;br /&gt;
I'm trained on the Steyr Aug A1, Hk Usp, FN MAG and the Hmg .50.&lt;br /&gt;
&lt;br /&gt;
My favourite Pistols : Kimber ICQB, M1911A1, Para ordnance p14.&lt;br /&gt;
&lt;br /&gt;
My favourite Smgs : Ump.45, MP9.&lt;br /&gt;
&lt;br /&gt;
My favourite Assault Rifles : Fn Fnc/Fal, ZM LR300, M468, Sig 556.&lt;br /&gt;
&lt;br /&gt;
My favourite Battle Rifles : Mk.14 EBR, Mk.12 SPR.&lt;br /&gt;
&lt;br /&gt;
My favourite LMGs : M60, M27 IAR, QJY-88, Stoner 63.&lt;br /&gt;
&lt;br /&gt;
My favourite Snipers : SKS, DSR-1, M21.&lt;br /&gt;
&lt;br /&gt;
My favourite Shotguns : Saiga 12, Mossberg 500, Remington 870 MCS, spas-12.&lt;/div&gt;</summary>
		<author><name>Joey1666</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=454390</id>
		<title>Talk:Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=454390"/>
		<updated>2011-09-03T21:26:24Z</updated>

		<summary type="html">&lt;p&gt;Joey1666: /* new images */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Moved from main page==&lt;br /&gt;
&lt;br /&gt;
These are the weapons from the leaked info which are of dubious authenticity and need confirming. Only officially confirmed weapons on the main page from now on.&lt;br /&gt;
&lt;br /&gt;
''Information leaked to the website Kotaku.com included screenshots claimed to be of some of the weapon models for Call of Duty: Modern Warfare 3. Most weapons appear to have multiple configurations and attachments, however at present the authenticity of these shots has not been confirmed.''&lt;br /&gt;
&lt;br /&gt;
=== Walther P99 ===&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|350px|Walther P99 with silver slide - 9x19mm]]&lt;br /&gt;
[[Image:Walter_p99_01.jpg‎|thumb|none|400px]]&lt;br /&gt;
[[Image:MW3-P99-Light.jpg‎|thumb|none|400px|P99 with pistol light.]]&lt;br /&gt;
&lt;br /&gt;
=== MP-412 REX ===&lt;br /&gt;
As in the games  Battlefield and Red Steel, there is an appearance of the Russian .357 Magnum revolver, the MP-412 REX.  The MP-412 REX was a double action revolver with a break open frame and automatic ejector.  It was developed for commercial Export by Izhevsk Mechanical Plant but never went into full production due to lack of interest.  Yet another firearm that was never actually sold anywhere (except for a few prototypes in Europe) that appears in a Video Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:Mp412_pistol.jpg‎|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=== SIG-Sauer P226 ===&lt;br /&gt;
An SIG-Sauer P226 pistol is seen holstered to an SAS operative's vest. This is accurate, as it is used by the British SAS in real life.&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|350px|SIG-Sauer P226 - 9x19mm]]&lt;br /&gt;
[[Image:Sas lmg.jpg‎|thumb|none|400px|The pistol is holstered to the center of the vest.]]&lt;br /&gt;
&lt;br /&gt;
=== Sa. Vz.61 Skorpion ===&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] is a weapon also seen in [[Call of Duty 4: Modern Warfare]]. Because of its black pistol grip, it looks like the Yugoslavian made Skorpion.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ_Vz.61.jpg|thumb|none|300px|Skorpion Sa. Vz.61 with 20 round magazine - .32 ACP.]]&lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|300px|Yugoslavian made Model 61(i) Skorpion distinguishable by it's black pistol grip - .32 ACP.]]&lt;br /&gt;
[[Image:Skorpion screenshot layout 01.jpg|thumb|none|400px|The Skorpion model.]]&lt;br /&gt;
&lt;br /&gt;
=== HK MP5A2N ===&lt;br /&gt;
The Standard MP5 returns from [[Call of Duty 4]] with an A2/A4-style stock, instead of the A3/A5 Collapsible stock. The forearm has also been replaced with a Knights Armament Rail Forearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp5 new2.jpg|thumb|none|400px|The [[MP5A2]] model.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== FN SCAR-L ===&lt;br /&gt;
The [[FN SCAR-L]] is a new weapon shown in the screenshots. While it was only shown used by a soldier on the multiplayer background of [[Modern Warfare 2]] and wasn't usable, the version shown is a player model, and would probably take the place of the SCAR-H. The model has black scheme, flip-up iron sights and 5.56x45mm NATO Magpul. Note that the rear sight, although still cropped, is oriented correctly, while [[Modern Warfare 2]]'s SCAR-H rear sight was placed backwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR-L_(Standard).jpg|thumb|none|450px|Third-Generation [[FN SCAR-L]] - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:Scar light 01.jpg|thumb|none|400px|The SCAR-L model]]&lt;br /&gt;
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=== FN FAL ===&lt;br /&gt;
The [[FN FAL]] is a weapon also seen in [[Modern Warfare 2]]. This is the same model, featuring combination of the [[FN FAL]] and the [[FN FAL#DSA SA58 OSW|DSArms SA58 OSW Carbine]].&lt;br /&gt;
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[[Image:FN_FAL_50_00.jpg|thumb|none|400px|[[FN FAL]] 50.00 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|400px|[[FN FAL#DSA SA58 OSW|DSArms SA58 OSW Carbine]] - 7.62x51mm.]]&lt;br /&gt;
[[Image:Novinka169 2.jpg|thumb|none|400px|The [[FN FAL]] is in the hands of the character in the top middle frame and in the hands of the characters in the bottom right two frames.]]&lt;br /&gt;
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=== Short Barreled AK Variant ===&lt;br /&gt;
Seen above in the top row, second from the right and the first and second from left frames on the bottom row. Likely a successor to the AKS-74U &amp;quot;SMG&amp;quot; in Call of Duty 4 and Modern Warfare 2, but, nevertheless it's still an assault rifle.&lt;br /&gt;
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[[Image:Novinka169 2.jpg|thumb|none|400px]]&lt;br /&gt;
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=== Remington Semi-Automatic Sniper System ===&lt;br /&gt;
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[[Image:Remington rsass.jpg|thumb|none|400px]]&lt;br /&gt;
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=== Mk. 14 Mod 0 Enhanced Battle Rifle ===&lt;br /&gt;
The [[M14 Rifle#Mk. 14 Mod 0 Enhanced Battle Rifle|Mk. 14 Mod 0 Enhanced Battle Rifle]] is one of the weapons seen in the screenshots. This version is the Mod 0 version rather than the Mod 1 version in [[Modern Warfare 2]] as evidenced by the SAGE collapsible stock, rather than the previous AR buffer tube type stock with Magpul CTR/MOE stock. &lt;br /&gt;
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[[Image:M14EBR.jpg|thumb|none|400px|[[M14 Rifle#Mk. 14 Mod 0 EBR|Mk. 14 Mod 0 EBR]] - 7.62x51 NATO, with a Harris bipod and vertical RIS foregrip.]]&lt;br /&gt;
[[Image:M14ebr.jpg|thumb|none|400px|The [[M14 Rifle#Mk. 14 Mod 0 EBR|Mk. 14 Mod 0 EBR]] model.]]&lt;br /&gt;
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=== Barret M107 ===&lt;br /&gt;
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[[Image:Berrett M107.jpg|thumb|none|450px|Barrett M107 long range sniper rifle - .50 BMG.  Noteworthy is the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.]]&lt;br /&gt;
[[Image:Barrett m82.jpg|thumb|none|400px]]&lt;br /&gt;
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=== Armsel Striker ===&lt;br /&gt;
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[[Image:SWD-StreetSweeper.jpg|thumb|none|500px|SWD/Cobray Street Sweeper - 12 gauge]]&lt;br /&gt;
[[Image:Striker iw5.jpg|thumb|none|400px]]&lt;br /&gt;
=== Kel-Tec KSG ===&lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Ksg.jpg|thumb|none|400px]]&lt;br /&gt;
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=== Heckler &amp;amp; Koch M320 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is a new weapon (or more correctly, attachment) shown in the screenshots. This could be a replacement for the [[M203 grenade launcher]] as used in both previous installments, but nothing is confirmed at this time.&lt;br /&gt;
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[[Image:XM320_stock_extended.jpg|thumb|none|400px|[[Heckler &amp;amp; Koch M320]] - 40mm, with optional telescoping stock.]]&lt;br /&gt;
[[Image:M320 grenade launcherh.jpg|thumb|none|400px|The [[Heckler &amp;amp; Koch M320#M320|M320]] model, attached to an [[M4A1]] carbine with XPS Holographic sight and suppressor.]]&lt;br /&gt;
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==Discussion==&lt;br /&gt;
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Oh God, another Call of Duty. [[User:BeardedHoplite|BeardedHoplite]] 17:05, 13 May 2011 (CDT)&lt;br /&gt;
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AK74su-type(AKS-74u)weapon in screenshot as well as FN FAL similar to the one in Modern Warfare 2. &lt;br /&gt;
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Visible in this screenshot&lt;br /&gt;
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http://cache.gawkerassets.com/assets/images/9/2011/05/prague_resistance_rioter_civ_02.jpg&lt;br /&gt;
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Also, there's some type of Sig Sauer pistol in this screenshot on the chest&lt;br /&gt;
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http://betacache.gawkerassets.com/assets/images/9/2011/05/sas_lmg.jpg&lt;br /&gt;
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Looks like the M18 Smoke Grenade returns. -[[User:1morey]] May 14, 2011 12:07 AM (EST)&lt;br /&gt;
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I see a P90 lying on the floor in the premiere trailer, in what appears to be a subway station. Appears to follow the MW2 Design, with the iron sights instead of a built in red dot. -[[User:Timaman]] May 24, 2011 22:09 PM GMT+0&lt;br /&gt;
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http://timaman.deviantart.com/art/Possible-P90-in-Mw3-210170147&lt;br /&gt;
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I noticed what appears to be a holstered Colt 1911 on the UMP wielding SAS members right leg, you can see it just above where the picture finishes, at the bottom. [[User:Timaman|Timaman]] 09:08, 28 May 2011 (CDT)&lt;br /&gt;
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:I saw that too, hopefully the MW1 1911 comes back, it better, but it also looks like it could be a P226 with wierd lighting. [[User:Alex T Snow|Alex T Snow]] 14:33, 28 May 2011 (CDT)&lt;br /&gt;
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I hope they put an ejection port on the M4 this time.&lt;br /&gt;
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== Title ==&lt;br /&gt;
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This page should be moved to &amp;quot;Call of Duty: Modern Warfare 3&amp;quot; since that is the official title. Don't let the &amp;quot;Modern Warfare 2&amp;quot; page confuse you, that's fucked up also. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:49, 13 May 2011 (CDT)&lt;br /&gt;
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I also think that the title should be the official title, so I already changed it. --[[User:RaNgeR|RaNgeR]] 05:40, 14 May 2011 (CDT)&lt;br /&gt;
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==Issues==&lt;br /&gt;
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We have no confirmation from anyone that any of these images are legit. Should this page even exist? [[User:The Wierd It|The Wierd It]] 16:19, 13 May 2011 (CDT)&lt;br /&gt;
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I don't see any evidence proving to the contrary either. We'll live, if it's not legit, then it'll be taken off. Seems like an insanely elaborate hoax to basically render half of a game's weapon arsenal and create a ton of concept art, in addition to the images of the NPC skins and such. You could be right, but, in all likelihood... this is a leak of legitimate information.&lt;br /&gt;
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If it is legit though, how do we know it's final? This could be a deliberate leak of outdated info and models. [[User:The Wierd It|The Wierd It]] 18:11, 13 May 2011 (CDT)&lt;br /&gt;
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Even if it isn't final, it's still worthwhile to put in. The G3 was in a trailer for Modern Warfare 2, and the last time I checked, it was still on the imfdb page.&lt;br /&gt;
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There is a update to this Modern Warfare 3 leak. Robert Bowling of Infinity Ward tweeted this: &amp;quot;A lot of hype &amp;amp; a lot of leaked info on #MW3, some still accurate, some not. To avoid spoiling the experience, I'd wait for the real reveal.&amp;quot; So I'm guessing the leak IS legitimate [[User:SeanWolf]]&lt;br /&gt;
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Well, as much as I think Bowling is a self-absorbed hipster, this is good. I assume the &amp;quot;tangible&amp;quot; pics and stuff like that are more concrete than some of the story details and map names &amp;quot;Plaza 2&amp;quot;, was probably changed/cut. Either way, good for identifying stuff.&lt;br /&gt;
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Oh god, the KSG.  Here's hoping they use both of that weapon's mag tubes instead of restricting you to only one of them --[[User:HashiriyaR32|HashiriyaR32]] 23:02, 13 May 2011 (CDT)&lt;br /&gt;
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I am a huge fan of the KSG. Yeah, I really agree with you there. Though, in the previous Modern Warfares, they've limited the M1014 to the capacity of a KAC Masterkey for balancing purposes. Wouldn't get my hopes up.&lt;br /&gt;
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:My biggest fear with the KSG is how IW or whoever is really making it will make the KSG act in-game. My thought process tells me &amp;quot;Somehow, I think their gonna make it fire like a double barrelled shotgun, two shots at the same time&amp;quot;. Given IW's creditability and COD's inaccuracy with real world weapons in game, this to me seems like a likely possibility. [[User:Draco122|Draco122]] 00:38, 15 May 2011 (CDT)&lt;br /&gt;
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Yes, but, would it really be that noticeable? I mean, what would be the difference over firing one round? It's still a pump-action, so regardless, you'd still have to rack the pump back. They didn't make the Ranger shotgun or the Olympia fire both rounds at the same time, they're double barreled as well.&lt;br /&gt;
:You actually got two firing triggers when you use a single Ranger --[[User:HashiriyaR32|HashiriyaR32]] 09:12, 15 May 2011 (CDT)&lt;br /&gt;
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Which is plausible, because it has two triggers on the real-world model. On the KSG, IF, big IF, they made it fire two rounds at the same time for some reason, they'd probably operate under the assumption that you're switching tubes between each shot. I don't know, just giving IW the benefit of the doubt for now. They don't seem to have messed up with any of their modern shotguns except in the realm of magazine capacity.&lt;br /&gt;
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I might be the only one, but whats up with that weird aimpoint/ holographic sight combo on the M4? is that even possible?&lt;br /&gt;
: Yes, it is. EoTech makes [http://www.eotech-inc.com/product.php?id=50&amp;amp;cat=1 optics] specifically designed to be used in conjunction with their holosights. [[User:The Wierd It|The Wierd It]] 11:59, 28 May 2011 (CDT)&lt;br /&gt;
cool, I never knew that. Thanks&lt;br /&gt;
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==Winchester Model 1887==&lt;br /&gt;
What in the name of God, Jesus Christ, and the Holy Spirit did they do to that shotgun. *Pukes all over keyboard*. I mean, I love CoD as much as the next person (I just look past the mistakes (Russians with Tavors, and TDI Vectors)), but THAT just looks ridiculous!!! - [[User:1morey]] May 14, 2011 12:09 AM (EST)&lt;br /&gt;
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I mean, it's the &amp;quot;CoD Universe&amp;quot;, IW can make the Russians use whatever weapons they want. It's no different/worse than Special Operations personnel using MP5k airsoft replicas [They did in MW2], or using MG4's for that matter, and ACR's. Call of Duty was never intended to be a military simulator, even less so starting to really become obvious with MW2 [A US Army General firing a revolver on the front lines]. However, on topic, the 1887 never should've been in the game in my opinion. There are plenty of shotguns, and IW seems to just copy and paste things from movies rather than being original. As for the depiction in MW3, at least they made the 1887 unique. Granted, it's silly, but for a game weapon... it's much more fitting to &amp;quot;tacticalize&amp;quot; it.&lt;br /&gt;
:Also as far as multiplayer is concerned, the removal of the enlarged loop means that you will no longer be able to flip cock it, therefore no longer able to dual wield... unless IW does it anyway which means that technically the player would be breaking their fingers every time they do a flip cock. [[User:Swamples|Swamples]] 17:10, 18 May 2011 (CDT)&lt;br /&gt;
:Yeah, gonna' have to side with you on that one. IW showers in the over the top, unoriginal, borderline plagiarism from popular movies. There's no logical advantage for them to include the 1887 unless it's able to be dual wielded. But, like you said, they may have tacticalized it to be a &amp;quot;modern lever-action shotgun&amp;quot;, whilst taking out the dual wield capability. We'll see.&lt;br /&gt;
:I'd rather see them give us a nice lever-action rifle than the 1887 again. Not enough games have them, and it's not like &amp;quot;the army doesn't use them&amp;quot; is a valid excuse in a series where a military firing range has Deagles lying around. [[User:Evil Tim|Evil Tim]] 00:54, 19 May 2011 (CDT)&lt;br /&gt;
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I'd rather them just scrap lever actions altogether. Certainly, the argument of &amp;quot;The army doesn't use them&amp;quot; isn't really relevant, perhaps the argument &amp;quot;No army would even consider using it&amp;quot; is more fitting. But when nobody uses an overall design archetype (Lever Action) in a tactical setting, it seems silly to include it as a shotgun or not. In other words, in my opinion, lever actions have no place in Modern Warfare both the game and the concept. 1887 should've never been in MW2, because it set a precedent that it was okay to put absurdly pointless weapons in CoD games.[[User:Halorocka888|Halorocka888]] 10:56, 21 May 2011 (CDT)&lt;br /&gt;
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:Several armies not only considered using them but actually did. That's rather more than the number of armies which have ever considered using the WA2000 or Desert Eagle, which last I checked was zero. [[User:Evil Tim|Evil Tim]] 13:12, 20 May 2011 (CDT)&lt;br /&gt;
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Which armies? Were they in this century? If not then it's irrelevant to the term &amp;quot;Modern&amp;quot;. Most, if not all lever-action overall designs were prominent before the turn of the 20th century. No modern military uses lever-actions when they could just be using more modern semi-automatic weapons that operate on various methods (recoil/gas/etc).[[User:Halorocka888|Halorocka888]] 10:56, 21 May 2011 (CDT)&lt;br /&gt;
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:Um, Russia was still using Winchesters right into WW1, and there's several modern designs like the Browning BLR. Most sniper rifles in military service are still manual actions (as opposed to marksman rifles, which are the semi-autos), they just tend to be bolt actions rather than lever or pump. Leverguns are just as common in military use as gas-operated rotating bolt pistols, $80,000 semi-auto rifles or off-axis blowback subguns (ie not), and more to the point, the setting of an invaded US means civilian weapons can be included within the setting. For example, you could have a level where you're a Marine who was on leave and only has his hunting rifle and his wits to make his way through enemy lines and assemble with his unit. Or given that such levels usually have a helper NPC, you're the Marine's kid who insisted on coming along to help fight the good fight. For bonus points, reveal halfway through the level that the kid is the Marine's daughter rather than his son; I'd pay good money to watch the forum fallout from that. &amp;quot;Kotick made me play as a GIRL! Now I have COOTIES!&amp;quot; [[User:Evil Tim|Evil Tim]] 05:17, 21 May 2011 (CDT)&lt;br /&gt;
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:You do bring up a valid point, MW3 is based in an invasion US. Theoretically, they could add the civilian weapons for this reason, but CoD has always been a strictly military deal. But then again, MW2 involved an invasion US, and there were no civilian player-characters. Furthermore, &amp;quot;Russia was still using Winchesters right into WW1&amp;quot;, this game is not in WW1 and warfare/technology has changed quite a lot since then. There is nothing modern about the BLR's design, save for some features that make it easier to use (Moving trigger/detachable magazine), and still... it's not used by -any- military, current or otherwise. Bolt action sniper rifles are just that, bolt action, not lever action, regardless I'm talking about service rifles/shotguns not high end sniper rifles. Lever-action weapons are not common in militaries of this century (21st) by any means. Lever actions should not be included in a modern military setting, year 2000 and beyond. There are no lever actions being used by any current formal military force as far as I'm aware, certainly not the ones we're talking about (NATO countries, Russians). They've got no place in modern warfare because the design has been outclassed by others, hence why they're not used. Even in Khyber pass bootleg weapons from Pakistan/Afghanistan, or South American countries, it'd be a stretch to see them using lever-actions... the design is -that- outdated.[[User:Halorocka888|Halorocka888]] 10:56, 21 May 2011 (CDT)&lt;br /&gt;
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::Again pointing out that no military has ever used or considered using the Desert Eagle either. Or the SPAS-12. Or the TDI Vector. Or the WA2000. CoD's weapon list has been in la-la land since we had German soldiers with StG-44s at Stalingrad in the first game and hasn't really come back since then. [[User:Evil Tim|Evil Tim]] 11:00, 21 May 2011 (CDT)&lt;br /&gt;
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:For different reasons. No modern military uses lever-actions because they're outdated. Desert Eagle, should never have been in the game, not saying it should. It's not used because it's not practical. TDI Vector, it's not used because it's new and the benefits are negligeble. WA2000, it's a trophy weapon which has a price-tag of a BMW and less than 200 were built, obviously not a choice. SPAS-12, used by various militaries around the world (Malaysia, Indonesia, Bangladesh), in addition to SWAT/SRT teams around the world. The weapons you listed are not used for various reasons, not for being antiquated technology. You can't deny that IW put the 1887 in because it was &amp;quot;badass&amp;quot; in the Terminator movie, that's the only reason. The STG44 thing doesn't bother me, seeing as it was used in WW2, which is the timeframe in which the game was set, though in limited numbers later on in real life. However, the 1887 has no purpose in game or out. The Desert Eagle, has no purpose in real-life but it does serve a role in game (High Damage sidearm with low mag capacity). Thus, the Desert Eagle is tolerable, the 1887 is just pointless. Also, it's worthwhile to note that the section is titled &amp;quot;Winchester Model 1887&amp;quot;, not &amp;quot;Weapons that shouldn't be in the game&amp;quot; thus I would focus on this weapon, rather than the others in the game that shouldn't be there in my opinion. [[User:Halorocka888|Halorocka888]] 12:53, 21 May 2011 (CDT)&lt;br /&gt;
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:I'm not entirely sure why you're opposed to this, though; we've already got a laundry list of weapons no military would ever dream of using, so one more or less hardly matters. I'm saying I'd rather see a lever-action rifle than the 1887 again, since that would actually be a nice variation from the usual bolts and semi-autos and could be interesting for variation (levers being faster but harder to use while prone). I equally don't see the point of trolling out the antique shotgun again, this time with a stack of silly accessories on it that makes ''Black'' look positively restrained. [[User:Evil Tim|Evil Tim]] 06:50, 23 May 2011 (CDT)&lt;br /&gt;
::A lever-action rifle would have been a great idea in Black Ops, but not in the &amp;quot;Modern&amp;quot; Warfare games where they should stick with using the correct &amp;quot;modern&amp;quot; weapons that each country actually uses, plus some other '''sensible''' new age weapons. - [[User:Mr. Wolf|Mr. Wolf]] 07:33, 23 May 2011 (CDT)&lt;br /&gt;
:My point is that the design incorporating a lever-action, has no place in any modern military setting, at all, shotgun or rifle included. It'd be akin to using a flintlock in a modern warfare video game, it's simply outdated technology on a design level that's no longer used by modern military forces. That is why I'm opposed to it, it's not like the TDI Vector or Desert Eagle not being used (For different reasons, which I explained in depth, none of which includes an outdated design) because they are both modern weapons that incorporate modern designs. Bottom line, if you want lever-actions, play Red Dead Redemption. Granted it's a video game and not a military simulator at that but IW putting in outdated weaponry simply because it was in a movie, when they are supposed to be working with pseudo-real world operators and scenarios, is silly. The tacticalized variant as shown in MW3 is certainly a step in the right direction, if you want a pristine replica of a beautiful antique weapon, again, Call of Duty is not the appropriate place to search for such and nor should it be. I think we're just going to have to agree to disagree on this one. [[User:Halorocka888|Halorocka888]] 11:12, 23 May 2011 (CDT)&lt;br /&gt;
::In what way is it outdated? Modern lever actions fire faster than bolt actions, can use non-tube magazines (even detachable ones) and thus fire pointed bullets, and are of comparable accuracy to bolt actions. Aside from issues with firing while prone (which are hardly impossible to deal with) they're not outdated in any sense of the term, certainly not to the extent a flintlock is. [[User:Evil Tim|Evil Tim]] 11:30, 24 May 2011 (CDT)&lt;br /&gt;
::Well, the issue of firing when prone is -highly- critical when compared to how modern-day bolt actions are used, mostly/all by snipers who fire from the prone position frequently. They are outdated as service rifles, like I said earlier in comparison to semi-automatic gas/recoil driven weapons. The main revolution of lever action was the rapid-fire aspect and magazine capacity (Compared to single-shot/clip-fed weapons of the era), which have all been outclassed by miles in reference to modern semi-automatic rifles. Like I said,''' agree to disagree''', not going anywhere. [[User:Halorocka888|Halorocka888]] 14:27, 24 May 2011 (CDT)&lt;br /&gt;
:::No, it's definately an issue of lack of will to do it rather than any technical inferiority. Armies are used to bolt actions in their manual rifles and don't see the need to change to weapons that have ''different'' advantages and disadvantages but don't offer a substantial overall improvement. It's hard enough persuading them to adopt things that ''do'' offer a substantial improvement, after all. Also, I have no idea why you keep bringing up semi-autos, not everything is a marksman rifle. I was never suggesting using a manual action weapon as a replacement for anything other than a ''different'' manual action. [[User:Evil Tim|Evil Tim]] 14:33, 24 May 2011 (CDT)&lt;br /&gt;
::Agreeing to disagree, could refute what you said with evidence/concepts but it's not going to do anything. [[User:Halorocka888|Halorocka888]] 14:43, 24 May 2011 (CDT)&lt;br /&gt;
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==Barrett M107/M82 Error==&lt;br /&gt;
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It seems IW thinks that there's some sort of bolt/ejection port, being visible on the left side of the receiver of the M107. As far as I know, the left side is flat and the right hand side has the bolt mechanism. Correct me if I'm wrong, but I believe it's like this in MW2 and not in CoD4. &lt;br /&gt;
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To clarify, it seems that IW has made the M107 receiver open on both sides, rather than just having the bolt handle on the right. Probably should be corrected, but can be lived with. [[User:Halorocka888|Halorocka888]] 10:57, 21 May 2011 (CDT)&lt;br /&gt;
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== Gunz ==&lt;br /&gt;
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Is it just me or anyone else agrees that these guns are f#&amp;amp;king ugly? What did they do to that poor MP5A2? Not to mention the Winchester and the &amp;quot;AK-47&amp;quot;. BTW the game will take place around 2012, yet the Russians will still use the &amp;quot;AK-47&amp;quot;. Well, it is still better than them using U.S. guns, right? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 04:26, 14 May 2011 (CDT)&lt;br /&gt;
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How do you know the game will take place in 2012? If Call of Duty 4: Modern Warfare took place in 2011, and Call of Duty: Modern Warfare 2 is 5 years later (2016), so how MW3, which is a direct sequel to MW2, taking place in 2012? --[[User:RaNgeR|RaNgeR]] 05:39, 14 May 2011 (CDT)&lt;br /&gt;
:Sorry, my bad, I thought COD4 was in 2007 since it was releases in that year. I knew that MW2 was 5 years later, thats why I wrote 2012. Anyways, that won't make the difference. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:32, 14 May 2011 (CDT)&lt;br /&gt;
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Again, Call of Duty was never meant to be a military simulator. If you want realism, look at the Battlefield series and ARMA series. Call of Duty has always been a playable action movie, that happens to be based in a real-world (First 1-3, Black Ops, WaW) or fictional (Modern Warfare) war. &lt;br /&gt;
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Russians have used AK variants since the late 1940's... that's over sixty years of use. What's so outlandish about them using it for another twenty? IW calls it an &amp;quot;AK-47&amp;quot; because that's what people identify as the general AK weapon pattern. It's a video game. How exactly is it better than them using US weapons? Many foreign nations use the AR platform, amongst other weapon systems designed in the United States. Hell, most of the United States' small arms are provided/designed by Fabrique Nationale, a Belgian company. As I said before, it's a &amp;quot;Call of Duty Universe&amp;quot;, not an explicitly real world universe, IW has creative license to put whatever weapons in the hands of whatever faction they see fit. &lt;br /&gt;
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As for the weapons, they look fine to me. Some have been tacticalized, yes, but it makes them unique to the game and in specific cases like the 1887, it makes it more plausible for an almost 130 year old weapon to be included in a Modern setting used by people who have access to better designed shotguns. [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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I am wondering why we don't see an 870 or a Mossberg in these games? It's weird as well that they would include a really old gun like the 1887 but none of the pump actions. And the SPAS-12 doesn't count because it's been overused in this series to death. I bet for the ACR's reload animation, they are not going to have the model press a button to release the bolt. Most likely they'll just reuse the AK reload animation and have the shooting hand reach over and rack the charging handle [[User:Excalibur01|Excalibur01]] 11:17, 14 May 2011 (CDT)&lt;br /&gt;
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:For the sake of it, I do wish we could have a 870 or a Mossberg in-game, even if it was one of these &amp;quot;Starter&amp;quot; guns. I wouldn't care if it was &amp;quot;Tacticalized&amp;quot; or not, as long as it's there. I could somehow imagine in a perfect world following MW2 as an example, a Remington 870 MCS as a primary shotgun loaded with slugs and a Aimpoint Sight with the Bling Perk while using a Mossberg 590 Compact Cruiser that was &amp;quot;Tacticalized&amp;quot; as a secondary shotgun loaded with Buckshot. [[User:Draco122|Draco122]] 00:43, 15 May 2011 (CDT)&lt;br /&gt;
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Thank God they are bringing back a full size MP5. I am so sick of the MP5K. And what is up with the magazine on the M4? Is it supposed to be a 20 rounder or they messed up the design again? [[User:Excalibur01|Excalibur01]] 11:19, 14 May 2011 (CDT)&lt;br /&gt;
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:Amen to that! Though somewhere in the back of mind, I sometimes think they're gonna add the MP5K back in as some &amp;quot;other&amp;quot; weapon, maybe if they were to stick to MW2 styling, I could imagine it as a Machine Pistol alongside maybe the PP-2000 and TMP. Also, I can't escape the feeling that IW is gonna try and copy Treyarch in some way by trying to copy Black Op's example with the AK(S)-74U and attach a grenade launcher to it. It would be awesome all the same though. [[User:Draco122|Draco122]] 00:55, 15 May 2011 (CDT)&lt;br /&gt;
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Yeah, well at this point, I've just given up on reload animations in Call of Duty. I agree, I am stoked for the full sized MP5. As for the M4, no clue, could be to balance it somehow? But, these are probably early development screens, wouldn't put it on being concrete just yet. If a MW3 forum goes up, I'll see about getting a 30 round magazine back for the M4 as I did see the MW2 M4 in a few of the screens on the Kotaku locations video. Shotguns, yeah, 870 would be lovely but... I could care less, why use a shotgun when you've got 7.62x51&lt;br /&gt;
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Seems like they're pretty covered on the shotgun front, except for a traditional 870 style. But, I am a bit worried regarding the LMG's. None shown. Banking on the M27 IAR. CoD4, M4 with Bandolier, Stopping Power, and Deep Impact on Hardcore was my impromptu IAR class, always loved the concept. Either way, would like to see the return of a M249 variant (Mk 46/Mk 48). [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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:I had heard rumours that the M249 was reappearing as a &amp;quot;Possible&amp;quot; returning LMG. But I had also heard that somewhere, IW was going to make three variants of MG's featured in Multiplayer. Ranging from Light Support type weapons similar to &amp;quot;Black Ops&amp;quot;, with 30 round magazines like the HK21 or RPK or just modified assault rifles with a bigger magazine, as well as other LMG's and SAW's like the M249, with GPMG's being the M240 or the M60 and finally mounted HMG's like the Browning M2 fixed into certain tactical positions.&lt;br /&gt;
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Source? Wouldn't get my hopes up for ADDING any weapon classes, at least until I saw proof. IW tends to want to simplify things, not divide things up and add diversity. However, even if they put all of those types into the overall LMG category, would be wonderful. M27 IAR, Mk 46/48, RPD, PKM, MG3, M240L are my top choices.&lt;br /&gt;
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However, sniper rifles are a subject of concern for me as well. MW2 including ONE bolt-action? This was a fatal flaw for me, the M40A3 was so much fun to use and the Cheytac kind of sucks. They've got a good lineup of sniper rifles here, RSASS, M107, EBR, but no bolt-action. RSASS is a good move because I've always wanted an SR-25 type weapon in CoD. They need a Russian sniper rifle of course and a few bolt actions (M40A5 or XM2010, Desert Tactical SRS (Bullpup bolt-action), and L115A3 would be all good choices). In addition, I've always wanted to see a Mk 12 SPR sniper rifle in CoD, something that did low damage but had a high magazine capacity. Would be great for Hardcore. [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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very exciting looking at those leaked pics....and i gotta say its a nice line-up of guns so far...some old standard ones (M4, AK-47; M107) and some new ones i've never seen before like that KSG or the Magpul FMG (OMG the box gun from Robocop2!!!). Also i'm very glad to see the old 203 gone in favor for the newer M320! The AA-12 is cool but i didnt like it in MW2...it was just not that usefull because the boxmag so was spent within a second. the 20round drum mag would make so much more sence.&lt;br /&gt;
I really hope they bring back the M249, preferebly as the Mk46 or even Mk48 and introduce some new Russian MG like the PKM with the Blackwater-Rail System.&lt;br /&gt;
One question though: is the KSG something very special or simply a bullpup pump-action shotgun? [[User:WARthog|WARthog]] 07:20, 16 May 2011 (CDT)&lt;br /&gt;
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Ugh, again with the sporterized AK's, dont suppose they actually look at what the Russians use.&lt;br /&gt;
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:The Russians have been looking at AK's with various rail systems. Take a look at the AK-200. http://www.thefirearmblog.com/blog/2010/05/27/ak-200-rifle-the-21st-century-ak/. Regardless, it's Call of Duty, not a simulator by any means. The AK in MW3 looks to be a step in the right direction over the airsoft-inspired replica in MW2. The KSG is a pump action shotgun which features the use of two tubes, doubling the capacity of a normal shotgun in this configuration and gives the operator the ability to switch tube magazines once one is expended (Due to magazine capacity laws). But in practice, it features a 14+1 magazine capacity, which is astounding when compared to normally configured shotguns like Remington 870's. Also, it features a twelve and I believe six o'clock rail for mounting of accessories. [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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:If it's got a six o'clock rail, does that mean we'll be able to stick a Masterkey on it and have a shotgun with a back-up shotgun? [[User:Evil Tim|Evil Tim]] 00:59, 19 May 2011 (CDT)&lt;br /&gt;
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The KSG is a pump-action shotgun. If you did put an underbarrel-type shotgun on it, then you wouldn't have enough room to pull the pump back enough to eject a shell. Besides, that would be unnecessary and impractical. The KSG had two magazine tubes, so if you needed a breaching round, beanbag round, or etc. instead of buckshot, then you could just switch the feed over to swap from lethal to nonlethal. A question about the MP5, what differences are there between the Navy and A2 model? Other than the lower receiver being metal with a new trigger group instead of synthetic with a German fire selector layout. The MP5 in MW3 looks like a Navy model but I'm guessing there's a reason someone changed it to A2. Just wondering if I was wrong. And how do I automatically leave a sig at the end of my messages? xD new to the site. -&lt;br /&gt;
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:You use the masterkey as the pump, silly. It's genius! (Or rather, it's no less silly than some of the things the series ''has'' done in the past). Leaving a sig is four tildes (~) in a row. [[User:Evil Tim|Evil Tim]] 01:27, 19 May 2011 (CDT)&lt;br /&gt;
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:But if you used the masterkey then it would take up all the ro- oh I see what you did there. And thanks for the sig help. [[User:Scutshakes|Scutshakes]] 01:34, 19 May 2011 (CDT)&lt;br /&gt;
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:Plus, any under-barrel attachments have been confined to the Assault Rifle class, and more recently, the AK74su &amp;quot;SMG&amp;quot; in Black Ops, which in real life... is still an Assault Rifle. Shotguns have no precedent in CoD for having under-barrel attachments of any sort. [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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Can someone help me identify the weapon the guy on the front-right is holding? Looks like an RPD or RPK to me http://imageshack.us/photo/my-images/692/wtfisthisk.jpg/ --[[User:Chrausis|Chrausis]] 20:44, 23 May 2011 (CDT)&lt;br /&gt;
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: Pretty sure that's the RPD, yep. [[User:Halorocka888|Halorocka888]] 21:21, 23 May 2011 (CDT)&lt;br /&gt;
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Only not-yet-seen weapons I saw during the trailer were the P90 at 0:32, FAMAS at 0:35, UMP at 1:04, RPD at 0:52, and an unknown weapon with a flashlight at 0:55, looks to be a bullpup of some sort. [[User:Halorocka888|Halorocka888]] 21:38, 23 May 2011 (CDT)&lt;br /&gt;
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: The weapon at 0:55 looks like an AUG to me. --[[User:Chrausis|Chrausis]] 08:11, 24 May 2011 (CDT)&lt;br /&gt;
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My thoughts exactly, or a Tavor. The barrel looks too thick to be either though, might be a flashlight/suppressor? [[User:Halorocka888|Halorocka888]] 20:10, 24 May 2011 (CDT)&lt;br /&gt;
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==HELL YEAH==&lt;br /&gt;
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the guns are supposed to look rusty and mangled and outdated because its a fully urban war environment like homefont&lt;br /&gt;
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i think the new model looks badass in a stealthy black camo &lt;br /&gt;
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does anyone know if these pictures have been confirmed to be real&lt;br /&gt;
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: Robert Bowling said that the leaks were mostly accurate, likely alluding to the fact that they're from an early build of the game. So some stuff might've changed, but this is what we know so far. What model are you talking about specifically? I don't really see rusty and mangled anywhere, the weapons all look pretty pristine to me. [[User:Halorocka888|Halorocka888]] 16:35, 22 May 2011 (CDT)&lt;br /&gt;
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==The tossed magazine doesnt look right==&lt;br /&gt;
In the newest trailer I noticed that a soldier tosses a magazine to the player but it's easy to see that you cant see any bullets in the top of it. I don't know that much about M4A1 magazines. Is there a door that opens when it's inserted into the rifle, did the devs over-look this or what?&lt;br /&gt;
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: Probably due to either being lazy or being an early build of the game. IW's track record is so-so for magazines, on a normal AR-15 magazine, there are two lips at the top of the magazine and the rounds feed through them. The magazine will spend most of the time in game, being lodged in the weapon, so it's not really that big of a deal to me personally. But you are correct, the magazine model doesn't look 100% accurate. [[User:Halorocka888|Halorocka888]] 14:06, 27 May 2011 (CDT)&lt;br /&gt;
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Thanks. The real world acuracy and high detail in the MW games is what sets them apart from all the other games based on modern combat. I hope that was just an eary build.&lt;br /&gt;
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Sorry Anon, but no, if you want real world accuracy play something like ARMA, or even Battlefield, but not COD. The weapons either aren't handled properly, or have thing on them that would never be, or are mounted wrong, or are used by people who never would, or have stats that don't work for the real weapon at all, or are out of scale, and they STILL havn't added +1 in the chamber. For better or for worse COD is a playable action movie, and the graphics literally havn't been changed since COD4. I can't really comment on 1, 2, or 3, but MW fits your description well, it's not a military simulator, but it was quite good. WAW was okay, but it was pretty much just the COD4 Marine missions for the whole game, shoot, shoot, shoot, shoot etc. MW2's singleplayer was good but not amazing, there was too much that was just a little too far fetched, and a few glaring plotholes. MW was like a war movie (Saving Private Ryan/Black Hawk Down/etc.), but MW2 is an action movie, that's why it wasn't up to par with MW in my opinion. BO had potential for a good singleplayer, but the had a serious, conspiracy filled plot, and tried to make it a bad ass action movie at the same time, and those don't go together very well. COD games have good potential, but it always seems to get wasted. [[User:Alex T Snow|Alex T Snow]] 15:07, 29 May 2011 (CDT)&lt;br /&gt;
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==Plot Holes==&lt;br /&gt;
So the campaign takes place in (from what appeared in the leak) New York, France and Germany. Besides the massive stupidity of Russia invading the U.S. East-to-West. How would Russia manage to fight it's way through Poland, Belarus, the Ukraine, the Baltic states and the Czech Republic into Germany AND then through Belgium and Holland to get into France. At this point, I think even China would be over-extended watching over eight modern, democratic nations and be fighting a a war with two of the strongest of these plus the U.S. But at this point Activision could release a fifteen minute demo and it'll still sell millions of copies. [[User:BeardedHoplite|BeardedHoplite]] 22:16, 23 May 2011 (CDT)&lt;br /&gt;
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A possible explanation is that in their new found &amp;quot;ultra-nationalist&amp;quot; rage, they take over or make a new alliance with all the former warsaw pact countries. That would explain a few things on the man power problem, a possible explanation is that similar defense system breaches occur in the attacked areas (like in MW2 DC got waylayed pretty early).  Maybe NATO got complacent with the Russian threat and signed a non-aggression pact(WWII).  Still I agree with you there is no way in hell they could attack NYC, Germaney, England, and France all at the same time having already attacked the eastren seaboard in Mw2.  Seeing as CoD is the 10 ton ape in the consumers eyes, it really wont matter.--[[User:N-10 Aden|N-10 Aden]] 01:44, 24 May 2011 (CDT)&lt;br /&gt;
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::The plot for London getting attacked is (or atleast was) that terrorists funded by the Russians attack London. The SAS raid part of the Docklands (I think that is East London) where the Russian terrorists are, but basically end up chasing them all over London, ending with a gun fight infront of Parliament (surely we'd also see one of the Guard regiments as well, since they're both in London?). Whilst I'll let the &amp;quot;London's Burning&amp;quot; bit of the plot slide as it is plausible (if ''very'' unlikely), I agree, the rest doesn't seem to make sense. But hey-ho, this is CodMod, where reality takes a back seat so that we can enjoy bombing around in Berlin, Paris, NYC and London... [[User:Spanner|Spanner]]&lt;br /&gt;
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== Guns ==&lt;br /&gt;
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I like the way few of currently known guns are going. AK-47 looks a lot more like rifle that Russian Army may use some time. It has cheapest Crane Stock and not one of most espensive ones (Yeah, Vltor one is expensive as fuck) and handguard is basically one ris rail on each side with rail covers. Not full plastic handguard. G36 is plain and easy which is both suprising and awesome. M4 seems like its pretty cheap too. I like that Czech Vzor 61 is back, hope it will be in hands of Czech partisans. Anyway, few guns are ugly like fuck. For example that winchester or MP5.&lt;br /&gt;
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Well, game will suck like all of those &amp;quot;new&amp;quot; CoDs from World At War to Black Ops. But it will be atleast a bit interesting. --[[User:Werc|Werc]] 15:04, 24 May 2011 (CDT)&lt;br /&gt;
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: I don't understand what you mean by &amp;quot;cheap&amp;quot;. There's nothing wrong with Crane stocks... The AK in MW3 doesn't even have a Crane stock, it's a standard LE stock, which is a good stock. You don't need a Vltor stock to shoot a weapon accurately. AK rails don't have to be crazy railed hanguards like in MW2, which was largely inspired by an airsoft weapon. See Travis Haley's one-off MAG-K from Magpul, using the Ultimak rail system. The cost of a component doesn't effect how it behaves in game, or in real life for that matter, it's reliability and effectiveness that count. What's wrong with the handguard with a rail on each side with rail covers? That's generally what rail systems are. [[User:Halorocka888|Halorocka888]] 15:13, 24 May 2011 (CDT)&lt;br /&gt;
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:: Yes, i know. Thats what i meant. Any army on world (especially Russian) would hardly put shitload of ris rifles on their weapon and overpriced stocks. By cheap, i meant cheaper than MW2.&lt;br /&gt;
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: I still don't understand what you mean by cheaper. How? Like, in real world money costs? In aesthetic looks? The Russians are putting different rail systems in their modern AK's, see my AK-200 link from Firearmblog. Russia has arguably one of the most powerful and modern militaries in the world, what would discourage them from placing RIS rails on their service rifles like everyone else? Tapco, the company that makes the rail system and stock adapter for the AK in MW2 is one of the cheaper companies in terms of quality and price, Tapco still makes good stuff regardless. Just confused as to what you mean by cheap. [[User:Halorocka888|Halorocka888]] 14:09, 25 May 2011 (CDT)&lt;br /&gt;
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: No one else ticked off that in any of the videos or demos present, there have been NO new guns? Granted, the AA-12 has a new skin, and so does the MP5, but no drum mags for the AA-12? And to be fair, I preferred the MP5K. But seriously, in MW2's Cliffhanger demo, there was tonnes of new weapons and attachments shown, like the ACR, FAMAS and the new AK. But so far, the only &amp;quot;new&amp;quot; guns that were leaked in images haven't been shown. I'm really disappointed in that. [[User:TheTrueNight|TheTrueNight]] 12:12, 14 June 2011&lt;br /&gt;
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== Pistols ==&lt;br /&gt;
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Am I the only one completely pumped for the P99 and P226? Hopefully both are usable and rendered well. I tend to get more excited over the pistols rather than assault rifles in video games.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 23:15, 24 May 2011 (CDT)&lt;br /&gt;
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: Nope, you're not the only one.  I'm ''slightly'' disappointed that they seem to be going with the 1st-gen model, but otherwise, I'm hoping for the execution, so to speak, to be superb and the rest of the game to be worth 60 bucks.  --[[User:Clutch|Clutch]] 23:25, 24 May 2011 (CDT)&lt;br /&gt;
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I'm looking forward to seeing the SIG pistol too. Always had a soft spot for German guns. I hope it's usable and not just part of a character model ... [[User:Scutshakes|Scutshakes]] 23:33, 24 May 2011 (CDT)&lt;br /&gt;
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: Looking forward to both, and more. Preferably the USP and M1911. M1911 was epic in MW1 and in MW2 they took it away from multiplayer, and in Black Ops they made it black in singleplayer and chrome in multiplayer for some silly reason. Hopefully they got the silver/chrome out of their systems with the P99 already. [[User:Halorocka888|Halorocka888]] 13:36, 25 May 2011 (CDT)&lt;br /&gt;
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Part of me says &amp;quot;Yes! A game that you can fire a P99 and it's NOT James Bond.&amp;quot; Another part of me says that Hand Guns, unless automatic, serve no perpise in todays FPS world. Oh I miss the Golden days.[[User:PP7Silenced|PP7Silenced]] 14:55, 29 May 2011 (CDT)&lt;br /&gt;
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:That's funny, since I PWN most people in FPS' who have Assault rifles or Submachine guns with my '''semi-automatic''' handguns, especially in MW1 with my USP45 :) - [[User:Mr. Wolf|Mr. Wolf]] 21:53, 29 May 2011 (CDT)&lt;br /&gt;
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::I agree, COD4's USP was amazing. In COD4 handguns were how game handguns should be. Most people suck with them, but if you get good with pistols, they kick ass. [[User:Alex T Snow|Alex T Snow]] 22:16, 29 May 2011 (CDT)&lt;br /&gt;
:::Yeah, most people in WM1 waste a whole pistol mag by rapid firing at me (even with a Desert Eagle!) and I just double-tap them in the chest, end of story. One time I ran into three guys at the same time in a small room and I just wiped them all out in seconds and then two more showed up (one had a SAW!) and I rapidly took them out before they could fire a single shot. All in all, I wiped out five guys with a my USP45 in about 10 seconds! That's why my friends nick-named me Vincent, you know, from the movie [[Collateral]], because I can take down multiple people very quickly with a USP45. - [[User:Mr. Wolf|Mr. Wolf]] 01:44, 30 May 2011 (CDT)&lt;br /&gt;
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::::I start to get annoyed in most FPS when the pistols are severely underpowered. Like in Black Ops- in reality a few shots from the 1911 would put somebody down, but I've had instances where it takes one and a half magazines. I still agree that MW1 got the pistols right, and IMO it is the best CoD to date.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 12:25, 30 May 2011 (CDT)&lt;br /&gt;
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Thats what I did when I sniped in CoD4. Since I suck at sniping, i usually got more 1911 kills than R700 kills. [[User:BeardedHoplite|BeardedHoplite]] 12:36, 30 May 2011 (CDT)&lt;br /&gt;
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I agree, COD4 had pistols right, amongst other things. I am a bit worried about the Machine Pistols continuing from MW2, it's not fun going against snipers who are so well armed. A sniper should have a pistol and his rifle, that's it... not an Uzi... especially not a Raffica that's essentially an M16. Snipers in video games should be confined to long range, with their pistols being used for defense. In MW2, snipers use their MP's to assault positions and run around as if they had an SMG. This isn't cool. Regardless, I think they need to make sniper rifles less of a close range deal. People pride themselves on using the Intervention at close range, and using the M40 ACOG to no-scope. This is so against what those two weapons are designed for I can't even think straight. But, this's off topic. [[User:Halorocka888|Halorocka888]] 18:48, 30 May 2011 (CDT)&lt;br /&gt;
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Arg, yes, I HATE quickscoping soooo much, but yeah, the balance to snipers is they only get a pistol, so they (are supposed to be) stuck to long range fighting. Oh, and I hope shotguns are better, not like MW2 1887 better, like MW1 W1200 better. [[User:Alex T Snow|Alex T Snow]] 20:43, 30 May 2011 (CDT)&lt;br /&gt;
:The funny thing is that real US snipers use a M16 or a M4/M4A1 as they're backup weapon for they're sniper rifle along side a possible M9 pistol which would be a backup, backup weapon. :/ - [[User:Mr. Wolf|Mr. Wolf]] 15:07, 1 June 2011 (CDT)&lt;br /&gt;
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::Don't quite see how relevant this is. As I've said before, CoD isn't a simulator. Also, I distinctly said &amp;quot;Snipers in video games should be confined to long range, with their pistols being used for defense&amp;quot;, in a paragraph and in a section regarding MW3, a video game, in order to defuse any realism comments. It's simply not fun/balanced, in my opinion. In real warfare, yeah, there's really no room for fairness... but it's a game that can be adjusted to be the most fun for everyone. [[User:Halorocka888|Halorocka888]] 16:19, 1 June 2011 (CDT)&lt;br /&gt;
:::I know, just say'n. - [[User:Mr. Wolf|Mr. Wolf]] 17:07, 1 June 2011 (CDT)&lt;br /&gt;
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:I understand that quickscoping takes skill, but it still makes me sooo mad. I think that they should find a way to limit sniper rifles to long range only. Anyway, back on topic, I realized that Quantum of Solace actually got the pistols right too. Two or three shots from a 9mm puts someone down and one to two from a .45. This might be because the game really focuses around the P99 and other pistols more than rifles/submachine guns.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 21:09, 30 May 2011 (CDT)&lt;br /&gt;
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:Doing something that's silly can still take skill. Putting my hand in the mouth of a Shark and yanking it out again without a scratch takes skill, but it's still silly. Skill can't be the sole factor in weighing an action's legitimacy. There should be no ACOG option for any sniper rifle, especially bolt actions. Period. I'd be in favor of making a 6x or Variable Magnification scope available for sniper rifles (and assault rifles in the case of the former). My point is not that quickscoping is done, it's that IW has created a game in which it's possible. It needs to be made impossible. [[User:Halorocka888|Halorocka888]] 19:36, 1 June 2011 (CDT)&lt;br /&gt;
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::Very well said, it is not legitimate because it takes skill, you might as well put Rock Band gameplay in and FPS if you think like that. COD may ot be a simulator, in the sense of what people use, unlikely events, etc, but every FPS needs to have the weapons used properly, in a technical sense, and so you can't snipe with a compact pistol, or quickscope, etc. [[User:Alex T Snow|Alex T Snow]] 20:12, 1 June 2011 (CDT)&lt;br /&gt;
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It would be so nice to see a stealth mission where you sneak into a complex (probably as price and soap) to kill a leader and you have to sneak through hallways and vents with suppressed P99's with a fellow soldier like in Prypiat in COD4. WHY cant this happen. It would be a nice change of pace and not feel like a straight rip off of All Gilled Up like Contingency did in MW2.[[User:PP7Silenced|PP7Silenced]] 14:37, 06 June 2011 (CDT)&lt;br /&gt;
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:These are nice additions, but I'm still hoping for an XD or XD(m) -- preferably in .45 caliber. :P  [[User:Rhainor|Rhainor]] 18:03, 20 August 2011 (CDT)&lt;br /&gt;
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== M4A1 ==&lt;br /&gt;
Is it possible that the soldier catching the magazine could be holding a [[Armalite AR-10|AR-10]] 7.62x51mm rifle? Since the developers finally learned about magnifiers maybe they think they could make a hybrid sniper/assault rifle by using a bigger bullet? I just don't see a reason why soldiers would be using 20 round 5.56 magazines unless they figured out it bigger magazines don't work well in prone. Plus we do see that fire selector switch on semi? I personally think it's a AR-10 with a shortened barrel.&lt;br /&gt;
:Sorry dude, but the mag is too small to be a 7.62x51mm, it's defiantly a 556'er. So it's a goof on IW's part, at least for now. - [[User:Mr. Wolf|Mr. &lt;br /&gt;
Wolf]] 08:31, 25 May 2011 (CDT)&lt;br /&gt;
::Here's a thought, in Black Op's they modelled some guns with Extended Magazines when the &amp;quot;Extended Magazines Attachment&amp;quot; was added, perhaps IW has done the same? Maybe the 30 rounders are extended mags, while they revert to 20 rounders for default? [[User:Draco122|Draco122]] 12:05, 25 May 2011 (CDT)&lt;br /&gt;
:::Well that's just dumb. :/ - [[User:Mr. Wolf|Mr. Wolf]] 14:02, 25 May 2011 (CDT)&lt;br /&gt;
::::And yet they made it so that an M4A1 could carry 45 round magazines without changing the magazine on the model in MW2. [[User:Draco122|Draco122]] 12:15, 27 May 2011 (CDT)&lt;br /&gt;
: Yeah, there's no way it's an AR-10. They've already got something similar to an AR-10 in the RSASS, which is akin to the SR-25/M110. Draco, my thoughts as well. It still doesn't make sense, but if extended magazines show up on the gun as a 30 rounder, would work. That in my opinion, is Black Ops' greatest contributing to CoD, taking abilities away from perks and adding them to attachments. Example, the taped/dual magazines in Black Ops, gave a slightly faster reload time and added more ammunition in total. This took an emphasis off of having Scavenger to last any long period of time and allowed people to balance Bling and Sleight of Hand. &lt;br /&gt;
&lt;br /&gt;
: Furthermore, everyone seems to think that IW is making a system whereby one folds down the 3x magnifier and uses the EOTech singularly and vice versa. I really think IW will be using an EOTech as a separate attachment, and a magnified EOTech as its version of an ACOG. I have yet to see a picture with a regular ACOG, correct me if I'm wrong. By all means, it would be preferable to have it behave like in real life where you could use both or the EOTech in different instances, but sadly I think IW may just be saving on development time by combining the two. However, what I think is more likely/logical is for them to include a traditional RDS/Reflex, and an ACOG, while including the EOTech with magnifier as one attachment to make it different from the RDS.&lt;br /&gt;
&lt;br /&gt;
: IW could also be making the M4 with a 20 round magazine because they want it to -act- like a 7.62x51 NATO, i.e. be more powerful, so therefore they'd have to balance the ammunition capacity. IW is notorious for making weapons with silly statistics, like the SCAR-H being 7.62x51 NATO and having a very small amount of recoil on full-auto. &lt;br /&gt;
&lt;br /&gt;
::I doubt that. :/ - [[User:Mr. Wolf|Mr. Wolf]] 14:05, 25 May 2011 (CDT)&lt;br /&gt;
:::If anything, it seems the most logical explanation for them making a 20 round magazine standard on the M4. The M4 was one of the weakest assault rifles in MW2, so it's logical that they'd try and up the damage on it and offset this increased damage with a smaller magazine/semi-automatic fire rate. It's still silly, but IW isn't dumb. They may not be well known for making a realistic game, but balance is kind of their forte, even if it's manifested by making weapons have odd properties. [[User:Halorocka888|Halorocka888]] 14:13, 25 May 2011 (CDT)&lt;br /&gt;
::::You know what, It would be really funny if IW made the 20-round magazine hold 30 rounds anyway, lol. - [[User:Mr. Wolf|Mr. Wolf]] 14:48, 25 May 2011 (CDT)&lt;br /&gt;
:PS - There is a picture of the MP5 with an ACOG from CoD4 in the leaked pictures from Kotaku, assuming this won't be in game. [[User:Halorocka888|Halorocka888]] 13:45, 25 May 2011 (CDT)&lt;br /&gt;
:Yeah, that's because they're comparing the MW3 MP5 with the MW1 and 2 MP5s. [[User:Scutshakes|Scutshakes]] 05:14, 26 May 2011 (CDT)&lt;br /&gt;
::That's also why I put that PS there, it's a toss up between a comparison and including them as variants. [[User:Halorocka888|Halorocka888]] 14:21, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Cover Art ==&lt;br /&gt;
What is that the dude is holding on the cover art? It first glance I thought it was a TAR21 or something similar, but now I'm thinking its an M4 of some sort, but with an AFG Magpul grip attached instead. Could someone clear this up for me? --[[User:Timaman|Timaman]] 14:09 25 May 2011 (GMT+0)&lt;br /&gt;
&lt;br /&gt;
: Yeah, it's just an AR variant with an AFG on it. It seems that IW has received a lot of sponsorship from Remington and Magpul, so it's possible that the AFG may be included as an attachment, though that's very doubtful. [[User:Halorocka888|Halorocka888]] 13:37, 25 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Ahh, its nice to choose having a grip, but choosing the actual grip model is a luxury we will probably never have in CoD. Ironicy, it is one of the thigns I want MW3 to deliver, weapon customization like in Army of Two 40th Day. That was/is a BEASTLY game for weapon customization. Like PMG on console. [[User:Timaman|Timaman]] 12:26, 26 May 2011 (GMT+0)&lt;br /&gt;
&lt;br /&gt;
:: I think COD's decent enough in terms of weapon customization, one step they could take is allowing Bling Pro to give you three attachments (Not including M203/Masterkey in my opinion) and add a few more attachments that were in Black Ops and ones that aid in recoil/accuracy that aren't sights. Or, the more preferable solution in my eyes, is to separate attachments from perks altogether. In other words, get rid of Bling and just give people the ability to customize their weapons. There's no invisible wall preventing one from putting attachments on a weapon in real life. [[User:Halorocka888|Halorocka888]] 20:08, 27 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::: Yeah, it worked for Brink afterall. just make it so having a grenade launcher stops you using throw lethal grenades, or stops you from having a first perk, simple as. [[User:Timaman|Timaman]] 09:12, 28 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== MP5SD2 ==&lt;br /&gt;
&lt;br /&gt;
I think there was '''NO''' MP5SD in the reveal trailer. The COD wikia has it wrong. [http://callofduty.wikia.com/wiki/Call_of_Duty:_Modern_Warfare_3] It is a normal A2 with a suppressor, unless the SD2 has rails around the built-in suppressor. Well, this game is pure sci-fi so, I don't know.... [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:29, 25 May 2011 (CDT)&lt;br /&gt;
:Without agreeing or disagreeing (I'm indifferent toward this game at the moment), I don't see anything that would prevent IW from sticking rails on an MP5SD if they wanted. [[User:Spartan198|Spartan198]] 11:37, 9 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Err... Guys? ==&lt;br /&gt;
&lt;br /&gt;
Just remember that there's still no guarantee this is even getting released, depending on which way the pending lawsuit goes. [[User:The Wierd It|The Wierd It]] 03:20, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
*I imagine it'd come out regardless, just without the Modern Warfare brand if Activision loses. You know, like it was going to be with FEAR 2 being just &amp;quot;Project Origin&amp;quot; before Monolith bought the franchise from Activision. [[User:Evil Tim|Evil Tim]] 03:27, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But if Activision loses, and can't use the MW brand, doesn't that also include, and mean they can't use the characters either? Like Price and MacTavish? [[User:Alex T Snow|Alex T Snow]] 05:48, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I don't think so, even when it was &amp;quot;Project Origin&amp;quot; FEAR 2 was going to have Alma in it. [[User:Evil Tim|Evil Tim]] 05:52, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::: If it is being pushed through to November, it's going to be released. Activision wouldn't risk losing their baby of a franchise to go out like that, they aren't dumb. COD games come out every Holiday season like the sun rises and sets. [[User:Halorocka888|Halorocka888]] 14:27, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Flip-Up Sights ==&lt;br /&gt;
&lt;br /&gt;
The german magazine GameStar did a preview on the game, apparently IW and Sledgehammer showed two levels of the game in London. And they write something about &amp;quot;flipping up sights&amp;quot; as a new feature. It isnt explained what this means exactly, nor is there any picture/video material of it, but it could be a hint about it. [[User:Killerpixel|Killerpixel]] 09:20, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:They're probably talking about that magnifier; I guess that means you really can control if it's used or not (D-pad function, perhaps). Games magazines can usually be relied on to get every piece of firearm terminology they try to use wrong since they learned gun terminology from video games. [[User:Evil Tim|Evil Tim]] 09:24, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::They actually use the german term for Flip-Up sights, so i dont know. I posted the question in the comment sections, maybe i'll get an answer. But even if it's the magnifier, still an improvement. [[User:Killerpixel|Killerpixel]] 09:42, 26 May 2011 (CDT)&lt;br /&gt;
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:::The minute I posted this, I got a response. You are right, she means the magnifier. [[User:Killerpixel|Killerpixel]] 09:44, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Either way, seems to be an improvement. Thanks for the info! [[User:Halorocka888|Halorocka888]] 14:23, 26 May 2011 (CDT)&lt;br /&gt;
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&lt;br /&gt;
== Samopal Vzor 58 ==&lt;br /&gt;
In Prague level (Czech Republic), Russian soldier can be seen holding an AK type gun that seems like Samopal Vzor 58. Off course its most probably just wrongly lighted AK-47, but it may sense that he captured it from Czech Army as it takes place in Czech Republic. &lt;br /&gt;
&lt;br /&gt;
[[File:Samopal Vzor 58 MW3 probably.JPG|thumb|left|200px|Well, it would have been really awesome if IW included this rare weapon.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Sa 58-JH01.jpg|thumb|left|400px|'''Czech Sa. vz. 58P''' ''(Pěchotní aka &amp;quot;Infantry&amp;quot;)'' with fixed stock - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
Just look on it - It seems to lack AK ejecting port, it may lack top-mount RIS rifle and gas block looks shorter. Also, body looks almost tiny compared to 7.62 magazine.&lt;br /&gt;
&lt;br /&gt;
:: There's already an AK variant/format weapon that's not of Czech design, IW wouldn't put another in just for kicks. What you're likely seeing is a lack of modeling, or lighting as you indicated, for example the M4 in MW2 didn't have an ejection port simply because it's a mirror image in terms of a weapon model, laziness on IW's part. As for the magazine, the mags have always been a bit oversized on MW AK's, but they're not ridiculous. [[User:Halorocka888|Halorocka888]] 15:31, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New Weapons Confirmed ==&lt;br /&gt;
&lt;br /&gt;
From reading several previews posted 5/26/2011, multiple games press have confirmed a few weapons. Modern Warfare 24/7 has a list of these previews here (http://www.modernwarfare247.com/news/first-mw3-previews-screens) while the one that details the weapons by name are found here (http://aggregame.com/news/2011/05/26/call-of-duty-modern-warfare-3-preview/). Weapons confirmed in closed doors preview include: AK-47, P90, M4A1, Spas-12, AT-4, and XM-25. The XM-25 has been called the &amp;quot;sniper rifle that shoots grenades&amp;quot; or &amp;quot;a nod to the crossbow&amp;quot; in other previews. Also confirms the usage of a &amp;quot;hybrid&amp;quot; sight mixing acog and red dot and its use. Lastly, theres a &amp;quot;9-bang&amp;quot; which is a &amp;quot;cluster bomb&amp;quot; of flashbangs and/pr stun grenades that you throw (I don't know if that one is a real life thing but someone who's more versed in gun/warfare knowledge confirm please). Please update main imfdb page accordingly.--[[User:DaiTaNam|DaiTaNam]] 15:51, 26 May 2011 (CDT)DaiTaNam&lt;br /&gt;
&lt;br /&gt;
: Modernwarfare 247 is notorious for labeling firearms inaccurately, they did so with MW2 on several weapons before correcting it after the game came out. There's nothing in the Modernwarfare 247 article that says XM-25, but either way, it's not a sniper rifle by any means. Would be a cool inclusion if it's in. Dunno what the 9 bang thing is, stun grenades and flashbangs are increasingly irritating, I don't think they need to be made better by any means. [[User:Halorocka888|Halorocka888]] 15:34, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
You are correct that the Modernwarfare 247 article doesn't name the xm-25, I merely mentioned that it had a list a previews and that some of the previews do. The one paticulalrly from aggregame.com, which I linked, mentions weapons by name. Many articles of the gaming press, who clearly don't know guns like the people on here, claim a &amp;quot;sniper rifle that shoots grenades&amp;quot; on the New York level. Aggregame.com's article says this in the 3rd paragraph quote, &amp;quot;We see a new type of weapon used in this level called the XM25. This weapon uses a laser rangefinder to determine the distance to the target and once fired, detonated at the proper distance to produce an airburst effect. Anyone hiding will be properly taken out.&amp;quot; Now, judging from the grammar used (though this is only a hypothetical analysis) he mentioned it being &amp;quot;called&amp;quot; an XM-25. Meaning that the game files at this stage of development identify it as such, not that he used it and was like &amp;quot;oh I know what this is&amp;quot;. Judging from the description of many gaming press articles (again linked by modernwarfare24/7) it 'seems' to be the real thing. --[[User:DaiTaNam|DaiTaNam]] 15:51, 26 May 2011 (CDT)DaiTaNam&lt;br /&gt;
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:Arg, I was just in the middle of adding that :P [[User:Alex T Snow|Alex T Snow]] 15:55, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Ahhh fair enough, gotcha'. Hm, well I hope they actually make it semi-automatic and with a small overall ammunition capacity. IW seems to shower in explosions and knifing, when they're making a -shooter-. I dunno' why they don't focus on making their conventional firearms better. Either way, nice snag on the info. Though, I will still caution you on MW247, I encountered them in my MW2 forum days and they weren't reliable at all. The 9 bang thing is troubling, what the hell was wrong with the Stun/Flash grenandes? Stun Grenades are -way- overpowered in my opinion, granted being stunned is an effect of a common flashbang, but being paralyzed -and- blinded, isn't. Regular flashbangs are enough, nothing else. [[User:Halorocka888|Halorocka888]] 15:59, 26 May 2011 (CDT)&lt;br /&gt;
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:::Yeah, I wouldn't mid COD so much if they toned down the knifing, seriously, it's not sothing you should use because you couldn't think to do anything else, it should be a very last ditch defence, this goes for all shooters. What's strange is when I play COD4 (cause I still play 4 :) ), there's very little knifing if you watch the killfeed. [[User:Alex T Snow|Alex T Snow]] 16:27, 26 May 2011 (CDT)&lt;br /&gt;
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:My thoughts exactly, Commando is silly. They had it right in CoD4. One thing that really bothers me, is that even on Hardcore, when I'm face to face and lighting the person up... it's still possible for them to knife me and walk away. Getting shot should interrupt the knife ability, and it shouldn't work faster than bullets. [[User:Halorocka888|Halorocka888]] 16:30, 26 May 2011 (CDT)&lt;br /&gt;
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Exactly, it's not that it's one hit kill, it's that it's so damn fast! Bad Company 2 got the knife right, you press the button, and it kills them about a whole second (that's a long time) later, it's mostly an assassination weapon. [[User:Alex T Snow|Alex T Snow]] 16:34, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Just wanna throw out, the XM-25 is now also confirmed by IGN. Link here: http://xbox360.ign.com/articles/117/1171345p1.html. Someone can edit the main page appropriately as I'm not the most professional gun expert. --[[User:DaiTaNam|DaiTaNam]] 22:23, 30 May 2011 (CDT)DaiTaNam&lt;br /&gt;
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The &amp;quot;hybrid ACOG&amp;quot; could be one of Trijicon's ECOS models which have a small red dot sight mounted on top. And within a month, everybody will be whining about how &amp;quot;unfair&amp;quot; it is to have a scope and an RDS in one package... [[User:Spartan198|Spartan198]] 11:54, 9 June 2011 (CDT) &lt;br /&gt;
&lt;br /&gt;
== Controversy ==&lt;br /&gt;
&lt;br /&gt;
Well, it was inevitable, but the controversy's already gotten rolling.&lt;br /&gt;
&lt;br /&gt;
[http://www.escapistmagazine.com/news/view/110393-Daily-Mail-Voices-Concern-Over-Ultra-Violent-Modern-Warfare-3 Escapist: Daily Mail Voices Concern Over &amp;quot;Ultra-Violent&amp;quot; Modern Warfare 3]&lt;br /&gt;
&lt;br /&gt;
[[User:The Wierd It|The Wierd It]] 17:45, 26 May 2011 (CDT)&lt;br /&gt;
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: Fortunately, most gamers care about good games regardless of content. personally, I could care less what the media says. Not a big issue, always going to be this somewhere. [[User:Halorocka888|Halorocka888]] 18:12, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: The controversy is exactly what they want, it's good promotion. Just like that whole &amp;quot;airport-level&amp;quot; in MW2 was. [[User:Killerpixel|Killerpixel]] 07:12, 27 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yup, it's good marketing for them, people become more interested when all the soccer mums etc. cry out about something. Until we see games like GTA actually getting banned, we FPS players have nothing to worry about. [[User:Alex T Snow|Alex T Snow]] 12:54, 27 May 2011 (CDT)&lt;br /&gt;
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::: Killer, Alex, those are the most truthful words ever. They dont care about decency or people, they care about MONEY. [[User:Timaman|Timaman]] 17:58, 27 May 2011 (CDT)&lt;br /&gt;
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:I get upset every time I see footage of the Towers falling, but that doesn't mean I think such images should be censored. [[User:Spartan198|Spartan198]] 11:54, 9 June 2011 (CDT)&lt;br /&gt;
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== Unknown Ak Variant ==&lt;br /&gt;
&lt;br /&gt;
I was think the gun listed as the Unknown Ak Variant might be a AK74. I thought this because it appears to have a longer flash hider, which the AK74 encorporates, although I wouldnt hold my breath. Thoughts?&lt;br /&gt;
&lt;br /&gt;
: If you check out the flash-hider on the leaked Kotaku screens, you can see that it's emphatically not the AK-74 typical flash-hider. It's something I've never seen before, it's like just the last few centimeters of the AK-74 flashhider, married to the barrel. Magazine looks too curved to be the AK-74, so it's probably a 7.62x39 AK. AK Variant is good enough for me, CoD's AK's are always pretty non-specific. :) [[User:Halorocka888|Halorocka888]] 18:52, 27 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: On first screen, that unknown AK variant looks like Vzor 58 rifle as it doesnt have AK´s ejection port/ bolt. On second screen, its just normal AK that is on one of those leaked shots. They arent same, as first gun is longer, thiner and lacks top mounted RIS rail.&lt;br /&gt;
&lt;br /&gt;
: It looks different because it's in the dark and is low-res, whereas the leaked one is in the bright daylight and is a high-res closeup. It's the same weapon, there is no reason why IW would include both being so similar.It doesn't have the bolt/ejection port because IW is lazy and uses mirror images of weapons to render their models. Where the end of the receiver meets the stock adapter and the angled area of the receiver around the magwell are dead giveaways that it's not the Czor in addition to the spacing of the ribs on the receiver, which on the Czor are very close together. The magazines are always a little bigger, just CoD's style, and even then the magazine looks just fine to me. It's an AK variant, not the Czech make. &lt;br /&gt;
&lt;br /&gt;
:As for the length, it's the same. What you might be confusing is where the gas tube meets the barrel as the end of the weapon, in the reveal trailer capture, the barrel ends near the man's thigh it's just hard to make out. [[User:Halorocka888|Halorocka888]] 15:01, 28 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Shouldn't the AK-74 in the main page be called &amp;quot;Unknown AK variant&amp;quot; or something like that? It's a bit hard currently to determine what is the correct variant, but by the leaked footage, this could be the same customized AK-47 like in Modern Warfare 2 only with different flash hider, handguard (which is also in black instead of tan) and black stock instead of tan. --[[User:RaNgeR|RaNgeR]] 09:50, 31 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: The railed foreguard is distinctly smaller. The stock isn't a VLTOR-type stock, but an LE one. Also, in the CoD Elite snippet trailer, one can see that the leaked Kotaku picture is legitimate. It matches the AK in that perfectly, this is a new AK weapon model for sure not just a painted one from MW2. [[User:Halorocka888|Halorocka888]] 16:25, 1 June 2011 (CDT)&lt;br /&gt;
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== Call Of Duty: Elite ==&lt;br /&gt;
Kinda off topic, but this site's COD talk pages always end up becomeing half about discussing the game anyway, I was that trailer for Elite, and man, they expect us to pay for that? I mean, it's cool, but Bungie's been doing that with Halo forever, and it's free... [[User:Alex T Snow|Alex T Snow]] 13:02, 31 May 2011 (CDT)&lt;br /&gt;
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:The only color that matters to Activision, is green. I don't get it, your company produces the top-selling franchise of recent history, and you still want -more- money... get over yourselves. [[User:Halorocka888|Halorocka888]] 17:13, 31 May 2011 (CDT)&lt;br /&gt;
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:Meh. Don't like it, then don't pay for it. Vote with your dollars. [[User:DeltaOne|DeltaOne]] 06:41, 2 June 2011 (CDT)&lt;br /&gt;
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:: I agree, and I don't plan on paying for it. Bungie did heatmaps/statistics/awards/etc for free... Activision is marketing Elite as some sort of CoD Facebook with the occasional prize won. As long as those are the only perks, then I will not be paying for it. However, if they decide to transform it into some VIP membership giving members say, discounts on map packs, early access, or different weapon/abilities that are available no other way... then it's supremely disappointing and insulting to the people who spend an already outrageous $60 USD on the very game they produced. I understand that Activision is a business, and the goal is to make money... but this just seems like overt greed and a way to cash in. It's also detrimental, because for some odd reason, CoD seems to set the paradigm for all FPS's of late. So, other companies now feel pressured to emulate CoD in order to make money themselves. [[User:Halorocka888|Halorocka888]] 15:45, 2 June 2011 (CDT)&lt;br /&gt;
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I'ts been pretty much summed up already. DEFINITELY not buying this, and I'm still not even sure I want MW3. I saw somewhere that there are no dedicated servers, which was the final nail in the coffin. The only thing that could save it is...well...a miracle. I am probably just going to go with Battlefield 3.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:36, 2 June 2011 (CDT)&lt;br /&gt;
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:I'm not expecting much from MW3, but I will get it for the singleplayer, just to see what happens with Price and Soap. [[User:Alex T Snow|Alex T Snow]] 17:42, 2 June 2011 (CDT)&lt;br /&gt;
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They buy it used. Kick Activision where it hurts.&lt;br /&gt;
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Battlefield 3 looks great, really high hopes for that one. MW3 doesn't look bad necessarily, just the same stuff in a different package. Will get it and play it a ton, but, as far as a good game being made, Battlefield 3 is going to take the cake. [[User:Halorocka888|Halorocka888]] 18:03, 2 June 2011 (CDT)&lt;br /&gt;
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:Yeah, well said, I don't think MW3 is gonna be BAD, just the same thing again. BF3 looks awesome though. :) [[User:Alex T Snow|Alex T Snow]] 21:49, 2 June 2011 (CDT)&lt;br /&gt;
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:Not going to lie, I'm going to buy this to round out the MW series (hopefully it ends with #3), and I'll be buying BF3. I will not be paying a single cent for the Elite service though. There's no reason for it to exist as a pay service. [[User:DeltaOne|DeltaOne]] 03:55, 4 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
DICE also just blogged about their FREE BattleLog thing, which is pretty much the same as Elite. But free, because DICE seem to be less concerned with making dough and more concerned with producing a decent game and making their customers happy. IW makes their customers happy, sure, but most of those customers value big 'splosions rather than deep and interesting gameplay. I love CoD, but Battlefield is long overdue and as a company, EA/DICE are good in my book. Really looking forward to the Multiplayer footage and information that'll be coming out of E3 in the next few days. Seems a bit odd though, nobody seems to be posting regularly on the BF3 Discussion thread... get to it! [[User:Halorocka888|Halorocka888]] 09:54, 4 June 2011 (CDT)&lt;br /&gt;
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Ummm... is Call of Duty: Elite directly related to MW3? If not, shouldn't it have it's own page? Please correct me if I'm wrong.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 13:04, 8 June 2011 (CDT)&lt;br /&gt;
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:Elite is some kind of online service, not a separate game. [[User:Spartan198|Spartan198]] 14:36, 11 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== TDI Vector in Call of Duty Elite, MW-3 Snippet? ==&lt;br /&gt;
&lt;br /&gt;
In the snippet of mw3 at the end of the Call of Duty Elite trailer, when the player is killed the stock of the TSI Vector from Mw2 appears on his back.&lt;br /&gt;
[[File:TDI Vector.jpg]]&lt;br /&gt;
--[[User:Mattatack92|Mattatack92]] 22:04, 31 May 2011 (CDT)&lt;br /&gt;
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: Yep! I noticed that too. It's prolly indeed, the TDI Vector. However, I did notice that stock somewhere else on a weapon it shouldn't be in MW3, I can't say where, I just feel like I saw it somewhere. Good spot! [[User:Halorocka888|Halorocka888]] 13:24, 1 June 2011 (CDT)&lt;br /&gt;
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:: Could that be the M93 Raffica from MW2? I've always thought the stocks look similar. Although why a pistol has a stock in the first place is beyond me. [[User:Timaman|Timaman]] 06:39, 7 June 2011 (CDT)&lt;br /&gt;
:::To make it a more stable firing platform, especially for a pistol that fires in full-auto/tri-burst. - [[User:Mr. Wolf|Mr. Wolf]] 12:33, 7 June 2011 (CDT)&lt;br /&gt;
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== E3 Footage ==&lt;br /&gt;
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http://www.youtube.com/watch?v=PHfTBe_PJrQ&lt;br /&gt;
Some firearms could be seen here. AA-12 confirmed. --[[User:Ferrariguy1000|Ferrariguy1000]] 13:26, 6 June 2011 (CDT)&lt;br /&gt;
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You can see the AK-74u, P-90, and Glock 18 as pickups at times 5:14, 5:22, and 6:46 --[[User:DaiTaNam|DaiTaNam]] 13:29, 6 June 2011 (CDT)DaiTaNam&lt;br /&gt;
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AA-12 is used for breaching the bridge of the sub starting at 6:16 --[[User:DaiTaNam|DaiTaNam]] 13:52, 6 June 2011 (CDT)&lt;br /&gt;
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I am nowhere near impressed with what we've seen out of MW3 so far... Good spots. [[User:Halorocka888|Halorocka888]] 14:29, 6 June 2011 (CDT)&lt;br /&gt;
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2nd E3 Trailer spots at trailer found here (http://www.gametrailers.com/video/e3-2011-call-of/714784?type=flv). AK-47 as pickup at 1:29. 0:09 Driver of Humvee screams &amp;quot;RPG!&amp;quot;, Dshk mounted on enemy vehicle at 1:40, M2 on automated gun system on Stryker at 2:16, Mi-24 using Yak-B gattling gun at 2:53, 9-bang used at 4:27, RPG (with RPG-7 sound from MW2) fired towards allied npcs at 4:50, XM-25 usage starting at 5:20, AT-4 as pickup at 5:30, AK-47 Grenadier seen as pickup at 7:00 possibly a gp-25 or a gp-30, Spas-12 as pickup at 8:12, Thermite grenades at 8:40, Reaper Drone weapons used starting at 9:25, M134 Minigun sighted 10:32, and RPG-7's fired at player shortly after, M134 magically taking down Hinds for remainder of the video (Hind cockpit glass alone is 12.7mm resistant).&lt;br /&gt;
:Wow, four years were not enough for them to realize that there is no such sh*t as &amp;quot;AK-74u&amp;quot;. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:21, 6 June 2011 (CDT)&lt;br /&gt;
::Hehe. Even when I name my classes I always find myself putting the 's' in it.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 18:59, 6 June 2011 (CDT)&lt;br /&gt;
:::I've seen people refer to the S model as a &amp;quot;Ak47 pistol&amp;quot;. I mean, seriously, a pistol? makes it worse the bloke who said it is a retired soldier who fought in Vietnam. [[User:Timaman|Timaman]] 06:41, 7 June 2011 (CDT)&lt;br /&gt;
Note how they say 12.7mm resistant. With a m134 you have 50 rounds a second heading for those Hinds. Now I've known people who are attack helicopter pilots and they do not want to get hit by a minigun as while such things as Titanium armored tubs will take the hit such things as armored cockpit glass cannot due to the number of bullets hitting the &amp;quot;glass&amp;quot; Sort of like how you can drop a quarter on a car window and it will bounce but if you drop a tin can full of quarters it will break the window.[[User:Rockwolf66|Rockwolf66]] 21:38, 6 June 2011 (CDT)&lt;br /&gt;
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:The worst thing was that you got HIT by the crashing Hind, then HIT the building, fall out of the Blackhawk (almost), pull yourself BACK IN while it's spinning out, and GET BACK ON THE DAMN M134, then, oh we're fine, let's keep on flying... Oh, that and the HUGE BRICK OF C4 that you breach the Bridge with, and it doesn't hurt you... [[User:Alex T Snow|Alex T Snow]] 02:58, 7 June 2011 (CDT)&lt;br /&gt;
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::MW3=$60 MW2 DLC. Not impressed by anything I've seen so far, other than it taking place in NY; but Crysis 2, anyone? -Kangabox&lt;br /&gt;
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Few more finds in the msnbc coverage of E3 (http://today.msnbc.msn.com/id/26184891/vp/43349883#43349883). Some gameplay of spec-ops shows (at 0:30) a man running around with a lever-action rifle/shotgun of some kind. It looks similar to the M1887 shotgun from the &amp;quot;leaked&amp;quot; photos a month back. At 0:53 the gamers are using what appears to be the Bushmaster ACR but I may be wrong because I'm not a gun expert. Someone please identify, thanks. --[[User:DaiTaNam|DaiTaNam]] 20:50, 11 June 2011 (CDT)&lt;br /&gt;
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:Did anybody notice that the MP-5 was called an MP-5k? and that the ACR was called ACR 6.8 --[[User:Mattatack92|Mattatack92]] 01:04, 12 June 2011 (CDT)&lt;br /&gt;
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More MW3 stuff. M1887 spotted: http://www.youtube.com/watch?v=LfRx33M0V6I --[[User:Ferrariguy1000|Ferrariguy1000]] 01:13, 12 June 2011 (CDT)&lt;br /&gt;
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Actually, that may be a hint at caliber change options and the option to remove/attach stock.We'll see. [[User:Gonzaga|Gonzaga]] 17:03, 14 June 2011 (CDT)&lt;br /&gt;
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:^ This would be so awesome --[[User:Chrausis|Chrausis]] 07:58, 15 June 2011 (CDT)&lt;br /&gt;
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:: I doubt Activision would put something semi-realistic in CoD, but if caliber change was implemented I would buy it just for that reason.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:17, 15 June 2011 (CDT)&lt;br /&gt;
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::: Imagine what an 7.62X39 ACR would be like (it can be modified to use it). Just kill the bad guys and pick up their AK magazines. Awesome. [[User:Gonzaga|Gonzaga]] 17:38, 15 June 2011 (CDT)&lt;br /&gt;
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== Glock 18c ==&lt;br /&gt;
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Should this not be put down as a Glock 17 seeing as it's likely it's the exact same gun from MW2? -- [[User:TheTrueNight|TheTrueNight]]&lt;br /&gt;
:We should wait until we get a good shot of it before we make a decision, although it is likely the same.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 19:04, 12 June 2011 (CDT)&lt;br /&gt;
:Ok, thanks for clearing that up for me, Jazz :) -- [[User:TheTrueNight|TheTrueNight]]&lt;br /&gt;
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== Unknown pistol from Late Night footage ==&lt;br /&gt;
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[[Image:FN57MW3.jpg‎|thumb|none|400px]]&lt;br /&gt;
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Can anyone help identify this pistol? Looks like an FN Five seveN to me (sorry for bad quality) --[[User:Chrausis|Chrausis]] 08:15, 14 June 2011 (CDT)&lt;br /&gt;
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:Yep, that's a Five-seveN alright, cool. EDIT, it holds 15 rounds. Wow, hardcore fail. [[User:Alex T Snow|Alex T Snow]] 08:18, 14 June 2011 (CDT)&lt;br /&gt;
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:I had figured they'd do SOMETHING to balance it, either keep it at 20 rounds and give it low damage, or reduce mag size to keep it similar to other pistols --[[User:Chrausis|Chrausis]] 08:46, 14 June 2011 (CDT)&lt;br /&gt;
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Is there a link to this footage? -- [[User:TheTrueNight|TheTrueNight]]&lt;br /&gt;
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:http://www.latenightwithjimmyfallon.com/video/call-of-duty-modern-warfare-3-61311/1333686/ Also confirms the inclusion of the Model 1887 in the game --[[User:Chrausis|Chrausis]] 11:36, 14 June 2011 (CDT)&lt;br /&gt;
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FN five-seveN- YES! One handed grip- meh. Could get over it. Once (or if) they confirm the P99/P226, I will be more excited. At one point, the developer says something like &amp;quot;This gives an action movie feel. We tried to make it a cinematic experience.&amp;quot; That is what CoD is- an action movie. If you want a military sim go to Battlefield.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 13:23, 14 June 2011 (CDT)&lt;br /&gt;
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:True that, I will always enjoy both games because they offer completely different experiences despite being the same genre. I'll be more interested in MW3 when they start announcing some MGs, but the Five-seveN is a pretty cool addition --[[User:Chrausis|Chrausis]] 14:53, 14 June 2011 (CDT)&lt;br /&gt;
:Gotta agree with both of you, there, I'm psyched for an FN five-seveN in a game like CoD. -- [[User:TheTrueNight|TheTrueNight]] 00:43, 15 June 2011&lt;br /&gt;
::&amp;quot;Wow, hardcore fail.&amp;quot; Alex, what the f#ck did you expect from a call of duty game. +1 round in the chamber? Some things will never change. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:53, 23 June 2011 (CDT)&lt;br /&gt;
:::Haha, I was never hopeful enough for +1, but until not they'd gotten almost all the mag capacities right, especially since the 20 round mag is one of the most notable features of the Five-seveN :P [[User:Alex T Snow|Alex T Snow]] 01:36, 24 June 2011 (CDT)&lt;br /&gt;
::::If it did have 20 rounds, people would complain that it was overpowered. All in the name of balance! --[[User:Chrausis|Chrausis]] 01:51, 27 June 2011 (CDT)&lt;br /&gt;
:::::Not if it was very weak, no one complained about the 20 round Five-seveN in the Counter Strike games. :\ - [[User:Mr. Wolf|Mr. Wolf]] 14:16, 27 June 2011 (CDT)&lt;br /&gt;
::::::There is that I suppose. It'd probably never be used in favour of something a little more powerful with fewer rounds though. --[[User:Chrausis|Chrausis]] 01:22, 28 June 2011 (CDT)&lt;br /&gt;
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:And of course it's probably still going to have 15 rounds in single even though multiplayer balance is totally irrelevant there. [[User:Evil Tim|Evil Tim]] 01:42, 28 June 2011 (CDT)&lt;br /&gt;
::Good point, didn't consider that. Screw Sledgehammer. --[[User:Chrausis|Chrausis]] 03:12, 28 June 2011 (CDT)&lt;br /&gt;
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I am starting to realise that if ammo sharing between primaries and secondaries comes back from Cod4, most SMGs will have an advantage, as of now there are many possible combos (P90/Five-seveN, MP5 &amp;amp; FMG-9/P226 &amp;amp; Glock 18 and possibly UMP45/USP45 or M1911). This would make Scavenger (if it returns) unecessary and would open up a perk slot. [[User:Gonzaga|Gonzaga]] 19:38, 12 July 2011 (CDT)&lt;br /&gt;
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:That would be awesome! [[User:Alex T Snow|Alex T Snow]] 21:04, 12 July 2011 (CDT)&lt;br /&gt;
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== 1911 back in MW3 ==&lt;br /&gt;
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Does anyone think the M1911 will be back in Modern Warfare, and I found a 1911 looking gun when  soldier blind-firing with a UMP45 in the reveal trailer [[File:UMP45-MW3]]&lt;br /&gt;
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:I know the shot you're talking about, it could be a 1911, I HOPE it's a 1911, but it could also be the P226 with wierd lighting on it, if there really is a P226. [[User:Alex T Snow|Alex T Snow]] 20:46, 15 June 2011 (CDT)&lt;br /&gt;
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:I hope both are included, the selection of secondaries in Black Ops was paltry, more pistol choices plz. --[[User:Chrausis|Chrausis]] 10:54, 16 June 2011 (CDT)&lt;br /&gt;
: yeah more pistol choices because in black ops I only used the m1911 and the python.&lt;br /&gt;
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:I only use the ASP, I know it was highly outclassed by all the others but it was obscure enough to make it a favourite.--[[User:Chrausis|Chrausis]] 15:41, 16 June 2011 (CDT)&lt;br /&gt;
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:I like all the pistols in Black Ops (except the Makarov, I've never liked it), but the problem was they were almost all the same, low capacity, low damage, like the WaW pistols. While we're talking about pistols, has anyone else noticed that the sildes of the COD4 pistols actually locked back when empty, and the WaW ones had working hammers? Then starting with MW2, it just became part of the animation, so it would fully cycle, then appear back when you started reloading. Black Ops continued this too. The only pistol in MW2 that locked empty was the 1911 because they just copy-pasted the whole thing from 4, and the only one to lock empty in BO is... the 1911. Apparently they just reskined the WaW 1911 in BO. [[User:Alex T Snow|Alex T Snow]] 18:06, 16 June 2011 (CDT)&lt;br /&gt;
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:Can't say I'm surprised, I suppose the majority of players don't notice small inconsistencies in weapon function animations. I guess they could get away with copy pasting the M1911 from CoD4 into MW2 as it was only featured in campaign, which in itself was pretty lame as it was the only sidearm I used in CoD4 --[[User:Chrausis|Chrausis]] 18:57, 16 June 2011 (CDT)&lt;br /&gt;
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:Yeah Ive heard about it and sceen it do you think they fix the bug --[[User:GVK2009|GVK2009]] 22:01, 16 June 2011 (CDT)GVK2009&lt;br /&gt;
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: I wouldn't be surprised, it's kinda become a tradition to have it in the series. [[User:Swamples|Swamples]] 04:36, 17 June 2011 (CDT)&lt;br /&gt;
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::They better, if only so Price can have it like in MW2. [[User:Alex T Snow|Alex T Snow]] 05:47, 17 June 2011 (CDT)&lt;br /&gt;
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== Weapons Wishlist ==&lt;br /&gt;
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Any particular guns that people are hoping to see in MW3? All I need in order to be happy is the M240. --[[User:Chrausis|Chrausis]] 11:33, 17 June 2011 (CDT)&lt;br /&gt;
:Hmm, I'm having for some drum mags and Frag-12 rounds for the AA-12. Also, a Blaser R93 LRS2 wouldn't go amiss. Probably not a military weapon, but neither is the WA2000 or the Winchester 1887. *Cough* MW2 *Cough* Also hope they bring back the M93R but fix the magazines to give it 30 rounds. And hopefully they throw in the PSG-1, like in BO, but make it look decent (Not sure about you guys, but to me the gun looked disgusting in BO). That's pretty much my wishlist, I guess. --[[User:TheTrueNight|TheTrueNight]] 18:08, 17 June 2011&lt;br /&gt;
::Argle bargle there is no such thing as an M93R Beretta does not use M for model prefix etc etc [[User:Evil Tim|Evil Tim]] 12:17, 17 June 2011 (CDT)&lt;br /&gt;
::Thanks for the correction, Tim. I'm not amazing with guns, but I hope to improve. --[[User:TheTrueNight|TheTrueNight]] 18:24, 17 June 2011&lt;br /&gt;
::Muh the AA-12, sure it looks cool but it can never, ever be balanced for inclusion in a video game. Also I think the PSG-1 in Black Ops was hot. --[[User:Chrausis|Chrausis]] 12:28, 17 June 2011 (CDT)&lt;br /&gt;
All I need to be happy is a HUGE selection of pistols, not many (forgive me for lack of a better word) noob guns like LMGs, AA12, etc, and (gonna get a lot of heat for this) NO QUICKSCOPING. IMHO snipers should be used as snipers, and running around close-quarters with a sniper is simply a one shot one kill semi auto rifle. Pistols I would love to see in the game even though half of them have a guaranteed 0% chance- Walther P99, SIG-Sauer P226/P228/P229, HK P30 or HK45, Beretta Cougar or more realistically the Px4 Storm, S&amp;amp;W M&amp;amp;P, Para Ordnance P14 45 Limited (this would be the best pistol in the game, as I would leave out the Desert Eagle), and to round it all out a good ole Smith &amp;amp; Wesson Model 686 with Pachmayr Grips. I am also glad that the FN Five-seveN is in it, I just wish they gave it a proper two-handed grip.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 13:09, 17 June 2011 (CDT)&lt;br /&gt;
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:::About the PSG-1, ALL the weapons looked terrible in Black Ops. JazzBlackBelt, I'd be worried if you took heat for not wanting quickscoping on this website, that would seriously worry me :/ And, yeah, pretty much what you said. As for balancing an AA-12, no, it can't be done, everyone go watch FPSRussia's AA-12 video, especially when he one-hands it; you can't balance that. They just made the pellets disappear after (literally!) 10 feet in MW2... [[User:Alex T Snow|Alex T Snow]] 15:04, 17 June 2011 (CDT)&lt;br /&gt;
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:::'not many (forgive me for lack of a better word) noob guns like LMGs' Haha, as a regular LMG user this makes me sad :( I don't think LMGs are 'noob guns' if employed properly, they are fairly essential in defensive roles if playing gametypes like domination in which points NEED to be effectively locked down. However, I will concede that the majority of players who DO choose LMGs do so in order to hold the trigger down and hope 2-3 of their 100 round belts hit, which is just not on. As for quickscoping, I can't stand it. I feel it's cheap and 95% down to aim assist (though obviously not on PC). --[[User:Chrausis|Chrausis]] 16:29, 17 June 2011 (CDT)&lt;br /&gt;
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::::I'm so ''sick'' of the term N00B, ugh. I'm not going to give my &amp;quot;wish list&amp;quot; cause IW is gonna do what &amp;quot;they&amp;quot; want and not listen to &amp;quot;us&amp;quot;, I stopped playing COD games at WM2. :/ - [[User:Mr. Wolf|Mr. Wolf]] 17:15, 17 June 2011 (CDT)&lt;br /&gt;
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:::::75% of the LMG users use them improperly, like running around not really aiming. I still get annoyed when they kill me (I get annoyed at pretty much everything when it kills me) but if they were actually using it properly it makes me feel a little bit better. As I play on PC there are still annoying players that play outrageously, but on PC virtually nobody uses the mic (on CoD anyway) so I don't have to listen to them talk!--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:25, 17 June 2011 (CDT)&lt;br /&gt;
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:::::I'm the same, though I think getting annoyed is part of the fun. It must be, otherwise we wouldn't keep playing. --[[User:Chrausis|Chrausis]] 17:33, 17 June 2011 (CDT)&lt;br /&gt;
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::::::Nah, getting annoyed is never part of the fun, the game is good enough that we can clinch our teeth from the few annoying things and still enjoy the game. ;) (At least in MW1 for me anyway.) - [[User:Mr. Wolf|Mr. Wolf]] 19:15, 17 June 2011 (CDT)&lt;br /&gt;
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::::::I've never been that keen on CoD4, definitely not on PC anyway. The maps are far too small for the amount of players each server has :\ --[[User:Chrausis|Chrausis]] 10:33, 18 June 2011 (CDT)&lt;br /&gt;
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:::::::Love COD4 on the PC, I love the 24 to 50 players on those &amp;quot;small&amp;quot; maps, 50 players makes it a true war! I prefer playing on Hard Core mode, just love it, no HUD, 1 or 2 bullets to kill someone, that's the way all the COD games '''should''' be by default. :) Never played WM2 or BO, they're too silly and Hollywood. :P - [[User:Mr. Wolf|Mr. Wolf]] 18:22, 18 June 2011 (CDT)&lt;br /&gt;
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::::::::COD4 is by far the best CoD in my opinion. I play on PC, but I hate when there are too many players on a map. I aim for servers with about 4-15 players. Likewise, I love the big maps on BC2, but only when there are enough players.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 19:53, 18 June 2011 (CDT)&lt;br /&gt;
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Aside from seconding the inclusion of a bigger variety of combat pistols (note that by &amp;quot;combat pistols&amp;quot;, I don't mean Desert Eagles, S&amp;amp;W 500s, and the like), the only weapon I'd like to see is a Mark 12 SPR. [[User:Spartan198|Spartan198]] 05:48, 19 June 2011 (CDT)&lt;br /&gt;
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My wishlist would be for more Shotguns and to have them placed not ONLY as secondaries, but Primaries too. For example, I'd love to have the semi-auto M1014 or the 1887 as a primary but have a smaller sawn off shotgun or a compact pump action as a secondary, like a Mossberg 590 Compact Cruiser. MW2 with it's secondary shotguns was a bit of disappointment with me. I'd love to see more real life mainstream shotguns instead of the damn SPAS-12, it's overused for god sake, just start adding the 870 or the Mossberg, I wouldn't even mind if it had all the &amp;quot;Tacticool&amp;quot; crap on, as long as it was either the Mossberg or 870 underneath it all. But overall, more pistols in general, maybe a sniper rifle with only a single shot fire capability, a G3 Rifle from COD4 and maybe some really old weapons, like a Bolt Action Mosin Nagant or a Lee Enfield Rifle. [[User:Draco122|Draco122]] 17:36, 20 June 2011 (CDT)&lt;br /&gt;
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:How about NO shotguns as secondaries? IMO primaries should be the rifle/shotgun and secondaries should be pistols. Two shotguns? A little bit overkill and unfair.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 18:58, 20 June 2011 (CDT)&lt;br /&gt;
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:: I don't know, there is something crazy fun about running around with a M4 and the semi-atuo M1014. Unrealistic, and ridiculous? Maybe, but can't deny that its fun. --[[User:Rebusdi|Rebusdi]] 19:02, 20 June 2011 (CDT)&lt;br /&gt;
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My wishlist would be that we could choose our equipment before the missions. There are some, I suppose where that would be unrealistic such as the 'No Russian' from MW2, but I think it would give everyone a bit more personal or in depth experience if they could choose their kit. I love the idea that we could get the flip up magnifier  for an EOTech sight, but in general I prefer how much less of the screen is taken up by the red dot sight from MW1+2. I don't know enough about programming to understand if this would be impossible, but right now I have a bit of a crush on the Bushmaster ACR and would love to play levels with that, and in a few months when I'm having another of my HK 41X kicks play the game again with that rifle. Living in the UK my PC is the closest I will get to these guns, and I think everyone would have more fun if they could personalise their kit rather than have it chosen arbitrarily by IW/Activision who, I doubt, could not come up with one reason, good or bad, for giving you the equipment that they do. One specific request Sig Sauer p226 in .357 sig, they won't do it but you have to have dreams. --[[User:Rebusdi|Rebusdi]] 19:00, 20 June 2011 (CDT)&lt;br /&gt;
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A Weapon Loadout wouldn't be too hard. Medal of Honor: Airborne did the same thing. Maybe, completing missions, unlocking achievements/trophies (and a separate means on PC and Wii), unlocks new weapons to choose. - [[User:1morey]] June 20, 2011 8:50 PM (EST)&lt;br /&gt;
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Two main things I'm hoping for:  First, I want my F2000 back, but I want IW to get the unique optics right -- the EGLM sight on the real F2000 is magnified, so in-game, it should be the ACOG scope that looks like the EGLM, not the Red Dot.  Second, I want a Springfield Armory XD or XD(m) pistol, preferably in .45 caliber; hell, I'd settle for the Croatian HS2000 that the XD is based on.  I have a few other wishes (XM500 instead of M82/M107), but those two are the only ones that really have any chance of coming true. - [[User:Rhainor|Rhainor]] 18:13, 20 August 2011 (CDT)&lt;br /&gt;
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When will CoD learn? i love CoD but its seriously going down hill from CoD4. they had nice, popular NORMAL weapons in CoD4. M4A1, AK, M16, 1911, M9. now their bringing in stuff that knowone has ever heard of. is it too much to ask for a normal Glock? maybe a 17 or 21 in place of the USP. maybe use some pistols actually being used by actual SF Operators like the Glock, Sig, 1911, Springfield XD. and what is up with the Russians carrying FAMAS's. just looking for a call of duty that had the same quality and standards as COD4.. anyone with me on this? [[User:Dirtdiver6421|Dirtdiver6421]] 20:59, 24 August 2011 (CDT)&lt;br /&gt;
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:What? The USP is WAY more &amp;quot;normal&amp;quot; that the XD [[User:Alex T Snow|Alex T Snow]] 21:05, 24 August 2011 (CDT)&lt;br /&gt;
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i'd give it a few years, its been tried to replace the M9 (as did the hK45), its employed by a few police forces, im sure its being used by SF. and PS im pretty sure that most people would hand in the USP for the newer more ergonomic hK45, or the P30(same thing but in 9x19/.40S&amp;amp;W) [[User:Dirtdiver6421|Dirtdiver6421]] 21:07, 24 August 2011 (CDT)&lt;br /&gt;
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:But... The HK45 only holds 10+1 rounds where as the USP45 holds 12+1. :B By decreasing the grip size for smaller hands and better ergonomics it lost 2 rounds. :(  If someone made flush-fitting 12 round mags for the HK45, I'd buy it in a heart beat. - [[User:Mr. Wolf|Mr. Wolf]] 23:25, 24 August 2011 (CDT)&lt;br /&gt;
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:I would take the fully ambi version of the USP45 over any other handgun. Period. [[User:Alex T Snow|Alex T Snow]] 00:05, 25 August 2011 (CDT)&lt;br /&gt;
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== AK-74u ==&lt;br /&gt;
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Shouldn't the section for the aks74u on the page be titled &amp;quot;AKS-74u&amp;quot; and not AK-74u with quotations? IMO it's the same as calling a Glock 17 converted to full auto a fake Glock 18. I don't believe in the &amp;quot;call it what the game calls it&amp;quot; method because that is incorrect. I think we should definitely mention that the game incorrectly names it in the description, but the title should be the actual gun it is modeled after.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 00:47, 5 July 2011 (CDT)&lt;br /&gt;
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:It uses that title because the weapon is actually a replica of the JG &amp;quot;AK Beta-F&amp;quot; Airsoft gun, not an AKS-74u; it's a mess of different AK variant bits and pieces (mostly AK-47) that's shaped a bit like an AKS-74u but certainly isn't one. Hence it's a quote-unquote AK-74u. [[User:Evil Tim|Evil Tim]] 01:23, 5 July 2011 (CDT)&lt;br /&gt;
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:Just as Evil Tim said, it's only similar to the 74u in name, it's a bunch of different AKs, and it's not even a 74, it's a 47 anyway. Someone could copy-paste the description from the COD4 page. [[User:Alex T Snow|Alex T Snow]] 01:43, 5 July 2011 (CDT)&lt;br /&gt;
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::Then shouldn't it be titled the model of the airsoft gun? All other pages I have seen that use airsoft guns as stand ins for real guns have the gun(s) it is modeled after and in parenthesis the airsoft gun. Anyway, thanks for clearing that up as I'm not much of an AK expert.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 00:25, 6 July 2011 (CDT)&lt;br /&gt;
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:::It's not exactly the same as the Airsoft gun either, though. On a movie page where the gun in question was being used to play a real one, yes, you'd use the name, but here it's a fictional gun ''based'' on an Airsoft gun, so you just have to go with what they call it in quotes. That's how it's normally done for Frankenguns and fictional custom weapons in games. [[User:Evil Tim|Evil Tim]] 01:01, 6 July 2011 (CDT)&lt;br /&gt;
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:Well, technically the only difference is the bakelite mags, but &amp;quot;AK-74u&amp;quot; looks WAY better than &amp;quot;AK Beta-F&amp;quot;. [[User:Alex T Snow|Alex T Snow]] 03:19, 6 July 2011 (CDT)&lt;br /&gt;
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::There's some minor differences in the layout of the gas block and front grip (check the CoD4 page images) and I'd agree it looks better to call it by the game name in quotes; it also makes it easier for someone looking for an ID of the weapon to actually find it. [[User:Evil Tim|Evil Tim]] 03:49, 6 July 2011 (CDT)&lt;br /&gt;
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:::The gas block and grip just look like fail modelling, but they are different ;) [[User:Alex T Snow|Alex T Snow]] 04:20, 6 July 2011 (CDT)&lt;br /&gt;
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Thanks for all the replies, really cleared that up for me. As I said before, I am NOT in any way an AK expert. I had read that the one in COD4 it was modeled after an airsoft gun, and assumed the airsoft gun was modeled after the actual gun, not random bits. To avoid making other people confused I will update the description with a modified version of the COD4 one.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 23:43, 7 July 2011 (CDT)&lt;br /&gt;
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:Yeah I know what you mean by not an AK expert, it took me forever to be able to tell what one was just by looking at it for a sec, and there's still a lot that I come across I hadn't heard of. Same with revolvers, even now, they still all look the same to me lol. [[User:Alex T Snow|Alex T Snow]] 03:29, 8 July 2011 (CDT)&lt;br /&gt;
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::Other than a few Smith &amp;amp; Wessons, don't ask me ANYTHING about revolvers. But hey, that's what this site is for- educating people about firearms.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 11:56, 8 July 2011 (CDT)&lt;br /&gt;
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:Lol, well said :) [[User:Alex T Snow|Alex T Snow]] 15:58, 8 July 2011 (CDT)&lt;br /&gt;
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It is correct that this gun is not an aks 74u and that the term ak 74u &amp;quot;doesn't exist.&amp;quot; However, I don't know where the author of the main page got the information that this gun &amp;quot;doesn't exist.&amp;quot; It's called an SBR (short barreled rifle) you can look it up if you don't believe me, just type in: short barrel rifle ak. Also, I know for a fact that you can fit an aks 74u type muzzle brake on the rifle. Most, if not all ak type muzzle brakes are compatible with each other. Just sayin'. --[[User:Grimmerc915|Grimmerc915]] 16:59, 27 July 2011 (CDT)&lt;br /&gt;
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:I googled, and there's no weapon listed called an &amp;quot;AK-74u&amp;quot; on the first page. If you can find a fullauto AKM-pattern weapon that looks like the one in the game and is called the AK-74u ''by the manufacturer'', then feel free to add it to the page, but as far as anyone can tell it's an &amp;quot;AK Beta F&amp;quot; Airsoft gun. This would hardly be the first mistake CoD has made regarding weapons, CoD1 had eight and ten-man weapons with a one-man crew and MP44s at Stalingrad in 1942-43. [[User:Evil Tim|Evil Tim]] 20:15, 27 July 2011 (CDT)&lt;br /&gt;
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I'm sorry for the poor communication, the gun is call a &amp;quot;Short Barrel Rifle.&amp;quot; Ak 74u is just a nickname of AKS 74u. Look up &amp;quot;Short Barrel Rifle ak&amp;quot; on google. You are correct in saying that the Ak 74u isn't a &amp;quot;real weapon.&amp;quot;--[[User:Grimmerc915|Grimmerc915]] 23:43, 27 July 2011 (CDT)&lt;br /&gt;
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:SBR is a legal classification of weapons (shoulder-fired rifled guns with barrels 16 inches or shorter) which require a special tax stamp and registration, it's not a specific gun. It's been applied to handguns with shoulder stocks before. What you're finding with that google search is weapons which fit that legal definition. Bear in mind we ''don't'' use legal definitions here, because legally, for example, there's no such thing as a fully automatic shotgun (it's a &amp;quot;machine gun&amp;quot;). [[User:Evil Tim|Evil Tim]] 23:49, 27 July 2011 (CDT)&lt;br /&gt;
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Regardless of what you say it's classified as, the weapon exists regardless of technical terms. I was merely proving the weapon existed. Even if it is heavily modified.--[[User:Grimmerc915|Grimmerc915]] 23:55, 27 July 2011 (CDT)&lt;br /&gt;
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:Um, you're looking at dozens of different short-barrel AKM-pattern weapons with that search, the only thing they have in common is requiring an SBR stamp. It doesn't really change that ''this'' AK isn't a real gun, because it's an Airsoft gun based on piecemeal bits of the AK47 and AKS-74U. [[User:Evil Tim|Evil Tim]] 00:01, 28 July 2011 (CDT)&lt;br /&gt;
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Okay, I don't want to debate the issue with you here, I am aware that you are correct about the SBR title and its classification. However, If you look at the weapon posted, you will realize that it is merely an AKM with a shortened barrel, the pictures I found proves that this customization exists. You're going by weapon title whereas I'm going by the weapon itself. A weapon like that could, in theory, exist. With full auto capability and everything. But do what you will, It doesn't bother me at all, However, I think you can agree that this fictional weapon is at least based off a real firearm.--[[User:Grimmerc915|Grimmerc915]] 00:09, 28 July 2011 (CDT)&lt;br /&gt;
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The only Aks 74u piece you're talking about is the muzzle brake.--[[User:Grimmerc915|Grimmerc915]] 00:12, 28 July 2011 (CDT)&lt;br /&gt;
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Oh, and the sight, but dude, I don't want to be that guy, I just want to show that this gun could be real, after all, the gun in-game doesn't show any manufacturer or anything, it's just a customized AKM.--[[User:Grimmerc915|Grimmerc915]] 00:15, 28 July 2011 (CDT)&lt;br /&gt;
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:You're talking about the fact that the configuration could ''theoretically'' be made into a real gun, though. We know of an ''actual'' Airsoft gun which is mass-produced right now and easily available to be used as a reference, which is all but identical to what is shown in the game. This means it's based on a fake weapon. Whether you could make an actual weapon based on ''it'' doesn't really change that. We say the same of handheld miniguns in videogames which have the &amp;quot;chainsaw grip&amp;quot; from T2 but retain the half-circle attachment point for the ''Predator'' M60 grip: you could make a minigun with a useless half-circle attachment, but that doesn't change that the useless half-circle comes from the Airsoft version we have pictured on the M134 page. [[User:Evil Tim|Evil Tim]] 00:23, 28 July 2011 (CDT)&lt;br /&gt;
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By all means do whatever you want, you know more about this site than I do, and frankly, I like this site and don't want to get into an argument on it. Either way is fine by me. And I'll leave it as a agree to disagree kind of thing regarding its actual existence. There's not enough evidence to say it does or doesn't exist. So I apologize for my previous remark. I leave it at a possibilty.--[[User:Grimmerc915|Grimmerc915]] 00:30, 28 July 2011 (CDT)&lt;br /&gt;
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== Call of Duty XP 2011 ==&lt;br /&gt;
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I doubt it, but was just wondering if anyone is going to this? I'm curious if they got all the right guns in the &amp;quot;Call of Duty Armory&amp;quot;, which apparently has the guns from CoD in it. You also get the chance to play MW3 for the first time, and a little beforehand reporting never hurt anyone ;).--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 00:00, 8 July 2011 (CDT)&lt;br /&gt;
:If I lived in the States/had the money to afford a flight to LA I probably would have gone. --[[User:Chrausis|Chrausis]] 12:27, 8 July 2011 (CDT)&lt;br /&gt;
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== Screenshot from FourZeroTwo/PKP Pecheneg spotted? ==&lt;br /&gt;
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[http://a.yfrog.com/img736/504/nceia.jpg]&lt;br /&gt;
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Looks like the Juggernaut soldier is using a PKP Pecheneg (note the distinctive carry handle on the top of the barrel).&lt;br /&gt;
There are some other guns lying around, possible an M14 on the left? Looks like a .308 mag to me....&lt;br /&gt;
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(also is there a way to post an image directly in a discussion?)&lt;br /&gt;
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--[[User:Ghostdigga|Ghostdigga]] 14:16, 10 July 2011 (CDT)&lt;br /&gt;
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:Anyone else notice the annoyingly obvious Remington and EOTech trademarks? [[User:Alex T Snow|Alex T Snow]] 17:03, 10 July 2011 (CDT)&lt;br /&gt;
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::Yeah I don't like the trades at all, though I doubt I will use the ACR all that much. Good job on the PKP spot Ghost, think you're on the money there. Have wanted the PKP for a while. --[[User:Chrausis|Chrausis]] 01:50, 11 July 2011 (CDT)&lt;br /&gt;
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::Yeah, it's not like guns have rollmarks in real life, right?-protoAuthor 21:10, 12 July 2011 (CDT)&lt;br /&gt;
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:::Meh, I don't mind the trades. :) - [[User:Mr. Wolf|Mr. Wolf]] 04:46, 13 July 2011 (CDT)&lt;br /&gt;
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::::Each to their own, but they are massive so it feels a little like (very obscure) product placement --[[User:Chrausis|Chrausis]] 07:51, 13 July 2011 (CDT)&lt;br /&gt;
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::To be honest, I'll take overt sponsorship over price rises. You have to remember that games have gone from something that could be made by half a dozen people in six months to something that takes 150-2,000 (GTAIV) people years and costs millions of dollars, and in real terms games now cost less than they did in those days. For example, the original ''Turok'' adjusted for inflation cost over $100 when the N64 first came out. They've got to get more money from somewhere, and you should be glad that somewhere isn't you. [[User:Evil Tim|Evil Tim]] 10:04, 13 July 2011 (CDT)&lt;br /&gt;
:::I think it's brilliant. The MW series has made ACOG and EOTech house-hold names to an entire generation of potential customers. How many twelve year olds knew what an ACOG was pre-MW? Or what a Remington ACR was, or FN SCAR?  --[[User:Funkychinaman|Funkychinaman]] 11:00, 13 July 2011 (CDT)&lt;br /&gt;
::::But can they tell the difference between a Remington ACR and a Magpul Masada? But seriously, I don't mind the trades that much. Sure, they are gigantic and wrongly placed, but will you honestly be focused on that while playing?--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 11:14, 13 July 2011 (CDT)&lt;br /&gt;
:::::I suppose not, no. You might struggle to play the game if constantly focusing on your gun's trades. --[[User:Chrausis|Chrausis]] 16:17, 13 July 2011 (CDT)&lt;br /&gt;
::::::Yeah, you guys are right, the product placement isn't too bad, it's just the oversized obviousness that bothers me. Oh, and I'm not familiar with the new EOTech in this game, but isn't the EOTech trade where the buttons should be? [[User:Alex T Snow|Alex T Snow]] 20:04, 13 July 2011 (CDT)&lt;br /&gt;
:::::::Not necessarily, I believe the model depicted there is the EXPS2, which has the buttons on the left-hand side (http://www.copquest.com/75-8030.jpg) --[[User:Chrausis|Chrausis]] 22:18, 13 July 2011 (CDT)&lt;br /&gt;
::::::Oh okay, it doesn't bother me nearly as much now. [[User:Alex T Snow|Alex T Snow]] 02:13, 14 July 2011 (CDT)&lt;br /&gt;
:::::::If you guys have 3 minutes to spare, here's a youtube vid of the EXPS2, which indeed does have the EOTech trade on the back. http://www.youtube.com/watch?v=CVpw0IigxQM Plus, at the 1:00 minute mark he brings out a magnifier that has the same flip to side capability as we saw in some video for MW3, I don't remember which.&lt;br /&gt;
::Yeah, it is a PKP Pecheneg, Confirmed. - [[User:ReikoKotobuki|ReikoKotobuki]]&lt;br /&gt;
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== ??????? ==&lt;br /&gt;
Why haven't all the guns from the Walther P99 to the Heckler &amp;amp; Koch M320 (above) been applied to the main page? Every image containing the guns have been confirmed as official by Robert Bowling.&lt;br /&gt;
:They were on Kotaku, which is not a reliable source, and last I heard they said &amp;quot;some of the information released is accurate, some not&amp;quot;. If they have been confirmed elsewhere, please post a link.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 16:54, 25 July 2011 (CDT)&lt;br /&gt;
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This isn't rocket science. Those pictures were leaked before the gameplay videos were. Look at the M-4 from the video, then from the Kotaku Link. They're the exact same, and the MP5 as well. They're legit, I'm convinced.--[[User:Grimmerc915|Grimmerc915]] 17:04, 27 July 2011 (CDT)&lt;br /&gt;
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:This website operates based on CONFIRMED information. However likely it may be that they are legit (I'm convinced too) we have to wait for them to be in an official gameplay video.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:59, 27 July 2011 (CDT)&lt;br /&gt;
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::Yes, plus, as the template at the top of the age says, all images must be from ''official trailers''. The pics here are still from a leak, even if some of them have been confirmed. I'd say the only time we should use leaked pics is ''after'' the release if they include weapons that never made the final cut (eg the minigun in the leaked STALKER alpha), but never before. [[User:Evil Tim|Evil Tim]] 20:18, 27 July 2011 (CDT)&lt;br /&gt;
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Okay, fair enough. Sounds good to me.--[[User:Grimmerc915|Grimmerc915]] 00:24, 28 July 2011 (CDT)&lt;br /&gt;
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== Survival Mode Trailer ==&lt;br /&gt;
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Look HERE: http://www.youtube.com/watch?v=BxDQ2Ow-VfI&amp;amp;feature=player_embedded. New weapon spots include...(please identify) at 0:11, (please identify...maybe Scar-H) at 0:14, buy screen confirms USAS-12 and M60E4 at 0:40, G36 at 0:42, ?auto-grenade launcher? (mk.19???) at 0:48, new telescopic lens attachment at 1:25, riot shield at 1:38, FMG-9 and bounding landmine (unknown type) at 2:04. Please update main page accordingly =D --[[User:DaiTaNam|DaiTaNam]] 13:24, 9 August 2011 (CDT)&lt;br /&gt;
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You beat me to it, was just in the middle of writing a post about this! --[[User:Chrausis|Chrausis]] 13:30, 9 August 2011 (CDT)&lt;br /&gt;
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Forgot to mention, at 0:42, ACR using 6.8mm ammo --[[User:DaiTaNam|DaiTaNam]] 13:32, 9 August 2011 (CDT)&lt;br /&gt;
Also 0:52, it IS a mk.19 automatic grenade launcher!!!! --[[User:DaiTaNam|DaiTaNam]] 13:34, 9 August 2011 (CDT)&lt;br /&gt;
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:I think the weapon at 0:11 might be another AR platform weapon, they show more of it at 0:15. I'm thinking LWRC's M6A4 but they're not an exact match. --[[User:Chrausis|Chrausis]] 14:27, 9 August 2011 (CDT)&lt;br /&gt;
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:: It's the same M4 seen in the leaks and the E3 footage.[[User:The Wierd It|The Wierd It]] 16:39, 9 August 2011 (CDT)&lt;br /&gt;
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:::Nah that's shown at 0:17, is definitely a different gun. Much longer than the M4, also the rail system, charging handle and rear sight differ. --[[User:Chrausis|Chrausis]] 17:25, 9 August 2011 (CDT)&lt;br /&gt;
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Dammit, I was hoping they wouldn't bring back that juggernaut soldier. Also, seeing what they did to that poor 1887 made me cry. One good thing though, deploying a riot shield squad could be interesting.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 15:56, 9 August 2011 (CDT)&lt;br /&gt;
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:Wait, weren't riot shields also available in MW2? I remember seeing them in MW2 videos. - [[User:Mr. Wolf|Mr. Wolf]] 16:37, 9 August 2011 (CDT)&lt;br /&gt;
::Indeed they were introduced in MW2, but only the AI could use a sidearm in tandem with the shield. --[[User:HashiriyaR32|HashiriyaR32]] 19:15, 9 August 2011 (CDT)&lt;br /&gt;
:::Aww. - [[User:Mr. Wolf|Mr. Wolf]] 21:50, 9 August 2011 (CDT)&lt;br /&gt;
Also, here's the list of weapons up for purchase during the trailer: [http://images2.wikia.nocookie.net/__cb20110809195831/callofduty/images/8/8f/USAS_12_Survival_Mode.png Clicky!] [[User:The Wierd It|The Wierd It]] 17:02, 9 August 2011 (CDT)&lt;br /&gt;
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The landmine device at the end of the video is an IMS landmine. Information here: http://www.youtube.com/watch?v=2upxZigECyk. I don't know if we post about that kind of thing, but claymores are listed on the main website. --[[User:DaiTaNam|DaiTaNam]] 17:36, 14 August 2011 (CDT)&lt;br /&gt;
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== Colt CM901 ==&lt;br /&gt;
[[Image:UK1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:UK2.jpg|thumb|none|600px|]]&lt;br /&gt;
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Anyone know what this is? I think it's LWRC's M6A4 but I'm not certain, definitely isn't either of the other AR platform weapon's we've seen so far though &lt;br /&gt;
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Well, since Infinity Ward loves to put Future Weapons stuff in the games, I wouldn't be surprised if the LWRC M6A4 made an appearance as a mag-fed LMG, Black Ops-style. [[User:Gonzaga|Gonzaga]] 20:28, 9 August 2011 (CDT)&lt;br /&gt;
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:^ That's what I was thinking, the reload animation looks quite slow for an assault rifle. --[[User:Chrausis|Chrausis]] 20:32, 9 August 2011 (CDT)&lt;br /&gt;
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:Yet, once again, they have put the rear iron sight backwards :P --[[User:RaNgeR|RaNgeR]] 21:57, 9 August 2011 (CDT)&lt;br /&gt;
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::Good job whoever identified this as a Colt CM901! --[[User:Chrausis|Chrausis]] 07:05, 10 August 2011 (CDT)&lt;br /&gt;
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:::No, that iron sight isn't on backwards. That's the standard BIS for M4's in the Army. Every M4 in our Brigade has that flip up sight. The only thing wrong with it is that it's supposed to be a the standard peep hole, not the night sight that you see on the M16/M4 carrying handles. [[User:Run its a T-55|Run its a T-55]] 09:51, 10 August 2011 (CDT)&lt;br /&gt;
:::: For reference, I believe [http://www.aresarmor.com/install/media/ecom/prodlg/matechbuis.jpg this] either is or is a commercial copy of the sight he's on about. [[User:The Wierd It|The Wierd It]] 16:33, 10 August 2011 (CDT)&lt;br /&gt;
:::::Yes sir that would be it [[User:Run its a T-55|Run its a T-55]] 12:27, 12 August 2011 (CDT)&lt;br /&gt;
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== MP5K!! ==&lt;br /&gt;
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Someone throw in the MP5K to confirmed weapons, it can be seen with a holographic in the vid, after the player tosses a purple smoke grenade for AC-130 fire at 1:08 in the newest trailer! :D Dunno WHY they add it in with the regular MP5, but it's confirmed in the bottom right hand corner. --[[User:TheTrueNight|TheTrueNight]]&lt;br /&gt;
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:On it. --[[User:Chrausis|Chrausis]] 20:38, 9 August 2011 (CDT)&lt;br /&gt;
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::The strange thing is that the difference is not even noticeable as the guy holds the MP5K close to his body and the buttstock (the buttplate on the MP5K) isn't visible. [[User:Gonzaga|Gonzaga]] 20:46, 9 August 2011 (CDT)&lt;br /&gt;
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:::I think it has a buttstock attached, as far as I can tell. I get the feeling this is the only MP5 variant in the game. --[[User:Chrausis|Chrausis]] 20:50, 9 August 2011 (CDT)&lt;br /&gt;
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::::What the about the MP5A2? - [[User:Mr. Wolf|Mr. Wolf]] 22:00, 9 August 2011 (CDT)&lt;br /&gt;
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:::::I thought they both looked very similar (buttstock, rails etc) so that's why I assumed they might both be one and the same, but if they're both confirmed as separate weapons then fair enough. --[[User:Chrausis|Chrausis]] 22:07, 9 August 2011 (CDT)&lt;br /&gt;
::::::They could have misnamed the MP5A2 an MP5K. :\ - [[User:Mr. Wolf|Mr. Wolf]] 22:12, 9 August 2011 (CDT)&lt;br /&gt;
:::::::I also think this might be the only MP5 in the game, and if it is the MP5k OR it is a MP5A2 misnamed, I'm going to get angry. The MP5k is a nice gun, but I want to be able to use a full size MP5 again, like the good ole days. Ahh, how I miss COD4...--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:17, 9 August 2011 (CDT)&lt;br /&gt;
::::::::True to that. Well I'm still playing COD4, huaha! &amp;gt;:D I just played Black Ops only for a little while, I completed SP, played Zombies and MP for a couple of hours until I quit due to the frustrating and the annoying, and went back to playing COD4. XD Oh, and I never even touched the abomination that is called MW2. D:&amp;lt; - [[User:Mr. Wolf|Mr. Wolf]] 01:12, 10 August 2011 (CDT)   &lt;br /&gt;
:::::::::I played Black Ops for a while, enjoyed, then played COD4 again and realized how bad BO was. Recently I broke down and bought MW2 because Steam had it half off, and having extremely low expectations for it, I found it wasn't terrible, but just bad. I still play the MP, but I have no idea why.&lt;br /&gt;
We saw the teaser trailer and it is the full size MP5. I'd be damn if they kept the MP5K. Seriously man. In Black Ops they had the right idea of no mini Uzi and gave us a full Uzi, I want me full size MP5 [[User:Excalibur01|Excalibur01]] 22:27, 9 August 2011 (CDT)&lt;br /&gt;
:Hehe. :D - [[User:Mr. Wolf|Mr. Wolf]] 01:12, 10 August 2011 (CDT)&lt;br /&gt;
::Seriously though, I don't know why they put the smaller variants of everything. MP5k, Mini-Uzi, and small guns in particular like the sawed off shotgun and stuff. Don't even get me started about the excess rails, which appears to have continued over into MW3. 0.o--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 10:37, 10 August 2011 (CDT)&lt;br /&gt;
:::I quite like the MP5K, but for the most part I prefer the full size variants of the weapons they include. As for rails, everybody knows the more rails you have on your gun, the better your gaming experience will be. *Trollface* --[[User:Chrausis|Chrausis]] 09:20, 11 August 2011 (CDT)&lt;br /&gt;
::: Needs more Tacticool. [[User:The Wierd It|The Wierd It]] 09:31, 11 August 2011 (CDT)&lt;br /&gt;
:::^ --[[User:Chrausis|Chrausis]] 09:58, 11 August 2011 (CDT)&lt;br /&gt;
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== M60E4 could be M60E3 ==&lt;br /&gt;
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After looking closely again at the trailer, I have noticed that the picture of the M60E4 is actually the M60E3 from [[Call of Duty 4: Modern Warfare]]. Of course we haven't seen MW3's M60 in action yet, but once again, could be another mistake, or just an early development place holder... Here are the pictures for comparison:&lt;br /&gt;
* Call of Duty 4: Modern Warfare's M60 - http://www.imfdb.org/wiki/File:Wmplayer_2011-08-09_23-35-18-50.jpg&lt;br /&gt;
* Call of Duty: Modern Warfare 3's M60 - http://www.imfdb.org/wiki/File:COD4M60E4.jpg&lt;br /&gt;
&lt;br /&gt;
What do you think? --[[User:RaNgeR|RaNgeR]] 21:54, 9 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I think they images they're using atm are largely just placeholders until final ones are chosen, so the final in-game model may end up being the E4 variant. Guess we'll have to wait till footage from CoD XP comes out to see for ourselves. --[[User:Chrausis|Chrausis]] 22:09, 9 August 2011 (CDT)&lt;br /&gt;
:: The fact the MW2 ACR image is being used supports that. [[User:The Wierd It|The Wierd It]] 02:45, 10 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== FAD assault rifle ==&lt;br /&gt;
&lt;br /&gt;
Whereabouts in the spec-ops trailer is the FAD? Someone updated the main page but no pics. Here's a picture of the FAD for anyone who hasn't seen it, looks horrific [http://img80.imageshack.us/img80/5347/fad3vv2.jpg] --[[User:Chrausis|Chrausis]] 18:03, 12 August 2011 (CDT)&lt;br /&gt;
:Just watched the trailer and am 99% there was no FAD in it. Also, the MP5K is actually a railed MP5A2, and can be seen from the side on the ground when the first juggernaut fast ropes in.  --[[User:Commando552|commando552]] 19:50, 12 August 2011 (CDT)&lt;br /&gt;
::I thought so. :) And yeah the FAD is pretty horrific looking. XD - [[User:Mr. Wolf|Mr. Wolf]] 20:29, 12 August 2011 (CDT)&lt;br /&gt;
:::OMG that gun looks bleh...i'd rather see the F2000 or TAR-21 again, those are some sexy bullpup rifles. But this time please with correct grenadelauncher placement.--[[User:WARthog|WARthog]] 08:29, 15 August 2011 (CDT)&lt;br /&gt;
: Chrausis, the FAD isn't in the trailer, but can be seen on Sledgehammer's site in image 2 as seen here [http://sledgehammergames.com/]. And Commando, you may be right, but Robert Bowling confirmed on Twitter both versions of the MP5 will be included. --[[User:TheTrueNight|TheTrueNight]] 02:38, 13 August 2011&lt;br /&gt;
::Hmm... this could prove interesting... if they pull it off right there could be pros/cons to each version, i.e. MP5k lets you run a little faster but poorer accuracy and MP5A2 gives you better accuracy but a little slower. Of course, they could just be making the MP5k a secondary, which would make me pretty mad.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 21:10, 12 August 2011 (CDT)&lt;br /&gt;
:::It's kinda hard for MW3's MP5K to be a secondary with that A2 stock. :\ - [[User:Mr. Wolf|Mr. Wolf]] 21:20, 12 August 2011 (CDT)&lt;br /&gt;
::::That was the MP5A2 we saw, just with rails.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:24, 12 August 2011 (CDT)&lt;br /&gt;
:::::But the HUD said &amp;quot;MP5K Holographic&amp;quot;. :\ - [[User:Mr. Wolf|Mr. Wolf]] 00:15, 13 August 2011 (CDT)&lt;br /&gt;
::::::1of 2 things is happening. 1) IW has REALLY screwed up this time and put an A2 stock on a MP5k or 2) the HUD is just a placeholder from MW2 and will be updated. I can't tell if the handguard is full length or not from that clip.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 00:42, 13 August 2011 (CDT)&lt;br /&gt;
:::::::I think there going with the Machine Pistol Secondaries again, perhaps the MP5K is in the Machine Pistol Slot now, makes sense, considering it's smaller profile and IW's reputation, given that they had placed similar weapons in the catergory such as the MP9 and PP-2000. Might have a smaller magazine capacity or trade in something else over the full size version like firepower or accuracy. I know that one theory of mine, is that the A2 version may function similarly to the AKS-74U from Black Op's in the addition of mounting alot more accessories over the K variant, such as Dual Mags (Or Mag Clamps) or in this case, an underslung 40mm Grenade Launcher. [[User:Draco122|Draco122]] 05:26, 13 August 2011 (CDT)&lt;br /&gt;
::::::::The GSN-19 is a '''30mm''' grenade launcher dude. :| - [[User:Mr. Wolf|Mr. Wolf]] 17:16, 15 August 2011 (CDT)&lt;br /&gt;
:::::::::I was using that as the US equivalent, the only other '''30mm''' Grenade Launcher I see in use by US Forces would be the 37mm and that's usually designated to Police Riot situations and signal purposes, not exactly a great combat multiplier on a Sub-Machine gun. And did I mention the GSN-19 anywhere in that description or saying that it was '''30mm'''? [[User:Draco122|Draco122]] 01:23, 19 August 2011 (CDT)&lt;br /&gt;
::::::::::You said &amp;quot;Similarly to the AKS-74U from Black Op's in the addition of mounting alot more accessories over the K variant, such as Dual Mags (Or Mag Clamps) or in this case, an underslung '''40mm Grenade Launcher'''&amp;quot; &amp;lt;-(referring to the '''30mm''' GSN-19 that mounts to the AKS-74U). Just making a correction. Anyway I see a 40mm grenade launcher being mounted on a MP5 kinda silly, Half-Life anyone?&lt;br /&gt;
&lt;br /&gt;
== Purchase Weapons like Black Ops? ==&lt;br /&gt;
&lt;br /&gt;
Was just curious after watching the Survival Mode trailer, anyone else think that IW maybe following Treyarch's example and giving all their guns, equipment and killstreaks price tags in the Multiplayer Armory instead of unlocking them with experience and further ranks? I personally enjoy the idea, as in Black Op's it worked quite well, I could buy what I want and didn't need to work too much in order to get it. It was always in reach. What do you alot think about this? [[User:Draco122|Draco122]] 05:31, 13 August 2011 (CDT)&lt;br /&gt;
:I would prefer the money system. as you noticed, the upgrades where always in reach and it wasnt necessairi to perform a gazillion kills simply to get that one feature unlocked, that i like. [[User:WARthog|WARthog]] 08:23, 15 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Robert Bowling has confirmed that there'll be no in-game currency (other than in survival mode) but there will be a whole new system in which weapons are unlocked. --[[User:Chrausis|Chrausis]] 05:52, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== One handed grip ==&lt;br /&gt;
&lt;br /&gt;
I know its not supposed to be a sim, but a one handed grip on the pistols is going to get old quick [[User:Slayerofthesand|Slayerofthesand]] 21:24, 14 August 2011 (CDT)&lt;br /&gt;
:I agree fully.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 21:31, 14 August 2011 (CDT)&lt;br /&gt;
::Be thankful it's just a one-handed grip and not a sideways 'gangsta' style grip. Though now I've said that... --[[User:Chrausis|Chrausis]] 08:13, 15 August 2011 (CDT)&lt;br /&gt;
::And they wouldn't even have the shell casings eject into the player's face.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 06:33, 16 August 2011 (CDT)&lt;br /&gt;
::Would make you flinch if you were playing in 3D. --[[User:Chrausis|Chrausis]] 07:08, 16 August 2011 (CDT)&lt;br /&gt;
:::Well in the real world you only one handed a pistol when your off-hand is not available, ie steadying on something, moving something, holding a flashlight, driving, disabled, etc. - [[User:Mr. Wolf|Mr. Wolf]] 13:51, 25 August 2011 (CDT)&lt;br /&gt;
::::We all know how the CoD developers feel about the real world...--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 15:02, 25 August 2011 (CDT)&lt;br /&gt;
:::::lolz. :) - [[User:Mr. Wolf|Mr. Wolf]] 15:17, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
On a lighter note, they are supposed to be bringing back a fully sized MP-5[[User:Slayerofthesand|Slayerofthesand]] 21:34, 14 August 2011 (CDT)&lt;br /&gt;
:Old news pal. :\ - [[User:Mr. Wolf|Mr. Wolf]] 17:13, 15 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Infinity ward when will you ever learn ==&lt;br /&gt;
&lt;br /&gt;
that russians don't use 9mm european smgs in frontline combat i throught Russians used heavy calber Russian weapons.--[[User:Gundoiler|Gundoiler]] 00:19, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
And I hate the EBR why do they have it in there!&lt;br /&gt;
&lt;br /&gt;
know what I hate in COD games is that the player automatically thinks that they know every gun just by playing cOD.But I still like cod enough to play it--[[User:Gundoiler|Gundoiler]] 00:19, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:They don't really care about the minor details. They just want to create a fun game, rather than to do a research about a weapon and recreate it in the game itself. I myself, also getting annoyed of the unrealistically bull**** stuff that the developers put in CoD, especially CoD:BO where 90% of the weapons are anachronistic. --[[User:RaNgeR|RaNgeR]] 03:14, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
We have WAAAAYYY passed the realistic mark with CoD. CoD is basically a playable action movie. If you want realistic, play Battlefield. Depending on how they present multiplayer, I play it because it is fun.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 06:30, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Haha, yeah, the CODs since 4 aren't so bad if you just think of them as action movies. [[User:Alex T Snow|Alex T Snow]] 14:01, 16 August 2011 (CDT)&lt;br /&gt;
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did anyone actually pay attention of what i wrote?- nazi fishwife&lt;br /&gt;
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:You basically went for the rather tiresome 'an unrealistic game scored better in reviews than a realistic game, so people must prefer unrealistic games' line. This is a fallacious argument unless you can prove ''Modern Warfare 2'' scored more highly ''because'' it was unrealistic and that it would have scored less if the weapon choice had at least attempted to make sense. [[User:Evil Tim|Evil Tim]] 02:42, 19 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
how is it a fallacious argument, action packed less realistic games are statistically better than realistic, slow and boring games i had proof i added all of the scores modern warfare 2 and all of the scores with operation flashpoint 2: dragon rising on the page but it got deleted because it wasn't set out in the acceptible fashion - nazi fishwife&lt;br /&gt;
&lt;br /&gt;
:No, ''one'' unrealistic game got better review scores than ''one'' realistic game. The comparison is flawed, since you assume that ''MW2'' is better because the weapons used are unrealistic choices for the people using them (something no review praised the game for) rather than because the game is better at a mechanical level, or simply appealed to more reviewers due to the more &amp;quot;pick up and play&amp;quot; style of gameplay. I could just as easily claim that since ''Portal 2'' has a higher Metacritic score than ''MW2'', first-person games with no guns in them are &amp;quot;statistically better&amp;quot; than ones with guns. Would you accept this as an arguement for MW3 not letting you shoot anything? [[User:Evil Tim|Evil Tim]] 01:02, 25 August 2011 (CDT)&lt;br /&gt;
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thats funny, i didn't know that portal 2 was a realistic war game?&lt;br /&gt;
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:Way to miss the point. [[User:Evil Tim|Evil Tim]] 11:28, 25 August 2011 (CDT)&lt;br /&gt;
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like when you started talkin about portal instead of a war game who's missing the point??&lt;br /&gt;
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:Wow you just epically failed basic logic there ''and'' you didn't sign your posts... -.-  [[User:Mr. Wolf|Mr. Wolf]] 12:23, 28 August 2011 (CDT)&lt;br /&gt;
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i didnt know logic came into commenting on a website are you fucking stupid or do you just not get what logic is??? &lt;br /&gt;
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:Interesting, your attitude is just as bad as your logic and your name, you better watch yourself Nazi. - [[User:Mr. Wolf|Mr. Wolf]] 21:20, 28 August 2011 (CDT) &lt;br /&gt;
&lt;br /&gt;
:Popular =/= Good. [[User:Alex T Snow|Alex T Snow]] 21:05, 24 August 2011 (CDT)&lt;br /&gt;
 &lt;br /&gt;
:: I love the EBR and its still in service. It's not in alot of games/movies so why do you hate it? - Joey1666&lt;br /&gt;
&lt;br /&gt;
You're asking when Infinity Ward will learn? They did, and a majority of them quite the company. What's left of IW is nothing compared to who they used to be [[User:Excalibur01|Excalibur01]] 23:09, 18 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I went kinda over board,What I ment about the EBR is not the gun I hate,Its the damage in-game what I hate.Other then that I love the EBR.An about the Russians I was just making a point like it making them look like a terroist army when they are not.Like they could be using a little more Russian weaponry.Right (makarovs men are the terroist if you didn't know),Anyways  COD is still my favorite game series.--v 15:07, 20 August 2011 (CDT)[[user:Gundoiler|Gundoiler]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Confirmed guns still on Talk page ==&lt;br /&gt;
&lt;br /&gt;
The following guns have been confirmed (either by official trailers or by live gameplay videos), and have already been added to the main page; therefore, they can be removed from the &amp;quot;unconfirmed&amp;quot; list on the Talk page (and IMHO, removing them will help prevent any confusion):&lt;br /&gt;
*FN Five-seveN&lt;br /&gt;
*Magpul FMG-9&lt;br /&gt;
*Colt M4A1&lt;br /&gt;
*Customized AK-47&lt;br /&gt;
*Remington ACR&lt;br /&gt;
*Heckler &amp;amp; Koch G36C&lt;br /&gt;
*Winchester Model 1887&lt;br /&gt;
*AA-12&lt;br /&gt;
&lt;br /&gt;
== Hopefully this game turns out really good ==&lt;br /&gt;
&lt;br /&gt;
I'm keeping my fingers crossed on this one folks. Cause to be quite honest, it's good that Infinity Ward got Sledgehammer Games and Raven Software to help in the development of the game, rather than just them doing it all on their own like how painfully obvious it was in Modern Warfare 2 (Not that the game was bad in any way, but it could have spent a little more time in development). After all, Raven Software is famous for it's development of the Jedi Knight games (instant classics right there), The X-Men Legends games, the Soldier of Fortune trilogy and a few Star Trek games here and there, so definitely the Multiplayer aspect of Modern Warfare 3 will be much improved over MW2's, and more fun to play. While Sledgehammer Games was founded by two guys who used to be a part of Visceral Games (a subsidiary of Electronic Arts), and that company was famous for development of 007: Agent Under Fire, 007: Everything or Nothing, 007: From Russia With Love (Pretty good first person shooters back in the day when games in that genre weren't copying the whole 'duck-and-cover-while-your-health-regenerates' system like they do now from the more modern CoD games... *cough* stole it from Halo *cough*), and of course both of The Godfather games and the Dead Space trilogy. So definitely the single-player campaign of Modern Warfare 3 will be much better and probably less glitchy and just ''maybe'', a little more 'realistic' like how Call of Duty 4 almost nailed down. Granted, this game and every other Call of Duty that comes afterwards will never be intended as 'realistic military simulators', and I understand and accept that, since Call of Duty is nothing more than a game you play for enjoyment rather than for the realism. But for what it's worth, I'm really hoping that this game turns out just as good as the first Modern Warfare did, so I'm keeping my fingers crossed. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 06:33, 29 August 2011 (CDT)&lt;br /&gt;
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:Wow, couldn't have said it better :D I love how any time someone talks about COD, no matter the opinion, COD4 is ALWAYS mentioned as being good. [[User:Alex T Snow|Alex T Snow]] 18:31, 29 August 2011 (CDT)&lt;br /&gt;
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== M14 Derivative Spotted Possibly M21 EBR ==&lt;br /&gt;
&lt;br /&gt;
Far right picture in second row of confirmed screenshots/concept art http://beta.digitalwarfare247.com/games/modernwarfare3/183-more-concept-art-mw3 --[[User:DaiTaNam|DaiTaNam]] 15:34, 30 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I seen it too, over on the CoD Wikia. So psyched that it's back. Also, it appears Captain Price is back :( Oh well, can't have everything I want :( --[[User:TheTrueNight|TheTrueNight]] 23:03, 30 August 2011&lt;br /&gt;
&lt;br /&gt;
::YAY! Captain Price!!!! I am soooo happy! Even though I suppose we already knew he'd be back... [[User:Alex T Snow|Alex T Snow]] 17:41, 30 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::That art looks so awesome &amp;lt;3 --[[User:Chrausis|Chrausis]] 18:03, 30 August 2011 (CDT)&lt;br /&gt;
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If you need proof that some people on the CoD wiki are morons, I got called a troll for saying this doesn't mean the M14 is confirmed. [[User:The Wierd It|The Wierd It]] 02:40, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Haha, they also don't allow real life gun info on the weapon pages. [[User:Alex T Snow|Alex T Snow]] 02:52, 31 August 2011 (CDT)&lt;br /&gt;
:: That was to stop it turning into a load of nerds swinging their virtual cocks around. [[User:The Wierd It|The Wierd It]] 03:07, 31 August 2011 (CDT)&lt;br /&gt;
:::Eh, the result is ignoring misinformation about weapons spread by the games (eg that there's such a thing as an M93R). Not exactly an improvement. Especially when the original games had writeups that talked about the real guns in their manuals. [[User:Evil Tim|Evil Tim]] 08:03, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New Trailer ==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=pGyswpn6xzQ Bam.] [[User:The Wierd It|The Wierd It]] 04:50, 2 September 2011 (CDT)&lt;br /&gt;
: And it's already been taken down; I think it got put up too early. [[User:The Wierd It|The Wierd It]] 04:57, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Was this the multiplayer reveal trailer? I've heard it'll come out during the live stream of CoD XP at 11AM LA time. --[[User:Chrausis|Chrausis]] 05:41, 2 September 2011 (CDT)&lt;br /&gt;
::: In the meantime, [http://www.youtube.com/watch?v=PaYrfe1S650 here's] where someone else stuck it up. [[User:The Wierd It|The Wierd It]] 05:45, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::: I saw a hk usp on a guys back. -- Joey1666&lt;br /&gt;
&lt;br /&gt;
:::::Why would a pistol be on a guys back?! XD - [[User:Mr. Wolf|Mr. Wolf]] 15:12, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: It's been officially released now; Kotaku has an article with it.  Some interesting new stuff in there.  Bouncing Bettys, anyone?  -[[User:Rhainor|Rhainor]] 07:46, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Saw a Mk 46, USP Tactical, Remington MSR/XM2010, SVD. [[User:Halorocka888|Halorocka888]] 09:35, 2 September 2011 (CDT)&lt;br /&gt;
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this trailer looks epic, when i seen the sniper 2: ghost warrior gameplay i knew they would have the msr on every new war game its in battlefield and this (waiting for homefront two lol)&lt;br /&gt;
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:Why is the M4A1 still using 20-round magazines *facepalm*. Wanna bet that they will still hold 30 rounds? Using 20-round magazines on a modern assault carbine meant mainly for CQC = retarded.  15:24, 2 September 2011 (CDT)&lt;br /&gt;
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: All footage - http://gamingeverything.com/?p=8478 -- [[User:Joey1666|Joey1666]]&lt;br /&gt;
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== Equipment List (Not sure if it's leaked) ==&lt;br /&gt;
&lt;br /&gt;
So, I was checking out Call of Duty Wiki for some MW3 news and I spotted this: http://beta.digitalwarfare247.com/games/modernwarfare3/195-mw3-multiplayer-info-blowout&lt;br /&gt;
It's a complete list with all equipment options, not sure if it's considered leaked. But from what I saw up to now some new weapons are:&lt;br /&gt;
:1. Mk.46/M249&lt;br /&gt;
:2. G36C w/ AG36 (YES!)&lt;br /&gt;
:3. PP-90M1&lt;br /&gt;
:4. MP5 (NOT the MP5K)&lt;br /&gt;
:5. AS50&lt;br /&gt;
:6. Remington MSR&lt;br /&gt;
:7. Dragunov SVD.&lt;br /&gt;
:Plus, the G36C has a really badass reload (kind of MW2 FAL-style) [[User:Gonzaga|Gonzaga]] 16:45, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
OHMYGOD OHMYGOD THE SIG P226 WASN'T LISTED UNDER THE PISTOLS SECTION NOOOOOOO ARGLEBARGLE AUUGHH BLARGBLARG *dies*--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:14, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Assault Rifles&lt;br /&gt;
&lt;br /&gt;
close&lt;br /&gt;
&lt;br /&gt;
    M4A1&lt;br /&gt;
    M16A4 - 3 round burst&lt;br /&gt;
    SCAR-L&lt;br /&gt;
    CM901&lt;br /&gt;
    Type 95 - 3 round burst [lvl 32]&lt;br /&gt;
    G36c - [lvl 42]&lt;br /&gt;
    ACR 6.8 - [lvl 50]&lt;br /&gt;
    MK14 - Semi-automatic [lvl 60]&lt;br /&gt;
    AK-47 - [lvl 68]&lt;br /&gt;
    FAD - [lvl 78]&lt;br /&gt;
&lt;br /&gt;
LMGs&lt;br /&gt;
&lt;br /&gt;
close&lt;br /&gt;
&lt;br /&gt;
    L86 LSW&lt;br /&gt;
    MG36&lt;br /&gt;
    PKP Pecheneg&lt;br /&gt;
    MK46 - [lvl 68]&lt;br /&gt;
    M60E4 - [lvl 72]&lt;br /&gt;
&lt;br /&gt;
Shotguns&lt;br /&gt;
&lt;br /&gt;
close&lt;br /&gt;
&lt;br /&gt;
    USAS 12&lt;br /&gt;
    KSG 12&lt;br /&gt;
    SPAS 12&lt;br /&gt;
    Striker - Semi-auto - [lvl 48]&lt;br /&gt;
    Model 1887 - [lvl 62]&lt;br /&gt;
&lt;br /&gt;
Machine pistols&lt;br /&gt;
&lt;br /&gt;
close&lt;br /&gt;
&lt;br /&gt;
    FMG9&lt;br /&gt;
    MP9&lt;br /&gt;
    Scorpion - [lvl 36]&lt;br /&gt;
    G18 - [lvl 70]&lt;br /&gt;
&lt;br /&gt;
Pistols&lt;br /&gt;
&lt;br /&gt;
close&lt;br /&gt;
&lt;br /&gt;
    USP .45&lt;br /&gt;
    P99&lt;br /&gt;
    MP412&lt;br /&gt;
    .44 Magnum - [lvl 46]&lt;br /&gt;
    Five Seven - [lvl 58]&lt;br /&gt;
    Desert Eagle - [lvl 76]&lt;br /&gt;
&lt;br /&gt;
Sub Machine Guns&lt;br /&gt;
&lt;br /&gt;
close&lt;br /&gt;
&lt;br /&gt;
    MP5&lt;br /&gt;
    UMP&lt;br /&gt;
    PP90M1&lt;br /&gt;
    P90 [Lv. 38]&lt;br /&gt;
    PM-9 [Lv. 56]&lt;br /&gt;
    MP7 [Lv. 74]&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles&lt;br /&gt;
&lt;br /&gt;
close&lt;br /&gt;
&lt;br /&gt;
    Barrett .50 Cal&lt;br /&gt;
    L118A (bolt action, looks similar to the L96 from Black Ops)&lt;br /&gt;
    Dragunov&lt;br /&gt;
    AS50&lt;br /&gt;
    RSASS [Lv. 44]&lt;br /&gt;
    MSR [Lv. 66]&lt;br /&gt;
&lt;br /&gt;
Launchers&lt;br /&gt;
&lt;br /&gt;
close&lt;br /&gt;
&lt;br /&gt;
    SMAW&lt;br /&gt;
    Javelin&lt;br /&gt;
    Stinger - [lvl 40]&lt;br /&gt;
    XM25 - [lvl 52]&lt;br /&gt;
    M320 GLM - [lvl 64]&lt;br /&gt;
    RPG - [lvl 80]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Is this information considered leaked or can it be added to the main page? --[[User:RaNgeR|RaNgeR]] 17:30, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== COD XP 2011 Robert Bowling Interview ==&lt;br /&gt;
&lt;br /&gt;
Shows some pretty interesting snippets of other weapons seen: http://www.youtube.com/watch?v=LJUJcoCq37I&amp;amp;feature=feedu&lt;br /&gt;
I see there is a L118A? / Arctic Warfare Sniper variant, HK USP, PP-90M1, SCAR-L (4:19, appears very briefly as a name tag), P99 Confirmed (name tag), M320 / AG36 (seen on G36C), CM901 (appears with a Tan Finish, Sniper Scope and Suppressor and firing fully automatic) [[User:Draco122|Draco122]] 17:35, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== weapon list ==&lt;br /&gt;
&lt;br /&gt;
the list is supposed to be real and on the site it says the FAMAS was removed and the AK74U and AT4 are campaign only??&lt;br /&gt;
&lt;br /&gt;
someone get proof please&lt;br /&gt;
&lt;br /&gt;
: Well... that list isn't wrong, but there are more weapons than it states. Look at the Kotaku official screens, there's an M240B in one... which isn't listed. So I'd say that there's more than the list would lead you to believe.&lt;br /&gt;
&lt;br /&gt;
:: No m1911 or Fal mentioned... Im dissapointed if that will be the final list. -- Joey1666&lt;br /&gt;
&lt;br /&gt;
:::Yeah I was thinking that quite a few guns mentioned were missing, perhaps they're campaign-only like MW2's Dragunov. I hope not though, &amp;lt;3 the 240. Also the guy on that site claiming that the FAMAS was replaced by the QBZ-95 is a moron, they look nothing alike. --[[User:Chrausis|Chrausis]] 05:45, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I think we need to wait until it's a) confirmed and b) there are some pictures. Remember we're about identifying weapons in visual media, not in blog posts. [[User:Evil Tim|Evil Tim]] 09:02, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
[[image:MW3M2401.jpg|thumb|none|600px|M240 in MW3?]]&lt;br /&gt;
&lt;br /&gt;
I'm not high right? This is the 240B in MW3 isn't it? --[[User:Chrausis|Chrausis]] 11:10, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Cheeky machine gun gameplay ==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=Q3i-vASNb68 Here] is a short video showing some Mk46 and MG36 gameplay. The MG36 is hilariously badly modeled, ultrasadface. --[[User:Chrausis|Chrausis]] 06:59, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Until the guy reloaded it and I saw the side of the weapon, I honestly had no idea that the model was meant to be the MG36... Also, from the brief shot I saw of it (during the loadout section) the L86-LSW has made a return. Unfortunately (from my perspective anyway)it's the old MW2 model with drum mag, carry-handle/barrel change and L85 handguard. --[[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
:That's not a real MG36, it is a G36KV &amp;quot;mocked up&amp;quot; as an MG36 &amp;gt; note that it has only four vent holes. Similar to the hybrid in Far Cry. And the gayass juggernaut has no weapon? OMG! Oh and one more thing, looks like there will be no emblem editor, just preset images and titles... hmmm... that's what I call regression. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 11:44, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I thought it looked too short to be an MG36, but that's probably the least concerning thing about it: The sights are wrong, the bipod is wrong, the drum magazine is wrong, not to mention the floppy charging handle during the reload sequence. Sort it out, Sledgehammer. --[[User:Chrausis|Chrausis]] 12:15, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PP-90M1 ==&lt;br /&gt;
&lt;br /&gt;
This is not the same PP-90 that the gun redirects the user towards.  One is a folding submachine gun, the other is a helical-fed submachine gun.  They are two entirely different weapons, at least, according to Wikipedia: &amp;quot;other than sharing a manufacturer is unrelated to the similarly named PP-90M.&amp;quot;[http://en.wikipedia.org/wiki/PP-90M1] Also, if it hasn't been done already...looks like the PP-90M1 needs a page to itself. [[User:Arcdash|Arcdash]] 07:44, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== new images ==&lt;br /&gt;
&lt;br /&gt;
how come no one has put pics of the new guns theyre everywhere!!&lt;br /&gt;
:Get back in you cage COD fanboy. :P - [[User:Mr. Wolf|Mr. Wolf]] 15:34, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
haha that was clever, well done for finding out about me not having any gun knowledge at all, mostly because im happier not knowing anything, so when people ask me if i like guns i do not have to lie and no i don't have some stupid sense of knowing about guns because of call of duty all though i am a fan i don't really care about guns if i am being honest and please don't judge me for having an account its my brothers and he doesn't really care either he just likes ediing pages for films and games, but me on the other hand.&lt;br /&gt;
I like finding pics about the games i want and what guns are in them see :)&lt;br /&gt;
&lt;br /&gt;
please do not take offense, i am not just a cod fan i am getting bf3 aswell but... the other fans put me off the game (using there partial vocab to try and outsmart people it makes them out to be stupid geeks  , that doesn't make much sense they shouldn't be called geeks they are not smart enough :P you know who i mean they use phrases like creten and beast instead of asshole or dickhead or fat mo fucker.&lt;br /&gt;
&lt;br /&gt;
thats rambling..&lt;br /&gt;
i am not a gun fan what so ever, i'm normal you see haha. &lt;br /&gt;
&lt;br /&gt;
delete it before someone sees AAAAAAAAAGGGGGGHHHH&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
fucking geeks :P&lt;br /&gt;
&lt;br /&gt;
:: Since no ones tagging themselves here..... are you talking to yourself ? - [[User:Joey1666|Joey1666]]&lt;/div&gt;</summary>
		<author><name>Joey1666</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Joey1666&amp;diff=454389</id>
		<title>User:Joey1666</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Joey1666&amp;diff=454389"/>
		<updated>2011-09-03T21:22:21Z</updated>

		<summary type="html">&lt;p&gt;Joey1666: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm a private in the Irish Defence Forces and im also studying health and fitness in college.&lt;br /&gt;
&lt;br /&gt;
I'm a massive firearms fan but they're illegal to own in my country. &lt;br /&gt;
&lt;br /&gt;
I'm trained on the Steyr Aug A1, Hk Usp, FN GPMG and the Hmg .50.&lt;br /&gt;
&lt;br /&gt;
My favourite Pistols : Kimber ICQB, M1911A1, Para ordnance p14.&lt;br /&gt;
&lt;br /&gt;
My favourite Smgs : Ump.45, MP9.&lt;br /&gt;
&lt;br /&gt;
My favourite Assault Rifles : Fn Fnc/Fal, ZM LR300, M468, Sig 556.&lt;br /&gt;
&lt;br /&gt;
My favourite Battle Rifles : Mk.14 EBR, Mk.12 SPR.&lt;br /&gt;
&lt;br /&gt;
My favourite LMGs : M60, IAR, QJY-88, Stoner 63.&lt;br /&gt;
&lt;br /&gt;
My favourite Snipers : SKS, DSR-1, M21.&lt;br /&gt;
&lt;br /&gt;
My favourite Shotguns : Saiga 12, Mossberg 500, Remington 870 MCS, spas-12.&lt;/div&gt;</summary>
		<author><name>Joey1666</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Joey1666&amp;diff=454388</id>
		<title>User:Joey1666</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Joey1666&amp;diff=454388"/>
		<updated>2011-09-03T21:21:48Z</updated>

		<summary type="html">&lt;p&gt;Joey1666: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm a private in the Irish Defence Forces and im also studying health and fitness in college.&lt;br /&gt;
&lt;br /&gt;
I'm a massive firearms fan but they're illegal to own in my country. &lt;br /&gt;
&lt;br /&gt;
I'm trained on the Steyr Aug A1, Hk Usp, FN GPMG and the Hmg .50.&lt;br /&gt;
&lt;br /&gt;
My favourite Pistols : Kimber ICQB, M1911A1, Para ordnance p14.&lt;br /&gt;
My favourite Smgs : Ump.45, MP9.&lt;br /&gt;
My favourite Assault Rifles : Fn Fnc/Fal, ZM LR300, M468, Sig 556.&lt;br /&gt;
My favourite Battle Rifles : Mk.14 EBR, Mk.12 SPR.&lt;br /&gt;
My favourite LMGs : M60, IAR, QJY-88, Stoner 63.&lt;br /&gt;
My favourite Snipers : SKS, DSR-1, M21.&lt;br /&gt;
My favourite Shotguns : Saiga 12, Mossberg 500, Remington 870 MCS, spas-12.&lt;/div&gt;</summary>
		<author><name>Joey1666</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=454230</id>
		<title>Talk:Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=454230"/>
		<updated>2011-09-03T08:43:59Z</updated>

		<summary type="html">&lt;p&gt;Joey1666: /* weapon list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Moved from main page==&lt;br /&gt;
&lt;br /&gt;
These are the weapons from the leaked info which are of dubious authenticity and need confirming. Only officially confirmed weapons on the main page from now on.&lt;br /&gt;
&lt;br /&gt;
''Information leaked to the website Kotaku.com included screenshots claimed to be of some of the weapon models for Call of Duty: Modern Warfare 3. Most weapons appear to have multiple configurations and attachments, however at present the authenticity of these shots has not been confirmed.''&lt;br /&gt;
&lt;br /&gt;
=== Walther P99 ===&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|350px|Walther P99 with silver slide - 9x19mm]]&lt;br /&gt;
[[Image:Walter_p99_01.jpg‎|thumb|none|400px]]&lt;br /&gt;
[[Image:MW3-P99-Light.jpg‎|thumb|none|400px|P99 with pistol light.]]&lt;br /&gt;
&lt;br /&gt;
=== MP-412 REX ===&lt;br /&gt;
As in the games  Battlefield and Red Steel, there is an appearance of the Russian .357 Magnum revolver, the MP-412 REX.  The MP-412 REX was a double action revolver with a break open frame and automatic ejector.  It was developed for commercial Export by Izhevsk Mechanical Plant but never went into full production due to lack of interest.  Yet another firearm that was never actually sold anywhere (except for a few prototypes in Europe) that appears in a Video Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:Mp412_pistol.jpg‎|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=== SIG-Sauer P226 ===&lt;br /&gt;
An SIG-Sauer P226 pistol is seen holstered to an SAS operative's vest. This is accurate, as it is used by the British SAS in real life.&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|350px|SIG-Sauer P226 - 9x19mm]]&lt;br /&gt;
[[Image:Sas lmg.jpg‎|thumb|none|400px|The pistol is holstered to the center of the vest.]]&lt;br /&gt;
&lt;br /&gt;
=== Sa. Vz.61 Skorpion ===&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] is a weapon also seen in [[Call of Duty 4: Modern Warfare]]. Because of its black pistol grip, it looks like the Yugoslavian made Skorpion.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ_Vz.61.jpg|thumb|none|300px|Skorpion Sa. Vz.61 with 20 round magazine - .32 ACP.]]&lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|300px|Yugoslavian made Model 61(i) Skorpion distinguishable by it's black pistol grip - .32 ACP.]]&lt;br /&gt;
[[Image:Skorpion screenshot layout 01.jpg|thumb|none|400px|The Skorpion model.]]&lt;br /&gt;
&lt;br /&gt;
=== HK MP5A2N ===&lt;br /&gt;
The Standard MP5 returns from [[Call of Duty 4]] with an A2/A4-style stock, instead of the A3/A5 Collapsible stock. The forearm has also been replaced with a Knights Armament Rail Forearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp5 new2.jpg|thumb|none|400px|The [[MP5A2]] model.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== FN SCAR-L ===&lt;br /&gt;
The [[FN SCAR-L]] is a new weapon shown in the screenshots. While it was only shown used by a soldier on the multiplayer background of [[Modern Warfare 2]] and wasn't usable, the version shown is a player model, and would probably take the place of the SCAR-H. The model has black scheme, flip-up iron sights and 5.56x45mm NATO Magpul. Note that the rear sight, although still cropped, is oriented correctly, while [[Modern Warfare 2]]'s SCAR-H rear sight was placed backwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR-L_(Standard).jpg|thumb|none|450px|Third-Generation [[FN SCAR-L]] - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:Scar light 01.jpg|thumb|none|400px|The SCAR-L model]]&lt;br /&gt;
&lt;br /&gt;
=== FN FAL ===&lt;br /&gt;
The [[FN FAL]] is a weapon also seen in [[Modern Warfare 2]]. This is the same model, featuring combination of the [[FN FAL]] and the [[FN FAL#DSA SA58 OSW|DSArms SA58 OSW Carbine]].&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|400px|[[FN FAL]] 50.00 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|400px|[[FN FAL#DSA SA58 OSW|DSArms SA58 OSW Carbine]] - 7.62x51mm.]]&lt;br /&gt;
[[Image:Novinka169 2.jpg|thumb|none|400px|The [[FN FAL]] is in the hands of the character in the top middle frame and in the hands of the characters in the bottom right two frames.]]&lt;br /&gt;
&lt;br /&gt;
=== Short Barreled AK Variant ===&lt;br /&gt;
Seen above in the top row, second from the right and the first and second from left frames on the bottom row. Likely a successor to the AKS-74U &amp;quot;SMG&amp;quot; in Call of Duty 4 and Modern Warfare 2, but, nevertheless it's still an assault rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Novinka169 2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=== Remington Semi-Automatic Sniper System ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington rsass.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=== Mk. 14 Mod 0 Enhanced Battle Rifle ===&lt;br /&gt;
The [[M14 Rifle#Mk. 14 Mod 0 Enhanced Battle Rifle|Mk. 14 Mod 0 Enhanced Battle Rifle]] is one of the weapons seen in the screenshots. This version is the Mod 0 version rather than the Mod 1 version in [[Modern Warfare 2]] as evidenced by the SAGE collapsible stock, rather than the previous AR buffer tube type stock with Magpul CTR/MOE stock. &lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|[[M14 Rifle#Mk. 14 Mod 0 EBR|Mk. 14 Mod 0 EBR]] - 7.62x51 NATO, with a Harris bipod and vertical RIS foregrip.]]&lt;br /&gt;
[[Image:M14ebr.jpg|thumb|none|400px|The [[M14 Rifle#Mk. 14 Mod 0 EBR|Mk. 14 Mod 0 EBR]] model.]]&lt;br /&gt;
&lt;br /&gt;
=== Barret M107 ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|450px|Barrett M107 long range sniper rifle - .50 BMG.  Noteworthy is the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.]]&lt;br /&gt;
[[Image:Barrett m82.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Armsel Striker ===&lt;br /&gt;
&lt;br /&gt;
[[Image:SWD-StreetSweeper.jpg|thumb|none|500px|SWD/Cobray Street Sweeper - 12 gauge]]&lt;br /&gt;
[[Image:Striker iw5.jpg|thumb|none|400px]]&lt;br /&gt;
=== Kel-Tec KSG ===&lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Ksg.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch M320 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is a new weapon (or more correctly, attachment) shown in the screenshots. This could be a replacement for the [[M203 grenade launcher]] as used in both previous installments, but nothing is confirmed at this time.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320_stock_extended.jpg|thumb|none|400px|[[Heckler &amp;amp; Koch M320]] - 40mm, with optional telescoping stock.]]&lt;br /&gt;
[[Image:M320 grenade launcherh.jpg|thumb|none|400px|The [[Heckler &amp;amp; Koch M320#M320|M320]] model, attached to an [[M4A1]] carbine with XPS Holographic sight and suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Discussion==&lt;br /&gt;
&lt;br /&gt;
Oh God, another Call of Duty. [[User:BeardedHoplite|BeardedHoplite]] 17:05, 13 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
AK74su-type(AKS-74u)weapon in screenshot as well as FN FAL similar to the one in Modern Warfare 2. &lt;br /&gt;
&lt;br /&gt;
Visible in this screenshot&lt;br /&gt;
&lt;br /&gt;
http://cache.gawkerassets.com/assets/images/9/2011/05/prague_resistance_rioter_civ_02.jpg&lt;br /&gt;
&lt;br /&gt;
Also, there's some type of Sig Sauer pistol in this screenshot on the chest&lt;br /&gt;
&lt;br /&gt;
http://betacache.gawkerassets.com/assets/images/9/2011/05/sas_lmg.jpg&lt;br /&gt;
&lt;br /&gt;
Looks like the M18 Smoke Grenade returns. -[[User:1morey]] May 14, 2011 12:07 AM (EST)&lt;br /&gt;
&lt;br /&gt;
I see a P90 lying on the floor in the premiere trailer, in what appears to be a subway station. Appears to follow the MW2 Design, with the iron sights instead of a built in red dot. -[[User:Timaman]] May 24, 2011 22:09 PM GMT+0&lt;br /&gt;
&lt;br /&gt;
http://timaman.deviantart.com/art/Possible-P90-in-Mw3-210170147&lt;br /&gt;
&lt;br /&gt;
I noticed what appears to be a holstered Colt 1911 on the UMP wielding SAS members right leg, you can see it just above where the picture finishes, at the bottom. [[User:Timaman|Timaman]] 09:08, 28 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I saw that too, hopefully the MW1 1911 comes back, it better, but it also looks like it could be a P226 with wierd lighting. [[User:Alex T Snow|Alex T Snow]] 14:33, 28 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I hope they put an ejection port on the M4 this time.&lt;br /&gt;
&lt;br /&gt;
== Title ==&lt;br /&gt;
&lt;br /&gt;
This page should be moved to &amp;quot;Call of Duty: Modern Warfare 3&amp;quot; since that is the official title. Don't let the &amp;quot;Modern Warfare 2&amp;quot; page confuse you, that's fucked up also. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:49, 13 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I also think that the title should be the official title, so I already changed it. --[[User:RaNgeR|RaNgeR]] 05:40, 14 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Issues==&lt;br /&gt;
&lt;br /&gt;
We have no confirmation from anyone that any of these images are legit. Should this page even exist? [[User:The Wierd It|The Wierd It]] 16:19, 13 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I don't see any evidence proving to the contrary either. We'll live, if it's not legit, then it'll be taken off. Seems like an insanely elaborate hoax to basically render half of a game's weapon arsenal and create a ton of concept art, in addition to the images of the NPC skins and such. You could be right, but, in all likelihood... this is a leak of legitimate information.&lt;br /&gt;
&lt;br /&gt;
If it is legit though, how do we know it's final? This could be a deliberate leak of outdated info and models. [[User:The Wierd It|The Wierd It]] 18:11, 13 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Even if it isn't final, it's still worthwhile to put in. The G3 was in a trailer for Modern Warfare 2, and the last time I checked, it was still on the imfdb page.&lt;br /&gt;
&lt;br /&gt;
There is a update to this Modern Warfare 3 leak. Robert Bowling of Infinity Ward tweeted this: &amp;quot;A lot of hype &amp;amp; a lot of leaked info on #MW3, some still accurate, some not. To avoid spoiling the experience, I'd wait for the real reveal.&amp;quot; So I'm guessing the leak IS legitimate [[User:SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
Well, as much as I think Bowling is a self-absorbed hipster, this is good. I assume the &amp;quot;tangible&amp;quot; pics and stuff like that are more concrete than some of the story details and map names &amp;quot;Plaza 2&amp;quot;, was probably changed/cut. Either way, good for identifying stuff.&lt;br /&gt;
&lt;br /&gt;
Oh god, the KSG.  Here's hoping they use both of that weapon's mag tubes instead of restricting you to only one of them --[[User:HashiriyaR32|HashiriyaR32]] 23:02, 13 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I am a huge fan of the KSG. Yeah, I really agree with you there. Though, in the previous Modern Warfares, they've limited the M1014 to the capacity of a KAC Masterkey for balancing purposes. Wouldn't get my hopes up.&lt;br /&gt;
&lt;br /&gt;
:My biggest fear with the KSG is how IW or whoever is really making it will make the KSG act in-game. My thought process tells me &amp;quot;Somehow, I think their gonna make it fire like a double barrelled shotgun, two shots at the same time&amp;quot;. Given IW's creditability and COD's inaccuracy with real world weapons in game, this to me seems like a likely possibility. [[User:Draco122|Draco122]] 00:38, 15 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yes, but, would it really be that noticeable? I mean, what would be the difference over firing one round? It's still a pump-action, so regardless, you'd still have to rack the pump back. They didn't make the Ranger shotgun or the Olympia fire both rounds at the same time, they're double barreled as well.&lt;br /&gt;
:You actually got two firing triggers when you use a single Ranger --[[User:HashiriyaR32|HashiriyaR32]] 09:12, 15 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Which is plausible, because it has two triggers on the real-world model. On the KSG, IF, big IF, they made it fire two rounds at the same time for some reason, they'd probably operate under the assumption that you're switching tubes between each shot. I don't know, just giving IW the benefit of the doubt for now. They don't seem to have messed up with any of their modern shotguns except in the realm of magazine capacity.&lt;br /&gt;
&lt;br /&gt;
I might be the only one, but whats up with that weird aimpoint/ holographic sight combo on the M4? is that even possible?&lt;br /&gt;
: Yes, it is. EoTech makes [http://www.eotech-inc.com/product.php?id=50&amp;amp;cat=1 optics] specifically designed to be used in conjunction with their holosights. [[User:The Wierd It|The Wierd It]] 11:59, 28 May 2011 (CDT)&lt;br /&gt;
cool, I never knew that. Thanks&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
What in the name of God, Jesus Christ, and the Holy Spirit did they do to that shotgun. *Pukes all over keyboard*. I mean, I love CoD as much as the next person (I just look past the mistakes (Russians with Tavors, and TDI Vectors)), but THAT just looks ridiculous!!! - [[User:1morey]] May 14, 2011 12:09 AM (EST)&lt;br /&gt;
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I mean, it's the &amp;quot;CoD Universe&amp;quot;, IW can make the Russians use whatever weapons they want. It's no different/worse than Special Operations personnel using MP5k airsoft replicas [They did in MW2], or using MG4's for that matter, and ACR's. Call of Duty was never intended to be a military simulator, even less so starting to really become obvious with MW2 [A US Army General firing a revolver on the front lines]. However, on topic, the 1887 never should've been in the game in my opinion. There are plenty of shotguns, and IW seems to just copy and paste things from movies rather than being original. As for the depiction in MW3, at least they made the 1887 unique. Granted, it's silly, but for a game weapon... it's much more fitting to &amp;quot;tacticalize&amp;quot; it.&lt;br /&gt;
:Also as far as multiplayer is concerned, the removal of the enlarged loop means that you will no longer be able to flip cock it, therefore no longer able to dual wield... unless IW does it anyway which means that technically the player would be breaking their fingers every time they do a flip cock. [[User:Swamples|Swamples]] 17:10, 18 May 2011 (CDT)&lt;br /&gt;
:Yeah, gonna' have to side with you on that one. IW showers in the over the top, unoriginal, borderline plagiarism from popular movies. There's no logical advantage for them to include the 1887 unless it's able to be dual wielded. But, like you said, they may have tacticalized it to be a &amp;quot;modern lever-action shotgun&amp;quot;, whilst taking out the dual wield capability. We'll see.&lt;br /&gt;
:I'd rather see them give us a nice lever-action rifle than the 1887 again. Not enough games have them, and it's not like &amp;quot;the army doesn't use them&amp;quot; is a valid excuse in a series where a military firing range has Deagles lying around. [[User:Evil Tim|Evil Tim]] 00:54, 19 May 2011 (CDT)&lt;br /&gt;
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I'd rather them just scrap lever actions altogether. Certainly, the argument of &amp;quot;The army doesn't use them&amp;quot; isn't really relevant, perhaps the argument &amp;quot;No army would even consider using it&amp;quot; is more fitting. But when nobody uses an overall design archetype (Lever Action) in a tactical setting, it seems silly to include it as a shotgun or not. In other words, in my opinion, lever actions have no place in Modern Warfare both the game and the concept. 1887 should've never been in MW2, because it set a precedent that it was okay to put absurdly pointless weapons in CoD games.[[User:Halorocka888|Halorocka888]] 10:56, 21 May 2011 (CDT)&lt;br /&gt;
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:Several armies not only considered using them but actually did. That's rather more than the number of armies which have ever considered using the WA2000 or Desert Eagle, which last I checked was zero. [[User:Evil Tim|Evil Tim]] 13:12, 20 May 2011 (CDT)&lt;br /&gt;
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Which armies? Were they in this century? If not then it's irrelevant to the term &amp;quot;Modern&amp;quot;. Most, if not all lever-action overall designs were prominent before the turn of the 20th century. No modern military uses lever-actions when they could just be using more modern semi-automatic weapons that operate on various methods (recoil/gas/etc).[[User:Halorocka888|Halorocka888]] 10:56, 21 May 2011 (CDT)&lt;br /&gt;
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:Um, Russia was still using Winchesters right into WW1, and there's several modern designs like the Browning BLR. Most sniper rifles in military service are still manual actions (as opposed to marksman rifles, which are the semi-autos), they just tend to be bolt actions rather than lever or pump. Leverguns are just as common in military use as gas-operated rotating bolt pistols, $80,000 semi-auto rifles or off-axis blowback subguns (ie not), and more to the point, the setting of an invaded US means civilian weapons can be included within the setting. For example, you could have a level where you're a Marine who was on leave and only has his hunting rifle and his wits to make his way through enemy lines and assemble with his unit. Or given that such levels usually have a helper NPC, you're the Marine's kid who insisted on coming along to help fight the good fight. For bonus points, reveal halfway through the level that the kid is the Marine's daughter rather than his son; I'd pay good money to watch the forum fallout from that. &amp;quot;Kotick made me play as a GIRL! Now I have COOTIES!&amp;quot; [[User:Evil Tim|Evil Tim]] 05:17, 21 May 2011 (CDT)&lt;br /&gt;
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:You do bring up a valid point, MW3 is based in an invasion US. Theoretically, they could add the civilian weapons for this reason, but CoD has always been a strictly military deal. But then again, MW2 involved an invasion US, and there were no civilian player-characters. Furthermore, &amp;quot;Russia was still using Winchesters right into WW1&amp;quot;, this game is not in WW1 and warfare/technology has changed quite a lot since then. There is nothing modern about the BLR's design, save for some features that make it easier to use (Moving trigger/detachable magazine), and still... it's not used by -any- military, current or otherwise. Bolt action sniper rifles are just that, bolt action, not lever action, regardless I'm talking about service rifles/shotguns not high end sniper rifles. Lever-action weapons are not common in militaries of this century (21st) by any means. Lever actions should not be included in a modern military setting, year 2000 and beyond. There are no lever actions being used by any current formal military force as far as I'm aware, certainly not the ones we're talking about (NATO countries, Russians). They've got no place in modern warfare because the design has been outclassed by others, hence why they're not used. Even in Khyber pass bootleg weapons from Pakistan/Afghanistan, or South American countries, it'd be a stretch to see them using lever-actions... the design is -that- outdated.[[User:Halorocka888|Halorocka888]] 10:56, 21 May 2011 (CDT)&lt;br /&gt;
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::Again pointing out that no military has ever used or considered using the Desert Eagle either. Or the SPAS-12. Or the TDI Vector. Or the WA2000. CoD's weapon list has been in la-la land since we had German soldiers with StG-44s at Stalingrad in the first game and hasn't really come back since then. [[User:Evil Tim|Evil Tim]] 11:00, 21 May 2011 (CDT)&lt;br /&gt;
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:For different reasons. No modern military uses lever-actions because they're outdated. Desert Eagle, should never have been in the game, not saying it should. It's not used because it's not practical. TDI Vector, it's not used because it's new and the benefits are negligeble. WA2000, it's a trophy weapon which has a price-tag of a BMW and less than 200 were built, obviously not a choice. SPAS-12, used by various militaries around the world (Malaysia, Indonesia, Bangladesh), in addition to SWAT/SRT teams around the world. The weapons you listed are not used for various reasons, not for being antiquated technology. You can't deny that IW put the 1887 in because it was &amp;quot;badass&amp;quot; in the Terminator movie, that's the only reason. The STG44 thing doesn't bother me, seeing as it was used in WW2, which is the timeframe in which the game was set, though in limited numbers later on in real life. However, the 1887 has no purpose in game or out. The Desert Eagle, has no purpose in real-life but it does serve a role in game (High Damage sidearm with low mag capacity). Thus, the Desert Eagle is tolerable, the 1887 is just pointless. Also, it's worthwhile to note that the section is titled &amp;quot;Winchester Model 1887&amp;quot;, not &amp;quot;Weapons that shouldn't be in the game&amp;quot; thus I would focus on this weapon, rather than the others in the game that shouldn't be there in my opinion. [[User:Halorocka888|Halorocka888]] 12:53, 21 May 2011 (CDT)&lt;br /&gt;
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:I'm not entirely sure why you're opposed to this, though; we've already got a laundry list of weapons no military would ever dream of using, so one more or less hardly matters. I'm saying I'd rather see a lever-action rifle than the 1887 again, since that would actually be a nice variation from the usual bolts and semi-autos and could be interesting for variation (levers being faster but harder to use while prone). I equally don't see the point of trolling out the antique shotgun again, this time with a stack of silly accessories on it that makes ''Black'' look positively restrained. [[User:Evil Tim|Evil Tim]] 06:50, 23 May 2011 (CDT)&lt;br /&gt;
::A lever-action rifle would have been a great idea in Black Ops, but not in the &amp;quot;Modern&amp;quot; Warfare games where they should stick with using the correct &amp;quot;modern&amp;quot; weapons that each country actually uses, plus some other '''sensible''' new age weapons. - [[User:Mr. Wolf|Mr. Wolf]] 07:33, 23 May 2011 (CDT)&lt;br /&gt;
:My point is that the design incorporating a lever-action, has no place in any modern military setting, at all, shotgun or rifle included. It'd be akin to using a flintlock in a modern warfare video game, it's simply outdated technology on a design level that's no longer used by modern military forces. That is why I'm opposed to it, it's not like the TDI Vector or Desert Eagle not being used (For different reasons, which I explained in depth, none of which includes an outdated design) because they are both modern weapons that incorporate modern designs. Bottom line, if you want lever-actions, play Red Dead Redemption. Granted it's a video game and not a military simulator at that but IW putting in outdated weaponry simply because it was in a movie, when they are supposed to be working with pseudo-real world operators and scenarios, is silly. The tacticalized variant as shown in MW3 is certainly a step in the right direction, if you want a pristine replica of a beautiful antique weapon, again, Call of Duty is not the appropriate place to search for such and nor should it be. I think we're just going to have to agree to disagree on this one. [[User:Halorocka888|Halorocka888]] 11:12, 23 May 2011 (CDT)&lt;br /&gt;
::In what way is it outdated? Modern lever actions fire faster than bolt actions, can use non-tube magazines (even detachable ones) and thus fire pointed bullets, and are of comparable accuracy to bolt actions. Aside from issues with firing while prone (which are hardly impossible to deal with) they're not outdated in any sense of the term, certainly not to the extent a flintlock is. [[User:Evil Tim|Evil Tim]] 11:30, 24 May 2011 (CDT)&lt;br /&gt;
::Well, the issue of firing when prone is -highly- critical when compared to how modern-day bolt actions are used, mostly/all by snipers who fire from the prone position frequently. They are outdated as service rifles, like I said earlier in comparison to semi-automatic gas/recoil driven weapons. The main revolution of lever action was the rapid-fire aspect and magazine capacity (Compared to single-shot/clip-fed weapons of the era), which have all been outclassed by miles in reference to modern semi-automatic rifles. Like I said,''' agree to disagree''', not going anywhere. [[User:Halorocka888|Halorocka888]] 14:27, 24 May 2011 (CDT)&lt;br /&gt;
:::No, it's definately an issue of lack of will to do it rather than any technical inferiority. Armies are used to bolt actions in their manual rifles and don't see the need to change to weapons that have ''different'' advantages and disadvantages but don't offer a substantial overall improvement. It's hard enough persuading them to adopt things that ''do'' offer a substantial improvement, after all. Also, I have no idea why you keep bringing up semi-autos, not everything is a marksman rifle. I was never suggesting using a manual action weapon as a replacement for anything other than a ''different'' manual action. [[User:Evil Tim|Evil Tim]] 14:33, 24 May 2011 (CDT)&lt;br /&gt;
::Agreeing to disagree, could refute what you said with evidence/concepts but it's not going to do anything. [[User:Halorocka888|Halorocka888]] 14:43, 24 May 2011 (CDT)&lt;br /&gt;
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==Barrett M107/M82 Error==&lt;br /&gt;
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It seems IW thinks that there's some sort of bolt/ejection port, being visible on the left side of the receiver of the M107. As far as I know, the left side is flat and the right hand side has the bolt mechanism. Correct me if I'm wrong, but I believe it's like this in MW2 and not in CoD4. &lt;br /&gt;
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To clarify, it seems that IW has made the M107 receiver open on both sides, rather than just having the bolt handle on the right. Probably should be corrected, but can be lived with. [[User:Halorocka888|Halorocka888]] 10:57, 21 May 2011 (CDT)&lt;br /&gt;
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== Gunz ==&lt;br /&gt;
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Is it just me or anyone else agrees that these guns are f#&amp;amp;king ugly? What did they do to that poor MP5A2? Not to mention the Winchester and the &amp;quot;AK-47&amp;quot;. BTW the game will take place around 2012, yet the Russians will still use the &amp;quot;AK-47&amp;quot;. Well, it is still better than them using U.S. guns, right? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 04:26, 14 May 2011 (CDT)&lt;br /&gt;
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How do you know the game will take place in 2012? If Call of Duty 4: Modern Warfare took place in 2011, and Call of Duty: Modern Warfare 2 is 5 years later (2016), so how MW3, which is a direct sequel to MW2, taking place in 2012? --[[User:RaNgeR|RaNgeR]] 05:39, 14 May 2011 (CDT)&lt;br /&gt;
:Sorry, my bad, I thought COD4 was in 2007 since it was releases in that year. I knew that MW2 was 5 years later, thats why I wrote 2012. Anyways, that won't make the difference. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:32, 14 May 2011 (CDT)&lt;br /&gt;
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Again, Call of Duty was never meant to be a military simulator. If you want realism, look at the Battlefield series and ARMA series. Call of Duty has always been a playable action movie, that happens to be based in a real-world (First 1-3, Black Ops, WaW) or fictional (Modern Warfare) war. &lt;br /&gt;
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Russians have used AK variants since the late 1940's... that's over sixty years of use. What's so outlandish about them using it for another twenty? IW calls it an &amp;quot;AK-47&amp;quot; because that's what people identify as the general AK weapon pattern. It's a video game. How exactly is it better than them using US weapons? Many foreign nations use the AR platform, amongst other weapon systems designed in the United States. Hell, most of the United States' small arms are provided/designed by Fabrique Nationale, a Belgian company. As I said before, it's a &amp;quot;Call of Duty Universe&amp;quot;, not an explicitly real world universe, IW has creative license to put whatever weapons in the hands of whatever faction they see fit. &lt;br /&gt;
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As for the weapons, they look fine to me. Some have been tacticalized, yes, but it makes them unique to the game and in specific cases like the 1887, it makes it more plausible for an almost 130 year old weapon to be included in a Modern setting used by people who have access to better designed shotguns. [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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I am wondering why we don't see an 870 or a Mossberg in these games? It's weird as well that they would include a really old gun like the 1887 but none of the pump actions. And the SPAS-12 doesn't count because it's been overused in this series to death. I bet for the ACR's reload animation, they are not going to have the model press a button to release the bolt. Most likely they'll just reuse the AK reload animation and have the shooting hand reach over and rack the charging handle [[User:Excalibur01|Excalibur01]] 11:17, 14 May 2011 (CDT)&lt;br /&gt;
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:For the sake of it, I do wish we could have a 870 or a Mossberg in-game, even if it was one of these &amp;quot;Starter&amp;quot; guns. I wouldn't care if it was &amp;quot;Tacticalized&amp;quot; or not, as long as it's there. I could somehow imagine in a perfect world following MW2 as an example, a Remington 870 MCS as a primary shotgun loaded with slugs and a Aimpoint Sight with the Bling Perk while using a Mossberg 590 Compact Cruiser that was &amp;quot;Tacticalized&amp;quot; as a secondary shotgun loaded with Buckshot. [[User:Draco122|Draco122]] 00:43, 15 May 2011 (CDT)&lt;br /&gt;
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Thank God they are bringing back a full size MP5. I am so sick of the MP5K. And what is up with the magazine on the M4? Is it supposed to be a 20 rounder or they messed up the design again? [[User:Excalibur01|Excalibur01]] 11:19, 14 May 2011 (CDT)&lt;br /&gt;
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:Amen to that! Though somewhere in the back of mind, I sometimes think they're gonna add the MP5K back in as some &amp;quot;other&amp;quot; weapon, maybe if they were to stick to MW2 styling, I could imagine it as a Machine Pistol alongside maybe the PP-2000 and TMP. Also, I can't escape the feeling that IW is gonna try and copy Treyarch in some way by trying to copy Black Op's example with the AK(S)-74U and attach a grenade launcher to it. It would be awesome all the same though. [[User:Draco122|Draco122]] 00:55, 15 May 2011 (CDT)&lt;br /&gt;
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Yeah, well at this point, I've just given up on reload animations in Call of Duty. I agree, I am stoked for the full sized MP5. As for the M4, no clue, could be to balance it somehow? But, these are probably early development screens, wouldn't put it on being concrete just yet. If a MW3 forum goes up, I'll see about getting a 30 round magazine back for the M4 as I did see the MW2 M4 in a few of the screens on the Kotaku locations video. Shotguns, yeah, 870 would be lovely but... I could care less, why use a shotgun when you've got 7.62x51&lt;br /&gt;
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Seems like they're pretty covered on the shotgun front, except for a traditional 870 style. But, I am a bit worried regarding the LMG's. None shown. Banking on the M27 IAR. CoD4, M4 with Bandolier, Stopping Power, and Deep Impact on Hardcore was my impromptu IAR class, always loved the concept. Either way, would like to see the return of a M249 variant (Mk 46/Mk 48). [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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:I had heard rumours that the M249 was reappearing as a &amp;quot;Possible&amp;quot; returning LMG. But I had also heard that somewhere, IW was going to make three variants of MG's featured in Multiplayer. Ranging from Light Support type weapons similar to &amp;quot;Black Ops&amp;quot;, with 30 round magazines like the HK21 or RPK or just modified assault rifles with a bigger magazine, as well as other LMG's and SAW's like the M249, with GPMG's being the M240 or the M60 and finally mounted HMG's like the Browning M2 fixed into certain tactical positions.&lt;br /&gt;
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Source? Wouldn't get my hopes up for ADDING any weapon classes, at least until I saw proof. IW tends to want to simplify things, not divide things up and add diversity. However, even if they put all of those types into the overall LMG category, would be wonderful. M27 IAR, Mk 46/48, RPD, PKM, MG3, M240L are my top choices.&lt;br /&gt;
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However, sniper rifles are a subject of concern for me as well. MW2 including ONE bolt-action? This was a fatal flaw for me, the M40A3 was so much fun to use and the Cheytac kind of sucks. They've got a good lineup of sniper rifles here, RSASS, M107, EBR, but no bolt-action. RSASS is a good move because I've always wanted an SR-25 type weapon in CoD. They need a Russian sniper rifle of course and a few bolt actions (M40A5 or XM2010, Desert Tactical SRS (Bullpup bolt-action), and L115A3 would be all good choices). In addition, I've always wanted to see a Mk 12 SPR sniper rifle in CoD, something that did low damage but had a high magazine capacity. Would be great for Hardcore. [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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very exciting looking at those leaked pics....and i gotta say its a nice line-up of guns so far...some old standard ones (M4, AK-47; M107) and some new ones i've never seen before like that KSG or the Magpul FMG (OMG the box gun from Robocop2!!!). Also i'm very glad to see the old 203 gone in favor for the newer M320! The AA-12 is cool but i didnt like it in MW2...it was just not that usefull because the boxmag so was spent within a second. the 20round drum mag would make so much more sence.&lt;br /&gt;
I really hope they bring back the M249, preferebly as the Mk46 or even Mk48 and introduce some new Russian MG like the PKM with the Blackwater-Rail System.&lt;br /&gt;
One question though: is the KSG something very special or simply a bullpup pump-action shotgun? [[User:WARthog|WARthog]] 07:20, 16 May 2011 (CDT)&lt;br /&gt;
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Ugh, again with the sporterized AK's, dont suppose they actually look at what the Russians use.&lt;br /&gt;
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:The Russians have been looking at AK's with various rail systems. Take a look at the AK-200. http://www.thefirearmblog.com/blog/2010/05/27/ak-200-rifle-the-21st-century-ak/. Regardless, it's Call of Duty, not a simulator by any means. The AK in MW3 looks to be a step in the right direction over the airsoft-inspired replica in MW2. The KSG is a pump action shotgun which features the use of two tubes, doubling the capacity of a normal shotgun in this configuration and gives the operator the ability to switch tube magazines once one is expended (Due to magazine capacity laws). But in practice, it features a 14+1 magazine capacity, which is astounding when compared to normally configured shotguns like Remington 870's. Also, it features a twelve and I believe six o'clock rail for mounting of accessories. [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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:If it's got a six o'clock rail, does that mean we'll be able to stick a Masterkey on it and have a shotgun with a back-up shotgun? [[User:Evil Tim|Evil Tim]] 00:59, 19 May 2011 (CDT)&lt;br /&gt;
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The KSG is a pump-action shotgun. If you did put an underbarrel-type shotgun on it, then you wouldn't have enough room to pull the pump back enough to eject a shell. Besides, that would be unnecessary and impractical. The KSG had two magazine tubes, so if you needed a breaching round, beanbag round, or etc. instead of buckshot, then you could just switch the feed over to swap from lethal to nonlethal. A question about the MP5, what differences are there between the Navy and A2 model? Other than the lower receiver being metal with a new trigger group instead of synthetic with a German fire selector layout. The MP5 in MW3 looks like a Navy model but I'm guessing there's a reason someone changed it to A2. Just wondering if I was wrong. And how do I automatically leave a sig at the end of my messages? xD new to the site. -&lt;br /&gt;
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:You use the masterkey as the pump, silly. It's genius! (Or rather, it's no less silly than some of the things the series ''has'' done in the past). Leaving a sig is four tildes (~) in a row. [[User:Evil Tim|Evil Tim]] 01:27, 19 May 2011 (CDT)&lt;br /&gt;
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:But if you used the masterkey then it would take up all the ro- oh I see what you did there. And thanks for the sig help. [[User:Scutshakes|Scutshakes]] 01:34, 19 May 2011 (CDT)&lt;br /&gt;
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:Plus, any under-barrel attachments have been confined to the Assault Rifle class, and more recently, the AK74su &amp;quot;SMG&amp;quot; in Black Ops, which in real life... is still an Assault Rifle. Shotguns have no precedent in CoD for having under-barrel attachments of any sort. [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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Can someone help me identify the weapon the guy on the front-right is holding? Looks like an RPD or RPK to me http://imageshack.us/photo/my-images/692/wtfisthisk.jpg/ --[[User:Chrausis|Chrausis]] 20:44, 23 May 2011 (CDT)&lt;br /&gt;
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: Pretty sure that's the RPD, yep. [[User:Halorocka888|Halorocka888]] 21:21, 23 May 2011 (CDT)&lt;br /&gt;
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Only not-yet-seen weapons I saw during the trailer were the P90 at 0:32, FAMAS at 0:35, UMP at 1:04, RPD at 0:52, and an unknown weapon with a flashlight at 0:55, looks to be a bullpup of some sort. [[User:Halorocka888|Halorocka888]] 21:38, 23 May 2011 (CDT)&lt;br /&gt;
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: The weapon at 0:55 looks like an AUG to me. --[[User:Chrausis|Chrausis]] 08:11, 24 May 2011 (CDT)&lt;br /&gt;
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My thoughts exactly, or a Tavor. The barrel looks too thick to be either though, might be a flashlight/suppressor? [[User:Halorocka888|Halorocka888]] 20:10, 24 May 2011 (CDT)&lt;br /&gt;
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==HELL YEAH==&lt;br /&gt;
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the guns are supposed to look rusty and mangled and outdated because its a fully urban war environment like homefont&lt;br /&gt;
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i think the new model looks badass in a stealthy black camo &lt;br /&gt;
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does anyone know if these pictures have been confirmed to be real&lt;br /&gt;
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: Robert Bowling said that the leaks were mostly accurate, likely alluding to the fact that they're from an early build of the game. So some stuff might've changed, but this is what we know so far. What model are you talking about specifically? I don't really see rusty and mangled anywhere, the weapons all look pretty pristine to me. [[User:Halorocka888|Halorocka888]] 16:35, 22 May 2011 (CDT)&lt;br /&gt;
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==The tossed magazine doesnt look right==&lt;br /&gt;
In the newest trailer I noticed that a soldier tosses a magazine to the player but it's easy to see that you cant see any bullets in the top of it. I don't know that much about M4A1 magazines. Is there a door that opens when it's inserted into the rifle, did the devs over-look this or what?&lt;br /&gt;
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: Probably due to either being lazy or being an early build of the game. IW's track record is so-so for magazines, on a normal AR-15 magazine, there are two lips at the top of the magazine and the rounds feed through them. The magazine will spend most of the time in game, being lodged in the weapon, so it's not really that big of a deal to me personally. But you are correct, the magazine model doesn't look 100% accurate. [[User:Halorocka888|Halorocka888]] 14:06, 27 May 2011 (CDT)&lt;br /&gt;
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Thanks. The real world acuracy and high detail in the MW games is what sets them apart from all the other games based on modern combat. I hope that was just an eary build.&lt;br /&gt;
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Sorry Anon, but no, if you want real world accuracy play something like ARMA, or even Battlefield, but not COD. The weapons either aren't handled properly, or have thing on them that would never be, or are mounted wrong, or are used by people who never would, or have stats that don't work for the real weapon at all, or are out of scale, and they STILL havn't added +1 in the chamber. For better or for worse COD is a playable action movie, and the graphics literally havn't been changed since COD4. I can't really comment on 1, 2, or 3, but MW fits your description well, it's not a military simulator, but it was quite good. WAW was okay, but it was pretty much just the COD4 Marine missions for the whole game, shoot, shoot, shoot, shoot etc. MW2's singleplayer was good but not amazing, there was too much that was just a little too far fetched, and a few glaring plotholes. MW was like a war movie (Saving Private Ryan/Black Hawk Down/etc.), but MW2 is an action movie, that's why it wasn't up to par with MW in my opinion. BO had potential for a good singleplayer, but the had a serious, conspiracy filled plot, and tried to make it a bad ass action movie at the same time, and those don't go together very well. COD games have good potential, but it always seems to get wasted. [[User:Alex T Snow|Alex T Snow]] 15:07, 29 May 2011 (CDT)&lt;br /&gt;
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==Plot Holes==&lt;br /&gt;
So the campaign takes place in (from what appeared in the leak) New York, France and Germany. Besides the massive stupidity of Russia invading the U.S. East-to-West. How would Russia manage to fight it's way through Poland, Belarus, the Ukraine, the Baltic states and the Czech Republic into Germany AND then through Belgium and Holland to get into France. At this point, I think even China would be over-extended watching over eight modern, democratic nations and be fighting a a war with two of the strongest of these plus the U.S. But at this point Activision could release a fifteen minute demo and it'll still sell millions of copies. [[User:BeardedHoplite|BeardedHoplite]] 22:16, 23 May 2011 (CDT)&lt;br /&gt;
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A possible explanation is that in their new found &amp;quot;ultra-nationalist&amp;quot; rage, they take over or make a new alliance with all the former warsaw pact countries. That would explain a few things on the man power problem, a possible explanation is that similar defense system breaches occur in the attacked areas (like in MW2 DC got waylayed pretty early).  Maybe NATO got complacent with the Russian threat and signed a non-aggression pact(WWII).  Still I agree with you there is no way in hell they could attack NYC, Germaney, England, and France all at the same time having already attacked the eastren seaboard in Mw2.  Seeing as CoD is the 10 ton ape in the consumers eyes, it really wont matter.--[[User:N-10 Aden|N-10 Aden]] 01:44, 24 May 2011 (CDT)&lt;br /&gt;
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::The plot for London getting attacked is (or atleast was) that terrorists funded by the Russians attack London. The SAS raid part of the Docklands (I think that is East London) where the Russian terrorists are, but basically end up chasing them all over London, ending with a gun fight infront of Parliament (surely we'd also see one of the Guard regiments as well, since they're both in London?). Whilst I'll let the &amp;quot;London's Burning&amp;quot; bit of the plot slide as it is plausible (if ''very'' unlikely), I agree, the rest doesn't seem to make sense. But hey-ho, this is CodMod, where reality takes a back seat so that we can enjoy bombing around in Berlin, Paris, NYC and London... [[User:Spanner|Spanner]]&lt;br /&gt;
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== Guns ==&lt;br /&gt;
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I like the way few of currently known guns are going. AK-47 looks a lot more like rifle that Russian Army may use some time. It has cheapest Crane Stock and not one of most espensive ones (Yeah, Vltor one is expensive as fuck) and handguard is basically one ris rail on each side with rail covers. Not full plastic handguard. G36 is plain and easy which is both suprising and awesome. M4 seems like its pretty cheap too. I like that Czech Vzor 61 is back, hope it will be in hands of Czech partisans. Anyway, few guns are ugly like fuck. For example that winchester or MP5.&lt;br /&gt;
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Well, game will suck like all of those &amp;quot;new&amp;quot; CoDs from World At War to Black Ops. But it will be atleast a bit interesting. --[[User:Werc|Werc]] 15:04, 24 May 2011 (CDT)&lt;br /&gt;
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: I don't understand what you mean by &amp;quot;cheap&amp;quot;. There's nothing wrong with Crane stocks... The AK in MW3 doesn't even have a Crane stock, it's a standard LE stock, which is a good stock. You don't need a Vltor stock to shoot a weapon accurately. AK rails don't have to be crazy railed hanguards like in MW2, which was largely inspired by an airsoft weapon. See Travis Haley's one-off MAG-K from Magpul, using the Ultimak rail system. The cost of a component doesn't effect how it behaves in game, or in real life for that matter, it's reliability and effectiveness that count. What's wrong with the handguard with a rail on each side with rail covers? That's generally what rail systems are. [[User:Halorocka888|Halorocka888]] 15:13, 24 May 2011 (CDT)&lt;br /&gt;
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:: Yes, i know. Thats what i meant. Any army on world (especially Russian) would hardly put shitload of ris rifles on their weapon and overpriced stocks. By cheap, i meant cheaper than MW2.&lt;br /&gt;
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: I still don't understand what you mean by cheaper. How? Like, in real world money costs? In aesthetic looks? The Russians are putting different rail systems in their modern AK's, see my AK-200 link from Firearmblog. Russia has arguably one of the most powerful and modern militaries in the world, what would discourage them from placing RIS rails on their service rifles like everyone else? Tapco, the company that makes the rail system and stock adapter for the AK in MW2 is one of the cheaper companies in terms of quality and price, Tapco still makes good stuff regardless. Just confused as to what you mean by cheap. [[User:Halorocka888|Halorocka888]] 14:09, 25 May 2011 (CDT)&lt;br /&gt;
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: No one else ticked off that in any of the videos or demos present, there have been NO new guns? Granted, the AA-12 has a new skin, and so does the MP5, but no drum mags for the AA-12? And to be fair, I preferred the MP5K. But seriously, in MW2's Cliffhanger demo, there was tonnes of new weapons and attachments shown, like the ACR, FAMAS and the new AK. But so far, the only &amp;quot;new&amp;quot; guns that were leaked in images haven't been shown. I'm really disappointed in that. [[User:TheTrueNight|TheTrueNight]] 12:12, 14 June 2011&lt;br /&gt;
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== Pistols ==&lt;br /&gt;
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Am I the only one completely pumped for the P99 and P226? Hopefully both are usable and rendered well. I tend to get more excited over the pistols rather than assault rifles in video games.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 23:15, 24 May 2011 (CDT)&lt;br /&gt;
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: Nope, you're not the only one.  I'm ''slightly'' disappointed that they seem to be going with the 1st-gen model, but otherwise, I'm hoping for the execution, so to speak, to be superb and the rest of the game to be worth 60 bucks.  --[[User:Clutch|Clutch]] 23:25, 24 May 2011 (CDT)&lt;br /&gt;
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I'm looking forward to seeing the SIG pistol too. Always had a soft spot for German guns. I hope it's usable and not just part of a character model ... [[User:Scutshakes|Scutshakes]] 23:33, 24 May 2011 (CDT)&lt;br /&gt;
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: Looking forward to both, and more. Preferably the USP and M1911. M1911 was epic in MW1 and in MW2 they took it away from multiplayer, and in Black Ops they made it black in singleplayer and chrome in multiplayer for some silly reason. Hopefully they got the silver/chrome out of their systems with the P99 already. [[User:Halorocka888|Halorocka888]] 13:36, 25 May 2011 (CDT)&lt;br /&gt;
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Part of me says &amp;quot;Yes! A game that you can fire a P99 and it's NOT James Bond.&amp;quot; Another part of me says that Hand Guns, unless automatic, serve no perpise in todays FPS world. Oh I miss the Golden days.[[User:PP7Silenced|PP7Silenced]] 14:55, 29 May 2011 (CDT)&lt;br /&gt;
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:That's funny, since I PWN most people in FPS' who have Assault rifles or Submachine guns with my '''semi-automatic''' handguns, especially in MW1 with my USP45 :) - [[User:Mr. Wolf|Mr. Wolf]] 21:53, 29 May 2011 (CDT)&lt;br /&gt;
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::I agree, COD4's USP was amazing. In COD4 handguns were how game handguns should be. Most people suck with them, but if you get good with pistols, they kick ass. [[User:Alex T Snow|Alex T Snow]] 22:16, 29 May 2011 (CDT)&lt;br /&gt;
:::Yeah, most people in WM1 waste a whole pistol mag by rapid firing at me (even with a Desert Eagle!) and I just double-tap them in the chest, end of story. One time I ran into three guys at the same time in a small room and I just wiped them all out in seconds and then two more showed up (one had a SAW!) and I rapidly took them out before they could fire a single shot. All in all, I wiped out five guys with a my USP45 in about 10 seconds! That's why my friends nick-named me Vincent, you know, from the movie [[Collateral]], because I can take down multiple people very quickly with a USP45. - [[User:Mr. Wolf|Mr. Wolf]] 01:44, 30 May 2011 (CDT)&lt;br /&gt;
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::::I start to get annoyed in most FPS when the pistols are severely underpowered. Like in Black Ops- in reality a few shots from the 1911 would put somebody down, but I've had instances where it takes one and a half magazines. I still agree that MW1 got the pistols right, and IMO it is the best CoD to date.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 12:25, 30 May 2011 (CDT)&lt;br /&gt;
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Thats what I did when I sniped in CoD4. Since I suck at sniping, i usually got more 1911 kills than R700 kills. [[User:BeardedHoplite|BeardedHoplite]] 12:36, 30 May 2011 (CDT)&lt;br /&gt;
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I agree, COD4 had pistols right, amongst other things. I am a bit worried about the Machine Pistols continuing from MW2, it's not fun going against snipers who are so well armed. A sniper should have a pistol and his rifle, that's it... not an Uzi... especially not a Raffica that's essentially an M16. Snipers in video games should be confined to long range, with their pistols being used for defense. In MW2, snipers use their MP's to assault positions and run around as if they had an SMG. This isn't cool. Regardless, I think they need to make sniper rifles less of a close range deal. People pride themselves on using the Intervention at close range, and using the M40 ACOG to no-scope. This is so against what those two weapons are designed for I can't even think straight. But, this's off topic. [[User:Halorocka888|Halorocka888]] 18:48, 30 May 2011 (CDT)&lt;br /&gt;
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Arg, yes, I HATE quickscoping soooo much, but yeah, the balance to snipers is they only get a pistol, so they (are supposed to be) stuck to long range fighting. Oh, and I hope shotguns are better, not like MW2 1887 better, like MW1 W1200 better. [[User:Alex T Snow|Alex T Snow]] 20:43, 30 May 2011 (CDT)&lt;br /&gt;
:The funny thing is that real US snipers use a M16 or a M4/M4A1 as they're backup weapon for they're sniper rifle along side a possible M9 pistol which would be a backup, backup weapon. :/ - [[User:Mr. Wolf|Mr. Wolf]] 15:07, 1 June 2011 (CDT)&lt;br /&gt;
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::Don't quite see how relevant this is. As I've said before, CoD isn't a simulator. Also, I distinctly said &amp;quot;Snipers in video games should be confined to long range, with their pistols being used for defense&amp;quot;, in a paragraph and in a section regarding MW3, a video game, in order to defuse any realism comments. It's simply not fun/balanced, in my opinion. In real warfare, yeah, there's really no room for fairness... but it's a game that can be adjusted to be the most fun for everyone. [[User:Halorocka888|Halorocka888]] 16:19, 1 June 2011 (CDT)&lt;br /&gt;
:::I know, just say'n. - [[User:Mr. Wolf|Mr. Wolf]] 17:07, 1 June 2011 (CDT)&lt;br /&gt;
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:I understand that quickscoping takes skill, but it still makes me sooo mad. I think that they should find a way to limit sniper rifles to long range only. Anyway, back on topic, I realized that Quantum of Solace actually got the pistols right too. Two or three shots from a 9mm puts someone down and one to two from a .45. This might be because the game really focuses around the P99 and other pistols more than rifles/submachine guns.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 21:09, 30 May 2011 (CDT)&lt;br /&gt;
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:Doing something that's silly can still take skill. Putting my hand in the mouth of a Shark and yanking it out again without a scratch takes skill, but it's still silly. Skill can't be the sole factor in weighing an action's legitimacy. There should be no ACOG option for any sniper rifle, especially bolt actions. Period. I'd be in favor of making a 6x or Variable Magnification scope available for sniper rifles (and assault rifles in the case of the former). My point is not that quickscoping is done, it's that IW has created a game in which it's possible. It needs to be made impossible. [[User:Halorocka888|Halorocka888]] 19:36, 1 June 2011 (CDT)&lt;br /&gt;
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::Very well said, it is not legitimate because it takes skill, you might as well put Rock Band gameplay in and FPS if you think like that. COD may ot be a simulator, in the sense of what people use, unlikely events, etc, but every FPS needs to have the weapons used properly, in a technical sense, and so you can't snipe with a compact pistol, or quickscope, etc. [[User:Alex T Snow|Alex T Snow]] 20:12, 1 June 2011 (CDT)&lt;br /&gt;
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It would be so nice to see a stealth mission where you sneak into a complex (probably as price and soap) to kill a leader and you have to sneak through hallways and vents with suppressed P99's with a fellow soldier like in Prypiat in COD4. WHY cant this happen. It would be a nice change of pace and not feel like a straight rip off of All Gilled Up like Contingency did in MW2.[[User:PP7Silenced|PP7Silenced]] 14:37, 06 June 2011 (CDT)&lt;br /&gt;
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:These are nice additions, but I'm still hoping for an XD or XD(m) -- preferably in .45 caliber. :P  [[User:Rhainor|Rhainor]] 18:03, 20 August 2011 (CDT)&lt;br /&gt;
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== M4A1 ==&lt;br /&gt;
Is it possible that the soldier catching the magazine could be holding a [[Armalite AR-10|AR-10]] 7.62x51mm rifle? Since the developers finally learned about magnifiers maybe they think they could make a hybrid sniper/assault rifle by using a bigger bullet? I just don't see a reason why soldiers would be using 20 round 5.56 magazines unless they figured out it bigger magazines don't work well in prone. Plus we do see that fire selector switch on semi? I personally think it's a AR-10 with a shortened barrel.&lt;br /&gt;
:Sorry dude, but the mag is too small to be a 7.62x51mm, it's defiantly a 556'er. So it's a goof on IW's part, at least for now. - [[User:Mr. Wolf|Mr. &lt;br /&gt;
Wolf]] 08:31, 25 May 2011 (CDT)&lt;br /&gt;
::Here's a thought, in Black Op's they modelled some guns with Extended Magazines when the &amp;quot;Extended Magazines Attachment&amp;quot; was added, perhaps IW has done the same? Maybe the 30 rounders are extended mags, while they revert to 20 rounders for default? [[User:Draco122|Draco122]] 12:05, 25 May 2011 (CDT)&lt;br /&gt;
:::Well that's just dumb. :/ - [[User:Mr. Wolf|Mr. Wolf]] 14:02, 25 May 2011 (CDT)&lt;br /&gt;
::::And yet they made it so that an M4A1 could carry 45 round magazines without changing the magazine on the model in MW2. [[User:Draco122|Draco122]] 12:15, 27 May 2011 (CDT)&lt;br /&gt;
: Yeah, there's no way it's an AR-10. They've already got something similar to an AR-10 in the RSASS, which is akin to the SR-25/M110. Draco, my thoughts as well. It still doesn't make sense, but if extended magazines show up on the gun as a 30 rounder, would work. That in my opinion, is Black Ops' greatest contributing to CoD, taking abilities away from perks and adding them to attachments. Example, the taped/dual magazines in Black Ops, gave a slightly faster reload time and added more ammunition in total. This took an emphasis off of having Scavenger to last any long period of time and allowed people to balance Bling and Sleight of Hand. &lt;br /&gt;
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: Furthermore, everyone seems to think that IW is making a system whereby one folds down the 3x magnifier and uses the EOTech singularly and vice versa. I really think IW will be using an EOTech as a separate attachment, and a magnified EOTech as its version of an ACOG. I have yet to see a picture with a regular ACOG, correct me if I'm wrong. By all means, it would be preferable to have it behave like in real life where you could use both or the EOTech in different instances, but sadly I think IW may just be saving on development time by combining the two. However, what I think is more likely/logical is for them to include a traditional RDS/Reflex, and an ACOG, while including the EOTech with magnifier as one attachment to make it different from the RDS.&lt;br /&gt;
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: IW could also be making the M4 with a 20 round magazine because they want it to -act- like a 7.62x51 NATO, i.e. be more powerful, so therefore they'd have to balance the ammunition capacity. IW is notorious for making weapons with silly statistics, like the SCAR-H being 7.62x51 NATO and having a very small amount of recoil on full-auto. &lt;br /&gt;
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::I doubt that. :/ - [[User:Mr. Wolf|Mr. Wolf]] 14:05, 25 May 2011 (CDT)&lt;br /&gt;
:::If anything, it seems the most logical explanation for them making a 20 round magazine standard on the M4. The M4 was one of the weakest assault rifles in MW2, so it's logical that they'd try and up the damage on it and offset this increased damage with a smaller magazine/semi-automatic fire rate. It's still silly, but IW isn't dumb. They may not be well known for making a realistic game, but balance is kind of their forte, even if it's manifested by making weapons have odd properties. [[User:Halorocka888|Halorocka888]] 14:13, 25 May 2011 (CDT)&lt;br /&gt;
::::You know what, It would be really funny if IW made the 20-round magazine hold 30 rounds anyway, lol. - [[User:Mr. Wolf|Mr. Wolf]] 14:48, 25 May 2011 (CDT)&lt;br /&gt;
:PS - There is a picture of the MP5 with an ACOG from CoD4 in the leaked pictures from Kotaku, assuming this won't be in game. [[User:Halorocka888|Halorocka888]] 13:45, 25 May 2011 (CDT)&lt;br /&gt;
:Yeah, that's because they're comparing the MW3 MP5 with the MW1 and 2 MP5s. [[User:Scutshakes|Scutshakes]] 05:14, 26 May 2011 (CDT)&lt;br /&gt;
::That's also why I put that PS there, it's a toss up between a comparison and including them as variants. [[User:Halorocka888|Halorocka888]] 14:21, 26 May 2011 (CDT)&lt;br /&gt;
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== Cover Art ==&lt;br /&gt;
What is that the dude is holding on the cover art? It first glance I thought it was a TAR21 or something similar, but now I'm thinking its an M4 of some sort, but with an AFG Magpul grip attached instead. Could someone clear this up for me? --[[User:Timaman|Timaman]] 14:09 25 May 2011 (GMT+0)&lt;br /&gt;
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: Yeah, it's just an AR variant with an AFG on it. It seems that IW has received a lot of sponsorship from Remington and Magpul, so it's possible that the AFG may be included as an attachment, though that's very doubtful. [[User:Halorocka888|Halorocka888]] 13:37, 25 May 2011 (CDT)&lt;br /&gt;
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: Ahh, its nice to choose having a grip, but choosing the actual grip model is a luxury we will probably never have in CoD. Ironicy, it is one of the thigns I want MW3 to deliver, weapon customization like in Army of Two 40th Day. That was/is a BEASTLY game for weapon customization. Like PMG on console. [[User:Timaman|Timaman]] 12:26, 26 May 2011 (GMT+0)&lt;br /&gt;
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:: I think COD's decent enough in terms of weapon customization, one step they could take is allowing Bling Pro to give you three attachments (Not including M203/Masterkey in my opinion) and add a few more attachments that were in Black Ops and ones that aid in recoil/accuracy that aren't sights. Or, the more preferable solution in my eyes, is to separate attachments from perks altogether. In other words, get rid of Bling and just give people the ability to customize their weapons. There's no invisible wall preventing one from putting attachments on a weapon in real life. [[User:Halorocka888|Halorocka888]] 20:08, 27 May 2011 (CDT)&lt;br /&gt;
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::: Yeah, it worked for Brink afterall. just make it so having a grenade launcher stops you using throw lethal grenades, or stops you from having a first perk, simple as. [[User:Timaman|Timaman]] 09:12, 28 May 2011 (CDT)&lt;br /&gt;
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== MP5SD2 ==&lt;br /&gt;
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I think there was '''NO''' MP5SD in the reveal trailer. The COD wikia has it wrong. [http://callofduty.wikia.com/wiki/Call_of_Duty:_Modern_Warfare_3] It is a normal A2 with a suppressor, unless the SD2 has rails around the built-in suppressor. Well, this game is pure sci-fi so, I don't know.... [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:29, 25 May 2011 (CDT)&lt;br /&gt;
:Without agreeing or disagreeing (I'm indifferent toward this game at the moment), I don't see anything that would prevent IW from sticking rails on an MP5SD if they wanted. [[User:Spartan198|Spartan198]] 11:37, 9 June 2011 (CDT)&lt;br /&gt;
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== Err... Guys? ==&lt;br /&gt;
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Just remember that there's still no guarantee this is even getting released, depending on which way the pending lawsuit goes. [[User:The Wierd It|The Wierd It]] 03:20, 26 May 2011 (CDT)&lt;br /&gt;
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*I imagine it'd come out regardless, just without the Modern Warfare brand if Activision loses. You know, like it was going to be with FEAR 2 being just &amp;quot;Project Origin&amp;quot; before Monolith bought the franchise from Activision. [[User:Evil Tim|Evil Tim]] 03:27, 26 May 2011 (CDT)&lt;br /&gt;
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::But if Activision loses, and can't use the MW brand, doesn't that also include, and mean they can't use the characters either? Like Price and MacTavish? [[User:Alex T Snow|Alex T Snow]] 05:48, 26 May 2011 (CDT)&lt;br /&gt;
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:::I don't think so, even when it was &amp;quot;Project Origin&amp;quot; FEAR 2 was going to have Alma in it. [[User:Evil Tim|Evil Tim]] 05:52, 26 May 2011 (CDT)&lt;br /&gt;
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::: If it is being pushed through to November, it's going to be released. Activision wouldn't risk losing their baby of a franchise to go out like that, they aren't dumb. COD games come out every Holiday season like the sun rises and sets. [[User:Halorocka888|Halorocka888]] 14:27, 26 May 2011 (CDT)&lt;br /&gt;
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== Flip-Up Sights ==&lt;br /&gt;
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The german magazine GameStar did a preview on the game, apparently IW and Sledgehammer showed two levels of the game in London. And they write something about &amp;quot;flipping up sights&amp;quot; as a new feature. It isnt explained what this means exactly, nor is there any picture/video material of it, but it could be a hint about it. [[User:Killerpixel|Killerpixel]] 09:20, 26 May 2011 (CDT)&lt;br /&gt;
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:They're probably talking about that magnifier; I guess that means you really can control if it's used or not (D-pad function, perhaps). Games magazines can usually be relied on to get every piece of firearm terminology they try to use wrong since they learned gun terminology from video games. [[User:Evil Tim|Evil Tim]] 09:24, 26 May 2011 (CDT)&lt;br /&gt;
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::They actually use the german term for Flip-Up sights, so i dont know. I posted the question in the comment sections, maybe i'll get an answer. But even if it's the magnifier, still an improvement. [[User:Killerpixel|Killerpixel]] 09:42, 26 May 2011 (CDT)&lt;br /&gt;
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:::The minute I posted this, I got a response. You are right, she means the magnifier. [[User:Killerpixel|Killerpixel]] 09:44, 26 May 2011 (CDT)&lt;br /&gt;
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: Either way, seems to be an improvement. Thanks for the info! [[User:Halorocka888|Halorocka888]] 14:23, 26 May 2011 (CDT)&lt;br /&gt;
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== Samopal Vzor 58 ==&lt;br /&gt;
In Prague level (Czech Republic), Russian soldier can be seen holding an AK type gun that seems like Samopal Vzor 58. Off course its most probably just wrongly lighted AK-47, but it may sense that he captured it from Czech Army as it takes place in Czech Republic. &lt;br /&gt;
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[[File:Samopal Vzor 58 MW3 probably.JPG|thumb|left|200px|Well, it would have been really awesome if IW included this rare weapon.]]&lt;br /&gt;
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[[Image:800px-Sa 58-JH01.jpg|thumb|left|400px|'''Czech Sa. vz. 58P''' ''(Pěchotní aka &amp;quot;Infantry&amp;quot;)'' with fixed stock - 7.62x39mm]]&lt;br /&gt;
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Just look on it - It seems to lack AK ejecting port, it may lack top-mount RIS rifle and gas block looks shorter. Also, body looks almost tiny compared to 7.62 magazine.&lt;br /&gt;
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:: There's already an AK variant/format weapon that's not of Czech design, IW wouldn't put another in just for kicks. What you're likely seeing is a lack of modeling, or lighting as you indicated, for example the M4 in MW2 didn't have an ejection port simply because it's a mirror image in terms of a weapon model, laziness on IW's part. As for the magazine, the mags have always been a bit oversized on MW AK's, but they're not ridiculous. [[User:Halorocka888|Halorocka888]] 15:31, 26 May 2011 (CDT)&lt;br /&gt;
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== New Weapons Confirmed ==&lt;br /&gt;
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From reading several previews posted 5/26/2011, multiple games press have confirmed a few weapons. Modern Warfare 24/7 has a list of these previews here (http://www.modernwarfare247.com/news/first-mw3-previews-screens) while the one that details the weapons by name are found here (http://aggregame.com/news/2011/05/26/call-of-duty-modern-warfare-3-preview/). Weapons confirmed in closed doors preview include: AK-47, P90, M4A1, Spas-12, AT-4, and XM-25. The XM-25 has been called the &amp;quot;sniper rifle that shoots grenades&amp;quot; or &amp;quot;a nod to the crossbow&amp;quot; in other previews. Also confirms the usage of a &amp;quot;hybrid&amp;quot; sight mixing acog and red dot and its use. Lastly, theres a &amp;quot;9-bang&amp;quot; which is a &amp;quot;cluster bomb&amp;quot; of flashbangs and/pr stun grenades that you throw (I don't know if that one is a real life thing but someone who's more versed in gun/warfare knowledge confirm please). Please update main imfdb page accordingly.--[[User:DaiTaNam|DaiTaNam]] 15:51, 26 May 2011 (CDT)DaiTaNam&lt;br /&gt;
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: Modernwarfare 247 is notorious for labeling firearms inaccurately, they did so with MW2 on several weapons before correcting it after the game came out. There's nothing in the Modernwarfare 247 article that says XM-25, but either way, it's not a sniper rifle by any means. Would be a cool inclusion if it's in. Dunno what the 9 bang thing is, stun grenades and flashbangs are increasingly irritating, I don't think they need to be made better by any means. [[User:Halorocka888|Halorocka888]] 15:34, 26 May 2011 (CDT)&lt;br /&gt;
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You are correct that the Modernwarfare 247 article doesn't name the xm-25, I merely mentioned that it had a list a previews and that some of the previews do. The one paticulalrly from aggregame.com, which I linked, mentions weapons by name. Many articles of the gaming press, who clearly don't know guns like the people on here, claim a &amp;quot;sniper rifle that shoots grenades&amp;quot; on the New York level. Aggregame.com's article says this in the 3rd paragraph quote, &amp;quot;We see a new type of weapon used in this level called the XM25. This weapon uses a laser rangefinder to determine the distance to the target and once fired, detonated at the proper distance to produce an airburst effect. Anyone hiding will be properly taken out.&amp;quot; Now, judging from the grammar used (though this is only a hypothetical analysis) he mentioned it being &amp;quot;called&amp;quot; an XM-25. Meaning that the game files at this stage of development identify it as such, not that he used it and was like &amp;quot;oh I know what this is&amp;quot;. Judging from the description of many gaming press articles (again linked by modernwarfare24/7) it 'seems' to be the real thing. --[[User:DaiTaNam|DaiTaNam]] 15:51, 26 May 2011 (CDT)DaiTaNam&lt;br /&gt;
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:Arg, I was just in the middle of adding that :P [[User:Alex T Snow|Alex T Snow]] 15:55, 26 May 2011 (CDT)&lt;br /&gt;
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:: Ahhh fair enough, gotcha'. Hm, well I hope they actually make it semi-automatic and with a small overall ammunition capacity. IW seems to shower in explosions and knifing, when they're making a -shooter-. I dunno' why they don't focus on making their conventional firearms better. Either way, nice snag on the info. Though, I will still caution you on MW247, I encountered them in my MW2 forum days and they weren't reliable at all. The 9 bang thing is troubling, what the hell was wrong with the Stun/Flash grenandes? Stun Grenades are -way- overpowered in my opinion, granted being stunned is an effect of a common flashbang, but being paralyzed -and- blinded, isn't. Regular flashbangs are enough, nothing else. [[User:Halorocka888|Halorocka888]] 15:59, 26 May 2011 (CDT)&lt;br /&gt;
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:::Yeah, I wouldn't mid COD so much if they toned down the knifing, seriously, it's not sothing you should use because you couldn't think to do anything else, it should be a very last ditch defence, this goes for all shooters. What's strange is when I play COD4 (cause I still play 4 :) ), there's very little knifing if you watch the killfeed. [[User:Alex T Snow|Alex T Snow]] 16:27, 26 May 2011 (CDT)&lt;br /&gt;
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:My thoughts exactly, Commando is silly. They had it right in CoD4. One thing that really bothers me, is that even on Hardcore, when I'm face to face and lighting the person up... it's still possible for them to knife me and walk away. Getting shot should interrupt the knife ability, and it shouldn't work faster than bullets. [[User:Halorocka888|Halorocka888]] 16:30, 26 May 2011 (CDT)&lt;br /&gt;
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Exactly, it's not that it's one hit kill, it's that it's so damn fast! Bad Company 2 got the knife right, you press the button, and it kills them about a whole second (that's a long time) later, it's mostly an assassination weapon. [[User:Alex T Snow|Alex T Snow]] 16:34, 26 May 2011 (CDT)&lt;br /&gt;
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Just wanna throw out, the XM-25 is now also confirmed by IGN. Link here: http://xbox360.ign.com/articles/117/1171345p1.html. Someone can edit the main page appropriately as I'm not the most professional gun expert. --[[User:DaiTaNam|DaiTaNam]] 22:23, 30 May 2011 (CDT)DaiTaNam&lt;br /&gt;
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The &amp;quot;hybrid ACOG&amp;quot; could be one of Trijicon's ECOS models which have a small red dot sight mounted on top. And within a month, everybody will be whining about how &amp;quot;unfair&amp;quot; it is to have a scope and an RDS in one package... [[User:Spartan198|Spartan198]] 11:54, 9 June 2011 (CDT) &lt;br /&gt;
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== Controversy ==&lt;br /&gt;
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Well, it was inevitable, but the controversy's already gotten rolling.&lt;br /&gt;
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[http://www.escapistmagazine.com/news/view/110393-Daily-Mail-Voices-Concern-Over-Ultra-Violent-Modern-Warfare-3 Escapist: Daily Mail Voices Concern Over &amp;quot;Ultra-Violent&amp;quot; Modern Warfare 3]&lt;br /&gt;
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[[User:The Wierd It|The Wierd It]] 17:45, 26 May 2011 (CDT)&lt;br /&gt;
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: Fortunately, most gamers care about good games regardless of content. personally, I could care less what the media says. Not a big issue, always going to be this somewhere. [[User:Halorocka888|Halorocka888]] 18:12, 26 May 2011 (CDT)&lt;br /&gt;
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: The controversy is exactly what they want, it's good promotion. Just like that whole &amp;quot;airport-level&amp;quot; in MW2 was. [[User:Killerpixel|Killerpixel]] 07:12, 27 May 2011 (CDT)&lt;br /&gt;
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::Yup, it's good marketing for them, people become more interested when all the soccer mums etc. cry out about something. Until we see games like GTA actually getting banned, we FPS players have nothing to worry about. [[User:Alex T Snow|Alex T Snow]] 12:54, 27 May 2011 (CDT)&lt;br /&gt;
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::: Killer, Alex, those are the most truthful words ever. They dont care about decency or people, they care about MONEY. [[User:Timaman|Timaman]] 17:58, 27 May 2011 (CDT)&lt;br /&gt;
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:I get upset every time I see footage of the Towers falling, but that doesn't mean I think such images should be censored. [[User:Spartan198|Spartan198]] 11:54, 9 June 2011 (CDT)&lt;br /&gt;
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== Unknown Ak Variant ==&lt;br /&gt;
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I was think the gun listed as the Unknown Ak Variant might be a AK74. I thought this because it appears to have a longer flash hider, which the AK74 encorporates, although I wouldnt hold my breath. Thoughts?&lt;br /&gt;
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: If you check out the flash-hider on the leaked Kotaku screens, you can see that it's emphatically not the AK-74 typical flash-hider. It's something I've never seen before, it's like just the last few centimeters of the AK-74 flashhider, married to the barrel. Magazine looks too curved to be the AK-74, so it's probably a 7.62x39 AK. AK Variant is good enough for me, CoD's AK's are always pretty non-specific. :) [[User:Halorocka888|Halorocka888]] 18:52, 27 May 2011 (CDT)&lt;br /&gt;
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:: On first screen, that unknown AK variant looks like Vzor 58 rifle as it doesnt have AK´s ejection port/ bolt. On second screen, its just normal AK that is on one of those leaked shots. They arent same, as first gun is longer, thiner and lacks top mounted RIS rail.&lt;br /&gt;
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: It looks different because it's in the dark and is low-res, whereas the leaked one is in the bright daylight and is a high-res closeup. It's the same weapon, there is no reason why IW would include both being so similar.It doesn't have the bolt/ejection port because IW is lazy and uses mirror images of weapons to render their models. Where the end of the receiver meets the stock adapter and the angled area of the receiver around the magwell are dead giveaways that it's not the Czor in addition to the spacing of the ribs on the receiver, which on the Czor are very close together. The magazines are always a little bigger, just CoD's style, and even then the magazine looks just fine to me. It's an AK variant, not the Czech make. &lt;br /&gt;
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:As for the length, it's the same. What you might be confusing is where the gas tube meets the barrel as the end of the weapon, in the reveal trailer capture, the barrel ends near the man's thigh it's just hard to make out. [[User:Halorocka888|Halorocka888]] 15:01, 28 May 2011 (CDT)&lt;br /&gt;
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Shouldn't the AK-74 in the main page be called &amp;quot;Unknown AK variant&amp;quot; or something like that? It's a bit hard currently to determine what is the correct variant, but by the leaked footage, this could be the same customized AK-47 like in Modern Warfare 2 only with different flash hider, handguard (which is also in black instead of tan) and black stock instead of tan. --[[User:RaNgeR|RaNgeR]] 09:50, 31 May 2011 (CDT)&lt;br /&gt;
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: The railed foreguard is distinctly smaller. The stock isn't a VLTOR-type stock, but an LE one. Also, in the CoD Elite snippet trailer, one can see that the leaked Kotaku picture is legitimate. It matches the AK in that perfectly, this is a new AK weapon model for sure not just a painted one from MW2. [[User:Halorocka888|Halorocka888]] 16:25, 1 June 2011 (CDT)&lt;br /&gt;
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== Call Of Duty: Elite ==&lt;br /&gt;
Kinda off topic, but this site's COD talk pages always end up becomeing half about discussing the game anyway, I was that trailer for Elite, and man, they expect us to pay for that? I mean, it's cool, but Bungie's been doing that with Halo forever, and it's free... [[User:Alex T Snow|Alex T Snow]] 13:02, 31 May 2011 (CDT)&lt;br /&gt;
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:The only color that matters to Activision, is green. I don't get it, your company produces the top-selling franchise of recent history, and you still want -more- money... get over yourselves. [[User:Halorocka888|Halorocka888]] 17:13, 31 May 2011 (CDT)&lt;br /&gt;
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:Meh. Don't like it, then don't pay for it. Vote with your dollars. [[User:DeltaOne|DeltaOne]] 06:41, 2 June 2011 (CDT)&lt;br /&gt;
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:: I agree, and I don't plan on paying for it. Bungie did heatmaps/statistics/awards/etc for free... Activision is marketing Elite as some sort of CoD Facebook with the occasional prize won. As long as those are the only perks, then I will not be paying for it. However, if they decide to transform it into some VIP membership giving members say, discounts on map packs, early access, or different weapon/abilities that are available no other way... then it's supremely disappointing and insulting to the people who spend an already outrageous $60 USD on the very game they produced. I understand that Activision is a business, and the goal is to make money... but this just seems like overt greed and a way to cash in. It's also detrimental, because for some odd reason, CoD seems to set the paradigm for all FPS's of late. So, other companies now feel pressured to emulate CoD in order to make money themselves. [[User:Halorocka888|Halorocka888]] 15:45, 2 June 2011 (CDT)&lt;br /&gt;
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I'ts been pretty much summed up already. DEFINITELY not buying this, and I'm still not even sure I want MW3. I saw somewhere that there are no dedicated servers, which was the final nail in the coffin. The only thing that could save it is...well...a miracle. I am probably just going to go with Battlefield 3.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:36, 2 June 2011 (CDT)&lt;br /&gt;
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:I'm not expecting much from MW3, but I will get it for the singleplayer, just to see what happens with Price and Soap. [[User:Alex T Snow|Alex T Snow]] 17:42, 2 June 2011 (CDT)&lt;br /&gt;
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They buy it used. Kick Activision where it hurts.&lt;br /&gt;
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Battlefield 3 looks great, really high hopes for that one. MW3 doesn't look bad necessarily, just the same stuff in a different package. Will get it and play it a ton, but, as far as a good game being made, Battlefield 3 is going to take the cake. [[User:Halorocka888|Halorocka888]] 18:03, 2 June 2011 (CDT)&lt;br /&gt;
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:Yeah, well said, I don't think MW3 is gonna be BAD, just the same thing again. BF3 looks awesome though. :) [[User:Alex T Snow|Alex T Snow]] 21:49, 2 June 2011 (CDT)&lt;br /&gt;
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:Not going to lie, I'm going to buy this to round out the MW series (hopefully it ends with #3), and I'll be buying BF3. I will not be paying a single cent for the Elite service though. There's no reason for it to exist as a pay service. [[User:DeltaOne|DeltaOne]] 03:55, 4 June 2011 (CDT)&lt;br /&gt;
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DICE also just blogged about their FREE BattleLog thing, which is pretty much the same as Elite. But free, because DICE seem to be less concerned with making dough and more concerned with producing a decent game and making their customers happy. IW makes their customers happy, sure, but most of those customers value big 'splosions rather than deep and interesting gameplay. I love CoD, but Battlefield is long overdue and as a company, EA/DICE are good in my book. Really looking forward to the Multiplayer footage and information that'll be coming out of E3 in the next few days. Seems a bit odd though, nobody seems to be posting regularly on the BF3 Discussion thread... get to it! [[User:Halorocka888|Halorocka888]] 09:54, 4 June 2011 (CDT)&lt;br /&gt;
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Ummm... is Call of Duty: Elite directly related to MW3? If not, shouldn't it have it's own page? Please correct me if I'm wrong.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 13:04, 8 June 2011 (CDT)&lt;br /&gt;
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:Elite is some kind of online service, not a separate game. [[User:Spartan198|Spartan198]] 14:36, 11 June 2011 (CDT)&lt;br /&gt;
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== TDI Vector in Call of Duty Elite, MW-3 Snippet? ==&lt;br /&gt;
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In the snippet of mw3 at the end of the Call of Duty Elite trailer, when the player is killed the stock of the TSI Vector from Mw2 appears on his back.&lt;br /&gt;
[[File:TDI Vector.jpg]]&lt;br /&gt;
--[[User:Mattatack92|Mattatack92]] 22:04, 31 May 2011 (CDT)&lt;br /&gt;
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: Yep! I noticed that too. It's prolly indeed, the TDI Vector. However, I did notice that stock somewhere else on a weapon it shouldn't be in MW3, I can't say where, I just feel like I saw it somewhere. Good spot! [[User:Halorocka888|Halorocka888]] 13:24, 1 June 2011 (CDT)&lt;br /&gt;
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:: Could that be the M93 Raffica from MW2? I've always thought the stocks look similar. Although why a pistol has a stock in the first place is beyond me. [[User:Timaman|Timaman]] 06:39, 7 June 2011 (CDT)&lt;br /&gt;
:::To make it a more stable firing platform, especially for a pistol that fires in full-auto/tri-burst. - [[User:Mr. Wolf|Mr. Wolf]] 12:33, 7 June 2011 (CDT)&lt;br /&gt;
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== E3 Footage ==&lt;br /&gt;
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http://www.youtube.com/watch?v=PHfTBe_PJrQ&lt;br /&gt;
Some firearms could be seen here. AA-12 confirmed. --[[User:Ferrariguy1000|Ferrariguy1000]] 13:26, 6 June 2011 (CDT)&lt;br /&gt;
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You can see the AK-74u, P-90, and Glock 18 as pickups at times 5:14, 5:22, and 6:46 --[[User:DaiTaNam|DaiTaNam]] 13:29, 6 June 2011 (CDT)DaiTaNam&lt;br /&gt;
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AA-12 is used for breaching the bridge of the sub starting at 6:16 --[[User:DaiTaNam|DaiTaNam]] 13:52, 6 June 2011 (CDT)&lt;br /&gt;
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I am nowhere near impressed with what we've seen out of MW3 so far... Good spots. [[User:Halorocka888|Halorocka888]] 14:29, 6 June 2011 (CDT)&lt;br /&gt;
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2nd E3 Trailer spots at trailer found here (http://www.gametrailers.com/video/e3-2011-call-of/714784?type=flv). AK-47 as pickup at 1:29. 0:09 Driver of Humvee screams &amp;quot;RPG!&amp;quot;, Dshk mounted on enemy vehicle at 1:40, M2 on automated gun system on Stryker at 2:16, Mi-24 using Yak-B gattling gun at 2:53, 9-bang used at 4:27, RPG (with RPG-7 sound from MW2) fired towards allied npcs at 4:50, XM-25 usage starting at 5:20, AT-4 as pickup at 5:30, AK-47 Grenadier seen as pickup at 7:00 possibly a gp-25 or a gp-30, Spas-12 as pickup at 8:12, Thermite grenades at 8:40, Reaper Drone weapons used starting at 9:25, M134 Minigun sighted 10:32, and RPG-7's fired at player shortly after, M134 magically taking down Hinds for remainder of the video (Hind cockpit glass alone is 12.7mm resistant).&lt;br /&gt;
:Wow, four years were not enough for them to realize that there is no such sh*t as &amp;quot;AK-74u&amp;quot;. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:21, 6 June 2011 (CDT)&lt;br /&gt;
::Hehe. Even when I name my classes I always find myself putting the 's' in it.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 18:59, 6 June 2011 (CDT)&lt;br /&gt;
:::I've seen people refer to the S model as a &amp;quot;Ak47 pistol&amp;quot;. I mean, seriously, a pistol? makes it worse the bloke who said it is a retired soldier who fought in Vietnam. [[User:Timaman|Timaman]] 06:41, 7 June 2011 (CDT)&lt;br /&gt;
Note how they say 12.7mm resistant. With a m134 you have 50 rounds a second heading for those Hinds. Now I've known people who are attack helicopter pilots and they do not want to get hit by a minigun as while such things as Titanium armored tubs will take the hit such things as armored cockpit glass cannot due to the number of bullets hitting the &amp;quot;glass&amp;quot; Sort of like how you can drop a quarter on a car window and it will bounce but if you drop a tin can full of quarters it will break the window.[[User:Rockwolf66|Rockwolf66]] 21:38, 6 June 2011 (CDT)&lt;br /&gt;
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:The worst thing was that you got HIT by the crashing Hind, then HIT the building, fall out of the Blackhawk (almost), pull yourself BACK IN while it's spinning out, and GET BACK ON THE DAMN M134, then, oh we're fine, let's keep on flying... Oh, that and the HUGE BRICK OF C4 that you breach the Bridge with, and it doesn't hurt you... [[User:Alex T Snow|Alex T Snow]] 02:58, 7 June 2011 (CDT)&lt;br /&gt;
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::MW3=$60 MW2 DLC. Not impressed by anything I've seen so far, other than it taking place in NY; but Crysis 2, anyone? -Kangabox&lt;br /&gt;
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Few more finds in the msnbc coverage of E3 (http://today.msnbc.msn.com/id/26184891/vp/43349883#43349883). Some gameplay of spec-ops shows (at 0:30) a man running around with a lever-action rifle/shotgun of some kind. It looks similar to the M1887 shotgun from the &amp;quot;leaked&amp;quot; photos a month back. At 0:53 the gamers are using what appears to be the Bushmaster ACR but I may be wrong because I'm not a gun expert. Someone please identify, thanks. --[[User:DaiTaNam|DaiTaNam]] 20:50, 11 June 2011 (CDT)&lt;br /&gt;
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:Did anybody notice that the MP-5 was called an MP-5k? and that the ACR was called ACR 6.8 --[[User:Mattatack92|Mattatack92]] 01:04, 12 June 2011 (CDT)&lt;br /&gt;
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More MW3 stuff. M1887 spotted: http://www.youtube.com/watch?v=LfRx33M0V6I --[[User:Ferrariguy1000|Ferrariguy1000]] 01:13, 12 June 2011 (CDT)&lt;br /&gt;
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Actually, that may be a hint at caliber change options and the option to remove/attach stock.We'll see. [[User:Gonzaga|Gonzaga]] 17:03, 14 June 2011 (CDT)&lt;br /&gt;
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:^ This would be so awesome --[[User:Chrausis|Chrausis]] 07:58, 15 June 2011 (CDT)&lt;br /&gt;
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:: I doubt Activision would put something semi-realistic in CoD, but if caliber change was implemented I would buy it just for that reason.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:17, 15 June 2011 (CDT)&lt;br /&gt;
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::: Imagine what an 7.62X39 ACR would be like (it can be modified to use it). Just kill the bad guys and pick up their AK magazines. Awesome. [[User:Gonzaga|Gonzaga]] 17:38, 15 June 2011 (CDT)&lt;br /&gt;
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== Glock 18c ==&lt;br /&gt;
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Should this not be put down as a Glock 17 seeing as it's likely it's the exact same gun from MW2? -- [[User:TheTrueNight|TheTrueNight]]&lt;br /&gt;
:We should wait until we get a good shot of it before we make a decision, although it is likely the same.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 19:04, 12 June 2011 (CDT)&lt;br /&gt;
:Ok, thanks for clearing that up for me, Jazz :) -- [[User:TheTrueNight|TheTrueNight]]&lt;br /&gt;
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== Unknown pistol from Late Night footage ==&lt;br /&gt;
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[[Image:FN57MW3.jpg‎|thumb|none|400px]]&lt;br /&gt;
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Can anyone help identify this pistol? Looks like an FN Five seveN to me (sorry for bad quality) --[[User:Chrausis|Chrausis]] 08:15, 14 June 2011 (CDT)&lt;br /&gt;
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:Yep, that's a Five-seveN alright, cool. EDIT, it holds 15 rounds. Wow, hardcore fail. [[User:Alex T Snow|Alex T Snow]] 08:18, 14 June 2011 (CDT)&lt;br /&gt;
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:I had figured they'd do SOMETHING to balance it, either keep it at 20 rounds and give it low damage, or reduce mag size to keep it similar to other pistols --[[User:Chrausis|Chrausis]] 08:46, 14 June 2011 (CDT)&lt;br /&gt;
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Is there a link to this footage? -- [[User:TheTrueNight|TheTrueNight]]&lt;br /&gt;
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:http://www.latenightwithjimmyfallon.com/video/call-of-duty-modern-warfare-3-61311/1333686/ Also confirms the inclusion of the Model 1887 in the game --[[User:Chrausis|Chrausis]] 11:36, 14 June 2011 (CDT)&lt;br /&gt;
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FN five-seveN- YES! One handed grip- meh. Could get over it. Once (or if) they confirm the P99/P226, I will be more excited. At one point, the developer says something like &amp;quot;This gives an action movie feel. We tried to make it a cinematic experience.&amp;quot; That is what CoD is- an action movie. If you want a military sim go to Battlefield.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 13:23, 14 June 2011 (CDT)&lt;br /&gt;
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:True that, I will always enjoy both games because they offer completely different experiences despite being the same genre. I'll be more interested in MW3 when they start announcing some MGs, but the Five-seveN is a pretty cool addition --[[User:Chrausis|Chrausis]] 14:53, 14 June 2011 (CDT)&lt;br /&gt;
:Gotta agree with both of you, there, I'm psyched for an FN five-seveN in a game like CoD. -- [[User:TheTrueNight|TheTrueNight]] 00:43, 15 June 2011&lt;br /&gt;
::&amp;quot;Wow, hardcore fail.&amp;quot; Alex, what the f#ck did you expect from a call of duty game. +1 round in the chamber? Some things will never change. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:53, 23 June 2011 (CDT)&lt;br /&gt;
:::Haha, I was never hopeful enough for +1, but until not they'd gotten almost all the mag capacities right, especially since the 20 round mag is one of the most notable features of the Five-seveN :P [[User:Alex T Snow|Alex T Snow]] 01:36, 24 June 2011 (CDT)&lt;br /&gt;
::::If it did have 20 rounds, people would complain that it was overpowered. All in the name of balance! --[[User:Chrausis|Chrausis]] 01:51, 27 June 2011 (CDT)&lt;br /&gt;
:::::Not if it was very weak, no one complained about the 20 round Five-seveN in the Counter Strike games. :\ - [[User:Mr. Wolf|Mr. Wolf]] 14:16, 27 June 2011 (CDT)&lt;br /&gt;
::::::There is that I suppose. It'd probably never be used in favour of something a little more powerful with fewer rounds though. --[[User:Chrausis|Chrausis]] 01:22, 28 June 2011 (CDT)&lt;br /&gt;
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:And of course it's probably still going to have 15 rounds in single even though multiplayer balance is totally irrelevant there. [[User:Evil Tim|Evil Tim]] 01:42, 28 June 2011 (CDT)&lt;br /&gt;
::Good point, didn't consider that. Screw Sledgehammer. --[[User:Chrausis|Chrausis]] 03:12, 28 June 2011 (CDT)&lt;br /&gt;
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I am starting to realise that if ammo sharing between primaries and secondaries comes back from Cod4, most SMGs will have an advantage, as of now there are many possible combos (P90/Five-seveN, MP5 &amp;amp; FMG-9/P226 &amp;amp; Glock 18 and possibly UMP45/USP45 or M1911). This would make Scavenger (if it returns) unecessary and would open up a perk slot. [[User:Gonzaga|Gonzaga]] 19:38, 12 July 2011 (CDT)&lt;br /&gt;
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:That would be awesome! [[User:Alex T Snow|Alex T Snow]] 21:04, 12 July 2011 (CDT)&lt;br /&gt;
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== 1911 back in MW3 ==&lt;br /&gt;
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Does anyone think the M1911 will be back in Modern Warfare, and I found a 1911 looking gun when  soldier blind-firing with a UMP45 in the reveal trailer [[File:UMP45-MW3]]&lt;br /&gt;
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:I know the shot you're talking about, it could be a 1911, I HOPE it's a 1911, but it could also be the P226 with wierd lighting on it, if there really is a P226. [[User:Alex T Snow|Alex T Snow]] 20:46, 15 June 2011 (CDT)&lt;br /&gt;
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:I hope both are included, the selection of secondaries in Black Ops was paltry, more pistol choices plz. --[[User:Chrausis|Chrausis]] 10:54, 16 June 2011 (CDT)&lt;br /&gt;
: yeah more pistol choices because in black ops I only used the m1911 and the python.&lt;br /&gt;
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:I only use the ASP, I know it was highly outclassed by all the others but it was obscure enough to make it a favourite.--[[User:Chrausis|Chrausis]] 15:41, 16 June 2011 (CDT)&lt;br /&gt;
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:I like all the pistols in Black Ops (except the Makarov, I've never liked it), but the problem was they were almost all the same, low capacity, low damage, like the WaW pistols. While we're talking about pistols, has anyone else noticed that the sildes of the COD4 pistols actually locked back when empty, and the WaW ones had working hammers? Then starting with MW2, it just became part of the animation, so it would fully cycle, then appear back when you started reloading. Black Ops continued this too. The only pistol in MW2 that locked empty was the 1911 because they just copy-pasted the whole thing from 4, and the only one to lock empty in BO is... the 1911. Apparently they just reskined the WaW 1911 in BO. [[User:Alex T Snow|Alex T Snow]] 18:06, 16 June 2011 (CDT)&lt;br /&gt;
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:Can't say I'm surprised, I suppose the majority of players don't notice small inconsistencies in weapon function animations. I guess they could get away with copy pasting the M1911 from CoD4 into MW2 as it was only featured in campaign, which in itself was pretty lame as it was the only sidearm I used in CoD4 --[[User:Chrausis|Chrausis]] 18:57, 16 June 2011 (CDT)&lt;br /&gt;
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:Yeah Ive heard about it and sceen it do you think they fix the bug --[[User:GVK2009|GVK2009]] 22:01, 16 June 2011 (CDT)GVK2009&lt;br /&gt;
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: I wouldn't be surprised, it's kinda become a tradition to have it in the series. [[User:Swamples|Swamples]] 04:36, 17 June 2011 (CDT)&lt;br /&gt;
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::They better, if only so Price can have it like in MW2. [[User:Alex T Snow|Alex T Snow]] 05:47, 17 June 2011 (CDT)&lt;br /&gt;
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== Weapons Wishlist ==&lt;br /&gt;
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Any particular guns that people are hoping to see in MW3? All I need in order to be happy is the M240. --[[User:Chrausis|Chrausis]] 11:33, 17 June 2011 (CDT)&lt;br /&gt;
:Hmm, I'm having for some drum mags and Frag-12 rounds for the AA-12. Also, a Blaser R93 LRS2 wouldn't go amiss. Probably not a military weapon, but neither is the WA2000 or the Winchester 1887. *Cough* MW2 *Cough* Also hope they bring back the M93R but fix the magazines to give it 30 rounds. And hopefully they throw in the PSG-1, like in BO, but make it look decent (Not sure about you guys, but to me the gun looked disgusting in BO). That's pretty much my wishlist, I guess. --[[User:TheTrueNight|TheTrueNight]] 18:08, 17 June 2011&lt;br /&gt;
::Argle bargle there is no such thing as an M93R Beretta does not use M for model prefix etc etc [[User:Evil Tim|Evil Tim]] 12:17, 17 June 2011 (CDT)&lt;br /&gt;
::Thanks for the correction, Tim. I'm not amazing with guns, but I hope to improve. --[[User:TheTrueNight|TheTrueNight]] 18:24, 17 June 2011&lt;br /&gt;
::Muh the AA-12, sure it looks cool but it can never, ever be balanced for inclusion in a video game. Also I think the PSG-1 in Black Ops was hot. --[[User:Chrausis|Chrausis]] 12:28, 17 June 2011 (CDT)&lt;br /&gt;
All I need to be happy is a HUGE selection of pistols, not many (forgive me for lack of a better word) noob guns like LMGs, AA12, etc, and (gonna get a lot of heat for this) NO QUICKSCOPING. IMHO snipers should be used as snipers, and running around close-quarters with a sniper is simply a one shot one kill semi auto rifle. Pistols I would love to see in the game even though half of them have a guaranteed 0% chance- Walther P99, SIG-Sauer P226/P228/P229, HK P30 or HK45, Beretta Cougar or more realistically the Px4 Storm, S&amp;amp;W M&amp;amp;P, Para Ordnance P14 45 Limited (this would be the best pistol in the game, as I would leave out the Desert Eagle), and to round it all out a good ole Smith &amp;amp; Wesson Model 686 with Pachmayr Grips. I am also glad that the FN Five-seveN is in it, I just wish they gave it a proper two-handed grip.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 13:09, 17 June 2011 (CDT)&lt;br /&gt;
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:::About the PSG-1, ALL the weapons looked terrible in Black Ops. JazzBlackBelt, I'd be worried if you took heat for not wanting quickscoping on this website, that would seriously worry me :/ And, yeah, pretty much what you said. As for balancing an AA-12, no, it can't be done, everyone go watch FPSRussia's AA-12 video, especially when he one-hands it; you can't balance that. They just made the pellets disappear after (literally!) 10 feet in MW2... [[User:Alex T Snow|Alex T Snow]] 15:04, 17 June 2011 (CDT)&lt;br /&gt;
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:::'not many (forgive me for lack of a better word) noob guns like LMGs' Haha, as a regular LMG user this makes me sad :( I don't think LMGs are 'noob guns' if employed properly, they are fairly essential in defensive roles if playing gametypes like domination in which points NEED to be effectively locked down. However, I will concede that the majority of players who DO choose LMGs do so in order to hold the trigger down and hope 2-3 of their 100 round belts hit, which is just not on. As for quickscoping, I can't stand it. I feel it's cheap and 95% down to aim assist (though obviously not on PC). --[[User:Chrausis|Chrausis]] 16:29, 17 June 2011 (CDT)&lt;br /&gt;
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::::I'm so ''sick'' of the term N00B, ugh. I'm not going to give my &amp;quot;wish list&amp;quot; cause IW is gonna do what &amp;quot;they&amp;quot; want and not listen to &amp;quot;us&amp;quot;, I stopped playing COD games at WM2. :/ - [[User:Mr. Wolf|Mr. Wolf]] 17:15, 17 June 2011 (CDT)&lt;br /&gt;
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:::::75% of the LMG users use them improperly, like running around not really aiming. I still get annoyed when they kill me (I get annoyed at pretty much everything when it kills me) but if they were actually using it properly it makes me feel a little bit better. As I play on PC there are still annoying players that play outrageously, but on PC virtually nobody uses the mic (on CoD anyway) so I don't have to listen to them talk!--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:25, 17 June 2011 (CDT)&lt;br /&gt;
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:::::I'm the same, though I think getting annoyed is part of the fun. It must be, otherwise we wouldn't keep playing. --[[User:Chrausis|Chrausis]] 17:33, 17 June 2011 (CDT)&lt;br /&gt;
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::::::Nah, getting annoyed is never part of the fun, the game is good enough that we can clinch our teeth from the few annoying things and still enjoy the game. ;) (At least in MW1 for me anyway.) - [[User:Mr. Wolf|Mr. Wolf]] 19:15, 17 June 2011 (CDT)&lt;br /&gt;
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::::::I've never been that keen on CoD4, definitely not on PC anyway. The maps are far too small for the amount of players each server has :\ --[[User:Chrausis|Chrausis]] 10:33, 18 June 2011 (CDT)&lt;br /&gt;
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:::::::Love COD4 on the PC, I love the 24 to 50 players on those &amp;quot;small&amp;quot; maps, 50 players makes it a true war! I prefer playing on Hard Core mode, just love it, no HUD, 1 or 2 bullets to kill someone, that's the way all the COD games '''should''' be by default. :) Never played WM2 or BO, they're too silly and Hollywood. :P - [[User:Mr. Wolf|Mr. Wolf]] 18:22, 18 June 2011 (CDT)&lt;br /&gt;
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::::::::COD4 is by far the best CoD in my opinion. I play on PC, but I hate when there are too many players on a map. I aim for servers with about 4-15 players. Likewise, I love the big maps on BC2, but only when there are enough players.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 19:53, 18 June 2011 (CDT)&lt;br /&gt;
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Aside from seconding the inclusion of a bigger variety of combat pistols (note that by &amp;quot;combat pistols&amp;quot;, I don't mean Desert Eagles, S&amp;amp;W 500s, and the like), the only weapon I'd like to see is a Mark 12 SPR. [[User:Spartan198|Spartan198]] 05:48, 19 June 2011 (CDT)&lt;br /&gt;
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My wishlist would be for more Shotguns and to have them placed not ONLY as secondaries, but Primaries too. For example, I'd love to have the semi-auto M1014 or the 1887 as a primary but have a smaller sawn off shotgun or a compact pump action as a secondary, like a Mossberg 590 Compact Cruiser. MW2 with it's secondary shotguns was a bit of disappointment with me. I'd love to see more real life mainstream shotguns instead of the damn SPAS-12, it's overused for god sake, just start adding the 870 or the Mossberg, I wouldn't even mind if it had all the &amp;quot;Tacticool&amp;quot; crap on, as long as it was either the Mossberg or 870 underneath it all. But overall, more pistols in general, maybe a sniper rifle with only a single shot fire capability, a G3 Rifle from COD4 and maybe some really old weapons, like a Bolt Action Mosin Nagant or a Lee Enfield Rifle. [[User:Draco122|Draco122]] 17:36, 20 June 2011 (CDT)&lt;br /&gt;
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:How about NO shotguns as secondaries? IMO primaries should be the rifle/shotgun and secondaries should be pistols. Two shotguns? A little bit overkill and unfair.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 18:58, 20 June 2011 (CDT)&lt;br /&gt;
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:: I don't know, there is something crazy fun about running around with a M4 and the semi-atuo M1014. Unrealistic, and ridiculous? Maybe, but can't deny that its fun. --[[User:Rebusdi|Rebusdi]] 19:02, 20 June 2011 (CDT)&lt;br /&gt;
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My wishlist would be that we could choose our equipment before the missions. There are some, I suppose where that would be unrealistic such as the 'No Russian' from MW2, but I think it would give everyone a bit more personal or in depth experience if they could choose their kit. I love the idea that we could get the flip up magnifier  for an EOTech sight, but in general I prefer how much less of the screen is taken up by the red dot sight from MW1+2. I don't know enough about programming to understand if this would be impossible, but right now I have a bit of a crush on the Bushmaster ACR and would love to play levels with that, and in a few months when I'm having another of my HK 41X kicks play the game again with that rifle. Living in the UK my PC is the closest I will get to these guns, and I think everyone would have more fun if they could personalise their kit rather than have it chosen arbitrarily by IW/Activision who, I doubt, could not come up with one reason, good or bad, for giving you the equipment that they do. One specific request Sig Sauer p226 in .357 sig, they won't do it but you have to have dreams. --[[User:Rebusdi|Rebusdi]] 19:00, 20 June 2011 (CDT)&lt;br /&gt;
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A Weapon Loadout wouldn't be too hard. Medal of Honor: Airborne did the same thing. Maybe, completing missions, unlocking achievements/trophies (and a separate means on PC and Wii), unlocks new weapons to choose. - [[User:1morey]] June 20, 2011 8:50 PM (EST)&lt;br /&gt;
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Two main things I'm hoping for:  First, I want my F2000 back, but I want IW to get the unique optics right -- the EGLM sight on the real F2000 is magnified, so in-game, it should be the ACOG scope that looks like the EGLM, not the Red Dot.  Second, I want a Springfield Armory XD or XD(m) pistol, preferably in .45 caliber; hell, I'd settle for the Croatian HS2000 that the XD is based on.  I have a few other wishes (XM500 instead of M82/M107), but those two are the only ones that really have any chance of coming true. - [[User:Rhainor|Rhainor]] 18:13, 20 August 2011 (CDT)&lt;br /&gt;
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When will CoD learn? i love CoD but its seriously going down hill from CoD4. they had nice, popular NORMAL weapons in CoD4. M4A1, AK, M16, 1911, M9. now their bringing in stuff that knowone has ever heard of. is it too much to ask for a normal Glock? maybe a 17 or 21 in place of the USP. maybe use some pistols actually being used by actual SF Operators like the Glock, Sig, 1911, Springfield XD. and what is up with the Russians carrying FAMAS's. just looking for a call of duty that had the same quality and standards as COD4.. anyone with me on this? [[User:Dirtdiver6421|Dirtdiver6421]] 20:59, 24 August 2011 (CDT)&lt;br /&gt;
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:What? The USP is WAY more &amp;quot;normal&amp;quot; that the XD [[User:Alex T Snow|Alex T Snow]] 21:05, 24 August 2011 (CDT)&lt;br /&gt;
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i'd give it a few years, its been tried to replace the M9 (as did the hK45), its employed by a few police forces, im sure its being used by SF. and PS im pretty sure that most people would hand in the USP for the newer more ergonomic hK45, or the P30(same thing but in 9x19/.40S&amp;amp;W) [[User:Dirtdiver6421|Dirtdiver6421]] 21:07, 24 August 2011 (CDT)&lt;br /&gt;
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:But... The HK45 only holds 10+1 rounds where as the USP45 holds 12+1. :B By decreasing the grip size for smaller hands and better ergonomics it lost 2 rounds. :(  If someone made flush-fitting 12 round mags for the HK45, I'd buy it in a heart beat. - [[User:Mr. Wolf|Mr. Wolf]] 23:25, 24 August 2011 (CDT)&lt;br /&gt;
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:I would take the fully ambi version of the USP45 over any other handgun. Period. [[User:Alex T Snow|Alex T Snow]] 00:05, 25 August 2011 (CDT)&lt;br /&gt;
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== AK-74u ==&lt;br /&gt;
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Shouldn't the section for the aks74u on the page be titled &amp;quot;AKS-74u&amp;quot; and not AK-74u with quotations? IMO it's the same as calling a Glock 17 converted to full auto a fake Glock 18. I don't believe in the &amp;quot;call it what the game calls it&amp;quot; method because that is incorrect. I think we should definitely mention that the game incorrectly names it in the description, but the title should be the actual gun it is modeled after.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 00:47, 5 July 2011 (CDT)&lt;br /&gt;
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:It uses that title because the weapon is actually a replica of the JG &amp;quot;AK Beta-F&amp;quot; Airsoft gun, not an AKS-74u; it's a mess of different AK variant bits and pieces (mostly AK-47) that's shaped a bit like an AKS-74u but certainly isn't one. Hence it's a quote-unquote AK-74u. [[User:Evil Tim|Evil Tim]] 01:23, 5 July 2011 (CDT)&lt;br /&gt;
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:Just as Evil Tim said, it's only similar to the 74u in name, it's a bunch of different AKs, and it's not even a 74, it's a 47 anyway. Someone could copy-paste the description from the COD4 page. [[User:Alex T Snow|Alex T Snow]] 01:43, 5 July 2011 (CDT)&lt;br /&gt;
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::Then shouldn't it be titled the model of the airsoft gun? All other pages I have seen that use airsoft guns as stand ins for real guns have the gun(s) it is modeled after and in parenthesis the airsoft gun. Anyway, thanks for clearing that up as I'm not much of an AK expert.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 00:25, 6 July 2011 (CDT)&lt;br /&gt;
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:::It's not exactly the same as the Airsoft gun either, though. On a movie page where the gun in question was being used to play a real one, yes, you'd use the name, but here it's a fictional gun ''based'' on an Airsoft gun, so you just have to go with what they call it in quotes. That's how it's normally done for Frankenguns and fictional custom weapons in games. [[User:Evil Tim|Evil Tim]] 01:01, 6 July 2011 (CDT)&lt;br /&gt;
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:Well, technically the only difference is the bakelite mags, but &amp;quot;AK-74u&amp;quot; looks WAY better than &amp;quot;AK Beta-F&amp;quot;. [[User:Alex T Snow|Alex T Snow]] 03:19, 6 July 2011 (CDT)&lt;br /&gt;
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::There's some minor differences in the layout of the gas block and front grip (check the CoD4 page images) and I'd agree it looks better to call it by the game name in quotes; it also makes it easier for someone looking for an ID of the weapon to actually find it. [[User:Evil Tim|Evil Tim]] 03:49, 6 July 2011 (CDT)&lt;br /&gt;
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:::The gas block and grip just look like fail modelling, but they are different ;) [[User:Alex T Snow|Alex T Snow]] 04:20, 6 July 2011 (CDT)&lt;br /&gt;
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Thanks for all the replies, really cleared that up for me. As I said before, I am NOT in any way an AK expert. I had read that the one in COD4 it was modeled after an airsoft gun, and assumed the airsoft gun was modeled after the actual gun, not random bits. To avoid making other people confused I will update the description with a modified version of the COD4 one.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 23:43, 7 July 2011 (CDT)&lt;br /&gt;
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:Yeah I know what you mean by not an AK expert, it took me forever to be able to tell what one was just by looking at it for a sec, and there's still a lot that I come across I hadn't heard of. Same with revolvers, even now, they still all look the same to me lol. [[User:Alex T Snow|Alex T Snow]] 03:29, 8 July 2011 (CDT)&lt;br /&gt;
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::Other than a few Smith &amp;amp; Wessons, don't ask me ANYTHING about revolvers. But hey, that's what this site is for- educating people about firearms.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 11:56, 8 July 2011 (CDT)&lt;br /&gt;
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:Lol, well said :) [[User:Alex T Snow|Alex T Snow]] 15:58, 8 July 2011 (CDT)&lt;br /&gt;
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It is correct that this gun is not an aks 74u and that the term ak 74u &amp;quot;doesn't exist.&amp;quot; However, I don't know where the author of the main page got the information that this gun &amp;quot;doesn't exist.&amp;quot; It's called an SBR (short barreled rifle) you can look it up if you don't believe me, just type in: short barrel rifle ak. Also, I know for a fact that you can fit an aks 74u type muzzle brake on the rifle. Most, if not all ak type muzzle brakes are compatible with each other. Just sayin'. --[[User:Grimmerc915|Grimmerc915]] 16:59, 27 July 2011 (CDT)&lt;br /&gt;
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:I googled, and there's no weapon listed called an &amp;quot;AK-74u&amp;quot; on the first page. If you can find a fullauto AKM-pattern weapon that looks like the one in the game and is called the AK-74u ''by the manufacturer'', then feel free to add it to the page, but as far as anyone can tell it's an &amp;quot;AK Beta F&amp;quot; Airsoft gun. This would hardly be the first mistake CoD has made regarding weapons, CoD1 had eight and ten-man weapons with a one-man crew and MP44s at Stalingrad in 1942-43. [[User:Evil Tim|Evil Tim]] 20:15, 27 July 2011 (CDT)&lt;br /&gt;
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I'm sorry for the poor communication, the gun is call a &amp;quot;Short Barrel Rifle.&amp;quot; Ak 74u is just a nickname of AKS 74u. Look up &amp;quot;Short Barrel Rifle ak&amp;quot; on google. You are correct in saying that the Ak 74u isn't a &amp;quot;real weapon.&amp;quot;--[[User:Grimmerc915|Grimmerc915]] 23:43, 27 July 2011 (CDT)&lt;br /&gt;
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:SBR is a legal classification of weapons (shoulder-fired rifled guns with barrels 16 inches or shorter) which require a special tax stamp and registration, it's not a specific gun. It's been applied to handguns with shoulder stocks before. What you're finding with that google search is weapons which fit that legal definition. Bear in mind we ''don't'' use legal definitions here, because legally, for example, there's no such thing as a fully automatic shotgun (it's a &amp;quot;machine gun&amp;quot;). [[User:Evil Tim|Evil Tim]] 23:49, 27 July 2011 (CDT)&lt;br /&gt;
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Regardless of what you say it's classified as, the weapon exists regardless of technical terms. I was merely proving the weapon existed. Even if it is heavily modified.--[[User:Grimmerc915|Grimmerc915]] 23:55, 27 July 2011 (CDT)&lt;br /&gt;
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:Um, you're looking at dozens of different short-barrel AKM-pattern weapons with that search, the only thing they have in common is requiring an SBR stamp. It doesn't really change that ''this'' AK isn't a real gun, because it's an Airsoft gun based on piecemeal bits of the AK47 and AKS-74U. [[User:Evil Tim|Evil Tim]] 00:01, 28 July 2011 (CDT)&lt;br /&gt;
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Okay, I don't want to debate the issue with you here, I am aware that you are correct about the SBR title and its classification. However, If you look at the weapon posted, you will realize that it is merely an AKM with a shortened barrel, the pictures I found proves that this customization exists. You're going by weapon title whereas I'm going by the weapon itself. A weapon like that could, in theory, exist. With full auto capability and everything. But do what you will, It doesn't bother me at all, However, I think you can agree that this fictional weapon is at least based off a real firearm.--[[User:Grimmerc915|Grimmerc915]] 00:09, 28 July 2011 (CDT)&lt;br /&gt;
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The only Aks 74u piece you're talking about is the muzzle brake.--[[User:Grimmerc915|Grimmerc915]] 00:12, 28 July 2011 (CDT)&lt;br /&gt;
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Oh, and the sight, but dude, I don't want to be that guy, I just want to show that this gun could be real, after all, the gun in-game doesn't show any manufacturer or anything, it's just a customized AKM.--[[User:Grimmerc915|Grimmerc915]] 00:15, 28 July 2011 (CDT)&lt;br /&gt;
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:You're talking about the fact that the configuration could ''theoretically'' be made into a real gun, though. We know of an ''actual'' Airsoft gun which is mass-produced right now and easily available to be used as a reference, which is all but identical to what is shown in the game. This means it's based on a fake weapon. Whether you could make an actual weapon based on ''it'' doesn't really change that. We say the same of handheld miniguns in videogames which have the &amp;quot;chainsaw grip&amp;quot; from T2 but retain the half-circle attachment point for the ''Predator'' M60 grip: you could make a minigun with a useless half-circle attachment, but that doesn't change that the useless half-circle comes from the Airsoft version we have pictured on the M134 page. [[User:Evil Tim|Evil Tim]] 00:23, 28 July 2011 (CDT)&lt;br /&gt;
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By all means do whatever you want, you know more about this site than I do, and frankly, I like this site and don't want to get into an argument on it. Either way is fine by me. And I'll leave it as a agree to disagree kind of thing regarding its actual existence. There's not enough evidence to say it does or doesn't exist. So I apologize for my previous remark. I leave it at a possibilty.--[[User:Grimmerc915|Grimmerc915]] 00:30, 28 July 2011 (CDT)&lt;br /&gt;
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== Call of Duty XP 2011 ==&lt;br /&gt;
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I doubt it, but was just wondering if anyone is going to this? I'm curious if they got all the right guns in the &amp;quot;Call of Duty Armory&amp;quot;, which apparently has the guns from CoD in it. You also get the chance to play MW3 for the first time, and a little beforehand reporting never hurt anyone ;).--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 00:00, 8 July 2011 (CDT)&lt;br /&gt;
:If I lived in the States/had the money to afford a flight to LA I probably would have gone. --[[User:Chrausis|Chrausis]] 12:27, 8 July 2011 (CDT)&lt;br /&gt;
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== Screenshot from FourZeroTwo/PKP Pecheneg spotted? ==&lt;br /&gt;
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[http://a.yfrog.com/img736/504/nceia.jpg]&lt;br /&gt;
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Looks like the Juggernaut soldier is using a PKP Pecheneg (note the distinctive carry handle on the top of the barrel).&lt;br /&gt;
There are some other guns lying around, possible an M14 on the left? Looks like a .308 mag to me....&lt;br /&gt;
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(also is there a way to post an image directly in a discussion?)&lt;br /&gt;
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--[[User:Ghostdigga|Ghostdigga]] 14:16, 10 July 2011 (CDT)&lt;br /&gt;
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:Anyone else notice the annoyingly obvious Remington and EOTech trademarks? [[User:Alex T Snow|Alex T Snow]] 17:03, 10 July 2011 (CDT)&lt;br /&gt;
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::Yeah I don't like the trades at all, though I doubt I will use the ACR all that much. Good job on the PKP spot Ghost, think you're on the money there. Have wanted the PKP for a while. --[[User:Chrausis|Chrausis]] 01:50, 11 July 2011 (CDT)&lt;br /&gt;
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::Yeah, it's not like guns have rollmarks in real life, right?-protoAuthor 21:10, 12 July 2011 (CDT)&lt;br /&gt;
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:::Meh, I don't mind the trades. :) - [[User:Mr. Wolf|Mr. Wolf]] 04:46, 13 July 2011 (CDT)&lt;br /&gt;
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::::Each to their own, but they are massive so it feels a little like (very obscure) product placement --[[User:Chrausis|Chrausis]] 07:51, 13 July 2011 (CDT)&lt;br /&gt;
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::To be honest, I'll take overt sponsorship over price rises. You have to remember that games have gone from something that could be made by half a dozen people in six months to something that takes 150-2,000 (GTAIV) people years and costs millions of dollars, and in real terms games now cost less than they did in those days. For example, the original ''Turok'' adjusted for inflation cost over $100 when the N64 first came out. They've got to get more money from somewhere, and you should be glad that somewhere isn't you. [[User:Evil Tim|Evil Tim]] 10:04, 13 July 2011 (CDT)&lt;br /&gt;
:::I think it's brilliant. The MW series has made ACOG and EOTech house-hold names to an entire generation of potential customers. How many twelve year olds knew what an ACOG was pre-MW? Or what a Remington ACR was, or FN SCAR?  --[[User:Funkychinaman|Funkychinaman]] 11:00, 13 July 2011 (CDT)&lt;br /&gt;
::::But can they tell the difference between a Remington ACR and a Magpul Masada? But seriously, I don't mind the trades that much. Sure, they are gigantic and wrongly placed, but will you honestly be focused on that while playing?--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 11:14, 13 July 2011 (CDT)&lt;br /&gt;
:::::I suppose not, no. You might struggle to play the game if constantly focusing on your gun's trades. --[[User:Chrausis|Chrausis]] 16:17, 13 July 2011 (CDT)&lt;br /&gt;
::::::Yeah, you guys are right, the product placement isn't too bad, it's just the oversized obviousness that bothers me. Oh, and I'm not familiar with the new EOTech in this game, but isn't the EOTech trade where the buttons should be? [[User:Alex T Snow|Alex T Snow]] 20:04, 13 July 2011 (CDT)&lt;br /&gt;
:::::::Not necessarily, I believe the model depicted there is the EXPS2, which has the buttons on the left-hand side (http://www.copquest.com/75-8030.jpg) --[[User:Chrausis|Chrausis]] 22:18, 13 July 2011 (CDT)&lt;br /&gt;
::::::Oh okay, it doesn't bother me nearly as much now. [[User:Alex T Snow|Alex T Snow]] 02:13, 14 July 2011 (CDT)&lt;br /&gt;
:::::::If you guys have 3 minutes to spare, here's a youtube vid of the EXPS2, which indeed does have the EOTech trade on the back. http://www.youtube.com/watch?v=CVpw0IigxQM Plus, at the 1:00 minute mark he brings out a magnifier that has the same flip to side capability as we saw in some video for MW3, I don't remember which.&lt;br /&gt;
::Yeah, it is a PKP Pecheneg, Confirmed. - [[User:ReikoKotobuki|ReikoKotobuki]]&lt;br /&gt;
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== ??????? ==&lt;br /&gt;
Why haven't all the guns from the Walther P99 to the Heckler &amp;amp; Koch M320 (above) been applied to the main page? Every image containing the guns have been confirmed as official by Robert Bowling.&lt;br /&gt;
:They were on Kotaku, which is not a reliable source, and last I heard they said &amp;quot;some of the information released is accurate, some not&amp;quot;. If they have been confirmed elsewhere, please post a link.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 16:54, 25 July 2011 (CDT)&lt;br /&gt;
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This isn't rocket science. Those pictures were leaked before the gameplay videos were. Look at the M-4 from the video, then from the Kotaku Link. They're the exact same, and the MP5 as well. They're legit, I'm convinced.--[[User:Grimmerc915|Grimmerc915]] 17:04, 27 July 2011 (CDT)&lt;br /&gt;
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:This website operates based on CONFIRMED information. However likely it may be that they are legit (I'm convinced too) we have to wait for them to be in an official gameplay video.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:59, 27 July 2011 (CDT)&lt;br /&gt;
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::Yes, plus, as the template at the top of the age says, all images must be from ''official trailers''. The pics here are still from a leak, even if some of them have been confirmed. I'd say the only time we should use leaked pics is ''after'' the release if they include weapons that never made the final cut (eg the minigun in the leaked STALKER alpha), but never before. [[User:Evil Tim|Evil Tim]] 20:18, 27 July 2011 (CDT)&lt;br /&gt;
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Okay, fair enough. Sounds good to me.--[[User:Grimmerc915|Grimmerc915]] 00:24, 28 July 2011 (CDT)&lt;br /&gt;
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== Survival Mode Trailer ==&lt;br /&gt;
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Look HERE: http://www.youtube.com/watch?v=BxDQ2Ow-VfI&amp;amp;feature=player_embedded. New weapon spots include...(please identify) at 0:11, (please identify...maybe Scar-H) at 0:14, buy screen confirms USAS-12 and M60E4 at 0:40, G36 at 0:42, ?auto-grenade launcher? (mk.19???) at 0:48, new telescopic lens attachment at 1:25, riot shield at 1:38, FMG-9 and bounding landmine (unknown type) at 2:04. Please update main page accordingly =D --[[User:DaiTaNam|DaiTaNam]] 13:24, 9 August 2011 (CDT)&lt;br /&gt;
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You beat me to it, was just in the middle of writing a post about this! --[[User:Chrausis|Chrausis]] 13:30, 9 August 2011 (CDT)&lt;br /&gt;
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Forgot to mention, at 0:42, ACR using 6.8mm ammo --[[User:DaiTaNam|DaiTaNam]] 13:32, 9 August 2011 (CDT)&lt;br /&gt;
Also 0:52, it IS a mk.19 automatic grenade launcher!!!! --[[User:DaiTaNam|DaiTaNam]] 13:34, 9 August 2011 (CDT)&lt;br /&gt;
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:I think the weapon at 0:11 might be another AR platform weapon, they show more of it at 0:15. I'm thinking LWRC's M6A4 but they're not an exact match. --[[User:Chrausis|Chrausis]] 14:27, 9 August 2011 (CDT)&lt;br /&gt;
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:: It's the same M4 seen in the leaks and the E3 footage.[[User:The Wierd It|The Wierd It]] 16:39, 9 August 2011 (CDT)&lt;br /&gt;
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:::Nah that's shown at 0:17, is definitely a different gun. Much longer than the M4, also the rail system, charging handle and rear sight differ. --[[User:Chrausis|Chrausis]] 17:25, 9 August 2011 (CDT)&lt;br /&gt;
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Dammit, I was hoping they wouldn't bring back that juggernaut soldier. Also, seeing what they did to that poor 1887 made me cry. One good thing though, deploying a riot shield squad could be interesting.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 15:56, 9 August 2011 (CDT)&lt;br /&gt;
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:Wait, weren't riot shields also available in MW2? I remember seeing them in MW2 videos. - [[User:Mr. Wolf|Mr. Wolf]] 16:37, 9 August 2011 (CDT)&lt;br /&gt;
::Indeed they were introduced in MW2, but only the AI could use a sidearm in tandem with the shield. --[[User:HashiriyaR32|HashiriyaR32]] 19:15, 9 August 2011 (CDT)&lt;br /&gt;
:::Aww. - [[User:Mr. Wolf|Mr. Wolf]] 21:50, 9 August 2011 (CDT)&lt;br /&gt;
Also, here's the list of weapons up for purchase during the trailer: [http://images2.wikia.nocookie.net/__cb20110809195831/callofduty/images/8/8f/USAS_12_Survival_Mode.png Clicky!] [[User:The Wierd It|The Wierd It]] 17:02, 9 August 2011 (CDT)&lt;br /&gt;
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The landmine device at the end of the video is an IMS landmine. Information here: http://www.youtube.com/watch?v=2upxZigECyk. I don't know if we post about that kind of thing, but claymores are listed on the main website. --[[User:DaiTaNam|DaiTaNam]] 17:36, 14 August 2011 (CDT)&lt;br /&gt;
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== Colt CM901 ==&lt;br /&gt;
[[Image:UK1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:UK2.jpg|thumb|none|600px|]]&lt;br /&gt;
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Anyone know what this is? I think it's LWRC's M6A4 but I'm not certain, definitely isn't either of the other AR platform weapon's we've seen so far though &lt;br /&gt;
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Well, since Infinity Ward loves to put Future Weapons stuff in the games, I wouldn't be surprised if the LWRC M6A4 made an appearance as a mag-fed LMG, Black Ops-style. [[User:Gonzaga|Gonzaga]] 20:28, 9 August 2011 (CDT)&lt;br /&gt;
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:^ That's what I was thinking, the reload animation looks quite slow for an assault rifle. --[[User:Chrausis|Chrausis]] 20:32, 9 August 2011 (CDT)&lt;br /&gt;
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:Yet, once again, they have put the rear iron sight backwards :P --[[User:RaNgeR|RaNgeR]] 21:57, 9 August 2011 (CDT)&lt;br /&gt;
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::Good job whoever identified this as a Colt CM901! --[[User:Chrausis|Chrausis]] 07:05, 10 August 2011 (CDT)&lt;br /&gt;
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:::No, that iron sight isn't on backwards. That's the standard BIS for M4's in the Army. Every M4 in our Brigade has that flip up sight. The only thing wrong with it is that it's supposed to be a the standard peep hole, not the night sight that you see on the M16/M4 carrying handles. [[User:Run its a T-55|Run its a T-55]] 09:51, 10 August 2011 (CDT)&lt;br /&gt;
:::: For reference, I believe [http://www.aresarmor.com/install/media/ecom/prodlg/matechbuis.jpg this] either is or is a commercial copy of the sight he's on about. [[User:The Wierd It|The Wierd It]] 16:33, 10 August 2011 (CDT)&lt;br /&gt;
:::::Yes sir that would be it [[User:Run its a T-55|Run its a T-55]] 12:27, 12 August 2011 (CDT)&lt;br /&gt;
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== MP5K!! ==&lt;br /&gt;
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Someone throw in the MP5K to confirmed weapons, it can be seen with a holographic in the vid, after the player tosses a purple smoke grenade for AC-130 fire at 1:08 in the newest trailer! :D Dunno WHY they add it in with the regular MP5, but it's confirmed in the bottom right hand corner. --[[User:TheTrueNight|TheTrueNight]]&lt;br /&gt;
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:On it. --[[User:Chrausis|Chrausis]] 20:38, 9 August 2011 (CDT)&lt;br /&gt;
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::The strange thing is that the difference is not even noticeable as the guy holds the MP5K close to his body and the buttstock (the buttplate on the MP5K) isn't visible. [[User:Gonzaga|Gonzaga]] 20:46, 9 August 2011 (CDT)&lt;br /&gt;
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:::I think it has a buttstock attached, as far as I can tell. I get the feeling this is the only MP5 variant in the game. --[[User:Chrausis|Chrausis]] 20:50, 9 August 2011 (CDT)&lt;br /&gt;
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::::What the about the MP5A2? - [[User:Mr. Wolf|Mr. Wolf]] 22:00, 9 August 2011 (CDT)&lt;br /&gt;
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:::::I thought they both looked very similar (buttstock, rails etc) so that's why I assumed they might both be one and the same, but if they're both confirmed as separate weapons then fair enough. --[[User:Chrausis|Chrausis]] 22:07, 9 August 2011 (CDT)&lt;br /&gt;
::::::They could have misnamed the MP5A2 an MP5K. :\ - [[User:Mr. Wolf|Mr. Wolf]] 22:12, 9 August 2011 (CDT)&lt;br /&gt;
:::::::I also think this might be the only MP5 in the game, and if it is the MP5k OR it is a MP5A2 misnamed, I'm going to get angry. The MP5k is a nice gun, but I want to be able to use a full size MP5 again, like the good ole days. Ahh, how I miss COD4...--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:17, 9 August 2011 (CDT)&lt;br /&gt;
::::::::True to that. Well I'm still playing COD4, huaha! &amp;gt;:D I just played Black Ops only for a little while, I completed SP, played Zombies and MP for a couple of hours until I quit due to the frustrating and the annoying, and went back to playing COD4. XD Oh, and I never even touched the abomination that is called MW2. D:&amp;lt; - [[User:Mr. Wolf|Mr. Wolf]] 01:12, 10 August 2011 (CDT)   &lt;br /&gt;
:::::::::I played Black Ops for a while, enjoyed, then played COD4 again and realized how bad BO was. Recently I broke down and bought MW2 because Steam had it half off, and having extremely low expectations for it, I found it wasn't terrible, but just bad. I still play the MP, but I have no idea why.&lt;br /&gt;
We saw the teaser trailer and it is the full size MP5. I'd be damn if they kept the MP5K. Seriously man. In Black Ops they had the right idea of no mini Uzi and gave us a full Uzi, I want me full size MP5 [[User:Excalibur01|Excalibur01]] 22:27, 9 August 2011 (CDT)&lt;br /&gt;
:Hehe. :D - [[User:Mr. Wolf|Mr. Wolf]] 01:12, 10 August 2011 (CDT)&lt;br /&gt;
::Seriously though, I don't know why they put the smaller variants of everything. MP5k, Mini-Uzi, and small guns in particular like the sawed off shotgun and stuff. Don't even get me started about the excess rails, which appears to have continued over into MW3. 0.o--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 10:37, 10 August 2011 (CDT)&lt;br /&gt;
:::I quite like the MP5K, but for the most part I prefer the full size variants of the weapons they include. As for rails, everybody knows the more rails you have on your gun, the better your gaming experience will be. *Trollface* --[[User:Chrausis|Chrausis]] 09:20, 11 August 2011 (CDT)&lt;br /&gt;
::: Needs more Tacticool. [[User:The Wierd It|The Wierd It]] 09:31, 11 August 2011 (CDT)&lt;br /&gt;
:::^ --[[User:Chrausis|Chrausis]] 09:58, 11 August 2011 (CDT)&lt;br /&gt;
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== M60E4 could be M60E3 ==&lt;br /&gt;
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After looking closely again at the trailer, I have noticed that the picture of the M60E4 is actually the M60E3 from [[Call of Duty 4: Modern Warfare]]. Of course we haven't seen MW3's M60 in action yet, but once again, could be another mistake, or just an early development place holder... Here are the pictures for comparison:&lt;br /&gt;
* Call of Duty 4: Modern Warfare's M60 - http://www.imfdb.org/wiki/File:Wmplayer_2011-08-09_23-35-18-50.jpg&lt;br /&gt;
* Call of Duty: Modern Warfare 3's M60 - http://www.imfdb.org/wiki/File:COD4M60E4.jpg&lt;br /&gt;
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What do you think? --[[User:RaNgeR|RaNgeR]] 21:54, 9 August 2011 (CDT)&lt;br /&gt;
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:I think they images they're using atm are largely just placeholders until final ones are chosen, so the final in-game model may end up being the E4 variant. Guess we'll have to wait till footage from CoD XP comes out to see for ourselves. --[[User:Chrausis|Chrausis]] 22:09, 9 August 2011 (CDT)&lt;br /&gt;
:: The fact the MW2 ACR image is being used supports that. [[User:The Wierd It|The Wierd It]] 02:45, 10 August 2011 (CDT)&lt;br /&gt;
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== FAD assault rifle ==&lt;br /&gt;
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Whereabouts in the spec-ops trailer is the FAD? Someone updated the main page but no pics. Here's a picture of the FAD for anyone who hasn't seen it, looks horrific [http://img80.imageshack.us/img80/5347/fad3vv2.jpg] --[[User:Chrausis|Chrausis]] 18:03, 12 August 2011 (CDT)&lt;br /&gt;
:Just watched the trailer and am 99% there was no FAD in it. Also, the MP5K is actually a railed MP5A2, and can be seen from the side on the ground when the first juggernaut fast ropes in.  --[[User:Commando552|commando552]] 19:50, 12 August 2011 (CDT)&lt;br /&gt;
::I thought so. :) And yeah the FAD is pretty horrific looking. XD - [[User:Mr. Wolf|Mr. Wolf]] 20:29, 12 August 2011 (CDT)&lt;br /&gt;
:::OMG that gun looks bleh...i'd rather see the F2000 or TAR-21 again, those are some sexy bullpup rifles. But this time please with correct grenadelauncher placement.--[[User:WARthog|WARthog]] 08:29, 15 August 2011 (CDT)&lt;br /&gt;
: Chrausis, the FAD isn't in the trailer, but can be seen on Sledgehammer's site in image 2 as seen here [http://sledgehammergames.com/]. And Commando, you may be right, but Robert Bowling confirmed on Twitter both versions of the MP5 will be included. --[[User:TheTrueNight|TheTrueNight]] 02:38, 13 August 2011&lt;br /&gt;
::Hmm... this could prove interesting... if they pull it off right there could be pros/cons to each version, i.e. MP5k lets you run a little faster but poorer accuracy and MP5A2 gives you better accuracy but a little slower. Of course, they could just be making the MP5k a secondary, which would make me pretty mad.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 21:10, 12 August 2011 (CDT)&lt;br /&gt;
:::It's kinda hard for MW3's MP5K to be a secondary with that A2 stock. :\ - [[User:Mr. Wolf|Mr. Wolf]] 21:20, 12 August 2011 (CDT)&lt;br /&gt;
::::That was the MP5A2 we saw, just with rails.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:24, 12 August 2011 (CDT)&lt;br /&gt;
:::::But the HUD said &amp;quot;MP5K Holographic&amp;quot;. :\ - [[User:Mr. Wolf|Mr. Wolf]] 00:15, 13 August 2011 (CDT)&lt;br /&gt;
::::::1of 2 things is happening. 1) IW has REALLY screwed up this time and put an A2 stock on a MP5k or 2) the HUD is just a placeholder from MW2 and will be updated. I can't tell if the handguard is full length or not from that clip.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 00:42, 13 August 2011 (CDT)&lt;br /&gt;
:::::::I think there going with the Machine Pistol Secondaries again, perhaps the MP5K is in the Machine Pistol Slot now, makes sense, considering it's smaller profile and IW's reputation, given that they had placed similar weapons in the catergory such as the MP9 and PP-2000. Might have a smaller magazine capacity or trade in something else over the full size version like firepower or accuracy. I know that one theory of mine, is that the A2 version may function similarly to the AKS-74U from Black Op's in the addition of mounting alot more accessories over the K variant, such as Dual Mags (Or Mag Clamps) or in this case, an underslung 40mm Grenade Launcher. [[User:Draco122|Draco122]] 05:26, 13 August 2011 (CDT)&lt;br /&gt;
::::::::The GSN-19 is a '''30mm''' grenade launcher dude. :| - [[User:Mr. Wolf|Mr. Wolf]] 17:16, 15 August 2011 (CDT)&lt;br /&gt;
:::::::::I was using that as the US equivalent, the only other '''30mm''' Grenade Launcher I see in use by US Forces would be the 37mm and that's usually designated to Police Riot situations and signal purposes, not exactly a great combat multiplier on a Sub-Machine gun. And did I mention the GSN-19 anywhere in that description or saying that it was '''30mm'''? [[User:Draco122|Draco122]] 01:23, 19 August 2011 (CDT)&lt;br /&gt;
::::::::::You said &amp;quot;Similarly to the AKS-74U from Black Op's in the addition of mounting alot more accessories over the K variant, such as Dual Mags (Or Mag Clamps) or in this case, an underslung '''40mm Grenade Launcher'''&amp;quot; &amp;lt;-(referring to the '''30mm''' GSN-19 that mounts to the AKS-74U). Just making a correction. Anyway I see a 40mm grenade launcher being mounted on a MP5 kinda silly, Half-Life anyone?&lt;br /&gt;
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== Purchase Weapons like Black Ops? ==&lt;br /&gt;
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Was just curious after watching the Survival Mode trailer, anyone else think that IW maybe following Treyarch's example and giving all their guns, equipment and killstreaks price tags in the Multiplayer Armory instead of unlocking them with experience and further ranks? I personally enjoy the idea, as in Black Op's it worked quite well, I could buy what I want and didn't need to work too much in order to get it. It was always in reach. What do you alot think about this? [[User:Draco122|Draco122]] 05:31, 13 August 2011 (CDT)&lt;br /&gt;
:I would prefer the money system. as you noticed, the upgrades where always in reach and it wasnt necessairi to perform a gazillion kills simply to get that one feature unlocked, that i like. [[User:WARthog|WARthog]] 08:23, 15 August 2011 (CDT)&lt;br /&gt;
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:Robert Bowling has confirmed that there'll be no in-game currency (other than in survival mode) but there will be a whole new system in which weapons are unlocked. --[[User:Chrausis|Chrausis]] 05:52, 13 August 2011 (CDT)&lt;br /&gt;
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== One handed grip ==&lt;br /&gt;
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I know its not supposed to be a sim, but a one handed grip on the pistols is going to get old quick [[User:Slayerofthesand|Slayerofthesand]] 21:24, 14 August 2011 (CDT)&lt;br /&gt;
:I agree fully.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 21:31, 14 August 2011 (CDT)&lt;br /&gt;
::Be thankful it's just a one-handed grip and not a sideways 'gangsta' style grip. Though now I've said that... --[[User:Chrausis|Chrausis]] 08:13, 15 August 2011 (CDT)&lt;br /&gt;
::And they wouldn't even have the shell casings eject into the player's face.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 06:33, 16 August 2011 (CDT)&lt;br /&gt;
::Would make you flinch if you were playing in 3D. --[[User:Chrausis|Chrausis]] 07:08, 16 August 2011 (CDT)&lt;br /&gt;
:::Well in the real world you only one handed a pistol when your off-hand is not available, ie steadying on something, moving something, holding a flashlight, driving, disabled, etc. - [[User:Mr. Wolf|Mr. Wolf]] 13:51, 25 August 2011 (CDT)&lt;br /&gt;
::::We all know how the CoD developers feel about the real world...--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 15:02, 25 August 2011 (CDT)&lt;br /&gt;
:::::lolz. :) - [[User:Mr. Wolf|Mr. Wolf]] 15:17, 25 August 2011 (CDT)&lt;br /&gt;
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On a lighter note, they are supposed to be bringing back a fully sized MP-5[[User:Slayerofthesand|Slayerofthesand]] 21:34, 14 August 2011 (CDT)&lt;br /&gt;
:Old news pal. :\ - [[User:Mr. Wolf|Mr. Wolf]] 17:13, 15 August 2011 (CDT)&lt;br /&gt;
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== Infinity ward when will you ever learn ==&lt;br /&gt;
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that russians don't use 9mm european smgs in frontline combat i throught Russians used heavy calber Russian weapons.--[[User:Gundoiler|Gundoiler]] 00:19, 16 August 2011 (CDT)&lt;br /&gt;
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And I hate the EBR why do they have it in there!&lt;br /&gt;
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know what I hate in COD games is that the player automatically thinks that they know every gun just by playing cOD.But I still like cod enough to play it--[[User:Gundoiler|Gundoiler]] 00:19, 16 August 2011 (CDT)&lt;br /&gt;
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:They don't really care about the minor details. They just want to create a fun game, rather than to do a research about a weapon and recreate it in the game itself. I myself, also getting annoyed of the unrealistically bull**** stuff that the developers put in CoD, especially CoD:BO where 90% of the weapons are anachronistic. --[[User:RaNgeR|RaNgeR]] 03:14, 16 August 2011 (CDT)&lt;br /&gt;
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We have WAAAAYYY passed the realistic mark with CoD. CoD is basically a playable action movie. If you want realistic, play Battlefield. Depending on how they present multiplayer, I play it because it is fun.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 06:30, 16 August 2011 (CDT)&lt;br /&gt;
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:Haha, yeah, the CODs since 4 aren't so bad if you just think of them as action movies. [[User:Alex T Snow|Alex T Snow]] 14:01, 16 August 2011 (CDT)&lt;br /&gt;
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did anyone actually pay attention of what i wrote?- nazi fishwife&lt;br /&gt;
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:You basically went for the rather tiresome 'an unrealistic game scored better in reviews than a realistic game, so people must prefer unrealistic games' line. This is a fallacious argument unless you can prove ''Modern Warfare 2'' scored more highly ''because'' it was unrealistic and that it would have scored less if the weapon choice had at least attempted to make sense. [[User:Evil Tim|Evil Tim]] 02:42, 19 August 2011 (CDT)&lt;br /&gt;
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how is it a fallacious argument, action packed less realistic games are statistically better than realistic, slow and boring games i had proof i added all of the scores modern warfare 2 and all of the scores with operation flashpoint 2: dragon rising on the page but it got deleted because it wasn't set out in the acceptible fashion - nazi fishwife&lt;br /&gt;
&lt;br /&gt;
:No, ''one'' unrealistic game got better review scores than ''one'' realistic game. The comparison is flawed, since you assume that ''MW2'' is better because the weapons used are unrealistic choices for the people using them (something no review praised the game for) rather than because the game is better at a mechanical level, or simply appealed to more reviewers due to the more &amp;quot;pick up and play&amp;quot; style of gameplay. I could just as easily claim that since ''Portal 2'' has a higher Metacritic score than ''MW2'', first-person games with no guns in them are &amp;quot;statistically better&amp;quot; than ones with guns. Would you accept this as an arguement for MW3 not letting you shoot anything? [[User:Evil Tim|Evil Tim]] 01:02, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
thats funny, i didn't know that portal 2 was a realistic war game?&lt;br /&gt;
&lt;br /&gt;
:Way to miss the point. [[User:Evil Tim|Evil Tim]] 11:28, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
like when you started talkin about portal instead of a war game who's missing the point??&lt;br /&gt;
&lt;br /&gt;
:Wow you just epically failed basic logic there ''and'' you didn't sign your posts... -.-  [[User:Mr. Wolf|Mr. Wolf]] 12:23, 28 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
i didnt know logic came into commenting on a website are you fucking stupid or do you just not get what logic is??? &lt;br /&gt;
&lt;br /&gt;
:Interesting, your attitude is just as bad as your logic and your name, you better watch yourself Nazi. - [[User:Mr. Wolf|Mr. Wolf]] 21:20, 28 August 2011 (CDT) &lt;br /&gt;
&lt;br /&gt;
:Popular =/= Good. [[User:Alex T Snow|Alex T Snow]] 21:05, 24 August 2011 (CDT)&lt;br /&gt;
 &lt;br /&gt;
:: I love the EBR and its still in service. It's not in alot of games/movies so why do you hate it? - Joey1666&lt;br /&gt;
&lt;br /&gt;
You're asking when Infinity Ward will learn? They did, and a majority of them quite the company. What's left of IW is nothing compared to who they used to be [[User:Excalibur01|Excalibur01]] 23:09, 18 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I went kinda over board,What I ment about the EBR is not the gun I hate,Its the damage in-game what I hate.Other then that I love the EBR.An about the Russians I was just making a point like it making them look like a terroist army when they are not.Like they could be using a little more Russian weaponry.Right (makarovs men are the terroist if you didn't know),Anyways  COD is still my favorite game series.--v 15:07, 20 August 2011 (CDT)[[user:Gundoiler|Gundoiler]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Confirmed guns still on Talk page ==&lt;br /&gt;
&lt;br /&gt;
The following guns have been confirmed (either by official trailers or by live gameplay videos), and have already been added to the main page; therefore, they can be removed from the &amp;quot;unconfirmed&amp;quot; list on the Talk page (and IMHO, removing them will help prevent any confusion):&lt;br /&gt;
*FN Five-seveN&lt;br /&gt;
*Magpul FMG-9&lt;br /&gt;
*Colt M4A1&lt;br /&gt;
*Customized AK-47&lt;br /&gt;
*Remington ACR&lt;br /&gt;
*Heckler &amp;amp; Koch G36C&lt;br /&gt;
*Winchester Model 1887&lt;br /&gt;
*AA-12&lt;br /&gt;
&lt;br /&gt;
== Hopefully this game turns out really good ==&lt;br /&gt;
&lt;br /&gt;
I'm keeping my fingers crossed on this one folks. Cause to be quite honest, it's good that Infinity Ward got Sledgehammer Games and Raven Software to help in the development of the game, rather than just them doing it all on their own like how painfully obvious it was in Modern Warfare 2 (Not that the game was bad in any way, but it could have spent a little more time in development). After all, Raven Software is famous for it's development of the Jedi Knight games (instant classics right there), The X-Men Legends games, the Soldier of Fortune trilogy and a few Star Trek games here and there, so definitely the Multiplayer aspect of Modern Warfare 3 will be much improved over MW2's, and more fun to play. While Sledgehammer Games was founded by two guys who used to be a part of Visceral Games (a subsidiary of Electronic Arts), and that company was famous for development of 007: Agent Under Fire, 007: Everything or Nothing, 007: From Russia With Love (Pretty good first person shooters back in the day when games in that genre weren't copying the whole 'duck-and-cover-while-your-health-regenerates' system like they do now from the more modern CoD games... *cough* stole it from Halo *cough*), and of course both of The Godfather games and the Dead Space trilogy. So definitely the single-player campaign of Modern Warfare 3 will be much better and probably less glitchy and just ''maybe'', a little more 'realistic' like how Call of Duty 4 almost nailed down. Granted, this game and every other Call of Duty that comes afterwards will never be intended as 'realistic military simulators', and I understand and accept that, since Call of Duty is nothing more than a game you play for enjoyment rather than for the realism. But for what it's worth, I'm really hoping that this game turns out just as good as the first Modern Warfare did, so I'm keeping my fingers crossed. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 06:33, 29 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Wow, couldn't have said it better :D I love how any time someone talks about COD, no matter the opinion, COD4 is ALWAYS mentioned as being good. [[User:Alex T Snow|Alex T Snow]] 18:31, 29 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M14 Derivative Spotted Possibly M21 EBR ==&lt;br /&gt;
&lt;br /&gt;
Far right picture in second row of confirmed screenshots/concept art http://beta.digitalwarfare247.com/games/modernwarfare3/183-more-concept-art-mw3 --[[User:DaiTaNam|DaiTaNam]] 15:34, 30 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I seen it too, over on the CoD Wikia. So psyched that it's back. Also, it appears Captain Price is back :( Oh well, can't have everything I want :( --[[User:TheTrueNight|TheTrueNight]] 23:03, 30 August 2011&lt;br /&gt;
&lt;br /&gt;
::YAY! Captain Price!!!! I am soooo happy! Even though I suppose we already knew he'd be back... [[User:Alex T Snow|Alex T Snow]] 17:41, 30 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::That art looks so awesome &amp;lt;3 --[[User:Chrausis|Chrausis]] 18:03, 30 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
If you need proof that some people on the CoD wiki are morons, I got called a troll for saying this doesn't mean the M14 is confirmed. [[User:The Wierd It|The Wierd It]] 02:40, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Haha, they also don't allow real life gun info on the weapon pages. [[User:Alex T Snow|Alex T Snow]] 02:52, 31 August 2011 (CDT)&lt;br /&gt;
:: That was to stop it turning into a load of nerds swinging their virtual cocks around. [[User:The Wierd It|The Wierd It]] 03:07, 31 August 2011 (CDT)&lt;br /&gt;
:::Eh, the result is ignoring misinformation about weapons spread by the games (eg that there's such a thing as an M93R). Not exactly an improvement. Especially when the original games had writeups that talked about the real guns in their manuals. [[User:Evil Tim|Evil Tim]] 08:03, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New Trailer ==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=pGyswpn6xzQ Bam.] [[User:The Wierd It|The Wierd It]] 04:50, 2 September 2011 (CDT)&lt;br /&gt;
: And it's already been taken down; I think it got put up too early. [[User:The Wierd It|The Wierd It]] 04:57, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Was this the multiplayer reveal trailer? I've heard it'll come out during the live stream of CoD XP at 11AM LA time. --[[User:Chrausis|Chrausis]] 05:41, 2 September 2011 (CDT)&lt;br /&gt;
::: In the meantime, [http://www.youtube.com/watch?v=PaYrfe1S650 here's] where someone else stuck it up. [[User:The Wierd It|The Wierd It]] 05:45, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::: I saw a hk usp on a guys back. -- Joey1666&lt;br /&gt;
&lt;br /&gt;
:::::Why would a pistol be on a guys back?! XD - [[User:Mr. Wolf|Mr. Wolf]] 15:12, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: It's been officially released now; Kotaku has an article with it.  Some interesting new stuff in there.  Bouncing Bettys, anyone?  -[[User:Rhainor|Rhainor]] 07:46, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Saw a Mk 46, USP Tactical, Remington MSR/XM2010, SVD. [[User:Halorocka888|Halorocka888]] 09:35, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
this trailer looks epic, when i seen the sniper 2: ghost warrior gameplay i knew they would have the msr on every new war game its in battlefield and this (waiting for homefront two lol)&lt;br /&gt;
&lt;br /&gt;
:Why is the M4A1 still using 20-round magazines *facepalm*. Wanna bet that they will still hold 30 rounds? Using 20-round magazines on a modern assault carbine meant mainly for CQC = retarded.  15:24, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: All footage - http://gamingeverything.com/?p=8478 -- [[User:Joey1666|Joey1666]]&lt;br /&gt;
&lt;br /&gt;
== Equipment List (Not sure if it's leaked) ==&lt;br /&gt;
&lt;br /&gt;
So, I was checking out Call of Duty Wiki for some MW3 news and I spotted this: http://beta.digitalwarfare247.com/games/modernwarfare3/195-mw3-multiplayer-info-blowout&lt;br /&gt;
It's a complete list with all equipment options, not sure if it's considered leaked. But from what I saw up to now some new weapons are:&lt;br /&gt;
:1. Mk.46/M249&lt;br /&gt;
:2. G36C w/ AG36 (YES!)&lt;br /&gt;
:3. PP-90M1&lt;br /&gt;
:4. MP5 (NOT the MP5K)&lt;br /&gt;
:5. AS50&lt;br /&gt;
:6. Remington MSR&lt;br /&gt;
:7. Dragunov SVD.&lt;br /&gt;
:Plus, the G36C has a really badass reload (kind of MW2 FAL-style) [[User:Gonzaga|Gonzaga]] 16:45, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
OHMYGOD OHMYGOD THE SIG P226 WASN'T LISTED UNDER THE PISTOLS SECTION NOOOOOOO ARGLEBARGLE AUUGHH BLARGBLARG *dies*--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:14, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Assault Rifles&lt;br /&gt;
&lt;br /&gt;
close&lt;br /&gt;
&lt;br /&gt;
    M4A1&lt;br /&gt;
    M16A4 - 3 round burst&lt;br /&gt;
    SCAR-L&lt;br /&gt;
    CM901&lt;br /&gt;
    Type 95 - 3 round burst [lvl 32]&lt;br /&gt;
    G36c - [lvl 42]&lt;br /&gt;
    ACR 6.8 - [lvl 50]&lt;br /&gt;
    MK14 - Semi-automatic [lvl 60]&lt;br /&gt;
    AK-47 - [lvl 68]&lt;br /&gt;
    FAD - [lvl 78]&lt;br /&gt;
&lt;br /&gt;
LMGs&lt;br /&gt;
&lt;br /&gt;
close&lt;br /&gt;
&lt;br /&gt;
    L86 LSW&lt;br /&gt;
    MG36&lt;br /&gt;
    PKP Pecheneg&lt;br /&gt;
    MK46 - [lvl 68]&lt;br /&gt;
    M60E4 - [lvl 72]&lt;br /&gt;
&lt;br /&gt;
Shotguns&lt;br /&gt;
&lt;br /&gt;
close&lt;br /&gt;
&lt;br /&gt;
    USAS 12&lt;br /&gt;
    KSG 12&lt;br /&gt;
    SPAS 12&lt;br /&gt;
    Striker - Semi-auto - [lvl 48]&lt;br /&gt;
    Model 1887 - [lvl 62]&lt;br /&gt;
&lt;br /&gt;
Machine pistols&lt;br /&gt;
&lt;br /&gt;
close&lt;br /&gt;
&lt;br /&gt;
    FMG9&lt;br /&gt;
    MP9&lt;br /&gt;
    Scorpion - [lvl 36]&lt;br /&gt;
    G18 - [lvl 70]&lt;br /&gt;
&lt;br /&gt;
Pistols&lt;br /&gt;
&lt;br /&gt;
close&lt;br /&gt;
&lt;br /&gt;
    USP .45&lt;br /&gt;
    P99&lt;br /&gt;
    MP412&lt;br /&gt;
    .44 Magnum - [lvl 46]&lt;br /&gt;
    Five Seven - [lvl 58]&lt;br /&gt;
    Desert Eagle - [lvl 76]&lt;br /&gt;
&lt;br /&gt;
Sub Machine Guns&lt;br /&gt;
&lt;br /&gt;
close&lt;br /&gt;
&lt;br /&gt;
    MP5&lt;br /&gt;
    UMP&lt;br /&gt;
    PP90M1&lt;br /&gt;
    P90 [Lv. 38]&lt;br /&gt;
    PM-9 [Lv. 56]&lt;br /&gt;
    MP7 [Lv. 74]&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles&lt;br /&gt;
&lt;br /&gt;
close&lt;br /&gt;
&lt;br /&gt;
    Barrett .50 Cal&lt;br /&gt;
    L118A (bolt action, looks similar to the L96 from Black Ops)&lt;br /&gt;
    Dragunov&lt;br /&gt;
    AS50&lt;br /&gt;
    RSASS [Lv. 44]&lt;br /&gt;
    MSR [Lv. 66]&lt;br /&gt;
&lt;br /&gt;
Launchers&lt;br /&gt;
&lt;br /&gt;
close&lt;br /&gt;
&lt;br /&gt;
    SMAW&lt;br /&gt;
    Javelin&lt;br /&gt;
    Stinger - [lvl 40]&lt;br /&gt;
    XM25 - [lvl 52]&lt;br /&gt;
    M320 GLM - [lvl 64]&lt;br /&gt;
    RPG - [lvl 80]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Is this information considered leaked or can it be added to the main page? --[[User:RaNgeR|RaNgeR]] 17:30, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== COD XP 2011 Robert Bowling Interview ==&lt;br /&gt;
&lt;br /&gt;
Shows some pretty interesting snippets of other weapons seen: http://www.youtube.com/watch?v=LJUJcoCq37I&amp;amp;feature=feedu&lt;br /&gt;
I see there is a L118A? / Arctic Warfare Sniper variant, HK USP, PP-90M1, SCAR-L (4:19, appears very briefly as a name tag), P99 Confirmed (name tag), M320 / AG36 (seen on G36C), CM901 (appears with a Tan Finish, Sniper Scope and Suppressor and firing fully automatic) [[User:Draco122|Draco122]] 17:35, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== weapon list ==&lt;br /&gt;
&lt;br /&gt;
the list is supposed to be real and on the site it says the FAMAS was removed and the AK74U and AT4 are campaign only??&lt;br /&gt;
&lt;br /&gt;
someone get proof please&lt;br /&gt;
&lt;br /&gt;
: Well... that list isn't wrong, but there are more weapons than it states. Look at the Kotaku official screens, there's an M240B in one... which isn't listed. So I'd say that there's more than the list would lead you to believe.&lt;br /&gt;
&lt;br /&gt;
:: No m1911 or Fal mentioned... Im dissapointed if that will be the final list. -- Joey1666&lt;/div&gt;</summary>
		<author><name>Joey1666</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=454013</id>
		<title>Talk:Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=454013"/>
		<updated>2011-09-02T20:50:08Z</updated>

		<summary type="html">&lt;p&gt;Joey1666: /* New Trailer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Moved from main page==&lt;br /&gt;
&lt;br /&gt;
These are the weapons from the leaked info which are of dubious authenticity and need confirming. Only officially confirmed weapons on the main page from now on.&lt;br /&gt;
&lt;br /&gt;
''Information leaked to the website Kotaku.com included screenshots claimed to be of some of the weapon models for Call of Duty: Modern Warfare 3. Most weapons appear to have multiple configurations and attachments, however at present the authenticity of these shots has not been confirmed.''&lt;br /&gt;
&lt;br /&gt;
=== Walther P99 ===&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|350px|Walther P99 with silver slide - 9x19mm]]&lt;br /&gt;
[[Image:Walter_p99_01.jpg‎|thumb|none|400px]]&lt;br /&gt;
[[Image:MW3-P99-Light.jpg‎|thumb|none|400px|P99 with pistol light.]]&lt;br /&gt;
&lt;br /&gt;
=== MP-412 REX ===&lt;br /&gt;
As in the games  Battlefield and Red Steel, there is an appearance of the Russian .357 Magnum revolver, the MP-412 REX.  The MP-412 REX was a double action revolver with a break open frame and automatic ejector.  It was developed for commercial Export by Izhevsk Mechanical Plant but never went into full production due to lack of interest.  Yet another firearm that was never actually sold anywhere (except for a few prototypes in Europe) that appears in a Video Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:Mp412_pistol.jpg‎|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=== SIG-Sauer P226 ===&lt;br /&gt;
An SIG-Sauer P226 pistol is seen holstered to an SAS operative's vest. This is accurate, as it is used by the British SAS in real life.&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|350px|SIG-Sauer P226 - 9x19mm]]&lt;br /&gt;
[[Image:Sas lmg.jpg‎|thumb|none|400px|The pistol is holstered to the center of the vest.]]&lt;br /&gt;
&lt;br /&gt;
=== Sa. Vz.61 Skorpion ===&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] is a weapon also seen in [[Call of Duty 4: Modern Warfare]]. Because of its black pistol grip, it looks like the Yugoslavian made Skorpion.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ_Vz.61.jpg|thumb|none|300px|Skorpion Sa. Vz.61 with 20 round magazine - .32 ACP.]]&lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|300px|Yugoslavian made Model 61(i) Skorpion distinguishable by it's black pistol grip - .32 ACP.]]&lt;br /&gt;
[[Image:Skorpion screenshot layout 01.jpg|thumb|none|400px|The Skorpion model.]]&lt;br /&gt;
&lt;br /&gt;
=== HK MP5A2N ===&lt;br /&gt;
The Standard MP5 returns from [[Call of Duty 4]] with an A2/A4-style stock, instead of the A3/A5 Collapsible stock. The forearm has also been replaced with a Knights Armament Rail Forearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp5 new2.jpg|thumb|none|400px|The [[MP5A2]] model.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== FN SCAR-L ===&lt;br /&gt;
The [[FN SCAR-L]] is a new weapon shown in the screenshots. While it was only shown used by a soldier on the multiplayer background of [[Modern Warfare 2]] and wasn't usable, the version shown is a player model, and would probably take the place of the SCAR-H. The model has black scheme, flip-up iron sights and 5.56x45mm NATO Magpul. Note that the rear sight, although still cropped, is oriented correctly, while [[Modern Warfare 2]]'s SCAR-H rear sight was placed backwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR-L_(Standard).jpg|thumb|none|450px|Third-Generation [[FN SCAR-L]] - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:Scar light 01.jpg|thumb|none|400px|The SCAR-L model]]&lt;br /&gt;
&lt;br /&gt;
=== FN FAL ===&lt;br /&gt;
The [[FN FAL]] is a weapon also seen in [[Modern Warfare 2]]. This is the same model, featuring combination of the [[FN FAL]] and the [[FN FAL#DSA SA58 OSW|DSArms SA58 OSW Carbine]].&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|400px|[[FN FAL]] 50.00 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|400px|[[FN FAL#DSA SA58 OSW|DSArms SA58 OSW Carbine]] - 7.62x51mm.]]&lt;br /&gt;
[[Image:Novinka169 2.jpg|thumb|none|400px|The [[FN FAL]] is in the hands of the character in the top middle frame and in the hands of the characters in the bottom right two frames.]]&lt;br /&gt;
&lt;br /&gt;
=== Short Barreled AK Variant ===&lt;br /&gt;
Seen above in the top row, second from the right and the first and second from left frames on the bottom row. Likely a successor to the AKS-74U &amp;quot;SMG&amp;quot; in Call of Duty 4 and Modern Warfare 2, but, nevertheless it's still an assault rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Novinka169 2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=== Remington Semi-Automatic Sniper System ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington rsass.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=== Mk. 14 Mod 0 Enhanced Battle Rifle ===&lt;br /&gt;
The [[M14 Rifle#Mk. 14 Mod 0 Enhanced Battle Rifle|Mk. 14 Mod 0 Enhanced Battle Rifle]] is one of the weapons seen in the screenshots. This version is the Mod 0 version rather than the Mod 1 version in [[Modern Warfare 2]] as evidenced by the SAGE collapsible stock, rather than the previous AR buffer tube type stock with Magpul CTR/MOE stock. &lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|[[M14 Rifle#Mk. 14 Mod 0 EBR|Mk. 14 Mod 0 EBR]] - 7.62x51 NATO, with a Harris bipod and vertical RIS foregrip.]]&lt;br /&gt;
[[Image:M14ebr.jpg|thumb|none|400px|The [[M14 Rifle#Mk. 14 Mod 0 EBR|Mk. 14 Mod 0 EBR]] model.]]&lt;br /&gt;
&lt;br /&gt;
=== Barret M107 ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|450px|Barrett M107 long range sniper rifle - .50 BMG.  Noteworthy is the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.]]&lt;br /&gt;
[[Image:Barrett m82.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Armsel Striker ===&lt;br /&gt;
&lt;br /&gt;
[[Image:SWD-StreetSweeper.jpg|thumb|none|500px|SWD/Cobray Street Sweeper - 12 gauge]]&lt;br /&gt;
[[Image:Striker iw5.jpg|thumb|none|400px]]&lt;br /&gt;
=== Kel-Tec KSG ===&lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Ksg.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch M320 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is a new weapon (or more correctly, attachment) shown in the screenshots. This could be a replacement for the [[M203 grenade launcher]] as used in both previous installments, but nothing is confirmed at this time.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320_stock_extended.jpg|thumb|none|400px|[[Heckler &amp;amp; Koch M320]] - 40mm, with optional telescoping stock.]]&lt;br /&gt;
[[Image:M320 grenade launcherh.jpg|thumb|none|400px|The [[Heckler &amp;amp; Koch M320#M320|M320]] model, attached to an [[M4A1]] carbine with XPS Holographic sight and suppressor.]]&lt;br /&gt;
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==Discussion==&lt;br /&gt;
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Oh God, another Call of Duty. [[User:BeardedHoplite|BeardedHoplite]] 17:05, 13 May 2011 (CDT)&lt;br /&gt;
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AK74su-type(AKS-74u)weapon in screenshot as well as FN FAL similar to the one in Modern Warfare 2. &lt;br /&gt;
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Visible in this screenshot&lt;br /&gt;
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http://cache.gawkerassets.com/assets/images/9/2011/05/prague_resistance_rioter_civ_02.jpg&lt;br /&gt;
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Also, there's some type of Sig Sauer pistol in this screenshot on the chest&lt;br /&gt;
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http://betacache.gawkerassets.com/assets/images/9/2011/05/sas_lmg.jpg&lt;br /&gt;
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Looks like the M18 Smoke Grenade returns. -[[User:1morey]] May 14, 2011 12:07 AM (EST)&lt;br /&gt;
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I see a P90 lying on the floor in the premiere trailer, in what appears to be a subway station. Appears to follow the MW2 Design, with the iron sights instead of a built in red dot. -[[User:Timaman]] May 24, 2011 22:09 PM GMT+0&lt;br /&gt;
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http://timaman.deviantart.com/art/Possible-P90-in-Mw3-210170147&lt;br /&gt;
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I noticed what appears to be a holstered Colt 1911 on the UMP wielding SAS members right leg, you can see it just above where the picture finishes, at the bottom. [[User:Timaman|Timaman]] 09:08, 28 May 2011 (CDT)&lt;br /&gt;
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:I saw that too, hopefully the MW1 1911 comes back, it better, but it also looks like it could be a P226 with wierd lighting. [[User:Alex T Snow|Alex T Snow]] 14:33, 28 May 2011 (CDT)&lt;br /&gt;
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I hope they put an ejection port on the M4 this time.&lt;br /&gt;
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== Title ==&lt;br /&gt;
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This page should be moved to &amp;quot;Call of Duty: Modern Warfare 3&amp;quot; since that is the official title. Don't let the &amp;quot;Modern Warfare 2&amp;quot; page confuse you, that's fucked up also. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:49, 13 May 2011 (CDT)&lt;br /&gt;
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I also think that the title should be the official title, so I already changed it. --[[User:RaNgeR|RaNgeR]] 05:40, 14 May 2011 (CDT)&lt;br /&gt;
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==Issues==&lt;br /&gt;
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We have no confirmation from anyone that any of these images are legit. Should this page even exist? [[User:The Wierd It|The Wierd It]] 16:19, 13 May 2011 (CDT)&lt;br /&gt;
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I don't see any evidence proving to the contrary either. We'll live, if it's not legit, then it'll be taken off. Seems like an insanely elaborate hoax to basically render half of a game's weapon arsenal and create a ton of concept art, in addition to the images of the NPC skins and such. You could be right, but, in all likelihood... this is a leak of legitimate information.&lt;br /&gt;
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If it is legit though, how do we know it's final? This could be a deliberate leak of outdated info and models. [[User:The Wierd It|The Wierd It]] 18:11, 13 May 2011 (CDT)&lt;br /&gt;
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Even if it isn't final, it's still worthwhile to put in. The G3 was in a trailer for Modern Warfare 2, and the last time I checked, it was still on the imfdb page.&lt;br /&gt;
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There is a update to this Modern Warfare 3 leak. Robert Bowling of Infinity Ward tweeted this: &amp;quot;A lot of hype &amp;amp; a lot of leaked info on #MW3, some still accurate, some not. To avoid spoiling the experience, I'd wait for the real reveal.&amp;quot; So I'm guessing the leak IS legitimate [[User:SeanWolf]]&lt;br /&gt;
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Well, as much as I think Bowling is a self-absorbed hipster, this is good. I assume the &amp;quot;tangible&amp;quot; pics and stuff like that are more concrete than some of the story details and map names &amp;quot;Plaza 2&amp;quot;, was probably changed/cut. Either way, good for identifying stuff.&lt;br /&gt;
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Oh god, the KSG.  Here's hoping they use both of that weapon's mag tubes instead of restricting you to only one of them --[[User:HashiriyaR32|HashiriyaR32]] 23:02, 13 May 2011 (CDT)&lt;br /&gt;
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I am a huge fan of the KSG. Yeah, I really agree with you there. Though, in the previous Modern Warfares, they've limited the M1014 to the capacity of a KAC Masterkey for balancing purposes. Wouldn't get my hopes up.&lt;br /&gt;
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:My biggest fear with the KSG is how IW or whoever is really making it will make the KSG act in-game. My thought process tells me &amp;quot;Somehow, I think their gonna make it fire like a double barrelled shotgun, two shots at the same time&amp;quot;. Given IW's creditability and COD's inaccuracy with real world weapons in game, this to me seems like a likely possibility. [[User:Draco122|Draco122]] 00:38, 15 May 2011 (CDT)&lt;br /&gt;
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Yes, but, would it really be that noticeable? I mean, what would be the difference over firing one round? It's still a pump-action, so regardless, you'd still have to rack the pump back. They didn't make the Ranger shotgun or the Olympia fire both rounds at the same time, they're double barreled as well.&lt;br /&gt;
:You actually got two firing triggers when you use a single Ranger --[[User:HashiriyaR32|HashiriyaR32]] 09:12, 15 May 2011 (CDT)&lt;br /&gt;
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Which is plausible, because it has two triggers on the real-world model. On the KSG, IF, big IF, they made it fire two rounds at the same time for some reason, they'd probably operate under the assumption that you're switching tubes between each shot. I don't know, just giving IW the benefit of the doubt for now. They don't seem to have messed up with any of their modern shotguns except in the realm of magazine capacity.&lt;br /&gt;
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I might be the only one, but whats up with that weird aimpoint/ holographic sight combo on the M4? is that even possible?&lt;br /&gt;
: Yes, it is. EoTech makes [http://www.eotech-inc.com/product.php?id=50&amp;amp;cat=1 optics] specifically designed to be used in conjunction with their holosights. [[User:The Wierd It|The Wierd It]] 11:59, 28 May 2011 (CDT)&lt;br /&gt;
cool, I never knew that. Thanks&lt;br /&gt;
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==Winchester Model 1887==&lt;br /&gt;
What in the name of God, Jesus Christ, and the Holy Spirit did they do to that shotgun. *Pukes all over keyboard*. I mean, I love CoD as much as the next person (I just look past the mistakes (Russians with Tavors, and TDI Vectors)), but THAT just looks ridiculous!!! - [[User:1morey]] May 14, 2011 12:09 AM (EST)&lt;br /&gt;
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I mean, it's the &amp;quot;CoD Universe&amp;quot;, IW can make the Russians use whatever weapons they want. It's no different/worse than Special Operations personnel using MP5k airsoft replicas [They did in MW2], or using MG4's for that matter, and ACR's. Call of Duty was never intended to be a military simulator, even less so starting to really become obvious with MW2 [A US Army General firing a revolver on the front lines]. However, on topic, the 1887 never should've been in the game in my opinion. There are plenty of shotguns, and IW seems to just copy and paste things from movies rather than being original. As for the depiction in MW3, at least they made the 1887 unique. Granted, it's silly, but for a game weapon... it's much more fitting to &amp;quot;tacticalize&amp;quot; it.&lt;br /&gt;
:Also as far as multiplayer is concerned, the removal of the enlarged loop means that you will no longer be able to flip cock it, therefore no longer able to dual wield... unless IW does it anyway which means that technically the player would be breaking their fingers every time they do a flip cock. [[User:Swamples|Swamples]] 17:10, 18 May 2011 (CDT)&lt;br /&gt;
:Yeah, gonna' have to side with you on that one. IW showers in the over the top, unoriginal, borderline plagiarism from popular movies. There's no logical advantage for them to include the 1887 unless it's able to be dual wielded. But, like you said, they may have tacticalized it to be a &amp;quot;modern lever-action shotgun&amp;quot;, whilst taking out the dual wield capability. We'll see.&lt;br /&gt;
:I'd rather see them give us a nice lever-action rifle than the 1887 again. Not enough games have them, and it's not like &amp;quot;the army doesn't use them&amp;quot; is a valid excuse in a series where a military firing range has Deagles lying around. [[User:Evil Tim|Evil Tim]] 00:54, 19 May 2011 (CDT)&lt;br /&gt;
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I'd rather them just scrap lever actions altogether. Certainly, the argument of &amp;quot;The army doesn't use them&amp;quot; isn't really relevant, perhaps the argument &amp;quot;No army would even consider using it&amp;quot; is more fitting. But when nobody uses an overall design archetype (Lever Action) in a tactical setting, it seems silly to include it as a shotgun or not. In other words, in my opinion, lever actions have no place in Modern Warfare both the game and the concept. 1887 should've never been in MW2, because it set a precedent that it was okay to put absurdly pointless weapons in CoD games.[[User:Halorocka888|Halorocka888]] 10:56, 21 May 2011 (CDT)&lt;br /&gt;
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:Several armies not only considered using them but actually did. That's rather more than the number of armies which have ever considered using the WA2000 or Desert Eagle, which last I checked was zero. [[User:Evil Tim|Evil Tim]] 13:12, 20 May 2011 (CDT)&lt;br /&gt;
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Which armies? Were they in this century? If not then it's irrelevant to the term &amp;quot;Modern&amp;quot;. Most, if not all lever-action overall designs were prominent before the turn of the 20th century. No modern military uses lever-actions when they could just be using more modern semi-automatic weapons that operate on various methods (recoil/gas/etc).[[User:Halorocka888|Halorocka888]] 10:56, 21 May 2011 (CDT)&lt;br /&gt;
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:Um, Russia was still using Winchesters right into WW1, and there's several modern designs like the Browning BLR. Most sniper rifles in military service are still manual actions (as opposed to marksman rifles, which are the semi-autos), they just tend to be bolt actions rather than lever or pump. Leverguns are just as common in military use as gas-operated rotating bolt pistols, $80,000 semi-auto rifles or off-axis blowback subguns (ie not), and more to the point, the setting of an invaded US means civilian weapons can be included within the setting. For example, you could have a level where you're a Marine who was on leave and only has his hunting rifle and his wits to make his way through enemy lines and assemble with his unit. Or given that such levels usually have a helper NPC, you're the Marine's kid who insisted on coming along to help fight the good fight. For bonus points, reveal halfway through the level that the kid is the Marine's daughter rather than his son; I'd pay good money to watch the forum fallout from that. &amp;quot;Kotick made me play as a GIRL! Now I have COOTIES!&amp;quot; [[User:Evil Tim|Evil Tim]] 05:17, 21 May 2011 (CDT)&lt;br /&gt;
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:You do bring up a valid point, MW3 is based in an invasion US. Theoretically, they could add the civilian weapons for this reason, but CoD has always been a strictly military deal. But then again, MW2 involved an invasion US, and there were no civilian player-characters. Furthermore, &amp;quot;Russia was still using Winchesters right into WW1&amp;quot;, this game is not in WW1 and warfare/technology has changed quite a lot since then. There is nothing modern about the BLR's design, save for some features that make it easier to use (Moving trigger/detachable magazine), and still... it's not used by -any- military, current or otherwise. Bolt action sniper rifles are just that, bolt action, not lever action, regardless I'm talking about service rifles/shotguns not high end sniper rifles. Lever-action weapons are not common in militaries of this century (21st) by any means. Lever actions should not be included in a modern military setting, year 2000 and beyond. There are no lever actions being used by any current formal military force as far as I'm aware, certainly not the ones we're talking about (NATO countries, Russians). They've got no place in modern warfare because the design has been outclassed by others, hence why they're not used. Even in Khyber pass bootleg weapons from Pakistan/Afghanistan, or South American countries, it'd be a stretch to see them using lever-actions... the design is -that- outdated.[[User:Halorocka888|Halorocka888]] 10:56, 21 May 2011 (CDT)&lt;br /&gt;
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::Again pointing out that no military has ever used or considered using the Desert Eagle either. Or the SPAS-12. Or the TDI Vector. Or the WA2000. CoD's weapon list has been in la-la land since we had German soldiers with StG-44s at Stalingrad in the first game and hasn't really come back since then. [[User:Evil Tim|Evil Tim]] 11:00, 21 May 2011 (CDT)&lt;br /&gt;
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:For different reasons. No modern military uses lever-actions because they're outdated. Desert Eagle, should never have been in the game, not saying it should. It's not used because it's not practical. TDI Vector, it's not used because it's new and the benefits are negligeble. WA2000, it's a trophy weapon which has a price-tag of a BMW and less than 200 were built, obviously not a choice. SPAS-12, used by various militaries around the world (Malaysia, Indonesia, Bangladesh), in addition to SWAT/SRT teams around the world. The weapons you listed are not used for various reasons, not for being antiquated technology. You can't deny that IW put the 1887 in because it was &amp;quot;badass&amp;quot; in the Terminator movie, that's the only reason. The STG44 thing doesn't bother me, seeing as it was used in WW2, which is the timeframe in which the game was set, though in limited numbers later on in real life. However, the 1887 has no purpose in game or out. The Desert Eagle, has no purpose in real-life but it does serve a role in game (High Damage sidearm with low mag capacity). Thus, the Desert Eagle is tolerable, the 1887 is just pointless. Also, it's worthwhile to note that the section is titled &amp;quot;Winchester Model 1887&amp;quot;, not &amp;quot;Weapons that shouldn't be in the game&amp;quot; thus I would focus on this weapon, rather than the others in the game that shouldn't be there in my opinion. [[User:Halorocka888|Halorocka888]] 12:53, 21 May 2011 (CDT)&lt;br /&gt;
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:I'm not entirely sure why you're opposed to this, though; we've already got a laundry list of weapons no military would ever dream of using, so one more or less hardly matters. I'm saying I'd rather see a lever-action rifle than the 1887 again, since that would actually be a nice variation from the usual bolts and semi-autos and could be interesting for variation (levers being faster but harder to use while prone). I equally don't see the point of trolling out the antique shotgun again, this time with a stack of silly accessories on it that makes ''Black'' look positively restrained. [[User:Evil Tim|Evil Tim]] 06:50, 23 May 2011 (CDT)&lt;br /&gt;
::A lever-action rifle would have been a great idea in Black Ops, but not in the &amp;quot;Modern&amp;quot; Warfare games where they should stick with using the correct &amp;quot;modern&amp;quot; weapons that each country actually uses, plus some other '''sensible''' new age weapons. - [[User:Mr. Wolf|Mr. Wolf]] 07:33, 23 May 2011 (CDT)&lt;br /&gt;
:My point is that the design incorporating a lever-action, has no place in any modern military setting, at all, shotgun or rifle included. It'd be akin to using a flintlock in a modern warfare video game, it's simply outdated technology on a design level that's no longer used by modern military forces. That is why I'm opposed to it, it's not like the TDI Vector or Desert Eagle not being used (For different reasons, which I explained in depth, none of which includes an outdated design) because they are both modern weapons that incorporate modern designs. Bottom line, if you want lever-actions, play Red Dead Redemption. Granted it's a video game and not a military simulator at that but IW putting in outdated weaponry simply because it was in a movie, when they are supposed to be working with pseudo-real world operators and scenarios, is silly. The tacticalized variant as shown in MW3 is certainly a step in the right direction, if you want a pristine replica of a beautiful antique weapon, again, Call of Duty is not the appropriate place to search for such and nor should it be. I think we're just going to have to agree to disagree on this one. [[User:Halorocka888|Halorocka888]] 11:12, 23 May 2011 (CDT)&lt;br /&gt;
::In what way is it outdated? Modern lever actions fire faster than bolt actions, can use non-tube magazines (even detachable ones) and thus fire pointed bullets, and are of comparable accuracy to bolt actions. Aside from issues with firing while prone (which are hardly impossible to deal with) they're not outdated in any sense of the term, certainly not to the extent a flintlock is. [[User:Evil Tim|Evil Tim]] 11:30, 24 May 2011 (CDT)&lt;br /&gt;
::Well, the issue of firing when prone is -highly- critical when compared to how modern-day bolt actions are used, mostly/all by snipers who fire from the prone position frequently. They are outdated as service rifles, like I said earlier in comparison to semi-automatic gas/recoil driven weapons. The main revolution of lever action was the rapid-fire aspect and magazine capacity (Compared to single-shot/clip-fed weapons of the era), which have all been outclassed by miles in reference to modern semi-automatic rifles. Like I said,''' agree to disagree''', not going anywhere. [[User:Halorocka888|Halorocka888]] 14:27, 24 May 2011 (CDT)&lt;br /&gt;
:::No, it's definately an issue of lack of will to do it rather than any technical inferiority. Armies are used to bolt actions in their manual rifles and don't see the need to change to weapons that have ''different'' advantages and disadvantages but don't offer a substantial overall improvement. It's hard enough persuading them to adopt things that ''do'' offer a substantial improvement, after all. Also, I have no idea why you keep bringing up semi-autos, not everything is a marksman rifle. I was never suggesting using a manual action weapon as a replacement for anything other than a ''different'' manual action. [[User:Evil Tim|Evil Tim]] 14:33, 24 May 2011 (CDT)&lt;br /&gt;
::Agreeing to disagree, could refute what you said with evidence/concepts but it's not going to do anything. [[User:Halorocka888|Halorocka888]] 14:43, 24 May 2011 (CDT)&lt;br /&gt;
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==Barrett M107/M82 Error==&lt;br /&gt;
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It seems IW thinks that there's some sort of bolt/ejection port, being visible on the left side of the receiver of the M107. As far as I know, the left side is flat and the right hand side has the bolt mechanism. Correct me if I'm wrong, but I believe it's like this in MW2 and not in CoD4. &lt;br /&gt;
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To clarify, it seems that IW has made the M107 receiver open on both sides, rather than just having the bolt handle on the right. Probably should be corrected, but can be lived with. [[User:Halorocka888|Halorocka888]] 10:57, 21 May 2011 (CDT)&lt;br /&gt;
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== Gunz ==&lt;br /&gt;
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Is it just me or anyone else agrees that these guns are f#&amp;amp;king ugly? What did they do to that poor MP5A2? Not to mention the Winchester and the &amp;quot;AK-47&amp;quot;. BTW the game will take place around 2012, yet the Russians will still use the &amp;quot;AK-47&amp;quot;. Well, it is still better than them using U.S. guns, right? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 04:26, 14 May 2011 (CDT)&lt;br /&gt;
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How do you know the game will take place in 2012? If Call of Duty 4: Modern Warfare took place in 2011, and Call of Duty: Modern Warfare 2 is 5 years later (2016), so how MW3, which is a direct sequel to MW2, taking place in 2012? --[[User:RaNgeR|RaNgeR]] 05:39, 14 May 2011 (CDT)&lt;br /&gt;
:Sorry, my bad, I thought COD4 was in 2007 since it was releases in that year. I knew that MW2 was 5 years later, thats why I wrote 2012. Anyways, that won't make the difference. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:32, 14 May 2011 (CDT)&lt;br /&gt;
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Again, Call of Duty was never meant to be a military simulator. If you want realism, look at the Battlefield series and ARMA series. Call of Duty has always been a playable action movie, that happens to be based in a real-world (First 1-3, Black Ops, WaW) or fictional (Modern Warfare) war. &lt;br /&gt;
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Russians have used AK variants since the late 1940's... that's over sixty years of use. What's so outlandish about them using it for another twenty? IW calls it an &amp;quot;AK-47&amp;quot; because that's what people identify as the general AK weapon pattern. It's a video game. How exactly is it better than them using US weapons? Many foreign nations use the AR platform, amongst other weapon systems designed in the United States. Hell, most of the United States' small arms are provided/designed by Fabrique Nationale, a Belgian company. As I said before, it's a &amp;quot;Call of Duty Universe&amp;quot;, not an explicitly real world universe, IW has creative license to put whatever weapons in the hands of whatever faction they see fit. &lt;br /&gt;
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As for the weapons, they look fine to me. Some have been tacticalized, yes, but it makes them unique to the game and in specific cases like the 1887, it makes it more plausible for an almost 130 year old weapon to be included in a Modern setting used by people who have access to better designed shotguns. [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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I am wondering why we don't see an 870 or a Mossberg in these games? It's weird as well that they would include a really old gun like the 1887 but none of the pump actions. And the SPAS-12 doesn't count because it's been overused in this series to death. I bet for the ACR's reload animation, they are not going to have the model press a button to release the bolt. Most likely they'll just reuse the AK reload animation and have the shooting hand reach over and rack the charging handle [[User:Excalibur01|Excalibur01]] 11:17, 14 May 2011 (CDT)&lt;br /&gt;
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:For the sake of it, I do wish we could have a 870 or a Mossberg in-game, even if it was one of these &amp;quot;Starter&amp;quot; guns. I wouldn't care if it was &amp;quot;Tacticalized&amp;quot; or not, as long as it's there. I could somehow imagine in a perfect world following MW2 as an example, a Remington 870 MCS as a primary shotgun loaded with slugs and a Aimpoint Sight with the Bling Perk while using a Mossberg 590 Compact Cruiser that was &amp;quot;Tacticalized&amp;quot; as a secondary shotgun loaded with Buckshot. [[User:Draco122|Draco122]] 00:43, 15 May 2011 (CDT)&lt;br /&gt;
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Thank God they are bringing back a full size MP5. I am so sick of the MP5K. And what is up with the magazine on the M4? Is it supposed to be a 20 rounder or they messed up the design again? [[User:Excalibur01|Excalibur01]] 11:19, 14 May 2011 (CDT)&lt;br /&gt;
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:Amen to that! Though somewhere in the back of mind, I sometimes think they're gonna add the MP5K back in as some &amp;quot;other&amp;quot; weapon, maybe if they were to stick to MW2 styling, I could imagine it as a Machine Pistol alongside maybe the PP-2000 and TMP. Also, I can't escape the feeling that IW is gonna try and copy Treyarch in some way by trying to copy Black Op's example with the AK(S)-74U and attach a grenade launcher to it. It would be awesome all the same though. [[User:Draco122|Draco122]] 00:55, 15 May 2011 (CDT)&lt;br /&gt;
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Yeah, well at this point, I've just given up on reload animations in Call of Duty. I agree, I am stoked for the full sized MP5. As for the M4, no clue, could be to balance it somehow? But, these are probably early development screens, wouldn't put it on being concrete just yet. If a MW3 forum goes up, I'll see about getting a 30 round magazine back for the M4 as I did see the MW2 M4 in a few of the screens on the Kotaku locations video. Shotguns, yeah, 870 would be lovely but... I could care less, why use a shotgun when you've got 7.62x51&lt;br /&gt;
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Seems like they're pretty covered on the shotgun front, except for a traditional 870 style. But, I am a bit worried regarding the LMG's. None shown. Banking on the M27 IAR. CoD4, M4 with Bandolier, Stopping Power, and Deep Impact on Hardcore was my impromptu IAR class, always loved the concept. Either way, would like to see the return of a M249 variant (Mk 46/Mk 48). [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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:I had heard rumours that the M249 was reappearing as a &amp;quot;Possible&amp;quot; returning LMG. But I had also heard that somewhere, IW was going to make three variants of MG's featured in Multiplayer. Ranging from Light Support type weapons similar to &amp;quot;Black Ops&amp;quot;, with 30 round magazines like the HK21 or RPK or just modified assault rifles with a bigger magazine, as well as other LMG's and SAW's like the M249, with GPMG's being the M240 or the M60 and finally mounted HMG's like the Browning M2 fixed into certain tactical positions.&lt;br /&gt;
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Source? Wouldn't get my hopes up for ADDING any weapon classes, at least until I saw proof. IW tends to want to simplify things, not divide things up and add diversity. However, even if they put all of those types into the overall LMG category, would be wonderful. M27 IAR, Mk 46/48, RPD, PKM, MG3, M240L are my top choices.&lt;br /&gt;
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However, sniper rifles are a subject of concern for me as well. MW2 including ONE bolt-action? This was a fatal flaw for me, the M40A3 was so much fun to use and the Cheytac kind of sucks. They've got a good lineup of sniper rifles here, RSASS, M107, EBR, but no bolt-action. RSASS is a good move because I've always wanted an SR-25 type weapon in CoD. They need a Russian sniper rifle of course and a few bolt actions (M40A5 or XM2010, Desert Tactical SRS (Bullpup bolt-action), and L115A3 would be all good choices). In addition, I've always wanted to see a Mk 12 SPR sniper rifle in CoD, something that did low damage but had a high magazine capacity. Would be great for Hardcore. [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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very exciting looking at those leaked pics....and i gotta say its a nice line-up of guns so far...some old standard ones (M4, AK-47; M107) and some new ones i've never seen before like that KSG or the Magpul FMG (OMG the box gun from Robocop2!!!). Also i'm very glad to see the old 203 gone in favor for the newer M320! The AA-12 is cool but i didnt like it in MW2...it was just not that usefull because the boxmag so was spent within a second. the 20round drum mag would make so much more sence.&lt;br /&gt;
I really hope they bring back the M249, preferebly as the Mk46 or even Mk48 and introduce some new Russian MG like the PKM with the Blackwater-Rail System.&lt;br /&gt;
One question though: is the KSG something very special or simply a bullpup pump-action shotgun? [[User:WARthog|WARthog]] 07:20, 16 May 2011 (CDT)&lt;br /&gt;
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Ugh, again with the sporterized AK's, dont suppose they actually look at what the Russians use.&lt;br /&gt;
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:The Russians have been looking at AK's with various rail systems. Take a look at the AK-200. http://www.thefirearmblog.com/blog/2010/05/27/ak-200-rifle-the-21st-century-ak/. Regardless, it's Call of Duty, not a simulator by any means. The AK in MW3 looks to be a step in the right direction over the airsoft-inspired replica in MW2. The KSG is a pump action shotgun which features the use of two tubes, doubling the capacity of a normal shotgun in this configuration and gives the operator the ability to switch tube magazines once one is expended (Due to magazine capacity laws). But in practice, it features a 14+1 magazine capacity, which is astounding when compared to normally configured shotguns like Remington 870's. Also, it features a twelve and I believe six o'clock rail for mounting of accessories. [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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:If it's got a six o'clock rail, does that mean we'll be able to stick a Masterkey on it and have a shotgun with a back-up shotgun? [[User:Evil Tim|Evil Tim]] 00:59, 19 May 2011 (CDT)&lt;br /&gt;
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The KSG is a pump-action shotgun. If you did put an underbarrel-type shotgun on it, then you wouldn't have enough room to pull the pump back enough to eject a shell. Besides, that would be unnecessary and impractical. The KSG had two magazine tubes, so if you needed a breaching round, beanbag round, or etc. instead of buckshot, then you could just switch the feed over to swap from lethal to nonlethal. A question about the MP5, what differences are there between the Navy and A2 model? Other than the lower receiver being metal with a new trigger group instead of synthetic with a German fire selector layout. The MP5 in MW3 looks like a Navy model but I'm guessing there's a reason someone changed it to A2. Just wondering if I was wrong. And how do I automatically leave a sig at the end of my messages? xD new to the site. -&lt;br /&gt;
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:You use the masterkey as the pump, silly. It's genius! (Or rather, it's no less silly than some of the things the series ''has'' done in the past). Leaving a sig is four tildes (~) in a row. [[User:Evil Tim|Evil Tim]] 01:27, 19 May 2011 (CDT)&lt;br /&gt;
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:But if you used the masterkey then it would take up all the ro- oh I see what you did there. And thanks for the sig help. [[User:Scutshakes|Scutshakes]] 01:34, 19 May 2011 (CDT)&lt;br /&gt;
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:Plus, any under-barrel attachments have been confined to the Assault Rifle class, and more recently, the AK74su &amp;quot;SMG&amp;quot; in Black Ops, which in real life... is still an Assault Rifle. Shotguns have no precedent in CoD for having under-barrel attachments of any sort. [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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Can someone help me identify the weapon the guy on the front-right is holding? Looks like an RPD or RPK to me http://imageshack.us/photo/my-images/692/wtfisthisk.jpg/ --[[User:Chrausis|Chrausis]] 20:44, 23 May 2011 (CDT)&lt;br /&gt;
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: Pretty sure that's the RPD, yep. [[User:Halorocka888|Halorocka888]] 21:21, 23 May 2011 (CDT)&lt;br /&gt;
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Only not-yet-seen weapons I saw during the trailer were the P90 at 0:32, FAMAS at 0:35, UMP at 1:04, RPD at 0:52, and an unknown weapon with a flashlight at 0:55, looks to be a bullpup of some sort. [[User:Halorocka888|Halorocka888]] 21:38, 23 May 2011 (CDT)&lt;br /&gt;
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: The weapon at 0:55 looks like an AUG to me. --[[User:Chrausis|Chrausis]] 08:11, 24 May 2011 (CDT)&lt;br /&gt;
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My thoughts exactly, or a Tavor. The barrel looks too thick to be either though, might be a flashlight/suppressor? [[User:Halorocka888|Halorocka888]] 20:10, 24 May 2011 (CDT)&lt;br /&gt;
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==HELL YEAH==&lt;br /&gt;
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the guns are supposed to look rusty and mangled and outdated because its a fully urban war environment like homefont&lt;br /&gt;
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i think the new model looks badass in a stealthy black camo &lt;br /&gt;
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does anyone know if these pictures have been confirmed to be real&lt;br /&gt;
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: Robert Bowling said that the leaks were mostly accurate, likely alluding to the fact that they're from an early build of the game. So some stuff might've changed, but this is what we know so far. What model are you talking about specifically? I don't really see rusty and mangled anywhere, the weapons all look pretty pristine to me. [[User:Halorocka888|Halorocka888]] 16:35, 22 May 2011 (CDT)&lt;br /&gt;
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==The tossed magazine doesnt look right==&lt;br /&gt;
In the newest trailer I noticed that a soldier tosses a magazine to the player but it's easy to see that you cant see any bullets in the top of it. I don't know that much about M4A1 magazines. Is there a door that opens when it's inserted into the rifle, did the devs over-look this or what?&lt;br /&gt;
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: Probably due to either being lazy or being an early build of the game. IW's track record is so-so for magazines, on a normal AR-15 magazine, there are two lips at the top of the magazine and the rounds feed through them. The magazine will spend most of the time in game, being lodged in the weapon, so it's not really that big of a deal to me personally. But you are correct, the magazine model doesn't look 100% accurate. [[User:Halorocka888|Halorocka888]] 14:06, 27 May 2011 (CDT)&lt;br /&gt;
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Thanks. The real world acuracy and high detail in the MW games is what sets them apart from all the other games based on modern combat. I hope that was just an eary build.&lt;br /&gt;
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Sorry Anon, but no, if you want real world accuracy play something like ARMA, or even Battlefield, but not COD. The weapons either aren't handled properly, or have thing on them that would never be, or are mounted wrong, or are used by people who never would, or have stats that don't work for the real weapon at all, or are out of scale, and they STILL havn't added +1 in the chamber. For better or for worse COD is a playable action movie, and the graphics literally havn't been changed since COD4. I can't really comment on 1, 2, or 3, but MW fits your description well, it's not a military simulator, but it was quite good. WAW was okay, but it was pretty much just the COD4 Marine missions for the whole game, shoot, shoot, shoot, shoot etc. MW2's singleplayer was good but not amazing, there was too much that was just a little too far fetched, and a few glaring plotholes. MW was like a war movie (Saving Private Ryan/Black Hawk Down/etc.), but MW2 is an action movie, that's why it wasn't up to par with MW in my opinion. BO had potential for a good singleplayer, but the had a serious, conspiracy filled plot, and tried to make it a bad ass action movie at the same time, and those don't go together very well. COD games have good potential, but it always seems to get wasted. [[User:Alex T Snow|Alex T Snow]] 15:07, 29 May 2011 (CDT)&lt;br /&gt;
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==Plot Holes==&lt;br /&gt;
So the campaign takes place in (from what appeared in the leak) New York, France and Germany. Besides the massive stupidity of Russia invading the U.S. East-to-West. How would Russia manage to fight it's way through Poland, Belarus, the Ukraine, the Baltic states and the Czech Republic into Germany AND then through Belgium and Holland to get into France. At this point, I think even China would be over-extended watching over eight modern, democratic nations and be fighting a a war with two of the strongest of these plus the U.S. But at this point Activision could release a fifteen minute demo and it'll still sell millions of copies. [[User:BeardedHoplite|BeardedHoplite]] 22:16, 23 May 2011 (CDT)&lt;br /&gt;
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A possible explanation is that in their new found &amp;quot;ultra-nationalist&amp;quot; rage, they take over or make a new alliance with all the former warsaw pact countries. That would explain a few things on the man power problem, a possible explanation is that similar defense system breaches occur in the attacked areas (like in MW2 DC got waylayed pretty early).  Maybe NATO got complacent with the Russian threat and signed a non-aggression pact(WWII).  Still I agree with you there is no way in hell they could attack NYC, Germaney, England, and France all at the same time having already attacked the eastren seaboard in Mw2.  Seeing as CoD is the 10 ton ape in the consumers eyes, it really wont matter.--[[User:N-10 Aden|N-10 Aden]] 01:44, 24 May 2011 (CDT)&lt;br /&gt;
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::The plot for London getting attacked is (or atleast was) that terrorists funded by the Russians attack London. The SAS raid part of the Docklands (I think that is East London) where the Russian terrorists are, but basically end up chasing them all over London, ending with a gun fight infront of Parliament (surely we'd also see one of the Guard regiments as well, since they're both in London?). Whilst I'll let the &amp;quot;London's Burning&amp;quot; bit of the plot slide as it is plausible (if ''very'' unlikely), I agree, the rest doesn't seem to make sense. But hey-ho, this is CodMod, where reality takes a back seat so that we can enjoy bombing around in Berlin, Paris, NYC and London... [[User:Spanner|Spanner]]&lt;br /&gt;
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== Guns ==&lt;br /&gt;
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I like the way few of currently known guns are going. AK-47 looks a lot more like rifle that Russian Army may use some time. It has cheapest Crane Stock and not one of most espensive ones (Yeah, Vltor one is expensive as fuck) and handguard is basically one ris rail on each side with rail covers. Not full plastic handguard. G36 is plain and easy which is both suprising and awesome. M4 seems like its pretty cheap too. I like that Czech Vzor 61 is back, hope it will be in hands of Czech partisans. Anyway, few guns are ugly like fuck. For example that winchester or MP5.&lt;br /&gt;
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Well, game will suck like all of those &amp;quot;new&amp;quot; CoDs from World At War to Black Ops. But it will be atleast a bit interesting. --[[User:Werc|Werc]] 15:04, 24 May 2011 (CDT)&lt;br /&gt;
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: I don't understand what you mean by &amp;quot;cheap&amp;quot;. There's nothing wrong with Crane stocks... The AK in MW3 doesn't even have a Crane stock, it's a standard LE stock, which is a good stock. You don't need a Vltor stock to shoot a weapon accurately. AK rails don't have to be crazy railed hanguards like in MW2, which was largely inspired by an airsoft weapon. See Travis Haley's one-off MAG-K from Magpul, using the Ultimak rail system. The cost of a component doesn't effect how it behaves in game, or in real life for that matter, it's reliability and effectiveness that count. What's wrong with the handguard with a rail on each side with rail covers? That's generally what rail systems are. [[User:Halorocka888|Halorocka888]] 15:13, 24 May 2011 (CDT)&lt;br /&gt;
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:: Yes, i know. Thats what i meant. Any army on world (especially Russian) would hardly put shitload of ris rifles on their weapon and overpriced stocks. By cheap, i meant cheaper than MW2.&lt;br /&gt;
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: I still don't understand what you mean by cheaper. How? Like, in real world money costs? In aesthetic looks? The Russians are putting different rail systems in their modern AK's, see my AK-200 link from Firearmblog. Russia has arguably one of the most powerful and modern militaries in the world, what would discourage them from placing RIS rails on their service rifles like everyone else? Tapco, the company that makes the rail system and stock adapter for the AK in MW2 is one of the cheaper companies in terms of quality and price, Tapco still makes good stuff regardless. Just confused as to what you mean by cheap. [[User:Halorocka888|Halorocka888]] 14:09, 25 May 2011 (CDT)&lt;br /&gt;
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: No one else ticked off that in any of the videos or demos present, there have been NO new guns? Granted, the AA-12 has a new skin, and so does the MP5, but no drum mags for the AA-12? And to be fair, I preferred the MP5K. But seriously, in MW2's Cliffhanger demo, there was tonnes of new weapons and attachments shown, like the ACR, FAMAS and the new AK. But so far, the only &amp;quot;new&amp;quot; guns that were leaked in images haven't been shown. I'm really disappointed in that. [[User:TheTrueNight|TheTrueNight]] 12:12, 14 June 2011&lt;br /&gt;
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== Pistols ==&lt;br /&gt;
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Am I the only one completely pumped for the P99 and P226? Hopefully both are usable and rendered well. I tend to get more excited over the pistols rather than assault rifles in video games.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 23:15, 24 May 2011 (CDT)&lt;br /&gt;
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: Nope, you're not the only one.  I'm ''slightly'' disappointed that they seem to be going with the 1st-gen model, but otherwise, I'm hoping for the execution, so to speak, to be superb and the rest of the game to be worth 60 bucks.  --[[User:Clutch|Clutch]] 23:25, 24 May 2011 (CDT)&lt;br /&gt;
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I'm looking forward to seeing the SIG pistol too. Always had a soft spot for German guns. I hope it's usable and not just part of a character model ... [[User:Scutshakes|Scutshakes]] 23:33, 24 May 2011 (CDT)&lt;br /&gt;
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: Looking forward to both, and more. Preferably the USP and M1911. M1911 was epic in MW1 and in MW2 they took it away from multiplayer, and in Black Ops they made it black in singleplayer and chrome in multiplayer for some silly reason. Hopefully they got the silver/chrome out of their systems with the P99 already. [[User:Halorocka888|Halorocka888]] 13:36, 25 May 2011 (CDT)&lt;br /&gt;
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Part of me says &amp;quot;Yes! A game that you can fire a P99 and it's NOT James Bond.&amp;quot; Another part of me says that Hand Guns, unless automatic, serve no perpise in todays FPS world. Oh I miss the Golden days.[[User:PP7Silenced|PP7Silenced]] 14:55, 29 May 2011 (CDT)&lt;br /&gt;
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:That's funny, since I PWN most people in FPS' who have Assault rifles or Submachine guns with my '''semi-automatic''' handguns, especially in MW1 with my USP45 :) - [[User:Mr. Wolf|Mr. Wolf]] 21:53, 29 May 2011 (CDT)&lt;br /&gt;
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::I agree, COD4's USP was amazing. In COD4 handguns were how game handguns should be. Most people suck with them, but if you get good with pistols, they kick ass. [[User:Alex T Snow|Alex T Snow]] 22:16, 29 May 2011 (CDT)&lt;br /&gt;
:::Yeah, most people in WM1 waste a whole pistol mag by rapid firing at me (even with a Desert Eagle!) and I just double-tap them in the chest, end of story. One time I ran into three guys at the same time in a small room and I just wiped them all out in seconds and then two more showed up (one had a SAW!) and I rapidly took them out before they could fire a single shot. All in all, I wiped out five guys with a my USP45 in about 10 seconds! That's why my friends nick-named me Vincent, you know, from the movie [[Collateral]], because I can take down multiple people very quickly with a USP45. - [[User:Mr. Wolf|Mr. Wolf]] 01:44, 30 May 2011 (CDT)&lt;br /&gt;
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::::I start to get annoyed in most FPS when the pistols are severely underpowered. Like in Black Ops- in reality a few shots from the 1911 would put somebody down, but I've had instances where it takes one and a half magazines. I still agree that MW1 got the pistols right, and IMO it is the best CoD to date.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 12:25, 30 May 2011 (CDT)&lt;br /&gt;
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Thats what I did when I sniped in CoD4. Since I suck at sniping, i usually got more 1911 kills than R700 kills. [[User:BeardedHoplite|BeardedHoplite]] 12:36, 30 May 2011 (CDT)&lt;br /&gt;
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I agree, COD4 had pistols right, amongst other things. I am a bit worried about the Machine Pistols continuing from MW2, it's not fun going against snipers who are so well armed. A sniper should have a pistol and his rifle, that's it... not an Uzi... especially not a Raffica that's essentially an M16. Snipers in video games should be confined to long range, with their pistols being used for defense. In MW2, snipers use their MP's to assault positions and run around as if they had an SMG. This isn't cool. Regardless, I think they need to make sniper rifles less of a close range deal. People pride themselves on using the Intervention at close range, and using the M40 ACOG to no-scope. This is so against what those two weapons are designed for I can't even think straight. But, this's off topic. [[User:Halorocka888|Halorocka888]] 18:48, 30 May 2011 (CDT)&lt;br /&gt;
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Arg, yes, I HATE quickscoping soooo much, but yeah, the balance to snipers is they only get a pistol, so they (are supposed to be) stuck to long range fighting. Oh, and I hope shotguns are better, not like MW2 1887 better, like MW1 W1200 better. [[User:Alex T Snow|Alex T Snow]] 20:43, 30 May 2011 (CDT)&lt;br /&gt;
:The funny thing is that real US snipers use a M16 or a M4/M4A1 as they're backup weapon for they're sniper rifle along side a possible M9 pistol which would be a backup, backup weapon. :/ - [[User:Mr. Wolf|Mr. Wolf]] 15:07, 1 June 2011 (CDT)&lt;br /&gt;
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::Don't quite see how relevant this is. As I've said before, CoD isn't a simulator. Also, I distinctly said &amp;quot;Snipers in video games should be confined to long range, with their pistols being used for defense&amp;quot;, in a paragraph and in a section regarding MW3, a video game, in order to defuse any realism comments. It's simply not fun/balanced, in my opinion. In real warfare, yeah, there's really no room for fairness... but it's a game that can be adjusted to be the most fun for everyone. [[User:Halorocka888|Halorocka888]] 16:19, 1 June 2011 (CDT)&lt;br /&gt;
:::I know, just say'n. - [[User:Mr. Wolf|Mr. Wolf]] 17:07, 1 June 2011 (CDT)&lt;br /&gt;
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:I understand that quickscoping takes skill, but it still makes me sooo mad. I think that they should find a way to limit sniper rifles to long range only. Anyway, back on topic, I realized that Quantum of Solace actually got the pistols right too. Two or three shots from a 9mm puts someone down and one to two from a .45. This might be because the game really focuses around the P99 and other pistols more than rifles/submachine guns.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 21:09, 30 May 2011 (CDT)&lt;br /&gt;
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:Doing something that's silly can still take skill. Putting my hand in the mouth of a Shark and yanking it out again without a scratch takes skill, but it's still silly. Skill can't be the sole factor in weighing an action's legitimacy. There should be no ACOG option for any sniper rifle, especially bolt actions. Period. I'd be in favor of making a 6x or Variable Magnification scope available for sniper rifles (and assault rifles in the case of the former). My point is not that quickscoping is done, it's that IW has created a game in which it's possible. It needs to be made impossible. [[User:Halorocka888|Halorocka888]] 19:36, 1 June 2011 (CDT)&lt;br /&gt;
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::Very well said, it is not legitimate because it takes skill, you might as well put Rock Band gameplay in and FPS if you think like that. COD may ot be a simulator, in the sense of what people use, unlikely events, etc, but every FPS needs to have the weapons used properly, in a technical sense, and so you can't snipe with a compact pistol, or quickscope, etc. [[User:Alex T Snow|Alex T Snow]] 20:12, 1 June 2011 (CDT)&lt;br /&gt;
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It would be so nice to see a stealth mission where you sneak into a complex (probably as price and soap) to kill a leader and you have to sneak through hallways and vents with suppressed P99's with a fellow soldier like in Prypiat in COD4. WHY cant this happen. It would be a nice change of pace and not feel like a straight rip off of All Gilled Up like Contingency did in MW2.[[User:PP7Silenced|PP7Silenced]] 14:37, 06 June 2011 (CDT)&lt;br /&gt;
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:These are nice additions, but I'm still hoping for an XD or XD(m) -- preferably in .45 caliber. :P  [[User:Rhainor|Rhainor]] 18:03, 20 August 2011 (CDT)&lt;br /&gt;
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== M4A1 ==&lt;br /&gt;
Is it possible that the soldier catching the magazine could be holding a [[Armalite AR-10|AR-10]] 7.62x51mm rifle? Since the developers finally learned about magnifiers maybe they think they could make a hybrid sniper/assault rifle by using a bigger bullet? I just don't see a reason why soldiers would be using 20 round 5.56 magazines unless they figured out it bigger magazines don't work well in prone. Plus we do see that fire selector switch on semi? I personally think it's a AR-10 with a shortened barrel.&lt;br /&gt;
:Sorry dude, but the mag is too small to be a 7.62x51mm, it's defiantly a 556'er. So it's a goof on IW's part, at least for now. - [[User:Mr. Wolf|Mr. &lt;br /&gt;
Wolf]] 08:31, 25 May 2011 (CDT)&lt;br /&gt;
::Here's a thought, in Black Op's they modelled some guns with Extended Magazines when the &amp;quot;Extended Magazines Attachment&amp;quot; was added, perhaps IW has done the same? Maybe the 30 rounders are extended mags, while they revert to 20 rounders for default? [[User:Draco122|Draco122]] 12:05, 25 May 2011 (CDT)&lt;br /&gt;
:::Well that's just dumb. :/ - [[User:Mr. Wolf|Mr. Wolf]] 14:02, 25 May 2011 (CDT)&lt;br /&gt;
::::And yet they made it so that an M4A1 could carry 45 round magazines without changing the magazine on the model in MW2. [[User:Draco122|Draco122]] 12:15, 27 May 2011 (CDT)&lt;br /&gt;
: Yeah, there's no way it's an AR-10. They've already got something similar to an AR-10 in the RSASS, which is akin to the SR-25/M110. Draco, my thoughts as well. It still doesn't make sense, but if extended magazines show up on the gun as a 30 rounder, would work. That in my opinion, is Black Ops' greatest contributing to CoD, taking abilities away from perks and adding them to attachments. Example, the taped/dual magazines in Black Ops, gave a slightly faster reload time and added more ammunition in total. This took an emphasis off of having Scavenger to last any long period of time and allowed people to balance Bling and Sleight of Hand. &lt;br /&gt;
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: Furthermore, everyone seems to think that IW is making a system whereby one folds down the 3x magnifier and uses the EOTech singularly and vice versa. I really think IW will be using an EOTech as a separate attachment, and a magnified EOTech as its version of an ACOG. I have yet to see a picture with a regular ACOG, correct me if I'm wrong. By all means, it would be preferable to have it behave like in real life where you could use both or the EOTech in different instances, but sadly I think IW may just be saving on development time by combining the two. However, what I think is more likely/logical is for them to include a traditional RDS/Reflex, and an ACOG, while including the EOTech with magnifier as one attachment to make it different from the RDS.&lt;br /&gt;
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: IW could also be making the M4 with a 20 round magazine because they want it to -act- like a 7.62x51 NATO, i.e. be more powerful, so therefore they'd have to balance the ammunition capacity. IW is notorious for making weapons with silly statistics, like the SCAR-H being 7.62x51 NATO and having a very small amount of recoil on full-auto. &lt;br /&gt;
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::I doubt that. :/ - [[User:Mr. Wolf|Mr. Wolf]] 14:05, 25 May 2011 (CDT)&lt;br /&gt;
:::If anything, it seems the most logical explanation for them making a 20 round magazine standard on the M4. The M4 was one of the weakest assault rifles in MW2, so it's logical that they'd try and up the damage on it and offset this increased damage with a smaller magazine/semi-automatic fire rate. It's still silly, but IW isn't dumb. They may not be well known for making a realistic game, but balance is kind of their forte, even if it's manifested by making weapons have odd properties. [[User:Halorocka888|Halorocka888]] 14:13, 25 May 2011 (CDT)&lt;br /&gt;
::::You know what, It would be really funny if IW made the 20-round magazine hold 30 rounds anyway, lol. - [[User:Mr. Wolf|Mr. Wolf]] 14:48, 25 May 2011 (CDT)&lt;br /&gt;
:PS - There is a picture of the MP5 with an ACOG from CoD4 in the leaked pictures from Kotaku, assuming this won't be in game. [[User:Halorocka888|Halorocka888]] 13:45, 25 May 2011 (CDT)&lt;br /&gt;
:Yeah, that's because they're comparing the MW3 MP5 with the MW1 and 2 MP5s. [[User:Scutshakes|Scutshakes]] 05:14, 26 May 2011 (CDT)&lt;br /&gt;
::That's also why I put that PS there, it's a toss up between a comparison and including them as variants. [[User:Halorocka888|Halorocka888]] 14:21, 26 May 2011 (CDT)&lt;br /&gt;
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== Cover Art ==&lt;br /&gt;
What is that the dude is holding on the cover art? It first glance I thought it was a TAR21 or something similar, but now I'm thinking its an M4 of some sort, but with an AFG Magpul grip attached instead. Could someone clear this up for me? --[[User:Timaman|Timaman]] 14:09 25 May 2011 (GMT+0)&lt;br /&gt;
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: Yeah, it's just an AR variant with an AFG on it. It seems that IW has received a lot of sponsorship from Remington and Magpul, so it's possible that the AFG may be included as an attachment, though that's very doubtful. [[User:Halorocka888|Halorocka888]] 13:37, 25 May 2011 (CDT)&lt;br /&gt;
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: Ahh, its nice to choose having a grip, but choosing the actual grip model is a luxury we will probably never have in CoD. Ironicy, it is one of the thigns I want MW3 to deliver, weapon customization like in Army of Two 40th Day. That was/is a BEASTLY game for weapon customization. Like PMG on console. [[User:Timaman|Timaman]] 12:26, 26 May 2011 (GMT+0)&lt;br /&gt;
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:: I think COD's decent enough in terms of weapon customization, one step they could take is allowing Bling Pro to give you three attachments (Not including M203/Masterkey in my opinion) and add a few more attachments that were in Black Ops and ones that aid in recoil/accuracy that aren't sights. Or, the more preferable solution in my eyes, is to separate attachments from perks altogether. In other words, get rid of Bling and just give people the ability to customize their weapons. There's no invisible wall preventing one from putting attachments on a weapon in real life. [[User:Halorocka888|Halorocka888]] 20:08, 27 May 2011 (CDT)&lt;br /&gt;
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::: Yeah, it worked for Brink afterall. just make it so having a grenade launcher stops you using throw lethal grenades, or stops you from having a first perk, simple as. [[User:Timaman|Timaman]] 09:12, 28 May 2011 (CDT)&lt;br /&gt;
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== MP5SD2 ==&lt;br /&gt;
&lt;br /&gt;
I think there was '''NO''' MP5SD in the reveal trailer. The COD wikia has it wrong. [http://callofduty.wikia.com/wiki/Call_of_Duty:_Modern_Warfare_3] It is a normal A2 with a suppressor, unless the SD2 has rails around the built-in suppressor. Well, this game is pure sci-fi so, I don't know.... [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:29, 25 May 2011 (CDT)&lt;br /&gt;
:Without agreeing or disagreeing (I'm indifferent toward this game at the moment), I don't see anything that would prevent IW from sticking rails on an MP5SD if they wanted. [[User:Spartan198|Spartan198]] 11:37, 9 June 2011 (CDT)&lt;br /&gt;
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== Err... Guys? ==&lt;br /&gt;
&lt;br /&gt;
Just remember that there's still no guarantee this is even getting released, depending on which way the pending lawsuit goes. [[User:The Wierd It|The Wierd It]] 03:20, 26 May 2011 (CDT)&lt;br /&gt;
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*I imagine it'd come out regardless, just without the Modern Warfare brand if Activision loses. You know, like it was going to be with FEAR 2 being just &amp;quot;Project Origin&amp;quot; before Monolith bought the franchise from Activision. [[User:Evil Tim|Evil Tim]] 03:27, 26 May 2011 (CDT)&lt;br /&gt;
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::But if Activision loses, and can't use the MW brand, doesn't that also include, and mean they can't use the characters either? Like Price and MacTavish? [[User:Alex T Snow|Alex T Snow]] 05:48, 26 May 2011 (CDT)&lt;br /&gt;
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:::I don't think so, even when it was &amp;quot;Project Origin&amp;quot; FEAR 2 was going to have Alma in it. [[User:Evil Tim|Evil Tim]] 05:52, 26 May 2011 (CDT)&lt;br /&gt;
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::: If it is being pushed through to November, it's going to be released. Activision wouldn't risk losing their baby of a franchise to go out like that, they aren't dumb. COD games come out every Holiday season like the sun rises and sets. [[User:Halorocka888|Halorocka888]] 14:27, 26 May 2011 (CDT)&lt;br /&gt;
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== Flip-Up Sights ==&lt;br /&gt;
&lt;br /&gt;
The german magazine GameStar did a preview on the game, apparently IW and Sledgehammer showed two levels of the game in London. And they write something about &amp;quot;flipping up sights&amp;quot; as a new feature. It isnt explained what this means exactly, nor is there any picture/video material of it, but it could be a hint about it. [[User:Killerpixel|Killerpixel]] 09:20, 26 May 2011 (CDT)&lt;br /&gt;
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:They're probably talking about that magnifier; I guess that means you really can control if it's used or not (D-pad function, perhaps). Games magazines can usually be relied on to get every piece of firearm terminology they try to use wrong since they learned gun terminology from video games. [[User:Evil Tim|Evil Tim]] 09:24, 26 May 2011 (CDT)&lt;br /&gt;
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::They actually use the german term for Flip-Up sights, so i dont know. I posted the question in the comment sections, maybe i'll get an answer. But even if it's the magnifier, still an improvement. [[User:Killerpixel|Killerpixel]] 09:42, 26 May 2011 (CDT)&lt;br /&gt;
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:::The minute I posted this, I got a response. You are right, she means the magnifier. [[User:Killerpixel|Killerpixel]] 09:44, 26 May 2011 (CDT)&lt;br /&gt;
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: Either way, seems to be an improvement. Thanks for the info! [[User:Halorocka888|Halorocka888]] 14:23, 26 May 2011 (CDT)&lt;br /&gt;
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&lt;br /&gt;
== Samopal Vzor 58 ==&lt;br /&gt;
In Prague level (Czech Republic), Russian soldier can be seen holding an AK type gun that seems like Samopal Vzor 58. Off course its most probably just wrongly lighted AK-47, but it may sense that he captured it from Czech Army as it takes place in Czech Republic. &lt;br /&gt;
&lt;br /&gt;
[[File:Samopal Vzor 58 MW3 probably.JPG|thumb|left|200px|Well, it would have been really awesome if IW included this rare weapon.]]&lt;br /&gt;
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[[Image:800px-Sa 58-JH01.jpg|thumb|left|400px|'''Czech Sa. vz. 58P''' ''(Pěchotní aka &amp;quot;Infantry&amp;quot;)'' with fixed stock - 7.62x39mm]]&lt;br /&gt;
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Just look on it - It seems to lack AK ejecting port, it may lack top-mount RIS rifle and gas block looks shorter. Also, body looks almost tiny compared to 7.62 magazine.&lt;br /&gt;
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:: There's already an AK variant/format weapon that's not of Czech design, IW wouldn't put another in just for kicks. What you're likely seeing is a lack of modeling, or lighting as you indicated, for example the M4 in MW2 didn't have an ejection port simply because it's a mirror image in terms of a weapon model, laziness on IW's part. As for the magazine, the mags have always been a bit oversized on MW AK's, but they're not ridiculous. [[User:Halorocka888|Halorocka888]] 15:31, 26 May 2011 (CDT)&lt;br /&gt;
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== New Weapons Confirmed ==&lt;br /&gt;
&lt;br /&gt;
From reading several previews posted 5/26/2011, multiple games press have confirmed a few weapons. Modern Warfare 24/7 has a list of these previews here (http://www.modernwarfare247.com/news/first-mw3-previews-screens) while the one that details the weapons by name are found here (http://aggregame.com/news/2011/05/26/call-of-duty-modern-warfare-3-preview/). Weapons confirmed in closed doors preview include: AK-47, P90, M4A1, Spas-12, AT-4, and XM-25. The XM-25 has been called the &amp;quot;sniper rifle that shoots grenades&amp;quot; or &amp;quot;a nod to the crossbow&amp;quot; in other previews. Also confirms the usage of a &amp;quot;hybrid&amp;quot; sight mixing acog and red dot and its use. Lastly, theres a &amp;quot;9-bang&amp;quot; which is a &amp;quot;cluster bomb&amp;quot; of flashbangs and/pr stun grenades that you throw (I don't know if that one is a real life thing but someone who's more versed in gun/warfare knowledge confirm please). Please update main imfdb page accordingly.--[[User:DaiTaNam|DaiTaNam]] 15:51, 26 May 2011 (CDT)DaiTaNam&lt;br /&gt;
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: Modernwarfare 247 is notorious for labeling firearms inaccurately, they did so with MW2 on several weapons before correcting it after the game came out. There's nothing in the Modernwarfare 247 article that says XM-25, but either way, it's not a sniper rifle by any means. Would be a cool inclusion if it's in. Dunno what the 9 bang thing is, stun grenades and flashbangs are increasingly irritating, I don't think they need to be made better by any means. [[User:Halorocka888|Halorocka888]] 15:34, 26 May 2011 (CDT)&lt;br /&gt;
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You are correct that the Modernwarfare 247 article doesn't name the xm-25, I merely mentioned that it had a list a previews and that some of the previews do. The one paticulalrly from aggregame.com, which I linked, mentions weapons by name. Many articles of the gaming press, who clearly don't know guns like the people on here, claim a &amp;quot;sniper rifle that shoots grenades&amp;quot; on the New York level. Aggregame.com's article says this in the 3rd paragraph quote, &amp;quot;We see a new type of weapon used in this level called the XM25. This weapon uses a laser rangefinder to determine the distance to the target and once fired, detonated at the proper distance to produce an airburst effect. Anyone hiding will be properly taken out.&amp;quot; Now, judging from the grammar used (though this is only a hypothetical analysis) he mentioned it being &amp;quot;called&amp;quot; an XM-25. Meaning that the game files at this stage of development identify it as such, not that he used it and was like &amp;quot;oh I know what this is&amp;quot;. Judging from the description of many gaming press articles (again linked by modernwarfare24/7) it 'seems' to be the real thing. --[[User:DaiTaNam|DaiTaNam]] 15:51, 26 May 2011 (CDT)DaiTaNam&lt;br /&gt;
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:Arg, I was just in the middle of adding that :P [[User:Alex T Snow|Alex T Snow]] 15:55, 26 May 2011 (CDT)&lt;br /&gt;
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:: Ahhh fair enough, gotcha'. Hm, well I hope they actually make it semi-automatic and with a small overall ammunition capacity. IW seems to shower in explosions and knifing, when they're making a -shooter-. I dunno' why they don't focus on making their conventional firearms better. Either way, nice snag on the info. Though, I will still caution you on MW247, I encountered them in my MW2 forum days and they weren't reliable at all. The 9 bang thing is troubling, what the hell was wrong with the Stun/Flash grenandes? Stun Grenades are -way- overpowered in my opinion, granted being stunned is an effect of a common flashbang, but being paralyzed -and- blinded, isn't. Regular flashbangs are enough, nothing else. [[User:Halorocka888|Halorocka888]] 15:59, 26 May 2011 (CDT)&lt;br /&gt;
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:::Yeah, I wouldn't mid COD so much if they toned down the knifing, seriously, it's not sothing you should use because you couldn't think to do anything else, it should be a very last ditch defence, this goes for all shooters. What's strange is when I play COD4 (cause I still play 4 :) ), there's very little knifing if you watch the killfeed. [[User:Alex T Snow|Alex T Snow]] 16:27, 26 May 2011 (CDT)&lt;br /&gt;
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:My thoughts exactly, Commando is silly. They had it right in CoD4. One thing that really bothers me, is that even on Hardcore, when I'm face to face and lighting the person up... it's still possible for them to knife me and walk away. Getting shot should interrupt the knife ability, and it shouldn't work faster than bullets. [[User:Halorocka888|Halorocka888]] 16:30, 26 May 2011 (CDT)&lt;br /&gt;
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Exactly, it's not that it's one hit kill, it's that it's so damn fast! Bad Company 2 got the knife right, you press the button, and it kills them about a whole second (that's a long time) later, it's mostly an assassination weapon. [[User:Alex T Snow|Alex T Snow]] 16:34, 26 May 2011 (CDT)&lt;br /&gt;
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Just wanna throw out, the XM-25 is now also confirmed by IGN. Link here: http://xbox360.ign.com/articles/117/1171345p1.html. Someone can edit the main page appropriately as I'm not the most professional gun expert. --[[User:DaiTaNam|DaiTaNam]] 22:23, 30 May 2011 (CDT)DaiTaNam&lt;br /&gt;
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The &amp;quot;hybrid ACOG&amp;quot; could be one of Trijicon's ECOS models which have a small red dot sight mounted on top. And within a month, everybody will be whining about how &amp;quot;unfair&amp;quot; it is to have a scope and an RDS in one package... [[User:Spartan198|Spartan198]] 11:54, 9 June 2011 (CDT) &lt;br /&gt;
&lt;br /&gt;
== Controversy ==&lt;br /&gt;
&lt;br /&gt;
Well, it was inevitable, but the controversy's already gotten rolling.&lt;br /&gt;
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[http://www.escapistmagazine.com/news/view/110393-Daily-Mail-Voices-Concern-Over-Ultra-Violent-Modern-Warfare-3 Escapist: Daily Mail Voices Concern Over &amp;quot;Ultra-Violent&amp;quot; Modern Warfare 3]&lt;br /&gt;
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[[User:The Wierd It|The Wierd It]] 17:45, 26 May 2011 (CDT)&lt;br /&gt;
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: Fortunately, most gamers care about good games regardless of content. personally, I could care less what the media says. Not a big issue, always going to be this somewhere. [[User:Halorocka888|Halorocka888]] 18:12, 26 May 2011 (CDT)&lt;br /&gt;
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: The controversy is exactly what they want, it's good promotion. Just like that whole &amp;quot;airport-level&amp;quot; in MW2 was. [[User:Killerpixel|Killerpixel]] 07:12, 27 May 2011 (CDT)&lt;br /&gt;
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::Yup, it's good marketing for them, people become more interested when all the soccer mums etc. cry out about something. Until we see games like GTA actually getting banned, we FPS players have nothing to worry about. [[User:Alex T Snow|Alex T Snow]] 12:54, 27 May 2011 (CDT)&lt;br /&gt;
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::: Killer, Alex, those are the most truthful words ever. They dont care about decency or people, they care about MONEY. [[User:Timaman|Timaman]] 17:58, 27 May 2011 (CDT)&lt;br /&gt;
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:I get upset every time I see footage of the Towers falling, but that doesn't mean I think such images should be censored. [[User:Spartan198|Spartan198]] 11:54, 9 June 2011 (CDT)&lt;br /&gt;
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== Unknown Ak Variant ==&lt;br /&gt;
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I was think the gun listed as the Unknown Ak Variant might be a AK74. I thought this because it appears to have a longer flash hider, which the AK74 encorporates, although I wouldnt hold my breath. Thoughts?&lt;br /&gt;
&lt;br /&gt;
: If you check out the flash-hider on the leaked Kotaku screens, you can see that it's emphatically not the AK-74 typical flash-hider. It's something I've never seen before, it's like just the last few centimeters of the AK-74 flashhider, married to the barrel. Magazine looks too curved to be the AK-74, so it's probably a 7.62x39 AK. AK Variant is good enough for me, CoD's AK's are always pretty non-specific. :) [[User:Halorocka888|Halorocka888]] 18:52, 27 May 2011 (CDT)&lt;br /&gt;
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:: On first screen, that unknown AK variant looks like Vzor 58 rifle as it doesnt have AK´s ejection port/ bolt. On second screen, its just normal AK that is on one of those leaked shots. They arent same, as first gun is longer, thiner and lacks top mounted RIS rail.&lt;br /&gt;
&lt;br /&gt;
: It looks different because it's in the dark and is low-res, whereas the leaked one is in the bright daylight and is a high-res closeup. It's the same weapon, there is no reason why IW would include both being so similar.It doesn't have the bolt/ejection port because IW is lazy and uses mirror images of weapons to render their models. Where the end of the receiver meets the stock adapter and the angled area of the receiver around the magwell are dead giveaways that it's not the Czor in addition to the spacing of the ribs on the receiver, which on the Czor are very close together. The magazines are always a little bigger, just CoD's style, and even then the magazine looks just fine to me. It's an AK variant, not the Czech make. &lt;br /&gt;
&lt;br /&gt;
:As for the length, it's the same. What you might be confusing is where the gas tube meets the barrel as the end of the weapon, in the reveal trailer capture, the barrel ends near the man's thigh it's just hard to make out. [[User:Halorocka888|Halorocka888]] 15:01, 28 May 2011 (CDT)&lt;br /&gt;
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Shouldn't the AK-74 in the main page be called &amp;quot;Unknown AK variant&amp;quot; or something like that? It's a bit hard currently to determine what is the correct variant, but by the leaked footage, this could be the same customized AK-47 like in Modern Warfare 2 only with different flash hider, handguard (which is also in black instead of tan) and black stock instead of tan. --[[User:RaNgeR|RaNgeR]] 09:50, 31 May 2011 (CDT)&lt;br /&gt;
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: The railed foreguard is distinctly smaller. The stock isn't a VLTOR-type stock, but an LE one. Also, in the CoD Elite snippet trailer, one can see that the leaked Kotaku picture is legitimate. It matches the AK in that perfectly, this is a new AK weapon model for sure not just a painted one from MW2. [[User:Halorocka888|Halorocka888]] 16:25, 1 June 2011 (CDT)&lt;br /&gt;
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== Call Of Duty: Elite ==&lt;br /&gt;
Kinda off topic, but this site's COD talk pages always end up becomeing half about discussing the game anyway, I was that trailer for Elite, and man, they expect us to pay for that? I mean, it's cool, but Bungie's been doing that with Halo forever, and it's free... [[User:Alex T Snow|Alex T Snow]] 13:02, 31 May 2011 (CDT)&lt;br /&gt;
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:The only color that matters to Activision, is green. I don't get it, your company produces the top-selling franchise of recent history, and you still want -more- money... get over yourselves. [[User:Halorocka888|Halorocka888]] 17:13, 31 May 2011 (CDT)&lt;br /&gt;
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:Meh. Don't like it, then don't pay for it. Vote with your dollars. [[User:DeltaOne|DeltaOne]] 06:41, 2 June 2011 (CDT)&lt;br /&gt;
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:: I agree, and I don't plan on paying for it. Bungie did heatmaps/statistics/awards/etc for free... Activision is marketing Elite as some sort of CoD Facebook with the occasional prize won. As long as those are the only perks, then I will not be paying for it. However, if they decide to transform it into some VIP membership giving members say, discounts on map packs, early access, or different weapon/abilities that are available no other way... then it's supremely disappointing and insulting to the people who spend an already outrageous $60 USD on the very game they produced. I understand that Activision is a business, and the goal is to make money... but this just seems like overt greed and a way to cash in. It's also detrimental, because for some odd reason, CoD seems to set the paradigm for all FPS's of late. So, other companies now feel pressured to emulate CoD in order to make money themselves. [[User:Halorocka888|Halorocka888]] 15:45, 2 June 2011 (CDT)&lt;br /&gt;
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I'ts been pretty much summed up already. DEFINITELY not buying this, and I'm still not even sure I want MW3. I saw somewhere that there are no dedicated servers, which was the final nail in the coffin. The only thing that could save it is...well...a miracle. I am probably just going to go with Battlefield 3.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:36, 2 June 2011 (CDT)&lt;br /&gt;
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:I'm not expecting much from MW3, but I will get it for the singleplayer, just to see what happens with Price and Soap. [[User:Alex T Snow|Alex T Snow]] 17:42, 2 June 2011 (CDT)&lt;br /&gt;
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They buy it used. Kick Activision where it hurts.&lt;br /&gt;
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Battlefield 3 looks great, really high hopes for that one. MW3 doesn't look bad necessarily, just the same stuff in a different package. Will get it and play it a ton, but, as far as a good game being made, Battlefield 3 is going to take the cake. [[User:Halorocka888|Halorocka888]] 18:03, 2 June 2011 (CDT)&lt;br /&gt;
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:Yeah, well said, I don't think MW3 is gonna be BAD, just the same thing again. BF3 looks awesome though. :) [[User:Alex T Snow|Alex T Snow]] 21:49, 2 June 2011 (CDT)&lt;br /&gt;
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:Not going to lie, I'm going to buy this to round out the MW series (hopefully it ends with #3), and I'll be buying BF3. I will not be paying a single cent for the Elite service though. There's no reason for it to exist as a pay service. [[User:DeltaOne|DeltaOne]] 03:55, 4 June 2011 (CDT)&lt;br /&gt;
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DICE also just blogged about their FREE BattleLog thing, which is pretty much the same as Elite. But free, because DICE seem to be less concerned with making dough and more concerned with producing a decent game and making their customers happy. IW makes their customers happy, sure, but most of those customers value big 'splosions rather than deep and interesting gameplay. I love CoD, but Battlefield is long overdue and as a company, EA/DICE are good in my book. Really looking forward to the Multiplayer footage and information that'll be coming out of E3 in the next few days. Seems a bit odd though, nobody seems to be posting regularly on the BF3 Discussion thread... get to it! [[User:Halorocka888|Halorocka888]] 09:54, 4 June 2011 (CDT)&lt;br /&gt;
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Ummm... is Call of Duty: Elite directly related to MW3? If not, shouldn't it have it's own page? Please correct me if I'm wrong.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 13:04, 8 June 2011 (CDT)&lt;br /&gt;
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:Elite is some kind of online service, not a separate game. [[User:Spartan198|Spartan198]] 14:36, 11 June 2011 (CDT)&lt;br /&gt;
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== TDI Vector in Call of Duty Elite, MW-3 Snippet? ==&lt;br /&gt;
&lt;br /&gt;
In the snippet of mw3 at the end of the Call of Duty Elite trailer, when the player is killed the stock of the TSI Vector from Mw2 appears on his back.&lt;br /&gt;
[[File:TDI Vector.jpg]]&lt;br /&gt;
--[[User:Mattatack92|Mattatack92]] 22:04, 31 May 2011 (CDT)&lt;br /&gt;
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: Yep! I noticed that too. It's prolly indeed, the TDI Vector. However, I did notice that stock somewhere else on a weapon it shouldn't be in MW3, I can't say where, I just feel like I saw it somewhere. Good spot! [[User:Halorocka888|Halorocka888]] 13:24, 1 June 2011 (CDT)&lt;br /&gt;
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:: Could that be the M93 Raffica from MW2? I've always thought the stocks look similar. Although why a pistol has a stock in the first place is beyond me. [[User:Timaman|Timaman]] 06:39, 7 June 2011 (CDT)&lt;br /&gt;
:::To make it a more stable firing platform, especially for a pistol that fires in full-auto/tri-burst. - [[User:Mr. Wolf|Mr. Wolf]] 12:33, 7 June 2011 (CDT)&lt;br /&gt;
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== E3 Footage ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=PHfTBe_PJrQ&lt;br /&gt;
Some firearms could be seen here. AA-12 confirmed. --[[User:Ferrariguy1000|Ferrariguy1000]] 13:26, 6 June 2011 (CDT)&lt;br /&gt;
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You can see the AK-74u, P-90, and Glock 18 as pickups at times 5:14, 5:22, and 6:46 --[[User:DaiTaNam|DaiTaNam]] 13:29, 6 June 2011 (CDT)DaiTaNam&lt;br /&gt;
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AA-12 is used for breaching the bridge of the sub starting at 6:16 --[[User:DaiTaNam|DaiTaNam]] 13:52, 6 June 2011 (CDT)&lt;br /&gt;
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I am nowhere near impressed with what we've seen out of MW3 so far... Good spots. [[User:Halorocka888|Halorocka888]] 14:29, 6 June 2011 (CDT)&lt;br /&gt;
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2nd E3 Trailer spots at trailer found here (http://www.gametrailers.com/video/e3-2011-call-of/714784?type=flv). AK-47 as pickup at 1:29. 0:09 Driver of Humvee screams &amp;quot;RPG!&amp;quot;, Dshk mounted on enemy vehicle at 1:40, M2 on automated gun system on Stryker at 2:16, Mi-24 using Yak-B gattling gun at 2:53, 9-bang used at 4:27, RPG (with RPG-7 sound from MW2) fired towards allied npcs at 4:50, XM-25 usage starting at 5:20, AT-4 as pickup at 5:30, AK-47 Grenadier seen as pickup at 7:00 possibly a gp-25 or a gp-30, Spas-12 as pickup at 8:12, Thermite grenades at 8:40, Reaper Drone weapons used starting at 9:25, M134 Minigun sighted 10:32, and RPG-7's fired at player shortly after, M134 magically taking down Hinds for remainder of the video (Hind cockpit glass alone is 12.7mm resistant).&lt;br /&gt;
:Wow, four years were not enough for them to realize that there is no such sh*t as &amp;quot;AK-74u&amp;quot;. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:21, 6 June 2011 (CDT)&lt;br /&gt;
::Hehe. Even when I name my classes I always find myself putting the 's' in it.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 18:59, 6 June 2011 (CDT)&lt;br /&gt;
:::I've seen people refer to the S model as a &amp;quot;Ak47 pistol&amp;quot;. I mean, seriously, a pistol? makes it worse the bloke who said it is a retired soldier who fought in Vietnam. [[User:Timaman|Timaman]] 06:41, 7 June 2011 (CDT)&lt;br /&gt;
Note how they say 12.7mm resistant. With a m134 you have 50 rounds a second heading for those Hinds. Now I've known people who are attack helicopter pilots and they do not want to get hit by a minigun as while such things as Titanium armored tubs will take the hit such things as armored cockpit glass cannot due to the number of bullets hitting the &amp;quot;glass&amp;quot; Sort of like how you can drop a quarter on a car window and it will bounce but if you drop a tin can full of quarters it will break the window.[[User:Rockwolf66|Rockwolf66]] 21:38, 6 June 2011 (CDT)&lt;br /&gt;
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:The worst thing was that you got HIT by the crashing Hind, then HIT the building, fall out of the Blackhawk (almost), pull yourself BACK IN while it's spinning out, and GET BACK ON THE DAMN M134, then, oh we're fine, let's keep on flying... Oh, that and the HUGE BRICK OF C4 that you breach the Bridge with, and it doesn't hurt you... [[User:Alex T Snow|Alex T Snow]] 02:58, 7 June 2011 (CDT)&lt;br /&gt;
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::MW3=$60 MW2 DLC. Not impressed by anything I've seen so far, other than it taking place in NY; but Crysis 2, anyone? -Kangabox&lt;br /&gt;
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Few more finds in the msnbc coverage of E3 (http://today.msnbc.msn.com/id/26184891/vp/43349883#43349883). Some gameplay of spec-ops shows (at 0:30) a man running around with a lever-action rifle/shotgun of some kind. It looks similar to the M1887 shotgun from the &amp;quot;leaked&amp;quot; photos a month back. At 0:53 the gamers are using what appears to be the Bushmaster ACR but I may be wrong because I'm not a gun expert. Someone please identify, thanks. --[[User:DaiTaNam|DaiTaNam]] 20:50, 11 June 2011 (CDT)&lt;br /&gt;
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:Did anybody notice that the MP-5 was called an MP-5k? and that the ACR was called ACR 6.8 --[[User:Mattatack92|Mattatack92]] 01:04, 12 June 2011 (CDT)&lt;br /&gt;
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More MW3 stuff. M1887 spotted: http://www.youtube.com/watch?v=LfRx33M0V6I --[[User:Ferrariguy1000|Ferrariguy1000]] 01:13, 12 June 2011 (CDT)&lt;br /&gt;
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Actually, that may be a hint at caliber change options and the option to remove/attach stock.We'll see. [[User:Gonzaga|Gonzaga]] 17:03, 14 June 2011 (CDT)&lt;br /&gt;
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:^ This would be so awesome --[[User:Chrausis|Chrausis]] 07:58, 15 June 2011 (CDT)&lt;br /&gt;
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:: I doubt Activision would put something semi-realistic in CoD, but if caliber change was implemented I would buy it just for that reason.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:17, 15 June 2011 (CDT)&lt;br /&gt;
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::: Imagine what an 7.62X39 ACR would be like (it can be modified to use it). Just kill the bad guys and pick up their AK magazines. Awesome. [[User:Gonzaga|Gonzaga]] 17:38, 15 June 2011 (CDT)&lt;br /&gt;
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== Glock 18c ==&lt;br /&gt;
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Should this not be put down as a Glock 17 seeing as it's likely it's the exact same gun from MW2? -- [[User:TheTrueNight|TheTrueNight]]&lt;br /&gt;
:We should wait until we get a good shot of it before we make a decision, although it is likely the same.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 19:04, 12 June 2011 (CDT)&lt;br /&gt;
:Ok, thanks for clearing that up for me, Jazz :) -- [[User:TheTrueNight|TheTrueNight]]&lt;br /&gt;
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== Unknown pistol from Late Night footage ==&lt;br /&gt;
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[[Image:FN57MW3.jpg‎|thumb|none|400px]]&lt;br /&gt;
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Can anyone help identify this pistol? Looks like an FN Five seveN to me (sorry for bad quality) --[[User:Chrausis|Chrausis]] 08:15, 14 June 2011 (CDT)&lt;br /&gt;
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:Yep, that's a Five-seveN alright, cool. EDIT, it holds 15 rounds. Wow, hardcore fail. [[User:Alex T Snow|Alex T Snow]] 08:18, 14 June 2011 (CDT)&lt;br /&gt;
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:I had figured they'd do SOMETHING to balance it, either keep it at 20 rounds and give it low damage, or reduce mag size to keep it similar to other pistols --[[User:Chrausis|Chrausis]] 08:46, 14 June 2011 (CDT)&lt;br /&gt;
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Is there a link to this footage? -- [[User:TheTrueNight|TheTrueNight]]&lt;br /&gt;
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:http://www.latenightwithjimmyfallon.com/video/call-of-duty-modern-warfare-3-61311/1333686/ Also confirms the inclusion of the Model 1887 in the game --[[User:Chrausis|Chrausis]] 11:36, 14 June 2011 (CDT)&lt;br /&gt;
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FN five-seveN- YES! One handed grip- meh. Could get over it. Once (or if) they confirm the P99/P226, I will be more excited. At one point, the developer says something like &amp;quot;This gives an action movie feel. We tried to make it a cinematic experience.&amp;quot; That is what CoD is- an action movie. If you want a military sim go to Battlefield.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 13:23, 14 June 2011 (CDT)&lt;br /&gt;
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:True that, I will always enjoy both games because they offer completely different experiences despite being the same genre. I'll be more interested in MW3 when they start announcing some MGs, but the Five-seveN is a pretty cool addition --[[User:Chrausis|Chrausis]] 14:53, 14 June 2011 (CDT)&lt;br /&gt;
:Gotta agree with both of you, there, I'm psyched for an FN five-seveN in a game like CoD. -- [[User:TheTrueNight|TheTrueNight]] 00:43, 15 June 2011&lt;br /&gt;
::&amp;quot;Wow, hardcore fail.&amp;quot; Alex, what the f#ck did you expect from a call of duty game. +1 round in the chamber? Some things will never change. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:53, 23 June 2011 (CDT)&lt;br /&gt;
:::Haha, I was never hopeful enough for +1, but until not they'd gotten almost all the mag capacities right, especially since the 20 round mag is one of the most notable features of the Five-seveN :P [[User:Alex T Snow|Alex T Snow]] 01:36, 24 June 2011 (CDT)&lt;br /&gt;
::::If it did have 20 rounds, people would complain that it was overpowered. All in the name of balance! --[[User:Chrausis|Chrausis]] 01:51, 27 June 2011 (CDT)&lt;br /&gt;
:::::Not if it was very weak, no one complained about the 20 round Five-seveN in the Counter Strike games. :\ - [[User:Mr. Wolf|Mr. Wolf]] 14:16, 27 June 2011 (CDT)&lt;br /&gt;
::::::There is that I suppose. It'd probably never be used in favour of something a little more powerful with fewer rounds though. --[[User:Chrausis|Chrausis]] 01:22, 28 June 2011 (CDT)&lt;br /&gt;
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:And of course it's probably still going to have 15 rounds in single even though multiplayer balance is totally irrelevant there. [[User:Evil Tim|Evil Tim]] 01:42, 28 June 2011 (CDT)&lt;br /&gt;
::Good point, didn't consider that. Screw Sledgehammer. --[[User:Chrausis|Chrausis]] 03:12, 28 June 2011 (CDT)&lt;br /&gt;
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I am starting to realise that if ammo sharing between primaries and secondaries comes back from Cod4, most SMGs will have an advantage, as of now there are many possible combos (P90/Five-seveN, MP5 &amp;amp; FMG-9/P226 &amp;amp; Glock 18 and possibly UMP45/USP45 or M1911). This would make Scavenger (if it returns) unecessary and would open up a perk slot. [[User:Gonzaga|Gonzaga]] 19:38, 12 July 2011 (CDT)&lt;br /&gt;
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:That would be awesome! [[User:Alex T Snow|Alex T Snow]] 21:04, 12 July 2011 (CDT)&lt;br /&gt;
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== 1911 back in MW3 ==&lt;br /&gt;
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Does anyone think the M1911 will be back in Modern Warfare, and I found a 1911 looking gun when  soldier blind-firing with a UMP45 in the reveal trailer [[File:UMP45-MW3]]&lt;br /&gt;
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:I know the shot you're talking about, it could be a 1911, I HOPE it's a 1911, but it could also be the P226 with wierd lighting on it, if there really is a P226. [[User:Alex T Snow|Alex T Snow]] 20:46, 15 June 2011 (CDT)&lt;br /&gt;
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:I hope both are included, the selection of secondaries in Black Ops was paltry, more pistol choices plz. --[[User:Chrausis|Chrausis]] 10:54, 16 June 2011 (CDT)&lt;br /&gt;
: yeah more pistol choices because in black ops I only used the m1911 and the python.&lt;br /&gt;
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:I only use the ASP, I know it was highly outclassed by all the others but it was obscure enough to make it a favourite.--[[User:Chrausis|Chrausis]] 15:41, 16 June 2011 (CDT)&lt;br /&gt;
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:I like all the pistols in Black Ops (except the Makarov, I've never liked it), but the problem was they were almost all the same, low capacity, low damage, like the WaW pistols. While we're talking about pistols, has anyone else noticed that the sildes of the COD4 pistols actually locked back when empty, and the WaW ones had working hammers? Then starting with MW2, it just became part of the animation, so it would fully cycle, then appear back when you started reloading. Black Ops continued this too. The only pistol in MW2 that locked empty was the 1911 because they just copy-pasted the whole thing from 4, and the only one to lock empty in BO is... the 1911. Apparently they just reskined the WaW 1911 in BO. [[User:Alex T Snow|Alex T Snow]] 18:06, 16 June 2011 (CDT)&lt;br /&gt;
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:Can't say I'm surprised, I suppose the majority of players don't notice small inconsistencies in weapon function animations. I guess they could get away with copy pasting the M1911 from CoD4 into MW2 as it was only featured in campaign, which in itself was pretty lame as it was the only sidearm I used in CoD4 --[[User:Chrausis|Chrausis]] 18:57, 16 June 2011 (CDT)&lt;br /&gt;
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:Yeah Ive heard about it and sceen it do you think they fix the bug --[[User:GVK2009|GVK2009]] 22:01, 16 June 2011 (CDT)GVK2009&lt;br /&gt;
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: I wouldn't be surprised, it's kinda become a tradition to have it in the series. [[User:Swamples|Swamples]] 04:36, 17 June 2011 (CDT)&lt;br /&gt;
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::They better, if only so Price can have it like in MW2. [[User:Alex T Snow|Alex T Snow]] 05:47, 17 June 2011 (CDT)&lt;br /&gt;
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== Weapons Wishlist ==&lt;br /&gt;
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Any particular guns that people are hoping to see in MW3? All I need in order to be happy is the M240. --[[User:Chrausis|Chrausis]] 11:33, 17 June 2011 (CDT)&lt;br /&gt;
:Hmm, I'm having for some drum mags and Frag-12 rounds for the AA-12. Also, a Blaser R93 LRS2 wouldn't go amiss. Probably not a military weapon, but neither is the WA2000 or the Winchester 1887. *Cough* MW2 *Cough* Also hope they bring back the M93R but fix the magazines to give it 30 rounds. And hopefully they throw in the PSG-1, like in BO, but make it look decent (Not sure about you guys, but to me the gun looked disgusting in BO). That's pretty much my wishlist, I guess. --[[User:TheTrueNight|TheTrueNight]] 18:08, 17 June 2011&lt;br /&gt;
::Argle bargle there is no such thing as an M93R Beretta does not use M for model prefix etc etc [[User:Evil Tim|Evil Tim]] 12:17, 17 June 2011 (CDT)&lt;br /&gt;
::Thanks for the correction, Tim. I'm not amazing with guns, but I hope to improve. --[[User:TheTrueNight|TheTrueNight]] 18:24, 17 June 2011&lt;br /&gt;
::Muh the AA-12, sure it looks cool but it can never, ever be balanced for inclusion in a video game. Also I think the PSG-1 in Black Ops was hot. --[[User:Chrausis|Chrausis]] 12:28, 17 June 2011 (CDT)&lt;br /&gt;
All I need to be happy is a HUGE selection of pistols, not many (forgive me for lack of a better word) noob guns like LMGs, AA12, etc, and (gonna get a lot of heat for this) NO QUICKSCOPING. IMHO snipers should be used as snipers, and running around close-quarters with a sniper is simply a one shot one kill semi auto rifle. Pistols I would love to see in the game even though half of them have a guaranteed 0% chance- Walther P99, SIG-Sauer P226/P228/P229, HK P30 or HK45, Beretta Cougar or more realistically the Px4 Storm, S&amp;amp;W M&amp;amp;P, Para Ordnance P14 45 Limited (this would be the best pistol in the game, as I would leave out the Desert Eagle), and to round it all out a good ole Smith &amp;amp; Wesson Model 686 with Pachmayr Grips. I am also glad that the FN Five-seveN is in it, I just wish they gave it a proper two-handed grip.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 13:09, 17 June 2011 (CDT)&lt;br /&gt;
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:::About the PSG-1, ALL the weapons looked terrible in Black Ops. JazzBlackBelt, I'd be worried if you took heat for not wanting quickscoping on this website, that would seriously worry me :/ And, yeah, pretty much what you said. As for balancing an AA-12, no, it can't be done, everyone go watch FPSRussia's AA-12 video, especially when he one-hands it; you can't balance that. They just made the pellets disappear after (literally!) 10 feet in MW2... [[User:Alex T Snow|Alex T Snow]] 15:04, 17 June 2011 (CDT)&lt;br /&gt;
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:::'not many (forgive me for lack of a better word) noob guns like LMGs' Haha, as a regular LMG user this makes me sad :( I don't think LMGs are 'noob guns' if employed properly, they are fairly essential in defensive roles if playing gametypes like domination in which points NEED to be effectively locked down. However, I will concede that the majority of players who DO choose LMGs do so in order to hold the trigger down and hope 2-3 of their 100 round belts hit, which is just not on. As for quickscoping, I can't stand it. I feel it's cheap and 95% down to aim assist (though obviously not on PC). --[[User:Chrausis|Chrausis]] 16:29, 17 June 2011 (CDT)&lt;br /&gt;
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::::I'm so ''sick'' of the term N00B, ugh. I'm not going to give my &amp;quot;wish list&amp;quot; cause IW is gonna do what &amp;quot;they&amp;quot; want and not listen to &amp;quot;us&amp;quot;, I stopped playing COD games at WM2. :/ - [[User:Mr. Wolf|Mr. Wolf]] 17:15, 17 June 2011 (CDT)&lt;br /&gt;
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:::::75% of the LMG users use them improperly, like running around not really aiming. I still get annoyed when they kill me (I get annoyed at pretty much everything when it kills me) but if they were actually using it properly it makes me feel a little bit better. As I play on PC there are still annoying players that play outrageously, but on PC virtually nobody uses the mic (on CoD anyway) so I don't have to listen to them talk!--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:25, 17 June 2011 (CDT)&lt;br /&gt;
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:::::I'm the same, though I think getting annoyed is part of the fun. It must be, otherwise we wouldn't keep playing. --[[User:Chrausis|Chrausis]] 17:33, 17 June 2011 (CDT)&lt;br /&gt;
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::::::Nah, getting annoyed is never part of the fun, the game is good enough that we can clinch our teeth from the few annoying things and still enjoy the game. ;) (At least in MW1 for me anyway.) - [[User:Mr. Wolf|Mr. Wolf]] 19:15, 17 June 2011 (CDT)&lt;br /&gt;
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::::::I've never been that keen on CoD4, definitely not on PC anyway. The maps are far too small for the amount of players each server has :\ --[[User:Chrausis|Chrausis]] 10:33, 18 June 2011 (CDT)&lt;br /&gt;
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:::::::Love COD4 on the PC, I love the 24 to 50 players on those &amp;quot;small&amp;quot; maps, 50 players makes it a true war! I prefer playing on Hard Core mode, just love it, no HUD, 1 or 2 bullets to kill someone, that's the way all the COD games '''should''' be by default. :) Never played WM2 or BO, they're too silly and Hollywood. :P - [[User:Mr. Wolf|Mr. Wolf]] 18:22, 18 June 2011 (CDT)&lt;br /&gt;
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::::::::COD4 is by far the best CoD in my opinion. I play on PC, but I hate when there are too many players on a map. I aim for servers with about 4-15 players. Likewise, I love the big maps on BC2, but only when there are enough players.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 19:53, 18 June 2011 (CDT)&lt;br /&gt;
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Aside from seconding the inclusion of a bigger variety of combat pistols (note that by &amp;quot;combat pistols&amp;quot;, I don't mean Desert Eagles, S&amp;amp;W 500s, and the like), the only weapon I'd like to see is a Mark 12 SPR. [[User:Spartan198|Spartan198]] 05:48, 19 June 2011 (CDT)&lt;br /&gt;
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My wishlist would be for more Shotguns and to have them placed not ONLY as secondaries, but Primaries too. For example, I'd love to have the semi-auto M1014 or the 1887 as a primary but have a smaller sawn off shotgun or a compact pump action as a secondary, like a Mossberg 590 Compact Cruiser. MW2 with it's secondary shotguns was a bit of disappointment with me. I'd love to see more real life mainstream shotguns instead of the damn SPAS-12, it's overused for god sake, just start adding the 870 or the Mossberg, I wouldn't even mind if it had all the &amp;quot;Tacticool&amp;quot; crap on, as long as it was either the Mossberg or 870 underneath it all. But overall, more pistols in general, maybe a sniper rifle with only a single shot fire capability, a G3 Rifle from COD4 and maybe some really old weapons, like a Bolt Action Mosin Nagant or a Lee Enfield Rifle. [[User:Draco122|Draco122]] 17:36, 20 June 2011 (CDT)&lt;br /&gt;
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:How about NO shotguns as secondaries? IMO primaries should be the rifle/shotgun and secondaries should be pistols. Two shotguns? A little bit overkill and unfair.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 18:58, 20 June 2011 (CDT)&lt;br /&gt;
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:: I don't know, there is something crazy fun about running around with a M4 and the semi-atuo M1014. Unrealistic, and ridiculous? Maybe, but can't deny that its fun. --[[User:Rebusdi|Rebusdi]] 19:02, 20 June 2011 (CDT)&lt;br /&gt;
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My wishlist would be that we could choose our equipment before the missions. There are some, I suppose where that would be unrealistic such as the 'No Russian' from MW2, but I think it would give everyone a bit more personal or in depth experience if they could choose their kit. I love the idea that we could get the flip up magnifier  for an EOTech sight, but in general I prefer how much less of the screen is taken up by the red dot sight from MW1+2. I don't know enough about programming to understand if this would be impossible, but right now I have a bit of a crush on the Bushmaster ACR and would love to play levels with that, and in a few months when I'm having another of my HK 41X kicks play the game again with that rifle. Living in the UK my PC is the closest I will get to these guns, and I think everyone would have more fun if they could personalise their kit rather than have it chosen arbitrarily by IW/Activision who, I doubt, could not come up with one reason, good or bad, for giving you the equipment that they do. One specific request Sig Sauer p226 in .357 sig, they won't do it but you have to have dreams. --[[User:Rebusdi|Rebusdi]] 19:00, 20 June 2011 (CDT)&lt;br /&gt;
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A Weapon Loadout wouldn't be too hard. Medal of Honor: Airborne did the same thing. Maybe, completing missions, unlocking achievements/trophies (and a separate means on PC and Wii), unlocks new weapons to choose. - [[User:1morey]] June 20, 2011 8:50 PM (EST)&lt;br /&gt;
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Two main things I'm hoping for:  First, I want my F2000 back, but I want IW to get the unique optics right -- the EGLM sight on the real F2000 is magnified, so in-game, it should be the ACOG scope that looks like the EGLM, not the Red Dot.  Second, I want a Springfield Armory XD or XD(m) pistol, preferably in .45 caliber; hell, I'd settle for the Croatian HS2000 that the XD is based on.  I have a few other wishes (XM500 instead of M82/M107), but those two are the only ones that really have any chance of coming true. - [[User:Rhainor|Rhainor]] 18:13, 20 August 2011 (CDT)&lt;br /&gt;
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When will CoD learn? i love CoD but its seriously going down hill from CoD4. they had nice, popular NORMAL weapons in CoD4. M4A1, AK, M16, 1911, M9. now their bringing in stuff that knowone has ever heard of. is it too much to ask for a normal Glock? maybe a 17 or 21 in place of the USP. maybe use some pistols actually being used by actual SF Operators like the Glock, Sig, 1911, Springfield XD. and what is up with the Russians carrying FAMAS's. just looking for a call of duty that had the same quality and standards as COD4.. anyone with me on this? [[User:Dirtdiver6421|Dirtdiver6421]] 20:59, 24 August 2011 (CDT)&lt;br /&gt;
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:What? The USP is WAY more &amp;quot;normal&amp;quot; that the XD [[User:Alex T Snow|Alex T Snow]] 21:05, 24 August 2011 (CDT)&lt;br /&gt;
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i'd give it a few years, its been tried to replace the M9 (as did the hK45), its employed by a few police forces, im sure its being used by SF. and PS im pretty sure that most people would hand in the USP for the newer more ergonomic hK45, or the P30(same thing but in 9x19/.40S&amp;amp;W) [[User:Dirtdiver6421|Dirtdiver6421]] 21:07, 24 August 2011 (CDT)&lt;br /&gt;
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:But... The HK45 only holds 10+1 rounds where as the USP45 holds 12+1. :B By decreasing the grip size for smaller hands and better ergonomics it lost 2 rounds. :(  If someone made flush-fitting 12 round mags for the HK45, I'd buy it in a heart beat. - [[User:Mr. Wolf|Mr. Wolf]] 23:25, 24 August 2011 (CDT)&lt;br /&gt;
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:I would take the fully ambi version of the USP45 over any other handgun. Period. [[User:Alex T Snow|Alex T Snow]] 00:05, 25 August 2011 (CDT)&lt;br /&gt;
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== AK-74u ==&lt;br /&gt;
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Shouldn't the section for the aks74u on the page be titled &amp;quot;AKS-74u&amp;quot; and not AK-74u with quotations? IMO it's the same as calling a Glock 17 converted to full auto a fake Glock 18. I don't believe in the &amp;quot;call it what the game calls it&amp;quot; method because that is incorrect. I think we should definitely mention that the game incorrectly names it in the description, but the title should be the actual gun it is modeled after.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 00:47, 5 July 2011 (CDT)&lt;br /&gt;
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:It uses that title because the weapon is actually a replica of the JG &amp;quot;AK Beta-F&amp;quot; Airsoft gun, not an AKS-74u; it's a mess of different AK variant bits and pieces (mostly AK-47) that's shaped a bit like an AKS-74u but certainly isn't one. Hence it's a quote-unquote AK-74u. [[User:Evil Tim|Evil Tim]] 01:23, 5 July 2011 (CDT)&lt;br /&gt;
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:Just as Evil Tim said, it's only similar to the 74u in name, it's a bunch of different AKs, and it's not even a 74, it's a 47 anyway. Someone could copy-paste the description from the COD4 page. [[User:Alex T Snow|Alex T Snow]] 01:43, 5 July 2011 (CDT)&lt;br /&gt;
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::Then shouldn't it be titled the model of the airsoft gun? All other pages I have seen that use airsoft guns as stand ins for real guns have the gun(s) it is modeled after and in parenthesis the airsoft gun. Anyway, thanks for clearing that up as I'm not much of an AK expert.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 00:25, 6 July 2011 (CDT)&lt;br /&gt;
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:::It's not exactly the same as the Airsoft gun either, though. On a movie page where the gun in question was being used to play a real one, yes, you'd use the name, but here it's a fictional gun ''based'' on an Airsoft gun, so you just have to go with what they call it in quotes. That's how it's normally done for Frankenguns and fictional custom weapons in games. [[User:Evil Tim|Evil Tim]] 01:01, 6 July 2011 (CDT)&lt;br /&gt;
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:Well, technically the only difference is the bakelite mags, but &amp;quot;AK-74u&amp;quot; looks WAY better than &amp;quot;AK Beta-F&amp;quot;. [[User:Alex T Snow|Alex T Snow]] 03:19, 6 July 2011 (CDT)&lt;br /&gt;
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::There's some minor differences in the layout of the gas block and front grip (check the CoD4 page images) and I'd agree it looks better to call it by the game name in quotes; it also makes it easier for someone looking for an ID of the weapon to actually find it. [[User:Evil Tim|Evil Tim]] 03:49, 6 July 2011 (CDT)&lt;br /&gt;
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:::The gas block and grip just look like fail modelling, but they are different ;) [[User:Alex T Snow|Alex T Snow]] 04:20, 6 July 2011 (CDT)&lt;br /&gt;
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Thanks for all the replies, really cleared that up for me. As I said before, I am NOT in any way an AK expert. I had read that the one in COD4 it was modeled after an airsoft gun, and assumed the airsoft gun was modeled after the actual gun, not random bits. To avoid making other people confused I will update the description with a modified version of the COD4 one.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 23:43, 7 July 2011 (CDT)&lt;br /&gt;
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:Yeah I know what you mean by not an AK expert, it took me forever to be able to tell what one was just by looking at it for a sec, and there's still a lot that I come across I hadn't heard of. Same with revolvers, even now, they still all look the same to me lol. [[User:Alex T Snow|Alex T Snow]] 03:29, 8 July 2011 (CDT)&lt;br /&gt;
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::Other than a few Smith &amp;amp; Wessons, don't ask me ANYTHING about revolvers. But hey, that's what this site is for- educating people about firearms.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 11:56, 8 July 2011 (CDT)&lt;br /&gt;
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:Lol, well said :) [[User:Alex T Snow|Alex T Snow]] 15:58, 8 July 2011 (CDT)&lt;br /&gt;
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It is correct that this gun is not an aks 74u and that the term ak 74u &amp;quot;doesn't exist.&amp;quot; However, I don't know where the author of the main page got the information that this gun &amp;quot;doesn't exist.&amp;quot; It's called an SBR (short barreled rifle) you can look it up if you don't believe me, just type in: short barrel rifle ak. Also, I know for a fact that you can fit an aks 74u type muzzle brake on the rifle. Most, if not all ak type muzzle brakes are compatible with each other. Just sayin'. --[[User:Grimmerc915|Grimmerc915]] 16:59, 27 July 2011 (CDT)&lt;br /&gt;
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:I googled, and there's no weapon listed called an &amp;quot;AK-74u&amp;quot; on the first page. If you can find a fullauto AKM-pattern weapon that looks like the one in the game and is called the AK-74u ''by the manufacturer'', then feel free to add it to the page, but as far as anyone can tell it's an &amp;quot;AK Beta F&amp;quot; Airsoft gun. This would hardly be the first mistake CoD has made regarding weapons, CoD1 had eight and ten-man weapons with a one-man crew and MP44s at Stalingrad in 1942-43. [[User:Evil Tim|Evil Tim]] 20:15, 27 July 2011 (CDT)&lt;br /&gt;
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I'm sorry for the poor communication, the gun is call a &amp;quot;Short Barrel Rifle.&amp;quot; Ak 74u is just a nickname of AKS 74u. Look up &amp;quot;Short Barrel Rifle ak&amp;quot; on google. You are correct in saying that the Ak 74u isn't a &amp;quot;real weapon.&amp;quot;--[[User:Grimmerc915|Grimmerc915]] 23:43, 27 July 2011 (CDT)&lt;br /&gt;
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:SBR is a legal classification of weapons (shoulder-fired rifled guns with barrels 16 inches or shorter) which require a special tax stamp and registration, it's not a specific gun. It's been applied to handguns with shoulder stocks before. What you're finding with that google search is weapons which fit that legal definition. Bear in mind we ''don't'' use legal definitions here, because legally, for example, there's no such thing as a fully automatic shotgun (it's a &amp;quot;machine gun&amp;quot;). [[User:Evil Tim|Evil Tim]] 23:49, 27 July 2011 (CDT)&lt;br /&gt;
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Regardless of what you say it's classified as, the weapon exists regardless of technical terms. I was merely proving the weapon existed. Even if it is heavily modified.--[[User:Grimmerc915|Grimmerc915]] 23:55, 27 July 2011 (CDT)&lt;br /&gt;
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:Um, you're looking at dozens of different short-barrel AKM-pattern weapons with that search, the only thing they have in common is requiring an SBR stamp. It doesn't really change that ''this'' AK isn't a real gun, because it's an Airsoft gun based on piecemeal bits of the AK47 and AKS-74U. [[User:Evil Tim|Evil Tim]] 00:01, 28 July 2011 (CDT)&lt;br /&gt;
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Okay, I don't want to debate the issue with you here, I am aware that you are correct about the SBR title and its classification. However, If you look at the weapon posted, you will realize that it is merely an AKM with a shortened barrel, the pictures I found proves that this customization exists. You're going by weapon title whereas I'm going by the weapon itself. A weapon like that could, in theory, exist. With full auto capability and everything. But do what you will, It doesn't bother me at all, However, I think you can agree that this fictional weapon is at least based off a real firearm.--[[User:Grimmerc915|Grimmerc915]] 00:09, 28 July 2011 (CDT)&lt;br /&gt;
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The only Aks 74u piece you're talking about is the muzzle brake.--[[User:Grimmerc915|Grimmerc915]] 00:12, 28 July 2011 (CDT)&lt;br /&gt;
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Oh, and the sight, but dude, I don't want to be that guy, I just want to show that this gun could be real, after all, the gun in-game doesn't show any manufacturer or anything, it's just a customized AKM.--[[User:Grimmerc915|Grimmerc915]] 00:15, 28 July 2011 (CDT)&lt;br /&gt;
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:You're talking about the fact that the configuration could ''theoretically'' be made into a real gun, though. We know of an ''actual'' Airsoft gun which is mass-produced right now and easily available to be used as a reference, which is all but identical to what is shown in the game. This means it's based on a fake weapon. Whether you could make an actual weapon based on ''it'' doesn't really change that. We say the same of handheld miniguns in videogames which have the &amp;quot;chainsaw grip&amp;quot; from T2 but retain the half-circle attachment point for the ''Predator'' M60 grip: you could make a minigun with a useless half-circle attachment, but that doesn't change that the useless half-circle comes from the Airsoft version we have pictured on the M134 page. [[User:Evil Tim|Evil Tim]] 00:23, 28 July 2011 (CDT)&lt;br /&gt;
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By all means do whatever you want, you know more about this site than I do, and frankly, I like this site and don't want to get into an argument on it. Either way is fine by me. And I'll leave it as a agree to disagree kind of thing regarding its actual existence. There's not enough evidence to say it does or doesn't exist. So I apologize for my previous remark. I leave it at a possibilty.--[[User:Grimmerc915|Grimmerc915]] 00:30, 28 July 2011 (CDT)&lt;br /&gt;
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== Call of Duty XP 2011 ==&lt;br /&gt;
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I doubt it, but was just wondering if anyone is going to this? I'm curious if they got all the right guns in the &amp;quot;Call of Duty Armory&amp;quot;, which apparently has the guns from CoD in it. You also get the chance to play MW3 for the first time, and a little beforehand reporting never hurt anyone ;).--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 00:00, 8 July 2011 (CDT)&lt;br /&gt;
:If I lived in the States/had the money to afford a flight to LA I probably would have gone. --[[User:Chrausis|Chrausis]] 12:27, 8 July 2011 (CDT)&lt;br /&gt;
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== Screenshot from FourZeroTwo/PKP Pecheneg spotted? ==&lt;br /&gt;
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[http://a.yfrog.com/img736/504/nceia.jpg]&lt;br /&gt;
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Looks like the Juggernaut soldier is using a PKP Pecheneg (note the distinctive carry handle on the top of the barrel).&lt;br /&gt;
There are some other guns lying around, possible an M14 on the left? Looks like a .308 mag to me....&lt;br /&gt;
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(also is there a way to post an image directly in a discussion?)&lt;br /&gt;
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--[[User:Ghostdigga|Ghostdigga]] 14:16, 10 July 2011 (CDT)&lt;br /&gt;
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:Anyone else notice the annoyingly obvious Remington and EOTech trademarks? [[User:Alex T Snow|Alex T Snow]] 17:03, 10 July 2011 (CDT)&lt;br /&gt;
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::Yeah I don't like the trades at all, though I doubt I will use the ACR all that much. Good job on the PKP spot Ghost, think you're on the money there. Have wanted the PKP for a while. --[[User:Chrausis|Chrausis]] 01:50, 11 July 2011 (CDT)&lt;br /&gt;
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::Yeah, it's not like guns have rollmarks in real life, right?-protoAuthor 21:10, 12 July 2011 (CDT)&lt;br /&gt;
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:::Meh, I don't mind the trades. :) - [[User:Mr. Wolf|Mr. Wolf]] 04:46, 13 July 2011 (CDT)&lt;br /&gt;
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::::Each to their own, but they are massive so it feels a little like (very obscure) product placement --[[User:Chrausis|Chrausis]] 07:51, 13 July 2011 (CDT)&lt;br /&gt;
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::To be honest, I'll take overt sponsorship over price rises. You have to remember that games have gone from something that could be made by half a dozen people in six months to something that takes 150-2,000 (GTAIV) people years and costs millions of dollars, and in real terms games now cost less than they did in those days. For example, the original ''Turok'' adjusted for inflation cost over $100 when the N64 first came out. They've got to get more money from somewhere, and you should be glad that somewhere isn't you. [[User:Evil Tim|Evil Tim]] 10:04, 13 July 2011 (CDT)&lt;br /&gt;
:::I think it's brilliant. The MW series has made ACOG and EOTech house-hold names to an entire generation of potential customers. How many twelve year olds knew what an ACOG was pre-MW? Or what a Remington ACR was, or FN SCAR?  --[[User:Funkychinaman|Funkychinaman]] 11:00, 13 July 2011 (CDT)&lt;br /&gt;
::::But can they tell the difference between a Remington ACR and a Magpul Masada? But seriously, I don't mind the trades that much. Sure, they are gigantic and wrongly placed, but will you honestly be focused on that while playing?--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 11:14, 13 July 2011 (CDT)&lt;br /&gt;
:::::I suppose not, no. You might struggle to play the game if constantly focusing on your gun's trades. --[[User:Chrausis|Chrausis]] 16:17, 13 July 2011 (CDT)&lt;br /&gt;
::::::Yeah, you guys are right, the product placement isn't too bad, it's just the oversized obviousness that bothers me. Oh, and I'm not familiar with the new EOTech in this game, but isn't the EOTech trade where the buttons should be? [[User:Alex T Snow|Alex T Snow]] 20:04, 13 July 2011 (CDT)&lt;br /&gt;
:::::::Not necessarily, I believe the model depicted there is the EXPS2, which has the buttons on the left-hand side (http://www.copquest.com/75-8030.jpg) --[[User:Chrausis|Chrausis]] 22:18, 13 July 2011 (CDT)&lt;br /&gt;
::::::Oh okay, it doesn't bother me nearly as much now. [[User:Alex T Snow|Alex T Snow]] 02:13, 14 July 2011 (CDT)&lt;br /&gt;
:::::::If you guys have 3 minutes to spare, here's a youtube vid of the EXPS2, which indeed does have the EOTech trade on the back. http://www.youtube.com/watch?v=CVpw0IigxQM Plus, at the 1:00 minute mark he brings out a magnifier that has the same flip to side capability as we saw in some video for MW3, I don't remember which.&lt;br /&gt;
::Yeah, it is a PKP Pecheneg, Confirmed. - [[User:ReikoKotobuki|ReikoKotobuki]]&lt;br /&gt;
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== ??????? ==&lt;br /&gt;
Why haven't all the guns from the Walther P99 to the Heckler &amp;amp; Koch M320 (above) been applied to the main page? Every image containing the guns have been confirmed as official by Robert Bowling.&lt;br /&gt;
:They were on Kotaku, which is not a reliable source, and last I heard they said &amp;quot;some of the information released is accurate, some not&amp;quot;. If they have been confirmed elsewhere, please post a link.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 16:54, 25 July 2011 (CDT)&lt;br /&gt;
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This isn't rocket science. Those pictures were leaked before the gameplay videos were. Look at the M-4 from the video, then from the Kotaku Link. They're the exact same, and the MP5 as well. They're legit, I'm convinced.--[[User:Grimmerc915|Grimmerc915]] 17:04, 27 July 2011 (CDT)&lt;br /&gt;
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:This website operates based on CONFIRMED information. However likely it may be that they are legit (I'm convinced too) we have to wait for them to be in an official gameplay video.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:59, 27 July 2011 (CDT)&lt;br /&gt;
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::Yes, plus, as the template at the top of the age says, all images must be from ''official trailers''. The pics here are still from a leak, even if some of them have been confirmed. I'd say the only time we should use leaked pics is ''after'' the release if they include weapons that never made the final cut (eg the minigun in the leaked STALKER alpha), but never before. [[User:Evil Tim|Evil Tim]] 20:18, 27 July 2011 (CDT)&lt;br /&gt;
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Okay, fair enough. Sounds good to me.--[[User:Grimmerc915|Grimmerc915]] 00:24, 28 July 2011 (CDT)&lt;br /&gt;
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== Survival Mode Trailer ==&lt;br /&gt;
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Look HERE: http://www.youtube.com/watch?v=BxDQ2Ow-VfI&amp;amp;feature=player_embedded. New weapon spots include...(please identify) at 0:11, (please identify...maybe Scar-H) at 0:14, buy screen confirms USAS-12 and M60E4 at 0:40, G36 at 0:42, ?auto-grenade launcher? (mk.19???) at 0:48, new telescopic lens attachment at 1:25, riot shield at 1:38, FMG-9 and bounding landmine (unknown type) at 2:04. Please update main page accordingly =D --[[User:DaiTaNam|DaiTaNam]] 13:24, 9 August 2011 (CDT)&lt;br /&gt;
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You beat me to it, was just in the middle of writing a post about this! --[[User:Chrausis|Chrausis]] 13:30, 9 August 2011 (CDT)&lt;br /&gt;
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Forgot to mention, at 0:42, ACR using 6.8mm ammo --[[User:DaiTaNam|DaiTaNam]] 13:32, 9 August 2011 (CDT)&lt;br /&gt;
Also 0:52, it IS a mk.19 automatic grenade launcher!!!! --[[User:DaiTaNam|DaiTaNam]] 13:34, 9 August 2011 (CDT)&lt;br /&gt;
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:I think the weapon at 0:11 might be another AR platform weapon, they show more of it at 0:15. I'm thinking LWRC's M6A4 but they're not an exact match. --[[User:Chrausis|Chrausis]] 14:27, 9 August 2011 (CDT)&lt;br /&gt;
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:: It's the same M4 seen in the leaks and the E3 footage.[[User:The Wierd It|The Wierd It]] 16:39, 9 August 2011 (CDT)&lt;br /&gt;
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:::Nah that's shown at 0:17, is definitely a different gun. Much longer than the M4, also the rail system, charging handle and rear sight differ. --[[User:Chrausis|Chrausis]] 17:25, 9 August 2011 (CDT)&lt;br /&gt;
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Dammit, I was hoping they wouldn't bring back that juggernaut soldier. Also, seeing what they did to that poor 1887 made me cry. One good thing though, deploying a riot shield squad could be interesting.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 15:56, 9 August 2011 (CDT)&lt;br /&gt;
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:Wait, weren't riot shields also available in MW2? I remember seeing them in MW2 videos. - [[User:Mr. Wolf|Mr. Wolf]] 16:37, 9 August 2011 (CDT)&lt;br /&gt;
::Indeed they were introduced in MW2, but only the AI could use a sidearm in tandem with the shield. --[[User:HashiriyaR32|HashiriyaR32]] 19:15, 9 August 2011 (CDT)&lt;br /&gt;
:::Aww. - [[User:Mr. Wolf|Mr. Wolf]] 21:50, 9 August 2011 (CDT)&lt;br /&gt;
Also, here's the list of weapons up for purchase during the trailer: [http://images2.wikia.nocookie.net/__cb20110809195831/callofduty/images/8/8f/USAS_12_Survival_Mode.png Clicky!] [[User:The Wierd It|The Wierd It]] 17:02, 9 August 2011 (CDT)&lt;br /&gt;
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The landmine device at the end of the video is an IMS landmine. Information here: http://www.youtube.com/watch?v=2upxZigECyk. I don't know if we post about that kind of thing, but claymores are listed on the main website. --[[User:DaiTaNam|DaiTaNam]] 17:36, 14 August 2011 (CDT)&lt;br /&gt;
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== Colt CM901 ==&lt;br /&gt;
[[Image:UK1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:UK2.jpg|thumb|none|600px|]]&lt;br /&gt;
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Anyone know what this is? I think it's LWRC's M6A4 but I'm not certain, definitely isn't either of the other AR platform weapon's we've seen so far though &lt;br /&gt;
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Well, since Infinity Ward loves to put Future Weapons stuff in the games, I wouldn't be surprised if the LWRC M6A4 made an appearance as a mag-fed LMG, Black Ops-style. [[User:Gonzaga|Gonzaga]] 20:28, 9 August 2011 (CDT)&lt;br /&gt;
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:^ That's what I was thinking, the reload animation looks quite slow for an assault rifle. --[[User:Chrausis|Chrausis]] 20:32, 9 August 2011 (CDT)&lt;br /&gt;
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:Yet, once again, they have put the rear iron sight backwards :P --[[User:RaNgeR|RaNgeR]] 21:57, 9 August 2011 (CDT)&lt;br /&gt;
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::Good job whoever identified this as a Colt CM901! --[[User:Chrausis|Chrausis]] 07:05, 10 August 2011 (CDT)&lt;br /&gt;
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:::No, that iron sight isn't on backwards. That's the standard BIS for M4's in the Army. Every M4 in our Brigade has that flip up sight. The only thing wrong with it is that it's supposed to be a the standard peep hole, not the night sight that you see on the M16/M4 carrying handles. [[User:Run its a T-55|Run its a T-55]] 09:51, 10 August 2011 (CDT)&lt;br /&gt;
:::: For reference, I believe [http://www.aresarmor.com/install/media/ecom/prodlg/matechbuis.jpg this] either is or is a commercial copy of the sight he's on about. [[User:The Wierd It|The Wierd It]] 16:33, 10 August 2011 (CDT)&lt;br /&gt;
:::::Yes sir that would be it [[User:Run its a T-55|Run its a T-55]] 12:27, 12 August 2011 (CDT)&lt;br /&gt;
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== MP5K!! ==&lt;br /&gt;
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Someone throw in the MP5K to confirmed weapons, it can be seen with a holographic in the vid, after the player tosses a purple smoke grenade for AC-130 fire at 1:08 in the newest trailer! :D Dunno WHY they add it in with the regular MP5, but it's confirmed in the bottom right hand corner. --[[User:TheTrueNight|TheTrueNight]]&lt;br /&gt;
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:On it. --[[User:Chrausis|Chrausis]] 20:38, 9 August 2011 (CDT)&lt;br /&gt;
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::The strange thing is that the difference is not even noticeable as the guy holds the MP5K close to his body and the buttstock (the buttplate on the MP5K) isn't visible. [[User:Gonzaga|Gonzaga]] 20:46, 9 August 2011 (CDT)&lt;br /&gt;
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:::I think it has a buttstock attached, as far as I can tell. I get the feeling this is the only MP5 variant in the game. --[[User:Chrausis|Chrausis]] 20:50, 9 August 2011 (CDT)&lt;br /&gt;
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::::What the about the MP5A2? - [[User:Mr. Wolf|Mr. Wolf]] 22:00, 9 August 2011 (CDT)&lt;br /&gt;
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:::::I thought they both looked very similar (buttstock, rails etc) so that's why I assumed they might both be one and the same, but if they're both confirmed as separate weapons then fair enough. --[[User:Chrausis|Chrausis]] 22:07, 9 August 2011 (CDT)&lt;br /&gt;
::::::They could have misnamed the MP5A2 an MP5K. :\ - [[User:Mr. Wolf|Mr. Wolf]] 22:12, 9 August 2011 (CDT)&lt;br /&gt;
:::::::I also think this might be the only MP5 in the game, and if it is the MP5k OR it is a MP5A2 misnamed, I'm going to get angry. The MP5k is a nice gun, but I want to be able to use a full size MP5 again, like the good ole days. Ahh, how I miss COD4...--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:17, 9 August 2011 (CDT)&lt;br /&gt;
::::::::True to that. Well I'm still playing COD4, huaha! &amp;gt;:D I just played Black Ops only for a little while, I completed SP, played Zombies and MP for a couple of hours until I quit due to the frustrating and the annoying, and went back to playing COD4. XD Oh, and I never even touched the abomination that is called MW2. D:&amp;lt; - [[User:Mr. Wolf|Mr. Wolf]] 01:12, 10 August 2011 (CDT)   &lt;br /&gt;
:::::::::I played Black Ops for a while, enjoyed, then played COD4 again and realized how bad BO was. Recently I broke down and bought MW2 because Steam had it half off, and having extremely low expectations for it, I found it wasn't terrible, but just bad. I still play the MP, but I have no idea why.&lt;br /&gt;
We saw the teaser trailer and it is the full size MP5. I'd be damn if they kept the MP5K. Seriously man. In Black Ops they had the right idea of no mini Uzi and gave us a full Uzi, I want me full size MP5 [[User:Excalibur01|Excalibur01]] 22:27, 9 August 2011 (CDT)&lt;br /&gt;
:Hehe. :D - [[User:Mr. Wolf|Mr. Wolf]] 01:12, 10 August 2011 (CDT)&lt;br /&gt;
::Seriously though, I don't know why they put the smaller variants of everything. MP5k, Mini-Uzi, and small guns in particular like the sawed off shotgun and stuff. Don't even get me started about the excess rails, which appears to have continued over into MW3. 0.o--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 10:37, 10 August 2011 (CDT)&lt;br /&gt;
:::I quite like the MP5K, but for the most part I prefer the full size variants of the weapons they include. As for rails, everybody knows the more rails you have on your gun, the better your gaming experience will be. *Trollface* --[[User:Chrausis|Chrausis]] 09:20, 11 August 2011 (CDT)&lt;br /&gt;
::: Needs more Tacticool. [[User:The Wierd It|The Wierd It]] 09:31, 11 August 2011 (CDT)&lt;br /&gt;
:::^ --[[User:Chrausis|Chrausis]] 09:58, 11 August 2011 (CDT)&lt;br /&gt;
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== M60E4 could be M60E3 ==&lt;br /&gt;
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After looking closely again at the trailer, I have noticed that the picture of the M60E4 is actually the M60E3 from [[Call of Duty 4: Modern Warfare]]. Of course we haven't seen MW3's M60 in action yet, but once again, could be another mistake, or just an early development place holder... Here are the pictures for comparison:&lt;br /&gt;
* Call of Duty 4: Modern Warfare's M60 - http://www.imfdb.org/wiki/File:Wmplayer_2011-08-09_23-35-18-50.jpg&lt;br /&gt;
* Call of Duty: Modern Warfare 3's M60 - http://www.imfdb.org/wiki/File:COD4M60E4.jpg&lt;br /&gt;
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What do you think? --[[User:RaNgeR|RaNgeR]] 21:54, 9 August 2011 (CDT)&lt;br /&gt;
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:I think they images they're using atm are largely just placeholders until final ones are chosen, so the final in-game model may end up being the E4 variant. Guess we'll have to wait till footage from CoD XP comes out to see for ourselves. --[[User:Chrausis|Chrausis]] 22:09, 9 August 2011 (CDT)&lt;br /&gt;
:: The fact the MW2 ACR image is being used supports that. [[User:The Wierd It|The Wierd It]] 02:45, 10 August 2011 (CDT)&lt;br /&gt;
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== FAD assault rifle ==&lt;br /&gt;
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Whereabouts in the spec-ops trailer is the FAD? Someone updated the main page but no pics. Here's a picture of the FAD for anyone who hasn't seen it, looks horrific [http://img80.imageshack.us/img80/5347/fad3vv2.jpg] --[[User:Chrausis|Chrausis]] 18:03, 12 August 2011 (CDT)&lt;br /&gt;
:Just watched the trailer and am 99% there was no FAD in it. Also, the MP5K is actually a railed MP5A2, and can be seen from the side on the ground when the first juggernaut fast ropes in.  --[[User:Commando552|commando552]] 19:50, 12 August 2011 (CDT)&lt;br /&gt;
::I thought so. :) And yeah the FAD is pretty horrific looking. XD - [[User:Mr. Wolf|Mr. Wolf]] 20:29, 12 August 2011 (CDT)&lt;br /&gt;
:::OMG that gun looks bleh...i'd rather see the F2000 or TAR-21 again, those are some sexy bullpup rifles. But this time please with correct grenadelauncher placement.--[[User:WARthog|WARthog]] 08:29, 15 August 2011 (CDT)&lt;br /&gt;
: Chrausis, the FAD isn't in the trailer, but can be seen on Sledgehammer's site in image 2 as seen here [http://sledgehammergames.com/]. And Commando, you may be right, but Robert Bowling confirmed on Twitter both versions of the MP5 will be included. --[[User:TheTrueNight|TheTrueNight]] 02:38, 13 August 2011&lt;br /&gt;
::Hmm... this could prove interesting... if they pull it off right there could be pros/cons to each version, i.e. MP5k lets you run a little faster but poorer accuracy and MP5A2 gives you better accuracy but a little slower. Of course, they could just be making the MP5k a secondary, which would make me pretty mad.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 21:10, 12 August 2011 (CDT)&lt;br /&gt;
:::It's kinda hard for MW3's MP5K to be a secondary with that A2 stock. :\ - [[User:Mr. Wolf|Mr. Wolf]] 21:20, 12 August 2011 (CDT)&lt;br /&gt;
::::That was the MP5A2 we saw, just with rails.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:24, 12 August 2011 (CDT)&lt;br /&gt;
:::::But the HUD said &amp;quot;MP5K Holographic&amp;quot;. :\ - [[User:Mr. Wolf|Mr. Wolf]] 00:15, 13 August 2011 (CDT)&lt;br /&gt;
::::::1of 2 things is happening. 1) IW has REALLY screwed up this time and put an A2 stock on a MP5k or 2) the HUD is just a placeholder from MW2 and will be updated. I can't tell if the handguard is full length or not from that clip.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 00:42, 13 August 2011 (CDT)&lt;br /&gt;
:::::::I think there going with the Machine Pistol Secondaries again, perhaps the MP5K is in the Machine Pistol Slot now, makes sense, considering it's smaller profile and IW's reputation, given that they had placed similar weapons in the catergory such as the MP9 and PP-2000. Might have a smaller magazine capacity or trade in something else over the full size version like firepower or accuracy. I know that one theory of mine, is that the A2 version may function similarly to the AKS-74U from Black Op's in the addition of mounting alot more accessories over the K variant, such as Dual Mags (Or Mag Clamps) or in this case, an underslung 40mm Grenade Launcher. [[User:Draco122|Draco122]] 05:26, 13 August 2011 (CDT)&lt;br /&gt;
::::::::The GSN-19 is a '''30mm''' grenade launcher dude. :| - [[User:Mr. Wolf|Mr. Wolf]] 17:16, 15 August 2011 (CDT)&lt;br /&gt;
:::::::::I was using that as the US equivalent, the only other '''30mm''' Grenade Launcher I see in use by US Forces would be the 37mm and that's usually designated to Police Riot situations and signal purposes, not exactly a great combat multiplier on a Sub-Machine gun. And did I mention the GSN-19 anywhere in that description or saying that it was '''30mm'''? [[User:Draco122|Draco122]] 01:23, 19 August 2011 (CDT)&lt;br /&gt;
::::::::::You said &amp;quot;Similarly to the AKS-74U from Black Op's in the addition of mounting alot more accessories over the K variant, such as Dual Mags (Or Mag Clamps) or in this case, an underslung '''40mm Grenade Launcher'''&amp;quot; &amp;lt;-(referring to the '''30mm''' GSN-19 that mounts to the AKS-74U). Just making a correction. Anyway I see a 40mm grenade launcher being mounted on a MP5 kinda silly, Half-Life anyone?&lt;br /&gt;
&lt;br /&gt;
== Purchase Weapons like Black Ops? ==&lt;br /&gt;
&lt;br /&gt;
Was just curious after watching the Survival Mode trailer, anyone else think that IW maybe following Treyarch's example and giving all their guns, equipment and killstreaks price tags in the Multiplayer Armory instead of unlocking them with experience and further ranks? I personally enjoy the idea, as in Black Op's it worked quite well, I could buy what I want and didn't need to work too much in order to get it. It was always in reach. What do you alot think about this? [[User:Draco122|Draco122]] 05:31, 13 August 2011 (CDT)&lt;br /&gt;
:I would prefer the money system. as you noticed, the upgrades where always in reach and it wasnt necessairi to perform a gazillion kills simply to get that one feature unlocked, that i like. [[User:WARthog|WARthog]] 08:23, 15 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Robert Bowling has confirmed that there'll be no in-game currency (other than in survival mode) but there will be a whole new system in which weapons are unlocked. --[[User:Chrausis|Chrausis]] 05:52, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== One handed grip ==&lt;br /&gt;
&lt;br /&gt;
I know its not supposed to be a sim, but a one handed grip on the pistols is going to get old quick [[User:Slayerofthesand|Slayerofthesand]] 21:24, 14 August 2011 (CDT)&lt;br /&gt;
:I agree fully.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 21:31, 14 August 2011 (CDT)&lt;br /&gt;
::Be thankful it's just a one-handed grip and not a sideways 'gangsta' style grip. Though now I've said that... --[[User:Chrausis|Chrausis]] 08:13, 15 August 2011 (CDT)&lt;br /&gt;
::And they wouldn't even have the shell casings eject into the player's face.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 06:33, 16 August 2011 (CDT)&lt;br /&gt;
::Would make you flinch if you were playing in 3D. --[[User:Chrausis|Chrausis]] 07:08, 16 August 2011 (CDT)&lt;br /&gt;
:::Well in the real world you only one handed a pistol when your off-hand is not available, ie steadying on something, moving something, holding a flashlight, driving, disabled, etc. - [[User:Mr. Wolf|Mr. Wolf]] 13:51, 25 August 2011 (CDT)&lt;br /&gt;
::::We all know how the CoD developers feel about the real world...--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 15:02, 25 August 2011 (CDT)&lt;br /&gt;
:::::lolz. :) - [[User:Mr. Wolf|Mr. Wolf]] 15:17, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
On a lighter note, they are supposed to be bringing back a fully sized MP-5[[User:Slayerofthesand|Slayerofthesand]] 21:34, 14 August 2011 (CDT)&lt;br /&gt;
:Old news pal. :\ - [[User:Mr. Wolf|Mr. Wolf]] 17:13, 15 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Infinity ward when will you ever learn ==&lt;br /&gt;
&lt;br /&gt;
that russians don't use 9mm european smgs in frontline combat i throught Russians used heavy calber Russian weapons.--[[User:Gundoiler|Gundoiler]] 00:19, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
And I hate the EBR why do they have it in there!&lt;br /&gt;
&lt;br /&gt;
know what I hate in COD games is that the player automatically thinks that they know every gun just by playing cOD.But I still like cod enough to play it--[[User:Gundoiler|Gundoiler]] 00:19, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:They don't really care about the minor details. They just want to create a fun game, rather than to do a research about a weapon and recreate it in the game itself. I myself, also getting annoyed of the unrealistically bull**** stuff that the developers put in CoD, especially CoD:BO where 90% of the weapons are anachronistic. --[[User:RaNgeR|RaNgeR]] 03:14, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
We have WAAAAYYY passed the realistic mark with CoD. CoD is basically a playable action movie. If you want realistic, play Battlefield. Depending on how they present multiplayer, I play it because it is fun.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 06:30, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Haha, yeah, the CODs since 4 aren't so bad if you just think of them as action movies. [[User:Alex T Snow|Alex T Snow]] 14:01, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
did anyone actually pay attention of what i wrote?- nazi fishwife&lt;br /&gt;
&lt;br /&gt;
:You basically went for the rather tiresome 'an unrealistic game scored better in reviews than a realistic game, so people must prefer unrealistic games' line. This is a fallacious argument unless you can prove ''Modern Warfare 2'' scored more highly ''because'' it was unrealistic and that it would have scored less if the weapon choice had at least attempted to make sense. [[User:Evil Tim|Evil Tim]] 02:42, 19 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
how is it a fallacious argument, action packed less realistic games are statistically better than realistic, slow and boring games i had proof i added all of the scores modern warfare 2 and all of the scores with operation flashpoint 2: dragon rising on the page but it got deleted because it wasn't set out in the acceptible fashion - nazi fishwife&lt;br /&gt;
&lt;br /&gt;
:No, ''one'' unrealistic game got better review scores than ''one'' realistic game. The comparison is flawed, since you assume that ''MW2'' is better because the weapons used are unrealistic choices for the people using them (something no review praised the game for) rather than because the game is better at a mechanical level, or simply appealed to more reviewers due to the more &amp;quot;pick up and play&amp;quot; style of gameplay. I could just as easily claim that since ''Portal 2'' has a higher Metacritic score than ''MW2'', first-person games with no guns in them are &amp;quot;statistically better&amp;quot; than ones with guns. Would you accept this as an arguement for MW3 not letting you shoot anything? [[User:Evil Tim|Evil Tim]] 01:02, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
thats funny, i didn't know that portal 2 was a realistic war game?&lt;br /&gt;
&lt;br /&gt;
:Way to miss the point. [[User:Evil Tim|Evil Tim]] 11:28, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
like when you started talkin about portal instead of a war game who's missing the point??&lt;br /&gt;
&lt;br /&gt;
:Wow you just epically failed basic logic there ''and'' you didn't sign your posts... -.-  [[User:Mr. Wolf|Mr. Wolf]] 12:23, 28 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
i didnt know logic came into commenting on a website are you fucking stupid or do you just not get what logic is??? &lt;br /&gt;
&lt;br /&gt;
:Interesting, your attitude is just as bad as your logic and your name, you better watch yourself Nazi. - [[User:Mr. Wolf|Mr. Wolf]] 21:20, 28 August 2011 (CDT) &lt;br /&gt;
&lt;br /&gt;
:Popular =/= Good. [[User:Alex T Snow|Alex T Snow]] 21:05, 24 August 2011 (CDT)&lt;br /&gt;
 &lt;br /&gt;
:: I love the EBR and its still in service. It's not in alot of games/movies so why do you hate it? - Joey1666&lt;br /&gt;
&lt;br /&gt;
You're asking when Infinity Ward will learn? They did, and a majority of them quite the company. What's left of IW is nothing compared to who they used to be [[User:Excalibur01|Excalibur01]] 23:09, 18 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I went kinda over board,What I ment about the EBR is not the gun I hate,Its the damage in-game what I hate.Other then that I love the EBR.An about the Russians I was just making a point like it making them look like a terroist army when they are not.Like they could be using a little more Russian weaponry.Right (makarovs men are the terroist if you didn't know),Anyways  COD is still my favorite game series.--v 15:07, 20 August 2011 (CDT)[[user:Gundoiler|Gundoiler]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Confirmed guns still on Talk page ==&lt;br /&gt;
&lt;br /&gt;
The following guns have been confirmed (either by official trailers or by live gameplay videos), and have already been added to the main page; therefore, they can be removed from the &amp;quot;unconfirmed&amp;quot; list on the Talk page (and IMHO, removing them will help prevent any confusion):&lt;br /&gt;
*FN Five-seveN&lt;br /&gt;
*Magpul FMG-9&lt;br /&gt;
*Colt M4A1&lt;br /&gt;
*Customized AK-47&lt;br /&gt;
*Remington ACR&lt;br /&gt;
*Heckler &amp;amp; Koch G36C&lt;br /&gt;
*Winchester Model 1887&lt;br /&gt;
*AA-12&lt;br /&gt;
&lt;br /&gt;
== Hopefully this game turns out really good ==&lt;br /&gt;
&lt;br /&gt;
I'm keeping my fingers crossed on this one folks. Cause to be quite honest, it's good that Infinity Ward got Sledgehammer Games and Raven Software to help in the development of the game, rather than just them doing it all on their own like how painfully obvious it was in Modern Warfare 2 (Not that the game was bad in any way, but it could have spent a little more time in development). After all, Raven Software is famous for it's development of the Jedi Knight games (instant classics right there), The X-Men Legends games, the Soldier of Fortune trilogy and a few Star Trek games here and there, so definitely the Multiplayer aspect of Modern Warfare 3 will be much improved over MW2's, and more fun to play. While Sledgehammer Games was founded by two guys who used to be a part of Visceral Games (a subsidiary of Electronic Arts), and that company was famous for development of 007: Agent Under Fire, 007: Everything or Nothing, 007: From Russia With Love (Pretty good first person shooters back in the day when games in that genre weren't copying the whole 'duck-and-cover-while-your-health-regenerates' system like they do now from the more modern CoD games... *cough* stole it from Halo *cough*), and of course both of The Godfather games and the Dead Space trilogy. So definitely the single-player campaign of Modern Warfare 3 will be much better and probably less glitchy and just ''maybe'', a little more 'realistic' like how Call of Duty 4 almost nailed down. Granted, this game and every other Call of Duty that comes afterwards will never be intended as 'realistic military simulators', and I understand and accept that, since Call of Duty is nothing more than a game you play for enjoyment rather than for the realism. But for what it's worth, I'm really hoping that this game turns out just as good as the first Modern Warfare did, so I'm keeping my fingers crossed. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 06:33, 29 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Wow, couldn't have said it better :D I love how any time someone talks about COD, no matter the opinion, COD4 is ALWAYS mentioned as being good. [[User:Alex T Snow|Alex T Snow]] 18:31, 29 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M14 Derivative Spotted Possibly M21 EBR ==&lt;br /&gt;
&lt;br /&gt;
Far right picture in second row of confirmed screenshots/concept art http://beta.digitalwarfare247.com/games/modernwarfare3/183-more-concept-art-mw3 --[[User:DaiTaNam|DaiTaNam]] 15:34, 30 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I seen it too, over on the CoD Wikia. So psyched that it's back. Also, it appears Captain Price is back :( Oh well, can't have everything I want :( --[[User:TheTrueNight|TheTrueNight]] 23:03, 30 August 2011&lt;br /&gt;
&lt;br /&gt;
::YAY! Captain Price!!!! I am soooo happy! Even though I suppose we already knew he'd be back... [[User:Alex T Snow|Alex T Snow]] 17:41, 30 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::That art looks so awesome &amp;lt;3 --[[User:Chrausis|Chrausis]] 18:03, 30 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
If you need proof that some people on the CoD wiki are morons, I got called a troll for saying this doesn't mean the M14 is confirmed. [[User:The Wierd It|The Wierd It]] 02:40, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Haha, they also don't allow real life gun info on the weapon pages. [[User:Alex T Snow|Alex T Snow]] 02:52, 31 August 2011 (CDT)&lt;br /&gt;
:: That was to stop it turning into a load of nerds swinging their virtual cocks around. [[User:The Wierd It|The Wierd It]] 03:07, 31 August 2011 (CDT)&lt;br /&gt;
:::Eh, the result is ignoring misinformation about weapons spread by the games (eg that there's such a thing as an M93R). Not exactly an improvement. Especially when the original games had writeups that talked about the real guns in their manuals. [[User:Evil Tim|Evil Tim]] 08:03, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New Trailer ==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=pGyswpn6xzQ Bam.] [[User:The Wierd It|The Wierd It]] 04:50, 2 September 2011 (CDT)&lt;br /&gt;
: And it's already been taken down; I think it got put up too early. [[User:The Wierd It|The Wierd It]] 04:57, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Was this the multiplayer reveal trailer? I've heard it'll come out during the live stream of CoD XP at 11AM LA time. --[[User:Chrausis|Chrausis]] 05:41, 2 September 2011 (CDT)&lt;br /&gt;
::: In the meantime, [http://www.youtube.com/watch?v=PaYrfe1S650 here's] where someone else stuck it up. [[User:The Wierd It|The Wierd It]] 05:45, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::: I saw a hk usp on a guys back. -- Joey1666&lt;br /&gt;
&lt;br /&gt;
:::::Why would a pistol be on a guys back?! XD - [[User:Mr. Wolf|Mr. Wolf]] 15:12, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: It's been officially released now; Kotaku has an article with it.  Some interesting new stuff in there.  Bouncing Bettys, anyone?  -[[User:Rhainor|Rhainor]] 07:46, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Saw a Mk 46, USP Tactical, Remington MSR/XM2010, SVD. [[User:Halorocka888|Halorocka888]] 09:35, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
this trailer looks epic, when i seen the sniper 2: ghost warrior gameplay i knew they would have the msr on every new war game its in battlefield and this (waiting for homefront two lol)&lt;br /&gt;
&lt;br /&gt;
:Why is the M4A1 still using 20-round magazines *facepalm*. Wanna bet that they will still hold 30 rounds? Using 20-round magazines on a modern assault carbine meant mainly for CQC = retarded.  15:24, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: All footage - http://gamingeverything.com/?p=8478 -- [[User:Joey1666|Joey1666]]&lt;/div&gt;</summary>
		<author><name>Joey1666</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=453905</id>
		<title>Talk:Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=453905"/>
		<updated>2011-09-02T11:08:29Z</updated>

		<summary type="html">&lt;p&gt;Joey1666: /* New Trailer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Moved from main page==&lt;br /&gt;
&lt;br /&gt;
These are the weapons from the leaked info which are of dubious authenticity and need confirming. Only officially confirmed weapons on the main page from now on.&lt;br /&gt;
&lt;br /&gt;
''Information leaked to the website Kotaku.com included screenshots claimed to be of some of the weapon models for Call of Duty: Modern Warfare 3. Most weapons appear to have multiple configurations and attachments, however at present the authenticity of these shots has not been confirmed.''&lt;br /&gt;
&lt;br /&gt;
=== Walther P99 ===&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|350px|Walther P99 with silver slide - 9x19mm]]&lt;br /&gt;
[[Image:Walter_p99_01.jpg‎|thumb|none|400px]]&lt;br /&gt;
[[Image:MW3-P99-Light.jpg‎|thumb|none|400px|P99 with pistol light.]]&lt;br /&gt;
&lt;br /&gt;
=== MP-412 REX ===&lt;br /&gt;
As in the games  Battlefield and Red Steel, there is an appearance of the Russian .357 Magnum revolver, the MP-412 REX.  The MP-412 REX was a double action revolver with a break open frame and automatic ejector.  It was developed for commercial Export by Izhevsk Mechanical Plant but never went into full production due to lack of interest.  Yet another firearm that was never actually sold anywhere (except for a few prototypes in Europe) that appears in a Video Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:Mp412_pistol.jpg‎|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=== SIG-Sauer P226 ===&lt;br /&gt;
An SIG-Sauer P226 pistol is seen holstered to an SAS operative's vest. This is accurate, as it is used by the British SAS in real life.&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|350px|SIG-Sauer P226 - 9x19mm]]&lt;br /&gt;
[[Image:Sas lmg.jpg‎|thumb|none|400px|The pistol is holstered to the center of the vest.]]&lt;br /&gt;
&lt;br /&gt;
=== Sa. Vz.61 Skorpion ===&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] is a weapon also seen in [[Call of Duty 4: Modern Warfare]]. Because of its black pistol grip, it looks like the Yugoslavian made Skorpion.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ_Vz.61.jpg|thumb|none|300px|Skorpion Sa. Vz.61 with 20 round magazine - .32 ACP.]]&lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|300px|Yugoslavian made Model 61(i) Skorpion distinguishable by it's black pistol grip - .32 ACP.]]&lt;br /&gt;
[[Image:Skorpion screenshot layout 01.jpg|thumb|none|400px|The Skorpion model.]]&lt;br /&gt;
&lt;br /&gt;
=== HK MP5A2N ===&lt;br /&gt;
The Standard MP5 returns from [[Call of Duty 4]] with an A2/A4-style stock, instead of the A3/A5 Collapsible stock. The forearm has also been replaced with a Knights Armament Rail Forearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp5 new2.jpg|thumb|none|400px|The [[MP5A2]] model.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== FN SCAR-L ===&lt;br /&gt;
The [[FN SCAR-L]] is a new weapon shown in the screenshots. While it was only shown used by a soldier on the multiplayer background of [[Modern Warfare 2]] and wasn't usable, the version shown is a player model, and would probably take the place of the SCAR-H. The model has black scheme, flip-up iron sights and 5.56x45mm NATO Magpul. Note that the rear sight, although still cropped, is oriented correctly, while [[Modern Warfare 2]]'s SCAR-H rear sight was placed backwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR-L_(Standard).jpg|thumb|none|450px|Third-Generation [[FN SCAR-L]] - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:Scar light 01.jpg|thumb|none|400px|The SCAR-L model]]&lt;br /&gt;
&lt;br /&gt;
=== FN FAL ===&lt;br /&gt;
The [[FN FAL]] is a weapon also seen in [[Modern Warfare 2]]. This is the same model, featuring combination of the [[FN FAL]] and the [[FN FAL#DSA SA58 OSW|DSArms SA58 OSW Carbine]].&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|400px|[[FN FAL]] 50.00 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|400px|[[FN FAL#DSA SA58 OSW|DSArms SA58 OSW Carbine]] - 7.62x51mm.]]&lt;br /&gt;
[[Image:Novinka169 2.jpg|thumb|none|400px|The [[FN FAL]] is in the hands of the character in the top middle frame and in the hands of the characters in the bottom right two frames.]]&lt;br /&gt;
&lt;br /&gt;
=== Short Barreled AK Variant ===&lt;br /&gt;
Seen above in the top row, second from the right and the first and second from left frames on the bottom row. Likely a successor to the AKS-74U &amp;quot;SMG&amp;quot; in Call of Duty 4 and Modern Warfare 2, but, nevertheless it's still an assault rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Novinka169 2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=== Remington Semi-Automatic Sniper System ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington rsass.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=== Mk. 14 Mod 0 Enhanced Battle Rifle ===&lt;br /&gt;
The [[M14 Rifle#Mk. 14 Mod 0 Enhanced Battle Rifle|Mk. 14 Mod 0 Enhanced Battle Rifle]] is one of the weapons seen in the screenshots. This version is the Mod 0 version rather than the Mod 1 version in [[Modern Warfare 2]] as evidenced by the SAGE collapsible stock, rather than the previous AR buffer tube type stock with Magpul CTR/MOE stock. &lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|[[M14 Rifle#Mk. 14 Mod 0 EBR|Mk. 14 Mod 0 EBR]] - 7.62x51 NATO, with a Harris bipod and vertical RIS foregrip.]]&lt;br /&gt;
[[Image:M14ebr.jpg|thumb|none|400px|The [[M14 Rifle#Mk. 14 Mod 0 EBR|Mk. 14 Mod 0 EBR]] model.]]&lt;br /&gt;
&lt;br /&gt;
=== Barret M107 ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|450px|Barrett M107 long range sniper rifle - .50 BMG.  Noteworthy is the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.]]&lt;br /&gt;
[[Image:Barrett m82.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Armsel Striker ===&lt;br /&gt;
&lt;br /&gt;
[[Image:SWD-StreetSweeper.jpg|thumb|none|500px|SWD/Cobray Street Sweeper - 12 gauge]]&lt;br /&gt;
[[Image:Striker iw5.jpg|thumb|none|400px]]&lt;br /&gt;
=== Kel-Tec KSG ===&lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Ksg.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch M320 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is a new weapon (or more correctly, attachment) shown in the screenshots. This could be a replacement for the [[M203 grenade launcher]] as used in both previous installments, but nothing is confirmed at this time.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320_stock_extended.jpg|thumb|none|400px|[[Heckler &amp;amp; Koch M320]] - 40mm, with optional telescoping stock.]]&lt;br /&gt;
[[Image:M320 grenade launcherh.jpg|thumb|none|400px|The [[Heckler &amp;amp; Koch M320#M320|M320]] model, attached to an [[M4A1]] carbine with XPS Holographic sight and suppressor.]]&lt;br /&gt;
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==Discussion==&lt;br /&gt;
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Oh God, another Call of Duty. [[User:BeardedHoplite|BeardedHoplite]] 17:05, 13 May 2011 (CDT)&lt;br /&gt;
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AK74su-type(AKS-74u)weapon in screenshot as well as FN FAL similar to the one in Modern Warfare 2. &lt;br /&gt;
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Visible in this screenshot&lt;br /&gt;
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http://cache.gawkerassets.com/assets/images/9/2011/05/prague_resistance_rioter_civ_02.jpg&lt;br /&gt;
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Also, there's some type of Sig Sauer pistol in this screenshot on the chest&lt;br /&gt;
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http://betacache.gawkerassets.com/assets/images/9/2011/05/sas_lmg.jpg&lt;br /&gt;
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Looks like the M18 Smoke Grenade returns. -[[User:1morey]] May 14, 2011 12:07 AM (EST)&lt;br /&gt;
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I see a P90 lying on the floor in the premiere trailer, in what appears to be a subway station. Appears to follow the MW2 Design, with the iron sights instead of a built in red dot. -[[User:Timaman]] May 24, 2011 22:09 PM GMT+0&lt;br /&gt;
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http://timaman.deviantart.com/art/Possible-P90-in-Mw3-210170147&lt;br /&gt;
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I noticed what appears to be a holstered Colt 1911 on the UMP wielding SAS members right leg, you can see it just above where the picture finishes, at the bottom. [[User:Timaman|Timaman]] 09:08, 28 May 2011 (CDT)&lt;br /&gt;
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:I saw that too, hopefully the MW1 1911 comes back, it better, but it also looks like it could be a P226 with wierd lighting. [[User:Alex T Snow|Alex T Snow]] 14:33, 28 May 2011 (CDT)&lt;br /&gt;
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I hope they put an ejection port on the M4 this time.&lt;br /&gt;
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== Title ==&lt;br /&gt;
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This page should be moved to &amp;quot;Call of Duty: Modern Warfare 3&amp;quot; since that is the official title. Don't let the &amp;quot;Modern Warfare 2&amp;quot; page confuse you, that's fucked up also. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:49, 13 May 2011 (CDT)&lt;br /&gt;
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I also think that the title should be the official title, so I already changed it. --[[User:RaNgeR|RaNgeR]] 05:40, 14 May 2011 (CDT)&lt;br /&gt;
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==Issues==&lt;br /&gt;
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We have no confirmation from anyone that any of these images are legit. Should this page even exist? [[User:The Wierd It|The Wierd It]] 16:19, 13 May 2011 (CDT)&lt;br /&gt;
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I don't see any evidence proving to the contrary either. We'll live, if it's not legit, then it'll be taken off. Seems like an insanely elaborate hoax to basically render half of a game's weapon arsenal and create a ton of concept art, in addition to the images of the NPC skins and such. You could be right, but, in all likelihood... this is a leak of legitimate information.&lt;br /&gt;
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If it is legit though, how do we know it's final? This could be a deliberate leak of outdated info and models. [[User:The Wierd It|The Wierd It]] 18:11, 13 May 2011 (CDT)&lt;br /&gt;
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Even if it isn't final, it's still worthwhile to put in. The G3 was in a trailer for Modern Warfare 2, and the last time I checked, it was still on the imfdb page.&lt;br /&gt;
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There is a update to this Modern Warfare 3 leak. Robert Bowling of Infinity Ward tweeted this: &amp;quot;A lot of hype &amp;amp; a lot of leaked info on #MW3, some still accurate, some not. To avoid spoiling the experience, I'd wait for the real reveal.&amp;quot; So I'm guessing the leak IS legitimate [[User:SeanWolf]]&lt;br /&gt;
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Well, as much as I think Bowling is a self-absorbed hipster, this is good. I assume the &amp;quot;tangible&amp;quot; pics and stuff like that are more concrete than some of the story details and map names &amp;quot;Plaza 2&amp;quot;, was probably changed/cut. Either way, good for identifying stuff.&lt;br /&gt;
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Oh god, the KSG.  Here's hoping they use both of that weapon's mag tubes instead of restricting you to only one of them --[[User:HashiriyaR32|HashiriyaR32]] 23:02, 13 May 2011 (CDT)&lt;br /&gt;
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I am a huge fan of the KSG. Yeah, I really agree with you there. Though, in the previous Modern Warfares, they've limited the M1014 to the capacity of a KAC Masterkey for balancing purposes. Wouldn't get my hopes up.&lt;br /&gt;
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:My biggest fear with the KSG is how IW or whoever is really making it will make the KSG act in-game. My thought process tells me &amp;quot;Somehow, I think their gonna make it fire like a double barrelled shotgun, two shots at the same time&amp;quot;. Given IW's creditability and COD's inaccuracy with real world weapons in game, this to me seems like a likely possibility. [[User:Draco122|Draco122]] 00:38, 15 May 2011 (CDT)&lt;br /&gt;
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Yes, but, would it really be that noticeable? I mean, what would be the difference over firing one round? It's still a pump-action, so regardless, you'd still have to rack the pump back. They didn't make the Ranger shotgun or the Olympia fire both rounds at the same time, they're double barreled as well.&lt;br /&gt;
:You actually got two firing triggers when you use a single Ranger --[[User:HashiriyaR32|HashiriyaR32]] 09:12, 15 May 2011 (CDT)&lt;br /&gt;
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Which is plausible, because it has two triggers on the real-world model. On the KSG, IF, big IF, they made it fire two rounds at the same time for some reason, they'd probably operate under the assumption that you're switching tubes between each shot. I don't know, just giving IW the benefit of the doubt for now. They don't seem to have messed up with any of their modern shotguns except in the realm of magazine capacity.&lt;br /&gt;
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I might be the only one, but whats up with that weird aimpoint/ holographic sight combo on the M4? is that even possible?&lt;br /&gt;
: Yes, it is. EoTech makes [http://www.eotech-inc.com/product.php?id=50&amp;amp;cat=1 optics] specifically designed to be used in conjunction with their holosights. [[User:The Wierd It|The Wierd It]] 11:59, 28 May 2011 (CDT)&lt;br /&gt;
cool, I never knew that. Thanks&lt;br /&gt;
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==Winchester Model 1887==&lt;br /&gt;
What in the name of God, Jesus Christ, and the Holy Spirit did they do to that shotgun. *Pukes all over keyboard*. I mean, I love CoD as much as the next person (I just look past the mistakes (Russians with Tavors, and TDI Vectors)), but THAT just looks ridiculous!!! - [[User:1morey]] May 14, 2011 12:09 AM (EST)&lt;br /&gt;
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I mean, it's the &amp;quot;CoD Universe&amp;quot;, IW can make the Russians use whatever weapons they want. It's no different/worse than Special Operations personnel using MP5k airsoft replicas [They did in MW2], or using MG4's for that matter, and ACR's. Call of Duty was never intended to be a military simulator, even less so starting to really become obvious with MW2 [A US Army General firing a revolver on the front lines]. However, on topic, the 1887 never should've been in the game in my opinion. There are plenty of shotguns, and IW seems to just copy and paste things from movies rather than being original. As for the depiction in MW3, at least they made the 1887 unique. Granted, it's silly, but for a game weapon... it's much more fitting to &amp;quot;tacticalize&amp;quot; it.&lt;br /&gt;
:Also as far as multiplayer is concerned, the removal of the enlarged loop means that you will no longer be able to flip cock it, therefore no longer able to dual wield... unless IW does it anyway which means that technically the player would be breaking their fingers every time they do a flip cock. [[User:Swamples|Swamples]] 17:10, 18 May 2011 (CDT)&lt;br /&gt;
:Yeah, gonna' have to side with you on that one. IW showers in the over the top, unoriginal, borderline plagiarism from popular movies. There's no logical advantage for them to include the 1887 unless it's able to be dual wielded. But, like you said, they may have tacticalized it to be a &amp;quot;modern lever-action shotgun&amp;quot;, whilst taking out the dual wield capability. We'll see.&lt;br /&gt;
:I'd rather see them give us a nice lever-action rifle than the 1887 again. Not enough games have them, and it's not like &amp;quot;the army doesn't use them&amp;quot; is a valid excuse in a series where a military firing range has Deagles lying around. [[User:Evil Tim|Evil Tim]] 00:54, 19 May 2011 (CDT)&lt;br /&gt;
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I'd rather them just scrap lever actions altogether. Certainly, the argument of &amp;quot;The army doesn't use them&amp;quot; isn't really relevant, perhaps the argument &amp;quot;No army would even consider using it&amp;quot; is more fitting. But when nobody uses an overall design archetype (Lever Action) in a tactical setting, it seems silly to include it as a shotgun or not. In other words, in my opinion, lever actions have no place in Modern Warfare both the game and the concept. 1887 should've never been in MW2, because it set a precedent that it was okay to put absurdly pointless weapons in CoD games.[[User:Halorocka888|Halorocka888]] 10:56, 21 May 2011 (CDT)&lt;br /&gt;
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:Several armies not only considered using them but actually did. That's rather more than the number of armies which have ever considered using the WA2000 or Desert Eagle, which last I checked was zero. [[User:Evil Tim|Evil Tim]] 13:12, 20 May 2011 (CDT)&lt;br /&gt;
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Which armies? Were they in this century? If not then it's irrelevant to the term &amp;quot;Modern&amp;quot;. Most, if not all lever-action overall designs were prominent before the turn of the 20th century. No modern military uses lever-actions when they could just be using more modern semi-automatic weapons that operate on various methods (recoil/gas/etc).[[User:Halorocka888|Halorocka888]] 10:56, 21 May 2011 (CDT)&lt;br /&gt;
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:Um, Russia was still using Winchesters right into WW1, and there's several modern designs like the Browning BLR. Most sniper rifles in military service are still manual actions (as opposed to marksman rifles, which are the semi-autos), they just tend to be bolt actions rather than lever or pump. Leverguns are just as common in military use as gas-operated rotating bolt pistols, $80,000 semi-auto rifles or off-axis blowback subguns (ie not), and more to the point, the setting of an invaded US means civilian weapons can be included within the setting. For example, you could have a level where you're a Marine who was on leave and only has his hunting rifle and his wits to make his way through enemy lines and assemble with his unit. Or given that such levels usually have a helper NPC, you're the Marine's kid who insisted on coming along to help fight the good fight. For bonus points, reveal halfway through the level that the kid is the Marine's daughter rather than his son; I'd pay good money to watch the forum fallout from that. &amp;quot;Kotick made me play as a GIRL! Now I have COOTIES!&amp;quot; [[User:Evil Tim|Evil Tim]] 05:17, 21 May 2011 (CDT)&lt;br /&gt;
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:You do bring up a valid point, MW3 is based in an invasion US. Theoretically, they could add the civilian weapons for this reason, but CoD has always been a strictly military deal. But then again, MW2 involved an invasion US, and there were no civilian player-characters. Furthermore, &amp;quot;Russia was still using Winchesters right into WW1&amp;quot;, this game is not in WW1 and warfare/technology has changed quite a lot since then. There is nothing modern about the BLR's design, save for some features that make it easier to use (Moving trigger/detachable magazine), and still... it's not used by -any- military, current or otherwise. Bolt action sniper rifles are just that, bolt action, not lever action, regardless I'm talking about service rifles/shotguns not high end sniper rifles. Lever-action weapons are not common in militaries of this century (21st) by any means. Lever actions should not be included in a modern military setting, year 2000 and beyond. There are no lever actions being used by any current formal military force as far as I'm aware, certainly not the ones we're talking about (NATO countries, Russians). They've got no place in modern warfare because the design has been outclassed by others, hence why they're not used. Even in Khyber pass bootleg weapons from Pakistan/Afghanistan, or South American countries, it'd be a stretch to see them using lever-actions... the design is -that- outdated.[[User:Halorocka888|Halorocka888]] 10:56, 21 May 2011 (CDT)&lt;br /&gt;
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::Again pointing out that no military has ever used or considered using the Desert Eagle either. Or the SPAS-12. Or the TDI Vector. Or the WA2000. CoD's weapon list has been in la-la land since we had German soldiers with StG-44s at Stalingrad in the first game and hasn't really come back since then. [[User:Evil Tim|Evil Tim]] 11:00, 21 May 2011 (CDT)&lt;br /&gt;
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:For different reasons. No modern military uses lever-actions because they're outdated. Desert Eagle, should never have been in the game, not saying it should. It's not used because it's not practical. TDI Vector, it's not used because it's new and the benefits are negligeble. WA2000, it's a trophy weapon which has a price-tag of a BMW and less than 200 were built, obviously not a choice. SPAS-12, used by various militaries around the world (Malaysia, Indonesia, Bangladesh), in addition to SWAT/SRT teams around the world. The weapons you listed are not used for various reasons, not for being antiquated technology. You can't deny that IW put the 1887 in because it was &amp;quot;badass&amp;quot; in the Terminator movie, that's the only reason. The STG44 thing doesn't bother me, seeing as it was used in WW2, which is the timeframe in which the game was set, though in limited numbers later on in real life. However, the 1887 has no purpose in game or out. The Desert Eagle, has no purpose in real-life but it does serve a role in game (High Damage sidearm with low mag capacity). Thus, the Desert Eagle is tolerable, the 1887 is just pointless. Also, it's worthwhile to note that the section is titled &amp;quot;Winchester Model 1887&amp;quot;, not &amp;quot;Weapons that shouldn't be in the game&amp;quot; thus I would focus on this weapon, rather than the others in the game that shouldn't be there in my opinion. [[User:Halorocka888|Halorocka888]] 12:53, 21 May 2011 (CDT)&lt;br /&gt;
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:I'm not entirely sure why you're opposed to this, though; we've already got a laundry list of weapons no military would ever dream of using, so one more or less hardly matters. I'm saying I'd rather see a lever-action rifle than the 1887 again, since that would actually be a nice variation from the usual bolts and semi-autos and could be interesting for variation (levers being faster but harder to use while prone). I equally don't see the point of trolling out the antique shotgun again, this time with a stack of silly accessories on it that makes ''Black'' look positively restrained. [[User:Evil Tim|Evil Tim]] 06:50, 23 May 2011 (CDT)&lt;br /&gt;
::A lever-action rifle would have been a great idea in Black Ops, but not in the &amp;quot;Modern&amp;quot; Warfare games where they should stick with using the correct &amp;quot;modern&amp;quot; weapons that each country actually uses, plus some other '''sensible''' new age weapons. - [[User:Mr. Wolf|Mr. Wolf]] 07:33, 23 May 2011 (CDT)&lt;br /&gt;
:My point is that the design incorporating a lever-action, has no place in any modern military setting, at all, shotgun or rifle included. It'd be akin to using a flintlock in a modern warfare video game, it's simply outdated technology on a design level that's no longer used by modern military forces. That is why I'm opposed to it, it's not like the TDI Vector or Desert Eagle not being used (For different reasons, which I explained in depth, none of which includes an outdated design) because they are both modern weapons that incorporate modern designs. Bottom line, if you want lever-actions, play Red Dead Redemption. Granted it's a video game and not a military simulator at that but IW putting in outdated weaponry simply because it was in a movie, when they are supposed to be working with pseudo-real world operators and scenarios, is silly. The tacticalized variant as shown in MW3 is certainly a step in the right direction, if you want a pristine replica of a beautiful antique weapon, again, Call of Duty is not the appropriate place to search for such and nor should it be. I think we're just going to have to agree to disagree on this one. [[User:Halorocka888|Halorocka888]] 11:12, 23 May 2011 (CDT)&lt;br /&gt;
::In what way is it outdated? Modern lever actions fire faster than bolt actions, can use non-tube magazines (even detachable ones) and thus fire pointed bullets, and are of comparable accuracy to bolt actions. Aside from issues with firing while prone (which are hardly impossible to deal with) they're not outdated in any sense of the term, certainly not to the extent a flintlock is. [[User:Evil Tim|Evil Tim]] 11:30, 24 May 2011 (CDT)&lt;br /&gt;
::Well, the issue of firing when prone is -highly- critical when compared to how modern-day bolt actions are used, mostly/all by snipers who fire from the prone position frequently. They are outdated as service rifles, like I said earlier in comparison to semi-automatic gas/recoil driven weapons. The main revolution of lever action was the rapid-fire aspect and magazine capacity (Compared to single-shot/clip-fed weapons of the era), which have all been outclassed by miles in reference to modern semi-automatic rifles. Like I said,''' agree to disagree''', not going anywhere. [[User:Halorocka888|Halorocka888]] 14:27, 24 May 2011 (CDT)&lt;br /&gt;
:::No, it's definately an issue of lack of will to do it rather than any technical inferiority. Armies are used to bolt actions in their manual rifles and don't see the need to change to weapons that have ''different'' advantages and disadvantages but don't offer a substantial overall improvement. It's hard enough persuading them to adopt things that ''do'' offer a substantial improvement, after all. Also, I have no idea why you keep bringing up semi-autos, not everything is a marksman rifle. I was never suggesting using a manual action weapon as a replacement for anything other than a ''different'' manual action. [[User:Evil Tim|Evil Tim]] 14:33, 24 May 2011 (CDT)&lt;br /&gt;
::Agreeing to disagree, could refute what you said with evidence/concepts but it's not going to do anything. [[User:Halorocka888|Halorocka888]] 14:43, 24 May 2011 (CDT)&lt;br /&gt;
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==Barrett M107/M82 Error==&lt;br /&gt;
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It seems IW thinks that there's some sort of bolt/ejection port, being visible on the left side of the receiver of the M107. As far as I know, the left side is flat and the right hand side has the bolt mechanism. Correct me if I'm wrong, but I believe it's like this in MW2 and not in CoD4. &lt;br /&gt;
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To clarify, it seems that IW has made the M107 receiver open on both sides, rather than just having the bolt handle on the right. Probably should be corrected, but can be lived with. [[User:Halorocka888|Halorocka888]] 10:57, 21 May 2011 (CDT)&lt;br /&gt;
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== Gunz ==&lt;br /&gt;
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Is it just me or anyone else agrees that these guns are f#&amp;amp;king ugly? What did they do to that poor MP5A2? Not to mention the Winchester and the &amp;quot;AK-47&amp;quot;. BTW the game will take place around 2012, yet the Russians will still use the &amp;quot;AK-47&amp;quot;. Well, it is still better than them using U.S. guns, right? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 04:26, 14 May 2011 (CDT)&lt;br /&gt;
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How do you know the game will take place in 2012? If Call of Duty 4: Modern Warfare took place in 2011, and Call of Duty: Modern Warfare 2 is 5 years later (2016), so how MW3, which is a direct sequel to MW2, taking place in 2012? --[[User:RaNgeR|RaNgeR]] 05:39, 14 May 2011 (CDT)&lt;br /&gt;
:Sorry, my bad, I thought COD4 was in 2007 since it was releases in that year. I knew that MW2 was 5 years later, thats why I wrote 2012. Anyways, that won't make the difference. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:32, 14 May 2011 (CDT)&lt;br /&gt;
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Again, Call of Duty was never meant to be a military simulator. If you want realism, look at the Battlefield series and ARMA series. Call of Duty has always been a playable action movie, that happens to be based in a real-world (First 1-3, Black Ops, WaW) or fictional (Modern Warfare) war. &lt;br /&gt;
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Russians have used AK variants since the late 1940's... that's over sixty years of use. What's so outlandish about them using it for another twenty? IW calls it an &amp;quot;AK-47&amp;quot; because that's what people identify as the general AK weapon pattern. It's a video game. How exactly is it better than them using US weapons? Many foreign nations use the AR platform, amongst other weapon systems designed in the United States. Hell, most of the United States' small arms are provided/designed by Fabrique Nationale, a Belgian company. As I said before, it's a &amp;quot;Call of Duty Universe&amp;quot;, not an explicitly real world universe, IW has creative license to put whatever weapons in the hands of whatever faction they see fit. &lt;br /&gt;
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As for the weapons, they look fine to me. Some have been tacticalized, yes, but it makes them unique to the game and in specific cases like the 1887, it makes it more plausible for an almost 130 year old weapon to be included in a Modern setting used by people who have access to better designed shotguns. [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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I am wondering why we don't see an 870 or a Mossberg in these games? It's weird as well that they would include a really old gun like the 1887 but none of the pump actions. And the SPAS-12 doesn't count because it's been overused in this series to death. I bet for the ACR's reload animation, they are not going to have the model press a button to release the bolt. Most likely they'll just reuse the AK reload animation and have the shooting hand reach over and rack the charging handle [[User:Excalibur01|Excalibur01]] 11:17, 14 May 2011 (CDT)&lt;br /&gt;
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:For the sake of it, I do wish we could have a 870 or a Mossberg in-game, even if it was one of these &amp;quot;Starter&amp;quot; guns. I wouldn't care if it was &amp;quot;Tacticalized&amp;quot; or not, as long as it's there. I could somehow imagine in a perfect world following MW2 as an example, a Remington 870 MCS as a primary shotgun loaded with slugs and a Aimpoint Sight with the Bling Perk while using a Mossberg 590 Compact Cruiser that was &amp;quot;Tacticalized&amp;quot; as a secondary shotgun loaded with Buckshot. [[User:Draco122|Draco122]] 00:43, 15 May 2011 (CDT)&lt;br /&gt;
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Thank God they are bringing back a full size MP5. I am so sick of the MP5K. And what is up with the magazine on the M4? Is it supposed to be a 20 rounder or they messed up the design again? [[User:Excalibur01|Excalibur01]] 11:19, 14 May 2011 (CDT)&lt;br /&gt;
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:Amen to that! Though somewhere in the back of mind, I sometimes think they're gonna add the MP5K back in as some &amp;quot;other&amp;quot; weapon, maybe if they were to stick to MW2 styling, I could imagine it as a Machine Pistol alongside maybe the PP-2000 and TMP. Also, I can't escape the feeling that IW is gonna try and copy Treyarch in some way by trying to copy Black Op's example with the AK(S)-74U and attach a grenade launcher to it. It would be awesome all the same though. [[User:Draco122|Draco122]] 00:55, 15 May 2011 (CDT)&lt;br /&gt;
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Yeah, well at this point, I've just given up on reload animations in Call of Duty. I agree, I am stoked for the full sized MP5. As for the M4, no clue, could be to balance it somehow? But, these are probably early development screens, wouldn't put it on being concrete just yet. If a MW3 forum goes up, I'll see about getting a 30 round magazine back for the M4 as I did see the MW2 M4 in a few of the screens on the Kotaku locations video. Shotguns, yeah, 870 would be lovely but... I could care less, why use a shotgun when you've got 7.62x51&lt;br /&gt;
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Seems like they're pretty covered on the shotgun front, except for a traditional 870 style. But, I am a bit worried regarding the LMG's. None shown. Banking on the M27 IAR. CoD4, M4 with Bandolier, Stopping Power, and Deep Impact on Hardcore was my impromptu IAR class, always loved the concept. Either way, would like to see the return of a M249 variant (Mk 46/Mk 48). [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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:I had heard rumours that the M249 was reappearing as a &amp;quot;Possible&amp;quot; returning LMG. But I had also heard that somewhere, IW was going to make three variants of MG's featured in Multiplayer. Ranging from Light Support type weapons similar to &amp;quot;Black Ops&amp;quot;, with 30 round magazines like the HK21 or RPK or just modified assault rifles with a bigger magazine, as well as other LMG's and SAW's like the M249, with GPMG's being the M240 or the M60 and finally mounted HMG's like the Browning M2 fixed into certain tactical positions.&lt;br /&gt;
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Source? Wouldn't get my hopes up for ADDING any weapon classes, at least until I saw proof. IW tends to want to simplify things, not divide things up and add diversity. However, even if they put all of those types into the overall LMG category, would be wonderful. M27 IAR, Mk 46/48, RPD, PKM, MG3, M240L are my top choices.&lt;br /&gt;
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However, sniper rifles are a subject of concern for me as well. MW2 including ONE bolt-action? This was a fatal flaw for me, the M40A3 was so much fun to use and the Cheytac kind of sucks. They've got a good lineup of sniper rifles here, RSASS, M107, EBR, but no bolt-action. RSASS is a good move because I've always wanted an SR-25 type weapon in CoD. They need a Russian sniper rifle of course and a few bolt actions (M40A5 or XM2010, Desert Tactical SRS (Bullpup bolt-action), and L115A3 would be all good choices). In addition, I've always wanted to see a Mk 12 SPR sniper rifle in CoD, something that did low damage but had a high magazine capacity. Would be great for Hardcore. [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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very exciting looking at those leaked pics....and i gotta say its a nice line-up of guns so far...some old standard ones (M4, AK-47; M107) and some new ones i've never seen before like that KSG or the Magpul FMG (OMG the box gun from Robocop2!!!). Also i'm very glad to see the old 203 gone in favor for the newer M320! The AA-12 is cool but i didnt like it in MW2...it was just not that usefull because the boxmag so was spent within a second. the 20round drum mag would make so much more sence.&lt;br /&gt;
I really hope they bring back the M249, preferebly as the Mk46 or even Mk48 and introduce some new Russian MG like the PKM with the Blackwater-Rail System.&lt;br /&gt;
One question though: is the KSG something very special or simply a bullpup pump-action shotgun? [[User:WARthog|WARthog]] 07:20, 16 May 2011 (CDT)&lt;br /&gt;
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Ugh, again with the sporterized AK's, dont suppose they actually look at what the Russians use.&lt;br /&gt;
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:The Russians have been looking at AK's with various rail systems. Take a look at the AK-200. http://www.thefirearmblog.com/blog/2010/05/27/ak-200-rifle-the-21st-century-ak/. Regardless, it's Call of Duty, not a simulator by any means. The AK in MW3 looks to be a step in the right direction over the airsoft-inspired replica in MW2. The KSG is a pump action shotgun which features the use of two tubes, doubling the capacity of a normal shotgun in this configuration and gives the operator the ability to switch tube magazines once one is expended (Due to magazine capacity laws). But in practice, it features a 14+1 magazine capacity, which is astounding when compared to normally configured shotguns like Remington 870's. Also, it features a twelve and I believe six o'clock rail for mounting of accessories. [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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:If it's got a six o'clock rail, does that mean we'll be able to stick a Masterkey on it and have a shotgun with a back-up shotgun? [[User:Evil Tim|Evil Tim]] 00:59, 19 May 2011 (CDT)&lt;br /&gt;
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The KSG is a pump-action shotgun. If you did put an underbarrel-type shotgun on it, then you wouldn't have enough room to pull the pump back enough to eject a shell. Besides, that would be unnecessary and impractical. The KSG had two magazine tubes, so if you needed a breaching round, beanbag round, or etc. instead of buckshot, then you could just switch the feed over to swap from lethal to nonlethal. A question about the MP5, what differences are there between the Navy and A2 model? Other than the lower receiver being metal with a new trigger group instead of synthetic with a German fire selector layout. The MP5 in MW3 looks like a Navy model but I'm guessing there's a reason someone changed it to A2. Just wondering if I was wrong. And how do I automatically leave a sig at the end of my messages? xD new to the site. -&lt;br /&gt;
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:You use the masterkey as the pump, silly. It's genius! (Or rather, it's no less silly than some of the things the series ''has'' done in the past). Leaving a sig is four tildes (~) in a row. [[User:Evil Tim|Evil Tim]] 01:27, 19 May 2011 (CDT)&lt;br /&gt;
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:But if you used the masterkey then it would take up all the ro- oh I see what you did there. And thanks for the sig help. [[User:Scutshakes|Scutshakes]] 01:34, 19 May 2011 (CDT)&lt;br /&gt;
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:Plus, any under-barrel attachments have been confined to the Assault Rifle class, and more recently, the AK74su &amp;quot;SMG&amp;quot; in Black Ops, which in real life... is still an Assault Rifle. Shotguns have no precedent in CoD for having under-barrel attachments of any sort. [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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Can someone help me identify the weapon the guy on the front-right is holding? Looks like an RPD or RPK to me http://imageshack.us/photo/my-images/692/wtfisthisk.jpg/ --[[User:Chrausis|Chrausis]] 20:44, 23 May 2011 (CDT)&lt;br /&gt;
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: Pretty sure that's the RPD, yep. [[User:Halorocka888|Halorocka888]] 21:21, 23 May 2011 (CDT)&lt;br /&gt;
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Only not-yet-seen weapons I saw during the trailer were the P90 at 0:32, FAMAS at 0:35, UMP at 1:04, RPD at 0:52, and an unknown weapon with a flashlight at 0:55, looks to be a bullpup of some sort. [[User:Halorocka888|Halorocka888]] 21:38, 23 May 2011 (CDT)&lt;br /&gt;
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: The weapon at 0:55 looks like an AUG to me. --[[User:Chrausis|Chrausis]] 08:11, 24 May 2011 (CDT)&lt;br /&gt;
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My thoughts exactly, or a Tavor. The barrel looks too thick to be either though, might be a flashlight/suppressor? [[User:Halorocka888|Halorocka888]] 20:10, 24 May 2011 (CDT)&lt;br /&gt;
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==HELL YEAH==&lt;br /&gt;
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the guns are supposed to look rusty and mangled and outdated because its a fully urban war environment like homefont&lt;br /&gt;
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i think the new model looks badass in a stealthy black camo &lt;br /&gt;
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does anyone know if these pictures have been confirmed to be real&lt;br /&gt;
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: Robert Bowling said that the leaks were mostly accurate, likely alluding to the fact that they're from an early build of the game. So some stuff might've changed, but this is what we know so far. What model are you talking about specifically? I don't really see rusty and mangled anywhere, the weapons all look pretty pristine to me. [[User:Halorocka888|Halorocka888]] 16:35, 22 May 2011 (CDT)&lt;br /&gt;
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==The tossed magazine doesnt look right==&lt;br /&gt;
In the newest trailer I noticed that a soldier tosses a magazine to the player but it's easy to see that you cant see any bullets in the top of it. I don't know that much about M4A1 magazines. Is there a door that opens when it's inserted into the rifle, did the devs over-look this or what?&lt;br /&gt;
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: Probably due to either being lazy or being an early build of the game. IW's track record is so-so for magazines, on a normal AR-15 magazine, there are two lips at the top of the magazine and the rounds feed through them. The magazine will spend most of the time in game, being lodged in the weapon, so it's not really that big of a deal to me personally. But you are correct, the magazine model doesn't look 100% accurate. [[User:Halorocka888|Halorocka888]] 14:06, 27 May 2011 (CDT)&lt;br /&gt;
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Thanks. The real world acuracy and high detail in the MW games is what sets them apart from all the other games based on modern combat. I hope that was just an eary build.&lt;br /&gt;
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Sorry Anon, but no, if you want real world accuracy play something like ARMA, or even Battlefield, but not COD. The weapons either aren't handled properly, or have thing on them that would never be, or are mounted wrong, or are used by people who never would, or have stats that don't work for the real weapon at all, or are out of scale, and they STILL havn't added +1 in the chamber. For better or for worse COD is a playable action movie, and the graphics literally havn't been changed since COD4. I can't really comment on 1, 2, or 3, but MW fits your description well, it's not a military simulator, but it was quite good. WAW was okay, but it was pretty much just the COD4 Marine missions for the whole game, shoot, shoot, shoot, shoot etc. MW2's singleplayer was good but not amazing, there was too much that was just a little too far fetched, and a few glaring plotholes. MW was like a war movie (Saving Private Ryan/Black Hawk Down/etc.), but MW2 is an action movie, that's why it wasn't up to par with MW in my opinion. BO had potential for a good singleplayer, but the had a serious, conspiracy filled plot, and tried to make it a bad ass action movie at the same time, and those don't go together very well. COD games have good potential, but it always seems to get wasted. [[User:Alex T Snow|Alex T Snow]] 15:07, 29 May 2011 (CDT)&lt;br /&gt;
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==Plot Holes==&lt;br /&gt;
So the campaign takes place in (from what appeared in the leak) New York, France and Germany. Besides the massive stupidity of Russia invading the U.S. East-to-West. How would Russia manage to fight it's way through Poland, Belarus, the Ukraine, the Baltic states and the Czech Republic into Germany AND then through Belgium and Holland to get into France. At this point, I think even China would be over-extended watching over eight modern, democratic nations and be fighting a a war with two of the strongest of these plus the U.S. But at this point Activision could release a fifteen minute demo and it'll still sell millions of copies. [[User:BeardedHoplite|BeardedHoplite]] 22:16, 23 May 2011 (CDT)&lt;br /&gt;
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A possible explanation is that in their new found &amp;quot;ultra-nationalist&amp;quot; rage, they take over or make a new alliance with all the former warsaw pact countries. That would explain a few things on the man power problem, a possible explanation is that similar defense system breaches occur in the attacked areas (like in MW2 DC got waylayed pretty early).  Maybe NATO got complacent with the Russian threat and signed a non-aggression pact(WWII).  Still I agree with you there is no way in hell they could attack NYC, Germaney, England, and France all at the same time having already attacked the eastren seaboard in Mw2.  Seeing as CoD is the 10 ton ape in the consumers eyes, it really wont matter.--[[User:N-10 Aden|N-10 Aden]] 01:44, 24 May 2011 (CDT)&lt;br /&gt;
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::The plot for London getting attacked is (or atleast was) that terrorists funded by the Russians attack London. The SAS raid part of the Docklands (I think that is East London) where the Russian terrorists are, but basically end up chasing them all over London, ending with a gun fight infront of Parliament (surely we'd also see one of the Guard regiments as well, since they're both in London?). Whilst I'll let the &amp;quot;London's Burning&amp;quot; bit of the plot slide as it is plausible (if ''very'' unlikely), I agree, the rest doesn't seem to make sense. But hey-ho, this is CodMod, where reality takes a back seat so that we can enjoy bombing around in Berlin, Paris, NYC and London... [[User:Spanner|Spanner]]&lt;br /&gt;
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== Guns ==&lt;br /&gt;
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I like the way few of currently known guns are going. AK-47 looks a lot more like rifle that Russian Army may use some time. It has cheapest Crane Stock and not one of most espensive ones (Yeah, Vltor one is expensive as fuck) and handguard is basically one ris rail on each side with rail covers. Not full plastic handguard. G36 is plain and easy which is both suprising and awesome. M4 seems like its pretty cheap too. I like that Czech Vzor 61 is back, hope it will be in hands of Czech partisans. Anyway, few guns are ugly like fuck. For example that winchester or MP5.&lt;br /&gt;
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Well, game will suck like all of those &amp;quot;new&amp;quot; CoDs from World At War to Black Ops. But it will be atleast a bit interesting. --[[User:Werc|Werc]] 15:04, 24 May 2011 (CDT)&lt;br /&gt;
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: I don't understand what you mean by &amp;quot;cheap&amp;quot;. There's nothing wrong with Crane stocks... The AK in MW3 doesn't even have a Crane stock, it's a standard LE stock, which is a good stock. You don't need a Vltor stock to shoot a weapon accurately. AK rails don't have to be crazy railed hanguards like in MW2, which was largely inspired by an airsoft weapon. See Travis Haley's one-off MAG-K from Magpul, using the Ultimak rail system. The cost of a component doesn't effect how it behaves in game, or in real life for that matter, it's reliability and effectiveness that count. What's wrong with the handguard with a rail on each side with rail covers? That's generally what rail systems are. [[User:Halorocka888|Halorocka888]] 15:13, 24 May 2011 (CDT)&lt;br /&gt;
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:: Yes, i know. Thats what i meant. Any army on world (especially Russian) would hardly put shitload of ris rifles on their weapon and overpriced stocks. By cheap, i meant cheaper than MW2.&lt;br /&gt;
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: I still don't understand what you mean by cheaper. How? Like, in real world money costs? In aesthetic looks? The Russians are putting different rail systems in their modern AK's, see my AK-200 link from Firearmblog. Russia has arguably one of the most powerful and modern militaries in the world, what would discourage them from placing RIS rails on their service rifles like everyone else? Tapco, the company that makes the rail system and stock adapter for the AK in MW2 is one of the cheaper companies in terms of quality and price, Tapco still makes good stuff regardless. Just confused as to what you mean by cheap. [[User:Halorocka888|Halorocka888]] 14:09, 25 May 2011 (CDT)&lt;br /&gt;
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: No one else ticked off that in any of the videos or demos present, there have been NO new guns? Granted, the AA-12 has a new skin, and so does the MP5, but no drum mags for the AA-12? And to be fair, I preferred the MP5K. But seriously, in MW2's Cliffhanger demo, there was tonnes of new weapons and attachments shown, like the ACR, FAMAS and the new AK. But so far, the only &amp;quot;new&amp;quot; guns that were leaked in images haven't been shown. I'm really disappointed in that. [[User:TheTrueNight|TheTrueNight]] 12:12, 14 June 2011&lt;br /&gt;
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== Pistols ==&lt;br /&gt;
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Am I the only one completely pumped for the P99 and P226? Hopefully both are usable and rendered well. I tend to get more excited over the pistols rather than assault rifles in video games.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 23:15, 24 May 2011 (CDT)&lt;br /&gt;
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: Nope, you're not the only one.  I'm ''slightly'' disappointed that they seem to be going with the 1st-gen model, but otherwise, I'm hoping for the execution, so to speak, to be superb and the rest of the game to be worth 60 bucks.  --[[User:Clutch|Clutch]] 23:25, 24 May 2011 (CDT)&lt;br /&gt;
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I'm looking forward to seeing the SIG pistol too. Always had a soft spot for German guns. I hope it's usable and not just part of a character model ... [[User:Scutshakes|Scutshakes]] 23:33, 24 May 2011 (CDT)&lt;br /&gt;
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: Looking forward to both, and more. Preferably the USP and M1911. M1911 was epic in MW1 and in MW2 they took it away from multiplayer, and in Black Ops they made it black in singleplayer and chrome in multiplayer for some silly reason. Hopefully they got the silver/chrome out of their systems with the P99 already. [[User:Halorocka888|Halorocka888]] 13:36, 25 May 2011 (CDT)&lt;br /&gt;
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Part of me says &amp;quot;Yes! A game that you can fire a P99 and it's NOT James Bond.&amp;quot; Another part of me says that Hand Guns, unless automatic, serve no perpise in todays FPS world. Oh I miss the Golden days.[[User:PP7Silenced|PP7Silenced]] 14:55, 29 May 2011 (CDT)&lt;br /&gt;
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:That's funny, since I PWN most people in FPS' who have Assault rifles or Submachine guns with my '''semi-automatic''' handguns, especially in MW1 with my USP45 :) - [[User:Mr. Wolf|Mr. Wolf]] 21:53, 29 May 2011 (CDT)&lt;br /&gt;
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::I agree, COD4's USP was amazing. In COD4 handguns were how game handguns should be. Most people suck with them, but if you get good with pistols, they kick ass. [[User:Alex T Snow|Alex T Snow]] 22:16, 29 May 2011 (CDT)&lt;br /&gt;
:::Yeah, most people in WM1 waste a whole pistol mag by rapid firing at me (even with a Desert Eagle!) and I just double-tap them in the chest, end of story. One time I ran into three guys at the same time in a small room and I just wiped them all out in seconds and then two more showed up (one had a SAW!) and I rapidly took them out before they could fire a single shot. All in all, I wiped out five guys with a my USP45 in about 10 seconds! That's why my friends nick-named me Vincent, you know, from the movie [[Collateral]], because I can take down multiple people very quickly with a USP45. - [[User:Mr. Wolf|Mr. Wolf]] 01:44, 30 May 2011 (CDT)&lt;br /&gt;
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::::I start to get annoyed in most FPS when the pistols are severely underpowered. Like in Black Ops- in reality a few shots from the 1911 would put somebody down, but I've had instances where it takes one and a half magazines. I still agree that MW1 got the pistols right, and IMO it is the best CoD to date.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 12:25, 30 May 2011 (CDT)&lt;br /&gt;
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Thats what I did when I sniped in CoD4. Since I suck at sniping, i usually got more 1911 kills than R700 kills. [[User:BeardedHoplite|BeardedHoplite]] 12:36, 30 May 2011 (CDT)&lt;br /&gt;
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I agree, COD4 had pistols right, amongst other things. I am a bit worried about the Machine Pistols continuing from MW2, it's not fun going against snipers who are so well armed. A sniper should have a pistol and his rifle, that's it... not an Uzi... especially not a Raffica that's essentially an M16. Snipers in video games should be confined to long range, with their pistols being used for defense. In MW2, snipers use their MP's to assault positions and run around as if they had an SMG. This isn't cool. Regardless, I think they need to make sniper rifles less of a close range deal. People pride themselves on using the Intervention at close range, and using the M40 ACOG to no-scope. This is so against what those two weapons are designed for I can't even think straight. But, this's off topic. [[User:Halorocka888|Halorocka888]] 18:48, 30 May 2011 (CDT)&lt;br /&gt;
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Arg, yes, I HATE quickscoping soooo much, but yeah, the balance to snipers is they only get a pistol, so they (are supposed to be) stuck to long range fighting. Oh, and I hope shotguns are better, not like MW2 1887 better, like MW1 W1200 better. [[User:Alex T Snow|Alex T Snow]] 20:43, 30 May 2011 (CDT)&lt;br /&gt;
:The funny thing is that real US snipers use a M16 or a M4/M4A1 as they're backup weapon for they're sniper rifle along side a possible M9 pistol which would be a backup, backup weapon. :/ - [[User:Mr. Wolf|Mr. Wolf]] 15:07, 1 June 2011 (CDT)&lt;br /&gt;
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::Don't quite see how relevant this is. As I've said before, CoD isn't a simulator. Also, I distinctly said &amp;quot;Snipers in video games should be confined to long range, with their pistols being used for defense&amp;quot;, in a paragraph and in a section regarding MW3, a video game, in order to defuse any realism comments. It's simply not fun/balanced, in my opinion. In real warfare, yeah, there's really no room for fairness... but it's a game that can be adjusted to be the most fun for everyone. [[User:Halorocka888|Halorocka888]] 16:19, 1 June 2011 (CDT)&lt;br /&gt;
:::I know, just say'n. - [[User:Mr. Wolf|Mr. Wolf]] 17:07, 1 June 2011 (CDT)&lt;br /&gt;
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:I understand that quickscoping takes skill, but it still makes me sooo mad. I think that they should find a way to limit sniper rifles to long range only. Anyway, back on topic, I realized that Quantum of Solace actually got the pistols right too. Two or three shots from a 9mm puts someone down and one to two from a .45. This might be because the game really focuses around the P99 and other pistols more than rifles/submachine guns.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 21:09, 30 May 2011 (CDT)&lt;br /&gt;
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:Doing something that's silly can still take skill. Putting my hand in the mouth of a Shark and yanking it out again without a scratch takes skill, but it's still silly. Skill can't be the sole factor in weighing an action's legitimacy. There should be no ACOG option for any sniper rifle, especially bolt actions. Period. I'd be in favor of making a 6x or Variable Magnification scope available for sniper rifles (and assault rifles in the case of the former). My point is not that quickscoping is done, it's that IW has created a game in which it's possible. It needs to be made impossible. [[User:Halorocka888|Halorocka888]] 19:36, 1 June 2011 (CDT)&lt;br /&gt;
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::Very well said, it is not legitimate because it takes skill, you might as well put Rock Band gameplay in and FPS if you think like that. COD may ot be a simulator, in the sense of what people use, unlikely events, etc, but every FPS needs to have the weapons used properly, in a technical sense, and so you can't snipe with a compact pistol, or quickscope, etc. [[User:Alex T Snow|Alex T Snow]] 20:12, 1 June 2011 (CDT)&lt;br /&gt;
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It would be so nice to see a stealth mission where you sneak into a complex (probably as price and soap) to kill a leader and you have to sneak through hallways and vents with suppressed P99's with a fellow soldier like in Prypiat in COD4. WHY cant this happen. It would be a nice change of pace and not feel like a straight rip off of All Gilled Up like Contingency did in MW2.[[User:PP7Silenced|PP7Silenced]] 14:37, 06 June 2011 (CDT)&lt;br /&gt;
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:These are nice additions, but I'm still hoping for an XD or XD(m) -- preferably in .45 caliber. :P  [[User:Rhainor|Rhainor]] 18:03, 20 August 2011 (CDT)&lt;br /&gt;
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== M4A1 ==&lt;br /&gt;
Is it possible that the soldier catching the magazine could be holding a [[Armalite AR-10|AR-10]] 7.62x51mm rifle? Since the developers finally learned about magnifiers maybe they think they could make a hybrid sniper/assault rifle by using a bigger bullet? I just don't see a reason why soldiers would be using 20 round 5.56 magazines unless they figured out it bigger magazines don't work well in prone. Plus we do see that fire selector switch on semi? I personally think it's a AR-10 with a shortened barrel.&lt;br /&gt;
:Sorry dude, but the mag is too small to be a 7.62x51mm, it's defiantly a 556'er. So it's a goof on IW's part, at least for now. - [[User:Mr. Wolf|Mr. &lt;br /&gt;
Wolf]] 08:31, 25 May 2011 (CDT)&lt;br /&gt;
::Here's a thought, in Black Op's they modelled some guns with Extended Magazines when the &amp;quot;Extended Magazines Attachment&amp;quot; was added, perhaps IW has done the same? Maybe the 30 rounders are extended mags, while they revert to 20 rounders for default? [[User:Draco122|Draco122]] 12:05, 25 May 2011 (CDT)&lt;br /&gt;
:::Well that's just dumb. :/ - [[User:Mr. Wolf|Mr. Wolf]] 14:02, 25 May 2011 (CDT)&lt;br /&gt;
::::And yet they made it so that an M4A1 could carry 45 round magazines without changing the magazine on the model in MW2. [[User:Draco122|Draco122]] 12:15, 27 May 2011 (CDT)&lt;br /&gt;
: Yeah, there's no way it's an AR-10. They've already got something similar to an AR-10 in the RSASS, which is akin to the SR-25/M110. Draco, my thoughts as well. It still doesn't make sense, but if extended magazines show up on the gun as a 30 rounder, would work. That in my opinion, is Black Ops' greatest contributing to CoD, taking abilities away from perks and adding them to attachments. Example, the taped/dual magazines in Black Ops, gave a slightly faster reload time and added more ammunition in total. This took an emphasis off of having Scavenger to last any long period of time and allowed people to balance Bling and Sleight of Hand. &lt;br /&gt;
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: Furthermore, everyone seems to think that IW is making a system whereby one folds down the 3x magnifier and uses the EOTech singularly and vice versa. I really think IW will be using an EOTech as a separate attachment, and a magnified EOTech as its version of an ACOG. I have yet to see a picture with a regular ACOG, correct me if I'm wrong. By all means, it would be preferable to have it behave like in real life where you could use both or the EOTech in different instances, but sadly I think IW may just be saving on development time by combining the two. However, what I think is more likely/logical is for them to include a traditional RDS/Reflex, and an ACOG, while including the EOTech with magnifier as one attachment to make it different from the RDS.&lt;br /&gt;
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: IW could also be making the M4 with a 20 round magazine because they want it to -act- like a 7.62x51 NATO, i.e. be more powerful, so therefore they'd have to balance the ammunition capacity. IW is notorious for making weapons with silly statistics, like the SCAR-H being 7.62x51 NATO and having a very small amount of recoil on full-auto. &lt;br /&gt;
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::I doubt that. :/ - [[User:Mr. Wolf|Mr. Wolf]] 14:05, 25 May 2011 (CDT)&lt;br /&gt;
:::If anything, it seems the most logical explanation for them making a 20 round magazine standard on the M4. The M4 was one of the weakest assault rifles in MW2, so it's logical that they'd try and up the damage on it and offset this increased damage with a smaller magazine/semi-automatic fire rate. It's still silly, but IW isn't dumb. They may not be well known for making a realistic game, but balance is kind of their forte, even if it's manifested by making weapons have odd properties. [[User:Halorocka888|Halorocka888]] 14:13, 25 May 2011 (CDT)&lt;br /&gt;
::::You know what, It would be really funny if IW made the 20-round magazine hold 30 rounds anyway, lol. - [[User:Mr. Wolf|Mr. Wolf]] 14:48, 25 May 2011 (CDT)&lt;br /&gt;
:PS - There is a picture of the MP5 with an ACOG from CoD4 in the leaked pictures from Kotaku, assuming this won't be in game. [[User:Halorocka888|Halorocka888]] 13:45, 25 May 2011 (CDT)&lt;br /&gt;
:Yeah, that's because they're comparing the MW3 MP5 with the MW1 and 2 MP5s. [[User:Scutshakes|Scutshakes]] 05:14, 26 May 2011 (CDT)&lt;br /&gt;
::That's also why I put that PS there, it's a toss up between a comparison and including them as variants. [[User:Halorocka888|Halorocka888]] 14:21, 26 May 2011 (CDT)&lt;br /&gt;
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== Cover Art ==&lt;br /&gt;
What is that the dude is holding on the cover art? It first glance I thought it was a TAR21 or something similar, but now I'm thinking its an M4 of some sort, but with an AFG Magpul grip attached instead. Could someone clear this up for me? --[[User:Timaman|Timaman]] 14:09 25 May 2011 (GMT+0)&lt;br /&gt;
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: Yeah, it's just an AR variant with an AFG on it. It seems that IW has received a lot of sponsorship from Remington and Magpul, so it's possible that the AFG may be included as an attachment, though that's very doubtful. [[User:Halorocka888|Halorocka888]] 13:37, 25 May 2011 (CDT)&lt;br /&gt;
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: Ahh, its nice to choose having a grip, but choosing the actual grip model is a luxury we will probably never have in CoD. Ironicy, it is one of the thigns I want MW3 to deliver, weapon customization like in Army of Two 40th Day. That was/is a BEASTLY game for weapon customization. Like PMG on console. [[User:Timaman|Timaman]] 12:26, 26 May 2011 (GMT+0)&lt;br /&gt;
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:: I think COD's decent enough in terms of weapon customization, one step they could take is allowing Bling Pro to give you three attachments (Not including M203/Masterkey in my opinion) and add a few more attachments that were in Black Ops and ones that aid in recoil/accuracy that aren't sights. Or, the more preferable solution in my eyes, is to separate attachments from perks altogether. In other words, get rid of Bling and just give people the ability to customize their weapons. There's no invisible wall preventing one from putting attachments on a weapon in real life. [[User:Halorocka888|Halorocka888]] 20:08, 27 May 2011 (CDT)&lt;br /&gt;
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::: Yeah, it worked for Brink afterall. just make it so having a grenade launcher stops you using throw lethal grenades, or stops you from having a first perk, simple as. [[User:Timaman|Timaman]] 09:12, 28 May 2011 (CDT)&lt;br /&gt;
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== MP5SD2 ==&lt;br /&gt;
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I think there was '''NO''' MP5SD in the reveal trailer. The COD wikia has it wrong. [http://callofduty.wikia.com/wiki/Call_of_Duty:_Modern_Warfare_3] It is a normal A2 with a suppressor, unless the SD2 has rails around the built-in suppressor. Well, this game is pure sci-fi so, I don't know.... [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:29, 25 May 2011 (CDT)&lt;br /&gt;
:Without agreeing or disagreeing (I'm indifferent toward this game at the moment), I don't see anything that would prevent IW from sticking rails on an MP5SD if they wanted. [[User:Spartan198|Spartan198]] 11:37, 9 June 2011 (CDT)&lt;br /&gt;
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== Err... Guys? ==&lt;br /&gt;
&lt;br /&gt;
Just remember that there's still no guarantee this is even getting released, depending on which way the pending lawsuit goes. [[User:The Wierd It|The Wierd It]] 03:20, 26 May 2011 (CDT)&lt;br /&gt;
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*I imagine it'd come out regardless, just without the Modern Warfare brand if Activision loses. You know, like it was going to be with FEAR 2 being just &amp;quot;Project Origin&amp;quot; before Monolith bought the franchise from Activision. [[User:Evil Tim|Evil Tim]] 03:27, 26 May 2011 (CDT)&lt;br /&gt;
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::But if Activision loses, and can't use the MW brand, doesn't that also include, and mean they can't use the characters either? Like Price and MacTavish? [[User:Alex T Snow|Alex T Snow]] 05:48, 26 May 2011 (CDT)&lt;br /&gt;
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:::I don't think so, even when it was &amp;quot;Project Origin&amp;quot; FEAR 2 was going to have Alma in it. [[User:Evil Tim|Evil Tim]] 05:52, 26 May 2011 (CDT)&lt;br /&gt;
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::: If it is being pushed through to November, it's going to be released. Activision wouldn't risk losing their baby of a franchise to go out like that, they aren't dumb. COD games come out every Holiday season like the sun rises and sets. [[User:Halorocka888|Halorocka888]] 14:27, 26 May 2011 (CDT)&lt;br /&gt;
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== Flip-Up Sights ==&lt;br /&gt;
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The german magazine GameStar did a preview on the game, apparently IW and Sledgehammer showed two levels of the game in London. And they write something about &amp;quot;flipping up sights&amp;quot; as a new feature. It isnt explained what this means exactly, nor is there any picture/video material of it, but it could be a hint about it. [[User:Killerpixel|Killerpixel]] 09:20, 26 May 2011 (CDT)&lt;br /&gt;
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:They're probably talking about that magnifier; I guess that means you really can control if it's used or not (D-pad function, perhaps). Games magazines can usually be relied on to get every piece of firearm terminology they try to use wrong since they learned gun terminology from video games. [[User:Evil Tim|Evil Tim]] 09:24, 26 May 2011 (CDT)&lt;br /&gt;
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::They actually use the german term for Flip-Up sights, so i dont know. I posted the question in the comment sections, maybe i'll get an answer. But even if it's the magnifier, still an improvement. [[User:Killerpixel|Killerpixel]] 09:42, 26 May 2011 (CDT)&lt;br /&gt;
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:::The minute I posted this, I got a response. You are right, she means the magnifier. [[User:Killerpixel|Killerpixel]] 09:44, 26 May 2011 (CDT)&lt;br /&gt;
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: Either way, seems to be an improvement. Thanks for the info! [[User:Halorocka888|Halorocka888]] 14:23, 26 May 2011 (CDT)&lt;br /&gt;
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== Samopal Vzor 58 ==&lt;br /&gt;
In Prague level (Czech Republic), Russian soldier can be seen holding an AK type gun that seems like Samopal Vzor 58. Off course its most probably just wrongly lighted AK-47, but it may sense that he captured it from Czech Army as it takes place in Czech Republic. &lt;br /&gt;
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[[File:Samopal Vzor 58 MW3 probably.JPG|thumb|left|200px|Well, it would have been really awesome if IW included this rare weapon.]]&lt;br /&gt;
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[[Image:800px-Sa 58-JH01.jpg|thumb|left|400px|'''Czech Sa. vz. 58P''' ''(Pěchotní aka &amp;quot;Infantry&amp;quot;)'' with fixed stock - 7.62x39mm]]&lt;br /&gt;
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Just look on it - It seems to lack AK ejecting port, it may lack top-mount RIS rifle and gas block looks shorter. Also, body looks almost tiny compared to 7.62 magazine.&lt;br /&gt;
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:: There's already an AK variant/format weapon that's not of Czech design, IW wouldn't put another in just for kicks. What you're likely seeing is a lack of modeling, or lighting as you indicated, for example the M4 in MW2 didn't have an ejection port simply because it's a mirror image in terms of a weapon model, laziness on IW's part. As for the magazine, the mags have always been a bit oversized on MW AK's, but they're not ridiculous. [[User:Halorocka888|Halorocka888]] 15:31, 26 May 2011 (CDT)&lt;br /&gt;
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== New Weapons Confirmed ==&lt;br /&gt;
&lt;br /&gt;
From reading several previews posted 5/26/2011, multiple games press have confirmed a few weapons. Modern Warfare 24/7 has a list of these previews here (http://www.modernwarfare247.com/news/first-mw3-previews-screens) while the one that details the weapons by name are found here (http://aggregame.com/news/2011/05/26/call-of-duty-modern-warfare-3-preview/). Weapons confirmed in closed doors preview include: AK-47, P90, M4A1, Spas-12, AT-4, and XM-25. The XM-25 has been called the &amp;quot;sniper rifle that shoots grenades&amp;quot; or &amp;quot;a nod to the crossbow&amp;quot; in other previews. Also confirms the usage of a &amp;quot;hybrid&amp;quot; sight mixing acog and red dot and its use. Lastly, theres a &amp;quot;9-bang&amp;quot; which is a &amp;quot;cluster bomb&amp;quot; of flashbangs and/pr stun grenades that you throw (I don't know if that one is a real life thing but someone who's more versed in gun/warfare knowledge confirm please). Please update main imfdb page accordingly.--[[User:DaiTaNam|DaiTaNam]] 15:51, 26 May 2011 (CDT)DaiTaNam&lt;br /&gt;
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: Modernwarfare 247 is notorious for labeling firearms inaccurately, they did so with MW2 on several weapons before correcting it after the game came out. There's nothing in the Modernwarfare 247 article that says XM-25, but either way, it's not a sniper rifle by any means. Would be a cool inclusion if it's in. Dunno what the 9 bang thing is, stun grenades and flashbangs are increasingly irritating, I don't think they need to be made better by any means. [[User:Halorocka888|Halorocka888]] 15:34, 26 May 2011 (CDT)&lt;br /&gt;
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You are correct that the Modernwarfare 247 article doesn't name the xm-25, I merely mentioned that it had a list a previews and that some of the previews do. The one paticulalrly from aggregame.com, which I linked, mentions weapons by name. Many articles of the gaming press, who clearly don't know guns like the people on here, claim a &amp;quot;sniper rifle that shoots grenades&amp;quot; on the New York level. Aggregame.com's article says this in the 3rd paragraph quote, &amp;quot;We see a new type of weapon used in this level called the XM25. This weapon uses a laser rangefinder to determine the distance to the target and once fired, detonated at the proper distance to produce an airburst effect. Anyone hiding will be properly taken out.&amp;quot; Now, judging from the grammar used (though this is only a hypothetical analysis) he mentioned it being &amp;quot;called&amp;quot; an XM-25. Meaning that the game files at this stage of development identify it as such, not that he used it and was like &amp;quot;oh I know what this is&amp;quot;. Judging from the description of many gaming press articles (again linked by modernwarfare24/7) it 'seems' to be the real thing. --[[User:DaiTaNam|DaiTaNam]] 15:51, 26 May 2011 (CDT)DaiTaNam&lt;br /&gt;
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:Arg, I was just in the middle of adding that :P [[User:Alex T Snow|Alex T Snow]] 15:55, 26 May 2011 (CDT)&lt;br /&gt;
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:: Ahhh fair enough, gotcha'. Hm, well I hope they actually make it semi-automatic and with a small overall ammunition capacity. IW seems to shower in explosions and knifing, when they're making a -shooter-. I dunno' why they don't focus on making their conventional firearms better. Either way, nice snag on the info. Though, I will still caution you on MW247, I encountered them in my MW2 forum days and they weren't reliable at all. The 9 bang thing is troubling, what the hell was wrong with the Stun/Flash grenandes? Stun Grenades are -way- overpowered in my opinion, granted being stunned is an effect of a common flashbang, but being paralyzed -and- blinded, isn't. Regular flashbangs are enough, nothing else. [[User:Halorocka888|Halorocka888]] 15:59, 26 May 2011 (CDT)&lt;br /&gt;
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:::Yeah, I wouldn't mid COD so much if they toned down the knifing, seriously, it's not sothing you should use because you couldn't think to do anything else, it should be a very last ditch defence, this goes for all shooters. What's strange is when I play COD4 (cause I still play 4 :) ), there's very little knifing if you watch the killfeed. [[User:Alex T Snow|Alex T Snow]] 16:27, 26 May 2011 (CDT)&lt;br /&gt;
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:My thoughts exactly, Commando is silly. They had it right in CoD4. One thing that really bothers me, is that even on Hardcore, when I'm face to face and lighting the person up... it's still possible for them to knife me and walk away. Getting shot should interrupt the knife ability, and it shouldn't work faster than bullets. [[User:Halorocka888|Halorocka888]] 16:30, 26 May 2011 (CDT)&lt;br /&gt;
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Exactly, it's not that it's one hit kill, it's that it's so damn fast! Bad Company 2 got the knife right, you press the button, and it kills them about a whole second (that's a long time) later, it's mostly an assassination weapon. [[User:Alex T Snow|Alex T Snow]] 16:34, 26 May 2011 (CDT)&lt;br /&gt;
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Just wanna throw out, the XM-25 is now also confirmed by IGN. Link here: http://xbox360.ign.com/articles/117/1171345p1.html. Someone can edit the main page appropriately as I'm not the most professional gun expert. --[[User:DaiTaNam|DaiTaNam]] 22:23, 30 May 2011 (CDT)DaiTaNam&lt;br /&gt;
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The &amp;quot;hybrid ACOG&amp;quot; could be one of Trijicon's ECOS models which have a small red dot sight mounted on top. And within a month, everybody will be whining about how &amp;quot;unfair&amp;quot; it is to have a scope and an RDS in one package... [[User:Spartan198|Spartan198]] 11:54, 9 June 2011 (CDT) &lt;br /&gt;
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== Controversy ==&lt;br /&gt;
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Well, it was inevitable, but the controversy's already gotten rolling.&lt;br /&gt;
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[http://www.escapistmagazine.com/news/view/110393-Daily-Mail-Voices-Concern-Over-Ultra-Violent-Modern-Warfare-3 Escapist: Daily Mail Voices Concern Over &amp;quot;Ultra-Violent&amp;quot; Modern Warfare 3]&lt;br /&gt;
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[[User:The Wierd It|The Wierd It]] 17:45, 26 May 2011 (CDT)&lt;br /&gt;
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: Fortunately, most gamers care about good games regardless of content. personally, I could care less what the media says. Not a big issue, always going to be this somewhere. [[User:Halorocka888|Halorocka888]] 18:12, 26 May 2011 (CDT)&lt;br /&gt;
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: The controversy is exactly what they want, it's good promotion. Just like that whole &amp;quot;airport-level&amp;quot; in MW2 was. [[User:Killerpixel|Killerpixel]] 07:12, 27 May 2011 (CDT)&lt;br /&gt;
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::Yup, it's good marketing for them, people become more interested when all the soccer mums etc. cry out about something. Until we see games like GTA actually getting banned, we FPS players have nothing to worry about. [[User:Alex T Snow|Alex T Snow]] 12:54, 27 May 2011 (CDT)&lt;br /&gt;
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::: Killer, Alex, those are the most truthful words ever. They dont care about decency or people, they care about MONEY. [[User:Timaman|Timaman]] 17:58, 27 May 2011 (CDT)&lt;br /&gt;
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:I get upset every time I see footage of the Towers falling, but that doesn't mean I think such images should be censored. [[User:Spartan198|Spartan198]] 11:54, 9 June 2011 (CDT)&lt;br /&gt;
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== Unknown Ak Variant ==&lt;br /&gt;
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I was think the gun listed as the Unknown Ak Variant might be a AK74. I thought this because it appears to have a longer flash hider, which the AK74 encorporates, although I wouldnt hold my breath. Thoughts?&lt;br /&gt;
&lt;br /&gt;
: If you check out the flash-hider on the leaked Kotaku screens, you can see that it's emphatically not the AK-74 typical flash-hider. It's something I've never seen before, it's like just the last few centimeters of the AK-74 flashhider, married to the barrel. Magazine looks too curved to be the AK-74, so it's probably a 7.62x39 AK. AK Variant is good enough for me, CoD's AK's are always pretty non-specific. :) [[User:Halorocka888|Halorocka888]] 18:52, 27 May 2011 (CDT)&lt;br /&gt;
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:: On first screen, that unknown AK variant looks like Vzor 58 rifle as it doesnt have AK´s ejection port/ bolt. On second screen, its just normal AK that is on one of those leaked shots. They arent same, as first gun is longer, thiner and lacks top mounted RIS rail.&lt;br /&gt;
&lt;br /&gt;
: It looks different because it's in the dark and is low-res, whereas the leaked one is in the bright daylight and is a high-res closeup. It's the same weapon, there is no reason why IW would include both being so similar.It doesn't have the bolt/ejection port because IW is lazy and uses mirror images of weapons to render their models. Where the end of the receiver meets the stock adapter and the angled area of the receiver around the magwell are dead giveaways that it's not the Czor in addition to the spacing of the ribs on the receiver, which on the Czor are very close together. The magazines are always a little bigger, just CoD's style, and even then the magazine looks just fine to me. It's an AK variant, not the Czech make. &lt;br /&gt;
&lt;br /&gt;
:As for the length, it's the same. What you might be confusing is where the gas tube meets the barrel as the end of the weapon, in the reveal trailer capture, the barrel ends near the man's thigh it's just hard to make out. [[User:Halorocka888|Halorocka888]] 15:01, 28 May 2011 (CDT)&lt;br /&gt;
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Shouldn't the AK-74 in the main page be called &amp;quot;Unknown AK variant&amp;quot; or something like that? It's a bit hard currently to determine what is the correct variant, but by the leaked footage, this could be the same customized AK-47 like in Modern Warfare 2 only with different flash hider, handguard (which is also in black instead of tan) and black stock instead of tan. --[[User:RaNgeR|RaNgeR]] 09:50, 31 May 2011 (CDT)&lt;br /&gt;
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: The railed foreguard is distinctly smaller. The stock isn't a VLTOR-type stock, but an LE one. Also, in the CoD Elite snippet trailer, one can see that the leaked Kotaku picture is legitimate. It matches the AK in that perfectly, this is a new AK weapon model for sure not just a painted one from MW2. [[User:Halorocka888|Halorocka888]] 16:25, 1 June 2011 (CDT)&lt;br /&gt;
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== Call Of Duty: Elite ==&lt;br /&gt;
Kinda off topic, but this site's COD talk pages always end up becomeing half about discussing the game anyway, I was that trailer for Elite, and man, they expect us to pay for that? I mean, it's cool, but Bungie's been doing that with Halo forever, and it's free... [[User:Alex T Snow|Alex T Snow]] 13:02, 31 May 2011 (CDT)&lt;br /&gt;
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:The only color that matters to Activision, is green. I don't get it, your company produces the top-selling franchise of recent history, and you still want -more- money... get over yourselves. [[User:Halorocka888|Halorocka888]] 17:13, 31 May 2011 (CDT)&lt;br /&gt;
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:Meh. Don't like it, then don't pay for it. Vote with your dollars. [[User:DeltaOne|DeltaOne]] 06:41, 2 June 2011 (CDT)&lt;br /&gt;
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:: I agree, and I don't plan on paying for it. Bungie did heatmaps/statistics/awards/etc for free... Activision is marketing Elite as some sort of CoD Facebook with the occasional prize won. As long as those are the only perks, then I will not be paying for it. However, if they decide to transform it into some VIP membership giving members say, discounts on map packs, early access, or different weapon/abilities that are available no other way... then it's supremely disappointing and insulting to the people who spend an already outrageous $60 USD on the very game they produced. I understand that Activision is a business, and the goal is to make money... but this just seems like overt greed and a way to cash in. It's also detrimental, because for some odd reason, CoD seems to set the paradigm for all FPS's of late. So, other companies now feel pressured to emulate CoD in order to make money themselves. [[User:Halorocka888|Halorocka888]] 15:45, 2 June 2011 (CDT)&lt;br /&gt;
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I'ts been pretty much summed up already. DEFINITELY not buying this, and I'm still not even sure I want MW3. I saw somewhere that there are no dedicated servers, which was the final nail in the coffin. The only thing that could save it is...well...a miracle. I am probably just going to go with Battlefield 3.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:36, 2 June 2011 (CDT)&lt;br /&gt;
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:I'm not expecting much from MW3, but I will get it for the singleplayer, just to see what happens with Price and Soap. [[User:Alex T Snow|Alex T Snow]] 17:42, 2 June 2011 (CDT)&lt;br /&gt;
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They buy it used. Kick Activision where it hurts.&lt;br /&gt;
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Battlefield 3 looks great, really high hopes for that one. MW3 doesn't look bad necessarily, just the same stuff in a different package. Will get it and play it a ton, but, as far as a good game being made, Battlefield 3 is going to take the cake. [[User:Halorocka888|Halorocka888]] 18:03, 2 June 2011 (CDT)&lt;br /&gt;
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:Yeah, well said, I don't think MW3 is gonna be BAD, just the same thing again. BF3 looks awesome though. :) [[User:Alex T Snow|Alex T Snow]] 21:49, 2 June 2011 (CDT)&lt;br /&gt;
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:Not going to lie, I'm going to buy this to round out the MW series (hopefully it ends with #3), and I'll be buying BF3. I will not be paying a single cent for the Elite service though. There's no reason for it to exist as a pay service. [[User:DeltaOne|DeltaOne]] 03:55, 4 June 2011 (CDT)&lt;br /&gt;
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DICE also just blogged about their FREE BattleLog thing, which is pretty much the same as Elite. But free, because DICE seem to be less concerned with making dough and more concerned with producing a decent game and making their customers happy. IW makes their customers happy, sure, but most of those customers value big 'splosions rather than deep and interesting gameplay. I love CoD, but Battlefield is long overdue and as a company, EA/DICE are good in my book. Really looking forward to the Multiplayer footage and information that'll be coming out of E3 in the next few days. Seems a bit odd though, nobody seems to be posting regularly on the BF3 Discussion thread... get to it! [[User:Halorocka888|Halorocka888]] 09:54, 4 June 2011 (CDT)&lt;br /&gt;
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Ummm... is Call of Duty: Elite directly related to MW3? If not, shouldn't it have it's own page? Please correct me if I'm wrong.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 13:04, 8 June 2011 (CDT)&lt;br /&gt;
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:Elite is some kind of online service, not a separate game. [[User:Spartan198|Spartan198]] 14:36, 11 June 2011 (CDT)&lt;br /&gt;
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== TDI Vector in Call of Duty Elite, MW-3 Snippet? ==&lt;br /&gt;
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In the snippet of mw3 at the end of the Call of Duty Elite trailer, when the player is killed the stock of the TSI Vector from Mw2 appears on his back.&lt;br /&gt;
[[File:TDI Vector.jpg]]&lt;br /&gt;
--[[User:Mattatack92|Mattatack92]] 22:04, 31 May 2011 (CDT)&lt;br /&gt;
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: Yep! I noticed that too. It's prolly indeed, the TDI Vector. However, I did notice that stock somewhere else on a weapon it shouldn't be in MW3, I can't say where, I just feel like I saw it somewhere. Good spot! [[User:Halorocka888|Halorocka888]] 13:24, 1 June 2011 (CDT)&lt;br /&gt;
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:: Could that be the M93 Raffica from MW2? I've always thought the stocks look similar. Although why a pistol has a stock in the first place is beyond me. [[User:Timaman|Timaman]] 06:39, 7 June 2011 (CDT)&lt;br /&gt;
:::To make it a more stable firing platform, especially for a pistol that fires in full-auto/tri-burst. - [[User:Mr. Wolf|Mr. Wolf]] 12:33, 7 June 2011 (CDT)&lt;br /&gt;
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== E3 Footage ==&lt;br /&gt;
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http://www.youtube.com/watch?v=PHfTBe_PJrQ&lt;br /&gt;
Some firearms could be seen here. AA-12 confirmed. --[[User:Ferrariguy1000|Ferrariguy1000]] 13:26, 6 June 2011 (CDT)&lt;br /&gt;
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You can see the AK-74u, P-90, and Glock 18 as pickups at times 5:14, 5:22, and 6:46 --[[User:DaiTaNam|DaiTaNam]] 13:29, 6 June 2011 (CDT)DaiTaNam&lt;br /&gt;
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AA-12 is used for breaching the bridge of the sub starting at 6:16 --[[User:DaiTaNam|DaiTaNam]] 13:52, 6 June 2011 (CDT)&lt;br /&gt;
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I am nowhere near impressed with what we've seen out of MW3 so far... Good spots. [[User:Halorocka888|Halorocka888]] 14:29, 6 June 2011 (CDT)&lt;br /&gt;
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2nd E3 Trailer spots at trailer found here (http://www.gametrailers.com/video/e3-2011-call-of/714784?type=flv). AK-47 as pickup at 1:29. 0:09 Driver of Humvee screams &amp;quot;RPG!&amp;quot;, Dshk mounted on enemy vehicle at 1:40, M2 on automated gun system on Stryker at 2:16, Mi-24 using Yak-B gattling gun at 2:53, 9-bang used at 4:27, RPG (with RPG-7 sound from MW2) fired towards allied npcs at 4:50, XM-25 usage starting at 5:20, AT-4 as pickup at 5:30, AK-47 Grenadier seen as pickup at 7:00 possibly a gp-25 or a gp-30, Spas-12 as pickup at 8:12, Thermite grenades at 8:40, Reaper Drone weapons used starting at 9:25, M134 Minigun sighted 10:32, and RPG-7's fired at player shortly after, M134 magically taking down Hinds for remainder of the video (Hind cockpit glass alone is 12.7mm resistant).&lt;br /&gt;
:Wow, four years were not enough for them to realize that there is no such sh*t as &amp;quot;AK-74u&amp;quot;. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:21, 6 June 2011 (CDT)&lt;br /&gt;
::Hehe. Even when I name my classes I always find myself putting the 's' in it.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 18:59, 6 June 2011 (CDT)&lt;br /&gt;
:::I've seen people refer to the S model as a &amp;quot;Ak47 pistol&amp;quot;. I mean, seriously, a pistol? makes it worse the bloke who said it is a retired soldier who fought in Vietnam. [[User:Timaman|Timaman]] 06:41, 7 June 2011 (CDT)&lt;br /&gt;
Note how they say 12.7mm resistant. With a m134 you have 50 rounds a second heading for those Hinds. Now I've known people who are attack helicopter pilots and they do not want to get hit by a minigun as while such things as Titanium armored tubs will take the hit such things as armored cockpit glass cannot due to the number of bullets hitting the &amp;quot;glass&amp;quot; Sort of like how you can drop a quarter on a car window and it will bounce but if you drop a tin can full of quarters it will break the window.[[User:Rockwolf66|Rockwolf66]] 21:38, 6 June 2011 (CDT)&lt;br /&gt;
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:The worst thing was that you got HIT by the crashing Hind, then HIT the building, fall out of the Blackhawk (almost), pull yourself BACK IN while it's spinning out, and GET BACK ON THE DAMN M134, then, oh we're fine, let's keep on flying... Oh, that and the HUGE BRICK OF C4 that you breach the Bridge with, and it doesn't hurt you... [[User:Alex T Snow|Alex T Snow]] 02:58, 7 June 2011 (CDT)&lt;br /&gt;
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::MW3=$60 MW2 DLC. Not impressed by anything I've seen so far, other than it taking place in NY; but Crysis 2, anyone? -Kangabox&lt;br /&gt;
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Few more finds in the msnbc coverage of E3 (http://today.msnbc.msn.com/id/26184891/vp/43349883#43349883). Some gameplay of spec-ops shows (at 0:30) a man running around with a lever-action rifle/shotgun of some kind. It looks similar to the M1887 shotgun from the &amp;quot;leaked&amp;quot; photos a month back. At 0:53 the gamers are using what appears to be the Bushmaster ACR but I may be wrong because I'm not a gun expert. Someone please identify, thanks. --[[User:DaiTaNam|DaiTaNam]] 20:50, 11 June 2011 (CDT)&lt;br /&gt;
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:Did anybody notice that the MP-5 was called an MP-5k? and that the ACR was called ACR 6.8 --[[User:Mattatack92|Mattatack92]] 01:04, 12 June 2011 (CDT)&lt;br /&gt;
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More MW3 stuff. M1887 spotted: http://www.youtube.com/watch?v=LfRx33M0V6I --[[User:Ferrariguy1000|Ferrariguy1000]] 01:13, 12 June 2011 (CDT)&lt;br /&gt;
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Actually, that may be a hint at caliber change options and the option to remove/attach stock.We'll see. [[User:Gonzaga|Gonzaga]] 17:03, 14 June 2011 (CDT)&lt;br /&gt;
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:^ This would be so awesome --[[User:Chrausis|Chrausis]] 07:58, 15 June 2011 (CDT)&lt;br /&gt;
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:: I doubt Activision would put something semi-realistic in CoD, but if caliber change was implemented I would buy it just for that reason.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:17, 15 June 2011 (CDT)&lt;br /&gt;
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::: Imagine what an 7.62X39 ACR would be like (it can be modified to use it). Just kill the bad guys and pick up their AK magazines. Awesome. [[User:Gonzaga|Gonzaga]] 17:38, 15 June 2011 (CDT)&lt;br /&gt;
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== Glock 18c ==&lt;br /&gt;
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Should this not be put down as a Glock 17 seeing as it's likely it's the exact same gun from MW2? -- [[User:TheTrueNight|TheTrueNight]]&lt;br /&gt;
:We should wait until we get a good shot of it before we make a decision, although it is likely the same.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 19:04, 12 June 2011 (CDT)&lt;br /&gt;
:Ok, thanks for clearing that up for me, Jazz :) -- [[User:TheTrueNight|TheTrueNight]]&lt;br /&gt;
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== Unknown pistol from Late Night footage ==&lt;br /&gt;
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[[Image:FN57MW3.jpg‎|thumb|none|400px]]&lt;br /&gt;
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Can anyone help identify this pistol? Looks like an FN Five seveN to me (sorry for bad quality) --[[User:Chrausis|Chrausis]] 08:15, 14 June 2011 (CDT)&lt;br /&gt;
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:Yep, that's a Five-seveN alright, cool. EDIT, it holds 15 rounds. Wow, hardcore fail. [[User:Alex T Snow|Alex T Snow]] 08:18, 14 June 2011 (CDT)&lt;br /&gt;
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:I had figured they'd do SOMETHING to balance it, either keep it at 20 rounds and give it low damage, or reduce mag size to keep it similar to other pistols --[[User:Chrausis|Chrausis]] 08:46, 14 June 2011 (CDT)&lt;br /&gt;
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Is there a link to this footage? -- [[User:TheTrueNight|TheTrueNight]]&lt;br /&gt;
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:http://www.latenightwithjimmyfallon.com/video/call-of-duty-modern-warfare-3-61311/1333686/ Also confirms the inclusion of the Model 1887 in the game --[[User:Chrausis|Chrausis]] 11:36, 14 June 2011 (CDT)&lt;br /&gt;
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FN five-seveN- YES! One handed grip- meh. Could get over it. Once (or if) they confirm the P99/P226, I will be more excited. At one point, the developer says something like &amp;quot;This gives an action movie feel. We tried to make it a cinematic experience.&amp;quot; That is what CoD is- an action movie. If you want a military sim go to Battlefield.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 13:23, 14 June 2011 (CDT)&lt;br /&gt;
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:True that, I will always enjoy both games because they offer completely different experiences despite being the same genre. I'll be more interested in MW3 when they start announcing some MGs, but the Five-seveN is a pretty cool addition --[[User:Chrausis|Chrausis]] 14:53, 14 June 2011 (CDT)&lt;br /&gt;
:Gotta agree with both of you, there, I'm psyched for an FN five-seveN in a game like CoD. -- [[User:TheTrueNight|TheTrueNight]] 00:43, 15 June 2011&lt;br /&gt;
::&amp;quot;Wow, hardcore fail.&amp;quot; Alex, what the f#ck did you expect from a call of duty game. +1 round in the chamber? Some things will never change. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:53, 23 June 2011 (CDT)&lt;br /&gt;
:::Haha, I was never hopeful enough for +1, but until not they'd gotten almost all the mag capacities right, especially since the 20 round mag is one of the most notable features of the Five-seveN :P [[User:Alex T Snow|Alex T Snow]] 01:36, 24 June 2011 (CDT)&lt;br /&gt;
::::If it did have 20 rounds, people would complain that it was overpowered. All in the name of balance! --[[User:Chrausis|Chrausis]] 01:51, 27 June 2011 (CDT)&lt;br /&gt;
:::::Not if it was very weak, no one complained about the 20 round Five-seveN in the Counter Strike games. :\ - [[User:Mr. Wolf|Mr. Wolf]] 14:16, 27 June 2011 (CDT)&lt;br /&gt;
::::::There is that I suppose. It'd probably never be used in favour of something a little more powerful with fewer rounds though. --[[User:Chrausis|Chrausis]] 01:22, 28 June 2011 (CDT)&lt;br /&gt;
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:And of course it's probably still going to have 15 rounds in single even though multiplayer balance is totally irrelevant there. [[User:Evil Tim|Evil Tim]] 01:42, 28 June 2011 (CDT)&lt;br /&gt;
::Good point, didn't consider that. Screw Sledgehammer. --[[User:Chrausis|Chrausis]] 03:12, 28 June 2011 (CDT)&lt;br /&gt;
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I am starting to realise that if ammo sharing between primaries and secondaries comes back from Cod4, most SMGs will have an advantage, as of now there are many possible combos (P90/Five-seveN, MP5 &amp;amp; FMG-9/P226 &amp;amp; Glock 18 and possibly UMP45/USP45 or M1911). This would make Scavenger (if it returns) unecessary and would open up a perk slot. [[User:Gonzaga|Gonzaga]] 19:38, 12 July 2011 (CDT)&lt;br /&gt;
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:That would be awesome! [[User:Alex T Snow|Alex T Snow]] 21:04, 12 July 2011 (CDT)&lt;br /&gt;
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== 1911 back in MW3 ==&lt;br /&gt;
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Does anyone think the M1911 will be back in Modern Warfare, and I found a 1911 looking gun when  soldier blind-firing with a UMP45 in the reveal trailer [[File:UMP45-MW3]]&lt;br /&gt;
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:I know the shot you're talking about, it could be a 1911, I HOPE it's a 1911, but it could also be the P226 with wierd lighting on it, if there really is a P226. [[User:Alex T Snow|Alex T Snow]] 20:46, 15 June 2011 (CDT)&lt;br /&gt;
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:I hope both are included, the selection of secondaries in Black Ops was paltry, more pistol choices plz. --[[User:Chrausis|Chrausis]] 10:54, 16 June 2011 (CDT)&lt;br /&gt;
: yeah more pistol choices because in black ops I only used the m1911 and the python.&lt;br /&gt;
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:I only use the ASP, I know it was highly outclassed by all the others but it was obscure enough to make it a favourite.--[[User:Chrausis|Chrausis]] 15:41, 16 June 2011 (CDT)&lt;br /&gt;
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:I like all the pistols in Black Ops (except the Makarov, I've never liked it), but the problem was they were almost all the same, low capacity, low damage, like the WaW pistols. While we're talking about pistols, has anyone else noticed that the sildes of the COD4 pistols actually locked back when empty, and the WaW ones had working hammers? Then starting with MW2, it just became part of the animation, so it would fully cycle, then appear back when you started reloading. Black Ops continued this too. The only pistol in MW2 that locked empty was the 1911 because they just copy-pasted the whole thing from 4, and the only one to lock empty in BO is... the 1911. Apparently they just reskined the WaW 1911 in BO. [[User:Alex T Snow|Alex T Snow]] 18:06, 16 June 2011 (CDT)&lt;br /&gt;
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:Can't say I'm surprised, I suppose the majority of players don't notice small inconsistencies in weapon function animations. I guess they could get away with copy pasting the M1911 from CoD4 into MW2 as it was only featured in campaign, which in itself was pretty lame as it was the only sidearm I used in CoD4 --[[User:Chrausis|Chrausis]] 18:57, 16 June 2011 (CDT)&lt;br /&gt;
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:Yeah Ive heard about it and sceen it do you think they fix the bug --[[User:GVK2009|GVK2009]] 22:01, 16 June 2011 (CDT)GVK2009&lt;br /&gt;
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: I wouldn't be surprised, it's kinda become a tradition to have it in the series. [[User:Swamples|Swamples]] 04:36, 17 June 2011 (CDT)&lt;br /&gt;
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::They better, if only so Price can have it like in MW2. [[User:Alex T Snow|Alex T Snow]] 05:47, 17 June 2011 (CDT)&lt;br /&gt;
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== Weapons Wishlist ==&lt;br /&gt;
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Any particular guns that people are hoping to see in MW3? All I need in order to be happy is the M240. --[[User:Chrausis|Chrausis]] 11:33, 17 June 2011 (CDT)&lt;br /&gt;
:Hmm, I'm having for some drum mags and Frag-12 rounds for the AA-12. Also, a Blaser R93 LRS2 wouldn't go amiss. Probably not a military weapon, but neither is the WA2000 or the Winchester 1887. *Cough* MW2 *Cough* Also hope they bring back the M93R but fix the magazines to give it 30 rounds. And hopefully they throw in the PSG-1, like in BO, but make it look decent (Not sure about you guys, but to me the gun looked disgusting in BO). That's pretty much my wishlist, I guess. --[[User:TheTrueNight|TheTrueNight]] 18:08, 17 June 2011&lt;br /&gt;
::Argle bargle there is no such thing as an M93R Beretta does not use M for model prefix etc etc [[User:Evil Tim|Evil Tim]] 12:17, 17 June 2011 (CDT)&lt;br /&gt;
::Thanks for the correction, Tim. I'm not amazing with guns, but I hope to improve. --[[User:TheTrueNight|TheTrueNight]] 18:24, 17 June 2011&lt;br /&gt;
::Muh the AA-12, sure it looks cool but it can never, ever be balanced for inclusion in a video game. Also I think the PSG-1 in Black Ops was hot. --[[User:Chrausis|Chrausis]] 12:28, 17 June 2011 (CDT)&lt;br /&gt;
All I need to be happy is a HUGE selection of pistols, not many (forgive me for lack of a better word) noob guns like LMGs, AA12, etc, and (gonna get a lot of heat for this) NO QUICKSCOPING. IMHO snipers should be used as snipers, and running around close-quarters with a sniper is simply a one shot one kill semi auto rifle. Pistols I would love to see in the game even though half of them have a guaranteed 0% chance- Walther P99, SIG-Sauer P226/P228/P229, HK P30 or HK45, Beretta Cougar or more realistically the Px4 Storm, S&amp;amp;W M&amp;amp;P, Para Ordnance P14 45 Limited (this would be the best pistol in the game, as I would leave out the Desert Eagle), and to round it all out a good ole Smith &amp;amp; Wesson Model 686 with Pachmayr Grips. I am also glad that the FN Five-seveN is in it, I just wish they gave it a proper two-handed grip.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 13:09, 17 June 2011 (CDT)&lt;br /&gt;
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:::About the PSG-1, ALL the weapons looked terrible in Black Ops. JazzBlackBelt, I'd be worried if you took heat for not wanting quickscoping on this website, that would seriously worry me :/ And, yeah, pretty much what you said. As for balancing an AA-12, no, it can't be done, everyone go watch FPSRussia's AA-12 video, especially when he one-hands it; you can't balance that. They just made the pellets disappear after (literally!) 10 feet in MW2... [[User:Alex T Snow|Alex T Snow]] 15:04, 17 June 2011 (CDT)&lt;br /&gt;
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:::'not many (forgive me for lack of a better word) noob guns like LMGs' Haha, as a regular LMG user this makes me sad :( I don't think LMGs are 'noob guns' if employed properly, they are fairly essential in defensive roles if playing gametypes like domination in which points NEED to be effectively locked down. However, I will concede that the majority of players who DO choose LMGs do so in order to hold the trigger down and hope 2-3 of their 100 round belts hit, which is just not on. As for quickscoping, I can't stand it. I feel it's cheap and 95% down to aim assist (though obviously not on PC). --[[User:Chrausis|Chrausis]] 16:29, 17 June 2011 (CDT)&lt;br /&gt;
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::::I'm so ''sick'' of the term N00B, ugh. I'm not going to give my &amp;quot;wish list&amp;quot; cause IW is gonna do what &amp;quot;they&amp;quot; want and not listen to &amp;quot;us&amp;quot;, I stopped playing COD games at WM2. :/ - [[User:Mr. Wolf|Mr. Wolf]] 17:15, 17 June 2011 (CDT)&lt;br /&gt;
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:::::75% of the LMG users use them improperly, like running around not really aiming. I still get annoyed when they kill me (I get annoyed at pretty much everything when it kills me) but if they were actually using it properly it makes me feel a little bit better. As I play on PC there are still annoying players that play outrageously, but on PC virtually nobody uses the mic (on CoD anyway) so I don't have to listen to them talk!--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:25, 17 June 2011 (CDT)&lt;br /&gt;
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:::::I'm the same, though I think getting annoyed is part of the fun. It must be, otherwise we wouldn't keep playing. --[[User:Chrausis|Chrausis]] 17:33, 17 June 2011 (CDT)&lt;br /&gt;
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::::::Nah, getting annoyed is never part of the fun, the game is good enough that we can clinch our teeth from the few annoying things and still enjoy the game. ;) (At least in MW1 for me anyway.) - [[User:Mr. Wolf|Mr. Wolf]] 19:15, 17 June 2011 (CDT)&lt;br /&gt;
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::::::I've never been that keen on CoD4, definitely not on PC anyway. The maps are far too small for the amount of players each server has :\ --[[User:Chrausis|Chrausis]] 10:33, 18 June 2011 (CDT)&lt;br /&gt;
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:::::::Love COD4 on the PC, I love the 24 to 50 players on those &amp;quot;small&amp;quot; maps, 50 players makes it a true war! I prefer playing on Hard Core mode, just love it, no HUD, 1 or 2 bullets to kill someone, that's the way all the COD games '''should''' be by default. :) Never played WM2 or BO, they're too silly and Hollywood. :P - [[User:Mr. Wolf|Mr. Wolf]] 18:22, 18 June 2011 (CDT)&lt;br /&gt;
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::::::::COD4 is by far the best CoD in my opinion. I play on PC, but I hate when there are too many players on a map. I aim for servers with about 4-15 players. Likewise, I love the big maps on BC2, but only when there are enough players.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 19:53, 18 June 2011 (CDT)&lt;br /&gt;
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Aside from seconding the inclusion of a bigger variety of combat pistols (note that by &amp;quot;combat pistols&amp;quot;, I don't mean Desert Eagles, S&amp;amp;W 500s, and the like), the only weapon I'd like to see is a Mark 12 SPR. [[User:Spartan198|Spartan198]] 05:48, 19 June 2011 (CDT)&lt;br /&gt;
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My wishlist would be for more Shotguns and to have them placed not ONLY as secondaries, but Primaries too. For example, I'd love to have the semi-auto M1014 or the 1887 as a primary but have a smaller sawn off shotgun or a compact pump action as a secondary, like a Mossberg 590 Compact Cruiser. MW2 with it's secondary shotguns was a bit of disappointment with me. I'd love to see more real life mainstream shotguns instead of the damn SPAS-12, it's overused for god sake, just start adding the 870 or the Mossberg, I wouldn't even mind if it had all the &amp;quot;Tacticool&amp;quot; crap on, as long as it was either the Mossberg or 870 underneath it all. But overall, more pistols in general, maybe a sniper rifle with only a single shot fire capability, a G3 Rifle from COD4 and maybe some really old weapons, like a Bolt Action Mosin Nagant or a Lee Enfield Rifle. [[User:Draco122|Draco122]] 17:36, 20 June 2011 (CDT)&lt;br /&gt;
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:How about NO shotguns as secondaries? IMO primaries should be the rifle/shotgun and secondaries should be pistols. Two shotguns? A little bit overkill and unfair.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 18:58, 20 June 2011 (CDT)&lt;br /&gt;
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:: I don't know, there is something crazy fun about running around with a M4 and the semi-atuo M1014. Unrealistic, and ridiculous? Maybe, but can't deny that its fun. --[[User:Rebusdi|Rebusdi]] 19:02, 20 June 2011 (CDT)&lt;br /&gt;
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My wishlist would be that we could choose our equipment before the missions. There are some, I suppose where that would be unrealistic such as the 'No Russian' from MW2, but I think it would give everyone a bit more personal or in depth experience if they could choose their kit. I love the idea that we could get the flip up magnifier  for an EOTech sight, but in general I prefer how much less of the screen is taken up by the red dot sight from MW1+2. I don't know enough about programming to understand if this would be impossible, but right now I have a bit of a crush on the Bushmaster ACR and would love to play levels with that, and in a few months when I'm having another of my HK 41X kicks play the game again with that rifle. Living in the UK my PC is the closest I will get to these guns, and I think everyone would have more fun if they could personalise their kit rather than have it chosen arbitrarily by IW/Activision who, I doubt, could not come up with one reason, good or bad, for giving you the equipment that they do. One specific request Sig Sauer p226 in .357 sig, they won't do it but you have to have dreams. --[[User:Rebusdi|Rebusdi]] 19:00, 20 June 2011 (CDT)&lt;br /&gt;
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A Weapon Loadout wouldn't be too hard. Medal of Honor: Airborne did the same thing. Maybe, completing missions, unlocking achievements/trophies (and a separate means on PC and Wii), unlocks new weapons to choose. - [[User:1morey]] June 20, 2011 8:50 PM (EST)&lt;br /&gt;
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Two main things I'm hoping for:  First, I want my F2000 back, but I want IW to get the unique optics right -- the EGLM sight on the real F2000 is magnified, so in-game, it should be the ACOG scope that looks like the EGLM, not the Red Dot.  Second, I want a Springfield Armory XD or XD(m) pistol, preferably in .45 caliber; hell, I'd settle for the Croatian HS2000 that the XD is based on.  I have a few other wishes (XM500 instead of M82/M107), but those two are the only ones that really have any chance of coming true. - [[User:Rhainor|Rhainor]] 18:13, 20 August 2011 (CDT)&lt;br /&gt;
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When will CoD learn? i love CoD but its seriously going down hill from CoD4. they had nice, popular NORMAL weapons in CoD4. M4A1, AK, M16, 1911, M9. now their bringing in stuff that knowone has ever heard of. is it too much to ask for a normal Glock? maybe a 17 or 21 in place of the USP. maybe use some pistols actually being used by actual SF Operators like the Glock, Sig, 1911, Springfield XD. and what is up with the Russians carrying FAMAS's. just looking for a call of duty that had the same quality and standards as COD4.. anyone with me on this? [[User:Dirtdiver6421|Dirtdiver6421]] 20:59, 24 August 2011 (CDT)&lt;br /&gt;
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:What? The USP is WAY more &amp;quot;normal&amp;quot; that the XD [[User:Alex T Snow|Alex T Snow]] 21:05, 24 August 2011 (CDT)&lt;br /&gt;
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i'd give it a few years, its been tried to replace the M9 (as did the hK45), its employed by a few police forces, im sure its being used by SF. and PS im pretty sure that most people would hand in the USP for the newer more ergonomic hK45, or the P30(same thing but in 9x19/.40S&amp;amp;W) [[User:Dirtdiver6421|Dirtdiver6421]] 21:07, 24 August 2011 (CDT)&lt;br /&gt;
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:But... The HK45 only holds 10+1 rounds where as the USP45 holds 12+1. :B By decreasing the grip size for smaller hands and better ergonomics it lost 2 rounds. :(  If someone made flush-fitting 12 round mags for the HK45, I'd buy it in a heart beat. - [[User:Mr. Wolf|Mr. Wolf]] 23:25, 24 August 2011 (CDT)&lt;br /&gt;
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:I would take the fully ambi version of the USP45 over any other handgun. Period. [[User:Alex T Snow|Alex T Snow]] 00:05, 25 August 2011 (CDT)&lt;br /&gt;
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== AK-74u ==&lt;br /&gt;
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Shouldn't the section for the aks74u on the page be titled &amp;quot;AKS-74u&amp;quot; and not AK-74u with quotations? IMO it's the same as calling a Glock 17 converted to full auto a fake Glock 18. I don't believe in the &amp;quot;call it what the game calls it&amp;quot; method because that is incorrect. I think we should definitely mention that the game incorrectly names it in the description, but the title should be the actual gun it is modeled after.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 00:47, 5 July 2011 (CDT)&lt;br /&gt;
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:It uses that title because the weapon is actually a replica of the JG &amp;quot;AK Beta-F&amp;quot; Airsoft gun, not an AKS-74u; it's a mess of different AK variant bits and pieces (mostly AK-47) that's shaped a bit like an AKS-74u but certainly isn't one. Hence it's a quote-unquote AK-74u. [[User:Evil Tim|Evil Tim]] 01:23, 5 July 2011 (CDT)&lt;br /&gt;
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:Just as Evil Tim said, it's only similar to the 74u in name, it's a bunch of different AKs, and it's not even a 74, it's a 47 anyway. Someone could copy-paste the description from the COD4 page. [[User:Alex T Snow|Alex T Snow]] 01:43, 5 July 2011 (CDT)&lt;br /&gt;
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::Then shouldn't it be titled the model of the airsoft gun? All other pages I have seen that use airsoft guns as stand ins for real guns have the gun(s) it is modeled after and in parenthesis the airsoft gun. Anyway, thanks for clearing that up as I'm not much of an AK expert.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 00:25, 6 July 2011 (CDT)&lt;br /&gt;
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:::It's not exactly the same as the Airsoft gun either, though. On a movie page where the gun in question was being used to play a real one, yes, you'd use the name, but here it's a fictional gun ''based'' on an Airsoft gun, so you just have to go with what they call it in quotes. That's how it's normally done for Frankenguns and fictional custom weapons in games. [[User:Evil Tim|Evil Tim]] 01:01, 6 July 2011 (CDT)&lt;br /&gt;
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:Well, technically the only difference is the bakelite mags, but &amp;quot;AK-74u&amp;quot; looks WAY better than &amp;quot;AK Beta-F&amp;quot;. [[User:Alex T Snow|Alex T Snow]] 03:19, 6 July 2011 (CDT)&lt;br /&gt;
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::There's some minor differences in the layout of the gas block and front grip (check the CoD4 page images) and I'd agree it looks better to call it by the game name in quotes; it also makes it easier for someone looking for an ID of the weapon to actually find it. [[User:Evil Tim|Evil Tim]] 03:49, 6 July 2011 (CDT)&lt;br /&gt;
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:::The gas block and grip just look like fail modelling, but they are different ;) [[User:Alex T Snow|Alex T Snow]] 04:20, 6 July 2011 (CDT)&lt;br /&gt;
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Thanks for all the replies, really cleared that up for me. As I said before, I am NOT in any way an AK expert. I had read that the one in COD4 it was modeled after an airsoft gun, and assumed the airsoft gun was modeled after the actual gun, not random bits. To avoid making other people confused I will update the description with a modified version of the COD4 one.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 23:43, 7 July 2011 (CDT)&lt;br /&gt;
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:Yeah I know what you mean by not an AK expert, it took me forever to be able to tell what one was just by looking at it for a sec, and there's still a lot that I come across I hadn't heard of. Same with revolvers, even now, they still all look the same to me lol. [[User:Alex T Snow|Alex T Snow]] 03:29, 8 July 2011 (CDT)&lt;br /&gt;
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::Other than a few Smith &amp;amp; Wessons, don't ask me ANYTHING about revolvers. But hey, that's what this site is for- educating people about firearms.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 11:56, 8 July 2011 (CDT)&lt;br /&gt;
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:Lol, well said :) [[User:Alex T Snow|Alex T Snow]] 15:58, 8 July 2011 (CDT)&lt;br /&gt;
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It is correct that this gun is not an aks 74u and that the term ak 74u &amp;quot;doesn't exist.&amp;quot; However, I don't know where the author of the main page got the information that this gun &amp;quot;doesn't exist.&amp;quot; It's called an SBR (short barreled rifle) you can look it up if you don't believe me, just type in: short barrel rifle ak. Also, I know for a fact that you can fit an aks 74u type muzzle brake on the rifle. Most, if not all ak type muzzle brakes are compatible with each other. Just sayin'. --[[User:Grimmerc915|Grimmerc915]] 16:59, 27 July 2011 (CDT)&lt;br /&gt;
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:I googled, and there's no weapon listed called an &amp;quot;AK-74u&amp;quot; on the first page. If you can find a fullauto AKM-pattern weapon that looks like the one in the game and is called the AK-74u ''by the manufacturer'', then feel free to add it to the page, but as far as anyone can tell it's an &amp;quot;AK Beta F&amp;quot; Airsoft gun. This would hardly be the first mistake CoD has made regarding weapons, CoD1 had eight and ten-man weapons with a one-man crew and MP44s at Stalingrad in 1942-43. [[User:Evil Tim|Evil Tim]] 20:15, 27 July 2011 (CDT)&lt;br /&gt;
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I'm sorry for the poor communication, the gun is call a &amp;quot;Short Barrel Rifle.&amp;quot; Ak 74u is just a nickname of AKS 74u. Look up &amp;quot;Short Barrel Rifle ak&amp;quot; on google. You are correct in saying that the Ak 74u isn't a &amp;quot;real weapon.&amp;quot;--[[User:Grimmerc915|Grimmerc915]] 23:43, 27 July 2011 (CDT)&lt;br /&gt;
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:SBR is a legal classification of weapons (shoulder-fired rifled guns with barrels 16 inches or shorter) which require a special tax stamp and registration, it's not a specific gun. It's been applied to handguns with shoulder stocks before. What you're finding with that google search is weapons which fit that legal definition. Bear in mind we ''don't'' use legal definitions here, because legally, for example, there's no such thing as a fully automatic shotgun (it's a &amp;quot;machine gun&amp;quot;). [[User:Evil Tim|Evil Tim]] 23:49, 27 July 2011 (CDT)&lt;br /&gt;
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Regardless of what you say it's classified as, the weapon exists regardless of technical terms. I was merely proving the weapon existed. Even if it is heavily modified.--[[User:Grimmerc915|Grimmerc915]] 23:55, 27 July 2011 (CDT)&lt;br /&gt;
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:Um, you're looking at dozens of different short-barrel AKM-pattern weapons with that search, the only thing they have in common is requiring an SBR stamp. It doesn't really change that ''this'' AK isn't a real gun, because it's an Airsoft gun based on piecemeal bits of the AK47 and AKS-74U. [[User:Evil Tim|Evil Tim]] 00:01, 28 July 2011 (CDT)&lt;br /&gt;
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Okay, I don't want to debate the issue with you here, I am aware that you are correct about the SBR title and its classification. However, If you look at the weapon posted, you will realize that it is merely an AKM with a shortened barrel, the pictures I found proves that this customization exists. You're going by weapon title whereas I'm going by the weapon itself. A weapon like that could, in theory, exist. With full auto capability and everything. But do what you will, It doesn't bother me at all, However, I think you can agree that this fictional weapon is at least based off a real firearm.--[[User:Grimmerc915|Grimmerc915]] 00:09, 28 July 2011 (CDT)&lt;br /&gt;
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The only Aks 74u piece you're talking about is the muzzle brake.--[[User:Grimmerc915|Grimmerc915]] 00:12, 28 July 2011 (CDT)&lt;br /&gt;
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Oh, and the sight, but dude, I don't want to be that guy, I just want to show that this gun could be real, after all, the gun in-game doesn't show any manufacturer or anything, it's just a customized AKM.--[[User:Grimmerc915|Grimmerc915]] 00:15, 28 July 2011 (CDT)&lt;br /&gt;
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:You're talking about the fact that the configuration could ''theoretically'' be made into a real gun, though. We know of an ''actual'' Airsoft gun which is mass-produced right now and easily available to be used as a reference, which is all but identical to what is shown in the game. This means it's based on a fake weapon. Whether you could make an actual weapon based on ''it'' doesn't really change that. We say the same of handheld miniguns in videogames which have the &amp;quot;chainsaw grip&amp;quot; from T2 but retain the half-circle attachment point for the ''Predator'' M60 grip: you could make a minigun with a useless half-circle attachment, but that doesn't change that the useless half-circle comes from the Airsoft version we have pictured on the M134 page. [[User:Evil Tim|Evil Tim]] 00:23, 28 July 2011 (CDT)&lt;br /&gt;
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By all means do whatever you want, you know more about this site than I do, and frankly, I like this site and don't want to get into an argument on it. Either way is fine by me. And I'll leave it as a agree to disagree kind of thing regarding its actual existence. There's not enough evidence to say it does or doesn't exist. So I apologize for my previous remark. I leave it at a possibilty.--[[User:Grimmerc915|Grimmerc915]] 00:30, 28 July 2011 (CDT)&lt;br /&gt;
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== Call of Duty XP 2011 ==&lt;br /&gt;
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I doubt it, but was just wondering if anyone is going to this? I'm curious if they got all the right guns in the &amp;quot;Call of Duty Armory&amp;quot;, which apparently has the guns from CoD in it. You also get the chance to play MW3 for the first time, and a little beforehand reporting never hurt anyone ;).--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 00:00, 8 July 2011 (CDT)&lt;br /&gt;
:If I lived in the States/had the money to afford a flight to LA I probably would have gone. --[[User:Chrausis|Chrausis]] 12:27, 8 July 2011 (CDT)&lt;br /&gt;
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== Screenshot from FourZeroTwo/PKP Pecheneg spotted? ==&lt;br /&gt;
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[http://a.yfrog.com/img736/504/nceia.jpg]&lt;br /&gt;
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Looks like the Juggernaut soldier is using a PKP Pecheneg (note the distinctive carry handle on the top of the barrel).&lt;br /&gt;
There are some other guns lying around, possible an M14 on the left? Looks like a .308 mag to me....&lt;br /&gt;
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(also is there a way to post an image directly in a discussion?)&lt;br /&gt;
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--[[User:Ghostdigga|Ghostdigga]] 14:16, 10 July 2011 (CDT)&lt;br /&gt;
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:Anyone else notice the annoyingly obvious Remington and EOTech trademarks? [[User:Alex T Snow|Alex T Snow]] 17:03, 10 July 2011 (CDT)&lt;br /&gt;
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::Yeah I don't like the trades at all, though I doubt I will use the ACR all that much. Good job on the PKP spot Ghost, think you're on the money there. Have wanted the PKP for a while. --[[User:Chrausis|Chrausis]] 01:50, 11 July 2011 (CDT)&lt;br /&gt;
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::Yeah, it's not like guns have rollmarks in real life, right?-protoAuthor 21:10, 12 July 2011 (CDT)&lt;br /&gt;
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:::Meh, I don't mind the trades. :) - [[User:Mr. Wolf|Mr. Wolf]] 04:46, 13 July 2011 (CDT)&lt;br /&gt;
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::::Each to their own, but they are massive so it feels a little like (very obscure) product placement --[[User:Chrausis|Chrausis]] 07:51, 13 July 2011 (CDT)&lt;br /&gt;
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::To be honest, I'll take overt sponsorship over price rises. You have to remember that games have gone from something that could be made by half a dozen people in six months to something that takes 150-2,000 (GTAIV) people years and costs millions of dollars, and in real terms games now cost less than they did in those days. For example, the original ''Turok'' adjusted for inflation cost over $100 when the N64 first came out. They've got to get more money from somewhere, and you should be glad that somewhere isn't you. [[User:Evil Tim|Evil Tim]] 10:04, 13 July 2011 (CDT)&lt;br /&gt;
:::I think it's brilliant. The MW series has made ACOG and EOTech house-hold names to an entire generation of potential customers. How many twelve year olds knew what an ACOG was pre-MW? Or what a Remington ACR was, or FN SCAR?  --[[User:Funkychinaman|Funkychinaman]] 11:00, 13 July 2011 (CDT)&lt;br /&gt;
::::But can they tell the difference between a Remington ACR and a Magpul Masada? But seriously, I don't mind the trades that much. Sure, they are gigantic and wrongly placed, but will you honestly be focused on that while playing?--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 11:14, 13 July 2011 (CDT)&lt;br /&gt;
:::::I suppose not, no. You might struggle to play the game if constantly focusing on your gun's trades. --[[User:Chrausis|Chrausis]] 16:17, 13 July 2011 (CDT)&lt;br /&gt;
::::::Yeah, you guys are right, the product placement isn't too bad, it's just the oversized obviousness that bothers me. Oh, and I'm not familiar with the new EOTech in this game, but isn't the EOTech trade where the buttons should be? [[User:Alex T Snow|Alex T Snow]] 20:04, 13 July 2011 (CDT)&lt;br /&gt;
:::::::Not necessarily, I believe the model depicted there is the EXPS2, which has the buttons on the left-hand side (http://www.copquest.com/75-8030.jpg) --[[User:Chrausis|Chrausis]] 22:18, 13 July 2011 (CDT)&lt;br /&gt;
::::::Oh okay, it doesn't bother me nearly as much now. [[User:Alex T Snow|Alex T Snow]] 02:13, 14 July 2011 (CDT)&lt;br /&gt;
:::::::If you guys have 3 minutes to spare, here's a youtube vid of the EXPS2, which indeed does have the EOTech trade on the back. http://www.youtube.com/watch?v=CVpw0IigxQM Plus, at the 1:00 minute mark he brings out a magnifier that has the same flip to side capability as we saw in some video for MW3, I don't remember which.&lt;br /&gt;
::Yeah, it is a PKP Pecheneg, Confirmed. - [[User:ReikoKotobuki|ReikoKotobuki]]&lt;br /&gt;
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== ??????? ==&lt;br /&gt;
Why haven't all the guns from the Walther P99 to the Heckler &amp;amp; Koch M320 (above) been applied to the main page? Every image containing the guns have been confirmed as official by Robert Bowling.&lt;br /&gt;
:They were on Kotaku, which is not a reliable source, and last I heard they said &amp;quot;some of the information released is accurate, some not&amp;quot;. If they have been confirmed elsewhere, please post a link.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 16:54, 25 July 2011 (CDT)&lt;br /&gt;
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This isn't rocket science. Those pictures were leaked before the gameplay videos were. Look at the M-4 from the video, then from the Kotaku Link. They're the exact same, and the MP5 as well. They're legit, I'm convinced.--[[User:Grimmerc915|Grimmerc915]] 17:04, 27 July 2011 (CDT)&lt;br /&gt;
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:This website operates based on CONFIRMED information. However likely it may be that they are legit (I'm convinced too) we have to wait for them to be in an official gameplay video.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:59, 27 July 2011 (CDT)&lt;br /&gt;
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::Yes, plus, as the template at the top of the age says, all images must be from ''official trailers''. The pics here are still from a leak, even if some of them have been confirmed. I'd say the only time we should use leaked pics is ''after'' the release if they include weapons that never made the final cut (eg the minigun in the leaked STALKER alpha), but never before. [[User:Evil Tim|Evil Tim]] 20:18, 27 July 2011 (CDT)&lt;br /&gt;
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Okay, fair enough. Sounds good to me.--[[User:Grimmerc915|Grimmerc915]] 00:24, 28 July 2011 (CDT)&lt;br /&gt;
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== Survival Mode Trailer ==&lt;br /&gt;
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Look HERE: http://www.youtube.com/watch?v=BxDQ2Ow-VfI&amp;amp;feature=player_embedded. New weapon spots include...(please identify) at 0:11, (please identify...maybe Scar-H) at 0:14, buy screen confirms USAS-12 and M60E4 at 0:40, G36 at 0:42, ?auto-grenade launcher? (mk.19???) at 0:48, new telescopic lens attachment at 1:25, riot shield at 1:38, FMG-9 and bounding landmine (unknown type) at 2:04. Please update main page accordingly =D --[[User:DaiTaNam|DaiTaNam]] 13:24, 9 August 2011 (CDT)&lt;br /&gt;
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You beat me to it, was just in the middle of writing a post about this! --[[User:Chrausis|Chrausis]] 13:30, 9 August 2011 (CDT)&lt;br /&gt;
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Forgot to mention, at 0:42, ACR using 6.8mm ammo --[[User:DaiTaNam|DaiTaNam]] 13:32, 9 August 2011 (CDT)&lt;br /&gt;
Also 0:52, it IS a mk.19 automatic grenade launcher!!!! --[[User:DaiTaNam|DaiTaNam]] 13:34, 9 August 2011 (CDT)&lt;br /&gt;
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:I think the weapon at 0:11 might be another AR platform weapon, they show more of it at 0:15. I'm thinking LWRC's M6A4 but they're not an exact match. --[[User:Chrausis|Chrausis]] 14:27, 9 August 2011 (CDT)&lt;br /&gt;
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:: It's the same M4 seen in the leaks and the E3 footage.[[User:The Wierd It|The Wierd It]] 16:39, 9 August 2011 (CDT)&lt;br /&gt;
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:::Nah that's shown at 0:17, is definitely a different gun. Much longer than the M4, also the rail system, charging handle and rear sight differ. --[[User:Chrausis|Chrausis]] 17:25, 9 August 2011 (CDT)&lt;br /&gt;
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Dammit, I was hoping they wouldn't bring back that juggernaut soldier. Also, seeing what they did to that poor 1887 made me cry. One good thing though, deploying a riot shield squad could be interesting.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 15:56, 9 August 2011 (CDT)&lt;br /&gt;
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:Wait, weren't riot shields also available in MW2? I remember seeing them in MW2 videos. - [[User:Mr. Wolf|Mr. Wolf]] 16:37, 9 August 2011 (CDT)&lt;br /&gt;
::Indeed they were introduced in MW2, but only the AI could use a sidearm in tandem with the shield. --[[User:HashiriyaR32|HashiriyaR32]] 19:15, 9 August 2011 (CDT)&lt;br /&gt;
:::Aww. - [[User:Mr. Wolf|Mr. Wolf]] 21:50, 9 August 2011 (CDT)&lt;br /&gt;
Also, here's the list of weapons up for purchase during the trailer: [http://images2.wikia.nocookie.net/__cb20110809195831/callofduty/images/8/8f/USAS_12_Survival_Mode.png Clicky!] [[User:The Wierd It|The Wierd It]] 17:02, 9 August 2011 (CDT)&lt;br /&gt;
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The landmine device at the end of the video is an IMS landmine. Information here: http://www.youtube.com/watch?v=2upxZigECyk. I don't know if we post about that kind of thing, but claymores are listed on the main website. --[[User:DaiTaNam|DaiTaNam]] 17:36, 14 August 2011 (CDT)&lt;br /&gt;
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== Colt CM901 ==&lt;br /&gt;
[[Image:UK1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:UK2.jpg|thumb|none|600px|]]&lt;br /&gt;
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Anyone know what this is? I think it's LWRC's M6A4 but I'm not certain, definitely isn't either of the other AR platform weapon's we've seen so far though &lt;br /&gt;
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Well, since Infinity Ward loves to put Future Weapons stuff in the games, I wouldn't be surprised if the LWRC M6A4 made an appearance as a mag-fed LMG, Black Ops-style. [[User:Gonzaga|Gonzaga]] 20:28, 9 August 2011 (CDT)&lt;br /&gt;
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:^ That's what I was thinking, the reload animation looks quite slow for an assault rifle. --[[User:Chrausis|Chrausis]] 20:32, 9 August 2011 (CDT)&lt;br /&gt;
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:Yet, once again, they have put the rear iron sight backwards :P --[[User:RaNgeR|RaNgeR]] 21:57, 9 August 2011 (CDT)&lt;br /&gt;
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::Good job whoever identified this as a Colt CM901! --[[User:Chrausis|Chrausis]] 07:05, 10 August 2011 (CDT)&lt;br /&gt;
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:::No, that iron sight isn't on backwards. That's the standard BIS for M4's in the Army. Every M4 in our Brigade has that flip up sight. The only thing wrong with it is that it's supposed to be a the standard peep hole, not the night sight that you see on the M16/M4 carrying handles. [[User:Run its a T-55|Run its a T-55]] 09:51, 10 August 2011 (CDT)&lt;br /&gt;
:::: For reference, I believe [http://www.aresarmor.com/install/media/ecom/prodlg/matechbuis.jpg this] either is or is a commercial copy of the sight he's on about. [[User:The Wierd It|The Wierd It]] 16:33, 10 August 2011 (CDT)&lt;br /&gt;
:::::Yes sir that would be it [[User:Run its a T-55|Run its a T-55]] 12:27, 12 August 2011 (CDT)&lt;br /&gt;
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== MP5K!! ==&lt;br /&gt;
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Someone throw in the MP5K to confirmed weapons, it can be seen with a holographic in the vid, after the player tosses a purple smoke grenade for AC-130 fire at 1:08 in the newest trailer! :D Dunno WHY they add it in with the regular MP5, but it's confirmed in the bottom right hand corner. --[[User:TheTrueNight|TheTrueNight]]&lt;br /&gt;
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:On it. --[[User:Chrausis|Chrausis]] 20:38, 9 August 2011 (CDT)&lt;br /&gt;
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::The strange thing is that the difference is not even noticeable as the guy holds the MP5K close to his body and the buttstock (the buttplate on the MP5K) isn't visible. [[User:Gonzaga|Gonzaga]] 20:46, 9 August 2011 (CDT)&lt;br /&gt;
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:::I think it has a buttstock attached, as far as I can tell. I get the feeling this is the only MP5 variant in the game. --[[User:Chrausis|Chrausis]] 20:50, 9 August 2011 (CDT)&lt;br /&gt;
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::::What the about the MP5A2? - [[User:Mr. Wolf|Mr. Wolf]] 22:00, 9 August 2011 (CDT)&lt;br /&gt;
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:::::I thought they both looked very similar (buttstock, rails etc) so that's why I assumed they might both be one and the same, but if they're both confirmed as separate weapons then fair enough. --[[User:Chrausis|Chrausis]] 22:07, 9 August 2011 (CDT)&lt;br /&gt;
::::::They could have misnamed the MP5A2 an MP5K. :\ - [[User:Mr. Wolf|Mr. Wolf]] 22:12, 9 August 2011 (CDT)&lt;br /&gt;
:::::::I also think this might be the only MP5 in the game, and if it is the MP5k OR it is a MP5A2 misnamed, I'm going to get angry. The MP5k is a nice gun, but I want to be able to use a full size MP5 again, like the good ole days. Ahh, how I miss COD4...--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:17, 9 August 2011 (CDT)&lt;br /&gt;
::::::::True to that. Well I'm still playing COD4, huaha! &amp;gt;:D I just played Black Ops only for a little while, I completed SP, played Zombies and MP for a couple of hours until I quit due to the frustrating and the annoying, and went back to playing COD4. XD Oh, and I never even touched the abomination that is called MW2. D:&amp;lt; - [[User:Mr. Wolf|Mr. Wolf]] 01:12, 10 August 2011 (CDT)   &lt;br /&gt;
:::::::::I played Black Ops for a while, enjoyed, then played COD4 again and realized how bad BO was. Recently I broke down and bought MW2 because Steam had it half off, and having extremely low expectations for it, I found it wasn't terrible, but just bad. I still play the MP, but I have no idea why.&lt;br /&gt;
We saw the teaser trailer and it is the full size MP5. I'd be damn if they kept the MP5K. Seriously man. In Black Ops they had the right idea of no mini Uzi and gave us a full Uzi, I want me full size MP5 [[User:Excalibur01|Excalibur01]] 22:27, 9 August 2011 (CDT)&lt;br /&gt;
:Hehe. :D - [[User:Mr. Wolf|Mr. Wolf]] 01:12, 10 August 2011 (CDT)&lt;br /&gt;
::Seriously though, I don't know why they put the smaller variants of everything. MP5k, Mini-Uzi, and small guns in particular like the sawed off shotgun and stuff. Don't even get me started about the excess rails, which appears to have continued over into MW3. 0.o--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 10:37, 10 August 2011 (CDT)&lt;br /&gt;
:::I quite like the MP5K, but for the most part I prefer the full size variants of the weapons they include. As for rails, everybody knows the more rails you have on your gun, the better your gaming experience will be. *Trollface* --[[User:Chrausis|Chrausis]] 09:20, 11 August 2011 (CDT)&lt;br /&gt;
::: Needs more Tacticool. [[User:The Wierd It|The Wierd It]] 09:31, 11 August 2011 (CDT)&lt;br /&gt;
:::^ --[[User:Chrausis|Chrausis]] 09:58, 11 August 2011 (CDT)&lt;br /&gt;
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== M60E4 could be M60E3 ==&lt;br /&gt;
&lt;br /&gt;
After looking closely again at the trailer, I have noticed that the picture of the M60E4 is actually the M60E3 from [[Call of Duty 4: Modern Warfare]]. Of course we haven't seen MW3's M60 in action yet, but once again, could be another mistake, or just an early development place holder... Here are the pictures for comparison:&lt;br /&gt;
* Call of Duty 4: Modern Warfare's M60 - http://www.imfdb.org/wiki/File:Wmplayer_2011-08-09_23-35-18-50.jpg&lt;br /&gt;
* Call of Duty: Modern Warfare 3's M60 - http://www.imfdb.org/wiki/File:COD4M60E4.jpg&lt;br /&gt;
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What do you think? --[[User:RaNgeR|RaNgeR]] 21:54, 9 August 2011 (CDT)&lt;br /&gt;
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:I think they images they're using atm are largely just placeholders until final ones are chosen, so the final in-game model may end up being the E4 variant. Guess we'll have to wait till footage from CoD XP comes out to see for ourselves. --[[User:Chrausis|Chrausis]] 22:09, 9 August 2011 (CDT)&lt;br /&gt;
:: The fact the MW2 ACR image is being used supports that. [[User:The Wierd It|The Wierd It]] 02:45, 10 August 2011 (CDT)&lt;br /&gt;
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== FAD assault rifle ==&lt;br /&gt;
&lt;br /&gt;
Whereabouts in the spec-ops trailer is the FAD? Someone updated the main page but no pics. Here's a picture of the FAD for anyone who hasn't seen it, looks horrific [http://img80.imageshack.us/img80/5347/fad3vv2.jpg] --[[User:Chrausis|Chrausis]] 18:03, 12 August 2011 (CDT)&lt;br /&gt;
:Just watched the trailer and am 99% there was no FAD in it. Also, the MP5K is actually a railed MP5A2, and can be seen from the side on the ground when the first juggernaut fast ropes in.  --[[User:Commando552|commando552]] 19:50, 12 August 2011 (CDT)&lt;br /&gt;
::I thought so. :) And yeah the FAD is pretty horrific looking. XD - [[User:Mr. Wolf|Mr. Wolf]] 20:29, 12 August 2011 (CDT)&lt;br /&gt;
:::OMG that gun looks bleh...i'd rather see the F2000 or TAR-21 again, those are some sexy bullpup rifles. But this time please with correct grenadelauncher placement.--[[User:WARthog|WARthog]] 08:29, 15 August 2011 (CDT)&lt;br /&gt;
: Chrausis, the FAD isn't in the trailer, but can be seen on Sledgehammer's site in image 2 as seen here [http://sledgehammergames.com/]. And Commando, you may be right, but Robert Bowling confirmed on Twitter both versions of the MP5 will be included. --[[User:TheTrueNight|TheTrueNight]] 02:38, 13 August 2011&lt;br /&gt;
::Hmm... this could prove interesting... if they pull it off right there could be pros/cons to each version, i.e. MP5k lets you run a little faster but poorer accuracy and MP5A2 gives you better accuracy but a little slower. Of course, they could just be making the MP5k a secondary, which would make me pretty mad.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 21:10, 12 August 2011 (CDT)&lt;br /&gt;
:::It's kinda hard for MW3's MP5K to be a secondary with that A2 stock. :\ - [[User:Mr. Wolf|Mr. Wolf]] 21:20, 12 August 2011 (CDT)&lt;br /&gt;
::::That was the MP5A2 we saw, just with rails.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:24, 12 August 2011 (CDT)&lt;br /&gt;
:::::But the HUD said &amp;quot;MP5K Holographic&amp;quot;. :\ - [[User:Mr. Wolf|Mr. Wolf]] 00:15, 13 August 2011 (CDT)&lt;br /&gt;
::::::1of 2 things is happening. 1) IW has REALLY screwed up this time and put an A2 stock on a MP5k or 2) the HUD is just a placeholder from MW2 and will be updated. I can't tell if the handguard is full length or not from that clip.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 00:42, 13 August 2011 (CDT)&lt;br /&gt;
:::::::I think there going with the Machine Pistol Secondaries again, perhaps the MP5K is in the Machine Pistol Slot now, makes sense, considering it's smaller profile and IW's reputation, given that they had placed similar weapons in the catergory such as the MP9 and PP-2000. Might have a smaller magazine capacity or trade in something else over the full size version like firepower or accuracy. I know that one theory of mine, is that the A2 version may function similarly to the AKS-74U from Black Op's in the addition of mounting alot more accessories over the K variant, such as Dual Mags (Or Mag Clamps) or in this case, an underslung 40mm Grenade Launcher. [[User:Draco122|Draco122]] 05:26, 13 August 2011 (CDT)&lt;br /&gt;
::::::::The GSN-19 is a '''30mm''' grenade launcher dude. :| - [[User:Mr. Wolf|Mr. Wolf]] 17:16, 15 August 2011 (CDT)&lt;br /&gt;
:::::::::I was using that as the US equivalent, the only other '''30mm''' Grenade Launcher I see in use by US Forces would be the 37mm and that's usually designated to Police Riot situations and signal purposes, not exactly a great combat multiplier on a Sub-Machine gun. And did I mention the GSN-19 anywhere in that description or saying that it was '''30mm'''? [[User:Draco122|Draco122]] 01:23, 19 August 2011 (CDT)&lt;br /&gt;
::::::::::You said &amp;quot;Similarly to the AKS-74U from Black Op's in the addition of mounting alot more accessories over the K variant, such as Dual Mags (Or Mag Clamps) or in this case, an underslung '''40mm Grenade Launcher'''&amp;quot; &amp;lt;-(referring to the '''30mm''' GSN-19 that mounts to the AKS-74U). Just making a correction. Anyway I see a 40mm grenade launcher being mounted on a MP5 kinda silly, Half-Life anyone?&lt;br /&gt;
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== Purchase Weapons like Black Ops? ==&lt;br /&gt;
&lt;br /&gt;
Was just curious after watching the Survival Mode trailer, anyone else think that IW maybe following Treyarch's example and giving all their guns, equipment and killstreaks price tags in the Multiplayer Armory instead of unlocking them with experience and further ranks? I personally enjoy the idea, as in Black Op's it worked quite well, I could buy what I want and didn't need to work too much in order to get it. It was always in reach. What do you alot think about this? [[User:Draco122|Draco122]] 05:31, 13 August 2011 (CDT)&lt;br /&gt;
:I would prefer the money system. as you noticed, the upgrades where always in reach and it wasnt necessairi to perform a gazillion kills simply to get that one feature unlocked, that i like. [[User:WARthog|WARthog]] 08:23, 15 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Robert Bowling has confirmed that there'll be no in-game currency (other than in survival mode) but there will be a whole new system in which weapons are unlocked. --[[User:Chrausis|Chrausis]] 05:52, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== One handed grip ==&lt;br /&gt;
&lt;br /&gt;
I know its not supposed to be a sim, but a one handed grip on the pistols is going to get old quick [[User:Slayerofthesand|Slayerofthesand]] 21:24, 14 August 2011 (CDT)&lt;br /&gt;
:I agree fully.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 21:31, 14 August 2011 (CDT)&lt;br /&gt;
::Be thankful it's just a one-handed grip and not a sideways 'gangsta' style grip. Though now I've said that... --[[User:Chrausis|Chrausis]] 08:13, 15 August 2011 (CDT)&lt;br /&gt;
::And they wouldn't even have the shell casings eject into the player's face.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 06:33, 16 August 2011 (CDT)&lt;br /&gt;
::Would make you flinch if you were playing in 3D. --[[User:Chrausis|Chrausis]] 07:08, 16 August 2011 (CDT)&lt;br /&gt;
:::Well in the real world you only one handed a pistol when your off-hand is not available, ie steadying on something, moving something, holding a flashlight, driving, disabled, etc. - [[User:Mr. Wolf|Mr. Wolf]] 13:51, 25 August 2011 (CDT)&lt;br /&gt;
::::We all know how the CoD developers feel about the real world...--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 15:02, 25 August 2011 (CDT)&lt;br /&gt;
:::::lolz. :) - [[User:Mr. Wolf|Mr. Wolf]] 15:17, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
On a lighter note, they are supposed to be bringing back a fully sized MP-5[[User:Slayerofthesand|Slayerofthesand]] 21:34, 14 August 2011 (CDT)&lt;br /&gt;
:Old news pal. :\ - [[User:Mr. Wolf|Mr. Wolf]] 17:13, 15 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Infinity ward when will you ever learn ==&lt;br /&gt;
&lt;br /&gt;
that russians don't use 9mm european smgs in frontline combat i throught Russians used heavy calber Russian weapons.--[[User:Gundoiler|Gundoiler]] 00:19, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
And I hate the EBR why do they have it in there!&lt;br /&gt;
&lt;br /&gt;
know what I hate in COD games is that the player automatically thinks that they know every gun just by playing cOD.But I still like cod enough to play it--[[User:Gundoiler|Gundoiler]] 00:19, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:They don't really care about the minor details. They just want to create a fun game, rather than to do a research about a weapon and recreate it in the game itself. I myself, also getting annoyed of the unrealistically bull**** stuff that the developers put in CoD, especially CoD:BO where 90% of the weapons are anachronistic. --[[User:RaNgeR|RaNgeR]] 03:14, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
We have WAAAAYYY passed the realistic mark with CoD. CoD is basically a playable action movie. If you want realistic, play Battlefield. Depending on how they present multiplayer, I play it because it is fun.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 06:30, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Haha, yeah, the CODs since 4 aren't so bad if you just think of them as action movies. [[User:Alex T Snow|Alex T Snow]] 14:01, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
did anyone actually pay attention of what i wrote?- nazi fishwife&lt;br /&gt;
&lt;br /&gt;
:You basically went for the rather tiresome 'an unrealistic game scored better in reviews than a realistic game, so people must prefer unrealistic games' line. This is a fallacious argument unless you can prove ''Modern Warfare 2'' scored more highly ''because'' it was unrealistic and that it would have scored less if the weapon choice had at least attempted to make sense. [[User:Evil Tim|Evil Tim]] 02:42, 19 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
how is it a fallacious argument, action packed less realistic games are statistically better than realistic, slow and boring games i had proof i added all of the scores modern warfare 2 and all of the scores with operation flashpoint 2: dragon rising on the page but it got deleted because it wasn't set out in the acceptible fashion - nazi fishwife&lt;br /&gt;
&lt;br /&gt;
:No, ''one'' unrealistic game got better review scores than ''one'' realistic game. The comparison is flawed, since you assume that ''MW2'' is better because the weapons used are unrealistic choices for the people using them (something no review praised the game for) rather than because the game is better at a mechanical level, or simply appealed to more reviewers due to the more &amp;quot;pick up and play&amp;quot; style of gameplay. I could just as easily claim that since ''Portal 2'' has a higher Metacritic score than ''MW2'', first-person games with no guns in them are &amp;quot;statistically better&amp;quot; than ones with guns. Would you accept this as an arguement for MW3 not letting you shoot anything? [[User:Evil Tim|Evil Tim]] 01:02, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
thats funny, i didn't know that portal 2 was a realistic war game?&lt;br /&gt;
&lt;br /&gt;
:Way to miss the point. [[User:Evil Tim|Evil Tim]] 11:28, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
like when you started talkin about portal instead of a war game who's missing the point??&lt;br /&gt;
&lt;br /&gt;
:Wow you just epically failed basic logic there ''and'' you didn't sign your posts... -.-  [[User:Mr. Wolf|Mr. Wolf]] 12:23, 28 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
i didnt know logic came into commenting on a website are you fucking stupid or do you just not get what logic is??? &lt;br /&gt;
&lt;br /&gt;
:Interesting, your attitude is just as bad as your logic and your name, you better watch yourself Nazi. - [[User:Mr. Wolf|Mr. Wolf]] 21:20, 28 August 2011 (CDT) &lt;br /&gt;
&lt;br /&gt;
:Popular =/= Good. [[User:Alex T Snow|Alex T Snow]] 21:05, 24 August 2011 (CDT)&lt;br /&gt;
 &lt;br /&gt;
:: I love the EBR and its still in service. It's not in alot of games/movies so why do you hate it? - Joey1666&lt;br /&gt;
&lt;br /&gt;
You're asking when Infinity Ward will learn? They did, and a majority of them quite the company. What's left of IW is nothing compared to who they used to be [[User:Excalibur01|Excalibur01]] 23:09, 18 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I went kinda over board,What I ment about the EBR is not the gun I hate,Its the damage in-game what I hate.Other then that I love the EBR.An about the Russians I was just making a point like it making them look like a terroist army when they are not.Like they could be using a little more Russian weaponry.Right (makarovs men are the terroist if you didn't know),Anyways  COD is still my favorite game series.--v 15:07, 20 August 2011 (CDT)[[user:Gundoiler|Gundoiler]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Confirmed guns still on Talk page ==&lt;br /&gt;
&lt;br /&gt;
The following guns have been confirmed (either by official trailers or by live gameplay videos), and have already been added to the main page; therefore, they can be removed from the &amp;quot;unconfirmed&amp;quot; list on the Talk page (and IMHO, removing them will help prevent any confusion):&lt;br /&gt;
*FN Five-seveN&lt;br /&gt;
*Magpul FMG-9&lt;br /&gt;
*Colt M4A1&lt;br /&gt;
*Customized AK-47&lt;br /&gt;
*Remington ACR&lt;br /&gt;
*Heckler &amp;amp; Koch G36C&lt;br /&gt;
*Winchester Model 1887&lt;br /&gt;
*AA-12&lt;br /&gt;
&lt;br /&gt;
== Hopefully this game turns out really good ==&lt;br /&gt;
&lt;br /&gt;
I'm keeping my fingers crossed on this one folks. Cause to be quite honest, it's good that Infinity Ward got Sledgehammer Games and Raven Software to help in the development of the game, rather than just them doing it all on their own like how painfully obvious it was in Modern Warfare 2 (Not that the game was bad in any way, but it could have spent a little more time in development). After all, Raven Software is famous for it's development of the Jedi Knight games (instant classics right there), The X-Men Legends games, the Soldier of Fortune trilogy and a few Star Trek games here and there, so definitely the Multiplayer aspect of Modern Warfare 3 will be much improved over MW2's, and more fun to play. While Sledgehammer Games was founded by two guys who used to be a part of Visceral Games (a subsidiary of Electronic Arts), and that company was famous for development of 007: Agent Under Fire, 007: Everything or Nothing, 007: From Russia With Love (Pretty good first person shooters back in the day when games in that genre weren't copying the whole 'duck-and-cover-while-your-health-regenerates' system like they do now from the more modern CoD games... *cough* stole it from Halo *cough*), and of course both of The Godfather games and the Dead Space trilogy. So definitely the single-player campaign of Modern Warfare 3 will be much better and probably less glitchy and just ''maybe'', a little more 'realistic' like how Call of Duty 4 almost nailed down. Granted, this game and every other Call of Duty that comes afterwards will never be intended as 'realistic military simulators', and I understand and accept that, since Call of Duty is nothing more than a game you play for enjoyment rather than for the realism. But for what it's worth, I'm really hoping that this game turns out just as good as the first Modern Warfare did, so I'm keeping my fingers crossed. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 06:33, 29 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Wow, couldn't have said it better :D I love how any time someone talks about COD, no matter the opinion, COD4 is ALWAYS mentioned as being good. [[User:Alex T Snow|Alex T Snow]] 18:31, 29 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M14 Derivative Spotted Possibly M21 EBR ==&lt;br /&gt;
&lt;br /&gt;
Far right picture in second row of confirmed screenshots/concept art http://beta.digitalwarfare247.com/games/modernwarfare3/183-more-concept-art-mw3 --[[User:DaiTaNam|DaiTaNam]] 15:34, 30 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I seen it too, over on the CoD Wikia. So psyched that it's back. Also, it appears Captain Price is back :( Oh well, can't have everything I want :( --[[User:TheTrueNight|TheTrueNight]] 23:03, 30 August 2011&lt;br /&gt;
&lt;br /&gt;
::YAY! Captain Price!!!! I am soooo happy! Even though I suppose we already knew he'd be back... [[User:Alex T Snow|Alex T Snow]] 17:41, 30 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::That art looks so awesome &amp;lt;3 --[[User:Chrausis|Chrausis]] 18:03, 30 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
If you need proof that some people on the CoD wiki are morons, I got called a troll for saying this doesn't mean the M14 is confirmed. [[User:The Wierd It|The Wierd It]] 02:40, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Haha, they also don't allow real life gun info on the weapon pages. [[User:Alex T Snow|Alex T Snow]] 02:52, 31 August 2011 (CDT)&lt;br /&gt;
:: That was to stop it turning into a load of nerds swinging their virtual cocks around. [[User:The Wierd It|The Wierd It]] 03:07, 31 August 2011 (CDT)&lt;br /&gt;
:::Eh, the result is ignoring misinformation about weapons spread by the games (eg that there's such a thing as an M93R). Not exactly an improvement. Especially when the original games had writeups that talked about the real guns in their manuals. [[User:Evil Tim|Evil Tim]] 08:03, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New Trailer ==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=pGyswpn6xzQ Bam.] [[User:The Wierd It|The Wierd It]] 04:50, 2 September 2011 (CDT)&lt;br /&gt;
: And it's already been taken down; I think it got put up too early. [[User:The Wierd It|The Wierd It]] 04:57, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Was this the multiplayer reveal trailer? I've heard it'll come out during the live stream of CoD XP at 11AM LA time. --[[User:Chrausis|Chrausis]] 05:41, 2 September 2011 (CDT)&lt;br /&gt;
::: In the meantime, [http://www.youtube.com/watch?v=PaYrfe1S650 here's] where someone else stuck it up. [[User:The Wierd It|The Wierd It]] 05:45, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::: I saw a hk usp on a guys back. -- Joey1666&lt;/div&gt;</summary>
		<author><name>Joey1666</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=448847</id>
		<title>Talk:Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=448847"/>
		<updated>2011-08-18T23:56:56Z</updated>

		<summary type="html">&lt;p&gt;Joey1666: /* Infinity ward when will you ever learn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Moved from main page==&lt;br /&gt;
&lt;br /&gt;
These are the weapons from the leaked info which are of dubious authenticity and need confirming. Only officially confirmed weapons on the main page from now on.&lt;br /&gt;
&lt;br /&gt;
''Information leaked to the website Kotaku.com included screenshots claimed to be of some of the weapon models for Call of Duty: Modern Warfare 3. Most weapons appear to have multiple configurations and attachments, however at present the authenticity of these shots has not been confirmed.''&lt;br /&gt;
&lt;br /&gt;
=== Walther P99 ===&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|350px|Walther P99 with silver slide - 9x19mm]]&lt;br /&gt;
[[Image:Walter_p99_01.jpg‎|thumb|none|400px]]&lt;br /&gt;
[[Image:MW3-P99-Light.jpg‎|thumb|none|400px|P99 with pistol light.]]&lt;br /&gt;
&lt;br /&gt;
=== MP-412 REX ===&lt;br /&gt;
As in the games  Battlefield and Red Steel, there is an appearance of the Russian .357 Magnum revolver, the MP-412 REX.  The MP-412 REX was a double action revolver with a break open frame and automatic ejector.  It was developed for commercial Export by Izhevsk Mechanical Plant but never went into full production due to lack of interest.  Yet another firearm that was never actually sold anywhere (except for a few prototypes in Europe) that appears in a Video Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:Mp412_pistol.jpg‎|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=== SIG-Sauer P226 ===&lt;br /&gt;
An SIG-Sauer P226 pistol is seen holstered to an SAS operative's vest. This is accurate, as it is used by the British SAS in real life.&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|350px|SIG-Sauer P226 - 9x19mm]]&lt;br /&gt;
[[Image:Sas lmg.jpg‎|thumb|none|400px|The pistol is holstered to the center of the vest.]]&lt;br /&gt;
&lt;br /&gt;
=== Sa. Vz.61 Skorpion ===&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] is a weapon also seen in [[Call of Duty 4: Modern Warfare]]. Because of its black pistol grip, it looks like the Yugoslavian made Skorpion.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ_Vz.61.jpg|thumb|none|300px|Skorpion Sa. Vz.61 with 20 round magazine - .32 ACP.]]&lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|300px|Yugoslavian made Model 61(i) Skorpion distinguishable by it's black pistol grip - .32 ACP.]]&lt;br /&gt;
[[Image:Skorpion screenshot layout 01.jpg|thumb|none|400px|The Skorpion model.]]&lt;br /&gt;
&lt;br /&gt;
=== HK MP5A2N ===&lt;br /&gt;
The Standard MP5 returns from [[Call of Duty 4]] with an A2/A4-style stock, instead of the A3/A5 Collapsible stock. The forearm has also been replaced with a Knights Armament Rail Forearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp5 new2.jpg|thumb|none|400px|The [[MP5A2]] model.]]&lt;br /&gt;
&lt;br /&gt;
=== Magpul FMG-9 ===&lt;br /&gt;
&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|400px|Magpul FMG-9 - 9x19mm. Top in folded box form, bottom in folded out submachine gun form.]]&lt;br /&gt;
[[Image:Fmg.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M4A1 ===&lt;br /&gt;
The M4A1 returns with a new look (again). The Full-length RIS has been replaced with the standard Knights Armament RIS.&lt;br /&gt;
[[Image:M4 iw5.jpg|thumb|none|400px|The [[M4A1]] model in-game, with various attachments, as mentioned above.]]&lt;br /&gt;
[[Image:MW3-M4A1-NoMod.jpg‎|thumb|none|400px|[[M4A1]] without any attachments. Note the custom charging handle.]]&lt;br /&gt;
&lt;br /&gt;
=== Customized AK-47 ===&lt;br /&gt;
The customized [[AK-47]] is a weapon also seen in [[Modern Warfare 2]]. The screenshot appears to show the same model featuring Tapco Intrafuse and T6 furniture sets and an [[M4]] carbine stock and Stock Adapter, but only has different handgurd and flash hider. &lt;br /&gt;
&lt;br /&gt;
[[Image:Ak47mw.2.jpg|thumb|none|450px|Custom [[AK-47]] - 7.62x39mm, similar to the one in the screenshots.]]&lt;br /&gt;
[[Image:Akmw3.jpg|thumb|none|400px|The customized [[AK-47]] model.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36C ===&lt;br /&gt;
The [[G36C]] is a weapon also seen in [[Call of Duty 4: Modern Warfare]]. It is more or less the same model as CoD4:MW's, but with more texture details.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|450px|[[Heckler &amp;amp; Koch G36C]] - 5.56x45mm.]]&lt;br /&gt;
[[Image:G36 layout.jpg|thumb|none|400px|The G36C model. Note that it has &amp;quot;PK G36KE1&amp;quot; written on the side.]]&lt;br /&gt;
&lt;br /&gt;
=== FN SCAR-L ===&lt;br /&gt;
The [[FN SCAR-L]] is a new weapon shown in the screenshots. While it was only shown used by a soldier on the multiplayer background of [[Modern Warfare 2]] and wasn't usable, the version shown is a player model, and would probably take the place of the SCAR-H. The model has black scheme, flip-up iron sights and 5.56x45mm NATO Magpul. Note that the rear sight, although still cropped, is oriented correctly, while [[Modern Warfare 2]]'s SCAR-H rear sight was placed backwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR-L_(Standard).jpg|thumb|none|450px|Third-Generation [[FN SCAR-L]] - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:Scar light 01.jpg|thumb|none|400px|The SCAR-L model]]&lt;br /&gt;
&lt;br /&gt;
=== Remington ACR ===&lt;br /&gt;
The [[Remington ACR]] is a weapon returned from [[Modern Warfare 2]]. The weapon features flip-up iron sights, Magpul PMAG , and foregrip. &lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|450px|[[Bushmaster ACR]] Entry Carbine - 5.56x45mm NATO/7.62x39mm.]]&lt;br /&gt;
[[Image:Remington acr.jpg|thumb|none|400px|The ACR model]]&lt;br /&gt;
&lt;br /&gt;
=== FN FAL ===&lt;br /&gt;
The [[FN FAL]] is a weapon also seen in [[Modern Warfare 2]]. This is the same model, featuring combination of the [[FN FAL]] and the [[FN FAL#DSA SA58 OSW|DSArms SA58 OSW Carbine]].&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|400px|[[FN FAL]] 50.00 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|400px|[[FN FAL#DSA SA58 OSW|DSArms SA58 OSW Carbine]] - 7.62x51mm.]]&lt;br /&gt;
[[Image:Novinka169 2.jpg|thumb|none|400px|The [[FN FAL]] is in the hands of the character in the top middle frame and in the hands of the characters in the bottom right two frames.]]&lt;br /&gt;
&lt;br /&gt;
=== Short Barreled AK Variant ===&lt;br /&gt;
Seen above in the top row, second from the right and the first and second from left frames on the bottom row. Likely a successor to the AKS-74U &amp;quot;SMG&amp;quot; in Call of Duty 4 and Modern Warfare 2, but, nevertheless it's still an assault rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Novinka169 2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=== Remington Semi-Automatic Sniper System ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington rsass.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=== Mk. 14 Mod 0 Enhanced Battle Rifle ===&lt;br /&gt;
The [[M14 Rifle#Mk. 14 Mod 0 Enhanced Battle Rifle|Mk. 14 Mod 0 Enhanced Battle Rifle]] is one of the weapons seen in the screenshots. This version is the Mod 0 version rather than the Mod 1 version in [[Modern Warfare 2]] as evidenced by the SAGE collapsible stock, rather than the previous AR buffer tube type stock with Magpul CTR/MOE stock. &lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|[[M14 Rifle#Mk. 14 Mod 0 EBR|Mk. 14 Mod 0 EBR]] - 7.62x51 NATO, with a Harris bipod and vertical RIS foregrip.]]&lt;br /&gt;
[[Image:M14ebr.jpg|thumb|none|400px|The [[M14 Rifle#Mk. 14 Mod 0 EBR|Mk. 14 Mod 0 EBR]] model.]]&lt;br /&gt;
&lt;br /&gt;
=== Barret M107 ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|450px|Barrett M107 long range sniper rifle - .50 BMG.  Noteworthy is the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.]]&lt;br /&gt;
[[Image:Barrett m82.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=== Winchester Model 1887 ===&lt;br /&gt;
The Model 1887 has been returned from [[Modern Warfare 2]], but it now has black furniture, and it also appears to have ghost ring sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|Replica Model 1887 with sawn-off stock, barrel, and cutaway trigger guard, as seen in ''[[Terminator 2: Judgment Day]]'' - 12 Gauge.]]&lt;br /&gt;
[[Image:Model 1887 iw5.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=== Armsel Striker ===&lt;br /&gt;
&lt;br /&gt;
[[Image:SWD-StreetSweeper.jpg|thumb|none|500px|SWD/Cobray Street Sweeper - 12 gauge]]&lt;br /&gt;
[[Image:Striker iw5.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=== AA-12 ===&lt;br /&gt;
&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|MPS Auto Assault-12 - 12 Gauge ]]&lt;br /&gt;
[[Image:Aa12m43.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=== Kel-Tec KSG ===&lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Ksg.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch M320 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is a new weapon (or more correctly, attachment) shown in the screenshots. This could be a replacement for the [[M203 grenade launcher]] as used in both previous installments, but nothing is confirmed at this time.&lt;br /&gt;
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[[Image:XM320_stock_extended.jpg|thumb|none|400px|[[Heckler &amp;amp; Koch M320]] - 40mm, with optional telescoping stock.]]&lt;br /&gt;
[[Image:M320 grenade launcherh.jpg|thumb|none|400px|The [[Heckler &amp;amp; Koch M320#M320|M320]] model, attached to an [[M4A1]] carbine with XPS Holographic sight and suppressor.]]&lt;br /&gt;
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==Discussion==&lt;br /&gt;
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Oh God, another Call of Duty. [[User:BeardedHoplite|BeardedHoplite]] 17:05, 13 May 2011 (CDT)&lt;br /&gt;
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AK74su-type(AKS-74u)weapon in screenshot as well as FN FAL similar to the one in Modern Warfare 2. &lt;br /&gt;
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Visible in this screenshot&lt;br /&gt;
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http://cache.gawkerassets.com/assets/images/9/2011/05/prague_resistance_rioter_civ_02.jpg&lt;br /&gt;
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Also, there's some type of Sig Sauer pistol in this screenshot on the chest&lt;br /&gt;
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http://betacache.gawkerassets.com/assets/images/9/2011/05/sas_lmg.jpg&lt;br /&gt;
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Looks like the M18 Smoke Grenade returns. -[[User:1morey]] May 14, 2011 12:07 AM (EST)&lt;br /&gt;
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I see a P90 lying on the floor in the premiere trailer, in what appears to be a subway station. Appears to follow the MW2 Design, with the iron sights instead of a built in red dot. -[[User:Timaman]] May 24, 2011 22:09 PM GMT+0&lt;br /&gt;
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http://timaman.deviantart.com/art/Possible-P90-in-Mw3-210170147&lt;br /&gt;
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I noticed what appears to be a holstered Colt 1911 on the UMP wielding SAS members right leg, you can see it just above where the picture finishes, at the bottom. [[User:Timaman|Timaman]] 09:08, 28 May 2011 (CDT)&lt;br /&gt;
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:I saw that too, hopefully the MW1 1911 comes back, it better, but it also looks like it could be a P226 with wierd lighting. [[User:Alex T Snow|Alex T Snow]] 14:33, 28 May 2011 (CDT)&lt;br /&gt;
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I hope they put an ejection port on the M4 this time.&lt;br /&gt;
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== Title ==&lt;br /&gt;
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This page should be moved to &amp;quot;Call of Duty: Modern Warfare 3&amp;quot; since that is the official title. Don't let the &amp;quot;Modern Warfare 2&amp;quot; page confuse you, that's fucked up also. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:49, 13 May 2011 (CDT)&lt;br /&gt;
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I also think that the title should be the official title, so I already changed it. --[[User:RaNgeR|RaNgeR]] 05:40, 14 May 2011 (CDT)&lt;br /&gt;
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==Issues==&lt;br /&gt;
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We have no confirmation from anyone that any of these images are legit. Should this page even exist? [[User:The Wierd It|The Wierd It]] 16:19, 13 May 2011 (CDT)&lt;br /&gt;
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I don't see any evidence proving to the contrary either. We'll live, if it's not legit, then it'll be taken off. Seems like an insanely elaborate hoax to basically render half of a game's weapon arsenal and create a ton of concept art, in addition to the images of the NPC skins and such. You could be right, but, in all likelihood... this is a leak of legitimate information.&lt;br /&gt;
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If it is legit though, how do we know it's final? This could be a deliberate leak of outdated info and models. [[User:The Wierd It|The Wierd It]] 18:11, 13 May 2011 (CDT)&lt;br /&gt;
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Even if it isn't final, it's still worthwhile to put in. The G3 was in a trailer for Modern Warfare 2, and the last time I checked, it was still on the imfdb page.&lt;br /&gt;
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There is a update to this Modern Warfare 3 leak. Robert Bowling of Infinity Ward tweeted this: &amp;quot;A lot of hype &amp;amp; a lot of leaked info on #MW3, some still accurate, some not. To avoid spoiling the experience, I'd wait for the real reveal.&amp;quot; So I'm guessing the leak IS legitimate [[User:SeanWolf]]&lt;br /&gt;
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Well, as much as I think Bowling is a self-absorbed hipster, this is good. I assume the &amp;quot;tangible&amp;quot; pics and stuff like that are more concrete than some of the story details and map names &amp;quot;Plaza 2&amp;quot;, was probably changed/cut. Either way, good for identifying stuff.&lt;br /&gt;
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Oh god, the KSG.  Here's hoping they use both of that weapon's mag tubes instead of restricting you to only one of them --[[User:HashiriyaR32|HashiriyaR32]] 23:02, 13 May 2011 (CDT)&lt;br /&gt;
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I am a huge fan of the KSG. Yeah, I really agree with you there. Though, in the previous Modern Warfares, they've limited the M1014 to the capacity of a KAC Masterkey for balancing purposes. Wouldn't get my hopes up.&lt;br /&gt;
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:My biggest fear with the KSG is how IW or whoever is really making it will make the KSG act in-game. My thought process tells me &amp;quot;Somehow, I think their gonna make it fire like a double barrelled shotgun, two shots at the same time&amp;quot;. Given IW's creditability and COD's inaccuracy with real world weapons in game, this to me seems like a likely possibility. [[User:Draco122|Draco122]] 00:38, 15 May 2011 (CDT)&lt;br /&gt;
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Yes, but, would it really be that noticeable? I mean, what would be the difference over firing one round? It's still a pump-action, so regardless, you'd still have to rack the pump back. They didn't make the Ranger shotgun or the Olympia fire both rounds at the same time, they're double barreled as well.&lt;br /&gt;
:You actually got two firing triggers when you use a single Ranger --[[User:HashiriyaR32|HashiriyaR32]] 09:12, 15 May 2011 (CDT)&lt;br /&gt;
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Which is plausible, because it has two triggers on the real-world model. On the KSG, IF, big IF, they made it fire two rounds at the same time for some reason, they'd probably operate under the assumption that you're switching tubes between each shot. I don't know, just giving IW the benefit of the doubt for now. They don't seem to have messed up with any of their modern shotguns except in the realm of magazine capacity.&lt;br /&gt;
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I might be the only one, but whats up with that weird aimpoint/ holographic sight combo on the M4? is that even possible?&lt;br /&gt;
: Yes, it is. EoTech makes [http://www.eotech-inc.com/product.php?id=50&amp;amp;cat=1 optics] specifically designed to be used in conjunction with their holosights. [[User:The Wierd It|The Wierd It]] 11:59, 28 May 2011 (CDT)&lt;br /&gt;
cool, I never knew that. Thanks&lt;br /&gt;
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==Winchester Model 1887==&lt;br /&gt;
What in the name of God, Jesus Christ, and the Holy Spirit did they do to that shotgun. *Pukes all over keyboard*. I mean, I love CoD as much as the next person (I just look past the mistakes (Russians with Tavors, and TDI Vectors)), but THAT just looks ridiculous!!! - [[User:1morey]] May 14, 2011 12:09 AM (EST)&lt;br /&gt;
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I mean, it's the &amp;quot;CoD Universe&amp;quot;, IW can make the Russians use whatever weapons they want. It's no different/worse than Special Operations personnel using MP5k airsoft replicas [They did in MW2], or using MG4's for that matter, and ACR's. Call of Duty was never intended to be a military simulator, even less so starting to really become obvious with MW2 [A US Army General firing a revolver on the front lines]. However, on topic, the 1887 never should've been in the game in my opinion. There are plenty of shotguns, and IW seems to just copy and paste things from movies rather than being original. As for the depiction in MW3, at least they made the 1887 unique. Granted, it's silly, but for a game weapon... it's much more fitting to &amp;quot;tacticalize&amp;quot; it.&lt;br /&gt;
:Also as far as multiplayer is concerned, the removal of the enlarged loop means that you will no longer be able to flip cock it, therefore no longer able to dual wield... unless IW does it anyway which means that technically the player would be breaking their fingers every time they do a flip cock. [[User:Swamples|Swamples]] 17:10, 18 May 2011 (CDT)&lt;br /&gt;
:Yeah, gonna' have to side with you on that one. IW showers in the over the top, unoriginal, borderline plagiarism from popular movies. There's no logical advantage for them to include the 1887 unless it's able to be dual wielded. But, like you said, they may have tacticalized it to be a &amp;quot;modern lever-action shotgun&amp;quot;, whilst taking out the dual wield capability. We'll see.&lt;br /&gt;
:I'd rather see them give us a nice lever-action rifle than the 1887 again. Not enough games have them, and it's not like &amp;quot;the army doesn't use them&amp;quot; is a valid excuse in a series where a military firing range has Deagles lying around. [[User:Evil Tim|Evil Tim]] 00:54, 19 May 2011 (CDT)&lt;br /&gt;
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I'd rather them just scrap lever actions altogether. Certainly, the argument of &amp;quot;The army doesn't use them&amp;quot; isn't really relevant, perhaps the argument &amp;quot;No army would even consider using it&amp;quot; is more fitting. But when nobody uses an overall design archetype (Lever Action) in a tactical setting, it seems silly to include it as a shotgun or not. In other words, in my opinion, lever actions have no place in Modern Warfare both the game and the concept. 1887 should've never been in MW2, because it set a precedent that it was okay to put absurdly pointless weapons in CoD games.[[User:Halorocka888|Halorocka888]] 10:56, 21 May 2011 (CDT)&lt;br /&gt;
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:Several armies not only considered using them but actually did. That's rather more than the number of armies which have ever considered using the WA2000 or Desert Eagle, which last I checked was zero. [[User:Evil Tim|Evil Tim]] 13:12, 20 May 2011 (CDT)&lt;br /&gt;
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Which armies? Were they in this century? If not then it's irrelevant to the term &amp;quot;Modern&amp;quot;. Most, if not all lever-action overall designs were prominent before the turn of the 20th century. No modern military uses lever-actions when they could just be using more modern semi-automatic weapons that operate on various methods (recoil/gas/etc).[[User:Halorocka888|Halorocka888]] 10:56, 21 May 2011 (CDT)&lt;br /&gt;
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:Um, Russia was still using Winchesters right into WW1, and there's several modern designs like the Browning BLR. Most sniper rifles in military service are still manual actions (as opposed to marksman rifles, which are the semi-autos), they just tend to be bolt actions rather than lever or pump. Leverguns are just as common in military use as gas-operated rotating bolt pistols, $80,000 semi-auto rifles or off-axis blowback subguns (ie not), and more to the point, the setting of an invaded US means civilian weapons can be included within the setting. For example, you could have a level where you're a Marine who was on leave and only has his hunting rifle and his wits to make his way through enemy lines and assemble with his unit. Or given that such levels usually have a helper NPC, you're the Marine's kid who insisted on coming along to help fight the good fight. For bonus points, reveal halfway through the level that the kid is the Marine's daughter rather than his son; I'd pay good money to watch the forum fallout from that. &amp;quot;Kotick made me play as a GIRL! Now I have COOTIES!&amp;quot; [[User:Evil Tim|Evil Tim]] 05:17, 21 May 2011 (CDT)&lt;br /&gt;
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:You do bring up a valid point, MW3 is based in an invasion US. Theoretically, they could add the civilian weapons for this reason, but CoD has always been a strictly military deal. But then again, MW2 involved an invasion US, and there were no civilian player-characters. Furthermore, &amp;quot;Russia was still using Winchesters right into WW1&amp;quot;, this game is not in WW1 and warfare/technology has changed quite a lot since then. There is nothing modern about the BLR's design, save for some features that make it easier to use (Moving trigger/detachable magazine), and still... it's not used by -any- military, current or otherwise. Bolt action sniper rifles are just that, bolt action, not lever action, regardless I'm talking about service rifles/shotguns not high end sniper rifles. Lever-action weapons are not common in militaries of this century (21st) by any means. Lever actions should not be included in a modern military setting, year 2000 and beyond. There are no lever actions being used by any current formal military force as far as I'm aware, certainly not the ones we're talking about (NATO countries, Russians). They've got no place in modern warfare because the design has been outclassed by others, hence why they're not used. Even in Khyber pass bootleg weapons from Pakistan/Afghanistan, or South American countries, it'd be a stretch to see them using lever-actions... the design is -that- outdated.[[User:Halorocka888|Halorocka888]] 10:56, 21 May 2011 (CDT)&lt;br /&gt;
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::Again pointing out that no military has ever used or considered using the Desert Eagle either. Or the SPAS-12. Or the TDI Vector. Or the WA2000. CoD's weapon list has been in la-la land since we had German soldiers with StG-44s at Stalingrad in the first game and hasn't really come back since then. [[User:Evil Tim|Evil Tim]] 11:00, 21 May 2011 (CDT)&lt;br /&gt;
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:For different reasons. No modern military uses lever-actions because they're outdated. Desert Eagle, should never have been in the game, not saying it should. It's not used because it's not practical. TDI Vector, it's not used because it's new and the benefits are negligeble. WA2000, it's a trophy weapon which has a price-tag of a BMW and less than 200 were built, obviously not a choice. SPAS-12, used by various militaries around the world (Malaysia, Indonesia, Bangladesh), in addition to SWAT/SRT teams around the world. The weapons you listed are not used for various reasons, not for being antiquated technology. You can't deny that IW put the 1887 in because it was &amp;quot;badass&amp;quot; in the Terminator movie, that's the only reason. The STG44 thing doesn't bother me, seeing as it was used in WW2, which is the timeframe in which the game was set, though in limited numbers later on in real life. However, the 1887 has no purpose in game or out. The Desert Eagle, has no purpose in real-life but it does serve a role in game (High Damage sidearm with low mag capacity). Thus, the Desert Eagle is tolerable, the 1887 is just pointless. Also, it's worthwhile to note that the section is titled &amp;quot;Winchester Model 1887&amp;quot;, not &amp;quot;Weapons that shouldn't be in the game&amp;quot; thus I would focus on this weapon, rather than the others in the game that shouldn't be there in my opinion. [[User:Halorocka888|Halorocka888]] 12:53, 21 May 2011 (CDT)&lt;br /&gt;
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:I'm not entirely sure why you're opposed to this, though; we've already got a laundry list of weapons no military would ever dream of using, so one more or less hardly matters. I'm saying I'd rather see a lever-action rifle than the 1887 again, since that would actually be a nice variation from the usual bolts and semi-autos and could be interesting for variation (levers being faster but harder to use while prone). I equally don't see the point of trolling out the antique shotgun again, this time with a stack of silly accessories on it that makes ''Black'' look positively restrained. [[User:Evil Tim|Evil Tim]] 06:50, 23 May 2011 (CDT)&lt;br /&gt;
::A lever-action rifle would have been a great idea in Black Ops, but not in the &amp;quot;Modern&amp;quot; Warfare games where they should stick with using the correct &amp;quot;modern&amp;quot; weapons that each country actually uses, plus some other '''sensible''' new age weapons. - [[User:Mr. Wolf|Mr. Wolf]] 07:33, 23 May 2011 (CDT)&lt;br /&gt;
:My point is that the design incorporating a lever-action, has no place in any modern military setting, at all, shotgun or rifle included. It'd be akin to using a flintlock in a modern warfare video game, it's simply outdated technology on a design level that's no longer used by modern military forces. That is why I'm opposed to it, it's not like the TDI Vector or Desert Eagle not being used (For different reasons, which I explained in depth, none of which includes an outdated design) because they are both modern weapons that incorporate modern designs. Bottom line, if you want lever-actions, play Red Dead Redemption. Granted it's a video game and not a military simulator at that but IW putting in outdated weaponry simply because it was in a movie, when they are supposed to be working with pseudo-real world operators and scenarios, is silly. The tacticalized variant as shown in MW3 is certainly a step in the right direction, if you want a pristine replica of a beautiful antique weapon, again, Call of Duty is not the appropriate place to search for such and nor should it be. I think we're just going to have to agree to disagree on this one. [[User:Halorocka888|Halorocka888]] 11:12, 23 May 2011 (CDT)&lt;br /&gt;
::In what way is it outdated? Modern lever actions fire faster than bolt actions, can use non-tube magazines (even detachable ones) and thus fire pointed bullets, and are of comparable accuracy to bolt actions. Aside from issues with firing while prone (which are hardly impossible to deal with) they're not outdated in any sense of the term, certainly not to the extent a flintlock is. [[User:Evil Tim|Evil Tim]] 11:30, 24 May 2011 (CDT)&lt;br /&gt;
::Well, the issue of firing when prone is -highly- critical when compared to how modern-day bolt actions are used, mostly/all by snipers who fire from the prone position frequently. They are outdated as service rifles, like I said earlier in comparison to semi-automatic gas/recoil driven weapons. The main revolution of lever action was the rapid-fire aspect and magazine capacity (Compared to single-shot/clip-fed weapons of the era), which have all been outclassed by miles in reference to modern semi-automatic rifles. Like I said,''' agree to disagree''', not going anywhere. [[User:Halorocka888|Halorocka888]] 14:27, 24 May 2011 (CDT)&lt;br /&gt;
:::No, it's definately an issue of lack of will to do it rather than any technical inferiority. Armies are used to bolt actions in their manual rifles and don't see the need to change to weapons that have ''different'' advantages and disadvantages but don't offer a substantial overall improvement. It's hard enough persuading them to adopt things that ''do'' offer a substantial improvement, after all. Also, I have no idea why you keep bringing up semi-autos, not everything is a marksman rifle. I was never suggesting using a manual action weapon as a replacement for anything other than a ''different'' manual action. [[User:Evil Tim|Evil Tim]] 14:33, 24 May 2011 (CDT)&lt;br /&gt;
::Agreeing to disagree, could refute what you said with evidence/concepts but it's not going to do anything. [[User:Halorocka888|Halorocka888]] 14:43, 24 May 2011 (CDT)&lt;br /&gt;
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==Barrett M107/M82 Error==&lt;br /&gt;
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It seems IW thinks that there's some sort of bolt/ejection port, being visible on the left side of the receiver of the M107. As far as I know, the left side is flat and the right hand side has the bolt mechanism. Correct me if I'm wrong, but I believe it's like this in MW2 and not in CoD4. &lt;br /&gt;
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To clarify, it seems that IW has made the M107 receiver open on both sides, rather than just having the bolt handle on the right. Probably should be corrected, but can be lived with. [[User:Halorocka888|Halorocka888]] 10:57, 21 May 2011 (CDT)&lt;br /&gt;
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== Gunz ==&lt;br /&gt;
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Is it just me or anyone else agrees that these guns are f#&amp;amp;king ugly? What did they do to that poor MP5A2? Not to mention the Winchester and the &amp;quot;AK-47&amp;quot;. BTW the game will take place around 2012, yet the Russians will still use the &amp;quot;AK-47&amp;quot;. Well, it is still better than them using U.S. guns, right? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 04:26, 14 May 2011 (CDT)&lt;br /&gt;
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How do you know the game will take place in 2012? If Call of Duty 4: Modern Warfare took place in 2011, and Call of Duty: Modern Warfare 2 is 5 years later (2016), so how MW3, which is a direct sequel to MW2, taking place in 2012? --[[User:RaNgeR|RaNgeR]] 05:39, 14 May 2011 (CDT)&lt;br /&gt;
:Sorry, my bad, I thought COD4 was in 2007 since it was releases in that year. I knew that MW2 was 5 years later, thats why I wrote 2012. Anyways, that won't make the difference. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:32, 14 May 2011 (CDT)&lt;br /&gt;
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Again, Call of Duty was never meant to be a military simulator. If you want realism, look at the Battlefield series and ARMA series. Call of Duty has always been a playable action movie, that happens to be based in a real-world (First 1-3, Black Ops, WaW) or fictional (Modern Warfare) war. &lt;br /&gt;
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Russians have used AK variants since the late 1940's... that's over sixty years of use. What's so outlandish about them using it for another twenty? IW calls it an &amp;quot;AK-47&amp;quot; because that's what people identify as the general AK weapon pattern. It's a video game. How exactly is it better than them using US weapons? Many foreign nations use the AR platform, amongst other weapon systems designed in the United States. Hell, most of the United States' small arms are provided/designed by Fabrique Nationale, a Belgian company. As I said before, it's a &amp;quot;Call of Duty Universe&amp;quot;, not an explicitly real world universe, IW has creative license to put whatever weapons in the hands of whatever faction they see fit. &lt;br /&gt;
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As for the weapons, they look fine to me. Some have been tacticalized, yes, but it makes them unique to the game and in specific cases like the 1887, it makes it more plausible for an almost 130 year old weapon to be included in a Modern setting used by people who have access to better designed shotguns. [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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I am wondering why we don't see an 870 or a Mossberg in these games? It's weird as well that they would include a really old gun like the 1887 but none of the pump actions. And the SPAS-12 doesn't count because it's been overused in this series to death. I bet for the ACR's reload animation, they are not going to have the model press a button to release the bolt. Most likely they'll just reuse the AK reload animation and have the shooting hand reach over and rack the charging handle [[User:Excalibur01|Excalibur01]] 11:17, 14 May 2011 (CDT)&lt;br /&gt;
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:For the sake of it, I do wish we could have a 870 or a Mossberg in-game, even if it was one of these &amp;quot;Starter&amp;quot; guns. I wouldn't care if it was &amp;quot;Tacticalized&amp;quot; or not, as long as it's there. I could somehow imagine in a perfect world following MW2 as an example, a Remington 870 MCS as a primary shotgun loaded with slugs and a Aimpoint Sight with the Bling Perk while using a Mossberg 590 Compact Cruiser that was &amp;quot;Tacticalized&amp;quot; as a secondary shotgun loaded with Buckshot. [[User:Draco122|Draco122]] 00:43, 15 May 2011 (CDT)&lt;br /&gt;
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Thank God they are bringing back a full size MP5. I am so sick of the MP5K. And what is up with the magazine on the M4? Is it supposed to be a 20 rounder or they messed up the design again? [[User:Excalibur01|Excalibur01]] 11:19, 14 May 2011 (CDT)&lt;br /&gt;
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:Amen to that! Though somewhere in the back of mind, I sometimes think they're gonna add the MP5K back in as some &amp;quot;other&amp;quot; weapon, maybe if they were to stick to MW2 styling, I could imagine it as a Machine Pistol alongside maybe the PP-2000 and TMP. Also, I can't escape the feeling that IW is gonna try and copy Treyarch in some way by trying to copy Black Op's example with the AK(S)-74U and attach a grenade launcher to it. It would be awesome all the same though. [[User:Draco122|Draco122]] 00:55, 15 May 2011 (CDT)&lt;br /&gt;
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Yeah, well at this point, I've just given up on reload animations in Call of Duty. I agree, I am stoked for the full sized MP5. As for the M4, no clue, could be to balance it somehow? But, these are probably early development screens, wouldn't put it on being concrete just yet. If a MW3 forum goes up, I'll see about getting a 30 round magazine back for the M4 as I did see the MW2 M4 in a few of the screens on the Kotaku locations video. Shotguns, yeah, 870 would be lovely but... I could care less, why use a shotgun when you've got 7.62x51&lt;br /&gt;
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Seems like they're pretty covered on the shotgun front, except for a traditional 870 style. But, I am a bit worried regarding the LMG's. None shown. Banking on the M27 IAR. CoD4, M4 with Bandolier, Stopping Power, and Deep Impact on Hardcore was my impromptu IAR class, always loved the concept. Either way, would like to see the return of a M249 variant (Mk 46/Mk 48). [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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:I had heard rumours that the M249 was reappearing as a &amp;quot;Possible&amp;quot; returning LMG. But I had also heard that somewhere, IW was going to make three variants of MG's featured in Multiplayer. Ranging from Light Support type weapons similar to &amp;quot;Black Ops&amp;quot;, with 30 round magazines like the HK21 or RPK or just modified assault rifles with a bigger magazine, as well as other LMG's and SAW's like the M249, with GPMG's being the M240 or the M60 and finally mounted HMG's like the Browning M2 fixed into certain tactical positions.&lt;br /&gt;
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Source? Wouldn't get my hopes up for ADDING any weapon classes, at least until I saw proof. IW tends to want to simplify things, not divide things up and add diversity. However, even if they put all of those types into the overall LMG category, would be wonderful. M27 IAR, Mk 46/48, RPD, PKM, MG3, M240L are my top choices.&lt;br /&gt;
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However, sniper rifles are a subject of concern for me as well. MW2 including ONE bolt-action? This was a fatal flaw for me, the M40A3 was so much fun to use and the Cheytac kind of sucks. They've got a good lineup of sniper rifles here, RSASS, M107, EBR, but no bolt-action. RSASS is a good move because I've always wanted an SR-25 type weapon in CoD. They need a Russian sniper rifle of course and a few bolt actions (M40A5 or XM2010, Desert Tactical SRS (Bullpup bolt-action), and L115A3 would be all good choices). In addition, I've always wanted to see a Mk 12 SPR sniper rifle in CoD, something that did low damage but had a high magazine capacity. Would be great for Hardcore. [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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very exciting looking at those leaked pics....and i gotta say its a nice line-up of guns so far...some old standard ones (M4, AK-47; M107) and some new ones i've never seen before like that KSG or the Magpul FMG (OMG the box gun from Robocop2!!!). Also i'm very glad to see the old 203 gone in favor for the newer M320! The AA-12 is cool but i didnt like it in MW2...it was just not that usefull because the boxmag so was spent within a second. the 20round drum mag would make so much more sence.&lt;br /&gt;
I really hope they bring back the M249, preferebly as the Mk46 or even Mk48 and introduce some new Russian MG like the PKM with the Blackwater-Rail System.&lt;br /&gt;
One question though: is the KSG something very special or simply a bullpup pump-action shotgun? [[User:WARthog|WARthog]] 07:20, 16 May 2011 (CDT)&lt;br /&gt;
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Ugh, again with the sporterized AK's, dont suppose they actually look at what the Russians use.&lt;br /&gt;
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:The Russians have been looking at AK's with various rail systems. Take a look at the AK-200. http://www.thefirearmblog.com/blog/2010/05/27/ak-200-rifle-the-21st-century-ak/. Regardless, it's Call of Duty, not a simulator by any means. The AK in MW3 looks to be a step in the right direction over the airsoft-inspired replica in MW2. The KSG is a pump action shotgun which features the use of two tubes, doubling the capacity of a normal shotgun in this configuration and gives the operator the ability to switch tube magazines once one is expended (Due to magazine capacity laws). But in practice, it features a 14+1 magazine capacity, which is astounding when compared to normally configured shotguns like Remington 870's. Also, it features a twelve and I believe six o'clock rail for mounting of accessories. [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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:If it's got a six o'clock rail, does that mean we'll be able to stick a Masterkey on it and have a shotgun with a back-up shotgun? [[User:Evil Tim|Evil Tim]] 00:59, 19 May 2011 (CDT)&lt;br /&gt;
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The KSG is a pump-action shotgun. If you did put an underbarrel-type shotgun on it, then you wouldn't have enough room to pull the pump back enough to eject a shell. Besides, that would be unnecessary and impractical. The KSG had two magazine tubes, so if you needed a breaching round, beanbag round, or etc. instead of buckshot, then you could just switch the feed over to swap from lethal to nonlethal. A question about the MP5, what differences are there between the Navy and A2 model? Other than the lower receiver being metal with a new trigger group instead of synthetic with a German fire selector layout. The MP5 in MW3 looks like a Navy model but I'm guessing there's a reason someone changed it to A2. Just wondering if I was wrong. And how do I automatically leave a sig at the end of my messages? xD new to the site. -&lt;br /&gt;
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:You use the masterkey as the pump, silly. It's genius! (Or rather, it's no less silly than some of the things the series ''has'' done in the past). Leaving a sig is four tildes (~) in a row. [[User:Evil Tim|Evil Tim]] 01:27, 19 May 2011 (CDT)&lt;br /&gt;
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:But if you used the masterkey then it would take up all the ro- oh I see what you did there. And thanks for the sig help. [[User:Scutshakes|Scutshakes]] 01:34, 19 May 2011 (CDT)&lt;br /&gt;
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:Plus, any under-barrel attachments have been confined to the Assault Rifle class, and more recently, the AK74su &amp;quot;SMG&amp;quot; in Black Ops, which in real life... is still an Assault Rifle. Shotguns have no precedent in CoD for having under-barrel attachments of any sort. [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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Can someone help me identify the weapon the guy on the front-right is holding? Looks like an RPD or RPK to me http://imageshack.us/photo/my-images/692/wtfisthisk.jpg/ --[[User:Chrausis|Chrausis]] 20:44, 23 May 2011 (CDT)&lt;br /&gt;
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: Pretty sure that's the RPD, yep. [[User:Halorocka888|Halorocka888]] 21:21, 23 May 2011 (CDT)&lt;br /&gt;
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Only not-yet-seen weapons I saw during the trailer were the P90 at 0:32, FAMAS at 0:35, UMP at 1:04, RPD at 0:52, and an unknown weapon with a flashlight at 0:55, looks to be a bullpup of some sort. [[User:Halorocka888|Halorocka888]] 21:38, 23 May 2011 (CDT)&lt;br /&gt;
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: The weapon at 0:55 looks like an AUG to me. --[[User:Chrausis|Chrausis]] 08:11, 24 May 2011 (CDT)&lt;br /&gt;
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My thoughts exactly, or a Tavor. The barrel looks too thick to be either though, might be a flashlight/suppressor? [[User:Halorocka888|Halorocka888]] 20:10, 24 May 2011 (CDT)&lt;br /&gt;
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==HELL YEAH==&lt;br /&gt;
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the guns are supposed to look rusty and mangled and outdated because its a fully urban war environment like homefont&lt;br /&gt;
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i think the new model looks badass in a stealthy black camo &lt;br /&gt;
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does anyone know if these pictures have been confirmed to be real&lt;br /&gt;
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: Robert Bowling said that the leaks were mostly accurate, likely alluding to the fact that they're from an early build of the game. So some stuff might've changed, but this is what we know so far. What model are you talking about specifically? I don't really see rusty and mangled anywhere, the weapons all look pretty pristine to me. [[User:Halorocka888|Halorocka888]] 16:35, 22 May 2011 (CDT)&lt;br /&gt;
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==The tossed magazine doesnt look right==&lt;br /&gt;
In the newest trailer I noticed that a soldier tosses a magazine to the player but it's easy to see that you cant see any bullets in the top of it. I don't know that much about M4A1 magazines. Is there a door that opens when it's inserted into the rifle, did the devs over-look this or what?&lt;br /&gt;
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: Probably due to either being lazy or being an early build of the game. IW's track record is so-so for magazines, on a normal AR-15 magazine, there are two lips at the top of the magazine and the rounds feed through them. The magazine will spend most of the time in game, being lodged in the weapon, so it's not really that big of a deal to me personally. But you are correct, the magazine model doesn't look 100% accurate. [[User:Halorocka888|Halorocka888]] 14:06, 27 May 2011 (CDT)&lt;br /&gt;
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Thanks. The real world acuracy and high detail in the MW games is what sets them apart from all the other games based on modern combat. I hope that was just an eary build.&lt;br /&gt;
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Sorry Anon, but no, if you want real world accuracy play something like ARMA, or even Battlefield, but not COD. The weapons either aren't handled properly, or have thing on them that would never be, or are mounted wrong, or are used by people who never would, or have stats that don't work for the real weapon at all, or are out of scale, and they STILL havn't added +1 in the chamber. For better or for worse COD is a playable action movie, and the graphics literally havn't been changed since COD4. I can't really comment on 1, 2, or 3, but MW fits your description well, it's not a military simulator, but it was quite good. WAW was okay, but it was pretty much just the COD4 Marine missions for the whole game, shoot, shoot, shoot, shoot etc. MW2's singleplayer was good but not amazing, there was too much that was just a little too far fetched, and a few glaring plotholes. MW was like a war movie (Saving Private Ryan/Black Hawk Down/etc.), but MW2 is an action movie, that's why it wasn't up to par with MW in my opinion. BO had potential for a good singleplayer, but the had a serious, conspiracy filled plot, and tried to make it a bad ass action movie at the same time, and those don't go together very well. COD games have good potential, but it always seems to get wasted. [[User:Alex T Snow|Alex T Snow]] 15:07, 29 May 2011 (CDT)&lt;br /&gt;
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==Plot Holes==&lt;br /&gt;
So the campaign takes place in (from what appeared in the leak) New York, France and Germany. Besides the massive stupidity of Russia invading the U.S. East-to-West. How would Russia manage to fight it's way through Poland, Belarus, the Ukraine, the Baltic states and the Czech Republic into Germany AND then through Belgium and Holland to get into France. At this point, I think even China would be over-extended watching over eight modern, democratic nations and be fighting a a war with two of the strongest of these plus the U.S. But at this point Activision could release a fifteen minute demo and it'll still sell millions of copies. [[User:BeardedHoplite|BeardedHoplite]] 22:16, 23 May 2011 (CDT)&lt;br /&gt;
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A possible explanation is that in their new found &amp;quot;ultra-nationalist&amp;quot; rage, they take over or make a new alliance with all the former warsaw pact countries. That would explain a few things on the man power problem, a possible explanation is that similar defense system breaches occur in the attacked areas (like in MW2 DC got waylayed pretty early).  Maybe NATO got complacent with the Russian threat and signed a non-aggression pact(WWII).  Still I agree with you there is no way in hell they could attack NYC, Germaney, England, and France all at the same time having already attacked the eastren seaboard in Mw2.  Seeing as CoD is the 10 ton ape in the consumers eyes, it really wont matter.--[[User:N-10 Aden|N-10 Aden]] 01:44, 24 May 2011 (CDT)&lt;br /&gt;
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::The plot for London getting attacked is (or atleast was) that terrorists funded by the Russians attack London. The SAS raid part of the Docklands (I think that is East London) where the Russian terrorists are, but basically end up chasing them all over London, ending with a gun fight infront of Parliament (surely we'd also see one of the Guard regiments as well, since they're both in London?). Whilst I'll let the &amp;quot;London's Burning&amp;quot; bit of the plot slide as it is plausible (if ''very'' unlikely), I agree, the rest doesn't seem to make sense. But hey-ho, this is CodMod, where reality takes a back seat so that we can enjoy bombing around in Berlin, Paris, NYC and London... [[User:Spanner|Spanner]]&lt;br /&gt;
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== Guns ==&lt;br /&gt;
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I like the way few of currently known guns are going. AK-47 looks a lot more like rifle that Russian Army may use some time. It has cheapest Crane Stock and not one of most espensive ones (Yeah, Vltor one is expensive as fuck) and handguard is basically one ris rail on each side with rail covers. Not full plastic handguard. G36 is plain and easy which is both suprising and awesome. M4 seems like its pretty cheap too. I like that Czech Vzor 61 is back, hope it will be in hands of Czech partisans. Anyway, few guns are ugly like fuck. For example that winchester or MP5.&lt;br /&gt;
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Well, game will suck like all of those &amp;quot;new&amp;quot; CoDs from World At War to Black Ops. But it will be atleast a bit interesting. --[[User:Werc|Werc]] 15:04, 24 May 2011 (CDT)&lt;br /&gt;
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: I don't understand what you mean by &amp;quot;cheap&amp;quot;. There's nothing wrong with Crane stocks... The AK in MW3 doesn't even have a Crane stock, it's a standard LE stock, which is a good stock. You don't need a Vltor stock to shoot a weapon accurately. AK rails don't have to be crazy railed hanguards like in MW2, which was largely inspired by an airsoft weapon. See Travis Haley's one-off MAG-K from Magpul, using the Ultimak rail system. The cost of a component doesn't effect how it behaves in game, or in real life for that matter, it's reliability and effectiveness that count. What's wrong with the handguard with a rail on each side with rail covers? That's generally what rail systems are. [[User:Halorocka888|Halorocka888]] 15:13, 24 May 2011 (CDT)&lt;br /&gt;
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:: Yes, i know. Thats what i meant. Any army on world (especially Russian) would hardly put shitload of ris rifles on their weapon and overpriced stocks. By cheap, i meant cheaper than MW2.&lt;br /&gt;
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: I still don't understand what you mean by cheaper. How? Like, in real world money costs? In aesthetic looks? The Russians are putting different rail systems in their modern AK's, see my AK-200 link from Firearmblog. Russia has arguably one of the most powerful and modern militaries in the world, what would discourage them from placing RIS rails on their service rifles like everyone else? Tapco, the company that makes the rail system and stock adapter for the AK in MW2 is one of the cheaper companies in terms of quality and price, Tapco still makes good stuff regardless. Just confused as to what you mean by cheap. [[User:Halorocka888|Halorocka888]] 14:09, 25 May 2011 (CDT)&lt;br /&gt;
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: No one else ticked off that in any of the videos or demos present, there have been NO new guns? Granted, the AA-12 has a new skin, and so does the MP5, but no drum mags for the AA-12? And to be fair, I preferred the MP5K. But seriously, in MW2's Cliffhanger demo, there was tonnes of new weapons and attachments shown, like the ACR, FAMAS and the new AK. But so far, the only &amp;quot;new&amp;quot; guns that were leaked in images haven't been shown. I'm really disappointed in that. [[User:TheTrueNight|TheTrueNight]] 12:12, 14 June 2011&lt;br /&gt;
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== Pistols ==&lt;br /&gt;
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Am I the only one completely pumped for the P99 and P226? Hopefully both are usable and rendered well. I tend to get more excited over the pistols rather than assault rifles in video games.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 23:15, 24 May 2011 (CDT)&lt;br /&gt;
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: Nope, you're not the only one.  I'm ''slightly'' disappointed that they seem to be going with the 1st-gen model, but otherwise, I'm hoping for the execution, so to speak, to be superb and the rest of the game to be worth 60 bucks.  --[[User:Clutch|Clutch]] 23:25, 24 May 2011 (CDT)&lt;br /&gt;
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I'm looking forward to seeing the SIG pistol too. Always had a soft spot for German guns. I hope it's usable and not just part of a character model ... [[User:Scutshakes|Scutshakes]] 23:33, 24 May 2011 (CDT)&lt;br /&gt;
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: Looking forward to both, and more. Preferably the USP and M1911. M1911 was epic in MW1 and in MW2 they took it away from multiplayer, and in Black Ops they made it black in singleplayer and chrome in multiplayer for some silly reason. Hopefully they got the silver/chrome out of their systems with the P99 already. [[User:Halorocka888|Halorocka888]] 13:36, 25 May 2011 (CDT)&lt;br /&gt;
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Part of me says &amp;quot;Yes! A game that you can fire a P99 and it's NOT James Bond.&amp;quot; Another part of me says that Hand Guns, unless automatic, serve no perpise in todays FPS world. Oh I miss the Golden days.[[User:PP7Silenced|PP7Silenced]] 14:55, 29 May 2011 (CDT)&lt;br /&gt;
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:That's funny, since I PWN most people in FPS' who have Assault rifles or Submachine guns with my '''semi-automatic''' handguns, especially in MW1 with my USP45 :) - [[User:Mr. Wolf|Mr. Wolf]] 21:53, 29 May 2011 (CDT)&lt;br /&gt;
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::I agree, COD4's USP was amazing. In COD4 handguns were how game handguns should be. Most people suck with them, but if you get good with pistols, they kick ass. [[User:Alex T Snow|Alex T Snow]] 22:16, 29 May 2011 (CDT)&lt;br /&gt;
:::Yeah, most people in WM1 waste a whole pistol mag by rapid firing at me (even with a Desert Eagle!) and I just double-tap them in the chest, end of story. One time I ran into three guys at the same time in a small room and I just wiped them all out in seconds and then two more showed up (one had a SAW!) and I rapidly took them out before they could fire a single shot. All in all, I wiped out five guys with a my USP45 in about 10 seconds! That's why my friends nick-named me Vincent, you know, from the movie [[Collateral]], because I can take down multiple people very quickly with a USP45. - [[User:Mr. Wolf|Mr. Wolf]] 01:44, 30 May 2011 (CDT)&lt;br /&gt;
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::::I start to get annoyed in most FPS when the pistols are severely underpowered. Like in Black Ops- in reality a few shots from the 1911 would put somebody down, but I've had instances where it takes one and a half magazines. I still agree that MW1 got the pistols right, and IMO it is the best CoD to date.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 12:25, 30 May 2011 (CDT)&lt;br /&gt;
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Thats what I did when I sniped in CoD4. Since I suck at sniping, i usually got more 1911 kills than R700 kills. [[User:BeardedHoplite|BeardedHoplite]] 12:36, 30 May 2011 (CDT)&lt;br /&gt;
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I agree, COD4 had pistols right, amongst other things. I am a bit worried about the Machine Pistols continuing from MW2, it's not fun going against snipers who are so well armed. A sniper should have a pistol and his rifle, that's it... not an Uzi... especially not a Raffica that's essentially an M16. Snipers in video games should be confined to long range, with their pistols being used for defense. In MW2, snipers use their MP's to assault positions and run around as if they had an SMG. This isn't cool. Regardless, I think they need to make sniper rifles less of a close range deal. People pride themselves on using the Intervention at close range, and using the M40 ACOG to no-scope. This is so against what those two weapons are designed for I can't even think straight. But, this's off topic. [[User:Halorocka888|Halorocka888]] 18:48, 30 May 2011 (CDT)&lt;br /&gt;
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Arg, yes, I HATE quickscoping soooo much, but yeah, the balance to snipers is they only get a pistol, so they (are supposed to be) stuck to long range fighting. Oh, and I hope shotguns are better, not like MW2 1887 better, like MW1 W1200 better. [[User:Alex T Snow|Alex T Snow]] 20:43, 30 May 2011 (CDT)&lt;br /&gt;
:The funny thing is that real US snipers use a M16 or a M4/M4A1 as they're backup weapon for they're sniper rifle along side a possible M9 pistol which would be a backup, backup weapon. :/ - [[User:Mr. Wolf|Mr. Wolf]] 15:07, 1 June 2011 (CDT)&lt;br /&gt;
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::Don't quite see how relevant this is. As I've said before, CoD isn't a simulator. Also, I distinctly said &amp;quot;Snipers in video games should be confined to long range, with their pistols being used for defense&amp;quot;, in a paragraph and in a section regarding MW3, a video game, in order to defuse any realism comments. It's simply not fun/balanced, in my opinion. In real warfare, yeah, there's really no room for fairness... but it's a game that can be adjusted to be the most fun for everyone. [[User:Halorocka888|Halorocka888]] 16:19, 1 June 2011 (CDT)&lt;br /&gt;
:::I know, just say'n. - [[User:Mr. Wolf|Mr. Wolf]] 17:07, 1 June 2011 (CDT)&lt;br /&gt;
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:I understand that quickscoping takes skill, but it still makes me sooo mad. I think that they should find a way to limit sniper rifles to long range only. Anyway, back on topic, I realized that Quantum of Solace actually got the pistols right too. Two or three shots from a 9mm puts someone down and one to two from a .45. This might be because the game really focuses around the P99 and other pistols more than rifles/submachine guns.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 21:09, 30 May 2011 (CDT)&lt;br /&gt;
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:Doing something that's silly can still take skill. Putting my hand in the mouth of a Shark and yanking it out again without a scratch takes skill, but it's still silly. Skill can't be the sole factor in weighing an action's legitimacy. There should be no ACOG option for any sniper rifle, especially bolt actions. Period. I'd be in favor of making a 6x or Variable Magnification scope available for sniper rifles (and assault rifles in the case of the former). My point is not that quickscoping is done, it's that IW has created a game in which it's possible. It needs to be made impossible. [[User:Halorocka888|Halorocka888]] 19:36, 1 June 2011 (CDT)&lt;br /&gt;
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::Very well said, it is not legitimate because it takes skill, you might as well put Rock Band gameplay in and FPS if you think like that. COD may ot be a simulator, in the sense of what people use, unlikely events, etc, but every FPS needs to have the weapons used properly, in a technical sense, and so you can't snipe with a compact pistol, or quickscope, etc. [[User:Alex T Snow|Alex T Snow]] 20:12, 1 June 2011 (CDT)&lt;br /&gt;
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It would be so nice to see a stealth mission where you sneak into a complex (probably as price and soap) to kill a leader and you have to sneak through hallways and vents with suppressed P99's with a fellow soldier like in Prypiat in COD4. WHY cant this happen. It would be a nice change of pace and not feel like a straight rip off of All Gilled Up like Contingency did in MW2.[[User:PP7Silenced|PP7Silenced]] 14:37, 06 June 2011 (CDT)&lt;br /&gt;
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== M4A1 ==&lt;br /&gt;
Is it possible that the soldier catching the magazine could be holding a [[Armalite AR-10|AR-10]] 7.62x51mm rifle? Since the developers finally learned about magnifiers maybe they think they could make a hybrid sniper/assault rifle by using a bigger bullet? I just don't see a reason why soldiers would be using 20 round 5.56 magazines unless they figured out it bigger magazines don't work well in prone. Plus we do see that fire selector switch on semi? I personally think it's a AR-10 with a shortened barrel.&lt;br /&gt;
:Sorry dude, but the mag is too small to be a 7.62x51mm, it's defiantly a 556'er. So it's a goof on IW's part, at least for now. - [[User:Mr. Wolf|Mr. &lt;br /&gt;
Wolf]] 08:31, 25 May 2011 (CDT)&lt;br /&gt;
::Here's a thought, in Black Op's they modelled some guns with Extended Magazines when the &amp;quot;Extended Magazines Attachment&amp;quot; was added, perhaps IW has done the same? Maybe the 30 rounders are extended mags, while they revert to 20 rounders for default? [[User:Draco122|Draco122]] 12:05, 25 May 2011 (CDT)&lt;br /&gt;
:::Well that's just dumb. :/ - [[User:Mr. Wolf|Mr. Wolf]] 14:02, 25 May 2011 (CDT)&lt;br /&gt;
::::And yet they made it so that an M4A1 could carry 45 round magazines without changing the magazine on the model in MW2. [[User:Draco122|Draco122]] 12:15, 27 May 2011 (CDT)&lt;br /&gt;
: Yeah, there's no way it's an AR-10. They've already got something similar to an AR-10 in the RSASS, which is akin to the SR-25/M110. Draco, my thoughts as well. It still doesn't make sense, but if extended magazines show up on the gun as a 30 rounder, would work. That in my opinion, is Black Ops' greatest contributing to CoD, taking abilities away from perks and adding them to attachments. Example, the taped/dual magazines in Black Ops, gave a slightly faster reload time and added more ammunition in total. This took an emphasis off of having Scavenger to last any long period of time and allowed people to balance Bling and Sleight of Hand. &lt;br /&gt;
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: Furthermore, everyone seems to think that IW is making a system whereby one folds down the 3x magnifier and uses the EOTech singularly and vice versa. I really think IW will be using an EOTech as a separate attachment, and a magnified EOTech as its version of an ACOG. I have yet to see a picture with a regular ACOG, correct me if I'm wrong. By all means, it would be preferable to have it behave like in real life where you could use both or the EOTech in different instances, but sadly I think IW may just be saving on development time by combining the two. However, what I think is more likely/logical is for them to include a traditional RDS/Reflex, and an ACOG, while including the EOTech with magnifier as one attachment to make it different from the RDS.&lt;br /&gt;
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: IW could also be making the M4 with a 20 round magazine because they want it to -act- like a 7.62x51 NATO, i.e. be more powerful, so therefore they'd have to balance the ammunition capacity. IW is notorious for making weapons with silly statistics, like the SCAR-H being 7.62x51 NATO and having a very small amount of recoil on full-auto. &lt;br /&gt;
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::I doubt that. :/ - [[User:Mr. Wolf|Mr. Wolf]] 14:05, 25 May 2011 (CDT)&lt;br /&gt;
:::If anything, it seems the most logical explanation for them making a 20 round magazine standard on the M4. The M4 was one of the weakest assault rifles in MW2, so it's logical that they'd try and up the damage on it and offset this increased damage with a smaller magazine/semi-automatic fire rate. It's still silly, but IW isn't dumb. They may not be well known for making a realistic game, but balance is kind of their forte, even if it's manifested by making weapons have odd properties. [[User:Halorocka888|Halorocka888]] 14:13, 25 May 2011 (CDT)&lt;br /&gt;
::::You know what, It would be really funny if IW made the 20-round magazine hold 30 rounds anyway, lol. - [[User:Mr. Wolf|Mr. Wolf]] 14:48, 25 May 2011 (CDT)&lt;br /&gt;
:PS - There is a picture of the MP5 with an ACOG from CoD4 in the leaked pictures from Kotaku, assuming this won't be in game. [[User:Halorocka888|Halorocka888]] 13:45, 25 May 2011 (CDT)&lt;br /&gt;
:Yeah, that's because they're comparing the MW3 MP5 with the MW1 and 2 MP5s. [[User:Scutshakes|Scutshakes]] 05:14, 26 May 2011 (CDT)&lt;br /&gt;
::That's also why I put that PS there, it's a toss up between a comparison and including them as variants. [[User:Halorocka888|Halorocka888]] 14:21, 26 May 2011 (CDT)&lt;br /&gt;
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== Cover Art ==&lt;br /&gt;
What is that the dude is holding on the cover art? It first glance I thought it was a TAR21 or something similar, but now I'm thinking its an M4 of some sort, but with an AFG Magpul grip attached instead. Could someone clear this up for me? --[[User:Timaman|Timaman]] 14:09 25 May 2011 (GMT+0)&lt;br /&gt;
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: Yeah, it's just an AR variant with an AFG on it. It seems that IW has received a lot of sponsorship from Remington and Magpul, so it's possible that the AFG may be included as an attachment, though that's very doubtful. [[User:Halorocka888|Halorocka888]] 13:37, 25 May 2011 (CDT)&lt;br /&gt;
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: Ahh, its nice to choose having a grip, but choosing the actual grip model is a luxury we will probably never have in CoD. Ironicy, it is one of the thigns I want MW3 to deliver, weapon customization like in Army of Two 40th Day. That was/is a BEASTLY game for weapon customization. Like PMG on console. [[User:Timaman|Timaman]] 12:26, 26 May 2011 (GMT+0)&lt;br /&gt;
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:: I think COD's decent enough in terms of weapon customization, one step they could take is allowing Bling Pro to give you three attachments (Not including M203/Masterkey in my opinion) and add a few more attachments that were in Black Ops and ones that aid in recoil/accuracy that aren't sights. Or, the more preferable solution in my eyes, is to separate attachments from perks altogether. In other words, get rid of Bling and just give people the ability to customize their weapons. There's no invisible wall preventing one from putting attachments on a weapon in real life. [[User:Halorocka888|Halorocka888]] 20:08, 27 May 2011 (CDT)&lt;br /&gt;
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::: Yeah, it worked for Brink afterall. just make it so having a grenade launcher stops you using throw lethal grenades, or stops you from having a first perk, simple as. [[User:Timaman|Timaman]] 09:12, 28 May 2011 (CDT)&lt;br /&gt;
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== MP5SD2 ==&lt;br /&gt;
&lt;br /&gt;
I think there was '''NO''' MP5SD in the reveal trailer. The COD wikia has it wrong. [http://callofduty.wikia.com/wiki/Call_of_Duty:_Modern_Warfare_3] It is a normal A2 with a suppressor, unless the SD2 has rails around the built-in suppressor. Well, this game is pure sci-fi so, I don't know.... [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:29, 25 May 2011 (CDT)&lt;br /&gt;
:Without agreeing or disagreeing (I'm indifferent toward this game at the moment), I don't see anything that would prevent IW from sticking rails on an MP5SD if they wanted. [[User:Spartan198|Spartan198]] 11:37, 9 June 2011 (CDT)&lt;br /&gt;
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== Err... Guys? ==&lt;br /&gt;
&lt;br /&gt;
Just remember that there's still no guarantee this is even getting released, depending on which way the pending lawsuit goes. [[User:The Wierd It|The Wierd It]] 03:20, 26 May 2011 (CDT)&lt;br /&gt;
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*I imagine it'd come out regardless, just without the Modern Warfare brand if Activision loses. You know, like it was going to be with FEAR 2 being just &amp;quot;Project Origin&amp;quot; before Monolith bought the franchise from Activision. [[User:Evil Tim|Evil Tim]] 03:27, 26 May 2011 (CDT)&lt;br /&gt;
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::But if Activision loses, and can't use the MW brand, doesn't that also include, and mean they can't use the characters either? Like Price and MacTavish? [[User:Alex T Snow|Alex T Snow]] 05:48, 26 May 2011 (CDT)&lt;br /&gt;
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:::I don't think so, even when it was &amp;quot;Project Origin&amp;quot; FEAR 2 was going to have Alma in it. [[User:Evil Tim|Evil Tim]] 05:52, 26 May 2011 (CDT)&lt;br /&gt;
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::: If it is being pushed through to November, it's going to be released. Activision wouldn't risk losing their baby of a franchise to go out like that, they aren't dumb. COD games come out every Holiday season like the sun rises and sets. [[User:Halorocka888|Halorocka888]] 14:27, 26 May 2011 (CDT)&lt;br /&gt;
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== Flip-Up Sights ==&lt;br /&gt;
&lt;br /&gt;
The german magazine GameStar did a preview on the game, apparently IW and Sledgehammer showed two levels of the game in London. And they write something about &amp;quot;flipping up sights&amp;quot; as a new feature. It isnt explained what this means exactly, nor is there any picture/video material of it, but it could be a hint about it. [[User:Killerpixel|Killerpixel]] 09:20, 26 May 2011 (CDT)&lt;br /&gt;
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:They're probably talking about that magnifier; I guess that means you really can control if it's used or not (D-pad function, perhaps). Games magazines can usually be relied on to get every piece of firearm terminology they try to use wrong since they learned gun terminology from video games. [[User:Evil Tim|Evil Tim]] 09:24, 26 May 2011 (CDT)&lt;br /&gt;
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::They actually use the german term for Flip-Up sights, so i dont know. I posted the question in the comment sections, maybe i'll get an answer. But even if it's the magnifier, still an improvement. [[User:Killerpixel|Killerpixel]] 09:42, 26 May 2011 (CDT)&lt;br /&gt;
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:::The minute I posted this, I got a response. You are right, she means the magnifier. [[User:Killerpixel|Killerpixel]] 09:44, 26 May 2011 (CDT)&lt;br /&gt;
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: Either way, seems to be an improvement. Thanks for the info! [[User:Halorocka888|Halorocka888]] 14:23, 26 May 2011 (CDT)&lt;br /&gt;
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&lt;br /&gt;
== Samopal Vzor 58 ==&lt;br /&gt;
In Prague level (Czech Republic), Russian soldier can be seen holding an AK type gun that seems like Samopal Vzor 58. Off course its most probably just wrongly lighted AK-47, but it may sense that he captured it from Czech Army as it takes place in Czech Republic. &lt;br /&gt;
&lt;br /&gt;
[[File:Samopal Vzor 58 MW3 probably.JPG|thumb|left|200px|Well, it would have been really awesome if IW included this rare weapon.]]&lt;br /&gt;
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[[Image:800px-Sa 58-JH01.jpg|thumb|left|400px|'''Czech Sa. vz. 58P''' ''(Pěchotní aka &amp;quot;Infantry&amp;quot;)'' with fixed stock - 7.62x39mm]]&lt;br /&gt;
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Just look on it - It seems to lack AK ejecting port, it may lack top-mount RIS rifle and gas block looks shorter. Also, body looks almost tiny compared to 7.62 magazine.&lt;br /&gt;
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:: There's already an AK variant/format weapon that's not of Czech design, IW wouldn't put another in just for kicks. What you're likely seeing is a lack of modeling, or lighting as you indicated, for example the M4 in MW2 didn't have an ejection port simply because it's a mirror image in terms of a weapon model, laziness on IW's part. As for the magazine, the mags have always been a bit oversized on MW AK's, but they're not ridiculous. [[User:Halorocka888|Halorocka888]] 15:31, 26 May 2011 (CDT)&lt;br /&gt;
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== New Weapons Confirmed ==&lt;br /&gt;
&lt;br /&gt;
From reading several previews posted 5/26/2011, multiple games press have confirmed a few weapons. Modern Warfare 24/7 has a list of these previews here (http://www.modernwarfare247.com/news/first-mw3-previews-screens) while the one that details the weapons by name are found here (http://aggregame.com/news/2011/05/26/call-of-duty-modern-warfare-3-preview/). Weapons confirmed in closed doors preview include: AK-47, P90, M4A1, Spas-12, AT-4, and XM-25. The XM-25 has been called the &amp;quot;sniper rifle that shoots grenades&amp;quot; or &amp;quot;a nod to the crossbow&amp;quot; in other previews. Also confirms the usage of a &amp;quot;hybrid&amp;quot; sight mixing acog and red dot and its use. Lastly, theres a &amp;quot;9-bang&amp;quot; which is a &amp;quot;cluster bomb&amp;quot; of flashbangs and/pr stun grenades that you throw (I don't know if that one is a real life thing but someone who's more versed in gun/warfare knowledge confirm please). Please update main imfdb page accordingly.--[[User:DaiTaNam|DaiTaNam]] 15:51, 26 May 2011 (CDT)DaiTaNam&lt;br /&gt;
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: Modernwarfare 247 is notorious for labeling firearms inaccurately, they did so with MW2 on several weapons before correcting it after the game came out. There's nothing in the Modernwarfare 247 article that says XM-25, but either way, it's not a sniper rifle by any means. Would be a cool inclusion if it's in. Dunno what the 9 bang thing is, stun grenades and flashbangs are increasingly irritating, I don't think they need to be made better by any means. [[User:Halorocka888|Halorocka888]] 15:34, 26 May 2011 (CDT)&lt;br /&gt;
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You are correct that the Modernwarfare 247 article doesn't name the xm-25, I merely mentioned that it had a list a previews and that some of the previews do. The one paticulalrly from aggregame.com, which I linked, mentions weapons by name. Many articles of the gaming press, who clearly don't know guns like the people on here, claim a &amp;quot;sniper rifle that shoots grenades&amp;quot; on the New York level. Aggregame.com's article says this in the 3rd paragraph quote, &amp;quot;We see a new type of weapon used in this level called the XM25. This weapon uses a laser rangefinder to determine the distance to the target and once fired, detonated at the proper distance to produce an airburst effect. Anyone hiding will be properly taken out.&amp;quot; Now, judging from the grammar used (though this is only a hypothetical analysis) he mentioned it being &amp;quot;called&amp;quot; an XM-25. Meaning that the game files at this stage of development identify it as such, not that he used it and was like &amp;quot;oh I know what this is&amp;quot;. Judging from the description of many gaming press articles (again linked by modernwarfare24/7) it 'seems' to be the real thing. --[[User:DaiTaNam|DaiTaNam]] 15:51, 26 May 2011 (CDT)DaiTaNam&lt;br /&gt;
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:Arg, I was just in the middle of adding that :P [[User:Alex T Snow|Alex T Snow]] 15:55, 26 May 2011 (CDT)&lt;br /&gt;
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:: Ahhh fair enough, gotcha'. Hm, well I hope they actually make it semi-automatic and with a small overall ammunition capacity. IW seems to shower in explosions and knifing, when they're making a -shooter-. I dunno' why they don't focus on making their conventional firearms better. Either way, nice snag on the info. Though, I will still caution you on MW247, I encountered them in my MW2 forum days and they weren't reliable at all. The 9 bang thing is troubling, what the hell was wrong with the Stun/Flash grenandes? Stun Grenades are -way- overpowered in my opinion, granted being stunned is an effect of a common flashbang, but being paralyzed -and- blinded, isn't. Regular flashbangs are enough, nothing else. [[User:Halorocka888|Halorocka888]] 15:59, 26 May 2011 (CDT)&lt;br /&gt;
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:::Yeah, I wouldn't mid COD so much if they toned down the knifing, seriously, it's not sothing you should use because you couldn't think to do anything else, it should be a very last ditch defence, this goes for all shooters. What's strange is when I play COD4 (cause I still play 4 :) ), there's very little knifing if you watch the killfeed. [[User:Alex T Snow|Alex T Snow]] 16:27, 26 May 2011 (CDT)&lt;br /&gt;
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:My thoughts exactly, Commando is silly. They had it right in CoD4. One thing that really bothers me, is that even on Hardcore, when I'm face to face and lighting the person up... it's still possible for them to knife me and walk away. Getting shot should interrupt the knife ability, and it shouldn't work faster than bullets. [[User:Halorocka888|Halorocka888]] 16:30, 26 May 2011 (CDT)&lt;br /&gt;
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Exactly, it's not that it's one hit kill, it's that it's so damn fast! Bad Company 2 got the knife right, you press the button, and it kills them about a whole second (that's a long time) later, it's mostly an assassination weapon. [[User:Alex T Snow|Alex T Snow]] 16:34, 26 May 2011 (CDT)&lt;br /&gt;
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Just wanna throw out, the XM-25 is now also confirmed by IGN. Link here: http://xbox360.ign.com/articles/117/1171345p1.html. Someone can edit the main page appropriately as I'm not the most professional gun expert. --[[User:DaiTaNam|DaiTaNam]] 22:23, 30 May 2011 (CDT)DaiTaNam&lt;br /&gt;
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The &amp;quot;hybrid ACOG&amp;quot; could be one of Trijicon's ECOS models which have a small red dot sight mounted on top. And within a month, everybody will be whining about how &amp;quot;unfair&amp;quot; it is to have a scope and an RDS in one package... [[User:Spartan198|Spartan198]] 11:54, 9 June 2011 (CDT) &lt;br /&gt;
&lt;br /&gt;
== Controversy ==&lt;br /&gt;
&lt;br /&gt;
Well, it was inevitable, but the controversy's already gotten rolling.&lt;br /&gt;
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[http://www.escapistmagazine.com/news/view/110393-Daily-Mail-Voices-Concern-Over-Ultra-Violent-Modern-Warfare-3 Escapist: Daily Mail Voices Concern Over &amp;quot;Ultra-Violent&amp;quot; Modern Warfare 3]&lt;br /&gt;
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[[User:The Wierd It|The Wierd It]] 17:45, 26 May 2011 (CDT)&lt;br /&gt;
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: Fortunately, most gamers care about good games regardless of content. personally, I could care less what the media says. Not a big issue, always going to be this somewhere. [[User:Halorocka888|Halorocka888]] 18:12, 26 May 2011 (CDT)&lt;br /&gt;
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: The controversy is exactly what they want, it's good promotion. Just like that whole &amp;quot;airport-level&amp;quot; in MW2 was. [[User:Killerpixel|Killerpixel]] 07:12, 27 May 2011 (CDT)&lt;br /&gt;
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::Yup, it's good marketing for them, people become more interested when all the soccer mums etc. cry out about something. Until we see games like GTA actually getting banned, we FPS players have nothing to worry about. [[User:Alex T Snow|Alex T Snow]] 12:54, 27 May 2011 (CDT)&lt;br /&gt;
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::: Killer, Alex, those are the most truthful words ever. They dont care about decency or people, they care about MONEY. [[User:Timaman|Timaman]] 17:58, 27 May 2011 (CDT)&lt;br /&gt;
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:I get upset every time I see footage of the Towers falling, but that doesn't mean I think such images should be censored. [[User:Spartan198|Spartan198]] 11:54, 9 June 2011 (CDT)&lt;br /&gt;
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== Unknown Ak Variant ==&lt;br /&gt;
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I was think the gun listed as the Unknown Ak Variant might be a AK74. I thought this because it appears to have a longer flash hider, which the AK74 encorporates, although I wouldnt hold my breath. Thoughts?&lt;br /&gt;
&lt;br /&gt;
: If you check out the flash-hider on the leaked Kotaku screens, you can see that it's emphatically not the AK-74 typical flash-hider. It's something I've never seen before, it's like just the last few centimeters of the AK-74 flashhider, married to the barrel. Magazine looks too curved to be the AK-74, so it's probably a 7.62x39 AK. AK Variant is good enough for me, CoD's AK's are always pretty non-specific. :) [[User:Halorocka888|Halorocka888]] 18:52, 27 May 2011 (CDT)&lt;br /&gt;
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:: On first screen, that unknown AK variant looks like Vzor 58 rifle as it doesnt have AK´s ejection port/ bolt. On second screen, its just normal AK that is on one of those leaked shots. They arent same, as first gun is longer, thiner and lacks top mounted RIS rail.&lt;br /&gt;
&lt;br /&gt;
: It looks different because it's in the dark and is low-res, whereas the leaked one is in the bright daylight and is a high-res closeup. It's the same weapon, there is no reason why IW would include both being so similar.It doesn't have the bolt/ejection port because IW is lazy and uses mirror images of weapons to render their models. Where the end of the receiver meets the stock adapter and the angled area of the receiver around the magwell are dead giveaways that it's not the Czor in addition to the spacing of the ribs on the receiver, which on the Czor are very close together. The magazines are always a little bigger, just CoD's style, and even then the magazine looks just fine to me. It's an AK variant, not the Czech make. &lt;br /&gt;
&lt;br /&gt;
:As for the length, it's the same. What you might be confusing is where the gas tube meets the barrel as the end of the weapon, in the reveal trailer capture, the barrel ends near the man's thigh it's just hard to make out. [[User:Halorocka888|Halorocka888]] 15:01, 28 May 2011 (CDT)&lt;br /&gt;
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Shouldn't the AK-74 in the main page be called &amp;quot;Unknown AK variant&amp;quot; or something like that? It's a bit hard currently to determine what is the correct variant, but by the leaked footage, this could be the same customized AK-47 like in Modern Warfare 2 only with different flash hider, handguard (which is also in black instead of tan) and black stock instead of tan. --[[User:RaNgeR|RaNgeR]] 09:50, 31 May 2011 (CDT)&lt;br /&gt;
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: The railed foreguard is distinctly smaller. The stock isn't a VLTOR-type stock, but an LE one. Also, in the CoD Elite snippet trailer, one can see that the leaked Kotaku picture is legitimate. It matches the AK in that perfectly, this is a new AK weapon model for sure not just a painted one from MW2. [[User:Halorocka888|Halorocka888]] 16:25, 1 June 2011 (CDT)&lt;br /&gt;
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== Call Of Duty: Elite ==&lt;br /&gt;
Kinda off topic, but this site's COD talk pages always end up becomeing half about discussing the game anyway, I was that trailer for Elite, and man, they expect us to pay for that? I mean, it's cool, but Bungie's been doing that with Halo forever, and it's free... [[User:Alex T Snow|Alex T Snow]] 13:02, 31 May 2011 (CDT)&lt;br /&gt;
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:The only color that matters to Activision, is green. I don't get it, your company produces the top-selling franchise of recent history, and you still want -more- money... get over yourselves. [[User:Halorocka888|Halorocka888]] 17:13, 31 May 2011 (CDT)&lt;br /&gt;
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:Meh. Don't like it, then don't pay for it. Vote with your dollars. [[User:DeltaOne|DeltaOne]] 06:41, 2 June 2011 (CDT)&lt;br /&gt;
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:: I agree, and I don't plan on paying for it. Bungie did heatmaps/statistics/awards/etc for free... Activision is marketing Elite as some sort of CoD Facebook with the occasional prize won. As long as those are the only perks, then I will not be paying for it. However, if they decide to transform it into some VIP membership giving members say, discounts on map packs, early access, or different weapon/abilities that are available no other way... then it's supremely disappointing and insulting to the people who spend an already outrageous $60 USD on the very game they produced. I understand that Activision is a business, and the goal is to make money... but this just seems like overt greed and a way to cash in. It's also detrimental, because for some odd reason, CoD seems to set the paradigm for all FPS's of late. So, other companies now feel pressured to emulate CoD in order to make money themselves. [[User:Halorocka888|Halorocka888]] 15:45, 2 June 2011 (CDT)&lt;br /&gt;
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I'ts been pretty much summed up already. DEFINITELY not buying this, and I'm still not even sure I want MW3. I saw somewhere that there are no dedicated servers, which was the final nail in the coffin. The only thing that could save it is...well...a miracle. I am probably just going to go with Battlefield 3.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:36, 2 June 2011 (CDT)&lt;br /&gt;
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:I'm not expecting much from MW3, but I will get it for the singleplayer, just to see what happens with Price and Soap. [[User:Alex T Snow|Alex T Snow]] 17:42, 2 June 2011 (CDT)&lt;br /&gt;
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They buy it used. Kick Activision where it hurts.&lt;br /&gt;
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Battlefield 3 looks great, really high hopes for that one. MW3 doesn't look bad necessarily, just the same stuff in a different package. Will get it and play it a ton, but, as far as a good game being made, Battlefield 3 is going to take the cake. [[User:Halorocka888|Halorocka888]] 18:03, 2 June 2011 (CDT)&lt;br /&gt;
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:Yeah, well said, I don't think MW3 is gonna be BAD, just the same thing again. BF3 looks awesome though. :) [[User:Alex T Snow|Alex T Snow]] 21:49, 2 June 2011 (CDT)&lt;br /&gt;
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:Not going to lie, I'm going to buy this to round out the MW series (hopefully it ends with #3), and I'll be buying BF3. I will not be paying a single cent for the Elite service though. There's no reason for it to exist as a pay service. [[User:DeltaOne|DeltaOne]] 03:55, 4 June 2011 (CDT)&lt;br /&gt;
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DICE also just blogged about their FREE BattleLog thing, which is pretty much the same as Elite. But free, because DICE seem to be less concerned with making dough and more concerned with producing a decent game and making their customers happy. IW makes their customers happy, sure, but most of those customers value big 'splosions rather than deep and interesting gameplay. I love CoD, but Battlefield is long overdue and as a company, EA/DICE are good in my book. Really looking forward to the Multiplayer footage and information that'll be coming out of E3 in the next few days. Seems a bit odd though, nobody seems to be posting regularly on the BF3 Discussion thread... get to it! [[User:Halorocka888|Halorocka888]] 09:54, 4 June 2011 (CDT)&lt;br /&gt;
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Ummm... is Call of Duty: Elite directly related to MW3? If not, shouldn't it have it's own page? Please correct me if I'm wrong.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 13:04, 8 June 2011 (CDT)&lt;br /&gt;
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:Elite is some kind of online service, not a separate game. [[User:Spartan198|Spartan198]] 14:36, 11 June 2011 (CDT)&lt;br /&gt;
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== TDI Vector in Call of Duty Elite, MW-3 Snippet? ==&lt;br /&gt;
&lt;br /&gt;
In the snippet of mw3 at the end of the Call of Duty Elite trailer, when the player is killed the stock of the TSI Vector from Mw2 appears on his back.&lt;br /&gt;
[[File:TDI Vector.jpg]]&lt;br /&gt;
--[[User:Mattatack92|Mattatack92]] 22:04, 31 May 2011 (CDT)&lt;br /&gt;
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: Yep! I noticed that too. It's prolly indeed, the TDI Vector. However, I did notice that stock somewhere else on a weapon it shouldn't be in MW3, I can't say where, I just feel like I saw it somewhere. Good spot! [[User:Halorocka888|Halorocka888]] 13:24, 1 June 2011 (CDT)&lt;br /&gt;
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:: Could that be the M93 Raffica from MW2? I've always thought the stocks look similar. Although why a pistol has a stock in the first place is beyond me. [[User:Timaman|Timaman]] 06:39, 7 June 2011 (CDT)&lt;br /&gt;
:::To make it a more stable firing platform, especially for a pistol that fires in full-auto/tri-burst. - [[User:Mr. Wolf|Mr. Wolf]] 12:33, 7 June 2011 (CDT)&lt;br /&gt;
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== E3 Footage ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=PHfTBe_PJrQ&lt;br /&gt;
Some firearms could be seen here. AA-12 confirmed. --[[User:Ferrariguy1000|Ferrariguy1000]] 13:26, 6 June 2011 (CDT)&lt;br /&gt;
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You can see the AK-74u, P-90, and Glock 18 as pickups at times 5:14, 5:22, and 6:46 --[[User:DaiTaNam|DaiTaNam]] 13:29, 6 June 2011 (CDT)DaiTaNam&lt;br /&gt;
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AA-12 is used for breaching the bridge of the sub starting at 6:16 --[[User:DaiTaNam|DaiTaNam]] 13:52, 6 June 2011 (CDT)&lt;br /&gt;
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I am nowhere near impressed with what we've seen out of MW3 so far... Good spots. [[User:Halorocka888|Halorocka888]] 14:29, 6 June 2011 (CDT)&lt;br /&gt;
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2nd E3 Trailer spots at trailer found here (http://www.gametrailers.com/video/e3-2011-call-of/714784?type=flv). AK-47 as pickup at 1:29. 0:09 Driver of Humvee screams &amp;quot;RPG!&amp;quot;, Dshk mounted on enemy vehicle at 1:40, M2 on automated gun system on Stryker at 2:16, Mi-24 using Yak-B gattling gun at 2:53, 9-bang used at 4:27, RPG (with RPG-7 sound from MW2) fired towards allied npcs at 4:50, XM-25 usage starting at 5:20, AT-4 as pickup at 5:30, AK-47 Grenadier seen as pickup at 7:00 possibly a gp-25 or a gp-30, Spas-12 as pickup at 8:12, Thermite grenades at 8:40, Reaper Drone weapons used starting at 9:25, M134 Minigun sighted 10:32, and RPG-7's fired at player shortly after, M134 magically taking down Hinds for remainder of the video (Hind cockpit glass alone is 12.7mm resistant).&lt;br /&gt;
:Wow, four years were not enough for them to realize that there is no such sh*t as &amp;quot;AK-74u&amp;quot;. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:21, 6 June 2011 (CDT)&lt;br /&gt;
::Hehe. Even when I name my classes I always find myself putting the 's' in it.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 18:59, 6 June 2011 (CDT)&lt;br /&gt;
:::I've seen people refer to the S model as a &amp;quot;Ak47 pistol&amp;quot;. I mean, seriously, a pistol? makes it worse the bloke who said it is a retired soldier who fought in Vietnam. [[User:Timaman|Timaman]] 06:41, 7 June 2011 (CDT)&lt;br /&gt;
Note how they say 12.7mm resistant. With a m134 you have 50 rounds a second heading for those Hinds. Now I've known people who are attack helicopter pilots and they do not want to get hit by a minigun as while such things as Titanium armored tubs will take the hit such things as armored cockpit glass cannot due to the number of bullets hitting the &amp;quot;glass&amp;quot; Sort of like how you can drop a quarter on a car window and it will bounce but if you drop a tin can full of quarters it will break the window.[[User:Rockwolf66|Rockwolf66]] 21:38, 6 June 2011 (CDT)&lt;br /&gt;
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:The worst thing was that you got HIT by the crashing Hind, then HIT the building, fall out of the Blackhawk (almost), pull yourself BACK IN while it's spinning out, and GET BACK ON THE DAMN M134, then, oh we're fine, let's keep on flying... Oh, that and the HUGE BRICK OF C4 that you breach the Bridge with, and it doesn't hurt you... [[User:Alex T Snow|Alex T Snow]] 02:58, 7 June 2011 (CDT)&lt;br /&gt;
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::MW3=$60 MW2 DLC. Not impressed by anything I've seen so far, other than it taking place in NY; but Crysis 2, anyone? -Kangabox&lt;br /&gt;
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Few more finds in the msnbc coverage of E3 (http://today.msnbc.msn.com/id/26184891/vp/43349883#43349883). Some gameplay of spec-ops shows (at 0:30) a man running around with a lever-action rifle/shotgun of some kind. It looks similar to the M1887 shotgun from the &amp;quot;leaked&amp;quot; photos a month back. At 0:53 the gamers are using what appears to be the Bushmaster ACR but I may be wrong because I'm not a gun expert. Someone please identify, thanks. --[[User:DaiTaNam|DaiTaNam]] 20:50, 11 June 2011 (CDT)&lt;br /&gt;
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:Did anybody notice that the MP-5 was called an MP-5k? and that the ACR was called ACR 6.8 --[[User:Mattatack92|Mattatack92]] 01:04, 12 June 2011 (CDT)&lt;br /&gt;
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More MW3 stuff. M1887 spotted: http://www.youtube.com/watch?v=LfRx33M0V6I --[[User:Ferrariguy1000|Ferrariguy1000]] 01:13, 12 June 2011 (CDT)&lt;br /&gt;
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Actually, that may be a hint at caliber change options and the option to remove/attach stock.We'll see. [[User:Gonzaga|Gonzaga]] 17:03, 14 June 2011 (CDT)&lt;br /&gt;
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:^ This would be so awesome --[[User:Chrausis|Chrausis]] 07:58, 15 June 2011 (CDT)&lt;br /&gt;
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:: I doubt Activision would put something semi-realistic in CoD, but if caliber change was implemented I would buy it just for that reason.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:17, 15 June 2011 (CDT)&lt;br /&gt;
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::: Imagine what an 7.62X39 ACR would be like (it can be modified to use it). Just kill the bad guys and pick up their AK magazines. Awesome. [[User:Gonzaga|Gonzaga]] 17:38, 15 June 2011 (CDT)&lt;br /&gt;
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== Glock 18c ==&lt;br /&gt;
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Should this not be put down as a Glock 17 seeing as it's likely it's the exact same gun from MW2? -- [[User:TheTrueNight|TheTrueNight]]&lt;br /&gt;
:We should wait until we get a good shot of it before we make a decision, although it is likely the same.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 19:04, 12 June 2011 (CDT)&lt;br /&gt;
:Ok, thanks for clearing that up for me, Jazz :) -- [[User:TheTrueNight|TheTrueNight]]&lt;br /&gt;
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== Unknown pistol from Late Night footage ==&lt;br /&gt;
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[[Image:FN57MW3.jpg‎|thumb|none|400px]]&lt;br /&gt;
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Can anyone help identify this pistol? Looks like an FN Five seveN to me (sorry for bad quality) --[[User:Chrausis|Chrausis]] 08:15, 14 June 2011 (CDT)&lt;br /&gt;
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:Yep, that's a Five-seveN alright, cool. EDIT, it holds 15 rounds. Wow, hardcore fail. [[User:Alex T Snow|Alex T Snow]] 08:18, 14 June 2011 (CDT)&lt;br /&gt;
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:I had figured they'd do SOMETHING to balance it, either keep it at 20 rounds and give it low damage, or reduce mag size to keep it similar to other pistols --[[User:Chrausis|Chrausis]] 08:46, 14 June 2011 (CDT)&lt;br /&gt;
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Is there a link to this footage? -- [[User:TheTrueNight|TheTrueNight]]&lt;br /&gt;
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:http://www.latenightwithjimmyfallon.com/video/call-of-duty-modern-warfare-3-61311/1333686/ Also confirms the inclusion of the Model 1887 in the game --[[User:Chrausis|Chrausis]] 11:36, 14 June 2011 (CDT)&lt;br /&gt;
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FN five-seveN- YES! One handed grip- meh. Could get over it. Once (or if) they confirm the P99/P226, I will be more excited. At one point, the developer says something like &amp;quot;This gives an action movie feel. We tried to make it a cinematic experience.&amp;quot; That is what CoD is- an action movie. If you want a military sim go to Battlefield.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 13:23, 14 June 2011 (CDT)&lt;br /&gt;
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:True that, I will always enjoy both games because they offer completely different experiences despite being the same genre. I'll be more interested in MW3 when they start announcing some MGs, but the Five-seveN is a pretty cool addition --[[User:Chrausis|Chrausis]] 14:53, 14 June 2011 (CDT)&lt;br /&gt;
:Gotta agree with both of you, there, I'm psyched for an FN five-seveN in a game like CoD. -- [[User:TheTrueNight|TheTrueNight]] 00:43, 15 June 2011&lt;br /&gt;
::&amp;quot;Wow, hardcore fail.&amp;quot; Alex, what the f#ck did you expect from a call of duty game. +1 round in the chamber? Some things will never change. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:53, 23 June 2011 (CDT)&lt;br /&gt;
:::Haha, I was never hopeful enough for +1, but until not they'd gotten almost all the mag capacities right, especially since the 20 round mag is one of the most notable features of the Five-seveN :P [[User:Alex T Snow|Alex T Snow]] 01:36, 24 June 2011 (CDT)&lt;br /&gt;
::::If it did have 20 rounds, people would complain that it was overpowered. All in the name of balance! --[[User:Chrausis|Chrausis]] 01:51, 27 June 2011 (CDT)&lt;br /&gt;
:::::Not if it was very weak, no one complained about the 20 round Five-seveN in the Counter Strike games. :\ - [[User:Mr. Wolf|Mr. Wolf]] 14:16, 27 June 2011 (CDT)&lt;br /&gt;
::::::There is that I suppose. It'd probably never be used in favour of something a little more powerful with fewer rounds though. --[[User:Chrausis|Chrausis]] 01:22, 28 June 2011 (CDT)&lt;br /&gt;
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:And of course it's probably still going to have 15 rounds in single even though multiplayer balance is totally irrelevant there. [[User:Evil Tim|Evil Tim]] 01:42, 28 June 2011 (CDT)&lt;br /&gt;
::Good point, didn't consider that. Screw Sledgehammer. --[[User:Chrausis|Chrausis]] 03:12, 28 June 2011 (CDT)&lt;br /&gt;
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I am starting to realise that if ammo sharing between primaries and secondaries comes back from Cod4, most SMGs will have an advantage, as of now there are many possible combos (P90/Five-seveN, MP5 &amp;amp; FMG-9/P226 &amp;amp; Glock 18 and possibly UMP45/USP45 or M1911). This would make Scavenger (if it returns) unecessary and would open up a perk slot. [[User:Gonzaga|Gonzaga]] 19:38, 12 July 2011 (CDT)&lt;br /&gt;
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:That would be awesome! [[User:Alex T Snow|Alex T Snow]] 21:04, 12 July 2011 (CDT)&lt;br /&gt;
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== 1911 back in MW3 ==&lt;br /&gt;
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Does anyone think the M1911 will be back in Modern Warfare, and I found a 1911 looking gun when  soldier blind-firing with a UMP45 in the reveal trailer [[File:UMP45-MW3]]&lt;br /&gt;
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:I know the shot you're talking about, it could be a 1911, I HOPE it's a 1911, but it could also be the P226 with wierd lighting on it, if there really is a P226. [[User:Alex T Snow|Alex T Snow]] 20:46, 15 June 2011 (CDT)&lt;br /&gt;
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:I hope both are included, the selection of secondaries in Black Ops was paltry, more pistol choices plz. --[[User:Chrausis|Chrausis]] 10:54, 16 June 2011 (CDT)&lt;br /&gt;
: yeah more pistol choices because in black ops I only used the m1911 and the python.&lt;br /&gt;
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:I only use the ASP, I know it was highly outclassed by all the others but it was obscure enough to make it a favourite.--[[User:Chrausis|Chrausis]] 15:41, 16 June 2011 (CDT)&lt;br /&gt;
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:I like all the pistols in Black Ops (except the Makarov, I've never liked it), but the problem was they were almost all the same, low capacity, low damage, like the WaW pistols. While we're talking about pistols, has anyone else noticed that the sildes of the COD4 pistols actually locked back when empty, and the WaW ones had working hammers? Then starting with MW2, it just became part of the animation, so it would fully cycle, then appear back when you started reloading. Black Ops continued this too. The only pistol in MW2 that locked empty was the 1911 because they just copy-pasted the whole thing from 4, and the only one to lock empty in BO is... the 1911. Apparently they just reskined the WaW 1911 in BO. [[User:Alex T Snow|Alex T Snow]] 18:06, 16 June 2011 (CDT)&lt;br /&gt;
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:Can't say I'm surprised, I suppose the majority of players don't notice small inconsistencies in weapon function animations. I guess they could get away with copy pasting the M1911 from CoD4 into MW2 as it was only featured in campaign, which in itself was pretty lame as it was the only sidearm I used in CoD4 --[[User:Chrausis|Chrausis]] 18:57, 16 June 2011 (CDT)&lt;br /&gt;
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:Yeah Ive heard about it and sceen it do you think they fix the bug --[[User:GVK2009|GVK2009]] 22:01, 16 June 2011 (CDT)GVK2009&lt;br /&gt;
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: I wouldn't be surprised, it's kinda become a tradition to have it in the series. [[User:Swamples|Swamples]] 04:36, 17 June 2011 (CDT)&lt;br /&gt;
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::They better, if only so Price can have it like in MW2. [[User:Alex T Snow|Alex T Snow]] 05:47, 17 June 2011 (CDT)&lt;br /&gt;
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== Weapons Wishlist ==&lt;br /&gt;
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Any particular guns that people are hoping to see in MW3? All I need in order to be happy is the M240. --[[User:Chrausis|Chrausis]] 11:33, 17 June 2011 (CDT)&lt;br /&gt;
:Hmm, I'm having for some drum mags and Frag-12 rounds for the AA-12. Also, a Blaser R93 LRS2 wouldn't go amiss. Probably not a military weapon, but neither is the WA2000 or the Winchester 1887. *Cough* MW2 *Cough* Also hope they bring back the M93R but fix the magazines to give it 30 rounds. And hopefully they throw in the PSG-1, like in BO, but make it look decent (Not sure about you guys, but to me the gun looked disgusting in BO). That's pretty much my wishlist, I guess. --[[User:TheTrueNight|TheTrueNight]] 18:08, 17 June 2011&lt;br /&gt;
::Argle bargle there is no such thing as an M93R Beretta does not use M for model prefix etc etc [[User:Evil Tim|Evil Tim]] 12:17, 17 June 2011 (CDT)&lt;br /&gt;
::Thanks for the correction, Tim. I'm not amazing with guns, but I hope to improve. --[[User:TheTrueNight|TheTrueNight]] 18:24, 17 June 2011&lt;br /&gt;
::Muh the AA-12, sure it looks cool but it can never, ever be balanced for inclusion in a video game. Also I think the PSG-1 in Black Ops was hot. --[[User:Chrausis|Chrausis]] 12:28, 17 June 2011 (CDT)&lt;br /&gt;
All I need to be happy is a HUGE selection of pistols, not many (forgive me for lack of a better word) noob guns like LMGs, AA12, etc, and (gonna get a lot of heat for this) NO QUICKSCOPING. IMHO snipers should be used as snipers, and running around close-quarters with a sniper is simply a one shot one kill semi auto rifle. Pistols I would love to see in the game even though half of them have a guaranteed 0% chance- Walther P99, SIG-Sauer P226/P228/P229, HK P30 or HK45, Beretta Cougar or more realistically the Px4 Storm, S&amp;amp;W M&amp;amp;P, Para Ordnance P14 45 Limited (this would be the best pistol in the game, as I would leave out the Desert Eagle), and to round it all out a good ole Smith &amp;amp; Wesson Model 686 with Pachmayr Grips. I am also glad that the FN Five-seveN is in it, I just wish they gave it a proper two-handed grip.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 13:09, 17 June 2011 (CDT)&lt;br /&gt;
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:::About the PSG-1, ALL the weapons looked terrible in Black Ops. JazzBlackBelt, I'd be worried if you took heat for not wanting quickscoping on this website, that would seriously worry me :/ And, yeah, pretty much what you said. As for balancing an AA-12, no, it can't be done, everyone go watch FPSRussia's AA-12 video, especially when he one-hands it; you can't balance that. They just made the pellets disappear after (literally!) 10 feet in MW2... [[User:Alex T Snow|Alex T Snow]] 15:04, 17 June 2011 (CDT)&lt;br /&gt;
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:::'not many (forgive me for lack of a better word) noob guns like LMGs' Haha, as a regular LMG user this makes me sad :( I don't think LMGs are 'noob guns' if employed properly, they are fairly essential in defensive roles if playing gametypes like domination in which points NEED to be effectively locked down. However, I will concede that the majority of players who DO choose LMGs do so in order to hold the trigger down and hope 2-3 of their 100 round belts hit, which is just not on. As for quickscoping, I can't stand it. I feel it's cheap and 95% down to aim assist (though obviously not on PC). --[[User:Chrausis|Chrausis]] 16:29, 17 June 2011 (CDT)&lt;br /&gt;
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::::I'm so ''sick'' of the term N00B, ugh. I'm not going to give my &amp;quot;wish list&amp;quot; cause IW is gonna do what &amp;quot;they&amp;quot; want and not listen to &amp;quot;us&amp;quot;, I stopped playing COD games at WM2. :/ - [[User:Mr. Wolf|Mr. Wolf]] 17:15, 17 June 2011 (CDT)&lt;br /&gt;
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:::::75% of the LMG users use them improperly, like running around not really aiming. I still get annoyed when they kill me (I get annoyed at pretty much everything when it kills me) but if they were actually using it properly it makes me feel a little bit better. As I play on PC there are still annoying players that play outrageously, but on PC virtually nobody uses the mic (on CoD anyway) so I don't have to listen to them talk!--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:25, 17 June 2011 (CDT)&lt;br /&gt;
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:::::I'm the same, though I think getting annoyed is part of the fun. It must be, otherwise we wouldn't keep playing. --[[User:Chrausis|Chrausis]] 17:33, 17 June 2011 (CDT)&lt;br /&gt;
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::::::Nah, getting annoyed is never part of the fun, the game is good enough that we can clinch our teeth from the few annoying things and still enjoy the game. ;) (At least in MW1 for me anyway.) - [[User:Mr. Wolf|Mr. Wolf]] 19:15, 17 June 2011 (CDT)&lt;br /&gt;
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::::::I've never been that keen on CoD4, definitely not on PC anyway. The maps are far too small for the amount of players each server has :\ --[[User:Chrausis|Chrausis]] 10:33, 18 June 2011 (CDT)&lt;br /&gt;
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:::::::Love COD4 on the PC, I love the 24 to 50 players on those &amp;quot;small&amp;quot; maps, 50 players makes it a true war! I prefer playing on Hard Core mode, just love it, no HUD, 1 or 2 bullets to kill someone, that's the way all the COD games '''should''' be by default. :) Never played WM2 or BO, they're too silly and Hollywood. :P - [[User:Mr. Wolf|Mr. Wolf]] 18:22, 18 June 2011 (CDT)&lt;br /&gt;
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::::::::COD4 is by far the best CoD in my opinion. I play on PC, but I hate when there are too many players on a map. I aim for servers with about 4-15 players. Likewise, I love the big maps on BC2, but only when there are enough players.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 19:53, 18 June 2011 (CDT)&lt;br /&gt;
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Aside from seconding the inclusion of a bigger variety of combat pistols (note that by &amp;quot;combat pistols&amp;quot;, I don't mean Desert Eagles, S&amp;amp;W 500s, and the like), the only weapon I'd like to see is a Mark 12 SPR. [[User:Spartan198|Spartan198]] 05:48, 19 June 2011 (CDT)&lt;br /&gt;
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My wishlist would be for more Shotguns and to have them placed not ONLY as secondaries, but Primaries too. For example, I'd love to have the semi-auto M1014 or the 1887 as a primary but have a smaller sawn off shotgun or a compact pump action as a secondary, like a Mossberg 590 Compact Cruiser. MW2 with it's secondary shotguns was a bit of disappointment with me. I'd love to see more real life mainstream shotguns instead of the damn SPAS-12, it's overused for god sake, just start adding the 870 or the Mossberg, I wouldn't even mind if it had all the &amp;quot;Tacticool&amp;quot; crap on, as long as it was either the Mossberg or 870 underneath it all. But overall, more pistols in general, maybe a sniper rifle with only a single shot fire capability, a G3 Rifle from COD4 and maybe some really old weapons, like a Bolt Action Mosin Nagant or a Lee Enfield Rifle. [[User:Draco122|Draco122]] 17:36, 20 June 2011 (CDT)&lt;br /&gt;
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:How about NO shotguns as secondaries? IMO primaries should be the rifle/shotgun and secondaries should be pistols. Two shotguns? A little bit overkill and unfair.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 18:58, 20 June 2011 (CDT)&lt;br /&gt;
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:: I don't know, there is something crazy fun about running around with a M4 and the semi-atuo M1014. Unrealistic, and ridiculous? Maybe, but can't deny that its fun. --[[User:Rebusdi|Rebusdi]] 19:02, 20 June 2011 (CDT)&lt;br /&gt;
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My wishlist would be that we could choose our equipment before the missions. There are some, I suppose where that would be unrealistic such as the 'No Russian' from MW2, but I think it would give everyone a bit more personal or in depth experience if they could choose their kit. I love the idea that we could get the flip up magnifier  for an EOTech sight, but in general I prefer how much less of the screen is taken up by the red dot sight from MW1+2. I don't know enough about programming to understand if this would be impossible, but right now I have a bit of a crush on the Bushmaster ACR and would love to play levels with that, and in a few months when I'm having another of my HK 41X kicks play the game again with that rifle. Living in the UK my PC is the closest I will get to these guns, and I think everyone would have more fun if they could personalise their kit rather than have it chosen arbitrarily by IW/Activision who, I doubt, could not come up with one reason, good or bad, for giving you the equipment that they do. One specific request Sig Sauer p226 in .357 sig, they won't do it but you have to have dreams. --[[User:Rebusdi|Rebusdi]] 19:00, 20 June 2011 (CDT)&lt;br /&gt;
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A Weapon Loadout wouldn't be too hard. Medal of Honor: Airborne did the same thing. Maybe, completing missions, unlocking achievements/trophies (and a separate means on PC and Wii), unlocks new weapons to choose. - [[User:1morey]] June 20, 2011 8:50 PM (EST)&lt;br /&gt;
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== AK-74u ==&lt;br /&gt;
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Shouldn't the section for the aks74u on the page be titled &amp;quot;AKS-74u&amp;quot; and not AK-74u with quotations? IMO it's the same as calling a Glock 17 converted to full auto a fake Glock 18. I don't believe in the &amp;quot;call it what the game calls it&amp;quot; method because that is incorrect. I think we should definitely mention that the game incorrectly names it in the description, but the title should be the actual gun it is modeled after.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 00:47, 5 July 2011 (CDT)&lt;br /&gt;
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:It uses that title because the weapon is actually a replica of the JG &amp;quot;AK Beta-F&amp;quot; Airsoft gun, not an AKS-74u; it's a mess of different AK variant bits and pieces (mostly AK-47) that's shaped a bit like an AKS-74u but certainly isn't one. Hence it's a quote-unquote AK-74u. [[User:Evil Tim|Evil Tim]] 01:23, 5 July 2011 (CDT)&lt;br /&gt;
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:Just as Evil Tim said, it's only similar to the 74u in name, it's a bunch of different AKs, and it's not even a 74, it's a 47 anyway. Someone could copy-paste the description from the COD4 page. [[User:Alex T Snow|Alex T Snow]] 01:43, 5 July 2011 (CDT)&lt;br /&gt;
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::Then shouldn't it be titled the model of the airsoft gun? All other pages I have seen that use airsoft guns as stand ins for real guns have the gun(s) it is modeled after and in parenthesis the airsoft gun. Anyway, thanks for clearing that up as I'm not much of an AK expert.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 00:25, 6 July 2011 (CDT)&lt;br /&gt;
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:::It's not exactly the same as the Airsoft gun either, though. On a movie page where the gun in question was being used to play a real one, yes, you'd use the name, but here it's a fictional gun ''based'' on an Airsoft gun, so you just have to go with what they call it in quotes. That's how it's normally done for Frankenguns and fictional custom weapons in games. [[User:Evil Tim|Evil Tim]] 01:01, 6 July 2011 (CDT)&lt;br /&gt;
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:Well, technically the only difference is the bakelite mags, but &amp;quot;AK-74u&amp;quot; looks WAY better than &amp;quot;AK Beta-F&amp;quot;. [[User:Alex T Snow|Alex T Snow]] 03:19, 6 July 2011 (CDT)&lt;br /&gt;
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::There's some minor differences in the layout of the gas block and front grip (check the CoD4 page images) and I'd agree it looks better to call it by the game name in quotes; it also makes it easier for someone looking for an ID of the weapon to actually find it. [[User:Evil Tim|Evil Tim]] 03:49, 6 July 2011 (CDT)&lt;br /&gt;
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:::The gas block and grip just look like fail modelling, but they are different ;) [[User:Alex T Snow|Alex T Snow]] 04:20, 6 July 2011 (CDT)&lt;br /&gt;
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Thanks for all the replies, really cleared that up for me. As I said before, I am NOT in any way an AK expert. I had read that the one in COD4 it was modeled after an airsoft gun, and assumed the airsoft gun was modeled after the actual gun, not random bits. To avoid making other people confused I will update the description with a modified version of the COD4 one.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 23:43, 7 July 2011 (CDT)&lt;br /&gt;
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:Yeah I know what you mean by not an AK expert, it took me forever to be able to tell what one was just by looking at it for a sec, and there's still a lot that I come across I hadn't heard of. Same with revolvers, even now, they still all look the same to me lol. [[User:Alex T Snow|Alex T Snow]] 03:29, 8 July 2011 (CDT)&lt;br /&gt;
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::Other than a few Smith &amp;amp; Wessons, don't ask me ANYTHING about revolvers. But hey, that's what this site is for- educating people about firearms.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 11:56, 8 July 2011 (CDT)&lt;br /&gt;
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:Lol, well said :) [[User:Alex T Snow|Alex T Snow]] 15:58, 8 July 2011 (CDT)&lt;br /&gt;
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It is correct that this gun is not an aks 74u and that the term ak 74u &amp;quot;doesn't exist.&amp;quot; However, I don't know where the author of the main page got the information that this gun &amp;quot;doesn't exist.&amp;quot; It's called an SBR (short barreled rifle) you can look it up if you don't believe me, just type in: short barrel rifle ak. Also, I know for a fact that you can fit an aks 74u type muzzle brake on the rifle. Most, if not all ak type muzzle brakes are compatible with each other. Just sayin'. --[[User:Grimmerc915|Grimmerc915]] 16:59, 27 July 2011 (CDT)&lt;br /&gt;
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:I googled, and there's no weapon listed called an &amp;quot;AK-74u&amp;quot; on the first page. If you can find a fullauto AKM-pattern weapon that looks like the one in the game and is called the AK-74u ''by the manufacturer'', then feel free to add it to the page, but as far as anyone can tell it's an &amp;quot;AK Beta F&amp;quot; Airsoft gun. This would hardly be the first mistake CoD has made regarding weapons, CoD1 had eight and ten-man weapons with a one-man crew and MP44s at Stalingrad in 1942-43. [[User:Evil Tim|Evil Tim]] 20:15, 27 July 2011 (CDT)&lt;br /&gt;
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I'm sorry for the poor communication, the gun is call a &amp;quot;Short Barrel Rifle.&amp;quot; Ak 74u is just a nickname of AKS 74u. Look up &amp;quot;Short Barrel Rifle ak&amp;quot; on google. You are correct in saying that the Ak 74u isn't a &amp;quot;real weapon.&amp;quot;--[[User:Grimmerc915|Grimmerc915]] 23:43, 27 July 2011 (CDT)&lt;br /&gt;
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:SBR is a legal classification of weapons (shoulder-fired rifled guns with barrels 16 inches or shorter) which require a special tax stamp and registration, it's not a specific gun. It's been applied to handguns with shoulder stocks before. What you're finding with that google search is weapons which fit that legal definition. Bear in mind we ''don't'' use legal definitions here, because legally, for example, there's no such thing as a fully automatic shotgun (it's a &amp;quot;machine gun&amp;quot;). [[User:Evil Tim|Evil Tim]] 23:49, 27 July 2011 (CDT)&lt;br /&gt;
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Regardless of what you say it's classified as, the weapon exists regardless of technical terms. I was merely proving the weapon existed. Even if it is heavily modified.--[[User:Grimmerc915|Grimmerc915]] 23:55, 27 July 2011 (CDT)&lt;br /&gt;
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:Um, you're looking at dozens of different short-barrel AKM-pattern weapons with that search, the only thing they have in common is requiring an SBR stamp. It doesn't really change that ''this'' AK isn't a real gun, because it's an Airsoft gun based on piecemeal bits of the AK47 and AKS-74U. [[User:Evil Tim|Evil Tim]] 00:01, 28 July 2011 (CDT)&lt;br /&gt;
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Okay, I don't want to debate the issue with you here, I am aware that you are correct about the SBR title and its classification. However, If you look at the weapon posted, you will realize that it is merely an AKM with a shortened barrel, the pictures I found proves that this customization exists. You're going by weapon title whereas I'm going by the weapon itself. A weapon like that could, in theory, exist. With full auto capability and everything. But do what you will, It doesn't bother me at all, However, I think you can agree that this fictional weapon is at least based off a real firearm.--[[User:Grimmerc915|Grimmerc915]] 00:09, 28 July 2011 (CDT)&lt;br /&gt;
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The only Aks 74u piece you're talking about is the muzzle brake.--[[User:Grimmerc915|Grimmerc915]] 00:12, 28 July 2011 (CDT)&lt;br /&gt;
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Oh, and the sight, but dude, I don't want to be that guy, I just want to show that this gun could be real, after all, the gun in-game doesn't show any manufacturer or anything, it's just a customized AKM.--[[User:Grimmerc915|Grimmerc915]] 00:15, 28 July 2011 (CDT)&lt;br /&gt;
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:You're talking about the fact that the configuration could ''theoretically'' be made into a real gun, though. We know of an ''actual'' Airsoft gun which is mass-produced right now and easily available to be used as a reference, which is all but identical to what is shown in the game. This means it's based on a fake weapon. Whether you could make an actual weapon based on ''it'' doesn't really change that. We say the same of handheld miniguns in videogames which have the &amp;quot;chainsaw grip&amp;quot; from T2 but retain the half-circle attachment point for the ''Predator'' M60 grip: you could make a minigun with a useless half-circle attachment, but that doesn't change that the useless half-circle comes from the Airsoft version we have pictured on the M134 page. [[User:Evil Tim|Evil Tim]] 00:23, 28 July 2011 (CDT)&lt;br /&gt;
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By all means do whatever you want, you know more about this site than I do, and frankly, I like this site and don't want to get into an argument on it. Either way is fine by me. And I'll leave it as a agree to disagree kind of thing regarding its actual existence. There's not enough evidence to say it does or doesn't exist. So I apologize for my previous remark. I leave it at a possibilty.--[[User:Grimmerc915|Grimmerc915]] 00:30, 28 July 2011 (CDT)&lt;br /&gt;
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== Call of Duty XP 2011 ==&lt;br /&gt;
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I doubt it, but was just wondering if anyone is going to this? I'm curious if they got all the right guns in the &amp;quot;Call of Duty Armory&amp;quot;, which apparently has the guns from CoD in it. You also get the chance to play MW3 for the first time, and a little beforehand reporting never hurt anyone ;).--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 00:00, 8 July 2011 (CDT)&lt;br /&gt;
:If I lived in the States/had the money to afford a flight to LA I probably would have gone. --[[User:Chrausis|Chrausis]] 12:27, 8 July 2011 (CDT)&lt;br /&gt;
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== Screenshot from FourZeroTwo/PKP Pecheneg spotted? ==&lt;br /&gt;
&lt;br /&gt;
[http://a.yfrog.com/img736/504/nceia.jpg]&lt;br /&gt;
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Looks like the Juggernaut soldier is using a PKP Pecheneg (note the distinctive carry handle on the top of the barrel).&lt;br /&gt;
There are some other guns lying around, possible an M14 on the left? Looks like a .308 mag to me....&lt;br /&gt;
&lt;br /&gt;
(also is there a way to post an image directly in a discussion?)&lt;br /&gt;
&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 14:16, 10 July 2011 (CDT)&lt;br /&gt;
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:Anyone else notice the annoyingly obvious Remington and EOTech trademarks? [[User:Alex T Snow|Alex T Snow]] 17:03, 10 July 2011 (CDT)&lt;br /&gt;
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::Yeah I don't like the trades at all, though I doubt I will use the ACR all that much. Good job on the PKP spot Ghost, think you're on the money there. Have wanted the PKP for a while. --[[User:Chrausis|Chrausis]] 01:50, 11 July 2011 (CDT)&lt;br /&gt;
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::Yeah, it's not like guns have rollmarks in real life, right?-protoAuthor 21:10, 12 July 2011 (CDT)&lt;br /&gt;
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:::Meh, I don't mind the trades. :) - [[User:Mr. Wolf|Mr. Wolf]] 04:46, 13 July 2011 (CDT)&lt;br /&gt;
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::::Each to their own, but they are massive so it feels a little like (very obscure) product placement --[[User:Chrausis|Chrausis]] 07:51, 13 July 2011 (CDT)&lt;br /&gt;
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::To be honest, I'll take overt sponsorship over price rises. You have to remember that games have gone from something that could be made by half a dozen people in six months to something that takes 150-2,000 (GTAIV) people years and costs millions of dollars, and in real terms games now cost less than they did in those days. For example, the original ''Turok'' adjusted for inflation cost over $100 when the N64 first came out. They've got to get more money from somewhere, and you should be glad that somewhere isn't you. [[User:Evil Tim|Evil Tim]] 10:04, 13 July 2011 (CDT)&lt;br /&gt;
:::I think it's brilliant. The MW series has made ACOG and EOTech house-hold names to an entire generation of potential customers. How many twelve year olds knew what an ACOG was pre-MW? Or what a Remington ACR was, or FN SCAR?  --[[User:Funkychinaman|Funkychinaman]] 11:00, 13 July 2011 (CDT)&lt;br /&gt;
::::But can they tell the difference between a Remington ACR and a Magpul Masada? But seriously, I don't mind the trades that much. Sure, they are gigantic and wrongly placed, but will you honestly be focused on that while playing?--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 11:14, 13 July 2011 (CDT)&lt;br /&gt;
:::::I suppose not, no. You might struggle to play the game if constantly focusing on your gun's trades. --[[User:Chrausis|Chrausis]] 16:17, 13 July 2011 (CDT)&lt;br /&gt;
::::::Yeah, you guys are right, the product placement isn't too bad, it's just the oversized obviousness that bothers me. Oh, and I'm not familiar with the new EOTech in this game, but isn't the EOTech trade where the buttons should be? [[User:Alex T Snow|Alex T Snow]] 20:04, 13 July 2011 (CDT)&lt;br /&gt;
:::::::Not necessarily, I believe the model depicted there is the EXPS2, which has the buttons on the left-hand side (http://www.copquest.com/75-8030.jpg) --[[User:Chrausis|Chrausis]] 22:18, 13 July 2011 (CDT)&lt;br /&gt;
::::::Oh okay, it doesn't bother me nearly as much now. [[User:Alex T Snow|Alex T Snow]] 02:13, 14 July 2011 (CDT)&lt;br /&gt;
:::::::If you guys have 3 minutes to spare, here's a youtube vid of the EXPS2, which indeed does have the EOTech trade on the back. http://www.youtube.com/watch?v=CVpw0IigxQM Plus, at the 1:00 minute mark he brings out a magnifier that has the same flip to side capability as we saw in some video for MW3, I don't remember which.&lt;br /&gt;
::Yeah, it is a PKP Pecheneg, Confirmed. - [[User:ReikoKotobuki|ReikoKotobuki]]&lt;br /&gt;
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== ??????? ==&lt;br /&gt;
Why haven't all the guns from the Walther P99 to the Heckler &amp;amp; Koch M320 (above) been applied to the main page? Every image containing the guns have been confirmed as official by Robert Bowling.&lt;br /&gt;
:They were on Kotaku, which is not a reliable source, and last I heard they said &amp;quot;some of the information released is accurate, some not&amp;quot;. If they have been confirmed elsewhere, please post a link.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 16:54, 25 July 2011 (CDT)&lt;br /&gt;
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This isn't rocket science. Those pictures were leaked before the gameplay videos were. Look at the M-4 from the video, then from the Kotaku Link. They're the exact same, and the MP5 as well. They're legit, I'm convinced.--[[User:Grimmerc915|Grimmerc915]] 17:04, 27 July 2011 (CDT)&lt;br /&gt;
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:This website operates based on CONFIRMED information. However likely it may be that they are legit (I'm convinced too) we have to wait for them to be in an official gameplay video.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:59, 27 July 2011 (CDT)&lt;br /&gt;
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::Yes, plus, as the template at the top of the age says, all images must be from ''official trailers''. The pics here are still from a leak, even if some of them have been confirmed. I'd say the only time we should use leaked pics is ''after'' the release if they include weapons that never made the final cut (eg the minigun in the leaked STALKER alpha), but never before. [[User:Evil Tim|Evil Tim]] 20:18, 27 July 2011 (CDT)&lt;br /&gt;
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Okay, fair enough. Sounds good to me.--[[User:Grimmerc915|Grimmerc915]] 00:24, 28 July 2011 (CDT)&lt;br /&gt;
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== Survival Mode Trailer ==&lt;br /&gt;
&lt;br /&gt;
Look HERE: http://www.youtube.com/watch?v=BxDQ2Ow-VfI&amp;amp;feature=player_embedded. New weapon spots include...(please identify) at 0:11, (please identify...maybe Scar-H) at 0:14, buy screen confirms USAS-12 and M60E4 at 0:40, G36 at 0:42, ?auto-grenade launcher? (mk.19???) at 0:48, new telescopic lens attachment at 1:25, riot shield at 1:38, FMG-9 and bounding landmine (unknown type) at 2:04. Please update main page accordingly =D --[[User:DaiTaNam|DaiTaNam]] 13:24, 9 August 2011 (CDT)&lt;br /&gt;
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You beat me to it, was just in the middle of writing a post about this! --[[User:Chrausis|Chrausis]] 13:30, 9 August 2011 (CDT)&lt;br /&gt;
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Forgot to mention, at 0:42, ACR using 6.8mm ammo --[[User:DaiTaNam|DaiTaNam]] 13:32, 9 August 2011 (CDT)&lt;br /&gt;
Also 0:52, it IS a mk.19 automatic grenade launcher!!!! --[[User:DaiTaNam|DaiTaNam]] 13:34, 9 August 2011 (CDT)&lt;br /&gt;
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:I think the weapon at 0:11 might be another AR platform weapon, they show more of it at 0:15. I'm thinking LWRC's M6A4 but they're not an exact match. --[[User:Chrausis|Chrausis]] 14:27, 9 August 2011 (CDT)&lt;br /&gt;
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:: It's the same M4 seen in the leaks and the E3 footage.[[User:The Wierd It|The Wierd It]] 16:39, 9 August 2011 (CDT)&lt;br /&gt;
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:::Nah that's shown at 0:17, is definitely a different gun. Much longer than the M4, also the rail system, charging handle and rear sight differ. --[[User:Chrausis|Chrausis]] 17:25, 9 August 2011 (CDT)&lt;br /&gt;
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Dammit, I was hoping they wouldn't bring back that juggernaut soldier. Also, seeing what they did to that poor 1887 made me cry. One good thing though, deploying a riot shield squad could be interesting.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 15:56, 9 August 2011 (CDT)&lt;br /&gt;
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:Wait, weren't riot shields also available in MW2? I remember seeing them in MW2 videos. - [[User:Mr. Wolf|Mr. Wolf]] 16:37, 9 August 2011 (CDT)&lt;br /&gt;
::Indeed they were introduced in MW2, but only the AI could use a sidearm in tandem with the shield. --[[User:HashiriyaR32|HashiriyaR32]] 19:15, 9 August 2011 (CDT)&lt;br /&gt;
:::Aww. - [[User:Mr. Wolf|Mr. Wolf]] 21:50, 9 August 2011 (CDT)&lt;br /&gt;
Also, here's the list of weapons up for purchase during the trailer: [http://images2.wikia.nocookie.net/__cb20110809195831/callofduty/images/8/8f/USAS_12_Survival_Mode.png Clicky!] [[User:The Wierd It|The Wierd It]] 17:02, 9 August 2011 (CDT)&lt;br /&gt;
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The landmine device at the end of the video is an IMS landmine. Information here: http://www.youtube.com/watch?v=2upxZigECyk. I don't know if we post about that kind of thing, but claymores are listed on the main website. --[[User:DaiTaNam|DaiTaNam]] 17:36, 14 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Colt CM901 ==&lt;br /&gt;
[[Image:UK1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:UK2.jpg|thumb|none|600px|]]&lt;br /&gt;
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Anyone know what this is? I think it's LWRC's M6A4 but I'm not certain, definitely isn't either of the other AR platform weapon's we've seen so far though &lt;br /&gt;
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Well, since Infinity Ward loves to put Future Weapons stuff in the games, I wouldn't be surprised if the LWRC M6A4 made an appearance as a mag-fed LMG, Black Ops-style. [[User:Gonzaga|Gonzaga]] 20:28, 9 August 2011 (CDT)&lt;br /&gt;
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:^ That's what I was thinking, the reload animation looks quite slow for an assault rifle. --[[User:Chrausis|Chrausis]] 20:32, 9 August 2011 (CDT)&lt;br /&gt;
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:Yet, once again, they have put the rear iron sight backwards :P --[[User:RaNgeR|RaNgeR]] 21:57, 9 August 2011 (CDT)&lt;br /&gt;
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::Good job whoever identified this as a Colt CM901! --[[User:Chrausis|Chrausis]] 07:05, 10 August 2011 (CDT)&lt;br /&gt;
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:::No, that iron sight isn't on backwards. That's the standard BIS for M4's in the Army. Every M4 in our Brigade has that flip up sight. The only thing wrong with it is that it's supposed to be a the standard peep hole, not the night sight that you see on the M16/M4 carrying handles. [[User:Run its a T-55|Run its a T-55]] 09:51, 10 August 2011 (CDT)&lt;br /&gt;
:::: For reference, I believe [http://www.aresarmor.com/install/media/ecom/prodlg/matechbuis.jpg this] either is or is a commercial copy of the sight he's on about. [[User:The Wierd It|The Wierd It]] 16:33, 10 August 2011 (CDT)&lt;br /&gt;
:::::Yes sir that would be it [[User:Run its a T-55|Run its a T-55]] 12:27, 12 August 2011 (CDT)&lt;br /&gt;
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== MP5K!! ==&lt;br /&gt;
&lt;br /&gt;
Someone throw in the MP5K to confirmed weapons, it can be seen with a holographic in the vid, after the player tosses a purple smoke grenade for AC-130 fire at 1:08 in the newest trailer! :D Dunno WHY they add it in with the regular MP5, but it's confirmed in the bottom right hand corner. --[[User:TheTrueNight|TheTrueNight]]&lt;br /&gt;
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:On it. --[[User:Chrausis|Chrausis]] 20:38, 9 August 2011 (CDT)&lt;br /&gt;
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::The strange thing is that the difference is not even noticeable as the guy holds the MP5K close to his body and the buttstock (the buttplate on the MP5K) isn't visible. [[User:Gonzaga|Gonzaga]] 20:46, 9 August 2011 (CDT)&lt;br /&gt;
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:::I think it has a buttstock attached, as far as I can tell. I get the feeling this is the only MP5 variant in the game. --[[User:Chrausis|Chrausis]] 20:50, 9 August 2011 (CDT)&lt;br /&gt;
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::::What the about the MP5A2? - [[User:Mr. Wolf|Mr. Wolf]] 22:00, 9 August 2011 (CDT)&lt;br /&gt;
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:::::I thought they both looked very similar (buttstock, rails etc) so that's why I assumed they might both be one and the same, but if they're both confirmed as separate weapons then fair enough. --[[User:Chrausis|Chrausis]] 22:07, 9 August 2011 (CDT)&lt;br /&gt;
::::::They could have misnamed the MP5A2 an MP5K. :\ - [[User:Mr. Wolf|Mr. Wolf]] 22:12, 9 August 2011 (CDT)&lt;br /&gt;
:::::::I also think this might be the only MP5 in the game, and if it is the MP5k OR it is a MP5A2 misnamed, I'm going to get angry. The MP5k is a nice gun, but I want to be able to use a full size MP5 again, like the good ole days. Ahh, how I miss COD4...--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:17, 9 August 2011 (CDT)&lt;br /&gt;
::::::::True to that. Well I'm still playing COD4, huaha! &amp;gt;:D I just played Black Ops only for a little while, I completed SP, played Zombies and MP for a couple of hours until I quit due to the frustrating and the annoying, and went back to playing COD4. XD Oh, and I never even touched the abomination that is called MW2. D:&amp;lt; - [[User:Mr. Wolf|Mr. Wolf]] 01:12, 10 August 2011 (CDT)   &lt;br /&gt;
:::::::::I played Black Ops for a while, enjoyed, then played COD4 again and realized how bad BO was. Recently I broke down and bought MW2 because Steam had it half off, and having extremely low expectations for it, I found it wasn't terrible, but just bad. I still play the MP, but I have no idea why.&lt;br /&gt;
We saw the teaser trailer and it is the full size MP5. I'd be damn if they kept the MP5K. Seriously man. In Black Ops they had the right idea of no mini Uzi and gave us a full Uzi, I want me full size MP5 [[User:Excalibur01|Excalibur01]] 22:27, 9 August 2011 (CDT)&lt;br /&gt;
:Hehe. :D - [[User:Mr. Wolf|Mr. Wolf]] 01:12, 10 August 2011 (CDT)&lt;br /&gt;
::Seriously though, I don't know why they put the smaller variants of everything. MP5k, Mini-Uzi, and small guns in particular like the sawed off shotgun and stuff. Don't even get me started about the excess rails, which appears to have continued over into MW3. 0.o--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 10:37, 10 August 2011 (CDT)&lt;br /&gt;
:::I quite like the MP5K, but for the most part I prefer the full size variants of the weapons they include. As for rails, everybody knows the more rails you have on your gun, the better your gaming experience will be. *Trollface* --[[User:Chrausis|Chrausis]] 09:20, 11 August 2011 (CDT)&lt;br /&gt;
::: Needs more Tacticool. [[User:The Wierd It|The Wierd It]] 09:31, 11 August 2011 (CDT)&lt;br /&gt;
:::^ --[[User:Chrausis|Chrausis]] 09:58, 11 August 2011 (CDT)&lt;br /&gt;
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== M60E4 could be M60E3 ==&lt;br /&gt;
&lt;br /&gt;
After looking closely again at the trailer, I have noticed that the picture of the M60E4 is actually the M60E3 from [[Call of Duty 4: Modern Warfare]]. Of course we haven't seen MW3's M60 in action yet, but once again, could be another mistake, or just an early development place holder... Here are the pictures for comparison:&lt;br /&gt;
* Call of Duty 4: Modern Warfare's M60 - http://www.imfdb.org/wiki/File:Wmplayer_2011-08-09_23-35-18-50.jpg&lt;br /&gt;
* Call of Duty: Modern Warfare 3's M60 - http://www.imfdb.org/wiki/File:COD4M60E4.jpg&lt;br /&gt;
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What do you think? --[[User:RaNgeR|RaNgeR]] 21:54, 9 August 2011 (CDT)&lt;br /&gt;
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:I think they images they're using atm are largely just placeholders until final ones are chosen, so the final in-game model may end up being the E4 variant. Guess we'll have to wait till footage from CoD XP comes out to see for ourselves. --[[User:Chrausis|Chrausis]] 22:09, 9 August 2011 (CDT)&lt;br /&gt;
:: The fact the MW2 ACR image is being used supports that. [[User:The Wierd It|The Wierd It]] 02:45, 10 August 2011 (CDT)&lt;br /&gt;
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== FAD assault rifle ==&lt;br /&gt;
&lt;br /&gt;
Whereabouts in the spec-ops trailer is the FAD? Someone updated the main page but no pics. Here's a picture of the FAD for anyone who hasn't seen it, looks horrific [http://img80.imageshack.us/img80/5347/fad3vv2.jpg] --[[User:Chrausis|Chrausis]] 18:03, 12 August 2011 (CDT)&lt;br /&gt;
:Just watched the trailer and am 99% there was no FAD in it. Also, the MP5K is actually a railed MP5A2, and can be seen from the side on the ground when the first juggernaut fast ropes in.  --[[User:Commando552|commando552]] 19:50, 12 August 2011 (CDT)&lt;br /&gt;
::I thought so. :) And yeah the FAD is pretty horrific looking. XD - [[User:Mr. Wolf|Mr. Wolf]] 20:29, 12 August 2011 (CDT)&lt;br /&gt;
:::OMG that gun looks bleh...i'd rather see the F2000 or TAR-21 again, those are some sexy bullpup rifles. But this time please with correct grenadelauncher placement.--[[User:WARthog|WARthog]] 08:29, 15 August 2011 (CDT)&lt;br /&gt;
: Chrausis, the FAD isn't in the trailer, but can be seen on Sledgehammer's site in image 2 as seen here [http://sledgehammergames.com/]. And Commando, you may be right, but Robert Bowling confirmed on Twitter both versions of the MP5 will be included. --[[User:TheTrueNight|TheTrueNight]] 02:38, 13 August 2011&lt;br /&gt;
::Hmm... this could prove interesting... if they pull it off right there could be pros/cons to each version, i.e. MP5k lets you run a little faster but poorer accuracy and MP5A2 gives you better accuracy but a little slower. Of course, they could just be making the MP5k a secondary, which would make me pretty mad.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 21:10, 12 August 2011 (CDT)&lt;br /&gt;
:::It's kinda hard for MW3's MP5K to be a secondary with that A2 stock. :\ - [[User:Mr. Wolf|Mr. Wolf]] 21:20, 12 August 2011 (CDT)&lt;br /&gt;
::::That was the MP5A2 we saw, just with rails.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:24, 12 August 2011 (CDT)&lt;br /&gt;
:::::But the HUD said &amp;quot;MP5K Holographic&amp;quot;. :\ - [[User:Mr. Wolf|Mr. Wolf]] 00:15, 13 August 2011 (CDT)&lt;br /&gt;
::::::1of 2 things is happening. 1) IW has REALLY screwed up this time and put an A2 stock on a MP5k or 2) the HUD is just a placeholder from MW2 and will be updated. I can't tell if the handguard is full length or not from that clip.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 00:42, 13 August 2011 (CDT)&lt;br /&gt;
:::::::I think there going with the Machine Pistol Secondaries again, perhaps the MP5K is in the Machine Pistol Slot now, makes sense, considering it's smaller profile and IW's reputation, given that they had placed similar weapons in the catergory such as the MP9 and PP-2000. Might have a smaller magazine capacity or trade in something else over the full size version like firepower or accuracy. I know that one theory of mine, is that the A2 version may function similarly to the AKS-74U from Black Op's in the addition of mounting alot more accessories over the K variant, such as Dual Mags (Or Mag Clamps) or in this case, an underslung 40mm Grenade Launcher. [[User:Draco122|Draco122]] 05:26, 13 August 2011 (CDT)&lt;br /&gt;
::::::::The GSN-19 is a '''30mm''' grenade launcher dude. :| - [[User:Mr. Wolf|Mr. Wolf]] 17:16, 15 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Purchase Weapons like Black Ops? ==&lt;br /&gt;
&lt;br /&gt;
Was just curious after watching the Survival Mode trailer, anyone else think that IW maybe following Treyarch's example and giving all their guns, equipment and killstreaks price tags in the Multiplayer Armory instead of unlocking them with experience and further ranks? I personally enjoy the idea, as in Black Op's it worked quite well, I could buy what I want and didn't need to work too much in order to get it. It was always in reach. What do you alot think about this? [[User:Draco122|Draco122]] 05:31, 13 August 2011 (CDT)&lt;br /&gt;
:I would prefer the money system. as you noticed, the upgrades where always in reach and it wasnt necessairi to perform a gazillion kills simply to get that one feature unlocked, that i like. [[User:WARthog|WARthog]] 08:23, 15 August 2011 (CDT)&lt;br /&gt;
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:Robert Bowling has confirmed that there'll be no in-game currency (other than in survival mode) but there will be a whole new system in which weapons are unlocked. --[[User:Chrausis|Chrausis]] 05:52, 13 August 2011 (CDT)&lt;br /&gt;
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== One handed grip ==&lt;br /&gt;
&lt;br /&gt;
I know its not supposed to be a sim, but a one handed grip on the pistols is going to get old quick [[User:Slayerofthesand|Slayerofthesand]] 21:24, 14 August 2011 (CDT)&lt;br /&gt;
:I agree fully.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 21:31, 14 August 2011 (CDT)&lt;br /&gt;
::Be thankful it's just a one-handed grip and not a sideways 'gangsta' style grip. Though now I've said that... --[[User:Chrausis|Chrausis]] 08:13, 15 August 2011 (CDT)&lt;br /&gt;
::And they wouldn't even have the shell casings eject into the player's face.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 06:33, 16 August 2011 (CDT)&lt;br /&gt;
::Would make you flinch if you were playing in 3D. --[[User:Chrausis|Chrausis]] 07:08, 16 August 2011 (CDT)&lt;br /&gt;
On a lighter note, they are supposed to be bringing back a fully sized MP-5[[User:Slayerofthesand|Slayerofthesand]] 21:34, 14 August 2011 (CDT)&lt;br /&gt;
:Old news pal. :\ - [[User:Mr. Wolf|Mr. Wolf]] 17:13, 15 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Infinity ward when will you ever learn ==&lt;br /&gt;
&lt;br /&gt;
that russians don't use 9mm european smgs in frontline combat i throught Russians used heavy calber Russian weapons.--[[User:Gundoiler|Gundoiler]] 00:19, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
And I hate the EBR why do they have it in there!&lt;br /&gt;
&lt;br /&gt;
know what I hate in COD games is that the player automatically thinks that they know every gun just by playing cOD.But I still like cod enough to play it--[[User:Gundoiler|Gundoiler]] 00:19, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:They don't really care about the minor details. They just want to create a fun game, rather than to do a research about a weapon and recreate it in the game itself. I myself, also getting annoyed of the unrealistically bull**** stuff that the developers put in CoD, especially CoD:BO where 90% of the weapons are anachronistic. --[[User:RaNgeR|RaNgeR]] 03:14, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
We have WAAAAYYY passed the realistic mark with CoD. CoD is basically a playable action movie. If you want realistic, play Battlefield. Depending on how they present multiplayer, I play it because it is fun.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 06:30, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Haha, yeah, the CODs since 4 aren't so bad if you just think of them as action movies. [[User:Alex T Snow|Alex T Snow]] 14:01, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
did anyone actually pay attention of what i wrote?- nazi fishwife&lt;br /&gt;
&lt;br /&gt;
:: I love the EBR and its still in service. It's not in alot of games/movies so why do you hate it? - Joey1666&lt;/div&gt;</summary>
		<author><name>Joey1666</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Joey1666&amp;diff=444288</id>
		<title>User:Joey1666</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Joey1666&amp;diff=444288"/>
		<updated>2011-08-02T22:35:22Z</updated>

		<summary type="html">&lt;p&gt;Joey1666: Created page with &amp;quot;I like turtles&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I like turtles&lt;/div&gt;</summary>
		<author><name>Joey1666</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=444285</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=444285"/>
		<updated>2011-08-02T22:30:25Z</updated>

		<summary type="html">&lt;p&gt;Joey1666: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== PKM\PKP operation ==&lt;br /&gt;
&lt;br /&gt;
I've yet to see a game that properly portraits PKM operation with its 2 level feeding system and non-disintegrating belts. Curious if in BF3 they'll get it right. Doubt it though...&lt;br /&gt;
&lt;br /&gt;
== Optic mounts ==&lt;br /&gt;
&lt;br /&gt;
Optic mounts on all russian weapons are wrong. Basically it's an PSO with optic tube cut off and rail slapped instead of it. Then every Russian scope has its original mount removed so it can be fixed on that picatinny rail. They also didn't bother making [http://content.foto.mail.ru/mail/photoshooter/1789/i-2863.jpg proper mount] for PKP and just put rail on top of the receiver lid. I was expecting more attention to details in BF3.&lt;br /&gt;
&lt;br /&gt;
== Beta ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know when the beta is starting? cant wait for it! --[[Special:Contributions/109.78.246.33|109.78.246.33]] 21:34, 24 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Or for that matter, how we can get in on it? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]]&lt;br /&gt;
&lt;br /&gt;
To get into the Battlefield 3 beta, you need to buy specially-marked versions of the recent Medal Of Honor [[User:SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
Ya i got it, do you know when were getting the codes?--[[User:GunGunGun|GunGunGun]] 02:40, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have no clue.[[User:SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
If you registered your Medal of Honor with your EA-Account, you'll get the invitation and infos, as soon as there is something, so far nothing is known.&lt;br /&gt;
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Wish I could try the beta [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Not just you, after the videos they releases pretty much everybody is dying to get hands on the game. [[User:Killerpixel|Killerpixel]] 12:05, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Beta will be open to everyone. Those who got MoH, will get in earlier.&lt;br /&gt;
&lt;br /&gt;
== AK-something-something ==&lt;br /&gt;
&lt;br /&gt;
Check that dude in the BG. also what I think *might* be a holster, but I'm probably wrong.&lt;br /&gt;
&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf6.jpg&lt;br /&gt;
&lt;br /&gt;
:It's definitely an AK-series rifle, which one I can't be sure of. If I had to guess however, I'd say either an AK-74, AK-74M, or AK-101. [[User:Orca1 9904|Orca1 9904]] 08:15, 25 February 2011 (UTC)&lt;br /&gt;
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:It's a dump bag on his hip. At least that's what I think it is. It definitely isn't a holster though, since most drop leg holsters are strapped to your thigh. Why a guy with a belt fed machine gun has a dump bag through is beyond me.--[[User:1SAZ|1SAZ]] 09:19, 26 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::If I had to guess, he may have been issued an M4 or M16 and picked up the MG prior to the pic being taken. You can also see some STANAG mag pouches on the front of his vest too. [[User:Orca1 9904|Orca1 9904]] 03:37, 27 February 2011 (UTC)&lt;br /&gt;
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:::I Agree with  Orca1, I know you can't see from the distance, but the profile of the muzzle looks like one of those 3. As the game is set in 2014, im assuming it's either an AK-74M or AK-101. --[[User:Chablar|Chablar]] 13:45, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M240G is M240B ==&lt;br /&gt;
&lt;br /&gt;
The M240G is actually a M240B as seen by gameplay screenshots. You can also identify it's M240B by the heat shield. I guess that inaccuracy in every war game (including new games) will always be. --[[User:RaNgeR|RaNgeR]] 11:44, 25 February 2011 (UTC)&lt;br /&gt;
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:I knew it was some kind of M240 variant, but since it was being used by a Marine I assumed it was the 240-Golf variant since they typically use that instead of the 240-Bravo. [[User:Orca1 9904|Orca1 9904]] 03:26, 27 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Wrong use of the word &amp;quot;anachronistic&amp;quot; there. An anachronism is an object, event, or person portrayed in a chronologically inaccurate time period. The Marines using the M240B is a mistake, no doubt, but it's not an anachronism as the M240B still does technically ''exist'' at the same time beside the Golf model. [[User:Spartan198|Spartan198]] 22:42, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
== M16A4? ==&lt;br /&gt;
&lt;br /&gt;
Got these pics off BF3 nation;&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf1.jpg appears to be some M16 varient which oddly enough doesnt have any rear sights.&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf5.jpg Another shot of the M16 like weapon (Just going to mention the nice detail on the mag). And hey, new weapon, A COFFEE MUG!!! &lt;br /&gt;
--[[User:GunGunGun|GunGunGun]] 15:02, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
It is an M16A4, the developers probably didn't detailed the weapon enough. --[[User:RaNgeR|RaNgeR]] 16:08, 25 February 2011 (UTC)&lt;br /&gt;
 &lt;br /&gt;
:Yeah I noticed this as well. Im guessing they just forgot, The sights are even not there in the gameplay videos. I do hope they change it though, might seen a little silly firing with neither iron sights or optics. --[[User:Chablar|Chablar]] 13:53, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
in the new 12 min trailer, roughly at the 7min mark when they put surpessive fire on the sniper, is it me or does the guy on the left, with the M16A4 fire full auto?. [[User:Sike|Sike]] 17:20, 18 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm commenting without checking, but remember how fast you can fire the M16A4 and 93R in BC2? [[User:Alex T Snow|Alex T Snow]] 01:23, 19 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Racking charging handle when reloading after empty ==&lt;br /&gt;
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A new trailer showed you shooting an M4 and when you are empty, you reload but instead of pressing the bolt release, you charge the handle. I seriously hope this isn't the default reload [[User:Excalibur01|Excalibur01]] 04:35, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
At the begining of the trailer, it did say that it was pre-alpha code.  They'll hopefully have the modeling and other animations fixed by then.--[[User:Gunkatas|Gunkatas]] 05:04, 3 March 2011 (UTC)&lt;br /&gt;
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Yeah, cause I'm getting bad flashbacks to games in early 2000 that pulls the charging handle when doing mid mag reloads [[User:Excalibur01|Excalibur01]] 05:31, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
If I remember correctly, the M16A2 &amp;amp; M4A1 reloading animations from ''[[Battlefield 2|BF2]]'' had the character use the charging handle instead of the bolt release when reloading, they may have borrowed that. [[User:Orca1 9904|Orca1 9904]] 05:58, 3 March 2011 (UTC)&lt;br /&gt;
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:3D modeling and animation is kinda hard to &amp;quot;borrow&amp;quot; from older engine/file format. I'd guess it's probably &amp;quot;director thinks this looks more dynamic&amp;quot; like [[Black]], or maybe the animator is under heavy influence of games in early 2000 :/ [[User:Ssate|Ssate]] 02:43, 12 April 2011 (CDT)&lt;br /&gt;
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Well I hope they change it to using bolt release because it's wield for someone to do that unless you're clearing a malfunction [[User:Excalibur01|Excalibur01]] 06:46, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'm liking how they now keep track of a round in the chamber and you don't go through the whole reloading animation, maybe this time we'll have proper pistol reloads.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:05, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
What's a &amp;quot;proper&amp;quot; pistol reload? [[User:Excalibur01|Excalibur01]] 20:21, 3 March 2011 (UTC)&lt;br /&gt;
: I think he meant that the slide does not lock back when the pistol runs out, like in Medal Of Honor MP. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 20:43, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also in Bad Company and the second one they did the same thing where the slide didn't lock back. If it's one thing Modern Warfare has done right is the reload animation...well except maybe for the ACR. [[User:Excalibur01|Excalibur01]] 22:14, 3 March 2011 (UTC)&lt;br /&gt;
:There was also a problem with the SPAS-12: the character pump it after the reload even if there was a shell in the chamber. Same in Black Ops. Not to mention that &amp;quot;all pistols were DAO&amp;quot; since the hammers never move. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:52, 4 March 2011 (UTC)&lt;br /&gt;
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About reloads, in last years Metal of Honor, you do a combat reload when your shotgun is empty. [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
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&lt;br /&gt;
Another nice touch that they put in was that they left the front sight on the M4 even though it has an optical sight.  In most games the front sight is either removed completely (like Bad Company 2 or Call of Duty 4) or else it has a flip down front sight (like Modern Warfare 2).  Adds a nice level of realism in my opinion.--[[User:Gunkatas|Gunkatas]] 06:29, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I always thought removing the front sight from M4/M16 rifles in games was utterly stupid mall ninja BS, not to mention making the gun look ugly as sin. In a real-world situation, if your optic fails and you don't have any iron sights to fall back on, you're basically SOL while the other guy who's never even heard of a red dot sight is still capable of sending rounds your way. [[User:Orca1 9904|Orca1 9904]] 10:48, 4 March 2011 (UTC)&lt;br /&gt;
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::Don't some optics already mount back-up irons (BUS / BUIS) on them? [[User:Vangelis|Vangelis]] 11:46, 8 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
:Yeah I noticed this too. All BF games seem to get reloads completely wrong. You get the feeling the make you rack the charging handle with a mid mag reload to clear the current round so they don't have to take it into account. As awesome as charging the action yourself, or racking the top slide looks, you just never do it during a normal reload. I do hope they change this yeah, but I doubt they will looking back at the other games. Don't get me wrong, I LOVE Battlefield games, but I don't see how its that hard to get weapons right when they hire Ex-military guys to get everything else right. You can even find these things on Google these days. And with COD removing the iron sights on the M16s and M4s they are also removing the gas block. The gun would have to fire one round and then the action be charged manually. I love these games, but some times the ignorance they show towards the things they claim are most important pisses me off a bit.--[[User:Chablar|Chablar]] 14:00, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Well, at least they don't go the extra mile and have guns being fired with the safety on, I can think of a couple of games that do that. [[User:Vangelis|Vangelis]] 14:08, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The use of military and ex-military people are for realistic look of the soldiers, their movements, they communications, and look of ground vehicles and aircraft... But don't forget that it is not that hard to search for photos in the internet of weapons, vehicles, aircraft, uniforms, equipment, etc. and create it in the computer, without using the help of the military guys. As what we see know. BF3 goes for the realistic way, that's right, but it is not realistic in the small details. CoD4:MW, CoD:MW2, CoD:BO, the new MoH, OFP series, ArmA series, and of course the series of BF from BF2 and onwards have so many unrealistic small details that can be fixed easily by using mod tools. The developers doesn't really care if the M4A1 has gas block (CoD) or if you charge the weapon with the charging handle (BF2, BF3), they just want to create a game, realistic or not just the gamers will be happy. It is a bit funny as so many things are so realistic in this game but someone who has good military knowledge will notice right away for the f*** ups. In OFP:RR for example, they only thing that bothers me is that the M16A4 in-game looks like the Canadian C7 rifle. --[[User:RaNgeR|RaNgeR]] 18:50, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
don't forget in MW2, fans were commenting that the rear flip up sight on the SCAR was backwards and would back towards the shooter and not forward. IW didn't change it cause they don't care of the little details. Also I like to see a game where they have a random chance to destroy your optic so can you actually can flip up your irons. After the EMP in MW2, they forgot that pretty much all the M4s and SCARS had flip up sights but none of them bothered to flip them up. That'll be the first thing I noticed when I aim or the fact that the ACOG is not electronic and would still work when an EMP hits. [[User:Excalibur01|Excalibur01]] 19:43, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
*Let's not forget MW2 is the same game which showed the Model 1887 being reloaded by having every cartridge put into the barrel. Would certainly make for an interesting first shot... [[User:Vangelis|Vangelis]] 19:58, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
::In the words of the Demo Man from ''[[Team Fortress 2]]'', &amp;quot;Ka-BOOM!&amp;quot; :P [[User:Orca1 9904|Orca1 9904]] 20:18, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
New behind-the-scenes footage reveals that there are partial reload animations --[[User:HashiriyaR32|HashiriyaR32]] 20:16, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
I liked how ''[[Project Reality]]'' completely replaced the M16/M4 reload animation from ''BF2''; the only time the charging handle is messed with is when you first bring the weapon up, and even then it's more of a brass check than a full pull back. The reloading animation has you swap the mags, hit the bolt release, and check the ejection port. Much more realistic reloading animation. [[User:Orca1 9904|Orca1 9904]] 07:03, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
What I wish is adding different animation for reloads. If you are in the middle of an intense fire fight, you reload and press the bolt faster and you randomly fumble with your reload cause it happens. Or if the firefight is over, you do a more slow reload. Also if the gun has flip up sights, I want to see an animation where you actually flip those irons up [[User:Excalibur01|Excalibur01]] 11:02, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
:I don't think I'd be happy with the former; same as random jams or giving singleplayer enemies a chance of getting an instakill headshot on the player, it isn't much fun having the game secretly flipping a coin to decide if you get screwed or not. ''Black'' did slower reloads if you weren't being fired at, though; it either sped the whole animation up or skipped the unnecessary wanking around if you were being shot at when you pressed reload. [[User:Vangelis|Vangelis]] 11:50, 8 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
Another thing about leaving the front sight post on the M4s is that the red dot sight is raised and not like in COD4 where it is mounted on the rail. Maybe in real life, having 2 eyes would sort of work, but even then you can still have a front post bother your eye looking at it. It wouldn't be a clear shot [[User:Excalibur01|Excalibur01]] 11:04, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
:The only game I've seen that gets it all right is Crysis 2, and the weapons are all fictional, though they could all easily exist. It's got both reload animations (six actually, because you do them different in Armour or Stealth mode), +1 in the chamber, attachments on your gun based on where they're mounted (one optic, a suppressor or no suppressor, and an underbarrel), believable damages based on calibres, functioning pistol hammers, and pistol slides that lock back when empty and not as part of the reload animation (meaning you can run around and stuff with a locked empty pistol). [[User:Alex T Snow|Alex T Snow]] 12:02, 16 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PKM ==&lt;br /&gt;
&lt;br /&gt;
At the left on the bridge an enemy soldier have a Pkm machine gun :&lt;br /&gt;
http://www.dualshockers.com/wp-content/uploads/2011/04/Battlefield3_Gogogo.jpg (high resolution sorry) [[User:Arrak|Arrak]]&lt;br /&gt;
:PKP&lt;br /&gt;
&lt;br /&gt;
== Disable Vehicles == &lt;br /&gt;
&lt;br /&gt;
New info at Kotaku and others mentions &amp;quot;Temporarily disabling vehicles&amp;quot;. I'm thinking it may be some sort of EMP thing, though, even for BF that's a stretch. What would be preferable, is if for instance... a tank... had several parts that were damageable. Things like treads, optics, engines, etc could be disabled in order to halt a tank. Same goes with tires and stuff like that with other vehicles. This'd be really cool in my opinion, for instance, snipers could damage the optics of a tank with say a .50 BMG round, temporarily of course. [[User:Halorocka888|Halorocka888]] 20:23, 3 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16 Carry Handle Fix ==&lt;br /&gt;
&lt;br /&gt;
If anybody's seen the EA PWNED BF3 episode, it looks like they've added the carry handle to the M16A4. Two short clips demonstrating the ANT animation system that show the M16A4 with it. Good stuff. Also, did anyone notice how they're making prone realistic? It seems they're having the player's elbows be fixed rotateable spots along with the player's spine being able to bend a certain number of degrees. In order to rotate around, the player has to physically crawl over to view that area. It's easy to see in the animation demos that I referred to, but it's also noticeable on the 12 minute trailer when the Marines are on the rooftop, watch the perspective of the player's weapon and how it moves in relation to the arms. Very cool indeed, because I know balancing prone has always been a problem with BF. [[User:Halorocka888|Halorocka888]] 09:15, 30 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Multiplayer Teaser ==&lt;br /&gt;
&lt;br /&gt;
there is a MP teaser up on www.origin.com, looks like they have gone and screwed the m4 up, (removed front site) [[User:Sike|Sike]] 16:22, 6 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Can't get a good enough look at the gas block to tell. Anywho... I spotted the M16A4, a Mk 46/M249, M9 pistol, the PKM Pencheng, SVD, Mk 11/SR-25 (Not a M110, no full URX rail), AKS-74, and the Grach pistol. All but the SVD and Grach are viewable in the trailer, the AKS-74, SVD, and Grach are visible in the corner where it lists the kills. [[User:Halorocka888|Halorocka888]] 16:36, 6 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.gametrailers.com/video/e3-2011-battlefield-3/714884 pause at 0:19 for the M4, [[User:Sike|Sike]] 16:42, 6 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The AKS-74U screenshot shows what appears to be an enemy carrying two [[RPG-7]] launchers. Can't tell if they have optics or straight iron sights. [[User:Orca1 9904|Orca1 9904]] 14:56, 7 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Who? ==&lt;br /&gt;
&lt;br /&gt;
Who put the Mk 11 as the 9A-91? Travesty, stoked that the Mk 11 is in though. [[User:Halorocka888|Halorocka888]] 14:30, 7 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AK-74M ==&lt;br /&gt;
&lt;br /&gt;
This photo was posted on battlefields facebook page.&lt;br /&gt;
&lt;br /&gt;
[[File:BF3_IMFDB_(AK-74).JPG]]&lt;br /&gt;
&lt;br /&gt;
It seems that while the US gets an M-4A1 with and without optics, the Russians/PLR get an AK-74M.&lt;br /&gt;
--[[User:Mattatack92|Mattatack92]] 00:54, 8 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
This might've just been the loadouts they had for E3, doesn't necessarily confirm faction specific weaponry. [[User:Halorocka888|Halorocka888]] 14:00, 8 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Is that PSO-1 or the same unidentified sight from Medal of Honor? --[[User:Masterius|Masterius]] 10:31, 20 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
They modelled receiver lid locking knob wrongly. Should be like [http://content.foto.mail.ru/mail/photoshooter/708/i-711.jpg this]&lt;br /&gt;
&lt;br /&gt;
== Physical Warfare Pack ==&lt;br /&gt;
&lt;br /&gt;
New weapons, folks!&lt;br /&gt;
&lt;br /&gt;
[http://www.totalgamingnetwork.com/content.php?4305-Battlefield-3-Limited-Edition-Physical-Warfare-Pack-Available-for-Preorder-in-UK Battlefield 3 Limited Edition: Physical Warfare Pack Available for Preorder in UK]&lt;br /&gt;
&lt;br /&gt;
Time for article update? --[[User:Masterius|Masterius]] 03:08, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I see they're calling it the DAO-12 again. [[User:Evil Tim|Evil Tim]] 03:14, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Type 88 (and it seems the Bipod is an attachment), &amp;quot;DAO-12&amp;quot; lol, with Flechette ammo, aaaaaaaand... a Flash Suppressor for the &amp;quot;SKS Sniper Rifle&amp;quot;!!!! [[User:Alex T Snow|Alex T Snow]] 05:44, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;SKS Sniper Rifle?&amp;quot; So we're set in California? Watch out, the bad guys have high-capacity 15-round magazines! [[User:Evil Tim|Evil Tim]] 05:56, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Isn't the SKS 10 rounds though? I never really liked the look of the SKS, but I've seen a lot of people on this site post about wanting it in a game for once, so it'll make all them happy :) [[User:Alex T Snow|Alex T Snow]] 06:37, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Yeah, I'm just talking generally; you know, scary handguns with high-capacity magazines and laws to rid the streets of the scourge of drive-by rifle grenadings and gangland bayonet charges. [[User:Evil Tim|Evil Tim]] 09:45, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Haha, yeah, I'm from Canada, and while we don't actually have as strict laws as, say, California, what we have is lots of paperwork and time spent training for licenses, etc. Making them harder to get and needing more knowledge about them is way better than just banning them. I never understood that, oooo, a bayonet mount, oh no! A pistol grip? They'll kill us so much more efficiently now! Criminals use illegally bought weapons that aren't registered. And that guy that comes home to find his wife is cheating on him? He's so mad he'll kill both of them, and they think he won't just get a knife or something? I'm not supporting killing people, but people would still do it even if all the firearms on Earth went away. We were pretty damn good at it for the thousands of years before we invented them... [[User:Alex T Snow|Alex T Snow]] 15:36, 26 May 2011 (CDT)&lt;br /&gt;
::::::Agreed :) - [[User:Mr. Wolf|Mr. Wolf]] 18:26, 26 May 2011 (CDT)&lt;br /&gt;
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Still no update? --[[User:Masterius|Masterius]] 06:16, 8 June 2011 (CDT)&lt;br /&gt;
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'laws to rid the streets of the scourge of drive-by rifle grenadings' - I lol'd --[[User:Chrausis|Chrausis]] 08:11, 12 June 2011 (CDT)&lt;br /&gt;
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Why in the hell would they make the SKS a 'Sniper Rifle'? I mean calling the Dragunov a true sniper rifle is pretty much... wrong, I'm okay with it though, but an SKS? &lt;br /&gt;
I'll admit I'm not very experienced with the SKS myself, maybe it's a tack driver in disguise, but from what I've heard it's just a little more accurate than your standard AK47 and that's not saying much.... --[[User:Ghostdigga|Ghostdigga]] 12:56, 18 June 2011 (CDT)&lt;br /&gt;
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:Well there are only going to be semi-auto sniper rifles, so really, there are only DMRs anyway. It's not like it's a sniper class, it's a recon class, so that's not missnamed. [[User:Alex T Snow|Alex T Snow]] 17:59, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Source? There's no way they'd make all the sniper rifles semi-automatic. We've only seen semi-automatics, yes, but there's no confirmation that they'll -all- be semi-automatic. [[User:Halorocka888|Halorocka888]] 20:09, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That's what I got out of the Recon description here:&lt;br /&gt;
http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/06/08/battlefield-3-at-e3-roundup.aspx&lt;br /&gt;
Semi-auto and C4. That could just mean default, and you still get bolt-actions and the mortar later, but I really think they mean they removed both of those, to balance the issues with those two things in BC2. Everyone uses Recon, everyone hides with a one hit kill sniper rifle, and everyone calls in their magic mortars from anywhere onto anything. It looks like they're trying to make the Recon kit more of a DMR kit than a true sniper, which is probably better, it fits the squad play better as a DMR and a support gunner do the same job, one with high amounts of precision, the other with high amounts of ammo. On a different note, I'm pretty sure the M4A1 will be in the engineer kit because it has a flashlight and will be the counterpart to the AKS-74U, like the M16A4 and AK-74M. [[User:Alex T Snow|Alex T Snow]] 21:36, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: They meant at the E3 demo, the Recon class has a semi-automatic sniper rifle. At the E3 Demo. Hence the &amp;quot;E3 Roundup&amp;quot; title, it's not dismissing anything, just saying what they saw at E3. [[User:Halorocka888|Halorocka888]] 21:47, 18 June 2011 (CDT)&lt;br /&gt;
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Finally :) --[[User:Masterius|Masterius]] 04:12, 20 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M249 SAW is actually Mk. 46 Mod 0? ==&lt;br /&gt;
&lt;br /&gt;
By looking at the handgurads, I noticed that they are sticking out like the Mk. 46 Mod 0's handguards instead of the flat M249 SAW's heatshield. Also, because the weapon is fitted with M145 ECLAN scope, this could be the same model as in Medal of Honor, only it is rendered differently or something like that to fit Battlefield 3's engine. So, could be? --[[User:RaNgeR|RaNgeR]] 03:54, 9 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Yep, it's for sure the Mk 46. Though, it's all one nacho. Glad with the weapon choices they're going with so far. [[User:Halorocka888|Halorocka888]] 10:34, 9 June 2011 (CDT)&lt;br /&gt;
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Glad to see the M145 MGO, presumably in place of the ACOG. Nice touch. --[[User:Chrausis|Chrausis]] 08:13, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yep, there's also some speculation that there'll be multiple types of 4x optics for each weapon, like you could put the Elcan on an M4. But I think it's more likely that each weapon will just have a different model of ACOG-type optic. [[User:Halorocka888|Halorocka888]] 08:27, 12 June 2011 (CDT)&lt;br /&gt;
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:If that's the case, I'm putting the ELCAN on the M16A4, and if there's camo I'm making it green :) [[User:Alex T Snow|Alex T Snow]] 23:08, 12 June 2011 (CDT)&lt;br /&gt;
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::Canadian, eh? :P --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
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:Yup ;) [[User:Alex T Snow|Alex T Snow]] 18:12, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== P90 in IGN preview ==&lt;br /&gt;
&lt;br /&gt;
here&lt;br /&gt;
&lt;br /&gt;
http://pcmedia.ign.com/pc/image/article/117/1172554/battlefield-3-20110606090440594-000.jpg&lt;br /&gt;
&lt;br /&gt;
the magazine looks like its either missing or modeled way to small&lt;br /&gt;
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source http://uk.pc.ign.com/articles/117/1172554p1.html&lt;br /&gt;
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sorry i dont know how to embed an image [[User:Sike|Sike]] 07:54, 10 June 2011 (CDT)&lt;br /&gt;
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there's a clear model error...the magazine is lodged inside the weapon at an angle and the charging handles are floating above the magazine in midair.&lt;br /&gt;
however, the magazine looks like its of appropriate size and its transparent....would be a nice touch if the bullets inside would actually be visible and move.&lt;br /&gt;
&lt;br /&gt;
May perhaps point to an extended magazines type system, though you'd expect the studio to realise that the P90 feeds from the rear so this wouldn't function --[[User:Chrausis|Chrausis]] 08:09, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
There are Extended Magazines, you can see them in the loadout window in some of the E3 footage on a PKP Pecheneg. But, what the P90 is likely, is just a pre-alpha mess-up. The magazine is there and properly sized, its' just angled downward into the weapon/barrel. It's not married properly to the P90 and is likely just a glitch that will be fixed. [[User:Halorocka888|Halorocka888]] 08:29, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Fair enough, pretty cool that things such as extended magazines have made it into BF3 --[[User:Chrausis|Chrausis]] 12:22, 12 June 2011 (CDT)&lt;br /&gt;
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== M4A1 ==&lt;br /&gt;
&lt;br /&gt;
I just saw the latest video where the M4A1 had a holo-sight and the gas block was removed. Looks like this will be just another unrealistic game after all. But at least the character pressed the BCRB instead of pulling the charging handle. Damn it, when will a new Rainbow Six game come out?! - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:38, 17 June 2011 (CDT)&lt;br /&gt;
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It's not a big deal. The M4A1 still kills people and looks great. [[User:Halorocka888|Halorocka888]] 14:47, 17 June 2011 (CDT)&lt;br /&gt;
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:I might be a bit annoying to have every game M4 lose its gas block, but it really doesn't matter THAT much, and it makes the scope view clearer. To say that it will be &amp;quot;just another unrealistic game&amp;quot; because of that is silly, just pretend it has one of those super mini gas blocks, you wouldn't even be able to see it anyway. [[User:Alex T Snow|Alex T Snow]] 14:57, 17 June 2011 (CDT)&lt;br /&gt;
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:: The problem is that I don't want to have a clear view because soldiers do not have clear view ALL the time. And there is a nice little thing called &amp;quot;flat-top riser&amp;quot;. One might wonder why was it invented.... - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:07, 17 June 2011 (CDT)&lt;br /&gt;
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:But they're ugly and no one uses them. [[User:Alex T Snow|Alex T Snow]] 20:45, 17 June 2011 (CDT)&lt;br /&gt;
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:Would be cool if removing gas block was optional and made gun bolt-action. Talk about killing with skill :D --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
::Bolt-action sniper rifles will be usable without scopes.&lt;br /&gt;
&lt;br /&gt;
== Some Weapon Spots ==&lt;br /&gt;
&lt;br /&gt;
(Continuously updated) This video (http://www.youtube.com/watch?v=iwT6x7zEQ8c) shows on the kill-feed that the SVD makes a return for Battlefield 3 at 2:20. At 3:48 you see an enemy in the engineer class holding what appears to be an RPG-7 at 3:48. The kill-feed shows at 4:06 a MP-443 pistol. Clear look at an RPG-7 with on the back of an enemy soldier with the rocket (quite dangerously) inserted at 6:03 and again at 7:23. --[[User:DaiTaNam|DaiTaNam]] 16:32, 17 June 2011 (CDT)&lt;br /&gt;
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== Team Specific Weapons? ==&lt;br /&gt;
&lt;br /&gt;
Looking at the AKS-74U pictures it looks scarily like that's a US Marine using it on Spetsnaz. As far as I know there'll be unlockables and selectable weapons, but does anyone know if these are team specific or not? I'm personally pretty worried we're going to have a bunch of marines in state of the art gear running around with AK rifles because a bunch of bars say they're the best, or PLR using M4s and 249's, that's as bad, if not worse. --[[User:AmrasCalmacil|AmrasCalmacil]] 17:26, 17 June 2011 (CDT)&lt;br /&gt;
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:That's only in MP, it's the same as Bad Company 2, I never liked being restricted to team weapons im MP. [[User:Alex T Snow|Alex T Snow]]&lt;br /&gt;
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:The player could've picked the weapon up... We don't know for sure about faction specific loadouts. [[User:Halorocka888|Halorocka888]] 23:54, 17 June 2011 (CDT)&lt;br /&gt;
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::I personally liked the faction specific loadouts in BF2, it was realistic. - [[User:Mr. Wolf|Mr. Wolf]] 00:40, 18 June 2011 (CDT)&lt;br /&gt;
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:True, to be honest I'd be happy either way. [[User:Alex T Snow|Alex T Snow]] 03:49, 18 June 2011 (CDT)&lt;br /&gt;
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:I hope they bring back faction specific weapons from Battlefield 2. Medal of Honor made it right at first but then you got the opposing faction's guns and faction-specificness pretty much lost its purpose :\ --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
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::But in BF2 if you killed a enemy you can pick up his &amp;quot;kit&amp;quot; and use his weapons... - [[User:Mr. Wolf|Mr. Wolf]] 14:08, 19 June 2011 (CDT)&lt;br /&gt;
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:::Yes, first you had to kill an enemy, then you could pick his stuff (kit). But for Battlefield 3 it should be weapon (more realistic than insta-crossdressing xD ) --[[User:Masterius|Masterius]] 16:12, 19 June 2011 (CDT)&lt;br /&gt;
::::Your right, lol. XD - [[User:Mr. Wolf|Mr. Wolf]] 19:25, 19 June 2011 (CDT)&lt;br /&gt;
:::Actually in BC2 your character model never changed when you swaped kits, you could have a medic carrying a sniper rifle, or a ghillie guy with an RPG-7. [[User:Alex T Snow|Alex T Snow]] 19:49, 19 June 2011 (CDT)&lt;br /&gt;
::::Ah right, I forgot. :\&lt;br /&gt;
:::::Lol, you forgot about rocket launcher-wielding snipers ;) Hey, we should put a pic of that under the rocket section or something, you know, just for kicks. [[User:Alex T Snow|Alex T Snow]] 01:05, 20 June 2011 (CDT)&lt;br /&gt;
::::::lol yeah. The reason I don't remember is because I only played with bots, I only had Dial-up back then. u_u - [[User:Mr. Wolf|Mr. Wolf]] 14:34, 20 June 2011 (CDT)&lt;br /&gt;
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I hope its not side specific, I always hated that considering how two weapons from the same class where completely different and handled different. Most people would end up using unlocked guns that you can use on either side. If you want a game thats realistic as possible, play Operation Flashpoint.&lt;br /&gt;
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:Being a fan of Battlefield 2, which featured faction specific weapons, I'm offended someone is saying me to play another game. I might as well say: If you want a game thats unrealistic as possible, play Call of Duty. By the way, in Medal of Honor opposing factions' weapons had identical stats, so that wouldn't be a problem for Battlefield 3 (probably). Also, sign your posts (paragraphs?) --[[User:Masterius|Masterius]] 01:52, 23 June 2011 (CDT)&lt;br /&gt;
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::Well since OpFor is using a AK-74M and AKS-74U which is some-what comparable to the M16A4 and M4A1, I say the game is gonna be fairly balanced. - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 23 June 2011 (CDT)&lt;br /&gt;
::: If they use weapon balance from MoH then yes. Because in BF2 M16A2 and M4A1 kinda sucked (better use G36E and SCAR-L unlocks, respectively). However AK-101 and AKS-74U were ''nice'' (damage)! Check their stats here: [http://wiki.bf2s.com/weapons/comparison BF2 Weapons Comparison] --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT)&lt;br /&gt;
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:^^But those games kinda sucked (at least Dragon Rising, Red River looks good). :\ Whatever, I personally like faction specific weapons for my reasons above. - [[User:Mr. Wolf|Mr. Wolf]] 14:27, 22 June 2011 (CDT)&lt;br /&gt;
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::To be honest, Dragon Rising didn't suck, it was just buggy and laggy (which can be said about pretty much every other shooter, at least as start) and didn't have weapon customization (which can be said about Battlefield 2). In my opinion it is Red River which sucked, basically being Co-op CoD:MW with Visible Walls of Block being replaced by Invisible Walls of Doom and auto regeneration being replaced by manual healing. --[[User:Masterius|Masterius]] 01:52, 23 June 2011 (CDT)&lt;br /&gt;
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:::Meh, that's why I said ''kinda'' sucky, lol I heard AAII is much worst, as its severely buggy and lacks weapon animations and others. P.S. I prefer manual healing over mutant regenerating health any day, the only place 3 second regenerating health belongs is a Wolverine game. :\  - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 23 June 2011 (CDT)&lt;br /&gt;
::::To be honest, manual healing in Red River isn't ''that'' much different from auto regeneration: hold &amp;quot;use&amp;quot; key while not getting hit and several seconds later you are good to go. Whether Dragon Rising had an actual Medic class just like Battlefield :) Oh, and it's kinda hard to make complex game without ''a lot'' of technical problems and unfinished things, yes ;) --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT) &lt;br /&gt;
&lt;br /&gt;
Also, if you want actual realism at this point, you go ArmA 2, not Operation Flashpoint: We-screwed-over-an-already-great-franchise-by-making-a-game-with-casual-gamers-in-mind[[User:5t3v0|5t3v0]] 03:06, 24 June 2011 (CDT)&lt;br /&gt;
:If you want actual realism at this point, you go to Army. --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT)&lt;br /&gt;
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::Ugh, But ArmA II had NO weapon animations, that's kinda a big &amp;quot;unfinished thing&amp;quot; when you publish the game! And you Mr. Masterius, your obnoxious, why don't ''you'' go join the Army. We're talking about wanting realistic combat games not what peoples career decisions should be. -_-  [[User:Mr. Wolf|Mr. Wolf]] 13:04, 24 June 2011 (CDT)&lt;br /&gt;
:::Mr. Wolf, one thing you should realise: until Virtual Reality is created and gone into mass production, games will never, NEVER be trully realistic. Holding gun in your hands =\= Mouse+Keyboard. Also, mine is not obnoxious, mine is very nice and tidy :\ --[[User:Masterius|Masterius]] 14:36, 24 June 2011 (CDT)&lt;br /&gt;
	&lt;br /&gt;
::::And what's so wrong with wanting realism in &amp;quot;Mouse+Keyboard&amp;quot; games? Also I have handled, extensively trained, and fired many REAL firearms, so I'm not just some armchair-commando or a mall-ninja. - [[User:Mr. Wolf|Mr. Wolf]] 19:18, 24 June 2011 (CDT)&lt;br /&gt;
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:Eventually FPSs will be the player wearing a mocap suit with a mocap gun, in a mocap room with a floor that moves (like a treadmill) so you can run places. And you will be forced to reload the weapon properly etc. [[User:Alex T Snow|Alex T Snow]] 19:25, 24 June 2011 (CDT)&lt;br /&gt;
::The first steps are made :D [http://www.geeky-gadgets.com/xio-ultimate-fps-virtual-reality-gaming-exoskeleton-prototype-video-21-04-2011/ XIO Gaming VR Simulator Prototype] --[[User:Masterius|Masterius]] 03:54, 25 June 2011 (CDT)&lt;br /&gt;
:::I'd settle for having a decent field of view, right now. They're actually getting narrower rather than wider as the gun attempts to colonise roughly a quarter of the screen. Kinda sad when the guy in ''Doom'' held his pistol in a more sensible way than the guy in ''Crysis 2'' does; the latter seems to be holding it with the base of his right palm rested against his nose. Sure, we're not all going to own an IMAX globe theatre any time soon to have a full 180 degrees or so of vision, but it gets silly when your FOV is ~30 degrees these days when most of the old shooters did 70-90. [[User:Evil Tim|Evil Tim]] 04:08, 11 July 2011 (CDT)&lt;br /&gt;
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:I removed your post? Maybe we both tried to edit at the same time, because it wasn't there when I did, sorry about that. [[User:Alex T Snow|Alex T Snow]] 02:34, 25 June 2011 (CDT)&lt;br /&gt;
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Lol @ me. Should have known someone was going to say that... Should have added &amp;quot;In a Video game&amp;quot;... [[User:5t3v0|5t3v0]] 08:00, 25 June 2011 (CDT)&lt;br /&gt;
:Right 8) --[[User:Masterius|Masterius]] 09:51, 25 June 2011 (CDT)&lt;br /&gt;
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::It's alright, danke. :) - [[User:Mr. Wolf|Mr. Wolf]] 18:31, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==More Stuff==&lt;br /&gt;
Maybe. I didn't see anything listed here that we don't have, but they seem to know what they're talking about. (Near the bottom)&lt;br /&gt;
http://enterbf3.com/&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 12:17, 4 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Barrett MRAD/98B spotted ==&lt;br /&gt;
&lt;br /&gt;
Taken from the &amp;quot;Classes Explained&amp;quot; screenshot...&lt;br /&gt;
&lt;br /&gt;
[http://i180.photobucket.com/albums/x80/cowboyw54/Bf3render.jpg]&lt;br /&gt;
&lt;br /&gt;
source:&lt;br /&gt;
[http://bf3blog.com/wp-content/uploads/2011/06/bf3-classes.jpg]&lt;br /&gt;
&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 18:07, 5 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Cool, I'd never heard of that rifle before, looks like a good addition. [[User:Alex T Snow|Alex T Snow]] 18:37, 5 July 2011 (CDT)&lt;br /&gt;
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:Looks like they call Picatinny Railed M16A4 '''M16A2''' ''again'' *facepalm*. Oh, and that's a weird sniper rifle. Don't they have '''M110''' for that?&lt;br /&gt;
:P.S. And yeah, same goes for '''DAO-12''' (Armsel Striker, duh!). But I would prefer '''Armsel Protecta''' (it's more modern after all ;) ) --[[User:Masterius|Masterius]] 05:01, 7 July 2011 (CDT)&lt;br /&gt;
::Actually they are calling it '''M-16a2'''... nuff said! - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:14, 7 July 2011 (CDT)&lt;br /&gt;
:::If it was called &amp;quot;Blarg Rifle&amp;quot; but had correct reloads, I'd be happy. Where did it say they called it an A2 anyway? [[User:Alex T Snow|Alex T Snow]] 06:03, 7 July 2011 (CDT)&lt;br /&gt;
::::[http://bf3blog.com/wp-content/uploads/2011/06/bf3-classes.jpg here] [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:50, 7 July 2011 (CDT)&lt;br /&gt;
:::::Oh right, well, it might say &amp;quot;M-16a2&amp;quot;, but it calls the MRAD a &amp;quot;Mk. II&amp;quot; Sniper Rifle, so, we'll see. [[User:Alex T Snow|Alex T Snow]] 17:19, 7 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well I think that the &amp;quot;Mk. II&amp;quot; is the Mk II Mod 0 (SR-25), and that they just threw the text on there because the Mk II will be the default Recon rifle. &lt;br /&gt;
Anyways, I think this 99% confirms that it will be in the game, should it be added to the main page?&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 14:28, 10 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:OH Mk.11, I thought it said Mk.2, and I couldn't figure out what the hell that would be. Yeah, we've seen the SR-25 already in that multiplayer footage, and everything in that video was default. [[User:Alex T Snow|Alex T Snow]] 17:05, 10 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Notes about in-game ACOG scopes==&lt;br /&gt;
&lt;br /&gt;
I noticed that there seem to be two separate models of ACOG scopes available in the game, according to the screenshots posted in the article. The M4A1 carbine the player character uses in the 'Faultline' trailer is fitted with a camo-painted TA01NSN ACOG(identifiable by the integral iron sights and lack of a fiber-optic strip along the top) while one of the M16A4's shown in first-person view in the article here is equipped with a TA31F ACOG. This is the second FPS game I've seen to do this, the other being ''[[Project Reality]]'' (itself a mod of ''[[Battlefield 2]]'', coincidentally) which has the TA31F and TA31RCO ACOG models available in it. [[User:Orca1 9904|Orca1 9904]] 03:44, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:...While in the average FPS, you're lucky if the thing called the ACOG looks like anything in Trijicon's product line. [[User:Evil Tim|Evil Tim]] 03:47, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Making the public in general think every scope is called an ACOG :P Also, in terms of 4x sights, theres the M249s ELCAN, and I'm hoping you can put any optic on anything. One of the DICE guys said there's a crazy amount of optics in BF3. [[User:Alex T Snow|Alex T Snow]] 05:26, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Even in COD: Black Ops (a game that takes place in the 60s mind you) they have a scope called a ACOG, even though it's obviously ''not'' a ACOG *rolls eyes*. Game Devs are becoming fails more and more every year. - [[User:Mr. Wolf|Mr. Wolf]] 17:08, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Treyarch basically made their own Modern Warfare, with blackjack and hookers. So yeah, forget about proper portray of Cold War. --[[User:Masterius|Masterius]] 07:41, 13 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Give me the ability to slap the Elcan onto the M240 and I will be happy. Hope what you said about the 'crazy amount of optics' turns out to be true. --[[User:Chrausis|Chrausis]] 06:34, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I hope you're not confusing the ELCAN scope with the similar M145 MGO. [[User:Orca1 9904|Orca1 9904]] 12:05, 11 July 2011 (CDT)&lt;br /&gt;
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::::You are correct, I did mean the MGO. I know the M145 is different, I just though the Elcan name was interchangeable. --[[User:Chrausis|Chrausis]] 13:15, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::It would be nice to see a broader array of optics customizations in FPS games. ''Project Reality'' has a pretty good variety, but you have to switch out your entire class loadout in order to change this, and most weapons only have 1 or 2 optics available aside from iron sights (the M4A1 has the widest variety; having available EOTech, M68 Aimpoint, Kimber Mepro, &amp;amp; ITL MARS red dots as well as both TA31F &amp;amp; TA31RCO ACOGs as mentioned above). [[User:Orca1 9904|Orca1 9904]] 12:05, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Now, that Project Reality has been mentioned... I hope DICE won't disappoint the CIS players, so that we can kick yer capitalist arses in proper way... j/k lol :P Anyway, here are the articles for those interested: [http://ra.spetsnaz.su/wiki/1P29 for AK-74M] and [http://ra.spetsnaz.su/wiki/PKP for PKP]. And the [http://www.npzoptics.com/catalog/sights_for_small_arms/ full catalog]. Oh, and it's been suggested on [http://forums.electronicarts.co.uk/battlefield-3/1405448-optics-lots-optics-2.html#post19418223 EA's Forums], so I don't have to do it myself. --[[User:Masterius|Masterius]] 12:24, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Mocap Guns ==&lt;br /&gt;
Here's a challenge for everyone; what are the two wire guns standing in for?&lt;br /&gt;
&lt;br /&gt;
2nd Story&lt;br /&gt;
http://www.enterbf3.com/&lt;br /&gt;
&lt;br /&gt;
Or if it's off the list after a while:&lt;br /&gt;
http://media.enterbf3.com/images/mcnab1.jpg&lt;br /&gt;
http://media.enterbf3.com/images/mcnab2.jpg [[User:Alex T Snow|Alex T Snow]] 01:29, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Cornershot and a Thompson with M203? :P [[User:Evil Tim|Evil Tim]] 02:35, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:lolz. - [[User:Mr. Wolf|Mr. Wolf]] 02:51, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
More seriously, that thing McNab has is definately supposed to be a carbine with an underbarrel accessory, I can't really see what else it could be. The other guy's weapon is a bit more of a mystery; since it doesn't have any kind of projection for a magazine, I'd guess it's something like a Bizon; can't be a P90, these rigs are for capturing hand positions and his would be completely wrong for that. [[User:Evil Tim|Evil Tim]] 04:36, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Wait, actually it does have a magazine, I see a curved MP5-style mag just in front of his finger. So, maybe it's an MP5 with some underbarrel device making the front end all chunky, or one of those MP10 things like in GTAIV. [[User:Evil Tim|Evil Tim]] 04:40, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
LOL Tommy with M203 :) The one on the right really looks like an M14 EBR to me, the mag, handguard, and barrel, but the other one is weird. It looks like an MP5 pistol grip and mag, with a really bulky front, and a stock that looks familiar, bu I just can't place. :P [[User:Alex T Snow|Alex T Snow]] 05:09, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: [http://riflestocks.com/store/product2.html ACE side-folding skeleton stock]? [[User:Evil Tim|Evil Tim]] 05:48, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, that's the one! Hmm, is there anything in particular that's on, aftermarket or otherwise? [[User:Alex T Snow|Alex T Snow]] 06:29, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Quick google gets me mostly AK-pattern weapons. AK, Saiga, Galil, that kind of thing. Couple on MACs, not that it's likely to be one of those. Maybe that's what a MoCap AKS-74U looks like? :s [[User:Evil Tim|Evil Tim]] 06:36, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I'd say that's the best guess so far [[User:Alex T Snow|Alex T Snow]] 12:13, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Dunno, such a stock shape reminds me of [http://www.imfdb.org/wiki/File:G36.jpg G36E] which was in Battlefield 2 (with railz instead of optics). --[[User:Masterius|Masterius]] 06:35, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Not sure about that, you'd have thought if it was G36E the mocap prop would have a rod or something stuck to the end to represent the rest of the barrel like the one McNab has. [[User:Evil Tim|Evil Tim]] 06:44, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Bah, I am not really into guessing the gun by the mocap. Details of it - OK, but generally it's just a mishmash that can be used for anything provided the grip is adequate xD --[[User:Masterius|Masterius]] 06:51, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Actually the ACE stock is found on the SPAS 15 as well (which was in Bad Company 1, and Battlefield 2 I think) probably the most likely choice. --[[User:Ghostdigga|Ghostdigga]] 18:48, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I hope it's that, that was the ONLY weapon that didn't come back in BC2 for some reason. [[User:Alex T Snow|Alex T Snow]] 20:44, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But it returned in [[Battlefield Play4Free#Franchi SPAS-15|Battlefield Play4Free]] so its appearance in BF3 is possible ;) --[[User:Masterius|Masterius]] 23:20, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Glock 17 unlock spotted ==&lt;br /&gt;
&lt;br /&gt;
... in a promotional shot from Dice about their Battlelog service&lt;br /&gt;
&lt;br /&gt;
[http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x599/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/2.jpg]&lt;br /&gt;
&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 13:02, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It was also seen in the EA Pwned video, along with the G3 (mentioned), I forgot to add that. [[User:Alex T Snow|Alex T Snow]] 16:06, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I hope this Glock 17 actually holds... well... 17 rounds. :P - [[User:Mr. Wolf|Mr. Wolf]] 17:24, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Well, the MP-443 does, so that could work, I'm thinking there's gonna be a Euro faction, with the Glock as the sidearm, and we've also seen the P90. [[User:Alex T Snow|Alex T Snow]] 00:17, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Now that reminds me... Battlefield 2: Modern Combat (console version of Battlefield 2) had [[ Battlefield 2: Modern Combat#Glock 17 Pistol|Glock 17]] as Euro Sidearm :D --[[User:Masterius|Masterius]] 01:44, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::It did? Awesome! I was just guessing, but that basically confirms it :) [[User:Alex T Snow|Alex T Snow]] 03:54, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Here's some leaked gameplay for you guys, skip to 1:44, there's your Glock. (http://www.youtube.com/watch?v=bfeOoEDYEt0) Would appear that the sidearms (at least) are not faction specific. Also looks like it holds 18 rounds but I'm assuming this is a '+1' affair. [[User:Chrausis|Chrausis]] 05:00, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Melee Animation is good :D Reloading after every bullet isn't :| --[[User:Masterius|Masterius]] 05:48, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha Footage ==&lt;br /&gt;
&lt;br /&gt;
no doubt some of you have heard there is a closed alpha trial going on, and some of you may have watched the leaked footage online. i dont want to post links to these videos just incase its not aloud.&lt;br /&gt;
but i can tell you, that the G36c, Glock 17, M27 IAR, SV98, MP7 and M1014 are in. --[[User:Sike|Sike]] 08:24, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Closed Alpha? Any news about Closed Beta for MoH: Limited Edition owners? It should be before Open Beta, shouldn't it? :\ --[[User:Masterius|Masterius]] 12:41, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:A pretty nice selection of weapons appearing which is good to see, particularly the M27. Now just need someone to spot the L85 and I'll be happy \o/ --[[User:Chrausis|Chrausis]] 11:19, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I guess it, Russian counterpart to M27 is going to be RPK-74M :O And British - L86? ;) --[[User:Masterius|Masterius]] 12:41, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::You may possibly be right, and I hope you are. If it's in there, first person to deliver the information wins a shiny medal from myself :o --[[User:Chrausis|Chrausis]] 12:48, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::looks like US support starts with the M27, and the Russians start with RPK, british forces arent in the game... --[[User:Sike|Sike]] 13:58, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::The existence of other factions hasn't been denied (to my knowledge) but even so I hope either weapon is available --[[User:Chrausis|Chrausis]] 15:02, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Germans aren't in the game and there's a G36C. We can't rule anything out. Plus, there's always the possibility of DLC. [[User:Halorocka888|Halorocka888]] 19:31, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::New factions/weapons added via DLC would be grand. --[[User:Chrausis|Chrausis]] 19:50, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::Yeah, like they did with Euro Forces Pack for Battlefield 2 :D --[[User:Masterius|Masterius]] 04:37, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I've yanked the images off the page; as with the MW3 stuff, posting images from leaks is not allowed. Wait until they show up in something official. [[User:Evil Tim|Evil Tim]] 02:16, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Why does it even matter? We should post everything about everything we know... :/ [[User:Alex T Snow|Alex T Snow]] 02:36, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Same reason we don't allow pirated or leaked movie footage; using that kind of thing reflects badly on the site. We can wait until these weapons are confirmed in official materials (which they will be in due course, I'm sure), we don't need to go using dubious sources. [[User:Evil Tim|Evil Tim]] 02:39, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Yeah, for a sec it slipped my mind that once the game is out we will have everything :P [[User:Alex T Snow|Alex T Snow]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::And there are still screencaps from leaked version :O --[[User:Masterius|Masterius]] 04:37, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Which ones? [[User:Evil Tim|Evil Tim]] 05:30, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::The ones added by Gran28 - check page history. --[[User:Masterius|Masterius]] 05:41, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Oh, I thought where he said &amp;quot;Paris gameplay video&amp;quot; he was talking about a gameplay video released at some show in Paris. [[User:Evil Tim|Evil Tim]] 05:49, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::The ones that I added was from a gameplay trailer released by DICE yesterday I think.--[[User:Gran28|Gran28]] 08:04, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Ah, if that's so, then my bad. Kinda hard to separate official ones from current leaks. Better mention that on the talk page :) --[[User:Masterius|Masterius]] 09:28, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New Official MP Trailer ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=emwEknzmyRo &lt;br /&gt;
&lt;br /&gt;
can see a M4 with a Eotech and a Acog, and the front site is in when optics are attached.--[[User:Sike|Sike]] 08:32, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Possible return of the NDM-86 ==&lt;br /&gt;
I was watching this http://www.youtube.com/watch?v=0MgQMoPwGwM&amp;amp;feature=related and around 1:13-14, I thought I saw the pattern found on the straight mags that the 7.62mm NATO variant of the NDM-86 uses.&lt;br /&gt;
EDIT: Okay at 1:15 at the maximum quality, I could clearly see that magazine is straight.  This is no SVD guys, no SVD. --[[User:HashiriyaR32|HashiriyaR32]] 18:09, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Good spot, wouldn't have noticed that myself. I wonder why they opted for the NDM-86 instead of the SVD? I assume the SVD is harder to get in Sweden meaning the studio had to find an alternative. Is it still labeled as an SVD within the game? --[[User:Chrausis|Chrausis]] 19:52, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It is, and it was in MoH. You know, I think MoH was like a super pre-Alpha version of this game, there's and MP7 too, and a few others. [[User:Alex T Snow|Alex T Snow]] 20:03, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I hope DICE do a better job on BF3 than they did on MoH, that game was shocking. There's probably some truth in that though :P --[[User:Chrausis|Chrausis]] 20:43, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Well, MoH multi was made by a small team from DICE in 6-7 months, and ALL of DICE has been working on BF3 for, like, 5 years, I'm not worried ;) [[User:Alex T Snow|Alex T Snow]] 23:52, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Fair play to them but you'd have thought issues with the game would have been patched following the game's release. Still, I don't deny that BF3 will be a far better game however I'm sure some of the issues from MoH will poke through. --[[User:Chrausis|Chrausis]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Well, we can hope the issues that poke through don't include those godawful skyboxes that MoH had. [[User:Evil Tim|Evil Tim]] 03:26, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::DICE deliberately sabotaged MoH MP 'cause they were focused on BC2... :( But it is said that MoH 2 is being developed solely by DC. And it is rumored that MoH 2 will have Frostbite 2 Engine :D --[[User:Masterius|Masterius]] 04:50, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Would be interesting to see what DC do with the Frostbite 2 engine, I wasn't all that impressed with the single player but taking into account that (as far as I'm aware) MoH was the studio's first game, it was an adequate effort. Was better than the multiplayer at least, in my opinion. --[[User:Chrausis|Chrausis]] 07:20, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I've always said that if MoH's MP was the same as it SP, then the MP would be awesome, I have it just for the SP :) [[User:Alex T Snow|Alex T Snow]] 08:35, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Just played some more of SP and I have to say I agree, pretty intense stuff. --[[User:Chrausis|Chrausis]] 11:38, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Default Weapons ==&lt;br /&gt;
I just noticed that all of the US weapons are Armalites, and all of the Russian weapons are Kalashnikovs, it's cool. [[User:Alex T Snow|Alex T Snow]] 23:58, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Aside from the 'SVD' which isn't a Kalashnikov design, but we'll forgive you as it is outwardly similar. --[[User:Chrausis|Chrausis]] 03:16, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::True, but you got the point ;) [[User:Alex T Snow|Alex T Snow]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::[http://world.guns.ru/userfiles/images/sniper/sn18/svd_clones.jpg SVD Clones]. The third one is AK modified to SVD. Ain't Russian guns :P --[[User:Masterius|Masterius]] 04:58, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I do like the fact that each faction has it's own starting weaponry, I always liked that about BF2 (though I didn't play it much) --[[User:Chrausis|Chrausis]] 03:25, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Agreed :) --[[User:Masterius|Masterius]] 04:58, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AS Val ==&lt;br /&gt;
I can't find the video, but I'll post a link: http://forum.ea.com/eaforum/posts/list/7447261.page [[User:Alex T Snow|Alex T Snow]] 19:31, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Cool! =) - [[User:Mr. Wolf|Mr. Wolf]] 22:20, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifles can have iron sights ==&lt;br /&gt;
Yup. [[User:Alex T Snow|Alex T Snow]] 00:04, 23 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Hmmm. - [[User:Mr. Wolf|Mr. Wolf]] 00:56, 23 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M1014 ==&lt;br /&gt;
It's hard to tell because of the screwed up animation in the alpha, but you load a round into the chamber first, then the tube. EDIT: This is a good thing, I made sound like it wasn't :O [[User:Alex T Snow|Alex T Snow]] 02:32, 23 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16A4 ==&lt;br /&gt;
It fires semi, burst, AND auto, one of those fancy 360 degree fire selects or something :/ [[User:Alex T Snow|Alex T Snow]] 02:32, 23 July 2011 (CDT)&lt;br /&gt;
:problem?&lt;br /&gt;
&lt;br /&gt;
== New Alpha Gameplay ==&lt;br /&gt;
&lt;br /&gt;
In the gameplay, I noticed that the front sights are still present when optics are attached, that M16A4 is now burst-fire and that the US LMG is called M249 in-game. Bipod gameplay was shown too. I also spotted the M-416 at 0:55, maybe the M4A1 equivalent of the enemy forces? [[User:Gonzaga|Gonzaga]] 18:45, 24 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Okay, yeah, they made it so the front sight is there, but disappears when aiming, the M16 has burst as well as auto (and semi), and the HK416 is an unlock, ONLY the default weapons are faction based, anyone can use unlocks, but the default ones might be usable by anyone later or something though. [[User:Alex T Snow|Alex T Snow]] 01:42, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::That's still much better than the MW games. Boy, you complain more about games than I do. :D - [[User:Mr. Wolf|Mr. Wolf]] 02:19, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Defaults faction / unlocks not is how BFs 2 and 2142 worked, too. [[User:Evil Tim|Evil Tim]] 03:08, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'm not complaining, I actually like the front sight disappearing system, if it's not there the gun wouldn't work, but if it was, then having an RDS would give you a better field of view. The M16's fire modes aren't too bad, as long as the weapons have the right ammo count, reload properly, and have +1 I'm happy. Things like the player loading it fancy or whatever are okay. [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M320 Standalone confirmed ==&lt;br /&gt;
This. Search &amp;quot;BF3 Grenade Launcher&amp;quot;, and the vid has a G3 with an ACOG too. [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SIG 550 pretty much confirmed by Demize ==&lt;br /&gt;
http://twitter.com/#!/Demize99/status/30377608852017152 [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A Few Weapon Vids ==&lt;br /&gt;
http://www.youtube.com/watch?v=JuoU7uBNvP0&lt;br /&gt;
http://www.youtube.com/watch?v=2LILgS-M2xo&lt;br /&gt;
&lt;br /&gt;
Here's most everything in action, and with a few attachments. I love how the description for the M145 mentions the Canadian Army! :D [[User:Alex T Snow|Alex T Snow]] 04:37, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Looking good so far, spotted some people on my Steam friends list playing the alpha. So jealous. :( --[[User:Chrausis|Chrausis]] 10:43, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I'm looking very forward to this game. :D - [[User:Mr. Wolf|Mr. Wolf]] 13:42, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Video Confirms new weapons for the game, as available in alpha build. In the first video we see an MP-7 PDW at 1:14, M1911 pistol at 1:57, RPK light machinegun on killfeed at 3:21, M27 IAR in killfeed at 6:12, M1014 shotgun at 7:34, G3 battlerifle on killfeed at 8:29, G36c assault rifle at 12:15, M320 grenade launcher on killfeed at 13:16. In the 2nd video we see RPK selection and model at 6:07 (usage following). Someone please update main page accordingly.--[[User:DaiTaNam|DaiTaNam]] 15:32, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Good of you to find everything, but leaked stuff isn't going on the main page :/ [[User:Alex T Snow|Alex T Snow]] 16:25, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::: awww =(, thanks though.--[[User:DaiTaNam|DaiTaNam]] 17:39, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Sigh, The M145 uses the M4 reticle over the M249/240 reticle :( --[[User:Chrausis|Chrausis]] 17:47, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::That's the reticle my (standard version) ELCAN replica has on my airsoft C7A2, do you mean the M145 version is supposed to have a different one? [[User:Alex T Snow|Alex T Snow]] 20:40, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::[http://www.dsarms.com/images/ELCM145M4W.gif Elcan M145 Optical Sight for M4 and M249/M240]. Remember people, this is just leaked Alpha and DICE will ''probably'' make changes to the game to make it right... Oh, and RPK :| --[[User:Masterius|Masterius]] 00:53, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Oh I see. And what do you mean, oh and the RPK? What's wrong with it? [[User:Alex T Snow|Alex T Snow]] 05:07, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Has the wrong bipod at the moment, doesn't look like the barrel is long enough to be an RPK either --[[User:Chrausis|Chrausis]] 05:31, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Well... since it has both synthetic furniture and curved magazine, it is [http://world.guns.ru/userfiles/images/machine/mg15/rpkm.jpg RPKM] (ignore the magazine color). However in-game description mentions that it uses 5.45x39 ammo, which is used in [http://world.guns.ru/userfiles/images/machine/mg16/rpk74_02.jpg RPK-74M] that is actually used by Russian Forces. So the point is, DICE should change the magazine model and rename the weapon to '''RPK-74M''' for Russians. That Militia can use whatever they want. --[[User:Masterius|Masterius]] 05:36, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::I didn't know that, so the curvature of the magazine in an AK/RPK-style weapon can be used to identify the caliber? DICE have clearly given alpha invites to the wrong people, should have gone to the inhabitants of IMFDB. --[[User:Chrausis|Chrausis]] 05:42, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::: :D And yeah. The curve gradation for Kalashnikovs' magazines goes as follows: 5.56 &amp;lt; 5.45 &amp;lt; 7.62, with 7.62 curve being particularly distinguishable ;) --[[User:Masterius|Masterius]] 06:28, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::You learn something new everyday, now I can complain that the BF3 RPK is incorrect &amp;gt;:O --[[User:Chrausis|Chrausis]] 06:33, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::I sent Demize a tweet (I made a Twitter accout JUST to send him stuff) that the RPK should be either the RPKM or RPK-74M (as I can't see the mags well enough), and also sent him another one saying the G3 should be the G3A3 :D [[User:Alex T Snow|Alex T Snow]] 17:42, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::That is dedication to informing the developer their game is wrong, well played. I also sent him a tweet concerning the M145's reticle. --[[User:Chrausis|Chrausis]] 18:30, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::Very good :D Two problems I've noticed about '''SVD''': First, as already been noticed, is that in-game model of magazine is straight NATO one instead of curved Russian one; second, is that in-game '''PKS-07''' is using optical PSO-1 based reticle instead of its own magnified reflex reticle like this one: [http://www.newphillysports.com/milsurp/pks07reticle.jpg]. And here information about it: [http://www.gunscollecting.com/english/scopes/pks-07-collimating-sight/]. --[[User:Masterius|Masterius]] 05:24, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::::Just recieved an invite to the alpha, I am so stoked to try this game out \o/ --[[User:Chrausis|Chrausis]] 09:44, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::Sweet! [[User:Alex T Snow|Alex T Snow]] 04:56, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== 1911 spotted ==&lt;br /&gt;
&lt;br /&gt;
I just watched a video and the 1911 is back. This game's version appears to be the MEU model. I can tell from the slide, sights, and hammer. It appears to be the old model with the Springfield Armory slide. [[User:ShootingLiberal|ShootingLiberal]] 23:53, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I can't see the grips, but it appears to be a stock M1911 with a commander-style hammer (the round one, not the MEU one), a silver 3-hole trigger, and a silver barrel. Oh, after Googleing I found that that IS the original version of the MEU :/ http://www.justpistols.co.uk/meu_001.jpg That's an airsoft gun, but it's EXACTLY the one from BF3. [[User:Alex T Snow|Alex T Snow]] 03:35, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Also, the MEU Pistol is currently designated [http://www.thefirearmblog.com/blog/2009/09/24/m45-close-quarters-combat-pistol/ M45] Pistol ;) So maybe in-game it is some kind of customized M1911 Pistol? :O --[[User:Masterius|Masterius]] 05:36, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha ==&lt;br /&gt;
I just got the invite for the Operation Metro Alpha and Will post info here if I can.--[[User:N-10 Aden|N-10 Aden]] 20:53, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Awesome, that's two of us now :) [[User:Alex T Snow|Alex T Snow]]&lt;br /&gt;
&lt;br /&gt;
::So my impressions of the alpha so far are largely positive, not the biggest fan of the map however. Too many narrow corridors that you have to enter to advance, meaning that the defending team can plonk a SAW there and wipe you out as you enter the meat grinder. The weapons feel nice: Plenty of recoil meaning that burst firing is essential. Definitely an improvement gameplay-wise compared to BC2, which wasn't a bad game by any stretch of the imagination. Looking forward to the beta now! \o/ --[[User:Chrausis|Chrausis]] 09:46, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Improvement compared to BC2, is obviously. The question is, improvement compared to BF2! :O--[[User:Masterius|Masterius]] 10:31, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I can't really comment on whether it's better than BF2 as I haven't really spent much time on it (5 mins max) but it is a fairly solid FPS in it's own right. One thing that has bothered me thus far is 3D spotting, do not like it at all though, it should be changed for minimap spotting. --[[User:Chrausis|Chrausis]] 10:46, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Ah, in that case, if you still have BF2, I would recommend you download and install [http://www.realitymod.com/ Project Reality] mod, which focuses on realistic armed forces. There are people who have BF2 solely for it. And, it has British Army! :D [http://i1193.photobucket.com/albums/aa356/DMasterST/B_Uniform.png Their uniform] and [http://i1193.photobucket.com/albums/aa356/DMasterST/B_Weapons.png their weapons] --[[User:Masterius|Masterius]] 12:02, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Yeah and the Canadian Army :D I'll be getting BF2/RM soon. Keep in mind this is one of the smallest map and it's meant to be more infantry focused, they'll be much bigger ones with more vehicles ;) [[User:Alex T Snow|Alex T Snow]] 18:10, 28 July 2011 (CDT)&lt;br /&gt;
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:::::::Yup :D [http://i1193.photobucket.com/albums/aa356/DMasterST/C_Uniform.png Their uniform] and [http://i1193.photobucket.com/albums/aa356/DMasterST/C_Weapons.png their weapons] --[[User:Masterius|Masterius]] 03:49, 29 July 2011 (CDT)&lt;br /&gt;
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:::::::I hope that with more vehicles comes more teammates actually willing to take them out. No one playing engineer was even trying, just using their launchers on each other. Meant to ask if anyone still played BF2 as I was gonna get it in anticipation for 3, should organise some gamz. --[[User:Chrausis|Chrausis]] 18:57, 28 July 2011 (CDT)&lt;br /&gt;
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::::::::I'm trying to get BF2 again, loved that game, can't wait to convert it to PR. :) - [[User:Mr. Wolf|Mr. Wolf]] 20:04, 28 July 2011 (CDT)&lt;br /&gt;
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:::::::::Needs a bit of polish but what I played of the alpha was a lot of fun, roll on October --[[User:Chrausis|Chrausis]] 18:32, 1 August 2011 (CDT)&lt;br /&gt;
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::::::::::Sweet! [[User:Alex T Snow|Alex T Snow]] 14:28, 2 August 2011 (CDT)&lt;br /&gt;
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:::::::::::Anyone have any questions about it? I'd be happy to answer them (as best I can) --[[User:Chrausis|Chrausis]] 17:27, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== All Alpha weapons ==&lt;br /&gt;
&lt;br /&gt;
http://bf3blog.com/2011/08/new-battlelog-screenshots-show-weapons-awards/battlelog-weapon-list/    - [[User:Joey1666|Joey1666]] &lt;br /&gt;
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:I hope, they will make new icons for AR-15 guns. These no-sights ones are just weird. Also, what I've said in &amp;quot;A Few Weapon Vids&amp;quot; --[[User:Masterius|Masterius]] 10:21, 2 August 2011 (CDT)&lt;br /&gt;
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::The in-game ones have carry handles but I'm sure you knew this, I can live with a few slightly inaccurate icons on the Battlelog though. The M27 IAR had no front sight post for some reason in-game, made the Eotech pretty much essential. --[[User:Chrausis|Chrausis]] 17:19, 2 August 2011 (CDT)&lt;br /&gt;
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::: Pretty sure this legit as another article is saying they're from OXM so should they be moved to the page and not discussion ? [[User:Joey1666|Joey1666]]&lt;/div&gt;</summary>
		<author><name>Joey1666</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=444199</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=444199"/>
		<updated>2011-08-02T11:45:46Z</updated>

		<summary type="html">&lt;p&gt;Joey1666: /* All Alpha weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== PKM\PKP operation ==&lt;br /&gt;
&lt;br /&gt;
I've yet to see a game that properly portraits PKM operation with its 2 level feeding system and non-disintegrating belts. Curious if in BF3 they'll get it right. Doubt it though...&lt;br /&gt;
&lt;br /&gt;
== Optic mounts ==&lt;br /&gt;
&lt;br /&gt;
Optic mounts on all russian weapons are wrong. Basically it's an PSO with optic tube cut off and rail slapped instead of it. Then every Russian scope has its original mount removed so it can be fixed on that picatinny rail. They also didn't bother making [http://content.foto.mail.ru/mail/photoshooter/1789/i-2863.jpg proper mount] for PKP and just put rail on top of the receiver lid. I was expecting more attention to details in BF3.&lt;br /&gt;
&lt;br /&gt;
== Beta ==&lt;br /&gt;
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Does anyone know when the beta is starting? cant wait for it! --[[Special:Contributions/109.78.246.33|109.78.246.33]] 21:34, 24 February 2011 (UTC)&lt;br /&gt;
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Or for that matter, how we can get in on it? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]]&lt;br /&gt;
&lt;br /&gt;
To get into the Battlefield 3 beta, you need to buy specially-marked versions of the recent Medal Of Honor [[User:SeanWolf]]&lt;br /&gt;
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Ya i got it, do you know when were getting the codes?--[[User:GunGunGun|GunGunGun]] 02:40, 25 February 2011 (UTC)&lt;br /&gt;
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I have no clue.[[User:SeanWolf]]&lt;br /&gt;
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If you registered your Medal of Honor with your EA-Account, you'll get the invitation and infos, as soon as there is something, so far nothing is known.&lt;br /&gt;
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Wish I could try the beta [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
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:Not just you, after the videos they releases pretty much everybody is dying to get hands on the game. [[User:Killerpixel|Killerpixel]] 12:05, 4 March 2011 (UTC)&lt;br /&gt;
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Beta will be open to everyone. Those who got MoH, will get in earlier.&lt;br /&gt;
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== AK-something-something ==&lt;br /&gt;
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Check that dude in the BG. also what I think *might* be a holster, but I'm probably wrong.&lt;br /&gt;
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http://bf3nation.com/wp-content/uploads/2011/02/bf6.jpg&lt;br /&gt;
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:It's definitely an AK-series rifle, which one I can't be sure of. If I had to guess however, I'd say either an AK-74, AK-74M, or AK-101. [[User:Orca1 9904|Orca1 9904]] 08:15, 25 February 2011 (UTC)&lt;br /&gt;
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:It's a dump bag on his hip. At least that's what I think it is. It definitely isn't a holster though, since most drop leg holsters are strapped to your thigh. Why a guy with a belt fed machine gun has a dump bag through is beyond me.--[[User:1SAZ|1SAZ]] 09:19, 26 February 2011 (UTC)&lt;br /&gt;
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::If I had to guess, he may have been issued an M4 or M16 and picked up the MG prior to the pic being taken. You can also see some STANAG mag pouches on the front of his vest too. [[User:Orca1 9904|Orca1 9904]] 03:37, 27 February 2011 (UTC)&lt;br /&gt;
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:::I Agree with  Orca1, I know you can't see from the distance, but the profile of the muzzle looks like one of those 3. As the game is set in 2014, im assuming it's either an AK-74M or AK-101. --[[User:Chablar|Chablar]] 13:45, 4 March 2011 (UTC)&lt;br /&gt;
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== M240G is M240B ==&lt;br /&gt;
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The M240G is actually a M240B as seen by gameplay screenshots. You can also identify it's M240B by the heat shield. I guess that inaccuracy in every war game (including new games) will always be. --[[User:RaNgeR|RaNgeR]] 11:44, 25 February 2011 (UTC)&lt;br /&gt;
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:I knew it was some kind of M240 variant, but since it was being used by a Marine I assumed it was the 240-Golf variant since they typically use that instead of the 240-Bravo. [[User:Orca1 9904|Orca1 9904]] 03:26, 27 February 2011 (UTC)&lt;br /&gt;
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Wrong use of the word &amp;quot;anachronistic&amp;quot; there. An anachronism is an object, event, or person portrayed in a chronologically inaccurate time period. The Marines using the M240B is a mistake, no doubt, but it's not an anachronism as the M240B still does technically ''exist'' at the same time beside the Golf model. [[User:Spartan198|Spartan198]] 22:42, 6 March 2011 (MSK)&lt;br /&gt;
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== M16A4? ==&lt;br /&gt;
&lt;br /&gt;
Got these pics off BF3 nation;&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf1.jpg appears to be some M16 varient which oddly enough doesnt have any rear sights.&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf5.jpg Another shot of the M16 like weapon (Just going to mention the nice detail on the mag). And hey, new weapon, A COFFEE MUG!!! &lt;br /&gt;
--[[User:GunGunGun|GunGunGun]] 15:02, 25 February 2011 (UTC)&lt;br /&gt;
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It is an M16A4, the developers probably didn't detailed the weapon enough. --[[User:RaNgeR|RaNgeR]] 16:08, 25 February 2011 (UTC)&lt;br /&gt;
 &lt;br /&gt;
:Yeah I noticed this as well. Im guessing they just forgot, The sights are even not there in the gameplay videos. I do hope they change it though, might seen a little silly firing with neither iron sights or optics. --[[User:Chablar|Chablar]] 13:53, 4 March 2011 (UTC)&lt;br /&gt;
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in the new 12 min trailer, roughly at the 7min mark when they put surpessive fire on the sniper, is it me or does the guy on the left, with the M16A4 fire full auto?. [[User:Sike|Sike]] 17:20, 18 April 2011 (CDT)&lt;br /&gt;
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I'm commenting without checking, but remember how fast you can fire the M16A4 and 93R in BC2? [[User:Alex T Snow|Alex T Snow]] 01:23, 19 April 2011 (CDT)&lt;br /&gt;
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== Racking charging handle when reloading after empty ==&lt;br /&gt;
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A new trailer showed you shooting an M4 and when you are empty, you reload but instead of pressing the bolt release, you charge the handle. I seriously hope this isn't the default reload [[User:Excalibur01|Excalibur01]] 04:35, 3 March 2011 (UTC)&lt;br /&gt;
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At the begining of the trailer, it did say that it was pre-alpha code.  They'll hopefully have the modeling and other animations fixed by then.--[[User:Gunkatas|Gunkatas]] 05:04, 3 March 2011 (UTC)&lt;br /&gt;
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Yeah, cause I'm getting bad flashbacks to games in early 2000 that pulls the charging handle when doing mid mag reloads [[User:Excalibur01|Excalibur01]] 05:31, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
If I remember correctly, the M16A2 &amp;amp; M4A1 reloading animations from ''[[Battlefield 2|BF2]]'' had the character use the charging handle instead of the bolt release when reloading, they may have borrowed that. [[User:Orca1 9904|Orca1 9904]] 05:58, 3 March 2011 (UTC)&lt;br /&gt;
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:3D modeling and animation is kinda hard to &amp;quot;borrow&amp;quot; from older engine/file format. I'd guess it's probably &amp;quot;director thinks this looks more dynamic&amp;quot; like [[Black]], or maybe the animator is under heavy influence of games in early 2000 :/ [[User:Ssate|Ssate]] 02:43, 12 April 2011 (CDT)&lt;br /&gt;
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Well I hope they change it to using bolt release because it's wield for someone to do that unless you're clearing a malfunction [[User:Excalibur01|Excalibur01]] 06:46, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'm liking how they now keep track of a round in the chamber and you don't go through the whole reloading animation, maybe this time we'll have proper pistol reloads.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:05, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
What's a &amp;quot;proper&amp;quot; pistol reload? [[User:Excalibur01|Excalibur01]] 20:21, 3 March 2011 (UTC)&lt;br /&gt;
: I think he meant that the slide does not lock back when the pistol runs out, like in Medal Of Honor MP. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 20:43, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also in Bad Company and the second one they did the same thing where the slide didn't lock back. If it's one thing Modern Warfare has done right is the reload animation...well except maybe for the ACR. [[User:Excalibur01|Excalibur01]] 22:14, 3 March 2011 (UTC)&lt;br /&gt;
:There was also a problem with the SPAS-12: the character pump it after the reload even if there was a shell in the chamber. Same in Black Ops. Not to mention that &amp;quot;all pistols were DAO&amp;quot; since the hammers never move. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:52, 4 March 2011 (UTC)&lt;br /&gt;
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About reloads, in last years Metal of Honor, you do a combat reload when your shotgun is empty. [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
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&lt;br /&gt;
Another nice touch that they put in was that they left the front sight on the M4 even though it has an optical sight.  In most games the front sight is either removed completely (like Bad Company 2 or Call of Duty 4) or else it has a flip down front sight (like Modern Warfare 2).  Adds a nice level of realism in my opinion.--[[User:Gunkatas|Gunkatas]] 06:29, 4 March 2011 (UTC)&lt;br /&gt;
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:I always thought removing the front sight from M4/M16 rifles in games was utterly stupid mall ninja BS, not to mention making the gun look ugly as sin. In a real-world situation, if your optic fails and you don't have any iron sights to fall back on, you're basically SOL while the other guy who's never even heard of a red dot sight is still capable of sending rounds your way. [[User:Orca1 9904|Orca1 9904]] 10:48, 4 March 2011 (UTC)&lt;br /&gt;
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::Don't some optics already mount back-up irons (BUS / BUIS) on them? [[User:Vangelis|Vangelis]] 11:46, 8 March 2011 (MSK)&lt;br /&gt;
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:Yeah I noticed this too. All BF games seem to get reloads completely wrong. You get the feeling the make you rack the charging handle with a mid mag reload to clear the current round so they don't have to take it into account. As awesome as charging the action yourself, or racking the top slide looks, you just never do it during a normal reload. I do hope they change this yeah, but I doubt they will looking back at the other games. Don't get me wrong, I LOVE Battlefield games, but I don't see how its that hard to get weapons right when they hire Ex-military guys to get everything else right. You can even find these things on Google these days. And with COD removing the iron sights on the M16s and M4s they are also removing the gas block. The gun would have to fire one round and then the action be charged manually. I love these games, but some times the ignorance they show towards the things they claim are most important pisses me off a bit.--[[User:Chablar|Chablar]] 14:00, 4 March 2011 (UTC)&lt;br /&gt;
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::Well, at least they don't go the extra mile and have guns being fired with the safety on, I can think of a couple of games that do that. [[User:Vangelis|Vangelis]] 14:08, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The use of military and ex-military people are for realistic look of the soldiers, their movements, they communications, and look of ground vehicles and aircraft... But don't forget that it is not that hard to search for photos in the internet of weapons, vehicles, aircraft, uniforms, equipment, etc. and create it in the computer, without using the help of the military guys. As what we see know. BF3 goes for the realistic way, that's right, but it is not realistic in the small details. CoD4:MW, CoD:MW2, CoD:BO, the new MoH, OFP series, ArmA series, and of course the series of BF from BF2 and onwards have so many unrealistic small details that can be fixed easily by using mod tools. The developers doesn't really care if the M4A1 has gas block (CoD) or if you charge the weapon with the charging handle (BF2, BF3), they just want to create a game, realistic or not just the gamers will be happy. It is a bit funny as so many things are so realistic in this game but someone who has good military knowledge will notice right away for the f*** ups. In OFP:RR for example, they only thing that bothers me is that the M16A4 in-game looks like the Canadian C7 rifle. --[[User:RaNgeR|RaNgeR]] 18:50, 5 March 2011 (MSK)&lt;br /&gt;
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don't forget in MW2, fans were commenting that the rear flip up sight on the SCAR was backwards and would back towards the shooter and not forward. IW didn't change it cause they don't care of the little details. Also I like to see a game where they have a random chance to destroy your optic so can you actually can flip up your irons. After the EMP in MW2, they forgot that pretty much all the M4s and SCARS had flip up sights but none of them bothered to flip them up. That'll be the first thing I noticed when I aim or the fact that the ACOG is not electronic and would still work when an EMP hits. [[User:Excalibur01|Excalibur01]] 19:43, 5 March 2011 (MSK)&lt;br /&gt;
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*Let's not forget MW2 is the same game which showed the Model 1887 being reloaded by having every cartridge put into the barrel. Would certainly make for an interesting first shot... [[User:Vangelis|Vangelis]] 19:58, 5 March 2011 (MSK)&lt;br /&gt;
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::In the words of the Demo Man from ''[[Team Fortress 2]]'', &amp;quot;Ka-BOOM!&amp;quot; :P [[User:Orca1 9904|Orca1 9904]] 20:18, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
New behind-the-scenes footage reveals that there are partial reload animations --[[User:HashiriyaR32|HashiriyaR32]] 20:16, 5 March 2011 (MSK)&lt;br /&gt;
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I liked how ''[[Project Reality]]'' completely replaced the M16/M4 reload animation from ''BF2''; the only time the charging handle is messed with is when you first bring the weapon up, and even then it's more of a brass check than a full pull back. The reloading animation has you swap the mags, hit the bolt release, and check the ejection port. Much more realistic reloading animation. [[User:Orca1 9904|Orca1 9904]] 07:03, 6 March 2011 (MSK)&lt;br /&gt;
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What I wish is adding different animation for reloads. If you are in the middle of an intense fire fight, you reload and press the bolt faster and you randomly fumble with your reload cause it happens. Or if the firefight is over, you do a more slow reload. Also if the gun has flip up sights, I want to see an animation where you actually flip those irons up [[User:Excalibur01|Excalibur01]] 11:02, 6 March 2011 (MSK)&lt;br /&gt;
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:I don't think I'd be happy with the former; same as random jams or giving singleplayer enemies a chance of getting an instakill headshot on the player, it isn't much fun having the game secretly flipping a coin to decide if you get screwed or not. ''Black'' did slower reloads if you weren't being fired at, though; it either sped the whole animation up or skipped the unnecessary wanking around if you were being shot at when you pressed reload. [[User:Vangelis|Vangelis]] 11:50, 8 March 2011 (MSK)&lt;br /&gt;
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Another thing about leaving the front sight post on the M4s is that the red dot sight is raised and not like in COD4 where it is mounted on the rail. Maybe in real life, having 2 eyes would sort of work, but even then you can still have a front post bother your eye looking at it. It wouldn't be a clear shot [[User:Excalibur01|Excalibur01]] 11:04, 6 March 2011 (MSK)&lt;br /&gt;
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:The only game I've seen that gets it all right is Crysis 2, and the weapons are all fictional, though they could all easily exist. It's got both reload animations (six actually, because you do them different in Armour or Stealth mode), +1 in the chamber, attachments on your gun based on where they're mounted (one optic, a suppressor or no suppressor, and an underbarrel), believable damages based on calibres, functioning pistol hammers, and pistol slides that lock back when empty and not as part of the reload animation (meaning you can run around and stuff with a locked empty pistol). [[User:Alex T Snow|Alex T Snow]] 12:02, 16 March 2011 (CDT)&lt;br /&gt;
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== PKM ==&lt;br /&gt;
&lt;br /&gt;
At the left on the bridge an enemy soldier have a Pkm machine gun :&lt;br /&gt;
http://www.dualshockers.com/wp-content/uploads/2011/04/Battlefield3_Gogogo.jpg (high resolution sorry) [[User:Arrak|Arrak]]&lt;br /&gt;
:PKP&lt;br /&gt;
&lt;br /&gt;
== Disable Vehicles == &lt;br /&gt;
&lt;br /&gt;
New info at Kotaku and others mentions &amp;quot;Temporarily disabling vehicles&amp;quot;. I'm thinking it may be some sort of EMP thing, though, even for BF that's a stretch. What would be preferable, is if for instance... a tank... had several parts that were damageable. Things like treads, optics, engines, etc could be disabled in order to halt a tank. Same goes with tires and stuff like that with other vehicles. This'd be really cool in my opinion, for instance, snipers could damage the optics of a tank with say a .50 BMG round, temporarily of course. [[User:Halorocka888|Halorocka888]] 20:23, 3 June 2011 (CDT)&lt;br /&gt;
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== M16 Carry Handle Fix ==&lt;br /&gt;
&lt;br /&gt;
If anybody's seen the EA PWNED BF3 episode, it looks like they've added the carry handle to the M16A4. Two short clips demonstrating the ANT animation system that show the M16A4 with it. Good stuff. Also, did anyone notice how they're making prone realistic? It seems they're having the player's elbows be fixed rotateable spots along with the player's spine being able to bend a certain number of degrees. In order to rotate around, the player has to physically crawl over to view that area. It's easy to see in the animation demos that I referred to, but it's also noticeable on the 12 minute trailer when the Marines are on the rooftop, watch the perspective of the player's weapon and how it moves in relation to the arms. Very cool indeed, because I know balancing prone has always been a problem with BF. [[User:Halorocka888|Halorocka888]] 09:15, 30 May 2011 (CDT)&lt;br /&gt;
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== Multiplayer Teaser ==&lt;br /&gt;
&lt;br /&gt;
there is a MP teaser up on www.origin.com, looks like they have gone and screwed the m4 up, (removed front site) [[User:Sike|Sike]] 16:22, 6 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Can't get a good enough look at the gas block to tell. Anywho... I spotted the M16A4, a Mk 46/M249, M9 pistol, the PKM Pencheng, SVD, Mk 11/SR-25 (Not a M110, no full URX rail), AKS-74, and the Grach pistol. All but the SVD and Grach are viewable in the trailer, the AKS-74, SVD, and Grach are visible in the corner where it lists the kills. [[User:Halorocka888|Halorocka888]] 16:36, 6 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.gametrailers.com/video/e3-2011-battlefield-3/714884 pause at 0:19 for the M4, [[User:Sike|Sike]] 16:42, 6 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The AKS-74U screenshot shows what appears to be an enemy carrying two [[RPG-7]] launchers. Can't tell if they have optics or straight iron sights. [[User:Orca1 9904|Orca1 9904]] 14:56, 7 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Who? ==&lt;br /&gt;
&lt;br /&gt;
Who put the Mk 11 as the 9A-91? Travesty, stoked that the Mk 11 is in though. [[User:Halorocka888|Halorocka888]] 14:30, 7 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AK-74M ==&lt;br /&gt;
&lt;br /&gt;
This photo was posted on battlefields facebook page.&lt;br /&gt;
&lt;br /&gt;
[[File:BF3_IMFDB_(AK-74).JPG]]&lt;br /&gt;
&lt;br /&gt;
It seems that while the US gets an M-4A1 with and without optics, the Russians/PLR get an AK-74M.&lt;br /&gt;
--[[User:Mattatack92|Mattatack92]] 00:54, 8 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
This might've just been the loadouts they had for E3, doesn't necessarily confirm faction specific weaponry. [[User:Halorocka888|Halorocka888]] 14:00, 8 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Is that PSO-1 or the same unidentified sight from Medal of Honor? --[[User:Masterius|Masterius]] 10:31, 20 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
They modelled receiver lid locking knob wrongly. Should be like [http://content.foto.mail.ru/mail/photoshooter/708/i-711.jpg this]&lt;br /&gt;
&lt;br /&gt;
== Physical Warfare Pack ==&lt;br /&gt;
&lt;br /&gt;
New weapons, folks!&lt;br /&gt;
&lt;br /&gt;
[http://www.totalgamingnetwork.com/content.php?4305-Battlefield-3-Limited-Edition-Physical-Warfare-Pack-Available-for-Preorder-in-UK Battlefield 3 Limited Edition: Physical Warfare Pack Available for Preorder in UK]&lt;br /&gt;
&lt;br /&gt;
Time for article update? --[[User:Masterius|Masterius]] 03:08, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I see they're calling it the DAO-12 again. [[User:Evil Tim|Evil Tim]] 03:14, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Type 88 (and it seems the Bipod is an attachment), &amp;quot;DAO-12&amp;quot; lol, with Flechette ammo, aaaaaaaand... a Flash Suppressor for the &amp;quot;SKS Sniper Rifle&amp;quot;!!!! [[User:Alex T Snow|Alex T Snow]] 05:44, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;SKS Sniper Rifle?&amp;quot; So we're set in California? Watch out, the bad guys have high-capacity 15-round magazines! [[User:Evil Tim|Evil Tim]] 05:56, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Isn't the SKS 10 rounds though? I never really liked the look of the SKS, but I've seen a lot of people on this site post about wanting it in a game for once, so it'll make all them happy :) [[User:Alex T Snow|Alex T Snow]] 06:37, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Yeah, I'm just talking generally; you know, scary handguns with high-capacity magazines and laws to rid the streets of the scourge of drive-by rifle grenadings and gangland bayonet charges. [[User:Evil Tim|Evil Tim]] 09:45, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Haha, yeah, I'm from Canada, and while we don't actually have as strict laws as, say, California, what we have is lots of paperwork and time spent training for licenses, etc. Making them harder to get and needing more knowledge about them is way better than just banning them. I never understood that, oooo, a bayonet mount, oh no! A pistol grip? They'll kill us so much more efficiently now! Criminals use illegally bought weapons that aren't registered. And that guy that comes home to find his wife is cheating on him? He's so mad he'll kill both of them, and they think he won't just get a knife or something? I'm not supporting killing people, but people would still do it even if all the firearms on Earth went away. We were pretty damn good at it for the thousands of years before we invented them... [[User:Alex T Snow|Alex T Snow]] 15:36, 26 May 2011 (CDT)&lt;br /&gt;
::::::Agreed :) - [[User:Mr. Wolf|Mr. Wolf]] 18:26, 26 May 2011 (CDT)&lt;br /&gt;
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Still no update? --[[User:Masterius|Masterius]] 06:16, 8 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
'laws to rid the streets of the scourge of drive-by rifle grenadings' - I lol'd --[[User:Chrausis|Chrausis]] 08:11, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Why in the hell would they make the SKS a 'Sniper Rifle'? I mean calling the Dragunov a true sniper rifle is pretty much... wrong, I'm okay with it though, but an SKS? &lt;br /&gt;
I'll admit I'm not very experienced with the SKS myself, maybe it's a tack driver in disguise, but from what I've heard it's just a little more accurate than your standard AK47 and that's not saying much.... --[[User:Ghostdigga|Ghostdigga]] 12:56, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well there are only going to be semi-auto sniper rifles, so really, there are only DMRs anyway. It's not like it's a sniper class, it's a recon class, so that's not missnamed. [[User:Alex T Snow|Alex T Snow]] 17:59, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Source? There's no way they'd make all the sniper rifles semi-automatic. We've only seen semi-automatics, yes, but there's no confirmation that they'll -all- be semi-automatic. [[User:Halorocka888|Halorocka888]] 20:09, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That's what I got out of the Recon description here:&lt;br /&gt;
http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/06/08/battlefield-3-at-e3-roundup.aspx&lt;br /&gt;
Semi-auto and C4. That could just mean default, and you still get bolt-actions and the mortar later, but I really think they mean they removed both of those, to balance the issues with those two things in BC2. Everyone uses Recon, everyone hides with a one hit kill sniper rifle, and everyone calls in their magic mortars from anywhere onto anything. It looks like they're trying to make the Recon kit more of a DMR kit than a true sniper, which is probably better, it fits the squad play better as a DMR and a support gunner do the same job, one with high amounts of precision, the other with high amounts of ammo. On a different note, I'm pretty sure the M4A1 will be in the engineer kit because it has a flashlight and will be the counterpart to the AKS-74U, like the M16A4 and AK-74M. [[User:Alex T Snow|Alex T Snow]] 21:36, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: They meant at the E3 demo, the Recon class has a semi-automatic sniper rifle. At the E3 Demo. Hence the &amp;quot;E3 Roundup&amp;quot; title, it's not dismissing anything, just saying what they saw at E3. [[User:Halorocka888|Halorocka888]] 21:47, 18 June 2011 (CDT)&lt;br /&gt;
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Finally :) --[[User:Masterius|Masterius]] 04:12, 20 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M249 SAW is actually Mk. 46 Mod 0? ==&lt;br /&gt;
&lt;br /&gt;
By looking at the handgurads, I noticed that they are sticking out like the Mk. 46 Mod 0's handguards instead of the flat M249 SAW's heatshield. Also, because the weapon is fitted with M145 ECLAN scope, this could be the same model as in Medal of Honor, only it is rendered differently or something like that to fit Battlefield 3's engine. So, could be? --[[User:RaNgeR|RaNgeR]] 03:54, 9 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Yep, it's for sure the Mk 46. Though, it's all one nacho. Glad with the weapon choices they're going with so far. [[User:Halorocka888|Halorocka888]] 10:34, 9 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Glad to see the M145 MGO, presumably in place of the ACOG. Nice touch. --[[User:Chrausis|Chrausis]] 08:13, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yep, there's also some speculation that there'll be multiple types of 4x optics for each weapon, like you could put the Elcan on an M4. But I think it's more likely that each weapon will just have a different model of ACOG-type optic. [[User:Halorocka888|Halorocka888]] 08:27, 12 June 2011 (CDT)&lt;br /&gt;
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:If that's the case, I'm putting the ELCAN on the M16A4, and if there's camo I'm making it green :) [[User:Alex T Snow|Alex T Snow]] 23:08, 12 June 2011 (CDT)&lt;br /&gt;
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::Canadian, eh? :P --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
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:Yup ;) [[User:Alex T Snow|Alex T Snow]] 18:12, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== P90 in IGN preview ==&lt;br /&gt;
&lt;br /&gt;
here&lt;br /&gt;
&lt;br /&gt;
http://pcmedia.ign.com/pc/image/article/117/1172554/battlefield-3-20110606090440594-000.jpg&lt;br /&gt;
&lt;br /&gt;
the magazine looks like its either missing or modeled way to small&lt;br /&gt;
&lt;br /&gt;
source http://uk.pc.ign.com/articles/117/1172554p1.html&lt;br /&gt;
&lt;br /&gt;
sorry i dont know how to embed an image [[User:Sike|Sike]] 07:54, 10 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
there's a clear model error...the magazine is lodged inside the weapon at an angle and the charging handles are floating above the magazine in midair.&lt;br /&gt;
however, the magazine looks like its of appropriate size and its transparent....would be a nice touch if the bullets inside would actually be visible and move.&lt;br /&gt;
&lt;br /&gt;
May perhaps point to an extended magazines type system, though you'd expect the studio to realise that the P90 feeds from the rear so this wouldn't function --[[User:Chrausis|Chrausis]] 08:09, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
There are Extended Magazines, you can see them in the loadout window in some of the E3 footage on a PKP Pecheneg. But, what the P90 is likely, is just a pre-alpha mess-up. The magazine is there and properly sized, its' just angled downward into the weapon/barrel. It's not married properly to the P90 and is likely just a glitch that will be fixed. [[User:Halorocka888|Halorocka888]] 08:29, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Fair enough, pretty cool that things such as extended magazines have made it into BF3 --[[User:Chrausis|Chrausis]] 12:22, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M4A1 ==&lt;br /&gt;
&lt;br /&gt;
I just saw the latest video where the M4A1 had a holo-sight and the gas block was removed. Looks like this will be just another unrealistic game after all. But at least the character pressed the BCRB instead of pulling the charging handle. Damn it, when will a new Rainbow Six game come out?! - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:38, 17 June 2011 (CDT)&lt;br /&gt;
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It's not a big deal. The M4A1 still kills people and looks great. [[User:Halorocka888|Halorocka888]] 14:47, 17 June 2011 (CDT)&lt;br /&gt;
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:I might be a bit annoying to have every game M4 lose its gas block, but it really doesn't matter THAT much, and it makes the scope view clearer. To say that it will be &amp;quot;just another unrealistic game&amp;quot; because of that is silly, just pretend it has one of those super mini gas blocks, you wouldn't even be able to see it anyway. [[User:Alex T Snow|Alex T Snow]] 14:57, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: The problem is that I don't want to have a clear view because soldiers do not have clear view ALL the time. And there is a nice little thing called &amp;quot;flat-top riser&amp;quot;. One might wonder why was it invented.... - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:07, 17 June 2011 (CDT)&lt;br /&gt;
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:But they're ugly and no one uses them. [[User:Alex T Snow|Alex T Snow]] 20:45, 17 June 2011 (CDT)&lt;br /&gt;
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:Would be cool if removing gas block was optional and made gun bolt-action. Talk about killing with skill :D --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
::Bolt-action sniper rifles will be usable without scopes.&lt;br /&gt;
&lt;br /&gt;
== Some Weapon Spots ==&lt;br /&gt;
&lt;br /&gt;
(Continuously updated) This video (http://www.youtube.com/watch?v=iwT6x7zEQ8c) shows on the kill-feed that the SVD makes a return for Battlefield 3 at 2:20. At 3:48 you see an enemy in the engineer class holding what appears to be an RPG-7 at 3:48. The kill-feed shows at 4:06 a MP-443 pistol. Clear look at an RPG-7 with on the back of an enemy soldier with the rocket (quite dangerously) inserted at 6:03 and again at 7:23. --[[User:DaiTaNam|DaiTaNam]] 16:32, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Team Specific Weapons? ==&lt;br /&gt;
&lt;br /&gt;
Looking at the AKS-74U pictures it looks scarily like that's a US Marine using it on Spetsnaz. As far as I know there'll be unlockables and selectable weapons, but does anyone know if these are team specific or not? I'm personally pretty worried we're going to have a bunch of marines in state of the art gear running around with AK rifles because a bunch of bars say they're the best, or PLR using M4s and 249's, that's as bad, if not worse. --[[User:AmrasCalmacil|AmrasCalmacil]] 17:26, 17 June 2011 (CDT)&lt;br /&gt;
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:That's only in MP, it's the same as Bad Company 2, I never liked being restricted to team weapons im MP. [[User:Alex T Snow|Alex T Snow]]&lt;br /&gt;
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:The player could've picked the weapon up... We don't know for sure about faction specific loadouts. [[User:Halorocka888|Halorocka888]] 23:54, 17 June 2011 (CDT)&lt;br /&gt;
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::I personally liked the faction specific loadouts in BF2, it was realistic. - [[User:Mr. Wolf|Mr. Wolf]] 00:40, 18 June 2011 (CDT)&lt;br /&gt;
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:True, to be honest I'd be happy either way. [[User:Alex T Snow|Alex T Snow]] 03:49, 18 June 2011 (CDT)&lt;br /&gt;
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:I hope they bring back faction specific weapons from Battlefield 2. Medal of Honor made it right at first but then you got the opposing faction's guns and faction-specificness pretty much lost its purpose :\ --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But in BF2 if you killed a enemy you can pick up his &amp;quot;kit&amp;quot; and use his weapons... - [[User:Mr. Wolf|Mr. Wolf]] 14:08, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yes, first you had to kill an enemy, then you could pick his stuff (kit). But for Battlefield 3 it should be weapon (more realistic than insta-crossdressing xD ) --[[User:Masterius|Masterius]] 16:12, 19 June 2011 (CDT)&lt;br /&gt;
::::Your right, lol. XD - [[User:Mr. Wolf|Mr. Wolf]] 19:25, 19 June 2011 (CDT)&lt;br /&gt;
:::Actually in BC2 your character model never changed when you swaped kits, you could have a medic carrying a sniper rifle, or a ghillie guy with an RPG-7. [[User:Alex T Snow|Alex T Snow]] 19:49, 19 June 2011 (CDT)&lt;br /&gt;
::::Ah right, I forgot. :\&lt;br /&gt;
:::::Lol, you forgot about rocket launcher-wielding snipers ;) Hey, we should put a pic of that under the rocket section or something, you know, just for kicks. [[User:Alex T Snow|Alex T Snow]] 01:05, 20 June 2011 (CDT)&lt;br /&gt;
::::::lol yeah. The reason I don't remember is because I only played with bots, I only had Dial-up back then. u_u - [[User:Mr. Wolf|Mr. Wolf]] 14:34, 20 June 2011 (CDT)&lt;br /&gt;
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I hope its not side specific, I always hated that considering how two weapons from the same class where completely different and handled different. Most people would end up using unlocked guns that you can use on either side. If you want a game thats realistic as possible, play Operation Flashpoint.&lt;br /&gt;
&lt;br /&gt;
:Being a fan of Battlefield 2, which featured faction specific weapons, I'm offended someone is saying me to play another game. I might as well say: If you want a game thats unrealistic as possible, play Call of Duty. By the way, in Medal of Honor opposing factions' weapons had identical stats, so that wouldn't be a problem for Battlefield 3 (probably). Also, sign your posts (paragraphs?) --[[User:Masterius|Masterius]] 01:52, 23 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Well since OpFor is using a AK-74M and AKS-74U which is some-what comparable to the M16A4 and M4A1, I say the game is gonna be fairly balanced. - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 23 June 2011 (CDT)&lt;br /&gt;
::: If they use weapon balance from MoH then yes. Because in BF2 M16A2 and M4A1 kinda sucked (better use G36E and SCAR-L unlocks, respectively). However AK-101 and AKS-74U were ''nice'' (damage)! Check their stats here: [http://wiki.bf2s.com/weapons/comparison BF2 Weapons Comparison] --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:^^But those games kinda sucked (at least Dragon Rising, Red River looks good). :\ Whatever, I personally like faction specific weapons for my reasons above. - [[User:Mr. Wolf|Mr. Wolf]] 14:27, 22 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::To be honest, Dragon Rising didn't suck, it was just buggy and laggy (which can be said about pretty much every other shooter, at least as start) and didn't have weapon customization (which can be said about Battlefield 2). In my opinion it is Red River which sucked, basically being Co-op CoD:MW with Visible Walls of Block being replaced by Invisible Walls of Doom and auto regeneration being replaced by manual healing. --[[User:Masterius|Masterius]] 01:52, 23 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Meh, that's why I said ''kinda'' sucky, lol I heard AAII is much worst, as its severely buggy and lacks weapon animations and others. P.S. I prefer manual healing over mutant regenerating health any day, the only place 3 second regenerating health belongs is a Wolverine game. :\  - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 23 June 2011 (CDT)&lt;br /&gt;
::::To be honest, manual healing in Red River isn't ''that'' much different from auto regeneration: hold &amp;quot;use&amp;quot; key while not getting hit and several seconds later you are good to go. Whether Dragon Rising had an actual Medic class just like Battlefield :) Oh, and it's kinda hard to make complex game without ''a lot'' of technical problems and unfinished things, yes ;) --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT) &lt;br /&gt;
&lt;br /&gt;
Also, if you want actual realism at this point, you go ArmA 2, not Operation Flashpoint: We-screwed-over-an-already-great-franchise-by-making-a-game-with-casual-gamers-in-mind[[User:5t3v0|5t3v0]] 03:06, 24 June 2011 (CDT)&lt;br /&gt;
:If you want actual realism at this point, you go to Army. --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Ugh, But ArmA II had NO weapon animations, that's kinda a big &amp;quot;unfinished thing&amp;quot; when you publish the game! And you Mr. Masterius, your obnoxious, why don't ''you'' go join the Army. We're talking about wanting realistic combat games not what peoples career decisions should be. -_-  [[User:Mr. Wolf|Mr. Wolf]] 13:04, 24 June 2011 (CDT)&lt;br /&gt;
:::Mr. Wolf, one thing you should realise: until Virtual Reality is created and gone into mass production, games will never, NEVER be trully realistic. Holding gun in your hands =\= Mouse+Keyboard. Also, mine is not obnoxious, mine is very nice and tidy :\ --[[User:Masterius|Masterius]] 14:36, 24 June 2011 (CDT)&lt;br /&gt;
	&lt;br /&gt;
::::And what's so wrong with wanting realism in &amp;quot;Mouse+Keyboard&amp;quot; games? Also I have handled, extensively trained, and fired many REAL firearms, so I'm not just some armchair-commando or a mall-ninja. - [[User:Mr. Wolf|Mr. Wolf]] 19:18, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Eventually FPSs will be the player wearing a mocap suit with a mocap gun, in a mocap room with a floor that moves (like a treadmill) so you can run places. And you will be forced to reload the weapon properly etc. [[User:Alex T Snow|Alex T Snow]] 19:25, 24 June 2011 (CDT)&lt;br /&gt;
::The first steps are made :D [http://www.geeky-gadgets.com/xio-ultimate-fps-virtual-reality-gaming-exoskeleton-prototype-video-21-04-2011/ XIO Gaming VR Simulator Prototype] --[[User:Masterius|Masterius]] 03:54, 25 June 2011 (CDT)&lt;br /&gt;
:::I'd settle for having a decent field of view, right now. They're actually getting narrower rather than wider as the gun attempts to colonise roughly a quarter of the screen. Kinda sad when the guy in ''Doom'' held his pistol in a more sensible way than the guy in ''Crysis 2'' does; the latter seems to be holding it with the base of his right palm rested against his nose. Sure, we're not all going to own an IMAX globe theatre any time soon to have a full 180 degrees or so of vision, but it gets silly when your FOV is ~30 degrees these days when most of the old shooters did 70-90. [[User:Evil Tim|Evil Tim]] 04:08, 11 July 2011 (CDT)&lt;br /&gt;
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:I removed your post? Maybe we both tried to edit at the same time, because it wasn't there when I did, sorry about that. [[User:Alex T Snow|Alex T Snow]] 02:34, 25 June 2011 (CDT)&lt;br /&gt;
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Lol @ me. Should have known someone was going to say that... Should have added &amp;quot;In a Video game&amp;quot;... [[User:5t3v0|5t3v0]] 08:00, 25 June 2011 (CDT)&lt;br /&gt;
:Right 8) --[[User:Masterius|Masterius]] 09:51, 25 June 2011 (CDT)&lt;br /&gt;
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::It's alright, danke. :) - [[User:Mr. Wolf|Mr. Wolf]] 18:31, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==More Stuff==&lt;br /&gt;
Maybe. I didn't see anything listed here that we don't have, but they seem to know what they're talking about. (Near the bottom)&lt;br /&gt;
http://enterbf3.com/&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 12:17, 4 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Barrett MRAD/98B spotted ==&lt;br /&gt;
&lt;br /&gt;
Taken from the &amp;quot;Classes Explained&amp;quot; screenshot...&lt;br /&gt;
&lt;br /&gt;
[http://i180.photobucket.com/albums/x80/cowboyw54/Bf3render.jpg]&lt;br /&gt;
&lt;br /&gt;
source:&lt;br /&gt;
[http://bf3blog.com/wp-content/uploads/2011/06/bf3-classes.jpg]&lt;br /&gt;
&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 18:07, 5 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Cool, I'd never heard of that rifle before, looks like a good addition. [[User:Alex T Snow|Alex T Snow]] 18:37, 5 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like they call Picatinny Railed M16A4 '''M16A2''' ''again'' *facepalm*. Oh, and that's a weird sniper rifle. Don't they have '''M110''' for that?&lt;br /&gt;
:P.S. And yeah, same goes for '''DAO-12''' (Armsel Striker, duh!). But I would prefer '''Armsel Protecta''' (it's more modern after all ;) ) --[[User:Masterius|Masterius]] 05:01, 7 July 2011 (CDT)&lt;br /&gt;
::Actually they are calling it '''M-16a2'''... nuff said! - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:14, 7 July 2011 (CDT)&lt;br /&gt;
:::If it was called &amp;quot;Blarg Rifle&amp;quot; but had correct reloads, I'd be happy. Where did it say they called it an A2 anyway? [[User:Alex T Snow|Alex T Snow]] 06:03, 7 July 2011 (CDT)&lt;br /&gt;
::::[http://bf3blog.com/wp-content/uploads/2011/06/bf3-classes.jpg here] [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:50, 7 July 2011 (CDT)&lt;br /&gt;
:::::Oh right, well, it might say &amp;quot;M-16a2&amp;quot;, but it calls the MRAD a &amp;quot;Mk. II&amp;quot; Sniper Rifle, so, we'll see. [[User:Alex T Snow|Alex T Snow]] 17:19, 7 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well I think that the &amp;quot;Mk. II&amp;quot; is the Mk II Mod 0 (SR-25), and that they just threw the text on there because the Mk II will be the default Recon rifle. &lt;br /&gt;
Anyways, I think this 99% confirms that it will be in the game, should it be added to the main page?&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 14:28, 10 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:OH Mk.11, I thought it said Mk.2, and I couldn't figure out what the hell that would be. Yeah, we've seen the SR-25 already in that multiplayer footage, and everything in that video was default. [[User:Alex T Snow|Alex T Snow]] 17:05, 10 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Notes about in-game ACOG scopes==&lt;br /&gt;
&lt;br /&gt;
I noticed that there seem to be two separate models of ACOG scopes available in the game, according to the screenshots posted in the article. The M4A1 carbine the player character uses in the 'Faultline' trailer is fitted with a camo-painted TA01NSN ACOG(identifiable by the integral iron sights and lack of a fiber-optic strip along the top) while one of the M16A4's shown in first-person view in the article here is equipped with a TA31F ACOG. This is the second FPS game I've seen to do this, the other being ''[[Project Reality]]'' (itself a mod of ''[[Battlefield 2]]'', coincidentally) which has the TA31F and TA31RCO ACOG models available in it. [[User:Orca1 9904|Orca1 9904]] 03:44, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:...While in the average FPS, you're lucky if the thing called the ACOG looks like anything in Trijicon's product line. [[User:Evil Tim|Evil Tim]] 03:47, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Making the public in general think every scope is called an ACOG :P Also, in terms of 4x sights, theres the M249s ELCAN, and I'm hoping you can put any optic on anything. One of the DICE guys said there's a crazy amount of optics in BF3. [[User:Alex T Snow|Alex T Snow]] 05:26, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Even in COD: Black Ops (a game that takes place in the 60s mind you) they have a scope called a ACOG, even though it's obviously ''not'' a ACOG *rolls eyes*. Game Devs are becoming fails more and more every year. - [[User:Mr. Wolf|Mr. Wolf]] 17:08, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Treyarch basically made their own Modern Warfare, with blackjack and hookers. So yeah, forget about proper portray of Cold War. --[[User:Masterius|Masterius]] 07:41, 13 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Give me the ability to slap the Elcan onto the M240 and I will be happy. Hope what you said about the 'crazy amount of optics' turns out to be true. --[[User:Chrausis|Chrausis]] 06:34, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I hope you're not confusing the ELCAN scope with the similar M145 MGO. [[User:Orca1 9904|Orca1 9904]] 12:05, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::You are correct, I did mean the MGO. I know the M145 is different, I just though the Elcan name was interchangeable. --[[User:Chrausis|Chrausis]] 13:15, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::It would be nice to see a broader array of optics customizations in FPS games. ''Project Reality'' has a pretty good variety, but you have to switch out your entire class loadout in order to change this, and most weapons only have 1 or 2 optics available aside from iron sights (the M4A1 has the widest variety; having available EOTech, M68 Aimpoint, Kimber Mepro, &amp;amp; ITL MARS red dots as well as both TA31F &amp;amp; TA31RCO ACOGs as mentioned above). [[User:Orca1 9904|Orca1 9904]] 12:05, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Now, that Project Reality has been mentioned... I hope DICE won't disappoint the CIS players, so that we can kick yer capitalist arses in proper way... j/k lol :P Anyway, here are the articles for those interested: [http://ra.spetsnaz.su/wiki/1P29 for AK-74M] and [http://ra.spetsnaz.su/wiki/PKP for PKP]. And the [http://www.npzoptics.com/catalog/sights_for_small_arms/ full catalog]. Oh, and it's been suggested on [http://forums.electronicarts.co.uk/battlefield-3/1405448-optics-lots-optics-2.html#post19418223 EA's Forums], so I don't have to do it myself. --[[User:Masterius|Masterius]] 12:24, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Mocap Guns ==&lt;br /&gt;
Here's a challenge for everyone; what are the two wire guns standing in for?&lt;br /&gt;
&lt;br /&gt;
2nd Story&lt;br /&gt;
http://www.enterbf3.com/&lt;br /&gt;
&lt;br /&gt;
Or if it's off the list after a while:&lt;br /&gt;
http://media.enterbf3.com/images/mcnab1.jpg&lt;br /&gt;
http://media.enterbf3.com/images/mcnab2.jpg [[User:Alex T Snow|Alex T Snow]] 01:29, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Cornershot and a Thompson with M203? :P [[User:Evil Tim|Evil Tim]] 02:35, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:lolz. - [[User:Mr. Wolf|Mr. Wolf]] 02:51, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
More seriously, that thing McNab has is definately supposed to be a carbine with an underbarrel accessory, I can't really see what else it could be. The other guy's weapon is a bit more of a mystery; since it doesn't have any kind of projection for a magazine, I'd guess it's something like a Bizon; can't be a P90, these rigs are for capturing hand positions and his would be completely wrong for that. [[User:Evil Tim|Evil Tim]] 04:36, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Wait, actually it does have a magazine, I see a curved MP5-style mag just in front of his finger. So, maybe it's an MP5 with some underbarrel device making the front end all chunky, or one of those MP10 things like in GTAIV. [[User:Evil Tim|Evil Tim]] 04:40, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
LOL Tommy with M203 :) The one on the right really looks like an M14 EBR to me, the mag, handguard, and barrel, but the other one is weird. It looks like an MP5 pistol grip and mag, with a really bulky front, and a stock that looks familiar, bu I just can't place. :P [[User:Alex T Snow|Alex T Snow]] 05:09, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: [http://riflestocks.com/store/product2.html ACE side-folding skeleton stock]? [[User:Evil Tim|Evil Tim]] 05:48, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, that's the one! Hmm, is there anything in particular that's on, aftermarket or otherwise? [[User:Alex T Snow|Alex T Snow]] 06:29, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Quick google gets me mostly AK-pattern weapons. AK, Saiga, Galil, that kind of thing. Couple on MACs, not that it's likely to be one of those. Maybe that's what a MoCap AKS-74U looks like? :s [[User:Evil Tim|Evil Tim]] 06:36, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I'd say that's the best guess so far [[User:Alex T Snow|Alex T Snow]] 12:13, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Dunno, such a stock shape reminds me of [http://www.imfdb.org/wiki/File:G36.jpg G36E] which was in Battlefield 2 (with railz instead of optics). --[[User:Masterius|Masterius]] 06:35, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Not sure about that, you'd have thought if it was G36E the mocap prop would have a rod or something stuck to the end to represent the rest of the barrel like the one McNab has. [[User:Evil Tim|Evil Tim]] 06:44, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Bah, I am not really into guessing the gun by the mocap. Details of it - OK, but generally it's just a mishmash that can be used for anything provided the grip is adequate xD --[[User:Masterius|Masterius]] 06:51, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Actually the ACE stock is found on the SPAS 15 as well (which was in Bad Company 1, and Battlefield 2 I think) probably the most likely choice. --[[User:Ghostdigga|Ghostdigga]] 18:48, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I hope it's that, that was the ONLY weapon that didn't come back in BC2 for some reason. [[User:Alex T Snow|Alex T Snow]] 20:44, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But it returned in [[Battlefield Play4Free#Franchi SPAS-15|Battlefield Play4Free]] so its appearance in BF3 is possible ;) --[[User:Masterius|Masterius]] 23:20, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Glock 17 unlock spotted ==&lt;br /&gt;
&lt;br /&gt;
... in a promotional shot from Dice about their Battlelog service&lt;br /&gt;
&lt;br /&gt;
[http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x599/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/2.jpg]&lt;br /&gt;
&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 13:02, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It was also seen in the EA Pwned video, along with the G3 (mentioned), I forgot to add that. [[User:Alex T Snow|Alex T Snow]] 16:06, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I hope this Glock 17 actually holds... well... 17 rounds. :P - [[User:Mr. Wolf|Mr. Wolf]] 17:24, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Well, the MP-443 does, so that could work, I'm thinking there's gonna be a Euro faction, with the Glock as the sidearm, and we've also seen the P90. [[User:Alex T Snow|Alex T Snow]] 00:17, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Now that reminds me... Battlefield 2: Modern Combat (console version of Battlefield 2) had [[ Battlefield 2: Modern Combat#Glock 17 Pistol|Glock 17]] as Euro Sidearm :D --[[User:Masterius|Masterius]] 01:44, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::It did? Awesome! I was just guessing, but that basically confirms it :) [[User:Alex T Snow|Alex T Snow]] 03:54, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Here's some leaked gameplay for you guys, skip to 1:44, there's your Glock. (http://www.youtube.com/watch?v=bfeOoEDYEt0) Would appear that the sidearms (at least) are not faction specific. Also looks like it holds 18 rounds but I'm assuming this is a '+1' affair. [[User:Chrausis|Chrausis]] 05:00, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Melee Animation is good :D Reloading after every bullet isn't :| --[[User:Masterius|Masterius]] 05:48, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha Footage ==&lt;br /&gt;
&lt;br /&gt;
no doubt some of you have heard there is a closed alpha trial going on, and some of you may have watched the leaked footage online. i dont want to post links to these videos just incase its not aloud.&lt;br /&gt;
but i can tell you, that the G36c, Glock 17, M27 IAR, SV98, MP7 and M1014 are in. --[[User:Sike|Sike]] 08:24, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Closed Alpha? Any news about Closed Beta for MoH: Limited Edition owners? It should be before Open Beta, shouldn't it? :\ --[[User:Masterius|Masterius]] 12:41, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:A pretty nice selection of weapons appearing which is good to see, particularly the M27. Now just need someone to spot the L85 and I'll be happy \o/ --[[User:Chrausis|Chrausis]] 11:19, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I guess it, Russian counterpart to M27 is going to be RPK-74M :O And British - L86? ;) --[[User:Masterius|Masterius]] 12:41, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::You may possibly be right, and I hope you are. If it's in there, first person to deliver the information wins a shiny medal from myself :o --[[User:Chrausis|Chrausis]] 12:48, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::looks like US support starts with the M27, and the Russians start with RPK, british forces arent in the game... --[[User:Sike|Sike]] 13:58, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::The existence of other factions hasn't been denied (to my knowledge) but even so I hope either weapon is available --[[User:Chrausis|Chrausis]] 15:02, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Germans aren't in the game and there's a G36C. We can't rule anything out. Plus, there's always the possibility of DLC. [[User:Halorocka888|Halorocka888]] 19:31, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::New factions/weapons added via DLC would be grand. --[[User:Chrausis|Chrausis]] 19:50, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::Yeah, like they did with Euro Forces Pack for Battlefield 2 :D --[[User:Masterius|Masterius]] 04:37, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I've yanked the images off the page; as with the MW3 stuff, posting images from leaks is not allowed. Wait until they show up in something official. [[User:Evil Tim|Evil Tim]] 02:16, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Why does it even matter? We should post everything about everything we know... :/ [[User:Alex T Snow|Alex T Snow]] 02:36, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Same reason we don't allow pirated or leaked movie footage; using that kind of thing reflects badly on the site. We can wait until these weapons are confirmed in official materials (which they will be in due course, I'm sure), we don't need to go using dubious sources. [[User:Evil Tim|Evil Tim]] 02:39, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Yeah, for a sec it slipped my mind that once the game is out we will have everything :P [[User:Alex T Snow|Alex T Snow]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::And there are still screencaps from leaked version :O --[[User:Masterius|Masterius]] 04:37, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Which ones? [[User:Evil Tim|Evil Tim]] 05:30, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::The ones added by Gran28 - check page history. --[[User:Masterius|Masterius]] 05:41, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Oh, I thought where he said &amp;quot;Paris gameplay video&amp;quot; he was talking about a gameplay video released at some show in Paris. [[User:Evil Tim|Evil Tim]] 05:49, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::The ones that I added was from a gameplay trailer released by DICE yesterday I think.--[[User:Gran28|Gran28]] 08:04, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Ah, if that's so, then my bad. Kinda hard to separate official ones from current leaks. Better mention that on the talk page :) --[[User:Masterius|Masterius]] 09:28, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New Official MP Trailer ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=emwEknzmyRo &lt;br /&gt;
&lt;br /&gt;
can see a M4 with a Eotech and a Acog, and the front site is in when optics are attached.--[[User:Sike|Sike]] 08:32, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Possible return of the NDM-86 ==&lt;br /&gt;
I was watching this http://www.youtube.com/watch?v=0MgQMoPwGwM&amp;amp;feature=related and around 1:13-14, I thought I saw the pattern found on the straight mags that the 7.62mm NATO variant of the NDM-86 uses.&lt;br /&gt;
EDIT: Okay at 1:15 at the maximum quality, I could clearly see that magazine is straight.  This is no SVD guys, no SVD. --[[User:HashiriyaR32|HashiriyaR32]] 18:09, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Good spot, wouldn't have noticed that myself. I wonder why they opted for the NDM-86 instead of the SVD? I assume the SVD is harder to get in Sweden meaning the studio had to find an alternative. Is it still labeled as an SVD within the game? --[[User:Chrausis|Chrausis]] 19:52, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It is, and it was in MoH. You know, I think MoH was like a super pre-Alpha version of this game, there's and MP7 too, and a few others. [[User:Alex T Snow|Alex T Snow]] 20:03, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I hope DICE do a better job on BF3 than they did on MoH, that game was shocking. There's probably some truth in that though :P --[[User:Chrausis|Chrausis]] 20:43, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Well, MoH multi was made by a small team from DICE in 6-7 months, and ALL of DICE has been working on BF3 for, like, 5 years, I'm not worried ;) [[User:Alex T Snow|Alex T Snow]] 23:52, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Fair play to them but you'd have thought issues with the game would have been patched following the game's release. Still, I don't deny that BF3 will be a far better game however I'm sure some of the issues from MoH will poke through. --[[User:Chrausis|Chrausis]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Well, we can hope the issues that poke through don't include those godawful skyboxes that MoH had. [[User:Evil Tim|Evil Tim]] 03:26, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::DICE deliberately sabotaged MoH MP 'cause they were focused on BC2... :( But it is said that MoH 2 is being developed solely by DC. And it is rumored that MoH 2 will have Frostbite 2 Engine :D --[[User:Masterius|Masterius]] 04:50, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Would be interesting to see what DC do with the Frostbite 2 engine, I wasn't all that impressed with the single player but taking into account that (as far as I'm aware) MoH was the studio's first game, it was an adequate effort. Was better than the multiplayer at least, in my opinion. --[[User:Chrausis|Chrausis]] 07:20, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I've always said that if MoH's MP was the same as it SP, then the MP would be awesome, I have it just for the SP :) [[User:Alex T Snow|Alex T Snow]] 08:35, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Just played some more of SP and I have to say I agree, pretty intense stuff. --[[User:Chrausis|Chrausis]] 11:38, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Default Weapons ==&lt;br /&gt;
I just noticed that all of the US weapons are Armalites, and all of the Russian weapons are Kalashnikovs, it's cool. [[User:Alex T Snow|Alex T Snow]] 23:58, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Aside from the 'SVD' which isn't a Kalashnikov design, but we'll forgive you as it is outwardly similar. --[[User:Chrausis|Chrausis]] 03:16, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::True, but you got the point ;) [[User:Alex T Snow|Alex T Snow]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::[http://world.guns.ru/userfiles/images/sniper/sn18/svd_clones.jpg SVD Clones]. The third one is AK modified to SVD. Ain't Russian guns :P --[[User:Masterius|Masterius]] 04:58, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I do like the fact that each faction has it's own starting weaponry, I always liked that about BF2 (though I didn't play it much) --[[User:Chrausis|Chrausis]] 03:25, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Agreed :) --[[User:Masterius|Masterius]] 04:58, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AS Val ==&lt;br /&gt;
I can't find the video, but I'll post a link: http://forum.ea.com/eaforum/posts/list/7447261.page [[User:Alex T Snow|Alex T Snow]] 19:31, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Cool! =) - [[User:Mr. Wolf|Mr. Wolf]] 22:20, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifles can have iron sights ==&lt;br /&gt;
Yup. [[User:Alex T Snow|Alex T Snow]] 00:04, 23 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Hmmm. - [[User:Mr. Wolf|Mr. Wolf]] 00:56, 23 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M1014 ==&lt;br /&gt;
It's hard to tell because of the screwed up animation in the alpha, but you load a round into the chamber first, then the tube. EDIT: This is a good thing, I made sound like it wasn't :O [[User:Alex T Snow|Alex T Snow]] 02:32, 23 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16A4 ==&lt;br /&gt;
It fires semi, burst, AND auto, one of those fancy 360 degree fire selects or something :/ [[User:Alex T Snow|Alex T Snow]] 02:32, 23 July 2011 (CDT)&lt;br /&gt;
:problem?&lt;br /&gt;
&lt;br /&gt;
== New Alpha Gameplay ==&lt;br /&gt;
&lt;br /&gt;
In the gameplay, I noticed that the front sights are still present when optics are attached, that M16A4 is now burst-fire and that the US LMG is called M249 in-game. Bipod gameplay was shown too. I also spotted the M-416 at 0:55, maybe the M4A1 equivalent of the enemy forces? [[User:Gonzaga|Gonzaga]] 18:45, 24 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Okay, yeah, they made it so the front sight is there, but disappears when aiming, the M16 has burst as well as auto (and semi), and the HK416 is an unlock, ONLY the default weapons are faction based, anyone can use unlocks, but the default ones might be usable by anyone later or something though. [[User:Alex T Snow|Alex T Snow]] 01:42, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::That's still much better than the MW games. Boy, you complain more about games than I do. :D - [[User:Mr. Wolf|Mr. Wolf]] 02:19, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Defaults faction / unlocks not is how BFs 2 and 2142 worked, too. [[User:Evil Tim|Evil Tim]] 03:08, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'm not complaining, I actually like the front sight disappearing system, if it's not there the gun wouldn't work, but if it was, then having an RDS would give you a better field of view. The M16's fire modes aren't too bad, as long as the weapons have the right ammo count, reload properly, and have +1 I'm happy. Things like the player loading it fancy or whatever are okay. [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
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== M320 Standalone confirmed ==&lt;br /&gt;
This. Search &amp;quot;BF3 Grenade Launcher&amp;quot;, and the vid has a G3 with an ACOG too. [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SIG 550 pretty much confirmed by Demize ==&lt;br /&gt;
http://twitter.com/#!/Demize99/status/30377608852017152 [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A Few Weapon Vids ==&lt;br /&gt;
http://www.youtube.com/watch?v=JuoU7uBNvP0&lt;br /&gt;
http://www.youtube.com/watch?v=2LILgS-M2xo&lt;br /&gt;
&lt;br /&gt;
Here's most everything in action, and with a few attachments. I love how the description for the M145 mentions the Canadian Army! :D [[User:Alex T Snow|Alex T Snow]] 04:37, 25 July 2011 (CDT)&lt;br /&gt;
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:Looking good so far, spotted some people on my Steam friends list playing the alpha. So jealous. :( --[[User:Chrausis|Chrausis]] 10:43, 25 July 2011 (CDT)&lt;br /&gt;
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::I'm looking very forward to this game. :D - [[User:Mr. Wolf|Mr. Wolf]] 13:42, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Video Confirms new weapons for the game, as available in alpha build. In the first video we see an MP-7 PDW at 1:14, M1911 pistol at 1:57, RPK light machinegun on killfeed at 3:21, M27 IAR in killfeed at 6:12, M1014 shotgun at 7:34, G3 battlerifle on killfeed at 8:29, G36c assault rifle at 12:15, M320 grenade launcher on killfeed at 13:16. In the 2nd video we see RPK selection and model at 6:07 (usage following). Someone please update main page accordingly.--[[User:DaiTaNam|DaiTaNam]] 15:32, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Good of you to find everything, but leaked stuff isn't going on the main page :/ [[User:Alex T Snow|Alex T Snow]] 16:25, 25 July 2011 (CDT)&lt;br /&gt;
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::::: awww =(, thanks though.--[[User:DaiTaNam|DaiTaNam]] 17:39, 25 July 2011 (CDT)&lt;br /&gt;
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::::::Sigh, The M145 uses the M4 reticle over the M249/240 reticle :( --[[User:Chrausis|Chrausis]] 17:47, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::That's the reticle my (standard version) ELCAN replica has on my airsoft C7A2, do you mean the M145 version is supposed to have a different one? [[User:Alex T Snow|Alex T Snow]] 20:40, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::[http://www.dsarms.com/images/ELCM145M4W.gif Elcan M145 Optical Sight for M4 and M249/M240]. Remember people, this is just leaked Alpha and DICE will ''probably'' make changes to the game to make it right... Oh, and RPK :| --[[User:Masterius|Masterius]] 00:53, 26 July 2011 (CDT)&lt;br /&gt;
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:::::::::Oh I see. And what do you mean, oh and the RPK? What's wrong with it? [[User:Alex T Snow|Alex T Snow]] 05:07, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Has the wrong bipod at the moment, doesn't look like the barrel is long enough to be an RPK either --[[User:Chrausis|Chrausis]] 05:31, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Well... since it has both synthetic furniture and curved magazine, it is [http://world.guns.ru/userfiles/images/machine/mg15/rpkm.jpg RPKM] (ignore the magazine color). However in-game description mentions that it uses 5.45x39 ammo, which is used in [http://world.guns.ru/userfiles/images/machine/mg16/rpk74_02.jpg RPK-74M] that is actually used by Russian Forces. So the point is, DICE should change the magazine model and rename the weapon to '''RPK-74M''' for Russians. That Militia can use whatever they want. --[[User:Masterius|Masterius]] 05:36, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::I didn't know that, so the curvature of the magazine in an AK/RPK-style weapon can be used to identify the caliber? DICE have clearly given alpha invites to the wrong people, should have gone to the inhabitants of IMFDB. --[[User:Chrausis|Chrausis]] 05:42, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::: :D And yeah. The curve gradation for Kalashnikovs' magazines goes as follows: 5.56 &amp;lt; 5.45 &amp;lt; 7.62, with 7.62 curve being particularly distinguishable ;) --[[User:Masterius|Masterius]] 06:28, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::You learn something new everyday, now I can complain that the BF3 RPK is incorrect &amp;gt;:O --[[User:Chrausis|Chrausis]] 06:33, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::I sent Demize a tweet (I made a Twitter accout JUST to send him stuff) that the RPK should be either the RPKM or RPK-74M (as I can't see the mags well enough), and also sent him another one saying the G3 should be the G3A3 :D [[User:Alex T Snow|Alex T Snow]] 17:42, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::That is dedication to informing the developer their game is wrong, well played. I also sent him a tweet concerning the M145's reticle. --[[User:Chrausis|Chrausis]] 18:30, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::Very good :D Two problems I've noticed about '''SVD''': First, as already been noticed, is that in-game model of magazine is straight NATO one instead of curved Russian one; second, is that in-game '''PKS-07''' is using optical PSO-1 based reticle instead of its own magnified reflex reticle like this one: [http://www.newphillysports.com/milsurp/pks07reticle.jpg]. And here information about it: [http://www.gunscollecting.com/english/scopes/pks-07-collimating-sight/]. --[[User:Masterius|Masterius]] 05:24, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::::Just recieved an invite to the alpha, I am so stoked to try this game out \o/ --[[User:Chrausis|Chrausis]] 09:44, 27 July 2011 (CDT)&lt;br /&gt;
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:::::::::::::Sweet! [[User:Alex T Snow|Alex T Snow]] 04:56, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== 1911 spotted ==&lt;br /&gt;
&lt;br /&gt;
I just watched a video and the 1911 is back. This game's version appears to be the MEU model. I can tell from the slide, sights, and hammer. It appears to be the old model with the Springfield Armory slide. [[User:ShootingLiberal|ShootingLiberal]] 23:53, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I can't see the grips, but it appears to be a stock M1911 with a commander-style hammer (the round one, not the MEU one), a silver 3-hole trigger, and a silver barrel. Oh, after Googleing I found that that IS the original version of the MEU :/ http://www.justpistols.co.uk/meu_001.jpg That's an airsoft gun, but it's EXACTLY the one from BF3. [[User:Alex T Snow|Alex T Snow]] 03:35, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Also, the MEU Pistol is currently designated [http://www.thefirearmblog.com/blog/2009/09/24/m45-close-quarters-combat-pistol/ M45] Pistol ;) So maybe in-game it is some kind of customized M1911 Pistol? :O --[[User:Masterius|Masterius]] 05:36, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha ==&lt;br /&gt;
I just got the invite for the Operation Metro Alpha and Will post info here if I can.--[[User:N-10 Aden|N-10 Aden]] 20:53, 27 July 2011 (CDT)&lt;br /&gt;
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:Awesome, that's two of us now :) [[User:Alex T Snow|Alex T Snow]]&lt;br /&gt;
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::So my impressions of the alpha so far are largely positive, not the biggest fan of the map however. Too many narrow corridors that you have to enter to advance, meaning that the defending team can plonk a SAW there and wipe you out as you enter the meat grinder. The weapons feel nice: Plenty of recoil meaning that burst firing is essential. Definitely an improvement gameplay-wise compared to BC2, which wasn't a bad game by any stretch of the imagination. Looking forward to the beta now! \o/ --[[User:Chrausis|Chrausis]] 09:46, 28 July 2011 (CDT)&lt;br /&gt;
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:::Improvement compared to BC2, is obviously. The question is, improvement compared to BF2! :O--[[User:Masterius|Masterius]] 10:31, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I can't really comment on whether it's better than BF2 as I haven't really spent much time on it (5 mins max) but it is a fairly solid FPS in it's own right. One thing that has bothered me thus far is 3D spotting, do not like it at all though, it should be changed for minimap spotting. --[[User:Chrausis|Chrausis]] 10:46, 28 July 2011 (CDT)&lt;br /&gt;
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:::::Ah, in that case, if you still have BF2, I would recommend you download and install [http://www.realitymod.com/ Project Reality] mod, which focuses on realistic armed forces. There are people who have BF2 solely for it. And, it has British Army! :D [http://i1193.photobucket.com/albums/aa356/DMasterST/B_Uniform.png Their uniform] and [http://i1193.photobucket.com/albums/aa356/DMasterST/B_Weapons.png their weapons] --[[User:Masterius|Masterius]] 12:02, 28 July 2011 (CDT)&lt;br /&gt;
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::::::Yeah and the Canadian Army :D I'll be getting BF2/RM soon. Keep in mind this is one of the smallest map and it's meant to be more infantry focused, they'll be much bigger ones with more vehicles ;) [[User:Alex T Snow|Alex T Snow]] 18:10, 28 July 2011 (CDT)&lt;br /&gt;
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:::::::Yup :D [http://i1193.photobucket.com/albums/aa356/DMasterST/C_Uniform.png Their uniform] and [http://i1193.photobucket.com/albums/aa356/DMasterST/C_Weapons.png their weapons] --[[User:Masterius|Masterius]] 03:49, 29 July 2011 (CDT)&lt;br /&gt;
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:::::::I hope that with more vehicles comes more teammates actually willing to take them out. No one playing engineer was even trying, just using their launchers on each other. Meant to ask if anyone still played BF2 as I was gonna get it in anticipation for 3, should organise some gamz. --[[User:Chrausis|Chrausis]] 18:57, 28 July 2011 (CDT)&lt;br /&gt;
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::::::::I'm trying to get BF2 again, loved that game, can't wait to convert it to PR. :) - [[User:Mr. Wolf|Mr. Wolf]] 20:04, 28 July 2011 (CDT)&lt;br /&gt;
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:::::::::Needs a bit of polish but what I played of the alpha was a lot of fun, roll on October --[[User:Chrausis|Chrausis]] 18:32, 1 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== All Alpha weapons ==&lt;br /&gt;
&lt;br /&gt;
http://bf3blog.com/2011/08/new-battlelog-screenshots-show-weapons-awards/battlelog-weapon-list/     - Joey1666&lt;/div&gt;</summary>
		<author><name>Joey1666</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=444198</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=444198"/>
		<updated>2011-08-02T11:44:39Z</updated>

		<summary type="html">&lt;p&gt;Joey1666: /* All Alpha weapons */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== PKM\PKP operation ==&lt;br /&gt;
&lt;br /&gt;
I've yet to see a game that properly portraits PKM operation with its 2 level feeding system and non-disintegrating belts. Curious if in BF3 they'll get it right. Doubt it though...&lt;br /&gt;
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== Optic mounts ==&lt;br /&gt;
&lt;br /&gt;
Optic mounts on all russian weapons are wrong. Basically it's an PSO with optic tube cut off and rail slapped instead of it. Then every Russian scope has its original mount removed so it can be fixed on that picatinny rail. They also didn't bother making [http://content.foto.mail.ru/mail/photoshooter/1789/i-2863.jpg proper mount] for PKP and just put rail on top of the receiver lid. I was expecting more attention to details in BF3.&lt;br /&gt;
&lt;br /&gt;
== Beta ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know when the beta is starting? cant wait for it! --[[Special:Contributions/109.78.246.33|109.78.246.33]] 21:34, 24 February 2011 (UTC)&lt;br /&gt;
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Or for that matter, how we can get in on it? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]]&lt;br /&gt;
&lt;br /&gt;
To get into the Battlefield 3 beta, you need to buy specially-marked versions of the recent Medal Of Honor [[User:SeanWolf]]&lt;br /&gt;
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Ya i got it, do you know when were getting the codes?--[[User:GunGunGun|GunGunGun]] 02:40, 25 February 2011 (UTC)&lt;br /&gt;
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I have no clue.[[User:SeanWolf]]&lt;br /&gt;
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If you registered your Medal of Honor with your EA-Account, you'll get the invitation and infos, as soon as there is something, so far nothing is known.&lt;br /&gt;
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Wish I could try the beta [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
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:Not just you, after the videos they releases pretty much everybody is dying to get hands on the game. [[User:Killerpixel|Killerpixel]] 12:05, 4 March 2011 (UTC)&lt;br /&gt;
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Beta will be open to everyone. Those who got MoH, will get in earlier.&lt;br /&gt;
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== AK-something-something ==&lt;br /&gt;
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Check that dude in the BG. also what I think *might* be a holster, but I'm probably wrong.&lt;br /&gt;
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http://bf3nation.com/wp-content/uploads/2011/02/bf6.jpg&lt;br /&gt;
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:It's definitely an AK-series rifle, which one I can't be sure of. If I had to guess however, I'd say either an AK-74, AK-74M, or AK-101. [[User:Orca1 9904|Orca1 9904]] 08:15, 25 February 2011 (UTC)&lt;br /&gt;
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:It's a dump bag on his hip. At least that's what I think it is. It definitely isn't a holster though, since most drop leg holsters are strapped to your thigh. Why a guy with a belt fed machine gun has a dump bag through is beyond me.--[[User:1SAZ|1SAZ]] 09:19, 26 February 2011 (UTC)&lt;br /&gt;
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::If I had to guess, he may have been issued an M4 or M16 and picked up the MG prior to the pic being taken. You can also see some STANAG mag pouches on the front of his vest too. [[User:Orca1 9904|Orca1 9904]] 03:37, 27 February 2011 (UTC)&lt;br /&gt;
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:::I Agree with  Orca1, I know you can't see from the distance, but the profile of the muzzle looks like one of those 3. As the game is set in 2014, im assuming it's either an AK-74M or AK-101. --[[User:Chablar|Chablar]] 13:45, 4 March 2011 (UTC)&lt;br /&gt;
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== M240G is M240B ==&lt;br /&gt;
&lt;br /&gt;
The M240G is actually a M240B as seen by gameplay screenshots. You can also identify it's M240B by the heat shield. I guess that inaccuracy in every war game (including new games) will always be. --[[User:RaNgeR|RaNgeR]] 11:44, 25 February 2011 (UTC)&lt;br /&gt;
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:I knew it was some kind of M240 variant, but since it was being used by a Marine I assumed it was the 240-Golf variant since they typically use that instead of the 240-Bravo. [[User:Orca1 9904|Orca1 9904]] 03:26, 27 February 2011 (UTC)&lt;br /&gt;
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Wrong use of the word &amp;quot;anachronistic&amp;quot; there. An anachronism is an object, event, or person portrayed in a chronologically inaccurate time period. The Marines using the M240B is a mistake, no doubt, but it's not an anachronism as the M240B still does technically ''exist'' at the same time beside the Golf model. [[User:Spartan198|Spartan198]] 22:42, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
== M16A4? ==&lt;br /&gt;
&lt;br /&gt;
Got these pics off BF3 nation;&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf1.jpg appears to be some M16 varient which oddly enough doesnt have any rear sights.&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf5.jpg Another shot of the M16 like weapon (Just going to mention the nice detail on the mag). And hey, new weapon, A COFFEE MUG!!! &lt;br /&gt;
--[[User:GunGunGun|GunGunGun]] 15:02, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
It is an M16A4, the developers probably didn't detailed the weapon enough. --[[User:RaNgeR|RaNgeR]] 16:08, 25 February 2011 (UTC)&lt;br /&gt;
 &lt;br /&gt;
:Yeah I noticed this as well. Im guessing they just forgot, The sights are even not there in the gameplay videos. I do hope they change it though, might seen a little silly firing with neither iron sights or optics. --[[User:Chablar|Chablar]] 13:53, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
in the new 12 min trailer, roughly at the 7min mark when they put surpessive fire on the sniper, is it me or does the guy on the left, with the M16A4 fire full auto?. [[User:Sike|Sike]] 17:20, 18 April 2011 (CDT)&lt;br /&gt;
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I'm commenting without checking, but remember how fast you can fire the M16A4 and 93R in BC2? [[User:Alex T Snow|Alex T Snow]] 01:23, 19 April 2011 (CDT)&lt;br /&gt;
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== Racking charging handle when reloading after empty ==&lt;br /&gt;
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A new trailer showed you shooting an M4 and when you are empty, you reload but instead of pressing the bolt release, you charge the handle. I seriously hope this isn't the default reload [[User:Excalibur01|Excalibur01]] 04:35, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
At the begining of the trailer, it did say that it was pre-alpha code.  They'll hopefully have the modeling and other animations fixed by then.--[[User:Gunkatas|Gunkatas]] 05:04, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, cause I'm getting bad flashbacks to games in early 2000 that pulls the charging handle when doing mid mag reloads [[User:Excalibur01|Excalibur01]] 05:31, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
If I remember correctly, the M16A2 &amp;amp; M4A1 reloading animations from ''[[Battlefield 2|BF2]]'' had the character use the charging handle instead of the bolt release when reloading, they may have borrowed that. [[User:Orca1 9904|Orca1 9904]] 05:58, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:3D modeling and animation is kinda hard to &amp;quot;borrow&amp;quot; from older engine/file format. I'd guess it's probably &amp;quot;director thinks this looks more dynamic&amp;quot; like [[Black]], or maybe the animator is under heavy influence of games in early 2000 :/ [[User:Ssate|Ssate]] 02:43, 12 April 2011 (CDT)&lt;br /&gt;
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Well I hope they change it to using bolt release because it's wield for someone to do that unless you're clearing a malfunction [[User:Excalibur01|Excalibur01]] 06:46, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'm liking how they now keep track of a round in the chamber and you don't go through the whole reloading animation, maybe this time we'll have proper pistol reloads.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:05, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
What's a &amp;quot;proper&amp;quot; pistol reload? [[User:Excalibur01|Excalibur01]] 20:21, 3 March 2011 (UTC)&lt;br /&gt;
: I think he meant that the slide does not lock back when the pistol runs out, like in Medal Of Honor MP. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 20:43, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also in Bad Company and the second one they did the same thing where the slide didn't lock back. If it's one thing Modern Warfare has done right is the reload animation...well except maybe for the ACR. [[User:Excalibur01|Excalibur01]] 22:14, 3 March 2011 (UTC)&lt;br /&gt;
:There was also a problem with the SPAS-12: the character pump it after the reload even if there was a shell in the chamber. Same in Black Ops. Not to mention that &amp;quot;all pistols were DAO&amp;quot; since the hammers never move. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:52, 4 March 2011 (UTC)&lt;br /&gt;
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About reloads, in last years Metal of Honor, you do a combat reload when your shotgun is empty. [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
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&lt;br /&gt;
Another nice touch that they put in was that they left the front sight on the M4 even though it has an optical sight.  In most games the front sight is either removed completely (like Bad Company 2 or Call of Duty 4) or else it has a flip down front sight (like Modern Warfare 2).  Adds a nice level of realism in my opinion.--[[User:Gunkatas|Gunkatas]] 06:29, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I always thought removing the front sight from M4/M16 rifles in games was utterly stupid mall ninja BS, not to mention making the gun look ugly as sin. In a real-world situation, if your optic fails and you don't have any iron sights to fall back on, you're basically SOL while the other guy who's never even heard of a red dot sight is still capable of sending rounds your way. [[User:Orca1 9904|Orca1 9904]] 10:48, 4 March 2011 (UTC)&lt;br /&gt;
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::Don't some optics already mount back-up irons (BUS / BUIS) on them? [[User:Vangelis|Vangelis]] 11:46, 8 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
:Yeah I noticed this too. All BF games seem to get reloads completely wrong. You get the feeling the make you rack the charging handle with a mid mag reload to clear the current round so they don't have to take it into account. As awesome as charging the action yourself, or racking the top slide looks, you just never do it during a normal reload. I do hope they change this yeah, but I doubt they will looking back at the other games. Don't get me wrong, I LOVE Battlefield games, but I don't see how its that hard to get weapons right when they hire Ex-military guys to get everything else right. You can even find these things on Google these days. And with COD removing the iron sights on the M16s and M4s they are also removing the gas block. The gun would have to fire one round and then the action be charged manually. I love these games, but some times the ignorance they show towards the things they claim are most important pisses me off a bit.--[[User:Chablar|Chablar]] 14:00, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Well, at least they don't go the extra mile and have guns being fired with the safety on, I can think of a couple of games that do that. [[User:Vangelis|Vangelis]] 14:08, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The use of military and ex-military people are for realistic look of the soldiers, their movements, they communications, and look of ground vehicles and aircraft... But don't forget that it is not that hard to search for photos in the internet of weapons, vehicles, aircraft, uniforms, equipment, etc. and create it in the computer, without using the help of the military guys. As what we see know. BF3 goes for the realistic way, that's right, but it is not realistic in the small details. CoD4:MW, CoD:MW2, CoD:BO, the new MoH, OFP series, ArmA series, and of course the series of BF from BF2 and onwards have so many unrealistic small details that can be fixed easily by using mod tools. The developers doesn't really care if the M4A1 has gas block (CoD) or if you charge the weapon with the charging handle (BF2, BF3), they just want to create a game, realistic or not just the gamers will be happy. It is a bit funny as so many things are so realistic in this game but someone who has good military knowledge will notice right away for the f*** ups. In OFP:RR for example, they only thing that bothers me is that the M16A4 in-game looks like the Canadian C7 rifle. --[[User:RaNgeR|RaNgeR]] 18:50, 5 March 2011 (MSK)&lt;br /&gt;
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don't forget in MW2, fans were commenting that the rear flip up sight on the SCAR was backwards and would back towards the shooter and not forward. IW didn't change it cause they don't care of the little details. Also I like to see a game where they have a random chance to destroy your optic so can you actually can flip up your irons. After the EMP in MW2, they forgot that pretty much all the M4s and SCARS had flip up sights but none of them bothered to flip them up. That'll be the first thing I noticed when I aim or the fact that the ACOG is not electronic and would still work when an EMP hits. [[User:Excalibur01|Excalibur01]] 19:43, 5 March 2011 (MSK)&lt;br /&gt;
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*Let's not forget MW2 is the same game which showed the Model 1887 being reloaded by having every cartridge put into the barrel. Would certainly make for an interesting first shot... [[User:Vangelis|Vangelis]] 19:58, 5 March 2011 (MSK)&lt;br /&gt;
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::In the words of the Demo Man from ''[[Team Fortress 2]]'', &amp;quot;Ka-BOOM!&amp;quot; :P [[User:Orca1 9904|Orca1 9904]] 20:18, 5 March 2011 (MSK)&lt;br /&gt;
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New behind-the-scenes footage reveals that there are partial reload animations --[[User:HashiriyaR32|HashiriyaR32]] 20:16, 5 March 2011 (MSK)&lt;br /&gt;
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I liked how ''[[Project Reality]]'' completely replaced the M16/M4 reload animation from ''BF2''; the only time the charging handle is messed with is when you first bring the weapon up, and even then it's more of a brass check than a full pull back. The reloading animation has you swap the mags, hit the bolt release, and check the ejection port. Much more realistic reloading animation. [[User:Orca1 9904|Orca1 9904]] 07:03, 6 March 2011 (MSK)&lt;br /&gt;
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What I wish is adding different animation for reloads. If you are in the middle of an intense fire fight, you reload and press the bolt faster and you randomly fumble with your reload cause it happens. Or if the firefight is over, you do a more slow reload. Also if the gun has flip up sights, I want to see an animation where you actually flip those irons up [[User:Excalibur01|Excalibur01]] 11:02, 6 March 2011 (MSK)&lt;br /&gt;
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:I don't think I'd be happy with the former; same as random jams or giving singleplayer enemies a chance of getting an instakill headshot on the player, it isn't much fun having the game secretly flipping a coin to decide if you get screwed or not. ''Black'' did slower reloads if you weren't being fired at, though; it either sped the whole animation up or skipped the unnecessary wanking around if you were being shot at when you pressed reload. [[User:Vangelis|Vangelis]] 11:50, 8 March 2011 (MSK)&lt;br /&gt;
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Another thing about leaving the front sight post on the M4s is that the red dot sight is raised and not like in COD4 where it is mounted on the rail. Maybe in real life, having 2 eyes would sort of work, but even then you can still have a front post bother your eye looking at it. It wouldn't be a clear shot [[User:Excalibur01|Excalibur01]] 11:04, 6 March 2011 (MSK)&lt;br /&gt;
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:The only game I've seen that gets it all right is Crysis 2, and the weapons are all fictional, though they could all easily exist. It's got both reload animations (six actually, because you do them different in Armour or Stealth mode), +1 in the chamber, attachments on your gun based on where they're mounted (one optic, a suppressor or no suppressor, and an underbarrel), believable damages based on calibres, functioning pistol hammers, and pistol slides that lock back when empty and not as part of the reload animation (meaning you can run around and stuff with a locked empty pistol). [[User:Alex T Snow|Alex T Snow]] 12:02, 16 March 2011 (CDT)&lt;br /&gt;
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== PKM ==&lt;br /&gt;
&lt;br /&gt;
At the left on the bridge an enemy soldier have a Pkm machine gun :&lt;br /&gt;
http://www.dualshockers.com/wp-content/uploads/2011/04/Battlefield3_Gogogo.jpg (high resolution sorry) [[User:Arrak|Arrak]]&lt;br /&gt;
:PKP&lt;br /&gt;
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== Disable Vehicles == &lt;br /&gt;
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New info at Kotaku and others mentions &amp;quot;Temporarily disabling vehicles&amp;quot;. I'm thinking it may be some sort of EMP thing, though, even for BF that's a stretch. What would be preferable, is if for instance... a tank... had several parts that were damageable. Things like treads, optics, engines, etc could be disabled in order to halt a tank. Same goes with tires and stuff like that with other vehicles. This'd be really cool in my opinion, for instance, snipers could damage the optics of a tank with say a .50 BMG round, temporarily of course. [[User:Halorocka888|Halorocka888]] 20:23, 3 June 2011 (CDT)&lt;br /&gt;
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== M16 Carry Handle Fix ==&lt;br /&gt;
&lt;br /&gt;
If anybody's seen the EA PWNED BF3 episode, it looks like they've added the carry handle to the M16A4. Two short clips demonstrating the ANT animation system that show the M16A4 with it. Good stuff. Also, did anyone notice how they're making prone realistic? It seems they're having the player's elbows be fixed rotateable spots along with the player's spine being able to bend a certain number of degrees. In order to rotate around, the player has to physically crawl over to view that area. It's easy to see in the animation demos that I referred to, but it's also noticeable on the 12 minute trailer when the Marines are on the rooftop, watch the perspective of the player's weapon and how it moves in relation to the arms. Very cool indeed, because I know balancing prone has always been a problem with BF. [[User:Halorocka888|Halorocka888]] 09:15, 30 May 2011 (CDT)&lt;br /&gt;
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== Multiplayer Teaser ==&lt;br /&gt;
&lt;br /&gt;
there is a MP teaser up on www.origin.com, looks like they have gone and screwed the m4 up, (removed front site) [[User:Sike|Sike]] 16:22, 6 June 2011 (CDT)&lt;br /&gt;
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Can't get a good enough look at the gas block to tell. Anywho... I spotted the M16A4, a Mk 46/M249, M9 pistol, the PKM Pencheng, SVD, Mk 11/SR-25 (Not a M110, no full URX rail), AKS-74, and the Grach pistol. All but the SVD and Grach are viewable in the trailer, the AKS-74, SVD, and Grach are visible in the corner where it lists the kills. [[User:Halorocka888|Halorocka888]] 16:36, 6 June 2011 (CDT)&lt;br /&gt;
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http://www.gametrailers.com/video/e3-2011-battlefield-3/714884 pause at 0:19 for the M4, [[User:Sike|Sike]] 16:42, 6 June 2011 (CDT)&lt;br /&gt;
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:The AKS-74U screenshot shows what appears to be an enemy carrying two [[RPG-7]] launchers. Can't tell if they have optics or straight iron sights. [[User:Orca1 9904|Orca1 9904]] 14:56, 7 June 2011 (CDT)&lt;br /&gt;
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== Who? ==&lt;br /&gt;
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Who put the Mk 11 as the 9A-91? Travesty, stoked that the Mk 11 is in though. [[User:Halorocka888|Halorocka888]] 14:30, 7 June 2011 (CDT)&lt;br /&gt;
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== AK-74M ==&lt;br /&gt;
&lt;br /&gt;
This photo was posted on battlefields facebook page.&lt;br /&gt;
&lt;br /&gt;
[[File:BF3_IMFDB_(AK-74).JPG]]&lt;br /&gt;
&lt;br /&gt;
It seems that while the US gets an M-4A1 with and without optics, the Russians/PLR get an AK-74M.&lt;br /&gt;
--[[User:Mattatack92|Mattatack92]] 00:54, 8 June 2011 (CDT)&lt;br /&gt;
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This might've just been the loadouts they had for E3, doesn't necessarily confirm faction specific weaponry. [[User:Halorocka888|Halorocka888]] 14:00, 8 June 2011 (CDT)&lt;br /&gt;
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:Is that PSO-1 or the same unidentified sight from Medal of Honor? --[[User:Masterius|Masterius]] 10:31, 20 June 2011 (CDT)&lt;br /&gt;
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They modelled receiver lid locking knob wrongly. Should be like [http://content.foto.mail.ru/mail/photoshooter/708/i-711.jpg this]&lt;br /&gt;
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== Physical Warfare Pack ==&lt;br /&gt;
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New weapons, folks!&lt;br /&gt;
&lt;br /&gt;
[http://www.totalgamingnetwork.com/content.php?4305-Battlefield-3-Limited-Edition-Physical-Warfare-Pack-Available-for-Preorder-in-UK Battlefield 3 Limited Edition: Physical Warfare Pack Available for Preorder in UK]&lt;br /&gt;
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Time for article update? --[[User:Masterius|Masterius]] 03:08, 26 May 2011 (CDT)&lt;br /&gt;
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:I see they're calling it the DAO-12 again. [[User:Evil Tim|Evil Tim]] 03:14, 26 May 2011 (CDT)&lt;br /&gt;
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:Type 88 (and it seems the Bipod is an attachment), &amp;quot;DAO-12&amp;quot; lol, with Flechette ammo, aaaaaaaand... a Flash Suppressor for the &amp;quot;SKS Sniper Rifle&amp;quot;!!!! [[User:Alex T Snow|Alex T Snow]] 05:44, 26 May 2011 (CDT)&lt;br /&gt;
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::&amp;quot;SKS Sniper Rifle?&amp;quot; So we're set in California? Watch out, the bad guys have high-capacity 15-round magazines! [[User:Evil Tim|Evil Tim]] 05:56, 26 May 2011 (CDT)&lt;br /&gt;
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:::Isn't the SKS 10 rounds though? I never really liked the look of the SKS, but I've seen a lot of people on this site post about wanting it in a game for once, so it'll make all them happy :) [[User:Alex T Snow|Alex T Snow]] 06:37, 26 May 2011 (CDT)&lt;br /&gt;
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::::Yeah, I'm just talking generally; you know, scary handguns with high-capacity magazines and laws to rid the streets of the scourge of drive-by rifle grenadings and gangland bayonet charges. [[User:Evil Tim|Evil Tim]] 09:45, 26 May 2011 (CDT)&lt;br /&gt;
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:::::Haha, yeah, I'm from Canada, and while we don't actually have as strict laws as, say, California, what we have is lots of paperwork and time spent training for licenses, etc. Making them harder to get and needing more knowledge about them is way better than just banning them. I never understood that, oooo, a bayonet mount, oh no! A pistol grip? They'll kill us so much more efficiently now! Criminals use illegally bought weapons that aren't registered. And that guy that comes home to find his wife is cheating on him? He's so mad he'll kill both of them, and they think he won't just get a knife or something? I'm not supporting killing people, but people would still do it even if all the firearms on Earth went away. We were pretty damn good at it for the thousands of years before we invented them... [[User:Alex T Snow|Alex T Snow]] 15:36, 26 May 2011 (CDT)&lt;br /&gt;
::::::Agreed :) - [[User:Mr. Wolf|Mr. Wolf]] 18:26, 26 May 2011 (CDT)&lt;br /&gt;
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Still no update? --[[User:Masterius|Masterius]] 06:16, 8 June 2011 (CDT)&lt;br /&gt;
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'laws to rid the streets of the scourge of drive-by rifle grenadings' - I lol'd --[[User:Chrausis|Chrausis]] 08:11, 12 June 2011 (CDT)&lt;br /&gt;
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Why in the hell would they make the SKS a 'Sniper Rifle'? I mean calling the Dragunov a true sniper rifle is pretty much... wrong, I'm okay with it though, but an SKS? &lt;br /&gt;
I'll admit I'm not very experienced with the SKS myself, maybe it's a tack driver in disguise, but from what I've heard it's just a little more accurate than your standard AK47 and that's not saying much.... --[[User:Ghostdigga|Ghostdigga]] 12:56, 18 June 2011 (CDT)&lt;br /&gt;
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:Well there are only going to be semi-auto sniper rifles, so really, there are only DMRs anyway. It's not like it's a sniper class, it's a recon class, so that's not missnamed. [[User:Alex T Snow|Alex T Snow]] 17:59, 18 June 2011 (CDT)&lt;br /&gt;
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:: Source? There's no way they'd make all the sniper rifles semi-automatic. We've only seen semi-automatics, yes, but there's no confirmation that they'll -all- be semi-automatic. [[User:Halorocka888|Halorocka888]] 20:09, 18 June 2011 (CDT)&lt;br /&gt;
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:That's what I got out of the Recon description here:&lt;br /&gt;
http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/06/08/battlefield-3-at-e3-roundup.aspx&lt;br /&gt;
Semi-auto and C4. That could just mean default, and you still get bolt-actions and the mortar later, but I really think they mean they removed both of those, to balance the issues with those two things in BC2. Everyone uses Recon, everyone hides with a one hit kill sniper rifle, and everyone calls in their magic mortars from anywhere onto anything. It looks like they're trying to make the Recon kit more of a DMR kit than a true sniper, which is probably better, it fits the squad play better as a DMR and a support gunner do the same job, one with high amounts of precision, the other with high amounts of ammo. On a different note, I'm pretty sure the M4A1 will be in the engineer kit because it has a flashlight and will be the counterpart to the AKS-74U, like the M16A4 and AK-74M. [[User:Alex T Snow|Alex T Snow]] 21:36, 18 June 2011 (CDT)&lt;br /&gt;
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: They meant at the E3 demo, the Recon class has a semi-automatic sniper rifle. At the E3 Demo. Hence the &amp;quot;E3 Roundup&amp;quot; title, it's not dismissing anything, just saying what they saw at E3. [[User:Halorocka888|Halorocka888]] 21:47, 18 June 2011 (CDT)&lt;br /&gt;
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Finally :) --[[User:Masterius|Masterius]] 04:12, 20 June 2011 (CDT)&lt;br /&gt;
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== M249 SAW is actually Mk. 46 Mod 0? ==&lt;br /&gt;
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By looking at the handgurads, I noticed that they are sticking out like the Mk. 46 Mod 0's handguards instead of the flat M249 SAW's heatshield. Also, because the weapon is fitted with M145 ECLAN scope, this could be the same model as in Medal of Honor, only it is rendered differently or something like that to fit Battlefield 3's engine. So, could be? --[[User:RaNgeR|RaNgeR]] 03:54, 9 June 2011 (CDT)&lt;br /&gt;
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: Yep, it's for sure the Mk 46. Though, it's all one nacho. Glad with the weapon choices they're going with so far. [[User:Halorocka888|Halorocka888]] 10:34, 9 June 2011 (CDT)&lt;br /&gt;
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Glad to see the M145 MGO, presumably in place of the ACOG. Nice touch. --[[User:Chrausis|Chrausis]] 08:13, 12 June 2011 (CDT)&lt;br /&gt;
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Yep, there's also some speculation that there'll be multiple types of 4x optics for each weapon, like you could put the Elcan on an M4. But I think it's more likely that each weapon will just have a different model of ACOG-type optic. [[User:Halorocka888|Halorocka888]] 08:27, 12 June 2011 (CDT)&lt;br /&gt;
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:If that's the case, I'm putting the ELCAN on the M16A4, and if there's camo I'm making it green :) [[User:Alex T Snow|Alex T Snow]] 23:08, 12 June 2011 (CDT)&lt;br /&gt;
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::Canadian, eh? :P --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
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:Yup ;) [[User:Alex T Snow|Alex T Snow]] 18:12, 19 June 2011 (CDT)&lt;br /&gt;
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== P90 in IGN preview ==&lt;br /&gt;
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here&lt;br /&gt;
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http://pcmedia.ign.com/pc/image/article/117/1172554/battlefield-3-20110606090440594-000.jpg&lt;br /&gt;
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the magazine looks like its either missing or modeled way to small&lt;br /&gt;
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source http://uk.pc.ign.com/articles/117/1172554p1.html&lt;br /&gt;
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sorry i dont know how to embed an image [[User:Sike|Sike]] 07:54, 10 June 2011 (CDT)&lt;br /&gt;
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there's a clear model error...the magazine is lodged inside the weapon at an angle and the charging handles are floating above the magazine in midair.&lt;br /&gt;
however, the magazine looks like its of appropriate size and its transparent....would be a nice touch if the bullets inside would actually be visible and move.&lt;br /&gt;
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May perhaps point to an extended magazines type system, though you'd expect the studio to realise that the P90 feeds from the rear so this wouldn't function --[[User:Chrausis|Chrausis]] 08:09, 12 June 2011 (CDT)&lt;br /&gt;
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There are Extended Magazines, you can see them in the loadout window in some of the E3 footage on a PKP Pecheneg. But, what the P90 is likely, is just a pre-alpha mess-up. The magazine is there and properly sized, its' just angled downward into the weapon/barrel. It's not married properly to the P90 and is likely just a glitch that will be fixed. [[User:Halorocka888|Halorocka888]] 08:29, 12 June 2011 (CDT)&lt;br /&gt;
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Fair enough, pretty cool that things such as extended magazines have made it into BF3 --[[User:Chrausis|Chrausis]] 12:22, 12 June 2011 (CDT)&lt;br /&gt;
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== M4A1 ==&lt;br /&gt;
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I just saw the latest video where the M4A1 had a holo-sight and the gas block was removed. Looks like this will be just another unrealistic game after all. But at least the character pressed the BCRB instead of pulling the charging handle. Damn it, when will a new Rainbow Six game come out?! - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:38, 17 June 2011 (CDT)&lt;br /&gt;
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It's not a big deal. The M4A1 still kills people and looks great. [[User:Halorocka888|Halorocka888]] 14:47, 17 June 2011 (CDT)&lt;br /&gt;
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:I might be a bit annoying to have every game M4 lose its gas block, but it really doesn't matter THAT much, and it makes the scope view clearer. To say that it will be &amp;quot;just another unrealistic game&amp;quot; because of that is silly, just pretend it has one of those super mini gas blocks, you wouldn't even be able to see it anyway. [[User:Alex T Snow|Alex T Snow]] 14:57, 17 June 2011 (CDT)&lt;br /&gt;
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:: The problem is that I don't want to have a clear view because soldiers do not have clear view ALL the time. And there is a nice little thing called &amp;quot;flat-top riser&amp;quot;. One might wonder why was it invented.... - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:07, 17 June 2011 (CDT)&lt;br /&gt;
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:But they're ugly and no one uses them. [[User:Alex T Snow|Alex T Snow]] 20:45, 17 June 2011 (CDT)&lt;br /&gt;
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:Would be cool if removing gas block was optional and made gun bolt-action. Talk about killing with skill :D --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
::Bolt-action sniper rifles will be usable without scopes.&lt;br /&gt;
&lt;br /&gt;
== Some Weapon Spots ==&lt;br /&gt;
&lt;br /&gt;
(Continuously updated) This video (http://www.youtube.com/watch?v=iwT6x7zEQ8c) shows on the kill-feed that the SVD makes a return for Battlefield 3 at 2:20. At 3:48 you see an enemy in the engineer class holding what appears to be an RPG-7 at 3:48. The kill-feed shows at 4:06 a MP-443 pistol. Clear look at an RPG-7 with on the back of an enemy soldier with the rocket (quite dangerously) inserted at 6:03 and again at 7:23. --[[User:DaiTaNam|DaiTaNam]] 16:32, 17 June 2011 (CDT)&lt;br /&gt;
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== Team Specific Weapons? ==&lt;br /&gt;
&lt;br /&gt;
Looking at the AKS-74U pictures it looks scarily like that's a US Marine using it on Spetsnaz. As far as I know there'll be unlockables and selectable weapons, but does anyone know if these are team specific or not? I'm personally pretty worried we're going to have a bunch of marines in state of the art gear running around with AK rifles because a bunch of bars say they're the best, or PLR using M4s and 249's, that's as bad, if not worse. --[[User:AmrasCalmacil|AmrasCalmacil]] 17:26, 17 June 2011 (CDT)&lt;br /&gt;
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:That's only in MP, it's the same as Bad Company 2, I never liked being restricted to team weapons im MP. [[User:Alex T Snow|Alex T Snow]]&lt;br /&gt;
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:The player could've picked the weapon up... We don't know for sure about faction specific loadouts. [[User:Halorocka888|Halorocka888]] 23:54, 17 June 2011 (CDT)&lt;br /&gt;
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::I personally liked the faction specific loadouts in BF2, it was realistic. - [[User:Mr. Wolf|Mr. Wolf]] 00:40, 18 June 2011 (CDT)&lt;br /&gt;
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:True, to be honest I'd be happy either way. [[User:Alex T Snow|Alex T Snow]] 03:49, 18 June 2011 (CDT)&lt;br /&gt;
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:I hope they bring back faction specific weapons from Battlefield 2. Medal of Honor made it right at first but then you got the opposing faction's guns and faction-specificness pretty much lost its purpose :\ --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
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::But in BF2 if you killed a enemy you can pick up his &amp;quot;kit&amp;quot; and use his weapons... - [[User:Mr. Wolf|Mr. Wolf]] 14:08, 19 June 2011 (CDT)&lt;br /&gt;
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:::Yes, first you had to kill an enemy, then you could pick his stuff (kit). But for Battlefield 3 it should be weapon (more realistic than insta-crossdressing xD ) --[[User:Masterius|Masterius]] 16:12, 19 June 2011 (CDT)&lt;br /&gt;
::::Your right, lol. XD - [[User:Mr. Wolf|Mr. Wolf]] 19:25, 19 June 2011 (CDT)&lt;br /&gt;
:::Actually in BC2 your character model never changed when you swaped kits, you could have a medic carrying a sniper rifle, or a ghillie guy with an RPG-7. [[User:Alex T Snow|Alex T Snow]] 19:49, 19 June 2011 (CDT)&lt;br /&gt;
::::Ah right, I forgot. :\&lt;br /&gt;
:::::Lol, you forgot about rocket launcher-wielding snipers ;) Hey, we should put a pic of that under the rocket section or something, you know, just for kicks. [[User:Alex T Snow|Alex T Snow]] 01:05, 20 June 2011 (CDT)&lt;br /&gt;
::::::lol yeah. The reason I don't remember is because I only played with bots, I only had Dial-up back then. u_u - [[User:Mr. Wolf|Mr. Wolf]] 14:34, 20 June 2011 (CDT)&lt;br /&gt;
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I hope its not side specific, I always hated that considering how two weapons from the same class where completely different and handled different. Most people would end up using unlocked guns that you can use on either side. If you want a game thats realistic as possible, play Operation Flashpoint.&lt;br /&gt;
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:Being a fan of Battlefield 2, which featured faction specific weapons, I'm offended someone is saying me to play another game. I might as well say: If you want a game thats unrealistic as possible, play Call of Duty. By the way, in Medal of Honor opposing factions' weapons had identical stats, so that wouldn't be a problem for Battlefield 3 (probably). Also, sign your posts (paragraphs?) --[[User:Masterius|Masterius]] 01:52, 23 June 2011 (CDT)&lt;br /&gt;
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::Well since OpFor is using a AK-74M and AKS-74U which is some-what comparable to the M16A4 and M4A1, I say the game is gonna be fairly balanced. - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 23 June 2011 (CDT)&lt;br /&gt;
::: If they use weapon balance from MoH then yes. Because in BF2 M16A2 and M4A1 kinda sucked (better use G36E and SCAR-L unlocks, respectively). However AK-101 and AKS-74U were ''nice'' (damage)! Check their stats here: [http://wiki.bf2s.com/weapons/comparison BF2 Weapons Comparison] --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT)&lt;br /&gt;
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:^^But those games kinda sucked (at least Dragon Rising, Red River looks good). :\ Whatever, I personally like faction specific weapons for my reasons above. - [[User:Mr. Wolf|Mr. Wolf]] 14:27, 22 June 2011 (CDT)&lt;br /&gt;
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::To be honest, Dragon Rising didn't suck, it was just buggy and laggy (which can be said about pretty much every other shooter, at least as start) and didn't have weapon customization (which can be said about Battlefield 2). In my opinion it is Red River which sucked, basically being Co-op CoD:MW with Visible Walls of Block being replaced by Invisible Walls of Doom and auto regeneration being replaced by manual healing. --[[User:Masterius|Masterius]] 01:52, 23 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Meh, that's why I said ''kinda'' sucky, lol I heard AAII is much worst, as its severely buggy and lacks weapon animations and others. P.S. I prefer manual healing over mutant regenerating health any day, the only place 3 second regenerating health belongs is a Wolverine game. :\  - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 23 June 2011 (CDT)&lt;br /&gt;
::::To be honest, manual healing in Red River isn't ''that'' much different from auto regeneration: hold &amp;quot;use&amp;quot; key while not getting hit and several seconds later you are good to go. Whether Dragon Rising had an actual Medic class just like Battlefield :) Oh, and it's kinda hard to make complex game without ''a lot'' of technical problems and unfinished things, yes ;) --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT) &lt;br /&gt;
&lt;br /&gt;
Also, if you want actual realism at this point, you go ArmA 2, not Operation Flashpoint: We-screwed-over-an-already-great-franchise-by-making-a-game-with-casual-gamers-in-mind[[User:5t3v0|5t3v0]] 03:06, 24 June 2011 (CDT)&lt;br /&gt;
:If you want actual realism at this point, you go to Army. --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Ugh, But ArmA II had NO weapon animations, that's kinda a big &amp;quot;unfinished thing&amp;quot; when you publish the game! And you Mr. Masterius, your obnoxious, why don't ''you'' go join the Army. We're talking about wanting realistic combat games not what peoples career decisions should be. -_-  [[User:Mr. Wolf|Mr. Wolf]] 13:04, 24 June 2011 (CDT)&lt;br /&gt;
:::Mr. Wolf, one thing you should realise: until Virtual Reality is created and gone into mass production, games will never, NEVER be trully realistic. Holding gun in your hands =\= Mouse+Keyboard. Also, mine is not obnoxious, mine is very nice and tidy :\ --[[User:Masterius|Masterius]] 14:36, 24 June 2011 (CDT)&lt;br /&gt;
	&lt;br /&gt;
::::And what's so wrong with wanting realism in &amp;quot;Mouse+Keyboard&amp;quot; games? Also I have handled, extensively trained, and fired many REAL firearms, so I'm not just some armchair-commando or a mall-ninja. - [[User:Mr. Wolf|Mr. Wolf]] 19:18, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Eventually FPSs will be the player wearing a mocap suit with a mocap gun, in a mocap room with a floor that moves (like a treadmill) so you can run places. And you will be forced to reload the weapon properly etc. [[User:Alex T Snow|Alex T Snow]] 19:25, 24 June 2011 (CDT)&lt;br /&gt;
::The first steps are made :D [http://www.geeky-gadgets.com/xio-ultimate-fps-virtual-reality-gaming-exoskeleton-prototype-video-21-04-2011/ XIO Gaming VR Simulator Prototype] --[[User:Masterius|Masterius]] 03:54, 25 June 2011 (CDT)&lt;br /&gt;
:::I'd settle for having a decent field of view, right now. They're actually getting narrower rather than wider as the gun attempts to colonise roughly a quarter of the screen. Kinda sad when the guy in ''Doom'' held his pistol in a more sensible way than the guy in ''Crysis 2'' does; the latter seems to be holding it with the base of his right palm rested against his nose. Sure, we're not all going to own an IMAX globe theatre any time soon to have a full 180 degrees or so of vision, but it gets silly when your FOV is ~30 degrees these days when most of the old shooters did 70-90. [[User:Evil Tim|Evil Tim]] 04:08, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I removed your post? Maybe we both tried to edit at the same time, because it wasn't there when I did, sorry about that. [[User:Alex T Snow|Alex T Snow]] 02:34, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Lol @ me. Should have known someone was going to say that... Should have added &amp;quot;In a Video game&amp;quot;... [[User:5t3v0|5t3v0]] 08:00, 25 June 2011 (CDT)&lt;br /&gt;
:Right 8) --[[User:Masterius|Masterius]] 09:51, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It's alright, danke. :) - [[User:Mr. Wolf|Mr. Wolf]] 18:31, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==More Stuff==&lt;br /&gt;
Maybe. I didn't see anything listed here that we don't have, but they seem to know what they're talking about. (Near the bottom)&lt;br /&gt;
http://enterbf3.com/&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 12:17, 4 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Barrett MRAD/98B spotted ==&lt;br /&gt;
&lt;br /&gt;
Taken from the &amp;quot;Classes Explained&amp;quot; screenshot...&lt;br /&gt;
&lt;br /&gt;
[http://i180.photobucket.com/albums/x80/cowboyw54/Bf3render.jpg]&lt;br /&gt;
&lt;br /&gt;
source:&lt;br /&gt;
[http://bf3blog.com/wp-content/uploads/2011/06/bf3-classes.jpg]&lt;br /&gt;
&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 18:07, 5 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Cool, I'd never heard of that rifle before, looks like a good addition. [[User:Alex T Snow|Alex T Snow]] 18:37, 5 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like they call Picatinny Railed M16A4 '''M16A2''' ''again'' *facepalm*. Oh, and that's a weird sniper rifle. Don't they have '''M110''' for that?&lt;br /&gt;
:P.S. And yeah, same goes for '''DAO-12''' (Armsel Striker, duh!). But I would prefer '''Armsel Protecta''' (it's more modern after all ;) ) --[[User:Masterius|Masterius]] 05:01, 7 July 2011 (CDT)&lt;br /&gt;
::Actually they are calling it '''M-16a2'''... nuff said! - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:14, 7 July 2011 (CDT)&lt;br /&gt;
:::If it was called &amp;quot;Blarg Rifle&amp;quot; but had correct reloads, I'd be happy. Where did it say they called it an A2 anyway? [[User:Alex T Snow|Alex T Snow]] 06:03, 7 July 2011 (CDT)&lt;br /&gt;
::::[http://bf3blog.com/wp-content/uploads/2011/06/bf3-classes.jpg here] [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:50, 7 July 2011 (CDT)&lt;br /&gt;
:::::Oh right, well, it might say &amp;quot;M-16a2&amp;quot;, but it calls the MRAD a &amp;quot;Mk. II&amp;quot; Sniper Rifle, so, we'll see. [[User:Alex T Snow|Alex T Snow]] 17:19, 7 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well I think that the &amp;quot;Mk. II&amp;quot; is the Mk II Mod 0 (SR-25), and that they just threw the text on there because the Mk II will be the default Recon rifle. &lt;br /&gt;
Anyways, I think this 99% confirms that it will be in the game, should it be added to the main page?&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 14:28, 10 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:OH Mk.11, I thought it said Mk.2, and I couldn't figure out what the hell that would be. Yeah, we've seen the SR-25 already in that multiplayer footage, and everything in that video was default. [[User:Alex T Snow|Alex T Snow]] 17:05, 10 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Notes about in-game ACOG scopes==&lt;br /&gt;
&lt;br /&gt;
I noticed that there seem to be two separate models of ACOG scopes available in the game, according to the screenshots posted in the article. The M4A1 carbine the player character uses in the 'Faultline' trailer is fitted with a camo-painted TA01NSN ACOG(identifiable by the integral iron sights and lack of a fiber-optic strip along the top) while one of the M16A4's shown in first-person view in the article here is equipped with a TA31F ACOG. This is the second FPS game I've seen to do this, the other being ''[[Project Reality]]'' (itself a mod of ''[[Battlefield 2]]'', coincidentally) which has the TA31F and TA31RCO ACOG models available in it. [[User:Orca1 9904|Orca1 9904]] 03:44, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:...While in the average FPS, you're lucky if the thing called the ACOG looks like anything in Trijicon's product line. [[User:Evil Tim|Evil Tim]] 03:47, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Making the public in general think every scope is called an ACOG :P Also, in terms of 4x sights, theres the M249s ELCAN, and I'm hoping you can put any optic on anything. One of the DICE guys said there's a crazy amount of optics in BF3. [[User:Alex T Snow|Alex T Snow]] 05:26, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Even in COD: Black Ops (a game that takes place in the 60s mind you) they have a scope called a ACOG, even though it's obviously ''not'' a ACOG *rolls eyes*. Game Devs are becoming fails more and more every year. - [[User:Mr. Wolf|Mr. Wolf]] 17:08, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Treyarch basically made their own Modern Warfare, with blackjack and hookers. So yeah, forget about proper portray of Cold War. --[[User:Masterius|Masterius]] 07:41, 13 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Give me the ability to slap the Elcan onto the M240 and I will be happy. Hope what you said about the 'crazy amount of optics' turns out to be true. --[[User:Chrausis|Chrausis]] 06:34, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I hope you're not confusing the ELCAN scope with the similar M145 MGO. [[User:Orca1 9904|Orca1 9904]] 12:05, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::You are correct, I did mean the MGO. I know the M145 is different, I just though the Elcan name was interchangeable. --[[User:Chrausis|Chrausis]] 13:15, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::It would be nice to see a broader array of optics customizations in FPS games. ''Project Reality'' has a pretty good variety, but you have to switch out your entire class loadout in order to change this, and most weapons only have 1 or 2 optics available aside from iron sights (the M4A1 has the widest variety; having available EOTech, M68 Aimpoint, Kimber Mepro, &amp;amp; ITL MARS red dots as well as both TA31F &amp;amp; TA31RCO ACOGs as mentioned above). [[User:Orca1 9904|Orca1 9904]] 12:05, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Now, that Project Reality has been mentioned... I hope DICE won't disappoint the CIS players, so that we can kick yer capitalist arses in proper way... j/k lol :P Anyway, here are the articles for those interested: [http://ra.spetsnaz.su/wiki/1P29 for AK-74M] and [http://ra.spetsnaz.su/wiki/PKP for PKP]. And the [http://www.npzoptics.com/catalog/sights_for_small_arms/ full catalog]. Oh, and it's been suggested on [http://forums.electronicarts.co.uk/battlefield-3/1405448-optics-lots-optics-2.html#post19418223 EA's Forums], so I don't have to do it myself. --[[User:Masterius|Masterius]] 12:24, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Mocap Guns ==&lt;br /&gt;
Here's a challenge for everyone; what are the two wire guns standing in for?&lt;br /&gt;
&lt;br /&gt;
2nd Story&lt;br /&gt;
http://www.enterbf3.com/&lt;br /&gt;
&lt;br /&gt;
Or if it's off the list after a while:&lt;br /&gt;
http://media.enterbf3.com/images/mcnab1.jpg&lt;br /&gt;
http://media.enterbf3.com/images/mcnab2.jpg [[User:Alex T Snow|Alex T Snow]] 01:29, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Cornershot and a Thompson with M203? :P [[User:Evil Tim|Evil Tim]] 02:35, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:lolz. - [[User:Mr. Wolf|Mr. Wolf]] 02:51, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
More seriously, that thing McNab has is definately supposed to be a carbine with an underbarrel accessory, I can't really see what else it could be. The other guy's weapon is a bit more of a mystery; since it doesn't have any kind of projection for a magazine, I'd guess it's something like a Bizon; can't be a P90, these rigs are for capturing hand positions and his would be completely wrong for that. [[User:Evil Tim|Evil Tim]] 04:36, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Wait, actually it does have a magazine, I see a curved MP5-style mag just in front of his finger. So, maybe it's an MP5 with some underbarrel device making the front end all chunky, or one of those MP10 things like in GTAIV. [[User:Evil Tim|Evil Tim]] 04:40, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
LOL Tommy with M203 :) The one on the right really looks like an M14 EBR to me, the mag, handguard, and barrel, but the other one is weird. It looks like an MP5 pistol grip and mag, with a really bulky front, and a stock that looks familiar, bu I just can't place. :P [[User:Alex T Snow|Alex T Snow]] 05:09, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: [http://riflestocks.com/store/product2.html ACE side-folding skeleton stock]? [[User:Evil Tim|Evil Tim]] 05:48, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, that's the one! Hmm, is there anything in particular that's on, aftermarket or otherwise? [[User:Alex T Snow|Alex T Snow]] 06:29, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Quick google gets me mostly AK-pattern weapons. AK, Saiga, Galil, that kind of thing. Couple on MACs, not that it's likely to be one of those. Maybe that's what a MoCap AKS-74U looks like? :s [[User:Evil Tim|Evil Tim]] 06:36, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I'd say that's the best guess so far [[User:Alex T Snow|Alex T Snow]] 12:13, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Dunno, such a stock shape reminds me of [http://www.imfdb.org/wiki/File:G36.jpg G36E] which was in Battlefield 2 (with railz instead of optics). --[[User:Masterius|Masterius]] 06:35, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Not sure about that, you'd have thought if it was G36E the mocap prop would have a rod or something stuck to the end to represent the rest of the barrel like the one McNab has. [[User:Evil Tim|Evil Tim]] 06:44, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Bah, I am not really into guessing the gun by the mocap. Details of it - OK, but generally it's just a mishmash that can be used for anything provided the grip is adequate xD --[[User:Masterius|Masterius]] 06:51, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Actually the ACE stock is found on the SPAS 15 as well (which was in Bad Company 1, and Battlefield 2 I think) probably the most likely choice. --[[User:Ghostdigga|Ghostdigga]] 18:48, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I hope it's that, that was the ONLY weapon that didn't come back in BC2 for some reason. [[User:Alex T Snow|Alex T Snow]] 20:44, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But it returned in [[Battlefield Play4Free#Franchi SPAS-15|Battlefield Play4Free]] so its appearance in BF3 is possible ;) --[[User:Masterius|Masterius]] 23:20, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Glock 17 unlock spotted ==&lt;br /&gt;
&lt;br /&gt;
... in a promotional shot from Dice about their Battlelog service&lt;br /&gt;
&lt;br /&gt;
[http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x599/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/2.jpg]&lt;br /&gt;
&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 13:02, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It was also seen in the EA Pwned video, along with the G3 (mentioned), I forgot to add that. [[User:Alex T Snow|Alex T Snow]] 16:06, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I hope this Glock 17 actually holds... well... 17 rounds. :P - [[User:Mr. Wolf|Mr. Wolf]] 17:24, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Well, the MP-443 does, so that could work, I'm thinking there's gonna be a Euro faction, with the Glock as the sidearm, and we've also seen the P90. [[User:Alex T Snow|Alex T Snow]] 00:17, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Now that reminds me... Battlefield 2: Modern Combat (console version of Battlefield 2) had [[ Battlefield 2: Modern Combat#Glock 17 Pistol|Glock 17]] as Euro Sidearm :D --[[User:Masterius|Masterius]] 01:44, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::It did? Awesome! I was just guessing, but that basically confirms it :) [[User:Alex T Snow|Alex T Snow]] 03:54, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Here's some leaked gameplay for you guys, skip to 1:44, there's your Glock. (http://www.youtube.com/watch?v=bfeOoEDYEt0) Would appear that the sidearms (at least) are not faction specific. Also looks like it holds 18 rounds but I'm assuming this is a '+1' affair. [[User:Chrausis|Chrausis]] 05:00, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Melee Animation is good :D Reloading after every bullet isn't :| --[[User:Masterius|Masterius]] 05:48, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha Footage ==&lt;br /&gt;
&lt;br /&gt;
no doubt some of you have heard there is a closed alpha trial going on, and some of you may have watched the leaked footage online. i dont want to post links to these videos just incase its not aloud.&lt;br /&gt;
but i can tell you, that the G36c, Glock 17, M27 IAR, SV98, MP7 and M1014 are in. --[[User:Sike|Sike]] 08:24, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Closed Alpha? Any news about Closed Beta for MoH: Limited Edition owners? It should be before Open Beta, shouldn't it? :\ --[[User:Masterius|Masterius]] 12:41, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:A pretty nice selection of weapons appearing which is good to see, particularly the M27. Now just need someone to spot the L85 and I'll be happy \o/ --[[User:Chrausis|Chrausis]] 11:19, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I guess it, Russian counterpart to M27 is going to be RPK-74M :O And British - L86? ;) --[[User:Masterius|Masterius]] 12:41, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::You may possibly be right, and I hope you are. If it's in there, first person to deliver the information wins a shiny medal from myself :o --[[User:Chrausis|Chrausis]] 12:48, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::looks like US support starts with the M27, and the Russians start with RPK, british forces arent in the game... --[[User:Sike|Sike]] 13:58, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::The existence of other factions hasn't been denied (to my knowledge) but even so I hope either weapon is available --[[User:Chrausis|Chrausis]] 15:02, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Germans aren't in the game and there's a G36C. We can't rule anything out. Plus, there's always the possibility of DLC. [[User:Halorocka888|Halorocka888]] 19:31, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::New factions/weapons added via DLC would be grand. --[[User:Chrausis|Chrausis]] 19:50, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::Yeah, like they did with Euro Forces Pack for Battlefield 2 :D --[[User:Masterius|Masterius]] 04:37, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I've yanked the images off the page; as with the MW3 stuff, posting images from leaks is not allowed. Wait until they show up in something official. [[User:Evil Tim|Evil Tim]] 02:16, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Why does it even matter? We should post everything about everything we know... :/ [[User:Alex T Snow|Alex T Snow]] 02:36, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Same reason we don't allow pirated or leaked movie footage; using that kind of thing reflects badly on the site. We can wait until these weapons are confirmed in official materials (which they will be in due course, I'm sure), we don't need to go using dubious sources. [[User:Evil Tim|Evil Tim]] 02:39, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Yeah, for a sec it slipped my mind that once the game is out we will have everything :P [[User:Alex T Snow|Alex T Snow]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::And there are still screencaps from leaked version :O --[[User:Masterius|Masterius]] 04:37, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Which ones? [[User:Evil Tim|Evil Tim]] 05:30, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::The ones added by Gran28 - check page history. --[[User:Masterius|Masterius]] 05:41, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Oh, I thought where he said &amp;quot;Paris gameplay video&amp;quot; he was talking about a gameplay video released at some show in Paris. [[User:Evil Tim|Evil Tim]] 05:49, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::The ones that I added was from a gameplay trailer released by DICE yesterday I think.--[[User:Gran28|Gran28]] 08:04, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Ah, if that's so, then my bad. Kinda hard to separate official ones from current leaks. Better mention that on the talk page :) --[[User:Masterius|Masterius]] 09:28, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New Official MP Trailer ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=emwEknzmyRo &lt;br /&gt;
&lt;br /&gt;
can see a M4 with a Eotech and a Acog, and the front site is in when optics are attached.--[[User:Sike|Sike]] 08:32, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Possible return of the NDM-86 ==&lt;br /&gt;
I was watching this http://www.youtube.com/watch?v=0MgQMoPwGwM&amp;amp;feature=related and around 1:13-14, I thought I saw the pattern found on the straight mags that the 7.62mm NATO variant of the NDM-86 uses.&lt;br /&gt;
EDIT: Okay at 1:15 at the maximum quality, I could clearly see that magazine is straight.  This is no SVD guys, no SVD. --[[User:HashiriyaR32|HashiriyaR32]] 18:09, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Good spot, wouldn't have noticed that myself. I wonder why they opted for the NDM-86 instead of the SVD? I assume the SVD is harder to get in Sweden meaning the studio had to find an alternative. Is it still labeled as an SVD within the game? --[[User:Chrausis|Chrausis]] 19:52, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It is, and it was in MoH. You know, I think MoH was like a super pre-Alpha version of this game, there's and MP7 too, and a few others. [[User:Alex T Snow|Alex T Snow]] 20:03, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I hope DICE do a better job on BF3 than they did on MoH, that game was shocking. There's probably some truth in that though :P --[[User:Chrausis|Chrausis]] 20:43, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Well, MoH multi was made by a small team from DICE in 6-7 months, and ALL of DICE has been working on BF3 for, like, 5 years, I'm not worried ;) [[User:Alex T Snow|Alex T Snow]] 23:52, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Fair play to them but you'd have thought issues with the game would have been patched following the game's release. Still, I don't deny that BF3 will be a far better game however I'm sure some of the issues from MoH will poke through. --[[User:Chrausis|Chrausis]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Well, we can hope the issues that poke through don't include those godawful skyboxes that MoH had. [[User:Evil Tim|Evil Tim]] 03:26, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::DICE deliberately sabotaged MoH MP 'cause they were focused on BC2... :( But it is said that MoH 2 is being developed solely by DC. And it is rumored that MoH 2 will have Frostbite 2 Engine :D --[[User:Masterius|Masterius]] 04:50, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Would be interesting to see what DC do with the Frostbite 2 engine, I wasn't all that impressed with the single player but taking into account that (as far as I'm aware) MoH was the studio's first game, it was an adequate effort. Was better than the multiplayer at least, in my opinion. --[[User:Chrausis|Chrausis]] 07:20, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I've always said that if MoH's MP was the same as it SP, then the MP would be awesome, I have it just for the SP :) [[User:Alex T Snow|Alex T Snow]] 08:35, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Just played some more of SP and I have to say I agree, pretty intense stuff. --[[User:Chrausis|Chrausis]] 11:38, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Default Weapons ==&lt;br /&gt;
I just noticed that all of the US weapons are Armalites, and all of the Russian weapons are Kalashnikovs, it's cool. [[User:Alex T Snow|Alex T Snow]] 23:58, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Aside from the 'SVD' which isn't a Kalashnikov design, but we'll forgive you as it is outwardly similar. --[[User:Chrausis|Chrausis]] 03:16, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::True, but you got the point ;) [[User:Alex T Snow|Alex T Snow]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::[http://world.guns.ru/userfiles/images/sniper/sn18/svd_clones.jpg SVD Clones]. The third one is AK modified to SVD. Ain't Russian guns :P --[[User:Masterius|Masterius]] 04:58, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I do like the fact that each faction has it's own starting weaponry, I always liked that about BF2 (though I didn't play it much) --[[User:Chrausis|Chrausis]] 03:25, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Agreed :) --[[User:Masterius|Masterius]] 04:58, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AS Val ==&lt;br /&gt;
I can't find the video, but I'll post a link: http://forum.ea.com/eaforum/posts/list/7447261.page [[User:Alex T Snow|Alex T Snow]] 19:31, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Cool! =) - [[User:Mr. Wolf|Mr. Wolf]] 22:20, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifles can have iron sights ==&lt;br /&gt;
Yup. [[User:Alex T Snow|Alex T Snow]] 00:04, 23 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Hmmm. - [[User:Mr. Wolf|Mr. Wolf]] 00:56, 23 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M1014 ==&lt;br /&gt;
It's hard to tell because of the screwed up animation in the alpha, but you load a round into the chamber first, then the tube. EDIT: This is a good thing, I made sound like it wasn't :O [[User:Alex T Snow|Alex T Snow]] 02:32, 23 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16A4 ==&lt;br /&gt;
It fires semi, burst, AND auto, one of those fancy 360 degree fire selects or something :/ [[User:Alex T Snow|Alex T Snow]] 02:32, 23 July 2011 (CDT)&lt;br /&gt;
:problem?&lt;br /&gt;
&lt;br /&gt;
== New Alpha Gameplay ==&lt;br /&gt;
&lt;br /&gt;
In the gameplay, I noticed that the front sights are still present when optics are attached, that M16A4 is now burst-fire and that the US LMG is called M249 in-game. Bipod gameplay was shown too. I also spotted the M-416 at 0:55, maybe the M4A1 equivalent of the enemy forces? [[User:Gonzaga|Gonzaga]] 18:45, 24 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Okay, yeah, they made it so the front sight is there, but disappears when aiming, the M16 has burst as well as auto (and semi), and the HK416 is an unlock, ONLY the default weapons are faction based, anyone can use unlocks, but the default ones might be usable by anyone later or something though. [[User:Alex T Snow|Alex T Snow]] 01:42, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::That's still much better than the MW games. Boy, you complain more about games than I do. :D - [[User:Mr. Wolf|Mr. Wolf]] 02:19, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Defaults faction / unlocks not is how BFs 2 and 2142 worked, too. [[User:Evil Tim|Evil Tim]] 03:08, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'm not complaining, I actually like the front sight disappearing system, if it's not there the gun wouldn't work, but if it was, then having an RDS would give you a better field of view. The M16's fire modes aren't too bad, as long as the weapons have the right ammo count, reload properly, and have +1 I'm happy. Things like the player loading it fancy or whatever are okay. [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M320 Standalone confirmed ==&lt;br /&gt;
This. Search &amp;quot;BF3 Grenade Launcher&amp;quot;, and the vid has a G3 with an ACOG too. [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SIG 550 pretty much confirmed by Demize ==&lt;br /&gt;
http://twitter.com/#!/Demize99/status/30377608852017152 [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A Few Weapon Vids ==&lt;br /&gt;
http://www.youtube.com/watch?v=JuoU7uBNvP0&lt;br /&gt;
http://www.youtube.com/watch?v=2LILgS-M2xo&lt;br /&gt;
&lt;br /&gt;
Here's most everything in action, and with a few attachments. I love how the description for the M145 mentions the Canadian Army! :D [[User:Alex T Snow|Alex T Snow]] 04:37, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Looking good so far, spotted some people on my Steam friends list playing the alpha. So jealous. :( --[[User:Chrausis|Chrausis]] 10:43, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I'm looking very forward to this game. :D - [[User:Mr. Wolf|Mr. Wolf]] 13:42, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Video Confirms new weapons for the game, as available in alpha build. In the first video we see an MP-7 PDW at 1:14, M1911 pistol at 1:57, RPK light machinegun on killfeed at 3:21, M27 IAR in killfeed at 6:12, M1014 shotgun at 7:34, G3 battlerifle on killfeed at 8:29, G36c assault rifle at 12:15, M320 grenade launcher on killfeed at 13:16. In the 2nd video we see RPK selection and model at 6:07 (usage following). Someone please update main page accordingly.--[[User:DaiTaNam|DaiTaNam]] 15:32, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Good of you to find everything, but leaked stuff isn't going on the main page :/ [[User:Alex T Snow|Alex T Snow]] 16:25, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::: awww =(, thanks though.--[[User:DaiTaNam|DaiTaNam]] 17:39, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Sigh, The M145 uses the M4 reticle over the M249/240 reticle :( --[[User:Chrausis|Chrausis]] 17:47, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::That's the reticle my (standard version) ELCAN replica has on my airsoft C7A2, do you mean the M145 version is supposed to have a different one? [[User:Alex T Snow|Alex T Snow]] 20:40, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::[http://www.dsarms.com/images/ELCM145M4W.gif Elcan M145 Optical Sight for M4 and M249/M240]. Remember people, this is just leaked Alpha and DICE will ''probably'' make changes to the game to make it right... Oh, and RPK :| --[[User:Masterius|Masterius]] 00:53, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Oh I see. And what do you mean, oh and the RPK? What's wrong with it? [[User:Alex T Snow|Alex T Snow]] 05:07, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Has the wrong bipod at the moment, doesn't look like the barrel is long enough to be an RPK either --[[User:Chrausis|Chrausis]] 05:31, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Well... since it has both synthetic furniture and curved magazine, it is [http://world.guns.ru/userfiles/images/machine/mg15/rpkm.jpg RPKM] (ignore the magazine color). However in-game description mentions that it uses 5.45x39 ammo, which is used in [http://world.guns.ru/userfiles/images/machine/mg16/rpk74_02.jpg RPK-74M] that is actually used by Russian Forces. So the point is, DICE should change the magazine model and rename the weapon to '''RPK-74M''' for Russians. That Militia can use whatever they want. --[[User:Masterius|Masterius]] 05:36, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::I didn't know that, so the curvature of the magazine in an AK/RPK-style weapon can be used to identify the caliber? DICE have clearly given alpha invites to the wrong people, should have gone to the inhabitants of IMFDB. --[[User:Chrausis|Chrausis]] 05:42, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::: :D And yeah. The curve gradation for Kalashnikovs' magazines goes as follows: 5.56 &amp;lt; 5.45 &amp;lt; 7.62, with 7.62 curve being particularly distinguishable ;) --[[User:Masterius|Masterius]] 06:28, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::You learn something new everyday, now I can complain that the BF3 RPK is incorrect &amp;gt;:O --[[User:Chrausis|Chrausis]] 06:33, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::I sent Demize a tweet (I made a Twitter accout JUST to send him stuff) that the RPK should be either the RPKM or RPK-74M (as I can't see the mags well enough), and also sent him another one saying the G3 should be the G3A3 :D [[User:Alex T Snow|Alex T Snow]] 17:42, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::That is dedication to informing the developer their game is wrong, well played. I also sent him a tweet concerning the M145's reticle. --[[User:Chrausis|Chrausis]] 18:30, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::Very good :D Two problems I've noticed about '''SVD''': First, as already been noticed, is that in-game model of magazine is straight NATO one instead of curved Russian one; second, is that in-game '''PKS-07''' is using optical PSO-1 based reticle instead of its own magnified reflex reticle like this one: [http://www.newphillysports.com/milsurp/pks07reticle.jpg]. And here information about it: [http://www.gunscollecting.com/english/scopes/pks-07-collimating-sight/]. --[[User:Masterius|Masterius]] 05:24, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::::Just recieved an invite to the alpha, I am so stoked to try this game out \o/ --[[User:Chrausis|Chrausis]] 09:44, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::Sweet! [[User:Alex T Snow|Alex T Snow]] 04:56, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== 1911 spotted ==&lt;br /&gt;
&lt;br /&gt;
I just watched a video and the 1911 is back. This game's version appears to be the MEU model. I can tell from the slide, sights, and hammer. It appears to be the old model with the Springfield Armory slide. [[User:ShootingLiberal|ShootingLiberal]] 23:53, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I can't see the grips, but it appears to be a stock M1911 with a commander-style hammer (the round one, not the MEU one), a silver 3-hole trigger, and a silver barrel. Oh, after Googleing I found that that IS the original version of the MEU :/ http://www.justpistols.co.uk/meu_001.jpg That's an airsoft gun, but it's EXACTLY the one from BF3. [[User:Alex T Snow|Alex T Snow]] 03:35, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Also, the MEU Pistol is currently designated [http://www.thefirearmblog.com/blog/2009/09/24/m45-close-quarters-combat-pistol/ M45] Pistol ;) So maybe in-game it is some kind of customized M1911 Pistol? :O --[[User:Masterius|Masterius]] 05:36, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha ==&lt;br /&gt;
I just got the invite for the Operation Metro Alpha and Will post info here if I can.--[[User:N-10 Aden|N-10 Aden]] 20:53, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Awesome, that's two of us now :) [[User:Alex T Snow|Alex T Snow]]&lt;br /&gt;
&lt;br /&gt;
::So my impressions of the alpha so far are largely positive, not the biggest fan of the map however. Too many narrow corridors that you have to enter to advance, meaning that the defending team can plonk a SAW there and wipe you out as you enter the meat grinder. The weapons feel nice: Plenty of recoil meaning that burst firing is essential. Definitely an improvement gameplay-wise compared to BC2, which wasn't a bad game by any stretch of the imagination. Looking forward to the beta now! \o/ --[[User:Chrausis|Chrausis]] 09:46, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Improvement compared to BC2, is obviously. The question is, improvement compared to BF2! :O--[[User:Masterius|Masterius]] 10:31, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I can't really comment on whether it's better than BF2 as I haven't really spent much time on it (5 mins max) but it is a fairly solid FPS in it's own right. One thing that has bothered me thus far is 3D spotting, do not like it at all though, it should be changed for minimap spotting. --[[User:Chrausis|Chrausis]] 10:46, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Ah, in that case, if you still have BF2, I would recommend you download and install [http://www.realitymod.com/ Project Reality] mod, which focuses on realistic armed forces. There are people who have BF2 solely for it. And, it has British Army! :D [http://i1193.photobucket.com/albums/aa356/DMasterST/B_Uniform.png Their uniform] and [http://i1193.photobucket.com/albums/aa356/DMasterST/B_Weapons.png their weapons] --[[User:Masterius|Masterius]] 12:02, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Yeah and the Canadian Army :D I'll be getting BF2/RM soon. Keep in mind this is one of the smallest map and it's meant to be more infantry focused, they'll be much bigger ones with more vehicles ;) [[User:Alex T Snow|Alex T Snow]] 18:10, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Yup :D [http://i1193.photobucket.com/albums/aa356/DMasterST/C_Uniform.png Their uniform] and [http://i1193.photobucket.com/albums/aa356/DMasterST/C_Weapons.png their weapons] --[[User:Masterius|Masterius]] 03:49, 29 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::I hope that with more vehicles comes more teammates actually willing to take them out. No one playing engineer was even trying, just using their launchers on each other. Meant to ask if anyone still played BF2 as I was gonna get it in anticipation for 3, should organise some gamz. --[[User:Chrausis|Chrausis]] 18:57, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::I'm trying to get BF2 again, loved that game, can't wait to convert it to PR. :) - [[User:Mr. Wolf|Mr. Wolf]] 20:04, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Needs a bit of polish but what I played of the alpha was a lot of fun, roll on October --[[User:Chrausis|Chrausis]] 18:32, 1 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== All Alpha weapons ==&lt;br /&gt;
&lt;br /&gt;
http://bf3blog.com/2011/08/new-battlelog-screenshots-show-weapons-awards/battlelog-weapon-list/&lt;/div&gt;</summary>
		<author><name>Joey1666</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Breach_(VG)&amp;diff=375470</id>
		<title>Breach (VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Breach_(VG)&amp;diff=375470"/>
		<updated>2011-01-07T19:25:07Z</updated>

		<summary type="html">&lt;p&gt;Joey1666: added category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BREACH is an upcoming Xbox Arcade online tactical FPS taking inspiration from Counter Strike, Bad Company and Call of Duty. It revolves around a group of highly trained CIA units. It features the 'Atomic-games' Destruction 3.0 engine which can destroy walls, ceilings, roofs, building support structures (so a building can collapse from underneath its self) and even individual bricks. It will be released sometime January 2011 and will cost 1200MSP.&lt;br /&gt;
&lt;br /&gt;
'''According to the updated site these are the confirmed weapons.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==USP.45==&lt;br /&gt;
&lt;br /&gt;
Only pistol in game. Used by all classes and enemy classes.&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
Rifleman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Breach-M4A1+M203.jpg]]&lt;br /&gt;
&lt;br /&gt;
==ACR==&lt;br /&gt;
Rifleman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Breach-ACR.png]]&lt;br /&gt;
&lt;br /&gt;
==HK416==&lt;br /&gt;
Rifleman class.&lt;br /&gt;
&lt;br /&gt;
==Ak103==&lt;br /&gt;
Recon class.&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==Mk 14 EBR==&lt;br /&gt;
Recon class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Breach-EBR.png]]&lt;br /&gt;
&lt;br /&gt;
==Seal Recon Rifle==&lt;br /&gt;
Recon class.&lt;br /&gt;
&lt;br /&gt;
=Light Machine guns=&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
&lt;br /&gt;
Gunner class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Breach-M60.png]]&lt;br /&gt;
&lt;br /&gt;
==IAR==&lt;br /&gt;
Gunner class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Breach-IAR.png]]&lt;br /&gt;
&lt;br /&gt;
==M240==&lt;br /&gt;
Gunner class.&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==M1014==&lt;br /&gt;
Support class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Breach-M1014.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Siaga 12==&lt;br /&gt;
Support class.&lt;br /&gt;
&lt;br /&gt;
=Sub Machine guns=&lt;br /&gt;
&lt;br /&gt;
==Mp5==&lt;br /&gt;
Support class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Breach-MP5.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==M40A3==&lt;br /&gt;
&lt;br /&gt;
==M107==&lt;br /&gt;
&lt;br /&gt;
==Tactical precision rifle==&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==M203==&lt;br /&gt;
[[Image:Breach-M4A1+M203.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Rpg7==&lt;br /&gt;
[[Image:Breach-RPG7.jpg]]&lt;br /&gt;
&lt;br /&gt;
==M67 frag grenade==&lt;br /&gt;
&lt;br /&gt;
==Breaching charge==&lt;br /&gt;
&lt;br /&gt;
'''Sources'''&lt;br /&gt;
* http://breachgame.com/weapons/&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Joey1666</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Breach_(VG)&amp;diff=374798</id>
		<title>Breach (VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Breach_(VG)&amp;diff=374798"/>
		<updated>2011-01-06T02:38:11Z</updated>

		<summary type="html">&lt;p&gt;Joey1666: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BREACH is an upcoming Xbox Arcade online tactical FPS taking inspiration from Counter Strike, Bad Company and Call of Duty. It revolves around a group of highly trained CIA units. It features the 'Atomic-games' Destruction 3.0 engine which can destroy walls, ceilings, roofs, building support structures (so a building can collapse from underneath its self) and even individual bricks. It will be released sometime January 2011 and will cost 1200MSP.&lt;br /&gt;
&lt;br /&gt;
'''According to the updated site these are the confirmed weapons.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==USP.45==&lt;br /&gt;
&lt;br /&gt;
Only pistol in game. Used by all classes and enemy classes.&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
Rifleman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Breach-M4A1+M203.jpg]]&lt;br /&gt;
&lt;br /&gt;
==ACR==&lt;br /&gt;
Rifleman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Breach-ACR.png]]&lt;br /&gt;
&lt;br /&gt;
==HK416==&lt;br /&gt;
Rifleman class.&lt;br /&gt;
&lt;br /&gt;
==Ak103==&lt;br /&gt;
Recon class.&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==Mk 14 EBR==&lt;br /&gt;
Recon class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Breach-EBR.png]]&lt;br /&gt;
&lt;br /&gt;
==Seal Recon Rifle==&lt;br /&gt;
Recon class.&lt;br /&gt;
&lt;br /&gt;
=Light Machine guns=&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
&lt;br /&gt;
Gunner class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Breach-M60.png]]&lt;br /&gt;
&lt;br /&gt;
==IAR==&lt;br /&gt;
Gunner class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Breach-IAR.png]]&lt;br /&gt;
&lt;br /&gt;
==M240==&lt;br /&gt;
Gunner class.&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==M1014==&lt;br /&gt;
Support class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Breach-M1014.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Siaga 12==&lt;br /&gt;
Support class.&lt;br /&gt;
&lt;br /&gt;
=Sub Machine guns=&lt;br /&gt;
&lt;br /&gt;
==Mp5==&lt;br /&gt;
Support class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Breach-MP5.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==M40A3==&lt;br /&gt;
&lt;br /&gt;
==M107==&lt;br /&gt;
&lt;br /&gt;
==Tactical precision rifle==&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==M203==&lt;br /&gt;
[[Image:Breach-M4A1+M203.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Rpg7==&lt;br /&gt;
[[Image:Breach-RPG7.jpg]]&lt;br /&gt;
&lt;br /&gt;
==M67 frag grenade==&lt;br /&gt;
&lt;br /&gt;
==Breaching charge==&lt;br /&gt;
&lt;br /&gt;
'''Sources'''&lt;br /&gt;
* http://breachgame.com/weapons/&lt;/div&gt;</summary>
		<author><name>Joey1666</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Breach_(VG)&amp;diff=374797</id>
		<title>Breach (VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Breach_(VG)&amp;diff=374797"/>
		<updated>2011-01-06T02:34:34Z</updated>

		<summary type="html">&lt;p&gt;Joey1666: /* Battle Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BREACH is an upcoming Xbox Arcade online tactical FPS taking inspiration from Counter Strike, Bad Company and Call of Duty. It revolves around a group of highly trained CIA units. It features the 'Atomic-games' Destruction 3.0 engine which can destroy walls, ceilings, roofs, building support structures (so a building can collapse from underneath its self) and even individual bricks. It will be released sometime January 2011 and will cost 1200MSP.&lt;br /&gt;
&lt;br /&gt;
'''According to the updated site these are the confirmed weapons.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==USP.45==&lt;br /&gt;
&lt;br /&gt;
Only pistol in game. Used by all classes and enemy classes.&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
Rifleman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Breach-M4A1+M203.jpg]]&lt;br /&gt;
&lt;br /&gt;
==ACR==&lt;br /&gt;
Rifleman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Breach-ACR.png]]&lt;br /&gt;
&lt;br /&gt;
==HK416==&lt;br /&gt;
Rifleman class.&lt;br /&gt;
&lt;br /&gt;
==Ak103==&lt;br /&gt;
Recon class.&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==Mk 14 EBR==&lt;br /&gt;
Recon class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Breach-EBR.png]]&lt;br /&gt;
&lt;br /&gt;
==Seal Recon Rifle==&lt;br /&gt;
Recon class.&lt;br /&gt;
&lt;br /&gt;
=Light Machine guns=&lt;br /&gt;
==M60==&lt;br /&gt;
[[Image:Breach-M60.png]]&lt;br /&gt;
&lt;br /&gt;
==IAR==&lt;br /&gt;
[[Image:Breach-IAR.png]]&lt;br /&gt;
&lt;br /&gt;
==M240==&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==M1014==&lt;br /&gt;
[[Image:Breach-M1014.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Siaga 12==&lt;br /&gt;
&lt;br /&gt;
=Sub Machine guns=&lt;br /&gt;
==Mp5==&lt;br /&gt;
[[Image:Breach-MP5.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==M40A3==&lt;br /&gt;
&lt;br /&gt;
==M107==&lt;br /&gt;
&lt;br /&gt;
==Tactical precision rifle==&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M203==&lt;br /&gt;
[[Image:Breach-M4A1+M203.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Rpg7==&lt;br /&gt;
[[Image:Breach-RPG7.jpg]]&lt;br /&gt;
&lt;br /&gt;
==M67 frag grenade==&lt;br /&gt;
&lt;br /&gt;
==Breaching charge==&lt;br /&gt;
&lt;br /&gt;
'''Sources'''&lt;br /&gt;
* http://breachgame.com/weapons/&lt;/div&gt;</summary>
		<author><name>Joey1666</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Breach_(VG)&amp;diff=374796</id>
		<title>Breach (VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Breach_(VG)&amp;diff=374796"/>
		<updated>2011-01-06T02:33:51Z</updated>

		<summary type="html">&lt;p&gt;Joey1666: /* Assault Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BREACH is an upcoming Xbox Arcade online tactical FPS taking inspiration from Counter Strike, Bad Company and Call of Duty. It revolves around a group of highly trained CIA units. It features the 'Atomic-games' Destruction 3.0 engine which can destroy walls, ceilings, roofs, building support structures (so a building can collapse from underneath its self) and even individual bricks. It will be released sometime January 2011 and will cost 1200MSP.&lt;br /&gt;
&lt;br /&gt;
'''According to the updated site these are the confirmed weapons.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==USP.45==&lt;br /&gt;
&lt;br /&gt;
Only pistol in game. Used by all classes and enemy classes.&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
Rifleman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Breach-M4A1+M203.jpg]]&lt;br /&gt;
&lt;br /&gt;
==ACR==&lt;br /&gt;
Rifleman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Breach-ACR.png]]&lt;br /&gt;
&lt;br /&gt;
==HK416==&lt;br /&gt;
Rifleman class.&lt;br /&gt;
&lt;br /&gt;
==Ak103==&lt;br /&gt;
Recon class.&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==Mk 14 EBR==&lt;br /&gt;
[[Image:Breach-EBR.png]]&lt;br /&gt;
&lt;br /&gt;
==Seal Recon Rifle==&lt;br /&gt;
&lt;br /&gt;
=Light Machine guns=&lt;br /&gt;
==M60==&lt;br /&gt;
[[Image:Breach-M60.png]]&lt;br /&gt;
&lt;br /&gt;
==IAR==&lt;br /&gt;
[[Image:Breach-IAR.png]]&lt;br /&gt;
&lt;br /&gt;
==M240==&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==M1014==&lt;br /&gt;
[[Image:Breach-M1014.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Siaga 12==&lt;br /&gt;
&lt;br /&gt;
=Sub Machine guns=&lt;br /&gt;
==Mp5==&lt;br /&gt;
[[Image:Breach-MP5.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==M40A3==&lt;br /&gt;
&lt;br /&gt;
==M107==&lt;br /&gt;
&lt;br /&gt;
==Tactical precision rifle==&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M203==&lt;br /&gt;
[[Image:Breach-M4A1+M203.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Rpg7==&lt;br /&gt;
[[Image:Breach-RPG7.jpg]]&lt;br /&gt;
&lt;br /&gt;
==M67 frag grenade==&lt;br /&gt;
&lt;br /&gt;
==Breaching charge==&lt;br /&gt;
&lt;br /&gt;
'''Sources'''&lt;br /&gt;
* http://breachgame.com/weapons/&lt;/div&gt;</summary>
		<author><name>Joey1666</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Breach_(VG)&amp;diff=374795</id>
		<title>Breach (VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Breach_(VG)&amp;diff=374795"/>
		<updated>2011-01-06T02:32:29Z</updated>

		<summary type="html">&lt;p&gt;Joey1666: /* Pistols */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BREACH is an upcoming Xbox Arcade online tactical FPS taking inspiration from Counter Strike, Bad Company and Call of Duty. It revolves around a group of highly trained CIA units. It features the 'Atomic-games' Destruction 3.0 engine which can destroy walls, ceilings, roofs, building support structures (so a building can collapse from underneath its self) and even individual bricks. It will be released sometime January 2011 and will cost 1200MSP.&lt;br /&gt;
&lt;br /&gt;
'''According to the updated site these are the confirmed weapons.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==USP.45==&lt;br /&gt;
&lt;br /&gt;
Only pistol in game. Used by all classes and enemy classes.&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[Image:Breach-M4A1+M203.jpg]]&lt;br /&gt;
&lt;br /&gt;
==ACR==&lt;br /&gt;
[[Image:Breach-ACR.png]]&lt;br /&gt;
&lt;br /&gt;
==HK416==&lt;br /&gt;
&lt;br /&gt;
==Ak103==&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==Mk 14 EBR==&lt;br /&gt;
[[Image:Breach-EBR.png]]&lt;br /&gt;
&lt;br /&gt;
==Seal Recon Rifle==&lt;br /&gt;
&lt;br /&gt;
=Light Machine guns=&lt;br /&gt;
==M60==&lt;br /&gt;
[[Image:Breach-M60.png]]&lt;br /&gt;
&lt;br /&gt;
==IAR==&lt;br /&gt;
[[Image:Breach-IAR.png]]&lt;br /&gt;
&lt;br /&gt;
==M240==&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==M1014==&lt;br /&gt;
[[Image:Breach-M1014.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Siaga 12==&lt;br /&gt;
&lt;br /&gt;
=Sub Machine guns=&lt;br /&gt;
==Mp5==&lt;br /&gt;
[[Image:Breach-MP5.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==M40A3==&lt;br /&gt;
&lt;br /&gt;
==M107==&lt;br /&gt;
&lt;br /&gt;
==Tactical precision rifle==&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M203==&lt;br /&gt;
[[Image:Breach-M4A1+M203.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Rpg7==&lt;br /&gt;
[[Image:Breach-RPG7.jpg]]&lt;br /&gt;
&lt;br /&gt;
==M67 frag grenade==&lt;br /&gt;
&lt;br /&gt;
==Breaching charge==&lt;br /&gt;
&lt;br /&gt;
'''Sources'''&lt;br /&gt;
* http://breachgame.com/weapons/&lt;/div&gt;</summary>
		<author><name>Joey1666</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Breach_(VG)&amp;diff=374794</id>
		<title>Talk:Breach (VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Breach_(VG)&amp;diff=374794"/>
		<updated>2011-01-06T02:31:06Z</updated>

		<summary type="html">&lt;p&gt;Joey1666: New page: Registered to fix this page up :P took me 4 hours but its as good as its getting without more images. - Joey1666&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Registered to fix this page up :P took me 4 hours but its as good as its getting without more images. - Joey1666&lt;/div&gt;</summary>
		<author><name>Joey1666</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Breach_(VG)&amp;diff=374793</id>
		<title>Breach (VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Breach_(VG)&amp;diff=374793"/>
		<updated>2011-01-06T02:30:04Z</updated>

		<summary type="html">&lt;p&gt;Joey1666: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BREACH is an upcoming Xbox Arcade online tactical FPS taking inspiration from Counter Strike, Bad Company and Call of Duty. It revolves around a group of highly trained CIA units. It features the 'Atomic-games' Destruction 3.0 engine which can destroy walls, ceilings, roofs, building support structures (so a building can collapse from underneath its self) and even individual bricks. It will be released sometime January 2011 and will cost 1200MSP.&lt;br /&gt;
&lt;br /&gt;
'''According to the updated site these are the confirmed weapons.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==USP.45==&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[Image:Breach-M4A1+M203.jpg]]&lt;br /&gt;
&lt;br /&gt;
==ACR==&lt;br /&gt;
[[Image:Breach-ACR.png]]&lt;br /&gt;
&lt;br /&gt;
==HK416==&lt;br /&gt;
&lt;br /&gt;
==Ak103==&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==Mk 14 EBR==&lt;br /&gt;
[[Image:Breach-EBR.png]]&lt;br /&gt;
&lt;br /&gt;
==Seal Recon Rifle==&lt;br /&gt;
&lt;br /&gt;
=Light Machine guns=&lt;br /&gt;
==M60==&lt;br /&gt;
[[Image:Breach-M60.png]]&lt;br /&gt;
&lt;br /&gt;
==IAR==&lt;br /&gt;
[[Image:Breach-IAR.png]]&lt;br /&gt;
&lt;br /&gt;
==M240==&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==M1014==&lt;br /&gt;
[[Image:Breach-M1014.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Siaga 12==&lt;br /&gt;
&lt;br /&gt;
=Sub Machine guns=&lt;br /&gt;
==Mp5==&lt;br /&gt;
[[Image:Breach-MP5.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==M40A3==&lt;br /&gt;
&lt;br /&gt;
==M107==&lt;br /&gt;
&lt;br /&gt;
==Tactical precision rifle==&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M203==&lt;br /&gt;
[[Image:Breach-M4A1+M203.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Rpg7==&lt;br /&gt;
[[Image:Breach-RPG7.jpg]]&lt;br /&gt;
&lt;br /&gt;
==M67 frag grenade==&lt;br /&gt;
&lt;br /&gt;
==Breaching charge==&lt;br /&gt;
&lt;br /&gt;
'''Sources'''&lt;br /&gt;
* http://breachgame.com/weapons/&lt;/div&gt;</summary>
		<author><name>Joey1666</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Breach_(VG)&amp;diff=374792</id>
		<title>Breach (VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Breach_(VG)&amp;diff=374792"/>
		<updated>2011-01-06T02:22:35Z</updated>

		<summary type="html">&lt;p&gt;Joey1666: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BREACH is an upcoming Xbox Arcade online tactical FPS taking inspiration from Counter Strike, Bad Company and Call of Duty. It revolves around a group of highly trained CIA units. It features the 'Atomic-games' Destruction 3.0 engine which can destroy walls, ceilings, roofs, building support structures (so a building can collapse from underneath its self) and even individual bricks. It will be released sometime January 2011 and will cost 1200MSP.&lt;br /&gt;
&lt;br /&gt;
'''According to the updated site these are the confirmed weapons.'''&lt;br /&gt;
&lt;br /&gt;
==USP.45==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[Image:Breach-M4A1+M203.jpg]]&lt;br /&gt;
&lt;br /&gt;
==HK416==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ACR==&lt;br /&gt;
[[Image:Breach-ACR.png]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
[[Image:Breach-M60.png]]&lt;br /&gt;
&lt;br /&gt;
==M240==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==IAR==&lt;br /&gt;
[[Image:Breach-IAR.png]]&lt;br /&gt;
&lt;br /&gt;
==Siaga 12==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mp5==&lt;br /&gt;
[[Image:Breach-MP5.png]]&lt;br /&gt;
&lt;br /&gt;
==M1014==&lt;br /&gt;
[[Image:Breach-M1014.jpg]]&lt;br /&gt;
&lt;br /&gt;
==M40A3==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M107==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tactical precision rifle==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mk 14 EBR==&lt;br /&gt;
[[Image:Breach-EBR.png]]&lt;br /&gt;
&lt;br /&gt;
==Seal Recon Rifle==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ak103==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M203==&lt;br /&gt;
[[Image:Breach-M4A1+M203.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M67 frag grenade==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Breaching charge==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rpg7==&lt;br /&gt;
[[Image:Breach-RPG7.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''Sources'''&lt;br /&gt;
* http://breachgame.com/weapons/&lt;/div&gt;</summary>
		<author><name>Joey1666</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Breach-RPG7.jpg&amp;diff=374789</id>
		<title>File:Breach-RPG7.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Breach-RPG7.jpg&amp;diff=374789"/>
		<updated>2011-01-06T02:13:06Z</updated>

		<summary type="html">&lt;p&gt;Joey1666: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Joey1666</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Breach-MP5.png&amp;diff=374788</id>
		<title>File:Breach-MP5.png</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Breach-MP5.png&amp;diff=374788"/>
		<updated>2011-01-06T02:12:40Z</updated>

		<summary type="html">&lt;p&gt;Joey1666: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Joey1666</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Breach-EBR.png&amp;diff=374787</id>
		<title>File:Breach-EBR.png</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Breach-EBR.png&amp;diff=374787"/>
		<updated>2011-01-06T02:12:17Z</updated>

		<summary type="html">&lt;p&gt;Joey1666: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Joey1666</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Breach-M1014.jpg&amp;diff=374786</id>
		<title>File:Breach-M1014.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Breach-M1014.jpg&amp;diff=374786"/>
		<updated>2011-01-06T02:10:35Z</updated>

		<summary type="html">&lt;p&gt;Joey1666: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Joey1666</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Breach-M60.png&amp;diff=374784</id>
		<title>File:Breach-M60.png</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Breach-M60.png&amp;diff=374784"/>
		<updated>2011-01-06T02:09:53Z</updated>

		<summary type="html">&lt;p&gt;Joey1666: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Joey1666</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Breach-IAR.png&amp;diff=374782</id>
		<title>File:Breach-IAR.png</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Breach-IAR.png&amp;diff=374782"/>
		<updated>2011-01-06T02:09:15Z</updated>

		<summary type="html">&lt;p&gt;Joey1666: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Joey1666</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Breach-ACR.png&amp;diff=374778</id>
		<title>File:Breach-ACR.png</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Breach-ACR.png&amp;diff=374778"/>
		<updated>2011-01-06T02:05:19Z</updated>

		<summary type="html">&lt;p&gt;Joey1666: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Joey1666</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Breach-M4A1%2BM203.jpg&amp;diff=374775</id>
		<title>File:Breach-M4A1+M203.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Breach-M4A1%2BM203.jpg&amp;diff=374775"/>
		<updated>2011-01-06T02:02:48Z</updated>

		<summary type="html">&lt;p&gt;Joey1666: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Joey1666</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Breach_(VG)&amp;diff=374749</id>
		<title>Breach (VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Breach_(VG)&amp;diff=374749"/>
		<updated>2011-01-06T01:13:53Z</updated>

		<summary type="html">&lt;p&gt;Joey1666: Whole overhall with vast amounts of new info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BREACH is an upcoming Xbox Arcade online tactical FPS taking inspiration from Counter Strike, Bad Company and Call of Duty. It revolves around a group of highly trained CIA units. It features the 'Atomic-games' Destruction 3.0 engine which can destroy walls, ceilings, roofs, building support structures (so a building can collapse from underneath its self) and even individual bricks. It will be released sometime January 2011 and will cost 1200MSP.&lt;br /&gt;
&lt;br /&gt;
'''According to the updated site these are the confirmed weapons.'''&lt;br /&gt;
&lt;br /&gt;
==USP.45==&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
&lt;br /&gt;
==HK416==&lt;br /&gt;
&lt;br /&gt;
==ACR==&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
&lt;br /&gt;
==M240==&lt;br /&gt;
&lt;br /&gt;
==IAR==&lt;br /&gt;
&lt;br /&gt;
==Siaga 12==&lt;br /&gt;
&lt;br /&gt;
==Mp5==&lt;br /&gt;
&lt;br /&gt;
==M1014==&lt;br /&gt;
&lt;br /&gt;
==M40A3==&lt;br /&gt;
&lt;br /&gt;
==M107==&lt;br /&gt;
&lt;br /&gt;
==Tactical precision rifle==&lt;br /&gt;
&lt;br /&gt;
==Mk 14 EBR==&lt;br /&gt;
&lt;br /&gt;
==Seal Recon Rifle==&lt;br /&gt;
&lt;br /&gt;
==Ak103==&lt;br /&gt;
&lt;br /&gt;
==M67 frag grenade==&lt;br /&gt;
&lt;br /&gt;
==Breaching charge==&lt;br /&gt;
&lt;br /&gt;
==Rpg7==&lt;br /&gt;
&lt;br /&gt;
‘’’Sources’’’&lt;br /&gt;
&lt;br /&gt;
*  http://breachgame.com/weapons/&lt;/div&gt;</summary>
		<author><name>Joey1666</name></author>
	</entry>
</feed>